WEBVTT - TechStuff Classics: Professional Gaming

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<v Speaker 1>Get in touch with technology with text Stuff from dot Com.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm Jonathan Strickland,

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<v Speaker 1>and today I'm going to bring you a classic episode

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<v Speaker 1>of tech Stuff about professional video gamers. And the reason

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<v Speaker 1>I'm doing this is because actually the stories evolved quite

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<v Speaker 1>a bit since Chris Plett and I originally recorded this episode. UH.

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<v Speaker 1>E sports have become a huge business, whether it's from

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<v Speaker 1>Twitch streams where people are making money because of subscribers

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<v Speaker 1>to their program and they've got sponsorships, or if you're

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<v Speaker 1>talking about gaming tournaments that have actual prizes attached to them.

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<v Speaker 1>There's a lot of money to be made playing video

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<v Speaker 1>games if you're good enough. According to the website e

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<v Speaker 1>Sports Earnings, UH, how Chen tops the list of highest earners.

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<v Speaker 1>This is based off of information that is found on

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<v Speaker 1>the Internet, so it's quite possible that there are other

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<v Speaker 1>sources that this site is not familiar with. However, they

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<v Speaker 1>say that Chen has made nearly one point two million

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<v Speaker 1>dollars and earnings from playing video games professionally, with the

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<v Speaker 1>game that has made the lions share of that being

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<v Speaker 1>Doda too. And that's really kind of why I wanted

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<v Speaker 1>to do this rerun is first to talk about how

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<v Speaker 1>things have changed, and one of the things that have

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<v Speaker 1>changed is this emergence of games that are in the

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<v Speaker 1>mobile category, and mobile stands for a multiplayer online battle arena.

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<v Speaker 1>This is a relatively new type of genre. It's kind

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<v Speaker 1>of a subgenre of real time strategies, but it has

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<v Speaker 1>its own sort of quirks. So back in the day,

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<v Speaker 1>E sports was all about really two main genres real

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<v Speaker 1>real time strategy games or RTS games or first person

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<v Speaker 1>shooter games or FPS. Mobile is now a real contender

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<v Speaker 1>with those. UH. It involves teams playing against each other,

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<v Speaker 1>so you have teammates, but each player controls a single

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<v Speaker 1>character rather than a collection of units. So in a

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<v Speaker 1>game like Warcraft or StarCraft, you know you're managing lots

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<v Speaker 1>of units and you're commanding them to move and attack

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<v Speaker 1>and engage with other units throughout the game, and this

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<v Speaker 1>one you're playing a single character. So winning strategies rely

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<v Speaker 1>on lots of different factors, including a familiarity with the

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<v Speaker 1>arena layout, which is incredibly important. You need to really

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<v Speaker 1>be familiar with all the different areas. UH. You also

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<v Speaker 1>need a balanced team that plays to each player's strengths.

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<v Speaker 1>While simultaneously providing a good mixture of skills and abilities.

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<v Speaker 1>So not only do you have to be really good

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<v Speaker 1>at working with your teammates, your character's abilities need to

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<v Speaker 1>compliment at those teammates abilities. Uh, if you have a

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<v Speaker 1>whole bunch of brutes just rushing in and you don't

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<v Speaker 1>have anything that could heal any damage, you might find

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<v Speaker 1>yourself on the losing end of a game, Whereas if

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<v Speaker 1>you have a really well balanced team that works well together,

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<v Speaker 1>you might find it you know that you're just rolling

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<v Speaker 1>straight through the competition. Teams will often use their own

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<v Speaker 1>terms in the game to communicate without giving their their

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<v Speaker 1>plans away to opposition, So you hear a lot of

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<v Speaker 1>folks kind of develop their own code names for different

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<v Speaker 1>areas of the arena or different strategies. Um, it's not

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<v Speaker 1>always the case, but it's it's fairly frequent, especially if

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<v Speaker 1>you're playing in a tournament where the various teams are

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<v Speaker 1>essentially with an earshot of each other. You know, if

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<v Speaker 1>it's not across an arena and there right next to

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<v Speaker 1>each other, then you don't necessarily want the opposing team

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<v Speaker 1>to know, Hey, we're all going to concentrate on this

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<v Speaker 1>one part of the map. Some of the popular games

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<v Speaker 1>the mobile genre include Dota two, League of Legends, and Smite,

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<v Speaker 1>So I'll really have to do a full episode about

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<v Speaker 1>mobi's sometime in the future. And I know people who

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<v Speaker 1>work on Smite in different areas, uh and some of

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<v Speaker 1>them are doing voice work for Smite, some of them

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<v Speaker 1>are working on the marketing for for tournaments. So I

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<v Speaker 1>could probably pull one or two of them on for

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<v Speaker 1>an episode of tech Stuff and really talk about mobile's

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<v Speaker 1>in general and Smite in particular. But today I really

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<v Speaker 1>wanted to take a look back on that classic episode

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<v Speaker 1>of tech Stuff where Chris and I talked about what

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<v Speaker 1>it takes to become a professional gamer, and as it

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<v Speaker 1>turns out, it's not all fun and games. It's all

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<v Speaker 1>about the game and how you play it, all about

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<v Speaker 1>control and if you can take it, all about your

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<v Speaker 1>debt and if you can pay it. It's all about

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<v Speaker 1>the pain and who's gonna make it. I am the game.

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<v Speaker 1>You don't want to play me? Nice? Thank you. I'm

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<v Speaker 1>sure you don't recognize that, and I'll tell you where

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<v Speaker 1>it's from later, but I will say that I'm sure

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<v Speaker 1>our long term listeners who know our propensity for quoting

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<v Speaker 1>certain movies about video games. Probably are very happy that

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<v Speaker 1>you found a quote that had nothing to do with

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<v Speaker 1>certain movies, had nothing to do with war games or

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<v Speaker 1>drown or fighting for the users. Today, however, we're going

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<v Speaker 1>to talk about professional gamers. That's one topic that people

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<v Speaker 1>have asked us to mention many times. In the past.

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<v Speaker 1>We have talked about similar topics, though. Yeah, we talked

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<v Speaker 1>about video game testers, the play testers who as a

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<v Speaker 1>profession actually work with video game companies to test out

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<v Speaker 1>video games in order to make sure that they are

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<v Speaker 1>playable and they don't have any bugs. If you want

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<v Speaker 1>to hear more about that, we have a podcast about

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<v Speaker 1>and we also have an article on how Stuff Works

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<v Speaker 1>dot Com about how video game testers work. But in

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<v Speaker 1>this case, we're talking about a different kind of professional gamer,

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<v Speaker 1>not someone who's testing out a product that's still in

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<v Speaker 1>the development stage, but people who actually play games for

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<v Speaker 1>a living. Yes, and you would imagine that, uh, anything

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<v Speaker 1>where you don't have to sit at a desk and

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<v Speaker 1>actually do typical work, um would be a lot of fun.

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<v Speaker 1>But I think and and for video game testing, we

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<v Speaker 1>talked about that it's not necessarily you know, hey, I

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<v Speaker 1>get to play games all day. This is a lot

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<v Speaker 1>closer to that. But it's not necessarily fun either. I mean,

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<v Speaker 1>there's a lot of work involved in this. Yeah, the

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<v Speaker 1>for video game testing, it's all about, you know, checking

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<v Speaker 1>every square inch of a map to make sure there

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<v Speaker 1>aren't any spots that you would excellently pass through and

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<v Speaker 1>you know, and that players would discover could that could

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<v Speaker 1>be an exploit or it could just be a bug

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<v Speaker 1>that makes the game unplayable. It's not necessarily fun, uh now,

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<v Speaker 1>professional gamers, and also there's an element of fun to it.

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<v Speaker 1>There's an element of of competition obviously, but it's also

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<v Speaker 1>a lot of work in the sense that you have

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<v Speaker 1>to really put in a lot of time to get

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<v Speaker 1>really really good at certain types of games if you

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<v Speaker 1>want to compete on a professional level. Yeah, I did

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<v Speaker 1>some reading on this, since you know, I'm not a

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<v Speaker 1>professional gamer. Um, since most of these games you know

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<v Speaker 1>aren't aren't you know Tetris? Kidding? I do play other

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<v Speaker 1>games besides Tetris, but I don't play a lot of

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<v Speaker 1>the types of video games because I'm not really a

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<v Speaker 1>first person shooter kind of guy. I mean, I've played

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<v Speaker 1>them in their fun, but it's not the thing I

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<v Speaker 1>tend to do. I I tend to prefer strategy games. Um,

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<v Speaker 1>there are some real time strategy was tournaments. Yeah. I

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<v Speaker 1>was gonna say, don't pause the podcast and write to

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<v Speaker 1>me and tell me that that's not the case. So

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<v Speaker 1>I'm where StarCraft is a way up there. Oh yes,

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<v Speaker 1>yes it is, um, but yeah, I mean for the

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<v Speaker 1>most part, and and things like Civilization, so there's not

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<v Speaker 1>they're not really tournaments for this, but yeah. The people

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<v Speaker 1>who are are professional video gamers are really a very

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<v Speaker 1>specific sort of breed there. They tend to be young people, um,

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<v Speaker 1>and they tend to be people who are uh for

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<v Speaker 1>a couple of reasons, but they also tend to be

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<v Speaker 1>people who are really into uh techy and and uh

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<v Speaker 1>scholarly pursuits. I would say there are a lot of

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<v Speaker 1>people who are students, who are serious students who are

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<v Speaker 1>really into video games, and there are a lot of

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<v Speaker 1>this level. There are a lot of people who actually

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<v Speaker 1>have a pretty good amount of discretionary income as well,

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<v Speaker 1>because in order to be a pro gamer, you usually

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<v Speaker 1>have to have a pretty decent gaming rig so that

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<v Speaker 1>you can play a game at its at its best settings.

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<v Speaker 1>Because here's the thing, about um, about a tournament. So

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<v Speaker 1>let's say that you are used to playing a video game.

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<v Speaker 1>Let's just argue for argument sake, let's pick one. Let's

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<v Speaker 1>call it. Let's do Quake, because that's a really popular

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<v Speaker 1>one in tournaments, all right, first person shooter game. So yeah,

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<v Speaker 1>you've got a first person shooting game. You've got Quake,

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<v Speaker 1>which you can play in competitive play one on one

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<v Speaker 1>against other people. Um, and so you've got this, Uh,

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<v Speaker 1>you've got Quake and you're you're pretty good it. But

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<v Speaker 1>you have, you know, just a decent machine. So what

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<v Speaker 1>you've done is you've turned the polygon count down and

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<v Speaker 1>you know, you've turned off some of the effects so

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<v Speaker 1>that the game runs more smoothly on your computer. And

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<v Speaker 1>you've got you know, a decent mouse and a decent keyboard,

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<v Speaker 1>and um see, you know you're good. Well pro gamer

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<v Speaker 1>is going to be running that on a really fast

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<v Speaker 1>machine with a really nice mouse and keyboard set up,

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<v Speaker 1>maybe one that's almost customized for that gamer. Some of

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<v Speaker 1>them actually do have custom units where they'll they'll play

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<v Speaker 1>these games, and that can give them the edge they

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<v Speaker 1>need in order to play at a professional level where

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<v Speaker 1>you know, pretty good just doesn't cut it pretty good

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<v Speaker 1>means you're out in the first round. You have to

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<v Speaker 1>be astonishingly good. And one of the reasons you need

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<v Speaker 1>to have a really good gaming rig is that you

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<v Speaker 1>have to be used to playing at that setting, because

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<v Speaker 1>if you're playing in a tournament, most tournaments, they're gonna

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<v Speaker 1>want those settings cranked up. And the reason they want

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<v Speaker 1>those settings cranked up is because it looks better. If

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<v Speaker 1>you're promoting a tournament, if you are trying to get sponsorships,

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<v Speaker 1>you want those games to look as good as they

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<v Speaker 1>possibly can. So you don't want to have the polygon

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<v Speaker 1>count turned down. You know, even if it makes the

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<v Speaker 1>game smoother, You would prefer to beef up all the

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<v Speaker 1>computers in the system rather than to have the graphics

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<v Speaker 1>suffer because you don't want the cameras to pick up

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<v Speaker 1>some sort of low polygon count video game because it

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<v Speaker 1>makes it look more amateurish. Right, So you know, you

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<v Speaker 1>need to have that that money just so that you

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<v Speaker 1>have a gaming rig. And a lot of the professional

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<v Speaker 1>gaming leagues and tournaments focus on PC gaming. Console gaming

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<v Speaker 1>is also present, but it's not as big a market

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<v Speaker 1>as PC gaming is in the tournament's realm, so you

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<v Speaker 1>need the discretionary income for your rig, but you also

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<v Speaker 1>need it because you need to be able to make

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<v Speaker 1>travel arrangements. Because the way professional gamers, most professional gamers,

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<v Speaker 1>I should add, make money is that they go and

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<v Speaker 1>they play in tournaments. And if you want to make money,

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<v Speaker 1>you know, only just play in tournaments. You gotta win tournaments.

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<v Speaker 1>And those tournaments may not be just down the street

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<v Speaker 1>from your house. They may be in another city, They

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<v Speaker 1>may be in another country, and you will have to

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<v Speaker 1>travel there. You might first have to travel to a

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<v Speaker 1>preliminary event so that you can qualify to go onto

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<v Speaker 1>the next round, which might be in a different country.

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<v Speaker 1>So you're talking about a profession where you already have

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<v Speaker 1>to have a certain amount of money in order to

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<v Speaker 1>really to really compete at a at the top level. Um,

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<v Speaker 1>and there are various pathways to get there. If you

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<v Speaker 1>are not, you might be saying, well, why so you're

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<v Speaker 1>centually telling me that professional gaming is for the independently

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<v Speaker 1>wealthy and really it's just a way to waste time.

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<v Speaker 1>Not not quite. There are ways of getting there, but

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<v Speaker 1>we'll get into that. Yeah, it's um, I was trying

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<v Speaker 1>to find a way to say this, but I think

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<v Speaker 1>the best way to say it is a lot of

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<v Speaker 1>people who are professional gamers, um fit into a stereotype

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<v Speaker 1>for gamers because of the things you mentioned that discretionary income, um,

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<v Speaker 1>and because also there are a lot of people are

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<v Speaker 1>are younger. So there are people who are living in

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<v Speaker 1>their parents basement because they don't have to pay you know,

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<v Speaker 1>not because they are they're fitting into a stereotype, but

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<v Speaker 1>actually they're probably fueling it. But the thing is, um,

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<v Speaker 1>you know, they don't they don't have to worry about

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<v Speaker 1>paying rent. They are you know, hanging out there. They

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<v Speaker 1>probably have a job or you know, for the younger kids,

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<v Speaker 1>you know, they're going to school and have a job

0:12:27.040 --> 0:12:30.560
<v Speaker 1>to to help pay for these things. And um. So yeah,

0:12:30.600 --> 0:12:32.440
<v Speaker 1>I mean I think that's part of why there there

0:12:32.559 --> 0:12:35.400
<v Speaker 1>is that stereotype. But it's not it's a result of

0:12:35.920 --> 0:12:38.119
<v Speaker 1>like I said, I think this behavior fuels that stereotype

0:12:38.200 --> 0:12:41.400
<v Speaker 1>rather than them being us making the stereotype right right,

0:12:41.440 --> 0:12:44.079
<v Speaker 1>It's just because a lot of the people One of

0:12:44.120 --> 0:12:48.120
<v Speaker 1>the reasons that young people are such common competitors in

0:12:48.520 --> 0:12:51.520
<v Speaker 1>these tournaments is that, um, you have to have really

0:12:51.520 --> 0:12:54.720
<v Speaker 1>good reflexes, yeah, really good hand eye coordination and reflexes.

0:12:55.000 --> 0:12:59.040
<v Speaker 1>I read some interviews with pro gamers and um, I said, yeah,

0:12:59.080 --> 0:13:02.720
<v Speaker 1>you know, a certain point, your visual acuity, your you know,

0:13:02.880 --> 0:13:05.920
<v Speaker 1>your dextery sorts to to drop off, and you really

0:13:05.920 --> 0:13:09.560
<v Speaker 1>don't see people over thirty, which of course rules me

0:13:09.720 --> 0:13:14.600
<v Speaker 1>way out. Um, but yeah, I mean that's so that's

0:13:14.640 --> 0:13:16.680
<v Speaker 1>why you see a lot of kids and you know,

0:13:17.000 --> 0:13:20.920
<v Speaker 1>younger twentysomethings in these tournaments. So generally these are people

0:13:20.960 --> 0:13:24.360
<v Speaker 1>who are not necessarily established already, or if they're established,

0:13:24.360 --> 0:13:27.240
<v Speaker 1>they're tenuously established. And and and here's the thing about being

0:13:27.280 --> 0:13:30.080
<v Speaker 1>a professional gamer is that, yeah, you can in theory,

0:13:30.200 --> 0:13:32.720
<v Speaker 1>make some big money if you are really really good

0:13:32.760 --> 0:13:35.360
<v Speaker 1>and you win some tournaments. For example, one of the

0:13:35.640 --> 0:13:37.640
<v Speaker 1>one of the go to references, one of the ones

0:13:37.720 --> 0:13:40.760
<v Speaker 1>most probably one of the most famous professional gamers in

0:13:40.800 --> 0:13:45.600
<v Speaker 1>the Western hemisphere anyway, is uh is Jonathan Wendel, also

0:13:45.679 --> 0:13:49.360
<v Speaker 1>known as Fatality. Yeah. Uh, and that the the eye

0:13:49.360 --> 0:13:54.200
<v Speaker 1>and Fatality is the number one. Uh, he's solite. Yes,

0:13:54.280 --> 0:13:58.880
<v Speaker 1>he actually won a tournament where the the grand prize

0:13:58.880 --> 0:14:01.400
<v Speaker 1>was a hundred and fifty thous and dollars well for

0:14:01.480 --> 0:14:04.880
<v Speaker 1>that year, that means he won grand on top of

0:14:04.920 --> 0:14:07.559
<v Speaker 1>whatever else he might have earned in other tournaments or

0:14:07.600 --> 0:14:11.439
<v Speaker 1>other other ventures, but there's no guarantee that that's gonna

0:14:11.520 --> 0:14:15.160
<v Speaker 1>repeat the next year. So, you know, in order to

0:14:15.720 --> 0:14:17.280
<v Speaker 1>in order to be a professional game or you may

0:14:17.280 --> 0:14:19.640
<v Speaker 1>not be able to have a sustainable career in the

0:14:19.680 --> 0:14:22.200
<v Speaker 1>sense of you don't know that next year you're gonna

0:14:22.240 --> 0:14:24.800
<v Speaker 1>make that same amount of money, or even any money

0:14:24.800 --> 0:14:26.800
<v Speaker 1>at all. It may turn out that, you know, you

0:14:26.920 --> 0:14:29.760
<v Speaker 1>just have a bad day at the tournament, or or

0:14:29.800 --> 0:14:32.600
<v Speaker 1>it may be that the next crop of players are

0:14:32.640 --> 0:14:35.600
<v Speaker 1>just that much better. It may be that the tournament

0:14:35.680 --> 0:14:39.240
<v Speaker 1>switches games. That's something that we really need to focus on,

0:14:39.280 --> 0:14:41.760
<v Speaker 1>because think about this. When you are a professional athlete,

0:14:42.080 --> 0:14:46.560
<v Speaker 1>all right, the rules for your sport rarely change in

0:14:46.640 --> 0:14:50.000
<v Speaker 1>a huge way. They normally change in tiny ways, and

0:14:50.080 --> 0:14:53.760
<v Speaker 1>even then you will hear players really complain. I remember

0:14:54.280 --> 0:14:58.240
<v Speaker 1>back in the Olympics that there was some discussion about

0:14:58.280 --> 0:15:01.640
<v Speaker 1>the soccer balls being used in the soccer games because

0:15:01.640 --> 0:15:04.640
<v Speaker 1>they were slightly different from a standard that have been

0:15:04.720 --> 0:15:07.560
<v Speaker 1>used previously. And I mean that sort of thing is

0:15:07.560 --> 0:15:10.600
<v Speaker 1>a big deal because that tiny, little change can affect

0:15:10.680 --> 0:15:14.880
<v Speaker 1>how well an athlete at that level can perform. But

0:15:15.240 --> 0:15:17.480
<v Speaker 1>think about that, you know, like, that's the tiniest change.

0:15:17.480 --> 0:15:20.880
<v Speaker 1>But if you're a professional gamer, the changes may be monumental.

0:15:21.000 --> 0:15:23.840
<v Speaker 1>It may be that one year they're doing Quake and

0:15:23.920 --> 0:15:27.160
<v Speaker 1>the next year they've switched to Counterstrike. Those are two

0:15:27.200 --> 0:15:30.840
<v Speaker 1>totally different games with different physics, different there's different frame rates,

0:15:30.880 --> 0:15:33.680
<v Speaker 1>there's different you're gonna have a different experience. You know,

0:15:33.760 --> 0:15:36.240
<v Speaker 1>you're gonna move at a different speed, the weapons behave

0:15:36.280 --> 0:15:39.160
<v Speaker 1>in a totally different way. Plus, you know, it may

0:15:39.160 --> 0:15:41.840
<v Speaker 1>be that one game is a one on one style

0:15:41.880 --> 0:15:44.120
<v Speaker 1>game and the other game is a team based game,

0:15:44.760 --> 0:15:48.560
<v Speaker 1>which then affects not just the physics, but truly the strategy.

0:15:48.800 --> 0:15:51.280
<v Speaker 1>You have to learn new maps, you have to you know,

0:15:51.720 --> 0:15:55.120
<v Speaker 1>be able to really adapt to it. So professional gamers

0:15:55.640 --> 0:15:58.480
<v Speaker 1>may have some pretty big hurdles from one year to

0:15:58.520 --> 0:16:01.320
<v Speaker 1>the next, which means that it is really hard to

0:16:01.680 --> 0:16:04.200
<v Speaker 1>say that you're going to make a decent amount of

0:16:04.240 --> 0:16:08.120
<v Speaker 1>money year over year. Now you could do what Fatality did.

0:16:08.280 --> 0:16:11.360
<v Speaker 1>He was really really smart. He ended up making his

0:16:11.400 --> 0:16:16.200
<v Speaker 1>own brand, and he ended up partnering with uh various

0:16:16.240 --> 0:16:23.000
<v Speaker 1>component manufacturers, things like video game graphics, cards, and gaming gear.

0:16:23.520 --> 0:16:26.160
<v Speaker 1>And because of that he's able to make money through

0:16:26.240 --> 0:16:29.560
<v Speaker 1>those means. Not just as a professional gamer, but through

0:16:29.920 --> 0:16:34.600
<v Speaker 1>these licenses. So that's one way to continue to earn money.

0:16:34.680 --> 0:16:36.800
<v Speaker 1>Even if you were to have, say an off year

0:16:36.880 --> 0:16:39.520
<v Speaker 1>in the tournaments, you would still have this other source

0:16:39.560 --> 0:16:42.840
<v Speaker 1>of revenue. It's also smart to do if you are,

0:16:43.320 --> 0:16:46.000
<v Speaker 1>you know, creeping up on that age thirty and who

0:16:46.040 --> 0:16:49.400
<v Speaker 1>knows when your your reflexes will start to just give

0:16:49.400 --> 0:16:51.400
<v Speaker 1>a little bit, because remember again, at this level, the

0:16:51.480 --> 0:16:55.760
<v Speaker 1>tiniest detriment can mean the difference between losing and winning.

0:16:58.080 --> 0:17:03.280
<v Speaker 1>Reflexes a lonely child all in the reflexes. And yeah,

0:17:03.360 --> 0:17:06.200
<v Speaker 1>I mean there are there are other things too. Um

0:17:06.680 --> 0:17:09.399
<v Speaker 1>you were mentioning that that StarCraft is huge, It is

0:17:10.000 --> 0:17:14.000
<v Speaker 1>monumentally huge. In Korea. Yes, South Korea, professional gaming is

0:17:14.040 --> 0:17:19.639
<v Speaker 1>actually viewed on a level that is probably approximately the

0:17:19.680 --> 0:17:24.640
<v Speaker 1>same level as most professional athletes. Now that's most that's

0:17:24.680 --> 0:17:27.439
<v Speaker 1>pretty unusual. I mean most other countries, that's just not

0:17:27.520 --> 0:17:30.080
<v Speaker 1>the case. China is a little bit like that, but

0:17:30.119 --> 0:17:32.399
<v Speaker 1>not to the level that South Korea is at. And

0:17:32.440 --> 0:17:36.480
<v Speaker 1>in the United States, you know, there's an underground professional

0:17:36.520 --> 0:17:41.800
<v Speaker 1>gamer uh culture, but it's it has never reached mainstream

0:17:41.840 --> 0:17:44.399
<v Speaker 1>acceptance like it has in South Korean. South Korea, they

0:17:44.440 --> 0:17:47.959
<v Speaker 1>will televise tournaments and on major networks and you you

0:17:48.000 --> 0:17:50.760
<v Speaker 1>can tune in and watch as players play against each other.

0:17:50.800 --> 0:17:53.679
<v Speaker 1>And there are events that they hold have thousands of

0:17:53.680 --> 0:17:56.639
<v Speaker 1>spectators who will come in and watch the gamers play.

0:17:57.200 --> 0:18:00.000
<v Speaker 1>In the United States, it's mostly gamers and other games

0:18:00.280 --> 0:18:03.719
<v Speaker 1>who attend these things with you know, friends and family

0:18:03.800 --> 0:18:06.000
<v Speaker 1>that spill out beyond that, and then a few fans,

0:18:06.320 --> 0:18:08.800
<v Speaker 1>but only a few compared to what you would find

0:18:08.840 --> 0:18:13.000
<v Speaker 1>in South Korea. So there's there's that difficulty too. Is

0:18:13.040 --> 0:18:15.600
<v Speaker 1>just the fact that video games don't have the same

0:18:15.680 --> 0:18:19.399
<v Speaker 1>kind of level of uh, fascination and respect in the

0:18:19.480 --> 0:18:22.480
<v Speaker 1>United States as they do in South Korea. Right right, Well,

0:18:22.520 --> 0:18:26.520
<v Speaker 1>I was I was reading an interview with Greg Fields,

0:18:26.960 --> 0:18:29.679
<v Speaker 1>who I'm really not sure how I would pronounce his handle.

0:18:30.400 --> 0:18:34.520
<v Speaker 1>I gotta put my glasses on capital I I'd say Idra, Yeah,

0:18:34.920 --> 0:18:38.679
<v Speaker 1>I d R capital A. He's a he's a StarCraft

0:18:38.720 --> 0:18:40.320
<v Speaker 1>gamer and he's spent a lot of time in Korea

0:18:40.320 --> 0:18:43.240
<v Speaker 1>and they were talking about, uh they asked him about

0:18:43.280 --> 0:18:47.080
<v Speaker 1>StarCraft and why he chose StarCraft, and uh, not only

0:18:47.480 --> 0:18:51.000
<v Speaker 1>is he StarCraft gamer, that's you know, his game of choice,

0:18:51.400 --> 0:18:54.760
<v Speaker 1>but he also specializes on one particular faction, and he

0:18:54.840 --> 0:18:57.520
<v Speaker 1>was he was talking about you were you were mentioning

0:18:57.600 --> 0:19:01.560
<v Speaker 1>what happens at the tournament changes games. Well right now, Well,

0:19:01.600 --> 0:19:04.000
<v Speaker 1>at the time of the interview, he was saying that

0:19:05.359 --> 0:19:09.919
<v Speaker 1>Blizzard had made his faction of choice UM sort of underpowered.

0:19:09.920 --> 0:19:12.520
<v Speaker 1>I believe it was Zerg that he preferred UM and

0:19:12.640 --> 0:19:15.760
<v Speaker 1>Terence were stronger, and he hoped that they would patch that,

0:19:16.080 --> 0:19:18.000
<v Speaker 1>and they said, well, why don't you just switch to

0:19:18.119 --> 0:19:20.399
<v Speaker 1>Terrence or something else, Like, well, if I do that,

0:19:20.440 --> 0:19:24.439
<v Speaker 1>I'm going to have to learn their strengths. And you know,

0:19:24.480 --> 0:19:28.400
<v Speaker 1>once Blizzard fixes this, as I think they will, then

0:19:28.680 --> 0:19:30.560
<v Speaker 1>I'm going to be I'm going to have to go

0:19:30.640 --> 0:19:34.320
<v Speaker 1>back to my old faction. And you know, I would

0:19:34.320 --> 0:19:36.359
<v Speaker 1>have spent a lot of time preparing for a faction,

0:19:36.400 --> 0:19:38.359
<v Speaker 1>and I really don't want to be playing until they

0:19:38.440 --> 0:19:40.240
<v Speaker 1>patch this one. So I'm just gonna hang in there.

0:19:40.400 --> 0:19:43.320
<v Speaker 1>And yeah, the little subtle changes to the games even, yeah,

0:19:43.320 --> 0:19:45.600
<v Speaker 1>it can make huge difference. Yeah, professional gamers, you gotta

0:19:45.640 --> 0:19:47.879
<v Speaker 1>keep in mind a lot of these guys spend hours

0:19:48.000 --> 0:19:52.000
<v Speaker 1>each day playing games, playing against other people, seeking out

0:19:52.040 --> 0:19:54.760
<v Speaker 1>people who are, you know, at least ranked better than

0:19:54.800 --> 0:19:58.040
<v Speaker 1>they are in order to learn new strategies and to

0:19:58.200 --> 0:20:00.360
<v Speaker 1>test their own skills and make sure that the things

0:20:00.359 --> 0:20:03.600
<v Speaker 1>that they're doing actually work in a game setting. Uh,

0:20:03.680 --> 0:20:06.199
<v Speaker 1>you know, they're they're treating it like you would a

0:20:06.200 --> 0:20:09.200
<v Speaker 1>professional sport. You know, it's not necessarily that they're playing

0:20:09.240 --> 0:20:12.000
<v Speaker 1>for fun. They're playing to win, in order to win tournaments.

0:20:12.040 --> 0:20:14.520
<v Speaker 1>And that might sound like fun to you, but it

0:20:14.600 --> 0:20:17.959
<v Speaker 1>really is a very competitive and very high stress kind

0:20:18.000 --> 0:20:20.520
<v Speaker 1>of thing to do, because you know, once you get

0:20:20.560 --> 0:20:22.760
<v Speaker 1>to that level, once you get into the tournament, you

0:20:22.800 --> 0:20:25.760
<v Speaker 1>know you pretty much have the one choice, one one chance,

0:20:25.880 --> 0:20:30.439
<v Speaker 1>rather to to beat out all the other competitors, and

0:20:30.440 --> 0:20:32.879
<v Speaker 1>there may be thousands of them. Now granted, you know

0:20:32.920 --> 0:20:35.960
<v Speaker 1>you might beat them out by proxy, like someone else

0:20:36.000 --> 0:20:39.760
<v Speaker 1>beats uh me and I'm out of the tournament, and

0:20:39.800 --> 0:20:41.800
<v Speaker 1>then later on you managed to beat the guy who

0:20:41.800 --> 0:20:44.480
<v Speaker 1>beat me, and that means that, you know, by extension,

0:20:44.480 --> 0:20:49.080
<v Speaker 1>you beat me as well. You're very mean, both of you. Um,

0:20:49.119 --> 0:20:51.280
<v Speaker 1>But but still you have to be good enough to

0:20:51.480 --> 0:20:53.639
<v Speaker 1>get through all those multiple levels. And you gotta remember

0:20:53.720 --> 0:20:56.359
<v Speaker 1>every single other person out there is thinking that he

0:20:56.440 --> 0:20:58.400
<v Speaker 1>or she is just as good as you are, or better,

0:20:58.800 --> 0:21:02.199
<v Speaker 1>or else they wouldn't be there, um, especially you know

0:21:02.359 --> 0:21:05.520
<v Speaker 1>if they had to travel quite a distance for that tournament. Yeah,

0:21:05.560 --> 0:21:07.120
<v Speaker 1>a lot of them do have that. I was reading

0:21:07.119 --> 0:21:09.360
<v Speaker 1>interviews with they do have quite a bit of swagger

0:21:09.400 --> 0:21:11.359
<v Speaker 1>going on. I gotta say, oh, yeah, no, there's some

0:21:11.600 --> 0:21:14.639
<v Speaker 1>there's some trash talking that that really is on the

0:21:14.720 --> 0:21:18.640
<v Speaker 1>level of of of beauty and art truly between these

0:21:18.640 --> 0:21:21.960
<v Speaker 1>guys um and and ladies. We should also mention there's

0:21:22.000 --> 0:21:24.840
<v Speaker 1>another way of making money by being a professional gamer

0:21:24.880 --> 0:21:28.640
<v Speaker 1>besides tournaments and uh and and sponsorships. Um, you could

0:21:28.640 --> 0:21:31.960
<v Speaker 1>become an official Well it's kind of a sponsorship. There's

0:21:31.960 --> 0:21:34.840
<v Speaker 1>a there's a professional gaming group called the frag Dolls.

0:21:35.359 --> 0:21:39.760
<v Speaker 1>They are sponsored by Ubisoft and frag Dolls are it's

0:21:39.760 --> 0:21:44.719
<v Speaker 1>this group of ladies who are all very very strong

0:21:44.880 --> 0:21:47.879
<v Speaker 1>video game players, and they will enter tournaments as a

0:21:47.880 --> 0:21:51.359
<v Speaker 1>team or as as a member of the frag Dolls

0:21:51.920 --> 0:21:54.679
<v Speaker 1>and they represent ubi Soft. They're they're also there to

0:21:54.840 --> 0:22:01.480
<v Speaker 1>represent the female gamer demographic and also just to kind

0:22:01.520 --> 0:22:05.320
<v Speaker 1>of be another voice in in the whole video game industry.

0:22:05.400 --> 0:22:09.920
<v Speaker 1>So they're kind of like spokespeople as well as professional gamers,

0:22:09.960 --> 0:22:13.959
<v Speaker 1>but they're getting paid specifically by a company to do

0:22:14.040 --> 0:22:16.200
<v Speaker 1>this sort of stuff, so it's a little different from

0:22:16.280 --> 0:22:19.119
<v Speaker 1>the people who either join as a lone wolf in

0:22:19.160 --> 0:22:22.080
<v Speaker 1>a tournament, or what's more common is that you'll see

0:22:22.480 --> 0:22:27.320
<v Speaker 1>teams or clans of gamers joined tournaments. So you might

0:22:27.359 --> 0:22:30.359
<v Speaker 1>have a clan of of gamers who are all you

0:22:30.400 --> 0:22:34.040
<v Speaker 1>know of the professional level joined the tournament together and

0:22:34.280 --> 0:22:38.320
<v Speaker 1>uh and either play and team based games or they

0:22:38.359 --> 0:22:40.200
<v Speaker 1>may be playing one on one, but you know they're

0:22:40.240 --> 0:22:42.960
<v Speaker 1>all you know. By by having a group of them there,

0:22:43.040 --> 0:22:46.000
<v Speaker 1>they have a more likelihood of winning the big prize

0:22:46.040 --> 0:22:49.560
<v Speaker 1>as a clan um. And to join a clan, you

0:22:49.600 --> 0:22:51.600
<v Speaker 1>pretty much have to already show that you are a

0:22:51.640 --> 0:22:54.520
<v Speaker 1>really good gamer, and then you essentially get uh. You

0:22:54.600 --> 0:22:57.680
<v Speaker 1>gotta get lucky. You gotta have someone from that clan say, hey,

0:22:57.720 --> 0:23:01.200
<v Speaker 1>you know there's this guy's an upcoming. He's showing promise. Um,

0:23:01.240 --> 0:23:03.000
<v Speaker 1>I think you'd be a good addition to our team.

0:23:03.040 --> 0:23:05.440
<v Speaker 1>And then you know, each team has its own way

0:23:05.440 --> 0:23:07.440
<v Speaker 1>of determining whether or not they want to bring someone

0:23:07.480 --> 0:23:09.399
<v Speaker 1>else new in. But then you might be able to

0:23:09.480 --> 0:23:12.679
<v Speaker 1>join a clan. And the nice thing about clans is

0:23:12.720 --> 0:23:17.240
<v Speaker 1>that they can sometimes get sponsorships as a group and

0:23:17.280 --> 0:23:20.000
<v Speaker 1>sponsorships can sometimes help pay for things or at least

0:23:20.000 --> 0:23:23.080
<v Speaker 1>offset costs like travel costs and lodging and all that

0:23:23.119 --> 0:23:27.240
<v Speaker 1>kind of stuff. So it's one way that players can

0:23:28.000 --> 0:23:32.159
<v Speaker 1>pursue a professional gaming career without putting as much a

0:23:32.160 --> 0:23:36.760
<v Speaker 1>personal investment into it as as they would otherwise. It's

0:23:36.760 --> 0:23:42.080
<v Speaker 1>still not easy, but it's possible. So so what do

0:23:42.119 --> 0:23:44.680
<v Speaker 1>you want to What do you do if you want

0:23:44.720 --> 0:23:48.600
<v Speaker 1>to become a professional gamer? I think the simplest you

0:23:48.640 --> 0:23:51.960
<v Speaker 1>got to start out, as you said, with some serious hardware.

0:23:52.440 --> 0:23:54.680
<v Speaker 1>I mean, if you're using your two year old PC,

0:23:55.080 --> 0:23:57.199
<v Speaker 1>it's not gonna cut it. I mean, yeah, you can

0:23:57.240 --> 0:23:59.400
<v Speaker 1>get started, you can, you can learn how to play

0:23:59.440 --> 0:24:04.160
<v Speaker 1>the game. I think that, uh is probably a primary importance,

0:24:04.200 --> 0:24:06.879
<v Speaker 1>really is um you know, if you look at it

0:24:06.880 --> 0:24:10.639
<v Speaker 1>at the manuals for games like this. Then, going on

0:24:10.640 --> 0:24:13.440
<v Speaker 1>my personal experience, when I remember playing Warcraft three a

0:24:13.520 --> 0:24:18.040
<v Speaker 1>few years ago, I never bothered learning the key combinations

0:24:18.280 --> 0:24:21.399
<v Speaker 1>to make my troops form up on one another to

0:24:21.800 --> 0:24:26.080
<v Speaker 1>you know, make squads, And I didn't bother learning about

0:24:26.119 --> 0:24:27.880
<v Speaker 1>the bill orders that a lot of people were using.

0:24:28.600 --> 0:24:31.760
<v Speaker 1>So then I'd go on battle dot net our battle Now.

0:24:31.800 --> 0:24:35.320
<v Speaker 1>I'm sure a lot of people admit the dot um

0:24:35.359 --> 0:24:38.960
<v Speaker 1>and I you know basically gets laughter. Yeah, And it

0:24:38.960 --> 0:24:41.119
<v Speaker 1>wouldn't take any time at all because for me, I

0:24:41.160 --> 0:24:43.239
<v Speaker 1>like figuring out It's like, okay, so what will I

0:24:43.280 --> 0:24:46.320
<v Speaker 1>do here? Meanwhile, my opponent was sitting there going, Okay,

0:24:46.359 --> 0:24:48.280
<v Speaker 1>I build this, I build this, I build that, I

0:24:48.320 --> 0:24:50.880
<v Speaker 1>build that, and I'm ready to go and you're gonna

0:24:50.880 --> 0:24:52.480
<v Speaker 1>go find him and I'm gonna kill him. And that's

0:24:52.480 --> 0:24:55.399
<v Speaker 1>pretty much what happened every single time. Because you have

0:24:55.480 --> 0:24:57.280
<v Speaker 1>to learn the commands, and you have to learn these things,

0:24:57.359 --> 0:24:59.760
<v Speaker 1>you can move very very quickly. Speed is of the

0:25:00.080 --> 0:25:02.600
<v Speaker 1>essence in these games. There's some great videos online that

0:25:02.640 --> 0:25:06.200
<v Speaker 1>show professional gamers using those those key strokes and uh

0:25:06.240 --> 0:25:10.040
<v Speaker 1>and the commands um at a crazy rate. Especially the

0:25:10.080 --> 0:25:13.960
<v Speaker 1>Korean players who are playing StarCraft. They they are particularly

0:25:14.000 --> 0:25:18.480
<v Speaker 1>known for that where they are using a crazy number

0:25:18.520 --> 0:25:22.120
<v Speaker 1>of commands per minute. I mean it's it's it's easily

0:25:23.760 --> 0:25:25.919
<v Speaker 1>more than a command per second. For a lot of

0:25:25.920 --> 0:25:29.920
<v Speaker 1>these players where they are are are they've already got

0:25:29.960 --> 0:25:33.320
<v Speaker 1>their strategy before they've even started the game, and they

0:25:33.440 --> 0:25:35.639
<v Speaker 1>just started they just start implementing it as soon as

0:25:35.640 --> 0:25:38.760
<v Speaker 1>the game says go, So it almost becomes a contest

0:25:38.840 --> 0:25:42.160
<v Speaker 1>of not just whose strategy is better than than uh

0:25:42.359 --> 0:25:45.120
<v Speaker 1>who's but who can type the fact or who can

0:25:45.320 --> 0:25:48.640
<v Speaker 1>execute commands the quickest. Um. It's a combination of those two.

0:25:48.640 --> 0:25:50.320
<v Speaker 1>I mean, obviously, if you don't have the strategy, it

0:25:50.359 --> 0:25:54.639
<v Speaker 1>doesn't really matter if you can execute commands more quickly,

0:25:54.720 --> 0:25:56.879
<v Speaker 1>because someone with a better strategy may still be able

0:25:56.920 --> 0:26:00.000
<v Speaker 1>to take you down. You have to have both. But yeah,

0:26:00.080 --> 0:26:02.959
<v Speaker 1>the speed at which these players put those commands in

0:26:03.040 --> 0:26:06.119
<v Speaker 1>is pretty frightening in a way. But yeah, you gotta

0:26:06.280 --> 0:26:08.520
<v Speaker 1>you gotta learn all that stuff and practice all that

0:26:08.560 --> 0:26:10.879
<v Speaker 1>stuff and you can start playing things like There are

0:26:10.880 --> 0:26:14.359
<v Speaker 1>a lot of online tournaments now. Online games are always

0:26:14.359 --> 0:26:17.080
<v Speaker 1>going to be a little different from most tournament based

0:26:17.080 --> 0:26:21.199
<v Speaker 1>play because yes, online introduced latency. It also has an

0:26:21.200 --> 0:26:25.720
<v Speaker 1>element where it makes it harder to prevent cheating. Uh.

0:26:25.840 --> 0:26:28.920
<v Speaker 1>There are various modifications out there for games that allow

0:26:29.000 --> 0:26:32.119
<v Speaker 1>players to to cheat. So there are times where you

0:26:32.160 --> 0:26:34.920
<v Speaker 1>may run up against someone who's running that and you know,

0:26:35.200 --> 0:26:38.720
<v Speaker 1>a mediocre player with a cheap program may be able

0:26:38.760 --> 0:26:43.919
<v Speaker 1>to defeat a professional who's playing legitimately um, based depending

0:26:43.960 --> 0:26:46.920
<v Speaker 1>upon what the cheat allows that that mediocre player to do. Now,

0:26:47.119 --> 0:26:49.720
<v Speaker 1>what kind of satisfaction does someone get out of using

0:26:49.800 --> 0:26:52.520
<v Speaker 1>a cheat program to beat someone? I don't understand that

0:26:52.600 --> 0:26:56.000
<v Speaker 1>because that's not really you beating another person, you know.

0:26:56.320 --> 0:26:59.280
<v Speaker 1>But anyway, that's beside the point. I'm sure that you

0:26:59.359 --> 0:27:01.119
<v Speaker 1>know the n and emity that we've talked about that

0:27:01.160 --> 0:27:04.199
<v Speaker 1>goes along with the internet um has something to do

0:27:04.240 --> 0:27:06.679
<v Speaker 1>with it for some people because you can't no one

0:27:06.720 --> 0:27:08.960
<v Speaker 1>would really be able to prove that you didn't do

0:27:09.040 --> 0:27:11.760
<v Speaker 1>it right. So so you want to do things like

0:27:11.960 --> 0:27:13.960
<v Speaker 1>you want to have land parties where you can play

0:27:13.960 --> 0:27:17.040
<v Speaker 1>against other people. You want to make it more realistic.

0:27:17.520 --> 0:27:20.320
<v Speaker 1>You want to look into any sort of local tournaments

0:27:20.320 --> 0:27:22.760
<v Speaker 1>that are being held. Sometimes their tournaments being held by

0:27:22.880 --> 0:27:25.560
<v Speaker 1>companies that are just doing as a promotional event, where

0:27:25.920 --> 0:27:28.560
<v Speaker 1>you know, you might see like Microsoft is holding a

0:27:28.600 --> 0:27:31.439
<v Speaker 1>game tournament nearby, and that it's a game one of

0:27:31.440 --> 0:27:33.399
<v Speaker 1>the games that you're really interested in and that you

0:27:33.520 --> 0:27:36.320
<v Speaker 1>you really know, then by all means you should go

0:27:36.359 --> 0:27:41.200
<v Speaker 1>and enter that tournament. I've actually played in a tournament once. Yeah,

0:27:41.760 --> 0:27:45.760
<v Speaker 1>it was total fluke that I got in and uh

0:27:45.760 --> 0:27:47.760
<v Speaker 1>and I was I was eliminated in the first round,

0:27:47.800 --> 0:27:50.359
<v Speaker 1>but it was really close. I almost got to the

0:27:50.359 --> 0:27:54.280
<v Speaker 1>second round, but my my opponent defeated me. Um, but

0:27:54.440 --> 0:27:56.960
<v Speaker 1>it was literally within the last like thirty seconds of

0:27:56.960 --> 0:27:58.879
<v Speaker 1>play that it came down to, and I was I

0:27:58.960 --> 0:28:00.760
<v Speaker 1>was going to win until the least three second. So

0:28:00.800 --> 0:28:02.639
<v Speaker 1>it just shows that I choke at the end of

0:28:02.640 --> 0:28:06.400
<v Speaker 1>the game, kind of like the Braves. So um, yeah, hey,

0:28:06.480 --> 0:28:10.159
<v Speaker 1>you know what, they've broken my heart anyways, not like

0:28:10.200 --> 0:28:14.040
<v Speaker 1>the Thrashers though, oh my gosh. Anyway, that's any discussion.

0:28:14.320 --> 0:28:18.360
<v Speaker 1>It's professional sports, not professional gaming. So yeah, you wanna

0:28:18.560 --> 0:28:20.680
<v Speaker 1>compete in these local events as much as possible and

0:28:20.720 --> 0:28:23.840
<v Speaker 1>then start looking into maybe some of the you know,

0:28:23.880 --> 0:28:27.120
<v Speaker 1>if if you're actually winning these events, if you're consistently

0:28:27.200 --> 0:28:29.240
<v Speaker 1>doing well, then it might be time to start looking

0:28:29.280 --> 0:28:32.680
<v Speaker 1>at larger tournaments and see if there are any preliminary

0:28:32.760 --> 0:28:36.600
<v Speaker 1>rounds there are within you know, a reasonable distance of

0:28:36.640 --> 0:28:39.160
<v Speaker 1>where you live, and try and enter those as well.

0:28:39.400 --> 0:28:41.640
<v Speaker 1>It might not quite be time for you to book

0:28:41.640 --> 0:28:44.720
<v Speaker 1>a flight to Korea, but you can at least start

0:28:44.760 --> 0:28:48.000
<v Speaker 1>playing on on a higher level and test your skills

0:28:48.000 --> 0:28:52.959
<v Speaker 1>out against other professionals. Keep in mind that a breakaway success,

0:28:53.040 --> 0:28:56.320
<v Speaker 1>like a brand new player just entering the video game

0:28:56.320 --> 0:28:59.360
<v Speaker 1>world and taking it by storm is the thing of legend.

0:28:59.360 --> 0:29:02.640
<v Speaker 1>It really does. It happened. Most professional gamers will tell

0:29:02.680 --> 0:29:06.320
<v Speaker 1>you it can take a couple of years of dedicated,

0:29:06.960 --> 0:29:10.880
<v Speaker 1>hardcore practice and tournament play before you start getting to

0:29:10.920 --> 0:29:14.960
<v Speaker 1>a level where you can actually compete. I think though that, um,

0:29:15.680 --> 0:29:19.040
<v Speaker 1>you probably as an actor will agree with me when

0:29:19.040 --> 0:29:22.160
<v Speaker 1>I say that, that doesn't mean that you shouldn't enter

0:29:22.240 --> 0:29:25.880
<v Speaker 1>a tournament and give up, because having even if you

0:29:27.120 --> 0:29:31.960
<v Speaker 1>honestly fail miserably, you get the experience of having an

0:29:32.000 --> 0:29:34.360
<v Speaker 1>opportunity to see what the environment is like and and

0:29:34.480 --> 0:29:37.960
<v Speaker 1>sort of audition in that world. Um, you know, you

0:29:38.040 --> 0:29:40.719
<v Speaker 1>might not you might, and my actor analogy, you might

0:29:40.720 --> 0:29:42.160
<v Speaker 1>not get the part, but you see what a non

0:29:42.160 --> 0:29:44.480
<v Speaker 1>addition is like, and so you can get an idea

0:29:44.480 --> 0:29:47.320
<v Speaker 1>of how people behave at a tournament and what you

0:29:47.320 --> 0:29:50.400
<v Speaker 1>can expect from other people and what the conditions are like.

0:29:50.920 --> 0:29:54.160
<v Speaker 1>So you know, don't go in expecting to win, don't.

0:29:54.280 --> 0:29:56.800
<v Speaker 1>That doesn't mean you shouldn't try your best, but might

0:29:57.040 --> 0:30:00.960
<v Speaker 1>who knows become that legend it is. It's that it's impossible.

0:30:01.000 --> 0:30:04.640
<v Speaker 1>It's just that it's really improbable, and if nothing else,

0:30:04.680 --> 0:30:07.800
<v Speaker 1>you'll learn, you know, different tricks that you may never

0:30:07.840 --> 0:30:09.920
<v Speaker 1>have thought of for the game and see, like, you know,

0:30:10.080 --> 0:30:12.760
<v Speaker 1>seeing how you were defeated can teach you how to

0:30:13.160 --> 0:30:15.800
<v Speaker 1>play better the next time. And I mean that's really

0:30:15.840 --> 0:30:18.440
<v Speaker 1>what tournament play is all about, is learning all the

0:30:18.480 --> 0:30:21.320
<v Speaker 1>different tricks of the of the maps and the physics

0:30:21.360 --> 0:30:25.200
<v Speaker 1>of the game and the various uh shortcuts you can

0:30:25.240 --> 0:30:28.280
<v Speaker 1>take in order to really get the edge on your opponent.

0:30:28.680 --> 0:30:32.040
<v Speaker 1>And you know, learning that by yourself is is pretty difficult.

0:30:32.080 --> 0:30:34.400
<v Speaker 1>You pretty much have to learn it through experience unless

0:30:34.440 --> 0:30:36.720
<v Speaker 1>you're just you know, some sort of prodigy on video games,

0:30:36.720 --> 0:30:39.320
<v Speaker 1>which you know you could be, who knows, which is

0:30:39.320 --> 0:30:43.040
<v Speaker 1>different from video games on prodigy which no longer. Um,

0:30:43.320 --> 0:30:46.000
<v Speaker 1>I was just gonna say that, you know, the best

0:30:46.040 --> 0:30:48.520
<v Speaker 1>part is probably going to be the practice, you know,

0:30:48.560 --> 0:30:51.920
<v Speaker 1>because you that means you have to spend you know,

0:30:52.040 --> 0:30:54.640
<v Speaker 1>two to ten hours a day working on your favorite

0:30:54.720 --> 0:30:57.920
<v Speaker 1>video game, perfecting your moves and your your controls and

0:30:58.400 --> 0:31:02.239
<v Speaker 1>your strategy for winning the game. But um, you can

0:31:02.240 --> 0:31:04.959
<v Speaker 1>also use a tournament for an opportunity and just like

0:31:05.000 --> 0:31:08.680
<v Speaker 1>in other types of jobs, with conventions and other get togethers,

0:31:09.240 --> 0:31:11.680
<v Speaker 1>as an opportunity to network with other people who are

0:31:11.720 --> 0:31:14.480
<v Speaker 1>good at what they do. Um, if you can meet

0:31:14.520 --> 0:31:18.680
<v Speaker 1>some other gamers, maybe learn some tips and tricks from them. Uh,

0:31:18.720 --> 0:31:20.840
<v Speaker 1>you know, maybe even get in you know, if you

0:31:20.920 --> 0:31:24.680
<v Speaker 1>get a relationship going with them, perhaps when you're uh

0:31:24.760 --> 0:31:27.560
<v Speaker 1>really good at your craft, you can you can join

0:31:27.640 --> 0:31:30.840
<v Speaker 1>up with their group. Um. That's how how alliances are

0:31:30.840 --> 0:31:33.320
<v Speaker 1>formed in these worlds. And and you know, not all

0:31:33.360 --> 0:31:36.440
<v Speaker 1>of the tournaments are single player versus single players. Sometimes

0:31:36.440 --> 0:31:39.600
<v Speaker 1>their teams and uh, you know, if you can get

0:31:39.640 --> 0:31:42.080
<v Speaker 1>other good players around you, that's an advantage. Yeah. I've

0:31:42.080 --> 0:31:45.160
<v Speaker 1>seen the frag Dolls play in person, and they were

0:31:45.160 --> 0:31:48.080
<v Speaker 1>playing a team base game and uh, in their case,

0:31:48.680 --> 0:31:51.320
<v Speaker 1>they had really um work. You could tell that they

0:31:51.360 --> 0:31:53.440
<v Speaker 1>worked really well as a team together. For one thing

0:31:53.880 --> 0:31:57.280
<v Speaker 1>they had, uh they had code names for different areas

0:31:57.360 --> 0:32:00.840
<v Speaker 1>on the map, which did not immediately give the location

0:32:00.840 --> 0:32:03.080
<v Speaker 1>away to the other teams. So they could tell tell

0:32:03.120 --> 0:32:06.840
<v Speaker 1>each other, I've got Sector A covered, and they know

0:32:06.920 --> 0:32:09.400
<v Speaker 1>what what which sector is Sector A? Because they have

0:32:09.680 --> 0:32:12.520
<v Speaker 1>personally gone through and divided up the map and given

0:32:12.520 --> 0:32:15.239
<v Speaker 1>it names. So the other players would say, all right,

0:32:15.240 --> 0:32:16.880
<v Speaker 1>well sector A is covered, I'm gonna go move over

0:32:16.920 --> 0:32:21.520
<v Speaker 1>to Sector B. And uh, you know, meanwhile, their opposing

0:32:21.560 --> 0:32:25.040
<v Speaker 1>team has no idea what these sectors mean where they are.

0:32:25.200 --> 0:32:27.000
<v Speaker 1>They have no clue which areas of the map are

0:32:27.040 --> 0:32:29.680
<v Speaker 1>being covered, which ones aren't, and uh, and they were

0:32:29.720 --> 0:32:31.840
<v Speaker 1>at a real disadvantage. Now, granted, when I was watching it,

0:32:31.840 --> 0:32:34.200
<v Speaker 1>it was at CS and the opposing teams were made

0:32:34.240 --> 0:32:36.920
<v Speaker 1>up of random people who wanted to step up and

0:32:36.920 --> 0:32:39.680
<v Speaker 1>play against the frag dolls. And it was four random

0:32:39.680 --> 0:32:42.600
<v Speaker 1>players versus three frag dolls. And you might think that

0:32:42.600 --> 0:32:44.880
<v Speaker 1>that's an advantage, that the numbers game is an advantage,

0:32:45.400 --> 0:32:47.160
<v Speaker 1>or you might think that, hey, that means the frag

0:32:47.160 --> 0:32:50.240
<v Speaker 1>dolls have one extra target to aim at. How long

0:32:50.240 --> 0:32:54.600
<v Speaker 1>did it take on average? Well, now, the games were

0:32:54.640 --> 0:32:56.800
<v Speaker 1>played out, and I think it was that they were

0:32:56.800 --> 0:32:58.760
<v Speaker 1>played up through a time limit. It wasn't that you're

0:32:58.840 --> 0:33:01.160
<v Speaker 1>killed and you were out. You just keep playing and then.

0:33:01.520 --> 0:33:04.160
<v Speaker 1>But no, the frag dolls would pretty much, you know,

0:33:04.440 --> 0:33:06.520
<v Speaker 1>the number of kills on the frag dolls side versus

0:33:06.520 --> 0:33:08.840
<v Speaker 1>the number of kills on the opponent's side was usually

0:33:08.880 --> 0:33:12.640
<v Speaker 1>around five to one. Ratio was like the frag dolls

0:33:12.640 --> 0:33:14.800
<v Speaker 1>will get five kills to the other teams one kill.

0:33:15.440 --> 0:33:17.840
<v Speaker 1>In general, that's pretty efficient. There were some where you'd

0:33:17.840 --> 0:33:21.320
<v Speaker 1>see the frag dolls really mop up on the on

0:33:21.360 --> 0:33:24.760
<v Speaker 1>the opposing team, and that that was showed the value

0:33:24.800 --> 0:33:27.000
<v Speaker 1>of teamwork. It wasn't just that the frag dolls were

0:33:27.040 --> 0:33:29.600
<v Speaker 1>really good players, which they are. It shows that they

0:33:29.680 --> 0:33:33.920
<v Speaker 1>work in a very well coordinated, organized way. So both

0:33:33.960 --> 0:33:37.120
<v Speaker 1>of those components were very necessary to be able to

0:33:37.200 --> 0:33:40.360
<v Speaker 1>be that leaked. Also, they were quite lovely and they

0:33:40.360 --> 0:33:45.800
<v Speaker 1>still throw like girls. Oh uh, they tossed out T

0:33:45.920 --> 0:33:52.520
<v Speaker 1>shirts to the crowd afterwards. Don't don't insult them, well

0:33:52.640 --> 0:33:55.680
<v Speaker 1>they will pound me. Um. So yeah, I mean the

0:33:56.640 --> 0:34:01.440
<v Speaker 1>professional gaming is kind of an interesting, uh route to take.

0:34:01.480 --> 0:34:03.880
<v Speaker 1>It's it's one that very few people can make work

0:34:04.000 --> 0:34:05.840
<v Speaker 1>just because the odds are really against you. I mean,

0:34:05.840 --> 0:34:07.000
<v Speaker 1>you have to be really good and you have to

0:34:07.040 --> 0:34:08.560
<v Speaker 1>be willing to put in a lot of money and

0:34:08.680 --> 0:34:11.200
<v Speaker 1>time and effort in order to get there. Uh. It

0:34:11.200 --> 0:34:14.600
<v Speaker 1>doesn't mean it's impossible, it's just really tough. And the economy,

0:34:15.040 --> 0:34:17.440
<v Speaker 1>uh changed in the economy over the last few years

0:34:17.480 --> 0:34:21.920
<v Speaker 1>really cut down on the number of professional gaming events. Yeah,

0:34:21.960 --> 0:34:24.840
<v Speaker 1>there were so many. Couple of years ago, several leagues

0:34:24.880 --> 0:34:28.920
<v Speaker 1>folded and some tournaments ended because they just the sponsorship

0:34:28.960 --> 0:34:31.600
<v Speaker 1>money dried. Up and there was no money for rewards,

0:34:31.600 --> 0:34:34.239
<v Speaker 1>and you know, without that, you don't have the you know,

0:34:34.440 --> 0:34:38.440
<v Speaker 1>the bragging rights only go so far. So a lot

0:34:38.480 --> 0:34:42.200
<v Speaker 1>of these tournaments have have sprung up and collapsed within

0:34:42.320 --> 0:34:46.560
<v Speaker 1>the time frame of professional gaming really getting started. And

0:34:46.600 --> 0:34:48.200
<v Speaker 1>you know, also you should keep in mind that if

0:34:48.239 --> 0:34:50.759
<v Speaker 1>you are really good at a particular game, let's say Counterstrike.

0:34:51.400 --> 0:34:53.680
<v Speaker 1>Let's say you're really good at Counterstrike, keep in mind

0:34:53.680 --> 0:34:56.560
<v Speaker 1>that the version of Counterstrike that some tournaments play maybe

0:34:56.600 --> 0:35:00.759
<v Speaker 1>a moded version that give you different option than the

0:35:00.800 --> 0:35:03.400
<v Speaker 1>standard version. So that's something else you gotta look at.

0:35:03.560 --> 0:35:06.160
<v Speaker 1>Is like we were saying, there's not necessarily a standardized

0:35:06.160 --> 0:35:09.839
<v Speaker 1>platform for any particular game out there. Um, so when

0:35:09.840 --> 0:35:11.880
<v Speaker 1>you enter a tournament, it may turn out the surprise,

0:35:11.960 --> 0:35:14.200
<v Speaker 1>it doesn't behave exactly the way you expected it to

0:35:14.320 --> 0:35:18.880
<v Speaker 1>because they're running a modified version. Um. You know. It's again,

0:35:18.880 --> 0:35:20.919
<v Speaker 1>it's one of those things that professional athletes normally don't

0:35:20.960 --> 0:35:24.080
<v Speaker 1>have to worry about. You don't usually have to say, like, hey,

0:35:24.200 --> 0:35:26.399
<v Speaker 1>I'm gonna do the pole vault and the pole here

0:35:26.480 --> 0:35:30.120
<v Speaker 1>is eleven inches shorter than what when I've been practicing with.

0:35:30.160 --> 0:35:31.799
<v Speaker 1>What's up with that? You know, that's usually not going

0:35:31.840 --> 0:35:33.719
<v Speaker 1>to be the case. But you do have to take

0:35:33.760 --> 0:35:37.480
<v Speaker 1>into account things like weather conditions and temperature and sure

0:35:37.800 --> 0:35:40.239
<v Speaker 1>you know, yeah there are other elements that can home

0:35:40.280 --> 0:35:46.120
<v Speaker 1>field changes. Yeah, so anyway, it's fascinating. It doesn't really

0:35:46.120 --> 0:35:49.719
<v Speaker 1>mean it's it's um, you know, not something that I

0:35:49.760 --> 0:35:52.200
<v Speaker 1>think the general populace thinks of is something you could

0:35:52.239 --> 0:35:54.680
<v Speaker 1>do for a living. And as as you said, it's

0:35:54.920 --> 0:35:57.479
<v Speaker 1>there are very few people who really can make it work,

0:35:57.560 --> 0:35:59.960
<v Speaker 1>make it work just because they're not as many opportunities

0:36:00.080 --> 0:36:02.440
<v Speaker 1>is in that in that realm, But uh, you know,

0:36:02.520 --> 0:36:04.680
<v Speaker 1>it's it's really cool to watch and and to see

0:36:04.719 --> 0:36:08.200
<v Speaker 1>people at that level play is incredible. I mean, it's

0:36:08.239 --> 0:36:10.759
<v Speaker 1>so much different. Yeah, especially especially if you ever, like

0:36:10.760 --> 0:36:12.400
<v Speaker 1>I said, go to YouTube and look at some of

0:36:12.400 --> 0:36:15.120
<v Speaker 1>these tournament videos and you can watch them. Uh the

0:36:15.160 --> 0:36:18.960
<v Speaker 1>players watch their hands on the keyboard and they never stop.

0:36:19.160 --> 0:36:23.200
<v Speaker 1>They never it's never like even a pause to think

0:36:23.239 --> 0:36:25.120
<v Speaker 1>about what to do next. You just see those fingers

0:36:25.160 --> 0:36:28.880
<v Speaker 1>just flying over the various commands while uh while the

0:36:29.200 --> 0:36:30.960
<v Speaker 1>you know, there's this one I saw where it was

0:36:31.000 --> 0:36:37.400
<v Speaker 1>I think, um, four reporters for some some gaming website

0:36:37.560 --> 0:36:40.799
<v Speaker 1>versus one professional gamer or maybe it was three three,

0:36:41.120 --> 0:36:44.200
<v Speaker 1>three of the writers versus one professional gamer, and the

0:36:44.200 --> 0:36:47.000
<v Speaker 1>three writers got to gang up on the professional gamer,

0:36:47.480 --> 0:36:51.240
<v Speaker 1>and one by one you'd see the writers say oh no,

0:36:52.600 --> 0:36:54.799
<v Speaker 1>until find there's just one left. He's like, I'm so

0:36:54.920 --> 0:36:58.319
<v Speaker 1>alone and I'm just getting completely wiped out by the pro.

0:36:58.840 --> 0:37:01.120
<v Speaker 1>And and the pro talk about how many commands he

0:37:01.120 --> 0:37:03.440
<v Speaker 1>was able to execute per minute, and he said, compared

0:37:03.480 --> 0:37:07.640
<v Speaker 1>to the Koreans, this is this is still slow, which

0:37:07.760 --> 0:37:13.439
<v Speaker 1>to me was insane because I thought he was flying.

0:37:13.520 --> 0:37:16.440
<v Speaker 1>And that concludes this classic episode of tech stuff. I

0:37:16.480 --> 0:37:19.480
<v Speaker 1>hope you guys enjoyed it. Obviously, we can do a

0:37:19.560 --> 0:37:22.480
<v Speaker 1>lot of different episodes about professional gaming and where it

0:37:22.520 --> 0:37:25.839
<v Speaker 1>has gone over the last several years. It is just

0:37:26.840 --> 0:37:30.080
<v Speaker 1>increased in popularity year over year. I expect that will

0:37:30.120 --> 0:37:33.280
<v Speaker 1>continue as video games are seen as a legitimate form

0:37:33.360 --> 0:37:37.640
<v Speaker 1>of competition, just as legitimate as other forms of sports.

0:37:38.360 --> 0:37:40.760
<v Speaker 1>It's probably gonna take a while longer before your average

0:37:40.800 --> 0:37:43.759
<v Speaker 1>sports fan considers a video game to be on par

0:37:43.920 --> 0:37:47.200
<v Speaker 1>with some of the other types of sports they're familiar with.

0:37:47.280 --> 0:37:51.800
<v Speaker 1>But it truly is the case that it requires a

0:37:52.320 --> 0:37:56.960
<v Speaker 1>level of skill and dedication beyond what your casual player

0:37:57.360 --> 0:38:01.480
<v Speaker 1>would be able to demonstrate is someone who loves to play,

0:38:01.680 --> 0:38:05.399
<v Speaker 1>you know, flag football might really enjoy the game. They

0:38:05.400 --> 0:38:09.000
<v Speaker 1>can't compete in the NFL. Same with video games. I

0:38:09.040 --> 0:38:13.120
<v Speaker 1>love them. I wouldn't last a second in any competition

0:38:13.160 --> 0:38:16.400
<v Speaker 1>with a professional gamer, so I think it is important

0:38:16.400 --> 0:38:18.640
<v Speaker 1>to kind of recognize their skills. Guys, if you have

0:38:18.680 --> 0:38:22.279
<v Speaker 1>any suggestions for future episodes, maybe there's a topic that

0:38:22.320 --> 0:38:24.400
<v Speaker 1>we visited in the past and he would love us

0:38:24.400 --> 0:38:27.120
<v Speaker 1>to hear and you know, update that, to revisit it,

0:38:27.160 --> 0:38:29.520
<v Speaker 1>to talk about what has changed since we recorded the

0:38:29.560 --> 0:38:32.000
<v Speaker 1>first episode. If you want to hear us talk about it,

0:38:32.040 --> 0:38:33.879
<v Speaker 1>and by us, I mean me and whatever guest host

0:38:33.960 --> 0:38:36.680
<v Speaker 1>ie pull in for that episode, send me a message

0:38:36.880 --> 0:38:39.680
<v Speaker 1>let me know. My email address is tech Stuff at

0:38:39.880 --> 0:38:42.560
<v Speaker 1>how stuff works dot com, or you can drop me

0:38:42.560 --> 0:38:45.520
<v Speaker 1>a line on Facebook, Twitter or Tumbler to handle it.

0:38:45.600 --> 0:38:47.799
<v Speaker 1>All three is tech Stuff hs W and we'll talk

0:38:47.840 --> 0:38:54.880
<v Speaker 1>to you again really soon. For more on this and

0:38:54.920 --> 0:39:13.480
<v Speaker 1>thousands of other topics, dot com