WEBVTT - The Minotaur, Part 3

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<v Speaker 1>He lives there. From there he plots my destiny and

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<v Speaker 1>schemes to usurp my throne. His eyelids of stone taunt me,

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<v Speaker 1>insatiable minotaur. My dreams chafe against his horns. In my dreams,

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<v Speaker 1>I enter the labyrinth. I'm there alone, unchained. The scepter

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<v Speaker 1>bends in my fist, and he comes before me, monstrous, sweet, monstrous, free,

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<v Speaker 1>And I can no longer govern my dreams. So many

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<v Speaker 1>deliberations wait for the day when the world of men

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<v Speaker 1>will harbor my story and blood. Secret River. You have

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<v Speaker 1>not heard me yet. Kill me first. Now you provoke

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<v Speaker 1>me as if you're plotting some kind of scheme I've

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<v Speaker 1>made up my mind. Ultimate freedom is fostered by that

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<v Speaker 1>blade which you hold in your fist, the same as

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<v Speaker 1>a sun and parting of waters in the ocean deep.

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<v Speaker 1>What do you know of death grant her of profound life? Look,

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<v Speaker 1>there is only one way to kill a monster, and

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<v Speaker 1>that is to embrace you. Welcome to stot to Blow

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<v Speaker 1>Your Mind production of My Heart Radio. Hey, you welcome

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<v Speaker 1>to Stuff to Blow your Mind. My name is Robert

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<v Speaker 1>Lamb and I'm Joe McCormick, and we're back with Part three.

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<v Speaker 1>Of the Minotaur and the Labyrinth. We're coming out of

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<v Speaker 1>the dark at you once again. So those opening selections

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<v Speaker 1>were from a play called The King's by Julio Cortissar,

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<v Speaker 1>who's an Argentinean writer that we've been talking about recently.

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<v Speaker 1>That that translation was by Kari Dad's veach. But so

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<v Speaker 1>the first part I read were the words of of

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<v Speaker 1>King Minos, and then after that was an exchange between

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<v Speaker 1>Theseus and the Minotaur, with our producer Seth as Theseus

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<v Speaker 1>as the jerk of the story. Yes, um, this is

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<v Speaker 1>a This is such an interesting uh play. I had

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<v Speaker 1>never heard of this before until I ran across this

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<v Speaker 1>very translation at in translation dot Brooklyn Rail dot org Um.

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<v Speaker 1>Because I don't believe it is currently in print in English.

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<v Speaker 1>I could be wrong on that. I see that it

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<v Speaker 1>is in print in Spanish, but not in English. Cortessar

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<v Speaker 1>has a number of really interesting short stories that I

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<v Speaker 1>read back when I was in college. One of them

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<v Speaker 1>that I remember really liking is called Axcelotal, and it's

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<v Speaker 1>a story about a man who repeatedly visits an axcel

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<v Speaker 1>lotal tank at the Jardine de Paris, and he gradually

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<v Speaker 1>finds himself transforming into an axl odal as he watches them.

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<v Speaker 1>It's pretty good. Yeah, I'm looking forward to read that one.

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<v Speaker 1>Uh you you sent me a copy to check out.

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<v Speaker 1>In fact, a number of his short story sound just

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<v Speaker 1>right up my alley. But I've never at anything by Cortazar.

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<v Speaker 1>Now another fun thing about this, so some of you

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<v Speaker 1>might remember that we had a call an opening reading

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<v Speaker 1>on a previous episode about the minotaur from uh Borhes

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<v Speaker 1>the House of Asterion. Bores, of course, was also an

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<v Speaker 1>Argentinian writer. Um, perhaps you know, one of the most

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<v Speaker 1>famous Argentinian writers. And it's interesting that this play The

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<v Speaker 1>Kings or las Areles was published in nineteen forty seven,

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<v Speaker 1>just a year after Borges wrote, uh that story to

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<v Speaker 1>begin with the House of Hysterion. Oh, is there like

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<v Speaker 1>an implication of inspiration or common inspiration between the two. Well,

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<v Speaker 1>I was looking into this because I think a lot

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<v Speaker 1>of people assumed that Cortisar was inspired by the House

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<v Speaker 1>of Hysterian Um. Borges himself actually published the play alongside

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<v Speaker 1>Asterian in the literary journal that he edited in ninety seven.

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<v Speaker 1>But I was I was looking at an article titled

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<v Speaker 1>the Incessant Return of a Minotaur by Amy Fraser Yoder

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<v Speaker 1>and just keeps coming back. Yeah, And they write that

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<v Speaker 1>while it was often assumed that bores story influence cortis Are,

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<v Speaker 1>there's evidence from letters between Cortazar and Borhees that cortis

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<v Speaker 1>Are might not have read borhees story previously, so there

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<v Speaker 1>might be more convergence here than inspiration. But still it

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<v Speaker 1>seems that Borees was was very much a fan of

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<v Speaker 1>this piece. I mean, he published it, and obviously how

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<v Speaker 1>could Bores not like an entire play with all of

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<v Speaker 1>this this this beautiful you know, poetic language and contemplation

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<v Speaker 1>of the labyrinth and the and the the various kings

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<v Speaker 1>that are caught within its grasp. Really, this is what

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<v Speaker 1>I was just telling you earlier, before we started hitting

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<v Speaker 1>the court. You could basically you could print this play out.

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<v Speaker 1>You could throw a dart at it, and you could

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<v Speaker 1>you could find something beautiful. Uh. That's like, there's this

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<v Speaker 1>whole stretch where because I should point out that the

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<v Speaker 1>minotaur and theseus have a very long conversation, uh, considering

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<v Speaker 1>that most of the time it's just about and fighting,

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<v Speaker 1>they have a long conversation in this play, and there's

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<v Speaker 1>this whole bit about the string that theseus has uh

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<v Speaker 1>has has has has wound out behind him, you know,

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<v Speaker 1>so he can return so you can escape the labyrinth,

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<v Speaker 1>about how it is like a river flowing out to

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<v Speaker 1>the ocean. Uh. So it's and and then the ocean

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<v Speaker 1>is also the minute, our sister, there's there's just a

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<v Speaker 1>lot of beautiful stuff in it. So even if you're

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<v Speaker 1>you're not really into reading a lot of unproduced plays,

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<v Speaker 1>you should, you should. I recommend you check this out

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<v Speaker 1>at the website we mentioned earlier, and if you've had

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<v Speaker 1>a chance to see it, Uh, that sounds awesome. I'd

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<v Speaker 1>love to hear about it. That's interesting that you mentioned

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<v Speaker 1>the twine as a river, because that goes back to

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<v Speaker 1>in Avid Avid's telling of the story when he's talking

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<v Speaker 1>about Dadalus's design of the labyrinth. He describes it as

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<v Speaker 1>like a river that twists and turns back and forth,

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<v Speaker 1>and waters that churn in upon themselves going this way

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<v Speaker 1>and that. Ah, that's right, that's right. So this is

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<v Speaker 1>indeed our our third episode on the Minotaur Um and

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<v Speaker 1>we wanted to I guess kick things off here first

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<v Speaker 1>of all with that that that brief reading, but also

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<v Speaker 1>just to discuss pop culture. Minotaur is a little bit

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<v Speaker 1>um and cultural minotaurs of the more modern era in

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<v Speaker 1>a little bit more more detail. Um. As far as

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<v Speaker 1>just cinema goes, I have to say, I think it's

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<v Speaker 1>it's really hard to find a quality minotaur in a

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<v Speaker 1>film or TV. I don't know if you've had the

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<v Speaker 1>same experience, Joe, but I feel like even when the

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<v Speaker 1>costume or the c g I or overall presentation is

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<v Speaker 1>solid enough, and lord knows, it often isn't um. Minotaurs

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<v Speaker 1>are often presented as just mirror beastly brutes. You know

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<v Speaker 1>they're there, They're in that. A big part of that

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<v Speaker 1>is that they are not in the labyrinth. Yes, a

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<v Speaker 1>minotaur out of its labyrinth is like a hermit crab

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<v Speaker 1>out of its shell. It's just not even really the

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<v Speaker 1>same creature, is it. The best on screen minotaur I

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<v Speaker 1>can think of is actually one that we mentioned in

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<v Speaker 1>the first episode, which is the one in Jim Henson's

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<v Speaker 1>Story to Aller Greek Myths with Michael Gambon as as

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<v Speaker 1>deadal as I think, or at least as the storyteller. Uh,

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<v Speaker 1>And that that one is really good because you don't

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<v Speaker 1>get too much of a look at the minotaur. I think,

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<v Speaker 1>as it should be, you know, it should be glances

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<v Speaker 1>here and there, and or glances or glimpses whichever. I

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<v Speaker 1>meant to say that. But the glimpses you do get

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<v Speaker 1>are full of terror and pity. It's it's very good.

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<v Speaker 1>It conveys sort of both of the meanings of the

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<v Speaker 1>story as we read it today, the probably the more original,

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<v Speaker 1>terrifying reading, but also the subtle reading where you see

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<v Speaker 1>the monster as an object of of of sadness and pity. Yeah, yeah, yeah, again,

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<v Speaker 1>that one is is just excellent and I highly recommend

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<v Speaker 1>folks check that out if you haven't seen it already.

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<v Speaker 1>I think it all holds up really well. Uh. David Morrissey,

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<v Speaker 1>who would go on to of course play the Governor

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<v Speaker 1>and the Walking Dead? Uh? Is in that a young

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<v Speaker 1>David Morrissey As theseus. I have never seen The Walking

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<v Speaker 1>Dead or I've never made it past the second episode.

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<v Speaker 1>But but when I was looking at him, first of all,

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<v Speaker 1>he kind of reminds me of Tom Cruise's creepy looking

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<v Speaker 1>brother who was in Lost. Do you remember that guy? No,

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<v Speaker 1>I don't. Tom Cruise's brother was in what was Unlost

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<v Speaker 1>Seth offers a correction, I was entirely wrong. He his

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<v Speaker 1>name is William Pother and he's Tom Cruise's first cousin,

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<v Speaker 1>not his brother. But he looks kind of like Tom Cruise,

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<v Speaker 1>but with an extra dose of boyish charm and creepiness

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<v Speaker 1>at the same time. And he played a role in

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<v Speaker 1>Lost that was I don't know. I lost ultimately was

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<v Speaker 1>such a betrayal, but but there was a really good

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<v Speaker 1>moment in the first season involving his his character. But anyway,

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<v Speaker 1>I thought he kind of looked like him, And in

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<v Speaker 1>any case, he does look like a jock bully, which

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<v Speaker 1>is kind of what Theseus is. Yeah, I think I

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<v Speaker 1>mentioned in a previous episode that John Would, another great

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<v Speaker 1>actor of the British stage, was in the The Greek

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<v Speaker 1>myths Um series as well, playing Minos. But uh in

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<v Speaker 1>another episode that's about Data List and Icarus. But still,

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<v Speaker 1>if you take them all in you kind of you

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<v Speaker 1>kind of get into different We're really multiple episodes. You

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<v Speaker 1>get the story of of Minos and the Minotaur and Theseus. Well,

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<v Speaker 1>somebody out there who is a filmmaker who is dedicated

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<v Speaker 1>to practical sets and effects, you make this movie, make

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<v Speaker 1>the Labyrinth and Minotaur movie. No, no, no green screen

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<v Speaker 1>set junk no uh no c G I Minotaur. I

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<v Speaker 1>want a good costume with really classic makeup effects and

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<v Speaker 1>and go all out. Now in terms of Minotaurs out

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<v Speaker 1>of context, there is one example that I think works

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<v Speaker 1>really well, and it is from the music video for

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<v Speaker 1>Einstreew's Into New Baton's song Sabrina, which is which is

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<v Speaker 1>on YouTube. I I have no idea. Check it out.

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<v Speaker 1>Oh it's well. Einstreet's on the New Baton is a

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<v Speaker 1>Is this this great German band? They started out more

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<v Speaker 1>industrial or post industrial, but then they kind of change

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<v Speaker 1>their sound as they win. They have a number of

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<v Speaker 1>great songs, but this particular video consists entirely of this

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<v Speaker 1>sad minotaur. That's that's well brought to life. Uh, putting

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<v Speaker 1>on makeup in this really dank kind of bathroom. I'm

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<v Speaker 1>looking at it now. Yeah, it's that's all that happens

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<v Speaker 1>in it. But it captures this. It captures the sadness

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<v Speaker 1>of minotaur at least that that I feel like should

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<v Speaker 1>be a vital component alongside the savage minotaur. This video

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<v Speaker 1>is strong, with the cinematography of a nineties anti drug

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<v Speaker 1>p S A commercial. Yeah, it's got that that gross

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<v Speaker 1>green film on everything like that, This is your brain

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<v Speaker 1>on drugs. Yeah it does. It does remind me in

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<v Speaker 1>some ways of various p s as I remember from

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<v Speaker 1>UH as a child watching Canadian television, where there might

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<v Speaker 1>be something that's like really weird and fantastic, and then

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<v Speaker 1>at the end you find out, oh, this is the message. Now,

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<v Speaker 1>before we get a little more into the science of

0:11:03.000 --> 0:11:07.080
<v Speaker 1>mazes and UH and zoonotic diseases, you promised at some

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<v Speaker 1>point that you were going to come back to talk

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<v Speaker 1>a little bit about the minotaur and D and D.

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<v Speaker 1>You mentioned this in the first episode. Oh yeah, So

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<v Speaker 1>if the the error is to take the minotaur out

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<v Speaker 1>of its place and just presented as a mere brute uh,

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<v Speaker 1>Dungeons and Dragons has certainly been guilty of that. Uh

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<v Speaker 1>and and not only Dungeons and Dragons, but just individual

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<v Speaker 1>dungeon masters, who of course have the power to to

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<v Speaker 1>take a minotaur and drop him in anywhere you go

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<v Speaker 1>into the you go into the end, the inn keeps

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<v Speaker 1>a minotaur as see what you'd like to drink? Yeah, so,

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<v Speaker 1>I mean, you know, there's a lot of room to

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<v Speaker 1>to misuse the minotaur, you know, at an individual level.

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<v Speaker 1>But I will say that at least in the fifth edition.

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<v Speaker 1>I can't really speak to earlier editions because I just

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<v Speaker 1>don't have those numbers in my head. But in the

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<v Speaker 1>most recent edition they do have a very high wisdom

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<v Speaker 1>score and they have an ability called labor then recall. Uh,

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<v Speaker 1>so the minotaur can perfectly recall any path that has traveled,

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<v Speaker 1>which I feel like that ability. It'll least, at the

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<v Speaker 1>very least, it is a nudge to the dungeon master. Hey,

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<v Speaker 1>you should put this minotaur somewhere where it can take

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<v Speaker 1>advantage of this. You should create some sort of labyrinth.

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<v Speaker 1>Be that labyrinth an actual you know, stone dungeon, or

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<v Speaker 1>perhaps something like a hedge maze or like a really um,

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<v Speaker 1>you know, complicated city. I mean, there's so many different

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<v Speaker 1>directions you could go in there. And in terms of

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<v Speaker 1>actual adventure modules and campaigns, uh, the campaign out of

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<v Speaker 1>the Abyss does put minotaurs in a place referred to

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<v Speaker 1>as the Labyrinth, which which is very nice and I

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<v Speaker 1>thought they did a good job in that. The labyrinth

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<v Speaker 1>then recall things seems like it would also close to

0:12:48.200 --> 0:12:53.160
<v Speaker 1>the adventurers. The option of certain strategic responses to the minotaur,

0:12:53.280 --> 0:12:56.480
<v Speaker 1>like you can't do to the minotaur what Danny does

0:12:56.559 --> 0:12:58.839
<v Speaker 1>to Jack at the end of the Shining movie, right,

0:12:58.880 --> 0:13:01.160
<v Speaker 1>you can't get it turned to ound in his own maze,

0:13:01.200 --> 0:13:03.680
<v Speaker 1>like he's going to know his way around. Yeah, he

0:13:03.840 --> 0:13:07.400
<v Speaker 1>is the ultimate master of this location unless you have

0:13:07.520 --> 0:13:11.120
<v Speaker 1>some sort of privileged knowledge or magical um abilities that

0:13:11.160 --> 0:13:14.320
<v Speaker 1>have been gifted to you by other parties. So I

0:13:14.400 --> 0:13:17.319
<v Speaker 1>was thinking about mazes, and I actually had an etymological

0:13:17.400 --> 0:13:19.400
<v Speaker 1>question that I had to look up because I was

0:13:19.440 --> 0:13:24.040
<v Speaker 1>wondering are the English words maze and a maze as

0:13:24.080 --> 0:13:27.319
<v Speaker 1>an amazing related, And it turns out that they are.

0:13:27.400 --> 0:13:30.600
<v Speaker 1>They probably do come from the same linguistic route. So

0:13:30.840 --> 0:13:33.920
<v Speaker 1>by around the beginning of the fourteenth century, the now

0:13:34.320 --> 0:13:39.800
<v Speaker 1>maze meant something like a delusion or a bewilderment, a confusion,

0:13:40.360 --> 0:13:43.000
<v Speaker 1>and this is related to the Old English verb a

0:13:43.160 --> 0:13:46.040
<v Speaker 1>mac n or a m a s i a n

0:13:46.160 --> 0:13:50.480
<v Speaker 1>meaning to confuse, and so the origins of this word

0:13:50.480 --> 0:13:54.040
<v Speaker 1>are not exactly clear. I saw one comparison on the

0:13:54.080 --> 0:13:59.160
<v Speaker 1>online Etymological Dictionary to a Norwegian word um mass m

0:13:59.160 --> 0:14:02.240
<v Speaker 1>a s or mace meaning exhausting labor, which I thought

0:14:02.240 --> 0:14:04.320
<v Speaker 1>would be a kind of interesting place for that concept

0:14:04.320 --> 0:14:08.120
<v Speaker 1>to come from. But apparently maze came to have its

0:14:08.120 --> 0:14:11.160
<v Speaker 1>current meaning in English, meaning something like a labyrinth the

0:14:11.200 --> 0:14:15.079
<v Speaker 1>structure with branching paths around the end of the fourteenth century.

0:14:15.120 --> 0:14:19.200
<v Speaker 1>But but so now you know, like amazement is related

0:14:19.240 --> 0:14:21.080
<v Speaker 1>to a maze. They're the same thing, and they come

0:14:21.120 --> 0:14:25.240
<v Speaker 1>from the idea of bewilderment, confusion and and being confounded.

0:14:26.560 --> 0:14:31.360
<v Speaker 1>But hey, practical survival question. Imagine you are not theseus,

0:14:31.400 --> 0:14:33.840
<v Speaker 1>You're not armed with a with a sword or whatever.

0:14:33.920 --> 0:14:35.840
<v Speaker 1>You don't have a ball of twine to make your

0:14:35.880 --> 0:14:38.080
<v Speaker 1>way out of a maze. If you were just one

0:14:38.120 --> 0:14:42.400
<v Speaker 1>of the Athenian youths finding yourself trapped in an unfamiliar maze,

0:14:42.800 --> 0:14:45.680
<v Speaker 1>could you get out? Is there actually a strategy for

0:14:45.760 --> 0:14:49.240
<v Speaker 1>optimizing the solution of a maze other than trying to

0:14:49.240 --> 0:14:51.800
<v Speaker 1>cut through walls? Obviously you can't do that well. I mean,

0:14:51.840 --> 0:14:53.400
<v Speaker 1>I think a lot of us have heard the whole

0:14:53.760 --> 0:14:58.280
<v Speaker 1>only take like right hand turns right, keep turning right exactly,

0:14:58.360 --> 0:15:01.800
<v Speaker 1>So it depends on how maze is constructed. But that

0:15:01.840 --> 0:15:06.080
<v Speaker 1>actually is a successful strategy for most mazes. The solution

0:15:06.240 --> 0:15:08.200
<v Speaker 1>if you don't have a ball of twine. Is what's

0:15:08.200 --> 0:15:11.400
<v Speaker 1>known as the right hand rule, and that's actually arbitrary,

0:15:11.480 --> 0:15:13.480
<v Speaker 1>could be the right hand or the left hand rule,

0:15:13.720 --> 0:15:15.720
<v Speaker 1>but it's as simple as this. So you reach out

0:15:15.760 --> 0:15:18.360
<v Speaker 1>with your right hand and you touch the right side

0:15:18.440 --> 0:15:22.200
<v Speaker 1>wall of the corridor, and then you just proceed forward

0:15:22.280 --> 0:15:24.800
<v Speaker 1>without ever taking your hand off the wall. So if

0:15:24.800 --> 0:15:26.800
<v Speaker 1>you come to a dead end, you pivot around with

0:15:26.840 --> 0:15:30.120
<v Speaker 1>your hands still touching the right side of the wall. Again,

0:15:30.160 --> 0:15:32.080
<v Speaker 1>the same thing would work with the left hand. It's

0:15:32.200 --> 0:15:36.800
<v Speaker 1>also known as the wall follower algorithm. And always following

0:15:36.800 --> 0:15:39.720
<v Speaker 1>the same wall surface will mean that you bear in

0:15:39.760 --> 0:15:41.920
<v Speaker 1>the same direction at every turn, which is what you

0:15:41.920 --> 0:15:45.080
<v Speaker 1>were saying. If you always make the right turn, eventually

0:15:45.160 --> 0:15:47.920
<v Speaker 1>you will find your way out. This will uh you know,

0:15:48.000 --> 0:15:50.000
<v Speaker 1>even if you hit a dead end, you'll double back

0:15:50.040 --> 0:15:52.520
<v Speaker 1>on your path. And if you keep following this method,

0:15:52.520 --> 0:15:55.680
<v Speaker 1>you could actually solve the maze even blindfolded, because it

0:15:55.720 --> 0:15:59.760
<v Speaker 1>doesn't matter what orientation you have mentally, you will just

0:16:00.000 --> 0:16:03.400
<v Speaker 1>always be executing a new pathway unless you're trying to

0:16:03.400 --> 0:16:05.720
<v Speaker 1>get yourself out of a dead end. But there is

0:16:05.760 --> 0:16:08.200
<v Speaker 1>a catch here, and the catches that for this to work,

0:16:08.240 --> 0:16:11.240
<v Speaker 1>the maze has to be what they call simply constructed,

0:16:12.080 --> 0:16:14.800
<v Speaker 1>and what that means is all of the walls of

0:16:14.840 --> 0:16:18.320
<v Speaker 1>the maze are connected to the outer wall or to

0:16:18.480 --> 0:16:21.840
<v Speaker 1>each other, and this method will not necessarily work in

0:16:21.880 --> 0:16:24.640
<v Speaker 1>a maze with what are called island walls, walls that

0:16:24.680 --> 0:16:27.840
<v Speaker 1>are not connected to the outer boundary, and with these

0:16:27.880 --> 0:16:29.760
<v Speaker 1>types of mazes you can just end up going in

0:16:29.840 --> 0:16:33.680
<v Speaker 1>circles around a wall segment in the middle. I've actually

0:16:33.680 --> 0:16:37.040
<v Speaker 1>read about some funny cases of people going people going

0:16:37.080 --> 0:16:39.840
<v Speaker 1>into corn mazes, you know, these things for fun or

0:16:39.840 --> 0:16:42.360
<v Speaker 1>hedge mazes, and they get stuck in there and they

0:16:42.360 --> 0:16:44.560
<v Speaker 1>try to use the wall follower pathway to get out,

0:16:44.600 --> 0:16:46.920
<v Speaker 1>but they get stuck in there because they're just tracing

0:16:46.920 --> 0:16:50.120
<v Speaker 1>around some isolated internal wall that doesn't connect to the

0:16:50.120 --> 0:16:54.280
<v Speaker 1>outer walls, forced to wander forever until the fall festival

0:16:54.920 --> 0:16:58.560
<v Speaker 1>employees come and retrieve you. But there there is another catch.

0:16:58.640 --> 0:17:01.240
<v Speaker 1>So even if you are in a maze with island

0:17:01.240 --> 0:17:04.239
<v Speaker 1>walls walls that don't connect to the outer boundary, you

0:17:04.280 --> 0:17:07.280
<v Speaker 1>can still use the right hand rule if you use

0:17:07.359 --> 0:17:10.600
<v Speaker 1>it beginning at the entrance, Because if you start at

0:17:10.600 --> 0:17:13.200
<v Speaker 1>the entrance and you stick to it, you will never

0:17:13.400 --> 0:17:16.560
<v Speaker 1>actually start following an island wall to begin with, because

0:17:16.560 --> 0:17:19.720
<v Speaker 1>you'll always be attached to a wall that's attached to

0:17:19.760 --> 0:17:22.920
<v Speaker 1>the exterior boundary. So if you start doing the doing

0:17:22.960 --> 0:17:25.600
<v Speaker 1>the right hand rule at the entrance, it will work,

0:17:26.119 --> 0:17:28.000
<v Speaker 1>though it might make the maze less fun, I mean,

0:17:28.040 --> 0:17:31.040
<v Speaker 1>depending on whether this is like a torture human sacrifice

0:17:31.080 --> 0:17:34.120
<v Speaker 1>scenario or just like a corn maze for fun. Right.

0:17:34.160 --> 0:17:37.520
<v Speaker 1>But I guess if you if you use the right

0:17:37.560 --> 0:17:40.359
<v Speaker 1>hand rule and it's the right kind of maze, you

0:17:40.400 --> 0:17:43.560
<v Speaker 1>are in a sense transforming a maze into a labyrinth,

0:17:43.560 --> 0:17:46.320
<v Speaker 1>if we're going to that, if you're using those terms

0:17:46.359 --> 0:17:49.520
<v Speaker 1>exclusively for a maze is something with many different branching

0:17:49.560 --> 0:17:51.560
<v Speaker 1>paths in which you can get lost in a labyrinth

0:17:51.600 --> 0:17:54.280
<v Speaker 1>as being this complex system through which there is only

0:17:54.320 --> 0:17:56.960
<v Speaker 1>one path, uh, and you don't have to to think

0:17:57.000 --> 0:17:59.800
<v Speaker 1>about what you're doing as you follow it. Right, multi

0:17:59.800 --> 0:18:03.080
<v Speaker 1>cur soul versus unicursal, you're turning it into a unicursal

0:18:03.160 --> 0:18:07.400
<v Speaker 1>pathway where you are again just submitting to the design

0:18:07.480 --> 0:18:10.960
<v Speaker 1>of the maze and taking decision making entirely out of it. Right.

0:18:11.000 --> 0:18:13.000
<v Speaker 1>It's kind of like if you go to Ikea and

0:18:13.160 --> 0:18:15.119
<v Speaker 1>you just decide, I'm just gonna go with the I'm

0:18:15.119 --> 0:18:18.040
<v Speaker 1>not gonna buy anything, but I'm just gonna just go straight,

0:18:18.400 --> 0:18:21.480
<v Speaker 1>just gonna follow the path. By everything my right hand touches,

0:18:23.400 --> 0:18:27.200
<v Speaker 1>you end up in a maze of meatballs. But thinking

0:18:27.240 --> 0:18:29.719
<v Speaker 1>about how to solve maze is also got me, uh,

0:18:30.359 --> 0:18:33.919
<v Speaker 1>thinking about another tangent here, which is the role that

0:18:34.080 --> 0:18:38.040
<v Speaker 1>mazes have played in the history of psychological research, so

0:18:38.160 --> 0:18:42.080
<v Speaker 1>much that in a way, the maze became almost a

0:18:42.640 --> 0:18:47.400
<v Speaker 1>physical emblem of the discipline of psychology and popular culture

0:18:47.520 --> 0:18:51.639
<v Speaker 1>like well, especially the behavior at schools. Of course, So

0:18:51.720 --> 0:18:55.119
<v Speaker 1>if you saw a research psychologist in a movie made

0:18:55.119 --> 0:18:58.200
<v Speaker 1>in the nineteen forties or fifties, what were they doing?

0:18:58.840 --> 0:19:01.399
<v Speaker 1>I mean, they're probably running rats through a maze, right,

0:19:01.520 --> 0:19:05.120
<v Speaker 1>Like every psychology lab in a movie has a rat

0:19:05.240 --> 0:19:07.840
<v Speaker 1>maze in it. Yeah, and you think, I feel like

0:19:07.840 --> 0:19:11.520
<v Speaker 1>they're a fair number of educational shorts that also feature

0:19:11.720 --> 0:19:14.480
<v Speaker 1>footage of mice and mazes. And here I think the

0:19:14.600 --> 0:19:17.720
<v Speaker 1>maze as a research tool emerges in a very interesting

0:19:17.800 --> 0:19:21.880
<v Speaker 1>relationship with the maze of myths. So consider the following

0:19:21.920 --> 0:19:24.520
<v Speaker 1>with the myth of Theseus and the minotaur in mind.

0:19:25.520 --> 0:19:28.520
<v Speaker 1>I was reading an article about the history of maze

0:19:28.560 --> 0:19:32.480
<v Speaker 1>research by a psychologist named ce James Goodwin in the

0:19:32.520 --> 0:19:35.199
<v Speaker 1>Monitor on Psychology, which is the magazine of the American

0:19:35.200 --> 0:19:39.800
<v Speaker 1>Psychological Association or the a p A. And Goodwin begins

0:19:39.840 --> 0:19:45.000
<v Speaker 1>by producing a really unbelievable quote from a neo behaviorist

0:19:45.119 --> 0:19:49.560
<v Speaker 1>psychologist named Edward Chase Tolman, who was president of the

0:19:49.600 --> 0:19:52.520
<v Speaker 1>APIA at the time. He uttered these words, and this

0:19:52.600 --> 0:19:54.480
<v Speaker 1>was part of his yearly addressed to the a p

0:19:54.640 --> 0:19:57.560
<v Speaker 1>A in nineteen thirty seven, And this is what he said.

0:19:58.320 --> 0:20:02.680
<v Speaker 1>Everything important in psych cocology can be investigated in essence

0:20:02.960 --> 0:20:07.480
<v Speaker 1>through the continued experimental and theoretical analysis of the determinants

0:20:07.520 --> 0:20:11.359
<v Speaker 1>of rat behavior at a choice point in a maze.

0:20:12.080 --> 0:20:15.879
<v Speaker 1>So everything, every everything, everything you could want to know

0:20:15.960 --> 0:20:20.080
<v Speaker 1>about minds can be understood by watching how rats behave

0:20:20.160 --> 0:20:22.919
<v Speaker 1>in a maze. Like, given enough time and enough rats

0:20:22.960 --> 0:20:27.440
<v Speaker 1>and enough mazes, we can fully understand minds. I mean,

0:20:27.520 --> 0:20:32.320
<v Speaker 1>undoubtedly it's useful for various things. That everything is going

0:20:32.359 --> 0:20:35.240
<v Speaker 1>a bit far. Yeah, So I mean, I guess, to

0:20:35.280 --> 0:20:38.280
<v Speaker 1>be fair to Tolman, I think maybe he was intentionally

0:20:38.320 --> 0:20:41.640
<v Speaker 1>overstating his case a bit to be provocative. But this

0:20:41.880 --> 0:20:44.919
<v Speaker 1>is actually indicative of like a powerful strain of thinking

0:20:44.960 --> 0:20:49.399
<v Speaker 1>in the history of behaviorist psychology, basically that psychological science

0:20:49.480 --> 0:20:52.879
<v Speaker 1>is not really concerned with internal phenomena. I remember, this

0:20:52.960 --> 0:20:55.440
<v Speaker 1>was the behaviorist school, so it's not really about thoughts

0:20:55.560 --> 0:20:59.600
<v Speaker 1>or feelings and uh. And also the belief that differences

0:20:59.680 --> 0:21:03.919
<v Speaker 1>between in species are not necessarily very relevant. Brains in

0:21:04.080 --> 0:21:07.960
<v Speaker 1>general were just sort of imagined as learning and conditioning

0:21:08.000 --> 0:21:12.560
<v Speaker 1>machines that produce behavior based on how they've been conditioned,

0:21:12.920 --> 0:21:16.399
<v Speaker 1>and so careful study of how rats behave under various

0:21:16.400 --> 0:21:20.080
<v Speaker 1>controlled conditions and how they respond to various incentives and

0:21:20.160 --> 0:21:24.080
<v Speaker 1>stimuli and training can eventually tell you pretty much everything

0:21:24.119 --> 0:21:26.640
<v Speaker 1>that you would want to know about brains, even about

0:21:26.720 --> 0:21:30.800
<v Speaker 1>human psychology. Now, I think this is clearly an extremely

0:21:30.880 --> 0:21:34.160
<v Speaker 1>misguided point of view, But an interesting question is how

0:21:34.160 --> 0:21:36.199
<v Speaker 1>did you get to their Like, how how did you

0:21:36.240 --> 0:21:38.399
<v Speaker 1>get to the place where somebody could say that about

0:21:38.640 --> 0:21:42.239
<v Speaker 1>rats and mazes and not immediately be mocked for it,

0:21:42.400 --> 0:21:45.400
<v Speaker 1>you know, like, it just sounds so ridiculous. So maybe

0:21:45.400 --> 0:21:46.840
<v Speaker 1>we should take a break and then when we come

0:21:46.880 --> 0:21:54.479
<v Speaker 1>back we can talk about the origins of rat maze research. Alright,

0:21:54.520 --> 0:21:58.160
<v Speaker 1>we're back, So how did we get so many mice

0:21:58.480 --> 0:22:03.200
<v Speaker 1>in these mazes. Okay. So I mentioned this article by

0:22:03.200 --> 0:22:06.560
<v Speaker 1>by C. James Goodwin, and Goodwin writes in his article

0:22:06.640 --> 0:22:10.200
<v Speaker 1>that most historians of science agreed that the animal maze

0:22:10.240 --> 0:22:13.920
<v Speaker 1>as a research tool was really pioneered in the eighteen

0:22:14.040 --> 0:22:19.119
<v Speaker 1>nineties by researchers at Clark University. Specifically, this was a

0:22:19.200 --> 0:22:23.359
<v Speaker 1>couple of graduate students named Willard Small and Linus Klein,

0:22:24.000 --> 0:22:26.040
<v Speaker 1>who were working in the lab of the early American

0:22:26.080 --> 0:22:31.240
<v Speaker 1>psychologist Edmund Sandford Uh. Though sometime around the same time,

0:22:31.320 --> 0:22:35.480
<v Speaker 1>the psychologist Edward Thorndyke also experimented with building a sort

0:22:35.520 --> 0:22:39.080
<v Speaker 1>of maze for research on baby birds. He did this

0:22:39.160 --> 0:22:42.680
<v Speaker 1>by stacking books in odd configurations, but he he thought

0:22:42.720 --> 0:22:47.359
<v Speaker 1>of these structures as pens. But the mazes constructed in

0:22:47.400 --> 0:22:51.120
<v Speaker 1>the Sanford lab at Clark University had an interesting couple

0:22:51.119 --> 0:22:56.199
<v Speaker 1>of points of inspiration. So one was in the structures

0:22:56.240 --> 0:22:59.840
<v Speaker 1>built by rats under a porch. Uh the so Klein's

0:23:00.040 --> 0:23:03.840
<v Speaker 1>Mall and Sanford were interested in studying the home finding

0:23:03.880 --> 0:23:07.520
<v Speaker 1>ability of rats. Home finding, of course, is a very

0:23:07.560 --> 0:23:10.359
<v Speaker 1>important skill for many motile animals. How do you find

0:23:10.400 --> 0:23:13.600
<v Speaker 1>your way back to home base after leaving to forage,

0:23:13.720 --> 0:23:16.719
<v Speaker 1>or how do you find your way through confusing twist

0:23:16.760 --> 0:23:19.919
<v Speaker 1>and turns to locate a source of food or another

0:23:19.960 --> 0:23:25.480
<v Speaker 1>familiar location. And so Klein recalled an incident where there

0:23:25.520 --> 0:23:28.760
<v Speaker 1>had been digging under the porch at a cabin on

0:23:28.840 --> 0:23:34.000
<v Speaker 1>his father's farm in Virginia, and when the porch was excavated,

0:23:34.080 --> 0:23:37.280
<v Speaker 1>they discovered that there were these runways that had been

0:23:37.359 --> 0:23:41.120
<v Speaker 1>left quote by large feral rats to their nests under

0:23:41.160 --> 0:23:45.480
<v Speaker 1>the porch, and the runways client thought somehow resembled mazes,

0:23:45.560 --> 0:23:48.480
<v Speaker 1>and this led to the idea of designing a test

0:23:48.600 --> 0:23:52.119
<v Speaker 1>environment based on a maze to study the psychology of rats.

0:23:52.560 --> 0:23:55.840
<v Speaker 1>And the model they ended up using for this maze

0:23:55.880 --> 0:23:59.320
<v Speaker 1>was the Hampton Court Maze in England. And Robert, I've

0:23:59.359 --> 0:24:01.040
<v Speaker 1>got a picture or for you to look at here.

0:24:01.520 --> 0:24:04.280
<v Speaker 1>This is still a popular tourist attraction. It's a hedge

0:24:04.280 --> 0:24:07.159
<v Speaker 1>maze just outside London that was commissioned by William the

0:24:07.240 --> 0:24:10.440
<v Speaker 1>Third around the year seventeen hundred and it is said

0:24:10.480 --> 0:24:14.040
<v Speaker 1>to be the oldest surviving hedge maze in England. Yeah,

0:24:14.080 --> 0:24:16.879
<v Speaker 1>this is a very impressive, very famous maze, kind of

0:24:16.920 --> 0:24:21.320
<v Speaker 1>trapezoidal in shape. I think they restructured it somewhat to

0:24:21.359 --> 0:24:23.800
<v Speaker 1>make it more of a rectangle in the lab version.

0:24:24.160 --> 0:24:26.320
<v Speaker 1>The irony is that mice would have no problem at

0:24:26.359 --> 0:24:30.520
<v Speaker 1>all with with the actual handed chordinates. That's right, Yeah,

0:24:30.880 --> 0:24:33.760
<v Speaker 1>you just cut underneath. Yeah, So of course you had

0:24:33.800 --> 0:24:36.359
<v Speaker 1>to create one that's much more unforgiving to the body

0:24:36.400 --> 0:24:39.080
<v Speaker 1>of a mouse. So what they did was at the

0:24:39.080 --> 0:24:42.879
<v Speaker 1>Clark Lab they made a tiny version for rodents for

0:24:43.080 --> 0:24:47.159
<v Speaker 1>rats with slight redesigns. UH had a wooden floor and

0:24:47.320 --> 0:24:51.399
<v Speaker 1>walls made of wire mesh, and so research with rats

0:24:51.440 --> 0:24:54.320
<v Speaker 1>there in this maze went on for several years, mostly

0:24:54.440 --> 0:24:59.040
<v Speaker 1>under Willard Small, and Goodwin writes the following quote. This

0:24:59.160 --> 0:25:01.160
<v Speaker 1>was the time when it's like pology was the science

0:25:01.200 --> 0:25:04.560
<v Speaker 1>of mental life. So it was not surprising that Small

0:25:04.680 --> 0:25:09.480
<v Speaker 1>described his maze study in quote mentalistic terms rather than

0:25:09.480 --> 0:25:11.760
<v Speaker 1>in the kind of language one might expect to read

0:25:11.840 --> 0:25:15.280
<v Speaker 1>in a more modern learning study. So instead of reporting

0:25:15.280 --> 0:25:18.359
<v Speaker 1>results in terms of error rates and time to completion,

0:25:18.760 --> 0:25:21.960
<v Speaker 1>Small tried to infer what the rats were doing as

0:25:22.000 --> 0:25:25.200
<v Speaker 1>they made their way through the maze, and this led

0:25:25.240 --> 0:25:28.040
<v Speaker 1>to observations such as and here I'm going to quote

0:25:28.080 --> 0:25:31.359
<v Speaker 1>from Small. When describing a rat almost making a wrong

0:25:31.400 --> 0:25:34.600
<v Speaker 1>turn in the maze, Small wrote that the rat quote

0:25:34.880 --> 0:25:39.200
<v Speaker 1>hesitated as if scratching his head, then entered this dead

0:25:39.320 --> 0:25:43.159
<v Speaker 1>end path slowly and doubtfully only a few steps. However,

0:25:43.520 --> 0:25:46.199
<v Speaker 1>then with a sudden turn and a triumphant flick of

0:25:46.240 --> 0:25:49.960
<v Speaker 1>his tail, he returned to the correct path. Which is

0:25:49.960 --> 0:25:54.240
<v Speaker 1>funny because that does not sound like scientific writing. Yes,

0:25:54.520 --> 0:25:58.440
<v Speaker 1>hesitated as if scratching his head, the triumphant flick of

0:25:58.520 --> 0:26:00.919
<v Speaker 1>his tail. I mean this. This is a kind of

0:26:01.040 --> 0:26:05.960
<v Speaker 1>qualitative description that's unusual to more modern psychological methods, where

0:26:06.280 --> 0:26:10.359
<v Speaker 1>in modern psychological methods you would try to turn everything

0:26:10.440 --> 0:26:16.280
<v Speaker 1>into unambiguous quantitative data points and remove the subjective judgment

0:26:16.320 --> 0:26:18.840
<v Speaker 1>of the researcher as much as possible. But here Small

0:26:19.000 --> 0:26:21.320
<v Speaker 1>is just saying like, I wonder what little Mr Rat

0:26:21.440 --> 0:26:23.920
<v Speaker 1>is thinking as he goes to the left or the right. Well,

0:26:23.960 --> 0:26:26.159
<v Speaker 1>I think he I think he feels triumphant. Now I

0:26:26.160 --> 0:26:28.560
<v Speaker 1>think he feels like a big, strong rat. Now I

0:26:28.600 --> 0:26:31.560
<v Speaker 1>know he's getting dangerously close to writing a smashing pumpkin song.

0:26:33.359 --> 0:26:35.720
<v Speaker 1>You know, I've always had questions about that song because

0:26:35.760 --> 0:26:39.240
<v Speaker 1>if the world is a vampire sent to drain aane,

0:26:39.480 --> 0:26:43.160
<v Speaker 1>what is it drain ain Ing? The world contains everything,

0:26:43.200 --> 0:26:45.600
<v Speaker 1>doesn't it? The way the world is invoked there. It's

0:26:45.640 --> 0:26:48.280
<v Speaker 1>like the some some total of existence is sent to

0:26:48.359 --> 0:26:51.280
<v Speaker 1>drain what's outside of itself to drain. Well, I think

0:26:51.320 --> 0:26:54.359
<v Speaker 1>it is outer reality versus inter reality, right, Okay, it's

0:26:54.440 --> 0:26:57.520
<v Speaker 1>Newmana and Phenomena. Yeah, I guess so that's the way

0:26:57.520 --> 0:26:59.560
<v Speaker 1>I always interpreted. I mean, not that I spent a

0:26:59.560 --> 0:27:01.720
<v Speaker 1>lot of time. I'm really analyzing the lyrics that song.

0:27:01.840 --> 0:27:05.440
<v Speaker 1>But um, but that would be my guest. The Phenomena

0:27:05.560 --> 0:27:09.120
<v Speaker 1>is a vampire sent to dra and the New Mina. Okay, yeah,

0:27:09.840 --> 0:27:12.040
<v Speaker 1>Or I guess you could say the maze or the

0:27:12.080 --> 0:27:15.840
<v Speaker 1>cage is the thing the environment that contains the rat

0:27:16.000 --> 0:27:18.800
<v Speaker 1>or the minotaur, what have you. Here's a twist. What

0:27:18.920 --> 0:27:20.960
<v Speaker 1>if that song is sung from the point of view

0:27:20.960 --> 0:27:25.280
<v Speaker 1>of a minotaur, like among the Athenian youths, there is

0:27:25.320 --> 0:27:28.520
<v Speaker 1>a secret destroyer. You know. I don't think I even

0:27:28.520 --> 0:27:32.000
<v Speaker 1>looked for actual minotaur songs. Uh. There may be some

0:27:32.040 --> 0:27:34.080
<v Speaker 1>really good ones out there, and I then I just

0:27:34.119 --> 0:27:36.359
<v Speaker 1>don't know about them. Is there not a misfit song?

0:27:37.760 --> 0:27:39.920
<v Speaker 1>Is there that they just say the minotaur and then

0:27:40.160 --> 0:27:42.280
<v Speaker 1>you and it's the minotaur again or something? It seems

0:27:42.320 --> 0:27:44.680
<v Speaker 1>like I can't I can't really find much of anything.

0:27:44.960 --> 0:27:47.760
<v Speaker 1>But yeah, whether you're talking about the standards of modern

0:27:47.800 --> 0:27:51.320
<v Speaker 1>research today or the behaviorist research that would come into

0:27:51.400 --> 0:27:54.320
<v Speaker 1>vogue in the twentieth century, in any case, you know,

0:27:54.480 --> 0:27:57.080
<v Speaker 1>you would not want to say, I think that the

0:27:57.200 --> 0:27:59.600
<v Speaker 1>rat is thinking that the world is a vampire sent

0:27:59.680 --> 0:28:01.359
<v Speaker 1>to dray a a. And you just want to like

0:28:01.480 --> 0:28:08.640
<v Speaker 1>neutrally describe unambiguous objective behaviors and and and avoid being anthropomorphic.

0:28:08.920 --> 0:28:12.199
<v Speaker 1>And Smallest research was criticized even by some people at

0:28:12.280 --> 0:28:15.359
<v Speaker 1>the time for being anthropomorphic, like trying to inhabit the

0:28:15.400 --> 0:28:18.919
<v Speaker 1>mind of the rat as if it had human thoughts. Nevertheless,

0:28:18.920 --> 0:28:23.320
<v Speaker 1>small made some interesting and influential discoveries, and these included

0:28:23.359 --> 0:28:27.200
<v Speaker 1>the idea that rats could learn navigation and home finding

0:28:27.240 --> 0:28:30.320
<v Speaker 1>with very little reliance on their sense of site. Two

0:28:30.359 --> 0:28:33.199
<v Speaker 1>of the rats in his study group were blind, and

0:28:33.280 --> 0:28:35.560
<v Speaker 1>yet they learned the maze just as well as the

0:28:35.600 --> 0:28:38.760
<v Speaker 1>sighted rats. And the use of senses other than site

0:28:38.840 --> 0:28:41.480
<v Speaker 1>can make sense when you consider that rats are often

0:28:41.560 --> 0:28:45.360
<v Speaker 1>navigating almost completely dark spaces, or navigating spaces at night,

0:28:45.440 --> 0:28:49.160
<v Speaker 1>you know, under floorboards and so forth. And Small believed

0:28:49.200 --> 0:28:52.600
<v Speaker 1>he had established with his research that rats learned through

0:28:52.640 --> 0:28:57.440
<v Speaker 1>a gradual accumulation of direct associations between sensory stimuli and

0:28:57.480 --> 0:29:00.960
<v Speaker 1>the maze and patterns of success, and this would later

0:29:01.000 --> 0:29:04.680
<v Speaker 1>prove foundational to the behavior as school of psychology, which

0:29:04.720 --> 0:29:08.880
<v Speaker 1>was very focused on associative learning and gradual conditioning as

0:29:09.000 --> 0:29:13.280
<v Speaker 1>the root of animal behavior. But probably more important than

0:29:13.320 --> 0:29:17.080
<v Speaker 1>what these studies actually found in their conclusions was the

0:29:17.160 --> 0:29:21.480
<v Speaker 1>precedent they set for research methods, because Small's research led

0:29:21.520 --> 0:29:24.840
<v Speaker 1>to this huge surge in maze research, much of which

0:29:25.040 --> 0:29:28.360
<v Speaker 1>used rats as the study animal. The most classic variation

0:29:28.480 --> 0:29:31.120
<v Speaker 1>is that you can mess around with independent variables to

0:29:31.440 --> 0:29:34.440
<v Speaker 1>create an average learning curve for rats by you know,

0:29:34.480 --> 0:29:36.880
<v Speaker 1>you run rats through a maze multiple times, and you

0:29:36.960 --> 0:29:39.240
<v Speaker 1>chart the time it takes them to complete the maze

0:29:39.240 --> 0:29:41.240
<v Speaker 1>and the number of errors they make along the way

0:29:41.240 --> 0:29:44.160
<v Speaker 1>with each successive attempt, which is a very useful tool

0:29:44.240 --> 0:29:47.320
<v Speaker 1>for studying a certain kind of learning and how various

0:29:47.320 --> 0:29:50.120
<v Speaker 1>things affect that kind of learning, like drugs and so forth.

0:29:50.600 --> 0:29:53.320
<v Speaker 1>But some maze studies also used other animals at the

0:29:53.400 --> 0:29:56.440
<v Speaker 1>very simple and we've talked before about the the sort

0:29:56.480 --> 0:29:59.600
<v Speaker 1>of maze like research done on worms that was focused

0:29:59.600 --> 0:30:02.840
<v Speaker 1>on plan areah. This was the origin actually of the

0:30:02.920 --> 0:30:06.400
<v Speaker 1>memory transfer research of James McConnell that we talked about

0:30:06.400 --> 0:30:08.640
<v Speaker 1>in a couple of full length episodes that you can

0:30:08.720 --> 0:30:12.680
<v Speaker 1>check out in our archive called Devour of Memories. But

0:30:12.720 --> 0:30:16.040
<v Speaker 1>the short version is that the American psychologist James McConnell

0:30:16.080 --> 0:30:19.560
<v Speaker 1>believed he had discovered that memories in the form of

0:30:19.640 --> 0:30:24.080
<v Speaker 1>learned associations could be transferred from one flat worm to

0:30:24.200 --> 0:30:28.320
<v Speaker 1>another via cannibalism. So you teach one flat worm, grind

0:30:28.360 --> 0:30:31.240
<v Speaker 1>it up, feed it to another flat worm, and it learns,

0:30:31.360 --> 0:30:34.400
<v Speaker 1>you know, eat your brains and gain your knowledge. Later

0:30:34.440 --> 0:30:38.120
<v Speaker 1>research through some doubts on that conclusion, but they're still interesting.

0:30:38.160 --> 0:30:42.920
<v Speaker 1>Ongoing research today hinting that planaria might possibly retain memories

0:30:43.000 --> 0:30:45.320
<v Speaker 1>after having their heads cut off, so there might be

0:30:45.400 --> 0:30:48.560
<v Speaker 1>some kind of memory in the bodies that's not just

0:30:48.640 --> 0:30:51.160
<v Speaker 1>in the brain. And of course, at the opposite end

0:30:51.200 --> 0:30:53.840
<v Speaker 1>of the scale, you've got studies that actually put humans

0:30:53.880 --> 0:30:57.200
<v Speaker 1>in full size mazes with consent, of course, to study

0:30:57.240 --> 0:31:01.440
<v Speaker 1>their behavior. But anyway, this huge sir in maze research

0:31:02.080 --> 0:31:05.800
<v Speaker 1>lead to regimes that meant a researcher could make a

0:31:05.920 --> 0:31:08.880
<v Speaker 1>claim like the one Tolman made in nineteen thirty seven.

0:31:08.960 --> 0:31:12.560
<v Speaker 1>The idea that basically all you need to study psychology

0:31:12.720 --> 0:31:15.240
<v Speaker 1>is some rats in a maze, And he could say

0:31:15.280 --> 0:31:18.960
<v Speaker 1>that and still be taken seriously. Uh. Tolman's assertion, of course,

0:31:18.960 --> 0:31:22.200
<v Speaker 1>seems again ridiculous on its face today, but maze research

0:31:22.320 --> 0:31:26.640
<v Speaker 1>does still remain very important, especially in narrower domains like

0:31:26.760 --> 0:31:31.040
<v Speaker 1>animal motor behavior, problem solving, spatial memory and things like that.

0:31:31.560 --> 0:31:34.600
<v Speaker 1>And mazes are used in studying the effects of particular

0:31:34.680 --> 0:31:37.200
<v Speaker 1>drugs on behavior, So like you could say, does this

0:31:37.280 --> 0:31:40.960
<v Speaker 1>anti anxiety drug cause a rat or a crayfish to

0:31:41.160 --> 0:31:43.560
<v Speaker 1>take one path or the other rather than you know,

0:31:44.160 --> 0:31:47.560
<v Speaker 1>freezing paralyzed at T junction? Or does a drug promote

0:31:47.880 --> 0:31:52.160
<v Speaker 1>obsessive recurring checks of the same path and things like that. Now,

0:31:52.160 --> 0:31:55.000
<v Speaker 1>and looking at what kind of maze research is going

0:31:55.040 --> 0:31:58.800
<v Speaker 1>on today, I came across one thing that I that

0:31:58.880 --> 0:32:03.520
<v Speaker 1>I was thoroughly amazed by and very disturbed by, which

0:32:03.600 --> 0:32:07.360
<v Speaker 1>is this invention known as automated team mazes. I guess

0:32:07.400 --> 0:32:10.120
<v Speaker 1>there's actually nothing more nefarious about this than there is

0:32:10.120 --> 0:32:14.160
<v Speaker 1>about a regular maze for for research, but watching video

0:32:14.160 --> 0:32:17.480
<v Speaker 1>of it somehow kind of bothered me. Basically, an automated

0:32:17.520 --> 0:32:20.760
<v Speaker 1>team maze is a robot maze with movable walls that

0:32:20.840 --> 0:32:23.520
<v Speaker 1>can be raised and lowered to alter the maze path

0:32:23.760 --> 0:32:27.680
<v Speaker 1>as the animal proceeds, and I don't know, it feels

0:32:27.760 --> 0:32:30.280
<v Speaker 1>very house of leaves to me. Yeah, I don't think

0:32:30.280 --> 0:32:32.120
<v Speaker 1>we we brought up a house of leaves yet, by

0:32:32.160 --> 0:32:35.240
<v Speaker 1>the way, but that is a great use of a

0:32:35.360 --> 0:32:39.960
<v Speaker 1>maze and a minotaur uh in uh is a literary example.

0:32:40.120 --> 0:32:42.400
<v Speaker 1>I'm actually in the middle of reading it right now

0:32:42.520 --> 0:32:44.880
<v Speaker 1>for the first time, so I haven't finished yet. I

0:32:44.880 --> 0:32:47.520
<v Speaker 1>don't want to spoil too much for people, but yeah,

0:32:48.040 --> 0:32:49.440
<v Speaker 1>the middle of that book is a good place to

0:32:49.440 --> 0:32:53.200
<v Speaker 1>be because the book is is intentionally, quite intentionally is

0:32:53.240 --> 0:32:56.040
<v Speaker 1>a labyrinth, and you are supposed to, I think, feel

0:32:56.880 --> 0:33:00.320
<v Speaker 1>to a certain extent lost within it and hunted within it.

0:33:00.440 --> 0:33:03.320
<v Speaker 1>It's one of the more unnerving things I think I've read,

0:33:03.400 --> 0:33:07.920
<v Speaker 1>and you know, over the past ten years, extremely creepy

0:33:08.000 --> 0:33:11.479
<v Speaker 1>now in terms of labyrinths that change and move around you.

0:33:11.720 --> 0:33:15.000
<v Speaker 1>First of all, I think datals would be proud, like

0:33:15.080 --> 0:33:18.360
<v Speaker 1>this is exactly the sort of thing that you can imagine. Uh.

0:33:18.400 --> 0:33:21.280
<v Speaker 1>You know, they're the great inventor having created it also

0:33:21.320 --> 0:33:24.480
<v Speaker 1>reminds me of of the wonderful cinematic maze that we

0:33:24.640 --> 0:33:28.680
<v Speaker 1>find in Jim Henson's Labyrinth. Uh. There, in the early

0:33:28.760 --> 0:33:31.640
<v Speaker 1>phases of that they go through to you know, Sarah

0:33:31.720 --> 0:33:33.880
<v Speaker 1>goes through different parts of the Labyrinth to try to

0:33:33.920 --> 0:33:37.160
<v Speaker 1>get to the Goblin city to rescue her brother. But

0:33:37.280 --> 0:33:40.520
<v Speaker 1>there's a there's one section in particular where she begins

0:33:40.520 --> 0:33:44.080
<v Speaker 1>to realize that she can't mark the path behind her

0:33:44.160 --> 0:33:48.360
<v Speaker 1>because the path keeps changing. Goblins keep moving things around,

0:33:48.760 --> 0:33:52.720
<v Speaker 1>moving stones that she's marked, or even just seemingly magically,

0:33:52.960 --> 0:33:56.640
<v Speaker 1>she'll turn around and what was once a passage is

0:33:56.640 --> 0:33:59.280
<v Speaker 1>now just a blank wall. I recall this being a

0:33:59.320 --> 0:34:03.160
<v Speaker 1>plot point in the movie Cube as well. Oh yes,

0:34:03.240 --> 0:34:06.000
<v Speaker 1>the very very Cube like as well this video. There's

0:34:06.040 --> 0:34:08.520
<v Speaker 1>no minotaur in Cube, but that should have been well

0:34:08.560 --> 0:34:10.000
<v Speaker 1>in a way, there are a lot of all the

0:34:10.040 --> 0:34:13.200
<v Speaker 1>traps are kind of like mini minotaurs. There are killing instruments,

0:34:13.200 --> 0:34:15.080
<v Speaker 1>and again coming back to the idea that the minotaur

0:34:15.480 --> 0:34:18.400
<v Speaker 1>is sort of the kill function of the Labyrinth, it

0:34:18.480 --> 0:34:20.680
<v Speaker 1>just has a lot of little kill functions instead of

0:34:20.680 --> 0:34:25.480
<v Speaker 1>one great all encompass and kill function. I want to

0:34:25.480 --> 0:34:28.319
<v Speaker 1>come back and say, I, in all honesty, I don't

0:34:28.320 --> 0:34:31.879
<v Speaker 1>want to throw aspersions on an automated team maze, which

0:34:31.920 --> 0:34:35.160
<v Speaker 1>seems like a perfectly useful research tool. Uh. It seems

0:34:35.160 --> 0:34:38.200
<v Speaker 1>like they're actually mainly to automatically track data on the

0:34:38.200 --> 0:34:40.560
<v Speaker 1>movements of the animals, so it it makes the human

0:34:40.640 --> 0:34:44.480
<v Speaker 1>rat run are obsolete very useful. But before we move

0:34:44.520 --> 0:34:46.600
<v Speaker 1>on from rats and mazes, I wanted to talk about

0:34:46.640 --> 0:34:49.320
<v Speaker 1>one more thing that I found interesting, and it ties

0:34:49.360 --> 0:34:52.319
<v Speaker 1>into something I know you've covered on at least one

0:34:52.360 --> 0:34:55.800
<v Speaker 1>older episode, uh, Rob, which was the idea of cargo

0:34:55.880 --> 0:34:59.560
<v Speaker 1>cult science that was explored in this famous talk given

0:34:59.600 --> 0:35:02.799
<v Speaker 1>by the physicist Richard Feynman in nineteen seventy four. He

0:35:02.880 --> 0:35:06.560
<v Speaker 1>was giving a commencement address to cal Tech. I guess

0:35:06.560 --> 0:35:09.799
<v Speaker 1>it was the graduating class or something, and that's usually

0:35:09.840 --> 0:35:12.160
<v Speaker 1>who would be at a commencement address, why, I said,

0:35:12.160 --> 0:35:17.320
<v Speaker 1>probably uh, And he was, you know, talking about various subjects, pseudoscience,

0:35:17.600 --> 0:35:21.920
<v Speaker 1>the need for rigor in in designing experiments, scientific research,

0:35:22.000 --> 0:35:24.880
<v Speaker 1>and uh. And so, in simple terms, I think the

0:35:24.920 --> 0:35:28.640
<v Speaker 1>idea of cargo cult science is it's a bad form

0:35:28.680 --> 0:35:33.720
<v Speaker 1>of science where uh, there is not enough rigorous effort

0:35:33.800 --> 0:35:39.360
<v Speaker 1>devoted to trying to disprove hypotheses. Rather every basically you

0:35:39.440 --> 0:35:42.680
<v Speaker 1>just kind of establish a hypothesis based on what data

0:35:42.719 --> 0:35:46.880
<v Speaker 1>you've already collected, and then further occurrences of the same

0:35:46.920 --> 0:35:51.000
<v Speaker 1>types of data are taken as confirmation of the hypothesis. So,

0:35:51.680 --> 0:35:53.920
<v Speaker 1>for an example, I'm just making this up. If you

0:35:53.960 --> 0:35:56.759
<v Speaker 1>were to find that rats run mazes faster in the

0:35:56.840 --> 0:35:59.640
<v Speaker 1>daytime than they do in the night time, and then

0:35:59.640 --> 0:36:01.799
<v Speaker 1>you say, oh, I'm gonna fit a hypothesis to that,

0:36:02.160 --> 0:36:05.359
<v Speaker 1>it's because they come from the planet Crypton and are

0:36:05.400 --> 0:36:08.479
<v Speaker 1>given extra strength by the rays of our yellow sun

0:36:08.680 --> 0:36:12.920
<v Speaker 1>during the day. And then subsequent studies finding yet again

0:36:12.960 --> 0:36:16.200
<v Speaker 1>that rats run mazes faster in the daytime than than

0:36:16.239 --> 0:36:18.960
<v Speaker 1>in the nighttime, those are taking his confirmation of the

0:36:19.040 --> 0:36:22.760
<v Speaker 1>yellow sun hypothesis when they don't actually provide any support

0:36:22.800 --> 0:36:25.360
<v Speaker 1>for that at all. So, in general, Fineman in the

0:36:25.400 --> 0:36:29.360
<v Speaker 1>speech is advocating that researchers adhere to more rigorous methods

0:36:29.400 --> 0:36:32.320
<v Speaker 1>to rule out false positives and things like that, and

0:36:32.320 --> 0:36:36.200
<v Speaker 1>and they avoid the temptation to rush to publish with

0:36:36.280 --> 0:36:40.200
<v Speaker 1>sloppy experimental designs. And so I can read from the

0:36:40.239 --> 0:36:42.680
<v Speaker 1>part of his speech here where he talks about rats

0:36:42.680 --> 0:36:46.440
<v Speaker 1>and mazes. He uh, he says, quote, there have been

0:36:46.440 --> 0:36:49.600
<v Speaker 1>many experiments running rats through all kinds of mazes and

0:36:49.640 --> 0:36:53.240
<v Speaker 1>so on, with little clear result. But in ninety seven

0:36:53.239 --> 0:36:56.279
<v Speaker 1>a man named Young did a very interesting one. He

0:36:56.360 --> 0:36:59.680
<v Speaker 1>had a long corridor with doors all along one side

0:36:59.680 --> 0:37:02.439
<v Speaker 1>where the rats came in, and doors along the other

0:37:02.480 --> 0:37:05.080
<v Speaker 1>side where the food was. He wanted to see if

0:37:05.080 --> 0:37:07.279
<v Speaker 1>he could train the rats to go in at the

0:37:07.400 --> 0:37:11.160
<v Speaker 1>third door down from wherever he started them off. So

0:37:11.360 --> 0:37:14.719
<v Speaker 1>what he's looking for is a spatial relationship between the

0:37:14.840 --> 0:37:17.879
<v Speaker 1>entrance door and the food reward door. Will they learn

0:37:17.960 --> 0:37:22.000
<v Speaker 1>that inference? Uh? And fine man continues, No, the rats

0:37:22.040 --> 0:37:24.399
<v Speaker 1>went immediately to the door where the food had been

0:37:24.560 --> 0:37:28.920
<v Speaker 1>the time before. The question was, how did the rats know?

0:37:29.600 --> 0:37:33.280
<v Speaker 1>Because the corridor was so beautifully built and so uniform

0:37:33.320 --> 0:37:36.359
<v Speaker 1>that this was the same door as before. Obviously there

0:37:36.440 --> 0:37:38.799
<v Speaker 1>was something about the door that was different from the

0:37:38.840 --> 0:37:42.920
<v Speaker 1>other doors, So he painted the doors very carefully, arranging

0:37:42.960 --> 0:37:45.879
<v Speaker 1>the textures on the faces of the doors exactly the same.

0:37:46.480 --> 0:37:49.239
<v Speaker 1>Still the rats could tell. Then he thought maybe the

0:37:49.320 --> 0:37:52.560
<v Speaker 1>rats were smelling the food, so he used chemicals to

0:37:52.680 --> 0:37:56.200
<v Speaker 1>change the smell after each run. Still the rats could tell.

0:37:56.840 --> 0:37:59.080
<v Speaker 1>Then he realized the rats might be able to tell

0:37:59.120 --> 0:38:02.160
<v Speaker 1>by seeing the fights and the arrangement in the laboratory

0:38:02.320 --> 0:38:05.480
<v Speaker 1>like any common sense person. So he covered the corridor

0:38:05.719 --> 0:38:09.080
<v Speaker 1>and still the rats could tell. He finally found that

0:38:09.120 --> 0:38:11.640
<v Speaker 1>they could tell by the way the floor sounded when

0:38:11.719 --> 0:38:14.120
<v Speaker 1>they ran over it, and he could only fix that

0:38:14.200 --> 0:38:17.600
<v Speaker 1>by putting his corridor in sand. So he covered one

0:38:17.800 --> 0:38:21.719
<v Speaker 1>after another of all possible clues and finally was able

0:38:21.760 --> 0:38:24.040
<v Speaker 1>to fool the rats. So they had to learn to

0:38:24.080 --> 0:38:27.120
<v Speaker 1>go in the third door. If he relaxed any of

0:38:27.160 --> 0:38:31.239
<v Speaker 1>his conditions, the rats could tell. Now, from a scientific standpoint,

0:38:31.400 --> 0:38:34.799
<v Speaker 1>this is an a number one experiment. That is the

0:38:34.800 --> 0:38:39.040
<v Speaker 1>experiment that makes rat running experiments sensible because it uncovers

0:38:39.080 --> 0:38:41.839
<v Speaker 1>the clues that the rat is really using and not

0:38:41.920 --> 0:38:45.280
<v Speaker 1>what you think it's using. And that is the experiment

0:38:45.320 --> 0:38:48.160
<v Speaker 1>that tells exactly what conditions you have to use in

0:38:48.239 --> 0:38:51.239
<v Speaker 1>order to be careful and control everything in an experiment

0:38:51.239 --> 0:38:54.840
<v Speaker 1>with rat running. I looked into the subsequent history of

0:38:54.880 --> 0:38:58.239
<v Speaker 1>this research. The subsequent experiment and the one after that

0:38:58.360 --> 0:39:01.520
<v Speaker 1>never referred to Mr. Young. They never used any of

0:39:01.560 --> 0:39:04.560
<v Speaker 1>his criteria of putting the corridor on sand or being

0:39:04.680 --> 0:39:07.799
<v Speaker 1>very careful. They just went right on running rats in

0:39:07.840 --> 0:39:10.040
<v Speaker 1>the same old way and paid no attention to the

0:39:10.040 --> 0:39:12.839
<v Speaker 1>great discoveries of Mr. Young, and his papers are not

0:39:12.960 --> 0:39:16.680
<v Speaker 1>referred to because he didn't discover anything about the rats.

0:39:17.120 --> 0:39:19.759
<v Speaker 1>In fact, he discovered all the things you have to

0:39:19.880 --> 0:39:25.080
<v Speaker 1>do to decipher something about rats. But not paying attention

0:39:25.120 --> 0:39:30.200
<v Speaker 1>to experiments like that is a characteristic of cargo cult science. Now,

0:39:30.239 --> 0:39:32.400
<v Speaker 1>just as a follow up, I was reading an article

0:39:32.560 --> 0:39:36.040
<v Speaker 1>by Ross Pomeroy on Real Clear Science that was about

0:39:36.200 --> 0:39:39.239
<v Speaker 1>this story that Fineman tells trying to identify who this

0:39:39.400 --> 0:39:43.520
<v Speaker 1>uncited researcher was. Uh, the author of this article Pomeroy,

0:39:43.600 --> 0:39:46.680
<v Speaker 1>he thinks that this is probably referring to the animal

0:39:46.719 --> 0:39:50.160
<v Speaker 1>scientist Paul Thomas Young, but it's not known for sure

0:39:50.200 --> 0:39:53.239
<v Speaker 1>who Fineman is referring to. If we take Fineman's word

0:39:53.320 --> 0:39:55.960
<v Speaker 1>that you know, he was familiar with this unpublished research

0:39:56.040 --> 0:39:59.520
<v Speaker 1>and stuff. Uh, It's it's very sad that this went forward,

0:39:59.560 --> 0:40:02.440
<v Speaker 1>but it's such a wonderful illustration of how difficult and

0:40:02.480 --> 0:40:05.560
<v Speaker 1>tedious it can be just to get to the point

0:40:05.600 --> 0:40:09.960
<v Speaker 1>where you can start to establish conclusions in animal research.

0:40:10.440 --> 0:40:13.000
<v Speaker 1>I also love in Environment's writings here that you you

0:40:13.040 --> 0:40:17.080
<v Speaker 1>also get the sense of the the construction of a maze,

0:40:17.200 --> 0:40:20.279
<v Speaker 1>you know, like this, the thing that is that is

0:40:20.320 --> 0:40:23.720
<v Speaker 1>just there to confuse and and and provides no clear

0:40:23.840 --> 0:40:26.960
<v Speaker 1>solutions to itself or to the world. Well, yeah, it's

0:40:26.960 --> 0:40:30.800
<v Speaker 1>really funny because so design It highlights how designing a

0:40:31.200 --> 0:40:34.800
<v Speaker 1>maze for a rat is kind of different than designing

0:40:34.880 --> 0:40:38.680
<v Speaker 1>a maze for a human, right because rats, uh might,

0:40:39.120 --> 0:40:43.280
<v Speaker 1>because of their their ecological niche, they might have senses

0:40:43.320 --> 0:40:47.080
<v Speaker 1>that are attuned to things that humans wouldn't even imagine

0:40:47.600 --> 0:40:50.520
<v Speaker 1>would be a useful clue in in you know, cheating

0:40:50.560 --> 0:40:53.720
<v Speaker 1>and seeing through the confusion that the maze is supposed

0:40:53.719 --> 0:40:57.960
<v Speaker 1>to provide. Yeah, yeah, we have to remember that that rats,

0:40:58.440 --> 0:41:00.960
<v Speaker 1>other organisms that we might put in maze, they live

0:41:00.960 --> 0:41:03.479
<v Speaker 1>in a different sense realm than we do. Like their

0:41:03.840 --> 0:41:07.680
<v Speaker 1>dependence on you know, site versus smell, etcetera. Are going

0:41:07.719 --> 0:41:09.680
<v Speaker 1>to be rather different than ours. And then there you know,

0:41:09.719 --> 0:41:12.200
<v Speaker 1>they're theirs. Their smell abilities, they are going to beyond,

0:41:12.560 --> 0:41:15.400
<v Speaker 1>be beyond what we have at our disposal. Maybe I'm

0:41:15.440 --> 0:41:19.440
<v Speaker 1>reaching here, but I was imagining some interesting parallels here

0:41:19.480 --> 0:41:23.440
<v Speaker 1>between the maze as a psychological research instrument and the

0:41:23.480 --> 0:41:26.560
<v Speaker 1>maze of myth, because what they're doing in both cases

0:41:26.680 --> 0:41:31.680
<v Speaker 1>is trying to strip away extraneous detail and context from

0:41:31.719 --> 0:41:34.759
<v Speaker 1>from the decision of the character, whether that's a an

0:41:34.800 --> 0:41:37.400
<v Speaker 1>animal that's the subject of research or a character in

0:41:37.400 --> 0:41:41.440
<v Speaker 1>a story, and just sort of like isolate one salient

0:41:41.600 --> 0:41:44.560
<v Speaker 1>trait at a time. That that's often what mythology does,

0:41:44.640 --> 0:41:48.839
<v Speaker 1>like it boils down a human too courage embodied and

0:41:48.920 --> 0:41:53.440
<v Speaker 1>has no other really identifiable human traits in that moment

0:41:53.480 --> 0:41:55.359
<v Speaker 1>in the story. And the same thing for the rat.

0:41:55.440 --> 0:41:58.480
<v Speaker 1>You're trying to like take away all of the things

0:41:58.520 --> 0:42:01.360
<v Speaker 1>that make a rat a rat at accept its ability

0:42:01.440 --> 0:42:05.759
<v Speaker 1>to decide between X and Y based on z Yeah. Yeah,

0:42:06.040 --> 0:42:08.280
<v Speaker 1>that's a great point. So I guess it doesn't exactly

0:42:08.280 --> 0:42:11.960
<v Speaker 1>work with theseus because theseus does bring bring context from

0:42:11.960 --> 0:42:14.239
<v Speaker 1>the outside world into the maze. Right. He comes in

0:42:14.480 --> 0:42:18.520
<v Speaker 1>armed with tools and with information that he technically should

0:42:18.520 --> 0:42:21.319
<v Speaker 1>not have if this were a fair fight, right, right,

0:42:21.360 --> 0:42:23.600
<v Speaker 1>he has he has broken the game. Yeah, he has

0:42:23.640 --> 0:42:27.319
<v Speaker 1>corrupted the experiment. These are not legitimate results. All right.

0:42:27.360 --> 0:42:29.040
<v Speaker 1>On that note, we're going to take one more break,

0:42:29.040 --> 0:42:35.720
<v Speaker 1>but we'll be right back than alright, we're back. Uh now, Robert,

0:42:35.840 --> 0:42:40.160
<v Speaker 1>is it time to talk about the minotaur and zoonotic diseases? Yes,

0:42:40.239 --> 0:42:43.080
<v Speaker 1>it is. I was actually delighted to run to run

0:42:43.120 --> 0:42:46.520
<v Speaker 1>across this paper titled Europe The Bull and the Minotaur

0:42:46.680 --> 0:42:51.160
<v Speaker 1>The Biological Legacy of a Neolithic love Story. This is

0:42:51.200 --> 0:42:56.080
<v Speaker 1>by Harold Brusso, published in the journal Environmental Microbiology back

0:42:56.080 --> 0:43:00.640
<v Speaker 1>in two thousand and nine. Now, Harold Bruce is a

0:43:00.640 --> 0:43:03.279
<v Speaker 1>research scientist and he's the author of the book The

0:43:03.360 --> 0:43:06.960
<v Speaker 1>Quest for Food and Natural History of Eating, And incidentally

0:43:06.960 --> 0:43:10.920
<v Speaker 1>he's also an author on several COVID nineteen papers to

0:43:10.960 --> 0:43:13.399
<v Speaker 1>come out this year. Yeah, I saw that. I looked about.

0:43:13.400 --> 0:43:16.680
<v Speaker 1>It looks like he's affiliated with the Nestly Research Center

0:43:16.719 --> 0:43:19.920
<v Speaker 1>in Switzerland and uh and at some point I think

0:43:19.960 --> 0:43:22.800
<v Speaker 1>I also saw him affiliated with the University of Geneva,

0:43:22.840 --> 0:43:25.400
<v Speaker 1>but the main things I saw recently were the Nestly

0:43:25.480 --> 0:43:29.480
<v Speaker 1>Research Center. I gotta say he's got a very unusual

0:43:29.600 --> 0:43:34.480
<v Speaker 1>writing style for scientific papers. It's very whimsical, Yes, definitely whimsical.

0:43:34.640 --> 0:43:36.520
<v Speaker 1>Um and you get a sense of that from the

0:43:36.560 --> 0:43:41.320
<v Speaker 1>title here as well. Basically, in this article, Brusso uses

0:43:41.360 --> 0:43:44.880
<v Speaker 1>the minotaur myth as a means of discussing the Neolithic

0:43:44.920 --> 0:43:48.560
<v Speaker 1>revolution and the manner in which the domestication of goats

0:43:48.600 --> 0:43:52.960
<v Speaker 1>and cattle, etcetera. Opened the door for new pathogens. As

0:43:52.960 --> 0:43:57.160
<v Speaker 1>he points out, hunters only had limited contact with prey

0:43:57.200 --> 0:44:00.960
<v Speaker 1>and most close contact occurred after the animal death. Not

0:44:01.000 --> 0:44:03.960
<v Speaker 1>to say this is safe for the human hunter, but

0:44:04.360 --> 0:44:08.920
<v Speaker 1>quote all the mechanisms which microbes induced in the infected

0:44:08.960 --> 0:44:13.320
<v Speaker 1>host to assure their transmission, like sneezing, coughing, or diarrhea,

0:44:13.360 --> 0:44:17.320
<v Speaker 1>are not any longer operative in the dead animal. Okay,

0:44:17.360 --> 0:44:20.520
<v Speaker 1>So he's saying that. And despite the fact that people

0:44:20.520 --> 0:44:23.200
<v Speaker 1>who hunted for a living would be coming in contact

0:44:23.200 --> 0:44:27.520
<v Speaker 1>with animals and their body fluids pretty often, people who

0:44:27.560 --> 0:44:31.600
<v Speaker 1>do animal agriculture are actually more at risk for animal

0:44:31.640 --> 0:44:36.120
<v Speaker 1>transmitted diseases than hunters are, right because suddenly you're not

0:44:36.160 --> 0:44:39.560
<v Speaker 1>just hunting the animal down, killing it, process and then

0:44:39.560 --> 0:44:42.399
<v Speaker 1>processing it, which is you know, certainly processing the animal

0:44:42.440 --> 0:44:45.080
<v Speaker 1>could come with some risks, but it's one's dead. It's

0:44:45.080 --> 0:44:47.800
<v Speaker 1>not going to sneeze on you. But with the domestication,

0:44:48.200 --> 0:44:51.719
<v Speaker 1>humans come into close contact with these animals all the time.

0:44:51.760 --> 0:44:55.399
<v Speaker 1>They come into clause contact with sick animals as well

0:44:55.440 --> 0:44:58.959
<v Speaker 1>as the animals dung, which was valuable for fuel and fertilizer,

0:44:59.440 --> 0:45:02.920
<v Speaker 1>uh and also another pathway for disease. And you're going

0:45:02.960 --> 0:45:05.040
<v Speaker 1>to be spending time. I mean, I just imagine there's

0:45:05.080 --> 0:45:07.760
<v Speaker 1>more time with the animal. Like you kill an animal

0:45:07.960 --> 0:45:09.960
<v Speaker 1>when you're hunting, and then you kind of deal with it.

0:45:10.000 --> 0:45:12.319
<v Speaker 1>But like, but that's one animal for a sort of

0:45:12.360 --> 0:45:14.960
<v Speaker 1>limited period of time. While you're processing it or carrying

0:45:14.960 --> 0:45:17.880
<v Speaker 1>it back to home or wherever this other thing would be,

0:45:17.920 --> 0:45:20.680
<v Speaker 1>you're just sort of like wandering around with herds of

0:45:20.719 --> 0:45:23.520
<v Speaker 1>sheep or cows or something all day and there's a

0:45:23.520 --> 0:45:26.719
<v Speaker 1>bunch of them all crammed together, right, And and thus

0:45:26.760 --> 0:45:29.320
<v Speaker 1>he states that you know, we can we can safely

0:45:29.400 --> 0:45:32.640
<v Speaker 1>anticipate quote that the early farming society was plagued by

0:45:32.640 --> 0:45:38.279
<v Speaker 1>new diseases zoonosis was feeding new pathogens into the human population. Yeah,

0:45:38.280 --> 0:45:41.000
<v Speaker 1>that's very interesting to consider. I mean, we we think

0:45:41.040 --> 0:45:44.960
<v Speaker 1>about the advent of agriculture in in the Neolithic period

0:45:45.040 --> 0:45:48.200
<v Speaker 1>as you know, one of the progenitors of civilization, but

0:45:48.280 --> 0:45:51.480
<v Speaker 1>we don't often imagine a lot of the downsides that

0:45:51.560 --> 0:45:53.279
<v Speaker 1>might have come along with it. And it seems quite

0:45:53.280 --> 0:45:57.160
<v Speaker 1>possible that he's correct that zoonotic diseases, an increase in

0:45:57.280 --> 0:46:00.640
<v Speaker 1>diseases transmitted from animals to humans would be one of

0:46:00.680 --> 0:46:05.400
<v Speaker 1>those consequences. Yeah, so he writes that humanities growth simply

0:46:05.440 --> 0:46:09.120
<v Speaker 1>created new opportunities for these microbes, which in turn discovered

0:46:09.200 --> 0:46:14.840
<v Speaker 1>humans as quote an attractive life support um. This, he says,

0:46:14.960 --> 0:46:18.560
<v Speaker 1>follows the principle of the marine microbiologists call killing off

0:46:18.600 --> 0:46:22.000
<v Speaker 1>the winning population. So he points out that the viruses

0:46:22.080 --> 0:46:25.879
<v Speaker 1>had co evolved with their host during evolution, we would

0:46:25.920 --> 0:46:31.080
<v Speaker 1>expect the closest relatives of measles viruses in paramixo viruses

0:46:31.080 --> 0:46:35.439
<v Speaker 1>of primates instead. However, the most important human pathogens, such

0:46:35.480 --> 0:46:39.920
<v Speaker 1>as highly transmissible agents like measles and smallpox, are closely

0:46:39.960 --> 0:46:45.440
<v Speaker 1>related to viruses from domesticated animals. Measles, for instance, circulates

0:46:45.480 --> 0:46:49.520
<v Speaker 1>exclusively in the human population, but is a close relative

0:46:49.640 --> 0:46:53.120
<v Speaker 1>of render pest virus that is found in cattle. And

0:46:53.239 --> 0:46:56.640
<v Speaker 1>of course this uh is not limited just to ancient times.

0:46:56.640 --> 0:47:02.520
<v Speaker 1>I mean, human viruses emerging from cultivated animal stocks still

0:47:02.560 --> 0:47:05.040
<v Speaker 1>happens today. I mean, I think it's pretty common for

0:47:05.200 --> 0:47:07.560
<v Speaker 1>flu strains to come out of say like pigs or

0:47:07.600 --> 0:47:11.200
<v Speaker 1>birds that are domesticated by humans now. Bruso also points

0:47:11.200 --> 0:47:14.560
<v Speaker 1>out that the close relationship between smallpox and cow pox

0:47:14.880 --> 0:47:18.840
<v Speaker 1>was actually really important for the history of vaccination. Physician

0:47:18.960 --> 0:47:22.360
<v Speaker 1>Edward Jenner noticed that milkmaids who had acquired cow pox

0:47:22.640 --> 0:47:26.480
<v Speaker 1>were resistant to smallpox. He also points out that tuberculosis

0:47:26.560 --> 0:47:32.959
<v Speaker 1>is caused by the Microbacterium tuberculosis complex, to which M.

0:47:33.000 --> 0:47:36.840
<v Speaker 1>Bovis belongs. Any lists several other examples, and also discusses

0:47:37.040 --> 0:47:40.799
<v Speaker 1>the idea popularized by Jared Diamond and Guns, Germs and

0:47:40.840 --> 0:47:45.000
<v Speaker 1>Steel that Europeans brought with them their Old World viruses

0:47:45.360 --> 0:47:49.239
<v Speaker 1>which they had, which they had generated out of their

0:47:49.320 --> 0:47:53.200
<v Speaker 1>history of animal domestication, all this time spent in close

0:47:53.280 --> 0:47:57.759
<v Speaker 1>confines with their domesticated species. Now, I will say, with

0:47:57.840 --> 0:48:00.480
<v Speaker 1>reference to Diamond, Uh, it's been along time since I

0:48:00.480 --> 0:48:03.719
<v Speaker 1>read that book. Years ago I read Guns, Terms and Steel. Uh,

0:48:03.760 --> 0:48:06.800
<v Speaker 1>I can tell that he Diamond has recently been subject

0:48:06.880 --> 0:48:09.560
<v Speaker 1>to a lot of criticism by experts in the fields

0:48:09.600 --> 0:48:13.719
<v Speaker 1>he covers. Uh. If so, I don't know, I don't

0:48:13.719 --> 0:48:15.600
<v Speaker 1>want to be too unfair, but it seems like there

0:48:15.600 --> 0:48:17.800
<v Speaker 1>are a lot of allegations of kind of cherry picking,

0:48:17.880 --> 0:48:21.360
<v Speaker 1>the thing that often happens when somebody's got a very broad,

0:48:21.440 --> 0:48:25.040
<v Speaker 1>sweeping explanation of history. Um. But I do think one

0:48:25.080 --> 0:48:27.560
<v Speaker 1>of the basic genres of things explored in that book

0:48:27.640 --> 0:48:31.160
<v Speaker 1>is interesting, which is the broad thrust of it is

0:48:31.200 --> 0:48:35.720
<v Speaker 1>trying to explain human history in terms of environmental biogeography.

0:48:35.880 --> 0:48:39.720
<v Speaker 1>So showing that you know what people's come to power

0:48:39.800 --> 0:48:42.120
<v Speaker 1>at what place in time, can at least in large

0:48:42.160 --> 0:48:47.080
<v Speaker 1>part be explained by often otherwise overlooked environmental biological and

0:48:47.120 --> 0:48:51.120
<v Speaker 1>geographical factors such as like what types of crops grow here,

0:48:51.239 --> 0:48:54.160
<v Speaker 1>or what types of animals nearby could be domesticated, what

0:48:54.280 --> 0:48:57.919
<v Speaker 1>kinds of pathogens or people exposed to and things like that.

0:48:58.080 --> 0:49:01.000
<v Speaker 1>So uh So, whatever one would think of Diamond himself

0:49:01.120 --> 0:49:03.640
<v Speaker 1>or or his fuller argument, I do think it's important

0:49:03.640 --> 0:49:05.799
<v Speaker 1>to remember that history is not just a battle of

0:49:05.840 --> 0:49:10.560
<v Speaker 1>wills and virtues between like powerful individual people and their personalities.

0:49:10.800 --> 0:49:14.319
<v Speaker 1>It's also very much about mosquitoes and rainfall patterns and

0:49:14.400 --> 0:49:17.560
<v Speaker 1>farming equipment and stuff like that. Now, to come back

0:49:17.600 --> 0:49:21.080
<v Speaker 1>to Bruso here, the idea that he's presenting here isn't

0:49:21.120 --> 0:49:25.160
<v Speaker 1>that the Neolithic door opens and immediately all of these

0:49:25.360 --> 0:49:28.920
<v Speaker 1>zoonotic diseases rush in um. This would have taken place

0:49:28.960 --> 0:49:31.440
<v Speaker 1>over early in a long period of time. Uh It

0:49:31.520 --> 0:49:35.360
<v Speaker 1>still opens the door, though, but sometimes the these these

0:49:35.520 --> 0:49:39.600
<v Speaker 1>basically these zoonotic events are going to occur just throughout

0:49:39.680 --> 0:49:43.960
<v Speaker 1>that the history that unfolds. For example, measles seems to

0:49:43.960 --> 0:49:48.240
<v Speaker 1>have emerged from render past between c E eleven hundred

0:49:48.320 --> 0:49:51.279
<v Speaker 1>and c E twelve hundred, and is pointed out by

0:49:51.560 --> 0:49:54.480
<v Speaker 1>Ferous at All in Origin of measles of the measles

0:49:54.520 --> 0:49:58.960
<v Speaker 1>virus UH. Divergence from render pest virus between likely occurred

0:49:58.960 --> 0:50:02.000
<v Speaker 1>between the eleven and twelveth entries that was in Virology

0:50:02.080 --> 0:50:06.000
<v Speaker 1>Journal in two thousand ten UH, and they were likely

0:50:06.080 --> 0:50:09.640
<v Speaker 1>limited outbreaks prior to this, when the pathogen wasn't fully

0:50:09.680 --> 0:50:12.640
<v Speaker 1>adapted to humans yet. And then Bruso also points out

0:50:12.640 --> 0:50:15.600
<v Speaker 1>that there were population issues to consider as well. Um,

0:50:15.640 --> 0:50:18.759
<v Speaker 1>you know, as the duration of epidemics are influenced by

0:50:18.800 --> 0:50:22.799
<v Speaker 1>population density. So again, not only in the wake of

0:50:22.840 --> 0:50:25.279
<v Speaker 1>the you know, the Linolithic Revolution, we get to the

0:50:25.320 --> 0:50:28.200
<v Speaker 1>point where we are we are building cities, we are

0:50:28.239 --> 0:50:30.880
<v Speaker 1>living in closer confines to each other, and we're creating

0:50:31.440 --> 0:50:35.919
<v Speaker 1>not only the the environments in which a pathogen could

0:50:35.960 --> 0:50:39.840
<v Speaker 1>leap from one species to another, but also these robust

0:50:39.960 --> 0:50:44.239
<v Speaker 1>environments in which a pathogen could then spread, you know,

0:50:44.360 --> 0:50:48.200
<v Speaker 1>massively through a larger human population. Yeah, this is all

0:50:48.680 --> 0:50:51.440
<v Speaker 1>interesting and important to consider so I'm wondering, where does

0:50:51.480 --> 0:50:55.200
<v Speaker 1>the minotaur come in. Ah, yes, the minotaur. Uh so

0:50:55.440 --> 0:50:58.319
<v Speaker 1>there is a minotaur and all of this um and uh.

0:50:58.320 --> 0:51:00.319
<v Speaker 1>And he sets it up out rather nicely. I think

0:51:00.320 --> 0:51:04.600
<v Speaker 1>he says, generations of poets, philosophers, and psychologists have interpreted

0:51:04.640 --> 0:51:08.120
<v Speaker 1>and reinterpreted ancient Greek myths. I will thus take the

0:51:08.200 --> 0:51:13.160
<v Speaker 1>liberty to add a biological interpretation to this strange story. So,

0:51:13.719 --> 0:51:15.360
<v Speaker 1>you know, I think he's being very clear about the

0:51:15.400 --> 0:51:18.520
<v Speaker 1>fact that he's not making an argument that the minotaur

0:51:18.840 --> 0:51:22.840
<v Speaker 1>is about um zoonotic diseases. But he's saying, I'm going

0:51:22.880 --> 0:51:25.480
<v Speaker 1>to take the minotaur and it's myth, and I am

0:51:25.520 --> 0:51:29.160
<v Speaker 1>going to use it to make a statement about about this,

0:51:29.239 --> 0:51:32.960
<v Speaker 1>to to explain something or attempt to explain something about

0:51:33.000 --> 0:51:37.520
<v Speaker 1>this relationship between animals, humans and their pathogens. Okay, So

0:51:37.560 --> 0:51:40.280
<v Speaker 1>it's not like there's actually a good case that zoonotic

0:51:40.360 --> 0:51:44.040
<v Speaker 1>diseases are literally the historical inspiration of the minotaur myth.

0:51:44.120 --> 0:51:46.919
<v Speaker 1>But it does work pretty amazingly as a metaphor. Yeah,

0:51:46.960 --> 0:51:48.400
<v Speaker 1>he does a great job with it. Again, he's a

0:51:48.600 --> 0:51:51.719
<v Speaker 1>kind of kind of a whimsical writer, especially in this piece. Okay,

0:51:51.760 --> 0:51:54.840
<v Speaker 1>let's hear it, so point he he you know, relates

0:51:54.840 --> 0:51:57.120
<v Speaker 1>the minotar myth a bit, but points not only to

0:51:57.160 --> 0:52:00.200
<v Speaker 1>the minotaur but also to Uh, you know, the of

0:52:00.280 --> 0:52:04.319
<v Speaker 1>Zeus in his bull form, seducing the Princess Europa or

0:52:04.360 --> 0:52:08.000
<v Speaker 1>Europe and taking her to Crete, where he impregnates her

0:52:08.040 --> 0:52:12.240
<v Speaker 1>with three sons. One of those three sons is Minos Uh.

0:52:12.280 --> 0:52:17.160
<v Speaker 1>Europe's brothers then search the known world for her and Uh,

0:52:17.200 --> 0:52:20.640
<v Speaker 1>and then Bruso writes this quote. The paths of Europe's

0:52:20.680 --> 0:52:24.719
<v Speaker 1>brothers recall partly the migrations of the early farmers from

0:52:24.760 --> 0:52:29.200
<v Speaker 1>the Near East into Europe and North Africa, partly Phoenician colonization.

0:52:30.000 --> 0:52:33.320
<v Speaker 1>The too close relationship of Mino's wife with a bull

0:52:33.480 --> 0:52:36.960
<v Speaker 1>leads to a children eating chimera, stretching a bit of

0:52:36.960 --> 0:52:40.160
<v Speaker 1>the fantasy. I would interpret this monster as the species

0:52:40.239 --> 0:52:44.840
<v Speaker 1>crossing virus derived from the new close contact between cattle

0:52:44.920 --> 0:52:48.480
<v Speaker 1>and farmer. The labyrinth might be a type of quarantine

0:52:48.520 --> 0:52:52.600
<v Speaker 1>imposed on infected subjects. Sir Evans, the excavator of the

0:52:52.640 --> 0:52:55.799
<v Speaker 1>Minoa Crete, suggests that it reflects the plan of the

0:52:55.920 --> 0:53:00.719
<v Speaker 1>Royal Palace Innsis. Some viruses are bovine. Human chimera is

0:53:00.840 --> 0:53:03.759
<v Speaker 1>like Minotaur, which both ate the young children of the

0:53:03.760 --> 0:53:07.480
<v Speaker 1>earlier inhabitants of Europe. This myth might thus keep the

0:53:07.560 --> 0:53:11.080
<v Speaker 1>memory of the hardship following the encounter of the cattle

0:53:11.120 --> 0:53:15.560
<v Speaker 1>farmers with the hunter gatherers of prehistoric Europe, and in

0:53:15.640 --> 0:53:18.160
<v Speaker 1>the rest of the article deals primarily with examples of

0:53:18.200 --> 0:53:21.359
<v Speaker 1>this and discussions of its import That's great, I mean,

0:53:21.400 --> 0:53:25.040
<v Speaker 1>I would say, to reiterate, of course, I'm not convinced,

0:53:25.040 --> 0:53:27.200
<v Speaker 1>and I don't think he's necessarily making the case that

0:53:27.280 --> 0:53:30.120
<v Speaker 1>actually this was the literal inspiration of the myth, But

0:53:30.239 --> 0:53:32.600
<v Speaker 1>it is a really awesome metaphor the idea that the

0:53:32.640 --> 0:53:36.600
<v Speaker 1>introduction of domesticated livestock such as cattle and sheep and

0:53:36.760 --> 0:53:40.360
<v Speaker 1>stuff into the lives of humans would have these echoes

0:53:40.480 --> 0:53:44.799
<v Speaker 1>throughout history that have biological implications. In the myth, they

0:53:44.800 --> 0:53:49.080
<v Speaker 1>are the biological implications of creating a hybrid monster. In reality,

0:53:49.200 --> 0:53:53.719
<v Speaker 1>the biological implications are creating these zoonotic diseases that are

0:53:53.760 --> 0:53:56.000
<v Speaker 1>in a way a hybrid type being because they jump

0:53:56.080 --> 0:53:58.920
<v Speaker 1>from one species to another when you're living in close

0:53:58.920 --> 0:54:02.719
<v Speaker 1>contact long enough off. And even though the inspiration of

0:54:02.760 --> 0:54:05.319
<v Speaker 1>the myth is probably not direct in any way, I mean,

0:54:05.360 --> 0:54:08.920
<v Speaker 1>I do wonder about a kind of loose, un semiconscious

0:54:09.000 --> 0:54:12.400
<v Speaker 1>connection and that like, isn't there always a sort of quiet,

0:54:12.520 --> 0:54:16.520
<v Speaker 1>wordless unease about civilization and its products? And it just

0:54:16.560 --> 0:54:20.600
<v Speaker 1>shows up again and again every generation, even while we

0:54:20.800 --> 0:54:25.000
<v Speaker 1>enjoy the fruits of civilization, like we enjoy the stability

0:54:25.000 --> 0:54:28.160
<v Speaker 1>of food supply and the opportunity for the diversification of

0:54:28.239 --> 0:54:30.440
<v Speaker 1>labor and all of that, all the stuff we get

0:54:30.480 --> 0:54:34.440
<v Speaker 1>from a settled urban existence, from agriculture, from technology and

0:54:34.480 --> 0:54:38.520
<v Speaker 1>so forth, isn't there in every generation a new expression

0:54:38.520 --> 0:54:41.279
<v Speaker 1>of the feeling that something is kind of wrong with

0:54:41.320 --> 0:54:45.839
<v Speaker 1>all this, that there, that it is somehow perverted or dangerous,

0:54:45.920 --> 0:54:49.480
<v Speaker 1>even monstrous, and that people should somehow get back to

0:54:49.600 --> 0:54:52.680
<v Speaker 1>nature in one way or another. Some version of this

0:54:52.719 --> 0:54:56.719
<v Speaker 1>philosophy is always there. It seems like, yeah, I mean, really,

0:54:56.800 --> 0:54:59.320
<v Speaker 1>to come back to the the idea of the labyrinth

0:54:59.400 --> 0:55:02.279
<v Speaker 1>itself and and the other creations of datalists, there's this,

0:55:02.400 --> 0:55:05.240
<v Speaker 1>I you know, there's so much of that science fictional energy,

0:55:05.320 --> 0:55:10.160
<v Speaker 1>that anxiety concerning technology. Uh in this figure. You know,

0:55:10.280 --> 0:55:13.359
<v Speaker 1>what if we created something that lifted us up on

0:55:13.480 --> 0:55:17.080
<v Speaker 1>high but also lead to our destruction? Uh? What what

0:55:17.160 --> 0:55:21.759
<v Speaker 1>if we created something so elegantly designed that it was

0:55:21.800 --> 0:55:24.960
<v Speaker 1>too confusing for even its creator to escape that sort

0:55:24.960 --> 0:55:27.359
<v Speaker 1>of thing, Yeah, totally. I mean you can look at

0:55:27.360 --> 0:55:30.400
<v Speaker 1>a million different kinds of technology as essentially the labyrinth,

0:55:30.440 --> 0:55:33.719
<v Speaker 1>the thing that becomes so complicated it escapes the intentions

0:55:33.760 --> 0:55:37.840
<v Speaker 1>of its creator. And uh, yeah, I mean an obvious

0:55:37.840 --> 0:55:40.480
<v Speaker 1>place to look at that would be artificial intelligence. I

0:55:40.480 --> 0:55:43.680
<v Speaker 1>mean people often use the people often use the metaphor

0:55:43.719 --> 0:55:46.200
<v Speaker 1>of Pandora's box. They're like, are you opening the box?

0:55:46.239 --> 0:55:48.400
<v Speaker 1>Who knows what what will come out? But the labyrinth

0:55:48.560 --> 0:55:51.120
<v Speaker 1>is also a pretty good metaphor for for what's happening

0:55:51.120 --> 0:55:54.319
<v Speaker 1>with AI. Yeah, and and there's always the concern that

0:55:54.360 --> 0:55:56.799
<v Speaker 1>there will be the minotaur within it as well, the

0:55:56.880 --> 0:55:59.879
<v Speaker 1>thing that is not just passively anti human but act

0:56:00.160 --> 0:56:03.200
<v Speaker 1>the anti human. But I mean it's easy to imagine

0:56:03.200 --> 0:56:05.920
<v Speaker 1>that kind of thing with AI, because at least AI

0:56:05.960 --> 0:56:08.719
<v Speaker 1>reaches such a level of complexity that you're imagining it

0:56:08.800 --> 0:56:11.600
<v Speaker 1>almost as an agent that you can't control, you know.

0:56:12.440 --> 0:56:16.040
<v Speaker 1>I think you can even apply this idea of our

0:56:16.120 --> 0:56:21.160
<v Speaker 1>our perennial anxiety or suspicions about the downsides of of

0:56:21.239 --> 0:56:26.879
<v Speaker 1>civilization and it's technological products um to too earlier innovations,

0:56:26.920 --> 0:56:30.440
<v Speaker 1>even things as seemingly simple as agriculture, because in fact,

0:56:30.520 --> 0:56:34.680
<v Speaker 1>agriculture comes with tons of consequences that would not have

0:56:34.760 --> 0:56:37.960
<v Speaker 1>been predicted by the people who invented. It comes with

0:56:38.239 --> 0:56:41.960
<v Speaker 1>risk of zoonotic diseases, It comes with changes in diet

0:56:42.120 --> 0:56:44.960
<v Speaker 1>and how that affects human life, and a million other things.

0:56:45.320 --> 0:56:47.080
<v Speaker 1>Oh yeah, I mean when it was many of the

0:56:47.080 --> 0:56:50.200
<v Speaker 1>the catastrophic problems that we're dealing with today in our world.

0:56:50.480 --> 0:56:52.960
<v Speaker 1>Are you know the the end results of this these

0:56:53.120 --> 0:56:57.040
<v Speaker 1>initial revolutions. But you mentioned Pandora's Box earlier. So I

0:56:57.080 --> 0:56:59.200
<v Speaker 1>want to come back just one more time to Bruso

0:56:59.320 --> 0:57:03.520
<v Speaker 1>here Be because he has this particularly haunting closing to

0:57:03.560 --> 0:57:06.320
<v Speaker 1>the paper, and again this is from two thousand nine,

0:57:06.400 --> 0:57:10.080
<v Speaker 1>in which he considers how modern global environmental changes will

0:57:10.160 --> 0:57:14.360
<v Speaker 1>lead to another quote highly dynamic phase of viral transmissions

0:57:14.360 --> 0:57:18.960
<v Speaker 1>into the human population. He writes, quote viruses must be

0:57:19.240 --> 0:57:22.160
<v Speaker 1>the dark side of the heritage from the Neolithic revolution

0:57:22.680 --> 0:57:25.720
<v Speaker 1>to remain with Greek myths, they might correspond to a

0:57:25.720 --> 0:57:29.200
<v Speaker 1>half open Pandora's box, a poisoned gift of the bull

0:57:29.240 --> 0:57:33.080
<v Speaker 1>god Zeus to mankind. Humans go now into a phase

0:57:33.080 --> 0:57:38.200
<v Speaker 1>of globalization whose ecological impact might represent a full opening

0:57:38.240 --> 0:57:42.600
<v Speaker 1>of this cursed box. Man is today a major evolutionary force,

0:57:43.000 --> 0:57:46.520
<v Speaker 1>and we can safely anticipate that man made environmental changes

0:57:46.560 --> 0:57:49.880
<v Speaker 1>will lead to a new deal in our relationship with microbes.

0:57:50.440 --> 0:57:53.480
<v Speaker 1>When the diseases had left the box, the Greek myth

0:57:53.600 --> 0:57:57.320
<v Speaker 1>told that only hope remained in the box. Today we

0:57:57.400 --> 0:58:00.400
<v Speaker 1>are probably better served with science as our best fence

0:58:00.640 --> 0:58:04.960
<v Speaker 1>against surprise attacks from the viral empire, uh, than with

0:58:05.040 --> 0:58:08.560
<v Speaker 1>the principal hope. Got some chills from that. I mean

0:58:09.000 --> 0:58:11.560
<v Speaker 1>to say nothing against hope. I mean, hope is good,

0:58:11.600 --> 0:58:14.520
<v Speaker 1>but don't show up with a hope to a science fight. Yeah,

0:58:14.640 --> 0:58:16.720
<v Speaker 1>Or if you're gonna bring hope in one hand, bring

0:58:16.800 --> 0:58:19.960
<v Speaker 1>science in the other. All right, So there you have it.

0:58:20.080 --> 0:58:24.040
<v Speaker 1>This was episode three of our journey through the Labyrinth,

0:58:24.040 --> 0:58:27.680
<v Speaker 1>our consideration of the minotaur, uh and and the myth

0:58:27.760 --> 0:58:30.840
<v Speaker 1>that it emerges out of the culture, It emerges out

0:58:30.880 --> 0:58:34.440
<v Speaker 1>of the various ideas that it is still stirring and

0:58:34.480 --> 0:58:37.120
<v Speaker 1>the human imagination today. Uh. This one is a lot

0:58:37.120 --> 0:58:39.680
<v Speaker 1>of fun. Yeah, totally. And we have got so much

0:58:39.720 --> 0:58:44.280
<v Speaker 1>more October stuff for you. We're busting it seems here. Yes, yes,

0:58:44.400 --> 0:58:46.800
<v Speaker 1>there's so yeah, we we've we've got We've got so

0:58:46.800 --> 0:58:48.520
<v Speaker 1>many more ideas to go. I think we even still

0:58:48.520 --> 0:58:50.480
<v Speaker 1>have a few ideas to come up with. But but

0:58:50.560 --> 0:58:53.920
<v Speaker 1>it's gonna be a full month of of Halloween related

0:58:54.000 --> 0:58:57.520
<v Speaker 1>wonder In the meantime, you would like to check out

0:58:57.560 --> 0:58:59.280
<v Speaker 1>other episodes of Stuff to Blow your Mind if you

0:58:59.280 --> 0:59:02.680
<v Speaker 1>want to catch up on our current Halloween offerings, uh,

0:59:02.720 --> 0:59:05.320
<v Speaker 1>explore our past Halloween offerings, or some of our past

0:59:05.840 --> 0:59:09.040
<v Speaker 1>myth related episodes, you know, such as our our study

0:59:09.080 --> 0:59:12.120
<v Speaker 1>of the Medusa from earlier this year. Well, you can

0:59:12.160 --> 0:59:16.200
<v Speaker 1>find this podcast wherever you get your podcasts and wherever

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0:59:30.960 --> 0:59:33.760
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0:59:41.960 --> 0:59:45.200
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0:59:45.200 --> 0:59:48.640
<v Speaker 1>always to our excellent audio producer Seth Nicholas Johnson. If

0:59:48.640 --> 0:59:50.040
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0:59:50.120 --> 0:59:52.480
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0:59:52.560 --> 0:59:54.920
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0:59:54.960 --> 0:59:57.720
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