1 00:00:05,840 --> 00:00:07,920 Speaker 1: Hey, Welcome to Stuff to Blow Your Mind. My name 2 00:00:07,960 --> 00:00:10,600 Speaker 1: is Robert Lamb and I'm Joe McCormick, and it is 3 00:00:10,680 --> 00:00:13,960 Speaker 1: time to enter the vault. Because it is Saturday, time 4 00:00:13,960 --> 00:00:16,040 Speaker 1: to go into the archives for an old episode of 5 00:00:16,040 --> 00:00:18,239 Speaker 1: Stuff to Blow Your Mind. This time we wanted to 6 00:00:18,360 --> 00:00:22,599 Speaker 1: revisit our original exploration of the Uncanny Valley. This was 7 00:00:22,640 --> 00:00:26,080 Speaker 1: a two part episode U Part one was originally published 8 00:00:26,120 --> 00:00:30,479 Speaker 1: April four. I think back on this episode a good bid. Actually, 9 00:00:30,520 --> 00:00:33,960 Speaker 1: I guess I encounter a lot of strange almost their 10 00:00:34,040 --> 00:00:38,920 Speaker 1: simulations of the human likeness. Yeah, yeah, this one, this 11 00:00:38,960 --> 00:00:40,680 Speaker 1: one is one that that I think back to a 12 00:00:40,680 --> 00:00:44,120 Speaker 1: lot as well, just because, yeah, you're always encountering some 13 00:00:44,840 --> 00:00:49,600 Speaker 1: imperfect digital recreations of a human likeness, and then we 14 00:00:49,600 --> 00:00:51,760 Speaker 1: have to sort out how we feel about it, but 15 00:00:51,800 --> 00:00:54,200 Speaker 1: also how we've perhaps been conditioned to feel about it 16 00:00:54,240 --> 00:00:58,760 Speaker 1: just by knowing about, uh, the idea of the Uncanny Valley. 17 00:00:58,840 --> 00:01:01,200 Speaker 1: So yeah, this is gonna first of two episodes of 18 00:01:01,320 --> 00:01:05,160 Speaker 1: this episode is Into the Uncanny Valley, originally published April four, 19 00:01:06,680 --> 00:01:09,600 Speaker 1: and then in the subsequent episode, we're going to go 20 00:01:09,680 --> 00:01:16,679 Speaker 1: Beyond the Uncanny Valley. Welcome to Stuff to Blow Your 21 00:01:16,680 --> 00:01:25,560 Speaker 1: Mind from how stuff Works dot Com. Hey, welcome to 22 00:01:25,560 --> 00:01:27,600 Speaker 1: Stuff to Blow your Mind. My name is Robert Lamb 23 00:01:27,680 --> 00:01:30,600 Speaker 1: and I'm Joe McCormick. And Robert, I want to take 24 00:01:30,640 --> 00:01:33,240 Speaker 1: you back to a conversation we had. I think it 25 00:01:33,280 --> 00:01:36,000 Speaker 1: was last December. It was right after I went to 26 00:01:36,160 --> 00:01:39,759 Speaker 1: see the new, the most recent Star Wars movie, Rogue one. 27 00:01:40,000 --> 00:01:42,440 Speaker 1: Oh yes, uh, And I am on the cusp, the 28 00:01:42,520 --> 00:01:44,480 Speaker 1: very cusp of seeing it myself and waiting for it 29 00:01:44,520 --> 00:01:47,840 Speaker 1: to become rent rental options. So oh it's not yet. 30 00:01:48,440 --> 00:01:50,760 Speaker 1: Still got still a week or two out. So has 31 00:01:50,840 --> 00:01:53,600 Speaker 1: everything been spoiled for you so far? No? People have 32 00:01:53,640 --> 00:01:56,600 Speaker 1: been a little um cooler on this one. Um. I 33 00:01:56,640 --> 00:01:58,720 Speaker 1: think some things are probably spoiled for me, but not 34 00:01:58,840 --> 00:02:01,440 Speaker 1: like that last one where every just really felt the 35 00:02:01,520 --> 00:02:03,680 Speaker 1: need to, you know, just lay it all out on 36 00:02:03,720 --> 00:02:06,080 Speaker 1: social media. Let me let me spoil one thing for 37 00:02:06,160 --> 00:02:08,960 Speaker 1: you here and they go to space and there's a 38 00:02:08,960 --> 00:02:12,519 Speaker 1: war there. Yeah, stars among the stars. But there is 39 00:02:12,560 --> 00:02:14,640 Speaker 1: one thing in the movie. Okay, so mild spoiler for 40 00:02:14,720 --> 00:02:17,399 Speaker 1: Rogue one coming out. It's something that probably everybody already knows. 41 00:02:17,440 --> 00:02:19,520 Speaker 1: It's also not really about the content of the movie, 42 00:02:19,520 --> 00:02:22,960 Speaker 1: but just about which characters you see. But if you 43 00:02:23,040 --> 00:02:25,600 Speaker 1: are ready, are you ready for the mild spoiler? Okay, 44 00:02:25,639 --> 00:02:27,720 Speaker 1: we get to see if you remember back to the 45 00:02:27,720 --> 00:02:31,320 Speaker 1: original Star Wars. Back go back to the seventies. Peter 46 00:02:31,400 --> 00:02:34,240 Speaker 1: Cushing as Grand mof Tarkin, the guy who was in 47 00:02:34,280 --> 00:02:38,720 Speaker 1: fact Darth Vader's boss on the Star Him. Yeah, he's 48 00:02:39,240 --> 00:02:42,200 Speaker 1: enough of this, Vada release him. And we love Peter 49 00:02:42,280 --> 00:02:45,080 Speaker 1: Cushing because he was in all these old monster movies. 50 00:02:45,120 --> 00:02:47,800 Speaker 1: He goes back to the Hammer movies. He was. He 51 00:02:47,880 --> 00:02:50,760 Speaker 1: was Dr Frankenstein, like the villainous Dr Frankenstein of the 52 00:02:50,800 --> 00:02:53,320 Speaker 1: Hammer films. And he I think was the hero of 53 00:02:53,400 --> 00:02:56,360 Speaker 1: the version of the Mummy that has Christopher Lee as 54 00:02:56,480 --> 00:02:59,040 Speaker 1: as the Mummy. Uh, the one. I've got the poster 55 00:02:59,120 --> 00:03:01,440 Speaker 1: for it in the House six up. It's the Belgian posters, 56 00:03:01,440 --> 00:03:05,840 Speaker 1: so it's La Malediction de Feron. But yeah, so Peter 57 00:03:05,880 --> 00:03:09,799 Speaker 1: Cushing was the original Grand mof Tarkan, this bad Empire 58 00:03:09,840 --> 00:03:13,520 Speaker 1: guy who was Darth Vader's boss. And the thing they 59 00:03:13,560 --> 00:03:17,200 Speaker 1: do in the New Rogue One is they bring him back. 60 00:03:17,400 --> 00:03:20,480 Speaker 1: He's dead, he has passed away. This movie takes place 61 00:03:20,480 --> 00:03:23,480 Speaker 1: a little bit before the original Star Wars is supposed 62 00:03:23,480 --> 00:03:27,240 Speaker 1: to have taken place. But they bring this character back 63 00:03:27,560 --> 00:03:29,760 Speaker 1: and they have an actor stand in as him, but 64 00:03:29,880 --> 00:03:32,639 Speaker 1: it's not just a recast role. They try to make 65 00:03:32,680 --> 00:03:35,760 Speaker 1: it look as if this is Peter Cushing standing here 66 00:03:35,800 --> 00:03:38,720 Speaker 1: delivering the lines with c g I. And this is 67 00:03:38,760 --> 00:03:41,960 Speaker 1: an odd choice because all right, so you're gonna have 68 00:03:42,080 --> 00:03:44,600 Speaker 1: Darth Vader in there, that's easy to do. Darth Vader 69 00:03:44,640 --> 00:03:47,440 Speaker 1: is a dude in a suit, voiced by James Earl Jones. 70 00:03:47,520 --> 00:03:50,280 Speaker 1: James Earl Jones is still alive, so you can check 71 00:03:50,320 --> 00:03:53,920 Speaker 1: that one off the list. But Grandma Tarkin, like you said, uh, 72 00:03:54,160 --> 00:03:56,320 Speaker 1: the actor is dead. So it seems to me like 73 00:03:56,360 --> 00:03:58,440 Speaker 1: the first easiest thing to do is just don't have 74 00:03:58,520 --> 00:04:00,560 Speaker 1: those scenes. If you know it's going to be ablematic, 75 00:04:00,800 --> 00:04:04,440 Speaker 1: don't even mess with it. Or um, just use an 76 00:04:04,480 --> 00:04:08,160 Speaker 1: actual living actor such as Wayne Pigram who played him 77 00:04:08,240 --> 00:04:11,280 Speaker 1: in Revenge of the Sith. Or go with Ben Cross, 78 00:04:11,280 --> 00:04:13,360 Speaker 1: who's another actor that I've seen over the years brought 79 00:04:13,440 --> 00:04:17,200 Speaker 1: up as potential Tarkan casting, or head go with Ralph Finds, Like, 80 00:04:17,240 --> 00:04:19,960 Speaker 1: clearly you have the money to throw down the well 81 00:04:20,200 --> 00:04:22,760 Speaker 1: of expensive c g I equipment, Just go ahead and 82 00:04:22,800 --> 00:04:25,520 Speaker 1: hire Ralph Finds. I know he's pricey, but he's great 83 00:04:25,600 --> 00:04:28,160 Speaker 1: and it's consummate evil Brett. Yeah, he even kind of 84 00:04:28,160 --> 00:04:30,760 Speaker 1: looks like a younger Peter Cushing. He's got that same 85 00:04:30,839 --> 00:04:33,760 Speaker 1: kind of angular face, like the thin long face with 86 00:04:33,800 --> 00:04:36,880 Speaker 1: the jaw and the scowl. It's all there. And it's 87 00:04:36,880 --> 00:04:41,320 Speaker 1: not like fans of various franchise are not clearly cool 88 00:04:41,360 --> 00:04:43,480 Speaker 1: with recasting. It's not like we're gonna be thrown into, 89 00:04:44,000 --> 00:04:46,719 Speaker 1: you know, a traumatic spin, because you can look to 90 00:04:46,760 --> 00:04:51,080 Speaker 1: a Game of Thrones, James Bond, Twilight, Harry Potter, etcetera, 91 00:04:51,160 --> 00:04:54,280 Speaker 1: like we we get it. We can roll with a recast. Now. 92 00:04:54,320 --> 00:04:57,880 Speaker 1: I want to go into completely different directions thinking about 93 00:04:57,880 --> 00:05:02,000 Speaker 1: this c g I grandmof Tarken. One is that I 94 00:05:02,640 --> 00:05:05,000 Speaker 1: didn't like it in the movie. Okay, I saw it 95 00:05:05,040 --> 00:05:07,599 Speaker 1: and I was just like, I don't want this. It 96 00:05:07,880 --> 00:05:10,240 Speaker 1: pulled me out of the movie. It made me stop 97 00:05:10,320 --> 00:05:13,240 Speaker 1: being in the story and just thinking about how did 98 00:05:13,279 --> 00:05:16,080 Speaker 1: they do that? I don't On one hand, it looked 99 00:05:16,600 --> 00:05:19,159 Speaker 1: great like when you see the movie, I think he 100 00:05:19,240 --> 00:05:22,760 Speaker 1: will kind of have to agree. It's unless I'm missing something. 101 00:05:22,800 --> 00:05:26,440 Speaker 1: It's the best c g I simulation of a real 102 00:05:26,600 --> 00:05:30,200 Speaker 1: person that I've ever seen. Like it looks amazing, but 103 00:05:30,320 --> 00:05:33,800 Speaker 1: it still looks not quite good enough that I can 104 00:05:33,839 --> 00:05:37,400 Speaker 1: just accept it and go with it. I kept continually thinking, like, 105 00:05:37,760 --> 00:05:40,960 Speaker 1: what am I looking at? It's almost really him, but 106 00:05:41,120 --> 00:05:44,360 Speaker 1: it's not quite really him, and it made me feel icky. 107 00:05:45,279 --> 00:05:47,839 Speaker 1: So in this it made you to send into what 108 00:05:48,480 --> 00:05:50,200 Speaker 1: we've come to know as a as a as a 109 00:05:50,240 --> 00:05:53,640 Speaker 1: species as the Uncanny Valley. Right, So today is going 110 00:05:53,680 --> 00:05:55,520 Speaker 1: to be the first of two episodes we want to 111 00:05:55,560 --> 00:05:57,760 Speaker 1: do about the Uncanny Valley, and this first one we 112 00:05:57,800 --> 00:06:00,160 Speaker 1: wanted to descend into the Uncanny Valley, but not us 113 00:06:00,200 --> 00:06:03,520 Speaker 1: talk about it in terms of the standard pop culture phenomenon, 114 00:06:03,560 --> 00:06:05,839 Speaker 1: because this is one of those side tech concepts that 115 00:06:05,960 --> 00:06:09,080 Speaker 1: is totally filtered down into the mainstream. Everybody talks about 116 00:06:09,080 --> 00:06:14,279 Speaker 1: the Uncanny Valley. It's a totally normal, ground level pop 117 00:06:14,279 --> 00:06:16,840 Speaker 1: culture phenomenon now, especially with as much bad C. G 118 00:06:17,000 --> 00:06:19,280 Speaker 1: I as we encounter in the movies. But there it's 119 00:06:19,320 --> 00:06:21,960 Speaker 1: also a scientific field of study. It's something that people 120 00:06:21,960 --> 00:06:24,760 Speaker 1: are looking into with empirical research to try to figure 121 00:06:24,760 --> 00:06:27,760 Speaker 1: out does it really exist, If it does really exist, 122 00:06:27,839 --> 00:06:30,480 Speaker 1: what causes it, what can be done about it. So 123 00:06:30,520 --> 00:06:32,080 Speaker 1: we want to look at it from both of these 124 00:06:32,120 --> 00:06:35,200 Speaker 1: angles today, Right, so we should probably roll through some 125 00:06:35,400 --> 00:06:37,839 Speaker 1: just fun examples of this. We're gonna try and not 126 00:06:37,920 --> 00:06:40,200 Speaker 1: to go too long on this. If we do, we'll 127 00:06:40,200 --> 00:06:42,320 Speaker 1: cut it and save it for trailer talk. Either way, 128 00:06:42,360 --> 00:06:45,560 Speaker 1: we'll probably do a Facebook live trailer talk on an 129 00:06:45,600 --> 00:06:49,120 Speaker 1: upcoming Friday about some of these movies. Okay, so I 130 00:06:49,160 --> 00:06:52,240 Speaker 1: want to go back to a much earlier experience for me, Robert, 131 00:06:52,320 --> 00:06:55,360 Speaker 1: did you see The Mummy Returns in two thousand one? 132 00:06:55,520 --> 00:06:58,200 Speaker 1: Remember this one? I don't think I saw The Mummy Returns. 133 00:06:58,240 --> 00:07:00,680 Speaker 1: I saw the Money and I remember digging it at 134 00:07:00,720 --> 00:07:03,680 Speaker 1: the time, but not not the old hammer one or 135 00:07:03,720 --> 00:07:05,960 Speaker 1: the universal one. You know, the Yeah, the the re 136 00:07:06,279 --> 00:07:09,120 Speaker 1: the reboot of the Money. Is his name, Brendan Fraser. Yeah, 137 00:07:09,200 --> 00:07:13,120 Speaker 1: and what Arnold Vosslo? Yeah he was he. I I 138 00:07:13,200 --> 00:07:15,200 Speaker 1: enjoyed him as they kind of brought in some of 139 00:07:15,200 --> 00:07:19,680 Speaker 1: these aspects of the tragic Mummy figure, which I liked. Yeah, yeah, yeah, okay. 140 00:07:19,720 --> 00:07:22,320 Speaker 1: But in two thousand one we got the Scorpion King. 141 00:07:22,440 --> 00:07:24,800 Speaker 1: This is a character that appears in the Mummy Returns 142 00:07:25,000 --> 00:07:26,480 Speaker 1: and he's pretty much if you want to picture it 143 00:07:26,480 --> 00:07:28,400 Speaker 1: if you haven't seen the movie, actually you should look 144 00:07:28,440 --> 00:07:30,480 Speaker 1: up video of this. We're gonna tell you to go 145 00:07:30,560 --> 00:07:32,600 Speaker 1: look up images and video quite a few times in 146 00:07:32,640 --> 00:07:35,880 Speaker 1: these episodes because some visual aids will help. But if 147 00:07:35,920 --> 00:07:38,840 Speaker 1: you want to picture it, picture the concept of a centaur, 148 00:07:39,240 --> 00:07:42,840 Speaker 1: except replace the horse parts with scorpion parts and some 149 00:07:42,920 --> 00:07:46,440 Speaker 1: other random arthropod bits, and the man part on top 150 00:07:46,520 --> 00:07:50,760 Speaker 1: is Dwayne the Rock Johnson, except it's not Dwayne the 151 00:07:50,840 --> 00:07:53,240 Speaker 1: Rock Johnson. There's a there's a bit of a problem 152 00:07:53,320 --> 00:07:56,360 Speaker 1: with the rocks. So the corpion Scorpion, the Scorpion King, 153 00:07:56,720 --> 00:08:01,200 Speaker 1: scuttles into action in the film, and you can tell 154 00:08:01,280 --> 00:08:04,360 Speaker 1: immediately something is wrong because it's not just the rock. 155 00:08:04,480 --> 00:08:07,920 Speaker 1: It's this c g I upper body designed to look 156 00:08:08,000 --> 00:08:10,480 Speaker 1: like the rock. It's supposed to be him, but it 157 00:08:10,560 --> 00:08:13,520 Speaker 1: doesn't look right. It looks like somebody took the rock, 158 00:08:14,320 --> 00:08:17,520 Speaker 1: skinned him, and then took the skin suit and then 159 00:08:17,640 --> 00:08:20,880 Speaker 1: boiled it and then maybe ironed it and rubbed it 160 00:08:20,920 --> 00:08:24,040 Speaker 1: down with wax, and then stretched it over somebody else, 161 00:08:24,080 --> 00:08:28,640 Speaker 1: like a bald Crispin Glover wearing a waxed up the 162 00:08:28,760 --> 00:08:32,360 Speaker 1: rock suit. And and that would be fine if that's 163 00:08:32,400 --> 00:08:34,679 Speaker 1: what they were going for, But I guess the disconnect 164 00:08:34,720 --> 00:08:37,319 Speaker 1: here is that clearly they wanted this to be like 165 00:08:37,400 --> 00:08:41,240 Speaker 1: the Rock as a scorpion center and not this um 166 00:08:41,280 --> 00:08:44,520 Speaker 1: creepy in human above the nation that you've described, right, 167 00:08:44,559 --> 00:08:46,840 Speaker 1: And it's sort of I guess works because it's okay 168 00:08:46,880 --> 00:08:49,120 Speaker 1: if he's creepy, because he's a monster. But he was 169 00:08:49,160 --> 00:08:51,800 Speaker 1: creepy in a way that he clearly wasn't supposed to be. 170 00:08:52,280 --> 00:08:54,640 Speaker 1: It wasn't just that, oh he's a monster. He looks weird. 171 00:08:54,800 --> 00:08:57,240 Speaker 1: Something looked wrong with him. And this was at a 172 00:08:57,280 --> 00:09:01,000 Speaker 1: time when computer generated animations were hot, right two thousand one. 173 00:09:01,240 --> 00:09:03,679 Speaker 1: They seem to be getting better all the time, and 174 00:09:03,760 --> 00:09:06,920 Speaker 1: yet they were terrible producing these characters that were not 175 00:09:06,960 --> 00:09:11,440 Speaker 1: only not convincingly human, they were literally physically unpleasant to 176 00:09:11,480 --> 00:09:14,120 Speaker 1: look at. They were repulsive. Yeah, it was a period 177 00:09:14,200 --> 00:09:17,200 Speaker 1: when everyone was just foolishly optimistic about what we could 178 00:09:17,240 --> 00:09:19,560 Speaker 1: achieve with c g I, and you know, into in 179 00:09:19,720 --> 00:09:22,319 Speaker 1: in a sense, maybe that hasn't gone away. We're still 180 00:09:22,480 --> 00:09:26,080 Speaker 1: very the Rogue one example, Like, clearly everyone was very 181 00:09:26,080 --> 00:09:29,439 Speaker 1: optimistic about how great this looked, and even though to 182 00:09:29,559 --> 00:09:32,920 Speaker 1: your point, it does look great, but within the context 183 00:09:32,920 --> 00:09:36,280 Speaker 1: of the film, something doesn't quite work. Yeah, I would say, 184 00:09:36,320 --> 00:09:38,280 Speaker 1: now for some people we can get into this more. 185 00:09:38,320 --> 00:09:41,040 Speaker 1: I think, especially in the next episode when we then 186 00:09:41,080 --> 00:09:42,800 Speaker 1: the next one, we want to try to go beyond 187 00:09:43,000 --> 00:09:47,160 Speaker 1: the valley, the Uncanny Valley. But I will say at 188 00:09:47,200 --> 00:09:50,400 Speaker 1: this point, for some people, Tarkan was not over the 189 00:09:50,480 --> 00:09:52,920 Speaker 1: line or under the line. I don't know where you 190 00:09:53,040 --> 00:09:55,800 Speaker 1: put the line. But for for some people it worked, 191 00:09:55,920 --> 00:09:58,199 Speaker 1: and I do think that's an interesting thing to acknowledge 192 00:09:58,240 --> 00:10:01,679 Speaker 1: that while for me I I experience this, uh, not 193 00:10:01,760 --> 00:10:03,959 Speaker 1: to the same extent as the Scorpion King, but a 194 00:10:04,040 --> 00:10:07,240 Speaker 1: kind of Scorpion King revulsion, not everybody did. Now, one 195 00:10:07,240 --> 00:10:10,360 Speaker 1: thing about Tarkan is that the Tarkan c Jack character 196 00:10:10,920 --> 00:10:12,880 Speaker 1: is correct me if I'm wrong, because I have not 197 00:10:12,960 --> 00:10:16,920 Speaker 1: seen it myself yet. But he is interacting with human 198 00:10:16,920 --> 00:10:19,600 Speaker 1: actors in this in his scenes, Yeah, I think, so okay, 199 00:10:20,080 --> 00:10:22,560 Speaker 1: or at least he's in a film with other human actors, 200 00:10:22,720 --> 00:10:25,400 Speaker 1: even if he's not sharing the exact same scene with them. 201 00:10:25,520 --> 00:10:28,160 Speaker 1: So you might think, well, if you just had a 202 00:10:28,200 --> 00:10:30,960 Speaker 1: movie just full of brilliant looking Tarkins, maybe it would 203 00:10:30,960 --> 00:10:33,760 Speaker 1: be okay. And maybe it would But some of the 204 00:10:33,800 --> 00:10:38,440 Speaker 1: classic examples of Uncanny Valley happened to be films that 205 00:10:38,480 --> 00:10:40,840 Speaker 1: are filled with nothing but c g I characters. Yeah, 206 00:10:40,840 --> 00:10:43,280 Speaker 1: how about one from the same year as The mom 207 00:10:43,280 --> 00:10:45,280 Speaker 1: of Your Turns two thousand one, if you go back 208 00:10:45,280 --> 00:10:50,880 Speaker 1: to Oh yes, Final Fantasy, The Spirits Within, I remember 209 00:10:51,000 --> 00:10:53,760 Speaker 1: kind of liking it. I do too. It was a 210 00:10:53,800 --> 00:10:56,880 Speaker 1: film that I think I kind of half watched, half 211 00:10:56,880 --> 00:11:00,599 Speaker 1: worked on, like some just college course workers something. It 212 00:11:00,679 --> 00:11:02,680 Speaker 1: was just on in the background and and maybe that 213 00:11:02,760 --> 00:11:04,480 Speaker 1: was the right level of immersion in it. But I 214 00:11:04,480 --> 00:11:07,040 Speaker 1: remember digging it. But at the same time, there are 215 00:11:07,080 --> 00:11:10,280 Speaker 1: a lot of dead puppet eyes in this movie. Oh yeah, 216 00:11:10,320 --> 00:11:12,640 Speaker 1: and it's so I saw it at the time. I 217 00:11:12,640 --> 00:11:16,000 Speaker 1: remember having mixed feelings about the animation, like in some senses, 218 00:11:16,040 --> 00:11:19,319 Speaker 1: I remember thinking, Wow, that looks so cool. That again 219 00:11:19,360 --> 00:11:21,360 Speaker 1: may have been a product of its time. We can 220 00:11:21,400 --> 00:11:24,760 Speaker 1: talk about that more, how our expectations changes things go on. 221 00:11:25,800 --> 00:11:29,080 Speaker 1: But also I don't know. There were multiple things wrong 222 00:11:29,120 --> 00:11:31,240 Speaker 1: with that movie, one of which being that the last 223 00:11:31,320 --> 00:11:34,120 Speaker 1: line of spoken dialogue in the movie, as a friend 224 00:11:34,120 --> 00:11:39,480 Speaker 1: of mine pointed out at the time, was oh it's warm. 225 00:11:39,600 --> 00:11:42,520 Speaker 1: Well I can I don't remember the line, so I 226 00:11:42,520 --> 00:11:45,200 Speaker 1: can't speak to it how well it landed, But I 227 00:11:45,360 --> 00:11:48,720 Speaker 1: can see that being a problem. Role credits Now. Another 228 00:11:48,760 --> 00:11:51,560 Speaker 1: big one, this came out just three years later, is 229 00:11:51,679 --> 00:11:54,679 Speaker 1: of course, The Polar Express. Now, when people talk about 230 00:11:54,679 --> 00:11:56,920 Speaker 1: the Uncanny Valley these days, i'd say this is a 231 00:11:56,960 --> 00:11:59,480 Speaker 1: top three mentioned. Yeah, this is one of the defining 232 00:11:59,600 --> 00:12:02,960 Speaker 1: nightmare of our time now based on a wonderful children's 233 00:12:02,960 --> 00:12:05,679 Speaker 1: book about the magic of Christmas time. Yeah, the book 234 00:12:05,720 --> 00:12:08,400 Speaker 1: is wonderful, but it's certainly one of these examples. If 235 00:12:08,400 --> 00:12:10,680 Speaker 1: you take a very brief children's book and you try 236 00:12:10,679 --> 00:12:14,520 Speaker 1: and adapt it into a feature length motion picture, that's 237 00:12:14,640 --> 00:12:17,840 Speaker 1: very difficult to do. In fact, I'm really grasping for 238 00:12:17,840 --> 00:12:20,760 Speaker 1: an example where anybody actually pulled it off. Like, the 239 00:12:20,800 --> 00:12:23,920 Speaker 1: best adaptations of children's books that come to mind are 240 00:12:23,960 --> 00:12:28,760 Speaker 1: all very short, very short films. Generally, I'm thinking of 241 00:12:29,240 --> 00:12:33,720 Speaker 1: Dr Seus's adaptations from the seventies and eighties, not The 242 00:12:33,760 --> 00:12:37,840 Speaker 1: Polar Express, which is just an exercise in psychic trauma 243 00:12:37,960 --> 00:12:43,320 Speaker 1: brought on by just seemingly intentionally weaponized Uncanny Valley. Um, 244 00:12:43,360 --> 00:12:47,000 Speaker 1: you know, the soulless puppet people. I've never seen this movie, 245 00:12:47,000 --> 00:12:48,920 Speaker 1: but I looked up clips to see what people were 246 00:12:48,920 --> 00:12:53,200 Speaker 1: talking about, and oh man, they they are not kidding it. 247 00:12:53,800 --> 00:12:56,160 Speaker 1: I don't know how children made it through this movie. 248 00:12:56,400 --> 00:12:59,800 Speaker 1: It has these it has these creepy elves, It's got 249 00:12:59,800 --> 00:13:04,200 Speaker 1: a creepy Tom Hanks as a train conductor. Nothing seems right, 250 00:13:04,280 --> 00:13:08,160 Speaker 1: Everything seems like it's just about to everybody's about to 251 00:13:08,160 --> 00:13:11,120 Speaker 1: start melting and screaming. Yeah. I think this is one 252 00:13:11,160 --> 00:13:14,319 Speaker 1: where it was a poor idea in my opinion, and 253 00:13:14,480 --> 00:13:17,920 Speaker 1: uh in the technology was not there to to rescue 254 00:13:17,960 --> 00:13:20,640 Speaker 1: the idea. Now the next one we're going to discuss though. 255 00:13:20,840 --> 00:13:23,840 Speaker 1: I think it was a great idea on paper, but 256 00:13:23,960 --> 00:13:27,160 Speaker 1: it just didn't work out on the screen. And that's 257 00:13:27,160 --> 00:13:30,160 Speaker 1: of course. Two thousand seven's Bayowolf. Now as this Robert 258 00:13:30,200 --> 00:13:33,360 Speaker 1: Zemeckis who did this, Yeah, Robert Zemeckis helmed it. And 259 00:13:33,360 --> 00:13:36,600 Speaker 1: then the writing it was Neil Gaiman and Roger Avery. 260 00:13:36,679 --> 00:13:39,760 Speaker 1: So some you know, some some some big names just 261 00:13:39,800 --> 00:13:43,000 Speaker 1: attached and to the the ideas behind this. Uh this movie, 262 00:13:43,000 --> 00:13:46,080 Speaker 1: and of course based on the story of Grindel and Beowulf, 263 00:13:46,120 --> 00:13:49,400 Speaker 1: which is a classic you would think, you know, hard 264 00:13:49,440 --> 00:13:53,439 Speaker 1: to miss action narrative. I think The Bao Wolf could 265 00:13:53,480 --> 00:13:56,000 Speaker 1: make a really great movie if somebody did it right. Yeah, 266 00:13:56,160 --> 00:13:58,800 Speaker 1: I think so too. I have yet to see that movie. 267 00:13:59,080 --> 00:14:03,520 Speaker 1: But but but certainly has all the potential in the world. 268 00:14:03,559 --> 00:14:06,280 Speaker 1: And they had a pretty cool vocal cast as well, 269 00:14:06,400 --> 00:14:08,360 Speaker 1: I think, and Angelina Jolie is in it as the 270 00:14:08,400 --> 00:14:11,440 Speaker 1: monster's mother. They have ray Winstone as Bowel. Yeah, he 271 00:14:11,440 --> 00:14:14,400 Speaker 1: does the voice of of Beowulf, and uh and who 272 00:14:14,480 --> 00:14:17,800 Speaker 1: was it that plays the monster? We were just Crispin 273 00:14:18,800 --> 00:14:21,360 Speaker 1: Now I've seen it all back home. Not one of 274 00:14:21,400 --> 00:14:24,440 Speaker 1: my favorite monster depictions of Grenville, by the way, but 275 00:14:25,040 --> 00:14:27,240 Speaker 1: he's a monster. We can get past that. But everybody 276 00:14:27,240 --> 00:14:30,320 Speaker 1: else in the film really has the uncanny valleys that 277 00:14:30,520 --> 00:14:32,480 Speaker 1: going on to to a high degree. I think I 278 00:14:32,480 --> 00:14:36,080 Speaker 1: read a quote somewhere where film critic was talking about 279 00:14:36,080 --> 00:14:39,160 Speaker 1: how the monsters in the movie were only slightly less 280 00:14:39,160 --> 00:14:43,160 Speaker 1: frightening than the humans. Yeah, yeah, the humans. It just 281 00:14:43,320 --> 00:14:46,880 Speaker 1: it just didn't land. Now at this point you're probably thinking, well, 282 00:14:47,280 --> 00:14:50,560 Speaker 1: how about video games, because they're certainly when you're thinking 283 00:14:50,560 --> 00:14:54,400 Speaker 1: about computer animated human beings interacting with each other, staring 284 00:14:54,560 --> 00:14:57,840 Speaker 1: right into the camera, you think of video games. Yeah, 285 00:14:57,920 --> 00:15:01,600 Speaker 1: and and I think, you know, here's here's the thing here. 286 00:15:01,640 --> 00:15:03,640 Speaker 1: I have to say that I haven't noticed it as 287 00:15:03,720 --> 00:15:06,840 Speaker 1: often these days. I think a lot of game animators 288 00:15:06,840 --> 00:15:10,080 Speaker 1: have found ways to get around the Uncanny Valley. I 289 00:15:10,080 --> 00:15:11,680 Speaker 1: don't want to get to ahead of our flow here, 290 00:15:11,720 --> 00:15:14,760 Speaker 1: but I think one thing that I've noticed they sometimes 291 00:15:14,760 --> 00:15:18,640 Speaker 1: do is that they don't actually go for photo realism, 292 00:15:18,720 --> 00:15:20,960 Speaker 1: and they go for a kind of more real than 293 00:15:21,040 --> 00:15:25,760 Speaker 1: real combination of like a comic book style type character illustration, 294 00:15:26,360 --> 00:15:30,200 Speaker 1: and then these other realistic aspects that when you when 295 00:15:30,200 --> 00:15:32,400 Speaker 1: you look at a video game character, you would never 296 00:15:32,480 --> 00:15:35,600 Speaker 1: mistake it for a photograph of a person, even even 297 00:15:35,680 --> 00:15:39,280 Speaker 1: one that's got really good graphics. But much like the 298 00:15:39,320 --> 00:15:42,120 Speaker 1: way dialogue is written in films, you know, you don't 299 00:15:42,160 --> 00:15:45,880 Speaker 1: want to make dialogue sound like real people talk, because 300 00:15:45,880 --> 00:15:48,200 Speaker 1: that would be horrible to listen to, but you do 301 00:15:48,360 --> 00:15:52,000 Speaker 1: want to make it sound quote realistic. You don't want 302 00:15:52,040 --> 00:15:55,320 Speaker 1: to make your characters look too realistic in animation, but 303 00:15:55,400 --> 00:15:58,000 Speaker 1: you do want to make them look quote realistic. In 304 00:15:58,000 --> 00:16:01,640 Speaker 1: other words, they feel real. Yeah, this reminds me of 305 00:16:01,680 --> 00:16:03,560 Speaker 1: a game franchise that I haven't I don't think I've 306 00:16:03,560 --> 00:16:05,880 Speaker 1: ever played more than a demo of this, but the 307 00:16:05,920 --> 00:16:08,800 Speaker 1: Gears of War series. So all the people in this 308 00:16:08,960 --> 00:16:11,160 Speaker 1: kind of look like like, if you're gonna be critical 309 00:16:11,160 --> 00:16:12,640 Speaker 1: of it, you might say, well, everyone looks kind of 310 00:16:12,640 --> 00:16:14,960 Speaker 1: like they're weird guerilla people. Like. It was a like 311 00:16:14,960 --> 00:16:19,240 Speaker 1: we're in an alternate world where unrealistically huge upper bodies. Yeah, 312 00:16:19,640 --> 00:16:22,840 Speaker 1: is if evolution took a slightly different turn into an 313 00:16:22,840 --> 00:16:27,720 Speaker 1: intelligent primates. Uh. And yet they look real. They don't 314 00:16:27,760 --> 00:16:30,600 Speaker 1: look like they don't get an uncanny effect rolling off them, 315 00:16:30,600 --> 00:16:32,280 Speaker 1: Like you know, you look at them, you can see pores, 316 00:16:32,360 --> 00:16:36,360 Speaker 1: you can see hair follicills. They look real, but they 317 00:16:36,440 --> 00:16:41,480 Speaker 1: are but they are certainly not going for authentic human 318 00:16:41,520 --> 00:16:43,880 Speaker 1: being there all right, Now, I want to put out 319 00:16:43,920 --> 00:16:46,040 Speaker 1: one more example here before we move on, and it's 320 00:16:46,240 --> 00:16:50,760 Speaker 1: a rare example of uncanny valley avoidance, a very specific 321 00:16:50,920 --> 00:16:54,720 Speaker 1: type of uncanny valley avoidance, and that is from a 322 00:16:54,720 --> 00:16:58,000 Speaker 1: fantastic stop motion short that was produced by the National 323 00:16:58,000 --> 00:17:00,400 Speaker 1: Film Board of Canada. And you can find the online 324 00:17:00,440 --> 00:17:02,000 Speaker 1: if you just do us a search for it. It's 325 00:17:02,080 --> 00:17:06,080 Speaker 1: Madam Tutley Putly and it's a wonderful little little film, 326 00:17:06,440 --> 00:17:11,160 Speaker 1: very very French feel to it. Characters on a train, weirds, 327 00:17:11,200 --> 00:17:14,639 Speaker 1: frightening things occurring. Uh, definitely check it out. But the 328 00:17:14,960 --> 00:17:18,359 Speaker 1: trick to it there, these are stop motion animated characters 329 00:17:18,720 --> 00:17:21,880 Speaker 1: and their eyes just feel so alive. They stare right 330 00:17:21,920 --> 00:17:24,480 Speaker 1: into you, and you don't you don't question for a 331 00:17:24,520 --> 00:17:27,600 Speaker 1: second that these are that these are people. And the 332 00:17:27,840 --> 00:17:30,440 Speaker 1: trick that they employed is that they used real human eyes, 333 00:17:31,080 --> 00:17:34,160 Speaker 1: not in a you know, depraved, evil puppet master kind 334 00:17:34,160 --> 00:17:36,840 Speaker 1: of a way, either. They videotaped the eyes of human 335 00:17:36,880 --> 00:17:39,640 Speaker 1: actors and then blended the footage with that of the puppets. 336 00:17:40,119 --> 00:17:43,320 Speaker 1: That sounds like an incredible gambit, because that sounds like 337 00:17:43,359 --> 00:17:46,200 Speaker 1: that could have produced some of the worst Uncanny Valley 338 00:17:46,240 --> 00:17:48,840 Speaker 1: feelings ever if it went wrong. Yeah, and and I 339 00:17:48,880 --> 00:17:50,560 Speaker 1: don't know, there may be some people who watch this 340 00:17:50,680 --> 00:17:53,800 Speaker 1: short and and have the opposite effect and think that 341 00:17:53,840 --> 00:17:56,400 Speaker 1: it's super creepy. I found it to be like this, 342 00:17:56,400 --> 00:18:00,800 Speaker 1: this interesting example of circumventing the Uncanny Alley. But I'll 343 00:18:00,840 --> 00:18:02,560 Speaker 1: leave it for you guys to decide. I'll include a 344 00:18:02,560 --> 00:18:04,200 Speaker 1: link to this one as well as some of the 345 00:18:04,240 --> 00:18:06,320 Speaker 1: other sources we're talking about on the landing page for 346 00:18:06,359 --> 00:18:08,800 Speaker 1: this episode. It's stuff to blow your mind dot com. 347 00:18:08,840 --> 00:18:10,640 Speaker 1: All right, well, we are going to take a quick 348 00:18:10,640 --> 00:18:12,680 Speaker 1: break and when we come back, we will get into 349 00:18:12,760 --> 00:18:15,720 Speaker 1: the origin of the scientific idea of the Uncanny Valley 350 00:18:15,800 --> 00:18:23,119 Speaker 1: and its history. And research. All right, we're back. So 351 00:18:23,200 --> 00:18:25,639 Speaker 1: the uncanny Valley. Where does this even come from? Right? 352 00:18:25,680 --> 00:18:28,280 Speaker 1: So we've already been talking about it because most people 353 00:18:28,359 --> 00:18:31,000 Speaker 1: have heard of this, they're somewhat familiar with it. I 354 00:18:31,440 --> 00:18:34,280 Speaker 1: was talking to Rachel about it though. She was saying, 355 00:18:34,320 --> 00:18:38,119 Speaker 1: you know, at least to her, it had this connotation 356 00:18:38,200 --> 00:18:43,160 Speaker 1: of just generally synthetically generated images being creepy in one 357 00:18:43,200 --> 00:18:45,480 Speaker 1: way or another. So maybe we should get into the 358 00:18:45,520 --> 00:18:48,439 Speaker 1: specifics of the origin of the idea. So let's go 359 00:18:48,520 --> 00:18:54,119 Speaker 1: back to the year nineteen seventy. Everything's great, Wait is it? 360 00:18:54,200 --> 00:18:57,520 Speaker 1: I don't know, but but everybody, everybody's looking forward to 361 00:18:57,560 --> 00:19:01,000 Speaker 1: the future in terms of creating humanoid robots. What are 362 00:19:01,000 --> 00:19:03,240 Speaker 1: we going to be able to do well? The Japanese 363 00:19:03,359 --> 00:19:08,760 Speaker 1: roboticist massa Hiro Mori of the Tokyo Institute of Technology. 364 00:19:08,840 --> 00:19:11,600 Speaker 1: He wrote a paper that was published in this Japanese 365 00:19:11,640 --> 00:19:16,680 Speaker 1: journal Energy that coined the term uncanny Valley to describe 366 00:19:16,760 --> 00:19:20,840 Speaker 1: a problem that he was predicting with increasingly humanoid robots. 367 00:19:20,840 --> 00:19:23,359 Speaker 1: And this was based on just some observations he'd had 368 00:19:24,119 --> 00:19:28,560 Speaker 1: of of different events. So you might say incidents in 369 00:19:28,600 --> 00:19:32,359 Speaker 1: the progress of designing humanoid robots such as consumer electronics 370 00:19:32,359 --> 00:19:35,560 Speaker 1: shows in Japan and stuff like that. So what he 371 00:19:35,640 --> 00:19:39,240 Speaker 1: predicted was that as you had a humanoid robot, robot 372 00:19:39,240 --> 00:19:41,960 Speaker 1: that looks like a human and it's likeness to a 373 00:19:42,080 --> 00:19:47,320 Speaker 1: human increased, our attitude toward them would improve. Our affinity 374 00:19:47,359 --> 00:19:51,280 Speaker 1: would go up as they became more human, until they 375 00:19:51,280 --> 00:19:55,200 Speaker 1: reached a certain tipping point of similarity to humans, where 376 00:19:55,200 --> 00:19:59,800 Speaker 1: suddenly our affinity, our friendly attitude, almost immediately shifts and 377 00:20:00,040 --> 00:20:05,960 Speaker 1: plunges down into strong revulsion. Being human is likable, being 378 00:20:06,080 --> 00:20:09,639 Speaker 1: sort of human is likable, but being almost human is 379 00:20:09,840 --> 00:20:13,480 Speaker 1: horrible and repulsive. And then of course at the final end, 380 00:20:13,720 --> 00:20:16,439 Speaker 1: uh you you would have a real human. So you 381 00:20:16,440 --> 00:20:18,679 Speaker 1: can think of the uncanny valley as a phase in 382 00:20:18,720 --> 00:20:22,199 Speaker 1: a graph, an X Y graph, and along the horizontal 383 00:20:22,240 --> 00:20:25,080 Speaker 1: axis on the bottom, you've got the degree of similarity 384 00:20:25,119 --> 00:20:27,920 Speaker 1: to a human, and then on the vertical axis you've 385 00:20:27,960 --> 00:20:31,040 Speaker 1: got the degree of our affinity for the object. And 386 00:20:31,119 --> 00:20:34,080 Speaker 1: more hypothesized, this graph would have these two peaks. You'd 387 00:20:34,080 --> 00:20:36,879 Speaker 1: start with zero on both axes, because a thing that 388 00:20:36,960 --> 00:20:40,639 Speaker 1: has no human like traits basically gets no human affinity 389 00:20:40,680 --> 00:20:42,879 Speaker 1: response one way or another. And we just don't you know, 390 00:20:43,200 --> 00:20:46,240 Speaker 1: how much do you really like an industrial conveyor belt 391 00:20:46,760 --> 00:20:49,760 Speaker 1: that you're just sort of neutral on it. But as 392 00:20:49,800 --> 00:20:53,840 Speaker 1: you increase the humanity, you give a robot arms or 393 00:20:53,920 --> 00:20:57,560 Speaker 1: something that looks like a face, eyes, limbs, you climb 394 00:20:57,640 --> 00:21:02,560 Speaker 1: this gentle, gradual slope to the fur peak and affinity. Um, 395 00:21:02,600 --> 00:21:05,439 Speaker 1: you know, and he didn't name the peak, but I 396 00:21:05,440 --> 00:21:07,200 Speaker 1: think we should name the peak. I think this first 397 00:21:07,240 --> 00:21:10,160 Speaker 1: peak should be called something like the cuteness peak. That's 398 00:21:10,200 --> 00:21:13,520 Speaker 1: not exactly right because it's not exactly cuteness, but it's 399 00:21:13,600 --> 00:21:17,760 Speaker 1: recognizing something kind of human about what you're looking at. Yeah, Like, 400 00:21:18,560 --> 00:21:20,760 Speaker 1: I mean, we don't have to describe cute to everyone here, 401 00:21:20,760 --> 00:21:23,800 Speaker 1: but certainly this is hello kitty territory, this is the 402 00:21:24,080 --> 00:21:27,960 Speaker 1: this is the domain of large eye. It's vaguely infant 403 00:21:28,080 --> 00:21:31,359 Speaker 1: or kitten like creatures that would never be mistaken for 404 00:21:31,480 --> 00:21:34,040 Speaker 1: human or real, but they resonate with us for a 405 00:21:34,119 --> 00:21:36,200 Speaker 1: number of reasons. We could do a whole podcast. In fact, 406 00:21:36,240 --> 00:21:39,159 Speaker 1: we have an old podcast episode about the science of cute. 407 00:21:39,200 --> 00:21:43,040 Speaker 1: Why that connects with us? Yeah, so they would include 408 00:21:43,040 --> 00:21:45,320 Speaker 1: that would include all kinds of robots that are just 409 00:21:45,400 --> 00:21:49,200 Speaker 1: kind of have general, very basic faces that don't try 410 00:21:49,280 --> 00:21:52,119 Speaker 1: to have human skin or anything like that that just 411 00:21:52,200 --> 00:21:57,280 Speaker 1: might have like kind of a mouth and some cartoonish eyes. Yeah. Sure, 412 00:21:57,359 --> 00:22:00,040 Speaker 1: there you go. That the C three po boldly on 413 00:22:00,119 --> 00:22:03,760 Speaker 1: the cuteness peap. But at a certain point after this 414 00:22:03,840 --> 00:22:06,760 Speaker 1: first peak, this graph drops off steeply. So you keep 415 00:22:06,760 --> 00:22:09,919 Speaker 1: going along the x axis, but then the y axis 416 00:22:10,000 --> 00:22:13,359 Speaker 1: drops off, not just down to zero, but far below zero, 417 00:22:13,480 --> 00:22:16,679 Speaker 1: into the negative affinity range. And this part of the 418 00:22:16,720 --> 00:22:20,359 Speaker 1: graph is the uncanny valley. As the similarity to a 419 00:22:20,440 --> 00:22:24,359 Speaker 1: real human continues to increase near a dent. In other words, 420 00:22:24,600 --> 00:22:28,440 Speaker 1: as it becomes indistinguishable from a real human, our affinity 421 00:22:28,560 --> 00:22:32,119 Speaker 1: sharply shoots back up the second peak toward reality. So 422 00:22:32,160 --> 00:22:35,160 Speaker 1: I'd call this second peak the reality peak. It's when 423 00:22:35,200 --> 00:22:40,320 Speaker 1: you become, for all intents and purposes, a real human being. Yeah. 424 00:22:40,640 --> 00:22:43,480 Speaker 1: I would also say that if if robots were candy, 425 00:22:43,760 --> 00:22:47,120 Speaker 1: the bottom of the uncanny valley would be banana flavored 426 00:22:47,119 --> 00:22:50,160 Speaker 1: candy like that for me has always been a flavor 427 00:22:50,240 --> 00:22:52,879 Speaker 1: where it's like clearly like not only like runts that 428 00:22:52,960 --> 00:22:56,480 Speaker 1: have bananas, I think, so like like great candy, like 429 00:22:56,520 --> 00:22:59,600 Speaker 1: grape candy doesn't really taste like grapes, but it's if 430 00:22:59,640 --> 00:23:02,159 Speaker 1: it's enough from the Uncanny Valley of Candy the year 431 00:23:02,200 --> 00:23:06,160 Speaker 1: You're okay, whoa, You're right, banana candy actually does taste 432 00:23:06,240 --> 00:23:10,639 Speaker 1: like bananas in a way that makes it not really good. Yeah, 433 00:23:10,800 --> 00:23:14,520 Speaker 1: Like I've candy fans, I don't eat that much candy anymore. 434 00:23:14,520 --> 00:23:18,640 Speaker 1: So maybe the technology has advanced, but uh, my memory 435 00:23:18,680 --> 00:23:23,480 Speaker 1: of the banana candy is is that of an uncanny experience. Now, 436 00:23:23,520 --> 00:23:25,640 Speaker 1: one thing we should note is that so this original 437 00:23:25,640 --> 00:23:29,800 Speaker 1: paper was published in nineteen seventy twelve. English translation was 438 00:23:29,840 --> 00:23:33,720 Speaker 1: published in uh the I Triple A Robotics and Automation magazine. 439 00:23:33,760 --> 00:23:35,439 Speaker 1: And that's what I was using, is my reference, that 440 00:23:35,480 --> 00:23:39,840 Speaker 1: English translation from twelve. Uh. And so it has some 441 00:23:39,920 --> 00:23:43,800 Speaker 1: graphs here, It has Mori's original graphs or interpretations of them, 442 00:23:44,119 --> 00:23:46,119 Speaker 1: and we can get into a little more detail on 443 00:23:46,280 --> 00:23:48,640 Speaker 1: the nuances of Morey's theory. But one thing I did 444 00:23:48,680 --> 00:23:54,080 Speaker 1: read was that many years later somebody contacted more and 445 00:23:54,119 --> 00:23:56,560 Speaker 1: he and they were talking to him about this idea 446 00:23:56,640 --> 00:23:59,000 Speaker 1: he had of the uncanny valley, and they were like, well, 447 00:23:59,119 --> 00:24:02,399 Speaker 1: does does anything lie beyond the peak of reality? And 448 00:24:02,440 --> 00:24:04,880 Speaker 1: he said, hey, oh yeah, actually there is such a thing. 449 00:24:05,440 --> 00:24:07,840 Speaker 1: And he said, you know, beyond the real human, you'd 450 00:24:07,880 --> 00:24:12,919 Speaker 1: have sort of like artistic ideals. Oh wow, like the 451 00:24:12,960 --> 00:24:15,640 Speaker 1: realm of forms even right, Yeah, so well, I think 452 00:24:15,640 --> 00:24:18,360 Speaker 1: he used an example of like a statue of Buddha, 453 00:24:18,400 --> 00:24:21,240 Speaker 1: you know, a beautiful, perfect statue of Buddha. It's almost 454 00:24:21,320 --> 00:24:23,840 Speaker 1: like it we have greater affinity for it than we 455 00:24:23,880 --> 00:24:28,199 Speaker 1: have for a realistic human because we've been, well, to 456 00:24:28,240 --> 00:24:31,720 Speaker 1: a large point, we've been conditioned to rite. Yeah, that 457 00:24:31,720 --> 00:24:34,160 Speaker 1: that kind of gets into this, this idea of conditioned 458 00:24:34,240 --> 00:24:37,960 Speaker 1: familiarity that we not only have with religious icons, but 459 00:24:38,000 --> 00:24:41,280 Speaker 1: also with pop culture icons. So not only the Buddha, 460 00:24:41,320 --> 00:24:46,520 Speaker 1: but also Robbie the robot, or or even the Terminator 461 00:24:46,640 --> 00:24:48,800 Speaker 1: or well, yeah, that does make me think that in 462 00:24:48,840 --> 00:24:52,080 Speaker 1: some ways, if if aesthetic ideals and things that were 463 00:24:52,119 --> 00:24:55,679 Speaker 1: familiar with through our culture might be even beyond humans. 464 00:24:55,720 --> 00:24:58,520 Speaker 1: I mean, again, this is not like rigorous research, This 465 00:24:58,600 --> 00:25:01,720 Speaker 1: is just what more he says, he inks and predicts. Uh, 466 00:25:01,920 --> 00:25:04,480 Speaker 1: could could there be like a robot that we really 467 00:25:04,520 --> 00:25:08,080 Speaker 1: love that's actually better than a than a normal human? Well, 468 00:25:08,119 --> 00:25:10,680 Speaker 1: you know, there's a study that came out last year, 469 00:25:10,680 --> 00:25:13,080 Speaker 1: I believe from Penn State University that was kind of 470 00:25:13,080 --> 00:25:16,400 Speaker 1: interesting alone in these lines. So The researchers survey three 471 00:25:16,800 --> 00:25:20,240 Speaker 1: seven nine adults ages ages sixty to eighty six, and 472 00:25:20,280 --> 00:25:23,640 Speaker 1: they asked them for specific memories of robot films they'd 473 00:25:23,680 --> 00:25:26,960 Speaker 1: seen in their general attitudes towards robots and and the 474 00:25:27,200 --> 00:25:30,359 Speaker 1: you know the age here. As you might imagine, they're 475 00:25:30,400 --> 00:25:33,920 Speaker 1: really looking at at potential care robots, like the idea 476 00:25:33,920 --> 00:25:35,520 Speaker 1: of like, what kind of robots should help you use 477 00:25:35,560 --> 00:25:37,760 Speaker 1: the bathroom? Do you want something that looks like kind 478 00:25:37,760 --> 00:25:39,560 Speaker 1: of like a person, or do you want something that 479 00:25:39,600 --> 00:25:43,640 Speaker 1: looks like a forklift with a forklift mated with an 480 00:25:43,640 --> 00:25:46,000 Speaker 1: easy chair. But if you look at the ages used 481 00:25:46,040 --> 00:25:49,320 Speaker 1: here and twenty sixteen, when the studies took place, you 482 00:25:49,359 --> 00:25:51,879 Speaker 1: can say that these people grew up with science fiction. 483 00:25:52,000 --> 00:25:55,359 Speaker 1: Oh yeah, I mean they might not have personally consumed 484 00:25:55,400 --> 00:25:57,560 Speaker 1: a lot of it, but it's in the culture, right, Yeah. 485 00:25:57,560 --> 00:26:00,760 Speaker 1: They they definitely had access to it. And researchers found 486 00:26:00,760 --> 00:26:04,720 Speaker 1: that individuals who could recall more cinematic robot portrayals were 487 00:26:04,760 --> 00:26:08,000 Speaker 1: increasingly likely to hold positive attitudes towards robots in general. 488 00:26:08,040 --> 00:26:10,919 Speaker 1: So it didn't matter if they remembered murderous kill bots 489 00:26:11,040 --> 00:26:14,720 Speaker 1: or well meaning helper bots. Uh. They the mere memory 490 00:26:14,920 --> 00:26:19,800 Speaker 1: of multiple robotic portrayals correlated to pro robot vibes, so 491 00:26:19,840 --> 00:26:23,080 Speaker 1: the study findings. They also backed up the importance of 492 00:26:23,160 --> 00:26:28,840 Speaker 1: human looking human esque robots to invoke a sympathetic user response. 493 00:26:29,000 --> 00:26:31,879 Speaker 1: But the researchers stressed that robot designers might want to 494 00:26:31,880 --> 00:26:35,520 Speaker 1: incorporate robotic features that older adults will remember from their 495 00:26:35,520 --> 00:26:39,840 Speaker 1: cinematic past. So it's saying that, like, don't just try 496 00:26:39,880 --> 00:26:41,600 Speaker 1: to make it like a human. Try to make it 497 00:26:41,680 --> 00:26:44,280 Speaker 1: like the robots we have known and loved. Yeah, Like 498 00:26:44,440 --> 00:26:47,359 Speaker 1: make it fun. You know, if I'm if I need 499 00:26:47,400 --> 00:26:49,800 Speaker 1: a robot to help me go to the bathroom, make 500 00:26:49,880 --> 00:26:52,159 Speaker 1: it make make them the robots from Silent Running, you know, 501 00:26:52,280 --> 00:26:55,080 Speaker 1: Hulie Do and Louie, the little little guys. Then at 502 00:26:55,119 --> 00:26:57,640 Speaker 1: least I can engage my nostalgia a little bit totally. 503 00:26:58,280 --> 00:26:59,920 Speaker 1: So I want to look at a few more nuances. 504 00:27:00,119 --> 00:27:02,919 Speaker 1: Maury's original paper in nineteen seventy so one thing, I 505 00:27:03,000 --> 00:27:04,720 Speaker 1: do think it's very interesting and I want to come 506 00:27:04,760 --> 00:27:09,000 Speaker 1: back to as we explore this topic more. More hypothesizes 507 00:27:09,040 --> 00:27:12,080 Speaker 1: in the original paper that our perception of an uncanny 508 00:27:12,160 --> 00:27:15,520 Speaker 1: valley might depend on the context in which we're we're 509 00:27:15,600 --> 00:27:18,439 Speaker 1: viewing the being and the example he gives here is 510 00:27:18,480 --> 00:27:22,600 Speaker 1: he's talking about Buon Rocku puppets, and so he says, quote, 511 00:27:22,640 --> 00:27:25,359 Speaker 1: I don't think that on close inspection of bun Rocku 512 00:27:25,400 --> 00:27:29,440 Speaker 1: puppet appears similar to a human being. But when we 513 00:27:29,560 --> 00:27:32,359 Speaker 1: enjoy a puppet show in the theater, were seated at 514 00:27:32,359 --> 00:27:35,960 Speaker 1: a certain distance from the stage, the puppets absolute size 515 00:27:36,040 --> 00:27:40,119 Speaker 1: is ignored. Its total appearance, including hand and eye movements, 516 00:27:40,480 --> 00:27:42,920 Speaker 1: is close to that of a human being. So, given 517 00:27:42,920 --> 00:27:46,200 Speaker 1: our tendency as an audience to become absorbed in this 518 00:27:46,320 --> 00:27:49,080 Speaker 1: form of art, we might feel a high level of 519 00:27:49,119 --> 00:27:52,800 Speaker 1: affinity for the puppet. I think that's interesting. So it's 520 00:27:52,880 --> 00:27:56,000 Speaker 1: it's not just the object, but it's also the context 521 00:27:56,040 --> 00:27:58,680 Speaker 1: in which we experience the object. You might have very 522 00:27:58,720 --> 00:28:02,000 Speaker 1: different feelings about a and rocky puppet lying on the 523 00:28:02,040 --> 00:28:06,000 Speaker 1: floor versus one that you go to see in the 524 00:28:06,040 --> 00:28:08,879 Speaker 1: context of staging a play. Yeah. I think that the 525 00:28:08,920 --> 00:28:12,560 Speaker 1: puppet argument is something to keep in mind throughout considerations 526 00:28:12,600 --> 00:28:14,480 Speaker 1: the Uncanny Valley, because there are a lot of people 527 00:28:14,480 --> 00:28:15,800 Speaker 1: that there are a lot of people who have kind 528 00:28:15,800 --> 00:28:18,840 Speaker 1: of um an irrational version to puppets in general, and 529 00:28:18,880 --> 00:28:21,919 Speaker 1: certainly if you take just a still puppet and you 530 00:28:21,960 --> 00:28:24,520 Speaker 1: hold it up. There are various puppets that one might 531 00:28:24,560 --> 00:28:27,600 Speaker 1: find a little bit uncanny or creepy, etcetera. But in 532 00:28:27,600 --> 00:28:31,280 Speaker 1: the process of performing with a talented performer is going 533 00:28:31,359 --> 00:28:33,560 Speaker 1: to bring that to life. Like that's the art form. 534 00:28:33,920 --> 00:28:37,119 Speaker 1: And and there's so many different varieties of puppetry. Certainly 535 00:28:37,119 --> 00:28:42,400 Speaker 1: they're they're too broad. Categories are its situations where the 536 00:28:42,440 --> 00:28:46,040 Speaker 1: puppeteer is visible and puppet situations where puppeteers not. You know, 537 00:28:46,080 --> 00:28:48,680 Speaker 1: so you have your basic the muppet situation where you 538 00:28:48,720 --> 00:28:50,760 Speaker 1: don't see the puppeteers, but there are plenty of art 539 00:28:50,800 --> 00:28:55,760 Speaker 1: forms of puppetry performance styles in which the puppeteers very visible, 540 00:28:56,080 --> 00:28:59,240 Speaker 1: either completely or just their face. You see their eyes, 541 00:28:59,280 --> 00:29:02,080 Speaker 1: You see that there's a person involved here, and uh, 542 00:29:02,120 --> 00:29:06,120 Speaker 1: and there's not this this mystery or this sense of deception, right, yeah, 543 00:29:06,120 --> 00:29:09,920 Speaker 1: I think conceptual clues like that are very important. Also 544 00:29:10,240 --> 00:29:12,960 Speaker 1: is when you consider the the idea of going to 545 00:29:13,000 --> 00:29:17,720 Speaker 1: a puppet theater, it also includes a certain attitude charging 546 00:29:17,720 --> 00:29:21,600 Speaker 1: effect in the audience, Like an an audience member goes 547 00:29:21,680 --> 00:29:25,880 Speaker 1: to a puppet theater prepared to suspend their disbelief, like 548 00:29:26,040 --> 00:29:28,120 Speaker 1: you know what I mean, Like you put yourself in 549 00:29:28,320 --> 00:29:31,480 Speaker 1: an intentional state of open mindedness about what you're viewing, 550 00:29:32,120 --> 00:29:35,800 Speaker 1: and you give yourself an interpretive framework through which to Like, 551 00:29:36,120 --> 00:29:38,840 Speaker 1: if you were not prepared to watch a puppet theater 552 00:29:39,000 --> 00:29:42,360 Speaker 1: story and suddenly a puppet was just moving around, that 553 00:29:42,440 --> 00:29:45,520 Speaker 1: might be a lot creepier. Yeah, I agree. So part 554 00:29:45,520 --> 00:29:48,239 Speaker 1: of the Uncanny Valley effect is probably also in the 555 00:29:48,320 --> 00:29:51,200 Speaker 1: viewer themselves and in the so the context is not 556 00:29:51,320 --> 00:29:53,720 Speaker 1: just where you are, what's going on with what you're 557 00:29:53,720 --> 00:29:57,520 Speaker 1: looking at, but what you're expecting to see. Now, one 558 00:29:57,560 --> 00:30:00,880 Speaker 1: more thing that Morey points out is he thinks that 559 00:30:00,920 --> 00:30:03,880 Speaker 1: they're going to be very different rules governing the Uncanny 560 00:30:03,960 --> 00:30:08,960 Speaker 1: Valley for still objects versus moving objects. And essentially his 561 00:30:09,040 --> 00:30:13,000 Speaker 1: hypothesis is that movement is going to amplify both the 562 00:30:13,040 --> 00:30:16,160 Speaker 1: peaks and the valleys of the graph. So if you 563 00:30:16,200 --> 00:30:19,040 Speaker 1: imagine the graph we said earlier, gentle slope up to 564 00:30:19,160 --> 00:30:22,000 Speaker 1: first peak, you know, kind of cute whatever has some 565 00:30:22,120 --> 00:30:25,400 Speaker 1: human characteristics, then a dip down into too close to 566 00:30:25,480 --> 00:30:28,360 Speaker 1: human but not there, and then a final rise up 567 00:30:28,360 --> 00:30:31,920 Speaker 1: to actually human. He he would say, if it's moving, 568 00:30:32,040 --> 00:30:34,200 Speaker 1: the peaks are going to be higher and the valleys 569 00:30:34,240 --> 00:30:37,640 Speaker 1: are going to be lower. So a thing that is 570 00:30:37,720 --> 00:30:40,840 Speaker 1: moving gets greater affinity if it's good if it's at 571 00:30:40,840 --> 00:30:44,040 Speaker 1: one of these two peaks, but it's even more revolting 572 00:30:44,080 --> 00:30:47,240 Speaker 1: and unpleasant if it's at the valley. Uh So, this 573 00:30:47,400 --> 00:30:50,960 Speaker 1: this makes me think of Samara in The Ring, those 574 00:30:50,960 --> 00:30:53,560 Speaker 1: scenes where Samara is emerging from the TV or the well, 575 00:30:53,880 --> 00:30:57,640 Speaker 1: her movement is is jerky and and I understand that 576 00:30:57,920 --> 00:31:00,960 Speaker 1: they created that effect by having the actor or actress 577 00:31:01,000 --> 00:31:04,560 Speaker 1: walk backwards and then reversing the footage. So you have this, 578 00:31:05,280 --> 00:31:08,240 Speaker 1: you have this this movement that is, you know, natural, 579 00:31:08,320 --> 00:31:12,080 Speaker 1: but being reversed it it feels very unnatural and it's 580 00:31:12,080 --> 00:31:16,040 Speaker 1: hard to really pinpoint what's not working for you about it. Right. 581 00:31:16,400 --> 00:31:19,800 Speaker 1: So More in the end concludes he gives this recommendation 582 00:31:19,960 --> 00:31:23,640 Speaker 1: based on his hypothesis. He says, don't go for realism, right, 583 00:31:24,040 --> 00:31:27,959 Speaker 1: It's gonna be so hard if you're designing a humanoid robot. Now, 584 00:31:28,000 --> 00:31:30,240 Speaker 1: a lot of what we're we're talking about in these 585 00:31:30,240 --> 00:31:33,840 Speaker 1: episodes is animation. He's talking primarily about humanoid robots. But 586 00:31:33,880 --> 00:31:38,400 Speaker 1: typically these uh two fields get somewhat conflated in discussion 587 00:31:38,400 --> 00:31:40,520 Speaker 1: of the Uncanny Valley because in both cases you're trying 588 00:31:40,520 --> 00:31:44,400 Speaker 1: to create something that looks pleasingly human. Um. He wrote, 589 00:31:44,400 --> 00:31:46,520 Speaker 1: it's gonna be so hard to get out of the 590 00:31:46,600 --> 00:31:49,960 Speaker 1: valley up the second peak, that that's the reality peak 591 00:31:50,080 --> 00:31:54,479 Speaker 1: is so steep. Instead, roboticists should not try, and instead 592 00:31:54,560 --> 00:31:57,440 Speaker 1: they should aim for the very tip of the first peak. 593 00:31:58,040 --> 00:32:00,280 Speaker 1: Stick on the cuteness peak, because we know we can 594 00:32:00,320 --> 00:32:04,720 Speaker 1: get there. Think think Wally or other cute humanoid robots. 595 00:32:04,760 --> 00:32:07,360 Speaker 1: The first peak is not really that hard to attain. 596 00:32:07,760 --> 00:32:10,040 Speaker 1: People respond well to it, So why do you need 597 00:32:10,080 --> 00:32:13,080 Speaker 1: to try to go past it? Um? You know. As 598 00:32:13,120 --> 00:32:15,640 Speaker 1: for animated humans, I think a good analogy might be 599 00:32:16,480 --> 00:32:20,880 Speaker 1: here's one Pixars The Incredibles versus Final Fantasy the Spirits, 600 00:32:20,920 --> 00:32:24,000 Speaker 1: within which we already mentioned. The former they don't look 601 00:32:24,040 --> 00:32:27,320 Speaker 1: like real humans at all, right, they're cute, cartoonish, non 602 00:32:27,360 --> 00:32:30,920 Speaker 1: realistic humans, but they're quite pleasant. The latter goes for 603 00:32:31,240 --> 00:32:35,680 Speaker 1: and fails at photo realism and creates these characters that 604 00:32:35,720 --> 00:32:38,720 Speaker 1: are stiff and unsettling. In other words, he says, don't 605 00:32:38,720 --> 00:32:40,719 Speaker 1: try to climb out of the valley, just don't go 606 00:32:40,760 --> 00:32:43,880 Speaker 1: into the valley to begin with. Yeah, this this really 607 00:32:43,920 --> 00:32:46,400 Speaker 1: brings to mind just the idea of like filmmakers and 608 00:32:46,480 --> 00:32:50,680 Speaker 1: creators standing on the edge of this physical valley and 609 00:32:50,720 --> 00:32:53,200 Speaker 1: there's a local guide. They're saying, don't do it. Don't 610 00:32:53,240 --> 00:32:55,360 Speaker 1: do it, the value will consume you. And they're like, no, 611 00:32:55,600 --> 00:32:57,719 Speaker 1: you're Lucasfilm. We can do it. Yeah, we got all 612 00:32:57,720 --> 00:33:00,840 Speaker 1: this high text gear. There's no way that anything's going 613 00:33:00,880 --> 00:33:02,480 Speaker 1: to take us down there. And then they go down 614 00:33:02,520 --> 00:33:05,520 Speaker 1: there and it's just Jurassic Park or Congo with they 615 00:33:05,600 --> 00:33:09,200 Speaker 1: just get torn apart. You know, I do. I do 616 00:33:09,320 --> 00:33:12,320 Speaker 1: think the dinosaurs in Jurassic Park come out of the 617 00:33:12,400 --> 00:33:15,800 Speaker 1: uncanny valley for dinosaurs. They do. Yeah, And that introduces 618 00:33:16,000 --> 00:33:19,200 Speaker 1: an interesting wrinkle in that, like Maury is talking about 619 00:33:19,280 --> 00:33:23,800 Speaker 1: human wide qualities, it would probably be a related but 620 00:33:23,920 --> 00:33:31,040 Speaker 1: different thing to just say animal reality versus specifically human reality. Yeah, 621 00:33:31,400 --> 00:33:34,720 Speaker 1: because I mean when for non human creatures, certainly we've 622 00:33:34,720 --> 00:33:38,240 Speaker 1: been able to nail that. For ages, to stop motion creatures, often, 623 00:33:38,440 --> 00:33:40,640 Speaker 1: even if their movements are kind of herky jerky, they 624 00:33:40,760 --> 00:33:45,440 Speaker 1: feel great. Um that heard of stop motion robots in 625 00:33:45,560 --> 00:33:48,560 Speaker 1: older films, so that I've never had a problem buying 626 00:33:48,640 --> 00:33:51,160 Speaker 1: into them. And yeah, you're look into the eye of 627 00:33:51,200 --> 00:33:54,400 Speaker 1: the track or the t rex or the velociraptor and 628 00:33:54,440 --> 00:33:56,920 Speaker 1: you never doubt for a second. Yeah. But so one 629 00:33:56,960 --> 00:33:59,040 Speaker 1: thing I think we should point out is that as 630 00:33:59,200 --> 00:34:03,400 Speaker 1: prescient as Mori was of what would become this widely 631 00:34:03,440 --> 00:34:07,120 Speaker 1: recognized pop culture phenomenon his paper, it's not it's not 632 00:34:07,480 --> 00:34:11,600 Speaker 1: research really, it's just sort of observation and interesting speculation. 633 00:34:12,239 --> 00:34:14,680 Speaker 1: So what we should shift now to do, I think, 634 00:34:14,800 --> 00:34:17,600 Speaker 1: is talk about whether there's really any evidence that the 635 00:34:17,680 --> 00:34:21,000 Speaker 1: Uncanny Valley Number one exists at all? Is it really 636 00:34:21,000 --> 00:34:24,239 Speaker 1: a thing? Number two? Is it a is it a 637 00:34:24,320 --> 00:34:27,279 Speaker 1: unified phenomenon, or is it there there's some separate things 638 00:34:27,320 --> 00:34:30,520 Speaker 1: getting pulled into the net together here. And then finally 639 00:34:30,560 --> 00:34:33,399 Speaker 1: maybe we should look at if it's real, what causes it? 640 00:34:34,520 --> 00:34:37,759 Speaker 1: Why do human brains tend to react this way? So 641 00:34:37,800 --> 00:34:39,719 Speaker 1: maybe we should take a quick break, and then when 642 00:34:39,800 --> 00:34:47,680 Speaker 1: we come back we will get into more recent research. Thank. Okay, 643 00:34:47,680 --> 00:34:51,040 Speaker 1: so there's there's really no denying that there is some 644 00:34:51,120 --> 00:34:55,600 Speaker 1: kind of creepy humanoid synthetic figure effect. Right. We we've 645 00:34:55,600 --> 00:34:57,719 Speaker 1: all seen these c g I movies. We've all seen 646 00:34:57,760 --> 00:35:01,359 Speaker 1: these creepy robots and had that feeling don't like it. 647 00:35:02,160 --> 00:35:06,840 Speaker 1: But that doesn't necessarily mean that the uncanny Valley, as 648 00:35:07,200 --> 00:35:11,520 Speaker 1: described by more or as popularly conceived in culture, is 649 00:35:11,600 --> 00:35:15,440 Speaker 1: in fact a correct description of what's happening there. Right, 650 00:35:15,520 --> 00:35:18,560 Speaker 1: just because it it feels truthy, just because it lines 651 00:35:18,680 --> 00:35:21,400 Speaker 1: up with to a certain degree with how we feel 652 00:35:21,440 --> 00:35:24,080 Speaker 1: about the world, doesn't mean that it is. You know 653 00:35:24,160 --> 00:35:27,799 Speaker 1: that it is an actual effect that's taking place, and 654 00:35:28,120 --> 00:35:30,400 Speaker 1: or that it's even a fixed effect, et cetera. There 655 00:35:30,400 --> 00:35:33,200 Speaker 1: are a lot of factors to contemplate here, Like for 656 00:35:33,320 --> 00:35:36,120 Speaker 1: my own part, I've always found it interesting and I 657 00:35:36,160 --> 00:35:40,719 Speaker 1: definitely think there's something to it. However, you line it 658 00:35:40,840 --> 00:35:45,480 Speaker 1: up with similar cases in life, such as say, individuals 659 00:35:45,520 --> 00:35:49,600 Speaker 1: that you may encounter who have some degree of facial disfigurement, 660 00:35:49,640 --> 00:35:52,000 Speaker 1: and it might be extremely mild, it might be it 661 00:35:52,080 --> 00:35:54,800 Speaker 1: might be nothing more than a uh, and then you 662 00:35:54,840 --> 00:35:57,600 Speaker 1: know a lazy eye, or or you know some sort 663 00:35:57,600 --> 00:36:01,680 Speaker 1: of cleft lip or cleft palate scenario, or it just 664 00:36:01,760 --> 00:36:05,480 Speaker 1: might be like their faces maybe not all that symmetrical, right, 665 00:36:05,680 --> 00:36:09,719 Speaker 1: and you know nobody whose face is perfectly symmetrical. But 666 00:36:10,920 --> 00:36:13,360 Speaker 1: with all of these individuals, you interact with them, you 667 00:36:13,360 --> 00:36:16,960 Speaker 1: get to know them maybe, and whatever kind of like 668 00:36:17,000 --> 00:36:21,560 Speaker 1: initial um reaction is present, be it just kind of 669 00:36:21,600 --> 00:36:25,480 Speaker 1: a huh or that goes away, and you can unless 670 00:36:25,480 --> 00:36:27,799 Speaker 1: you're a total jerk, Unless you're a total jerk, or 671 00:36:28,120 --> 00:36:30,440 Speaker 1: you're gonna be able to relate to that person. You're 672 00:36:30,480 --> 00:36:32,680 Speaker 1: gonna be able to communicate with that person, and you're 673 00:36:32,719 --> 00:36:34,759 Speaker 1: not going to be thrown for a curve every time 674 00:36:34,800 --> 00:36:37,160 Speaker 1: they make eye contact with you. Yeah, I would agree 675 00:36:37,200 --> 00:36:41,600 Speaker 1: with that. So there is certainly, like in Maury's original formulation, 676 00:36:41,760 --> 00:36:45,640 Speaker 1: he he would, I think, put different kinds of um 677 00:36:45,800 --> 00:36:49,920 Speaker 1: physical abnormality somewhere on the ascending slope, on the on 678 00:36:50,080 --> 00:36:53,760 Speaker 1: the on the uncanny valley slope. So you have a normal, 679 00:36:53,840 --> 00:36:56,520 Speaker 1: healthy human up at the peak, I guess somewhere below 680 00:36:56,560 --> 00:36:59,280 Speaker 1: the artistic ideal of the great Buddhist statue or something. 681 00:36:59,640 --> 00:37:02,680 Speaker 1: But you'd have normal, healthy human. Then somewhere below them 682 00:37:02,680 --> 00:37:05,120 Speaker 1: would be people who have who look like there is 683 00:37:05,160 --> 00:37:09,160 Speaker 1: something wrong with them in terms of having uh, you know, 684 00:37:09,280 --> 00:37:12,360 Speaker 1: perfect health and symmetricality. I mean, certainly because just an 685 00:37:12,400 --> 00:37:15,759 Speaker 1: ill person. You encounter someone who is clearly a little 686 00:37:15,800 --> 00:37:18,440 Speaker 1: bit sick or a little bit hungover or whatever you 687 00:37:18,480 --> 00:37:20,920 Speaker 1: can tell, and it causes a light to go off 688 00:37:20,920 --> 00:37:24,279 Speaker 1: in your head. Yeah. Uh, And and yet we can 689 00:37:24,360 --> 00:37:27,680 Speaker 1: quite easily adapt to people like, you know, you see 690 00:37:27,719 --> 00:37:30,040 Speaker 1: somebody like that, it is you just know it is 691 00:37:30,080 --> 00:37:34,160 Speaker 1: not proper to react to somebody with revulsion. Oh yeah, 692 00:37:34,200 --> 00:37:37,040 Speaker 1: like right now in Atlanta as we're recording, this pollen 693 00:37:37,160 --> 00:37:40,399 Speaker 1: is everywhere. So there are several people in my life. 694 00:37:40,440 --> 00:37:42,560 Speaker 1: I'm not really affected by the pollen so much, but 695 00:37:42,800 --> 00:37:46,480 Speaker 1: it totally debilitates some of my coworkers, some of my 696 00:37:46,600 --> 00:37:50,520 Speaker 1: friends and red face puffy eyes. Yeah, and and sometimes 697 00:37:50,520 --> 00:37:54,160 Speaker 1: they're like walked out on allergy medication to boot and 698 00:37:54,320 --> 00:37:56,800 Speaker 1: you just get you just you know, you accept it. 699 00:37:56,840 --> 00:37:59,520 Speaker 1: You realize, oh, well, you know, my my friend here 700 00:37:59,600 --> 00:38:01,839 Speaker 1: is going to be kind of a pollen zombie for 701 00:38:01,880 --> 00:38:04,760 Speaker 1: a couple of weeks. But that doesn't mean we can't 702 00:38:05,239 --> 00:38:06,840 Speaker 1: hang out. It doesn't mean we can't work on this 703 00:38:07,040 --> 00:38:11,880 Speaker 1: or that. Yeah, so definitely, The Uncanny Valley has plenty 704 00:38:12,080 --> 00:38:15,880 Speaker 1: of critics, and plenty I think a very fair criticisms 705 00:38:15,960 --> 00:38:17,880 Speaker 1: leveled at it. I just want to go back to 706 00:38:18,080 --> 00:38:20,960 Speaker 1: one popular article. I came across a two thousand ten 707 00:38:21,120 --> 00:38:25,799 Speaker 1: article in Popular Mechanics by Eric Softge where he sort 708 00:38:25,840 --> 00:38:28,479 Speaker 1: of points out that at the time people were as 709 00:38:28,520 --> 00:38:30,960 Speaker 1: I think they are still now treating the Uncanny Valley 710 00:38:31,000 --> 00:38:34,240 Speaker 1: as a proven fact, but in fact, at the time, 711 00:38:34,320 --> 00:38:37,480 Speaker 1: he says, you know, there's really almost no convincing evidence 712 00:38:37,480 --> 00:38:40,600 Speaker 1: that such a thing even exists, and he speaks to 713 00:38:40,760 --> 00:38:44,440 Speaker 1: an expert named Carl McDorman, director of the Android Science 714 00:38:44,480 --> 00:38:48,720 Speaker 1: Center at Indiana University, and McDorman, who has conducted research 715 00:38:48,760 --> 00:38:51,960 Speaker 1: on the valley, offered his opinion in the article, saying, quote, 716 00:38:52,239 --> 00:38:54,439 Speaker 1: it turns out that there may be more than one 717 00:38:54,640 --> 00:38:57,880 Speaker 1: Uncanny Valley. It's not the overall degree of human likeness 718 00:38:58,000 --> 00:39:01,279 Speaker 1: that makes a robot or animated care acter uncanny. It's 719 00:39:01,320 --> 00:39:04,279 Speaker 1: more a matter of mismatch. If you have an extremely 720 00:39:04,640 --> 00:39:08,240 Speaker 1: realistic skin texture but at the same time cartoonish eyes 721 00:39:08,719 --> 00:39:13,760 Speaker 1: or realistic eyes and an unrealistic skin texture, that's very uncanny, 722 00:39:14,120 --> 00:39:16,759 Speaker 1: uh and the art. So that's an idea about the 723 00:39:16,800 --> 00:39:19,680 Speaker 1: perceptual mismatch that I do want to revisit later in 724 00:39:19,719 --> 00:39:22,640 Speaker 1: this episode. But the article also speaks to a guy 725 00:39:22,719 --> 00:39:27,480 Speaker 1: named David Hanson who's a roboticist who specifically specializes in 726 00:39:27,560 --> 00:39:30,800 Speaker 1: creating very realistic humanoid robots. I think he did that 727 00:39:30,800 --> 00:39:35,400 Speaker 1: that Einstein head thing. Oh yeah, nothing. So Hansen claims 728 00:39:35,440 --> 00:39:39,040 Speaker 1: that even if people find overly realistic robots creepy at first, 729 00:39:39,600 --> 00:39:41,640 Speaker 1: they get used to them within minutes. This is sort 730 00:39:41,640 --> 00:39:43,600 Speaker 1: of what you were just talking about. I think, you know, 731 00:39:44,040 --> 00:39:47,920 Speaker 1: you become acclimated even to something that you might uh, 732 00:39:48,040 --> 00:39:52,439 Speaker 1: at some kind of base level, have a negative reaction to. Yeah, 733 00:39:52,520 --> 00:39:55,279 Speaker 1: I keep thinking of having an isolation in this because 734 00:39:55,280 --> 00:39:57,480 Speaker 1: it's the game I'm currently playing, and uh and I 735 00:39:57,480 --> 00:39:59,640 Speaker 1: feel like that the c G characters are are a 736 00:39:59,719 --> 00:40:02,239 Speaker 1: pretty well done in there. I haven't felt that the 737 00:40:02,280 --> 00:40:06,440 Speaker 1: tinge of of Uncanny Valley washing over me. Some of 738 00:40:06,440 --> 00:40:09,760 Speaker 1: the voice actings a little weak. But but but speaking 739 00:40:09,760 --> 00:40:13,080 Speaker 1: of the voice, like the the the androids you encounter 740 00:40:13,160 --> 00:40:17,280 Speaker 1: though with the sex and uh androids that key. Yeah, 741 00:40:17,440 --> 00:40:20,000 Speaker 1: and when I first on Canny Valley, well, yeah, but 742 00:40:20,080 --> 00:40:22,360 Speaker 1: when I first encountered them, yeah, they had the uncanny 743 00:40:22,360 --> 00:40:26,480 Speaker 1: intentionally kind of creepy appearance and the very creepy robot voice. 744 00:40:26,840 --> 00:40:30,279 Speaker 1: But yet when they were not actively attacking me, I 745 00:40:30,360 --> 00:40:31,960 Speaker 1: kind of was. I was kind of cool with it. 746 00:40:31,960 --> 00:40:35,680 Speaker 1: It wasn't until he started becoming violent that that that 747 00:40:35,600 --> 00:40:37,960 Speaker 1: the mere sound of their voice or the appearance of 748 00:40:37,960 --> 00:40:40,520 Speaker 1: one uh down there, you know, in the distance down 749 00:40:40,520 --> 00:40:43,880 Speaker 1: the Hallway would would cause my nerves to react. I mean, 750 00:40:43,960 --> 00:40:47,040 Speaker 1: those things are funny, they're uh, they're a good part 751 00:40:47,080 --> 00:40:51,120 Speaker 1: of that game. But anyway, So in this UH article, 752 00:40:51,200 --> 00:40:55,040 Speaker 1: the author also cites some other unnamed robots roboticists, as 753 00:40:55,040 --> 00:40:57,880 Speaker 1: well as his own experience when he's talking about meeting 754 00:40:58,080 --> 00:41:01,640 Speaker 1: robots that he had previously seen on video, and one 755 00:41:01,640 --> 00:41:04,920 Speaker 1: thing he says is, you know, an Uncanny Valley effect 756 00:41:05,000 --> 00:41:06,640 Speaker 1: that was present when I saw a video of this 757 00:41:06,760 --> 00:41:09,640 Speaker 1: robot went away when I saw it in person. I 758 00:41:09,680 --> 00:41:12,560 Speaker 1: don't know if that's generally true of people. He claims 759 00:41:12,600 --> 00:41:15,200 Speaker 1: it's true. But even if this is truly the case 760 00:41:15,239 --> 00:41:17,799 Speaker 1: for robots, I'm not sure how it would apply to animations. 761 00:41:17,880 --> 00:41:22,560 Speaker 1: Probably wouldn't apply to animations. Um, But I think that 762 00:41:22,680 --> 00:41:25,920 Speaker 1: there are some good threads to start tugging at here, 763 00:41:26,000 --> 00:41:30,000 Speaker 1: because it's probably the case that there are more dimensions 764 00:41:30,080 --> 00:41:33,720 Speaker 1: to the Uncanny Valley than more he imagined in nineteen seventy, 765 00:41:33,840 --> 00:41:38,200 Speaker 1: meaning more than just that X axis of um closeness 766 00:41:38,280 --> 00:41:43,520 Speaker 1: to realistic human appearance versus distance from realistic human appearance. Yeah, 767 00:41:43,560 --> 00:41:45,879 Speaker 1: I mean, just what makes a person human, what makes 768 00:41:45,880 --> 00:41:49,080 Speaker 1: a lightness human? There's arguably a whole chorus of things 769 00:41:49,120 --> 00:41:52,160 Speaker 1: going on there. Yeah, so it would make sense that 770 00:41:52,160 --> 00:41:54,680 Speaker 1: that that chorus would play into the Uncanny Valley. Yeah. 771 00:41:54,719 --> 00:41:57,760 Speaker 1: So I do think that there are multiple other dimensions 772 00:41:57,840 --> 00:42:00,560 Speaker 1: to be explored, But I also don't think that means 773 00:42:00,600 --> 00:42:03,720 Speaker 1: we can conclude that there's nothing to the Uncanny Valley. 774 00:42:03,840 --> 00:42:06,279 Speaker 1: And in the past decade there's actually been an explosion 775 00:42:06,320 --> 00:42:08,520 Speaker 1: of research on the Uncanny Valley. So I think we 776 00:42:08,520 --> 00:42:11,120 Speaker 1: should look at a few interesting studies on the effect. 777 00:42:11,440 --> 00:42:15,240 Speaker 1: All right, Well, first one here that I came across 778 00:42:15,920 --> 00:42:18,759 Speaker 1: was a two thousand nine Princeton University study and they 779 00:42:18,800 --> 00:42:21,920 Speaker 1: looked into the effects of uncanny value of the Uncanny 780 00:42:22,000 --> 00:42:26,879 Speaker 1: Valley on maccaque monkeys, so so non human subjects. Yeah, 781 00:42:26,960 --> 00:42:28,960 Speaker 1: because that that makes sense, right if Yeah, if you 782 00:42:28,960 --> 00:42:31,839 Speaker 1: want to see if this is an evolved response, let's 783 00:42:31,840 --> 00:42:35,360 Speaker 1: look beyond the complications of human intelligence and human culture 784 00:42:35,680 --> 00:42:38,800 Speaker 1: and looked something closely related to us. Is it biological 785 00:42:38,920 --> 00:42:42,160 Speaker 1: rather than say cultural? Right, And so they showed a 786 00:42:42,200 --> 00:42:46,480 Speaker 1: selection of the primates close to real quote unquote computer 787 00:42:46,600 --> 00:42:50,160 Speaker 1: visuals of macaques to see if they responded with coups 788 00:42:50,200 --> 00:42:53,680 Speaker 1: and lip smacking as they do with their fellow monkeys. Uh, 789 00:42:53,719 --> 00:42:57,960 Speaker 1: and these these close to real computer visuals were essentially 790 00:42:58,480 --> 00:43:01,600 Speaker 1: lawnmower man monkeys. If you see lawnmower man. They kind 791 00:43:01,600 --> 00:43:04,680 Speaker 1: of asking if I've seen lawnmower man, Robert, you know 792 00:43:04,719 --> 00:43:08,479 Speaker 1: I've seen lawnmower man. Yes, so yeah, I think lawn 793 00:43:08,480 --> 00:43:10,720 Speaker 1: more man. Uh, and you kind of have an idea 794 00:43:10,800 --> 00:43:14,359 Speaker 1: that that level of computer animation, and the monkeys did 795 00:43:14,360 --> 00:43:16,399 Speaker 1: not want any part of it. They averted their eyes, 796 00:43:16,440 --> 00:43:20,680 Speaker 1: they acted frightened when confronted with lawnmower man monkey. So 797 00:43:21,400 --> 00:43:25,040 Speaker 1: it's not much, I admit, but it's a little experimental 798 00:43:25,080 --> 00:43:29,680 Speaker 1: evidence for the argument that Uncanny Valley is an evolutionary response. Right, 799 00:43:29,719 --> 00:43:32,440 Speaker 1: So if you can observe it in monkeys, there's probably 800 00:43:32,520 --> 00:43:36,080 Speaker 1: some element of it that that is biological in the brain. 801 00:43:36,280 --> 00:43:39,920 Speaker 1: It's instinctual and and not just something we've all learned 802 00:43:39,960 --> 00:43:44,080 Speaker 1: to say about weirdly looking animated characters and robots. Yeah, 803 00:43:44,520 --> 00:43:47,680 Speaker 1: and that would be maybe a weak piece of evidence, 804 00:43:47,680 --> 00:43:49,480 Speaker 1: but still a piece of evidence you could put in 805 00:43:49,520 --> 00:43:52,040 Speaker 1: the column of saying there is something there. The valley 806 00:43:52,080 --> 00:43:56,240 Speaker 1: does to some extent exist. Right now, the next study 807 00:43:56,280 --> 00:43:59,040 Speaker 1: that I ran across this comes back this to one 808 00:43:59,040 --> 00:44:02,000 Speaker 1: of the graphics that you pulled out of the believe 809 00:44:02,040 --> 00:44:05,600 Speaker 1: the original h study correct, Yeah, yeah, the original Morey's 810 00:44:05,640 --> 00:44:09,120 Speaker 1: original graphs. So in this graph and we talked about 811 00:44:09,239 --> 00:44:12,080 Speaker 1: diving down into the valley and then steadily trying to 812 00:44:12,120 --> 00:44:15,919 Speaker 1: claw yourself out on the other side, very very steep ascent. Yeah, 813 00:44:15,960 --> 00:44:18,240 Speaker 1: so you hit bottom and that's where you have a zombie. 814 00:44:19,000 --> 00:44:22,320 Speaker 1: And as you begin to scale out of the uncanny valley, 815 00:44:22,400 --> 00:44:26,640 Speaker 1: he has um uh myo electric hand and prosthetic hand 816 00:44:27,000 --> 00:44:30,360 Speaker 1: down there. As you climb back up, eventually hitting ordinary 817 00:44:30,400 --> 00:44:35,200 Speaker 1: doll and puppets and ill person and maybe hitting healthy 818 00:44:35,239 --> 00:44:37,480 Speaker 1: person at the very top. Again. But it's interesting you 819 00:44:37,520 --> 00:44:40,520 Speaker 1: have prosthetic hand down there, because this next study looks 820 00:44:40,600 --> 00:44:43,759 Speaker 1: at prosthetic and robotic and human hands. Yeah, this is 821 00:44:43,800 --> 00:44:47,080 Speaker 1: in the original study. More He talks about the variable 822 00:44:47,120 --> 00:44:50,279 Speaker 1: creepiness of prosthetic hands. And I found I found this 823 00:44:50,320 --> 00:44:52,239 Speaker 1: interesting because I don't know about you, but but growing up, 824 00:44:52,280 --> 00:44:57,200 Speaker 1: I felt like crazy robot hands, especially we're everywhere like 825 00:44:57,239 --> 00:45:01,960 Speaker 1: every G. I. Joe show or he Man type franchise, 826 00:45:02,160 --> 00:45:04,560 Speaker 1: there's always somebody. It could be a villain, it could 827 00:45:04,560 --> 00:45:08,680 Speaker 1: be a hero. But there were crazy robot hands galore. Uh, 828 00:45:08,960 --> 00:45:11,279 Speaker 1: And I always found them cool, and I feel like 829 00:45:11,719 --> 00:45:13,640 Speaker 1: a lot of us probably even fetishized them to a 830 00:45:13,800 --> 00:45:16,359 Speaker 1: certain point, Like we we didn't understand what it would 831 00:45:16,440 --> 00:45:19,359 Speaker 1: necessarily be like to lose and lose a hand and 832 00:45:19,640 --> 00:45:23,279 Speaker 1: the shortfall and the ability of technology at the time 833 00:45:23,320 --> 00:45:27,839 Speaker 1: and even today to replace that missing limb, but we thought, well, 834 00:45:27,880 --> 00:45:30,719 Speaker 1: that looks cool. Superpowered robot hands signed me up. Right. 835 00:45:31,120 --> 00:45:34,279 Speaker 1: But back to the study two thousand thirteen University of 836 00:45:34,320 --> 00:45:37,920 Speaker 1: Manchester study, and they looked at prosthetic hands. UH. They 837 00:45:38,040 --> 00:45:42,080 Speaker 1: used of forty three right handed participants, thirty six female 838 00:45:42,120 --> 00:45:44,680 Speaker 1: and seven male, and they were all looking at photos, 839 00:45:44,680 --> 00:45:47,800 Speaker 1: and the photos were divided into three categories human hands, 840 00:45:48,120 --> 00:45:51,000 Speaker 1: robotic hands like no question about it, that's a robot 841 00:45:51,040 --> 00:45:54,759 Speaker 1: hand I'm looking at like straight up terminator exoskeleton or 842 00:45:55,120 --> 00:45:59,480 Speaker 1: or or even less human, and then prosthetic hands. The results, 843 00:45:59,640 --> 00:46:02,160 Speaker 1: I have to say, reading through some some of the 844 00:46:02,200 --> 00:46:04,680 Speaker 1: writing about this UH and the original press release, the 845 00:46:04,760 --> 00:46:09,120 Speaker 1: results were kind of confusing sounding. They the subjects here 846 00:46:09,120 --> 00:46:13,319 Speaker 1: preferred human hands and robot hands, but but rated and 847 00:46:13,360 --> 00:46:17,080 Speaker 1: certainly rated prosthetic hands is more uncanny, But prosthetics that 848 00:46:17,200 --> 00:46:22,760 Speaker 1: looked more human were less eerie. Okay, so, so something 849 00:46:22,800 --> 00:46:25,760 Speaker 1: that's clearly a robot that's not too creepy. Something's clearly 850 00:46:25,800 --> 00:46:28,440 Speaker 1: a human that's not too creepy. If something is a 851 00:46:28,560 --> 00:46:31,640 Speaker 1: robot trying to be human, that might be more creepy, 852 00:46:31,760 --> 00:46:35,640 Speaker 1: but as it gets better at being human, it's less creepy, 853 00:46:35,880 --> 00:46:37,560 Speaker 1: I think. So, I think that's my take. I mean, 854 00:46:37,640 --> 00:46:41,120 Speaker 1: it also makes me wonder if if the hand alone 855 00:46:41,760 --> 00:46:45,040 Speaker 1: is an is like a subset of the uncanny Valley, 856 00:46:45,040 --> 00:46:47,920 Speaker 1: because certainly if you're if you're just working with a 857 00:46:48,000 --> 00:46:50,799 Speaker 1: hand and trying to replicate the movements, the look, the 858 00:46:50,840 --> 00:46:53,920 Speaker 1: feel of a human limb for an observer, not we're 859 00:46:53,960 --> 00:46:55,840 Speaker 1: not going to even get into the the you know, 860 00:46:55,880 --> 00:46:59,440 Speaker 1: the problems of creating something that the user can experience 861 00:46:59,680 --> 00:47:02,480 Speaker 1: as a life like limb. But if you're just looking 862 00:47:02,520 --> 00:47:04,000 Speaker 1: at it, if you don't have to worry about its 863 00:47:04,040 --> 00:47:07,200 Speaker 1: eye contact, you don't have to worry about micro expressions. Uh, 864 00:47:07,239 --> 00:47:12,160 Speaker 1: it seems like it would be an easier peak to surmount. Yeah, 865 00:47:12,239 --> 00:47:14,799 Speaker 1: so that if that is in fact the correct interpretation, 866 00:47:14,800 --> 00:47:18,200 Speaker 1: that would seem to undercut the steepness in Maury's original 867 00:47:18,239 --> 00:47:21,319 Speaker 1: graph right on the on the final peak. Yeah, that's 868 00:47:21,320 --> 00:47:24,920 Speaker 1: I mean, that's what I'm wondering, because the hand had 869 00:47:24,920 --> 00:47:28,440 Speaker 1: taken in isolation, is if you thinking to be easier 870 00:47:28,480 --> 00:47:32,799 Speaker 1: to replicate? Yeah, uh and uncanny Valley. Let's face it, 871 00:47:32,840 --> 00:47:34,440 Speaker 1: when we talk about it, most of the time we're 872 00:47:34,440 --> 00:47:41,120 Speaker 1: talking about faces. Right now, Speaking of faces, there's another study. UM. 873 00:47:41,160 --> 00:47:43,920 Speaker 1: This is a two thousand and eleven University of California, 874 00:47:44,040 --> 00:47:47,399 Speaker 1: San Diego study. UM. This is published in the Social 875 00:47:47,480 --> 00:47:50,719 Speaker 1: Cognitive and Effective Neuroscience. And they did exactly what you'd 876 00:47:50,760 --> 00:47:53,880 Speaker 1: expect researchers to do when confronted with the Uncanny Valley. 877 00:47:54,160 --> 00:47:56,480 Speaker 1: Grab the f m r I and see what our 878 00:47:56,480 --> 00:47:58,680 Speaker 1: brains are doing when we're looking at all these images. 879 00:47:58,719 --> 00:48:02,239 Speaker 1: So all these fMRI I studies, all right, well, what 880 00:48:02,239 --> 00:48:04,440 Speaker 1: what did they find? All right, I'll roll through the 881 00:48:04,440 --> 00:48:07,040 Speaker 1: basics of the study here. So twenty subjects, not a 882 00:48:07,120 --> 00:48:10,040 Speaker 1: not a huge study here, aged twenty to thirty six. 883 00:48:10,480 --> 00:48:13,120 Speaker 1: And here were some of the caveats they had in 884 00:48:13,160 --> 00:48:18,200 Speaker 1: selecting these individuals. No experience working with robots, no time 885 00:48:18,239 --> 00:48:21,640 Speaker 1: spent in Japan, no friends or family from Japan because 886 00:48:21,640 --> 00:48:25,760 Speaker 1: they wanted to avoid uh, any you know, potential cultural 887 00:48:25,800 --> 00:48:28,239 Speaker 1: exposure that would have made them would make them more 888 00:48:28,360 --> 00:48:31,680 Speaker 1: accepting of androids. Okay, so the idea is that maybe 889 00:48:31,680 --> 00:48:36,480 Speaker 1: in Japan people just experience humanoid robots way too much. Already, 890 00:48:36,560 --> 00:48:40,520 Speaker 1: they're too they're acclimatized to them. Yeah, that that's the 891 00:48:40,360 --> 00:48:43,239 Speaker 1: the argument they made, and laying out the study, let's 892 00:48:43,400 --> 00:48:45,480 Speaker 1: let's not even go there, let's just deal with people 893 00:48:45,520 --> 00:48:48,680 Speaker 1: who have less exposure to robots. And they were shown 894 00:48:48,719 --> 00:48:53,000 Speaker 1: twelve videos of a humanoid robot named repley Q two. 895 00:48:53,160 --> 00:48:55,680 Speaker 1: Oh man, I'm looking it up right now. It's it's 896 00:48:55,760 --> 00:48:58,680 Speaker 1: it's rough. But well, they watch video twelve videos of 897 00:48:58,719 --> 00:49:01,640 Speaker 1: this robot doing there is things, and they were shown 898 00:49:01,760 --> 00:49:04,600 Speaker 1: videos of humans doing the same things. And in fact, 899 00:49:04,840 --> 00:49:09,440 Speaker 1: the robots movements and mannerisms were patterned directly after the humans. 900 00:49:09,480 --> 00:49:12,480 Speaker 1: So you had a you had a human version of 901 00:49:12,520 --> 00:49:15,920 Speaker 1: the actions, you had an android version of the actions, uh, 902 00:49:15,960 --> 00:49:18,560 Speaker 1: you know, a lifelike robot, and then you had a 903 00:49:18,560 --> 00:49:21,279 Speaker 1: a stripped down version of the androids. So basically the 904 00:49:21,360 --> 00:49:23,520 Speaker 1: android of all its skin ripped off, so it looks 905 00:49:23,560 --> 00:49:26,520 Speaker 1: more like a robot, clearly a robot, and it's doing 906 00:49:26,560 --> 00:49:29,920 Speaker 1: the same motions as well. So this broke it all 907 00:49:29,960 --> 00:49:33,040 Speaker 1: down to a human with biological appearance in movement, a 908 00:49:33,160 --> 00:49:36,560 Speaker 1: robot with mechanical appearance and mechanical motion, and a human 909 00:49:36,600 --> 00:49:41,160 Speaker 1: seeming agent with the exact same mechanical movements as the robot. 910 00:49:42,680 --> 00:49:46,239 Speaker 1: Then in came the f M R I scans. So 911 00:49:46,400 --> 00:49:49,520 Speaker 1: the main brain area of note here, the the area 912 00:49:49,520 --> 00:49:51,440 Speaker 1: that that that that lit up where we saw the 913 00:49:51,440 --> 00:49:57,759 Speaker 1: most activity, the parietal cortex on both sides of the brain, 914 00:49:57,840 --> 00:50:00,480 Speaker 1: specifically in the areas that connect the part of the 915 00:50:00,480 --> 00:50:04,640 Speaker 1: brain's visual cortex that process bodily movements with the section 916 00:50:04,719 --> 00:50:08,920 Speaker 1: of the motor cortex thought to contain mirror neurons. Okay, 917 00:50:08,960 --> 00:50:12,440 Speaker 1: so those would be like the empathy parts of the 918 00:50:12,440 --> 00:50:14,719 Speaker 1: brain where you know, we we see something going on 919 00:50:15,120 --> 00:50:17,759 Speaker 1: in some other creature like us, and we empathize with 920 00:50:17,800 --> 00:50:21,280 Speaker 1: it exactly. Yeah, So when viewing the human looking android, 921 00:50:21,480 --> 00:50:25,080 Speaker 1: the brain lit up at the recognition of a human form, 922 00:50:25,120 --> 00:50:29,320 Speaker 1: but registered essentially a computing error over the movement. Something 923 00:50:29,360 --> 00:50:32,480 Speaker 1: didn't match up. Uh so it's it's not. According to 924 00:50:32,520 --> 00:50:34,680 Speaker 1: this study, it would seem that it's not the biological 925 00:50:34,719 --> 00:50:38,839 Speaker 1: movement or the biological appearance, it's the congruents or lack 926 00:50:38,880 --> 00:50:42,040 Speaker 1: of congruents between the two. You look alive, but you're dead, 927 00:50:42,120 --> 00:50:44,440 Speaker 1: you look dead, but you move you or you speak 928 00:50:44,480 --> 00:50:47,719 Speaker 1: as if you're alive. Um. So, the researchers noted that 929 00:50:47,760 --> 00:50:52,520 Speaker 1: this is something that could be retuned through exposure, but 930 00:50:52,600 --> 00:50:55,440 Speaker 1: it could be at the heart of what's going on 931 00:50:55,560 --> 00:50:58,480 Speaker 1: with the Uncanny Valley. Interesting. Well, I think we should 932 00:50:58,480 --> 00:51:02,520 Speaker 1: look at one more study potentially providing recent support for 933 00:51:02,560 --> 00:51:05,239 Speaker 1: the existence of the Uncanny Valley, and then maybe after 934 00:51:05,280 --> 00:51:07,360 Speaker 1: that we should break and then come back next time 935 00:51:07,400 --> 00:51:10,360 Speaker 1: to get into the causes, what what would be causing 936 00:51:10,360 --> 00:51:13,759 Speaker 1: this effect and uh in the future. So I want 937 00:51:13,760 --> 00:51:15,640 Speaker 1: to look at a study that came out in two 938 00:51:15,920 --> 00:51:20,200 Speaker 1: sixteen in the journal Cognition by Mather and Ricling called 939 00:51:20,320 --> 00:51:24,839 Speaker 1: Navigating a Social World with Robot Partners. A Quantitative cartography 940 00:51:24,840 --> 00:51:29,040 Speaker 1: of the Uncanny Valley. Cute invocation of map making there 941 00:51:29,080 --> 00:51:31,120 Speaker 1: because it does kind of make sense. I like the 942 00:51:31,160 --> 00:51:34,440 Speaker 1: idea of mapping the valley because that indicates that it 943 00:51:34,520 --> 00:51:38,440 Speaker 1: may expand beyond just the one dimensional dip and is 944 00:51:38,480 --> 00:51:42,000 Speaker 1: in fact more of a topographical space, you know, like 945 00:51:42,040 --> 00:51:45,480 Speaker 1: we can extend into three dimensions. But anyway, so to 946 00:51:45,520 --> 00:51:47,799 Speaker 1: get into the study, the author's note that while the 947 00:51:47,920 --> 00:51:51,200 Speaker 1: Uncanny Valley has very strong intuitive support, people tend to 948 00:51:51,239 --> 00:51:54,240 Speaker 1: take it as fact. Experimental evidence for it has been 949 00:51:54,280 --> 00:51:58,240 Speaker 1: limited and inconsistent. As as we mentioned earlier, some studies 950 00:51:58,239 --> 00:52:01,200 Speaker 1: seem to find evidence for the valley. Others don't you know, 951 00:52:01,239 --> 00:52:05,160 Speaker 1: they say this, this isn't necessarily a thing. So there 952 00:52:05,200 --> 00:52:08,319 Speaker 1: are multiple experiments here. First, they did a thing that 953 00:52:08,360 --> 00:52:10,239 Speaker 1: I think was pretty smart. If they were trying to 954 00:52:10,320 --> 00:52:14,200 Speaker 1: chart a linear progression of the up and down peaks 955 00:52:14,200 --> 00:52:18,799 Speaker 1: and valleys, they tried to generate an objectively determined gradient 956 00:52:19,000 --> 00:52:22,640 Speaker 1: of more and less human looking robots. So what a 957 00:52:22,640 --> 00:52:25,040 Speaker 1: lot of these studies do is maybe along the macaques 958 00:52:25,560 --> 00:52:29,000 Speaker 1: study ideas, they show you a lawnmower man, they show 959 00:52:29,040 --> 00:52:32,239 Speaker 1: you a real person, they show you a robot, uh, 960 00:52:32,239 --> 00:52:34,200 Speaker 1: and they ask you to characterize you know, how do 961 00:52:34,239 --> 00:52:37,040 Speaker 1: you feel about these? What they did here is that 962 00:52:37,080 --> 00:52:40,720 Speaker 1: they gathered a very large sample or relatively large sample 963 00:52:40,800 --> 00:52:44,880 Speaker 1: of eight images quote from the wild, meaning from the internet. 964 00:52:45,400 --> 00:52:47,960 Speaker 1: So these wild type robots samples, and they had a 965 00:52:47,960 --> 00:52:50,840 Speaker 1: bunch of inclusion and exclusion criteria. I don't want to 966 00:52:50,840 --> 00:52:52,640 Speaker 1: get into all of them, but they tried to limit 967 00:52:52,719 --> 00:52:56,120 Speaker 1: it to where it would it would kind of throw 968 00:52:56,160 --> 00:52:58,719 Speaker 1: out all these variables. They could complicate things like they 969 00:52:58,760 --> 00:53:02,239 Speaker 1: tried to keep just certain types of pictures of faces 970 00:53:02,320 --> 00:53:06,480 Speaker 1: of real robots that are built and uh, and they 971 00:53:06,480 --> 00:53:09,120 Speaker 1: had some exclusion criteria like it couldn't be a well 972 00:53:09,160 --> 00:53:13,400 Speaker 1: known character, a famous person, um, it couldn't have objects 973 00:53:13,400 --> 00:53:16,359 Speaker 1: overlapping the face, It couldn't be a toy, it had 974 00:53:16,400 --> 00:53:19,120 Speaker 1: to be a real humanoid robot. And then they had 975 00:53:19,160 --> 00:53:22,800 Speaker 1: subjects rate these images on what they call the mechano 976 00:53:22,880 --> 00:53:27,080 Speaker 1: humanoid scale, basically to come up with an objectively derived 977 00:53:27,239 --> 00:53:31,000 Speaker 1: score for each image by using this this empirical research, 978 00:53:31,080 --> 00:53:32,640 Speaker 1: by going to a bunch of people and saying, hey, 979 00:53:32,680 --> 00:53:36,720 Speaker 1: how mechanical is this? How human is this? And then 980 00:53:37,080 --> 00:53:40,000 Speaker 1: after they had a rating for each of these eight images, 981 00:53:40,040 --> 00:53:43,200 Speaker 1: and Robert have included an image, uh, I think down 982 00:53:43,280 --> 00:53:46,120 Speaker 1: here to show you, like what all these robots where 983 00:53:46,120 --> 00:53:48,920 Speaker 1: you can kind of see. It starts with things that 984 00:53:48,960 --> 00:53:51,200 Speaker 1: look not human at all, just like a lump of 985 00:53:51,239 --> 00:53:54,880 Speaker 1: wires and junk, and then it proceeds up to something 986 00:53:54,920 --> 00:53:57,759 Speaker 1: that looks like a picture of a guy. Yes, yeah, 987 00:53:57,840 --> 00:54:01,759 Speaker 1: very much. So. You start off with very kind of 988 00:54:02,200 --> 00:54:05,839 Speaker 1: wally asque heads. When you move in through like like 989 00:54:06,080 --> 00:54:09,920 Speaker 1: skinless gremlins, and then through the sort of the the 990 00:54:09,960 --> 00:54:15,480 Speaker 1: expected hierarchy of humanoid robots. Okay, so they've got this thing, 991 00:54:15,520 --> 00:54:18,399 Speaker 1: and then they rate all these images and sort them 992 00:54:18,440 --> 00:54:22,520 Speaker 1: into an ascending scale of humanness. And then they took 993 00:54:22,640 --> 00:54:26,600 Speaker 1: ratings in multiple different ways of likability and trustworthiness. Now, 994 00:54:26,640 --> 00:54:30,600 Speaker 1: in likability, they claimed to find a robust uncanny valley effect, 995 00:54:30,600 --> 00:54:35,000 Speaker 1: where likability increased linearly with humanoid qualities up to a 996 00:54:35,040 --> 00:54:38,439 Speaker 1: certain point, and then it took a negative dip as 997 00:54:38,480 --> 00:54:42,080 Speaker 1: the humanoid qualities continued to increase past that point, and 998 00:54:42,120 --> 00:54:44,960 Speaker 1: then once again began to rise at the far end 999 00:54:45,000 --> 00:54:47,080 Speaker 1: of the scale. Now, one thing I want to say, 1000 00:54:47,120 --> 00:54:49,440 Speaker 1: just looking at the results is it does not appear 1001 00:54:49,800 --> 00:54:52,560 Speaker 1: that people were the most bothered by the things that 1002 00:54:52,600 --> 00:54:56,400 Speaker 1: were the most human looking. Like given my understanding of 1003 00:54:56,400 --> 00:54:58,759 Speaker 1: the uncanny valley, I would have expected the stuff at 1004 00:54:58,800 --> 00:55:01,640 Speaker 1: the very top end the scale to be the most disturbing. 1005 00:55:02,400 --> 00:55:04,680 Speaker 1: But they actually kind of liked the stuff at the 1006 00:55:04,800 --> 00:55:07,960 Speaker 1: very top end of the scale. It was somewhere closer 1007 00:55:08,000 --> 00:55:10,920 Speaker 1: to the upper half middle of the scale that they 1008 00:55:10,960 --> 00:55:14,279 Speaker 1: really didn't like. Um, So, to whatever extent there is 1009 00:55:14,320 --> 00:55:17,000 Speaker 1: a real uncanny valley, it might not lie so close 1010 00:55:17,040 --> 00:55:20,200 Speaker 1: to the quote realism into the spectrum as we think. 1011 00:55:20,840 --> 00:55:24,200 Speaker 1: They also performed some trust experiments by creating a scenario 1012 00:55:24,280 --> 00:55:26,920 Speaker 1: where subjects would be asked to trust these robots to 1013 00:55:27,000 --> 00:55:30,960 Speaker 1: invest money for them, and the results there were basically 1014 00:55:31,040 --> 00:55:35,160 Speaker 1: they claimed that the trust uh experiments did show some 1015 00:55:35,280 --> 00:55:37,759 Speaker 1: Uncanny Valley effects, but the results were a little more 1016 00:55:37,800 --> 00:55:42,759 Speaker 1: complicated than on the straightforward superficial likability scale, the likability 1017 00:55:42,920 --> 00:55:47,400 Speaker 1: really did look like Uncanny Valley was being displayed. They 1018 00:55:47,440 --> 00:55:51,800 Speaker 1: also performed experiments with a more traditional quote controlled series 1019 00:55:51,800 --> 00:55:54,319 Speaker 1: of composed face images, so it would just be a 1020 00:55:54,400 --> 00:55:58,560 Speaker 1: series of basically the same face as a robot than 1021 00:55:58,640 --> 00:56:00,919 Speaker 1: a little bit more human, little it more human, little 1022 00:56:00,920 --> 00:56:04,040 Speaker 1: bit more human on this gradient of human nous. And 1023 00:56:04,120 --> 00:56:06,920 Speaker 1: they generally claim to find that there was evidence for 1024 00:56:06,960 --> 00:56:10,640 Speaker 1: the Uncanny Valley effect in both likability and trust with 1025 00:56:10,880 --> 00:56:14,959 Speaker 1: both the wild caught robot image samples and with these 1026 00:56:15,000 --> 00:56:18,760 Speaker 1: composed face images that they came up with, But as always, 1027 00:56:18,840 --> 00:56:21,160 Speaker 1: more studies are needed. But that looks like there is 1028 00:56:21,760 --> 00:56:26,000 Speaker 1: one study showing pretty solid evidence that there is something 1029 00:56:26,080 --> 00:56:29,200 Speaker 1: like an Uncanny Valley effect. Yeah, and I like the 1030 00:56:29,239 --> 00:56:32,680 Speaker 1: idea that that that that it's it's an uncanny valley. 1031 00:56:32,800 --> 00:56:36,080 Speaker 1: But maybe it's just a more more nuanced from a 1032 00:56:36,239 --> 00:56:40,720 Speaker 1: topographical standpoint. You know, they're they're more a little little 1033 00:56:40,760 --> 00:56:44,720 Speaker 1: bumps and little valleys within the overall valley, little caves 1034 00:56:44,760 --> 00:56:48,239 Speaker 1: you can crawl into and just yourself inside, and maybe 1035 00:56:48,239 --> 00:56:51,040 Speaker 1: even caves that turn into tunnels that emerge on the 1036 00:56:51,040 --> 00:56:53,359 Speaker 1: other side. Yeah, that that's an interesting thing. I mean, 1037 00:56:53,480 --> 00:56:55,480 Speaker 1: like they point out that there's a lot of variability 1038 00:56:55,520 --> 00:56:58,160 Speaker 1: in their data. Actually, like it wasn't um If you 1039 00:56:58,320 --> 00:57:01,799 Speaker 1: look at their their plot chart of where all the 1040 00:57:01,880 --> 00:57:04,120 Speaker 1: data points fall and then they plot a line going 1041 00:57:04,120 --> 00:57:06,080 Speaker 1: through it, If you plot a line going through all 1042 00:57:06,120 --> 00:57:08,799 Speaker 1: their data, it does show the uncanny valley effect. But 1043 00:57:09,120 --> 00:57:11,800 Speaker 1: you know, there there are outliers all over the place, 1044 00:57:12,200 --> 00:57:15,680 Speaker 1: like there is some there are some robots that are 1045 00:57:15,719 --> 00:57:18,960 Speaker 1: just consistently more like more than the other ones. I 1046 00:57:19,000 --> 00:57:21,720 Speaker 1: find it interestingly that the some of the higher rated ones, 1047 00:57:21,840 --> 00:57:25,400 Speaker 1: or at least I think what number seventy nine in particular, 1048 00:57:25,800 --> 00:57:30,880 Speaker 1: kind of looks like a generic human as opposed to say, 1049 00:57:30,920 --> 00:57:33,320 Speaker 1: go down to seventy four that looks like a very 1050 00:57:33,320 --> 00:57:36,360 Speaker 1: specific human, Like if I had to pick him or 1051 00:57:36,480 --> 00:57:40,880 Speaker 1: pick the human he's patterned after assumingly out of a 1052 00:57:40,920 --> 00:57:43,320 Speaker 1: police lineup. I feel like I'd be able to do it, 1053 00:57:43,360 --> 00:57:46,080 Speaker 1: but also seventy four looks angry. I'm sorry, folks, you 1054 00:57:46,120 --> 00:57:49,120 Speaker 1: can't see what we're talking about, but it's frowning at you, 1055 00:57:49,560 --> 00:57:52,520 Speaker 1: kind of like should I kill all humans or just 1056 00:57:52,960 --> 00:57:55,760 Speaker 1: shrug it off? And maybe two day's the day that 1057 00:57:55,840 --> 00:57:59,080 Speaker 1: does introduce There are a lot of complicating factories here, 1058 00:57:59,080 --> 00:58:01,919 Speaker 1: and the authors icknoled this, like these images don't all 1059 00:58:01,960 --> 00:58:05,120 Speaker 1: have necessarily the same emotional affect, like some of them 1060 00:58:05,160 --> 00:58:09,040 Speaker 1: seem happy, some seem unhappy. There's enough variability across the 1061 00:58:09,080 --> 00:58:12,960 Speaker 1: board that you can think you're getting a reasonably decent 1062 00:58:13,120 --> 00:58:17,520 Speaker 1: answer when you plot reactions across all samples. But yeah, 1063 00:58:17,680 --> 00:58:20,680 Speaker 1: there's definitely a lot of different stuff going on here 1064 00:58:21,000 --> 00:58:24,760 Speaker 1: in addition to just being more or less human. I 1065 00:58:24,800 --> 00:58:27,600 Speaker 1: like how thirty four on our on our chart here 1066 00:58:27,880 --> 00:58:31,840 Speaker 1: it seems to rely heavily on animated mustache and eyebrows. 1067 00:58:32,000 --> 00:58:34,040 Speaker 1: Oh yeah, what is that? It looks like a It 1068 00:58:34,080 --> 00:58:37,160 Speaker 1: looks like a very mustache. I can't add to what 1069 00:58:37,240 --> 00:58:40,120 Speaker 1: you've just said. It's got a white mustache and brow 1070 00:58:40,240 --> 00:58:43,000 Speaker 1: and beard, and it's saying, oh boy, it looks like 1071 00:58:43,280 --> 00:58:46,080 Speaker 1: a lot of these incomplete puppets are stripped awaite puppets, 1072 00:58:46,080 --> 00:58:47,800 Speaker 1: you see where they're like, all right, we got a 1073 00:58:47,840 --> 00:58:49,280 Speaker 1: lot of work to do on this thing, but at 1074 00:58:49,320 --> 00:58:51,320 Speaker 1: least we got the eyebrows and a mustache in place. 1075 00:58:51,400 --> 00:58:53,600 Speaker 1: But see, I find that one very likable. It doesn't 1076 00:58:53,640 --> 00:58:56,360 Speaker 1: look very human at all, but it's very I want 1077 00:58:56,360 --> 00:58:58,640 Speaker 1: to play with it. Yeah, okay, Robert, Well, we've got 1078 00:58:58,680 --> 00:59:00,200 Speaker 1: a bunch of more stuff to talk about, but think 1079 00:59:00,240 --> 00:59:02,480 Speaker 1: we should call it there and come back and finish 1080 00:59:02,480 --> 00:59:05,439 Speaker 1: our discussion of the Uncanny Valley next time. Yeah, we'll 1081 00:59:05,440 --> 00:59:07,920 Speaker 1: get into we'll go be on the Uncanny Valley. Yeah, 1082 00:59:08,000 --> 00:59:10,840 Speaker 1: so we'll we'll talk about what might cause the Uncanny 1083 00:59:10,880 --> 00:59:13,920 Speaker 1: Valley effect to whatever extent it does exist, and we 1084 00:59:13,960 --> 00:59:17,320 Speaker 1: can talk about you know, what happens when you ascend 1085 00:59:17,440 --> 00:59:21,000 Speaker 1: that that far slow? All right? Well, hey, in the meantime, 1086 00:59:21,240 --> 00:59:23,360 Speaker 1: head on over to stuff to Blow your Mind dot com. 1087 00:59:23,400 --> 00:59:25,840 Speaker 1: That is where you will find all the podcast episodes. 1088 00:59:25,920 --> 00:59:29,240 Speaker 1: You'll find videos, blog posts, as well as links out 1089 00:59:29,240 --> 00:59:31,720 Speaker 1: to our various social media accounts, and the landing page 1090 00:59:31,760 --> 00:59:34,440 Speaker 1: for this episode should include some links to some of 1091 00:59:34,480 --> 00:59:37,280 Speaker 1: the resources we're talking about here today, and if you 1092 00:59:37,320 --> 00:59:39,360 Speaker 1: want to get in touch with us as always, with 1093 00:59:39,440 --> 00:59:41,960 Speaker 1: feedback on this episode or any other, or you just 1094 00:59:42,000 --> 00:59:43,720 Speaker 1: want to say hi, or you want to let us 1095 00:59:43,760 --> 00:59:45,880 Speaker 1: know an episode topic you'd like us to cover in 1096 00:59:45,920 --> 00:59:48,560 Speaker 1: the future. You can email us at blow the Mind 1097 00:59:48,640 --> 01:00:00,240 Speaker 1: at how stuff works dot com for more on this 1098 01:00:00,400 --> 01:00:02,920 Speaker 1: and thousands of other topics. Is it how stuff works 1099 01:00:02,920 --> 01:00:14,880 Speaker 1: dot com. They can't even big, Big,