WEBVTT - Can Sound Be Used As A Weapon?

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey Therein

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<v Speaker 1>Welcome to tech Stuff, I'm your host, Jonathan Strickland. I'm

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<v Speaker 1>an executive producer with iHeart Podcasts and how the tech

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<v Speaker 1>are you? So? On Monday's episode of tech Stuff, I

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<v Speaker 1>covered the topic of active noise canceling headphones or active

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<v Speaker 1>noise reduction headphones, and I mentioned in that episode the

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<v Speaker 1>development of a system designed to cause discomfort in young

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<v Speaker 1>people through the use of sound played at a pitch

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<v Speaker 1>that most adults can't hear, because as we age, we

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<v Speaker 1>start to lose the upper range of our hearing. This

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<v Speaker 1>device is called the mosquito. And while I was a

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<v Speaker 1>little flippant in the noise canceling episode, the truth is

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<v Speaker 1>that acoustic weaponry is a thing. It might potentially cause

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<v Speaker 1>significant heart depending on how it is used. And one

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<v Speaker 1>of the scariest things about acoustic weaponry is that we

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<v Speaker 1>don't actually really know how dangerous or not dangerous it is.

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<v Speaker 1>So today I thought i'd talk a little bit about

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<v Speaker 1>the history of using sound as a weapon, the technology

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<v Speaker 1>created to harness sound in such a way, and the

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<v Speaker 1>scholarship or lack thereof, surrounding the topic. Now On the

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<v Speaker 1>one hand, sound has undoubtedly been weaponized in the past.

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<v Speaker 1>You can't deny that sound has been used as a weapon.

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<v Speaker 1>But on the other hand, there remain many questions as

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<v Speaker 1>to the efficacy of acoustic weaponry. I guess it depends

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<v Speaker 1>upon your intent. There's little doubt that someone could use

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<v Speaker 1>sound to cause irritation or even pain in an effort

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<v Speaker 1>to say, disperse a crowd. That's been used many times,

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<v Speaker 1>especially over the last couple of decades here in the

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<v Speaker 1>United States. There are stories about more sinister weapons, ones

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<v Speaker 1>that you know, use sound to cause physical trauma up

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<v Speaker 1>to and including lethal injury to targets. In fact, according

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<v Speaker 1>to one scholarly article on the subject, one that I'll

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<v Speaker 1>talk about a lot more in this episode, some stories

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<v Speaker 1>allege that through sound and acoustic weapon could induce cavitation

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<v Speaker 1>in tissue. That is, the sound could create bubbles within

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<v Speaker 1>tissue like your organs, and then those bubbles could implode

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<v Speaker 1>and that could cause significant damage. Nothing like the thought of,

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<v Speaker 1>you know, liquefying organs. To really spice up your research now,

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<v Speaker 1>I think it is very important to add that the

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<v Speaker 1>scientific paper I just mentioned, it's titled Acoustic Weapons a

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<v Speaker 1>prospective assessment. It was written by Jurgen Altman, and the

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<v Speaker 1>author stresses that these are merely allegations. There's a distinct

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<v Speaker 1>lack of evidence supporting these kinds of claims. Altman makes

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<v Speaker 1>this very clear. Is a long and thorough article, and

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<v Speaker 1>I highly recommend you read it. It was originally published

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<v Speaker 1>in the scientific journal Science and Global Security, volume nine.

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<v Speaker 1>It originally published in two thousand and one. It is

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<v Speaker 1>free to read, so if you want to read the

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<v Speaker 1>whole thing, you should. It's really a good read. I mean,

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<v Speaker 1>it's actually written in a way that's very accessible. I think. Now,

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<v Speaker 1>obviously it could be the case that since two thousand

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<v Speaker 1>and one there have been more scientific focus directed at

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<v Speaker 1>acoustic weaponry. But doing that is kind of tricky because,

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<v Speaker 1>for one thing, how do you study potentially traumatic or

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<v Speaker 1>even deadly effects of sound on human subjects, Because that's

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<v Speaker 1>not exactly an ethical thing to do. If part of

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<v Speaker 1>your question is will this hurt someone? If I play

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<v Speaker 1>this frequency of sound at this volume putting someone in

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<v Speaker 1>the path of that, that's really questionable, not questionable even

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<v Speaker 1>I think that's just downright on ethic. Meanwhile, you have

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<v Speaker 1>folks in the real world building real stuff that is

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<v Speaker 1>weaponizing sound, So we don't fully understand what effect this

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<v Speaker 1>could have on people. It may be largely benign apart

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<v Speaker 1>from the obvious dangers of like hearing loss and stuff,

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<v Speaker 1>but it might be worse. We just don't know. And meanwhile,

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<v Speaker 1>we actually have companies making these things and various militaries

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<v Speaker 1>and law enforcement agencies using them, so it's kind of scary.

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<v Speaker 1>It's almost like the lack of evidence gives cover to

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<v Speaker 1>those who are profiting off turning sound into a weapon

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<v Speaker 1>because there's no proof showing that these weapons can be lethal, right,

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<v Speaker 1>so they're non lethal weapons. They're not causing real harm,

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<v Speaker 1>at least that could be the argument. So it should

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<v Speaker 1>be totally fine for like a police force to use

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<v Speaker 1>a directed acoustic weapon on a group of students who

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<v Speaker 1>are testing something on a college campus because it's not lethal.

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<v Speaker 1>And if you're thinking that sounds incredibly irresponsible and potentially criminal,

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<v Speaker 1>then you're catching on quick. But let's talk about the

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<v Speaker 1>history of acoustic weapons. Now. One place that a lot

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<v Speaker 1>of articles about the history of acoustic weapons are sound

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<v Speaker 1>as a weapon will pick as their starting point is

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<v Speaker 1>the biblical account of the Battle of Jericho, which I

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<v Speaker 1>think is a fun way to start, but not really helpful.

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<v Speaker 1>But yeah. In the in the Bible, the story is

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<v Speaker 1>Joshua leads the Israelites to conquer Canaan, and the city

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<v Speaker 1>of Jericho's on their to do list, and the big

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<v Speaker 1>guy upstairs tells Joshua that he and his army are

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<v Speaker 1>to carry the Ark of the Covenant, as featured in

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<v Speaker 1>the documentary Raiders of the Lost Arc, and they're going

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<v Speaker 1>to have the procession led by seven priests who are

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<v Speaker 1>blowing trumpets made of Ram's horn, and they're to do

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<v Speaker 1>that for six days, going around the city one time

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<v Speaker 1>each day. On the seventh day, they are to march

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<v Speaker 1>around the city seven times, blowing the trumpets, and then

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<v Speaker 1>afterward letting out a big old whoah, you know, shouting out,

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<v Speaker 1>and at that point the city walls will come a tumblin' down,

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<v Speaker 1>as Professor Harold Hill would say, now, not to burst

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<v Speaker 1>any bubbles. But archaeological digs suggest that while there was

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<v Speaker 1>a city in Jericho's spot before this particular period in history,

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<v Speaker 1>and there was a city in Jericho's spot after this

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<v Speaker 1>particular era of history, during the time when the story

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<v Speaker 1>is actually supposed to have taken place, there were no

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<v Speaker 1>people living in Jericho. So, in other words, the story's

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<v Speaker 1>just a story, but it's a fun one to start with.

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<v Speaker 1>So could sonic blasts actually knock down walls? Well, I

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<v Speaker 1>would argue that, since this is a biblical story, it's

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<v Speaker 1>not really like the pressure wave coming from these trumpets

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<v Speaker 1>knocked the walls down. Rather, it's more like God saying,

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<v Speaker 1>all right, y'all seem to follow my arbitrary orders I

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<v Speaker 1>gave you, so now you get to kill everybody in town,

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<v Speaker 1>which you know that's wild, But yeah, I would argue

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<v Speaker 1>that the implication here is not that the trumpets knocked

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<v Speaker 1>down the walls, but rather it was the big deity

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<v Speaker 1>in charge who did the knock and down part. Still,

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<v Speaker 1>you can imagine how sound could play a part in war.

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<v Speaker 1>You could use sound in order to convey signals across distance.

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<v Speaker 1>You could use sound in an attempt to intimidate the enemy.

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<v Speaker 1>There's the infamous scene in Apocalypse Now in which a

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<v Speaker 1>fleet of helicopters are blasting Wagner's Ride of the Valkyries

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<v Speaker 1>as they fire down upon Viet Cong soldiers and Vietnamese

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<v Speaker 1>civilians alike. So there's that now, Granted, that's fiction and

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<v Speaker 1>people will tell you that didn't really happen, but that's

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<v Speaker 1>a popular media depiction of using sound and warfare. Scottish

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<v Speaker 1>bagpipes have been used for the purposes of kind of

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<v Speaker 1>intimidating foes, as anyone who has heard them up close

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<v Speaker 1>inevitably wants to find a way to get away from

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<v Speaker 1>that point really quickly. I'm joking, kind of fun. Sign note,

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<v Speaker 1>there's a bit of lore in bagpiping that the British

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<v Speaker 1>actually outlawed the playing of bagpipes in Scotland around seventeen

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<v Speaker 1>forty five as part of a larger disarming act, because

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<v Speaker 1>bagpipes have been deemed an instrument of war literally in

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<v Speaker 1>this case. But historian John Gibson, in his book Traditional

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<v Speaker 1>Gaelic Bagpiping seventeen forty five to nineteen forty five, argues

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<v Speaker 1>that the text of this disarmament Act does not actually

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<v Speaker 1>name bagpipes as being prohibited, and that pipers who bring

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<v Speaker 1>up this era of supposed persecution are probably just tired

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<v Speaker 1>of people asking if they could kindly stop that awful racket.

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<v Speaker 1>I'm having a lot of fun here, but I think

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<v Speaker 1>it's only fair to say I actually kind of like

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<v Speaker 1>bagpipe music. Anyway, Sounds played an important role in warfare,

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<v Speaker 1>but that's not the same thing as using sound as

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<v Speaker 1>an actual weapon. Now, according to Yurigen Altman's research, there's

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<v Speaker 1>not much on record of militaries using sound as a

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<v Speaker 1>weapon of war, though he did find suggestions that both

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<v Speaker 1>Japan and the United Kingdom looked into the possibility of

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<v Speaker 1>using acoustic weapons to lethal effect over some distance. Now.

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<v Speaker 1>According to that research, both countries ultimately came to the

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<v Speaker 1>conclusion that if it were in fact possible to create

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<v Speaker 1>a sound so strong as to be lethal, it would

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<v Speaker 1>require more power than would be practical. It would make

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<v Speaker 1>way more sense to, you know, just use the conventional

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<v Speaker 1>weapons we already have at our disposal. Why would you

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<v Speaker 1>go and build this thing to get the same result

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<v Speaker 1>you would get from weapons we already have. Which makes

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<v Speaker 1>me think of Jurassic World. So big spoiler for the

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<v Speaker 1>Jurassic World series, although I have a low opinion of

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<v Speaker 1>those movies anyway, one of the plot points in that

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<v Speaker 1>series is that the military wants to make use of dinosaurs,

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<v Speaker 1>essentially using them to be like beasts of war and

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<v Speaker 1>using lasers to point at enemies and then the dinosaurs

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<v Speaker 1>attack the lasers because they've been trained to do that.

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<v Speaker 1>But you know, we've got stuff like guns with laser

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<v Speaker 1>sights or bombs and missiles with laser guidance. So it

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<v Speaker 1>seems like it's an unnecessary and and practical use of

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<v Speaker 1>our time and resources. Anyway, let's get back to sound.

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<v Speaker 1>Altman's research included a nineteen sixty nine book titled Riot

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<v Speaker 1>Control Material and Techniques by Our Applegate. Now. The book

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<v Speaker 1>mentioned that many scientific articles had discussed the use of

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<v Speaker 1>acoustic weapons in a non lethal capacity, specifically using low

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<v Speaker 1>frequency sounds to counter, say a riot. Now, Altman points

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<v Speaker 1>out that he was unable to find evidence of the

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<v Speaker 1>mentioned scientific articles. He said, if these articles exist, I

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<v Speaker 1>couldn't find them. The book alleges they exist, but I

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<v Speaker 1>don't know where. According to Applegate, whomever it was that

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<v Speaker 1>looked into using devices to create this low frequency sound

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<v Speaker 1>to make this effect to do riot control ultimately determined

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<v Speaker 1>it would be too expensive to be practical. Now, some

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<v Speaker 1>of that makes sense, because I'm going to talk more

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<v Speaker 1>about sound waves and frequencies and wavelengths and stuff later

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<v Speaker 1>in this episode. But if you're talking about low frequencies

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<v Speaker 1>like below, the threshold of typical human hearing, which at

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<v Speaker 1>the low end is around twenty hurts. If you're talking

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<v Speaker 1>about below that, well, the sound waves you're talking about

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<v Speaker 1>are long. Those wavelengths are pretty long. You're talking about

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<v Speaker 1>a low frequency and long wavelengths. High frequency have shorter wavelengths.

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<v Speaker 1>With those long wavelengths, you also need a large loud

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<v Speaker 1>speaker in order to actually produce those wavelengths. If you've

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<v Speaker 1>ever seen the speakers on a stereo system, you know

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<v Speaker 1>you've got different types, right, You've got your tweeters, you've

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<v Speaker 1>got your subwiffers, that kind of thing. Well, the speakers

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<v Speaker 1>responsible for the higher pitches are going to be smaller.

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<v Speaker 1>The diaphragm needed to push air around to create those

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<v Speaker 1>higher frequency sounds is smaller and needs to move very

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<v Speaker 1>quickly in order to do that. The base speaker is

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<v Speaker 1>going to be much larger, and it's going to move

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<v Speaker 1>more slowly in order to push the air properly to

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<v Speaker 1>create those low frequencies. So, if you want to create

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<v Speaker 1>a really powerful, very low frequency generator, it's going to

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<v Speaker 1>be huge and it's going to require a lot of

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<v Speaker 1>power to move that massive diaphragm, especially if you want

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<v Speaker 1>to do so at a really high amplitude, as in

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<v Speaker 1>a really high volume, that just is going to require

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<v Speaker 1>an enormous amount of energy, which is I think one

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<v Speaker 1>of the reasons why even if militaries did look at

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<v Speaker 1>infra sound as a potential weapon, they ultimately came to

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<v Speaker 1>the conclusion that it was impractical because you would have

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<v Speaker 1>to build things that are so large and so power

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<v Speaker 1>or energy hungry that it just didn't make sense like

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<v Speaker 1>you could achieve the same effect through other means without

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<v Speaker 1>spending all that time and effort and energy to operate

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<v Speaker 1>an impractical weapon. So sound did become important when it

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<v Speaker 1>was playing a part in you know, like psychological operations

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<v Speaker 1>aka SYOPS. I feel like I should get the stuff.

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<v Speaker 1>They don't want you to know, guys on here to

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<v Speaker 1>talk about syops because that's kind of right in their

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<v Speaker 1>sweet spot. But this gets back to the concept of

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<v Speaker 1>using sound in an effort to intimidate the enemy. So

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<v Speaker 1>while Apocalypse Now was a fictional use of sound to

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<v Speaker 1>get the sort of achievement, there are real world analogs

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<v Speaker 1>that used sound or attempted to use sound in ways

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<v Speaker 1>to get a very similar result. So, for example, during

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<v Speaker 1>the Vietnam War, our US forces used recorded sounds in

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<v Speaker 1>an attempt to demoralize Viet Cong soldiers. One such operation

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<v Speaker 1>was called Wandering Soul, and this hinged on Vietnamese culture.

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<v Speaker 1>So in Vietnam there was a widely held belief. This

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<v Speaker 1>is widely held belief that if someone dies and they

0:14:18.360 --> 0:14:21.920
<v Speaker 1>do not receive a proper burial, their spirit would be

0:14:22.000 --> 0:14:25.600
<v Speaker 1>forced to wander the earth in pain for all eternity.

0:14:25.920 --> 0:14:30.520
<v Speaker 1>So the US started blasting a spooky recording of South

0:14:30.680 --> 0:14:36.120
<v Speaker 1>Vietnamese people impersonating deceased Viet Cong soldiers, the ghosts of

0:14:36.360 --> 0:14:40.400
<v Speaker 1>Viet Cong soldiers who apparently were consigned to this fate.

0:14:40.720 --> 0:14:44.680
<v Speaker 1>Some of the recordings included messages urging soldiers to return

0:14:44.720 --> 0:14:47.600
<v Speaker 1>home to their families and to abandon the fight. Now,

0:14:47.640 --> 0:14:50.640
<v Speaker 1>the effectiveness of this campaign is questionable, as it's pretty

0:14:50.640 --> 0:14:53.920
<v Speaker 1>hard to conceal the fact that a helicopter is blasting

0:14:53.920 --> 0:14:56.960
<v Speaker 1>out a recorded message as opposed to just believing there's

0:14:57.000 --> 0:15:00.800
<v Speaker 1>an actual ghost jamboree going on outside. And nineteen seventy

0:15:01.040 --> 0:15:04.760
<v Speaker 1>the US had stopped using this tactic in Vietnam, but

0:15:04.880 --> 0:15:08.720
<v Speaker 1>it was an attempt to use sound to intimidate. I'll

0:15:08.760 --> 0:15:13.040
<v Speaker 1>talk more about the exploration of acoustic weapons. But first,

0:15:13.120 --> 0:15:25.320
<v Speaker 1>let's take a quick break to think our sponsors. All right,

0:15:25.360 --> 0:15:28.880
<v Speaker 1>let's get back to Jurigen Altman's work. He did find

0:15:29.360 --> 0:15:34.400
<v Speaker 1>some other instances of acoustic weapons in scholarly journals, though

0:15:34.480 --> 0:15:37.600
<v Speaker 1>tracking down any hard evidence that any of these things

0:15:37.600 --> 0:15:41.040
<v Speaker 1>were ever built and or used was a totally different story.

0:15:41.280 --> 0:15:44.760
<v Speaker 1>But one such instance involved a supposed device created by

0:15:44.760 --> 0:15:47.760
<v Speaker 1>the British Army in an effort to deal with protesters

0:15:47.800 --> 0:15:53.200
<v Speaker 1>in Northern Ireland. The device, nicknamed the squawk Box, produced

0:15:53.560 --> 0:15:57.760
<v Speaker 1>two high pitch frequencies within the range of typical human hearing,

0:15:57.800 --> 0:16:01.600
<v Speaker 1>although if you're old enough you wouldn't pick up bottom inherently.

0:16:01.920 --> 0:16:04.560
<v Speaker 1>One of the pitches was at sixteen killer hurts and

0:16:04.560 --> 0:16:08.480
<v Speaker 1>the other was at sixteen point zero zero two killer hurtz.

0:16:08.840 --> 0:16:11.360
<v Speaker 1>I probably wouldn't be able to hear these my hearing

0:16:11.440 --> 0:16:14.680
<v Speaker 1>tops out somewhere in the fifteen to sixteen killer hurtz range,

0:16:14.800 --> 0:16:17.120
<v Speaker 1>at least the last time I tested it. That's where

0:16:17.120 --> 0:16:21.280
<v Speaker 1>it was, so I might not perceive this directly at all. However,

0:16:21.800 --> 0:16:26.000
<v Speaker 1>at high amplitudes, at high volumes, these higher pitch frequencies

0:16:26.320 --> 0:16:29.240
<v Speaker 1>can interact with one another and interfere with one another.

0:16:29.560 --> 0:16:32.960
<v Speaker 1>When we talked about noise canceling headphones, I talked about

0:16:33.000 --> 0:16:37.240
<v Speaker 1>how this works in that context, where you create a

0:16:37.680 --> 0:16:41.080
<v Speaker 1>sound wave that's in opposite to the one that you're

0:16:41.120 --> 0:16:43.720
<v Speaker 1>trying to block, and if you're doing that, the two

0:16:44.240 --> 0:16:47.160
<v Speaker 1>waves cancel each other out and you get silence or

0:16:47.240 --> 0:16:50.400
<v Speaker 1>near silence as a result. So the production of these

0:16:50.520 --> 0:16:55.480
<v Speaker 1>two different frequencies would induce a third frequency to form

0:16:55.560 --> 0:16:59.760
<v Speaker 1>within the ears of protesters, and the effect was supposedly

0:16:59.840 --> 0:17:03.400
<v Speaker 1>so so intense that people couldn't withstand it. They had

0:17:03.440 --> 0:17:06.639
<v Speaker 1>to get away from the sound. Altman points out that

0:17:06.680 --> 0:17:10.639
<v Speaker 1>the UK has denied that such a device has ever existed,

0:17:10.960 --> 0:17:14.040
<v Speaker 1>and he also mentions another source that concluded that while

0:17:14.040 --> 0:17:17.280
<v Speaker 1>the British may have looked into actually making such a thing,

0:17:17.640 --> 0:17:20.320
<v Speaker 1>it may never have been built. So it sounds like

0:17:20.400 --> 0:17:22.320
<v Speaker 1>this is another one of those things where people said,

0:17:22.400 --> 0:17:24.919
<v Speaker 1>you know, this should be able to work, but no

0:17:24.960 --> 0:17:28.800
<v Speaker 1>one actually made the thing. But it does come into

0:17:28.880 --> 0:17:32.160
<v Speaker 1>play when we get to audio spotlights a little later

0:17:32.240 --> 0:17:35.639
<v Speaker 1>in this episode, so that's a fun little tidbit. Further,

0:17:35.840 --> 0:17:40.200
<v Speaker 1>Altman writes about articles claiming that infrasound you know below

0:17:40.240 --> 0:17:43.000
<v Speaker 1>the typical range of human hearing, so below that twenty

0:17:43.119 --> 0:17:46.000
<v Speaker 1>Hurtz range, played at a high enough volume, like at

0:17:46.040 --> 0:17:50.200
<v Speaker 1>around one hundred decibels, can disorient the listener. But Altman's

0:17:50.200 --> 0:17:52.800
<v Speaker 1>research also came across scientists who said they could not

0:17:52.960 --> 0:17:56.439
<v Speaker 1>confirm these findings, so whether that's actually true or not

0:17:56.600 --> 0:17:59.600
<v Speaker 1>remains unknown. It's kind of funny because you know, this

0:17:59.680 --> 0:18:03.120
<v Speaker 1>is an anecdote, so it's not really it's not evidence

0:18:03.160 --> 0:18:04.919
<v Speaker 1>at all. But this is something that happened to me

0:18:05.160 --> 0:18:06.840
<v Speaker 1>not too long ago. I was in a car with

0:18:06.920 --> 0:18:09.560
<v Speaker 1>my partner and a jeep pulled up behind us, and

0:18:09.600 --> 0:18:12.119
<v Speaker 1>the person in the jeep had their sound system blasting

0:18:12.240 --> 0:18:15.439
<v Speaker 1>at an incredible volume, and the bass was cranked up,

0:18:15.560 --> 0:18:17.920
<v Speaker 1>probably about as far as it could go, And even

0:18:17.960 --> 0:18:19.840
<v Speaker 1>though we were sitting in a car with our windows

0:18:19.920 --> 0:18:22.840
<v Speaker 1>rolled up, we could hear that bass pretty clearly, and

0:18:22.880 --> 0:18:27.000
<v Speaker 1>it did create a rather unpleasant and disorienting sensation, though

0:18:27.080 --> 0:18:29.600
<v Speaker 1>that might just be because I'm old and cranky and

0:18:29.640 --> 0:18:34.000
<v Speaker 1>have nothing to do with any physiological reason. Altman specifically

0:18:34.040 --> 0:18:37.880
<v Speaker 1>states that his research focused on acoustic weapons that are

0:18:37.880 --> 0:18:41.520
<v Speaker 1>intended to do physical damage to a target, rather than

0:18:41.680 --> 0:18:45.240
<v Speaker 1>just using sound as a way to annoy or distress

0:18:45.280 --> 0:18:48.160
<v Speaker 1>someone by you know, like preventing them from getting rest,

0:18:48.240 --> 0:18:51.040
<v Speaker 1>for example, which is legit. But I think we should

0:18:51.240 --> 0:18:56.240
<v Speaker 1>take the use of sound as a deterrent or way

0:18:56.320 --> 0:18:59.639
<v Speaker 1>of distressing someone into consideration, because while there is a

0:18:59.720 --> 0:19:03.200
<v Speaker 1>lack of firm scholarship on the efficacy of sound as

0:19:03.240 --> 0:19:06.960
<v Speaker 1>a weapon that causes direct physical harm or perhaps even death,

0:19:07.240 --> 0:19:09.960
<v Speaker 1>we do have plenty of examples of folks using sound

0:19:10.040 --> 0:19:14.520
<v Speaker 1>to make someone else's life more difficult. For example, Christmas

0:19:15.000 --> 0:19:18.520
<v Speaker 1>nineteen eighty nine, five years after the song do they

0:19:18.560 --> 0:19:21.240
<v Speaker 1>Know It's Christmas? Came out? Now, I think there's no

0:19:21.359 --> 0:19:24.720
<v Speaker 1>denying that that particular song is torture all by itself,

0:19:24.760 --> 0:19:27.600
<v Speaker 1>but it doesn't factor into the story now. In nineteen

0:19:27.680 --> 0:19:32.359
<v Speaker 1>eighty nine, the US military used rock and or roll

0:19:32.600 --> 0:19:37.160
<v Speaker 1>music to force Manuel Noriega to exit the Vatican embassy

0:19:37.160 --> 0:19:39.919
<v Speaker 1>in Panama City, at least that was their intent. So

0:19:39.960 --> 0:19:42.960
<v Speaker 1>the US won in Noriega on charges of drug trafficking

0:19:43.040 --> 0:19:46.399
<v Speaker 1>and such, and Noriega had sought refuge in the embassy.

0:19:46.800 --> 0:19:50.560
<v Speaker 1>So the US put some really powerful speakers on hum v's,

0:19:51.040 --> 0:19:54.520
<v Speaker 1>drove the humv's around the embassy, and blasted the embassy

0:19:54.560 --> 0:19:57.760
<v Speaker 1>with tunes like I thought the Law by the Clash,

0:19:57.840 --> 0:20:01.600
<v Speaker 1>which is classic, or all I what is you by

0:20:01.640 --> 0:20:04.760
<v Speaker 1>you too? And because the military really does have a

0:20:04.840 --> 0:20:09.160
<v Speaker 1>six sense of humor Hanama by Van Halen. But mostly

0:20:09.160 --> 0:20:11.280
<v Speaker 1>they played a lot of songs by guns n' Roses

0:20:11.359 --> 0:20:15.679
<v Speaker 1>and the Doors. This musical assault lasted three days, but

0:20:15.760 --> 0:20:18.719
<v Speaker 1>then the Pope called the President and said, hey, can

0:20:18.800 --> 0:20:21.960
<v Speaker 1>y'all knock it off please? That's our embassy. And the

0:20:22.119 --> 0:20:26.520
<v Speaker 1>US complied, and Noriega ultimately surrendered himself just a few

0:20:26.560 --> 0:20:29.200
<v Speaker 1>days later. I don't know, maybe he missed the music.

0:20:29.440 --> 0:20:33.439
<v Speaker 1>In nineteen ninety three, law enforcement agents employed the let's

0:20:33.480 --> 0:20:38.919
<v Speaker 1>blast them with sound technique on David Koresh's compound in Waco, Texas.

0:20:39.080 --> 0:20:42.959
<v Speaker 1>This is the infamous Branch Davidian holdout. Now. Among the

0:20:43.000 --> 0:20:47.280
<v Speaker 1>sonic bombs that they dropped were various songs as well

0:20:47.320 --> 0:20:52.280
<v Speaker 1>as the sound of jet planes and disturbingly, one report said,

0:20:52.440 --> 0:20:57.400
<v Speaker 1>the screams of rabbits as they were being slaughtered. Yikes.

0:20:57.680 --> 0:21:00.399
<v Speaker 1>Now the military has used loud music to rock the

0:21:00.440 --> 0:21:04.119
<v Speaker 1>sleep and morale of prisoners of war as well, in

0:21:04.240 --> 0:21:07.640
<v Speaker 1>order to soften them up for interrogation or break down

0:21:07.680 --> 0:21:10.919
<v Speaker 1>their resistance by preventing them from getting enough rest, so

0:21:11.080 --> 0:21:15.360
<v Speaker 1>mentally they wouldn't be able to withstand interrogation techniques. Now,

0:21:15.359 --> 0:21:18.840
<v Speaker 1>I find all of this ethically troubling, to say the least,

0:21:19.200 --> 0:21:23.080
<v Speaker 1>particularly in light of research that has suggested repeatedly that

0:21:23.200 --> 0:21:27.160
<v Speaker 1>torture is not effective. At least, it's not effective if

0:21:27.160 --> 0:21:29.800
<v Speaker 1>your goal is to get at some sort of truth,

0:21:30.119 --> 0:21:33.400
<v Speaker 1>no matter how popular media might suggest otherwise. I'm looking

0:21:33.440 --> 0:21:36.399
<v Speaker 1>at you, Jack Bauer, But I mean, I guess you

0:21:36.400 --> 0:21:39.159
<v Speaker 1>could argue it is effective if your only goal is

0:21:39.200 --> 0:21:42.639
<v Speaker 1>to make the tortured person feel miserable and powerless. Yeah,

0:21:42.800 --> 0:21:46.080
<v Speaker 1>it works to that extent, but that seems you know, repugnant.

0:21:46.560 --> 0:21:50.000
<v Speaker 1>You know, again, not really the same as using a

0:21:50.480 --> 0:21:54.880
<v Speaker 1>weapon of war. So what about l rads l RAD

0:21:55.560 --> 0:21:59.639
<v Speaker 1>That initialism stands for long range acoustic device, and in

0:21:59.680 --> 0:22:03.520
<v Speaker 1>turn these actually evolved from an earlier device, the AHD

0:22:03.880 --> 0:22:08.600
<v Speaker 1>or acoustic hailing device. All right, this involves a pretty

0:22:08.640 --> 0:22:12.960
<v Speaker 1>tragic story. So back in two thousand, US forces aboard

0:22:13.040 --> 0:22:17.600
<v Speaker 1>a Navy destroyer named the USS Coal were attacked when

0:22:17.720 --> 0:22:21.919
<v Speaker 1>terrorists aboard a small boat approached the vessel and then

0:22:22.119 --> 0:22:25.720
<v Speaker 1>bombed the destroyer. The attack killed more than a dozen

0:22:25.840 --> 0:22:29.640
<v Speaker 1>US service members as a result. As the boat was approaching,

0:22:30.000 --> 0:22:33.720
<v Speaker 1>the USS Coal attempted to hail the vessel to determine

0:22:33.720 --> 0:22:36.800
<v Speaker 1>the crew's intent, but they got no response. There was

0:22:36.880 --> 0:22:40.040
<v Speaker 1>no radio contact with the boat, so hailing involved using

0:22:40.080 --> 0:22:42.679
<v Speaker 1>loudspeakers to send out a message over the water. But

0:22:43.000 --> 0:22:47.360
<v Speaker 1>sound doesn't travel forever. As I mentioned in Monday's episode,

0:22:47.560 --> 0:22:53.719
<v Speaker 1>over distance, sound waves attenuate they diminish in strength, so

0:22:54.080 --> 0:22:56.520
<v Speaker 1>it was reasonable to assume that the crew on the

0:22:56.560 --> 0:23:00.000
<v Speaker 1>smaller boat just couldn't hear the messages. Once the boat

0:23:00.359 --> 0:23:03.960
<v Speaker 1>was close enough that those aboard the USS Coal could

0:23:04.000 --> 0:23:07.600
<v Speaker 1>be sure that they were being heard, it was already

0:23:07.640 --> 0:23:12.119
<v Speaker 1>too late, and the attack immediately followed. One consequence of

0:23:12.160 --> 0:23:16.200
<v Speaker 1>this attack was that engineers began to develop technology designed

0:23:16.240 --> 0:23:19.160
<v Speaker 1>to focus sound waves and to blast them out at

0:23:19.240 --> 0:23:23.840
<v Speaker 1>high enough amplitude or volume so that intelligible sound could

0:23:23.840 --> 0:23:28.919
<v Speaker 1>travel much, much further in a directed fashion. This was

0:23:28.960 --> 0:23:32.400
<v Speaker 1>the acoustic hailing device, and it would allow naval forces

0:23:32.440 --> 0:23:36.200
<v Speaker 1>to send an audible message, not just audible, but intelligible,

0:23:36.280 --> 0:23:39.399
<v Speaker 1>as in you can understand what someone is saying, in

0:23:39.520 --> 0:23:43.680
<v Speaker 1>order to warn approaching craft that they need to make

0:23:43.720 --> 0:23:47.240
<v Speaker 1>their intent clear and follow orders or else potentially face

0:23:47.400 --> 0:23:50.840
<v Speaker 1>defensive measures from the Navy. Essentially, the Navy would be

0:23:50.840 --> 0:23:54.120
<v Speaker 1>able to say stop where you are, or we will

0:23:54.119 --> 0:23:57.959
<v Speaker 1>shoot you now. To accomplish this, the device needed to

0:23:58.000 --> 0:24:01.440
<v Speaker 1>be able to one blast out sound with enough energy

0:24:01.800 --> 0:24:06.600
<v Speaker 1>enough amplitude to travel a far distance, and two focus

0:24:06.640 --> 0:24:11.040
<v Speaker 1>that energy toward the target. And turns out you can

0:24:11.440 --> 0:24:14.560
<v Speaker 1>do this with sound. So let's talk about sound beams

0:24:14.720 --> 0:24:18.640
<v Speaker 1>or audio spotlights, because this is really cool. All right.

0:24:18.680 --> 0:24:22.760
<v Speaker 1>So I mentioned in the previous episode that sound travels

0:24:22.880 --> 0:24:26.720
<v Speaker 1>in waves, in longitudinal waves. Actually we talked about that

0:24:26.760 --> 0:24:30.320
<v Speaker 1>in the active Noise Canceling episode, but these waves are

0:24:30.680 --> 0:24:33.840
<v Speaker 1>pretty darn long. So I'm talking about the wavelengths of

0:24:33.840 --> 0:24:36.400
<v Speaker 1>sound that are within the typical range of human hearings,

0:24:36.400 --> 0:24:39.280
<v Speaker 1>so between twenty hurts to twenty killer herts. If you

0:24:39.320 --> 0:24:43.199
<v Speaker 1>compare those wavelengths to like light waves sound waves in

0:24:43.200 --> 0:24:47.560
<v Speaker 1>the audible range, they are enormous. And that link means

0:24:47.600 --> 0:24:51.760
<v Speaker 1>that sound waves can and do bend around physical objects.

0:24:51.920 --> 0:24:56.320
<v Speaker 1>They diffract. So here's a way of imagining this. Let's

0:24:56.359 --> 0:24:59.160
<v Speaker 1>say you're standing on one side of a free standing

0:24:59.320 --> 0:25:01.840
<v Speaker 1>opaque wall. Let's say the wall is like eight feet tall.

0:25:02.160 --> 0:25:04.720
<v Speaker 1>I'm on the other side of this opaque wall. We

0:25:04.760 --> 0:25:06.720
<v Speaker 1>would still be able to talk to each other, right,

0:25:06.800 --> 0:25:08.520
<v Speaker 1>You could speak and I could hear you, and I

0:25:08.560 --> 0:25:11.560
<v Speaker 1>could speak and you could hear me, even though there's

0:25:11.600 --> 0:25:14.280
<v Speaker 1>a wall in the way and we can't see each other. Well,

0:25:14.320 --> 0:25:16.840
<v Speaker 1>the light is not able to diffract around the height

0:25:16.880 --> 0:25:20.280
<v Speaker 1>of the wall. The light wavelengths are so small they

0:25:20.600 --> 0:25:23.720
<v Speaker 1>don't diffract around this wall. But the sound waves are

0:25:23.760 --> 0:25:27.359
<v Speaker 1>long enough where they can diffract around the wall. Otherwise,

0:25:27.400 --> 0:25:30.440
<v Speaker 1>if they couldn't, we would speak and the sound would

0:25:30.520 --> 0:25:32.960
<v Speaker 1>just not be able to cross the wall. It would

0:25:32.960 --> 0:25:36.040
<v Speaker 1>go in every other direction and we wouldn't be able

0:25:36.080 --> 0:25:38.600
<v Speaker 1>to hear one another. But we know that's not the case.

0:25:38.640 --> 0:25:40.400
<v Speaker 1>We know we would be able to hear each other.

0:25:40.640 --> 0:25:42.040
<v Speaker 1>If light did that, by the way, it would be

0:25:42.080 --> 0:25:44.439
<v Speaker 1>almost like we have X ray vision, But it doesn't

0:25:44.480 --> 0:25:48.159
<v Speaker 1>work that way. That same feature, however, this long wavelength

0:25:48.200 --> 0:25:51.480
<v Speaker 1>of sound makes it very hard to focus sound into

0:25:51.560 --> 0:25:54.240
<v Speaker 1>a beam. Sound on its own would just travel outward

0:25:54.280 --> 0:25:57.840
<v Speaker 1>from the source essentially in all directions and lose energy

0:25:58.040 --> 0:26:01.200
<v Speaker 1>as it travels, or, if you prefer, the energy disperses

0:26:01.400 --> 0:26:05.960
<v Speaker 1>as the sound travels outward from the source. So as

0:26:06.000 --> 0:26:08.480
<v Speaker 1>you go further away from where the sound was made,

0:26:08.480 --> 0:26:11.000
<v Speaker 1>it gets less audible until you get to a point

0:26:11.000 --> 0:26:13.760
<v Speaker 1>where you just can't detect it at all. So how

0:26:13.760 --> 0:26:17.640
<v Speaker 1>do you make sure sound is audible from very far away? Well,

0:26:17.680 --> 0:26:20.080
<v Speaker 1>one way is you could just keep upping the amplitude,

0:26:20.080 --> 0:26:22.760
<v Speaker 1>but that gets dangerous. Also, it would get to a

0:26:22.760 --> 0:26:25.320
<v Speaker 1>point where it's so loud that everyone near the audio

0:26:25.320 --> 0:26:28.560
<v Speaker 1>device would need some serious air protection, and even then

0:26:28.800 --> 0:26:32.320
<v Speaker 1>there's some worry about how those vibrations would affect the

0:26:32.359 --> 0:26:35.720
<v Speaker 1>human body. Keep in mind that sound through a gaseous

0:26:35.760 --> 0:26:38.760
<v Speaker 1>medium is essentially changes in air pressure, and if you're

0:26:38.800 --> 0:26:41.600
<v Speaker 1>blasting stuff out at like one hundred and sixty decibels,

0:26:41.800 --> 0:26:45.400
<v Speaker 1>that's massive amounts of air pressure, Like it would feel

0:26:45.400 --> 0:26:48.480
<v Speaker 1>like you're getting punched. Now, remember the decibel scale is

0:26:48.520 --> 0:26:52.280
<v Speaker 1>also logarithmic. This is something that's hard to get your

0:26:52.280 --> 0:26:54.960
<v Speaker 1>mind wrapped around unless you deal with logarithms all the time,

0:26:55.200 --> 0:26:57.400
<v Speaker 1>in which case it's easy, but I think for most

0:26:57.440 --> 0:27:01.080
<v Speaker 1>people it's not intuitive. So if you have a sound

0:27:01.080 --> 0:27:05.240
<v Speaker 1>that's ten decibels, that means that it's ten times louder

0:27:05.600 --> 0:27:09.000
<v Speaker 1>than something that's at zero decibels. Zero decibels is a

0:27:09.040 --> 0:27:13.400
<v Speaker 1>sound that is barely audible. If you are talking about

0:27:13.400 --> 0:27:17.560
<v Speaker 1>a sound that's at twenty decibels, twenty decibels is one

0:27:17.640 --> 0:27:21.640
<v Speaker 1>hundred times louder than zero decibels. So once you get

0:27:21.720 --> 0:27:23.880
<v Speaker 1>up to around one hundred and twenty decibels, you're talking

0:27:23.880 --> 0:27:27.000
<v Speaker 1>about sound that's loud enough to cause permanent hearing damage

0:27:27.119 --> 0:27:30.560
<v Speaker 1>or hearing loss. Once you get a little higher, you're

0:27:30.560 --> 0:27:33.440
<v Speaker 1>talking about sound that's above the pain threshold. That'd be

0:27:33.480 --> 0:27:36.240
<v Speaker 1>around one hundred and forty decibels or so l rads

0:27:36.440 --> 0:27:40.840
<v Speaker 1>can go up to one hundred sixty decibels. That's pretty

0:27:40.880 --> 0:27:44.080
<v Speaker 1>serious stuff. So it would be great if you could

0:27:44.240 --> 0:27:48.280
<v Speaker 1>direct sound in a significant way, one to focus that sound,

0:27:48.359 --> 0:27:51.119
<v Speaker 1>and two to prevent the sound from freaking havoc on

0:27:51.200 --> 0:27:54.679
<v Speaker 1>your own side. And one way to do that is

0:27:54.720 --> 0:27:58.240
<v Speaker 1>through what is called an audio spotlight, which emits sound

0:27:58.320 --> 0:28:02.800
<v Speaker 1>at very very high frequencies, frequencies that are much too

0:28:02.880 --> 0:28:05.080
<v Speaker 1>high for humans to be able to hear them. In fact,

0:28:05.280 --> 0:28:08.240
<v Speaker 1>they're too high for dogs to hear them. Cats could

0:28:08.280 --> 0:28:11.840
<v Speaker 1>probably hear them, Bats definitely could, but not so much

0:28:11.880 --> 0:28:15.440
<v Speaker 1>with people. I'll explain more after we take this quick

0:28:15.520 --> 0:28:27.960
<v Speaker 1>break before the break, I was talking about audio spotlights.

0:28:28.320 --> 0:28:32.400
<v Speaker 1>What is an audio spotlight. It's a surface over which

0:28:32.440 --> 0:28:35.959
<v Speaker 1>there are are hundreds of transducers that are capable of

0:28:36.000 --> 0:28:40.120
<v Speaker 1>emitting sound. And at these frequencies, the sound wave links

0:28:40.120 --> 0:28:44.000
<v Speaker 1>are much smaller than in what's in our audible range,

0:28:44.080 --> 0:28:46.640
<v Speaker 1>So we're talking about things like in the say sixty

0:28:46.640 --> 0:28:51.360
<v Speaker 1>five kilohertz frequency. So these transducers, they're like very tiny

0:28:51.400 --> 0:28:54.320
<v Speaker 1>little speakers that are able to move super fast and

0:28:54.440 --> 0:28:57.000
<v Speaker 1>super powerful, Like they don't have to be that strong

0:28:57.080 --> 0:28:59.680
<v Speaker 1>because they're smaller, so you don't use as much energy

0:28:59.720 --> 0:29:03.720
<v Speaker 1>to move the speaker in order to generate sound. But

0:29:03.800 --> 0:29:08.000
<v Speaker 1>they are very very tiny, and because the wavelengths that

0:29:08.040 --> 0:29:11.640
<v Speaker 1>they are generating are also really tiny, they aren't as

0:29:11.640 --> 0:29:14.760
<v Speaker 1>affected by diffraction, So like this is something that acts

0:29:14.800 --> 0:29:19.560
<v Speaker 1>more like lightwood than audible sound. So you wouldn't necessarily

0:29:19.560 --> 0:29:22.479
<v Speaker 1>be able to pick up these very high frequencies if

0:29:22.520 --> 0:29:24.360
<v Speaker 1>there were a wall in the way, because the sound

0:29:24.360 --> 0:29:26.600
<v Speaker 1>waves are so small that they wouldn't wrap around the

0:29:26.640 --> 0:29:28.520
<v Speaker 1>top of the wall and you wouldn't be able to

0:29:28.520 --> 0:29:31.080
<v Speaker 1>detect them on the other side. However, it also means

0:29:31.080 --> 0:29:34.200
<v Speaker 1>that the sound will travel in a much more focused way.

0:29:34.280 --> 0:29:38.400
<v Speaker 1>You can direct the sound toward a target, But if

0:29:38.400 --> 0:29:41.680
<v Speaker 1>you're generating sounds that are well above the range of

0:29:41.760 --> 0:29:45.040
<v Speaker 1>human hearing, what good does that do? Right? Like, yeah,

0:29:45.400 --> 0:29:48.760
<v Speaker 1>we can shoot a beam of sound waves using this

0:29:49.080 --> 0:29:53.160
<v Speaker 1>focused approach, using very very very tiny sound waves, but

0:29:53.240 --> 0:29:56.360
<v Speaker 1>if you can't perceive them directly, then what good does

0:29:56.400 --> 0:29:59.560
<v Speaker 1>that do? Well? It turns out you can create actual

0:29:59.680 --> 0:30:04.520
<v Speaker 1>audit sounds using these higher frequencies, because again, sound waves

0:30:04.560 --> 0:30:07.920
<v Speaker 1>at high enough amplitude will interfere with one another. At

0:30:07.960 --> 0:30:10.840
<v Speaker 1>low amplitude, they'll just pass through each other, but at

0:30:10.920 --> 0:30:15.240
<v Speaker 1>high amplitude they will interfere. So again I talked about

0:30:15.280 --> 0:30:20.520
<v Speaker 1>how noise canceling headphones creates destructive interference by creating an

0:30:20.600 --> 0:30:25.960
<v Speaker 1>anti phase sound that will cancel out incoming sound. But

0:30:26.400 --> 0:30:30.640
<v Speaker 1>it's also true that if you play slightly different ultrasonic frequencies,

0:30:30.680 --> 0:30:33.600
<v Speaker 1>their interaction with one another can create frequencies that are

0:30:33.640 --> 0:30:37.960
<v Speaker 1>actually in the audible range. I mentioned that supposed project

0:30:38.000 --> 0:30:41.040
<v Speaker 1>that the Ministry of Defense of the UK did in

0:30:41.160 --> 0:30:44.760
<v Speaker 1>order to dissuade protesters in Northern Ireland, and of course

0:30:44.800 --> 0:30:46.840
<v Speaker 1>the Ministry of Defense said they never built that thing.

0:30:47.120 --> 0:30:51.760
<v Speaker 1>But since those days we have had people build audio spotlights,

0:30:51.800 --> 0:30:55.600
<v Speaker 1>and they work on essentially the same principle. You generate

0:30:55.680 --> 0:30:58.880
<v Speaker 1>these different frequencies, maybe even the same frequency, just out

0:30:58.880 --> 0:31:03.320
<v Speaker 1>of phase, and through that you can encode information on

0:31:03.440 --> 0:31:06.600
<v Speaker 1>top of this frequency, and that information can be within

0:31:06.640 --> 0:31:10.080
<v Speaker 1>the audible range. So the audio is not coming or

0:31:10.120 --> 0:31:14.240
<v Speaker 1>the audible audios not coming from the speakers themselves. Right,

0:31:14.440 --> 0:31:17.840
<v Speaker 1>if you were able to just isolate them playing a

0:31:17.880 --> 0:31:21.120
<v Speaker 1>single frequency, you still wouldn't hear anything, even though the

0:31:21.120 --> 0:31:24.400
<v Speaker 1>transducers would be generating sound, it would just be beyond our

0:31:24.560 --> 0:31:28.080
<v Speaker 1>capability of sensing it. But the interaction of the sound

0:31:28.160 --> 0:31:33.000
<v Speaker 1>waves themselves creates the audible sound. It's incredible. It's a

0:31:33.040 --> 0:31:36.800
<v Speaker 1>really neat phenomenon. There's actually a great demonstration of this

0:31:36.920 --> 0:31:41.520
<v Speaker 1>on YouTube. The channel I saw it on was NPS Physics.

0:31:41.760 --> 0:31:46.920
<v Speaker 1>The videos title is audio Spotlight How a audio spotlight works.

0:31:47.160 --> 0:31:50.560
<v Speaker 1>That's their grammatical error, not mine. It's actually taken from

0:31:50.600 --> 0:31:54.280
<v Speaker 1>a lecture given by doctor Bruce DeNardo, and it's really entertaining.

0:31:54.320 --> 0:31:58.280
<v Speaker 1>He's a great lecturer. He's very good at explaining how

0:31:58.320 --> 0:32:00.880
<v Speaker 1>this works at a very high level. Does explain it's

0:32:00.960 --> 0:32:04.280
<v Speaker 1>much more complicated than he's letting on. But that he's

0:32:04.320 --> 0:32:07.760
<v Speaker 1>giving kind of the basic explanation of what's happening, and

0:32:08.480 --> 0:32:12.520
<v Speaker 1>they do use the music of the Eagles in their demonstration.

0:32:12.640 --> 0:32:15.239
<v Speaker 1>Now I happen to share the same opinion as the

0:32:15.360 --> 0:32:18.840
<v Speaker 1>dude from The Big Lebowski on that particular band, except

0:32:18.840 --> 0:32:21.280
<v Speaker 1>for Journey of the Sorcerer, which I think is an

0:32:21.320 --> 0:32:25.080
<v Speaker 1>awesome instrumental track, and anyone who's familiar with Hitchhiker's Guide

0:32:25.120 --> 0:32:27.720
<v Speaker 1>through the Galaxy is probably gonna dig it anyway. Using

0:32:27.760 --> 0:32:31.240
<v Speaker 1>this method, it is possible to direct sound, and with

0:32:31.320 --> 0:32:34.400
<v Speaker 1>acoustic haaling devices, the intent is to make that sound

0:32:34.520 --> 0:32:40.160
<v Speaker 1>intelligible so that oncoming vessels can hear commands to stop

0:32:40.240 --> 0:32:42.960
<v Speaker 1>or whatever, or to turn around. But you can also

0:32:43.120 --> 0:32:47.080
<v Speaker 1>use the same capability to blast noise that is unpleasant

0:32:47.240 --> 0:32:51.440
<v Speaker 1>or unsettling and that segues into the long range acoustic

0:32:51.520 --> 0:32:57.760
<v Speaker 1>devices or lriads. These are not necessarily meant for haling purposes,

0:32:57.840 --> 0:33:01.240
<v Speaker 1>but for stuff like crowd dispersal, and there are questions

0:33:01.240 --> 0:33:03.960
<v Speaker 1>as to whether or not it is ethical to use them,

0:33:04.160 --> 0:33:06.680
<v Speaker 1>or should even be legal to use them. There have

0:33:06.760 --> 0:33:10.880
<v Speaker 1>been cases in which US law enforcement have used lrad's

0:33:11.280 --> 0:33:15.560
<v Speaker 1>l rads for crowd control, blasting out a siren noise

0:33:15.680 --> 0:33:19.800
<v Speaker 1>that's usually projecting sound between two and four killer hurts.

0:33:20.040 --> 0:33:22.080
<v Speaker 1>Two killer hurts to four killer hurts. That is, that

0:33:22.200 --> 0:33:26.080
<v Speaker 1>range is fairly high pitched, and it's unpleasant, especially at

0:33:26.200 --> 0:33:30.480
<v Speaker 1>very high volumes. It's this piercing siren kind of sound,

0:33:30.600 --> 0:33:33.200
<v Speaker 1>and if it's blasted at you loud enough, it's probably

0:33:33.240 --> 0:33:36.960
<v Speaker 1>going to cause at least discomfort. And as I mentioned earlier,

0:33:37.040 --> 0:33:39.200
<v Speaker 1>if the amplitude is high enough, like if you have

0:33:39.240 --> 0:33:41.800
<v Speaker 1>a decibel level of around one hundred and twenty or more,

0:33:42.080 --> 0:33:44.200
<v Speaker 1>and these things are capable of much more than that,

0:33:44.560 --> 0:33:49.280
<v Speaker 1>then you could experience hearing loss just from relatively short

0:33:49.280 --> 0:33:52.640
<v Speaker 1>exposure to these things. Of course, you could protect yourself

0:33:52.880 --> 0:33:56.560
<v Speaker 1>with hearing protection, which actually works pretty darn well. That's

0:33:56.560 --> 0:33:59.920
<v Speaker 1>another reason why a lot of militaries have abandoned the

0:34:00.200 --> 0:34:04.880
<v Speaker 1>use of acoustic weapons, because if your enemy has ear protection,

0:34:05.160 --> 0:34:09.760
<v Speaker 1>then your weapon isn't any good. It doesn't work so great.

0:34:09.800 --> 0:34:13.040
<v Speaker 1>Hearing protection will reduce the decimal level enough so that

0:34:13.080 --> 0:34:15.560
<v Speaker 1>it's at safe levels. It still probably won't sound great.

0:34:15.600 --> 0:34:18.160
<v Speaker 1>You'll still get some of that siren noise in, but

0:34:18.239 --> 0:34:20.920
<v Speaker 1>you wouldn't be in as much risk of experiencing actual

0:34:21.000 --> 0:34:24.440
<v Speaker 1>hearing loss as a result of that. According to musicology

0:34:24.600 --> 0:34:28.520
<v Speaker 1>now dot org, the most powerful acoustic healing devices are

0:34:28.560 --> 0:34:31.399
<v Speaker 1>capable of transmitting audible sound from a distance of more

0:34:31.440 --> 0:34:36.600
<v Speaker 1>than five kilometers, though most are meant for much shorter distances,

0:34:36.640 --> 0:34:39.000
<v Speaker 1>like in the five hundred meter range. But don't get

0:34:39.000 --> 0:34:41.839
<v Speaker 1>me wrong. Five hundred meters is still pretty darn far.

0:34:42.080 --> 0:34:45.799
<v Speaker 1>I mean, that's more than five American football fields, So

0:34:46.080 --> 0:34:48.520
<v Speaker 1>that's a pretty darn good distance to be able to

0:34:48.920 --> 0:34:53.640
<v Speaker 1>transmit intelligible sound to a target. And as mentioned, we

0:34:53.719 --> 0:34:56.640
<v Speaker 1>still don't really have a full understanding of what this

0:34:56.680 --> 0:35:01.440
<v Speaker 1>effect could have on people. Jurgen Altmann research suggests that

0:35:01.480 --> 0:35:04.399
<v Speaker 1>folks have made a lot of assumptions without much hard

0:35:04.480 --> 0:35:07.160
<v Speaker 1>evidence to back those assumptions up. But that doesn't mean

0:35:07.239 --> 0:35:11.080
<v Speaker 1>the assumptions are entirely wrong. It means that we can't

0:35:11.080 --> 0:35:14.440
<v Speaker 1>be sure one way or the other without further study.

0:35:14.560 --> 0:35:17.920
<v Speaker 1>And study is difficult because if the work could potentially

0:35:17.960 --> 0:35:22.480
<v Speaker 1>harm your subjects, that's a huge problem. So can infra sound,

0:35:22.760 --> 0:35:25.640
<v Speaker 1>you know, those very low frequency sounds below the range

0:35:25.680 --> 0:35:29.360
<v Speaker 1>of human hearing. Can it at a high enough volume

0:35:29.440 --> 0:35:34.200
<v Speaker 1>at enough decibels cause stuff like nausea or intestinal pain.

0:35:34.520 --> 0:35:38.560
<v Speaker 1>Could it cause the dreaded brown noise, as in a

0:35:38.680 --> 0:35:41.600
<v Speaker 1>sound frequency that, when played at a high enough volume,

0:35:41.880 --> 0:35:45.360
<v Speaker 1>forces you to evacuate, to defecate, in other words, to

0:35:45.440 --> 0:35:48.640
<v Speaker 1>poop yourself. There's no evidence of that, By the way,

0:35:49.120 --> 0:35:51.440
<v Speaker 1>doesn't mean it can't happen. I just mean there's no evidence.

0:35:51.760 --> 0:35:55.160
<v Speaker 1>So could it cause actual physical trauma? If you were

0:35:55.239 --> 0:35:58.400
<v Speaker 1>blasting sound at like, you know, one hundred and fifty decibels,

0:35:58.600 --> 0:36:01.759
<v Speaker 1>let's say it's inaudible sound. Maybe it's too low to hear.

0:36:01.920 --> 0:36:04.319
<v Speaker 1>Could that very low sound at one hundred and fifty

0:36:04.360 --> 0:36:08.280
<v Speaker 1>decibels cause physical harm Could it resonate with your internal

0:36:08.360 --> 0:36:11.640
<v Speaker 1>organs causing them to vibrate with enough energy to hurt you.

0:36:12.000 --> 0:36:15.080
<v Speaker 1>A resonance, I mean, is a thing. The classic example

0:36:15.120 --> 0:36:18.239
<v Speaker 1>of resonance is you tap a crystal glass, like a

0:36:18.320 --> 0:36:20.560
<v Speaker 1>champagne glass made out of crystal, and you're gonna hear

0:36:20.600 --> 0:36:23.800
<v Speaker 1>it ring out a tone. Actually it rings out several tones.

0:36:24.040 --> 0:36:27.160
<v Speaker 1>You get your base tone and then the harmonics of

0:36:27.200 --> 0:36:30.200
<v Speaker 1>that tone, but the harmonics have less energy than your

0:36:30.280 --> 0:36:33.400
<v Speaker 1>primary tone does. Anyway, if you were to play back

0:36:33.680 --> 0:36:38.400
<v Speaker 1>that same base tone, that would induce the crystal champagne

0:36:38.480 --> 0:36:42.440
<v Speaker 1>glass to start vibrating. It would vibrate along with this

0:36:42.480 --> 0:36:45.760
<v Speaker 1>frequency you're blasting it at, if it was the resonant frequency.

0:36:45.800 --> 0:36:48.319
<v Speaker 1>If it's the same frequency that generates when it when

0:36:48.360 --> 0:36:51.680
<v Speaker 1>you tap it, if you blast that glass with enough

0:36:52.440 --> 0:36:56.240
<v Speaker 1>volume of that tone, then it will cause the glass

0:36:56.239 --> 0:36:59.200
<v Speaker 1>to deform to the point where it will shatter. So

0:36:59.320 --> 0:37:02.320
<v Speaker 1>this is the class like opera singer causes glass to

0:37:02.400 --> 0:37:05.279
<v Speaker 1>break using their voice trick. It's actually pretty hard to

0:37:05.320 --> 0:37:08.040
<v Speaker 1>do for most singers. Usually you would need a pretty

0:37:08.080 --> 0:37:12.240
<v Speaker 1>significant amount of amplification as well as incredibly good pitch

0:37:12.520 --> 0:37:17.680
<v Speaker 1>to manage. It can be done, but usually it requires amplifications.

0:37:17.800 --> 0:37:21.200
<v Speaker 1>It's very hard to do with your voice alone anyway.

0:37:21.560 --> 0:37:24.680
<v Speaker 1>It's not just champagne flutes made of crystal that resonate.

0:37:25.000 --> 0:37:27.920
<v Speaker 1>So the thought is that if you dialed an audio

0:37:27.920 --> 0:37:30.840
<v Speaker 1>emitter to the right frequency, one that's low enough to

0:37:30.960 --> 0:37:34.479
<v Speaker 1>penetrate the body and strong enough to really get things

0:37:34.520 --> 0:37:37.400
<v Speaker 1>moving around in there, you can make a person's inerds

0:37:37.760 --> 0:37:41.120
<v Speaker 1>or their air cavities inside their body vibrate. That would

0:37:41.120 --> 0:37:44.880
<v Speaker 1>cause that tissue to heat up. Right. Vibration is energy,

0:37:44.960 --> 0:37:47.919
<v Speaker 1>and it's like friction essentially, kind of the same way

0:37:48.000 --> 0:37:50.759
<v Speaker 1>microwaves end up heating up food when you put them

0:37:50.800 --> 0:37:53.600
<v Speaker 1>in the microwave, so of course that's using microwave radiation

0:37:53.719 --> 0:37:58.040
<v Speaker 1>per of the electromagnetic spectrum, not acoustic waves. But I

0:37:58.040 --> 0:38:01.160
<v Speaker 1>think we can all agree that having your organs all

0:38:01.200 --> 0:38:04.480
<v Speaker 1>start to heat up is bad, or maybe induce air

0:38:04.520 --> 0:38:07.840
<v Speaker 1>bubbles to form inside tissue that's also really bad. But

0:38:07.920 --> 0:38:11.000
<v Speaker 1>as Altman points out repeatedly, there just is an evidence

0:38:11.000 --> 0:38:14.759
<v Speaker 1>that this actually happens or has happened, just that there

0:38:14.760 --> 0:38:18.560
<v Speaker 1>are a lot of articles that hypothesize maybe it could happen,

0:38:18.800 --> 0:38:21.879
<v Speaker 1>So maybe it would, maybe it wouldn't. Finding out would

0:38:21.920 --> 0:38:25.359
<v Speaker 1>require deeply unethical research and a cruel disregard for human

0:38:25.480 --> 0:38:28.440
<v Speaker 1>safety or animal safety, as it turns out, and it

0:38:28.520 --> 0:38:31.279
<v Speaker 1>might mean that the technology necessary to carry out such

0:38:31.320 --> 0:38:34.440
<v Speaker 1>an effect would be prohibitively expensive to build and or

0:38:34.560 --> 0:38:37.080
<v Speaker 1>operate if you did try to do this. So I

0:38:37.120 --> 0:38:40.480
<v Speaker 1>guess that's good news. Altman's article, as I mentioned, it's

0:38:40.480 --> 0:38:42.640
<v Speaker 1>free to read. I recommend going through it. It is

0:38:42.760 --> 0:38:45.600
<v Speaker 1>quite long, and Alman really did his work trying to

0:38:45.640 --> 0:38:49.000
<v Speaker 1>track down reputable research on the topic. The paper is

0:38:49.400 --> 0:38:52.440
<v Speaker 1>longer than sixty pages, but again very easy to understand.

0:38:52.480 --> 0:38:55.360
<v Speaker 1>So if you have time, check it out. That article

0:38:55.640 --> 0:38:57.759
<v Speaker 1>that is really the basis for a lot of what

0:38:57.960 --> 0:39:01.320
<v Speaker 1>this episode is all about, although again I went off

0:39:01.520 --> 0:39:05.000
<v Speaker 1>book for the stuff that was about disrupting someone's sleep

0:39:05.040 --> 0:39:07.600
<v Speaker 1>cycles or whatever. The article again, its title is Acoustic

0:39:07.640 --> 0:39:12.759
<v Speaker 1>Weapons a Prospective Assessment. It's in Science and Global Security,

0:39:12.840 --> 0:39:16.080
<v Speaker 1>Volume nine, two thousand and one, so check that out. Anyway,

0:39:16.360 --> 0:39:18.839
<v Speaker 1>Acoustic weapons remain a thing. I still think it's really

0:39:18.880 --> 0:39:22.040
<v Speaker 1>scary that we have these things that are in active

0:39:22.160 --> 0:39:25.719
<v Speaker 1>use and we don't have a full understanding of the

0:39:25.760 --> 0:39:29.239
<v Speaker 1>effects of that technology and how harmful they may or

0:39:29.320 --> 0:39:32.680
<v Speaker 1>may not be. It may turn out that they're relatively

0:39:33.160 --> 0:39:36.040
<v Speaker 1>not harmful at all, as long as your exposure to

0:39:36.160 --> 0:39:38.879
<v Speaker 1>them isn't too long. But it could also turn out

0:39:38.920 --> 0:39:43.000
<v Speaker 1>that they cause some pretty gnarly effects. There's the whole

0:39:43.040 --> 0:39:46.400
<v Speaker 1>havana syndrome thing that I didn't get into. I'm sure

0:39:46.840 --> 0:39:48.520
<v Speaker 1>the stuff they don't want you to know. Crew has

0:39:48.560 --> 0:39:50.839
<v Speaker 1>done an episode on the havana syndrome. I'll have to

0:39:50.880 --> 0:39:52.959
<v Speaker 1>reach out to them to make sure, but it would

0:39:52.960 --> 0:39:56.880
<v Speaker 1>be weird if they hadn't. Anyway, I hope that you

0:39:56.960 --> 0:39:59.439
<v Speaker 1>found this episode interesting. I hope you go check out

0:39:59.440 --> 0:40:01.960
<v Speaker 1>that article. Read up on this subject, Read up on

0:40:02.000 --> 0:40:06.600
<v Speaker 1>acoustic spotlights. Those things are cool. What a neat way

0:40:07.000 --> 0:40:10.400
<v Speaker 1>to create this effect, Like to be able to use

0:40:10.600 --> 0:40:14.840
<v Speaker 1>sound that's not in our audible spectrum to create audible

0:40:15.120 --> 0:40:18.799
<v Speaker 1>sounds at a point in the distance. That's just incredible

0:40:18.800 --> 0:40:22.080
<v Speaker 1>to me, Like it's phenomenal. It blows my mind. In

0:40:22.120 --> 0:40:25.080
<v Speaker 1>the meantime, I hope all of you out there are

0:40:25.160 --> 0:40:29.319
<v Speaker 1>doing well and I will talk to you again really soon.

0:40:35.600 --> 0:40:40.240
<v Speaker 1>Tech Stuff is an iHeartRadio production. For more podcasts from iHeartRadio,

0:40:40.560 --> 0:40:44.280
<v Speaker 1>visit the iHeartRadio app, Apple Podcasts, or wherever you listen

0:40:44.320 --> 0:40:48.759
<v Speaker 1>to your favorite shows.