WEBVTT - The Upside-Down, Part 3

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<v Speaker 1>Welcome to Stuff to Blow Your Mind production of iHeartRadio.

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<v Speaker 2>Hey, welcome to Stuff to Blow Your Mind. My name

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<v Speaker 2>is Robert Lamb.

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<v Speaker 3>And I'm Joe McCormick, and we're back with part three

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<v Speaker 3>in our series on the theme of being upside down.

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<v Speaker 3>In part one of this series, we talked about a

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<v Speaker 3>scene in Dante's Inferno in which the world suddenly seems

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<v Speaker 3>to be upside down while the poet is crawling down

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<v Speaker 3>the body of Satan, and we talked about how different

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<v Speaker 3>cosmological models apply to that scene. After that, we talked

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<v Speaker 3>about adaptations to upside down living in mammalian biology, particularly

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<v Speaker 3>in bats and tree slots. And then in part two,

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<v Speaker 3>we talked about inverted vampires and other beasts and monsters

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<v Speaker 3>of folklore, things that are said to hang from the

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<v Speaker 3>ceiling or dwell upon the ceiling. And then we talked

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<v Speaker 3>about the physiology and psychology of spaceflight and how in

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<v Speaker 3>microgravity astronauts sometimes they're subject to a number of cognitive

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<v Speaker 3>and perceptual illusions that can make them suddenly feel like

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<v Speaker 3>they're hanging upside down, or can cause the astronauts' subjective

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<v Speaker 3>sense of up and down to switch places, and so

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<v Speaker 3>we are back today to talk about more.

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<v Speaker 2>Yeah, and one place I want to start out with

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<v Speaker 2>here is this kind of goes back to something we

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<v Speaker 2>were talking about. I think maybe in the first episode.

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<v Speaker 2>We're talking about how sometimes the idea of an upside

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<v Speaker 2>down world is not necessarily a bad thing. You know,

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<v Speaker 2>It's not necessarily the Stranger Things model where the upside

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<v Speaker 2>down is a nightmare, shadow realm, or you know, some

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<v Speaker 2>sort of illogical world that is ruled by chaos. Turning

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<v Speaker 2>things on their head can of course reveal truth. That's

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<v Speaker 2>how we use the phrase, and it's actually one of

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<v Speaker 2>the key ideas bound up in the Tarot card, the Hangedvan.

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<v Speaker 2>I think most of you have probably seen some version

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<v Speaker 2>of this, even if you're not familiar with taro He's

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<v Speaker 2>He is in general revealed as an individual who is

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<v Speaker 2>of course hanging upside down one leg by one leg,

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<v Speaker 2>with the other leg crossed behind him, like he's doing

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<v Speaker 2>an inverted yoga pose of some sort, but hanging from

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<v Speaker 2>like the branch of a tree or some sort of

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<v Speaker 2>a cross like structure, hands behind the back. But generally

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<v Speaker 2>he is not depicted as being in distress. Most depictions

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<v Speaker 2>of the hanged Man have kind of a voluntary feel

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<v Speaker 2>to them, and the idea I'm to understand within the

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<v Speaker 2>Tara tradition is that he is seeing the world from

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<v Speaker 2>a new angle.

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<v Speaker 3>That's not what I would have assumed based on the

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<v Speaker 3>name the hang demand sounds like a character being portrayed

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<v Speaker 3>in a kind of execution or crucifixion or something. But

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<v Speaker 3>the idea here is more that this is a figure

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<v Speaker 3>assuming a pose or assuming a new perspective.

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<v Speaker 2>Yeah. Yeah, some more things going on with other tarot

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<v Speaker 2>cards as well, where what it might seem to be

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<v Speaker 2>about is not the full story, and then you have

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<v Speaker 2>interactions and so forth. But you know, there's also some

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<v Speaker 2>connection here to the idea of the inverted cross, which

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<v Speaker 2>is often today popularly employed as an unholy symbol particular bands. Yeah,

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<v Speaker 2>metal bands and the sort of the sort of horror

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<v Speaker 2>movies that you and I navigate to and sometimes discuss

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<v Speaker 2>in weird house cinema and thinking about like a lacarda

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<v Speaker 2>and so forth. So you know, that's what I think

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<v Speaker 2>of when we think about an inverted cross. But of course,

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<v Speaker 2>traditionally within Catholic tradition, this is also the cross of

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<v Speaker 2>Saint Peter, who, according to tradition asked to be crucified

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<v Speaker 2>upside down because he felt unworthy to die in the

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<v Speaker 2>normal position, the way that Christ died. So it's bound up.

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<v Speaker 2>The symbol is bound up with ideas of humility. Now

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<v Speaker 2>we can't be completely certain about the historic Peter here.

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<v Speaker 2>You know, this might just be a story with him

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<v Speaker 2>ordering off the menu when it comes to this crucifixion.

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<v Speaker 2>But we do have passing references to inverted crucifixions or

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<v Speaker 2>perhaps to inverted crucifixions by such first century historians as

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<v Speaker 2>Seneca the Younger and Flavious Josephus, to suggest that the

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<v Speaker 2>acts were sometimes committed in this fashion and in other fashions.

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<v Speaker 2>Now there's no real archaeological evidence, but then again, archaeological

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<v Speaker 2>evidence for crucifixion is extremely rare. You know, just think

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<v Speaker 2>about the elements involved here. And there were also, to understand,

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<v Speaker 2>no manuals on how to do it, So it's not

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<v Speaker 2>like there was a laminated card that crucifixion. Roman crucifixion

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<v Speaker 2>grunts referred to and decided how they were going to

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<v Speaker 2>torture people to death. There was, you know, it seems

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<v Speaker 2>to be kind of like a traditional way to do it.

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<v Speaker 2>And then sometimes they did other things out of their

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<v Speaker 2>you know, cruelty and horror.

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<v Speaker 3>Yeah, that is an interesting thing. I've come across this

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<v Speaker 3>historical fact before that while there are tons of references

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<v Speaker 3>to crucifixion in ancient literature and stuff people were writing

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<v Speaker 3>during the Roman Empire, there's no like canonical source from

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<v Speaker 3>Roman authorities on how you did it or what it is. Instead,

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<v Speaker 3>it's just something that people are writing about, assuming everybody

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<v Speaker 3>else already knows exactly what they're talking about.

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<v Speaker 2>Yeah, yeah, And it can be easy to assume this

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<v Speaker 2>as well. If you again, if you grow up in

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<v Speaker 2>in certain you know, church environments where a lot of

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<v Speaker 2>emphasis is placed on the the you know, gritty specifics

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<v Speaker 2>of crucifixion, you might think, oh, we got it all

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<v Speaker 2>figured out, but there are you know, a number of uh,

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<v Speaker 2>there are a number of questions that still remain regarding

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<v Speaker 2>what was done and indeed, like exactly how people would

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<v Speaker 2>die under these circumstances. I will admit I did not

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<v Speaker 2>have a strong enough stomach to really go any further

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<v Speaker 2>in that direction for this episode, But there are plenty

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<v Speaker 2>of papers out there that discuss these various ideas. But

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<v Speaker 2>I just didn't have the stomach for it myself.

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<v Speaker 3>Well, I don't want to go into too much detail either,

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<v Speaker 3>but I'll just say generally, outside of Roman Crucifixion, the

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<v Speaker 3>possible instances of upside down Roman Crucifixion, there are some

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<v Speaker 3>other cases in world history of torture methods that involve

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<v Speaker 3>being put upside down.

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<v Speaker 2>Yeah.

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<v Speaker 3>I'm thinking about some Japanese examples that I know of.

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<v Speaker 2>Yeah. Yeah, and again I didn't have the stomach to

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<v Speaker 2>do and all that, but they exist. There's a whole

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<v Speaker 2>world of that if anyone is interested. The next thing

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<v Speaker 2>that I want to talk about concerns the antipodes, or

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<v Speaker 2>well antipode. The singular is antipode, the plural is antipothies. Yeah.

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<v Speaker 2>So every position on our planet has an antipode. That's

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<v Speaker 2>a position on the exact other side of the globe.

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<v Speaker 2>So if you could tunnel from one point to another,

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<v Speaker 2>you could travel from say Madrid, Spain to Weber, New Zealand,

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<v Speaker 2>or from Formosa, Argentina to tan and Taiwan. A lot

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<v Speaker 2>of notable locations on our planet do not have an antipode.

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<v Speaker 2>On dry land, you know, it would just if you

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<v Speaker 2>were to tunnel straight through it would spit you out

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<v Speaker 2>in the middle of a body of water, you know,

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<v Speaker 2>probably in the ocean. But these are a few key

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<v Speaker 2>surface to surface examples.

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<v Speaker 3>I don't know, but i'd imagine our antipode is somewhere

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<v Speaker 3>in the Pacific Ocean.

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<v Speaker 2>I think, so. Yeah. I was looking around at a

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<v Speaker 2>few and I was like, oh, well, there's not one there. Well,

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<v Speaker 2>there's not one there. And then I was like, okay,

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<v Speaker 2>what are what are the main ones that people point to?

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<v Speaker 2>And generally it's you know, tunneling from you know, somewhere

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<v Speaker 2>in Europe to somewhere Australia and New Zealand. We actually

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<v Speaker 2>heard from a listener about this, reminding us that that

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<v Speaker 2>Total Recall remake that came out several years ago involves

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<v Speaker 2>a plot line about some sort of a crazy elevator

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<v Speaker 2>that go straight through the center of the planet. I

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<v Speaker 2>guess it lines up a little bit with the Dante

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<v Speaker 2>thing We're just got thing previously.

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<v Speaker 3>Several years ago on that Total Recall remake. I think

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<v Speaker 3>that was like twelve years ago, now, wasn't it.

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<v Speaker 2>Yeah, probably that's the way it goes. I still feel

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<v Speaker 2>like it just came out, but it's you know, it's

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<v Speaker 2>a classic film.

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<v Speaker 3>Now Time, gotcha?

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<v Speaker 2>Yeah yeah, Time treats everyone like fool. All right, well, okay,

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<v Speaker 2>what does all this mean? What means that you could

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<v Speaker 2>have a person in Madrid and that person in weber

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<v Speaker 2>Is on the other side of the globe is upside

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<v Speaker 2>down from the Spanish perspective and vice versa. Of course,

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<v Speaker 2>you know it's it's feet to feet And indeed, the

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<v Speaker 2>word antipode comes from the Greek antipotis, which means with

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<v Speaker 2>feet opposite.

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<v Speaker 3>Mmmm. Oh yeah, oposing feet. That that is interesting, and

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<v Speaker 3>you know that fact actually connects to one thing I

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<v Speaker 3>was reading about, which is the the upside downness of

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<v Speaker 3>astronomical references depending on which hemisphere of the Earth you're in.

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<v Speaker 3>So maybe people don't think about this very often, but

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<v Speaker 3>if if you're in the northern hemisphere, you know, the

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<v Speaker 3>moon looks a certain way to you, but if you

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<v Speaker 3>go to the southern hemisphere, the moon will now be

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<v Speaker 3>upside down from your familiar reference point because now you're

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<v Speaker 3>on the opposite side of the sphere looking up at it.

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<v Speaker 2>Oh wow, I wonder if it affects like wherewolf transformations

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<v Speaker 2>like in Australia, wherewolves transform from the feet up or

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<v Speaker 2>something I don't know instead of mouth first.

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<v Speaker 3>Interesting, but you can imagine that it is save for

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<v Speaker 3>ancient writers who did. By the way, you know, there's

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<v Speaker 3>a common misconception that, like, you know, everybody used to

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<v Speaker 3>think the Earth was flat. In history. There was some

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<v Speaker 3>flat Earth consciousness, but there was also a lot of

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<v Speaker 3>round Earth consciousness. So like ancient writers think understanding that

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<v Speaker 3>the geometry of the earth roughly understanding that it must

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<v Speaker 3>be round, and thinking about beings on the opposite sides

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<v Speaker 3>with their feet facing our feet and their heads going

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<v Speaker 3>in the opposite direct action. What kinds of beings must

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<v Speaker 3>those be?

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<v Speaker 2>Yeah, and it's interesting to look at this. This generally

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<v Speaker 2>boils up in discussion of like the monstrous races, the

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<v Speaker 2>monstrous people's the ideas that, yeah, they're humans all over

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<v Speaker 2>the world, but man, they take some weird forms. They

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<v Speaker 2>might have like a mouth in their stomach. They might

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<v Speaker 2>hop around on one foot and then laid back and

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<v Speaker 2>position that foot over their head to provide shade, that

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<v Speaker 2>sort of thing, you know. And a big part of

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<v Speaker 2>this is that you would have writers such as Roman

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<v Speaker 2>historian Plenty the Elder, who've talked about many times in

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<v Speaker 2>the show with someone like Plenty. You know, Plenty was

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<v Speaker 2>I'm to understand more of an empiricist concerning things closer

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<v Speaker 2>to Rome and things that he was able to witness

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<v Speaker 2>first hand in his own personal travels. But he is

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<v Speaker 2>in the Natural History attempting to write about the known world,

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<v Speaker 2>and so he has to depend on a lot of

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<v Speaker 2>far flung and sometimes fringe accounts from things much farther

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<v Speaker 2>out from secondhand and then third hand sources, you know,

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<v Speaker 2>from sailors and that traveled far or historians were reporting

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<v Speaker 2>as well on something that they receive second or third hand.

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<v Speaker 3>Yeah, and so you get interesting things when you read

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<v Speaker 3>Pliny's Natural History. Again, this is a first century Roman

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<v Speaker 3>source that's trying to create a kind of encyclopedia of

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<v Speaker 3>all knowledge at the time, and you get this weird

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<v Speaker 3>mix of like, oh, wow, you know, they they understood this.

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<v Speaker 3>They actually it's kind of surprising that they would have

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<v Speaker 3>certain understandings and knowledge that are to some degree correct

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<v Speaker 3>much earlier than you might think people did. And then

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<v Speaker 3>on the other hand, you will get bizarre, fantastical accounts

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<v Speaker 3>that are obvious and like scientific explanations that are obviously wrong.

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<v Speaker 2>So here's an example of the outrageous. That is obviously

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<v Speaker 2>wrong concerning an antipode. And yeah, so there's essentially there's

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<v Speaker 2>a mythical race of people connected with the idea they

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<v Speaker 2>referred to, I believe as the Abaraman, which Plenty writes

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<v Speaker 2>of here He discusses this and other opposite peoples in

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<v Speaker 2>book seven of the Natural History. I'm going to read

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<v Speaker 2>a quote. But beyond the other Scythian Cannibals, in a

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<v Speaker 2>certain large valley of the Immavas Mountain, there is a

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<v Speaker 2>region called Aberaman, where are some people dwelling in forests

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<v Speaker 2>who have their feet turned backward behind their legs, who

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<v Speaker 2>run extremely fast and range abroad over the country with

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<v Speaker 2>the wild animals. It is stated by Baton, Alexander the

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<v Speaker 2>Great's route surveyor on his journeys, that these men are

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<v Speaker 2>unable to breathe in another climate, and that consequently none

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<v Speaker 2>of them could be brought to the neighboring kings, or

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<v Speaker 2>had ever been brought to Alexander. According to Isaginus of Nicea,

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<v Speaker 2>the former cannibal tribes whom we stated to exist to

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<v Speaker 2>the north ten days journey beyond the river bor Sithonians

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<v Speaker 2>sorry Bori Scynthienes drink out of human skulls and use

0:12:55.240 --> 0:12:58.960
<v Speaker 2>the scalps with the hair on as napkins hung around

0:12:59.000 --> 0:13:02.280
<v Speaker 2>their necks. The same authority states that certain people in

0:13:02.320 --> 0:13:05.200
<v Speaker 2>Albania are born with keen gray eyes and are bald

0:13:05.200 --> 0:13:08.240
<v Speaker 2>from childhood, and that they see better by night than

0:13:08.280 --> 0:13:09.080
<v Speaker 2>in the daytime.

0:13:09.360 --> 0:13:12.200
<v Speaker 3>Now, wait a minute, are any of these peoples said

0:13:12.240 --> 0:13:15.120
<v Speaker 3>by plenty to be Antipodean or these are just generally

0:13:15.320 --> 0:13:20.400
<v Speaker 3>like descriptions of peoples that are probably way off base.

0:13:20.800 --> 0:13:24.040
<v Speaker 2>Yeah, mostly this is just people far away, essentially on

0:13:24.080 --> 0:13:28.080
<v Speaker 2>the other side of the earth, are remarkably different, like

0:13:28.120 --> 0:13:29.520
<v Speaker 2>to the point where they might not be able to

0:13:29.520 --> 0:13:32.120
<v Speaker 2>breathe the same air. Or yeah, they see better at

0:13:32.240 --> 0:13:34.720
<v Speaker 2>night than in the day. You know, obviously we know

0:13:34.760 --> 0:13:37.439
<v Speaker 2>that this is not the case with human beings. There

0:13:37.440 --> 0:13:42.000
<v Speaker 2>are differences with you know, among different peoples in different

0:13:42.000 --> 0:13:44.960
<v Speaker 2>parts of the world, but they're not this pronounced, not

0:13:45.080 --> 0:13:50.360
<v Speaker 2>at all. And there are some other creatures and monstrous

0:13:50.440 --> 0:13:53.040
<v Speaker 2>races that pop up in other medieval bestiaries, such as

0:13:53.080 --> 0:13:57.079
<v Speaker 2>the Newly I think they're also sometimes described as being

0:13:58.360 --> 0:14:03.520
<v Speaker 2>an antipode race. But yeah, I think, you know, I

0:14:03.520 --> 0:14:05.880
<v Speaker 2>think that you know, despite all of this being, you know,

0:14:06.040 --> 0:14:09.240
<v Speaker 2>being quite incorrect. You can imagine that there's a pervasive

0:14:09.280 --> 0:14:13.960
<v Speaker 2>idea here from antiquity through medieval bestiaries, that humans that

0:14:14.000 --> 0:14:16.520
<v Speaker 2>lived on the other side of the planet or sufficiently

0:14:16.520 --> 0:14:21.240
<v Speaker 2>beyond our horizon might be fundamentally different in key biological ways,

0:14:21.280 --> 0:14:26.040
<v Speaker 2>almost like their aliens from an entirely different planetary ecosystem.

0:14:26.480 --> 0:14:29.200
<v Speaker 2>At the same time, it's worth noting again that Plenty

0:14:29.440 --> 0:14:33.440
<v Speaker 2>very much believed that the entirety of the round Earth

0:14:33.560 --> 0:14:37.320
<v Speaker 2>was populated with people, and so like that's the deeper

0:14:37.400 --> 0:14:39.320
<v Speaker 2>truth here, Like he's getting a lot of things wrong,

0:14:39.360 --> 0:14:42.760
<v Speaker 2>but he's also saying here and elsewhere that the world

0:14:42.800 --> 0:14:45.480
<v Speaker 2>is round and there are people all over it. And

0:14:45.760 --> 0:14:49.360
<v Speaker 2>he discusses this in the section chapter sixty five that

0:14:49.480 --> 0:14:56.000
<v Speaker 2>is titled whether there be antipodes or antipodies? On this

0:14:56.240 --> 0:14:58.400
<v Speaker 2>he writes, quote, on this point there is a great

0:14:58.480 --> 0:15:02.720
<v Speaker 2>contest between the learned and the vulgar. We may maintain

0:15:03.080 --> 0:15:06.440
<v Speaker 2>the learned that there are men dispersed over every part

0:15:06.480 --> 0:15:09.000
<v Speaker 2>of the Earth, and they stand with their feet turned

0:15:09.000 --> 0:15:12.400
<v Speaker 2>toward each other, that the vault of the heavens appears

0:15:12.480 --> 0:15:15.040
<v Speaker 2>alike to all of them, and that they all of

0:15:15.080 --> 0:15:18.120
<v Speaker 2>them appear to tread equally on the middle of the Earth.

0:15:18.480 --> 0:15:21.560
<v Speaker 2>If anyone should ask why those situated opposite to us

0:15:21.600 --> 0:15:24.760
<v Speaker 2>do not fall, we directly ask in return whether those

0:15:24.800 --> 0:15:27.160
<v Speaker 2>on the opposite side do not wonder that we do

0:15:27.240 --> 0:15:30.560
<v Speaker 2>not fall. But I may make a remark that will

0:15:30.600 --> 0:15:34.360
<v Speaker 2>appear plausible even to the most unlearned, that if the

0:15:34.440 --> 0:15:37.880
<v Speaker 2>Earth were of the figure of an unequal globe like this,

0:15:38.080 --> 0:15:40.640
<v Speaker 2>like the seed of a pine, still it may be

0:15:40.680 --> 0:15:43.360
<v Speaker 2>inhabited in every part. Hmm.

0:15:43.840 --> 0:15:47.640
<v Speaker 3>Okay, I don't want to overstep, because I don't know

0:15:47.720 --> 0:15:51.680
<v Speaker 3>for sure here, but I would guess then that Plenty

0:15:51.800 --> 0:15:56.000
<v Speaker 3>has basically is. Obviously this is going to be incorrect

0:15:56.000 --> 0:15:58.560
<v Speaker 3>in big ways that come into focus when you think about,

0:15:58.600 --> 0:16:01.600
<v Speaker 3>like the other planets in the stuffs. But that he

0:16:01.680 --> 0:16:05.400
<v Speaker 3>can have basically the right idea about Earth's gravity even

0:16:05.440 --> 0:16:08.520
<v Speaker 3>without having an idea of gravity, just the idea that

0:16:08.640 --> 0:16:10.920
<v Speaker 3>all around the surface of the Earth everything would be

0:16:10.920 --> 0:16:14.440
<v Speaker 3>attracted toward the center. And he could have that idea,

0:16:14.480 --> 0:16:18.920
<v Speaker 3>possibly based on the same kind of Aristotelian model of

0:16:19.280 --> 0:16:23.160
<v Speaker 3>heaviness and lightness that Dante was probably using a thousand

0:16:23.240 --> 0:16:26.160
<v Speaker 3>years later, more than you know, twelve hundred thirteen hundred

0:16:26.240 --> 0:16:26.680
<v Speaker 3>years later.

0:16:26.920 --> 0:16:29.480
<v Speaker 2>Yeah. Yeah, So I think it's interesting to sort of

0:16:29.480 --> 0:16:31.600
<v Speaker 2>focus in on this because, yeah, we sometimes we give

0:16:31.640 --> 0:16:34.240
<v Speaker 2>Plenty up a bit of a hard time based on

0:16:34.280 --> 0:16:36.480
<v Speaker 2>some of the more outrageous things in the natural history.

0:16:37.240 --> 0:16:40.440
<v Speaker 2>Though we often highlight what Plenty has to say in

0:16:40.480 --> 0:16:43.240
<v Speaker 2>that it shows how much was known at the time.

0:16:43.920 --> 0:16:45.880
<v Speaker 2>And to be clear, he was one of the most

0:16:45.960 --> 0:16:48.680
<v Speaker 2>learned men of his day and a titan of knowledge,

0:16:48.680 --> 0:16:51.160
<v Speaker 2>and that's why we keep referring back to him. You know.

0:16:51.480 --> 0:16:54.440
<v Speaker 2>It's whatever Plenty had to say about something or didn't

0:16:54.440 --> 0:16:57.560
<v Speaker 2>have to say about something informs us about just what

0:16:57.800 --> 0:17:00.520
<v Speaker 2>was known during this time period, you know, during the

0:17:00.560 --> 0:17:01.200
<v Speaker 2>first century.

0:17:01.240 --> 0:17:05.720
<v Speaker 3>See, yeah, gives you a good snapshot of what generally

0:17:06.520 --> 0:17:09.520
<v Speaker 3>educated romans on a particular subject probably thought.

0:17:09.840 --> 0:17:14.520
<v Speaker 2>Yeah. Now, the the idea of of of of there

0:17:14.560 --> 0:17:17.360
<v Speaker 2>being an antipode for every point and for there being

0:17:17.400 --> 0:17:20.960
<v Speaker 2>people on the other side of the earth. Again, I

0:17:21.000 --> 0:17:25.400
<v Speaker 2>think on the whole, you know, this was considered settled

0:17:25.440 --> 0:17:30.119
<v Speaker 2>among most of the learned, but you at least, you know,

0:17:30.440 --> 0:17:34.760
<v Speaker 2>a couple of centuries after Plenty's time, you did have

0:17:34.840 --> 0:17:38.560
<v Speaker 2>some folks who were a little bit more grumpy about

0:17:38.600 --> 0:17:41.919
<v Speaker 2>the concept and uh and and disagreed with it, and

0:17:41.960 --> 0:17:45.400
<v Speaker 2>even found the idea of people on the other side

0:17:45.400 --> 0:17:48.199
<v Speaker 2>of the earth of as being a clear counter to

0:17:48.240 --> 0:17:51.880
<v Speaker 2>the notion of a spherical earth. So probably the most

0:17:51.920 --> 0:17:55.399
<v Speaker 2>outrageous example of this is like Tensious Uh. He was

0:17:55.600 --> 0:17:59.920
<v Speaker 2>a later early Christian author and advisor to Roman emperor

0:18:00.040 --> 0:18:04.040
<v Speaker 2>Constantine the First. He lived two fifty through three twenty

0:18:04.040 --> 0:18:07.200
<v Speaker 2>five CE. To put that in comparison to plenty live

0:18:07.320 --> 0:18:11.879
<v Speaker 2>like twenty three to seventy nine. See so anyway, this author,

0:18:11.880 --> 0:18:14.960
<v Speaker 2>this later Christian author, in his work Divine Institutes Rites,

0:18:15.320 --> 0:18:17.800
<v Speaker 2>Is there anyone so foolish as to believe that there

0:18:17.840 --> 0:18:20.359
<v Speaker 2>are people living on the other side of the earth

0:18:20.600 --> 0:18:23.919
<v Speaker 2>with their heels upward and their heads hanging down, Or

0:18:23.960 --> 0:18:27.720
<v Speaker 2>that things that lie flat with us hangs suspend it there,

0:18:28.200 --> 0:18:31.480
<v Speaker 2>that crops and trees grow downward, that rain and snow

0:18:31.520 --> 0:18:34.280
<v Speaker 2>and hail fall upwards upon the earth.

0:18:36.200 --> 0:18:39.080
<v Speaker 3>Wait a minute, I can't tell which way this is going.

0:18:39.160 --> 0:18:43.760
<v Speaker 3>Is this mocking people who don't understand that gravity would

0:18:43.800 --> 0:18:46.199
<v Speaker 3>be attracted the opposite way on the other side of

0:18:46.200 --> 0:18:49.439
<v Speaker 3>the earth, or mocking just the belief in people and

0:18:49.520 --> 0:18:51.280
<v Speaker 3>things on the opposite side of the Earth.

0:18:51.800 --> 0:18:56.520
<v Speaker 2>He's basically taking a shot at the understanding of the

0:18:56.560 --> 0:19:00.280
<v Speaker 2>world that Plenty really represents. So yeah, he was a

0:19:00.280 --> 0:19:03.480
<v Speaker 2>pretty famous attachs was a pretty famous critic of the

0:19:03.520 --> 0:19:07.600
<v Speaker 2>notion of around earth at the time, and though his

0:19:07.800 --> 0:19:11.520
<v Speaker 2>was not the predominant way of thinking, even certainly among intellectuals.

0:19:12.720 --> 0:19:14.879
<v Speaker 2>So the notion of around earth had again been settled

0:19:14.920 --> 0:19:18.359
<v Speaker 2>science essentially for centuries, as mentioned by Plenty, but the

0:19:18.960 --> 0:19:22.760
<v Speaker 2>secular world was sold on a spherical Earth, though the

0:19:22.800 --> 0:19:26.320
<v Speaker 2>issue remained a sort of nuisance discussion in the church.

0:19:26.400 --> 0:19:29.800
<v Speaker 2>Like at times there were people in the Christian Church

0:19:29.880 --> 0:19:31.960
<v Speaker 2>were like, can we maybe just shut up about this

0:19:32.000 --> 0:19:36.360
<v Speaker 2>because this really has nothing to do with salvation or anything.

0:19:36.400 --> 0:19:41.120
<v Speaker 2>It's just a senseless argument that probably makes people look stupid. Yeah.

0:19:41.359 --> 0:19:44.440
<v Speaker 3>Yeah. And by the way, if you're wondering, like, wait,

0:19:44.640 --> 0:19:47.280
<v Speaker 3>how did people in the ancient world know that the

0:19:47.320 --> 0:19:49.879
<v Speaker 3>Earth was round before they had, say, traveled all the

0:19:49.880 --> 0:19:53.040
<v Speaker 3>way around it, it circumnavigated the globe. There are all

0:19:53.160 --> 0:19:57.200
<v Speaker 3>kinds of experiments you can do and even just observations

0:19:57.240 --> 0:19:59.760
<v Speaker 3>you can make that inform you that the Earth is round.

0:20:00.160 --> 0:20:03.879
<v Speaker 3>You are being critical and you're scrutinizing the idea. You

0:20:03.880 --> 0:20:08.000
<v Speaker 3>can think about simple things like ships disappearing over the

0:20:08.040 --> 0:20:11.800
<v Speaker 3>horizon as they travel farther and farther away. That's one

0:20:11.840 --> 0:20:15.479
<v Speaker 3>pretty clear indication that, over long enough distances, the surface

0:20:15.480 --> 0:20:17.720
<v Speaker 3>of the Earth is curved. But then there are also

0:20:17.920 --> 0:20:21.560
<v Speaker 3>even going back into antiquity geometry experiments, you can do

0:20:21.640 --> 0:20:25.240
<v Speaker 3>with say the angle of a shadow cast by a

0:20:25.280 --> 0:20:28.439
<v Speaker 3>sun dial, and you can measure those angles at the

0:20:28.480 --> 0:20:33.359
<v Speaker 3>same time of day at different latitudes and notice that

0:20:33.400 --> 0:20:35.920
<v Speaker 3>there are differences, and that gives you indications that wait

0:20:35.920 --> 0:20:37.960
<v Speaker 3>a minute, the surface of the Earth is curved. And

0:20:38.000 --> 0:20:41.480
<v Speaker 3>then if you extrapolate from the degree of that curve,

0:20:41.560 --> 0:20:44.280
<v Speaker 3>you can see that actually we're living on a ball.

0:20:44.840 --> 0:20:48.880
<v Speaker 2>Yeah, And so as bal dwellers that we are, there

0:20:48.880 --> 0:20:50.720
<v Speaker 2>are those who live right side up and those who

0:20:50.720 --> 0:20:53.480
<v Speaker 2>live upside down. And at the same time, nobody is

0:20:53.560 --> 0:20:55.680
<v Speaker 2>right side up and nobody is upside down.

0:20:56.200 --> 0:21:05.640
<v Speaker 3>It's true.

0:21:07.400 --> 0:21:11.520
<v Speaker 2>So I want to turn now to the realm of optics,

0:21:11.600 --> 0:21:13.480
<v Speaker 2>and I think this is pretty much where we're going

0:21:13.560 --> 0:21:18.440
<v Speaker 2>to stay for the duration of this episode. So here

0:21:18.760 --> 0:21:21.199
<v Speaker 2>here is something that we take for granted, Okay, a

0:21:21.240 --> 0:21:24.199
<v Speaker 2>basic statement that will probably feel true to most of

0:21:24.240 --> 0:21:26.199
<v Speaker 2>you at least until you begin to analyze it, and

0:21:26.200 --> 0:21:29.320
<v Speaker 2>that is we perceive the world right side up.

0:21:30.680 --> 0:21:34.480
<v Speaker 3>Yeah, that seems right up, looks up down, looks down right.

0:21:35.119 --> 0:21:39.440
<v Speaker 2>But what if, to borrow a comparison from David Eagleman,

0:21:40.320 --> 0:21:44.960
<v Speaker 2>previous guest on the show and also fellow podcaster, what

0:21:45.040 --> 0:21:47.679
<v Speaker 2>if we were to flip our eyes upside down, you know,

0:21:47.760 --> 0:21:50.119
<v Speaker 2>like mister potato head style. What if we took them out,

0:21:50.359 --> 0:21:53.919
<v Speaker 2>flipped him upside down, stuck him back in? What would happen?

0:21:54.800 --> 0:21:57.959
<v Speaker 3>So here, we're not considering putting them in the slot

0:21:58.000 --> 0:22:00.400
<v Speaker 3>where the ears go or where the mouth goes. We're

0:22:00.480 --> 0:22:02.280
<v Speaker 3>just talking about flipping the eye, just.

0:22:02.200 --> 0:22:05.200
<v Speaker 2>Flipping the eyes. Okay, Now, for starters, we should point

0:22:05.240 --> 0:22:07.600
<v Speaker 2>out that this would be quite difficult to pull off

0:22:08.080 --> 0:22:11.360
<v Speaker 2>in reality because you can't just say, pull the eye out,

0:22:11.359 --> 0:22:14.360
<v Speaker 2>twisted around and put it back in without severely damaging

0:22:14.400 --> 0:22:18.520
<v Speaker 2>the bundled optic nerve, which would cause blindness Surgically. You'd

0:22:18.520 --> 0:22:23.080
<v Speaker 2>also have to contend with these six extra ocular muscles

0:22:23.240 --> 0:22:25.560
<v Speaker 2>surrounding the eye. There's a lot of stuff holding stuff

0:22:25.600 --> 0:22:29.080
<v Speaker 2>in place, so you know, beyond what you might have

0:22:29.119 --> 0:22:31.520
<v Speaker 2>seen in a mad magazine or something with somebody's eyeball

0:22:31.560 --> 0:22:34.760
<v Speaker 2>hanging out on, you know, on a single thread. There's

0:22:34.800 --> 0:22:36.600
<v Speaker 2>a lot of stuff in there, and it's very delicate

0:22:36.640 --> 0:22:37.760
<v Speaker 2>if you start messing with it.

0:22:38.560 --> 0:22:42.120
<v Speaker 3>Actually, in the very next weird House Cinema movie we're

0:22:42.119 --> 0:22:44.800
<v Speaker 3>going to be doing, there is a pretty pretty awesome

0:22:44.920 --> 0:22:48.399
<v Speaker 3>cyborg cyborg eyeball removal and maintenance scene.

0:22:48.600 --> 0:22:53.360
<v Speaker 2>Oh well, well, now cyborg's can do it. They're different. Yeah,

0:22:53.880 --> 0:22:55.639
<v Speaker 2>But as a side note, there is I was looking

0:22:55.640 --> 0:22:59.280
<v Speaker 2>into this. There is actually a procedure called macular translocation

0:22:59.440 --> 0:23:03.160
<v Speaker 2>by which retina is detached and shifted away from less

0:23:03.160 --> 0:23:07.560
<v Speaker 2>healthy eye tissue, and then the extra ocular muscles are

0:23:07.640 --> 0:23:13.679
<v Speaker 2>also adjusted to prevent a perceived tilt in vision. So

0:23:13.920 --> 0:23:16.160
<v Speaker 2>there is something to that. But of course we don't

0:23:16.200 --> 0:23:19.119
<v Speaker 2>have to dream up mad science surgeries to flip the

0:23:19.200 --> 0:23:22.280
<v Speaker 2>vision of a human being. We don't actually have to

0:23:22.320 --> 0:23:25.679
<v Speaker 2>take the mister Potato eyes out, flip them and reinsert them. Instead,

0:23:25.760 --> 0:23:29.640
<v Speaker 2>we can achieve this optically or visually. Ahead of the eye.

0:23:30.240 --> 0:23:36.119
<v Speaker 2>Don't flip the receptors, flip the input, Flip the incoming media.

0:23:36.960 --> 0:23:40.480
<v Speaker 3>Okay, yeah, so you flip the image of the world

0:23:40.560 --> 0:23:42.320
<v Speaker 3>before it hits the eyes.

0:23:42.119 --> 0:23:47.639
<v Speaker 2>Right, and so In this we turn to a particular

0:23:47.800 --> 0:23:51.359
<v Speaker 2>American psychologist by the name of George M. Stratton and

0:23:51.400 --> 0:23:53.400
<v Speaker 2>his amazing upside down goggles.

0:23:54.119 --> 0:23:58.800
<v Speaker 3>This is a famous experiment in the history of vision studies,

0:23:58.840 --> 0:24:00.680
<v Speaker 3>and it's really interesting, I think.

0:24:00.520 --> 0:24:04.359
<v Speaker 2>Yeah, absolutely so. He lived eighteen sixty five through nineteen

0:24:04.400 --> 0:24:07.120
<v Speaker 2>fifty seven, and around eighteen ninety six he set out

0:24:07.200 --> 0:24:09.720
<v Speaker 2>to study the way that we perceive the right side

0:24:09.760 --> 0:24:13.960
<v Speaker 2>up world. Because here's the mind blowing thing that Stratton

0:24:14.040 --> 0:24:17.440
<v Speaker 2>knew very well and I think was probably popping into

0:24:17.440 --> 0:24:20.240
<v Speaker 2>a number of your minds as you were contemplating whether

0:24:20.280 --> 0:24:21.960
<v Speaker 2>we see a right side up world, and that is

0:24:22.240 --> 0:24:24.640
<v Speaker 2>that we don't exactly see the right side up world

0:24:24.720 --> 0:24:27.879
<v Speaker 2>at all. If you think back to our episode of

0:24:27.880 --> 0:24:30.520
<v Speaker 2>stuff to blow your mind on the Camera Obscura, which

0:24:30.600 --> 0:24:33.320
<v Speaker 2>you can find in the archive wherever you get the

0:24:33.359 --> 0:24:36.480
<v Speaker 2>audio version of this podcast, or any or if you

0:24:36.480 --> 0:24:39.320
<v Speaker 2>think on any experience you have with these optical devices,

0:24:39.359 --> 0:24:41.840
<v Speaker 2>because you can find Camera Obscura is set up at

0:24:41.920 --> 0:24:45.480
<v Speaker 2>various museums and events, but light passes through a small

0:24:45.520 --> 0:24:48.760
<v Speaker 2>aperture of a dark chamber and projects a scene from

0:24:48.800 --> 0:24:52.320
<v Speaker 2>the outside world a projection, but the resulting image is

0:24:52.440 --> 0:24:57.520
<v Speaker 2>inverted upside down and reversed left to right. The term

0:24:57.680 --> 0:24:59.879
<v Speaker 2>camera obscura, by the way, was coined by Johannes ke

0:25:00.000 --> 0:25:02.680
<v Speaker 2>Bler in sixteen oh four, and he made the connection

0:25:02.760 --> 0:25:05.359
<v Speaker 2>that our eye works much the same way with an

0:25:05.400 --> 0:25:08.359
<v Speaker 2>image of the outside world inverted and reversed on the

0:25:08.359 --> 0:25:11.520
<v Speaker 2>retina of the eye. The camera obscura and the human

0:25:11.600 --> 0:25:15.840
<v Speaker 2>eye share the same fundamentals of optics here. But yeah,

0:25:15.880 --> 0:25:20.920
<v Speaker 2>the what enters our eye is then it placed on

0:25:20.960 --> 0:25:22.400
<v Speaker 2>the retina upside down.

0:25:22.840 --> 0:25:26.920
<v Speaker 3>But the cool thing is that that's okay because it's

0:25:27.000 --> 0:25:30.719
<v Speaker 3>not the retina that sees, it's the brain that sees.

0:25:31.359 --> 0:25:33.960
<v Speaker 2>Absolutely, that's the amazing thing here. Our eyes receive an

0:25:34.000 --> 0:25:36.199
<v Speaker 2>upside down version of the right side up world, and

0:25:36.240 --> 0:25:41.159
<v Speaker 2>then the brain flips it without our realizing it. And

0:25:41.280 --> 0:25:43.080
<v Speaker 2>I think this alone is pretty amazing.

0:25:43.520 --> 0:25:46.720
<v Speaker 3>Absolutely, yes, especially the fact that you don't have to

0:25:47.560 --> 0:25:50.600
<v Speaker 3>think about doing it. You're not conscious of this flipping.

0:25:50.640 --> 0:25:52.520
<v Speaker 3>The world just looks right to you.

0:25:53.040 --> 0:25:56.400
<v Speaker 2>Yeah, It's like it's like our brain is a plumber,

0:25:56.880 --> 0:26:00.879
<v Speaker 2>and we have a toilet set up to flush with

0:26:00.920 --> 0:26:03.240
<v Speaker 2>hot water, and then the plumber sneaks in and re

0:26:03.400 --> 0:26:05.840
<v Speaker 2>and does it, and it adds an additional twist around

0:26:05.840 --> 0:26:08.359
<v Speaker 2>to make sure that our toilet flushes with cold water.

0:26:09.000 --> 0:26:10.760
<v Speaker 2>I don't know, this is a terrible comparison, but at

0:26:10.800 --> 0:26:13.840
<v Speaker 2>any rate, it's amazing what's happening here. So, coming back

0:26:13.840 --> 0:26:17.680
<v Speaker 2>to Georgia M. Stratton, he wanted to know how we'd react,

0:26:17.680 --> 0:26:21.200
<v Speaker 2>how our brains would deal with it if, via special goggles,

0:26:21.280 --> 0:26:26.359
<v Speaker 2>we received a pre flipped vision of the world which

0:26:26.480 --> 0:26:28.800
<v Speaker 2>then gets flipped right side up in our retinas and

0:26:28.840 --> 0:26:32.719
<v Speaker 2>then flipped upside down once more via the brain. His

0:26:32.840 --> 0:26:35.919
<v Speaker 2>theory was that the brain didn't really need an upside

0:26:35.960 --> 0:26:39.000
<v Speaker 2>down retinal image and that it could make do with

0:26:39.040 --> 0:26:39.880
<v Speaker 2>whatever it had.

0:26:40.359 --> 0:26:44.200
<v Speaker 3>Okay, so the idea is where these goggles that flip

0:26:44.320 --> 0:26:47.680
<v Speaker 3>the image of the world upside down before it reaches

0:26:47.720 --> 0:26:51.119
<v Speaker 3>your eyes, and figure out how does how do the

0:26:51.160 --> 0:26:52.880
<v Speaker 3>eyes and the brain react to this?

0:26:53.400 --> 0:26:57.320
<v Speaker 2>Right, So this is what happened. Stratton experimented on himself

0:26:57.359 --> 0:27:02.240
<v Speaker 2>wearing a special glass over his right eye, and he

0:27:02.320 --> 0:27:04.640
<v Speaker 2>covered his left eye with an eye patch, and then

0:27:04.640 --> 0:27:07.800
<v Speaker 2>he wore like a blindfold or two eye patches when

0:27:07.840 --> 0:27:12.240
<v Speaker 2>he slept at night. So via this special goggle, he

0:27:12.400 --> 0:27:17.960
<v Speaker 2>perceived an upside down world that was initially highly disorienting

0:27:18.080 --> 0:27:20.919
<v Speaker 2>because the brain, to be clear, the brain didn't do

0:27:20.960 --> 0:27:25.600
<v Speaker 2>anything with this information right away. Is just highly disorienting.

0:27:25.640 --> 0:27:28.080
<v Speaker 2>It's like seeing the world upside down through a crazy

0:27:28.119 --> 0:27:31.840
<v Speaker 2>goggle strapped to your eye. As you can imagine, it

0:27:31.960 --> 0:27:35.720
<v Speaker 2>was a lot. But by around day three things begin

0:27:35.800 --> 0:27:38.720
<v Speaker 2>to even out and to be clear. And this is

0:27:38.760 --> 0:27:40.879
<v Speaker 2>something that has to be driven home regarding this and

0:27:41.000 --> 0:27:44.719
<v Speaker 2>other experiments using this sort of thing. It's not that

0:27:44.760 --> 0:27:48.480
<v Speaker 2>the brain ends up flipping the image again, because it

0:27:48.520 --> 0:27:51.119
<v Speaker 2>does not. It's not like, oh, by day three I

0:27:51.160 --> 0:27:53.520
<v Speaker 2>just saw everything right side up again. No, but he

0:27:53.600 --> 0:27:56.720
<v Speaker 2>was able to. He found himself adapting to this inverted

0:27:56.760 --> 0:28:01.040
<v Speaker 2>feed and was able to effectively move through environment again,

0:28:02.000 --> 0:28:05.320
<v Speaker 2>you know, interact with things I believe. In this or

0:28:05.359 --> 0:28:08.359
<v Speaker 2>other experiments, the users have been able to read again

0:28:08.800 --> 0:28:12.520
<v Speaker 2>that sort of thing. And then upon taking the goggles off,

0:28:13.280 --> 0:28:16.800
<v Speaker 2>there's another period of readjustment which is interesting to think about,

0:28:16.840 --> 0:28:19.440
<v Speaker 2>Like your brain has adapted to an upside to the

0:28:19.520 --> 0:28:21.119
<v Speaker 2>upside down feed, and then when it gets the right

0:28:21.160 --> 0:28:23.840
<v Speaker 2>side up feet again, you again have to sort of

0:28:24.680 --> 0:28:29.440
<v Speaker 2>recombobulate yourself. He wrote. Initially all the images were inverted.

0:28:29.560 --> 0:28:31.359
<v Speaker 2>Things were seen in one way and thought about it

0:28:31.359 --> 0:28:34.560
<v Speaker 2>in a different way because of memory and past experience. However,

0:28:34.680 --> 0:28:38.280
<v Speaker 2>with practice, the subject and he's preferring to himself here,

0:28:38.680 --> 0:28:41.680
<v Speaker 2>learned to adapt to the new visual field. On removal

0:28:41.680 --> 0:28:45.760
<v Speaker 2>of the glasses, normal vision was restored. Concluded that difficulty

0:28:45.800 --> 0:28:48.960
<v Speaker 2>in seeing things upright due to upright retinal images is

0:28:49.080 --> 0:28:52.760
<v Speaker 2>due to previous experience. And so this brings me back

0:28:52.800 --> 0:28:56.400
<v Speaker 2>to the true example of the mister potato head that

0:28:56.640 --> 0:28:59.640
<v Speaker 2>David Eagleman brought up that he's discussed on his most

0:28:59.680 --> 0:29:02.280
<v Speaker 2>recent appearance on our show a few years back, and

0:29:02.320 --> 0:29:04.440
<v Speaker 2>that is this idea that our brain will make use

0:29:04.480 --> 0:29:08.600
<v Speaker 2>of whatever sensory information is plugged into it, mister potato

0:29:08.680 --> 0:29:11.400
<v Speaker 2>head style. So it might be site, It might be smell,

0:29:11.840 --> 0:29:14.320
<v Speaker 2>It might be taste. It might be something entirely new,

0:29:14.440 --> 0:29:17.720
<v Speaker 2>such as like stock information or some you know, heightened

0:29:17.760 --> 0:29:22.480
<v Speaker 2>awareness of electromagnetism. It might be again to come back

0:29:22.480 --> 0:29:25.040
<v Speaker 2>to the specifics here, it might be vision, but that

0:29:25.160 --> 0:29:28.560
<v Speaker 2>is flipped. It might be say, smell that is different

0:29:28.640 --> 0:29:30.240
<v Speaker 2>like I don't know if you were somehow able to

0:29:30.680 --> 0:29:32.960
<v Speaker 2>you know, put the plug the nose of a dog

0:29:33.400 --> 0:29:36.640
<v Speaker 2>onto us and gift us with like the scent abilities

0:29:36.640 --> 0:29:39.280
<v Speaker 2>of a dog, that sort of thing. The brain would

0:29:39.320 --> 0:29:41.640
<v Speaker 2>just make use of it. It would stitch together an

0:29:41.720 --> 0:29:46.040
<v Speaker 2>understanding of the outside world that we can use. If

0:29:46.040 --> 0:29:49.480
<v Speaker 2>the world is flipped to the upside down, the brain adjusts.

0:29:50.080 --> 0:29:51.600
<v Speaker 3>This reminds me of what we talked about in the

0:29:51.680 --> 0:29:54.880
<v Speaker 3>last episode actually with astronauts in microgravity. You know, when

0:29:54.920 --> 0:29:57.520
<v Speaker 3>you arrive in microgravity, a lot of astronauts are going

0:29:57.520 --> 0:30:01.360
<v Speaker 3>to have problems related to the brain continuing to try

0:30:01.360 --> 0:30:06.240
<v Speaker 3>to establish a subjective vertical where the kind of information

0:30:06.400 --> 0:30:10.200
<v Speaker 3>that it's normally getting from the vestibular system to supply

0:30:10.360 --> 0:30:13.640
<v Speaker 3>that is not present, or the vestibular system is just

0:30:13.720 --> 0:30:18.200
<v Speaker 3>being you know, stimulated to the point of haywireness, Like

0:30:18.240 --> 0:30:22.720
<v Speaker 3>it's getting confusing information and that's conflicting with visual information.

0:30:22.880 --> 0:30:27.080
<v Speaker 3>So it causes all these problems initial but it doesn't stay,

0:30:27.640 --> 0:30:30.400
<v Speaker 3>or at least for most astronauts, does not stay like

0:30:30.480 --> 0:30:34.000
<v Speaker 3>that forever. There is an adjustment period, and then eventually

0:30:34.440 --> 0:30:37.400
<v Speaker 3>the brain starts to get used to the new environment

0:30:37.880 --> 0:30:42.640
<v Speaker 3>and adapt essentially to the idea that I now live

0:30:42.680 --> 0:30:45.200
<v Speaker 3>in a place where there's no necessary up and down.

0:30:45.640 --> 0:30:50.640
<v Speaker 2>Yeah. Yeah, So there have been some other studies involving

0:30:50.680 --> 0:30:54.840
<v Speaker 2>goggles like this or goggles that carry out some more functions.

0:30:55.360 --> 0:30:58.440
<v Speaker 2>There is the Ensbruk goggle experiment of the fifties and sixties,

0:30:58.480 --> 0:31:02.000
<v Speaker 2>carried out by Austrian psychologist Theodore Heersman who lived eighteen

0:31:02.040 --> 0:31:04.800
<v Speaker 2>eighty three through nineteen sixty one and Ivo Kohler who

0:31:04.800 --> 0:31:09.600
<v Speaker 2>lived nineteen fifteen through nineteen eighty five, involving prism equipped goggles,

0:31:09.640 --> 0:31:14.040
<v Speaker 2>colored goggles, and other designs that distorted perception in one

0:31:14.040 --> 0:31:16.880
<v Speaker 2>way or another, including flipping things upside down, but also

0:31:16.880 --> 0:31:19.600
<v Speaker 2>stuff like making the wear see only through the back

0:31:19.640 --> 0:31:23.720
<v Speaker 2>of their head via a retroscope, and so you know,

0:31:23.720 --> 0:31:25.520
<v Speaker 2>they were really sort of getting into the nitty gritty

0:31:25.520 --> 0:31:26.680
<v Speaker 2>of well, what if we did this, what if we

0:31:26.720 --> 0:31:30.920
<v Speaker 2>did this? And these experiments were again more focused on

0:31:31.000 --> 0:31:35.120
<v Speaker 2>particular effects, and they often lasted for extended periods of time,

0:31:35.200 --> 0:31:37.680
<v Speaker 2>like they would have subjects wearing these things for weeks,

0:31:38.600 --> 0:31:42.160
<v Speaker 2>and you know, ultimately these various studies were further revealed

0:31:42.160 --> 0:31:44.680
<v Speaker 2>the power of neuroplasticity in the brain when it comes

0:31:44.680 --> 0:31:48.520
<v Speaker 2>to visual sensory input and regarding the upside down world.

0:31:48.520 --> 0:31:51.520
<v Speaker 2>These experiments also found that people adapted after a period

0:31:51.600 --> 0:31:57.040
<v Speaker 2>of days psychologist Hubert Dolzel also conducted a rigorous long

0:31:57.120 --> 0:32:00.960
<v Speaker 2>term study published in the book Living in a World

0:32:00.960 --> 0:32:03.960
<v Speaker 2>Transformed in eighty two, and he found that while the

0:32:04.000 --> 0:32:08.240
<v Speaker 2>upside down visual sensations never fully disappeared again, the world

0:32:08.280 --> 0:32:11.760
<v Speaker 2>still looks flipped and your brain does not flip things

0:32:11.760 --> 0:32:16.520
<v Speaker 2>back for you said that the appropriateceptive since the internal

0:32:16.520 --> 0:32:21.000
<v Speaker 2>map of where your limbs are it completely reorients. And

0:32:21.040 --> 0:32:24.320
<v Speaker 2>then it's worth noting that fMRI assisted studies have also

0:32:24.320 --> 0:32:26.640
<v Speaker 2>shed additional light on all of this, and the basic

0:32:26.760 --> 0:32:31.040
<v Speaker 2>experimental findings seem to have remained the same. Subjects adapt

0:32:31.080 --> 0:32:33.560
<v Speaker 2>to move and even read, but they don't experience a

0:32:33.560 --> 0:32:37.800
<v Speaker 2>true reversal. Things remain flipped. But i F MRI has

0:32:37.880 --> 0:32:42.400
<v Speaker 2>revealed increased activity in the parietal cortex responsible for spatial

0:32:42.440 --> 0:32:45.600
<v Speaker 2>processing and the motor And basically the idea here is

0:32:45.640 --> 0:32:49.320
<v Speaker 2>that motor response seems to essentially be corrected to work

0:32:49.360 --> 0:32:52.720
<v Speaker 2>with the new data. So you know, to think in

0:32:52.800 --> 0:32:55.320
<v Speaker 2>terms of like you know, sci fi, if aliens strapped

0:32:55.320 --> 0:32:58.520
<v Speaker 2>weird goggles to our head or some sort of bizarre

0:32:58.680 --> 0:33:01.760
<v Speaker 2>you know, mutagen from another world suddenly flipped all of

0:33:01.760 --> 0:33:05.440
<v Speaker 2>our visions and made us see like this, it would

0:33:05.480 --> 0:33:09.200
<v Speaker 2>be greatly disorienting, but we would all adapt within a

0:33:09.240 --> 0:33:12.440
<v Speaker 2>matter of days and weeks to this new way of

0:33:12.480 --> 0:33:14.760
<v Speaker 2>seeing and moving through the world, and it would just become.

0:33:15.440 --> 0:33:16.760
<v Speaker 2>It would just become how it is.

0:33:17.240 --> 0:33:20.400
<v Speaker 3>Yeah, totally. Now, we might not all adapt at the

0:33:20.480 --> 0:33:23.080
<v Speaker 3>same to the same degree or at the same rate, right,

0:33:23.720 --> 0:33:26.520
<v Speaker 3>I don't know this actually, but for some reason, I

0:33:26.520 --> 0:33:30.120
<v Speaker 3>would guess kids would probably adapt easier than older than

0:33:30.240 --> 0:33:32.840
<v Speaker 3>older adults, and that I.

0:33:32.760 --> 0:33:35.800
<v Speaker 2>Don't recall it being specifically pointed out, but in general,

0:33:35.840 --> 0:33:39.520
<v Speaker 2>we know that neuroplasticity is higher in younger humans, so

0:33:39.960 --> 0:33:40.840
<v Speaker 2>that would make sense.

0:33:42.560 --> 0:33:44.920
<v Speaker 3>So yeah, I don't know that, just speculating on my part,

0:33:45.000 --> 0:33:49.160
<v Speaker 3>but generally there would be a pattern of adaptation, even

0:33:49.200 --> 0:33:51.480
<v Speaker 3>to things that you just wouldn't imagine that we could

0:33:51.520 --> 0:34:03.960
<v Speaker 3>get used to. We can't. Okay, we've already been to

0:34:04.040 --> 0:34:06.080
<v Speaker 3>hell once in this series. You want to go to

0:34:06.120 --> 0:34:06.600
<v Speaker 3>hell again?

0:34:06.920 --> 0:34:08.400
<v Speaker 2>Sure? Why not? So?

0:34:08.680 --> 0:34:12.160
<v Speaker 3>I want to explore a different topic in upside down perception,

0:34:12.640 --> 0:34:18.319
<v Speaker 3>specifically in how our brains process faces when they're upside down.

0:34:19.120 --> 0:34:22.200
<v Speaker 3>This is a subject that I think is both funny

0:34:22.400 --> 0:34:27.440
<v Speaker 3>and mysterious, fascinating and mysterious. It is known as the

0:34:27.560 --> 0:34:32.359
<v Speaker 3>Thatcher effect or the Thatcher illusion, so named because it

0:34:32.440 --> 0:34:35.839
<v Speaker 3>was first demonstrated with photos of the at the time

0:34:35.840 --> 0:34:39.480
<v Speaker 3>of this paper newly elected British Prime Minister, Margaret Thatcher,

0:34:39.560 --> 0:34:42.560
<v Speaker 3>so this was the year nineteen eighty. But the effect,

0:34:42.680 --> 0:34:45.520
<v Speaker 3>to be clear, is in no way specially related to

0:34:45.560 --> 0:34:48.319
<v Speaker 3>Margaret Thatcher or to the appearance of her face. It's

0:34:48.320 --> 0:34:53.520
<v Speaker 3>about how we perceive general human faces under strange circumstances.

0:34:54.280 --> 0:34:58.240
<v Speaker 3>So this is one where it really benefits to see

0:34:58.239 --> 0:35:00.560
<v Speaker 3>this for yourself. If you were able to look up

0:35:00.600 --> 0:35:04.080
<v Speaker 3>imagery right now, you can understand the effect immediately by

0:35:04.080 --> 0:35:07.319
<v Speaker 3>doing a search for Thatcher illusion, or if you go

0:35:07.440 --> 0:35:09.480
<v Speaker 3>to one of the web pages that people have set

0:35:09.560 --> 0:35:12.320
<v Speaker 3>up to demonstrate it. I found one at Thatcher effect

0:35:12.400 --> 0:35:13.040
<v Speaker 3>dot com.

0:35:13.440 --> 0:35:15.879
<v Speaker 2>But it is worth noting that it's gonna make more

0:35:15.920 --> 0:35:17.839
<v Speaker 2>sense to you and be more effective. It is if

0:35:17.880 --> 0:35:21.560
<v Speaker 2>it's a face you're familiar with, then Margaret Thatcher obviously

0:35:21.760 --> 0:35:26.000
<v Speaker 2>a pretty famous international figure, but also one that people

0:35:26.040 --> 0:35:29.880
<v Speaker 2>don't see every day in today's media environment, so you

0:35:29.960 --> 0:35:32.160
<v Speaker 2>might be better off looking at some other celebrity or something.

0:35:32.480 --> 0:35:35.120
<v Speaker 3>People do this with other celebrities as well. In fact,

0:35:35.160 --> 0:35:36.759
<v Speaker 3>I've got some in the outline for you to look

0:35:36.800 --> 0:35:40.920
<v Speaker 3>at here rob In fact, for our video viewers on Netflix,

0:35:41.360 --> 0:35:43.920
<v Speaker 3>could we just briefly throw up an image of the

0:35:44.000 --> 0:35:50.520
<v Speaker 3>Thatcher effect to demonstrate Ah, so do explain what it

0:35:50.600 --> 0:35:53.760
<v Speaker 3>is here. Imagine you take a photo of a face,

0:35:54.080 --> 0:35:59.399
<v Speaker 3>any face, especially a smiling face. So I'm personally going

0:35:59.400 --> 0:36:02.520
<v Speaker 3>to be thinking about Christopher Lambert here, christof Lambert doing

0:36:02.640 --> 0:36:06.320
<v Speaker 3>like a big you know, grinning Raiden and Mortal Kombat

0:36:06.360 --> 0:36:09.520
<v Speaker 3>the movie, that kind of thing. So you take a

0:36:10.080 --> 0:36:14.120
<v Speaker 3>pritted out photo of face and carefully you use a

0:36:14.239 --> 0:36:17.160
<v Speaker 3>razor to cut out the mouth, like cut out a

0:36:17.160 --> 0:36:20.080
<v Speaker 3>little rectangle around the mouth, and cut out the eyes,

0:36:20.880 --> 0:36:24.560
<v Speaker 3>and then keeping the picture otherwise the same, you flip

0:36:24.960 --> 0:36:28.600
<v Speaker 3>just the mouth and the eyes upside down. You leave

0:36:28.640 --> 0:36:30.960
<v Speaker 3>them where the mouth and the eyes go, but you

0:36:31.120 --> 0:36:35.120
<v Speaker 3>invert them. Okay, so now you've got regular face upside

0:36:35.160 --> 0:36:40.240
<v Speaker 3>down mouth, upside down eyes. The magnitude of the effect

0:36:40.320 --> 0:36:45.040
<v Speaker 3>can vary, but on average this tends to create a grotesque,

0:36:45.320 --> 0:36:52.360
<v Speaker 3>hilarious image that is immediately recognizable as absolutely cursed. And

0:36:52.640 --> 0:36:57.800
<v Speaker 3>there are differences depending on like on a facial expression

0:36:57.880 --> 0:37:00.000
<v Speaker 3>is a big thing. Like I think a very flat

0:37:00.480 --> 0:37:04.960
<v Speaker 3>closed mouth makes the effect less noticeable, but especially when

0:37:04.960 --> 0:37:08.280
<v Speaker 3>there's like a smile or something, this effect is not subtle.

0:37:08.400 --> 0:37:11.319
<v Speaker 3>It looks like something from the pit of hell that

0:37:11.400 --> 0:37:14.759
<v Speaker 3>has come out to suck your soul. And based on

0:37:15.120 --> 0:37:17.319
<v Speaker 3>looking at a lot of these, I think it is

0:37:17.480 --> 0:37:22.960
<v Speaker 3>the big smile, especially that inevitably creates great terror and anguish.

0:37:23.080 --> 0:37:25.640
<v Speaker 3>So I've got some more examples for you to look

0:37:25.680 --> 0:37:29.200
<v Speaker 3>at in the outline. Here rob one that actually doesn't

0:37:29.200 --> 0:37:31.840
<v Speaker 3>have a big toothy smile but does still look pretty cursed.

0:37:31.920 --> 0:37:34.400
<v Speaker 3>Is an image that was going around of Adele with

0:37:34.520 --> 0:37:39.160
<v Speaker 3>thatcherized mouth and eyes. It looks something about that image

0:37:39.239 --> 0:37:43.840
<v Speaker 3>looks a little bit cabinet of doctor Kaligari. There's just

0:37:44.760 --> 0:37:45.200
<v Speaker 3>I don't know.

0:37:45.280 --> 0:37:49.200
<v Speaker 2>It's evil. It is, but you wouldn't necessarily if you

0:37:49.280 --> 0:37:53.319
<v Speaker 2>saw upside down face Adele. You know, if you saw

0:37:53.400 --> 0:37:56.040
<v Speaker 2>that your face Adele on the street, you wouldn't think, oh,

0:37:56.120 --> 0:37:58.360
<v Speaker 2>there is a denizen of Hell. It's like there is

0:37:58.400 --> 0:38:00.960
<v Speaker 2>a lady. I don't know. It doesn't look bad crazy

0:38:01.120 --> 0:38:02.200
<v Speaker 2>at least at first glance.

0:38:02.960 --> 0:38:05.760
<v Speaker 3>Really wow, Okay, I don't know, I'm seeing something different.

0:38:06.320 --> 0:38:08.239
<v Speaker 2>I don't know. Of course, with the Adele image, are

0:38:08.280 --> 0:38:09.320
<v Speaker 2>the lips flipped.

0:38:09.920 --> 0:38:14.640
<v Speaker 3>Yeah, yeah, you're not noticing. Wow, you're not noticing.

0:38:14.280 --> 0:38:16.640
<v Speaker 2>No, no, no, clip, I'm looking at like where is the

0:38:16.760 --> 0:38:20.719
<v Speaker 2>larger lip? And yeah, yeah, I mean I guess yeah.

0:38:21.040 --> 0:38:22.799
<v Speaker 2>As we'll discuss, like this is part of what's going

0:38:22.800 --> 0:38:25.400
<v Speaker 2>on in the mind. The way it's you know, stitching

0:38:25.440 --> 0:38:28.560
<v Speaker 2>things together but not seeing her teeth. I think is

0:38:28.680 --> 0:38:32.080
<v Speaker 2>very clear here because the toothy images are the ones

0:38:32.120 --> 0:38:35.399
<v Speaker 2>that turn a toothy smile into a grimace of hell.

0:38:36.000 --> 0:38:39.000
<v Speaker 3>Yes, like I said, yeah, the big the big toothy

0:38:39.040 --> 0:38:44.560
<v Speaker 3>smile is like the most extreme, hell infernalizing of the images.

0:38:45.520 --> 0:38:48.560
<v Speaker 3>But still something typically looks wrong when you see the

0:38:48.600 --> 0:38:51.319
<v Speaker 3>head right side up and the eyes and mouth upside down.

0:38:52.320 --> 0:38:54.360
<v Speaker 3>So you know, in a sense this might not be

0:38:54.440 --> 0:38:57.880
<v Speaker 3>surprising you screw around with human facial features. You flip

0:38:57.920 --> 0:39:00.560
<v Speaker 3>people's eyes and mouth upside down, keep the rest of

0:39:00.560 --> 0:39:03.319
<v Speaker 3>the face right side up, it is probably going to

0:39:03.400 --> 0:39:07.799
<v Speaker 3>look to some extent wrong and grotesque. But here's the

0:39:07.840 --> 0:39:12.640
<v Speaker 3>psychologically interesting thing. If you take one of these hilarious

0:39:12.719 --> 0:39:17.680
<v Speaker 3>cursed faces and you simply turn the whole image upside down,

0:39:18.239 --> 0:39:24.839
<v Speaker 3>the effect becomes, to many observers almost completely invisible, or

0:39:24.880 --> 0:39:29.799
<v Speaker 3>at the very least significantly more difficult to detect. So

0:39:30.040 --> 0:39:35.360
<v Speaker 3>a thatcherized face turned upside down just looks like a

0:39:35.600 --> 0:39:40.719
<v Speaker 3>normal face turned upside down. You don't see the grotesque

0:39:40.800 --> 0:39:44.879
<v Speaker 3>inversions unless you're really taking your time and looking for them,

0:39:45.400 --> 0:39:48.480
<v Speaker 3>or unless you rotate the image right side up again,

0:39:48.560 --> 0:39:52.799
<v Speaker 3>and then you recognize the horror immediately. So isn't that

0:39:52.880 --> 0:39:57.360
<v Speaker 3>interesting an upside down face? Just turning a head upside

0:39:57.360 --> 0:40:02.960
<v Speaker 3>down obscures otherwise comple completely obvious mutilations of the image.

0:40:03.360 --> 0:40:06.040
<v Speaker 2>Yeah, what is going on here? Yeah?

0:40:06.480 --> 0:40:10.520
<v Speaker 3>So this effect was originally discovered by a British psychologist

0:40:10.600 --> 0:40:13.520
<v Speaker 3>named Peter Thompson working at the University of York in

0:40:13.600 --> 0:40:16.680
<v Speaker 3>nineteen eighty. It was published in a very short paper

0:40:16.760 --> 0:40:20.319
<v Speaker 3>in the journal Perception with the title Margaret Thatcher a

0:40:20.400 --> 0:40:24.440
<v Speaker 3>New Illusion. So the paper is just a few paragraphs

0:40:24.480 --> 0:40:28.040
<v Speaker 3>and an accompanying image Thompson, And in fact there's no

0:40:28.200 --> 0:40:31.919
<v Speaker 3>experiment in the paper at all, I think, because the

0:40:31.960 --> 0:40:36.759
<v Speaker 3>strength of the effect is immediately apparent to anybody who

0:40:36.840 --> 0:40:39.360
<v Speaker 3>just looks at the image and flips the paper upside

0:40:39.400 --> 0:40:42.359
<v Speaker 3>down and right side up, Like, you don't really need

0:40:42.400 --> 0:40:45.479
<v Speaker 3>an experiment to see something interesting is going on here.

0:40:46.960 --> 0:40:49.640
<v Speaker 3>So in a very brief background section. It's like one

0:40:49.680 --> 0:40:54.600
<v Speaker 3>paragraph long. Thompson refers to previous researchers who had proposed

0:40:54.680 --> 0:40:59.320
<v Speaker 3>that upside down faces are more difficult to recognize, perhaps

0:40:59.400 --> 0:41:04.080
<v Speaker 3>because within them it is harder to recognize facial expressions.

0:41:04.920 --> 0:41:07.320
<v Speaker 3>That was kind of a strange claim to me. Maybe

0:41:07.600 --> 0:41:10.239
<v Speaker 3>I admit that maybe I don't understand something about what's

0:41:10.280 --> 0:41:12.799
<v Speaker 3>being positive there, But I was thinking, why would it

0:41:12.840 --> 0:41:17.160
<v Speaker 3>be expressions that make that make it harder to recognize

0:41:17.200 --> 0:41:19.759
<v Speaker 3>upside down face? And again, maybe I admit there's something

0:41:19.760 --> 0:41:24.120
<v Speaker 3>I don't understand. But Thompson says that it says that

0:41:24.160 --> 0:41:26.520
<v Speaker 3>since the eyes in the mouth tend to convey the

0:41:26.560 --> 0:41:31.319
<v Speaker 3>most information about emotional state through facial expression, quote, it

0:41:31.360 --> 0:41:34.480
<v Speaker 3>seems possible that an inverted face in which the eyes

0:41:34.520 --> 0:41:38.359
<v Speaker 3>and mouth remain the normal way round might preserve the

0:41:38.400 --> 0:41:43.200
<v Speaker 3>facial expression better than a truly inverted face. So he

0:41:43.280 --> 0:41:45.840
<v Speaker 3>decided to try it out, and in another source in

0:41:45.880 --> 0:41:47.719
<v Speaker 3>a minute, he's going to give a different kind of

0:41:47.719 --> 0:41:51.440
<v Speaker 3>explanation for his inspiration to create this image. So there

0:41:51.480 --> 0:41:54.319
<v Speaker 3>might be multiple reasons this.

0:41:54.320 --> 0:41:55.359
<v Speaker 2>This I don't know.

0:41:55.320 --> 0:41:59.680
<v Speaker 3>Early photoshopping experiment actually came together, but for whatever reason,

0:41:59.719 --> 0:42:02.600
<v Speaker 3>he did to try out the mouth and eyes in version.

0:42:02.719 --> 0:42:05.480
<v Speaker 3>So he cut out the eyes and mouth of a

0:42:05.560 --> 0:42:08.400
<v Speaker 3>photo of Margaret Thatcher that he got from a poster

0:42:08.680 --> 0:42:11.919
<v Speaker 3>from a student organization, and he flipped him upside down

0:42:12.000 --> 0:42:16.560
<v Speaker 3>relative to the rest of the head. And he observed that, strangely,

0:42:16.640 --> 0:42:19.160
<v Speaker 3>when you are looking at the whole image upside down,

0:42:20.120 --> 0:42:23.279
<v Speaker 3>it doesn't really seem to change her expression.

0:42:24.920 --> 0:42:25.280
<v Speaker 2>Quote.

0:42:25.360 --> 0:42:29.200
<v Speaker 3>However, Figure two, which can be viewed by rotating the

0:42:29.239 --> 0:42:32.360
<v Speaker 3>page one hundred and eighty degrees, reveals that we have

0:42:32.400 --> 0:42:36.839
<v Speaker 3>been cruelly deceived by the smiling mis Thatcher of figure one.

0:42:37.000 --> 0:42:41.160
<v Speaker 3>Her two faces are now dramatically different. Returning to figure one,

0:42:41.320 --> 0:42:44.560
<v Speaker 3>meaning flipping the page right side up again, it is

0:42:44.640 --> 0:42:48.320
<v Speaker 3>still very difficult to perceive the eyes and mouth rotated

0:42:48.400 --> 0:42:50.279
<v Speaker 3>version as we now know it to be.

0:42:51.200 --> 0:42:53.680
<v Speaker 2>And looking at an example of this, it is crazy.

0:42:54.120 --> 0:42:58.880
<v Speaker 2>I know that I should, or I know that I

0:42:58.880 --> 0:43:01.799
<v Speaker 2>should expect to see some different you know. Yeah, but

0:43:02.480 --> 0:43:05.279
<v Speaker 2>the two images really like match up pretty well. The

0:43:05.320 --> 0:43:07.239
<v Speaker 2>only thing that really jumps out at me is just

0:43:07.320 --> 0:43:10.759
<v Speaker 2>the obvious place where you can tell that something had

0:43:10.800 --> 0:43:13.319
<v Speaker 2>been cut and yeah, pasted, you know.

0:43:13.880 --> 0:43:17.480
<v Speaker 3>Yeah, I would not looking at the thatcherized version of

0:43:17.640 --> 0:43:21.440
<v Speaker 3>the of the face upside down, I would not notice

0:43:21.520 --> 0:43:24.880
<v Speaker 3>anything was weird about it. It is not until you

0:43:24.960 --> 0:43:27.440
<v Speaker 3>rotate it that you start to see the way something's

0:43:27.480 --> 0:43:30.760
<v Speaker 3>wrong and then oh, oh, okay, yeah that's totally wrong.

0:43:31.719 --> 0:43:34.759
<v Speaker 3>And I guess it's like a partially dawning awareness, like

0:43:34.840 --> 0:43:37.799
<v Speaker 3>as you turn it around. But so you've got the

0:43:37.800 --> 0:43:40.560
<v Speaker 3>core components here. You got the face editing, which is

0:43:40.640 --> 0:43:44.560
<v Speaker 3>immediately overwhelmingly apparent when the face is right side up,

0:43:44.760 --> 0:43:47.719
<v Speaker 3>but then it mostly vanishes and looks normal when the

0:43:47.719 --> 0:43:50.560
<v Speaker 3>picture is upside down. There's also I think a bit

0:43:50.600 --> 0:43:53.680
<v Speaker 3>of dry political humor in this short paper. It's so

0:43:53.920 --> 0:43:57.200
<v Speaker 3>dry you can't even really explain it. But just one

0:43:57.239 --> 0:44:01.280
<v Speaker 3>example is the acknowledgment section of the paper for where

0:44:01.640 --> 0:44:05.960
<v Speaker 3>Thompson says, quote, I thank the your Conservative Association for

0:44:06.040 --> 0:44:08.320
<v Speaker 3>supplying the stimulus material.

0:44:09.360 --> 0:44:13.960
<v Speaker 2>This being the post organization that provided the poster. Ok.

0:44:14.080 --> 0:44:19.400
<v Speaker 3>Yeah, the conservative organization that gave the political poster. Yeah.

0:44:20.160 --> 0:44:22.239
<v Speaker 3>I don't know, maybe I'm reading into that, but that

0:44:22.320 --> 0:44:23.440
<v Speaker 3>was a funny sentence to me.

0:44:24.440 --> 0:44:26.760
<v Speaker 2>So this was going up on like college students' walls,

0:44:26.800 --> 0:44:28.360
<v Speaker 2>like conservative college students walls.

0:44:28.520 --> 0:44:30.440
<v Speaker 3>No, I don't think it was a poster like, oh,

0:44:30.520 --> 0:44:33.200
<v Speaker 3>I have a Batman poster in my room, or it

0:44:33.239 --> 0:44:35.799
<v Speaker 3>wasn't like the Einstein with the tongue out poster. I

0:44:35.800 --> 0:44:39.960
<v Speaker 3>think this is more like a campaign poster, political poster

0:44:40.120 --> 0:44:44.640
<v Speaker 3>for the you know, for the political organization for conservative students.

0:44:44.719 --> 0:44:45.000
<v Speaker 2>Okay.

0:44:46.000 --> 0:44:50.560
<v Speaker 3>So, in the years since Thompson first discovered this, there

0:44:50.600 --> 0:44:55.360
<v Speaker 3>have been many experiments demonstrating versions of the Thatcher effect

0:44:55.440 --> 0:45:00.759
<v Speaker 3>with human subjects. It has proven especially in interesting as

0:45:00.800 --> 0:45:04.200
<v Speaker 3>a way of exploring how humans recognize the faces of

0:45:04.200 --> 0:45:08.080
<v Speaker 3>other humans. So experiments will often take the form of

0:45:08.719 --> 0:45:12.000
<v Speaker 3>tasks where subjects have to look at pictures of faces

0:45:12.200 --> 0:45:15.840
<v Speaker 3>upside down and right side up and judge as quickly

0:45:15.880 --> 0:45:19.800
<v Speaker 3>as they can whether faces have normal features or whether

0:45:19.840 --> 0:45:23.759
<v Speaker 3>the face has been thatcherized. And as you just imagine

0:45:23.800 --> 0:45:25.840
<v Speaker 3>trying to do one of these tasks, it would probably

0:45:25.880 --> 0:45:30.000
<v Speaker 3>be almost infuriating how difficult it is to figure out

0:45:30.040 --> 0:45:33.839
<v Speaker 3>whether the upside down face is altered or not. I

0:45:33.880 --> 0:45:36.360
<v Speaker 3>was reading a bit more about the history of the

0:45:36.400 --> 0:45:40.279
<v Speaker 3>Thatcher effect in an entry in the Oxford Compendium of

0:45:40.400 --> 0:45:45.120
<v Speaker 3>Visual Illusions edited by Shapiro and Todorovich, and this entry

0:45:45.200 --> 0:45:48.000
<v Speaker 3>on the Thatcher effect called about face is actually by

0:45:48.080 --> 0:45:51.120
<v Speaker 3>Peter Thompson, the same guy who discovered it, and he

0:45:51.200 --> 0:45:54.160
<v Speaker 3>tells a story here that's kind of interesting. He gives

0:45:54.280 --> 0:45:58.319
<v Speaker 3>a slightly different account of exactly how he first discovered this,

0:45:58.640 --> 0:46:01.560
<v Speaker 3>how he ended up at the photo editing task. Here

0:46:01.600 --> 0:46:03.680
<v Speaker 3>he says what he was really trying to do was

0:46:03.840 --> 0:46:07.839
<v Speaker 3>demonstrate something for his students. The idea was that at

0:46:08.239 --> 0:46:12.200
<v Speaker 3>a distance, some fine details of an image, like a

0:46:12.280 --> 0:46:15.840
<v Speaker 3>human face, would be undetectable, but then as you came closer,

0:46:15.920 --> 0:46:19.440
<v Speaker 3>the details would become clear. And so he originally made

0:46:19.480 --> 0:46:22.840
<v Speaker 3>the he says here he made the altered Thatcher face

0:46:22.880 --> 0:46:25.760
<v Speaker 3>with the eyes and mouth inverted to show this principle.

0:46:25.800 --> 0:46:27.879
<v Speaker 3>I think the idea was you'd hold it far away

0:46:27.920 --> 0:46:29.640
<v Speaker 3>and students would be like, ah, yeah, that's just a

0:46:29.640 --> 0:46:32.640
<v Speaker 3>picture of Margaret Thatcher. But then you would come closer

0:46:32.680 --> 0:46:35.600
<v Speaker 3>and be like, oh, something is wrong. But he says,

0:46:35.680 --> 0:46:38.160
<v Speaker 3>it just so happened that in the process of doing

0:46:38.200 --> 0:46:42.520
<v Speaker 3>of making these materials, he happened to see the thatcherized

0:46:42.560 --> 0:46:46.560
<v Speaker 3>image upside down, and he realized that when they were

0:46:46.640 --> 0:46:50.400
<v Speaker 3>upside down, these images looked the same. The thatcherized and

0:46:50.480 --> 0:46:55.200
<v Speaker 3>unthatcherized version looked the same, despite how obviously disgustingly different

0:46:55.239 --> 0:46:58.120
<v Speaker 3>they were when oriented normally. So I love when you

0:46:58.120 --> 0:46:59.839
<v Speaker 3>get these little accidents.

0:47:00.520 --> 0:47:02.480
<v Speaker 2>Just because he happened to post it down on the

0:47:02.520 --> 0:47:04.640
<v Speaker 2>on the desk upside down, and then then you got

0:47:04.640 --> 0:47:07.160
<v Speaker 2>the deeper revelation about what's going on here.

0:47:07.640 --> 0:47:13.960
<v Speaker 3>Yeah. Thompson also points out some interesting historical forerunners, not

0:47:14.040 --> 0:47:17.360
<v Speaker 3>to the Thatcher effect, but just to differences in face

0:47:17.440 --> 0:47:21.840
<v Speaker 3>perception based on vertical orientation. So in this century, he

0:47:21.920 --> 0:47:26.320
<v Speaker 3>cites the work of the sixteenth century Italian painter Giuseppe Arcimbaldo,

0:47:26.880 --> 0:47:30.480
<v Speaker 3>who live fifteen twenty seven to fifteen ninety three. This

0:47:30.520 --> 0:47:33.319
<v Speaker 3>guy was a court painter and a master of festivals

0:47:33.320 --> 0:47:36.920
<v Speaker 3>for three Holy Roman emperors. You have probably seen his

0:47:37.040 --> 0:47:41.399
<v Speaker 3>paintings before. He likes to, or I guess liked long ago,

0:47:41.600 --> 0:47:46.200
<v Speaker 3>liked to make images of people or humanoid figures out

0:47:46.239 --> 0:47:51.160
<v Speaker 3>of assemblages of smaller inanimate objects like food items or books.

0:47:52.080 --> 0:47:55.919
<v Speaker 3>So some of these composite images, you have somebody who

0:47:56.080 --> 0:48:00.200
<v Speaker 3>is one level of resolution, it's like a you know,

0:48:00.239 --> 0:48:03.120
<v Speaker 3>a jurist or a barrister or something. But then you

0:48:03.200 --> 0:48:05.880
<v Speaker 3>zoom in it's like the face is a roast chicken.

0:48:06.080 --> 0:48:08.960
<v Speaker 3>And then there's a you know, and the ear is

0:48:09.000 --> 0:48:11.480
<v Speaker 3>a clam or something. It's just a bunch of food.

0:48:11.960 --> 0:48:15.719
<v Speaker 2>Yeah. I long loved these images. Yeah, yeah, they there's

0:48:15.719 --> 0:48:18.280
<v Speaker 2>a surreal nature to them that you're just like, wow,

0:48:18.360 --> 0:48:21.440
<v Speaker 2>this is like this, this is such a singular vision.

0:48:22.000 --> 0:48:25.279
<v Speaker 3>But some of these playful images are clearly supposed to

0:48:25.280 --> 0:48:29.280
<v Speaker 3>be up down reversible. So there's one called the vegetable gardener,

0:48:29.719 --> 0:48:32.840
<v Speaker 3>and there's another one called reversible Head with a basket

0:48:32.880 --> 0:48:37.120
<v Speaker 3>of fruit, and they are only really recognizable as human

0:48:37.160 --> 0:48:41.200
<v Speaker 3>portraits when oriented one way. You flip them around vertically

0:48:41.320 --> 0:48:44.160
<v Speaker 3>and they don't look like humans anymore. They just look

0:48:44.280 --> 0:48:46.400
<v Speaker 3>like bowls of produce. Rob I don't know if you

0:48:46.400 --> 0:48:48.520
<v Speaker 3>can tell that. I've got examples for you to look

0:48:48.560 --> 0:48:50.759
<v Speaker 3>at in the outline here. I would say, both of

0:48:50.800 --> 0:48:54.680
<v Speaker 3>these immediately look like people upside down. Flip them right

0:48:54.719 --> 0:48:56.960
<v Speaker 3>side up, and I don't see the face anymore. It's

0:48:57.000 --> 0:48:58.799
<v Speaker 3>just a bowl of fruit and vegetables.

0:48:59.000 --> 0:49:01.799
<v Speaker 2>They're The crazy thing is, if you're looking at the

0:49:02.400 --> 0:49:06.600
<v Speaker 2>both versions side by side, it's hard to not see

0:49:06.600 --> 0:49:11.120
<v Speaker 2>the face in the version in which the bowl is

0:49:11.239 --> 0:49:13.440
<v Speaker 2>right side up and the face is upside down. Because

0:49:13.440 --> 0:49:14.200
<v Speaker 2>of this effect.

0:49:14.719 --> 0:49:18.279
<v Speaker 3>Yeah, so again that's not quite Thatcher effect, but that is, like,

0:49:18.520 --> 0:49:21.400
<v Speaker 3>there's something weird going on when we're trying to process

0:49:21.440 --> 0:49:24.600
<v Speaker 3>faces upside down or things that look like faces upside down,

0:49:25.000 --> 0:49:28.440
<v Speaker 3>And Thompson goes on to note that before he discovered

0:49:28.480 --> 0:49:31.759
<v Speaker 3>the Thatcher effect, it was well known in psychology that

0:49:31.840 --> 0:49:38.360
<v Speaker 3>the recognition of faces in particular paid an especially high

0:49:38.520 --> 0:49:44.720
<v Speaker 3>penalty for up down inversion. Experiments show that basically every

0:49:44.880 --> 0:49:49.240
<v Speaker 3>type of image with a regular updown orientation takes people

0:49:49.400 --> 0:49:53.080
<v Speaker 3>longer to identify when it's upside down. So whether it's

0:49:53.120 --> 0:49:56.800
<v Speaker 3>a dog breed or a vehicle like a car, or

0:49:56.840 --> 0:50:00.440
<v Speaker 3>an airplane or a building, any of these things that

0:50:00.480 --> 0:50:05.600
<v Speaker 3>are normally vertically oriented one way in the world, it's

0:50:05.640 --> 0:50:08.959
<v Speaker 3>harder and takes people longer to recognize them and say

0:50:08.960 --> 0:50:12.480
<v Speaker 3>what they are when they're upside down. But the point is,

0:50:12.520 --> 0:50:15.520
<v Speaker 3>so that's not abnormal. It's true for all up down

0:50:15.560 --> 0:50:19.200
<v Speaker 3>objects basically, But the point is that the gap between

0:50:19.320 --> 0:50:24.399
<v Speaker 3>how easy faces are to identify normally versus how much

0:50:24.480 --> 0:50:29.320
<v Speaker 3>harder they are to identify when upside down is especially large.

0:50:29.600 --> 0:50:35.840
<v Speaker 3>Faces in particular pay a special inversion penalty, and Thompson

0:50:35.960 --> 0:50:39.880
<v Speaker 3>argues that we still actually don't fully understand the cause

0:50:40.120 --> 0:50:42.680
<v Speaker 3>of the Thatcher effect, but I thought i'd run through

0:50:42.719 --> 0:50:49.919
<v Speaker 3>a few common interpretations, partial explanations, and subsequent findings. One

0:50:49.920 --> 0:50:54.080
<v Speaker 3>thing is that a widely cited at least partial explanation

0:50:54.280 --> 0:50:57.920
<v Speaker 3>of the Thatcher effect goes something like this. It is

0:50:58.840 --> 0:51:03.120
<v Speaker 3>differences in human faces are actually quite small. In one sense,

0:51:03.200 --> 0:51:06.759
<v Speaker 3>all human faces look basically the same, but they look

0:51:06.880 --> 0:51:10.200
<v Speaker 3>very different to us because we are highly sensitive to

0:51:10.400 --> 0:51:13.799
<v Speaker 3>tiny differences in human faces, because we need to be.

0:51:13.960 --> 0:51:14.560
<v Speaker 2>We need to.

0:51:14.600 --> 0:51:19.359
<v Speaker 3>Use that information to recognize identity, who is this and

0:51:19.600 --> 0:51:24.480
<v Speaker 3>expression how are they feeling? This is extremely important information

0:51:24.640 --> 0:51:28.160
<v Speaker 3>to us, often life and death information, literally, to know

0:51:28.200 --> 0:51:30.080
<v Speaker 3>who you're looking at and know how they're feeling.

0:51:30.440 --> 0:51:33.239
<v Speaker 2>Yeah, yeah, I mean we've all been in that situation

0:51:33.800 --> 0:51:37.400
<v Speaker 2>where you see someone out in a public setting and

0:51:37.440 --> 0:51:39.960
<v Speaker 2>you have that moment where you're like, is this person

0:51:40.080 --> 0:51:42.080
<v Speaker 2>the person? I think? It is? Like they look up

0:51:42.560 --> 0:51:45.680
<v Speaker 2>just enough like someone you used to know, and then

0:51:45.719 --> 0:51:48.759
<v Speaker 2>you feel that kind of like social pressure whether you

0:51:48.760 --> 0:51:51.680
<v Speaker 2>should acknowledge this or not or keep it to yourself,

0:51:51.760 --> 0:51:54.120
<v Speaker 2>and you know, social pressure is no small thing for

0:51:54.160 --> 0:51:54.920
<v Speaker 2>the human animal.

0:51:55.400 --> 0:51:57.480
<v Speaker 3>Yeah yeah, Oh, I mean I would say in our

0:51:57.560 --> 0:52:01.880
<v Speaker 3>ancestral environments, that social record ignition and recognition of feelings

0:52:01.880 --> 0:52:05.680
<v Speaker 3>probably literally was a difference between you know, it could

0:52:05.719 --> 0:52:09.800
<v Speaker 3>be difference between meeting a friend and having a deadly encounter,

0:52:11.040 --> 0:52:14.719
<v Speaker 3>or navigating tense social situations if you were not accurately

0:52:14.840 --> 0:52:19.719
<v Speaker 3>recognizing other people's emotions, that can be very dangerous. Yeah,

0:52:19.760 --> 0:52:25.080
<v Speaker 3>So in order to recognize faces quickly and accurately, our

0:52:25.120 --> 0:52:30.800
<v Speaker 3>brains have special adaptations. We humans tend not to look

0:52:30.840 --> 0:52:36.080
<v Speaker 3>at faces feature by feature, but in a holistic way,

0:52:36.239 --> 0:52:39.520
<v Speaker 3>taking in the whole thing, the whole face at once,

0:52:40.160 --> 0:52:44.640
<v Speaker 3>and recognizing it based on a sort of at least

0:52:44.640 --> 0:52:48.560
<v Speaker 3>in part on the spatial relationship between all of the

0:52:48.560 --> 0:52:52.440
<v Speaker 3>features put together, kind of the total map. And this

0:52:52.480 --> 0:52:56.080
<v Speaker 3>is what experts call, I think, the configural information view

0:52:56.160 --> 0:53:01.440
<v Speaker 3>of the face. But the configural representations is only works

0:53:01.480 --> 0:53:04.000
<v Speaker 3>when the face is in its normal orientation, or it

0:53:04.040 --> 0:53:06.800
<v Speaker 3>only works fully when the face is in the normal

0:53:06.880 --> 0:53:10.400
<v Speaker 3>updown orientation. When you turn the face upside down, configural

0:53:10.520 --> 0:53:14.719
<v Speaker 3>recognition fails or is impaired, and then we have to

0:53:14.800 --> 0:53:17.759
<v Speaker 3>fall back on other systems to try to understand the

0:53:17.760 --> 0:53:20.560
<v Speaker 3>face we're looking at. So we might have to fall

0:53:20.600 --> 0:53:23.640
<v Speaker 3>back on looking at the face feature by feature to

0:53:23.760 --> 0:53:26.800
<v Speaker 3>try to make sense of it. You look at the eyes,

0:53:26.920 --> 0:53:28.560
<v Speaker 3>and then you look at the mouth, you look at

0:53:28.600 --> 0:53:31.359
<v Speaker 3>the nose. You're trying to piece it together, one thing

0:53:31.360 --> 0:53:34.400
<v Speaker 3>at a time, and in this feature by feature system,

0:53:34.920 --> 0:53:38.120
<v Speaker 3>it is harder to notice that the mouth is turned

0:53:38.239 --> 0:53:42.840
<v Speaker 3>grotesquely upside down relative to the nose and the chin. Instead,

0:53:43.120 --> 0:53:45.200
<v Speaker 3>you're going feature by feature and you're like, yep, that's

0:53:45.239 --> 0:53:47.080
<v Speaker 3>a mouth. Everything checks out.

0:53:47.200 --> 0:53:49.800
<v Speaker 2>Yeah, this is fascinating because this is exactly what you

0:53:50.040 --> 0:53:52.759
<v Speaker 2>can kind of feel this happening when you have that

0:53:52.880 --> 0:53:56.080
<v Speaker 2>moment where you think you recognize someone. Your brain is like,

0:53:56.120 --> 0:53:58.600
<v Speaker 2>we have a holistic match, and then we're like, okay,

0:53:59.040 --> 0:54:02.239
<v Speaker 2>on to the next level of analysis here, what does

0:54:02.239 --> 0:54:04.200
<v Speaker 2>the mouse look like? And so forth.

0:54:05.880 --> 0:54:09.000
<v Speaker 3>Yeah, so regarding the Thatcher effect, you know, yeah, so

0:54:09.560 --> 0:54:12.279
<v Speaker 3>you're maybe going more feature by feature when a head

0:54:12.320 --> 0:54:14.400
<v Speaker 3>is upside down, But then you rotate the image and

0:54:14.440 --> 0:54:17.759
<v Speaker 3>then it's like the configural processing comes back online again.

0:54:17.800 --> 0:54:20.520
<v Speaker 3>It becomes easier at least, and then you see, oh, oh,

0:54:20.640 --> 0:54:21.880
<v Speaker 3>things are not fitting together.

0:54:22.000 --> 0:54:22.720
<v Speaker 2>Something's wrong.

0:54:23.880 --> 0:54:29.000
<v Speaker 3>And Thompson seems to think this explanation is not completely correct.

0:54:29.160 --> 0:54:32.879
<v Speaker 3>It may be partially correct, but Thompson thinks it still

0:54:32.880 --> 0:54:36.320
<v Speaker 3>doesn't explain everything, and there are mysteries that remain about

0:54:36.360 --> 0:54:40.319
<v Speaker 3>the Thatcher illusion, like some results don't fully match up

0:54:40.400 --> 0:54:44.319
<v Speaker 3>with that broad story about what's going on there. But

0:54:44.719 --> 0:54:49.080
<v Speaker 3>there are other interesting things. One is that, strangely, the

0:54:49.120 --> 0:54:53.919
<v Speaker 3>Thatcher effect seems to be not always, but often reduced

0:54:54.160 --> 0:54:58.600
<v Speaker 3>or atypical in people with the condition known as prosopagnosia

0:54:58.880 --> 0:55:03.040
<v Speaker 3>or face blindness. Yes, the term face blindness. We've talked

0:55:03.040 --> 0:55:04.920
<v Speaker 3>about this on the show before, though it's been a while.

0:55:05.840 --> 0:55:08.719
<v Speaker 3>It can sometimes give people the wrong idea about what

0:55:08.880 --> 0:55:13.280
<v Speaker 3>prosopagnosia is. So to understand face blindness, do not picture.

0:55:15.120 --> 0:55:19.000
<v Speaker 3>Do not picture people with their faces blurred out or invisible.

0:55:19.560 --> 0:55:24.320
<v Speaker 3>People with face blindness can actually see faces just fine.

0:55:24.920 --> 0:55:29.480
<v Speaker 3>They have normal visual processing and normal ability to see,

0:55:29.520 --> 0:55:32.560
<v Speaker 3>so faces probably look the same as they do to us.

0:55:32.960 --> 0:55:35.759
<v Speaker 3>The problem is that people with face blindness do not

0:55:36.320 --> 0:55:40.880
<v Speaker 3>recognize familiar faces, sometimes even including their own face in

0:55:40.920 --> 0:55:45.160
<v Speaker 3>the mirror as easily as people with typical face recognition.

0:55:45.719 --> 0:55:50.120
<v Speaker 3>And for people with face blindness recognizing faces, it's just

0:55:50.239 --> 0:55:53.880
<v Speaker 3>not easy and automatic like it is for most people.

0:55:54.320 --> 0:56:00.319
<v Speaker 3>It often requires effortful attention and deliberate memorization of specific

0:56:00.880 --> 0:56:03.919
<v Speaker 3>facial features, so people with face blindness have to make

0:56:03.960 --> 0:56:07.640
<v Speaker 3>a mental map like Jim is the guy who has

0:56:07.800 --> 0:56:11.279
<v Speaker 3>brown hair and a mole beside his left eye, and

0:56:11.560 --> 0:56:16.080
<v Speaker 3>they can remember based on the individual feature processing. Face

0:56:16.120 --> 0:56:19.880
<v Speaker 3>blindness is most often associated with dysfunction in a region

0:56:19.920 --> 0:56:23.120
<v Speaker 3>of the brain known as the fusiform gyros or the

0:56:23.160 --> 0:56:27.680
<v Speaker 3>fusiform face area. The FFA could be a dysfunction in

0:56:27.719 --> 0:56:31.640
<v Speaker 3>the FFA or within a broader network of brain regions

0:56:31.680 --> 0:56:35.080
<v Speaker 3>that work together to process faces. So a network of

0:56:35.160 --> 0:56:39.160
<v Speaker 3>regions that include the FFA and this FFA based network

0:56:39.400 --> 0:56:43.080
<v Speaker 3>is what we use to engage the holistic or configural

0:56:43.160 --> 0:56:48.000
<v Speaker 3>processing a near instant recognition of faces. Dysfunction anywhere in

0:56:48.080 --> 0:56:52.000
<v Speaker 3>this system or in the fusiform face area can lead

0:56:52.120 --> 0:56:56.280
<v Speaker 3>to prosopagnosia and can be caused by either congenital disorder

0:56:56.440 --> 0:57:00.160
<v Speaker 3>or by brain injury can be acquired later in life.

0:57:00.520 --> 0:57:05.160
<v Speaker 3>But the interesting thing is people with face blindness, on average,

0:57:05.560 --> 0:57:09.640
<v Speaker 3>are less subject to the Thatcher effect than people with

0:57:10.040 --> 0:57:15.279
<v Speaker 3>typical face perception, so the thatcherized faces are sometimes easier

0:57:15.440 --> 0:57:18.960
<v Speaker 3>for people with face blindness to see as grotesque even

0:57:19.000 --> 0:57:24.040
<v Speaker 3>when upside down. And this fact, which is strange to imagine,

0:57:24.040 --> 0:57:27.080
<v Speaker 3>but this is part of the evidence for the idea

0:57:27.240 --> 0:57:32.160
<v Speaker 3>of holistic or configural processing being key to the Thatcher effect,

0:57:32.200 --> 0:57:34.720
<v Speaker 3>because you know, people on face blindness have to fall

0:57:34.760 --> 0:57:38.080
<v Speaker 3>back on featural processing to identify faces anyway.

0:57:38.200 --> 0:57:42.560
<v Speaker 2>Oh wow, So yes, yes, they don't have the pronounced

0:57:42.560 --> 0:57:47.080
<v Speaker 2>like first pass recognition ability. They're not cost they're not

0:57:47.160 --> 0:57:50.160
<v Speaker 2>caught by like first pass recognition illusions.

0:57:50.640 --> 0:57:54.000
<v Speaker 3>Yes, interesting, but from what I've read, it's not like

0:57:54.120 --> 0:57:56.880
<v Speaker 3>it's not as simple as it just just Thatcher effect

0:57:57.000 --> 0:58:00.240
<v Speaker 3>turned on for typical face recognition and turned off for

0:58:00.280 --> 0:58:04.240
<v Speaker 3>people with brosopagnotia. Instead, it's more on average it's reduced

0:58:04.400 --> 0:58:09.200
<v Speaker 3>for people with face blindness, so you know, some individual

0:58:09.240 --> 0:58:13.240
<v Speaker 3>results vary, so anyway, that's your effect. I think is

0:58:13.280 --> 0:58:17.320
<v Speaker 3>a great subject because of not only how hilarious and

0:58:17.360 --> 0:58:20.960
<v Speaker 3>cursed these images look, but it really does raise interesting

0:58:21.040 --> 0:58:24.320
<v Speaker 3>questions about how our brains work the way they do.

0:58:24.360 --> 0:58:28.720
<v Speaker 3>And you know, mysterious process is like recognition, Like when

0:58:28.720 --> 0:58:31.800
<v Speaker 3>you really start to think about what recognition is, the

0:58:31.960 --> 0:58:36.440
<v Speaker 3>sense of familiarity we get when we identify an image,

0:58:36.440 --> 0:58:39.760
<v Speaker 3>and like how that sense is generated in the brain.

0:58:41.120 --> 0:58:44.960
<v Speaker 3>It becomes a more and more fascinating and mysterious process.

0:58:45.280 --> 0:58:48.960
<v Speaker 2>Yeah. Absolutely, all right, well, at this point I think

0:58:48.960 --> 0:58:53.920
<v Speaker 2>we can acknowledge, let's see, everything is upside down, but

0:58:53.960 --> 0:58:57.000
<v Speaker 2>there's also no upside down. Things that you think are

0:58:57.040 --> 0:58:59.240
<v Speaker 2>right side up are actually upside down, and things that

0:58:59.280 --> 0:59:01.400
<v Speaker 2>you think are upside down or actually right side up.

0:59:01.840 --> 0:59:02.880
<v Speaker 2>I think that about covers it.

0:59:03.320 --> 0:59:05.400
<v Speaker 3>I think that's right. And when things are upside down,

0:59:05.440 --> 0:59:08.240
<v Speaker 3>you might not notice things about them. There might be

0:59:08.360 --> 0:59:15.200
<v Speaker 3>a i don't know, hidden alterations slipping beneath the detection level,

0:59:15.760 --> 0:59:18.160
<v Speaker 3>so you know, scrutinize those upside down images.

0:59:18.520 --> 0:59:20.400
<v Speaker 2>Yeah, yeah, I'd love to hear back from anyone who

0:59:20.920 --> 0:59:23.280
<v Speaker 2>who after listening to this, or just outside of the

0:59:23.280 --> 0:59:25.880
<v Speaker 2>experience of listening to this, I have tinkered around with

0:59:26.080 --> 0:59:30.280
<v Speaker 2>like these stature images, thatcherized images, or if you've ever

0:59:30.600 --> 0:59:35.280
<v Speaker 2>experimented with some sort of perception altering goggles, you know,

0:59:35.320 --> 0:59:37.560
<v Speaker 2>some of this will also venture into the world of VR,

0:59:37.680 --> 0:59:40.600
<v Speaker 2>I know, in which you were essentially putting on some

0:59:40.600 --> 0:59:43.400
<v Speaker 2>sort of goggles that are giving you an augmented or

0:59:43.440 --> 0:59:48.440
<v Speaker 2>completely different visual feed of what the world is. Yeah,

0:59:48.600 --> 0:59:50.520
<v Speaker 2>all right, well we're going to go and call it there,

0:59:50.560 --> 0:59:52.640
<v Speaker 2>but yeah, we'd love to hear from everyone out there.

0:59:52.680 --> 0:59:55.400
<v Speaker 2>Just a reminder that Stuff to Blow Your Mind is

0:59:55.520 --> 0:59:58.000
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