WEBVTT - Why can’t we see quantum effects in everyday objects?

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<v Speaker 1>Hey, Daniel, can you pass through walls? No? Keep trying

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<v Speaker 1>and just keep getting more bumps on my head? How

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<v Speaker 1>about can you bean too pleased at the same time?

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<v Speaker 1>Sometimes it feels like I'm supposed to be but I've

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<v Speaker 1>never actually managed it. So I guess you're not a

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<v Speaker 1>quantum object. No. Actually, I'm quite classical. But you're a

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<v Speaker 1>particle physicists. Aren't you made of particles? And aren't those

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<v Speaker 1>particles quantum mechanical? I study particles and I'm made of particles,

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<v Speaker 1>but I follow the rules of classical physics. Classic. I

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<v Speaker 1>mean you're classic, Daniel. I'm not new Coke Daniel. I

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<v Speaker 1>am more hammad cartoonists and the creator of PhD comics.

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<v Speaker 1>I'm Daniel. I'm a particle physicist, but I'm quite classical

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<v Speaker 1>in my tastes. Are you a fan of classical music

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<v Speaker 1>and it's better than quantum music? Let me tell you

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<v Speaker 1>that's a new genre to mak a new category at

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<v Speaker 1>the Grammy. Oh I wish it was a new genre,

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<v Speaker 1>but I'm sure if we type it into Google we

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<v Speaker 1>will find something for quantum music. I feel like that's

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<v Speaker 1>all music these days. It's both good and bad. It's

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<v Speaker 1>kind of incoherent. It's both original and stale. Welcome to

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<v Speaker 1>our podcast, Daniel and Jorge Explain the Universe, a production

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<v Speaker 1>of My Heart Radio in which we explore everything in

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<v Speaker 1>the universe and try to make sense of it. We

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<v Speaker 1>try to understand how things move in our world and

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<v Speaker 1>how tiny particles move. We try to understand the rules

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<v Speaker 1>of the universe, whether they govern supernovas and black holes

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<v Speaker 1>or tiny little electrons, and we try to make sure

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<v Speaker 1>that you understand them. Yeah, because we try to make

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<v Speaker 1>this podcast a super position of both fun and real science,

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<v Speaker 1>physics and banana jokes. You often think those two can't

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<v Speaker 1>be in the same place. Said the same time, what

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<v Speaker 1>makes you say that you haven't met any fun physicists.

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<v Speaker 1>You mean the physicists is fun, or they know how

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<v Speaker 1>to have fun, or just doing physics is fun. Why

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<v Speaker 1>doesn't everybody see that? Come on, I think that's the

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<v Speaker 1>problems and that's the problem. But yeah, it's a weird

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<v Speaker 1>and strange universe out there, and so we like to

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<v Speaker 1>talk about all of the things and make it weird

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<v Speaker 1>and strange. It's pretty unintuitive the universe it is, and

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<v Speaker 1>physics has done a great job of building this edifice

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<v Speaker 1>to help us understand the way the universe really is,

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<v Speaker 1>not the way we think the universe should be or

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<v Speaker 1>might be, or the way that makes sense to us

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<v Speaker 1>based on our limited experience, but actually revealing to us

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<v Speaker 1>the true nature of reality. But sometimes what we learn

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<v Speaker 1>is pretty hard to swallow. Yeah, and specifically quantum mechanics.

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<v Speaker 1>I feel like that really trips people up. It trips

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<v Speaker 1>me up, for sure, And it's kind of hard to

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<v Speaker 1>wrap your head around all of the weird, kind of

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<v Speaker 1>unintuitive phenomenon that happens at the quantum level. Yeah, it

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<v Speaker 1>is pretty weird because quantum particles seem to be following

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<v Speaker 1>different rules. They seem to be able to break rules

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<v Speaker 1>that are hard and fast for things like baseballs and

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<v Speaker 1>basketballs and scoops of ice cream. And that's a hard

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<v Speaker 1>thing to understand because it's weird and it's new. It's

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<v Speaker 1>also hard to understand, like why are there different rules?

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<v Speaker 1>And you know, what's the difference between an electron and

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<v Speaker 1>a baseball? You know, where is the sort of threshold

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<v Speaker 1>between those two where the quantum rules take over or

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<v Speaker 1>the classical rules take over. Yeah, it is kind of

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<v Speaker 1>weird that, you know, things are so weird at that level,

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<v Speaker 1>at the microscopic level, but then once you scale up,

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<v Speaker 1>things feel more gosh normal, more solid, less uncertain, or

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<v Speaker 1>at least more familiar. Right. Science is all about delving

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<v Speaker 1>into the unknown, and typically we try to explain the

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<v Speaker 1>unknown in terms of the known, but that fails if

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<v Speaker 1>the unknown is something really new, something different, something that's

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<v Speaker 1>fundamentally can't be described by what we already know. We've

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<v Speaker 1>often talked about how physics is like exploring the universe,

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<v Speaker 1>but it's just been studying the tail of the elephant,

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<v Speaker 1>and when you look at the rest of the elephant,

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<v Speaker 1>it's not always true that what you learn from the

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<v Speaker 1>tail can help you understand the rest of the elephant.

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<v Speaker 1>Sometimes you really do discover something weird and different. Yeah,

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<v Speaker 1>but is that elephant quantum mechanical, Daniel, Is it really

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<v Speaker 1>there or not there? It's a theoretical thought experiment elephant.

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<v Speaker 1>So it's just totally not there. That's classically non existent.

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<v Speaker 1>Al Right. Well, that connection between the quantum world and

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<v Speaker 1>our regular, everyday world is what we'll be exploring today

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<v Speaker 1>on this episode to be on the podcast. We'll be

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<v Speaker 1>asking the question what is quantum decoherence? That's hopefully a

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<v Speaker 1>coherent question, yes, and quantum decoherence is the key concept

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<v Speaker 1>to understanding the answer to this question. Why do big

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<v Speaker 1>objects not seem to follow quantum rules? What is the

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<v Speaker 1>difference between quantum objects and big objects? Where is the threshold?

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<v Speaker 1>Why do we seem to have two sets of rules

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<v Speaker 1>or is it just that one set of rules sort

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<v Speaker 1>of morpse into the other. Right, it's an important concept,

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<v Speaker 1>and it seems to be sort of related to this

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<v Speaker 1>idea of quantum measurements. I think maybe that's something that

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<v Speaker 1>if you've heard of quantum mechanics or have talked about

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<v Speaker 1>it or seen any videos about it or read about it,

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<v Speaker 1>it's something that seems to be important that you know

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<v Speaker 1>things are quantum, but then when you poke at them

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<v Speaker 1>or measure them or try to look at them, things

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<v Speaker 1>collapse for some reason. Yeah, this is a big and

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<v Speaker 1>still totally unsolved problem in quantum mechanics. Quantum mechanical things

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<v Speaker 1>can have like multiple possibilities, but we don't observe multiple possibilities.

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<v Speaker 1>When you poke an electron, as you say, it picks

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<v Speaker 1>one of them, and we don't really understand how that happens,

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<v Speaker 1>how one of them gets picked, and actually when that

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<v Speaker 1>picking happens, you know, Does it happen when your finger

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<v Speaker 1>touches the electron? Does it happen when you look at

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<v Speaker 1>the results? That happens somewhere in between. That's a really

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<v Speaker 1>interesting and hard problem, and it's related to quantum decoherence,

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<v Speaker 1>but they're not quite the same thing. To today, we'll

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<v Speaker 1>try to explain what quantum decoherence is, how it helps

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<v Speaker 1>us understand the difference between quantum and classical objects. But

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<v Speaker 1>it's important to understand that it doesn't actually solve this

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<v Speaker 1>problem of the quantum measurement. Is that what happens when

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<v Speaker 1>you pull on the tail of the elephant, things get

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<v Speaker 1>real real quick. You get quantum stomped. It makes quantum

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<v Speaker 1>music out of you. All right, Well, this is an

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<v Speaker 1>interesting question what is quantum decoherence? And so as usual

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<v Speaker 1>we were wondering how many people out there in the

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<v Speaker 1>real world know what it means. So as usual, Daniel

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<v Speaker 1>went other into the wilds of the internet to ask

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<v Speaker 1>what is quantum decoherence? So thank you very much to

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<v Speaker 1>everybody who will volunteered your speculation for the podcast. If

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<v Speaker 1>you would like to volunteer for a future podcast, please

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<v Speaker 1>write to us. Two questions at Daniel and Jorge dot com.

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<v Speaker 1>Think about it for a second, soone ask you what

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<v Speaker 1>quantum decoherence is. What would you say it is, or

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<v Speaker 1>at least guess it is. Here's what people had to say.

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<v Speaker 1>I'm not sure if I recognized this right, but I

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<v Speaker 1>think decoherence is about how the quantum and the normal

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<v Speaker 1>little few collide, so how we can map quantum effects

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<v Speaker 1>into all reality. Since coherent means to make sense, I'm

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<v Speaker 1>thinking quantum decoherence is when quantum particles can't logically follow

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<v Speaker 1>the rules of the universe, of the constants of the universe,

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<v Speaker 1>or something of the nature. I'm not sure what quantum

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<v Speaker 1>decoherence is, but I think it might be wave function collapse,

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<v Speaker 1>which is how the wave function of a quantity and

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<v Speaker 1>a quantum system collapses when you measure that quantity. I

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<v Speaker 1>don't know what quantum decoherence is, but my guess would

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<v Speaker 1>be that it is the occurrence of something totally inconsistent

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<v Speaker 1>that disrupts the quantum realm. It's got me thinking of

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<v Speaker 1>something to do with quantum entanglement. All right, Some pre

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<v Speaker 1>coherent answers for the most part, or at least coherent

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<v Speaker 1>in there not knowing what it is. Nobody actually quite

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<v Speaker 1>nailed it. But you know, people are in the vicinity,

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<v Speaker 1>and they seem to understand that there's a concept of coherence,

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<v Speaker 1>at least in quantum mechanics. Somebody said that it is

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<v Speaker 1>sort of where the real world and the normal world collide.

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<v Speaker 1>I guess they do, maybe think it has something to

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<v Speaker 1>do with the connection between the quantum world and our

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<v Speaker 1>everyday experience. Yeah, and that one is the closest I

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<v Speaker 1>think to the right answer, to the right way of

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<v Speaker 1>thinking about it. Quantum to coherence, in brief is the

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<v Speaker 1>idea that explains how quantum objects look like classical objects

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<v Speaker 1>when they get really big and messy. All right, well,

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<v Speaker 1>let's jump into a Daniel and I guess let's start

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<v Speaker 1>with just a quick recap of quantum of a small

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<v Speaker 1>subject called quantum physics. You know, what is it that

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<v Speaker 1>we actually call quantum and how can we kind of

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<v Speaker 1>describe those effects? So the thing to understand is that

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<v Speaker 1>when you look at really small objects, things like electrons

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<v Speaker 1>or photons or individuals tiny particles, they seem to be

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<v Speaker 1>following rules that don't apply to bigger objects like baseballs

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<v Speaker 1>and Basketball's right, and the key concept to understand when

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<v Speaker 1>thinking about these tiny particles is that they're not just particles.

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<v Speaker 1>They're not like tiny versions of a baseball. They're not

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<v Speaker 1>just like miniaturize little blobs of stuff flying through space.

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<v Speaker 1>Right when people were first thinking about the atom, for example,

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<v Speaker 1>they were thinking about the electron like orbiting the nucleus

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<v Speaker 1>like a tiny planet around the star. But we pretty

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<v Speaker 1>quickly figured out that was impossible because if an electron

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<v Speaker 1>orbits and nucleus, then it's going to give off radiation

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<v Speaker 1>because it's accelerating, it's giving off radiation. And they did

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<v Speaker 1>the calculation and discovered, well, that would collapse in like

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<v Speaker 1>a hundred billions of a second because they would lose

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<v Speaker 1>all of his energy. And so instead they had to

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<v Speaker 1>have a new idea for what controls and electron, what

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<v Speaker 1>defines what an electron does and how it interacts, and

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<v Speaker 1>so instead they try to use like wave like properties

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<v Speaker 1>to describe it. So you've probably heard this phrase called

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<v Speaker 1>the wave function. The wave function is just a mathematical

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<v Speaker 1>tool that helps us under and what an electron is

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<v Speaker 1>likely to do. And the key concept is that the

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<v Speaker 1>wave function tells you where a particle is likely to

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<v Speaker 1>be and where it's not likely to be. Sean Carroll

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<v Speaker 1>says that the wave function is the dope ist name

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<v Speaker 1>in the world for one of the most profound things

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<v Speaker 1>in the universe, which really made me laugh. Well, dope

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<v Speaker 1>and profound go hand in hand. I think like physics

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<v Speaker 1>and fun, right, Yeah, well, yeah, I think that is

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<v Speaker 1>maybe the hardest thing to grasp about quantum mechanics and physics.

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<v Speaker 1>You know, I think everyone sort of grows up at

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<v Speaker 1>Leaston's early in school and definitely in popular culture. You know,

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<v Speaker 1>the depiction, like pictures of an atom always look like

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<v Speaker 1>little planetary systems, you know, like a bunch of little

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<v Speaker 1>balls in the middle cluster together, and then other little

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<v Speaker 1>balls kind of swinging around in large orbits and rings

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<v Speaker 1>around that. And that's the picture that we have about

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<v Speaker 1>the atom. But you're saying, at some point we figured

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<v Speaker 1>out that's not possible, like that that doesn't make sense. Yeah, exactly.

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<v Speaker 1>It's not like the electron has a trajectory, has a

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<v Speaker 1>path and we just don't know it. It doesn't actually

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<v Speaker 1>have a path that doesn't have like a position at

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<v Speaker 1>every moment in time. Instead, what it has is this

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<v Speaker 1>quantum wave that the quantum wave behaves all sorts of

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<v Speaker 1>normal wave like rules. But what it does is tell

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<v Speaker 1>us where the electron is likely to be, and so

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<v Speaker 1>the electron is likely to be here and it's likely

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<v Speaker 1>to be there now. Sometimes people say that means that

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<v Speaker 1>the electron is in two places at once, but that's

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<v Speaker 1>not actually correct. It means it has the probability to

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<v Speaker 1>be here or there, and those in both probabilities can

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<v Speaker 1>exist at the same time. It doesn't mean it's actually

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<v Speaker 1>in both places at once. If you ask the electron

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<v Speaker 1>where are you, then it collapses as we talked about earlier,

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<v Speaker 1>It picks one place or the other. But the wave

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<v Speaker 1>function describes what's likely to happen. Well, I guess you

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<v Speaker 1>mentioned before that it has a dopey name. Why do

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<v Speaker 1>you think it's a bad name, And what would you

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<v Speaker 1>have called it if not the wave function? And why

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<v Speaker 1>is it called the wave fund? Well, wave, I suppose

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<v Speaker 1>because it follows a wave equation. Shorting's equation is very

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<v Speaker 1>much like equations for other waves that we've seen before,

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<v Speaker 1>that electromagnetism, and it just waves in water. Right, there's

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<v Speaker 1>a certain differential equation which just looks like a wave equation,

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<v Speaker 1>like a wiggle like a like a like a rippling wiggle. Yeah,

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<v Speaker 1>it's like a rippling wiggle, but you know, it's not

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<v Speaker 1>a rippling wiggle in anything physical, right, Like sound waves

0:12:22.160 --> 0:12:25.079
<v Speaker 1>are a wiggle in air, like air pressure. Right yeah,

0:12:25.280 --> 0:12:28.480
<v Speaker 1>light waves are a wiggle in the electromagnetic field, which,

0:12:28.760 --> 0:12:30.920
<v Speaker 1>even if it's hard to imagine, is a physical thing.

0:12:31.280 --> 0:12:35.240
<v Speaker 1>The wave function is complex. It's imaginary values. It's like

0:12:35.240 --> 0:12:38.160
<v Speaker 1>you know, one plus three I and so it's not

0:12:38.280 --> 0:12:42.000
<v Speaker 1>a wiggle in a physical thing itself. So it's it's

0:12:42.000 --> 0:12:45.000
<v Speaker 1>hard to understand because it's like this sort of abstract

0:12:45.400 --> 0:12:48.439
<v Speaker 1>literally complex things in the sense that it exists in

0:12:48.480 --> 0:12:51.719
<v Speaker 1>the imaginary plane, but it controls something real. So I

0:12:51.760 --> 0:12:54.240
<v Speaker 1>wouldn't have called it the wave function, you know, I

0:12:54.320 --> 0:12:56.600
<v Speaker 1>like the word wave, but function to me is sort

0:12:56.640 --> 0:13:00.839
<v Speaker 1>of confusing. Which you have called it the imaginary function? Well,

0:13:00.880 --> 0:13:04.680
<v Speaker 1>I feel like alluding to the imaginary complex plane that

0:13:04.720 --> 0:13:07.480
<v Speaker 1>is not helping me here, I guess, And you just

0:13:07.520 --> 0:13:09.720
<v Speaker 1>brought up maybe a source of confusion, which is that

0:13:09.840 --> 0:13:12.160
<v Speaker 1>you know, you just said the light or a photon

0:13:12.400 --> 0:13:16.360
<v Speaker 1>is like a ripple in the electromagnetic field, right, It's

0:13:16.360 --> 0:13:19.320
<v Speaker 1>a ripple like kind of like a sound waving that

0:13:19.400 --> 0:13:22.240
<v Speaker 1>it's like, it's more intense here in this intense here

0:13:22.640 --> 0:13:25.679
<v Speaker 1>are you saying that? There's also like a photon would

0:13:25.720 --> 0:13:30.920
<v Speaker 1>also have another kind of waving, nous, which is imaginary. Absolutely,

0:13:31.200 --> 0:13:34.360
<v Speaker 1>the photon also has a wave function, right, and that

0:13:34.400 --> 0:13:37.640
<v Speaker 1>wave function determines where the photon is likely to go,

0:13:37.920 --> 0:13:41.440
<v Speaker 1>like which parts of the electromagnetic field are likely to ripple,

0:13:41.880 --> 0:13:44.400
<v Speaker 1>you know, for example, you know, the classical situation is,

0:13:44.440 --> 0:13:47.640
<v Speaker 1>imagine you shoot a photon at two slits in a screen.

0:13:48.080 --> 0:13:49.600
<v Speaker 1>You know which one is it going to go through.

0:13:49.679 --> 0:13:51.320
<v Speaker 1>It has a probability to go through one and a

0:13:51.320 --> 0:13:54.239
<v Speaker 1>probability to go through the other. The wave function controls

0:13:54.440 --> 0:13:57.800
<v Speaker 1>what those probabilities are, right, And if it collapses and

0:13:57.800 --> 0:13:59.480
<v Speaker 1>picks the one on the left, then you get an

0:13:59.480 --> 0:14:03.120
<v Speaker 1>electro magnetic wave through the one on the left. So

0:14:03.200 --> 0:14:05.720
<v Speaker 1>the probability wave and the electromagnetic wave are sort of

0:14:05.720 --> 0:14:08.160
<v Speaker 1>two different things to keep in your mind, and they

0:14:08.280 --> 0:14:11.800
<v Speaker 1>both spread differently. Like why did they call them waves

0:14:11.800 --> 0:14:14.880
<v Speaker 1>in the first place, Like do these like probabilities ripple

0:14:14.960 --> 0:14:18.480
<v Speaker 1>out into space also, or or do they just look

0:14:18.520 --> 0:14:21.080
<v Speaker 1>like a ripple that moves around. They do ripple, and

0:14:21.080 --> 0:14:23.440
<v Speaker 1>they do follow wave mechanics, and that's why they call

0:14:23.480 --> 0:14:25.560
<v Speaker 1>it a wave, and that's why they can do really

0:14:25.600 --> 0:14:29.880
<v Speaker 1>amazing and fascinating things. Because the location of electron is

0:14:30.000 --> 0:14:32.960
<v Speaker 1>controlled by something which is fundamentally a wave, it can

0:14:33.000 --> 0:14:36.640
<v Speaker 1>do things that waves can do. Like it can interfere, Right,

0:14:36.680 --> 0:14:40.720
<v Speaker 1>you can have probabilities interfering with themselves, probably being here

0:14:40.840 --> 0:14:44.120
<v Speaker 1>and there, can interfere with each other and create probabilities

0:14:44.160 --> 0:14:47.560
<v Speaker 1>in other places, just like actual waves can. Right, you

0:14:47.640 --> 0:14:49.640
<v Speaker 1>put two hands in a lake or in a bathtub

0:14:49.840 --> 0:14:52.240
<v Speaker 1>and you make two sources of waves. Those waves can

0:14:52.280 --> 0:14:54.640
<v Speaker 1>interfere with each other, meaning just that they can add

0:14:54.720 --> 0:14:56.960
<v Speaker 1>up or cancel out. So, for example, if I have

0:14:57.120 --> 0:15:00.560
<v Speaker 1>like an electron here, it has like a ripple of

0:15:00.680 --> 0:15:04.520
<v Speaker 1>probability kind of emanating from it, or is that kind

0:15:04.520 --> 0:15:07.280
<v Speaker 1>of static if the electron is static. Well, electrons can't

0:15:07.360 --> 0:15:10.520
<v Speaker 1>actually be totally static, right, because their quantum objects. So

0:15:10.560 --> 0:15:13.000
<v Speaker 1>you can't just like say, electron is here and it's

0:15:13.000 --> 0:15:15.760
<v Speaker 1>not moving. That would violate the Heisenberger in certainty principle,

0:15:15.840 --> 0:15:19.080
<v Speaker 1>would effectively be an electron at absolute zero. But if

0:15:19.080 --> 0:15:20.560
<v Speaker 1>you have an electron, you shoot it out of like

0:15:20.600 --> 0:15:23.640
<v Speaker 1>an electron gun or something, and you want to describe

0:15:23.880 --> 0:15:26.240
<v Speaker 1>what's it likely to do, where is it likely to go?

0:15:26.800 --> 0:15:30.160
<v Speaker 1>Then you have a probability for all those various outcomes, right,

0:15:30.160 --> 0:15:32.160
<v Speaker 1>And the key thing to understand is like, there's not

0:15:32.400 --> 0:15:35.480
<v Speaker 1>a real history that's happening between when you shoot the

0:15:35.520 --> 0:15:38.080
<v Speaker 1>electron and when it hits the wall, and you're just

0:15:38.200 --> 0:15:42.840
<v Speaker 1>learning about it. It's uncertain, right. It has both possibilities

0:15:42.960 --> 0:15:47.320
<v Speaker 1>existing simultaneously until you measure it. And that's the key

0:15:47.320 --> 0:15:49.440
<v Speaker 1>thing that's hard to understand about quantum mechanics is like

0:15:49.640 --> 0:15:53.440
<v Speaker 1>how this measurement changes it from like having two possibilities

0:15:53.600 --> 0:15:57.280
<v Speaker 1>to actually existing in one place, but doesn't exist between

0:15:57.320 --> 0:16:00.240
<v Speaker 1>the places you measure. It only exists where you measure

0:16:00.360 --> 0:16:03.160
<v Speaker 1>in between. They're just probabilities, all right. So you're saying

0:16:03.200 --> 0:16:06.320
<v Speaker 1>that maybe, like an electron is like a little tiny baseball,

0:16:06.920 --> 0:16:09.280
<v Speaker 1>but we just don't know where it is, and where

0:16:09.280 --> 0:16:13.080
<v Speaker 1>it is is determined by this ripple in probability. Yeah,

0:16:13.120 --> 0:16:15.240
<v Speaker 1>I'm saying an electron is like a little tiny baseball,

0:16:15.280 --> 0:16:17.560
<v Speaker 1>but it doesn't have a place where it is. It's

0:16:17.600 --> 0:16:20.680
<v Speaker 1>not like it is someplace and we don't know its

0:16:20.720 --> 0:16:23.320
<v Speaker 1>place is not determined the probability of it being in

0:16:23.360 --> 0:16:26.240
<v Speaker 1>one place or another is determined by the way functions

0:16:26.320 --> 0:16:30.440
<v Speaker 1>like probably to be there seventy one probability be here

0:16:30.760 --> 0:16:32.760
<v Speaker 1>or whatever, so they add up to one. But the

0:16:32.760 --> 0:16:35.840
<v Speaker 1>probabilities are determined by the way function but doesn't actually

0:16:35.920 --> 0:16:39.400
<v Speaker 1>have a location. It just has those probabilities again until

0:16:39.440 --> 0:16:41.560
<v Speaker 1>you measure it, which is the weird bit, and then

0:16:41.560 --> 0:16:43.440
<v Speaker 1>when you measure it then it then it feels like

0:16:43.480 --> 0:16:46.240
<v Speaker 1>you're hit by a baseball. It certainly does. And that's

0:16:46.240 --> 0:16:48.720
<v Speaker 1>why we see these weird quantum effects because these particles

0:16:48.960 --> 0:16:51.960
<v Speaker 1>like electrons can do things that waves can do, like

0:16:52.000 --> 0:16:54.080
<v Speaker 1>if you have two sources of them, you get these

0:16:54.120 --> 0:16:57.880
<v Speaker 1>interference effects, or they can like tunnel through walls. These

0:16:57.880 --> 0:17:00.360
<v Speaker 1>are things that waves can do. Probability waves can do,

0:17:00.720 --> 0:17:03.440
<v Speaker 1>and you get effects because you have these wave like

0:17:03.600 --> 0:17:07.639
<v Speaker 1>properties of the electrons wave function. These probabilities can go

0:17:07.760 --> 0:17:10.320
<v Speaker 1>through walls like the wall doesn't affect it, like it

0:17:10.400 --> 0:17:12.199
<v Speaker 1>just goes through them. The wall does affect that. We

0:17:12.200 --> 0:17:16.000
<v Speaker 1>have a whole fun podcast on quantum tunneling. And it's

0:17:16.040 --> 0:17:18.919
<v Speaker 1>possible to go through walls right because you can have

0:17:18.960 --> 0:17:20.720
<v Speaker 1>a probability to be on one side of the wall

0:17:20.880 --> 0:17:22.680
<v Speaker 1>and then a probability to be on the other side

0:17:22.680 --> 0:17:24.720
<v Speaker 1>of the wall, and you can do that without going

0:17:24.880 --> 0:17:28.280
<v Speaker 1>through the wall. The probability can leak through the wall,

0:17:28.560 --> 0:17:30.600
<v Speaker 1>giving you a chance to be on the other side

0:17:30.600 --> 0:17:33.119
<v Speaker 1>of the wall, even if you're never actually in the wall,

0:17:34.160 --> 0:17:36.639
<v Speaker 1>all right, And so that means that the baseball would

0:17:36.640 --> 0:17:38.760
<v Speaker 1>just appear on the other side, or that that it's

0:17:38.760 --> 0:17:40.920
<v Speaker 1>found a way through the wall. It just appears on

0:17:40.960 --> 0:17:44.119
<v Speaker 1>the other side. Remember that quantum particles don't have to

0:17:44.160 --> 0:17:47.000
<v Speaker 1>have paths between where you've seen them. You see it

0:17:47.040 --> 0:17:49.200
<v Speaker 1>at A and you see it at B doesn't mean

0:17:49.200 --> 0:17:52.120
<v Speaker 1>it went from A to B. Doesn't have like a

0:17:52.160 --> 0:17:55.159
<v Speaker 1>secret history how it got from A to B. It

0:17:55.240 --> 0:17:57.520
<v Speaker 1>was a A and then it was at B. Remember

0:17:57.520 --> 0:18:00.560
<v Speaker 1>they follow fundamentally different rules. It was A, then it

0:18:00.640 --> 0:18:03.000
<v Speaker 1>had lots of probabilities from maybe how it got to

0:18:03.040 --> 0:18:05.159
<v Speaker 1>be not like one of them is true and we

0:18:05.240 --> 0:18:08.760
<v Speaker 1>just don't know it. There are those probabilities. It's undetermined.

0:18:08.920 --> 0:18:12.280
<v Speaker 1>It's not unknown, it's undetermined, and then later it's aid B.

0:18:12.680 --> 0:18:14.800
<v Speaker 1>So it doesn't have to go from A to B

0:18:15.040 --> 0:18:16.960
<v Speaker 1>in order to be at A and then be at B.

0:18:17.240 --> 0:18:19.800
<v Speaker 1>And this is highlighted by the quantum tunneling experiment because

0:18:19.840 --> 0:18:22.040
<v Speaker 1>you can't go from A to B. There's a barrier there.

0:18:22.320 --> 0:18:26.360
<v Speaker 1>All right, Well, let's get into quantum coherence and how

0:18:26.400 --> 0:18:29.479
<v Speaker 1>that relates or how that ties this uncertainty and this

0:18:29.520 --> 0:18:33.760
<v Speaker 1>way function to real things like baseball. But first let's

0:18:33.760 --> 0:18:49.240
<v Speaker 1>take a quick break. All right, we're talking about quantum decoherence,

0:18:49.359 --> 0:18:53.400
<v Speaker 1>and hopefully Daniel will we're not. We're not breaking down

0:18:53.400 --> 0:18:57.200
<v Speaker 1>into de coherence, talking about is. But okay, So particles

0:18:57.200 --> 0:19:00.320
<v Speaker 1>have a way function which tells you it's like a

0:19:00.400 --> 0:19:05.160
<v Speaker 1>ripple in the imaginary space, that tells you the probability

0:19:05.320 --> 0:19:08.879
<v Speaker 1>where that little tiny baseball where you will find it.

0:19:09.040 --> 0:19:11.080
<v Speaker 1>Maybe you weren't to poke in, Yes, exactly right. So

0:19:11.119 --> 0:19:14.560
<v Speaker 1>then what does coherence and decoherence means? So quantum coherence

0:19:14.880 --> 0:19:17.919
<v Speaker 1>is when you have two possible outcomes for what's going

0:19:17.960 --> 0:19:21.000
<v Speaker 1>to happen to your particle, and those possibilities sort of

0:19:21.040 --> 0:19:24.600
<v Speaker 1>line up like the wave functions for those two possibilities

0:19:24.880 --> 0:19:28.280
<v Speaker 1>line up. Now, any solution to the wave equation, any

0:19:28.480 --> 0:19:31.080
<v Speaker 1>like quantum state, you can take it and added to

0:19:31.119 --> 0:19:33.480
<v Speaker 1>another quantum state to get a third quantum state, which

0:19:33.520 --> 0:19:35.840
<v Speaker 1>is a mixture of the two. So you can mix

0:19:36.080 --> 0:19:38.520
<v Speaker 1>two possible wave functions like if you have when it

0:19:38.520 --> 0:19:40.879
<v Speaker 1>says the electron is gonna arrive at point A, and

0:19:40.880 --> 0:19:42.760
<v Speaker 1>you have another one that says the electron's gonna arrive

0:19:42.760 --> 0:19:44.919
<v Speaker 1>at point B. You can have a mixture that like

0:19:45.040 --> 0:19:48.400
<v Speaker 1>mixes A and B with fifty fifty odds. So that's

0:19:48.400 --> 0:19:51.720
<v Speaker 1>a coherent combination. It just says you have two possibilities

0:19:51.840 --> 0:19:55.320
<v Speaker 1>and you've added them together, and they're coherent because their

0:19:55.359 --> 0:19:57.600
<v Speaker 1>wave functions are sort of syncd up. They start in

0:19:57.640 --> 0:19:59.920
<v Speaker 1>the same place and they sort of wiggle in time

0:20:00.000 --> 0:20:02.199
<v Speaker 1>aim together, right, but they don't end up in the

0:20:02.240 --> 0:20:05.199
<v Speaker 1>same place. Isn't there some kind of cancelation or some

0:20:05.320 --> 0:20:07.920
<v Speaker 1>kind of or are you saying coherence is when they

0:20:07.920 --> 0:20:10.280
<v Speaker 1>don't cancel. They can cancel, right. The fact that they

0:20:10.280 --> 0:20:13.320
<v Speaker 1>can cancel is because they are coherent. You only get

0:20:13.400 --> 0:20:17.240
<v Speaker 1>interference effects from coherence sources of waves. Like go back

0:20:17.240 --> 0:20:20.320
<v Speaker 1>to the example of like bathtubs. Right, so you put

0:20:20.400 --> 0:20:22.199
<v Speaker 1>your hand in the water and you slap it, You

0:20:22.240 --> 0:20:24.320
<v Speaker 1>make a rhythm, and you get waves in the water.

0:20:24.640 --> 0:20:27.080
<v Speaker 1>You do the same thing with your other hand if

0:20:27.080 --> 0:20:29.280
<v Speaker 1>you're doing it in the same way, right, if you're

0:20:29.320 --> 0:20:32.040
<v Speaker 1>like slapping the water in time, then you get these

0:20:32.040 --> 0:20:35.760
<v Speaker 1>waves which either add up or cancel out coherently. If

0:20:35.800 --> 0:20:37.720
<v Speaker 1>your second hand instead it's just like a random just

0:20:37.760 --> 0:20:39.960
<v Speaker 1>like randomly slapping it, then they're not going to add

0:20:40.040 --> 0:20:41.880
<v Speaker 1>up nicely. It's just going to be a big emotion.

0:20:41.880 --> 0:20:44.560
<v Speaker 1>It's going to spread out to nothing. So you only

0:20:44.600 --> 0:20:48.439
<v Speaker 1>get these interference effects when the quantum waves are in sync.

0:20:48.720 --> 0:20:52.199
<v Speaker 1>That's quantum coherence, and that's what allows quantum things to

0:20:52.200 --> 0:20:56.119
<v Speaker 1>be sort of quantumy, meaning that they're in sync in time.

0:20:56.440 --> 0:20:58.600
<v Speaker 1>So what you're saying or in time and space, Yeah,

0:20:58.640 --> 0:21:01.760
<v Speaker 1>they're in sync in time, and so at every point

0:21:01.880 --> 0:21:05.399
<v Speaker 1>in space they can interfere. At one point in space,

0:21:05.400 --> 0:21:09.080
<v Speaker 1>you might get cancelation because they're waving in opposite directions,

0:21:09.560 --> 0:21:12.400
<v Speaker 1>and at another point in space they might support each

0:21:12.400 --> 0:21:15.280
<v Speaker 1>other because they're waving in the same direction. But they

0:21:15.320 --> 0:21:18.919
<v Speaker 1>can only do that consistently if they're in sync in time.

0:21:19.080 --> 0:21:22.080
<v Speaker 1>So it sounds like, you know, particles have these wave

0:21:22.119 --> 0:21:25.280
<v Speaker 1>functions and they someone have to sync up in order

0:21:25.320 --> 0:21:27.399
<v Speaker 1>for them to interact with each other, because if they

0:21:27.400 --> 0:21:30.199
<v Speaker 1>don't sink up, then then what happens They just cancel

0:21:30.280 --> 0:21:33.159
<v Speaker 1>each other out or they can interact, or what happens

0:21:33.160 --> 0:21:35.080
<v Speaker 1>if they don't sink up. If they don't sink up,

0:21:35.280 --> 0:21:37.920
<v Speaker 1>then you don't get any of these interference effects. It's

0:21:37.960 --> 0:21:41.720
<v Speaker 1>like if your noise cancelation headphones, right, if those were

0:21:41.760 --> 0:21:44.560
<v Speaker 1>sort of just like randomly putting out sounds instead of

0:21:44.760 --> 0:21:47.200
<v Speaker 1>like sinking up to the sounds that are coming at

0:21:47.240 --> 0:21:50.800
<v Speaker 1>your ear and producing exactly the opposite sound to cancel

0:21:50.840 --> 0:21:54.320
<v Speaker 1>them out. Right, your noise canceling headphones only work because

0:21:54.320 --> 0:21:58.960
<v Speaker 1>they produce a coherent noise which cancels out the ambient noise. Otherwise,

0:21:59.280 --> 0:22:01.800
<v Speaker 1>if they put out just random, arbitrary noise, they wouldn't

0:22:01.800 --> 0:22:03.679
<v Speaker 1>cancel each other out, and you just get sort of

0:22:03.720 --> 0:22:06.159
<v Speaker 1>normal stuff you can have like A and B. You

0:22:06.160 --> 0:22:09.679
<v Speaker 1>wouldn't have like weird interference effects between the incoming noise

0:22:09.680 --> 0:22:12.199
<v Speaker 1>and the noise produced by the headphones, and all the

0:22:12.280 --> 0:22:16.240
<v Speaker 1>weird quantumness comes from those like interference effects, these effects

0:22:16.240 --> 0:22:19.760
<v Speaker 1>of the probability wave. And if you don't have coherence,

0:22:19.920 --> 0:22:22.719
<v Speaker 1>then you don't get those effects. Okay, so you need

0:22:22.800 --> 0:22:27.160
<v Speaker 1>coherence in order to have interference, just a little maybe

0:22:27.200 --> 0:22:29.960
<v Speaker 1>counter in Twitter. But it's not a frequency thing, right,

0:22:30.080 --> 0:22:31.919
<v Speaker 1>It's not like they have to be the same frequency

0:22:32.160 --> 0:22:35.399
<v Speaker 1>or fit the same number of wavelengths within the same space.

0:22:35.520 --> 0:22:37.399
<v Speaker 1>It's something a little bit more than that. It's more

0:22:37.400 --> 0:22:39.119
<v Speaker 1>than that they have to be linked up. They have

0:22:39.160 --> 0:22:41.879
<v Speaker 1>to like sync up in time. Otherwise you could have

0:22:42.000 --> 0:22:44.840
<v Speaker 1>like coherence just for a moment, right, but to sink

0:22:44.920 --> 0:22:47.400
<v Speaker 1>up in time to be like consistently giving up these

0:22:47.400 --> 0:22:50.040
<v Speaker 1>probability waves that interfere, then they have to be sort

0:22:50.040 --> 0:22:52.199
<v Speaker 1>of syncd up, which is linked in time that to

0:22:52.240 --> 0:22:54.399
<v Speaker 1>like start at the same place and go down the

0:22:54.440 --> 0:22:56.679
<v Speaker 1>same time or up at the same time. Either way,

0:22:56.720 --> 0:22:59.440
<v Speaker 1>they have to like match each other in phase, right,

0:22:59.480 --> 0:23:02.480
<v Speaker 1>But they can so cancel each other out and be coherent, right,

0:23:02.680 --> 0:23:06.240
<v Speaker 1>Like you can be coherent and destructive at the same time.

0:23:06.560 --> 0:23:09.520
<v Speaker 1>It's different than decoherent, just like noise canceling headphones. Right.

0:23:09.720 --> 0:23:11.840
<v Speaker 1>The cool thing about the quantum wave function is that

0:23:11.880 --> 0:23:15.479
<v Speaker 1>we actually have a lot of intuition for how waves work. Right,

0:23:15.560 --> 0:23:19.240
<v Speaker 1>All these effects, interference and cancelation, these are normal things.

0:23:19.280 --> 0:23:22.400
<v Speaker 1>It's just weird when you apply it to the probability

0:23:22.520 --> 0:23:25.680
<v Speaker 1>for something to happen. So we're very familiar and happy

0:23:25.720 --> 0:23:27.840
<v Speaker 1>to talk about waves and that none of that is weird,

0:23:27.920 --> 0:23:30.720
<v Speaker 1>Like noise canceling headphones are not quantum magic. It's just

0:23:30.800 --> 0:23:33.800
<v Speaker 1>weird when you apply to the probability for an experiment

0:23:33.840 --> 0:23:37.800
<v Speaker 1>to have a certain outcome. Right, And lasers are also coherent, right, Like,

0:23:37.920 --> 0:23:40.040
<v Speaker 1>that's kind of what a laser is, Yes, exactly, a

0:23:40.119 --> 0:23:42.400
<v Speaker 1>laser is a coherent source of light. All the photons

0:23:42.400 --> 0:23:44.840
<v Speaker 1>are like in phase and have the same frequency, so

0:23:44.880 --> 0:23:47.720
<v Speaker 1>they add up together. Right, So it's a very intense

0:23:47.840 --> 0:23:51.240
<v Speaker 1>source of coherent lights. Okay, So that's at the microscopic level,

0:23:51.480 --> 0:23:55.600
<v Speaker 1>like electrons and photons and quirks. They can have this coherence.

0:23:55.800 --> 0:23:58.720
<v Speaker 1>But then something happens when you go up to the

0:23:58.840 --> 0:24:01.280
<v Speaker 1>bigger things, like when we have to worry about coherence

0:24:01.280 --> 0:24:02.920
<v Speaker 1>at the baseball level. Right, Well, we don't have to

0:24:02.920 --> 0:24:07.680
<v Speaker 1>worry about interference of baseballs because they're not coherent quantum objects,

0:24:07.720 --> 0:24:10.879
<v Speaker 1>like all of their particles are not wiggling in phase.

0:24:10.960 --> 0:24:14.359
<v Speaker 1>They're all scrambled and random. It's like a huge choir

0:24:14.359 --> 0:24:16.919
<v Speaker 1>of children all singing different songs at different volumes and

0:24:16.920 --> 0:24:19.240
<v Speaker 1>different speeds. And so what we see is like a

0:24:19.359 --> 0:24:22.080
<v Speaker 1>big average gamush. We don't see any sort of like

0:24:22.119 --> 0:24:25.480
<v Speaker 1>interference effects when two baseballs bounce off each other because

0:24:25.520 --> 0:24:29.080
<v Speaker 1>they don't have coherent quantum waves, their faces are all scrambled.

0:24:29.119 --> 0:24:31.439
<v Speaker 1>All right, Well, let's talk about that scrambling, because I

0:24:31.440 --> 0:24:35.280
<v Speaker 1>think maybe that's the key of what makes things quantumy

0:24:35.400 --> 0:24:37.760
<v Speaker 1>or not, Like maybe step us through, Like, okay, we

0:24:37.800 --> 0:24:42.240
<v Speaker 1>start with one atom, and the particles inside the atom

0:24:42.680 --> 0:24:45.840
<v Speaker 1>do have this wave function, and presimably they're coherent. Like

0:24:45.920 --> 0:24:48.600
<v Speaker 1>are the protons and neutrons and quarks inside of an

0:24:48.600 --> 0:24:51.760
<v Speaker 1>atom coherent together? Or is there already some kind of

0:24:51.880 --> 0:24:55.200
<v Speaker 1>smushing at that level? They can be coherent. Absolutely. There's

0:24:55.200 --> 0:24:57.800
<v Speaker 1>no limit to how large a coherent system can be.

0:24:57.840 --> 0:25:00.520
<v Speaker 1>It just gets harder and harder to do because it

0:25:00.560 --> 0:25:03.399
<v Speaker 1>has to be isolated. The key is that anytime you

0:25:03.440 --> 0:25:06.159
<v Speaker 1>interact with something, then it becomes part of your system,

0:25:06.400 --> 0:25:09.000
<v Speaker 1>and so the system sort of grows and grows and grows,

0:25:09.040 --> 0:25:11.240
<v Speaker 1>so it's easier to start from like like a single particle.

0:25:11.320 --> 0:25:14.600
<v Speaker 1>Take a single electron or a single photon, right, it

0:25:14.760 --> 0:25:17.199
<v Speaker 1>has a certain way of function, and that way function

0:25:17.280 --> 0:25:20.080
<v Speaker 1>is coherent, has like two possibilities for what it can do,

0:25:20.320 --> 0:25:22.840
<v Speaker 1>and those possibilities are coherent, and so you get like

0:25:23.000 --> 0:25:26.880
<v Speaker 1>interesting interference effects. That's why, for example, a single photon

0:25:27.280 --> 0:25:31.400
<v Speaker 1>going through the famous double slid experiment can interfere with itself. Right,

0:25:31.720 --> 0:25:35.600
<v Speaker 1>It's two possibilities are interfering. So single photon with two

0:25:35.600 --> 0:25:39.800
<v Speaker 1>coherent possibilities can interfere with itself. Now things get messy

0:25:40.119 --> 0:25:43.160
<v Speaker 1>once that photon starts to interact with other stuff because

0:25:43.200 --> 0:25:46.399
<v Speaker 1>now the two possibilities for the photon interact differently with

0:25:46.440 --> 0:25:48.960
<v Speaker 1>the environment. You know this interact with the wall or

0:25:49.000 --> 0:25:51.760
<v Speaker 1>interact with the tool whatever you're using to measure it,

0:25:52.040 --> 0:25:55.160
<v Speaker 1>and they change the phases of those two different outcomes,

0:25:55.240 --> 0:25:58.520
<v Speaker 1>and now it's decoherent. So a particle can be coherent.

0:25:58.520 --> 0:26:00.800
<v Speaker 1>You can even have two particles coher but once you

0:26:00.840 --> 0:26:03.160
<v Speaker 1>touch it, once you interact with it, then you can

0:26:03.200 --> 0:26:05.720
<v Speaker 1>break that coherence. Right. But you know we're trying to

0:26:05.760 --> 0:26:08.719
<v Speaker 1>build up from like particles up to a baseball. And

0:26:08.800 --> 0:26:12.639
<v Speaker 1>so like if I assemble you know, three quarts together

0:26:12.680 --> 0:26:16.080
<v Speaker 1>into a proton, are they still coherent together or do

0:26:16.160 --> 0:26:18.600
<v Speaker 1>they start to kind of get out of sink? Once

0:26:18.600 --> 0:26:20.840
<v Speaker 1>I put them together into a proton, they can be

0:26:20.920 --> 0:26:23.439
<v Speaker 1>coherent together. And you can have a single wave function

0:26:23.480 --> 0:26:25.960
<v Speaker 1>that describes just those particles. And if you want to

0:26:26.000 --> 0:26:28.480
<v Speaker 1>have a wave function that describes just those particles, it

0:26:28.600 --> 0:26:31.320
<v Speaker 1>can't be interacting with anything else, because then you'd have

0:26:31.400 --> 0:26:33.600
<v Speaker 1>to include that in the wave function. If you want

0:26:33.600 --> 0:26:35.399
<v Speaker 1>to have a wave function for just your atom, you

0:26:35.400 --> 0:26:38.399
<v Speaker 1>have to keep it isolated, right, And that gets harder

0:26:38.440 --> 0:26:41.080
<v Speaker 1>and harder to do as things get bigger. Like it's

0:26:41.119 --> 0:26:44.800
<v Speaker 1>possible to imagine a photon in an experiment that doesn't

0:26:44.840 --> 0:26:47.679
<v Speaker 1>interact with anything you've built a special trap or whatever.

0:26:48.200 --> 0:26:51.719
<v Speaker 1>It's harder to imagine a baseball that doesn't interact with anything.

0:26:51.840 --> 0:26:55.200
<v Speaker 1>No air, molecules, no photons, know nothing. There's so many

0:26:55.280 --> 0:26:57.960
<v Speaker 1>particles in there, it becomes harder and harder to keep

0:26:58.000 --> 0:27:02.120
<v Speaker 1>it isolated. That's why decoherence appears as soon as things

0:27:02.160 --> 0:27:05.119
<v Speaker 1>get big, because it's really hard to keep larger, realistic

0:27:05.160 --> 0:27:09.200
<v Speaker 1>size things isolated and coherent. Right, I guess I'm trying

0:27:09.240 --> 0:27:12.159
<v Speaker 1>to understand when that comes in. So, like, if I

0:27:12.280 --> 0:27:15.359
<v Speaker 1>build a nucleus side of protons that are all in

0:27:15.440 --> 0:27:19.159
<v Speaker 1>sync inside, then are they all also together in sync?

0:27:19.240 --> 0:27:21.440
<v Speaker 1>Like you know, like carbon has twelve of them in

0:27:21.480 --> 0:27:24.280
<v Speaker 1>the nucleus and they're all content there together, held by

0:27:24.280 --> 0:27:27.440
<v Speaker 1>the strong nuclear force. Are they still coherent or are

0:27:27.440 --> 0:27:29.520
<v Speaker 1>they starting to kind of fuzz out? If you keep

0:27:29.520 --> 0:27:32.440
<v Speaker 1>it isolated, it can stay coherent absolutely. Okay, So then

0:27:32.640 --> 0:27:34.919
<v Speaker 1>I build an atom, I throw in some electrons, and

0:27:34.960 --> 0:27:37.960
<v Speaker 1>that also gets syncd up. And at what point do

0:27:38.080 --> 0:27:40.760
<v Speaker 1>things start to kind of go awry? At the point

0:27:40.800 --> 0:27:43.719
<v Speaker 1>where it becomes impossible to keep it isolated from the

0:27:43.720 --> 0:27:45.760
<v Speaker 1>rest of the universe. But then couldn't I be in

0:27:45.760 --> 0:27:49.080
<v Speaker 1>sync with the rest of the universe Daniel, Yes, exactly.

0:27:49.200 --> 0:27:51.760
<v Speaker 1>Some people think that there is a wave function for

0:27:51.800 --> 0:27:54.840
<v Speaker 1>the whole universe, right. The problem is that now we're

0:27:54.880 --> 0:27:57.640
<v Speaker 1>inside the wave function. Now the way function includes us,

0:27:58.200 --> 0:28:00.600
<v Speaker 1>and so it's hard to see these quantum effects now

0:28:00.640 --> 0:28:03.199
<v Speaker 1>because we are part of the experiment. All right, So

0:28:03.240 --> 0:28:06.240
<v Speaker 1>I got an atom and it's coherent and it's syncd up,

0:28:06.400 --> 0:28:08.960
<v Speaker 1>and now I add another atom. Is that a problem

0:28:09.119 --> 0:28:11.760
<v Speaker 1>or does it just get bigger. It's not a problem.

0:28:11.840 --> 0:28:14.240
<v Speaker 1>It gets bigger. It's just harder to keep a coherent

0:28:14.280 --> 0:28:16.640
<v Speaker 1>because you have to keep it isolated from the system.

0:28:16.800 --> 0:28:20.720
<v Speaker 1>Remember one time we talked about building macroscopic like big

0:28:20.760 --> 0:28:24.240
<v Speaker 1>stize stuff that behaves in a quantum mechanical way. This

0:28:24.280 --> 0:28:27.840
<v Speaker 1>has done in a special way using Bose. Einstein condensates

0:28:28.119 --> 0:28:31.000
<v Speaker 1>special form of matter that can be coherent that can

0:28:31.040 --> 0:28:33.720
<v Speaker 1>stay together and you can stay isolated from the rest

0:28:33.720 --> 0:28:36.199
<v Speaker 1>of the system. These things don't last very long. They

0:28:36.280 --> 0:28:38.720
<v Speaker 1>last like, you know, seconds or minutes because it's hard

0:28:38.760 --> 0:28:42.440
<v Speaker 1>to keep them isolated. So it's like real experimental bravado

0:28:42.480 --> 0:28:44.959
<v Speaker 1>if you can put more than a few atoms together

0:28:45.440 --> 0:28:49.040
<v Speaker 1>in a quantum coherent system and keep them coherent, keep

0:28:49.080 --> 0:28:51.760
<v Speaker 1>them from interacting with the rest of the universe and

0:28:51.760 --> 0:28:54.160
<v Speaker 1>getting their way functions sort of muddled up with the

0:28:54.200 --> 0:28:56.280
<v Speaker 1>rest of the universe. Yeah, well, I guess maybe a

0:28:56.280 --> 0:28:58.600
<v Speaker 1>big part of it seems to be this idea of

0:28:58.600 --> 0:29:01.560
<v Speaker 1>an experiment and like who's in on the know and

0:29:01.600 --> 0:29:04.120
<v Speaker 1>who's outside of the experiment, and what does it mean

0:29:04.160 --> 0:29:07.320
<v Speaker 1>for something to be kind of pristine or not pristine?

0:29:07.520 --> 0:29:09.480
<v Speaker 1>So maybe let's get a little bit into that, which

0:29:09.520 --> 0:29:12.560
<v Speaker 1>is I think basically the idea of decoherence. Right, all right,

0:29:12.600 --> 0:29:15.240
<v Speaker 1>let's get into that, but first let's take another quick break.

0:29:27.160 --> 0:29:30.320
<v Speaker 1>All right, we're talking about quantum decoherence, which is kind

0:29:30.320 --> 0:29:33.000
<v Speaker 1>of at the heart of this kind of headache that

0:29:33.040 --> 0:29:37.440
<v Speaker 1>people have about quantum mechanics and trying to understand it

0:29:37.480 --> 0:29:41.400
<v Speaker 1>at an intuitive level. So, you know, small particles can

0:29:41.480 --> 0:29:46.880
<v Speaker 1>have quantum effects and wave functions and weird probability existences.

0:29:47.320 --> 0:29:50.640
<v Speaker 1>But once you start piling them on together, it gets

0:29:50.680 --> 0:29:55.760
<v Speaker 1>harder to kind of keep pristine I guess, right, untouched

0:29:55.800 --> 0:29:59.000
<v Speaker 1>from to an observer from the outside or just to

0:29:59.080 --> 0:30:02.320
<v Speaker 1>the universe into the same because the universe, i imagine,

0:30:02.360 --> 0:30:05.000
<v Speaker 1>doesn't care, right, like the universe if there is a

0:30:05.040 --> 0:30:08.400
<v Speaker 1>quantum way function for the entire universe, like, it doesn't care,

0:30:08.880 --> 0:30:11.840
<v Speaker 1>Like it doesn't know the difference between something that you

0:30:11.840 --> 0:30:14.720
<v Speaker 1>you would think is inquirent or not. Yeah, that's right.

0:30:14.800 --> 0:30:16.920
<v Speaker 1>And the tricky thing here is that we want to

0:30:16.960 --> 0:30:19.480
<v Speaker 1>have a wave function just for our experiment because we

0:30:19.560 --> 0:30:22.880
<v Speaker 1>want to see quantum effects. If we become part of

0:30:22.920 --> 0:30:25.880
<v Speaker 1>the experiment, then we no longer see the quantum effects

0:30:25.880 --> 0:30:28.480
<v Speaker 1>because we only are like on one branch of that history.

0:30:28.600 --> 0:30:30.200
<v Speaker 1>What do you mean we don't see the effects like

0:30:30.240 --> 0:30:32.600
<v Speaker 1>we are also existing in multiple plays at the same

0:30:32.640 --> 0:30:36.240
<v Speaker 1>time to somebody outside of our universe. Somebody outside of

0:30:36.240 --> 0:30:38.960
<v Speaker 1>our universe sees a wave function for the whole universe,

0:30:38.960 --> 0:30:42.040
<v Speaker 1>and they see lots of different possible outcomes, right, and

0:30:42.080 --> 0:30:45.080
<v Speaker 1>those things can exist simultaneously until like if they observe

0:30:45.160 --> 0:30:48.040
<v Speaker 1>the universe. But we're on just sort of one branch

0:30:48.160 --> 0:30:50.800
<v Speaker 1>of that history the way we are existing, and so

0:30:50.880 --> 0:30:54.040
<v Speaker 1>we don't see those other branches necessarily. And so if

0:30:54.040 --> 0:30:55.720
<v Speaker 1>you want to see a quantum effect, you have to

0:30:55.760 --> 0:30:59.800
<v Speaker 1>be like outside of that quantum system and take some

0:31:00.000 --> 0:31:02.440
<v Speaker 1>measurements of it. Right now, as soon as you take

0:31:02.440 --> 0:31:05.200
<v Speaker 1>those measurements of it, you've sort of inserted yourself in

0:31:05.280 --> 0:31:08.720
<v Speaker 1>that quantum system and it becomes much muddier. I think

0:31:08.720 --> 0:31:11.040
<v Speaker 1>you just blew my mind here, because like, if we

0:31:11.160 --> 0:31:14.320
<v Speaker 1>are all part of the quantum function of the universe,

0:31:14.640 --> 0:31:18.400
<v Speaker 1>that means that there are like multiples of me out

0:31:18.440 --> 0:31:22.520
<v Speaker 1>there to some alien observer outside of the universe. Like

0:31:22.560 --> 0:31:25.320
<v Speaker 1>I I only think that I exist as one person

0:31:26.160 --> 0:31:31.840
<v Speaker 1>because what because I am observing myself? I guess. Yeah,

0:31:31.880 --> 0:31:34.200
<v Speaker 1>it's complicated. And this whole question of like who is

0:31:34.200 --> 0:31:37.120
<v Speaker 1>an observer? Who can collapse the wave function? When does

0:31:37.160 --> 0:31:39.880
<v Speaker 1>the wave function get collapsed? It's very complicated. It's a

0:31:39.880 --> 0:31:43.280
<v Speaker 1>whole other philosophical question that it hasn't been resolved. We

0:31:43.320 --> 0:31:45.360
<v Speaker 1>don't know the answer to it. It's like the biggest

0:31:45.360 --> 0:31:48.120
<v Speaker 1>problem in the foundations of quantum mechanics. We're not going

0:31:48.160 --> 0:31:50.600
<v Speaker 1>to figure it out today on the podcast, but it

0:31:50.800 --> 0:31:54.040
<v Speaker 1>is connected to this question of quantum decoherence and quantum

0:31:54.080 --> 0:31:58.120
<v Speaker 1>coherence because we're interested in observing quantum effects, like when

0:31:58.120 --> 0:32:01.560
<v Speaker 1>do things look quantumy and when do the not look quantity,

0:32:02.160 --> 0:32:06.000
<v Speaker 1>and if you are inside the experiment, things don't look quantity.

0:32:06.080 --> 0:32:08.000
<v Speaker 1>Like I've never talked to a photon. I don't know

0:32:08.040 --> 0:32:10.040
<v Speaker 1>what it's like to be a photon in a double

0:32:10.040 --> 0:32:13.320
<v Speaker 1>slit experiment that has experienced one path does it experienced

0:32:13.400 --> 0:32:15.840
<v Speaker 1>some weird combination of multiple paths? But I know what

0:32:15.880 --> 0:32:18.680
<v Speaker 1>it's like to be me, and I don't experience superpositions, right,

0:32:18.920 --> 0:32:21.480
<v Speaker 1>I don't live two lives at the same time. Sometimes

0:32:21.480 --> 0:32:23.440
<v Speaker 1>it feels like it. Yeah, okay, so it kind of

0:32:23.480 --> 0:32:26.480
<v Speaker 1>depends on who you're who you ask whether something feels

0:32:26.520 --> 0:32:29.200
<v Speaker 1>quantity or not. Like, you know, we can have a

0:32:29.240 --> 0:32:32.280
<v Speaker 1>little experiment here in front of us and looks and

0:32:32.440 --> 0:32:36.200
<v Speaker 1>feels quantity, but to the particles inside it doesn't feel quantity,

0:32:36.360 --> 0:32:38.920
<v Speaker 1>or to an observer outside of our universe, we feel

0:32:39.000 --> 0:32:41.440
<v Speaker 1>quantumy to them, oh absolutely, Like there's a very simple

0:32:41.440 --> 0:32:44.120
<v Speaker 1>thought experiment to think about that. Say I set up

0:32:44.160 --> 0:32:46.800
<v Speaker 1>a quantum experiment that can have you know, two outcomes

0:32:46.800 --> 0:32:49.680
<v Speaker 1>A or B, and I run the experiment. Now before

0:32:49.720 --> 0:32:51.560
<v Speaker 1>I read the outcome of the experiment, you could say,

0:32:51.640 --> 0:32:54.760
<v Speaker 1>there's two possibilities A or B. Cool. What if you're

0:32:54.840 --> 0:32:58.480
<v Speaker 1>running experiment and your experiment is me running that experiment.

0:32:58.640 --> 0:33:01.200
<v Speaker 1>So you put me in a box and I do

0:33:01.320 --> 0:33:03.640
<v Speaker 1>the experiment, and I know the outcome, but you don't

0:33:03.720 --> 0:33:07.720
<v Speaker 1>yet know the outcome, right, So I am your experiment.

0:33:08.040 --> 0:33:10.560
<v Speaker 1>Well you know, am I living in the outcomes of

0:33:10.600 --> 0:33:13.640
<v Speaker 1>both experiments until you ask me what's the outcome of

0:33:13.680 --> 0:33:17.680
<v Speaker 1>my experiment? Right? So absolutely, Like the quantumminess depends on

0:33:17.840 --> 0:33:20.760
<v Speaker 1>who's doing the asking and who's doing the observing and

0:33:21.000 --> 0:33:23.320
<v Speaker 1>who has collapsed the wave function. And that's like that

0:33:23.440 --> 0:33:26.000
<v Speaker 1>deep question of quantum mechanics that we don't know the

0:33:26.000 --> 0:33:28.880
<v Speaker 1>answer to, is like when do wave functions get collapsed

0:33:28.880 --> 0:33:30.920
<v Speaker 1>and how did they get collapsed? Right? Like if the

0:33:30.960 --> 0:33:35.040
<v Speaker 1>cat ensured the Inger's box was a physicist, like, the

0:33:35.080 --> 0:33:38.480
<v Speaker 1>cat knows whether or not it's dead or alive, or

0:33:38.560 --> 0:33:41.920
<v Speaker 1>you know, the radioactive particle click or not. But to

0:33:42.080 --> 0:33:44.320
<v Speaker 1>us the cat is dead analyzed, but to the cat

0:33:44.360 --> 0:33:46.480
<v Speaker 1>it's not. That's right. And so that's why I say

0:33:46.640 --> 0:33:50.080
<v Speaker 1>you can observe quantum effects if you're outside the experiment,

0:33:50.120 --> 0:33:52.240
<v Speaker 1>Like you observe a quantum effect on me because I'm

0:33:52.280 --> 0:33:55.000
<v Speaker 1>part of your experiment. I observe a quantum effect on

0:33:55.120 --> 0:33:58.040
<v Speaker 1>the little experiment that I'm running with the cat or whatever, Right,

0:33:58.200 --> 0:34:02.240
<v Speaker 1>I don't experience the quantum effect that you observe in me. Right,

0:34:02.280 --> 0:34:04.400
<v Speaker 1>So then how does that apply to our baseball? Like

0:34:04.560 --> 0:34:06.520
<v Speaker 1>is it? I think kind of like as you pile

0:34:06.640 --> 0:34:11.279
<v Speaker 1>on more particles that are interacting with more things, you're

0:34:11.320 --> 0:34:14.680
<v Speaker 1>sort of opening up those throwed a group boxes. Yeah, exactly.

0:34:14.680 --> 0:34:16.440
<v Speaker 1>There's two ways to think about it, sort of one

0:34:16.520 --> 0:34:19.520
<v Speaker 1>is intuitive and the other is mathematical. The intuitive way

0:34:19.680 --> 0:34:22.440
<v Speaker 1>is that as the baseball starts to interact with more stuff,

0:34:22.640 --> 0:34:26.439
<v Speaker 1>that stuff becomes part of the baseball's quantum wave function, right,

0:34:26.480 --> 0:34:28.479
<v Speaker 1>Like now you have a wave function for the bat

0:34:28.600 --> 0:34:31.400
<v Speaker 1>and the baseball together, and so the bat can no

0:34:31.480 --> 0:34:34.640
<v Speaker 1>longer do like quantum experiments on the baseball because it's

0:34:34.640 --> 0:34:37.520
<v Speaker 1>like entangled with the baseball the same way that like

0:34:37.560 --> 0:34:40.960
<v Speaker 1>I'm inside your experiment, And so the intuitive ways, like,

0:34:41.280 --> 0:34:44.319
<v Speaker 1>as a particle starts to interact with the system around it,

0:34:44.520 --> 0:34:47.000
<v Speaker 1>it gets sort of enmeshed quantum mechanically with the wave

0:34:47.040 --> 0:34:49.680
<v Speaker 1>function of the larger system. So that system is now

0:34:50.200 --> 0:34:54.600
<v Speaker 1>part of that you know, particle or baseball's quantum wave function,

0:34:54.800 --> 0:34:57.000
<v Speaker 1>and it can no longer see the quantum effects of

0:34:57.040 --> 0:35:01.040
<v Speaker 1>those things. That's decoherence. And so the mathematical way to

0:35:01.040 --> 0:35:04.280
<v Speaker 1>think about it is that when a particle interacts with something,

0:35:04.280 --> 0:35:07.160
<v Speaker 1>what happens is that its phase gets shifted a little bit,

0:35:07.480 --> 0:35:11.080
<v Speaker 1>and the phases of the different possibilities get shifted differently

0:35:11.120 --> 0:35:14.200
<v Speaker 1>based on how you're interacting. And so what happens is

0:35:14.239 --> 0:35:17.000
<v Speaker 1>that all the phases of the baseball when it hits

0:35:17.000 --> 0:35:19.359
<v Speaker 1>the bat gets shifted a tiny little bit and they

0:35:19.360 --> 0:35:21.880
<v Speaker 1>all get scrambled. And so now the phases are like

0:35:21.960 --> 0:35:24.760
<v Speaker 1>out of sync and they can't do quantum stuff together

0:35:25.000 --> 0:35:28.680
<v Speaker 1>because they have deco here because they're all like random phases. Wait,

0:35:28.719 --> 0:35:31.360
<v Speaker 1>so you know I was building this baseball from atoms,

0:35:31.920 --> 0:35:35.480
<v Speaker 1>and so it isn't impossible to build a baseball that

0:35:35.640 --> 0:35:39.160
<v Speaker 1>is still coherent, like all of the wave functions inside

0:35:39.160 --> 0:35:43.200
<v Speaker 1>are in sync and happy and quantumy, in which case

0:35:43.360 --> 0:35:47.040
<v Speaker 1>the whole baseball is quantumy. Theoretically possible, practically very very

0:35:47.080 --> 0:35:49.520
<v Speaker 1>difficult because you have to isolate it from the entire

0:35:49.600 --> 0:35:53.120
<v Speaker 1>university nobody could interact with or observe that baseball. Right,

0:35:53.160 --> 0:35:55.400
<v Speaker 1>Let's say I put it inside of a short finger's box.

0:35:55.680 --> 0:35:59.640
<v Speaker 1>It's there, it's not interacting. That baseball is quantumy. That

0:35:59.680 --> 0:36:02.520
<v Speaker 1>baseball is quantumy. Now, like, practically shortening this box is

0:36:02.520 --> 0:36:05.760
<v Speaker 1>impossible because you know, no box is impervious to heat

0:36:05.840 --> 0:36:08.880
<v Speaker 1>and all sorts of other interactions. But let's say theoretically

0:36:08.920 --> 0:36:12.000
<v Speaker 1>you've built some way to isolate the baseball completely. Then yes,

0:36:12.080 --> 0:36:15.600
<v Speaker 1>it is still quantumy. It has not interacted with anything else. Right,

0:36:15.600 --> 0:36:18.040
<v Speaker 1>But I think maybe a key limitation here is that

0:36:18.200 --> 0:36:20.520
<v Speaker 1>it's not that the baseball can be here or in mars.

0:36:21.400 --> 0:36:25.080
<v Speaker 1>The probability of where it is isn't that big, because

0:36:25.600 --> 0:36:29.359
<v Speaker 1>you know, you're just adding tiny little probabilities, right, Like

0:36:29.560 --> 0:36:32.600
<v Speaker 1>it can't be here or a meter away. That quantum

0:36:32.600 --> 0:36:35.680
<v Speaker 1>meanness of the isolated baseball is like it's here or

0:36:35.760 --> 0:36:37.960
<v Speaker 1>it's a few angst from to the right. It could

0:36:38.000 --> 0:36:41.640
<v Speaker 1>actually have quite different possible locations. It depends on how

0:36:41.680 --> 0:36:43.520
<v Speaker 1>you set it up inside the box. It could be

0:36:43.560 --> 0:36:46.400
<v Speaker 1>sensitive to one quantum fluctuation which sends it in one

0:36:46.440 --> 0:36:49.240
<v Speaker 1>direction or the other direction. I think what you're referring

0:36:49.280 --> 0:36:51.440
<v Speaker 1>to though, is more like the classical sense of the

0:36:51.480 --> 0:36:55.000
<v Speaker 1>decohered baseball. Baseball that's like that you're familiar with is

0:36:55.000 --> 0:36:57.239
<v Speaker 1>flying through the air in a normal baseball game. We

0:36:57.280 --> 0:37:00.560
<v Speaker 1>don't see those quantum effects because they all are bridge out,

0:37:00.920 --> 0:37:03.799
<v Speaker 1>because all the quantum effects of all those particles in

0:37:03.840 --> 0:37:06.120
<v Speaker 1>the baseball are not pulling like in the same directions.

0:37:06.160 --> 0:37:10.040
<v Speaker 1>You never see like weird interference effects or weird probability

0:37:10.040 --> 0:37:13.520
<v Speaker 1>distributions because they've all averaged out. They're all decoherent. If

0:37:13.560 --> 0:37:16.440
<v Speaker 1>they were coherent, then yes, the baseball could do quantum

0:37:16.480 --> 0:37:19.600
<v Speaker 1>things the way like Schruninger's cat can do quantum things

0:37:19.680 --> 0:37:22.920
<v Speaker 1>like be dead or alive. Have those possibilities at the

0:37:22.960 --> 0:37:25.640
<v Speaker 1>same time. Okay, so now you're saying that, like, if

0:37:25.760 --> 0:37:28.759
<v Speaker 1>I has this baseball on the box and I open it,

0:37:29.120 --> 0:37:31.480
<v Speaker 1>that's the same thing as hitting it with a bat, Yes,

0:37:32.080 --> 0:37:34.359
<v Speaker 1>because now photons are hitting it and you are seeing

0:37:34.400 --> 0:37:36.920
<v Speaker 1>those photons, and like the bat is connected to a batter,

0:37:37.040 --> 0:37:38.600
<v Speaker 1>and the batter is connected to the ground, and the

0:37:38.640 --> 0:37:41.720
<v Speaker 1>ground is connected to me, and there's air in between,

0:37:41.800 --> 0:37:45.160
<v Speaker 1>and there are photons flying back and forth, meaning like

0:37:45.160 --> 0:37:49.040
<v Speaker 1>like I am kind of inextricably tied to this baseball,

0:37:49.080 --> 0:37:51.520
<v Speaker 1>which means that I am now inside of a larger

0:37:51.560 --> 0:37:54.080
<v Speaker 1>box with the baseball exactly. Then that's why you don't

0:37:54.080 --> 0:37:56.359
<v Speaker 1>see quantum effects on big things, because big things are

0:37:56.400 --> 0:38:00.200
<v Speaker 1>always interacting, you know. Einstein famously asked somebody like, do

0:38:00.200 --> 0:38:02.880
<v Speaker 1>you believe the moon isn't there when you're not looking,

0:38:03.160 --> 0:38:05.360
<v Speaker 1>because he was thinking, like, it's silly to imagine that

0:38:05.400 --> 0:38:08.440
<v Speaker 1>the universe like is uncertain when you're not existing. And

0:38:08.480 --> 0:38:10.279
<v Speaker 1>the answer is like, of course the moon is there

0:38:10.360 --> 0:38:12.799
<v Speaker 1>because photons are hitting it and bouncing off of it,

0:38:13.160 --> 0:38:16.120
<v Speaker 1>and so the universe is always looking because the universe

0:38:16.200 --> 0:38:18.800
<v Speaker 1>is filled with particles and they're always sort of bouncing

0:38:18.840 --> 0:38:22.040
<v Speaker 1>off of things and gravity to right, it's interacting through

0:38:22.040 --> 0:38:24.440
<v Speaker 1>gravity with us. Oh, that's tricky because we don't know

0:38:24.480 --> 0:38:27.239
<v Speaker 1>if gravity is quantum mechanical and if there are gravitons

0:38:27.280 --> 0:38:30.400
<v Speaker 1>bouncing around through space. But in principle yes, and so

0:38:30.600 --> 0:38:33.359
<v Speaker 1>quantum de coherence is just like when an object no

0:38:33.440 --> 0:38:36.080
<v Speaker 1>longer becomes isolated and its wave function is now like

0:38:36.239 --> 0:38:39.560
<v Speaker 1>complicated lee mixed up with the rest of the environment

0:38:39.800 --> 0:38:42.239
<v Speaker 1>so that they don't like add up coherently anymore. Like

0:38:42.440 --> 0:38:44.160
<v Speaker 1>this little bit of the wave function is mixed up

0:38:44.200 --> 0:38:45.799
<v Speaker 1>with that part of the wave function from the bat,

0:38:46.000 --> 0:38:47.640
<v Speaker 1>and that part of the wave function from the ball

0:38:47.719 --> 0:38:49.080
<v Speaker 1>is mixed up with this other bit of the wave

0:38:49.120 --> 0:38:51.080
<v Speaker 1>function from the bat. And if you were outside the

0:38:51.120 --> 0:38:54.000
<v Speaker 1>baseball game, you could view the whole baseball games wave function.

0:38:54.200 --> 0:38:56.560
<v Speaker 1>Then you can say, oh, I still see quantum effects, right,

0:38:56.560 --> 0:38:58.479
<v Speaker 1>because I'm looking at the wave function of the whole

0:38:58.480 --> 0:39:02.279
<v Speaker 1>baseball game. But if you're inside, you are the batter, right,

0:39:02.360 --> 0:39:05.319
<v Speaker 1>then now you're only seeing one slice of it. All right.

0:39:05.360 --> 0:39:07.920
<v Speaker 1>Well it's weird because you know, I feel like the

0:39:07.960 --> 0:39:12.120
<v Speaker 1>word decoherence means that things get out of sink, but

0:39:12.280 --> 0:39:16.760
<v Speaker 1>really it means I got sucked into the box. Yeah,

0:39:16.800 --> 0:39:20.600
<v Speaker 1>you are entangled right and decoherent, right, Yeah, exactly. I

0:39:20.640 --> 0:39:23.280
<v Speaker 1>see how that's confusing. Yeah, it's more like I got

0:39:23.320 --> 0:39:26.399
<v Speaker 1>sucked into the box. But the word decoherence kind of,

0:39:26.600 --> 0:39:29.160
<v Speaker 1>you know, implies like some kind of like noise or

0:39:29.239 --> 0:39:31.319
<v Speaker 1>some kind of like breakdown of things. And I think

0:39:31.320 --> 0:39:33.479
<v Speaker 1>the key there is that, you know, just the ball

0:39:33.560 --> 0:39:36.319
<v Speaker 1>itself has not become decoherent. Are you no longer have

0:39:36.480 --> 0:39:38.560
<v Speaker 1>just a wave function that describes the ball. You have

0:39:38.640 --> 0:39:41.440
<v Speaker 1>to describe the ball and the bat or Jorge and

0:39:41.680 --> 0:39:44.319
<v Speaker 1>the cat. There's no way function by itself that now

0:39:44.400 --> 0:39:47.640
<v Speaker 1>describes the ball because the ball is entangled with the bat,

0:39:48.280 --> 0:39:51.759
<v Speaker 1>and so the balls isolated individual wave function is no

0:39:51.880 --> 0:39:55.400
<v Speaker 1>longer coherent. It's like a part of a larger wave function.

0:39:55.440 --> 0:39:57.640
<v Speaker 1>It can't be isolated. And so that's why you can't

0:39:57.680 --> 0:40:01.000
<v Speaker 1>get quantum effects on the ball anymore, because it's complicatedly

0:40:01.040 --> 0:40:02.680
<v Speaker 1>tied up with the things you want to use to

0:40:02.719 --> 0:40:05.520
<v Speaker 1>measure those quantum effects. Because we are the ball now, Daniel,

0:40:06.120 --> 0:40:09.279
<v Speaker 1>the ball on us are one. That's what decoherence means, right,

0:40:09.360 --> 0:40:12.239
<v Speaker 1>kind of like it. It gets so complicated. I guess

0:40:12.280 --> 0:40:14.400
<v Speaker 1>that's why we use the word decoherence, just because it

0:40:14.960 --> 0:40:19.520
<v Speaker 1>gets complicated beyond our ability to be outside the box.

0:40:19.560 --> 0:40:22.479
<v Speaker 1>It's like we're in the box now and we can't

0:40:22.560 --> 0:40:27.279
<v Speaker 1>make out what these quantumness effects are. Yeah, exactly, it's

0:40:27.320 --> 0:40:29.319
<v Speaker 1>too much for us to calculate, too much for us

0:40:29.320 --> 0:40:32.880
<v Speaker 1>to understand. And so what happens is that quantum mechanics

0:40:32.920 --> 0:40:35.920
<v Speaker 1>doesn't fail, doesn't go away. This is just what quantum

0:40:35.960 --> 0:40:39.759
<v Speaker 1>mechanics looks like at a big scale. Quantum mechanics over

0:40:39.840 --> 0:40:43.120
<v Speaker 1>zillions and zillions of objects. Looks different because you don't

0:40:43.120 --> 0:40:45.799
<v Speaker 1>see those coherent effects anymore. They only exist when you

0:40:45.840 --> 0:40:48.040
<v Speaker 1>have like one or two or three little things that

0:40:48.160 --> 0:40:50.080
<v Speaker 1>you can keep separated, so you can have a wave

0:40:50.120 --> 0:40:53.640
<v Speaker 1>function just for that. When you're part of the wave function,

0:40:53.880 --> 0:40:56.480
<v Speaker 1>quantum mechanics says that things look different. They look more

0:40:56.600 --> 0:40:59.520
<v Speaker 1>smeared and averaged out. So it's not like classical physics

0:40:59.640 --> 0:41:02.600
<v Speaker 1>is in agreement with quantum mechanics. It's what quantum mechanics

0:41:02.640 --> 0:41:05.120
<v Speaker 1>looks like, sort of from a high altitude, right, like,

0:41:05.200 --> 0:41:08.440
<v Speaker 1>to an alien observer outside of our universe, we are

0:41:08.480 --> 0:41:11.360
<v Speaker 1>still all coherent. We are you and I and this

0:41:11.440 --> 0:41:15.080
<v Speaker 1>podcast and that baseball. It still looks like a pristine

0:41:15.640 --> 0:41:18.920
<v Speaker 1>quantum universe. Yeah, and I hope that alien that has

0:41:18.960 --> 0:41:21.920
<v Speaker 1>that deep understanding quantum mechanics has a coherent understanding of

0:41:21.960 --> 0:41:24.240
<v Speaker 1>what we've been talking about today, because it's gotten pretty

0:41:24.239 --> 0:41:29.840
<v Speaker 1>tricky al right. Well, I think hopefully that gives people

0:41:29.880 --> 0:41:32.319
<v Speaker 1>a sense of kind of the issues involved. You know,

0:41:32.400 --> 0:41:35.719
<v Speaker 1>it's kind of about what you consider the box to be,

0:41:36.120 --> 0:41:40.279
<v Speaker 1>what's interacting with what, and how these kind of probabilities

0:41:40.440 --> 0:41:42.880
<v Speaker 1>add up or don't add up, And it's not just

0:41:42.960 --> 0:41:45.600
<v Speaker 1>like an academic question or a philosophical question. It's actually

0:41:45.680 --> 0:41:49.200
<v Speaker 1>really important for quantum computing. If you want to build

0:41:49.200 --> 0:41:52.400
<v Speaker 1>a quantum computer, you need cubits. You need weird particles

0:41:52.400 --> 0:41:54.840
<v Speaker 1>that follow quantum rules so you can have them do

0:41:55.000 --> 0:41:58.000
<v Speaker 1>quantum computations. And to do that, you need to keep

0:41:58.040 --> 0:42:01.240
<v Speaker 1>them isolated. And that's okay to do for one cubit,

0:42:01.239 --> 0:42:04.520
<v Speaker 1>two cubits, three cubits, But imagine having a really big

0:42:04.600 --> 0:42:08.080
<v Speaker 1>quantum computer with thousands and thousands of cubans or millions

0:42:08.160 --> 0:42:11.239
<v Speaker 1>or trillions, right, you gotta keep them all isolated and

0:42:11.320 --> 0:42:15.120
<v Speaker 1>all individually coherent. It becomes really difficult. So this is

0:42:15.120 --> 0:42:18.640
<v Speaker 1>something people are literally working on, is building larger coherent

0:42:18.719 --> 0:42:23.080
<v Speaker 1>quantum systems. Yeah. I can't wait for that quantum phone

0:42:23.880 --> 0:42:26.920
<v Speaker 1>so I can take quantum pictures of my kids playing

0:42:27.080 --> 0:42:29.799
<v Speaker 1>quantum So you can ignore that email and answer it

0:42:29.840 --> 0:42:33.200
<v Speaker 1>at the same time. Yeah, that's right, So I can

0:42:33.400 --> 0:42:36.680
<v Speaker 1>do everything at the same time, exactly. And this is

0:42:36.719 --> 0:42:39.800
<v Speaker 1>really closely connected to deep issues and the philosophy of

0:42:39.880 --> 0:42:43.040
<v Speaker 1>quantum mechanics. You know who's doing the observing, why does

0:42:43.080 --> 0:42:45.400
<v Speaker 1>it matter? When does the wave function collapse? And I

0:42:45.480 --> 0:42:47.359
<v Speaker 1>want to have another episode where we talk about wave

0:42:47.360 --> 0:42:49.879
<v Speaker 1>functional collapse in the measurement problem. But this is sort

0:42:49.920 --> 0:42:51.479
<v Speaker 1>of like a warm up to that because it helps

0:42:51.480 --> 0:42:55.440
<v Speaker 1>you understand, you know why sometimes the probabilities are more

0:42:55.480 --> 0:42:59.399
<v Speaker 1>classical instead of quantum mechanical. Quantum coherence tells you, like,

0:42:59.560 --> 0:43:02.480
<v Speaker 1>you know, it's likely to happen. It doesn't explain why

0:43:02.760 --> 0:43:06.080
<v Speaker 1>it collapses from two possibilities down to one actual thing.

0:43:07.680 --> 0:43:10.160
<v Speaker 1>That's the tricky part. That's one of the tricky parts.

0:43:10.160 --> 0:43:12.160
<v Speaker 1>That's the trickiest part. It's all tricky. But you just

0:43:12.239 --> 0:43:15.800
<v Speaker 1>have to get inside the box and then it's not tricky. Yeah, exactly,

0:43:15.920 --> 0:43:18.560
<v Speaker 1>Then you understand it. You don't understand just like the cat,

0:43:18.719 --> 0:43:20.680
<v Speaker 1>Yeah exactly. If you want quantum mechanics to go away,

0:43:20.760 --> 0:43:23.640
<v Speaker 1>just you know, only work on big, complicated systems where

0:43:23.719 --> 0:43:27.160
<v Speaker 1>those effects don't appear because they're all decoherent. All right, Well,

0:43:27.320 --> 0:43:30.400
<v Speaker 1>we hope you enjoyed dad and got a better sense

0:43:30.520 --> 0:43:34.919
<v Speaker 1>of quantum mechanics. Thanks for joining us, See you next time.

0:43:42.840 --> 0:43:45.640
<v Speaker 1>Thanks for listening, and remember that Daniel and Jorge Explain

0:43:45.680 --> 0:43:48.600
<v Speaker 1>the Universe is a production of I Heart Radio or

0:43:48.719 --> 0:43:51.600
<v Speaker 1>more podcast from my heart Radio. Visit the I heart

0:43:51.719 --> 0:43:55.319
<v Speaker 1>Radio app Apple podcasts or wherever you listen to your

0:43:55.360 --> 0:44:01.680
<v Speaker 1>favorite shows. No.