WEBVTT - Episode 92: G740 Irons

0:00:00.320 --> 0:00:01.200
<v Speaker 1>The guys from paying.

0:00:01.240 --> 0:00:03.840
<v Speaker 2>They've kind of showed me how much the equipment matters.

0:00:04.080 --> 0:00:05.760
<v Speaker 2>I just love that I can hit any shot.

0:00:05.840 --> 0:00:07.440
<v Speaker 3>I kind of want. We're gonna be able to tell

0:00:07.480 --> 0:00:09.480
<v Speaker 3>some fun stories about what goes on here to help

0:00:09.520 --> 0:00:10.600
<v Speaker 3>golfers play better golf.

0:00:11.240 --> 0:00:13.880
<v Speaker 2>Hey, everybody, welcome back to the Pining prooven Grounds Podcast.

0:00:13.920 --> 0:00:16.560
<v Speaker 2>Shane Bacon alongside Marty Jerts and Marty the Doctor is

0:00:16.600 --> 0:00:20.520
<v Speaker 2>in I think leading in terms of visits on the

0:00:20.560 --> 0:00:23.280
<v Speaker 2>pod by a substantial margin. I think this is your

0:00:23.280 --> 0:00:24.239
<v Speaker 2>fourth visit on the pod.

0:00:24.640 --> 0:00:27.360
<v Speaker 4>Yeah, it is a little pressure. I hope I deliver.

0:00:27.520 --> 0:00:29.280
<v Speaker 4>So I believe you will.

0:00:29.680 --> 0:00:29.880
<v Speaker 1>Eric.

0:00:30.400 --> 0:00:32.000
<v Speaker 2>Obviously, every time we have you on, we have something

0:00:32.000 --> 0:00:33.760
<v Speaker 2>new to talk about. Yeah, we got something new to

0:00:33.800 --> 0:00:38.120
<v Speaker 2>talk about today. Walk us through G seven and what

0:00:38.159 --> 0:00:40.600
<v Speaker 2>we're going to kind of discuss on this lovely afternoon.

0:00:40.840 --> 0:00:45.560
<v Speaker 4>Yeah, so G seven this would go into that super

0:00:45.680 --> 0:00:49.760
<v Speaker 4>game improvement category. And actually, Marty, this is something I

0:00:49.800 --> 0:00:52.600
<v Speaker 4>heard you say, I don't know a number of years ago,

0:00:54.040 --> 0:00:55.240
<v Speaker 4>super game enjoyment.

0:00:55.560 --> 0:00:57.840
<v Speaker 3>Yes, I like that framing, right, yep.

0:00:58.560 --> 0:01:01.000
<v Speaker 4>And so you know this this is an area for

0:01:01.080 --> 0:01:05.040
<v Speaker 4>paying that I think we have a healthy history of.

0:01:06.120 --> 0:01:10.800
<v Speaker 4>When I first started the K fifteen iron was being

0:01:10.959 --> 0:01:11.440
<v Speaker 4>just launched.

0:01:11.480 --> 0:01:12.600
<v Speaker 1>That was my first sales meeting.

0:01:12.600 --> 0:01:13.800
<v Speaker 2>But when was that what you're using?

0:01:14.080 --> 0:01:19.760
<v Speaker 4>There's twenty ten about yeah, and so you know, and

0:01:19.800 --> 0:01:22.319
<v Speaker 4>then following that we had the Carston Iron, and then

0:01:22.319 --> 0:01:24.600
<v Speaker 4>we had the G Max Iron and then the G

0:01:24.720 --> 0:01:27.680
<v Speaker 4>seven hundred series has kind of carried that through and

0:01:28.959 --> 0:01:31.640
<v Speaker 4>I think one of the some of the defining characteristics

0:01:31.680 --> 0:01:35.280
<v Speaker 4>of this category of iron. Obviously size is a big

0:01:35.280 --> 0:01:38.280
<v Speaker 4>one that people will notice right away. And ultimately we're

0:01:38.280 --> 0:01:41.600
<v Speaker 4>trying to provide a ton of forgiveness, both ball speed

0:01:41.640 --> 0:01:44.040
<v Speaker 4>forgiveness as well as turf forgiveness.

0:01:45.520 --> 0:01:48.040
<v Speaker 1>Get the ball up in the air, right, get it

0:01:48.120 --> 0:01:49.440
<v Speaker 1>up there easy.

0:01:50.520 --> 0:01:53.680
<v Speaker 4>We had Andrew Rice and Erica Larkin this morning, was

0:01:53.720 --> 0:01:54.960
<v Speaker 4>spending some time with them. They do a lot of

0:01:54.960 --> 0:01:56.960
<v Speaker 4>golf schools and number one thing is they're like, help

0:01:57.040 --> 0:02:01.240
<v Speaker 4>them get the ball in the air. And then yeah,

0:02:01.320 --> 0:02:07.000
<v Speaker 4>distance right, helping people maintain the distance that they're used

0:02:07.000 --> 0:02:10.680
<v Speaker 4>to as they might be maybe an aging population.

0:02:11.480 --> 0:02:14.120
<v Speaker 1>But distance forgiveness and getting the ball in the air.

0:02:14.240 --> 0:02:16.839
<v Speaker 2>Marty, you think about like the boxes, the check right,

0:02:16.880 --> 0:02:18.720
<v Speaker 2>and I mean, you know, we I feel like so

0:02:18.800 --> 0:02:22.000
<v Speaker 2>much of the time we're talking about clubs for the professionals,

0:02:22.160 --> 0:02:23.760
<v Speaker 2>you know, and I mean, I know that's a big focus.

0:02:23.800 --> 0:02:26.040
<v Speaker 2>So you think about a Victor Hovelin type, you want

0:02:26.040 --> 0:02:27.800
<v Speaker 2>to make sure he's in the perfect club for him.

0:02:28.080 --> 0:02:29.760
<v Speaker 2>But you start to kind of start to check the

0:02:29.760 --> 0:02:32.680
<v Speaker 2>boxes at ping and you I'm sure at times it's

0:02:32.720 --> 0:02:36.520
<v Speaker 2>almost easy to forget about the golfer that is aging, struggling,

0:02:36.560 --> 0:02:38.720
<v Speaker 2>new to the game and trying to find, you know,

0:02:38.760 --> 0:02:41.200
<v Speaker 2>exactly what can help them out in the best possible way.

0:02:41.360 --> 0:02:43.680
<v Speaker 3>Yeah, and I think Eric kind of touched on it.

0:02:43.720 --> 0:02:47.560
<v Speaker 3>But our game game improvement irons have gotten smaller is

0:02:47.639 --> 0:02:51.239
<v Speaker 3>we've gotten better technologies and found ways to save ways.

0:02:51.320 --> 0:02:53.960
<v Speaker 2>When you say smaller, do you mean just in general?

0:02:54.160 --> 0:02:57.280
<v Speaker 3>Yeah, r G four forty iron right now. For example,

0:02:57.600 --> 0:03:00.400
<v Speaker 3>if you looked at that ten years ago, you'd be like, wow,

0:03:00.680 --> 0:03:03.679
<v Speaker 3>you know, that looks really good. But it has more

0:03:03.720 --> 0:03:06.480
<v Speaker 3>forgiveness than it's ever had. But it's we've packed it

0:03:06.480 --> 0:03:10.959
<v Speaker 3>in a smaller chassis, and so we actually created room

0:03:11.240 --> 0:03:14.680
<v Speaker 3>to get back in. This is a return to the

0:03:14.680 --> 0:03:19.120
<v Speaker 3>super game improvement category, which is quite fun. Eric tell

0:03:19.200 --> 0:03:22.440
<v Speaker 3>us that you hit on this. But forgiveness, I mean,

0:03:22.480 --> 0:03:24.840
<v Speaker 3>I think the engineers and us are probably looking at

0:03:25.280 --> 0:03:29.120
<v Speaker 3>MOI values and that's your forgiveness number. But I think

0:03:29.160 --> 0:03:31.200
<v Speaker 3>it's very important thing. We've been doing a lot of

0:03:31.200 --> 0:03:33.480
<v Speaker 3>research on this here at the proving grounds, both through

0:03:33.919 --> 0:03:36.560
<v Speaker 3>maybe focal and some of the turf interaction stuff your

0:03:36.640 --> 0:03:38.200
<v Speaker 3>team with modeling mode it.

0:03:38.280 --> 0:03:39.960
<v Speaker 1>Yeah, what is the role.

0:03:39.840 --> 0:03:41.920
<v Speaker 3>Of this wider soul, What is the role of the

0:03:42.080 --> 0:03:45.440
<v Speaker 3>soul and when it comes to like just practical forgiveness

0:03:45.440 --> 0:03:46.000
<v Speaker 3>to the golfer.

0:03:46.320 --> 0:03:49.760
<v Speaker 4>Yeah, so a lot of attention was paid to the

0:03:49.800 --> 0:03:55.400
<v Speaker 4>soul of this g I. You'll notice that right, it's

0:03:55.640 --> 0:03:59.960
<v Speaker 4>it's big. It is the largest soul in our iron offer.

0:04:01.240 --> 0:04:03.920
<v Speaker 4>But with that you have plenty of relief. There's almost

0:04:03.920 --> 0:04:07.760
<v Speaker 4>this kind of two tiered kind of structure to that soul,

0:04:07.880 --> 0:04:12.320
<v Speaker 4>so you get the benefits of the size. So providing

0:04:12.360 --> 0:04:15.880
<v Speaker 4>that forgiveness with the turf, not wanting to kind of

0:04:15.880 --> 0:04:18.000
<v Speaker 4>bury that club in the ground, but get it in

0:04:18.080 --> 0:04:21.359
<v Speaker 4>but then help get it out. And then we also

0:04:21.760 --> 0:04:24.760
<v Speaker 4>paid some attention to the camber, so the heel toe

0:04:24.839 --> 0:04:28.760
<v Speaker 4>curvature as well, and so it's a little more curved

0:04:28.760 --> 0:04:30.560
<v Speaker 4>in the toe, so a lot of times that player

0:04:30.920 --> 0:04:34.279
<v Speaker 4>may deliver that club a little toe down and so

0:04:34.320 --> 0:04:36.800
<v Speaker 4>a little more curvature there provides a little more versatility

0:04:36.800 --> 0:04:39.080
<v Speaker 4>for the toe doown delivery. And then we went a

0:04:39.120 --> 0:04:42.400
<v Speaker 4>little flatter in the heel section and so not only

0:04:42.440 --> 0:04:46.320
<v Speaker 4>does that provide turf forgiveness, but what that also does

0:04:46.600 --> 0:04:50.919
<v Speaker 4>is all this mass we save in our designs is

0:04:50.960 --> 0:04:53.040
<v Speaker 4>going down there into the soul, so it helps drive

0:04:53.120 --> 0:04:58.599
<v Speaker 4>that center of gravity down. And so the shape of

0:04:58.640 --> 0:05:02.120
<v Speaker 4>the camber, the how wide that soul is, helps bring

0:05:02.120 --> 0:05:05.160
<v Speaker 4>that center gravity down, which is another big piece of

0:05:05.160 --> 0:05:07.040
<v Speaker 4>the performance you'll see with the seven forty.

0:05:06.800 --> 0:05:09.599
<v Speaker 2>Iron Eric when you dive into like ARCOS data for

0:05:09.600 --> 0:05:11.599
<v Speaker 2>stuff like this, what are you looking at? Like, what

0:05:11.640 --> 0:05:13.760
<v Speaker 2>are you guys trying to find as you look at

0:05:13.760 --> 0:05:15.560
<v Speaker 2>the numbers from millions of golfers out there.

0:05:15.800 --> 0:05:18.200
<v Speaker 1>Yeah, so we'll look at a lot of different things.

0:05:18.880 --> 0:05:22.880
<v Speaker 4>I think for this particular iron, you know, there's gapping,

0:05:22.960 --> 0:05:25.760
<v Speaker 4>which is something that we look at with essentially all

0:05:25.839 --> 0:05:29.840
<v Speaker 4>the different PLAT player categories. Is pulling ARCOS data and

0:05:29.920 --> 0:05:32.760
<v Speaker 4>understand what gaps look like, right, and a lot of

0:05:32.800 --> 0:05:35.359
<v Speaker 4>that is then validated by the models that Marty and

0:05:35.400 --> 0:05:38.320
<v Speaker 4>his team is generated, and then you can find in copilot.

0:05:39.600 --> 0:05:42.880
<v Speaker 4>But the other piece we saw with when we're looking

0:05:42.920 --> 0:05:45.599
<v Speaker 4>at the ARCOS data and trying to pull those insights

0:05:45.640 --> 0:05:49.440
<v Speaker 4>to feed into the seven forty was miss tendencies, and

0:05:49.960 --> 0:05:52.400
<v Speaker 4>so missing out to the right for the right handed

0:05:52.400 --> 0:05:56.680
<v Speaker 4>golfer was something that was still you know, evident in

0:05:56.760 --> 0:06:01.400
<v Speaker 4>the data even with newer super improvement kind of category

0:06:01.480 --> 0:06:04.920
<v Speaker 4>irons and uh. And so it's something that we saw

0:06:04.920 --> 0:06:09.039
<v Speaker 4>in the data and then took some you know, put

0:06:09.080 --> 0:06:13.240
<v Speaker 4>some engineering into kind of remedying that to fight that

0:06:13.360 --> 0:06:15.320
<v Speaker 4>miss out to the right for a right handed golfer.

0:06:15.560 --> 0:06:18.360
<v Speaker 2>Is there like a threshold that that that's that kind

0:06:18.400 --> 0:06:21.040
<v Speaker 2>of sparks your interest, like a seventy percent of misses

0:06:21.040 --> 0:06:23.320
<v Speaker 2>of one area? Is there a number that you hit

0:06:23.920 --> 0:06:26.200
<v Speaker 2>short up? You know, players are short more than they're long,

0:06:26.240 --> 0:06:27.920
<v Speaker 2>things like that. Is is there a number that it

0:06:28.000 --> 0:06:30.920
<v Speaker 2>hits or is it just basically a tendency from every golfer?

0:06:31.279 --> 0:06:34.640
<v Speaker 4>Yeah, I mean it's uh. I mean what we end

0:06:34.720 --> 0:06:37.159
<v Speaker 4>up doing a lot is kind of plotting things out

0:06:37.160 --> 0:06:40.080
<v Speaker 4>over skill level, So you end up seeing these trends.

0:06:40.160 --> 0:06:42.920
<v Speaker 4>So let's say you look at kind of offline tenancy

0:06:43.000 --> 0:06:46.400
<v Speaker 4>versus handicap, and you end up seeing that actually, for

0:06:46.960 --> 0:06:50.120
<v Speaker 4>you know, the the lower handicap players to scratch players

0:06:50.120 --> 0:06:53.120
<v Speaker 4>that that bias is actually maybe a little little left,

0:06:54.080 --> 0:06:56.120
<v Speaker 4>and then you kind of move to the higher handicappers

0:06:56.120 --> 0:06:58.400
<v Speaker 4>and it starts to migrate over to the right, and

0:06:58.440 --> 0:07:00.400
<v Speaker 4>so you're really just trying to go, Okay, can we

0:07:00.760 --> 0:07:04.000
<v Speaker 4>if you imagine a chart like that, can we take

0:07:04.040 --> 0:07:07.120
<v Speaker 4>that line and that tendency and kind of flatten it

0:07:07.160 --> 0:07:10.280
<v Speaker 4>out so it's you know, offline is pretty much by

0:07:10.280 --> 0:07:11.480
<v Speaker 4>a zero across.

0:07:11.160 --> 0:07:12.960
<v Speaker 1>The board for all skill levels.

0:07:13.320 --> 0:07:14.800
<v Speaker 3>So to try to help to get the ball to

0:07:14.840 --> 0:07:20.520
<v Speaker 3>go straighter with this iron, we've tried things like I

0:07:20.520 --> 0:07:22.320
<v Speaker 3>think it was with the might have been with the

0:07:22.360 --> 0:07:25.880
<v Speaker 3>Carson iron, where we went a little lighter swing weight

0:07:25.880 --> 0:07:28.600
<v Speaker 3>in the long irons, almost like a like an inertia

0:07:28.640 --> 0:07:31.640
<v Speaker 3>match set, very light swing weight, but maybe what didn't

0:07:31.680 --> 0:07:35.960
<v Speaker 3>deliver to the ground is consistently maybe as we would

0:07:35.960 --> 0:07:38.520
<v Speaker 3>have hoped with that solution. So we can go lighter

0:07:38.520 --> 0:07:43.880
<v Speaker 3>swing weight, we can go maybe shorter blade length, right,

0:07:43.960 --> 0:07:47.520
<v Speaker 3>we can do line gold. What components did we choose

0:07:47.560 --> 0:07:49.320
<v Speaker 3>to go with on the on the four to forty here?

0:07:49.560 --> 0:07:53.760
<v Speaker 4>Yeah, So, I mean one of the other defining characteristics

0:07:53.760 --> 0:07:56.960
<v Speaker 4>of this type of iron is offset, right, So offset

0:07:57.560 --> 0:08:01.680
<v Speaker 4>played a role, and the big one for this iron

0:08:02.520 --> 0:08:07.440
<v Speaker 4>is lyngel. So our standard li angel is a little

0:08:07.480 --> 0:08:11.679
<v Speaker 4>more upright. It's still black, so black for this iron

0:08:11.720 --> 0:08:13.720
<v Speaker 4>is a little more upright. And we do that for

0:08:13.720 --> 0:08:16.600
<v Speaker 4>a number of reasons. One of the reasons is to

0:08:16.640 --> 0:08:20.520
<v Speaker 4>help creact correct the shot shape that we were seeing

0:08:20.560 --> 0:08:24.600
<v Speaker 4>in the RCOs data, and we can use that alongside

0:08:24.840 --> 0:08:28.760
<v Speaker 4>offset and things like that to kind of mitigate that miss.

0:08:30.600 --> 0:08:34.200
<v Speaker 4>And then also as we've as you said, we kind

0:08:34.200 --> 0:08:38.079
<v Speaker 4>of returned to the super game improvement improvement space with

0:08:38.080 --> 0:08:40.920
<v Speaker 4>with the size of the iron. As the iron gets

0:08:41.000 --> 0:08:43.040
<v Speaker 4>gets bigger, particularly in those long irons, they have a

0:08:43.040 --> 0:08:45.240
<v Speaker 4>tendency to kind of droop a little more right, and

0:08:45.280 --> 0:08:47.440
<v Speaker 4>so we then need to kind of correct that.

0:08:47.600 --> 0:08:48.240
<v Speaker 1>And we see that.

0:08:49.320 --> 0:08:52.240
<v Speaker 4>You know, we had a little podcast in focal a

0:08:52.240 --> 0:08:54.920
<v Speaker 4>little bit ago, and so in focal we can see

0:08:54.960 --> 0:08:59.559
<v Speaker 4>how that delivery changes and how the dynamic li angele changes,

0:08:59.600 --> 0:09:03.599
<v Speaker 4>how the shaft groups as the blade length gets a

0:09:03.600 --> 0:09:06.040
<v Speaker 4>little longer, and so we have nice limit curves to

0:09:06.040 --> 0:09:08.000
<v Speaker 4>help us understand, Okay, how much do we want to

0:09:08.080 --> 0:09:11.200
<v Speaker 4>change that li angle uh to mitigate that miss. And

0:09:11.240 --> 0:09:14.320
<v Speaker 4>then the designers actually went in and they then change this,

0:09:14.720 --> 0:09:18.160
<v Speaker 4>uh that angle the top rail, which is really cool.

0:09:18.200 --> 0:09:21.040
<v Speaker 4>So visually when a player sets that down, it's not

0:09:21.120 --> 0:09:26.640
<v Speaker 4>gonna necessarily look like it's upright right because they then

0:09:26.760 --> 0:09:29.280
<v Speaker 4>kind of if they you know, added that degree to

0:09:29.360 --> 0:09:31.040
<v Speaker 4>the li angle, they then kind of took it off

0:09:31.040 --> 0:09:34.360
<v Speaker 4>the top rail yep, to kind of provide the same

0:09:34.440 --> 0:09:36.000
<v Speaker 4>visual when that player sets it down.

0:09:36.120 --> 0:09:38.760
<v Speaker 3>So it's so it's physically more upright. Top rail has

0:09:38.760 --> 0:09:41.600
<v Speaker 3>been flattened down net neutral looks similar to a player

0:09:41.720 --> 0:09:43.880
<v Speaker 3>ballfly straighter exactly. I got it.

0:09:44.120 --> 0:09:46.319
<v Speaker 1>Good summary, simple enough. Eric.

0:09:46.320 --> 0:09:48.040
<v Speaker 2>About the sound, we talk so much about sound with

0:09:48.080 --> 0:09:48.839
<v Speaker 2>clubs these days.

0:09:48.920 --> 0:09:51.640
<v Speaker 4>Yeah, So sound, Uh, it's a it's a big area

0:09:51.679 --> 0:09:55.720
<v Speaker 4>for us of research. It's one of the hardest things

0:09:55.760 --> 0:10:00.319
<v Speaker 4>to dial in the with all the different l to

0:10:00.360 --> 0:10:02.880
<v Speaker 4>go into the design, understanding what parts of contributed to

0:10:02.920 --> 0:10:05.360
<v Speaker 4>what you hear, and then what you want to do

0:10:05.440 --> 0:10:07.560
<v Speaker 4>to it for the different iron types, because your target

0:10:07.679 --> 0:10:09.400
<v Speaker 4>sound for a tour player is going to be a

0:10:09.400 --> 0:10:12.800
<v Speaker 4>little different than that target sound for the consumer of

0:10:12.840 --> 0:10:15.079
<v Speaker 4>say this product, And so we do a lot of

0:10:15.120 --> 0:10:19.439
<v Speaker 4>simulation work where something called mobial analysis, where we understand

0:10:19.480 --> 0:10:24.400
<v Speaker 4>what parts of the club are vibrating when it impacts

0:10:24.440 --> 0:10:26.920
<v Speaker 4>the ball, what parts of the club are excited That

0:10:27.000 --> 0:10:28.760
<v Speaker 4>then lead to what you hear. And then we do

0:10:29.800 --> 0:10:33.600
<v Speaker 4>an acoustic analysis where we actually then understand of all

0:10:33.600 --> 0:10:35.760
<v Speaker 4>those kind of parts of the club that are vibrating,

0:10:36.480 --> 0:10:38.839
<v Speaker 4>what's the amplitude to which they're vibrating at. So we

0:10:38.880 --> 0:10:43.080
<v Speaker 4>can kind of understand that and then come in and

0:10:43.120 --> 0:10:47.120
<v Speaker 4>make some design changes to help address that. So one

0:10:47.120 --> 0:10:49.520
<v Speaker 4>of the things on this iron that not only helps

0:10:49.520 --> 0:10:51.599
<v Speaker 4>the center gravity but also helps the sound is a

0:10:51.640 --> 0:10:54.559
<v Speaker 4>shorter hozzle, So the hozzle's a little shorter, which is

0:10:54.600 --> 0:10:57.040
<v Speaker 4>another design element that helps us drive that CG down

0:10:57.880 --> 0:10:59.920
<v Speaker 4>and then an added benefit, it actually helps the sound

0:11:00.760 --> 0:11:03.960
<v Speaker 4>because you imagine when you hit it, that.

0:11:03.040 --> 0:11:04.520
<v Speaker 1>That hozzle's just sitting there.

0:11:04.920 --> 0:11:06.880
<v Speaker 4>You know, vibrating with the chef coming out of it.

0:11:07.559 --> 0:11:11.240
<v Speaker 4>And then the other piece we implemented is our pureflex badge.

0:11:12.280 --> 0:11:15.000
<v Speaker 4>And so the pure flex badge actually has these flex

0:11:15.120 --> 0:11:19.120
<v Speaker 4>zones so it's you know, as you as you bend it.

0:11:19.120 --> 0:11:23.079
<v Speaker 4>It allows the face to all the kind of face

0:11:23.200 --> 0:11:27.720
<v Speaker 4>bending and deflection that the designers have engineered into the club.

0:11:28.559 --> 0:11:33.080
<v Speaker 4>It allows that face to still move and deflect, but

0:11:33.120 --> 0:11:38.120
<v Speaker 4>then helps attenuate some of those frequencies that might not

0:11:38.240 --> 0:11:42.720
<v Speaker 4>be as pleasing when a player impacts the ball. So

0:11:44.120 --> 0:11:47.360
<v Speaker 4>just really felt like very proud of the sound that

0:11:47.360 --> 0:11:52.600
<v Speaker 4>we've produced and engineered into these irons. Particularly for this category,

0:11:52.640 --> 0:11:54.839
<v Speaker 4>with the size and the materials that are used, it

0:11:54.880 --> 0:11:57.000
<v Speaker 4>can be really challenging to get this get it the

0:11:57.040 --> 0:11:59.000
<v Speaker 4>sound right, and we're really proud of the way that

0:11:59.040 --> 0:11:59.680
<v Speaker 4>these iron sound.

0:12:00.120 --> 0:12:02.320
<v Speaker 3>That was the fun when we first prototype the concept

0:12:02.320 --> 0:12:05.520
<v Speaker 3>of pure flex, Shane is a took an iron, took

0:12:05.559 --> 0:12:07.240
<v Speaker 3>the badge out, cut it up.

0:12:07.559 --> 0:12:11.640
<v Speaker 4>Yeah, literally, just took some snipes out and put it

0:12:11.679 --> 0:12:11.880
<v Speaker 4>on the.

0:12:11.920 --> 0:12:14.040
<v Speaker 3>King Man and hit it and we saw more ball

0:12:14.080 --> 0:12:16.560
<v Speaker 3>speed really and if you could give more ball speed,

0:12:16.640 --> 0:12:21.280
<v Speaker 3>we were just the badge was accidentally, you know, over

0:12:21.360 --> 0:12:24.600
<v Speaker 3>stiffening the face, right, we were inhibiting the flexing from

0:12:24.600 --> 0:12:26.680
<v Speaker 3>the face. So that was one of those ones sometimes

0:12:26.720 --> 0:12:29.160
<v Speaker 3>you're like, hey, what's a quick prototype take. You can

0:12:29.200 --> 0:12:31.800
<v Speaker 3>get done in a couple hours, And yeah, they can

0:12:31.880 --> 0:12:34.880
<v Speaker 3>lead to insight great ball speed for everybody.

0:12:34.880 --> 0:12:36.280
<v Speaker 2>I mean yeah, I mean it's wild when you have

0:12:36.400 --> 0:12:38.760
<v Speaker 2>obviously not everybody can can grab one of these things,

0:12:38.760 --> 0:12:41.120
<v Speaker 2>but just seeing like seeing what's on the back of

0:12:41.120 --> 0:12:42.880
<v Speaker 2>the club as wild when you see a bin this much.

0:12:43.080 --> 0:12:48.040
<v Speaker 3>Yeah, Eric tell us about uh, tell us about the

0:12:48.160 --> 0:12:51.160
<v Speaker 3>role of metallurgy. So we're talking a lot about flexing, right.

0:12:51.840 --> 0:12:51.960
<v Speaker 1>Uh.

0:12:52.559 --> 0:12:55.600
<v Speaker 3>We still have our big notch in the hozzle which

0:12:55.600 --> 0:12:58.800
<v Speaker 3>allows us to get our full color code range. We

0:12:58.800 --> 0:13:03.280
<v Speaker 3>can do powerspack, we can retrospect what innovations have been done,

0:13:03.320 --> 0:13:05.120
<v Speaker 3>and tell us a little bit about the approach to

0:13:05.200 --> 0:13:08.640
<v Speaker 3>the metallurgy when it comes to an iron like the

0:13:08.720 --> 0:13:09.439
<v Speaker 3>G seven forty.

0:13:09.720 --> 0:13:09.960
<v Speaker 1>Yeah.

0:13:10.040 --> 0:13:15.880
<v Speaker 4>So obviously I mentioned distance is a big piece of

0:13:16.559 --> 0:13:19.880
<v Speaker 4>this iron, and it's design and it's design goals. So

0:13:19.960 --> 0:13:23.960
<v Speaker 4>with that, you're trying to make the face bend, have

0:13:24.040 --> 0:13:26.920
<v Speaker 4>it bend so the ball doesn't bend as much and

0:13:26.960 --> 0:13:30.680
<v Speaker 4>lose energy and compression help launch the ball with high

0:13:30.679 --> 0:13:35.800
<v Speaker 4>ball speeds. And so one of the challenges from a

0:13:35.840 --> 0:13:40.600
<v Speaker 4>metallurgy standpoint is finding something that's strong so it doesn't

0:13:40.600 --> 0:13:45.160
<v Speaker 4>break when you bend it, but also ductile and elastic.

0:13:45.520 --> 0:13:48.520
<v Speaker 4>So a lot of times with metals the challenges You

0:13:48.520 --> 0:13:52.160
<v Speaker 4>can make something very strong, but then you lose ductility

0:13:53.000 --> 0:13:59.079
<v Speaker 4>and you lose elasticity. And so we have incorporated hyper

0:13:59.120 --> 0:14:01.480
<v Speaker 4>seventeen four, which is we've incorporated in a number of

0:14:01.520 --> 0:14:05.080
<v Speaker 4>our different irons, and it's a version of seventeen four

0:14:05.120 --> 0:14:11.520
<v Speaker 4>stainless steel that undergoes a proprietary heat treatment that provides

0:14:11.600 --> 0:14:16.480
<v Speaker 4>up to forty five greater strength and in that material

0:14:16.559 --> 0:14:19.920
<v Speaker 4>than like a standard seventeen to four. But what's really

0:14:19.920 --> 0:14:22.200
<v Speaker 4>cool about it is we get that increase in strength,

0:14:22.800 --> 0:14:26.480
<v Speaker 4>but maintain the ductility and the elasticity that you need

0:14:27.200 --> 0:14:29.880
<v Speaker 4>to incorporate into a design like this, and and still

0:14:29.920 --> 0:14:32.520
<v Speaker 4>get that face bending, still get the ball speeds that

0:14:32.560 --> 0:14:36.280
<v Speaker 4>we want, but maintain just our durability standards, which are

0:14:36.280 --> 0:14:37.080
<v Speaker 4>really high here at Pain.

0:14:37.360 --> 0:14:39.920
<v Speaker 3>Yeah, it takes a lot to bend these irons as

0:14:40.000 --> 0:14:44.160
<v Speaker 3>much as we do too to be able to hit

0:14:44.200 --> 0:14:48.120
<v Speaker 3>that whole ten color code range. Is it's pretty massive.

0:14:48.320 --> 0:14:51.760
<v Speaker 2>Eric, what happens if a high speed player rips these things.

0:14:52.880 --> 0:14:55.880
<v Speaker 4>A lot of funk that forever a lot of fun.

0:14:57.200 --> 0:15:01.840
<v Speaker 4>They definitely go very far. And I think you might

0:15:01.920 --> 0:15:05.400
<v Speaker 4>have a couple people here at paying that might might

0:15:05.600 --> 0:15:07.640
<v Speaker 4>maybe play a five iron and then like a spicy

0:15:07.680 --> 0:15:09.800
<v Speaker 4>five is one of my friends, Blake likes to say,

0:15:10.920 --> 0:15:13.920
<v Speaker 4>play two five irons, but that second five iron might

0:15:13.960 --> 0:15:16.760
<v Speaker 4>be you know, kind of a player like Marty's four

0:15:16.840 --> 0:15:21.080
<v Speaker 4>iron right, but gets the ball in the air with

0:15:21.120 --> 0:15:24.080
<v Speaker 4>a lot of height and a lot of speed and so.

0:15:24.880 --> 0:15:27.640
<v Speaker 4>But yeah, I mean the the type of player these

0:15:27.640 --> 0:15:29.560
<v Speaker 4>are designed for, I mean they're hitting their seven iron

0:15:30.040 --> 0:15:32.200
<v Speaker 4>like one hundred and fifty yards or less or so

0:15:33.560 --> 0:15:35.800
<v Speaker 4>and so, but still could be a lot of fun

0:15:35.880 --> 0:15:38.520
<v Speaker 4>for players of higher swing speeds in.

0:15:38.480 --> 0:15:40.600
<v Speaker 2>The sets five with what is it five through wedge,

0:15:40.600 --> 0:15:43.480
<v Speaker 2>But there's there's wedges involved as well, Is that correct?

0:15:43.600 --> 0:15:43.840
<v Speaker 1>Yeah?

0:15:43.880 --> 0:15:45.240
<v Speaker 2>What do you guys have? You guys have fifty to

0:15:45.240 --> 0:15:46.280
<v Speaker 2>fifty six as well.

0:15:46.720 --> 0:15:48.640
<v Speaker 4>Fifty to fifty six is a U wedge in there

0:15:48.720 --> 0:15:52.320
<v Speaker 4>and then and then the pitching wedge, and so we've

0:15:52.400 --> 0:15:58.440
<v Speaker 4>machined the grooves into those wedges and so providing you know,

0:15:58.760 --> 0:16:02.880
<v Speaker 4>optimal kind of friction for those wedges, which is a

0:16:02.880 --> 0:16:06.080
<v Speaker 4>great addition to those skews in the line.

0:16:06.080 --> 0:16:08.800
<v Speaker 3>In the fifty six degree, it's pretty unique. Yeah, a

0:16:08.800 --> 0:16:12.200
<v Speaker 3>little bit about the thought process and behind the fifty

0:16:12.240 --> 0:16:12.680
<v Speaker 3>six ers.

0:16:12.760 --> 0:16:15.040
<v Speaker 4>Yeah, so it takes a bit of inspiration from our

0:16:15.080 --> 0:16:20.640
<v Speaker 4>history of the I two wedge, and you could see

0:16:20.640 --> 0:16:23.480
<v Speaker 4>it in the tapering of the hozzle and and a

0:16:23.480 --> 0:16:25.400
<v Speaker 4>little bit of the shaping and the soul kind of

0:16:25.400 --> 0:16:27.760
<v Speaker 4>that you could see the remnants of the scoop soul

0:16:27.840 --> 0:16:30.800
<v Speaker 4>in there, and one of I still remember us trying

0:16:30.840 --> 0:16:33.600
<v Speaker 4>to some engineers were putting scoop soles in a lot

0:16:33.600 --> 0:16:37.160
<v Speaker 4>of things and trying to get that bunker performance out

0:16:37.160 --> 0:16:39.480
<v Speaker 4>of some wedges. This is maybe I don't know, twelve

0:16:39.560 --> 0:16:42.160
<v Speaker 4>or thirteen years ago. You get a bunch of new

0:16:42.200 --> 0:16:44.680
<v Speaker 4>engineers and then you know, trying to figure out, well,

0:16:44.960 --> 0:16:47.240
<v Speaker 4>what was it about this club that was so great

0:16:47.320 --> 0:16:50.280
<v Speaker 4>and kind of rediscovering some of the things that Carston did.

0:16:50.640 --> 0:16:52.520
<v Speaker 2>Are you guys like all just sitting around looking at it,

0:16:52.520 --> 0:16:54.200
<v Speaker 2>like what, how's the how's the how's the room look?

0:16:54.760 --> 0:16:56.960
<v Speaker 4>I mean, honestly, it was like I remember, I still

0:16:57.040 --> 0:17:01.080
<v Speaker 4>distinctly remember this conversation, like in the breezeway andering of

0:17:01.200 --> 0:17:03.760
<v Speaker 4>just like man, like we put the scoop sole in here,

0:17:03.920 --> 0:17:05.679
<v Speaker 4>just it doesn't quite do it, and we're kind of

0:17:05.680 --> 0:17:08.119
<v Speaker 4>looking at it, and it was like, well, you know,

0:17:08.160 --> 0:17:09.879
<v Speaker 4>when you deliver it into a bunker, you're kind of

0:17:09.920 --> 0:17:12.199
<v Speaker 4>leading with the hozzle and there's this, I mean the

0:17:12.240 --> 0:17:14.840
<v Speaker 4>early eyeOS. I mean you look at II and things

0:17:14.840 --> 0:17:17.560
<v Speaker 4>to the neck of those things.

0:17:17.200 --> 0:17:19.600
<v Speaker 3>Just really tapers, really skinny.

0:17:19.320 --> 0:17:20.120
<v Speaker 1>And really skinny.

0:17:20.200 --> 0:17:23.560
<v Speaker 4>So if you're going through the sand with something that's

0:17:23.720 --> 0:17:26.240
<v Speaker 4>you know, really skinny, there's gonna be less resistance. So

0:17:26.280 --> 0:17:27.840
<v Speaker 4>I was like, all right, we need to like taper

0:17:27.880 --> 0:17:28.480
<v Speaker 4>that thing down.

0:17:28.520 --> 0:17:30.000
<v Speaker 1>And then ye when did that.

0:17:29.920 --> 0:17:31.320
<v Speaker 4>To the wedge and came out, I was like, yep,

0:17:31.400 --> 0:17:33.879
<v Speaker 4>that was it. And so a lot of those design

0:17:33.880 --> 0:17:37.360
<v Speaker 4>awmts kind of play into that, that fifty six degree design.

0:17:38.119 --> 0:17:38.320
<v Speaker 1>Yeah.

0:17:38.320 --> 0:17:41.840
<v Speaker 3>I always think about eric, like the stories of Carson

0:17:41.880 --> 0:17:45.359
<v Speaker 3>and Allen driving down, testing the aerodynamics, you know, and

0:17:45.480 --> 0:17:48.560
<v Speaker 3>testing it how much it flecks the shaft, but just

0:17:48.600 --> 0:17:50.600
<v Speaker 3>the idea, you know, when you put your hand out

0:17:50.600 --> 0:17:52.840
<v Speaker 3>the window and you go like this versus like that,

0:17:53.000 --> 0:17:55.920
<v Speaker 3>and you get this non linear response like you put

0:17:55.960 --> 0:17:58.480
<v Speaker 3>your hand all the way up yep, and the equations

0:17:58.520 --> 0:18:01.240
<v Speaker 3>of air movement, which I think is similar to what's

0:18:01.320 --> 0:18:04.520
<v Speaker 3>governing that club going through the bunker. When you really

0:18:04.640 --> 0:18:07.120
<v Speaker 3>neck that down, it's going to make it a lot

0:18:07.160 --> 0:18:09.640
<v Speaker 3>easier to kind of knife into the sand right when

0:18:09.640 --> 0:18:10.640
<v Speaker 3>the club goes in there, right.

0:18:10.840 --> 0:18:12.680
<v Speaker 4>Yeah, And it's I mean, it's been a lot of

0:18:12.720 --> 0:18:17.160
<v Speaker 4>fun for us because now the challenge for our simulation

0:18:17.280 --> 0:18:20.159
<v Speaker 4>team or modeling team is to be even better predictors

0:18:20.160 --> 0:18:23.720
<v Speaker 4>of how changing that can influence different players and their delivery.

0:18:23.840 --> 0:18:26.320
<v Speaker 4>So made a lot of strides in like modeling turf

0:18:26.359 --> 0:18:29.359
<v Speaker 4>interaction virtually m HM. So being able to have a

0:18:29.400 --> 0:18:32.080
<v Speaker 4>lot of fun kind of changing these things in the

0:18:32.119 --> 0:18:35.200
<v Speaker 4>CAD world and then getting an idea of what it's

0:18:35.200 --> 0:18:37.160
<v Speaker 4>going to do. And so you're only going to see

0:18:37.160 --> 0:18:40.080
<v Speaker 4>that start to influence both our stet wedges as well

0:18:40.119 --> 0:18:43.000
<v Speaker 4>as you know, our full line of wedges as well.

0:18:43.400 --> 0:18:44.960
<v Speaker 2>What made you guys want to get back into the

0:18:45.000 --> 0:18:46.119
<v Speaker 2>super game improvement world?

0:18:47.240 --> 0:18:50.840
<v Speaker 4>I mean, I think, as Marty highlighted, like we've made,

0:18:51.320 --> 0:18:54.960
<v Speaker 4>I think we talk about kind of moy to size ratios,

0:18:55.000 --> 0:18:57.040
<v Speaker 4>and we kind of realized that, man, there's still a

0:18:57.080 --> 0:19:02.440
<v Speaker 4>space here where a player can benefit. We can now

0:19:02.760 --> 0:19:06.560
<v Speaker 4>even boost our MOI a little more. We can return

0:19:06.600 --> 0:19:11.280
<v Speaker 4>to the size of that super game improvement size. And

0:19:11.440 --> 0:19:14.080
<v Speaker 4>a lot of the learnings we've had over the last

0:19:14.119 --> 0:19:18.560
<v Speaker 4>five years with sound and some of these other trade

0:19:18.600 --> 0:19:21.359
<v Speaker 4>offfs that come along with making an Iron that big,

0:19:22.280 --> 0:19:28.360
<v Speaker 4>we've found ways to kind of meditate, mitigate the challenges

0:19:28.400 --> 0:19:31.119
<v Speaker 4>that come along with making an Iron this size and

0:19:31.160 --> 0:19:36.280
<v Speaker 4>really deliver that super game improvement performance to the customer

0:19:36.359 --> 0:19:36.920
<v Speaker 4>we're targeting.

0:19:37.240 --> 0:19:39.440
<v Speaker 3>I love having the wider soul, I mean, just the

0:19:40.160 --> 0:19:42.760
<v Speaker 3>practical forgiveness. I think that's one of the things Eric,

0:19:42.800 --> 0:19:45.840
<v Speaker 3>we've found in Focal. Maybe you could speak a little

0:19:45.840 --> 0:19:50.120
<v Speaker 3>bit too, is that the skill level of the player

0:19:50.720 --> 0:19:54.000
<v Speaker 3>really helps determine how consistent they are right with their

0:19:54.560 --> 0:19:58.840
<v Speaker 3>low point controller their delivery basically right. So tell us

0:19:58.840 --> 0:20:00.720
<v Speaker 3>a little bit about our findings they're in FOCAL. I mean,

0:20:00.760 --> 0:20:03.600
<v Speaker 3>we've done some stuff with better players a bit, a

0:20:03.680 --> 0:20:06.320
<v Speaker 3>really big study with a span of different skill levels.

0:20:06.359 --> 0:20:09.920
<v Speaker 3>Just that ability to deliver the club consistently.

0:20:10.160 --> 0:20:13.320
<v Speaker 4>Yeah, So I think there's two pieces there. There's how

0:20:13.359 --> 0:20:17.480
<v Speaker 4>consistently they deliver it. So you look at elite players

0:20:17.560 --> 0:20:23.000
<v Speaker 4>versus amateurs and higher handicappers, their low point repeatability and

0:20:23.040 --> 0:20:26.240
<v Speaker 4>where they enter the turf ends up tightening up a

0:20:26.240 --> 0:20:29.320
<v Speaker 4>great deal. And not only that, but the better players

0:20:29.320 --> 0:20:33.600
<v Speaker 4>their average kind of entry point, you know, approaching the

0:20:33.640 --> 0:20:36.920
<v Speaker 4>ball as much closer to the ball, right, So it's

0:20:36.920 --> 0:20:39.119
<v Speaker 4>not only tighter, but closer to the ball, And so

0:20:39.760 --> 0:20:43.800
<v Speaker 4>everybody ends up like interacting with the turf even a

0:20:43.800 --> 0:20:46.359
<v Speaker 4>little bit, Like even the elite players are interacting with

0:20:46.359 --> 0:20:48.480
<v Speaker 4>turf a little bit before they make contact with the ball,

0:20:49.440 --> 0:20:52.600
<v Speaker 4>but they're able to do it right much closer the

0:20:52.680 --> 0:20:57.560
<v Speaker 4>margin freyr because of how tight they their patterns are,

0:20:57.960 --> 0:20:59.840
<v Speaker 4>they can get a lot closer. And so for the

0:21:00.280 --> 0:21:04.720
<v Speaker 4>player that's this is designed for, that soul geometry is

0:21:04.760 --> 0:21:08.399
<v Speaker 4>helping provide that forgiveness, you know, helping them get to

0:21:08.440 --> 0:21:11.639
<v Speaker 4>the ball, get under the ball, even though they're maybe

0:21:11.760 --> 0:21:14.399
<v Speaker 4>more variable and where they enter the ground. And with

0:21:14.440 --> 0:21:17.520
<v Speaker 4>that low Like I can't talk enough about how low.

0:21:17.400 --> 0:21:19.000
<v Speaker 1>The CG is on these irons.

0:21:19.359 --> 0:21:21.879
<v Speaker 4>It is the lowest CG iron we have, which again

0:21:21.960 --> 0:21:24.679
<v Speaker 4>equates a lot of fun getting the back of there

0:21:25.880 --> 0:21:28.439
<v Speaker 4>and and and getting stopping power along with that.

0:21:28.800 --> 0:21:31.919
<v Speaker 2>It feels like CG and sound seem to be like

0:21:32.040 --> 0:21:34.240
<v Speaker 2>such a focus right now in terms of the irons

0:21:34.280 --> 0:21:37.720
<v Speaker 2>across the board, I mean, even the metal is it

0:21:37.760 --> 0:21:41.600
<v Speaker 2>is that like, is that a relatively new experience for

0:21:41.640 --> 0:21:43.960
<v Speaker 2>you guys? Is something you've always been focused on and

0:21:44.000 --> 0:21:46.199
<v Speaker 2>you've just maybe put a little bit more emphasis on

0:21:46.240 --> 0:21:46.800
<v Speaker 2>it as of late.

0:21:47.040 --> 0:21:50.840
<v Speaker 4>Yeah, So I think you know, if you start with

0:21:50.920 --> 0:21:54.760
<v Speaker 4>drivers and and for the time I've been here, we

0:21:54.840 --> 0:21:58.520
<v Speaker 4>talked a lot about moving the CG back and down,

0:21:59.119 --> 0:22:00.960
<v Speaker 4>and I think that's led to a lot of the

0:22:01.000 --> 0:22:04.080
<v Speaker 4>performance games you've seen year over year with our metal

0:22:04.080 --> 0:22:06.560
<v Speaker 4>woods and.

0:22:06.520 --> 0:22:07.360
<v Speaker 1>With our irons.

0:22:07.800 --> 0:22:10.080
<v Speaker 4>I think we've tried to figure out what that optimal

0:22:10.680 --> 0:22:13.120
<v Speaker 4>kind of CG height is.

0:22:13.119 --> 0:22:16.359
<v Speaker 2>Is that an ongoing battle of like finding the perfect spot.

0:22:16.359 --> 0:22:18.640
<v Speaker 4>It is, And we've our models have gotten really good

0:22:18.640 --> 0:22:20.000
<v Speaker 4>over the last couple of years, so we can do

0:22:20.040 --> 0:22:23.200
<v Speaker 4>a lot of optimizations and really dial in coupling these

0:22:23.240 --> 0:22:25.720
<v Speaker 4>models with our motion captured data and do a lot

0:22:25.720 --> 0:22:30.200
<v Speaker 4>of predictive virtual player testing to better really highlight where

0:22:30.200 --> 0:22:32.720
<v Speaker 4>that center gravity should be and how it interacts with

0:22:32.760 --> 0:22:36.800
<v Speaker 4>the trade off of moment of inertia, because sometimes going

0:22:37.160 --> 0:22:41.600
<v Speaker 4>lower with the CG isn't necessarily like everything else stays equal.

0:22:41.720 --> 0:22:46.600
<v Speaker 4>Sometimes it comes at the cost of some MOI. But

0:22:46.920 --> 0:22:49.280
<v Speaker 4>we've designed so much MOI into our clubs, I mean,

0:22:49.320 --> 0:22:51.720
<v Speaker 4>that's been part of our DNA for so long that

0:22:51.800 --> 0:22:53.760
<v Speaker 4>we can kind of figure out ways to kind of

0:22:53.800 --> 0:22:57.879
<v Speaker 4>maintain that MOI and move that CG down and maybe

0:22:57.920 --> 0:23:00.560
<v Speaker 4>even in some cases lower The MOY just scoch. But

0:23:00.600 --> 0:23:02.680
<v Speaker 4>the gains you get from that lower CG far out

0:23:02.720 --> 0:23:06.360
<v Speaker 4>weigh the little bit of my that you might be giving.

0:23:06.119 --> 0:23:08.800
<v Speaker 1>Up, say in our Fairway Woods. That's something that's been

0:23:09.640 --> 0:23:11.880
<v Speaker 1>a story for us. Eric.

0:23:11.960 --> 0:23:14.480
<v Speaker 3>Let's talk a little bit about just system design, you know,

0:23:14.520 --> 0:23:17.600
<v Speaker 3>I think if we talk about it in drivers with

0:23:17.640 --> 0:23:22.520
<v Speaker 3>our ULTA shafts a little higher balance point, our standard

0:23:22.560 --> 0:23:26.720
<v Speaker 3>steel proprietary shaft with the GEM forty is the AWT

0:23:26.760 --> 0:23:29.600
<v Speaker 3>three point oh yep. So just talk a little bit

0:23:29.600 --> 0:23:33.200
<v Speaker 3>about that concept of AWT, what it stands for, maybe

0:23:33.200 --> 0:23:36.560
<v Speaker 3>some maybe some improvements in the three point oh, and

0:23:37.080 --> 0:23:39.919
<v Speaker 3>why we're using as our standard build here for the

0:23:40.000 --> 0:23:40.679
<v Speaker 3>steel side.

0:23:40.840 --> 0:23:44.639
<v Speaker 4>Yeah, So third iteration of the AWT shafts. So what

0:23:44.680 --> 0:23:48.600
<v Speaker 4>that stands for is a sending weight technology and so

0:23:49.080 --> 0:23:53.320
<v Speaker 4>essentially what that means is that those longer irons progressively

0:23:53.359 --> 0:23:58.720
<v Speaker 4>get lighter. And what that does is help those longer

0:23:58.760 --> 0:24:01.960
<v Speaker 4>irons are typically the ones that players like hitting the

0:24:02.040 --> 0:24:04.359
<v Speaker 4>least and are the hardest to get in the air.

0:24:04.520 --> 0:24:07.560
<v Speaker 4>And so combining the low CG of the seven forty

0:24:07.880 --> 0:24:11.800
<v Speaker 4>with a really light long iron shaft, we've then kind

0:24:11.800 --> 0:24:14.000
<v Speaker 4>of changed our length progressions a little bit too, to

0:24:14.200 --> 0:24:17.960
<v Speaker 4>again help get that ball in the air that ascending weight.

0:24:18.400 --> 0:24:21.639
<v Speaker 4>The AWT three point zero shafts and again third iterations,

0:24:21.720 --> 0:24:23.600
<v Speaker 4>so we've incorporated a lot of the learnings that we've

0:24:23.600 --> 0:24:27.520
<v Speaker 4>gotten through Enzo testing as to what those the profiles

0:24:27.560 --> 0:24:30.600
<v Speaker 4>from a stiffness standpoint need to be for that.

0:24:30.600 --> 0:24:31.520
<v Speaker 1>Steel chaft line.

0:24:32.200 --> 0:24:34.639
<v Speaker 4>So it was a perfect fit for the seven forty

0:24:35.560 --> 0:24:37.480
<v Speaker 4>because again trying to get the ball in the air

0:24:37.520 --> 0:24:41.080
<v Speaker 4>and particularly with those longer irons, but still having some

0:24:41.200 --> 0:24:44.679
<v Speaker 4>weight for those shorter wedges. It's a perfect combo for

0:24:44.720 --> 0:24:46.440
<v Speaker 4>the ERIC.

0:24:46.560 --> 0:24:49.760
<v Speaker 2>Is you to think about blueprint irons and then you

0:24:49.800 --> 0:24:53.120
<v Speaker 2>think about, you know, obviously super game improvement irons. One

0:24:53.160 --> 0:24:55.879
<v Speaker 2>is trying to make tiny improvements for players that are

0:24:55.880 --> 0:24:57.600
<v Speaker 2>already very good at golf, and one is trying to,

0:24:57.920 --> 0:25:01.000
<v Speaker 2>you know, present irons that help players obviously either aren't

0:25:01.080 --> 0:25:02.520
<v Speaker 2>very good at golf for getting a little b older, don't

0:25:02.560 --> 0:25:04.439
<v Speaker 2>hit the ball very far. Is there one that's more

0:25:04.480 --> 0:25:05.800
<v Speaker 2>fun to work on? Is there one that I don't

0:25:05.800 --> 0:25:08.080
<v Speaker 2>want to say is easier to work on, but maybe

0:25:08.200 --> 0:25:10.640
<v Speaker 2>is more fulfilling to work on when you do see

0:25:10.680 --> 0:25:11.679
<v Speaker 2>those slight improvements.

0:25:12.040 --> 0:25:15.119
<v Speaker 4>Yeah, I mean it's hard to pick one. I think

0:25:15.160 --> 0:25:19.560
<v Speaker 4>they both have their unique challenges. There there's a different

0:25:19.600 --> 0:25:22.919
<v Speaker 4>set of kind of design trade offs that you're that

0:25:22.960 --> 0:25:25.680
<v Speaker 4>you're working with. I would have to say this is

0:25:25.760 --> 0:25:30.720
<v Speaker 4>really fun because it was again as Marty alluded to, uh,

0:25:30.840 --> 0:25:33.240
<v Speaker 4>it was kind of our return to this type of iron.

0:25:33.280 --> 0:25:36.000
<v Speaker 4>So it was really exciting to kind of go, okay, like,

0:25:36.200 --> 0:25:38.520
<v Speaker 4>let's let's see what we can do if we kind

0:25:38.560 --> 0:25:41.920
<v Speaker 4>of open our envelope from a bledlinth standpoint up a

0:25:41.960 --> 0:25:44.960
<v Speaker 4>little bit, incorporate some of the learnings we've gained with

0:25:45.040 --> 0:25:50.000
<v Speaker 4>like CG placement and so you know, I think seeing

0:25:50.000 --> 0:25:54.360
<v Speaker 4>somebody like my dad, right, who's who's you know, aging

0:25:55.280 --> 0:25:57.720
<v Speaker 4>to put something like this in his hands and see

0:25:57.720 --> 0:26:00.399
<v Speaker 4>their performance on the course is it's really really warding.

0:26:01.440 --> 0:26:03.520
<v Speaker 4>And so I think rewarding in a different way than

0:26:03.520 --> 0:26:05.920
<v Speaker 4>seeing a tour player go out and say win an event, right,

0:26:06.760 --> 0:26:09.920
<v Speaker 4>but you know, both quite rewarding and fun.

0:26:10.520 --> 0:26:13.840
<v Speaker 3>You talked about your dad being a potential customer of

0:26:13.840 --> 0:26:16.800
<v Speaker 3>this iron. Who is that the type of golfer? What

0:26:17.160 --> 0:26:20.280
<v Speaker 3>describe the type of golfer that you have we have

0:26:20.400 --> 0:26:22.159
<v Speaker 3>in mind when we're designing this product.

0:26:22.640 --> 0:26:26.000
<v Speaker 4>Yeah, so I think, as I mentioned initially, you tend

0:26:26.000 --> 0:26:27.679
<v Speaker 4>to go to say, okay, well how far do they

0:26:27.720 --> 0:26:28.320
<v Speaker 4>hit this club?

0:26:28.359 --> 0:26:31.000
<v Speaker 1>What's there? You know, what's their driver swing speed?

0:26:31.080 --> 0:26:33.480
<v Speaker 4>Things like that I would say somebody who's you know,

0:26:33.520 --> 0:26:36.119
<v Speaker 4>say seven iron distance is one hundred and fifty or

0:26:36.160 --> 0:26:40.520
<v Speaker 4>less it I mean it's like one thirty five, and

0:26:40.960 --> 0:26:44.360
<v Speaker 4>they're trying to maintain the distance. And so what these

0:26:44.400 --> 0:26:46.800
<v Speaker 4>irons are going to do is help give them that distance,

0:26:47.840 --> 0:26:51.720
<v Speaker 4>help provide I mean, I think our testing showed about

0:26:51.840 --> 0:26:53.520
<v Speaker 4>you know, a yard and a half to two yards

0:26:53.560 --> 0:26:58.240
<v Speaker 4>over the over the seven thirty for that category of player.

0:26:59.800 --> 0:27:02.240
<v Speaker 4>And again those are attributed to the just the whole

0:27:02.320 --> 0:27:07.040
<v Speaker 4>design of that iron. And so I mean that's again

0:27:07.080 --> 0:27:08.679
<v Speaker 4>my dad is the guy that I have in mind.

0:27:08.800 --> 0:27:12.720
<v Speaker 4>But I think even golfers who are just entering into

0:27:12.720 --> 0:27:16.399
<v Speaker 4>the game as well, who can really benefit from the

0:27:16.440 --> 0:27:19.040
<v Speaker 4>forgiveness that both the turf forgiveness as well as the

0:27:19.520 --> 0:27:22.600
<v Speaker 4>kind of moy ball speed forgiveness that this iron offers,

0:27:23.359 --> 0:27:27.240
<v Speaker 4>can really be a great entry point to the game, right,

0:27:27.320 --> 0:27:31.159
<v Speaker 4>help them enjoy it, yep, as they enter into it,

0:27:31.240 --> 0:27:33.280
<v Speaker 4>and then and then maybe as they play and they

0:27:33.560 --> 0:27:36.760
<v Speaker 4>you know, and their skill over changes, they might want

0:27:36.760 --> 0:27:40.600
<v Speaker 4>to go to say an I five forty or something

0:27:40.640 --> 0:27:43.960
<v Speaker 4>like that. But I think you know, whether that's somebody

0:27:43.960 --> 0:27:45.480
<v Speaker 4>who's just a narning a game, theres somebody who's been

0:27:45.520 --> 0:27:48.760
<v Speaker 4>in the game a long time, who's you know, distances

0:27:48.840 --> 0:27:51.160
<v Speaker 4>kind of decreased, like it's gonna be a great option

0:27:51.240 --> 0:27:53.320
<v Speaker 4>for them as kind of And those are the categories

0:27:53.320 --> 0:27:54.560
<v Speaker 4>of player we really had mine.

0:27:55.080 --> 0:27:57.399
<v Speaker 2>Eric, my dad's getting fit in like two weeks. I'm

0:27:57.880 --> 0:28:00.000
<v Speaker 2>so excited about this. I mean, I'm just having your

0:28:00.000 --> 0:28:02.439
<v Speaker 2>time about your dad. I'm thinking about my dad. Fourth appearance.

0:28:02.440 --> 0:28:04.000
<v Speaker 2>How do you feel? Do you feel like you nailed it?

0:28:04.320 --> 0:28:07.400
<v Speaker 4>You know, I'll I'll go, you know, being an introvert,

0:28:07.440 --> 0:28:09.440
<v Speaker 4>I'm a little a little stimulated right now.

0:28:09.480 --> 0:28:11.920
<v Speaker 2>You go on a walk after and then you're back

0:28:11.960 --> 0:28:13.040
<v Speaker 2>to zero and you'll be good to go.

0:28:13.240 --> 0:28:15.520
<v Speaker 4>Just go hang out quietly for a little bit.

0:28:16.200 --> 0:28:19.200
<v Speaker 2>Well, Eric, we appreciate it, man. It's always fun to see.

0:28:19.200 --> 0:28:22.199
<v Speaker 2>Always nice to introduce something back to the world. I

0:28:22.200 --> 0:28:23.680
<v Speaker 2>think G seven forty is going to be some people

0:28:23.760 --> 0:28:24.240
<v Speaker 2>gonna really like.

0:28:24.280 --> 0:28:25.479
<v Speaker 1>Yeah, we're really excited about it.

0:28:25.520 --> 0:28:28.800
<v Speaker 2>So funny to talk about Eric fourth appearance. Great job.

0:28:28.880 --> 0:28:31.120
<v Speaker 2>Once again. This is the Ping proven Grounds podcast.