1 00:00:05,400 --> 00:00:07,960 Speaker 1: Hey, this is Danny and Samantha, and welcome to stuff 2 00:00:08,000 --> 00:00:19,680 Speaker 1: I've never told your production. I heart radio, so Annie, Yes, 3 00:00:20,000 --> 00:00:22,319 Speaker 1: I saw for today's Monday Mini, I was gonna do 4 00:00:22,400 --> 00:00:25,960 Speaker 1: this whole like big research thing, and then like, oh, yeah, 5 00:00:26,040 --> 00:00:28,760 Speaker 1: I gotta handle on this subject for sure, because you've 6 00:00:28,760 --> 00:00:31,320 Speaker 1: been talking to me about it for so long that 7 00:00:31,440 --> 00:00:32,879 Speaker 1: I was like, Okay, we're good. I'm just gonna put 8 00:00:32,920 --> 00:00:35,279 Speaker 1: some little facts in here, a little statistics. And then 9 00:00:35,320 --> 00:00:37,760 Speaker 1: as I was researching it, I realized, oh my goodness, 10 00:00:37,960 --> 00:00:41,559 Speaker 1: I actually don't know what anything about Dungeons and Dragons, 11 00:00:41,560 --> 00:00:43,480 Speaker 1: which is what we're going to talk about today. Because 12 00:00:43,520 --> 00:00:46,200 Speaker 1: I thought it would be fun for you to tell 13 00:00:46,280 --> 00:00:50,680 Speaker 1: us what's going on in your world of D and D. Right, 14 00:00:50,760 --> 00:00:52,240 Speaker 1: And I was like, you know what, and and for 15 00:00:52,360 --> 00:00:54,520 Speaker 1: Monday many, not only will we have the personal things 16 00:00:54,520 --> 00:00:56,880 Speaker 1: that's going on, we'll do a little statistics because I 17 00:00:56,920 --> 00:00:58,880 Speaker 1: don't know if we've done this. And then as I 18 00:00:58,880 --> 00:01:00,840 Speaker 1: was looking at things up, but I really, yeah, I 19 00:01:00,880 --> 00:01:05,800 Speaker 1: have no idea what this gaming in my head Dungeons 20 00:01:05,800 --> 00:01:09,080 Speaker 1: and Dragons meant, you know, there's a dragon maybe, And 21 00:01:09,160 --> 00:01:13,640 Speaker 1: so when we're going to costume doing magic possibly, yeah, no, 22 00:01:14,040 --> 00:01:16,320 Speaker 1: and for those who do love D n D, I'm 23 00:01:16,319 --> 00:01:18,560 Speaker 1: sorry that was not an insult. I really did not 24 00:01:18,640 --> 00:01:21,520 Speaker 1: realize what it all was. And I know you've done 25 00:01:21,520 --> 00:01:24,480 Speaker 1: a little bit about D and D before before I 26 00:01:24,480 --> 00:01:27,840 Speaker 1: came on, right, Yes, we talked about it briefly when 27 00:01:27,880 --> 00:01:30,520 Speaker 1: I had Tracy V. Wilson from stuff he missed in 28 00:01:30,560 --> 00:01:33,520 Speaker 1: History cross on the show and we did one on 29 00:01:33,600 --> 00:01:37,280 Speaker 1: tabletop gaming, and we talked about our experiences playing D 30 00:01:37,400 --> 00:01:39,759 Speaker 1: and D and and and like even with you, Samantha. 31 00:01:39,800 --> 00:01:42,560 Speaker 1: Back when we first started, we did our Trauma mini series, 32 00:01:43,280 --> 00:01:45,679 Speaker 1: we did those self care things at the end, and 33 00:01:45,720 --> 00:01:49,520 Speaker 1: mine was always Dungeons and Dragons based. But I would 34 00:01:49,560 --> 00:01:52,880 Speaker 1: love to cut of course, me being a NERD, I 35 00:01:52,880 --> 00:01:54,560 Speaker 1: would love to come back and do a whole episode 36 00:01:54,600 --> 00:01:57,440 Speaker 1: on Dungeons and Dragons. But Tracy and I talked about 37 00:01:58,160 --> 00:02:02,200 Speaker 1: how when the game was first of heloped women, characters 38 00:02:02,320 --> 00:02:06,280 Speaker 1: had these things called beauty points where you would use 39 00:02:06,320 --> 00:02:10,240 Speaker 1: your beauty to charm someone or I'm guessing not charmed someone, 40 00:02:10,400 --> 00:02:15,160 Speaker 1: depending on what your character, and just problematic things like that, 41 00:02:15,400 --> 00:02:19,760 Speaker 1: and I think some racist like tropes maybe in there. 42 00:02:20,600 --> 00:02:23,000 Speaker 1: This is an interesting world because you've got like dwarves 43 00:02:23,000 --> 00:02:27,400 Speaker 1: and elves and and they have like traits. But it's changed, 44 00:02:27,480 --> 00:02:29,639 Speaker 1: for sure, but back when it's I would love to 45 00:02:29,680 --> 00:02:33,000 Speaker 1: trace the evolution of that. Sure. Yeah, So, from what 46 00:02:33,040 --> 00:02:36,880 Speaker 1: I understand, this originally was geared towards men, essentially thinking 47 00:02:36,880 --> 00:02:38,720 Speaker 1: that they would be the ones that enjoyed enjoyed this, 48 00:02:38,840 --> 00:02:42,280 Speaker 1: but there wasn't overhaul and in the seventies of like, wait, wait, wait, 49 00:02:42,320 --> 00:02:44,000 Speaker 1: there's a lot of women who are really into this 50 00:02:44,040 --> 00:02:46,000 Speaker 1: as well. But we started seeing like, but if you're 51 00:02:46,000 --> 00:02:47,600 Speaker 1: a woman, you're gonna have to have these beauty points 52 00:02:47,600 --> 00:02:50,560 Speaker 1: and these in these in these. But the original creator 53 00:02:50,720 --> 00:02:53,200 Speaker 1: started by testing this out with his children when I 54 00:02:53,200 --> 00:02:56,320 Speaker 1: didn't know that, and it involved his son and his daughter, 55 00:02:57,160 --> 00:02:59,120 Speaker 1: as in fact, the daughter is the one who chose 56 00:02:59,160 --> 00:03:03,280 Speaker 1: the name and dragons. So I'm not really sure how 57 00:03:03,440 --> 00:03:04,959 Speaker 1: they veered from that to be like, let's make it 58 00:03:05,000 --> 00:03:08,760 Speaker 1: a little bit sexist. Yeah, okay. And of course the 59 00:03:08,800 --> 00:03:11,600 Speaker 1: early editions had help from other women creators like Gene 60 00:03:11,600 --> 00:03:14,640 Speaker 1: Wells and Kimp my Hand and Penny Williams and apparently 61 00:03:14,680 --> 00:03:17,600 Speaker 1: a lot lot more. But yet we still have that like, 62 00:03:17,919 --> 00:03:21,080 Speaker 1: m hmmm, you don't want to credit them for some reason, Okay, 63 00:03:21,760 --> 00:03:25,320 Speaker 1: And That's what I started realizing, Okay, I don't really 64 00:03:25,320 --> 00:03:27,960 Speaker 1: know this game as I'm trying to understand all of 65 00:03:27,960 --> 00:03:30,920 Speaker 1: these things, and I wanted to ask you, can you 66 00:03:30,960 --> 00:03:35,800 Speaker 1: give us the because what I read was there are 67 00:03:35,840 --> 00:03:39,080 Speaker 1: some already base characters, but of course it's grown bigger 68 00:03:39,080 --> 00:03:41,800 Speaker 1: and bigger into the storytelling and you create your own world. 69 00:03:42,120 --> 00:03:47,040 Speaker 1: But what is the basis of D n D Well, 70 00:03:47,160 --> 00:03:52,080 Speaker 1: let's begin. We'll talk about version five. There have been 71 00:03:52,120 --> 00:03:56,880 Speaker 1: several versions. I think the easiest way to explain it 72 00:03:57,040 --> 00:04:00,960 Speaker 1: is it is a role playing game where you have 73 00:04:01,240 --> 00:04:05,920 Speaker 1: a dungeon master or a game master who runs the game. 74 00:04:05,960 --> 00:04:09,080 Speaker 1: They are the ones that know the rules that tell 75 00:04:09,160 --> 00:04:12,000 Speaker 1: the story. So if if you were playing with me, Samantha, 76 00:04:12,000 --> 00:04:14,640 Speaker 1: I would be like, you enter a bar and you 77 00:04:14,760 --> 00:04:17,840 Speaker 1: hear buzzing of people talking and people are drunk, like 78 00:04:17,839 --> 00:04:21,640 Speaker 1: I would pay to picture for you, and you, as 79 00:04:21,680 --> 00:04:24,760 Speaker 1: a player, would decide I want to go up and 80 00:04:24,800 --> 00:04:27,080 Speaker 1: talk to the bartender and getting a bar fight or 81 00:04:27,200 --> 00:04:29,120 Speaker 1: you know, you would say what you want to do. 82 00:04:29,680 --> 00:04:32,839 Speaker 1: I would tell you, based on the rules of the game, 83 00:04:34,400 --> 00:04:36,440 Speaker 1: what whether or not you can do that, and what 84 00:04:36,480 --> 00:04:39,880 Speaker 1: will happen if you do. And that's largely determined by 85 00:04:39,960 --> 00:04:44,240 Speaker 1: rolling a D twenty dice and seeing if you succeed. 86 00:04:44,360 --> 00:04:48,360 Speaker 1: If you get a twenty good one very bad, you're 87 00:04:48,360 --> 00:04:52,120 Speaker 1: gonna lose that bar fight, Samantha, You're probably gonna lose, 88 00:04:52,240 --> 00:04:54,440 Speaker 1: lose all your money fall, and get your head stuck 89 00:04:54,480 --> 00:05:00,440 Speaker 1: in a buckets. Yes, yes you do, not a one 90 00:05:00,560 --> 00:05:04,400 Speaker 1: A very very bad. And so you create these characters. 91 00:05:04,760 --> 00:05:07,600 Speaker 1: You choose the race of like an elf, our human 92 00:05:07,680 --> 00:05:11,200 Speaker 1: or dwarf, and then the class which is like a 93 00:05:11,360 --> 00:05:15,840 Speaker 1: rogue or a thief character or major can do magic. 94 00:05:16,640 --> 00:05:19,599 Speaker 1: And then you roll for stats, and there are six 95 00:05:19,640 --> 00:05:22,680 Speaker 1: main stats, and there are things like charisma which did 96 00:05:22,800 --> 00:05:27,160 Speaker 1: yes used to be beauty points or sell old dexterity, 97 00:05:27,320 --> 00:05:31,840 Speaker 1: and constitution, and you determine on what you roll. That 98 00:05:31,920 --> 00:05:35,720 Speaker 1: determines if, like you're good being charismatic, if you're terrible 99 00:05:35,760 --> 00:05:41,000 Speaker 1: at being charismack, and then impacts yes, oh gosh, yes, 100 00:05:41,600 --> 00:05:44,400 Speaker 1: so you have kind of those base things. And then 101 00:05:44,440 --> 00:05:48,680 Speaker 1: there are worlds and maps and storylines that are already written. 102 00:05:48,720 --> 00:05:50,719 Speaker 1: So if I wanted to be a dungeon master, but 103 00:05:50,760 --> 00:05:53,240 Speaker 1: I didn't want to write a whole story, then I 104 00:05:53,279 --> 00:05:55,840 Speaker 1: can just get one of these and do it that way. 105 00:05:56,279 --> 00:05:58,680 Speaker 1: I of course like to make things really really complicated 106 00:05:58,720 --> 00:06:02,960 Speaker 1: for myself, so I homebrew as it's called, and that 107 00:06:03,000 --> 00:06:06,799 Speaker 1: means you write the entire story. So there is a base, 108 00:06:07,000 --> 00:06:09,479 Speaker 1: like there is something that you can just automatically use 109 00:06:10,400 --> 00:06:13,000 Speaker 1: or you can become creative, which is what I was 110 00:06:13,040 --> 00:06:14,719 Speaker 1: trying to figure out myself. It was like, what is 111 00:06:14,760 --> 00:06:17,680 Speaker 1: what's happening? And speaking of that, as you were talking 112 00:06:17,680 --> 00:06:20,800 Speaker 1: about dungeon masters or d m s, and obviously there's 113 00:06:20,800 --> 00:06:23,560 Speaker 1: been a whole I've I've noticed a Twitter back and 114 00:06:23,600 --> 00:06:25,520 Speaker 1: forth like it's a conversation and they're not arguing, but 115 00:06:25,839 --> 00:06:28,120 Speaker 1: more of a conversation about whether or not to change 116 00:06:28,160 --> 00:06:30,200 Speaker 1: the term masters. So a lot of people have talked 117 00:06:30,200 --> 00:06:33,120 Speaker 1: about using moderators and and then just doing the initials 118 00:06:33,120 --> 00:06:35,440 Speaker 1: the d M, the g M so and all of that. 119 00:06:35,440 --> 00:06:38,279 Speaker 1: That's a whole different level of conversation. But as I'm 120 00:06:38,279 --> 00:06:42,599 Speaker 1: reading and trying to figure out this scientific world of 121 00:06:42,720 --> 00:06:46,160 Speaker 1: dungeons and dragons that there's not too many women who 122 00:06:46,200 --> 00:06:48,960 Speaker 1: take on the d M or GM role. Can you 123 00:06:48,960 --> 00:06:54,040 Speaker 1: talk about that a little bit? Yeah, So for me, 124 00:06:54,680 --> 00:06:58,400 Speaker 1: when I first got into Dungeons and Dragons, I did 125 00:06:58,480 --> 00:07:01,359 Speaker 1: get into it because of Adu, and also because of 126 00:07:01,600 --> 00:07:03,760 Speaker 1: I thought it would help me figure out the ending 127 00:07:03,800 --> 00:07:05,279 Speaker 1: of this thing I was writing. If I had to 128 00:07:05,279 --> 00:07:07,880 Speaker 1: play as this character, what would she do? And also 129 00:07:07,920 --> 00:07:10,760 Speaker 1: help with the PTSD, which it's been said that it does. 130 00:07:11,440 --> 00:07:13,360 Speaker 1: But I the reason I put it off so long 131 00:07:13,880 --> 00:07:16,760 Speaker 1: was because I was afraid of the rules. It's there 132 00:07:16,760 --> 00:07:18,240 Speaker 1: are a lot of rules, and I thought it was 133 00:07:18,360 --> 00:07:20,880 Speaker 1: very technical. And if I start playing with people who 134 00:07:20,920 --> 00:07:24,680 Speaker 1: have already played, and a lot of them dudes like, 135 00:07:24,720 --> 00:07:26,440 Speaker 1: I'm just going to be scared the whole time to 136 00:07:26,480 --> 00:07:28,240 Speaker 1: do anything and I'm not going to do anything, which 137 00:07:28,240 --> 00:07:30,520 Speaker 1: I was. It was like that, not in terms of 138 00:07:30,520 --> 00:07:32,800 Speaker 1: people being mean to me at all, but it was 139 00:07:32,840 --> 00:07:35,480 Speaker 1: like that where I was just nervous that I was 140 00:07:35,520 --> 00:07:38,720 Speaker 1: going to screw up in heavy quotes, and it is 141 00:07:38,720 --> 00:07:41,840 Speaker 1: that kind of a It can be really vulnerable, especially 142 00:07:42,160 --> 00:07:44,240 Speaker 1: with the character I did, where you do have this 143 00:07:44,320 --> 00:07:47,680 Speaker 1: kind of close connection where it's like I felt so timid, 144 00:07:47,720 --> 00:07:51,800 Speaker 1: like well, she would do this, and unsure of just 145 00:07:51,840 --> 00:07:54,560 Speaker 1: how the rules work and not wanting to really screw up. 146 00:07:54,920 --> 00:07:59,320 Speaker 1: But I played for probably a year, and then it 147 00:07:59,360 --> 00:08:02,280 Speaker 1: became we didn't want the same person to have to 148 00:08:02,360 --> 00:08:04,119 Speaker 1: run the game again because it is a lot of work, 149 00:08:04,320 --> 00:08:06,640 Speaker 1: but no one else wanted to run it. I wanted 150 00:08:06,680 --> 00:08:10,360 Speaker 1: to keep playing, so I had to. If that was 151 00:08:10,400 --> 00:08:11,880 Speaker 1: the case, I had to do it. You had to 152 00:08:11,920 --> 00:08:14,000 Speaker 1: take up the mantle. I had to take up the mantle. 153 00:08:14,080 --> 00:08:17,960 Speaker 1: But I was extremely intimidated to do it. I will 154 00:08:18,000 --> 00:08:21,320 Speaker 1: say I had talked to friends about it and heard 155 00:08:21,600 --> 00:08:25,200 Speaker 1: about how being a woman and being a d M 156 00:08:25,280 --> 00:08:27,800 Speaker 1: they felt like they got called out more about like 157 00:08:28,440 --> 00:08:31,800 Speaker 1: rules knowledge and like are you sure I think I 158 00:08:31,800 --> 00:08:33,480 Speaker 1: can get away with it, you know, like kind of 159 00:08:33,480 --> 00:08:36,079 Speaker 1: being questioned. And these were friends of mine I was 160 00:08:36,080 --> 00:08:39,079 Speaker 1: playing with, so I wasn't really worried about that, although 161 00:08:39,120 --> 00:08:40,920 Speaker 1: and the heat of the game, people will be like, 162 00:08:40,960 --> 00:08:44,480 Speaker 1: are you know, get out that rule book right right? 163 00:08:45,840 --> 00:08:47,840 Speaker 1: And just because I had, I know the rule book 164 00:08:47,920 --> 00:08:51,120 Speaker 1: is huge. Yeah. Yeah, And I'm lucky that I play 165 00:08:51,120 --> 00:08:54,320 Speaker 1: with people who are pretty flexible unless it gets down 166 00:08:54,320 --> 00:08:56,400 Speaker 1: to it, then they want to know the rule but 167 00:08:56,760 --> 00:08:59,160 Speaker 1: you know, like you're more interested in the game moving 168 00:08:59,200 --> 00:09:01,600 Speaker 1: on smoothly than getting every real correctly. But I was, 169 00:09:02,160 --> 00:09:04,080 Speaker 1: you know, me Smith, I'm somebody who wants to get 170 00:09:04,120 --> 00:09:08,160 Speaker 1: those things correct. And then I started doubting myself so 171 00:09:09,080 --> 00:09:11,680 Speaker 1: I had to get over that, and I still get nervous, 172 00:09:11,720 --> 00:09:14,560 Speaker 1: Like I'm supposed to play tonight and I'm already nervous. 173 00:09:14,600 --> 00:09:17,680 Speaker 1: It's like hours away, just because you want people to 174 00:09:17,679 --> 00:09:20,760 Speaker 1: have a fun time, And then I will say something else. 175 00:09:21,240 --> 00:09:27,640 Speaker 1: I've never experienced this, but I have seen people experience 176 00:09:27,720 --> 00:09:29,640 Speaker 1: it or be afraid that they would. And I've been 177 00:09:29,679 --> 00:09:35,079 Speaker 1: afraid of it too, where you're as a woman worried 178 00:09:36,280 --> 00:09:41,880 Speaker 1: about sexists. It sounds so strange, but like basically being 179 00:09:41,880 --> 00:09:46,880 Speaker 1: treated misogynistically in a game, like your character being treated 180 00:09:46,960 --> 00:09:50,880 Speaker 1: that way. Um. So I've played with random people once 181 00:09:50,920 --> 00:09:53,160 Speaker 1: and it didn't happen, but I was nervous. They were 182 00:09:53,160 --> 00:09:55,439 Speaker 1: all guys, and I like, what if I'm the only 183 00:09:55,480 --> 00:09:58,000 Speaker 1: woman character in this game? What if they're like flirting 184 00:09:58,000 --> 00:10:02,120 Speaker 1: with me or like the male Dylan does something like 185 00:10:03,120 --> 00:10:06,199 Speaker 1: having that concern And I've heard of it happening, right, Um, 186 00:10:06,200 --> 00:10:10,079 Speaker 1: I could absolutely see that. Yeah, so that I've never 187 00:10:10,120 --> 00:10:12,840 Speaker 1: been afraid of that with the people I play with. 188 00:10:12,920 --> 00:10:15,959 Speaker 1: But somebody I did play with, she kind of had 189 00:10:15,960 --> 00:10:18,400 Speaker 1: I wouldn't call it a panic attack, but she removed 190 00:10:18,400 --> 00:10:21,520 Speaker 1: her character from a situation where we were all flirting 191 00:10:21,559 --> 00:10:24,440 Speaker 1: with like the guards and then she just was like, no, 192 00:10:24,440 --> 00:10:26,680 Speaker 1: I don't want to do this anymore. And I think 193 00:10:26,679 --> 00:10:28,439 Speaker 1: it's kind of that fear of like, what is this 194 00:10:28,520 --> 00:10:33,800 Speaker 1: going to escalate? To write? Yeah, yeah, so that's kind 195 00:10:33,800 --> 00:10:37,640 Speaker 1: of my in my experience. Yeah, I mean, and that's 196 00:10:37,640 --> 00:10:40,679 Speaker 1: that's what I'm just as I'm reading about why people 197 00:10:40,679 --> 00:10:42,960 Speaker 1: are pushing or who they are saying, and the fact 198 00:10:42,960 --> 00:10:45,720 Speaker 1: that there has to be justifications of saying literal articles. 199 00:10:45,760 --> 00:10:48,000 Speaker 1: I say, yes, women belong in D and D. You know, 200 00:10:48,000 --> 00:10:51,360 Speaker 1: stuff like that tells you, wait, who said they didn't? Okay, 201 00:10:51,360 --> 00:10:53,560 Speaker 1: there's a fight for this to even have to be 202 00:10:53,600 --> 00:10:56,720 Speaker 1: a conversation. And again, one of the things I talked 203 00:10:56,720 --> 00:10:59,719 Speaker 1: about with the d M uh and if it was 204 00:10:59,760 --> 00:11:02,640 Speaker 1: a minute, it parsus being a man the conversation was 205 00:11:02,679 --> 00:11:06,360 Speaker 1: like one of the benefits in having a female or 206 00:11:06,400 --> 00:11:08,760 Speaker 1: a woman to be the d M for this is 207 00:11:08,800 --> 00:11:11,679 Speaker 1: the fact that they're probably more likely to a anticipate 208 00:11:11,760 --> 00:11:14,360 Speaker 1: a lot more situations. As you've told me, this is 209 00:11:14,360 --> 00:11:16,040 Speaker 1: the one thing I know is that you have to 210 00:11:16,080 --> 00:11:18,760 Speaker 1: be ready for any and all possible situations that the 211 00:11:18,760 --> 00:11:22,160 Speaker 1: players are going to throw at you. A b as 212 00:11:22,200 --> 00:11:25,040 Speaker 1: well as the fact that you are a very creative storyteller, 213 00:11:25,280 --> 00:11:27,560 Speaker 1: and a lot of the times when it was just 214 00:11:27,640 --> 00:11:30,200 Speaker 1: all man, it was just all about mechanics and potaticalities 215 00:11:30,320 --> 00:11:34,000 Speaker 1: and instead of setting up a beautiful storyline. Um, and 216 00:11:34,040 --> 00:11:36,679 Speaker 1: that for a lot of Even though this is a 217 00:11:36,720 --> 00:11:39,640 Speaker 1: kind of a gendered conversation, but it has shown true 218 00:11:39,679 --> 00:11:42,240 Speaker 1: that women are more detail oriented in things like this 219 00:11:42,720 --> 00:11:45,160 Speaker 1: as well as willing to see a bigger story and 220 00:11:45,440 --> 00:11:48,320 Speaker 1: or a detailed story. And so that is a benefit 221 00:11:48,320 --> 00:11:50,520 Speaker 1: of having a woman to be the d M. Would 222 00:11:50,559 --> 00:11:54,240 Speaker 1: you agree with that? Yeah, in my in my experience, 223 00:11:54,440 --> 00:11:59,480 Speaker 1: for sure. And I I shuddered to think because our 224 00:11:59,520 --> 00:12:02,480 Speaker 1: big convenyce here Dragon Con. They have a whole floor 225 00:12:02,480 --> 00:12:04,600 Speaker 1: where you can play dungeons and dragons, And I just 226 00:12:04,720 --> 00:12:06,920 Speaker 1: feel like, what's going to happen if I ever decided 227 00:12:06,960 --> 00:12:08,920 Speaker 1: to d M that is, it's just gonna be dudes 228 00:12:08,920 --> 00:12:12,320 Speaker 1: attacking me for the rules. But the people I play 229 00:12:12,320 --> 00:12:15,760 Speaker 1: with are pretty balanced between men and women, And I 230 00:12:15,800 --> 00:12:20,480 Speaker 1: will say the thing that I've noticed anecdotally is that 231 00:12:20,760 --> 00:12:26,800 Speaker 1: women are more likely to recognize that it is a 232 00:12:26,920 --> 00:12:31,880 Speaker 1: game and there are rules and sometimes it's not worth 233 00:12:32,920 --> 00:12:37,400 Speaker 1: like questioning every single thing. Sometimes if you want the 234 00:12:37,400 --> 00:12:39,760 Speaker 1: story to move on, you have to just in the 235 00:12:39,800 --> 00:12:42,160 Speaker 1: back of your player brain be like, Okay, this is 236 00:12:42,160 --> 00:12:46,040 Speaker 1: a game, and if the if the dungeon master is saying, 237 00:12:46,880 --> 00:12:50,160 Speaker 1: here's this important flyer, I wouldn't do it that way. 238 00:12:50,160 --> 00:12:53,439 Speaker 1: But basically, if I'm drawing attention to certain things, you 239 00:12:53,440 --> 00:12:55,880 Speaker 1: should probably pay attention to those things instead of just 240 00:12:55,920 --> 00:12:58,640 Speaker 1: being like, I want to go that way, and then 241 00:12:58,960 --> 00:13:01,400 Speaker 1: I have to come up with thing completely different. That's 242 00:13:01,400 --> 00:13:04,640 Speaker 1: what I've noticed is like women are, they'll move it along, right. 243 00:13:04,840 --> 00:13:06,400 Speaker 1: And if if you're a good d M, which I 244 00:13:06,440 --> 00:13:08,800 Speaker 1: like to think I am, then that doesn't usually become 245 00:13:08,840 --> 00:13:11,120 Speaker 1: a problem. But you know, some players are just like, no, 246 00:13:11,240 --> 00:13:14,920 Speaker 1: I want to go do this, and okay, I think 247 00:13:14,960 --> 00:13:16,520 Speaker 1: that tells me that I don't need to be playing 248 00:13:16,600 --> 00:13:18,800 Speaker 1: dn D because I probably would be that player. No, 249 00:13:18,960 --> 00:13:21,360 Speaker 1: I can't tell me what to do I'm gonna do. 250 00:13:21,360 --> 00:13:23,680 Speaker 1: I think that I know you well enough, though I 251 00:13:23,679 --> 00:13:29,960 Speaker 1: could true my contrary and personality, you kind of already 252 00:13:29,960 --> 00:13:32,199 Speaker 1: know well. Thank you for answering me that, because, as 253 00:13:32,240 --> 00:13:33,840 Speaker 1: I said, I was trying to research it. I was like, 254 00:13:34,559 --> 00:13:38,920 Speaker 1: I really don't know anything about this. I just know 255 00:13:38,960 --> 00:13:43,120 Speaker 1: what Annie is doing, not the overall but speaking of 256 00:13:43,160 --> 00:13:46,640 Speaker 1: what Annie is doing, Annie, I need an update about 257 00:13:46,679 --> 00:13:49,880 Speaker 1: what's going on in your D and D world. I'm 258 00:13:49,880 --> 00:13:51,560 Speaker 1: going to try to keep this shirt because I could 259 00:13:51,559 --> 00:13:55,240 Speaker 1: go on and on it on. So the campaign I 260 00:13:55,240 --> 00:13:57,280 Speaker 1: was talking about when we first started our Trauma series, 261 00:13:57,280 --> 00:13:59,080 Speaker 1: where I tried to figure out the ending of that character, 262 00:13:59,480 --> 00:14:01,439 Speaker 1: I did think sure out how that story is. It's 263 00:14:01,559 --> 00:14:05,040 Speaker 1: very sad, of course, But after that, that was the 264 00:14:05,080 --> 00:14:06,880 Speaker 1: one I took and it was the first time I 265 00:14:07,280 --> 00:14:11,880 Speaker 1: ran a game. And that campaign just came to an 266 00:14:12,000 --> 00:14:17,280 Speaker 1: end a couple of months ago after three years. Three years, 267 00:14:17,520 --> 00:14:20,240 Speaker 1: I've had to figure out how to do it during Quarantine, 268 00:14:20,280 --> 00:14:23,120 Speaker 1: which involves like a two laptop setup and an overhead 269 00:14:23,120 --> 00:14:26,240 Speaker 1: camera and all this stuff, and it was really, I 270 00:14:26,280 --> 00:14:29,640 Speaker 1: have to say, it was really I felt seed in 271 00:14:29,680 --> 00:14:31,760 Speaker 1: a way. I wasn't sure I was ready to because 272 00:14:31,760 --> 00:14:35,320 Speaker 1: it was a very like upsetting storyline and I didn't 273 00:14:36,040 --> 00:14:38,360 Speaker 1: anticipate how I was like, do they think I'm like 274 00:14:38,600 --> 00:14:47,360 Speaker 1: messed up? Uh rpg huh, because they really investigated and 275 00:14:47,400 --> 00:14:50,040 Speaker 1: I was kind of hoping they wouldn't. But anyway, that 276 00:14:50,200 --> 00:14:53,400 Speaker 1: that's that's on me. The other one I'm doing I 277 00:14:53,680 --> 00:15:01,920 Speaker 1: started recently, so it's newer, and I have, of course 278 00:15:02,480 --> 00:15:05,800 Speaker 1: my poor cinnamon Roll, poor Prince cinnamon Roll has just 279 00:15:05,840 --> 00:15:09,360 Speaker 1: been kidnapped. In this world, it is a world of 280 00:15:09,840 --> 00:15:14,360 Speaker 1: very many Star Wars based puns, so many like snowby 281 00:15:14,400 --> 00:15:20,400 Speaker 1: one Canobi Shenanikins, which like imagine trying to keep a 282 00:15:20,480 --> 00:15:25,080 Speaker 1: straight face and perhaps to a voice when you're saying 283 00:15:25,160 --> 00:15:30,840 Speaker 1: these things. Uh. And I'm lucky that I play with 284 00:15:30,960 --> 00:15:33,440 Speaker 1: I play with really good friends of mine, and they 285 00:15:33,480 --> 00:15:35,840 Speaker 1: know me really well, so they try to get me 286 00:15:35,880 --> 00:15:38,280 Speaker 1: to say all the Star Wars puns. They'll try to 287 00:15:38,320 --> 00:15:41,880 Speaker 1: get their characters to get to the bottom of the 288 00:15:42,080 --> 00:15:45,520 Speaker 1: very intricate puns I've created. I still think, because we've 289 00:15:45,560 --> 00:15:47,280 Speaker 1: talked about this before, is you need to do a 290 00:15:47,320 --> 00:15:51,560 Speaker 1: Patriot because it involved savers co host Lauren as well 291 00:15:51,600 --> 00:15:53,520 Speaker 1: as a stuff they don't want you to know. Co 292 00:15:53,720 --> 00:15:57,480 Speaker 1: host Been is no old part of them too, remember no, 293 00:15:57,640 --> 00:16:01,080 Speaker 1: but he helps me write songs for it. Campaigns have 294 00:16:01,240 --> 00:16:04,400 Speaker 1: songs in it. I still think you need to do 295 00:16:04,720 --> 00:16:09,200 Speaker 1: like a live feed of or recording of you guys 296 00:16:09,240 --> 00:16:11,080 Speaker 1: playing at one point in time. I think people would 297 00:16:11,120 --> 00:16:13,480 Speaker 1: pay a little bit of money to see that we 298 00:16:13,560 --> 00:16:15,480 Speaker 1: actually talked about it we were going to try to 299 00:16:16,120 --> 00:16:20,240 Speaker 1: raise money for a charity. Funnily enough, this is you know, 300 00:16:20,440 --> 00:16:22,920 Speaker 1: always keep in mind if you're nervous, other people are 301 00:16:22,920 --> 00:16:24,760 Speaker 1: probably nervous too. Because they told me they were too 302 00:16:24,800 --> 00:16:28,080 Speaker 1: nervous at first to have it to play it and 303 00:16:28,080 --> 00:16:29,480 Speaker 1: have other people listen to it. But I bet they 304 00:16:29,480 --> 00:16:31,720 Speaker 1: would now now that they've played a little bit, they 305 00:16:31,760 --> 00:16:37,960 Speaker 1: got it. Yeah. They always do just the silliest thing 306 00:16:38,000 --> 00:16:41,000 Speaker 1: I think they can do, and twice they've completely broken 307 00:16:41,040 --> 00:16:44,520 Speaker 1: me as a dungeon master, where I just couldn't stop laughing. 308 00:16:44,600 --> 00:16:47,240 Speaker 1: One was of this time where Ben's character tried to 309 00:16:47,280 --> 00:16:50,720 Speaker 1: talk to some fish. I was trying to get them 310 00:16:50,720 --> 00:16:52,920 Speaker 1: to go fishing because they needed fish for a meal, 311 00:16:53,120 --> 00:16:56,040 Speaker 1: and he tried to talk to He put his wet 312 00:16:56,160 --> 00:16:58,040 Speaker 1: in the water and tried to talk to the fish, 313 00:16:58,720 --> 00:17:00,200 Speaker 1: and I could not stop laughing. I was like, you 314 00:17:00,200 --> 00:17:03,600 Speaker 1: could just go fishing, which is not very good as 315 00:17:03,600 --> 00:17:06,159 Speaker 1: a d M, but I could stop laughing. And then 316 00:17:06,760 --> 00:17:09,600 Speaker 1: and the most recent one, no one will get this 317 00:17:09,840 --> 00:17:12,639 Speaker 1: because it's holiday Best Star Wars Holiday Special Base, But 318 00:17:12,720 --> 00:17:14,840 Speaker 1: I was trying to get them to realize that Mala 319 00:17:15,040 --> 00:17:17,800 Speaker 1: needs to break up with Chewbacca, and she needs to 320 00:17:17,840 --> 00:17:22,360 Speaker 1: go hook up with either Mando Orlando. However, they completely 321 00:17:22,400 --> 00:17:25,879 Speaker 1: misinterpreted the situation and they're trying to get her to 322 00:17:25,920 --> 00:17:29,360 Speaker 1: hook up with Wicket, who was the e walk then, 323 00:17:29,600 --> 00:17:32,359 Speaker 1: and I could not I was dying laughing because they 324 00:17:32,359 --> 00:17:34,720 Speaker 1: were like writing notes and pretending they were from the 325 00:17:34,720 --> 00:17:41,080 Speaker 1: other character. That's amazing, It was so funny. Yeah, and 326 00:17:41,119 --> 00:17:45,719 Speaker 1: then I do have a character based on your dogs 327 00:17:45,720 --> 00:17:48,239 Speaker 1: and made the Peaches. I had made a request just 328 00:17:48,280 --> 00:17:50,000 Speaker 1: to please to her in there to make a lot 329 00:17:50,040 --> 00:17:53,560 Speaker 1: of mischief because I feel that represents both me and 330 00:17:53,680 --> 00:17:58,200 Speaker 1: my dog. Yes, and so Peaches basically the plot line 331 00:17:58,359 --> 00:17:59,879 Speaker 1: is that they have to go to eight cities and 332 00:18:00,160 --> 00:18:03,240 Speaker 1: get something in every city, and so far they're they're 333 00:18:03,280 --> 00:18:06,320 Speaker 1: on their third. They're on the way to tattooing essentially, 334 00:18:06,320 --> 00:18:09,600 Speaker 1: so the fourth city, and Peaches has shown up in 335 00:18:09,640 --> 00:18:13,639 Speaker 1: everyone and by now, because Peach just does cause so 336 00:18:13,720 --> 00:18:15,919 Speaker 1: much trouble, Like in the first one, she was like, 337 00:18:15,960 --> 00:18:18,040 Speaker 1: I told those guys over there and where you were. 338 00:18:18,119 --> 00:18:20,479 Speaker 1: They looked really angry, but maybe they just and so 339 00:18:20,560 --> 00:18:23,480 Speaker 1: they had to go fight those dudes. By now they 340 00:18:23,560 --> 00:18:27,600 Speaker 1: like grown. Yeah, I was gonna say, she's she's gotten 341 00:18:27,600 --> 00:18:30,960 Speaker 1: a quiet of reputation. They've never been my dog, but 342 00:18:31,720 --> 00:18:34,720 Speaker 1: she's got a reputation, and which I say. I want 343 00:18:34,800 --> 00:18:37,400 Speaker 1: her to be a lovable dog and she doesn't mean 344 00:18:37,440 --> 00:18:40,560 Speaker 1: to cause these mischiefs, just she doesn't happen to be. 345 00:18:41,160 --> 00:18:43,000 Speaker 1: I did toy with the idea that she would be 346 00:18:43,040 --> 00:18:45,880 Speaker 1: the big bat at the end, but I've dismissed it. Yeah, 347 00:18:45,920 --> 00:18:48,560 Speaker 1: they have turned it into a verb. Peaches mcfuzzin something 348 00:18:49,640 --> 00:18:57,120 Speaker 1: something up. Yeah. Yeah, so that's about again. I could 349 00:18:57,160 --> 00:18:59,280 Speaker 1: go on and on the right. They forgot what was 350 00:18:59,320 --> 00:19:06,840 Speaker 1: in their bag of oh listen thing. Oh yeah. So 351 00:19:07,119 --> 00:19:09,040 Speaker 1: thank you for sharing them with me, because again I 352 00:19:09,080 --> 00:19:11,280 Speaker 1: was like, yeah, let's just do something fun because we're 353 00:19:11,359 --> 00:19:14,760 Speaker 1: pretty heavy duty with our stuff lately, and this was 354 00:19:14,760 --> 00:19:17,120 Speaker 1: a good way of talking about gaming. And as we're 355 00:19:17,160 --> 00:19:20,360 Speaker 1: coming towards in the pandemic, we know we're gonna do 356 00:19:20,920 --> 00:19:23,000 Speaker 1: a little more face to face stuff. And though this 357 00:19:23,040 --> 00:19:24,680 Speaker 1: is a face to face thing, this has been a 358 00:19:24,800 --> 00:19:28,000 Speaker 1: nice distraction I think for you and for others to 359 00:19:28,040 --> 00:19:31,560 Speaker 1: be able to do this over video conferencing on all that. 360 00:19:32,000 --> 00:19:34,480 Speaker 1: So I wanted to talk about it and follow up 361 00:19:34,760 --> 00:19:37,720 Speaker 1: again because I think people love hearing what's going on 362 00:19:38,240 --> 00:19:41,440 Speaker 1: in these may believe worlds that I know nothing about, obviously, 363 00:19:43,800 --> 00:19:46,560 Speaker 1: but yeah, and and obviously a world that I don't 364 00:19:46,640 --> 00:19:49,880 Speaker 1: know much about and involving such a huge I mean, 365 00:19:50,000 --> 00:19:51,480 Speaker 1: the D and D is probably one of the most 366 00:19:51,480 --> 00:19:55,720 Speaker 1: popular games of all time essentially, and it's it's able 367 00:19:55,760 --> 00:19:57,440 Speaker 1: to connect a lot of people, like you talk about 368 00:19:57,440 --> 00:19:59,800 Speaker 1: how people work, people who work there, some of their trauma. 369 00:20:00,480 --> 00:20:02,679 Speaker 1: You've talked about the fact that you know, maybe some 370 00:20:02,760 --> 00:20:08,639 Speaker 1: daddy issues need the thing and able to find the 371 00:20:09,280 --> 00:20:12,280 Speaker 1: ending to your characters whatever in books. This is an 372 00:20:12,280 --> 00:20:15,840 Speaker 1: amazing outlet, So thank you for shading that with us. 373 00:20:16,000 --> 00:20:18,560 Speaker 1: Thank you for letting me talk about it. Um. I 374 00:20:18,600 --> 00:20:22,760 Speaker 1: do think as we were having this discussion, I realized 375 00:20:22,760 --> 00:20:26,280 Speaker 1: that the four groups of people I know that played 376 00:20:26,359 --> 00:20:29,199 Speaker 1: D and D, all of them have had a female 377 00:20:29,280 --> 00:20:31,959 Speaker 1: dam So I think it is having a resurgence. And 378 00:20:32,040 --> 00:20:33,760 Speaker 1: I do think, I know we talked about it in 379 00:20:33,760 --> 00:20:36,840 Speaker 1: the Susan care episode with Bridget It does these skills 380 00:20:36,880 --> 00:20:40,240 Speaker 1: that have been traditionally seen as more like in the 381 00:20:40,240 --> 00:20:41,879 Speaker 1: realm of women. But I mean, even if you just 382 00:20:41,920 --> 00:20:44,720 Speaker 1: want to build up skills of like project planning and 383 00:20:44,760 --> 00:20:48,959 Speaker 1: reading people, this is for you. You can do it. 384 00:20:49,320 --> 00:20:52,480 Speaker 1: You can do it. Yes, I'm sure there will be 385 00:20:52,520 --> 00:20:56,480 Speaker 1: more updates in the future, but until then, listeners, If 386 00:20:56,520 --> 00:20:59,679 Speaker 1: you're playing d n d oh, tell us about your character. 387 00:20:59,760 --> 00:21:02,280 Speaker 1: If you're running a game, tell us about your experience. 388 00:21:02,320 --> 00:21:05,200 Speaker 1: We would love to hear from you our emails, Stuff Media, 389 00:21:05,240 --> 00:21:07,320 Speaker 1: mom Stuff at I heart media dot com. You can 390 00:21:07,359 --> 00:21:09,359 Speaker 1: find us on Instagram at Stuff I've Never Told You 391 00:21:09,480 --> 00:21:11,879 Speaker 1: or on Twitter at mom Stuff Podcast. Thanks as always 392 00:21:11,880 --> 00:21:14,639 Speaker 1: start a super producer, Christina, Thank you and thanks to 393 00:21:14,680 --> 00:21:16,760 Speaker 1: you for listening Stuff I've Never Told You. Protection of 394 00:21:16,840 --> 00:21:18,840 Speaker 1: I Heart Radio. For more podcast from I Heart Radio, 395 00:21:18,880 --> 00:21:21,080 Speaker 1: visit the iHeart Radio app Apple Podcasts, wherever you listen 396 00:21:21,160 --> 00:21:21,960 Speaker 1: to your favorite shows.