WEBVTT - The Sad Tale of Microsoft Zune

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Javin Strickland.

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<v Speaker 1>I'm an executive producer with iHeart Podcasts and how the

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<v Speaker 1>tech are you see, y'all. I'm currently on vacation at

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<v Speaker 1>the moment. I should be somewhere in the Caribbean, and

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<v Speaker 1>that means that I'm not able to record a new

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<v Speaker 1>episode for you today, So I thought I would bring

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<v Speaker 1>an episode from last year, May twenty fourth, twenty twenty three,

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<v Speaker 1>to be exact. This episode is titled The Sad Tale

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<v Speaker 1>of Microsoft Zoon. I mentioned the Zoon in a recent

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<v Speaker 1>episode of tech Stuff, and it got me to thinking

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<v Speaker 1>back about this particular device. Hope you enjoy well. I

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<v Speaker 1>had got a story to tell. Once upon a time,

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<v Speaker 1>two companies like indignity, Apple and Microsoft were locked in

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<v Speaker 1>a battle for the home computer market. Apple had started

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<v Speaker 1>off with a few computer models named after the company itself,

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<v Speaker 1>you know, the Apple and the Apple two, and then

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<v Speaker 1>Apple two E and so on and so forth. Microsoft

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<v Speaker 1>when a different route. Microsoft gained rights to various pieces

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<v Speaker 1>of software. It developed some but it essentially bought or

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<v Speaker 1>from a certain point of view, maybe not stole, but

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<v Speaker 1>definitely hoodwinked some developers and ended up licensing out operating

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<v Speaker 1>system software and things like that. So two very different approaches.

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<v Speaker 1>So by the mid nineteen eighties, the struggle between Apple

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<v Speaker 1>and Microsoft had intensified. Apple introduced the Macintosh computer with

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<v Speaker 1>a graphical user interface or GUI GUY in other words,

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<v Speaker 1>Microsoft introduced Windows its own guy operating system, and while

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<v Speaker 1>Microsoft wasn't making the hardware, the term Windows PC became

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<v Speaker 1>shorthand it was almost as if Microsoft had been making

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<v Speaker 1>the PCs itself. It wasn't, It was just making the

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<v Speaker 1>operating system on top of the PC. But then the

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<v Speaker 1>operating system was in many ways more important than whomever

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<v Speaker 1>made the machine itself, because the operating system would determine

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<v Speaker 1>what kind of software you could run on the machine.

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<v Speaker 1>After all. Now, during the eighties and through the nineties,

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<v Speaker 1>Apple was on the ropes for a lot of different reasons,

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<v Speaker 1>which I've covered in other episodes of Tech Stuff. At

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<v Speaker 1>one point, Apple co founders See Jobs left the company,

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<v Speaker 1>with some versions of the story saying he was essentially fired.

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<v Speaker 1>Other versions say he was just strongly encouraged to leave.

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<v Speaker 1>Apple hit some really really rough one and at one

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<v Speaker 1>point it was in danger of going out of business.

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<v Speaker 1>Then Apple actually brought Steve Jobs back kind of to

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<v Speaker 1>act as a type of advisor. But it wasn't too

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<v Speaker 1>long before Jobs regained control of the company he had

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<v Speaker 1>co founded. That's also a very dramatic story. After that,

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<v Speaker 1>Apple made a series of moves that would really turn

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<v Speaker 1>things around for the company and set it on its

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<v Speaker 1>path to become a trillion dollar company. Now, the interesting

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<v Speaker 1>thing is, while Windows would retain a dominant hold on

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<v Speaker 1>the business and home computer operating system markets, Apple would

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<v Speaker 1>find new ways to become the company associated with entire technologies,

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<v Speaker 1>and Apple wasn't inventing these technologies. Instead, the company was

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<v Speaker 1>designing appealing products and then marketing the heck out of them.

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<v Speaker 1>And one product that really helped turn Apple around was

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<v Speaker 1>the iPod, Apple's digital music play so a standalone device

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<v Speaker 1>on which you would store and play music. Now, again,

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<v Speaker 1>Apple did not invent the MP three player. It was

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<v Speaker 1>not the first company to make one. They just made

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<v Speaker 1>one that looked really nice, it worked well, it had

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<v Speaker 1>some really cool features, and it it really benefited from

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<v Speaker 1>the power of Steve Jobs's presentation at various marketing events,

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<v Speaker 1>and Apple was able to forge some alliance with various

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<v Speaker 1>music labels over the next couple of years, and that

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<v Speaker 1>helped create new opportunities, including the launch of the iTunes

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<v Speaker 1>Store in two thousand and three. So iTunes had been

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<v Speaker 1>around before that, but iTunes first started out as software

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<v Speaker 1>you would have on your computer and you would use

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<v Speaker 1>iTunes to organize your music library, but you couldn't actually

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<v Speaker 1>buy music from iTunes at first. Instead, you would buy

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<v Speaker 1>a CD, a compact disc, put that in the optical

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<v Speaker 1>drive of your Mac computer, and you would rip music

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<v Speaker 1>from the CD and store it digitally within iTunes. That

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<v Speaker 1>would be your organization software essentially, and that's how you

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<v Speaker 1>would transfer music over to your iPod too. You would

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<v Speaker 1>physically connect your iPod to your Mac and then you

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<v Speaker 1>would port music over from your library on your Mac

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<v Speaker 1>computer to your iPod. Now, with two years of negotiation,

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<v Speaker 1>Steve Jobs was actually able to convince music labels to

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<v Speaker 1>offer up digital tracks for individual purchase within iTunes itself,

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<v Speaker 1>and that was the creation of the iTunes store, where

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<v Speaker 1>instead of using it as just your means of organizing

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<v Speaker 1>your music, it also became the way you could purchase

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<v Speaker 1>new music. That would really push Apple to new heights.

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<v Speaker 1>Microsoft was way behind on the MP three players space.

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<v Speaker 1>They did not jump into that market early on, and

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<v Speaker 1>Apple was able to essentially define that market. Microsoft eventually

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<v Speaker 1>recognized that there was money to be made in the

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<v Speaker 1>digital media player space, and the iPod had been out

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<v Speaker 1>for several years, like five years, and then Microsoft decided

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<v Speaker 1>they were going to try and create their own digital

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<v Speaker 1>music player. Maybe this one could have some really innovative

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<v Speaker 1>features that would set it apart. Designers could actually take

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<v Speaker 1>the opportunity to learn about what worked with the iPod

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<v Speaker 1>and what didn't work, or what people wish the iPod

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<v Speaker 1>could do. They could take that information and use that

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<v Speaker 1>to design a superior digital media player. They could have

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<v Speaker 1>done that. They didn't succeed in doing that. They tried

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<v Speaker 1>in some ways, but really it was a massive failure,

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<v Speaker 1>and it's a shame because Apple's incredible success put aside.

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<v Speaker 1>There were people who had notes, not musical notes, but

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<v Speaker 1>like critical notes for the iPod. For example, for folks

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<v Speaker 1>like myself, I did not own a mac computer. Now, initially,

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<v Speaker 1>if you want an iPod, it would only work with

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<v Speaker 1>Mac computers. You had to have a Macintosh in order

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<v Speaker 1>to synchronize with an iPod. It did not work with

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<v Speaker 1>Windows based machines. Later generations of the iPod and later

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<v Speaker 1>generations of iTunes would change that, but initially you just

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<v Speaker 1>couldn't do it. And if you did want to use

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<v Speaker 1>a Windows based machine with an iPod that was compatible,

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<v Speaker 1>you had to download iTunes. You had to install iTunes

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<v Speaker 1>onto your Windows machine, and the Windows version of iTunes stunk,

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<v Speaker 1>or at least in my opinion, it stunk. iTunes could

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<v Speaker 1>do some stuff that was legitimately useful. You know, it

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<v Speaker 1>could detect when new tracks were added to your library

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<v Speaker 1>and then transfer just those new tracks to your iPod

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<v Speaker 1>when you next connected your iPod to your computer, But

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<v Speaker 1>at least on PC's iTunes was very slow. It was clunky,

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<v Speaker 1>It took up a ton of space on your computer,

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<v Speaker 1>and it required a lot of your computer's assets to run,

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<v Speaker 1>so everything else slowed to a crawl. It seemed like

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<v Speaker 1>it was working great on Mac computers whenever I saw

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<v Speaker 1>people in interface with it, but my own experience was

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<v Speaker 1>totally different. I hated iTunes on Windows. I thought of

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<v Speaker 1>it as bloatwear or worse, and you couldn't interface with

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<v Speaker 1>the iPod using any other kind of digital media organizational software.

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<v Speaker 1>It had to be iTunes. So this meant that Microsoft

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<v Speaker 1>actually had an opportunity to perhaps design a player and

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<v Speaker 1>a software package that would work more smoothly for people

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<v Speaker 1>who were Windows owners rather than Mac owners. That was

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<v Speaker 1>a real opportunity for them. But even with a really

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<v Speaker 1>good product, Microsoft still would have faced a truly tough challenge.

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<v Speaker 1>Apple had really defined the MP three player landscape for

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<v Speaker 1>five years. At that point. They had introduced an iPod

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<v Speaker 1>capable of showing video. It had really great reviews. They had,

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<v Speaker 1>you know, models that could hold up to like eighty

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<v Speaker 1>gigs of material. It could be a storage product, so

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<v Speaker 1>you could actually store files on your iPod, not just

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<v Speaker 1>media files, but other types as well. There are a

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<v Speaker 1>lot of reasons why the iPod was seen as a

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<v Speaker 1>great product. I mean, heck, the iPod is why we

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<v Speaker 1>call podcasts podcasts like we call it podcasts because Apple

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<v Speaker 1>created this product that defined an entire generation of technology,

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<v Speaker 1>so that brand was really entrenched in the minds of consumers.

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<v Speaker 1>So even with a spectacular product, Microsoft was going to

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<v Speaker 1>face uphill battle. But it wasn't a spectacular product, so

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<v Speaker 1>the battle was even harder. The very first Microsoft Zoon

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<v Speaker 1>was originally just called the Zoon, but later on Microsoft

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<v Speaker 1>called it the Zoon thirty, and the thirty in this

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<v Speaker 1>case references the amount of storage available on the device.

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<v Speaker 1>It had a thirty gigabyte hard drive. A company called

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<v Speaker 1>Freescale made the processor that ran in the Zoom thirty.

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<v Speaker 1>It also made the processor for another digital player called

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<v Speaker 1>the Tashiba gigabeat S. In fact, the Zoon resembled the

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<v Speaker 1>Tashiba gigabeat S in many many ways, like it almost

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<v Speaker 1>was as if the Zoon was essentially a Gigabeit s

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<v Speaker 1>from Tashiba that had gone through a little bit of

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<v Speaker 1>a redesign that changed the dimensions of the player and

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<v Speaker 1>maybe some some aesthetics, but otherwise it looked like it

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<v Speaker 1>was very similar to the Gigabeats. And that's because that's

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<v Speaker 1>what it happened. Microsoft didn't really build the Zoon. Tashiba did.

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<v Speaker 1>Microsoft made some changes to the design, but they were

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<v Speaker 1>mostly cosmetic in nature. So Freescale used to be a

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<v Speaker 1>division within Motorola until two thousand and four, when Motorola

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<v Speaker 1>divested the division and it became Freescale. In twenty fifteen,

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<v Speaker 1>Freescale would become absorbed into a company called NXP Semiconductors.

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<v Speaker 1>So the Zoom came out in a brief span of

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<v Speaker 1>time where Freescale was its own company, and unfortunately, someone

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<v Speaker 1>made a booboo with the drivers for the Freescale processors

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<v Speaker 1>that went into both the Zoom thirty and the gigabeit s.

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<v Speaker 1>It was a booboo that wouldn't become noticeable for a

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<v Speaker 1>couple of years, which is foreshadowing. We'll talk about it

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<v Speaker 1>when we get there. Okay, before we go any further,

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<v Speaker 1>let's take a quick break. Okay, we're back. So when

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<v Speaker 1>the Zoon thirty launched initial you could get it in

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<v Speaker 1>one of three colors. There was like a pearl white,

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<v Speaker 1>there was black, and there was brown. I have no

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<v Speaker 1>idea what made Microsoft think that brown would be a

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<v Speaker 1>sought after color for an MP three player. I don't

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<v Speaker 1>know how they didn't anticipate that this was going to

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<v Speaker 1>create a whole bunch of jokes about the nature of

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<v Speaker 1>that MP three player. It's like they were setting themselves

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<v Speaker 1>up to be hazed. Surely someone at Microsoft at some

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<v Speaker 1>point said, guys, this might not be a good idea,

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<v Speaker 1>and yet they went with it. So the original Zooon

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<v Speaker 1>had a three inch screen and a four x three

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<v Speaker 1>aspect ratio, so taller than it was wide. This was

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<v Speaker 1>a much larger screen than what you could find on

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<v Speaker 1>the iPod at the time. That was really impressive, right,

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<v Speaker 1>Like it was a bigger device than the iPod. It

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<v Speaker 1>was definitely thicker too, like it was a chonky boy

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<v Speaker 1>as they might say, and it was going to be

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<v Speaker 1>a hefty piece of plastic that you were going to

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<v Speaker 1>hold in your pocket if you're going to walk around

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<v Speaker 1>with one of these things. But the screen was very large,

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<v Speaker 1>which was impressive. The UI was pretty nice too, at

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<v Speaker 1>least on a surface level. It did turn out that

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<v Speaker 1>the resolution of that larger screen was actually the exact

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<v Speaker 1>same resolution as the smaller iPod screen, which means that

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<v Speaker 1>images shown on the iPod would appear sharper than those

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<v Speaker 1>that you would see on the Zoon because you had

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<v Speaker 1>the exact same resolution, but the Zoon had a larger screen,

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<v Speaker 1>so same resolution, but an in large screen means that

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<v Speaker 1>the images on that screen are blurrier. It could play video,

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<v Speaker 1>but it was kind of immaterial because you couldn't just

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<v Speaker 1>use video from any source, and the Zoon marketplace didn't

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<v Speaker 1>have video on it, so you couldn't purchase video to

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<v Speaker 1>play on it. It could technically support it, but there

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<v Speaker 1>wasn't really any way to get video onto it, at

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<v Speaker 1>least initially. It ran a custom version of Microsoft's Portable

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<v Speaker 1>Media Center software. The user interface, the actual controls, well,

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<v Speaker 1>it had a circular dpad like it didn't look like

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<v Speaker 1>a dpad. It looked like a click wheel like if

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<v Speaker 1>you think of the old iPods, they had a mechanical

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<v Speaker 1>wheel where you would put your thumb on this wheel

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<v Speaker 1>and you would spin the wheel in order to navigate

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<v Speaker 1>through the menus. That's what this thing looked like. It had.

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<v Speaker 1>It looked like a very similar control mechanism, but no,

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<v Speaker 1>it was just a dpad in the form of a circle,

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<v Speaker 1>and then in the center of the circle was a

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<v Speaker 1>button that you could use to select stuff. So like

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<v Speaker 1>a dpad on a game controller, you would push up, down, left,

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<v Speaker 1>or right to navigate through menus and then use that

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<v Speaker 1>center button to make a selection. So kind of a

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<v Speaker 1>bummer because it looked like the control was meant to

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<v Speaker 1>be more tactile and touch based, and it's not. It

0:15:00.720 --> 0:15:03.400
<v Speaker 1>was just a dpad. The Zoom did have a couple

0:15:03.480 --> 0:15:06.360
<v Speaker 1>of neat features. However, it had Wi Fi capability. The

0:15:06.480 --> 0:15:13.040
<v Speaker 1>Zoon thirty had WiFi sort of, so you could use

0:15:13.280 --> 0:15:18.760
<v Speaker 1>the zoon's Wi Fi to connect with another Zoon that

0:15:18.880 --> 0:15:22.480
<v Speaker 1>was in the same local space that you were in,

0:15:22.520 --> 0:15:25.000
<v Speaker 1>like the same room or whatever, and then the two

0:15:25.080 --> 0:15:29.760
<v Speaker 1>Zoon owners could share songs and even photos between the

0:15:29.760 --> 0:15:31.880
<v Speaker 1>two different Zoon devices. So if you had a photo

0:15:31.920 --> 0:15:34.440
<v Speaker 1>on your device, which by the way, there's no camera

0:15:34.480 --> 0:15:36.520
<v Speaker 1>on the Zoon, so you had to have loaded this

0:15:36.560 --> 0:15:40.600
<v Speaker 1>photo on from your computer. Or maybe you have a

0:15:40.680 --> 0:15:43.040
<v Speaker 1>music track you really liked and you wanted to share

0:15:43.080 --> 0:15:45.120
<v Speaker 1>it with your buddy who also happens to have a Zoon.

0:15:45.440 --> 0:15:48.720
<v Speaker 1>You could use this method and send that music file

0:15:48.800 --> 0:15:51.840
<v Speaker 1>over to your buddy. But uh, if you wanted to

0:15:51.880 --> 0:15:55.000
<v Speaker 1>purchase a song and put it on your Zooon, you

0:15:55.000 --> 0:15:57.200
<v Speaker 1>couldn't do it wirelessly. You still had to do the

0:15:57.240 --> 0:16:01.800
<v Speaker 1>old tethered connection. You'd purchase the song through the zooon

0:16:01.880 --> 0:16:05.640
<v Speaker 1>marketplace on your computer. You would tether your Zoom to

0:16:05.720 --> 0:16:08.520
<v Speaker 1>the computer and then transfer the music that way. Now,

0:16:08.760 --> 0:16:12.600
<v Speaker 1>let's say you did somehow find the other person in

0:16:12.640 --> 0:16:15.440
<v Speaker 1>your town who also owned a Zoom, and the two

0:16:15.480 --> 0:16:18.160
<v Speaker 1>of you decided that you wanted to exchange a song.

0:16:19.040 --> 0:16:21.200
<v Speaker 1>You could do that if you were close enough to them,

0:16:21.240 --> 0:16:23.560
<v Speaker 1>you could send them a track, but they would have

0:16:23.960 --> 0:16:28.440
<v Speaker 1>just three days to access that track, and they can

0:16:28.600 --> 0:16:31.040
<v Speaker 1>play it a maximum of three times, and then it

0:16:31.040 --> 0:16:34.880
<v Speaker 1>would just delete itself off their device, so after three

0:16:34.960 --> 0:16:39.280
<v Speaker 1>days or after three plays, that song would disappear. They

0:16:39.360 --> 0:16:42.080
<v Speaker 1>called this feature, and I can't believe it to this

0:16:42.200 --> 0:16:44.520
<v Speaker 1>day that they did this. This is like the Brown

0:16:44.720 --> 0:16:49.840
<v Speaker 1>Zoom decision. They called this feature squirting, so you would

0:16:49.920 --> 0:16:53.600
<v Speaker 1>squirt a music track to another Zoom user. And I

0:16:53.800 --> 0:16:57.200
<v Speaker 1>know it sounds like I'm making a joke, I am not.

0:16:58.080 --> 0:17:03.600
<v Speaker 1>An actual company created a Brown MP three player that

0:17:03.760 --> 0:17:08.120
<v Speaker 1>could squirt music at other MP three players, and yes,

0:17:09.000 --> 0:17:12.960
<v Speaker 1>everybody made fun of this. For ages. You couldn't listen

0:17:13.000 --> 0:17:16.680
<v Speaker 1>to a tech podcast, you couldn't read an article without

0:17:16.720 --> 0:17:21.680
<v Speaker 1>some commentary on the topic of squirting. This was the

0:17:21.720 --> 0:17:25.800
<v Speaker 1>extent of the Zoom thirties Wi Fi capabilities. Was just

0:17:26.200 --> 0:17:30.119
<v Speaker 1>sending these files a short distance to another Zoon. That

0:17:30.280 --> 0:17:35.160
<v Speaker 1>was it. And like Apple, Microsoft went with a proprietary

0:17:35.280 --> 0:17:38.040
<v Speaker 1>cable when it came to connecting to the zooon to

0:17:38.320 --> 0:17:41.320
<v Speaker 1>charge it or to transfer files to it. The zoon

0:17:41.800 --> 0:17:44.600
<v Speaker 1>did have one other thing that I thought was pretty cool.

0:17:44.760 --> 0:17:47.560
<v Speaker 1>It had an FM radio built into it, and I

0:17:47.600 --> 0:17:50.320
<v Speaker 1>thought that was kind of neat. So like Microsoft was

0:17:50.359 --> 0:17:54.080
<v Speaker 1>trying to position this as it's a music device, not

0:17:54.280 --> 0:17:58.280
<v Speaker 1>just for digital files but also to access radio. But

0:17:58.400 --> 0:18:02.400
<v Speaker 1>Microsoft didn't really learn learn a whole lot about what

0:18:02.520 --> 0:18:05.119
<v Speaker 1>people disliked about the iPod because they made several of

0:18:05.200 --> 0:18:08.280
<v Speaker 1>the same choices. So one of the big drawbacks of

0:18:08.280 --> 0:18:11.600
<v Speaker 1>the original Zoon was that they would only work with

0:18:11.640 --> 0:18:15.440
<v Speaker 1>files that had a certain kind of DRM attached to them.

0:18:15.680 --> 0:18:20.119
<v Speaker 1>DRM stands for Digital Rights Management, and the whole purpose

0:18:20.160 --> 0:18:22.960
<v Speaker 1>of DRM is to prevent people from being able to

0:18:23.000 --> 0:18:26.760
<v Speaker 1>pirate stuff, to steal things, or to download stuff without permission.

0:18:27.160 --> 0:18:32.000
<v Speaker 1>But even DRM that Microsoft itself had designed before the

0:18:32.119 --> 0:18:35.639
<v Speaker 1>Zoon came out wouldn't work on the Zoon itself. It

0:18:35.680 --> 0:18:41.600
<v Speaker 1>wasn't backwards compatible with Microsoft's own DRM history, and that's

0:18:41.600 --> 0:18:45.639
<v Speaker 1>because Microsoft introduced a new kind of DRM around the

0:18:45.680 --> 0:18:48.440
<v Speaker 1>same time that they launched the Zoon, and the Zoon

0:18:48.440 --> 0:18:53.159
<v Speaker 1>would only be compatible with that version forward. And that

0:18:53.280 --> 0:18:55.640
<v Speaker 1>meant that if you happened to already have a bunch

0:18:55.720 --> 0:18:59.800
<v Speaker 1>of music tracks that had the earlier version of Microsoft's

0:18:59.840 --> 0:19:02.680
<v Speaker 1>d on them, they would not work with your Zoom.

0:19:02.960 --> 0:19:06.240
<v Speaker 1>So this was very discouraging. Right if you already had

0:19:06.359 --> 0:19:09.480
<v Speaker 1>a sizeable digital library and you were just excited about

0:19:09.480 --> 0:19:11.760
<v Speaker 1>getting a player where you could put the library on

0:19:11.800 --> 0:19:14.639
<v Speaker 1>the player, it would be very upsetting to find out, oh,

0:19:14.680 --> 0:19:18.080
<v Speaker 1>you can't because that has the wrong DRM on it.

0:19:18.160 --> 0:19:23.680
<v Speaker 1>Like in the history of technology, DRM I think has

0:19:23.800 --> 0:19:27.560
<v Speaker 1>long proven to be more of a frustration for legitimate

0:19:27.680 --> 0:19:31.080
<v Speaker 1>users than it has been a deterrent for piracy pirates

0:19:31.080 --> 0:19:35.080
<v Speaker 1>figure out ways around DRM, which means DRM ultimately just

0:19:35.400 --> 0:19:40.080
<v Speaker 1>becomes a frustrating experience for people who legitimately purchased the item.

0:19:40.440 --> 0:19:44.800
<v Speaker 1>So DRM is bad, is what I'm saying. Like it

0:19:44.800 --> 0:19:47.119
<v Speaker 1>doesn't do what it's supposed to do, and then it

0:19:47.240 --> 0:19:50.360
<v Speaker 1>does do stuff it's not supposed to do. That's the

0:19:50.400 --> 0:19:55.560
<v Speaker 1>definition of a bad product. Anyway. Microsoft also did something

0:19:56.040 --> 0:20:01.560
<v Speaker 1>supremely stupid in my opinion, that it had previously done

0:20:01.640 --> 0:20:06.000
<v Speaker 1>with its Xbox marketplace, which is, instead of having Zoom

0:20:06.160 --> 0:20:11.560
<v Speaker 1>users buy tracks with you know, real money, you first

0:20:11.600 --> 0:20:15.760
<v Speaker 1>had to go through this process of purchasing Microsoft points

0:20:15.880 --> 0:20:19.679
<v Speaker 1>and then using the Microsoft points to get tracks, so

0:20:19.720 --> 0:20:22.120
<v Speaker 1>you would redeem points for tracks. So there was this

0:20:22.920 --> 0:20:26.600
<v Speaker 1>middle step that was really frustrating. Part of this was

0:20:26.640 --> 0:20:30.479
<v Speaker 1>to obfuscate how expensive a track was, right because they

0:20:30.520 --> 0:20:32.720
<v Speaker 1>didn't have a dollar amount associated with it, just a

0:20:32.800 --> 0:20:34.439
<v Speaker 1>number of points, and you would have to do the

0:20:34.480 --> 0:20:37.160
<v Speaker 1>math in your head to figure out, okay, well, how

0:20:37.200 --> 0:20:40.760
<v Speaker 1>many points is equivalent to a dollar? Right? But you

0:20:40.840 --> 0:20:43.119
<v Speaker 1>never could buy them in increments of a dollar. It

0:20:43.160 --> 0:20:45.760
<v Speaker 1>would always be like five dollars or more. So that

0:20:45.840 --> 0:20:47.520
<v Speaker 1>also meant that if all you wanted to do was

0:20:47.560 --> 0:20:49.919
<v Speaker 1>buy one track, you actually had to spend five bucks

0:20:49.920 --> 0:20:52.800
<v Speaker 1>to do it, not a dollar, but five dollars just

0:20:52.840 --> 0:20:55.359
<v Speaker 1>to get the points, and then you would end up

0:20:55.359 --> 0:20:58.439
<v Speaker 1>with this bank of Microsoft points just sitting in your

0:20:58.480 --> 0:21:02.680
<v Speaker 1>account doing nothing. So this Microsoft was not the only

0:21:02.880 --> 0:21:05.520
<v Speaker 1>company to ever do this. I mean Disney did this

0:21:05.880 --> 0:21:09.240
<v Speaker 1>at their parks. They had something called Disney dollars, and

0:21:09.280 --> 0:21:12.959
<v Speaker 1>they were encouraging people to spend their real money to

0:21:13.040 --> 0:21:16.640
<v Speaker 1>buy theme park currency where you couldn't use that currency

0:21:16.800 --> 0:21:20.679
<v Speaker 1>anywhere else but inside those theme parks. Knowing that at

0:21:20.760 --> 0:21:22.240
<v Speaker 1>least some of your money was just going to be

0:21:22.320 --> 0:21:24.920
<v Speaker 1>wasted on this currency, you wouldn't be able to redeem

0:21:25.080 --> 0:21:27.680
<v Speaker 1>all of it, so you would actually spend more money

0:21:27.680 --> 0:21:30.800
<v Speaker 1>at the parks, but you wouldn't get value out of

0:21:30.800 --> 0:21:32.920
<v Speaker 1>all the money you spent because some of it would

0:21:32.920 --> 0:21:35.320
<v Speaker 1>just be caught up in this fake currency and you

0:21:35.359 --> 0:21:38.200
<v Speaker 1>don't have enough of it to do anything useful. Microsoft

0:21:38.240 --> 0:21:42.040
<v Speaker 1>points were the same way. Ultimately, Microsoft would back off

0:21:42.080 --> 0:21:45.320
<v Speaker 1>of the system on the Xbox marketplace, but they were

0:21:45.320 --> 0:21:48.760
<v Speaker 1>still going strong with it when the Zooon launched. Okay,

0:21:48.760 --> 0:21:50.800
<v Speaker 1>we're going to take another quick break. I've got some

0:21:50.800 --> 0:21:53.280
<v Speaker 1>more things to say about the Zoon before we wrap up.

0:22:02.960 --> 0:22:07.159
<v Speaker 1>All right, we're back. I'm not done slagging off on

0:22:07.200 --> 0:22:11.240
<v Speaker 1>the Zoon yet. Unlike the original iPod, the Zoon could

0:22:11.280 --> 0:22:15.160
<v Speaker 1>not be used as a storage device for other files. Right,

0:22:15.240 --> 0:22:16.879
<v Speaker 1>Like I had mentioned that that was one of the

0:22:16.880 --> 0:22:18.840
<v Speaker 1>things you could use an iPod for. You could store

0:22:18.880 --> 0:22:20.840
<v Speaker 1>files on it, you could use it like an external

0:22:20.880 --> 0:22:23.360
<v Speaker 1>hard drive. You could not do that with the Zoon.

0:22:24.240 --> 0:22:28.800
<v Speaker 1>It also didn't support lossless file formats like wave files

0:22:29.680 --> 0:22:33.640
<v Speaker 1>or wave files if you preferred WAV. Lossless means that

0:22:33.760 --> 0:22:38.800
<v Speaker 1>when you create that digital file, you haven't lost any

0:22:38.920 --> 0:22:42.320
<v Speaker 1>of the information contained within that file. So when you

0:22:42.400 --> 0:22:46.840
<v Speaker 1>convert music into a digital file, a lossless form factor

0:22:46.880 --> 0:22:52.240
<v Speaker 1>means everything that was in that recording is there. Loossy

0:22:52.359 --> 0:22:56.160
<v Speaker 1>means that the process of making that file will actually

0:22:56.240 --> 0:23:00.920
<v Speaker 1>eliminate some information. Ideally it's information that wouldn't affect your

0:23:01.119 --> 0:23:06.160
<v Speaker 1>experience listening to the audio file, but the quality typically

0:23:06.240 --> 0:23:10.600
<v Speaker 1>takes a hit, whereas lossless year getting the highest quality

0:23:10.680 --> 0:23:14.680
<v Speaker 1>possible based upon whatever recording procedure was used. So reviews

0:23:14.720 --> 0:23:17.960
<v Speaker 1>said that Zoon's playback quality was good despite the lack

0:23:18.000 --> 0:23:21.639
<v Speaker 1>of support for lossless audio, but it also said like

0:23:21.800 --> 0:23:25.080
<v Speaker 1>album art, despite being shown on a larger screen than

0:23:25.119 --> 0:23:27.959
<v Speaker 1>the iPod, didn't look very good. And again it's because

0:23:28.520 --> 0:23:33.119
<v Speaker 1>of those resolution issues. So Microsoft pushes out the first

0:23:33.200 --> 0:23:36.280
<v Speaker 1>Zoom in two thousand and six. That's unfortunate wording. I

0:23:36.359 --> 0:23:39.680
<v Speaker 1>probably should have said something else. Anyway, that year, two

0:23:39.680 --> 0:23:43.680
<v Speaker 1>thousand and six, Apple sold nearly thirty nine and a

0:23:43.800 --> 0:23:49.480
<v Speaker 1>half million iPods. Now that was impressive because up until

0:23:49.560 --> 0:23:54.880
<v Speaker 1>two thousand and six, collectively, across every single generation of iPod,

0:23:54.960 --> 0:23:58.560
<v Speaker 1>Apple had sold around forty million units, and in two

0:23:58.600 --> 0:24:02.159
<v Speaker 1>thousand and six they saw nearly as many just in

0:24:02.160 --> 0:24:04.960
<v Speaker 1>that one year. So, in other words, like in one year,

0:24:05.000 --> 0:24:07.720
<v Speaker 1>they doubled the number of iPods they had sold throughout

0:24:07.720 --> 0:24:12.280
<v Speaker 1>the history of the product, So Apple really was in

0:24:12.359 --> 0:24:16.320
<v Speaker 1>the dominant position for the digital media player space. So

0:24:16.359 --> 0:24:19.119
<v Speaker 1>how did the Zoom do well the first couple of weeks?

0:24:19.119 --> 0:24:23.679
<v Speaker 1>It did okay. Initially sales were slow, but CNN reported

0:24:23.760 --> 0:24:25.440
<v Speaker 1>at the end of the second week that had moved

0:24:25.440 --> 0:24:28.880
<v Speaker 1>into the number two spot for digital media players. That

0:24:29.119 --> 0:24:31.200
<v Speaker 1>does kind of ignore the fact that the number one

0:24:31.320 --> 0:24:34.680
<v Speaker 1>spot was light years ahead of it, Like it wasn't

0:24:34.720 --> 0:24:38.760
<v Speaker 1>even close, and being one and two doesn't mean so

0:24:38.880 --> 0:24:42.720
<v Speaker 1>much if number one is like fifty miles ahead of

0:24:42.760 --> 0:24:46.879
<v Speaker 1>you in a foot race. Microsoft, in a rush to

0:24:46.920 --> 0:24:49.120
<v Speaker 1>try and make up for five years of lost time,

0:24:49.200 --> 0:24:53.680
<v Speaker 1>had launched a bit of a flop. It was received

0:24:53.720 --> 0:24:56.720
<v Speaker 1>fairly well critically. The critics didn't hate it. They did

0:24:56.720 --> 0:25:00.280
<v Speaker 1>point out some of the downsides and the ways that

0:25:00.359 --> 0:25:03.960
<v Speaker 1>the Zoon failed to live up to the standard of

0:25:04.000 --> 0:25:05.800
<v Speaker 1>the iPod, as well as some of the things that

0:25:05.840 --> 0:25:09.959
<v Speaker 1>were really interesting that Microsoft had done. But there were

0:25:10.000 --> 0:25:13.600
<v Speaker 1>a lot of things to criticize. So Microsoft gets back

0:25:13.640 --> 0:25:16.320
<v Speaker 1>to work and gets to work on the second generation

0:25:16.440 --> 0:25:20.760
<v Speaker 1>of the Zoon. This generation would actually ditch that circular

0:25:20.920 --> 0:25:26.280
<v Speaker 1>dpad and instead use a touch sensitive little surface. It

0:25:26.320 --> 0:25:29.760
<v Speaker 1>was a quasi square and I say Quasi because it

0:25:29.800 --> 0:25:34.600
<v Speaker 1>had rounded corners. It didn't have actual angular corners, but

0:25:34.920 --> 0:25:38.280
<v Speaker 1>it was a surface where you could use touch commands

0:25:38.320 --> 0:25:41.800
<v Speaker 1>to navigate through the UI, so different from a dpad.

0:25:42.000 --> 0:25:44.480
<v Speaker 1>It also had some features that I think were pretty neat.

0:25:45.440 --> 0:25:47.520
<v Speaker 1>Like say that you were listening to your FM radio

0:25:47.640 --> 0:25:50.399
<v Speaker 1>on your Zoom and let's say a new song comes

0:25:50.400 --> 0:25:53.360
<v Speaker 1>on and you really dig it. You've never heard it before,

0:25:53.880 --> 0:25:56.280
<v Speaker 1>you really dig this song. You could actually flag the

0:25:56.440 --> 0:25:59.080
<v Speaker 1>song on your Zoom and then when you connected to

0:25:59.080 --> 0:26:01.400
<v Speaker 1>your Zoom to your computer or you could find that

0:26:01.640 --> 0:26:04.359
<v Speaker 1>song in the Zoom marketplace and then purchase it. It

0:26:04.400 --> 0:26:08.800
<v Speaker 1>made song discovery really interesting. I thought that legitimately was awesome.

0:26:09.600 --> 0:26:12.280
<v Speaker 1>You can also download some games to the device. The

0:26:12.359 --> 0:26:15.560
<v Speaker 1>user interface and the screen resolution were both improved with

0:26:15.600 --> 0:26:21.160
<v Speaker 1>the second generation, but this generation of the Zooon launched

0:26:21.200 --> 0:26:23.920
<v Speaker 1>in two thousand and seven. Two thousand and seven was

0:26:23.960 --> 0:26:27.000
<v Speaker 1>also the year that Apple launched a pair of devices

0:26:27.720 --> 0:26:31.400
<v Speaker 1>that ensured it would continue to dominate the mobile space.

0:26:31.800 --> 0:26:35.400
<v Speaker 1>The first was the iPhone, and ultimately the iPhone would

0:26:35.480 --> 0:26:38.160
<v Speaker 1>lead the way to the decline of standalone digital media

0:26:38.200 --> 0:26:42.920
<v Speaker 1>players in general, including Apple's own media players. The other

0:26:43.160 --> 0:26:46.600
<v Speaker 1>device was the iPod Touch, which was like an iPhone

0:26:47.119 --> 0:26:52.199
<v Speaker 1>without the phone part, And when you stack the iPhone,

0:26:52.520 --> 0:26:56.119
<v Speaker 1>or rather the iPod Touch against the second generation Zoon,

0:26:56.800 --> 0:26:59.679
<v Speaker 1>there was just no comparison, Like the iPod Touch was

0:26:59.680 --> 0:27:03.320
<v Speaker 1>like a sexy Lamborghini and the second generation Zoon was

0:27:03.400 --> 0:27:07.359
<v Speaker 1>like a decent car. And you have to remember Apple

0:27:07.480 --> 0:27:12.440
<v Speaker 1>still dominated the iTunes space, like almost all downloads of

0:27:12.920 --> 0:27:18.680
<v Speaker 1>purchase music were through iTunes, So Apple had just this

0:27:19.280 --> 0:27:22.679
<v Speaker 1>almost a monopoly like hold on the whole ecosystem of

0:27:22.760 --> 0:27:27.399
<v Speaker 1>digital music at this point. Now we're also chronologically getting

0:27:27.440 --> 0:27:30.000
<v Speaker 1>to the point where another problem with the original Zoon

0:27:30.119 --> 0:27:33.359
<v Speaker 1>cropped up. I had hinted at it before with the

0:27:33.400 --> 0:27:37.240
<v Speaker 1>foreshadowing comment, So you remember I said someone at Freescale

0:27:37.840 --> 0:27:41.720
<v Speaker 1>made a booboo when designing the driver for the processor

0:27:41.760 --> 0:27:44.520
<v Speaker 1>that was found both in the Zoom thirty and the

0:27:44.560 --> 0:27:48.760
<v Speaker 1>Tashiba Gigabeat. S well, that booboo failed to account for

0:27:48.800 --> 0:27:51.440
<v Speaker 1>the fact that two thousand and eight was a leap year.

0:27:51.960 --> 0:27:56.000
<v Speaker 1>So at midnight Pacific Standard time on December thirty first,

0:27:56.400 --> 0:27:58.679
<v Speaker 1>two thousand and eight, as the West coast of the

0:27:58.720 --> 0:28:01.680
<v Speaker 1>United States prepared to ring in the new year, Zoo

0:28:01.840 --> 0:28:07.280
<v Speaker 1>thirties stopped working. They froze. The gigabeat s devices out

0:28:07.280 --> 0:28:12.000
<v Speaker 1>there also froze. They were frozen or bricked, at least temporarily,

0:28:12.680 --> 0:28:14.639
<v Speaker 1>and it took a little bit for folks to figure

0:28:14.640 --> 0:28:17.399
<v Speaker 1>out what had happened. And it was again because of

0:28:17.440 --> 0:28:20.880
<v Speaker 1>the failure to account for a leap year. It saw

0:28:20.960 --> 0:28:24.240
<v Speaker 1>that there were three hundred and sixty six days in

0:28:24.280 --> 0:28:26.520
<v Speaker 1>the year, and it didn't know what to do, and

0:28:26.560 --> 0:28:29.359
<v Speaker 1>it got caught in a kind of loop that meant

0:28:29.359 --> 0:28:32.359
<v Speaker 1>that the device was frozen. Now, the fix was actually

0:28:32.359 --> 0:28:36.080
<v Speaker 1>pretty simple. All users had to do was keep their

0:28:36.119 --> 0:28:39.600
<v Speaker 1>frozen Zoom thirties and as well as you know, gigabeat

0:28:39.760 --> 0:28:44.800
<v Speaker 1>s's on and just let the battery drain completely. Once

0:28:44.800 --> 0:28:48.160
<v Speaker 1>the battery was completely drained, they would just hold off

0:28:48.240 --> 0:28:52.920
<v Speaker 1>on recharging their device until it was after like noon

0:28:53.160 --> 0:28:56.680
<v Speaker 1>on January first of two thousand and nine. Once that

0:28:56.680 --> 0:28:58.880
<v Speaker 1>that time had passed, they could charge it back up

0:28:58.920 --> 0:29:01.760
<v Speaker 1>and the device would reset and it would work again.

0:29:02.200 --> 0:29:05.320
<v Speaker 1>But this was another embarrassing misstep for the original Zoom.

0:29:05.840 --> 0:29:09.280
<v Speaker 1>Microsoft did take one more swing with the third generation

0:29:09.360 --> 0:29:12.080
<v Speaker 1>of the Zoo in two thousand and nine. This would

0:29:12.080 --> 0:29:15.480
<v Speaker 1>be the Zoon HD. It was an answer to Apple's

0:29:15.520 --> 0:29:19.120
<v Speaker 1>iPod Touch. So like the iPod Touch, it had a

0:29:19.120 --> 0:29:22.160
<v Speaker 1>display that was a touch display. It got rid of

0:29:22.160 --> 0:29:24.040
<v Speaker 1>all the little physical buttons and stuff for you to

0:29:24.120 --> 0:29:29.320
<v Speaker 1>navigate through. Everything was touch oriented. And the problem was

0:29:30.160 --> 0:29:32.440
<v Speaker 1>the Zoo HD came out in two thousand and nine.

0:29:32.880 --> 0:29:35.400
<v Speaker 1>The iPod Touch had come out in two thousand and seven,

0:29:35.480 --> 0:29:38.000
<v Speaker 1>so again Apple had had a couple of years had start,

0:29:38.560 --> 0:29:41.480
<v Speaker 1>plus there were some other things going on now. The

0:29:41.520 --> 0:29:46.840
<v Speaker 1>Zoo HD introduced some cool features like wireless synchronization as

0:29:46.880 --> 0:29:49.320
<v Speaker 1>well as wireless web access, so you could use it

0:29:49.360 --> 0:29:53.360
<v Speaker 1>as a wireless, you know, mobile device, but you could

0:29:53.400 --> 0:29:55.640
<v Speaker 1>do that with the iPod Touch as well. And at

0:29:55.640 --> 0:29:59.000
<v Speaker 1>this time, the writing was starting to show up on

0:29:59.040 --> 0:30:03.239
<v Speaker 1>the wall for the standalone media playing device, whether it

0:30:03.280 --> 0:30:07.560
<v Speaker 1>was a Zoom or an iPod or anything else, because

0:30:08.680 --> 0:30:13.720
<v Speaker 1>people were starting to use their smartphones to play media

0:30:13.760 --> 0:30:16.920
<v Speaker 1>instead of having a standalone device dedicated to it. Why

0:30:16.960 --> 0:30:20.280
<v Speaker 1>would you carry two devices around if one can do

0:30:20.400 --> 0:30:25.920
<v Speaker 1>the trick. So consumer opinions were starting to shift toward

0:30:26.320 --> 0:30:30.960
<v Speaker 1>accepting streaming as a music delivery service. So early on,

0:30:31.360 --> 0:30:34.360
<v Speaker 1>people were not really keen on the idea of streaming

0:30:34.400 --> 0:30:37.280
<v Speaker 1>They wanted to be able to own the tracks they

0:30:37.320 --> 0:30:40.240
<v Speaker 1>loved and not rely on a service to continue to

0:30:40.480 --> 0:30:44.400
<v Speaker 1>offer the tracks they loved in perpetuity, which you know

0:30:44.560 --> 0:30:47.920
<v Speaker 1>these days when you look at different streaming platforms, specifically

0:30:47.960 --> 0:30:52.280
<v Speaker 1>like streaming video platforms, you see cases where a platform

0:30:52.360 --> 0:30:55.800
<v Speaker 1>loses the rights to a particular type of media and

0:30:55.880 --> 0:30:59.920
<v Speaker 1>then you can't access it anymore on that platform. That's

0:31:00.160 --> 0:31:03.840
<v Speaker 1>a real problem, right. It's a problem that you avoid

0:31:03.960 --> 0:31:07.479
<v Speaker 1>if you purchase the media and you have it in

0:31:07.520 --> 0:31:10.040
<v Speaker 1>a format that you can still access no matter what

0:31:10.080 --> 0:31:13.800
<v Speaker 1>happens to the platform. That's different, and that's what people

0:31:13.880 --> 0:31:17.040
<v Speaker 1>really were worried about back in when they were buying

0:31:17.520 --> 0:31:21.640
<v Speaker 1>digital tracks rather than streaming. But eventually streaming went out

0:31:21.760 --> 0:31:24.960
<v Speaker 1>and it became a more acceptable delivery system. Apple was

0:31:25.000 --> 0:31:28.560
<v Speaker 1>still miles ahead at this point, so Microsoft decided to

0:31:28.600 --> 0:31:32.280
<v Speaker 1>call it quits in twenty eleven, having never made a

0:31:32.400 --> 0:31:35.080
<v Speaker 1>huge debt in the market. So the Zoon launched in

0:31:35.120 --> 0:31:39.480
<v Speaker 1>two thousand and six, Microsoft discontinued it five years later.

0:31:40.200 --> 0:31:43.000
<v Speaker 1>So Zoom launched five years too late and only lasted

0:31:43.040 --> 0:31:45.480
<v Speaker 1>five years. This would not be the only time Microsoft

0:31:45.560 --> 0:31:48.600
<v Speaker 1>would have to admit defeat in the hardware space. But

0:31:48.760 --> 0:31:52.800
<v Speaker 1>we'll talk about the Windows Phone debacle another day. Today,

0:31:53.200 --> 0:31:56.760
<v Speaker 1>the Zoon is remembered primarily as a joke. In fact,

0:31:57.040 --> 0:31:59.280
<v Speaker 1>it was used as a joke in the Guardians of

0:31:59.280 --> 0:32:04.800
<v Speaker 1>the Galaxy movie. The product itself wasn't necessarily bad. It

0:32:04.880 --> 0:32:08.640
<v Speaker 1>was just introduced far too late and without the features

0:32:08.640 --> 0:32:12.160
<v Speaker 1>needed to set it apart from the standard defining iPod.

0:32:13.320 --> 0:32:15.520
<v Speaker 1>But I think we can all agree the marketing around

0:32:15.560 --> 0:32:20.760
<v Speaker 1>it was truly terrible. And that is the down and

0:32:20.840 --> 0:32:25.040
<v Speaker 1>dirty story of the Zoom. If you had one, I'd

0:32:25.040 --> 0:32:27.000
<v Speaker 1>be curious to hear from you. You can always tweet

0:32:27.040 --> 0:32:30.800
<v Speaker 1>at me on Twitter. It's tech stuff, HSW I too

0:32:30.840 --> 0:32:33.080
<v Speaker 1>need to get another way for people to reach out,

0:32:33.120 --> 0:32:36.280
<v Speaker 1>because I can totally understand folks not wanting to go

0:32:36.320 --> 0:32:39.400
<v Speaker 1>to Twitter. But yeah, I'm curious for the zoon owners

0:32:39.440 --> 0:32:41.680
<v Speaker 1>out there at what they thought of the device. Did

0:32:41.680 --> 0:32:45.000
<v Speaker 1>they like it? What features did they really love? Were

0:32:45.000 --> 0:32:47.720
<v Speaker 1>there any things that really irritated them about the Zoon?

0:32:48.920 --> 0:32:52.560
<v Speaker 1>I mean, I'm speaking as someone My first MP three

0:32:52.560 --> 0:32:55.600
<v Speaker 1>player was not an iPod. I had a creative Zen

0:32:55.880 --> 0:33:00.680
<v Speaker 1>MP three player, and golly, I loved that thing. It

0:33:01.320 --> 0:33:03.840
<v Speaker 1>was not perfect by a long stretch. It had a

0:33:03.920 --> 0:33:07.080
<v Speaker 1>lot of issues, but it worked for what I needed

0:33:07.120 --> 0:33:09.640
<v Speaker 1>it to do, and I didn't have to use iTunes

0:33:10.240 --> 0:33:12.840
<v Speaker 1>to access it, so that was a big bonus. But

0:33:12.880 --> 0:33:16.200
<v Speaker 1>I'm curious what Zoom owners thought about their devices. And

0:33:16.760 --> 0:33:20.560
<v Speaker 1>it's a shame really that Microsoft wasn't able to compete

0:33:20.640 --> 0:33:23.400
<v Speaker 1>more in the space. And I say that because when

0:33:23.480 --> 0:33:28.160
<v Speaker 1>you have competition, it really pushes companies to try and

0:33:28.360 --> 0:33:34.360
<v Speaker 1>outperform each other. Apple was going hard anyway, they had

0:33:34.400 --> 0:33:38.560
<v Speaker 1>the lead spot, and they just kept going hard. They

0:33:38.600 --> 0:33:40.400
<v Speaker 1>probably didn't need to go as hard as they did,

0:33:40.480 --> 0:33:42.480
<v Speaker 1>but we ended up with really good devices as a

0:33:42.520 --> 0:33:44.920
<v Speaker 1>result of that. But you can't always count on that, right.

0:33:44.960 --> 0:33:48.880
<v Speaker 1>If a company dominates a market, they don't necessarily need

0:33:48.920 --> 0:33:55.120
<v Speaker 1>to try to maintain their market position, whereas when there's competition,

0:33:55.280 --> 0:33:58.720
<v Speaker 1>companies do have to try in order to win over customers.

0:33:59.040 --> 0:34:03.760
<v Speaker 1>So that's kind of why I'm always bombed when something fails.

0:34:04.360 --> 0:34:08.720
<v Speaker 1>It might have been a complete ridiculous show from beginning

0:34:08.719 --> 0:34:12.520
<v Speaker 1>to end because of silly decisions. But I don't want

0:34:12.520 --> 0:34:15.160
<v Speaker 1>to see failures because I want to see competition so

0:34:15.200 --> 0:34:17.600
<v Speaker 1>that we get even better stuff on the other end

0:34:17.640 --> 0:34:20.279
<v Speaker 1>of it. That's it for this episode. I hope you

0:34:20.400 --> 0:34:23.000
<v Speaker 1>enjoyed it. I hope you are all well, and I'll

0:34:23.000 --> 0:34:32.480
<v Speaker 1>talk to you again really soon. Tech Stuff is an

0:34:32.480 --> 0:34:38.000
<v Speaker 1>iHeartRadio production. For more podcasts from iHeartRadio, visit the iHeartRadio app,

0:34:38.160 --> 0:34:45.080
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.