WEBVTT - Better Living Through Tetris

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<v Speaker 1>Welcome to Stuff to Blow Your Mind from how Stop

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<v Speaker 1>works dot com. Hey, welcome to Stop to Blow your Mind.

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<v Speaker 1>My name is Robert Lamb and I'm Joe McCormick. In

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<v Speaker 1>Today's episode is part two of a two part episode

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<v Speaker 1>about the science of Tetris, really the science of Tetris,

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<v Speaker 1>get also the history and philosophy of Tetris, because, as

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<v Speaker 1>I said in the last episode, I have a very

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<v Speaker 1>very strong intuition that Tetris is not just an invented

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<v Speaker 1>artifact of the work of human hands and human minds,

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<v Speaker 1>but is somehow a natural, fundamental outgrowth of the phantasmagorical

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<v Speaker 1>blood magic of the universe. It comes from the cosmos itself.

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<v Speaker 1>It's not just something we made. It was here, and

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<v Speaker 1>in nineteen four the creator of Tetris, Alexey Pajitnov, discovered it.

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<v Speaker 1>I like that the idea of discovering Tetris as this, uh,

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<v Speaker 1>this sort of dimension of of mathematical perfection, Yeah, underlying

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<v Speaker 1>reality totally. And in the last episode we talked a

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<v Speaker 1>little bit about that, about where Tetris came from and

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<v Speaker 1>its influences, and then about the Tetris effect. This uh,

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<v Speaker 1>this syndrome, this experience commonly reported by Tetris players, where

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<v Speaker 1>they where it sort of takes over their minds. They

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<v Speaker 1>see Tetris in everything throughout the world, They hallucinate it,

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<v Speaker 1>they dream about it, And we talked about some possible

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<v Speaker 1>explanations for that, as well as how Tetris skills develop

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<v Speaker 1>in the brain and the interesting fact that that people

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<v Speaker 1>who cannot form episodic memories can still form hallucination recall

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<v Speaker 1>for Tetris that counterintuitively, expert Tetris players use less brain

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<v Speaker 1>energy than novice Tetris players at higher levels of play.

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<v Speaker 1>So there's a lot that's very fascinating and weird and

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<v Speaker 1>mysterious about the game Tetris itself. But today we wanted

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<v Speaker 1>to talk about how some of this science of tetris, uh,

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<v Speaker 1>how it works as a game, and how Tetris can

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<v Speaker 1>be used to solve problems in the real world. Yeah,

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<v Speaker 1>and a lot of this, uh the first portion of

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<v Speaker 1>this episode, a lot of it relates to just why

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<v Speaker 1>do we love it? So? Why is it so satisfying

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<v Speaker 1>to play tetris? Um and uh, and the the science

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<v Speaker 1>behind us is it's a lot more interesting than you

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<v Speaker 1>might think. It's it it goes pretty deep into just

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<v Speaker 1>how we think and how we process the world. Absolutely,

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<v Speaker 1>So if you haven't listened to part one, go back

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<v Speaker 1>listen to part one, uh first, and then come and

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<v Speaker 1>join us again here where we will continue the cosmic

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<v Speaker 1>journey of Tetris and clear those lines again and again

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<v Speaker 1>and again. All right, So why do we love Tetris?

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<v Speaker 1>Why don't we play it so much? Why did it

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<v Speaker 1>have such an impact to begin with? Well, we should

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<v Speaker 1>back up and ask why we play any games so much?

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<v Speaker 1>Why do we love any game? I mean, as we

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<v Speaker 1>observed in the last episode, there there's a difference between

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<v Speaker 1>a really good game and a not so good game.

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<v Speaker 1>And it's not just I mean, these days a lot

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<v Speaker 1>of people might refer to things because of the complexity

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<v Speaker 1>of games on newer generations, and things like graphics and

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<v Speaker 1>story and you know, because you have these action adventure

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<v Speaker 1>games that are that are so complex and all that.

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<v Speaker 1>There's more, you're immersing yourself in a an unreal world.

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<v Speaker 1>Yeah yeah, yeah, So ignoring all that and just getting

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<v Speaker 1>back to the basics of simple types of games and gameplay,

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<v Speaker 1>puzzle games. Uh, playing Tetris versus playing I don't know,

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<v Speaker 1>what's another early puzzle game, the Texas Chainsaw Massacre video game,

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<v Speaker 1>on which did really exist. Don't don't bother looking at it,

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<v Speaker 1>field just get sad. Yeah, w wanted. Why are these games? So?

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<v Speaker 1>Why don't we immerse ourselves in? And how does this work?

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<v Speaker 1>One idea that seems pretty strongly supported is that very

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<v Speaker 1>rewarding and enjoyable game play and game mechanics come from

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<v Speaker 1>the psychological process that's been described under the term cognitive

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<v Speaker 1>flow flow. Yeah. Yeah, at heart, any good game is

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<v Speaker 1>tapping into cognitive flow. As Sean Baron broke down in

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<v Speaker 1>a two thousand twelve Gama Sutra article, it breaks down

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<v Speaker 1>as follows and Tetris boils this down perfectly to a

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<v Speaker 1>highly concentrated mental gaming experience. You have concrete goals and

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<v Speaker 1>manageable rules, plus goals that fit player capabilities, plus clear

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<v Speaker 1>and timely feedback, plus an elimination of distractions, and this

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<v Speaker 1>equals cognitive flow. Yeah. So it's a game essentially where

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<v Speaker 1>you understand how to play, You can play, you have

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<v Speaker 1>the skill. It's yet it's challenging enough that it's not boring.

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<v Speaker 1>You're constantly getting feedback on how well you're doing, and

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<v Speaker 1>there's not extreme a stuff going on. It's just perfect focus,

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<v Speaker 1>zeroing in on a perfect brain consuming task that is

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<v Speaker 1>just challenging enough to always keep you engaged. Yeah. Now

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<v Speaker 1>that's not to say that cognitive flow is just a

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<v Speaker 1>result of gaming EXPERI yeah, we cure it in our

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<v Speaker 1>daily lives. Be it in your work if you're lucky,

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<v Speaker 1>or you know, in your hobbies, or even in just

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<v Speaker 1>random chores that you have down, you know, skill wise.

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<v Speaker 1>Um in the term itself comes from psychologist Mihi. Chick

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<v Speaker 1>sent me high, the Hungarian psychology professor who pioneered the

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<v Speaker 1>study of cognitive flow. I like this guy's research. I've

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<v Speaker 1>read about it before, and it's interesting to me because

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<v Speaker 1>this is what people would, I think often call positive psychology.

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<v Speaker 1>So much of what is studied in psychology or psychiatry

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<v Speaker 1>deals with people who are having less than optimal experiences.

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<v Speaker 1>And this is an attempt to study, well, what's going

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<v Speaker 1>on when humans are just really at their peak mental experience,

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<v Speaker 1>when they're feeling great, when things are going well inside

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<v Speaker 1>their heads. What's happening there? And and and the thing he

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<v Speaker 1>identified is that a key to a sort of happy

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<v Speaker 1>existence or a happy experience is this process of flow. Yeah, indeed,

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<v Speaker 1>and uh, you know, it's interesting looking back to the

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<v Speaker 1>previous episode where the stick Gold study started off and

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<v Speaker 1>ended up getting into the Tetris area by considering people

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<v Speaker 1>who engaged in um in rock climbing, and then they

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<v Speaker 1>would perceive rock climbing later. Uh and and overall his

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<v Speaker 1>study was about looking at people who engage in novel

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<v Speaker 1>physical or mental activities for extended periods of time and

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<v Speaker 1>how they often experienced a hallucinatory replay of the activity.

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<v Speaker 1>And with the check semi hi, we see rock climbing

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<v Speaker 1>come up again because as an avid rock climber, that's

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<v Speaker 1>where he first took note of this special feeling in

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<v Speaker 1>his own experience that he got while inching his way

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<v Speaker 1>up at challenging rock face. He began thinking about it

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<v Speaker 1>in terms of his psychology studies, and he laid it

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<v Speaker 1>out pretty much as we've been discussing that flow is

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<v Speaker 1>about having set goals, having uh a self contained universe.

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<v Speaker 1>So you especially see this in gaming right where they're

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<v Speaker 1>something like Tetris. The rules, the space, it's all pretty

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<v Speaker 1>well defined. There's there's less ambiguity. You get immediate feedback

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<v Speaker 1>if you're doing it right. Contains a manageable challenge. It's hard,

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<v Speaker 1>but you can do it. Sense of control over the situation,

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<v Speaker 1>at least until you reach the upper levels uh, And

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<v Speaker 1>you're completely involved in what you're doing. And so this

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<v Speaker 1>results in a sense of ecstasy um, great interclarity, a

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<v Speaker 1>confidence that what you're doing is doable, and then you

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<v Speaker 1>have the skills to tackle it, a sense of serenity,

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<v Speaker 1>a sense of timelessness, and intrinsic motivation to keep going.

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<v Speaker 1>It becomes fun in itself. I mean, there's no reason

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<v Speaker 1>you have to play a tetrisa. You know, nobody, nobody's

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<v Speaker 1>give being you tangible rewards or punishments based on how

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<v Speaker 1>many lines you clear. But it becomes intrinsically motivating. There's

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<v Speaker 1>something about the activity itself that's pleasing enough that you

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<v Speaker 1>have to go on. And it shuts down the chatter

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<v Speaker 1>and your brain. It shuts down that default mode network,

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<v Speaker 1>all those little voices and the that are worrying about

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<v Speaker 1>the path or the future. It all goes dull as

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<v Speaker 1>your brain uh tackles the problem at hand, be it

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<v Speaker 1>climbing a rock, working on an article, mowing the yard,

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<v Speaker 1>or playing tetris. Yeah, totally. So if you look at

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<v Speaker 1>all of the conditions that must be present to create

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<v Speaker 1>the optimal sense of flow. I think Tetris is almost

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<v Speaker 1>perfectly designed to satisfy them. Like, it's hard to think

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<v Speaker 1>of a cleaner distillation of exactly what those conditions are.

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<v Speaker 1>The clear goals, stack them, clear lines, manageable rules, it's

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<v Speaker 1>absolutely clear what's going on in Tetris. Uh. Tetris adjusts

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<v Speaker 1>itself to your capability. So at the beginning it's easy. Uh.

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<v Speaker 1>If you are a very good player, you can move

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<v Speaker 1>up to higher difficulties pretty quickly. Gives you an adjustment period.

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<v Speaker 1>But the difficulty changes and tracks with you as you play.

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<v Speaker 1>You know, as you go up higher, you get farther,

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<v Speaker 1>it gets harder and more challenging. There's feedback and that

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<v Speaker 1>you can like. The music is an interesting feedback thing

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<v Speaker 1>in Texas, Texas, I say Texas again. In Tetris. As

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<v Speaker 1>you keep stacking higher, I don't know if you remember that,

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<v Speaker 1>the music gets faster. It's letting you know, okay. And

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<v Speaker 1>of course there's very obvious visual feedback. You know, you

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<v Speaker 1>you can clearly see as you're getting towards the ceiling

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<v Speaker 1>of the screen, this is not what you want and

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<v Speaker 1>what is there that's extraneous, I mean nothing, It's it's

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<v Speaker 1>all there. And uh, and of course it works even

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<v Speaker 1>better if you can just uh sort of like put

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<v Speaker 1>a black blanket over your head and tape your eyes

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<v Speaker 1>directly to the Tetris screen and so that nobody can

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<v Speaker 1>walk in and say, like, hey, there's a fire, you

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<v Speaker 1>need to have activate the building. I mean, you just

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<v Speaker 1>you're there, You're in the zone. But there's some other

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<v Speaker 1>theories we've come across that that help explain exactly why

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<v Speaker 1>Tetris feels like such a perfect game for our brains.

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<v Speaker 1>And one of the ones I wanted to mention was

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<v Speaker 1>actually something I saw alluded to in a brain Craft video.

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<v Speaker 1>Some of our periscope followers. We were talking to him

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<v Speaker 1>last Friday, and we mentioned that we were going to

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<v Speaker 1>do this episode and they said, oh, you should watch

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<v Speaker 1>the Braincraft videos. So there, I think they're PBS. Yea

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<v Speaker 1>PBS is behind it. I watched this as well. I

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<v Speaker 1>was entertaining, yeah, and so they but they mentioned something

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<v Speaker 1>called the Zigarnic effect in reference to Tetris. So what

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<v Speaker 1>is the deal with this? Okay, so the Zigarnic effect

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<v Speaker 1>comes to us again. We looked to UH to Soviet thinking.

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<v Speaker 1>Here it comes from Soviet to psychologist and psychiatrist Bluma

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<v Speaker 1>Wolvovna Zigarnick. She lived from nineteen dred to nineteen eight

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<v Speaker 1>and she first observed this in the nineteen twenties. UM,

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<v Speaker 1>and it basically boils down to this. It's the it's

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<v Speaker 1>the psychological tendency for us to remember incomplete or interrupted

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<v Speaker 1>tasks better than complete ones. UM and Tetris. Of course,

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<v Speaker 1>to tie that in is a continuous stream of incomplete task,

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<v Speaker 1>constant sense of achievement, but also a constantly unachieved finish.

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<v Speaker 1>As we mentioned in the previous episode, there's no hey,

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<v Speaker 1>you won screen in Tetris. It just keeps getting harder

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<v Speaker 1>and harder and harder until you perish. And of course

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<v Speaker 1>it's made up of lots of little individual incomplete tasks,

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<v Speaker 1>right because every time there's a gap in a row

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<v Speaker 1>in Tetris, that's a little thing that there's a little

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<v Speaker 1>flag in your brain that says I need to go

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<v Speaker 1>back and fix that, and I'll get there eventually. So

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<v Speaker 1>it's a one huge incomplete task forever being incomplete, made

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<v Speaker 1>up of an infinite number of incomplete tasks. UH. It's

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<v Speaker 1>almost as if this was in mind when it was designed. Yeah,

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<v Speaker 1>so there's a Garnic effect, of course, plays into the

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<v Speaker 1>typical human drive to finish what we started, to see

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<v Speaker 1>things through to the finish, and the associative associated negative

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<v Speaker 1>psychological renovocations of doing the opposite. You know, where you're

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<v Speaker 1>you're haunted by that model airplane you never finished, or

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<v Speaker 1>that novel that you have have completed, or you know,

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<v Speaker 1>or whatever chores around the house are, and god knows,

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<v Speaker 1>when you have a house, there's always some something that's

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<v Speaker 1>not quite finished about everything. And how those just continue

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<v Speaker 1>to stick in your mind? Um. There's a one explanation

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<v Speaker 1>of the Zigaronic effect that I found that I thought

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<v Speaker 1>was pretty uh, pretty nice comes from Roy Bambinster and

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<v Speaker 1>Brad Bushman in their two thousand and eight textbooks Social

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<v Speaker 1>Psychology and Human Nature. They said, the Zigarnic effect is

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<v Speaker 1>a tendency to experience automatic, intrusive thoughts about a goal

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<v Speaker 1>that one has pursued, but the pursuit of which has

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<v Speaker 1>been interrupted. That is, if you start working toward a

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<v Speaker 1>goal fail to get their, thoughts about that goal will

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<v Speaker 1>keep popping into your mind while you're doing other things,

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<v Speaker 1>as if to remind you to get back on track

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<v Speaker 1>and finish reaching that goal. So not only is this

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<v Speaker 1>something that is related to the motivation we have to

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<v Speaker 1>keep playing Tetris, but it also might sort of explain

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<v Speaker 1>what we talked about in the previous episode because this

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<v Speaker 1>mentions intrusive thoughts about the incomplete task. So in the

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<v Speaker 1>last episode we talked about the Tetris effect where people

0:13:28.400 --> 0:13:32.440
<v Speaker 1>experience dreams and hallucinations about Tetris if Tetris is never

0:13:32.520 --> 0:13:37.000
<v Speaker 1>finished yet it's always this intrinsically motivating task that remains

0:13:37.040 --> 0:13:39.840
<v Speaker 1>incomplete in the mind. It kind of makes sense through

0:13:39.920 --> 0:13:43.600
<v Speaker 1>this method that it would keep jumping up into into

0:13:43.640 --> 0:13:46.680
<v Speaker 1>your thoughts. Yeah, yeah, I think it plays nicely into

0:13:47.080 --> 0:13:51.040
<v Speaker 1>into just trying to figure out Tetris syndrome, the Tetris

0:13:51.120 --> 0:13:54.360
<v Speaker 1>effect in general. And then there's a broader lesson here

0:13:54.360 --> 0:13:58.599
<v Speaker 1>though that applies well beyond games, and that is that students,

0:13:59.440 --> 0:14:01.319
<v Speaker 1>be it an you be an official student, or just

0:14:01.440 --> 0:14:04.520
<v Speaker 1>somebody studying up on something in your life. Uh, it

0:14:04.640 --> 0:14:07.200
<v Speaker 1>pays to suspend your studies, to take a break, to

0:14:07.280 --> 0:14:09.560
<v Speaker 1>come back to it and not try to wipe it

0:14:09.559 --> 0:14:13.480
<v Speaker 1>all out in one massive cramming session. Absolutely, I find

0:14:13.480 --> 0:14:16.320
<v Speaker 1>this to be extremely useful in my own work. So

0:14:16.440 --> 0:14:21.240
<v Speaker 1>if I'm trying to uh to think clearly about maybe

0:14:21.240 --> 0:14:24.480
<v Speaker 1>an episode I'm researching or something like that, I find

0:14:24.520 --> 0:14:29.120
<v Speaker 1>it's way more useful to uh to start on it

0:14:29.440 --> 0:14:32.560
<v Speaker 1>before I end work for one day. So if it's

0:14:32.600 --> 0:14:35.040
<v Speaker 1>you know, five thirty and I'm trying to quit work

0:14:35.080 --> 0:14:39.200
<v Speaker 1>for the day, um, and I'm at the end of

0:14:39.280 --> 0:14:42.200
<v Speaker 1>one task, it's better to do ten percent of the

0:14:42.240 --> 0:14:44.600
<v Speaker 1>next task and then come back to it the next day.

0:14:44.960 --> 0:14:47.040
<v Speaker 1>My thoughts about it are gonna be a lot clearer

0:14:47.280 --> 0:14:51.280
<v Speaker 1>than to break from work in between when tasks are

0:14:51.320 --> 0:14:54.000
<v Speaker 1>concluded and when the next one starts. Yeah, and generally

0:14:54.120 --> 0:14:56.560
<v Speaker 1>also if you have some sleep in between, then you're

0:14:56.640 --> 0:14:59.720
<v Speaker 1>you're going to to consolidate those memories. All that working

0:14:59.840 --> 0:15:02.000
<v Speaker 1>is working in your favor as well. But also it's

0:15:02.080 --> 0:15:05.000
<v Speaker 1>pointed out a lot that if the if the task

0:15:05.080 --> 0:15:09.000
<v Speaker 1>is intimidating, just started, because if you just started, then

0:15:09.160 --> 0:15:12.800
<v Speaker 1>you get to benefit from the Zigarnic effect, because that's

0:15:12.840 --> 0:15:15.360
<v Speaker 1>effect is going to be in play to encourage you

0:15:15.400 --> 0:15:18.320
<v Speaker 1>to come back and work more on it. So beginnings

0:15:18.320 --> 0:15:21.320
<v Speaker 1>are difficult, but begin and then take a break and

0:15:21.360 --> 0:15:23.920
<v Speaker 1>then come back. Yeah, This isn't gonna become the self

0:15:23.960 --> 0:15:27.200
<v Speaker 1>help show, but but try that one at least. Yeah,

0:15:26.960 --> 0:15:31.720
<v Speaker 1>I I highly advocate that strategy. Get it started, it'll

0:15:31.760 --> 0:15:36.880
<v Speaker 1>be easier. Another thing that is UM. I can't remember

0:15:36.920 --> 0:15:39.040
<v Speaker 1>exactly where I came across this, but I feel like

0:15:39.080 --> 0:15:42.440
<v Speaker 1>it was in UH. It was in something that was

0:15:43.120 --> 0:15:46.280
<v Speaker 1>linked to from that Braincraft video. But but anyway, however

0:15:46.320 --> 0:15:49.880
<v Speaker 1>I came across this. Another thing that I saw referenced

0:15:50.160 --> 0:15:55.240
<v Speaker 1>UH with regard to Tetris is the idea of epistemic action.

0:15:55.560 --> 0:15:58.480
<v Speaker 1>And I had actually never heard about this phenomena before,

0:15:58.520 --> 0:16:02.040
<v Speaker 1>but I it turned out to be pretty interesting. So

0:16:02.160 --> 0:16:06.720
<v Speaker 1>in nine David Kirsch and Paul Maglio published a paper

0:16:06.720 --> 0:16:11.760
<v Speaker 1>in Cognitive Science called on Distinguishing Epistemic and Pragmatic Action,

0:16:12.320 --> 0:16:15.120
<v Speaker 1>and Kirsh and Maglio make the distinction between two different

0:16:15.200 --> 0:16:19.400
<v Speaker 1>kinds of actions that a person can perform. So you've

0:16:19.440 --> 0:16:23.760
<v Speaker 1>got pragmatic action, and this is one. It's an external

0:16:23.760 --> 0:16:27.600
<v Speaker 1>action that changes something in the external world in furtherance

0:16:27.760 --> 0:16:31.440
<v Speaker 1>of you achieving a goal. So if you are stranded

0:16:31.520 --> 0:16:34.840
<v Speaker 1>on a tiny island and starving, throwing a rock at

0:16:34.880 --> 0:16:38.360
<v Speaker 1>a seagull would be a pragmatic action. To unlock that

0:16:38.480 --> 0:16:42.680
<v Speaker 1>seagull's delicious meat. Or you could make a much smaller action.

0:16:42.720 --> 0:16:46.160
<v Speaker 1>You could say, press a button while playing tetris to

0:16:46.280 --> 0:16:48.920
<v Speaker 1>move a Tetris piece with the goal of actually moving

0:16:48.920 --> 0:16:50.440
<v Speaker 1>it to the spot where you want to place it.

0:16:50.840 --> 0:16:54.080
<v Speaker 1>You're just doing an action to reach a goal. But

0:16:54.120 --> 0:16:56.760
<v Speaker 1>then they distinguish this from a different kind of action,

0:16:56.880 --> 0:16:59.600
<v Speaker 1>a different kind of external action, which is what they

0:16:59.600 --> 0:17:04.560
<v Speaker 1>call astemic action, and this is making a change to

0:17:04.600 --> 0:17:08.560
<v Speaker 1>the world in order to simplify a problem solving task.

0:17:09.280 --> 0:17:13.200
<v Speaker 1>So imagine you remember those spot the difference puzzles and

0:17:13.320 --> 0:17:15.400
<v Speaker 1>children's books, you know what I'm talking about. They'll show

0:17:15.400 --> 0:17:18.520
<v Speaker 1>you two pictures of a scene. One's Mickey Mouse, you know,

0:17:18.840 --> 0:17:21.960
<v Speaker 1>roller skating, and the next one's Mickey Mouse roller skating,

0:17:22.000 --> 0:17:24.520
<v Speaker 1>but the clock hands are pointing to a different time

0:17:25.359 --> 0:17:27.639
<v Speaker 1>and something like that. And let's say you've got a

0:17:27.760 --> 0:17:31.760
<v Speaker 1>children's work book with with two of these on different pages. Um,

0:17:31.840 --> 0:17:33.840
<v Speaker 1>and what you do is you tear out one of

0:17:33.880 --> 0:17:36.679
<v Speaker 1>the pages and then hold the pictures right next to

0:17:36.720 --> 0:17:41.040
<v Speaker 1>each other. That would be an epistemic action, because they're

0:17:41.080 --> 0:17:44.440
<v Speaker 1>what you're doing is an action that is really designed

0:17:44.480 --> 0:17:47.720
<v Speaker 1>to change the nature of a problem inside your head

0:17:48.119 --> 0:17:51.400
<v Speaker 1>to simplify the task. So when you see them next

0:17:51.440 --> 0:17:54.000
<v Speaker 1>to each other, or maybe you um lay them on

0:17:54.040 --> 0:17:55.520
<v Speaker 1>top of each other and hold it up to a

0:17:55.600 --> 0:17:59.320
<v Speaker 1>light to see what's different. In the two pages, you're

0:17:59.480 --> 0:18:03.480
<v Speaker 1>using external action to reduce the mental complexity of a task.

0:18:04.119 --> 0:18:07.159
<v Speaker 1>And they looked at Tetris in this paper actually and

0:18:07.760 --> 0:18:14.120
<v Speaker 1>pointed out how experience Tetris players use epistemoic action in Tetris,

0:18:14.160 --> 0:18:16.800
<v Speaker 1>and this is the way it works. You've got a

0:18:16.800 --> 0:18:18.760
<v Speaker 1>block falling down and you want to fit it in,

0:18:19.680 --> 0:18:23.639
<v Speaker 1>and instead of doing all the work of flipping the

0:18:23.680 --> 0:18:26.480
<v Speaker 1>block around in your head to see where it would fit,

0:18:27.280 --> 0:18:30.960
<v Speaker 1>the players flip it. They physically flip it, plus press

0:18:31.000 --> 0:18:33.879
<v Speaker 1>the button to flip it to offload some of the

0:18:33.960 --> 0:18:37.119
<v Speaker 1>cognitive work required to see where it would fit. So

0:18:37.200 --> 0:18:41.760
<v Speaker 1>by visually seeing exactly what the block looks like in

0:18:41.800 --> 0:18:46.760
<v Speaker 1>all its orientations, you can see, okay, here's exactly where

0:18:46.760 --> 0:18:48.840
<v Speaker 1>it would fit without having to flip it in your mind,

0:18:48.960 --> 0:18:53.240
<v Speaker 1>thus freeing up some mental resources to look at what's

0:18:53.280 --> 0:18:56.840
<v Speaker 1>the next block in the in the preview bar. So

0:18:56.840 --> 0:19:00.560
<v Speaker 1>so essentially it is using physical action and to make

0:19:00.680 --> 0:19:04.320
<v Speaker 1>mental work easier. They say epistemic action can be used

0:19:04.320 --> 0:19:08.280
<v Speaker 1>to reduce the memory involved in a mental computation. UH,

0:19:08.320 --> 0:19:10.560
<v Speaker 1>it can be used to reduce the number of steps

0:19:10.680 --> 0:19:14.280
<v Speaker 1>involved in completing a mental computation, or it can be

0:19:14.359 --> 0:19:19.160
<v Speaker 1>used to reduce the probability of error in a mental computation. UM.

0:19:19.280 --> 0:19:22.560
<v Speaker 1>And so if you follow this idea, you can conclude

0:19:22.560 --> 0:19:26.359
<v Speaker 1>that when you play Tetris, it's again kind of a

0:19:26.600 --> 0:19:29.840
<v Speaker 1>perfect back and forth between body and mind. It creates

0:19:29.840 --> 0:19:36.280
<v Speaker 1>a constant, flowing, rapid feedback cooperation between mental problem solving

0:19:36.720 --> 0:19:40.240
<v Speaker 1>and then this external epistemic action. You use the body

0:19:40.280 --> 0:19:43.040
<v Speaker 1>to simple simplify a problem. You press the button, flip

0:19:43.080 --> 0:19:45.520
<v Speaker 1>the block, see where it would fit. Then you use

0:19:45.560 --> 0:19:48.560
<v Speaker 1>your mind to solve the problem. Then you use the

0:19:48.600 --> 0:19:52.000
<v Speaker 1>body again to execute the solution, and you just keep

0:19:52.040 --> 0:19:55.720
<v Speaker 1>going back and forth on repeat. Alright, so once again

0:19:55.760 --> 0:19:59.560
<v Speaker 1>we see a manner in which Tetris illuminates how our

0:19:59.600 --> 0:20:05.040
<v Speaker 1>brain works. And we've discussed they just almost perfect way

0:20:05.320 --> 0:20:08.960
<v Speaker 1>that Tetris captures our mind. So we're gonna take a

0:20:09.040 --> 0:20:11.280
<v Speaker 1>quick break and when we come back, we're gonna explore

0:20:11.800 --> 0:20:16.119
<v Speaker 1>some some of the applications that that scientists have have

0:20:16.280 --> 0:20:19.760
<v Speaker 1>explored have actually looked into and some some very real

0:20:19.800 --> 0:20:24.760
<v Speaker 1>possibilities for tetris as a as a treatment option for

0:20:24.840 --> 0:20:37.280
<v Speaker 1>a few different ailments. All right, we're back. Okay, So Robert,

0:20:37.280 --> 0:20:41.840
<v Speaker 1>we've talked about the tetris cure. What can you cure

0:20:41.920 --> 0:20:46.639
<v Speaker 1>with tetris potentially at least because I was quite surprised

0:20:47.080 --> 0:20:49.840
<v Speaker 1>to see some of this research, but once I read

0:20:50.000 --> 0:20:52.600
<v Speaker 1>into it, it started to make a lot of sense

0:20:52.640 --> 0:20:56.800
<v Speaker 1>to me that you could potentially use tetris in maybe

0:20:56.840 --> 0:20:59.879
<v Speaker 1>in place of drugs or other types of therapies and

0:21:00.080 --> 0:21:03.240
<v Speaker 1>lots of scenarios. Yeah, because we've again just think back

0:21:03.240 --> 0:21:07.440
<v Speaker 1>to all the ways we've discussed in which tetris captures

0:21:07.440 --> 0:21:12.160
<v Speaker 1>your mind, How it plays into two different modes of memory. Um,

0:21:12.280 --> 0:21:15.840
<v Speaker 1>how it uh it's got the skeleton key to a

0:21:15.920 --> 0:21:18.280
<v Speaker 1>deep part of your brain. Yeah, it's it's involved in

0:21:18.359 --> 0:21:20.959
<v Speaker 1>flow state. It really reminds me of a lot of

0:21:21.000 --> 0:21:23.119
<v Speaker 1>what one is setting to do a set out to

0:21:23.119 --> 0:21:25.600
<v Speaker 1>do with meditation and yoga to to a certain extent,

0:21:26.119 --> 0:21:29.320
<v Speaker 1>except you kind of have a leg up on it

0:21:29.320 --> 0:21:32.480
<v Speaker 1>by it being this fun, engaging game as opposed to, uh,

0:21:32.600 --> 0:21:35.280
<v Speaker 1>to something that takes a little more deliberate mental or

0:21:35.280 --> 0:21:40.040
<v Speaker 1>physical force. Okay, So let's imagine that I am two

0:21:40.080 --> 0:21:42.240
<v Speaker 1>packs a day kind of guy and I'm trying to

0:21:42.320 --> 0:21:48.080
<v Speaker 1>quit smoking. Can Tetris help me? Potentially? Yes, And which

0:21:48.160 --> 0:21:51.560
<v Speaker 1>sounds crazy, especially anyone who has firsthand experience with just

0:21:51.680 --> 0:21:56.600
<v Speaker 1>how how powerful, uh that addiction can be. But we

0:21:56.720 --> 0:21:59.040
<v Speaker 1>do have some evidence to back it up. This is

0:21:59.040 --> 0:22:01.520
<v Speaker 1>a new study. This came out August two thousand fifteen,

0:22:01.800 --> 0:22:04.360
<v Speaker 1>and it's from a team of psychologists from from Plymouth

0:22:04.400 --> 0:22:09.000
<v Speaker 1>University and Queensland University of Technology in Australia. So this

0:22:09.080 --> 0:22:11.760
<v Speaker 1>is how it how it went down. Uh, they got

0:22:11.760 --> 0:22:17.320
<v Speaker 1>together thirty one participants ages eighteen through twenty seven, and

0:22:17.560 --> 0:22:21.560
<v Speaker 1>they were monitored for levels of craving and also prompted

0:22:21.640 --> 0:22:25.600
<v Speaker 1>seven times a day to report their cravings. Fifteen of

0:22:25.600 --> 0:22:29.080
<v Speaker 1>these individuals, so roughly half, were required to play three

0:22:29.119 --> 0:22:33.320
<v Speaker 1>minutes of Tetris before reporting their craving levels. So it's

0:22:33.359 --> 0:22:35.520
<v Speaker 1>kind of like you, you have problems with different cravings

0:22:35.520 --> 0:22:38.600
<v Speaker 1>for different things, and somebody's gonna call you and ask

0:22:38.600 --> 0:22:40.879
<v Speaker 1>how you're doing with those cravings. But half of the

0:22:40.920 --> 0:22:43.679
<v Speaker 1>group get to play Tetris first before they're quiz done it.

0:22:44.200 --> 0:22:47.399
<v Speaker 1>So cravings were recorded in thirty percent of occasions, most

0:22:47.520 --> 0:22:51.080
<v Speaker 1>commonly for food and non alcoholic drinks, which were reported

0:22:51.119 --> 0:22:54.159
<v Speaker 1>on nearly two thirds of those occasions. So of the

0:22:54.160 --> 0:22:59.439
<v Speaker 1>cravings were for drug related instances, and these included coffee,

0:22:59.440 --> 0:23:03.280
<v Speaker 1>cigarettes when one, and beer and spice. Yeah, and spice

0:23:03.800 --> 0:23:08.200
<v Speaker 1>were for miscellaneous activities such as sleeping, playing video games

0:23:08.760 --> 0:23:14.200
<v Speaker 1>which I found interesting, socializing with friends, and sexual intercourse.

0:23:14.840 --> 0:23:17.359
<v Speaker 1>Food cravings tended to be slightly weaker than those and

0:23:17.400 --> 0:23:21.119
<v Speaker 1>other categories. But they claimed this is the first demonstration

0:23:21.520 --> 0:23:24.840
<v Speaker 1>that cognitive interference. Again, that's Tetris coming into your life,

0:23:25.280 --> 0:23:29.640
<v Speaker 1>captivating your brain, shutting out everything else. Cognitive interference can

0:23:29.680 --> 0:23:33.480
<v Speaker 1>be used outside the lab to reduce cravings for substances

0:23:33.520 --> 0:23:37.320
<v Speaker 1>and activities other than eating. So in this we could

0:23:37.320 --> 0:23:41.359
<v Speaker 1>see how Tetris or some variation of Tetris, some variation

0:23:41.480 --> 0:23:45.000
<v Speaker 1>of a you know of a puzzle solving game, could

0:23:45.080 --> 0:23:48.120
<v Speaker 1>be used as a support tool for curbing addictions. Not

0:23:48.119 --> 0:23:52.200
<v Speaker 1>not again, not the primary tool, but but an additional tool.

0:23:52.320 --> 0:23:55.159
<v Speaker 1>So I'm sure that they didn't find that that it

0:23:55.480 --> 0:23:58.560
<v Speaker 1>would completely eliminate cravings. But but did they have an

0:23:58.680 --> 0:24:03.480
<v Speaker 1>estimate for by how much the cravings were reduced? Yeah,

0:24:03.480 --> 0:24:08.960
<v Speaker 1>by approximately one Okay, So I mean that that's you

0:24:09.160 --> 0:24:10.840
<v Speaker 1>could look at that as small, or you could look

0:24:10.840 --> 0:24:12.320
<v Speaker 1>at that as big. I mean if if all it

0:24:12.359 --> 0:24:15.719
<v Speaker 1>takes is Tetris and you don't have to you know, uh,

0:24:15.760 --> 0:24:19.120
<v Speaker 1>this is without some other kind of like drug interference

0:24:19.200 --> 0:24:22.239
<v Speaker 1>or major behavioral therapy or anything. Yeah. I mean, you're

0:24:22.240 --> 0:24:24.679
<v Speaker 1>trying to curb this addiction. So any tool at your

0:24:24.720 --> 0:24:28.320
<v Speaker 1>disposal that that put gives you an advantage is certainly

0:24:28.320 --> 0:24:31.000
<v Speaker 1>worth taking up. So yeah, I could see this being again,

0:24:31.040 --> 0:24:34.440
<v Speaker 1>a part of one's treatment. Certainly not the only part

0:24:34.480 --> 0:24:37.160
<v Speaker 1>of one's treatment, but it could help. It could certainly help. Yeah.

0:24:37.280 --> 0:24:39.760
<v Speaker 1>I wonder the extent to which Tetris is special here,

0:24:39.840 --> 0:24:44.720
<v Speaker 1>Like how would this compare to other video games? I

0:24:44.760 --> 0:24:48.640
<v Speaker 1>feel like Tetris is kind of special because we haven't

0:24:48.760 --> 0:24:51.320
<v Speaker 1>feel the same way, rather because we haven't really touched

0:24:51.320 --> 0:24:52.960
<v Speaker 1>on this as much. This is something I find in

0:24:53.000 --> 0:24:56.920
<v Speaker 1>gaming in general these days, especially um with a three

0:24:56.920 --> 0:24:58.600
<v Speaker 1>and a half year old running around in my life,

0:24:58.960 --> 0:25:02.840
<v Speaker 1>is that blessed is the game that can be enjoyed

0:25:03.320 --> 0:25:08.359
<v Speaker 1>in very small allotments of time. Yes, true, Tetrisses is

0:25:08.400 --> 0:25:11.040
<v Speaker 1>perfect for that. It is one of them. I just

0:25:11.119 --> 0:25:13.560
<v Speaker 1>the other day When we were preparing for this episode,

0:25:13.600 --> 0:25:15.359
<v Speaker 1>I was doing some research. I decided to play a

0:25:15.400 --> 0:25:18.800
<v Speaker 1>little bit of Tetris, and I several different times I

0:25:18.840 --> 0:25:21.200
<v Speaker 1>played for maybe three to five minutes, and oh man,

0:25:21.640 --> 0:25:24.119
<v Speaker 1>that was a session. You can't have a three to

0:25:24.200 --> 0:25:27.480
<v Speaker 1>five minute session of I don't know what do people

0:25:27.520 --> 0:25:32.040
<v Speaker 1>play these days of Fallout four? Yeah, these are games

0:25:32.040 --> 0:25:35.439
<v Speaker 1>that require vast periods of time, vast immersive periods of

0:25:35.440 --> 0:25:38.720
<v Speaker 1>time where there's always time for Tetris, and and it's

0:25:38.760 --> 0:25:41.199
<v Speaker 1>never a situation where I can't play Tetris now this

0:25:41.280 --> 0:25:44.320
<v Speaker 1>environment is too distracting. No, you can play Tetris in

0:25:44.640 --> 0:25:48.560
<v Speaker 1>a war zone, which is kind of insightful given the

0:25:48.560 --> 0:25:51.000
<v Speaker 1>next thing we're going to discuss. Yeah, because I think

0:25:51.040 --> 0:25:54.800
<v Speaker 1>it is time to talk about Tetris and traumatic memory formation.

0:25:55.680 --> 0:25:58.400
<v Speaker 1>So a lot of people probably know this, but it's

0:25:58.400 --> 0:26:01.399
<v Speaker 1>worth explaining a little bit. Sometimes when people have a

0:26:01.400 --> 0:26:06.520
<v Speaker 1>traumatic experience, they can form a kind of recurrent toxic

0:26:06.800 --> 0:26:10.760
<v Speaker 1>memory pattern that can cause serious trouble for them after

0:26:10.880 --> 0:26:15.119
<v Speaker 1>the traumatic incident is over and done with. So you

0:26:15.160 --> 0:26:18.960
<v Speaker 1>mentioned a combat zone. Yeah, imagine you're in a combat zone,

0:26:19.000 --> 0:26:22.119
<v Speaker 1>whether you are a soldier or just a bystand or whatever.

0:26:22.480 --> 0:26:24.360
<v Speaker 1>You're at a place where people are fighting and there's

0:26:24.359 --> 0:26:28.040
<v Speaker 1>a sudden eruption of gunfire, and that leads to intense

0:26:28.119 --> 0:26:31.639
<v Speaker 1>fear maybe maybe two personal injury, to the threat on

0:26:31.760 --> 0:26:36.119
<v Speaker 1>your life, to witnessing the death or injury of others,

0:26:36.160 --> 0:26:39.439
<v Speaker 1>and this can lead to post traumatic stress disorder, or PTSD.

0:26:40.480 --> 0:26:44.000
<v Speaker 1>One of the main symptoms of PTSD is the presence

0:26:44.040 --> 0:26:48.119
<v Speaker 1>of what are known as flashbacks, or these distressing, intrusive

0:26:48.200 --> 0:26:51.960
<v Speaker 1>memories of the traumatic experience that come rushing into your

0:26:52.000 --> 0:26:56.040
<v Speaker 1>mind like an irresistible torrent and can have debilitating effects.

0:26:56.040 --> 0:26:58.679
<v Speaker 1>I mean, obviously you don't want to be you know,

0:26:58.920 --> 0:27:03.320
<v Speaker 1>driving the kids, discore will and suddenly just utterly possessed

0:27:03.400 --> 0:27:06.000
<v Speaker 1>by memories of the time when somebody shot you in

0:27:06.080 --> 0:27:08.399
<v Speaker 1>the shoulder. Yeah, I mean, it's the one of the

0:27:08.440 --> 0:27:11.680
<v Speaker 1>worst moments of your life is suddenly just popping up

0:27:12.200 --> 0:27:13.720
<v Speaker 1>in your day and in in the course of your daily

0:27:13.800 --> 0:27:16.919
<v Speaker 1>life during what should be the best moments of your

0:27:16.960 --> 0:27:19.440
<v Speaker 1>life at times. Right, So, there has been a lot

0:27:19.440 --> 0:27:22.160
<v Speaker 1>of research into ways of treating PTSD and people who

0:27:22.240 --> 0:27:26.800
<v Speaker 1>already have it. So some treatment courses involve cognitive therapy.

0:27:26.840 --> 0:27:29.960
<v Speaker 1>You know, that's gonna be talk therapy or exposure therapy

0:27:30.040 --> 0:27:34.080
<v Speaker 1>exposing yourself to the problem. Some include drugs like anti

0:27:34.119 --> 0:27:37.600
<v Speaker 1>anxiety medications or antidepressants, and there are even some kind

0:27:37.600 --> 0:27:40.679
<v Speaker 1>of weird and controversial therapies that have been suggested, like

0:27:40.960 --> 0:27:44.480
<v Speaker 1>have you ever read anything about eye A movement, desensitization

0:27:44.600 --> 0:27:47.520
<v Speaker 1>and reprocessing or e M d R. No. I don't

0:27:47.560 --> 0:27:49.760
<v Speaker 1>think I've run across this, yew. This is where you

0:27:50.080 --> 0:27:53.960
<v Speaker 1>expose yourself to the traumatic memory, and while you're doing that,

0:27:54.440 --> 0:27:58.639
<v Speaker 1>you practice specific patterns of eye A movement in conjunction

0:27:58.680 --> 0:28:01.760
<v Speaker 1>with the anxiety inducing thoughts. This is a side note.

0:28:01.760 --> 0:28:04.359
<v Speaker 1>I find this less one really fascinating, and I would

0:28:04.440 --> 0:28:07.919
<v Speaker 1>love to hear from listeners who are psychiatrists or or

0:28:08.040 --> 0:28:11.280
<v Speaker 1>from people who have practiced this method personally. I don't know.

0:28:11.320 --> 0:28:13.640
<v Speaker 1>Do you all think there's validity to it. I've read

0:28:14.160 --> 0:28:16.560
<v Speaker 1>what seemed to be credible scientists saying that there is

0:28:16.600 --> 0:28:20.080
<v Speaker 1>empirical research to show that this works, but I've also

0:28:20.119 --> 0:28:22.560
<v Speaker 1>read that it's controversial. It sounds like one of those

0:28:22.600 --> 0:28:25.240
<v Speaker 1>weird scientific discoveries that might be too good to be true,

0:28:25.320 --> 0:28:27.960
<v Speaker 1>like you can really have an effect just by moving

0:28:27.960 --> 0:28:32.760
<v Speaker 1>your eyeballs around. Remind there are some yogic meditation techniques

0:28:32.800 --> 0:28:37.399
<v Speaker 1>that involved the movement of your eyes, and uh, I

0:28:37.440 --> 0:28:39.520
<v Speaker 1>haven't played around with them a lot, but it's it's

0:28:39.520 --> 0:28:42.720
<v Speaker 1>certainly present there. So I wonder if there's some connective

0:28:42.720 --> 0:28:46.200
<v Speaker 1>tissue between the two. Yeah. Well, anyway, that's interesting by itself,

0:28:46.240 --> 0:28:48.200
<v Speaker 1>and I'd love to hear from listeners about it. But anyway,

0:28:48.200 --> 0:28:51.960
<v Speaker 1>back to the to the tetris um, what if there

0:28:52.000 --> 0:28:54.040
<v Speaker 1>were a way to all of those things I mentioned

0:28:54.040 --> 0:28:57.960
<v Speaker 1>before were if you already have PTSD, you've already got

0:28:58.000 --> 0:29:00.760
<v Speaker 1>this traumatic flashback problem. But what if there were a

0:29:00.760 --> 0:29:06.040
<v Speaker 1>way to inoculate yourself against PTSD before the symptoms begin

0:29:06.160 --> 0:29:08.440
<v Speaker 1>to take hold. Okay, so this is the idea here,

0:29:08.520 --> 0:29:11.640
<v Speaker 1>is that something traumatic has occurred. What can I do

0:29:11.760 --> 0:29:15.000
<v Speaker 1>to keep from the to keep that trauma from taking

0:29:15.080 --> 0:29:16.880
<v Speaker 1>root in my brain? Yeah, I'd be like if you

0:29:16.920 --> 0:29:19.360
<v Speaker 1>get bit by a dog with rabies and you immediately

0:29:19.360 --> 0:29:21.880
<v Speaker 1>go to the hospital for rabies vaccine, you get bit

0:29:21.960 --> 0:29:23.880
<v Speaker 1>by a zombie and you get to to cut your

0:29:23.960 --> 0:29:28.200
<v Speaker 1>arm off. Yeah, so this would be a cognitive vaccine

0:29:28.800 --> 0:29:33.360
<v Speaker 1>against traumatic memories. So in January two thou nine researchers

0:29:33.440 --> 0:29:37.160
<v Speaker 1>led by Dr Emily A. Holmes of Oxford University. They

0:29:37.200 --> 0:29:40.200
<v Speaker 1>published a study on the effects of Tetris on the

0:29:40.280 --> 0:29:44.360
<v Speaker 1>formation of traumatic or intrusive memories and it's called Ken.

0:29:44.360 --> 0:29:47.520
<v Speaker 1>Playing the computer game Tetris reduced the build up of

0:29:47.600 --> 0:29:52.160
<v Speaker 1>flashbacks for trauma, a proposal from cognitive science. So they

0:29:52.200 --> 0:29:54.240
<v Speaker 1>had two pieces of knowledge that they were starting with.

0:29:54.680 --> 0:29:58.200
<v Speaker 1>One of them was cognitive science suggests that the brain

0:29:58.280 --> 0:30:02.280
<v Speaker 1>has selective resources, is with limited capacity, so your brain

0:30:02.320 --> 0:30:05.280
<v Speaker 1>can't do everything. You can only devote so much energy

0:30:05.320 --> 0:30:09.440
<v Speaker 1>resource to a limited number of things at a time.

0:30:09.800 --> 0:30:13.320
<v Speaker 1>And the second fact is the neurobiology of memory suggests

0:30:13.320 --> 0:30:18.160
<v Speaker 1>a six hour window to disrupt memory consolidation. So that

0:30:18.560 --> 0:30:21.360
<v Speaker 1>you know that there's this idea that about six hours

0:30:21.400 --> 0:30:25.600
<v Speaker 1>after a memory takes places, when the window for consolidating

0:30:25.640 --> 0:30:28.120
<v Speaker 1>that memory in the brain is, you know, forming that

0:30:28.240 --> 0:30:32.880
<v Speaker 1>strong recurrent pattern memory. So if you deny the brain

0:30:32.920 --> 0:30:37.080
<v Speaker 1>the resources it needs to form visuospatial memories during that

0:30:37.160 --> 0:30:41.320
<v Speaker 1>crucial few hours after the event takes place, could you

0:30:41.480 --> 0:30:45.360
<v Speaker 1>stop bad memories from consolidating with such great emphasis in

0:30:45.400 --> 0:30:49.160
<v Speaker 1>the mind. And they tested it. They tested it out

0:30:49.160 --> 0:30:57.040
<v Speaker 1>by getting forty volunteers and making them watch faces of death. Well,

0:30:57.120 --> 0:30:59.200
<v Speaker 1>I don't know Actually they didn't say the name of

0:30:59.240 --> 0:31:05.080
<v Speaker 1>the tape because I remember covering this study like way

0:31:05.120 --> 0:31:07.480
<v Speaker 1>back in the early like the initial version of this

0:31:07.560 --> 0:31:11.400
<v Speaker 1>podcast episode with Alson Loudermilk, and I don't remember Faces

0:31:11.440 --> 0:31:13.560
<v Speaker 1>of Death, but then maybe I overlooked it. No, no, no,

0:31:14.080 --> 0:31:16.080
<v Speaker 1>it was it was something like that. They were they

0:31:16.080 --> 0:31:19.400
<v Speaker 1>were showed a film. Uh, shown a film full of

0:31:19.480 --> 0:31:24.520
<v Speaker 1>horrible images designed to simulate a traumatic experience. Quote. All

0:31:24.560 --> 0:31:27.600
<v Speaker 1>participants viewed a traumatic film consisting of scenes of real

0:31:27.640 --> 0:31:30.280
<v Speaker 1>injury and death, followed by a thirty minute structured break.

0:31:32.160 --> 0:31:35.280
<v Speaker 1>They described the film as a twelve minute film that

0:31:35.320 --> 0:31:39.600
<v Speaker 1>contained eleven clips of traumatic content, including graphic real scenes

0:31:39.640 --> 0:31:44.360
<v Speaker 1>of human surgery, fatal road traffic accidents, and drowning. So

0:31:44.640 --> 0:31:48.400
<v Speaker 1>that was pretty had disturbing student film, I guess. Yeah. Yeah,

0:31:48.440 --> 0:31:50.440
<v Speaker 1>they were all made to watch that tape from the ring.

0:31:52.240 --> 0:31:54.680
<v Speaker 1>So after viewing the film and taking a real nice

0:31:54.720 --> 0:31:57.560
<v Speaker 1>thirty minute break, half of the participants, half of these

0:31:57.560 --> 0:32:00.600
<v Speaker 1>forty people were given nothing to do except sit quietly

0:32:00.680 --> 0:32:03.320
<v Speaker 1>for ten minutes. This was a control group, and the

0:32:03.360 --> 0:32:07.760
<v Speaker 1>other half played Tetris for ten minutes. Pretty simple experiment. Um.

0:32:08.000 --> 0:32:10.840
<v Speaker 1>Then they checked to see how often members of each

0:32:10.840 --> 0:32:14.720
<v Speaker 1>group experience flashbacks during the ten minutes. No surprise that

0:32:14.760 --> 0:32:17.920
<v Speaker 1>people playing Tetris experience fewer flashbacks, but that's not really

0:32:18.480 --> 0:32:22.520
<v Speaker 1>surprising they were playing Tetris. Then, here's where it gets interesting.

0:32:23.040 --> 0:32:27.400
<v Speaker 1>The researchers sent the volunteers away with instructions to keep

0:32:27.400 --> 0:32:30.600
<v Speaker 1>a diary on how many times they had flashbacks to

0:32:30.600 --> 0:32:33.920
<v Speaker 1>to to the Faces of Death basically over the next week,

0:32:34.800 --> 0:32:38.880
<v Speaker 1>and the different groups had different rates. They found that

0:32:38.960 --> 0:32:41.960
<v Speaker 1>the people who played Tetris for ten minutes after watching

0:32:41.960 --> 0:32:46.880
<v Speaker 1>the film had significantly fewer flashbacks to the Faces of

0:32:46.920 --> 0:32:51.800
<v Speaker 1>Death type video and less symptomology consistent with PTSD when

0:32:51.800 --> 0:32:57.200
<v Speaker 1>they checked back seven days later. Crucially, both groups had

0:32:57.240 --> 0:33:01.640
<v Speaker 1>equivalently strong voluntary recall of the film. And this is

0:33:01.640 --> 0:33:04.320
<v Speaker 1>an interesting aspect too, because they could both remember the

0:33:04.320 --> 0:33:07.360
<v Speaker 1>film fine. They could remember what they saw. Uh, it's

0:33:07.400 --> 0:33:10.040
<v Speaker 1>just that the group that played Tetris had less trouble

0:33:10.120 --> 0:33:13.920
<v Speaker 1>with the unbidden recurrence of these memories throughout their day

0:33:13.920 --> 0:33:18.959
<v Speaker 1>to day lives. So so again, it's not it's not

0:33:19.000 --> 0:33:22.360
<v Speaker 1>just a matter of hey, Tetris distracted them from initially

0:33:22.440 --> 0:33:28.160
<v Speaker 1>thinking about it, but Tetris interfered with the brains codifying

0:33:28.240 --> 0:33:31.320
<v Speaker 1>of the experience as a traumatic Yeah. And they concluded

0:33:31.400 --> 0:33:34.360
<v Speaker 1>from this that it's not just distraction like you say,

0:33:34.400 --> 0:33:38.200
<v Speaker 1>it's something about the visuospatial nature of tetris. This is

0:33:38.240 --> 0:33:41.240
<v Speaker 1>something that they call out specifically that tetris is of

0:33:41.440 --> 0:33:46.400
<v Speaker 1>visual and spatial or visuospatial task, because verbal and other

0:33:46.440 --> 0:33:51.160
<v Speaker 1>distracting tasks have been demonstrated ineffective before against trauma flashbacks.

0:33:51.200 --> 0:33:54.160
<v Speaker 1>In some cases they even intensify them. So in this

0:33:54.280 --> 0:33:56.960
<v Speaker 1>first study, one of the things they wanted to point

0:33:57.000 --> 0:33:59.880
<v Speaker 1>out that they were not saying, people who already have PTSD,

0:34:00.000 --> 0:34:02.920
<v Speaker 1>you can get better by playing tetris, though they speculate

0:34:02.960 --> 0:34:05.560
<v Speaker 1>this could be a possibility, and this gets revisited in

0:34:05.560 --> 0:34:08.400
<v Speaker 1>a later study. And they were also not suggesting that

0:34:08.440 --> 0:34:11.600
<v Speaker 1>playing any video game would have the same effect, and

0:34:11.640 --> 0:34:14.200
<v Speaker 1>they get into that in another experiment and a bit,

0:34:14.280 --> 0:34:17.319
<v Speaker 1>but just a couple of comments. One of the things

0:34:17.400 --> 0:34:20.359
<v Speaker 1>is it's hard to test something like the formation of

0:34:20.400 --> 0:34:25.200
<v Speaker 1>traumatic memories leading to PTSD because for obvious ethical reasons,

0:34:25.680 --> 0:34:28.680
<v Speaker 1>you can't expose somebody to life shattering trauma for the

0:34:28.680 --> 0:34:31.440
<v Speaker 1>sake of the experiment. So the best they could do

0:34:31.560 --> 0:34:34.839
<v Speaker 1>is show somebody a really disturbing movie. And even that

0:34:34.880 --> 0:34:37.319
<v Speaker 1>seems kind of weird. I mean when you read like, yes,

0:34:37.360 --> 0:34:39.759
<v Speaker 1>they were showed the graphic images of death, and then

0:34:39.800 --> 0:34:42.160
<v Speaker 1>we asked them how troubled they were. Now, you could

0:34:42.200 --> 0:34:45.240
<v Speaker 1>imagine a scenario where they are trauma metic rushes out,

0:34:46.520 --> 0:34:49.840
<v Speaker 1>begins treating the individual who is is down on the

0:34:49.840 --> 0:34:52.319
<v Speaker 1>ground with that and is wounded, and then passing out

0:34:52.320 --> 0:34:56.279
<v Speaker 1>game boys exactly to those soldiers in their nets. Yeah,

0:34:56.320 --> 0:34:58.839
<v Speaker 1>that's the other half. It seems impractical to seek out

0:34:58.880 --> 0:35:01.360
<v Speaker 1>people who have just been shot or hit by a

0:35:01.400 --> 0:35:07.480
<v Speaker 1>car or something and then give them Tetris. But these

0:35:07.520 --> 0:35:10.799
<v Speaker 1>findings have been followed up on in subsequent studies. So

0:35:11.040 --> 0:35:13.640
<v Speaker 1>the same group did another study in two thousand and

0:35:13.680 --> 0:35:18.800
<v Speaker 1>ten where they they attempted to answer the questions would

0:35:18.840 --> 0:35:22.400
<v Speaker 1>all games have this effect via distraction or enjoyment or

0:35:22.480 --> 0:35:25.959
<v Speaker 1>might some games even be harmful? And then second, would

0:35:26.000 --> 0:35:29.280
<v Speaker 1>the effects be found if administered several hours post trauma.

0:35:29.400 --> 0:35:32.080
<v Speaker 1>Because this first one it was just Tetris and they

0:35:32.080 --> 0:35:34.279
<v Speaker 1>played thirty minutes after they saw the movie, So they

0:35:34.360 --> 0:35:39.360
<v Speaker 1>essentially repeated the experiment, but instead of just Tetris, they

0:35:39.400 --> 0:35:42.480
<v Speaker 1>tried Tetris and then this game called pub Quiz Machine

0:35:42.560 --> 0:35:47.880
<v Speaker 1>two thousand eight. Um, and yeah, I looked up a

0:35:48.000 --> 0:35:51.439
<v Speaker 1>video of somebody merely playing public Quiz two thousand eight

0:35:51.920 --> 0:35:54.120
<v Speaker 1>pub Quiz Machine two thousand eight on YouTube, and I

0:35:54.160 --> 0:35:58.280
<v Speaker 1>think that alone could cause traumatic memories. But but anyway,

0:35:58.400 --> 0:36:02.640
<v Speaker 1>they had those two and they concluded that no, the

0:36:02.680 --> 0:36:06.360
<v Speaker 1>pub Quiz did not do as well as Tetris. In fact,

0:36:06.440 --> 0:36:09.319
<v Speaker 1>they found that the pub Quiz made the traumatic experience

0:36:09.360 --> 0:36:13.160
<v Speaker 1>flashbacks more intense. So if you if you have a

0:36:13.200 --> 0:36:16.080
<v Speaker 1>traumatic experience and then play pub Quiz, it's going to

0:36:16.160 --> 0:36:19.160
<v Speaker 1>be even worse for you. Don't do that. But Tetris

0:36:19.160 --> 0:36:22.280
<v Speaker 1>still performed better. And they also found that even four

0:36:22.400 --> 0:36:25.960
<v Speaker 1>hours after watching the film, Tetris had significant reduction in

0:36:26.000 --> 0:36:30.240
<v Speaker 1>flashback because window. Yeah, so you can wait four hours

0:36:30.280 --> 0:36:35.600
<v Speaker 1>after the event play some Tetris and supposedly this discourages flashbacks.

0:36:35.680 --> 0:36:38.239
<v Speaker 1>Just another reason to make sure Tetris is on your

0:36:38.280 --> 0:36:41.800
<v Speaker 1>phone just in case. Now, again, I wonder about Tetris

0:36:41.920 --> 0:36:45.600
<v Speaker 1>versus non verbal visual games. So if you're playing Metroid

0:36:45.719 --> 0:36:48.840
<v Speaker 1>or Shack Fou or something like it, does does the

0:36:48.880 --> 0:36:51.279
<v Speaker 1>game have to provide a certain level of challenge? Is

0:36:51.320 --> 0:36:54.360
<v Speaker 1>there a difference between the effects on experience tetris players

0:36:54.360 --> 0:36:56.720
<v Speaker 1>and on novices. So there are a lot of questions

0:36:56.719 --> 0:36:59.600
<v Speaker 1>that haven't been answered yet. Um. But then there was

0:36:59.640 --> 0:37:01.800
<v Speaker 1>another study from this year and this is the last

0:37:01.800 --> 0:37:06.120
<v Speaker 1>one in psychological science, in a group of researchers, again

0:37:06.160 --> 0:37:09.720
<v Speaker 1>including Dr Emily A. Holmes, who was on the other studies,

0:37:10.560 --> 0:37:14.880
<v Speaker 1>published findings that visual spatial game tasks can block traumatic

0:37:14.920 --> 0:37:18.080
<v Speaker 1>memories even after the memories are already formed. So remember

0:37:18.080 --> 0:37:21.160
<v Speaker 1>earlier I was like, well, they weren't saying that you

0:37:21.200 --> 0:37:24.759
<v Speaker 1>can cure PTSD or not cure, but but help or

0:37:24.800 --> 0:37:28.520
<v Speaker 1>alleviate some aspects of PTSD just by playing tetris after

0:37:28.560 --> 0:37:31.879
<v Speaker 1>it's already formed. Here they found maybe you can do that.

0:37:33.080 --> 0:37:37.080
<v Speaker 1>And because what they did is they had people after

0:37:37.200 --> 0:37:41.480
<v Speaker 1>the memory formation had already taken place, recall the memories,

0:37:41.600 --> 0:37:44.960
<v Speaker 1>so bring up voluntarily in the mind the traumatic memories

0:37:45.160 --> 0:37:48.720
<v Speaker 1>and then play tetris, and they found that this also

0:37:49.080 --> 0:37:52.840
<v Speaker 1>reduced flashbacks. Well that that makes sense given the nature

0:37:52.840 --> 0:37:56.840
<v Speaker 1>of memories. The example I always bring up when we

0:37:56.920 --> 0:37:59.680
<v Speaker 1>discussed this is that that every memory in your head

0:37:59.760 --> 0:38:02.799
<v Speaker 1>is not a little stone statue of the event, but

0:38:02.840 --> 0:38:06.120
<v Speaker 1>a clay statue of the event, and it's it's it's

0:38:06.160 --> 0:38:08.480
<v Speaker 1>something that it can be, it's valuable, it can be changed,

0:38:08.520 --> 0:38:11.200
<v Speaker 1>it can be altered every time you draw it out there.

0:38:11.239 --> 0:38:13.840
<v Speaker 1>And also when you draw it out it is susceptible,

0:38:14.200 --> 0:38:18.920
<v Speaker 1>uh to positive change if it's traumatic. Um, so that

0:38:18.920 --> 0:38:21.880
<v Speaker 1>would make sense. Yeah, So in all of these studies,

0:38:21.920 --> 0:38:24.920
<v Speaker 1>they chalk this up to competition for resources in in

0:38:25.120 --> 0:38:31.120
<v Speaker 1>visual visuospatial conception in the brain. Essentially that they're saying

0:38:31.160 --> 0:38:34.279
<v Speaker 1>that the disturbing images that come in your flashbacks when

0:38:34.320 --> 0:38:36.480
<v Speaker 1>you're you know, remembering that you got shot or hit

0:38:36.520 --> 0:38:38.640
<v Speaker 1>by a car, you know, threatened by a guy with

0:38:38.640 --> 0:38:42.279
<v Speaker 1>a chainsaw or something whatever that is, that's terrifying you.

0:38:42.360 --> 0:38:47.399
<v Speaker 1>It's essentially a visual spatial problem in your brain. And

0:38:47.440 --> 0:38:50.080
<v Speaker 1>if you can if you can dampen that, if you

0:38:50.120 --> 0:38:55.160
<v Speaker 1>can just kind of uh smudge that memory with competition

0:38:55.360 --> 0:38:56.920
<v Speaker 1>by the part of your brain that you used to

0:38:56.960 --> 0:39:00.759
<v Speaker 1>solve tetris puzzles, you significantly we in the hold it

0:39:00.800 --> 0:39:05.080
<v Speaker 1>has over you. So anyway, I would love to see

0:39:05.080 --> 0:39:08.520
<v Speaker 1>more research in that area, and it seems very interesting

0:39:08.560 --> 0:39:12.080
<v Speaker 1>and hopefully promising. I mean, if people can get relief

0:39:12.160 --> 0:39:15.000
<v Speaker 1>from this, I I think that's a wonderful thing. Yeah, totally.

0:39:15.640 --> 0:39:20.200
<v Speaker 1>So we have one more area of potential tetris treatment

0:39:20.239 --> 0:39:23.680
<v Speaker 1>to discuss here, and it concerns UH, something that's commonly

0:39:23.719 --> 0:39:27.359
<v Speaker 1>referred to as lazy I. We're talking about amblyopia here.

0:39:27.440 --> 0:39:30.880
<v Speaker 1>It's a disorder of sight and it results in decreased

0:39:30.960 --> 0:39:34.719
<v Speaker 1>vision in an eye that otherwise appears normal or out

0:39:34.760 --> 0:39:38.680
<v Speaker 1>of proportion to associated structural problems of the eye. So

0:39:38.880 --> 0:39:42.200
<v Speaker 1>up to three percent of the population suffers from amblyopia.

0:39:42.480 --> 0:39:46.640
<v Speaker 1>And it's it's ultimately caused by poor processing in the brain,

0:39:47.080 --> 0:39:50.560
<v Speaker 1>which results in the suppression of the weaker eye by

0:39:50.600 --> 0:39:54.600
<v Speaker 1>the stronger eye. Huh. Now that the common method of

0:39:54.760 --> 0:39:58.040
<v Speaker 1>treating this has always been patching, So you wear an

0:39:58.040 --> 0:40:01.600
<v Speaker 1>eye patch over the good eye. Um and uh and

0:40:01.600 --> 0:40:07.600
<v Speaker 1>and eventually brings things back back to order. But UM,

0:40:07.680 --> 0:40:09.960
<v Speaker 1>this is this is generally more helpful with the younger

0:40:10.000 --> 0:40:12.960
<v Speaker 1>cases and not with older individuals who are suffering from

0:40:13.000 --> 0:40:17.839
<v Speaker 1>lazy eye. So two thousand thirteen, a research team led

0:40:17.840 --> 0:40:21.000
<v Speaker 1>by Dr Robert Hess from mcgel University and the Research

0:40:21.040 --> 0:40:25.160
<v Speaker 1>Institute of the mcgel University Health Center looked in to

0:40:25.800 --> 0:40:30.279
<v Speaker 1>to possible use of tetris as a means of treating UH.

0:40:30.360 --> 0:40:35.480
<v Speaker 1>Individuals are suffering from again yeah, once more. So they

0:40:35.520 --> 0:40:39.600
<v Speaker 1>they found that by distributing information between the two eyes

0:40:39.840 --> 0:40:44.160
<v Speaker 1>in a complimentary fashion, Tetris trains both eyes to work together,

0:40:44.760 --> 0:40:48.000
<v Speaker 1>which is which again is countered to previous treatments such

0:40:48.040 --> 0:40:52.359
<v Speaker 1>as patching. So you're forcing both eyes to cooperate, which

0:40:52.400 --> 0:40:55.480
<v Speaker 1>increases the level of plasticity in the brain and allows

0:40:56.000 --> 0:41:00.800
<v Speaker 1>UH the the the individual's brain to real or essentially

0:41:00.840 --> 0:41:04.280
<v Speaker 1>relearn how to look at something and take individual data.

0:41:05.120 --> 0:41:07.960
<v Speaker 1>So they did this by using a head mounted video goggles.

0:41:08.080 --> 0:41:11.160
<v Speaker 1>They displayed the game dicoptically, so one I was allowed

0:41:11.200 --> 0:41:13.239
<v Speaker 1>to see only the following objects and the other eye

0:41:13.320 --> 0:41:17.319
<v Speaker 1>was allowed to see only ground plane objects. So this

0:41:17.480 --> 0:41:20.120
<v Speaker 1>forced the two eyes to work together. So you have

0:41:20.280 --> 0:41:22.200
<v Speaker 1>to be they have to die, have to be working

0:41:22.239 --> 0:41:24.480
<v Speaker 1>together to get the full image. Wait, which I could

0:41:24.520 --> 0:41:27.160
<v Speaker 1>see the preview box or where they're playing without the

0:41:27.160 --> 0:41:29.520
<v Speaker 1>preview box. Maybe they were playing without the preview box.

0:41:29.960 --> 0:41:33.960
<v Speaker 1>See this is this is really crazy because in that

0:41:34.000 --> 0:41:37.600
<v Speaker 1>documentary about Tetris I mentioned in the UH in the

0:41:37.640 --> 0:41:40.319
<v Speaker 1>other episode, it's called the Ecstasy of Order. Again, I

0:41:40.400 --> 0:41:44.360
<v Speaker 1>really liked it, so I recommended there's a Tetris champion

0:41:44.520 --> 0:41:47.000
<v Speaker 1>in their name Jonas Newbauer, and at one point he

0:41:47.160 --> 0:41:51.640
<v Speaker 1>jokes around by demonstrating his secret weapon, and it's pointing

0:41:51.640 --> 0:41:55.799
<v Speaker 1>his eyeballs separately in different directions, presumably. I think the

0:41:55.880 --> 0:41:58.440
<v Speaker 1>joke is so that one can watch the falling block

0:41:58.560 --> 0:42:01.359
<v Speaker 1>while the other watches the preview box to tell you

0:42:01.400 --> 0:42:05.000
<v Speaker 1>which block is coming next. I think he's joking, but

0:42:05.160 --> 0:42:09.160
<v Speaker 1>I'm not positive whether he's he actually uses this while

0:42:09.200 --> 0:42:11.239
<v Speaker 1>playing or not. Huh, yeah, because he would be he

0:42:11.239 --> 0:42:14.520
<v Speaker 1>would be doing the direct opposite of of the very

0:42:14.560 --> 0:42:17.880
<v Speaker 1>thing about the tatris experience that is being uh utilized

0:42:17.920 --> 0:42:21.960
<v Speaker 1>potentially treat lazy in this case. Yeah so uh as

0:42:21.960 --> 0:42:24.799
<v Speaker 1>as far as this particular research goes, clinical trials worse

0:42:25.200 --> 0:42:30.160
<v Speaker 1>at least initially scheduled, and the company Ambliotech purchased the

0:42:30.200 --> 0:42:33.320
<v Speaker 1>research findings and licensed it to to you Be Soft

0:42:33.800 --> 0:42:37.440
<v Speaker 1>for the creation of lazy eye treatment games, specific like

0:42:37.560 --> 0:42:41.719
<v Speaker 1>therapy games. Yeah so, Ambliotech is currently seeking permission from

0:42:41.719 --> 0:42:45.840
<v Speaker 1>the U S. Food and Drug Administration to market the therapy,

0:42:46.200 --> 0:42:48.920
<v Speaker 1>such as their game dig Rush, which is is not

0:42:49.080 --> 0:42:52.960
<v Speaker 1>tetris um and it looks, uh, it looks like it's

0:42:52.960 --> 0:42:55.600
<v Speaker 1>basically like a little Digger character that's moving around on

0:42:55.719 --> 0:42:59.200
<v Speaker 1>a If it ain't Tetris, I don't care. It's certainly

0:43:00.040 --> 0:43:03.359
<v Speaker 1>US abstract. Yeah, but the thing is that it utilizes

0:43:03.480 --> 0:43:06.400
<v Speaker 1>a tablet and three D glasses, so you get that

0:43:06.960 --> 0:43:09.680
<v Speaker 1>red and blue, you know, disconnect and you have to

0:43:09.760 --> 0:43:12.160
<v Speaker 1>use both eyes and concert to see the full picture.

0:43:12.920 --> 0:43:16.520
<v Speaker 1>Um So anyway, they're they're seeking FDA approval for this

0:43:17.080 --> 0:43:19.719
<v Speaker 1>according to the most recent report. It was the March

0:43:20.600 --> 0:43:23.120
<v Speaker 1>BBC report. And if you want to learn more about

0:43:23.160 --> 0:43:25.560
<v Speaker 1>that company and see some screenshots from their game, you

0:43:25.600 --> 0:43:28.719
<v Speaker 1>can find them at www dot ambliothech dot com. That's

0:43:28.800 --> 0:43:32.320
<v Speaker 1>a m B L y O t e c H.

0:43:32.640 --> 0:43:35.680
<v Speaker 1>You know, Tetris has been such an interesting subject to

0:43:35.760 --> 0:43:40.040
<v Speaker 1>do on this show because I I still have the

0:43:40.080 --> 0:43:43.200
<v Speaker 1>intuition I had at the very beginning. I still feel

0:43:43.239 --> 0:43:47.200
<v Speaker 1>like there's an ancient secret inside Tetris, or maybe Tetris

0:43:47.280 --> 0:43:50.440
<v Speaker 1>is the ancient secret, And after doing all this research,

0:43:50.480 --> 0:43:53.880
<v Speaker 1>I don't feel any closer to articulating what that that

0:43:53.960 --> 0:43:57.040
<v Speaker 1>ancient mystery or that secret is. What's because the Holy

0:43:57.160 --> 0:44:02.800
<v Speaker 1>Tetromino stands outside of our human world, and in playing Tetris,

0:44:02.800 --> 0:44:06.920
<v Speaker 1>were able to dip into the deep currents of energy

0:44:07.040 --> 0:44:10.880
<v Speaker 1>that underlie our reality. Yeah. Yeah, I'm trying to come

0:44:10.960 --> 0:44:14.880
<v Speaker 1>up with some kind of astronomical metaphor or or the

0:44:14.920 --> 0:44:18.959
<v Speaker 1>stars Tetris blocks, but they're not really unless you start

0:44:19.000 --> 0:44:22.280
<v Speaker 1>thinking about it. Yeah, and then there's no inn thinking

0:44:22.320 --> 0:44:27.759
<v Speaker 1>about it. And wait a second, Yeah they are, yeah,

0:44:27.800 --> 0:44:32.280
<v Speaker 1>they are. You ever notice how the Maria on the moon,

0:44:32.440 --> 0:44:38.319
<v Speaker 1>the lunar oceans, that it's all Tetris blocks. Yeah, yeah,

0:44:38.760 --> 0:44:40.560
<v Speaker 1>I'll buy into it. It sounds good to me. It's

0:44:40.560 --> 0:44:43.399
<v Speaker 1>the big storm on Jupiter. Yeah, just another Tetris block.

0:44:43.440 --> 0:44:47.000
<v Speaker 1>That's what two by two I think. Ultimately it is

0:44:47.040 --> 0:44:51.160
<v Speaker 1>a very fast, swirling Z shaped blocks. So it's it's

0:44:51.160 --> 0:44:53.960
<v Speaker 1>a storm because it's the troubling Z shaped block. Those

0:44:53.960 --> 0:44:59.080
<v Speaker 1>blocks are the devil. All right, Well, we know that

0:44:59.160 --> 0:45:01.759
<v Speaker 1>this is a topic that it resonates with a lot

0:45:01.840 --> 0:45:04.640
<v Speaker 1>of people out there because tetris is just something that's

0:45:04.680 --> 0:45:07.799
<v Speaker 1>unavoidable in our culture. At this point, everybody's seen it

0:45:07.880 --> 0:45:10.480
<v Speaker 1>or played it. You have varying levels of experience with it,

0:45:10.520 --> 0:45:12.880
<v Speaker 1>but chances are you had at least a little bit

0:45:12.920 --> 0:45:15.600
<v Speaker 1>of time that you're addicted to it. Yeah. So if

0:45:15.719 --> 0:45:18.880
<v Speaker 1>you know the ancient secret of Tetris and you understand

0:45:18.920 --> 0:45:21.960
<v Speaker 1>why it is the strongest potion in the in the

0:45:22.000 --> 0:45:26.799
<v Speaker 1>Digital Sorcerer's potion bag. You should let us know. That's right.

0:45:26.840 --> 0:45:28.319
<v Speaker 1>You can find is that the Stuff to Blow your

0:45:28.320 --> 0:45:31.040
<v Speaker 1>Mind dot com. That is our mothership. That's we'll find

0:45:31.080 --> 0:45:34.520
<v Speaker 1>all the podcast episodes. You'll find, videos, will find blog posts.

0:45:34.560 --> 0:45:36.480
<v Speaker 1>You'll find a link out to our social media accounts

0:45:36.480 --> 0:45:39.360
<v Speaker 1>such as Twitter and Facebook. We're blow the mind on

0:45:39.480 --> 0:45:41.120
<v Speaker 1>both of those, and we are stuff to blow your

0:45:41.120 --> 0:45:43.239
<v Speaker 1>mind on Tumbler. And if you want to get to

0:45:43.400 --> 0:45:46.360
<v Speaker 1>us with your personal Tetris stories or any feedback on

0:45:46.400 --> 0:45:49.080
<v Speaker 1>the show, or your thoughts about the cognitive science of

0:45:49.120 --> 0:45:51.759
<v Speaker 1>gaming and Tetris, you can email us and blow the

0:45:51.800 --> 0:46:04.360
<v Speaker 1>mind at how Stuff Works for more on this and

0:46:04.480 --> 0:46:22.759
<v Speaker 1>thousands of other topics. Isn't how stuffworks dot com? Fou