WEBVTT - TechStuff Classic: TechStuff Takes the Ingress

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<v Speaker 1>Welcome to text Stuff, a production of I Heart Radios

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<v Speaker 1>How Stuff Works. Hey there, and welcome to tex Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer with

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<v Speaker 1>I Heart Radio and I love all things tech and

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<v Speaker 1>today is Friday. It it's time for a classic episode.

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<v Speaker 1>This episode that you're about to hear originally published on

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<v Speaker 1>December five, two thousand twelve. It is called tech Stuff

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<v Speaker 1>Takes the Ingress. Ingress is an alternate reality game that

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<v Speaker 1>was launching in two thousand twelve. It's still around today,

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<v Speaker 1>but I thought it'd be fun to go back and

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<v Speaker 1>listen to Chris Pallette and I talked about the whole

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<v Speaker 1>concept of this game back when it was brand new

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<v Speaker 1>and just launching. So let's listen in today. We want

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<v Speaker 1>to talk about an alternate reality game and a r

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<v Speaker 1>G that uses augmented reality as well. It comes to

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<v Speaker 1>us courtesy of a little company called Google and the like. Yeah.

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<v Speaker 1>They they've made a name for themselves in a few things,

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<v Speaker 1>but yeah, they've created this game through a division called

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<v Speaker 1>Neantic Labs UM and it's called Ingress, and it's interesting

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<v Speaker 1>alternate reality game. But before we really get into the

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<v Speaker 1>game itself, maybe we should talk and refresh our listeners

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<v Speaker 1>memories about what an alternate reality game is. Now we've

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<v Speaker 1>done an episode about alternate reality games, but that was

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<v Speaker 1>back in two thousand nine when we were both so

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<v Speaker 1>young and idealistic. Sorry, um, yeah yeah, so yeah. The

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<v Speaker 1>differences and augmented and alternate realities are in some ways

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<v Speaker 1>kind of slight, well especially now, especially now. Um. An

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<v Speaker 1>alternate reality is is one that is I would argue,

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<v Speaker 1>very similar to ours, um, but there are significant differences. Um,

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<v Speaker 1>you know you might have I think of that sort

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<v Speaker 1>of in the in my head. This is sort of

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<v Speaker 1>goes to the genre of alternate histories. Um, for example

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<v Speaker 1>The Man in the High Castle by Philip K. Dick,

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<v Speaker 1>in which the Axis won World War Two? What would

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<v Speaker 1>the world be like? Um? You know, the countries are

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<v Speaker 1>still there, the nationalities that that were familiar with, but

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<v Speaker 1>things have changed substantially. That that's that's how I kind

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<v Speaker 1>of get into that idea or the mindset that it

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<v Speaker 1>sort of takes, because it could be something as simple

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<v Speaker 1>as uh, you know, there are a lot of what

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<v Speaker 1>ifs there. You know, what if a different person had

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<v Speaker 1>uh won the election, or what if a person hadn't

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<v Speaker 1>been uh uh, had had gone to one university instead

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<v Speaker 1>of another. What if? What if Lincoln had not been assassinated?

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<v Speaker 1>What if? Yeah, there are a lot of what if

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<v Speaker 1>type things. Alternate reality games in general, what they do

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<v Speaker 1>is they use the they used the stuff around us

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<v Speaker 1>in the real world as part of a game that

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<v Speaker 1>is fictional. So you've got a fictional story taking place

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<v Speaker 1>within the context of the real world. Now, in some cases,

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<v Speaker 1>the fictional story assumes that the players themselves are part

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<v Speaker 1>of this fictional world. So you're playing a part you're

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<v Speaker 1>not really you because um. One of the two of

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<v Speaker 1>the games I always think about when I think of

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<v Speaker 1>alternate reality games are two of the big, big early examples.

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<v Speaker 1>One was called The Beast, and that was the game

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<v Speaker 1>that was partly a marketing um push for the movie

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<v Speaker 1>AI Artificial Intelligence, uh, the Spielberg Kubrick film that that

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<v Speaker 1>came out several years ago. Well, there was this this

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<v Speaker 1>game that came out with it called The Beast that

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<v Speaker 1>had a storyline that was uh tangential to the story

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<v Speaker 1>that takes place in AI. Some of the characters play

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<v Speaker 1>a part a little bit within the realm of the game,

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<v Speaker 1>and players were solving mysteries and trying to help fictional

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<v Speaker 1>characters achieve goals within the context of the game, and

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<v Speaker 1>they were all doing it in real time with real assets.

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<v Speaker 1>So you might get a phone call in the middle

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<v Speaker 1>of the night from a character in this game, or

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<v Speaker 1>you might get a fact or an email or a

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<v Speaker 1>file of some sort, and you were supposed to act

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<v Speaker 1>on it in a real way to push the game forward.

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<v Speaker 1>The other one that I always think about is called

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<v Speaker 1>I Love Bees, which was part of the Halo universe,

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<v Speaker 1>and it was again another marketing attempt to push Halo,

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<v Speaker 1>but it it took a life of its own and

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<v Speaker 1>became a game that people who had never intended to

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<v Speaker 1>ever play in the Halo game became and you know,

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<v Speaker 1>absolutely fascinated with this game. And again lots of different

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<v Speaker 1>puzzles and uh things that you need to achieve. Often

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<v Speaker 1>we will see these sort of games come up as

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<v Speaker 1>part of a marketing campaign. A lot of movies have

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<v Speaker 1>done this. I remember when The Dark Knight came out,

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<v Speaker 1>there was one was related to The Joker, and I

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<v Speaker 1>remember getting very very upset because I I uncovered one

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<v Speaker 1>of the clues and discovered exactly where I would need

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<v Speaker 1>to go within Atlanta to get it, but I found

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<v Speaker 1>out about forty minutes too late, and by the time

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<v Speaker 1>I would have been able to get to the location,

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<v Speaker 1>it had already been discovered, and I didn't get my

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<v Speaker 1>Joker custom bowling ball. This was that a bowling alley.

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<v Speaker 1>Oh man, can you imagine a custom Joker bowling ball? Okay,

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<v Speaker 1>that's pretty neat and it's pretty cool. So this is

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<v Speaker 1>this is along those lines, but it also adds in

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<v Speaker 1>the augmented reality angle, where uh, a large part of

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<v Speaker 1>the participation with this game is going to depend upon

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<v Speaker 1>people using devices, primarily smartphones. It's really meant for smartphones

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<v Speaker 1>to interact with their environment in order to h to

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<v Speaker 1>push the game forward. Yeah, we've we've talked about both

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<v Speaker 1>alternate reality games and augmented reality SOFT where in the past.

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<v Speaker 1>UM Augmented reality is sort of like the heads up

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<v Speaker 1>display that you would see in a fighter jet. UM.

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<v Speaker 1>It's a layer of information that that a device will

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<v Speaker 1>provide for you. It could be a tablet or um,

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<v Speaker 1>you know, a smartphone something like that generally that you

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<v Speaker 1>would carry with you. And so if you were looking

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<v Speaker 1>through a an augmented reality device as you walk down

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<v Speaker 1>the street. You might see information about uh the businesses

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<v Speaker 1>on the street around you, or for example, you might

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<v Speaker 1>see a special going on at a cafe or um,

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<v Speaker 1>you might find out where the cleanest bathroom is on

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<v Speaker 1>the street. Don't laugh, there are people who who provide

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<v Speaker 1>this information. Um, I am not laughing. I'm downloading apps. Yeah,

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<v Speaker 1>I was gonna say. Um. And as a matter of fact,

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<v Speaker 1>uh Neontic Labs has has already come out with a

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<v Speaker 1>sort of augmented reality app UM that I have on

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<v Speaker 1>on my Android phone field field trip UM. Now on

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<v Speaker 1>this particular in this particular case, you are not looking

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<v Speaker 1>at the screen on the smartphone to see what the

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<v Speaker 1>camera sees beyond having a layer of information superimposed on that,

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<v Speaker 1>which is a good way to walk into obstacles that

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<v Speaker 1>are not covered in your screen. By the way, avoid that. Um.

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<v Speaker 1>This actually pops up little cards I've seen them called

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<v Speaker 1>as as you happen to be near by something. It

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<v Speaker 1>uses the GPS um in your smartphone or I assume

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<v Speaker 1>tablet uh Android tablet. That again, field Trip is one

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<v Speaker 1>of those those apps that's it's optimized for smartphones. Yeah,

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<v Speaker 1>it tells you right there on the app like it's

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<v Speaker 1>it's intended for smartphones that will run on tablets, but

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<v Speaker 1>it's intended for smartphones well generally, because it's it's using

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<v Speaker 1>the GPS and your communications network to identify where you

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<v Speaker 1>are and give you information about stuff, and you can

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<v Speaker 1>control how much of that information use. See you might

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<v Speaker 1>watch what type of information. Yeah, there there are lots

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<v Speaker 1>and lots of sources, um, different restaurant review sites, um,

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<v Speaker 1>places of interest, historical points of interest, those kinds of things.

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<v Speaker 1>That's what I have turned on mind. So it's it's

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<v Speaker 1>kind of fun too to be driving around in Atlanta

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<v Speaker 1>and have a little alert come up and say, hey,

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<v Speaker 1>you're near uh you know, of course here in Atlanta

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<v Speaker 1>we've had civil war battles shore and they'll tell you

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<v Speaker 1>points of interest just down the road. Here is where

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<v Speaker 1>so and so, uh you know ran you know, in

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<v Speaker 1>in conflict and they set up camp just down the street.

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<v Speaker 1>It's interesting, It's no, it's really cool that it gives

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<v Speaker 1>you that that extra information about the world you are in.

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<v Speaker 1>And I love that idea. I mean, I've and this

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<v Speaker 1>is one of those things that you can kind of

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<v Speaker 1>see playing a larger role with Google. Other Google projects,

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<v Speaker 1>mainly Project glass. Yes, the idea of wandering around your

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<v Speaker 1>world and getting information about your world that you would

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<v Speaker 1>you know that that that's accessible, but you would have

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<v Speaker 1>to look for it otherwise. But now it's just coming up.

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<v Speaker 1>So if you are interested in things like history and

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<v Speaker 1>you are visiting a city or even just walking around

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<v Speaker 1>your own city, you may end up learning things about

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<v Speaker 1>your the place you're in that you never would have

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<v Speaker 1>known before. And uh, and it's it really does try

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<v Speaker 1>to bridge that gap between the digital world and the

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<v Speaker 1>physical world, which is something I've always been interested in.

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<v Speaker 1>And as augmented reality applications become more prevalent, it's becoming

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<v Speaker 1>it's becoming a real I think this is something that

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<v Speaker 1>we can do right now. UM, go ahead. I'm sorry,

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<v Speaker 1>I just wanted to mention exactly what project glasses um,

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<v Speaker 1>you know, because we didn't really talk about that. Uh.

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<v Speaker 1>That's UM. It's still sort of an experimental product I

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<v Speaker 1>would consider or unit or or really cutting edge. It's

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<v Speaker 1>it's on the verge of being produced, but only in

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<v Speaker 1>limited quantities because it's sort of a first generation thing

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<v Speaker 1>or zero point eight generation UM. And that's a a

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<v Speaker 1>project that Google has been working on. UM that it's

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<v Speaker 1>it's not. It uses a frame, glasses, frame and a

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<v Speaker 1>small piece of glass that, um, a user would be

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<v Speaker 1>able to see augmented reality information on the kind of

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<v Speaker 1>thing that you would currently use by looking at your smartphone.

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<v Speaker 1>But um, you know, it would tell you where places

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<v Speaker 1>are around you, it would be able to make phone

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<v Speaker 1>calls and um uh you know, record video. As a

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<v Speaker 1>matter of fact, that's how they unveiled it. They had

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<v Speaker 1>somebody wearing a project glass, um set of glasses and

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<v Speaker 1>walking through and they you could see what they were

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<v Speaker 1>seeing as they were they were walking through and they

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<v Speaker 1>I think somebody skydived, didn't they. Yeah, that was that

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<v Speaker 1>the Google Io event. They had a team of skydivers

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<v Speaker 1>who who wore the the glasses as they were skydiving

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<v Speaker 1>and then handed them off to uh some some stunt

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<v Speaker 1>bicyclists who then handed it off who some folks who

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<v Speaker 1>repelled down the side of the building, who then handed

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<v Speaker 1>it off to more bicyclists who then biked the pair

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<v Speaker 1>of glasses up to the stage to serage brand as

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<v Speaker 1>I recall, and yeah, it was. It was. It was

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<v Speaker 1>a big spectacle and it really spectacle. Man. I'm gonna

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<v Speaker 1>hit you and anyway, the yeah, it was, it was

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<v Speaker 1>an interesting demonstration of the of the technology. Well, anyway,

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<v Speaker 1>all of this kind of leads up to Ingress. So

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<v Speaker 1>Ingriss is coming for that same group within Google Niantic Labs,

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<v Speaker 1>which is you know that they are kind of an

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<v Speaker 1>R and D group in a way, and the game

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<v Speaker 1>it has several different elements to it. And we can

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<v Speaker 1>only speak in fairly vague terms because neither Chris nor

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<v Speaker 1>I are part of this game yet. We it's as

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<v Speaker 1>of the recording of this podcast, it's in beta and

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<v Speaker 1>we are not in the beta testing yet. We have

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<v Speaker 1>both applied for it, so we're hoping to have that

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<v Speaker 1>change soon, but as we're recording this, we do not

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<v Speaker 1>have access to it. It's been again, as the record

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<v Speaker 1>of this podcast, active for about fifteen days. Yeah, yeah,

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<v Speaker 1>and I think it really wasn't wasn't really well known

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<v Speaker 1>until probably as of the day we're recording is probably

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<v Speaker 1>only a couple or or three days. I didn't see

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<v Speaker 1>anything in the media about it until a day or

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<v Speaker 1>two before we recorded this podcast. Like a lot of

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<v Speaker 1>alternate reality games, Google started to seed every the world

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<v Speaker 1>with hints of the game from months ago, but they're

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<v Speaker 1>now just starting to coalesce into something we can talk

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<v Speaker 1>about now. Some of the seeds started off over at

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<v Speaker 1>Comic Con. Yeah, at San Diego Comic Con there was

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<v Speaker 1>a person who was taking on the role of a

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<v Speaker 1>character named Tycho, and Tycho is an artist in this, uh,

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<v Speaker 1>the world that has been created for Ingress, and I

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<v Speaker 1>guess we can kind of give a little bit of

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<v Speaker 1>an overview. If you were to go to Google Play,

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<v Speaker 1>which is where their store is, and to try and

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<v Speaker 1>download the Ingress andrew It app, you would see this description.

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<v Speaker 1>Ingrish transforms the real world into the landscape for a

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<v Speaker 1>global game of mystery, intrigue, and competition. Our future is

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<v Speaker 1>at stake, and you must choose a side. A mysterious

0:13:13.400 --> 0:13:16.120
<v Speaker 1>energy has been unearthed by a team of scientists in Europe.

0:13:16.320 --> 0:13:18.720
<v Speaker 1>The origin and purpose of this force is unknown, but

0:13:18.840 --> 0:13:21.679
<v Speaker 1>some researchers believe it is influencing the way we think.

0:13:21.880 --> 0:13:24.760
<v Speaker 1>We must control it or it will control us. The

0:13:24.960 --> 0:13:27.760
<v Speaker 1>enlightened seek to embrace the power that this energy may

0:13:27.800 --> 0:13:31.280
<v Speaker 1>bestow upon us. The resistance struggle to defend and protect

0:13:31.320 --> 0:13:35.560
<v Speaker 1>what's left of our humanity. So part of Ingriss involves

0:13:35.679 --> 0:13:39.000
<v Speaker 1>choosing a side being either part of the Enlightened or

0:13:39.000 --> 0:13:44.160
<v Speaker 1>part of the resistance, and competing for resources by walking

0:13:44.200 --> 0:13:47.199
<v Speaker 1>around and moving around in the real world and and

0:13:47.520 --> 0:13:51.760
<v Speaker 1>UH collecting resources through the smartphone application. That's part of

0:13:51.800 --> 0:13:54.040
<v Speaker 1>the game. We're gonna hit pause on the Game of

0:13:54.200 --> 0:13:56.760
<v Speaker 1>Ingress for just a moment to take this word from

0:13:56.760 --> 0:14:07.719
<v Speaker 1>our sponsor. The other part of the game involves puzzles

0:14:07.720 --> 0:14:12.360
<v Speaker 1>that are released through various venues. UH. In some cases,

0:14:12.400 --> 0:14:15.320
<v Speaker 1>you may be looking at a physical sign that has

0:14:15.360 --> 0:14:18.320
<v Speaker 1>a QR code that leads you to a puzzle, or

0:14:18.640 --> 0:14:21.560
<v Speaker 1>you might see there might be an ad for something

0:14:21.720 --> 0:14:24.320
<v Speaker 1>that Google, either from Google or maybe from one of

0:14:24.360 --> 0:14:27.840
<v Speaker 1>Google's partners that includes a clue that goes into this game.

0:14:27.880 --> 0:14:30.080
<v Speaker 1>The idea being that parts of the game are all

0:14:30.120 --> 0:14:32.760
<v Speaker 1>around us all the time, and that by paying attention

0:14:32.800 --> 0:14:35.400
<v Speaker 1>we can we can see them and and push the

0:14:35.440 --> 0:14:41.120
<v Speaker 1>story forward. So right now, the the main place for

0:14:41.160 --> 0:14:45.040
<v Speaker 1>those game elements is on a website called Niantic project

0:14:45.120 --> 0:14:49.520
<v Speaker 1>dot com. It's in I A, N T, I C

0:14:50.400 --> 0:14:55.960
<v Speaker 1>for Niantic or neanticu and anyway, that's where the progress

0:14:56.840 --> 0:14:59.200
<v Speaker 1>gets tracked and you can actually go from the very

0:14:59.240 --> 0:15:04.160
<v Speaker 1>beginning of the game, which is November one as of

0:15:04.160 --> 0:15:06.840
<v Speaker 1>officially it's November one, and work your way up and

0:15:06.880 --> 0:15:09.280
<v Speaker 1>it all start revealing more information. You can start seeing

0:15:10.040 --> 0:15:13.120
<v Speaker 1>codes that you can break, things like that, and uh,

0:15:13.360 --> 0:15:15.960
<v Speaker 1>there are also some wikies that have popped up already

0:15:16.000 --> 0:15:19.200
<v Speaker 1>of players who are really passionate about this kind of stuff,

0:15:19.880 --> 0:15:23.200
<v Speaker 1>who are dedicated to gathering as much information as possible

0:15:23.280 --> 0:15:27.440
<v Speaker 1>and then posting it on these wikis. So you can

0:15:27.440 --> 0:15:31.960
<v Speaker 1>actually find people who are already neck deep in this game.

0:15:32.000 --> 0:15:34.320
<v Speaker 1>And some of them probably don't even have the smartphone

0:15:34.320 --> 0:15:36.800
<v Speaker 1>app yet. They're not they're only participating in the part

0:15:36.880 --> 0:15:42.000
<v Speaker 1>that they can over the web. But once the smartphone

0:15:42.000 --> 0:15:46.040
<v Speaker 1>app becomes more widely distributed, then you'll see people um

0:15:46.120 --> 0:15:48.960
<v Speaker 1>using that. Part two and the way the smartphone app

0:15:49.000 --> 0:15:52.720
<v Speaker 1>stuff works is kind of interesting. Did you read about this.

0:15:53.320 --> 0:15:55.560
<v Speaker 1>I read some about it. Yeah, alright, So the ideas

0:15:55.600 --> 0:15:58.840
<v Speaker 1>that there are these things called portals that are scared

0:15:58.880 --> 0:16:02.040
<v Speaker 1>around the real world and you use those portals the

0:16:02.040 --> 0:16:05.760
<v Speaker 1>other portals, well, before you ask, yeah, it's not not

0:16:06.360 --> 0:16:12.360
<v Speaker 1>not aperture Science portals UM or black Mesa for that matter. Now,

0:16:12.360 --> 0:16:15.400
<v Speaker 1>you use your smartphone to identify where these portals are,

0:16:15.400 --> 0:16:18.440
<v Speaker 1>and you at playing as a member of whatever side,

0:16:18.480 --> 0:16:21.120
<v Speaker 1>whichever side you've chosen, you go and you try to

0:16:21.240 --> 0:16:25.800
<v Speaker 1>secure these portals. And by securing various portals within the game,

0:16:26.400 --> 0:16:29.440
<v Speaker 1>and this actually requires you to move physically from one

0:16:29.480 --> 0:16:33.600
<v Speaker 1>location to another, usually on foot. Want to understand, um,

0:16:33.720 --> 0:16:38.360
<v Speaker 1>then you start to solidify your side's presence in whichever

0:16:38.400 --> 0:16:42.120
<v Speaker 1>city you happen to be in. Okay, So let's say

0:16:42.120 --> 0:16:44.720
<v Speaker 1>that there's like I don't know, let's say there's a

0:16:44.800 --> 0:16:49.160
<v Speaker 1>hundred portals within a few neighborhoods of where you are.

0:16:49.240 --> 0:16:51.000
<v Speaker 1>I mean, I have no idea what the dead state

0:16:51.120 --> 0:16:53.960
<v Speaker 1>actually is, depending upon you know where it is. They

0:16:54.000 --> 0:16:55.680
<v Speaker 1>do say that there's going to be a lot more

0:16:55.720 --> 0:17:01.040
<v Speaker 1>interaction and have more heavily populated places. Sure, so cities

0:17:01.080 --> 0:17:03.640
<v Speaker 1>are more likely to have a lot going on. So

0:17:03.760 --> 0:17:06.639
<v Speaker 1>moving around, you know, just by moving around and following

0:17:06.680 --> 0:17:09.400
<v Speaker 1>the directions on the gap, you can start to secure portals.

0:17:09.480 --> 0:17:11.879
<v Speaker 1>Actually getting to a portal is step one. Then you

0:17:11.920 --> 0:17:16.640
<v Speaker 1>have to hack the portal. Yes, what actually involves in hackey,

0:17:16.720 --> 0:17:18.680
<v Speaker 1>I don't know. I haven't had a chance to play,

0:17:18.920 --> 0:17:22.440
<v Speaker 1>do you do you well? From what I understand, um,

0:17:22.480 --> 0:17:24.600
<v Speaker 1>and I'm trying not to to bring us back to

0:17:24.760 --> 0:17:27.960
<v Speaker 1>real reality too much. But from what I understand, portals

0:17:27.960 --> 0:17:31.240
<v Speaker 1>are basically places of interest, um, which would kind of

0:17:31.240 --> 0:17:34.480
<v Speaker 1>go with you know that the current m O of

0:17:34.960 --> 0:17:37.480
<v Speaker 1>Niantic Labs. Yeah, if you look at some of the

0:17:37.480 --> 0:17:39.640
<v Speaker 1>there's a video in particular where there's a guy who

0:17:39.760 --> 0:17:42.680
<v Speaker 1>is complaining about cell phone he bought from an auction

0:17:43.080 --> 0:17:45.840
<v Speaker 1>and he says, look, it seems to work. But when

0:17:45.840 --> 0:17:48.560
<v Speaker 1>I walk up to the statue and hold up the phone,

0:17:49.160 --> 0:17:52.160
<v Speaker 1>this weird screen comes up. And it's this this very

0:17:52.200 --> 0:17:55.040
<v Speaker 1>odd screen that shows up. And also if you pay attention,

0:17:55.040 --> 0:17:58.840
<v Speaker 1>in the background, there's a man in black watching. Yeah,

0:17:59.600 --> 0:18:02.439
<v Speaker 1>but but yeah, it's it's That's kind of the idea,

0:18:02.520 --> 0:18:04.439
<v Speaker 1>is that that when you get to these places of interest,

0:18:04.480 --> 0:18:06.840
<v Speaker 1>weird stuff happens, and there's probably some sort of mini

0:18:06.880 --> 0:18:09.119
<v Speaker 1>game I would imagine in the smartphone that allows you

0:18:09.160 --> 0:18:12.600
<v Speaker 1>to hack. Yeah, I understand that that hacking is essentially

0:18:12.880 --> 0:18:16.760
<v Speaker 1>a check in at that portal, like four square, Facebook

0:18:16.760 --> 0:18:18.600
<v Speaker 1>places that kind and I imagine it will be sort

0:18:18.600 --> 0:18:23.280
<v Speaker 1>of a combination of um, something simple that you know,

0:18:23.480 --> 0:18:26.840
<v Speaker 1>it doesn't frustrate people too awfully much. You know, you

0:18:26.840 --> 0:18:28.919
<v Speaker 1>don't you don't want to set the barrier too high

0:18:29.200 --> 0:18:31.760
<v Speaker 1>or you end up with a very small group of players,

0:18:31.760 --> 0:18:33.440
<v Speaker 1>But you don't want to set too low or people

0:18:33.480 --> 0:18:36.240
<v Speaker 1>lose interest very quickly. So yeah, it's a delicate and

0:18:36.280 --> 0:18:39.720
<v Speaker 1>people who have run alternate reality games probably have a

0:18:39.760 --> 0:18:42.240
<v Speaker 1>lot to say about this, about how what you know

0:18:42.359 --> 0:18:45.040
<v Speaker 1>all the challenges that are involved in designing and running

0:18:45.080 --> 0:18:47.960
<v Speaker 1>one of these games. It's got to be pretty monumental.

0:18:48.600 --> 0:18:52.920
<v Speaker 1>But but you do collect energy along the way. Yes, uh,

0:18:52.960 --> 0:18:55.920
<v Speaker 1>it was an exotic material or x M. Yes it's

0:18:55.960 --> 0:18:59.439
<v Speaker 1>not the Satellite Radio company. No, this exotic material. I

0:18:59.480 --> 0:19:02.080
<v Speaker 1>like to think of it like pac Man pellets. Yeah,

0:19:02.119 --> 0:19:05.200
<v Speaker 1>that's the I've seen it described. So what I thought,

0:19:05.560 --> 0:19:08.199
<v Speaker 1>You don't actually have to you don't. You don't know

0:19:08.240 --> 0:19:11.520
<v Speaker 1>if you actually see the balls of energy or something

0:19:11.560 --> 0:19:13.440
<v Speaker 1>like that, but I think you walk. As you walk,

0:19:13.480 --> 0:19:16.800
<v Speaker 1>you collected. If you look at the map on your

0:19:16.840 --> 0:19:20.520
<v Speaker 1>smartphone through INGRISS, it will show where the little XM

0:19:20.560 --> 0:19:23.320
<v Speaker 1>dots are, and as you get close to them, it

0:19:23.520 --> 0:19:27.520
<v Speaker 1>collects them for you, those x M dots. That energy

0:19:27.640 --> 0:19:30.800
<v Speaker 1>also kind of counts as your health because sometimes when

0:19:30.800 --> 0:19:33.199
<v Speaker 1>you're hacking these portals, some of them are boomy trapped

0:19:33.640 --> 0:19:36.200
<v Speaker 1>and they if the booby trap goes off, then you

0:19:36.240 --> 0:19:39.280
<v Speaker 1>take you take damage within the game, so you have

0:19:39.359 --> 0:19:44.880
<v Speaker 1>to collect more exotic material, and if you have been

0:19:45.000 --> 0:19:47.240
<v Speaker 1>walking around a certain part of town quite a bit

0:19:48.040 --> 0:19:51.000
<v Speaker 1>for you, there may not be very much exotic material life.

0:19:51.080 --> 0:19:52.960
<v Speaker 1>You have to go to some other location that you

0:19:53.040 --> 0:19:56.560
<v Speaker 1>have not you know, scoured, so that you can collect it,

0:19:56.560 --> 0:19:58.960
<v Speaker 1>whereas someone else who's just playing the game, they might

0:19:59.000 --> 0:20:02.560
<v Speaker 1>be able to find exact material. Because part of this

0:20:02.600 --> 0:20:04.840
<v Speaker 1>game is to get people out and about and exploring

0:20:04.880 --> 0:20:08.280
<v Speaker 1>their environments and interacting with their environments and not just

0:20:08.560 --> 0:20:11.600
<v Speaker 1>you know, passively playing a game at home. Hey, it's

0:20:11.680 --> 0:20:15.880
<v Speaker 1>Jonathan from two thousand nineteen again, um interrupting Jonathan from

0:20:15.960 --> 0:20:18.639
<v Speaker 1>two thousand and twelve. That's just a wild guess. I

0:20:18.680 --> 0:20:20.800
<v Speaker 1>don't know where tarr is gonna put this ad break,

0:20:20.840 --> 0:20:24.720
<v Speaker 1>but just based on statistics, it's more likely she's interrupting

0:20:24.760 --> 0:20:27.920
<v Speaker 1>me than Chris. Anyway, we're gonna take a quick break

0:20:28.040 --> 0:20:38.320
<v Speaker 1>to hear a word from our sponsor. So there's there's

0:20:38.320 --> 0:20:43.359
<v Speaker 1>this part where you are trying to discover hack and

0:20:43.400 --> 0:20:45.879
<v Speaker 1>control these portals, and as you control more portals, you

0:20:45.920 --> 0:20:49.639
<v Speaker 1>can link them together and strengthen your position Meanwhile, the

0:20:49.640 --> 0:20:51.760
<v Speaker 1>opposing team is trying to do the same thing. And

0:20:51.840 --> 0:20:54.640
<v Speaker 1>there will be times where you'll have a portal under

0:20:54.720 --> 0:20:58.159
<v Speaker 1>your team's control and then through a coordinated effort, the

0:20:58.240 --> 0:21:00.359
<v Speaker 1>other team rests it away from you, and then you

0:21:00.400 --> 0:21:01.840
<v Speaker 1>have to figure out how you're gonna get it back

0:21:02.600 --> 0:21:04.960
<v Speaker 1>within the context of the game. And meanwhile, you still

0:21:05.000 --> 0:21:09.280
<v Speaker 1>have this other mystery going on between the two factions

0:21:09.720 --> 0:21:13.239
<v Speaker 1>where they're they're really talking about this exotic material, what

0:21:13.359 --> 0:21:16.720
<v Speaker 1>it's doing, why is it here, and is it a

0:21:16.760 --> 0:21:19.280
<v Speaker 1>good thing or not? And bits and pieces of that

0:21:19.320 --> 0:21:21.680
<v Speaker 1>mystery are going to play out over time, and in fact,

0:21:21.760 --> 0:21:24.760
<v Speaker 1>from what I understand a Google they're talking about it

0:21:24.840 --> 0:21:27.399
<v Speaker 1>lasting about a year and a half. Yeah, yeah, so

0:21:27.480 --> 0:21:30.800
<v Speaker 1>it will end um, and they've made it clear that

0:21:31.119 --> 0:21:35.080
<v Speaker 1>that it will end UM. So yeah, this this will

0:21:35.160 --> 0:21:38.199
<v Speaker 1>be an interesting experiment to see, uh, you know, the

0:21:38.280 --> 0:21:41.280
<v Speaker 1>kind of thing that that can be done with with

0:21:42.119 --> 0:21:46.000
<v Speaker 1>these games on this scale. Because at the moment um

0:21:46.240 --> 0:21:49.240
<v Speaker 1>UH the app is only available for Android devices, which

0:21:49.280 --> 0:21:51.119
<v Speaker 1>make up the majority of the market at least here

0:21:51.119 --> 0:21:53.639
<v Speaker 1>in the United States, UM, but it will also be

0:21:53.680 --> 0:21:58.359
<v Speaker 1>available for iOS UH smartphones. The Apple operating system that

0:21:58.440 --> 0:22:02.960
<v Speaker 1>runs the iPhone um, so you know there, this is

0:22:03.000 --> 0:22:04.560
<v Speaker 1>the kind of thing that that's going to be available

0:22:04.600 --> 0:22:07.520
<v Speaker 1>to quite a few people. And the more they get

0:22:07.560 --> 0:22:10.760
<v Speaker 1>involved with it, um, you know that the more interesting

0:22:10.800 --> 0:22:13.120
<v Speaker 1>it will get just to see how how well it does.

0:22:13.240 --> 0:22:17.399
<v Speaker 1>But it'll be um. And it may also end up

0:22:17.440 --> 0:22:20.760
<v Speaker 1>being a source of revenue for Google to rite. They've

0:22:20.760 --> 0:22:25.119
<v Speaker 1>partnered with some companies. Uh, and there may be some

0:22:25.200 --> 0:22:28.080
<v Speaker 1>advertising or cross promotional stuff going on through the app

0:22:28.200 --> 0:22:33.359
<v Speaker 1>that will generate revenue. Uh. They may also eventually have

0:22:33.520 --> 0:22:37.679
<v Speaker 1>other ways of generating revenue through this besides advertising. But

0:22:37.920 --> 0:22:40.960
<v Speaker 1>advertising is certainly something that could be part of this,

0:22:41.080 --> 0:22:43.560
<v Speaker 1>and it wouldn't surprise me at all. You know, it

0:22:43.560 --> 0:22:46.000
<v Speaker 1>wouldn't surprise me if you're following the path to the

0:22:46.000 --> 0:22:49.720
<v Speaker 1>portal and you're like, huh, it's amazing. This massive portal

0:22:49.840 --> 0:22:52.200
<v Speaker 1>that's going to be key to the success of my

0:22:52.359 --> 0:22:56.000
<v Speaker 1>faction is right here at this Jamba Juice yes, which

0:22:56.000 --> 0:22:58.840
<v Speaker 1>is one of their partners. Yes, yes, And you'll say, hey,

0:22:59.080 --> 0:23:02.600
<v Speaker 1>this portal is hacked. This portal that I'm here, it's

0:23:02.640 --> 0:23:07.280
<v Speaker 1>smoothie Yeah. Yeah, I mean, but I mean there's you

0:23:07.320 --> 0:23:10.000
<v Speaker 1>know there. They have to be able to fund the

0:23:10.119 --> 0:23:14.040
<v Speaker 1>stuff or else there's no stuff, right, so I don't

0:23:14.080 --> 0:23:16.720
<v Speaker 1>I don't really object to that. It's it's as long

0:23:16.760 --> 0:23:19.600
<v Speaker 1>as it's handled well. So and it'll Since we haven't

0:23:19.600 --> 0:23:21.359
<v Speaker 1>been able to play yet, we aren't really sure how

0:23:21.400 --> 0:23:23.680
<v Speaker 1>it's handled. True, I would hope it's handled pretty well.

0:23:23.720 --> 0:23:27.920
<v Speaker 1>But it'll also be interesting to see how the mystery

0:23:27.960 --> 0:23:30.960
<v Speaker 1>plays out. And I'm sure we're going to see more

0:23:31.000 --> 0:23:36.840
<v Speaker 1>and more instances of real world stuff, uh playing into

0:23:36.840 --> 0:23:39.399
<v Speaker 1>this game. For instance, Like like when I mentioned Tycho,

0:23:39.560 --> 0:23:41.479
<v Speaker 1>I didn't really get into it. But the thing they

0:23:41.480 --> 0:23:44.920
<v Speaker 1>did at Comic Con was this guy, Tycho, who is

0:23:44.960 --> 0:23:48.760
<v Speaker 1>a character within the world of Ingress, who is this

0:23:49.000 --> 0:23:52.119
<v Speaker 1>artist who has had visions and has developed art based

0:23:52.119 --> 0:23:55.360
<v Speaker 1>on those visions that have hidden messages in them. Not

0:23:55.359 --> 0:23:58.800
<v Speaker 1>not that hidden actually if you look, if you look

0:23:58.800 --> 0:24:01.640
<v Speaker 1>at it for more than a second, but anyway, he's

0:24:01.720 --> 0:24:05.879
<v Speaker 1>developed these these images, he's developed these posters, um and

0:24:06.040 --> 0:24:09.120
<v Speaker 1>he's known as Tycho. Well, he showed up as Tycho

0:24:09.640 --> 0:24:12.520
<v Speaker 1>at Comic Con, like he was. It was Tycho who

0:24:12.560 --> 0:24:16.800
<v Speaker 1>was there, this guy who then started to shout out

0:24:17.520 --> 0:24:22.400
<v Speaker 1>stuff relating to this game during a panel. And this

0:24:22.480 --> 0:24:25.679
<v Speaker 1>was all planned, It was all all pre orchestrated, but

0:24:25.720 --> 0:24:29.359
<v Speaker 1>he was shouting out this this weird information and then

0:24:29.359 --> 0:24:33.240
<v Speaker 1>eventually is carded off by security and so, um, it

0:24:33.359 --> 0:24:35.920
<v Speaker 1>was all part of the game. But at the time,

0:24:35.960 --> 0:24:40.040
<v Speaker 1>that was one of the earliest, um examples of the

0:24:40.080 --> 0:24:42.359
<v Speaker 1>information from the game getting out there into the public,

0:24:42.440 --> 0:24:45.639
<v Speaker 1>and a lot of people whould have no idea what

0:24:45.840 --> 0:24:47.840
<v Speaker 1>it was all about. They were just they'd hear this

0:24:47.880 --> 0:24:50.359
<v Speaker 1>and dismiss it as well. That was that guy was nuts,

0:24:50.960 --> 0:24:53.000
<v Speaker 1>And maybe people who you know, there might be two

0:24:53.080 --> 0:24:54.720
<v Speaker 1>or three people in the audience who are like, I

0:24:54.720 --> 0:24:56.760
<v Speaker 1>wonder what that was all about and start looking into it,

0:24:56.800 --> 0:24:59.359
<v Speaker 1>and that would just be the very beginning of the trail.

0:25:00.359 --> 0:25:02.880
<v Speaker 1>I'm sure we'll see more of that, Like at at

0:25:02.920 --> 0:25:05.840
<v Speaker 1>big conferences, they'll probably be things that play into this.

0:25:06.800 --> 0:25:10.399
<v Speaker 1>I'm gonna be going to c E S. I don't

0:25:10.480 --> 0:25:14.119
<v Speaker 1>necessarily think we'll see anything there, but if we do,

0:25:14.200 --> 0:25:17.400
<v Speaker 1>that'd be pretty cool. Yeah, And it's um it's possible

0:25:17.400 --> 0:25:20.160
<v Speaker 1>too that that someone else will gobble up a lot

0:25:20.160 --> 0:25:22.920
<v Speaker 1>of the XM before you get there. Well yeah, I mean,

0:25:22.960 --> 0:25:25.520
<v Speaker 1>mostly what I want to see is just the actual

0:25:25.840 --> 0:25:28.560
<v Speaker 1>physical event play out in front of me, because I

0:25:28.560 --> 0:25:31.280
<v Speaker 1>mean I've I've I've played in these games, these types

0:25:31.320 --> 0:25:35.960
<v Speaker 1>of games before, where I've taken part with problems, solving

0:25:36.040 --> 0:25:40.680
<v Speaker 1>teams and trying to decipher messages, things like that. Uh,

0:25:40.680 --> 0:25:44.480
<v Speaker 1>and I've played from behind a screen, but I've never

0:25:44.640 --> 0:25:47.200
<v Speaker 1>been to one of the ones that has a physical

0:25:47.760 --> 0:25:52.240
<v Speaker 1>gathering or or you know, something happens at another event

0:25:52.560 --> 0:25:54.879
<v Speaker 1>that plays into the game. I've never actually witnessed one

0:25:54.920 --> 0:25:57.280
<v Speaker 1>of those. I've heard about them, and I've seen video

0:25:57.320 --> 0:26:00.239
<v Speaker 1>and stuff, but I've never been at one. So something

0:26:00.280 --> 0:26:02.960
<v Speaker 1>I would actually like to experience, just to see, you know,

0:26:03.000 --> 0:26:04.919
<v Speaker 1>how is that handled? I mean, part of that is

0:26:05.040 --> 0:26:07.520
<v Speaker 1>because I love games, part of it's because I'm an

0:26:07.520 --> 0:26:09.200
<v Speaker 1>actor as well, and part of it because I just

0:26:09.240 --> 0:26:12.879
<v Speaker 1>love technology and seeing those those worlds of acting and

0:26:12.920 --> 0:26:17.720
<v Speaker 1>technology come together to produce something really compelling is a

0:26:17.760 --> 0:26:20.399
<v Speaker 1>lot of fun. So I'm curious which side are you

0:26:20.440 --> 0:26:26.840
<v Speaker 1>going to choose, Dude, enlightened, I'm all about grabbing that

0:26:26.960 --> 0:26:30.680
<v Speaker 1>power and using it to subjugate others to my will.

0:26:31.280 --> 0:26:37.960
<v Speaker 1>I feel I haven't decided yet. Resistance is useless. What's

0:26:37.960 --> 0:26:40.320
<v Speaker 1>funny is that I've on on some of the articles

0:26:41.280 --> 0:26:43.199
<v Speaker 1>that I've read in the last couple of days and

0:26:43.240 --> 0:26:46.120
<v Speaker 1>most of them are have about the same amount of information.

0:26:46.119 --> 0:26:49.199
<v Speaker 1>And since this this is still very new, um, there

0:26:49.240 --> 0:26:54.720
<v Speaker 1>are commenters who are have completely in their heads I guess,

0:26:54.840 --> 0:26:58.480
<v Speaker 1>joined up and they're arguing on the you know, the

0:26:58.520 --> 0:27:02.280
<v Speaker 1>comments on these different forums saying, you know, well, the

0:27:02.359 --> 0:27:05.480
<v Speaker 1>interesting thing is these games and land can really start

0:27:05.520 --> 0:27:12.720
<v Speaker 1>off some truly uh truly interesting conversations, philosophical conversations. I

0:27:12.720 --> 0:27:15.960
<v Speaker 1>mean the The The Beast had an element in it

0:27:16.000 --> 0:27:21.160
<v Speaker 1>where they were discussing the idea of artificially intelligent beings

0:27:21.160 --> 0:27:22.639
<v Speaker 1>and whether or not they should be given the right

0:27:22.680 --> 0:27:26.360
<v Speaker 1>to vote. And there was a real debate, and there

0:27:26.440 --> 0:27:30.080
<v Speaker 1>was actually a vote held within the context of the game,

0:27:30.119 --> 0:27:32.040
<v Speaker 1>and all the players in the game could vote on

0:27:32.119 --> 0:27:35.440
<v Speaker 1>the issue of whether or not AI constructs should be

0:27:35.480 --> 0:27:39.120
<v Speaker 1>given the right to vote. And I was in one

0:27:39.160 --> 0:27:44.119
<v Speaker 1>of the very vocal members of that community arguing for

0:27:44.160 --> 0:27:48.359
<v Speaker 1>one of the signs. Can you guess which one I would?

0:27:49.080 --> 0:27:50.959
<v Speaker 1>I would be thinking that you'd want them to I

0:27:51.040 --> 0:27:54.160
<v Speaker 1>argued against voting. Really, I said they should not. I said,

0:27:54.200 --> 0:27:58.879
<v Speaker 1>first of all, giving AI sentience was a mistake, and

0:27:59.000 --> 0:28:04.040
<v Speaker 1>that too, to continue down that road was a horrible idea,

0:28:04.080 --> 0:28:05.920
<v Speaker 1>and it was just going to lead to our own

0:28:06.920 --> 0:28:11.280
<v Speaker 1>uh extinction down the line, and therefore you don't give

0:28:11.280 --> 0:28:13.320
<v Speaker 1>a toaster the right to vote. That was my that

0:28:13.440 --> 0:28:15.840
<v Speaker 1>was my motto. I figured in the confusion, you would

0:28:15.840 --> 0:28:20.480
<v Speaker 1>try to take control. No, no, that's ridiculous, there's no no.

0:28:21.119 --> 0:28:24.320
<v Speaker 1>Robots are too strong and they're more than meets the eye.

0:28:24.600 --> 0:28:28.959
<v Speaker 1>So I was not for that anyway. It'll be interesting

0:28:29.000 --> 0:28:32.080
<v Speaker 1>to see where Ingris goes. Uh, And once we have

0:28:32.160 --> 0:28:34.000
<v Speaker 1>access to it, I'm sure we'll play a play it.

0:28:34.080 --> 0:28:37.600
<v Speaker 1>And probably mentioned it a couple of times. So these

0:28:37.640 --> 0:28:41.760
<v Speaker 1>games are becoming a lot more widespread though in knowledge,

0:28:41.760 --> 0:28:43.520
<v Speaker 1>and I think this is gonna do a lot for that.

0:28:43.600 --> 0:28:46.120
<v Speaker 1>Plus I think they're becoming a lot more sophisticated. They

0:28:46.160 --> 0:28:49.000
<v Speaker 1>have to be, because, as I was saying to Chris beforehand,

0:28:49.320 --> 0:28:51.640
<v Speaker 1>it's gotten to the point now where when a game

0:28:51.680 --> 0:28:54.720
<v Speaker 1>like this comes out and people have the chance to play,

0:28:55.160 --> 0:28:57.800
<v Speaker 1>you have such a wide base of people with such

0:28:57.840 --> 0:29:02.800
<v Speaker 1>a wide range of skills and knowledge that it is

0:29:02.880 --> 0:29:07.520
<v Speaker 1>really difficult to design a puzzle that will last more

0:29:07.600 --> 0:29:11.280
<v Speaker 1>than like half an hour under scrutiny and within there

0:29:11.320 --> 0:29:16.239
<v Speaker 1>were puzzles that I looked at that completely confused me

0:29:16.640 --> 0:29:19.680
<v Speaker 1>back at the I Love Bees game, and then other

0:29:19.680 --> 0:29:21.880
<v Speaker 1>people would take one look at because their brains work

0:29:21.920 --> 0:29:24.160
<v Speaker 1>in a different way than mind do. They'd say, Oh,

0:29:24.240 --> 0:29:27.080
<v Speaker 1>I bet that that's a topographical map and that the

0:29:27.080 --> 0:29:32.479
<v Speaker 1>colors relate back to elevations. And I was looking at

0:29:32.560 --> 0:29:36.160
<v Speaker 1>like I was just counting how many yellow blocks there were.

0:29:36.200 --> 0:29:38.520
<v Speaker 1>So I mean, that's the kind of thing, though, is

0:29:38.560 --> 0:29:40.600
<v Speaker 1>that you get enough people there and all of them

0:29:40.600 --> 0:29:42.880
<v Speaker 1>think in different ways. There are ties where I was

0:29:42.920 --> 0:29:46.760
<v Speaker 1>solving puzzles that other people were completely confused about. Um,

0:29:46.840 --> 0:29:49.400
<v Speaker 1>it's a huge challenge to the people running the game.

0:29:50.120 --> 0:29:53.720
<v Speaker 1>That wraps up this classic tech Stuff episode. Tech Stuff

0:29:53.760 --> 0:29:57.640
<v Speaker 1>takes the Ingress. As I said at the beginning, Ingress

0:29:57.760 --> 0:30:01.320
<v Speaker 1>is still being played today. They did a major update

0:30:01.520 --> 0:30:04.680
<v Speaker 1>in late two thousand seventeen early two thousand eighteen, and

0:30:04.720 --> 0:30:07.120
<v Speaker 1>you can still download the game and play it. The

0:30:07.240 --> 0:30:12.040
<v Speaker 1>update ended up changing some of the narrative backstory for Ingress.

0:30:12.440 --> 0:30:14.400
<v Speaker 1>I haven't been playing for quite some time, but the

0:30:14.440 --> 0:30:19.640
<v Speaker 1>company behind Ingress also created a couple of other notable

0:30:19.840 --> 0:30:24.200
<v Speaker 1>alternate reality games, including Pokemon Go. So if you've played

0:30:24.200 --> 0:30:28.160
<v Speaker 1>Pokemon Go, you two have played a game designed by

0:30:28.160 --> 0:30:31.640
<v Speaker 1>the people behind ingress. Well. That wraps up this episode.

0:30:31.640 --> 0:30:34.880
<v Speaker 1>If you have any suggestions for future, brand new episodes

0:30:34.880 --> 0:30:36.800
<v Speaker 1>of tech Stuff, reach out to me. You can send

0:30:36.800 --> 0:30:39.880
<v Speaker 1>an email to tech Stuff at how stuff works dot com,

0:30:40.000 --> 0:30:42.320
<v Speaker 1>or send me a message on Facebook or Twitter, or

0:30:42.360 --> 0:30:44.800
<v Speaker 1>the handle at both of those is text Stuff hs W.

0:30:45.440 --> 0:30:48.160
<v Speaker 1>Pop on over to our website that's tech stuff podcast

0:30:48.160 --> 0:30:50.320
<v Speaker 1>dot com. You'll find an archive to all of our

0:30:50.360 --> 0:30:53.600
<v Speaker 1>past episodes, as well as a link to our online store,

0:30:53.880 --> 0:30:55.960
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0:30:56.000 --> 0:30:58.760
<v Speaker 1>We greatly appreciate it, and I'll talk to you again soon.

0:31:03.520 --> 0:31:05.680
<v Speaker 1>Text Stuff is a production of I Heart Radio's How

0:31:05.760 --> 0:31:09.160
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0:31:09.200 --> 0:31:12.280
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