WEBVTT - Listener Mail: Robot Hell

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of

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<v Speaker 1>My Heart Radio. Hey you welcome to Stuff to Blow

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<v Speaker 1>your Mind. Listener mail, my name is Robert Lamb and

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<v Speaker 1>I'm Joe McCormick. And boy, we've got a good mail

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<v Speaker 1>bag for you today. I've noticed. I think this is

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<v Speaker 1>bi pure coincidence that today's batch of mail is just

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<v Speaker 1>jammed with Danny's. We've got messages from Dan's, Daniells, Danny's

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<v Speaker 1>of all sorts, and as far as I can tell,

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<v Speaker 1>they are all different people. So so non Danny's. You've

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<v Speaker 1>got to step up your mail game, don't. Don't let

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<v Speaker 1>the Danni's have it all right? Are you sure this

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<v Speaker 1>isn't a male robot error here? This sounds like exactly

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<v Speaker 1>the kind of thing that could mean that there's some

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<v Speaker 1>sort of underlying programming problem with our mail bot Carney.

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<v Speaker 1>Perhaps he is now associated all listeners, um, all individuals

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<v Speaker 1>who ride in with the name Dan Carney. What have

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<v Speaker 1>you got to say for yourself? Okay, we are assured

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<v Speaker 1>that this is on the level. Okay, good, because today's

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<v Speaker 1>episode is also going to deal a lot with the

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<v Speaker 1>idea of robot air robot law. Yeah, so jumping into

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<v Speaker 1>responses to our pair of episodes on on robot law,

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<v Speaker 1>robot punishment, and all the questions that are probably gonna

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<v Speaker 1>be popping up in the near future about what happens

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<v Speaker 1>when robots do wrong. Let's jump right into this first

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<v Speaker 1>message from Danny. Danny says, Hi, there, when thinking about

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<v Speaker 1>how to best punish robots if they were ever to

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<v Speaker 1>commit crimes, I thought about how people treat the character

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<v Speaker 1>of Janet on the NBC show The Good Place. If

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<v Speaker 1>You're not familiar, Janet is a near godlike AI that

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<v Speaker 1>was created to help run an afterlife for humans. She

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<v Speaker 1>looks like a normal person, but constantly reminds our main

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<v Speaker 1>characters that she is not a person, but rather just

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<v Speaker 1>a program written for the inhabitants of the afterlife to use.

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<v Speaker 1>Some of the funniest parts of the show come when

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<v Speaker 1>the human characters have to reboot Janet, but she is

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<v Speaker 1>programmed to beg for her life to dissuade them from

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<v Speaker 1>doing so. The closer they get to her reboot switch,

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<v Speaker 1>the more she pleads with them to spare her life,

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<v Speaker 1>all while also reminding them that she cannot in fact

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<v Speaker 1>feel pain or emotions, as she is just an AI.

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<v Speaker 1>It raises the point that I think you touched on.

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<v Speaker 1>Would it be cruel to program a robot or AI

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<v Speaker 1>to feel pain as punishment? And even if we did

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<v Speaker 1>program it to do so, would it actually be feeling

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<v Speaker 1>pain or would we just be happy with the idea

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<v Speaker 1>that we think the bad robot is feeling pain? I

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<v Speaker 1>don't know, but I'm certain that The Good Place is

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<v Speaker 1>hilarious and Janet is one of the best ais ever created.

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<v Speaker 1>Keep up the good work, Danny. Yeah, the the The

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<v Speaker 1>Good Place is a terrific show. Did did you ever

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<v Speaker 1>watch A Good Place? J Yeah? We uh is it

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<v Speaker 1>over now? If it is? We never actually got to

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<v Speaker 1>the end of it, but we watched at least part

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<v Speaker 1>of it and we liked it. Yeah. I mean, it's

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<v Speaker 1>one of those rare shows that they went exactly four

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<v Speaker 1>seasons and it's being a pretty pitch perfect in my opinion,

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<v Speaker 1>like they got where they wanted to go, they closed

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<v Speaker 1>it out, terrific finish and Yeah, Janet both good, Janet Bad, Janet,

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<v Speaker 1>various other Janets that appear. They're all terrific, all played

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<v Speaker 1>by h Darcy Cardon's American actress and comedian jinks Um.

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<v Speaker 1>You can't jinks under a roof. Oh okay, I didn't

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<v Speaker 1>know that. Well, that may be a regional rule in

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<v Speaker 1>our house. So thinking about whether robots would in fact

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<v Speaker 1>be programmed to feel pain, I mean, so as we

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<v Speaker 1>talked about in the episode. Obviously, I've got a lot

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<v Speaker 1>of questions and skepticism about the underlying justification for punishments

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<v Speaker 1>in general. I mean, I guess at bottom, my personal

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<v Speaker 1>view of punishments would be partially utilitarian. Like if you

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<v Speaker 1>could show that punishing people who harm other people actually

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<v Speaker 1>does provide a significant deterrent that prevents them from doing

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<v Speaker 1>harmed others in the first place, then I guess in

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<v Speaker 1>some cases it would make sense. Uh. Though then you'd

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<v Speaker 1>also have to factor in the idea of like individual

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<v Speaker 1>rights where like even you know, so like, if you're

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<v Speaker 1>to go with a purely utilitarian idea of justice, you

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<v Speaker 1>could probably find out that you could achieve overall good

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<v Speaker 1>effects by doing like, you know, really unfair things to

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<v Speaker 1>like one person in a case, So you'd have to

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<v Speaker 1>avoid that kind of thing too. Um. But on the

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<v Speaker 1>basic question, I guess I'm just skeptical about how good

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<v Speaker 1>the evidence is that there is a strong deterrent effect

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<v Speaker 1>across all types of cases, for all types of crimes,

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<v Speaker 1>I think it probably would actually vary a lot by

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<v Speaker 1>type of crime and situation. For example, you can imagine

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<v Speaker 1>a scenario where harsh punishments for harm caused by institutional

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<v Speaker 1>actors like the leaders of corporations or governments, might be

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<v Speaker 1>more effective as direct deterrence than harsh punishments of individual

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<v Speaker 1>behavior would be. But you know that kind of thing.

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<v Speaker 1>But I don't know what the actual evidence is or

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<v Speaker 1>how strong it would be. But anyway, so directly addressing robots,

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<v Speaker 1>assuming it is true that punishments are sometimes effective as

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<v Speaker 1>it aterrent that prevents a significant amount of harm from

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<v Speaker 1>happening in the first place. In the case of biological

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<v Speaker 1>offenders like us, it's just an a priori assumption that

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<v Speaker 1>disincentives have to come in the form of suffering, right

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<v Speaker 1>We We sort of alluded to this in the episode

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<v Speaker 1>because we inherently desire not to have to I don't know,

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<v Speaker 1>pay somebody a huge sum of money when it's found

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<v Speaker 1>that we hurt them or spend time in jail or

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<v Speaker 1>something like that. We don't want to face those outcomes

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<v Speaker 1>because those outcomes will cause us to suffer and we're

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<v Speaker 1>inherently motivated not to suffer. But robots don't have inherent motivations.

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<v Speaker 1>They're motivated by whatever their program to be motivated by.

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<v Speaker 1>So the equation of deterrence with suffering is a natural

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<v Speaker 1>component of it. To whatever extent and in whichever cases

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<v Speaker 1>that is actually effective, it's contingent on the offenders being

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<v Speaker 1>biological with inherent motivations against suffering. Robots could be deterred

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<v Speaker 1>by things that are not really painful to them in

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<v Speaker 1>any way that we would understand pain. They're just motivated

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<v Speaker 1>by whatever they're told to be motivated by. Yeah, I mean, ultimately,

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<v Speaker 1>you could program them to desire pain, to desire suffering,

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<v Speaker 1>and you want to share suffering with everyone and to

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<v Speaker 1>to make sure that that all beings attain maximum suffering.

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<v Speaker 1>So um, yeah, it's again, this was a fascinating topic

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<v Speaker 1>to talk about, just because of all the little nooks

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<v Speaker 1>and crannies you find yourself in, uh, contemplating both the

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<v Speaker 1>human condition and the idea of creating something comparable to

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<v Speaker 1>the human condition in machines. But anyway, Danny, I think

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<v Speaker 1>you raise good questions and they can connect back to

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<v Speaker 1>a lot of the things we were talking about. I

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<v Speaker 1>mean you you can imagine even people desiring robots that

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<v Speaker 1>simulate pain, like you're talking about, just to give people

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<v Speaker 1>the psychic satisfaction of seeing them punished when they do

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<v Speaker 1>wrong or something like that. When really the thing that

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<v Speaker 1>if you're like trying to rationally minimize harm, what would

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<v Speaker 1>be important would not be the robot feeling pain, but

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<v Speaker 1>them being reprogrammed in a way that so that they

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<v Speaker 1>don't behave like that in the future, or other robots

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<v Speaker 1>of their same kind don't behave that way in the future. Yeah, anyway, Rob,

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<v Speaker 1>do you want to look at this next message from Robin? Yes? Uh?

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<v Speaker 1>Robin rides high, Rob, Joe and seth Uh. In They

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<v Speaker 1>Punished the Machine Part two podcast, Rob mentioned a thought

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<v Speaker 1>experiment about an AI train system that accidentally killed a

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<v Speaker 1>bunch of people by not having oxygen ready for the arrival.

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<v Speaker 1>You could not remember where this particular story came from.

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<v Speaker 1>This is true. I could not remember. Um, I think

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<v Speaker 1>prior I was actually looking it up deering or prior

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<v Speaker 1>to the episode, and I was thinking, um, maybe it's

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<v Speaker 1>Max teg Mark uh, And I was looking around for it,

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<v Speaker 1>and then I did a like a search or two

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<v Speaker 1>and I just could not for the life we remember

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<v Speaker 1>where I picked this up. Um, but I was thinking nonfiction.

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<v Speaker 1>But Robin straightens me out. Quote. The anecdote you were

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<v Speaker 1>remembering is from the Rifters series by Peter Watts. I

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<v Speaker 1>believe it was in the first book Starfish. Uh. The

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<v Speaker 1>smart gel or head cheese as they call it, was

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<v Speaker 1>using a clock to learn when to turn on the

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<v Speaker 1>oxygen and the clock broke. There is some delicious AI

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<v Speaker 1>Shenanigans speculation in those books, and yes, true enough, this

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<v Speaker 1>is exactly what once you pointed out, I'm like, yep, yep,

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<v Speaker 1>I remember that totally, because yeah, the uh, these these

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<v Speaker 1>neural nets, these smart gels or head cheese as they

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<v Speaker 1>they do, play a major role in the plot, and

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<v Speaker 1>there's a lot of consideration about how they how they

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<v Speaker 1>could they could make ultimately catastrophic decisions that were that

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<v Speaker 1>were from their vantage point, the best way to solve

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<v Speaker 1>given problems. This makes so much sense thinking about Peter

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<v Speaker 1>Watts uh fiction. A lot of what Peter Watts does

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<v Speaker 1>is create genuine horror scenarios where the horror is derived

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<v Speaker 1>from a failure of human imagination to comprehend other types

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<v Speaker 1>of cognition. And reasoning. So there's a kind of cosmic

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<v Speaker 1>horror that comes from the human inability to understand what

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<v Speaker 1>it's like to think as an alien, or the human

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<v Speaker 1>inability to understand what it's like to think as an AI. Yeah. Yeah,

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<v Speaker 1>so so definitely. Yeah, Peter Watts, Uh, look up, look

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<v Speaker 1>up his work if you're interested. Uh, we're big fans.

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<v Speaker 1>I read Starfish and a couple of the books and

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<v Speaker 1>Rifters that followed that. Um, and then what was Blindside

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<v Speaker 1>was the other one? Yeah, very scary alien contact novel. Uh.

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<v Speaker 1>And we've read some of his short stories. We talked

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<v Speaker 1>about one that deals with religious technology that was very

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<v Speaker 1>good and very scary. Yeah. Yeah, so yeah, look him up.

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<v Speaker 1>Great some good reads there can get a bit, you know,

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<v Speaker 1>for some taste. It may get a little heady and

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<v Speaker 1>a little dark. Though. I think Watts would argue that

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<v Speaker 1>the futures that he creates are in many ways less

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<v Speaker 1>dark than the realities that we find ourselves in today.

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<v Speaker 1>Uh so you know, so consider that as you peruse

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<v Speaker 1>his work. Yeah, I would say, overall, just really good

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<v Speaker 1>cerebral horror sci fi. All right, Robin has more, though,

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<v Speaker 1>Robin says, as a side note, I would like to

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<v Speaker 1>thank you folks for doing the crossover episode with Seth.

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<v Speaker 1>It got me to look up the Spotify playlist for

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<v Speaker 1>Record Store Society, which led me to discover the artist

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<v Speaker 1>Do make say think they are fabulous to listen to

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<v Speaker 1>as I work, I'm slowly working through that Spotify playlist

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<v Speaker 1>and I am rediscovering old and discovering new music that

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<v Speaker 1>I enjoy. So thanks to Seth and to you folks

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<v Speaker 1>for the musical education. Cheers, Robin, I'll love to hear that. Yeah, absolutely,

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<v Speaker 1>Uh yeah, we did a couple of crossovers with with Seth.

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<v Speaker 1>We did a Weird House Cinema where where he came

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<v Speaker 1>on the show and we talked about weird music videos,

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<v Speaker 1>and then we went on to Record Store Society and

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<v Speaker 1>talked about just music, cool music videos in general. Uh so, yeah,

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<v Speaker 1>hopefully that led a number of people to discover Record

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<v Speaker 1>Store Society and uh and even discover some new music

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<v Speaker 1>that's awesome totally and if you haven't checked it out yet,

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<v Speaker 1>you can look them up there. They're just few weeks

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<v Speaker 1>back in our feed now. And of course you can

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<v Speaker 1>find Record Store Society wherever you get your podcasts. Okay,

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<v Speaker 1>this next message comes from Kenneth. Kenneth says, Hi, Rob

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<v Speaker 1>and Joe, thanks for reading out my last email. Kenneth,

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<v Speaker 1>I honestly don't remember which one that was. But but

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<v Speaker 1>Kenneth says, though if I had known it would make

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<v Speaker 1>it on air, I would have waffled a lot less. Again,

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<v Speaker 1>don't know what that's referring to. I loved the recent

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<v Speaker 1>series of AI themed episodes, and as you discussed what

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<v Speaker 1>might be an appropriate sanction for a wayward robot, it

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<v Speaker 1>immediately put me in mind of Red Dwarf, the UK

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<v Speaker 1>comedy slash sci fi show. In one episode, Crichton, I

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<v Speaker 1>hope I'm saying that right. I've never seen this show.

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<v Speaker 1>The crews outdated mechanoid is replaced by Hudson ten the

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<v Speaker 1>perfect Machine. Unfortunately, in the millions of years he's spent

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<v Speaker 1>waiting to be delivered, his sanity chip has worn out,

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<v Speaker 1>and he goes on a rampage. He's eventually defeated in

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<v Speaker 1>an homage to Captain Kirk murdering supercomputers with paradoxes. When

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<v Speaker 1>Crechton tells him that Silicon Heaven doesn't exist, Hudson asks,

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<v Speaker 1>but where do all the little calculators go to which

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<v Speaker 1>Crechton replies, they just die. Hudson then expires in a

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<v Speaker 1>kind of does not compute buzzed kind of way. Uh.

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<v Speaker 1>This got me thinking that perhaps positive reinforcement is the

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<v Speaker 1>way to go with our future robotic companions. If they

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<v Speaker 1>are programmed for a given task, they could be given

0:12:30.360 --> 0:12:34.680
<v Speaker 1>rewards of energy, upgrades, repairs, etcetera. If they were good

0:12:34.720 --> 0:12:38.000
<v Speaker 1>little robots. It's very transactional, but I could imagine them

0:12:38.040 --> 0:12:41.200
<v Speaker 1>striving for rewards that will make them more efficient. I

0:12:41.280 --> 0:12:46.080
<v Speaker 1>also really enjoyed the episodes about extraterrestrial machine intelligences, but

0:12:46.160 --> 0:12:48.840
<v Speaker 1>I did want to defend the humans and drones of

0:12:48.880 --> 0:12:52.520
<v Speaker 1>Ian M Banks culture. They aren't just parasites or pets.

0:12:52.600 --> 0:12:55.320
<v Speaker 1>They are an essential part of the good works the

0:12:55.360 --> 0:12:59.800
<v Speaker 1>culture undertakes. Interfering to improve other civilizations is what it

0:13:00.000 --> 0:13:03.520
<v Speaker 1>considers it's moral right to exist, and the humans and

0:13:03.600 --> 0:13:06.679
<v Speaker 1>drones are pretty central to that. I like the idea

0:13:06.720 --> 0:13:09.480
<v Speaker 1>of ultra intelligent minds using their power to make the

0:13:09.600 --> 0:13:13.160
<v Speaker 1>universe a better place, and banks optimistic take on AI

0:13:13.360 --> 0:13:16.440
<v Speaker 1>was always one I found very engaging. On a complete

0:13:16.440 --> 0:13:20.440
<v Speaker 1>tangent future episodes discussing mega structures such as Niven rings

0:13:20.480 --> 0:13:25.600
<v Speaker 1>Banks orbitals or O'Neill cylinders would be absolutely fascinating. Keep

0:13:25.640 --> 0:13:28.040
<v Speaker 1>up the great work, Kenneth well. I I have not

0:13:28.120 --> 0:13:30.440
<v Speaker 1>seen Red Dwarf either, but I know that's a show

0:13:30.480 --> 0:13:35.160
<v Speaker 1>that's much beloved by many science fiction fans. Um On

0:13:35.160 --> 0:13:38.480
<v Speaker 1>on the culture note, Um, I don't remember. Did I

0:13:38.559 --> 0:13:41.880
<v Speaker 1>argue that they were parasites or pets? I don't know. Um,

0:13:41.920 --> 0:13:46.160
<v Speaker 1>I don't. We made an offhand comparison that maybe maybe

0:13:46.160 --> 0:13:49.160
<v Speaker 1>we weren't being super serious about well maybe the confusion.

0:13:49.360 --> 0:13:51.440
<v Speaker 1>I might have said something meaning or I might have

0:13:51.480 --> 0:13:54.400
<v Speaker 1>meant to state that it's kind of like the opposite,

0:13:54.440 --> 0:13:59.559
<v Speaker 1>Like the the culture is essentially machines, it's essentially the minds,

0:14:00.120 --> 0:14:04.000
<v Speaker 1>but the humans you could almost see them as pets

0:14:04.040 --> 0:14:07.080
<v Speaker 1>at this point that you could almost. I wouldn't maybe

0:14:07.120 --> 0:14:09.080
<v Speaker 1>I wouldn't call them parasites per se, but they're this

0:14:09.160 --> 0:14:11.840
<v Speaker 1>thing that is kept alive by the by the minds

0:14:11.840 --> 0:14:13.920
<v Speaker 1>of the culture because that is, you know, part of

0:14:13.920 --> 0:14:16.640
<v Speaker 1>what they do, it's part of their their whole existence,

0:14:16.679 --> 0:14:21.040
<v Speaker 1>a mission. Um But that anyway, I mean, ultimately, this

0:14:21.080 --> 0:14:23.560
<v Speaker 1>is all expressed in the culture books far better than

0:14:23.560 --> 0:14:26.360
<v Speaker 1>I can just summarize here. But he he does. He

0:14:26.400 --> 0:14:31.960
<v Speaker 1>did indeed have this wonderful optimistic view of of super

0:14:32.000 --> 0:14:36.040
<v Speaker 1>intelligent machines, but with plenty of complications that that make

0:14:36.160 --> 0:14:39.680
<v Speaker 1>you know, novels of of adventure and discovery worthwhile. So

0:14:39.720 --> 0:14:43.479
<v Speaker 1>they may be sort of the culture's reason for existing,

0:14:43.600 --> 0:14:47.160
<v Speaker 1>even if they're not really calling the shots within the culture, right,

0:14:47.480 --> 0:14:49.320
<v Speaker 1>which is funny because in that way, I think they

0:14:49.320 --> 0:14:54.400
<v Speaker 1>could possibly be compared to consciousness within humans. Right, So

0:14:54.440 --> 0:14:56.880
<v Speaker 1>your consciousness is the reason to get out of bed

0:14:56.880 --> 0:14:59.880
<v Speaker 1>in the morning, like your conscious experience is the reason

0:15:00.040 --> 0:15:02.640
<v Speaker 1>to keep living and keep doing anything. But of course,

0:15:02.680 --> 0:15:05.360
<v Speaker 1>a lot of the decisions you make, in actions you perform,

0:15:05.680 --> 0:15:07.920
<v Speaker 1>while you might have the illusion that they're driven by

0:15:07.920 --> 0:15:10.520
<v Speaker 1>conscious processes, you can actually show that at least in

0:15:10.560 --> 0:15:12.600
<v Speaker 1>a lot of cases, maybe in every case, maybe not

0:15:12.640 --> 0:15:14.760
<v Speaker 1>in every case, you know, can't know for sure, but

0:15:14.800 --> 0:15:17.880
<v Speaker 1>at least in a lot of cases, decisions about what

0:15:18.160 --> 0:15:21.880
<v Speaker 1>you your body does are happening sort of upstream of consciousness,

0:15:21.880 --> 0:15:24.480
<v Speaker 1>and you're just sort of having the illusion that like, yeah,

0:15:24.560 --> 0:15:30.000
<v Speaker 1>I did that with my conscious brain. Yeah. It's just

0:15:30.040 --> 0:15:32.360
<v Speaker 1>also point out that in the culture books you'll often

0:15:32.360 --> 0:15:35.960
<v Speaker 1>have long stretches where it's just one mind talking to

0:15:36.000 --> 0:15:39.000
<v Speaker 1>another one AI talking to another AI or multiple AI

0:15:39.120 --> 0:15:42.720
<v Speaker 1>is having a conversation about what's happening or what's going

0:15:42.760 --> 0:15:45.680
<v Speaker 1>to happen, and those can be quite amusing, in part

0:15:45.680 --> 0:15:48.720
<v Speaker 1>because they all have kind of ridiculous drawn out names

0:15:48.760 --> 0:15:51.160
<v Speaker 1>for each other, and they all have different personalities and

0:15:51.200 --> 0:15:54.680
<v Speaker 1>different factions. Uh we we actually didn't. So we were

0:15:54.720 --> 0:15:57.600
<v Speaker 1>talking in the Machine Lords of Barnard sixty eight episodes

0:15:57.960 --> 0:16:02.000
<v Speaker 1>about whether post biological super intelligences would have something that

0:16:02.040 --> 0:16:05.240
<v Speaker 1>we would recognize as emotions, and you kind of have

0:16:05.280 --> 0:16:07.800
<v Speaker 1>to think if they have personalities, then maybe they would

0:16:07.840 --> 0:16:10.760
<v Speaker 1>have something that we recognize as emotions. Do do do

0:16:10.800 --> 0:16:12.880
<v Speaker 1>the Uh? I don't know. Do the ais and the

0:16:12.920 --> 0:16:16.680
<v Speaker 1>Culture series by Banks have have emotions? Yeah? They they

0:16:17.200 --> 0:16:19.200
<v Speaker 1>seem to. I mean it gets kind of complicate. You know.

0:16:20.000 --> 0:16:22.680
<v Speaker 1>The machine is capable of of seeming like it has

0:16:22.720 --> 0:16:28.600
<v Speaker 1>emotions and realizes there's there's an advantage in portraying emotions

0:16:28.640 --> 0:16:31.840
<v Speaker 1>than it is and sometimes it's hard to differentiate that

0:16:31.880 --> 0:16:35.280
<v Speaker 1>between genuine emotions or maybe there is no difference. Uh yeah,

0:16:35.520 --> 0:16:38.160
<v Speaker 1>And I can't recall this very question may have come

0:16:38.240 --> 0:16:40.280
<v Speaker 1>up at some point in the Culture books, and I

0:16:40.320 --> 0:16:44.120
<v Speaker 1>just don't remember it, but they seem to have personalities

0:16:44.160 --> 0:16:46.960
<v Speaker 1>and emotions. I think some some are a bit more

0:16:46.960 --> 0:16:50.360
<v Speaker 1>temperamental and bristly than others, and others are, you know,

0:16:50.400 --> 0:16:53.720
<v Speaker 1>a bit eccentric. So so yeah, yeah, I would say so.

0:17:02.240 --> 0:17:05.040
<v Speaker 1>All right. The next one comes to us from Joe.

0:17:05.600 --> 0:17:08.840
<v Speaker 1>Uh different Joe. Joe writes, I really enjoyed your two

0:17:08.880 --> 0:17:13.360
<v Speaker 1>partner on law enforcement applied to autonomous intelligences. There were

0:17:13.440 --> 0:17:16.040
<v Speaker 1>some wonderful explorations of how this relates to enforcing the

0:17:16.119 --> 0:17:20.439
<v Speaker 1>law against corporate persons. There's another parallel path where we

0:17:20.520 --> 0:17:23.399
<v Speaker 1>as a society had to struggle with how to enforce

0:17:23.440 --> 0:17:26.240
<v Speaker 1>the law while also reckoning with a growing understanding of

0:17:26.280 --> 0:17:29.080
<v Speaker 1>how the perpetrators are not motivated by what we expect,

0:17:29.560 --> 0:17:32.760
<v Speaker 1>not using the same processes to make decisions, and not

0:17:33.040 --> 0:17:38.320
<v Speaker 1>as fundamentally culpable as we imagine juvenile law enforcement. I've

0:17:38.320 --> 0:17:40.960
<v Speaker 1>been lucky enough to serve in a policy making capacity

0:17:41.000 --> 0:17:43.600
<v Speaker 1>as part of a state juvenile justice agency and have

0:17:43.720 --> 0:17:48.160
<v Speaker 1>seen firsthand the benefits of this better informed approach. As

0:17:48.240 --> 0:17:51.120
<v Speaker 1>everyone who has had a toddler can confirm, children are

0:17:51.119 --> 0:17:54.040
<v Speaker 1>capable of tremendous destruction, and as they get older, they

0:17:54.040 --> 0:17:56.199
<v Speaker 1>can do and say terrible and harmful things that have

0:17:56.320 --> 0:17:59.760
<v Speaker 1>all the appearance of conscious and informed choice. However, as

0:17:59.800 --> 0:18:02.440
<v Speaker 1>we've learn more about child brain development, we are moving

0:18:02.480 --> 0:18:06.560
<v Speaker 1>towards restorative and corrective models of juvenile justice, rather than

0:18:06.600 --> 0:18:10.479
<v Speaker 1>the retributive and punitive systems that have been dominant throughout history.

0:18:11.119 --> 0:18:13.639
<v Speaker 1>As you have covered on other episodes, we are beginning

0:18:13.680 --> 0:18:17.480
<v Speaker 1>to suspect that human brains, and especially juvenile brains, often

0:18:17.520 --> 0:18:21.600
<v Speaker 1>provide illusory surface level rationales for actions that are actually

0:18:21.600 --> 0:18:26.240
<v Speaker 1>controlled by obscure, deep seated processes that more closely resemble

0:18:26.320 --> 0:18:30.040
<v Speaker 1>machine learning than we care to admit. We've started to

0:18:30.119 --> 0:18:33.480
<v Speaker 1>incorporate those lessons into how we handle children who commit

0:18:33.520 --> 0:18:37.320
<v Speaker 1>otherwise criminal offenses and have begun reaping the rewards of

0:18:37.359 --> 0:18:41.639
<v Speaker 1>healthier and safer communities. I'm optimistic that we will apply

0:18:41.800 --> 0:18:45.080
<v Speaker 1>that wisdom to correcting the mistakes of artificial intelligence moving forward,

0:18:45.200 --> 0:18:49.200
<v Speaker 1>rather than seeking the primal gratification of knowing some being

0:18:49.280 --> 0:18:52.359
<v Speaker 1>has suffered as a consequence of our misfortune. I even

0:18:52.480 --> 0:18:54.919
<v Speaker 1>dare to hope that we will someday learn to apply

0:18:54.960 --> 0:18:58.080
<v Speaker 1>those lessons to adult human minds, which are often much

0:18:58.160 --> 0:19:02.840
<v Speaker 1>less authentically culpable. For a harm they cause. Then we imagine, Joe, Oh,

0:19:02.960 --> 0:19:06.440
<v Speaker 1>interesting to hear from somebody who's involved in this field. Yeah,

0:19:06.480 --> 0:19:09.439
<v Speaker 1>getting into juvenile criminal justice and all that. That's uh,

0:19:09.760 --> 0:19:12.320
<v Speaker 1>I know, that's got to be a really just difficult

0:19:12.359 --> 0:19:15.920
<v Speaker 1>area even you know, people motivated with the best of intentions.

0:19:16.560 --> 0:19:19.200
<v Speaker 1>Um so, so yeah, it's it's it's good to hear

0:19:19.240 --> 0:19:28.000
<v Speaker 1>from somebody who's got first hand experience. Yeah, absolutely, all right,

0:19:28.080 --> 0:19:30.199
<v Speaker 1>here's another one for us, Joe, why don't you hit

0:19:30.240 --> 0:19:32.200
<v Speaker 1>this one? This one looks like it's a question about

0:19:32.240 --> 0:19:35.280
<v Speaker 1>the music. Here's another one from Dan Kind. This one

0:19:35.359 --> 0:19:39.199
<v Speaker 1>comes from Danielle. Danielle says, HI was wondering if you

0:19:39.200 --> 0:19:41.439
<v Speaker 1>could tell me the name of the music that plays

0:19:41.520 --> 0:19:45.280
<v Speaker 1>during the Artifact episodes. Thank you, Danielle. That's it. Well,

0:19:45.359 --> 0:19:48.200
<v Speaker 1>I had to check with Seth about this. Uh. This

0:19:48.200 --> 0:19:50.720
<v Speaker 1>this was not one of the pieces that that I created.

0:19:50.800 --> 0:19:54.000
<v Speaker 1>This was one that Seth got from one of the

0:19:54.000 --> 0:19:57.720
<v Speaker 1>one of the deep libraries of stock music that we

0:19:57.800 --> 0:20:00.840
<v Speaker 1>have access to here at I heartened me, and so

0:20:00.920 --> 0:20:03.679
<v Speaker 1>he dug up the meta. This track is by an

0:20:03.760 --> 0:20:08.320
<v Speaker 1>artist named Josh Hyneman. It is called Creeping In, which

0:20:08.359 --> 0:20:11.000
<v Speaker 1>we found very funny when he revealed that to us earlier.

0:20:11.200 --> 0:20:16.040
<v Speaker 1>And it's from an album called Reality Game Show Too. Uh,

0:20:16.080 --> 0:20:18.199
<v Speaker 1>and so you can look that up if you like.

0:20:18.359 --> 0:20:20.400
<v Speaker 1>But yeah, it seems like he he sourced it from

0:20:20.440 --> 0:20:23.320
<v Speaker 1>a from a library of stock music that's common for

0:20:23.760 --> 0:20:27.680
<v Speaker 1>producers to use to create beds underneath the talking in

0:20:27.720 --> 0:20:31.560
<v Speaker 1>all of your favorite podcasts. Yeah, it's, you know, a

0:20:31.600 --> 0:20:34.680
<v Speaker 1>looping track, you know, so that it doesn't matter how

0:20:34.720 --> 0:20:37.200
<v Speaker 1>long the artifact episode goes. Yeah, and some of those

0:20:37.240 --> 0:20:39.320
<v Speaker 1>databases can be pretty neat. I remember looking around in

0:20:39.400 --> 0:20:41.240
<v Speaker 1>one a while back and noticing that there was some

0:20:41.840 --> 0:20:44.480
<v Speaker 1>there was at least like one collection of sounds that

0:20:44.520 --> 0:20:47.680
<v Speaker 1>have been created by Alan Howarth, who of course is

0:20:47.720 --> 0:20:51.440
<v Speaker 1>known for his musical collaborations with director John Carpenter on

0:20:51.920 --> 0:20:55.440
<v Speaker 1>creating helping to create some of the most iconic John

0:20:55.480 --> 0:20:59.640
<v Speaker 1>Carpenter movie film scores Chariots of Pumpkins Man. Yeah, great track.

0:21:00.080 --> 0:21:05.200
<v Speaker 1>Also for our for our amusement, Seth supplied the keywords

0:21:05.240 --> 0:21:08.840
<v Speaker 1>that go along with this track. So it's a slow tempo,

0:21:09.240 --> 0:21:15.520
<v Speaker 1>subtle to neutral tension, underscore, drone bed ethereal electronic electronic

0:21:16.000 --> 0:21:20.040
<v Speaker 1>soundtrack score, pulsing synth pad pulsing synth bass light, low

0:21:20.080 --> 0:21:23.639
<v Speaker 1>fi perk loop, ethereal synth pads, reverse guitar, subtle to

0:21:23.720 --> 0:21:26.560
<v Speaker 1>neutral tension. I think it already said that underscore, and

0:21:26.640 --> 0:21:28.800
<v Speaker 1>it looks like it's just looping now, which is appropriate

0:21:29.160 --> 0:21:36.919
<v Speaker 1>for looping track. All right, here's another one. This one

0:21:36.960 --> 0:21:39.840
<v Speaker 1>comes to us from Jeremy. Hello, Joe and Robert. Your

0:21:39.840 --> 0:21:43.200
<v Speaker 1>recent fault episodes about Medusa's head and weird House episodes

0:21:43.200 --> 0:21:46.600
<v Speaker 1>about detached heads living on reminded me of the detachable

0:21:46.640 --> 0:21:50.520
<v Speaker 1>head of the Queen of the Moon played by Valentina

0:21:51.119 --> 0:21:56.080
<v Speaker 1>Cortes opposite Robin Williams. Or is that Cortez or Cortez

0:21:56.640 --> 0:22:02.400
<v Speaker 1>Cortes Cortez. I'm not familiar with this anyway. Quote which

0:22:02.440 --> 0:22:05.959
<v Speaker 1>has an independent life in the classic epic The Adventures

0:22:05.960 --> 0:22:09.199
<v Speaker 1>of Baron Muchausen. Although it in no way counts as

0:22:09.200 --> 0:22:11.960
<v Speaker 1>a B movie, The Adventures of Baron Munchausen may well

0:22:12.000 --> 0:22:15.399
<v Speaker 1>contain enough weirdness for a weird House episode. Many thanks

0:22:15.440 --> 0:22:19.360
<v Speaker 1>for the hours of intelligent entertainment. Best regards, and Jeremy, Hey,

0:22:19.440 --> 0:22:24.640
<v Speaker 1>that's Terry Gilliam. Yeah, Terry Gilliam is always potentially. It's

0:22:24.720 --> 0:22:27.160
<v Speaker 1>anything he creates I would say is potentially weird enough

0:22:27.160 --> 0:22:29.679
<v Speaker 1>for weird house cinema, no matter how much money he

0:22:29.760 --> 0:22:32.880
<v Speaker 1>had to play with in creating it. Uh, where where

0:22:32.880 --> 0:22:35.359
<v Speaker 1>are you on Gilliam? Rob? Because I've got a theory

0:22:35.400 --> 0:22:39.520
<v Speaker 1>that nobody is tepid on Terry Gilliam's post Monty Python movies.

0:22:39.760 --> 0:22:43.800
<v Speaker 1>People either love them or absolutely hate them. And I

0:22:43.840 --> 0:22:48.479
<v Speaker 1>think Gilliam's aesthetics can be kind of challenging sometimes. But

0:22:48.600 --> 0:22:52.160
<v Speaker 1>I love the Terry Gilliam movies. Yeah. I haven't sat

0:22:52.200 --> 0:22:54.760
<v Speaker 1>down and watched a Terry Gilliam movie and and quite

0:22:54.760 --> 0:22:58.720
<v Speaker 1>a spell here at this point, but I I can

0:22:58.760 --> 0:23:01.400
<v Speaker 1>say that I love Terry Gilliam movies or I love

0:23:01.480 --> 0:23:03.919
<v Speaker 1>to like them. I think some of the more recent

0:23:03.960 --> 0:23:07.720
<v Speaker 1>ones I maybe haven't I loved them as much, but

0:23:07.840 --> 0:23:10.080
<v Speaker 1>there's always something to love in them, you know. There's

0:23:10.119 --> 0:23:13.600
<v Speaker 1>there's an authentic weirdness and authentic Terry Gilliam vibe to them,

0:23:13.640 --> 0:23:18.400
<v Speaker 1>where there's something to latch onto there. Yeah. Well, yeah,

0:23:18.440 --> 0:23:20.399
<v Speaker 1>I haven't seen all of his more recent movies, but

0:23:20.440 --> 0:23:23.159
<v Speaker 1>I'm thinking back at least to the earlier post Python

0:23:23.280 --> 0:23:26.919
<v Speaker 1>movies like Time Bandits Brazil, The Adventures of Baron Munchausen.

0:23:27.280 --> 0:23:29.480
<v Speaker 1>Did he do twelve Monkeys. I think we were talking

0:23:29.480 --> 0:23:32.920
<v Speaker 1>about twelve Monkeys if you're in Loathing in Las Vegas. Yeah,

0:23:33.080 --> 0:23:34.960
<v Speaker 1>a bunch of good ones. I think we were talking

0:23:34.960 --> 0:23:37.600
<v Speaker 1>about Brazil on the show not too long ago because

0:23:37.840 --> 0:23:40.359
<v Speaker 1>of some other scene in a movie where they were

0:23:40.400 --> 0:23:43.320
<v Speaker 1>just random ducts go all over the place, and that

0:23:43.440 --> 0:23:45.760
<v Speaker 1>that's the thing I always think about with Brazil is

0:23:45.840 --> 0:23:50.760
<v Speaker 1>just absolutely genius visual representation of the themes of the movie,

0:23:50.840 --> 0:23:54.199
<v Speaker 1>Like every room is just crammed full of ducts and

0:23:54.240 --> 0:23:56.480
<v Speaker 1>you have no idea why they're there or what they're

0:23:56.480 --> 0:23:59.800
<v Speaker 1>taking from one place to the other. Yeah, yeah, absolutely, Yeah.

0:23:59.840 --> 0:24:02.760
<v Speaker 1>But Brazil's an excellent movie. And in Baron Munchausen, which

0:24:02.800 --> 0:24:07.040
<v Speaker 1>I may have seen more recently than other of his films,

0:24:07.359 --> 0:24:08.639
<v Speaker 1>which means I saw it at some point in the

0:24:08.720 --> 0:24:11.400
<v Speaker 1>last ten years. Uh, it is is a lot of fun.

0:24:11.560 --> 0:24:16.280
<v Speaker 1>It's uh it's just got such some rich, rich, old

0:24:16.359 --> 0:24:18.720
<v Speaker 1>fashioned fantasy going on in it. Yeah. It's been a

0:24:18.800 --> 0:24:27.080
<v Speaker 1>long time for me, but I remember feeling the same. Okay,

0:24:27.520 --> 0:24:29.199
<v Speaker 1>you're ready to move on to this next one. I

0:24:29.200 --> 0:24:31.520
<v Speaker 1>can do. This message from Jimmy that is about robot

0:24:31.560 --> 0:24:37.000
<v Speaker 1>punishment and weird house cinema. Go for it, okay, Jimmy says, Hey, guys,

0:24:37.040 --> 0:24:39.280
<v Speaker 1>I love your show. Just started listening to it and

0:24:39.280 --> 0:24:41.800
<v Speaker 1>have been really digging the topics. I got pulled in

0:24:41.880 --> 0:24:44.600
<v Speaker 1>with the episode on Locks, and I knew I was

0:24:44.640 --> 0:24:46.520
<v Speaker 1>going to be a permanent listener when I saw you

0:24:46.560 --> 0:24:50.080
<v Speaker 1>had an episode on Gunhead. It's a huge It's a

0:24:50.160 --> 0:24:53.520
<v Speaker 1>huge fan of weird movies and D and D, which

0:24:53.520 --> 0:24:56.199
<v Speaker 1>you guys have mentioned several times. I knew it was

0:24:56.280 --> 0:24:59.560
<v Speaker 1>fate that brought your show to my attention that I had.

0:24:59.640 --> 0:25:02.280
<v Speaker 1>I have jump in here, Joe. I. I feel like

0:25:02.280 --> 0:25:04.639
<v Speaker 1>like doing an episode on Gunhead is the kind of

0:25:04.680 --> 0:25:08.359
<v Speaker 1>thing where you would almost expect someone in the company

0:25:08.400 --> 0:25:09.760
<v Speaker 1>and be like, hey, guys, what are you doing doing

0:25:09.760 --> 0:25:12.879
<v Speaker 1>an episode on Gunhead? Um? And and now we can

0:25:12.960 --> 0:25:17.560
<v Speaker 1>legitimately respond with we are earning permanent listeners by doing

0:25:17.560 --> 0:25:20.760
<v Speaker 1>episodes on Gunhead. Otherwise, you know, how would we bring

0:25:20.800 --> 0:25:22.960
<v Speaker 1>people in? But that's like every episode we do. It

0:25:22.960 --> 0:25:25.440
<v Speaker 1>would be kind of hard to explain to the business division,

0:25:25.560 --> 0:25:29.920
<v Speaker 1>why why this episode on Spoons? Why this episode on Gunhead?

0:25:30.640 --> 0:25:34.960
<v Speaker 1>So we say you're just gonna have to trust us anyway.

0:25:35.080 --> 0:25:38.399
<v Speaker 1>Jimmy goes on in the episode punish the machine. You

0:25:38.440 --> 0:25:42.159
<v Speaker 1>talked about how we react negatively to the seeming quote

0:25:42.280 --> 0:25:47.639
<v Speaker 1>behavior of inanimate objects, often blaming them for transgressions or failures.

0:25:48.040 --> 0:25:50.480
<v Speaker 1>Being a fan of D and D, I immediately thought

0:25:50.560 --> 0:25:54.520
<v Speaker 1>of dice shaming, dice jails, and the acts of player

0:25:54.600 --> 0:25:57.760
<v Speaker 1>might perform when their dice roll poorly, from the aforementioned

0:25:57.760 --> 0:26:02.920
<v Speaker 1>examples to throwing dice, banishing them back into the bag,

0:26:03.119 --> 0:26:06.879
<v Speaker 1>admonishing the di verbally, or deciding that a particular D

0:26:07.000 --> 0:26:10.000
<v Speaker 1>twenty has quote used up it's good roles for the

0:26:10.040 --> 0:26:13.160
<v Speaker 1>session and is now useless. I kept hoping it would

0:26:13.200 --> 0:26:16.520
<v Speaker 1>be mentioned in the episode. Uh, you know, I think

0:26:16.760 --> 0:26:19.119
<v Speaker 1>it did come to mind when we were doing it,

0:26:19.160 --> 0:26:21.520
<v Speaker 1>and I just uh ended up not not bringing it

0:26:21.600 --> 0:26:25.040
<v Speaker 1>up because I was thinking about Uh, I've never actually

0:26:25.040 --> 0:26:27.560
<v Speaker 1>punished dice before, but I know i've I've spoken with

0:26:27.600 --> 0:26:30.000
<v Speaker 1>people who have, or no people that have. You know

0:26:30.040 --> 0:26:32.840
<v Speaker 1>that the dice wasn't performing properly, it would be shamed

0:26:32.920 --> 0:26:36.359
<v Speaker 1>or put away um or even discarded. I think the

0:26:36.359 --> 0:26:38.800
<v Speaker 1>closest thing for me is that for a long time

0:26:38.840 --> 0:26:41.840
<v Speaker 1>I had two different D twenties in my bag of dice.

0:26:42.160 --> 0:26:44.240
<v Speaker 1>One was a black D twenty that matched the rest

0:26:44.280 --> 0:26:46.000
<v Speaker 1>of my dice, and the other one was like this

0:26:46.200 --> 0:26:49.440
<v Speaker 1>random kind of amber colored D twenty And I have

0:26:49.520 --> 0:26:52.480
<v Speaker 1>no idea where it came from, but for some reason

0:26:52.560 --> 0:26:54.760
<v Speaker 1>or another, I was for a while I was using

0:26:54.800 --> 0:26:58.400
<v Speaker 1>both of them, and I it seemed like the brown

0:26:58.760 --> 0:27:01.960
<v Speaker 1>dice was out the brown D twenty was outperforming the

0:27:01.960 --> 0:27:04.639
<v Speaker 1>black one, and so I ended up just sticking with

0:27:04.680 --> 0:27:07.520
<v Speaker 1>the brown one. And eventually I think I gave the

0:27:07.520 --> 0:27:11.639
<v Speaker 1>black one away to uh, to a child, uh so

0:27:11.920 --> 0:27:14.800
<v Speaker 1>they could play D N D. May you absorb the

0:27:14.800 --> 0:27:17.520
<v Speaker 1>curse of luck of this this item, yeah, which is

0:27:17.600 --> 0:27:20.480
<v Speaker 1>of course it's all ridiculous because these are exactly the same.

0:27:20.480 --> 0:27:23.080
<v Speaker 1>There's no difference. They're not, you know, waited differently, they

0:27:23.080 --> 0:27:26.240
<v Speaker 1>don't have different energies, etcetera. And I'm not even particularly

0:27:26.440 --> 0:27:29.280
<v Speaker 1>I mean aesthetically, I I would have to say, I

0:27:29.760 --> 0:27:32.080
<v Speaker 1>would prefer the one that matches the rest of uh

0:27:32.720 --> 0:27:35.520
<v Speaker 1>my set, But you know, the brown one was performing better,

0:27:35.560 --> 0:27:38.359
<v Speaker 1>so that's the one I kept. Uh this is funny

0:27:38.359 --> 0:27:40.600
<v Speaker 1>because I was just playing D and D last night. Actually,

0:27:40.640 --> 0:27:42.720
<v Speaker 1>we were talking before we started recording that we both

0:27:42.760 --> 0:27:46.200
<v Speaker 1>played DN D virtually last night, and UH so the

0:27:46.280 --> 0:27:49.080
<v Speaker 1>character I'm playing right now, is is a rogue. If

0:27:49.080 --> 0:27:51.080
<v Speaker 1>you're not familiar with D n D, he's he's got

0:27:51.119 --> 0:27:54.080
<v Speaker 1>low constitution, low armor class. So it means like, you

0:27:54.119 --> 0:27:56.879
<v Speaker 1>know a couple of bad roles and you're very low.

0:27:57.160 --> 0:28:00.600
<v Speaker 1>You're very close to death. Um and and one of

0:28:00.600 --> 0:28:03.439
<v Speaker 1>the closest calls of my campaign right now is was

0:28:03.520 --> 0:28:07.399
<v Speaker 1>literally from repeatedly rolling a one to to check my

0:28:07.440 --> 0:28:10.480
<v Speaker 1>ability at walking up a hill in the snow. Uh.

0:28:10.520 --> 0:28:13.520
<v Speaker 1>And so the dice can really do you dirty and

0:28:13.640 --> 0:28:16.640
<v Speaker 1>you can get mad at him. Yeah, yeah, get another

0:28:16.720 --> 0:28:18.200
<v Speaker 1>character to help you next time, and then you get

0:28:18.200 --> 0:28:21.359
<v Speaker 1>an advantage on that roll to help me walking. Yes,

0:28:23.200 --> 0:28:26.760
<v Speaker 1>help an old man up the hill. Anyway, we should

0:28:26.760 --> 0:28:29.960
<v Speaker 1>go on with Jimmy's message. Jimmy picks up. However, the

0:28:30.040 --> 0:28:32.560
<v Speaker 1>thing that compelled me to write in was your Weird

0:28:32.600 --> 0:28:36.200
<v Speaker 1>House Cinema episode on frogs, which I really enjoyed. Your

0:28:36.240 --> 0:28:39.120
<v Speaker 1>prompt for other Nature and Revolt movies was a call

0:28:39.200 --> 0:28:43.400
<v Speaker 1>to action, as I immediately thought of phase for a

0:28:43.440 --> 0:28:45.800
<v Speaker 1>film in which a couple of scientists study a group

0:28:45.800 --> 0:28:50.160
<v Speaker 1>of strangely behaving ants that are plaguing the countryside and

0:28:50.240 --> 0:28:53.960
<v Speaker 1>building bizarre hives. It gets very out there with concepts

0:28:53.960 --> 0:28:57.479
<v Speaker 1>and features some really awesome and also horrifying scenes of ants.

0:28:57.560 --> 0:29:00.480
<v Speaker 1>It's definitely weird, and whether or not you feature it

0:29:00.480 --> 0:29:03.200
<v Speaker 1>in an episode, it is certainly worth a watch. A

0:29:03.240 --> 0:29:07.600
<v Speaker 1>second suggestion for a uniquely bizarre film is The Visitor.

0:29:07.880 --> 0:29:12.240
<v Speaker 1>I know this one. A truly strange film about cosmic

0:29:12.400 --> 0:29:16.560
<v Speaker 1>entities in a struggle of good versus evil, throwing killerbirds,

0:29:16.600 --> 0:29:20.120
<v Speaker 1>trippy art house cinema visuals, a girl with mental powers,

0:29:20.200 --> 0:29:22.400
<v Speaker 1>and it turns into a heck of a ride. It's

0:29:22.440 --> 0:29:26.560
<v Speaker 1>got Lance Hendrickson, Glenn Ford, John Houston, and a cameo

0:29:26.720 --> 0:29:31.400
<v Speaker 1>by Franco Nero as Space Jesus. Anyway, I am truly

0:29:31.520 --> 0:29:34.000
<v Speaker 1>enjoying your show and can't wait to dig through the

0:29:34.040 --> 0:29:36.280
<v Speaker 1>back catalog. Keep up the great work. Thank you for

0:29:36.280 --> 0:29:39.840
<v Speaker 1>your time, Jimmy. Well, thanks for this message, Jimmy, And

0:29:39.880 --> 0:29:42.959
<v Speaker 1>oh yeah, we've seen The Visitor. You may not know this,

0:29:43.040 --> 0:29:45.280
<v Speaker 1>but we of course live in the Atlanta area and

0:29:45.320 --> 0:29:48.880
<v Speaker 1>The Visitor was filmed in Atlanta in the seventies or

0:29:48.960 --> 0:29:52.239
<v Speaker 1>seventies or eighties I think seventies, uh, and so like.

0:29:52.280 --> 0:29:55.480
<v Speaker 1>There are recognizable roads and landmarks in it, but it

0:29:55.560 --> 0:29:58.800
<v Speaker 1>is also just a it is so odd. It has

0:29:58.840 --> 0:30:01.400
<v Speaker 1>a kind of Spaghetti West turned thing going on, which

0:30:01.480 --> 0:30:03.959
<v Speaker 1>is and by that I mean like it's an Italian

0:30:04.040 --> 0:30:08.000
<v Speaker 1>film filmed in the United States with primarily US actors

0:30:08.720 --> 0:30:12.200
<v Speaker 1>and uh, and there's a certain I don't know that,

0:30:12.360 --> 0:30:15.400
<v Speaker 1>there's a certain shadow quality to it that is very

0:30:15.480 --> 0:30:19.600
<v Speaker 1>engrossing and very alienating at the same time. Yeah, it's

0:30:19.680 --> 0:30:21.920
<v Speaker 1>a it's it's a it's a lot of fun. Though

0:30:21.960 --> 0:30:23.400
<v Speaker 1>A lot of the fun I had with it was

0:30:23.480 --> 0:30:25.880
<v Speaker 1>just the fact that it was filmed in Atlanta back

0:30:25.880 --> 0:30:29.040
<v Speaker 1>in the day, so you can see various landmarks of

0:30:29.080 --> 0:30:32.000
<v Speaker 1>Atlanta there. It doesn't hide it's Atlantic nous, and its

0:30:32.000 --> 0:30:34.960
<v Speaker 1>Atlanta nous is not subtle. So it's not like Free

0:30:35.040 --> 0:30:37.520
<v Speaker 1>Jack where they just they're filming it in Atlanta pretending

0:30:37.560 --> 0:30:41.200
<v Speaker 1>it's something else. Um, and you have to look closely

0:30:41.240 --> 0:30:44.040
<v Speaker 1>to catch it. No, it's it's very Atlanta. As for

0:30:44.120 --> 0:30:47.000
<v Speaker 1>Phase four, I haven't seen this one. I'm vaguely aware

0:30:47.040 --> 0:30:48.960
<v Speaker 1>of it because it's kind of late for a giant

0:30:48.960 --> 0:30:53.600
<v Speaker 1>ant movie, uh in cinematic history. But I'd be interested

0:30:53.640 --> 0:30:55.600
<v Speaker 1>to check it out. Is it giant ants? I thought

0:30:55.600 --> 0:30:59.000
<v Speaker 1>it was normal sized and normal ants. Well, I haven't

0:30:59.000 --> 0:31:01.160
<v Speaker 1>seen it, so we will have to find out the

0:31:01.200 --> 0:31:03.880
<v Speaker 1>ant looks big on the poster, but then again that

0:31:04.000 --> 0:31:06.320
<v Speaker 1>the frog looks big on the poster for frog. So

0:31:06.360 --> 0:31:08.320
<v Speaker 1>it could be the same marketing gimmick where it's like,

0:31:08.360 --> 0:31:10.160
<v Speaker 1>we can't put a normal size frog on this poster.

0:31:10.480 --> 0:31:12.120
<v Speaker 1>It needs to be huge, and it needs to be

0:31:12.160 --> 0:31:13.880
<v Speaker 1>a person's arm sticking out of it. If we're gonna

0:31:13.880 --> 0:31:16.600
<v Speaker 1>put an on this poster, it needs to be larger

0:31:16.640 --> 0:31:24.600
<v Speaker 1>than a human hand. I think that's very plausible. All right,

0:31:24.640 --> 0:31:26.280
<v Speaker 1>here's another one. You want to take? This one Joe

0:31:26.320 --> 0:31:29.920
<v Speaker 1>from Brandon. Sure, Brandon says, Hi, guys, I have a

0:31:29.960 --> 0:31:32.800
<v Speaker 1>suggestion for weird house cinema. One of my all time

0:31:32.840 --> 0:31:36.680
<v Speaker 1>favorites Shachma. It is a nineties B movie about a

0:31:36.760 --> 0:31:42.080
<v Speaker 1>genetically altered baboon that terrorizes a group of med students

0:31:42.120 --> 0:31:45.760
<v Speaker 1>that are LARPing D and D. Also, it has Roddy McDowell.

0:31:46.080 --> 0:31:48.160
<v Speaker 1>I think you would like this odd treat. Keep up

0:31:48.200 --> 0:31:52.080
<v Speaker 1>the great work, Brandon. I don't remember much about this movie,

0:31:52.080 --> 0:31:54.239
<v Speaker 1>but I did watch part of it long ago at

0:31:54.360 --> 0:31:57.080
<v Speaker 1>a friend's house, and it was at least from the

0:31:57.080 --> 0:32:00.000
<v Speaker 1>parts I saw the best killer baboon Bottle episode movie

0:32:00.040 --> 0:32:03.240
<v Speaker 1>B I've ever seen the trailer for it is amazing,

0:32:03.560 --> 0:32:06.520
<v Speaker 1>So see the trailer if nothing else, because the trailer

0:32:06.560 --> 0:32:09.360
<v Speaker 1>has this wonderful intense narration that gets it just gets

0:32:09.400 --> 0:32:12.880
<v Speaker 1>more intense, and it keeps saying Shakma, shakma till at

0:32:12.920 --> 0:32:16.160
<v Speaker 1>the very end there's the baboon leaps at the camera

0:32:16.440 --> 0:32:21.040
<v Speaker 1>and the narrator just goes shakma and then it ends.

0:32:21.200 --> 0:32:26.280
<v Speaker 1>I think Shaka is the baboon's name. I think so. Yeah.

0:32:26.560 --> 0:32:28.760
<v Speaker 1>And of course this is also like, this is the

0:32:28.760 --> 0:32:30.280
<v Speaker 1>sort of trailer where they just say the name of

0:32:30.280 --> 0:32:32.200
<v Speaker 1>the film so many times and I missed that, Like

0:32:32.240 --> 0:32:42.640
<v Speaker 1>I wish they did that more. Yeah, gabbo gabbo gabbo. Uh, Rob,

0:32:42.680 --> 0:32:47.200
<v Speaker 1>do you want to read our last transmission from Planet Daniel? Yes,

0:32:47.360 --> 0:32:50.240
<v Speaker 1>all right, Daniel riots Hey, y'all just listen to the

0:32:50.240 --> 0:32:52.440
<v Speaker 1>Mad Love episode and wanted to add to the voices

0:32:52.480 --> 0:32:54.600
<v Speaker 1>in support of all of your amazing dives into these

0:32:54.640 --> 0:32:58.160
<v Speaker 1>curious and overlooked films. The Weird House Cinema episodes are

0:32:58.200 --> 0:33:02.480
<v Speaker 1>a great source of education, well, okay, and entertainment. Uh.

0:33:02.520 --> 0:33:04.920
<v Speaker 1>I guess they are educational in their own way. Sometimes

0:33:05.560 --> 0:33:08.880
<v Speaker 1>I miss visiting art house theaters and peeping whatever strange

0:33:08.920 --> 0:33:11.920
<v Speaker 1>film they've unearthed and are eager to share. Your podcast

0:33:12.000 --> 0:33:14.160
<v Speaker 1>brings a similar sense of wonder. So for that, I'm

0:33:14.240 --> 0:33:17.600
<v Speaker 1>very appreciative. Thank you and keep doing amazing work. Daniel,

0:33:17.680 --> 0:33:20.320
<v Speaker 1>Oh too kind, Daniel, Well, thank you and thanks for

0:33:20.320 --> 0:33:24.040
<v Speaker 1>writing in. Okay, should we wrap it up there? I

0:33:24.040 --> 0:33:26.080
<v Speaker 1>guess so. Yeah. We generally once we get into the

0:33:26.280 --> 0:33:28.760
<v Speaker 1>weird houses, we're uh, we're done. I think we're out

0:33:28.760 --> 0:33:31.800
<v Speaker 1>of time, but we thank everybody for writing in, you know,

0:33:31.880 --> 0:33:34.960
<v Speaker 1>if you if we just bear in mind, you know,

0:33:35.000 --> 0:33:37.880
<v Speaker 1>we don't always get to respond to email. We rarely

0:33:37.880 --> 0:33:39.800
<v Speaker 1>get to respond to email, and we only get to

0:33:39.840 --> 0:33:42.360
<v Speaker 1>read some of it on here, despite the weekly format.

0:33:42.520 --> 0:33:45.840
<v Speaker 1>But we do read uh in our own head silently

0:33:46.280 --> 0:33:48.640
<v Speaker 1>or maybe sometimes mumbling out loud, I don't know, but

0:33:48.680 --> 0:33:51.520
<v Speaker 1>we do read it all. So if you write into us,

0:33:51.880 --> 0:33:53.880
<v Speaker 1>we will read it, We will try and respond if

0:33:53.880 --> 0:33:55.840
<v Speaker 1>we have time, or we'll you know, if we'll try

0:33:55.880 --> 0:33:57.640
<v Speaker 1>and feature some of it on the listener mail. But

0:33:57.960 --> 0:34:00.479
<v Speaker 1>just keep it coming, because it's great to to know

0:34:00.640 --> 0:34:03.360
<v Speaker 1>what everybody else out there is thinking, what you're you know,

0:34:03.600 --> 0:34:07.520
<v Speaker 1>your your own expertise or experience, says about a given

0:34:07.560 --> 0:34:10.320
<v Speaker 1>topic and uh and also it's a great place to

0:34:10.400 --> 0:34:13.120
<v Speaker 1>make suggestions for the future, so keep it coming. Should

0:34:13.120 --> 0:34:14.719
<v Speaker 1>we tell you to hold off for a couple of weeks,

0:34:14.760 --> 0:34:17.920
<v Speaker 1>if your name is any variation on Dan is that no, no,

0:34:18.080 --> 0:34:22.120
<v Speaker 1>don't don't limit the dance, let the let's, let's unleash

0:34:22.160 --> 0:34:27.319
<v Speaker 1>the dance, kick it up, dance, Dan's, Danny's, Danielle's, Daniel's,

0:34:27.440 --> 0:34:31.440
<v Speaker 1>just just come on in anyway. Huge thanks as always

0:34:31.440 --> 0:34:34.920
<v Speaker 1>to our excellent audio producer Seth Nicholas Johnson. If you

0:34:34.960 --> 0:34:36.880
<v Speaker 1>would like to get in touch with us with feedback

0:34:36.920 --> 0:34:39.240
<v Speaker 1>on this episode or any other, to suggest a topic

0:34:39.320 --> 0:34:41.440
<v Speaker 1>for the future, or just to say hello, you can

0:34:41.520 --> 0:34:44.320
<v Speaker 1>email us at contact at stuff to blow your Mind

0:34:44.480 --> 0:34:53.880
<v Speaker 1>dot com. Stuff to Blow Your Mind is a production

0:34:53.920 --> 0:34:56.680
<v Speaker 1>of I Heart Radio. For more podcasts my Heart Radio,

0:34:56.880 --> 0:34:59.680
<v Speaker 1>visit the iHeart Radio app, Apple Podcasts, or wherever you

0:34:59.719 --> 0:35:00.960
<v Speaker 1>listen to your favorite shows.