1 00:00:00,200 --> 00:00:00,920 Speaker 1: It's official. 2 00:00:01,160 --> 00:00:05,960 Speaker 2: Microsoft's completed it's sixty nine billion dollar purchase of Activision 3 00:00:06,280 --> 00:00:10,600 Speaker 2: Blizzard after nearly two years fighting with global regulators who 4 00:00:10,680 --> 00:00:13,920 Speaker 2: threatened to halt and indeed stop the deal. This is 5 00:00:13,960 --> 00:00:17,520 Speaker 2: the biggest ever acquisition in the video games industry. I'm 6 00:00:17,520 --> 00:00:22,040 Speaker 2: delighted to bring in Activision Blizzard CEO Bobby Kotik. Bobby, 7 00:00:22,040 --> 00:00:24,960 Speaker 2: good afternoon, and thank you for your time joining us 8 00:00:24,960 --> 00:00:25,720 Speaker 2: from New York City. 9 00:00:25,880 --> 00:00:28,480 Speaker 1: Thanks for having me ed, Bobby. 10 00:00:28,520 --> 00:00:31,680 Speaker 2: You and I have been talking about the video games industry. 11 00:00:32,120 --> 00:00:36,559 Speaker 2: We've been talking about cloud, but the origin of this 12 00:00:36,640 --> 00:00:39,400 Speaker 2: deal was mobile gaming, and I just ask you to 13 00:00:39,440 --> 00:00:43,320 Speaker 2: reflect if now that it's all said and done, Microsoft 14 00:00:43,720 --> 00:00:47,320 Speaker 2: will be able to make some progress in mobile gaming. 15 00:00:48,600 --> 00:00:51,840 Speaker 3: Well, look, I think there were a lot of great 16 00:00:51,880 --> 00:00:54,080 Speaker 3: reasons for this merger. 17 00:00:54,360 --> 00:00:55,800 Speaker 1: Mobile is an important part. 18 00:00:55,920 --> 00:00:59,400 Speaker 3: I think one of the things that we've all benefited 19 00:00:59,440 --> 00:01:05,360 Speaker 3: from is as smartphones became the dominant form of delivery 20 00:01:05,400 --> 00:01:09,560 Speaker 3: devices for video games, we started to see the democratization 21 00:01:09,600 --> 00:01:14,240 Speaker 3: of video games. For most of the thirty some odd 22 00:01:14,319 --> 00:01:17,560 Speaker 3: years I've been running the company, we made game for 23 00:01:17,840 --> 00:01:21,880 Speaker 3: consoles and for PCs, and those were really limited to 24 00:01:21,959 --> 00:01:26,040 Speaker 3: people who are middle class consumers in developed countries, and 25 00:01:26,680 --> 00:01:28,880 Speaker 3: over the last ten years, what we've seen is the 26 00:01:29,040 --> 00:01:34,840 Speaker 3: dramatic expansion of games to today we have players over 27 00:01:35,000 --> 00:01:37,400 Speaker 3: three hundred and fifty million players in one hundred and 28 00:01:37,440 --> 00:01:42,720 Speaker 3: ninety countries, and so this dramatic transformation that's taken place 29 00:01:43,160 --> 00:01:47,279 Speaker 3: and building this much larger audience of players is something 30 00:01:47,319 --> 00:01:52,480 Speaker 3: that I think Microsoft will continue to develop and enhance, 31 00:01:52,520 --> 00:01:55,240 Speaker 3: and we're really excited about the future of gaming as 32 00:01:55,240 --> 00:01:55,840 Speaker 3: a result. 33 00:01:56,640 --> 00:01:59,480 Speaker 2: Bobby, I know that you also engage with the gamers 34 00:01:59,520 --> 00:02:02,560 Speaker 2: the community. We asked the questions to the community. What 35 00:02:02,600 --> 00:02:06,240 Speaker 2: would you ask, Bobby Cootech I think the resounding question 36 00:02:06,560 --> 00:02:11,400 Speaker 2: is what is it that Microsoft could offer activision gamers 37 00:02:11,440 --> 00:02:14,120 Speaker 2: playing your different titles that you guys couldn't offer on 38 00:02:14,160 --> 00:02:16,560 Speaker 2: your own if you'd remain a standalone company. 39 00:02:17,760 --> 00:02:20,959 Speaker 1: Well, I can't say that there's any specific. 40 00:02:20,520 --> 00:02:25,920 Speaker 3: Thing that Microsoft can will offer that we couldn't. What 41 00:02:25,960 --> 00:02:29,440 Speaker 3: I would say is what's the most important is access 42 00:02:29,480 --> 00:02:34,120 Speaker 3: to talent. As the market continues to grow, as you 43 00:02:34,200 --> 00:02:39,240 Speaker 3: see the intensified competition that's coming from so many companies 44 00:02:39,280 --> 00:02:43,200 Speaker 3: with aspirations to make and sell video games, one of 45 00:02:43,200 --> 00:02:45,600 Speaker 3: the things that we were realizing is that access to 46 00:02:45,680 --> 00:02:49,040 Speaker 3: talent was going to be increasingly more competitive and difficult. 47 00:02:49,120 --> 00:02:52,120 Speaker 3: And it's the same type of talent, you know, AI 48 00:02:52,360 --> 00:02:56,960 Speaker 3: and machine learning talent, data analytics, user interface and user 49 00:02:57,000 --> 00:03:01,240 Speaker 3: experience type talent that is now it's high demand, and 50 00:03:01,320 --> 00:03:03,400 Speaker 3: I think our hope is that over time we'll be 51 00:03:03,480 --> 00:03:07,959 Speaker 3: able to attract people from the enterprise side of Microsoft 52 00:03:08,000 --> 00:03:09,920 Speaker 3: to be excited about working in gaming. 53 00:03:10,360 --> 00:03:12,960 Speaker 1: But I think on a combined. 54 00:03:12,520 --> 00:03:15,840 Speaker 3: Basis, it gives us a greater chance to compete against 55 00:03:16,120 --> 00:03:18,840 Speaker 3: the many, many competitors that are. 56 00:03:18,720 --> 00:03:19,440 Speaker 1: Out there today. 57 00:03:20,840 --> 00:03:24,679 Speaker 2: That's the technology side, and to all great technologies, there's 58 00:03:24,720 --> 00:03:28,400 Speaker 2: a cost. I remember you saying that at times like 59 00:03:28,800 --> 00:03:33,120 Speaker 2: Activision wasn't looking to sell, it didn't need to. When 60 00:03:33,200 --> 00:03:37,120 Speaker 2: this deal came together in the outset, was it because 61 00:03:37,160 --> 00:03:40,640 Speaker 2: the financial position had changed and Activision did need to sell. 62 00:03:41,640 --> 00:03:45,960 Speaker 3: No, we you know, we merged for the stellar balance 63 00:03:46,000 --> 00:03:50,800 Speaker 3: sheet and strong financial performance. It really was, you know, 64 00:03:50,960 --> 00:03:56,200 Speaker 3: our principal responsibility is providing a return to our stakeholders. 65 00:03:56,440 --> 00:04:01,600 Speaker 3: And when Microsoft approached us, they made an offer that 66 00:04:02,080 --> 00:04:04,200 Speaker 3: was in the best interest of the shareholders. 67 00:04:04,480 --> 00:04:07,280 Speaker 1: Ninety eight percent of the shareholders voted for the. 68 00:04:07,240 --> 00:04:12,119 Speaker 3: Transaction, and so that's you know, that's our principle responsibility 69 00:04:12,160 --> 00:04:16,080 Speaker 3: as a board and for me as CEO. The exciting 70 00:04:16,120 --> 00:04:18,960 Speaker 3: thing is that we actually sold to a company that 71 00:04:19,360 --> 00:04:23,160 Speaker 3: has a history almost as long as hours of making 72 00:04:23,880 --> 00:04:27,840 Speaker 3: video games. And if you think back to the early 73 00:04:27,920 --> 00:04:30,600 Speaker 3: years of Flight Simulator, you know, there's a company that 74 00:04:30,640 --> 00:04:32,719 Speaker 3: has been in the games industry for a long time. 75 00:04:33,480 --> 00:04:37,839 Speaker 3: They you know, people are passionate about gaming at the company, 76 00:04:38,240 --> 00:04:41,680 Speaker 3: and so when you think about a perfect home for 77 00:04:41,800 --> 00:04:45,760 Speaker 3: the next you know, generation of gaming, Microsoft is going 78 00:04:45,800 --> 00:04:49,560 Speaker 3: to be a fantastic place for our incredibly talented people 79 00:04:49,680 --> 00:04:51,160 Speaker 3: to have opportunities. 80 00:04:52,560 --> 00:04:56,919 Speaker 2: Bobby, how did this deal come together? What's the origin story? 81 00:04:57,520 --> 00:05:01,640 Speaker 3: Well, it came together pretty quickly. Sati and Phil gave 82 00:05:01,680 --> 00:05:06,120 Speaker 3: me a call and said that they were really excited 83 00:05:06,120 --> 00:05:10,359 Speaker 3: and enthusiastic about this as an opportunity and is it 84 00:05:10,440 --> 00:05:13,559 Speaker 3: something that our board would consider, and I of course 85 00:05:13,560 --> 00:05:17,720 Speaker 3: said yeah, absolutely, and you know, it didn't take very 86 00:05:17,760 --> 00:05:21,400 Speaker 3: long after that to see the logic of it. You know, 87 00:05:21,440 --> 00:05:25,400 Speaker 3: it's a it's a perfect combination. And like I said, 88 00:05:25,440 --> 00:05:29,080 Speaker 3: given the intense competition that you're seeing from you know, 89 00:05:29,160 --> 00:05:32,760 Speaker 3: every big technology company, not just you know in the 90 00:05:32,880 --> 00:05:36,040 Speaker 3: US and Europe, but in China and Japan. I think 91 00:05:36,080 --> 00:05:38,839 Speaker 3: that you know, this gives us on a combined basis, 92 00:05:39,120 --> 00:05:45,200 Speaker 3: the opportunities to develop Nason franchises, to take advantage of 93 00:05:45,279 --> 00:05:48,000 Speaker 3: some of the titles in the library that haven't actually 94 00:05:48,080 --> 00:05:50,000 Speaker 3: been developed. 95 00:05:49,680 --> 00:05:50,400 Speaker 1: In a long time. 96 00:05:50,800 --> 00:05:52,720 Speaker 3: You know, right now is a It's a really great 97 00:05:52,760 --> 00:05:57,160 Speaker 3: moment in gaming. There is enormous innovation taking place. We're 98 00:05:57,200 --> 00:05:59,240 Speaker 3: about to launch a new Call of Deity game in 99 00:05:59,279 --> 00:06:02,080 Speaker 3: the next two weeks in a new season of Diablo, 100 00:06:02,200 --> 00:06:06,640 Speaker 3: and you can actually see the changes and the benefits 101 00:06:06,640 --> 00:06:10,840 Speaker 3: of new technology in games like Call of Duty. We're 102 00:06:10,839 --> 00:06:14,080 Speaker 3: seeing an expanded reach of games like Candy. 103 00:06:13,760 --> 00:06:16,680 Speaker 1: Crush to which now is probably. 104 00:06:16,279 --> 00:06:18,960 Speaker 3: Something one hundred and thirty million monthly active users. And 105 00:06:19,040 --> 00:06:22,039 Speaker 3: so this is just an exciting time to be in 106 00:06:22,080 --> 00:06:25,120 Speaker 3: the gaming business, and an even more exciting time now 107 00:06:25,160 --> 00:06:28,640 Speaker 3: that we have this transaction completed with Microsoft. 108 00:06:29,279 --> 00:06:32,920 Speaker 2: Welcome to our global Bloomberg television and radio audiences. We're 109 00:06:32,920 --> 00:06:38,599 Speaker 2: speaking with Bobby Kotek, Activision CEO. But it was announced 110 00:06:38,640 --> 00:06:43,320 Speaker 2: Bobby that you will work with Microsoft under Phil Spencer 111 00:06:44,200 --> 00:06:46,960 Speaker 2: just through to the end of twenty twenty three. This 112 00:06:47,200 --> 00:06:52,200 Speaker 2: is the biggest deal in video game's history. Activision has 113 00:06:52,240 --> 00:06:57,240 Speaker 2: more than ten thousand staff. Is that enough time? I 114 00:06:57,279 --> 00:07:00,880 Speaker 2: guess my question, why not stay on longer? You have 115 00:07:00,960 --> 00:07:03,040 Speaker 2: run this company for almost three decades. 116 00:07:04,080 --> 00:07:07,960 Speaker 3: Well, it's probably appropriate for me being sitting here at 117 00:07:08,000 --> 00:07:12,800 Speaker 3: Bloomberg right now. But Mike Bloomberg is one of the 118 00:07:12,840 --> 00:07:16,440 Speaker 3: most inspiring philanthropists that I have ever had the pleasure 119 00:07:16,480 --> 00:07:20,480 Speaker 3: to know. And you know, I just turned sixty last year, 120 00:07:21,040 --> 00:07:25,960 Speaker 3: and I'm personally really excited about the opportunity to help 121 00:07:26,120 --> 00:07:30,160 Speaker 3: reform K through twelve education, think about writer we reduce 122 00:07:31,560 --> 00:07:36,640 Speaker 3: hatred and intolerance in the world, focus on bridging relationships 123 00:07:36,680 --> 00:07:37,920 Speaker 3: with countries like China. 124 00:07:38,920 --> 00:07:41,400 Speaker 1: So there are these philanthropic interests. 125 00:07:41,000 --> 00:07:43,280 Speaker 3: That I've always had that I really want to focus 126 00:07:43,320 --> 00:07:45,560 Speaker 3: on and make my priority today. 127 00:07:46,680 --> 00:07:49,800 Speaker 2: And a reminder to our global television radio audience that 128 00:07:49,960 --> 00:07:53,600 Speaker 2: Mike Bloomberg is the founder and majority owner of Bloomberg LP, 129 00:07:53,960 --> 00:07:59,600 Speaker 2: which of course owns Bloomberg Television. Bobby twenty four hours ago, 130 00:08:00,080 --> 00:08:03,720 Speaker 2: an industry colleague of yours, Laura Mela of Electronic Arts, 131 00:08:03,760 --> 00:08:05,640 Speaker 2: who I believe you know well, was on the show. 132 00:08:06,520 --> 00:08:09,800 Speaker 2: On the close of this deal, EA will become sort 133 00:08:09,840 --> 00:08:14,080 Speaker 2: of the largest independent studio left and yet She gave 134 00:08:14,120 --> 00:08:16,760 Speaker 2: a glowing review of the deal. You know, I'm paraphrasing, 135 00:08:16,800 --> 00:08:20,400 Speaker 2: but basically said, this puts video games on the map 136 00:08:20,640 --> 00:08:24,920 Speaker 2: in the context of the entertainment industry. But she also 137 00:08:25,000 --> 00:08:28,480 Speaker 2: conceded that EA is a target, right, And I wondered 138 00:08:28,480 --> 00:08:32,800 Speaker 2: if you'd reflect on the years of negotiating regulators to 139 00:08:32,840 --> 00:08:35,800 Speaker 2: get this deal done, if you think that an EA 140 00:08:35,920 --> 00:08:40,760 Speaker 2: can remain independent, or if this opens the door to consolidation. 141 00:08:42,040 --> 00:08:44,160 Speaker 1: Well, EA is a fantastic company. 142 00:08:44,840 --> 00:08:49,040 Speaker 3: I started my career as a developer of software for 143 00:08:49,080 --> 00:08:52,360 Speaker 3: Electronic Arts, and so I will always have a great 144 00:08:52,480 --> 00:08:56,320 Speaker 3: reverence and respect and appreciation for the company. You know, 145 00:08:56,360 --> 00:09:00,920 Speaker 3: it's an extraordinary company, and you know that I think 146 00:09:00,960 --> 00:09:04,480 Speaker 3: they can remain independent and continue to be as successful 147 00:09:04,840 --> 00:09:07,520 Speaker 3: as they've been since they were founded in nineteen eighty three. 148 00:09:07,840 --> 00:09:12,600 Speaker 3: And you know, we're lucky to have companies like Electronic 149 00:09:12,800 --> 00:09:16,160 Speaker 3: Arts who have what we have, which is a workforce 150 00:09:16,240 --> 00:09:21,719 Speaker 3: that is enthusiastic and passionate and so committed to advancing 151 00:09:21,720 --> 00:09:22,800 Speaker 3: the art form of gaming. 152 00:09:25,600 --> 00:09:28,600 Speaker 2: Give me, give me a real answer here, Bobby, that 153 00:09:28,720 --> 00:09:33,840 Speaker 2: you know Microsoft buys Activision, is this kind of the 154 00:09:33,920 --> 00:09:36,360 Speaker 2: signal of where we're at with the video games industry, 155 00:09:36,960 --> 00:09:40,720 Speaker 2: that the studios, the creators have to live within a 156 00:09:40,800 --> 00:09:44,360 Speaker 2: much bigger technology entity because of AI the need for 157 00:09:44,400 --> 00:09:45,360 Speaker 2: cloud compute. 158 00:09:46,880 --> 00:09:49,000 Speaker 1: Well, I don't think that's the case at all. 159 00:09:49,040 --> 00:09:50,959 Speaker 3: I mean, you look at an example of a company 160 00:09:51,040 --> 00:09:54,360 Speaker 3: like Roadblocks, you know, it's you know, it was an example, 161 00:09:54,440 --> 00:09:56,600 Speaker 3: it was a startup not less than ten years ago, 162 00:09:56,679 --> 00:10:00,680 Speaker 3: and they've built an extraordinary business. There's enormous access to 163 00:10:00,800 --> 00:10:05,800 Speaker 3: capital for video game startups still today. I think, in fact, 164 00:10:06,120 --> 00:10:10,520 Speaker 3: probably more venture capital has gone into video game companies 165 00:10:10,559 --> 00:10:13,559 Speaker 3: in the last few years than ever before. The competitive 166 00:10:13,640 --> 00:10:20,120 Speaker 3: environment still favors great entrepreneurs with big ideas and visions 167 00:10:20,160 --> 00:10:23,920 Speaker 3: and the ability to execute, and so I think that, 168 00:10:24,040 --> 00:10:26,760 Speaker 3: you know, whether you're large or small, there's going to 169 00:10:26,760 --> 00:10:31,959 Speaker 3: be continued opportunities for innovation and new types of companies. 170 00:10:32,280 --> 00:10:33,839 Speaker 1: I think for a company like. 171 00:10:33,840 --> 00:10:37,280 Speaker 3: Ours, what we just did was in the best interest 172 00:10:37,360 --> 00:10:41,760 Speaker 3: of the shareholders and are almost fifteen thousand incredibly talented 173 00:10:41,760 --> 00:10:43,640 Speaker 3: employees around the world. 174 00:10:45,080 --> 00:10:48,319 Speaker 2: So if somebody buys EA, I get it's a hypothetical. 175 00:10:49,679 --> 00:10:52,080 Speaker 2: It leaves very few options. What do you think that 176 00:10:52,240 --> 00:10:53,080 Speaker 2: entity looks like? 177 00:10:54,640 --> 00:10:56,760 Speaker 1: I'm not sure I really understand the question ed. 178 00:10:57,200 --> 00:11:00,120 Speaker 2: Well, it took Microsoft to spend seventy billion dollars to 179 00:11:00,120 --> 00:11:04,000 Speaker 2: buy Activision. If there's going to be consolidation in your 180 00:11:04,040 --> 00:11:07,120 Speaker 2: industry and you've led in this industry for three decades, right, 181 00:11:07,760 --> 00:11:10,439 Speaker 2: who do you think could buy Apple based on your 182 00:11:10,480 --> 00:11:14,080 Speaker 2: experience buy EA based without putting words in your mouth, 183 00:11:14,120 --> 00:11:16,880 Speaker 2: based on your experience of the last two years. 184 00:11:18,160 --> 00:11:20,240 Speaker 3: Oh, I wouldn't want to speculate. I mean, there are 185 00:11:20,280 --> 00:11:26,199 Speaker 3: just so many business combinations that are possible, but I 186 00:11:26,880 --> 00:11:28,839 Speaker 3: don't have an informed view of that. 187 00:11:28,880 --> 00:11:36,320 Speaker 2: Sitting here today, Phil Spencer, what task does he have 188 00:11:36,960 --> 00:11:40,520 Speaker 2: to take all of the people working at Activision and 189 00:11:40,600 --> 00:11:43,720 Speaker 2: bring them into Microsoft. Do you think that there's anything 190 00:11:43,800 --> 00:11:45,840 Speaker 2: he can learn from your company? 191 00:11:47,320 --> 00:11:52,719 Speaker 3: Look, we have a fantastic company with an extraordinarily talented workforce. 192 00:11:52,920 --> 00:11:57,959 Speaker 3: People are passionate, motivated, enthusiastic, excited about this merger, and 193 00:11:58,040 --> 00:12:01,320 Speaker 3: Phil is an extraordinary leader. I couldn't think of a 194 00:12:01,360 --> 00:12:04,720 Speaker 3: better person to give the reins too for the business. 195 00:12:05,720 --> 00:12:09,880 Speaker 3: You know, he is a passionate gamer, He's been involved 196 00:12:09,880 --> 00:12:14,640 Speaker 3: in this industry since nineteen eighty nine. You know, he's 197 00:12:15,040 --> 00:12:20,560 Speaker 3: incredibly technically capable, visionary leader. People love working with him, 198 00:12:20,679 --> 00:12:23,439 Speaker 3: and I think it was actually one of the really 199 00:12:23,480 --> 00:12:27,640 Speaker 3: appealing parts of this transaction was to know that the 200 00:12:27,679 --> 00:12:30,920 Speaker 3: people that I've worked with for three decades are going 201 00:12:30,960 --> 00:12:35,479 Speaker 3: to have a leader who is extraordinarily capable and passionate 202 00:12:35,640 --> 00:12:39,440 Speaker 3: and compassionate and will do a wonderful job leading the 203 00:12:39,440 --> 00:12:40,400 Speaker 3: combined companies. 204 00:12:41,679 --> 00:12:45,160 Speaker 2: We're speaking with Bobby Kotik, the Activision Blizzard CEO here 205 00:12:45,200 --> 00:12:48,479 Speaker 2: on Bloomberg Television and Bloomberg Radio, and Bobby, as we discussed, 206 00:12:48,920 --> 00:12:50,640 Speaker 2: you will stay until the end of the year and 207 00:12:50,679 --> 00:12:54,400 Speaker 2: then focus it sounds like on philanthropy. But so those 208 00:12:54,440 --> 00:12:56,439 Speaker 2: that don't know you as well. You know the video 209 00:12:56,480 --> 00:12:58,880 Speaker 2: games industry and market is huge, but there will be 210 00:12:58,920 --> 00:13:02,840 Speaker 2: people that don't know your backstory. It's started in software, 211 00:13:02,960 --> 00:13:06,720 Speaker 2: right it started. There's a tie to the early days 212 00:13:06,760 --> 00:13:10,679 Speaker 2: of Apple. You've been able to work with Microsoft now 213 00:13:10,800 --> 00:13:13,520 Speaker 2: and the story of the year is generative AI. And 214 00:13:13,559 --> 00:13:15,640 Speaker 2: I wondered if you could just give us some illustrative 215 00:13:15,640 --> 00:13:19,040 Speaker 2: examples of how you think their work in AI is 216 00:13:19,080 --> 00:13:22,600 Speaker 2: going to read through to video game development. No matter 217 00:13:22,640 --> 00:13:25,760 Speaker 2: how niche NPCs customization. 218 00:13:27,200 --> 00:13:29,719 Speaker 3: Look, AI is going to in fact, when you think 219 00:13:29,760 --> 00:13:32,760 Speaker 3: about the talent that it will be required to move 220 00:13:32,800 --> 00:13:35,080 Speaker 3: the art form forward and to be able to create 221 00:13:35,400 --> 00:13:37,960 Speaker 3: new innovation. AI and machine learning are going to be 222 00:13:38,640 --> 00:13:42,720 Speaker 3: the important new technologies that are going to be transformative 223 00:13:42,760 --> 00:13:47,240 Speaker 3: for the future types of games that will create. There 224 00:13:47,280 --> 00:13:52,640 Speaker 3: are so many important applications, whether it's generating art and animation, 225 00:13:53,080 --> 00:13:58,959 Speaker 3: or onboarding players, or creating greater experiences for players through 226 00:13:59,360 --> 00:14:03,640 Speaker 3: better tools like player match. There is an enormous amount 227 00:14:03,720 --> 00:14:08,280 Speaker 3: of benefit that will come from the evolution of AI. 228 00:14:08,600 --> 00:14:12,080 Speaker 3: It's the early innings though, of really figuring out how 229 00:14:12,120 --> 00:14:17,199 Speaker 3: to translate what is the available technology today into practical 230 00:14:17,240 --> 00:14:20,560 Speaker 3: solutions for gaming. But I think this is one of 231 00:14:20,600 --> 00:14:24,920 Speaker 3: the big areas of opportunity for us on a combined basis, 232 00:14:25,040 --> 00:14:27,960 Speaker 3: because Microsoft is clearly. 233 00:14:27,680 --> 00:14:30,960 Speaker 1: Right now I think the leader in AI and machine learning. 234 00:14:31,640 --> 00:14:33,120 Speaker 1: So Ed, I wanted to. 235 00:14:33,040 --> 00:14:35,920 Speaker 3: Say thank you very much for the opportunity to have 236 00:14:36,040 --> 00:14:40,280 Speaker 3: me today. I really really appreciate it and I look 237 00:14:40,360 --> 00:14:42,320 Speaker 3: forward to continuing the conversation. 238 00:14:42,760 --> 00:14:45,680 Speaker 1: And it was very very genniferous of you to include me, 239 00:14:46,680 --> 00:14:46,800 Speaker 1: all 240 00:14:46,880 --> 00:14:50,400 Speaker 2: Right, Bobby Koateek, Activision CEO for now, thank you