WEBVTT - The Science of Scary Music

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, production of My

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<v Speaker 1>Heart Radio. Hello, and welcome to Stuff to Blow Your Mind.

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<v Speaker 1>My name is Joe McCormick, and my regular co host

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<v Speaker 1>Robert Lamb is not with us today. He's he's out

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<v Speaker 1>on vacation on the day we're recording this. So I

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<v Speaker 1>am joined by a special guest for today's episode, which

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<v Speaker 1>is our producer, Seth Nicholas Johnson. What's going on? Seth? Hello,

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<v Speaker 1>happy to be here, happy to be talking to our wonderful,

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<v Speaker 1>wonderful audience. Don't don't flatter him too much. Um now,

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<v Speaker 1>so Seth, you've been on Stuff to Blow your Mind

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<v Speaker 1>as a guest before, wants to talk about the sensation

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<v Speaker 1>of free song, which is the name for when you

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<v Speaker 1>get goose bumps and chills as a reaction to music.

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<v Speaker 1>And uh, and of course you're a music guy. You

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<v Speaker 1>you play music, you record music. You think what is

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<v Speaker 1>it called when you make records? Are you a music publisher? Um?

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<v Speaker 1>Technically I own a record label and I manufacture records.

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<v Speaker 1>So however you want to phrase that in today's world?

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<v Speaker 1>Who knows, you know, because we're so far beyond the

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<v Speaker 1>traditional label system. And then screaming gets involved, so I

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<v Speaker 1>could say those words, I am a record label and

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<v Speaker 1>I manufacture records. I think it's technically you are a

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<v Speaker 1>you are a disc lord. Yes, that's a good way

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<v Speaker 1>to put it. Yes, so as as a resident disc

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<v Speaker 1>lord here. But oh but also also I should mention

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<v Speaker 1>that you have hosted a number of music related podcasts,

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<v Speaker 1>and I'm genuinely so excited because You've got a brand

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<v Speaker 1>new one coming out that by the time this episode airs,

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<v Speaker 1>I think you will have your first episode live. Is

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<v Speaker 1>that right? I believe by the time this air's at

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<v Speaker 1>least two episodes will be alive. Yes, yes, And depending

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<v Speaker 1>upon when you listen to this, maybe three, maybe twelve,

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<v Speaker 1>who knows. So tell me about the new show. That

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<v Speaker 1>the show is called Rusty Needles Record Club, And um,

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<v Speaker 1>it's a very simple concept, honestly, all it is. It's

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<v Speaker 1>like a book club, but it's for music. That's that's

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<v Speaker 1>That's really as simple as it gets. My ludicrous goal

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<v Speaker 1>for this podcast is to listen to every album ever made.

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<v Speaker 1>I know I'm not gonna do that's like, that's that's ridiculous,

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<v Speaker 1>but that's my goal. And so the fun of that

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<v Speaker 1>is that me and my guests. We are one album

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<v Speaker 1>per episode. Everyone's gonna listen to the same album and

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<v Speaker 1>then we talk about it and we go on all

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<v Speaker 1>kinds of tangents. We'll give it a quick review at

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<v Speaker 1>the end. But honestly, what the show is, it's a

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<v Speaker 1>surrogate for people out there who just want a music friend,

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<v Speaker 1>you know, someone who they can talk to about music

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<v Speaker 1>and listen to a good music conversation. And you know,

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<v Speaker 1>I've been in this place in my life and I'm

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<v Speaker 1>sure others too. Sometimes you just don't have a friend

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<v Speaker 1>around to talk to about music. That's what this podcast

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<v Speaker 1>can be for you. If if you're a lonely music

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<v Speaker 1>nerd as I've been, and I'm sure I'm sure every

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<v Speaker 1>it has been at some point in their life, listen

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<v Speaker 1>to this podcast. It's for you. You know, I literally

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<v Speaker 1>made it exclusively for you out there. So um, but

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<v Speaker 1>that's what it is. It's a rusty Needles record club.

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<v Speaker 1>Find it literally wherever you find any podcast. I mean,

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<v Speaker 1>in a way, that's sort of what all podcasts are,

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<v Speaker 1>right Like, uh, sometimes I think of what is stuff

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<v Speaker 1>to blow your mind? It's like if you really wish

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<v Speaker 1>you had someboddies to talk to about science and goblins

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<v Speaker 1>and medieval poetry. Here are those goblin friends? Yeah no,

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<v Speaker 1>And I honestly do think that that podcasts in general

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<v Speaker 1>serve a very valuable purpose in that in that space,

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<v Speaker 1>you know, and sometimes like stuff to blow your mind

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<v Speaker 1>if they're genuinely informative, genuinely researched. My other show, Rusty

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<v Speaker 1>Needles Record Club is much more conversational, much lighter fare.

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<v Speaker 1>But if you enjoy listening to my voice, and more importantly,

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<v Speaker 1>if you really like music and music recommendations, hop on over,

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<v Speaker 1>give it a give us a listen, and a big

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<v Speaker 1>goal of mine. I don't think I've even told Joe this.

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<v Speaker 1>I want to get Joe on so we can talk

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<v Speaker 1>about some Neil Young. Oh. I know Joe loves Neil Young,

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<v Speaker 1>and yet we've never had a full blown Neil Young conversation.

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<v Speaker 1>So you just start thinking about your favorite Neil Young album. Well,

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<v Speaker 1>Neil Young for me, If you know anything about my

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<v Speaker 1>my taste in in uh perhaps underappreciated movies of the

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<v Speaker 1>weird Sword of the kind we talked about on Weird

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<v Speaker 1>House Cinema, Uh, you might better understand my love for

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<v Speaker 1>Neil Young because he is both a genuinely wonderful rock

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<v Speaker 1>musician with I love his singing voice, I love his

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<v Speaker 1>guitar playing, I love his weird, atypical creativity. But he

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<v Speaker 1>is also just full of bad ideas for music and

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<v Speaker 1>just strangely realized, poorly thought out ideas put into practice

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<v Speaker 1>with reckless abandon and I love that too. Oh yeah,

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<v Speaker 1>I know. And it's not just for music. I think

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<v Speaker 1>it's for every piece of his artistic output, Like um didn't.

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<v Speaker 1>Let's see. I believe one of his album covers was

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<v Speaker 1>taken with a game boy. Do you remember that album cover?

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<v Speaker 1>I think it was the silver and gold one or

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<v Speaker 1>something like that. I can't relate, yeah boy camera, Yeah no,

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<v Speaker 1>I mean, what a wonderful idea. He has to be

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<v Speaker 1>in some sort of record book for the only album

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<v Speaker 1>cover taken with a game boy, you know, like, congratulations

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<v Speaker 1>to him. You know, he doesn't care. He does exactly

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<v Speaker 1>what he wants, despite the fact that he is like

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<v Speaker 1>a heralded, you know, very well respected, very very critically

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<v Speaker 1>applauded musician, you know, so congratulations to him for you know,

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<v Speaker 1>sticking to himself. Yeah, okay, well we'll save that for

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<v Speaker 1>the episode where I come on again it is Rusty

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<v Speaker 1>Needles Record Club, so you can look that up wherever

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<v Speaker 1>you get your podcasts. But for today's episode of Stuff

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<v Speaker 1>to Blow Your Mind, set your music guy. So I

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<v Speaker 1>thought we got to talk about music of some kind.

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<v Speaker 1>It's October here on the Stuff to Blow Your Mind podcast.

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<v Speaker 1>It is the most hallowed time of the year for us,

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<v Speaker 1>where we we talked about all things spooky and monstrous

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<v Speaker 1>and uh and and uncanny, So we got to talk

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<v Speaker 1>about some uncanny melodies. Obviously, the place we had to

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<v Speaker 1>go today is to talk about horror movie music. And

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<v Speaker 1>I also recognize that we are doing, uh, we're currently

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<v Speaker 1>doing a great injustice that Robert wasn't here for this

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<v Speaker 1>conversation today. So we may have to revisit the subject

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<v Speaker 1>in some in some episode later on in the in

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<v Speaker 1>the month or something like that, because I know Robert

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<v Speaker 1>loves horror movie music. He's got tons of interesting thoughts

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<v Speaker 1>about it too, so so this may be something that

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<v Speaker 1>we'll have to like continue as an ongoing conversation and

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<v Speaker 1>and follow up from this episode with him. Absolutely, But

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<v Speaker 1>before we get into any of the real mysteries about

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<v Speaker 1>scary music and horror movie tunes, Uh, that that I

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<v Speaker 1>wanted to be the meat of the episode. Today, I

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<v Speaker 1>was wondering if we could kick off by exploring a

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<v Speaker 1>kind of strange thought I was having earlier. I don't

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<v Speaker 1>know if this is if this is an insight, or

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<v Speaker 1>if this is just sort of like me staring at

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<v Speaker 1>my tone nails and thinking it's interesting. But maybe you'll

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<v Speaker 1>be the judge. So I was just thinking the other

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<v Speaker 1>day about how music is extremely important to the experience.

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<v Speaker 1>It's of pretty much all modern cinema, not just as

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<v Speaker 1>a pleasurable enhancement to the drama of the film, but

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<v Speaker 1>as one of the techniques that makes the experience of

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<v Speaker 1>movie going feel beyond the power of regular observation and cognition.

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<v Speaker 1>It's one of the things that makes watching a movie

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<v Speaker 1>feel like you have superpowers. Um So, to explain that

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<v Speaker 1>because modern film has high definition video and audio uh

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<v Speaker 1>and and modern editing techniques. I've talked about this before

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<v Speaker 1>that I think modern film very much feels like observing

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<v Speaker 1>real life. In the words of the character Professor Brian

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<v Speaker 1>Oblivion in the movie Videodrome, the television screen is the

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<v Speaker 1>retina of the mind's eye, and what takes place on

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<v Speaker 1>that screen emerges pretty much as raw experience for the

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<v Speaker 1>viewer watching TV or watching a movie is in many

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<v Speaker 1>ways as realistic as observing real life. It certainly feels

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<v Speaker 1>that way most of the time, unless you unless something

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<v Speaker 1>breaks the spell and you get distracted, which which um

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<v Speaker 1>ultimately leads to a few things you guys have talked

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<v Speaker 1>about in episodes in the past, like, um, why you

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<v Speaker 1>cry while watching a movie when it's like, oh, I

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<v Speaker 1>know this is fake. There's no part of me that

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<v Speaker 1>thinks these are real people experiencing anything close to reality,

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<v Speaker 1>and yet I'm feeling a real emotion. I'm feeling sad,

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<v Speaker 1>I'm feeling scared. Perhaps, yes, yes, So the illusion is

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<v Speaker 1>so strong that it becomes raw experiences. It's as if

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<v Speaker 1>you're experiencing it yourself. Unless again, the spell gets broken

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<v Speaker 1>because I don't know, your phone rings or something. You

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<v Speaker 1>get distracted and suddenly you realize, oh, yeah, this is

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<v Speaker 1>not real life. The boom mic dips into the screen. Right, yeah,

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<v Speaker 1>I mean that's another thing, like like shoddy your filmmaking

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<v Speaker 1>techniques can also break that spell, but also modern filmmaking

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<v Speaker 1>techniques uh create a simulation of raw experience that contains

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<v Speaker 1>information that tends to give the viewer insights that are

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<v Speaker 1>not possible when observing the natural world. Uh. So, just

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<v Speaker 1>some some very simple examples. Think about the way that

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<v Speaker 1>editing and camera work can draw your attention automatically to

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<v Speaker 1>details in movie scenes that will be significant in understanding

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<v Speaker 1>something about a character's personality, or or maybe through uh

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<v Speaker 1>foreshadowing by highlighting something will automatically uh suggest to you

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<v Speaker 1>objects or statements that will later become very important to

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<v Speaker 1>the plot. So think about the information content implied by

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<v Speaker 1>a zoom in on a pair of scissors on somebody's desk,

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<v Speaker 1>or especially if it's in a horror movie, or a

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<v Speaker 1>flashback of a character saying I hope we meet again soon. Uh.

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<v Speaker 1>And so, when compared to viewing reality, the viewer of

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<v Speaker 1>TV or film has a sense of precognition or extrasensory perception.

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<v Speaker 1>The drama that you watch happen on screen un holds

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<v Speaker 1>as raw experience, but it's also imbued with this extra

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<v Speaker 1>layer of godlike knowledge and insight that's not available to

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<v Speaker 1>you when you're just observing mundane reality from a fixed perspective,

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<v Speaker 1>and also not available to the others who are supposedly

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<v Speaker 1>living in this world that we're observing. So for example,

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<v Speaker 1>we we do have this omniscience of we're we we

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<v Speaker 1>know information that they don't know about each other, like

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<v Speaker 1>as if we are a god looking in on their lives.

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<v Speaker 1>It's it's similar to reading a book where you can

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<v Speaker 1>kind of see inside someone's mind and you can feel

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<v Speaker 1>their own thoughts and etcetera, etcetera. It's very similar to

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<v Speaker 1>that in that Let's let's take it to music for

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<v Speaker 1>a second. If we're watching Jaws and we hear the

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<v Speaker 1>Jaws theme start up the butt on but on, We

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<v Speaker 1>as the viewer, we know the shark is coming. They

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<v Speaker 1>might not know that because they can't hear the Jaws

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<v Speaker 1>theme starting. You know, he's they're chumming the water. He's

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<v Speaker 1>he's facing the wrong direction. We're looking right behind. We

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<v Speaker 1>know the shark is coming, but he doesn't like like

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<v Speaker 1>we are one step ahead. We are superhuman compared to

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<v Speaker 1>these these fictional characters on the screen. Yes, so that's exactly. Yeah,

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<v Speaker 1>you're right, this is where I was going with this.

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<v Speaker 1>Music is another one of these modern cinematography techniques that

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<v Speaker 1>contains super mundane information that imbuse the viewer with a

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<v Speaker 1>sense of godlike insight about what's going on. Uh. So

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<v Speaker 1>you know, in reality, you could be walking down a

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<v Speaker 1>sidewalk alone on a windy day, or you can imagine

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<v Speaker 1>that same point of view. Maybe it's a p o

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<v Speaker 1>V shot in a movie of somebody walking down a

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<v Speaker 1>sidewalk on a windy day with the Halloween theme playing, right,

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<v Speaker 1>and in the context of a movie, the latter almost

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<v Speaker 1>certainly tells you something is something about what's going to

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<v Speaker 1>happen in the future. So the music in a movie

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<v Speaker 1>doesn't just set a mood. It does set a mood,

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<v Speaker 1>but it also provides information that's not available to the characters.

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<v Speaker 1>Um though, I think it's also interesting that some times

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<v Speaker 1>characters in movies behave as if they can hear the

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<v Speaker 1>same music that the audience can, and I mean assuming

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<v Speaker 1>that it is music that's not like coming from a

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<v Speaker 1>radio on screen, and we'll talk more about the distinction

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<v Speaker 1>in a minute. I think, um but I think maybe

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<v Speaker 1>in those cases, the the suggested effect is really that

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<v Speaker 1>the character either somehow knows or believes they know something

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<v Speaker 1>in an extra sensory or precognitive way, and the music

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<v Speaker 1>sort of shares that supermundane knowledge they have or they

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<v Speaker 1>believe they have with the viewer. This is a big word.

0:12:33.080 --> 0:12:35.480
<v Speaker 1>I used to have to use a lot. Um. If

0:12:35.520 --> 0:12:37.960
<v Speaker 1>anyone in the audience doesn't know, I've spent a big

0:12:38.040 --> 0:12:42.360
<v Speaker 1>chunk of my life making TV and movies as an animator.

0:12:42.400 --> 0:12:43.840
<v Speaker 1>That was a big part of my life for about

0:12:43.880 --> 0:12:47.440
<v Speaker 1>a decade or so. And then UM, one element we

0:12:47.440 --> 0:12:49.960
<v Speaker 1>would have to pay attention to is the idea of

0:12:50.120 --> 0:12:55.600
<v Speaker 1>diagetic versus non diagetic music. Um, if anyone doesn't know. Basically, uh,

0:12:55.640 --> 0:13:00.280
<v Speaker 1>here's a very simple definition. Diagetic music is what is

0:13:00.400 --> 0:13:04.400
<v Speaker 1>happening on screen. You can see someone doing something. It

0:13:04.520 --> 0:13:08.120
<v Speaker 1>is making a noise and you are experiencing it. So

0:13:08.360 --> 0:13:11.440
<v Speaker 1>someone turns on their radio and you're hearing the radio,

0:13:11.559 --> 0:13:13.480
<v Speaker 1>and that is the sound you hear on screen. That's

0:13:13.520 --> 0:13:16.800
<v Speaker 1>diagetic music. Someone picks up an obo and starts playing it,

0:13:16.840 --> 0:13:19.599
<v Speaker 1>and you hear the music of the oboe playing. That's diagetic.

0:13:19.920 --> 0:13:23.840
<v Speaker 1>So basically, there's a real logical explanation for where that

0:13:23.960 --> 0:13:27.240
<v Speaker 1>sound is coming from. I think the word diagetic comes

0:13:27.360 --> 0:13:30.600
<v Speaker 1>from the Greek for meaning something like narrative or something,

0:13:30.640 --> 0:13:34.440
<v Speaker 1>doesn't it meaning that the sound emerges from the narrative

0:13:34.480 --> 0:13:37.640
<v Speaker 1>as opposed to on top of the narrative. Exactly, it's

0:13:37.679 --> 0:13:40.200
<v Speaker 1>it's it's that, it's it's a part of this. It's

0:13:40.280 --> 0:13:44.199
<v Speaker 1>it's not. Um, it's not a subliminal thing. It's a

0:13:44.240 --> 0:13:46.480
<v Speaker 1>limital thing. It's right there in the front, you know.

0:13:47.160 --> 0:13:51.680
<v Speaker 1>So um, non diagetic is actually what we experience the most.

0:13:52.200 --> 0:13:55.640
<v Speaker 1>Non diagetic music is basically every score that you see

0:13:55.760 --> 0:13:58.520
<v Speaker 1>pretty much when you see any movie, any TV show,

0:13:58.559 --> 0:14:01.680
<v Speaker 1>et cetera. Now, nine percent of it is a score

0:14:01.880 --> 0:14:04.920
<v Speaker 1>that is just kind of overlaid, you know, with with

0:14:05.000 --> 0:14:08.720
<v Speaker 1>like the images and the dialogue and the sound effects.

0:14:08.960 --> 0:14:11.520
<v Speaker 1>It's just this thing on top. But it didn't always

0:14:11.559 --> 0:14:14.200
<v Speaker 1>used to be that way. So yeah, Like the the

0:14:14.320 --> 0:14:18.440
<v Speaker 1>very first time a mainstream movie had sound it was

0:14:18.480 --> 0:14:21.160
<v Speaker 1>this Al Jolson film back in seven. It's called The

0:14:21.240 --> 0:14:25.080
<v Speaker 1>Jazz Singer. It's very famous. Um. I don't necessarily recommend it.

0:14:25.080 --> 0:14:28.240
<v Speaker 1>It's got some very iffy subject matter. I don't think

0:14:28.240 --> 0:14:31.440
<v Speaker 1>you should watch it personally, but it's very famous. It's

0:14:31.480 --> 0:14:35.280
<v Speaker 1>something you watch in like, you know, film theory classes. Um.

0:14:35.320 --> 0:14:37.640
<v Speaker 1>But then if we jump ahead six years, like I said,

0:14:37.680 --> 0:14:41.240
<v Speaker 1>that was seven jump ahead six years and the first

0:14:41.440 --> 0:14:46.040
<v Speaker 1>mainstream film to use a traditional score was King Kong.

0:14:46.200 --> 0:14:49.840
<v Speaker 1>That was three and that was scored by Max Steiner.

0:14:50.480 --> 0:14:55.080
<v Speaker 1>So so think about that nine popularization of sound in

0:14:55.200 --> 0:14:59.320
<v Speaker 1>movies nineteen thirty three. We've basically figured it out and

0:14:59.360 --> 0:15:03.200
<v Speaker 1>we're using the same technique today. That's pretty remarkable for

0:15:03.240 --> 0:15:07.840
<v Speaker 1>just six years. Uh. But right there in between, in

0:15:07.880 --> 0:15:12.160
<v Speaker 1>that little six year gap, we have Todd Browning's Dracula

0:15:12.320 --> 0:15:18.440
<v Speaker 1>starring which was released in one I mean a classic, right, Oh, absolutely,

0:15:18.440 --> 0:15:21.560
<v Speaker 1>I mean, it can't be denied. I I've I don't

0:15:21.560 --> 0:15:23.960
<v Speaker 1>know how many times I've watched this movie at this point.

0:15:24.000 --> 0:15:27.400
<v Speaker 1>But but but um, I think I've made this opinion

0:15:27.440 --> 0:15:29.520
<v Speaker 1>clear on the show before. And I'm not the only

0:15:29.520 --> 0:15:31.760
<v Speaker 1>person to think this. I've I've read other people, uh,

0:15:31.960 --> 0:15:35.320
<v Speaker 1>saying that they had feelings to the same effect. I

0:15:35.360 --> 0:15:39.960
<v Speaker 1>think that the simultaneously produced Spanish language version of Dracula

0:15:40.000 --> 0:15:42.680
<v Speaker 1>that Universal filmed concurrently with this. I think they were

0:15:42.680 --> 0:15:45.400
<v Speaker 1>filming at night while Browning's a team was filming during

0:15:45.400 --> 0:15:50.600
<v Speaker 1>the day, is actually better except for lacking bell leegosie.

0:15:50.640 --> 0:15:53.160
<v Speaker 1>So if you could pair the Spanish language version with

0:15:53.240 --> 0:15:56.440
<v Speaker 1>Bella Leegosi as Dracula, that would be the perfect form.

0:15:56.760 --> 0:15:58.520
<v Speaker 1>Yeah no, I fully agree, and yeah, yeah, this is

0:15:58.520 --> 0:16:02.080
<v Speaker 1>something we could get into a whole other episode. But

0:16:02.280 --> 0:16:05.800
<v Speaker 1>the other short version is is that the Mexican production

0:16:05.880 --> 0:16:10.400
<v Speaker 1>had the benefit of watching what happened during the American

0:16:10.400 --> 0:16:13.480
<v Speaker 1>production and learn from it and just kind of heighten everything,

0:16:13.520 --> 0:16:16.000
<v Speaker 1>make everything is proving it better. It's just it's it's

0:16:16.040 --> 0:16:18.760
<v Speaker 1>a it's a wonderful thing. I've seen documentaries about it,

0:16:18.760 --> 0:16:22.120
<v Speaker 1>like it's it's a fascinating subject. But one thing that

0:16:22.200 --> 0:16:26.240
<v Speaker 1>actually both of those movies have in common very little score,

0:16:26.720 --> 0:16:32.280
<v Speaker 1>so little in fact that I would say no score. Um. So,

0:16:32.320 --> 0:16:36.160
<v Speaker 1>there's only two moments of music in Todd Browning's Dracula. Okay,

0:16:36.320 --> 0:16:39.200
<v Speaker 1>there's one point where they're at an opera house and

0:16:39.240 --> 0:16:41.640
<v Speaker 1>they're having like a scene at an opera house in London,

0:16:41.680 --> 0:16:44.320
<v Speaker 1>and they're talking and then in the background you can

0:16:44.360 --> 0:16:46.880
<v Speaker 1>hear some Wagner and some Schubert, and that's just like

0:16:46.880 --> 0:16:50.320
<v Speaker 1>what happens to be occurring in the background in the scene,

0:16:50.360 --> 0:16:53.320
<v Speaker 1>because they're they're at the London opera house. This is

0:16:53.400 --> 0:16:55.920
<v Speaker 1>what's happening in the background, and it does heighten the

0:16:55.960 --> 0:16:59.080
<v Speaker 1>moment and kind of add some feelings to things. But

0:16:59.160 --> 0:17:01.840
<v Speaker 1>that is majetic. To bring it back to that word again,

0:17:01.920 --> 0:17:05.320
<v Speaker 1>it is what is happening on screen, and so that's

0:17:05.320 --> 0:17:07.520
<v Speaker 1>pretty much the only thing in the movie that has

0:17:07.560 --> 0:17:11.440
<v Speaker 1>any music at all period. And then if you look

0:17:11.440 --> 0:17:14.040
<v Speaker 1>at the very very beginning, over the opening credits, before

0:17:14.080 --> 0:17:17.320
<v Speaker 1>the film actually begins, there's a little bit of Tchaikovsky's

0:17:17.320 --> 0:17:21.840
<v Speaker 1>Swan Lake which plays over literally the opening credits exclusively.

0:17:22.359 --> 0:17:25.720
<v Speaker 1>And I believe that is two things. Um. One, it's

0:17:25.760 --> 0:17:27.760
<v Speaker 1>kind of a holdover from just like the silent era,

0:17:27.880 --> 0:17:29.679
<v Speaker 1>where it's just like, oh, well, there's this thing on

0:17:29.760 --> 0:17:32.640
<v Speaker 1>screen and there's no people talking. I gotta do something here,

0:17:32.680 --> 0:17:35.359
<v Speaker 1>just put some music up there, you know. But too,

0:17:35.480 --> 0:17:39.359
<v Speaker 1>I also have read that um, Chaikovsky's Swan Lake was

0:17:39.400 --> 0:17:43.440
<v Speaker 1>also just very stock standard, where it was just like, hey,

0:17:43.720 --> 0:17:45.480
<v Speaker 1>we can just use this one, like this is just

0:17:45.800 --> 0:17:48.080
<v Speaker 1>a standard song we can stick in wherever we need

0:17:48.119 --> 0:17:50.560
<v Speaker 1>it in the studio system. UM. I'm not sure how

0:17:50.600 --> 0:17:53.479
<v Speaker 1>true that is, but I find that fascinating because to me,

0:17:53.520 --> 0:17:56.480
<v Speaker 1>when I watched that film, that moment from Swan Lake

0:17:56.760 --> 0:18:00.760
<v Speaker 1>fits that Dracula opening credit sequence so perfectly that I

0:18:00.760 --> 0:18:03.280
<v Speaker 1>can't see it being stock. I guess kind of like

0:18:03.320 --> 0:18:06.840
<v Speaker 1>Always Sunny in Philadelphia, where their entire sound library is

0:18:07.600 --> 0:18:11.040
<v Speaker 1>stock you know, um um score stuff. And when I

0:18:11.080 --> 0:18:12.840
<v Speaker 1>hear it in something else, like a TV commercial, I

0:18:12.880 --> 0:18:16.520
<v Speaker 1>get confused. That's a tangent. I'm moving back to to Dracula.

0:18:16.680 --> 0:18:18.520
<v Speaker 1>Well no, no no, no, I know exactly what you're talking about,

0:18:18.560 --> 0:18:20.840
<v Speaker 1>Like I can't. It's uh, I think the part with

0:18:20.880 --> 0:18:24.560
<v Speaker 1>swan Lake is it's that creaky violin melody. Yeah, am

0:18:24.560 --> 0:18:27.160
<v Speaker 1>I right about the game. Well, maybe we can stop

0:18:27.160 --> 0:18:42.639
<v Speaker 1>and just play a clip of that real quick, good call. Okay.

0:18:42.680 --> 0:18:46.480
<v Speaker 1>I can't hear that without thinking about Todd Browning's Dracula, right, Yeah,

0:18:46.480 --> 0:18:50.520
<v Speaker 1>you know, it has established itself, like I think of

0:18:50.520 --> 0:18:53.880
<v Speaker 1>Tchaikovsky's Swan Lake as Dracula music more than I think

0:18:53.960 --> 0:18:57.280
<v Speaker 1>that as swan Lake music. Clearly it is made for

0:18:57.359 --> 0:19:00.800
<v Speaker 1>swan Lake anyway. But I've I've also seen Todd Browning's

0:19:00.840 --> 0:19:03.199
<v Speaker 1>Dracula way more than I've ever seen Swan Lake. So

0:19:03.560 --> 0:19:05.320
<v Speaker 1>you know, it's I'm sure it'll be different from person

0:19:05.359 --> 0:19:07.800
<v Speaker 1>to person. But but but here, here's the point. Here's

0:19:07.800 --> 0:19:12.879
<v Speaker 1>the point. So back in again, this is the jazz singer. Uh.

0:19:12.920 --> 0:19:16.760
<v Speaker 1>That movie was very, very popular, but all of the

0:19:16.840 --> 0:19:20.320
<v Speaker 1>music was taking place on screen diagetically because it was

0:19:20.359 --> 0:19:23.000
<v Speaker 1>a musical. Everyone's singing was singing right there in front

0:19:23.040 --> 0:19:25.800
<v Speaker 1>of you. Every all the musical musical instruments was a stage.

0:19:26.000 --> 0:19:30.800
<v Speaker 1>It was all about performance, stage work, the vaudeville scene, etcetera, etcetera.

0:19:31.000 --> 0:19:34.640
<v Speaker 1>So this was understandable for a lot of reasons. Um. One,

0:19:34.760 --> 0:19:37.440
<v Speaker 1>musicals were just very popular at the time, so that

0:19:37.440 --> 0:19:39.800
<v Speaker 1>that was like a big reason why they made this

0:19:39.880 --> 0:19:42.880
<v Speaker 1>film be a musical and why it was so popular

0:19:42.920 --> 0:19:45.480
<v Speaker 1>just in the modern consciousness of wow, the jazz singer

0:19:45.480 --> 0:19:47.840
<v Speaker 1>winning all the awards, making all the money, all the

0:19:47.840 --> 0:19:50.880
<v Speaker 1>people have seen it, but also be it's an excellent

0:19:50.920 --> 0:19:55.199
<v Speaker 1>showcase of early sound and vision singing together. Two in

0:19:55.240 --> 0:19:58.640
<v Speaker 1>this brand new medium, which is the talkie, because before that,

0:19:59.000 --> 0:20:02.120
<v Speaker 1>um you know, obviously there was like a lone organist

0:20:02.160 --> 0:20:05.240
<v Speaker 1>sitting in most silent movie theaters playing along, you know,

0:20:05.280 --> 0:20:08.800
<v Speaker 1>with whatever is happening in the background. Or two there

0:20:08.840 --> 0:20:11.919
<v Speaker 1>was a brief period where they were actually playing records

0:20:12.480 --> 0:20:15.240
<v Speaker 1>along with the film. But this was a very short

0:20:15.280 --> 0:20:18.560
<v Speaker 1>lived technology because they would go out of sync perpetually.

0:20:18.800 --> 0:20:21.000
<v Speaker 1>Because I mean, if you just even think about that,

0:20:21.160 --> 0:20:23.360
<v Speaker 1>like even in your own world, you know. You uh,

0:20:23.560 --> 0:20:25.360
<v Speaker 1>let's say you're trying to sink what's playing on your

0:20:25.440 --> 0:20:27.879
<v Speaker 1>radio with what's happening on your television. It's just not

0:20:27.960 --> 0:20:31.359
<v Speaker 1>gonna quite always line up. It'll be close enough, probably,

0:20:31.480 --> 0:20:33.840
<v Speaker 1>but it won't. It's not going to be exactly right.

0:20:34.119 --> 0:20:35.600
<v Speaker 1>So I don't know if anybody what we got a

0:20:35.640 --> 0:20:38.000
<v Speaker 1>lot of Mystery Science Theater three thousand fans out there.

0:20:38.040 --> 0:20:40.119
<v Speaker 1>I don't know if anybody ever tried in that middle

0:20:40.160 --> 0:20:44.400
<v Speaker 1>period to manually synchronize a riff tracks m P three

0:20:44.640 --> 0:20:46.719
<v Speaker 1>with a movie that they were trying to watch it

0:20:47.000 --> 0:20:50.120
<v Speaker 1>paired with it was a pain. Yeah, yeah. Or even

0:20:50.160 --> 0:20:52.800
<v Speaker 1>trying to sink Dark Side of the Moon with the

0:20:52.800 --> 0:20:56.520
<v Speaker 1>Wizard of Oz always fun, always fun. I've I've spent

0:20:56.560 --> 0:21:00.280
<v Speaker 1>many hours doing that. Um. But but anyway, it's getting

0:21:00.280 --> 0:21:04.639
<v Speaker 1>back to my point though. So these were musicals, and

0:21:04.720 --> 0:21:06.480
<v Speaker 1>so that was like there was a reason for it

0:21:06.520 --> 0:21:10.159
<v Speaker 1>all to be happening on stage King Kong. It was

0:21:10.400 --> 0:21:13.520
<v Speaker 1>a a real score because they had finally figured out

0:21:13.560 --> 0:21:18.080
<v Speaker 1>that that was okay. One Both the filmmakers and the

0:21:18.080 --> 0:21:21.480
<v Speaker 1>film critics did not think that the audience could understand

0:21:22.160 --> 0:21:24.400
<v Speaker 1>where the music was coming from. They thought that we

0:21:24.400 --> 0:21:28.520
<v Speaker 1>were too simple, that like we would be confused. We

0:21:28.520 --> 0:21:31.240
<v Speaker 1>would say, wait, is there a violinist behind them? Like

0:21:31.240 --> 0:21:33.919
<v Speaker 1>like where where is this music coming from? Oh, they

0:21:33.920 --> 0:21:36.679
<v Speaker 1>aren't alone, there's a musician right over there. You know.

0:21:37.359 --> 0:21:40.480
<v Speaker 1>Well that is interesting. I mean I wonder if did

0:21:40.600 --> 0:21:42.960
<v Speaker 1>and I mean so obviously we don't think that now.

0:21:43.000 --> 0:21:45.320
<v Speaker 1>But also we grow up watching movies that have non

0:21:45.320 --> 0:21:50.840
<v Speaker 1>diagetic music in them. It did audiences for say King Kong,

0:21:50.960 --> 0:21:54.640
<v Speaker 1>like the earliest movies with non diagetic scores, did they

0:21:54.680 --> 0:21:58.560
<v Speaker 1>react with confusion or was this pretty much metabolized instantly?

0:21:59.119 --> 0:22:00.760
<v Speaker 1>I can say this, and I don't think this is

0:22:00.800 --> 0:22:03.199
<v Speaker 1>proof of anything, but it is something that happened at

0:22:03.240 --> 0:22:07.040
<v Speaker 1>the time. Um I have, you know, I like classic cinema.

0:22:07.160 --> 0:22:09.400
<v Speaker 1>Um I have. I have this one box set of

0:22:09.440 --> 0:22:13.480
<v Speaker 1>pretty much all of the old Laurel and Hardy um

0:22:13.560 --> 0:22:17.040
<v Speaker 1>Um shorts and features. And what's very funny is that

0:22:17.080 --> 0:22:20.480
<v Speaker 1>in this collection they have the original shorts, which, much

0:22:20.520 --> 0:22:24.880
<v Speaker 1>like Todd Browning's Dracula, were released. Basically, they're they're barely

0:22:24.960 --> 0:22:28.560
<v Speaker 1>not silent films. You know, they are one step past

0:22:28.600 --> 0:22:30.879
<v Speaker 1>the silent film. You can hear them talking, but they

0:22:30.920 --> 0:22:33.919
<v Speaker 1>had not figured out non diagetic scores yet. And on

0:22:34.000 --> 0:22:36.359
<v Speaker 1>the same in the same box set, they also have

0:22:37.040 --> 0:22:41.560
<v Speaker 1>the re releases that happened post three where they actually

0:22:41.680 --> 0:22:43.920
<v Speaker 1>scored them, and it's the same short. They just had

0:22:43.960 --> 0:22:47.320
<v Speaker 1>to include this music because people had grown to accept

0:22:47.359 --> 0:22:51.080
<v Speaker 1>it so quickly that these long, you know, periods of

0:22:51.119 --> 0:22:54.159
<v Speaker 1>silences that were like, I guess a part of the

0:22:54.160 --> 0:22:57.399
<v Speaker 1>filmmaking for a moment, we're now seen as completely passe

0:22:57.680 --> 0:23:00.560
<v Speaker 1>and old old fashioned. You needed that, mu zick. So

0:23:00.600 --> 0:23:02.679
<v Speaker 1>they had to re release all these shorts with with

0:23:02.760 --> 0:23:06.080
<v Speaker 1>a brand new score a tacked onto them. Oh yeah,

0:23:06.200 --> 0:23:11.920
<v Speaker 1>speaking of which, uh, this ultimately happened to Todd Browning's

0:23:11.960 --> 0:23:16.320
<v Speaker 1>Dracula as well. Um oh yeah, So I think maybe

0:23:16.480 --> 0:23:19.800
<v Speaker 1>the could it be true that the first time I

0:23:19.880 --> 0:23:21.800
<v Speaker 1>ever saw it in full it was with the Philip

0:23:21.840 --> 0:23:24.440
<v Speaker 1>Glass score. I think that might be true. It could

0:23:24.440 --> 0:23:27.400
<v Speaker 1>be it came out in a so depending upon when

0:23:27.440 --> 0:23:30.560
<v Speaker 1>you saw it, it's very possible it was after that.

0:23:30.640 --> 0:23:33.359
<v Speaker 1>So yeah, and I was not watching classic cinema as

0:23:33.359 --> 0:23:36.320
<v Speaker 1>a child, and so what's what's funny about that? So yeah,

0:23:36.320 --> 0:23:40.159
<v Speaker 1>they they they re scored um and but it's official

0:23:41.600 --> 0:23:44.760
<v Speaker 1>universal They released a brand new version of Todd Browning's

0:23:44.800 --> 0:23:48.520
<v Speaker 1>Dracula with a brand new score made by Philip Glass,

0:23:49.040 --> 0:23:51.560
<v Speaker 1>and I think it's very very good. However, I do

0:23:51.600 --> 0:23:53.920
<v Speaker 1>think it's very funny that they went from a film

0:23:53.960 --> 0:23:57.719
<v Speaker 1>that had basically no music and almost no folly and

0:23:57.800 --> 0:24:03.840
<v Speaker 1>added the most maximalist, you know, perpetual ar paggio maker himself,

0:24:04.200 --> 0:24:06.320
<v Speaker 1>Philip Glass, to score it. So it went from a

0:24:06.359 --> 0:24:08.560
<v Speaker 1>movie with like almost no sound to a movie with

0:24:08.600 --> 0:24:12.119
<v Speaker 1>like NonStop sound, and I love it. I actually I

0:24:12.160 --> 0:24:15.920
<v Speaker 1>prefer the Philip Glass version now. But anyway, that's that.

0:24:16.560 --> 0:24:18.800
<v Speaker 1>But I guess technically anybody can make their own score

0:24:18.840 --> 0:24:21.240
<v Speaker 1>to Dracula. Yeah, yeah, no, I feel that way, and

0:24:21.280 --> 0:24:24.400
<v Speaker 1>I there have been a lecture. We could go off

0:24:24.400 --> 0:24:26.840
<v Speaker 1>on this all day. We have so much to talk about. Well,

0:24:27.200 --> 0:24:30.399
<v Speaker 1>I'll hold my opinions about Air and La Voyage Dan's

0:24:30.480 --> 0:24:34.280
<v Speaker 1>Laloon for another time. Oh. I think somehow we have

0:24:34.440 --> 0:24:36.440
<v Speaker 1>actually talked about that on the show before. I think

0:24:36.680 --> 0:24:38.840
<v Speaker 1>maybe in the past we were talking about music videos

0:24:38.840 --> 0:24:41.639
<v Speaker 1>and that came up. Yeah. But but the practice of

0:24:41.680 --> 0:24:45.520
<v Speaker 1>scoring an old silent film with modern technology and modern

0:24:45.560 --> 0:24:48.280
<v Speaker 1>sensibilities is a very fun practice. Many people have done

0:24:48.320 --> 0:24:51.840
<v Speaker 1>it over the years, and it's it's fun. Yeah, one

0:24:51.880 --> 0:24:53.879
<v Speaker 1>that really sticks in my mind. I remember I watched

0:24:53.880 --> 0:24:57.480
<v Speaker 1>a pretty awesome modern rescore of Well, I guess it

0:24:57.520 --> 0:24:59.560
<v Speaker 1>wouldn't be a rescore because this was a silent film

0:24:59.560 --> 0:25:04.040
<v Speaker 1>to begin but of Fritz Long's Metropolis. Yes, do you

0:25:04.040 --> 0:25:07.720
<v Speaker 1>remember who did the score? I unfortunately do not, So

0:25:07.800 --> 0:25:10.800
<v Speaker 1>that is not a very useful comment. I'm sorry, I'm

0:25:10.840 --> 0:25:20.800
<v Speaker 1>sorry for asking. Thank but it's really interesting what you

0:25:20.840 --> 0:25:23.959
<v Speaker 1>point out. Yeah, so that this Todd Browning Stracula is

0:25:24.040 --> 0:25:28.399
<v Speaker 1>absolutely one of the foundational texts of of horror cinema.

0:25:28.600 --> 0:25:31.320
<v Speaker 1>Is like a lot of what horror cinema is goes

0:25:31.400 --> 0:25:34.960
<v Speaker 1>back to traditions that can be traced step by step

0:25:35.040 --> 0:25:38.320
<v Speaker 1>back to the universal monster movies, the first of which,

0:25:38.359 --> 0:25:40.800
<v Speaker 1>of course, was Browning Stracula. Wait, I am right about that.

0:25:40.840 --> 0:25:42.880
<v Speaker 1>It was the first one, right, definitely. Well, I mean, yeah,

0:25:42.960 --> 0:25:45.160
<v Speaker 1>technically we can go back to the silent era where

0:25:45.160 --> 0:25:46.800
<v Speaker 1>we had like you know, Phantom of the Opera and

0:25:46.840 --> 0:25:50.080
<v Speaker 1>stuff like that. But of the talkies, we can definitely

0:25:50.119 --> 0:25:52.879
<v Speaker 1>say it's Todd Browning Stracula. Yeah. And yet now the

0:25:52.920 --> 0:25:56.920
<v Speaker 1>idea of a of a horror movie without not just

0:25:57.160 --> 0:26:00.960
<v Speaker 1>some music, but like lots of music and very horton music.

0:26:01.080 --> 0:26:05.040
<v Speaker 1>That's that's critical in uh setting both setting the tone

0:26:05.119 --> 0:26:08.880
<v Speaker 1>and establishing that sort of godlike feeling of of superhuman

0:26:08.960 --> 0:26:11.080
<v Speaker 1>insight that you get when you're watching a horror movie.

0:26:11.119 --> 0:26:14.040
<v Speaker 1>You know, something that the characters don't know. It contributes

0:26:14.080 --> 0:26:16.879
<v Speaker 1>to the sort of dramatic irony of watching the scene

0:26:17.720 --> 0:26:21.000
<v Speaker 1>that that gives you this weird superhuman ability. Uh, that's

0:26:21.040 --> 0:26:24.560
<v Speaker 1>like absolutely crucial to what modern horror is. And if

0:26:24.600 --> 0:26:27.280
<v Speaker 1>you have a movie that is very light on soundtrack

0:26:27.400 --> 0:26:30.879
<v Speaker 1>or has no soundtrack, that's notable. Now that's like a

0:26:31.040 --> 0:26:34.200
<v Speaker 1>thing to point out about the movie. Um, I'm trying

0:26:34.240 --> 0:26:37.720
<v Speaker 1>to think of examples. Does the original Texas Chainsaw Massacre

0:26:37.880 --> 0:26:40.920
<v Speaker 1>lack music or does it mostly lack music? It's definitely

0:26:41.000 --> 0:26:43.600
<v Speaker 1>very little, that's for sure. And yeah, it actually makes

0:26:43.600 --> 0:26:45.480
<v Speaker 1>it feel more real. It makes it feel like a

0:26:45.520 --> 0:26:49.560
<v Speaker 1>documentary because we aren't given this insights, we aren't given

0:26:49.600 --> 0:26:52.000
<v Speaker 1>this extra layer of telling us how to feel. Almost

0:26:52.200 --> 0:26:54.080
<v Speaker 1>almost hand holding if you want to look at it

0:26:54.080 --> 0:26:55.600
<v Speaker 1>and like that kind of way that like that the

0:26:55.640 --> 0:26:59.120
<v Speaker 1>score tells us this way, this way, you know, here's

0:26:59.119 --> 0:27:01.439
<v Speaker 1>how you feel over here. You know, Well, that's another

0:27:01.480 --> 0:27:03.919
<v Speaker 1>interesting question that uh, I don't know if I'm prepared

0:27:03.960 --> 0:27:07.119
<v Speaker 1>to answer right now, But it is fun to notice

0:27:07.119 --> 0:27:11.320
<v Speaker 1>the difference between music that is highly emotionally manipulative and

0:27:11.400 --> 0:27:15.120
<v Speaker 1>that's okay with us, versus music that's highly emotionally manipulative

0:27:15.160 --> 0:27:17.680
<v Speaker 1>and it makes us mad. Like when a TV commercial

0:27:17.760 --> 0:27:20.359
<v Speaker 1>has really emotional music and you're like, oh, you know,

0:27:20.440 --> 0:27:23.240
<v Speaker 1>get out of here with that, right rights, Like perhaps

0:27:23.240 --> 0:27:26.920
<v Speaker 1>that uh that Dying Pets commercial and it's like a

0:27:26.960 --> 0:27:30.120
<v Speaker 1>Sarah McLaughlin song on top that's like very very sad.

0:27:30.119 --> 0:27:32.680
<v Speaker 1>Do you remember what we're talking about. I wasn't thinking

0:27:32.680 --> 0:27:34.679
<v Speaker 1>about that in particular. I think about like, I don't know,

0:27:34.720 --> 0:27:38.240
<v Speaker 1>when it's it's like a commercial for a telecom company

0:27:38.359 --> 0:27:41.320
<v Speaker 1>or something, and they're like connecting people across the world,

0:27:41.520 --> 0:27:45.600
<v Speaker 1>but to love to share and the happy music playing,

0:27:45.640 --> 0:27:47.560
<v Speaker 1>I don't know. I feel like folgers used to do

0:27:47.640 --> 0:27:49.280
<v Speaker 1>that back in the day too. I think they've grown

0:27:49.359 --> 0:27:52.080
<v Speaker 1>past that, and the late eighties early nineties a bunch

0:27:52.119 --> 0:27:56.800
<v Speaker 1>of folders commercials were very like family emotional. But didn't

0:27:57.080 --> 0:28:00.680
<v Speaker 1>you know anyway, anyway, we're going on tangents nothing right here?

0:28:01.200 --> 0:28:03.080
<v Speaker 1>All right, Well, maybe one of the places we should

0:28:03.119 --> 0:28:06.320
<v Speaker 1>go from here to Uh. To think about the function

0:28:06.600 --> 0:28:10.639
<v Speaker 1>of scary music in horror movies is to ask, what

0:28:10.720 --> 0:28:13.840
<v Speaker 1>are some of the objective characteristics of music that is

0:28:13.880 --> 0:28:19.240
<v Speaker 1>often subjectively associated with fear or used in horror movies? UM,

0:28:19.280 --> 0:28:21.760
<v Speaker 1>and I think some obvious places to start. Probably the

0:28:21.840 --> 0:28:24.760
<v Speaker 1>most obvious place to start for me would be that

0:28:25.440 --> 0:28:31.120
<v Speaker 1>horror music or or fearful music overwhelmingly favors minor key

0:28:31.160 --> 0:28:34.520
<v Speaker 1>tonality over major key. In fact, I was trying to

0:28:34.560 --> 0:28:37.919
<v Speaker 1>think of a single good counter example of of a

0:28:38.000 --> 0:28:42.280
<v Speaker 1>horror movie that had scary major key music, and I

0:28:42.360 --> 0:28:45.720
<v Speaker 1>literally could not bring a single example to mind. Uh.

0:28:45.760 --> 0:28:49.160
<v Speaker 1>The only my general feeling is that the only way

0:28:49.360 --> 0:28:52.560
<v Speaker 1>major key music plays a plays a big role in

0:28:52.640 --> 0:28:55.479
<v Speaker 1>horror movies is either in the sort of like normal

0:28:55.560 --> 0:29:00.080
<v Speaker 1>part of the world before things get bad, or to

0:29:00.080 --> 0:29:03.160
<v Speaker 1>to automatically suggest a spirit of irony, that there's a

0:29:03.200 --> 0:29:05.880
<v Speaker 1>kind of mean sense of humor in playing major key

0:29:05.960 --> 0:29:08.360
<v Speaker 1>music in a horror movie, or perhaps sometimes as a

0:29:08.360 --> 0:29:11.480
<v Speaker 1>bait and switch. UM. I don't want to give anything away,

0:29:11.560 --> 0:29:15.160
<v Speaker 1>so spoiler alert for the original Friday the Thirteenth Part one.

0:29:15.520 --> 0:29:17.600
<v Speaker 1>If you don't want to hear a spoiler, You can

0:29:17.640 --> 0:29:20.480
<v Speaker 1>spoil that one. Yeah, ever, watch out if most people

0:29:20.480 --> 0:29:23.719
<v Speaker 1>will remember, at the very very end of Friday Thirteenth,

0:29:23.840 --> 0:29:27.160
<v Speaker 1>Part one, there is a final scare where I believe

0:29:27.160 --> 0:29:29.320
<v Speaker 1>her name is Alice. She's out there on the boat.

0:29:29.520 --> 0:29:34.480
<v Speaker 1>She's um feeling all happy because she's killed Mrs Vorhees,

0:29:34.600 --> 0:29:38.040
<v Speaker 1>the killer from that film. She's safe. She can see

0:29:38.080 --> 0:29:40.440
<v Speaker 1>the cops arriving on the shore, and we have a

0:29:40.520 --> 0:29:45.120
<v Speaker 1>nice major key song playing that's like, hey, everything's all right,

0:29:45.240 --> 0:29:52.400
<v Speaker 1>the movie's over, we can relax now we're safe. And

0:29:52.440 --> 0:29:56.200
<v Speaker 1>then immediately boom, it switches to minor. It switches to

0:29:56.240 --> 0:30:00.520
<v Speaker 1>become very aggressive, much more like a tonal, like stabs

0:30:00.520 --> 0:30:03.760
<v Speaker 1>of strings and stuff, much like a the Psycho score perhaps,

0:30:04.400 --> 0:30:07.840
<v Speaker 1>And uh yeah, yeah, that shift happens when Jason jumps

0:30:07.840 --> 0:30:10.120
<v Speaker 1>out of the water and grabs her that last scare.

0:30:10.520 --> 0:30:14.480
<v Speaker 1>It makes that major shift right there, from hey, everything's fine,

0:30:15.040 --> 0:30:20.160
<v Speaker 1>major key, No, it's not minor key. You know that's

0:30:20.240 --> 0:30:23.600
<v Speaker 1>that's obviously on purpose. Yeah, So that's that's that spirit

0:30:23.600 --> 0:30:25.920
<v Speaker 1>of irony I was talking about. But I mean, like,

0:30:25.960 --> 0:30:29.560
<v Speaker 1>can you think of a single instance of a horror

0:30:29.560 --> 0:30:33.160
<v Speaker 1>movie where there's music that is itself supposed to be

0:30:33.240 --> 0:30:37.400
<v Speaker 1>scary and not like by irony or by contrast, and

0:30:37.480 --> 0:30:39.880
<v Speaker 1>it's in a major key. I'm sure it must exist

0:30:39.960 --> 0:30:41.760
<v Speaker 1>because there's a lot of movies out there, but I

0:30:41.760 --> 0:30:44.400
<v Speaker 1>could not come up with a single example, I would bet,

0:30:44.600 --> 0:30:46.760
<v Speaker 1>and again I don't know this off top of my head.

0:30:47.080 --> 0:30:53.360
<v Speaker 1>There have been a large number of repurposing pop songs

0:30:53.480 --> 0:30:56.400
<v Speaker 1>into horror themes lately, like for the past I'll say,

0:30:56.400 --> 0:30:59.360
<v Speaker 1>what five ten years. I would bet at least one

0:30:59.400 --> 0:31:01.800
<v Speaker 1>of those stances they did not convert it into a

0:31:01.840 --> 0:31:04.880
<v Speaker 1>minor key. So let's say, hypothetically, I'd have to go

0:31:04.920 --> 0:31:06.680
<v Speaker 1>back and check this because seven watch this movie A

0:31:06.680 --> 0:31:12.680
<v Speaker 1>ton Um that that wonderful film us by Um Jordan Peel, Right, yeah, yeah,

0:31:12.760 --> 0:31:15.480
<v Speaker 1>he The main theme is a I've Got five on

0:31:15.520 --> 0:31:17.840
<v Speaker 1>It exactly. It's an interpretation of the of the pop

0:31:17.880 --> 0:31:20.640
<v Speaker 1>song I've Got five on It. I bet I've got

0:31:20.640 --> 0:31:22.800
<v Speaker 1>five on it is in a major key. I'd have

0:31:22.880 --> 0:31:24.440
<v Speaker 1>to really listen to the score to see if they

0:31:24.880 --> 0:31:27.760
<v Speaker 1>changed it to make it minor. But anyway, this is

0:31:27.760 --> 0:31:31.880
<v Speaker 1>all speculation, so this is useless. That's a great example

0:31:31.920 --> 0:31:34.600
<v Speaker 1>of pop music being used in a horror movie. By

0:31:34.600 --> 0:31:36.520
<v Speaker 1>the way, the way it's woven through the whole score

0:31:36.560 --> 0:31:39.040
<v Speaker 1>and comes. But yeah, yeah film. Actually, you and I

0:31:39.080 --> 0:31:43.000
<v Speaker 1>both watched recently um called oh gosh, what's it called?

0:31:43.040 --> 0:31:47.120
<v Speaker 1>The It was on HBO Max Malignant Malignant because they

0:31:47.320 --> 0:31:50.719
<v Speaker 1>worked in Where Is My Mind by the Pixies on

0:31:50.800 --> 0:31:55.200
<v Speaker 1>multiple occasions throughout that score as both a a theme

0:31:55.720 --> 0:31:58.080
<v Speaker 1>as well as just kind of like a um oh,

0:31:58.160 --> 0:32:01.680
<v Speaker 1>perhaps foreshadowing in a way, you know, yeah, yeah, so yeah,

0:32:01.760 --> 0:32:04.120
<v Speaker 1>it's a common practice. So I at least one time

0:32:04.240 --> 0:32:06.400
<v Speaker 1>there have been one of those pop songs made into

0:32:06.440 --> 0:32:09.680
<v Speaker 1>a horror score that was still major, but I definitely

0:32:09.680 --> 0:32:12.040
<v Speaker 1>can't think of it. No, Um, there was a thing

0:32:12.280 --> 0:32:15.000
<v Speaker 1>you actually shared a link that I had not seen before,

0:32:15.040 --> 0:32:16.560
<v Speaker 1>but I thought it was really funny. It was a

0:32:16.640 --> 0:32:19.600
<v Speaker 1>video that somebody put together of horror theme music that

0:32:19.800 --> 0:32:23.040
<v Speaker 1>was modulated to be in a major key instead of

0:32:23.040 --> 0:32:25.600
<v Speaker 1>a minor key, so it had the Halloween theme and

0:32:25.640 --> 0:32:27.719
<v Speaker 1>all this stuff. But I thought that the funny So

0:32:27.800 --> 0:32:32.040
<v Speaker 1>it's it's so obviously inappropriate that it is immediately and

0:32:32.080 --> 0:32:35.440
<v Speaker 1>automatically hilarious. But I thought that the best one was

0:32:35.520 --> 0:32:39.920
<v Speaker 1>the major key version of the theme from Saw, which

0:32:40.800 --> 0:32:43.440
<v Speaker 1>sounded to me again to come back to TV commercials. Yeah,

0:32:43.480 --> 0:32:46.760
<v Speaker 1>it sounded like a commercial. Uh, it sounded like music

0:32:46.800 --> 0:32:49.440
<v Speaker 1>that would play in a telecom commercial, you know, while

0:32:49.480 --> 0:32:52.840
<v Speaker 1>the narrators sank together. We're connecting people across the globe

0:32:53.120 --> 0:32:56.920
<v Speaker 1>because these are the moments that make us who we are. No,

0:32:57.040 --> 0:32:59.880
<v Speaker 1>I fully agree. I think my favorite was the nightmare

0:32:59.880 --> 0:33:02.240
<v Speaker 1>on on Elm Street theme turned into a major key.

0:33:02.240 --> 0:33:05.840
<v Speaker 1>That one was actually oddly beautiful. Um, if anyone's looking

0:33:05.880 --> 0:33:08.200
<v Speaker 1>this up, this was from a Slate article. Um, I

0:33:08.200 --> 0:33:11.719
<v Speaker 1>believe from two where it was just a theme songs

0:33:11.760 --> 0:33:16.040
<v Speaker 1>and a major key are chilling, le hauntingly dorky, and

0:33:16.520 --> 0:33:19.080
<v Speaker 1>it was fascinating. It's it's it's an interesting couple of

0:33:19.120 --> 0:33:22.120
<v Speaker 1>minutes you can spend looking at this for sure. Yeah,

0:33:22.160 --> 0:33:24.720
<v Speaker 1>that was where the link. Let's see, I just wanted.

0:33:24.800 --> 0:33:27.440
<v Speaker 1>It was by a YouTube user called muted Vocal. I

0:33:27.480 --> 0:33:30.160
<v Speaker 1>don't know anything about them otherwise me either, although I

0:33:30.200 --> 0:33:32.840
<v Speaker 1>did see that they they've made videos going the other

0:33:32.880 --> 0:33:37.120
<v Speaker 1>way where they have found uplifting positive major key songs

0:33:37.560 --> 0:33:41.120
<v Speaker 1>switched them to a minor key and then that's something too,

0:33:41.200 --> 0:33:43.720
<v Speaker 1>so like for example, the theme song too. Oh, I

0:33:43.720 --> 0:33:46.400
<v Speaker 1>don't know, I haven't watched this video Jurassic Park or big.

0:33:46.640 --> 0:33:50.520
<v Speaker 1>You know, you take that that uplifting key, minorize it

0:33:50.760 --> 0:33:53.680
<v Speaker 1>suddenly it's scary you know. Oh oh wait, I I

0:33:53.840 --> 0:33:56.760
<v Speaker 1>just thought of an example of a of a major

0:33:56.840 --> 0:34:01.280
<v Speaker 1>key pop song that I have always thought was incredibly creepy,

0:34:01.360 --> 0:34:04.080
<v Speaker 1>creepier than people give it credit for, and should be

0:34:04.200 --> 0:34:07.440
<v Speaker 1>used in a horror movie. It's Rod Stewart Forever Young.

0:34:07.800 --> 0:34:09.920
<v Speaker 1>I think if you like listen to that song with

0:34:09.960 --> 0:34:12.959
<v Speaker 1>the right frame of mind, it is the most unsettling.

0:34:13.120 --> 0:34:15.360
<v Speaker 1>It sounds like, you know, something that would be playing

0:34:15.360 --> 0:34:19.840
<v Speaker 1>while like a serial killer is preparing their instruments or something. Yeah, yeah,

0:34:20.040 --> 0:34:23.440
<v Speaker 1>for sure, for sure. And I could also see in

0:34:23.440 --> 0:34:26.279
<v Speaker 1>the near future someone making a horror film and that

0:34:26.320 --> 0:34:29.200
<v Speaker 1>can be the pop song that's been interpolated into us

0:34:29.200 --> 0:34:32.560
<v Speaker 1>scoring the the new theme. You know. Now, there are

0:34:32.600 --> 0:34:35.520
<v Speaker 1>a ton of other musical features that we could identify

0:34:35.560 --> 0:34:37.960
<v Speaker 1>as being common in horror movie music. One that pops

0:34:38.000 --> 0:34:40.960
<v Speaker 1>up over and over again in uh, in scary music,

0:34:41.000 --> 0:34:43.560
<v Speaker 1>not just in horror movies, but say like It's Big

0:34:43.560 --> 0:34:46.800
<v Speaker 1>in It's It's on Black. Sabbath's first album is the

0:34:47.560 --> 0:34:51.279
<v Speaker 1>musical interval, known sometimes as the Devil's try tone. It's

0:34:51.400 --> 0:34:54.640
<v Speaker 1>a series of three notes that has a long interesting

0:34:54.680 --> 0:34:57.960
<v Speaker 1>history in music. I know Rob has gone into depth

0:34:58.680 --> 0:35:00.840
<v Speaker 1>on this in some episodes in the past, so I

0:35:00.840 --> 0:35:02.800
<v Speaker 1>think I'm not going to rehash that here. They'll maybe

0:35:02.840 --> 0:35:04.319
<v Speaker 1>maybe Rob and I will come back to it at

0:35:04.320 --> 0:35:07.279
<v Speaker 1>some point. Um. But Yeah, clearly this one shows up

0:35:07.280 --> 0:35:08.960
<v Speaker 1>a lot when you're trying to get people to think

0:35:08.960 --> 0:35:12.759
<v Speaker 1>about demons. Yeah, the the the Devil's triad, and the

0:35:12.800 --> 0:35:16.840
<v Speaker 1>Devil's interval as it's sometimes known these chords, I guess,

0:35:17.000 --> 0:35:20.319
<v Speaker 1>and these intervals I think they're going to play in

0:35:20.440 --> 0:35:22.120
<v Speaker 1>later when we start talking about kind of like the

0:35:22.160 --> 0:35:27.280
<v Speaker 1>internal like subconscious like logic and kind of like source

0:35:27.719 --> 0:35:30.880
<v Speaker 1>of scariness. I think this is gonna come up again.

0:35:30.960 --> 0:35:32.680
<v Speaker 1>So I'm gonna I'm gonna keep this in mind. I'm

0:35:32.680 --> 0:35:35.640
<v Speaker 1>gonna keep a pin in it. Okay, There's another thing

0:35:35.640 --> 0:35:37.520
<v Speaker 1>that I was wondering about, if if you have any

0:35:37.560 --> 0:35:41.839
<v Speaker 1>thoughts on this, is uh, particular instrumentation. You know, that's

0:35:41.880 --> 0:35:45.200
<v Speaker 1>how horror movie themes, maybe less so these days, but

0:35:45.200 --> 0:35:47.279
<v Speaker 1>at least for a long time, I feel like they

0:35:47.320 --> 0:35:53.960
<v Speaker 1>tended to favor particular instruments, especially instruments that sound archaic

0:35:54.080 --> 0:35:58.560
<v Speaker 1>to us, So like the pipe organ, the harpsichord, UH,

0:35:59.160 --> 0:36:01.440
<v Speaker 1>instruments that are not exactly thought of as like the

0:36:01.480 --> 0:36:06.160
<v Speaker 1>most modern of sounds. And I wonder if that's because

0:36:06.520 --> 0:36:11.640
<v Speaker 1>for the same logic that generally associates UH antiquity with spookiness,

0:36:11.680 --> 0:36:13.520
<v Speaker 1>you know, like why are more horror movies set in

0:36:13.560 --> 0:36:16.080
<v Speaker 1>an old house than a new house? No, I think

0:36:16.080 --> 0:36:19.400
<v Speaker 1>you're absolutely correct. I think, well, a lot of elements

0:36:19.400 --> 0:36:23.160
<v Speaker 1>of storytelling are trying to convey something without saying it directly.

0:36:23.560 --> 0:36:26.800
<v Speaker 1>And I do think antiquated things just seem more spooky

0:36:26.800 --> 0:36:30.960
<v Speaker 1>because I think, yeah, either subconsciously or consciously, we recognize, oh,

0:36:31.000 --> 0:36:33.920
<v Speaker 1>they're all dead, you know, like the terror of history. Yeah,

0:36:34.000 --> 0:36:38.320
<v Speaker 1>there's the past contains many stories, uh, and at any time,

0:36:38.360 --> 0:36:40.480
<v Speaker 1>to to bring back one of those stories is to

0:36:40.560 --> 0:36:45.280
<v Speaker 1>invite the idea of ghosts, or or of secrets maybe

0:36:45.280 --> 0:36:48.120
<v Speaker 1>better left uncovered or something. Oh, definitely. I mean think

0:36:48.160 --> 0:36:52.160
<v Speaker 1>about The Shining, for example, UM, in that film. Uh,

0:36:52.280 --> 0:36:57.680
<v Speaker 1>there's a very eerie use of nineteen twenties big band music, right,

0:36:57.840 --> 0:37:00.799
<v Speaker 1>you know, it's kind of like this impression of other

0:37:00.880 --> 0:37:04.480
<v Speaker 1>worldliness and very spookiness. I'm sure in the nineteen twenties

0:37:04.600 --> 0:37:08.359
<v Speaker 1>is we're considered very upbeat songs, but when you hear

0:37:08.400 --> 0:37:13.080
<v Speaker 1>it's in that context with that story, it is very spooky.

0:37:13.160 --> 0:37:15.879
<v Speaker 1>It's nothing but spooky. You know, I can't imagine being

0:37:15.920 --> 0:37:18.880
<v Speaker 1>happy while listening to that music. We're definitely gonna have

0:37:18.920 --> 0:37:20.399
<v Speaker 1>to come back to The Shining in a bit, because

0:37:20.440 --> 0:37:23.359
<v Speaker 1>that's got some of my favorite horror movie music from

0:37:23.400 --> 0:37:25.640
<v Speaker 1>in multiple ways, from the you know, the the Wendy

0:37:25.640 --> 0:37:29.040
<v Speaker 1>Carlos synths to uh do some really good percussion stings

0:37:29.040 --> 0:37:30.719
<v Speaker 1>in it. That illustrates something I want to get to

0:37:30.800 --> 0:37:35.040
<v Speaker 1>in a minute. Pendarecki, Yes, no, I I think from

0:37:35.040 --> 0:37:37.640
<v Speaker 1>everything we're about to talk about, the Shining is like

0:37:37.680 --> 0:37:41.560
<v Speaker 1>almost a perfect example of every kind of scary music.

0:37:41.880 --> 0:37:50.399
<v Speaker 1>And yeah, we'll definitely get to that. Thank Okay, well,

0:37:50.480 --> 0:37:52.520
<v Speaker 1>so I get let's get right into this. There's a

0:37:52.560 --> 0:37:55.960
<v Speaker 1>thing that I was trying to tease out about how

0:37:56.000 --> 0:37:59.719
<v Speaker 1>there might be different types of horror movie music that

0:38:00.120 --> 0:38:02.719
<v Speaker 1>we can recognize patterns, but they're not all. It's not

0:38:02.760 --> 0:38:06.319
<v Speaker 1>just one homogeneous mass that there are different types of

0:38:06.400 --> 0:38:10.759
<v Speaker 1>music associated with the different types of emotions that horror

0:38:11.080 --> 0:38:15.320
<v Speaker 1>wants to conjure. And so this will get into something

0:38:15.360 --> 0:38:18.360
<v Speaker 1>that horror writers discuss a lot. Might be less familiar

0:38:18.400 --> 0:38:21.840
<v Speaker 1>to people who don't play around in such obsessive literary circles,

0:38:21.880 --> 0:38:25.520
<v Speaker 1>But horror writers talk a lot about the difference between

0:38:25.840 --> 0:38:30.480
<v Speaker 1>horror and terror, and they make the point that these

0:38:30.480 --> 0:38:34.200
<v Speaker 1>are two very distinct emotional states. They're not the same

0:38:34.239 --> 0:38:36.919
<v Speaker 1>thing at all, and it's usually explained like this. I'll

0:38:37.200 --> 0:38:41.160
<v Speaker 1>try to do the simplest version. Terror is the feeling

0:38:41.239 --> 0:38:47.320
<v Speaker 1>of dread you experience at the anticipation of encountering something awful,

0:38:48.080 --> 0:38:51.520
<v Speaker 1>and horror is the feeling of shock and revulsion you

0:38:51.600 --> 0:38:55.960
<v Speaker 1>experience when you actually encounter it. So you know, if

0:38:56.000 --> 0:38:58.799
<v Speaker 1>horror is you throw open the door and you see

0:38:58.840 --> 0:39:02.640
<v Speaker 1>the monster, terror is the feeling as you creep down

0:39:02.680 --> 0:39:05.799
<v Speaker 1>the hall toward the door, not knowing what's behind it.

0:39:06.320 --> 0:39:08.439
<v Speaker 1>I was looking this up trying to find who who

0:39:08.520 --> 0:39:11.120
<v Speaker 1>is the earliest person to articulate this difference, and it

0:39:11.200 --> 0:39:14.200
<v Speaker 1>seems to me maybe the earliest person to talk about

0:39:14.200 --> 0:39:16.920
<v Speaker 1>this is the eighteenth and nineteenth century English author of

0:39:17.000 --> 0:39:21.920
<v Speaker 1>Gothic fiction and Radcliffe, who wrote about this in a

0:39:21.960 --> 0:39:25.800
<v Speaker 1>piece called on the Supernatural in Poetry, which was published

0:39:25.840 --> 0:39:29.799
<v Speaker 1>in eighteen twenty six. Might have been published posthumously, but

0:39:30.440 --> 0:39:33.560
<v Speaker 1>she wrote as follows, they must be men of very

0:39:33.640 --> 0:39:38.279
<v Speaker 1>cold imaginations, with whom certainty is more terrible than surmise.

0:39:39.000 --> 0:39:42.240
<v Speaker 1>Terror and horror are so far opposite that the first

0:39:42.400 --> 0:39:46.080
<v Speaker 1>expands the soul and awakens the faculties to a high

0:39:46.200 --> 0:39:51.920
<v Speaker 1>degree of life. The other contracts, freezes, and nearly annihilates them.

0:39:51.960 --> 0:39:54.919
<v Speaker 1>And I would say this remains the prevailing sentiment among

0:39:55.200 --> 0:39:58.480
<v Speaker 1>horror writers these days, that the terror is the really

0:39:58.640 --> 0:40:02.760
<v Speaker 1>prized emotion. That ror writers generally think it is better

0:40:02.960 --> 0:40:06.880
<v Speaker 1>to to be successful at making you feel that dread

0:40:07.000 --> 0:40:10.719
<v Speaker 1>of anticipation and ambiguity of creeping up to the door

0:40:10.800 --> 0:40:13.920
<v Speaker 1>not knowing what's behind it, than just going for that,

0:40:14.000 --> 0:40:16.440
<v Speaker 1>you know, like ah, the shock and revulsion when you

0:40:16.480 --> 0:40:20.919
<v Speaker 1>finally see the monster. Right, I think I think most

0:40:20.920 --> 0:40:23.040
<v Speaker 1>people would agree with that. I definitely do. And so

0:40:23.120 --> 0:40:27.279
<v Speaker 1>concurrent with these two very different emotions that are elicited

0:40:27.320 --> 0:40:30.040
<v Speaker 1>by by horror fiction and thus by horror movies, I

0:40:30.040 --> 0:40:34.400
<v Speaker 1>think we can hear some extremely pronounced differences between the

0:40:34.520 --> 0:40:37.919
<v Speaker 1>kinds of music that are usually used for each one,

0:40:38.080 --> 0:40:42.000
<v Speaker 1>for terror sequences versus horror sequences. So I would offer

0:40:42.040 --> 0:40:45.799
<v Speaker 1>as a sort of emblematic contrasting pair of examples, the

0:40:45.920 --> 0:40:50.279
<v Speaker 1>Jaws theme versus the stabbing violins from the score of

0:40:50.360 --> 0:40:54.120
<v Speaker 1>Psycho Um. So the Jaws theme is you know, the

0:40:54.160 --> 0:40:57.440
<v Speaker 1>classic that the two note progression dun dun dun, dun dunt.

0:40:57.680 --> 0:40:59.839
<v Speaker 1>I would say that is terror music to the core.

0:41:04.440 --> 0:41:08.120
<v Speaker 1>You don't see the monster yet, but something bad is approaching.

0:41:08.440 --> 0:41:11.279
<v Speaker 1>You can feel this sense of dread welling up in you,

0:41:11.400 --> 0:41:13.880
<v Speaker 1>but you're you're not at the moment of conflict and

0:41:13.960 --> 0:41:17.880
<v Speaker 1>confrontation yet. And also anyone if they aren't familiar with

0:41:17.880 --> 0:41:19.319
<v Speaker 1>a song, or if they just haven't thought about it

0:41:19.360 --> 0:41:21.520
<v Speaker 1>in a while, I think it's very important that the

0:41:21.640 --> 0:41:24.960
<v Speaker 1>notes not only are getting faster, they're getting louder. It's

0:41:25.040 --> 0:41:27.960
<v Speaker 1>it's as if the song is approaching you. You you

0:41:28.000 --> 0:41:32.800
<v Speaker 1>are feeling the literal feelings of something getting closer, something

0:41:32.840 --> 0:41:36.279
<v Speaker 1>getting faster, something coming right at you. And that's that's

0:41:36.280 --> 0:41:39.839
<v Speaker 1>what it's trying to evoke. And that's I think very successfully.

0:41:39.880 --> 0:41:43.080
<v Speaker 1>It doesn't, you know. But there's also something that's genius

0:41:43.120 --> 0:41:46.520
<v Speaker 1>about the Jaws theme, And you know, John Williams often

0:41:46.560 --> 0:41:50.000
<v Speaker 1>has an incredible intuitive sense of of evoking concepts like this.

0:41:50.440 --> 0:41:53.759
<v Speaker 1>Something about the Jaws theme suggests a form that isn't

0:41:53.840 --> 0:41:56.360
<v Speaker 1>yet understood that it is, you know. It almost suggests

0:41:56.360 --> 0:41:58.520
<v Speaker 1>like something coming up from out of deep water that

0:41:58.640 --> 0:42:02.200
<v Speaker 1>you can't see. Um, you just know that there's this

0:42:02.280 --> 0:42:05.640
<v Speaker 1>approaching menace, that something awful is coming out of the

0:42:05.880 --> 0:42:08.319
<v Speaker 1>literally out of the murk, but you can't find its

0:42:08.320 --> 0:42:11.560
<v Speaker 1>form yet. And I think that again goes right back

0:42:11.560 --> 0:42:14.320
<v Speaker 1>to what you were just saying about, Um, the anticipation

0:42:14.440 --> 0:42:18.000
<v Speaker 1>being far worse than the actual violence. It's it's the

0:42:18.040 --> 0:42:20.839
<v Speaker 1>build up. And famously for Jaws, it was because they

0:42:20.840 --> 0:42:23.640
<v Speaker 1>weren't a hundred percent happy with the build of Bruce

0:42:23.760 --> 0:42:28.279
<v Speaker 1>the shark. And um, I think everyone would agree that

0:42:28.400 --> 0:42:30.840
<v Speaker 1>makes it even better. You know, Yeah, the movie is

0:42:30.920 --> 0:42:33.640
<v Speaker 1>much better because you see less of the shark. Um.

0:42:33.680 --> 0:42:35.960
<v Speaker 1>Though then again, eventually in a movie, you're going to

0:42:36.000 --> 0:42:39.120
<v Speaker 1>have to confront the horrible thing, right or usually you're

0:42:39.120 --> 0:42:41.200
<v Speaker 1>gonna have to, and you gotta have the right kind

0:42:41.200 --> 0:42:45.120
<v Speaker 1>of music for that too. Uh though that the characteristics,

0:42:45.120 --> 0:42:49.640
<v Speaker 1>the objective physical sonic characteristics of the music, where the

0:42:49.719 --> 0:42:52.839
<v Speaker 1>actual conflict happens, where you see the monster or the

0:42:53.000 --> 0:42:54.919
<v Speaker 1>you know or the you know, the killer jumps out

0:42:54.920 --> 0:42:57.840
<v Speaker 1>with the knife that is very different music. And again

0:42:57.880 --> 0:43:01.280
<v Speaker 1>I think the violins from Psycho are a pretty perfect

0:43:01.280 --> 0:43:17.560
<v Speaker 1>example of what what formed that music usually takes. It

0:43:17.600 --> 0:43:21.000
<v Speaker 1>creates mental pictures, for sure, like and perhaps it is

0:43:21.040 --> 0:43:24.080
<v Speaker 1>because Psycho has just become, you know, part of our

0:43:24.320 --> 0:43:27.400
<v Speaker 1>shared d n a of visual imagery, you know, and

0:43:27.480 --> 0:43:32.440
<v Speaker 1>just cinema in general. Button that sound with the violin

0:43:32.600 --> 0:43:36.080
<v Speaker 1>feels like a knife stabbing, you know. And I don't know,

0:43:36.160 --> 0:43:38.640
<v Speaker 1>I I don't know if I can unmarry those sounds.

0:43:38.960 --> 0:43:41.600
<v Speaker 1>To come back to the shining again, there's actually another

0:43:41.640 --> 0:43:43.480
<v Speaker 1>thing that I think is a really great example of

0:43:43.560 --> 0:43:46.600
<v Speaker 1>horror music in particular, meaning that moment of horror as

0:43:46.640 --> 0:43:51.680
<v Speaker 1>opposed to terror. It's the rattling percussion that's used, for example,

0:43:51.680 --> 0:43:54.120
<v Speaker 1>in the scene where I think it comes up multiple

0:43:54.160 --> 0:43:55.960
<v Speaker 1>times in the movie. But think about when Wendy is

0:43:56.040 --> 0:43:58.080
<v Speaker 1>running up the stairs and she looks down the hall

0:43:58.120 --> 0:44:01.000
<v Speaker 1>and sees the Man of the Dog costume and you

0:44:01.080 --> 0:44:10.080
<v Speaker 1>hear that shaking, rattling drumbeat. Oh yeah, absolutely. Um, if

0:44:10.080 --> 0:44:13.680
<v Speaker 1>we're ready to talk shining, I'm ready to talk shining. Okay.

0:44:13.960 --> 0:44:16.319
<v Speaker 1>So um, we're also going to go and bring this

0:44:16.440 --> 0:44:18.520
<v Speaker 1>up to a third kind of music. In a moment.

0:44:18.600 --> 0:44:20.160
<v Speaker 1>But I think The Shining will lead us there with

0:44:20.239 --> 0:44:23.920
<v Speaker 1>something we've already talked about. Um So, terror music in

0:44:23.960 --> 0:44:39.359
<v Speaker 1>The Shining is definitely the Wendy Carlo score. Ye think

0:44:39.360 --> 0:44:41.920
<v Speaker 1>about it with like the opening credits, it's these big

0:44:42.040 --> 0:44:46.200
<v Speaker 1>droning synthesizer you know, things that are just building and

0:44:46.719 --> 0:44:49.920
<v Speaker 1>groaning and like you know, you're it's it's like the

0:44:49.960 --> 0:44:52.880
<v Speaker 1>creaking of the trees in the forest. It's it's just

0:44:53.600 --> 0:44:57.680
<v Speaker 1>it's just slow and dull and it's coming, you know.

0:44:58.400 --> 0:45:00.919
<v Speaker 1>And then the horror music in that film, uh, it's

0:45:00.960 --> 0:45:13.400
<v Speaker 1>it's a conductor. His name is Christophe Penderrecki and he

0:45:13.440 --> 0:45:15.040
<v Speaker 1>did a lot of the like like picture of the

0:45:15.600 --> 0:45:18.640
<v Speaker 1>shots where like, um, you see Danny's face and he's

0:45:18.680 --> 0:45:22.600
<v Speaker 1>like in revulsion and it's those very oh gosh, what

0:45:22.719 --> 0:45:24.480
<v Speaker 1>what's what's the best word for I want to say,

0:45:24.600 --> 0:45:27.200
<v Speaker 1>violent strings, That's what I want to say. But it's

0:45:27.280 --> 0:45:31.759
<v Speaker 1>it's it's the the atonal strings that have very little

0:45:31.840 --> 0:45:34.600
<v Speaker 1>rhythm to them and very little melody and they're just

0:45:34.680 --> 0:45:38.640
<v Speaker 1>happening all at once. That's very um that that's very

0:45:38.680 --> 0:45:41.680
<v Speaker 1>typical Christoph Pandarecki and he's very very known for that

0:45:41.760 --> 0:45:44.880
<v Speaker 1>and he's very successful at that. Uh. Johnny Greenwood is

0:45:44.920 --> 0:45:49.960
<v Speaker 1>a contemporary um um film scorer musician who works in

0:45:50.000 --> 0:45:52.319
<v Speaker 1>that pender wreck E school, no question about I think

0:45:52.320 --> 0:45:54.240
<v Speaker 1>about what he did for like there will be blood

0:45:54.320 --> 0:45:58.279
<v Speaker 1>or stuff something like that. But um, but anyway, I

0:45:58.320 --> 0:46:01.920
<v Speaker 1>think that's a really good uh a difference between those two.

0:46:02.040 --> 0:46:05.879
<v Speaker 1>Terror is the Wendy Carlos part, Horror is the Pandarecki part.

0:46:06.360 --> 0:46:08.719
<v Speaker 1>And now what can we move into eerie music because

0:46:08.760 --> 0:46:11.280
<v Speaker 1>I think that is shown very well in The Shining

0:46:11.600 --> 0:46:14.080
<v Speaker 1>with something we've already mentioned right, right, So I think

0:46:14.120 --> 0:46:16.000
<v Speaker 1>the two categories I just mentioned, I would say are

0:46:16.040 --> 0:46:19.799
<v Speaker 1>not even exhaustive of of scary movie music. Both of

0:46:19.840 --> 0:46:22.440
<v Speaker 1>these two tend to be used in sequences of heightened

0:46:22.560 --> 0:46:25.239
<v Speaker 1>tension or you know, you're you're you're really trying to

0:46:25.239 --> 0:46:28.760
<v Speaker 1>build dread. There's also just what you might call spooky

0:46:28.840 --> 0:46:31.719
<v Speaker 1>music or eerie music, and I think actually a lot

0:46:31.800 --> 0:46:35.759
<v Speaker 1>of the most iconic horror movie themes fit more into

0:46:35.840 --> 0:46:39.279
<v Speaker 1>this category. They're not used during scenes that are at

0:46:39.280 --> 0:46:42.400
<v Speaker 1>the height of terror or where you're feeling something terrible

0:46:42.480 --> 0:46:45.759
<v Speaker 1>coming on, but rather they tend to play early in

0:46:45.800 --> 0:46:49.400
<v Speaker 1>the film. They set a kind of uneasy mood that's

0:46:49.560 --> 0:46:53.919
<v Speaker 1>that's charged with other worldliness and uh, and these tend

0:46:53.960 --> 0:46:56.759
<v Speaker 1>to be more melodic than the other two kinds, and

0:46:56.800 --> 0:47:00.160
<v Speaker 1>they tend to sort of recur as themes throughout. So

0:47:00.400 --> 0:47:03.160
<v Speaker 1>I think of the tubular bells theme from The Exorcist

0:47:03.200 --> 0:47:19.440
<v Speaker 1>I would put in this category, or maybe even the

0:47:19.480 --> 0:47:32.720
<v Speaker 1>main Suspiria theme by Goblin in the original movie Suspiria.

0:47:33.239 --> 0:47:37.080
<v Speaker 1>I was thinking a lot of um, the nursery rhyme

0:47:37.360 --> 0:47:41.360
<v Speaker 1>sing song from Nightmare on Elm Street. I think that

0:47:41.360 --> 0:47:43.640
<v Speaker 1>that has that eerieness and to bring it back to

0:47:43.640 --> 0:47:46.160
<v Speaker 1>the shining like like we promised we would. That's where

0:47:46.160 --> 0:47:49.160
<v Speaker 1>I think all that nineteen twenties big band stuff lives.

0:48:02.760 --> 0:48:06.839
<v Speaker 1>All that is the eerie stuff where there's actually nothing

0:48:07.120 --> 0:48:10.279
<v Speaker 1>building about it. There's nothing violent happening from it. So

0:48:10.320 --> 0:48:13.160
<v Speaker 1>it's not terror, it's not horror. It's just setting a

0:48:13.280 --> 0:48:16.840
<v Speaker 1>vibe and it's a it's a spooky, eerie vibe. Yeah,

0:48:17.040 --> 0:48:19.920
<v Speaker 1>it invites you to uh, it invites you to a

0:48:19.960 --> 0:48:22.759
<v Speaker 1>different state of mind, and it just sort of invites

0:48:22.840 --> 0:48:27.280
<v Speaker 1>you to a realm in which other worldly things are possible.

0:48:27.480 --> 0:48:29.759
<v Speaker 1>I feel a lot of the the eerie music sort

0:48:29.800 --> 0:48:32.560
<v Speaker 1>of puts you in a mood to accept the supernatural

0:48:32.640 --> 0:48:36.359
<v Speaker 1>elements of horror plots. Uh this, I love this kind

0:48:36.440 --> 0:48:41.239
<v Speaker 1>of breakdown between terror into horror into eerie and like

0:48:41.280 --> 0:48:44.040
<v Speaker 1>just you know, I'm sure obviously we're still gonna be

0:48:44.080 --> 0:48:47.040
<v Speaker 1>missing some elements because the world is a multifaceted place.

0:48:47.560 --> 0:48:49.359
<v Speaker 1>But but with these three, I feel like you can

0:48:49.400 --> 0:48:53.000
<v Speaker 1>really break down most music and horror films. And so

0:48:53.040 --> 0:48:55.040
<v Speaker 1>I was thinking about a lot of my favorites. So

0:48:55.320 --> 0:48:58.040
<v Speaker 1>think about Friday thirteenth, you know, the families like kick

0:48:58.080 --> 0:49:02.440
<v Speaker 1>Mo Mama. That would definitely to me be a terror

0:49:02.480 --> 0:49:06.200
<v Speaker 1>because it's building, it's it's setting a tone, it's getting louder,

0:49:06.280 --> 0:49:09.959
<v Speaker 1>it's it's it's cre it's it's um. It's for telling

0:49:10.040 --> 0:49:13.840
<v Speaker 1>what's about to happen, you know, think about UM Dawn

0:49:13.840 --> 0:49:17.120
<v Speaker 1>of the Dead, where a lot of the Goblin synthesizer bits.

0:49:17.480 --> 0:49:20.920
<v Speaker 1>You know, it's it's the terror, it's the building, it's

0:49:21.000 --> 0:49:23.719
<v Speaker 1>it's the almost like um, almost like a machine out

0:49:23.719 --> 0:49:26.520
<v Speaker 1>of control. It's going faster and faster, and there's a there,

0:49:26.600 --> 0:49:29.200
<v Speaker 1>there's something happening in the background, and then all of

0:49:29.239 --> 0:49:32.440
<v Speaker 1>a sudden, there are these horror bits that when the

0:49:32.520 --> 0:49:37.040
<v Speaker 1>violence occurs. But again, getting back to major stuff, I

0:49:37.040 --> 0:49:39.880
<v Speaker 1>feel like the like the mall theme song stuff counts

0:49:39.920 --> 0:49:42.320
<v Speaker 1>as herey in the The Dawn of the Dead films,

0:49:42.320 --> 0:49:46.360
<v Speaker 1>you know, the bump bump bump, bump, bump, bump, bump,

0:49:46.360 --> 0:49:50.040
<v Speaker 1>bump bump, like all that stuff because we are in

0:49:50.080 --> 0:49:53.000
<v Speaker 1>a place and I guess kind of ironic too. It's

0:49:53.040 --> 0:49:55.319
<v Speaker 1>it's ironic that there are these happy songs playing, that

0:49:55.320 --> 0:49:58.040
<v Speaker 1>we're in a happy place, a shopping mall, and yet

0:49:58.080 --> 0:50:00.000
<v Speaker 1>it's the end of the world and these zombies are

0:50:00.040 --> 0:50:03.800
<v Speaker 1>destroying everything and killing us, you know, totally yeah, but yeah, yeah. Anyway,

0:50:03.920 --> 0:50:05.800
<v Speaker 1>I was just thinking about, like all my favorite scores,

0:50:05.840 --> 0:50:07.840
<v Speaker 1>and a lot of them kind of fit into these

0:50:07.960 --> 0:50:11.200
<v Speaker 1>these places. And I also noticed, based on these distinctions

0:50:11.280 --> 0:50:15.399
<v Speaker 1>between terror, horror, and eerie, I've noticed that a lot

0:50:15.480 --> 0:50:18.480
<v Speaker 1>of my favorite scores are all I think in the

0:50:18.640 --> 0:50:22.560
<v Speaker 1>terror realm. I think they're all that building a tonal

0:50:22.719 --> 0:50:26.959
<v Speaker 1>nonsense stuff like UM. I was thinking about the Mika

0:50:27.040 --> 0:50:31.240
<v Speaker 1>Levi score two Under the Skin. I was thinking about

0:50:31.400 --> 0:50:35.840
<v Speaker 1>the Tom York's score to the remake of Suspiria UM.

0:50:35.880 --> 0:50:38.800
<v Speaker 1>And I was thinking about the Colin Stetson score to

0:50:38.960 --> 0:50:43.000
<v Speaker 1>hereditary All all go ahead, Well, no, I was just

0:50:43.040 --> 0:50:45.560
<v Speaker 1>gonna say, I love all three of these examples. Yeah,

0:50:45.600 --> 0:50:47.840
<v Speaker 1>you single these out ahead of time, and I listened

0:50:47.880 --> 0:50:52.200
<v Speaker 1>to them, and yeah, just excellent, excellent choices, and uh,

0:50:52.320 --> 0:50:54.319
<v Speaker 1>they sort of have something in common, which is that

0:50:55.160 --> 0:50:57.040
<v Speaker 1>I don't think any of these are something you could

0:50:57.040 --> 0:50:59.560
<v Speaker 1>really like. Hum the tune too, so they're not They're

0:50:59.560 --> 0:51:02.839
<v Speaker 1>not really melodic. And I think perhaps kind of we're

0:51:02.840 --> 0:51:07.640
<v Speaker 1>talking about before about perhaps hand holding, I think perhaps

0:51:07.680 --> 0:51:10.840
<v Speaker 1>the terror element of this three different kinds of music,

0:51:11.239 --> 0:51:14.080
<v Speaker 1>the terror music does the least amount of hand holding

0:51:14.360 --> 0:51:16.759
<v Speaker 1>when it comes to comforting you. I think it is

0:51:16.840 --> 0:51:20.400
<v Speaker 1>intending to make you feel uncomfortable. It is and I

0:51:20.440 --> 0:51:23.279
<v Speaker 1>think all three of those I just mentioned because there

0:51:23.360 --> 0:51:25.879
<v Speaker 1>is no melody, because there is no rhythm, because there

0:51:25.920 --> 0:51:29.400
<v Speaker 1>is no harmony, because there is no there's no music

0:51:29.680 --> 0:51:31.920
<v Speaker 1>for for lack of a better word, it's mostly sound.

0:51:33.000 --> 0:51:36.080
<v Speaker 1>It makes you feel uncomfortable because anything could happen. And

0:51:36.120 --> 0:51:39.960
<v Speaker 1>I think that kind of lack of knowing what's around

0:51:39.960 --> 0:51:43.600
<v Speaker 1>the corner, that uncertainty, that lack of the world of

0:51:43.600 --> 0:51:45.920
<v Speaker 1>the unknown, is what makes a lot of people scared.

0:51:46.360 --> 0:51:49.600
<v Speaker 1>And I think that bringing back to the Devil's Interval

0:51:50.120 --> 0:51:54.399
<v Speaker 1>and the Devil's Triad that we mentioned before. A big

0:51:54.440 --> 0:51:58.520
<v Speaker 1>reason I've heard why the Devil's Triad is so eerie

0:51:59.200 --> 0:52:02.319
<v Speaker 1>is that because there is no logical next step for

0:52:02.400 --> 0:52:06.000
<v Speaker 1>the Devil's Triad. That when someone plays that note, you

0:52:06.040 --> 0:52:07.920
<v Speaker 1>don't know what the next note is going to be.

0:52:08.280 --> 0:52:10.440
<v Speaker 1>It could settle over here, it could settle over there.

0:52:10.719 --> 0:52:16.280
<v Speaker 1>It's unknown. It's it's not part of our common linear

0:52:16.560 --> 0:52:21.080
<v Speaker 1>musical thought. So that that that that sense of the unknown,

0:52:21.320 --> 0:52:25.879
<v Speaker 1>I think is in general spooky. I think that's I'm

0:52:25.880 --> 0:52:29.239
<v Speaker 1>not making any new assumptions there. Well, I mean this

0:52:29.320 --> 0:52:30.680
<v Speaker 1>was a big part of what we talked about in

0:52:30.680 --> 0:52:32.640
<v Speaker 1>our the episode You and I did on Free Song,

0:52:32.840 --> 0:52:36.640
<v Speaker 1>where uh it was it's clear that a big part

0:52:36.680 --> 0:52:40.120
<v Speaker 1>of people's experience of and reaction to music is tied

0:52:40.200 --> 0:52:44.439
<v Speaker 1>up in prediction. Uh. The people's ability to predict what's

0:52:44.440 --> 0:52:47.520
<v Speaker 1>going to happen next in music, and the degree to

0:52:47.600 --> 0:52:51.480
<v Speaker 1>which the music either conforms to those predictions or breaks

0:52:51.520 --> 0:52:54.560
<v Speaker 1>from those predictions is a major factor in determining how

0:52:54.560 --> 0:52:57.120
<v Speaker 1>we feel about music and the reactions that it gets

0:52:57.120 --> 0:52:59.560
<v Speaker 1>from us. You know that when we listen to music,

0:52:59.600 --> 0:53:01.680
<v Speaker 1>it is not out to passive exercise as much as

0:53:01.719 --> 0:53:04.040
<v Speaker 1>it feels like it. Our brains are always trying to

0:53:04.080 --> 0:53:06.640
<v Speaker 1>stay one step ahead of the music and and sort

0:53:06.640 --> 0:53:09.040
<v Speaker 1>of think what's going to be the next note, what's

0:53:09.040 --> 0:53:11.799
<v Speaker 1>going to happen next in the next bar? And so yeah,

0:53:11.800 --> 0:53:15.360
<v Speaker 1>I think clearly music has a great power to unsettle

0:53:15.520 --> 0:53:19.600
<v Speaker 1>us by denying us that predictive power by saying like

0:53:19.680 --> 0:53:21.360
<v Speaker 1>I'm not going to tell you what key I'm in?

0:53:27.120 --> 0:53:31.759
<v Speaker 1>Than all right, So I wanted to go on to uh,

0:53:31.840 --> 0:53:34.680
<v Speaker 1>the question of seeing if there's anything we can learn

0:53:34.880 --> 0:53:39.240
<v Speaker 1>about why some of these objective characteristics of horror music

0:53:39.880 --> 0:53:43.800
<v Speaker 1>feel subjectively scary to people. Uh, you know, why is

0:53:43.880 --> 0:53:46.600
<v Speaker 1>it that horror movie music tends to have these features

0:53:46.600 --> 0:53:48.560
<v Speaker 1>and not these Why is it why does it tend

0:53:48.640 --> 0:53:51.160
<v Speaker 1>to be in minor keys instead of major for example?

0:53:51.960 --> 0:53:54.080
<v Speaker 1>And I think the answer in a lot of these

0:53:54.080 --> 0:53:57.480
<v Speaker 1>cases is probably just going to be culturally and historically contingent,

0:53:57.560 --> 0:54:00.960
<v Speaker 1>as many things are so like why are hype organs

0:54:01.040 --> 0:54:04.399
<v Speaker 1>so often used in scary horror movie music? I mean,

0:54:04.560 --> 0:54:07.320
<v Speaker 1>I guess it's possible that somebody could make a convincing

0:54:07.440 --> 0:54:11.120
<v Speaker 1>argument that there's some interaction between the objective characteristics of

0:54:11.160 --> 0:54:16.080
<v Speaker 1>pipe organ sounds and our neurobiology. But I'm naturally kind

0:54:16.080 --> 0:54:18.200
<v Speaker 1>of doubtful of that. I think that's probably just a

0:54:18.239 --> 0:54:23.160
<v Speaker 1>result of random historical associations. But I think in some

0:54:23.239 --> 0:54:27.120
<v Speaker 1>cases there could be actual deeper reasons, biological reasons why

0:54:27.200 --> 0:54:31.280
<v Speaker 1>certain things sound scary to us. And so I was interested.

0:54:31.480 --> 0:54:36.239
<v Speaker 1>Has anybody written anything about this with regard to minor keys? Um?

0:54:36.280 --> 0:54:38.560
<v Speaker 1>And I couldn't find a really solid answer here, but

0:54:38.600 --> 0:54:41.520
<v Speaker 1>I was kind of interested by what I did turn up. So,

0:54:41.640 --> 0:54:45.240
<v Speaker 1>of course, minor keys in music are not just associated

0:54:45.280 --> 0:54:49.160
<v Speaker 1>with fear, but with a whole range of negative valenced emotions,

0:54:49.160 --> 0:54:53.360
<v Speaker 1>with sadness, with uncertainty, with ambiguity. Apparently this is a

0:54:53.480 --> 0:54:58.040
<v Speaker 1>robust finding across psychology of music research. Um. But the

0:54:58.120 --> 0:55:01.600
<v Speaker 1>question would be why, like why minor keys associated with

0:55:01.680 --> 0:55:05.840
<v Speaker 1>negative emotions, including fear. This appears to be a somewhat

0:55:06.000 --> 0:55:09.480
<v Speaker 1>unsolved question, but there are a lot of hypotheses floating around.

0:55:09.719 --> 0:55:13.640
<v Speaker 1>And so I came across a couple of interesting resources

0:55:13.680 --> 0:55:16.799
<v Speaker 1>commenting on this question. One was a scientific paper that

0:55:16.800 --> 0:55:18.960
<v Speaker 1>I'm going to talk about in a second. One was

0:55:19.000 --> 0:55:22.600
<v Speaker 1>just a popular press article in enemy by a music

0:55:22.640 --> 0:55:27.040
<v Speaker 1>psychology researcher named Vicky Williamson and she and this article

0:55:27.120 --> 0:55:31.360
<v Speaker 1>argues that negative emotional valance of minor keys is mostly

0:55:31.440 --> 0:55:34.760
<v Speaker 1>cultural conditioning, but there may be some deeper, something deeper

0:55:34.800 --> 0:55:38.360
<v Speaker 1>going on as well. And as one hint of associations

0:55:38.440 --> 0:55:43.319
<v Speaker 1>between tonality and emotion being deeper than pure cultural contingency.

0:55:43.480 --> 0:55:46.879
<v Speaker 1>UM she points to a scientific article that I thought

0:55:46.920 --> 0:55:48.880
<v Speaker 1>was interesting. So it was one that was published in

0:55:49.000 --> 0:55:53.319
<v Speaker 1>Current Biology in two thousand nine called Universal Recognition of

0:55:53.360 --> 0:55:56.360
<v Speaker 1>Three Basic Emotions in Music, and this was by Thomas

0:55:56.440 --> 0:56:00.680
<v Speaker 1>Fritz at All. And basically, this study exposed people of

0:56:00.719 --> 0:56:04.719
<v Speaker 1>different cultures to music from other cultures with which they

0:56:04.719 --> 0:56:08.200
<v Speaker 1>were previously unfamiliar to see if they could pick out

0:56:08.360 --> 0:56:13.920
<v Speaker 1>the intended emotional qualities of that music. UM. So, it compared,

0:56:13.960 --> 0:56:17.480
<v Speaker 1>for example, of the Western popular music to the music

0:56:17.640 --> 0:56:20.640
<v Speaker 1>of people of the MafA culture, who are people who

0:56:20.680 --> 0:56:24.879
<v Speaker 1>live primarily in Cameroon and Nigeria, and it turned out

0:56:24.920 --> 0:56:28.600
<v Speaker 1>that MafA people were able to pick out the emotional

0:56:28.680 --> 0:56:31.640
<v Speaker 1>valence and this has been between three major emotions, so

0:56:31.680 --> 0:56:35.600
<v Speaker 1>happy music, sad music, or fearful music. Uh. They were

0:56:35.640 --> 0:56:38.640
<v Speaker 1>able to pick out these emotions of pieces of Western

0:56:38.719 --> 0:56:42.000
<v Speaker 1>music at a rate above chance, even though they were

0:56:42.040 --> 0:56:45.680
<v Speaker 1>totally unfamiliar with it. Uh, though their performance at recognizing

0:56:45.680 --> 0:56:48.239
<v Speaker 1>these emotions was much lower than people who had a

0:56:48.280 --> 0:56:51.799
<v Speaker 1>previous cultural familiarity with it. And I think you could

0:56:51.840 --> 0:56:55.880
<v Speaker 1>take studies like this as perhaps evidence that some, certainly

0:56:55.880 --> 0:56:58.520
<v Speaker 1>not all, and maybe not even most, but but some

0:56:59.080 --> 0:57:03.160
<v Speaker 1>of the emotional associations of musical sound are in fact

0:57:03.200 --> 0:57:06.719
<v Speaker 1>neurobiological and common to all people. I would think so,

0:57:06.800 --> 0:57:08.920
<v Speaker 1>at least to a certain degree. But then again, that's

0:57:08.960 --> 0:57:11.719
<v Speaker 1>the kind of finding that's like, it's like, it's interesting,

0:57:11.719 --> 0:57:13.920
<v Speaker 1>but it's not quite enough for me to to like

0:57:14.040 --> 0:57:19.360
<v Speaker 1>fully conclude, Yeah, there's definitely like a universal biological association,

0:57:19.400 --> 0:57:21.960
<v Speaker 1>but it's like getting there so so so. Yeah, that

0:57:22.040 --> 0:57:26.040
<v Speaker 1>that that seems interesting. Um. Also not really related to

0:57:26.040 --> 0:57:28.840
<v Speaker 1>today's topic, but she pointed out something that I thought

0:57:28.880 --> 0:57:31.800
<v Speaker 1>was interesting in this paper, which is that, uh, there

0:57:32.160 --> 0:57:34.760
<v Speaker 1>was other research showing that pop music of the post

0:57:34.840 --> 0:57:38.640
<v Speaker 1>two thousand's apparently has more minor key tonality than pop

0:57:38.720 --> 0:57:41.680
<v Speaker 1>music of previous decades I think specifically of like the sixties,

0:57:41.760 --> 0:57:45.280
<v Speaker 1>and I wonder why that would be. Yeah, I'm sure

0:57:45.320 --> 0:57:47.560
<v Speaker 1>part of it is. Um, in all arts, there's always

0:57:47.600 --> 0:57:50.440
<v Speaker 1>actions and reactions. So if you just get too much

0:57:50.440 --> 0:57:53.760
<v Speaker 1>of something, artists are you know that they they feel

0:57:53.880 --> 0:57:57.320
<v Speaker 1>very uh, very much driven to do the opposite, like no,

0:57:58.440 --> 0:58:00.760
<v Speaker 1>I forget your cube is a man and I'm doing this,

0:58:01.040 --> 0:58:06.200
<v Speaker 1>you know. But I think we reached a similar uh

0:58:06.240 --> 0:58:08.840
<v Speaker 1>points of view and similar kind of stances when we

0:58:08.840 --> 0:58:12.040
<v Speaker 1>were discussing frisson in a previous episode, which is that, like,

0:58:12.200 --> 0:58:15.080
<v Speaker 1>it's really difficult to pin down the facts of music

0:58:15.240 --> 0:58:21.640
<v Speaker 1>because it does feel so ethereal, so personal, and the

0:58:21.680 --> 0:58:24.720
<v Speaker 1>only thing I think we really have to like definitely

0:58:24.960 --> 0:58:28.640
<v Speaker 1>established as music is that sometimes other people feel the

0:58:28.680 --> 0:58:32.840
<v Speaker 1>same way too about this thing that I'm experiencing. That's

0:58:32.920 --> 0:58:35.240
<v Speaker 1>that's about all you can say about it. But but,

0:58:35.240 --> 0:58:36.960
<v Speaker 1>but but I think this is a good point. The

0:58:36.960 --> 0:58:40.680
<v Speaker 1>the better than chance is something interesting about that? Yeah,

0:58:40.760 --> 0:58:42.920
<v Speaker 1>So that would tend to suggest to me that there

0:58:43.040 --> 0:58:45.360
<v Speaker 1>there might be something going on there. Maybe there is

0:58:45.400 --> 0:58:50.120
<v Speaker 1>a deeper neurobiological association between certain types of sounds that

0:58:50.160 --> 0:58:53.080
<v Speaker 1>we pair with certain types of emotions and and that

0:58:53.080 --> 0:58:57.960
<v Speaker 1>that could be approaching universality. But I'm still unconvinced on that.

0:58:58.480 --> 0:59:01.560
<v Speaker 1>I found another thing. It was a sud from published

0:59:01.560 --> 0:59:05.720
<v Speaker 1>in a journal called music key sciente and this was

0:59:05.760 --> 0:59:09.600
<v Speaker 1>called the Emotional Connotations of Major Versus Minor Tonality one

0:59:09.720 --> 0:59:13.080
<v Speaker 1>or more origins. This was by an Austrian researcher named

0:59:13.160 --> 0:59:16.800
<v Speaker 1>Richard Parncutt, who works on the psychology of music. Uh

0:59:16.840 --> 0:59:19.200
<v Speaker 1>and UH. I thought this paper was interesting just because

0:59:19.200 --> 0:59:23.800
<v Speaker 1>it collects a lot of the existing hypotheses about why

0:59:23.840 --> 0:59:28.720
<v Speaker 1>there are emotions associated with major versus minor key tonality. UM.

0:59:29.000 --> 0:59:31.880
<v Speaker 1>So I'm not going to get into these in depth.

0:59:31.920 --> 0:59:34.280
<v Speaker 1>And in fact, there's one that I honestly don't. I

0:59:34.320 --> 0:59:37.959
<v Speaker 1>gotta come clean, I do not understand enough about music theory,

0:59:37.960 --> 0:59:40.080
<v Speaker 1>but I'll try to explain the other ones as felt

0:59:40.120 --> 0:59:42.840
<v Speaker 1>as well as I understand. So one of them just

0:59:42.920 --> 0:59:45.760
<v Speaker 1>test to do with the concept of dissonance. Um, this

0:59:45.840 --> 0:59:50.120
<v Speaker 1>is that minor keys contain more dissonance than major keys.

0:59:50.240 --> 0:59:52.200
<v Speaker 1>So I'll try to make simple sense of this. And

0:59:52.240 --> 0:59:53.880
<v Speaker 1>also I'm not like, I don't know a whole lot

0:59:53.880 --> 0:59:57.680
<v Speaker 1>about music theory, but at least what I understand is that, um, okay,

0:59:57.680 --> 0:59:59.840
<v Speaker 1>when when you play any note, you play a note

1:00:00.160 --> 1:00:05.120
<v Speaker 1>within that one note, there are harmonics, and these harmonics

1:00:05.160 --> 1:00:08.440
<v Speaker 1>when you play a note tend to suggest what other

1:00:08.560 --> 1:00:11.200
<v Speaker 1>notes you could play with that note and what it

1:00:11.240 --> 1:00:14.920
<v Speaker 1>would sound like. You know, So a major key includes

1:00:15.200 --> 1:00:24.800
<v Speaker 1>natural harmonics of a root note, but a a minor key,

1:00:24.960 --> 1:00:28.760
<v Speaker 1>or especially a minor third, is kind of somewhat dissonant.

1:00:29.400 --> 1:00:36.760
<v Speaker 1>Perhaps we can hear an example. So the minor third

1:00:36.920 --> 1:00:39.560
<v Speaker 1>is a half step down from the major third, which

1:00:39.560 --> 1:00:42.000
<v Speaker 1>is the major third is a natural harmonic of the

1:00:42.080 --> 1:00:45.600
<v Speaker 1>root note, and the minor third is dissonant instead. It's

1:00:45.640 --> 1:00:48.720
<v Speaker 1>it's dissonant with that harmonic, so we find it less

1:00:48.760 --> 1:00:53.440
<v Speaker 1>harmonically harmonious. And uh. And so maybe this one's kind

1:00:53.440 --> 1:00:56.440
<v Speaker 1>of obvious, but it doesn't need a kind of final

1:00:56.480 --> 1:01:00.560
<v Speaker 1>connecting principle. Why is it exactly that harmonic dissonance is

1:01:00.600 --> 1:01:03.640
<v Speaker 1>associated with negative emotions? I don't know that that's kind

1:01:03.640 --> 1:01:06.080
<v Speaker 1>of hard to get under, but it just that one

1:01:06.240 --> 1:01:10.480
<v Speaker 1>feels very baseline natural that when you hear two dissonant notes,

1:01:11.000 --> 1:01:15.240
<v Speaker 1>it does sound like something is unresolved, or something is ambiguous,

1:01:15.320 --> 1:01:19.000
<v Speaker 1>or something is wrong. But how do we all know that?

1:01:18.480 --> 1:01:22.800
<v Speaker 1>That's the real question. Yeah, so I think there's probably

1:01:22.840 --> 1:01:27.240
<v Speaker 1>something very much to the fact that minor keys suggest

1:01:27.320 --> 1:01:30.440
<v Speaker 1>more negative valence to motions because they contain more dissonance

1:01:30.520 --> 1:01:32.880
<v Speaker 1>but that that, yeah, it still leaves this second level

1:01:32.960 --> 1:01:36.760
<v Speaker 1>question unanswered. Why is it that the dissonance is associated

1:01:36.760 --> 1:01:39.880
<v Speaker 1>with negative emotions? Um, and maybe some of these other

1:01:39.960 --> 1:01:42.360
<v Speaker 1>hypotheses have something to do with this. So the next

1:01:42.400 --> 1:01:46.600
<v Speaker 1>one is alterity and markedness. So in the abstract he

1:01:46.680 --> 1:01:50.920
<v Speaker 1>rights quote, major triads and scales are more common than minor,

1:01:51.360 --> 1:01:55.320
<v Speaker 1>and positive valance is more common than negative. Major and

1:01:55.360 --> 1:02:00.080
<v Speaker 1>positive valance are the norm. Minor and negative are marked others.

1:02:00.120 --> 1:02:03.400
<v Speaker 1>So maybe it's just the fact that major tonality is

1:02:03.760 --> 1:02:07.280
<v Speaker 1>common and normal, therefore we associate it with the good,

1:02:07.800 --> 1:02:12.120
<v Speaker 1>and minor tonality is a violation of what's common and normal,

1:02:12.240 --> 1:02:15.440
<v Speaker 1>of violation of the normal order. Therefore we interpret it

1:02:15.480 --> 1:02:17.960
<v Speaker 1>as bad or not necessarily bad. I don't know what

1:02:18.160 --> 1:02:22.080
<v Speaker 1>yet negative negative emotional content. And then thinking about what

1:02:22.160 --> 1:02:25.120
<v Speaker 1>you said a moment ago about how post two thousand's

1:02:25.880 --> 1:02:28.400
<v Speaker 1>songs in the minor key are on the charts far

1:02:28.560 --> 1:02:30.280
<v Speaker 1>more often than they wear back, let's say, in the

1:02:30.360 --> 1:02:34.760
<v Speaker 1>nineteen sixties. Yeah, I do wonder if there's a need

1:02:34.840 --> 1:02:37.120
<v Speaker 1>for that, if perhaps has to do with them just

1:02:37.200 --> 1:02:39.520
<v Speaker 1>kind of the tone and vibe of the world at

1:02:39.520 --> 1:02:41.600
<v Speaker 1>the time, if it has to do simply with trends.

1:02:42.080 --> 1:02:45.760
<v Speaker 1>Maybe certain songs become inexplicably popular that are in a

1:02:45.800 --> 1:02:48.560
<v Speaker 1>minor key, and others are just mimicking it, you know,

1:02:48.600 --> 1:02:51.200
<v Speaker 1>I mean it could be so many things. But um,

1:02:51.240 --> 1:02:53.720
<v Speaker 1>but yeah, but but not to be too negative towards

1:02:53.800 --> 1:02:56.280
<v Speaker 1>minor keys. Minor keys are just as popular as major

1:02:56.360 --> 1:03:00.680
<v Speaker 1>you know, they're they're great. Yeah, they're beautiful too. Again,

1:03:00.840 --> 1:03:02.880
<v Speaker 1>I'm not going to mention all these explanations, but one

1:03:02.920 --> 1:03:05.560
<v Speaker 1>more he brings up is, Uh, this is kind of

1:03:05.560 --> 1:03:09.520
<v Speaker 1>an interesting idea that it that major versus minor key

1:03:09.520 --> 1:03:13.960
<v Speaker 1>associations could have to do with speech. Um. There, it's

1:03:14.000 --> 1:03:16.840
<v Speaker 1>been suggested by some people that there are ways in

1:03:16.880 --> 1:03:21.720
<v Speaker 1>which major key tonality is more similar to typical speech

1:03:21.840 --> 1:03:25.640
<v Speaker 1>or happy speech, and minor key tonality is more similar

1:03:25.680 --> 1:03:28.960
<v Speaker 1>to sad speech. Uh. He singles out the idea that

1:03:29.320 --> 1:03:33.200
<v Speaker 1>minor keys and sad speech both contain pitches that violate

1:03:33.280 --> 1:03:37.680
<v Speaker 1>expectations by being lower than normal. So in a minor key,

1:03:37.760 --> 1:03:40.720
<v Speaker 1>think about hitting that major third and then versus hitting

1:03:40.760 --> 1:03:43.000
<v Speaker 1>that minor third, the minor third is a half step

1:03:43.120 --> 1:03:47.480
<v Speaker 1>lower than the major third. But okay, so it seems

1:03:47.480 --> 1:03:49.520
<v Speaker 1>to me like some of the major minor stuff. It

1:03:49.600 --> 1:03:53.400
<v Speaker 1>does probably have something to do with dissonance, dissonance being

1:03:53.480 --> 1:03:58.880
<v Speaker 1>associated with uncertainty and ambiguity, and that being being of

1:03:58.920 --> 1:04:01.960
<v Speaker 1>course associated with negative emotions. But there's still a lot

1:04:01.960 --> 1:04:05.560
<v Speaker 1>of sort of unclear steps in the logic there. I

1:04:06.120 --> 1:04:09.200
<v Speaker 1>don't know. It's this very much has my interest, but

1:04:09.280 --> 1:04:11.880
<v Speaker 1>I don't think we fully understand it, certainly I don't.

1:04:12.520 --> 1:04:15.720
<v Speaker 1>But there's there's another aspect here that I think is

1:04:15.800 --> 1:04:19.439
<v Speaker 1>probably much clearer when you're looking for biological reasons why

1:04:19.480 --> 1:04:22.520
<v Speaker 1>we might associate certain kinds of sounds or music with fear,

1:04:23.280 --> 1:04:27.320
<v Speaker 1>and this would be uh, mimicry of sounds that are

1:04:27.360 --> 1:04:31.840
<v Speaker 1>produced in our ancestral environment or by our ancestors themselves.

1:04:32.560 --> 1:04:35.720
<v Speaker 1>So this is the biomimicry segment here. Uh this is

1:04:35.720 --> 1:04:38.040
<v Speaker 1>probably not all that surprising, but it has been borne

1:04:38.080 --> 1:04:41.120
<v Speaker 1>out by research. And the question is this, what if

1:04:41.120 --> 1:04:44.760
<v Speaker 1>scary music works by mimicking sounds that our brains naturally

1:04:44.920 --> 1:04:49.880
<v Speaker 1>associate with danger, i e. Human screams. So I was

1:04:49.920 --> 1:04:53.240
<v Speaker 1>looking at a paper by Caitlin Trevor at All from

1:04:53.280 --> 1:04:56.600
<v Speaker 1>the Journal of the Acoustical Society of America published in

1:04:58.080 --> 1:05:00.760
<v Speaker 1>and uh so the author's right as follows, and they're abstract,

1:05:00.840 --> 1:05:04.280
<v Speaker 1>they say, quote, regarding fear, it has been informally noted

1:05:04.320 --> 1:05:08.320
<v Speaker 1>that music for scary scenes in films frequently exhibits a

1:05:08.440 --> 1:05:12.960
<v Speaker 1>scream like character. Here this proposition is formally tested. This

1:05:13.040 --> 1:05:18.480
<v Speaker 1>paper reports acoustic analyzes of four categories of audio stimuli screams,

1:05:18.960 --> 1:05:24.040
<v Speaker 1>non screaming vocalizations, scream like music, and non scream like music.

1:05:24.440 --> 1:05:27.680
<v Speaker 1>And then they also they collected information from people listening

1:05:27.680 --> 1:05:30.560
<v Speaker 1>to these sounds about the valence of the emotional meaning

1:05:30.640 --> 1:05:33.160
<v Speaker 1>was a positive or negative, and the level of arousal

1:05:33.360 --> 1:05:36.480
<v Speaker 1>that they experienced in in reaction to it. So what

1:05:36.560 --> 1:05:39.440
<v Speaker 1>does this actually mean? What are the objective characteristics of

1:05:39.520 --> 1:05:43.440
<v Speaker 1>screams that could be mimicked by horror music? Well, they

1:05:43.480 --> 1:05:46.960
<v Speaker 1>write as follows. They say, quote, typically human screams are okay, here,

1:05:46.960 --> 1:05:50.919
<v Speaker 1>you got loud. They utilize a wide range of frequencies,

1:05:51.320 --> 1:05:55.280
<v Speaker 1>they're higher in pitch than one's average vocal range, and

1:05:55.440 --> 1:05:59.480
<v Speaker 1>they have a high amount of roughness. Uh. And they

1:05:59.480 --> 1:06:02.800
<v Speaker 1>say that roughness is a basic auditory phenomenon that is

1:06:02.880 --> 1:06:07.720
<v Speaker 1>characterized by a coarse, grating or harsh subjective experience. But

1:06:07.840 --> 1:06:12.160
<v Speaker 1>that one's really fascinating to me. In particular because UM,

1:06:12.200 --> 1:06:16.640
<v Speaker 1>I think about UM a vocal performer straining to reach

1:06:16.680 --> 1:06:19.080
<v Speaker 1>a note and not being able to do it. I

1:06:19.120 --> 1:06:23.320
<v Speaker 1>think about UM, obviously a real person screaming actually in terror,

1:06:23.520 --> 1:06:25.880
<v Speaker 1>and how they are, you know, not really in control

1:06:25.880 --> 1:06:27.640
<v Speaker 1>of their voice. They're not trying to hit a note.

1:06:27.880 --> 1:06:31.000
<v Speaker 1>It is that strain once again. And then I'm sure

1:06:31.040 --> 1:06:33.920
<v Speaker 1>you've experienced this, Joe, and I'm sure many people anyone

1:06:33.960 --> 1:06:36.520
<v Speaker 1>who has used a program like Ableton or any of

1:06:36.520 --> 1:06:40.400
<v Speaker 1>these other like you know, MIDI style programs. There are

1:06:40.480 --> 1:06:43.080
<v Speaker 1>instruments that you pop in that it's not just a

1:06:43.200 --> 1:06:46.280
<v Speaker 1>standard like boo. It's not like a dial tone tone.

1:06:46.640 --> 1:06:48.320
<v Speaker 1>You can see in the little wave that it's got

1:06:48.360 --> 1:06:50.320
<v Speaker 1>a roughness to it, that it's got kind of like

1:06:50.400 --> 1:06:56.240
<v Speaker 1>a almost like a disintegrating sound to it, um, a rasp,

1:06:56.400 --> 1:06:59.520
<v Speaker 1>if you will, And that those are always the spooky ones.

1:06:59.600 --> 1:07:02.120
<v Speaker 1>Those are always like you know, like the ancient Oregon

1:07:02.280 --> 1:07:06.280
<v Speaker 1>number three, you know. Yeah, So here, I think we're

1:07:06.280 --> 1:07:09.800
<v Speaker 1>starting to get into some some pretty interesting territory. And

1:07:09.960 --> 1:07:11.760
<v Speaker 1>this will connect to some other stuff I want to

1:07:11.760 --> 1:07:14.320
<v Speaker 1>talk about in a minute. But so for this study

1:07:14.360 --> 1:07:18.640
<v Speaker 1>in particular, the authors found that so, first of all,

1:07:19.120 --> 1:07:22.160
<v Speaker 1>they they isolate exactly the characteristic you were talking about.

1:07:22.200 --> 1:07:25.080
<v Speaker 1>I think because they say, well, the other common characteristics

1:07:25.080 --> 1:07:28.080
<v Speaker 1>of screams are more difficult to isolate for study. I think,

1:07:28.120 --> 1:07:30.320
<v Speaker 1>I think in part because they're sort of relative, right,

1:07:30.440 --> 1:07:33.880
<v Speaker 1>you know, relative to uh, like, what is somebody's normal

1:07:33.960 --> 1:07:36.720
<v Speaker 1>vocal range, what is the normal volume you'd be listening,

1:07:36.760 --> 1:07:39.640
<v Speaker 1>and so forth. Um, But roughness you can sort of

1:07:39.680 --> 1:07:42.120
<v Speaker 1>single out as something that's easy to manipulate in a

1:07:42.200 --> 1:07:45.360
<v Speaker 1>fairly objective way. And they found that, yes, there was

1:07:45.480 --> 1:07:49.720
<v Speaker 1>support for the hypothesis that scary movie music mimics qualities

1:07:49.760 --> 1:07:53.160
<v Speaker 1>found in natural screams. What what it sounds like when

1:07:53.200 --> 1:07:56.600
<v Speaker 1>people scream? So they write in their discussion section quote,

1:07:56.640 --> 1:07:59.880
<v Speaker 1>consistent with our hypotheses, we found that both screams and

1:08:00.120 --> 1:08:04.320
<v Speaker 1>scream like music exhibited a higher level of roughness and

1:08:04.400 --> 1:08:07.400
<v Speaker 1>be rated as having more negative valence and a higher

1:08:07.440 --> 1:08:11.920
<v Speaker 1>arousal level than their non screaming counterparts. However, contrary to

1:08:11.960 --> 1:08:16.360
<v Speaker 1>our hypotheses, screams had a higher roughness level than scream

1:08:16.439 --> 1:08:19.000
<v Speaker 1>like music. And so I thought this was a little

1:08:19.040 --> 1:08:22.240
<v Speaker 1>interesting regarding that last statement they're finding was counter to

1:08:22.439 --> 1:08:26.439
<v Speaker 1>something they called the super expressive voice theory which they

1:08:26.520 --> 1:08:30.400
<v Speaker 1>credit to Juice Land and Vastfjal in two thousand and eight.

1:08:30.800 --> 1:08:35.200
<v Speaker 1>And this is a hypothesis that music is quote capable

1:08:35.200 --> 1:08:39.920
<v Speaker 1>of amplifying vocal affective behaviors beyond the capability of the

1:08:40.000 --> 1:08:42.160
<v Speaker 1>vocal system. So I think this would be the idea

1:08:42.240 --> 1:08:44.840
<v Speaker 1>that music is sort of a uh is sort of

1:08:44.880 --> 1:08:49.519
<v Speaker 1>a a super super normal version of human vocalizations, that

1:08:49.640 --> 1:08:52.080
<v Speaker 1>music plays a role of giving us the power to

1:08:52.240 --> 1:08:57.280
<v Speaker 1>vocalize beyond what humans can normally vocalize. Um. But so

1:08:57.400 --> 1:09:00.080
<v Speaker 1>it seems that some horror movie music probably works at

1:09:00.120 --> 1:09:04.519
<v Speaker 1>least in part by simulating screams, but that horror movie

1:09:04.600 --> 1:09:08.240
<v Speaker 1>music is not like a super amplification of natural scream effects.

1:09:08.520 --> 1:09:12.280
<v Speaker 1>Screams themselves are more psychologically powerful than I don't know,

1:09:12.320 --> 1:09:17.000
<v Speaker 1>the Halloween theme or any scream like music, which that

1:09:17.080 --> 1:09:19.560
<v Speaker 1>makes sense to me. It's like that episode of The

1:09:19.640 --> 1:09:25.080
<v Speaker 1>Simpsons where um, there is uh Lieutenant Lt. Smash and

1:09:25.080 --> 1:09:28.080
<v Speaker 1>he's making everyone join the navy with the pop song

1:09:28.200 --> 1:09:31.160
<v Speaker 1>even at niage, right, do you remember this one? I

1:09:31.240 --> 1:09:34.120
<v Speaker 1>don't think what season is this. This has to be

1:09:34.160 --> 1:09:38.240
<v Speaker 1>like thirteen or fourteen Get out of Come On. But

1:09:38.920 --> 1:09:44.479
<v Speaker 1>he says that the Navy uses three tactics for recruiting subliminal, liminal,

1:09:44.760 --> 1:09:49.799
<v Speaker 1>and superliminal. When they say superliminal, what's that, he yells

1:09:49.800 --> 1:09:53.800
<v Speaker 1>out the window to Lenny, Hey, you join the Navy. Oh,

1:09:53.880 --> 1:09:57.160
<v Speaker 1>that's pretty good. That's superliminal. And I think a scream

1:09:57.360 --> 1:10:01.240
<v Speaker 1>in this instance would be the superliminal of scare. Well,

1:10:01.400 --> 1:10:05.200
<v Speaker 1>this is scary. Here's a screat Yeah, so here's something

1:10:05.200 --> 1:10:09.240
<v Speaker 1>I wonder about. So, assuming this holds true, I wonder

1:10:09.360 --> 1:10:14.599
<v Speaker 1>if scream like music is in a way a way

1:10:14.640 --> 1:10:19.920
<v Speaker 1>of making scream like stimuli more tolerable for his more

1:10:20.040 --> 1:10:22.759
<v Speaker 1>sustained period of time. So if you're watching a horror

1:10:22.800 --> 1:10:27.800
<v Speaker 1>movie and you are just confronted with constant screaming sound effects,

1:10:28.360 --> 1:10:30.160
<v Speaker 1>I think that would be kind of that would be

1:10:30.200 --> 1:10:31.920
<v Speaker 1>greating to the point that you would not want to

1:10:31.960 --> 1:10:34.400
<v Speaker 1>continue watching the movie, even though it might get you

1:10:34.439 --> 1:10:37.680
<v Speaker 1>in a sort of like high fearful arousal state like

1:10:37.800 --> 1:10:41.400
<v Speaker 1>the movie is trying to conjure. So maybe music is

1:10:41.520 --> 1:10:44.400
<v Speaker 1>a is a sort of best of both worlds compromise

1:10:44.560 --> 1:10:48.880
<v Speaker 1>that it can simulate the neurobiological response we have to

1:10:48.920 --> 1:10:52.599
<v Speaker 1>the sound of a scream, but without being as graating

1:10:52.680 --> 1:10:56.240
<v Speaker 1>as actual scream sounds would be. That makes perfect sense.

1:10:56.960 --> 1:11:00.960
<v Speaker 1>It also I'm jumping to conclusions now, but it's all

1:11:01.160 --> 1:11:04.519
<v Speaker 1>tying together. So let's go back to the shining once

1:11:04.600 --> 1:11:08.719
<v Speaker 1>again and and think about Midnight the Stars and You. Okay,

1:11:08.760 --> 1:11:11.479
<v Speaker 1>that's the nineteen twenties song that plays over the credits

1:11:11.479 --> 1:11:14.080
<v Speaker 1>when we're zooming out or not not over the credits,

1:11:14.080 --> 1:11:16.640
<v Speaker 1>over the last shot, or we see Jack Torrence in

1:11:16.640 --> 1:11:19.640
<v Speaker 1>that crowd of like the Hey nineteen twenty one, and

1:11:19.720 --> 1:11:22.479
<v Speaker 1>he's like in the old photo, right, So the song

1:11:22.520 --> 1:11:25.120
<v Speaker 1>playing is Midnight the Stars and You, and it's an

1:11:25.120 --> 1:11:27.760
<v Speaker 1>old nineteen twenties big band song, etcetera, etcetera. And it

1:11:27.800 --> 1:11:30.519
<v Speaker 1>feels very spooky and very eerie, both because of the

1:11:30.520 --> 1:11:33.560
<v Speaker 1>context of the film as well as just the song itself.

1:11:34.160 --> 1:11:40.479
<v Speaker 1>I wonder if Old like Crack Lee Records, because they

1:11:40.520 --> 1:11:47.120
<v Speaker 1>do have that interrupted, non rhythmic, non intentional like crack

1:11:47.439 --> 1:11:50.479
<v Speaker 1>and break up, if that has an element of this

1:11:50.560 --> 1:11:54.840
<v Speaker 1>replicating a scream, because it is for the most part unintentional. Sure,

1:11:54.920 --> 1:11:57.320
<v Speaker 1>some musicians will intentionally add a crack all to their thing,

1:11:57.360 --> 1:11:59.640
<v Speaker 1>but they're doing that because they wanted to sound spooky.

1:11:59.840 --> 1:12:03.920
<v Speaker 1>You don't add you know, phonograph crackle and hiss if

1:12:03.960 --> 1:12:06.479
<v Speaker 1>you want something to sound happy. So I wonder if

1:12:06.479 --> 1:12:10.320
<v Speaker 1>that's adding that scream aspect and making those old things

1:12:10.320 --> 1:12:13.360
<v Speaker 1>sound extra spooky. Like we're discussing before, This might not

1:12:13.439 --> 1:12:16.640
<v Speaker 1>be exactly the same as roughness, but a feature that

1:12:16.720 --> 1:12:20.800
<v Speaker 1>has been studied in in the context of arousing fear

1:12:21.280 --> 1:12:25.840
<v Speaker 1>and that is what's called nonlinearity sonic non linearity. UM.

1:12:26.080 --> 1:12:28.479
<v Speaker 1>So there's a good bit of research on this other factor,

1:12:29.040 --> 1:12:31.840
<v Speaker 1>and a major figure in this area of the study

1:12:31.880 --> 1:12:36.479
<v Speaker 1>of the relationship between fear and nonlinear sound has been

1:12:36.520 --> 1:12:39.800
<v Speaker 1>a U c. L A biologist named Daniel Blumstein. I

1:12:39.840 --> 1:12:42.479
<v Speaker 1>was looking at some of his papers and some media

1:12:42.520 --> 1:12:44.720
<v Speaker 1>reporting about them as well as I watched a TED

1:12:44.760 --> 1:12:48.000
<v Speaker 1>talk that he did that was pretty interesting that included

1:12:48.040 --> 1:12:50.320
<v Speaker 1>actually playing some of the sounds he talks about, So

1:12:50.360 --> 1:12:54.479
<v Speaker 1>that's kind of useful. Um. But Blumstein apparently got into

1:12:54.520 --> 1:12:58.439
<v Speaker 1>this because he was studying marmots. So he's like a

1:12:58.479 --> 1:13:03.640
<v Speaker 1>biologist and I think ethologist studies and animal behavior. And

1:13:03.720 --> 1:13:06.599
<v Speaker 1>he tells this story that one day during field work

1:13:06.640 --> 1:13:09.120
<v Speaker 1>out in the meadows of I think it was California,

1:13:09.600 --> 1:13:12.720
<v Speaker 1>somewhere out studying marmots. He's holding a baby marmot in

1:13:12.800 --> 1:13:15.320
<v Speaker 1>his hand. This is an animal that had just recently

1:13:15.439 --> 1:13:19.040
<v Speaker 1>emerged from the borough where it had been born. And

1:13:19.080 --> 1:13:21.960
<v Speaker 1>he says that he heard this sound that just startled

1:13:22.040 --> 1:13:25.719
<v Speaker 1>him so much he almost dropped the animal. Uh. And

1:13:25.840 --> 1:13:27.960
<v Speaker 1>he he was kind of surprised that he was so

1:13:28.000 --> 1:13:31.679
<v Speaker 1>startled because he listens to animal vocalizations all the time

1:13:31.720 --> 1:13:34.280
<v Speaker 1>as part of his job, but they and they don't

1:13:34.360 --> 1:13:38.320
<v Speaker 1>usually affect him emotionally, but this one did. And one

1:13:38.320 --> 1:13:42.080
<v Speaker 1>of the characteristics, apparently of this distress cry omitted by

1:13:42.120 --> 1:13:45.360
<v Speaker 1>this little marmot was that it was kind of ragged.

1:13:46.240 --> 1:13:48.639
<v Speaker 1>And he goes on to explain that he started looking

1:13:48.640 --> 1:13:53.160
<v Speaker 1>at the auditory qualities of a number of different distress vocalizations,

1:13:53.160 --> 1:13:55.679
<v Speaker 1>not just in marmots, but in all kinds of different animals,

1:13:55.680 --> 1:13:59.000
<v Speaker 1>primarily mammals, I think, but eventually some of this research

1:13:59.160 --> 1:14:02.400
<v Speaker 1>was applied to other types of tetrapod animals like birds.

1:14:02.600 --> 1:14:05.519
<v Speaker 1>Um there's been at least one study in grackles I

1:14:05.600 --> 1:14:09.040
<v Speaker 1>was reading about. But in essence, the distress vocalizations, the

1:14:09.160 --> 1:14:13.640
<v Speaker 1>screams of many different animals showed a lot of similarities,

1:14:14.000 --> 1:14:18.040
<v Speaker 1>auditory similarities and one of these being what the researchers

1:14:18.120 --> 1:14:21.760
<v Speaker 1>call nonlinearities, and the main thing that he singles out

1:14:21.800 --> 1:14:27.160
<v Speaker 1>here under the heading of nonlinearities is noise sounds beyond

1:14:27.240 --> 1:14:31.439
<v Speaker 1>the boundaries of a clear vocal signal. I almost wonder

1:14:31.439 --> 1:14:34.080
<v Speaker 1>if we can compare two tones like a like a

1:14:34.120 --> 1:14:36.720
<v Speaker 1>clear version of a tone and then a noisy or

1:14:36.800 --> 1:14:52.960
<v Speaker 1>distorted version of that tone. So bloom Stein and co

1:14:53.040 --> 1:14:56.240
<v Speaker 1>authors have gone on to explain that these non linearities,

1:14:56.280 --> 1:14:59.839
<v Speaker 1>the noisy quality of of these distress calls and animals,

1:15:00.000 --> 1:15:04.879
<v Speaker 1>are usually a result of um the vocal production organs

1:15:04.920 --> 1:15:07.400
<v Speaker 1>like the vocal chords or in the case of birds,

1:15:07.479 --> 1:15:09.479
<v Speaker 1>I think this would be the cy ranks in in

1:15:09.520 --> 1:15:12.479
<v Speaker 1>a in a bird's vocal system, but in a mammal

1:15:12.520 --> 1:15:15.320
<v Speaker 1>like a human, I guess would be vocal chords. Uh.

1:15:15.600 --> 1:15:20.120
<v Speaker 1>This would be these organs exceeding their capacity. Uh quite literally,

1:15:20.160 --> 1:15:23.320
<v Speaker 1>analogous actually to turning up a speaker until the sound

1:15:23.400 --> 1:15:27.040
<v Speaker 1>gets distorted. So whatever it is, whether that's a you know,

1:15:27.080 --> 1:15:31.479
<v Speaker 1>an electronic speaker, or the organs in your in your

1:15:31.600 --> 1:15:36.080
<v Speaker 1>throat when the audio output hardware pushes beyond its normal limits,

1:15:36.240 --> 1:15:39.000
<v Speaker 1>especially I think in terms of volume, and maybe also pitch,

1:15:39.479 --> 1:15:44.799
<v Speaker 1>it produces this noise, these nonlinear acoustic features, and apparently

1:15:44.840 --> 1:15:48.000
<v Speaker 1>Blumstein found evidence of this trend in all kinds of animals,

1:15:48.040 --> 1:15:50.639
<v Speaker 1>again not just marmots, but you know, mere cats and

1:15:50.640 --> 1:15:54.240
<v Speaker 1>and other creatures that as they get more acutely distressed,

1:15:54.280 --> 1:15:58.720
<v Speaker 1>their vocalizations become not just louder, but noisier. Apparently this

1:15:58.800 --> 1:16:01.799
<v Speaker 1>is also true of what are known as recruitment calls.

1:16:02.200 --> 1:16:05.160
<v Speaker 1>This is a term in animal ethology for sounds that

1:16:05.240 --> 1:16:08.479
<v Speaker 1>an animal would make to summon other members of its

1:16:08.520 --> 1:16:11.040
<v Speaker 1>of its species, or its groups someone con specific, so

1:16:11.080 --> 1:16:14.439
<v Speaker 1>it'll bring allies to you, maybe if you've gotten lost

1:16:14.479 --> 1:16:17.479
<v Speaker 1>and separated from your group, but often just for protection

1:16:17.520 --> 1:16:20.680
<v Speaker 1>when you encounter a threat or a predator. Across all

1:16:20.720 --> 1:16:24.440
<v Speaker 1>different kinds of mammals, the at the crescendo of distress

1:16:24.479 --> 1:16:28.040
<v Speaker 1>and recruitment calls, there's this tendency to overload the vocal

1:16:28.040 --> 1:16:33.320
<v Speaker 1>production organs and then thus release these noisier, raspier calls

1:16:33.400 --> 1:16:36.880
<v Speaker 1>that are full of non linearities. And they did direct

1:16:36.920 --> 1:16:39.720
<v Speaker 1>research to test this out on on marmots and then

1:16:39.720 --> 1:16:44.240
<v Speaker 1>also on these these birds called Caribbean grackles and found that, yeah,

1:16:44.400 --> 1:16:47.760
<v Speaker 1>the the the noisier versions of the alarm calls, the

1:16:47.760 --> 1:16:51.679
<v Speaker 1>ones that had this more raspy, rough noisy quality, those

1:16:51.720 --> 1:16:55.880
<v Speaker 1>were associated with with increased levels of alarm and would

1:16:55.880 --> 1:16:59.920
<v Speaker 1>cause the animals to display less relaxation behaviors in response

1:17:00.040 --> 1:17:03.240
<v Speaker 1>to hearing it. But eventually, Blumstein and some colleagues got

1:17:03.280 --> 1:17:07.560
<v Speaker 1>together to study the sound characteristics of different movie genres

1:17:07.600 --> 1:17:11.320
<v Speaker 1>to see if this the non linearities, if the noisy

1:17:11.439 --> 1:17:15.280
<v Speaker 1>qualities of these vocalizations would also be found even in

1:17:15.400 --> 1:17:19.639
<v Speaker 1>human media such as horror movies. Like horror movies, uh

1:17:19.680 --> 1:17:22.280
<v Speaker 1>that they found that horror movies do tend to contain

1:17:22.840 --> 1:17:29.440
<v Speaker 1>not surprisingly uh noisy female scream sounds in them, right. Um. Also, interestingly,

1:17:30.080 --> 1:17:32.639
<v Speaker 1>in their data, they seem to find that sad films,

1:17:32.680 --> 1:17:35.439
<v Speaker 1>I guess these would be largely drama films tend to

1:17:35.479 --> 1:17:40.040
<v Speaker 1>include unusually low levels of noisy sounds in them. Huh Yeah.

1:17:40.040 --> 1:17:43.639
<v Speaker 1>I wonder if there's a uh, conscious effort to lull

1:17:43.800 --> 1:17:46.920
<v Speaker 1>you during a drama. I don't know. But then finally,

1:17:47.040 --> 1:17:49.639
<v Speaker 1>there was a twelve study they did where they put

1:17:49.640 --> 1:17:53.479
<v Speaker 1>together these original compositions, these little music clips, and they

1:17:53.479 --> 1:17:56.240
<v Speaker 1>would play these clips for people one way or the other.

1:17:56.360 --> 1:18:00.639
<v Speaker 1>One would play with very low levels of non lenier noise,

1:18:01.040 --> 1:18:04.120
<v Speaker 1>and one would play with very high levels of nonlinear noise.

1:18:04.200 --> 1:18:06.080
<v Speaker 1>And I listened to a couple of these back to back,

1:18:06.120 --> 1:18:08.920
<v Speaker 1>and it sounds to me like the ones with high

1:18:09.000 --> 1:18:13.120
<v Speaker 1>levels of nonlinearity would add things like fuzzy distortion type effects,

1:18:13.560 --> 1:18:15.880
<v Speaker 1>and so people would rate these in terms of level

1:18:15.920 --> 1:18:19.680
<v Speaker 1>of arousal and and valence positive or negative, And as

1:18:19.720 --> 1:18:22.960
<v Speaker 1>you might predict, the study found that noisier music causes

1:18:23.040 --> 1:18:28.280
<v Speaker 1>higher arousal and lower and more negative valence uh. Though interestingly,

1:18:28.439 --> 1:18:31.080
<v Speaker 1>this study in particular found that this was dependent on

1:18:31.200 --> 1:18:35.120
<v Speaker 1>visual context, so the music alone did have that predicted

1:18:35.160 --> 1:18:39.200
<v Speaker 1>effect that the noisier it was, the more nonlinearities, the

1:18:39.240 --> 1:18:41.320
<v Speaker 1>more it might be I don't know, say effective at

1:18:41.320 --> 1:18:44.439
<v Speaker 1>making you afraid in a horror movie. But if you

1:18:44.640 --> 1:18:50.800
<v Speaker 1>simultaneously prepaired those sounds with very benign or banal uh imagery,

1:18:50.960 --> 1:18:54.360
<v Speaker 1>like showing people video of somebody sitting drinking a cup

1:18:54.360 --> 1:18:57.519
<v Speaker 1>of coffee that appeared to mute the effects of the sound.

1:18:58.040 --> 1:19:00.080
<v Speaker 1>And so I wonder about that, I mean, I I

1:19:00.120 --> 1:19:03.920
<v Speaker 1>think about sort of the opposite experience of being able

1:19:04.000 --> 1:19:07.080
<v Speaker 1>to watch a horror movie where something very benign is

1:19:07.120 --> 1:19:11.080
<v Speaker 1>going on on screen, but there's ominous music playing, and

1:19:11.120 --> 1:19:13.400
<v Speaker 1>that does sort of give you this sense of like,

1:19:13.920 --> 1:19:16.880
<v Speaker 1>you know, a little bit of mounting terror irony about

1:19:17.040 --> 1:19:19.680
<v Speaker 1>about what's happening. But maybe that's just because you know

1:19:19.760 --> 1:19:22.559
<v Speaker 1>it's the context of watching a horror movie. I think

1:19:22.680 --> 1:19:25.519
<v Speaker 1>it would be fascinating. I know there are definitely instances

1:19:25.560 --> 1:19:28.839
<v Speaker 1>of people seeing horror films without realizing that their horror films,

1:19:29.520 --> 1:19:31.519
<v Speaker 1>and it would be fascinating to see how this data

1:19:31.560 --> 1:19:35.040
<v Speaker 1>shifts in those instances. Yeah, But anyway, this quality of

1:19:35.080 --> 1:19:40.040
<v Speaker 1>the non linearities, the noisiness quality in the sound really

1:19:40.080 --> 1:19:44.519
<v Speaker 1>got me thinking back about how I've I've never noticed

1:19:44.560 --> 1:19:47.960
<v Speaker 1>this before, really, but how much horror movie music features

1:19:48.000 --> 1:19:52.559
<v Speaker 1>some sort of kind of noisy percussion. So, for instance,

1:19:52.600 --> 1:19:55.240
<v Speaker 1>I went back and I listened to the original Halloween theme.

1:19:55.800 --> 1:19:58.000
<v Speaker 1>We all know that melody and the sort of mounting

1:19:58.240 --> 1:20:04.200
<v Speaker 1>synthesizer bass, but there is also this noisy, skittering thing

1:20:04.360 --> 1:20:07.480
<v Speaker 1>going on during the Halloween theme, this kind of skittering

1:20:07.720 --> 1:20:11.800
<v Speaker 1>sixteen note uh that that's almost a little bit off

1:20:11.840 --> 1:20:15.000
<v Speaker 1>tempo or or lagging slightly. It sounds kind of like

1:20:15.040 --> 1:20:17.840
<v Speaker 1>synthesizer high hats I'm not sure exactly what it is,

1:20:27.880 --> 1:20:30.200
<v Speaker 1>but this also got me thinking about the difference between

1:20:30.240 --> 1:20:33.120
<v Speaker 1>horror music and terror music. Again, I think both of

1:20:33.120 --> 1:20:36.240
<v Speaker 1>them there is a tendency to go for kind of

1:20:36.320 --> 1:20:40.600
<v Speaker 1>noisier tones when possible, but just something else I was

1:20:40.600 --> 1:20:43.559
<v Speaker 1>wondering about. I didn't find any research to this effect,

1:20:44.200 --> 1:20:47.680
<v Speaker 1>but I was wondering if horror music in particular, so

1:20:47.800 --> 1:20:51.280
<v Speaker 1>like think of the strings again in psycho horror music

1:20:51.360 --> 1:20:55.559
<v Speaker 1>at the moment of confrontation tends to sound more like

1:20:55.680 --> 1:21:00.280
<v Speaker 1>screams because it is communicating a definite and immediate rahet

1:21:00.640 --> 1:21:02.760
<v Speaker 1>and you know, it makes sense that it mimics a

1:21:02.880 --> 1:21:07.240
<v Speaker 1>distress call that an animal would make, whereas terror music

1:21:07.439 --> 1:21:10.880
<v Speaker 1>is more about uncertainty. And this could be a coincidence,

1:21:10.960 --> 1:21:13.759
<v Speaker 1>but it actually seems to me that maybe terror music

1:21:13.960 --> 1:21:18.960
<v Speaker 1>tends to want to mimic the sounds of growling, to

1:21:19.080 --> 1:21:22.760
<v Speaker 1>mimic the kind of low guttural warning growls of mammals.

1:21:22.760 --> 1:21:24.640
<v Speaker 1>So if you've ever been like you, I don't know,

1:21:24.680 --> 1:21:28.599
<v Speaker 1>approaching a dog that does not want you to approach it. Uh,

1:21:28.640 --> 1:21:33.759
<v Speaker 1>there's a kind of mounting, low thing that's releasing from

1:21:33.600 --> 1:21:36.160
<v Speaker 1>almost sounds like it's coming down from caves, you know,

1:21:36.280 --> 1:21:42.040
<v Speaker 1>like there's a warning of uncertain possibly impending violence that

1:21:42.160 --> 1:21:44.840
<v Speaker 1>seems more suited to the terror themes. And and and

1:21:44.880 --> 1:21:47.880
<v Speaker 1>this doesn't make me think more about like the Jaws theme. Yeah,

1:21:48.120 --> 1:21:50.519
<v Speaker 1>I mean that that makes sense to me. Yeah, Like, like

1:21:50.439 --> 1:21:53.559
<v Speaker 1>like you said, there's no science, uh to back this

1:21:53.680 --> 1:21:58.120
<v Speaker 1>up currently, but yeah, think about a music score low

1:21:58.240 --> 1:22:04.519
<v Speaker 1>rumbling and then violent violence, violence that is a dog grow, bark, bark, bark,

1:22:04.760 --> 1:22:07.400
<v Speaker 1>you know. Yeah. Yeah, So kind of with all this

1:22:07.479 --> 1:22:10.840
<v Speaker 1>information that's that's been dug up, I feel like we

1:22:10.960 --> 1:22:13.960
<v Speaker 1>were reaching a conclusion similar to the conclusion that we

1:22:14.080 --> 1:22:17.679
<v Speaker 1>reached when we were doing our episode on Freezon, which

1:22:17.720 --> 1:22:22.120
<v Speaker 1>is that there's some research to indicate a direction leaning

1:22:22.240 --> 1:22:27.360
<v Speaker 1>towards thoughts that kind of makes sense. However, because music

1:22:27.560 --> 1:22:32.840
<v Speaker 1>is so ethereal and so interpretive and so such a

1:22:32.880 --> 1:22:36.280
<v Speaker 1>magic trick, it's hard to pin it down, you know. So,

1:22:36.280 --> 1:22:38.880
<v Speaker 1>so I I think we we've taken big steps towards

1:22:38.880 --> 1:22:41.800
<v Speaker 1>something with understanding, but I don't think we can ever

1:22:41.840 --> 1:22:46.519
<v Speaker 1>really nail down art right Well, I mean it's hard

1:22:46.560 --> 1:22:50.080
<v Speaker 1>to give you know. I think sometimes people want to

1:22:50.080 --> 1:22:54.880
<v Speaker 1>give very clear biological logic to two things that are

1:22:54.960 --> 1:22:58.400
<v Speaker 1>complex in humans culture like art, and uh, I think

1:22:58.479 --> 1:23:00.680
<v Speaker 1>they're the lines are not usually that clear, but I

1:23:00.680 --> 1:23:04.800
<v Speaker 1>think you can identify interesting tendencies. So you know, you're

1:23:04.880 --> 1:23:09.320
<v Speaker 1>you're not going to find a evolutionary biology reason that

1:23:09.439 --> 1:23:13.320
<v Speaker 1>explains the melody of the theme to the shining, but

1:23:13.360 --> 1:23:15.760
<v Speaker 1>you might well find that there are some broad tendencies

1:23:15.800 --> 1:23:19.120
<v Speaker 1>in horror music that would be uh, that would be

1:23:19.160 --> 1:23:22.040
<v Speaker 1>pretty well predicted by certain kinds of things about what

1:23:22.080 --> 1:23:24.200
<v Speaker 1>the kinds of animals we are. And so I think

1:23:24.200 --> 1:23:26.680
<v Speaker 1>that might well correlate with things like a scream like

1:23:26.800 --> 1:23:29.680
<v Speaker 1>glassondi of violins in a horror movie, when you know

1:23:29.720 --> 1:23:31.439
<v Speaker 1>when the killer comes out with the knife and the

1:23:31.479 --> 1:23:35.639
<v Speaker 1>granny wig on or or the the growl like mounting

1:23:35.760 --> 1:23:39.360
<v Speaker 1>terror music. But yeah, of because there's not a biological

1:23:39.400 --> 1:23:42.160
<v Speaker 1>or deterministic code for what kind of art develops, you

1:23:42.200 --> 1:23:44.200
<v Speaker 1>know that there's there's just too much. There are too

1:23:44.280 --> 1:23:47.599
<v Speaker 1>many inputs on it. At the very least, Uh, anyone

1:23:47.680 --> 1:23:50.200
<v Speaker 1>listening right now can think about their favorite horror score

1:23:50.800 --> 1:23:54.840
<v Speaker 1>and pin down the differences between the terror songs, the

1:23:54.880 --> 1:23:58.439
<v Speaker 1>horror songs, and the eerie songs. That's a fun game.

1:23:59.000 --> 1:24:00.200
<v Speaker 1>But well, what do you what do you think about

1:24:00.280 --> 1:24:03.120
<v Speaker 1>Chariots of Pumpkins. My this has got to be one

1:24:03.120 --> 1:24:06.320
<v Speaker 1>of my all time favorites. The score for Halloween three

1:24:06.439 --> 1:24:08.599
<v Speaker 1>is just the best, and that may come up again

1:24:08.640 --> 1:24:12.679
<v Speaker 1>on this podcast quite soon. Yes, um, my first instinct

1:24:12.760 --> 1:24:17.479
<v Speaker 1>is to say terror. However I'm leaning also towards erie. Yeah.

1:24:17.520 --> 1:24:19.559
<v Speaker 1>I think it just kind of sets the mood. I mean,

1:24:20.000 --> 1:24:23.760
<v Speaker 1>Chariots of Pumpkins doesn't doesn't really make me tense up,

1:24:24.760 --> 1:24:27.320
<v Speaker 1>kind of puts me in a in a in a jolly,

1:24:28.000 --> 1:24:31.680
<v Speaker 1>in a jolly computer witchcraft mindset. It just makes me

1:24:31.720 --> 1:24:39.920
<v Speaker 1>feel like, ah a a banshee virus has infected the synthesizer. Bang. Yes, fascinating.

1:24:39.960 --> 1:24:42.920
<v Speaker 1>Yeah yeah. So yeah, it's October, so I'm sure many

1:24:42.920 --> 1:24:46.639
<v Speaker 1>people listening are spending them on watching horror films. While

1:24:46.640 --> 1:24:50.200
<v Speaker 1>you're watching, some start thinking to yourself horror versus terror

1:24:50.479 --> 1:24:53.599
<v Speaker 1>versus eerie and what they're doing to your brain? Okay,

1:24:53.600 --> 1:24:56.400
<v Speaker 1>well I think that's got to wrap it up here. Uh.

1:24:56.560 --> 1:24:58.720
<v Speaker 1>This one also turned into a long episode. We you know,

1:24:58.760 --> 1:25:00.960
<v Speaker 1>we end up talking about horror mo movies and horror music,

1:25:01.120 --> 1:25:03.880
<v Speaker 1>uh for quite some time. Huh. But hey, seth one

1:25:04.000 --> 1:25:06.120
<v Speaker 1>one more time. You wanna remind people where they can

1:25:06.160 --> 1:25:09.479
<v Speaker 1>find your new music podcast. Yeah, if you'd like listening

1:25:09.520 --> 1:25:13.240
<v Speaker 1>to me talk about music, go look up Rusty Needles

1:25:13.280 --> 1:25:17.200
<v Speaker 1>Record Club wherever you find podcasts. It's very easy to find.

1:25:18.040 --> 1:25:21.000
<v Speaker 1>Every Friday there's a new episode. Uh. When this is

1:25:21.000 --> 1:25:23.200
<v Speaker 1>a brand new episode dropping, there are at least two

1:25:23.200 --> 1:25:25.760
<v Speaker 1>episodes for you to listen to, and more will come

1:25:25.760 --> 1:25:28.919
<v Speaker 1>every Friday after that. Amazing. Check it out Rusty Needles

1:25:28.960 --> 1:25:33.439
<v Speaker 1>Record Club wherever you get your podcasts. As for Stuff

1:25:33.479 --> 1:25:35.280
<v Speaker 1>to Blow Your Mind, Rob's going to be back with

1:25:35.320 --> 1:25:38.160
<v Speaker 1>me for our next core episode, so definitely tune in

1:25:38.200 --> 1:25:40.880
<v Speaker 1>for that, and uh, it's gonna be a blast. We're

1:25:40.920 --> 1:25:43.679
<v Speaker 1>so excited about October. We've been lighting candles and brewing

1:25:43.800 --> 1:25:47.880
<v Speaker 1>potions for months now. Um. Anyway, so uh yeah, I

1:25:47.880 --> 1:25:50.320
<v Speaker 1>guess that that about does it. So if you want

1:25:50.360 --> 1:25:52.559
<v Speaker 1>to check out other episodes of Stuff to Blow Your Mind,

1:25:52.600 --> 1:25:54.439
<v Speaker 1>you know where to find us. We're on anywhere you

1:25:54.479 --> 1:25:56.920
<v Speaker 1>get your podcast. This is the Stuff to Blow Your

1:25:56.920 --> 1:26:01.479
<v Speaker 1>Mind podcast. Uh. We're offering pretty much daily episodes now,

1:26:01.520 --> 1:26:04.160
<v Speaker 1>so on Monday's we do listener mail. On Tuesdays and

1:26:04.200 --> 1:26:07.439
<v Speaker 1>Thursdays we do classic core episodes of the show, which

1:26:07.439 --> 1:26:10.439
<v Speaker 1>tend to be about science off often intersecting with some

1:26:10.520 --> 1:26:14.960
<v Speaker 1>kind of cultural topic, maybe with with history or monsters

1:26:15.040 --> 1:26:17.800
<v Speaker 1>or literature or something. On Wednesdays we do a short

1:26:17.840 --> 1:26:20.479
<v Speaker 1>form episode called the Artifact. On Friday as we run

1:26:20.520 --> 1:26:23.160
<v Speaker 1>an episode from the Vault, and I guess generally an

1:26:23.160 --> 1:26:27.200
<v Speaker 1>episode of Yesteryear. But but yeah, I guess that's it.

1:26:27.320 --> 1:26:29.680
<v Speaker 1>So if you would like to get in touch with

1:26:29.760 --> 1:26:33.000
<v Speaker 1>us with feedback on this episode or any other. Oh

1:26:33.080 --> 1:26:35.519
<v Speaker 1>and as always, of course, big thanks to Seth for

1:26:35.680 --> 1:26:37.519
<v Speaker 1>editing this one even though he's on it. Thanks for

1:26:37.600 --> 1:26:41.559
<v Speaker 1>joining me and for editing this this monster episode. But

1:26:41.920 --> 1:26:43.559
<v Speaker 1>but yeah, if you would like to get in touch

1:26:43.640 --> 1:26:46.719
<v Speaker 1>with us on this uh, in response to this episode

1:26:46.800 --> 1:26:49.280
<v Speaker 1>or any other, to suggest topic for the future, or

1:26:49.320 --> 1:26:51.839
<v Speaker 1>just to say hello, you can email us at contact

1:26:51.920 --> 1:27:01.800
<v Speaker 1>at stuff to Blow your Mind dot com. Stuff to

1:27:01.800 --> 1:27:04.360
<v Speaker 1>Blow Your Mind is production of I Heart Radio. For

1:27:04.439 --> 1:27:06.639
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1:27:06.720 --> 1:27:09.439
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