WEBVTT - O Death, Part 2: Threads of Fate

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<v Speaker 1>Welcome to Stuff to Blow Your Mind production of iHeartRadio.

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<v Speaker 2>Hey you welcome to Stuff to Blow Your Mind. My

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<v Speaker 2>name is Robert Lamb.

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<v Speaker 3>And I'm Joe McCormick, and we're back with part two

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<v Speaker 3>in our series on Personifications of Death.

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<v Speaker 2>We were thinking about calling these episodes faces of Death,

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<v Speaker 2>but then we realized that it might be confusing title lies. Ah.

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<v Speaker 3>Yeah, was that like when you were in I think

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<v Speaker 3>it was when I was in high school. I remember

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<v Speaker 3>people watching those things.

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<v Speaker 2>Yes, yeah, I remember seeing them in video stores. Never

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<v Speaker 2>watched them myself, but it always felt like like the

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<v Speaker 2>ultimate video, the ultimate forbidden video on the shelf.

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<v Speaker 3>Were those a mix of real footage of executions and

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<v Speaker 3>then fake footage pretending to be of real executions.

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<v Speaker 2>That's my understanding. Yeah, that it's like and not just

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<v Speaker 2>actual death. Especially they got further into the series. I

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<v Speaker 2>think it also got into stuff like, you know, just

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<v Speaker 2>footage from around the world, maybe like footage of big

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<v Speaker 2>snakes things like that. But yeah, I never saw them

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<v Speaker 2>and I've never sought them out.

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<v Speaker 3>Yeah, like, oh, here's a snake that ada tortoise and

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<v Speaker 3>then ruptured or something. Yeah. Yeah. So yeah, anyway, we're

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<v Speaker 3>back with part two of the series on Personifications of Death.

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<v Speaker 3>We should do a brief refresher on what we talked

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<v Speaker 3>about in the last episode. So last time we mostly

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<v Speaker 3>talked about common types of death figures. So one distinction

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<v Speaker 3>we talked about was between the moment of death figure

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<v Speaker 3>like the grim reaper, the kind we usually think of

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<v Speaker 3>as appearing to someone while they're still living, either to

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<v Speaker 3>cause death or to signal that death is near. And

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<v Speaker 3>we thought about that versus a different type of character

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<v Speaker 3>known as the psychopomp. This is from the Greek for

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<v Speaker 3>soul guide or soul conductor. This is the figure who

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<v Speaker 3>shepherd's the soul of the recently dead into the afterlife.

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<v Speaker 3>The analogy we use for the distinction between these two

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<v Speaker 3>was that the reaper is like the bouncer who tells

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<v Speaker 3>you you're cut off you have to leave the bar,

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<v Speaker 3>and the psychopomp is the cab driver who takes you home. Yeah.

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<v Speaker 3>We also explored an influential framework from the psychology of death,

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<v Speaker 3>tracing back to a book called the Psychology of Death

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<v Speaker 3>from nineteen seventy two by Robert Castenbaum and Ruth Eisenberg.

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<v Speaker 3>In this framework, the authors used surveys to study how

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<v Speaker 3>US participants were most likely to personify death, and these

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<v Speaker 3>authors ended up arguing that most of the personifications fell

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<v Speaker 3>into one of four general categories. You had a grim, terrifying,

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<v Speaker 3>and threatening figure that they called the macabre. There was

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<v Speaker 3>a soothing, welcoming character that they called the gentle comforter.

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<v Speaker 3>There was an attractive and exciting but dangerous trickster figure

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<v Speaker 3>they called the gay deceiver. And note that the use

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<v Speaker 3>of gay there was not intended as any reference to

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<v Speaker 3>sexual orientation. It's just the older usage, meaning like jolly

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<v Speaker 3>or carefree. And finally, there was a cold, impersonal entity

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<v Speaker 3>they called the automaton. And then after this we got

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<v Speaker 3>into some general findings about how these different personifications were

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<v Speaker 3>usually expressed, how that's changed over time, and we ended

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<v Speaker 3>up talking about some more recent experiments which found, among

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<v Speaker 3>other things, in one small study conducted on American university students,

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<v Speaker 3>subjects were relatively more likely to imagine death as a

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<v Speaker 3>comforter type figure when they thought about their own death

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<v Speaker 3>as opposed to other people's deaths. And hard to know

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<v Speaker 3>exactly what to make of that, but I kind of

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<v Speaker 3>interpret this as a suggestion that maybe we're more likely

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<v Speaker 3>to personify death as a coping strategy than as like

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<v Speaker 3>a raw expression of unresolved fears the way you might think,

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<v Speaker 3>you know, we would get to an image like the

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<v Speaker 3>grim macob figure. And then we also talked about a

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<v Speaker 3>study linking these different archetypes to particular circumstances of death.

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<v Speaker 3>So it's like some of these are more surprising than

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<v Speaker 3>others not very surprising, or the findings like you're more

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<v Speaker 3>likely to think about the macab grim reaper type figure

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<v Speaker 3>with the skeletal, you know, sadistic kind of visage if

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<v Speaker 3>you imagine a murder taking place outside the home, whereas

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<v Speaker 3>the deceiver figure the trickster was more likely to be

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<v Speaker 3>associated with a heart attack. That's kind of interesting. And

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<v Speaker 3>of course, one line running through the discussion last time

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<v Speaker 3>was that most of the psychology research we cited was

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<v Speaker 3>conducted on Americans, and the evidence is pretty clear that

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<v Speaker 3>the personification of death is highly culturally variable. It's not

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<v Speaker 3>like there's one type of death character that's hardwired into

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<v Speaker 3>the brain of the human animal. Though I think it

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<v Speaker 3>is interesting that despite the huge very in how death

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<v Speaker 3>is personified within and across cultures, in some way, almost

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<v Speaker 3>every culture does it.

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<v Speaker 2>Yeah, yeah, and I think that is indeed, one of

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<v Speaker 2>the fascinating things about this is that there's something going

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<v Speaker 2>on in every human mind and in every human culture.

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<v Speaker 2>You know, Crunching this idea of death and these personifications

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<v Speaker 2>of death are one way of dealing with it. And

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<v Speaker 2>you know, so this is where we dig into, like

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<v Speaker 2>what does it mean? Why are we building these things?

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<v Speaker 2>And what do all the pieces mean? So I want

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<v Speaker 2>to follow up on some of the concepts that we

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<v Speaker 2>discussed in the last episode. One of the books that

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<v Speaker 2>I dug into for these episodes is Psyche and Death

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<v Speaker 2>by Edgar Herzog. I believe this was a nineteen eighty

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<v Speaker 2>three publication originally published by the C. J. Young Institute

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<v Speaker 2>in Zurich, and I believe the book the text of

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<v Speaker 2>the book is based on some like older presentations that

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<v Speaker 2>Herzog gave, so naturally, all of this is steeped in

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<v Speaker 2>union concepts. But I thought it was all really fascinating

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<v Speaker 2>and it really puts an interesting spin on some of

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<v Speaker 2>what we discussed last time. Okay, So Herzog goes through

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<v Speaker 2>some of the common animal forms of death personified in

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<v Speaker 2>different cultures and certainly in ancient times. So he singles

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<v Speaker 2>out the wool for dog, the bird, the snake, and

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<v Speaker 2>the horse, and I believe this gets this gets especially

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<v Speaker 2>it makes me think of episodes we've recorded in the past.

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<v Speaker 2>We've talked about the horse skull and the potent symbol

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<v Speaker 2>of the horse skull and how it becomes this totem

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<v Speaker 2>that goes beyond like the remnant of an important domesticated animal.

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<v Speaker 3>I don't really recall what we concluded, but didn't we

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<v Speaker 3>talk about the idea that for some reason, the horse

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<v Speaker 3>skull seems grimmer than other skulls.

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<v Speaker 2>Yeah, yeah, yeah, it does that. Yeah. But anyway, he

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<v Speaker 2>refers to all of these different personifications of death in

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<v Speaker 2>this case and beast form as death demons. That's this

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<v Speaker 2>sort of catch all phrase, so I'll use that as well,

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<v Speaker 2>and certainly when I read some quotes from him here.

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<v Speaker 2>But then he goes on to discuss the death demon

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<v Speaker 2>and the human form, and he argues, first of all

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<v Speaker 2>that the various animal forms of the death demon were

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<v Speaker 2>quote the externalization of inner images by means of which

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<v Speaker 2>the human psyche expresses its reaction to the experience of death. Okay,

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<v Speaker 2>that's basically that makes sense. That falls in mind what

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<v Speaker 2>we've been talking about, and he also stresses that they

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<v Speaker 2>were still at the same time the quote inner crystallization

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<v Speaker 2>of numinous experience into an image, and the human form,

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<v Speaker 2>which is only explicitly developed later, is secretly contained within them.

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<v Speaker 2>So this is understandable as well. While death might be

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<v Speaker 2>conceptualized as some sort of a great beast, say a

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<v Speaker 2>giant bird, we're still going to anthropomorphize that great beast.

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<v Speaker 2>But then Herzog argues that in time the shift occurs

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<v Speaker 2>where the death demon becomes implicitly human in form or

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<v Speaker 2>mostly human in form. And I'm going to read this

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<v Speaker 2>quote here that I thought was really telling, and there

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<v Speaker 2>might have been an I don't know if there was

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<v Speaker 2>an error in translation, but I'm going to throw an

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<v Speaker 2>iz in there that isn't there in the actual text

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<v Speaker 2>that to my understanding clarifies things. But if I messed

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<v Speaker 2>it up, my apologies to mister herzag quote. It is

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<v Speaker 2>not until the death demon becomes explicitly anthropomorphized that the

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<v Speaker 2>full richness of the incomprehensible event that death is begins

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<v Speaker 2>to emerge, even though it can never be wholly contained

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<v Speaker 2>in an image. When it is given human form, the

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<v Speaker 2>nature of the death demon is enriched and deepened and

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<v Speaker 2>related to the totality of the universe, the individual, and

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<v Speaker 2>life in a succession of new ways. So he points

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<v Speaker 2>out that by making death more human in form again

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<v Speaker 2>anthropomorphized death, death made to a being, we also firmly

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<v Speaker 2>allow death then to do things that humans do, such

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<v Speaker 2>as use tools and weapons, which you know, coming back

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<v Speaker 2>to the arguably and many you know, certainly in the

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<v Speaker 2>Western culture, the most sort of famous version is the

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<v Speaker 2>grim Reaper. We've referred to this already multiple times. This

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<v Speaker 2>is the version of death that will show up in

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<v Speaker 2>your like Far Side cartoons and so forth, or on

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<v Speaker 2>just you know, probably SpongeBob as well. You know, anywhere

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<v Speaker 2>you have death step in, we take it for granted,

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<v Speaker 2>oh he has a scythe there. But the human technology

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<v Speaker 2>used by a death figure a death demon allows us

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<v Speaker 2>to employ technological metaphors laid in with additional meanings.

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<v Speaker 3>Okay, so one that comes to mind for me immediately

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<v Speaker 3>would be the technological metaphor of harvesting with a scythe there.

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<v Speaker 3>That is something that we use a tool to do.

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<v Speaker 3>But you can think of it now that death is out,

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<v Speaker 3>collecting is out harve people.

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<v Speaker 2>Yeah, yeah, like the scythe really does a lot to

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<v Speaker 2>inform how we're supposed to feel about the reaper, right, Yeah,

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<v Speaker 2>there's there's certainly implied violence of cutting away. It is

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<v Speaker 2>the way it's sometimes brandished. It feels like a weapon,

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<v Speaker 2>like don't chase me with that thing.

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<v Speaker 3>Also makes you feel not very special, like you are

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<v Speaker 3>one of many. Yeah, I am a grain among the

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<v Speaker 3>grains of the field.

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<v Speaker 2>Yeah, yeah, strong sense of cyclical harvest. Yeah, this is

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<v Speaker 2>something that happens all the time to everybody. But there

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<v Speaker 2>is also an implied violence of severing. So yeah, the

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<v Speaker 2>inclusion of something like that can can do a lot

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<v Speaker 2>of lifting.

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<v Speaker 3>I'm trying to think though, that what's the next tool

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<v Speaker 3>where there's a good technological death metaphor?

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<v Speaker 2>Oh well, we'll get to we'll get to one in

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<v Speaker 2>a bit.

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<v Speaker 3>But okay.

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<v Speaker 2>He also folds in the hybrid body plans of monsters

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<v Speaker 2>into this, so like claws, but he calls out knives, tridents,

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<v Speaker 2>the hook, the net by which the Nordic oceanic deity

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<v Speaker 2>run is said to collect the drown dead, and he

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<v Speaker 2>also calls up the dogs of various wild hunt traditions.

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<v Speaker 2>So ultimately wrapping up human domestication and not exactly a tool,

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<v Speaker 2>but a thing that humans do. And by making death

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<v Speaker 2>human or humanoid, death can do those things too and

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<v Speaker 2>take on those additional meanings.

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<v Speaker 3>This is a really good point, and I don't know

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<v Speaker 3>if I've ever thought about before the idea of how

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<v Speaker 3>the tool you imagine in death's hand affects how you

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<v Speaker 3>think about death. I mean, yeah, so it's clear with

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<v Speaker 3>something like the scythe you could go in interesting places

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<v Speaker 3>with it. So if you give death a frying pan,

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<v Speaker 3>how do you think about that? I guess there it

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<v Speaker 3>makes it sound like a kind of torture, doesn't it.

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<v Speaker 3>What if it's a mandolin slicer.

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<v Speaker 2>Yeah, I don't know. I think if you gave death

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<v Speaker 2>a frying pan, it makes it feel like death was

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<v Speaker 2>doing other things. Death was making breakfast, and maybe this

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<v Speaker 2>isn't the primary thing that death does. On the other hand,

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<v Speaker 2>if you give death a long sword, and I think

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<v Speaker 2>sometimes you see depictions of death with some you know,

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<v Speaker 2>a grim reaper type figure with a long sword. Well,

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<v Speaker 2>now he's holding something that is a weapon. It is

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<v Speaker 2>it has no other purpose but to cut down and

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<v Speaker 2>murder people, or at least in nothing else to intimidate

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<v Speaker 2>them with the threat of murder. So it changes the

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<v Speaker 2>vibe to a very large degree.

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<v Speaker 3>Yeah, death as lethal enemy, not like I am not

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<v Speaker 3>metaphorically grain in a field here, I'm not a sheaf

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<v Speaker 3>of wheed. I am just a person being killed in battle. Yeah.

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<v Speaker 2>And so Herzog points out that like hooks and ropes

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<v Speaker 2>associated with different death figures, this conveys a sense of

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<v Speaker 2>snatching away sudden demise and maybe even a bit of

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<v Speaker 2>malice as well. A net. On the other hand, he

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<v Speaker 2>says that this is more passive collective. You know, you

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<v Speaker 2>can't feel too bad about this character that's out there

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<v Speaker 2>collecting the drowned dead with the net. And so in

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<v Speaker 2>all this we observe that the tools of death can

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<v Speaker 2>adjust their symbolic impression to convey any of the four

0:13:05.240 --> 0:13:08.080
<v Speaker 2>basic death types that we've talked about previously, the macop,

0:13:08.200 --> 0:13:12.400
<v Speaker 2>the gentle comforter, the gay deceiver, and the automaton. He

0:13:12.480 --> 0:13:16.120
<v Speaker 2>also points out that the humanoid form also enables the

0:13:16.160 --> 0:13:20.319
<v Speaker 2>adjustment of the image via clothing choices, and this is

0:13:20.360 --> 0:13:21.960
<v Speaker 2>something that we kind of take for granted with the

0:13:22.040 --> 0:13:25.920
<v Speaker 2>robes of death, right, the robes of the reaper you

0:13:25.960 --> 0:13:30.760
<v Speaker 2>know it just to be shrouded is to be to

0:13:30.800 --> 0:13:33.480
<v Speaker 2>take on that sense of darkness and obscurity, that same

0:13:33.679 --> 0:13:37.080
<v Speaker 2>darkness and obscurity that death will drag the human soul

0:13:37.160 --> 0:13:42.120
<v Speaker 2>into in many of these traditions. Other traditions involve magical

0:13:42.200 --> 0:13:47.600
<v Speaker 2>caps of invisibility, which would seem partial to the way

0:13:47.640 --> 0:13:51.240
<v Speaker 2>that death moves through our world, you know, unseen, certainly

0:13:51.240 --> 0:13:55.120
<v Speaker 2>striking out of nowhere and so forth, on top of

0:13:55.160 --> 0:13:57.680
<v Speaker 2>it being you know, if we're to take it literally,

0:13:57.960 --> 0:14:01.240
<v Speaker 2>some sort of supernatural entity moving through our world. Yeah,

0:14:01.360 --> 0:14:03.120
<v Speaker 2>and I want to come back to something else that

0:14:03.160 --> 0:14:06.160
<v Speaker 2>we mentioned in the last episode, the idea that death

0:14:06.200 --> 0:14:10.559
<v Speaker 2>should end up looking like the dead, as well as

0:14:10.640 --> 0:14:14.240
<v Speaker 2>one of those attributed death anxieties that came up in polling,

0:14:14.880 --> 0:14:16.760
<v Speaker 2>the fear of seeing a human corpse.

0:14:17.240 --> 0:14:19.880
<v Speaker 3>Yeah, there was an interesting irony that came up when

0:14:19.920 --> 0:14:22.520
<v Speaker 3>we were talking about the four archetypes of death from

0:14:22.600 --> 0:14:27.000
<v Speaker 3>Castenbaum and the Eisenberg, which specifically came up with reference

0:14:27.040 --> 0:14:30.480
<v Speaker 3>to the macabre, because this is the scariest of the

0:14:30.560 --> 0:14:35.280
<v Speaker 3>four death personifications, and yet it's also the only one

0:14:35.320 --> 0:14:37.840
<v Speaker 3>that looks like it is a victim of the thing

0:14:37.920 --> 0:14:41.440
<v Speaker 3>it symbolizes. It is often represented as dead and decayed,

0:14:41.520 --> 0:14:42.840
<v Speaker 3>but none of the other three are.

0:14:43.440 --> 0:14:45.840
<v Speaker 2>Yeah, and again this is something that we're so used

0:14:45.840 --> 0:14:48.600
<v Speaker 2>to seeing in our representations of death, particularly with the

0:14:48.600 --> 0:14:52.320
<v Speaker 2>Grim Reaper, that we don't really stop to think how

0:14:52.400 --> 0:14:55.400
<v Speaker 2>interesting it is. Why does this bringer of death look

0:14:55.480 --> 0:14:58.040
<v Speaker 2>like death itself? It may seem like, well, yeah, well

0:14:58.080 --> 0:15:02.720
<v Speaker 2>how else would it be? Maybe you stop and look

0:15:02.760 --> 0:15:05.360
<v Speaker 2>at it, you know, you have to ask why, and

0:15:05.400 --> 0:15:09.200
<v Speaker 2>herz Our expresses that many characteristics found in the humanoid

0:15:09.240 --> 0:15:11.800
<v Speaker 2>death demon quote arise out of the experience of seeing

0:15:11.880 --> 0:15:16.160
<v Speaker 2>human corpses. To see a human corpse is to, you know,

0:15:16.440 --> 0:15:20.360
<v Speaker 2>to have to contemplate all of these realities of death.

0:15:20.680 --> 0:15:25.080
<v Speaker 2>It of course can be keep scary, anxiety or raising,

0:15:25.240 --> 0:15:28.880
<v Speaker 2>and certainly something one would fear seeing, particularly if you

0:15:28.920 --> 0:15:32.600
<v Speaker 2>get into specifics like I am afraid of seeing the

0:15:32.600 --> 0:15:35.760
<v Speaker 2>corpse of this particular person or this particular person that

0:15:35.840 --> 0:15:38.600
<v Speaker 2>I know, and you know, coming back to something we

0:15:38.640 --> 0:15:41.080
<v Speaker 2>mentioned as well, In our contemporary world, we make it

0:15:41.200 --> 0:15:45.080
<v Speaker 2>more and more possible to avoid seeing human corpses, at

0:15:45.160 --> 0:15:47.360
<v Speaker 2>least for much of our lives. But of course someone

0:15:47.400 --> 0:15:50.120
<v Speaker 2>has to see them, and historically most people would have

0:15:50.160 --> 0:15:53.280
<v Speaker 2>had a stronger connection to the physical reality of death.

0:16:03.360 --> 0:16:06.440
<v Speaker 2>Herzog also discusses the idea that masks of death play

0:16:06.480 --> 0:16:08.640
<v Speaker 2>into all of this as well, because when one dies,

0:16:08.720 --> 0:16:11.680
<v Speaker 2>the face becomes like a mask, and of course the

0:16:11.720 --> 0:16:13.800
<v Speaker 2>idea of a mask plays right into the trope of

0:16:13.840 --> 0:16:17.520
<v Speaker 2>the gay deceiver that we discussed, especially in the form

0:16:17.600 --> 0:16:20.520
<v Speaker 2>of quote one whose back is wholly different from his

0:16:20.600 --> 0:16:23.640
<v Speaker 2>appearance in front, which of course I want him like,

0:16:23.640 --> 0:16:25.440
<v Speaker 2>that's what a mask does, right, It's like, I hold

0:16:25.480 --> 0:16:27.800
<v Speaker 2>the mask in front of my face, and if you're

0:16:27.840 --> 0:16:31.040
<v Speaker 2>looking at me from the front, I have a different face.

0:16:32.400 --> 0:16:36.720
<v Speaker 2>And he points to a number of feminine death forms

0:16:37.000 --> 0:16:41.040
<v Speaker 2>and also some male death forms where it's not mere

0:16:41.480 --> 0:16:45.440
<v Speaker 2>monstrous hybridity like with sirens or harpies. But there's this

0:16:45.560 --> 0:16:48.520
<v Speaker 2>idea that the death demon is all beauty in the

0:16:48.560 --> 0:16:51.040
<v Speaker 2>front and decay in the back, so not a mix again,

0:16:51.080 --> 0:16:53.200
<v Speaker 2>not like a harpy. It's like, oh well, it looks

0:16:53.200 --> 0:16:55.640
<v Speaker 2>pretty in some ways, but it also has big claws

0:16:55.680 --> 0:16:59.760
<v Speaker 2>and vulture rings, but no one where if you're standing

0:16:59.760 --> 0:17:02.520
<v Speaker 2>direct in front of them looks like a fair form.

0:17:02.760 --> 0:17:05.800
<v Speaker 2>Standing directly behind them, you would see that they are gross.

0:17:06.680 --> 0:17:08.679
<v Speaker 3>The woman in the bathtub in the Shining.

0:17:09.280 --> 0:17:12.760
<v Speaker 2>Oh yeah, it's rotten. Yeah, Oh, she's rotten in the back.

0:17:12.960 --> 0:17:16.960
<v Speaker 3>Yeah, she's a beautiful woman when yeah, and Jack Nicholson

0:17:17.040 --> 0:17:18.720
<v Speaker 3>starts to kiss her and then he sees in the

0:17:18.720 --> 0:17:21.280
<v Speaker 3>mirror that she is a rotten corpse from behind.

0:17:21.440 --> 0:17:24.320
<v Speaker 2>Been a while since I've seen that scene, and historically

0:17:24.359 --> 0:17:26.400
<v Speaker 2>I didn't get to see that scene because I would

0:17:26.400 --> 0:17:29.639
<v Speaker 2>watch television. It's kind of a hidden easter egg for.

0:17:29.800 --> 0:17:34.160
<v Speaker 3>The Shining, censored for television. Amazing, amazing choices.

0:17:34.280 --> 0:17:37.240
<v Speaker 2>But that that sounds like it may have been well

0:17:37.280 --> 0:17:40.680
<v Speaker 2>inspired by by some of these examples that I'm about

0:17:40.720 --> 0:17:45.399
<v Speaker 2>to roll out. First up, there's the Nordic Haldron, and

0:17:45.480 --> 0:17:48.480
<v Speaker 2>this is an entity where the front is said to

0:17:48.520 --> 0:17:51.320
<v Speaker 2>look like a beautiful fair form, like a beautiful woman,

0:17:51.400 --> 0:17:54.840
<v Speaker 2>but then the back of the individual is hollow, like

0:17:54.880 --> 0:17:55.960
<v Speaker 2>a kneading trough.

0:17:58.240 --> 0:17:59.280
<v Speaker 3>So that's interesting.

0:17:59.359 --> 0:18:04.600
<v Speaker 2>Yeah yeah, the back yeah yeah, just like hollow, like

0:18:04.640 --> 0:18:09.800
<v Speaker 2>a big cavity of decay. They are also apparently particular

0:18:10.040 --> 0:18:15.720
<v Speaker 2>Austrian devils that Herzog brings up, namely a Styrian and

0:18:16.119 --> 0:18:19.480
<v Speaker 2>Corinthian in which you'll have a captivating lover in the front,

0:18:19.760 --> 0:18:21.760
<v Speaker 2>but then the back is all hallowed out, like this,

0:18:22.359 --> 0:18:27.000
<v Speaker 2>hollowed out with decay. There's a fraul Hola and the

0:18:27.359 --> 0:18:29.879
<v Speaker 2>Woman of the Woods, again beautiful in the front, but

0:18:29.920 --> 0:18:32.280
<v Speaker 2>in this case like a hollowed out log in the back.

0:18:32.600 --> 0:18:34.520
<v Speaker 2>And I think this one may be connected more to

0:18:34.840 --> 0:18:36.919
<v Speaker 2>like earthy nature motifs.

0:18:37.359 --> 0:18:39.320
<v Speaker 3>Interesting recurring theme the hollow.

0:18:39.880 --> 0:18:42.520
<v Speaker 2>Yeah, and a lot of his examples are you know,

0:18:42.600 --> 0:18:47.600
<v Speaker 2>certainly Germanic and European and origin, but we also have

0:18:47.720 --> 0:18:50.439
<v Speaker 2>He also brings up the example of the wahout of

0:18:50.640 --> 0:18:55.720
<v Speaker 2>the luis no An indigenous people of southern California, and

0:18:55.880 --> 0:18:58.359
<v Speaker 2>this is a pretty woman with long hair in the front,

0:18:58.440 --> 0:19:00.480
<v Speaker 2>but in the back there's no flesh on her.

0:19:01.000 --> 0:19:03.240
<v Speaker 3>You know, this may be entirely off base, but I'm

0:19:03.280 --> 0:19:06.720
<v Speaker 3>thinking of this recurring theme of the form that appears

0:19:06.760 --> 0:19:08.840
<v Speaker 3>beautiful in the front but in the back is not

0:19:08.960 --> 0:19:12.920
<v Speaker 3>just ugly or you know, dead or something, but is

0:19:12.960 --> 0:19:18.480
<v Speaker 3>actually hollow. It almost makes me think of fruit of produce. Yeah,

0:19:18.560 --> 0:19:21.800
<v Speaker 3>you know, I don't know if that's actually what's leading

0:19:21.800 --> 0:19:24.240
<v Speaker 3>to this, but I'm sure we've all had the experience

0:19:24.240 --> 0:19:26.399
<v Speaker 3>of you know, you're at the market and you're picking

0:19:26.480 --> 0:19:29.679
<v Speaker 3>up a nice looking piece of fruit, or vegetable or

0:19:29.680 --> 0:19:31.600
<v Speaker 3>something that looks great on one side you pick it

0:19:31.680 --> 0:19:35.000
<v Speaker 3>up and the other side is not just not beautiful,

0:19:35.080 --> 0:19:37.119
<v Speaker 3>but is hollow, is eaten away.

0:19:37.520 --> 0:19:41.320
<v Speaker 2>Literal bad apples, these death demons. Yeah. One of the

0:19:41.320 --> 0:19:44.399
<v Speaker 2>more interesting examples he brings up, in part because I

0:19:44.480 --> 0:19:48.800
<v Speaker 2>found like actual visual visuals of these more forthcoming on

0:19:48.840 --> 0:19:54.560
<v Speaker 2>the internet is fraul Veldt or Lady World. She pops

0:19:54.680 --> 0:20:00.480
<v Speaker 2>up in medieval European iconography and in poetry, and again

0:20:00.520 --> 0:20:02.920
<v Speaker 2>we have a case where it's generally a beautiful woman

0:20:02.960 --> 0:20:05.960
<v Speaker 2>in the front, but her back is hollow and or

0:20:06.119 --> 0:20:11.199
<v Speaker 2>infested with snakes and toads. I had to look her

0:20:11.280 --> 0:20:15.159
<v Speaker 2>up in Carol Roses Encyclopedias of Mythical Creatures, and she

0:20:15.240 --> 0:20:19.159
<v Speaker 2>describes this figure as a female supernatural lover or a

0:20:19.160 --> 0:20:23.639
<v Speaker 2>fairy mistress, one that particularly preys on monks, members of

0:20:23.640 --> 0:20:27.000
<v Speaker 2>the clergy, and so forth, with vibes of a succubus

0:20:27.160 --> 0:20:29.399
<v Speaker 2>demon or an incarnation of the devil.

0:20:29.720 --> 0:20:32.640
<v Speaker 3>It's the idea that monks are especially easy to get

0:20:32.680 --> 0:20:34.080
<v Speaker 3>or especially hard to get.

0:20:35.640 --> 0:20:37.480
<v Speaker 2>Or right, maybe they're the only ones writing about them.

0:20:37.520 --> 0:20:42.480
<v Speaker 2>I go, oh, yeah, but yeah, this is you'll actually

0:20:42.520 --> 0:20:47.199
<v Speaker 2>find sculptures of this figure, and indeed it'll be like

0:20:47.240 --> 0:20:48.960
<v Speaker 2>a you know, some it almost looks like they're wearing

0:20:49.000 --> 0:20:52.000
<v Speaker 2>a hospital gown because in the front they are clothed

0:20:52.520 --> 0:20:54.800
<v Speaker 2>and fair, and in the back the gown is open

0:20:54.840 --> 0:20:59.920
<v Speaker 2>and we just see decay. And also you'll see examples

0:21:00.080 --> 0:21:03.280
<v Speaker 2>of it looks like there are toads and or snakes

0:21:03.320 --> 0:21:08.040
<v Speaker 2>like swimming in the pestilence of their back and their

0:21:08.119 --> 0:21:09.359
<v Speaker 2>legs and their buttocks.

0:21:09.800 --> 0:21:12.679
<v Speaker 3>One of these statues you've included an image of for me.

0:21:12.760 --> 0:21:14.920
<v Speaker 3>Here it's shrunken down, so I can't quite tell, but

0:21:14.960 --> 0:21:16.960
<v Speaker 3>it kind of looks like it has crabs all over it.

0:21:17.760 --> 0:21:21.679
<v Speaker 2>Yeah, we find a similar image but flipped to the

0:21:21.760 --> 0:21:25.840
<v Speaker 2>mail in the sculpture Foolish versions Seduced by the Tempter

0:21:26.200 --> 0:21:30.120
<v Speaker 2>featured on the Strausburg Cathedral. Here the male tempter has

0:21:30.160 --> 0:21:31.919
<v Speaker 2>the back of decay, and I believe he's holding out

0:21:31.920 --> 0:21:35.200
<v Speaker 2>an apple, and he has animals swimming in his back

0:21:35.240 --> 0:21:39.440
<v Speaker 2>as well. And in this I'm also briefly reminded of

0:21:39.480 --> 0:21:42.640
<v Speaker 2>the accounts we have a vampires in which once you've

0:21:42.640 --> 0:21:45.040
<v Speaker 2>slain the creature, they just turn into a torrent of

0:21:45.040 --> 0:21:48.959
<v Speaker 2>snakes and bugs. Some spontaneous generation wrapped up in all

0:21:49.000 --> 0:21:49.720
<v Speaker 2>of this, to be sure.

0:21:50.080 --> 0:21:54.639
<v Speaker 3>Yeah, notes of Halloween three, Yeah, absolutely.

0:21:55.440 --> 0:21:58.240
<v Speaker 2>And speaking of films, this of course made me think

0:21:58.240 --> 0:22:01.240
<v Speaker 2>of some possible exam They are possible examples of this

0:22:01.600 --> 0:22:06.920
<v Speaker 2>from horror cinema especially. There's a shot in particular from

0:22:07.000 --> 0:22:10.520
<v Speaker 2>John Carpenter's in the Mouth of Badness nineteen ninety four.

0:22:11.040 --> 0:22:14.280
<v Speaker 2>There's a scene where the character Linda Styles embraces the

0:22:14.400 --> 0:22:17.720
<v Speaker 2>enigmatic Sutter Caine, and so in the front he just

0:22:17.800 --> 0:22:22.720
<v Speaker 2>looks like Sutterkane. This you know, commanding and you know,

0:22:22.960 --> 0:22:27.480
<v Speaker 2>ruggedly handsome. Horror writer Jurgen prac now it is yes,

0:22:27.600 --> 0:22:31.600
<v Speaker 2>okay and a great role. And as she embraces him

0:22:31.600 --> 0:22:34.119
<v Speaker 2>and kisses him with her own eyes bleeding from the

0:22:34.160 --> 0:22:38.280
<v Speaker 2>revelations he's given her that the shot moves back and

0:22:38.280 --> 0:22:41.320
<v Speaker 2>we see that the back of him is just all monstrous,

0:22:41.880 --> 0:22:44.800
<v Speaker 2>like weird kind of decay, and there's a face back

0:22:44.840 --> 0:22:45.880
<v Speaker 2>there on the back of his head.

0:22:46.240 --> 0:22:48.320
<v Speaker 3>It's really more like Lovecraft goo.

0:22:48.920 --> 0:22:53.080
<v Speaker 2>Yeah, Lovecraft goo, I think is a good description. I

0:22:53.119 --> 0:22:54.440
<v Speaker 2>was looking around. It looks like there are some other

0:22:54.480 --> 0:22:56.960
<v Speaker 2>examples of this as well. Some of them go they'll

0:22:57.040 --> 0:23:00.439
<v Speaker 2>get more into the direct trope of face back of

0:23:00.480 --> 0:23:04.119
<v Speaker 2>the head, and I'm not there's one in particular that

0:23:04.520 --> 0:23:06.080
<v Speaker 2>ended up spoiling a movie for me, so I'm not

0:23:06.119 --> 0:23:09.359
<v Speaker 2>gonna mention that one. But if folks have seen it,

0:23:09.400 --> 0:23:11.000
<v Speaker 2>you probably know what I'm talking about. And I'm not

0:23:11.040 --> 0:23:13.160
<v Speaker 2>talking about Harry Potter and the Sorcer of Stone. There's

0:23:13.160 --> 0:23:16.560
<v Speaker 2>a different one. But frau Veldt here is a terrific

0:23:16.640 --> 0:23:20.720
<v Speaker 2>example of the gay deceiver in that she is supposed

0:23:20.760 --> 0:23:24.920
<v Speaker 2>to represent the mortal world of sin and therefore death.

0:23:25.440 --> 0:23:28.280
<v Speaker 2>Something Herzog drives home really well is that within the

0:23:28.359 --> 0:23:33.160
<v Speaker 2>Christian tradition, death largely becomes not a natural aspect of creation,

0:23:33.600 --> 0:23:37.920
<v Speaker 2>but an unfortunate byproduct of human sin, and a byproduct

0:23:37.960 --> 0:23:41.720
<v Speaker 2>that may eventually be reversed or erased. So that a

0:23:41.840 --> 0:23:44.879
<v Speaker 2>very consequential way to spin a natural occurrence.

0:23:45.320 --> 0:23:48.240
<v Speaker 3>Right, So, because Adam and Eve are kicked out of

0:23:48.240 --> 0:23:50.760
<v Speaker 3>the Garden of Eden, death and sin come into the world.

0:23:51.119 --> 0:23:56.360
<v Speaker 2>Yeah, So frau Veldt reveals the wages of earthly sin.

0:23:57.119 --> 0:24:00.520
<v Speaker 2>Herzog cites a poem by twelfth and thirteenth century German

0:24:00.600 --> 0:24:04.639
<v Speaker 2>poet and barred Walter von der Vogelweida and in the

0:24:04.680 --> 0:24:08.880
<v Speaker 2>poem frau Veldt speaks. She says, I am the world

0:24:09.160 --> 0:24:12.399
<v Speaker 2>looked now upon my back and see the wage I bring.

0:24:13.240 --> 0:24:17.120
<v Speaker 2>He looked and saw her back hollow. It was San's flesh,

0:24:17.359 --> 0:24:21.240
<v Speaker 2>all full of toads, crawling with worms and stinking like

0:24:21.280 --> 0:24:24.120
<v Speaker 2>a putrefying dog. Uugh, that's pretty cool.

0:24:25.520 --> 0:24:30.119
<v Speaker 4>But why a dog? I mean putrefying anything. It's specific.

0:24:30.200 --> 0:24:33.040
<v Speaker 4>You want to be specific, you know. And presumably he's

0:24:33.040 --> 0:24:34.760
<v Speaker 4>singing this as well, by the way, like this is

0:24:34.920 --> 0:24:37.199
<v Speaker 4>this was probably a song because he was again like

0:24:37.240 --> 0:24:38.080
<v Speaker 4>a traveling bard.

0:24:38.280 --> 0:24:41.120
<v Speaker 2>Now. Her Zog ultimately argues though, that images like this

0:24:41.160 --> 0:24:44.439
<v Speaker 2>one they end up betraying a deeper understanding, or at

0:24:44.560 --> 0:24:48.159
<v Speaker 2>least a deeper contemplation of the polarity of death in life,

0:24:48.880 --> 0:24:51.520
<v Speaker 2>and one that continues to sort of resonate hidden behind

0:24:51.560 --> 0:24:56.240
<v Speaker 2>the Christian reworking of things, something quote so deeply disturbing

0:24:56.280 --> 0:25:01.199
<v Speaker 2>that it can't be grasped and permanently held. And so

0:25:01.920 --> 0:25:05.400
<v Speaker 2>you know, you have this image of a fraul Velt

0:25:05.440 --> 0:25:08.159
<v Speaker 2>and you know, again beauty on the front and on

0:25:08.200 --> 0:25:12.760
<v Speaker 2>the back, all decay and death, life on one end,

0:25:12.840 --> 0:25:16.119
<v Speaker 2>death on the other. And it's presented as if like, oh,

0:25:16.160 --> 0:25:18.879
<v Speaker 2>you know, sin looks like this from one angle, but

0:25:18.920 --> 0:25:22.200
<v Speaker 2>it's really this but beyond this lesson of this morality

0:25:22.280 --> 0:25:24.720
<v Speaker 2>lesson that's that they're trying to teach with this image,

0:25:24.760 --> 0:25:29.080
<v Speaker 2>there's this kind of like deeper understanding that death isn't

0:25:29.119 --> 0:25:31.760
<v Speaker 2>only darkness and decline, but it's also light and the scent,

0:25:32.200 --> 0:25:35.720
<v Speaker 2>because one side of this thing is not and cannot

0:25:35.800 --> 0:25:38.600
<v Speaker 2>merely be the true essence of the thing, like both

0:25:38.640 --> 0:25:41.760
<v Speaker 2>are the true face. And so yeah, even as you're

0:25:41.880 --> 0:25:45.280
<v Speaker 2>if you're taking this image in as a teaching implement,

0:25:45.920 --> 0:25:49.879
<v Speaker 2>a religious teaching implement, like it ultimately betrays even deeper

0:25:49.880 --> 0:25:51.679
<v Speaker 2>contemplations of life and death.

0:25:51.880 --> 0:25:56.320
<v Speaker 3>And possibly also brings a comforting side. Again back to

0:25:56.359 --> 0:25:59.200
<v Speaker 3>the idea of the personification as a coping strategy.

0:25:59.560 --> 0:26:02.160
<v Speaker 2>Yeah, even though it's rolled out just to say, hey,

0:26:02.200 --> 0:26:06.399
<v Speaker 2>don't sin, or death will happen and so forth, and

0:26:06.600 --> 0:26:09.720
<v Speaker 2>I think, yeah, that's one for me. The big takeaway

0:26:09.760 --> 0:26:15.000
<v Speaker 2>from Herzog's discussion of Yungi interpretations of this kind of

0:26:15.000 --> 0:26:18.240
<v Speaker 2>imagery is that all of these depictions have been generated

0:26:18.240 --> 0:26:21.000
<v Speaker 2>as a way of attempting to cope with and understand death,

0:26:21.760 --> 0:26:24.400
<v Speaker 2>which is in so many ways something that is just

0:26:24.440 --> 0:26:28.360
<v Speaker 2>too huge and varied to fully hold in our minds.

0:26:28.640 --> 0:26:32.240
<v Speaker 2>It's overwhelming, it's multifaceted, but that is one of the

0:26:32.280 --> 0:26:36.000
<v Speaker 2>powers of symbology, of poetry, of song, and of all

0:26:36.080 --> 0:26:39.239
<v Speaker 2>human art. We can capture like some sense of that

0:26:39.400 --> 0:26:45.160
<v Speaker 2>overpowering ambiguity, polarity and ineffability of the thing, and then

0:26:45.280 --> 0:26:46.919
<v Speaker 2>as you hold it up to the light, you can

0:26:47.000 --> 0:26:59.520
<v Speaker 2>kind of catch it in different ways. Now, in the

0:26:59.560 --> 0:27:01.760
<v Speaker 2>rest of this episode, we're going to expand on some

0:27:01.800 --> 0:27:05.080
<v Speaker 2>of those classifications we discussed in the previous episode some more,

0:27:05.480 --> 0:27:07.919
<v Speaker 2>while also getting into the role fate plays and some

0:27:08.000 --> 0:27:13.080
<v Speaker 2>of humanity's anthropomorphic personifications of death. Because of course, broadly

0:27:13.280 --> 0:27:16.040
<v Speaker 2>death is fate. It's the one true certainty in human

0:27:16.080 --> 0:27:18.800
<v Speaker 2>life and something we spend much of our lives coming

0:27:18.800 --> 0:27:21.479
<v Speaker 2>to terms with in different ways. So in that sense,

0:27:21.640 --> 0:27:24.920
<v Speaker 2>the idea of death personified or not, is innately tied

0:27:25.080 --> 0:27:26.120
<v Speaker 2>to the concept of fate.

0:27:26.640 --> 0:27:31.720
<v Speaker 3>Huge number of stories illustrating the concept of fate center

0:27:31.880 --> 0:27:35.520
<v Speaker 3>around predictions of death. This will come up in the

0:27:35.560 --> 0:27:38.160
<v Speaker 3>Greek context, which I'm going to talk about in a minute.

0:27:38.840 --> 0:27:43.080
<v Speaker 3>It's it is certainly not the only aspect of fate.

0:27:43.160 --> 0:27:46.320
<v Speaker 3>Fate is everything about our lives. But for some reason,

0:27:46.440 --> 0:27:50.760
<v Speaker 3>the most central event in stories about fate is death.

0:27:51.160 --> 0:27:53.600
<v Speaker 2>Yeah, it's the one thing that's guaranteed to happen, yea,

0:27:54.000 --> 0:27:56.280
<v Speaker 2>even though it doesn't always happen. It's kind of like

0:27:56.320 --> 0:27:59.280
<v Speaker 2>in our stories often we don't always get to see

0:27:59.280 --> 0:28:02.879
<v Speaker 2>our lead character eventually die. It's kind of like Barbie

0:28:02.920 --> 0:28:04.840
<v Speaker 2>doesn't have to have a bathroom in her dream house,

0:28:05.400 --> 0:28:08.360
<v Speaker 2>that sort of thing. We should also note that while

0:28:08.400 --> 0:28:11.800
<v Speaker 2>the terms fate and destiny are often used interchangeably, and

0:28:11.840 --> 0:28:14.480
<v Speaker 2>we may use them interchangeably here in this episode a

0:28:14.480 --> 0:28:19.560
<v Speaker 2>little bit, they are often considered different concepts historically. So

0:28:19.640 --> 0:28:23.679
<v Speaker 2>fate is passive, it's the course in life that was

0:28:23.720 --> 0:28:28.440
<v Speaker 2>predetermined for you. Destiny, however, is active and must be achieved.

0:28:28.440 --> 0:28:31.720
<v Speaker 2>So one becomes resigned to one's fate, while one sets

0:28:31.760 --> 0:28:35.639
<v Speaker 2>out after their destiny. So death in and of itself

0:28:35.680 --> 0:28:37.879
<v Speaker 2>not much of a destiny, but a key aspect of

0:28:37.920 --> 0:28:40.800
<v Speaker 2>any given fate. Now, we could do a whole series

0:28:40.800 --> 0:28:43.200
<v Speaker 2>of course on fate and destiny, as well as huge

0:28:43.280 --> 0:28:47.760
<v Speaker 2>tactics as well for human contemplation, but we are talking

0:28:47.840 --> 0:28:52.000
<v Speaker 2>about death, the anthropomorphic personification of death, and this ties

0:28:52.000 --> 0:28:54.800
<v Speaker 2>in nicely with some very old concepts, concepts that are

0:28:54.840 --> 0:28:58.400
<v Speaker 2>in fact again based on a metaphor of human technology,

0:28:58.880 --> 0:29:02.160
<v Speaker 2>thread spun from a spindle, and this metaphor can be

0:29:02.160 --> 0:29:06.200
<v Speaker 2>found in pretty much all Indo European cultures. The technology

0:29:06.200 --> 0:29:10.080
<v Speaker 2>involved here dates back to Neolithic times at least. The

0:29:10.120 --> 0:29:14.280
<v Speaker 2>spindle enables one to transform a seemingly chaotic mass of

0:29:14.360 --> 0:29:19.080
<v Speaker 2>fibers into a purposeful thread. So out of what seems

0:29:19.120 --> 0:29:23.040
<v Speaker 2>like chaos comes order. We get purpose and direction. Out

0:29:23.040 --> 0:29:25.600
<v Speaker 2>of the direction lists, we get a narrowing of focus.

0:29:25.680 --> 0:29:28.680
<v Speaker 2>We get a thread, a line with a beginning and

0:29:28.760 --> 0:29:32.000
<v Speaker 2>an end. So how could we not see ourselves and

0:29:32.080 --> 0:29:35.800
<v Speaker 2>our world in this process, in this technology.

0:29:35.680 --> 0:29:39.600
<v Speaker 3>That is true. I was also thinking about, speaking of

0:29:39.640 --> 0:29:44.720
<v Speaker 3>technological metaphors, the way that thread as a metaphor kind

0:29:44.760 --> 0:29:48.880
<v Speaker 3>of flattens our existence. Like, you know, thread, like any

0:29:48.920 --> 0:29:53.280
<v Speaker 3>object really existing in space is a three dimensional object,

0:29:53.360 --> 0:29:56.880
<v Speaker 3>but in a metaphorical sense, it is a one dimensional object.

0:29:57.360 --> 0:29:59.920
<v Speaker 3>Like the metaphor of thread is something that only has lef,

0:30:00.280 --> 0:30:03.680
<v Speaker 3>that doesn't even have width, you know, not to speak

0:30:03.680 --> 0:30:09.880
<v Speaker 3>of depth. And yeah, I wonder how that also feeds

0:30:09.920 --> 0:30:12.880
<v Speaker 3>into the use of thread as a metaphor for human life.

0:30:12.920 --> 0:30:16.080
<v Speaker 3>It sort of reduces everything to one factor.

0:30:16.880 --> 0:30:19.920
<v Speaker 2>Yeah, yeah, it's almost it almost you can almost imagine

0:30:19.960 --> 0:30:23.480
<v Speaker 2>a situation where we see other lives as thread. I mean,

0:30:23.520 --> 0:30:25.280
<v Speaker 2>I feel like I do this all the time, you know,

0:30:25.560 --> 0:30:27.920
<v Speaker 2>I look back on an actor and an older film,

0:30:28.000 --> 0:30:30.160
<v Speaker 2>and what do I want to know? I want to

0:30:30.200 --> 0:30:32.240
<v Speaker 2>know like the basic thread of everything. I want to

0:30:32.240 --> 0:30:35.280
<v Speaker 2>know the timeline, you know, that's just part of our

0:30:35.320 --> 0:30:38.280
<v Speaker 2>linear existence. And then how do we experience ourselves? Well,

0:30:38.360 --> 0:30:41.040
<v Speaker 2>sometimes I feel like we do think of ourselves as threads,

0:30:41.040 --> 0:30:43.360
<v Speaker 2>and we think of ourselves as a linear story. But

0:30:43.480 --> 0:30:46.440
<v Speaker 2>we also, I think, experience ourselves as just that mass

0:30:46.480 --> 0:30:51.560
<v Speaker 2>of chaotic fiber. So yeah, interesting to think about this,

0:30:51.640 --> 0:30:55.280
<v Speaker 2>but yeah, it one can only you know, imagine how

0:30:55.760 --> 0:30:59.480
<v Speaker 2>these sorts of contemplations originally came together, you know, via

0:30:59.600 --> 0:31:03.600
<v Speaker 2>this crafting technology. And so let's go ahead and turn

0:31:03.600 --> 0:31:07.480
<v Speaker 2>into what it's probably, at least in the Western world,

0:31:07.560 --> 0:31:11.680
<v Speaker 2>the most famous example of this from Hellenistic tradition. You

0:31:11.680 --> 0:31:14.920
<v Speaker 2>want to talk about the fates, let's get in there. Yeah, okay, okay.

0:31:15.000 --> 0:31:18.800
<v Speaker 3>These are the Greek fates, also known as the Moirai.

0:31:19.680 --> 0:31:24.040
<v Speaker 3>They are three divine sisters with individual names They are

0:31:24.120 --> 0:31:30.520
<v Speaker 3>named Clotho, Lacasis, and Atropos, usually depicted as three women

0:31:30.800 --> 0:31:34.720
<v Speaker 3>who respectively spin out the thread of life, measure it

0:31:34.800 --> 0:31:39.320
<v Speaker 3>to size, and then cut it off. They're depicted with

0:31:39.640 --> 0:31:44.040
<v Speaker 3>their implements, usually for their individual jobs, so you know,

0:31:44.440 --> 0:31:47.000
<v Speaker 3>like with this tool theme we've talked about, they also

0:31:47.040 --> 0:31:52.920
<v Speaker 3>have tools. Clotho usually has a spindle, Lacsis holds sometimes

0:31:52.920 --> 0:31:57.000
<v Speaker 3>a measuring rod, and Atropos most famously wields a pair

0:31:57.040 --> 0:32:00.400
<v Speaker 3>of scissors or shears to snip the thread of life.

0:32:01.120 --> 0:32:04.600
<v Speaker 3>And these tools are not always consistent in some tellings.

0:32:04.600 --> 0:32:08.680
<v Speaker 3>For example, Lacsis has casting lots instead of a rod,

0:32:09.800 --> 0:32:12.800
<v Speaker 3>and that's actually there in her name. I think I

0:32:12.840 --> 0:32:15.560
<v Speaker 3>forget exactly, but I believe Lacsis means something like the

0:32:15.560 --> 0:32:20.080
<v Speaker 3>one who casts lots or something signifies her agency in

0:32:20.280 --> 0:32:23.240
<v Speaker 3>basically rolling the dice on what kind of life you

0:32:23.280 --> 0:32:27.600
<v Speaker 3>will have. She is the determiner of the length and

0:32:27.720 --> 0:32:32.440
<v Speaker 3>type of life. And sometimes instead of shears, Atropos has

0:32:32.480 --> 0:32:35.360
<v Speaker 3>a knife or in some cases a document like a

0:32:35.400 --> 0:32:38.120
<v Speaker 3>scroll or some other kind of document, which I think

0:32:38.360 --> 0:32:41.080
<v Speaker 3>signifies something like reading out your death sentence.

0:32:41.720 --> 0:32:43.640
<v Speaker 2>In any case, though, I can't help but think about

0:32:43.680 --> 0:32:46.440
<v Speaker 2>what we were talking about earlier, Like whatever you specifically

0:32:46.520 --> 0:32:48.800
<v Speaker 2>put in her hand, it does kind of change the

0:32:48.880 --> 0:32:50.040
<v Speaker 2>nature of what she's doing.

0:32:50.320 --> 0:32:55.720
<v Speaker 3>Yeah. Yeah, the scissors make her a little creepier. The

0:32:55.920 --> 0:32:59.520
<v Speaker 3>document makes her sinister in a different way, Like she's

0:32:59.600 --> 0:33:03.200
<v Speaker 3>the judge, you know, telling you, Okay, here's here's what

0:33:03.200 --> 0:33:03.840
<v Speaker 3>you got coming.

0:33:04.160 --> 0:33:07.000
<v Speaker 2>Yeah, but it's also like, hey, what can you do

0:33:07.200 --> 0:33:09.720
<v Speaker 2>this was I've got this decree, I've got to follow it,

0:33:09.760 --> 0:33:09.920
<v Speaker 2>you know.

0:33:10.840 --> 0:33:15.880
<v Speaker 3>So the three sisters together are responsible for enforcing the

0:33:16.000 --> 0:33:19.000
<v Speaker 3>laws of fate and destiny to make certain that the

0:33:19.120 --> 0:33:24.360
<v Speaker 3>lives of mortals unfold as they are preordained. And often

0:33:24.520 --> 0:33:27.480
<v Speaker 3>this involves, or not often, I guess always this involves

0:33:27.520 --> 0:33:32.280
<v Speaker 3>a fated form of death. So the fates altogether represent

0:33:33.080 --> 0:33:36.520
<v Speaker 3>first of all, the guaranteed finitude of life. But I

0:33:36.520 --> 0:33:41.560
<v Speaker 3>would say that Atropos in particular has some grim reaper

0:33:41.760 --> 0:33:45.200
<v Speaker 3>like qualities, because as the one who cuts the thread

0:33:45.240 --> 0:33:47.760
<v Speaker 3>of life with her shears, she's the one who most

0:33:47.840 --> 0:33:50.760
<v Speaker 3>directly seals your doom. And also, you know, kind of

0:33:50.800 --> 0:33:54.320
<v Speaker 3>like the reaper, she has a sharp instrument. A big

0:33:54.360 --> 0:33:56.880
<v Speaker 3>thing that I want to discuss about the Greek fates

0:33:57.760 --> 0:34:01.760
<v Speaker 3>is the most common theme of stories about them, both

0:34:02.120 --> 0:34:06.240
<v Speaker 3>in stories about them as goddesses and in stories about

0:34:06.280 --> 0:34:10.920
<v Speaker 3>fate as a principle. Is this common theme is that

0:34:11.000 --> 0:34:16.320
<v Speaker 3>a mortal person might find a way to temporarily escape

0:34:16.440 --> 0:34:21.320
<v Speaker 3>their fate or destiny, but somehow the faded outcome will

0:34:21.480 --> 0:34:25.560
<v Speaker 3>find a way to happen. All apparent escape hatches are

0:34:25.680 --> 0:34:30.040
<v Speaker 3>actually just detours and delays, which in a way is

0:34:30.120 --> 0:34:33.279
<v Speaker 3>literally true about death. Like, we can find ways to

0:34:33.440 --> 0:34:37.200
<v Speaker 3>put it off in a sense, though there are questions,

0:34:37.200 --> 0:34:40.440
<v Speaker 3>I guess in strictly physical terms about what that means

0:34:40.480 --> 0:34:42.399
<v Speaker 3>to put it off. I mean, you're going to die.

0:34:42.680 --> 0:34:45.719
<v Speaker 3>When you're going to die, you can, compared to the

0:34:45.760 --> 0:34:50.400
<v Speaker 3>general population, hopefully do things that will increase your chances

0:34:50.440 --> 0:34:53.080
<v Speaker 3>of living longer. But you know, there's not like any

0:34:53.160 --> 0:34:55.240
<v Speaker 3>way you could have of knowing that, Oh I would

0:34:55.280 --> 0:34:58.160
<v Speaker 3>have died at this earlier time had I not done X.

0:34:58.480 --> 0:35:02.000
<v Speaker 2>Yeah, they're obviously a number of facts involved, many of

0:35:02.040 --> 0:35:03.560
<v Speaker 2>which are completely out of our control.

0:35:03.800 --> 0:35:06.719
<v Speaker 3>Yeah, But so we can find ways to put it off,

0:35:06.760 --> 0:35:09.839
<v Speaker 3>but eventually death always comes, no matter your efforts, and

0:35:09.880 --> 0:35:13.040
<v Speaker 3>that is what fate is like in most Greek storytelling.

0:35:13.560 --> 0:35:17.000
<v Speaker 3>There are tons of stories in Greek mythology that are

0:35:17.120 --> 0:35:20.759
<v Speaker 3>used to illustrate this principle. One example I wanted to

0:35:20.840 --> 0:35:24.759
<v Speaker 3>talk about is the story of the hero Melieger. You

0:35:24.800 --> 0:35:25.319
<v Speaker 3>know this one.

0:35:25.880 --> 0:35:27.319
<v Speaker 2>I don't know if that's meant with this one.

0:35:27.360 --> 0:35:31.560
<v Speaker 3>Okay. So Melieger's parents are the king and Queen of

0:35:31.600 --> 0:35:36.239
<v Speaker 3>the Greek kingdom of Caledon. When Melieger is born, the

0:35:36.320 --> 0:35:39.759
<v Speaker 3>fates come to his mother, Althea, and they tell her

0:35:40.000 --> 0:35:43.000
<v Speaker 3>that her newborn son is doomed and he's going to

0:35:43.080 --> 0:35:46.680
<v Speaker 3>die as soon as the log currently burning in the

0:35:46.719 --> 0:35:51.520
<v Speaker 3>fireplace is consumed. But notice they gave her a clause

0:35:51.560 --> 0:35:55.000
<v Speaker 3>there there's an or a win. So Althea thinks she

0:35:55.080 --> 0:35:58.279
<v Speaker 3>has found a cheat code to escape the fate. She

0:35:58.640 --> 0:36:01.799
<v Speaker 3>extinguishes the fire, and she takes the wood out of

0:36:01.800 --> 0:36:04.320
<v Speaker 3>the hearth and hides it in a secret box.

0:36:04.680 --> 0:36:07.399
<v Speaker 2>So kind of a don't eat daddy's soul donut sort

0:36:07.400 --> 0:36:08.600
<v Speaker 2>of situation here.

0:36:08.440 --> 0:36:12.800
<v Speaker 3>Yes, exactly, So, yeah, it seems like she's found a workaround.

0:36:13.239 --> 0:36:17.640
<v Speaker 3>Mellieger grows up strong and handsome, and he eventually falls

0:36:17.640 --> 0:36:21.719
<v Speaker 3>in love with the fleet footed huntress Atalanta, and then,

0:36:21.840 --> 0:36:26.640
<v Speaker 3>after the slaying of the monstrous Caledonian boar, Mellieger gives

0:36:26.719 --> 0:36:31.239
<v Speaker 3>the boar's hide to his new love, to Atalanta. This

0:36:31.360 --> 0:36:38.560
<v Speaker 3>gift makes Mellieger's maternal uncles his mom's brothers angry because

0:36:38.800 --> 0:36:41.480
<v Speaker 3>they want the boar's hide for themselves and they feel

0:36:41.480 --> 0:36:44.480
<v Speaker 3>insulted that Mellieger is giving it to a woman instead,

0:36:44.840 --> 0:36:47.880
<v Speaker 3>so they try to steal it from Atalanta by force,

0:36:48.320 --> 0:36:53.319
<v Speaker 3>and for this Mellieger kills them, kills his uncles, So

0:36:53.440 --> 0:36:57.600
<v Speaker 3>now Mellieger is a kin killer, and his mother, Althea,

0:36:58.600 --> 0:37:03.080
<v Speaker 3>becomes torn between family loyalties. She loves her son, but

0:37:03.239 --> 0:37:07.160
<v Speaker 3>her son has killed her brothers, and ultimately, in an

0:37:07.160 --> 0:37:09.759
<v Speaker 3>act that can be interpreted multiple ways, you could think

0:37:09.760 --> 0:37:15.239
<v Speaker 3>of this as retaliation or punishment, or maybe even contrition

0:37:15.640 --> 0:37:19.560
<v Speaker 3>for her earlier attempt to cheat the fates. For whatever reason,

0:37:19.760 --> 0:37:23.120
<v Speaker 3>she takes the hidden log out of the chest and

0:37:23.160 --> 0:37:26.160
<v Speaker 3>throws it back into the fireplace, and when the wood

0:37:26.200 --> 0:37:30.400
<v Speaker 3>is consumed by the fire, Mellyager drops dead. So you

0:37:30.520 --> 0:37:34.240
<v Speaker 3>thought you could avoid fate, but somehow it happened anyway.

0:37:34.840 --> 0:37:36.440
<v Speaker 2>Oh, this is a good one. Yeah, you know, I

0:37:36.560 --> 0:37:39.640
<v Speaker 2>had heard this one before, and I think there might

0:37:39.640 --> 0:37:42.759
<v Speaker 2>have been a ted ed video about it. Certainly. Once

0:37:43.160 --> 0:37:45.600
<v Speaker 2>you introduced the log I was like, oh, yeah, this

0:37:45.719 --> 0:37:46.720
<v Speaker 2>is the one.

0:37:46.960 --> 0:37:49.719
<v Speaker 3>So you know, that's a common format of the fate

0:37:49.840 --> 0:37:52.080
<v Speaker 3>stories in Greek telling. But I was looking for more

0:37:52.160 --> 0:37:55.280
<v Speaker 3>stories on this theme. And there's actually a whole section

0:37:55.600 --> 0:37:59.720
<v Speaker 3>dedicated to fatalism in this book I've got. It's William

0:37:59.719 --> 0:38:03.400
<v Speaker 3>Hannahson's Book of Greek and Roman folk Tales, Legends and Myths,

0:38:03.440 --> 0:38:07.279
<v Speaker 3>from Princeton University Press, twenty seventeen. And I thought a

0:38:07.280 --> 0:38:10.239
<v Speaker 3>couple of these were really interesting. So one of these

0:38:10.320 --> 0:38:15.080
<v Speaker 3>stories is a later tale told by the Roman author Alien,

0:38:15.840 --> 0:38:19.920
<v Speaker 3>and it takes place in Athens after the Peloponnesian War.

0:38:20.440 --> 0:38:23.359
<v Speaker 3>This was the war in the fifth century BCE where

0:38:23.400 --> 0:38:27.960
<v Speaker 3>Athens and its allies fought Sparta and its allies. Sparta

0:38:28.040 --> 0:38:31.359
<v Speaker 3>won this war and afterwards installed a new government over

0:38:31.400 --> 0:38:35.160
<v Speaker 3>Athens made up of Spartan controlled oligarchs who were known

0:38:35.200 --> 0:38:39.160
<v Speaker 3>as the Thirty Tyrants or just the thirty. And so

0:38:40.360 --> 0:38:43.080
<v Speaker 3>I think there may be some different versions of this story,

0:38:43.120 --> 0:38:46.560
<v Speaker 3>but this is the version told in this telling by

0:38:46.600 --> 0:38:50.040
<v Speaker 3>Alien that is recounted in this book by Hansen. So

0:38:50.080 --> 0:38:54.399
<v Speaker 3>the story goes that the Athenian statesman Theramones has been

0:38:54.480 --> 0:38:57.520
<v Speaker 3>hanging out in a particular house in the city, and

0:38:57.560 --> 0:38:59.960
<v Speaker 3>one morning he gets up, he walks out of the

0:39:00.120 --> 0:39:03.839
<v Speaker 3>front door of the house, and immediately afterwards the whole

0:39:03.880 --> 0:39:08.359
<v Speaker 3>building collapses behind him, leaving him unharmed. So if he'd

0:39:08.400 --> 0:39:10.960
<v Speaker 3>been inside a moment longer, he would have been crushed.

0:39:11.800 --> 0:39:14.680
<v Speaker 3>So people come from all around. They are astonished at

0:39:14.680 --> 0:39:17.799
<v Speaker 3>his good luck. But while all the neighbors are really

0:39:17.840 --> 0:39:22.360
<v Speaker 3>happy for him, Theremines himself gives a more cautious response.

0:39:22.880 --> 0:39:26.920
<v Speaker 3>He says, zeus, for what occasion have you preserved me?

0:39:27.800 --> 0:39:31.840
<v Speaker 3>And then right after that alien narrates quote. Not long afterward,

0:39:31.960 --> 0:39:34.840
<v Speaker 3>he was put to death by the thirty condemned to

0:39:34.920 --> 0:39:41.040
<v Speaker 3>drink himlock some notes of final destination here. So the

0:39:41.120 --> 0:39:45.759
<v Speaker 3>idea is, after one incredibly lucky escape from death, you're

0:39:45.880 --> 0:39:49.640
<v Speaker 3>kind of in debt to the fates, and your account

0:39:49.680 --> 0:39:54.200
<v Speaker 3>will soon be settled by other means. In the Greek context,

0:39:54.440 --> 0:39:57.799
<v Speaker 3>I think it's also significant that the death from a

0:39:57.840 --> 0:40:01.839
<v Speaker 3>collapsing house, the death that Theram these escapes here, would

0:40:01.880 --> 0:40:06.360
<v Speaker 3>be a relatively quick and neutral death in terms of honor.

0:40:07.239 --> 0:40:10.720
<v Speaker 3>So he's spared that relatively quick and neutral death, only

0:40:10.760 --> 0:40:14.719
<v Speaker 3>too soon after be condemned to a much nastier and

0:40:14.840 --> 0:40:18.720
<v Speaker 3>more humiliating end where he's you know, so he misses

0:40:18.760 --> 0:40:20.960
<v Speaker 3>out on being instantly taken by an act of the

0:40:21.000 --> 0:40:24.120
<v Speaker 3>gods and instead gets wiped out in a reign of

0:40:24.239 --> 0:40:26.280
<v Speaker 3>terror by his victorious enemies.

0:40:27.239 --> 0:40:30.919
<v Speaker 2>I mean, still could have been worse, but but yeah,

0:40:31.160 --> 0:40:31.839
<v Speaker 2>I got your meaning.

0:40:32.239 --> 0:40:35.000
<v Speaker 3>And note that there's no personification of the fates in

0:40:35.080 --> 0:40:37.520
<v Speaker 3>these stories. They didn't always have to be personified. That

0:40:37.600 --> 0:40:40.959
<v Speaker 3>the principle of fatalism and the cosmic balance comes through.

0:40:42.320 --> 0:40:45.480
<v Speaker 3>Another awesome story that Hanson includes in this book is

0:40:46.040 --> 0:40:49.920
<v Speaker 3>from the Greek historian Herodotus, and this one is called

0:40:50.080 --> 0:40:53.839
<v Speaker 3>the Last Days of mike Karenos. Mike Arnos is the

0:40:53.840 --> 0:40:58.480
<v Speaker 3>Greek name of the Old Kingdom Egyptian pharaoh Mencora. So

0:40:58.920 --> 0:41:03.400
<v Speaker 3>this story is interesting because it is the closest anybody

0:41:03.640 --> 0:41:06.800
<v Speaker 3>seems to get to escaping their fate in the stories

0:41:06.840 --> 0:41:10.600
<v Speaker 3>I was reading, but only in a way that's questionable

0:41:10.719 --> 0:41:15.439
<v Speaker 3>as an actor. So here's how Herodotus tells it. So it's

0:41:15.480 --> 0:41:19.560
<v Speaker 3>like the pharaoh mike Karenos gets an oracle from a

0:41:19.600 --> 0:41:24.279
<v Speaker 3>city called Bhutto that he will only live for six

0:41:24.400 --> 0:41:27.280
<v Speaker 3>more years and will die in the seventh year. Hence,

0:41:28.160 --> 0:41:30.920
<v Speaker 3>he does not like hearing this, obviously, and he sends

0:41:30.920 --> 0:41:34.960
<v Speaker 3>a message back to the oracle saying, this is not fair.

0:41:35.400 --> 0:41:38.200
<v Speaker 3>You know, my father and my uncle who ruled before me,

0:41:38.360 --> 0:41:42.200
<v Speaker 3>they both lived to a ripe old age, and they

0:41:42.400 --> 0:41:46.120
<v Speaker 3>were constantly doing things to anger the gods. They shut

0:41:46.160 --> 0:41:50.200
<v Speaker 3>down temples, they forgot to make sacrifices, and they also

0:41:50.239 --> 0:41:53.759
<v Speaker 3>did tons of murder. They're terrible guys. I, on the

0:41:53.800 --> 0:41:56.879
<v Speaker 3>other hand, I am pious, I honor the gods. I'm

0:41:56.920 --> 0:41:59.319
<v Speaker 3>not a murderer. It does not make sense that the

0:41:59.320 --> 0:42:02.239
<v Speaker 3>gods would get give them longevity and cut my own

0:42:02.280 --> 0:42:05.760
<v Speaker 3>life short. And then a message comes back from the oracle,

0:42:06.239 --> 0:42:09.520
<v Speaker 3>this is great. Turns out, it is because you are

0:42:09.560 --> 0:42:13.000
<v Speaker 3>pious and righteous that your life is being snuffed out early,

0:42:13.480 --> 0:42:19.320
<v Speaker 3>because you are refusing to fulfill your evil destiny. Whoa see.

0:42:19.360 --> 0:42:22.640
<v Speaker 3>It turns out that before your father was king, before

0:42:22.640 --> 0:42:25.080
<v Speaker 3>your father and uncle were king, it was faded that

0:42:25.239 --> 0:42:28.759
<v Speaker 3>Egypt would suffer and be afflicted with horrors for one

0:42:28.840 --> 0:42:32.680
<v Speaker 3>hundred and fifty years. Your father and uncle understood that

0:42:32.760 --> 0:42:36.360
<v Speaker 3>they had to fulfill their destiny and be terrible rulers,

0:42:36.760 --> 0:42:40.080
<v Speaker 3>so they made sure that things were really bad around here,

0:42:40.400 --> 0:42:43.520
<v Speaker 3>but look, we're still on the clock. Egypt is still

0:42:43.560 --> 0:42:46.040
<v Speaker 3>faded to suffer, and you are doing too good of

0:42:46.080 --> 0:42:51.920
<v Speaker 3>a job. So Herodotus says. Quote. When Mike Karenos heard

0:42:52.040 --> 0:42:55.080
<v Speaker 3>that his lot had already been decided, he had a

0:42:55.200 --> 0:42:59.120
<v Speaker 3>large number of lamps made, lighting them at night, and

0:42:59.160 --> 0:43:02.719
<v Speaker 3>he drank and enjoyed himself without cease, day and night.

0:43:03.280 --> 0:43:07.080
<v Speaker 3>He roamed the marshlands, groves, and any other pleasant place

0:43:07.080 --> 0:43:10.040
<v Speaker 3>of enjoyment that he came to know. He devised this

0:43:10.120 --> 0:43:13.440
<v Speaker 3>strategy in order to prove that the oracle was mistaken.

0:43:13.880 --> 0:43:18.080
<v Speaker 3>By making his nights into days, he had twelve years

0:43:18.120 --> 0:43:19.560
<v Speaker 3>to live instead of six.

0:43:20.120 --> 0:43:22.520
<v Speaker 2>Oh man, what a life hack. I feel like I've

0:43:22.520 --> 0:43:27.960
<v Speaker 2>heard versions of this song from influencers in recent years.

0:43:28.200 --> 0:43:30.600
<v Speaker 3>Not the only person to have figured out this hack. Yeah,

0:43:30.640 --> 0:43:34.160
<v Speaker 3>you double your lifespan by never sleeping. It's true. So

0:43:34.440 --> 0:43:40.200
<v Speaker 3>several interesting themes here. One is this story depicts different

0:43:40.360 --> 0:43:44.360
<v Speaker 3>ways that you cannot escape fate. So as with the

0:43:44.440 --> 0:43:48.160
<v Speaker 3>other stories, like you cannot escape your own personal fate.

0:43:48.520 --> 0:43:51.000
<v Speaker 3>You know, the King's death prophesied by the oracle here,

0:43:51.600 --> 0:43:57.680
<v Speaker 3>except maybe through changing your mindset the external events won't change.

0:43:57.680 --> 0:44:01.040
<v Speaker 3>You will still die, you know, for six years, because

0:44:01.040 --> 0:44:04.680
<v Speaker 3>that's what you're fated to do, But you can change

0:44:04.719 --> 0:44:06.000
<v Speaker 3>the way you think about it.

0:44:07.680 --> 0:44:12.000
<v Speaker 2>Yeah, yeah, And I mean that's a message that still

0:44:12.000 --> 0:44:12.760
<v Speaker 2>resonates today.

0:44:13.520 --> 0:44:17.319
<v Speaker 3>Also, there's the message that the gods will kill you

0:44:17.440 --> 0:44:20.640
<v Speaker 3>if you try to resist or alter a broader, more

0:44:20.640 --> 0:44:24.480
<v Speaker 3>collective form of fate. So Egypt, it's supposed to be

0:44:24.520 --> 0:44:26.719
<v Speaker 3>bad here. It is destined to be a terrible place

0:44:26.760 --> 0:44:29.000
<v Speaker 3>for one hundred and fifty years. It's only been like

0:44:29.000 --> 0:44:31.560
<v Speaker 3>one hundred and six years, and you're being too nice

0:44:31.640 --> 0:44:34.000
<v Speaker 3>and ruling too well. So we've got to kick you

0:44:34.080 --> 0:44:37.000
<v Speaker 3>out so we can get a solid, incompetent tyrant in

0:44:37.040 --> 0:44:37.839
<v Speaker 3>here to play ball.

0:44:38.440 --> 0:44:40.440
<v Speaker 2>Oh wow, that is a good one.

0:44:40.920 --> 0:44:43.360
<v Speaker 3>One more interesting note about the role of fate in

0:44:44.200 --> 0:44:48.000
<v Speaker 3>Greek theology. I was reading this in a brief note

0:44:48.040 --> 0:44:52.600
<v Speaker 3>in the Oxford Encyclopedia of World Mythology edited by David Leming,

0:44:53.200 --> 0:44:57.120
<v Speaker 3>and they're Leaming notes that the fates seem to present

0:44:57.320 --> 0:45:02.040
<v Speaker 3>a paradox or a theological problem within Greek mythology because

0:45:02.920 --> 0:45:07.280
<v Speaker 3>they are depicted as being in some cases the ultimate

0:45:07.360 --> 0:45:12.080
<v Speaker 3>authority over life and death, though in other contexts Zeus

0:45:12.160 --> 0:45:15.160
<v Speaker 3>is said to be that authority, So who is really

0:45:15.200 --> 0:45:17.680
<v Speaker 3>the master of life and death? This really does present

0:45:17.719 --> 0:45:20.799
<v Speaker 3>a kind of could God create a boulder so big

0:45:20.840 --> 0:45:25.319
<v Speaker 3>he couldn't lift it problem within Greek religious thinking, And

0:45:25.360 --> 0:45:28.320
<v Speaker 3>this is never fully resolved anywhere. There are just some

0:45:28.640 --> 0:45:32.200
<v Speaker 3>texts that have one answer, some texts have a different answer.

0:45:32.560 --> 0:45:35.280
<v Speaker 3>Some texts don't seem to have an answer to this question.

0:45:35.400 --> 0:45:38.320
<v Speaker 3>But it is it is who is really the master

0:45:38.400 --> 0:45:41.279
<v Speaker 3>of life and death? Is it Fate or is it

0:45:41.320 --> 0:45:42.120
<v Speaker 3>the God Supreme?

0:45:43.120 --> 0:45:48.440
<v Speaker 2>By having apoltheistic structure like this and all fully loaded pantheon,

0:45:49.040 --> 0:45:53.200
<v Speaker 2>it does seem like you allow these sorts of paradoxes

0:45:53.200 --> 0:45:55.080
<v Speaker 2>a little more room to breathe, right.

0:45:55.880 --> 0:45:58.560
<v Speaker 3>I guess so? But yeah, well, I mean you can

0:45:58.800 --> 0:46:02.680
<v Speaker 3>resolve some Paradoix boxes and create others. So like within

0:46:02.719 --> 0:46:07.400
<v Speaker 3>a polytheistic pantheon, you don't have the Odyssey problems like

0:46:07.440 --> 0:46:10.120
<v Speaker 3>you do with the belief in like a single God

0:46:10.160 --> 0:46:12.359
<v Speaker 3>who is all good and all powerful. You know, why

0:46:12.360 --> 0:46:14.400
<v Speaker 3>do bad things happen to good people? Well, if you've

0:46:14.400 --> 0:46:19.200
<v Speaker 3>got polytheism, you've just got like lots of different thoughts

0:46:19.280 --> 0:46:22.320
<v Speaker 3>with different motives and different levels of power and there's

0:46:22.440 --> 0:46:25.799
<v Speaker 3>just like you know, that's just what happens. So that's

0:46:25.840 --> 0:46:27.920
<v Speaker 3>like a kind of problem you don't really have as

0:46:28.000 --> 0:46:31.279
<v Speaker 3>much with polytheism. I don't know, people probably still find

0:46:31.280 --> 0:46:34.480
<v Speaker 3>their way there sometimes sometimes, but seems easier to resolve

0:46:34.520 --> 0:46:38.640
<v Speaker 3>if there is a diversity of greater powers than humankind.

0:46:39.760 --> 0:46:42.360
<v Speaker 3>But yeah, you create new problems like this, like you,

0:46:42.560 --> 0:46:46.520
<v Speaker 3>you come up with competing domains and there will probably

0:46:46.560 --> 0:46:49.279
<v Speaker 3>be conflicting beliefs about who's really in charge of what.

0:46:50.040 --> 0:46:53.560
<v Speaker 2>Yeah, we'll see some of this reflected in what we're

0:46:53.560 --> 0:47:06.280
<v Speaker 2>going to turn to next. Having talked about the fates,

0:47:06.920 --> 0:47:08.839
<v Speaker 2>I want to talk a little bit about what are

0:47:08.920 --> 0:47:14.879
<v Speaker 2>essentially the fates of Norse mythology, the Norn. They line

0:47:14.920 --> 0:47:16.680
<v Speaker 2>up in a number of ways with the fates, and

0:47:16.800 --> 0:47:20.840
<v Speaker 2>in some tellings, to be clear, stories about the Norns

0:47:21.280 --> 0:47:24.280
<v Speaker 2>may have been influenced by these traditions of the fates

0:47:24.320 --> 0:47:26.960
<v Speaker 2>and so forth. But we're also dealing with just some

0:47:27.120 --> 0:47:30.960
<v Speaker 2>very ancient ideas that a number of Indo European cultures

0:47:31.000 --> 0:47:35.280
<v Speaker 2>have in common. So yeah, we have the Norn again,

0:47:35.400 --> 0:47:37.680
<v Speaker 2>the fates of the Norse, if you will. They are

0:47:37.719 --> 0:47:40.520
<v Speaker 2>said to be the daughters of Dabblin, the dwarf, the

0:47:40.560 --> 0:47:43.440
<v Speaker 2>slumbering one, and they are also known by other names

0:47:43.480 --> 0:47:47.880
<v Speaker 2>such as the noor Ear and the words This is

0:47:47.880 --> 0:47:52.480
<v Speaker 2>apparently associated with a term that means to turn. So

0:47:52.560 --> 0:47:55.239
<v Speaker 2>there are three of them, much like the fates of

0:47:55.280 --> 0:47:58.000
<v Speaker 2>Hellenistic traditions, and we're told that they dwell at the

0:47:58.040 --> 0:48:01.880
<v Speaker 2>base of the Great World tree ill where they reside

0:48:02.040 --> 0:48:05.480
<v Speaker 2>over one of the three wells or well springs, and

0:48:05.520 --> 0:48:10.080
<v Speaker 2>this water is used to water the Great Tree. They're

0:48:10.080 --> 0:48:13.680
<v Speaker 2>sometimes described as being dressed all in gray with gray veils,

0:48:14.239 --> 0:48:17.680
<v Speaker 2>other times as appearing like they're covered in feathers, like

0:48:17.680 --> 0:48:20.640
<v Speaker 2>they're wearing feathers, as the Valkyries often are, as well

0:48:20.800 --> 0:48:24.279
<v Speaker 2>more on the Valkyries in a minute. They also are

0:48:24.320 --> 0:48:28.480
<v Speaker 2>given names. So of the Norn, we have Urdur, the

0:48:28.680 --> 0:48:32.960
<v Speaker 2>Norn of the past, also sometimes known as Weird like

0:48:33.160 --> 0:48:37.320
<v Speaker 2>w Yrd Weird. We also have Randi, the Norn of

0:48:37.360 --> 0:48:40.560
<v Speaker 2>the present, and then we have Skulled, the Norn of

0:48:40.600 --> 0:48:44.120
<v Speaker 2>the future, And there's a lot of overlap between the

0:48:44.200 --> 0:48:47.839
<v Speaker 2>Norn and like the Valkyries, Scold is also sometimes said

0:48:47.880 --> 0:48:52.400
<v Speaker 2>to be the name of a valkyrie. So they spin

0:48:52.640 --> 0:48:54.920
<v Speaker 2>not and weave the thread of fate for a new

0:48:54.960 --> 0:48:57.880
<v Speaker 2>born babe. But they also seem to serve as agents

0:48:57.880 --> 0:49:02.040
<v Speaker 2>of death in more of an atomon fashion, so like

0:49:02.120 --> 0:49:05.600
<v Speaker 2>the fates, they spin and eventually cut the thread. But again,

0:49:05.600 --> 0:49:10.760
<v Speaker 2>the actual technological metaphors sometimes varies with weaving accounts, perhaps

0:49:10.800 --> 0:49:14.480
<v Speaker 2>influenced by the Greek or some common source. Other sources

0:49:14.520 --> 0:49:18.239
<v Speaker 2>mentioned carving rooms on wooden slips, and then there are

0:49:18.239 --> 0:49:20.480
<v Speaker 2>other accounts that really focus more on the watering of

0:49:20.520 --> 0:49:24.400
<v Speaker 2>the roots of the world tree. But in general it

0:49:24.440 --> 0:49:27.440
<v Speaker 2>seems fair to sort of classify them as serving the

0:49:27.560 --> 0:49:31.680
<v Speaker 2>role of the fates. Here we also see the idea

0:49:31.719 --> 0:49:36.719
<v Speaker 2>that the norns are highly mysterious and they actually may

0:49:36.800 --> 0:49:41.120
<v Speaker 2>vary greatly in number. In the prose ed, for example,

0:49:41.400 --> 0:49:43.839
<v Speaker 2>we see the idea that in addition to the main

0:49:43.920 --> 0:49:47.800
<v Speaker 2>three norns, there are additional both good norns and evil norns,

0:49:48.160 --> 0:49:50.000
<v Speaker 2>and this is why there is such a lack of

0:49:50.120 --> 0:49:53.960
<v Speaker 2>uniformity in the way life unfolds for people. It's mentioned like, well,

0:49:53.960 --> 0:49:57.120
<v Speaker 2>why does why did this guy have such bad luck?

0:49:57.120 --> 0:50:00.719
<v Speaker 2>And why did he die so soon so horribly and

0:50:00.800 --> 0:50:02.719
<v Speaker 2>so forth, and they're like, oh, well, his life was

0:50:02.760 --> 0:50:05.279
<v Speaker 2>probably overseen by an evil norn, as opposed to a

0:50:05.320 --> 0:50:09.800
<v Speaker 2>good norn. And there's also discussion about how like norns

0:50:09.840 --> 0:50:13.560
<v Speaker 2>are drawn from different species as well, like that could

0:50:13.560 --> 0:50:15.960
<v Speaker 2>have been an elf norn or something to that effect.

0:50:16.480 --> 0:50:19.440
<v Speaker 3>Okay, so it was a bad norn, and not that

0:50:19.520 --> 0:50:21.520
<v Speaker 3>he was too nice and he was supposed to be

0:50:21.560 --> 0:50:24.040
<v Speaker 3>a bad friend to all his friends because he was faded.

0:50:27.200 --> 0:50:28.799
<v Speaker 3>Call back there, yeah, yeah, yeah.

0:50:29.160 --> 0:50:31.640
<v Speaker 2>Basically you can end up blaming it on a bureaucracy

0:50:31.680 --> 0:50:34.560
<v Speaker 2>of norns, like oh, sorry, you got a real bummer norn.

0:50:34.600 --> 0:50:38.880
<v Speaker 2>There happens. But the norns are closely associated with some

0:50:39.000 --> 0:50:42.600
<v Speaker 2>other spirits and Norse traditions. There's the philja, which are

0:50:42.640 --> 0:50:47.840
<v Speaker 2>like hereditary protective guardians, though apparently rarely seen except in

0:50:47.960 --> 0:50:52.080
<v Speaker 2>dreams or at the time of death. There are hamongjas,

0:50:52.320 --> 0:50:55.200
<v Speaker 2>which are like household guardian spirits, but also spirits of

0:50:55.280 --> 0:50:59.000
<v Speaker 2>luck and happiness. So indeed, beginning to get a sense of,

0:50:59.640 --> 0:51:03.440
<v Speaker 2>perhaps all told, a rather large bureaucracy of supernatural beings

0:51:04.400 --> 0:51:08.440
<v Speaker 2>that are attending to the direction of your life. And then,

0:51:08.480 --> 0:51:11.239
<v Speaker 2>of course we have the valkyries. The choosers of the

0:51:11.280 --> 0:51:16.360
<v Speaker 2>slain generally describe more as psychopomps than anything, you know,

0:51:16.400 --> 0:51:20.840
<v Speaker 2>they escort the souls of the dead onto Odin's valhalla,

0:51:20.960 --> 0:51:24.720
<v Speaker 2>you know, the portion of the afterlife that is reserved

0:51:24.760 --> 0:51:27.560
<v Speaker 2>for the valiant dead, where they get to keep fighting

0:51:27.719 --> 0:51:30.600
<v Speaker 2>and killing each other, but then also setting down having

0:51:30.600 --> 0:51:33.359
<v Speaker 2>a you know, whole bunch of drinks and it's lit

0:51:33.400 --> 0:51:34.800
<v Speaker 2>by the light of their swords.

0:51:35.080 --> 0:51:37.040
<v Speaker 3>Only special certain dead go there.

0:51:37.200 --> 0:51:39.640
<v Speaker 2>Yeah yeah, and you get to eat that magical boar

0:51:39.800 --> 0:51:44.680
<v Speaker 2>that never dies, so you know, good stuff. And of course,

0:51:45.080 --> 0:51:48.160
<v Speaker 2>the Valkyries are also closely associated with Hell, the name

0:51:48.200 --> 0:51:50.680
<v Speaker 2>given to both the underworld and the female deity that

0:51:50.760 --> 0:51:53.920
<v Speaker 2>rules over it, but she only rules over a portion

0:51:54.120 --> 0:51:59.120
<v Speaker 2>of the overall dead. Multiple gods, including Odin, oversee the

0:51:59.200 --> 0:52:02.480
<v Speaker 2>dead of different sorts, and there are different gatherers of

0:52:02.520 --> 0:52:06.200
<v Speaker 2>the dead we already discussed Ran, the ocean goddess who

0:52:06.239 --> 0:52:09.600
<v Speaker 2>collects the drown dead via a net and then presides

0:52:09.640 --> 0:52:13.080
<v Speaker 2>over them again. They are often said to be three

0:52:13.160 --> 0:52:18.840
<v Speaker 2>valkyries as well, with varied attributed names. Beautiful virgin female

0:52:18.840 --> 0:52:22.760
<v Speaker 2>warriors sometimes closed in feathers, and their name literally means

0:52:22.760 --> 0:52:26.600
<v Speaker 2>she who chooses the dead. Borges in the book The

0:52:26.680 --> 0:52:30.239
<v Speaker 2>Book of Imaginary Beings points out that the Valkyries were

0:52:30.280 --> 0:52:34.880
<v Speaker 2>invoked in Anglo Saxon spells against muscle pain, and in

0:52:35.080 --> 0:52:38.719
<v Speaker 2>medieval Christian England the term was apparently closely associated with

0:52:38.760 --> 0:52:41.600
<v Speaker 2>the witch just sewing you know, you know, under you.

0:52:42.680 --> 0:52:45.759
<v Speaker 2>In Christian times, house and many of these older concepts

0:52:45.760 --> 0:52:52.400
<v Speaker 2>become simplified and vilified in their treatment. But yeah, the

0:52:53.200 --> 0:52:57.560
<v Speaker 2>norns here do seem to fulfill a similar purpose in

0:52:57.800 --> 0:53:02.520
<v Speaker 2>Norse mythology, Like they are there at the beginning, deciding

0:53:03.000 --> 0:53:05.040
<v Speaker 2>more or less, like how things are going to turn

0:53:05.080 --> 0:53:08.319
<v Speaker 2>out for you? Like is what is the course of

0:53:08.360 --> 0:53:11.000
<v Speaker 2>your lives? And really both of these models, you know,

0:53:11.040 --> 0:53:14.239
<v Speaker 2>get down to some of those deep contemplations that our

0:53:14.280 --> 0:53:17.560
<v Speaker 2>ancestors had throughout their lives, just as we have them

0:53:17.560 --> 0:53:20.120
<v Speaker 2>throughout our lives, like why is my life the way

0:53:20.120 --> 0:53:24.000
<v Speaker 2>it is? Why why are my days numbered like they are?

0:53:24.160 --> 0:53:27.040
<v Speaker 2>And asking these same questions for everyone around them, like

0:53:27.080 --> 0:53:31.200
<v Speaker 2>why does this seemingly awful person just live forever doing

0:53:31.239 --> 0:53:34.439
<v Speaker 2>bad things whereas like the best of us are cut

0:53:34.480 --> 0:53:36.600
<v Speaker 2>down in their prime. That sort of thing. It's always

0:53:36.680 --> 0:53:37.680
<v Speaker 2>been a conundrum.

0:53:38.040 --> 0:53:40.000
<v Speaker 3>Yeah, I guess the gears are kind of turning in

0:53:40.080 --> 0:53:44.080
<v Speaker 3>my head about what difference it makes when when fade

0:53:44.160 --> 0:53:47.680
<v Speaker 3>is personified versus just a process or a principle of

0:53:47.719 --> 0:53:50.759
<v Speaker 3>the universe, because you know, obviously you can think about

0:53:50.800 --> 0:53:54.480
<v Speaker 3>it as an impersonal force or just a process, a

0:53:54.600 --> 0:53:59.640
<v Speaker 3>natural balancing that occurs. Yeah, how is it different when

0:53:59.680 --> 0:54:03.120
<v Speaker 3>it's in a body? Yeah? Yeah.

0:54:03.160 --> 0:54:07.480
<v Speaker 2>And in these cases, is particularly with the norns and

0:54:07.520 --> 0:54:10.279
<v Speaker 2>the fates, there is a sense that no matter how

0:54:10.360 --> 0:54:14.280
<v Speaker 2>nasty those scissors are that ultimately cut the life string,

0:54:15.320 --> 0:54:18.440
<v Speaker 2>they're not the only individual involved in the process. Like

0:54:19.000 --> 0:54:21.799
<v Speaker 2>they're just responding to the way the thread was measured out,

0:54:21.840 --> 0:54:24.719
<v Speaker 2>and the person who measured the thread out didn't actually

0:54:24.800 --> 0:54:29.439
<v Speaker 2>make the thread. So it does point seemingly in large

0:54:29.440 --> 0:54:33.080
<v Speaker 2>part to a more automaton view of death, and more

0:54:33.120 --> 0:54:38.759
<v Speaker 2>of an automaton death figure with less cruelty. But then

0:54:38.920 --> 0:54:42.399
<v Speaker 2>also room for it is in the Norse example, room

0:54:42.480 --> 0:54:46.160
<v Speaker 2>for bad norns, you know, room for situations where oh,

0:54:46.200 --> 0:54:49.040
<v Speaker 2>well you really you really did you know, get kind

0:54:49.080 --> 0:54:52.640
<v Speaker 2>of a you know, a Boem sentence there with this

0:54:52.680 --> 0:54:59.799
<v Speaker 2>particular reading. So again we generate these different ideas out

0:54:59.840 --> 0:55:05.320
<v Speaker 2>of contemplation of these largely unanswerable questions of fate and death.

0:55:06.760 --> 0:55:09.960
<v Speaker 2>All right, well, with that, we must draw out our

0:55:10.000 --> 0:55:13.280
<v Speaker 2>scissors and cut the string on this episode of Stuff

0:55:13.280 --> 0:55:15.359
<v Speaker 2>to Blow Your Mind, but we're going to be back.

0:55:15.520 --> 0:55:18.160
<v Speaker 2>We're going to continue this series because there's so much

0:55:18.440 --> 0:55:21.480
<v Speaker 2>we haven't gotten into, so it's always difficult to say

0:55:21.480 --> 0:55:23.120
<v Speaker 2>how many more episodes will do. I figure we'll at

0:55:23.200 --> 0:55:27.160
<v Speaker 2>least do one more episode on anthropomorphic personifications of death,

0:55:27.400 --> 0:55:31.600
<v Speaker 2>maybe one more. Ultimately, we don't know how much thread

0:55:31.640 --> 0:55:33.920
<v Speaker 2>has been measured out for us here with this series.

0:55:34.200 --> 0:55:35.600
<v Speaker 3>I guess we'll just have to find out.

0:55:36.040 --> 0:55:39.480
<v Speaker 2>Yeah, all right, before we close out. Just reminder to

0:55:39.480 --> 0:55:41.360
<v Speaker 2>everyone out there that Stuff to Blow Your Mind is

0:55:41.440 --> 0:55:45.040
<v Speaker 2>primarily a science and culture podcast, with core episodes on

0:55:45.080 --> 0:55:48.560
<v Speaker 2>Tuesdays and Thursdays. We have short form episode on Wednesdays

0:55:48.560 --> 0:55:51.280
<v Speaker 2>and on Fridays. That's when we set aside most serious

0:55:51.280 --> 0:55:54.160
<v Speaker 2>concerns to just talk about a weird movie on Weird

0:55:54.239 --> 0:55:55.239
<v Speaker 2>House Cinema.

0:55:55.440 --> 0:55:59.320
<v Speaker 3>Huge thanks as always to our excellent audio producer JJ Posway.

0:56:00.000 --> 0:56:01.920
<v Speaker 3>Would like to get in touch with us with feedback

0:56:01.960 --> 0:56:04.320
<v Speaker 3>on this episode or any other, to suggest a topic

0:56:04.360 --> 0:56:06.440
<v Speaker 3>for the future, or just to say hello, you can

0:56:06.480 --> 0:56:09.280
<v Speaker 3>email us at contact at stuff to Blow your Mind

0:56:09.400 --> 0:56:17.680
<v Speaker 3>dot com.

0:56:17.719 --> 0:56:20.680
<v Speaker 1>Stuff to Blow Your Mind is production of iHeartRadio. For

0:56:20.760 --> 0:56:23.560
<v Speaker 1>more podcasts from my heart Radio, visit the iHeartRadio app,

0:56:23.719 --> 0:56:40.920
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