WEBVTT - Toy Guns

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<v Speaker 1>Welcome to Stuff to Blow Your Mind production of My

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<v Speaker 1>Heart Radio. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>My name is Robert Lamb and I'm Joe McCormick and

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<v Speaker 1>Rob I've got a question for you to start off

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<v Speaker 1>with today. I want to know if you, as a

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<v Speaker 1>child had a toy that I also had. I think

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<v Speaker 1>it was really common and I got it for Christmas

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<v Speaker 1>one year, I remember, and what it was was a

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<v Speaker 1>a plastic alien pistol that when you pulled the trigger,

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<v Speaker 1>it would play one of a sequence of like five

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<v Speaker 1>different sequences of sound effects. So the first one would

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<v Speaker 1>go like do you do? You do you do? And

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<v Speaker 1>then the next one would go what what what? And

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<v Speaker 1>the next one would be like I've got that kind

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<v Speaker 1>of memorized in my brain. Uh. And in the version

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<v Speaker 1>that I had, there was like a little red and

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<v Speaker 1>blue clear plastic case over some led lights that would

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<v Speaker 1>shoot back and forth when you fired the gun. Do

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<v Speaker 1>you know what I'm talking about? I don't know what

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<v Speaker 1>the name of this thing is, so I don't know

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<v Speaker 1>how to look it up. I I don't think I

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<v Speaker 1>had the exact one you had, but I must have

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<v Speaker 1>had like an earlier model because I had one. It

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<v Speaker 1>was black and red, and it did the exact same

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<v Speaker 1>sound effects you're discussing here, So I feel like it

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<v Speaker 1>had to have been the same tech in just a

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<v Speaker 1>different color, or like a slightly different plastic toy gun. Now,

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<v Speaker 1>there was one thing I liked about this toy gun,

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<v Speaker 1>which was that every time you pull the trigger, it

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<v Speaker 1>would make a different sound effect, which means that it

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<v Speaker 1>was almost like you could imagine that you had like

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<v Speaker 1>one of the Stormtrooper blasters from the very beginning of

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<v Speaker 1>Star Wars, where you have multiple settings. You can set,

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<v Speaker 1>I guess for the regular blast, and then you can

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<v Speaker 1>set for stun. Except the problem was you couldn't toggle

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<v Speaker 1>the sound effects on this thing. They just went in

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<v Speaker 1>a sequence, So if you wanted to get one sound

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<v Speaker 1>effect in particular, you'd have to pull the trigger a

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<v Speaker 1>certain number of time to like run through the cycle

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<v Speaker 1>and get back there. I think part of that is

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<v Speaker 1>the toy designers focus on tormenting the parents, because I've

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<v Speaker 1>noticed this in contemporary toys as well. Um, where my

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<v Speaker 1>son has a few different lightsabers, and one of the

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<v Speaker 1>ones he has it seems to at random either do

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<v Speaker 1>lightsaber noises or play part of the Star Wars theme.

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<v Speaker 1>But it seems entirely unpredictable, so if the batteries are in,

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<v Speaker 1>if the device is on, and it seems also confusing

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<v Speaker 1>about if it's toggled on or not. Like you, you're

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<v Speaker 1>never sure. Um yeah, you it's a parent listening in

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<v Speaker 1>from the next room over. You don't know what to expect.

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<v Speaker 1>It just keeps you completely on edge. I think if

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<v Speaker 1>you want to calibrate a sound effects toy for maximum

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<v Speaker 1>parental torment, you should somewhat randomize the sounds that come

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<v Speaker 1>out and the sequence at which they come out, because

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<v Speaker 1>that we know that randomized rewards they tend to create

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<v Speaker 1>more addictive effects. The child will make the sound effects

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<v Speaker 1>more often for longer durations, and the parents will slow

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<v Speaker 1>lose their minds. And of course it's also in a

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<v Speaker 1>in a way ridiculous because when we were kids, but

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<v Speaker 1>also kids today perfectly capable of creating their own sound effects.

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<v Speaker 1>You don't need the toy ray gun to go, pu pu,

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<v Speaker 1>You don't need the lightsaber to go because we can

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<v Speaker 1>do those sound effects. We do them all the time. Um.

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<v Speaker 1>In fact, I think I read that that they had

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<v Speaker 1>to get on to you and McGregor in filming the

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<v Speaker 1>prequel films, because he kept making those sounds with his

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<v Speaker 1>mouth during the lightsaber battles. Yeah, I read that somewhere.

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<v Speaker 1>I don't know if that's true, but it's it's it's

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<v Speaker 1>wonderful either way. So he was like Anakin, I have

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<v Speaker 1>the high ground. M yep, I think so. But I

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<v Speaker 1>guess this all comes up because today you wanted to

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<v Speaker 1>talk about toy guns, which I thought was a very

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<v Speaker 1>interesting topic. Yeah. And in a way, this is a

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<v Speaker 1>holiday episode because the holidays are about toys under the trees, right,

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<v Speaker 1>and the holidays at their best or about imaginative escapes,

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<v Speaker 1>and um, you know, I know in my own experience

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<v Speaker 1>raising an eight year old, it's it's proven impossible to

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<v Speaker 1>ignore the specter of the gun. Um. You know, it's

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<v Speaker 1>it's everywhere, it was, and it was, you know, in

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<v Speaker 1>our upbringing. So I thought it would be good to

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<v Speaker 1>look at some of the sort of broad studies and

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<v Speaker 1>meta analyzes that that look at the idea of toy guns,

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<v Speaker 1>because I mean, first and foremost, we have to recognize

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<v Speaker 1>that that actual guns are lethal instruments designed to kill

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<v Speaker 1>animals and or humans, depending on their exact design. Now,

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<v Speaker 1>gun ownership itself is obviously a divisive topic, and one

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<v Speaker 1>can spend a lot of time discussing objections to the

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<v Speaker 1>legal use of such weapons. And there's there's too much

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<v Speaker 1>here for us to get into in this episode. But

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<v Speaker 1>I think we can mostly agree that improper use and

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<v Speaker 1>misuse of firearms is to be avoided, and in very

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<v Speaker 1>broad strokes, I'm thinking about guns used in homicides and suicides,

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<v Speaker 1>guns used in mass shootings and accidental deaths, involving firearms,

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<v Speaker 1>especially those involving children, right, and of course the the

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<v Speaker 1>some implication there is that children should not be playing

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<v Speaker 1>with real guns, even though there's clearly a desire among

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<v Speaker 1>many children to enact types of play that involve guns

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<v Speaker 1>or involve surrogates for guns. So so there's sort of

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<v Speaker 1>a natural accommodation that happens there. It's like, well, kids

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<v Speaker 1>want to want to pretend to play with guns, Obviously

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<v Speaker 1>they should not be seeking out and handling real guns,

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<v Speaker 1>so give them plastic toy guns. Yeah, and of course,

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<v Speaker 1>especially nowadays, but but I mean this was also president

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<v Speaker 1>in the minds of parents in the past too. You know,

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<v Speaker 1>we ask ourselves, are we doing the right thing? Should

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<v Speaker 1>they have toy guns? Should we take all the toy

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<v Speaker 1>guns away? Um? So many questions that emerge. Yeah, yeah, yeah,

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<v Speaker 1>I I wonder about this question myself. I mean I can,

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<v Speaker 1>I can very much see both sides of it. I mean,

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<v Speaker 1>on one hand, I feel like, well, you know, conflict

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<v Speaker 1>play is a normal type of imaginative play. Uh. One

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<v Speaker 1>of the most common types of conflict that children are

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<v Speaker 1>going to imagine given the world we live in, is

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<v Speaker 1>conflict with guns. So they will want to act that

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<v Speaker 1>out and in a way that just seems like part

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<v Speaker 1>of childhood development. But then on the other hand, like

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<v Speaker 1>if you watch a child, like, you know, running around

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<v Speaker 1>pretending to shoot each other, You're like, oh my god, no,

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<v Speaker 1>something horrible is happening here. This can't be allowed. Yeah. Yeah,

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<v Speaker 1>it gets increasingly complex the more you think about it,

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<v Speaker 1>you know, because especially since you're dealing in different worlds,

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<v Speaker 1>you know, generally speaking, like the child's world and their

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<v Speaker 1>exposure to guns is almost entirely within this room of fantasy,

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<v Speaker 1>you know, if you know, if if you're fortunate and uh,

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<v Speaker 1>and adults live in a broader world of understanding about

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<v Speaker 1>what guns are and what they can do, and you

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<v Speaker 1>don't want to just grab them and pull them completely

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<v Speaker 1>into your bubble. But but then also the question is

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<v Speaker 1>what should I leave them over there and their bubble,

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<v Speaker 1>Like yeah, yeah, it becomes this this this labyrinth, this

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<v Speaker 1>maze that you try and figure your way out of.

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<v Speaker 1>So this is what we're gonna basically be talking about

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<v Speaker 1>in today's episode. But before we go go further, I

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<v Speaker 1>thought it might be helpful to go ahead and throw

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<v Speaker 1>out some stats and some numbers, um, just to um,

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<v Speaker 1>you know, underlie the conversation here. So according to the

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<v Speaker 1>CDC stats for eighteen, the most recently made available as

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<v Speaker 1>of this recording, at the tail end of the United

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<v Speaker 1>States saw thirty eight thousand, three ninety deaths from firearm

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<v Speaker 1>violence in and that accounted for sevent of homicides and

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<v Speaker 1>of suicides uh those involved firearms. Additionally, Americans are ten

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<v Speaker 1>times more likely to be killed by guns than people

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<v Speaker 1>in other developed countries, according to a two thousand sixteen

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<v Speaker 1>study published in the American Journal of Medicine. Gun purchases

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<v Speaker 1>surged over the summer in twenty as did incidents of

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<v Speaker 1>gun violence we face. And on top of that, of course,

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<v Speaker 1>we faced increased awareness of police violence against minorities, and,

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<v Speaker 1>as Craig Jackson pointed out on the conversation, despite lockdown

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<v Speaker 1>measures in the US, mass shootings in the US sharply rows.

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<v Speaker 1>As of November twenty six, I believe there were five

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<v Speaker 1>hundred seventy eight mass shootings in the country, already ahead

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<v Speaker 1>of the total four hundred and seventeen from the year before.

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<v Speaker 1>So we have to face the fact that if our

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<v Speaker 1>children are going to be running around pretending to play

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<v Speaker 1>with guns, you're holding that in your head with the

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<v Speaker 1>reality of all the terrible things that guns can do

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<v Speaker 1>and have been used to do, even just in recent memory. Yeah,

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<v Speaker 1>I mean, as as a parent, it is it is

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<v Speaker 1>at once terrifying and then terrifyingly commonplace to get that

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<v Speaker 1>that robot call from your school telling you that the

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<v Speaker 1>school has been locked down because of an incident in

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<v Speaker 1>the surrounding area, but that everything is cool, and you're

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<v Speaker 1>you know it, it's it's shocking, and then you're like, oh,

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<v Speaker 1>everything's okay, And then you you ask yourself, should I

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<v Speaker 1>feel okay about this? Because I feel like I shouldn't.

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<v Speaker 1>But anyway, is as far as children and guns go.

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<v Speaker 1>Some more stats here at two thousand sixteen study published

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<v Speaker 1>in the New England Journal of Medicine found that death

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<v Speaker 1>by gunshot with the second highest cause of death in

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<v Speaker 1>the United States in sixteen among children and adolescents ages

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<v Speaker 1>one through nineteen. Firearms were the second leading cause of

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<v Speaker 1>death in two thousand fourteen for American children between ages

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<v Speaker 1>of one and nineteen, average of eight kids shot per day. Um.

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<v Speaker 1>If you average that out over the calendar year, and

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<v Speaker 1>then also saw an uptick in unintentional shootings by children

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<v Speaker 1>by in March and April. And I believe commentators often

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<v Speaker 1>you know, link that to the fact that suddenly children

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<v Speaker 1>were at home more and it gave them greater opportunity

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<v Speaker 1>to come across guns in the household. Uh. And and

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<v Speaker 1>of course that opens up the door for misuse and

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<v Speaker 1>accidental usage of the weapon. I think sometimes people get

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<v Speaker 1>the feeling when when you're talking about things like certain

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<v Speaker 1>like safety precautions involving like gun storage, you know, should

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<v Speaker 1>you keep a gun stored in the home loaded, and

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<v Speaker 1>questions like that. Um, It's it's strange how people can

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<v Speaker 1>know what the risks of certain things are but still think, Uh,

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<v Speaker 1>those risks only apply like statistically to people in general,

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<v Speaker 1>and I am not like people in general, So I'm

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<v Speaker 1>okay like that that I the same logic that holds

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<v Speaker 1>true in general for people and households won't apply to

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<v Speaker 1>me or to my household. You know, I don't need

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<v Speaker 1>to worry about that kind of stuff. Isn't it like

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<v Speaker 1>weird how we can think like that? Yeah? Yeah, And

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<v Speaker 1>and plus I think we also color our estimation of

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<v Speaker 1>these numbers based on our own experiences, and are you

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<v Speaker 1>know the limited nature of our experiences, you know, like

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<v Speaker 1>I On on one hand, I can lie, I can

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<v Speaker 1>look back at my own past and say, well, uh,

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<v Speaker 1>you know, I grew up with guns in the household,

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<v Speaker 1>and and I didn't, you know, have an accident with

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<v Speaker 1>a gun. I didn't. I don't. I never loaded a

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<v Speaker 1>gun on my own or anything like that. I I

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<v Speaker 1>don't think I knew anybody growing up that was engaged

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<v Speaker 1>in a firearm related accident or the accidental you know,

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<v Speaker 1>discharge of a fire firearm in the house. But but

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<v Speaker 1>then again, that's just my limited experience, you know. And

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<v Speaker 1>you know, and then rationally, I'm not willing to to

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<v Speaker 1>to roll the dice for my own child based on

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<v Speaker 1>what I experienced, you know, right, I mean, but there

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<v Speaker 1>is definitely a natural endency to sort of think of

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<v Speaker 1>yourself as an exception to whatever the statistical rule is,

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<v Speaker 1>and to elevate the importance of anecdotes in your own

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<v Speaker 1>life over the you know what the risks actually are exactly. Yeah,

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<v Speaker 1>So as far as the stats go, we could we

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<v Speaker 1>could keep going on and on about this and torture

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<v Speaker 1>in the numbers, but and they're ultimately a number of

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<v Speaker 1>different directions. One could go into discussing these numbers, the causes,

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<v Speaker 1>the possible solutions. But one question that always comes up,

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<v Speaker 1>sometimes in good faith, sometimes as the distraction, is what

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<v Speaker 1>about guns in childhood play? And and one of the

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<v Speaker 1>reasons again, like we've been discussing that this is so um,

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<v Speaker 1>you know, there's something we end up meditating on so much,

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<v Speaker 1>is that, you know, I found that guns and media

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<v Speaker 1>and subsequently in play are almost impossible to avoid because

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<v Speaker 1>while you can curate what your kids watch and and

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<v Speaker 1>ultimately this is even harder than I expected it to be.

0:11:49.880 --> 0:11:52.120
<v Speaker 1>They're still going to interact with other kids, and there's

0:11:52.120 --> 0:11:54.480
<v Speaker 1>always going to be a kid on the playground that

0:11:54.559 --> 0:11:56.640
<v Speaker 1>turns a stick into a weapon, turns a stick into

0:11:56.640 --> 0:11:58.080
<v Speaker 1>a gun or a sword or a spear or what

0:11:58.160 --> 0:12:00.080
<v Speaker 1>have you, but very often a gun. And even they

0:12:00.120 --> 0:12:02.439
<v Speaker 1>don't have access to sticks, they can make the finger

0:12:02.480 --> 0:12:05.520
<v Speaker 1>guns and blast away. Right. Yeah, again, I think this

0:12:05.600 --> 0:12:08.400
<v Speaker 1>comes down to like this difficult question that people have

0:12:08.480 --> 0:12:11.920
<v Speaker 1>over like how much is it reasonable to try to

0:12:12.000 --> 0:12:15.839
<v Speaker 1>control your child's experience of the world. Um, like you're

0:12:15.840 --> 0:12:18.160
<v Speaker 1>always going to be balancing that. I mean, when you

0:12:18.280 --> 0:12:20.800
<v Speaker 1>talked about media for some reason, the thing that immediately

0:12:20.840 --> 0:12:23.400
<v Speaker 1>popped into my head is like, what happens once a

0:12:23.480 --> 0:12:26.880
<v Speaker 1>child discovers YouTube? Like how do you do you just

0:12:26.960 --> 0:12:30.160
<v Speaker 1>like set a child loose on YouTube? Or like how

0:12:30.160 --> 0:12:34.400
<v Speaker 1>do if if not, how do you prevent that from happening? Uh?

0:12:34.880 --> 0:12:37.079
<v Speaker 1>I don't you know, it just seems like it's it's

0:12:37.120 --> 0:12:40.040
<v Speaker 1>mind boggling to me. Yeah, yeah, it is. You know

0:12:40.080 --> 0:12:42.079
<v Speaker 1>what we have. We can certainly go on about about

0:12:42.160 --> 0:12:45.480
<v Speaker 1>that on that topic as well, but but of course

0:12:45.720 --> 0:12:48.600
<v Speaker 1>sorry that that's ancillarity your main point, which is about play. Yeah,

0:12:48.640 --> 0:12:51.920
<v Speaker 1>I mean, I think it's absolutely clear. Probably everybody who's

0:12:51.920 --> 0:12:54.000
<v Speaker 1>been around kids for any amount of time or was

0:12:54.080 --> 0:12:57.439
<v Speaker 1>once a child themselves, probably remembers or has observed the

0:12:57.559 --> 0:13:02.040
<v Speaker 1>natural emergence of violent and inflict play among kids. It

0:13:02.080 --> 0:13:05.160
<v Speaker 1>doesn't seem like something Uh it's hard to rule this out,

0:13:05.160 --> 0:13:07.560
<v Speaker 1>but it doesn't seem like something that like parents have

0:13:07.679 --> 0:13:10.600
<v Speaker 1>to instruct their children how how to do it. Seems

0:13:10.640 --> 0:13:12.839
<v Speaker 1>like it just kind of comes naturally out of the

0:13:12.920 --> 0:13:16.080
<v Speaker 1>child brain that like, we need to enact some kind

0:13:16.120 --> 0:13:20.040
<v Speaker 1>of imaginative violent conflict. Yeah, and then the gun being

0:13:20.320 --> 0:13:24.680
<v Speaker 1>an inevitable part of the conflict media, they absorb it

0:13:24.720 --> 0:13:26.640
<v Speaker 1>just becomes a part of it, and it's a you know,

0:13:26.720 --> 0:13:29.240
<v Speaker 1>you can try and sort of steer your children towards

0:13:29.320 --> 0:13:32.600
<v Speaker 1>things like lightsabers and ninja turtles, you know, but even

0:13:32.640 --> 0:13:34.760
<v Speaker 1>in those genres, a lot of guns, you know, there's

0:13:34.760 --> 0:13:37.400
<v Speaker 1>a lot of are those are very ultimately very shooty

0:13:37.400 --> 0:13:40.040
<v Speaker 1>properties as well. So you know, unless you you know,

0:13:40.120 --> 0:13:42.480
<v Speaker 1>just want your your you're just gonna feed your kid

0:13:42.480 --> 0:13:45.520
<v Speaker 1>pop patrol over and over again and never let then

0:13:45.600 --> 0:13:47.080
<v Speaker 1>move on to something else. Yeah, what do you do?

0:13:47.280 --> 0:13:50.480
<v Speaker 1>It's funny how many of these properties I can think

0:13:50.520 --> 0:13:55.440
<v Speaker 1>of several offhand. You know, Batman, uh, Star Wars whatever,

0:13:55.559 --> 0:13:59.719
<v Speaker 1>have this sort of moral hierarchy of weapons selection where

0:13:59.760 --> 0:14:03.880
<v Speaker 1>the most morally virtuous characters never use guns. They will

0:14:04.000 --> 0:14:07.160
<v Speaker 1>use like hand to hand combat. They do still use

0:14:07.240 --> 0:14:10.719
<v Speaker 1>weapons of various types lightsabers and all that. But then

0:14:10.760 --> 0:14:14.160
<v Speaker 1>as you go down the the hierarchy, down the ladder

0:14:14.200 --> 0:14:18.000
<v Speaker 1>of moral virtue into more ambiguous and then ultimately evil characters,

0:14:18.240 --> 0:14:23.280
<v Speaker 1>the propensity for firearms and firearm analogs gets higher and higher. Yeah,

0:14:23.320 --> 0:14:26.960
<v Speaker 1>that is interesting, and and I I suppose I like that.

0:14:27.000 --> 0:14:28.920
<v Speaker 1>There may be problems with it if I an analyze

0:14:28.920 --> 0:14:31.480
<v Speaker 1>it too much, but on the surface, I like that

0:14:31.480 --> 0:14:34.160
<v Speaker 1>that I that idea that the lightsaber is the civilized

0:14:34.200 --> 0:14:38.120
<v Speaker 1>weapon and the blaster is the uncivilized weapon. So I guess,

0:14:38.160 --> 0:14:40.720
<v Speaker 1>I guess it's complicated there because also the Sith lords

0:14:40.800 --> 0:14:44.320
<v Speaker 1>primarily use lightsabers, like the most evil of the most

0:14:44.400 --> 0:14:47.760
<v Speaker 1>evil also is shoe blasters and and will only you know,

0:14:47.880 --> 0:14:49.760
<v Speaker 1>you can do a lot of damage with the lightsaber.

0:14:50.440 --> 0:14:53.440
<v Speaker 1>You can be a bad guy with just a laser sword. Yeah.

0:14:53.520 --> 0:14:55.800
<v Speaker 1>I have reservations at times when I am ambushed by

0:14:55.840 --> 0:14:58.040
<v Speaker 1>my my son with the lightsaber, because even though I'm

0:14:58.080 --> 0:15:00.320
<v Speaker 1>not being you know, shot at in all way, you know,

0:15:00.400 --> 0:15:02.960
<v Speaker 1>he is trying to dismember me. So but it's dismemberment

0:15:03.040 --> 0:15:06.880
<v Speaker 1>that comes from a place of love. Yeah, Yeah, um,

0:15:06.960 --> 0:15:08.840
<v Speaker 1>and you know, well, I think we'll actually come back

0:15:08.880 --> 0:15:11.320
<v Speaker 1>to to some of that in a bit here, but

0:15:11.320 --> 0:15:13.640
<v Speaker 1>but let's go ahead and talk about just the topic

0:15:13.800 --> 0:15:17.640
<v Speaker 1>of aggressive play, because that's, you know, very broadly what

0:15:17.760 --> 0:15:20.800
<v Speaker 1>we're talking about here. Um, you know, getting out of

0:15:20.800 --> 0:15:23.400
<v Speaker 1>the media portion of this and getting more into like

0:15:23.480 --> 0:15:26.640
<v Speaker 1>what children are doing when they're engaging with their toys

0:15:26.680 --> 0:15:29.920
<v Speaker 1>and each other and their imagination. As Jeffrey Goldstein of

0:15:29.960 --> 0:15:32.280
<v Speaker 1>the University of Utrecht in the Netherlands pointed out in

0:15:32.360 --> 0:15:37.080
<v Speaker 1>Aggressive Toy Play published in and the Future of Play Theory,

0:15:37.120 --> 0:15:43.520
<v Speaker 1>aggressive play includes mock fighting, general rough housing, and fantasy aggression.

0:15:44.080 --> 0:15:46.840
<v Speaker 1>And we can further think of imaginary battles and war

0:15:46.960 --> 0:15:51.880
<v Speaker 1>toys as being part of war play. Part quote. Aggressive

0:15:51.920 --> 0:15:54.920
<v Speaker 1>toys and war toys are those that children use in

0:15:54.960 --> 0:15:58.560
<v Speaker 1>play fighting and fantasy aggression, including but not limited to

0:15:58.560 --> 0:16:02.440
<v Speaker 1>toys that resemble what pens And naturally this covers a

0:16:02.480 --> 0:16:05.600
<v Speaker 1>great deal of territory. You know, an old timey you know,

0:16:05.680 --> 0:16:09.360
<v Speaker 1>silver toy, cowboy pistol. You know that there's a there's

0:16:09.360 --> 0:16:12.240
<v Speaker 1>a weapon, uh toy, a bright orange ray gun. It

0:16:12.240 --> 0:16:14.320
<v Speaker 1>looks like nothing you would actually use in a real

0:16:14.360 --> 0:16:17.160
<v Speaker 1>world combat. Scenario, same case, a tiny blaster and a

0:16:17.240 --> 0:16:21.360
<v Speaker 1>Lego Mini Mini figures hand yep that applies Lego blocks

0:16:21.440 --> 0:16:23.840
<v Speaker 1>formed roughly into the shape of a gun. The same thing,

0:16:24.560 --> 0:16:27.480
<v Speaker 1>stick finger guns, you name it. All of that kind

0:16:27.480 --> 0:16:30.800
<v Speaker 1>of falls under the same uh loose category here, So

0:16:30.840 --> 0:16:33.400
<v Speaker 1>basically like most of the toys I remember having as

0:16:33.440 --> 0:16:36.400
<v Speaker 1>a kid. That might be overstating it, but it is

0:16:36.440 --> 0:16:38.880
<v Speaker 1>weird also that I wonder how much of this has

0:16:39.000 --> 0:16:42.280
<v Speaker 1>changed generationally. I'm sure people were having this debate when

0:16:42.280 --> 0:16:45.360
<v Speaker 1>we were kids, But I just remember having lots and

0:16:45.520 --> 0:16:49.520
<v Speaker 1>lots of explicit weapon and even gun toys as a child,

0:16:49.560 --> 0:16:53.080
<v Speaker 1>and all my friends having the same stuff. Yeah, and

0:16:53.120 --> 0:16:56.440
<v Speaker 1>I remember making guns like I would watch like a

0:16:56.520 --> 0:16:59.240
<v Speaker 1>James Bond film and I think it was what from

0:16:59.320 --> 0:17:00.880
<v Speaker 1>Russia with Love? And there's the whole thing we has,

0:17:00.880 --> 0:17:03.120
<v Speaker 1>like a rifle that folds up in a suitcase. So

0:17:03.160 --> 0:17:05.280
<v Speaker 1>I somehow got my hands on an old suitcase and

0:17:05.320 --> 0:17:07.760
<v Speaker 1>I had like a pipe that I had in there,

0:17:08.320 --> 0:17:10.440
<v Speaker 1>and like some sort of capsule that I was pretending

0:17:10.560 --> 0:17:14.040
<v Speaker 1>was the the bullet you know. Um, Yeah, it's just

0:17:14.080 --> 0:17:16.720
<v Speaker 1>it was so so easy to get excited about those things. Well,

0:17:16.880 --> 0:17:19.000
<v Speaker 1>I think you you should be proud of any child

0:17:19.000 --> 0:17:22.440
<v Speaker 1>who shows ingenuity of that kind. What did you also

0:17:22.520 --> 0:17:27.200
<v Speaker 1>make yourself a like a Robert Shaw garatt wire? Oh? Yeah,

0:17:27.240 --> 0:17:30.280
<v Speaker 1>that that suitcase had so many interesting bits of spycraft

0:17:30.280 --> 0:17:32.320
<v Speaker 1>in it. But um, I can't remember what all I

0:17:32.359 --> 0:17:34.480
<v Speaker 1>had in it. You know, it was it was the

0:17:35.119 --> 0:17:40.080
<v Speaker 1>imagination was like it, So it wasn't too impressive. Okay. Now,

0:17:40.160 --> 0:17:43.160
<v Speaker 1>generally speaking, studies have shown and continue to show that

0:17:43.160 --> 0:17:46.760
<v Speaker 1>that boys display more aggressive play than girls and their

0:17:46.880 --> 0:17:49.920
<v Speaker 1>various theorized reasons here, But it doesn't mean that it's

0:17:49.960 --> 0:17:53.119
<v Speaker 1>only boys by any stretch. The sex differences, though, seem

0:17:53.200 --> 0:17:57.240
<v Speaker 1>to have been observed across cultures. Uh. Now, given you know,

0:17:58.119 --> 0:18:00.840
<v Speaker 1>the cultural landscape of everything, I imagine this is an

0:18:00.840 --> 0:18:03.439
<v Speaker 1>area where we're going to continue to see analysis of

0:18:03.480 --> 0:18:06.240
<v Speaker 1>where we are with this and where we're going with this. Uh,

0:18:06.280 --> 0:18:09.560
<v Speaker 1>you know, because there were a number of of sort

0:18:09.560 --> 0:18:13.239
<v Speaker 1>of loose ends I could have gone after when I

0:18:13.280 --> 0:18:15.000
<v Speaker 1>was looking at this, and originally, like, there's a whole

0:18:15.040 --> 0:18:19.080
<v Speaker 1>thing about like gender marketing in a gun weapons, you know,

0:18:19.080 --> 0:18:21.840
<v Speaker 1>particularly like in nerve toys. So there's a lot to

0:18:21.840 --> 0:18:25.080
<v Speaker 1>consider just in this category as well. But these seem

0:18:25.119 --> 0:18:26.920
<v Speaker 1>to be the trends that have played out over time,

0:18:27.160 --> 0:18:29.280
<v Speaker 1>and these are the trends that are often, uh at

0:18:29.359 --> 0:18:33.760
<v Speaker 1>least brought up in any kind of study regarding aggressive

0:18:33.760 --> 0:18:36.359
<v Speaker 1>play and gun play among children. Yeah, it seems pretty

0:18:36.400 --> 0:18:40.000
<v Speaker 1>clear that the aggressive play is uh present regardless of gender,

0:18:40.000 --> 0:18:44.080
<v Speaker 1>but it's more common in boys. Now. Goldstein pointed out

0:18:44.119 --> 0:18:47.640
<v Speaker 1>that warplay usually begins around age two and occurs once

0:18:47.680 --> 0:18:49.520
<v Speaker 1>a week with at least a couple of other kids.

0:18:49.840 --> 0:18:51.920
<v Speaker 1>I love this detail because I know what he's saying.

0:18:52.160 --> 0:18:54.680
<v Speaker 1>But it also makes me imagine like a child keeping

0:18:54.680 --> 0:18:57.680
<v Speaker 1>a schedule and you're like, hey, do you wanna do

0:18:57.720 --> 0:18:59.760
<v Speaker 1>you want to watch a movie this Wednesday? As I'm sorry,

0:18:59.760 --> 0:19:03.560
<v Speaker 1>I got warplay? Um, you know Keith and Toby are

0:19:03.600 --> 0:19:06.360
<v Speaker 1>are are already, Um, yes, is for that, so I'm

0:19:06.359 --> 0:19:08.640
<v Speaker 1>gonna have to pass. I like that, And it also

0:19:08.680 --> 0:19:12.480
<v Speaker 1>makes me think of, um, remembering back to my own childhood,

0:19:13.320 --> 0:19:18.560
<v Speaker 1>how thin sometimes the boundary was between something that was

0:19:18.720 --> 0:19:23.199
<v Speaker 1>explicitly war or violence play and something that was a

0:19:23.480 --> 0:19:28.560
<v Speaker 1>thinly disguised or leaky surrogate for war violence play, some

0:19:28.640 --> 0:19:31.760
<v Speaker 1>kind of game that was like almost a war that

0:19:31.800 --> 0:19:34.840
<v Speaker 1>would you'd easily sort of like slip into it being

0:19:34.880 --> 0:19:37.560
<v Speaker 1>a violent war. Do you know what I mean? Oh? Yeah, yeah,

0:19:37.560 --> 0:19:39.919
<v Speaker 1>I mean I think one of the most you know,

0:19:39.920 --> 0:19:43.320
<v Speaker 1>obvious examples, of course, sports itself. I mean, you know,

0:19:43.359 --> 0:19:45.359
<v Speaker 1>several times away, like what every day you would go

0:19:45.400 --> 0:19:48.399
<v Speaker 1>to pe class, and you know, maybe you're square dancing

0:19:48.480 --> 0:19:51.000
<v Speaker 1>or doing that thing with the with the parachute where

0:19:51.000 --> 0:19:53.320
<v Speaker 1>you dance around in circles with it. But a lot

0:19:53.320 --> 0:19:56.440
<v Speaker 1>of times you're playing games, sports games, and those are

0:19:56.560 --> 0:20:00.600
<v Speaker 1>essentially wars. Those are wars that are that are carried

0:20:00.640 --> 0:20:04.400
<v Speaker 1>out in a mostly nonviolent way with some rule limitations,

0:20:04.400 --> 0:20:08.920
<v Speaker 1>but they kind of fulfill the same role that warfare plays. Um.

0:20:09.000 --> 0:20:10.680
<v Speaker 1>And then you know, on on top of that, you've

0:20:10.720 --> 0:20:13.000
<v Speaker 1>got all sorts of things, all sorts of games. I mean,

0:20:13.160 --> 0:20:15.000
<v Speaker 1>you could, if you really wanted to stretch things, you

0:20:15.040 --> 0:20:16.919
<v Speaker 1>could say a game of cards as a war, I

0:20:16.960 --> 0:20:19.919
<v Speaker 1>mean any kind of competition, right, yeah, And but I

0:20:19.920 --> 0:20:22.719
<v Speaker 1>mean in a in a closer literal sense, I mean,

0:20:22.800 --> 0:20:25.040
<v Speaker 1>I remember a lot of the games we came up

0:20:25.080 --> 0:20:26.920
<v Speaker 1>with as a child, when you're not playing like a

0:20:27.240 --> 0:20:30.160
<v Speaker 1>pre created game that has its own rules and all

0:20:30.160 --> 0:20:32.119
<v Speaker 1>that external to you, but you're doing some kind of

0:20:32.160 --> 0:20:34.560
<v Speaker 1>Calvin Ball thing. When kids do all the time that

0:20:34.640 --> 0:20:36.760
<v Speaker 1>you come up with some original game in your head

0:20:37.080 --> 0:20:38.920
<v Speaker 1>and you play with your friends. A lot of those

0:20:38.960 --> 0:20:42.919
<v Speaker 1>games I recall, we're basically just like half a step

0:20:42.960 --> 0:20:45.639
<v Speaker 1>removed from being a cage match. You know. It's like

0:20:45.720 --> 0:20:48.600
<v Speaker 1>it's a game that maybe involves a ball or you know,

0:20:49.200 --> 0:20:52.360
<v Speaker 1>some kind of abstract item or rules in some way,

0:20:52.400 --> 0:20:56.639
<v Speaker 1>but it could easily just devolve into a battle royale. Yeah. Well,

0:20:56.680 --> 0:20:58.040
<v Speaker 1>I guess a part of it is when you see

0:20:58.080 --> 0:20:59.720
<v Speaker 1>kids play, A lot of it comes down to this

0:20:59.760 --> 0:21:02.960
<v Speaker 1>sort improv that they're doing. They're all bringing a certain

0:21:03.040 --> 0:21:05.480
<v Speaker 1>energy and certain ideas to what they're playing and how

0:21:05.520 --> 0:21:08.720
<v Speaker 1>they're playing. And so you know, the right combination of

0:21:08.800 --> 0:21:11.600
<v Speaker 1>kids might be just concerned with building a house for

0:21:11.680 --> 0:21:14.560
<v Speaker 1>a mouse or doing an archaeological dig in the dirt.

0:21:14.920 --> 0:21:16.840
<v Speaker 1>But then there's gonna be a kid that comes up

0:21:17.000 --> 0:21:18.959
<v Speaker 1>and he's gonna bring the finger gun, you know, kind

0:21:18.960 --> 0:21:22.240
<v Speaker 1>of like a Michael Scott in the office in every

0:21:22.280 --> 0:21:26.240
<v Speaker 1>improv scene pretends to have a gun. Well, that scene

0:21:26.240 --> 0:21:29.400
<v Speaker 1>in the Office highlights a great thing about about play actually,

0:21:29.400 --> 0:21:32.359
<v Speaker 1>which is that you know, occasionally in an improv scene,

0:21:32.359 --> 0:21:34.280
<v Speaker 1>if somebody were to bring a gun into the scene

0:21:34.320 --> 0:21:36.560
<v Speaker 1>that would be fun and interesting and it would liven

0:21:36.560 --> 0:21:38.320
<v Speaker 1>things up and oh, what are we gonna do now?

0:21:38.640 --> 0:21:41.200
<v Speaker 1>But the problem comes because he introduces a gun into

0:21:41.280 --> 0:21:44.600
<v Speaker 1>every improv skit. And I think the same thing could

0:21:44.600 --> 0:21:47.159
<v Speaker 1>probably be said of play, Like, you know, it's normal

0:21:47.200 --> 0:21:51.440
<v Speaker 1>for children to enact imaginative conflict play, but when when

0:21:51.440 --> 0:21:55.520
<v Speaker 1>some kid wants to turn everything into an imagine violent conflict,

0:21:55.680 --> 0:21:58.800
<v Speaker 1>then it's like, Okay, that's not fun anymore. Yeah, yeah,

0:21:58.880 --> 0:22:01.800
<v Speaker 1>And then I don't remember it was explicitly stated or

0:22:01.800 --> 0:22:04.359
<v Speaker 1>if it was even implied, but I'm looking back on it,

0:22:04.359 --> 0:22:06.400
<v Speaker 1>I kind of feel like it was the same gun

0:22:06.480 --> 0:22:09.760
<v Speaker 1>scenario that he would bring, which also ties into some

0:22:09.800 --> 0:22:11.879
<v Speaker 1>of the points that are made in one of the

0:22:11.880 --> 0:22:20.520
<v Speaker 1>sources we looked at for this episode. So anyway, the

0:22:20.680 --> 0:22:23.480
<v Speaker 1>big question here is not whether kids engage in aggressive play,

0:22:23.560 --> 0:22:26.359
<v Speaker 1>because they do, but it's rather about what is it

0:22:26.400 --> 0:22:30.199
<v Speaker 1>for and indeed, if it actually leads to more aggressive behavior.

0:22:30.880 --> 0:22:33.359
<v Speaker 1>And Goldsteam points to a trio of studies from the

0:22:33.440 --> 0:22:36.680
<v Speaker 1>ninety nines that that indicate that war games and video

0:22:36.720 --> 0:22:40.919
<v Speaker 1>games with violent themes increase the frequency and duration of

0:22:40.960 --> 0:22:45.240
<v Speaker 1>aggressive play, but the connection to actually aggressive behavior that

0:22:45.240 --> 0:22:48.160
<v Speaker 1>that's a different story that's ultimately a lot more complicated. Yeah,

0:22:48.160 --> 0:22:50.040
<v Speaker 1>I guess this is the big question that a lot

0:22:50.080 --> 0:22:52.320
<v Speaker 1>of parents are probably worried about, Like if they watched

0:22:52.359 --> 0:22:56.359
<v Speaker 1>their kids doing doing aggressive play. What they're worried about

0:22:56.400 --> 0:22:59.320
<v Speaker 1>often is does this mean my child is going to

0:22:59.400 --> 0:23:02.919
<v Speaker 1>grow up to be a violent person. Yeah, And we

0:23:02.960 --> 0:23:05.760
<v Speaker 1>may think about this sometimes as adults when we play

0:23:05.760 --> 0:23:09.240
<v Speaker 1>our video games and and whatnot, especially if you're playing

0:23:09.240 --> 0:23:11.200
<v Speaker 1>a game that actually gives you like a kill count,

0:23:12.359 --> 0:23:14.240
<v Speaker 1>which could be a little sobering at times, and you're like,

0:23:14.280 --> 0:23:17.280
<v Speaker 1>oh my god, I sure did pretend shoot a lot

0:23:17.320 --> 0:23:20.240
<v Speaker 1>of people, am I? Okay? So anyway, that that's the

0:23:20.280 --> 0:23:22.240
<v Speaker 1>whole area we'll have to consider coming back to in

0:23:22.280 --> 0:23:24.879
<v Speaker 1>the future. But uh, I've got a good place to

0:23:24.920 --> 0:23:28.000
<v Speaker 1>go from here would be to travel back to ninety

0:23:28.080 --> 0:23:32.960
<v Speaker 1>seven and consider something that we know as the weapons effect.

0:23:34.119 --> 0:23:38.280
<v Speaker 1>So back in sixty seven, American social psychologist Leonard Berkowitz

0:23:38.320 --> 0:23:42.600
<v Speaker 1>and co author Anthony Lapage conducted a randomized study using

0:23:42.760 --> 0:23:47.159
<v Speaker 1>male college students. Now, each test involved two participants, but

0:23:47.240 --> 0:23:50.760
<v Speaker 1>one of these participants was always a secret accompliments accomplice

0:23:50.760 --> 0:23:54.200
<v Speaker 1>of the testers, so you only really have one random

0:23:54.240 --> 0:23:58.400
<v Speaker 1>individual one you know, purer college student that's in here,

0:23:58.480 --> 0:24:01.840
<v Speaker 1>in is being test it. The other person is just

0:24:02.000 --> 0:24:03.959
<v Speaker 1>is actually a part of the study, but pretending to

0:24:04.000 --> 0:24:07.760
<v Speaker 1>be a test subject. So the subject in the accomplice

0:24:08.080 --> 0:24:11.359
<v Speaker 1>would take turns engaging in a mundane task, such as

0:24:11.880 --> 0:24:15.240
<v Speaker 1>the example that that I saw listed was listing ideas

0:24:15.280 --> 0:24:20.800
<v Speaker 1>to help sell used cars, and the first point a

0:24:20.880 --> 0:24:23.320
<v Speaker 1>gun at the buyer. No, no, no, the gun. The

0:24:23.520 --> 0:24:27.000
<v Speaker 1>gun comes in later. But but so the the actual

0:24:27.040 --> 0:24:28.879
<v Speaker 1>assignment here has nothing to do with guns. It's just

0:24:28.920 --> 0:24:32.919
<v Speaker 1>something mundane and you know, and ultimately I think non violent.

0:24:33.760 --> 0:24:37.280
<v Speaker 1>So first the accomplice gives the subject feedback on their work.

0:24:37.840 --> 0:24:41.280
<v Speaker 1>And they give this feedback with between zero and ten

0:24:41.440 --> 0:24:47.880
<v Speaker 1>small electric shocks. Okay, okay, yeah, so that's again that's

0:24:47.920 --> 0:24:51.919
<v Speaker 1>the fake test subject shocking the actual test subject. But

0:24:51.960 --> 0:24:55.040
<v Speaker 1>then it's the actual test subjects turn to shock back.

0:24:55.840 --> 0:24:59.040
<v Speaker 1>Uh So this was the basic test for regression. How

0:24:59.080 --> 0:25:02.720
<v Speaker 1>many shocks would they retaliate with? How aggressive would they be?

0:25:04.880 --> 0:25:08.760
<v Speaker 1>And here's where the weapon came into play. Sometimes there

0:25:08.840 --> 0:25:10.560
<v Speaker 1>was a gun or guns on the table. I believe

0:25:10.600 --> 0:25:13.719
<v Speaker 1>it was a shotgun and a revolver um, and in

0:25:13.720 --> 0:25:16.760
<v Speaker 1>other cases, they would have a badminton racket and some shuttlecocks,

0:25:16.960 --> 0:25:18.639
<v Speaker 1>and there was also a control group that had no

0:25:18.760 --> 0:25:21.800
<v Speaker 1>items on the table at all. The actual subjects were

0:25:21.800 --> 0:25:24.480
<v Speaker 1>told that these were just part of another study and

0:25:24.680 --> 0:25:29.080
<v Speaker 1>we're just items to be ignored, which of course sounds

0:25:29.119 --> 0:25:32.879
<v Speaker 1>kind of comical in and of itself. Um but but

0:25:32.880 --> 0:25:35.000
<v Speaker 1>but I mean the big thing is, it's impossible to

0:25:35.040 --> 0:25:37.560
<v Speaker 1>ignore those weapons, right, I mean, there's a there's it's

0:25:37.600 --> 0:25:40.440
<v Speaker 1>it's kind of impossible to ignore anything that is there

0:25:40.440 --> 0:25:43.840
<v Speaker 1>on the table, like the shuttle cocks and the badminton racket,

0:25:43.840 --> 0:25:46.560
<v Speaker 1>but especially the pistol and the shotgun. It's kind of

0:25:46.600 --> 0:25:49.160
<v Speaker 1>reminds me of in Madmen were for a long time,

0:25:49.200 --> 0:25:52.240
<v Speaker 1>Pete Campbell just carries a rifle around the office and

0:25:52.960 --> 0:25:54.920
<v Speaker 1>no one seems to think it's that big a deal.

0:25:55.480 --> 0:25:59.560
<v Speaker 1>Oh man, I forgot about that episode, but that comes

0:25:59.600 --> 0:26:04.439
<v Speaker 1>up and said pull episodes. It's like a fixture. Huh. So,

0:26:04.520 --> 0:26:07.360
<v Speaker 1>as you can imagine the idea, here is what happens.

0:26:07.400 --> 0:26:10.960
<v Speaker 1>How does just the mere sight of weapons, the mere

0:26:11.040 --> 0:26:13.879
<v Speaker 1>sight of some guns, how does that affect, uh, the

0:26:13.920 --> 0:26:17.560
<v Speaker 1>individual's aggressive response? And so this is this is what

0:26:17.600 --> 0:26:21.359
<v Speaker 1>the results were provoked participants who saw the guns were

0:26:21.400 --> 0:26:25.000
<v Speaker 1>more aggressive than the other participants, and the authors called

0:26:25.000 --> 0:26:27.520
<v Speaker 1>this the weapons effect, and they argued that it meant

0:26:27.520 --> 0:26:29.960
<v Speaker 1>that the mere sight of a gun made us more aggressive,

0:26:30.280 --> 0:26:33.800
<v Speaker 1>not more aggressive without provocation, minds you, and certainly not

0:26:33.920 --> 0:26:36.119
<v Speaker 1>so provoked that they say, grab the gun or anything

0:26:36.160 --> 0:26:39.359
<v Speaker 1>like that, but more aggressive within the boundaries of the

0:26:39.359 --> 0:26:42.719
<v Speaker 1>study parameters. Okay, so what they're claiming is to have

0:26:42.760 --> 0:26:44.800
<v Speaker 1>found that when you see the gun, it's not that

0:26:44.880 --> 0:26:47.280
<v Speaker 1>you pick up the gun and kill somebody with it,

0:26:47.320 --> 0:26:48.880
<v Speaker 1>but when you see the gun, it's going to make

0:26:48.920 --> 0:26:53.000
<v Speaker 1>you make your shape, your cognition to give more shocks

0:26:53.040 --> 0:26:55.960
<v Speaker 1>to this other guy and to be more vengeful. Right,

0:26:56.040 --> 0:26:57.439
<v Speaker 1>And you know, this kind of lines up with a

0:26:57.480 --> 0:26:59.840
<v Speaker 1>lot of studies that we've that have been conducted in

0:27:00.080 --> 0:27:01.919
<v Speaker 1>that we've looked at in the past about just how

0:27:03.080 --> 0:27:06.439
<v Speaker 1>random or even you know, not so random things in

0:27:06.440 --> 0:27:10.000
<v Speaker 1>our environment, symbols, etcetera, can affect the way that we

0:27:10.119 --> 0:27:13.679
<v Speaker 1>think and behave, you know, be it religious iconography, or

0:27:13.800 --> 0:27:16.840
<v Speaker 1>eyes staring at us from something. You know that that

0:27:16.960 --> 0:27:19.000
<v Speaker 1>all all of these things, all all of this is

0:27:19.040 --> 0:27:24.080
<v Speaker 1>stimuli that can affect the manifestation of the mind. Oh yeah,

0:27:24.119 --> 0:27:26.600
<v Speaker 1>So if, for example, you take that study that found

0:27:26.600 --> 0:27:29.760
<v Speaker 1>that people might be more generous in putting money into

0:27:29.800 --> 0:27:32.280
<v Speaker 1>like a collection box if there are some eyes painted

0:27:32.320 --> 0:27:35.280
<v Speaker 1>on it, or or less likely to steal money from it.

0:27:35.320 --> 0:27:37.560
<v Speaker 1>If there's some eyes painted on it. What's the effect

0:27:37.600 --> 0:27:41.679
<v Speaker 1>if there's just a gun sitting beside it? Yeah, or

0:27:41.720 --> 0:27:44.040
<v Speaker 1>the collection play, yeah, has a gun? Like what if

0:27:44.080 --> 0:27:48.800
<v Speaker 1>the what if the santa that is collecting coins with

0:27:48.840 --> 0:27:51.400
<v Speaker 1>the bell, what if he also is packing a heat

0:27:51.480 --> 0:27:53.560
<v Speaker 1>I don't know, I don't know if you saw this,

0:27:53.640 --> 0:27:56.800
<v Speaker 1>but actually the one of the authors here, Leonard Burkwitz,

0:27:56.840 --> 0:28:00.040
<v Speaker 1>is associated with an anti metaboli that he used to

0:28:00.560 --> 0:28:04.320
<v Speaker 1>communicate the results that he said he found here, and

0:28:04.440 --> 0:28:08.680
<v Speaker 1>anti metaboli was yes, it's true that the finger pulls

0:28:08.720 --> 0:28:13.280
<v Speaker 1>the trigger, but sometimes the trigger also pulls the finger. Yes, yeah,

0:28:13.400 --> 0:28:15.159
<v Speaker 1>that's that's a that's a big one, and that of

0:28:15.200 --> 0:28:17.800
<v Speaker 1>course has been been echoed a lot, because as you

0:28:17.840 --> 0:28:21.119
<v Speaker 1>can well imagine, um, this is at there's an argument

0:28:21.160 --> 0:28:24.000
<v Speaker 1>that definitely plays into the various discussions that have taken

0:28:24.000 --> 0:28:30.360
<v Speaker 1>place over the subsequent decades regarding weapons in society. Now,

0:28:30.440 --> 0:28:33.200
<v Speaker 1>I will say that one thing we know that this

0:28:33.280 --> 0:28:36.000
<v Speaker 1>is basically going to be one example of a study

0:28:36.040 --> 0:28:39.040
<v Speaker 1>on what's known as priming, right, the priming effects of

0:28:39.080 --> 0:28:42.920
<v Speaker 1>like seeing objects and how that affects cognition. And there

0:28:42.960 --> 0:28:45.560
<v Speaker 1>are a lot of questions about priming studies, I mean, UH,

0:28:45.880 --> 0:28:48.320
<v Speaker 1>and some priming effects really do seem to hold up

0:28:48.400 --> 0:28:51.680
<v Speaker 1>under subsequent testing. Some priming effects that people have found

0:28:52.120 --> 0:28:55.080
<v Speaker 1>UH in studies of decades past have really been undermined

0:28:55.120 --> 0:28:59.200
<v Speaker 1>by like failed replication attempts or later analyzes. So part

0:28:59.200 --> 0:29:02.600
<v Speaker 1>of the question would be, how does this UH supposed

0:29:02.640 --> 0:29:06.160
<v Speaker 1>priming effects discovered in the sixties hold up under scrutiny

0:29:06.200 --> 0:29:09.960
<v Speaker 1>and under review of all the subsequent research. Yeah, exactly,

0:29:10.000 --> 0:29:13.040
<v Speaker 1>because it's one thing for one study to observe this

0:29:13.280 --> 0:29:15.640
<v Speaker 1>back in the late sixties, but how does it hold

0:29:15.680 --> 0:29:19.720
<v Speaker 1>up over time and with different experiments, etcetera. So I

0:29:19.760 --> 0:29:24.440
<v Speaker 1>was looking at effects of weapons on aggressive thoughts, angry feelings,

0:29:24.480 --> 0:29:28.840
<v Speaker 1>hostile appraisals, and aggressive behavior a meta analytic review of

0:29:28.880 --> 0:29:32.160
<v Speaker 1>the weapons effect UH literature. And this was by Benjamin

0:29:32.200 --> 0:29:36.240
<v Speaker 1>at All, published in two thousand eighteen in the Personality

0:29:36.280 --> 0:29:39.920
<v Speaker 1>and Social Psychology Review. In it, as the title implies,

0:29:39.960 --> 0:29:42.560
<v Speaker 1>the authors looked at various later experiments into the so

0:29:42.640 --> 0:29:45.880
<v Speaker 1>called weapons effect. Uh. Yeah, because basically, there have been

0:29:46.000 --> 0:29:50.200
<v Speaker 1>numerous versions of this experiment over the last fifty three years.

0:29:50.560 --> 0:29:53.440
<v Speaker 1>And this isn't even the first meta analysis all of them.

0:29:53.480 --> 0:29:56.320
<v Speaker 1>It's just one of the it's either the most recent

0:29:56.400 --> 0:29:57.880
<v Speaker 1>or the most recent one that turned up when I

0:29:57.920 --> 0:30:01.440
<v Speaker 1>was looking around. But these were big takeaways that Benjamin

0:30:01.480 --> 0:30:05.320
<v Speaker 1>at all Um put out there. First of all, weapons

0:30:05.480 --> 0:30:10.000
<v Speaker 1>do appear to increase aggressive thoughts and hostile appraisals, although

0:30:10.040 --> 0:30:14.040
<v Speaker 1>their effect on aggressive behavior is currently less clear. Uh,

0:30:14.280 --> 0:30:17.320
<v Speaker 1>that's a that's a direct quote from the paper. But

0:30:17.360 --> 0:30:19.720
<v Speaker 1>they also say that the relationship to that for the

0:30:19.760 --> 0:30:23.080
<v Speaker 1>relationship to become more clear, we need quote higher powered

0:30:23.120 --> 0:30:29.440
<v Speaker 1>studies with provocation manipulation, provocation manipulation. The hairs on the

0:30:29.440 --> 0:30:31.479
<v Speaker 1>back of my next stand up at those two words.

0:30:32.720 --> 0:30:34.520
<v Speaker 1>But yeah, So what they're saying is that when you

0:30:34.560 --> 0:30:36.800
<v Speaker 1>look at all of these studies over the years and

0:30:36.840 --> 0:30:39.000
<v Speaker 1>you do a meta analysis, meaning you sort of like

0:30:39.080 --> 0:30:42.840
<v Speaker 1>average all the results together and look at them in total, Uh,

0:30:43.280 --> 0:30:47.160
<v Speaker 1>it does seem pretty clear that the seeing weapons around,

0:30:47.160 --> 0:30:50.840
<v Speaker 1>the presence of weapons or weapon imagery, it makes people's

0:30:51.000 --> 0:30:56.800
<v Speaker 1>thoughts more aggressive and it increases people's tendency to perceive hostility,

0:30:57.200 --> 0:31:00.360
<v Speaker 1>but there's not necessarily evidence that it makes them act

0:31:00.520 --> 0:31:04.200
<v Speaker 1>more aggressive in an external way. Right. Yeah, it's an

0:31:04.200 --> 0:31:07.240
<v Speaker 1>area whereas this is often the case, more more research

0:31:07.320 --> 0:31:10.480
<v Speaker 1>is required. Yeah, And I gotta say, I think this

0:31:10.520 --> 0:31:13.680
<v Speaker 1>is one realm where a meta analysis is very important

0:31:14.000 --> 0:31:16.240
<v Speaker 1>rather than just looking at one study here or there.

0:31:16.280 --> 0:31:18.760
<v Speaker 1>Because I don't have any way to prove this, but

0:31:19.440 --> 0:31:22.880
<v Speaker 1>I have a pretty strong gut feeling that, like guns,

0:31:22.920 --> 0:31:26.480
<v Speaker 1>psychology research is an area of research where there are

0:31:26.480 --> 0:31:29.360
<v Speaker 1>probably some people messing around in this field with some

0:31:29.440 --> 0:31:32.120
<v Speaker 1>kind of political acts to grind one way or another.

0:31:32.200 --> 0:31:34.760
<v Speaker 1>And so you probably could get some individual studies that

0:31:34.800 --> 0:31:38.680
<v Speaker 1>are less subjective than one would hope. Yeah. Yeah, And

0:31:38.680 --> 0:31:40.840
<v Speaker 1>and likewise there's plenty of room for cherry picking from

0:31:40.880 --> 0:31:43.640
<v Speaker 1>these studies as well, Like if you don't like the

0:31:43.680 --> 0:31:45.760
<v Speaker 1>idea of the weapons effect, then yeah, you can definitely

0:31:45.800 --> 0:31:49.480
<v Speaker 1>find some some studies that fail to replicate it, right uh.

0:31:49.520 --> 0:31:52.600
<v Speaker 1>And and meta analysis is helpful for multiple reasons. There

0:31:52.920 --> 0:31:54.840
<v Speaker 1>was another thing that they looked into. One of the

0:31:54.840 --> 0:31:59.440
<v Speaker 1>major factors tempering their findings here is a question of

0:31:59.520 --> 0:32:02.600
<v Speaker 1>publication bias in the literature on the weapons effect. So

0:32:02.840 --> 0:32:07.640
<v Speaker 1>I'll briefly explain what they called the naive meta analysis,

0:32:07.640 --> 0:32:10.480
<v Speaker 1>which basically just means you average together all the results

0:32:10.480 --> 0:32:13.160
<v Speaker 1>of the studies they looked at without doing any like

0:32:13.320 --> 0:32:16.720
<v Speaker 1>correcting for potential biases and the results. You just take

0:32:16.720 --> 0:32:19.000
<v Speaker 1>the results at face value and put them all together,

0:32:19.120 --> 0:32:21.720
<v Speaker 1>look at them against one another, and see what you find.

0:32:21.920 --> 0:32:25.520
<v Speaker 1>And they found that this naive mean definitely confirmed that

0:32:25.680 --> 0:32:30.960
<v Speaker 1>merely quote seeing a weapon can increase aggressive thoughts, hostile appraisals,

0:32:30.960 --> 0:32:35.080
<v Speaker 1>and aggressive behavior. But they also ran a meta analysis

0:32:35.160 --> 0:32:39.880
<v Speaker 1>using techniques that are designed to detect signs of publication bias.

0:32:40.240 --> 0:32:42.680
<v Speaker 1>Publication bias, of course, is not a problem just with

0:32:42.800 --> 0:32:46.240
<v Speaker 1>this subject. It's a major problem affecting the quality of

0:32:46.240 --> 0:32:48.920
<v Speaker 1>all kinds of scientific literature, I think, especially in the

0:32:48.960 --> 0:32:52.880
<v Speaker 1>social sciences. And it basically goes like this, Studies that

0:32:53.000 --> 0:32:56.760
<v Speaker 1>find a significant result are more likely to be published

0:32:57.000 --> 0:33:00.440
<v Speaker 1>than studies that test for something and find no evidence,

0:33:00.480 --> 0:33:03.720
<v Speaker 1>also known as a null result. And this is actually

0:33:03.760 --> 0:33:07.400
<v Speaker 1>a problem because it leads to biases in the existing literature.

0:33:07.960 --> 0:33:12.880
<v Speaker 1>If Alice doesn't experiment and finds some interesting hypothesis is confirmed,

0:33:13.320 --> 0:33:17.040
<v Speaker 1>and then Bob doesn't experiment, that does not yield any

0:33:17.120 --> 0:33:20.320
<v Speaker 1>kind of solid conclusion, and then Alice publishes and Bob

0:33:20.360 --> 0:33:23.600
<v Speaker 1>does not this, and then this kind of keeps happening.

0:33:23.680 --> 0:33:26.320
<v Speaker 1>This can give us an inaccurate picture when we try

0:33:26.360 --> 0:33:29.840
<v Speaker 1>to run a meta analysis on the existing literature. UH.

0:33:29.880 --> 0:33:33.880
<v Speaker 1>And this publication disparity could also potentially pressure researchers to,

0:33:34.560 --> 0:33:38.440
<v Speaker 1>uh perhaps unconsciously, probably unconsciously most of the time, lean

0:33:38.640 --> 0:33:43.960
<v Speaker 1>into study designs and manipulations that would try to get

0:33:43.960 --> 0:33:47.680
<v Speaker 1>a significant result showing something something interesting that you can

0:33:47.760 --> 0:33:50.360
<v Speaker 1>report apart from just saying like, yeah, we looked and

0:33:50.400 --> 0:33:54.080
<v Speaker 1>we didn't find anything. And this is why it's important

0:33:54.120 --> 0:33:58.520
<v Speaker 1>to publish and reward well executed studies that receive a

0:33:58.600 --> 0:34:01.959
<v Speaker 1>null result. And I understand the difficulty with that, Like

0:34:02.040 --> 0:34:04.640
<v Speaker 1>I try to remember to mention them on the show

0:34:04.680 --> 0:34:06.800
<v Speaker 1>when I come across them, but I admit it's a

0:34:06.840 --> 0:34:09.960
<v Speaker 1>lot harder to make a good podcast talking about a

0:34:10.000 --> 0:34:13.560
<v Speaker 1>bunch of studies that just didn't find anything interesting. So,

0:34:13.640 --> 0:34:16.759
<v Speaker 1>you know, it's definitely something that modern science is struggling with.

0:34:16.800 --> 0:34:19.360
<v Speaker 1>But it's also a good thing that researchers are aware

0:34:19.400 --> 0:34:21.480
<v Speaker 1>of it, looking out for it and trying to come

0:34:21.560 --> 0:34:24.799
<v Speaker 1>up with ways of detecting the bias when it occurs.

0:34:25.280 --> 0:34:28.839
<v Speaker 1>But anyway, with regards to this particular literature, what what

0:34:28.920 --> 0:34:32.280
<v Speaker 1>did the researchers find? How how does publication bias affect

0:34:32.280 --> 0:34:34.840
<v Speaker 1>the weapons effect? Well, it looks like it does not

0:34:35.040 --> 0:34:38.680
<v Speaker 1>erase it, but it does appear to reduce the magnitude

0:34:38.680 --> 0:34:41.279
<v Speaker 1>of it and to affect some of the conditions in

0:34:41.320 --> 0:34:45.200
<v Speaker 1>which it applies. So to read from their discussion section quote,

0:34:46.000 --> 0:34:48.840
<v Speaker 1>the naive meta analysis showed that the weapons effect is

0:34:48.920 --> 0:34:52.480
<v Speaker 1>quite robust. It occurred inside and outside the lab for

0:34:52.600 --> 0:34:57.080
<v Speaker 1>many different kinds of weapons e g. Guns, knives, spears, swords,

0:34:57.160 --> 0:35:01.640
<v Speaker 1>hand grenades, for real and toy weapon, for males and females,

0:35:01.880 --> 0:35:04.920
<v Speaker 1>for college students and non students, and for people of

0:35:04.960 --> 0:35:09.120
<v Speaker 1>all ages, regardless of whether they were provoked. For some distributions,

0:35:09.160 --> 0:35:11.840
<v Speaker 1>the weapons effect was also robust to the influence of

0:35:11.840 --> 0:35:16.319
<v Speaker 1>publication bias and or outliers. Yet for other distributions, the

0:35:16.360 --> 0:35:20.080
<v Speaker 1>weapons effect was not robust. These phenomena. The results from

0:35:20.120 --> 0:35:23.319
<v Speaker 1>the sensitivity analysis, and that's the the analysis they ran

0:35:23.400 --> 0:35:26.960
<v Speaker 1>to look for publication bias, showed that a publication bias

0:35:27.040 --> 0:35:30.120
<v Speaker 1>had a small to moderate impact on the cognitive and

0:35:30.160 --> 0:35:34.600
<v Speaker 1>appraisal outcomes. Given the difficulty in triangulating around a likely

0:35:34.719 --> 0:35:38.560
<v Speaker 1>true effect size for affective and behavioral outcomes, for instance,

0:35:38.800 --> 0:35:43.719
<v Speaker 1>we recommend interpreting their mean estimates with considerable caution. So,

0:35:43.760 --> 0:35:45.959
<v Speaker 1>as best I can tell from these results, it looks

0:35:46.000 --> 0:35:48.799
<v Speaker 1>to me like the weapons effect is probably real on

0:35:48.920 --> 0:35:51.839
<v Speaker 1>average with regards to cognition how it affects what we're

0:35:51.840 --> 0:35:55.000
<v Speaker 1>thinking about, But the size of the effect maybe a

0:35:55.000 --> 0:35:59.319
<v Speaker 1>good bit smaller than some studies have suggested. So so

0:35:59.360 --> 0:36:02.040
<v Speaker 1>maybe a gun on the table makes your cognition a

0:36:02.080 --> 0:36:06.880
<v Speaker 1>little more violent. Yeah, they also write that quote. Overall,

0:36:06.920 --> 0:36:09.719
<v Speaker 1>the magnitude of the weapons effect may even be increasing

0:36:09.760 --> 0:36:11.919
<v Speaker 1>over time, although that may be due to the fact

0:36:11.920 --> 0:36:14.719
<v Speaker 1>that much of this research has focused on cognitive and

0:36:14.719 --> 0:36:19.440
<v Speaker 1>appraisal outcomes since the nineteen nines. That's a really interesting observation.

0:36:19.560 --> 0:36:21.520
<v Speaker 1>So so there are a couple of things here. It

0:36:21.520 --> 0:36:24.239
<v Speaker 1>could be an artifact of just how the studies have

0:36:24.360 --> 0:36:27.640
<v Speaker 1>evolved in their methodology and things like that. But if

0:36:27.680 --> 0:36:30.040
<v Speaker 1>that is real, I wonder what would explain that If

0:36:30.080 --> 0:36:33.640
<v Speaker 1>there's actually a more cognitive priming from the presence of

0:36:33.640 --> 0:36:36.440
<v Speaker 1>weapons now than there were like fifty years ago, what

0:36:36.480 --> 0:36:40.719
<v Speaker 1>would that mean, yeah, yeah, I'm not sure. Um you know,

0:36:41.200 --> 0:36:44.400
<v Speaker 1>ultimately in the paper they acknowledge that that, yes, technically

0:36:44.480 --> 0:36:47.400
<v Speaker 1>the the the adage is true, guns don't kill people.

0:36:47.560 --> 0:36:51.960
<v Speaker 1>People kill people. But the research does indicate that guns

0:36:52.120 --> 0:36:56.000
<v Speaker 1>are are not neutral stimuli. Right, So you can say,

0:36:56.000 --> 0:36:58.920
<v Speaker 1>even even if it's not, even if the magnitude of

0:36:58.920 --> 0:37:01.479
<v Speaker 1>the weapons effect is kind of in question, it does

0:37:01.520 --> 0:37:05.480
<v Speaker 1>seem to be there these it's not neutral stimuli, right.

0:37:05.520 --> 0:37:07.360
<v Speaker 1>And so I think this would be a counter to

0:37:07.400 --> 0:37:10.399
<v Speaker 1>anybody who who wants to argue, like, oh, a gun

0:37:10.520 --> 0:37:13.480
<v Speaker 1>is just a tool, you know, it's like whatever. No,

0:37:13.600 --> 0:37:15.239
<v Speaker 1>I mean, like, if there's a gun in the room

0:37:15.280 --> 0:37:17.480
<v Speaker 1>and people can see it, like their brains are going

0:37:17.560 --> 0:37:21.719
<v Speaker 1>to start behaving somewhat differently, right, And and I think

0:37:21.719 --> 0:37:24.560
<v Speaker 1>on on some level, I think most people realize that, like,

0:37:25.280 --> 0:37:26.600
<v Speaker 1>isn't that one of the reasons you have the gun

0:37:26.640 --> 0:37:29.440
<v Speaker 1>on the wall right for people to see it, or

0:37:29.520 --> 0:37:30.960
<v Speaker 1>in the back of the truck or what have you.

0:37:31.400 --> 0:37:34.360
<v Speaker 1>But again, the extent of which weapons actually influenced aggressive

0:37:34.360 --> 0:37:38.960
<v Speaker 1>behavior that remains debated and in need of further study. UM.

0:37:39.160 --> 0:37:42.080
<v Speaker 1>I mentioned already that you can find some cases where

0:37:42.560 --> 0:37:46.080
<v Speaker 1>they were not able to replicate the weapon's effect in studies. Um.

0:37:46.160 --> 0:37:48.759
<v Speaker 1>And then there there's some other interesting cases as well,

0:37:49.840 --> 0:37:53.040
<v Speaker 1>study from Click and mcelreth that even turned up a

0:37:53.080 --> 0:37:56.359
<v Speaker 1>reverse weapons effect, which at least suggests that there there's

0:37:56.360 --> 0:37:58.640
<v Speaker 1>a lot more going on than an ABC sort of

0:37:58.680 --> 0:38:01.879
<v Speaker 1>reaction to seeing a weapon. Uh. But it's also worth

0:38:01.920 --> 0:38:04.520
<v Speaker 1>noting that it's pretty much impossible to fully conduct a

0:38:04.600 --> 0:38:08.200
<v Speaker 1>real world test of the weapons effect, as it could potentially,

0:38:08.480 --> 0:38:12.560
<v Speaker 1>you know, concern aggressive behavior. Uh. But it's it's still

0:38:12.600 --> 0:38:16.520
<v Speaker 1>an ofsential stopping point in considering such topics as gun control,

0:38:16.560 --> 0:38:19.799
<v Speaker 1>of violent media, and toy guns. Yeah, totally. I mean,

0:38:20.239 --> 0:38:22.840
<v Speaker 1>I think this is a very interesting and fruitful realm

0:38:22.840 --> 0:38:26.719
<v Speaker 1>of research. So yeah, more more on gun psychology. Absolutely.

0:38:27.120 --> 0:38:30.400
<v Speaker 1>It certainly made me think more about how many you know,

0:38:30.520 --> 0:38:34.600
<v Speaker 1>manifestations of the gun I encounter in just an average day.

0:38:35.239 --> 0:38:37.960
<v Speaker 1>You know, like all my hobbies seem to in some

0:38:38.120 --> 0:38:40.799
<v Speaker 1>at some level or another involve the gun. Like I'm

0:38:40.800 --> 0:38:43.840
<v Speaker 1>painting these little miniatures, and and yeah, there's like I

0:38:43.880 --> 0:38:45.560
<v Speaker 1>was just I was counting the other day while I

0:38:45.560 --> 0:38:47.319
<v Speaker 1>was at my laptop. My painting stuff was on a

0:38:47.320 --> 0:38:51.680
<v Speaker 1>tray next at my laptop, and I counted like I think, uh,

0:38:52.440 --> 0:38:57.480
<v Speaker 1>counting both physical models and illustrations. In some instructions, there

0:38:57.520 --> 0:39:01.240
<v Speaker 1>were like two lightsabers and something like fifteen total blaster weapons,

0:39:01.719 --> 0:39:04.279
<v Speaker 1>you know. And then like if I'm playing a video game,

0:39:04.320 --> 0:39:06.759
<v Speaker 1>there's often some sort of a blasting weapon or a gun.

0:39:06.920 --> 0:39:08.880
<v Speaker 1>If I'm reading a book, there's often some sort of

0:39:08.920 --> 0:39:11.239
<v Speaker 1>conflict at the heart of it. You know, it's often

0:39:11.280 --> 0:39:14.400
<v Speaker 1>going to have laser guns or some weapons going to

0:39:14.440 --> 0:39:16.080
<v Speaker 1>show up at some point or another, or it's gonna

0:39:16.120 --> 0:39:19.320
<v Speaker 1>be swords and whatnot, and even magic wands and wizard

0:39:19.360 --> 0:39:22.560
<v Speaker 1>spells or ultimately some version of the weapon. Well, yeah,

0:39:22.560 --> 0:39:24.640
<v Speaker 1>I mean this comes back to something I was talking

0:39:24.640 --> 0:39:26.680
<v Speaker 1>about at the beginning, which is that when we let

0:39:26.719 --> 0:39:29.840
<v Speaker 1>our imaginations run wild. I mean, when we play, whether

0:39:29.880 --> 0:39:32.480
<v Speaker 1>that's as children or adults, and you know, whatever the

0:39:32.760 --> 0:39:36.680
<v Speaker 1>adult uh mental operations are that we call play, a

0:39:36.719 --> 0:39:39.200
<v Speaker 1>lot of what we're gonna be doing is imagining potential

0:39:39.320 --> 0:39:42.880
<v Speaker 1>or hypothetical conflicts. And those don't have to be violent conflicts.

0:39:42.920 --> 0:39:48.160
<v Speaker 1>You sometimes people imagine arguments, people imagine you know, political

0:39:48.200 --> 0:39:51.040
<v Speaker 1>squabbles and all that, but almost every good story is

0:39:51.080 --> 0:39:53.560
<v Speaker 1>about conflict of some kind. And one of the major

0:39:53.600 --> 0:39:57.719
<v Speaker 1>types of conflict is violent, deadly conflict. Yeah, just to

0:39:57.880 --> 0:40:00.279
<v Speaker 1>drive this home, I'm recording in a closet as usual. Well,

0:40:00.360 --> 0:40:04.960
<v Speaker 1>and I just counted eleven weapons. Uh on on packaging

0:40:05.280 --> 0:40:08.120
<v Speaker 1>or images or books. Uh you know that the only

0:40:08.120 --> 0:40:11.320
<v Speaker 1>thing that's not not a weapon in an illustration that

0:40:11.560 --> 0:40:14.160
<v Speaker 1>is I'm looking around is a box, a boxed game

0:40:14.160 --> 0:40:18.240
<v Speaker 1>of Ticket to Ride and a VHS of Jerry McGuire.

0:40:18.680 --> 0:40:21.320
<v Speaker 1>And that's it. There are no guns in Jerry McGuire.

0:40:21.719 --> 0:40:27.879
<v Speaker 1>It's it's it's the cinema of peace. That's true. Now,

0:40:28.000 --> 0:40:30.480
<v Speaker 1>there was one really strange thing that I was reading

0:40:30.520 --> 0:40:32.799
<v Speaker 1>in the meta analysis you brought up a minute ago.

0:40:32.840 --> 0:40:35.040
<v Speaker 1>This is yet another thing that could just be a

0:40:35.160 --> 0:40:39.040
<v Speaker 1>sort of like artifact of the existing research that isn't

0:40:39.080 --> 0:40:41.920
<v Speaker 1>really robust, doesn't actually mean anything, but it could be

0:40:41.960 --> 0:40:44.960
<v Speaker 1>a real discovery. And if it is, it's very intriguing

0:40:45.000 --> 0:40:48.080
<v Speaker 1>to me. So to read from their paper quote, one

0:40:48.200 --> 0:40:51.879
<v Speaker 1>counterintuitive finding in our analyses concerned the comparison of real

0:40:51.960 --> 0:40:57.040
<v Speaker 1>weapons and images of weapons. Specifically, the magnitude of the

0:40:57.120 --> 0:41:02.520
<v Speaker 1>effect for images of weapons was larger than for real weapons.

0:41:02.960 --> 0:41:06.280
<v Speaker 1>Although there is no particular theoretical reason why there should

0:41:06.320 --> 0:41:09.400
<v Speaker 1>be a difference between real weapons and images of weapons.

0:41:09.640 --> 0:41:13.319
<v Speaker 1>The difference was significant in the naive meta analysis, and

0:41:13.400 --> 0:41:18.320
<v Speaker 1>the difference remains significant after taking publication bias and potential

0:41:18.320 --> 0:41:23.560
<v Speaker 1>outliers into consideration. Perhaps participants were more suspicious when they

0:41:23.600 --> 0:41:27.000
<v Speaker 1>saw real weapons. I mean, that seems sensible to me. Yeah,

0:41:27.520 --> 0:41:30.040
<v Speaker 1>uh so, maybe you're saying more so. I think the

0:41:30.080 --> 0:41:34.400
<v Speaker 1>idea more suspicious is that people's genuine reactions were maybe

0:41:34.440 --> 0:41:37.279
<v Speaker 1>tempered in an experiment where there's a real gun on

0:41:37.320 --> 0:41:41.560
<v Speaker 1>the table because they feel like something's wrong here. You know,

0:41:41.640 --> 0:41:44.520
<v Speaker 1>that I'm being provoked or like, you know that they

0:41:44.560 --> 0:41:48.200
<v Speaker 1>detect the priming, they start to understand what the experiment

0:41:48.239 --> 0:41:52.239
<v Speaker 1>is testing for which they shouldn't in a well designed experiment. Um,

0:41:52.280 --> 0:41:55.040
<v Speaker 1>and that affects what they actually report in the end.

0:41:55.120 --> 0:41:59.600
<v Speaker 1>That's possibility. Another thing is just that, yeah, it emerges

0:41:59.640 --> 0:42:02.640
<v Speaker 1>as some other strange artifact. But if that were a

0:42:02.680 --> 0:42:05.120
<v Speaker 1>real effect, I would wonder what could explain that. I mean,

0:42:05.160 --> 0:42:09.640
<v Speaker 1>would people actually be more primed to think host to

0:42:09.640 --> 0:42:14.480
<v Speaker 1>to like perceive hostility, and to think aggressive and violent

0:42:14.640 --> 0:42:16.839
<v Speaker 1>thoughts when they look at a picture of a gun

0:42:17.000 --> 0:42:19.280
<v Speaker 1>rather than when when they see a physical gun sitting

0:42:19.320 --> 0:42:21.480
<v Speaker 1>in front of them. Yeah, I mean I guess. I mean,

0:42:21.480 --> 0:42:23.719
<v Speaker 1>the the obvious answer that comes to mind that might

0:42:23.719 --> 0:42:26.160
<v Speaker 1>not actually line up all that well is just you know,

0:42:26.239 --> 0:42:28.120
<v Speaker 1>it is it is reality. It is a thing that

0:42:28.160 --> 0:42:30.399
<v Speaker 1>I can pick up and it will become it would

0:42:30.440 --> 0:42:33.000
<v Speaker 1>become a part of my body schema, you know. And

0:42:33.040 --> 0:42:36.200
<v Speaker 1>it is also something that can can I have used

0:42:37.080 --> 0:42:38.400
<v Speaker 1>the right way or the wrong way, depending on how

0:42:38.440 --> 0:42:40.560
<v Speaker 1>you want to look at it. Uh, could hurt me,

0:42:40.840 --> 0:42:43.080
<v Speaker 1>whereas the picture of the gun is not going to

0:42:43.200 --> 0:42:47.120
<v Speaker 1>hurt me. So you're saying that maybe the picture what's

0:42:47.160 --> 0:42:48.799
<v Speaker 1>the logic there? You're saying, maybe the picture of the

0:42:48.800 --> 0:42:51.360
<v Speaker 1>gun is just like would give you more freedom to

0:42:51.560 --> 0:42:55.840
<v Speaker 1>explore dangerous aggressive thoughts because there's not actually something you

0:42:55.880 --> 0:42:59.000
<v Speaker 1>need to be cautious about in your environment. I don't know,

0:42:59.120 --> 0:43:00.760
<v Speaker 1>like I said, I don't know if this this actually

0:43:00.800 --> 0:43:05.799
<v Speaker 1>has any any meat to it. Yeah, but uh yeah,

0:43:05.840 --> 0:43:07.919
<v Speaker 1>I mean, you know, certainly we can we can sort

0:43:07.920 --> 0:43:10.920
<v Speaker 1>of bring in our own, um, you know, personal experience,

0:43:10.920 --> 0:43:12.759
<v Speaker 1>like the difference between seeing a picture of a gun

0:43:12.840 --> 0:43:16.160
<v Speaker 1>and seeing somebody, say with a gun. You know. But

0:43:16.760 --> 0:43:19.480
<v Speaker 1>oh yeah, I guess now that I think about it, Okay,

0:43:19.520 --> 0:43:21.799
<v Speaker 1>So I can imagine, like I watch a scene of

0:43:21.960 --> 0:43:24.840
<v Speaker 1>violence in a movie and I can get like, I

0:43:24.840 --> 0:43:27.560
<v Speaker 1>can get pumped up about it. I'm like, yeah, time

0:43:27.600 --> 0:43:30.320
<v Speaker 1>to fight. If I were to watch the same scene

0:43:30.320 --> 0:43:34.000
<v Speaker 1>of violence play out in physical reality, like on the street,

0:43:34.400 --> 0:43:36.040
<v Speaker 1>I would be like, oh my god, I've got to

0:43:36.040 --> 0:43:40.520
<v Speaker 1>get away from here. So, like maybe the physical reality

0:43:40.560 --> 0:43:45.920
<v Speaker 1>of the weapon um produces a different a different cognitive response,

0:43:45.960 --> 0:43:48.560
<v Speaker 1>because like when it's just an image, you're more likely

0:43:48.600 --> 0:43:52.719
<v Speaker 1>to start fantasizing about violence, and when it's a physical reality,

0:43:52.760 --> 0:43:57.279
<v Speaker 1>you're more likely to respond with hesitation and caution. All that. Yeah,

0:44:03.880 --> 0:44:05.640
<v Speaker 1>all right, well at this point, let's get back into

0:44:05.680 --> 0:44:08.880
<v Speaker 1>the discussion of aggressive play versus aggressive behavior with children.

0:44:09.880 --> 0:44:12.719
<v Speaker 1>A really great, great source that I enjoyed reading for

0:44:12.760 --> 0:44:15.759
<v Speaker 1>this is an article that popped up on Slate and

0:44:16.800 --> 0:44:21.279
<v Speaker 1>from Melinda Winner Moyer, a science journalist science author who

0:44:21.600 --> 0:44:24.319
<v Speaker 1>I feel like you've probably if you've definitely encountered her

0:44:24.360 --> 0:44:26.279
<v Speaker 1>work before. She's been published in a number of different

0:44:26.320 --> 0:44:29.359
<v Speaker 1>major publications. She's written some books on parenting, and this

0:44:29.400 --> 0:44:32.160
<v Speaker 1>particular article is titled It's Fine for kids to play

0:44:32.160 --> 0:44:35.120
<v Speaker 1>with pretend guns, which I suppose that kind of gives

0:44:35.160 --> 0:44:37.560
<v Speaker 1>away the overall answers that she presents in the article.

0:44:38.280 --> 0:44:39.799
<v Speaker 1>But it's a great article, and it touches on some

0:44:39.880 --> 0:44:43.319
<v Speaker 1>of the key gun safety principles and modern parenting, you know,

0:44:43.480 --> 0:44:46.800
<v Speaker 1>such as not only properly storing guns and AMMO separately

0:44:46.840 --> 0:44:49.960
<v Speaker 1>in a household, but also inquiring about gun safety at

0:44:49.960 --> 0:44:52.239
<v Speaker 1>any house that your child might be going over to.

0:44:52.880 --> 0:44:55.799
<v Speaker 1>Uh and how uh. You know, parents have have been

0:44:55.840 --> 0:44:57.839
<v Speaker 1>pushing to just sort of make this a regular and

0:44:57.880 --> 0:45:00.719
<v Speaker 1>not weird part of our discourse where you know, as

0:45:00.800 --> 0:45:02.399
<v Speaker 1>as not weird as it can be, you know, it's

0:45:02.440 --> 0:45:06.640
<v Speaker 1>just something you ask, something you inquire about. Um. And

0:45:06.719 --> 0:45:09.200
<v Speaker 1>you know this, added with the reality that gun safety

0:45:09.280 --> 0:45:12.880
<v Speaker 1>education is only so effective in preventing children from handling

0:45:12.960 --> 0:45:16.000
<v Speaker 1>or playing with real firearms, you have given the opportunity,

0:45:16.680 --> 0:45:19.879
<v Speaker 1>which which is interesting to note because again coming back

0:45:19.920 --> 0:45:22.480
<v Speaker 1>to how we think about our own lives versus the statistics,

0:45:22.719 --> 0:45:25.239
<v Speaker 1>it's easy to think, well, well, my child knows the

0:45:25.239 --> 0:45:28.439
<v Speaker 1>difference between a real gun and a fake gun, or

0:45:28.560 --> 0:45:31.000
<v Speaker 1>my child, I've gone over some of the safety tips,

0:45:31.040 --> 0:45:32.480
<v Speaker 1>you know, maybe I've even a roll and roll the

0:45:32.520 --> 0:45:34.239
<v Speaker 1>child in some sort of class. They're going to know

0:45:34.280 --> 0:45:37.800
<v Speaker 1>how to be safe with a gun. But it doesn't

0:45:37.840 --> 0:45:42.120
<v Speaker 1>look like the research actually lines up with this, um

0:45:42.160 --> 0:45:44.400
<v Speaker 1>and there have been some very recent studies on this

0:45:44.520 --> 0:45:48.279
<v Speaker 1>to back it up. Study from Rutgers University found that

0:45:48.280 --> 0:45:51.640
<v Speaker 1>gun safety programs do not prevent children from handling firearms.

0:45:52.239 --> 0:45:55.320
<v Speaker 1>And then there was also a presentation at the American

0:45:55.360 --> 0:45:59.239
<v Speaker 1>Academy of Pediatrics there two thousand eighteen National Conference and

0:45:59.360 --> 0:46:03.279
<v Speaker 1>Exhibition UH that found that most children surveyed couldn't tell

0:46:03.560 --> 0:46:06.839
<v Speaker 1>real guns from toy guns. Yeah, I was reading about

0:46:06.880 --> 0:46:10.640
<v Speaker 1>that one. Actually, that's a and and here's a question

0:46:10.920 --> 0:46:14.160
<v Speaker 1>came up in our children who see movie characters using

0:46:14.200 --> 0:46:17.480
<v Speaker 1>guns more likely to use them. Well, this particular study

0:46:17.480 --> 0:46:20.960
<v Speaker 1>published in UM Jam of Pediatrics found that children who

0:46:21.000 --> 0:46:25.040
<v Speaker 1>watched a PG rated movie clip containing guns played with

0:46:25.200 --> 0:46:28.640
<v Speaker 1>a disabled real gun longer and pulled the trigger more

0:46:28.719 --> 0:46:32.600
<v Speaker 1>often than children who saw the same movie not containing guns.

0:46:33.320 --> 0:46:36.080
<v Speaker 1>Not super surprising. Kids love to act out scenes from

0:46:36.120 --> 0:46:38.880
<v Speaker 1>movies that they've liked. Yeah, and I bring us up

0:46:38.880 --> 0:46:41.120
<v Speaker 1>to that. I think it's all good information to have

0:46:41.160 --> 0:46:44.200
<v Speaker 1>in your head regarding your expectations of even your own

0:46:44.200 --> 0:46:49.120
<v Speaker 1>perfect child. You know, Um, this is just kids. Statistically

0:46:49.160 --> 0:46:52.080
<v Speaker 1>based on these studies, now Alayer goes goes on from

0:46:52.080 --> 0:46:54.200
<v Speaker 1>all this, the points out that you know, first of all,

0:46:54.239 --> 0:46:58.640
<v Speaker 1>aggression play is of course normal and especially noted among boys. Uh.

0:46:58.680 --> 0:47:00.759
<v Speaker 1>And and in in boys and among boys, you know,

0:47:01.080 --> 0:47:03.840
<v Speaker 1>in individual boys, but then also when boys play together

0:47:04.680 --> 0:47:06.879
<v Speaker 1>in two thousan In a two thousand thirteen study from

0:47:06.920 --> 0:47:11.760
<v Speaker 1>Fair and Russ Early Education and Development is the publication,

0:47:11.840 --> 0:47:15.440
<v Speaker 1>the researchers found that preschoolers who engaged in oral aggression

0:47:15.480 --> 0:47:18.359
<v Speaker 1>play such as having one stuffed animal bite the hell

0:47:18.400 --> 0:47:21.959
<v Speaker 1>out of another stuffed animal. Uh, these children were less

0:47:21.960 --> 0:47:25.200
<v Speaker 1>aggressive in the classroom. And the speculation here is the

0:47:25.280 --> 0:47:29.160
<v Speaker 1>more violence that kids incorporate into their pretend play, the

0:47:29.239 --> 0:47:33.120
<v Speaker 1>more they may learn to control violent impulses in real

0:47:33.239 --> 0:47:37.040
<v Speaker 1>life and control their own emotions. And uh and you've

0:47:37.040 --> 0:47:40.000
<v Speaker 1>seen even stronger emphasis on all of this. Two thousand

0:47:40.080 --> 0:47:43.759
<v Speaker 1>thirteen paper by Heart and Tannic published in Children Australia

0:47:44.080 --> 0:47:48.440
<v Speaker 1>even speculated that we may be interfering with a child's social, emotional, physical,

0:47:48.480 --> 0:47:52.600
<v Speaker 1>cognitive and communicative development if we try to prevent them

0:47:52.800 --> 0:47:55.880
<v Speaker 1>from play fighting and engaging in this kind of like

0:47:55.960 --> 0:48:00.200
<v Speaker 1>creative play aggression. Now, there's some caveats here that Air

0:48:00.280 --> 0:48:02.000
<v Speaker 1>points out. First of all, if a child is actually

0:48:02.040 --> 0:48:04.680
<v Speaker 1>hurting other kids during play fighting, then there may be

0:48:04.760 --> 0:48:07.000
<v Speaker 1>some impulse control issues there. It might be something that

0:48:07.120 --> 0:48:11.200
<v Speaker 1>requires further attention. It also might be of concern if

0:48:11.200 --> 0:48:15.359
<v Speaker 1>there is no imagination involved in the process, if it is,

0:48:15.400 --> 0:48:17.640
<v Speaker 1>as Moyer puts it, a case of a child simply

0:48:17.760 --> 0:48:20.480
<v Speaker 1>hitting one toy with the other over and over again.

0:48:20.760 --> 0:48:23.960
<v Speaker 1>So narrative ultimately seems to be important. Part of all

0:48:23.960 --> 0:48:27.400
<v Speaker 1>of this also makes sense. Yeah, so the creation of

0:48:27.520 --> 0:48:30.959
<v Speaker 1>violent or war narrative seems to be key, Moyer says,

0:48:31.000 --> 0:48:34.800
<v Speaker 1>because mirror imitation, let's say, recreating a key battle scene

0:48:34.800 --> 0:48:38.160
<v Speaker 1>from Star Wars is not engaging in the sort of

0:48:38.200 --> 0:48:41.840
<v Speaker 1>play that actually works out problems. And I have to

0:48:41.880 --> 0:48:44.360
<v Speaker 1>say I found this pretty interesting, you know, from a

0:48:44.360 --> 0:48:47.560
<v Speaker 1>personal standpoint, but also just looking at toys, because there

0:48:47.560 --> 0:48:49.920
<v Speaker 1>are a lot of toys and play sets out there

0:48:49.960 --> 0:48:53.480
<v Speaker 1>that that aim that that sell themselves on providing you

0:48:53.520 --> 0:48:56.080
<v Speaker 1>with the tools to just recreate pivotal scenes in a

0:48:56.080 --> 0:48:58.759
<v Speaker 1>lot of movies. Um, it's certainly the case with say

0:48:58.800 --> 0:49:00.920
<v Speaker 1>Star Wars and Lego for example. You know you'll find

0:49:00.960 --> 0:49:05.040
<v Speaker 1>sets that are all about like key duels, key action scenes,

0:49:05.760 --> 0:49:09.400
<v Speaker 1>but it may not be that wrote. Reproduction of key scenes,

0:49:09.440 --> 0:49:12.680
<v Speaker 1>that's important, But the creation of different narratives, well, I

0:49:12.680 --> 0:49:15.520
<v Speaker 1>gotta say, and unfortunately this is just anecdotal again, but

0:49:16.239 --> 0:49:18.399
<v Speaker 1>you know, in my memory of childhood, there was a

0:49:18.400 --> 0:49:22.359
<v Speaker 1>ton of recreating with toys and just out of pure

0:49:22.400 --> 0:49:27.000
<v Speaker 1>imagination play in both cases just recreating scenes directly from movies,

0:49:27.080 --> 0:49:29.400
<v Speaker 1>but also a lot of times I feel like that

0:49:29.840 --> 0:49:33.000
<v Speaker 1>type of play would evolve. So you would start by

0:49:33.080 --> 0:49:36.400
<v Speaker 1>recreating a scene in a movie with legos or with toys,

0:49:37.280 --> 0:49:40.480
<v Speaker 1>and then it would turn into what happens next, and

0:49:40.520 --> 0:49:43.799
<v Speaker 1>then from there you just sort of branch out. Yeah, yeah,

0:49:43.840 --> 0:49:46.080
<v Speaker 1>I I definitely see this in my own son, Like

0:49:46.120 --> 0:49:49.480
<v Speaker 1>I remember him building this, putting up a battle scene

0:49:49.480 --> 0:49:51.920
<v Speaker 1>with legos and he was like, Dad, this is the

0:49:51.920 --> 0:49:54.359
<v Speaker 1>second battle of Genosis, and I was like, all right,

0:49:54.480 --> 0:49:56.839
<v Speaker 1>and uh, but then it it did evolved from there

0:49:56.880 --> 0:49:59.440
<v Speaker 1>to where now it's it's a different battle scene every

0:49:59.440 --> 0:50:01.520
<v Speaker 1>time I go in into his room, and they're often

0:50:01.520 --> 0:50:04.120
<v Speaker 1>these little side things he's set up where it's like

0:50:04.360 --> 0:50:08.080
<v Speaker 1>Clone troopers camping and looking after an animal or some

0:50:08.200 --> 0:50:10.520
<v Speaker 1>other like. It's it's kind of an interesting puzzle to

0:50:10.520 --> 0:50:13.800
<v Speaker 1>try and put together the narratives that he's clearly playing

0:50:13.800 --> 0:50:16.120
<v Speaker 1>out in all of these little scenes. Are they ever

0:50:16.200 --> 0:50:18.759
<v Speaker 1>looking over a baby Yoda. We don't have a baby

0:50:18.840 --> 0:50:22.600
<v Speaker 1>Yoda yet, so maybe maybe by by the time Christmas

0:50:22.680 --> 0:50:24.560
<v Speaker 1>rolls around, they'll be a little baby Yoda Yoda for

0:50:24.560 --> 0:50:26.480
<v Speaker 1>them to interact with. What do you think? What do

0:50:26.520 --> 0:50:28.560
<v Speaker 1>you think the next Star Wars baby is going to be.

0:50:28.600 --> 0:50:31.520
<v Speaker 1>So we've had baby Yoda, I'm thinking about baby Darth Maul.

0:50:31.840 --> 0:50:34.319
<v Speaker 1>Can you get a baby Darth Maul? Well, yeah, you

0:50:34.360 --> 0:50:37.480
<v Speaker 1>could definitely have a baby of his species. I mean

0:50:37.480 --> 0:50:39.399
<v Speaker 1>on the Clone War series you had a baby hut

0:50:39.440 --> 0:50:43.920
<v Speaker 1>you had a hutlet and that. Yeah, yeah, yeah, Okay,

0:50:43.920 --> 0:50:46.480
<v Speaker 1>I guess I gotta watch this. Yeah. I said that

0:50:46.600 --> 0:50:49.359
<v Speaker 1>a bunch of times on the show. Now, my son

0:50:49.480 --> 0:50:52.319
<v Speaker 1>informs me that in some Star Wars lego show there's

0:50:52.360 --> 0:50:55.360
<v Speaker 1>a baby Wampa that's super adorable as well. So I mean, really,

0:50:55.560 --> 0:50:57.640
<v Speaker 1>you make a baby out of anything in the Star

0:50:57.640 --> 0:51:00.160
<v Speaker 1>Wars universe versus going to be adorable. But you at

0:51:00.160 --> 0:51:02.320
<v Speaker 1>that Wampa. It's cute. When it's a baby, it starts

0:51:02.360 --> 0:51:03.880
<v Speaker 1>to grow up. You can't just flush it down the

0:51:03.880 --> 0:51:06.920
<v Speaker 1>toilet like an alligator. Don't do that to alligators. By

0:51:06.920 --> 0:51:12.520
<v Speaker 1>the way, don't buy baby alligators, but or baby wampath. Now,

0:51:12.600 --> 0:51:15.680
<v Speaker 1>now this isn't to say that parents can't or shouldn't

0:51:15.800 --> 0:51:19.120
<v Speaker 1>enter into this sort of thing, that they shouldn't interrupt

0:51:19.200 --> 0:51:21.880
<v Speaker 1>or maybe not interrupt, but but at least, uh, you know,

0:51:22.160 --> 0:51:25.880
<v Speaker 1>converse with their child about these sort of holy experiments

0:51:25.880 --> 0:51:29.920
<v Speaker 1>and conflict play. Um and Moyer sites Diane Levin, an

0:51:29.920 --> 0:51:33.560
<v Speaker 1>early in education specialist at at Wheelock College in Boston

0:51:34.160 --> 0:51:37.080
<v Speaker 1>UH and the author of the war play Dilemma. Levin

0:51:37.120 --> 0:51:39.520
<v Speaker 1>says that you can you can ask follow up questions

0:51:39.600 --> 0:51:43.759
<v Speaker 1>to statements about, say, killing bad guys, with questions like, well,

0:51:43.760 --> 0:51:45.839
<v Speaker 1>what did the bad guy do? Is there anything else

0:51:45.880 --> 0:51:48.759
<v Speaker 1>that can be done besides killing the bad guy? Uh?

0:51:48.800 --> 0:51:51.640
<v Speaker 1>You know, there are conversations you can have about conflict,

0:51:51.680 --> 0:51:55.200
<v Speaker 1>in the nature of conflict and how this imagined conflict

0:51:55.280 --> 0:51:58.400
<v Speaker 1>lines up with real life. Plus they point out that

0:51:58.440 --> 0:52:01.920
<v Speaker 1>trying to prevent things like unplay, you know, are likely

0:52:01.960 --> 0:52:05.160
<v Speaker 1>to backfire anyway, making it more desirable, So it's best

0:52:05.200 --> 0:52:07.759
<v Speaker 1>to engage in conversations about it, like it's better to

0:52:07.800 --> 0:52:09.719
<v Speaker 1>have the conflict play is allowed, but it's something we

0:52:09.760 --> 0:52:12.560
<v Speaker 1>can have conversations about. So that we can you know,

0:52:12.600 --> 0:52:16.520
<v Speaker 1>you can have these these important conversations about how real

0:52:16.640 --> 0:52:20.439
<v Speaker 1>conflict works and the ramifications of violence in the real world. Yeah,

0:52:20.480 --> 0:52:24.000
<v Speaker 1>you don't want to just send the gun play underground. Yeah, now.

0:52:24.040 --> 0:52:26.200
<v Speaker 1>I think it's also worth noting that some of this

0:52:26.400 --> 0:52:29.960
<v Speaker 1>would seem to go far beyond anything specifically involving guns

0:52:29.960 --> 0:52:33.960
<v Speaker 1>and weapons. For instance, a June study from the University

0:52:33.960 --> 0:52:37.960
<v Speaker 1>of Cambridge found that children's children whose fathers make time

0:52:38.000 --> 0:52:40.319
<v Speaker 1>to play with them from a very early age may

0:52:40.360 --> 0:52:44.160
<v Speaker 1>find it easier to control their behavior and emotions as

0:52:44.200 --> 0:52:46.800
<v Speaker 1>they grow up. And the key distinction here, and I

0:52:46.880 --> 0:52:49.040
<v Speaker 1>think I think one worth pointing out for single parents

0:52:49.040 --> 0:52:51.680
<v Speaker 1>and same the same sex parents is that it's not

0:52:51.920 --> 0:52:54.680
<v Speaker 1>it's not about the you know, the gender of the father, etcetera.

0:52:54.680 --> 0:52:57.960
<v Speaker 1>It's about a more physical play style and stuff like

0:52:58.040 --> 0:53:02.120
<v Speaker 1>quote tickling, chasing and piggy act rides. But this studying

0:53:02.200 --> 0:53:04.680
<v Speaker 1>question looked at forty years of research and found quote

0:53:04.719 --> 0:53:09.160
<v Speaker 1>a consistent correlation between father child play and children's subsequent

0:53:09.200 --> 0:53:12.759
<v Speaker 1>ability to control their feelings. So play more in the

0:53:12.840 --> 0:53:18.840
<v Speaker 1>domain of rough housing maybe sometimes helps children understand understand

0:53:18.880 --> 0:53:24.399
<v Speaker 1>boundaries better and and control their their outbursts. And impulses. Yeah,

0:53:24.480 --> 0:53:26.279
<v Speaker 1>and so like this is me, not the study, but

0:53:26.320 --> 0:53:28.799
<v Speaker 1>I instantly think of the times when I've been kind

0:53:28.800 --> 0:53:31.719
<v Speaker 1>of playing rough with the kiddo and I get kind

0:53:31.719 --> 0:53:34.640
<v Speaker 1>of clocked, you know, or something ends up really hurting,

0:53:34.680 --> 0:53:36.760
<v Speaker 1>Like like maybe that kind of thing is a part

0:53:37.000 --> 0:53:42.000
<v Speaker 1>of of understanding like you know, restraint and the boundaries

0:53:42.000 --> 0:53:45.239
<v Speaker 1>of physical aggression, etcetera. You find out what too rough

0:53:45.480 --> 0:53:50.080
<v Speaker 1>is by by like going there with a responsible adult present, right,

0:53:50.719 --> 0:53:53.200
<v Speaker 1>all right, well we're gonna go and close it out there. Um.

0:53:53.280 --> 0:53:55.839
<v Speaker 1>You know, hopefully this gave everybody a little food for thought,

0:53:56.440 --> 0:53:58.480
<v Speaker 1>and we would love to hear from everybody out there

0:53:58.480 --> 0:54:00.640
<v Speaker 1>if you have any thoughts on what we discussed tire today,

0:54:00.880 --> 0:54:03.840
<v Speaker 1>you know, especially in and around the holidays, when inevitably

0:54:03.840 --> 0:54:06.719
<v Speaker 1>there's gonna there are going to be toy weapons under

0:54:06.760 --> 0:54:09.480
<v Speaker 1>the tree. They might be human size, they might be

0:54:09.880 --> 0:54:12.480
<v Speaker 1>very miniature. Uh they might be for grown ups, they

0:54:12.520 --> 0:54:14.200
<v Speaker 1>might be for kids. But you know, what are we

0:54:14.239 --> 0:54:16.040
<v Speaker 1>supposed to do with that? How are we supposed to

0:54:16.040 --> 0:54:18.120
<v Speaker 1>to think about these things? Uh? So I thought it

0:54:18.120 --> 0:54:21.359
<v Speaker 1>was a good a good episode to roll out this

0:54:21.400 --> 0:54:24.520
<v Speaker 1>time of year. Oh man, what we didn't even get

0:54:24.560 --> 0:54:28.480
<v Speaker 1>into toy weapons for adults, such as like what do

0:54:28.520 --> 0:54:31.239
<v Speaker 1>you call it when like an adult person buys a

0:54:31.400 --> 0:54:34.480
<v Speaker 1>buys a sword. They're not planning on using it in battle.

0:54:34.560 --> 0:54:36.839
<v Speaker 1>They just wanted to have it. Yeah, that you want

0:54:36.840 --> 0:54:39.880
<v Speaker 1>to put it on the wall, which, of course you

0:54:39.920 --> 0:54:41.799
<v Speaker 1>know if you if you think about the weapons effect, Yeah,

0:54:41.800 --> 0:54:43.839
<v Speaker 1>that that means every time I walk into the living room,

0:54:44.719 --> 0:54:47.759
<v Speaker 1>I'm gonna be touched by the weapons effect, right, Um,

0:54:47.800 --> 0:54:50.319
<v Speaker 1>it's yeah, it's it's interesting. I mean then also, you're

0:54:50.400 --> 0:54:52.799
<v Speaker 1>if you buy that sword to put on the wall,

0:54:52.920 --> 0:54:57.360
<v Speaker 1>you are going to hold it at some point if you, um,

0:54:57.520 --> 0:55:01.120
<v Speaker 1>you might film yourself on your phone doing tricks of it. Yeah,

0:55:01.160 --> 0:55:04.240
<v Speaker 1>it's it's gonna happen. Um, if you have a rental

0:55:04.239 --> 0:55:06.680
<v Speaker 1>house and you put on like Airbnb or something, and

0:55:06.719 --> 0:55:08.759
<v Speaker 1>you have a sword on the wall, people who stay

0:55:08.800 --> 0:55:10.480
<v Speaker 1>there are going to try and take the sword off

0:55:10.480 --> 0:55:13.120
<v Speaker 1>the wall. It's it's they're they're gonna go for it.

0:55:13.360 --> 0:55:14.920
<v Speaker 1>Even if it's fixed in place, it's gonna be back

0:55:14.960 --> 0:55:19.040
<v Speaker 1>the sword, the stone bolt, that sucker down. Yeah, all right,

0:55:19.080 --> 0:55:21.560
<v Speaker 1>we're gonna go and close it out then. Um. In

0:55:21.600 --> 0:55:23.280
<v Speaker 1>the meantime, if you want to check out other episodes

0:55:23.320 --> 0:55:24.719
<v Speaker 1>of Stuff to Blow Your Mind. You can find us

0:55:24.719 --> 0:55:27.400
<v Speaker 1>wherever you get your podcast, wherever that happens to be.

0:55:27.600 --> 0:55:31.360
<v Speaker 1>We just hope that you rate, review, and subscribe. Episodes

0:55:31.360 --> 0:55:33.240
<v Speaker 1>of Stuff to Blow Your Mind come out on Tuesdays

0:55:33.239 --> 0:55:36.160
<v Speaker 1>and Thursdays. We have some other shorter content that comes

0:55:36.200 --> 0:55:40.120
<v Speaker 1>out on Monday's and Wednesdays Fridays that's gonna be weird,

0:55:40.120 --> 0:55:42.279
<v Speaker 1>how cinema and then what on Saturday you get a

0:55:42.280 --> 0:55:46.880
<v Speaker 1>repeat episode. So it's a full, a full menu of possibilities.

0:55:47.120 --> 0:55:51.360
<v Speaker 1>Your audio stockings are stuffed anyway, huge things as always

0:55:51.360 --> 0:55:54.200
<v Speaker 1>to our excellent audio producer Seth Nicholas Johnson. If you

0:55:54.200 --> 0:55:56.080
<v Speaker 1>would like to get in touch with us with feedback

0:55:56.080 --> 0:55:58.200
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0:55:58.239 --> 0:56:00.600
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0:56:00.719 --> 0:56:10.880
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0:56:10.920 --> 0:56:13.080
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