1 00:00:07,240 --> 00:00:10,440 Speaker 1: Welcome to another episode of Strictly Business, the podcast in 2 00:00:10,480 --> 00:00:12,640 Speaker 1: which we speak with some of the brightest minds working 3 00:00:12,720 --> 00:00:16,440 Speaker 1: in the media business today. I'm Andrew Wallenstein with Variety 4 00:00:16,520 --> 00:00:21,160 Speaker 1: Intelligence Platform. Lots of interesting developments in the video game 5 00:00:21,200 --> 00:00:24,400 Speaker 1: business lately, which makes the timing of this month's special 6 00:00:24,440 --> 00:00:27,960 Speaker 1: report from Variety Intelligence Platform on the state of the 7 00:00:28,000 --> 00:00:32,320 Speaker 1: industry especially good timing. On this episode, we'll talk with 8 00:00:32,400 --> 00:00:36,000 Speaker 1: the author of the report, my colleague Corey Erickson, who 9 00:00:36,040 --> 00:00:38,720 Speaker 1: will tackle all the biggest issues currently at play in 10 00:00:38,760 --> 00:00:53,120 Speaker 1: the world of video games. Stick around and we are 11 00:00:53,159 --> 00:00:56,560 Speaker 1: back with Corey Erickson, author of a new report from 12 00:00:56,640 --> 00:01:00,800 Speaker 1: Variety Intelligence Platform on the state of the industry. Corey 13 00:01:01,000 --> 00:01:02,200 Speaker 1: plenty to get to. 14 00:01:02,680 --> 00:01:02,800 Speaker 2: Uh. 15 00:01:03,000 --> 00:01:05,040 Speaker 1: Given there's been a lot of activity in the past 16 00:01:05,040 --> 00:01:08,360 Speaker 1: few months, I would say we'd be remiss in not 17 00:01:08,720 --> 00:01:12,440 Speaker 1: starting with some pretty earth shattering news that came in 18 00:01:12,480 --> 00:01:15,640 Speaker 1: a few weeks ago with the move of Grand Theft 19 00:01:15,760 --> 00:01:18,839 Speaker 1: Auto six. Why does this matter so much? 20 00:01:19,480 --> 00:01:21,600 Speaker 2: This matters so much because this is a game that 21 00:01:21,680 --> 00:01:24,360 Speaker 2: has essentially been in the works for over a decade, 22 00:01:24,400 --> 00:01:28,000 Speaker 2: you know, from inception to this home stretch last year 23 00:01:28,040 --> 00:01:30,960 Speaker 2: of the game's production. It comes from Rockstar, a label 24 00:01:31,000 --> 00:01:33,960 Speaker 2: to Take two Interactive and the last iteration of the game. 25 00:01:34,000 --> 00:01:37,080 Speaker 2: Grand Theft Auto five, despite being released in twenty thirteen, 26 00:01:37,319 --> 00:01:40,240 Speaker 2: is still going strong through its Grand Theft Auto Online mode. 27 00:01:40,280 --> 00:01:43,160 Speaker 2: You know, this is a game that is one of 28 00:01:43,200 --> 00:01:47,520 Speaker 2: the biggest live services. It's up there with Fortnite, Roadblocks Minecraft, 29 00:01:48,560 --> 00:01:51,120 Speaker 2: but it's also as much of a Triple A single 30 00:01:51,120 --> 00:01:57,000 Speaker 2: player experience. So this game alone encapsulates, you know, pretty 31 00:01:57,080 --> 00:02:01,040 Speaker 2: much every corner of the Triple A console market at 32 00:02:01,040 --> 00:02:04,680 Speaker 2: a time when the Triple A industry isn't doing so well. 33 00:02:04,720 --> 00:02:07,760 Speaker 2: There's been a tremendous amount of layoffs over the past 34 00:02:07,800 --> 00:02:11,040 Speaker 2: two years. Last year alone was more than fourteen thousand, 35 00:02:11,480 --> 00:02:15,080 Speaker 2: and it's get taking longer and getting a lot more 36 00:02:15,120 --> 00:02:18,880 Speaker 2: expensive to maintain, you know, a fresh pipeline of Triple 37 00:02:18,919 --> 00:02:23,600 Speaker 2: A games, while also you know, the price points of 38 00:02:23,639 --> 00:02:26,480 Speaker 2: these games are going up, you know, even further than 39 00:02:26,480 --> 00:02:29,800 Speaker 2: they have before. We know, Nintendo Switch To is coming 40 00:02:29,880 --> 00:02:33,880 Speaker 2: out in June, and you know their flagship Mario Kart 41 00:02:33,880 --> 00:02:36,000 Speaker 2: title for that has gone up to eighty dollars as 42 00:02:36,000 --> 00:02:38,640 Speaker 2: a price point, which is sort of a new normal 43 00:02:38,680 --> 00:02:41,519 Speaker 2: for the industry after going up to seventy dollars four 44 00:02:41,560 --> 00:02:44,400 Speaker 2: years ago, So all the speculation about Grand Theft out 45 00:02:44,400 --> 00:02:47,640 Speaker 2: of six, you know what it's going to cost, that 46 00:02:47,840 --> 00:02:51,080 Speaker 2: still has to be figured out, and the triple A 47 00:02:51,360 --> 00:02:54,400 Speaker 2: causal industry is sort of hinging on. You know, this 48 00:02:54,480 --> 00:02:57,120 Speaker 2: game finally coming out and you know, bringing some more 49 00:02:57,280 --> 00:02:59,840 Speaker 2: energy and hopefully investment back into that space. 50 00:03:00,080 --> 00:03:03,080 Speaker 1: So it moves out of twenty five into twenty six. 51 00:03:03,200 --> 00:03:05,640 Speaker 1: What does this mean for the business in twenty five 52 00:03:05,720 --> 00:03:08,840 Speaker 1: because you know, this was by all accounts going to 53 00:03:08,880 --> 00:03:12,639 Speaker 1: be the Titanic for a dated reference for the video 54 00:03:12,720 --> 00:03:15,160 Speaker 1: game business, or maybe Avenger is a better example. This 55 00:03:15,240 --> 00:03:17,560 Speaker 1: was going to be the biggest best seller. So what 56 00:03:17,680 --> 00:03:21,400 Speaker 1: happens to twenty twenty five in terms of results for 57 00:03:21,480 --> 00:03:23,560 Speaker 1: the business lacking this massive hit. 58 00:03:24,280 --> 00:03:27,359 Speaker 2: Well, the immediate upside is, you know, the sheer reality 59 00:03:27,400 --> 00:03:29,920 Speaker 2: that now some publishers can breathe a bit easy and 60 00:03:30,040 --> 00:03:32,800 Speaker 2: schedule games for the fall that was you know, the 61 00:03:32,840 --> 00:03:35,600 Speaker 2: expected timeline for GTA six. So with that gone now 62 00:03:35,640 --> 00:03:37,840 Speaker 2: it does get a little bit easier to schedule what 63 00:03:38,000 --> 00:03:40,480 Speaker 2: you know there is to schedule. But from a wider 64 00:03:40,520 --> 00:03:42,880 Speaker 2: market standpoint, you know, this was a game that was 65 00:03:42,920 --> 00:03:46,120 Speaker 2: expected to bring in like two to three billion within 66 00:03:46,120 --> 00:03:49,480 Speaker 2: its launch yer, and that's now two to three billion, 67 00:03:49,600 --> 00:03:53,200 Speaker 2: you know, off analyst expectations for how well you know, 68 00:03:53,360 --> 00:03:55,960 Speaker 2: the global video game industry and especially consoles would do 69 00:03:56,000 --> 00:03:59,560 Speaker 2: this year. They're still switched To of course, and Take 70 00:03:59,560 --> 00:04:02,280 Speaker 2: two have four titles planned to launch on switch To, 71 00:04:03,000 --> 00:04:05,640 Speaker 2: which you know is showing some more third party expansion 72 00:04:05,720 --> 00:04:08,920 Speaker 2: into that side of the console industry. But all in all, 73 00:04:09,000 --> 00:04:11,520 Speaker 2: you know, this is going to be yet another year 74 00:04:11,640 --> 00:04:15,240 Speaker 2: where hopes of you know, a Triple A comeback are 75 00:04:15,280 --> 00:04:19,560 Speaker 2: being lessened slightly in light of the fact that GTA 76 00:04:19,680 --> 00:04:23,520 Speaker 2: six is you know, now another year away. It's such 77 00:04:23,520 --> 00:04:25,960 Speaker 2: a big title too, that it was undoubtedly going to 78 00:04:25,960 --> 00:04:31,080 Speaker 2: help sell you know, xboxes and PS fives, especially the 79 00:04:31,080 --> 00:04:33,080 Speaker 2: PS five Pro. You know, if there's one game that 80 00:04:33,160 --> 00:04:36,440 Speaker 2: was going to be a use case for expensing that 81 00:04:36,680 --> 00:04:39,880 Speaker 2: much on you know, a newer PS five model, it 82 00:04:39,880 --> 00:04:42,559 Speaker 2: would have been GTA six. So without a year away, 83 00:04:42,880 --> 00:04:44,599 Speaker 2: it's going to be a bit harder to sell you know, 84 00:04:44,640 --> 00:04:45,719 Speaker 2: the more high end consoles. 85 00:04:46,920 --> 00:04:50,479 Speaker 1: Speaking of which, the other big shoe to drop, although 86 00:04:50,560 --> 00:04:54,200 Speaker 1: this dropped as expected, was switched To did come out 87 00:04:54,240 --> 00:04:58,320 Speaker 1: this year, the going to come out sorry, and so 88 00:04:58,400 --> 00:05:02,720 Speaker 1: in terms of the the emergence of that product, talk 89 00:05:02,760 --> 00:05:04,960 Speaker 1: about why that is such a big deal. 90 00:05:05,720 --> 00:05:07,960 Speaker 2: That's a big deal because the Switch in and of 91 00:05:08,000 --> 00:05:12,440 Speaker 2: itself was such, you know, a significant redefining moment for 92 00:05:12,440 --> 00:05:15,560 Speaker 2: a Nintendo after they hit a snag with the WU 93 00:05:15,960 --> 00:05:18,520 Speaker 2: in the wake of the Nintendo We success in the 94 00:05:18,560 --> 00:05:21,800 Speaker 2: two thousands, so Switch launched in twenty seventeen really helps 95 00:05:21,839 --> 00:05:24,640 Speaker 2: them get back on track. It's both a home and 96 00:05:24,760 --> 00:05:27,320 Speaker 2: handheld console, so they were able to sort of tackle too, 97 00:05:28,640 --> 00:05:31,040 Speaker 2: aspects of the market that they've always been pretty strong in. 98 00:05:31,600 --> 00:05:34,679 Speaker 2: And since then it's you know, been a top selling console. 99 00:05:34,880 --> 00:05:38,120 Speaker 2: I believe it's the number three overall in lifetime sales. 100 00:05:38,520 --> 00:05:41,080 Speaker 2: So even though you know, eight years in the life 101 00:05:41,160 --> 00:05:44,920 Speaker 2: cycle is winding down in favor of the Switch to model, 102 00:05:46,120 --> 00:05:48,880 Speaker 2: it's ending on a pretty high note. Because it was 103 00:05:48,880 --> 00:05:51,720 Speaker 2: also at a cheaper price point, the Switch was able 104 00:05:51,720 --> 00:05:53,640 Speaker 2: to become sort of, you know, a companion console to 105 00:05:53,960 --> 00:05:58,080 Speaker 2: PS five and Xbox owners, so it was able to 106 00:05:58,120 --> 00:06:00,960 Speaker 2: sort of evade the very tight comp petition between those 107 00:06:00,960 --> 00:06:04,279 Speaker 2: two brands by sort of releasing midway through their last 108 00:06:04,320 --> 00:06:08,039 Speaker 2: console cycles, as you know, an alternative, easier to afford option. 109 00:06:08,600 --> 00:06:11,800 Speaker 2: That however, the Switch to is going to sell for 110 00:06:11,960 --> 00:06:13,719 Speaker 2: four fifty, which was a little bit of a point 111 00:06:13,760 --> 00:06:16,480 Speaker 2: of controversy. People weren't sure if that was in light 112 00:06:16,960 --> 00:06:19,680 Speaker 2: of you know, this complicated tariff situation with the current 113 00:06:19,720 --> 00:06:24,440 Speaker 2: presidential administration, and you know, obviously Mario Kart going up 114 00:06:24,440 --> 00:06:26,800 Speaker 2: to eighty dollars. This is going to be a more 115 00:06:27,000 --> 00:06:29,960 Speaker 2: expensive life cycle for the switch To. So we'll see 116 00:06:29,960 --> 00:06:33,279 Speaker 2: if they can really power through that and maintain the 117 00:06:33,320 --> 00:06:34,760 Speaker 2: strength they built on the switch. 118 00:06:35,160 --> 00:06:38,480 Speaker 1: It was interesting to see the name of the switch 119 00:06:38,960 --> 00:06:43,719 Speaker 1: emerging in all the coverage of the Trump administration tariffs 120 00:06:43,760 --> 00:06:46,760 Speaker 1: in the video game industry in general being impacted by 121 00:06:46,800 --> 00:06:50,560 Speaker 1: the tariffs. So walk us through what the impact is 122 00:06:50,600 --> 00:06:53,120 Speaker 1: for switch To and the industry at large. 123 00:06:53,760 --> 00:06:57,560 Speaker 2: The impact is, you know the fact that many most 124 00:06:57,600 --> 00:07:00,520 Speaker 2: of these consoles, you know, they are put together as 125 00:07:00,600 --> 00:07:04,760 Speaker 2: in places like Taiwan. You know, they all depend on 126 00:07:04,760 --> 00:07:08,159 Speaker 2: semi conductor chips, which was able to power through you know, 127 00:07:08,320 --> 00:07:12,120 Speaker 2: a year's long shortage in the immediate aftermath of the pandemic. 128 00:07:12,240 --> 00:07:14,640 Speaker 2: So you know, to get back on track with semiconductors. 129 00:07:14,680 --> 00:07:18,119 Speaker 2: Only for this to happen is certainly no help. That said, 130 00:07:18,160 --> 00:07:20,240 Speaker 2: you know, switched To their sticking with the four to 131 00:07:20,240 --> 00:07:22,320 Speaker 2: fifty price point. There was a little bit of concern 132 00:07:22,400 --> 00:07:25,520 Speaker 2: when they backed away from immediate pre orders that they 133 00:07:25,600 --> 00:07:28,080 Speaker 2: might raise it even higher, but they stuck to the 134 00:07:28,120 --> 00:07:31,720 Speaker 2: price they announced, and we'll see, you know, how consistently 135 00:07:31,760 --> 00:07:34,200 Speaker 2: they priced new games at eighty dollars like they are 136 00:07:34,200 --> 00:07:38,600 Speaker 2: with this Mario Kart World launch title. What's been a 137 00:07:38,640 --> 00:07:42,040 Speaker 2: more i think distressing impact for gamers in the industry 138 00:07:42,080 --> 00:07:45,040 Speaker 2: alike is the fact that Xbox actually raised the price 139 00:07:45,080 --> 00:07:48,080 Speaker 2: of its consoles in the wake of this tariff situation, 140 00:07:48,160 --> 00:07:51,960 Speaker 2: which is pretty unprecedented, especially when you look at how 141 00:07:52,120 --> 00:07:55,800 Speaker 2: Xbox Series and PlayStation five launched in twenty twenty, so 142 00:07:55,840 --> 00:07:59,360 Speaker 2: that's four or five years into their life cycles. That 143 00:07:59,480 --> 00:08:02,480 Speaker 2: one brand is actually making its systems more expensive. So 144 00:08:02,520 --> 00:08:04,320 Speaker 2: that paints a pretty clear picture of how, you know, 145 00:08:04,400 --> 00:08:08,160 Speaker 2: dependent some of these companies are for overseas production of 146 00:08:08,200 --> 00:08:12,680 Speaker 2: their systems. Lots of gaming accessories too, are made overseas, 147 00:08:12,720 --> 00:08:15,160 Speaker 2: so that's another aspect of the market that it's likely 148 00:08:15,200 --> 00:08:16,640 Speaker 2: to be affected by tariffs. 149 00:08:17,600 --> 00:08:19,800 Speaker 1: And by the way, you know, there used to be 150 00:08:20,080 --> 00:08:23,240 Speaker 1: it felt to me more buzz around the notion of 151 00:08:23,600 --> 00:08:27,560 Speaker 1: cloud based gaming, So could we potentially be moving into 152 00:08:27,600 --> 00:08:29,760 Speaker 1: an era where that becomes more viable. 153 00:08:30,400 --> 00:08:34,880 Speaker 2: It's certainly something to pay attention to. You know, does 154 00:08:34,920 --> 00:08:38,360 Speaker 2: this become a bood for cloud gaming. It's hard to say, 155 00:08:38,440 --> 00:08:41,320 Speaker 2: just because there's still no definitive clear leader there. I mean, 156 00:08:41,360 --> 00:08:43,960 Speaker 2: Amazon has its Luna product, but that's not a product 157 00:08:44,040 --> 00:08:47,080 Speaker 2: they've ever pursued all that aggressively. Some a lot of 158 00:08:47,080 --> 00:08:49,480 Speaker 2: the online games they develop, you know, they released to 159 00:08:49,679 --> 00:08:53,079 Speaker 2: Steam for instance, instead of you know, making anything exclusive 160 00:08:53,080 --> 00:08:58,200 Speaker 2: to Luna. Obviously, Google Stadia was around for a few years, 161 00:08:58,200 --> 00:09:00,920 Speaker 2: but that winded down in twenty twenty two. If there's 162 00:09:01,000 --> 00:09:04,640 Speaker 2: one company I am very curious to see, you know, 163 00:09:04,840 --> 00:09:08,200 Speaker 2: how their own gaming operation does in light of all this, 164 00:09:08,320 --> 00:09:11,160 Speaker 2: in light of things getting you know, more expensive elsewhere, 165 00:09:11,200 --> 00:09:13,800 Speaker 2: it would be Netflix, just because that is a company 166 00:09:13,840 --> 00:09:17,320 Speaker 2: with three hundred million built in subscribers. If you know, 167 00:09:17,640 --> 00:09:21,480 Speaker 2: one in six Netflix subscribers engages with their games at all, 168 00:09:21,840 --> 00:09:25,280 Speaker 2: that's as many subscribers as PlayStation plus as for instance. 169 00:09:25,320 --> 00:09:27,480 Speaker 2: So you know, they're company that I think is well 170 00:09:27,640 --> 00:09:31,080 Speaker 2: positioned to potentially see a boost in the cloud side 171 00:09:31,080 --> 00:09:33,720 Speaker 2: of gaming as they work on you know, further integrating 172 00:09:33,760 --> 00:09:38,400 Speaker 2: gaming into you know, their web apps, just as much 173 00:09:38,400 --> 00:09:39,840 Speaker 2: as you know, their mobile apps. 174 00:09:40,440 --> 00:09:42,560 Speaker 1: And yet I feel like from what I've heard about 175 00:09:42,640 --> 00:09:45,280 Speaker 1: Netflix to date in the gaming business, it's been kind 176 00:09:45,280 --> 00:09:49,480 Speaker 1: of a mixed bag changes of leadership, perhaps pivots, and 177 00:09:49,559 --> 00:09:53,200 Speaker 1: strategic direction. How would you grade what you've seen so far? 178 00:09:54,000 --> 00:09:56,000 Speaker 2: I've seen so far as Netflix still has a lot 179 00:09:56,040 --> 00:09:59,080 Speaker 2: to prove. They got into games in twenty twenty one, 180 00:09:59,400 --> 00:10:02,920 Speaker 2: first through you know, their mobile games app. They've managed 181 00:10:02,960 --> 00:10:05,280 Speaker 2: to integrate those games a little bit better into you know, 182 00:10:05,320 --> 00:10:07,560 Speaker 2: the core Netflix app, so it's not all dependent on 183 00:10:07,840 --> 00:10:11,440 Speaker 2: you know, switching apps on your phone. And they're they're 184 00:10:11,440 --> 00:10:15,640 Speaker 2: sticking to a strategy where game releases are tied pretty 185 00:10:15,679 --> 00:10:19,960 Speaker 2: tightly to their movie and TV releases. For instance, this 186 00:10:20,040 --> 00:10:23,320 Speaker 2: new Black Mirror season, they made a game called Thronglets, 187 00:10:23,320 --> 00:10:25,400 Speaker 2: which is sort of, you know, an offshoot of one 188 00:10:25,440 --> 00:10:27,839 Speaker 2: episode that in and of itself, was a bit of 189 00:10:27,880 --> 00:10:31,600 Speaker 2: a sequel to the Bandersnatch interactive experience they did some 190 00:10:31,720 --> 00:10:35,800 Speaker 2: years ago. So they're they're keeping strong there. They haven't 191 00:10:35,800 --> 00:10:38,480 Speaker 2: been able to evade the situation with layoffs and studio 192 00:10:38,520 --> 00:10:40,720 Speaker 2: closures that you've seen through the more traditional side of 193 00:10:40,720 --> 00:10:43,360 Speaker 2: the industry. They did, you know, have a Triple A 194 00:10:43,520 --> 00:10:47,560 Speaker 2: team working on a multiplayer shooter, and that you know, 195 00:10:47,760 --> 00:10:50,760 Speaker 2: was sort of canceled and leadership shuffled around in light 196 00:10:51,000 --> 00:10:56,160 Speaker 2: of you know, wanting to not spend too much money 197 00:10:56,240 --> 00:10:58,600 Speaker 2: on a gaming experience they weren't even sure was going 198 00:10:58,640 --> 00:11:03,800 Speaker 2: to matter to the core subscriber base. They've indicated an 199 00:11:03,800 --> 00:11:08,040 Speaker 2: interest more so and really you know, interactive experiences that 200 00:11:08,080 --> 00:11:11,719 Speaker 2: are also very accessible for Netflix subscribers. They outline sort 201 00:11:11,720 --> 00:11:15,079 Speaker 2: of their vision at GDC in March, and they seem 202 00:11:15,080 --> 00:11:17,280 Speaker 2: really interested in trying to find, you know, new ways 203 00:11:17,320 --> 00:11:20,600 Speaker 2: to engage you know, groups of people sometimes even like 204 00:11:20,679 --> 00:11:23,360 Speaker 2: in the same physical space, you know, all playing a 205 00:11:23,440 --> 00:11:26,679 Speaker 2: game on their phones together. So they're looking more to 206 00:11:26,720 --> 00:11:29,480 Speaker 2: innovate on that front, so that way they're not sort 207 00:11:29,480 --> 00:11:32,360 Speaker 2: of falling into the trap of spending so much on 208 00:11:32,480 --> 00:11:34,200 Speaker 2: TRIPAA titles that take years to make. 209 00:11:35,120 --> 00:11:37,480 Speaker 1: We're gonna take a quick break, but we'll be back 210 00:11:37,559 --> 00:11:40,079 Speaker 1: right more with Corey Erickson on the state of the 211 00:11:40,160 --> 00:11:52,800 Speaker 1: video game industry, and we are back with a discussion 212 00:11:52,840 --> 00:11:57,760 Speaker 1: on all things video games with variety intelligence platforms. Corey Ericsson, 213 00:11:58,160 --> 00:12:02,360 Speaker 1: he's the analyst to pend the latest I believe the 214 00:12:02,679 --> 00:12:05,640 Speaker 1: third or is it fourth edition of this video game 215 00:12:05,679 --> 00:12:06,520 Speaker 1: Industry report. 216 00:12:06,920 --> 00:12:08,120 Speaker 2: I believe this is the third. 217 00:12:08,600 --> 00:12:12,640 Speaker 1: Okay, well, make sure to check it out. And the 218 00:12:12,640 --> 00:12:15,840 Speaker 1: big focus this year, probably a little different from what 219 00:12:15,920 --> 00:12:19,280 Speaker 1: we did in previous years, was really looking at the 220 00:12:19,320 --> 00:12:24,959 Speaker 1: intellectual property impact the video game business, which also this 221 00:12:25,040 --> 00:12:28,839 Speaker 1: report was so well timed because it was on the 222 00:12:28,920 --> 00:12:33,280 Speaker 1: heels of the very successful release of a Minecraft movie. 223 00:12:33,920 --> 00:12:36,560 Speaker 1: Put the performance of that movie, which last I checked, 224 00:12:36,559 --> 00:12:38,080 Speaker 1: I don't we up to a billion yet? It seemed 225 00:12:38,080 --> 00:12:40,720 Speaker 1: like it was at nine hundred million most weeks ago. There. 226 00:12:41,040 --> 00:12:45,240 Speaker 2: Yeah, it's still got a bit of a ways to go. Yeah, 227 00:12:45,280 --> 00:12:51,400 Speaker 2: so it's a nine to eleven million worldwide, so hopefully 228 00:12:51,559 --> 00:12:53,360 Speaker 2: it can get to a billion. But if it does, 229 00:12:53,400 --> 00:12:56,720 Speaker 2: you know, that's still Oppenheimer numbers for video game IP 230 00:12:57,720 --> 00:12:59,880 Speaker 2: and so far the only video game IP that has 231 00:13:00,080 --> 00:13:02,280 Speaker 2: on over a billion is the Super Mario Bro This 232 00:13:02,360 --> 00:13:05,319 Speaker 2: movie in twenty twenty three, which has a sequel out 233 00:13:05,360 --> 00:13:08,400 Speaker 2: next year. So we're seeing a pattern, I think, or 234 00:13:08,400 --> 00:13:11,760 Speaker 2: a pattern is starting to emerge that the games most 235 00:13:11,840 --> 00:13:14,160 Speaker 2: likely to perform that strongly at the box office are 236 00:13:14,200 --> 00:13:17,560 Speaker 2: also you know, the few games that have sold hundreds 237 00:13:17,600 --> 00:13:21,199 Speaker 2: of millions of units, you know, across their lifetime because 238 00:13:21,200 --> 00:13:25,680 Speaker 2: that belongs to i'd say a pretty small club. We 239 00:13:25,679 --> 00:13:29,360 Speaker 2: can pull up the numbers here, but you know, if 240 00:13:29,360 --> 00:13:33,320 Speaker 2: you actually look at what are by far the biggest 241 00:13:33,960 --> 00:13:38,160 Speaker 2: gaming properties by overall lifetime sales, Mario is at the top. 242 00:13:38,400 --> 00:13:43,000 Speaker 2: It's sold abound nine hundred million units to day through 243 00:13:43,080 --> 00:13:46,520 Speaker 2: you know, decades of releases at this point, and Minecraft 244 00:13:46,600 --> 00:13:48,960 Speaker 2: is you know, more around the three hundred million number. 245 00:13:49,360 --> 00:13:51,600 Speaker 2: Grand Theft Auto is also a very high performer in 246 00:13:51,600 --> 00:13:54,000 Speaker 2: that regard, and there's never been any kind of Grand 247 00:13:54,000 --> 00:13:56,920 Speaker 2: Theft Auto adaptation to date. So if there's going to 248 00:13:56,920 --> 00:13:59,400 Speaker 2: be any kind of ramifications of a Minecraft movie doing 249 00:13:59,400 --> 00:14:02,440 Speaker 2: so well, it is going to be studios obviously, you know, 250 00:14:02,520 --> 00:14:05,640 Speaker 2: salivating for the chance to take some ip, whether it's 251 00:14:05,640 --> 00:14:08,800 Speaker 2: Grand Theft Auto, whether it's called Duty or even Fortnite 252 00:14:08,800 --> 00:14:11,000 Speaker 2: in roadblocks and try to figure out a way to 253 00:14:11,000 --> 00:14:14,080 Speaker 2: do movies around those if it means, you know, they 254 00:14:14,200 --> 00:14:17,079 Speaker 2: could potentially bring out that big of an audience. Because 255 00:14:17,080 --> 00:14:21,640 Speaker 2: with the Minecraft movie, the reviews were not great. Track 256 00:14:22,120 --> 00:14:27,080 Speaker 2: tracking wasn't was also you know, below the expectations were 257 00:14:27,160 --> 00:14:29,920 Speaker 2: below what the performance actually ended up being, you know, 258 00:14:29,960 --> 00:14:32,280 Speaker 2: in the week's leading up to the release. So this 259 00:14:32,440 --> 00:14:36,800 Speaker 2: was really a case where the IP just completely was 260 00:14:36,840 --> 00:14:40,800 Speaker 2: its own thing and the filmmakers were able to sort 261 00:14:40,840 --> 00:14:42,960 Speaker 2: of make a film that was more of a tribute 262 00:14:43,000 --> 00:14:46,440 Speaker 2: to the IP than you know trying to do you know, 263 00:14:46,480 --> 00:14:48,520 Speaker 2: the Last of Us effect and create like a very 264 00:14:48,640 --> 00:14:52,280 Speaker 2: tight story driven experience around it. So it'll be interesting 265 00:14:52,280 --> 00:14:54,360 Speaker 2: to see how other studios, if they can get the 266 00:14:54,400 --> 00:14:56,480 Speaker 2: gaming companies to work with them in the first place, 267 00:14:56,760 --> 00:14:58,960 Speaker 2: are going to tackle sort of you know, the remaining 268 00:14:59,040 --> 00:15:00,520 Speaker 2: few that have yet to crossover. 269 00:15:01,680 --> 00:15:06,200 Speaker 1: Yeah, and in terms of what is to still come 270 00:15:06,480 --> 00:15:10,720 Speaker 1: on the heels of Minecraft movie, in this report, you 271 00:15:11,520 --> 00:15:15,080 Speaker 1: pinpoint some of the projects that are worth noting. So 272 00:15:15,200 --> 00:15:17,320 Speaker 1: what's going to be on your radar in terms of 273 00:15:17,360 --> 00:15:19,520 Speaker 1: the next big IP adaptations. 274 00:15:20,280 --> 00:15:23,280 Speaker 2: Well, right now, the second season of the Last of 275 00:15:23,320 --> 00:15:26,560 Speaker 2: Us is currently airing. It's got a couple of episodes left, 276 00:15:26,600 --> 00:15:29,320 Speaker 2: a shorter season this time than season one, and twenty 277 00:15:29,360 --> 00:15:33,560 Speaker 2: twenty three, HBO downgraded it from nine episodes to seven episodes, 278 00:15:33,600 --> 00:15:36,200 Speaker 2: which is you know, in line with other top shows 279 00:15:36,240 --> 00:15:38,560 Speaker 2: on HBO and Max. A similar thing happened with House 280 00:15:38,600 --> 00:15:42,760 Speaker 2: at the Dragon, So on the show's side, there is 281 00:15:42,840 --> 00:15:45,240 Speaker 2: you know a cost effect that they have to take 282 00:15:45,280 --> 00:15:46,880 Speaker 2: into account that I think is you know, going to 283 00:15:46,920 --> 00:15:51,320 Speaker 2: make it difficult for these adaptations to have big episode orders. 284 00:15:51,440 --> 00:15:57,120 Speaker 2: I believe Peacock's Twisted Metal, which also has a second 285 00:15:57,120 --> 00:16:01,120 Speaker 2: season due later this summer, that that is somewhere between 286 00:16:01,120 --> 00:16:03,880 Speaker 2: like ten to twelve episodes, although they're they're they're they're 287 00:16:03,880 --> 00:16:07,840 Speaker 2: shorter episodes, but that's a PlayStation ip that actually hasn't 288 00:16:07,880 --> 00:16:10,080 Speaker 2: been seen for some time on the gaming side, So 289 00:16:10,200 --> 00:16:12,200 Speaker 2: the fact that they've you know, been able to sustain 290 00:16:12,280 --> 00:16:14,720 Speaker 2: enough interest in that on a service like Peacock to 291 00:16:14,800 --> 00:16:18,440 Speaker 2: justify a second season, I think does speak to, you know, 292 00:16:18,720 --> 00:16:21,440 Speaker 2: the strength of some games that have been around for 293 00:16:21,480 --> 00:16:24,480 Speaker 2: a while, you know, still having some audience that can 294 00:16:24,520 --> 00:16:28,440 Speaker 2: be attracted to them. Going a bit further, Uh, it's 295 00:16:28,480 --> 00:16:30,280 Speaker 2: going to get busy on the film side again. In 296 00:16:30,360 --> 00:16:33,960 Speaker 2: Q four there's a sequels to Mortal Kombat and Five 297 00:16:34,080 --> 00:16:38,680 Speaker 2: Nights at Freddy's Mortal Kombat two should be interesting because 298 00:16:38,760 --> 00:16:41,520 Speaker 2: that was actually one of the films from Warner Brothers 299 00:16:41,960 --> 00:16:45,040 Speaker 2: that was helping to bring people back to theaters in 300 00:16:45,080 --> 00:16:47,360 Speaker 2: the first half of twenty twenty one. So if you 301 00:16:47,440 --> 00:16:49,680 Speaker 2: look at, you know, the global box office for that 302 00:16:49,720 --> 00:16:51,520 Speaker 2: it doesn't seem that impressive, but that was at a 303 00:16:51,560 --> 00:16:55,600 Speaker 2: time when you know, theaters were still down, they were 304 00:16:55,640 --> 00:16:59,360 Speaker 2: blocking off you know, every other row, So that film 305 00:16:59,440 --> 00:17:01,720 Speaker 2: did have enough interest and it's good to see how 306 00:17:01,760 --> 00:17:03,200 Speaker 2: a sequel is now going to do in a much 307 00:17:03,240 --> 00:17:06,240 Speaker 2: healthier film climate. But of course Five Nights at Freddy's, 308 00:17:06,240 --> 00:17:08,280 Speaker 2: as we know, was a big deal in December twenty 309 00:17:08,280 --> 00:17:10,720 Speaker 2: twenty three. You know, that made a little bit under 310 00:17:10,720 --> 00:17:14,280 Speaker 2: three hundred million, but off a typical, you know, modest 311 00:17:14,359 --> 00:17:18,000 Speaker 2: Blumhouse budget, so a very profitable film, uh with a 312 00:17:18,000 --> 00:17:20,879 Speaker 2: really young fan based behind it too. And this time 313 00:17:21,160 --> 00:17:23,040 Speaker 2: the sequel is going to be exclusive to theaters. It's 314 00:17:23,040 --> 00:17:25,120 Speaker 2: not going to do the day and day with Peacock 315 00:17:25,240 --> 00:17:27,520 Speaker 2: like the first one did, which is, you know, another 316 00:17:27,560 --> 00:17:29,679 Speaker 2: testament to how well that film did in theaters that 317 00:17:29,800 --> 00:17:32,439 Speaker 2: you could also watch it at home at Peacock for 318 00:17:32,480 --> 00:17:35,399 Speaker 2: free basically if you were a subscriber, and it still 319 00:17:35,440 --> 00:17:38,760 Speaker 2: brought lots of people out to theaters. So it's good 320 00:17:38,760 --> 00:17:41,600 Speaker 2: to see if these franchises can actually sustain themselves as 321 00:17:41,640 --> 00:17:44,080 Speaker 2: other film franchises have, because you know, if you look 322 00:17:44,119 --> 00:17:47,600 Speaker 2: at the macroview of you know, film franchises with billion 323 00:17:47,640 --> 00:17:51,320 Speaker 2: dollar films to count. There's still no gaming IP there. 324 00:17:51,359 --> 00:17:51,520 Speaker 1: You know. 325 00:17:51,600 --> 00:17:54,560 Speaker 2: The closest shot would be Mario next year. If that 326 00:17:54,560 --> 00:17:56,200 Speaker 2: film does as well as the first one, then that'll 327 00:17:56,240 --> 00:17:58,000 Speaker 2: be the first gaming IP to account more than one 328 00:17:58,160 --> 00:18:01,200 Speaker 2: billion dollar success at the box office. But otherwise there's 329 00:18:01,200 --> 00:18:02,960 Speaker 2: still a pretty long road to go there. 330 00:18:03,280 --> 00:18:07,160 Speaker 1: And that movie is dated for April third, twenty twenty six, 331 00:18:08,119 --> 00:18:11,320 Speaker 1: next year. Also, I see Resident Evil, which you mentioned 332 00:18:11,720 --> 00:18:16,000 Speaker 1: September eighteenth, twenty twenty six, and yeah, as you cite it, also, 333 00:18:16,280 --> 00:18:18,919 Speaker 1: you know, still more to come in twenty twenty seven. 334 00:18:20,440 --> 00:18:24,399 Speaker 1: I just wonder though, whether the momentum we're seeing in 335 00:18:24,520 --> 00:18:29,320 Speaker 1: terms of this genre and its heat could one day 336 00:18:29,440 --> 00:18:33,359 Speaker 1: we mirror the arc of the superhero movies in the 337 00:18:33,400 --> 00:18:39,439 Speaker 1: sense that running so strong for so long, and yet 338 00:18:39,920 --> 00:18:43,280 Speaker 1: you could argue, as many have that by sort of 339 00:18:43,359 --> 00:18:47,640 Speaker 1: over exhausting just the sheer volume of content from that genre, 340 00:18:48,160 --> 00:18:50,960 Speaker 1: you kind of kill the golden goose. 341 00:18:51,480 --> 00:18:55,840 Speaker 2: Well, I think the industry is viewing gaming IP as 342 00:18:56,240 --> 00:18:59,600 Speaker 2: supplemental to you know, the core IP at any given studio, 343 00:18:59,600 --> 00:19:02,320 Speaker 2: because they haven't given up on superhero movies at all. 344 00:19:02,359 --> 00:19:04,880 Speaker 2: You know, this is this year, We've got three MCU 345 00:19:04,960 --> 00:19:08,520 Speaker 2: movies instead of just one last year, and next year 346 00:19:08,800 --> 00:19:12,200 Speaker 2: an actual Avengers branded film will be back, so that 347 00:19:12,280 --> 00:19:15,199 Speaker 2: train hasn't stopped by any means. However, the studio is 348 00:19:15,280 --> 00:19:19,679 Speaker 2: recognized they can't solely depend on Superhero IP anymore. There 349 00:19:19,680 --> 00:19:21,600 Speaker 2: have been enough failures over the past few years to 350 00:19:21,640 --> 00:19:24,280 Speaker 2: really drive that point home, especially with some of those 351 00:19:24,280 --> 00:19:27,320 Speaker 2: movies getting really expensive. So gaming IP is a way 352 00:19:27,359 --> 00:19:30,760 Speaker 2: to I think, supplement the slates in a way that 353 00:19:31,000 --> 00:19:33,840 Speaker 2: you know isn't going to go super over budget, but 354 00:19:33,920 --> 00:19:35,679 Speaker 2: is also going to have some built in fan interest. 355 00:19:36,040 --> 00:19:39,280 Speaker 2: Resident Evil, which you mentioned that in twenty twenty six, 356 00:19:39,400 --> 00:19:43,000 Speaker 2: is particularly interesting because that's the second attempt to reboot 357 00:19:43,960 --> 00:19:47,720 Speaker 2: Sony's film series Resident Evil. They had six modestly successful 358 00:19:47,720 --> 00:19:51,360 Speaker 2: films with Miya Jovovich from you know, the two thousands 359 00:19:51,400 --> 00:19:54,520 Speaker 2: to the twenty tens, but then an attempt to reboot 360 00:19:54,560 --> 00:19:57,200 Speaker 2: it with this Welcome to Raccoon City film in twenty 361 00:19:57,240 --> 00:19:59,199 Speaker 2: twenty one, which is supposed to be you know, a 362 00:19:59,240 --> 00:20:02,160 Speaker 2: closer out oftion to the first two games, that didn't 363 00:20:02,200 --> 00:20:03,920 Speaker 2: really get off the ground at all. So now they're 364 00:20:03,920 --> 00:20:07,800 Speaker 2: rebooting it once again, but going with a sort of 365 00:20:07,920 --> 00:20:11,639 Speaker 2: newer director Zach Kreiger, who has some hype on the 366 00:20:11,680 --> 00:20:14,439 Speaker 2: horror side with twenty twenty two S Barbarian, which was, 367 00:20:14,480 --> 00:20:17,720 Speaker 2: you know, a pretty modest summer success for twentieth century 368 00:20:17,760 --> 00:20:20,400 Speaker 2: at the time. So he is the kind of director 369 00:20:20,440 --> 00:20:23,320 Speaker 2: where you're seeing studio shifter attitudes where they're not just 370 00:20:23,320 --> 00:20:24,959 Speaker 2: assuming an IP is going to work on its own, 371 00:20:25,000 --> 00:20:28,040 Speaker 2: they're actually really looking out at the talent pool in 372 00:20:28,080 --> 00:20:31,040 Speaker 2: Hollywood and being like this director has a very similar 373 00:20:31,080 --> 00:20:34,520 Speaker 2: approach to why people like this game, we should find 374 00:20:34,560 --> 00:20:37,000 Speaker 2: a way to you know, bring these together here. And 375 00:20:37,040 --> 00:20:39,879 Speaker 2: he also has a horror film called Weapons Out the 376 00:20:39,880 --> 00:20:42,120 Speaker 2: Summer for Warner Brothers, so if that film does well, 377 00:20:42,480 --> 00:20:46,159 Speaker 2: that'll even you know, better boost Resident Evil's chances of 378 00:20:46,200 --> 00:20:49,240 Speaker 2: success for Sony next year. It's also worth mentioning too, 379 00:20:49,320 --> 00:20:52,120 Speaker 2: that the second season of Fallout is actually returning as 380 00:20:52,119 --> 00:20:55,159 Speaker 2: soon as this December. Everyone was expecting that more for 381 00:20:55,240 --> 00:20:57,399 Speaker 2: twenty twenty six, just because you know, that's a hefty 382 00:20:57,840 --> 00:21:00,439 Speaker 2: budgeted show, has to spend a lot of time and 383 00:21:00,520 --> 00:21:04,600 Speaker 2: post it's a post apocalyptic environment. But Amazon recently announced 384 00:21:04,640 --> 00:21:07,639 Speaker 2: that that would be going in December instead, so you 385 00:21:07,640 --> 00:21:11,440 Speaker 2: can see even Amazon, which you could argue is in 386 00:21:11,520 --> 00:21:14,080 Speaker 2: a position to take its sweet time with all of 387 00:21:14,080 --> 00:21:17,200 Speaker 2: its shows because it's Amazon. They saw how well Fallout 388 00:21:17,200 --> 00:21:19,520 Speaker 2: did last year and said, you know, we got to 389 00:21:19,560 --> 00:21:20,560 Speaker 2: get this out asap. 390 00:21:21,760 --> 00:21:27,080 Speaker 1: Another Franchi I said, maybe isn't necessarily readily associated with gaming, 391 00:21:27,240 --> 00:21:31,920 Speaker 1: Harry Potter. How has gaming played a role in rejuvenating 392 00:21:32,000 --> 00:21:35,280 Speaker 1: interest in that? 393 00:21:35,280 --> 00:21:39,399 Speaker 2: That comes down to twenty twenty three's Hogwarts Legacy. That 394 00:21:39,560 --> 00:21:41,760 Speaker 2: was a game that was in development for Warner Brothers 395 00:21:41,760 --> 00:21:44,000 Speaker 2: for a pretty long time from a studio that actually 396 00:21:44,119 --> 00:21:47,640 Speaker 2: used to be owned by Disney until you know, Disney, 397 00:21:47,680 --> 00:21:50,320 Speaker 2: through Bob Buyger's leadership at the time, sort of divested 398 00:21:50,640 --> 00:21:53,560 Speaker 2: all of its video gaming operations because there just wasn't 399 00:21:53,760 --> 00:21:57,080 Speaker 2: enough interest within the company in that space. So that 400 00:21:57,200 --> 00:22:00,199 Speaker 2: studio Avalanche, they went over to Warner Brothers and it 401 00:22:00,240 --> 00:22:02,280 Speaker 2: took them a while, but they got, you know, an 402 00:22:02,320 --> 00:22:06,119 Speaker 2: open worlds Harry Potter game out the door, well received, 403 00:22:07,440 --> 00:22:09,600 Speaker 2: did tremendously well in the sales front. I think over 404 00:22:09,640 --> 00:22:14,800 Speaker 2: twenty million in sales, So the sales were so big 405 00:22:14,840 --> 00:22:17,240 Speaker 2: that they actually basically won the year in terms of 406 00:22:17,280 --> 00:22:20,080 Speaker 2: you know, the number one best selling game on consoles NBC. 407 00:22:20,359 --> 00:22:22,840 Speaker 2: That's a space that is reserved for Call of Duty's 408 00:22:22,840 --> 00:22:25,879 Speaker 2: annular releases pretty much every single year since two thousand 409 00:22:25,920 --> 00:22:28,880 Speaker 2: and nine. The only publisher that's ever broken that streak 410 00:22:29,160 --> 00:22:31,320 Speaker 2: is rock Star with Grand thea thout of five and 411 00:22:31,359 --> 00:22:33,920 Speaker 2: twenty thirteen, a red Dead redemption two and twenty eighteen. 412 00:22:34,400 --> 00:22:36,560 Speaker 2: So for Licensed Ipe to work its way in there 413 00:22:36,560 --> 00:22:38,680 Speaker 2: in twenty twenty three and sort of you know, one 414 00:22:38,760 --> 00:22:43,439 Speaker 2: up one of the most you know, powerful performing gaming 415 00:22:43,520 --> 00:22:47,000 Speaker 2: brands was pretty significant for Harry Potter, especially a year 416 00:22:47,080 --> 00:22:50,560 Speaker 2: after Warner Brothers had decided to wind down the Fantastic 417 00:22:50,600 --> 00:22:53,520 Speaker 2: Beasts prequels. They had the third one go in twenty 418 00:22:53,560 --> 00:22:56,640 Speaker 2: twenty two. It did not meet their expectations, and they 419 00:22:57,000 --> 00:23:01,119 Speaker 2: essentially scrapped two more sequels. So for Hogwarts Legacy to 420 00:23:01,160 --> 00:23:04,560 Speaker 2: do as well as it did, it, you know, it 421 00:23:04,760 --> 00:23:07,760 Speaker 2: was likely what gave Warner Brothers the confidence to very 422 00:23:07,800 --> 00:23:11,680 Speaker 2: quickly after finally greenlight this idea for Harry Potter show 423 00:23:11,720 --> 00:23:13,879 Speaker 2: that is now going to air on HBO. That's a 424 00:23:13,920 --> 00:23:18,439 Speaker 2: planned seven season show, you know, sort of treating the 425 00:23:18,480 --> 00:23:21,320 Speaker 2: source material as you know, one season per book. So 426 00:23:21,359 --> 00:23:24,240 Speaker 2: they're going you know, they've already announced casting for that, 427 00:23:24,320 --> 00:23:26,960 Speaker 2: but it is essentially a full TV remake of the 428 00:23:27,000 --> 00:23:31,000 Speaker 2: Harry Potter films and books. So clearly you can see 429 00:23:31,000 --> 00:23:33,480 Speaker 2: how gaming does inform that. But again, you know, it's 430 00:23:33,600 --> 00:23:35,360 Speaker 2: a little bit of a mixed bag because a year 431 00:23:35,359 --> 00:23:38,640 Speaker 2: after Hogwarts Legacy, Warner Brothers put out Suicide Squad Killed 432 00:23:38,640 --> 00:23:41,800 Speaker 2: the Justice League, which did not do well, resulted in 433 00:23:41,840 --> 00:23:45,120 Speaker 2: about two hundred million in a two hundred million loss 434 00:23:45,160 --> 00:23:47,679 Speaker 2: on their side, and since then they've you know, closed 435 00:23:47,680 --> 00:23:50,760 Speaker 2: a few studios at Warner Brothers, and the confidence Hogwarts 436 00:23:50,840 --> 00:23:53,320 Speaker 2: Legacy had built with you know, a figure like David's 437 00:23:53,320 --> 00:23:56,840 Speaker 2: Osla for instance, no one's really sure if that's much 438 00:23:57,040 --> 00:24:00,439 Speaker 2: there or anymore going forward. So, you know, as helpful 439 00:24:00,440 --> 00:24:04,679 Speaker 2: as video games can be to you know, an overall 440 00:24:04,680 --> 00:24:08,399 Speaker 2: IP situation, it's still a very complex industry, especially for 441 00:24:08,440 --> 00:24:10,679 Speaker 2: the Hollywood side of things, where cost cutting is so 442 00:24:10,760 --> 00:24:11,760 Speaker 2: top of mind right now. 443 00:24:12,400 --> 00:24:14,480 Speaker 1: Yeah, and you they're probably one of the best parts 444 00:24:14,480 --> 00:24:17,639 Speaker 1: of the report you did was breaking down on a 445 00:24:17,720 --> 00:24:21,200 Speaker 1: company by company basis, whether they're the leaders in entertainment 446 00:24:21,280 --> 00:24:25,879 Speaker 1: or leaders in tech, all the different places where they play, 447 00:24:25,960 --> 00:24:31,440 Speaker 1: whether it's developer, publisher, IP license or you mentioned for instance, 448 00:24:31,560 --> 00:24:35,879 Speaker 1: you know, Disney's withdrawal. Is there any company, last question, 449 00:24:36,040 --> 00:24:38,919 Speaker 1: that you think people need to keep an eye on 450 00:24:39,080 --> 00:24:42,560 Speaker 1: in terms of a Hollywood entity that is really pushing 451 00:24:42,720 --> 00:24:44,320 Speaker 1: forward in the gaming space. 452 00:24:44,800 --> 00:24:47,480 Speaker 2: Well, I would say, even though there's still technically just 453 00:24:47,520 --> 00:24:50,600 Speaker 2: a licenser of their own IP, Disney is one company 454 00:24:50,640 --> 00:24:54,439 Speaker 2: to pay attention to, just because given he is currently 455 00:24:54,440 --> 00:24:57,560 Speaker 2: in his second ten you're a CEO. You know, there's 456 00:24:57,560 --> 00:24:59,960 Speaker 2: tons of speculation as to whether Bob Iygers you know, 457 00:25:00,480 --> 00:25:05,000 Speaker 2: final sendoff from Disney will be another key acquisition, this 458 00:25:05,119 --> 00:25:07,560 Speaker 2: time on the gaming side. Disney at the start of 459 00:25:07,560 --> 00:25:10,399 Speaker 2: twenty twenty four invested one point five billion into Epic 460 00:25:10,440 --> 00:25:14,600 Speaker 2: Games purely for IP driven Fortnite experiences. So that's you know, 461 00:25:15,119 --> 00:25:19,560 Speaker 2: Fortnite experiences tied to Star Wars characters, Marvel characters, Pixar characters. 462 00:25:19,920 --> 00:25:23,520 Speaker 2: So that's been going strong on Fortnite, and you know, 463 00:25:23,560 --> 00:25:27,000 Speaker 2: if they're obviously this is purely speculation, you know, no 464 00:25:27,000 --> 00:25:30,919 Speaker 2: no inside intella here, but if there is you know, 465 00:25:31,480 --> 00:25:35,359 Speaker 2: one acquisition that would put Disney back into gaming in 466 00:25:35,400 --> 00:25:37,080 Speaker 2: the way it used to be more so than it 467 00:25:37,200 --> 00:25:39,440 Speaker 2: used to be, it would be you know, Epic Games. 468 00:25:39,800 --> 00:25:42,520 Speaker 2: If the partnership really is going that strong, so that's 469 00:25:42,560 --> 00:25:44,640 Speaker 2: one company you'd keep an eye out for. Another would 470 00:25:44,680 --> 00:25:48,480 Speaker 2: be sky Dance. Sky Dance has had its you know, 471 00:25:48,560 --> 00:25:51,840 Speaker 2: interactive side for a while, but they also have a 472 00:25:51,880 --> 00:25:54,200 Speaker 2: new media division where they are making a few Triple 473 00:25:54,240 --> 00:25:57,040 Speaker 2: A games through Amy Hennig, who used to run the 474 00:25:57,160 --> 00:26:01,520 Speaker 2: Naughty Dog studio. She's the creator Uncharted, for example. So 475 00:26:01,680 --> 00:26:05,840 Speaker 2: they have some pretty high quality games on the horizon, 476 00:26:05,880 --> 00:26:08,840 Speaker 2: I'd say, But what makes their gaming studio so interesting 477 00:26:08,920 --> 00:26:11,600 Speaker 2: is the fact that, you know, the biggest guidance company 478 00:26:11,720 --> 00:26:15,919 Speaker 2: is US finally getting close to you know, nearing the 479 00:26:16,040 --> 00:26:18,719 Speaker 2: end of its process to acquire Paramount. So if that 480 00:26:18,800 --> 00:26:22,119 Speaker 2: deal does go through, they are going to have you know, 481 00:26:22,240 --> 00:26:26,600 Speaker 2: the full store of Paramount IP to potentially figure out 482 00:26:27,280 --> 00:26:29,800 Speaker 2: various kinds of games for which could help you know, 483 00:26:29,840 --> 00:26:31,320 Speaker 2: them grow their presence in a big way. 484 00:26:32,680 --> 00:26:35,879 Speaker 1: Well, this is just a taste of what is a 485 00:26:36,040 --> 00:26:40,639 Speaker 1: much deeper dive into this business in the new report 486 00:26:40,680 --> 00:26:44,399 Speaker 1: from Variety Intelligence platform, the State of the Video Game Industry, 487 00:26:44,560 --> 00:26:48,080 Speaker 1: third Edition, that just came out in May, and we 488 00:26:48,119 --> 00:26:51,199 Speaker 1: are glad to have had time with its author, Corey Ericson. 489 00:26:51,320 --> 00:26:58,760 Speaker 1: Thanks for taking the time out, Thank you any. 490 00:26:56,960 --> 00:26:59,840 Speaker 2: Thanks for listening. Be sure to leave us a review 491 00:27:00,080 --> 00:27:03,560 Speaker 2: at Apple Podcasts or Amazon Music. We love to hear 492 00:27:03,640 --> 00:27:06,800 Speaker 2: from listeners. Please go to Variety dot com and sign 493 00:27:06,920 --> 00:27:10,879 Speaker 2: up for the free weekly Strictly Business newsletter, and don't 494 00:27:10,880 --> 00:27:14,399 Speaker 2: forget to tune in next week for another episode of 495 00:27:14,480 --> 00:27:15,400 Speaker 2: Strictly Business