WEBVTT - How Dungeons and Dragons Works

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<v Speaker 1>Welcome to Stuff you should know from House Stuff Works

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<v Speaker 1>dot com. Hey, and welcome to the podcast. I'm Josh Clark.

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<v Speaker 1>There's Charles W. Truck Bryant. I'm just a I'm just

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<v Speaker 1>a simple cleric mind in my way. Are you down

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<v Speaker 1>the Primrose Path? I was gonna ask you what what

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<v Speaker 1>you were? Got my staff, got my sword? Yep, that

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<v Speaker 1>you would be well outfitted man, ready to battles some nerds?

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<v Speaker 1>So have you have you played before? Okay, this is

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<v Speaker 1>about dungeons and dragons, and I think that is a

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<v Speaker 1>good move. Is two things one caveat if you're a

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<v Speaker 1>big D and D person. We're not gonna get everything right.

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<v Speaker 1>We'll get what we what we can write, obviously, but

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<v Speaker 1>when it's not gonna be as comprehensive as you want,

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<v Speaker 1>I'm going to go over the basic indition and too,

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<v Speaker 1>I think we should both relate our own experience. So

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<v Speaker 1>people just knew I played a little little bit because

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<v Speaker 1>this is right in my wheelhouse. Dude, I was. I'm

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<v Speaker 1>really surprised that you're community. Let you play the Baptist community.

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<v Speaker 1>Uh yeah, I didn't hear it talked about much in church,

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<v Speaker 1>but um, in school, there were some of my friends

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<v Speaker 1>started to play, and I played. I started to a

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<v Speaker 1>little bit, but it was always way too complicated and

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<v Speaker 1>involved for me. Um I played a little Top Secret.

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<v Speaker 1>That's another role playing game that was like the espionage

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<v Speaker 1>James Bond, D and D. So I played a little

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<v Speaker 1>bit of that, but I never got into it man

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<v Speaker 1>like other people did. And I think it's because I

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<v Speaker 1>was so active, and I was I would always rather

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<v Speaker 1>be out riding my bikes, my bike and playing at

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<v Speaker 1>the creek near my house and building forts and zip

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<v Speaker 1>lines and setting things on fire and putting fireworks and

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<v Speaker 1>bottle rockets and model planes and flying them off my roof.

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<v Speaker 1>So I was doing stuff like that. I wasn't so

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<v Speaker 1>much inside playing D and D or I was early.

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<v Speaker 1>I was an early gamer, so I'd be like, screw

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<v Speaker 1>dn D. Let's play adventure on Mataria and be a

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<v Speaker 1>block with an arrow right exactly. That's the real cutting stuff. Yeah,

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<v Speaker 1>So that that was that was my deal. Mine was. UM.

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<v Speaker 1>I did all that stuff, like I had a four

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<v Speaker 1>in the woods and I had I could make a

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<v Speaker 1>pretty good machine gun sound, and um, I did all

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<v Speaker 1>that kind of stuff. But I also played D n

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<v Speaker 1>D fairly extensively. Several summers like that were just basically spent,

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<v Speaker 1>you know, in a friends basement playing Dungeon D. I

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<v Speaker 1>think it depends on who your friends, said is, unless

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<v Speaker 1>you're the initiator, like you'll just fall in and do

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<v Speaker 1>whatever your friends are doing. Um, and here's the deal.

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<v Speaker 1>I think this affected it too. I grew up on

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<v Speaker 1>a street in the woods with like six houses. I

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<v Speaker 1>didn't grow up in one of those big, sprawling neighborhoods

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<v Speaker 1>like all my other friends. So they would walk down

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<v Speaker 1>the street and play D and D. In the basement,

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<v Speaker 1>it was just me and my bro out. Like in

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<v Speaker 1>the woods. I would walk across the street for one

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<v Speaker 1>group and there was another one where I had arrived

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<v Speaker 1>I by distance I was. I was secluded. I was

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<v Speaker 1>sequestered out in the in the forest, and I got

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<v Speaker 1>made fun of because of that until later on when

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<v Speaker 1>all my friends were like, dude, you live on two

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<v Speaker 1>acres in the woods. That's rad. Let's have a bonfire exactly,

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<v Speaker 1>and we did so. So we both played D and D. Uh,

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<v Speaker 1>And we both are not experts in any way, shape

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<v Speaker 1>or form. Like from the time I last played D

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<v Speaker 1>and D until we started researching for this episode. I

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<v Speaker 1>forgot everything basically over those three months. So it was

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<v Speaker 1>like a pretty cool trip down memory lane, like going

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<v Speaker 1>back and researching that. Yeah, me too, some because I

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<v Speaker 1>didn't I don't think I remembered how much I had

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<v Speaker 1>played it, And it was a little bit more than

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<v Speaker 1>I had remembered because a lot of stuff was like

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<v Speaker 1>oh yeah, I remember that, Yeah, I remember that cover,

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<v Speaker 1>I remember that box. But there was, like I tell

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<v Speaker 1>you exactly, there was a ton of new stuff that

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<v Speaker 1>I didn't know that I learned in researching this, Like, um,

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<v Speaker 1>like Gary guyas gas oh Man, have a bunch of

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<v Speaker 1>people just put the ropes on, put the hoods on

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<v Speaker 1>their heads, like, um, Gary Guy GaX. Let's call him

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<v Speaker 1>Gary g from now on. He He is the co creator,

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<v Speaker 1>along with Dave Arnison, of Dungeons and Dragons UM. And

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<v Speaker 1>he started out as a war gaming fanatic, so much

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<v Speaker 1>so that he started gen Con at Lake Geneva, Wisconsin,

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<v Speaker 1>his hometown, UM, which is this huge gaming convention still um.

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<v Speaker 1>But he started out as a war gaming convention. And

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<v Speaker 1>that's basically where you rolled dice move little men. It's

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<v Speaker 1>like risk. Risk is a war game. It's like that

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<v Speaker 1>and Access and Allies are like quintessential war games. It's

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<v Speaker 1>a great game. But Guy GaX and and his buddies

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<v Speaker 1>were doing this before there was ever any risk, Like

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<v Speaker 1>they were making their own boards, they were reenacting battles

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<v Speaker 1>or doing alternate universe battles of them. Um. And then

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<v Speaker 1>along came Dave Arnison, who I kind of had this

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<v Speaker 1>idea for something a little less stilted, a little more

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<v Speaker 1>free form UM, and he didn't quite have a conception

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<v Speaker 1>of it yet, but Guy GaX did. He was working

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<v Speaker 1>on something called chain Mail, and they got together and

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<v Speaker 1>that ultimately became kind of the first dry run of

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<v Speaker 1>Dungeons and Dragons. Uh, And they liked what they were

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<v Speaker 1>doing and they kind of took it from there and

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<v Speaker 1>then ultimately made Dungeons and Dragons in nineteen seventy four. Yeah,

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<v Speaker 1>I didn't find out a whole lot about UM. About Arnisson,

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<v Speaker 1>it seems like Guy gas is always the I guess

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<v Speaker 1>because he was the original, like the originator of the idea.

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<v Speaker 1>He's always the one that's revered and like, you know, yes,

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<v Speaker 1>he was also I get the impression UM a lot

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<v Speaker 1>more of the self promoter than Arniston is UM. But yeah,

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<v Speaker 1>I mean they were both very much intimately involved in

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<v Speaker 1>the creation of this game, right um. Guy gags. Also,

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<v Speaker 1>by the way, slidebar says that he is a descendant

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<v Speaker 1>of Goliath. Is there a yeah? He well he he

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<v Speaker 1>didn't let me rephrase that the interview I saw. He

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<v Speaker 1>wasn't like, I'm a descendant of Goliath. Yeah, he wasn't

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<v Speaker 1>like that. He was a cool guy, Yeah, he said.

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<v Speaker 1>The guy GaX means giant and supposedly, like the family

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<v Speaker 1>law is that we are descendants of Goliath. So I

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<v Speaker 1>thought that was sort of interesting, more appropriate than descendant

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<v Speaker 1>of a biblical giant than to make this fantastical fantasy

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<v Speaker 1>game right exactly, you know. Um he And there's actually

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<v Speaker 1>like a really neat Wired article on him that includes

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<v Speaker 1>a pretty decent amount on artists and too, um called

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<v Speaker 1>The Dungeon Master. It's about Gary Guy GaX, who died

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<v Speaker 1>in two thousand and eight. Say um. But the two

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<v Speaker 1>of them get together, and this is when when things

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<v Speaker 1>are really good, and they set up something called TSR,

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<v Speaker 1>which is a company called Technical Studies Rules, which sounds

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<v Speaker 1>like the most boring company you could ever think of,

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<v Speaker 1>But this company is what produced the this what became

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<v Speaker 1>the role playing game. Like you said, um, top secret

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<v Speaker 1>was the James Bond D and D. Yeah, you didn't say,

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<v Speaker 1>top secret was the James Bond role playing game and

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<v Speaker 1>D was literally literally become synonymous with role playing games,

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<v Speaker 1>and for good reason. Like in nineteen seventy four when

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<v Speaker 1>Dungeons Dragons came out, there was nothing in the entire

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<v Speaker 1>world that even remotely resembled it. Yeah, it was super unique,

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<v Speaker 1>and that's one of the reasons why, you know, people

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<v Speaker 1>always say it's like a nerd game, and you know,

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<v Speaker 1>you sit in your basement by yourself, and they did

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<v Speaker 1>have adventures. You're going by yourself. But they pointed out

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<v Speaker 1>in this article it's a very social game because you

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<v Speaker 1>would get together with your friends and sit around the

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<v Speaker 1>table and you could play it straight and just sort

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<v Speaker 1>of play, or you could start acting things out and

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<v Speaker 1>doing funny voices and make it more like a dramatic

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<v Speaker 1>like portrayal of this game. It was really kind of

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<v Speaker 1>up to you. But it may have a nerdy h connotations,

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<v Speaker 1>but they're just punch nerds together playing right well. And

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<v Speaker 1>if you look at some of the recent ads for

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<v Speaker 1>Dungeons and Dragons, um in some of the gamers magazines.

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<v Speaker 1>They are still appealing to that, the fact that it's

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<v Speaker 1>a social game. They're trying to get people who play

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<v Speaker 1>World Warcraft like start playing D and D again. Um

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<v Speaker 1>and and they're they're using taglines like, if you're gonna

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<v Speaker 1>sit in your basement and pretend you're an elf for

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<v Speaker 1>hours on and you might as well do it with

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<v Speaker 1>a group of friends, that's a great so. Um. It

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<v Speaker 1>has been social from the beginning. And what what guy

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<v Speaker 1>GaX and Arniston came up with was essentially a book

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<v Speaker 1>of rules that used dice to advance imaginary characters along. So.

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<v Speaker 1>And then in seven they released the basic set. That's

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<v Speaker 1>the red box. That's that's the one that makes us nostalgic, right.

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<v Speaker 1>And then they also simultaneously released Advanced Dungeons and Dragons,

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<v Speaker 1>which kind of had stricter rules, it was more eeping

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<v Speaker 1>in scope. But they both came out in seventy seven,

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<v Speaker 1>that's right. Uh. And then in seventy nine, the the

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<v Speaker 1>d M Guide was introduced. And if you play Dungeons

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<v Speaker 1>and Dragons in a group, you got to have a

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<v Speaker 1>someone running the game, and that is the Dungeon Master.

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<v Speaker 1>That is a person that sits behind a little cardboard

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<v Speaker 1>screen and hides all of their stories, and they're the

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<v Speaker 1>ones who create these basically kind of right the game.

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<v Speaker 1>And like some people will spend hours in days and

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<v Speaker 1>weeks creating these campaigns in these games for their friends

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<v Speaker 1>to bring to life as characters. And it's it was

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<v Speaker 1>definitely unique at the time. So you've got all these additions, right,

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<v Speaker 1>there's I think ten now they're working on the tenth,

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<v Speaker 1>depending on who you ask, right, And with every edition

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<v Speaker 1>of Dungeons and Dragons, there was a m like there's

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<v Speaker 1>a change. Sometimes they are really big changes. Like they

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<v Speaker 1>released the second edition of Advance Dungeons and Dragons and

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<v Speaker 1>like it did away with a lot of like the

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<v Speaker 1>evil monsters because like d n D had gotten a

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<v Speaker 1>bad rap wh we'll talk about later um. And there's

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<v Speaker 1>like a kind of role that you had to figure

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<v Speaker 1>out how many hit points you lost or how many

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<v Speaker 1>hit points were UM inflicted. It was just different. And

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<v Speaker 1>so with every addition, it's been different and different and

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<v Speaker 1>different um and so you get adherence to different sets,

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<v Speaker 1>different versions, uh, which has kind of led to this

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<v Speaker 1>weird fracturing in the Dungeon's Dragons community. Apparently. And you

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<v Speaker 1>know the grabster at Grabowski, one of the writers of

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<v Speaker 1>many of the articles that we've talked about. He's a

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<v Speaker 1>bit of a D and D expert, it turns out, Yeah,

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<v Speaker 1>and you can go check his stuff out. Agreed. Uh.

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<v Speaker 1>He writes extensively on I O nine dot com about

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<v Speaker 1>D and D c check out his stuff. He's basically saying, like, Okay,

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<v Speaker 1>because a big fractured community of dn D players, everybody

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<v Speaker 1>has their own edition that's their favorite, but everybody still

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<v Speaker 1>wants to be able to play together. But it's just incompatible.

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<v Speaker 1>So what he's saying is Wizards of the Coast, to

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<v Speaker 1>people who made um Magic the Gathering and ultimately bought

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<v Speaker 1>dn D, they have said, Okay, this fifth edition is

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<v Speaker 1>going to bring everything together. We'll see about that. Well,

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<v Speaker 1>that's what Grabanowski says. He says, Um, there's no possible

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<v Speaker 1>way to literally unify the various editions under a single

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<v Speaker 1>rule set. It would be like trying to build a

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<v Speaker 1>car that uses parts from a two thousand ten Mustang,

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<v Speaker 1>a nineteen fifty packard, and a tractor. So he's incredulous.

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<v Speaker 1>But they have it in like open gaming testing right now.

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<v Speaker 1>The fifth edition. I don't see what the big deal is.

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<v Speaker 1>I think that's one of the cool things about D

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<v Speaker 1>and D is that depending on who you play with, uh, like,

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<v Speaker 1>find your people, you know, like they might want to

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<v Speaker 1>play a certain edition. I know that some players like

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<v Speaker 1>to play with the little figurines and some people think

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<v Speaker 1>that's an abomination. You should only use your imagination. Some

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<v Speaker 1>people go and make up their own campaigns. Some people

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<v Speaker 1>stick to campaigns that are in the books. So, like,

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<v Speaker 1>I think that's a cool thing about it is there's

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<v Speaker 1>something out there for everybody. Unless you're just not into it. Well, yeah,

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<v Speaker 1>then there's nothing for you, nothing for me. Um, So

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<v Speaker 1>let's talk about how to play. Like, we'll just give

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<v Speaker 1>a brief primer and we since we're nostalgic for the

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<v Speaker 1>Red Box, which is the basic set, basic rule book

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<v Speaker 1>that came out first and seventy um that we're just

0:12:30.440 --> 0:12:33.240
<v Speaker 1>gonna go with that. Don't yell at us, but it's

0:12:33.280 --> 0:12:35.520
<v Speaker 1>a very basic, good intro to D n D for

0:12:35.600 --> 0:12:37.400
<v Speaker 1>all the other people who are listening to this one

0:12:37.440 --> 0:12:39.680
<v Speaker 1>who don't know what is going on. This is a

0:12:39.679 --> 0:12:41.480
<v Speaker 1>single episode on D n D, and you could have

0:12:41.520 --> 0:12:44.760
<v Speaker 1>an entire podcast that's about d n D that you

0:12:44.800 --> 0:12:47.359
<v Speaker 1>did for five years. You know, I'll bet there are

0:12:47.480 --> 0:12:50.720
<v Speaker 1>and right in let us know, we'll tweet, we'll tweet

0:12:50.760 --> 0:12:53.960
<v Speaker 1>about it. Okay. So, like we said, it is a

0:12:54.080 --> 0:12:58.679
<v Speaker 1>role playing game. So the basic concept is by the way,

0:12:58.840 --> 0:13:01.679
<v Speaker 1>you can't win. There is know, like endpoint. It's all

0:13:01.760 --> 0:13:05.719
<v Speaker 1>just about the fun of continuing with these characters you create, right,

0:13:05.840 --> 0:13:09.880
<v Speaker 1>The only beginning and and really is the creation of

0:13:09.880 --> 0:13:13.040
<v Speaker 1>a new character and the death of that character. And

0:13:13.080 --> 0:13:15.800
<v Speaker 1>even still if like that character dies, it sucks depending

0:13:15.840 --> 0:13:18.280
<v Speaker 1>on how far along your character was, but you can

0:13:18.360 --> 0:13:21.080
<v Speaker 1>always create another one. So you bother me about it,

0:13:21.120 --> 0:13:23.760
<v Speaker 1>I think is I was too late, like I would

0:13:23.840 --> 0:13:28.360
<v Speaker 1>cheat it and just make up characters. Well that's why

0:13:28.360 --> 0:13:30.760
<v Speaker 1>I was never invited back, you know. And so you

0:13:30.800 --> 0:13:32.880
<v Speaker 1>were that guy? Huh No, I mean I don't remember

0:13:32.880 --> 0:13:34.600
<v Speaker 1>if I was. I just remember not getting it and

0:13:34.640 --> 0:13:36.800
<v Speaker 1>being like, well, my guy's good at all this stuff.

0:13:36.800 --> 0:13:39.920
<v Speaker 1>I'm gonna go sit someone on fire, all right. So

0:13:40.200 --> 0:13:42.680
<v Speaker 1>you create your character, and in the red box and

0:13:42.720 --> 0:13:46.679
<v Speaker 1>the basic set, you have these different attributes and abilities

0:13:46.720 --> 0:13:49.200
<v Speaker 1>that will come into play as you play the game,

0:13:49.240 --> 0:13:52.199
<v Speaker 1>and they are strength of course, it's pretty easy. How

0:13:52.240 --> 0:13:54.880
<v Speaker 1>much you can, how much damage you can inflict with

0:13:54.920 --> 0:13:59.280
<v Speaker 1>a weapon, Wisdom, how intuitive you are, dexterity, which is

0:13:59.320 --> 0:14:01.800
<v Speaker 1>good if you're nimb um. It could help you with

0:14:01.840 --> 0:14:04.439
<v Speaker 1>a weapon or getting in that high window on the

0:14:04.480 --> 0:14:06.840
<v Speaker 1>second floor, especially like a missile weapon like a bow

0:14:06.840 --> 0:14:09.120
<v Speaker 1>and arrow or something. If you have a high tex

0:14:09.800 --> 0:14:11.080
<v Speaker 1>you want to pair that with a bow and arrow.

0:14:11.080 --> 0:14:16.600
<v Speaker 1>For intelligence, um, how smart they are, how how much

0:14:16.640 --> 0:14:20.120
<v Speaker 1>they can learn things as a character, constitution which is

0:14:20.160 --> 0:14:23.360
<v Speaker 1>your stamina, and how much stuff you can carry, how

0:14:23.400 --> 0:14:25.280
<v Speaker 1>long you can fight. But if you have that bag

0:14:25.320 --> 0:14:28.640
<v Speaker 1>of holding, you're all set. Uh. And then charisma, which

0:14:28.680 --> 0:14:31.960
<v Speaker 1>is your likability. So uh, if you want to hook

0:14:32.040 --> 0:14:35.000
<v Speaker 1>up and make friends or get out of a fight

0:14:35.080 --> 0:14:37.880
<v Speaker 1>with some bad character, that's when that's going to come

0:14:37.880 --> 0:14:40.280
<v Speaker 1>into play. And all these are determined by rolls of

0:14:40.360 --> 0:14:42.560
<v Speaker 1>the diet. Yeah, Like everything we just talked about is

0:14:42.600 --> 0:14:45.680
<v Speaker 1>represented by a number UM. And then in addition to

0:14:45.880 --> 0:14:49.120
<v Speaker 1>the armored class of the character, which is a number

0:14:49.120 --> 0:14:52.360
<v Speaker 1>that represents ay, how easy it is to inflict damage

0:14:52.760 --> 0:14:55.440
<v Speaker 1>on that character. Uh. And then the number of hit points,

0:14:55.440 --> 0:14:59.640
<v Speaker 1>which is I guess the representation of um basically how

0:14:59.720 --> 0:15:02.680
<v Speaker 1>much life you have left to get your health right exactly.

0:15:02.680 --> 0:15:05.320
<v Speaker 1>In a video game, that would be your health par exactly. Um.

0:15:05.360 --> 0:15:07.200
<v Speaker 1>And you put all these together and you have a

0:15:07.280 --> 0:15:10.480
<v Speaker 1>character that, so long as it can stay alive, can

0:15:10.560 --> 0:15:12.600
<v Speaker 1>go out and go forth into the D and D

0:15:12.760 --> 0:15:19.440
<v Speaker 1>universe and in adventure indefinitely basically. Uh all right. So

0:15:19.480 --> 0:15:22.240
<v Speaker 1>there were seven playable characters in the Inn the basic set,

0:15:22.840 --> 0:15:25.840
<v Speaker 1>and I think I remember being a cleric, but the

0:15:25.840 --> 0:15:28.480
<v Speaker 1>first one is a fighter, and that's what you think

0:15:28.560 --> 0:15:31.680
<v Speaker 1>they're They're stronger, and they're better at fighting, and they're

0:15:31.680 --> 0:15:36.000
<v Speaker 1>probably not as smart or as uh charismatic as like

0:15:36.080 --> 0:15:38.320
<v Speaker 1>another character might be. It depends. You can have high

0:15:38.360 --> 0:15:40.960
<v Speaker 1>curuismen like in the D and D um the Basic

0:15:41.040 --> 0:15:45.280
<v Speaker 1>sets players Manual, the first character they hook you up

0:15:45.320 --> 0:15:48.920
<v Speaker 1>with has high curuisma and high strength. But strength is

0:15:48.960 --> 0:15:52.880
<v Speaker 1>the prime requisite for being a fighter. Yeah, okay, so cleric.

0:15:52.920 --> 0:15:55.720
<v Speaker 1>I think I was a cleric. Uh. That's sort of

0:15:55.720 --> 0:15:58.040
<v Speaker 1>a fighter in a in a wizard, so that they

0:15:58.080 --> 0:16:01.160
<v Speaker 1>have good fighting abilities. But they're all so very dexterous

0:16:01.240 --> 0:16:05.120
<v Speaker 1>and wise, and you can cast spells, which is very important.

0:16:05.360 --> 0:16:09.040
<v Speaker 1>Right with the difference between a cleric and a magic user,

0:16:09.040 --> 0:16:11.520
<v Speaker 1>which is the next one, is that a cleric received

0:16:11.560 --> 0:16:14.880
<v Speaker 1>spells through meditation, so they have to sit around and

0:16:14.920 --> 0:16:18.440
<v Speaker 1>rest sometimes before they can get a new spell. Um.

0:16:18.520 --> 0:16:21.720
<v Speaker 1>And they also can turn undead, which means literally turn

0:16:21.760 --> 0:16:24.560
<v Speaker 1>the undead the other way. So if you have a

0:16:24.600 --> 0:16:27.040
<v Speaker 1>zombie on your trail, you're it's good to have cleric

0:16:27.080 --> 0:16:31.000
<v Speaker 1>to say, hey, zombies, turn around zombies. Where they called

0:16:31.080 --> 0:16:35.880
<v Speaker 1>zombie zombies is one? Where is another? Undead skeletons. I

0:16:35.880 --> 0:16:37.520
<v Speaker 1>didn't play enough. I don't know any of this stuff.

0:16:37.600 --> 0:16:39.400
<v Speaker 1>I didn't either until I went back and read the

0:16:39.560 --> 0:16:42.880
<v Speaker 1>entire players manual again the other day. So magic user

0:16:42.960 --> 0:16:46.680
<v Speaker 1>can do cool things like their balls of lightning and um,

0:16:46.960 --> 0:16:50.560
<v Speaker 1>learn other spells, learn new spells without meditation. No, it's

0:16:50.720 --> 0:16:53.400
<v Speaker 1>learning from book learning, which means you have to have

0:16:53.440 --> 0:16:55.960
<v Speaker 1>the prime requis is a high intelligent score. It's not

0:16:56.000 --> 0:16:59.360
<v Speaker 1>a meditative thing, right, it's just from learning books. Uh.

0:16:59.440 --> 0:17:01.920
<v Speaker 1>You have the door worf. Of course, what fantasy game

0:17:01.960 --> 0:17:05.159
<v Speaker 1>would be complete without it? Four feet tall? Got that beard?

0:17:05.400 --> 0:17:08.119
<v Speaker 1>Males and females have a beard. Yeah, and uh, and

0:17:08.280 --> 0:17:10.120
<v Speaker 1>just like in like the Lord of the Rings, they're

0:17:10.240 --> 0:17:13.880
<v Speaker 1>they're kind of ornery and super strong and have great constitution.

0:17:14.680 --> 0:17:17.520
<v Speaker 1>And of course they're good fighters because they're a little short,

0:17:17.760 --> 0:17:22.800
<v Speaker 1>mean boogers. Um, you've got the thief, which you would think. Um,

0:17:22.840 --> 0:17:24.240
<v Speaker 1>and it took me a long time to figure this

0:17:24.240 --> 0:17:26.720
<v Speaker 1>one out. To the thief, why would you want to

0:17:26.720 --> 0:17:28.720
<v Speaker 1>have a thief around the person is going to steal

0:17:28.800 --> 0:17:32.680
<v Speaker 1>the thief, Well, a thief typically doesn't steal from people

0:17:32.680 --> 0:17:36.960
<v Speaker 1>they're adventuring with. Um, but they do know how to

0:17:37.040 --> 0:17:42.879
<v Speaker 1>find secret doors, traps, picklocks, picklocks. Uh. Yeah, and so

0:17:42.960 --> 0:17:45.520
<v Speaker 1>they have a very high dexterity score. Yeah, but they're

0:17:45.560 --> 0:17:47.199
<v Speaker 1>they're also going to turn their back on you in

0:17:47.200 --> 0:17:50.720
<v Speaker 1>a battle because it depends they're not great fighters. Okay, right,

0:17:50.880 --> 0:17:52.720
<v Speaker 1>you don't want them near the battle. You want them

0:17:52.720 --> 0:17:54.080
<v Speaker 1>like kind of off to the side, get out of

0:17:54.080 --> 0:17:55.960
<v Speaker 1>the way, and let's get the fighter in there. Maybe

0:17:55.960 --> 0:17:58.320
<v Speaker 1>a dwarf or two as well. But yeah, the thief

0:17:58.359 --> 0:18:01.200
<v Speaker 1>is just kind of meant to stand back and maybe

0:18:01.240 --> 0:18:03.960
<v Speaker 1>be like, yeah, get them over there a second to

0:18:04.080 --> 0:18:07.760
<v Speaker 1>them and just cheer along. Uh, you've got halflings. They

0:18:07.800 --> 0:18:10.320
<v Speaker 1>are even smaller than the dwarfs. They're only three feet tall,

0:18:10.320 --> 0:18:14.200
<v Speaker 1>about sixty pounds, and they're demi humans and um, they're

0:18:14.280 --> 0:18:17.240
<v Speaker 1>dexterous and they have a great constitution. They're tough to

0:18:17.320 --> 0:18:20.040
<v Speaker 1>hit because they're tiny, and so they're good fighters, the

0:18:20.240 --> 0:18:24.040
<v Speaker 1>very spry. Yeah. Um. They're also like dwarves and elves,

0:18:24.080 --> 0:18:29.320
<v Speaker 1>capable of sustaining magic attacks. Um, which leads us to elves.

0:18:29.359 --> 0:18:32.320
<v Speaker 1>It's another demi human character. And they're a cross between

0:18:32.359 --> 0:18:34.560
<v Speaker 1>fighters and magic users. So they have high strength and

0:18:34.640 --> 0:18:39.480
<v Speaker 1>high intelligence. And it's not you don't just say with

0:18:39.520 --> 0:18:41.560
<v Speaker 1>any of these like, oh I want an elf. So

0:18:41.640 --> 0:18:43.960
<v Speaker 1>you roll until you have something with high intelligence in

0:18:44.040 --> 0:18:47.520
<v Speaker 1>high strength. You can you're not supposed to when you're

0:18:47.520 --> 0:18:50.399
<v Speaker 1>supposed to roll, and come up with your ability scores

0:18:50.480 --> 0:18:52.600
<v Speaker 1>first and then figure out what you have based on

0:18:52.640 --> 0:18:56.200
<v Speaker 1>those scores. Yeah, And it is interesting. And one thing

0:18:56.200 --> 0:18:58.640
<v Speaker 1>I do remember is that it is about the imagination.

0:18:58.720 --> 0:19:02.440
<v Speaker 1>And even though these these characters exist as a series

0:19:02.440 --> 0:19:06.280
<v Speaker 1>of numbers on a chart, is all it is. Um,

0:19:06.400 --> 0:19:08.400
<v Speaker 1>you create them in your mind and that's the fun

0:19:08.440 --> 0:19:11.720
<v Speaker 1>part about it. And like, I never started acting things

0:19:11.720 --> 0:19:14.520
<v Speaker 1>out like I've seen other people do, which can go

0:19:14.600 --> 0:19:17.800
<v Speaker 1>overboard pretty easy. Um. And I guess that was sort

0:19:17.800 --> 0:19:20.399
<v Speaker 1>of the precursor to what ended up being LARP. Was

0:19:20.520 --> 0:19:22.640
<v Speaker 1>just sitting around the kitchen table doing accents and things,

0:19:22.640 --> 0:19:25.719
<v Speaker 1>and some people thought, hey, let's let's go outside and

0:19:25.920 --> 0:19:28.600
<v Speaker 1>take these broomsticks and actually do this fight. You got

0:19:28.680 --> 0:19:30.680
<v Speaker 1>you got some cardboard. I'm in the move from making

0:19:30.720 --> 0:19:32.880
<v Speaker 1>some sorts. Yeah, I'm really an active guy. I think

0:19:33.200 --> 0:19:36.280
<v Speaker 1>you know, sitting around this table is no good, right. Um.

0:19:36.359 --> 0:19:38.920
<v Speaker 1>So you said that everything is represented numerically, and that's

0:19:38.960 --> 0:19:42.440
<v Speaker 1>absolutely true. Um, except there's one thing that that kind

0:19:42.440 --> 0:19:45.880
<v Speaker 1>of lends itself to acting, uh or at the very least,

0:19:45.960 --> 0:19:49.840
<v Speaker 1>decision making of a character in this alignment. And there's

0:19:49.880 --> 0:19:53.240
<v Speaker 1>three kinds of alignment and basic D and D there's lawful,

0:19:53.400 --> 0:19:56.320
<v Speaker 1>which is what we would equate with good goods, where

0:19:56.359 --> 0:19:59.119
<v Speaker 1>if you have a lawful character, they're they're probably the

0:19:59.160 --> 0:20:02.359
<v Speaker 1>hero type. You're gonna put their own skin on the

0:20:02.400 --> 0:20:04.320
<v Speaker 1>line in order to save the group. They're certainly not

0:20:04.359 --> 0:20:06.040
<v Speaker 1>going to turn and run without the rest of the

0:20:06.040 --> 0:20:10.720
<v Speaker 1>group doing the same. Um. Chaotic is the opposite of that.

0:20:10.840 --> 0:20:13.159
<v Speaker 1>It's what we would equate with evil. Yeah, they just

0:20:13.400 --> 0:20:16.439
<v Speaker 1>sort of look out for themselves forget the group. And

0:20:16.440 --> 0:20:19.440
<v Speaker 1>you'd think that would be the worst one, but apparently

0:20:19.480 --> 0:20:22.639
<v Speaker 1>the worst is neutral because you can't tell they're just

0:20:22.640 --> 0:20:24.800
<v Speaker 1>gonna do whatever is best for them no matter what. Well,

0:20:24.800 --> 0:20:29.600
<v Speaker 1>that's neutral is very it's animalistic um where it's basically

0:20:29.640 --> 0:20:33.480
<v Speaker 1>just about the survival of of the the individual. And

0:20:33.800 --> 0:20:35.679
<v Speaker 1>if you have a neutral person, they might fight with

0:20:35.720 --> 0:20:37.600
<v Speaker 1>the group if they feel like the group's gonna win

0:20:37.680 --> 0:20:40.000
<v Speaker 1>and just will protect them, or they may just turn

0:20:40.040 --> 0:20:42.240
<v Speaker 1>and run with Hey, no hard feelings, they got nothing

0:20:42.240 --> 0:20:46.840
<v Speaker 1>against you, But I'm just very instinctual. That's what neutral is.

0:20:47.880 --> 0:20:51.800
<v Speaker 1>The alignments there are all manner of like shelter and

0:20:51.880 --> 0:20:54.280
<v Speaker 1>weapons and foods and all these different things you can

0:20:54.320 --> 0:20:57.760
<v Speaker 1>pick up along the way, uh, and even languages that

0:20:57.840 --> 0:21:00.800
<v Speaker 1>if you approach a character and they don't speak your language,

0:21:00.880 --> 0:21:03.240
<v Speaker 1>then you can't communicate and you have to take a

0:21:03.240 --> 0:21:06.520
<v Speaker 1>different path on your adventure. But everyone can speak at

0:21:06.600 --> 0:21:10.840
<v Speaker 1>least two uh universal And then alignment tongue. Alignment tongue

0:21:10.840 --> 0:21:13.120
<v Speaker 1>allows you to speak to other characters in that same

0:21:13.160 --> 0:21:16.560
<v Speaker 1>alignment without the other people knowing what's being said, and

0:21:16.600 --> 0:21:19.280
<v Speaker 1>it's your private little conversation exactly. So, if if both

0:21:19.280 --> 0:21:23.399
<v Speaker 1>of us were chaotic magic users, right Chuck, yes, and

0:21:23.440 --> 0:21:25.560
<v Speaker 1>there was a somebody playing and there was a fighter

0:21:25.880 --> 0:21:28.600
<v Speaker 1>who was lawful, we could say, hey, let's put a

0:21:28.720 --> 0:21:31.680
<v Speaker 1>charm spell um on this guy and make them do

0:21:31.760 --> 0:21:34.840
<v Speaker 1>our bidding. Um. And so the player is going to

0:21:34.920 --> 0:21:37.679
<v Speaker 1>know what we're doing, but the character wouldn't. Yeah, And

0:21:37.720 --> 0:21:42.119
<v Speaker 1>the person responsible for keeping all this separate you mentioned earlier,

0:21:42.240 --> 0:21:44.879
<v Speaker 1>the dungeon master, the head nerd Right, the dungeon master

0:21:45.280 --> 0:21:48.280
<v Speaker 1>is in charge of saying things like you wouldn't know

0:21:48.359 --> 0:21:52.080
<v Speaker 1>that when the fighter says, I want to kill um

0:21:52.560 --> 0:21:54.879
<v Speaker 1>the two magic users who are about to use a

0:21:54.960 --> 0:21:57.320
<v Speaker 1>charm on me, the dungeon master would say, your character

0:21:57.320 --> 0:21:59.280
<v Speaker 1>doesn't know that because they just spoke in their alignment

0:21:59.280 --> 0:22:03.760
<v Speaker 1>tongue and boy. Dungeon master is a specific kind of person.

0:22:03.840 --> 0:22:06.479
<v Speaker 1>It takes a lot of work, and you can get

0:22:06.520 --> 0:22:08.600
<v Speaker 1>as involved as you want to. But no matter which

0:22:08.600 --> 0:22:10.600
<v Speaker 1>way you slice it, if you're the d M, you're

0:22:10.600 --> 0:22:13.440
<v Speaker 1>gonna be putting in some time coming up with these things,

0:22:13.480 --> 0:22:16.520
<v Speaker 1>even stories, even before the beginning, even before you sit down,

0:22:16.680 --> 0:22:21.680
<v Speaker 1>and it's Uh. I'd be curious to find some correlation

0:22:21.760 --> 0:22:25.760
<v Speaker 1>between people that were dungeon masters when they were like

0:22:25.880 --> 0:22:28.560
<v Speaker 1>twelve in the late seventies and early eighties and what

0:22:28.600 --> 0:22:30.560
<v Speaker 1>they ended up doing with their life. Yeah, it would

0:22:30.600 --> 0:22:35.040
<v Speaker 1>be an interesting study because they I would say that

0:22:35.080 --> 0:22:37.639
<v Speaker 1>a lot of them are probably running companies and running

0:22:37.640 --> 0:22:39.640
<v Speaker 1>the show wherever they are, because it takes a great

0:22:39.680 --> 0:22:43.800
<v Speaker 1>deal of initiative and patience and like stamina and creativity

0:22:44.119 --> 0:22:45.920
<v Speaker 1>and all these things to be a great dungeon master,

0:22:46.080 --> 0:22:48.000
<v Speaker 1>plus the sense of justice as well. You have to

0:22:48.040 --> 0:22:51.160
<v Speaker 1>be fair. Oh yeah, I'm sure it doesn't always sit

0:22:51.200 --> 0:22:54.200
<v Speaker 1>well with the group. Um and yeah, like you were saying,

0:22:54.200 --> 0:22:57.160
<v Speaker 1>like they it does take creativity. It takes also a

0:22:57.200 --> 0:22:59.880
<v Speaker 1>total and utter awareness of the game. Like while everybody

0:23:00.119 --> 0:23:02.520
<v Speaker 1>just creating their players, the d M has to show

0:23:02.600 --> 0:23:06.080
<v Speaker 1>up to that very first game having read the player's manual,

0:23:06.240 --> 0:23:09.359
<v Speaker 1>having read the Dungeon Master's Guide, understanding all the rules,

0:23:09.600 --> 0:23:11.480
<v Speaker 1>and then if you're using a game module, which you

0:23:11.480 --> 0:23:16.280
<v Speaker 1>know TSR published tons of games um, which essentially are

0:23:16.720 --> 0:23:21.600
<v Speaker 1>maps of an area that the dungeon master has access to, uh,

0:23:21.640 --> 0:23:24.639
<v Speaker 1>and then running the whole game as a whole, like

0:23:24.720 --> 0:23:27.560
<v Speaker 1>understanding what players can do, what players can't do. Um,

0:23:27.680 --> 0:23:31.639
<v Speaker 1>you have to understand how much damage a monster can inflict.

0:23:31.960 --> 0:23:37.520
<v Speaker 1>Let's give an example, like the dungeons Masters's Guide is intimidating. Yeah,

0:23:37.720 --> 0:23:39.200
<v Speaker 1>so I don't know how these kids at twelve, we're

0:23:39.200 --> 0:23:41.480
<v Speaker 1>sitting down and figuring this stuff out well, so they

0:23:41.520 --> 0:23:44.159
<v Speaker 1>a lot of the appearance of omniscience, and any dungeon

0:23:44.160 --> 0:23:47.720
<v Speaker 1>master kind of cultivates this this idea that they are

0:23:47.800 --> 0:23:50.000
<v Speaker 1>all knowing. But like you said, they're hiding behind a

0:23:50.040 --> 0:23:53.679
<v Speaker 1>cardboard screen, and behind that screen is like the dungeon

0:23:53.680 --> 0:23:56.760
<v Speaker 1>Master's guy, the game module, which has everything clearly marked

0:23:56.760 --> 0:23:59.800
<v Speaker 1>and all that. They have everything at their disposal, but

0:24:00.320 --> 0:24:04.880
<v Speaker 1>there's still a revered person, typically the dungeon Master. They're omniscient.

0:24:05.200 --> 0:24:07.520
<v Speaker 1>Because I don't know how many twelve year olds have

0:24:07.600 --> 0:24:10.360
<v Speaker 1>the initiative to take this on. There was I think

0:24:10.359 --> 0:24:13.200
<v Speaker 1>it's about right. It's probably about one out of every

0:24:13.240 --> 0:24:16.080
<v Speaker 1>ten kids as the initiative to beat the dungeon Master,

0:24:16.440 --> 0:24:17.959
<v Speaker 1>and the rest just wanted to be characters. So that

0:24:18.040 --> 0:24:19.919
<v Speaker 1>was that was a big problem with the game, was

0:24:19.960 --> 0:24:22.600
<v Speaker 1>like sometimes you couldn't find somebody to the DM because

0:24:22.600 --> 0:24:25.240
<v Speaker 1>there was a lot of work. So let's give an

0:24:25.240 --> 0:24:29.520
<v Speaker 1>example of of play, if you'll indulge me. Okay, So, okay,

0:24:29.680 --> 0:24:31.639
<v Speaker 1>we got a group of characters around a campaign in

0:24:31.640 --> 0:24:35.120
<v Speaker 1>a dungeon and by the way, you know the um

0:24:35.280 --> 0:24:38.920
<v Speaker 1>the reason why it became Dungeons and Dragons, um why

0:24:38.960 --> 0:24:41.800
<v Speaker 1>they chose dungeons was because they didn't want players being

0:24:41.800 --> 0:24:43.840
<v Speaker 1>able to just kind of wander all over the place.

0:24:44.040 --> 0:24:45.960
<v Speaker 1>They wanted to kind of keep them together in small,

0:24:46.000 --> 0:24:48.800
<v Speaker 1>confined spaces and a dungeon or a cave system or

0:24:48.840 --> 0:24:50.560
<v Speaker 1>something like that. It was a pretty good way to

0:24:50.640 --> 0:24:53.200
<v Speaker 1>keep everybody. To get catacombs. Man, it's all about the catacombs.

0:24:53.800 --> 0:24:56.359
<v Speaker 1>So you're your your group of characters are on a campaign,

0:24:56.440 --> 0:24:58.960
<v Speaker 1>the dungeon, and the d M might say something like

0:24:59.000 --> 0:25:00.720
<v Speaker 1>this is in the middle of the game. The d

0:25:00.880 --> 0:25:02.679
<v Speaker 1>M is in charge of telling you what's going on

0:25:02.720 --> 0:25:05.520
<v Speaker 1>where you are, describing your environment. So they he or

0:25:05.600 --> 0:25:08.440
<v Speaker 1>she may say, you're in a long dark cord, or

0:25:08.680 --> 0:25:10.959
<v Speaker 1>you see a faint light at one end. To your

0:25:11.040 --> 0:25:13.240
<v Speaker 1>right is a ten ft by ten ft door. It

0:25:13.400 --> 0:25:15.520
<v Speaker 1>is locked. Do you want to try to pick the

0:25:15.560 --> 0:25:18.280
<v Speaker 1>lock or continue down the cord or towards the toward

0:25:18.359 --> 0:25:21.439
<v Speaker 1>the light. And so the players decide to have the

0:25:21.440 --> 0:25:24.000
<v Speaker 1>thief pick the lock, right, because that's what you do.

0:25:24.160 --> 0:25:26.240
<v Speaker 1>Now here's what I don't get and I don't know

0:25:26.280 --> 0:25:29.280
<v Speaker 1>if you know this is it? Do you get together

0:25:29.359 --> 0:25:31.200
<v Speaker 1>as a group and decide and like take a vote

0:25:31.280 --> 0:25:34.160
<v Speaker 1>or is it someone's turn? To like say no, it's

0:25:34.200 --> 0:25:37.040
<v Speaker 1>my turn, and I make the thief go. It depends.

0:25:37.080 --> 0:25:39.919
<v Speaker 1>So first of all, before on a campaign, you have

0:25:40.000 --> 0:25:41.960
<v Speaker 1>a caller, and that's the person who speaks to the

0:25:42.040 --> 0:25:44.600
<v Speaker 1>d M for the group. But the caller is also

0:25:44.640 --> 0:25:47.600
<v Speaker 1>in charge of saying, hey, what do you guys want

0:25:47.600 --> 0:25:50.240
<v Speaker 1>to do and then saying that to the d M. Okay,

0:25:50.240 --> 0:25:53.439
<v Speaker 1>so they're the just the voice of the group, right.

0:25:53.520 --> 0:25:55.840
<v Speaker 1>They don't make any decisions. The groups supposed to decide

0:25:55.840 --> 0:25:58.400
<v Speaker 1>as a whole um, and the d ms are sitting

0:25:58.400 --> 0:26:01.680
<v Speaker 1>there going little do they know exactly? Uh? And then

0:26:01.880 --> 0:26:04.880
<v Speaker 1>there are turns as well, especially in combat. Now, if

0:26:04.920 --> 0:26:08.000
<v Speaker 1>like you have three fighters and a thief and there's

0:26:08.040 --> 0:26:14.639
<v Speaker 1>suddenly battling um um uh minotaur um, the thief is

0:26:14.680 --> 0:26:17.520
<v Speaker 1>gonna be like I'm standing over here, and the d

0:26:17.680 --> 0:26:20.639
<v Speaker 1>M will leave them out of the turns and then

0:26:20.720 --> 0:26:23.280
<v Speaker 1>will be the thief in the minotaur, and or the

0:26:23.320 --> 0:26:25.159
<v Speaker 1>one fighter in the minotaur and the next fighter in

0:26:25.200 --> 0:26:26.920
<v Speaker 1>the minutear. But blah blah blah, I always just keep

0:26:26.920 --> 0:26:29.359
<v Speaker 1>going on like that. Okay, that makes sense alright, So

0:26:29.400 --> 0:26:31.560
<v Speaker 1>back to our little story. The door is locked. Do

0:26:31.640 --> 0:26:34.000
<v Speaker 1>you want to pick the lock? We decide let's send

0:26:34.000 --> 0:26:35.920
<v Speaker 1>our thief in to pick the lock. Okay, So so

0:26:35.960 --> 0:26:39.080
<v Speaker 1>what happens in the d M, Well, they gotta roll

0:26:39.119 --> 0:26:41.640
<v Speaker 1>the dice and that's how you figure out if things work.

0:26:41.720 --> 0:26:44.440
<v Speaker 1>So if you're a thief, that means you're really good

0:26:44.440 --> 0:26:47.080
<v Speaker 1>at picking locks. So let's say it's a twenty sided

0:26:47.119 --> 0:26:48.879
<v Speaker 1>die and all you gotta do is roll like a

0:26:48.920 --> 0:26:51.520
<v Speaker 1>four or higher to successfully pick it. So that just

0:26:51.640 --> 0:26:54.440
<v Speaker 1>means your chances are really good that you'll be able

0:26:54.440 --> 0:26:56.000
<v Speaker 1>to pick the lock. If you don't have a thief,

0:26:56.160 --> 0:26:57.840
<v Speaker 1>you can send your fighter in to pick the lock,

0:26:58.240 --> 0:27:01.080
<v Speaker 1>but you may have to roll like a sixty or higher.

0:27:01.560 --> 0:27:04.239
<v Speaker 1>You would think so, but fighters can't pick locks at all,

0:27:04.440 --> 0:27:08.080
<v Speaker 1>not at all, Okay, they just like bang on the door.

0:27:08.160 --> 0:27:11.400
<v Speaker 1>So only certain characters can, like you can't even try

0:27:11.640 --> 0:27:13.520
<v Speaker 1>if they if they don't have that I believe someone

0:27:13.560 --> 0:27:16.880
<v Speaker 1>basic D and D like only thieves are definitely not fighters.

0:27:17.520 --> 0:27:19.360
<v Speaker 1>So if you don't have a thief in your campaign,

0:27:20.080 --> 0:27:22.399
<v Speaker 1>the d M wouldn't even say do you want to

0:27:22.400 --> 0:27:23.800
<v Speaker 1>pick the lock? They may say do you want to

0:27:23.800 --> 0:27:25.920
<v Speaker 1>try to bust the door down? But the d M

0:27:26.000 --> 0:27:28.760
<v Speaker 1>might also know in the game module it's unbust downable.

0:27:29.119 --> 0:27:35.840
<v Speaker 1>It can only be picked. So so um it is

0:27:36.440 --> 0:27:38.399
<v Speaker 1>because you're rolling for everything and you were saying they

0:27:38.480 --> 0:27:41.520
<v Speaker 1>rolled to find out the thief was successful, and that

0:27:41.520 --> 0:27:43.679
<v Speaker 1>that would be based on that low number, like if

0:27:43.720 --> 0:27:46.360
<v Speaker 1>you just need to roll a four. That's in relation

0:27:46.400 --> 0:27:49.040
<v Speaker 1>to the dexterity score, because it takes high dexterity to

0:27:49.040 --> 0:27:51.840
<v Speaker 1>pick a lock. To the higher dexterity score, the lower

0:27:51.920 --> 0:27:54.639
<v Speaker 1>you have to roll, which gives you, on a twenty

0:27:54.640 --> 0:27:56.320
<v Speaker 1>side of die, a lot more of a chance that

0:27:56.320 --> 0:27:58.320
<v Speaker 1>you're going to be successful at picking the lock. It's

0:27:58.359 --> 0:28:01.040
<v Speaker 1>all rolling of the dice and the rumbers. So in

0:28:01.080 --> 0:28:03.720
<v Speaker 1>this case, the d M knows that on the other

0:28:03.760 --> 0:28:07.840
<v Speaker 1>side of that door is the gelatinous cube, and that

0:28:08.040 --> 0:28:11.360
<v Speaker 1>is bad news if you're playing D and D, which

0:28:11.359 --> 0:28:14.159
<v Speaker 1>if you're an experienced dn D player, that ten ft

0:28:14.160 --> 0:28:17.000
<v Speaker 1>by ten ft door probably would have given it away

0:28:17.040 --> 0:28:19.720
<v Speaker 1>because that's the exact dimensions of a gelatinous cube, which

0:28:19.760 --> 0:28:24.080
<v Speaker 1>is evolved to move through the doors of a dungeon.

0:28:24.680 --> 0:28:26.720
<v Speaker 1>I would be dead so soon. So what happens the

0:28:26.760 --> 0:28:29.520
<v Speaker 1>door opens, there's the gelatinous cube boom, and then you

0:28:29.560 --> 0:28:31.639
<v Speaker 1>got to do battle. And when you're doing battle. You

0:28:31.680 --> 0:28:35.800
<v Speaker 1>do it again by rolling dice and you get these hits.

0:28:35.840 --> 0:28:37.800
<v Speaker 1>You have the hit points that we referenced earlier. And

0:28:37.880 --> 0:28:39.680
<v Speaker 1>let's say you gotta roll all right, these two four

0:28:39.760 --> 0:28:43.280
<v Speaker 1>sided dice. Um, you gotta roll each one once and

0:28:43.320 --> 0:28:46.320
<v Speaker 1>that those will be the the licks that the gins

0:28:46.320 --> 0:28:49.880
<v Speaker 1>gelatinous cube puts on you. And if it totals seven

0:28:49.960 --> 0:28:52.560
<v Speaker 1>or higher than you're dead. Yeah, exactly. And if you

0:28:52.640 --> 0:28:54.720
<v Speaker 1>had depending on your hit points, if you have seven

0:28:54.840 --> 0:28:58.480
<v Speaker 1>hit points, yeah, you'd be dead. So that I mean,

0:28:59.120 --> 0:29:01.400
<v Speaker 1>that's generally the game. And you can get experience points,

0:29:01.440 --> 0:29:03.920
<v Speaker 1>which are huge, which is this it's interesting to know

0:29:04.080 --> 0:29:07.040
<v Speaker 1>experience points. That's what you do to like grow as

0:29:07.040 --> 0:29:10.280
<v Speaker 1>a character, to get more hit points, to become more invincible,

0:29:10.400 --> 0:29:12.840
<v Speaker 1>more to kill a monster and you'll get experience points,

0:29:12.960 --> 0:29:16.720
<v Speaker 1>but you get way more experience points for getting treasure.

0:29:16.960 --> 0:29:19.680
<v Speaker 1>And the authors of the Basic D and D rule

0:29:19.720 --> 0:29:23.520
<v Speaker 1>books point out like this is we want you to

0:29:23.640 --> 0:29:28.360
<v Speaker 1>use your head, right, how do you get around confrontation

0:29:28.960 --> 0:29:31.320
<v Speaker 1>to go find the loot? Right, which, if you battle

0:29:31.320 --> 0:29:34.800
<v Speaker 1>a monster you deserve something, sure, but the point isn't killing.

0:29:34.840 --> 0:29:37.800
<v Speaker 1>The point is is using your head to get around

0:29:37.880 --> 0:29:42.280
<v Speaker 1>problems as well. And that's why you get more for treasure. Yeah,

0:29:42.360 --> 0:29:45.360
<v Speaker 1>we'll look at there. I had a thing I think

0:29:45.360 --> 0:29:47.880
<v Speaker 1>we made it up because I looked it up and

0:29:47.920 --> 0:29:49.680
<v Speaker 1>I couldn't find it called a bag of plenty, not

0:29:49.720 --> 0:29:52.720
<v Speaker 1>a bag of holding. The bag of holding was you

0:29:52.760 --> 0:29:54.760
<v Speaker 1>could put like anything large in it and still be

0:29:54.800 --> 0:29:57.400
<v Speaker 1>able to carry it. Like I found like all this food,

0:29:57.680 --> 0:29:59.040
<v Speaker 1>and I normally wouldn't be able to carry it. But

0:29:59.120 --> 0:30:01.280
<v Speaker 1>your bag of holding little all that and there? Right?

0:30:01.400 --> 0:30:03.320
<v Speaker 1>Did you have to keey stir it? I don't know

0:30:03.360 --> 0:30:06.680
<v Speaker 1>what that means? Like up the butt? Yeah, you're the

0:30:06.680 --> 0:30:10.680
<v Speaker 1>first person who's ever said up the butt when somebody said,

0:30:10.760 --> 0:30:12.760
<v Speaker 1>keyst what he's supposed to say. Did you just know

0:30:12.840 --> 0:30:17.960
<v Speaker 1>a Keyston would say up the button? Yeah? All right,

0:30:18.080 --> 0:30:20.400
<v Speaker 1>Um no, I wouldn't that key stir it. But I

0:30:20.440 --> 0:30:23.360
<v Speaker 1>had something called a bag of plenty, and you guys

0:30:23.400 --> 0:30:25.120
<v Speaker 1>made that up or I don't remember, man, because I

0:30:25.120 --> 0:30:26.840
<v Speaker 1>didn't find it anywhere. The only thing I found was

0:30:27.440 --> 0:30:30.320
<v Speaker 1>something called a bag of plenty plus one in Balder's Gate,

0:30:31.000 --> 0:30:32.920
<v Speaker 1>which was a video game I had played once. But

0:30:33.000 --> 0:30:35.440
<v Speaker 1>I think those Balder's Gate related to D and D somehow,

0:30:36.440 --> 0:30:38.840
<v Speaker 1>like one of the variations so I didn't know that,

0:30:38.960 --> 0:30:43.320
<v Speaker 1>but well, maybe what we played was with a bag

0:30:43.320 --> 0:30:45.560
<v Speaker 1>of Plenty, which is it would double whatever you put

0:30:45.600 --> 0:30:48.320
<v Speaker 1>in it. So if you have like twenty gold coins,

0:30:48.320 --> 0:30:49.600
<v Speaker 1>you put in your bag of Plenty and you have,

0:30:50.280 --> 0:30:52.560
<v Speaker 1>you know, double that amount. But I think we might

0:30:52.560 --> 0:30:54.480
<v Speaker 1>have made that up because I can't verify that anywhere.

0:30:54.560 --> 0:30:58.880
<v Speaker 1>I wonder how many, um how you just inadvertently admitted

0:30:58.880 --> 0:31:00.880
<v Speaker 1>to playing Baller's Gate, and wonder how many people are

0:31:00.880 --> 0:31:04.840
<v Speaker 1>just like, well, his credibilities out the window. I think

0:31:04.880 --> 0:31:07.720
<v Speaker 1>people enjoyed that. No, I don't know, maybe if I

0:31:07.840 --> 0:31:10.080
<v Speaker 1>vaguely remember it too. It was one of those games

0:31:10.080 --> 0:31:13.120
<v Speaker 1>that I played on like PS two for three months

0:31:13.200 --> 0:31:14.800
<v Speaker 1>until I completed it and then I was done with it.

0:31:15.360 --> 0:31:18.800
<v Speaker 1>You know. So if if any of that even slightly

0:31:18.840 --> 0:31:23.400
<v Speaker 1>piqued your interest, I would strongly recommend going and researching

0:31:23.480 --> 0:31:28.040
<v Speaker 1>and maybe trying out. There's usually, uh, if you go

0:31:28.080 --> 0:31:31.080
<v Speaker 1>on meetup dot com, you can find him probably just

0:31:31.120 --> 0:31:36.920
<v Speaker 1>about any even semi major city of D and D group,

0:31:37.560 --> 0:31:41.240
<v Speaker 1>And apparently Wednesdays are typically days at like comic book

0:31:41.280 --> 0:31:43.720
<v Speaker 1>shops and gaming shops and stuff like that that have

0:31:43.960 --> 0:31:46.840
<v Speaker 1>D and D groups where it's just kind of like, uh,

0:31:46.960 --> 0:31:49.719
<v Speaker 1>anybody who wants to come can can come by and

0:31:49.920 --> 0:31:52.760
<v Speaker 1>try their hand in it. I think they're very open community. Yeah,

0:31:52.880 --> 0:31:56.040
<v Speaker 1>well it depends. Oh sure, Like if you tried to

0:31:56.040 --> 0:31:58.240
<v Speaker 1>come in and like just PLoP down and like, hey,

0:31:58.280 --> 0:31:59.840
<v Speaker 1>I want to join this game that you guys have

0:31:59.840 --> 0:32:01.600
<v Speaker 1>been playing for seven years, and they wouldn't like me,

0:32:02.000 --> 0:32:04.000
<v Speaker 1>I'd be like, oh, I got a bag of plenty,

0:32:04.360 --> 0:32:09.480
<v Speaker 1>That's why they'd be like Balther's gate Um. I did

0:32:09.520 --> 0:32:13.600
<v Speaker 1>try last night to play the online version because I thought,

0:32:13.840 --> 0:32:16.800
<v Speaker 1>you know what, I'm gonna give it a whirl. I

0:32:16.840 --> 0:32:21.120
<v Speaker 1>downloaded this Mac beta version that was like eight gigs.

0:32:21.160 --> 0:32:23.680
<v Speaker 1>It took a couple of hours to download, and then

0:32:23.720 --> 0:32:26.080
<v Speaker 1>there was some errandloading and it wouldn't work. I was like,

0:32:26.120 --> 0:32:28.120
<v Speaker 1>all right, well that sucks. Let me go get my

0:32:28.240 --> 0:32:31.080
<v Speaker 1>PC laptop, because you know me, I'm rich. I have

0:32:31.120 --> 0:32:33.000
<v Speaker 1>like eight different kinds of laptops. I know they're like

0:32:33.120 --> 0:32:34.960
<v Speaker 1>falling out of your pocket. So I went to my

0:32:35.000 --> 0:32:38.640
<v Speaker 1>PC laptop and tried to sign up and download the

0:32:38.640 --> 0:32:43.640
<v Speaker 1>PC version, and it wouldn't recognize me. It wouldn't let

0:32:43.640 --> 0:32:46.560
<v Speaker 1>me because I'd already signed up with that name, and

0:32:46.600 --> 0:32:49.360
<v Speaker 1>so it was like midnight, and I said, screw this,

0:32:50.160 --> 0:32:52.280
<v Speaker 1>but I think I might try and play the online

0:32:52.360 --> 0:32:54.040
<v Speaker 1>version just to see what it's like. It's called D

0:32:54.120 --> 0:32:56.720
<v Speaker 1>d O. Yeah, we're not getting into that. It's in

0:32:56.800 --> 0:32:59.520
<v Speaker 1>a whole other thing. But um, there's a good article

0:32:59.560 --> 0:33:03.160
<v Speaker 1>by John that's Strickland on Dungeons and Dragons online that

0:33:03.200 --> 0:33:06.719
<v Speaker 1>you can find on how stuff works. So um, so

0:33:06.760 --> 0:33:09.920
<v Speaker 1>I said, go check it out. And if not, if

0:33:09.920 --> 0:33:12.040
<v Speaker 1>it didn't really pique your interest at the very least,

0:33:12.080 --> 0:33:15.400
<v Speaker 1>I imagine you would be interested to know that for many,

0:33:15.440 --> 0:33:18.560
<v Speaker 1>many years there were a lot of people with a

0:33:18.600 --> 0:33:21.880
<v Speaker 1>lot of voices who considered Dungeons and Dragons to be

0:33:22.440 --> 0:33:28.040
<v Speaker 1>thoroughly satanic. Yeah, and uh, it didn't help that what

0:33:28.120 --> 0:33:32.040
<v Speaker 1>was the year that the guy seventy nine, James Egbert,

0:33:32.360 --> 0:33:35.360
<v Speaker 1>James Dallas Egbert the third he went by Dallas. Yeah,

0:33:35.400 --> 0:33:39.200
<v Speaker 1>this was a kid at Michigan State University and he

0:33:39.320 --> 0:33:43.720
<v Speaker 1>went missing, and they the story out and the one

0:33:43.760 --> 0:33:45.720
<v Speaker 1>that was later disproven, but the one that really got

0:33:45.720 --> 0:33:50.080
<v Speaker 1>around in the news was that he disappeared into the

0:33:50.480 --> 0:33:53.800
<v Speaker 1>tunnel system underneath the school playing D and D and

0:33:53.880 --> 0:33:56.239
<v Speaker 1>died doing so. Yeah, he was a sixteen year old

0:33:56.280 --> 0:33:59.280
<v Speaker 1>by the way computer prodigy in seventy nine, so there's

0:33:59.320 --> 0:34:02.160
<v Speaker 1>like not such a thing as computer prodigies. Then he's

0:34:02.200 --> 0:34:04.440
<v Speaker 1>like one of the first. He's at Michigan State and

0:34:04.480 --> 0:34:06.040
<v Speaker 1>he actually did go in the steam tunnels and he

0:34:06.080 --> 0:34:09.520
<v Speaker 1>went to go kill himself to take an overdose on barbituous. Yeah,

0:34:09.560 --> 0:34:11.120
<v Speaker 1>but it didn't work, and he came to in the

0:34:11.120 --> 0:34:13.040
<v Speaker 1>steam tunnels. Yeah. And it had nothing to do with

0:34:13.120 --> 0:34:16.040
<v Speaker 1>dungeons and dragons, but it was announced so in the news,

0:34:16.040 --> 0:34:17.680
<v Speaker 1>and that's sort of what people remembered at the time,

0:34:17.960 --> 0:34:20.720
<v Speaker 1>and they used that as fuel, of course, to fuel

0:34:20.760 --> 0:34:23.960
<v Speaker 1>the fire of this is an evil game, satanic. They

0:34:23.960 --> 0:34:28.640
<v Speaker 1>made a movie with Tom Hanks, man, do you remember

0:34:28.640 --> 0:34:30.960
<v Speaker 1>seeing that when it first came out as a TV movie? Yeah,

0:34:31.040 --> 0:34:32.759
<v Speaker 1>And and I guess you know, it's just sort of

0:34:33.239 --> 0:34:38.279
<v Speaker 1>loosely told of slightly fictionalized version of James Egbert's uh

0:34:39.200 --> 0:34:41.879
<v Speaker 1>you know, the sensationalized version of the real version. Tom

0:34:41.880 --> 0:34:43.799
<v Speaker 1>Hanks plays the guy who gets so wrapped up in

0:34:43.800 --> 0:34:46.800
<v Speaker 1>his character that he um, he just has a break

0:34:46.840 --> 0:34:49.920
<v Speaker 1>with reality. He disappears because they find him again, but

0:34:50.000 --> 0:34:53.920
<v Speaker 1>he still thinks that he's uh Pardue the Cleric, and

0:34:53.920 --> 0:34:56.120
<v Speaker 1>I call him Pardue the cleric who lives with his

0:34:56.160 --> 0:34:59.000
<v Speaker 1>parents now because they take him back home and he's

0:34:59.040 --> 0:35:02.640
<v Speaker 1>just some crazy dude. Yeah. Um, I don't think any

0:35:02.760 --> 0:35:06.160
<v Speaker 1>there was any better reaction to Dungeons and Dragons than

0:35:06.320 --> 0:35:12.400
<v Speaker 1>Dark Dungeons by Chick Publications. So Chick Publications make religious

0:35:12.440 --> 0:35:17.800
<v Speaker 1>tracks on everything about um. They're extremely fundamentalist christian um.

0:35:17.920 --> 0:35:22.040
<v Speaker 1>And they have tracks on everything from how the new

0:35:22.200 --> 0:35:25.040
<v Speaker 1>Jesuit Pope is in league with the devil to how

0:35:25.080 --> 0:35:27.640
<v Speaker 1>if you are a Mason you are become possessed by

0:35:27.680 --> 0:35:31.160
<v Speaker 1>a heathen god. Um. And they're basically like these easy

0:35:31.200 --> 0:35:35.120
<v Speaker 1>to read comic books you're not familiar I might have

0:35:35.320 --> 0:35:37.200
<v Speaker 1>if I saw one, I might recognize it. So and

0:35:37.239 --> 0:35:39.319
<v Speaker 1>then they publish them and they sell them so you

0:35:39.360 --> 0:35:41.480
<v Speaker 1>can go hand them out and proselytize the people on

0:35:41.520 --> 0:35:44.879
<v Speaker 1>the streets like an ice breaker basically. But Chick Publications

0:35:44.920 --> 0:35:47.720
<v Speaker 1>came up with the not the creme de la creme

0:35:47.760 --> 0:35:52.200
<v Speaker 1>of anti D and D material propaganda. Yes, it's called

0:35:52.239 --> 0:35:55.720
<v Speaker 1>Dark Dungeons and it's a comic strip about a girl

0:35:55.920 --> 0:35:59.560
<v Speaker 1>who becomes who starts playing D and D and then

0:35:59.600 --> 0:36:03.120
<v Speaker 1>as were routed into a real life witchcraft COVID by

0:36:03.160 --> 0:36:05.960
<v Speaker 1>the Dungeon Master, because Dungeons and Dragons is just this

0:36:06.160 --> 0:36:08.560
<v Speaker 1>front for Satanists to like find the best of the

0:36:08.600 --> 0:36:11.200
<v Speaker 1>best to come do the real thing. And one girl

0:36:11.200 --> 0:36:13.120
<v Speaker 1>who becomes so wrapped up in her character. Once her

0:36:13.200 --> 0:36:15.160
<v Speaker 1>character dized, she goes and hangs herself in her room.

0:36:15.280 --> 0:36:17.480
<v Speaker 1>That sounds familiar. I might have been forced to read

0:36:17.480 --> 0:36:19.400
<v Speaker 1>that at some point. Check it out. And as a

0:36:19.400 --> 0:36:22.760
<v Speaker 1>matter of fact, I wrote a blog post on these

0:36:22.800 --> 0:36:25.759
<v Speaker 1>and some other ones about how it's called back when

0:36:25.800 --> 0:36:28.399
<v Speaker 1>people thought Dungeons and Dragons was satanic k's on our

0:36:28.600 --> 0:36:31.160
<v Speaker 1>site stuff you should Know dot com and this it was.

0:36:31.440 --> 0:36:34.960
<v Speaker 1>It's really interesting, like there was this period that coincided

0:36:35.000 --> 0:36:38.520
<v Speaker 1>with that whole satanic ritual abuse scare. Yeah, with the

0:36:38.520 --> 0:36:43.160
<v Speaker 1>heavy metal music. Yeah, that got Judics, priests on Landed

0:36:43.200 --> 0:36:47.279
<v Speaker 1>the West, Memphis three in prison. Um, it was a

0:36:47.320 --> 0:36:51.239
<v Speaker 1>real thing. And yes, and Dungeons and Dragons was, if

0:36:51.239 --> 0:36:54.400
<v Speaker 1>not the originator of this huge part of it. It

0:36:54.480 --> 0:36:56.680
<v Speaker 1>was in the center of it for a long time.

0:36:57.440 --> 0:37:00.080
<v Speaker 1>But it came out because thanks in part to the

0:37:00.200 --> 0:37:02.920
<v Speaker 1>um Doge's and Dragons cartoon. Yeah, I had a cartoon.

0:37:03.040 --> 0:37:06.440
<v Speaker 1>They had a movie which wasn't very good. Um, I'm

0:37:06.480 --> 0:37:12.040
<v Speaker 1>surprised I haven't redone that movie. Yeah, so I bet

0:37:12.080 --> 0:37:13.960
<v Speaker 1>they will at some point. I wrote a Time magazine

0:37:14.040 --> 0:37:17.080
<v Speaker 1>article that was saying, like, why is Dungeons and Dragons

0:37:17.160 --> 0:37:20.880
<v Speaker 1>not like a huge franchise. I didn't really get to

0:37:20.880 --> 0:37:23.319
<v Speaker 1>the bottom of They kind of settled on, well, it's

0:37:23.360 --> 0:37:26.640
<v Speaker 1>made a billion dollars for its owners. Um, it's in

0:37:26.960 --> 0:37:31.120
<v Speaker 1>I think a dozen languages. Um. I think twenty million

0:37:31.160 --> 0:37:34.080
<v Speaker 1>people have played it, so it does have a huge following.

0:37:34.120 --> 0:37:36.200
<v Speaker 1>But they were saying like, it's not the Lord of

0:37:36.239 --> 0:37:39.320
<v Speaker 1>the Rings and why not? And I think possibly because

0:37:39.360 --> 0:37:42.359
<v Speaker 1>it's just totally open ended, and it's that's what I think.

0:37:42.400 --> 0:37:44.759
<v Speaker 1>It's the individual Lord of the Rings. You go read

0:37:44.800 --> 0:37:47.120
<v Speaker 1>and there's a story and it happens, and yeah, you're

0:37:47.160 --> 0:37:50.320
<v Speaker 1>kind of imagining it, but you're just imagining what Tolkien

0:37:50.360 --> 0:37:52.600
<v Speaker 1>has explained to you. And guy gangs by the way,

0:37:52.600 --> 0:37:56.640
<v Speaker 1>I thought Tolkien sucked. Yeah he was in a conan sure,

0:37:57.160 --> 0:38:04.120
<v Speaker 1>So um, not O'Brien the barbarian. So Um. With Tolkien,

0:38:04.160 --> 0:38:07.680
<v Speaker 1>you're told with D and D like you man, you're

0:38:07.960 --> 0:38:11.520
<v Speaker 1>totally using your imagination. And even more than that, something

0:38:11.520 --> 0:38:14.160
<v Speaker 1>as strange as a group imagination, a group of people

0:38:14.440 --> 0:38:18.640
<v Speaker 1>using their imaginations together and kind of the interlocks like

0:38:18.719 --> 0:38:21.319
<v Speaker 1>that's high level stuff. Well, it is high level. And

0:38:21.360 --> 0:38:24.680
<v Speaker 1>that's exactly why a movie failed and probably wouldn't not succeed,

0:38:24.800 --> 0:38:27.439
<v Speaker 1>is because for a D and D movie to work,

0:38:27.480 --> 0:38:29.680
<v Speaker 1>you have to satisfy the D and D fans and

0:38:29.719 --> 0:38:32.600
<v Speaker 1>no matter who for a movie, you have to create

0:38:32.680 --> 0:38:37.839
<v Speaker 1>some hero character and that's not going to satisfy all

0:38:37.920 --> 0:38:40.120
<v Speaker 1>D indeed people, no matter who you create and what

0:38:40.160 --> 0:38:42.760
<v Speaker 1>story you create, they're gonna be D and D fans

0:38:42.800 --> 0:38:45.319
<v Speaker 1>that I think. Now, my what, my guy was way

0:38:45.360 --> 0:38:47.800
<v Speaker 1>better than this jump right exactly, And you call that

0:38:47.920 --> 0:38:50.520
<v Speaker 1>a white dragon. White Dragon would never do that because

0:38:50.560 --> 0:38:53.720
<v Speaker 1>it lived in my imagination as this, So I agree.

0:38:53.800 --> 0:38:56.040
<v Speaker 1>I don't think it will ever happen. It's a great success.

0:38:56.160 --> 0:39:00.520
<v Speaker 1>Although the cartoon was pretty well received. I think it is.

0:39:00.600 --> 0:39:03.799
<v Speaker 1>So it's a classic. Yeah, but that's that's different. It's

0:39:03.840 --> 0:39:06.960
<v Speaker 1>it was nominated for Greatest Cartoon Shows of All Time

0:39:07.040 --> 0:39:12.080
<v Speaker 1>nineteen know by listeners. I I put a list up

0:39:12.120 --> 0:39:13.960
<v Speaker 1>and said if anybody have any other nominees, and on

0:39:14.000 --> 0:39:17.240
<v Speaker 1>our website people nominated More and Dungeons and Dragons was one,

0:39:17.520 --> 0:39:20.839
<v Speaker 1>so it's up there. I think Scooby Doo one. Oh,

0:39:20.840 --> 0:39:24.839
<v Speaker 1>of course duck Tails was a hard contender. Yeah, I've

0:39:24.880 --> 0:39:28.200
<v Speaker 1>never watched that. I was surprised. Uh, let's see, you

0:39:28.280 --> 0:39:31.160
<v Speaker 1>got anything else. No, I mean there are dozens of

0:39:31.160 --> 0:39:34.399
<v Speaker 1>offshoots in different games and different modules, and like we

0:39:34.440 --> 0:39:36.600
<v Speaker 1>only covered a very small part of it. Uh, the

0:39:36.680 --> 0:39:39.439
<v Speaker 1>universe is vast. The D and D universe is vast.

0:39:39.520 --> 0:39:44.160
<v Speaker 1>It is Go forth and check it out, you say, we, Uh,

0:39:44.360 --> 0:39:46.680
<v Speaker 1>take up those glasses and check it out. And if

0:39:46.719 --> 0:39:50.160
<v Speaker 1>you if you want to learn more about Dungeons and Dragons,

0:39:50.160 --> 0:39:52.399
<v Speaker 1>type those words into the search part how stuff works

0:39:52.440 --> 0:39:55.040
<v Speaker 1>dot Com and it will bring up some cool stuff. Oh.

0:39:55.080 --> 0:39:58.399
<v Speaker 1>By the way, it has sort of been known as

0:39:58.440 --> 0:40:02.600
<v Speaker 1>like a guy's thing, but there's a rabid female community

0:40:02.719 --> 0:40:04.759
<v Speaker 1>with D and D and I saw I watched the

0:40:04.800 --> 0:40:09.160
<v Speaker 1>documentary last night on Dungeons and Dragons. It was pretty good. Um,

0:40:09.200 --> 0:40:11.960
<v Speaker 1>the Dungeons and Dragons experience. I think you know, there's

0:40:11.960 --> 0:40:15.479
<v Speaker 1>a there's like a pretty serious other documentary that's being

0:40:15.920 --> 0:40:19.040
<v Speaker 1>got kickstarted. Really that's in it's in production right now. Yeah,

0:40:19.040 --> 0:40:21.239
<v Speaker 1>this one was okay, it wasn't great, but it did

0:40:21.320 --> 0:40:24.239
<v Speaker 1>interview a female, a woman, and she was like, yeah,

0:40:24.239 --> 0:40:25.719
<v Speaker 1>you know, I think a lot of girls they see

0:40:25.760 --> 0:40:28.200
<v Speaker 1>it as a guy thing and the guy nerds, so

0:40:28.520 --> 0:40:31.840
<v Speaker 1>they're reluctant to get into it. But the girls that

0:40:31.880 --> 0:40:33.680
<v Speaker 1>I know that I have gotten into it have have

0:40:34.560 --> 0:40:36.759
<v Speaker 1>found that it. You know, it's really not like a

0:40:36.760 --> 0:40:38.800
<v Speaker 1>guy sing after all. They have just as much fun

0:40:39.320 --> 0:40:42.320
<v Speaker 1>and um, it looks I don't know, it's a fun community.

0:40:42.520 --> 0:40:44.760
<v Speaker 1>It is funny. They showed them playing the at one point,

0:40:45.120 --> 0:40:49.120
<v Speaker 1>and they definitely get like the dungeon Master is just

0:40:49.200 --> 0:40:51.160
<v Speaker 1>sort of going on and on and the players will

0:40:51.160 --> 0:40:53.520
<v Speaker 1>say things in character like I'm not sure what to

0:40:53.520 --> 0:40:56.080
<v Speaker 1>do after such a long story and stuff like that,

0:40:56.239 --> 0:41:00.640
<v Speaker 1>and uh, they're taking like barbed shots in characters. Pretty funny.

0:41:00.680 --> 0:41:03.400
<v Speaker 1>That's cool. Yeah, that's the way to do it, I guess.

0:41:03.400 --> 0:41:06.719
<v Speaker 1>So actually, however, you and your group of friends want

0:41:06.760 --> 0:41:08.800
<v Speaker 1>to do it and have fun doing it, that's the

0:41:08.840 --> 0:41:11.680
<v Speaker 1>way to do it. Yeah, unless it veeers towards satanism

0:41:11.680 --> 0:41:15.040
<v Speaker 1>and like real, but it doesn't. That was all made up.

0:41:15.400 --> 0:41:18.359
<v Speaker 1>I know. Uh, if you want to learn more, didn't

0:41:18.360 --> 0:41:20.759
<v Speaker 1>I already say this thing? Yeah I don't know, Okay,

0:41:20.760 --> 0:41:22.719
<v Speaker 1>so I said search part, which means it's time for

0:41:23.520 --> 0:41:29.239
<v Speaker 1>message break. And now it's a listener mail, right, Josh,

0:41:29.280 --> 0:41:33.279
<v Speaker 1>I'm gonna call this D and D listener mail for

0:41:33.400 --> 0:41:36.440
<v Speaker 1>D and D podcast. That's a really clumsy title. How

0:41:36.480 --> 0:41:39.520
<v Speaker 1>amazing it is. This is pretty cool. Actually, hey guys,

0:41:39.520 --> 0:41:41.839
<v Speaker 1>a big fan of the podcast. In the TV show,

0:41:42.160 --> 0:41:44.680
<v Speaker 1>I worked for the Ford Motor Company at the Kentucky

0:41:44.760 --> 0:41:47.840
<v Speaker 1>Truck plant in Louisville, and I'm an assembly line worker

0:41:47.880 --> 0:41:50.040
<v Speaker 1>and you can imagine my job gets pretty monotonous. I

0:41:50.120 --> 0:41:55.320
<v Speaker 1>put on passenger side doors on trucks night, on specific trucks.

0:41:55.920 --> 0:41:58.200
<v Speaker 1>He does. He can't just throw any door under a

0:41:58.200 --> 0:42:00.640
<v Speaker 1>new truck. No, it's all very specific. But if you

0:42:00.640 --> 0:42:03.160
<v Speaker 1>own afford super duty and you open your passenger raw

0:42:03.200 --> 0:42:05.000
<v Speaker 1>or you can thank this dude for it. That's true.

0:42:05.040 --> 0:42:07.960
<v Speaker 1>You can thank Jeremy Elmore. Um So, anyway, he's been

0:42:07.960 --> 0:42:09.560
<v Speaker 1>listening for a little while and he's listened to all

0:42:09.560 --> 0:42:13.759
<v Speaker 1>but five of the shows, and uh, he's getting on

0:42:13.800 --> 0:42:15.640
<v Speaker 1>his wife's nerves. We hear this a lot when one

0:42:15.680 --> 0:42:18.360
<v Speaker 1>spouse is sort of annoyed that doesn't listen about the

0:42:18.400 --> 0:42:21.160
<v Speaker 1>other one getting smart. And I think everyone just needs

0:42:21.239 --> 0:42:25.120
<v Speaker 1>to start, you know, taking care of business in the household.

0:42:25.520 --> 0:42:28.280
<v Speaker 1>What what is that mean? Get the other spouse on board,

0:42:28.680 --> 0:42:32.480
<v Speaker 1>get them listening. That way you can circumvent this defense

0:42:32.600 --> 0:42:34.879
<v Speaker 1>mechanism of feeling threatened. So that's what his wife does.

0:42:34.920 --> 0:42:36.359
<v Speaker 1>She's like, yeah, yeah, I know what you learned from

0:42:36.760 --> 0:42:41.200
<v Speaker 1>Chuck and Josh. Look just listen. So he goes on

0:42:41.239 --> 0:42:42.600
<v Speaker 1>to say, the great thing about the show is you

0:42:42.640 --> 0:42:44.759
<v Speaker 1>two are very relatable to me, a couple of years

0:42:44.800 --> 0:42:46.840
<v Speaker 1>younger than Josh. So I love hearing about your childhood

0:42:46.840 --> 0:42:50.760
<v Speaker 1>stories from g I Joe, adolescent chocolating and Dungeon and Dragons,

0:42:51.040 --> 0:42:54.360
<v Speaker 1>going to panic shows, watching Seinfeld, and now marriage. I

0:42:54.360 --> 0:42:57.160
<v Speaker 1>feel like I've grown up with you guys. So I

0:42:57.160 --> 0:42:58.960
<v Speaker 1>want to send you something. My father is where it

0:42:59.000 --> 0:43:02.600
<v Speaker 1>gets good is Larry Elmore. He's a freelance artist who

0:43:02.680 --> 0:43:05.719
<v Speaker 1>used to paint for TSR and D and D. Yeah.

0:43:05.920 --> 0:43:08.920
<v Speaker 1>So like the blog post that you used, that was

0:43:09.080 --> 0:43:11.279
<v Speaker 1>his father's artwork. Yeah, the blog post. I wrote a

0:43:11.280 --> 0:43:14.919
<v Speaker 1>blog post on it right on DNDB and S can Yeah,

0:43:15.200 --> 0:43:17.839
<v Speaker 1>and that was like, just by chance, this dude's father.

0:43:18.920 --> 0:43:21.280
<v Speaker 1>His name is Larry Elmore. Like I said, he um,

0:43:21.480 --> 0:43:23.040
<v Speaker 1>Dragon con and D and D have been mentioned on

0:43:23.040 --> 0:43:25.120
<v Speaker 1>your podcast before and it made me want to send

0:43:25.160 --> 0:43:27.200
<v Speaker 1>you something. So he has a twenty years art of

0:43:27.360 --> 0:43:29.719
<v Speaker 1>Art book I can't wait to get. I can't either.

0:43:29.800 --> 0:43:31.640
<v Speaker 1>It came out a decade ago, but it's still really

0:43:31.680 --> 0:43:33.399
<v Speaker 1>cool and I want you both to have one. He's

0:43:33.400 --> 0:43:36.120
<v Speaker 1>a new one coming out in August as well, so

0:43:36.239 --> 0:43:38.760
<v Speaker 1>consider this a plug. I guess um. He has already

0:43:38.760 --> 0:43:41.399
<v Speaker 1>personalized them for me for you guys, and I need

0:43:41.400 --> 0:43:44.120
<v Speaker 1>to know how to get them to you. Is very cool,

0:43:44.160 --> 0:43:46.399
<v Speaker 1>he asked me. This is even cooler because he asked

0:43:46.400 --> 0:43:49.319
<v Speaker 1>who they were for. He explained it to Pops and

0:43:49.360 --> 0:43:51.960
<v Speaker 1>now he is listening to the show in his studio

0:43:52.040 --> 0:43:55.000
<v Speaker 1>while he's that illustrating. So by the time this comes out,

0:43:55.040 --> 0:43:59.120
<v Speaker 1>hopefully Larry Elmore is listening to the podcast about D

0:43:59.200 --> 0:44:02.000
<v Speaker 1>and D. What's Up Larry Elmore? So all that he

0:44:02.120 --> 0:44:04.960
<v Speaker 1>was like one of the first or maybe the first

0:44:05.080 --> 0:44:07.680
<v Speaker 1>artist early on when they did this. He's definitely an

0:44:07.680 --> 0:44:11.080
<v Speaker 1>early one because the illustration that I used from the

0:44:11.200 --> 0:44:15.360
<v Speaker 1>Night three edition of the Basic set Um, so he

0:44:15.400 --> 0:44:17.520
<v Speaker 1>would have Yeah, that's pretty early. Well. I went to

0:44:17.520 --> 0:44:19.000
<v Speaker 1>his website and looked at his art and like all

0:44:19.000 --> 0:44:21.919
<v Speaker 1>those iconic images that I remember we're him. That's really

0:44:21.960 --> 0:44:24.080
<v Speaker 1>I can't wait to get It's very cool. So thank

0:44:24.120 --> 0:44:28.359
<v Speaker 1>you Jeremy Elmore in Louisville and Thanky Larry and uh

0:44:28.600 --> 0:44:31.520
<v Speaker 1>that was it. Yeah, thanks to you both. Um, if

0:44:31.520 --> 0:44:34.080
<v Speaker 1>you want to send us something, especially if your dad

0:44:34.239 --> 0:44:38.759
<v Speaker 1>is um an indvertent idol of Chucks in mind agreed, Um,

0:44:38.840 --> 0:44:41.360
<v Speaker 1>we want to hear from you, So you can tweet

0:44:41.400 --> 0:44:43.879
<v Speaker 1>to us at s y s K podcast. You can

0:44:44.040 --> 0:44:46.440
<v Speaker 1>join us on Facebook dot com, slash Stuff you Should Know.

0:44:46.840 --> 0:44:50.239
<v Speaker 1>You can send us an email to Stuff Podcast at

0:44:50.280 --> 0:44:53.359
<v Speaker 1>Discovery dot com. And then why not just go see

0:44:53.480 --> 0:44:56.000
<v Speaker 1>if we're sitting in our home on the web, on

0:44:56.120 --> 0:44:58.799
<v Speaker 1>the couch, maybe watch a little TV. That home is

0:44:58.880 --> 0:45:06.719
<v Speaker 1>called Stuff you Should Know dot com. For more on

0:45:06.760 --> 0:45:09.200
<v Speaker 1>this and thousands of other topics, is it how Stuff

0:45:09.239 --> 0:45:18.640
<v Speaker 1>Works dot com. This episode of Stuff You Should Know

0:45:18.719 --> 0:45:21.000
<v Speaker 1>is brought to you by Jack Threads dot com.