WEBVTT - TechStuff is Under Siege

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<v Speaker 1>Get in touch with technology with tech stuff from how

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<v Speaker 1>stuff Works dot com, Hale and well met. This is

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<v Speaker 1>tech stuff and I am your host, Jonathan Strickland, senior

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<v Speaker 1>writer for how Stuff Works dot com. And many of

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<v Speaker 1>you know that in my life outside of the office,

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<v Speaker 1>I'm also the occasional Renaissance Festival performer. If you did

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<v Speaker 1>not know that, you know it now. I'm not ashamed

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<v Speaker 1>of this totally. I've actually even appeared as my Renaissance

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<v Speaker 1>Festival character on an episode of Stuff You Missed in

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<v Speaker 1>History Class. I'm not going to tell you the episode

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<v Speaker 1>title because I don't remember it off the top of

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<v Speaker 1>my head, but I do appear in it, so it's

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<v Speaker 1>a classic episode. I think might have been Sarah and

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<v Speaker 1>Dablina as the hosts back in those days. Anyway, I'm

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<v Speaker 1>performing at the Georgia Renaissance Festival this year season, and

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<v Speaker 1>the opening day for the Renaissance Festival is the day

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<v Speaker 1>after this podcast airs, so I thought, why not do

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<v Speaker 1>an episode inspired by ye olden times? And yes, I

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<v Speaker 1>know he is actually the We're going to go back

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<v Speaker 1>quite a bit before the Renaissance because today I'm going

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<v Speaker 1>to talk about siege engines. I thought it'd be kind

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<v Speaker 1>of fun and sort of in the theme of looking

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<v Speaker 1>back on history as I prepare to don my tights

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<v Speaker 1>and doublet I'm sorry for that mental image anyway. What

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<v Speaker 1>is a siege engine? While it's a device meant to

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<v Speaker 1>allow an attacking army to gain entry to a fortified space,

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<v Speaker 1>typically a fortified city or a castle, something along those lines,

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<v Speaker 1>they're they're used to penetrate or destroy fortress walls or gates,

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<v Speaker 1>and they tend to be enormous and they exert tremendous

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<v Speaker 1>force in their operation. I'm going to focus on siege

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<v Speaker 1>engines from ancient times to medieval history, but you should

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<v Speaker 1>know that siege engines continued to evolve even after medieval era,

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<v Speaker 1>even after the the invention of gunpowder and the distribution

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<v Speaker 1>of gunpowder. To be fair, gunpowder had been invented for

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<v Speaker 1>a very long time before anyone over in medieval Europe

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<v Speaker 1>figured out how to use it as a means for weaponry.

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<v Speaker 1>And uh also, gunpowder ended up making a lot of

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<v Speaker 1>the traditional city defenses ineffective. I'll talk about that more

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<v Speaker 1>later on in this episode, but siege engines were used

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<v Speaker 1>in both world wars. Actually, but I'm gonna save that

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<v Speaker 1>for a different episode. We're going to talk about the

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<v Speaker 1>old stuff, this kind of stuff you might see in

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<v Speaker 1>a movie about nights and royalty and stuff like that.

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<v Speaker 1>So siege weapons were necessary to penetrate a fortified position, typically,

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<v Speaker 1>like I said, a city or a castle. So why

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<v Speaker 1>would you lay siege to such a place at all. Essentially,

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<v Speaker 1>it's an effort to make the people inside surrender to

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<v Speaker 1>the people outside. It seems pretty simple. Usually the people

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<v Speaker 1>inside would include someone of importance who kind of had

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<v Speaker 1>the authority to hand over the rule of law for

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<v Speaker 1>that region to somebody else. And the word siege comes

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<v Speaker 1>from a Latin word sederre, which means to sit, And

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<v Speaker 1>that's pretty much what a sieging force does. It sits

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<v Speaker 1>outside a fortified area and it waits. It also usually

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<v Speaker 1>attempts to cut off supplies that are heading into the

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<v Speaker 1>fortified location, both food and water and other things, to

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<v Speaker 1>push the people inside to the point of desperation so

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<v Speaker 1>that they surrender. But sometimes a long wait just isn't convenient.

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<v Speaker 1>You've got places to go, people to meet, lands to conquer,

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<v Speaker 1>so you can't really wait around for people to eat

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<v Speaker 1>that last apple or to draw the last water from

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<v Speaker 1>the well. You've got to find a way to speed

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<v Speaker 1>things up a little bit. You've got to convince them

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<v Speaker 1>that they need to give up, and maybe force them

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<v Speaker 1>to give up, and that requires getting access to the

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<v Speaker 1>place that's fortified. Thus siege engines. Now, archaeologists have uncovered

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<v Speaker 1>evidence of fortified city walls from ancient cities all around

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<v Speaker 1>the world, and in a way, you could say that

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<v Speaker 1>human history is marked by innovations in ways to keep

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<v Speaker 1>a people safe and other innovations designed to overcome those protections.

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<v Speaker 1>It gets a pretty grim when you start thinking about

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<v Speaker 1>specifics and you get down to brass tacks, as it were.

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<v Speaker 1>But if ancient people had fortified walls, what did the

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<v Speaker 1>ancient attackers use to breach those walls. Well, there are

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<v Speaker 1>a couple of different tactics that don't involve siege engines

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<v Speaker 1>at all. For example, you might try and use fire

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<v Speaker 1>to weaken walls. You might tunnel under walls, either to

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<v Speaker 1>collapse the wall so that they just fall down, or

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<v Speaker 1>you end up just bypassing the wall entirely in tunnel

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<v Speaker 1>into the place that you're trying to get access to.

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<v Speaker 1>Or you might just use ladders to try and act

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<v Speaker 1>us the top of the wall and scale it. Obviously,

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<v Speaker 1>that could be dangerous if there are soldiers up at

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<v Speaker 1>the top of the wall to push the ladders down.

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<v Speaker 1>So you've got to hope that you can zerg rush

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<v Speaker 1>it use a whole bunch of people all at once.

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<v Speaker 1>If you don't know what a zer rushes, you need

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<v Speaker 1>to go listen to the tech Memes episode that published

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<v Speaker 1>not too long ago. So the ancients would start to

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<v Speaker 1>construct massive tools to break through barriers. These are the

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<v Speaker 1>siege engines. They're bigger than things like just a tunnel

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<v Speaker 1>or a ladder, and arguably the oldest version of the

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<v Speaker 1>siege engine is the battering ram. So I'm sure you're

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<v Speaker 1>all familiar with the concept, but just in case. A

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<v Speaker 1>battering ram is a large mass that can be swung

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<v Speaker 1>so that it has its impact against a surface and

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<v Speaker 1>that causes that surface to become damaged. In other words,

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<v Speaker 1>it's like an enormous hammer breaking through a wall or

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<v Speaker 1>a door, and an example could be just an enormous log.

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<v Speaker 1>And the earliest battering rams were held by people, but

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<v Speaker 1>that was problematic. People can only hold weight up to

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<v Speaker 1>a certain limit, and then it's just too heavy to move,

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<v Speaker 1>it slows them down and they remain unprotected and can

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<v Speaker 1>be picked off by archers or people with slings or

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<v Speaker 1>other projectiles. So you want to improve upon this idea.

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<v Speaker 1>So another example would be a log that is hung

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<v Speaker 1>from a wooden frame by various ropes, and the ropes

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<v Speaker 1>allow the log to swing horizontally so that the end

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<v Speaker 1>can crash into that vertical surface like a wall or

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<v Speaker 1>a gate. Uh. This would allow you to have a

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<v Speaker 1>much heavier battering ram than something you would have to

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<v Speaker 1>carry by hand, because you could put it on this

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<v Speaker 1>rope system and just swing it and as opposed to

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<v Speaker 1>having to lift it. According to ancient historians, the earliest

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<v Speaker 1>example of this technology was the brainchild of a certain

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<v Speaker 1>pe frasm No of Tire, and I apologize for absolutely

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<v Speaker 1>butchering the pronunciation of that name, because I'm certain I

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<v Speaker 1>did anyway. This particular engineer would have lived sometime between

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<v Speaker 1>five hundred and three fifty b C. And his His

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<v Speaker 1>main invention was suspending a cross beam from a transverse

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<v Speaker 1>beam for the purposes of swinging it as a battering ram.

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<v Speaker 1>In other words, that design I was talking about hanging

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<v Speaker 1>a wooden beam in a frame so that you can

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<v Speaker 1>bash down a wall or a door. Now, typically you

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<v Speaker 1>would also find that the frames holding these battering rams

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<v Speaker 1>would be shielded by a roof, and often that roof

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<v Speaker 1>would be covered with dampened animal skins. That would help

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<v Speaker 1>cut down on the potential for fire. If you're defending

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<v Speaker 1>city was using flaming arrows or burning oil or something

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<v Speaker 1>on those lines, it would it would reduce the possibility

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<v Speaker 1>that your brand new, shiny battering ram would just become

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<v Speaker 1>kindling and uh. You would also protect yourself from other

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<v Speaker 1>just basic projectiles and allow the operators of the battering

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<v Speaker 1>battering ram to continue hammering against the wall or the door. Obviously,

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<v Speaker 1>this was risky. You had to get access to the

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<v Speaker 1>actual wall and according to Vitruvius, who was an author

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<v Speaker 1>and engineer during the first century, the first person to

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<v Speaker 1>create a fireproofed roofed battering ram was Kros the Carthaginian

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<v Speaker 1>sometimes called Garross with a G the Carthaginian. Modern historians

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<v Speaker 1>believe this person was alive sometime around the fifth century

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<v Speaker 1>b C. And this was after the Iron Age that

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<v Speaker 1>had happened several hundred years earlier, so it was very

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<v Speaker 1>common for the attacking party to cap a battering ram

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<v Speaker 1>with a large iron or otherwise metal cap, often shaped

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<v Speaker 1>in the form of a battering ram like a literal ram,

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<v Speaker 1>like a goat's head with horns. Uh. The iron would

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<v Speaker 1>give the battering ram even more weight and resilience, and

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<v Speaker 1>it would make it more effective. The animals would and

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<v Speaker 1>you know it forms made it look more interesting. But

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<v Speaker 1>they also could help with bashing through the the material,

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<v Speaker 1>depending upon the shapes you were using, and uh, yeah,

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<v Speaker 1>it was a pretty effective means of knocking down your

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<v Speaker 1>basic city walls. Uh. They You also would see other

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<v Speaker 1>improvements like pulley systems that would allow the battering ram

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<v Speaker 1>to remain horizontal as it swung instead of tilting upward.

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<v Speaker 1>So imagine a swing set swing. You know, when you're

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<v Speaker 1>swinging on a swing, your feet tilt up in the

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<v Speaker 1>air instead of staying horizontal unless you're actively moving your

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<v Speaker 1>legs down. And uh, the pulley system would counteract that

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<v Speaker 1>dency so that way you wouldn't be hitting the wall

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<v Speaker 1>or door on an upward swing. It would be translated

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<v Speaker 1>into a horizontal motion so that that momentum that you're

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<v Speaker 1>transferring would be in the proper direction. And that's what

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<v Speaker 1>we're talking about. The working principle behind the battering ram

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<v Speaker 1>is the transfer of momentum momentum quick recap for people

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<v Speaker 1>who don't remember their physics. It's the quantity of motion

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<v Speaker 1>and a moving body. And the way you arrive at

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<v Speaker 1>the quantity of momentum is by multiplying the mass of

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<v Speaker 1>a moving body by its velocity, So that means momentum

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<v Speaker 1>of a small object that's moving very very very fast

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<v Speaker 1>can be the same as a large object moving much

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<v Speaker 1>more slowly if the numbers work out the right way.

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<v Speaker 1>But if something is really big and really fast, it

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<v Speaker 1>has a whole lot of momentum to it. And I've

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<v Speaker 1>got some funny stories about momentum. I had to explain

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<v Speaker 1>this to a friend of mine. Uh. At the Renaissance Festival,

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<v Speaker 1>there was a moment in a dance dance in which

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<v Speaker 1>it is possible to steal the partner of another person um,

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<v Speaker 1>in which I was trying to steal the queen from

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<v Speaker 1>the king. The king being played by a guy who

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<v Speaker 1>looked an awful lot like Henry the Eighth, including Henry

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<v Speaker 1>the Eighth impressive mass, and this fellow collided with me.

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<v Speaker 1>He gave me a little hip check, and he wasn't

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<v Speaker 1>moving fast, but he did outweigh me by a significant amount,

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<v Speaker 1>and so I went flying, and thus the transfer of

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<v Speaker 1>momentum was demonstrated in a very real and ultimately painful way.

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<v Speaker 1>I have since forgiven him. It actually was pretty funny,

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<v Speaker 1>but I did sprain both my wrists and my ankle

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<v Speaker 1>in that incident. So with battering rams, your desired outcome

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<v Speaker 1>is to have a very large mass, and you wanted

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<v Speaker 1>to move really quickly so that you can result in

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<v Speaker 1>this large amount of momentum that transfer to a stationary

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<v Speaker 1>object like the wall or the gate, and thus caused

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<v Speaker 1>damage to it. So once battering ram started getting better,

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<v Speaker 1>obviously cities needed to respond, and they began to reinforce

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<v Speaker 1>their walls, making them thicker at the base and trying

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<v Speaker 1>to create new strategies to repel battering ram assaults. My

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<v Speaker 1>favorite battering ram is actually a fictional one. I like

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<v Speaker 1>grond Grand was the battering Ram and Lord of the Rings.

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<v Speaker 1>It was from Suron's army. They used it in the

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<v Speaker 1>siegeen mins Tira, and it was ont long and had

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<v Speaker 1>a metal cap that was shaped like a wolf. And

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<v Speaker 1>the most of the depictions I've seen the wolf is

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<v Speaker 1>also got some sort of fire or lava coming out

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<v Speaker 1>of its mouth, making it pretty intimidating. Awesome image. Really.

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<v Speaker 1>Another ancient season gen similar to this in the sense

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<v Speaker 1>that you had to get super close to your target

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<v Speaker 1>was the siege tower. This is a pretty simple concept.

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<v Speaker 1>It's usually it's like a tower that's on wheels, and

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<v Speaker 1>you push this tower up against the city wall that

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<v Speaker 1>you want to uh you want to get past, and

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<v Speaker 1>you have a gang plank at the top of the

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<v Speaker 1>tower that you lower so that it rests on the

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<v Speaker 1>city wall, and then your your force just goes through

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<v Speaker 1>the siege tower, across the gang plank and into the city.

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<v Speaker 1>Then you bipass the wall. Entirely very basic idea. Uh. Obviously,

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<v Speaker 1>things could go wrong. The tower if it were set

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<v Speaker 1>on fire, could end up causing you to lose quite

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<v Speaker 1>a few of your men. Uh. And also there are

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<v Speaker 1>lots of different ways to create obstacles to make it

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<v Speaker 1>more difficult to get the tower up against a city wall.

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<v Speaker 1>One of those would be moats. So your basic moat

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<v Speaker 1>around a castle was really a defense against siege engines

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<v Speaker 1>like this. Uh. It meant that it was much harder

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<v Speaker 1>to get something like a siege tower up against the

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<v Speaker 1>castle walls, because he had to get across the moat first,

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<v Speaker 1>and the moat might either be dry or it could

0:14:14.320 --> 0:14:17.960
<v Speaker 1>be filled with water. Not all moats were water. In fact,

0:14:18.000 --> 0:14:19.920
<v Speaker 1>most of them weren't. Most of them were essentially just

0:14:19.960 --> 0:14:25.280
<v Speaker 1>a very big ditch around the fort fortified area, so

0:14:25.360 --> 0:14:26.840
<v Speaker 1>you would have to find a way to bridge that

0:14:26.880 --> 0:14:29.520
<v Speaker 1>gap if you were an attacker, to allow your siege

0:14:29.520 --> 0:14:31.840
<v Speaker 1>engine to roll over the moats, you had to build

0:14:31.920 --> 0:14:35.560
<v Speaker 1>like essentially a temporary bridge to allow the siege engine

0:14:35.600 --> 0:14:38.520
<v Speaker 1>to roll over it and get access to the city wall.

0:14:38.840 --> 0:14:41.880
<v Speaker 1>And another defense was to redesign city walls in the

0:14:41.920 --> 0:14:44.480
<v Speaker 1>first place. Engineers began to make walls that were very

0:14:44.480 --> 0:14:47.280
<v Speaker 1>thick at the base and would slope from the top

0:14:47.440 --> 0:14:50.800
<v Speaker 1>down to the base, and that slope meant that the

0:14:50.880 --> 0:14:53.680
<v Speaker 1>top of the wall would be further away from a

0:14:53.720 --> 0:14:56.720
<v Speaker 1>tower than the base of the wall. You know, it's

0:14:56.800 --> 0:15:01.720
<v Speaker 1>because it sloped away from the out side. So that

0:15:01.760 --> 0:15:04.120
<v Speaker 1>meant that your gang plank had to be longer in

0:15:04.240 --> 0:15:07.400
<v Speaker 1>order to reach from the siege tower to the top

0:15:07.440 --> 0:15:10.760
<v Speaker 1>of the city wall. And gang planks were really the

0:15:10.800 --> 0:15:15.040
<v Speaker 1>weak points of the siege towers. Assuming that you've major

0:15:15.080 --> 0:15:17.600
<v Speaker 1>siege tower as fireproof as you can manage, which again

0:15:17.720 --> 0:15:21.640
<v Speaker 1>mostly involved putting the hides of animals on the outside

0:15:21.640 --> 0:15:24.360
<v Speaker 1>of the tower and wetting them down, you know, drenching

0:15:24.400 --> 0:15:28.240
<v Speaker 1>them in water as as much as you possibly can. Then,

0:15:28.480 --> 0:15:30.760
<v Speaker 1>once you set down the gang plank and you have

0:15:30.800 --> 0:15:34.520
<v Speaker 1>attackers going across, their most vulnerable when they are on

0:15:34.680 --> 0:15:39.040
<v Speaker 1>that gang plank there standing over the height of the wall.

0:15:39.440 --> 0:15:42.640
<v Speaker 1>There's probably a moat below them. The gang planks probably

0:15:42.680 --> 0:15:48.440
<v Speaker 1>not incredibly sturdy or or stable. So the further away

0:15:48.840 --> 0:15:51.160
<v Speaker 1>the top of the siege tower is from the top

0:15:51.160 --> 0:15:54.000
<v Speaker 1>of the wall, the harder it is for the attackers

0:15:54.000 --> 0:15:57.160
<v Speaker 1>to get over. So that was just a basic defense mechanism,

0:15:57.240 --> 0:16:00.640
<v Speaker 1>was to build these sloping walls for cities to help

0:16:00.800 --> 0:16:05.520
<v Speaker 1>protect against siege engines. Now, both siege towers and battering

0:16:05.600 --> 0:16:09.160
<v Speaker 1>rams were made obsolete by the invention of cannons later on.

0:16:09.240 --> 0:16:11.440
<v Speaker 1>I'll talk about cannons towards the end of this episode.

0:16:11.600 --> 0:16:14.240
<v Speaker 1>Cannon's actually made those high city walls obsolete. In the

0:16:14.280 --> 0:16:17.400
<v Speaker 1>first place. Higher walls were more vulnerable to cannon fire,

0:16:17.640 --> 0:16:20.880
<v Speaker 1>and so the design of city fortifications had to completely change.

0:16:21.040 --> 0:16:26.280
<v Speaker 1>Once those became a major element in warfare. At that point,

0:16:26.320 --> 0:16:28.920
<v Speaker 1>those siege engines began to fade into history. You didn't

0:16:28.960 --> 0:16:32.000
<v Speaker 1>really see them anymore. But I'll get more into cannons

0:16:32.000 --> 0:16:34.440
<v Speaker 1>a little bit later in the episode. And I'm sure

0:16:34.520 --> 0:16:38.080
<v Speaker 1>you've already noted that the major disadvantage to both battering

0:16:38.200 --> 0:16:40.240
<v Speaker 1>rams and siege towers is that you have to get

0:16:40.240 --> 0:16:42.440
<v Speaker 1>close to your target for them to work. If the

0:16:42.480 --> 0:16:45.840
<v Speaker 1>defending city has set up other defenses like those trenches

0:16:45.960 --> 0:16:49.160
<v Speaker 1>or pits or spikes, and they have stuff like hot

0:16:49.200 --> 0:16:53.360
<v Speaker 1>oil or flaming weapons, getting close isn't terribly attractive. You

0:16:53.360 --> 0:16:56.520
<v Speaker 1>would much prefer to batter the city from a distance,

0:16:56.520 --> 0:17:00.240
<v Speaker 1>and so attackers began to design new engines, things that

0:17:00.280 --> 0:17:03.200
<v Speaker 1>could allow attacks from much further away. So next I'll

0:17:03.240 --> 0:17:06.639
<v Speaker 1>talk about some of the massive projectile weapons that were used.

0:17:07.200 --> 0:17:11.080
<v Speaker 1>Uh and they relied purely on mechanical physics to hurl

0:17:11.240 --> 0:17:14.320
<v Speaker 1>objects at walls. They're pretty cool. Before I do that,

0:17:14.640 --> 0:17:25.560
<v Speaker 1>let's take a quick break to thank our sponsor. So

0:17:25.600 --> 0:17:27.840
<v Speaker 1>the first projectile siege engine I really want to talk

0:17:27.840 --> 0:17:31.040
<v Speaker 1>about is the ballista. And if you were to take

0:17:31.040 --> 0:17:33.400
<v Speaker 1>a casual glance at a ballista, you might think it's

0:17:33.440 --> 0:17:37.760
<v Speaker 1>an enormous crossbow, and it does resemble a crossbow. But

0:17:37.840 --> 0:17:41.840
<v Speaker 1>they crossbow and the ballista work on two different principles,

0:17:41.960 --> 0:17:46.040
<v Speaker 1>two different two different types of tension. Uh, the operation

0:17:46.080 --> 0:17:49.840
<v Speaker 1>of the ballista depends upon two torsion springs, whereas the

0:17:49.880 --> 0:17:55.359
<v Speaker 1>crossbow depends upon the natural tension of the bow itself.

0:17:56.800 --> 0:18:00.800
<v Speaker 1>So let's talk about torsion springs. Torsion springs work by twisting.

0:18:00.840 --> 0:18:05.159
<v Speaker 1>They store mechanical energy when you twist the torsion spring,

0:18:05.600 --> 0:18:09.280
<v Speaker 1>and when you release the spring, it unleashes that mechanical

0:18:09.359 --> 0:18:13.199
<v Speaker 1>energy through untwisting, so it's winding and unwinding. When you

0:18:13.240 --> 0:18:15.920
<v Speaker 1>wind it up, you've got the mechanical energy, and when

0:18:15.960 --> 0:18:19.159
<v Speaker 1>you let it go, it unwinds itself and releases that

0:18:19.240 --> 0:18:22.840
<v Speaker 1>mechanical energy. To make a ballista, you need a pair

0:18:23.240 --> 0:18:26.000
<v Speaker 1>of torsion springs that you can twist tightly so that

0:18:26.040 --> 0:18:29.159
<v Speaker 1>when you release them, they unleash that mechanical force in

0:18:29.200 --> 0:18:31.760
<v Speaker 1>such a way as to throw a projectile, typically a

0:18:31.880 --> 0:18:35.720
<v Speaker 1>large dart with an iron tip at a target. Now,

0:18:37.880 --> 0:18:41.480
<v Speaker 1>in ancient times, a torsion spring might look like a

0:18:41.560 --> 0:18:45.959
<v Speaker 1>loop of some stretchy elastic material. That material was often

0:18:46.800 --> 0:18:51.439
<v Speaker 1>either hair from animals sometimes humans, all woven together to

0:18:51.480 --> 0:18:55.280
<v Speaker 1>make really strong ropes, or sometimes it was ligaments and

0:18:55.600 --> 0:18:58.520
<v Speaker 1>other tissue that was turned into this kind of elastic

0:18:58.600 --> 0:19:02.399
<v Speaker 1>material and then looped around a frame like a skein

0:19:02.680 --> 0:19:05.880
<v Speaker 1>that's inside a frame. So imagine a loop of material.

0:19:05.920 --> 0:19:09.439
<v Speaker 1>In fact, just imagine a rubber band, and imagine that

0:19:09.520 --> 0:19:13.399
<v Speaker 1>you've got two pegs that are a few inches apart

0:19:13.400 --> 0:19:16.560
<v Speaker 1>from each other. They're further apart than the length of

0:19:16.640 --> 0:19:19.200
<v Speaker 1>the rubber band, so you have to stretch the rubber

0:19:19.200 --> 0:19:23.280
<v Speaker 1>band a little bit two loop either end over the

0:19:23.320 --> 0:19:26.600
<v Speaker 1>two pegs. Then you put more rubber bands that are

0:19:26.640 --> 0:19:29.480
<v Speaker 1>the same length over those two pegs, so you've got

0:19:29.640 --> 0:19:33.119
<v Speaker 1>a few of them, maybe four or five. These rubber

0:19:33.160 --> 0:19:38.680
<v Speaker 1>bands represent an unwound torsion spring. If you then inserted

0:19:39.320 --> 0:19:44.080
<v Speaker 1>a throwing arm, what would be considered like the shaft

0:19:44.160 --> 0:19:48.680
<v Speaker 1>of a throwing arm, into that gap the middle of

0:19:48.720 --> 0:19:53.320
<v Speaker 1>all those rubber bands, and then use it to twist

0:19:53.440 --> 0:19:58.040
<v Speaker 1>the rubber bands in a circle, either clockwise or counterclockwise.

0:19:58.600 --> 0:20:03.320
<v Speaker 1>You would create the hortion. This this twisted tension. You

0:20:03.400 --> 0:20:05.520
<v Speaker 1>look them over and over again. You can do this

0:20:05.560 --> 0:20:09.120
<v Speaker 1>with a pencil. So again, just have a rubber band.

0:20:09.119 --> 0:20:11.520
<v Speaker 1>You can even have maybe someone stand in front of

0:20:11.560 --> 0:20:14.040
<v Speaker 1>you putting their two thumbs up, and you loop the

0:20:14.160 --> 0:20:16.920
<v Speaker 1>rubber bands around their two thumbs so that they're stretching

0:20:16.960 --> 0:20:20.399
<v Speaker 1>them together. You put a pencil in there. You twist

0:20:20.480 --> 0:20:23.080
<v Speaker 1>the pencil around a few times so that it's it's

0:20:23.080 --> 0:20:26.760
<v Speaker 1>twisting the rubber bands, and you'll start building up that tension.

0:20:27.040 --> 0:20:29.880
<v Speaker 1>If you let go of the pencil, then it will

0:20:30.000 --> 0:20:32.720
<v Speaker 1>unleash all that mechanical energy and it will make the

0:20:32.720 --> 0:20:35.800
<v Speaker 1>pencil flip around like crazy. Make sure you use an

0:20:35.840 --> 0:20:39.000
<v Speaker 1>unsharpened pencil and be very careful with this sort of

0:20:39.000 --> 0:20:40.600
<v Speaker 1>stuff because it might fly up and hit you in

0:20:40.640 --> 0:20:45.480
<v Speaker 1>the face. But this is the basic principle of the ballista. Now,

0:20:45.480 --> 0:20:49.080
<v Speaker 1>with the ballista, you have two of these torsion springs,

0:20:49.720 --> 0:20:55.160
<v Speaker 1>and that meant that they're actually vertically aligned, not horizontally aligned.

0:20:55.960 --> 0:20:58.440
<v Speaker 1>In other words, you would have imagine you have one

0:20:58.520 --> 0:21:02.120
<v Speaker 1>thumb higher the the other thumb directly in front of you,

0:21:02.359 --> 0:21:05.000
<v Speaker 1>and you put the rubber bands on so that you

0:21:05.080 --> 0:21:07.600
<v Speaker 1>were holding the loop that way. That's the way the

0:21:07.640 --> 0:21:11.760
<v Speaker 1>ballista torsion springs are aligned. You have to have those

0:21:11.840 --> 0:21:15.760
<v Speaker 1>that vertical alignment and they're parallel to each other, and

0:21:15.840 --> 0:21:19.920
<v Speaker 1>between the two torsion springs you have your stock or channel.

0:21:20.240 --> 0:21:24.000
<v Speaker 1>That's where the projectile moves through. So with a crossbow,

0:21:24.080 --> 0:21:27.920
<v Speaker 1>this would be where the bolt would slide through as

0:21:27.960 --> 0:21:30.680
<v Speaker 1>it's being launched from the crossbow. Same sort of thing

0:21:30.680 --> 0:21:33.439
<v Speaker 1>with a ballista. It's got that stock with the channel

0:21:33.440 --> 0:21:36.399
<v Speaker 1>in it. That's where the projectile moves through it, and

0:21:36.440 --> 0:21:40.640
<v Speaker 1>it's between these two vertically aligned torsion springs. So you've

0:21:40.680 --> 0:21:45.480
<v Speaker 1>got your enormous dart loaded into your ballista, and you've

0:21:45.520 --> 0:21:49.679
<v Speaker 1>got your two vertically aligned torsion springs. In each torsion spring,

0:21:49.840 --> 0:21:54.880
<v Speaker 1>you have a throwing arm. Now, the torsion spring on

0:21:54.920 --> 0:21:59.520
<v Speaker 1>the left side is wound counter clockwise if you were

0:21:59.560 --> 0:22:02.639
<v Speaker 1>looking at it from above. That means that when the

0:22:02.680 --> 0:22:05.840
<v Speaker 1>tension releases, it's going to spend its throwing arm in

0:22:05.880 --> 0:22:10.680
<v Speaker 1>a clockwise direction. The torsion spring on the right side

0:22:11.280 --> 0:22:14.199
<v Speaker 1>is the opposite. It's wound clockwise, so that when you

0:22:14.240 --> 0:22:18.160
<v Speaker 1>release the tension, it will spin the throwing arm counterclockwise.

0:22:18.920 --> 0:22:21.359
<v Speaker 1>And on the opposite end of the throwing arm, you

0:22:21.480 --> 0:22:25.480
<v Speaker 1>have a line attaching the two together, a rope if

0:22:25.480 --> 0:22:29.440
<v Speaker 1>you will or string this rope is looped around the

0:22:29.600 --> 0:22:32.320
<v Speaker 1>end of your projectile. This is the thing that's going

0:22:32.400 --> 0:22:36.040
<v Speaker 1>to transfer the force to the projectile and make it

0:22:36.160 --> 0:22:40.480
<v Speaker 1>fly at your target. So just imagine you've got this

0:22:40.520 --> 0:22:44.080
<v Speaker 1>crossbow looking thing in front of you. The two arms

0:22:44.080 --> 0:22:47.280
<v Speaker 1>of the ballista in its rest position you haven't wound

0:22:47.320 --> 0:22:52.040
<v Speaker 1>it yet, are extended outward to the side. So the

0:22:52.200 --> 0:22:55.320
<v Speaker 1>left one is is almost parallel with the front of

0:22:55.320 --> 0:22:57.080
<v Speaker 1>the ballist, of the right one is almost parallel with

0:22:57.080 --> 0:23:00.240
<v Speaker 1>the ballista, and you have a device called a wind us.

0:23:00.800 --> 0:23:03.680
<v Speaker 1>The windlass is what allows you to crank back those arms.

0:23:03.720 --> 0:23:08.159
<v Speaker 1>It's creating tension in those torsion springs, so it starts

0:23:08.160 --> 0:23:11.359
<v Speaker 1>to twist the torsion springs and as a result, the

0:23:11.440 --> 0:23:16.200
<v Speaker 1>two throwing arms start tilting back towards you. It's that

0:23:16.440 --> 0:23:20.639
<v Speaker 1>they've bend backwards, although the torsion the throwing arms themselves

0:23:20.680 --> 0:23:23.240
<v Speaker 1>are not bending. It's just the torsion springs are are

0:23:23.400 --> 0:23:27.600
<v Speaker 1>rotating as you're twisting them. Uh, so they've been backward.

0:23:27.680 --> 0:23:29.920
<v Speaker 1>Now that means that you start getting slack in that

0:23:30.040 --> 0:23:35.200
<v Speaker 1>rope that's between the two ends of the throwing arms.

0:23:35.760 --> 0:23:38.320
<v Speaker 1>You can use that slack to put it behind your projectile,

0:23:38.840 --> 0:23:42.360
<v Speaker 1>and when you release the tension on those torsion springs,

0:23:43.080 --> 0:23:47.680
<v Speaker 1>they untwist that pulls the throwing arms forward, and that

0:23:47.920 --> 0:23:52.800
<v Speaker 1>pulls that that rope forward as well, transferring the energy

0:23:52.840 --> 0:23:57.040
<v Speaker 1>to your projectile and shooting it at your target. It's

0:23:57.080 --> 0:23:59.960
<v Speaker 1>a pretty cool to see this, I mean, it's interesting

0:24:00.000 --> 0:24:03.199
<v Speaker 1>to see this as two torsion springs as opposed to

0:24:03.240 --> 0:24:07.439
<v Speaker 1>a crossbow, which would just use the tension of the

0:24:07.480 --> 0:24:10.520
<v Speaker 1>material itself, the wood, if you will, of the bow.

0:24:11.400 --> 0:24:13.560
<v Speaker 1>It's all due to mechanical physics. You don't need any

0:24:13.640 --> 0:24:18.040
<v Speaker 1>chemicals to do this kind of siege engine, and you

0:24:18.080 --> 0:24:20.800
<v Speaker 1>could also just build this thing when you needed it.

0:24:20.840 --> 0:24:25.200
<v Speaker 1>In fact, most siege engines were constructed at site where

0:24:25.240 --> 0:24:28.040
<v Speaker 1>the siege was happening, because they were so big and

0:24:28.080 --> 0:24:31.879
<v Speaker 1>heavy that moving them from one place across country to

0:24:31.920 --> 0:24:35.040
<v Speaker 1>another place was not really practical. So usually we just

0:24:35.040 --> 0:24:38.239
<v Speaker 1>go to the closest forest, cut down some logs, and

0:24:38.320 --> 0:24:41.760
<v Speaker 1>have some workers start to build siege engines right there

0:24:41.760 --> 0:24:44.000
<v Speaker 1>on site, wheel them in a place so that they're

0:24:44.000 --> 0:24:45.959
<v Speaker 1>generally pointed at the thing you want to shoot at,

0:24:46.280 --> 0:24:50.480
<v Speaker 1>and then you start firing. Uh. And the blister was

0:24:51.240 --> 0:24:54.159
<v Speaker 1>an early version of that the earliest ones were in

0:24:54.200 --> 0:24:58.320
<v Speaker 1>the BC era. Uh you would later see them go

0:24:58.480 --> 0:25:03.440
<v Speaker 1>all the way up through the Middle Ages. They were, however,

0:25:03.560 --> 0:25:07.480
<v Speaker 1>not terribly mobile. You could put wheels on the cart

0:25:07.560 --> 0:25:09.399
<v Speaker 1>for a ballista so that you could at least wheel

0:25:09.440 --> 0:25:12.119
<v Speaker 1>them into place, but it wasn't It's not like you

0:25:12.119 --> 0:25:14.640
<v Speaker 1>could easily move them once you planted them. They were

0:25:14.760 --> 0:25:18.720
<v Speaker 1>pretty much stationary once you were firing, and that meant

0:25:18.760 --> 0:25:22.040
<v Speaker 1>that they were pretty attractive targets. They were very accurate,

0:25:22.720 --> 0:25:27.480
<v Speaker 1>but they didn't hurl things at incredible distances. You could

0:25:27.480 --> 0:25:31.399
<v Speaker 1>get a decent distance with them, but they fired in

0:25:31.400 --> 0:25:34.520
<v Speaker 1>a very low arc like essentially, it was a straight

0:25:34.560 --> 0:25:38.200
<v Speaker 1>line from the ballista to the target. Um it kind

0:25:38.200 --> 0:25:41.720
<v Speaker 1>of came out horizontally that way. It didn't fire in

0:25:41.760 --> 0:25:45.280
<v Speaker 1>an arc the way catapults and tributches did. And it

0:25:45.320 --> 0:25:49.000
<v Speaker 1>also did comparatively less damage than catapults and tribushes, largely

0:25:49.040 --> 0:25:53.119
<v Speaker 1>because the projectiles it fired didn't have a lot of

0:25:53.160 --> 0:25:56.240
<v Speaker 1>mass to them compared to the rocks that you could

0:25:56.240 --> 0:25:59.440
<v Speaker 1>fire from a catapult or a tributsche. And like I said,

0:25:59.520 --> 0:26:02.800
<v Speaker 1>crossbows or bows in general work in a very similar way,

0:26:02.960 --> 0:26:05.959
<v Speaker 1>but this case it's just tension of the material itself

0:26:06.000 --> 0:26:09.160
<v Speaker 1>as opposed to a tortion spring um so it's your

0:26:09.200 --> 0:26:14.000
<v Speaker 1>basic spring action, but it's the actual tension of the

0:26:14.040 --> 0:26:19.400
<v Speaker 1>wood itself. Torsion springs are also very important in other

0:26:19.480 --> 0:26:24.120
<v Speaker 1>types of seige engines, particularly different types of catapults. Now,

0:26:24.160 --> 0:26:27.120
<v Speaker 1>the nomenclature here gets a little confusing because a lot

0:26:27.119 --> 0:26:29.439
<v Speaker 1>of people use the word catapult to refer to a

0:26:29.520 --> 0:26:32.719
<v Speaker 1>very specific type of siege engine, and other people use

0:26:32.800 --> 0:26:37.080
<v Speaker 1>catapult to describe an entire family of siege engines, including

0:26:37.080 --> 0:26:41.399
<v Speaker 1>Ballista in some cases. But essentially, catapults were meant to

0:26:41.440 --> 0:26:44.919
<v Speaker 1>hurl massive objects through the air. So in order to

0:26:44.960 --> 0:26:48.960
<v Speaker 1>avoid confusion, I'm going to talk about the Manganell and

0:26:49.040 --> 0:26:53.000
<v Speaker 1>the Tribuche, which are often both lumped under the general

0:26:53.040 --> 0:26:57.760
<v Speaker 1>category of catapult, but they operate in very different ways.

0:26:57.800 --> 0:27:00.560
<v Speaker 1>So let's start with the Manganell, which was that before

0:27:00.600 --> 0:27:03.680
<v Speaker 1>the Tribute. The Mangonell was a siege engine of the

0:27:03.720 --> 0:27:09.840
<v Speaker 1>Middle Ages, so it came to into development after the Ballista.

0:27:10.119 --> 0:27:12.760
<v Speaker 1>Ballista we're still being used in siegeons at that time,

0:27:13.800 --> 0:27:16.040
<v Speaker 1>and it's kind of like a one armed ballista but

0:27:16.119 --> 0:27:20.640
<v Speaker 1>popped on its side, So the ballista looks like a crossbow,

0:27:21.520 --> 0:27:24.399
<v Speaker 1>which you know has the horizontal bow, but if you

0:27:24.440 --> 0:27:27.879
<v Speaker 1>were to wield an actual bow, like the kind you

0:27:27.920 --> 0:27:30.919
<v Speaker 1>fire arrows from, you would hold it vertically. Well, the

0:27:30.960 --> 0:27:34.040
<v Speaker 1>manganell is like that. It's vertical, but it only has

0:27:34.040 --> 0:27:36.480
<v Speaker 1>one arm. You don't you don't have a lower half

0:27:36.520 --> 0:27:39.800
<v Speaker 1>to it. Uh, there's just the throwing arm and the

0:27:39.840 --> 0:27:43.439
<v Speaker 1>torsion spring, and the torsion spring is aligned horizontally instead

0:27:43.440 --> 0:27:45.760
<v Speaker 1>of vertically. So it's like that first example of the

0:27:45.840 --> 0:27:47.639
<v Speaker 1>rubber bands I was talking about, where you're holding your

0:27:47.640 --> 0:27:51.720
<v Speaker 1>thumbs side by side as the torsion spring. Same thing

0:27:51.720 --> 0:27:55.040
<v Speaker 1>with the mangonell. So the throwing arm when it's in

0:27:55.119 --> 0:27:58.639
<v Speaker 1>its rest position is vertical. More or less. There's actually

0:27:58.800 --> 0:28:02.959
<v Speaker 1>typically a stop so that it can't go completely vertical.

0:28:03.160 --> 0:28:06.440
<v Speaker 1>It will usually be at a pretty high angle. When

0:28:06.480 --> 0:28:09.960
<v Speaker 1>you wind the torsion spring, you pull the throwing arm

0:28:10.040 --> 0:28:14.560
<v Speaker 1>back until it's practically horizontal, and then you latch it

0:28:14.680 --> 0:28:17.600
<v Speaker 1>in some way so that it stores that mechanical energy.

0:28:17.640 --> 0:28:22.119
<v Speaker 1>It doesn't just release it. You load your manganel typically

0:28:22.160 --> 0:28:26.439
<v Speaker 1>with heavy stuff, and then you release the torsion spring

0:28:26.720 --> 0:28:30.280
<v Speaker 1>and that twists back to the rest position, which means

0:28:30.359 --> 0:28:34.600
<v Speaker 1>the throwing arm goes vertical and releases its projectile. So

0:28:34.640 --> 0:28:37.399
<v Speaker 1>a mangonel could have this bowl like end to it,

0:28:37.480 --> 0:28:40.280
<v Speaker 1>and that's where you would put your various projectiles. They

0:28:40.320 --> 0:28:43.560
<v Speaker 1>might be rocks or firepots, or, at least according to

0:28:43.600 --> 0:28:47.440
<v Speaker 1>some accounts, dead stuff. The dead stuff was meant to

0:28:47.520 --> 0:28:51.920
<v Speaker 1>hurt defenders in two ways. First, it's pretty psychologically devastating

0:28:51.960 --> 0:28:56.960
<v Speaker 1>to have corpses thrown at you, true story. Second, it

0:28:57.040 --> 0:28:59.800
<v Speaker 1>was thought of as a way to introduce disease into

0:28:59.840 --> 0:29:04.080
<v Speaker 1>a fortified location, so it's a kind of biological warfare.

0:29:04.160 --> 0:29:08.320
<v Speaker 1>You just throw bloated corpses into a city. It's pretty gross.

0:29:09.160 --> 0:29:11.600
<v Speaker 1>And the whole idea was just to weaken defenses and

0:29:11.640 --> 0:29:14.800
<v Speaker 1>also increase the chance that the defenders would just give up,

0:29:15.200 --> 0:29:17.640
<v Speaker 1>like they're throwing dead stuff at us. Let's let's just

0:29:18.280 --> 0:29:22.560
<v Speaker 1>run up the white flag and stop this. The manganell

0:29:22.640 --> 0:29:26.800
<v Speaker 1>fired projectiles at high velocity and at a low arc,

0:29:27.120 --> 0:29:30.240
<v Speaker 1>so it was a higher arc than the ballista, which

0:29:30.320 --> 0:29:32.800
<v Speaker 1>again was pretty much a straight line, so there was

0:29:32.840 --> 0:29:35.800
<v Speaker 1>a slight arc to it, but it was still fairly low.

0:29:35.960 --> 0:29:40.440
<v Speaker 1>It would aim stuff at walls, not typically over walls.

0:29:41.520 --> 0:29:44.800
<v Speaker 1>It could hurl heavier and therefore more devastating projectiles than

0:29:44.840 --> 0:29:47.360
<v Speaker 1>the Ballista. But it was also less accurate than the

0:29:47.360 --> 0:29:52.400
<v Speaker 1>Ballista was uh. It was meant to destroy defensive structures

0:29:52.480 --> 0:29:54.480
<v Speaker 1>rather than go around them. If you look at the

0:29:54.560 --> 0:29:57.880
<v Speaker 1>arc of projectiles from siege engines, Ballista are the lowest,

0:29:58.360 --> 0:30:00.560
<v Speaker 1>Manganelles would be next, and then Tribute Chase would be

0:30:00.600 --> 0:30:04.280
<v Speaker 1>nice high arcs Now, according to the resources I looked at,

0:30:04.760 --> 0:30:08.680
<v Speaker 1>Manganelles could hurl projectiles as far as feet, which is

0:30:08.720 --> 0:30:11.240
<v Speaker 1>a pretty fair distance to throw a massive stone using

0:30:11.320 --> 0:30:15.120
<v Speaker 1>pure mechanical power. And like other season Jin's, the real

0:30:15.200 --> 0:30:18.120
<v Speaker 1>genius by the manganell was that it was pretty simple

0:30:18.160 --> 0:30:20.800
<v Speaker 1>to construct. You could again just build it on location.

0:30:22.800 --> 0:30:25.960
<v Speaker 1>Next I will talk about tribouches and then lead it

0:30:26.360 --> 0:30:29.600
<v Speaker 1>with some cannon talk. But before I get into all

0:30:29.640 --> 0:30:32.880
<v Speaker 1>of that, let's take another quick break to thank our sponsors,

0:30:41.120 --> 0:30:43.240
<v Speaker 1>and now to talk about the Tribute Shade. It was

0:30:43.280 --> 0:30:47.480
<v Speaker 1>a very different beast than the Manganel. It was named

0:30:47.520 --> 0:30:50.800
<v Speaker 1>after a word an old French which means to throw over,

0:30:50.960 --> 0:30:52.760
<v Speaker 1>and that's kind of what the Tribute Shade did. It

0:30:52.840 --> 0:30:55.920
<v Speaker 1>through projectiles in a high arc, they could be used

0:30:55.920 --> 0:30:59.120
<v Speaker 1>to attack defensive walls, or just bypass the walls completely

0:30:59.120 --> 0:31:03.680
<v Speaker 1>and hurled pload into fortified cities. Having massive rocks raining

0:31:03.720 --> 0:31:06.240
<v Speaker 1>down on your homes as a powerful motivator when it

0:31:06.320 --> 0:31:10.720
<v Speaker 1>comes time to consider surrender. The Tribute shade didn't depend

0:31:10.840 --> 0:31:15.040
<v Speaker 1>upon torsion springs the way Ballista and Mengonells did. Instead,

0:31:15.320 --> 0:31:19.200
<v Speaker 1>it used a massive counterweight to provide the mechanical force

0:31:19.240 --> 0:31:23.000
<v Speaker 1>to hurl payloads. So it's essentially a lever. Or if

0:31:23.040 --> 0:31:26.440
<v Speaker 1>you prefer a see saw, so think of a seesaw,

0:31:26.560 --> 0:31:28.600
<v Speaker 1>but it has a long end and a short end.

0:31:28.840 --> 0:31:31.880
<v Speaker 1>The counterweight is on the short end and the long

0:31:32.040 --> 0:31:35.480
<v Speaker 1>end is what hurls the payload. So seesaws are pretty

0:31:35.480 --> 0:31:38.360
<v Speaker 1>good analogy. If you have a seesaw balanced in the center,

0:31:38.720 --> 0:31:41.880
<v Speaker 1>too identical weights will balance out. You put two kids

0:31:41.880 --> 0:31:44.520
<v Speaker 1>on there the way the same the seesaws right there

0:31:44.520 --> 0:31:48.400
<v Speaker 1>in the middle, they should even out and just balance

0:31:48.440 --> 0:31:52.640
<v Speaker 1>each other. But if you move the seesaw so that

0:31:52.680 --> 0:31:56.960
<v Speaker 1>the pivot point is off center, then the equal weights

0:31:57.280 --> 0:32:01.800
<v Speaker 1>on either end will change the of the actual orientation

0:32:01.920 --> 0:32:04.520
<v Speaker 1>of the seesaw. The shorter end will end up sticking

0:32:04.600 --> 0:32:07.120
<v Speaker 1>up in the air, and the longer end will rest

0:32:07.160 --> 0:32:10.880
<v Speaker 1>against the ground. Now, because your typical tribute she uses

0:32:10.920 --> 0:32:14.800
<v Speaker 1>a short arm to hold the counterweight. That means, by

0:32:14.840 --> 0:32:17.840
<v Speaker 1>this little experiment we just talked about, you would actually

0:32:17.880 --> 0:32:21.000
<v Speaker 1>need a lot more weight in the counterweight than you're

0:32:21.000 --> 0:32:23.880
<v Speaker 1>going to have in the payload. Otherwise, your payload just

0:32:23.960 --> 0:32:26.000
<v Speaker 1>is gonna sit on the ground and the counterweight would

0:32:26.080 --> 0:32:28.440
<v Speaker 1>just dangle in the air. It would not have the

0:32:29.240 --> 0:32:33.600
<v Speaker 1>weights sufficient enough to pull the lever so that it

0:32:33.840 --> 0:32:38.360
<v Speaker 1>flings your payload at your enemy. The counterweight was also

0:32:38.440 --> 0:32:42.640
<v Speaker 1>typically hinged, meaning that it could swing around on the

0:32:42.800 --> 0:32:47.800
<v Speaker 1>end of this short side of the the tribute shay

0:32:47.800 --> 0:32:52.120
<v Speaker 1>beam that allows that to swing around so it doesn't

0:32:52.240 --> 0:32:54.800
<v Speaker 1>risk hitting the ground and mucking everything up. It's kind

0:32:54.800 --> 0:32:57.400
<v Speaker 1>of like a ferris wheel ride. The compartments on affairs

0:32:57.440 --> 0:33:00.120
<v Speaker 1>wheel are hinged so that people inside the right are

0:33:00.160 --> 0:33:03.400
<v Speaker 1>always in an upright orientation with regard to the ground.

0:33:03.920 --> 0:33:06.360
<v Speaker 1>The same is true for tribute shay counterweights, at least

0:33:06.360 --> 0:33:10.600
<v Speaker 1>with most of them anyway. Now, the huge throwing arm

0:33:10.800 --> 0:33:15.120
<v Speaker 1>hurls payloads that are placed in a sling, so it's

0:33:15.160 --> 0:33:17.600
<v Speaker 1>not like it has a bowl at the end of

0:33:17.640 --> 0:33:19.960
<v Speaker 1>it the way a mangonel did, at least not your

0:33:19.960 --> 0:33:23.920
<v Speaker 1>typical tribute shay. Typically you would use a sling instead.

0:33:24.320 --> 0:33:27.520
<v Speaker 1>So if you don't know what a sling is, imagine

0:33:27.720 --> 0:33:32.200
<v Speaker 1>a pocket and you have two sides of this pocket

0:33:32.480 --> 0:33:35.880
<v Speaker 1>with cords coming from those two sides, one chord on

0:33:35.920 --> 0:33:39.080
<v Speaker 1>each side. Uh And typically the way you would use

0:33:39.120 --> 0:33:42.720
<v Speaker 1>a sling, as you put a rock in the sling,

0:33:43.080 --> 0:33:46.120
<v Speaker 1>you swing the sling around your head. You let go

0:33:46.200 --> 0:33:48.960
<v Speaker 1>of one of the chords while holding onto the other one,

0:33:49.160 --> 0:33:52.760
<v Speaker 1>and that releases the rock, slinging it at your target

0:33:53.120 --> 0:33:56.440
<v Speaker 1>hopefully and not behind you unless you're me, in which

0:33:56.480 --> 0:33:58.280
<v Speaker 1>case it goes wherever it wants to go, because I

0:33:58.320 --> 0:34:02.480
<v Speaker 1>can't use a sling in a tribute shame. One of

0:34:02.520 --> 0:34:06.160
<v Speaker 1>those two chords is permanently attached to the long end

0:34:06.480 --> 0:34:09.680
<v Speaker 1>of the arm, So you've got one end of the

0:34:09.719 --> 0:34:14.880
<v Speaker 1>sling permanently affixed to the tribute shay. The other chord,

0:34:15.040 --> 0:34:19.279
<v Speaker 1>the other end, has a large ring at the very

0:34:19.360 --> 0:34:22.799
<v Speaker 1>end of it, and on the very end of the

0:34:22.800 --> 0:34:26.680
<v Speaker 1>throwing arm itself, there's a little projection called the finger

0:34:27.160 --> 0:34:30.759
<v Speaker 1>that extends outward at a certain angle from the end

0:34:30.800 --> 0:34:32.480
<v Speaker 1>of the beam. And by certain angle, I mean you

0:34:32.560 --> 0:34:35.200
<v Speaker 1>determine what the angle is when you build the tribute shame,

0:34:37.480 --> 0:34:39.680
<v Speaker 1>so if you like it, you should have put a

0:34:39.760 --> 0:34:41.440
<v Speaker 1>ring on it. So that's what you do with the

0:34:41.480 --> 0:34:45.720
<v Speaker 1>tribute shay. You slide the slings ring over the finger.

0:34:46.719 --> 0:34:48.920
<v Speaker 1>So when you want to fire a payload, you have

0:34:49.000 --> 0:34:52.040
<v Speaker 1>to raise the counterweight into the upright position and lock

0:34:52.120 --> 0:34:55.400
<v Speaker 1>it in places. Typically you have a mechanism there to

0:34:55.480 --> 0:34:59.160
<v Speaker 1>keep it from sliding back down or to swinging back

0:34:59.200 --> 0:35:01.879
<v Speaker 1>down is the better way to say it. And then

0:35:01.920 --> 0:35:04.799
<v Speaker 1>you load your sling with whatever your payload is, like

0:35:04.840 --> 0:35:09.479
<v Speaker 1>a giant rock. You then take the ring that's on

0:35:09.480 --> 0:35:13.040
<v Speaker 1>one end and you slide it over the finger of

0:35:13.080 --> 0:35:19.400
<v Speaker 1>the throwing arm. When you fire the tribute shay, you

0:35:19.480 --> 0:35:22.959
<v Speaker 1>remove the block that allows the counterweight too, or locks

0:35:23.000 --> 0:35:25.040
<v Speaker 1>the counterweight in place. I should say this allows the

0:35:25.080 --> 0:35:29.879
<v Speaker 1>counterweight to fall. It forces the short end of the

0:35:30.480 --> 0:35:35.359
<v Speaker 1>lever down. The long end is forced upward, and as

0:35:35.440 --> 0:35:39.320
<v Speaker 1>it moves upward, centrifugal force, which is not really a force,

0:35:39.360 --> 0:35:43.800
<v Speaker 1>but never mind that centrigal centrifical force pushes the sling

0:35:43.880 --> 0:35:49.239
<v Speaker 1>outward um and so then as the arm moves through

0:35:49.280 --> 0:35:52.760
<v Speaker 1>this arc, the ring on the end of that finger

0:35:53.440 --> 0:35:57.480
<v Speaker 1>slips free. Once it hits the proper angle as you

0:35:57.560 --> 0:36:00.440
<v Speaker 1>determined when you were building the tribute shape. When it

0:36:00.440 --> 0:36:04.000
<v Speaker 1>slips free of the finger, it releases the payload, throwing

0:36:04.040 --> 0:36:07.280
<v Speaker 1>it in that high arc, and it sales majestically overhead

0:36:07.320 --> 0:36:10.839
<v Speaker 1>towards your target. And because the counterweight is heavy enough,

0:36:11.680 --> 0:36:15.799
<v Speaker 1>it descends very quickly, so the this means there's a

0:36:15.920 --> 0:36:19.399
<v Speaker 1>very high increase in linear velocity for the throwing arm

0:36:19.480 --> 0:36:22.920
<v Speaker 1>and thus the payload. The release angle of the payload

0:36:23.000 --> 0:36:27.000
<v Speaker 1>is dependent upon the angle of the finger. That little projection,

0:36:27.440 --> 0:36:30.240
<v Speaker 1>relatively little projection at the end of your tribute shape.

0:36:30.880 --> 0:36:33.880
<v Speaker 1>So if you want to change the release angle, you

0:36:34.040 --> 0:36:36.520
<v Speaker 1>change the angle of the finger, and then the ring

0:36:36.560 --> 0:36:39.360
<v Speaker 1>will come off at a different point in that arc,

0:36:39.920 --> 0:36:42.520
<v Speaker 1>and thus the payload will fly in a different arc

0:36:42.560 --> 0:36:45.440
<v Speaker 1>towards your target. Of course, you're probably not using perfectly

0:36:45.520 --> 0:36:51.600
<v Speaker 1>uniform stones, so it's not an exact science. You might

0:36:51.640 --> 0:36:54.600
<v Speaker 1>be using stones of slightly different weights, which means that

0:36:54.600 --> 0:36:57.880
<v Speaker 1>that's gonna change the arc as well. But still the

0:36:57.880 --> 0:37:03.680
<v Speaker 1>principle is fairly sound. And then we get to the

0:37:03.719 --> 0:37:08.640
<v Speaker 1>invention and more importantly, the employment of gunpowder in siege weaponry.

0:37:08.680 --> 0:37:12.040
<v Speaker 1>Gunpowder was actually invented in Asia centuries before it became

0:37:12.080 --> 0:37:16.040
<v Speaker 1>a useful tool in warfare. But it really wasn't until

0:37:16.080 --> 0:37:18.760
<v Speaker 1>about the fifteenth century that you would see massive artillery

0:37:18.800 --> 0:37:22.200
<v Speaker 1>guns regularly utilized in medieval Europe. There were a lot

0:37:22.239 --> 0:37:25.440
<v Speaker 1>of earlier examples and a lot of historical accounts that

0:37:25.480 --> 0:37:30.120
<v Speaker 1>at least say that cannons were in use, although the

0:37:30.160 --> 0:37:34.319
<v Speaker 1>definition of cannon has changed dramatically over the centuries, so

0:37:35.239 --> 0:37:40.640
<v Speaker 1>some of those accounts are difficult to um verify, simply

0:37:40.680 --> 0:37:44.200
<v Speaker 1>because the cannon that's being referred to in one battle

0:37:44.640 --> 0:37:47.680
<v Speaker 1>maybe a significantly different kind of weapon than one from

0:37:47.680 --> 0:37:54.879
<v Speaker 1>another battle. Uh. There's definitely some evidence of cannons being

0:37:55.000 --> 0:37:57.279
<v Speaker 1>used in sieges though, and in the Hundred Years War

0:37:58.200 --> 0:38:02.160
<v Speaker 1>in northern France. England employed some cannons in a battle

0:38:02.160 --> 0:38:05.719
<v Speaker 1>in thirteen forty six. How many cannons, well, that kind

0:38:05.760 --> 0:38:08.239
<v Speaker 1>of depends upon which historical account, and you believe it's

0:38:08.280 --> 0:38:11.759
<v Speaker 1>somewhere between five and twenty six. And the English won

0:38:11.800 --> 0:38:14.440
<v Speaker 1>the battle. So was that because of the devastating power

0:38:14.480 --> 0:38:20.120
<v Speaker 1>of their fully operational death stuff. I'm sorry, cannon's probably not.

0:38:20.360 --> 0:38:23.040
<v Speaker 1>In fact, the English cannons likely did very little actual

0:38:23.200 --> 0:38:27.080
<v Speaker 1>damage against the Genoese mercenaries. They were fighting the Genoese

0:38:27.160 --> 0:38:30.560
<v Speaker 1>mercenaries were fighting on behalf of France, but it really

0:38:30.560 --> 0:38:33.520
<v Speaker 1>scared the pantaloons off those guys because the Genoese were

0:38:33.960 --> 0:38:37.719
<v Speaker 1>really rattled by those loud, smoky weapons and they were

0:38:37.760 --> 0:38:40.920
<v Speaker 1>soundly defeated. But the actual defeat came at the hands

0:38:41.040 --> 0:38:45.360
<v Speaker 1>of traditional English soldiers wielding stuff like swords and axes

0:38:45.360 --> 0:38:48.800
<v Speaker 1>and bows rather than the cannons. And besides, that's not

0:38:48.840 --> 0:38:51.120
<v Speaker 1>even really a siege, so I'm not really gonna talk

0:38:51.160 --> 0:38:55.440
<v Speaker 1>anymore about it. By sixteen seventy, you'd actually see the

0:38:55.480 --> 0:38:59.080
<v Speaker 1>word cannon being used to describe specific types of guns.

0:38:59.120 --> 0:39:03.279
<v Speaker 1>Mounted guns, typically stationary ones like you could roll them

0:39:03.280 --> 0:39:07.000
<v Speaker 1>into place, but they weren't meant to be moved around rapidly.

0:39:08.160 --> 0:39:11.080
<v Speaker 1>The biggest one at that time was called the cannon Royal,

0:39:11.600 --> 0:39:15.480
<v Speaker 1>and typically cannon Royal would weigh around eight thousand pounds

0:39:15.600 --> 0:39:18.960
<v Speaker 1>or three thousand six ms if you prefer and it

0:39:19.040 --> 0:39:23.439
<v Speaker 1>could fire cannonballs weighing at around sixty three pounds or rams.

0:39:23.520 --> 0:39:29.040
<v Speaker 1>That's massive. Then you had whole cannon and dimmi cannon guns.

0:39:29.440 --> 0:39:32.920
<v Speaker 1>Those were of decreasing size and weight and could fire

0:39:33.360 --> 0:39:36.640
<v Speaker 1>smaller cannonballs, and by smaller I mean that the smallest

0:39:36.640 --> 0:39:39.479
<v Speaker 1>gut down to be about twenty eight pounds. They're still

0:39:39.800 --> 0:39:42.080
<v Speaker 1>really heavy, particularly if you compare them to the types

0:39:42.120 --> 0:39:44.719
<v Speaker 1>of cannon you'd find on sailing ships a century later.

0:39:45.680 --> 0:39:51.440
<v Speaker 1>Eventually we would refer to cannon by the the weight

0:39:51.560 --> 0:39:54.520
<v Speaker 1>of the shot they fired. What kind of cannonball would

0:39:54.560 --> 0:39:57.919
<v Speaker 1>they fire? So if you hear about a ten pound gun,

0:39:58.560 --> 0:40:01.440
<v Speaker 1>it meant that the shot it fired aired weight ten pounds.

0:40:01.480 --> 0:40:04.440
<v Speaker 1>The gun itself didn't weigh ten pounds, it weighed weigh

0:40:04.480 --> 0:40:08.279
<v Speaker 1>more than that, but the cannonballs weighed ten pounds. So

0:40:08.280 --> 0:40:11.000
<v Speaker 1>if you're about a twenty pounder, that meant that the

0:40:11.040 --> 0:40:14.480
<v Speaker 1>cannonballs weighed twenty pounds. So the bigger the pound edge,

0:40:14.520 --> 0:40:17.920
<v Speaker 1>that just means the heavier the shot, and thus the

0:40:17.960 --> 0:40:20.520
<v Speaker 1>more damaged the cannon would do if you hit what

0:40:20.640 --> 0:40:24.760
<v Speaker 1>you were aiming at. Well, the cannon made earlier city

0:40:24.800 --> 0:40:28.680
<v Speaker 1>defenses completely useless. High walls were not good protection against

0:40:28.760 --> 0:40:31.680
<v Speaker 1>cannon fire, which typically fire in a pretty low arc

0:40:31.719 --> 0:40:37.800
<v Speaker 1>at a very high velocity, so instead new defenses were invented. Essentially,

0:40:37.880 --> 0:40:40.360
<v Speaker 1>new walls were built, and these were lower walls and

0:40:40.480 --> 0:40:44.840
<v Speaker 1>thicker walls. Defensive walls were made to withstand high impacts

0:40:44.840 --> 0:40:48.360
<v Speaker 1>from cannon fire, and because defenders would often have guns

0:40:48.360 --> 0:40:51.680
<v Speaker 1>of their own, traditional methods of breaching walls were pretty

0:40:51.800 --> 0:40:54.080
<v Speaker 1>bad choices. It doesn't make a whole lot of sense

0:40:54.120 --> 0:40:59.200
<v Speaker 1>to wheel a siege engine slowly toward a wall. If

0:40:59.200 --> 0:41:02.839
<v Speaker 1>you're being fired pawned by cannon, you'd be a sitting duck.

0:41:03.640 --> 0:41:08.319
<v Speaker 1>So it completely changed warfare from that moment forward. You

0:41:08.400 --> 0:41:12.719
<v Speaker 1>also saw other changes as well, from armor to swords

0:41:12.800 --> 0:41:16.680
<v Speaker 1>and all sorts of stuff, all because gunpowder had entered

0:41:16.719 --> 0:41:20.000
<v Speaker 1>the scene. Cannons themselves are fascinating all the way, from

0:41:20.000 --> 0:41:23.120
<v Speaker 1>the early bronze guns to the steel guns that redefined

0:41:23.160 --> 0:41:26.360
<v Speaker 1>warfare yet again, but that warrants its own episode. For now,

0:41:26.960 --> 0:41:29.399
<v Speaker 1>I need to say farewell, and I need to get

0:41:29.400 --> 0:41:32.280
<v Speaker 1>ready for the Renaissance Festival. If you're in the Atlanta area,

0:41:32.320 --> 0:41:34.120
<v Speaker 1>you should really come out and see us. It's pretty

0:41:34.200 --> 0:41:36.799
<v Speaker 1>entertaining day out. And if you guys have suggestions for

0:41:36.880 --> 0:41:39.239
<v Speaker 1>future episodes of tech Stuff, you should write me and

0:41:39.320 --> 0:41:42.160
<v Speaker 1>let me know about them. The address is tech Stuff

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<v Speaker 1>at how stuff works dot com, or drop me a

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<v Speaker 1>line on Facebook or Twitter. My handle at both is

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<v Speaker 1>tech stuff h s W now talk to you again

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<v Speaker 1>really soon for more on this and thousands of other topics.

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<v Speaker 1>Is it how stuff works? Dot com W