1 00:00:01,280 --> 00:00:04,000 Speaker 1: Welcome to Stuff You Missed in History Class, a production 2 00:00:04,120 --> 00:00:12,760 Speaker 1: of I Heart Radios How Stuff Works. Hello, and welcome 3 00:00:12,800 --> 00:00:15,640 Speaker 1: to the podcast. I'm Holly Fry and I'm Tracy V. 4 00:00:15,760 --> 00:00:19,480 Speaker 1: Wilson and Tracy as you know, back in late February, 5 00:00:19,680 --> 00:00:22,079 Speaker 1: I was lucky enough to get invited to visit the 6 00:00:22,120 --> 00:00:24,479 Speaker 1: set of the like a film Missing Link, which is 7 00:00:24,520 --> 00:00:28,520 Speaker 1: coming out this week. We don't usually cover current film 8 00:00:28,520 --> 00:00:30,960 Speaker 1: releases on the show, which any of our regular listeners 9 00:00:31,000 --> 00:00:33,839 Speaker 1: would know, but I have been wanting to talk a 10 00:00:33,880 --> 00:00:37,640 Speaker 1: bit about the history of stop motion animation for a while. Um. 11 00:00:37,680 --> 00:00:39,480 Speaker 1: As you may recall, I had a show last year 12 00:00:39,520 --> 00:00:41,479 Speaker 1: that was ran for a season called Drawn, which is 13 00:00:41,479 --> 00:00:44,760 Speaker 1: about animation, and we were thinking, if we do more seasons, 14 00:00:44,800 --> 00:00:46,640 Speaker 1: we would get to stop motion, and we didn't end 15 00:00:46,680 --> 00:00:49,080 Speaker 1: up doing more seasons, so it's just been lurking there 16 00:00:49,080 --> 00:00:52,040 Speaker 1: in my head. Uh. And Missing Link is kind of 17 00:00:52,040 --> 00:00:55,320 Speaker 1: a perfect fit because it is a historical film essentially, 18 00:00:55,320 --> 00:00:57,800 Speaker 1: it's it's a period piece, still very fun. Um. In 19 00:00:57,840 --> 00:01:01,320 Speaker 1: case you don't know, they are the people that did 20 00:01:01,360 --> 00:01:06,120 Speaker 1: Coraline and Box Trolls and Para Norman and Cuba and 21 00:01:06,160 --> 00:01:09,040 Speaker 1: The Two Strings, and now this is their fifth film, 22 00:01:09,120 --> 00:01:12,000 Speaker 1: So I reached out to them since this had some 23 00:01:12,000 --> 00:01:14,960 Speaker 1: some potential in the history realm, and I asked if 24 00:01:14,959 --> 00:01:16,839 Speaker 1: they would be willing to be part of an episode 25 00:01:16,880 --> 00:01:19,200 Speaker 1: about stop motion and talk about their film in a 26 00:01:19,280 --> 00:01:22,759 Speaker 1: historical context. They were all super game, So I headed 27 00:01:22,760 --> 00:01:25,440 Speaker 1: out to their studios just outside of Portland had the 28 00:01:25,480 --> 00:01:28,880 Speaker 1: time of my life getting to ugle all of the 29 00:01:28,920 --> 00:01:32,000 Speaker 1: incredible artistry that goes into making one of their films. 30 00:01:32,400 --> 00:01:35,360 Speaker 1: It was absolute heaven for me. That's like, uh, some 31 00:01:35,400 --> 00:01:38,360 Speaker 1: sort of paradise. It was just beautiful and everyone there 32 00:01:38,400 --> 00:01:41,840 Speaker 1: is super fun, so it was super beautiful. So, uh, 33 00:01:41,880 --> 00:01:44,200 Speaker 1: that's what led to this episode. And here's how it's 34 00:01:44,200 --> 00:01:46,440 Speaker 1: going to play out. So first you'll have a fairly 35 00:01:46,480 --> 00:01:49,480 Speaker 1: normal episode of history class, Tracy and I are gonna 36 00:01:49,760 --> 00:01:52,280 Speaker 1: give a brief history of stop motion, and then at 37 00:01:52,320 --> 00:01:54,720 Speaker 1: the end there are for short interviews with people from 38 00:01:54,720 --> 00:01:58,000 Speaker 1: the team at like talking as I said, about their film, 39 00:01:58,000 --> 00:02:01,440 Speaker 1: both in the context of history, uh, in terms of 40 00:02:01,440 --> 00:02:05,120 Speaker 1: stop motions history and in context of the history that 41 00:02:05,240 --> 00:02:07,840 Speaker 1: they are recreating on the screen, but in a stylized way. 42 00:02:07,920 --> 00:02:12,440 Speaker 1: So that means you are getting a supersized episode today. Yep, 43 00:02:12,680 --> 00:02:14,600 Speaker 1: if you're one of those people that use their show 44 00:02:14,600 --> 00:02:16,560 Speaker 1: to run because you're like, they're always about thirty to 45 00:02:16,639 --> 00:02:21,440 Speaker 1: thirty five minutes, it will run long, and that in mind, 46 00:02:23,120 --> 00:02:26,279 Speaker 1: you're running and going where am I? I don't recognize 47 00:02:26,320 --> 00:02:32,080 Speaker 1: these houses at all? Where do I live? So just 48 00:02:32,480 --> 00:02:35,680 Speaker 1: in case you're like, stop motion refresh my memory. That 49 00:02:35,840 --> 00:02:39,200 Speaker 1: is made by taking still photographs of objects and then 50 00:02:39,280 --> 00:02:42,720 Speaker 1: shifting the poses of those objects just ever so slightly 51 00:02:42,800 --> 00:02:45,320 Speaker 1: for each frame, and then when you run those frames 52 00:02:45,360 --> 00:02:49,400 Speaker 1: together and play them sequentially, it creates the illusion of movement. 53 00:02:49,800 --> 00:02:52,399 Speaker 1: So you can string a whole whole bunch of these 54 00:02:52,400 --> 00:02:56,320 Speaker 1: together and you get a film. This is a painstaking process, 55 00:02:56,400 --> 00:02:59,560 Speaker 1: and even today, with lots of technology available to make 56 00:02:59,639 --> 00:03:02,960 Speaker 1: this more efficient, you still only get about three seconds 57 00:03:02,960 --> 00:03:05,440 Speaker 1: of film for a day's work on it. Yeah, I 58 00:03:05,440 --> 00:03:07,799 Speaker 1: think that's why I like. It's a very unique type 59 00:03:07,880 --> 00:03:10,720 Speaker 1: of artists that is drawn to this as their their work. 60 00:03:11,639 --> 00:03:14,400 Speaker 1: And it is often kind of difficult to pinpoint the 61 00:03:14,520 --> 00:03:17,600 Speaker 1: exact moment when any new art form or concept is 62 00:03:17,639 --> 00:03:20,440 Speaker 1: truly born, and that holds true for stop motion. But 63 00:03:20,520 --> 00:03:24,280 Speaker 1: there is one particularly charming legend about it. The story 64 00:03:24,440 --> 00:03:26,440 Speaker 1: goes that while looking at a piece of film, that 65 00:03:26,520 --> 00:03:30,120 Speaker 1: he had shot. George Melliers noted that there was a 66 00:03:30,120 --> 00:03:32,560 Speaker 1: point where the film had gotten stuck moving through the camera, 67 00:03:32,680 --> 00:03:34,840 Speaker 1: and as a result, there was an illusion that the 68 00:03:34,880 --> 00:03:37,920 Speaker 1: people and the vehicles on screen had just teleported across 69 00:03:37,920 --> 00:03:41,680 Speaker 1: the frame. You may remember Malias from our two parter 70 00:03:41,800 --> 00:03:44,440 Speaker 1: on the Lumiar Brothers, and from this point he was 71 00:03:44,480 --> 00:03:47,120 Speaker 1: just so fascinated with the idea of stopping the camera, 72 00:03:47,240 --> 00:03:50,000 Speaker 1: manipulating the scene, and then picking up filming to achieve 73 00:03:50,080 --> 00:03:53,280 Speaker 1: some similar effects on purpose. And we will be talking 74 00:03:53,320 --> 00:03:56,080 Speaker 1: more about his most famous entry into this whole genre 75 00:03:56,200 --> 00:03:59,280 Speaker 1: in a little bit. But Malias was not the only 76 00:03:59,320 --> 00:04:02,120 Speaker 1: person testing the limits of what a film camera could do. 77 00:04:02,320 --> 00:04:05,560 Speaker 1: This was, after all, a fairly new technology, so plenty 78 00:04:05,640 --> 00:04:09,240 Speaker 1: of ingenious and creative people were toying with it. Thomas 79 00:04:09,360 --> 00:04:12,680 Speaker 1: Edison developed the kinetoscope in eighteen ninety and the Lumierres 80 00:04:12,760 --> 00:04:16,919 Speaker 1: created their cinematograph in so this was really the dawn 81 00:04:17,000 --> 00:04:20,119 Speaker 1: of a new era in storytelling. And while the story 82 00:04:20,200 --> 00:04:23,200 Speaker 1: of the French filmmaker stumbling onto the idea of stop 83 00:04:23,200 --> 00:04:26,360 Speaker 1: motion is fun, other people were kind of having their 84 00:04:26,400 --> 00:04:28,840 Speaker 1: own Eureka moments as they played with what a film 85 00:04:28,880 --> 00:04:32,800 Speaker 1: camera could do. The Humpty Dumpty Circus as credited as 86 00:04:32,839 --> 00:04:36,440 Speaker 1: being the first true stop motion animation film. This was 87 00:04:36,520 --> 00:04:40,320 Speaker 1: created by Albert E. Smith and J. Stuart Blackton. Regular 88 00:04:40,360 --> 00:04:43,800 Speaker 1: listeners may recall Blackton's name for our windsor mackay episodes. 89 00:04:43,960 --> 00:04:46,120 Speaker 1: This is one of those episodes that just ties together 90 00:04:46,279 --> 00:04:49,719 Speaker 1: so much in our archive into one episode. He was 91 00:04:49,760 --> 00:04:53,320 Speaker 1: the photography supervisor on McKay's first cartoon, which took the 92 00:04:53,400 --> 00:04:56,400 Speaker 1: character of Little Nemo from comics into film, and The 93 00:04:56,480 --> 00:04:59,960 Speaker 1: Humpty Dumpty Circus used children's toys to tell a short 94 00:05:00,080 --> 00:05:03,159 Speaker 1: full story about the circus. But the film itself is 95 00:05:03,200 --> 00:05:07,839 Speaker 1: lost to time, there are still images from it. Maybe 96 00:05:08,320 --> 00:05:10,880 Speaker 1: the animated short was named for the play set that 97 00:05:10,920 --> 00:05:13,520 Speaker 1: the animators used for the action that was a product 98 00:05:13,520 --> 00:05:16,159 Speaker 1: of the Show and Hut company. So there has been 99 00:05:16,200 --> 00:05:19,239 Speaker 1: some debate about whether, particularly the image that's often used 100 00:05:19,279 --> 00:05:21,800 Speaker 1: as an example of a frame from the film is 101 00:05:21,839 --> 00:05:24,800 Speaker 1: actually just a promotional photo from the company that they 102 00:05:24,839 --> 00:05:29,080 Speaker 1: were using to market their toys. And blacked In collaborated 103 00:05:29,120 --> 00:05:32,600 Speaker 1: with Edison to make the enchanted drawing. That's the first 104 00:05:32,600 --> 00:05:36,320 Speaker 1: time animation was captured on standard film. This was the 105 00:05:36,360 --> 00:05:39,960 Speaker 1: predecessor to his nine six film Humorous Phases of Funny 106 00:05:40,040 --> 00:05:43,799 Speaker 1: Faces and The Enchanted Drawing. The shot includes the animator. 107 00:05:43,839 --> 00:05:46,920 Speaker 1: He's featured in almost full figure as the main character, 108 00:05:47,279 --> 00:05:49,600 Speaker 1: and then stop motion is used as he creates a 109 00:05:49,680 --> 00:05:52,960 Speaker 1: drawing on a large sketch pad. This is essentially a 110 00:05:53,040 --> 00:05:56,240 Speaker 1: capture of the Vaudeville lightning sketch act that we talked 111 00:05:56,240 --> 00:05:59,240 Speaker 1: about in our Windsor Mackay episode, but there are elements 112 00:05:59,279 --> 00:06:02,040 Speaker 1: that are played up for humor using stop motion as well. 113 00:06:02,440 --> 00:06:05,760 Speaker 1: And then in Humorous Phases of Funny Faces, the screen 114 00:06:05,839 --> 00:06:09,599 Speaker 1: is filled entirely by the chalkboard and only the artist 115 00:06:09,720 --> 00:06:12,400 Speaker 1: hands are seen as he draws the characters, which then 116 00:06:12,440 --> 00:06:14,800 Speaker 1: come to life on their own and engage in all 117 00:06:14,800 --> 00:06:18,680 Speaker 1: manner of antics. Humorous Phases uses a lot more stop 118 00:06:18,720 --> 00:06:22,599 Speaker 1: motion than The Enchanted Drawing. Blackton continued to explore the 119 00:06:22,640 --> 00:06:25,599 Speaker 1: medium and in nineteen o nine made a five minute 120 00:06:25,640 --> 00:06:29,520 Speaker 1: film called Princess Nicotine or the Smoke Ferry, which featured 121 00:06:29,520 --> 00:06:34,080 Speaker 1: an early example of product placement was sweet corporal cigarettes 122 00:06:34,080 --> 00:06:35,960 Speaker 1: that were used in the picture and the boxes on 123 00:06:36,000 --> 00:06:40,000 Speaker 1: the screen with fairies kind of flitting about it. Yeah, yeah, 124 00:06:40,000 --> 00:06:42,919 Speaker 1: we'll talk about it again, uh in a moment, but 125 00:06:43,600 --> 00:06:50,440 Speaker 1: early animation was not for children. Um In two director 126 00:06:50,560 --> 00:06:53,320 Speaker 1: Edwin Porter, working for Thomas Edison and Edison, I should 127 00:06:53,320 --> 00:06:54,960 Speaker 1: point out, was kind of involved in a lot of 128 00:06:54,960 --> 00:06:58,560 Speaker 1: these different projects, made a short film titled Fun in 129 00:06:58,560 --> 00:07:01,200 Speaker 1: a Bakery Shop and this is also a mix of 130 00:07:01,240 --> 00:07:04,200 Speaker 1: live action and stop motion, and in it, a baker 131 00:07:04,320 --> 00:07:06,560 Speaker 1: throws a large wad of dough at a rat as 132 00:07:06,560 --> 00:07:08,640 Speaker 1: it climbs up a wall and it traps the roadent. 133 00:07:09,240 --> 00:07:12,600 Speaker 1: But then the baker uses the dough to sculpture what 134 00:07:12,760 --> 00:07:15,240 Speaker 1: he has then created this mass on the wall into 135 00:07:15,320 --> 00:07:18,520 Speaker 1: various faces, adding more and more as he goes, until 136 00:07:18,640 --> 00:07:21,160 Speaker 1: two other bakers arrive and they dump him into a 137 00:07:21,160 --> 00:07:25,080 Speaker 1: barrel of flour. It's short, it only runs about ninety seconds, 138 00:07:25,120 --> 00:07:27,400 Speaker 1: but it was touted by the Edison company in their 139 00:07:27,400 --> 00:07:31,320 Speaker 1: catalog as a quote side splitter. It's cute. I don't 140 00:07:31,360 --> 00:07:34,680 Speaker 1: know that, I split my sides laughing. That same year 141 00:07:34,800 --> 00:07:36,960 Speaker 1: that Fun in a Bakery Shop was made, a much 142 00:07:37,040 --> 00:07:40,440 Speaker 1: more well known entry was made into stop motion, and 143 00:07:40,440 --> 00:07:43,560 Speaker 1: that was La Voyage Dlalun, which is a trip to 144 00:07:43,600 --> 00:07:47,239 Speaker 1: the Moon. This was George Malia's film that most people 145 00:07:47,280 --> 00:07:49,920 Speaker 1: think of when they think of early stop motion animation, 146 00:07:49,920 --> 00:07:52,920 Speaker 1: and really, when they think of him, you can probably 147 00:07:52,960 --> 00:07:54,800 Speaker 1: conjure up the image of the face of the moon 148 00:07:54,840 --> 00:07:58,080 Speaker 1: with a rocket slammed into one of the eyes. Yeah, 149 00:07:58,200 --> 00:08:02,360 Speaker 1: Millia has played with this forever oath in using things 150 00:08:02,400 --> 00:08:05,239 Speaker 1: that were not humans and using humans in stop motion 151 00:08:05,360 --> 00:08:09,160 Speaker 1: pretty much from that point on. The Cameraman's Revenge was 152 00:08:09,200 --> 00:08:13,800 Speaker 1: made in nineteen twelve by Polish animator Ladies Lastovich, and 153 00:08:13,880 --> 00:08:17,000 Speaker 1: the opening intertitle of it reads quote Mr and Mrs 154 00:08:17,040 --> 00:08:20,240 Speaker 1: Beatle have to calm a home life. Mr Beatle is 155 00:08:20,280 --> 00:08:23,960 Speaker 1: restless and makes frequent trips to the city. Again clearly 156 00:08:23,960 --> 00:08:29,000 Speaker 1: not for children. Yeah. Mr Beatle's favorite hang out in 157 00:08:29,000 --> 00:08:31,880 Speaker 1: the city is a nightclub and it's called the Gay Dragonfly. 158 00:08:32,080 --> 00:08:36,439 Speaker 1: He has a favorite dancer there, and things unspool very dramatically. 159 00:08:37,080 --> 00:08:40,360 Speaker 1: Mr Beatle and the Dragonfly dancer are romantically involved, but 160 00:08:40,480 --> 00:08:44,040 Speaker 1: Miss Dragonfly also has another would be suitor in the 161 00:08:44,080 --> 00:08:47,800 Speaker 1: form of a grasshopper. The grasshopper is also a cameraman 162 00:08:47,880 --> 00:08:51,120 Speaker 1: who films this pair when they're together to later show 163 00:08:51,240 --> 00:08:54,280 Speaker 1: at the cinema. And then it turns out that Mrs 164 00:08:54,280 --> 00:08:58,240 Speaker 1: Beatle also has her own paramore, The beatles marriage seems 165 00:08:58,240 --> 00:09:03,240 Speaker 1: pretty complicated. It really does. Uh. The entire plot is 166 00:09:03,320 --> 00:09:07,200 Speaker 1: played out using not puppets, but insects, and that is 167 00:09:07,240 --> 00:09:11,360 Speaker 1: because Uh. Starovich was the director of a Museum of 168 00:09:11,440 --> 00:09:14,760 Speaker 1: Natural History, and he had initially developed a technique to 169 00:09:14,800 --> 00:09:18,119 Speaker 1: animate insects in order to recreate things like the drama 170 00:09:18,320 --> 00:09:21,520 Speaker 1: of two stag beetles fighting, and then he realized he 171 00:09:21,559 --> 00:09:24,920 Speaker 1: could film fictional narratives with his insect puppets, and the 172 00:09:24,920 --> 00:09:27,920 Speaker 1: work that he did was really intricate and groundbreaking. He 173 00:09:27,960 --> 00:09:31,080 Speaker 1: would recreate their legs with wire and then carefully connect 174 00:09:31,120 --> 00:09:34,000 Speaker 1: them to the insect bodies in ways that looked true 175 00:09:34,000 --> 00:09:36,640 Speaker 1: to life if you knew how insects bodies worked. But 176 00:09:36,679 --> 00:09:39,319 Speaker 1: it also allowed for manipulation from shot to shots, so 177 00:09:39,360 --> 00:09:43,359 Speaker 1: they could kind of be transmogrified into more human activities. 178 00:09:43,720 --> 00:09:46,760 Speaker 1: Starovitch went on to direct dozens of stop motion shorts, 179 00:09:46,800 --> 00:09:50,360 Speaker 1: including a nineteen thirty film called The Tail of the Fox, 180 00:09:50,440 --> 00:09:54,040 Speaker 1: which became the first feature length film starring puppets, and 181 00:09:54,120 --> 00:09:58,280 Speaker 1: Starovitch's nineteen thirty three film titled The Mascot Toys Come 182 00:09:58,320 --> 00:10:00,800 Speaker 1: to Life and a Little Girl's Plush Dog Goes on 183 00:10:00,840 --> 00:10:03,320 Speaker 1: Adventure and a quest to get her an orange and 184 00:10:03,320 --> 00:10:05,360 Speaker 1: that's something that she dearly wants but that our mother 185 00:10:05,440 --> 00:10:08,680 Speaker 1: can't afford. Sounds a little like toy story, and that's 186 00:10:08,720 --> 00:10:12,840 Speaker 1: a valid comparison. It even includes harrowing traffic scenes where 187 00:10:12,880 --> 00:10:16,160 Speaker 1: the toys in peril. It's also a little creepy and 188 00:10:16,200 --> 00:10:19,800 Speaker 1: disturbing and has some adult situations in it. Uh stare 189 00:10:19,800 --> 00:10:21,880 Speaker 1: if it should be an interesting episode on his own 190 00:10:21,960 --> 00:10:23,960 Speaker 1: and could be one day. Yeah, he's on my list 191 00:10:24,000 --> 00:10:27,800 Speaker 1: for sure. Uh yes, some of the toys behaving very 192 00:10:27,800 --> 00:10:32,000 Speaker 1: grown up waste, it's all to say. The nineteen teens 193 00:10:32,160 --> 00:10:35,559 Speaker 1: featured early use of claymation, as Helena Smith Dayton, a 194 00:10:35,640 --> 00:10:39,200 Speaker 1: New York sculptor, began to explore the medium of stop motion, 195 00:10:40,000 --> 00:10:42,520 Speaker 1: and she actually ran an evening of shorts at the 196 00:10:42,559 --> 00:10:48,120 Speaker 1: Strand Theater on March nine, seventeen titled Animated Sculpture. And 197 00:10:48,160 --> 00:10:51,800 Speaker 1: while Dayton contributed to a completely new avenue of technique 198 00:10:51,800 --> 00:10:55,239 Speaker 1: and animation using these clay figures that could be manipulated 199 00:10:55,240 --> 00:10:58,320 Speaker 1: from shot to shot, her work is rarely discussed in 200 00:10:58,400 --> 00:11:01,840 Speaker 1: depth because there don't here to be any surviving copies 201 00:11:01,880 --> 00:11:05,160 Speaker 1: of her films. In the mid nineteen twenties came the 202 00:11:05,200 --> 00:11:08,640 Speaker 1: first feature length animated film, The Adventures of Prince Ahmed 203 00:11:08,760 --> 00:11:13,040 Speaker 1: by previous podcast subject Lata Rehineger. As we discussed in 204 00:11:13,080 --> 00:11:15,760 Speaker 1: that too, part her work was cut out animation done 205 00:11:15,800 --> 00:11:18,480 Speaker 1: in a silhouette style. And this cut out animation is 206 00:11:18,520 --> 00:11:20,480 Speaker 1: still a form of stop motion, but of course it 207 00:11:20,559 --> 00:11:25,079 Speaker 1: uses flat paper instead of armatured puppetry. And we're about 208 00:11:25,120 --> 00:11:28,360 Speaker 1: to touch on a very influential innovator in stop motion. 209 00:11:28,440 --> 00:11:30,360 Speaker 1: But before we do, we're going to take a quick 210 00:11:30,360 --> 00:11:32,280 Speaker 1: break and hear from one of the sponsors that keep 211 00:11:32,320 --> 00:11:42,720 Speaker 1: stuff you missed in history class going in. One of 212 00:11:42,760 --> 00:11:45,960 Speaker 1: the great names in stop motion pioneering emerged with the 213 00:11:46,000 --> 00:11:48,880 Speaker 1: film The Lost World, which was adapted from the novel 214 00:11:48,960 --> 00:11:51,560 Speaker 1: by Sir Arthur Conan Doyle and that was animated by 215 00:11:51,559 --> 00:11:55,320 Speaker 1: Willis O'Brien. The film was directed by Harry o Hoyt, 216 00:11:55,679 --> 00:11:59,840 Speaker 1: but O'Brien created the mind blowing for the time dinosaur sequences. 217 00:12:00,240 --> 00:12:03,360 Speaker 1: O'Brien had been working in short films before The Lost World, 218 00:12:03,480 --> 00:12:07,679 Speaker 1: including a series for Thomas Edison, marked his entry into 219 00:12:07,720 --> 00:12:11,400 Speaker 1: feature films, and that continued into the nineteen sixties. His 220 00:12:11,480 --> 00:12:14,120 Speaker 1: work includes the nineteen thirty three version of King Kong, 221 00:12:14,280 --> 00:12:17,320 Speaker 1: the nineteen forty nine Mighty Joe Young, and even model 222 00:12:17,360 --> 00:12:20,080 Speaker 1: work on the nineteen sixty remake of The Lost World. 223 00:12:20,240 --> 00:12:24,640 Speaker 1: O'Brien's influence reaches far beyond his own films. However, he 224 00:12:24,760 --> 00:12:28,120 Speaker 1: mentored another of the biggest names in stop motion history, 225 00:12:28,160 --> 00:12:31,640 Speaker 1: and that is Ray harry Housen. After seeing O'Brien's work 226 00:12:31,640 --> 00:12:34,760 Speaker 1: in King Kong, harry Housen was inspired and connected with 227 00:12:34,800 --> 00:12:38,200 Speaker 1: the special effects man through a mutual friend. The teenage 228 00:12:38,240 --> 00:12:41,400 Speaker 1: harry Housen was encouraged by O'Brien to take art classes 229 00:12:41,440 --> 00:12:44,200 Speaker 1: and really develop his skills in the fine arts in 230 00:12:44,320 --> 00:12:47,320 Speaker 1: order to translate them into creating models for stop motion. 231 00:12:47,880 --> 00:12:50,720 Speaker 1: Harry Housen got work on a project called Puppetoons in 232 00:12:50,760 --> 00:12:54,080 Speaker 1: the nineteen forties and developed his skills. Eventually, he was 233 00:12:54,200 --> 00:12:57,280 Speaker 1: hired by Willis O'Brien to work with him on feature films, 234 00:12:57,320 --> 00:13:01,080 Speaker 1: including Mighty Joe Young. A few years after Mighty Joe Young, 235 00:13:01,120 --> 00:13:03,760 Speaker 1: Harry Housen made a film called The Beast from twenty 236 00:13:03,760 --> 00:13:06,480 Speaker 1: Thousand Fathoms that was in nineteen fifty three, and it 237 00:13:06,559 --> 00:13:09,320 Speaker 1: was one of the first films that featured giant creatures 238 00:13:09,360 --> 00:13:12,880 Speaker 1: attacking big cities and effect that he pioneered by using 239 00:13:12,960 --> 00:13:15,760 Speaker 1: rear projection to create this illusion of monsters and the 240 00:13:15,800 --> 00:13:21,200 Speaker 1: shots that was eventually named dynamation. The opening advertising line 241 00:13:21,200 --> 00:13:23,719 Speaker 1: for the Beast from twenty thousand Fathoms was are we 242 00:13:23,800 --> 00:13:26,160 Speaker 1: delving into mysteries we weren't meant to know? And it 243 00:13:26,240 --> 00:13:29,679 Speaker 1: promised audiences, you'll see it tear a city apart. It 244 00:13:29,800 --> 00:13:31,640 Speaker 1: was all thanks to the work of Ray Harry Housen, 245 00:13:32,000 --> 00:13:34,280 Speaker 1: and Harry Housen went on to create some of the 246 00:13:34,520 --> 00:13:38,760 Speaker 1: seminal works of stop motion animation, the Mythological Creatures of 247 00:13:38,840 --> 00:13:41,920 Speaker 1: nineteen fifty eight, the Seventh Voyage of Sinbad, and the 248 00:13:42,040 --> 00:13:44,520 Speaker 1: Skeleton Fight in nineteen sixty three is Jason and the 249 00:13:44,600 --> 00:13:48,480 Speaker 1: Argonauts are often cited by film fans and animators alike 250 00:13:48,520 --> 00:13:51,480 Speaker 1: as favorites. I think that Jason and the Argonauts sequence 251 00:13:51,520 --> 00:13:53,760 Speaker 1: is kind of another one of those that people think 252 00:13:53,760 --> 00:13:57,200 Speaker 1: of when they say stop motion, like you immediately see 253 00:13:57,200 --> 00:14:00,320 Speaker 1: the skeletons coming out to have a fight. Yeah, I 254 00:14:00,360 --> 00:14:03,920 Speaker 1: love it. We mentioned puppetuns a moment ago, and those 255 00:14:03,920 --> 00:14:07,120 Speaker 1: were the creation of a man named George Pale. Pal's 256 00:14:07,160 --> 00:14:09,600 Speaker 1: name doesn't come up as often as O'Brien's or Harry 257 00:14:09,600 --> 00:14:11,640 Speaker 1: Housings when it comes to stop motion, but he was 258 00:14:11,679 --> 00:14:16,319 Speaker 1: responsible for developing some really interesting techniques. Pal was Hungarian 259 00:14:16,440 --> 00:14:19,400 Speaker 1: and he started making puppet based animation in his studio 260 00:14:19,480 --> 00:14:23,520 Speaker 1: in three He had initially intended to work in two 261 00:14:23,640 --> 00:14:25,720 Speaker 1: D animation, but he had a hard time finding the 262 00:14:25,800 --> 00:14:28,280 Speaker 1: right cameras for two D filming, so he started to 263 00:14:28,320 --> 00:14:31,400 Speaker 1: experiment with stop motion. One of the techniques that Pal 264 00:14:31,480 --> 00:14:35,920 Speaker 1: developed was something called replacement animation. Rather than using just 265 00:14:36,000 --> 00:14:38,840 Speaker 1: one puppet that required manipulation from one shot to the next, 266 00:14:39,080 --> 00:14:41,920 Speaker 1: Pal would build a series of slightly different puppets so 267 00:14:41,960 --> 00:14:43,960 Speaker 1: he could just switch out the star of the shot 268 00:14:44,000 --> 00:14:47,000 Speaker 1: for each frame, and that's sped things along a little bit. 269 00:14:47,440 --> 00:14:50,240 Speaker 1: And this idea has continued to be refined over the years. 270 00:14:50,320 --> 00:14:53,960 Speaker 1: Now specific pieces of puppets get switched out, and current 271 00:14:54,000 --> 00:14:56,920 Speaker 1: animators will switch out just face plates for even the 272 00:14:56,960 --> 00:14:59,680 Speaker 1: most subtle of expression changes. That's something that you're going 273 00:14:59,720 --> 00:15:01,680 Speaker 1: to hear talked about in the interviews that are coming 274 00:15:01,760 --> 00:15:04,840 Speaker 1: up at the end. Puppatoons were born in the studio 275 00:15:04,920 --> 00:15:07,280 Speaker 1: that Pal set up in Los Angeles after he fled 276 00:15:07,320 --> 00:15:10,880 Speaker 1: the Nazi occupation of Poland and ninety nine. It was 277 00:15:10,920 --> 00:15:14,400 Speaker 1: the first dedicated puppet studio in the US, and George 278 00:15:14,400 --> 00:15:17,720 Speaker 1: Pile produced films for Paramount. One of the films he 279 00:15:17,760 --> 00:15:21,120 Speaker 1: made after moving to the US was called Tulips Shall Grow, 280 00:15:21,400 --> 00:15:23,760 Speaker 1: and it tells the tale of a couple's lives turned 281 00:15:23,840 --> 00:15:28,120 Speaker 1: upside down when their country is invaded by enemies called Screwballs. 282 00:15:28,600 --> 00:15:32,680 Speaker 1: They're fairly obvious stand in for goose stepping Nazis. Their 283 00:15:32,800 --> 00:15:35,320 Speaker 1: village is bombed and is burned to the ground. Their 284 00:15:35,360 --> 00:15:39,120 Speaker 1: windmill home is destroyed by tanks. But it is ultimately 285 00:15:39,160 --> 00:15:42,400 Speaker 1: a hopeful film. Yeah, and that is all told with puppets. 286 00:15:42,560 --> 00:15:46,280 Speaker 1: In the nineteen forties, Czechoslovakian animator Yuri Trinka made the 287 00:15:46,280 --> 00:15:49,280 Speaker 1: move from two D animation into puppet based stop motion, 288 00:15:49,920 --> 00:15:52,440 Speaker 1: and a lot of his work is rooted in folk tales, 289 00:15:52,560 --> 00:15:56,200 Speaker 1: initially from the Czech tradition, but eventually he branched out 290 00:15:56,200 --> 00:15:58,920 Speaker 1: into other cultures, shared stories in lore, as well as 291 00:15:58,960 --> 00:16:03,360 Speaker 1: adapting Shakespeare's Midsummer Night's Dream into stop motion. Trinko was 292 00:16:03,440 --> 00:16:06,280 Speaker 1: constantly at odds with the world in which he was creating. 293 00:16:06,560 --> 00:16:10,240 Speaker 1: He was funded by a communist government, but that meant 294 00:16:10,240 --> 00:16:12,880 Speaker 1: that some of the films were banned for religious content. 295 00:16:13,360 --> 00:16:15,400 Speaker 1: Was an area that he wanted to explore as a 296 00:16:15,520 --> 00:16:18,600 Speaker 1: source of cultural storytelling, and he also struggled with the 297 00:16:18,600 --> 00:16:21,040 Speaker 1: balance of wanting to make art and needing to attract 298 00:16:21,040 --> 00:16:24,080 Speaker 1: an audience. In nineteen sixty five, he made his last 299 00:16:24,200 --> 00:16:27,160 Speaker 1: film called The Hand, which features an artist trying to 300 00:16:27,200 --> 00:16:30,080 Speaker 1: create his own sculpture, but a large hand keeps showing 301 00:16:30,160 --> 00:16:32,760 Speaker 1: up and intervening to change the work into something else. 302 00:16:33,240 --> 00:16:36,400 Speaker 1: It's a clear commentary on his own frustrations as an artist. 303 00:16:36,880 --> 00:16:40,240 Speaker 1: Trinco what said quote, A puppet is not a miniature human. 304 00:16:40,520 --> 00:16:44,840 Speaker 1: He has his own world. Yeah that that film. Unlike 305 00:16:45,240 --> 00:16:47,800 Speaker 1: the George Powell film that sounds very scary and ends 306 00:16:47,840 --> 00:16:50,200 Speaker 1: pretty on a pretty up note, this film does not 307 00:16:50,320 --> 00:16:51,960 Speaker 1: end on an up note, so just know if you 308 00:16:52,000 --> 00:16:55,000 Speaker 1: go looking for it online. It starts out a little 309 00:16:55,000 --> 00:16:57,600 Speaker 1: bit funnier and then gets quite dark. Moving into the 310 00:16:57,680 --> 00:16:59,840 Speaker 1: nineteen fifties, we start to see some of the stop 311 00:16:59,840 --> 00:17:03,760 Speaker 1: my characters that have endured to present day, including Gumby, 312 00:17:03,800 --> 00:17:06,600 Speaker 1: created in nineteen fifty five by Art Cloaky and first 313 00:17:06,640 --> 00:17:11,520 Speaker 1: appearing in an experimental film called Gumbaja. Cloaky was signed 314 00:17:11,520 --> 00:17:14,359 Speaker 1: by twentieth Century Fox to create a TV series based 315 00:17:14,359 --> 00:17:18,199 Speaker 1: on Gumbaja, and then Gumby made his transition from experimental 316 00:17:18,240 --> 00:17:22,359 Speaker 1: film to pretty mainstream stardom. In the late nineteen fifties, 317 00:17:22,359 --> 00:17:25,240 Speaker 1: Cloaky developed the Davey and Goliath series as a project 318 00:17:25,240 --> 00:17:28,760 Speaker 1: for the Lutheran Church. In the nineteen sixties and seventies, 319 00:17:28,840 --> 00:17:32,520 Speaker 1: Rank and Bass Productions, Inc. Started producing their now classic 320 00:17:32,560 --> 00:17:36,320 Speaker 1: holiday specials, including Rudolf the Red Nose Reindeer, Santa Claus 321 00:17:36,400 --> 00:17:38,560 Speaker 1: Is Coming to Town, and The Year Without a Santa Claus, 322 00:17:39,119 --> 00:17:41,840 Speaker 1: all of which I remember watching every year in my 323 00:17:41,960 --> 00:17:45,600 Speaker 1: childhood and sometimes as an adult. These are still run 324 00:17:45,920 --> 00:17:48,359 Speaker 1: every year, and the story of Hermie the Elf and 325 00:17:48,440 --> 00:17:51,119 Speaker 1: Rudolf in the Land of the Misfit Toys continues to 326 00:17:51,240 --> 00:17:54,479 Speaker 1: enchant people. Yeah, it's kind of funny even you know, 327 00:17:54,520 --> 00:17:58,040 Speaker 1: we we are so used to high level special effects 328 00:17:58,040 --> 00:18:00,920 Speaker 1: and c G. Yet kids today will still just sit 329 00:18:00,960 --> 00:18:04,000 Speaker 1: down and be completely entranced by these. I also just 330 00:18:04,040 --> 00:18:06,960 Speaker 1: like that The Heat Miser lives on. In the late 331 00:18:07,040 --> 00:18:10,320 Speaker 1: nineteen seventies, Phil Tippet and the team at Industrial Light 332 00:18:10,400 --> 00:18:12,880 Speaker 1: and Magic, we're working on effects for The Empire Strikes 333 00:18:12,920 --> 00:18:15,840 Speaker 1: Back when they tapped into an old school technique that 334 00:18:15,920 --> 00:18:18,480 Speaker 1: hadn't seen all that much use. That's what's come to 335 00:18:18,520 --> 00:18:21,560 Speaker 1: be known as go motion. So for the ad acts 336 00:18:21,760 --> 00:18:24,320 Speaker 1: or you may say a t eighties depending on your preference, 337 00:18:24,400 --> 00:18:27,919 Speaker 1: and Taunton's in that film, they didn't only use stop motion, 338 00:18:28,000 --> 00:18:31,720 Speaker 1: but instead they moved the armatures of those puppets slightly 339 00:18:31,800 --> 00:18:34,919 Speaker 1: with the frame exposed, and this creates a sense of 340 00:18:34,960 --> 00:18:37,760 Speaker 1: motion between the frames, just as would happen when a 341 00:18:37,880 --> 00:18:41,240 Speaker 1: human actor we're moving during a normally running camera shot, 342 00:18:41,680 --> 00:18:45,000 Speaker 1: thus minimizing the jerkiness that stop motion can sometimes have. 343 00:18:45,560 --> 00:18:48,760 Speaker 1: Sometimes tipp It is credited with creating this technique, and 344 00:18:48,840 --> 00:18:51,600 Speaker 1: he did really improve on how it was done. But 345 00:18:51,720 --> 00:18:54,600 Speaker 1: the blur technique itself was actually used as far back 346 00:18:54,640 --> 00:18:59,240 Speaker 1: as the nineteen twenties and some of Ladislastarrovitch's films. Go 347 00:18:59,440 --> 00:19:01,440 Speaker 1: Motion with used on a number of other films in 348 00:19:01,480 --> 00:19:04,600 Speaker 1: the eighties, but as special effects technology advanced, it really 349 00:19:04,600 --> 00:19:08,040 Speaker 1: fell out of favor. Peewee's Playhouse kept stop motion animation 350 00:19:08,160 --> 00:19:10,679 Speaker 1: in front of us viewing audiences in the form of 351 00:19:10,680 --> 00:19:14,359 Speaker 1: its penny cartoons, which featured simple stories narrated by a 352 00:19:14,400 --> 00:19:18,359 Speaker 1: little girl. I love the Penny cartoons. Pewee's Playhouse ran 353 00:19:18,400 --> 00:19:22,960 Speaker 1: from six to and during that time animators Craig Bartlett 354 00:19:23,200 --> 00:19:26,840 Speaker 1: and Nick Park created the Penny shorts, and eventually Bartlett 355 00:19:26,880 --> 00:19:29,640 Speaker 1: went on to create two D animation series for Nickelodeon, 356 00:19:29,760 --> 00:19:32,480 Speaker 1: but Nick Park went on to create the much beloved 357 00:19:32,480 --> 00:19:36,480 Speaker 1: Wallace and Grammic characters. Inventor Wallace and his very patient 358 00:19:36,560 --> 00:19:39,920 Speaker 1: dog Grommet have started so many shorts and features, including 359 00:19:39,960 --> 00:19:42,639 Speaker 1: A Grand Day Out, The Wrong Trousers, and Curse of 360 00:19:42,680 --> 00:19:45,639 Speaker 1: the were Rabbit. Nick Park has also made films that 361 00:19:45,800 --> 00:19:49,520 Speaker 1: don't star Wallace and Grommet, including Chicken Run and Toy 362 00:19:49,640 --> 00:19:53,359 Speaker 1: eight Teens, Early Man. And Another more modern day contributor 363 00:19:53,440 --> 00:19:57,600 Speaker 1: to stop motions ongoing story is Will Vinton Studios. If 364 00:19:57,600 --> 00:20:00,479 Speaker 1: you recall the commercials which featured the California of Reasons, 365 00:20:00,520 --> 00:20:02,639 Speaker 1: which started running in the mid nineteen eighties, you have 366 00:20:02,720 --> 00:20:06,119 Speaker 1: seen work out of this studio. Vinton also produced the 367 00:20:06,160 --> 00:20:09,640 Speaker 1: series The PJS, which innovated by using foam rubber puppets 368 00:20:09,640 --> 00:20:12,959 Speaker 1: that could easily be replicated to create the stop motion animation. 369 00:20:13,560 --> 00:20:15,639 Speaker 1: This came to be known as foammation, and it was 370 00:20:15,720 --> 00:20:18,840 Speaker 1: that that enabled the studio to produce a thirty minute 371 00:20:18,840 --> 00:20:22,280 Speaker 1: sitcom on a weekly television schedule. One of the major 372 00:20:22,359 --> 00:20:25,680 Speaker 1: moments and stop motions more recent history is Tim Burton's 373 00:20:25,680 --> 00:20:29,800 Speaker 1: The Nightmare Before Christmas, which came out in That film, 374 00:20:29,840 --> 00:20:32,920 Speaker 1: directed by Henry Selleck, tells the tale of Jack Skellington 375 00:20:33,040 --> 00:20:35,639 Speaker 1: longing for a life outside the bounds of Halloween Town. 376 00:20:36,040 --> 00:20:38,600 Speaker 1: It became a huge hit, and more than twenty five 377 00:20:38,680 --> 00:20:41,760 Speaker 1: years later, it continues to be a huge property for Disney. 378 00:20:42,240 --> 00:20:44,560 Speaker 1: So I was a lot of merchandise available and it 379 00:20:44,640 --> 00:20:47,760 Speaker 1: really gave stop motion a big boost in popularity and 380 00:20:48,320 --> 00:20:51,240 Speaker 1: ushered in a whole new phase for the medium. Since 381 00:20:52,280 --> 00:20:55,240 Speaker 1: there have been dozens of stop motion feature films produced 382 00:20:55,280 --> 00:20:57,879 Speaker 1: all over the globe and will Vinton Studios that we 383 00:20:57,880 --> 00:21:00,680 Speaker 1: talked about a moment ago of all it over time 384 00:21:00,800 --> 00:21:03,760 Speaker 1: and it actually became like a in two thousand five. 385 00:21:04,400 --> 00:21:07,280 Speaker 1: Since Likeca's first feature film, Cora Line, adapted from the 386 00:21:07,320 --> 00:21:09,560 Speaker 1: Neil Gaming book of the same name, debuted in two 387 00:21:09,560 --> 00:21:13,600 Speaker 1: thousand nine, the studio has produced Para Norman, The Box Trolls, 388 00:21:13,720 --> 00:21:16,440 Speaker 1: Cubo and The Two Strings, and now their new film 389 00:21:16,480 --> 00:21:19,679 Speaker 1: Missing Link coming up. We're gonna share Holly's talks with 390 00:21:19,800 --> 00:21:22,600 Speaker 1: four people from the production team at LIKECA. But before that, 391 00:21:22,640 --> 00:21:32,320 Speaker 1: we will pause for a quick sponsor break, and now 392 00:21:32,359 --> 00:21:34,320 Speaker 1: we are going to hear as promised from some of 393 00:21:34,320 --> 00:21:36,879 Speaker 1: the folks at like and because their new film, like 394 00:21:36,880 --> 00:21:38,199 Speaker 1: I said at the top of the show, is a 395 00:21:38,240 --> 00:21:40,720 Speaker 1: period piece. It is set in the late Victorian era, 396 00:21:40,960 --> 00:21:43,600 Speaker 1: one of my favorites. Uh. Some of my talks were 397 00:21:43,640 --> 00:21:46,840 Speaker 1: centered around capturing that time period as part of the film, 398 00:21:46,880 --> 00:21:50,000 Speaker 1: and other talks focused more on the history of the medium. 399 00:21:50,160 --> 00:21:53,600 Speaker 1: First step is Deborah Cook, the costume designer for Missing Link. 400 00:21:54,119 --> 00:21:57,159 Speaker 1: She's also designed costumes for Para Norman, The Box Trolls, 401 00:21:57,160 --> 00:21:59,560 Speaker 1: and Cubo and The Two Strings, as well as having 402 00:21:59,640 --> 00:22:02,560 Speaker 1: worked the fabricator and a modeler on many other films, 403 00:22:02,560 --> 00:22:05,600 Speaker 1: so she's got a lot of experience building and dressing puppets. 404 00:22:06,119 --> 00:22:08,440 Speaker 1: One of the really fascinating things that she talked about 405 00:22:08,520 --> 00:22:11,119 Speaker 1: was how she uses the historical trends in the period 406 00:22:11,160 --> 00:22:14,240 Speaker 1: the film is set, for example, the availability of synthetic 407 00:22:14,280 --> 00:22:18,160 Speaker 1: guys to convey the personalities of the puppet character she's dressing. 408 00:22:18,680 --> 00:22:21,119 Speaker 1: And she discusses one of my very favorite things a 409 00:22:21,200 --> 00:22:25,960 Speaker 1: little bit, which is Victorian underpinnings. Your work Obviously, like 410 00:22:26,040 --> 00:22:29,320 Speaker 1: any costume designer, starts with a copious amount of research, 411 00:22:29,640 --> 00:22:33,280 Speaker 1: and I'm wondering how you get that process kickstarted, particularly 412 00:22:33,280 --> 00:22:35,720 Speaker 1: when you're doing something historical and you have to get 413 00:22:35,720 --> 00:22:39,600 Speaker 1: like your historical knowledge base ready to start designing. Sure, 414 00:22:40,160 --> 00:22:43,080 Speaker 1: it's not greatly different from how he would research any 415 00:22:43,119 --> 00:22:46,720 Speaker 1: film in the live action world or any other type 416 00:22:46,720 --> 00:22:50,520 Speaker 1: of movie. Really um to to start off, I'll have 417 00:22:50,640 --> 00:22:53,320 Speaker 1: several conversations with the director and we'll stop feeding out 418 00:22:53,320 --> 00:22:56,120 Speaker 1: in the vine of the movie and read the script 419 00:22:56,640 --> 00:23:01,160 Speaker 1: to find the character's costumes and their their personality as well. 420 00:23:01,640 --> 00:23:05,520 Speaker 1: Costume really does feed the personality of the character and 421 00:23:05,640 --> 00:23:08,280 Speaker 1: informs their emotional arc across the movie as well, and 422 00:23:08,359 --> 00:23:12,320 Speaker 1: supports that. They will also find what motivates the costume 423 00:23:12,440 --> 00:23:15,000 Speaker 1: change and what it should be from and into to 424 00:23:15,119 --> 00:23:18,439 Speaker 1: help pinpoint what we're looking for, how many costume changes 425 00:23:18,480 --> 00:23:21,080 Speaker 1: there might be, what emotion they might be feeling in 426 00:23:21,119 --> 00:23:24,159 Speaker 1: each costume, and how the costume helps propel the story 427 00:23:24,240 --> 00:23:28,640 Speaker 1: forward and support that emotional journey as well. So I'll 428 00:23:28,640 --> 00:23:34,080 Speaker 1: start by deconstructing the script and identifying information for their costumes, 429 00:23:34,080 --> 00:23:37,560 Speaker 1: such as any described item of clothing or accessory, their 430 00:23:37,640 --> 00:23:42,280 Speaker 1: actions or activity and their personality and character notes from Crisp, 431 00:23:42,280 --> 00:23:44,760 Speaker 1: but there are director as well, and this gives me 432 00:23:44,800 --> 00:23:48,480 Speaker 1: a baseline to grasp who they are, the director's expectations 433 00:23:48,520 --> 00:23:51,200 Speaker 1: for them, and for me to explore costume ideas to 434 00:23:51,240 --> 00:23:56,520 Speaker 1: flesh out their personality. And it also pinpoints the era historically, 435 00:23:56,640 --> 00:24:01,000 Speaker 1: the region and if there's any economic strains on the 436 00:24:01,000 --> 00:24:04,280 Speaker 1: style of their costumes, if they're meant to exemplify something 437 00:24:04,320 --> 00:24:09,560 Speaker 1: in particular, for instance, in Line or Adelina, they're very vain. 438 00:24:09,840 --> 00:24:15,200 Speaker 1: They're quite vain and they love their clothes. And Adelina's 439 00:24:15,320 --> 00:24:18,639 Speaker 1: influences are Spanish and Lionels are very much set in 440 00:24:18,680 --> 00:24:21,520 Speaker 1: the city of London, but they're very fashion forward, so 441 00:24:21,640 --> 00:24:24,479 Speaker 1: it's looking its techniques. It might be around it at 442 00:24:24,480 --> 00:24:28,719 Speaker 1: that time that were new to textile explorations such as 443 00:24:28,760 --> 00:24:32,440 Speaker 1: the weaving for lion Or suits and for Adelina's clothing, 444 00:24:32,480 --> 00:24:36,720 Speaker 1: that vibrant future color and line or turquoise cravat would 445 00:24:36,720 --> 00:24:41,119 Speaker 1: have been quite um ala mode. At that time, synthetic 446 00:24:41,200 --> 00:24:45,520 Speaker 1: dies were first coming into play, so moving away from 447 00:24:45,600 --> 00:24:49,639 Speaker 1: those Victorian smoky colors and into something more vivacious and 448 00:24:49,880 --> 00:24:53,400 Speaker 1: playful was was possible at that time. And they definitely 449 00:24:53,440 --> 00:24:57,080 Speaker 1: indulged in that. And in contrast to that, Susan link 450 00:24:57,280 --> 00:25:02,080 Speaker 1: suit is acquired in the Pacific north West and there 451 00:25:02,160 --> 00:25:05,560 Speaker 1: is a history of weaving in that area and those 452 00:25:05,680 --> 00:25:08,879 Speaker 1: kind of colors and that that weaving came into play 453 00:25:08,920 --> 00:25:11,000 Speaker 1: there as well. So you start to build a contrast 454 00:25:11,680 --> 00:25:16,160 Speaker 1: between the characters and their origins and how they play 455 00:25:16,200 --> 00:25:18,440 Speaker 1: against each other and how that plays out of course 456 00:25:18,480 --> 00:25:22,360 Speaker 1: the movie. Now, when you are adapting period clothing, which 457 00:25:22,359 --> 00:25:26,880 Speaker 1: Avon has very unique silhouettes into teeny tiny, diminutive sizes 458 00:25:26,880 --> 00:25:29,639 Speaker 1: for puppets, what is the biggest challenge that comes up 459 00:25:29,640 --> 00:25:33,800 Speaker 1: in that process? Well, I guess we're not going to 460 00:25:33,800 --> 00:25:36,200 Speaker 1: build them as they were built, So in a way 461 00:25:36,240 --> 00:25:38,919 Speaker 1: that's a win for us. So we're not going to 462 00:25:40,080 --> 00:25:44,520 Speaker 1: build Adelina corset, for example, under her explorer that she's 463 00:25:44,560 --> 00:25:48,680 Speaker 1: wearing an f bend swan bill corset, and we don't 464 00:25:48,680 --> 00:25:50,800 Speaker 1: actually build any of that underneath, So we build a 465 00:25:50,840 --> 00:25:54,520 Speaker 1: puppet shape in that form and build a costume over that. 466 00:25:54,680 --> 00:25:56,359 Speaker 1: So in that way it's a win. If it was 467 00:25:57,160 --> 00:25:59,520 Speaker 1: a live action movie, they would actually be building all 468 00:25:59,560 --> 00:26:02,240 Speaker 1: of that very humans, but they have to build in 469 00:26:02,280 --> 00:26:06,320 Speaker 1: all those restraining shapes underneath. So in a way that's 470 00:26:06,320 --> 00:26:10,199 Speaker 1: a game, but in other ways, building fabrics in the 471 00:26:10,240 --> 00:26:12,840 Speaker 1: scale that we work, which is between one fifth and 472 00:26:12,880 --> 00:26:16,320 Speaker 1: one six human scale, we need to find the right 473 00:26:16,400 --> 00:26:20,960 Speaker 1: size threads, the right fabric selection with the particular properties 474 00:26:20,960 --> 00:26:25,920 Speaker 1: we're looking for. Our puppets shapes also differ from humans 475 00:26:26,000 --> 00:26:29,840 Speaker 1: quite greatly. So even though they appear as humans, where 476 00:26:29,880 --> 00:26:32,400 Speaker 1: their arms are set in their bodies, and where their 477 00:26:32,480 --> 00:26:34,600 Speaker 1: legs are set in their bodies and where their waists 478 00:26:34,680 --> 00:26:38,080 Speaker 1: are and their shoulders are are not where they are 479 00:26:38,760 --> 00:26:43,760 Speaker 1: for humans. They're built for animation, so there's particular arm 480 00:26:43,840 --> 00:26:47,440 Speaker 1: lengths where the elbow position is that we need for 481 00:26:48,560 --> 00:26:51,280 Speaker 1: our puppets to be able to touch their faces for example, 482 00:26:51,480 --> 00:26:53,680 Speaker 1: or walk or bent over. It's very very different from 483 00:26:53,760 --> 00:26:58,560 Speaker 1: human proportions, so you're working with those restrictions as well 484 00:26:58,560 --> 00:27:03,719 Speaker 1: as finding a small scale fabric, which we now are 485 00:27:03,800 --> 00:27:06,320 Speaker 1: way more explorative at the studio and we've become quite 486 00:27:06,359 --> 00:27:09,119 Speaker 1: self sufficient in the fabrics that we make are very 487 00:27:09,200 --> 00:27:13,880 Speaker 1: very specific for us and specific for the animation requirements. 488 00:27:13,920 --> 00:27:17,200 Speaker 1: So we need to building understructures for example, so we're 489 00:27:17,200 --> 00:27:20,840 Speaker 1: not just looking at building our own fabrics. We're also 490 00:27:20,920 --> 00:27:25,200 Speaker 1: looking at small gauge wires, weighted linings and how they 491 00:27:25,240 --> 00:27:29,480 Speaker 1: all interact together as well. So it's greatly removed from 492 00:27:29,720 --> 00:27:35,040 Speaker 1: the idea of a live action costume or how traditional 493 00:27:35,160 --> 00:27:37,800 Speaker 1: historical costume would be made. We can make our own 494 00:27:37,800 --> 00:27:41,359 Speaker 1: departures to our own medium. I also wanted to ask 495 00:27:41,400 --> 00:27:44,960 Speaker 1: you about kind of walking the line with a historical 496 00:27:45,000 --> 00:27:49,640 Speaker 1: film between the historically based research and the obviously very 497 00:27:49,680 --> 00:27:52,560 Speaker 1: like stylized look of any of the films that have 498 00:27:52,640 --> 00:27:56,000 Speaker 1: come out of Like and Like. Where are you comfortable 499 00:27:56,160 --> 00:27:57,840 Speaker 1: kind of with the give and take of that and 500 00:27:57,840 --> 00:28:01,400 Speaker 1: maybe veering a little off his ouricle accuracy to stay 501 00:28:01,400 --> 00:28:03,280 Speaker 1: in the style of the character. And when do you 502 00:28:03,320 --> 00:28:05,840 Speaker 1: say no, no, we really need to make sure that 503 00:28:05,920 --> 00:28:10,240 Speaker 1: this particular element of period fashion is included here. It 504 00:28:10,320 --> 00:28:13,919 Speaker 1: does it varies um sometimes I mean I mean this. 505 00:28:14,040 --> 00:28:17,120 Speaker 1: In the particular instance of Missing Link, we very much 506 00:28:17,160 --> 00:28:22,240 Speaker 1: wanted to Victorian feel two aspects of Adeline's clothing and 507 00:28:22,359 --> 00:28:27,360 Speaker 1: aspects of the line or clothing, and just making sure 508 00:28:27,440 --> 00:28:31,080 Speaker 1: we capture those elements that read does that, but then 509 00:28:31,960 --> 00:28:35,160 Speaker 1: having the liberty to make a big departure for ourselves 510 00:28:35,240 --> 00:28:39,520 Speaker 1: to add in that the color palette of the movie, 511 00:28:39,600 --> 00:28:43,880 Speaker 1: for example, is very very bright, it's very vigorous, it's 512 00:28:43,960 --> 00:28:48,680 Speaker 1: very up tempo, and that is not very Victorian. So 513 00:28:49,080 --> 00:28:55,280 Speaker 1: combining those elements, for example, and some of the surface techniques, 514 00:28:55,920 --> 00:28:59,200 Speaker 1: they need to capture the essence of Victorian era and 515 00:28:59,280 --> 00:29:02,840 Speaker 1: Victorian bricks and clothing, and then they're very luxurious and 516 00:29:02,840 --> 00:29:08,080 Speaker 1: they're quite rich. Um, they're very textural. But then we 517 00:29:08,160 --> 00:29:11,440 Speaker 1: need to make a departure into a field or area 518 00:29:11,520 --> 00:29:15,000 Speaker 1: that suits animation. So there's there's quite a few aspects 519 00:29:15,040 --> 00:29:21,040 Speaker 1: to consider in forming the costumes and regional representation as well. 520 00:29:21,120 --> 00:29:24,360 Speaker 1: So we worked with a cultural specialist when I was 521 00:29:24,400 --> 00:29:27,160 Speaker 1: constructing the Himalayan costume to make sure that we had 522 00:29:27,200 --> 00:29:31,360 Speaker 1: authentic reference for the type of jewelry and the type 523 00:29:31,400 --> 00:29:33,880 Speaker 1: of cloth that would have been worn in that region 524 00:29:33,920 --> 00:29:36,360 Speaker 1: in that era, what the colors might be, what the 525 00:29:36,400 --> 00:29:39,600 Speaker 1: origin of the threads might be, and then adding in 526 00:29:39,600 --> 00:29:42,720 Speaker 1: a flare of personality to suit the characters as well. 527 00:29:43,440 --> 00:29:46,640 Speaker 1: So there's there's quite a few few elements coming together there. 528 00:29:47,200 --> 00:29:50,160 Speaker 1: The next interview is with Arian Sutner, the producer on 529 00:29:50,240 --> 00:29:54,719 Speaker 1: Missing Link, and Arian has a seriously impressive history in film, 530 00:29:55,080 --> 00:29:57,560 Speaker 1: and then start motion animation in particular going back to 531 00:29:57,640 --> 00:30:00,400 Speaker 1: working on the name Are Before Christmas. If you check 532 00:30:00,440 --> 00:30:03,120 Speaker 1: out her Internet movie database page, your job may drop. 533 00:30:03,240 --> 00:30:05,600 Speaker 1: She has really touched a lot of the films that 534 00:30:05,640 --> 00:30:09,440 Speaker 1: are our cultural touchstones for us today. So I wanted 535 00:30:09,480 --> 00:30:11,680 Speaker 1: to talk to her first and foremost about how the 536 00:30:11,720 --> 00:30:14,760 Speaker 1: industry has evolved over the course of her career. To 537 00:30:14,840 --> 00:30:18,080 Speaker 1: start with, you have a pretty impressive stop motion career, 538 00:30:18,400 --> 00:30:21,160 Speaker 1: both as an artist and a producer, so I feel 539 00:30:21,160 --> 00:30:23,920 Speaker 1: like you also have a unique perspective on this industry 540 00:30:23,960 --> 00:30:26,920 Speaker 1: that very few people would really have access to. In 541 00:30:26,920 --> 00:30:30,680 Speaker 1: your opinion, what has changed the most about stop motion 542 00:30:30,720 --> 00:30:34,520 Speaker 1: animation during your career. I think what's changed the most 543 00:30:34,520 --> 00:30:40,520 Speaker 1: since I started, um, which was probably around nine, is, 544 00:30:40,680 --> 00:30:44,520 Speaker 1: you know, the technology, and there is such a long 545 00:30:44,520 --> 00:30:46,840 Speaker 1: list of things that worry around back then, just in 546 00:30:46,960 --> 00:30:52,239 Speaker 1: terms of computer software, cell phones, um, you know, and 547 00:30:52,280 --> 00:30:55,960 Speaker 1: that's industry wide, but it's awful the whole world. So 548 00:30:56,960 --> 00:31:00,960 Speaker 1: I think specifically related to stop motion. If I keep 549 00:31:01,000 --> 00:31:04,520 Speaker 1: going back to, you know, the first movie that I 550 00:31:04,560 --> 00:31:07,280 Speaker 1: worked on, which was Tim Burton's Nightmare Before Christmas. We 551 00:31:07,960 --> 00:31:10,880 Speaker 1: that's kind of as a good touchstone for like how 552 00:31:10,960 --> 00:31:13,880 Speaker 1: we were making those stop motion movies versus what we're 553 00:31:13,880 --> 00:31:16,600 Speaker 1: doing today. You know, at the core, we shot on 554 00:31:16,920 --> 00:31:20,320 Speaker 1: thirty five million meire film with these really old Mitchell cameras. 555 00:31:20,360 --> 00:31:24,280 Speaker 1: They were actually used in World War Two that the 556 00:31:24,400 --> 00:31:29,200 Speaker 1: camera housing and the internal gearing were really solid and reliable, 557 00:31:29,240 --> 00:31:31,920 Speaker 1: so they were perfect for filming frame by frame. Um. 558 00:31:31,960 --> 00:31:36,160 Speaker 1: And they're huge, they're they're ginormous, they're really heavy, they're cumbersome. 559 00:31:36,680 --> 00:31:38,560 Speaker 1: So clearly I don't know how they did it in 560 00:31:38,600 --> 00:31:41,640 Speaker 1: World War Two. But also it wasn't really easy moving 561 00:31:41,680 --> 00:31:44,640 Speaker 1: them on on the set, you know, to um. We'd 562 00:31:44,640 --> 00:31:47,840 Speaker 1: also do and we do lab runs at the end 563 00:31:47,840 --> 00:31:49,440 Speaker 1: of every day to get the film process so we 564 00:31:49,440 --> 00:31:52,440 Speaker 1: can watch daily's just the next morning, so you have 565 00:31:52,520 --> 00:31:54,880 Speaker 1: a cut off when you can deliver your film to 566 00:31:55,040 --> 00:31:57,120 Speaker 1: the lab and how you have to and when you 567 00:31:57,120 --> 00:31:59,880 Speaker 1: can pick it up. But else there was no digital 568 00:32:00,200 --> 00:32:02,000 Speaker 1: x on on that movie. It was all like shot 569 00:32:02,000 --> 00:32:06,960 Speaker 1: and camera, like some crafty optical effects. We edited entirely 570 00:32:07,000 --> 00:32:10,120 Speaker 1: on a steam deck, you know, with film, so we 571 00:32:10,160 --> 00:32:14,280 Speaker 1: didn't use the avid at all. It's we had, you know, 572 00:32:14,400 --> 00:32:17,840 Speaker 1: we had bins of film and we were spicing together 573 00:32:18,320 --> 00:32:20,920 Speaker 1: the film in terms of storyboards, you know, we were 574 00:32:21,000 --> 00:32:25,400 Speaker 1: drawing artists were drawing pencil on paper and then we 575 00:32:25,400 --> 00:32:30,080 Speaker 1: were shooting them on a down shooter manually, so like now, 576 00:32:30,200 --> 00:32:33,080 Speaker 1: we shoot everything. You you were at the sets, you 577 00:32:33,120 --> 00:32:37,040 Speaker 1: probably saw those digital fl are, the single lens reflexes, 578 00:32:37,440 --> 00:32:40,920 Speaker 1: the cameras, you know, their consumer cameras. You can purchase 579 00:32:40,960 --> 00:32:44,280 Speaker 1: them like anywhere. That means that we have dailies all 580 00:32:44,360 --> 00:32:46,800 Speaker 1: day long. That's a huge difference in terms of how 581 00:32:46,800 --> 00:32:52,680 Speaker 1: it makes stuff. We have programmable lighting and and programmable 582 00:32:52,920 --> 00:32:57,640 Speaker 1: camera moves, certainly digital compositing and and and we were 583 00:32:57,800 --> 00:32:59,280 Speaker 1: you know, we use a lot of CG. I mean, 584 00:32:59,280 --> 00:33:02,960 Speaker 1: we use CG for everything really, we think for puppets 585 00:33:02,960 --> 00:33:07,040 Speaker 1: and sets. Yeah, we've we've taken advantage of those three 586 00:33:07,400 --> 00:33:11,760 Speaker 1: Oh my god, it's like three decades of technological advances. 587 00:33:11,840 --> 00:33:14,680 Speaker 1: So the most noticeable difference I think on screen is 588 00:33:14,680 --> 00:33:17,160 Speaker 1: probably is probably the facial animation, which might have been 589 00:33:17,200 --> 00:33:19,880 Speaker 1: something we talked about when you were here. So like 590 00:33:19,880 --> 00:33:22,640 Speaker 1: a nightmare, we had replacement facial animation, and it was 591 00:33:22,720 --> 00:33:25,720 Speaker 1: it was totally analog. We had you know, basically done 592 00:33:25,720 --> 00:33:32,200 Speaker 1: by really really skilled um sculptors, sculpting and molding, tasting, painting. 593 00:33:32,200 --> 00:33:34,480 Speaker 1: I mean, we still have those processes for some things, 594 00:33:34,520 --> 00:33:38,440 Speaker 1: but this was done for every single face. So, um, 595 00:33:38,480 --> 00:33:41,400 Speaker 1: if you've got you know, twenty four facial iterations for 596 00:33:41,440 --> 00:33:44,040 Speaker 1: every second of film, which we still have, that's like 597 00:33:44,200 --> 00:33:46,560 Speaker 1: a lot of faces to be made by hand, and 598 00:33:46,600 --> 00:33:49,520 Speaker 1: need to imagine that, you know, time and budget would 599 00:33:49,520 --> 00:33:52,479 Speaker 1: play a factor in the range of I guess the 600 00:33:52,480 --> 00:33:55,720 Speaker 1: emotional life of these characters, you know, the puppets, because 601 00:33:55,760 --> 00:33:58,760 Speaker 1: you can only do so much and you you know, 602 00:33:58,840 --> 00:34:01,920 Speaker 1: you can't really beat insistent that you want to only 603 00:34:01,920 --> 00:34:04,160 Speaker 1: do as many as you can be consistent by making 604 00:34:04,200 --> 00:34:07,640 Speaker 1: it by hand. So I think that was a huge 605 00:34:07,720 --> 00:34:10,160 Speaker 1: challenge and it's still a huge challenge getting the shapes 606 00:34:10,200 --> 00:34:13,359 Speaker 1: and the paint colors too, like match perfectly one frame, 607 00:34:13,880 --> 00:34:18,560 Speaker 1: uh to the next. Everything then had to be and uh, 608 00:34:18,920 --> 00:34:21,440 Speaker 1: very very simple so that it was repeatable by hand, 609 00:34:21,920 --> 00:34:24,879 Speaker 1: so we'd like anyway, we introduced the three D printer. 610 00:34:25,040 --> 00:34:28,520 Speaker 1: Really that process on coraline that was the first I 611 00:34:28,520 --> 00:34:30,560 Speaker 1: don't know, I think we were the first people to do. 612 00:34:30,640 --> 00:34:33,520 Speaker 1: It was like a pretty big game changer for the 613 00:34:33,520 --> 00:34:36,799 Speaker 1: stop motion world. You know, we could add a lot 614 00:34:36,840 --> 00:34:40,399 Speaker 1: more color because we weren't doing all the color by hand. 615 00:34:40,400 --> 00:34:43,080 Speaker 1: Although it's still a little bit simple. We were able 616 00:34:43,160 --> 00:34:47,799 Speaker 1: to you know, print more faces, have them be more repeatable, 617 00:34:48,160 --> 00:34:52,239 Speaker 1: so we could really introduce more of a range of 618 00:34:52,280 --> 00:34:56,200 Speaker 1: human emotions. That kind of broadened the story telling that 619 00:34:56,280 --> 00:34:58,600 Speaker 1: we wanted to do in terms of, you know, the 620 00:34:58,719 --> 00:35:01,799 Speaker 1: characters in our lives like us shown on their faces. 621 00:35:02,320 --> 00:35:05,319 Speaker 1: So I mean we we just basically with all this technology, 622 00:35:05,400 --> 00:35:08,319 Speaker 1: like we were getting rid of the impediment to storytelling 623 00:35:08,320 --> 00:35:10,759 Speaker 1: that we used to have in stopped motion film, right, 624 00:35:10,840 --> 00:35:14,080 Speaker 1: so we are able to not just shoot what's within 625 00:35:14,200 --> 00:35:16,880 Speaker 1: three walls or basically what's in a in a box, 626 00:35:17,480 --> 00:35:20,720 Speaker 1: you know, on set. But I would say, what's interesting 627 00:35:20,760 --> 00:35:25,160 Speaker 1: for me is that, like all this technology has made 628 00:35:25,200 --> 00:35:27,480 Speaker 1: it got rid of all the challenges, so we can 629 00:35:27,520 --> 00:35:30,480 Speaker 1: expand our worlds, tell these really ambitious stories and really 630 00:35:30,520 --> 00:35:33,040 Speaker 1: tell any kind of stories we want to without limits. 631 00:35:33,080 --> 00:35:37,040 Speaker 1: But it doesn't make anything simpler or easier. You know 632 00:35:37,080 --> 00:35:38,880 Speaker 1: my dream I thought when I, like even when I 633 00:35:38,880 --> 00:35:41,399 Speaker 1: was working on TV shows, I thought, oh, I can 634 00:35:41,440 --> 00:35:43,520 Speaker 1: just get rid of these cumbers and cameras. We can 635 00:35:43,520 --> 00:35:46,080 Speaker 1: have turnover on the sets. It will be so much 636 00:35:46,200 --> 00:35:49,400 Speaker 1: faster and we'll be able to make quota. But of 637 00:35:49,440 --> 00:35:53,560 Speaker 1: course that just you start filling in all that time 638 00:35:54,160 --> 00:35:57,000 Speaker 1: with you know, more ambitious projects and things that you 639 00:35:57,040 --> 00:35:59,400 Speaker 1: don't know how to do, so kind of, you know, 640 00:35:59,640 --> 00:36:03,360 Speaker 1: it doesn't make it easier, It just makes it the 641 00:36:03,400 --> 00:36:06,440 Speaker 1: films that you get to see more rewarding to watch, 642 00:36:06,600 --> 00:36:08,760 Speaker 1: I hope or not. I don't want to speak badly 643 00:36:08,800 --> 00:36:11,480 Speaker 1: about those other ones, but it just offers more. You know, 644 00:36:11,480 --> 00:36:13,919 Speaker 1: it's a bigger world. We we don't have as many 645 00:36:13,960 --> 00:36:17,280 Speaker 1: limitations now. Yeah, well, I feel like everything gets richer 646 00:36:17,480 --> 00:36:20,759 Speaker 1: as the medium develops over time. And I have seen 647 00:36:20,800 --> 00:36:23,239 Speaker 1: you speak kind of to that before, and that kind 648 00:36:23,280 --> 00:36:25,200 Speaker 1: of leads into this next question, which you may have 649 00:36:25,280 --> 00:36:28,120 Speaker 1: already given me the answer. But uh, like I've seen 650 00:36:28,160 --> 00:36:32,160 Speaker 1: you speak before about how every project is a learning process, 651 00:36:32,280 --> 00:36:34,880 Speaker 1: and I remember particularly seeing you on press junket for 652 00:36:34,960 --> 00:36:37,320 Speaker 1: Cuba and saying, we were not ready to make this film, 653 00:36:37,600 --> 00:36:39,320 Speaker 1: but we had to catch up to what we needed 654 00:36:39,360 --> 00:36:42,800 Speaker 1: to do. So what are maybe some of your favorite 655 00:36:42,800 --> 00:36:48,200 Speaker 1: moments in the industry during your career that you feel like, uh, 656 00:36:48,280 --> 00:36:51,640 Speaker 1: will be historically significant, that were like those moments that 657 00:36:51,719 --> 00:36:54,680 Speaker 1: really kind of bumped the industry forward a little bit. 658 00:36:54,719 --> 00:36:56,960 Speaker 1: I feel like every movie has some, but do you 659 00:36:57,000 --> 00:36:58,839 Speaker 1: have like the one favorite one where you're like, we 660 00:36:58,880 --> 00:37:01,759 Speaker 1: did this. You know, whatever kind of animation you're working on, 661 00:37:01,840 --> 00:37:05,080 Speaker 1: it's all kind of incremental, so you're counting your success 662 00:37:05,080 --> 00:37:09,040 Speaker 1: and seconds and frames and so sometimes the good question, 663 00:37:09,040 --> 00:37:11,200 Speaker 1: because sometimes it's hard to step back and really try 664 00:37:11,239 --> 00:37:16,560 Speaker 1: to parse the big triumphs or the big successes from 665 00:37:16,600 --> 00:37:19,880 Speaker 1: just the little ones that happened, you know, on the 666 00:37:19,960 --> 00:37:21,560 Speaker 1: day to day, and then they start to kind of 667 00:37:21,840 --> 00:37:25,520 Speaker 1: take on equal significance. But I don't know, I don't 668 00:37:25,520 --> 00:37:28,239 Speaker 1: want to shoot our own horn, but it is doing 669 00:37:28,239 --> 00:37:31,760 Speaker 1: your own horn. I think that it's not the movie, 670 00:37:31,800 --> 00:37:34,680 Speaker 1: but like the biggest historical lead for stop motion for us. 671 00:37:34,719 --> 00:37:37,240 Speaker 1: I think it's really um from what I have seen 672 00:37:37,440 --> 00:37:39,359 Speaker 1: is being able to be at the studio that's been 673 00:37:39,440 --> 00:37:44,880 Speaker 1: here like really tenaciously and thoroughly devoted to the stewardship 674 00:37:44,960 --> 00:37:48,279 Speaker 1: of this kind of filmmaking stop motion, which is like 675 00:37:48,320 --> 00:37:51,360 Speaker 1: a you know, all the stuff I've worked on before 676 00:37:51,560 --> 00:37:55,080 Speaker 1: it was they were tended to be like isolated events. 677 00:37:55,120 --> 00:37:57,040 Speaker 1: You know, you set up shop for like two years 678 00:37:57,719 --> 00:38:00,680 Speaker 1: on your hire crew, you start shooting, and just you're 679 00:38:00,680 --> 00:38:04,319 Speaker 1: pretty much learning what you're doing while you're doing it. 680 00:38:04,680 --> 00:38:07,759 Speaker 1: So by the time you're finished the movie. Sometimes it's 681 00:38:07,920 --> 00:38:11,240 Speaker 1: you know, new people. Every often there are new groups 682 00:38:11,239 --> 00:38:14,040 Speaker 1: of people. You're like, Okay, I have a pretty good 683 00:38:14,080 --> 00:38:17,320 Speaker 1: understanding of what we just did. And then you're scrambling 684 00:38:17,360 --> 00:38:19,400 Speaker 1: to find another job or is there going to be 685 00:38:19,440 --> 00:38:22,960 Speaker 1: another job, and everybody dissolves, they go their separate ways, 686 00:38:23,040 --> 00:38:25,040 Speaker 1: and then like a couple of years later, maybe three 687 00:38:25,120 --> 00:38:27,640 Speaker 1: years later, you're like, okay, let's do this again from scratch. 688 00:38:28,440 --> 00:38:31,640 Speaker 1: So there's no real built in time or money for 689 00:38:31,760 --> 00:38:35,080 Speaker 1: research and development. Like if I'm I'm producing something that's 690 00:38:35,040 --> 00:38:36,920 Speaker 1: scrapping or a part of it, there's no line item 691 00:38:36,960 --> 00:38:41,439 Speaker 1: that says we will research and develop right now. There's 692 00:38:41,480 --> 00:38:45,040 Speaker 1: there's literally no time for it. So and I mean, 693 00:38:45,080 --> 00:38:46,960 Speaker 1: I think that's the case for so many movies and 694 00:38:47,080 --> 00:38:49,920 Speaker 1: certainly I'm sure a lot of industries. But because we 695 00:38:49,960 --> 00:38:53,919 Speaker 1: have this like dedicated space now and we have you know, more, 696 00:38:53,960 --> 00:38:56,440 Speaker 1: way more than just a handful of our artists and 697 00:38:56,480 --> 00:38:59,919 Speaker 1: technicians are like you know, all of our our long 698 00:39:00,160 --> 00:39:06,040 Speaker 1: time key people, they're able to really experiment with untested ideas, 699 00:39:06,080 --> 00:39:10,080 Speaker 1: and they're able to also work together because we have 700 00:39:10,080 --> 00:39:12,239 Speaker 1: a history together. We kind of refer back to what 701 00:39:12,280 --> 00:39:14,560 Speaker 1: we are successes and what we didn't do so well, 702 00:39:14,640 --> 00:39:17,840 Speaker 1: we have a shorthand for communicating and solving those problems. 703 00:39:17,840 --> 00:39:21,080 Speaker 1: So I think it's not necessarily like the you know, 704 00:39:21,120 --> 00:39:24,680 Speaker 1: it was a game changer, for example on Coraline to 705 00:39:24,760 --> 00:39:27,720 Speaker 1: get that printer, it's unbelievable. But I think it's really 706 00:39:28,160 --> 00:39:30,960 Speaker 1: the studio being here that is the game changer for 707 00:39:31,040 --> 00:39:33,120 Speaker 1: me that I'm able. We get to continue to work 708 00:39:33,160 --> 00:39:36,800 Speaker 1: with these people who are still creatively, really curious about 709 00:39:36,800 --> 00:39:39,359 Speaker 1: this art form, the kinds of movies we're making, and 710 00:39:39,440 --> 00:39:42,120 Speaker 1: we keep building on it. I said that to you 711 00:39:42,160 --> 00:39:44,640 Speaker 1: about I guess I said that about Kuba, But um, 712 00:39:45,440 --> 00:39:47,680 Speaker 1: you know, we weren't ready to do miss Missing Link 713 00:39:47,840 --> 00:39:49,840 Speaker 1: the way we did it. We without having done the 714 00:39:49,880 --> 00:39:52,560 Speaker 1: four previous movies there, we wouldn't have been able to 715 00:39:52,560 --> 00:39:56,080 Speaker 1: do it. Next up is Brad Shifts, who, like Arian, 716 00:39:56,160 --> 00:39:58,280 Speaker 1: has worked on a lot of films. He's the animation 717 00:39:58,400 --> 00:40:01,360 Speaker 1: supervisor on Missing Link, and during his chat with Holly, 718 00:40:01,440 --> 00:40:04,560 Speaker 1: they talk about animators of the past that inspire him, 719 00:40:04,600 --> 00:40:07,560 Speaker 1: as well as passing the torch and the historical knowledge 720 00:40:07,600 --> 00:40:10,759 Speaker 1: onto the next generation of artists. So, first of all, 721 00:40:10,960 --> 00:40:14,000 Speaker 1: you like many of the people that like, have worked 722 00:40:14,040 --> 00:40:17,719 Speaker 1: on some very big stop motion projects that I think 723 00:40:17,760 --> 00:40:21,960 Speaker 1: most people would recognize. But I wonder how much you 724 00:40:22,280 --> 00:40:24,920 Speaker 1: are aware of and think about the people that have 725 00:40:25,000 --> 00:40:28,040 Speaker 1: come before you, like Harry Housing and O'Brien, and how 726 00:40:28,120 --> 00:40:31,520 Speaker 1: much that inspires your work. You know. It's an interesting 727 00:40:31,600 --> 00:40:34,160 Speaker 1: question because I think about that a lot, but maybe 728 00:40:34,200 --> 00:40:37,600 Speaker 1: not in the way that you would think we would. 729 00:40:37,760 --> 00:40:40,759 Speaker 1: I think I would. It's I talked about a lot 730 00:40:40,800 --> 00:40:43,800 Speaker 1: in the sense that I was inspired by Harry Housen 731 00:40:43,880 --> 00:40:48,280 Speaker 1: and you know, Willis O'Brien and George Pale and Ranking 732 00:40:48,320 --> 00:40:51,839 Speaker 1: and Bath all that stuff. And when I go back 733 00:40:51,840 --> 00:40:54,560 Speaker 1: and I look at that stuff, while it was groundbreaking 734 00:40:54,600 --> 00:40:58,160 Speaker 1: for the time, it's pretty ropey looking at that motion, 735 00:40:59,000 --> 00:41:01,880 Speaker 1: you know. And and and I see what we're what 736 00:41:02,000 --> 00:41:05,799 Speaker 1: we're doing today, particularly here at LICA, and it's so 737 00:41:05,960 --> 00:41:11,160 Speaker 1: smooth and naturalistic. And that gets me thinking about what 738 00:41:11,320 --> 00:41:14,799 Speaker 1: the next generation of animators who are inspired by the 739 00:41:14,800 --> 00:41:18,320 Speaker 1: work that we're doing right now, how good their stuff 740 00:41:18,400 --> 00:41:21,439 Speaker 1: is going to be. And I'm just it's interesting because 741 00:41:21,440 --> 00:41:24,319 Speaker 1: I'm just starting to see it. And um, I have 742 00:41:24,360 --> 00:41:27,080 Speaker 1: one of my animated this is such a weird thing. Um, 743 00:41:27,120 --> 00:41:29,800 Speaker 1: you know, we just celebrated the ten year anniversary of Coraline, 744 00:41:30,360 --> 00:41:33,480 Speaker 1: and somebody asked me, you know, was that strange, you 745 00:41:33,480 --> 00:41:35,919 Speaker 1: know that it's been ten years, And I think, you know, well, 746 00:41:36,080 --> 00:41:37,799 Speaker 1: not really. I do it all the time and it 747 00:41:37,840 --> 00:41:40,839 Speaker 1: doesn't so I don't really think about it as being 748 00:41:41,320 --> 00:41:43,879 Speaker 1: strange to feel like it was just yesterday. But then 749 00:41:43,920 --> 00:41:48,880 Speaker 1: I was reminded when one of my assistants just just 750 00:41:48,960 --> 00:41:51,560 Speaker 1: came on board and she went out to dinner with 751 00:41:51,600 --> 00:41:57,280 Speaker 1: one of my animators who was celebrating his twenty four birthday, 752 00:41:57,360 --> 00:42:01,480 Speaker 1: which meant he was thirteen when coral came out, and 753 00:42:01,640 --> 00:42:05,440 Speaker 1: fifteen when ParaNorman came out, in seventeen when box Trolls 754 00:42:05,480 --> 00:42:09,880 Speaker 1: came out. And here the kid who grew up so weird. 755 00:42:09,920 --> 00:42:11,600 Speaker 1: This is this kind of stuff that makes me start 756 00:42:11,640 --> 00:42:15,319 Speaker 1: to feel old. I grew up watching the work of it, 757 00:42:15,880 --> 00:42:18,799 Speaker 1: my peers and I did, and now here he is. 758 00:42:18,960 --> 00:42:21,960 Speaker 1: Now we're peers, and this guy just has you know, 759 00:42:22,680 --> 00:42:24,160 Speaker 1: he's just one of these people that just has this 760 00:42:24,840 --> 00:42:28,799 Speaker 1: unbridled natural talent and we just have to figure out 761 00:42:28,840 --> 00:42:32,719 Speaker 1: how to teach him how to work in the production environment. 762 00:42:33,440 --> 00:42:35,799 Speaker 1: But you know, just the thought of where they're going 763 00:42:35,840 --> 00:42:39,920 Speaker 1: to go is so exciting to me. Yeah, I am. 764 00:42:40,000 --> 00:42:42,920 Speaker 1: I have talked to a lot of animators at various 765 00:42:42,920 --> 00:42:45,480 Speaker 1: points in time, and what I always love is how 766 00:42:45,520 --> 00:42:48,319 Speaker 1: many of them talk about a similar thing where it's 767 00:42:48,360 --> 00:42:50,799 Speaker 1: like these kids grew up thinking this technology is just 768 00:42:51,239 --> 00:42:53,440 Speaker 1: to rigor and so for them, like the next thing 769 00:42:53,520 --> 00:42:55,960 Speaker 1: is going to be amazing. Yeah, you know, we we 770 00:42:56,360 --> 00:42:58,120 Speaker 1: you know, like I didn't even know when I started, 771 00:42:58,160 --> 00:43:01,360 Speaker 1: I didn't even know. We didn't have frame grabbers, you know, 772 00:43:01,400 --> 00:43:03,080 Speaker 1: I didn't know any of that stuff. If I had 773 00:43:03,080 --> 00:43:04,799 Speaker 1: a character that sell down in the middle of the 774 00:43:04,920 --> 00:43:06,960 Speaker 1: night when I was shooting one of my short films, 775 00:43:06,960 --> 00:43:09,120 Speaker 1: I just sort of picked it up and I balled 776 00:43:09,120 --> 00:43:13,000 Speaker 1: where I thought maybe he was, you know. And and 777 00:43:13,040 --> 00:43:15,200 Speaker 1: now these kids, you know, now these kids grow up 778 00:43:15,239 --> 00:43:17,879 Speaker 1: with this technology that you know, they can see where 779 00:43:17,920 --> 00:43:20,200 Speaker 1: they've been and they can see their live frame, and 780 00:43:20,560 --> 00:43:26,040 Speaker 1: it's it's incredible. It's really exciting. Um. Obviously, the design 781 00:43:26,080 --> 00:43:28,759 Speaker 1: departments on a film like Missing Link will take into 782 00:43:28,800 --> 00:43:31,560 Speaker 1: account like the historical setting of what's going on in 783 00:43:31,600 --> 00:43:34,719 Speaker 1: it as they've developed their designs. But I wonder if 784 00:43:35,280 --> 00:43:38,560 Speaker 1: historical norms are something that you consider when you are 785 00:43:38,600 --> 00:43:41,200 Speaker 1: doing the animation, like how a character will move or 786 00:43:41,239 --> 00:43:44,680 Speaker 1: how they'll behave are those things that you think about 787 00:43:44,760 --> 00:43:48,080 Speaker 1: in a history context, they are, you know, but it's 788 00:43:48,080 --> 00:43:52,800 Speaker 1: it's interesting all the departments do such extensive research that 789 00:43:53,200 --> 00:43:56,960 Speaker 1: costume wise, we really benefit from the research that the 790 00:43:57,040 --> 00:43:59,759 Speaker 1: costume department does because they will go back and look 791 00:43:59,760 --> 00:44:03,560 Speaker 1: at historic you know, pull historical reference and costumes from 792 00:44:03,640 --> 00:44:07,520 Speaker 1: films that depict historical references. So we get the benefit 793 00:44:07,560 --> 00:44:10,560 Speaker 1: of piggybacking on their reference. So you know, the way 794 00:44:10,560 --> 00:44:14,360 Speaker 1: Adeline's dress moved, we had a load of material that 795 00:44:14,400 --> 00:44:18,000 Speaker 1: we were able to look at. So in that context, yes, 796 00:44:18,160 --> 00:44:20,880 Speaker 1: Kubo was very was very much that way. Like I 797 00:44:20,920 --> 00:44:23,520 Speaker 1: looked at a lot of kiro Sour films because we 798 00:44:23,560 --> 00:44:26,719 Speaker 1: had to figure out how we were going to control kimonos. 799 00:44:26,840 --> 00:44:29,080 Speaker 1: And you know, there's a reason that there hasn't been 800 00:44:29,080 --> 00:44:31,680 Speaker 1: a whole lot of you know, loose or loose fabrics 801 00:44:32,160 --> 00:44:36,560 Speaker 1: characters and in stop motion because it's a nightmare. But um, 802 00:44:36,840 --> 00:44:38,600 Speaker 1: you know, I looked at a lot of Kirosawa stuff, 803 00:44:38,640 --> 00:44:43,360 Speaker 1: Red Beard, Seventh Samurai, You, Jimbo, and so yes, sometimes 804 00:44:43,360 --> 00:44:46,520 Speaker 1: we look a lot of historical reference. Other times we 805 00:44:46,640 --> 00:44:49,759 Speaker 1: piggyback on what what costume will do. We shoot all 806 00:44:49,800 --> 00:44:53,320 Speaker 1: sorts of reference, So the costume department also will buy 807 00:44:54,160 --> 00:44:59,480 Speaker 1: fabrics and dresses and costumes for us that we'll shoot 808 00:44:59,520 --> 00:45:01,800 Speaker 1: reference on stage and we'll put it, you know, and 809 00:45:01,920 --> 00:45:03,880 Speaker 1: what'll dress up an animator and walk around so we 810 00:45:03,920 --> 00:45:05,279 Speaker 1: can see that, you know, how the weight of the 811 00:45:05,360 --> 00:45:09,279 Speaker 1: fabric moves, and that kind of reference we do, and 812 00:45:09,640 --> 00:45:13,120 Speaker 1: if appropriate, will do historical reference. But a lot of that, 813 00:45:13,360 --> 00:45:16,560 Speaker 1: you know, I'm able to piggyback from other departments reference, 814 00:45:16,600 --> 00:45:19,160 Speaker 1: which is quite nice. Where just just a big, big 815 00:45:19,280 --> 00:45:23,840 Speaker 1: family in that sense it um, because you do have 816 00:45:23,920 --> 00:45:27,399 Speaker 1: a little bit of a a unique view having worked 817 00:45:27,440 --> 00:45:31,000 Speaker 1: on so many of these important films. I'm wondering what 818 00:45:31,080 --> 00:45:33,600 Speaker 1: you think are some of the most significant moments in 819 00:45:33,640 --> 00:45:36,160 Speaker 1: stop motion and you can make that the history of 820 00:45:36,200 --> 00:45:38,759 Speaker 1: stop motion or just within your career or both if 821 00:45:38,760 --> 00:45:41,959 Speaker 1: you want to do each. All right, um wow, let's see. 822 00:45:42,360 --> 00:45:45,279 Speaker 1: You know, I think willis O'Brien for King Kong Ya 823 00:45:46,160 --> 00:45:51,000 Speaker 1: huge huge. You know. George Pale, people um, you know, 824 00:45:51,080 --> 00:45:53,959 Speaker 1: kind of skims by. Sometimes feels like people forget about 825 00:45:53,960 --> 00:45:57,080 Speaker 1: George Pale and the puppettoons, and he was really the 826 00:45:57,160 --> 00:46:02,319 Speaker 1: originator replacement animation, and I think given what we're doing now, 827 00:46:02,920 --> 00:46:06,960 Speaker 1: um with the faces, it's pretty significant. Leads to me, 828 00:46:07,600 --> 00:46:10,719 Speaker 1: great Harry House and of course Ranking and Bass. You know, 829 00:46:10,719 --> 00:46:13,880 Speaker 1: we all my generation all grew up with the Christmas 830 00:46:13,920 --> 00:46:16,400 Speaker 1: specials on TV, which was really sort of my first 831 00:46:16,760 --> 00:46:21,279 Speaker 1: introduction to to stop motion without really knowing what it was, 832 00:46:22,120 --> 00:46:24,040 Speaker 1: you know, and and going back to Harry House and 833 00:46:24,080 --> 00:46:26,440 Speaker 1: you know, with Mighty Joe Young and seven Voyage is 834 00:46:26,480 --> 00:46:28,760 Speaker 1: a Sin Bad. You know, I always thought those films 835 00:46:28,760 --> 00:46:30,799 Speaker 1: were cool, but I don't think it really stood out 836 00:46:30,840 --> 00:46:34,759 Speaker 1: to me until the Clash of the Titans was I 837 00:46:34,800 --> 00:46:38,759 Speaker 1: remember my aunt taking me and looking back, that was 838 00:46:39,239 --> 00:46:41,400 Speaker 1: again I didn't know what stop motion was, but there 839 00:46:41,480 --> 00:46:44,080 Speaker 1: was something that I loved about that film, and looking back, 840 00:46:44,160 --> 00:46:47,480 Speaker 1: it was the stop motion effects still tip it of 841 00:46:47,520 --> 00:46:51,120 Speaker 1: course for all the stuff and the Tontons and Empire 842 00:46:51,200 --> 00:46:57,000 Speaker 1: and oh I'll talk about Forever, so great, so great, 843 00:46:57,640 --> 00:47:01,040 Speaker 1: And when I discovered stop motion and in school, it 844 00:47:01,120 --> 00:47:04,360 Speaker 1: was really Will Benton, you know, with the with the 845 00:47:04,440 --> 00:47:06,800 Speaker 1: California Raisins, and you know, that was the place I 846 00:47:06,800 --> 00:47:08,920 Speaker 1: always wanted to work with Will Bent in studios, So 847 00:47:09,000 --> 00:47:11,920 Speaker 1: that was pointed for me for me, and of course, 848 00:47:12,080 --> 00:47:14,520 Speaker 1: you know Henry and Henry Sella and Tim Burton for 849 00:47:14,520 --> 00:47:16,920 Speaker 1: a Nightmare before Christmas. I really kind of look at 850 00:47:17,040 --> 00:47:20,400 Speaker 1: as as sort of putting stop motion back on the map, 851 00:47:21,239 --> 00:47:24,120 Speaker 1: because that sort of was the beginning of this next 852 00:47:24,200 --> 00:47:28,080 Speaker 1: wave of stop motions. It was Nightmare, and then it 853 00:47:28,160 --> 00:47:30,879 Speaker 1: was James, and then there was a lull, and then 854 00:47:30,920 --> 00:47:33,360 Speaker 1: it really picked up with the work that Ardman was 855 00:47:33,400 --> 00:47:39,399 Speaker 1: doing and then Corpse Bride, which began my ride, which 856 00:47:39,440 --> 00:47:43,800 Speaker 1: has been you know, I feel so fortunate and lucky 857 00:47:43,840 --> 00:47:45,600 Speaker 1: to have been on this ride, you know, I mean 858 00:47:45,640 --> 00:47:51,719 Speaker 1: in includes let's see Corpse Corpse, Coraline, Fantastic, Mr Fox, Para, 859 00:47:51,800 --> 00:47:58,000 Speaker 1: Norman Box, Trolls, Cubo, Isle of Dogs, Missing Link. Yeah, 860 00:47:58,040 --> 00:48:00,279 Speaker 1: you could just lie down at this point, people like, Wow, 861 00:48:00,280 --> 00:48:06,560 Speaker 1: it's an impressive career. It's it's yeah, I'm done now. 862 00:48:06,680 --> 00:48:08,920 Speaker 1: And I mean the exciting thing is, you know we're 863 00:48:08,960 --> 00:48:11,440 Speaker 1: stepping We've just finished Missing Lincoln hasn't even come out, 864 00:48:11,520 --> 00:48:14,080 Speaker 1: you know, we're starting to do development on Film six, 865 00:48:14,560 --> 00:48:17,160 Speaker 1: which I'm so jazzed about. I can't say anything about it, 866 00:48:17,160 --> 00:48:20,560 Speaker 1: but it's it's so exciting to get to work on 867 00:48:20,719 --> 00:48:24,640 Speaker 1: projects here at lico, where we're continuously trying to push 868 00:48:24,719 --> 00:48:28,400 Speaker 1: what's possible in the medium, and it keeps it, It 869 00:48:28,480 --> 00:48:31,400 Speaker 1: keeps it fresh, it keeps it fun, it keeps it inspiring. 870 00:48:32,040 --> 00:48:36,640 Speaker 1: And Yeah, just feel incredibly, incredibly lucky. Yeah, you're doing 871 00:48:36,640 --> 00:48:39,160 Speaker 1: all the stuff that historians in another fifty a hundred 872 00:48:39,200 --> 00:48:41,680 Speaker 1: years will be like, I can't believe they pulled this off. Um, 873 00:48:42,040 --> 00:48:46,200 Speaker 1: it's just pretty cool to think about. Uh that is. 874 00:48:46,440 --> 00:48:48,000 Speaker 1: Are you like that's a little too much? I can't 875 00:48:48,000 --> 00:48:54,360 Speaker 1: think that. I do think. I do think sometimes, you know, 876 00:48:54,400 --> 00:48:57,840 Speaker 1: I do. I do think about um, just like and 877 00:48:57,920 --> 00:49:00,279 Speaker 1: the stuff that we're doing, and how our films don't 878 00:49:00,320 --> 00:49:03,239 Speaker 1: necessarily fit in the in the same box that all 879 00:49:03,280 --> 00:49:07,239 Speaker 1: other animated films do. And I hope that history smiles, 880 00:49:07,719 --> 00:49:10,680 Speaker 1: you know, brightly on what we're doing. I can't imagine 881 00:49:10,680 --> 00:49:13,560 Speaker 1: it won't. I do have another question. This sort of 882 00:49:13,600 --> 00:49:15,480 Speaker 1: builds on something you talked about when we first started 883 00:49:15,480 --> 00:49:19,000 Speaker 1: speaking about having people working under you that are you know, 884 00:49:19,239 --> 00:49:21,840 Speaker 1: we're inspired by the films you were making earlier in 885 00:49:21,880 --> 00:49:26,279 Speaker 1: your career, and a lot of creative industries and particularly animation, 886 00:49:26,400 --> 00:49:28,239 Speaker 1: both like two D and three D, as well as 887 00:49:28,239 --> 00:49:31,160 Speaker 1: what you guys are doing. I think there is this 888 00:49:31,239 --> 00:49:34,240 Speaker 1: sort of baked in, like almost old school guild style 889 00:49:34,320 --> 00:49:38,319 Speaker 1: mentorship where one generation shares their knowledge and what they've 890 00:49:38,360 --> 00:49:41,479 Speaker 1: developed with the next generation. But I find also there's 891 00:49:41,480 --> 00:49:44,319 Speaker 1: often just historical knowledge that's passed along. Do you find 892 00:49:44,320 --> 00:49:46,759 Speaker 1: that's that's true and is that something you think about 893 00:49:46,800 --> 00:49:49,120 Speaker 1: and that you want to make sure future animators in 894 00:49:49,160 --> 00:49:51,160 Speaker 1: your field know what's come before them, or do you 895 00:49:51,200 --> 00:49:53,840 Speaker 1: just want to enable them to do amazing work and 896 00:49:54,120 --> 00:49:57,000 Speaker 1: they'll figure out the history on their own. Um, I 897 00:49:57,360 --> 00:49:59,000 Speaker 1: don't think that they need to figure it out all 898 00:49:59,040 --> 00:50:01,000 Speaker 1: on their own. I think which how to share those things. 899 00:50:01,000 --> 00:50:03,120 Speaker 1: It's interesting a lot of the people that come here, 900 00:50:03,120 --> 00:50:05,520 Speaker 1: you know, well, everybody who comes here is so in 901 00:50:05,640 --> 00:50:09,080 Speaker 1: tune with the history of stop motion that the coolest 902 00:50:09,080 --> 00:50:11,800 Speaker 1: thing to share is I mean, we're in the midst 903 00:50:11,800 --> 00:50:15,080 Speaker 1: of an evolution of an art form right now, and 904 00:50:15,080 --> 00:50:18,520 Speaker 1: and myself and a bunch of my peers here have 905 00:50:18,960 --> 00:50:21,400 Speaker 1: also been in this, you know, in this journey together. 906 00:50:21,520 --> 00:50:23,440 Speaker 1: So one of the things I've been talking to my 907 00:50:23,480 --> 00:50:26,799 Speaker 1: animators about I think I touched on earlier. A lot 908 00:50:26,840 --> 00:50:30,319 Speaker 1: of our journey was sort of based on working our way, 909 00:50:30,400 --> 00:50:33,080 Speaker 1: climbing our way to the top of this stop motion mountain, 910 00:50:33,120 --> 00:50:35,840 Speaker 1: if you will with um, if you look at like 911 00:50:36,120 --> 00:50:38,279 Speaker 1: as at the top of what we're doing right now. 912 00:50:38,920 --> 00:50:40,480 Speaker 1: I used to think that the you know, working on 913 00:50:40,560 --> 00:50:43,760 Speaker 1: television shows was the path. You know, you you're animating 914 00:50:43,840 --> 00:50:46,239 Speaker 1: every day as fast as you can, and you're you know, 915 00:50:46,239 --> 00:50:49,799 Speaker 1: you're building a library of techniques, the library of instincts 916 00:50:49,880 --> 00:50:53,800 Speaker 1: on what what to do. But now you have these 917 00:50:54,040 --> 00:50:56,160 Speaker 1: you know, kids coming straight out of school that have 918 00:50:56,239 --> 00:51:00,279 Speaker 1: this incredible talent and they're stepping off the ski lift 919 00:51:00,280 --> 00:51:01,920 Speaker 1: at the top of the mountain, but they don't have 920 00:51:01,960 --> 00:51:06,520 Speaker 1: any of those other experiences. So you know, everybody works 921 00:51:06,520 --> 00:51:08,640 Speaker 1: in a way that they you don't think about it 922 00:51:08,640 --> 00:51:11,360 Speaker 1: like it's it's just sort of an innate way of working. 923 00:51:11,520 --> 00:51:13,880 Speaker 1: You know, you don't think of how you're moving the 924 00:51:13,880 --> 00:51:17,239 Speaker 1: puppet or how you're setting up your unit as being special. 925 00:51:17,880 --> 00:51:21,520 Speaker 1: But what I'm realizing is that's the important information we 926 00:51:21,560 --> 00:51:24,319 Speaker 1: need to start sharing to these younger kids. So I've 927 00:51:24,440 --> 00:51:26,239 Speaker 1: I've really sort of put out a challenge to my 928 00:51:26,360 --> 00:51:30,600 Speaker 1: animators to start breaking down your technique, Start breaking down 929 00:51:30,680 --> 00:51:33,799 Speaker 1: how you approach a shot, Start breaking down you know, 930 00:51:33,880 --> 00:51:37,520 Speaker 1: how you move a puppet and let's start sharing that 931 00:51:37,680 --> 00:51:41,120 Speaker 1: with the kids that don't know that, that haven't had 932 00:51:41,280 --> 00:51:43,680 Speaker 1: to work their way up from television, who were starting 933 00:51:43,719 --> 00:51:46,880 Speaker 1: their journey right here at the top and are going 934 00:51:46,920 --> 00:51:50,120 Speaker 1: to just keep pushing it towards the sky. It's fascinating. 935 00:51:50,120 --> 00:51:53,520 Speaker 1: It's really interesting too, to have that perspective shift about 936 00:51:53,560 --> 00:51:56,319 Speaker 1: what I thought you had to do versus where we 937 00:51:56,360 --> 00:51:58,560 Speaker 1: are now and now what we have to do to 938 00:51:58,640 --> 00:52:01,200 Speaker 1: help that group whose jury me is starting at the top. 939 00:52:01,640 --> 00:52:05,160 Speaker 1: I find it really exciting and really cool, and it's 940 00:52:05,239 --> 00:52:08,560 Speaker 1: interesting because I'm still trying to get my head around 941 00:52:08,680 --> 00:52:12,760 Speaker 1: the best way to do that. Last, but not least, 942 00:52:12,760 --> 00:52:14,919 Speaker 1: I was lucky enough to chat with Chris Butler, who 943 00:52:14,920 --> 00:52:17,279 Speaker 1: wrote and directed Missing Link as well as one of 944 00:52:17,320 --> 00:52:20,160 Speaker 1: my all time favorite films, Para Norman. I kind of 945 00:52:20,200 --> 00:52:23,400 Speaker 1: had a dorky ParaNorman Fangerl moment before any of the 946 00:52:23,400 --> 00:52:25,759 Speaker 1: stuff that you're about to hear. Uh. He also wrote 947 00:52:25,760 --> 00:52:28,360 Speaker 1: the screenplay for Cuba and the Two Strings. It also 948 00:52:28,400 --> 00:52:31,640 Speaker 1: turns out he loves history, so this talk covered important 949 00:52:31,680 --> 00:52:34,880 Speaker 1: moments in stop motion history, as well as contextualizing a 950 00:52:34,960 --> 00:52:39,040 Speaker 1: story in a historical setting and grappling with when words 951 00:52:39,120 --> 00:52:42,719 Speaker 1: came into being versus when the story is set, so 952 00:52:42,840 --> 00:52:46,239 Speaker 1: right out of the gate, I didn't actually really think 953 00:52:46,280 --> 00:52:48,480 Speaker 1: about this. When I mentioned to my husband that I 954 00:52:48,560 --> 00:52:50,520 Speaker 1: was going to be talking to you, he was like, 955 00:52:50,600 --> 00:52:52,799 Speaker 1: ask him why he does so many history movies? And 956 00:52:52,840 --> 00:52:54,799 Speaker 1: I was like what? And then I realized that the 957 00:52:54,840 --> 00:52:57,920 Speaker 1: movies that you have written in your time at like 958 00:52:58,280 --> 00:53:01,400 Speaker 1: all do have a pretty significant history element. Are you 959 00:53:01,440 --> 00:53:05,640 Speaker 1: secretly a history nerd? It is no secret. I am 960 00:53:05,880 --> 00:53:10,399 Speaker 1: history nerd. I am unapologetic about it. I wish more 961 00:53:10,440 --> 00:53:13,400 Speaker 1: people were obsessed with history, because then we might actually 962 00:53:13,440 --> 00:53:16,719 Speaker 1: learn something. Yeah, I mean I feel the same obviously, 963 00:53:16,800 --> 00:53:19,520 Speaker 1: but it's always a delight when you meet someone in 964 00:53:19,520 --> 00:53:22,200 Speaker 1: the wild who you might not anticipate is a history nerd. 965 00:53:22,760 --> 00:53:26,120 Speaker 1: So are you consciously including historical elements in your films 966 00:53:26,200 --> 00:53:28,000 Speaker 1: or does it Is it just so natural for you 967 00:53:28,040 --> 00:53:30,439 Speaker 1: to be thinking that way that that just comes out. 968 00:53:31,239 --> 00:53:35,320 Speaker 1: It's definitely part of me. It's it's it's in my DNA, 969 00:53:35,520 --> 00:53:37,440 Speaker 1: so I don't think i'd be able to avoid it. 970 00:53:37,920 --> 00:53:41,200 Speaker 1: But I also think when you're when you're writing a movie, 971 00:53:41,520 --> 00:53:46,560 Speaker 1: particularly for animation, you know you're you're creating a world 972 00:53:46,680 --> 00:53:48,560 Speaker 1: that you want to be compelling, that you want to 973 00:53:48,640 --> 00:53:51,960 Speaker 1: draw in an audience so that they believe in it. 974 00:53:52,520 --> 00:53:54,920 Speaker 1: They have to believe what they're seeing on the screen 975 00:53:55,000 --> 00:53:58,040 Speaker 1: in order to be invested in it. You know, you're 976 00:53:58,040 --> 00:54:00,520 Speaker 1: already a step removed with animation, but as you're you're 977 00:54:00,560 --> 00:54:04,839 Speaker 1: showing the audience something that is different from reality. And 978 00:54:04,880 --> 00:54:09,480 Speaker 1: I think what helps an audience is something to hook onto, 979 00:54:10,160 --> 00:54:14,759 Speaker 1: and quite often that is historical detail. Certainly with this 980 00:54:14,880 --> 00:54:19,240 Speaker 1: movie Missing Link, it takes place in the Victorian Age, 981 00:54:19,600 --> 00:54:22,719 Speaker 1: and sometimes you have to get across a lot of 982 00:54:22,760 --> 00:54:27,759 Speaker 1: information in a relatively short time. For example, because of 983 00:54:28,000 --> 00:54:33,000 Speaker 1: constraints of time and cost, I had to establish the 984 00:54:33,080 --> 00:54:36,439 Speaker 1: city of London very very quickly, and I also also 985 00:54:36,480 --> 00:54:40,320 Speaker 1: had to establish what time period it was, so immediately, 986 00:54:40,360 --> 00:54:45,000 Speaker 1: if you think of Victorian London, you think of handsome caps, 987 00:54:45,160 --> 00:54:50,560 Speaker 1: horse drawn carts, top hats. There's a whole bunch of 988 00:54:51,200 --> 00:54:56,120 Speaker 1: historical signifiers that everyone knows. After everyone is aware of 989 00:54:56,480 --> 00:55:00,240 Speaker 1: and throwing them all into one shot, you immediately get 990 00:55:00,280 --> 00:55:03,120 Speaker 1: the audience on your side. You They immediately know where 991 00:55:03,120 --> 00:55:06,239 Speaker 1: they are. It might be superstylized, but they get it. 992 00:55:06,640 --> 00:55:09,600 Speaker 1: You don't have to say London eight. You just have 993 00:55:09,680 --> 00:55:12,840 Speaker 1: to have a shot of horse drawn cards. But that 994 00:55:12,840 --> 00:55:15,000 Speaker 1: that's it to me, that's what that's what the history 995 00:55:15,040 --> 00:55:19,239 Speaker 1: thing is. You use it to give the audience that 996 00:55:19,440 --> 00:55:22,600 Speaker 1: recognition so that they know where they are and they 997 00:55:22,640 --> 00:55:26,719 Speaker 1: feel comfortable with what they're watching. And I think that 998 00:55:26,760 --> 00:55:29,280 Speaker 1: goes the same even if it's like a fantasy movie. 999 00:55:29,320 --> 00:55:33,239 Speaker 1: There are certain things that you you lean on um 1000 00:55:33,520 --> 00:55:37,480 Speaker 1: to create that tapestry. You know, certainly it's something that 1001 00:55:37,520 --> 00:55:39,800 Speaker 1: you know. Deborah Cook as as an example in the 1002 00:55:40,239 --> 00:55:46,560 Speaker 1: costume stuff, she does exhaustive historical research and the reference 1003 00:55:46,600 --> 00:55:49,959 Speaker 1: that she brings into it immediately gives you, well, first 1004 00:55:49,960 --> 00:55:53,800 Speaker 1: of all, it's it's classy. Um. It gives it a sophistication, 1005 00:55:54,239 --> 00:55:57,719 Speaker 1: and it gives it that you know, if you make 1006 00:55:57,800 --> 00:56:02,759 Speaker 1: something up, I think it shows um, if you use 1007 00:56:03,200 --> 00:56:07,000 Speaker 1: real life as an inspiration, it automatically gives a credence 1008 00:56:07,080 --> 00:56:09,640 Speaker 1: that I think it's hard to ape, you know, it's 1009 00:56:09,640 --> 00:56:12,919 Speaker 1: hard to just come up with. Yeah. Turning a little 1010 00:56:12,960 --> 00:56:15,480 Speaker 1: bit to just the history of the industry. When I 1011 00:56:15,480 --> 00:56:17,800 Speaker 1: have had the good fortune to talk to, for example, 1012 00:56:17,800 --> 00:56:20,200 Speaker 1: two D and three D animators, I just find that 1013 00:56:20,239 --> 00:56:22,680 Speaker 1: they all seem to have a pretty strong sense of 1014 00:56:22,680 --> 00:56:26,120 Speaker 1: the history of their industry, and I'm wondering if you 1015 00:56:26,160 --> 00:56:28,560 Speaker 1: feel that the same is true for stop motion. Yeah, 1016 00:56:28,640 --> 00:56:31,919 Speaker 1: I think it is. I think it's probably because when, well, 1017 00:56:31,920 --> 00:56:37,000 Speaker 1: certainly my generation and before, when you're a kid and 1018 00:56:37,120 --> 00:56:40,200 Speaker 1: you first get exposed to animation in my case, actually 1019 00:56:40,200 --> 00:56:43,040 Speaker 1: it's two D animation. First, there's this kind of like 1020 00:56:43,200 --> 00:56:48,080 Speaker 1: magic spell that's cast and you're, like, you're young, creative 1021 00:56:48,120 --> 00:56:50,880 Speaker 1: mind is thinking, I need to know what this is. 1022 00:56:51,040 --> 00:56:53,279 Speaker 1: I need because I want to do this, and so 1023 00:56:53,400 --> 00:56:56,240 Speaker 1: you're you're you instantly start trying to find out everything 1024 00:56:56,280 --> 00:57:00,359 Speaker 1: you can about it. And because I'm old, for me, 1025 00:57:00,640 --> 00:57:03,040 Speaker 1: you know you can. You couldn't just google it, So 1026 00:57:03,120 --> 00:57:06,600 Speaker 1: it meant going out and buying books and watching every 1027 00:57:06,680 --> 00:57:09,879 Speaker 1: behind the scenes footage of every animated movie you could 1028 00:57:09,920 --> 00:57:12,760 Speaker 1: possibly think of. You know, you you there's a hunger 1029 00:57:12,920 --> 00:57:15,440 Speaker 1: that comes with that interest because you want to know 1030 00:57:16,240 --> 00:57:19,760 Speaker 1: everything about it. So I think you you automatically, anyone 1031 00:57:19,800 --> 00:57:24,000 Speaker 1: who's in animation automatically has that in them. I think 1032 00:57:24,120 --> 00:57:26,520 Speaker 1: I think that's where it comes from with me. With 1033 00:57:27,000 --> 00:57:30,360 Speaker 1: stop motion. I think it's also because the history of 1034 00:57:30,360 --> 00:57:34,200 Speaker 1: it is so rich and enjoyable, and it's something that 1035 00:57:34,280 --> 00:57:38,840 Speaker 1: you see all the time. Like everyone has seen the 1036 00:57:39,480 --> 00:57:42,439 Speaker 1: A T. A T. Walkers in in Empire Strikes Back 1037 00:57:42,480 --> 00:57:46,080 Speaker 1: if that stop motion. Everyone has seen you know, Ray 1038 00:57:46,120 --> 00:57:48,520 Speaker 1: Harry House and Creatures or the you know, the Skeleton 1039 00:57:48,520 --> 00:57:51,560 Speaker 1: Fight and Jason the Argonauts adds out there, and it's 1040 00:57:51,800 --> 00:57:54,680 Speaker 1: it's very easy to see. So I think it's easy 1041 00:57:54,880 --> 00:57:58,520 Speaker 1: to become invested in the history of this medium. So 1042 00:57:58,560 --> 00:58:00,760 Speaker 1: when you're writing a story like Missing Link, which I 1043 00:58:00,800 --> 00:58:04,440 Speaker 1: think is pretty clearly a very sprawling period piece. Uh. 1044 00:58:04,680 --> 00:58:07,120 Speaker 1: And I know you mentioned some of Deborah's research, but 1045 00:58:07,200 --> 00:58:11,160 Speaker 1: what kind of historical research do you do. I actually 1046 00:58:11,160 --> 00:58:14,520 Speaker 1: love the research part because I love reading. I love 1047 00:58:14,640 --> 00:58:19,440 Speaker 1: finding treasures in old books or old reference books, photographic books. 1048 00:58:20,040 --> 00:58:24,120 Speaker 1: I use it as an excuse to just buy stuff 1049 00:58:24,960 --> 00:58:27,520 Speaker 1: so for the movie. But and and you know, bear 1050 00:58:27,560 --> 00:58:30,080 Speaker 1: in mind, I've been writing this on and off for many, 1051 00:58:30,120 --> 00:58:34,640 Speaker 1: many years. So over that time, I've accumulated so many books. 1052 00:58:34,880 --> 00:58:38,640 Speaker 1: I could not even tell you how many Sherlock Holmes 1053 00:58:38,640 --> 00:58:41,720 Speaker 1: books I have read. And even the ones that are 1054 00:58:41,760 --> 00:58:47,600 Speaker 1: not by Conan Doyle, I've read everything. Um. And it's 1055 00:58:47,720 --> 00:58:51,200 Speaker 1: it is an era that I love. It's very easy 1056 00:58:51,640 --> 00:58:54,000 Speaker 1: for me to do that, and I'll buy you know, 1057 00:58:54,200 --> 00:59:00,400 Speaker 1: kids picture books because they get across usually within majery 1058 00:59:00,720 --> 00:59:04,200 Speaker 1: um at that period in a very succinct way, by 1059 00:59:04,520 --> 00:59:07,080 Speaker 1: DVDs everything that I can get my hands on that's 1060 00:59:07,080 --> 00:59:10,200 Speaker 1: out of that period, So it's not just kind of 1061 00:59:10,280 --> 00:59:17,040 Speaker 1: dry nonfiction. I will try and dive into any fiction 1062 00:59:17,120 --> 00:59:20,560 Speaker 1: that exists at a certain time as well, because that's 1063 00:59:20,560 --> 00:59:23,480 Speaker 1: really what we're doing, telling stories, so you kind of um. 1064 00:59:23,560 --> 00:59:27,720 Speaker 1: For me, obviously, a starting point for this was Lost Horizon, 1065 00:59:28,560 --> 00:59:31,880 Speaker 1: which you know, obviously is the it's the first mention 1066 00:59:32,000 --> 00:59:34,440 Speaker 1: of Shango Lare in fact, and I think it was 1067 00:59:34,480 --> 00:59:42,240 Speaker 1: written in two I could be wrong, but that was 1068 00:59:42,360 --> 00:59:45,880 Speaker 1: obviously an important starting point for me because I'm writing 1069 00:59:45,880 --> 00:59:48,440 Speaker 1: a story about the starch for Shango Lare, so obviously 1070 00:59:48,480 --> 00:59:50,360 Speaker 1: I read that, and then I followed that up by 1071 00:59:50,480 --> 00:59:53,840 Speaker 1: watching the movies of that. And there are certain aspects 1072 00:59:53,840 --> 00:59:56,240 Speaker 1: of those movies that have really nothing to do with 1073 00:59:56,600 --> 00:59:59,600 Speaker 1: history other than the part of the history of cinema, 1074 01:00:00,320 --> 01:00:02,240 Speaker 1: but I'll lean on that a little bit as well. So, 1075 01:00:02,320 --> 01:00:05,240 Speaker 1: for example, the first version of Lost Her Eyes in 1076 01:00:05,240 --> 01:00:08,040 Speaker 1: the Black and White movie, which is problematic in so 1077 01:00:08,120 --> 01:00:11,240 Speaker 1: many ways, not least of which is that Shangola is 1078 01:00:11,320 --> 01:00:16,280 Speaker 1: quite clearly an art deco mansion in l a Um, 1079 01:00:16,320 --> 01:00:19,360 Speaker 1: But there's aspects of that that I try and get 1080 01:00:19,400 --> 01:00:23,240 Speaker 1: some art deco into the design of Shango Lar in 1081 01:00:23,280 --> 01:00:27,000 Speaker 1: the movie. There are white doves in the black and 1082 01:00:27,000 --> 01:00:30,280 Speaker 1: white version everywhere, and so of course I have white 1083 01:00:30,560 --> 01:00:34,880 Speaker 1: doves on the balcony in my Yeti temple. So I 1084 01:00:34,920 --> 01:00:38,240 Speaker 1: think it's cherry picking. It's cherry picking what I want, 1085 01:00:38,360 --> 01:00:41,840 Speaker 1: what I like, what I find amusing, or what I 1086 01:00:41,880 --> 01:00:45,520 Speaker 1: think enriches. And sometimes I'll read a lot and maybe 1087 01:00:45,560 --> 01:00:47,880 Speaker 1: only use ten per cent of it because that's the 1088 01:00:47,920 --> 01:00:50,520 Speaker 1: other thing is, like you know I said earlier, you 1089 01:00:50,600 --> 01:00:55,120 Speaker 1: want something to to make your set incredible, but you 1090 01:00:55,200 --> 01:01:01,280 Speaker 1: don't want to alienate a viewer by being too slavish 1091 01:01:01,640 --> 01:01:03,880 Speaker 1: to reality. I mean, this is a story about a 1092 01:01:03,960 --> 01:01:06,880 Speaker 1: talking bigfoot dressed as a man. Wait are you are 1093 01:01:06,920 --> 01:01:12,560 Speaker 1: you telling me that's not a real thing. Well, this 1094 01:01:12,680 --> 01:01:17,720 Speaker 1: could be a longer discussion than I anticipated. Um, but 1095 01:01:17,800 --> 01:01:19,840 Speaker 1: you know what I mean. It's like, at some point 1096 01:01:19,880 --> 01:01:23,200 Speaker 1: you can say it's okay if I'm not realistic with 1097 01:01:23,320 --> 01:01:26,800 Speaker 1: this as an example Bigfoot. And this was one that 1098 01:01:26,840 --> 01:01:29,760 Speaker 1: I wrestled with a lot because I do take history 1099 01:01:30,240 --> 01:01:33,760 Speaker 1: seriously and the use of the word bigfoot did not 1100 01:01:33,880 --> 01:01:40,000 Speaker 1: start until, um, the nineteen fifties, I think in American journalism, 1101 01:01:40,080 --> 01:01:46,760 Speaker 1: and I think the Patterson footage wasn't until nineteen sixty something. 1102 01:01:47,360 --> 01:01:50,600 Speaker 1: So a lot of the ideas we have of bigfoot 1103 01:01:50,640 --> 01:01:54,040 Speaker 1: as a creature came from the middle of the last century. 1104 01:01:54,360 --> 01:01:57,600 Speaker 1: Obviously I'm starting a lot before that, but I did 1105 01:01:58,280 --> 01:02:00,320 Speaker 1: for a while. I wrestled with I'm not going to 1106 01:02:00,440 --> 01:02:02,720 Speaker 1: use the word bigfoot because it wasn't used back then. 1107 01:02:03,760 --> 01:02:07,800 Speaker 1: Sell Lionel himself is a cryptozoologist. That term didn't exist 1108 01:02:08,720 --> 01:02:11,600 Speaker 1: until the you know, the middle of the last century. 1109 01:02:12,320 --> 01:02:15,280 Speaker 1: But there's a point where you like, does it matter? 1110 01:02:15,960 --> 01:02:20,640 Speaker 1: So in fact, how only making a joke of bigfoot. 1111 01:02:20,720 --> 01:02:23,280 Speaker 1: When Lionel holds up the cast of the foot, one 1112 01:02:23,280 --> 01:02:25,320 Speaker 1: of the guys in the club says, oh, that's a 1113 01:02:25,360 --> 01:02:28,960 Speaker 1: big foot, um, And that was That was my way 1114 01:02:29,040 --> 01:02:33,440 Speaker 1: of nodding to the fact that historical accuracy, but also 1115 01:02:33,520 --> 01:02:35,080 Speaker 1: trying to have a bit of fun with it as well. 1116 01:02:35,600 --> 01:02:39,800 Speaker 1: I probably think way too much about this stuff, but 1117 01:02:39,840 --> 01:02:43,160 Speaker 1: if people ask me, I certainly have reasons for all 1118 01:02:43,200 --> 01:02:47,480 Speaker 1: these decisions. I mean, at the end of the day, 1119 01:02:47,480 --> 01:02:50,960 Speaker 1: you're a storyteller, right now. Do you, as a director, 1120 01:02:51,280 --> 01:02:53,400 Speaker 1: are you ever at odds with your right self when 1121 01:02:53,400 --> 01:02:55,760 Speaker 1: it comes to grounding something like the Yetti Temple in 1122 01:02:56,480 --> 01:03:01,120 Speaker 1: a historically set piece of fiction, or or do those 1123 01:03:01,120 --> 01:03:04,600 Speaker 1: two sides of yourself play pretty nicely together. They play 1124 01:03:04,720 --> 01:03:09,360 Speaker 1: pretty nicely with with me depending on where I am. 1125 01:03:09,440 --> 01:03:13,400 Speaker 1: I mean, obviously what my tastes change, my my ideas 1126 01:03:13,520 --> 01:03:15,960 Speaker 1: change over time, and if I'm writing something for a 1127 01:03:16,000 --> 01:03:20,040 Speaker 1: long time, they can change quite a lot. But for 1128 01:03:20,120 --> 01:03:23,480 Speaker 1: the Yeti Temple as an example, you know this, I've 1129 01:03:23,520 --> 01:03:26,240 Speaker 1: also got to be delicate in a lot of my 1130 01:03:26,280 --> 01:03:30,000 Speaker 1: decisions because we're not just talking about history as it 1131 01:03:30,000 --> 01:03:33,920 Speaker 1: pertains to me culturally, but we're talking about the history 1132 01:03:33,960 --> 01:03:36,880 Speaker 1: of other cultures. So for the Yeti Temple, you know 1133 01:03:37,480 --> 01:03:40,800 Speaker 1: shangra La, it was an invention of an author, but 1134 01:03:40,880 --> 01:03:43,960 Speaker 1: it's based on Shambler and there you know that that 1135 01:03:44,240 --> 01:03:48,000 Speaker 1: has an importance in Buddhism. So I wanted to make 1136 01:03:48,040 --> 01:03:51,160 Speaker 1: it clear that I'm not trying to make this the 1137 01:03:51,240 --> 01:03:55,920 Speaker 1: shambler of a specific religion or faith. You know. What 1138 01:03:56,000 --> 01:03:59,560 Speaker 1: I'm trying to do is create something that's separate from that. 1139 01:04:00,240 --> 01:04:04,200 Speaker 1: But you could see why people can associate the two. 1140 01:04:04,680 --> 01:04:06,480 Speaker 1: When it came to the design of the temple, I 1141 01:04:06,600 --> 01:04:11,320 Speaker 1: wanted to almost suggest that like yetis um, you know, 1142 01:04:11,400 --> 01:04:16,440 Speaker 1: being eight men, essentially, we're like the square roots of 1143 01:04:16,640 --> 01:04:20,840 Speaker 1: different cultures. So we referenced Jainism, we reference Buddhism in 1144 01:04:20,920 --> 01:04:24,080 Speaker 1: terms of architectural styles, and this is really you know, 1145 01:04:24,640 --> 01:04:27,240 Speaker 1: at this point, I hand this over to the production 1146 01:04:27,280 --> 01:04:30,840 Speaker 1: designer and I talk about what my thoughts are um 1147 01:04:30,880 --> 01:04:33,240 Speaker 1: And it's a story point in the movie, which actually 1148 01:04:33,320 --> 01:04:36,200 Speaker 1: comes from a lost horizon that people who live in 1149 01:04:36,200 --> 01:04:39,720 Speaker 1: Shango Lard don't age, when in fact, in this movie 1150 01:04:40,240 --> 01:04:43,120 Speaker 1: they're not immortal, they're yet ease in that they are 1151 01:04:43,120 --> 01:04:46,440 Speaker 1: still primitive man, if that makes sense. So I wanted 1152 01:04:46,480 --> 01:04:49,240 Speaker 1: to nod to that. And that's why we kind of thought, well, 1153 01:04:49,440 --> 01:04:53,840 Speaker 1: if we backtrack from certain architectural styles and combine them 1154 01:04:53,840 --> 01:04:56,120 Speaker 1: and almost find like the square root of them, what 1155 01:04:56,280 --> 01:04:58,520 Speaker 1: could that look like. It's almost like if you were 1156 01:04:58,520 --> 01:05:02,520 Speaker 1: designing Atlantis or you know, some of the fantastical place, 1157 01:05:02,840 --> 01:05:06,480 Speaker 1: but you want it to be believable enough, so you 1158 01:05:06,560 --> 01:05:10,760 Speaker 1: do borrow from different designs, different styles, And I thought 1159 01:05:10,840 --> 01:05:15,360 Speaker 1: Nelson did a really sophisticated job in finding the look 1160 01:05:15,400 --> 01:05:18,080 Speaker 1: for that thing. I would concur that set as it 1161 01:05:18,240 --> 01:05:22,320 Speaker 1: was mind blowingly beautiful. Shifting back to kind of the industry, 1162 01:05:22,640 --> 01:05:26,800 Speaker 1: in your opinion, what's been the most significant development in 1163 01:05:27,520 --> 01:05:29,800 Speaker 1: stop motion film during your career, Like, what is the 1164 01:05:29,840 --> 01:05:32,280 Speaker 1: thing that future historians will be like, this was the 1165 01:05:32,320 --> 01:05:36,080 Speaker 1: moment that the industry shifted. I think it's two things. Generally. 1166 01:05:36,400 --> 01:05:41,160 Speaker 1: I think it's digital technology. Digital effects have enabled us 1167 01:05:41,240 --> 01:05:44,960 Speaker 1: to tell different kinds of stories in stop motion. You know, 1168 01:05:45,080 --> 01:05:50,240 Speaker 1: stop motion traditionally was limited in its scope and scale 1169 01:05:50,480 --> 01:05:54,040 Speaker 1: because you have physical assets, you have a puppet on 1170 01:05:54,120 --> 01:05:56,800 Speaker 1: a set, so you're limited as to how big that 1171 01:05:56,840 --> 01:05:59,080 Speaker 1: public can be, how big that set can be. So 1172 01:05:59,160 --> 01:06:01,880 Speaker 1: I think if you look historically, you can see that 1173 01:06:02,000 --> 01:06:04,640 Speaker 1: in the kinds of stories that stop motion was telling. 1174 01:06:05,120 --> 01:06:08,840 Speaker 1: And I think digital technology has allowed us to kind 1175 01:06:08,880 --> 01:06:13,760 Speaker 1: of knock down the walls. With c G extras, digital 1176 01:06:13,760 --> 01:06:18,120 Speaker 1: set extensions, we can paint on a much bigger canvas. 1177 01:06:18,200 --> 01:06:21,720 Speaker 1: And also just in terms of the complexity of the 1178 01:06:21,720 --> 01:06:25,360 Speaker 1: animation because there's so much that clean up that can 1179 01:06:25,400 --> 01:06:28,000 Speaker 1: be done digitally, you know, in terms of rigging, puppet 1180 01:06:28,080 --> 01:06:33,040 Speaker 1: rigging um. That has changed the face of stop motion animation, 1181 01:06:33,120 --> 01:06:36,520 Speaker 1: no doubt, But I think For me specifically, it would 1182 01:06:36,600 --> 01:06:41,040 Speaker 1: be facial animation, replacement places and three D printing of 1183 01:06:41,160 --> 01:06:46,760 Speaker 1: faces that has enabled us to aspire to a level 1184 01:06:46,920 --> 01:06:54,240 Speaker 1: of nuance and uh sophistication in acting facial acting that 1185 01:06:54,360 --> 01:06:58,400 Speaker 1: I think wasn't really possible before. I mean, you get 1186 01:06:58,440 --> 01:07:02,920 Speaker 1: some great practical or facial animation in stop motion, you 1187 01:07:02,960 --> 01:07:06,040 Speaker 1: can achieve that, but I think we took it to 1188 01:07:06,120 --> 01:07:08,520 Speaker 1: a whole other level. And actually it's one of the 1189 01:07:08,520 --> 01:07:11,360 Speaker 1: things that I'm most proud of with Missing Link is 1190 01:07:11,400 --> 01:07:14,800 Speaker 1: that I think we've approached a level of acting in 1191 01:07:14,840 --> 01:07:18,160 Speaker 1: the facial animation that is like nothing that's been seen 1192 01:07:18,440 --> 01:07:21,680 Speaker 1: or instop motion. You know, even the idea of up 1193 01:07:21,720 --> 01:07:24,080 Speaker 1: until this movie, we had like a kit system for 1194 01:07:24,120 --> 01:07:28,040 Speaker 1: the faces where we would build dialogue out of different 1195 01:07:28,040 --> 01:07:30,840 Speaker 1: faces that were in a kind of library. Well, with 1196 01:07:30,920 --> 01:07:35,760 Speaker 1: this movie, everything bespoke. Every shot has been independently animated 1197 01:07:36,080 --> 01:07:40,360 Speaker 1: and printed, so every performance is very much specific to 1198 01:07:40,480 --> 01:07:43,000 Speaker 1: that line of dialogue, and I don't think that's been 1199 01:07:43,000 --> 01:07:48,280 Speaker 1: seen before instop motion. That's amazing. Ir to evidence your answer. 1200 01:07:48,720 --> 01:07:51,080 Speaker 1: As I was prepping for this, I was rewatching Cubu 1201 01:07:51,440 --> 01:07:53,760 Speaker 1: and I had to posit at one point and Cubo 1202 01:07:53,840 --> 01:07:55,960 Speaker 1: was kind of jumping through the air, and I thought, Oh, 1203 01:07:56,040 --> 01:07:57,920 Speaker 1: he would hate seeing that picture of himself because he's 1204 01:07:57,960 --> 01:08:00,280 Speaker 1: making a really weird face. And then I went, oh, 1205 01:08:00,320 --> 01:08:03,680 Speaker 1: my god, they made him make a really weird face. Um, 1206 01:08:03,720 --> 01:08:09,160 Speaker 1: so kudos you. It was a very strange kind of 1207 01:08:09,200 --> 01:08:12,840 Speaker 1: meta moment. You know, I recently had a similar thing, 1208 01:08:12,840 --> 01:08:16,880 Speaker 1: and that's when I feel confident in that we've done 1209 01:08:16,920 --> 01:08:19,759 Speaker 1: our job right. You know, I've watched this movie again 1210 01:08:19,840 --> 01:08:22,080 Speaker 1: and again and again, hundreds and hundreds of times. I 1211 01:08:22,120 --> 01:08:24,400 Speaker 1: attended to watch it every week while we were making it, 1212 01:08:25,280 --> 01:08:27,920 Speaker 1: because you need that kind of global perspective. But just 1213 01:08:27,960 --> 01:08:30,160 Speaker 1: a couple of months ago, I was watching the scene. 1214 01:08:30,640 --> 01:08:32,559 Speaker 1: It was to a scene with Lionel and Link on 1215 01:08:32,600 --> 01:08:35,360 Speaker 1: the ship, and just for a second, I caught myself 1216 01:08:35,360 --> 01:08:38,880 Speaker 1: because I completely believe that these characters were having a conversation, 1217 01:08:39,479 --> 01:08:42,599 Speaker 1: and that's what I want. And if I can be fooled, 1218 01:08:42,680 --> 01:08:45,960 Speaker 1: even for just a second, if I can forget that 1219 01:08:46,080 --> 01:08:48,880 Speaker 1: I'm supposed to be doing a job, and then then 1220 01:08:48,960 --> 01:08:53,080 Speaker 1: we're doing something right, you know. Incidentally, Chris was exactly 1221 01:08:53,200 --> 01:08:54,880 Speaker 1: right in his guests as to the year that the 1222 01:08:54,880 --> 01:08:59,080 Speaker 1: book Lost Horizon came out. It was three. So finally, 1223 01:08:59,439 --> 01:09:02,000 Speaker 1: I want to back to my interview with Arian Settinger 1224 01:09:02,120 --> 01:09:04,160 Speaker 1: just for a moment to close this episode out, because 1225 01:09:04,160 --> 01:09:06,559 Speaker 1: I wanted to get her take on how today's stop 1226 01:09:06,600 --> 01:09:09,080 Speaker 1: motion animation is going to look from the vantage point 1227 01:09:09,160 --> 01:09:12,080 Speaker 1: of the future. So, when historians of the future look 1228 01:09:12,160 --> 01:09:15,000 Speaker 1: back at this era in the industry and maybe even 1229 01:09:15,200 --> 01:09:20,120 Speaker 1: your career, what do you hope stands out? Oh, I 1230 01:09:20,200 --> 01:09:23,040 Speaker 1: just I hope what stands out is that we made 1231 01:09:23,040 --> 01:09:27,240 Speaker 1: great movies. I mean, that's that's it really are. I believe, 1232 01:09:27,360 --> 01:09:30,719 Speaker 1: just like we're talking about Rudolph, our movies really endure 1233 01:09:30,760 --> 01:09:34,559 Speaker 1: there their personal and their universal. They look great a 1234 01:09:34,640 --> 01:09:37,400 Speaker 1: decade later. You know, it just showed Coraline at this 1235 01:09:37,439 --> 01:09:41,840 Speaker 1: big concert hall here, the Schnitzer in Portland, and it 1236 01:09:41,920 --> 01:09:45,400 Speaker 1: was a you know, sold out crowd. People are still 1237 01:09:45,479 --> 01:09:48,479 Speaker 1: interested in that movie. And I think that's the two 1238 01:09:48,520 --> 01:09:50,679 Speaker 1: of a lot of stop motion animations. I hope that, 1239 01:09:51,000 --> 01:09:54,040 Speaker 1: you know, I hope future generations find them interesting and 1240 01:09:54,080 --> 01:09:57,080 Speaker 1: watch them and share them. And he said, it's a 1241 01:09:57,080 --> 01:09:59,559 Speaker 1: heavy question. I think that none of us really at 1242 01:09:59,560 --> 01:10:04,519 Speaker 1: the legure sitting back and aspecting what we doural impact 1243 01:10:04,560 --> 01:10:08,160 Speaker 1: while you're doing it. But I would say that you do. 1244 01:10:08,880 --> 01:10:10,880 Speaker 1: We do try to make as much meaning into these 1245 01:10:10,920 --> 01:10:15,040 Speaker 1: movies as we go along and hoping that people find it, 1246 01:10:15,960 --> 01:10:20,719 Speaker 1: you know, relatable and meaningful and often food for thought. 1247 01:10:21,720 --> 01:10:24,439 Speaker 1: Many many thanks to everyone at like for sharing their 1248 01:10:24,479 --> 01:10:27,000 Speaker 1: time and thoughts and the love of their craft with us. 1249 01:10:27,439 --> 01:10:30,479 Speaker 1: In case it's not abundantly obvious, the whole experience of 1250 01:10:30,479 --> 01:10:32,760 Speaker 1: getting to visit their set and speak with the people 1251 01:10:32,760 --> 01:10:35,360 Speaker 1: whose work I have been admiring for years, It's an 1252 01:10:35,360 --> 01:10:38,160 Speaker 1: absolute joy for me. It felt like an early birthday present. 1253 01:10:38,720 --> 01:10:41,160 Speaker 1: Missing Link is opening this weekend April twelve, so if 1254 01:10:41,160 --> 01:10:43,679 Speaker 1: you're in the mood for a stylish round the World romp, 1255 01:10:43,880 --> 01:10:47,560 Speaker 1: also funny and rooted in history, go check it out. Yeah, 1256 01:10:47,680 --> 01:10:49,840 Speaker 1: I'm gonna do super short listener mail because this is 1257 01:10:49,880 --> 01:10:53,680 Speaker 1: a long episode. Okay, if you're still hanging in with me, 1258 01:10:56,000 --> 01:10:59,160 Speaker 1: we're gonna have a quick email from Sue, who writes Hi, 1259 01:10:59,240 --> 01:11:01,759 Speaker 1: Holly and Tracy. I am a third grade teacher teaching 1260 01:11:01,760 --> 01:11:04,760 Speaker 1: social studies, particularly history topics is my favorite part of 1261 01:11:04,760 --> 01:11:07,400 Speaker 1: the day. I love it, and my students love it. 1262 01:11:07,640 --> 01:11:10,240 Speaker 1: I really enjoyed finding your podcast, and as I've been 1263 01:11:10,280 --> 01:11:13,520 Speaker 1: making my way through the archives, I particularly choose episodes 1264 01:11:13,560 --> 01:11:17,960 Speaker 1: that enhance the topics I teach, civil rights, Titanic, early settlements, inventions, 1265 01:11:17,960 --> 01:11:20,840 Speaker 1: and inventors, just to name a few. Though most of 1266 01:11:20,880 --> 01:11:23,000 Speaker 1: the details in your podcasts are a little too much 1267 01:11:23,040 --> 01:11:25,639 Speaker 1: for my nine year olds to consume, I often throw 1268 01:11:25,640 --> 01:11:28,160 Speaker 1: out random facts that add to the lesson. I might 1269 01:11:28,200 --> 01:11:30,799 Speaker 1: say I was recently listening to a story about blank 1270 01:11:30,840 --> 01:11:33,679 Speaker 1: and learned blank. Yesterday, we were going through a book 1271 01:11:33,720 --> 01:11:36,160 Speaker 1: about popular inventions, and a few times in the book 1272 01:11:36,200 --> 01:11:39,040 Speaker 1: I was sharing extra comments. When I turned the page 1273 01:11:39,080 --> 01:11:41,719 Speaker 1: to begin talking about the next invention, one student perked 1274 01:11:41,760 --> 01:11:43,320 Speaker 1: up and asked, did you just hear a story about 1275 01:11:43,360 --> 01:11:48,080 Speaker 1: this one too? I'm so glad I can learn daily 1276 01:11:48,160 --> 01:11:49,880 Speaker 1: and add to my teaching through the work you do. 1277 01:11:50,040 --> 01:11:51,800 Speaker 1: Keep it up, and I look forward to catching up 1278 01:11:51,800 --> 01:11:54,519 Speaker 1: on all the years archives. Thank you so much, Sue, 1279 01:11:54,560 --> 01:11:56,479 Speaker 1: and also thank you for being an educator. My hat 1280 01:11:56,560 --> 01:11:58,880 Speaker 1: is always off to teachers, and I feel like they 1281 01:11:58,880 --> 01:12:01,040 Speaker 1: need a lot more love than they generally get. So 1282 01:12:01,200 --> 01:12:02,920 Speaker 1: thank you, thank you, thank you. If you would like 1283 01:12:02,960 --> 01:12:04,479 Speaker 1: to write to us, you can do so at History 1284 01:12:04,520 --> 01:12:07,000 Speaker 1: Podcast at how stuff works dot com. You can also 1285 01:12:07,040 --> 01:12:09,719 Speaker 1: find us everywhere on social media as Missed in History, 1286 01:12:09,760 --> 01:12:12,200 Speaker 1: and our website is missed in History dot com, where 1287 01:12:12,240 --> 01:12:14,040 Speaker 1: you can find all of the episodes that have ever 1288 01:12:14,080 --> 01:12:16,360 Speaker 1: existed to the show and work through the archives like 1289 01:12:16,400 --> 01:12:18,680 Speaker 1: Sue is doing. If you would like to subscribe to 1290 01:12:18,720 --> 01:12:21,360 Speaker 1: the podcasts, I highly encourage it. You can do that 1291 01:12:21,479 --> 01:12:24,160 Speaker 1: on the I Heart Radio app, at Apple Podcasts, or 1292 01:12:24,200 --> 01:12:31,960 Speaker 1: wherever you listen to podcasts. Stuff you Missed in History 1293 01:12:32,000 --> 01:12:35,000 Speaker 1: Class is a production of I Heart Radios How Stuff Works. 1294 01:12:35,040 --> 01:12:37,719 Speaker 1: For more podcasts for my heart Radio, visit the iHeart 1295 01:12:37,800 --> 01:12:40,800 Speaker 1: Radio app, Apple Podcasts, or wherever you listen to your 1296 01:12:40,840 --> 01:12:41,519 Speaker 1: favorite shows.