1 00:00:04,240 --> 00:00:12,960 Speaker 1: Get in touch with technology with text Stuff from dot Com. 2 00:00:12,960 --> 00:00:16,200 Speaker 1: Hey there, and welcome to tech Stuff. I'm Jonathan Strickland, 3 00:00:16,200 --> 00:00:18,960 Speaker 1: and today I'm going to bring you a classic episode 4 00:00:19,040 --> 00:00:23,640 Speaker 1: of tech Stuff about professional video gamers. And the reason 5 00:00:23,720 --> 00:00:27,480 Speaker 1: I'm doing this is because actually the stories evolved quite 6 00:00:27,520 --> 00:00:33,160 Speaker 1: a bit since Chris Plett and I originally recorded this episode. UH. 7 00:00:33,680 --> 00:00:39,000 Speaker 1: E sports have become a huge business, whether it's from 8 00:00:39,000 --> 00:00:42,680 Speaker 1: Twitch streams where people are making money because of subscribers 9 00:00:42,760 --> 00:00:46,279 Speaker 1: to their program and they've got sponsorships, or if you're 10 00:00:46,280 --> 00:00:49,879 Speaker 1: talking about gaming tournaments that have actual prizes attached to them. 11 00:00:50,040 --> 00:00:53,120 Speaker 1: There's a lot of money to be made playing video 12 00:00:53,200 --> 00:00:57,680 Speaker 1: games if you're good enough. According to the website e 13 00:00:58,000 --> 00:01:03,680 Speaker 1: Sports Earnings, UH, how Chen tops the list of highest earners. 14 00:01:03,720 --> 00:01:06,319 Speaker 1: This is based off of information that is found on 15 00:01:06,319 --> 00:01:09,600 Speaker 1: the Internet, so it's quite possible that there are other 16 00:01:09,680 --> 00:01:13,360 Speaker 1: sources that this site is not familiar with. However, they 17 00:01:13,400 --> 00:01:17,679 Speaker 1: say that Chen has made nearly one point two million 18 00:01:17,760 --> 00:01:22,240 Speaker 1: dollars and earnings from playing video games professionally, with the 19 00:01:22,280 --> 00:01:25,200 Speaker 1: game that has made the lions share of that being 20 00:01:25,400 --> 00:01:28,600 Speaker 1: Doda too. And that's really kind of why I wanted 21 00:01:28,600 --> 00:01:32,639 Speaker 1: to do this rerun is first to talk about how 22 00:01:32,760 --> 00:01:34,480 Speaker 1: things have changed, and one of the things that have 23 00:01:34,600 --> 00:01:38,920 Speaker 1: changed is this emergence of games that are in the 24 00:01:38,959 --> 00:01:45,640 Speaker 1: mobile category, and mobile stands for a multiplayer online battle arena. 25 00:01:45,840 --> 00:01:49,040 Speaker 1: This is a relatively new type of genre. It's kind 26 00:01:49,040 --> 00:01:52,080 Speaker 1: of a subgenre of real time strategies, but it has 27 00:01:52,120 --> 00:01:56,120 Speaker 1: its own sort of quirks. So back in the day, 28 00:01:56,360 --> 00:01:59,760 Speaker 1: E sports was all about really two main genres real 29 00:02:00,200 --> 00:02:02,960 Speaker 1: real time strategy games or RTS games or first person 30 00:02:03,000 --> 00:02:07,800 Speaker 1: shooter games or FPS. Mobile is now a real contender 31 00:02:07,880 --> 00:02:12,480 Speaker 1: with those. UH. It involves teams playing against each other, 32 00:02:12,600 --> 00:02:16,160 Speaker 1: so you have teammates, but each player controls a single 33 00:02:16,240 --> 00:02:20,080 Speaker 1: character rather than a collection of units. So in a 34 00:02:20,120 --> 00:02:23,800 Speaker 1: game like Warcraft or StarCraft, you know you're managing lots 35 00:02:23,800 --> 00:02:26,360 Speaker 1: of units and you're commanding them to move and attack 36 00:02:26,400 --> 00:02:29,560 Speaker 1: and engage with other units throughout the game, and this 37 00:02:29,600 --> 00:02:33,480 Speaker 1: one you're playing a single character. So winning strategies rely 38 00:02:33,760 --> 00:02:37,080 Speaker 1: on lots of different factors, including a familiarity with the 39 00:02:37,120 --> 00:02:40,560 Speaker 1: arena layout, which is incredibly important. You need to really 40 00:02:40,600 --> 00:02:44,160 Speaker 1: be familiar with all the different areas. UH. You also 41 00:02:44,240 --> 00:02:48,000 Speaker 1: need a balanced team that plays to each player's strengths. 42 00:02:48,040 --> 00:02:52,399 Speaker 1: While simultaneously providing a good mixture of skills and abilities. 43 00:02:53,080 --> 00:02:55,360 Speaker 1: So not only do you have to be really good 44 00:02:55,360 --> 00:02:59,480 Speaker 1: at working with your teammates, your character's abilities need to 45 00:02:59,520 --> 00:03:03,320 Speaker 1: compliment at those teammates abilities. Uh, if you have a 46 00:03:03,360 --> 00:03:07,200 Speaker 1: whole bunch of brutes just rushing in and you don't 47 00:03:07,200 --> 00:03:11,000 Speaker 1: have anything that could heal any damage, you might find 48 00:03:11,040 --> 00:03:13,960 Speaker 1: yourself on the losing end of a game, Whereas if 49 00:03:13,960 --> 00:03:17,320 Speaker 1: you have a really well balanced team that works well together, 50 00:03:17,440 --> 00:03:19,639 Speaker 1: you might find it you know that you're just rolling 51 00:03:19,680 --> 00:03:23,839 Speaker 1: straight through the competition. Teams will often use their own 52 00:03:23,960 --> 00:03:27,799 Speaker 1: terms in the game to communicate without giving their their 53 00:03:27,880 --> 00:03:30,240 Speaker 1: plans away to opposition, So you hear a lot of 54 00:03:30,639 --> 00:03:33,480 Speaker 1: folks kind of develop their own code names for different 55 00:03:33,480 --> 00:03:37,680 Speaker 1: areas of the arena or different strategies. Um, it's not 56 00:03:37,760 --> 00:03:40,800 Speaker 1: always the case, but it's it's fairly frequent, especially if 57 00:03:40,840 --> 00:03:43,480 Speaker 1: you're playing in a tournament where the various teams are 58 00:03:43,640 --> 00:03:45,520 Speaker 1: essentially with an earshot of each other. You know, if 59 00:03:45,520 --> 00:03:48,040 Speaker 1: it's not across an arena and there right next to 60 00:03:48,040 --> 00:03:51,200 Speaker 1: each other, then you don't necessarily want the opposing team 61 00:03:51,240 --> 00:03:53,040 Speaker 1: to know, Hey, we're all going to concentrate on this 62 00:03:53,080 --> 00:03:55,520 Speaker 1: one part of the map. Some of the popular games 63 00:03:55,600 --> 00:03:59,280 Speaker 1: the mobile genre include Dota two, League of Legends, and Smite, 64 00:03:59,560 --> 00:04:02,240 Speaker 1: So I'll really have to do a full episode about 65 00:04:02,320 --> 00:04:04,720 Speaker 1: mobi's sometime in the future. And I know people who 66 00:04:04,720 --> 00:04:08,320 Speaker 1: work on Smite in different areas, uh and some of 67 00:04:08,360 --> 00:04:10,600 Speaker 1: them are doing voice work for Smite, some of them 68 00:04:10,600 --> 00:04:15,080 Speaker 1: are working on the marketing for for tournaments. So I 69 00:04:15,080 --> 00:04:17,839 Speaker 1: could probably pull one or two of them on for 70 00:04:17,920 --> 00:04:20,640 Speaker 1: an episode of tech Stuff and really talk about mobile's 71 00:04:20,680 --> 00:04:24,280 Speaker 1: in general and Smite in particular. But today I really 72 00:04:24,279 --> 00:04:26,880 Speaker 1: wanted to take a look back on that classic episode 73 00:04:26,880 --> 00:04:29,040 Speaker 1: of tech Stuff where Chris and I talked about what 74 00:04:29,120 --> 00:04:32,640 Speaker 1: it takes to become a professional gamer, and as it 75 00:04:32,680 --> 00:04:38,320 Speaker 1: turns out, it's not all fun and games. It's all 76 00:04:38,360 --> 00:04:40,839 Speaker 1: about the game and how you play it, all about 77 00:04:40,839 --> 00:04:43,120 Speaker 1: control and if you can take it, all about your 78 00:04:43,160 --> 00:04:45,119 Speaker 1: debt and if you can pay it. It's all about 79 00:04:45,120 --> 00:04:49,320 Speaker 1: the pain and who's gonna make it. I am the game. 80 00:04:49,720 --> 00:04:54,960 Speaker 1: You don't want to play me? Nice? Thank you. I'm 81 00:04:54,960 --> 00:04:56,960 Speaker 1: sure you don't recognize that, and I'll tell you where 82 00:04:57,000 --> 00:05:00,520 Speaker 1: it's from later, but I will say that I'm sure 83 00:05:00,560 --> 00:05:03,760 Speaker 1: our long term listeners who know our propensity for quoting 84 00:05:03,800 --> 00:05:08,200 Speaker 1: certain movies about video games. Probably are very happy that 85 00:05:08,240 --> 00:05:10,279 Speaker 1: you found a quote that had nothing to do with 86 00:05:10,360 --> 00:05:14,120 Speaker 1: certain movies, had nothing to do with war games or 87 00:05:14,200 --> 00:05:18,960 Speaker 1: drown or fighting for the users. Today, however, we're going 88 00:05:19,000 --> 00:05:21,920 Speaker 1: to talk about professional gamers. That's one topic that people 89 00:05:21,920 --> 00:05:25,719 Speaker 1: have asked us to mention many times. In the past. 90 00:05:26,000 --> 00:05:28,279 Speaker 1: We have talked about similar topics, though. Yeah, we talked 91 00:05:28,279 --> 00:05:32,039 Speaker 1: about video game testers, the play testers who as a 92 00:05:32,080 --> 00:05:36,560 Speaker 1: profession actually work with video game companies to test out 93 00:05:36,680 --> 00:05:38,480 Speaker 1: video games in order to make sure that they are 94 00:05:38,520 --> 00:05:40,640 Speaker 1: playable and they don't have any bugs. If you want 95 00:05:40,640 --> 00:05:42,560 Speaker 1: to hear more about that, we have a podcast about 96 00:05:42,560 --> 00:05:44,240 Speaker 1: and we also have an article on how Stuff Works 97 00:05:44,279 --> 00:05:47,400 Speaker 1: dot Com about how video game testers work. But in 98 00:05:47,440 --> 00:05:50,159 Speaker 1: this case, we're talking about a different kind of professional gamer, 99 00:05:50,240 --> 00:05:54,400 Speaker 1: not someone who's testing out a product that's still in 100 00:05:54,440 --> 00:05:57,680 Speaker 1: the development stage, but people who actually play games for 101 00:05:57,839 --> 00:06:03,000 Speaker 1: a living. Yes, and you would imagine that, uh, anything 102 00:06:03,120 --> 00:06:04,960 Speaker 1: where you don't have to sit at a desk and 103 00:06:05,240 --> 00:06:10,480 Speaker 1: actually do typical work, um would be a lot of fun. 104 00:06:10,680 --> 00:06:14,320 Speaker 1: But I think and and for video game testing, we 105 00:06:14,360 --> 00:06:17,719 Speaker 1: talked about that it's not necessarily you know, hey, I 106 00:06:17,760 --> 00:06:19,640 Speaker 1: get to play games all day. This is a lot 107 00:06:19,680 --> 00:06:23,040 Speaker 1: closer to that. But it's not necessarily fun either. I mean, 108 00:06:23,040 --> 00:06:26,240 Speaker 1: there's a lot of work involved in this. Yeah, the 109 00:06:27,120 --> 00:06:30,120 Speaker 1: for video game testing, it's all about, you know, checking 110 00:06:30,160 --> 00:06:32,480 Speaker 1: every square inch of a map to make sure there 111 00:06:32,480 --> 00:06:35,920 Speaker 1: aren't any spots that you would excellently pass through and 112 00:06:36,440 --> 00:06:39,560 Speaker 1: you know, and that players would discover could that could 113 00:06:39,600 --> 00:06:41,440 Speaker 1: be an exploit or it could just be a bug 114 00:06:41,480 --> 00:06:45,279 Speaker 1: that makes the game unplayable. It's not necessarily fun, uh now, 115 00:06:45,400 --> 00:06:48,719 Speaker 1: professional gamers, and also there's an element of fun to it. 116 00:06:48,720 --> 00:06:52,120 Speaker 1: There's an element of of competition obviously, but it's also 117 00:06:52,320 --> 00:06:54,440 Speaker 1: a lot of work in the sense that you have 118 00:06:54,520 --> 00:06:57,320 Speaker 1: to really put in a lot of time to get 119 00:06:57,839 --> 00:07:01,040 Speaker 1: really really good at certain types of games if you 120 00:07:01,080 --> 00:07:05,440 Speaker 1: want to compete on a professional level. Yeah, I did 121 00:07:05,480 --> 00:07:07,599 Speaker 1: some reading on this, since you know, I'm not a 122 00:07:07,600 --> 00:07:11,680 Speaker 1: professional gamer. Um, since most of these games you know 123 00:07:11,760 --> 00:07:16,200 Speaker 1: aren't aren't you know Tetris? Kidding? I do play other 124 00:07:16,200 --> 00:07:18,560 Speaker 1: games besides Tetris, but I don't play a lot of 125 00:07:18,560 --> 00:07:23,240 Speaker 1: the types of video games because I'm not really a 126 00:07:23,280 --> 00:07:25,520 Speaker 1: first person shooter kind of guy. I mean, I've played 127 00:07:25,560 --> 00:07:27,600 Speaker 1: them in their fun, but it's not the thing I 128 00:07:27,920 --> 00:07:30,920 Speaker 1: tend to do. I I tend to prefer strategy games. Um, 129 00:07:31,640 --> 00:07:35,120 Speaker 1: there are some real time strategy was tournaments. Yeah. I 130 00:07:35,120 --> 00:07:37,040 Speaker 1: was gonna say, don't pause the podcast and write to 131 00:07:37,080 --> 00:07:39,240 Speaker 1: me and tell me that that's not the case. So 132 00:07:39,640 --> 00:07:42,040 Speaker 1: I'm where StarCraft is a way up there. Oh yes, 133 00:07:42,160 --> 00:07:44,600 Speaker 1: yes it is, um, but yeah, I mean for the 134 00:07:44,640 --> 00:07:48,360 Speaker 1: most part, and and things like Civilization, so there's not 135 00:07:48,400 --> 00:07:50,680 Speaker 1: they're not really tournaments for this, but yeah. The people 136 00:07:50,720 --> 00:07:56,000 Speaker 1: who are are professional video gamers are really a very 137 00:07:56,040 --> 00:08:00,880 Speaker 1: specific sort of breed there. They tend to be young people, um, 138 00:08:00,920 --> 00:08:04,440 Speaker 1: and they tend to be people who are uh for 139 00:08:04,680 --> 00:08:06,280 Speaker 1: a couple of reasons, but they also tend to be 140 00:08:06,400 --> 00:08:13,320 Speaker 1: people who are really into uh techy and and uh 141 00:08:13,560 --> 00:08:15,440 Speaker 1: scholarly pursuits. I would say there are a lot of 142 00:08:15,440 --> 00:08:17,880 Speaker 1: people who are students, who are serious students who are 143 00:08:17,880 --> 00:08:19,560 Speaker 1: really into video games, and there are a lot of 144 00:08:19,560 --> 00:08:21,160 Speaker 1: this level. There are a lot of people who actually 145 00:08:21,200 --> 00:08:23,880 Speaker 1: have a pretty good amount of discretionary income as well, 146 00:08:23,920 --> 00:08:27,480 Speaker 1: because in order to be a pro gamer, you usually 147 00:08:27,560 --> 00:08:30,280 Speaker 1: have to have a pretty decent gaming rig so that 148 00:08:30,360 --> 00:08:33,440 Speaker 1: you can play a game at its at its best settings. 149 00:08:33,440 --> 00:08:37,760 Speaker 1: Because here's the thing, about um, about a tournament. So 150 00:08:38,280 --> 00:08:41,199 Speaker 1: let's say that you are used to playing a video game. 151 00:08:41,280 --> 00:08:43,800 Speaker 1: Let's just argue for argument sake, let's pick one. Let's 152 00:08:43,800 --> 00:08:45,880 Speaker 1: call it. Let's do Quake, because that's a really popular 153 00:08:45,880 --> 00:08:49,760 Speaker 1: one in tournaments, all right, first person shooter game. So yeah, 154 00:08:49,760 --> 00:08:51,640 Speaker 1: you've got a first person shooting game. You've got Quake, 155 00:08:51,679 --> 00:08:54,360 Speaker 1: which you can play in competitive play one on one 156 00:08:54,400 --> 00:08:57,800 Speaker 1: against other people. Um, and so you've got this, Uh, 157 00:08:57,840 --> 00:09:00,760 Speaker 1: you've got Quake and you're you're pretty good it. But 158 00:09:00,920 --> 00:09:03,240 Speaker 1: you have, you know, just a decent machine. So what 159 00:09:03,320 --> 00:09:05,800 Speaker 1: you've done is you've turned the polygon count down and 160 00:09:06,160 --> 00:09:07,640 Speaker 1: you know, you've turned off some of the effects so 161 00:09:07,679 --> 00:09:10,040 Speaker 1: that the game runs more smoothly on your computer. And 162 00:09:10,040 --> 00:09:12,719 Speaker 1: you've got you know, a decent mouse and a decent keyboard, 163 00:09:12,800 --> 00:09:16,920 Speaker 1: and um see, you know you're good. Well pro gamer 164 00:09:17,000 --> 00:09:19,480 Speaker 1: is going to be running that on a really fast 165 00:09:19,559 --> 00:09:22,520 Speaker 1: machine with a really nice mouse and keyboard set up, 166 00:09:22,760 --> 00:09:26,720 Speaker 1: maybe one that's almost customized for that gamer. Some of 167 00:09:26,720 --> 00:09:30,200 Speaker 1: them actually do have custom units where they'll they'll play 168 00:09:30,240 --> 00:09:33,240 Speaker 1: these games, and that can give them the edge they 169 00:09:33,240 --> 00:09:36,199 Speaker 1: need in order to play at a professional level where 170 00:09:36,240 --> 00:09:38,520 Speaker 1: you know, pretty good just doesn't cut it pretty good 171 00:09:38,600 --> 00:09:40,720 Speaker 1: means you're out in the first round. You have to 172 00:09:40,760 --> 00:09:45,040 Speaker 1: be astonishingly good. And one of the reasons you need 173 00:09:45,080 --> 00:09:47,400 Speaker 1: to have a really good gaming rig is that you 174 00:09:47,480 --> 00:09:49,880 Speaker 1: have to be used to playing at that setting, because 175 00:09:50,200 --> 00:09:52,480 Speaker 1: if you're playing in a tournament, most tournaments, they're gonna 176 00:09:52,520 --> 00:09:55,000 Speaker 1: want those settings cranked up. And the reason they want 177 00:09:55,000 --> 00:09:58,440 Speaker 1: those settings cranked up is because it looks better. If 178 00:09:58,480 --> 00:10:01,439 Speaker 1: you're promoting a tournament, if you are trying to get sponsorships, 179 00:10:01,760 --> 00:10:03,720 Speaker 1: you want those games to look as good as they 180 00:10:03,760 --> 00:10:06,480 Speaker 1: possibly can. So you don't want to have the polygon 181 00:10:06,559 --> 00:10:08,560 Speaker 1: count turned down. You know, even if it makes the 182 00:10:08,559 --> 00:10:12,079 Speaker 1: game smoother, You would prefer to beef up all the 183 00:10:12,120 --> 00:10:16,199 Speaker 1: computers in the system rather than to have the graphics 184 00:10:16,240 --> 00:10:19,280 Speaker 1: suffer because you don't want the cameras to pick up 185 00:10:19,360 --> 00:10:23,400 Speaker 1: some sort of low polygon count video game because it 186 00:10:23,440 --> 00:10:27,839 Speaker 1: makes it look more amateurish. Right, So you know, you 187 00:10:28,120 --> 00:10:30,520 Speaker 1: need to have that that money just so that you 188 00:10:30,559 --> 00:10:32,960 Speaker 1: have a gaming rig. And a lot of the professional 189 00:10:32,960 --> 00:10:38,440 Speaker 1: gaming leagues and tournaments focus on PC gaming. Console gaming 190 00:10:38,480 --> 00:10:42,600 Speaker 1: is also present, but it's not as big a market 191 00:10:42,720 --> 00:10:47,240 Speaker 1: as PC gaming is in the tournament's realm, so you 192 00:10:47,280 --> 00:10:49,800 Speaker 1: need the discretionary income for your rig, but you also 193 00:10:49,840 --> 00:10:51,760 Speaker 1: need it because you need to be able to make 194 00:10:51,800 --> 00:10:55,720 Speaker 1: travel arrangements. Because the way professional gamers, most professional gamers, 195 00:10:55,720 --> 00:10:58,160 Speaker 1: I should add, make money is that they go and 196 00:10:58,200 --> 00:11:00,600 Speaker 1: they play in tournaments. And if you want to make money, 197 00:11:00,640 --> 00:11:03,040 Speaker 1: you know, only just play in tournaments. You gotta win tournaments. 198 00:11:03,360 --> 00:11:05,720 Speaker 1: And those tournaments may not be just down the street 199 00:11:05,800 --> 00:11:08,800 Speaker 1: from your house. They may be in another city, They 200 00:11:08,800 --> 00:11:11,600 Speaker 1: may be in another country, and you will have to 201 00:11:11,679 --> 00:11:14,280 Speaker 1: travel there. You might first have to travel to a 202 00:11:14,360 --> 00:11:17,880 Speaker 1: preliminary event so that you can qualify to go onto 203 00:11:17,880 --> 00:11:20,319 Speaker 1: the next round, which might be in a different country. 204 00:11:20,360 --> 00:11:24,320 Speaker 1: So you're talking about a profession where you already have 205 00:11:24,440 --> 00:11:26,760 Speaker 1: to have a certain amount of money in order to 206 00:11:26,920 --> 00:11:30,800 Speaker 1: really to really compete at a at the top level. Um, 207 00:11:31,400 --> 00:11:33,520 Speaker 1: and there are various pathways to get there. If you 208 00:11:33,559 --> 00:11:36,559 Speaker 1: are not, you might be saying, well, why so you're 209 00:11:36,600 --> 00:11:38,800 Speaker 1: centually telling me that professional gaming is for the independently 210 00:11:38,840 --> 00:11:40,640 Speaker 1: wealthy and really it's just a way to waste time. 211 00:11:41,240 --> 00:11:43,480 Speaker 1: Not not quite. There are ways of getting there, but 212 00:11:43,520 --> 00:11:47,040 Speaker 1: we'll get into that. Yeah, it's um, I was trying 213 00:11:47,080 --> 00:11:48,920 Speaker 1: to find a way to say this, but I think 214 00:11:48,960 --> 00:11:50,720 Speaker 1: the best way to say it is a lot of 215 00:11:50,840 --> 00:11:55,560 Speaker 1: people who are professional gamers, um fit into a stereotype 216 00:11:55,640 --> 00:12:00,360 Speaker 1: for gamers because of the things you mentioned that discretionary income, um, 217 00:12:00,480 --> 00:12:02,439 Speaker 1: and because also there are a lot of people are 218 00:12:02,480 --> 00:12:05,880 Speaker 1: are younger. So there are people who are living in 219 00:12:05,920 --> 00:12:08,800 Speaker 1: their parents basement because they don't have to pay you know, 220 00:12:08,840 --> 00:12:12,000 Speaker 1: not because they are they're fitting into a stereotype, but 221 00:12:12,240 --> 00:12:16,120 Speaker 1: actually they're probably fueling it. But the thing is, um, 222 00:12:16,160 --> 00:12:18,160 Speaker 1: you know, they don't they don't have to worry about 223 00:12:18,520 --> 00:12:22,280 Speaker 1: paying rent. They are you know, hanging out there. They 224 00:12:22,360 --> 00:12:25,079 Speaker 1: probably have a job or you know, for the younger kids, 225 00:12:25,120 --> 00:12:26,960 Speaker 1: you know, they're going to school and have a job 226 00:12:27,040 --> 00:12:30,560 Speaker 1: to to help pay for these things. And um. So yeah, 227 00:12:30,600 --> 00:12:32,440 Speaker 1: I mean I think that's part of why there there 228 00:12:32,559 --> 00:12:35,400 Speaker 1: is that stereotype. But it's not it's a result of 229 00:12:35,920 --> 00:12:38,119 Speaker 1: like I said, I think this behavior fuels that stereotype 230 00:12:38,200 --> 00:12:41,400 Speaker 1: rather than them being us making the stereotype right right, 231 00:12:41,440 --> 00:12:44,079 Speaker 1: It's just because a lot of the people One of 232 00:12:44,120 --> 00:12:48,120 Speaker 1: the reasons that young people are such common competitors in 233 00:12:48,520 --> 00:12:51,520 Speaker 1: these tournaments is that, um, you have to have really 234 00:12:51,520 --> 00:12:54,720 Speaker 1: good reflexes, yeah, really good hand eye coordination and reflexes. 235 00:12:55,000 --> 00:12:59,040 Speaker 1: I read some interviews with pro gamers and um, I said, yeah, 236 00:12:59,080 --> 00:13:02,720 Speaker 1: you know, a certain point, your visual acuity, your you know, 237 00:13:02,880 --> 00:13:05,920 Speaker 1: your dextery sorts to to drop off, and you really 238 00:13:05,920 --> 00:13:09,560 Speaker 1: don't see people over thirty, which of course rules me 239 00:13:09,720 --> 00:13:14,600 Speaker 1: way out. Um, but yeah, I mean that's so that's 240 00:13:14,640 --> 00:13:16,680 Speaker 1: why you see a lot of kids and you know, 241 00:13:17,000 --> 00:13:20,920 Speaker 1: younger twentysomethings in these tournaments. So generally these are people 242 00:13:20,960 --> 00:13:24,360 Speaker 1: who are not necessarily established already, or if they're established, 243 00:13:24,360 --> 00:13:27,240 Speaker 1: they're tenuously established. And and and here's the thing about being 244 00:13:27,280 --> 00:13:30,080 Speaker 1: a professional gamer is that, yeah, you can in theory, 245 00:13:30,200 --> 00:13:32,720 Speaker 1: make some big money if you are really really good 246 00:13:32,760 --> 00:13:35,360 Speaker 1: and you win some tournaments. For example, one of the 247 00:13:35,640 --> 00:13:37,640 Speaker 1: one of the go to references, one of the ones 248 00:13:37,720 --> 00:13:40,760 Speaker 1: most probably one of the most famous professional gamers in 249 00:13:40,800 --> 00:13:45,600 Speaker 1: the Western hemisphere anyway, is uh is Jonathan Wendel, also 250 00:13:45,679 --> 00:13:49,360 Speaker 1: known as Fatality. Yeah. Uh, and that the the eye 251 00:13:49,360 --> 00:13:54,200 Speaker 1: and Fatality is the number one. Uh, he's solite. Yes, 252 00:13:54,280 --> 00:13:58,880 Speaker 1: he actually won a tournament where the the grand prize 253 00:13:58,880 --> 00:14:01,400 Speaker 1: was a hundred and fifty thous and dollars well for 254 00:14:01,480 --> 00:14:04,880 Speaker 1: that year, that means he won grand on top of 255 00:14:04,920 --> 00:14:07,559 Speaker 1: whatever else he might have earned in other tournaments or 256 00:14:07,600 --> 00:14:11,439 Speaker 1: other other ventures, but there's no guarantee that that's gonna 257 00:14:11,520 --> 00:14:15,160 Speaker 1: repeat the next year. So, you know, in order to 258 00:14:15,720 --> 00:14:17,280 Speaker 1: in order to be a professional game or you may 259 00:14:17,280 --> 00:14:19,640 Speaker 1: not be able to have a sustainable career in the 260 00:14:19,680 --> 00:14:22,200 Speaker 1: sense of you don't know that next year you're gonna 261 00:14:22,240 --> 00:14:24,800 Speaker 1: make that same amount of money, or even any money 262 00:14:24,800 --> 00:14:26,800 Speaker 1: at all. It may turn out that, you know, you 263 00:14:26,920 --> 00:14:29,760 Speaker 1: just have a bad day at the tournament, or or 264 00:14:29,800 --> 00:14:32,600 Speaker 1: it may be that the next crop of players are 265 00:14:32,640 --> 00:14:35,600 Speaker 1: just that much better. It may be that the tournament 266 00:14:35,680 --> 00:14:39,240 Speaker 1: switches games. That's something that we really need to focus on, 267 00:14:39,280 --> 00:14:41,760 Speaker 1: because think about this. When you are a professional athlete, 268 00:14:42,080 --> 00:14:46,560 Speaker 1: all right, the rules for your sport rarely change in 269 00:14:46,640 --> 00:14:50,000 Speaker 1: a huge way. They normally change in tiny ways, and 270 00:14:50,080 --> 00:14:53,760 Speaker 1: even then you will hear players really complain. I remember 271 00:14:54,280 --> 00:14:58,240 Speaker 1: back in the Olympics that there was some discussion about 272 00:14:58,280 --> 00:15:01,640 Speaker 1: the soccer balls being used in the soccer games because 273 00:15:01,640 --> 00:15:04,640 Speaker 1: they were slightly different from a standard that have been 274 00:15:04,720 --> 00:15:07,560 Speaker 1: used previously. And I mean that sort of thing is 275 00:15:07,560 --> 00:15:10,600 Speaker 1: a big deal because that tiny, little change can affect 276 00:15:10,680 --> 00:15:14,880 Speaker 1: how well an athlete at that level can perform. But 277 00:15:15,240 --> 00:15:17,480 Speaker 1: think about that, you know, like, that's the tiniest change. 278 00:15:17,480 --> 00:15:20,880 Speaker 1: But if you're a professional gamer, the changes may be monumental. 279 00:15:21,000 --> 00:15:23,840 Speaker 1: It may be that one year they're doing Quake and 280 00:15:23,920 --> 00:15:27,160 Speaker 1: the next year they've switched to Counterstrike. Those are two 281 00:15:27,200 --> 00:15:30,840 Speaker 1: totally different games with different physics, different there's different frame rates, 282 00:15:30,880 --> 00:15:33,680 Speaker 1: there's different you're gonna have a different experience. You know, 283 00:15:33,760 --> 00:15:36,240 Speaker 1: you're gonna move at a different speed, the weapons behave 284 00:15:36,280 --> 00:15:39,160 Speaker 1: in a totally different way. Plus, you know, it may 285 00:15:39,160 --> 00:15:41,840 Speaker 1: be that one game is a one on one style 286 00:15:41,880 --> 00:15:44,120 Speaker 1: game and the other game is a team based game, 287 00:15:44,760 --> 00:15:48,560 Speaker 1: which then affects not just the physics, but truly the strategy. 288 00:15:48,800 --> 00:15:51,280 Speaker 1: You have to learn new maps, you have to you know, 289 00:15:51,720 --> 00:15:55,120 Speaker 1: be able to really adapt to it. So professional gamers 290 00:15:55,640 --> 00:15:58,480 Speaker 1: may have some pretty big hurdles from one year to 291 00:15:58,520 --> 00:16:01,320 Speaker 1: the next, which means that it is really hard to 292 00:16:01,680 --> 00:16:04,200 Speaker 1: say that you're going to make a decent amount of 293 00:16:04,240 --> 00:16:08,120 Speaker 1: money year over year. Now you could do what Fatality did. 294 00:16:08,280 --> 00:16:11,360 Speaker 1: He was really really smart. He ended up making his 295 00:16:11,400 --> 00:16:16,200 Speaker 1: own brand, and he ended up partnering with uh various 296 00:16:16,240 --> 00:16:23,000 Speaker 1: component manufacturers, things like video game graphics, cards, and gaming gear. 297 00:16:23,520 --> 00:16:26,160 Speaker 1: And because of that he's able to make money through 298 00:16:26,240 --> 00:16:29,560 Speaker 1: those means. Not just as a professional gamer, but through 299 00:16:29,920 --> 00:16:34,600 Speaker 1: these licenses. So that's one way to continue to earn money. 300 00:16:34,680 --> 00:16:36,800 Speaker 1: Even if you were to have, say an off year 301 00:16:36,880 --> 00:16:39,520 Speaker 1: in the tournaments, you would still have this other source 302 00:16:39,560 --> 00:16:42,840 Speaker 1: of revenue. It's also smart to do if you are, 303 00:16:43,320 --> 00:16:46,000 Speaker 1: you know, creeping up on that age thirty and who 304 00:16:46,040 --> 00:16:49,400 Speaker 1: knows when your your reflexes will start to just give 305 00:16:49,400 --> 00:16:51,400 Speaker 1: a little bit, because remember again, at this level, the 306 00:16:51,480 --> 00:16:55,760 Speaker 1: tiniest detriment can mean the difference between losing and winning. 307 00:16:58,080 --> 00:17:03,280 Speaker 1: Reflexes a lonely child all in the reflexes. And yeah, 308 00:17:03,360 --> 00:17:06,200 Speaker 1: I mean there are there are other things too. Um 309 00:17:06,680 --> 00:17:09,399 Speaker 1: you were mentioning that that StarCraft is huge, It is 310 00:17:10,000 --> 00:17:14,000 Speaker 1: monumentally huge. In Korea. Yes, South Korea, professional gaming is 311 00:17:14,040 --> 00:17:19,639 Speaker 1: actually viewed on a level that is probably approximately the 312 00:17:19,680 --> 00:17:24,640 Speaker 1: same level as most professional athletes. Now that's most that's 313 00:17:24,680 --> 00:17:27,439 Speaker 1: pretty unusual. I mean most other countries, that's just not 314 00:17:27,520 --> 00:17:30,080 Speaker 1: the case. China is a little bit like that, but 315 00:17:30,119 --> 00:17:32,399 Speaker 1: not to the level that South Korea is at. And 316 00:17:32,440 --> 00:17:36,480 Speaker 1: in the United States, you know, there's an underground professional 317 00:17:36,520 --> 00:17:41,800 Speaker 1: gamer uh culture, but it's it has never reached mainstream 318 00:17:41,840 --> 00:17:44,399 Speaker 1: acceptance like it has in South Korean. South Korea, they 319 00:17:44,440 --> 00:17:47,959 Speaker 1: will televise tournaments and on major networks and you you 320 00:17:48,000 --> 00:17:50,760 Speaker 1: can tune in and watch as players play against each other. 321 00:17:50,800 --> 00:17:53,679 Speaker 1: And there are events that they hold have thousands of 322 00:17:53,680 --> 00:17:56,639 Speaker 1: spectators who will come in and watch the gamers play. 323 00:17:57,200 --> 00:18:00,000 Speaker 1: In the United States, it's mostly gamers and other games 324 00:18:00,280 --> 00:18:03,719 Speaker 1: who attend these things with you know, friends and family 325 00:18:03,800 --> 00:18:06,000 Speaker 1: that spill out beyond that, and then a few fans, 326 00:18:06,320 --> 00:18:08,800 Speaker 1: but only a few compared to what you would find 327 00:18:08,840 --> 00:18:13,000 Speaker 1: in South Korea. So there's there's that difficulty too. Is 328 00:18:13,040 --> 00:18:15,600 Speaker 1: just the fact that video games don't have the same 329 00:18:15,680 --> 00:18:19,399 Speaker 1: kind of level of uh, fascination and respect in the 330 00:18:19,480 --> 00:18:22,480 Speaker 1: United States as they do in South Korea. Right right, Well, 331 00:18:22,520 --> 00:18:26,520 Speaker 1: I was I was reading an interview with Greg Fields, 332 00:18:26,960 --> 00:18:29,679 Speaker 1: who I'm really not sure how I would pronounce his handle. 333 00:18:30,400 --> 00:18:34,520 Speaker 1: I gotta put my glasses on capital I I'd say Idra, Yeah, 334 00:18:34,920 --> 00:18:38,679 Speaker 1: I d R capital A. He's a he's a StarCraft 335 00:18:38,720 --> 00:18:40,320 Speaker 1: gamer and he's spent a lot of time in Korea 336 00:18:40,320 --> 00:18:43,240 Speaker 1: and they were talking about, uh they asked him about 337 00:18:43,280 --> 00:18:47,080 Speaker 1: StarCraft and why he chose StarCraft, and uh, not only 338 00:18:47,480 --> 00:18:51,000 Speaker 1: is he StarCraft gamer, that's you know, his game of choice, 339 00:18:51,400 --> 00:18:54,760 Speaker 1: but he also specializes on one particular faction, and he 340 00:18:54,840 --> 00:18:57,520 Speaker 1: was he was talking about you were you were mentioning 341 00:18:57,600 --> 00:19:01,560 Speaker 1: what happens at the tournament changes games. Well right now, Well, 342 00:19:01,600 --> 00:19:04,000 Speaker 1: at the time of the interview, he was saying that 343 00:19:05,359 --> 00:19:09,919 Speaker 1: Blizzard had made his faction of choice UM sort of underpowered. 344 00:19:09,920 --> 00:19:12,520 Speaker 1: I believe it was Zerg that he preferred UM and 345 00:19:12,640 --> 00:19:15,760 Speaker 1: Terence were stronger, and he hoped that they would patch that, 346 00:19:16,080 --> 00:19:18,000 Speaker 1: and they said, well, why don't you just switch to 347 00:19:18,119 --> 00:19:20,399 Speaker 1: Terrence or something else, Like, well, if I do that, 348 00:19:20,440 --> 00:19:24,439 Speaker 1: I'm going to have to learn their strengths. And you know, 349 00:19:24,480 --> 00:19:28,400 Speaker 1: once Blizzard fixes this, as I think they will, then 350 00:19:28,680 --> 00:19:30,560 Speaker 1: I'm going to be I'm going to have to go 351 00:19:30,640 --> 00:19:34,320 Speaker 1: back to my old faction. And you know, I would 352 00:19:34,320 --> 00:19:36,359 Speaker 1: have spent a lot of time preparing for a faction, 353 00:19:36,400 --> 00:19:38,359 Speaker 1: and I really don't want to be playing until they 354 00:19:38,440 --> 00:19:40,240 Speaker 1: patch this one. So I'm just gonna hang in there. 355 00:19:40,400 --> 00:19:43,320 Speaker 1: And yeah, the little subtle changes to the games even, yeah, 356 00:19:43,320 --> 00:19:45,600 Speaker 1: it can make huge difference. Yeah, professional gamers, you gotta 357 00:19:45,640 --> 00:19:47,879 Speaker 1: keep in mind a lot of these guys spend hours 358 00:19:48,000 --> 00:19:52,000 Speaker 1: each day playing games, playing against other people, seeking out 359 00:19:52,040 --> 00:19:54,760 Speaker 1: people who are, you know, at least ranked better than 360 00:19:54,800 --> 00:19:58,040 Speaker 1: they are in order to learn new strategies and to 361 00:19:58,200 --> 00:20:00,360 Speaker 1: test their own skills and make sure that the things 362 00:20:00,359 --> 00:20:03,600 Speaker 1: that they're doing actually work in a game setting. Uh, 363 00:20:03,680 --> 00:20:06,199 Speaker 1: you know, they're they're treating it like you would a 364 00:20:06,200 --> 00:20:09,200 Speaker 1: professional sport. You know, it's not necessarily that they're playing 365 00:20:09,240 --> 00:20:12,000 Speaker 1: for fun. They're playing to win, in order to win tournaments. 366 00:20:12,040 --> 00:20:14,520 Speaker 1: And that might sound like fun to you, but it 367 00:20:14,600 --> 00:20:17,959 Speaker 1: really is a very competitive and very high stress kind 368 00:20:18,000 --> 00:20:20,520 Speaker 1: of thing to do, because you know, once you get 369 00:20:20,560 --> 00:20:22,760 Speaker 1: to that level, once you get into the tournament, you 370 00:20:22,800 --> 00:20:25,760 Speaker 1: know you pretty much have the one choice, one one chance, 371 00:20:25,880 --> 00:20:30,439 Speaker 1: rather to to beat out all the other competitors, and 372 00:20:30,440 --> 00:20:32,879 Speaker 1: there may be thousands of them. Now granted, you know 373 00:20:32,920 --> 00:20:35,960 Speaker 1: you might beat them out by proxy, like someone else 374 00:20:36,000 --> 00:20:39,760 Speaker 1: beats uh me and I'm out of the tournament, and 375 00:20:39,800 --> 00:20:41,800 Speaker 1: then later on you managed to beat the guy who 376 00:20:41,800 --> 00:20:44,480 Speaker 1: beat me, and that means that, you know, by extension, 377 00:20:44,480 --> 00:20:49,080 Speaker 1: you beat me as well. You're very mean, both of you. Um, 378 00:20:49,119 --> 00:20:51,280 Speaker 1: But but still you have to be good enough to 379 00:20:51,480 --> 00:20:53,639 Speaker 1: get through all those multiple levels. And you gotta remember 380 00:20:53,720 --> 00:20:56,359 Speaker 1: every single other person out there is thinking that he 381 00:20:56,440 --> 00:20:58,400 Speaker 1: or she is just as good as you are, or better, 382 00:20:58,800 --> 00:21:02,199 Speaker 1: or else they wouldn't be there, um, especially you know 383 00:21:02,359 --> 00:21:05,520 Speaker 1: if they had to travel quite a distance for that tournament. Yeah, 384 00:21:05,560 --> 00:21:07,120 Speaker 1: a lot of them do have that. I was reading 385 00:21:07,119 --> 00:21:09,360 Speaker 1: interviews with they do have quite a bit of swagger 386 00:21:09,400 --> 00:21:11,359 Speaker 1: going on. I gotta say, oh, yeah, no, there's some 387 00:21:11,600 --> 00:21:14,639 Speaker 1: there's some trash talking that that really is on the 388 00:21:14,720 --> 00:21:18,640 Speaker 1: level of of of beauty and art truly between these 389 00:21:18,640 --> 00:21:21,960 Speaker 1: guys um and and ladies. We should also mention there's 390 00:21:22,000 --> 00:21:24,840 Speaker 1: another way of making money by being a professional gamer 391 00:21:24,880 --> 00:21:28,640 Speaker 1: besides tournaments and uh and and sponsorships. Um, you could 392 00:21:28,640 --> 00:21:31,960 Speaker 1: become an official Well it's kind of a sponsorship. There's 393 00:21:31,960 --> 00:21:34,840 Speaker 1: a there's a professional gaming group called the frag Dolls. 394 00:21:35,359 --> 00:21:39,760 Speaker 1: They are sponsored by Ubisoft and frag Dolls are it's 395 00:21:39,760 --> 00:21:44,719 Speaker 1: this group of ladies who are all very very strong 396 00:21:44,880 --> 00:21:47,879 Speaker 1: video game players, and they will enter tournaments as a 397 00:21:47,880 --> 00:21:51,359 Speaker 1: team or as as a member of the frag Dolls 398 00:21:51,920 --> 00:21:54,679 Speaker 1: and they represent ubi Soft. They're they're also there to 399 00:21:54,840 --> 00:22:01,480 Speaker 1: represent the female gamer demographic and also just to kind 400 00:22:01,520 --> 00:22:05,320 Speaker 1: of be another voice in in the whole video game industry. 401 00:22:05,400 --> 00:22:09,920 Speaker 1: So they're kind of like spokespeople as well as professional gamers, 402 00:22:09,960 --> 00:22:13,959 Speaker 1: but they're getting paid specifically by a company to do 403 00:22:14,040 --> 00:22:16,200 Speaker 1: this sort of stuff, so it's a little different from 404 00:22:16,280 --> 00:22:19,119 Speaker 1: the people who either join as a lone wolf in 405 00:22:19,160 --> 00:22:22,080 Speaker 1: a tournament, or what's more common is that you'll see 406 00:22:22,480 --> 00:22:27,320 Speaker 1: teams or clans of gamers joined tournaments. So you might 407 00:22:27,359 --> 00:22:30,359 Speaker 1: have a clan of of gamers who are all you 408 00:22:30,400 --> 00:22:34,040 Speaker 1: know of the professional level joined the tournament together and 409 00:22:34,280 --> 00:22:38,320 Speaker 1: uh and either play and team based games or they 410 00:22:38,359 --> 00:22:40,200 Speaker 1: may be playing one on one, but you know they're 411 00:22:40,240 --> 00:22:42,960 Speaker 1: all you know. By by having a group of them there, 412 00:22:43,040 --> 00:22:46,000 Speaker 1: they have a more likelihood of winning the big prize 413 00:22:46,040 --> 00:22:49,560 Speaker 1: as a clan um. And to join a clan, you 414 00:22:49,600 --> 00:22:51,600 Speaker 1: pretty much have to already show that you are a 415 00:22:51,640 --> 00:22:54,520 Speaker 1: really good gamer, and then you essentially get uh. You 416 00:22:54,600 --> 00:22:57,680 Speaker 1: gotta get lucky. You gotta have someone from that clan say, hey, 417 00:22:57,720 --> 00:23:01,200 Speaker 1: you know there's this guy's an upcoming. He's showing promise. Um, 418 00:23:01,240 --> 00:23:03,000 Speaker 1: I think you'd be a good addition to our team. 419 00:23:03,040 --> 00:23:05,440 Speaker 1: And then you know, each team has its own way 420 00:23:05,440 --> 00:23:07,440 Speaker 1: of determining whether or not they want to bring someone 421 00:23:07,480 --> 00:23:09,399 Speaker 1: else new in. But then you might be able to 422 00:23:09,480 --> 00:23:12,679 Speaker 1: join a clan. And the nice thing about clans is 423 00:23:12,720 --> 00:23:17,240 Speaker 1: that they can sometimes get sponsorships as a group and 424 00:23:17,280 --> 00:23:20,000 Speaker 1: sponsorships can sometimes help pay for things or at least 425 00:23:20,000 --> 00:23:23,080 Speaker 1: offset costs like travel costs and lodging and all that 426 00:23:23,119 --> 00:23:27,240 Speaker 1: kind of stuff. So it's one way that players can 427 00:23:28,000 --> 00:23:32,159 Speaker 1: pursue a professional gaming career without putting as much a 428 00:23:32,160 --> 00:23:36,760 Speaker 1: personal investment into it as as they would otherwise. It's 429 00:23:36,760 --> 00:23:42,080 Speaker 1: still not easy, but it's possible. So so what do 430 00:23:42,119 --> 00:23:44,680 Speaker 1: you want to What do you do if you want 431 00:23:44,720 --> 00:23:48,600 Speaker 1: to become a professional gamer? I think the simplest you 432 00:23:48,640 --> 00:23:51,960 Speaker 1: got to start out, as you said, with some serious hardware. 433 00:23:52,440 --> 00:23:54,680 Speaker 1: I mean, if you're using your two year old PC, 434 00:23:55,080 --> 00:23:57,199 Speaker 1: it's not gonna cut it. I mean, yeah, you can 435 00:23:57,240 --> 00:23:59,400 Speaker 1: get started, you can, you can learn how to play 436 00:23:59,440 --> 00:24:04,160 Speaker 1: the game. I think that, uh is probably a primary importance, 437 00:24:04,200 --> 00:24:06,879 Speaker 1: really is um you know, if you look at it 438 00:24:06,880 --> 00:24:10,639 Speaker 1: at the manuals for games like this. Then, going on 439 00:24:10,640 --> 00:24:13,440 Speaker 1: my personal experience, when I remember playing Warcraft three a 440 00:24:13,520 --> 00:24:18,040 Speaker 1: few years ago, I never bothered learning the key combinations 441 00:24:18,280 --> 00:24:21,399 Speaker 1: to make my troops form up on one another to 442 00:24:21,800 --> 00:24:26,080 Speaker 1: you know, make squads, And I didn't bother learning about 443 00:24:26,119 --> 00:24:27,880 Speaker 1: the bill orders that a lot of people were using. 444 00:24:28,600 --> 00:24:31,760 Speaker 1: So then I'd go on battle dot net our battle Now. 445 00:24:31,800 --> 00:24:35,320 Speaker 1: I'm sure a lot of people admit the dot um 446 00:24:35,359 --> 00:24:38,960 Speaker 1: and I you know basically gets laughter. Yeah, And it 447 00:24:38,960 --> 00:24:41,119 Speaker 1: wouldn't take any time at all because for me, I 448 00:24:41,160 --> 00:24:43,239 Speaker 1: like figuring out It's like, okay, so what will I 449 00:24:43,280 --> 00:24:46,320 Speaker 1: do here? Meanwhile, my opponent was sitting there going, Okay, 450 00:24:46,359 --> 00:24:48,280 Speaker 1: I build this, I build this, I build that, I 451 00:24:48,320 --> 00:24:50,880 Speaker 1: build that, and I'm ready to go and you're gonna 452 00:24:50,880 --> 00:24:52,480 Speaker 1: go find him and I'm gonna kill him. And that's 453 00:24:52,480 --> 00:24:55,399 Speaker 1: pretty much what happened every single time. Because you have 454 00:24:55,480 --> 00:24:57,280 Speaker 1: to learn the commands, and you have to learn these things, 455 00:24:57,359 --> 00:24:59,760 Speaker 1: you can move very very quickly. Speed is of the 456 00:25:00,080 --> 00:25:02,600 Speaker 1: essence in these games. There's some great videos online that 457 00:25:02,640 --> 00:25:06,200 Speaker 1: show professional gamers using those those key strokes and uh 458 00:25:06,240 --> 00:25:10,040 Speaker 1: and the commands um at a crazy rate. Especially the 459 00:25:10,080 --> 00:25:13,960 Speaker 1: Korean players who are playing StarCraft. They they are particularly 460 00:25:14,000 --> 00:25:18,480 Speaker 1: known for that where they are using a crazy number 461 00:25:18,520 --> 00:25:22,120 Speaker 1: of commands per minute. I mean it's it's it's easily 462 00:25:23,760 --> 00:25:25,919 Speaker 1: more than a command per second. For a lot of 463 00:25:25,920 --> 00:25:29,920 Speaker 1: these players where they are are are they've already got 464 00:25:29,960 --> 00:25:33,320 Speaker 1: their strategy before they've even started the game, and they 465 00:25:33,440 --> 00:25:35,639 Speaker 1: just started they just start implementing it as soon as 466 00:25:35,640 --> 00:25:38,760 Speaker 1: the game says go, So it almost becomes a contest 467 00:25:38,840 --> 00:25:42,160 Speaker 1: of not just whose strategy is better than than uh 468 00:25:42,359 --> 00:25:45,120 Speaker 1: who's but who can type the fact or who can 469 00:25:45,320 --> 00:25:48,640 Speaker 1: execute commands the quickest. Um. It's a combination of those two. 470 00:25:48,640 --> 00:25:50,320 Speaker 1: I mean, obviously, if you don't have the strategy, it 471 00:25:50,359 --> 00:25:54,639 Speaker 1: doesn't really matter if you can execute commands more quickly, 472 00:25:54,720 --> 00:25:56,879 Speaker 1: because someone with a better strategy may still be able 473 00:25:56,920 --> 00:26:00,000 Speaker 1: to take you down. You have to have both. But yeah, 474 00:26:00,080 --> 00:26:02,959 Speaker 1: the speed at which these players put those commands in 475 00:26:03,040 --> 00:26:06,119 Speaker 1: is pretty frightening in a way. But yeah, you gotta 476 00:26:06,280 --> 00:26:08,520 Speaker 1: you gotta learn all that stuff and practice all that 477 00:26:08,560 --> 00:26:10,879 Speaker 1: stuff and you can start playing things like There are 478 00:26:10,880 --> 00:26:14,359 Speaker 1: a lot of online tournaments now. Online games are always 479 00:26:14,359 --> 00:26:17,080 Speaker 1: going to be a little different from most tournament based 480 00:26:17,080 --> 00:26:21,199 Speaker 1: play because yes, online introduced latency. It also has an 481 00:26:21,200 --> 00:26:25,720 Speaker 1: element where it makes it harder to prevent cheating. Uh. 482 00:26:25,840 --> 00:26:28,920 Speaker 1: There are various modifications out there for games that allow 483 00:26:29,000 --> 00:26:32,119 Speaker 1: players to to cheat. So there are times where you 484 00:26:32,160 --> 00:26:34,920 Speaker 1: may run up against someone who's running that and you know, 485 00:26:35,200 --> 00:26:38,720 Speaker 1: a mediocre player with a cheap program may be able 486 00:26:38,760 --> 00:26:43,919 Speaker 1: to defeat a professional who's playing legitimately um, based depending 487 00:26:43,960 --> 00:26:46,920 Speaker 1: upon what the cheat allows that that mediocre player to do. Now, 488 00:26:47,119 --> 00:26:49,720 Speaker 1: what kind of satisfaction does someone get out of using 489 00:26:49,800 --> 00:26:52,520 Speaker 1: a cheat program to beat someone? I don't understand that 490 00:26:52,600 --> 00:26:56,000 Speaker 1: because that's not really you beating another person, you know. 491 00:26:56,320 --> 00:26:59,280 Speaker 1: But anyway, that's beside the point. I'm sure that you 492 00:26:59,359 --> 00:27:01,119 Speaker 1: know the n and emity that we've talked about that 493 00:27:01,160 --> 00:27:04,199 Speaker 1: goes along with the internet um has something to do 494 00:27:04,240 --> 00:27:06,679 Speaker 1: with it for some people because you can't no one 495 00:27:06,720 --> 00:27:08,960 Speaker 1: would really be able to prove that you didn't do 496 00:27:09,040 --> 00:27:11,760 Speaker 1: it right. So so you want to do things like 497 00:27:11,960 --> 00:27:13,960 Speaker 1: you want to have land parties where you can play 498 00:27:13,960 --> 00:27:17,040 Speaker 1: against other people. You want to make it more realistic. 499 00:27:17,520 --> 00:27:20,320 Speaker 1: You want to look into any sort of local tournaments 500 00:27:20,320 --> 00:27:22,760 Speaker 1: that are being held. Sometimes their tournaments being held by 501 00:27:22,880 --> 00:27:25,560 Speaker 1: companies that are just doing as a promotional event, where 502 00:27:25,920 --> 00:27:28,560 Speaker 1: you know, you might see like Microsoft is holding a 503 00:27:28,600 --> 00:27:31,439 Speaker 1: game tournament nearby, and that it's a game one of 504 00:27:31,440 --> 00:27:33,399 Speaker 1: the games that you're really interested in and that you 505 00:27:33,520 --> 00:27:36,320 Speaker 1: you really know, then by all means you should go 506 00:27:36,359 --> 00:27:41,200 Speaker 1: and enter that tournament. I've actually played in a tournament once. Yeah, 507 00:27:41,760 --> 00:27:45,760 Speaker 1: it was total fluke that I got in and uh 508 00:27:45,760 --> 00:27:47,760 Speaker 1: and I was I was eliminated in the first round, 509 00:27:47,800 --> 00:27:50,359 Speaker 1: but it was really close. I almost got to the 510 00:27:50,359 --> 00:27:54,280 Speaker 1: second round, but my my opponent defeated me. Um, but 511 00:27:54,440 --> 00:27:56,960 Speaker 1: it was literally within the last like thirty seconds of 512 00:27:56,960 --> 00:27:58,879 Speaker 1: play that it came down to, and I was I 513 00:27:58,960 --> 00:28:00,760 Speaker 1: was going to win until the least three second. So 514 00:28:00,800 --> 00:28:02,639 Speaker 1: it just shows that I choke at the end of 515 00:28:02,640 --> 00:28:06,400 Speaker 1: the game, kind of like the Braves. So um, yeah, hey, 516 00:28:06,480 --> 00:28:10,159 Speaker 1: you know what, they've broken my heart anyways, not like 517 00:28:10,200 --> 00:28:14,040 Speaker 1: the Thrashers though, oh my gosh. Anyway, that's any discussion. 518 00:28:14,320 --> 00:28:18,360 Speaker 1: It's professional sports, not professional gaming. So yeah, you wanna 519 00:28:18,560 --> 00:28:20,680 Speaker 1: compete in these local events as much as possible and 520 00:28:20,720 --> 00:28:23,840 Speaker 1: then start looking into maybe some of the you know, 521 00:28:23,880 --> 00:28:27,120 Speaker 1: if if you're actually winning these events, if you're consistently 522 00:28:27,200 --> 00:28:29,240 Speaker 1: doing well, then it might be time to start looking 523 00:28:29,280 --> 00:28:32,680 Speaker 1: at larger tournaments and see if there are any preliminary 524 00:28:32,760 --> 00:28:36,600 Speaker 1: rounds there are within you know, a reasonable distance of 525 00:28:36,640 --> 00:28:39,160 Speaker 1: where you live, and try and enter those as well. 526 00:28:39,400 --> 00:28:41,640 Speaker 1: It might not quite be time for you to book 527 00:28:41,640 --> 00:28:44,720 Speaker 1: a flight to Korea, but you can at least start 528 00:28:44,760 --> 00:28:48,000 Speaker 1: playing on on a higher level and test your skills 529 00:28:48,000 --> 00:28:52,959 Speaker 1: out against other professionals. Keep in mind that a breakaway success, 530 00:28:53,040 --> 00:28:56,320 Speaker 1: like a brand new player just entering the video game 531 00:28:56,320 --> 00:28:59,360 Speaker 1: world and taking it by storm is the thing of legend. 532 00:28:59,360 --> 00:29:02,640 Speaker 1: It really does. It happened. Most professional gamers will tell 533 00:29:02,680 --> 00:29:06,320 Speaker 1: you it can take a couple of years of dedicated, 534 00:29:06,960 --> 00:29:10,880 Speaker 1: hardcore practice and tournament play before you start getting to 535 00:29:10,920 --> 00:29:14,960 Speaker 1: a level where you can actually compete. I think though that, um, 536 00:29:15,680 --> 00:29:19,040 Speaker 1: you probably as an actor will agree with me when 537 00:29:19,040 --> 00:29:22,160 Speaker 1: I say that, that doesn't mean that you shouldn't enter 538 00:29:22,240 --> 00:29:25,880 Speaker 1: a tournament and give up, because having even if you 539 00:29:27,120 --> 00:29:31,960 Speaker 1: honestly fail miserably, you get the experience of having an 540 00:29:32,000 --> 00:29:34,360 Speaker 1: opportunity to see what the environment is like and and 541 00:29:34,480 --> 00:29:37,960 Speaker 1: sort of audition in that world. Um, you know, you 542 00:29:38,040 --> 00:29:40,719 Speaker 1: might not you might, and my actor analogy, you might 543 00:29:40,720 --> 00:29:42,160 Speaker 1: not get the part, but you see what a non 544 00:29:42,160 --> 00:29:44,480 Speaker 1: addition is like, and so you can get an idea 545 00:29:44,480 --> 00:29:47,320 Speaker 1: of how people behave at a tournament and what you 546 00:29:47,320 --> 00:29:50,400 Speaker 1: can expect from other people and what the conditions are like. 547 00:29:50,920 --> 00:29:54,160 Speaker 1: So you know, don't go in expecting to win, don't. 548 00:29:54,280 --> 00:29:56,800 Speaker 1: That doesn't mean you shouldn't try your best, but might 549 00:29:57,040 --> 00:30:00,960 Speaker 1: who knows become that legend it is. It's that it's impossible. 550 00:30:01,000 --> 00:30:04,640 Speaker 1: It's just that it's really improbable, and if nothing else, 551 00:30:04,680 --> 00:30:07,800 Speaker 1: you'll learn, you know, different tricks that you may never 552 00:30:07,840 --> 00:30:09,920 Speaker 1: have thought of for the game and see, like, you know, 553 00:30:10,080 --> 00:30:12,760 Speaker 1: seeing how you were defeated can teach you how to 554 00:30:13,160 --> 00:30:15,800 Speaker 1: play better the next time. And I mean that's really 555 00:30:15,840 --> 00:30:18,440 Speaker 1: what tournament play is all about, is learning all the 556 00:30:18,480 --> 00:30:21,320 Speaker 1: different tricks of the of the maps and the physics 557 00:30:21,360 --> 00:30:25,200 Speaker 1: of the game and the various uh shortcuts you can 558 00:30:25,240 --> 00:30:28,280 Speaker 1: take in order to really get the edge on your opponent. 559 00:30:28,680 --> 00:30:32,040 Speaker 1: And you know, learning that by yourself is is pretty difficult. 560 00:30:32,080 --> 00:30:34,400 Speaker 1: You pretty much have to learn it through experience unless 561 00:30:34,440 --> 00:30:36,720 Speaker 1: you're just you know, some sort of prodigy on video games, 562 00:30:36,720 --> 00:30:39,320 Speaker 1: which you know you could be, who knows, which is 563 00:30:39,320 --> 00:30:43,040 Speaker 1: different from video games on prodigy which no longer. Um, 564 00:30:43,320 --> 00:30:46,000 Speaker 1: I was just gonna say that, you know, the best 565 00:30:46,040 --> 00:30:48,520 Speaker 1: part is probably going to be the practice, you know, 566 00:30:48,560 --> 00:30:51,920 Speaker 1: because you that means you have to spend you know, 567 00:30:52,040 --> 00:30:54,640 Speaker 1: two to ten hours a day working on your favorite 568 00:30:54,720 --> 00:30:57,920 Speaker 1: video game, perfecting your moves and your your controls and 569 00:30:58,400 --> 00:31:02,239 Speaker 1: your strategy for winning the game. But um, you can 570 00:31:02,240 --> 00:31:04,959 Speaker 1: also use a tournament for an opportunity and just like 571 00:31:05,000 --> 00:31:08,680 Speaker 1: in other types of jobs, with conventions and other get togethers, 572 00:31:09,240 --> 00:31:11,680 Speaker 1: as an opportunity to network with other people who are 573 00:31:11,720 --> 00:31:14,480 Speaker 1: good at what they do. Um, if you can meet 574 00:31:14,520 --> 00:31:18,680 Speaker 1: some other gamers, maybe learn some tips and tricks from them. Uh, 575 00:31:18,720 --> 00:31:20,840 Speaker 1: you know, maybe even get in you know, if you 576 00:31:20,920 --> 00:31:24,680 Speaker 1: get a relationship going with them, perhaps when you're uh 577 00:31:24,760 --> 00:31:27,560 Speaker 1: really good at your craft, you can you can join 578 00:31:27,640 --> 00:31:30,840 Speaker 1: up with their group. Um. That's how how alliances are 579 00:31:30,840 --> 00:31:33,320 Speaker 1: formed in these worlds. And and you know, not all 580 00:31:33,360 --> 00:31:36,440 Speaker 1: of the tournaments are single player versus single players. Sometimes 581 00:31:36,440 --> 00:31:39,600 Speaker 1: their teams and uh, you know, if you can get 582 00:31:39,640 --> 00:31:42,080 Speaker 1: other good players around you, that's an advantage. Yeah. I've 583 00:31:42,080 --> 00:31:45,160 Speaker 1: seen the frag Dolls play in person, and they were 584 00:31:45,160 --> 00:31:48,080 Speaker 1: playing a team base game and uh, in their case, 585 00:31:48,680 --> 00:31:51,320 Speaker 1: they had really um work. You could tell that they 586 00:31:51,360 --> 00:31:53,440 Speaker 1: worked really well as a team together. For one thing 587 00:31:53,880 --> 00:31:57,280 Speaker 1: they had, uh they had code names for different areas 588 00:31:57,360 --> 00:32:00,840 Speaker 1: on the map, which did not immediately give the location 589 00:32:00,840 --> 00:32:03,080 Speaker 1: away to the other teams. So they could tell tell 590 00:32:03,120 --> 00:32:06,840 Speaker 1: each other, I've got Sector A covered, and they know 591 00:32:06,920 --> 00:32:09,400 Speaker 1: what what which sector is Sector A? Because they have 592 00:32:09,680 --> 00:32:12,520 Speaker 1: personally gone through and divided up the map and given 593 00:32:12,520 --> 00:32:15,239 Speaker 1: it names. So the other players would say, all right, 594 00:32:15,240 --> 00:32:16,880 Speaker 1: well sector A is covered, I'm gonna go move over 595 00:32:16,920 --> 00:32:21,520 Speaker 1: to Sector B. And uh, you know, meanwhile, their opposing 596 00:32:21,560 --> 00:32:25,040 Speaker 1: team has no idea what these sectors mean where they are. 597 00:32:25,200 --> 00:32:27,000 Speaker 1: They have no clue which areas of the map are 598 00:32:27,040 --> 00:32:29,680 Speaker 1: being covered, which ones aren't, and uh, and they were 599 00:32:29,720 --> 00:32:31,840 Speaker 1: at a real disadvantage. Now, granted, when I was watching it, 600 00:32:31,840 --> 00:32:34,200 Speaker 1: it was at CS and the opposing teams were made 601 00:32:34,240 --> 00:32:36,920 Speaker 1: up of random people who wanted to step up and 602 00:32:36,920 --> 00:32:39,680 Speaker 1: play against the frag dolls. And it was four random 603 00:32:39,680 --> 00:32:42,600 Speaker 1: players versus three frag dolls. And you might think that 604 00:32:42,600 --> 00:32:44,880 Speaker 1: that's an advantage, that the numbers game is an advantage, 605 00:32:45,400 --> 00:32:47,160 Speaker 1: or you might think that, hey, that means the frag 606 00:32:47,160 --> 00:32:50,240 Speaker 1: dolls have one extra target to aim at. How long 607 00:32:50,240 --> 00:32:54,600 Speaker 1: did it take on average? Well, now, the games were 608 00:32:54,640 --> 00:32:56,800 Speaker 1: played out, and I think it was that they were 609 00:32:56,800 --> 00:32:58,760 Speaker 1: played up through a time limit. It wasn't that you're 610 00:32:58,840 --> 00:33:01,160 Speaker 1: killed and you were out. You just keep playing and then. 611 00:33:01,520 --> 00:33:04,160 Speaker 1: But no, the frag dolls would pretty much, you know, 612 00:33:04,440 --> 00:33:06,520 Speaker 1: the number of kills on the frag dolls side versus 613 00:33:06,520 --> 00:33:08,840 Speaker 1: the number of kills on the opponent's side was usually 614 00:33:08,880 --> 00:33:12,640 Speaker 1: around five to one. Ratio was like the frag dolls 615 00:33:12,640 --> 00:33:14,800 Speaker 1: will get five kills to the other teams one kill. 616 00:33:15,440 --> 00:33:17,840 Speaker 1: In general, that's pretty efficient. There were some where you'd 617 00:33:17,840 --> 00:33:21,320 Speaker 1: see the frag dolls really mop up on the on 618 00:33:21,360 --> 00:33:24,760 Speaker 1: the opposing team, and that that was showed the value 619 00:33:24,800 --> 00:33:27,000 Speaker 1: of teamwork. It wasn't just that the frag dolls were 620 00:33:27,040 --> 00:33:29,600 Speaker 1: really good players, which they are. It shows that they 621 00:33:29,680 --> 00:33:33,920 Speaker 1: work in a very well coordinated, organized way. So both 622 00:33:33,960 --> 00:33:37,120 Speaker 1: of those components were very necessary to be able to 623 00:33:37,200 --> 00:33:40,360 Speaker 1: be that leaked. Also, they were quite lovely and they 624 00:33:40,360 --> 00:33:45,800 Speaker 1: still throw like girls. Oh uh, they tossed out T 625 00:33:45,920 --> 00:33:52,520 Speaker 1: shirts to the crowd afterwards. Don't don't insult them, well 626 00:33:52,640 --> 00:33:55,680 Speaker 1: they will pound me. Um. So yeah, I mean the 627 00:33:56,640 --> 00:34:01,440 Speaker 1: professional gaming is kind of an interesting, uh route to take. 628 00:34:01,480 --> 00:34:03,880 Speaker 1: It's it's one that very few people can make work 629 00:34:04,000 --> 00:34:05,840 Speaker 1: just because the odds are really against you. I mean, 630 00:34:05,840 --> 00:34:07,000 Speaker 1: you have to be really good and you have to 631 00:34:07,040 --> 00:34:08,560 Speaker 1: be willing to put in a lot of money and 632 00:34:08,680 --> 00:34:11,200 Speaker 1: time and effort in order to get there. Uh. It 633 00:34:11,200 --> 00:34:14,600 Speaker 1: doesn't mean it's impossible, it's just really tough. And the economy, 634 00:34:15,040 --> 00:34:17,440 Speaker 1: uh changed in the economy over the last few years 635 00:34:17,480 --> 00:34:21,920 Speaker 1: really cut down on the number of professional gaming events. Yeah, 636 00:34:21,960 --> 00:34:24,840 Speaker 1: there were so many. Couple of years ago, several leagues 637 00:34:24,880 --> 00:34:28,920 Speaker 1: folded and some tournaments ended because they just the sponsorship 638 00:34:28,960 --> 00:34:31,600 Speaker 1: money dried. Up and there was no money for rewards, 639 00:34:31,600 --> 00:34:34,239 Speaker 1: and you know, without that, you don't have the you know, 640 00:34:34,440 --> 00:34:38,440 Speaker 1: the bragging rights only go so far. So a lot 641 00:34:38,480 --> 00:34:42,200 Speaker 1: of these tournaments have have sprung up and collapsed within 642 00:34:42,320 --> 00:34:46,560 Speaker 1: the time frame of professional gaming really getting started. And 643 00:34:46,600 --> 00:34:48,200 Speaker 1: you know, also you should keep in mind that if 644 00:34:48,239 --> 00:34:50,759 Speaker 1: you are really good at a particular game, let's say Counterstrike. 645 00:34:51,400 --> 00:34:53,680 Speaker 1: Let's say you're really good at Counterstrike, keep in mind 646 00:34:53,680 --> 00:34:56,560 Speaker 1: that the version of Counterstrike that some tournaments play maybe 647 00:34:56,600 --> 00:35:00,759 Speaker 1: a moded version that give you different option than the 648 00:35:00,800 --> 00:35:03,400 Speaker 1: standard version. So that's something else you gotta look at. 649 00:35:03,560 --> 00:35:06,160 Speaker 1: Is like we were saying, there's not necessarily a standardized 650 00:35:06,160 --> 00:35:09,839 Speaker 1: platform for any particular game out there. Um, so when 651 00:35:09,840 --> 00:35:11,880 Speaker 1: you enter a tournament, it may turn out the surprise, 652 00:35:11,960 --> 00:35:14,200 Speaker 1: it doesn't behave exactly the way you expected it to 653 00:35:14,320 --> 00:35:18,880 Speaker 1: because they're running a modified version. Um. You know. It's again, 654 00:35:18,880 --> 00:35:20,919 Speaker 1: it's one of those things that professional athletes normally don't 655 00:35:20,960 --> 00:35:24,080 Speaker 1: have to worry about. You don't usually have to say, like, hey, 656 00:35:24,200 --> 00:35:26,399 Speaker 1: I'm gonna do the pole vault and the pole here 657 00:35:26,480 --> 00:35:30,120 Speaker 1: is eleven inches shorter than what when I've been practicing with. 658 00:35:30,160 --> 00:35:31,799 Speaker 1: What's up with that? You know, that's usually not going 659 00:35:31,840 --> 00:35:33,719 Speaker 1: to be the case. But you do have to take 660 00:35:33,760 --> 00:35:37,480 Speaker 1: into account things like weather conditions and temperature and sure 661 00:35:37,800 --> 00:35:40,239 Speaker 1: you know, yeah there are other elements that can home 662 00:35:40,280 --> 00:35:46,120 Speaker 1: field changes. Yeah, so anyway, it's fascinating. It doesn't really 663 00:35:46,120 --> 00:35:49,719 Speaker 1: mean it's it's um, you know, not something that I 664 00:35:49,760 --> 00:35:52,200 Speaker 1: think the general populace thinks of is something you could 665 00:35:52,239 --> 00:35:54,680 Speaker 1: do for a living. And as as you said, it's 666 00:35:54,920 --> 00:35:57,479 Speaker 1: there are very few people who really can make it work, 667 00:35:57,560 --> 00:35:59,960 Speaker 1: make it work just because they're not as many opportunities 668 00:36:00,080 --> 00:36:02,440 Speaker 1: is in that in that realm, But uh, you know, 669 00:36:02,520 --> 00:36:04,680 Speaker 1: it's it's really cool to watch and and to see 670 00:36:04,719 --> 00:36:08,200 Speaker 1: people at that level play is incredible. I mean, it's 671 00:36:08,239 --> 00:36:10,759 Speaker 1: so much different. Yeah, especially especially if you ever, like 672 00:36:10,760 --> 00:36:12,400 Speaker 1: I said, go to YouTube and look at some of 673 00:36:12,400 --> 00:36:15,120 Speaker 1: these tournament videos and you can watch them. Uh the 674 00:36:15,160 --> 00:36:18,960 Speaker 1: players watch their hands on the keyboard and they never stop. 675 00:36:19,160 --> 00:36:23,200 Speaker 1: They never it's never like even a pause to think 676 00:36:23,239 --> 00:36:25,120 Speaker 1: about what to do next. You just see those fingers 677 00:36:25,160 --> 00:36:28,880 Speaker 1: just flying over the various commands while uh while the 678 00:36:29,200 --> 00:36:30,960 Speaker 1: you know, there's this one I saw where it was 679 00:36:31,000 --> 00:36:37,400 Speaker 1: I think, um, four reporters for some some gaming website 680 00:36:37,560 --> 00:36:40,799 Speaker 1: versus one professional gamer or maybe it was three three, 681 00:36:41,120 --> 00:36:44,200 Speaker 1: three of the writers versus one professional gamer, and the 682 00:36:44,200 --> 00:36:47,000 Speaker 1: three writers got to gang up on the professional gamer, 683 00:36:47,480 --> 00:36:51,240 Speaker 1: and one by one you'd see the writers say oh no, 684 00:36:52,600 --> 00:36:54,799 Speaker 1: until find there's just one left. He's like, I'm so 685 00:36:54,920 --> 00:36:58,319 Speaker 1: alone and I'm just getting completely wiped out by the pro. 686 00:36:58,840 --> 00:37:01,120 Speaker 1: And and the pro talk about how many commands he 687 00:37:01,120 --> 00:37:03,440 Speaker 1: was able to execute per minute, and he said, compared 688 00:37:03,480 --> 00:37:07,640 Speaker 1: to the Koreans, this is this is still slow, which 689 00:37:07,760 --> 00:37:13,439 Speaker 1: to me was insane because I thought he was flying. 690 00:37:13,520 --> 00:37:16,440 Speaker 1: And that concludes this classic episode of tech stuff. I 691 00:37:16,480 --> 00:37:19,480 Speaker 1: hope you guys enjoyed it. Obviously, we can do a 692 00:37:19,560 --> 00:37:22,480 Speaker 1: lot of different episodes about professional gaming and where it 693 00:37:22,520 --> 00:37:25,839 Speaker 1: has gone over the last several years. It is just 694 00:37:26,840 --> 00:37:30,080 Speaker 1: increased in popularity year over year. I expect that will 695 00:37:30,120 --> 00:37:33,280 Speaker 1: continue as video games are seen as a legitimate form 696 00:37:33,360 --> 00:37:37,640 Speaker 1: of competition, just as legitimate as other forms of sports. 697 00:37:38,360 --> 00:37:40,760 Speaker 1: It's probably gonna take a while longer before your average 698 00:37:40,800 --> 00:37:43,759 Speaker 1: sports fan considers a video game to be on par 699 00:37:43,920 --> 00:37:47,200 Speaker 1: with some of the other types of sports they're familiar with. 700 00:37:47,280 --> 00:37:51,800 Speaker 1: But it truly is the case that it requires a 701 00:37:52,320 --> 00:37:56,960 Speaker 1: level of skill and dedication beyond what your casual player 702 00:37:57,360 --> 00:38:01,480 Speaker 1: would be able to demonstrate is someone who loves to play, 703 00:38:01,680 --> 00:38:05,399 Speaker 1: you know, flag football might really enjoy the game. They 704 00:38:05,400 --> 00:38:09,000 Speaker 1: can't compete in the NFL. Same with video games. I 705 00:38:09,040 --> 00:38:13,120 Speaker 1: love them. I wouldn't last a second in any competition 706 00:38:13,160 --> 00:38:16,400 Speaker 1: with a professional gamer, so I think it is important 707 00:38:16,400 --> 00:38:18,640 Speaker 1: to kind of recognize their skills. Guys, if you have 708 00:38:18,680 --> 00:38:22,279 Speaker 1: any suggestions for future episodes, maybe there's a topic that 709 00:38:22,320 --> 00:38:24,400 Speaker 1: we visited in the past and he would love us 710 00:38:24,400 --> 00:38:27,120 Speaker 1: to hear and you know, update that, to revisit it, 711 00:38:27,160 --> 00:38:29,520 Speaker 1: to talk about what has changed since we recorded the 712 00:38:29,560 --> 00:38:32,000 Speaker 1: first episode. If you want to hear us talk about it, 713 00:38:32,040 --> 00:38:33,879 Speaker 1: and by us, I mean me and whatever guest host 714 00:38:33,960 --> 00:38:36,680 Speaker 1: ie pull in for that episode, send me a message 715 00:38:36,880 --> 00:38:39,680 Speaker 1: let me know. My email address is tech Stuff at 716 00:38:39,880 --> 00:38:42,560 Speaker 1: how stuff works dot com, or you can drop me 717 00:38:42,560 --> 00:38:45,520 Speaker 1: a line on Facebook, Twitter or Tumbler to handle it. 718 00:38:45,600 --> 00:38:47,799 Speaker 1: All three is tech Stuff hs W and we'll talk 719 00:38:47,840 --> 00:38:54,880 Speaker 1: to you again really soon. For more on this and 720 00:38:54,920 --> 00:39:13,480 Speaker 1: thousands of other topics, dot com