WEBVTT - TechStuff Classic: Slow Motion Film and High Speed Photography

0:00:04.120 --> 0:00:07.160
<v Speaker 1>Get in touch with technology with tech Stuff from how

0:00:07.200 --> 0:00:13.760
<v Speaker 1>stuff works dot com. Hey there, and welcome to tech Stuff.

0:00:13.800 --> 0:00:16.599
<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer with

0:00:16.600 --> 0:00:19.119
<v Speaker 1>how stuff Works in a love all things tech, and

0:00:19.160 --> 0:00:22.920
<v Speaker 1>it's time for another classic episode of tech Stuff. This

0:00:23.000 --> 0:00:26.720
<v Speaker 1>episode about slow motion film and high speed photography, originally

0:00:26.720 --> 0:00:32.159
<v Speaker 1>published on October third, two thousand eleven. Wow, I've been

0:00:32.200 --> 0:00:36.000
<v Speaker 1>doing this a long time. So this episode is where

0:00:36.120 --> 0:00:38.960
<v Speaker 1>Chris Pallette and I take a close look at the

0:00:38.960 --> 0:00:42.080
<v Speaker 1>technologies behind slow motion film and high speed photography, which

0:00:42.080 --> 0:00:45.480
<v Speaker 1>are closely related. What is necessary to make those works,

0:00:45.520 --> 0:00:48.920
<v Speaker 1>specifically in the world of film, more so in film

0:00:48.920 --> 0:00:52.560
<v Speaker 1>than in video. So I hope you enjoyed this classic episode.

0:00:53.080 --> 0:00:57.240
<v Speaker 1>Today we wanted to talk about high speed photography and

0:00:57.440 --> 0:01:01.720
<v Speaker 1>slow motion. Both of these have to do with changing

0:01:02.200 --> 0:01:05.440
<v Speaker 1>film speeds and shutter speeds and all this kind of stuff.

0:01:06.000 --> 0:01:09.160
<v Speaker 1>To really talk about how this stuff works, we have

0:01:09.280 --> 0:01:11.960
<v Speaker 1>to go a little bit more basic. We have to

0:01:12.000 --> 0:01:16.000
<v Speaker 1>actually talk about the principles behind photography and how a

0:01:16.160 --> 0:01:19.800
<v Speaker 1>camera works. And before we really get into this, How

0:01:19.840 --> 0:01:25.000
<v Speaker 1>Stuff Works has dozens of great articles about photography, including

0:01:25.400 --> 0:01:28.040
<v Speaker 1>articles about how high speed photography works and how burst

0:01:28.040 --> 0:01:31.000
<v Speaker 1>photography works, both of those written by John Fuller, but

0:01:31.080 --> 0:01:33.959
<v Speaker 1>we also have how cameras work, how photographic film works.

0:01:34.200 --> 0:01:36.679
<v Speaker 1>So if you want to learn more than what you know,

0:01:36.680 --> 0:01:39.000
<v Speaker 1>we're gonna kind of cover the basics. But if you

0:01:39.080 --> 0:01:43.120
<v Speaker 1>really want to know the true science and chemistry and

0:01:43.240 --> 0:01:46.440
<v Speaker 1>physics behind how cameras work, I highly recommend you check

0:01:46.440 --> 0:01:49.320
<v Speaker 1>out those articles because they will answer a lot more questions.

0:01:49.520 --> 0:01:52.080
<v Speaker 1>We're gonna try and kind of cover the basics here.

0:01:53.320 --> 0:01:57.080
<v Speaker 1>So so let's, uh, let's talk about what a camera does.

0:01:57.920 --> 0:02:00.920
<v Speaker 1>It's seems kind of silly to say because we're most

0:02:00.920 --> 0:02:03.040
<v Speaker 1>of us are really familiar with cameras. And by the way,

0:02:03.240 --> 0:02:05.760
<v Speaker 1>I should point out also that we're really focusing on

0:02:05.960 --> 0:02:09.360
<v Speaker 1>film film. See what you did there, It was completely

0:02:09.400 --> 0:02:13.079
<v Speaker 1>not on purpose. Um, we're talking about film cameras mainly

0:02:13.080 --> 0:02:17.320
<v Speaker 1>in this podcast as opposed to digital. The two different methods.

0:02:17.360 --> 0:02:19.799
<v Speaker 1>You know, you get the you get a result that's

0:02:19.880 --> 0:02:22.440
<v Speaker 1>similar using these two methods. You know, you get an

0:02:22.919 --> 0:02:26.200
<v Speaker 1>image of a moment in time in both ways, but

0:02:26.760 --> 0:02:30.720
<v Speaker 1>the actual mechanics behind film versus digital are very different.

0:02:30.800 --> 0:02:34.320
<v Speaker 1>So we're specifically looking at it's going to say focus again,

0:02:34.440 --> 0:02:39.640
<v Speaker 1>looking at film cameras because well, to to try and

0:02:39.680 --> 0:02:43.200
<v Speaker 1>cover both would require like a podcast that's twice as

0:02:43.200 --> 0:02:46.080
<v Speaker 1>long as what we normally do, and we only do

0:02:46.120 --> 0:02:52.440
<v Speaker 1>that for Google Plus. Well, UH cameras in general though, um,

0:02:52.480 --> 0:02:57.000
<v Speaker 1>and speaking of both film and digital, you're you're you're

0:02:57.120 --> 0:03:03.120
<v Speaker 1>using a series of devices to capture that image. There.

0:03:03.400 --> 0:03:05.639
<v Speaker 1>On both film and digital you of course you've got

0:03:05.639 --> 0:03:10.960
<v Speaker 1>a lens um and there is uh, the principle behind

0:03:11.000 --> 0:03:13.919
<v Speaker 1>it is to capture the image. On film, you're using

0:03:14.040 --> 0:03:19.400
<v Speaker 1>a a piece of essentially plastic celluloid to that's treated

0:03:19.400 --> 0:03:22.359
<v Speaker 1>with chemicals that captures that image. And and a digital

0:03:22.440 --> 0:03:26.720
<v Speaker 1>camera use an image sensor. UM. But you know, and

0:03:26.720 --> 0:03:29.320
<v Speaker 1>and there are some similarities. Of course, it has to

0:03:29.360 --> 0:03:32.840
<v Speaker 1>do with how fast the camera is firing um and

0:03:32.919 --> 0:03:36.840
<v Speaker 1>how much light you're letting in through the lens um,

0:03:37.040 --> 0:03:43.040
<v Speaker 1>and after that they do differ considerably so with a

0:03:43.200 --> 0:03:45.880
<v Speaker 1>with a film camera, you know, Chris was just talking

0:03:45.880 --> 0:03:47.840
<v Speaker 1>about it a second ago. But what you know, the

0:03:47.880 --> 0:03:51.160
<v Speaker 1>main the medium upon which you are capturing these images

0:03:51.560 --> 0:03:53.800
<v Speaker 1>is film, and film is really just a strip of

0:03:53.840 --> 0:03:58.720
<v Speaker 1>plastic that's been treated with uh, with chemicals that are photoreactive. Yes,

0:03:58.800 --> 0:04:01.760
<v Speaker 1>that means that the chemical coals will undergo some sort

0:04:01.800 --> 0:04:06.280
<v Speaker 1>of change when exposed to light, so they turned into monsters.

0:04:06.400 --> 0:04:08.600
<v Speaker 1>If you've listened to our Solar if you listen to

0:04:08.600 --> 0:04:12.320
<v Speaker 1>our Solar Panel episode, you know that we have discovered

0:04:12.920 --> 0:04:16.640
<v Speaker 1>materials that react when light hits it. The photons from

0:04:16.720 --> 0:04:21.719
<v Speaker 1>the light transfer energy to whatever that medium is and

0:04:21.760 --> 0:04:24.440
<v Speaker 1>you get a reaction. In this case, the photons are

0:04:24.440 --> 0:04:29.120
<v Speaker 1>able to change the chemical properties of the stuff that's

0:04:29.200 --> 0:04:31.480
<v Speaker 1>on this film. And I really get into that would

0:04:31.480 --> 0:04:36.080
<v Speaker 1>be diving deep into science. We do have, like I said,

0:04:36.120 --> 0:04:39.720
<v Speaker 1>the article on how photo, how film photographic film works,

0:04:39.720 --> 0:04:43.280
<v Speaker 1>and that explains it. But um to be honest, if

0:04:43.320 --> 0:04:45.039
<v Speaker 1>I were to try and go into it right now,

0:04:45.160 --> 0:04:47.960
<v Speaker 1>I'm sure I would mess it up because you know,

0:04:48.040 --> 0:04:51.320
<v Speaker 1>my my chemistry is only goes so far. My chemistry

0:04:51.360 --> 0:04:55.440
<v Speaker 1>food is weak chemistry. But at any rate, what this

0:04:55.680 --> 0:04:59.400
<v Speaker 1>this stuff is designed so that when light hits it,

0:04:59.480 --> 0:05:01.920
<v Speaker 1>it has a chemical change. Then when you treat it

0:05:01.960 --> 0:05:05.320
<v Speaker 1>with other chemicals, that's what allows you to create a

0:05:05.480 --> 0:05:09.279
<v Speaker 1>negative image of whatever it was you were whatever light

0:05:09.400 --> 0:05:12.520
<v Speaker 1>hit it. So this is why when you have film,

0:05:12.560 --> 0:05:15.640
<v Speaker 1>people say, you know, make sure you don't expose it

0:05:15.720 --> 0:05:19.680
<v Speaker 1>to light before before or after you take a photo,

0:05:19.720 --> 0:05:22.159
<v Speaker 1>because if you do, it's going to ruin the image, right,

0:05:22.200 --> 0:05:28.560
<v Speaker 1>because um, the film is going to record the light

0:05:28.920 --> 0:05:32.240
<v Speaker 1>from the that that is coming to it through the lens.

0:05:32.360 --> 0:05:34.520
<v Speaker 1>So of course, when you put the canister a film

0:05:34.720 --> 0:05:38.200
<v Speaker 1>inside your camera and load your camera, you close the

0:05:38.200 --> 0:05:42.000
<v Speaker 1>door which blocks off any light. Um. And then of

0:05:42.000 --> 0:05:44.080
<v Speaker 1>course you have to advance the film after you've taken

0:05:44.120 --> 0:05:48.040
<v Speaker 1>a photo. If you if you've ever exposed film more

0:05:48.080 --> 0:05:52.960
<v Speaker 1>than once, double exposure, you get a really bizarre effect. Yeah. Yeah,

0:05:52.960 --> 0:05:54.719
<v Speaker 1>and it can be very very cool if that's what

0:05:54.760 --> 0:05:56.880
<v Speaker 1>you're going for. It can also be really frustrating if

0:05:56.880 --> 0:05:58.839
<v Speaker 1>you were trying to capture one thing in particular and

0:05:58.839 --> 0:06:01.120
<v Speaker 1>forgot to advance the film, right. And and we've even

0:06:01.240 --> 0:06:06.880
<v Speaker 1>seen that double exposures go into uh the realm of

0:06:07.080 --> 0:06:10.400
<v Speaker 1>people thinking that something supernatural is going on, because you

0:06:10.440 --> 0:06:12.960
<v Speaker 1>do get kind of a ghostly image if you double

0:06:13.040 --> 0:06:15.880
<v Speaker 1>exposed film. Yeah. So there have been times where people

0:06:15.920 --> 0:06:18.560
<v Speaker 1>have had just a double exposure, that's all it is,

0:06:18.880 --> 0:06:21.880
<v Speaker 1>but because they didn't realize it was a double exposure,

0:06:22.080 --> 0:06:25.159
<v Speaker 1>they say, wow, I took this photo of my buddy Bob,

0:06:25.600 --> 0:06:28.640
<v Speaker 1>and there's this ghostly face that's appearing over his left shoulder.

0:06:28.720 --> 0:06:31.839
<v Speaker 1>That's so creepy and not forgetting that. Oh, before I

0:06:31.839 --> 0:06:34.240
<v Speaker 1>took the photo of Bob, I took a photo of Liz.

0:06:34.600 --> 0:06:37.520
<v Speaker 1>It's just that Bob's photo was exposed over Liz's photo

0:06:37.600 --> 0:06:40.640
<v Speaker 1>and now Liz looks like she's a ghost. Actually, I

0:06:40.680 --> 0:06:43.719
<v Speaker 1>thought it was because Bob worked at that leaky nuclear plants.

0:06:43.760 --> 0:06:46.920
<v Speaker 1>Because we took all those photos over that Indian burial ground.

0:06:46.920 --> 0:06:50.280
<v Speaker 1>That was the mistake we made. Anyway, um uh. The

0:06:50.600 --> 0:06:55.120
<v Speaker 1>the the idea here is that the camera gives you

0:06:55.200 --> 0:06:59.599
<v Speaker 1>a very controlled way to expose that film to light.

0:07:00.400 --> 0:07:03.520
<v Speaker 1>And the way this works is at first you've got

0:07:03.520 --> 0:07:06.200
<v Speaker 1>the lens and the lens is purpose is to direct

0:07:06.320 --> 0:07:10.720
<v Speaker 1>light to the film, So the lens is allowing light

0:07:10.800 --> 0:07:13.880
<v Speaker 1>to pass through. When light passes through a lens, that

0:07:13.960 --> 0:07:17.400
<v Speaker 1>actually the speed of the light changes. You know, speed

0:07:17.400 --> 0:07:20.240
<v Speaker 1>of light is a constant, but it's a constant that's

0:07:20.280 --> 0:07:23.640
<v Speaker 1>based upon whatever the medium it is that is traveling through.

0:07:24.480 --> 0:07:28.000
<v Speaker 1>For example, air, Yeah, air, it's going to travel through it.

0:07:28.280 --> 0:07:30.559
<v Speaker 1>Light travels through air much more quickly than it will

0:07:30.600 --> 0:07:33.320
<v Speaker 1>a lens. And the curvature of the lens, the thickness

0:07:33.320 --> 0:07:35.360
<v Speaker 1>of the lens. That's all going to make the light

0:07:35.520 --> 0:07:38.960
<v Speaker 1>travel at slightly different speeds. The point being that you

0:07:39.080 --> 0:07:42.840
<v Speaker 1>focus all that this light onto a point so that

0:07:42.960 --> 0:07:47.760
<v Speaker 1>it exposes just the right spot on the film. Now,

0:07:47.800 --> 0:07:51.640
<v Speaker 1>behind that, you've also got a device called the aperture.

0:07:53.240 --> 0:07:56.440
<v Speaker 1>Now the aperture is essentially a hole. It's a it's

0:07:56.440 --> 0:07:59.640
<v Speaker 1>a it's a disk that can expand or contract and

0:07:59.680 --> 0:08:04.400
<v Speaker 1>allow more or less light to pass through the from

0:08:04.440 --> 0:08:07.280
<v Speaker 1>the lens to the film. So it's it's a barrier

0:08:07.360 --> 0:08:09.880
<v Speaker 1>between the lens and the film. And you adjust this

0:08:09.960 --> 0:08:12.640
<v Speaker 1>in order to uh to really kind of tweak your

0:08:12.640 --> 0:08:15.840
<v Speaker 1>photo settings, like with a with a manual camera manual

0:08:15.960 --> 0:08:20.920
<v Speaker 1>single lens reflex camera or SLR manual SLR UH by

0:08:20.920 --> 0:08:22.840
<v Speaker 1>the way, in case you're curious, for those of you

0:08:22.880 --> 0:08:26.320
<v Speaker 1>who are only familiar with digital cameras, a manual single

0:08:26.400 --> 0:08:31.480
<v Speaker 1>lens reflex camera is not electric at all. It's it

0:08:31.560 --> 0:08:35.920
<v Speaker 1>uses chemicals and it uses mechanical little gears and things,

0:08:36.000 --> 0:08:39.320
<v Speaker 1>but there's there are no electric components necessarily in a

0:08:39.400 --> 0:08:42.280
<v Speaker 1>true manual single lens reflex or at least you don't

0:08:42.320 --> 0:08:45.840
<v Speaker 1>have to have any electronica. I think that's so. In

0:08:45.880 --> 0:08:48.360
<v Speaker 1>other words, It's kind of interesting because we we take

0:08:48.360 --> 0:08:51.080
<v Speaker 1>it for granted now with digital cameras. Right, digital cameras,

0:08:51.080 --> 0:08:54.440
<v Speaker 1>you have lots of electronic components, but with a a

0:08:54.440 --> 0:08:57.319
<v Speaker 1>an old manual single lens reflex, you're just you, You're

0:08:57.360 --> 0:09:01.000
<v Speaker 1>just turning little dials, which is advanced the film. You

0:09:01.080 --> 0:09:03.720
<v Speaker 1>might have turn a little crank to rewind film, but

0:09:03.760 --> 0:09:07.240
<v Speaker 1>there's nothing necessarily electronic in it. Um of course, there

0:09:07.280 --> 0:09:13.000
<v Speaker 1>are hybrids that as well, but anyway, this the aperture

0:09:13.040 --> 0:09:15.760
<v Speaker 1>helps you determine how much light can enter through the lens.

0:09:16.200 --> 0:09:19.559
<v Speaker 1>And then you have something else called the shutter, and

0:09:19.640 --> 0:09:24.360
<v Speaker 1>the shutter determines how long the film is exposed to

0:09:24.600 --> 0:09:28.800
<v Speaker 1>that light. So if you were to take a photograph

0:09:28.920 --> 0:09:31.719
<v Speaker 1>with a shutter speed that is a you know, it

0:09:31.760 --> 0:09:36.080
<v Speaker 1>allows the shutter to be open longer, then your photo

0:09:36.280 --> 0:09:39.000
<v Speaker 1>is going to be a little more blurry, unless the

0:09:39.040 --> 0:09:43.840
<v Speaker 1>subject of your photo is incredibly still. So if the

0:09:43.880 --> 0:09:46.760
<v Speaker 1>camera is still, and the subject is still, and you've

0:09:46.800 --> 0:09:49.120
<v Speaker 1>got a decent amount of lighting, and the shutter is

0:09:49.160 --> 0:09:52.280
<v Speaker 1>open longer, theoretically, as long as as long as the

0:09:52.320 --> 0:09:56.040
<v Speaker 1>light's not too great, you will actually get a very

0:09:56.080 --> 0:10:01.480
<v Speaker 1>clear image because it's it's really upturing that uh, that

0:10:01.559 --> 0:10:03.960
<v Speaker 1>moment um. Now, if something is moving, then you're gonna

0:10:04.000 --> 0:10:06.120
<v Speaker 1>get a blur. So if you've ever looked at some

0:10:06.240 --> 0:10:10.120
<v Speaker 1>nighttime photography, especially for like city scapes where you can

0:10:10.160 --> 0:10:13.760
<v Speaker 1>see where traffic is moving through and it's like beautiful

0:10:13.800 --> 0:10:16.000
<v Speaker 1>red streaks on one side of the road and white

0:10:16.000 --> 0:10:19.160
<v Speaker 1>streaks on thegether that you know, that's obviously the traffic

0:10:19.200 --> 0:10:23.120
<v Speaker 1>where cars are coming and going. That's usually using a

0:10:23.160 --> 0:10:26.880
<v Speaker 1>camera with a shutter speed where the shutters remaining open longer.

0:10:27.480 --> 0:10:30.040
<v Speaker 1>Sometimes it can be as long as you know, minutes

0:10:30.240 --> 0:10:34.560
<v Speaker 1>or or more, and that creates that streaking effect because

0:10:35.320 --> 0:10:38.920
<v Speaker 1>all that light is hitting the camera over an extended time.

0:10:39.000 --> 0:10:42.680
<v Speaker 1>So instead of seeing individual cars, you're seeing these streaks. Yeah,

0:10:42.679 --> 0:10:45.800
<v Speaker 1>this this has basically it's a combination of things. It's

0:10:45.800 --> 0:10:48.440
<v Speaker 1>a combination of the aperture setting that you're using to

0:10:48.559 --> 0:10:53.319
<v Speaker 1>expose the film, uh, the shutter speed, and there are

0:10:53.400 --> 0:10:57.920
<v Speaker 1>cameras that you can manually hold the shutter open uh

0:10:58.120 --> 0:11:00.360
<v Speaker 1>as long as you want to. It's often better and

0:11:00.679 --> 0:11:04.240
<v Speaker 1>and creating the photos like Jonathan was just talking about,

0:11:04.280 --> 0:11:06.000
<v Speaker 1>where you leave it open for minutes, to have your

0:11:06.040 --> 0:11:09.000
<v Speaker 1>camera on a tripod and use a cable release, you know,

0:11:09.120 --> 0:11:11.640
<v Speaker 1>just so that you don't nudge the camera because otherwise

0:11:11.640 --> 0:11:15.240
<v Speaker 1>you're going to uh jar the picture and distort things.

0:11:15.520 --> 0:11:17.160
<v Speaker 1>So yeah, it also has to do with the speed

0:11:17.200 --> 0:11:21.160
<v Speaker 1>of the film. And uh it's funny because that's sort

0:11:21.200 --> 0:11:23.560
<v Speaker 1>of a misnomer and you know, there aren't little canisters

0:11:23.559 --> 0:11:26.080
<v Speaker 1>of film moving faster than others. It has to do

0:11:26.080 --> 0:11:30.679
<v Speaker 1>with the chemical properties actually the um and again we're

0:11:30.679 --> 0:11:34.320
<v Speaker 1>not going to get into the chemistry behind it so much. Um,

0:11:34.360 --> 0:11:37.640
<v Speaker 1>but uh, you know, depending on the speed of the film,

0:11:37.720 --> 0:11:41.440
<v Speaker 1>you would be able to capture uh photos in darker

0:11:41.559 --> 0:11:45.880
<v Speaker 1>environments or lighter environments. Um. Also, the speed of the

0:11:45.880 --> 0:11:49.839
<v Speaker 1>film has is depending on on the type of photography

0:11:49.840 --> 0:11:53.719
<v Speaker 1>you're doing. If you're trying capture high or fast motion photography,

0:11:54.000 --> 0:11:58.959
<v Speaker 1>you're gonna want something that you can expose um to

0:11:59.120 --> 0:12:02.160
<v Speaker 1>light more frequently, like a higher speed film. Yeah. Um,

0:12:02.200 --> 0:12:05.360
<v Speaker 1>you know, you want something that's going to to just

0:12:05.480 --> 0:12:08.680
<v Speaker 1>from a very brief exposure be able to capture an image.

0:12:09.120 --> 0:12:12.400
<v Speaker 1>And and by exposure, we're talking about exposing to light.

0:12:12.960 --> 0:12:15.480
<v Speaker 1>You know, just keep that in mind that that exposure

0:12:15.480 --> 0:12:18.560
<v Speaker 1>has everything to do with the amount of light and

0:12:18.600 --> 0:12:21.800
<v Speaker 1>the duration of light that hits that film. So a

0:12:21.880 --> 0:12:25.920
<v Speaker 1>high speed film can capture an image with light hitting

0:12:26.000 --> 0:12:30.480
<v Speaker 1>it for a shorter time frame. And we're talking fractions

0:12:30.480 --> 0:12:33.000
<v Speaker 1>of a second here. You know, when we talk about

0:12:33.000 --> 0:12:35.960
<v Speaker 1>a short time frame, we're talking really short. We're not

0:12:36.000 --> 0:12:37.920
<v Speaker 1>talking like, oh, well, you know a woman thousand two

0:12:37.920 --> 0:12:40.199
<v Speaker 1>a dozen Now, you would be able to take hundreds

0:12:40.240 --> 0:12:42.040
<v Speaker 1>of photos in the amount of time it took me

0:12:42.080 --> 0:12:44.079
<v Speaker 1>to say that, depending on the speed of the film

0:12:44.160 --> 0:12:47.640
<v Speaker 1>and the shutter speed and all of this kind of stuff.

0:12:47.960 --> 0:12:49.720
<v Speaker 1>Chris and I will have a lot more to say

0:12:49.800 --> 0:12:52.440
<v Speaker 1>about slow motion film and high speed photography in just

0:12:52.520 --> 0:12:54.840
<v Speaker 1>a moment, but first let's take a quick break to

0:12:54.960 --> 0:13:06.720
<v Speaker 1>thank our sponsor. So high speed photography kind of leads

0:13:06.800 --> 0:13:09.680
<v Speaker 1>us into this. High speed photography is all about trying

0:13:09.679 --> 0:13:14.199
<v Speaker 1>to capture, uh an image of something that's moving at

0:13:14.240 --> 0:13:17.680
<v Speaker 1>an incredible speed, something that that is moving so fast

0:13:17.720 --> 0:13:20.760
<v Speaker 1>that to the naked eye it may be either a

0:13:20.800 --> 0:13:24.880
<v Speaker 1>blur or perhaps even you know, practically invisible because it's

0:13:24.880 --> 0:13:27.280
<v Speaker 1>going so quickly. But you want to be able to

0:13:27.320 --> 0:13:30.720
<v Speaker 1>capture that moment in time so that you can see

0:13:30.880 --> 0:13:34.080
<v Speaker 1>a very distinct image. Well, this is a challenge. You

0:13:34.160 --> 0:13:35.720
<v Speaker 1>have to figure out how are you going to do that?

0:13:35.800 --> 0:13:39.560
<v Speaker 1>And there a couple of different ways. Perhaps I hesitate

0:13:39.600 --> 0:13:43.520
<v Speaker 1>to say the easiest way, but perhaps the simplest way

0:13:43.559 --> 0:13:47.600
<v Speaker 1>is to set up your camera in a perfectly dark

0:13:47.679 --> 0:13:51.920
<v Speaker 1>room and you just leave the shutter open. Because remember,

0:13:51.960 --> 0:13:54.960
<v Speaker 1>even though the shutters open that film, if there's no light,

0:13:55.120 --> 0:13:58.440
<v Speaker 1>the film is not being exposed. So you've got this

0:13:58.840 --> 0:14:01.600
<v Speaker 1>film that's just sitting there, nothing's happening to it. It's

0:14:01.640 --> 0:14:04.400
<v Speaker 1>not reacting chemically at all because there's no light coming

0:14:04.400 --> 0:14:08.120
<v Speaker 1>into the camera. You set up whatever the thing is

0:14:08.200 --> 0:14:11.280
<v Speaker 1>you want to take a photo of, and then you

0:14:11.360 --> 0:14:15.800
<v Speaker 1>have it timed out so that the instant that thing happens,

0:14:16.760 --> 0:14:21.680
<v Speaker 1>there is a flash of light right that is up

0:14:21.720 --> 0:14:25.200
<v Speaker 1>and down in a fraction of a second, and just

0:14:25.400 --> 0:14:27.120
<v Speaker 1>that fraction of a second is going to be long

0:14:27.200 --> 0:14:29.480
<v Speaker 1>enough for the light to go through the camera and

0:14:29.960 --> 0:14:33.440
<v Speaker 1>uh and to expose the film. Then you could advance

0:14:33.480 --> 0:14:35.480
<v Speaker 1>the frame and do it again. Now, this is a

0:14:35.560 --> 0:14:40.280
<v Speaker 1>very slow, painstaking process, and it requires an incredible amount

0:14:40.280 --> 0:14:41.960
<v Speaker 1>of timing. And there are a lot of different ways

0:14:42.000 --> 0:14:46.560
<v Speaker 1>of setting up a shot so that the the the

0:14:46.760 --> 0:14:48.840
<v Speaker 1>light will trigger at the right moment. Some of them

0:14:48.840 --> 0:14:52.200
<v Speaker 1>are acoustically triggered so that there's a noise, and that

0:14:52.320 --> 0:14:57.120
<v Speaker 1>noise causes the light to flash, which automatically exposes the

0:14:57.160 --> 0:14:59.120
<v Speaker 1>film in the camera. You don't have to do anything

0:14:59.200 --> 0:15:02.000
<v Speaker 1>to the camera at that point, right, you're not pushing

0:15:02.000 --> 0:15:05.360
<v Speaker 1>a button because the camera shutter is already open. It's

0:15:05.400 --> 0:15:07.320
<v Speaker 1>only after the light is flash that you have to

0:15:07.480 --> 0:15:10.600
<v Speaker 1>advance the film so that you can take another photo.

0:15:10.640 --> 0:15:13.640
<v Speaker 1>Otherwise you're going to have a double exposure, high speed

0:15:13.680 --> 0:15:16.200
<v Speaker 1>double exposure on this this film, which I think would

0:15:16.200 --> 0:15:19.880
<v Speaker 1>look really weird. Um. So that's one way you can

0:15:19.920 --> 0:15:22.080
<v Speaker 1>do it. But of course, if you want to take

0:15:22.200 --> 0:15:25.560
<v Speaker 1>a high speed photo of something in nature, for example,

0:15:25.720 --> 0:15:28.320
<v Speaker 1>the the an example that a lot of people use

0:15:28.320 --> 0:15:31.120
<v Speaker 1>as a hummingbird, because a hummingbird can be its wings

0:15:31.200 --> 0:15:33.920
<v Speaker 1>so quickly that with most cameras, if you took a

0:15:34.680 --> 0:15:37.640
<v Speaker 1>picture of a hummingbird with a standard camera, it's gonna

0:15:37.680 --> 0:15:40.480
<v Speaker 1>look like a bird with two blurs next to it, right,

0:15:40.520 --> 0:15:43.560
<v Speaker 1>you won't be able to see the wings. Um. But

0:15:43.640 --> 0:15:46.440
<v Speaker 1>if you use a high speed camera where it's able

0:15:46.520 --> 0:15:49.920
<v Speaker 1>to move the shutter at a really fast rate, and

0:15:50.000 --> 0:15:53.640
<v Speaker 1>you have a pretty well lit environment, then you might

0:15:53.680 --> 0:15:56.880
<v Speaker 1>be able to capture an image of a hummingbird where

0:15:56.880 --> 0:15:59.440
<v Speaker 1>you've got its wings perhaps in the upper down position,

0:15:59.480 --> 0:16:02.280
<v Speaker 1>and you can get a really clear look at that bird.

0:16:03.120 --> 0:16:05.080
<v Speaker 1>But it does require that you have a camera that

0:16:05.080 --> 0:16:09.640
<v Speaker 1>can move that shutter speed at a really really fast rate,

0:16:09.760 --> 0:16:12.440
<v Speaker 1>and that you have a high speed film that's capable

0:16:12.920 --> 0:16:17.880
<v Speaker 1>of taking light for a incredibly brief exposure time and

0:16:17.960 --> 0:16:22.320
<v Speaker 1>convert that into an image. Yeah. You know, UM, if

0:16:22.360 --> 0:16:27.120
<v Speaker 1>you're a tech stuff listener normally, UM that we like

0:16:27.200 --> 0:16:30.640
<v Speaker 1>to get into the history of things, and I wouldn't

0:16:30.680 --> 0:16:34.080
<v Speaker 1>necessarily have thought of high speed photography is I would

0:16:34.080 --> 0:16:37.280
<v Speaker 1>have thought it was a more modern, um, something that

0:16:37.360 --> 0:16:40.760
<v Speaker 1>was more modern phenomenon. But really the history of high

0:16:40.760 --> 0:16:44.640
<v Speaker 1>speed photography goes back just about as long as the

0:16:44.680 --> 0:16:49.080
<v Speaker 1>history of photography itself. UM. The first example that I

0:16:49.080 --> 0:16:53.640
<v Speaker 1>I read about, um uh from a a uh an

0:16:53.720 --> 0:16:58.680
<v Speaker 1>article by Lincoln l Endelman, which was William Henry Fox

0:16:58.720 --> 0:17:04.840
<v Speaker 1>Talbot's uh AH trial, where he basically exposed a piece

0:17:04.840 --> 0:17:07.800
<v Speaker 1>of the London Times newspaper that was on a wheel

0:17:07.960 --> 0:17:09.879
<v Speaker 1>that he attached it to, and he was using a

0:17:09.880 --> 0:17:12.840
<v Speaker 1>wet plate camera, which is basically a piece of glass

0:17:12.840 --> 0:17:15.840
<v Speaker 1>that's treated with chemicals rather than a film camera. Interesting.

0:17:15.920 --> 0:17:19.360
<v Speaker 1>I had never heard of that before. There was eight one.

0:17:19.520 --> 0:17:21.880
<v Speaker 1>I've heard of the camera obscura, which, by the way,

0:17:21.920 --> 0:17:24.080
<v Speaker 1>you can actually build one of those yourself if you

0:17:24.080 --> 0:17:27.000
<v Speaker 1>ever wanted to. But I've never heard of the wet

0:17:27.040 --> 0:17:31.000
<v Speaker 1>plate camera. That's interesting. He uh and for a flash,

0:17:31.080 --> 0:17:35.280
<v Speaker 1>he was using laden jars elimination from laden jars. This

0:17:35.320 --> 0:17:39.400
<v Speaker 1>is like the coolest camera ever. Yes, and cumbersome because

0:17:39.400 --> 0:17:41.080
<v Speaker 1>you know, you don't really take this thing out to

0:17:41.119 --> 0:17:44.240
<v Speaker 1>go take shots at the family on vacation. I'm out

0:17:44.240 --> 0:17:46.119
<v Speaker 1>to the high school football game. Let me carry my

0:17:46.240 --> 0:17:49.640
<v Speaker 1>laden jars and wet played carara with me. But I'm

0:17:49.640 --> 0:17:53.399
<v Speaker 1>gonna need the team's help setting this up. But he

0:17:53.400 --> 0:17:56.800
<v Speaker 1>didn't manage to get a readable photo of the newspaper

0:17:57.440 --> 0:18:01.119
<v Speaker 1>at a shutter speed of one two of a second,

0:18:01.160 --> 0:18:04.120
<v Speaker 1>well unexposure speed. Let's say that it actually used the

0:18:06.000 --> 0:18:09.679
<v Speaker 1>But you also probably remember Edward mind Bridge. I remember

0:18:09.680 --> 0:18:12.840
<v Speaker 1>the name. Yes, yes, he had a famous experiment where

0:18:13.040 --> 0:18:15.600
<v Speaker 1>um he had set up a series of cameras too

0:18:16.000 --> 0:18:19.320
<v Speaker 1>because there was a challenge. Um. You may have heard

0:18:19.359 --> 0:18:24.200
<v Speaker 1>of this guy, uh um Laden I'm sorry, yeah, I'm sorry.

0:18:24.840 --> 0:18:27.800
<v Speaker 1>He may have heard of this guy. Leland Stanford he

0:18:27.880 --> 0:18:30.439
<v Speaker 1>was the governor of California, and he was that that

0:18:30.520 --> 0:18:32.920
<v Speaker 1>was the challenge was does a horse pick up all

0:18:32.960 --> 0:18:35.840
<v Speaker 1>four of its feet when it's running? And he was

0:18:35.880 --> 0:18:38.360
<v Speaker 1>the one my bridge and a lot of people have

0:18:38.400 --> 0:18:41.640
<v Speaker 1>seen this, UH seen this series of photos where they

0:18:41.680 --> 0:18:45.199
<v Speaker 1>proved that the horse was picking up all four of

0:18:45.200 --> 0:18:47.040
<v Speaker 1>its feet because he had a series of cameras and

0:18:47.080 --> 0:18:49.119
<v Speaker 1>that the horse was tripping it as it ran by,

0:18:49.680 --> 0:18:53.000
<v Speaker 1>and so each camera took photos a different a different

0:18:53.000 --> 0:18:55.199
<v Speaker 1>way of doing it, but they captured a series of

0:18:55.240 --> 0:18:57.600
<v Speaker 1>still photos because as the horse was running by, it

0:18:57.640 --> 0:19:00.280
<v Speaker 1>took you know, each camera in turn took a still

0:19:00.280 --> 0:19:02.960
<v Speaker 1>photo and when you put them all together, you get

0:19:03.520 --> 0:19:07.240
<v Speaker 1>essentially slow motion of this horse running. Yeah, and yes

0:19:07.320 --> 0:19:09.680
<v Speaker 1>it does pick up all of its feet when we'll

0:19:09.680 --> 0:19:11.800
<v Speaker 1>get it, and we'll get into that in a little bit,

0:19:11.800 --> 0:19:16.960
<v Speaker 1>because of course the photography does lead into cinematography. But

0:19:17.240 --> 0:19:19.520
<v Speaker 1>before we do, I, before we jump into that, I

0:19:19.600 --> 0:19:21.560
<v Speaker 1>just want to mention one other kind because I did

0:19:21.640 --> 0:19:25.720
<v Speaker 1>mention burst photography when we were first introducing this podcast,

0:19:25.760 --> 0:19:31.439
<v Speaker 1>and that that John Fuller, Editor Extraordinaire UH wrote the

0:19:31.600 --> 0:19:34.960
<v Speaker 1>article on how burst photography works. First photography works on

0:19:34.960 --> 0:19:38.240
<v Speaker 1>a similar principle of high speed photography. Now, with high

0:19:38.280 --> 0:19:41.360
<v Speaker 1>speed photography, you may be talking about taking a single

0:19:41.400 --> 0:19:44.879
<v Speaker 1>image and then setting up and taking another single image,

0:19:45.359 --> 0:19:48.639
<v Speaker 1>right right, That's like I'm pointing, I'm pointing my camera

0:19:48.680 --> 0:19:51.320
<v Speaker 1>at a hummingbird, and I take one photo. Right. The

0:19:51.320 --> 0:19:53.480
<v Speaker 1>point of the high speed photography here is to capture

0:19:53.560 --> 0:19:56.520
<v Speaker 1>a very accurate still. Yeah, yeah, something that's going to

0:19:56.520 --> 0:19:59.680
<v Speaker 1>be It's really used a lot in things like sports,

0:19:59.800 --> 0:20:03.080
<v Speaker 1>you trying to capture capture that dramatic moment where the

0:20:03.160 --> 0:20:06.800
<v Speaker 1>quarterback is releasing the hail Mary pass. I'm saying that

0:20:06.920 --> 0:20:09.560
<v Speaker 1>right right, because I don't know anything about football or

0:20:09.600 --> 0:20:12.639
<v Speaker 1>you know the people who absolutely positively have to have

0:20:12.760 --> 0:20:15.639
<v Speaker 1>that shot of the water balloon after the balloon is

0:20:15.680 --> 0:20:17.960
<v Speaker 1>broken and the water is still in the balloon shape,

0:20:18.000 --> 0:20:19.760
<v Speaker 1>but for the apple with the bullet through it. But

0:20:19.840 --> 0:20:22.240
<v Speaker 1>clearly this sort of that has to happen, this sort

0:20:22.240 --> 0:20:24.680
<v Speaker 1>of this sort of event is of course really hard

0:20:24.720 --> 0:20:28.000
<v Speaker 1>to capture on film, not just because of the nature

0:20:28.240 --> 0:20:30.840
<v Speaker 1>of the mechanics, where you know, you've got to have

0:20:31.600 --> 0:20:34.119
<v Speaker 1>a camera with that proper shutter speed and film with

0:20:34.200 --> 0:20:38.960
<v Speaker 1>that proper um photochemical reaction speed. You also have to

0:20:39.000 --> 0:20:43.160
<v Speaker 1>have insane timing, and even by setting up an automated

0:20:43.160 --> 0:20:47.040
<v Speaker 1>system where everything's going to happen automatically, you know, as

0:20:47.040 --> 0:20:50.160
<v Speaker 1>soon as the event happens that triggers the camera. Even

0:20:50.200 --> 0:20:53.080
<v Speaker 1>that is really difficult to do. So perhaps what if

0:20:53.080 --> 0:20:55.320
<v Speaker 1>you could have a camera that could shoot a series

0:20:55.359 --> 0:20:58.920
<v Speaker 1>of photos in a very short amount of time using

0:20:58.960 --> 0:21:02.080
<v Speaker 1>that same kind of a principle. Well, that's what burst

0:21:02.119 --> 0:21:05.280
<v Speaker 1>photography is all about. These are cameras that have not

0:21:05.400 --> 0:21:08.199
<v Speaker 1>just the really fast shutter speed and not just the

0:21:08.280 --> 0:21:11.600
<v Speaker 1>special film that's going to to react quickly to a

0:21:11.680 --> 0:21:17.320
<v Speaker 1>very brief exposure, but also the ability to advance film

0:21:17.560 --> 0:21:21.919
<v Speaker 1>rapidly as you're taking photos. So with a burst photography camera,

0:21:22.359 --> 0:21:26.359
<v Speaker 1>it's pulling the film through very quickly, and the shutter

0:21:26.480 --> 0:21:29.879
<v Speaker 1>is opening and closing, causing multiple exposures, but you're not

0:21:29.880 --> 0:21:32.119
<v Speaker 1>not a double exposure because you're you know, the films

0:21:32.160 --> 0:21:35.239
<v Speaker 1>being pulled through as you're as you're doing this, so

0:21:35.280 --> 0:21:37.520
<v Speaker 1>that you can take a series of photos in a

0:21:37.600 --> 0:21:40.160
<v Speaker 1>brief amount of time, So like in a second or two,

0:21:40.200 --> 0:21:45.680
<v Speaker 1>you might take dozens or more photos. And this way, Uh,

0:21:45.720 --> 0:21:47.640
<v Speaker 1>the nice thing about this is that you can point

0:21:47.720 --> 0:21:50.800
<v Speaker 1>your camera at whatever the event is and just start

0:21:51.320 --> 0:21:54.359
<v Speaker 1>shooting photos until you're out of film and you have

0:21:54.400 --> 0:21:58.320
<v Speaker 1>a better chance of capturing that iconic moment you're after

0:21:58.520 --> 0:22:02.240
<v Speaker 1>as a photographer. Yeah, this is uh, this is one

0:22:02.240 --> 0:22:05.320
<v Speaker 1>of those times if if you haven't really done a

0:22:05.320 --> 0:22:10.320
<v Speaker 1>lot of work with people who are professional photographers, and

0:22:10.320 --> 0:22:12.520
<v Speaker 1>you might be going. Well, last time I bought film,

0:22:12.560 --> 0:22:15.399
<v Speaker 1>I only had twenty four exposures on a roll. You

0:22:15.400 --> 0:22:18.679
<v Speaker 1>can buy you know, if if you are interested in

0:22:18.720 --> 0:22:22.520
<v Speaker 1>doing this, Uh, you can buy whole magazines of film

0:22:23.240 --> 0:22:25.000
<v Speaker 1>and you know, attached them to the back of your

0:22:25.040 --> 0:22:27.600
<v Speaker 1>camera where you have a very very long roll, or

0:22:27.640 --> 0:22:29.880
<v Speaker 1>you can of course make your own, uh, if you're

0:22:29.920 --> 0:22:33.760
<v Speaker 1>so inclined and are good in the dark. I used

0:22:33.760 --> 0:22:35.480
<v Speaker 1>to have to do. Actually, I was a newspaper report

0:22:35.520 --> 0:22:37.920
<v Speaker 1>for a couple of years, and um, you know, we'd

0:22:37.920 --> 0:22:40.000
<v Speaker 1>have a big roll of film and we'd load the

0:22:40.040 --> 0:22:43.960
<v Speaker 1>magazines are are the cartridges ourselves And after a while

0:22:44.000 --> 0:22:46.359
<v Speaker 1>you get pretty practiced at it. But the first few times,

0:22:47.119 --> 0:22:50.200
<v Speaker 1>UH wasted some film. Um, but yeah, I mean so,

0:22:50.200 --> 0:22:53.160
<v Speaker 1>so this is sort of one of those times when

0:22:53.520 --> 0:22:56.600
<v Speaker 1>digital cameras sort of have an advantage because now that

0:22:56.640 --> 0:23:02.640
<v Speaker 1>we have bigger memory cards, and better digital photography. Um,

0:23:02.720 --> 0:23:05.760
<v Speaker 1>the digital cameras are are so much easier and more

0:23:05.840 --> 0:23:10.120
<v Speaker 1>cost effective uh than than film cameras in this regard.

0:23:10.600 --> 0:23:14.080
<v Speaker 1>But the burst photography is amazing, especially if you are

0:23:14.520 --> 0:23:17.560
<v Speaker 1>you know, it allows you to set up and have

0:23:17.640 --> 0:23:22.120
<v Speaker 1>a much better shot at getting your shot than than

0:23:22.240 --> 0:23:25.520
<v Speaker 1>just just clicking and hoping that you got it. Yeah. Yeah,

0:23:26.200 --> 0:23:30.000
<v Speaker 1>Well this kind of leads us, like I said, into cinematography,

0:23:31.000 --> 0:23:35.440
<v Speaker 1>using film to capture images in motion where you are

0:23:35.480 --> 0:23:38.280
<v Speaker 1>going to play it back so that you have the

0:23:38.280 --> 0:23:42.160
<v Speaker 1>illusion of motions. So remember film as in like I'm

0:23:42.200 --> 0:23:46.000
<v Speaker 1>going to the movies to watch a film is the

0:23:46.000 --> 0:23:50.120
<v Speaker 1>the illusion of movement, and it works because we capture

0:23:50.560 --> 0:23:53.639
<v Speaker 1>lots of images and then we put them in order

0:23:53.720 --> 0:23:57.880
<v Speaker 1>and we uh we expose our eyeballs to those images

0:23:58.600 --> 0:24:04.600
<v Speaker 1>very in rapid succession, and that creates the illusion of movement. So, uh,

0:24:04.720 --> 0:24:09.640
<v Speaker 1>the typical film projector will playback film at a rate

0:24:09.680 --> 0:24:12.479
<v Speaker 1>of around twenty four frames per second, which means that

0:24:12.560 --> 0:24:15.800
<v Speaker 1>every second that passes, you're looking at twenty four images.

0:24:16.880 --> 0:24:20.680
<v Speaker 1>Twenty four photographs essentially is what that is. So you're

0:24:20.680 --> 0:24:23.600
<v Speaker 1>looking at twenty four photographs in a row per second.

0:24:24.040 --> 0:24:26.879
<v Speaker 1>And because of that, it sort of gives this. It

0:24:26.920 --> 0:24:29.720
<v Speaker 1>gives this the illusion of the things that you're looking

0:24:29.760 --> 0:24:32.400
<v Speaker 1>at are really moving. It's not that you're looking at

0:24:32.680 --> 0:24:36.239
<v Speaker 1>instances that are put together. It's like it feels like

0:24:36.280 --> 0:24:41.000
<v Speaker 1>a flowing motion that has no no real interruption to it.

0:24:41.320 --> 0:24:43.360
<v Speaker 1>I think it's interesting to note too that when you're

0:24:43.359 --> 0:24:46.560
<v Speaker 1>you're saying twenty four frames per second, that's each frame

0:24:46.640 --> 0:24:50.919
<v Speaker 1>is on a second. That seems pretty fast, But in

0:24:51.000 --> 0:24:54.520
<v Speaker 1>my research on high speed photography, I saw mentions of

0:24:54.600 --> 0:24:58.680
<v Speaker 1>one of a second. Um of course, that would take

0:24:59.359 --> 0:25:02.880
<v Speaker 1>a whole lot of film. Yeah, but you know, it's

0:25:02.880 --> 0:25:07.600
<v Speaker 1>it's interesting to note that a second is reasonable enough

0:25:07.640 --> 0:25:10.000
<v Speaker 1>to give us an idea of motion and to create

0:25:10.000 --> 0:25:14.160
<v Speaker 1>that illusion for us. Before we conclude this classic episode

0:25:14.200 --> 0:25:17.440
<v Speaker 1>of tech stuff, let's take another quick break to thank

0:25:17.480 --> 0:25:28.240
<v Speaker 1>our sponsor. So, if you have a projector that's going

0:25:28.280 --> 0:25:32.000
<v Speaker 1>to play film back at a steady rate, so let's

0:25:32.040 --> 0:25:35.480
<v Speaker 1>let's go with the frames per second, But you have

0:25:35.520 --> 0:25:39.080
<v Speaker 1>a camera that can take that can actually expose film

0:25:39.160 --> 0:25:42.920
<v Speaker 1>at a variable rate, that's where you can start playing

0:25:43.000 --> 0:25:47.000
<v Speaker 1>with the slow motion or fast sped up motion on film. So,

0:25:47.040 --> 0:25:50.679
<v Speaker 1>if you've ever watched an old movie, where for comic effect.

0:25:50.760 --> 0:25:54.439
<v Speaker 1>Usually characters start moving around really really quickly, you know,

0:25:54.480 --> 0:25:56.880
<v Speaker 1>like there's a chase scene and suddenly everyone's running at

0:25:56.880 --> 0:25:59.960
<v Speaker 1>a speed that doesn't really look natural. Well, the sack

0:26:00.160 --> 0:26:05.280
<v Speaker 1>playing yakety sacks may very well be playing did and

0:26:05.320 --> 0:26:08.080
<v Speaker 1>that's none of that, um, before I get sued and

0:26:08.240 --> 0:26:12.520
<v Speaker 1>uh anyway, yeah, so this this is playing with taking

0:26:12.560 --> 0:26:15.480
<v Speaker 1>more images per second and then playing it back at

0:26:15.480 --> 0:26:19.560
<v Speaker 1>a steady speed. Um. Now, in the old days, the

0:26:19.640 --> 0:26:22.840
<v Speaker 1>good old days of filmmaking, I remember those days, you

0:26:22.920 --> 0:26:25.840
<v Speaker 1>had cameras that were hand cranked, which meant that you

0:26:25.960 --> 0:26:29.960
<v Speaker 1>had a camera man or camera woman really camera person,

0:26:30.600 --> 0:26:35.800
<v Speaker 1>um turning a crank that was squirrels, possibly turning a

0:26:35.880 --> 0:26:39.840
<v Speaker 1>crank at hopefully a fairly consistent speed for normal filming

0:26:40.359 --> 0:26:43.360
<v Speaker 1>to advance the film through the camera as it's being

0:26:43.400 --> 0:26:46.080
<v Speaker 1>exposed to light, and the idea being that you want

0:26:46.080 --> 0:26:49.119
<v Speaker 1>to turn the camera at a good rate so that

0:26:49.160 --> 0:26:52.960
<v Speaker 1>when you're projecting it back through the projector it's a steady,

0:26:53.000 --> 0:26:59.800
<v Speaker 1>smooth experience. So yeah, so this this camera is not automated.

0:26:59.840 --> 0:27:04.840
<v Speaker 1>It it's it's manpowered, and people are known to be

0:27:05.640 --> 0:27:09.720
<v Speaker 1>you know, imperfect, Yeah, not terribly consistent sometimes. Um so, yeah,

0:27:09.760 --> 0:27:13.560
<v Speaker 1>if you turn the crank faster than normal, you'd be

0:27:13.600 --> 0:27:16.760
<v Speaker 1>exposing more film in the same amount of time than

0:27:16.840 --> 0:27:19.240
<v Speaker 1>you would if you were going at your normal rate,

0:27:19.240 --> 0:27:21.320
<v Speaker 1>which and when when you're playing it back, remember you're

0:27:21.320 --> 0:27:25.240
<v Speaker 1>playing it back at a at a fixed rate. So

0:27:25.280 --> 0:27:27.640
<v Speaker 1>if you've captured more images in that amount of time

0:27:27.760 --> 0:27:32.240
<v Speaker 1>then normal, then you get the effect of slow motion, right,

0:27:32.600 --> 0:27:38.119
<v Speaker 1>because while you've while you've captured maybe say, uh, you know,

0:27:39.200 --> 0:27:42.439
<v Speaker 1>forty eight images and then uh you know, so you're

0:27:42.480 --> 0:27:44.720
<v Speaker 1>looking at forty eight images over the space of a

0:27:45.040 --> 0:27:48.439
<v Speaker 1>of two seconds. Um, if it were played back at

0:27:48.480 --> 0:27:50.600
<v Speaker 1>normal speed, now you're looking at it at one second

0:27:50.680 --> 0:27:58.760
<v Speaker 1>while everything starts to slow. Now, that could be distracting. Yeah,

0:27:58.840 --> 0:28:01.480
<v Speaker 1>so this is a that's over cranking. Yes, it's when

0:28:01.480 --> 0:28:06.080
<v Speaker 1>you're cranking the camera faster than the projection playback speed.

0:28:06.280 --> 0:28:10.199
<v Speaker 1>And there's also under cranking where you turn the crank

0:28:10.520 --> 0:28:13.680
<v Speaker 1>slower than the projection speed. This causes a sort of

0:28:13.680 --> 0:28:16.679
<v Speaker 1>the herky jerky fast motion stuff that you see, especially

0:28:16.680 --> 0:28:20.879
<v Speaker 1>in older films, where people start to are moving faster

0:28:20.960 --> 0:28:22.720
<v Speaker 1>than they normally could, and often it looks a little

0:28:22.800 --> 0:28:27.120
<v Speaker 1>jumpy because you're missing information. Right, the the the more

0:28:27.160 --> 0:28:30.199
<v Speaker 1>amount of time you have between when two images are

0:28:30.240 --> 0:28:34.320
<v Speaker 1>taken for something that's in motion, the less natural it's

0:28:34.359 --> 0:28:37.320
<v Speaker 1>going to look when when you're playing it back right.

0:28:37.600 --> 0:28:40.400
<v Speaker 1>Because so if I took a picture of Chris right now,

0:28:40.920 --> 0:28:43.680
<v Speaker 1>and then three seconds later took another picture, and three

0:28:43.720 --> 0:28:46.240
<v Speaker 1>seconds later took another picture, until I had you know,

0:28:46.280 --> 0:28:48.840
<v Speaker 1>two D photos, and I played them back at a

0:28:48.840 --> 0:28:52.920
<v Speaker 1>at a regular speed, uh, where it would look really

0:28:52.920 --> 0:28:55.440
<v Speaker 1>really jerky. You know, it wouldn't look natural at all,

0:28:56.720 --> 0:29:00.520
<v Speaker 1>and jerky not just because of the subject matter, but

0:29:00.640 --> 0:29:04.480
<v Speaker 1>ump bump, So it's only because I've been dried and cured. Right.

0:29:04.920 --> 0:29:08.360
<v Speaker 1>So you may have heard of the term of speed ramping.

0:29:09.200 --> 0:29:13.120
<v Speaker 1>Speed ramping is when you in the good old days

0:29:13.160 --> 0:29:15.320
<v Speaker 1>it was done by accident, but today we do it

0:29:15.360 --> 0:29:18.840
<v Speaker 1>on purpose. Speed ramping is when you change the capture

0:29:18.960 --> 0:29:24.280
<v Speaker 1>rate of uh the film or video during a shoot.

0:29:24.800 --> 0:29:26.960
<v Speaker 1>And this is where you get those weird effects where

0:29:27.000 --> 0:29:30.760
<v Speaker 1>like it's often done in action sequences. For example, let's

0:29:30.760 --> 0:29:33.200
<v Speaker 1>say it's a fist fight between two characters and it

0:29:33.280 --> 0:29:36.200
<v Speaker 1>starts out normal, and one character starts to throw a punch,

0:29:36.320 --> 0:29:38.520
<v Speaker 1>and just as the characters throwing a punch, it switches

0:29:38.560 --> 0:29:41.960
<v Speaker 1>so it goes into slow motion, and then just as

0:29:42.000 --> 0:29:45.120
<v Speaker 1>the punch makes contact with the other person, it speeds

0:29:45.200 --> 0:29:49.080
<v Speaker 1>up again and it changes, uh, the the capture rate,

0:29:49.120 --> 0:29:52.680
<v Speaker 1>but the playback rate remains constant. That's what we call

0:29:52.760 --> 0:29:57.680
<v Speaker 1>speed ramping. And there's certain directors who are infamous for

0:29:57.720 --> 0:30:01.480
<v Speaker 1>speed ramping. Um. Just you know, if you ever have

0:30:01.520 --> 0:30:04.440
<v Speaker 1>seen the movie three hundred or Watchmen, you know one

0:30:04.440 --> 0:30:06.920
<v Speaker 1>of the ones I'm talking about use a speed ramping

0:30:07.000 --> 0:30:10.320
<v Speaker 1>so much that it's distracting at times for some people.

0:30:10.760 --> 0:30:14.280
<v Speaker 1>Other people love it. I personally think a little goes

0:30:14.360 --> 0:30:19.920
<v Speaker 1>a long way. I'm sorry what anyway, that they're all

0:30:20.000 --> 0:30:22.920
<v Speaker 1>based on the same principle, the fact that if you

0:30:23.000 --> 0:30:26.760
<v Speaker 1>keep the playback rate steady and you change the capture rate,

0:30:26.840 --> 0:30:30.600
<v Speaker 1>you can you can make film appear to move slower

0:30:30.720 --> 0:30:33.360
<v Speaker 1>or faster. Um. Now, you could also play with the

0:30:33.360 --> 0:30:36.680
<v Speaker 1>playback rate. If you kept the capture rate the same

0:30:37.120 --> 0:30:39.160
<v Speaker 1>and you change the playback rate, you would get the

0:30:39.200 --> 0:30:41.960
<v Speaker 1>same effect, right you would. You would either try and

0:30:42.040 --> 0:30:46.160
<v Speaker 1>display more images per second or fewer images per second

0:30:46.160 --> 0:30:49.040
<v Speaker 1>than normal, and you can get the same fact. This

0:30:49.120 --> 0:30:50.840
<v Speaker 1>is a lot easier to do in video than it

0:30:50.920 --> 0:30:53.880
<v Speaker 1>is in film. Sure, sure, but it's funny to note

0:30:53.920 --> 0:30:58.360
<v Speaker 1>again that like so many other things in photography, that

0:30:59.200 --> 0:31:03.240
<v Speaker 1>the key to slow motion is high speed photography. UM

0:31:03.640 --> 0:31:06.480
<v Speaker 1>To to really get an idea of what's happening and

0:31:06.520 --> 0:31:09.720
<v Speaker 1>slow it down, you have to capture many images so

0:31:09.800 --> 0:31:13.120
<v Speaker 1>that you can you can go from image to image

0:31:13.320 --> 0:31:16.280
<v Speaker 1>at a slower rate and really get a good idea

0:31:16.480 --> 0:31:20.400
<v Speaker 1>of of the motion and how things are transpiring, uh

0:31:20.440 --> 0:31:23.760
<v Speaker 1>in that image. Yeah. Yeah. If you if you take

0:31:23.840 --> 0:31:27.920
<v Speaker 1>an uh a video of something or a film of something,

0:31:28.200 --> 0:31:30.960
<v Speaker 1>and it's at eight thousand frames per second and you

0:31:31.000 --> 0:31:34.160
<v Speaker 1>play it back on a twenty four frames per second projector,

0:31:34.520 --> 0:31:36.520
<v Speaker 1>it's going to take you a long time to get through.

0:31:37.240 --> 0:31:40.320
<v Speaker 1>Like even if you only shot for maybe five seconds,

0:31:40.760 --> 0:31:42.320
<v Speaker 1>you know that's gonna take you a long time to

0:31:42.360 --> 0:31:44.800
<v Speaker 1>get through those five seconds when you're playing it back

0:31:44.840 --> 0:31:46.840
<v Speaker 1>at a rate of twenty four frames per seconds. So

0:31:46.880 --> 0:31:50.960
<v Speaker 1>then you get this incredible slow motion effect where at

0:31:51.000 --> 0:31:54.280
<v Speaker 1>times it may look like nothing is even moving because

0:31:54.440 --> 0:31:57.640
<v Speaker 1>everything is. You know, you're capturing such tiny moments of

0:31:57.680 --> 0:32:01.800
<v Speaker 1>time that it's hard for us to detect changes until

0:32:02.120 --> 0:32:05.600
<v Speaker 1>they are dramatic changes. And this is where you can

0:32:05.800 --> 0:32:08.040
<v Speaker 1>you can see some of those really cool effects, where

0:32:08.520 --> 0:32:11.960
<v Speaker 1>like Chris was saying, the water balloon where you pop

0:32:12.080 --> 0:32:15.600
<v Speaker 1>the balloon and the water has retained the balloon shape

0:32:15.640 --> 0:32:19.080
<v Speaker 1>for a couple of a couple of split seconds, like

0:32:19.560 --> 0:32:22.200
<v Speaker 1>moments in time, and then you start to see it,

0:32:22.320 --> 0:32:27.360
<v Speaker 1>you know, of course fall uh that that's We've seen

0:32:27.360 --> 0:32:31.000
<v Speaker 1>some really cool footage because of the this uh this technique,

0:32:31.320 --> 0:32:34.760
<v Speaker 1>and you can too if you go to the house

0:32:34.800 --> 0:32:37.120
<v Speaker 1>stuff works dot com site. We have a lot of

0:32:37.160 --> 0:32:42.520
<v Speaker 1>clips from the Discovery show time warp Um, which was

0:32:42.520 --> 0:32:44.320
<v Speaker 1>was really popular a couple of years ago because it

0:32:44.440 --> 0:32:49.840
<v Speaker 1>showed extreme slow motion. Yeah, using amazing high definition slow

0:32:49.920 --> 0:32:54.480
<v Speaker 1>motion cameras. They are taking thousands of frames of footage

0:32:54.560 --> 0:32:57.680
<v Speaker 1>per second and then playing it back at normal speed. Yeah,

0:32:57.760 --> 0:33:00.360
<v Speaker 1>and it's just it's absolutely amazing. I and I can

0:33:00.400 --> 0:33:02.640
<v Speaker 1>watch them all the time, you know, even the ones

0:33:02.680 --> 0:33:04.680
<v Speaker 1>I've seen before, you know, I can. I can go

0:33:04.680 --> 0:33:06.920
<v Speaker 1>back and watch them just because it's so fascinating how

0:33:06.960 --> 0:33:08.800
<v Speaker 1>how well that works. I love the ones where people

0:33:08.800 --> 0:33:15.640
<v Speaker 1>get slapped and you just see the face deform slowly. Wow,

0:33:15.760 --> 0:33:20.320
<v Speaker 1>that's what happens. Whenever I say anything to anyone that's insane,

0:33:21.840 --> 0:33:26.680
<v Speaker 1>I'm constantly can't Yeah, my face is hurting. I got

0:33:26.680 --> 0:33:29.400
<v Speaker 1>slapped just before this podcast. Actually, yeah, but it was

0:33:29.440 --> 0:33:33.440
<v Speaker 1>you that did it anyhow. I never said that it

0:33:33.440 --> 0:33:36.120
<v Speaker 1>was necessarily caused by someone else. That's true, that's true.

0:33:36.200 --> 0:33:38.080
<v Speaker 1>But yeah, I mean you can you can uh, you

0:33:38.120 --> 0:33:40.320
<v Speaker 1>can see that right now. They're they're still up there.

0:33:40.320 --> 0:33:42.840
<v Speaker 1>And I think when we post this will probably I'm

0:33:42.880 --> 0:33:47.280
<v Speaker 1>pretty sure there's a playlist we can we can show people. Yeah, um, yeah,

0:33:47.720 --> 0:33:49.400
<v Speaker 1>that just it's just a lot of fun to do that.

0:33:49.480 --> 0:33:51.160
<v Speaker 1>And it's a lot of fun to to fool around

0:33:51.200 --> 0:33:54.120
<v Speaker 1>with high speed photography just as that, you know, just

0:33:54.160 --> 0:33:57.000
<v Speaker 1>as somebody who is a hobbyist, um, to see what

0:33:57.040 --> 0:33:58.800
<v Speaker 1>you can do with it. And now, granted, if you

0:33:58.840 --> 0:34:02.120
<v Speaker 1>want to get like a really good high speed camera,

0:34:02.600 --> 0:34:05.360
<v Speaker 1>this can be an expensive hobby. Yeah, I mean, if

0:34:05.360 --> 0:34:09.000
<v Speaker 1>you're talking about the top of the line uh kind

0:34:09.000 --> 0:34:12.360
<v Speaker 1>of set up, then you're you're looking at thousands of dollars.

0:34:12.440 --> 0:34:15.080
<v Speaker 1>So it's not a cheap hobby necessarily, but it is

0:34:15.120 --> 0:34:18.200
<v Speaker 1>really it's really cool. Now and then you know, if

0:34:18.200 --> 0:34:21.279
<v Speaker 1>you're if you're really staging things too, um, yeah, of course,

0:34:21.280 --> 0:34:24.040
<v Speaker 1>then you have got the whole staging costs and stuff. Yeah,

0:34:24.080 --> 0:34:26.160
<v Speaker 1>and you're starting to talk about again, because it is

0:34:26.200 --> 0:34:29.919
<v Speaker 1>a matter of uh, the camera detecting the image and

0:34:29.920 --> 0:34:33.160
<v Speaker 1>and getting synchronized with the the event that you're trying

0:34:33.200 --> 0:34:36.359
<v Speaker 1>to photograph, and um, you know you have to buy

0:34:36.400 --> 0:34:38.600
<v Speaker 1>the equipment to do that. We were talking about sound equipment.

0:34:38.640 --> 0:34:42.840
<v Speaker 1>They are setups that require you know that that the

0:34:42.920 --> 0:34:47.319
<v Speaker 1>sound will cause the the camera to fire. And you

0:34:47.360 --> 0:34:50.439
<v Speaker 1>know this is again you're having to buy more gear. Um,

0:34:50.480 --> 0:34:52.839
<v Speaker 1>but it's it's it's fun. You can if you can

0:34:52.840 --> 0:34:56.440
<v Speaker 1>afford it. It's pretty pretty interesting stuff. So yeah, this

0:34:56.520 --> 0:35:00.680
<v Speaker 1>wraps up our discussion about high speed photography, slow motion

0:35:00.760 --> 0:35:04.560
<v Speaker 1>cameras in general. Film. Uh stuff is really really interesting.

0:35:04.600 --> 0:35:07.279
<v Speaker 1>In fact, it's so interesting to me that when I

0:35:07.320 --> 0:35:10.200
<v Speaker 1>look at the complexity of these devices. I mean, the

0:35:10.440 --> 0:35:14.439
<v Speaker 1>principle is pretty simple from a high concept point of view,

0:35:14.800 --> 0:35:17.360
<v Speaker 1>but when I started looking at the ingenuity that was

0:35:17.400 --> 0:35:22.600
<v Speaker 1>required to bring a camera into reality, Uh, I just

0:35:23.000 --> 0:35:25.440
<v Speaker 1>it's phenomenal to me. Again, It's one of those things

0:35:25.480 --> 0:35:28.360
<v Speaker 1>where we take it for granted now because they're everywhere.

0:35:28.440 --> 0:35:32.000
<v Speaker 1>I mean, we have cameras incorporated into practically every mobile

0:35:32.040 --> 0:35:35.279
<v Speaker 1>device you could think of. But the principles behind it

0:35:35.280 --> 0:35:38.480
<v Speaker 1>and It's just it's just phenomenal amazing that we figured

0:35:38.480 --> 0:35:40.879
<v Speaker 1>this out. Yeah, I mean think aboy, we I mean

0:35:40.960 --> 0:35:44.359
<v Speaker 1>people way smarter than I am. Well, you think about

0:35:44.480 --> 0:35:47.200
<v Speaker 1>how the difference in the early cameras that you know,

0:35:47.320 --> 0:35:51.160
<v Speaker 1>de guaro types and and the wet plate type devices

0:35:51.320 --> 0:35:54.840
<v Speaker 1>versus the tiny little cameras in our smartphones, you know,

0:35:55.400 --> 0:36:00.239
<v Speaker 1>shoes and everything else. I don't want any shoe cameras well.

0:36:00.280 --> 0:36:03.160
<v Speaker 1>That wraps up this classic episode of tech Stuff. I

0:36:03.200 --> 0:36:06.719
<v Speaker 1>hope you guys enjoyed this trip back in time where

0:36:06.760 --> 0:36:09.600
<v Speaker 1>Chris Pallett and I looked at slow motion film and

0:36:09.680 --> 0:36:12.239
<v Speaker 1>high speed photography. It was a lot of fun to

0:36:12.360 --> 0:36:15.160
<v Speaker 1>go back and revisit that. I'm actually enjoying going through

0:36:15.160 --> 0:36:17.320
<v Speaker 1>the archives and picking out episodes for you guys to

0:36:17.400 --> 0:36:20.400
<v Speaker 1>listen to, stuff that you probably haven't heard unless you

0:36:20.480 --> 0:36:23.640
<v Speaker 1>are a long time listener. If you guys have any

0:36:23.680 --> 0:36:27.000
<v Speaker 1>suggestions for future episodes of tech Stuff, send me a message.

0:36:27.160 --> 0:36:30.240
<v Speaker 1>The email address is tech Stuff at how stuff works

0:36:30.280 --> 0:36:32.480
<v Speaker 1>dot com. Or drop me a line on Facebook or

0:36:32.520 --> 0:36:34.840
<v Speaker 1>Twitter they handle it both of those is tech Stuff

0:36:35.040 --> 0:36:38.600
<v Speaker 1>H s W. Don't forget to follow us on Instagram

0:36:38.640 --> 0:36:47.319
<v Speaker 1>and I'll talk to you again really soon. For more

0:36:47.360 --> 0:36:50.000
<v Speaker 1>on this and thousands of other topics, visit how stuff

0:36:50.000 --> 0:37:00.600
<v Speaker 1>works dot com.