1 00:00:01,040 --> 00:00:04,520 Speaker 1: Welcome to Stuff you should know from House Stuff Works 2 00:00:04,519 --> 00:00:11,280 Speaker 1: dot com. Hey, and welcome to the podcast. I'm Josh Clark. 3 00:00:11,400 --> 00:00:15,400 Speaker 1: There's Charles W. Truck Bryant. I'm just a I'm just 4 00:00:15,480 --> 00:00:18,040 Speaker 1: a simple cleric mind in my way. Are you down 5 00:00:18,079 --> 00:00:20,439 Speaker 1: the Primrose Path? I was gonna ask you what what 6 00:00:20,760 --> 00:00:23,759 Speaker 1: you were? Got my staff, got my sword? Yep, that 7 00:00:23,800 --> 00:00:26,680 Speaker 1: you would be well outfitted man, ready to battles some nerds? 8 00:00:30,000 --> 00:00:34,800 Speaker 1: So have you have you played before? Okay, this is 9 00:00:34,800 --> 00:00:37,960 Speaker 1: about dungeons and dragons, and I think that is a 10 00:00:38,000 --> 00:00:42,200 Speaker 1: good move. Is two things one caveat if you're a 11 00:00:42,200 --> 00:00:46,000 Speaker 1: big D and D person. We're not gonna get everything right. 12 00:00:47,000 --> 00:00:49,680 Speaker 1: We'll get what we what we can write, obviously, but 13 00:00:50,159 --> 00:00:52,120 Speaker 1: when it's not gonna be as comprehensive as you want, 14 00:00:52,720 --> 00:00:55,040 Speaker 1: I'm going to go over the basic indition and too, 15 00:00:55,320 --> 00:00:57,400 Speaker 1: I think we should both relate our own experience. So 16 00:00:57,440 --> 00:01:00,560 Speaker 1: people just knew I played a little little bit because 17 00:01:00,600 --> 00:01:02,440 Speaker 1: this is right in my wheelhouse. Dude, I was. I'm 18 00:01:02,520 --> 00:01:08,720 Speaker 1: really surprised that you're community. Let you play the Baptist community. 19 00:01:08,840 --> 00:01:11,720 Speaker 1: Uh yeah, I didn't hear it talked about much in church, 20 00:01:11,800 --> 00:01:16,759 Speaker 1: but um, in school, there were some of my friends 21 00:01:16,760 --> 00:01:19,720 Speaker 1: started to play, and I played. I started to a 22 00:01:19,720 --> 00:01:23,960 Speaker 1: little bit, but it was always way too complicated and 23 00:01:24,000 --> 00:01:27,560 Speaker 1: involved for me. Um I played a little Top Secret. 24 00:01:27,840 --> 00:01:30,080 Speaker 1: That's another role playing game that was like the espionage 25 00:01:30,160 --> 00:01:32,759 Speaker 1: James Bond, D and D. So I played a little 26 00:01:32,760 --> 00:01:34,880 Speaker 1: bit of that, but I never got into it man 27 00:01:34,959 --> 00:01:38,520 Speaker 1: like other people did. And I think it's because I 28 00:01:38,560 --> 00:01:41,200 Speaker 1: was so active, and I was I would always rather 29 00:01:41,240 --> 00:01:45,720 Speaker 1: be out riding my bikes, my bike and playing at 30 00:01:45,760 --> 00:01:49,400 Speaker 1: the creek near my house and building forts and zip 31 00:01:49,440 --> 00:01:54,320 Speaker 1: lines and setting things on fire and putting fireworks and 32 00:01:54,360 --> 00:01:57,520 Speaker 1: bottle rockets and model planes and flying them off my roof. 33 00:01:58,120 --> 00:01:59,760 Speaker 1: So I was doing stuff like that. I wasn't so 34 00:01:59,840 --> 00:02:02,440 Speaker 1: much inside playing D and D or I was early. 35 00:02:02,520 --> 00:02:05,040 Speaker 1: I was an early gamer, so I'd be like, screw 36 00:02:05,160 --> 00:02:08,240 Speaker 1: dn D. Let's play adventure on Mataria and be a 37 00:02:08,280 --> 00:02:12,080 Speaker 1: block with an arrow right exactly. That's the real cutting stuff. Yeah, 38 00:02:12,200 --> 00:02:14,600 Speaker 1: So that that was that was my deal. Mine was. UM. 39 00:02:14,639 --> 00:02:16,160 Speaker 1: I did all that stuff, like I had a four 40 00:02:16,240 --> 00:02:17,799 Speaker 1: in the woods and I had I could make a 41 00:02:17,800 --> 00:02:20,880 Speaker 1: pretty good machine gun sound, and um, I did all 42 00:02:20,880 --> 00:02:23,200 Speaker 1: that kind of stuff. But I also played D n 43 00:02:23,240 --> 00:02:28,040 Speaker 1: D fairly extensively. Several summers like that were just basically spent, 44 00:02:28,480 --> 00:02:32,080 Speaker 1: you know, in a friends basement playing Dungeon D. I 45 00:02:32,080 --> 00:02:34,440 Speaker 1: think it depends on who your friends, said is, unless 46 00:02:34,440 --> 00:02:37,080 Speaker 1: you're the initiator, like you'll just fall in and do 47 00:02:37,120 --> 00:02:40,240 Speaker 1: whatever your friends are doing. Um, and here's the deal. 48 00:02:40,440 --> 00:02:42,280 Speaker 1: I think this affected it too. I grew up on 49 00:02:42,320 --> 00:02:46,679 Speaker 1: a street in the woods with like six houses. I 50 00:02:46,680 --> 00:02:48,800 Speaker 1: didn't grow up in one of those big, sprawling neighborhoods 51 00:02:48,800 --> 00:02:51,000 Speaker 1: like all my other friends. So they would walk down 52 00:02:51,000 --> 00:02:52,720 Speaker 1: the street and play D and D. In the basement, 53 00:02:52,960 --> 00:02:55,440 Speaker 1: it was just me and my bro out. Like in 54 00:02:55,520 --> 00:02:57,799 Speaker 1: the woods. I would walk across the street for one 55 00:02:57,840 --> 00:02:59,959 Speaker 1: group and there was another one where I had arrived 56 00:03:00,000 --> 00:03:03,679 Speaker 1: I by distance I was. I was secluded. I was 57 00:03:03,720 --> 00:03:06,520 Speaker 1: sequestered out in the in the forest, and I got 58 00:03:06,560 --> 00:03:09,200 Speaker 1: made fun of because of that until later on when 59 00:03:09,200 --> 00:03:10,880 Speaker 1: all my friends were like, dude, you live on two 60 00:03:10,919 --> 00:03:14,680 Speaker 1: acres in the woods. That's rad. Let's have a bonfire exactly, 61 00:03:14,720 --> 00:03:18,239 Speaker 1: and we did so. So we both played D and D. Uh, 62 00:03:18,280 --> 00:03:21,360 Speaker 1: And we both are not experts in any way, shape 63 00:03:21,440 --> 00:03:23,840 Speaker 1: or form. Like from the time I last played D 64 00:03:23,880 --> 00:03:27,400 Speaker 1: and D until we started researching for this episode. I 65 00:03:27,800 --> 00:03:33,240 Speaker 1: forgot everything basically over those three months. So it was 66 00:03:33,280 --> 00:03:35,560 Speaker 1: like a pretty cool trip down memory lane, like going 67 00:03:35,560 --> 00:03:37,880 Speaker 1: back and researching that. Yeah, me too, some because I 68 00:03:38,120 --> 00:03:40,040 Speaker 1: didn't I don't think I remembered how much I had 69 00:03:40,040 --> 00:03:41,520 Speaker 1: played it, And it was a little bit more than 70 00:03:41,560 --> 00:03:42,960 Speaker 1: I had remembered because a lot of stuff was like 71 00:03:43,000 --> 00:03:44,800 Speaker 1: oh yeah, I remember that, Yeah, I remember that cover, 72 00:03:44,880 --> 00:03:46,760 Speaker 1: I remember that box. But there was, like I tell 73 00:03:46,840 --> 00:03:49,640 Speaker 1: you exactly, there was a ton of new stuff that 74 00:03:49,680 --> 00:03:53,280 Speaker 1: I didn't know that I learned in researching this, Like, um, 75 00:03:53,320 --> 00:03:59,160 Speaker 1: like Gary guyas gas oh Man, have a bunch of 76 00:03:59,160 --> 00:04:02,080 Speaker 1: people just put the ropes on, put the hoods on 77 00:04:02,120 --> 00:04:07,320 Speaker 1: their heads, like, um, Gary Guy GaX. Let's call him 78 00:04:07,320 --> 00:04:10,640 Speaker 1: Gary g from now on. He He is the co creator, 79 00:04:10,680 --> 00:04:15,080 Speaker 1: along with Dave Arnison, of Dungeons and Dragons UM. And 80 00:04:16,000 --> 00:04:19,920 Speaker 1: he started out as a war gaming fanatic, so much 81 00:04:19,960 --> 00:04:23,600 Speaker 1: so that he started gen Con at Lake Geneva, Wisconsin, 82 00:04:23,680 --> 00:04:30,400 Speaker 1: his hometown, UM, which is this huge gaming convention still um. 83 00:04:30,440 --> 00:04:33,039 Speaker 1: But he started out as a war gaming convention. And 84 00:04:33,080 --> 00:04:37,000 Speaker 1: that's basically where you rolled dice move little men. It's 85 00:04:37,040 --> 00:04:39,680 Speaker 1: like risk. Risk is a war game. It's like that 86 00:04:39,800 --> 00:04:43,800 Speaker 1: and Access and Allies are like quintessential war games. It's 87 00:04:43,839 --> 00:04:47,440 Speaker 1: a great game. But Guy GaX and and his buddies 88 00:04:47,480 --> 00:04:50,599 Speaker 1: were doing this before there was ever any risk, Like 89 00:04:50,640 --> 00:04:53,520 Speaker 1: they were making their own boards, they were reenacting battles 90 00:04:53,640 --> 00:04:57,800 Speaker 1: or doing alternate universe battles of them. Um. And then 91 00:04:57,800 --> 00:05:00,839 Speaker 1: along came Dave Arnison, who I kind of had this 92 00:05:00,920 --> 00:05:04,560 Speaker 1: idea for something a little less stilted, a little more 93 00:05:04,680 --> 00:05:10,400 Speaker 1: free form UM, and he didn't quite have a conception 94 00:05:10,440 --> 00:05:13,040 Speaker 1: of it yet, but Guy GaX did. He was working 95 00:05:13,080 --> 00:05:15,840 Speaker 1: on something called chain Mail, and they got together and 96 00:05:15,880 --> 00:05:19,640 Speaker 1: that ultimately became kind of the first dry run of 97 00:05:19,760 --> 00:05:23,000 Speaker 1: Dungeons and Dragons. Uh, And they liked what they were 98 00:05:23,040 --> 00:05:25,279 Speaker 1: doing and they kind of took it from there and 99 00:05:25,279 --> 00:05:29,119 Speaker 1: then ultimately made Dungeons and Dragons in nineteen seventy four. Yeah, 100 00:05:29,160 --> 00:05:33,719 Speaker 1: I didn't find out a whole lot about UM. About Arnisson, 101 00:05:34,360 --> 00:05:36,640 Speaker 1: it seems like Guy gas is always the I guess 102 00:05:36,640 --> 00:05:39,960 Speaker 1: because he was the original, like the originator of the idea. 103 00:05:40,040 --> 00:05:44,040 Speaker 1: He's always the one that's revered and like, you know, yes, 104 00:05:44,279 --> 00:05:47,839 Speaker 1: he was also I get the impression UM a lot 105 00:05:47,880 --> 00:05:52,200 Speaker 1: more of the self promoter than Arniston is UM. But yeah, 106 00:05:52,200 --> 00:05:55,160 Speaker 1: I mean they were both very much intimately involved in 107 00:05:55,200 --> 00:05:59,520 Speaker 1: the creation of this game, right um. Guy gags. Also, 108 00:05:59,600 --> 00:06:02,800 Speaker 1: by the way, slidebar says that he is a descendant 109 00:06:02,800 --> 00:06:06,000 Speaker 1: of Goliath. Is there a yeah? He well he he 110 00:06:06,040 --> 00:06:08,560 Speaker 1: didn't let me rephrase that the interview I saw. He 111 00:06:08,600 --> 00:06:11,720 Speaker 1: wasn't like, I'm a descendant of Goliath. Yeah, he wasn't 112 00:06:11,760 --> 00:06:13,560 Speaker 1: like that. He was a cool guy, Yeah, he said. 113 00:06:14,160 --> 00:06:18,560 Speaker 1: The guy GaX means giant and supposedly, like the family 114 00:06:18,640 --> 00:06:21,640 Speaker 1: law is that we are descendants of Goliath. So I 115 00:06:21,680 --> 00:06:24,640 Speaker 1: thought that was sort of interesting, more appropriate than descendant 116 00:06:24,640 --> 00:06:28,159 Speaker 1: of a biblical giant than to make this fantastical fantasy 117 00:06:28,200 --> 00:06:31,200 Speaker 1: game right exactly, you know. Um he And there's actually 118 00:06:31,240 --> 00:06:34,159 Speaker 1: like a really neat Wired article on him that includes 119 00:06:34,200 --> 00:06:37,400 Speaker 1: a pretty decent amount on artists and too, um called 120 00:06:37,640 --> 00:06:40,560 Speaker 1: The Dungeon Master. It's about Gary Guy GaX, who died 121 00:06:40,560 --> 00:06:43,480 Speaker 1: in two thousand and eight. Say um. But the two 122 00:06:43,520 --> 00:06:45,719 Speaker 1: of them get together, and this is when when things 123 00:06:45,720 --> 00:06:48,320 Speaker 1: are really good, and they set up something called TSR, 124 00:06:48,640 --> 00:06:53,279 Speaker 1: which is a company called Technical Studies Rules, which sounds 125 00:06:53,320 --> 00:06:58,400 Speaker 1: like the most boring company you could ever think of, 126 00:06:58,640 --> 00:07:03,919 Speaker 1: But this company is what produced the this what became 127 00:07:04,080 --> 00:07:07,880 Speaker 1: the role playing game. Like you said, um, top secret 128 00:07:07,960 --> 00:07:10,400 Speaker 1: was the James Bond D and D. Yeah, you didn't say, 129 00:07:10,400 --> 00:07:13,600 Speaker 1: top secret was the James Bond role playing game and 130 00:07:13,680 --> 00:07:17,640 Speaker 1: D was literally literally become synonymous with role playing games, 131 00:07:17,880 --> 00:07:19,920 Speaker 1: and for good reason. Like in nineteen seventy four when 132 00:07:19,960 --> 00:07:23,080 Speaker 1: Dungeons Dragons came out, there was nothing in the entire 133 00:07:23,160 --> 00:07:28,120 Speaker 1: world that even remotely resembled it. Yeah, it was super unique, 134 00:07:28,160 --> 00:07:30,920 Speaker 1: and that's one of the reasons why, you know, people 135 00:07:30,960 --> 00:07:33,240 Speaker 1: always say it's like a nerd game, and you know, 136 00:07:33,280 --> 00:07:35,120 Speaker 1: you sit in your basement by yourself, and they did 137 00:07:35,160 --> 00:07:39,080 Speaker 1: have adventures. You're going by yourself. But they pointed out 138 00:07:39,080 --> 00:07:41,080 Speaker 1: in this article it's a very social game because you 139 00:07:41,080 --> 00:07:42,840 Speaker 1: would get together with your friends and sit around the 140 00:07:42,880 --> 00:07:47,000 Speaker 1: table and you could play it straight and just sort 141 00:07:47,040 --> 00:07:49,200 Speaker 1: of play, or you could start acting things out and 142 00:07:49,240 --> 00:07:52,880 Speaker 1: doing funny voices and make it more like a dramatic 143 00:07:53,120 --> 00:07:55,520 Speaker 1: like portrayal of this game. It was really kind of 144 00:07:55,600 --> 00:08:01,000 Speaker 1: up to you. But it may have a nerdy h connotations, 145 00:08:01,040 --> 00:08:06,280 Speaker 1: but they're just punch nerds together playing right well. And 146 00:08:06,640 --> 00:08:08,600 Speaker 1: if you look at some of the recent ads for 147 00:08:08,680 --> 00:08:12,280 Speaker 1: Dungeons and Dragons, um in some of the gamers magazines. 148 00:08:13,240 --> 00:08:15,720 Speaker 1: They are still appealing to that, the fact that it's 149 00:08:15,720 --> 00:08:18,120 Speaker 1: a social game. They're trying to get people who play 150 00:08:18,160 --> 00:08:21,760 Speaker 1: World Warcraft like start playing D and D again. Um 151 00:08:21,840 --> 00:08:24,240 Speaker 1: and and they're they're using taglines like, if you're gonna 152 00:08:24,560 --> 00:08:27,280 Speaker 1: sit in your basement and pretend you're an elf for 153 00:08:27,400 --> 00:08:29,080 Speaker 1: hours on and you might as well do it with 154 00:08:29,080 --> 00:08:34,000 Speaker 1: a group of friends, that's a great so. Um. It 155 00:08:34,040 --> 00:08:36,480 Speaker 1: has been social from the beginning. And what what guy 156 00:08:36,520 --> 00:08:39,920 Speaker 1: GaX and Arniston came up with was essentially a book 157 00:08:39,960 --> 00:08:45,880 Speaker 1: of rules that used dice to advance imaginary characters along. So. 158 00:08:45,920 --> 00:08:49,320 Speaker 1: And then in seven they released the basic set. That's 159 00:08:49,320 --> 00:08:52,240 Speaker 1: the red box. That's that's the one that makes us nostalgic, right. 160 00:08:53,160 --> 00:08:56,920 Speaker 1: And then they also simultaneously released Advanced Dungeons and Dragons, 161 00:08:57,400 --> 00:09:00,320 Speaker 1: which kind of had stricter rules, it was more eeping 162 00:09:00,360 --> 00:09:03,080 Speaker 1: in scope. But they both came out in seventy seven, 163 00:09:03,200 --> 00:09:06,960 Speaker 1: that's right. Uh. And then in seventy nine, the the 164 00:09:07,080 --> 00:09:10,720 Speaker 1: d M Guide was introduced. And if you play Dungeons 165 00:09:10,720 --> 00:09:12,520 Speaker 1: and Dragons in a group, you got to have a 166 00:09:13,440 --> 00:09:15,839 Speaker 1: someone running the game, and that is the Dungeon Master. 167 00:09:15,960 --> 00:09:19,440 Speaker 1: That is a person that sits behind a little cardboard 168 00:09:19,520 --> 00:09:22,520 Speaker 1: screen and hides all of their stories, and they're the 169 00:09:22,520 --> 00:09:26,720 Speaker 1: ones who create these basically kind of right the game. 170 00:09:26,960 --> 00:09:30,560 Speaker 1: And like some people will spend hours in days and 171 00:09:30,640 --> 00:09:34,840 Speaker 1: weeks creating these campaigns in these games for their friends 172 00:09:34,840 --> 00:09:37,480 Speaker 1: to bring to life as characters. And it's it was 173 00:09:37,480 --> 00:09:43,120 Speaker 1: definitely unique at the time. So you've got all these additions, right, 174 00:09:43,120 --> 00:09:46,000 Speaker 1: there's I think ten now they're working on the tenth, 175 00:09:46,559 --> 00:09:49,640 Speaker 1: depending on who you ask, right, And with every edition 176 00:09:49,840 --> 00:09:54,320 Speaker 1: of Dungeons and Dragons, there was a m like there's 177 00:09:54,320 --> 00:09:58,199 Speaker 1: a change. Sometimes they are really big changes. Like they 178 00:09:58,240 --> 00:10:01,480 Speaker 1: released the second edition of Advance Dungeons and Dragons and 179 00:10:01,559 --> 00:10:03,280 Speaker 1: like it did away with a lot of like the 180 00:10:03,280 --> 00:10:05,920 Speaker 1: evil monsters because like d n D had gotten a 181 00:10:05,920 --> 00:10:09,800 Speaker 1: bad rap wh we'll talk about later um. And there's 182 00:10:09,880 --> 00:10:13,560 Speaker 1: like a kind of role that you had to figure 183 00:10:13,600 --> 00:10:17,120 Speaker 1: out how many hit points you lost or how many 184 00:10:17,200 --> 00:10:20,880 Speaker 1: hit points were UM inflicted. It was just different. And 185 00:10:20,920 --> 00:10:23,720 Speaker 1: so with every addition, it's been different and different and 186 00:10:23,760 --> 00:10:27,720 Speaker 1: different um and so you get adherence to different sets, 187 00:10:27,800 --> 00:10:31,200 Speaker 1: different versions, uh, which has kind of led to this 188 00:10:31,280 --> 00:10:35,160 Speaker 1: weird fracturing in the Dungeon's Dragons community. Apparently. And you 189 00:10:35,200 --> 00:10:40,360 Speaker 1: know the grabster at Grabowski, one of the writers of 190 00:10:40,440 --> 00:10:43,200 Speaker 1: many of the articles that we've talked about. He's a 191 00:10:43,200 --> 00:10:45,680 Speaker 1: bit of a D and D expert, it turns out, Yeah, 192 00:10:45,760 --> 00:10:50,120 Speaker 1: and you can go check his stuff out. Agreed. Uh. 193 00:10:50,240 --> 00:10:54,720 Speaker 1: He writes extensively on I O nine dot com about 194 00:10:54,800 --> 00:10:58,360 Speaker 1: D and D c check out his stuff. He's basically saying, like, Okay, 195 00:10:58,520 --> 00:11:02,040 Speaker 1: because a big fractured community of dn D players, everybody 196 00:11:02,080 --> 00:11:04,720 Speaker 1: has their own edition that's their favorite, but everybody still 197 00:11:04,720 --> 00:11:07,480 Speaker 1: wants to be able to play together. But it's just incompatible. 198 00:11:07,800 --> 00:11:10,439 Speaker 1: So what he's saying is Wizards of the Coast, to 199 00:11:10,480 --> 00:11:14,320 Speaker 1: people who made um Magic the Gathering and ultimately bought 200 00:11:14,400 --> 00:11:18,679 Speaker 1: dn D, they have said, Okay, this fifth edition is 201 00:11:18,679 --> 00:11:21,360 Speaker 1: going to bring everything together. We'll see about that. Well, 202 00:11:21,400 --> 00:11:25,200 Speaker 1: that's what Grabanowski says. He says, Um, there's no possible 203 00:11:25,240 --> 00:11:27,840 Speaker 1: way to literally unify the various editions under a single 204 00:11:27,920 --> 00:11:29,840 Speaker 1: rule set. It would be like trying to build a 205 00:11:29,840 --> 00:11:32,360 Speaker 1: car that uses parts from a two thousand ten Mustang, 206 00:11:32,559 --> 00:11:37,160 Speaker 1: a nineteen fifty packard, and a tractor. So he's incredulous. 207 00:11:37,160 --> 00:11:39,839 Speaker 1: But they have it in like open gaming testing right now. 208 00:11:39,880 --> 00:11:41,880 Speaker 1: The fifth edition. I don't see what the big deal is. 209 00:11:41,920 --> 00:11:43,360 Speaker 1: I think that's one of the cool things about D 210 00:11:43,480 --> 00:11:47,679 Speaker 1: and D is that depending on who you play with, uh, like, 211 00:11:47,760 --> 00:11:50,679 Speaker 1: find your people, you know, like they might want to 212 00:11:50,679 --> 00:11:53,640 Speaker 1: play a certain edition. I know that some players like 213 00:11:53,760 --> 00:11:55,719 Speaker 1: to play with the little figurines and some people think 214 00:11:55,760 --> 00:11:59,040 Speaker 1: that's an abomination. You should only use your imagination. Some 215 00:11:59,120 --> 00:12:03,120 Speaker 1: people go and make up their own campaigns. Some people 216 00:12:03,200 --> 00:12:06,200 Speaker 1: stick to campaigns that are in the books. So, like, 217 00:12:06,240 --> 00:12:07,719 Speaker 1: I think that's a cool thing about it is there's 218 00:12:07,760 --> 00:12:12,079 Speaker 1: something out there for everybody. Unless you're just not into it. Well, yeah, 219 00:12:12,440 --> 00:12:15,880 Speaker 1: then there's nothing for you, nothing for me. Um, So 220 00:12:15,960 --> 00:12:18,319 Speaker 1: let's talk about how to play. Like, we'll just give 221 00:12:18,320 --> 00:12:21,400 Speaker 1: a brief primer and we since we're nostalgic for the 222 00:12:21,440 --> 00:12:24,240 Speaker 1: Red Box, which is the basic set, basic rule book 223 00:12:24,280 --> 00:12:30,400 Speaker 1: that came out first and seventy um that we're just 224 00:12:30,440 --> 00:12:33,240 Speaker 1: gonna go with that. Don't yell at us, but it's 225 00:12:33,280 --> 00:12:35,520 Speaker 1: a very basic, good intro to D n D for 226 00:12:35,600 --> 00:12:37,400 Speaker 1: all the other people who are listening to this one 227 00:12:37,440 --> 00:12:39,680 Speaker 1: who don't know what is going on. This is a 228 00:12:39,679 --> 00:12:41,480 Speaker 1: single episode on D n D, and you could have 229 00:12:41,520 --> 00:12:44,760 Speaker 1: an entire podcast that's about d n D that you 230 00:12:44,800 --> 00:12:47,359 Speaker 1: did for five years. You know, I'll bet there are 231 00:12:47,480 --> 00:12:50,720 Speaker 1: and right in let us know, we'll tweet, we'll tweet 232 00:12:50,760 --> 00:12:53,960 Speaker 1: about it. Okay. So, like we said, it is a 233 00:12:54,080 --> 00:12:58,679 Speaker 1: role playing game. So the basic concept is by the way, 234 00:12:58,840 --> 00:13:01,679 Speaker 1: you can't win. There is know, like endpoint. It's all 235 00:13:01,760 --> 00:13:05,719 Speaker 1: just about the fun of continuing with these characters you create, right, 236 00:13:05,840 --> 00:13:09,880 Speaker 1: The only beginning and and really is the creation of 237 00:13:09,880 --> 00:13:13,040 Speaker 1: a new character and the death of that character. And 238 00:13:13,080 --> 00:13:15,800 Speaker 1: even still if like that character dies, it sucks depending 239 00:13:15,840 --> 00:13:18,280 Speaker 1: on how far along your character was, but you can 240 00:13:18,360 --> 00:13:21,080 Speaker 1: always create another one. So you bother me about it, 241 00:13:21,120 --> 00:13:23,760 Speaker 1: I think is I was too late, like I would 242 00:13:23,840 --> 00:13:28,360 Speaker 1: cheat it and just make up characters. Well that's why 243 00:13:28,360 --> 00:13:30,760 Speaker 1: I was never invited back, you know. And so you 244 00:13:30,800 --> 00:13:32,880 Speaker 1: were that guy? Huh No, I mean I don't remember 245 00:13:32,880 --> 00:13:34,600 Speaker 1: if I was. I just remember not getting it and 246 00:13:34,640 --> 00:13:36,800 Speaker 1: being like, well, my guy's good at all this stuff. 247 00:13:36,800 --> 00:13:39,920 Speaker 1: I'm gonna go sit someone on fire, all right. So 248 00:13:40,200 --> 00:13:42,680 Speaker 1: you create your character, and in the red box and 249 00:13:42,720 --> 00:13:46,679 Speaker 1: the basic set, you have these different attributes and abilities 250 00:13:46,720 --> 00:13:49,200 Speaker 1: that will come into play as you play the game, 251 00:13:49,240 --> 00:13:52,199 Speaker 1: and they are strength of course, it's pretty easy. How 252 00:13:52,240 --> 00:13:54,880 Speaker 1: much you can, how much damage you can inflict with 253 00:13:54,920 --> 00:13:59,280 Speaker 1: a weapon, Wisdom, how intuitive you are, dexterity, which is 254 00:13:59,320 --> 00:14:01,800 Speaker 1: good if you're nimb um. It could help you with 255 00:14:01,840 --> 00:14:04,439 Speaker 1: a weapon or getting in that high window on the 256 00:14:04,480 --> 00:14:06,840 Speaker 1: second floor, especially like a missile weapon like a bow 257 00:14:06,840 --> 00:14:09,120 Speaker 1: and arrow or something. If you have a high tex 258 00:14:09,800 --> 00:14:11,080 Speaker 1: you want to pair that with a bow and arrow. 259 00:14:11,080 --> 00:14:16,600 Speaker 1: For intelligence, um, how smart they are, how how much 260 00:14:16,640 --> 00:14:20,120 Speaker 1: they can learn things as a character, constitution which is 261 00:14:20,160 --> 00:14:23,360 Speaker 1: your stamina, and how much stuff you can carry, how 262 00:14:23,400 --> 00:14:25,280 Speaker 1: long you can fight. But if you have that bag 263 00:14:25,320 --> 00:14:28,640 Speaker 1: of holding, you're all set. Uh. And then charisma, which 264 00:14:28,680 --> 00:14:31,960 Speaker 1: is your likability. So uh, if you want to hook 265 00:14:32,040 --> 00:14:35,000 Speaker 1: up and make friends or get out of a fight 266 00:14:35,080 --> 00:14:37,880 Speaker 1: with some bad character, that's when that's going to come 267 00:14:37,880 --> 00:14:40,280 Speaker 1: into play. And all these are determined by rolls of 268 00:14:40,360 --> 00:14:42,560 Speaker 1: the diet. Yeah, Like everything we just talked about is 269 00:14:42,600 --> 00:14:45,680 Speaker 1: represented by a number UM. And then in addition to 270 00:14:45,880 --> 00:14:49,120 Speaker 1: the armored class of the character, which is a number 271 00:14:49,120 --> 00:14:52,360 Speaker 1: that represents ay, how easy it is to inflict damage 272 00:14:52,760 --> 00:14:55,440 Speaker 1: on that character. Uh. And then the number of hit points, 273 00:14:55,440 --> 00:14:59,640 Speaker 1: which is I guess the representation of um basically how 274 00:14:59,720 --> 00:15:02,680 Speaker 1: much life you have left to get your health right exactly. 275 00:15:02,680 --> 00:15:05,320 Speaker 1: In a video game, that would be your health par exactly. Um. 276 00:15:05,360 --> 00:15:07,200 Speaker 1: And you put all these together and you have a 277 00:15:07,280 --> 00:15:10,480 Speaker 1: character that, so long as it can stay alive, can 278 00:15:10,560 --> 00:15:12,600 Speaker 1: go out and go forth into the D and D 279 00:15:12,760 --> 00:15:19,440 Speaker 1: universe and in adventure indefinitely basically. Uh all right. So 280 00:15:19,480 --> 00:15:22,240 Speaker 1: there were seven playable characters in the Inn the basic set, 281 00:15:22,840 --> 00:15:25,840 Speaker 1: and I think I remember being a cleric, but the 282 00:15:25,840 --> 00:15:28,480 Speaker 1: first one is a fighter, and that's what you think 283 00:15:28,560 --> 00:15:31,680 Speaker 1: they're They're stronger, and they're better at fighting, and they're 284 00:15:31,680 --> 00:15:36,000 Speaker 1: probably not as smart or as uh charismatic as like 285 00:15:36,080 --> 00:15:38,320 Speaker 1: another character might be. It depends. You can have high 286 00:15:38,360 --> 00:15:40,960 Speaker 1: curuismen like in the D and D um the Basic 287 00:15:41,040 --> 00:15:45,280 Speaker 1: sets players Manual, the first character they hook you up 288 00:15:45,320 --> 00:15:48,920 Speaker 1: with has high curuisma and high strength. But strength is 289 00:15:48,960 --> 00:15:52,880 Speaker 1: the prime requisite for being a fighter. Yeah, okay, so cleric. 290 00:15:52,920 --> 00:15:55,720 Speaker 1: I think I was a cleric. Uh. That's sort of 291 00:15:55,720 --> 00:15:58,040 Speaker 1: a fighter in a in a wizard, so that they 292 00:15:58,080 --> 00:16:01,160 Speaker 1: have good fighting abilities. But they're all so very dexterous 293 00:16:01,240 --> 00:16:05,120 Speaker 1: and wise, and you can cast spells, which is very important. 294 00:16:05,360 --> 00:16:09,040 Speaker 1: Right with the difference between a cleric and a magic user, 295 00:16:09,040 --> 00:16:11,520 Speaker 1: which is the next one, is that a cleric received 296 00:16:11,560 --> 00:16:14,880 Speaker 1: spells through meditation, so they have to sit around and 297 00:16:14,920 --> 00:16:18,440 Speaker 1: rest sometimes before they can get a new spell. Um. 298 00:16:18,520 --> 00:16:21,720 Speaker 1: And they also can turn undead, which means literally turn 299 00:16:21,760 --> 00:16:24,560 Speaker 1: the undead the other way. So if you have a 300 00:16:24,600 --> 00:16:27,040 Speaker 1: zombie on your trail, you're it's good to have cleric 301 00:16:27,080 --> 00:16:31,000 Speaker 1: to say, hey, zombies, turn around zombies. Where they called 302 00:16:31,080 --> 00:16:35,880 Speaker 1: zombie zombies is one? Where is another? Undead skeletons. I 303 00:16:35,880 --> 00:16:37,520 Speaker 1: didn't play enough. I don't know any of this stuff. 304 00:16:37,600 --> 00:16:39,400 Speaker 1: I didn't either until I went back and read the 305 00:16:39,560 --> 00:16:42,880 Speaker 1: entire players manual again the other day. So magic user 306 00:16:42,960 --> 00:16:46,680 Speaker 1: can do cool things like their balls of lightning and um, 307 00:16:46,960 --> 00:16:50,560 Speaker 1: learn other spells, learn new spells without meditation. No, it's 308 00:16:50,720 --> 00:16:53,400 Speaker 1: learning from book learning, which means you have to have 309 00:16:53,440 --> 00:16:55,960 Speaker 1: the prime requis is a high intelligent score. It's not 310 00:16:56,000 --> 00:16:59,360 Speaker 1: a meditative thing, right, it's just from learning books. Uh. 311 00:16:59,440 --> 00:17:01,920 Speaker 1: You have the door worf. Of course, what fantasy game 312 00:17:01,960 --> 00:17:05,159 Speaker 1: would be complete without it? Four feet tall? Got that beard? 313 00:17:05,400 --> 00:17:08,119 Speaker 1: Males and females have a beard. Yeah, and uh, and 314 00:17:08,280 --> 00:17:10,120 Speaker 1: just like in like the Lord of the Rings, they're 315 00:17:10,240 --> 00:17:13,880 Speaker 1: they're kind of ornery and super strong and have great constitution. 316 00:17:14,680 --> 00:17:17,520 Speaker 1: And of course they're good fighters because they're a little short, 317 00:17:17,760 --> 00:17:22,800 Speaker 1: mean boogers. Um, you've got the thief, which you would think. Um, 318 00:17:22,840 --> 00:17:24,240 Speaker 1: and it took me a long time to figure this 319 00:17:24,240 --> 00:17:26,720 Speaker 1: one out. To the thief, why would you want to 320 00:17:26,720 --> 00:17:28,720 Speaker 1: have a thief around the person is going to steal 321 00:17:28,800 --> 00:17:32,680 Speaker 1: the thief, Well, a thief typically doesn't steal from people 322 00:17:32,680 --> 00:17:36,960 Speaker 1: they're adventuring with. Um, but they do know how to 323 00:17:37,040 --> 00:17:42,879 Speaker 1: find secret doors, traps, picklocks, picklocks. Uh. Yeah, and so 324 00:17:42,960 --> 00:17:45,520 Speaker 1: they have a very high dexterity score. Yeah, but they're 325 00:17:45,560 --> 00:17:47,199 Speaker 1: they're also going to turn their back on you in 326 00:17:47,200 --> 00:17:50,720 Speaker 1: a battle because it depends they're not great fighters. Okay, right, 327 00:17:50,880 --> 00:17:52,720 Speaker 1: you don't want them near the battle. You want them 328 00:17:52,720 --> 00:17:54,080 Speaker 1: like kind of off to the side, get out of 329 00:17:54,080 --> 00:17:55,960 Speaker 1: the way, and let's get the fighter in there. Maybe 330 00:17:55,960 --> 00:17:58,320 Speaker 1: a dwarf or two as well. But yeah, the thief 331 00:17:58,359 --> 00:18:01,200 Speaker 1: is just kind of meant to stand back and maybe 332 00:18:01,240 --> 00:18:03,960 Speaker 1: be like, yeah, get them over there a second to 333 00:18:04,080 --> 00:18:07,760 Speaker 1: them and just cheer along. Uh, you've got halflings. They 334 00:18:07,800 --> 00:18:10,320 Speaker 1: are even smaller than the dwarfs. They're only three feet tall, 335 00:18:10,320 --> 00:18:14,200 Speaker 1: about sixty pounds, and they're demi humans and um, they're 336 00:18:14,280 --> 00:18:17,240 Speaker 1: dexterous and they have a great constitution. They're tough to 337 00:18:17,320 --> 00:18:20,040 Speaker 1: hit because they're tiny, and so they're good fighters, the 338 00:18:20,240 --> 00:18:24,040 Speaker 1: very spry. Yeah. Um. They're also like dwarves and elves, 339 00:18:24,080 --> 00:18:29,320 Speaker 1: capable of sustaining magic attacks. Um, which leads us to elves. 340 00:18:29,359 --> 00:18:32,320 Speaker 1: It's another demi human character. And they're a cross between 341 00:18:32,359 --> 00:18:34,560 Speaker 1: fighters and magic users. So they have high strength and 342 00:18:34,640 --> 00:18:39,480 Speaker 1: high intelligence. And it's not you don't just say with 343 00:18:39,520 --> 00:18:41,560 Speaker 1: any of these like, oh I want an elf. So 344 00:18:41,640 --> 00:18:43,960 Speaker 1: you roll until you have something with high intelligence in 345 00:18:44,040 --> 00:18:47,520 Speaker 1: high strength. You can you're not supposed to when you're 346 00:18:47,520 --> 00:18:50,399 Speaker 1: supposed to roll, and come up with your ability scores 347 00:18:50,480 --> 00:18:52,600 Speaker 1: first and then figure out what you have based on 348 00:18:52,640 --> 00:18:56,200 Speaker 1: those scores. Yeah, And it is interesting. And one thing 349 00:18:56,200 --> 00:18:58,640 Speaker 1: I do remember is that it is about the imagination. 350 00:18:58,720 --> 00:19:02,440 Speaker 1: And even though these these characters exist as a series 351 00:19:02,440 --> 00:19:06,280 Speaker 1: of numbers on a chart, is all it is. Um, 352 00:19:06,400 --> 00:19:08,400 Speaker 1: you create them in your mind and that's the fun 353 00:19:08,440 --> 00:19:11,720 Speaker 1: part about it. And like, I never started acting things 354 00:19:11,720 --> 00:19:14,520 Speaker 1: out like I've seen other people do, which can go 355 00:19:14,600 --> 00:19:17,800 Speaker 1: overboard pretty easy. Um. And I guess that was sort 356 00:19:17,800 --> 00:19:20,399 Speaker 1: of the precursor to what ended up being LARP. Was 357 00:19:20,520 --> 00:19:22,640 Speaker 1: just sitting around the kitchen table doing accents and things, 358 00:19:22,640 --> 00:19:25,719 Speaker 1: and some people thought, hey, let's let's go outside and 359 00:19:25,920 --> 00:19:28,600 Speaker 1: take these broomsticks and actually do this fight. You got 360 00:19:28,680 --> 00:19:30,680 Speaker 1: you got some cardboard. I'm in the move from making 361 00:19:30,720 --> 00:19:32,880 Speaker 1: some sorts. Yeah, I'm really an active guy. I think 362 00:19:33,200 --> 00:19:36,280 Speaker 1: you know, sitting around this table is no good, right. Um. 363 00:19:36,359 --> 00:19:38,920 Speaker 1: So you said that everything is represented numerically, and that's 364 00:19:38,960 --> 00:19:42,440 Speaker 1: absolutely true. Um, except there's one thing that that kind 365 00:19:42,440 --> 00:19:45,880 Speaker 1: of lends itself to acting, uh or at the very least, 366 00:19:45,960 --> 00:19:49,840 Speaker 1: decision making of a character in this alignment. And there's 367 00:19:49,880 --> 00:19:53,240 Speaker 1: three kinds of alignment and basic D and D there's lawful, 368 00:19:53,400 --> 00:19:56,320 Speaker 1: which is what we would equate with good goods, where 369 00:19:56,359 --> 00:19:59,119 Speaker 1: if you have a lawful character, they're they're probably the 370 00:19:59,160 --> 00:20:02,359 Speaker 1: hero type. You're gonna put their own skin on the 371 00:20:02,400 --> 00:20:04,320 Speaker 1: line in order to save the group. They're certainly not 372 00:20:04,359 --> 00:20:06,040 Speaker 1: going to turn and run without the rest of the 373 00:20:06,040 --> 00:20:10,720 Speaker 1: group doing the same. Um. Chaotic is the opposite of that. 374 00:20:10,840 --> 00:20:13,159 Speaker 1: It's what we would equate with evil. Yeah, they just 375 00:20:13,400 --> 00:20:16,439 Speaker 1: sort of look out for themselves forget the group. And 376 00:20:16,440 --> 00:20:19,440 Speaker 1: you'd think that would be the worst one, but apparently 377 00:20:19,480 --> 00:20:22,639 Speaker 1: the worst is neutral because you can't tell they're just 378 00:20:22,640 --> 00:20:24,800 Speaker 1: gonna do whatever is best for them no matter what. Well, 379 00:20:24,800 --> 00:20:29,600 Speaker 1: that's neutral is very it's animalistic um where it's basically 380 00:20:29,640 --> 00:20:33,480 Speaker 1: just about the survival of of the the individual. And 381 00:20:33,800 --> 00:20:35,679 Speaker 1: if you have a neutral person, they might fight with 382 00:20:35,720 --> 00:20:37,600 Speaker 1: the group if they feel like the group's gonna win 383 00:20:37,680 --> 00:20:40,000 Speaker 1: and just will protect them, or they may just turn 384 00:20:40,040 --> 00:20:42,240 Speaker 1: and run with Hey, no hard feelings, they got nothing 385 00:20:42,240 --> 00:20:46,840 Speaker 1: against you, But I'm just very instinctual. That's what neutral is. 386 00:20:47,880 --> 00:20:51,800 Speaker 1: The alignments there are all manner of like shelter and 387 00:20:51,880 --> 00:20:54,280 Speaker 1: weapons and foods and all these different things you can 388 00:20:54,320 --> 00:20:57,760 Speaker 1: pick up along the way, uh, and even languages that 389 00:20:57,840 --> 00:21:00,800 Speaker 1: if you approach a character and they don't speak your language, 390 00:21:00,880 --> 00:21:03,240 Speaker 1: then you can't communicate and you have to take a 391 00:21:03,240 --> 00:21:06,520 Speaker 1: different path on your adventure. But everyone can speak at 392 00:21:06,600 --> 00:21:10,840 Speaker 1: least two uh universal And then alignment tongue. Alignment tongue 393 00:21:10,840 --> 00:21:13,120 Speaker 1: allows you to speak to other characters in that same 394 00:21:13,160 --> 00:21:16,560 Speaker 1: alignment without the other people knowing what's being said, and 395 00:21:16,600 --> 00:21:19,280 Speaker 1: it's your private little conversation exactly. So, if if both 396 00:21:19,280 --> 00:21:23,399 Speaker 1: of us were chaotic magic users, right Chuck, yes, and 397 00:21:23,440 --> 00:21:25,560 Speaker 1: there was a somebody playing and there was a fighter 398 00:21:25,880 --> 00:21:28,600 Speaker 1: who was lawful, we could say, hey, let's put a 399 00:21:28,720 --> 00:21:31,680 Speaker 1: charm spell um on this guy and make them do 400 00:21:31,760 --> 00:21:34,840 Speaker 1: our bidding. Um. And so the player is going to 401 00:21:34,920 --> 00:21:37,679 Speaker 1: know what we're doing, but the character wouldn't. Yeah, And 402 00:21:37,720 --> 00:21:42,119 Speaker 1: the person responsible for keeping all this separate you mentioned earlier, 403 00:21:42,240 --> 00:21:44,879 Speaker 1: the dungeon master, the head nerd Right, the dungeon master 404 00:21:45,280 --> 00:21:48,280 Speaker 1: is in charge of saying things like you wouldn't know 405 00:21:48,359 --> 00:21:52,080 Speaker 1: that when the fighter says, I want to kill um 406 00:21:52,560 --> 00:21:54,879 Speaker 1: the two magic users who are about to use a 407 00:21:54,960 --> 00:21:57,320 Speaker 1: charm on me, the dungeon master would say, your character 408 00:21:57,320 --> 00:21:59,280 Speaker 1: doesn't know that because they just spoke in their alignment 409 00:21:59,280 --> 00:22:03,760 Speaker 1: tongue and boy. Dungeon master is a specific kind of person. 410 00:22:03,840 --> 00:22:06,479 Speaker 1: It takes a lot of work, and you can get 411 00:22:06,520 --> 00:22:08,600 Speaker 1: as involved as you want to. But no matter which 412 00:22:08,600 --> 00:22:10,600 Speaker 1: way you slice it, if you're the d M, you're 413 00:22:10,600 --> 00:22:13,440 Speaker 1: gonna be putting in some time coming up with these things, 414 00:22:13,480 --> 00:22:16,520 Speaker 1: even stories, even before the beginning, even before you sit down, 415 00:22:16,680 --> 00:22:21,680 Speaker 1: and it's Uh. I'd be curious to find some correlation 416 00:22:21,760 --> 00:22:25,760 Speaker 1: between people that were dungeon masters when they were like 417 00:22:25,880 --> 00:22:28,560 Speaker 1: twelve in the late seventies and early eighties and what 418 00:22:28,600 --> 00:22:30,560 Speaker 1: they ended up doing with their life. Yeah, it would 419 00:22:30,600 --> 00:22:35,040 Speaker 1: be an interesting study because they I would say that 420 00:22:35,080 --> 00:22:37,639 Speaker 1: a lot of them are probably running companies and running 421 00:22:37,640 --> 00:22:39,640 Speaker 1: the show wherever they are, because it takes a great 422 00:22:39,680 --> 00:22:43,800 Speaker 1: deal of initiative and patience and like stamina and creativity 423 00:22:44,119 --> 00:22:45,920 Speaker 1: and all these things to be a great dungeon master, 424 00:22:46,080 --> 00:22:48,000 Speaker 1: plus the sense of justice as well. You have to 425 00:22:48,040 --> 00:22:51,160 Speaker 1: be fair. Oh yeah, I'm sure it doesn't always sit 426 00:22:51,200 --> 00:22:54,200 Speaker 1: well with the group. Um and yeah, like you were saying, 427 00:22:54,200 --> 00:22:57,160 Speaker 1: like they it does take creativity. It takes also a 428 00:22:57,200 --> 00:22:59,880 Speaker 1: total and utter awareness of the game. Like while everybody 429 00:23:00,119 --> 00:23:02,520 Speaker 1: just creating their players, the d M has to show 430 00:23:02,600 --> 00:23:06,080 Speaker 1: up to that very first game having read the player's manual, 431 00:23:06,240 --> 00:23:09,359 Speaker 1: having read the Dungeon Master's Guide, understanding all the rules, 432 00:23:09,600 --> 00:23:11,480 Speaker 1: and then if you're using a game module, which you 433 00:23:11,480 --> 00:23:16,280 Speaker 1: know TSR published tons of games um, which essentially are 434 00:23:16,720 --> 00:23:21,600 Speaker 1: maps of an area that the dungeon master has access to, uh, 435 00:23:21,640 --> 00:23:24,639 Speaker 1: and then running the whole game as a whole, like 436 00:23:24,720 --> 00:23:27,560 Speaker 1: understanding what players can do, what players can't do. Um, 437 00:23:27,680 --> 00:23:31,639 Speaker 1: you have to understand how much damage a monster can inflict. 438 00:23:31,960 --> 00:23:37,520 Speaker 1: Let's give an example, like the dungeons Masters's Guide is intimidating. Yeah, 439 00:23:37,720 --> 00:23:39,200 Speaker 1: so I don't know how these kids at twelve, we're 440 00:23:39,200 --> 00:23:41,480 Speaker 1: sitting down and figuring this stuff out well, so they 441 00:23:41,520 --> 00:23:44,159 Speaker 1: a lot of the appearance of omniscience, and any dungeon 442 00:23:44,160 --> 00:23:47,720 Speaker 1: master kind of cultivates this this idea that they are 443 00:23:47,800 --> 00:23:50,000 Speaker 1: all knowing. But like you said, they're hiding behind a 444 00:23:50,040 --> 00:23:53,679 Speaker 1: cardboard screen, and behind that screen is like the dungeon 445 00:23:53,680 --> 00:23:56,760 Speaker 1: Master's guy, the game module, which has everything clearly marked 446 00:23:56,760 --> 00:23:59,800 Speaker 1: and all that. They have everything at their disposal, but 447 00:24:00,320 --> 00:24:04,880 Speaker 1: there's still a revered person, typically the dungeon Master. They're omniscient. 448 00:24:05,200 --> 00:24:07,520 Speaker 1: Because I don't know how many twelve year olds have 449 00:24:07,600 --> 00:24:10,360 Speaker 1: the initiative to take this on. There was I think 450 00:24:10,359 --> 00:24:13,200 Speaker 1: it's about right. It's probably about one out of every 451 00:24:13,240 --> 00:24:16,080 Speaker 1: ten kids as the initiative to beat the dungeon Master, 452 00:24:16,440 --> 00:24:17,959 Speaker 1: and the rest just wanted to be characters. So that 453 00:24:18,040 --> 00:24:19,919 Speaker 1: was that was a big problem with the game, was 454 00:24:19,960 --> 00:24:22,600 Speaker 1: like sometimes you couldn't find somebody to the DM because 455 00:24:22,600 --> 00:24:25,240 Speaker 1: there was a lot of work. So let's give an 456 00:24:25,240 --> 00:24:29,520 Speaker 1: example of of play, if you'll indulge me. Okay, So, okay, 457 00:24:29,680 --> 00:24:31,639 Speaker 1: we got a group of characters around a campaign in 458 00:24:31,640 --> 00:24:35,120 Speaker 1: a dungeon and by the way, you know the um 459 00:24:35,280 --> 00:24:38,920 Speaker 1: the reason why it became Dungeons and Dragons, um why 460 00:24:38,960 --> 00:24:41,800 Speaker 1: they chose dungeons was because they didn't want players being 461 00:24:41,800 --> 00:24:43,840 Speaker 1: able to just kind of wander all over the place. 462 00:24:44,040 --> 00:24:45,960 Speaker 1: They wanted to kind of keep them together in small, 463 00:24:46,000 --> 00:24:48,800 Speaker 1: confined spaces and a dungeon or a cave system or 464 00:24:48,840 --> 00:24:50,560 Speaker 1: something like that. It was a pretty good way to 465 00:24:50,640 --> 00:24:53,200 Speaker 1: keep everybody. To get catacombs. Man, it's all about the catacombs. 466 00:24:53,800 --> 00:24:56,359 Speaker 1: So you're your your group of characters are on a campaign, 467 00:24:56,440 --> 00:24:58,960 Speaker 1: the dungeon, and the d M might say something like 468 00:24:59,000 --> 00:25:00,720 Speaker 1: this is in the middle of the game. The d 469 00:25:00,880 --> 00:25:02,679 Speaker 1: M is in charge of telling you what's going on 470 00:25:02,720 --> 00:25:05,520 Speaker 1: where you are, describing your environment. So they he or 471 00:25:05,600 --> 00:25:08,440 Speaker 1: she may say, you're in a long dark cord, or 472 00:25:08,680 --> 00:25:10,959 Speaker 1: you see a faint light at one end. To your 473 00:25:11,040 --> 00:25:13,240 Speaker 1: right is a ten ft by ten ft door. It 474 00:25:13,400 --> 00:25:15,520 Speaker 1: is locked. Do you want to try to pick the 475 00:25:15,560 --> 00:25:18,280 Speaker 1: lock or continue down the cord or towards the toward 476 00:25:18,359 --> 00:25:21,439 Speaker 1: the light. And so the players decide to have the 477 00:25:21,440 --> 00:25:24,000 Speaker 1: thief pick the lock, right, because that's what you do. 478 00:25:24,160 --> 00:25:26,240 Speaker 1: Now here's what I don't get and I don't know 479 00:25:26,280 --> 00:25:29,280 Speaker 1: if you know this is it? Do you get together 480 00:25:29,359 --> 00:25:31,200 Speaker 1: as a group and decide and like take a vote 481 00:25:31,280 --> 00:25:34,160 Speaker 1: or is it someone's turn? To like say no, it's 482 00:25:34,200 --> 00:25:37,040 Speaker 1: my turn, and I make the thief go. It depends. 483 00:25:37,080 --> 00:25:39,919 Speaker 1: So first of all, before on a campaign, you have 484 00:25:40,000 --> 00:25:41,960 Speaker 1: a caller, and that's the person who speaks to the 485 00:25:42,040 --> 00:25:44,600 Speaker 1: d M for the group. But the caller is also 486 00:25:44,640 --> 00:25:47,600 Speaker 1: in charge of saying, hey, what do you guys want 487 00:25:47,600 --> 00:25:50,240 Speaker 1: to do and then saying that to the d M. Okay, 488 00:25:50,240 --> 00:25:53,439 Speaker 1: so they're the just the voice of the group, right. 489 00:25:53,520 --> 00:25:55,840 Speaker 1: They don't make any decisions. The groups supposed to decide 490 00:25:55,840 --> 00:25:58,400 Speaker 1: as a whole um, and the d ms are sitting 491 00:25:58,400 --> 00:26:01,680 Speaker 1: there going little do they know exactly? Uh? And then 492 00:26:01,880 --> 00:26:04,880 Speaker 1: there are turns as well, especially in combat. Now, if 493 00:26:04,920 --> 00:26:08,000 Speaker 1: like you have three fighters and a thief and there's 494 00:26:08,040 --> 00:26:14,639 Speaker 1: suddenly battling um um uh minotaur um, the thief is 495 00:26:14,680 --> 00:26:17,520 Speaker 1: gonna be like I'm standing over here, and the d 496 00:26:17,680 --> 00:26:20,639 Speaker 1: M will leave them out of the turns and then 497 00:26:20,720 --> 00:26:23,280 Speaker 1: will be the thief in the minotaur, and or the 498 00:26:23,320 --> 00:26:25,159 Speaker 1: one fighter in the minotaur and the next fighter in 499 00:26:25,200 --> 00:26:26,920 Speaker 1: the minutear. But blah blah blah, I always just keep 500 00:26:26,920 --> 00:26:29,359 Speaker 1: going on like that. Okay, that makes sense alright, So 501 00:26:29,400 --> 00:26:31,560 Speaker 1: back to our little story. The door is locked. Do 502 00:26:31,640 --> 00:26:34,000 Speaker 1: you want to pick the lock? We decide let's send 503 00:26:34,000 --> 00:26:35,920 Speaker 1: our thief in to pick the lock. Okay, So so 504 00:26:35,960 --> 00:26:39,080 Speaker 1: what happens in the d M, Well, they gotta roll 505 00:26:39,119 --> 00:26:41,640 Speaker 1: the dice and that's how you figure out if things work. 506 00:26:41,720 --> 00:26:44,440 Speaker 1: So if you're a thief, that means you're really good 507 00:26:44,440 --> 00:26:47,080 Speaker 1: at picking locks. So let's say it's a twenty sided 508 00:26:47,119 --> 00:26:48,879 Speaker 1: die and all you gotta do is roll like a 509 00:26:48,920 --> 00:26:51,520 Speaker 1: four or higher to successfully pick it. So that just 510 00:26:51,640 --> 00:26:54,440 Speaker 1: means your chances are really good that you'll be able 511 00:26:54,440 --> 00:26:56,000 Speaker 1: to pick the lock. If you don't have a thief, 512 00:26:56,160 --> 00:26:57,840 Speaker 1: you can send your fighter in to pick the lock, 513 00:26:58,240 --> 00:27:01,080 Speaker 1: but you may have to roll like a sixty or higher. 514 00:27:01,560 --> 00:27:04,239 Speaker 1: You would think so, but fighters can't pick locks at all, 515 00:27:04,440 --> 00:27:08,080 Speaker 1: not at all, Okay, they just like bang on the door. 516 00:27:08,160 --> 00:27:11,400 Speaker 1: So only certain characters can, like you can't even try 517 00:27:11,640 --> 00:27:13,520 Speaker 1: if they if they don't have that I believe someone 518 00:27:13,560 --> 00:27:16,880 Speaker 1: basic D and D like only thieves are definitely not fighters. 519 00:27:17,520 --> 00:27:19,360 Speaker 1: So if you don't have a thief in your campaign, 520 00:27:20,080 --> 00:27:22,399 Speaker 1: the d M wouldn't even say do you want to 521 00:27:22,400 --> 00:27:23,800 Speaker 1: pick the lock? They may say do you want to 522 00:27:23,800 --> 00:27:25,920 Speaker 1: try to bust the door down? But the d M 523 00:27:26,000 --> 00:27:28,760 Speaker 1: might also know in the game module it's unbust downable. 524 00:27:29,119 --> 00:27:35,840 Speaker 1: It can only be picked. So so um it is 525 00:27:36,440 --> 00:27:38,399 Speaker 1: because you're rolling for everything and you were saying they 526 00:27:38,480 --> 00:27:41,520 Speaker 1: rolled to find out the thief was successful, and that 527 00:27:41,520 --> 00:27:43,679 Speaker 1: that would be based on that low number, like if 528 00:27:43,720 --> 00:27:46,360 Speaker 1: you just need to roll a four. That's in relation 529 00:27:46,400 --> 00:27:49,040 Speaker 1: to the dexterity score, because it takes high dexterity to 530 00:27:49,040 --> 00:27:51,840 Speaker 1: pick a lock. To the higher dexterity score, the lower 531 00:27:51,920 --> 00:27:54,639 Speaker 1: you have to roll, which gives you, on a twenty 532 00:27:54,640 --> 00:27:56,320 Speaker 1: side of die, a lot more of a chance that 533 00:27:56,320 --> 00:27:58,320 Speaker 1: you're going to be successful at picking the lock. It's 534 00:27:58,359 --> 00:28:01,040 Speaker 1: all rolling of the dice and the rumbers. So in 535 00:28:01,080 --> 00:28:03,720 Speaker 1: this case, the d M knows that on the other 536 00:28:03,760 --> 00:28:07,840 Speaker 1: side of that door is the gelatinous cube, and that 537 00:28:08,040 --> 00:28:11,360 Speaker 1: is bad news if you're playing D and D, which 538 00:28:11,359 --> 00:28:14,159 Speaker 1: if you're an experienced dn D player, that ten ft 539 00:28:14,160 --> 00:28:17,000 Speaker 1: by ten ft door probably would have given it away 540 00:28:17,040 --> 00:28:19,720 Speaker 1: because that's the exact dimensions of a gelatinous cube, which 541 00:28:19,760 --> 00:28:24,080 Speaker 1: is evolved to move through the doors of a dungeon. 542 00:28:24,680 --> 00:28:26,720 Speaker 1: I would be dead so soon. So what happens the 543 00:28:26,760 --> 00:28:29,520 Speaker 1: door opens, there's the gelatinous cube boom, and then you 544 00:28:29,560 --> 00:28:31,639 Speaker 1: got to do battle. And when you're doing battle. You 545 00:28:31,680 --> 00:28:35,800 Speaker 1: do it again by rolling dice and you get these hits. 546 00:28:35,840 --> 00:28:37,800 Speaker 1: You have the hit points that we referenced earlier. And 547 00:28:37,880 --> 00:28:39,680 Speaker 1: let's say you gotta roll all right, these two four 548 00:28:39,760 --> 00:28:43,280 Speaker 1: sided dice. Um, you gotta roll each one once and 549 00:28:43,320 --> 00:28:46,320 Speaker 1: that those will be the the licks that the gins 550 00:28:46,320 --> 00:28:49,880 Speaker 1: gelatinous cube puts on you. And if it totals seven 551 00:28:49,960 --> 00:28:52,560 Speaker 1: or higher than you're dead. Yeah, exactly. And if you 552 00:28:52,640 --> 00:28:54,720 Speaker 1: had depending on your hit points, if you have seven 553 00:28:54,840 --> 00:28:58,480 Speaker 1: hit points, yeah, you'd be dead. So that I mean, 554 00:28:59,120 --> 00:29:01,400 Speaker 1: that's generally the game. And you can get experience points, 555 00:29:01,440 --> 00:29:03,920 Speaker 1: which are huge, which is this it's interesting to know 556 00:29:04,080 --> 00:29:07,040 Speaker 1: experience points. That's what you do to like grow as 557 00:29:07,040 --> 00:29:10,280 Speaker 1: a character, to get more hit points, to become more invincible, 558 00:29:10,400 --> 00:29:12,840 Speaker 1: more to kill a monster and you'll get experience points, 559 00:29:12,960 --> 00:29:16,720 Speaker 1: but you get way more experience points for getting treasure. 560 00:29:16,960 --> 00:29:19,680 Speaker 1: And the authors of the Basic D and D rule 561 00:29:19,720 --> 00:29:23,520 Speaker 1: books point out like this is we want you to 562 00:29:23,640 --> 00:29:28,360 Speaker 1: use your head, right, how do you get around confrontation 563 00:29:28,960 --> 00:29:31,320 Speaker 1: to go find the loot? Right, which, if you battle 564 00:29:31,320 --> 00:29:34,800 Speaker 1: a monster you deserve something, sure, but the point isn't killing. 565 00:29:34,840 --> 00:29:37,800 Speaker 1: The point is is using your head to get around 566 00:29:37,880 --> 00:29:42,280 Speaker 1: problems as well. And that's why you get more for treasure. Yeah, 567 00:29:42,360 --> 00:29:45,360 Speaker 1: we'll look at there. I had a thing I think 568 00:29:45,360 --> 00:29:47,880 Speaker 1: we made it up because I looked it up and 569 00:29:47,920 --> 00:29:49,680 Speaker 1: I couldn't find it called a bag of plenty, not 570 00:29:49,720 --> 00:29:52,720 Speaker 1: a bag of holding. The bag of holding was you 571 00:29:52,760 --> 00:29:54,760 Speaker 1: could put like anything large in it and still be 572 00:29:54,800 --> 00:29:57,400 Speaker 1: able to carry it. Like I found like all this food, 573 00:29:57,680 --> 00:29:59,040 Speaker 1: and I normally wouldn't be able to carry it. But 574 00:29:59,120 --> 00:30:01,280 Speaker 1: your bag of holding little all that and there? Right? 575 00:30:01,400 --> 00:30:03,320 Speaker 1: Did you have to keey stir it? I don't know 576 00:30:03,360 --> 00:30:06,680 Speaker 1: what that means? Like up the butt? Yeah, you're the 577 00:30:06,680 --> 00:30:10,680 Speaker 1: first person who's ever said up the butt when somebody said, 578 00:30:10,760 --> 00:30:12,760 Speaker 1: keyst what he's supposed to say. Did you just know 579 00:30:12,840 --> 00:30:17,960 Speaker 1: a Keyston would say up the button? Yeah? All right, 580 00:30:18,080 --> 00:30:20,400 Speaker 1: Um no, I wouldn't that key stir it. But I 581 00:30:20,440 --> 00:30:23,360 Speaker 1: had something called a bag of plenty, and you guys 582 00:30:23,400 --> 00:30:25,120 Speaker 1: made that up or I don't remember, man, because I 583 00:30:25,120 --> 00:30:26,840 Speaker 1: didn't find it anywhere. The only thing I found was 584 00:30:27,440 --> 00:30:30,320 Speaker 1: something called a bag of plenty plus one in Balder's Gate, 585 00:30:31,000 --> 00:30:32,920 Speaker 1: which was a video game I had played once. But 586 00:30:33,000 --> 00:30:35,440 Speaker 1: I think those Balder's Gate related to D and D somehow, 587 00:30:36,440 --> 00:30:38,840 Speaker 1: like one of the variations so I didn't know that, 588 00:30:38,960 --> 00:30:43,320 Speaker 1: but well, maybe what we played was with a bag 589 00:30:43,320 --> 00:30:45,560 Speaker 1: of Plenty, which is it would double whatever you put 590 00:30:45,600 --> 00:30:48,320 Speaker 1: in it. So if you have like twenty gold coins, 591 00:30:48,320 --> 00:30:49,600 Speaker 1: you put in your bag of Plenty and you have, 592 00:30:50,280 --> 00:30:52,560 Speaker 1: you know, double that amount. But I think we might 593 00:30:52,560 --> 00:30:54,480 Speaker 1: have made that up because I can't verify that anywhere. 594 00:30:54,560 --> 00:30:58,880 Speaker 1: I wonder how many, um how you just inadvertently admitted 595 00:30:58,880 --> 00:31:00,880 Speaker 1: to playing Baller's Gate, and wonder how many people are 596 00:31:00,880 --> 00:31:04,840 Speaker 1: just like, well, his credibilities out the window. I think 597 00:31:04,880 --> 00:31:07,720 Speaker 1: people enjoyed that. No, I don't know, maybe if I 598 00:31:07,840 --> 00:31:10,080 Speaker 1: vaguely remember it too. It was one of those games 599 00:31:10,080 --> 00:31:13,120 Speaker 1: that I played on like PS two for three months 600 00:31:13,200 --> 00:31:14,800 Speaker 1: until I completed it and then I was done with it. 601 00:31:15,360 --> 00:31:18,800 Speaker 1: You know. So if if any of that even slightly 602 00:31:18,840 --> 00:31:23,400 Speaker 1: piqued your interest, I would strongly recommend going and researching 603 00:31:23,480 --> 00:31:28,040 Speaker 1: and maybe trying out. There's usually, uh, if you go 604 00:31:28,080 --> 00:31:31,080 Speaker 1: on meetup dot com, you can find him probably just 605 00:31:31,120 --> 00:31:36,920 Speaker 1: about any even semi major city of D and D group, 606 00:31:37,560 --> 00:31:41,240 Speaker 1: And apparently Wednesdays are typically days at like comic book 607 00:31:41,280 --> 00:31:43,720 Speaker 1: shops and gaming shops and stuff like that that have 608 00:31:43,960 --> 00:31:46,840 Speaker 1: D and D groups where it's just kind of like, uh, 609 00:31:46,960 --> 00:31:49,719 Speaker 1: anybody who wants to come can can come by and 610 00:31:49,920 --> 00:31:52,760 Speaker 1: try their hand in it. I think they're very open community. Yeah, 611 00:31:52,880 --> 00:31:56,040 Speaker 1: well it depends. Oh sure, Like if you tried to 612 00:31:56,040 --> 00:31:58,240 Speaker 1: come in and like just PLoP down and like, hey, 613 00:31:58,280 --> 00:31:59,840 Speaker 1: I want to join this game that you guys have 614 00:31:59,840 --> 00:32:01,600 Speaker 1: been playing for seven years, and they wouldn't like me, 615 00:32:02,000 --> 00:32:04,000 Speaker 1: I'd be like, oh, I got a bag of plenty, 616 00:32:04,360 --> 00:32:09,480 Speaker 1: That's why they'd be like Balther's gate Um. I did 617 00:32:09,520 --> 00:32:13,600 Speaker 1: try last night to play the online version because I thought, 618 00:32:13,840 --> 00:32:16,800 Speaker 1: you know what, I'm gonna give it a whirl. I 619 00:32:16,840 --> 00:32:21,120 Speaker 1: downloaded this Mac beta version that was like eight gigs. 620 00:32:21,160 --> 00:32:23,680 Speaker 1: It took a couple of hours to download, and then 621 00:32:23,720 --> 00:32:26,080 Speaker 1: there was some errandloading and it wouldn't work. I was like, 622 00:32:26,120 --> 00:32:28,120 Speaker 1: all right, well that sucks. Let me go get my 623 00:32:28,240 --> 00:32:31,080 Speaker 1: PC laptop, because you know me, I'm rich. I have 624 00:32:31,120 --> 00:32:33,000 Speaker 1: like eight different kinds of laptops. I know they're like 625 00:32:33,120 --> 00:32:34,960 Speaker 1: falling out of your pocket. So I went to my 626 00:32:35,000 --> 00:32:38,640 Speaker 1: PC laptop and tried to sign up and download the 627 00:32:38,640 --> 00:32:43,640 Speaker 1: PC version, and it wouldn't recognize me. It wouldn't let 628 00:32:43,640 --> 00:32:46,560 Speaker 1: me because I'd already signed up with that name, and 629 00:32:46,600 --> 00:32:49,360 Speaker 1: so it was like midnight, and I said, screw this, 630 00:32:50,160 --> 00:32:52,280 Speaker 1: but I think I might try and play the online 631 00:32:52,360 --> 00:32:54,040 Speaker 1: version just to see what it's like. It's called D 632 00:32:54,120 --> 00:32:56,720 Speaker 1: d O. Yeah, we're not getting into that. It's in 633 00:32:56,800 --> 00:32:59,520 Speaker 1: a whole other thing. But um, there's a good article 634 00:32:59,560 --> 00:33:03,160 Speaker 1: by John that's Strickland on Dungeons and Dragons online that 635 00:33:03,200 --> 00:33:06,719 Speaker 1: you can find on how stuff works. So um, so 636 00:33:06,760 --> 00:33:09,920 Speaker 1: I said, go check it out. And if not, if 637 00:33:09,920 --> 00:33:12,040 Speaker 1: it didn't really pique your interest at the very least, 638 00:33:12,080 --> 00:33:15,400 Speaker 1: I imagine you would be interested to know that for many, 639 00:33:15,440 --> 00:33:18,560 Speaker 1: many years there were a lot of people with a 640 00:33:18,600 --> 00:33:21,880 Speaker 1: lot of voices who considered Dungeons and Dragons to be 641 00:33:22,440 --> 00:33:28,040 Speaker 1: thoroughly satanic. Yeah, and uh, it didn't help that what 642 00:33:28,120 --> 00:33:32,040 Speaker 1: was the year that the guy seventy nine, James Egbert, 643 00:33:32,360 --> 00:33:35,360 Speaker 1: James Dallas Egbert the third he went by Dallas. Yeah, 644 00:33:35,400 --> 00:33:39,200 Speaker 1: this was a kid at Michigan State University and he 645 00:33:39,320 --> 00:33:43,720 Speaker 1: went missing, and they the story out and the one 646 00:33:43,760 --> 00:33:45,720 Speaker 1: that was later disproven, but the one that really got 647 00:33:45,720 --> 00:33:50,080 Speaker 1: around in the news was that he disappeared into the 648 00:33:50,480 --> 00:33:53,800 Speaker 1: tunnel system underneath the school playing D and D and 649 00:33:53,880 --> 00:33:56,239 Speaker 1: died doing so. Yeah, he was a sixteen year old 650 00:33:56,280 --> 00:33:59,280 Speaker 1: by the way computer prodigy in seventy nine, so there's 651 00:33:59,320 --> 00:34:02,160 Speaker 1: like not such a thing as computer prodigies. Then he's 652 00:34:02,200 --> 00:34:04,440 Speaker 1: like one of the first. He's at Michigan State and 653 00:34:04,480 --> 00:34:06,040 Speaker 1: he actually did go in the steam tunnels and he 654 00:34:06,080 --> 00:34:09,520 Speaker 1: went to go kill himself to take an overdose on barbituous. Yeah, 655 00:34:09,560 --> 00:34:11,120 Speaker 1: but it didn't work, and he came to in the 656 00:34:11,120 --> 00:34:13,040 Speaker 1: steam tunnels. Yeah. And it had nothing to do with 657 00:34:13,120 --> 00:34:16,040 Speaker 1: dungeons and dragons, but it was announced so in the news, 658 00:34:16,040 --> 00:34:17,680 Speaker 1: and that's sort of what people remembered at the time, 659 00:34:17,960 --> 00:34:20,720 Speaker 1: and they used that as fuel, of course, to fuel 660 00:34:20,760 --> 00:34:23,960 Speaker 1: the fire of this is an evil game, satanic. They 661 00:34:23,960 --> 00:34:28,640 Speaker 1: made a movie with Tom Hanks, man, do you remember 662 00:34:28,640 --> 00:34:30,960 Speaker 1: seeing that when it first came out as a TV movie? Yeah, 663 00:34:31,040 --> 00:34:32,759 Speaker 1: And and I guess you know, it's just sort of 664 00:34:33,239 --> 00:34:38,279 Speaker 1: loosely told of slightly fictionalized version of James Egbert's uh 665 00:34:39,200 --> 00:34:41,879 Speaker 1: you know, the sensationalized version of the real version. Tom 666 00:34:41,880 --> 00:34:43,799 Speaker 1: Hanks plays the guy who gets so wrapped up in 667 00:34:43,800 --> 00:34:46,800 Speaker 1: his character that he um, he just has a break 668 00:34:46,840 --> 00:34:49,920 Speaker 1: with reality. He disappears because they find him again, but 669 00:34:50,000 --> 00:34:53,920 Speaker 1: he still thinks that he's uh Pardue the Cleric, and 670 00:34:53,920 --> 00:34:56,120 Speaker 1: I call him Pardue the cleric who lives with his 671 00:34:56,160 --> 00:34:59,000 Speaker 1: parents now because they take him back home and he's 672 00:34:59,040 --> 00:35:02,640 Speaker 1: just some crazy dude. Yeah. Um, I don't think any 673 00:35:02,760 --> 00:35:06,160 Speaker 1: there was any better reaction to Dungeons and Dragons than 674 00:35:06,320 --> 00:35:12,400 Speaker 1: Dark Dungeons by Chick Publications. So Chick Publications make religious 675 00:35:12,440 --> 00:35:17,800 Speaker 1: tracks on everything about um. They're extremely fundamentalist christian um. 676 00:35:17,920 --> 00:35:22,040 Speaker 1: And they have tracks on everything from how the new 677 00:35:22,200 --> 00:35:25,040 Speaker 1: Jesuit Pope is in league with the devil to how 678 00:35:25,080 --> 00:35:27,640 Speaker 1: if you are a Mason you are become possessed by 679 00:35:27,680 --> 00:35:31,160 Speaker 1: a heathen god. Um. And they're basically like these easy 680 00:35:31,200 --> 00:35:35,120 Speaker 1: to read comic books you're not familiar I might have 681 00:35:35,320 --> 00:35:37,200 Speaker 1: if I saw one, I might recognize it. So and 682 00:35:37,239 --> 00:35:39,319 Speaker 1: then they publish them and they sell them so you 683 00:35:39,360 --> 00:35:41,480 Speaker 1: can go hand them out and proselytize the people on 684 00:35:41,520 --> 00:35:44,879 Speaker 1: the streets like an ice breaker basically. But Chick Publications 685 00:35:44,920 --> 00:35:47,720 Speaker 1: came up with the not the creme de la creme 686 00:35:47,760 --> 00:35:52,200 Speaker 1: of anti D and D material propaganda. Yes, it's called 687 00:35:52,239 --> 00:35:55,720 Speaker 1: Dark Dungeons and it's a comic strip about a girl 688 00:35:55,920 --> 00:35:59,560 Speaker 1: who becomes who starts playing D and D and then 689 00:35:59,600 --> 00:36:03,120 Speaker 1: as were routed into a real life witchcraft COVID by 690 00:36:03,160 --> 00:36:05,960 Speaker 1: the Dungeon Master, because Dungeons and Dragons is just this 691 00:36:06,160 --> 00:36:08,560 Speaker 1: front for Satanists to like find the best of the 692 00:36:08,600 --> 00:36:11,200 Speaker 1: best to come do the real thing. And one girl 693 00:36:11,200 --> 00:36:13,120 Speaker 1: who becomes so wrapped up in her character. Once her 694 00:36:13,200 --> 00:36:15,160 Speaker 1: character dized, she goes and hangs herself in her room. 695 00:36:15,280 --> 00:36:17,480 Speaker 1: That sounds familiar. I might have been forced to read 696 00:36:17,480 --> 00:36:19,400 Speaker 1: that at some point. Check it out. And as a 697 00:36:19,400 --> 00:36:22,760 Speaker 1: matter of fact, I wrote a blog post on these 698 00:36:22,800 --> 00:36:25,759 Speaker 1: and some other ones about how it's called back when 699 00:36:25,800 --> 00:36:28,399 Speaker 1: people thought Dungeons and Dragons was satanic k's on our 700 00:36:28,600 --> 00:36:31,160 Speaker 1: site stuff you should Know dot com and this it was. 701 00:36:31,440 --> 00:36:34,960 Speaker 1: It's really interesting, like there was this period that coincided 702 00:36:35,000 --> 00:36:38,520 Speaker 1: with that whole satanic ritual abuse scare. Yeah, with the 703 00:36:38,520 --> 00:36:43,160 Speaker 1: heavy metal music. Yeah, that got Judics, priests on Landed 704 00:36:43,200 --> 00:36:47,279 Speaker 1: the West, Memphis three in prison. Um, it was a 705 00:36:47,320 --> 00:36:51,239 Speaker 1: real thing. And yes, and Dungeons and Dragons was, if 706 00:36:51,239 --> 00:36:54,400 Speaker 1: not the originator of this huge part of it. It 707 00:36:54,480 --> 00:36:56,680 Speaker 1: was in the center of it for a long time. 708 00:36:57,440 --> 00:37:00,080 Speaker 1: But it came out because thanks in part to the 709 00:37:00,200 --> 00:37:02,920 Speaker 1: um Doge's and Dragons cartoon. Yeah, I had a cartoon. 710 00:37:03,040 --> 00:37:06,440 Speaker 1: They had a movie which wasn't very good. Um, I'm 711 00:37:06,480 --> 00:37:12,040 Speaker 1: surprised I haven't redone that movie. Yeah, so I bet 712 00:37:12,080 --> 00:37:13,960 Speaker 1: they will at some point. I wrote a Time magazine 713 00:37:14,040 --> 00:37:17,080 Speaker 1: article that was saying, like, why is Dungeons and Dragons 714 00:37:17,160 --> 00:37:20,880 Speaker 1: not like a huge franchise. I didn't really get to 715 00:37:20,880 --> 00:37:23,319 Speaker 1: the bottom of They kind of settled on, well, it's 716 00:37:23,360 --> 00:37:26,640 Speaker 1: made a billion dollars for its owners. Um, it's in 717 00:37:26,960 --> 00:37:31,120 Speaker 1: I think a dozen languages. Um. I think twenty million 718 00:37:31,160 --> 00:37:34,080 Speaker 1: people have played it, so it does have a huge following. 719 00:37:34,120 --> 00:37:36,200 Speaker 1: But they were saying like, it's not the Lord of 720 00:37:36,239 --> 00:37:39,320 Speaker 1: the Rings and why not? And I think possibly because 721 00:37:39,360 --> 00:37:42,359 Speaker 1: it's just totally open ended, and it's that's what I think. 722 00:37:42,400 --> 00:37:44,759 Speaker 1: It's the individual Lord of the Rings. You go read 723 00:37:44,800 --> 00:37:47,120 Speaker 1: and there's a story and it happens, and yeah, you're 724 00:37:47,160 --> 00:37:50,320 Speaker 1: kind of imagining it, but you're just imagining what Tolkien 725 00:37:50,360 --> 00:37:52,600 Speaker 1: has explained to you. And guy gangs by the way, 726 00:37:52,600 --> 00:37:56,640 Speaker 1: I thought Tolkien sucked. Yeah he was in a conan sure, 727 00:37:57,160 --> 00:38:04,120 Speaker 1: So um, not O'Brien the barbarian. So Um. With Tolkien, 728 00:38:04,160 --> 00:38:07,680 Speaker 1: you're told with D and D like you man, you're 729 00:38:07,960 --> 00:38:11,520 Speaker 1: totally using your imagination. And even more than that, something 730 00:38:11,520 --> 00:38:14,160 Speaker 1: as strange as a group imagination, a group of people 731 00:38:14,440 --> 00:38:18,640 Speaker 1: using their imaginations together and kind of the interlocks like 732 00:38:18,719 --> 00:38:21,319 Speaker 1: that's high level stuff. Well, it is high level. And 733 00:38:21,360 --> 00:38:24,680 Speaker 1: that's exactly why a movie failed and probably wouldn't not succeed, 734 00:38:24,800 --> 00:38:27,439 Speaker 1: is because for a D and D movie to work, 735 00:38:27,480 --> 00:38:29,680 Speaker 1: you have to satisfy the D and D fans and 736 00:38:29,719 --> 00:38:32,600 Speaker 1: no matter who for a movie, you have to create 737 00:38:32,680 --> 00:38:37,839 Speaker 1: some hero character and that's not going to satisfy all 738 00:38:37,920 --> 00:38:40,120 Speaker 1: D indeed people, no matter who you create and what 739 00:38:40,160 --> 00:38:42,760 Speaker 1: story you create, they're gonna be D and D fans 740 00:38:42,800 --> 00:38:45,319 Speaker 1: that I think. Now, my what, my guy was way 741 00:38:45,360 --> 00:38:47,800 Speaker 1: better than this jump right exactly, And you call that 742 00:38:47,920 --> 00:38:50,520 Speaker 1: a white dragon. White Dragon would never do that because 743 00:38:50,560 --> 00:38:53,720 Speaker 1: it lived in my imagination as this, So I agree. 744 00:38:53,800 --> 00:38:56,040 Speaker 1: I don't think it will ever happen. It's a great success. 745 00:38:56,160 --> 00:39:00,520 Speaker 1: Although the cartoon was pretty well received. I think it is. 746 00:39:00,600 --> 00:39:03,799 Speaker 1: So it's a classic. Yeah, but that's that's different. It's 747 00:39:03,840 --> 00:39:06,960 Speaker 1: it was nominated for Greatest Cartoon Shows of All Time 748 00:39:07,040 --> 00:39:12,080 Speaker 1: nineteen know by listeners. I I put a list up 749 00:39:12,120 --> 00:39:13,960 Speaker 1: and said if anybody have any other nominees, and on 750 00:39:14,000 --> 00:39:17,240 Speaker 1: our website people nominated More and Dungeons and Dragons was one, 751 00:39:17,520 --> 00:39:20,839 Speaker 1: so it's up there. I think Scooby Doo one. Oh, 752 00:39:20,840 --> 00:39:24,839 Speaker 1: of course duck Tails was a hard contender. Yeah, I've 753 00:39:24,880 --> 00:39:28,200 Speaker 1: never watched that. I was surprised. Uh, let's see, you 754 00:39:28,280 --> 00:39:31,160 Speaker 1: got anything else. No, I mean there are dozens of 755 00:39:31,160 --> 00:39:34,399 Speaker 1: offshoots in different games and different modules, and like we 756 00:39:34,440 --> 00:39:36,600 Speaker 1: only covered a very small part of it. Uh, the 757 00:39:36,680 --> 00:39:39,439 Speaker 1: universe is vast. The D and D universe is vast. 758 00:39:39,520 --> 00:39:44,160 Speaker 1: It is Go forth and check it out, you say, we, Uh, 759 00:39:44,360 --> 00:39:46,680 Speaker 1: take up those glasses and check it out. And if 760 00:39:46,719 --> 00:39:50,160 Speaker 1: you if you want to learn more about Dungeons and Dragons, 761 00:39:50,160 --> 00:39:52,399 Speaker 1: type those words into the search part how stuff works 762 00:39:52,440 --> 00:39:55,040 Speaker 1: dot Com and it will bring up some cool stuff. Oh. 763 00:39:55,080 --> 00:39:58,399 Speaker 1: By the way, it has sort of been known as 764 00:39:58,440 --> 00:40:02,600 Speaker 1: like a guy's thing, but there's a rabid female community 765 00:40:02,719 --> 00:40:04,759 Speaker 1: with D and D and I saw I watched the 766 00:40:04,800 --> 00:40:09,160 Speaker 1: documentary last night on Dungeons and Dragons. It was pretty good. Um, 767 00:40:09,200 --> 00:40:11,960 Speaker 1: the Dungeons and Dragons experience. I think you know, there's 768 00:40:11,960 --> 00:40:15,479 Speaker 1: a there's like a pretty serious other documentary that's being 769 00:40:15,920 --> 00:40:19,040 Speaker 1: got kickstarted. Really that's in it's in production right now. Yeah, 770 00:40:19,040 --> 00:40:21,239 Speaker 1: this one was okay, it wasn't great, but it did 771 00:40:21,320 --> 00:40:24,239 Speaker 1: interview a female, a woman, and she was like, yeah, 772 00:40:24,239 --> 00:40:25,719 Speaker 1: you know, I think a lot of girls they see 773 00:40:25,760 --> 00:40:28,200 Speaker 1: it as a guy thing and the guy nerds, so 774 00:40:28,520 --> 00:40:31,840 Speaker 1: they're reluctant to get into it. But the girls that 775 00:40:31,880 --> 00:40:33,680 Speaker 1: I know that I have gotten into it have have 776 00:40:34,560 --> 00:40:36,759 Speaker 1: found that it. You know, it's really not like a 777 00:40:36,760 --> 00:40:38,800 Speaker 1: guy sing after all. They have just as much fun 778 00:40:39,320 --> 00:40:42,320 Speaker 1: and um, it looks I don't know, it's a fun community. 779 00:40:42,520 --> 00:40:44,760 Speaker 1: It is funny. They showed them playing the at one point, 780 00:40:45,120 --> 00:40:49,120 Speaker 1: and they definitely get like the dungeon Master is just 781 00:40:49,200 --> 00:40:51,160 Speaker 1: sort of going on and on and the players will 782 00:40:51,160 --> 00:40:53,520 Speaker 1: say things in character like I'm not sure what to 783 00:40:53,520 --> 00:40:56,080 Speaker 1: do after such a long story and stuff like that, 784 00:40:56,239 --> 00:41:00,640 Speaker 1: and uh, they're taking like barbed shots in characters. Pretty funny. 785 00:41:00,680 --> 00:41:03,400 Speaker 1: That's cool. Yeah, that's the way to do it, I guess. 786 00:41:03,400 --> 00:41:06,719 Speaker 1: So actually, however, you and your group of friends want 787 00:41:06,760 --> 00:41:08,800 Speaker 1: to do it and have fun doing it, that's the 788 00:41:08,840 --> 00:41:11,680 Speaker 1: way to do it. Yeah, unless it veeers towards satanism 789 00:41:11,680 --> 00:41:15,040 Speaker 1: and like real, but it doesn't. That was all made up. 790 00:41:15,400 --> 00:41:18,359 Speaker 1: I know. Uh, if you want to learn more, didn't 791 00:41:18,360 --> 00:41:20,759 Speaker 1: I already say this thing? Yeah I don't know, Okay, 792 00:41:20,760 --> 00:41:22,719 Speaker 1: so I said search part, which means it's time for 793 00:41:23,520 --> 00:41:29,239 Speaker 1: message break. And now it's a listener mail, right, Josh, 794 00:41:29,280 --> 00:41:33,279 Speaker 1: I'm gonna call this D and D listener mail for 795 00:41:33,400 --> 00:41:36,440 Speaker 1: D and D podcast. That's a really clumsy title. How 796 00:41:36,480 --> 00:41:39,520 Speaker 1: amazing it is. This is pretty cool. Actually, hey guys, 797 00:41:39,520 --> 00:41:41,839 Speaker 1: a big fan of the podcast. In the TV show, 798 00:41:42,160 --> 00:41:44,680 Speaker 1: I worked for the Ford Motor Company at the Kentucky 799 00:41:44,760 --> 00:41:47,840 Speaker 1: Truck plant in Louisville, and I'm an assembly line worker 800 00:41:47,880 --> 00:41:50,040 Speaker 1: and you can imagine my job gets pretty monotonous. I 801 00:41:50,120 --> 00:41:55,320 Speaker 1: put on passenger side doors on trucks night, on specific trucks. 802 00:41:55,920 --> 00:41:58,200 Speaker 1: He does. He can't just throw any door under a 803 00:41:58,200 --> 00:42:00,640 Speaker 1: new truck. No, it's all very specific. But if you 804 00:42:00,640 --> 00:42:03,160 Speaker 1: own afford super duty and you open your passenger raw 805 00:42:03,200 --> 00:42:05,000 Speaker 1: or you can thank this dude for it. That's true. 806 00:42:05,040 --> 00:42:07,960 Speaker 1: You can thank Jeremy Elmore. Um So, anyway, he's been 807 00:42:07,960 --> 00:42:09,560 Speaker 1: listening for a little while and he's listened to all 808 00:42:09,560 --> 00:42:13,759 Speaker 1: but five of the shows, and uh, he's getting on 809 00:42:13,800 --> 00:42:15,640 Speaker 1: his wife's nerves. We hear this a lot when one 810 00:42:15,680 --> 00:42:18,360 Speaker 1: spouse is sort of annoyed that doesn't listen about the 811 00:42:18,400 --> 00:42:21,160 Speaker 1: other one getting smart. And I think everyone just needs 812 00:42:21,239 --> 00:42:25,120 Speaker 1: to start, you know, taking care of business in the household. 813 00:42:25,520 --> 00:42:28,280 Speaker 1: What what is that mean? Get the other spouse on board, 814 00:42:28,680 --> 00:42:32,480 Speaker 1: get them listening. That way you can circumvent this defense 815 00:42:32,600 --> 00:42:34,879 Speaker 1: mechanism of feeling threatened. So that's what his wife does. 816 00:42:34,920 --> 00:42:36,359 Speaker 1: She's like, yeah, yeah, I know what you learned from 817 00:42:36,760 --> 00:42:41,200 Speaker 1: Chuck and Josh. Look just listen. So he goes on 818 00:42:41,239 --> 00:42:42,600 Speaker 1: to say, the great thing about the show is you 819 00:42:42,640 --> 00:42:44,759 Speaker 1: two are very relatable to me, a couple of years 820 00:42:44,800 --> 00:42:46,840 Speaker 1: younger than Josh. So I love hearing about your childhood 821 00:42:46,840 --> 00:42:50,760 Speaker 1: stories from g I Joe, adolescent chocolating and Dungeon and Dragons, 822 00:42:51,040 --> 00:42:54,360 Speaker 1: going to panic shows, watching Seinfeld, and now marriage. I 823 00:42:54,360 --> 00:42:57,160 Speaker 1: feel like I've grown up with you guys. So I 824 00:42:57,160 --> 00:42:58,960 Speaker 1: want to send you something. My father is where it 825 00:42:59,000 --> 00:43:02,600 Speaker 1: gets good is Larry Elmore. He's a freelance artist who 826 00:43:02,680 --> 00:43:05,719 Speaker 1: used to paint for TSR and D and D. Yeah. 827 00:43:05,920 --> 00:43:08,920 Speaker 1: So like the blog post that you used, that was 828 00:43:09,080 --> 00:43:11,279 Speaker 1: his father's artwork. Yeah, the blog post. I wrote a 829 00:43:11,280 --> 00:43:14,919 Speaker 1: blog post on it right on DNDB and S can Yeah, 830 00:43:15,200 --> 00:43:17,839 Speaker 1: and that was like, just by chance, this dude's father. 831 00:43:18,920 --> 00:43:21,280 Speaker 1: His name is Larry Elmore. Like I said, he um, 832 00:43:21,480 --> 00:43:23,040 Speaker 1: Dragon con and D and D have been mentioned on 833 00:43:23,040 --> 00:43:25,120 Speaker 1: your podcast before and it made me want to send 834 00:43:25,160 --> 00:43:27,200 Speaker 1: you something. So he has a twenty years art of 835 00:43:27,360 --> 00:43:29,719 Speaker 1: Art book I can't wait to get. I can't either. 836 00:43:29,800 --> 00:43:31,640 Speaker 1: It came out a decade ago, but it's still really 837 00:43:31,680 --> 00:43:33,399 Speaker 1: cool and I want you both to have one. He's 838 00:43:33,400 --> 00:43:36,120 Speaker 1: a new one coming out in August as well, so 839 00:43:36,239 --> 00:43:38,760 Speaker 1: consider this a plug. I guess um. He has already 840 00:43:38,760 --> 00:43:41,399 Speaker 1: personalized them for me for you guys, and I need 841 00:43:41,400 --> 00:43:44,120 Speaker 1: to know how to get them to you. Is very cool, 842 00:43:44,160 --> 00:43:46,399 Speaker 1: he asked me. This is even cooler because he asked 843 00:43:46,400 --> 00:43:49,319 Speaker 1: who they were for. He explained it to Pops and 844 00:43:49,360 --> 00:43:51,960 Speaker 1: now he is listening to the show in his studio 845 00:43:52,040 --> 00:43:55,000 Speaker 1: while he's that illustrating. So by the time this comes out, 846 00:43:55,040 --> 00:43:59,120 Speaker 1: hopefully Larry Elmore is listening to the podcast about D 847 00:43:59,200 --> 00:44:02,000 Speaker 1: and D. What's Up Larry Elmore? So all that he 848 00:44:02,120 --> 00:44:04,960 Speaker 1: was like one of the first or maybe the first 849 00:44:05,080 --> 00:44:07,680 Speaker 1: artist early on when they did this. He's definitely an 850 00:44:07,680 --> 00:44:11,080 Speaker 1: early one because the illustration that I used from the 851 00:44:11,200 --> 00:44:15,360 Speaker 1: Night three edition of the Basic set Um, so he 852 00:44:15,400 --> 00:44:17,520 Speaker 1: would have Yeah, that's pretty early. Well. I went to 853 00:44:17,520 --> 00:44:19,000 Speaker 1: his website and looked at his art and like all 854 00:44:19,000 --> 00:44:21,919 Speaker 1: those iconic images that I remember we're him. That's really 855 00:44:21,960 --> 00:44:24,080 Speaker 1: I can't wait to get It's very cool. So thank 856 00:44:24,120 --> 00:44:28,359 Speaker 1: you Jeremy Elmore in Louisville and Thanky Larry and uh 857 00:44:28,600 --> 00:44:31,520 Speaker 1: that was it. Yeah, thanks to you both. Um, if 858 00:44:31,520 --> 00:44:34,080 Speaker 1: you want to send us something, especially if your dad 859 00:44:34,239 --> 00:44:38,759 Speaker 1: is um an indvertent idol of Chucks in mind agreed, Um, 860 00:44:38,840 --> 00:44:41,360 Speaker 1: we want to hear from you, So you can tweet 861 00:44:41,400 --> 00:44:43,879 Speaker 1: to us at s y s K podcast. You can 862 00:44:44,040 --> 00:44:46,440 Speaker 1: join us on Facebook dot com, slash Stuff you Should Know. 863 00:44:46,840 --> 00:44:50,239 Speaker 1: You can send us an email to Stuff Podcast at 864 00:44:50,280 --> 00:44:53,359 Speaker 1: Discovery dot com. And then why not just go see 865 00:44:53,480 --> 00:44:56,000 Speaker 1: if we're sitting in our home on the web, on 866 00:44:56,120 --> 00:44:58,799 Speaker 1: the couch, maybe watch a little TV. That home is 867 00:44:58,880 --> 00:45:06,719 Speaker 1: called Stuff you Should Know dot com. For more on 868 00:45:06,760 --> 00:45:09,200 Speaker 1: this and thousands of other topics, is it how Stuff 869 00:45:09,239 --> 00:45:18,640 Speaker 1: Works dot com. This episode of Stuff You Should Know 870 00:45:18,719 --> 00:45:21,000 Speaker 1: is brought to you by Jack Threads dot com.