1 00:00:02,560 --> 00:00:06,120 Speaker 1: This is Bloomberg Crypto, a daily Bloomberghart podcast, and I'm 2 00:00:06,120 --> 00:00:09,479 Speaker 1: Stacy Marie Ishmael, Managing editor of Crypto for Bloomberg News. 3 00:00:09,960 --> 00:00:22,680 Speaker 1: It's Friday, November twenty Hey, y'll Stacy Marie here. Because 4 00:00:22,720 --> 00:00:26,079 Speaker 1: of the Thanksgiving holiday in the US, we are representing 5 00:00:26,200 --> 00:00:29,880 Speaker 1: one of our previous recordings for the holiday. If you're celebrating, 6 00:00:30,120 --> 00:00:32,120 Speaker 1: I hope you have a good day. Thanks for listening. 7 00:00:36,520 --> 00:00:39,800 Speaker 1: I used to argue, I still sometimes argue that you 8 00:00:39,800 --> 00:00:43,480 Speaker 1: could divide folks into two categories, people who play video 9 00:00:43,479 --> 00:00:50,920 Speaker 1: games and everybody else. Gaming is bigger in revenue terms 10 00:00:51,000 --> 00:00:56,000 Speaker 1: worldwide than the film and television industries combined. It's also 11 00:00:56,040 --> 00:00:59,920 Speaker 1: a complex universe that's dealing with hard and necessary conversation 12 00:01:00,480 --> 00:01:03,800 Speaker 1: about things like who benefits from those record breaking profits, 13 00:01:04,600 --> 00:01:07,759 Speaker 1: whose work and whose labor, and under what conditions are 14 00:01:07,760 --> 00:01:11,039 Speaker 1: these profits being made? And as always, there's tough questions 15 00:01:11,080 --> 00:01:14,560 Speaker 1: about things like intellectual property. And that's before you even 16 00:01:14,600 --> 00:01:17,080 Speaker 1: add blockchain and n f t s into the mix. 17 00:01:18,000 --> 00:01:21,839 Speaker 1: Joining me now is Bloomberg Reports Cecilia Donastasio. The bigger 18 00:01:21,959 --> 00:01:25,640 Speaker 1: question is do gamers want their teams to look like capitalism? 19 00:01:25,800 --> 00:01:28,200 Speaker 1: She's going to discuss why and how crypto is showing 20 00:01:28,280 --> 00:01:31,120 Speaker 1: up in video games and why much of that gaming 21 00:01:31,120 --> 00:01:39,080 Speaker 1: community isn't necessarily a big fan of either technology. Cecilia, 22 00:01:39,360 --> 00:01:41,160 Speaker 1: thank you so much for joining us on the podcast today. 23 00:01:41,760 --> 00:01:44,360 Speaker 1: Thank you so much for having me. You are a 24 00:01:44,440 --> 00:01:47,120 Speaker 1: video games reporter at Bloomberg, And once I got over 25 00:01:47,160 --> 00:01:49,720 Speaker 1: my jealousy of the existence of video games reporters at 26 00:01:49,720 --> 00:01:52,120 Speaker 1: Bloomberg doing jobs that I was not doing, I started 27 00:01:52,160 --> 00:01:55,800 Speaker 1: asking the question, what is the intersection of crypto and 28 00:01:55,920 --> 00:01:58,520 Speaker 1: n f t s and video games? Yeah, it's a 29 00:01:58,600 --> 00:02:01,920 Speaker 1: huge question. So over the last couple of years, people 30 00:02:01,920 --> 00:02:04,480 Speaker 1: who have been involved in both the video game industry 31 00:02:05,000 --> 00:02:08,800 Speaker 1: and the world of crypto have looked at games and 32 00:02:08,840 --> 00:02:12,600 Speaker 1: thought to themselves, well, games have virtual currency and games 33 00:02:12,600 --> 00:02:16,120 Speaker 1: of virtual items. Crypto is a virtual currency and n 34 00:02:16,160 --> 00:02:20,040 Speaker 1: f t s are technology underpinning virtual items. What if 35 00:02:20,080 --> 00:02:23,560 Speaker 1: these two things were married. And it's been very interesting 36 00:02:23,600 --> 00:02:25,679 Speaker 1: to see how that has and has not played out. 37 00:02:26,440 --> 00:02:30,800 Speaker 1: How has it played out? Yeah, So we have seen 38 00:02:30,960 --> 00:02:35,080 Speaker 1: crypto games for several years. People say Crypto Kitties was 39 00:02:35,120 --> 00:02:39,040 Speaker 1: one of the first ones in two thousand and seventeen. Basically, um, 40 00:02:39,080 --> 00:02:43,399 Speaker 1: there are these virtual cats that were sort of symbolic 41 00:02:43,560 --> 00:02:47,520 Speaker 1: of real life value through crypto. And one of the 42 00:02:47,600 --> 00:02:50,079 Speaker 1: things that was pretty interesting with crypto Kitties was that 43 00:02:50,160 --> 00:02:52,360 Speaker 1: despite the fact that one pet might self for a 44 00:02:52,440 --> 00:02:56,320 Speaker 1: hundred thousand dollars, the equivalent of that in crypto, players 45 00:02:56,360 --> 00:02:59,440 Speaker 1: really bled out of crypto Kitties because, and we've seen 46 00:02:59,440 --> 00:03:02,240 Speaker 1: this several time time since then, there was an increasing 47 00:03:02,280 --> 00:03:06,360 Speaker 1: division between richer players who had enough money to buy 48 00:03:06,440 --> 00:03:09,040 Speaker 1: high value assets early on in the game high value cat, 49 00:03:09,760 --> 00:03:15,600 Speaker 1: high value cats. Sorry for calling cats assets people too. Yeah, 50 00:03:15,639 --> 00:03:18,760 Speaker 1: and these poorer players, though, who also, um, who were 51 00:03:18,800 --> 00:03:21,440 Speaker 1: not able to kind of scale the ladder and have 52 00:03:21,480 --> 00:03:23,920 Speaker 1: as much fun with the game. I want to kind 53 00:03:23,919 --> 00:03:26,960 Speaker 1: of go into a little bit more detail here because 54 00:03:28,120 --> 00:03:29,600 Speaker 1: I think it's fair to say we both play a 55 00:03:29,639 --> 00:03:32,720 Speaker 1: reasonable amount of video games, or perhaps an unreasonable amount. 56 00:03:33,160 --> 00:03:38,000 Speaker 1: I was about to it depends on your perspective, really, um. 57 00:03:38,040 --> 00:03:40,320 Speaker 1: And one of the things about video games is, you know, 58 00:03:40,360 --> 00:03:43,400 Speaker 1: a lot of them involve some kind of grind, right, 59 00:03:43,520 --> 00:03:48,240 Speaker 1: some kind of not fun, repetitive activity that you do 60 00:03:48,400 --> 00:03:50,920 Speaker 1: over and over again in order to get the loots 61 00:03:50,960 --> 00:03:52,760 Speaker 1: that lets you buy the swords that lets you do 62 00:03:52,800 --> 00:03:56,200 Speaker 1: the thing that you want to do with Crypto, there's 63 00:03:56,240 --> 00:03:58,840 Speaker 1: a dynamic in there that is also that also already 64 00:03:58,880 --> 00:04:01,240 Speaker 1: exists in traditional video games, which is the idea of 65 00:04:01,560 --> 00:04:05,560 Speaker 1: or you could spend money and buy the sword and 66 00:04:05,800 --> 00:04:09,000 Speaker 1: skip the grind. So you know, there's there's an existing 67 00:04:09,120 --> 00:04:12,880 Speaker 1: dynamic of the haves and the have nots in traditional 68 00:04:12,960 --> 00:04:15,360 Speaker 1: video games. Are you saying that it's it's worse in 69 00:04:15,440 --> 00:04:18,520 Speaker 1: Crypto or that it's like more aggressive in some way? 70 00:04:18,800 --> 00:04:21,240 Speaker 1: I love this question because I think that a lot 71 00:04:21,279 --> 00:04:24,120 Speaker 1: of gamers feel that are attracted to video games because 72 00:04:24,160 --> 00:04:27,920 Speaker 1: of this egalitarian element where you know, everyone bought the game. 73 00:04:28,200 --> 00:04:31,400 Speaker 1: People you know, go in with various skill levels, but 74 00:04:32,000 --> 00:04:34,880 Speaker 1: you know, if you spend enough time trying to grind 75 00:04:34,960 --> 00:04:37,680 Speaker 1: for gold in World Warcraft, you're gonna get gold in 76 00:04:37,720 --> 00:04:40,200 Speaker 1: the World of Warcraft, regardless of how how good you 77 00:04:40,240 --> 00:04:43,200 Speaker 1: are at the actual fighting in the game a lot 78 00:04:43,200 --> 00:04:45,640 Speaker 1: of the time. Um Crypto is a little bit different 79 00:04:45,680 --> 00:04:48,800 Speaker 1: because you do need that initial financial buy in a 80 00:04:48,839 --> 00:04:52,039 Speaker 1: lot of the time. So while there are people who 81 00:04:52,040 --> 00:04:55,680 Speaker 1: play Axie Infinity who are able to grind their way 82 00:04:55,760 --> 00:05:00,440 Speaker 1: into more and more valuable axes, people who start out 83 00:05:00,480 --> 00:05:03,520 Speaker 1: with a lot of money upfront do automatically have a 84 00:05:03,560 --> 00:05:07,320 Speaker 1: head start. But I think it's worth noting that people 85 00:05:07,560 --> 00:05:11,480 Speaker 1: have been purchasing high value assets and selling them inside 86 00:05:11,480 --> 00:05:15,919 Speaker 1: of video games for like a decade. So if that 87 00:05:16,080 --> 00:05:18,000 Speaker 1: is the case, and we we both know that to 88 00:05:18,040 --> 00:05:21,400 Speaker 1: be true, I will not confess which online video games 89 00:05:21,440 --> 00:05:22,880 Speaker 1: I may have spent too much time and I possibly 90 00:05:22,880 --> 00:05:25,840 Speaker 1: too much money and in a prior life, Why then 91 00:05:26,080 --> 00:05:30,640 Speaker 1: do we need things like blockchain based economies and games? 92 00:05:30,640 --> 00:05:34,240 Speaker 1: What are the arguments that these developers are making. There 93 00:05:34,240 --> 00:05:38,560 Speaker 1: are some really interesting arguments out there that, you know, 94 00:05:38,720 --> 00:05:42,799 Speaker 1: because micro transactions have become such a prominent business model 95 00:05:42,839 --> 00:05:46,080 Speaker 1: for video games, particularly ones where there's no initial buy 96 00:05:46,120 --> 00:05:48,719 Speaker 1: in free to play, you know, free to play exactly. 97 00:05:48,800 --> 00:05:52,520 Speaker 1: Players love these in game cosmetics. I too, am unwilling 98 00:05:52,560 --> 00:05:56,520 Speaker 1: to admit um what games I send what money in 99 00:05:56,520 --> 00:06:00,680 Speaker 1: in this regard. But ultimately there's this argument that you know, 100 00:06:00,760 --> 00:06:04,599 Speaker 1: you don't really own your those cosmetics. You don't own 101 00:06:04,800 --> 00:06:07,960 Speaker 1: the really awesome dragon mount in, for example, of Final 102 00:06:08,000 --> 00:06:10,279 Speaker 1: Fantasy fourteen that you might have, for example, spent some 103 00:06:10,320 --> 00:06:15,000 Speaker 1: money on in this store. So if you know, Square Annex, 104 00:06:15,040 --> 00:06:17,200 Speaker 1: the publisher which one day say all right, we're done 105 00:06:17,240 --> 00:06:20,200 Speaker 1: here with this game, like your mount disappears even though 106 00:06:20,200 --> 00:06:26,240 Speaker 1: they spent fifteen dollars, which has happened. Yes, the idea 107 00:06:26,279 --> 00:06:28,720 Speaker 1: of the blockchain technology is that it would allow you 108 00:06:28,800 --> 00:06:32,479 Speaker 1: to own the assets somehow, and maybe you could even 109 00:06:32,560 --> 00:06:35,279 Speaker 1: transfer that asset into another game. So if you have 110 00:06:35,360 --> 00:06:39,040 Speaker 1: your cool dragon mountain Final Fantasy fourteen, maybe you could 111 00:06:39,040 --> 00:06:41,599 Speaker 1: play with it in World of Warcraft. I have also 112 00:06:41,680 --> 00:06:46,320 Speaker 1: seen some game developers, and particularly people who draw assets 113 00:06:46,360 --> 00:06:48,680 Speaker 1: for video games, pulling their hair out on Twitter over 114 00:06:48,720 --> 00:06:52,400 Speaker 1: this argument, because God, what a owerous thing to do 115 00:06:52,600 --> 00:07:01,239 Speaker 1: to redraw everything. Let's just take a completely not related 116 00:07:01,279 --> 00:07:03,760 Speaker 1: to something I may have done in my own life example, 117 00:07:03,880 --> 00:07:07,960 Speaker 1: and let's say you had spent some large amount of 118 00:07:08,000 --> 00:07:12,760 Speaker 1: time building an extravagant apartment complex in you know, the 119 00:07:12,880 --> 00:07:18,080 Speaker 1: sims on desktop PC, and later in life you spent 120 00:07:18,240 --> 00:07:22,480 Speaker 1: some similarly extravagant amount of time customizing your island on 121 00:07:22,760 --> 00:07:26,960 Speaker 1: animal crossing on switch. In the idealized version of the 122 00:07:27,000 --> 00:07:31,360 Speaker 1: world pitched by these pro blockchain flu n f T developers, 123 00:07:31,640 --> 00:07:33,240 Speaker 1: I would be able to move to buy that real 124 00:07:33,360 --> 00:07:36,560 Speaker 1: estate and move it between games. Right, nothing should stop 125 00:07:36,600 --> 00:07:38,480 Speaker 1: me from being able to move these things between each 126 00:07:38,480 --> 00:07:43,560 Speaker 1: other In reality, those are totally different platforms, they're totally 127 00:07:43,560 --> 00:07:48,280 Speaker 1: different game publishers, they're totally different art styles, they're completely 128 00:07:48,320 --> 00:07:53,480 Speaker 1: different ecosystems. There's just no practical way that's possible. Yes, 129 00:07:53,880 --> 00:07:58,520 Speaker 1: And there is an argument that some gamers do you 130 00:07:59,400 --> 00:08:02,040 Speaker 1: want things that they work for in video games, since 131 00:08:02,120 --> 00:08:06,440 Speaker 1: they grind for to be redeemable for real life money, 132 00:08:06,960 --> 00:08:09,560 Speaker 1: and so I could sell my island, so you could 133 00:08:09,560 --> 00:08:13,920 Speaker 1: sell your island, And there is the argument that that 134 00:08:14,160 --> 00:08:20,200 Speaker 1: end is worth those complicated means I haven't seen, however, 135 00:08:20,440 --> 00:08:25,200 Speaker 1: a lot of gamers be particularly excited about that. There 136 00:08:25,200 --> 00:08:28,360 Speaker 1: have been big publishers who have launched initiatives along those 137 00:08:28,400 --> 00:08:32,360 Speaker 1: lines that have received um as. My colleague Jason Schryer 138 00:08:32,440 --> 00:08:34,720 Speaker 1: puts it more vitriol than anything he's seen in the 139 00:08:34,760 --> 00:08:37,000 Speaker 1: games industry since he started reporting on it, which is 140 00:08:37,120 --> 00:08:43,080 Speaker 1: a lot high. It's a very high bar. So here's 141 00:08:43,120 --> 00:08:46,960 Speaker 1: here's the thing about that. Though. If you do something 142 00:08:48,000 --> 00:08:51,760 Speaker 1: that is hard, labor intensive, time consuming, and then you 143 00:08:51,840 --> 00:08:56,880 Speaker 1: make money at the end, typically that is considered work. 144 00:08:58,160 --> 00:09:02,959 Speaker 1: And I played video games to be the opposite of work. 145 00:09:04,000 --> 00:09:06,560 Speaker 1: I don't want to monetize my video gaming because then 146 00:09:06,600 --> 00:09:09,880 Speaker 1: it becomes a job. And if I'm in an escapist 147 00:09:09,960 --> 00:09:12,000 Speaker 1: universe in which I'm spending dozens of hours on a 148 00:09:12,080 --> 00:09:15,880 Speaker 1: building houses, it's because I'm not trying to work. So 149 00:09:15,960 --> 00:09:18,160 Speaker 1: what is going on with this mechanic here where everything 150 00:09:18,240 --> 00:09:22,040 Speaker 1: is just becoming label? That's a really awesome thing to 151 00:09:22,080 --> 00:09:25,760 Speaker 1: bring up, you know. I think it's worth noting that 152 00:09:25,800 --> 00:09:27,600 Speaker 1: there are a lot of gamers out there who do 153 00:09:27,679 --> 00:09:30,200 Speaker 1: approach video games very seriously as if they were work. 154 00:09:30,240 --> 00:09:32,960 Speaker 1: When I go on a raid in Final Fantasy fourteen 155 00:09:33,040 --> 00:09:35,640 Speaker 1: and I'm with seven of my friends and we're trying 156 00:09:35,840 --> 00:09:38,920 Speaker 1: to be the same fight, you know, like eighty times, 157 00:09:45,040 --> 00:09:48,960 Speaker 1: that does require a kind of like work approach, but 158 00:09:49,120 --> 00:09:51,480 Speaker 1: it's for fun. I think you're right, and people really 159 00:09:51,480 --> 00:09:57,000 Speaker 1: do attach monetary compensation to the idea of labor. I 160 00:09:57,040 --> 00:10:01,360 Speaker 1: think the bigger question here is don't do gamers want 161 00:10:01,440 --> 00:10:04,200 Speaker 1: to approach their games as if their jobs? Because I 162 00:10:04,240 --> 00:10:08,600 Speaker 1: think a lot of gamers really do. The bigger question 163 00:10:08,920 --> 00:10:12,400 Speaker 1: is do gamers want their games to look like capitalism? 164 00:10:12,440 --> 00:10:17,000 Speaker 1: There are in these block handing games and particularly Acts Affinity, 165 00:10:17,160 --> 00:10:19,560 Speaker 1: there have been these guilds that have sort of spawned 166 00:10:19,600 --> 00:10:24,280 Speaker 1: where players who have more resources and higher value axes 167 00:10:24,400 --> 00:10:28,760 Speaker 1: or assets are able to farm out the actual gameplay 168 00:10:28,800 --> 00:10:31,200 Speaker 1: of these games. Two players who don't have as many 169 00:10:31,240 --> 00:10:34,600 Speaker 1: monetary resources, particularly in countries like the Philippines that were 170 00:10:34,640 --> 00:10:38,800 Speaker 1: hit quite hard by the pandemic, and those players kind 171 00:10:38,800 --> 00:10:44,400 Speaker 1: of sharecropper style will increase the value of the richer 172 00:10:44,400 --> 00:10:48,520 Speaker 1: players assets by playing video games. And I think you 173 00:10:48,559 --> 00:10:52,520 Speaker 1: know that's a different kind of work relationship that is 174 00:10:52,600 --> 00:10:55,480 Speaker 1: exacerbated by the fact that do you think that this 175 00:10:55,520 --> 00:10:57,640 Speaker 1: is a fact that a lot of these blockchain based 176 00:10:57,640 --> 00:11:00,240 Speaker 1: games right now aren't very fun yet. We'll be right 177 00:11:00,240 --> 00:11:02,679 Speaker 1: back with more on video games from Bloomberg Report to 178 00:11:02,760 --> 00:11:13,600 Speaker 1: Cecilia Denistaso. I want to go back to something that 179 00:11:13,640 --> 00:11:16,160 Speaker 1: you said earlier about you know, folks who've been doing 180 00:11:16,200 --> 00:11:19,760 Speaker 1: this for a long time. So Second Life, which is 181 00:11:20,200 --> 00:11:22,319 Speaker 1: you know, much like much like Eve, one of the 182 00:11:22,640 --> 00:11:26,960 Speaker 1: very earliest online spaces. The folks who take Second Life 183 00:11:27,040 --> 00:11:28,440 Speaker 1: very seriously, and there are still a lot of them, 184 00:11:28,440 --> 00:11:31,240 Speaker 1: would argue it was never really a game. It was 185 00:11:31,360 --> 00:11:37,480 Speaker 1: much more metaversy than necessarily video gaming. But you interviewed 186 00:11:38,040 --> 00:11:40,480 Speaker 1: there the executive chairman of Linden Labs, which is the 187 00:11:40,480 --> 00:11:44,880 Speaker 1: developer of Second Life, for the a Tech Summit hosted 188 00:11:44,880 --> 00:11:48,160 Speaker 1: by Bloomberg in San Francisco, and he was, you know, 189 00:11:48,400 --> 00:11:52,960 Speaker 1: less than convinced that blockchain and crypto had a role 190 00:11:53,120 --> 00:11:55,720 Speaker 1: not even justin video games, but also in the metaverse. 191 00:11:55,920 --> 00:11:58,480 Speaker 1: I'm just gonna play that clip really quickly, right. The 192 00:11:58,520 --> 00:12:01,240 Speaker 1: whole point of blockchain is that everybody knows everything. It's 193 00:12:01,240 --> 00:12:04,320 Speaker 1: a huge word document. Um So, if you if you 194 00:12:04,360 --> 00:12:06,240 Speaker 1: talk about an n f T and you put that 195 00:12:06,679 --> 00:12:08,760 Speaker 1: by definition and m T is on the blockchain, we've 196 00:12:08,800 --> 00:12:11,760 Speaker 1: got two point two billion items we transact. We can 197 00:12:11,800 --> 00:12:15,240 Speaker 1: transact in a one fifty a penny that does not 198 00:12:15,360 --> 00:12:18,400 Speaker 1: work on the blockchain. So, and the other thing about 199 00:12:18,400 --> 00:12:21,840 Speaker 1: blockchain is it is it dovetails with crypto, which um 200 00:12:21,960 --> 00:12:24,240 Speaker 1: we've talked in the past, which, as you know, I'll 201 00:12:24,320 --> 00:12:26,880 Speaker 1: use the word because I ask permission, is the apocalypse 202 00:12:27,160 --> 00:12:33,400 Speaker 1: and so um So, when I start thinking about metaverse, blockchain, crypto, 203 00:12:33,679 --> 00:12:36,000 Speaker 1: I see that as a future, but I think it's 204 00:12:36,000 --> 00:12:38,640 Speaker 1: as much of a risk as it is a positive. 205 00:12:39,320 --> 00:12:42,120 Speaker 1: I do want to just talk about that idea of 206 00:12:42,120 --> 00:12:47,080 Speaker 1: the metaverse a little bit more because when Microsoft announced 207 00:12:47,240 --> 00:12:50,880 Speaker 1: that it was going to try to buy Activision Blizzard, 208 00:12:51,240 --> 00:12:53,160 Speaker 1: one of the very first things that they said was like, 209 00:12:53,240 --> 00:12:58,360 Speaker 1: this is a big play on the metaverse, and you're like, how, like, 210 00:12:58,520 --> 00:13:00,880 Speaker 1: what is what is the relationship from your respective between 211 00:13:01,360 --> 00:13:03,680 Speaker 1: video games and the metaverse, even if you ignore n 212 00:13:03,720 --> 00:13:06,920 Speaker 1: f T s in crypto, that's a great question. So 213 00:13:07,160 --> 00:13:09,480 Speaker 1: we have seen articles for publications like the New York 214 00:13:09,520 --> 00:13:13,000 Speaker 1: Times that will refer to metaverse and virtual world kind 215 00:13:13,040 --> 00:13:16,640 Speaker 1: of interchangeably. There was, um notably, a New York Times 216 00:13:16,720 --> 00:13:19,960 Speaker 1: article in which two individuals got married in a so 217 00:13:20,040 --> 00:13:23,240 Speaker 1: called metaverse. Never mind those individuals happened to work for 218 00:13:23,520 --> 00:13:25,760 Speaker 1: the company. It was a real estate company that created 219 00:13:25,760 --> 00:13:29,600 Speaker 1: that virtual world. Details it in details, you know. This 220 00:13:29,760 --> 00:13:32,040 Speaker 1: really great book by a venture capitalist named Mathew Ball 221 00:13:32,080 --> 00:13:34,240 Speaker 1: came out just called The Metaverse, and he has the 222 00:13:34,280 --> 00:13:38,120 Speaker 1: definition of like the most a metaverse is a persistent 223 00:13:39,000 --> 00:13:43,120 Speaker 1: virtual world that is connected to other virtual spaces, that 224 00:13:43,240 --> 00:13:48,559 Speaker 1: has an economy, and also is able to be kind 225 00:13:48,600 --> 00:13:50,960 Speaker 1: of immersed in in some way. So whether that's through 226 00:13:51,520 --> 00:13:54,440 Speaker 1: you know, operating an avatar, or maybe you're walking around 227 00:13:54,480 --> 00:13:57,880 Speaker 1: it in virtual reality. That's that's how he defines a metaverse. 228 00:13:57,920 --> 00:14:00,720 Speaker 1: And by that definition, there is no meta not yet. 229 00:14:00,880 --> 00:14:05,280 Speaker 1: Tech companies don't really aren't really making moves to kind 230 00:14:05,320 --> 00:14:08,000 Speaker 1: of partner with each other as equals, to kind of 231 00:14:08,080 --> 00:14:13,920 Speaker 1: hitch their different virtual spaces together. What we see more 232 00:14:13,960 --> 00:14:17,000 Speaker 1: of is, of course, consolidation, one big tech company kind 233 00:14:17,040 --> 00:14:19,800 Speaker 1: of absorbing a smaller one. Metaverse right now is a 234 00:14:19,800 --> 00:14:22,360 Speaker 1: way for a lot of tech companies to describe their 235 00:14:22,400 --> 00:14:27,800 Speaker 1: sprawl of digital and physical apps, hardware that they used 236 00:14:27,840 --> 00:14:32,200 Speaker 1: to construct their virtual spaces, and their technological products that 237 00:14:32,280 --> 00:14:34,720 Speaker 1: they sell. And I would be really excited to see 238 00:14:35,240 --> 00:14:38,640 Speaker 1: if that ends up advancing into a true metaverse at 239 00:14:38,640 --> 00:14:42,280 Speaker 1: any point in any future, hopefully not a dystopian one, 240 00:14:42,560 --> 00:14:45,800 Speaker 1: just as a as a closing thought, games that get 241 00:14:45,840 --> 00:14:51,200 Speaker 1: described as metaverses are often like Fortnite, which has you know, 242 00:14:51,560 --> 00:14:53,800 Speaker 1: the consumables and the cosmetics that you described. You can 243 00:14:53,800 --> 00:14:55,800 Speaker 1: buy skins, you can buy suits, you can buy cool stuff, 244 00:14:55,840 --> 00:14:59,400 Speaker 1: you can create spaces, you can have a persistent character 245 00:14:59,440 --> 00:15:01,200 Speaker 1: that represents to you, and then you could like party 246 00:15:01,200 --> 00:15:06,200 Speaker 1: and listen to real world DJs, um Minecraft, roadblocks, similar 247 00:15:06,240 --> 00:15:09,280 Speaker 1: sorts of things, and those are also often the games 248 00:15:09,320 --> 00:15:11,120 Speaker 1: that are held up as well. What if you could 249 00:15:11,160 --> 00:15:14,000 Speaker 1: take your Fortnite outfit or the things you made in 250 00:15:14,040 --> 00:15:17,640 Speaker 1: micraft or roadblocks and you know, import those into other places. 251 00:15:17,840 --> 00:15:21,520 Speaker 1: What I'm hearing from you is those might have metaverse 252 00:15:21,680 --> 00:15:26,040 Speaker 1: like elements, but they don't fully fit the description yet. 253 00:15:26,240 --> 00:15:31,160 Speaker 1: They're not like fully realized entities in that way. Absolutely, Actually, 254 00:15:31,200 --> 00:15:34,000 Speaker 1: Minecraft developers came out really recently to say that they 255 00:15:34,040 --> 00:15:36,200 Speaker 1: will not be allowing n f T s in in 256 00:15:36,240 --> 00:15:39,040 Speaker 1: that game at all. That is a metaverse element to it, 257 00:15:39,120 --> 00:15:43,880 Speaker 1: The connecting video games in virtual worlds through assets that 258 00:15:43,960 --> 00:15:46,200 Speaker 1: you can kind of share for them. I would be 259 00:15:46,960 --> 00:15:48,960 Speaker 1: more curious to see. And this is more of like 260 00:15:49,200 --> 00:15:52,320 Speaker 1: this is more of a vestige of a truer metaverse. 261 00:15:52,720 --> 00:15:56,160 Speaker 1: Whether people will be able to bring avatars across different 262 00:15:56,280 --> 00:15:59,440 Speaker 1: video game properties, that feels a little bit unlikely, just 263 00:15:59,520 --> 00:16:03,880 Speaker 1: considering the fact that everything from art styles to video 264 00:16:03,920 --> 00:16:08,520 Speaker 1: game engines that provide the kind of software infrastructure for 265 00:16:08,600 --> 00:16:14,600 Speaker 1: video games to exist aren't necessarily synonymous between these properties. 266 00:16:14,720 --> 00:16:18,240 Speaker 1: But you know, people really believe in this thing. True. 267 00:16:18,880 --> 00:16:21,640 Speaker 1: Great place to stop. Thank you so much, Celia, Thank 268 00:16:21,640 --> 00:16:26,200 Speaker 1: you for having me on the next episode of Bloomberg. 269 00:16:26,240 --> 00:16:30,080 Speaker 1: Crypto venture capitalists and certain people in the music industry 270 00:16:30,480 --> 00:16:33,360 Speaker 1: seem to be enthusiastic about the potential for autists to 271 00:16:33,400 --> 00:16:36,560 Speaker 1: benefit from crypto technologies like the blockchain and n f 272 00:16:36,600 --> 00:16:41,600 Speaker 1: t s, but there isn't universal agreement, especially among musicians themselves, 273 00:16:42,120 --> 00:16:45,800 Speaker 1: that any of this is necessarily a good idea. Bloomberg 274 00:16:45,800 --> 00:16:48,480 Speaker 1: Reporto Luca Shole will join me from Los Angeles as 275 00:16:48,520 --> 00:16:53,480 Speaker 1: we continue our discussion about the decentralization of the music industry. 276 00:16:56,320 --> 00:16:59,440 Speaker 1: This is Bloomberg Crypto, a daily podcast from Bloomberg and 277 00:16:59,480 --> 00:17:02,920 Speaker 1: iHeart Deo. For more shows from I Heart Radio, visit 278 00:17:02,920 --> 00:17:05,960 Speaker 1: the I Heart Radio app, Apple Podcasts, or wherever you 279 00:17:06,000 --> 00:17:10,040 Speaker 1: get your podcasts. Send us your comments, questions or suggestions 280 00:17:10,040 --> 00:17:13,080 Speaker 1: for the show to Crypto at Bloomberg dot net or 281 00:17:13,080 --> 00:17:21,040 Speaker 1: find us on Twitter. We're at Crypto. The supervising producer 282 00:17:21,040 --> 00:17:24,680 Speaker 1: of Bloomberg Crypto is Vicky very Galina. Our senior producer 283 00:17:24,760 --> 00:17:29,240 Speaker 1: is Janet Babin. Our producer is Mohammed Farup. Our producer 284 00:17:29,320 --> 00:17:33,440 Speaker 1: is Sharon Burriro. Our associate producers or Zanam Sudiki, Thai 285 00:17:33,520 --> 00:17:37,240 Speaker 1: Buffalo and Moses and um Desta wonder At is our engineer. 286 00:17:37,800 --> 00:17:44,160 Speaker 1: Original music by Leo Sidrin. I'm Stacy Maria Schmo. We'll 287 00:17:44,200 --> 00:17:44,920 Speaker 1: be back tomorrow.