WEBVTT - The Gods Must Be Counterintuitive

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<v Speaker 1>Welcome to Stuff to Blow your Mind from how Stuff

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<v Speaker 1>Works dot com. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>My name is Robert Lamb and I'm Joe McCormick and Robert.

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<v Speaker 1>This might be kind of a strange question, but if

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<v Speaker 1>I forced you to tell me the whole story of

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<v Speaker 1>Cinderella on command, do you think you could tell me

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<v Speaker 1>that folk tale? All right, it's not one of my

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<v Speaker 1>favorite folk tales, but I believe it goes something like this,

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<v Speaker 1>poor lady puts on a magic shoe and becomes a

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<v Speaker 1>rich lady. Uh the end you have you have missed

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<v Speaker 1>some key elements, but I bet you could do it.

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<v Speaker 1>Come on, you you know the story of Cinderella. Yeah, okay,

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<v Speaker 1>So there's some magic mice in there that that talk

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<v Speaker 1>and have engaged in some some comic mischief with a cat. Uh.

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<v Speaker 1>There's an evil stepmother. Uh, they're evil step sisters. And

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<v Speaker 1>I believe in the more uh, you know, classic versions

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<v Speaker 1>of the tale and non Disney versions, there's a little

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<v Speaker 1>bit of like nasty uh torture revenge at the end. Yeah,

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<v Speaker 1>there's a lot of foot cutting and stuff like that

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<v Speaker 1>in the In the classic versions, as told by like

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<v Speaker 1>the Brothers Grim and Charles Perrault. Uh. These old classic

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<v Speaker 1>folk tales that were collected hundreds of years ago often

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<v Speaker 1>had very strong, bloody, uh sadistic elements to them, but

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<v Speaker 1>they're also intensely memorable. Yeah. But at the same time,

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<v Speaker 1>it's you know, you get down to its roots. I

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<v Speaker 1>feel like it's a deeply unpleasant story. And then even

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<v Speaker 1>in the Disney version, like Nobody Nobody turns into a dragon,

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<v Speaker 1>there are no monsters. There's you know, a little bit

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<v Speaker 1>of magic, but it's it has it has a lot

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<v Speaker 1>to compete with with when it comes to other like

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<v Speaker 1>major Uh. You know, you know tent poles, fairy tales. Well, Robert,

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<v Speaker 1>you are a spoil sport for my examples today. Uh,

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<v Speaker 1>come on, you you know the story of Cinderella. You

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<v Speaker 1>definitely know the story of Rapunzel. That's got some good

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<v Speaker 1>to eye gouging and all kinds of weirdness. Uh. But

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<v Speaker 1>what I bet you don't know is the story of

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<v Speaker 1>the Donkey Cabbage is a k a. The Donkey Lettuce.

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<v Speaker 1>This is true. I was not familiar with this tale

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<v Speaker 1>prior to this recording. Also a story recounted by the

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<v Speaker 1>brothers Grim. It's a classic folk tale that that has

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<v Speaker 1>been put into these collections of folk tales, and I

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<v Speaker 1>think maybe I'm going to do the horrible, horrible act

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<v Speaker 1>of trying to tell it from memory. Stop me if

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<v Speaker 1>this is getting unbearable, Okay, donkey cabbages. So you've got

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<v Speaker 1>a young huntsman. He goes out one day into the

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<v Speaker 1>forest and he comes across an old crone in the forest,

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<v Speaker 1>and the old crone is begging for alms. So he

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<v Speaker 1>takes pity on her and he gives her what he

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<v Speaker 1>can afford. And she likes this. She's like, Wow, you

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<v Speaker 1>took pity on me. So I'm gonna give you some advice.

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<v Speaker 1>Up ahead in the forest, you're gonna come across a

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<v Speaker 1>tree that has nine birds in it, and those birds

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<v Speaker 1>are gonna be tearing at a cloak. Now, what you

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<v Speaker 1>need to do is shoot those birds and then one

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<v Speaker 1>of them will fall dead, and you need to take

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<v Speaker 1>it's hard out and eat it. And when you eat

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<v Speaker 1>the heart, every time, every time you wake up, after

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<v Speaker 1>you eat that bird's heart, you will have a piece

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<v Speaker 1>of gold under your pillow. And also hang onto that cloak,

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<v Speaker 1>because by putting it on, you can wish yourself into

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<v Speaker 1>any place and magically appear there. So the young huntsman

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<v Speaker 1>walks a little bit further into the forest. Sure enough,

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<v Speaker 1>he comes across the birds. He shoots into the flock

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<v Speaker 1>of birds, one of them falls dead. He takes the

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<v Speaker 1>cloak from the birds, and he cuts the heart out

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<v Speaker 1>of the dead bird and he eats it. So then

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<v Speaker 1>he goes home. He goes to sleep next day. Sure enough,

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<v Speaker 1>there's gold under his pillow, and so he waits a

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<v Speaker 1>while accumulating the wealth right, the sleep wealth, until he's

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<v Speaker 1>got a good collection of gold, and now he thinks

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<v Speaker 1>time to go explore the world. Right, I'm I'm young,

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<v Speaker 1>I've got a magic transportation cloak, and I've got gold

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<v Speaker 1>under my pillow every night, So he goes roman all

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<v Speaker 1>over the place and eventually ends up at a castle.

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<v Speaker 1>At the castle, he sees another ugly old crone, but

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<v Speaker 1>not the original crone. This is a different crone who

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<v Speaker 1>is in fact a witch. And he sees a beautiful

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<v Speaker 1>young woman, and so he asks to be let into

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<v Speaker 1>the castle where there is a witch who knows about

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<v Speaker 1>his magical items and wants to take them. And so

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<v Speaker 1>the witch gets her beautiful young daughter to seduce the

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<v Speaker 1>huntsman so that they can steal his magical items. And so,

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<v Speaker 1>first of all, the young daughter gets him to drink

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<v Speaker 1>and poisonous draft that the witch has created, uh that

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<v Speaker 1>will cause him to vomit up the bird heart that

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<v Speaker 1>he ate. And so she gets him to drink that

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<v Speaker 1>he vomits up the bird heart, she takes it and

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<v Speaker 1>she eats it, so now she can get the Now

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<v Speaker 1>she can get the gold under the pillow. Second thing,

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<v Speaker 1>the young the young beautiful daughter takes him up on

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<v Speaker 1>the mountains one day by saying, oh, I wish you

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<v Speaker 1>could use that cloak of transportation to take me where

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<v Speaker 1>we can gather some gyms up in the mountains. So

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<v Speaker 1>they travel there together with the use of the magic cloak,

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<v Speaker 1>and then while he is drowsy on the mountain, she

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<v Speaker 1>steals the cloak from him and leaves him there. He

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<v Speaker 1>comes across some giants on the mountain, and the giants

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<v Speaker 1>they discuss whether or not they should kill him, but

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<v Speaker 1>eventually they decide, now we'll just leave him here because

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<v Speaker 1>eventually the clouds will carry him away. So the young

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<v Speaker 1>huntsman gets carried away by the clouds. He ends up

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<v Speaker 1>getting deposited in a field of cabbage is. He's hungry,

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<v Speaker 1>and so he eats some of the cabbage. This cabbage

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<v Speaker 1>transforms him into a donkey. He doesn't really like being

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<v Speaker 1>transformed into a donkey, but he eats some other cabbage

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<v Speaker 1>from a nearby field and transforms back into a human.

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<v Speaker 1>He realizes that each of these fields grows cabbage. One

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<v Speaker 1>type of cabbage transforms people into donkeys, the other type

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<v Speaker 1>transforms donkeys into people. So he takes cabbages of both

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<v Speaker 1>kinds and he goes back to the castle. He goes

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<v Speaker 1>to the old witch and tricks her into eating some

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<v Speaker 1>of the bad cabbage that turns you into a donkey.

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<v Speaker 1>The old witch turns into a donkey. He also accidentally

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<v Speaker 1>tricks the maid servant and the young daughter who are

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<v Speaker 1>at the castle also into eating the donkey cabbage, and

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<v Speaker 1>they turn into donkeys. Then he takes the donkeys to

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<v Speaker 1>a miller and he tells the miller too, basically tells

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<v Speaker 1>them to mistreat the old donkey and to be nicer

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<v Speaker 1>to the young donkeys. The miller comes back to him

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<v Speaker 1>a little while after that and says, well, your old

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<v Speaker 1>donkey died, and the other two they're not going to

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<v Speaker 1>hang on much longer. But then the huntsman he relents

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<v Speaker 1>from his revenge and he says, you know what, I'll

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<v Speaker 1>transform those donkeys back into people. So he gives them

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<v Speaker 1>the good cabbage that transformed back into humans. And then

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<v Speaker 1>the the the witch's daughter and he get married and

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<v Speaker 1>they live happily ever after. Well, that is quite a story, Joe.

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<v Speaker 1>If it were, I would say it was. It would

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<v Speaker 1>be pretty great if it were. If this was a

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<v Speaker 1>summary of kind of like a freewheeling like randomly generated

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<v Speaker 1>like dungeons and dragons in a series of encounters, you know,

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<v Speaker 1>because it has that kind of vibe to it, like

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<v Speaker 1>there's just kind of a seeming randomness to it. The

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<v Speaker 1>magic it feels convoluted, the characters are confusing. The moral

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<v Speaker 1>message of the piece is uh is equally lost on me. Yeah, um, now,

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<v Speaker 1>I certainly. Well it's sort of a weird revenge story. Yeah,

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<v Speaker 1>but it it really takes its time getting there. It's

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<v Speaker 1>kind of it does kind of feel like a winding

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<v Speaker 1>goat trail to nowhere. Uh, it's shaggy dog story. Yeah.

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<v Speaker 1>But but at the same time, it does remind me

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<v Speaker 1>of some of I mean, I've had this experience with

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<v Speaker 1>other folk tales before, where you start reading it and

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<v Speaker 1>it seems to be kind of going in circles and

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<v Speaker 1>it's making nonsensical choices. But then I often end up

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<v Speaker 1>reminding myself, well, I'm not encountering this story in its

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<v Speaker 1>original language. I am not a part of the culture

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<v Speaker 1>that that it was the intended, uh you know, listener

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<v Speaker 1>to the to the tale. Like I've had a similar

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<v Speaker 1>situation watching some of the old Russo Finish fairytale epics. Oh,

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<v Speaker 1>like Jack Frost, the one they did on Mystery Science

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<v Speaker 1>Theater three thousand, which is just the best. Yeah, it's

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<v Speaker 1>one of my favorite episode. It's tremendous in the movie itself,

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<v Speaker 1>that's father measure. I mean, the movie is beautiful. I

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<v Speaker 1>mean that if you challenge anyone who has only seen

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<v Speaker 1>that MST three k episode to to look online and

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<v Speaker 1>find a more pristine, uh copy of it, because the

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<v Speaker 1>footage is just beautiful. It's this is a high budget

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<v Speaker 1>film at the time. But the story, yeah, for for

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<v Speaker 1>for non Russo finished viewers, I guess it it is

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<v Speaker 1>confusing and you you kind of lose track of like

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<v Speaker 1>what magical piece of magic is in play and what's

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<v Speaker 1>the what's the morality of the character turning in like

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<v Speaker 1>having his head turned into the head of a bear

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<v Speaker 1>and then he he loses the head of a bear

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<v Speaker 1>just for promising to be good to the outsider. That

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<v Speaker 1>story just feels like the hell you go to if

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<v Speaker 1>you get killed in the tiger by a gnome. But

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<v Speaker 1>it reminds me a bit of Donkey Cabbages. Well, yeah,

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<v Speaker 1>so I guess that the big question that we're we've

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<v Speaker 1>we've led ourselves to at this point is like, what

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<v Speaker 1>is what is ultimately the difference? What what makes one

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<v Speaker 1>story Cinderella and one story a donkey Cabbages? And why

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<v Speaker 1>to Cinderella stick with us? Whereas donkey Cabbages is just

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<v Speaker 1>it's just leaking through your fingers almost immediately upon grasping it. Yeah, exactly.

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<v Speaker 1>I mean, one thing is that Cinderella is not just

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<v Speaker 1>the the sort of European tradition grim fairy tale Cinderella.

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<v Speaker 1>They're Cinderella type stories all over the world. This is

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<v Speaker 1>almost one of those those or stories you know that

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<v Speaker 1>seems to have an ancient prototype that filters into cultures

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<v Speaker 1>all around the world or maybe has parallel development because

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<v Speaker 1>it's themes are so basic. Um, Cinderella is a widely known,

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<v Speaker 1>widely distributed, ineradicable myth. Meanwhile, donkey cabbages is it feels

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<v Speaker 1>like donkey cabbages could disappear from the earth and we

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<v Speaker 1>would all be poorer for having lost donkey cabbages because

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<v Speaker 1>I kind of love donkey cabbages, but nobody not that

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<v Speaker 1>many people would notice it was missing, right, Um, it

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<v Speaker 1>has not penetrated the culture in the same way that

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<v Speaker 1>the Cinderella archetype near rative has. And so the question

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<v Speaker 1>is why are some narratives more successful than others? Like

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<v Speaker 1>you're saying, what makes one story, uh, the the the

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<v Speaker 1>narrative equivalent of a highly successful insect species, and the

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<v Speaker 1>other one and endangered species? Why is donkey cabbage is

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<v Speaker 1>endangered while Cinderella is thriving. It would be a shame

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<v Speaker 1>if we lost donkey cabbages forever, But it seems like

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<v Speaker 1>that's much more plausible of an outcome than losing Cinderella. Right, Okay,

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<v Speaker 1>Well we'll come back to this question in just a minute. First,

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<v Speaker 1>let's explore a related question and see how these two

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<v Speaker 1>subjects come together. This question is why do religions emerge

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<v Speaker 1>and what makes one religion more successful than another in

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<v Speaker 1>the same way that one narrative can be more successful

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<v Speaker 1>than another. You know, we've talked before on the show

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<v Speaker 1>about all of the various psychological and biological explanations that

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<v Speaker 1>people think may exist for the emergence of religions. I

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<v Speaker 1>think I think it's safe to say this is not

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<v Speaker 1>a subject where there is a settled, known answer, But

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<v Speaker 1>there are some answers that seem more plausible than others, right,

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<v Speaker 1>And I mean, you have some answers, are certainly models

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<v Speaker 1>for how it could occur, and I am often inclined

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<v Speaker 1>to think, well, it's probably multiple different models at once.

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<v Speaker 1>Of course, it's it's hard to just say that, like,

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<v Speaker 1>this is the equation for religion in human culture. Yeah,

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<v Speaker 1>there's probably not one cause of the emergence of religion.

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<v Speaker 1>But what are the dominant physical, biological, psychological factors that

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<v Speaker 1>make a religion a thing that exists? Why did how

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<v Speaker 1>did we get this way? Now some of you might

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<v Speaker 1>be wondering what you were talking about fairy tales, now

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<v Speaker 1>you're talking about about religion. You know, what is the

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<v Speaker 1>connection between Cinderella and the great religions of the modern world,

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<v Speaker 1>of the ancient world or the ancient world. I mean,

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<v Speaker 1>obviously one of the big ones is that there is

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<v Speaker 1>any religion you look at, there is going to be

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<v Speaker 1>some sort of narrative or narratives that they're at the

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<v Speaker 1>heart of its sacred narratives upon which it is based. Yeah,

0:11:53.440 --> 0:11:56.520
<v Speaker 1>there are almost no successful religions that don't have at

0:11:56.600 --> 0:12:00.480
<v Speaker 1>least some strong narrative component in them. And uh, and

0:12:00.559 --> 0:12:04.880
<v Speaker 1>so obviously narrative might might be the common thread between

0:12:04.880 --> 0:12:07.840
<v Speaker 1>the success of folklore and the success of a religion. Yeah,

0:12:07.880 --> 0:12:10.440
<v Speaker 1>religions tend to have heroes. They didn't have villains. They

0:12:10.559 --> 0:12:14.079
<v Speaker 1>they they are stories that have just taken on a

0:12:14.280 --> 0:12:17.960
<v Speaker 1>grander cultural and personal meaning. So as far as the

0:12:18.000 --> 0:12:20.920
<v Speaker 1>emergence of religion explanation goes that, there are a lot

0:12:20.960 --> 0:12:23.640
<v Speaker 1>of ideas that have been put forward by scholars over

0:12:23.679 --> 0:12:26.160
<v Speaker 1>the years. I know, actually recently, Robert, you talked a

0:12:26.200 --> 0:12:28.280
<v Speaker 1>little bit to Barbara J. King about this at the

0:12:28.280 --> 0:12:33.480
<v Speaker 1>World Science Festival, like what psychological drives and biological drives

0:12:33.600 --> 0:12:36.760
<v Speaker 1>play into the emergence of religion? And I know part

0:12:36.760 --> 0:12:39.920
<v Speaker 1>of her answer had to do with with social cohesion

0:12:40.000 --> 0:12:43.800
<v Speaker 1>and stuff, right, Yeah, And in grieving and bereavement and

0:12:43.880 --> 0:12:47.120
<v Speaker 1>sort of the the precursors to grieving and bereavement that

0:12:47.880 --> 0:12:51.680
<v Speaker 1>they can arguably be identified in uh in certain animals,

0:12:51.679 --> 0:12:56.440
<v Speaker 1>such as some of our closer primate relatives exactly. Another

0:12:56.559 --> 0:12:59.920
<v Speaker 1>very common explanation from evolutionary psychology is the idea of

0:13:00.040 --> 0:13:03.080
<v Speaker 1>the hyperactive agency detection. And we've talked about this on

0:13:03.120 --> 0:13:05.760
<v Speaker 1>the show before, but the basic idea here is that

0:13:05.800 --> 0:13:09.000
<v Speaker 1>there's going to be an evolutionary selection pressure in favor

0:13:09.400 --> 0:13:12.720
<v Speaker 1>of people who are over sensitive about the possibility of

0:13:12.760 --> 0:13:18.040
<v Speaker 1>detecting agents, meaning beings with intentions like animals or other

0:13:18.120 --> 0:13:22.240
<v Speaker 1>people from ambiguous data. So the classic example, as you

0:13:22.280 --> 0:13:25.199
<v Speaker 1>imagine two different scenarios. One is you hear a twig

0:13:25.240 --> 0:13:27.439
<v Speaker 1>breaking in the forest at night and you think it's

0:13:27.480 --> 0:13:30.120
<v Speaker 1>a tiger or you know it's my nemesis, Jeffrey and

0:13:30.120 --> 0:13:32.920
<v Speaker 1>he's come for his revenge, and then you raise your

0:13:32.960 --> 0:13:35.559
<v Speaker 1>guard and try to get yourself out of the situation safely.

0:13:36.040 --> 0:13:38.400
<v Speaker 1>The other scenario is you hear a twig breaking in

0:13:38.440 --> 0:13:40.720
<v Speaker 1>the forest at night and you think it's probably nothing.

0:13:40.840 --> 0:13:43.480
<v Speaker 1>You just keep collecting firewood and then I don't know,

0:13:43.520 --> 0:13:47.040
<v Speaker 1>maybe break some other horror movie sins. You split up,

0:13:47.120 --> 0:13:50.080
<v Speaker 1>You drink some beer, you do all the bad stuff.

0:13:50.120 --> 0:13:52.679
<v Speaker 1>Those are the very people who either are either eaten

0:13:52.679 --> 0:13:55.280
<v Speaker 1>by tigers are killed by Jeffrey. Right. So the people

0:13:55.440 --> 0:13:58.360
<v Speaker 1>in the latter scenario are probably going to be correct

0:13:58.440 --> 0:14:01.560
<v Speaker 1>more often right. More often. It's probably nothing, but there's

0:14:01.559 --> 0:14:04.840
<v Speaker 1>a relatively small benefit to being correct. The person in

0:14:04.880 --> 0:14:08.000
<v Speaker 1>the first situation who's afraid hyper aware of what might

0:14:08.000 --> 0:14:10.840
<v Speaker 1>be an animal or a person, some kind of intentional agent.

0:14:11.280 --> 0:14:14.560
<v Speaker 1>They might waste some time and energy being overly cautious,

0:14:14.559 --> 0:14:17.160
<v Speaker 1>but they're less likely to get killed in the off

0:14:17.280 --> 0:14:20.200
<v Speaker 1>chance that they're correct about detecting an agent. And so,

0:14:20.280 --> 0:14:23.280
<v Speaker 1>because this person survives more often the genes that put

0:14:23.320 --> 0:14:26.800
<v Speaker 1>them on the hyperactive lookout for people or for animals,

0:14:26.840 --> 0:14:30.520
<v Speaker 1>these intentional agents, those genes proliferate in the gene pool,

0:14:30.760 --> 0:14:34.000
<v Speaker 1>and this causes us to read intentions into our environment

0:14:34.040 --> 0:14:37.360
<v Speaker 1>at an unusual rate just to be safe. And this

0:14:37.480 --> 0:14:40.640
<v Speaker 1>reading of intentions into all kinds of random phenomena lead

0:14:40.720 --> 0:14:44.080
<v Speaker 1>us to the belief that there actually our minds controlling

0:14:44.120 --> 0:14:47.040
<v Speaker 1>events that we don't understand, in essence to the idea

0:14:47.080 --> 0:14:52.160
<v Speaker 1>of God's So that's one interesting possible explanation. There's also

0:14:52.680 --> 0:14:56.520
<v Speaker 1>like the meme obedience duality, which basically says there's a

0:14:56.560 --> 0:14:59.920
<v Speaker 1>selection advantage for children with brains that tend to tell

0:15:00.040 --> 0:15:03.040
<v Speaker 1>them to believe what adults tell them. You know, if

0:15:03.080 --> 0:15:05.680
<v Speaker 1>you are warned that it's dangerous to leave the campfire

0:15:05.720 --> 0:15:08.960
<v Speaker 1>at night, more children who believe that warning and accepted

0:15:09.000 --> 0:15:12.000
<v Speaker 1>are going to survive to adulthood. And then pigging backing

0:15:12.040 --> 0:15:15.360
<v Speaker 1>on this, you'd eventually have adults spreading religious memes by

0:15:15.400 --> 0:15:18.880
<v Speaker 1>telling myths, stories, folk tales, and the beneficial belief in

0:15:18.920 --> 0:15:23.040
<v Speaker 1>obedience mechanism that causes children to survive after a warning

0:15:23.080 --> 0:15:25.880
<v Speaker 1>not to leave the firelight also causes them to take

0:15:25.920 --> 0:15:28.840
<v Speaker 1>these stories very seriously to believe them to pay heed

0:15:28.840 --> 0:15:34.040
<v Speaker 1>to their values. But whatever the actual biological and psychological

0:15:34.160 --> 0:15:37.480
<v Speaker 1>reasons for the emergence of religion, it leads to this

0:15:37.600 --> 0:15:40.000
<v Speaker 1>question that we asked a minute ago of why some

0:15:40.120 --> 0:15:42.800
<v Speaker 1>religions are more successful than others. I mean, there are

0:15:42.840 --> 0:15:46.479
<v Speaker 1>tons of religions throughout human history that have been invented

0:15:46.680 --> 0:15:50.400
<v Speaker 1>and now they're extinct, and very few people ever followed them. Right,

0:15:50.480 --> 0:15:54.160
<v Speaker 1>So they wanted that the ancient Egyptian religion, why is it?

0:15:54.400 --> 0:15:56.360
<v Speaker 1>Why is it not survived in a in a real

0:15:56.400 --> 0:15:58.960
<v Speaker 1>tangible sense in the modern age. Why did it not

0:15:59.080 --> 0:16:02.360
<v Speaker 1>even travel well beyond Egypt in its own day? But

0:16:02.480 --> 0:16:05.240
<v Speaker 1>even it was relatively successful at last time. I mean,

0:16:05.320 --> 0:16:08.120
<v Speaker 1>think about all the variations on it, or all of

0:16:08.160 --> 0:16:11.520
<v Speaker 1>the other types of mythologies that got started but never

0:16:11.560 --> 0:16:15.480
<v Speaker 1>really went anywhere. I think of all the cults that

0:16:15.600 --> 0:16:18.680
<v Speaker 1>emerge that we know relatively little about. I think of

0:16:18.720 --> 0:16:22.680
<v Speaker 1>all the heresies that were that were squashed out before

0:16:22.720 --> 0:16:26.360
<v Speaker 1>they could be really take on a name beyond heresy exactly.

0:16:26.560 --> 0:16:28.560
<v Speaker 1>I think because you think about how we refer to them,

0:16:28.560 --> 0:16:30.720
<v Speaker 1>we don't even refer to them as religions. They were

0:16:30.760 --> 0:16:35.520
<v Speaker 1>just upstarts that were destroyed by the more popular and

0:16:35.600 --> 0:16:39.160
<v Speaker 1>powerful models of belief exactly. So the question we want

0:16:39.200 --> 0:16:43.160
<v Speaker 1>to look at today is could the variable success of

0:16:43.240 --> 0:16:45.920
<v Speaker 1>new religions have anything to do with the question we

0:16:45.920 --> 0:16:49.040
<v Speaker 1>were asking a minute ago why some folk tales and

0:16:49.160 --> 0:16:51.960
<v Speaker 1>legends are more successful than others, Because Robert, as you

0:16:52.000 --> 0:16:56.480
<v Speaker 1>mentioned a minute ago, what religions and and folklore have

0:16:56.640 --> 0:17:00.920
<v Speaker 1>in common is narrative. Almost all of the world's religions

0:17:01.040 --> 0:17:05.119
<v Speaker 1>past and present have major narrative elements. They're based on stories.

0:17:05.760 --> 0:17:08.920
<v Speaker 1>Um So even though there are other components to religions.

0:17:08.920 --> 0:17:12.960
<v Speaker 1>We know there's metaphysical incentives, a sense of meaning, social inclusion,

0:17:13.040 --> 0:17:16.600
<v Speaker 1>and all that stuff. Since the narrative element is so common,

0:17:16.920 --> 0:17:19.720
<v Speaker 1>wouldn't it be reasonable to guess that part of what

0:17:19.880 --> 0:17:24.480
<v Speaker 1>makes a successful religion is containing successful stories, Right, the

0:17:24.560 --> 0:17:26.880
<v Speaker 1>right kind of stories that you know, made me feel

0:17:26.880 --> 0:17:28.399
<v Speaker 1>a little bit good and also makes me feel a

0:17:28.440 --> 0:17:31.199
<v Speaker 1>little bit bad and just the right way. Right, a

0:17:31.200 --> 0:17:36.160
<v Speaker 1>good religious narrative, it hurts so good. Uh So this

0:17:36.160 --> 0:17:38.199
<v Speaker 1>this could be wrong. I mean, maybe narrative is not

0:17:38.280 --> 0:17:40.120
<v Speaker 1>actually a major element, but I think it's a very

0:17:40.119 --> 0:17:43.439
<v Speaker 1>reasonable starting assumption. And if this is the case that

0:17:43.520 --> 0:17:45.960
<v Speaker 1>the success of a narrative plays into the success of

0:17:45.960 --> 0:17:49.439
<v Speaker 1>a religion, what makes a story that leads to a

0:17:49.480 --> 0:17:52.199
<v Speaker 1>successful faith? Maybe we should take a quick break and

0:17:52.200 --> 0:17:57.360
<v Speaker 1>then explore more when we come back. Thank alright, we're back.

0:17:57.359 --> 0:18:00.080
<v Speaker 1>So we've asked the question what sort of narrative of

0:18:00.480 --> 0:18:04.080
<v Speaker 1>what kind of story is going to make a religion successful?

0:18:04.320 --> 0:18:06.840
<v Speaker 1>Or just make a story of a fairy tale successful?

0:18:06.880 --> 0:18:09.879
<v Speaker 1>In general? Like, what what are the elements that are

0:18:09.880 --> 0:18:13.040
<v Speaker 1>going to get guaranteed that it resonates and remains in

0:18:13.160 --> 0:18:15.240
<v Speaker 1>human culture? Yeah, I guess maybe it makes sense to

0:18:15.320 --> 0:18:19.560
<v Speaker 1>start with narratives and then see how this applies to religions. Um,

0:18:19.760 --> 0:18:22.159
<v Speaker 1>so it's time to explore. Basically, I would say, the

0:18:22.240 --> 0:18:24.600
<v Speaker 1>key idea of this episode the idea of what's come

0:18:24.640 --> 0:18:29.960
<v Speaker 1>to be known as minimally counterintuitive elements of belief. Now,

0:18:30.160 --> 0:18:33.080
<v Speaker 1>we can't know for sure what makes one religion or

0:18:33.119 --> 0:18:35.720
<v Speaker 1>one story more successful than another, and it's probably due

0:18:35.760 --> 0:18:39.320
<v Speaker 1>to multiple factors rather than just one. But this minimally

0:18:39.440 --> 0:18:43.960
<v Speaker 1>counterintuitive elements paradigm, I think, is a really clever answer,

0:18:44.160 --> 0:18:46.639
<v Speaker 1>offering what I guess is an important part of the

0:18:46.680 --> 0:18:51.400
<v Speaker 1>picture of the comparative success of stories, narratives, and belief structures.

0:18:51.560 --> 0:18:53.959
<v Speaker 1>There have been a ton of papers investigating this over

0:18:54.040 --> 0:18:56.480
<v Speaker 1>the years, a lot of studies, but I thought we

0:18:56.480 --> 0:18:59.760
<v Speaker 1>should examine the issue through one one important study from

0:18:59.760 --> 0:19:02.800
<v Speaker 1>the two thousand six and that's a paper published in

0:19:02.840 --> 0:19:08.080
<v Speaker 1>Cognitive Science by Aura norn Zion's got A Tran, Jason Faulkner,

0:19:08.160 --> 0:19:12.360
<v Speaker 1>and Mark Schaller called Memory and Mystery the Cultural selection

0:19:12.440 --> 0:19:16.080
<v Speaker 1>of minimally counterintuitive Narratives. So I want to read a

0:19:16.119 --> 0:19:18.439
<v Speaker 1>quote from their introduction starts to set the scene for

0:19:18.520 --> 0:19:21.840
<v Speaker 1>why memory would be a relevant issue here the author's

0:19:21.960 --> 0:19:25.720
<v Speaker 1>right quote. Of the many ecological and psychological factors that

0:19:25.800 --> 0:19:30.240
<v Speaker 1>influence the extent to which any such narrative achieves cultural success,

0:19:30.720 --> 0:19:36.120
<v Speaker 1>mnemonic resilience maybe one of the most important. Memorability places

0:19:36.240 --> 0:19:40.359
<v Speaker 1>necessary constraints on the cultural transmission of narratives and ideas

0:19:40.840 --> 0:19:46.120
<v Speaker 1>in oral traditions that characterize most of human cultures throughout history.

0:19:46.160 --> 0:19:51.120
<v Speaker 1>A narrative cannot be transmitted and achieve cultural success unless

0:19:51.160 --> 0:19:53.879
<v Speaker 1>it stands the test of memory. So, in other words,

0:19:53.880 --> 0:19:57.639
<v Speaker 1>in the telephone game of belief, you've got to have

0:19:57.920 --> 0:20:00.200
<v Speaker 1>a core story that is going to remain more or

0:20:00.280 --> 0:20:04.359
<v Speaker 1>less intact with each retelling and each embellishment. Yeah, and

0:20:04.600 --> 0:20:06.439
<v Speaker 1>I mean part of the problem is that most of

0:20:06.520 --> 0:20:10.080
<v Speaker 1>human history, most people have not had access to any

0:20:10.200 --> 0:20:14.679
<v Speaker 1>recording method for narratives. Most people throughout the history of

0:20:14.680 --> 0:20:18.760
<v Speaker 1>the world have been illiterate and have transmitted stories orally

0:20:18.920 --> 0:20:22.320
<v Speaker 1>by hearing them told and then retelling them to others.

0:20:22.359 --> 0:20:27.280
<v Speaker 1>So if a story cannot be accurately remembered, that story

0:20:27.320 --> 0:20:30.680
<v Speaker 1>doesn't really have much of a chance of survival, right right,

0:20:30.760 --> 0:20:32.560
<v Speaker 1>I mean, I'm reminded, I want to one of our

0:20:32.560 --> 0:20:35.600
<v Speaker 1>recent episodes that dealt with writing. I want to say

0:20:35.600 --> 0:20:39.560
<v Speaker 1>there was one description that UH discussed writing as an

0:20:39.600 --> 0:20:43.840
<v Speaker 1>ability to like freeze thought or too in some way

0:20:43.880 --> 0:20:46.200
<v Speaker 1>you have to to to to freeze thought in time,

0:20:46.760 --> 0:20:49.080
<v Speaker 1>And that's exactly what it's doing when otherwise have these

0:20:49.080 --> 0:20:53.119
<v Speaker 1>stories would be perpetually changing. Yeah, and of course I

0:20:53.119 --> 0:20:55.479
<v Speaker 1>think there there is plenty of evidence that stories do

0:20:55.640 --> 0:20:59.240
<v Speaker 1>change through transmission in in oral cultures, right, I mean

0:20:59.240 --> 0:21:01.560
<v Speaker 1>this happens all the time. Every time you tell the story,

0:21:01.640 --> 0:21:03.840
<v Speaker 1>you make little changes to it, and over time those

0:21:03.920 --> 0:21:08.200
<v Speaker 1>changes accumulate. But how does a story become resilient? How

0:21:08.240 --> 0:21:11.800
<v Speaker 1>do its key elements become set well enough that it

0:21:11.840 --> 0:21:16.960
<v Speaker 1>can survive the sort of changing landscape, of of forcing,

0:21:17.280 --> 0:21:20.280
<v Speaker 1>of of being stored in human minds alone and being

0:21:20.280 --> 0:21:23.439
<v Speaker 1>transmitted through human retelling alone. Well, there's the old quote, right,

0:21:23.480 --> 0:21:25.280
<v Speaker 1>it don't mean a thing of it if it ain't

0:21:25.280 --> 0:21:27.639
<v Speaker 1>got that swing, right, if this is what you know,

0:21:27.680 --> 0:21:30.600
<v Speaker 1>there's gotta be this that, there's gotta be that element

0:21:30.640 --> 0:21:34.639
<v Speaker 1>that just really stands out right, it makes it stick. Um.

0:21:34.720 --> 0:21:37.280
<v Speaker 1>And I think that probably seems like a no brainer

0:21:37.560 --> 0:21:40.200
<v Speaker 1>on the surface, right, Memorable stories are going to resonate

0:21:40.200 --> 0:21:42.800
<v Speaker 1>and survive. I can't help but think of the modern

0:21:42.880 --> 0:21:45.280
<v Speaker 1>elevator pitch idea and all of this. You know, like

0:21:45.320 --> 0:21:47.600
<v Speaker 1>you you're in the elevator, You've got you got two

0:21:47.640 --> 0:21:49.920
<v Speaker 1>sentences sell me on your script. You gotta you gotta

0:21:49.920 --> 0:21:51.760
<v Speaker 1>phrase it in a memorable way. Yeah, so what do

0:21:51.760 --> 0:21:54.680
<v Speaker 1>you say? Say jaws with pause? And they're like, that's brilliant.

0:21:54.760 --> 0:21:57.199
<v Speaker 1>What does that mean? It's like kujo, I guess you

0:21:57.200 --> 0:22:01.159
<v Speaker 1>know about you took this saying that I was familiar with.

0:22:01.200 --> 0:22:04.360
<v Speaker 1>It's just become mundane in my my world of cinema.

0:22:04.480 --> 0:22:06.080
<v Speaker 1>But you put a twist on it. You put this

0:22:06.160 --> 0:22:08.600
<v Speaker 1>there's there's this new idea and that's what's standing out

0:22:08.640 --> 0:22:11.200
<v Speaker 1>in my mind. Plus it rhymes well. I would certainly

0:22:11.280 --> 0:22:14.840
<v Speaker 1>not discount the power of rhyming. Rhyming poetry might be

0:22:14.880 --> 0:22:17.200
<v Speaker 1>selected not just because it sounds good, but because it's

0:22:17.200 --> 0:22:19.800
<v Speaker 1>a memory ating device, right, And this can certainly be

0:22:19.880 --> 0:22:23.080
<v Speaker 1>a factor. You know we're talking about sometimes the fairy

0:22:23.080 --> 0:22:27.439
<v Speaker 1>tale loses something in translation. Sometimes it just loses the rhyme,

0:22:27.600 --> 0:22:30.520
<v Speaker 1>like these are the connections between words that make a

0:22:30.560 --> 0:22:33.600
<v Speaker 1>fanciful story makes sense? But anyway, that the broader point

0:22:33.680 --> 0:22:37.639
<v Speaker 1>here is that the contents of our narratives, our folk tales,

0:22:37.680 --> 0:22:42.359
<v Speaker 1>and our religions are influenced by the underlying capabilities and

0:22:42.440 --> 0:22:46.840
<v Speaker 1>biases of our brains. So just one crazy example of this,

0:22:47.640 --> 0:22:50.560
<v Speaker 1>all other things being equal, you probably would not expect

0:22:50.600 --> 0:22:53.680
<v Speaker 1>a religion that offered a reward in the afterlife for

0:22:53.760 --> 0:22:57.000
<v Speaker 1>good behavior of being thrown into a notion of spiders.

0:22:57.600 --> 0:22:59.840
<v Speaker 1>And there's a reason for that. People have enough of

0:22:59.880 --> 0:23:03.360
<v Speaker 1>a natural dislike of spiders that this type of religion

0:23:03.440 --> 0:23:07.280
<v Speaker 1>would not be successful. The human brain is not fertile

0:23:07.440 --> 0:23:10.720
<v Speaker 1>soil in which to grow that myth, right, It just

0:23:10.880 --> 0:23:14.560
<v Speaker 1>naturally grows some types of content better than others based

0:23:14.560 --> 0:23:19.560
<v Speaker 1>on natural predispositions, capabilities, and biases of the brain. So

0:23:19.640 --> 0:23:22.520
<v Speaker 1>the authors are pushing a hypothesis in this paper about

0:23:23.400 --> 0:23:27.639
<v Speaker 1>one possible relationship between memory cognition and the success of

0:23:27.800 --> 0:23:32.560
<v Speaker 1>narratives like religious myths. They write, quote, we hypothesize that

0:23:32.760 --> 0:23:38.920
<v Speaker 1>narratives combining mostly intuitive concepts with a minority of counterintuitive

0:23:38.920 --> 0:23:43.240
<v Speaker 1>ones enjoy a memory advantage and as a result, achieve

0:23:43.359 --> 0:23:47.000
<v Speaker 1>cultural success. Such a m c I template. An m

0:23:47.080 --> 0:23:51.280
<v Speaker 1>c I stands for minimally counterintuitive, a little bit counterintuitive,

0:23:51.440 --> 0:23:56.880
<v Speaker 1>not totally counterintuitive. Such an MCI template. Maybe no accident. Indeed,

0:23:56.920 --> 0:23:59.600
<v Speaker 1>we propose that it may be a recipe for cultural

0:23:59.600 --> 0:24:03.680
<v Speaker 1>success us compared to narratives that fit other templates, for example,

0:24:04.040 --> 0:24:09.320
<v Speaker 1>no counterintuitive concepts at all, or many counterintuitive concepts, those

0:24:09.359 --> 0:24:14.160
<v Speaker 1>that are minimally counterintuitive, maybe especially memorable, and therefore more

0:24:14.240 --> 0:24:17.720
<v Speaker 1>likely to achieve cultural stability. Alright, So it's not a

0:24:17.760 --> 0:24:20.000
<v Speaker 1>situation where it's like going to the movie, right, the

0:24:20.040 --> 0:24:23.600
<v Speaker 1>movie is not just an accurate depiction of real life

0:24:23.920 --> 0:24:26.359
<v Speaker 1>that would be so boring, right, But it's also not

0:24:26.480 --> 0:24:31.840
<v Speaker 1>just so bonkers that it's just complete surrealism, which granted

0:24:31.880 --> 0:24:34.200
<v Speaker 1>can be great, give but but but it's that middle

0:24:34.200 --> 0:24:37.280
<v Speaker 1>ground that's where you're gonna find the really successful films. Right.

0:24:37.480 --> 0:24:40.440
<v Speaker 1>It's where every most everything is pretty mundane, but there's

0:24:40.520 --> 0:24:42.960
<v Speaker 1>there's some element that's out of out of whack. There's

0:24:42.960 --> 0:24:45.760
<v Speaker 1>a mysterious stranger that's not what they seem, you know.

0:24:46.000 --> 0:24:49.680
<v Speaker 1>I often think about how there are there are versions

0:24:49.720 --> 0:24:52.200
<v Speaker 1>of this that work at various levels of narrative that

0:24:52.280 --> 0:24:55.760
<v Speaker 1>contribute to their how aesthetically pleasing they are. One thing

0:24:55.800 --> 0:25:00.760
<v Speaker 1>I think about is the realism of dialogue character. Sometimes

0:25:00.840 --> 0:25:03.400
<v Speaker 1>people say I love the way that characters in this

0:25:03.440 --> 0:25:06.480
<v Speaker 1>movie talk how people really talk. The characters in that

0:25:06.520 --> 0:25:09.080
<v Speaker 1>movie did not talk how people really talk. If they

0:25:09.119 --> 0:25:11.840
<v Speaker 1>actually talked how people really talked, you would be so

0:25:11.960 --> 0:25:15.600
<v Speaker 1>bored you would think the movie was terrible. People do

0:25:15.680 --> 0:25:19.600
<v Speaker 1>not talk in deliverable dialogue that drives a plot. What

0:25:19.680 --> 0:25:23.240
<v Speaker 1>you probably mean is they talked in an unnatural way

0:25:23.280 --> 0:25:27.439
<v Speaker 1>that was just barely unnatural enough to be interesting, but

0:25:27.600 --> 0:25:30.760
<v Speaker 1>not so unnatural that it felt false, the way bad

0:25:30.840 --> 0:25:33.600
<v Speaker 1>dialogue in a movie often does. And of course it's

0:25:33.640 --> 0:25:35.800
<v Speaker 1>easy to to just to to go to examples that

0:25:35.880 --> 0:25:38.119
<v Speaker 1>have like a speculative element that's thrown in like everything

0:25:38.200 --> 0:25:40.719
<v Speaker 1>is normal except one character's magic. But but it can

0:25:40.720 --> 0:25:43.479
<v Speaker 1>also work in other ways to right where there's an

0:25:43.480 --> 0:25:48.199
<v Speaker 1>inversion of of character, like the you know, the village

0:25:48.240 --> 0:25:52.600
<v Speaker 1>priest is actually evil as opposed to good, and you know,

0:25:52.680 --> 0:25:55.240
<v Speaker 1>whatever the expectation might be like that the character that

0:25:55.320 --> 0:25:58.960
<v Speaker 1>is that is expected to behave in one way morally

0:25:59.160 --> 0:26:04.639
<v Speaker 1>behaves another way. Yeah, get aesthetically pleasing narratives are surprising enough,

0:26:04.880 --> 0:26:08.800
<v Speaker 1>but they can't be too surprising otherwise you just stop

0:26:08.880 --> 0:26:12.320
<v Speaker 1>being able to appreciate them as narratives. You want to

0:26:12.400 --> 0:26:14.840
<v Speaker 1>keep with It's like they say, you want to keep

0:26:14.880 --> 0:26:16.560
<v Speaker 1>one foot on the ground, right, you don't want to

0:26:16.600 --> 0:26:18.440
<v Speaker 1>keep both feet on the ground. And likewise you don't

0:26:18.440 --> 0:26:23.000
<v Speaker 1>want both feet just floating free. So but in this uh,

0:26:23.320 --> 0:26:25.879
<v Speaker 1>we've been using the idea loosely here for a moment.

0:26:26.000 --> 0:26:30.800
<v Speaker 1>What in the literature itself makes a concept intuitive or counterintuitive?

0:26:31.359 --> 0:26:33.960
<v Speaker 1>And so the author's right quote. As several psychologists and

0:26:34.000 --> 0:26:37.399
<v Speaker 1>anthropologists have noted, the key is whether the concept is

0:26:37.440 --> 0:26:43.159
<v Speaker 1>consistent with or violates ontological assumptions about the properties of

0:26:43.320 --> 0:26:47.040
<v Speaker 1>ordinary objects. So they're going with this idea of ontologies,

0:26:47.119 --> 0:26:51.440
<v Speaker 1>and all that means is how things normally work, right. Um.

0:26:52.080 --> 0:26:55.080
<v Speaker 1>The one trope I'm instantly reminded of is just the

0:26:55.080 --> 0:26:57.400
<v Speaker 1>the with a heart of gold trope, you know, because

0:26:57.440 --> 0:27:00.840
<v Speaker 1>there's she's a prostitute with a of gold, he's a

0:27:00.840 --> 0:27:04.440
<v Speaker 1>prostitute with a heart of gold. Their assassins with hearts

0:27:04.480 --> 0:27:07.399
<v Speaker 1>of gold. Uh, you know that's the you see that

0:27:07.440 --> 0:27:10.879
<v Speaker 1>spend time and time again, right um? Or one of

0:27:10.960 --> 0:27:13.160
<v Speaker 1>my favorite recent ones, even though I never actually watched

0:27:13.200 --> 0:27:15.560
<v Speaker 1>the show. I just really love the trailers. He's not

0:27:15.600 --> 0:27:18.639
<v Speaker 1>just a pope, he's a young pope. Popes aren't supposed

0:27:18.640 --> 0:27:20.440
<v Speaker 1>to be young. I know, and I want to find

0:27:20.440 --> 0:27:24.159
<v Speaker 1>out just how young is this pope. He's a baby,

0:27:24.480 --> 0:27:27.560
<v Speaker 1>baby Pope. I'd watch baby Pope. Actually that's not a

0:27:27.600 --> 0:27:31.200
<v Speaker 1>bad idea. They had Boss Baby. Um what does boss Baby?

0:27:31.320 --> 0:27:33.159
<v Speaker 1>I don't I don't know. I just know it exists. Um,

0:27:34.000 --> 0:27:36.880
<v Speaker 1>you have that movie where the horse played professional football.

0:27:37.000 --> 0:27:38.879
<v Speaker 1>I don't know what you're talking about. Oh, yeah, like

0:27:39.240 --> 0:27:42.639
<v Speaker 1>was it like Airbud he was? Yeah, basically the Airbud trope,

0:27:43.280 --> 0:27:45.320
<v Speaker 1>but this was a horse that was, due to some

0:27:45.359 --> 0:27:47.200
<v Speaker 1>sort of loophole and the rules, was able to play

0:27:47.280 --> 0:27:50.159
<v Speaker 1>professional football, and maybe was college football. So this is

0:27:50.200 --> 0:27:54.360
<v Speaker 1>not exactly what the author there talking about, but it's

0:27:54.359 --> 0:27:58.000
<v Speaker 1>pretty close. So they're basically a few different types of

0:27:58.000 --> 0:28:01.560
<v Speaker 1>intuitive ontologies that govern our basic understanding of the world

0:28:01.640 --> 0:28:04.800
<v Speaker 1>at several levels, and the author's list for example, our

0:28:04.840 --> 0:28:08.520
<v Speaker 1>intuitive theory of physics. This is the ontology of our

0:28:08.560 --> 0:28:12.639
<v Speaker 1>basic understanding of how objects and energy work. Uh, this

0:28:12.720 --> 0:28:15.040
<v Speaker 1>is the intuitive theory you used to conclude that a

0:28:15.119 --> 0:28:18.000
<v Speaker 1>brick will sink in water and not float, or to

0:28:18.080 --> 0:28:21.600
<v Speaker 1>conclude that a falling snowflake won't land with enough forced

0:28:21.640 --> 0:28:24.240
<v Speaker 1>to pierce a hole in your skull. Right, then you've

0:28:24.280 --> 0:28:27.280
<v Speaker 1>got the intuitive theory of biology, and this is our

0:28:27.280 --> 0:28:31.280
<v Speaker 1>basic understanding of life forms. This one will intuitively tell

0:28:31.320 --> 0:28:34.760
<v Speaker 1>you that trees do not speak French, and sharks can't

0:28:34.880 --> 0:28:37.320
<v Speaker 1>walk up onto the beach and bite you off your towel,

0:28:37.640 --> 0:28:40.520
<v Speaker 1>and snails don't live to be thirty seven million years old.

0:28:41.160 --> 0:28:43.360
<v Speaker 1>And then you've got your theory of mind. And this

0:28:43.480 --> 0:28:47.000
<v Speaker 1>ontology tells you that, for example, other people can have

0:28:47.080 --> 0:28:50.160
<v Speaker 1>both true and false beliefs, and they can't read your mind,

0:28:50.360 --> 0:28:52.800
<v Speaker 1>but they can see where you're looking with your eyes,

0:28:52.920 --> 0:28:56.040
<v Speaker 1>and they can imagine what you're thinking based on external clues.

0:28:56.480 --> 0:28:58.360
<v Speaker 1>And if you write any of these theories, you you

0:28:58.480 --> 0:29:02.280
<v Speaker 1>instantly find yourself when dealing with narrative elements right now, Yeah,

0:29:02.360 --> 0:29:04.720
<v Speaker 1>you break physics, theory of physics, and then you have superpowers,

0:29:04.760 --> 0:29:07.480
<v Speaker 1>you have miracles. You you you break the theory of

0:29:07.480 --> 0:29:10.880
<v Speaker 1>biology and you get magical creatures and immortal bodies, and

0:29:11.120 --> 0:29:13.920
<v Speaker 1>you break theory of mind and you get things like psychics. Yeah,

0:29:13.960 --> 0:29:17.240
<v Speaker 1>it's almost it's kind of telling, isn't it That anytime

0:29:17.280 --> 0:29:18.920
<v Speaker 1>you come up with an idea of breaking one of

0:29:18.960 --> 0:29:22.680
<v Speaker 1>these intuitive ontologies, you instantly have what sounds like a

0:29:22.760 --> 0:29:26.120
<v Speaker 1>concept for a story. Isn't that odd? Now? The author

0:29:26.200 --> 0:29:28.440
<v Speaker 1>is right that there are some minor cultural differences in

0:29:28.440 --> 0:29:32.200
<v Speaker 1>how these ontologies work, like different cultures sometimes have slightly

0:29:32.200 --> 0:29:35.800
<v Speaker 1>different beliefs about theory of mind or biology. But then again,

0:29:35.880 --> 0:29:39.000
<v Speaker 1>some bottom level elements of these theories appears so early

0:29:39.000 --> 0:29:42.000
<v Speaker 1>in development and are found in so many different cultures

0:29:42.000 --> 0:29:43.640
<v Speaker 1>that it looks like they might be more sort of

0:29:43.720 --> 0:29:47.240
<v Speaker 1>hard coded instincts from primitive parts of the brain, more

0:29:47.280 --> 0:29:50.680
<v Speaker 1>so than culturally conditioned belief And the examples that the

0:29:50.680 --> 0:29:53.680
<v Speaker 1>authors give or studies that have found evidence that babies

0:29:53.760 --> 0:29:57.520
<v Speaker 1>as young as four months old already show expectations based

0:29:57.560 --> 0:30:00.959
<v Speaker 1>on some core aspects of our theory of physics. For example,

0:30:01.000 --> 0:30:03.600
<v Speaker 1>they've got the idea of a solid object, and they

0:30:04.040 --> 0:30:07.160
<v Speaker 1>clearly do not expect one solid object to be able

0:30:07.160 --> 0:30:10.400
<v Speaker 1>to pass through another solid object, and they also do

0:30:10.480 --> 0:30:13.000
<v Speaker 1>not expect that a solid object can be in more

0:30:13.000 --> 0:30:15.760
<v Speaker 1>than one place at a time. Yeah, I mean children

0:30:15.800 --> 0:30:19.000
<v Speaker 1>have an innate number, since each one is a natural

0:30:19.040 --> 0:30:22.640
<v Speaker 1>Euclidean born to navigate a three dimensional world of fixed

0:30:22.640 --> 0:30:26.040
<v Speaker 1>and movable objects. In other words, we start utilizing geometry

0:30:26.080 --> 0:30:29.320
<v Speaker 1>before we can even name things. We don't understand wall

0:30:29.440 --> 0:30:31.880
<v Speaker 1>or cat, but we already can think in geometric terms.

0:30:32.680 --> 0:30:36.640
<v Speaker 1>For instance, kids will use geometric clues to navigate through rooms,

0:30:37.200 --> 0:30:39.560
<v Speaker 1>uh and uh. And given all the means of navigating

0:30:39.600 --> 0:30:42.440
<v Speaker 1>their environment, they're most likely to use lengths of walls

0:30:42.920 --> 0:30:45.160
<v Speaker 1>in a room to remember where a toy is hidden,

0:30:45.280 --> 0:30:48.800
<v Speaker 1>rather than color or decoration. We're also born within anate

0:30:48.840 --> 0:30:53.040
<v Speaker 1>understanding of basic physical laws. Only adults believe in magic. Well,

0:30:53.520 --> 0:30:56.840
<v Speaker 1>toddler will see right through all of the supernatural. There

0:30:56.880 --> 0:30:58.840
<v Speaker 1>was actually an m T study that even found out

0:30:58.840 --> 0:31:02.840
<v Speaker 1>that young children understand it teleportation is not feasible. Yeah,

0:31:02.960 --> 0:31:05.200
<v Speaker 1>I mean it makes you wonder how much of our

0:31:05.320 --> 0:31:09.240
<v Speaker 1>understanding about the world, like our coded our coded knowledge

0:31:09.280 --> 0:31:12.840
<v Speaker 1>about how things work is actually instinctual, like a kid

0:31:12.840 --> 0:31:16.320
<v Speaker 1>would know it without ever having to observe anything. Yeah,

0:31:16.680 --> 0:31:18.920
<v Speaker 1>like just sort of the basics of gravity, you know,

0:31:18.960 --> 0:31:21.600
<v Speaker 1>I mean, that is the environment that we have evolved

0:31:21.600 --> 0:31:24.200
<v Speaker 1>to thrive it. Yeah, that's going to be an interesting

0:31:24.240 --> 0:31:26.960
<v Speaker 1>study when for the first time, when children are brought

0:31:27.040 --> 0:31:30.600
<v Speaker 1>up in space in microgravity environments. Though actually that might

0:31:30.640 --> 0:31:32.880
<v Speaker 1>be a really bad idea because that could disrupt development

0:31:32.880 --> 0:31:34.880
<v Speaker 1>and everything like that. But just assuming it were to

0:31:35.000 --> 0:31:38.080
<v Speaker 1>happen somehow, you'd wonder would those kids have an intuitive

0:31:38.160 --> 0:31:40.720
<v Speaker 1>understanding of how gravity worked back on Earth? Would it

0:31:40.760 --> 0:31:44.240
<v Speaker 1>be that built in? Also, the authors of this paper

0:31:44.320 --> 0:31:47.720
<v Speaker 1>right that preschool aged kids in most cultures already have

0:31:47.880 --> 0:31:51.400
<v Speaker 1>a common set of biological intuitions. For example, they know

0:31:51.440 --> 0:31:55.480
<v Speaker 1>that making superficial alterations to an animal doesn't alter what

0:31:55.600 --> 0:31:58.200
<v Speaker 1>kind of species it is, So they know that you

0:31:58.240 --> 0:32:00.440
<v Speaker 1>can't just like put a put a care it on

0:32:00.440 --> 0:32:02.760
<v Speaker 1>a horse's head and make it a unicorn. It's still

0:32:02.800 --> 0:32:06.400
<v Speaker 1>a horse. Also, children from preschool age typically have a

0:32:06.440 --> 0:32:09.680
<v Speaker 1>basic theory of mind. The classic example is understanding that

0:32:09.720 --> 0:32:13.320
<v Speaker 1>other people can have false beliefs. Kind of a profound

0:32:13.320 --> 0:32:16.920
<v Speaker 1>thing to realize. Do you remember realizing that, Robert? I

0:32:16.960 --> 0:32:19.880
<v Speaker 1>mean it might have come from having younger siblings, you know.

0:32:20.400 --> 0:32:23.080
<v Speaker 1>I feel like that that might be the area where

0:32:23.080 --> 0:32:25.560
<v Speaker 1>those those kind of ideas are initially introduced, you know,

0:32:26.680 --> 0:32:29.280
<v Speaker 1>where you're you're told you're younger sibling does not know

0:32:29.560 --> 0:32:31.880
<v Speaker 1>not to touch this hot surface, you know, and then

0:32:31.920 --> 0:32:35.200
<v Speaker 1>therefore there might be some false belief baked into their

0:32:35.560 --> 0:32:40.080
<v Speaker 1>understanding of their immediate surroundings. Yeah, I wonder, well, anyway,

0:32:40.120 --> 0:32:43.960
<v Speaker 1>so the authors observed that despite how universal or near

0:32:44.160 --> 0:32:47.600
<v Speaker 1>universal these beliefs are, our folk tales and religious mythologies

0:32:47.640 --> 0:32:50.720
<v Speaker 1>are full of stories and images that violate these ontologies.

0:32:50.760 --> 0:32:53.840
<v Speaker 1>We were just talking about this. Anytime you you just

0:32:54.360 --> 0:32:57.960
<v Speaker 1>say something that violates the ontology, immediately it sounds like

0:32:58.000 --> 0:33:00.280
<v Speaker 1>a story and not just like a concept. But you

0:33:00.320 --> 0:33:03.360
<v Speaker 1>want to tell a story about it. Frogs that can talk,

0:33:03.760 --> 0:33:07.000
<v Speaker 1>people that can pass through walls like ghosts, or people

0:33:07.000 --> 0:33:09.520
<v Speaker 1>who can read minds or otherwise have knowledge of that

0:33:09.600 --> 0:33:13.000
<v Speaker 1>they couldn't access. Uh, nasty old Richmond who are capable

0:33:13.000 --> 0:33:15.960
<v Speaker 1>of change from Christmas, I can't. I kept thinking of

0:33:16.000 --> 0:33:18.200
<v Speaker 1>that one in the research. You know, Christmas Carol and

0:33:18.280 --> 0:33:22.160
<v Speaker 1>Scrooge Oh I'm kind of a Christmas Carol lover. Actually, Oh,

0:33:22.200 --> 0:33:24.520
<v Speaker 1>I mean, you can't help but love it. But I

0:33:24.800 --> 0:33:27.040
<v Speaker 1>did kep keep thinking of it. You know, It's like, ultimately,

0:33:27.200 --> 0:33:30.600
<v Speaker 1>is is it just this story where the the the

0:33:30.640 --> 0:33:33.959
<v Speaker 1>one area of inversion, the one area that is um

0:33:34.160 --> 0:33:37.240
<v Speaker 1>that's counterintuitive is that Scrooge was capable of turning his

0:33:37.320 --> 0:33:41.080
<v Speaker 1>life around and changing, whereas I in many cases, reality

0:33:41.080 --> 0:33:44.120
<v Speaker 1>would seem to indicate that it's the opposite. With old,

0:33:44.200 --> 0:33:48.120
<v Speaker 1>nasty rich people I'm just throwing that out there. I'll

0:33:48.120 --> 0:33:51.000
<v Speaker 1>probably come back to that idea again. Well, let's let's

0:33:51.000 --> 0:33:53.760
<v Speaker 1>get there. I mean, so, the question is, why do

0:33:53.880 --> 0:33:57.440
<v Speaker 1>so many popular narratives like mythology, folk tales and so forth,

0:33:57.760 --> 0:34:00.440
<v Speaker 1>why do they always violate our on tall jeez? Why

0:34:00.520 --> 0:34:03.200
<v Speaker 1>is that just intuitive to us at this point that oh,

0:34:03.280 --> 0:34:05.560
<v Speaker 1>if you say a frog that can talk, that's a story.

0:34:06.560 --> 0:34:09.880
<v Speaker 1>And why do almost all of our most popular stories

0:34:09.920 --> 0:34:13.800
<v Speaker 1>do stuff like that? The idea of realistic narratives is

0:34:13.840 --> 0:34:17.080
<v Speaker 1>actually kind of an unusual thing. And in the history

0:34:17.120 --> 0:34:20.200
<v Speaker 1>of successful folk tales and narratives, yeah, I mean I

0:34:20.239 --> 0:34:23.239
<v Speaker 1>remember in uh, in creative writing classes where the you know,

0:34:23.280 --> 0:34:25.360
<v Speaker 1>they would drive home just because it really happened doesn't

0:34:25.360 --> 0:34:29.319
<v Speaker 1>mean it's interesting, right, which which is is true. But

0:34:29.480 --> 0:34:31.839
<v Speaker 1>I think one of the most obvious answers would be novelty, right.

0:34:32.120 --> 0:34:35.160
<v Speaker 1>I mean, we we we we create the idea of

0:34:35.200 --> 0:34:37.600
<v Speaker 1>the black swan even before we know what it acts,

0:34:37.600 --> 0:34:41.759
<v Speaker 1>that it actually exists, um and and and mentioning that

0:34:41.760 --> 0:34:47.200
<v Speaker 1>I'm touching on NASA Nicholas Taleb's black Swan theory, um,

0:34:47.320 --> 0:34:51.320
<v Speaker 1>the idea that major black Swan events are the norm.

0:34:51.680 --> 0:34:54.240
<v Speaker 1>Uh and uh and and also the problem of induction

0:34:54.280 --> 0:34:57.439
<v Speaker 1>induction here, So I wonder if we're drawn to these

0:34:57.520 --> 0:35:00.640
<v Speaker 1>novel ideas because human existence kind of demands that we

0:35:00.680 --> 0:35:03.440
<v Speaker 1>both move forward with expectations based on the known world,

0:35:03.440 --> 0:35:06.239
<v Speaker 1>but with an openness to the possible inversions that shake

0:35:06.320 --> 0:35:09.120
<v Speaker 1>everything up. So, you know, it basically comes back to

0:35:09.120 --> 0:35:12.120
<v Speaker 1>the tiger in the grass and the high grass and

0:35:12.200 --> 0:35:14.960
<v Speaker 1>when and how we're going to judge the sound of

0:35:15.000 --> 0:35:17.319
<v Speaker 1>a snapping twig. Oh, I didn't expect us to come

0:35:17.320 --> 0:35:21.000
<v Speaker 1>back and make a connection between minimally counterintuitive ideas and

0:35:21.160 --> 0:35:24.799
<v Speaker 1>UH and the hyperactive agency detection. But I can see

0:35:24.800 --> 0:35:27.200
<v Speaker 1>a through line there, and I also can't you know,

0:35:27.239 --> 0:35:29.160
<v Speaker 1>I can't help it, but think about the the idea

0:35:29.280 --> 0:35:33.920
<v Speaker 1>that inversions end up highlighting the reality. Right, So by

0:35:34.000 --> 0:35:36.719
<v Speaker 1>having a story in which Scrooge is able to turn

0:35:36.719 --> 0:35:39.200
<v Speaker 1>his life around, it just kind of also drives home

0:35:39.239 --> 0:35:42.520
<v Speaker 1>that most people don't, you know, by having somebody that

0:35:42.560 --> 0:35:46.560
<v Speaker 1>acts heroically, like truly heroically, it's kind of reminded that, well,

0:35:46.600 --> 0:35:48.839
<v Speaker 1>most people are not heroes and would not do this.

0:35:49.160 --> 0:35:51.880
<v Speaker 1>It's not how you see how things could be otherwise

0:35:51.920 --> 0:35:54.360
<v Speaker 1>that you recognize how things are. Yeah, but you have

0:35:54.400 --> 0:35:57.200
<v Speaker 1>another possible answer here. Oh well, yeah, So the authors

0:35:57.640 --> 0:36:00.000
<v Speaker 1>here are drawing on a bunch of research over the years.

0:36:00.040 --> 0:36:03.560
<v Speaker 1>It's indicated a couple of things. First of all, there

0:36:03.760 --> 0:36:08.480
<v Speaker 1>is the indications that sometimes it appears that people are

0:36:08.560 --> 0:36:14.400
<v Speaker 1>better able to remember counterintuitive ideas than intuitive ideas. So

0:36:14.560 --> 0:36:18.520
<v Speaker 1>you tell somebody a frog that talks, they'll remember that

0:36:18.600 --> 0:36:23.200
<v Speaker 1>item better than you saying a frog that jumps, right.

0:36:23.239 --> 0:36:27.320
<v Speaker 1>A frog that jumps is not memorable. Right. But then again,

0:36:27.480 --> 0:36:30.120
<v Speaker 1>in recent years before the study, other research has made

0:36:30.120 --> 0:36:32.279
<v Speaker 1>it clear that there there's some pressure coming from the

0:36:32.320 --> 0:36:36.719
<v Speaker 1>other side that while some counterintuitive content makes ideas and

0:36:36.840 --> 0:36:40.319
<v Speaker 1>narratives more transmissible and easier to remember, there's also a

0:36:40.360 --> 0:36:44.440
<v Speaker 1>limit to this benefit. So some examples of this balance,

0:36:44.520 --> 0:36:47.640
<v Speaker 1>like ghosts and spirits are one of the most popular

0:36:47.719 --> 0:36:51.919
<v Speaker 1>narrative subjects in history, but they've basically got the properties

0:36:52.000 --> 0:36:56.200
<v Speaker 1>of a person except somewhat counterintuitive, like ghosts have the

0:36:56.239 --> 0:36:59.800
<v Speaker 1>powers that humans do not have, like moving through wall,

0:37:00.160 --> 0:37:04.479
<v Speaker 1>but otherwise they behave is quote, ordinary intentional agents. Well,

0:37:04.520 --> 0:37:07.240
<v Speaker 1>with ghosts, you guys, you can make the argument that uh,

0:37:07.280 --> 0:37:10.080
<v Speaker 1>any of like the ghostly details like that's all just fluff.

0:37:10.600 --> 0:37:13.520
<v Speaker 1>The basic mechanics are just it is a person without

0:37:13.719 --> 0:37:17.920
<v Speaker 1>physical substance. Yeah, exactly. Another example the author's site of

0:37:17.960 --> 0:37:22.160
<v Speaker 1>how people tend to limit the counterintuitive features of of

0:37:22.400 --> 0:37:25.200
<v Speaker 1>things they believe in is that research by Barrett and

0:37:25.280 --> 0:37:31.759
<v Speaker 1>Kyle in nineteen found quote people spontaneously anthropomorphize God in

0:37:31.800 --> 0:37:37.560
<v Speaker 1>their reasoning, even if doing so contradicts their stated theological beliefs.

0:37:37.600 --> 0:37:40.080
<v Speaker 1>So while they don't, you know, they don't think that

0:37:40.160 --> 0:37:43.520
<v Speaker 1>God is like a normal person. When they don't remember

0:37:43.560 --> 0:37:46.120
<v Speaker 1>to limit themselves from doing so, they tend to think

0:37:46.160 --> 0:37:48.919
<v Speaker 1>of God as a normal person, but just with great

0:37:48.960 --> 0:37:52.960
<v Speaker 1>supernatural powers. And these types of limits on the wildness

0:37:52.960 --> 0:37:56.279
<v Speaker 1>of supernatural elements also seem to be present in existing

0:37:56.320 --> 0:38:00.239
<v Speaker 1>cultural narratives. Just one example, an existing study of its

0:38:00.320 --> 0:38:04.000
<v Speaker 1>metamorphosis from Kelly and Kyle in nineteen eighty five found

0:38:04.000 --> 0:38:06.520
<v Speaker 1>that even though there were a lot of magic transformations

0:38:06.520 --> 0:38:09.200
<v Speaker 1>of people and things, it was much more common to

0:38:09.360 --> 0:38:12.960
<v Speaker 1>transform a person into, say, an animal, than it was

0:38:13.000 --> 0:38:16.160
<v Speaker 1>to transform them into an an inanimate object. That was

0:38:16.200 --> 0:38:19.520
<v Speaker 1>sort of less of a violation of their ontology. But

0:38:19.640 --> 0:38:21.799
<v Speaker 1>this reminds me of the children's books Sylvester and the

0:38:21.800 --> 0:38:24.040
<v Speaker 1>Magic Pebble. I wish I may have mentioned on the

0:38:24.040 --> 0:38:27.560
<v Speaker 1>show before. Um, it's an award winning children's book about

0:38:27.560 --> 0:38:30.800
<v Speaker 1>a donkey who obtains the magic pebble, and the magic

0:38:30.800 --> 0:38:34.920
<v Speaker 1>pebble allows you to grants your wishes essentially, and the

0:38:35.160 --> 0:38:37.759
<v Speaker 1>donkey ends up being turned into a stone, and then

0:38:37.760 --> 0:38:40.000
<v Speaker 1>the pebble falls and rolls away from him and he

0:38:40.080 --> 0:38:44.040
<v Speaker 1>stuck as the stone. Oh yeah, it's and it's it's

0:38:44.120 --> 0:38:47.680
<v Speaker 1>kind of a traumatic story to read. It's really good,

0:38:47.960 --> 0:38:50.719
<v Speaker 1>but I remember reading it to my son when he

0:38:50.760 --> 0:38:53.680
<v Speaker 1>was he was really young, and I feel like it

0:38:53.760 --> 0:38:56.760
<v Speaker 1>was difficult to get across this idea that a donkey

0:38:56.800 --> 0:38:59.400
<v Speaker 1>turned into rock, not not a rock that looks like

0:38:59.440 --> 0:39:01.520
<v Speaker 1>a donkey, just a rock that looks like a rock.

0:39:02.160 --> 0:39:06.839
<v Speaker 1>Whereas stories of people turning into animals, donkey cabbages. Yeah, yeah,

0:39:07.120 --> 0:39:10.600
<v Speaker 1>those make I feel like those were more easily transferred

0:39:10.600 --> 0:39:12.439
<v Speaker 1>to him, you know, like he was able to buy

0:39:12.480 --> 0:39:14.719
<v Speaker 1>into those stories a lot easier. Where this idea of

0:39:14.760 --> 0:39:18.799
<v Speaker 1>the pebble turning the donkey into just a rock and

0:39:18.800 --> 0:39:21.279
<v Speaker 1>then somehow the rock was still conscious of everything it

0:39:21.400 --> 0:39:23.879
<v Speaker 1>was it was kind of a confusing magic to try

0:39:23.920 --> 0:39:26.279
<v Speaker 1>and relate to him. Yeah, I mean, I'm there with you,

0:39:26.400 --> 0:39:28.719
<v Speaker 1>like turning into a donkey that makes sense, turning into

0:39:28.760 --> 0:39:32.879
<v Speaker 1>a rock, I don't know. Uh. So the authors write

0:39:32.880 --> 0:39:35.719
<v Speaker 1>how Barrett and Niehoff in two thousand one tested how

0:39:35.800 --> 0:39:39.040
<v Speaker 1>well people could remember and retell stories, and these stories

0:39:39.040 --> 0:39:42.200
<v Speaker 1>were broken down by how much they contained objects or

0:39:42.200 --> 0:39:46.320
<v Speaker 1>ideas in three different categories. So you've got intuitive, normal stuff,

0:39:46.640 --> 0:39:50.560
<v Speaker 1>intuitive but bizarre, this is weird stuff that doesn't violate ontologies,

0:39:50.560 --> 0:39:54.359
<v Speaker 1>and then counterintuitive stuff that does violate ontologies. And they

0:39:54.360 --> 0:39:58.319
<v Speaker 1>found that after retelling the story through three generations of transmission,

0:39:58.600 --> 0:40:02.640
<v Speaker 1>people remembered and passed on counterintuitive ideas better than simple

0:40:02.680 --> 0:40:06.560
<v Speaker 1>intuitive ones. And after three months, participants could still recall

0:40:06.719 --> 0:40:11.280
<v Speaker 1>minimally counterintuitive elements better than other elements. And this delay

0:40:11.480 --> 0:40:14.240
<v Speaker 1>is an important part because how do stories get passed

0:40:14.280 --> 0:40:17.520
<v Speaker 1>on in the wild. Right when you retell a story

0:40:17.600 --> 0:40:20.279
<v Speaker 1>to somebody, you don't usually tell it right after you

0:40:20.360 --> 0:40:23.839
<v Speaker 1>heard it. Right, You've had some time to ruminate on

0:40:23.880 --> 0:40:27.200
<v Speaker 1>it and embellish it, both intentionally but also just through

0:40:27.360 --> 0:40:30.960
<v Speaker 1>the the flaws of our memory systems. Yeah, memory mechanisms.

0:40:31.000 --> 0:40:33.680
<v Speaker 1>I mean, we've talked recently in uh for example, the

0:40:33.680 --> 0:40:36.680
<v Speaker 1>Illusory Truth episodes about the ways that we edit our

0:40:36.719 --> 0:40:39.880
<v Speaker 1>memories just by remembering them, right, and these are memories

0:40:39.880 --> 0:40:42.759
<v Speaker 1>of things that actually happened as opposed to stories. I'm

0:40:42.800 --> 0:40:48.640
<v Speaker 1>reminded of Carl Sagan writing about how how quickly an

0:40:48.719 --> 0:40:52.920
<v Speaker 1>historical account became a tale of ancient high magic, like

0:40:53.040 --> 0:40:57.200
<v Speaker 1>while the actual historic individuals were still alive. Oh yeah, yeah,

0:40:57.239 --> 0:40:59.759
<v Speaker 1>that came up in the story. I don't remember it was.

0:41:00.080 --> 0:41:04.680
<v Speaker 1>I think it was a European uh account, I don't remember.

0:41:05.239 --> 0:41:08.160
<v Speaker 1>We went into this in I think Our Ancient Aliens episodes.

0:41:08.960 --> 0:41:12.399
<v Speaker 1>But he was talking about just how unreliable of many

0:41:12.400 --> 0:41:15.520
<v Speaker 1>of these folk tales or fairy tales and legends could

0:41:15.520 --> 0:41:18.799
<v Speaker 1>be in trying to find some nugget of the fantastic,

0:41:18.840 --> 0:41:22.399
<v Speaker 1>because they could very well just be completely embellished from

0:41:22.400 --> 0:41:25.560
<v Speaker 1>a very mundane incident just in the course of a

0:41:25.640 --> 0:41:28.880
<v Speaker 1>decade or or thereabouts. Right, So, given what seemed to

0:41:28.920 --> 0:41:31.120
<v Speaker 1>be the case from the existing literature, where people are

0:41:31.160 --> 0:41:35.440
<v Speaker 1>more likely to remember things that are somewhat counterintuitive than

0:41:35.480 --> 0:41:38.440
<v Speaker 1>they are to remember just totally mundane intuitive things, and

0:41:38.480 --> 0:41:42.080
<v Speaker 1>at the same time are seem less likely to retell

0:41:42.160 --> 0:41:45.480
<v Speaker 1>stories that are just full of counterintuitive stuff, you know,

0:41:45.560 --> 0:41:48.279
<v Speaker 1>crammed to the gills with it. Is it the case

0:41:48.360 --> 0:41:52.520
<v Speaker 1>that there's a cognitive selection pressure in favor of m

0:41:52.560 --> 0:41:56.759
<v Speaker 1>C I are minimally counterintuitive elements and stories? Are we

0:41:56.800 --> 0:42:00.160
<v Speaker 1>more likely to remember and transmit ideas that violate our

0:42:00.200 --> 0:42:03.879
<v Speaker 1>intologies a little bit but don't violate them too much?

0:42:04.760 --> 0:42:07.600
<v Speaker 1>Is there a sweet spot for the kind of narrative

0:42:07.920 --> 0:42:10.640
<v Speaker 1>that makes it through our brains to the next generation

0:42:10.640 --> 0:42:14.000
<v Speaker 1>of retelling and gets retold. Now, one thing that the

0:42:14.000 --> 0:42:16.040
<v Speaker 1>author's wonder about, and you've got to wonder about, is

0:42:16.120 --> 0:42:19.200
<v Speaker 1>if the hypothesis is correct that people are more likely

0:42:19.239 --> 0:42:24.680
<v Speaker 1>to remember minimally counterintuitive things. Why don't minimally counterintuitive elements

0:42:24.760 --> 0:42:28.680
<v Speaker 1>just dominate successful cultural narratives even more than they do,

0:42:28.880 --> 0:42:34.200
<v Speaker 1>Like many popular myths, legends, and folk tales contain these elements,

0:42:34.239 --> 0:42:38.319
<v Speaker 1>but they're outnumbered by mundane intuitive concepts. I mean, think about,

0:42:39.000 --> 0:42:41.680
<v Speaker 1>for example, stories in the Bible. Stories in the Bible

0:42:41.680 --> 0:42:45.080
<v Speaker 1>are actually mostly mundane if you read them, they're they're

0:42:45.080 --> 0:42:51.000
<v Speaker 1>you know, long mundane narratives with occasional punctuations of counterintuitive

0:42:51.040 --> 0:42:53.960
<v Speaker 1>elements and magic and stuff like that. Now, of course,

0:42:54.000 --> 0:42:56.120
<v Speaker 1>there are a few books and passages in the Bible

0:42:56.200 --> 0:43:00.080
<v Speaker 1>such as you know, revelations. Apocalypse is various prophetic visions

0:43:00.320 --> 0:43:03.640
<v Speaker 1>that are sort of crammed with bizarre and counterintuitive imagery

0:43:03.680 --> 0:43:07.000
<v Speaker 1>and stuff, but most of the time the basic stories

0:43:07.040 --> 0:43:11.400
<v Speaker 1>are mostly mundane. Yeah. Though, though even with something like

0:43:11.440 --> 0:43:13.480
<v Speaker 1>the Book of Revelation, we we do have to stop

0:43:13.480 --> 0:43:17.800
<v Speaker 1>and you know, pause and wondered, like, just how counterintuitive

0:43:18.600 --> 0:43:20.759
<v Speaker 1>is it really? Because certain on face value, yeah, I

0:43:20.760 --> 0:43:23.560
<v Speaker 1>mean on face value for the the average modern day

0:43:23.560 --> 0:43:25.760
<v Speaker 1>individual picking up Book of Revelation, Yeah, it just seems

0:43:25.760 --> 0:43:27.919
<v Speaker 1>like crazy town, right, But we do have to remember

0:43:27.960 --> 0:43:30.680
<v Speaker 1>the Book of Revelation is a symbolic work from the

0:43:30.719 --> 0:43:33.920
<v Speaker 1>first century CE, and it's a work of apocalyptic literature.

0:43:34.000 --> 0:43:38.920
<v Speaker 1>So uh, it would have followed particular conventions of this style,

0:43:39.320 --> 0:43:42.359
<v Speaker 1>conventions that would have been better known and understood by

0:43:42.360 --> 0:43:45.320
<v Speaker 1>the intended reader, and the intended reader in this situation

0:43:45.480 --> 0:43:48.360
<v Speaker 1>would have been very much an insider as opposed to

0:43:48.480 --> 0:43:51.520
<v Speaker 1>just your average Joe Christian. And we touched on this

0:43:51.920 --> 0:43:55.520
<v Speaker 1>the same situation with the highly symbolic work of Hieronymous

0:43:55.520 --> 0:43:58.239
<v Speaker 1>Bosh Before. You know, if you look at it and

0:43:58.239 --> 0:44:00.320
<v Speaker 1>you think, well, this is just bizarre, this is crazy.

0:44:00.400 --> 0:44:03.760
<v Speaker 1>Clearly this artist was just on drugs. But the closer

0:44:03.880 --> 0:44:06.799
<v Speaker 1>you look, you realize, well, okay, maybe some of that

0:44:06.960 --> 0:44:09.680
<v Speaker 1>is true, but but on the other hand, you do

0:44:09.760 --> 0:44:12.520
<v Speaker 1>have a lot of of symbols that are speaking to

0:44:13.000 --> 0:44:17.240
<v Speaker 1>a different viewer, and you were not the intended audience totally.

0:44:17.280 --> 0:44:19.480
<v Speaker 1>So even in some of these cases, it might be

0:44:19.560 --> 0:44:22.080
<v Speaker 1>that if you could, if you could sort of decode

0:44:22.200 --> 0:44:25.840
<v Speaker 1>the meaning of of all of these revelations, that it

0:44:25.960 --> 0:44:29.520
<v Speaker 1>might actually sort of key out to a more mundane

0:44:29.600 --> 0:44:33.680
<v Speaker 1>kind of message that has some minimally counterintuitive suggestions in it,

0:44:34.080 --> 0:44:37.320
<v Speaker 1>even though the face value imagery is pretty off the wall.

0:44:37.680 --> 0:44:40.040
<v Speaker 1>But of course, another example would be standard folk tales,

0:44:40.080 --> 0:44:42.319
<v Speaker 1>like the stories of the brothers Graham. A little red

0:44:42.400 --> 0:44:45.640
<v Speaker 1>riding Hood is actually a mostly mundane narrative. There are

0:44:45.680 --> 0:44:49.120
<v Speaker 1>only two really counterinto developments. You've got a talking wolf

0:44:49.520 --> 0:44:51.879
<v Speaker 1>and then you've got a person who can survive being

0:44:51.880 --> 0:44:54.000
<v Speaker 1>eaten alive by a wolf and come out of the

0:44:54.000 --> 0:44:56.879
<v Speaker 1>stomach alive. Those are the two magic parts. The rest

0:44:56.920 --> 0:45:00.319
<v Speaker 1>of it is a normal story with intuitive elements, and

0:45:00.360 --> 0:45:02.600
<v Speaker 1>so the authors of the study think that maybe we

0:45:02.640 --> 0:45:05.560
<v Speaker 1>should think of each narrative as something like a single

0:45:05.719 --> 0:45:10.160
<v Speaker 1>unit of transmission, rather than looking at individual elements within

0:45:10.200 --> 0:45:13.360
<v Speaker 1>the story to see how many counter i counterintuitive ideas

0:45:13.440 --> 0:45:17.319
<v Speaker 1>the story elements contain. You think about how many does

0:45:17.440 --> 0:45:20.440
<v Speaker 1>the story as a whole contain. Because you don't usually

0:45:20.520 --> 0:45:23.799
<v Speaker 1>tell part of a story. Maybe the point of a

0:45:23.920 --> 0:45:27.239
<v Speaker 1>story is to get transmitted as a whole, and so

0:45:27.320 --> 0:45:31.120
<v Speaker 1>the optimal level of counterintuitiveness might function at the level

0:45:31.160 --> 0:45:34.239
<v Speaker 1>of the whole narrative rather than individual ideas within it.

0:45:34.280 --> 0:45:36.719
<v Speaker 1>So it's possible that the narrative itself as a whole

0:45:36.920 --> 0:45:40.359
<v Speaker 1>might need to be minimally counterintuitive, not just stuff within

0:45:40.440 --> 0:45:44.759
<v Speaker 1>it being minimally counterintuitive. It needs to violate our ontologies

0:45:44.840 --> 0:45:47.480
<v Speaker 1>a little bit. But it can't contain too many of

0:45:47.520 --> 0:45:51.120
<v Speaker 1>these things, or maybe then it becomes the donkey cabbages.

0:45:51.520 --> 0:45:53.400
<v Speaker 1>And you know, once you start piling up all the

0:45:53.440 --> 0:45:56.560
<v Speaker 1>donkey cabbages stuff, I mean, who gives a dang like it?

0:45:57.040 --> 0:46:00.640
<v Speaker 1>Just it's sort of makes you stop caring, right, Right,

0:46:00.640 --> 0:46:02.719
<v Speaker 1>it just become too many fantastic elements and there's nothing

0:46:02.760 --> 0:46:05.360
<v Speaker 1>I can relate to, Right, So how do you test

0:46:05.400 --> 0:46:07.640
<v Speaker 1>to see whether this is true? Well, the authors put

0:46:07.680 --> 0:46:10.560
<v Speaker 1>together a couple of studies. The first study was to

0:46:10.640 --> 0:46:15.440
<v Speaker 1>look at lists of minimally counterintuitive ideas compared with intuitive

0:46:15.719 --> 0:46:18.440
<v Speaker 1>ideas and to see how those lists fared in recall,

0:46:18.520 --> 0:46:20.920
<v Speaker 1>and then the second one. The second study was to

0:46:21.080 --> 0:46:23.839
<v Speaker 1>look at existing folk tales and to see how well

0:46:23.960 --> 0:46:28.399
<v Speaker 1>comparatively minimally counterintuitive folk tales did. So, the researchers put

0:46:28.440 --> 0:46:31.759
<v Speaker 1>together lists of two word ideas, some of which were intuitive,

0:46:31.840 --> 0:46:37.360
<v Speaker 1>some of which were minimally counterintuitive. Here's an example, closing door.

0:46:37.400 --> 0:46:41.120
<v Speaker 1>How do you like that? That's pretty normal, right, thirsty cat,

0:46:42.360 --> 0:46:46.520
<v Speaker 1>four legged table, confused student. These are all you know,

0:46:46.640 --> 0:46:49.760
<v Speaker 1>this is the right world, right, everything's okay. How about

0:46:49.840 --> 0:46:53.760
<v Speaker 1>thirsty door. Oh now it's getting a little poetic, confused table,

0:46:55.080 --> 0:47:03.640
<v Speaker 1>mischievous coat, impatient fist, contrived dog. Yes, these are minimally

0:47:03.719 --> 0:47:07.399
<v Speaker 1>counterintuitive for sure. And so the researchers tested how well

0:47:07.920 --> 0:47:10.879
<v Speaker 1>group of ninety four students could remember stories like this,

0:47:11.160 --> 0:47:14.440
<v Speaker 1>uh in immediate recall three minutes after studying a list,

0:47:14.960 --> 0:47:18.400
<v Speaker 1>and then also in um and then also in a

0:47:18.480 --> 0:47:21.239
<v Speaker 1>later test after a week, and the results were that

0:47:21.320 --> 0:47:24.360
<v Speaker 1>in immediate recall three minutes after studying, the lists of

0:47:24.719 --> 0:47:29.040
<v Speaker 1>entirely intuitive items were actually remembered best just kind of strange,

0:47:29.120 --> 0:47:31.879
<v Speaker 1>like the ones that were just all normal concepts were

0:47:31.920 --> 0:47:34.799
<v Speaker 1>remembered the best of all, but delayed recall was a

0:47:34.800 --> 0:47:38.600
<v Speaker 1>different story. After a week, there was massive overall degradation

0:47:38.640 --> 0:47:41.840
<v Speaker 1>of memory, but the lists that people could recall the

0:47:41.880 --> 0:47:45.319
<v Speaker 1>best were the ones that had a minimal number of

0:47:45.400 --> 0:47:49.120
<v Speaker 1>minimally counterintuitive elements in them. So after a week, if

0:47:49.120 --> 0:47:52.320
<v Speaker 1>the list was all intuitive ideas, people remembered it less.

0:47:52.360 --> 0:47:56.440
<v Speaker 1>If the list contained equal numbers of intuitive and counterintuitive ideas,

0:47:56.560 --> 0:48:00.200
<v Speaker 1>or contained all counterintuitive ideas, people remembered it less. Us

0:48:00.400 --> 0:48:03.400
<v Speaker 1>what people remembered best after one week where lists that

0:48:03.440 --> 0:48:06.840
<v Speaker 1>had a minority of weird monster concepts in them but

0:48:06.960 --> 0:48:10.480
<v Speaker 1>were otherwise unremarkable. And note that this is for lists,

0:48:10.640 --> 0:48:14.560
<v Speaker 1>not individual concepts. And this seems to partially back up

0:48:14.600 --> 0:48:17.120
<v Speaker 1>the idea that this works at the function of a

0:48:17.280 --> 0:48:20.200
<v Speaker 1>of a narrative as a whole instead of just individual

0:48:20.360 --> 0:48:23.440
<v Speaker 1>ideas that you would remember as a single concept or

0:48:23.520 --> 0:48:26.919
<v Speaker 1>object or word phrase. And then in the second study,

0:48:27.000 --> 0:48:29.800
<v Speaker 1>they tested a survey of folk tales from the collections

0:48:29.800 --> 0:48:33.680
<v Speaker 1>of the brothers Grimm, and they counted numbers of counterintuitive

0:48:33.719 --> 0:48:36.839
<v Speaker 1>elements that they contained and compared that to how successful

0:48:37.160 --> 0:48:39.239
<v Speaker 1>and well known these folk tales were. So like if

0:48:39.239 --> 0:48:42.000
<v Speaker 1>you count all the stuff in the Donkey Cabbages, you'll

0:48:42.000 --> 0:48:44.680
<v Speaker 1>get a pretty big number, Versus if you count all

0:48:44.680 --> 0:48:47.600
<v Speaker 1>the stuff in Cinderella, you'll get a smaller number. And

0:48:47.680 --> 0:48:50.880
<v Speaker 1>so they made a chart basically of all these stories

0:48:51.000 --> 0:48:54.920
<v Speaker 1>and compared how successful the story was as measured by

0:48:54.960 --> 0:48:58.520
<v Speaker 1>how familiar test subjects were with them and how many

0:48:58.600 --> 0:49:01.879
<v Speaker 1>Internet hits they got about the stories versus how many

0:49:01.960 --> 0:49:05.040
<v Speaker 1>counterintuitive elements were in the stories, and they got the

0:49:05.080 --> 0:49:07.200
<v Speaker 1>same kind of result. They found that for the less

0:49:07.200 --> 0:49:11.360
<v Speaker 1>memorable folk tales, as measured by familiarity and the Internet results,

0:49:11.520 --> 0:49:14.920
<v Speaker 1>there was a pretty flat distribution. Uh, there were MCI

0:49:15.080 --> 0:49:18.040
<v Speaker 1>tales tales that were highly intuitive, tales that were as

0:49:18.080 --> 0:49:21.400
<v Speaker 1>bonkers as the Donkey Cabbages or worse. But for the

0:49:21.520 --> 0:49:24.600
<v Speaker 1>more memorable tales, the really successful ones, there was a

0:49:24.680 --> 0:49:30.400
<v Speaker 1>clustering around a small number of counterintuitive elements. And that

0:49:30.440 --> 0:49:34.000
<v Speaker 1>means that the m c I narrative template seems somewhat validated.

0:49:34.040 --> 0:49:37.440
<v Speaker 1>Those that had penetrated the culture more deeply on average

0:49:37.680 --> 0:49:41.360
<v Speaker 1>were the ones that had a small number of counterintuitive elements,

0:49:41.840 --> 0:49:44.279
<v Speaker 1>And in their discussion, the authors proposed that mc I

0:49:44.440 --> 0:49:48.239
<v Speaker 1>narratives are more successful partially because they're easier to remember

0:49:48.360 --> 0:49:53.320
<v Speaker 1>as a whole, and they write quote these deviations involve evocative,

0:49:53.440 --> 0:49:58.920
<v Speaker 1>minimal counterintuitions that are quote relevant mysteries. They are closely

0:49:58.960 --> 0:50:01.880
<v Speaker 1>connected to back around knowledge, but do not admit to

0:50:01.920 --> 0:50:06.279
<v Speaker 1>a final interpretation. As a result, they are attention arresting

0:50:06.400 --> 0:50:11.080
<v Speaker 1>and inferentially rich, and therefore encourage further cognitive processing and

0:50:11.200 --> 0:50:17.040
<v Speaker 1>multiple interpretations over time that facilitate the cognitive stabilization of narratives.

0:50:17.680 --> 0:50:19.400
<v Speaker 1>And I thought that was interesting because it made me

0:50:19.440 --> 0:50:21.400
<v Speaker 1>think of a discussion we were having in the episode

0:50:21.400 --> 0:50:25.000
<v Speaker 1>about finite and infinite games and the religious scholarly work

0:50:25.040 --> 0:50:28.759
<v Speaker 1>by James P. Cars about the idea of of mythology

0:50:28.880 --> 0:50:32.719
<v Speaker 1>and um whether a mythology can survive if it is

0:50:32.760 --> 0:50:36.520
<v Speaker 1>made finite, or if a mythology is is only kept

0:50:36.560 --> 0:50:40.840
<v Speaker 1>alive by sort of like the the unending tendency to

0:50:41.000 --> 0:50:43.239
<v Speaker 1>change it and and keep working on it, to keep

0:50:43.280 --> 0:50:46.400
<v Speaker 1>asking questions. Yeah, I mean, ultimately, I think that is

0:50:46.400 --> 0:50:50.080
<v Speaker 1>how that is how the stories stay relevant without having

0:50:50.080 --> 0:50:53.640
<v Speaker 1>to just like bend and break your interpretation of them.

0:50:53.680 --> 0:50:56.080
<v Speaker 1>I mean it. I think they may be onto something

0:50:56.120 --> 0:51:00.320
<v Speaker 1>here with the idea that stories are can only be

0:51:01.080 --> 0:51:04.759
<v Speaker 1>properly mysterious and arresting to us and keep prodding our

0:51:04.800 --> 0:51:08.920
<v Speaker 1>brains if they have the right balance of mundane content

0:51:09.080 --> 0:51:12.720
<v Speaker 1>and confusing content, right, I mean, like, if if something

0:51:13.040 --> 0:51:17.839
<v Speaker 1>is just totally unfamiliar and unrelatable, then you you don't

0:51:17.840 --> 0:51:20.440
<v Speaker 1>even have a context in which to frame questions or

0:51:20.440 --> 0:51:23.960
<v Speaker 1>which in questions can feel like they mean something. But

0:51:24.000 --> 0:51:26.279
<v Speaker 1>if a story is totally mundane, you don't end up

0:51:26.320 --> 0:51:28.840
<v Speaker 1>asking questions. All right, don't not know. We're going to

0:51:28.920 --> 0:51:31.920
<v Speaker 1>take a quick break, but we'll be right back. Thank you,

0:51:32.160 --> 0:51:35.600
<v Speaker 1>thank you. All right, we're back. So, if the authors

0:51:35.640 --> 0:51:38.239
<v Speaker 1>of the study we just looked at are correct that

0:51:38.480 --> 0:51:43.640
<v Speaker 1>minimally counterintuitive narratives narratives that have some weird, counterintuitive content,

0:51:43.719 --> 0:51:46.200
<v Speaker 1>but not too much. If those types of narratives are

0:51:46.280 --> 0:51:49.440
<v Speaker 1>key to the success of folk tales and mythology that

0:51:49.520 --> 0:51:53.680
<v Speaker 1>spread throughout oral cultures that have to be remembered and transmitted,

0:51:54.400 --> 0:51:58.160
<v Speaker 1>is it also true that modern literate societies, or even

0:51:58.239 --> 0:52:01.960
<v Speaker 1>ancient literate society societies in which stories can be written

0:52:02.040 --> 0:52:06.319
<v Speaker 1>down before they're transmitted, that those societies make room for

0:52:06.440 --> 0:52:12.360
<v Speaker 1>more highly counterintuitive narratives or for more mundane totally intuitive narratives.

0:52:12.560 --> 0:52:14.919
<v Speaker 1>Does that make sense what I'm asking like, if if

0:52:14.960 --> 0:52:18.800
<v Speaker 1>that's the sweet spot for oral culture transmission, does writing

0:52:18.960 --> 0:52:23.120
<v Speaker 1>change what type of mythology becomes salient? Well, we come

0:52:23.120 --> 0:52:25.919
<v Speaker 1>back to this idea that writing frees his thought, right,

0:52:26.480 --> 0:52:29.880
<v Speaker 1>and nothing frees his thought. And this goes back to

0:52:29.920 --> 0:52:31.960
<v Speaker 1>some of the ideas of James P. Cars as well.

0:52:32.360 --> 0:52:36.360
<v Speaker 1>Nothing is going to freeze thought like sacred literature. Yeah,

0:52:36.360 --> 0:52:38.759
<v Speaker 1>and I actually found out a wonderful paper on some

0:52:38.880 --> 0:52:42.760
<v Speaker 1>of this UH. It is titled UH An Alternative Account

0:52:42.840 --> 0:52:46.120
<v Speaker 1>of the Minimal Counterintuitives Effect, and it was by by

0:52:46.160 --> 0:52:50.759
<v Speaker 1>cognitive scientist Muhammad Afzala Upal and this was published in

0:52:50.760 --> 0:52:54.760
<v Speaker 1>two thousand ten in Cognitive Systems Research. And he argues

0:52:54.800 --> 0:52:58.799
<v Speaker 1>that that essentially we have WE WE WE. You can

0:52:58.840 --> 0:53:01.480
<v Speaker 1>look at m c I in two different ways. You

0:53:01.600 --> 0:53:04.880
<v Speaker 1>have concept based m c I and that's where just

0:53:04.920 --> 0:53:08.520
<v Speaker 1>the concept itself is resonating, right, because it's it's a

0:53:09.040 --> 0:53:12.360
<v Speaker 1>it's a donkey that talks, etcetera. Right. But then you

0:53:12.360 --> 0:53:16.239
<v Speaker 1>can also look at it as context based. And he

0:53:16.320 --> 0:53:19.920
<v Speaker 1>makes the case that counterintuitive concepts lose their advantages as

0:53:19.960 --> 0:53:23.480
<v Speaker 1>they become widely accepted. In part of the culture. Oh. Interesting,

0:53:23.560 --> 0:53:27.759
<v Speaker 1>So if I introduce to you a new counterintuitive concept,

0:53:27.880 --> 0:53:30.120
<v Speaker 1>you might be more likely to remember that than if

0:53:30.160 --> 0:53:33.840
<v Speaker 1>I just say, like a ghost, which is a counterintuitive concept,

0:53:33.880 --> 0:53:36.920
<v Speaker 1>but you're familiar with it, right, or a vampire. You know,

0:53:37.160 --> 0:53:39.520
<v Speaker 1>it's like, I know that I'm bored with vampires. Give

0:53:39.600 --> 0:53:41.680
<v Speaker 1>me something with a little more jazz to it, right,

0:53:41.760 --> 0:53:44.400
<v Speaker 1>But if I say a turtle that drinks human blood,

0:53:44.560 --> 0:53:47.640
<v Speaker 1>people are probably going to remember that. Yeah. Therefore, he

0:53:48.040 --> 0:53:53.319
<v Speaker 1>argues that ideas with enhanced counterintuitiveness obtain transmission advantages, and

0:53:53.360 --> 0:53:58.080
<v Speaker 1>this results in a ratcheting up of counterintuitiveness that may

0:53:58.120 --> 0:54:02.600
<v Speaker 1>help explain cultural and evayation and dynamism. Interesting, So this

0:54:02.640 --> 0:54:04.719
<v Speaker 1>would be bigger than just religions. This would be for

0:54:04.840 --> 0:54:07.799
<v Speaker 1>ideas in general and narratives in general. Right, though he

0:54:07.880 --> 0:54:10.879
<v Speaker 1>is particularly interested in religion. That's like one of his uh,

0:54:10.960 --> 0:54:14.640
<v Speaker 1>That's one of of Upaul's areas of expertise is cognitive

0:54:14.640 --> 0:54:17.719
<v Speaker 1>science of religion, and he he says that quote it

0:54:17.840 --> 0:54:20.600
<v Speaker 1>also allows us to account for the development and spread

0:54:20.600 --> 0:54:26.240
<v Speaker 1>of complex cultural ideas, such as the overly counterintuitive religious concepts,

0:54:26.280 --> 0:54:30.440
<v Speaker 1>including the Judeo Christian Islamic conceptions of God. Does that

0:54:30.440 --> 0:54:35.239
<v Speaker 1>mean like overly counterintuitive because not anthropomorphic enough? Um? Yeah,

0:54:35.320 --> 0:54:37.680
<v Speaker 1>and just I mean I think part of it also

0:54:37.719 --> 0:54:40.560
<v Speaker 1>comes back to examples like revelation. You know, you have

0:54:40.880 --> 0:54:44.120
<v Speaker 1>just to to a modern readers, just completely counterintuitive. What

0:54:44.160 --> 0:54:45.600
<v Speaker 1>does it mean? Why is it there? What is it

0:54:45.640 --> 0:54:48.320
<v Speaker 1>supposed to be saying to me? Part of the problem

0:54:48.360 --> 0:54:51.120
<v Speaker 1>is that it's sacred, right, it's it's it's it's frozen

0:54:51.120 --> 0:54:54.319
<v Speaker 1>in time. It's no longer speaking to the people. Uh,

0:54:54.360 --> 0:54:57.400
<v Speaker 1>the specific individuals who would have who would have understood

0:54:57.400 --> 0:55:01.600
<v Speaker 1>it without a bunch of you know, the a lotical dissection. Interesting,

0:55:02.160 --> 0:55:06.279
<v Speaker 1>uh So, Paul writes. The context based view posits that

0:55:06.360 --> 0:55:10.360
<v Speaker 1>religious concepts such as God's ghost, angels, and devil have

0:55:10.520 --> 0:55:15.240
<v Speaker 1>become maximally counterintuitive in the Barret and Boyer sense because

0:55:15.280 --> 0:55:17.400
<v Speaker 1>they have had to survive in the minds of an

0:55:17.440 --> 0:55:20.759
<v Speaker 1>adaptive and innovative population of human beings over a long

0:55:20.800 --> 0:55:24.160
<v Speaker 1>period of time. In light of the model we develop here,

0:55:24.480 --> 0:55:28.520
<v Speaker 1>one should not be surprised to see maximally counterintuitive concepts

0:55:28.520 --> 0:55:31.880
<v Speaker 1>to form a significant part of religious beliefs. Indeed, it

0:55:31.920 --> 0:55:36.759
<v Speaker 1>would be surprising if they did not maximally counterintuitive. So

0:55:36.800 --> 0:55:41.800
<v Speaker 1>stuff that um, because it's hard to get your counterintuitive

0:55:41.840 --> 0:55:45.200
<v Speaker 1>juices flowing anymore because you've been so exposed to ideas

0:55:45.239 --> 0:55:47.680
<v Speaker 1>like spirits and ghosts that they want to offer you

0:55:49.160 --> 0:55:52.040
<v Speaker 1>visions that that tell you like, you're not going to

0:55:52.120 --> 0:55:54.680
<v Speaker 1>get a weirder idea than this. Yeah, I mean you

0:55:54.719 --> 0:55:57.760
<v Speaker 1>get into areas uh. And this this is me commenting

0:55:57.760 --> 0:55:59.600
<v Speaker 1>on his material. He didn't make the specific point, but

0:55:59.719 --> 0:56:02.120
<v Speaker 1>you know, stuff like the transfiguration of Christ and though

0:56:02.200 --> 0:56:05.600
<v Speaker 1>the Holy Trinity and these kind of complex ideas of

0:56:05.600 --> 0:56:08.799
<v Speaker 1>of what what is the nature of God? You know

0:56:09.880 --> 0:56:12.719
<v Speaker 1>right is it's it's built into it. That's that it's

0:56:12.719 --> 0:56:15.040
<v Speaker 1>a mystery and you can't understand it right. And then

0:56:15.040 --> 0:56:17.319
<v Speaker 1>add into that too that you have you know, these

0:56:17.360 --> 0:56:21.880
<v Speaker 1>ancient religions are I often use this analogy for for Hinduism, Like,

0:56:21.960 --> 0:56:26.120
<v Speaker 1>Hinduism is not this one product. It is this well

0:56:26.200 --> 0:56:30.200
<v Speaker 1>of time and culture with all of these varying ideas

0:56:30.200 --> 0:56:32.959
<v Speaker 1>and different interpretations of God's that are then uh spun

0:56:33.000 --> 0:56:35.120
<v Speaker 1>around and used in different ways. And you do see

0:56:35.160 --> 0:56:38.800
<v Speaker 1>that in Christian traditions as well. Hinduism is a world

0:56:38.920 --> 0:56:42.560
<v Speaker 1>of belief and layer upon layers. It's like an archaeological

0:56:42.600 --> 0:56:44.799
<v Speaker 1>dig but then of course that raises the question of

0:56:44.880 --> 0:56:48.759
<v Speaker 1>modern religions, right yeah, And so I would wonder if

0:56:48.800 --> 0:56:52.799
<v Speaker 1>the m c I hypothesis is correct as an explanation

0:56:52.920 --> 0:56:55.959
<v Speaker 1>for the success of religious narratives. Shouldn't it be that

0:56:56.120 --> 0:57:01.120
<v Speaker 1>we see unusual religions emerging in a most literate world

0:57:01.160 --> 0:57:03.960
<v Speaker 1>where things get written down a lot, and those religions

0:57:04.000 --> 0:57:08.480
<v Speaker 1>have more permission to be the donkey cabbages of religion. Right? Well,

0:57:08.520 --> 0:57:10.600
<v Speaker 1>I mean it, if you can write it down, you

0:57:10.640 --> 0:57:13.399
<v Speaker 1>can make it sacred, and you can say nobody touched this. Uh.

0:57:13.440 --> 0:57:15.480
<v Speaker 1>And and one of the one of the points that

0:57:15.520 --> 0:57:20.040
<v Speaker 1>Topa makes about this, he compares it to emergent religions. Uh.

0:57:20.080 --> 0:57:24.240
<v Speaker 1>And how you have You have new religions that have emerged,

0:57:24.560 --> 0:57:27.560
<v Speaker 1>and they generally have an uphill battle because they're they're

0:57:27.600 --> 0:57:31.040
<v Speaker 1>having to go up against the established religions that have

0:57:31.400 --> 0:57:33.880
<v Speaker 1>in you know, in many cases, centuries upon centuries, thousands

0:57:33.920 --> 0:57:37.200
<v Speaker 1>of years of history, all these sacred texts. And somebody

0:57:37.240 --> 0:57:39.960
<v Speaker 1>is saying, you don't alter this. This is the text

0:57:40.320 --> 0:57:43.240
<v Speaker 1>and uh, and this is the accepted interpretation of it.

0:57:43.280 --> 0:57:46.160
<v Speaker 1>And if you tweak it in any way, well that's heresy.

0:57:46.240 --> 0:57:49.320
<v Speaker 1>And we will punish that. Uh, and but then he

0:57:49.360 --> 0:57:51.720
<v Speaker 1>points out what you end up with with something like say,

0:57:51.760 --> 0:57:55.920
<v Speaker 1>the Church of Scientology emerging getting enough power, and what

0:57:55.920 --> 0:57:58.240
<v Speaker 1>what do they turn around and do they kind of

0:57:58.240 --> 0:58:01.200
<v Speaker 1>they make their own sacred text. They say, you can't

0:58:01.240 --> 0:58:03.000
<v Speaker 1>mess with this, you can't take these that don't be

0:58:03.000 --> 0:58:05.920
<v Speaker 1>a squirrel and turn these concepts around and try and

0:58:05.960 --> 0:58:11.040
<v Speaker 1>market them off into your own heretical religion. Is squirrel

0:58:11.200 --> 0:58:14.280
<v Speaker 1>part of their whole thing? I I wouldn't aware of squirrels? Yes,

0:58:14.400 --> 0:58:17.720
<v Speaker 1>uh oop al rites quote. For instance, the founder of Scientology,

0:58:18.240 --> 0:58:21.600
<v Speaker 1>Ron Hubbard, is reported to have referred to those who

0:58:21.640 --> 0:58:25.360
<v Speaker 1>modify as techniques as squirrels who should be harassed in

0:58:25.400 --> 0:58:29.480
<v Speaker 1>any possible way. Weapons used to discourage any change in

0:58:29.560 --> 0:58:34.919
<v Speaker 1>religious doctrine and practice include ridicule, expulsion, and harassment. Continuity

0:58:34.920 --> 0:58:37.840
<v Speaker 1>and religious doctrine is explained to the extent that such

0:58:37.920 --> 0:58:41.480
<v Speaker 1>thought control techniques are successful. So it's kind of a

0:58:41.560 --> 0:58:45.280
<v Speaker 1>it feels like a struggle between the uh, the the

0:58:45.440 --> 0:58:49.240
<v Speaker 1>oral stories and the written stories, right, the one that

0:58:49.320 --> 0:58:51.920
<v Speaker 1>wants to live and change and the other that we're

0:58:51.960 --> 0:58:55.960
<v Speaker 1>trying to artificially set in stone. Here's a question I have,

0:58:56.040 --> 0:58:58.640
<v Speaker 1>and I think it is to some degree addressed by

0:58:58.680 --> 0:59:01.000
<v Speaker 1>this literature, but I not sure if there is a

0:59:01.040 --> 0:59:05.440
<v Speaker 1>settled answer on it. What is the stronger tendency them

0:59:05.880 --> 0:59:11.440
<v Speaker 1>the counterintuitive element adding tendency or the subtraction tendency. Do

0:59:11.560 --> 0:59:14.720
<v Speaker 1>stories over time tend to undergo more adding of Donkey

0:59:14.720 --> 0:59:19.720
<v Speaker 1>Cabbages style elements or more subtraction of donkey Cabbages style elements? Well,

0:59:19.800 --> 0:59:22.480
<v Speaker 1>I I like the like Coopo's argument that there's a

0:59:22.520 --> 0:59:25.920
<v Speaker 1>there's a dynamism in place that you're gonna have You're

0:59:25.920 --> 0:59:28.000
<v Speaker 1>gonna have it come in waves. To think of it

0:59:28.040 --> 0:59:31.280
<v Speaker 1>this way, right, you have alien, it's just about a person,

0:59:31.560 --> 0:59:33.920
<v Speaker 1>you know, a crew on a ship against one alien,

0:59:34.440 --> 0:59:37.520
<v Speaker 1>and then things get crazy. You get aliens, and you've

0:59:37.560 --> 0:59:40.600
<v Speaker 1>got multiple aliens, you get new kinds of aliens, and

0:59:40.640 --> 0:59:43.440
<v Speaker 1>it's a it's a it's a fiesta but aliens. I

0:59:43.440 --> 0:59:46.920
<v Speaker 1>would say it's minimally counterintuitive. I mean it is a

0:59:47.000 --> 0:59:50.680
<v Speaker 1>mostly mundane narratives like one thing, which is that there

0:59:50.680 --> 0:59:53.320
<v Speaker 1>are these horrible monsters. But but there's a ratcheting up.

0:59:53.760 --> 0:59:56.840
<v Speaker 1>So think of it like one one alien is one

0:59:57.000 --> 0:59:59.880
<v Speaker 1>m C I and then multiple aliens. That's a bunch

0:59:59.920 --> 1:00:03.800
<v Speaker 1>of MC eyes and then Alien three comes around or

1:00:04.000 --> 1:00:07.440
<v Speaker 1>what alien cubed Sometimes it's display does and that when

1:00:07.440 --> 1:00:09.760
<v Speaker 1>they're like, all right, let's boil it back down. Just

1:00:09.840 --> 1:00:12.960
<v Speaker 1>one m c I Alien in play and then four

1:00:13.040 --> 1:00:16.200
<v Speaker 1>things get crazy again and you see this back and forth. Right,

1:00:16.720 --> 1:00:19.720
<v Speaker 1>um but I feel like that's probably the tendency, right,

1:00:19.800 --> 1:00:22.400
<v Speaker 1>is that you'll ratchet things up more and more um

1:00:22.640 --> 1:00:24.920
<v Speaker 1>m CIEs are added, and then it kind of goes

1:00:24.960 --> 1:00:27.080
<v Speaker 1>in reverse, fewer and fewer, sort of getting back to

1:00:27.120 --> 1:00:30.360
<v Speaker 1>the it becomes more relatable as it is it is.

1:00:30.760 --> 1:00:33.520
<v Speaker 1>It is a transferred from user to user. Yeah, this

1:00:33.600 --> 1:00:38.080
<v Speaker 1>is all real interesting. But now I'm I'm I'm undercutting

1:00:38.120 --> 1:00:41.320
<v Speaker 1>myself because I'm thinking about the difference, uh, of there

1:00:41.360 --> 1:00:44.080
<v Speaker 1>being both kinds of narratives going way back. So if

1:00:44.120 --> 1:00:47.680
<v Speaker 1>you go back six years ago, think about the difference

1:00:47.720 --> 1:00:52.800
<v Speaker 1>between the basically emergent Catholic Christian story compared to the

1:00:52.880 --> 1:00:56.600
<v Speaker 1>narratives you find of Gnostic Christian texts. At the same time,

1:00:57.040 --> 1:01:01.320
<v Speaker 1>the Gnostic Christian texts are wonderful, they are worth reading,

1:01:01.720 --> 1:01:06.200
<v Speaker 1>and they're so interesting, but they're cosmology narratives or they're

1:01:06.240 --> 1:01:09.800
<v Speaker 1>they're off the you know, they're outlandish, they're super counterintuitive.

1:01:10.080 --> 1:01:13.320
<v Speaker 1>They're barely tethered to any kind of understandable or mundane

1:01:13.320 --> 1:01:16.640
<v Speaker 1>earthly story. You get the Pleroma and y'all, the Oath.

1:01:17.520 --> 1:01:22.080
<v Speaker 1>It's just not it's not as earthly and tethered and

1:01:22.120 --> 1:01:26.400
<v Speaker 1>relatable as most mythologies that you're used to. It's yeah,

1:01:26.440 --> 1:01:28.200
<v Speaker 1>this is where you have like their ideas, like the

1:01:28.440 --> 1:01:32.680
<v Speaker 1>first creation and the secondary, the dimmi urge, the different

1:01:32.720 --> 1:01:36.280
<v Speaker 1>levels of creation, the beings of light and all this stuff.

1:01:36.320 --> 1:01:39.160
<v Speaker 1>I mean, it's not stuff that's easy to picture. It

1:01:39.240 --> 1:01:43.840
<v Speaker 1>doesn't work like a normal human story. It's very abstract

1:01:43.920 --> 1:01:49.000
<v Speaker 1>and removed from from grounded reality. It seems too counterintuitive

1:01:49.080 --> 1:01:51.280
<v Speaker 1>to be successful. But then again, I guess historically it

1:01:51.320 --> 1:01:55.680
<v Speaker 1>was not successful, true, But maybe it was only it

1:01:55.720 --> 1:01:58.480
<v Speaker 1>can only be successful in a time and which this uh,

1:01:58.520 --> 1:02:01.120
<v Speaker 1>and say that the Catholic narrative, it's just so widespread

1:02:01.160 --> 1:02:03.560
<v Speaker 1>and so dominant that it it kind of took on

1:02:03.600 --> 1:02:07.240
<v Speaker 1>the trappings of the physical laws of the of life. Yeah,

1:02:07.280 --> 1:02:10.400
<v Speaker 1>And I guess it also happened within a broader Christian context.

1:02:10.480 --> 1:02:13.520
<v Speaker 1>So many of the people who practiced Gnostic Christianity would

1:02:13.520 --> 1:02:16.120
<v Speaker 1>think of it as a sort of like an extra helping.

1:02:16.200 --> 1:02:19.120
<v Speaker 1>It's like the secret add on mythology that you take

1:02:19.440 --> 1:02:23.120
<v Speaker 1>in addition to your regular Catholic mythology. So in a sense,

1:02:23.200 --> 1:02:26.680
<v Speaker 1>Catholicism was roller skates and then uh and then a NaSTA.

1:02:26.960 --> 1:02:30.960
<v Speaker 1>The gnostic Polie system was was roller blades. Maybe, I

1:02:30.960 --> 1:02:33.480
<v Speaker 1>mean it'd be like roller skates with an extra rocket

1:02:33.520 --> 1:02:36.720
<v Speaker 1>booster or something or Robert. This has been fun I

1:02:36.720 --> 1:02:39.480
<v Speaker 1>feel like this is a really compelling explanation for the

1:02:39.560 --> 1:02:44.160
<v Speaker 1>dynamics of of narratives and memory and human culture. I

1:02:44.160 --> 1:02:47.040
<v Speaker 1>I don't think i'd fully tried to put all this

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<v Speaker 1>together before, but once funny enough, it is very intuitive

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<v Speaker 1>once you hear it. Yeah, yeah, I agree, it doesn't

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<v Speaker 1>It makes you rethink everything from your you know, your

1:02:57.520 --> 1:03:02.880
<v Speaker 1>favorite books and movies to major world religions. Uh, and

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<v Speaker 1>I do think it is. It is getting at the

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<v Speaker 1>it's some of the truth of what's going on, but

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<v Speaker 1>maybe a minimal part of the truth. Well, we shall see.

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<v Speaker 1>There's always a lot of pizza pie left over all. Right, Well,

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<v Speaker 1>there you go. If you want to check out more

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