WEBVTT - Life on the 500th Floor

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<v Speaker 1>Welcome to Stuff to Blow Your Mind from how Stuff

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<v Speaker 1>Works dot com. Hey, what this stuff to Blow your Mind?

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<v Speaker 1>This is Robert Lamb and I'm Julie Douglas and we're

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<v Speaker 1>joining you from the Radiation Proof podcast Chamber here at

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<v Speaker 1>how stuff works dot com. Now for now, Julie, what's

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<v Speaker 1>your favorite vision of a futuristic city. I'm gonna have

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<v Speaker 1>to go super old school and say the Jetsons. The Jetsons,

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<v Speaker 1>I love the domestic setup that they have and the

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<v Speaker 1>robot doing everything, yes, and then the the whole food

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<v Speaker 1>being prepared. Um. And then you know, I love that

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<v Speaker 1>you're just flying around and you can go through your

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<v Speaker 1>drive throughs in your your own little spacecraft. Cool. Yeah,

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<v Speaker 1>well this is a this is the topic I could.

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<v Speaker 1>I could like the fashion sorry, the fashion, yeah, yeah,

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<v Speaker 1>they had like I love a little like a little

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<v Speaker 1>like Saturn rings around everything. Um. When it comes to,

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<v Speaker 1>you know, talking about futuris futuristic cities, I could. I

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<v Speaker 1>could probably go on too long, and I probably will

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<v Speaker 1>start going on too long and which guy's just beeper

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<v Speaker 1>had to jump in and stop me. But okay, I

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<v Speaker 1>mean there's so many classic visions. There's of course Metropolis, Yes,

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<v Speaker 1>the nineteen twenty nine or something thereabout the old black

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<v Speaker 1>and white silent Yeah, German expression is some film. Yeah,

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<v Speaker 1>I just showed this massive just you know today. It's

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<v Speaker 1>you know, kind of like a retrofuturist thing, I guess,

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<v Speaker 1>you know, just a massive city. It's like the city

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<v Speaker 1>Um on steroids, if you will, Um with the giant skyscrape,

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<v Speaker 1>the fat cats at the top, yeah, and the idea

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<v Speaker 1>everybody else toiling underneath exactly, almost kind of like a

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<v Speaker 1>more Locks kind of thing going on, you know. And

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<v Speaker 1>and it's you know, it's kind of a natural extrapolation

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<v Speaker 1>of population growth and technological advance. Buildings keep getting higher,

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<v Speaker 1>so they're just gonna keep getting higher, right, You're thinking

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<v Speaker 1>about that even back in the day, right right. Yeah.

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<v Speaker 1>And so by the time like Blade Runner came out,

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<v Speaker 1>you know that that really set the standard for for

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<v Speaker 1>a lot of people's imaginations of what a just a

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<v Speaker 1>future city skate might look out look like. Well, I

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<v Speaker 1>think I finally revealed that replicants are among us. Yeah, yeah,

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<v Speaker 1>it was actually it was a documentary actually, um little

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<v Speaker 1>man in fact. Yeah, And there's there's another example that

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<v Speaker 1>I personally really love and I have a love hate

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<v Speaker 1>relationship with this particular book. But there's a book called

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<v Speaker 1>The Night Land by William Hope Hodgson, and this was

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<v Speaker 1>like an early twentieth century book that dealt with like

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<v Speaker 1>a post apocalyptic world in which the the sun has

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<v Speaker 1>gone out and the world is cooled, and the last

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<v Speaker 1>remnants of humanity living this enormous pyramid called the Last

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<v Speaker 1>Redoubt and um, and so it's like that everybody lives

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<v Speaker 1>on these different different floors and they grow food in there,

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<v Speaker 1>and it's heated by geo thermal energies, and there's like

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<v Speaker 1>a whole there's like a second pyramid underneath the top

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<v Speaker 1>one where they grow like all the food. And it's

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<v Speaker 1>kind of a horribly written book. It's really a pain

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<v Speaker 1>to read. Um, really outrageous writing style where he's he's

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<v Speaker 1>you know, it's it's just it's rough. But the but

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<v Speaker 1>if you can you sort of pick through all the

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<v Speaker 1>bad writing, there's just a tremendous ahead of its time vision.

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<v Speaker 1>I mean, just telling me that right there is amazing,

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<v Speaker 1>because that's what futurists are planning for us not too

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<v Speaker 1>far off here. I mean, some people are thinking about

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<v Speaker 1>what you just describe happening for us within twenty years,

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<v Speaker 1>let alone like a hundred. There's there's actually an excellent,

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<v Speaker 1>really kind of theoretical plan for something called the Shimazoo

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<v Speaker 1>Mega City Pyramid. And this is again very theoretical, but

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<v Speaker 1>it's it's partially inspired by Blade Runner. But this would

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<v Speaker 1>be a giant pyramid on Tokyo Bay, twelve times higher

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<v Speaker 1>than the Great Pyramid of Giza, with an occupancy of

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<v Speaker 1>seven fifty thousand. And again this is an example of

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<v Speaker 1>most of these these really large scale when we're talking

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<v Speaker 1>about like cities that are just like a city skate

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<v Speaker 1>kind of situation, a Blade Runner type of situation. Um,

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<v Speaker 1>we're talking about something that's called arcology, which is a

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<v Speaker 1>portmanteau or wordable if you like, of the words architecture

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<v Speaker 1>and ecology. So in other words, it's just architecture, um

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<v Speaker 1>and and design on a scale that is really more

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<v Speaker 1>like a landscape that can accommodate our enormous population and

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<v Speaker 1>to bring it down to brass tacks. I think the

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<v Speaker 1>reason why we're so interested in this topic is because

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<v Speaker 1>right now half of the world population six point eight

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<v Speaker 1>billion people live in cities, and it's estimated by fifty

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<v Speaker 1>that two thirds of the population will live in cities.

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<v Speaker 1>So obviously this trend is not stopping. And then just

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<v Speaker 1>to put this into context, think about in eighteen hundred

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<v Speaker 1>when less than three percent of the world lived in cities.

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<v Speaker 1>So what does that mean for us? I mean that

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<v Speaker 1>means obviously, besides a lot more people, a lot more

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<v Speaker 1>mouth to feed, we have less available land. We've got

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<v Speaker 1>all sorts of issues that we need to try to

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<v Speaker 1>to solve. And and I even think about it in

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<v Speaker 1>this in this way, like the best uh d I

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<v Speaker 1>y Home show worth its salt will always tell you

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<v Speaker 1>when you run out of room, what do you do? Build?

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<v Speaker 1>You build up, build up, you go vertical. So we're

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<v Speaker 1>looking at a future where the sky, the landscape is

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<v Speaker 1>just gonna be completely populated with these superstructures. And again

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<v Speaker 1>it's not too far down the road that this is happening.

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<v Speaker 1>And in fact, there are a lot of construction projects

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<v Speaker 1>right now that are underway. Yeah, it's a it's a

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<v Speaker 1>there there. There are even people who look into the

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<v Speaker 1>future and and start dreaming about I don't know if

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<v Speaker 1>it's a dream or it's really more like a nightmare,

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<v Speaker 1>but um, the idea of the uk monopolis, which is

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<v Speaker 1>a city made from an entire world. So if you

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<v Speaker 1>can imagine, it's really like the concept that I think

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<v Speaker 1>Grant Morrison presented this in The Invisibles. But like the

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<v Speaker 1>city as it is is a is a cancer that

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<v Speaker 1>kind of takes over a whole planet, and and sort

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<v Speaker 1>of yeah, the city as as a cancer and the

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<v Speaker 1>city is this is the physical manifestation of humanity, uh

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<v Speaker 1>you know, all its worst properties. The city as a

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<v Speaker 1>character is a living, breathing thing. Yeah. Well, I mean

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<v Speaker 1>it's not just us thinking about this. The TED founder

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<v Speaker 1>Richard Saul Wurman, he actually has a project called nineteen

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<v Speaker 1>twenty one and that is a case study of nineteen

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<v Speaker 1>cities with populations that will meet or exceed twenty million

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<v Speaker 1>by the end of the twenty first century. And uh,

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<v Speaker 1>these most of these nineteen cities border oceans, and so

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<v Speaker 1>his thinking and that foundation is thinking, is that there's

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<v Speaker 1>going to be rising sea levels and there's going to

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<v Speaker 1>be all sorts of weird meteorological patterns happening, and so

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<v Speaker 1>the cities really need to be studied in terms of

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<v Speaker 1>how they're going to deal with food production, transportation, water resources,

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<v Speaker 1>and all that good stuff so on. On a very

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<v Speaker 1>practical level, it's an issue that we need to look at.

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<v Speaker 1>And people just keep pointing up and saying, we're going

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<v Speaker 1>to be living in these crazy vertical structures and you know,

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<v Speaker 1>we may be on the floor. Yeah, it's easy to know.

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<v Speaker 1>People look at these these giant megastructures and they're like, oh,

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<v Speaker 1>they'll be they'll be like a restaurant in there. There'll

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<v Speaker 1>be a restaurant every floor, you know. But but when

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<v Speaker 1>you look at the stats for you know, revolving around

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<v Speaker 1>the feeding the people on this planet, it gets pretty staggering.

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<v Speaker 1>I mean, for starters, demographics predicted the planet will host

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<v Speaker 1>nine point five billion people by at least according to

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<v Speaker 1>one study we're looking at. And because each of us

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<v Speaker 1>require a minimum of fift calories a day. Uh, you

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<v Speaker 1>were pointing, this civilization would have to cultivate like a

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<v Speaker 1>Brazil's worth of land, right, it's like two point one

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<v Speaker 1>billion acres. And it relates directly to something that is

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<v Speaker 1>often referred to as the eco footprint analysis. And uh,

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<v Speaker 1>and that's the thing as you look at different parts

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<v Speaker 1>of the world, Uh, the amount of land required to

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<v Speaker 1>feed one given person ferries. So people in the developed

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<v Speaker 1>and developed countries such as United States and Japan, for instance,

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<v Speaker 1>each require an estimated ten to twenty five acres of

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<v Speaker 1>land to support their lifestyle. So that's that's a you know,

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<v Speaker 1>pretty staggering footprint. And and according to population ecologist of

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<v Speaker 1>William E. Rees, the global average breaks down to five

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<v Speaker 1>point four acres per person. And unfortunately, the planet only

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<v Speaker 1>has enough bioproductive surface area to a lot four point

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<v Speaker 1>four acres to each of its six point eight billion residents.

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<v Speaker 1>So um, human civilizations current eco footprint is already beyond

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<v Speaker 1>sustainable levels. Okay, So what you're saying is we just

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<v Speaker 1>we don't have the land. We don't have arable land

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<v Speaker 1>new arable land available to us. So again we're in

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<v Speaker 1>the same room. What are we gonna do? Go up? Um?

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<v Speaker 1>And I think it's interesting to look right now at

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<v Speaker 1>at a couple of current examples just so that we

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<v Speaker 1>can kind of get our footing on what this means

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<v Speaker 1>to us. And one of the examples is the Bionic

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<v Speaker 1>Tower in Shanghai is pretty staggering. Yeah, this is a

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<v Speaker 1>crazy structure. It's it's slated to start construction in and

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<v Speaker 1>it's going to take fifteen years to build four thousand

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<v Speaker 1>feet tall with three hundred floors, and the structural will

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<v Speaker 1>contain twelve vertical neighborhoods. And we're talking about green spaces,

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<v Speaker 1>urban spaces. I mean, just think about think about New

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<v Speaker 1>York sort of sandwich into building for instance. And the structure,

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<v Speaker 1>if I may, is a very fallic structure. And uh,

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<v Speaker 1>it is centered in an artificial lake. And the reason

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<v Speaker 1>for the lake is so that it could absorb any

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<v Speaker 1>shock waves from earthquakes. And uh, they proposed putting a

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<v Speaker 1>bunch of I guess you what, you'd say, regular size

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<v Speaker 1>buildings at the base that they'd have little trams to

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<v Speaker 1>go to. And I mean basically you would never ever

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<v Speaker 1>have to leave the structure your entire life, which is

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<v Speaker 1>just mind blowing. Yeah. Well, it reminds me again of

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<v Speaker 1>the Last re Doubt in the Night Land, where the

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<v Speaker 1>situation is there are people that live and die old

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<v Speaker 1>generations without leaving the structure, right, And then I mean

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<v Speaker 1>it begs the question for me, like, Okay, well, this

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<v Speaker 1>is this is something we're looking in the next years.

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<v Speaker 1>In five hundred years, are we just gonna all be

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<v Speaker 1>in like a little five by five pod up in

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<v Speaker 1>the sky, you know, living and dying in that same space,

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<v Speaker 1>or you know, you know, not to get depressing. Well,

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<v Speaker 1>it's not depressing because you have to realize video games

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<v Speaker 1>are gonna be crazy good by time, you know. So

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<v Speaker 1>why would you believe you wouldn't even care about the

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<v Speaker 1>sunset looking so beautiful at that? Right? I mean they're

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<v Speaker 1>pretty great now, but you know by this point they're

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<v Speaker 1>gonna be like, I don't have to go outside. Great

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<v Speaker 1>just on the first level of that's right. Yeah, um so, yeah,

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<v Speaker 1>maybe that's not so much of a concern, but you know,

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<v Speaker 1>in our minds right now, it's sort of inconceivable. And

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<v Speaker 1>then just from an engineering standpoint, you think about wind

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<v Speaker 1>and movement at that height, you know, you can't have

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<v Speaker 1>any structure move anymore than one four hundreds of its

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<v Speaker 1>height else it's too unstable. Yeah. I ran across some

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<v Speaker 1>interesting UM statistics on this. In numerical terms, the support

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<v Speaker 1>and state built and stability of a building translates to

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<v Speaker 1>an aspect ratio between six and eight. Okay, so bear

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<v Speaker 1>with me, um so you want Okay, So the aspect

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<v Speaker 1>ratio in this case is calculated by dividing the height

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<v Speaker 1>of the building by the width of its base. This

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<v Speaker 1>is kind of the if you've ever liked built anything

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<v Speaker 1>to play or something, and you want like a strong

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<v Speaker 1>base to support heights. Okay, so um to achieve a

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<v Speaker 1>desirable aspect ratio of seven a bionic tower. And this

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<v Speaker 1>is based on a like you give a four thousand

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<v Speaker 1>foot height, and I've seen other height estimates that were lower,

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<v Speaker 1>like three thousand, two eighty one, so this might not

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<v Speaker 1>completely mesh with that with the four thousand number, but

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<v Speaker 1>if it worth, if the tower worth three thousand two

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<v Speaker 1>one ft tall, the base would then need to be

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<v Speaker 1>four dred and sixty nine ft wide. Whoa, Okay, alright,

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<v Speaker 1>so I mean we're talking about just an enormous structure, right.

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<v Speaker 1>And then the other thing that I'm thinking about too

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<v Speaker 1>is something called the stack effect, which is that the

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<v Speaker 1>wind moaning that you hear when you're up a really

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<v Speaker 1>really high space, and particularly in buildings where you get

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<v Speaker 1>that whistling effect with elevators. So yeah, you might have

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<v Speaker 1>a great view, but you won't be haunted. I like

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<v Speaker 1>this eraser head like noise all the time. Yeah, And

0:12:59.240 --> 0:13:01.400
<v Speaker 1>speaking of l a ators, Uh, the estimate that I

0:13:01.480 --> 0:13:03.719
<v Speaker 1>was looking at for the Balonot Tower, three dred and

0:13:03.760 --> 0:13:07.439
<v Speaker 1>sixty eight elevators. Okay, so you need to completely rethink

0:13:07.480 --> 0:13:10.520
<v Speaker 1>elevator talk at this point, right, Yeah, I mean assuming

0:13:10.800 --> 0:13:13.120
<v Speaker 1>we canna assume that they have some good speed to them.

0:13:13.160 --> 0:13:16.080
<v Speaker 1>But still, yeah, even if they're basically won clevators, I mean,

0:13:16.120 --> 0:13:19.199
<v Speaker 1>they're the three center and sixty eight is is pretty

0:13:19.200 --> 0:13:22.640
<v Speaker 1>massive up and it's one of the the problems you

0:13:22.720 --> 0:13:25.679
<v Speaker 1>run into with with a lot of like super tall

0:13:25.960 --> 0:13:31.200
<v Speaker 1>skyscraper situations. For instance, Uh, how stuff works is located

0:13:31.240 --> 0:13:36.520
<v Speaker 1>in a what we're fifteen floors fourteen technically because is

0:13:36.559 --> 0:13:39.160
<v Speaker 1>taken out and then there's the secret floor with the

0:13:39.200 --> 0:13:43.320
<v Speaker 1>moment and you know. But but so we have two

0:13:43.320 --> 0:13:46.600
<v Speaker 1>banks of elevators to one one with four elevators going

0:13:46.679 --> 0:13:49.480
<v Speaker 1>up what like halfway and then four other elevators going

0:13:49.520 --> 0:13:51.439
<v Speaker 1>up the rest of the way. And that more or

0:13:51.520 --> 0:13:53.560
<v Speaker 1>less makes sense if you've ever been saying, like, like

0:13:53.960 --> 0:13:56.240
<v Speaker 1>the dorm that I was in in college had two

0:13:56.280 --> 0:14:00.520
<v Speaker 1>elevators that serviced twelve floors, and it was one of

0:14:00.520 --> 0:14:04.360
<v Speaker 1>these situations where the the higher you were, the more

0:14:04.360 --> 0:14:08.920
<v Speaker 1>difficult it was to catch an elevator. So, uh, extrapolate

0:14:08.960 --> 0:14:11.559
<v Speaker 1>that to a five hundred floor of building, and it

0:14:12.040 --> 0:14:15.240
<v Speaker 1>gets ridiculous, like you have to have elevators that that

0:14:15.520 --> 0:14:17.880
<v Speaker 1>that say, do you know floors one through tin, then

0:14:17.920 --> 0:14:19.760
<v Speaker 1>another has to do the next tin floors, the next

0:14:19.800 --> 0:14:22.080
<v Speaker 1>tin floors, etcetera. You have to make it to where

0:14:22.800 --> 0:14:27.080
<v Speaker 1>people aren't spending half their day just ascending. Yeah. Yeah, yeah,

0:14:27.080 --> 0:14:29.200
<v Speaker 1>So I guess I would invert the paradigm to that

0:14:29.320 --> 0:14:33.960
<v Speaker 1>maybe that the best floor would be like the tenth floor. Yeah. Um,

0:14:34.000 --> 0:14:36.280
<v Speaker 1>But that's just something to think about. And and then

0:14:37.280 --> 0:14:41.360
<v Speaker 1>also talking about extrapolating if people were to be living

0:14:41.400 --> 0:14:44.440
<v Speaker 1>in these sort of mega cities with these structures, you

0:14:44.520 --> 0:14:47.720
<v Speaker 1>start to think about any sort of interlocking tunnels that

0:14:47.800 --> 0:14:50.240
<v Speaker 1>might run between the buildings. Oh yeah, because that's another

0:14:50.240 --> 0:14:52.000
<v Speaker 1>big staple of I mean, I'm a huge fan of

0:14:52.040 --> 0:14:54.480
<v Speaker 1>sky bridges. I see a sky bridge between buildings and like,

0:14:54.760 --> 0:14:57.800
<v Speaker 1>I'm magine the like it goes back to the Yeah,

0:14:58.000 --> 0:15:00.080
<v Speaker 1>like I'm thinking, like as a kid, it's like I

0:15:00.080 --> 0:15:04.520
<v Speaker 1>would always like dream up like fight scenarios between characters

0:15:04.520 --> 0:15:07.520
<v Speaker 1>and non existent action films, like where they would have

0:15:07.560 --> 0:15:09.280
<v Speaker 1>to fight on a on a on a sky bridge

0:15:09.320 --> 0:15:10.920
<v Speaker 1>in a sky bridge. And then of course the window

0:15:10.960 --> 0:15:12.120
<v Speaker 1>breaks and they have to find on top of the

0:15:12.120 --> 0:15:14.760
<v Speaker 1>sky bridge. They're amazing, you know, So I didn't know

0:15:14.800 --> 0:15:17.640
<v Speaker 1>that skybridge is like they they're pretty important to you. Well,

0:15:17.680 --> 0:15:19.600
<v Speaker 1>they're They're just great. I mean it's like it's this

0:15:19.680 --> 0:15:21.880
<v Speaker 1>man made little bridge on the top of like two

0:15:21.880 --> 0:15:24.560
<v Speaker 1>man made mountains, are you know, bridging them together? Like

0:15:24.680 --> 0:15:27.320
<v Speaker 1>I almost wrecked the car anytime I drive under one. Wow,

0:15:27.960 --> 0:15:31.600
<v Speaker 1>get to know if you're driving with you. So, I

0:15:31.640 --> 0:15:35.760
<v Speaker 1>mean that's bionic tower. That's one example. Well, a little

0:15:35.800 --> 0:15:38.120
<v Speaker 1>more about the ma bionic tower though, Um, I was

0:15:38.160 --> 0:15:41.400
<v Speaker 1>reading that. There's also a you're talking about the wind

0:15:41.480 --> 0:15:44.200
<v Speaker 1>going on, Well, it can actually turn a building into

0:15:44.280 --> 0:15:47.840
<v Speaker 1>a giant tuning fork. There's a phenomenon called vortex shedding,

0:15:49.160 --> 0:15:52.120
<v Speaker 1>and basically it breaks down like this is the wind

0:15:52.120 --> 0:15:54.880
<v Speaker 1>blows around the corners of the building, spins off into

0:15:55.040 --> 0:16:00.480
<v Speaker 1>eddies all right, or masses of whirling air, and the

0:16:00.560 --> 0:16:04.160
<v Speaker 1>frequency at which the eddies of air or shed increases

0:16:04.160 --> 0:16:07.920
<v Speaker 1>the wind speed. So, um, this can build up and

0:16:07.960 --> 0:16:11.520
<v Speaker 1>you end up with a dangerous effect called residents and

0:16:11.520 --> 0:16:13.560
<v Speaker 1>and so and this just causes the building to move

0:16:13.560 --> 0:16:15.440
<v Speaker 1>more and more to where you could pensually potentially have

0:16:15.480 --> 0:16:19.040
<v Speaker 1>windows shatter. Um, you know, stuff is cracking, things are

0:16:19.040 --> 0:16:21.720
<v Speaker 1>falling apart, right, Yeah, I haven't even thought. So that's

0:16:21.760 --> 0:16:25.520
<v Speaker 1>the tuning fork effect, So that the it's it's basically

0:16:25.560 --> 0:16:28.640
<v Speaker 1>conducting all of these vibrations to the point where it shatters.

0:16:29.000 --> 0:16:31.000
<v Speaker 1>Am I hearing you right on that? Okay? So you

0:16:31.040 --> 0:16:33.320
<v Speaker 1>end up having to you need to have like aerodynamic

0:16:33.520 --> 0:16:35.840
<v Speaker 1>features to a building a lot of times, or you

0:16:35.920 --> 0:16:39.720
<v Speaker 1>use a dampening system. And this is just something like

0:16:39.840 --> 0:16:43.280
<v Speaker 1>a or like a four hundred ton concrete blocks such

0:16:43.320 --> 0:16:46.600
<v Speaker 1>as in New York City's City Core building to absorb

0:16:46.640 --> 0:16:49.920
<v Speaker 1>the vibrations like a giant shock absorber. Yeah, all right.

0:16:50.360 --> 0:16:52.360
<v Speaker 1>I had to just make sure because as soon as

0:16:52.360 --> 0:16:54.120
<v Speaker 1>you said tuning forks, I was like thrown back to

0:16:54.200 --> 0:16:56.640
<v Speaker 1>Costa Rica where I was staying at this place unbeknownst

0:16:56.640 --> 0:16:59.000
<v Speaker 1>to me with a woman was a healer who was

0:16:59.040 --> 0:17:01.520
<v Speaker 1>trying to heal me with tuning forks. So I had

0:17:01.520 --> 0:17:03.760
<v Speaker 1>a little bit of a moment there. How to repress memory?

0:17:03.760 --> 0:17:07.520
<v Speaker 1>I hope you don't mind. Um, So, I mean, obviously

0:17:07.560 --> 0:17:11.080
<v Speaker 1>there are there are some practical things that would hinder

0:17:11.160 --> 0:17:12.960
<v Speaker 1>us right now in terms of the technology at like

0:17:13.119 --> 0:17:15.320
<v Speaker 1>you would think so with bionic Tower like that that

0:17:15.359 --> 0:17:18.240
<v Speaker 1>sort of upkeep seems insane. Now, Bionic Tower is also

0:17:18.320 --> 0:17:20.720
<v Speaker 1>interesting in that they, I mean, the whole name comes

0:17:20.800 --> 0:17:24.719
<v Speaker 1>from bionic because in bio as in bio mimetics, as

0:17:24.760 --> 0:17:27.960
<v Speaker 1>in looking to nature to solve human problems, not the

0:17:27.960 --> 0:17:31.679
<v Speaker 1>bionic man. Well no, not really, but I don't know,

0:17:31.720 --> 0:17:35.080
<v Speaker 1>I'm not. But you know, it's the idea that it's like, hey,

0:17:35.119 --> 0:17:38.639
<v Speaker 1>I need to design a um I need to design

0:17:38.640 --> 0:17:40.440
<v Speaker 1>an airplane. I need to design something that can fly

0:17:40.480 --> 0:17:43.480
<v Speaker 1>in the air. So I can either have a scientist

0:17:43.920 --> 0:17:47.880
<v Speaker 1>look at look at this problem and depend on human science.

0:17:47.880 --> 0:17:50.320
<v Speaker 1>It's you know, maybe been analyzing this problem for what,

0:17:50.440 --> 0:17:52.719
<v Speaker 1>you know, some few hundred years or something. I can

0:17:52.720 --> 0:17:56.080
<v Speaker 1>look to evolution, which has been tackling this problem for

0:17:56.320 --> 0:17:59.199
<v Speaker 1>a much longer period of time, looking to nature to

0:17:59.280 --> 0:18:04.840
<v Speaker 1>solve human engineering problems. So they make a big show

0:18:04.880 --> 0:18:06.840
<v Speaker 1>with the Bionic Tower of talking about how that the

0:18:07.960 --> 0:18:10.240
<v Speaker 1>how they have these ninety two vertical columns and the

0:18:10.280 --> 0:18:13.560
<v Speaker 1>design to you know, for energy and water and other supplies,

0:18:13.600 --> 0:18:16.480
<v Speaker 1>and that this is like the some of the transport

0:18:16.560 --> 0:18:19.760
<v Speaker 1>systems in a vascular plant. And they also talk about

0:18:20.240 --> 0:18:22.000
<v Speaker 1>the base of the tower would be kind of like

0:18:22.000 --> 0:18:25.600
<v Speaker 1>a root system and a tree, which on the surface

0:18:25.600 --> 0:18:28.880
<v Speaker 1>sounds great. But but but the if if you look

0:18:28.960 --> 0:18:32.000
<v Speaker 1>at some of the info out there about I'm just

0:18:32.040 --> 0:18:34.960
<v Speaker 1>thinking about. I recently went to Yosseminate National Park and

0:18:35.000 --> 0:18:37.680
<v Speaker 1>they have the giant sequoias there, which, you know, enormous trees,

0:18:38.040 --> 0:18:41.000
<v Speaker 1>really interesting to look at, and on the service you

0:18:41.040 --> 0:18:42.840
<v Speaker 1>might think, yeah, if I wanted to build a super

0:18:42.880 --> 0:18:45.120
<v Speaker 1>tall building, I totally looked to a giant sekoia because

0:18:45.119 --> 0:18:46.639
<v Speaker 1>they have it all figured out. But the thing is,

0:18:46.640 --> 0:18:49.520
<v Speaker 1>giant tekoias, though they live pretty long, they fall down

0:18:49.640 --> 0:18:51.760
<v Speaker 1>when they're when the wind blows too too strong or

0:18:51.800 --> 0:18:54.840
<v Speaker 1>there's like a really harsh winter, they collapse. They're not

0:18:54.880 --> 0:18:58.000
<v Speaker 1>reinforced with steel, right, and you know the whole um,

0:18:58.600 --> 0:19:01.480
<v Speaker 1>the whole you know, giant tree with the tunnel cut

0:19:01.480 --> 0:19:03.840
<v Speaker 1>out in the middle. No, tell me about you have

0:19:03.880 --> 0:19:07.439
<v Speaker 1>you seen this? I'm sure um in Yosemite is a

0:19:07.440 --> 0:19:09.719
<v Speaker 1>great place. But but like a lot lot of parks,

0:19:09.840 --> 0:19:12.480
<v Speaker 1>and yeah, there was a time when it was like

0:19:12.560 --> 0:19:18.040
<v Speaker 1>totally fine to like feed garbage to bears and tout

0:19:18.040 --> 0:19:19.840
<v Speaker 1>a pathway through through the trees so you could drive

0:19:19.840 --> 0:19:23.679
<v Speaker 1>your car through, and uh, the tree eventually die, but

0:19:23.760 --> 0:19:27.280
<v Speaker 1>not because of the tunnel. Like the tree can survive that.

0:19:27.280 --> 0:19:30.040
<v Speaker 1>They're typically damaged by fire to the point where there's

0:19:30.080 --> 0:19:32.920
<v Speaker 1>a giant hole in the base anyway, but the cars

0:19:33.000 --> 0:19:35.800
<v Speaker 1>driving over the roots system like that. The root system

0:19:35.840 --> 0:19:37.960
<v Speaker 1>is pretty shallow, and that's one of the things that

0:19:38.040 --> 0:19:40.080
<v Speaker 1>really did it in. So that's one. You can't actually

0:19:40.119 --> 0:19:43.159
<v Speaker 1>walk up and, thank goodness, carved your name onto the

0:19:43.160 --> 0:19:46.919
<v Speaker 1>side of the giant Sekoya in Yosemite. So anyway, no,

0:19:47.040 --> 0:19:51.000
<v Speaker 1>I did not do that. I just respect very respectful name.

0:19:51.640 --> 0:19:56.240
<v Speaker 1>Um I spray painted it, so it's not so um.

0:19:56.280 --> 0:19:58.400
<v Speaker 1>So Yeah, when when I when I read about people

0:19:58.440 --> 0:20:00.639
<v Speaker 1>looking to trees, and obviously they're not gonna it's not

0:20:00.680 --> 0:20:04.119
<v Speaker 1>gonna be that simplistic situation. But I can't help but

0:20:04.200 --> 0:20:06.879
<v Speaker 1>think that it's like, well, this is this is not

0:20:06.920 --> 0:20:08.800
<v Speaker 1>really a problem that nature has solved. It's not a

0:20:08.800 --> 0:20:11.960
<v Speaker 1>problem nature wants to solve, you know, So that that's

0:20:11.960 --> 0:20:14.920
<v Speaker 1>still there are the concept of looking to nature to

0:20:14.960 --> 0:20:17.680
<v Speaker 1>solve engineering problems is a really good one. Yeah, I

0:20:17.720 --> 0:20:20.320
<v Speaker 1>think it was it. But Minister Fuller, maybe I have

0:20:20.440 --> 0:20:23.359
<v Speaker 1>some memory of uh reading something once in which he

0:20:23.440 --> 0:20:27.199
<v Speaker 1>said that a structure can be perfect, but it's not

0:20:27.240 --> 0:20:29.480
<v Speaker 1>beautiful until it does have some sort of mimicry of

0:20:29.560 --> 0:20:31.399
<v Speaker 1>nature to it. Oh yeah, like you get into the

0:20:31.400 --> 0:20:34.399
<v Speaker 1>whole um um, you know, any kind of you know,

0:20:34.400 --> 0:20:38.719
<v Speaker 1>look at classical architecture. They were really big into the

0:20:38.720 --> 0:20:42.040
<v Speaker 1>the Golden mean and all that, you know, right right, Okay,

0:20:42.359 --> 0:20:44.720
<v Speaker 1>So bionic tower. There you go with that one. And

0:20:44.760 --> 0:20:48.000
<v Speaker 1>then another one in the works is Masdar City and

0:20:48.000 --> 0:20:51.600
<v Speaker 1>Abu Dhabi and that is going to be the first

0:20:51.640 --> 0:20:56.200
<v Speaker 1>carbon neutral city and it should be completed by and

0:20:56.520 --> 0:20:58.639
<v Speaker 1>what they're trying to do is to build a city

0:20:58.680 --> 0:21:03.040
<v Speaker 1>of fort abitants where of the water can be recycled

0:21:04.080 --> 0:21:07.400
<v Speaker 1>and cars will be banned and replaced by a personal

0:21:07.560 --> 0:21:11.400
<v Speaker 1>rapid trans transit system, which is a subterranean system using

0:21:11.400 --> 0:21:15.680
<v Speaker 1>cars powered by solar batteries. And that they look really cool,

0:21:15.720 --> 0:21:18.680
<v Speaker 1>I have to say, but I'm kind of picturing like

0:21:18.720 --> 0:21:20.600
<v Speaker 1>a little casket that you climb into and it's like

0:21:20.640 --> 0:21:24.679
<v Speaker 1>shoot shoots your you know, from the restaurant to your apartment.

0:21:24.840 --> 0:21:28.800
<v Speaker 1>So dark. Well, I mean it's more like a pod,

0:21:28.920 --> 0:21:33.120
<v Speaker 1>a casting pod, and it's white. Well that's not nightmarek

0:21:33.160 --> 0:21:35.960
<v Speaker 1>at all, No, not at all. I mean just bolting

0:21:36.040 --> 0:21:39.280
<v Speaker 1>you through a town, but it can carry somethinging three

0:21:39.320 --> 0:21:42.040
<v Speaker 1>to six people depending on the design and the ideas

0:21:42.119 --> 0:21:44.879
<v Speaker 1>that it could be shared by people. Um and asopp

0:21:44.880 --> 0:21:46.320
<v Speaker 1>as it could be sort of like a taxi cab

0:21:46.400 --> 0:21:50.919
<v Speaker 1>system too. But they actually have those in use at Pitha.

0:21:51.000 --> 0:21:53.120
<v Speaker 1>I believe they're testing them out, but they're not open

0:21:53.119 --> 0:21:55.200
<v Speaker 1>to the public. So that's one of the technologies that

0:21:55.240 --> 0:21:58.040
<v Speaker 1>we actually have in place right now, which is kind

0:21:58.080 --> 0:22:01.120
<v Speaker 1>of interesting to see that that's happening. Um. And then

0:22:01.160 --> 0:22:04.560
<v Speaker 1>there's another structure, of course in Dubai. It's called the

0:22:04.560 --> 0:22:08.400
<v Speaker 1>Crescent Hydropolis, and this is an instance where they're going

0:22:08.480 --> 0:22:12.720
<v Speaker 1>underground into the ocean and it's supposedly it's the world's

0:22:12.800 --> 0:22:16.920
<v Speaker 1>first luxury underwater hotel. I say supposedly just because it's

0:22:16.920 --> 0:22:19.400
<v Speaker 1>not because because there could be more under because they're underwater,

0:22:19.440 --> 0:22:21.280
<v Speaker 1>you can't see them. Yeah, I don't know. They could

0:22:21.320 --> 0:22:24.400
<v Speaker 1>be it could be a shack under their um but

0:22:25.040 --> 0:22:29.280
<v Speaker 1>there's supposed to be two hundred submarine suites and guests

0:22:29.280 --> 0:22:31.560
<v Speaker 1>will be arrived at a land station and then be

0:22:31.560 --> 0:22:35.800
<v Speaker 1>transported via a train. And it has a one point

0:22:35.880 --> 0:22:38.760
<v Speaker 1>one million square feet which includes a shopping mall, restaurants,

0:22:38.760 --> 0:22:42.440
<v Speaker 1>movie theaters, and oh, a missile defense system. Well, of course, yeah,

0:22:42.840 --> 0:22:45.359
<v Speaker 1>it's you gotta wonder like that was sort of the

0:22:45.560 --> 0:22:48.080
<v Speaker 1>impetus for the whole design first place. How can we

0:22:48.160 --> 0:22:54.280
<v Speaker 1>sell a missile defense system? Yeah? Yeah, what luxury boutique hotel?

0:22:54.320 --> 0:22:57.560
<v Speaker 1>And you know sixt under the water. Um. So there

0:22:57.840 --> 0:23:01.760
<v Speaker 1>are different ways that people are thinking about moving the population.

0:23:01.880 --> 0:23:04.400
<v Speaker 1>I mean this obviously that's the luxury hotel that isn't

0:23:04.440 --> 0:23:06.480
<v Speaker 1>going to be. That's not a model that we could

0:23:06.520 --> 0:23:09.080
<v Speaker 1>use across the board to try to deal with our

0:23:09.080 --> 0:23:12.880
<v Speaker 1>population problems. But it's certainly a different way of thinking

0:23:12.960 --> 0:23:16.200
<v Speaker 1>about using the space that we have. Um. And then

0:23:16.440 --> 0:23:19.320
<v Speaker 1>that also we talked about this already, that the fact

0:23:19.320 --> 0:23:22.240
<v Speaker 1>that there is going to be a huge demand for food,

0:23:22.960 --> 0:23:27.000
<v Speaker 1>uh nine point five billion people. Like so again people

0:23:27.000 --> 0:23:29.280
<v Speaker 1>are looking up and saying vertical farming is the answer.

0:23:30.680 --> 0:23:35.800
<v Speaker 1>And uh, if you look at our model right now, agriculture,

0:23:36.080 --> 0:23:40.000
<v Speaker 1>we use like of fresh water resources and then we

0:23:40.080 --> 0:23:44.880
<v Speaker 1>render that most of that unsafe to drink because of pesticides, fertilizers, etcetera.

0:23:44.920 --> 0:23:49.440
<v Speaker 1>In there so, if you do a hydroponic system or

0:23:49.480 --> 0:23:52.800
<v Speaker 1>if you if you grow vertical farms, obviously you're not

0:23:52.880 --> 0:23:57.600
<v Speaker 1>having to pollute the nactual earth, and you get a

0:23:57.640 --> 0:24:00.359
<v Speaker 1>lot cleaner of a resource. And this that was a

0:24:00.400 --> 0:24:04.560
<v Speaker 1>really interesting stut that one square block farm once we're

0:24:04.560 --> 0:24:07.800
<v Speaker 1>about form thirty stories high, could yield as much food

0:24:07.800 --> 0:24:13.760
<v Speaker 1>as outdoor acres, which is yeah, crazy, And then supposedly

0:24:13.800 --> 0:24:16.040
<v Speaker 1>there's there's not as much spoilerg either there. They didn't

0:24:16.040 --> 0:24:17.879
<v Speaker 1>really go into why that is, and you know, I

0:24:17.960 --> 0:24:19.920
<v Speaker 1>was just sort of thinking, well, maybe that's just because

0:24:19.920 --> 0:24:21.600
<v Speaker 1>you reach outside of your window and you grab that

0:24:21.640 --> 0:24:24.480
<v Speaker 1>tomato or whatever and it's more visible. I don't know,

0:24:24.560 --> 0:24:28.160
<v Speaker 1>it's harvested better. But um so growing food in high

0:24:28.160 --> 0:24:32.120
<v Speaker 1>glass high rises could really like drastically reduce fossil fuel

0:24:32.160 --> 0:24:35.480
<v Speaker 1>missions and recycle wastewater. And this is an actual a

0:24:35.520 --> 0:24:39.520
<v Speaker 1>good logical way to try to deal with population growth

0:24:39.720 --> 0:24:43.440
<v Speaker 1>and and go up and a found our skyscrapers and

0:24:43.520 --> 0:24:46.560
<v Speaker 1>utilize them. Yeah, especially when I was thinking about this

0:24:46.600 --> 0:24:50.320
<v Speaker 1>too in an apocalyptic way too, not to not to

0:24:50.400 --> 0:24:52.720
<v Speaker 1>go dark, but I mean, if you do have all

0:24:52.760 --> 0:24:55.600
<v Speaker 1>of these buildings that are just empty husks sitting around,

0:24:55.640 --> 0:24:59.280
<v Speaker 1>why not try to to grow vertically up them? You know,

0:24:59.400 --> 0:25:01.960
<v Speaker 1>waste use as a surface. Yeah, it's better than using

0:25:01.960 --> 0:25:05.480
<v Speaker 1>it for you know, giant advertisements, which always irritates me.

0:25:05.480 --> 0:25:08.159
<v Speaker 1>Because there's like one particular building in Atlanta, uh and

0:25:08.200 --> 0:25:09.720
<v Speaker 1>I don't know the name of it. It's just it's

0:25:09.800 --> 0:25:12.520
<v Speaker 1>very visible when you're going up straight through the city

0:25:12.560 --> 0:25:15.280
<v Speaker 1>on the Connector. There's this old building and it's you know,

0:25:15.280 --> 0:25:18.240
<v Speaker 1>it's it's clearly just decrepit, and I think there's maybe

0:25:18.280 --> 0:25:19.960
<v Speaker 1>a parking lot at the bottom that they make money

0:25:19.960 --> 0:25:22.240
<v Speaker 1>off of. But it's an awesome old building. I love

0:25:22.280 --> 0:25:23.680
<v Speaker 1>looking at it. And there was a brief period where

0:25:23.720 --> 0:25:25.880
<v Speaker 1>they covered it with an advertisement like they do all

0:25:25.880 --> 0:25:28.200
<v Speaker 1>the time in New York, and I was I was heartbroken.

0:25:28.240 --> 0:25:31.240
<v Speaker 1>I was like, oh, that's that's that's horrible, Like they

0:25:31.280 --> 0:25:35.680
<v Speaker 1>covered up this beautiful, ruinous building, which if if nothing else,

0:25:35.720 --> 0:25:39.359
<v Speaker 1>Atlanta has some great ruinous looking buildings. Like there's a

0:25:39.520 --> 0:25:41.399
<v Speaker 1>there's a current television show I'm sure everybody or a

0:25:41.400 --> 0:25:43.480
<v Speaker 1>lot of people are watching The Walking Dead, which is

0:25:43.600 --> 0:25:45.880
<v Speaker 1>you know, zombie apocalypse thing, and they filmed it in Atlanta,

0:25:46.440 --> 0:25:48.919
<v Speaker 1>and it's great because the characters. It takes place like,

0:25:48.960 --> 0:25:51.240
<v Speaker 1>you know, a few months after the zombie Apocalypse and

0:25:51.240 --> 0:25:54.520
<v Speaker 1>they're walking through really apocalyptic looking buildings. And of course

0:25:54.600 --> 0:25:57.440
<v Speaker 1>the take come here is that Atlanta already looked apocalyptic

0:25:57.440 --> 0:26:00.040
<v Speaker 1>because not enough time has passed in the show for

0:26:00.240 --> 0:26:02.600
<v Speaker 1>things to you know, turn into rubble. It's like, we

0:26:02.640 --> 0:26:04.960
<v Speaker 1>already have all that rubble around and all these like

0:26:05.000 --> 0:26:08.119
<v Speaker 1>really cool urban contested spaces. That's why they picked us.

0:26:08.560 --> 0:26:11.399
<v Speaker 1>We're not just all you know, Veranda's and and the

0:26:12.080 --> 0:26:16.239
<v Speaker 1>iced tea we've got. We've got some molten going on,

0:26:16.280 --> 0:26:19.359
<v Speaker 1>I guess you would say. But getting back to the

0:26:20.119 --> 0:26:23.399
<v Speaker 1>buildings of the future and and what might eventually become

0:26:23.880 --> 0:26:28.919
<v Speaker 1>some sort of crumbling building, you definitely need technology right

0:26:29.160 --> 0:26:33.400
<v Speaker 1>to support these models. And I'm thinking about the trams

0:26:33.440 --> 0:26:37.720
<v Speaker 1>between buildings and the personal transit systems, and I'm thinking

0:26:37.720 --> 0:26:40.480
<v Speaker 1>about like your favorite subject, jet packs. I'm kidding because

0:26:40.480 --> 0:26:42.280
<v Speaker 1>I know that like they're the ban of your existence.

0:26:42.400 --> 0:26:44.080
<v Speaker 1>Never they're not the bane of my existence. I just

0:26:44.200 --> 0:26:46.400
<v Speaker 1>they're just so silly. Now, I mean, they're either're great.

0:26:46.440 --> 0:26:48.919
<v Speaker 1>I love the Rocketeer when it came out, but I

0:26:49.000 --> 0:26:51.080
<v Speaker 1>know they're silly. But I'm telling you, I think that

0:26:51.160 --> 0:26:53.000
<v Speaker 1>like in fifty years, they're going to be the best

0:26:53.040 --> 0:26:55.159
<v Speaker 1>bots up in the sky. You know, people are going

0:26:55.240 --> 0:26:58.840
<v Speaker 1>to be drinking their latte's with you know, little jet packs.

0:26:58.840 --> 0:27:00.960
<v Speaker 1>But in particularly because next year they're going to be

0:27:01.000 --> 0:27:04.159
<v Speaker 1>commercially released to the public and they're gonna start a

0:27:04.240 --> 0:27:07.760
<v Speaker 1>hundred thousand dollars. Right, well, I'm gonna I need to

0:27:07.800 --> 0:27:10.960
<v Speaker 1>invest in like spinal replacement technology because I think a

0:27:11.000 --> 0:27:12.600
<v Speaker 1>lot of people are gonna get knows up. That's just

0:27:12.640 --> 0:27:15.240
<v Speaker 1>my prediction. I think you're right. I think that's not

0:27:15.240 --> 0:27:17.639
<v Speaker 1>a bad idea. Still flying around with martiniz that's a

0:27:17.640 --> 0:27:20.600
<v Speaker 1>pretty optimistic vision of the future, right, I mean you

0:27:20.680 --> 0:27:23.240
<v Speaker 1>have to think that's you know, in fifty years, a

0:27:23.320 --> 0:27:26.000
<v Speaker 1>hundred years, that could be a hundred thousand dollars will

0:27:26.040 --> 0:27:28.639
<v Speaker 1>be a dollar and everybody's gonna fee with their personal

0:27:28.720 --> 0:27:31.680
<v Speaker 1>jet packs flying around, And that's just a whole other

0:27:32.000 --> 0:27:34.800
<v Speaker 1>can of worms. But I mean, you need the technology,

0:27:34.920 --> 0:27:37.120
<v Speaker 1>right right if you're going to get vertical, I mean,

0:27:37.119 --> 0:27:39.840
<v Speaker 1>how else are you gonna pick the tomatoes off the skyscraper.

0:27:44.920 --> 0:27:48.440
<v Speaker 1>This presentation is brought to you by Intel Sponsors of Tomorrow.

0:27:52.800 --> 0:27:54.679
<v Speaker 1>Of course, one of the interesting things to keep in

0:27:54.720 --> 0:27:56.280
<v Speaker 1>mind about a lot of these plans is, you know,

0:27:56.280 --> 0:27:58.680
<v Speaker 1>people are saying, oh, you're gonna build a You're gonna

0:27:58.680 --> 0:28:01.159
<v Speaker 1>build a giant pyramid and jet hand. Great, who's going

0:28:01.200 --> 0:28:05.520
<v Speaker 1>to build it? Well? Maybe robots, it's the I mean

0:28:05.560 --> 0:28:08.040
<v Speaker 1>it's it's Japan. They love their their robots and are

0:28:08.200 --> 0:28:13.600
<v Speaker 1>generally at the forefront of of robotic technology. So the

0:28:13.640 --> 0:28:17.280
<v Speaker 1>ideas that you'll have robotic workers building these things, robotic

0:28:17.359 --> 0:28:22.000
<v Speaker 1>workers servicing these things, and possibly I mean nanotechnology in

0:28:22.119 --> 0:28:25.159
<v Speaker 1>the fabric of the thing itself, these you know, artificial

0:28:25.560 --> 0:28:29.119
<v Speaker 1>UH structures at at a very minute scale, right, I

0:28:29.119 --> 0:28:32.360
<v Speaker 1>mean imagine this like you you go to check in

0:28:32.440 --> 0:28:37.000
<v Speaker 1>to your residents right where you also work, you know,

0:28:37.119 --> 0:28:41.080
<v Speaker 1>and you never leave this building. It's you know, twenty

0:28:41.120 --> 0:28:44.800
<v Speaker 1>three right now, and maybe you're the robot who's checking

0:28:44.800 --> 0:28:49.960
<v Speaker 1>you in is actually has uh outfit, if you will,

0:28:50.320 --> 0:28:53.520
<v Speaker 1>made out of nanotubes that you couldn't mention there. And

0:28:53.520 --> 0:28:58.160
<v Speaker 1>those nanotubes are so super crazy sophisticated that they're that

0:28:58.240 --> 0:29:02.760
<v Speaker 1>they're actually pulling in photons into the photo voltaic cells

0:29:03.120 --> 0:29:06.840
<v Speaker 1>on there, and they're basically like solar panels because you're

0:29:06.840 --> 0:29:10.320
<v Speaker 1>in an all glass building, right, So even the robots

0:29:10.360 --> 0:29:14.200
<v Speaker 1>are recycling energy for you. So I mean, not only

0:29:14.240 --> 0:29:18.120
<v Speaker 1>are they checking you in and cooking your food and

0:29:18.160 --> 0:29:20.520
<v Speaker 1>pretty much doing everything for you so that you're you're

0:29:20.560 --> 0:29:24.080
<v Speaker 1>living the life of Riley on the floor. Yeah, but

0:29:24.200 --> 0:29:26.680
<v Speaker 1>I mean they're they're providing your energy for you. Yeah.

0:29:26.680 --> 0:29:29.560
<v Speaker 1>It's basically stunny that it's kind of like the basic

0:29:29.600 --> 0:29:33.240
<v Speaker 1>concept between behind E. N. M. Banks culture series, where

0:29:33.600 --> 0:29:36.240
<v Speaker 1>we reach a point where robots basically do everything and

0:29:36.640 --> 0:29:40.400
<v Speaker 1>humans kind of yeah, yeah, and this you're telling me,

0:29:40.520 --> 0:29:42.320
<v Speaker 1>it made me feel so much better. It's that's the

0:29:42.400 --> 0:29:47.280
<v Speaker 1>benevolent version of the technological singularity, which in technological singularity

0:29:47.320 --> 0:29:50.480
<v Speaker 1>we can do an entire podcast on and well, just's

0:29:50.520 --> 0:29:53.040
<v Speaker 1>the idea that that machines reached the point the singularity

0:29:53.040 --> 0:29:55.800
<v Speaker 1>where they're smarter than us and it just keeps getting

0:29:56.160 --> 0:29:59.320
<v Speaker 1>bigger and bigger, and the distance between machine intellect and

0:29:59.640 --> 0:30:04.560
<v Speaker 1>human elect just expands exponentially, right, And it sounds very

0:30:04.640 --> 0:30:08.160
<v Speaker 1>sci fi, but it's actually an idea that's that's worth

0:30:08.200 --> 0:30:11.400
<v Speaker 1>looking into when in considering carefully, and it has to

0:30:11.440 --> 0:30:13.400
<v Speaker 1>do with More's law and all sorts of stuff that

0:30:13.680 --> 0:30:16.080
<v Speaker 1>again we could talk about later, but you have to

0:30:16.120 --> 0:30:20.120
<v Speaker 1>think that at least in three with that sort of

0:30:20.160 --> 0:30:22.480
<v Speaker 1>technology we have right now, that robots would play a

0:30:22.560 --> 0:30:25.560
<v Speaker 1>really big parton in our lives. So it's a I

0:30:25.640 --> 0:30:27.360
<v Speaker 1>like the idea that we would just we sit around

0:30:27.400 --> 0:30:30.400
<v Speaker 1>and they do everything for us, and we become this

0:30:31.600 --> 0:30:34.720
<v Speaker 1>benevolent culture that's trying to spread it to other uh planets?

0:30:34.800 --> 0:30:38.640
<v Speaker 1>Is that right? Yeah? Pretty much? Yeah? Yeah, Okay, so

0:30:38.800 --> 0:30:43.720
<v Speaker 1>that's the lighthearted side of giant you know, machine driven

0:30:43.920 --> 0:30:46.880
<v Speaker 1>mega cultures. But yeah, and and there's some pros and

0:30:46.920 --> 0:30:51.120
<v Speaker 1>cons to this, Yeah, I mean the pros to having

0:30:51.120 --> 0:30:54.320
<v Speaker 1>the sort of population growth or that denser populations would

0:30:54.400 --> 0:31:00.400
<v Speaker 1>necessitate environmental solutions so potentially we could live greener. Then

0:31:00.440 --> 0:31:04.240
<v Speaker 1>there's humanity track record, right, Yeah, I mean I look

0:31:04.280 --> 0:31:06.720
<v Speaker 1>at the situation and I say, I don't know, these

0:31:07.600 --> 0:31:12.080
<v Speaker 1>these uh hypers, sky scrapers, they could just end up

0:31:12.120 --> 0:31:17.760
<v Speaker 1>being ghettos or you know, essentially mirror the way that

0:31:17.800 --> 0:31:21.680
<v Speaker 1>we already live culturally with all sorts of different strata

0:31:21.680 --> 0:31:26.840
<v Speaker 1>of socioeconomic conditions. Yeah, and it's I also have a

0:31:26.840 --> 0:31:28.920
<v Speaker 1>hard time, though, Like I have a hard time looking

0:31:28.960 --> 0:31:31.840
<v Speaker 1>up at like a normal skyscraper today like that, or

0:31:31.920 --> 0:31:34.400
<v Speaker 1>you know, a really high rise apartment building and thinking

0:31:34.640 --> 0:31:36.200
<v Speaker 1>who are the people that live here? You know, are

0:31:36.240 --> 0:31:39.200
<v Speaker 1>that are there that many like surgeons and lawyers that

0:31:39.680 --> 0:31:44.640
<v Speaker 1>can occupy this uh, this pristine real estate. You know, Um,

0:31:44.880 --> 0:31:47.040
<v Speaker 1>we're not pristine, but joy, I guess it's Christine. It's

0:31:47.080 --> 0:31:49.920
<v Speaker 1>probably clean up there. Um, you know, who are these people?

0:31:49.920 --> 0:31:53.160
<v Speaker 1>And then when I start thinking about like these giant skyscrapers,

0:31:53.200 --> 0:31:54.880
<v Speaker 1>like who are who are these people living in there?

0:31:54.920 --> 0:31:57.480
<v Speaker 1>What do they do for a living within the skyscraper?

0:31:57.560 --> 0:32:00.720
<v Speaker 1>They never leave, you know, unless you have this situation

0:32:00.760 --> 0:32:03.959
<v Speaker 1>where people don't have to do anything, and that of

0:32:03.960 --> 0:32:07.080
<v Speaker 1>course comes with its share of utopian problems as well,

0:32:07.360 --> 0:32:10.360
<v Speaker 1>right right, And I'm for any theater geeks out there too.

0:32:10.360 --> 0:32:13.040
<v Speaker 1>I'm thinking about you're in town in which the you know,

0:32:13.120 --> 0:32:17.400
<v Speaker 1>the the head of this corporation um, lives at the

0:32:17.480 --> 0:32:20.080
<v Speaker 1>very top of this giant structure, and they've had a

0:32:20.120 --> 0:32:23.640
<v Speaker 1>twenty year drought. Their sewer system is crazy. They just

0:32:23.840 --> 0:32:26.480
<v Speaker 1>have very little water resources and people have to start

0:32:26.800 --> 0:32:29.560
<v Speaker 1>paying to go to the bathroom. And so again it's

0:32:29.600 --> 0:32:32.480
<v Speaker 1>like Metropolis where you've got the fat cats at the top,

0:32:32.600 --> 0:32:36.239
<v Speaker 1>the you know, the corporate tycoons, and the lowlies at

0:32:36.240 --> 0:32:40.320
<v Speaker 1>the bottom, you know, as leaves we toiling. It reminds

0:32:40.360 --> 0:32:43.040
<v Speaker 1>me a lot um into talking about sort of pessimistic

0:32:43.120 --> 0:32:45.520
<v Speaker 1>views of what these like this kind of life on

0:32:45.560 --> 0:32:49.120
<v Speaker 1>the five floor we consist of. There's a San Francisco artist.

0:32:49.440 --> 0:32:53.560
<v Speaker 1>He's dead now, but his name's Irving Norman, and uh,

0:32:54.120 --> 0:32:57.760
<v Speaker 1>do look him up because he created this this fabulous

0:32:58.680 --> 0:33:00.960
<v Speaker 1>Nightmarck visions. You know, he was he was like a

0:33:01.040 --> 0:33:03.920
<v Speaker 1>huge he was Spanish born. He was a huge critic

0:33:04.000 --> 0:33:06.280
<v Speaker 1>of of where the country was going in the twentieth

0:33:06.280 --> 0:33:09.160
<v Speaker 1>century and where and when what capitalism was going to

0:33:09.240 --> 0:33:12.720
<v Speaker 1>do um to society and uh, and so he created

0:33:12.720 --> 0:33:16.360
<v Speaker 1>these There's one particular like tryptic that's uh in Uh.

0:33:16.520 --> 0:33:18.120
<v Speaker 1>You can you can see if you go to the

0:33:18.240 --> 0:33:21.320
<v Speaker 1>Art Museum there in San Francisco, where it's just these

0:33:21.360 --> 0:33:24.880
<v Speaker 1>massive skyscrapers and it's just like miserable, like soul is

0:33:24.960 --> 0:33:29.080
<v Speaker 1>looking people occupying little cells and uh. And if you

0:33:29.280 --> 0:33:31.200
<v Speaker 1>in in the higher portions of the building, and then

0:33:31.240 --> 0:33:32.400
<v Speaker 1>if you look at the base of the building in

0:33:32.440 --> 0:33:35.480
<v Speaker 1>the basement, it's like just assembly lines of like human misery,

0:33:35.600 --> 0:33:39.840
<v Speaker 1>and it's it's like I say, beautiful nightmaric stuff. And

0:33:39.880 --> 0:33:42.240
<v Speaker 1>it's it's sort of a nice counterweight to the whole

0:33:42.720 --> 0:33:45.360
<v Speaker 1>you know, flying around with your martini and a with

0:33:45.440 --> 0:33:47.840
<v Speaker 1>a jet pack and you know, taking your Wonka vad

0:33:47.920 --> 0:33:51.720
<v Speaker 1>or up to the restaurant on the on the dining deck.

0:33:52.520 --> 0:33:54.720
<v Speaker 1>So I feel like you're apocalypse. That's that's a good

0:33:54.840 --> 0:33:58.200
<v Speaker 1>one to go to. Yeah, a little little apocalyptic sort

0:33:58.200 --> 0:34:00.520
<v Speaker 1>of in a different way. I suppose. I was also

0:34:00.560 --> 0:34:04.280
<v Speaker 1>thinking about the antithesis of this, which is Thomas Kincaid,

0:34:04.960 --> 0:34:07.280
<v Speaker 1>the Painter of Lights. Are you familiar with his work?

0:34:08.600 --> 0:34:11.040
<v Speaker 1>It's just the like to describe a piece formula. It's

0:34:11.120 --> 0:34:14.239
<v Speaker 1>crazy popular. Like I heard something on the other day

0:34:14.280 --> 0:34:16.600
<v Speaker 1>that he's in like one out of every twenty homes

0:34:16.960 --> 0:34:19.480
<v Speaker 1>in some fashions, that a lot of like really pale

0:34:19.480 --> 0:34:23.080
<v Speaker 1>looking women holding like things that are glowing, no, like

0:34:23.120 --> 0:34:27.600
<v Speaker 1>really blown out, like white looking. No, but that these

0:34:27.600 --> 0:34:31.040
<v Speaker 1>are paintings, and these are like these really nostalgic paintings.

0:34:31.040 --> 0:34:34.080
<v Speaker 1>He's called the Painter of Lights, and it's usually snowy scenes,

0:34:34.400 --> 0:34:37.440
<v Speaker 1>you know, nineteen hundreds or what would appear to be

0:34:37.440 --> 0:34:41.000
<v Speaker 1>like the nineteen hundreds, Um, you know, the night stars twinkling,

0:34:41.560 --> 0:34:43.760
<v Speaker 1>and you know, it doesn't really actually depict the nineteen

0:34:43.800 --> 0:34:45.680
<v Speaker 1>hundreds as they wore. It's it's more of like this

0:34:45.760 --> 0:34:49.600
<v Speaker 1>imagic history of simpler times, and you know, it's our

0:34:50.640 --> 0:34:54.520
<v Speaker 1>our penchant for creating these false histories for ourselves. So

0:34:54.560 --> 0:34:56.560
<v Speaker 1>I was sort of thinking, Okay, in the in the

0:34:56.600 --> 0:35:00.160
<v Speaker 1>benevolent version that we have of the future or robot

0:35:00.000 --> 0:35:03.040
<v Speaker 1>are doing everything for us, and we become these these

0:35:03.040 --> 0:35:07.840
<v Speaker 1>great benevolent creatures trying to um share our our robotic

0:35:07.920 --> 0:35:12.680
<v Speaker 1>wealth with the galaxy that we pine for yesteryear and

0:35:12.719 --> 0:35:15.840
<v Speaker 1>that we you know, even though we've got all these trips,

0:35:16.520 --> 0:35:19.160
<v Speaker 1>plan to go to Mars in the moon um and

0:35:19.200 --> 0:35:21.799
<v Speaker 1>those are super fantastic things that we still can't help

0:35:21.840 --> 0:35:25.480
<v Speaker 1>but look back and idealize the past. And so I

0:35:25.520 --> 0:35:28.719
<v Speaker 1>was thinking about, like this Thomas Kincaid like pictures, like

0:35:28.760 --> 0:35:30.239
<v Speaker 1>what would they look like of where we are in

0:35:30.920 --> 0:35:34.160
<v Speaker 1>would it would be like an office scene instead of

0:35:34.239 --> 0:35:37.520
<v Speaker 1>snow that you'd have the concrete like being all per lescented,

0:35:37.880 --> 0:35:40.680
<v Speaker 1>and the glow from the from our screens like you know,

0:35:40.760 --> 0:35:43.359
<v Speaker 1>like this candlelight glow and people in the future will

0:35:43.360 --> 0:35:47.960
<v Speaker 1>look back. It was just so much easier. Yeah, I

0:35:48.000 --> 0:35:50.000
<v Speaker 1>don't know. It's it's interesting too that you pointed out

0:35:50.040 --> 0:35:53.680
<v Speaker 1>because we're talking about idealized visions of the past and

0:35:53.840 --> 0:35:56.359
<v Speaker 1>this whole podcast has been about basically for the most

0:35:56.360 --> 0:35:59.640
<v Speaker 1>part idealized visions of the future. It's the same movement, uh,

0:35:59.760 --> 0:36:05.200
<v Speaker 1>in in a different direction. Um, don't get quantum ammy. No, No,

0:36:05.239 --> 0:36:08.160
<v Speaker 1>I'm just a you know, we're basically talking about the

0:36:08.160 --> 0:36:10.319
<v Speaker 1>same sort of thing where we're where. It's also I've

0:36:10.320 --> 0:36:13.840
<v Speaker 1>heard it compared like science fiction is is a you know,

0:36:13.840 --> 0:36:17.319
<v Speaker 1>it's a fantastic future and it's and then fantasy Uh

0:36:17.480 --> 0:36:20.960
<v Speaker 1>fiction is the same, the same movement but in reverse

0:36:21.000 --> 0:36:24.800
<v Speaker 1>looking into the past like a fantastic vision of the path. Anyway,

0:36:24.920 --> 0:36:26.879
<v Speaker 1>it's no, no, I know, I know what you're saying.

0:36:26.920 --> 0:36:29.960
<v Speaker 1>Like you're even bringing up the Frank Lloyd right earlier

0:36:29.960 --> 0:36:34.480
<v Speaker 1>of the Illinois the the um fictional skyscraper that Frank Lloyd,

0:36:36.040 --> 0:36:38.800
<v Speaker 1>And there's there's something nostalgic about looking at at that.

0:36:38.800 --> 0:36:41.520
<v Speaker 1>That's what like he designed that to be five thousand

0:36:41.520 --> 0:36:43.799
<v Speaker 1>ft tall or something. Yeah, it was gonna be yeah,

0:36:43.840 --> 0:36:47.560
<v Speaker 1>five thousand two feet tall like durn near a mile

0:36:48.000 --> 0:36:52.359
<v Speaker 1>high and uh and it's pretty visionary. Uh go to Uh.

0:36:52.440 --> 0:36:55.120
<v Speaker 1>In fact, if listening to this now, you can go

0:36:55.200 --> 0:36:59.160
<v Speaker 1>to the blogs. I'm going to post this awesome video.

0:36:59.360 --> 0:37:03.920
<v Speaker 1>But that someone did for um a Googenheim exhibit, and

0:37:03.960 --> 0:37:06.120
<v Speaker 1>it's like a three D model of what this would

0:37:06.120 --> 0:37:08.640
<v Speaker 1>have looked like had it been built and how it

0:37:08.760 --> 0:37:12.719
<v Speaker 1>rates with the other existing skyscrapers. Right. But yeah, it's

0:37:12.840 --> 0:37:14.200
<v Speaker 1>very if you look at it now and it's it's

0:37:14.200 --> 0:37:18.200
<v Speaker 1>this interesting, it's kind of like science fiction. It's where um,

0:37:18.280 --> 0:37:21.399
<v Speaker 1>you know, right, thought we might be in the future. Right,

0:37:21.800 --> 0:37:23.400
<v Speaker 1>he didn't think about all the elevators. It was going

0:37:23.440 --> 0:37:25.560
<v Speaker 1>to say, no, yeah, there were some three definite problems

0:37:25.600 --> 0:37:28.360
<v Speaker 1>with the engineering on that building. Yeah, that's why architects

0:37:28.360 --> 0:37:30.840
<v Speaker 1>and engineers they just it's always budding heads. I know,

0:37:30.960 --> 0:37:33.680
<v Speaker 1>look at falling Water that that needed a little help

0:37:34.520 --> 0:37:38.359
<v Speaker 1>from the engineers. So yeah, there you go. Nostalgia. That's

0:37:38.360 --> 0:37:39.960
<v Speaker 1>how it happens. To talk about the future and you

0:37:40.000 --> 0:37:42.560
<v Speaker 1>get all nostalgic. Speaking of past and future. We do

0:37:42.640 --> 0:37:47.200
<v Speaker 1>have some listener mail from the present for now. So

0:37:47.280 --> 0:37:49.520
<v Speaker 1>we have one listener by the name of Oscar, and

0:37:49.600 --> 0:37:53.080
<v Speaker 1>Oscar right in every now and then, and he just

0:37:53.440 --> 0:37:55.920
<v Speaker 1>really he's one of these these listeners who really shares

0:37:56.000 --> 0:37:58.239
<v Speaker 1>his his mind. Yeah, and he's got some really thought

0:37:58.280 --> 0:38:01.320
<v Speaker 1>provoking ideas. Yeah, and he knows that we cannot read everything.

0:38:01.360 --> 0:38:03.640
<v Speaker 1>He sends us because it's he gives us a lot

0:38:03.640 --> 0:38:05.480
<v Speaker 1>of data. But I wanted to read a little a bit.

0:38:05.520 --> 0:38:09.880
<v Speaker 1>He was a responding to our recent podcast Alien Etiquette

0:38:09.880 --> 0:38:13.200
<v Speaker 1>one oh one, in which we discuss um what kind

0:38:13.239 --> 0:38:16.280
<v Speaker 1>of information we're providing aliens within, what information we should

0:38:16.280 --> 0:38:18.839
<v Speaker 1>provide them with potentially and and how and what kind

0:38:18.840 --> 0:38:21.320
<v Speaker 1>of processes need to be involved in preparing to speak

0:38:21.560 --> 0:38:24.239
<v Speaker 1>to aliens, should their presence right? And how people are

0:38:24.640 --> 0:38:27.040
<v Speaker 1>trying to legislate that right now even though this is

0:38:27.040 --> 0:38:29.160
<v Speaker 1>just sort of this idea there in the ether. Yeah,

0:38:29.160 --> 0:38:32.319
<v Speaker 1>so Oscar shared some thoughts, he said regarding content. I

0:38:32.360 --> 0:38:35.040
<v Speaker 1>think lawyers and politicians should keep as far away from

0:38:35.080 --> 0:38:38.000
<v Speaker 1>that project as possible, mainly because they both based their

0:38:38.000 --> 0:38:40.680
<v Speaker 1>careers on twisting word, selfish use of information, and strong

0:38:40.760 --> 0:38:43.680
<v Speaker 1>personal greed not something to be shared. Really. I have

0:38:43.760 --> 0:38:45.960
<v Speaker 1>always thought that artists would not be a very good

0:38:46.000 --> 0:38:49.200
<v Speaker 1>choice either, since, as you mentioned, no matter how much

0:38:49.239 --> 0:38:51.760
<v Speaker 1>of the human essence they managed to capture, the information

0:38:51.840 --> 0:38:55.719
<v Speaker 1>only makes sense within our human context. Love, friendship, selfishness

0:38:56.320 --> 0:38:58.759
<v Speaker 1>are considered to be different things, even when in our

0:38:58.800 --> 0:39:02.320
<v Speaker 1>own communities, not to different cultures and or times. Until

0:39:02.320 --> 0:39:05.000
<v Speaker 1>a more objective you un abstractions can be obtained. We

0:39:05.000 --> 0:39:07.520
<v Speaker 1>should try to avoid those two, if only to avoid

0:39:07.520 --> 0:39:09.840
<v Speaker 1>confusion on first meetings. That would leave science. It is

0:39:09.880 --> 0:39:12.560
<v Speaker 1>the best way to make our first approach, and math

0:39:12.680 --> 0:39:16.160
<v Speaker 1>is the way to go here here Oscar, Yeah, talk

0:39:16.200 --> 0:39:19.680
<v Speaker 1>to the aliens with math. I think that makes the

0:39:19.719 --> 0:39:21.960
<v Speaker 1>most sense, though it also brings in share problems as

0:39:21.960 --> 0:39:24.399
<v Speaker 1>we discussed in that podcast. Yes, some logistical things going

0:39:24.440 --> 0:39:27.719
<v Speaker 1>on there, right, so hey, be sure to check out

0:39:27.760 --> 0:39:32.080
<v Speaker 1>Tom Harris's amazing article how Skyscrapers Work that goes into

0:39:32.120 --> 0:39:36.280
<v Speaker 1>all the engineering problems and solutions inherent in building something

0:39:36.480 --> 0:39:39.239
<v Speaker 1>that tall and uh and it's really it's really a

0:39:39.280 --> 0:39:40.759
<v Speaker 1>great article. This I think may have been one of

0:39:40.800 --> 0:39:43.120
<v Speaker 1>the first house stuff Works articles that I read personally,

0:39:43.480 --> 0:39:47.920
<v Speaker 1>uh Lena, way before I actually became employed here. And

0:39:48.239 --> 0:39:51.279
<v Speaker 1>then Jacob Silverman has an article called where will there

0:39:51.280 --> 0:39:54.200
<v Speaker 1>be Farms in New York City Skyscrapers which goes into

0:39:54.560 --> 0:39:56.520
<v Speaker 1>some of the vertical farming issues that we've been talking

0:39:56.560 --> 0:40:01.000
<v Speaker 1>about in the Hydroponica. Be sure check out our Facebook

0:40:01.000 --> 0:40:04.680
<v Speaker 1>and Twitter pages. You can find each as blow the Mind,

0:40:05.000 --> 0:40:07.200
<v Speaker 1>and we keep those updated with all sorts of cool

0:40:07.480 --> 0:40:10.840
<v Speaker 1>links to both the how stuff works related to content

0:40:10.880 --> 0:40:13.920
<v Speaker 1>and blogs, et cetera, as well as just really cool

0:40:13.960 --> 0:40:16.240
<v Speaker 1>stuff that we find on the web in our daily research.

0:40:16.880 --> 0:40:18.879
<v Speaker 1>And if you've got any thoughts, questions, or you want

0:40:18.880 --> 0:40:22.800
<v Speaker 1>to share your favorite Thomas Kincaid painting with us, please

0:40:22.880 --> 0:40:25.479
<v Speaker 1>email us at blow the Mind at how stuff works

0:40:25.520 --> 0:40:32.080
<v Speaker 1>dot com. For more on this and thousands of other topics,

0:40:32.160 --> 0:40:34.600
<v Speaker 1>visit how stuff works dot com. To learn more about

0:40:34.600 --> 0:40:37.439
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0:40:37.520 --> 0:40:40.640
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