WEBVTT - Horror Vacui, Part 2

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<v Speaker 1>Welcome to Stuff to Blow Your Mind production of My

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<v Speaker 1>Heart Radio. Hey you welcome to Stuff to Blow Your Mind.

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<v Speaker 1>My name is Robert Lamb and I'm Joe McCormick, and

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<v Speaker 1>we're back with part two of our series on horror

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<v Speaker 1>vakawie or the fear of the void, the fear of emptiness,

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<v Speaker 1>also sometimes paraphrased as the statement that nature abhors a vacuum. Uh.

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<v Speaker 1>This is a topic that has many different faces we're

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<v Speaker 1>going to touch on in this series. It's uh of course,

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<v Speaker 1>has manifestations in the world of physics and the physical sciences. Uh,

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<v Speaker 1>and and figures into the history of how we conceptualize

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<v Speaker 1>space in the vacuum, but it also has manifestations in

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<v Speaker 1>the world of psychology and in the world of art.

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<v Speaker 1>In the last episode we focus mainly on art, and

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<v Speaker 1>we're going to pick up with talking about art today. Yeah,

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<v Speaker 1>and uh, Joe, I don't know if this was the

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<v Speaker 1>case with you, but I also found this to be

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<v Speaker 1>This is a really fun topic to research, but also

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<v Speaker 1>at times a slightly challenging one, do in part to

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<v Speaker 1>just how frequently the term horror vakoee is invoked in papers,

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<v Speaker 1>sometimes at the drop of a hat. Yes, this happens

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<v Speaker 1>with us sometimes with with like you are searching for uh,

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<v Speaker 1>writings about a concept, but instead what you will find

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<v Speaker 1>is a lot of writings that use that concept as

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<v Speaker 1>a metaphor for what they want to talk about, right right,

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<v Speaker 1>So it seems to be the case that if you

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<v Speaker 1>want to find something that has just the the the

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<v Speaker 1>invocation of the term at least a tangential connection to

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<v Speaker 1>horror vakoe, then you can find it. For instance, Uh,

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<v Speaker 1>if you want a paper then invokes some horror vakoee

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<v Speaker 1>and Spanish horror icon Paul Nashy, Well you can do it.

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<v Speaker 1>I found three of them with just a feel a

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<v Speaker 1>good search. Yeah. Um, and you know these are paper

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<v Speaker 1>where there there's not it's not the core um thing

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<v Speaker 1>they're going after. But at some point or another they're

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<v Speaker 1>going to use this term to describe a particular artist

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<v Speaker 1>or that artist's work, or perhaps even you know, counter

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<v Speaker 1>examples to what a particular artist was doing. So it

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<v Speaker 1>seems kind of unavoidable, especially given just how you know,

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<v Speaker 1>how common this aspect seems to be to human perception

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<v Speaker 1>and creation. The idea that you know, you have minimalism,

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<v Speaker 1>you have maximalism and you know, the various spaces between. Yes,

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<v Speaker 1>this is all true, and I at least encountered another

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<v Speaker 1>difficulty with reading about horror akawee, which is that I've

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<v Speaker 1>noticed the term is used very differently, uh, sometimes with

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<v Speaker 1>the sort of pejorative connotation and sometimes without. And for

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<v Speaker 1>an example of this, I was watching a lecture about

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<v Speaker 1>horror akerwy in the history of map making by the

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<v Speaker 1>historian of cartography chet van Douser, former guests on the show,

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<v Speaker 1>by the way, and I'll talk about uh his writings

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<v Speaker 1>on this subject later in this episode. But this lecture

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<v Speaker 1>invoked a definition of horror akawee by a scholar named

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<v Speaker 1>Braxton Solderman. And in this case, Solderman, I think would

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<v Speaker 1>not use the term horror akawee to apply to in

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<v Speaker 1>general works that are busy or highly decorated. I mean,

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<v Speaker 1>there are tons of things that would be very busy,

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<v Speaker 1>highly decorated, you know, densely detailed works of art that

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<v Speaker 1>would not get this term. Instead, he would use it

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<v Speaker 1>specifically to refer to the motivation driving cases where you

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<v Speaker 1>would judge busy art or busy design to not be

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<v Speaker 1>a thoughtful and effective design choice. So the quote goes horror.

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<v Speaker 1>Akawee is the fear of empty space that results in

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<v Speaker 1>the over marking of visual space, excessive decoration that threatens

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<v Speaker 1>to overwhelm what is being decorated, the stuffing of gaps

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<v Speaker 1>in say Jura with further representation. Uh So, it's not

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<v Speaker 1>just anything that's busy or crowded, but it's things that

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<v Speaker 1>are busy or crowded in a kind of compulsive, uncontrolled way. Okay, okay,

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<v Speaker 1>so uh so what Sotoman is saying here then would

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<v Speaker 1>be that's something like, Um, I don't know, the works

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<v Speaker 1>of Irving Norman or one of these other artists we

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<v Speaker 1>discussed in Part one who are trying to make some

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<v Speaker 1>comment or create art that in some way invokes a

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<v Speaker 1>sense of chaos or disorder. Um, it wouldn't necessarily apply

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<v Speaker 1>to what they're doing, because it is a like a

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<v Speaker 1>definite choice. But it might apply to the outsider art

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<v Speaker 1>or folk card of say Howard Finster. No, I don't

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<v Speaker 1>think he would necessarily apply the term to them. I mean,

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<v Speaker 1>I don't know what he personally would apply to. I

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<v Speaker 1>think he's just saying that whoever is using this term,

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<v Speaker 1>however you're using it, it would be applying to things

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<v Speaker 1>that you think are excessive or overmarked, whatever that means

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<v Speaker 1>to you. Okay, okay, Yeah, So he's making a distinction

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<v Speaker 1>then between uh and and of course vowing to um

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<v Speaker 1>individual interpretation. That one view of an artist might be

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<v Speaker 1>that they are thoughtfully invoking, say, a sense of chaos

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<v Speaker 1>or disorder by filling you know, all the margins with

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<v Speaker 1>with the images of such disorder, while on the other hand,

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<v Speaker 1>there might be another artist out there where it is

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<v Speaker 1>more of a compulsion. It is more of a situation

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<v Speaker 1>where they have perhaps a lot to say, too much

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<v Speaker 1>to say, and are trying to like fit it all in. Yeah. Possibly,

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<v Speaker 1>Or of course, it wouldn't just have to be representing, um,

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<v Speaker 1>you know, chaos or disorder, could also be representing richness

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<v Speaker 1>or anything, you know, whatever the reason is for the

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<v Speaker 1>infilling of detail. Uh, it would be something that is

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<v Speaker 1>done on purpose or done for a reason, rather than

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<v Speaker 1>something that has done compulsively, maybe driven by a kind

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<v Speaker 1>of anxiety about leaving blank or uniform space. Uh. And

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<v Speaker 1>and that latter, since the one driven by horror vakuy

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<v Speaker 1>is in this definition, one that detracts from the effect

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<v Speaker 1>of the piece. One that quote threatens to over elm

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<v Speaker 1>what is being decorated. So again, I think this author

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<v Speaker 1>would probably not use the term to refer to things

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<v Speaker 1>that are busy or crowded as a result of a

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<v Speaker 1>like well considered deliberate choice by the artist or designer.

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<v Speaker 1>It would refer to things where the infilling seems haphazard

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<v Speaker 1>or unwarranted or ineffective. So, while I am usually quite

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<v Speaker 1>partial too busy detail rich artwork, uh, there are examples

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<v Speaker 1>I can think of where I can look at an

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<v Speaker 1>artwork or design choice and say, yeah, I think this

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<v Speaker 1>just looks like compulsive behavior that seems driven by a

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<v Speaker 1>kind of discomfort with blank space. And one example I

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<v Speaker 1>would agree with characterizing this way is cited in the

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<v Speaker 1>same lecture by chet van Deuser I mentioned a minute ago.

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<v Speaker 1>It's the practice of line filling in medieval manuscripts, and

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<v Speaker 1>so maybe this will help illustrate So uh, this is uh,

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<v Speaker 1>This this page I want to show you rob is

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<v Speaker 1>from a manuscript known as Walter's one thirteen, which is

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<v Speaker 1>a late thirteenth century Latin Psalter Assaulter, meaning a book

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<v Speaker 1>that contains the biblical Book of Psalms, and it's from

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<v Speaker 1>the region of France that was then Flanders. Now you know,

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<v Speaker 1>I love my medieval manuscripts with zany margins. I want

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<v Speaker 1>donkeys playing trumpets. I want armored war rabbits locked in

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<v Speaker 1>battle with naked men writing centipede dogs. I want it all.

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<v Speaker 1>But even with that predisposition, I think I I would

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<v Speaker 1>be critical of what we see in some of the

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<v Speaker 1>pages of Walters one thirteen, such as the one sided

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<v Speaker 1>by Van Duzer. And this is where there are illustrations

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<v Speaker 1>intruding into the very lines of the text itself. So

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<v Speaker 1>the issue is that when a line of text does

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<v Speaker 1>not stretch all the way to the margin, when it

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<v Speaker 1>does not fill out the column, uh, the artists here,

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<v Speaker 1>I don't know if it was the copyist or the

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<v Speaker 1>rubricator or somebody else, literally fills in the rest of

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<v Speaker 1>the line with a rectangular illustration of some kind, so

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<v Speaker 1>it might be a mouse head or just some vines

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<v Speaker 1>with red and gold leaves, or big old p hen uh.

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<v Speaker 1>I like these types of illustrations, but this does seem

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<v Speaker 1>kind of excessive to me, like it would actually make

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<v Speaker 1>the text harder to read and detract from its effect,

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<v Speaker 1>and it just kind of makes the page feel cluttered.

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<v Speaker 1>And like there's no space to breathe. Kind of going

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<v Speaker 1>back to our episodes on the history of the paragraph

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<v Speaker 1>and the the importance of blank space in prose text,

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<v Speaker 1>I would agree with the caveat to our eyes reading

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<v Speaker 1>across the centuries. Well, yeah, I'm talking about my opinion.

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<v Speaker 1>Yeah yeah, but yes too as a modern viewer looking

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<v Speaker 1>at this, Uh, the p hens and the strange dog

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<v Speaker 1>creatures are a bit distracting. Um not not that I

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<v Speaker 1>can read the actual text anyway. Now right, well, well,

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<v Speaker 1>to connect again with the paragraphs episode, I mean, here

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<v Speaker 1>we see very little spacing between the parts of the

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<v Speaker 1>text itself. Like the text is also very crammed and

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<v Speaker 1>crowded in. Yeah yeah, so, I mean maybe to the

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<v Speaker 1>original creators of this page and the original intended readers

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<v Speaker 1>of this page, like this is opening things up. They're like, hey,

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<v Speaker 1>I'm giving you some space. That's what the dog is,

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<v Speaker 1>That's what the the bird with the human head and

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<v Speaker 1>the dunce cap is about. That is a good bird.

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<v Speaker 1>It reminds me a bit um. And this is coming

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<v Speaker 1>back to like, you know, cinematic u um examples and

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<v Speaker 1>parody of cinematic examples. But there's an episode of Futurama

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<v Speaker 1>where Zoidbird's uncle Harold Zoid an old timey uh cinema

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<v Speaker 1>director who made like silent holographic pictures. Um, he's directing

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<v Speaker 1>a new film and he's at one point he's he says, people, people, please,

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<v Speaker 1>just because it's a dramatic scene doesn't mean you can't

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<v Speaker 1>do a little comedy in the background. Um. And it's

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<v Speaker 1>you know, it's referring to I guess the the you

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<v Speaker 1>know to To modern viewers, they often busy nature and

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<v Speaker 1>the frantic nature of say old silent films. Oh yeah, yeah.

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<v Speaker 1>So anyway, on this, like Walter's one thirteen, a person

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<v Speaker 1>might feel that this counts as horror akay in the

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<v Speaker 1>critical sense, in the sense of overmarking or excessive decoration

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<v Speaker 1>that sort of threatens to overwhelm that which is being decorated.

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<v Speaker 1>But to come back to my point about usage, it

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<v Speaker 1>seems that while some authors use the term exclusively in

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<v Speaker 1>this sense, like a in some sense a critical statement

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<v Speaker 1>or a critical statement about the motivation driving certain design choices,

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<v Speaker 1>it's also sometimes used more generically without a spirit of

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<v Speaker 1>criticism that I can detect, and would just be descriptive

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<v Speaker 1>like it would refer to any ardor design without a

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<v Speaker 1>lot of blank space, even if the author making the

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<v Speaker 1>statement believes that such a design is effective or thoughtful,

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<v Speaker 1>or well considered or beautiful. So I guess this can

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<v Speaker 1>create confusion when the term is invoked about whether it's

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<v Speaker 1>being used with a critical connotation or not. Is it

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<v Speaker 1>just say it does horror aka we just describe and

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<v Speaker 1>artwork that is busy and filled in with detail to

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<v Speaker 1>all the edges, or is it a class of motivation

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<v Speaker 1>to create certain artworks of this type, specifically artworks that

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<v Speaker 1>are not as good as others? Now? Um, you know,

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<v Speaker 1>discussing though the way that sometimes the term is used

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<v Speaker 1>to depict, you know, like primitive impulse, or or to

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<v Speaker 1>describe a quality of more ancient forms of art versus

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<v Speaker 1>modern forms. Um. I do think it's helpful to look

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<v Speaker 1>at at other examples from other parts of the world

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<v Speaker 1>at other times, and I was trying to think of, like, well,

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<v Speaker 1>what's a good one that's you know, a little bit

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<v Speaker 1>different from from what we've we've looked at in the

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<v Speaker 1>first episode, And I kept coming back to uh Tibetan art,

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<v Speaker 1>particularly in Tibetan Buddhist art that I imagine when I

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<v Speaker 1>even mentioned this, like certain images are coming to mind,

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<v Speaker 1>and these image is that come to mind maybe indeed

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<v Speaker 1>be like very full, very um complex pieces that indeed

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<v Speaker 1>take up an entire given space. So if we're applying

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<v Speaker 1>the term here, it would be in the descriptive sense,

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<v Speaker 1>not in the critical sense, because I think you and

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<v Speaker 1>I agree these artworks are amazing, right and and I

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<v Speaker 1>and I, to be honest, I didn't find any sources

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<v Speaker 1>out there that we're really invoking this term to describe

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<v Speaker 1>Tibettan art, So I'm not I'm not attempting to jump

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<v Speaker 1>to the defense of it or anything, because the attack

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<v Speaker 1>would be I think entirely imaginary here. But um, but

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<v Speaker 1>it's interesting, I think to look at at work that

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<v Speaker 1>you might see as as you know, very full or

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<v Speaker 1>even very busy and sort of described like why is

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<v Speaker 1>it like that? And uh and and what does it

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<v Speaker 1>have to do with the original purpose and context of

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<v Speaker 1>a given work? So a little background. Um. A Tibetan

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<v Speaker 1>style of art began to develop on the Tibetan Plateau

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<v Speaker 1>during the tenth century, this following a formative era during

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<v Speaker 1>which Buddhism took on a form in Tibet most in

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<v Speaker 1>tune with religious needs of the people, their pre existing

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<v Speaker 1>shamanistic traditions, and much more. Uh. And this is discussed

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<v Speaker 1>in great detail and an excellent book that I have

0:13:08.120 --> 0:13:10.800
<v Speaker 1>on the shelf here by Robert E. Fisher titled Art

0:13:10.800 --> 0:13:13.760
<v Speaker 1>of Tibet. Now, I'm not going to get super into

0:13:13.760 --> 0:13:16.680
<v Speaker 1>the different forms of Tibetan Buddhism or even the full

0:13:16.760 --> 0:13:20.079
<v Speaker 1>variety of images, but suffice to say that while not

0:13:20.160 --> 0:13:24.240
<v Speaker 1>all examples of Tibetan Buddhist aren't invoke a feeling of maximalism,

0:13:24.280 --> 0:13:26.920
<v Speaker 1>some of the most famous examples of sculpture, and especially

0:13:27.000 --> 0:13:30.760
<v Speaker 1>monastery wall paintings, do tend to kind of overpower you

0:13:30.880 --> 0:13:34.680
<v Speaker 1>with a sense of cosmic abundance. Yes, and many of

0:13:34.720 --> 0:13:37.000
<v Speaker 1>them seem to me like they are not only overflowing

0:13:37.000 --> 0:13:41.320
<v Speaker 1>with detail, but overflowing with uh sort of different levels

0:13:41.320 --> 0:13:44.760
<v Speaker 1>of focus. Like there's a lot of different layers of

0:13:44.800 --> 0:13:47.000
<v Speaker 1>detail that you know, things that are kind of like

0:13:47.120 --> 0:13:51.240
<v Speaker 1>zoomed out versus zoomed in, if that makes any sense. Yeah, Yeah,

0:13:51.280 --> 0:13:53.320
<v Speaker 1>you do feel like there's a sense of zooming in

0:13:53.400 --> 0:13:56.720
<v Speaker 1>and zooming out. Um. Many pieces will have like a

0:13:56.800 --> 0:14:00.040
<v Speaker 1>kind of central focus and you can almost feel like

0:14:00.200 --> 0:14:03.280
<v Speaker 1>some sort of of a map. It can almost feel

0:14:03.320 --> 0:14:05.480
<v Speaker 1>like some sort of and this is where we get

0:14:05.520 --> 0:14:07.480
<v Speaker 1>into some of the actual purpose here, some sort of

0:14:08.200 --> 0:14:12.240
<v Speaker 1>educational document that indeed there is information that is being

0:14:12.240 --> 0:14:15.320
<v Speaker 1>relayed here. Uh. And you know, this is one of

0:14:15.360 --> 0:14:18.640
<v Speaker 1>two important factors to keep in mind regarding why these

0:14:18.640 --> 0:14:22.720
<v Speaker 1>images are so again cosmically abundant. Uh. First of all,

0:14:22.800 --> 0:14:27.960
<v Speaker 1>is Fisher points out esoteric Buddhism, like Vadriyana, Buddhism was

0:14:28.000 --> 0:14:31.720
<v Speaker 1>andy as a complex system. One comparison that I've seen

0:14:31.720 --> 0:14:34.240
<v Speaker 1>elsewhere is that you might think of these forms of

0:14:34.240 --> 0:14:37.360
<v Speaker 1>Buddhism as a kind of Buddhist super science, a kind

0:14:37.400 --> 0:14:42.880
<v Speaker 1>of advanced spiritual technology. Fisher points out that it essentially

0:14:43.160 --> 0:14:47.200
<v Speaker 1>was was a means of accelerating the path toward enlightenment,

0:14:47.600 --> 0:14:51.440
<v Speaker 1>condensing the work of eons into a single mortal lifespan.

0:14:52.240 --> 0:14:54.160
<v Speaker 1>And at the same time, there was still like a

0:14:54.160 --> 0:14:57.800
<v Speaker 1>sense of urgency to the practice, Fisher stresses, because ultimately

0:14:57.800 --> 0:15:01.040
<v Speaker 1>you're dealing with like the trajectory of the human soul.

0:15:01.840 --> 0:15:04.520
<v Speaker 1>So there was a great deal to be taught, a

0:15:04.640 --> 0:15:07.280
<v Speaker 1>great deal to guide one through, a great deal as

0:15:07.320 --> 0:15:10.360
<v Speaker 1>a learner to absorb and it was more than a

0:15:10.400 --> 0:15:14.280
<v Speaker 1>written text or even a robust monastic tradition could do

0:15:14.360 --> 0:15:17.880
<v Speaker 1>on its own. Fisher rights of the following quote. The

0:15:17.960 --> 0:15:21.240
<v Speaker 1>need to harness the myriad powers and to organize the

0:15:21.280 --> 0:15:25.000
<v Speaker 1>parts of this vast system into a manageable whole required

0:15:25.040 --> 0:15:28.240
<v Speaker 1>a large and complex visual system of support and gave

0:15:28.360 --> 0:15:31.640
<v Speaker 1>rise to the ritual instruments and images that have given

0:15:31.720 --> 0:15:35.440
<v Speaker 1>the Adriana its distinctive flavor, as well as the huge

0:15:35.520 --> 0:15:41.360
<v Speaker 1>array of deities representing the tremendous range of powers and practices. Okay,

0:15:41.360 --> 0:15:45.200
<v Speaker 1>so in some sense, the detail rich nature of a

0:15:45.240 --> 0:15:49.560
<v Speaker 1>lot of this artwork could be related to the sort

0:15:49.600 --> 0:15:53.640
<v Speaker 1>of the vastness and complexity of the belief system underlying

0:15:53.680 --> 0:15:58.640
<v Speaker 1>it exactly. Yeah, Yeah, we're dealing with various images and

0:15:58.640 --> 0:16:04.000
<v Speaker 1>objects here that are not necessarily merely decoration but also

0:16:04.160 --> 0:16:08.400
<v Speaker 1>ritualistic and instructional. So the image may be like full

0:16:08.640 --> 0:16:12.480
<v Speaker 1>or abundant or or even uh, you know, considered busy,

0:16:12.720 --> 0:16:15.440
<v Speaker 1>because there is a great deal of information to relate

0:16:15.520 --> 0:16:18.480
<v Speaker 1>and support via the image, and I guess you know

0:16:18.520 --> 0:16:20.960
<v Speaker 1>you can you can look at various examples and other systems.

0:16:20.960 --> 0:16:22.760
<v Speaker 1>Like anytime, there's a lot of information to put in

0:16:22.760 --> 0:16:25.880
<v Speaker 1>an image, be it a map, um or you know,

0:16:25.920 --> 0:16:27.920
<v Speaker 1>to to sort of bring it into this realm of

0:16:28.000 --> 0:16:32.160
<v Speaker 1>the unreal. I'm reminded of the maps, the many wonderful

0:16:32.160 --> 0:16:34.520
<v Speaker 1>maps have been created over the years for Dante's Inferno

0:16:34.720 --> 0:16:37.480
<v Speaker 1>and Um and uh and and the other books in

0:16:37.520 --> 0:16:43.080
<v Speaker 1>the Divine Comedy, where there is a fantastic physical realm

0:16:43.320 --> 0:16:46.440
<v Speaker 1>that has to be created there, but it's also just

0:16:46.560 --> 0:16:49.720
<v Speaker 1>loaded with information and loaded with all sorts of stuff,

0:16:49.760 --> 0:16:51.360
<v Speaker 1>and it can be very helpful when you're, say, reading

0:16:51.360 --> 0:16:54.360
<v Speaker 1>The Inferno, but also if you try and fit everything

0:16:54.360 --> 0:17:04.160
<v Speaker 1>into the map, it could conceivably be overwhelming. Thank thank

0:17:04.440 --> 0:17:08.400
<v Speaker 1>thank now. Elsewhere in the book, Fisher makes a great

0:17:08.400 --> 0:17:10.679
<v Speaker 1>point to about the role place has in all of

0:17:10.760 --> 0:17:13.760
<v Speaker 1>this as well. So we're dealing with centuries of tradition

0:17:13.840 --> 0:17:16.159
<v Speaker 1>here and and um and while I don't want to

0:17:16.200 --> 0:17:19.399
<v Speaker 1>devalue the vast size of the Tibetan Plateau because it

0:17:19.640 --> 0:17:22.680
<v Speaker 1>is enormous, or the biodiversity of the region because it

0:17:23.240 --> 0:17:28.560
<v Speaker 1>contains numerous ecosystems, but individual works and monasteries are going

0:17:28.600 --> 0:17:32.960
<v Speaker 1>to be generally tied to particular locations within it. As

0:17:33.000 --> 0:17:35.879
<v Speaker 1>Fisher points out, the interior of the Tibetan monastery is

0:17:35.880 --> 0:17:40.200
<v Speaker 1>elaborate with full wall paintings that quote transform those rooms

0:17:40.200 --> 0:17:44.760
<v Speaker 1>into spiritual environments which surround and even overwhelmed the worshiper

0:17:44.840 --> 0:17:49.439
<v Speaker 1>with large, expressive displays of the many Buddhist worlds. And

0:17:49.520 --> 0:17:52.720
<v Speaker 1>he stresses that this is all in stark contrast to

0:17:52.800 --> 0:17:57.080
<v Speaker 1>the world outside the monastery, typically defined by the quote

0:17:57.080 --> 0:18:01.920
<v Speaker 1>often bear in wind swept Tibetan landsk um. That's interesting.

0:18:01.960 --> 0:18:04.159
<v Speaker 1>So he's saying that in many of these places, if

0:18:04.200 --> 0:18:06.520
<v Speaker 1>you were to go outside the monastery, you'd be greeted

0:18:06.560 --> 0:18:09.080
<v Speaker 1>with an image of the world that is quite beautiful,

0:18:09.119 --> 0:18:12.480
<v Speaker 1>but maybe not busy with detail or busy with lots

0:18:12.480 --> 0:18:15.679
<v Speaker 1>of little things populating it. It It would be often a

0:18:15.840 --> 0:18:18.440
<v Speaker 1>very I don't know what the word is, A kind

0:18:18.440 --> 0:18:20.920
<v Speaker 1>of smooth topography. I mean, I guess not smooth, because

0:18:20.920 --> 0:18:23.160
<v Speaker 1>it would be mountainous, but you know, not a lot

0:18:23.200 --> 0:18:27.200
<v Speaker 1>of uh forests and cities and so forth. Right, Yeah,

0:18:27.280 --> 0:18:30.199
<v Speaker 1>Like I included an image here of the Debatten Plateau,

0:18:30.280 --> 0:18:33.960
<v Speaker 1>and it's particularly gorgeous view. And at the same time,

0:18:34.000 --> 0:18:38.200
<v Speaker 1>I'm sure that one could probably find individual vistas uh

0:18:38.240 --> 0:18:41.600
<v Speaker 1>that don't feel is open in the Debat Plateau but

0:18:41.880 --> 0:18:44.320
<v Speaker 1>but I feel like this kind of I feel like

0:18:44.320 --> 0:18:46.359
<v Speaker 1>this has a certain logic to it, like the idea that,

0:18:47.320 --> 0:18:49.280
<v Speaker 1>first of all, going back to the previous comment, like,

0:18:49.320 --> 0:18:51.680
<v Speaker 1>on one hand, you have information encoded in the work,

0:18:52.160 --> 0:18:56.160
<v Speaker 1>but also it has to do with this awe inspiring

0:18:56.200 --> 0:18:59.520
<v Speaker 1>transition out of the mundane world and into the inner

0:18:59.560 --> 0:19:04.200
<v Speaker 1>spiritual world of the monastery or the temple. So I think,

0:19:04.240 --> 0:19:06.919
<v Speaker 1>on one hand, it's it's important to realize that the

0:19:06.960 --> 0:19:09.240
<v Speaker 1>contrast between the empty and the full might be lost

0:19:09.280 --> 0:19:11.639
<v Speaker 1>in an analysis of a work, you know, if you're

0:19:11.680 --> 0:19:15.359
<v Speaker 1>just viewing it in isolation on a page, um, on

0:19:15.400 --> 0:19:18.040
<v Speaker 1>a screen, or even in a you know, a museum setting.

0:19:18.760 --> 0:19:20.560
<v Speaker 1>Um and uh. And I don't know if this is

0:19:20.600 --> 0:19:22.439
<v Speaker 1>more of a tangent, but I wonder how we might

0:19:22.480 --> 0:19:24.879
<v Speaker 1>think of this in terms of ancient versus modern, or

0:19:24.920 --> 0:19:28.040
<v Speaker 1>even in just pre modern in general versus modern creations,

0:19:28.560 --> 0:19:31.679
<v Speaker 1>because if the world outside of a particular experience is,

0:19:31.720 --> 0:19:35.200
<v Speaker 1>by one definition or another minimalist, then perhaps it makes

0:19:35.240 --> 0:19:39.000
<v Speaker 1>more sense for the work uh itself, the inner work

0:19:39.000 --> 0:19:43.120
<v Speaker 1>to present a contrast of maximalism. Likewise, of the world

0:19:43.160 --> 0:19:46.440
<v Speaker 1>outside the monastery is by one definition or another maximalist

0:19:46.560 --> 0:19:49.760
<v Speaker 1>or busy, then perhaps we crave the quiet, the simple,

0:19:50.160 --> 0:19:54.160
<v Speaker 1>and the minimal within the experience of place or painting

0:19:54.280 --> 0:19:58.160
<v Speaker 1>or film or musical composition. That's very interesting, I could

0:19:58.240 --> 0:20:00.480
<v Speaker 1>see that. So if yeah, if you may you live

0:20:00.520 --> 0:20:03.600
<v Speaker 1>in a in a busy city center, the sacred space

0:20:03.640 --> 0:20:05.640
<v Speaker 1>you retreat to, you would want to have a lot

0:20:05.680 --> 0:20:08.520
<v Speaker 1>of empty or uniform space in it to give you

0:20:08.560 --> 0:20:11.639
<v Speaker 1>a sense of of rest maybe, Whereas if you live

0:20:11.680 --> 0:20:14.359
<v Speaker 1>in a more pastoral environment, you might want to retreat

0:20:14.400 --> 0:20:18.119
<v Speaker 1>to a sacred space that is full of just a busy,

0:20:18.280 --> 0:20:21.880
<v Speaker 1>rich detail and complexity. Yeah. And at the same time, though,

0:20:21.920 --> 0:20:24.280
<v Speaker 1>I realize that it might still be entirely subjective, because

0:20:24.320 --> 0:20:27.680
<v Speaker 1>I can easily imagine, say, you know, an individual living

0:20:27.680 --> 0:20:30.399
<v Speaker 1>in the big city and they're going into a a

0:20:30.480 --> 0:20:33.560
<v Speaker 1>sacred space or museum space, and like, what is their

0:20:33.720 --> 0:20:37.880
<v Speaker 1>relationship to the world on the outside is is it

0:20:37.960 --> 0:20:42.399
<v Speaker 1>is it busy and um an abundant or is it

0:20:42.440 --> 0:20:44.520
<v Speaker 1>is there an emptiness to it? And therefore they want

0:20:44.600 --> 0:20:48.920
<v Speaker 1>something more full on the inside, like the sacred space

0:20:49.160 --> 0:20:51.639
<v Speaker 1>should give them an energy that they feel is lacking

0:20:51.640 --> 0:20:54.560
<v Speaker 1>in the world outside. Uh, Like I, like I said,

0:20:54.560 --> 0:20:56.359
<v Speaker 1>I guess it could go either way. Depending on what

0:20:56.440 --> 0:21:01.000
<v Speaker 1>an individual's view of the mundane world is. Yeah, that

0:21:00.920 --> 0:21:05.680
<v Speaker 1>that's a really interesting observation, though, I wonder about that now. Yeah,

0:21:05.720 --> 0:21:09.680
<v Speaker 1>like take the various male wolf locations for example, those

0:21:09.680 --> 0:21:13.600
<v Speaker 1>are those are certainly kind of maximalist experiences you don't

0:21:13.640 --> 0:21:16.320
<v Speaker 1>go in. I mean, you know, it's it's it's not

0:21:16.480 --> 0:21:19.919
<v Speaker 1>just an overabundance of images. There's you know, various artists,

0:21:19.960 --> 0:21:23.800
<v Speaker 1>various styles and so forth. Um, it's not just wall

0:21:23.920 --> 0:21:27.800
<v Speaker 1>to wall. But generally I have found when I when

0:21:27.840 --> 0:21:30.760
<v Speaker 1>I in the one that I visited, I left feeling

0:21:30.800 --> 0:21:34.000
<v Speaker 1>like I had experienced a lot. That's interesting because I

0:21:34.080 --> 0:21:36.920
<v Speaker 1>when I went I found it kind of RESTful as well.

0:21:36.960 --> 0:21:38.679
<v Speaker 1>I think maybe it has to do with the dim

0:21:38.760 --> 0:21:41.640
<v Speaker 1>lighting in there or there there are plenty of lights,

0:21:41.640 --> 0:21:45.359
<v Speaker 1>but they're not bright white light. Um, and uh in

0:21:45.400 --> 0:21:49.840
<v Speaker 1>the kind of soothing sonic atmospheres. I don't know. Yeah,

0:21:50.000 --> 0:21:51.679
<v Speaker 1>So anyway, you know, I bring all this up more

0:21:51.760 --> 0:21:55.879
<v Speaker 1>or less just raise additional questions and bring up additional examples.

0:21:55.920 --> 0:21:58.480
<v Speaker 1>But we'd obviously love to hear from folks out there

0:21:58.480 --> 0:22:00.640
<v Speaker 1>who have thoughts on all of this related to their

0:22:00.640 --> 0:22:05.840
<v Speaker 1>experiences in museums and sacred spaces, etcetera. Now, I mentioned

0:22:05.920 --> 0:22:08.560
<v Speaker 1>earlier that I was going to come back to chet

0:22:08.640 --> 0:22:12.000
<v Speaker 1>VanDuzer Uh, and this relates to fear of the void

0:22:12.040 --> 0:22:15.720
<v Speaker 1>in art. I came across some work by previous show

0:22:15.720 --> 0:22:18.160
<v Speaker 1>guest chet Van Duser on the role of horror vakawi

0:22:18.320 --> 0:22:22.320
<v Speaker 1>in map making. So if you didn't hear that episode

0:22:22.320 --> 0:22:24.280
<v Speaker 1>from a few years back, chet vand User is an

0:22:24.280 --> 0:22:28.240
<v Speaker 1>American historian of cartography, and he came on the show

0:22:28.359 --> 0:22:32.560
<v Speaker 1>several years back to talk about why and how cartographers

0:22:32.560 --> 0:22:36.199
<v Speaker 1>of the past would so frequently add sea monsters to

0:22:36.240 --> 0:22:42.000
<v Speaker 1>their maps, and one possible explanation for the proliferation of

0:22:42.080 --> 0:22:45.800
<v Speaker 1>sirens and slyly marine serpent kings out in the deep

0:22:45.840 --> 0:22:49.679
<v Speaker 1>water is horror vakaye on the part of the map maker.

0:22:50.400 --> 0:22:53.040
<v Speaker 1>This would be the version that's not just merely descriptive

0:22:53.080 --> 0:22:56.520
<v Speaker 1>of something that's filling in details, but a description of

0:22:56.560 --> 0:22:59.280
<v Speaker 1>a motivation on the part of the artist or map maker.

0:22:59.800 --> 0:23:03.760
<v Speaker 1>The uh. There's an abhorrence for blankness that goes in

0:23:03.800 --> 0:23:06.480
<v Speaker 1>the case of maps, beyond just the creation of monsters,

0:23:06.480 --> 0:23:10.560
<v Speaker 1>but to all kinds of extraneous infilling of stuff in

0:23:10.600 --> 0:23:13.280
<v Speaker 1>the watery corners of the page. Or in the deep

0:23:13.720 --> 0:23:17.000
<v Speaker 1>middles of continents on the page, and so I was

0:23:17.040 --> 0:23:20.919
<v Speaker 1>looking at a digital curation of examples on the Stanford

0:23:20.920 --> 0:23:24.640
<v Speaker 1>Libraries website. This is for the Barry Lawrence Rudermann Conference

0:23:24.680 --> 0:23:29.040
<v Speaker 1>on Cartography, and there are some explanatory materials by Chet

0:23:29.119 --> 0:23:32.760
<v Speaker 1>van Douser. So he writes that despite the fact that

0:23:33.359 --> 0:23:36.440
<v Speaker 1>some previous scholars had had cast doubt on whether horror

0:23:36.520 --> 0:23:40.200
<v Speaker 1>akawee was ever a major influence on map makers, he

0:23:40.320 --> 0:23:43.000
<v Speaker 1>argues that whether you frame it as a positive desire

0:23:43.080 --> 0:23:47.000
<v Speaker 1>for excess decoration or a negative aversion to blank space,

0:23:47.680 --> 0:23:50.080
<v Speaker 1>it seems pretty clear that horror akawee of one kind

0:23:50.160 --> 0:23:53.439
<v Speaker 1>or another was an important pressure in the design of

0:23:53.520 --> 0:23:57.200
<v Speaker 1>European maps from the sixteenth to the early eighteenth century,

0:23:57.520 --> 0:24:01.119
<v Speaker 1>at least four some cartographers. Because this was not universal,

0:24:01.359 --> 0:24:04.440
<v Speaker 1>he also shows many examples of maps that were perfectly

0:24:04.440 --> 0:24:08.280
<v Speaker 1>content to leave vast areas blank, often the the interiors

0:24:08.280 --> 0:24:11.919
<v Speaker 1>of continental spaces unknown to the map maker, or vast

0:24:12.000 --> 0:24:16.680
<v Speaker 1>ocean spaces. Now, rob I thought the first example vendors

0:24:16.680 --> 0:24:19.240
<v Speaker 1>are selects that we would look at. Here is the

0:24:19.400 --> 0:24:24.800
<v Speaker 1>typus aurarum mary timarum gin a a longren and this

0:24:25.040 --> 0:24:29.760
<v Speaker 1>is a map created by the Dutch cartographer Young Hoygan

0:24:30.080 --> 0:24:33.920
<v Speaker 1>von lynn Schoten, who lived fifteen sixty three to sixteen eleven.

0:24:35.080 --> 0:24:39.240
<v Speaker 1>I believe this map is from fifte and it depicts

0:24:39.400 --> 0:24:44.080
<v Speaker 1>the South Atlantic and the western coast of Africa. Now

0:24:44.080 --> 0:24:46.360
<v Speaker 1>the ocean takes up it looks like at least three

0:24:46.480 --> 0:24:50.160
<v Speaker 1>quarters of the map. But the ocean here is absolutely

0:24:50.400 --> 0:24:53.919
<v Speaker 1>overflowing with stuff, to the point that it's kind of

0:24:53.920 --> 0:24:57.119
<v Speaker 1>funny to look at. There are inset drawings of the

0:24:57.640 --> 0:25:01.639
<v Speaker 1>mountains on St. Helena and a inshin island. There is

0:25:01.680 --> 0:25:05.720
<v Speaker 1>a compass or multiple compasses. There is a drawing of

0:25:05.800 --> 0:25:08.880
<v Speaker 1>three ships being visited by a sea monster. I can't

0:25:08.880 --> 0:25:11.360
<v Speaker 1>tell if the c monster is attacking the ships or

0:25:11.920 --> 0:25:14.520
<v Speaker 1>just saying hello, Rob. Maybe you can render a judgment

0:25:14.520 --> 0:25:16.960
<v Speaker 1>on that illustration in a moment. But there is also

0:25:17.080 --> 0:25:21.360
<v Speaker 1>lots of absurdly florid lettering on the names of places.

0:25:21.760 --> 0:25:25.600
<v Speaker 1>Will you just look at this oceanus? Uh what? I

0:25:25.640 --> 0:25:28.200
<v Speaker 1>can't even read the word it's so there's so much

0:25:28.280 --> 0:25:32.800
<v Speaker 1>swirling on the letters. Get get, let's let the podcasts

0:25:32.880 --> 0:25:36.639
<v Speaker 1>or something. Yeah, there's a lot going on here. And

0:25:36.680 --> 0:25:39.240
<v Speaker 1>the I mean, it almost looks like you've you've gotten

0:25:39.320 --> 0:25:42.399
<v Speaker 1>you've got pop ups occurring on the map. You need

0:25:42.440 --> 0:25:44.720
<v Speaker 1>to close out so you can see the rest of

0:25:44.760 --> 0:25:47.840
<v Speaker 1>the ocean here. That's very yeah, yeah, you want to

0:25:47.840 --> 0:25:52.680
<v Speaker 1>click the excess. Uh, but let's get a good look

0:25:52.720 --> 0:25:55.600
<v Speaker 1>at this sea monster. Now, it looks kind of like

0:25:55.760 --> 0:25:59.239
<v Speaker 1>it's a giant green fish with red fins and the

0:25:59.280 --> 0:26:01.359
<v Speaker 1>head of I don't know, what would you call that,

0:26:01.440 --> 0:26:04.960
<v Speaker 1>kind of like a pig calf head. Yeah, yeah, it's

0:26:05.040 --> 0:26:08.520
<v Speaker 1>very mammalion. But it's got the angry eyes it's got

0:26:08.720 --> 0:26:12.520
<v Speaker 1>it's got attack eyes. And is it attacking the ships

0:26:12.600 --> 0:26:14.239
<v Speaker 1>or is it just kind of flopping around for them

0:26:14.280 --> 0:26:17.000
<v Speaker 1>to look at? Not quite clear. Yeah, I don't know.

0:26:17.040 --> 0:26:19.000
<v Speaker 1>It looks it looks, I don't looks a little sweet

0:26:19.040 --> 0:26:21.520
<v Speaker 1>to me, like it's just kind of mine in its

0:26:21.560 --> 0:26:24.480
<v Speaker 1>own business. But maybe no, no, wait, I'm looking at

0:26:24.520 --> 0:26:26.320
<v Speaker 1>It depends how you Okay, it depends how you look

0:26:26.359 --> 0:26:28.479
<v Speaker 1>at it. At first, when I looked at this this

0:26:28.520 --> 0:26:31.240
<v Speaker 1>particular monster, I thought its head was sort of to

0:26:31.359 --> 0:26:34.640
<v Speaker 1>the side, And now I see it as it was intended. Yes,

0:26:34.680 --> 0:26:36.880
<v Speaker 1>it does look angry and looks more like a pig.

0:26:36.960 --> 0:26:39.480
<v Speaker 1>Whereas the way I was seeing it at first it

0:26:39.480 --> 0:26:42.720
<v Speaker 1>looked more like an otter. Oh yeah, yeah, yeah, I

0:26:43.280 --> 0:26:45.080
<v Speaker 1>saw that you were looking at the more zoomed out

0:26:45.119 --> 0:26:48.120
<v Speaker 1>image that does look more otter like. Yeah, but when

0:26:48.119 --> 0:26:49.800
<v Speaker 1>you you see a little closer, you can tell, yeah,

0:26:49.800 --> 0:26:52.840
<v Speaker 1>it has this kind of still mammalion but angry and

0:26:52.880 --> 0:26:56.280
<v Speaker 1>perhaps threatening the ships. But okay, this first example, there

0:26:56.400 --> 0:26:59.280
<v Speaker 1>is just so much illustration in the ocean here, and

0:26:59.480 --> 0:27:03.480
<v Speaker 1>just a lot inset text. The boxes boxes of text.

0:27:03.520 --> 0:27:08.240
<v Speaker 1>I think they're called cartouches, maybe, just like elaborately decorated

0:27:08.280 --> 0:27:12.240
<v Speaker 1>boxes with like those baroque museum frames illustrated around them

0:27:12.640 --> 0:27:16.160
<v Speaker 1>that have you know, they say something in them. Uh. Now,

0:27:16.240 --> 0:27:18.920
<v Speaker 1>let's look at another map. This is one that of

0:27:19.000 --> 0:27:22.639
<v Speaker 1>and user selects that is called a New Plane and

0:27:22.800 --> 0:27:27.800
<v Speaker 1>Exact Map of America by Robert Walton who lived sixteen

0:27:27.840 --> 0:27:31.600
<v Speaker 1>eighteen to sixty eight. I think this map is from

0:27:31.720 --> 0:27:35.920
<v Speaker 1>sixteen sixty and uh, let me flag a little lall

0:27:36.160 --> 0:27:39.800
<v Speaker 1>here at the word plane in its title, because again,

0:27:39.920 --> 0:27:43.400
<v Speaker 1>it's just it's so much stuff. The oceans are filled

0:27:43.480 --> 0:27:48.400
<v Speaker 1>with ships, sea monsters, random blocks of text. The border

0:27:48.480 --> 0:27:52.359
<v Speaker 1>of the map is stuffed with illustrations of landmarks and

0:27:52.480 --> 0:27:57.320
<v Speaker 1>explorers and what the map maker believed were the representations

0:27:57.320 --> 0:28:01.240
<v Speaker 1>of clothing of various native people's. There is even sort

0:28:01.280 --> 0:28:04.280
<v Speaker 1>of a guess at the coast of Antarctica, though I

0:28:04.280 --> 0:28:09.080
<v Speaker 1>want to say Antarctica was not discovered until the nineteenth century.

0:28:09.119 --> 0:28:12.399
<v Speaker 1>This is just a random line of coasts south of

0:28:12.480 --> 0:28:15.800
<v Speaker 1>Cape Horn that has labeled unknown lands. So it's just

0:28:15.840 --> 0:28:18.920
<v Speaker 1>sort of a guess there's probably some land down here. Wow.

0:28:19.080 --> 0:28:22.400
<v Speaker 1>This Yeah, this map is a lot to take in. UM.

0:28:22.440 --> 0:28:25.280
<v Speaker 1>I wouldn't say that it's particularly pleasing to the eye.

0:28:26.680 --> 0:28:29.720
<v Speaker 1>It has the feeling of a publication like UM in

0:28:29.760 --> 0:28:32.000
<v Speaker 1>the sense that they said, well, we've got some extra

0:28:32.040 --> 0:28:34.880
<v Speaker 1>space on here, let's get some more content on this map.

0:28:35.400 --> 0:28:36.960
<v Speaker 1>You know what it looks. It kind of looks like

0:28:37.200 --> 0:28:41.400
<v Speaker 1>do you ever have those highly informational place mats when

0:28:41.440 --> 0:28:44.920
<v Speaker 1>you were a kid? Yep, yep, you're gonna eat your

0:28:44.920 --> 0:28:49.680
<v Speaker 1>spaghetti on this new plane exact map of America. Yeah,

0:28:49.680 --> 0:28:52.280
<v Speaker 1>this would work great as a place matter. Yeah. Yes.

0:28:53.440 --> 0:28:56.160
<v Speaker 1>But Van dews Are, writing of Walton's map, says quote,

0:28:56.160 --> 0:28:58.600
<v Speaker 1>it is tempting to think that the maps busy appearance

0:28:58.640 --> 0:29:02.200
<v Speaker 1>attracted and held the is of his customers and thus

0:29:02.240 --> 0:29:07.520
<v Speaker 1>helped increase sales. So that's an interesting consideration. It's possible

0:29:07.560 --> 0:29:11.560
<v Speaker 1>that a desire to sell maps could have driven some

0:29:11.680 --> 0:29:16.240
<v Speaker 1>horror vakay in cartographers, because maybe a map seems more

0:29:16.320 --> 0:29:20.920
<v Speaker 1>valuable if it is filled with lots of illustrations and text.

0:29:21.280 --> 0:29:25.120
<v Speaker 1>Maybe it seems less valuable if the places where you

0:29:25.120 --> 0:29:28.120
<v Speaker 1>you know, you don't really have any geographical information to

0:29:28.160 --> 0:29:31.200
<v Speaker 1>add or just blank Yeah. I can see. It's kind

0:29:31.240 --> 0:29:34.040
<v Speaker 1>of like with the illuminated manuscripts. So we're discussing earlier.

0:29:34.080 --> 0:29:35.400
<v Speaker 1>I mean, if you were paying for one of these

0:29:35.520 --> 0:29:37.840
<v Speaker 1>or commissioning, when you might say, hey, I thought this

0:29:37.920 --> 0:29:41.240
<v Speaker 1>thing was going to be illuminated. Where is the illumination

0:29:41.240 --> 0:29:45.280
<v Speaker 1>I paid for? Um? Yeah, and there's a lot of

0:29:45.280 --> 0:29:47.600
<v Speaker 1>content added here. And yet at the same time, the

0:29:47.680 --> 0:29:50.640
<v Speaker 1>north part of America has a fair amount of white space,

0:29:50.680 --> 0:29:53.560
<v Speaker 1>trap white space in it here. Oh it does. Yeah,

0:29:53.600 --> 0:29:56.160
<v Speaker 1>that that's the the interior continent. In fact, some of

0:29:56.160 --> 0:30:00.840
<v Speaker 1>the other examples elsewhere that VanDuzer sites to show cases

0:30:00.880 --> 0:30:03.960
<v Speaker 1>where map makers were clearly not afraid to leave blank space.

0:30:04.120 --> 0:30:06.360
<v Speaker 1>A lot of that blank spaces, like in the center

0:30:06.600 --> 0:30:10.480
<v Speaker 1>of the Asian continent, so they'll represent you know, Europe

0:30:10.480 --> 0:30:14.480
<v Speaker 1>and Africa, and like the southern coast of the Asian mainland,

0:30:14.880 --> 0:30:18.520
<v Speaker 1>and then like all up inside there, it's just a

0:30:18.640 --> 0:30:22.240
<v Speaker 1>vast blankness because they just didn't know what was there. Yeah,

0:30:22.320 --> 0:30:25.200
<v Speaker 1>it looked like in this particular map they added some

0:30:25.240 --> 0:30:27.280
<v Speaker 1>text under the north part of America, but they just

0:30:27.280 --> 0:30:29.360
<v Speaker 1>didn't have even enough to fill. I have a few

0:30:29.360 --> 0:30:33.120
<v Speaker 1>pictures of animals, but ultimately there's a clearly a lot

0:30:33.120 --> 0:30:35.320
<v Speaker 1>of a lot that's unknown at the time of this

0:30:35.560 --> 0:30:47.040
<v Speaker 1>naps making. Thankank, Thank alright, I want to look at

0:30:47.040 --> 0:30:50.040
<v Speaker 1>one more of Van Duzer's examples. The next one is

0:30:50.080 --> 0:30:53.800
<v Speaker 1>a map by Henri Abraham Chatelan called I'm not sure

0:30:53.800 --> 0:30:55.160
<v Speaker 1>how to say this French, but I think it's like

0:30:55.240 --> 0:30:58.920
<v Speaker 1>cart trey cure use de la mare de Sud. This

0:30:59.080 --> 0:31:03.200
<v Speaker 1>is Amsterdam, seventeen nineteen. So this is more like an

0:31:03.240 --> 0:31:06.800
<v Speaker 1>attempt to This is not quite a map of the

0:31:07.000 --> 0:31:09.720
<v Speaker 1>entire world, but it is a map of a lot

0:31:09.760 --> 0:31:13.080
<v Speaker 1>of the world. So it has North America, South America,

0:31:13.480 --> 0:31:16.720
<v Speaker 1>half of Africa, half of Europe, and then the eastern

0:31:16.840 --> 0:31:20.560
<v Speaker 1>part of the Asian continent. And then it's got a

0:31:20.560 --> 0:31:22.920
<v Speaker 1>lot of ocean in it. So it's got the Pacific Ocean,

0:31:22.960 --> 0:31:26.280
<v Speaker 1>the Atlantic ocean, and once again there's all kinds of

0:31:26.480 --> 0:31:30.000
<v Speaker 1>stuff sort of crowding in from the edges. In fact, Rob,

0:31:30.040 --> 0:31:34.080
<v Speaker 1>I would almost say this adheres to the exact inverse

0:31:34.200 --> 0:31:37.400
<v Speaker 1>of your rule about about blank space in like type

0:31:37.400 --> 0:31:40.840
<v Speaker 1>setting newspapers, where you know, white space was okay if

0:31:40.880 --> 0:31:43.120
<v Speaker 1>it's sort of connected to the oceans at the outer

0:31:43.280 --> 0:31:45.120
<v Speaker 1>edge of the page. You just don't want trapped white

0:31:45.120 --> 0:31:50.000
<v Speaker 1>space here. All of the illustrations and boxes and Cartouchian

0:31:50.040 --> 0:31:52.920
<v Speaker 1>seemed to be just pouring in from the edges of

0:31:52.960 --> 0:31:56.440
<v Speaker 1>the map, if that makes sense. Yeah, Yeah, it's it's

0:31:56.880 --> 0:31:59.560
<v Speaker 1>it's it's very interesting to look at. And yeah, and

0:31:59.600 --> 0:32:00.960
<v Speaker 1>I'm sure lot of this has to do with the

0:32:01.960 --> 0:32:04.520
<v Speaker 1>clearly visible trade routes that are marked, like you don't

0:32:04.560 --> 0:32:07.240
<v Speaker 1>want to throw your copious amounts of illustrations on top

0:32:07.240 --> 0:32:10.239
<v Speaker 1>of that better, but they work well to fill in

0:32:10.240 --> 0:32:14.959
<v Speaker 1>these areas where ships are not navigating between the continents. Yeah,

0:32:15.000 --> 0:32:18.160
<v Speaker 1>and I really like Vanduzer's observation about this map quote

0:32:18.440 --> 0:32:21.520
<v Speaker 1>the great profusion of inset maps and scenes along the

0:32:21.560 --> 0:32:26.080
<v Speaker 1>northern and southern edges of Andrichdalan seventeen nineteen very curious

0:32:26.120 --> 0:32:30.200
<v Speaker 1>map of the Pacific show the cartographer's strong desire to

0:32:30.280 --> 0:32:35.120
<v Speaker 1>avoid empty space, and more specifically, to conceal his ignorance

0:32:35.200 --> 0:32:38.600
<v Speaker 1>of what lay in the extreme northern and southern reaches

0:32:38.720 --> 0:32:42.400
<v Speaker 1>of the world. The south is essentially tiled over with

0:32:42.520 --> 0:32:46.720
<v Speaker 1>inset maps that include ethnographic scenes in the north. Note

0:32:46.760 --> 0:32:50.200
<v Speaker 1>that he conceals his ignorance of northwestern North America with

0:32:50.280 --> 0:32:55.800
<v Speaker 1>a series of portraits of explorers. That's a very clever trick,

0:32:56.440 --> 0:32:58.440
<v Speaker 1>and honestly, I don't know if I would have noticed

0:32:58.480 --> 0:33:02.840
<v Speaker 1>it if induser hadn't pointed out. Sometimes an abundance of

0:33:02.880 --> 0:33:08.160
<v Speaker 1>extraneous detail can be used to distract the audience from

0:33:08.240 --> 0:33:12.440
<v Speaker 1>the absence of significant or useful detail. In other words,

0:33:12.920 --> 0:33:17.480
<v Speaker 1>business can be used to hide emptiness. So on a map,

0:33:17.640 --> 0:33:20.240
<v Speaker 1>this would mean that you might be less inclined to,

0:33:20.680 --> 0:33:22.920
<v Speaker 1>you know, pipe up and say, hey, wait a minute,

0:33:22.960 --> 0:33:25.800
<v Speaker 1>what islands can be found in this region of the

0:33:25.800 --> 0:33:29.520
<v Speaker 1>Pacific Ocean, Or wait a minute, what is the shape

0:33:29.600 --> 0:33:33.160
<v Speaker 1>of the northwest coast of North America. You might not

0:33:33.160 --> 0:33:36.400
<v Speaker 1>notice to ask that question because the map doesn't just

0:33:36.440 --> 0:33:40.000
<v Speaker 1>sort of like go blank in these places. Instead, it

0:33:40.160 --> 0:33:44.440
<v Speaker 1>is plastered with like Magellan and Vespucci heads and what

0:33:44.600 --> 0:33:49.080
<v Speaker 1>appeared to be somewhat inaccurate drawings of Mesoamerican pyramids with

0:33:49.160 --> 0:33:52.680
<v Speaker 1>human sacrifices happening all around them. So it's just adding

0:33:52.720 --> 0:33:57.960
<v Speaker 1>in these illustrations in places where the author or or

0:33:58.000 --> 0:34:01.400
<v Speaker 1>the map maker uh doesn't actually know what they should

0:34:01.440 --> 0:34:05.200
<v Speaker 1>depict in an informational sense in the map itself. Yes,

0:34:05.280 --> 0:34:07.320
<v Speaker 1>this close up that you included for me of the

0:34:07.680 --> 0:34:12.160
<v Speaker 1>human sacrifice scene is quite ridiculous and monstrous. And I

0:34:12.160 --> 0:34:14.520
<v Speaker 1>guess thee an individual with a face on his stomach

0:34:14.520 --> 0:34:17.319
<v Speaker 1>in the background as well. Is that what it is? Yeah,

0:34:17.360 --> 0:34:20.440
<v Speaker 1>that's confusing. I don't know what that means. Yeah, I

0:34:20.480 --> 0:34:22.759
<v Speaker 1>mean when he shows up? You know your illustration is

0:34:23.000 --> 0:34:25.480
<v Speaker 1>is is well off the mark when it comes to

0:34:25.640 --> 0:34:28.719
<v Speaker 1>realistic depiction of cultural practices. Is this going to help

0:34:28.760 --> 0:34:33.480
<v Speaker 1>me navigate the Pacific? I'm not sure, but this will

0:34:33.520 --> 0:34:35.480
<v Speaker 1>come back in a minute. Maybe that's not the point

0:34:35.520 --> 0:34:38.359
<v Speaker 1>of a map like this, um though, I think it's

0:34:38.400 --> 0:34:40.399
<v Speaker 1>important to to dwell in this for a second, because,

0:34:40.440 --> 0:34:44.760
<v Speaker 1>of course, this technique of hiding the lack of significant

0:34:44.880 --> 0:34:49.600
<v Speaker 1>or relevant detail by filling the void with irrelevant or

0:34:49.640 --> 0:34:53.080
<v Speaker 1>extraneous detail is not just used in maps. This is

0:34:53.120 --> 0:34:57.120
<v Speaker 1>actually something I notice in verbal rhetoric all the time.

0:34:57.640 --> 0:35:02.000
<v Speaker 1>It is like a common trick of persuasion in an argumentation. Uh.

0:35:02.280 --> 0:35:04.560
<v Speaker 1>For example, you can see see it in courtrooms if

0:35:04.600 --> 0:35:08.240
<v Speaker 1>you don't have very good evidence to cite in support

0:35:08.280 --> 0:35:11.840
<v Speaker 1>of your case. Instead, you just say a lot of stuff.

0:35:11.880 --> 0:35:15.600
<v Speaker 1>You just try to rapidly lay out a bunch of

0:35:15.640 --> 0:35:19.440
<v Speaker 1>facts or claims that sound vaguely on topic. And if

0:35:19.440 --> 0:35:23.160
<v Speaker 1>you say enough stuff fast enough, it could be hard

0:35:23.239 --> 0:35:26.480
<v Speaker 1>for the jury or the audience to stop and analyze

0:35:26.520 --> 0:35:28.879
<v Speaker 1>each thing you said and think, wait a minute, does

0:35:28.920 --> 0:35:31.640
<v Speaker 1>this actually prove what you're trying to prove? Is? Does

0:35:31.680 --> 0:35:34.319
<v Speaker 1>this lead to your conclusion? Instead, like you use a

0:35:34.360 --> 0:35:37.960
<v Speaker 1>blizzard of statements to create the impression that you have

0:35:38.080 --> 0:35:41.359
<v Speaker 1>made an argument, you hide the core vacuity of your

0:35:41.400 --> 0:35:46.120
<v Speaker 1>case behind a hieronymous bosh painting of talk. Mm hmm.

0:35:47.120 --> 0:35:49.920
<v Speaker 1>Perhaps it's kind of like with the map versus the painting.

0:35:50.400 --> 0:35:54.600
<v Speaker 1>It's more detectable when there's like a definite purpose or

0:35:54.600 --> 0:35:58.120
<v Speaker 1>intended purpose to the answer, because it's like one thing

0:35:58.160 --> 0:36:00.839
<v Speaker 1>to come up to someone and say, hey, what is art?

0:36:01.120 --> 0:36:03.279
<v Speaker 1>And then you might get a really rambling response, but

0:36:03.480 --> 0:36:07.719
<v Speaker 1>you kind of should right, But if it's more like, hey, um,

0:36:07.840 --> 0:36:09.279
<v Speaker 1>if you come to your boss and be like, what

0:36:09.320 --> 0:36:12.360
<v Speaker 1>are my duties for the coming month or how is

0:36:12.400 --> 0:36:15.160
<v Speaker 1>my performance over the last quarter, if there are a

0:36:15.200 --> 0:36:19.280
<v Speaker 1>lot of add ons and pop ups in that particular answer,

0:36:19.560 --> 0:36:21.400
<v Speaker 1>then yeah, it feels like you didn't really get a

0:36:21.400 --> 0:36:24.359
<v Speaker 1>clear answer to the question. Yes. Yes, In that case,

0:36:24.400 --> 0:36:27.200
<v Speaker 1>the boss would be papering over an actual problem in

0:36:27.239 --> 0:36:31.240
<v Speaker 1>the workplace with a bunch of extraneous detail, essentially painting

0:36:31.440 --> 0:36:34.480
<v Speaker 1>like Magellan heads and Christopher Columbus heads over the part

0:36:34.480 --> 0:36:36.719
<v Speaker 1>of the map where you should be getting detail about

0:36:36.719 --> 0:36:40.040
<v Speaker 1>what you're supposed to do. Yeah, But anyway to come

0:36:40.040 --> 0:36:43.640
<v Speaker 1>back to maps specifically, uh Van Duser argues that eventually

0:36:43.680 --> 0:36:47.319
<v Speaker 1>the cartography of horror vakuwi fell out of fashion by

0:36:47.320 --> 0:36:50.319
<v Speaker 1>the late seventeenth and early eighteenth century. You start to

0:36:50.360 --> 0:36:53.560
<v Speaker 1>see a decline in this impulse to fill every corner

0:36:53.640 --> 0:36:56.759
<v Speaker 1>of the map with stuff, and that seems to coincide

0:36:57.160 --> 0:37:00.800
<v Speaker 1>with a decline in decoration generally and an increasing trend

0:37:00.880 --> 0:37:05.560
<v Speaker 1>of seeing maps purely as utilitarian scientific instruments, where it

0:37:05.600 --> 0:37:09.200
<v Speaker 1>would just be you know, you just want the information necessary.

0:37:09.280 --> 0:37:11.600
<v Speaker 1>These are the navigation lines you would use. These are

0:37:11.640 --> 0:37:14.759
<v Speaker 1>the coastlines. So I look at all this and I

0:37:14.800 --> 0:37:16.959
<v Speaker 1>sort of interpret it to mean that, you know, in

0:37:16.960 --> 0:37:19.759
<v Speaker 1>in European maps of centuries prior, if you had a

0:37:19.760 --> 0:37:23.239
<v Speaker 1>map of the coast of South America or something, it's

0:37:23.280 --> 0:37:27.400
<v Speaker 1>maybe more likely that this would be a kind of decorative, educational,

0:37:27.680 --> 0:37:32.359
<v Speaker 1>or status item to maybe to stimulate the imagination, or

0:37:32.440 --> 0:37:35.640
<v Speaker 1>maybe in a more profane sense, to show off your

0:37:35.680 --> 0:37:39.640
<v Speaker 1>wealth and worldliness or something like that. But by the

0:37:39.680 --> 0:37:44.279
<v Speaker 1>early eighteenth century, c maps were increasingly viewed simply as

0:37:44.320 --> 0:37:47.560
<v Speaker 1>tools for navigation, in which case you might not want

0:37:47.600 --> 0:37:50.239
<v Speaker 1>a lot of extra decoration all over the place, kind

0:37:50.280 --> 0:37:53.360
<v Speaker 1>of like you wouldn't want the marked face of a

0:37:53.440 --> 0:37:55.920
<v Speaker 1>tape measure to be covered in all kinds of elaborate

0:37:55.960 --> 0:38:00.000
<v Speaker 1>illustrations and words. Yeah, yeah, I think it's a great

0:38:00.000 --> 0:38:03.280
<v Speaker 1>It reminds me a bit of time pieces, particularly wrist watches,

0:38:03.800 --> 0:38:06.000
<v Speaker 1>where you know you'll you'll see plenty of examples of

0:38:06.080 --> 0:38:08.400
<v Speaker 1>very functional time pieces that are all about giving you

0:38:08.440 --> 0:38:11.720
<v Speaker 1>the exact time, and in other cases the time piece

0:38:11.800 --> 0:38:15.040
<v Speaker 1>might be a little more stylistic, sometimes so stylistic that

0:38:15.120 --> 0:38:17.959
<v Speaker 1>it interferes with your ability to accurately read what time

0:38:18.000 --> 0:38:20.200
<v Speaker 1>it is. Yes, and It's not to say that either

0:38:20.280 --> 0:38:24.600
<v Speaker 1>approach is wrong. They just have different slightly different intentions

0:38:24.680 --> 0:38:29.640
<v Speaker 1>and a different focus on the actual information that is

0:38:29.640 --> 0:38:33.160
<v Speaker 1>being presented. So this makes me think that when there

0:38:33.239 --> 0:38:35.839
<v Speaker 1>is a case of horror vakawy as a motivation, just

0:38:35.880 --> 0:38:39.400
<v Speaker 1>like a desire to fill in blank spaces with stuff,

0:38:39.440 --> 0:38:42.040
<v Speaker 1>you know, there can actually be a lot of uh,

0:38:42.239 --> 0:38:45.920
<v Speaker 1>sort of sub motivations to that motivation. It might be

0:38:45.920 --> 0:38:49.640
<v Speaker 1>because you are trying to make the thing you're creating

0:38:49.680 --> 0:38:53.040
<v Speaker 1>appear more valuable. Maybe you're trying to attract the eye

0:38:53.080 --> 0:38:56.239
<v Speaker 1>of a buyer. It might be because you literally just

0:38:56.280 --> 0:38:59.520
<v Speaker 1>want to contain more information. It might be because you

0:38:59.560 --> 0:39:03.920
<v Speaker 1>want to disguise a lack of information of a significant sort.

0:39:04.400 --> 0:39:08.160
<v Speaker 1>Or maybe it's just because you enjoy being artistically expressive

0:39:08.160 --> 0:39:10.359
<v Speaker 1>and you want to fill lots of things in with

0:39:11.000 --> 0:39:14.520
<v Speaker 1>you know, just kind of exciting detail to stimulate the imagination,

0:39:15.000 --> 0:39:19.320
<v Speaker 1>all of which could essentially manifest as the same thing. Yeah,

0:39:19.680 --> 0:39:21.720
<v Speaker 1>but how about you personally, Joe, do you think maps

0:39:21.760 --> 0:39:25.680
<v Speaker 1>today should have more monsters on them? I think Google

0:39:25.760 --> 0:39:28.960
<v Speaker 1>Maps specifically should have more monsters on it, uh, Like,

0:39:29.400 --> 0:39:31.479
<v Speaker 1>you know, because that could be that could be filled

0:39:31.480 --> 0:39:34.160
<v Speaker 1>in dynamically, right, you know the monsters are roaming around.

0:39:34.239 --> 0:39:37.520
<v Speaker 1>That would add an interesting level of puzzle and obstacles

0:39:37.560 --> 0:39:40.840
<v Speaker 1>here your daily boring navigation tasks. I gotta get to

0:39:40.880 --> 0:39:43.160
<v Speaker 1>so and so's house or the post office or whatever,

0:39:43.320 --> 0:39:47.839
<v Speaker 1>but there is a Leviathan in the way, and uh,

0:39:48.400 --> 0:39:51.080
<v Speaker 1>maybe I gotta take a new route. Yeah, I mean,

0:39:51.120 --> 0:39:53.120
<v Speaker 1>just speaking of routes. Yeah, we have we we use

0:39:53.239 --> 0:39:57.520
<v Speaker 1>these various GPS powered mapping devices when we drive around,

0:39:57.920 --> 0:40:00.960
<v Speaker 1>and I often find that if I stop at a

0:40:01.040 --> 0:40:04.200
<v Speaker 1>light or a traffic sign. Uh, that's when the pop

0:40:04.280 --> 0:40:06.840
<v Speaker 1>ups come for make pop ups for like sub sandwich

0:40:06.880 --> 0:40:10.040
<v Speaker 1>shops and so forth. Uh. Maybe if I could pay

0:40:10.160 --> 0:40:12.319
<v Speaker 1>just a little bit each month instead of getting the

0:40:12.320 --> 0:40:15.480
<v Speaker 1>sub the submarine sandwich pop up, I could just get

0:40:15.480 --> 0:40:18.960
<v Speaker 1>a random monster from uh from from the history of maps,

0:40:19.040 --> 0:40:24.000
<v Speaker 1>some sort of strange, pig faced, shrek eared monstrosity rising

0:40:24.080 --> 0:40:26.520
<v Speaker 1>up out of the highway. Yeah. Why go to the

0:40:26.560 --> 0:40:30.719
<v Speaker 1>sub shop when you could go be devoured by a cockatrice? Yeah,

0:40:30.880 --> 0:40:32.759
<v Speaker 1>or at least giving the ability to report it. If

0:40:32.840 --> 0:40:35.160
<v Speaker 1>enough people are reporting the thing, then there must be

0:40:35.239 --> 0:40:37.720
<v Speaker 1>something going on. Okay, does that do it for today?

0:40:37.920 --> 0:40:40.640
<v Speaker 1>For Part two, I believe. So yeah, I think we've

0:40:40.920 --> 0:40:44.239
<v Speaker 1>we've we've filled this one into the margins here, but

0:40:44.320 --> 0:40:46.680
<v Speaker 1>we'll be back with a third episode on the topic,

0:40:46.800 --> 0:40:50.640
<v Speaker 1>so hey, check back with us. Then. Just a reminder

0:40:50.680 --> 0:40:52.719
<v Speaker 1>that core episodes of Stuff to Blow Your Mind air

0:40:52.760 --> 0:40:55.080
<v Speaker 1>and Stuff to Blow Your Mind podcast feed on Tuesdays

0:40:55.120 --> 0:40:58.960
<v Speaker 1>and Thursdays. On Monday's we do listener mail, on Wednesday's

0:40:59.000 --> 0:41:01.560
<v Speaker 1>we do a short form amster fact or artifact episode,

0:41:01.560 --> 0:41:03.759
<v Speaker 1>and on Friday's we set aside most serious concerns to

0:41:03.840 --> 0:41:06.480
<v Speaker 1>just talk about a weird film on Weird House Cinema.

0:41:07.160 --> 0:41:10.520
<v Speaker 1>Huge thanks to our audio producer J J. Pauseway. If

0:41:10.520 --> 0:41:12.120
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0:41:12.239 --> 0:41:14.680
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0:41:31.000 --> 0:41:33.720
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