WEBVTT - From the Vault: The Illusion of Control, Part 2

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<v Speaker 1>Hello, and welcome to Stuff to Blow Your Mind. My

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<v Speaker 1>name is Joe McCormick. This week Rob and I are out,

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<v Speaker 1>so in our Tuesday and Thursday slots, we are bringing

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<v Speaker 1>you a couple of older episodes of Stuff to Blow

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<v Speaker 1>Your Mind, episodes from the vault, continuing the series we

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<v Speaker 1>started this past Saturday. Today's episode is part two of

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<v Speaker 1>our series on the illusion of control. This originally aired

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<v Speaker 1>on February tenth, twenty twenty four.

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<v Speaker 2>We hope you enjoy.

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<v Speaker 3>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 2>Hey, welcome to Stuff to Blow Your Mind. My name

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<v Speaker 2>is Robert Lamb.

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<v Speaker 1>And I am Joe McCormick, and today we are back

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<v Speaker 1>to continue our series on the psychology concept known as

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<v Speaker 1>the illusion of control. This is a cognitive illusion, or

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<v Speaker 1>a common error in thinking and judgment, in which we

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<v Speaker 1>overestimate the amount of control we have over outcomes in

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<v Speaker 1>the world, even outcomes that are in no way determined

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<v Speaker 1>by our actions. So if you haven't heard part one,

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<v Speaker 1>you should probably go back and listen to that first.

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<v Speaker 1>But for a brief recap, we talked about some examples

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<v Speaker 1>last time of the illusion of control. One would be

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<v Speaker 1>the belief that you can control your chances of winning

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<v Speaker 1>at a slot machine based on you know, who presses

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<v Speaker 1>the button and how, and actually you know, it's a

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<v Speaker 1>purely random process.

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<v Speaker 2>There's no like.

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<v Speaker 1>You know, you can't be like better at working a

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<v Speaker 1>slot machine. But other examples would include like the belief

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<v Speaker 1>that you can improve your chances of hitting a desired

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<v Speaker 1>number on a dice throw by concentrating before the throw.

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<v Speaker 2>I do this, yeah, yeah, and yeah. I was going

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<v Speaker 2>to save this for a listener mail, but I go

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<v Speaker 2>ahead mention it now heard from a listener on Discord

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<v Speaker 2>who pointed out, this is I believe it's passy cish.

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<v Speaker 2>I'm not sure if I'm pronouncing that correctly, so you

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<v Speaker 2>use your name. But anyway. They pointed out that in

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<v Speaker 2>Dungeons and Dragons there's an additional element here that we

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<v Speaker 2>didn't touch on, and that's the drama of rolling your dice,

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<v Speaker 2>of rolling that d twenty, doing that saving throw. You

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<v Speaker 2>may put some concentration into it, not because not as

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<v Speaker 2>much because you're hoping to influence the role, but because

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<v Speaker 2>this matters, This is an important role. Perhaps the life

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<v Speaker 2>or death of your character may hinge on the outcome,

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<v Speaker 2>and you're going to play it up a little bit. Yeah,

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<v Speaker 2>it's a socially performative drum roll, but I think undeniably

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<v Speaker 2>there's off also that sense of like, all right, NAT twenty,

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<v Speaker 2>let's do it.

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<v Speaker 1>I can do this.

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<v Speaker 2>Yeah.

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<v Speaker 1>Other examples would be like the belief that you can

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<v Speaker 1>influence the outcome of a sporting event hundreds of miles

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<v Speaker 1>away by wearing a lucky charm. We talked about the

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<v Speaker 1>childhood belief that you can control gameplay on video game

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<v Speaker 1>with like a controller that's not plugged in, or by

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<v Speaker 1>moving the joystick on a on an arcade cabinet you

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<v Speaker 1>haven't put any quarters in. Yeah, yeah, And we also

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<v Speaker 1>ended up talking about an influential early paper on the

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<v Speaker 1>illusion of control from nineteen seventy five called the Illusion

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<v Speaker 1>of Control in the Journal of Personality and Social Psychology

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<v Speaker 1>by the American psychologist Ellen J. Langer. And for a

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<v Speaker 1>quick summary of this paper, it used experiments involving games

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<v Speaker 1>of chance with superficial elements inserted from games of skill

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<v Speaker 1>to see if people would behave consistent with a belief

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<v Speaker 1>that they had impossible levels of control over chance outcomes,

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<v Speaker 1>and this study found that yes. In its experiments people

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<v Speaker 1>did behave in a way that was consistent with overestimating

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<v Speaker 1>their level of control over chance determined outcomes. However, the

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<v Speaker 1>thing about this paper was the experiments did use indirect

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<v Speaker 1>methods of studying the phenomenon, so these results came with

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<v Speaker 1>some limitations that I'll describe in just a minute. I

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<v Speaker 1>wanted to learn some more about the history of how

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<v Speaker 1>the illusion of control has been studied, because there have

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<v Speaker 1>been tons of papers on this, tons of experiments, and

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<v Speaker 1>I wanted to kind of general overview, so I turned

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<v Speaker 1>to a very helpful book chapter by a psychologist named

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<v Speaker 1>Suzanne C. Thompson. The chapter is called Illusions of Control

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<v Speaker 1>and it appears in a book called Cognitive Illusions, edited

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<v Speaker 1>by Rudiger F. Pohl, published by Psychology Press twenty sixteen,

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<v Speaker 1>though the version I read seems to have been an

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<v Speaker 1>updated edition because it included references to more recent studies,

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<v Speaker 1>such as one paper from twenty twenty one. So in

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<v Speaker 1>this overview, Thompson uses a broader definition of the illusion

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<v Speaker 1>of control than Langer did. Langer's definition was specifically about

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<v Speaker 1>seeking desired outcomes in chance determined events, to Thompson says, instead,

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<v Speaker 1>quote illusions of control occur when individuals overestimate their personal

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<v Speaker 1>influence over an outcome, So that that's a more general

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<v Speaker 1>way of stating it. You know, maybe your influence could

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<v Speaker 1>be good or bad. It could be in getting something

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<v Speaker 1>you want or in something you don't want.

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<v Speaker 2>Yeah, so this broader definition could apply to like various

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<v Speaker 2>games that have some sort of random element that you

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<v Speaker 2>truly can't control. For you may be really great at

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<v Speaker 2>the game, but you have this added level of illusion

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<v Speaker 2>of control that thinks that you can you can definitely

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<v Speaker 2>navigate any random occurrence. And I guess you could also

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<v Speaker 2>apply it even to interpersonal relationships, you know, thinking that

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<v Speaker 2>you have more control over other people in your circle

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<v Speaker 2>than you do.

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<v Speaker 1>Right, because this idea would also apply to things where

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<v Speaker 1>you do have some control, but you're imagining you have

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<v Speaker 1>more control than you actually do. And Thompson says that

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<v Speaker 1>since the origins of this research in the nineteen seventies,

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<v Speaker 1>there have been basically three different ways of experimentally demonstrating

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<v Speaker 1>that people experience or control. There's like three branches of

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<v Speaker 1>experiments on this tree. So approach number one that she

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<v Speaker 1>outlines is the main example. Here is the original research

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<v Speaker 1>by Ellen Langer, which we already described in the last episode.

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<v Speaker 1>This general strategy involves gauging people's guesses about their likelihood

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<v Speaker 1>of success in chance games that have superficial elements of

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<v Speaker 1>skill games introduced. So to emphasize again, this approach does

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<v Speaker 1>not actually directly measure people's perceptions of control. Instead, these

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<v Speaker 1>experiments would kind of infer it from their behavior in

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<v Speaker 1>a game. So you see that people bet more money.

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<v Speaker 1>That suggests they think they have more control over the outcome,

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<v Speaker 1>But it's possible there's another factor operating there, so there's

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<v Speaker 1>less certainty that you're testing for the variable you're actually

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<v Speaker 1>looking for. And Thompson explains some other ways of doing

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<v Speaker 1>these kind of tests apart from like Langer's original experimental design.

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<v Speaker 1>One thing she talks about is a type of study

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<v Speaker 1>that you could call observer participant discrepancies. So an example

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<v Speaker 1>of this would be you get a test group, you know,

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<v Speaker 1>maybe a classroom of students or whatever, and you split

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<v Speaker 1>them up into pairs, and you give each pair of

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<v Speaker 1>subjects a random number generating apparatus, maybe a die that's

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<v Speaker 1>a simple one. So in each pair, there's one person

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<v Speaker 1>who gets to roll the die and the other person

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<v Speaker 1>records all the numbers that they roll, and participants do

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<v Speaker 1>this like twenty times, and then across the whole test group,

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<v Speaker 1>whichever pair in the group has the highest total sum

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<v Speaker 1>of rolls wins a cash prize, and both subjects in

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<v Speaker 1>each pair guess their likelihood of winning before the game.

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<v Speaker 1>Thompson says that if you try to replicate this sort

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<v Speaker 1>of experiment with students, you will usually find that subjects,

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<v Speaker 1>on average rate their chance of winning a little bit

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<v Speaker 1>higher if they're the one rolling the die than if

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<v Speaker 1>they're the one recording the roles. Again, that should not

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<v Speaker 1>make a difference. So even though we both rationally know

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<v Speaker 1>that the outcome is random, it just feels a little

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<v Speaker 1>luckier if I'm the one doing it. However, and I

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<v Speaker 1>thought this was interesting. Thompson says that some research has

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<v Speaker 1>found that this effect can be reduced or even neutralized

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<v Speaker 1>completely by the context of the game, for example, if

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<v Speaker 1>it takes place in a classroom that has previously discussed

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<v Speaker 1>the correct way to estimate probability on games like this.

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<v Speaker 1>And that was interesting to me because it made me

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<v Speaker 1>think about how people overcome cognitive biases and cognitive illusions.

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<v Speaker 1>You know, sometimes the unfortunate fact is that simply being

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<v Speaker 1>aware of a cognitive illusion, like knowing that sometimes our

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<v Speaker 1>brains have a certain kind of bias, is not sufficient

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<v Speaker 1>to keep us from falling for that bias. So you

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<v Speaker 1>can know about the tricks your brain plays, and you

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<v Speaker 1>can fall for them anyway. It happens to all of us,

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<v Speaker 1>but in a case.

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<v Speaker 2>And this obviously applies to many other aspects of the

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<v Speaker 2>human psyche as well. I mean awareness, self awareness is

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<v Speaker 2>often the first step, but that doesn't mean you've completely

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<v Speaker 2>defeated the illusion or illusion that you are having to

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<v Speaker 2>deal with.

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<v Speaker 1>Exactly. This is true for everybody, but in other cases,

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<v Speaker 1>and it varies from case to case. So in some cases,

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<v Speaker 1>research has shown that we can be successfully inoculated mentally

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<v Speaker 1>from certain irrational tendencies by being made aware of them,

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<v Speaker 1>and this seems to be one of those cases. You

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<v Speaker 1>can sometimes neutralize illusions of control just by like having

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<v Speaker 1>a context in which people have already been reminded about

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<v Speaker 1>how probabilities work. And I think that's interesting because you

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<v Speaker 1>might naturally assume that the variable in resistance to cognitive

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<v Speaker 1>illusions like the illusion of control is the person you know,

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<v Speaker 1>like permanent features of a person's personality, and you might

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<v Speaker 1>be inclined to think like well, a more rational person

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<v Speaker 1>is better able to overcome their biases and think clearly.

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<v Speaker 1>But I don't know if that's always the case. I

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<v Speaker 1>wonder if it's really more about setting and context. Maybe

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<v Speaker 1>setting and context are equally, if not more, powerful predictors

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<v Speaker 1>of how well people overcome cognitive illusions. In other words,

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<v Speaker 1>does like currently being in the setting of a statistics

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<v Speaker 1>class inoculate you against the illusion of control better than

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<v Speaker 1>being a person who is generally aware of cognitive illusions.

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<v Speaker 1>I don't know the answer for sure there, but it

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<v Speaker 1>seems worth considering rather than just defaulting to the explanation

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<v Speaker 1>of permanent internal personality based differences. But anyway, so to

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<v Speaker 1>move on, That was approach number Experimental approach number two

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<v Speaker 1>is different. In this type of experiment, you give subjects

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<v Speaker 1>a laboratory task where researchers can program exactly how much

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<v Speaker 1>control the subject actually has. And in many of these

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<v Speaker 1>experiments the subject has zero control. Sometimes they have more control,

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<v Speaker 1>and then you ask the subject how much control they

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<v Speaker 1>think they had. So an experiment typical of this type

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<v Speaker 1>is one that was done by Alloy and Abrahamson in

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<v Speaker 1>nineteen seventy nine, in which subjects would be given a

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<v Speaker 1>button to press and they're told to see if they

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<v Speaker 1>can use that button to control whether or not a

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<v Speaker 1>light comes on, and then they're asked to judge at

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<v Speaker 1>the end what amount of control they think the button

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<v Speaker 1>had over the light. In reality, the light had no

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<v Speaker 1>relationship to whether the button was pressed or not. It

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<v Speaker 1>was simply programmed to come on at some fixed percentage

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<v Speaker 1>of the trials with each subject, and unsurprisingly, even though

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<v Speaker 1>it had nothing to do with whether the button was

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<v Speaker 1>pushed or not or when subjects broadly thought they had

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<v Speaker 1>some amount of control, and experiments when the light came

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<v Speaker 1>on more frequently but again unconnected to the button, caused

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<v Speaker 1>people to believe that they had more control over the light. So,

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<v Speaker 1>at least in some cases, it seems like success at

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<v Speaker 1>getting a desired outcome makes people more likely to believe

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<v Speaker 1>they have control over that outcome, whether or not they do.

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<v Speaker 1>And while at the risk of over extrapolating from a

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<v Speaker 1>very contained laboratory outcome, this does sort of suggest to

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<v Speaker 1>me connections to behaviors in the world, Like you know,

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<v Speaker 1>when somebody has very good fortune at a particular juncture,

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<v Speaker 1>they're like, yep, that was all me. Later, Thompson describes

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<v Speaker 1>another version of this kind of test. This one is

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<v Speaker 1>called the computer screen on set task. And so in

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<v Speaker 1>this test, like you sit in front of a computer

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<v Speaker 1>and you're looking at a screen, and the screen will

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<v Speaker 1>sequentially produce a series of forty images, and all of

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<v Speaker 1>these images are either a green X or a red O.

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<v Speaker 1>And with each new screen, you can choose to press

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<v Speaker 1>a button or not press a button, and your goal

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<v Speaker 1>is to make the green X appear as many times

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<v Speaker 1>as possible. So people will be trying to figure out

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<v Speaker 1>if there's some pattern like pressing the button or not,

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<v Speaker 1>you know, pressing it or not in what sequence, et

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<v Speaker 1>cetera that'll make the green exes appear. Actually, once again,

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<v Speaker 1>the button has no relation whatsoever to whether the symbols

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<v Speaker 1>appear on the screen. The button doesn't do anything. And

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<v Speaker 1>you can vary what percentage of each symbol the subjects get.

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<v Speaker 1>At the end of the test, you have them rate,

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<v Speaker 1>on a scale of zero to one hundred how much

0:13:45.960 --> 0:13:49.200
<v Speaker 1>control they think they had over what appeared on the screen.

0:13:49.640 --> 0:13:52.480
<v Speaker 1>People who got the green X seventy five percent of

0:13:52.520 --> 0:13:55.520
<v Speaker 1>their random screens believed that they had a lot of

0:13:55.559 --> 0:13:56.960
<v Speaker 1>control over the display.

0:13:57.520 --> 0:13:59.640
<v Speaker 2>This is also interesting to think of in terms of

0:13:59.679 --> 0:14:02.480
<v Speaker 2>the sample we discussed in the last episode about as

0:14:02.480 --> 0:14:05.600
<v Speaker 2>a child thinking you had control over a video game. Yeah,

0:14:07.760 --> 0:14:10.280
<v Speaker 2>maybe this doesn't play out. I'd be interested to hear

0:14:10.320 --> 0:14:13.800
<v Speaker 2>from folks much younger than me. But looking back on

0:14:13.800 --> 0:14:16.440
<v Speaker 2>the video games that I was doing this on, like

0:14:16.480 --> 0:14:21.800
<v Speaker 2>these were the old school arcade games, where it was

0:14:21.960 --> 0:14:25.040
<v Speaker 2>maybe a little more directly comparable to just pressing a

0:14:25.040 --> 0:14:27.560
<v Speaker 2>button and seeing a random O or an AX on

0:14:27.640 --> 0:14:29.520
<v Speaker 2>the screen, Like, there is a lot more room to

0:14:29.680 --> 0:14:32.440
<v Speaker 2>ask the question, am I controlling it? I have fifty

0:14:32.440 --> 0:14:33.640
<v Speaker 2>percent chance I am.

0:14:33.960 --> 0:14:36.920
<v Speaker 1>In a way, I'm almost nostalgic for that mindset, Like

0:14:36.920 --> 0:14:40.880
<v Speaker 1>there's something kind of beautiful about the ambiguity of wondering

0:14:40.920 --> 0:14:43.720
<v Speaker 1>if you're controlling what's happening on the screen. I feel

0:14:43.720 --> 0:14:46.240
<v Speaker 1>like maybe I'm wrong about this. I feel like I

0:14:46.240 --> 0:14:48.640
<v Speaker 1>wouldn't fall for that now, but I kind of wish

0:14:48.680 --> 0:14:52.560
<v Speaker 1>I could, because it suggests a more I don't know,

0:14:52.760 --> 0:14:56.560
<v Speaker 1>just kind of like totally radically opened state of mind

0:14:56.680 --> 0:14:59.160
<v Speaker 1>in which anything is possible, a more magical way of

0:14:59.200 --> 0:15:00.240
<v Speaker 1>relating to the world.

0:15:00.600 --> 0:15:03.120
<v Speaker 2>It's a cheaper way to go about going to the arcade.

0:15:03.200 --> 0:15:05.360
<v Speaker 2>You know, I wonder what they would think if there

0:15:05.400 --> 0:15:07.320
<v Speaker 2>was an adult who regularly came into the arcade and

0:15:07.360 --> 0:15:09.560
<v Speaker 2>they're like, oh, man, he never spends anything. He just

0:15:09.600 --> 0:15:11.520
<v Speaker 2>stands at the machines and pretends to play.

0:15:12.040 --> 0:15:14.320
<v Speaker 1>Yeah, just toggling the joystick at the demo.

0:15:14.560 --> 0:15:17.040
<v Speaker 2>It's great. You gotta sell this guy's nachos or something.

0:15:18.720 --> 0:15:21.920
<v Speaker 1>Okay, anyway, that's approach number two, these very tightly controlled

0:15:21.960 --> 0:15:26.040
<v Speaker 1>laboratory experiments. Approach number three is different. Once again, you

0:15:26.120 --> 0:15:29.320
<v Speaker 1>get people to report their judgments of control in real

0:15:29.400 --> 0:15:33.360
<v Speaker 1>life scenarios. An example here is a study by McKenna

0:15:33.440 --> 0:15:36.240
<v Speaker 1>in nineteen ninety three. Not that McKenna different, Chaya, I

0:15:36.240 --> 0:15:37.160
<v Speaker 1>think this is Frank P.

0:15:37.400 --> 0:15:38.000
<v Speaker 2>McKenna.

0:15:38.080 --> 0:15:43.040
<v Speaker 1>Yeah. Ask participants to rate the likelihood that, compared to

0:15:43.200 --> 0:15:48.480
<v Speaker 1>other drivers, they would experience an auto collision, and they

0:15:48.480 --> 0:15:51.800
<v Speaker 1>were asked to judge this when imagining themself as the

0:15:51.920 --> 0:15:57.320
<v Speaker 1>driver versus imagining themselves as the passenger. Perhaps unsurprisingly, most

0:15:57.320 --> 0:16:01.240
<v Speaker 1>people thought that accidents would be relatively less likely if

0:16:01.280 --> 0:16:02.160
<v Speaker 1>they were the driver.

0:16:02.760 --> 0:16:05.840
<v Speaker 2>This absolutely matches up with my experience. You know, even

0:16:05.880 --> 0:16:07.680
<v Speaker 2>when I'm in the car with a driver that I

0:16:07.840 --> 0:16:10.920
<v Speaker 2>definitely trust and even know that they are a better

0:16:11.000 --> 0:16:14.760
<v Speaker 2>driver than me. You know, maybe they have more experience

0:16:14.880 --> 0:16:18.000
<v Speaker 2>or they've undergone training. They're still like that gut feeling

0:16:18.040 --> 0:16:21.440
<v Speaker 2>of like I'm not actually in control. I can't hit

0:16:21.480 --> 0:16:24.440
<v Speaker 2>the brake when I see the brake lights ahead getting closer,

0:16:24.880 --> 0:16:27.600
<v Speaker 2>and therefore I feel like a little more anxious about

0:16:27.600 --> 0:16:31.600
<v Speaker 2>the whole scenario oftentimes, like realizing that this is irrational,

0:16:32.040 --> 0:16:32.680
<v Speaker 2>but feeling it.

0:16:32.720 --> 0:16:35.360
<v Speaker 1>Nonetheless, I totally relate to that. I feel that too,

0:16:35.440 --> 0:16:37.880
<v Speaker 1>the same thing. It's not like I actually think this

0:16:37.960 --> 0:16:40.400
<v Speaker 1>other person is a more dangerous driver than me. I

0:16:40.560 --> 0:16:42.760
<v Speaker 1>just it's just hard to get over that feeling.

0:16:43.360 --> 0:16:43.560
<v Speaker 2>Yeah.

0:16:43.960 --> 0:16:48.200
<v Speaker 1>In the second study in this mckinna paper, participants were

0:16:48.200 --> 0:16:51.920
<v Speaker 1>asked about specific types of collisions, those that would seem

0:16:51.960 --> 0:16:55.120
<v Speaker 1>to involve either more or less driver control. So they

0:16:55.120 --> 0:16:58.600
<v Speaker 1>were talking about like rear ending someone versus being rear

0:16:58.720 --> 0:17:02.760
<v Speaker 1>ended versus having a tire blowout, And the idea was

0:17:03.480 --> 0:17:07.440
<v Speaker 1>rear ending someone is generally thought to be largely subject

0:17:07.480 --> 0:17:09.920
<v Speaker 1>to driver control. Of course, we know that there are

0:17:09.920 --> 0:17:13.359
<v Speaker 1>factors that other factors that can intervene breaks could fail whatever,

0:17:13.640 --> 0:17:16.159
<v Speaker 1>whereas getting rear ended seems to be out of the

0:17:16.240 --> 0:17:20.760
<v Speaker 1>driver's hands, and people were highly likely to say that

0:17:20.800 --> 0:17:24.520
<v Speaker 1>they were less likely to have the type of collision

0:17:24.560 --> 0:17:27.960
<v Speaker 1>in which the driver was in control. Has high control,

0:17:28.240 --> 0:17:30.879
<v Speaker 1>So I am much less likely than other people to

0:17:30.960 --> 0:17:34.480
<v Speaker 1>rear end someone. Whether it's me or someone else, makes

0:17:34.560 --> 0:17:39.280
<v Speaker 1>less difference in getting rear ended. Quote. Thus, people show

0:17:39.359 --> 0:17:43.720
<v Speaker 1>illusory control over avoiding an accident by assuming that they

0:17:43.840 --> 0:17:47.200
<v Speaker 1>will be able to exert control that others cannot.

0:17:47.920 --> 0:17:49.440
<v Speaker 2>And I guess this is what's in play when you

0:17:49.480 --> 0:17:54.240
<v Speaker 2>see drivers, so many drivers just riding bumpers through terrifyingly

0:17:54.280 --> 0:17:56.840
<v Speaker 2>fast traffic all the time, like they just maybe they

0:17:56.880 --> 0:18:01.040
<v Speaker 2>have just heightened control over things. I would tend to

0:18:01.040 --> 0:18:01.399
<v Speaker 2>doubt it.

0:18:01.760 --> 0:18:03.959
<v Speaker 1>Yeah, that would be dangerous if someone else did it,

0:18:04.000 --> 0:18:05.640
<v Speaker 1>But I can handle it.

0:18:05.880 --> 0:18:08.880
<v Speaker 2>I alone can weave in and out of traffic and

0:18:09.000 --> 0:18:12.720
<v Speaker 2>make it to my destination two minutes ahead of schedule.

0:18:13.000 --> 0:18:15.679
<v Speaker 1>So this type of experiment is taken to show that

0:18:15.720 --> 0:18:19.120
<v Speaker 1>people have an illusion of control when they consider themselves

0:18:19.200 --> 0:18:22.879
<v Speaker 1>relative to other people. A driver has some degree of

0:18:22.920 --> 0:18:26.120
<v Speaker 1>control over whether they end up in a collision. On average,

0:18:26.119 --> 0:18:28.800
<v Speaker 1>people think that they are better able to avoid that

0:18:28.880 --> 0:18:31.960
<v Speaker 1>outcome than other people are, and so looking back over

0:18:32.000 --> 0:18:34.800
<v Speaker 1>these three methodologies, Thompson says, you know, each of them

0:18:34.840 --> 0:18:37.760
<v Speaker 1>have strengths and weaknesses. So approach number one kind of

0:18:37.800 --> 0:18:41.480
<v Speaker 1>the Langer approach. The pros are that it uses realistic

0:18:41.520 --> 0:18:45.160
<v Speaker 1>situations that people engage in every day, like lottery drawings

0:18:45.200 --> 0:18:49.280
<v Speaker 1>and games and stuff. And also it has the pro

0:18:49.440 --> 0:18:53.360
<v Speaker 1>that the indirect measure can help detect an illusory belief

0:18:54.000 --> 0:18:58.120
<v Speaker 1>in control that does in reality guide behavior, but which

0:18:58.160 --> 0:19:02.000
<v Speaker 1>people might resist admits if they were asked directly, and

0:19:02.040 --> 0:19:05.000
<v Speaker 1>that does seem big to me. It helps avoid like

0:19:05.440 --> 0:19:10.159
<v Speaker 1>people tailoring their answers to avoid embarrassment. Cons on the

0:19:10.200 --> 0:19:14.280
<v Speaker 1>other hand, are it's indirect, so it doesn't test whether

0:19:14.359 --> 0:19:17.439
<v Speaker 1>control is really the deciding factor. You kind of have

0:19:17.520 --> 0:19:21.040
<v Speaker 1>to infer that and wonder if other factors could be

0:19:21.040 --> 0:19:25.159
<v Speaker 1>contributing as well. Approach number two the laboratory experiments like

0:19:25.200 --> 0:19:27.680
<v Speaker 1>Alloy and Abramson with like you know, the light coming

0:19:27.680 --> 0:19:30.800
<v Speaker 1>on or the greenexes and red o's on the computer screen.

0:19:31.200 --> 0:19:34.919
<v Speaker 1>The pros of that are that the dependent variable is

0:19:35.040 --> 0:19:39.040
<v Speaker 1>definitely judgment of control, like it's a very tightly controlled experiment.

0:19:39.680 --> 0:19:42.399
<v Speaker 1>Cons would be that these tasks do not have what

0:19:42.440 --> 0:19:47.800
<v Speaker 1>psychologists call external validity, So they're like weird tasks with

0:19:47.920 --> 0:19:50.919
<v Speaker 1>no close analogy in our day to day lives, so

0:19:51.200 --> 0:19:53.680
<v Speaker 1>they might not be telling us how people would actually

0:19:53.720 --> 0:19:56.719
<v Speaker 1>behave in reality. They might just be like producing a

0:19:56.760 --> 0:19:59.639
<v Speaker 1>weird kind of behavior that's specific to the lab task.

0:20:01.400 --> 0:20:04.960
<v Speaker 1>Approach Number three the self reporting of control judgments about

0:20:04.960 --> 0:20:09.959
<v Speaker 1>everyday activities like driving. Ala McKenna pros this does have

0:20:10.040 --> 0:20:15.000
<v Speaker 1>external validity cons are it relies on reflective self reporting,

0:20:15.040 --> 0:20:17.639
<v Speaker 1>which can be subject to all kinds of biases you

0:20:17.680 --> 0:20:19.480
<v Speaker 1>know when you're trying to when you ask people to

0:20:19.640 --> 0:20:24.040
<v Speaker 1>self report on their own judgments about their lives. However,

0:20:24.119 --> 0:20:27.120
<v Speaker 1>Thompson says that a strength of illusion of control research

0:20:27.240 --> 0:20:30.639
<v Speaker 1>is that even though these methodologies all have their strengths

0:20:30.680 --> 0:20:35.280
<v Speaker 1>and weaknesses, they mostly point to a similar conclusion, which

0:20:35.320 --> 0:20:37.800
<v Speaker 1>is the fact that on average, people believe we have

0:20:37.920 --> 0:20:42.440
<v Speaker 1>more control over outcomes than we actually do. And there

0:20:42.440 --> 0:20:45.600
<v Speaker 1>do seem to be some doubts about in exactly what

0:20:45.680 --> 0:20:49.840
<v Speaker 1>scenarios this applies and what causes it, but the core

0:20:49.920 --> 0:20:52.800
<v Speaker 1>finding seems fairly robust. Though I'm going to talk about

0:20:52.840 --> 0:20:56.600
<v Speaker 1>one paper later in this episode that has some theoretical

0:20:56.600 --> 0:21:01.199
<v Speaker 1>criticisms of how this research and how the experimental findings

0:21:01.200 --> 0:21:14.160
<v Speaker 1>are framed. So it seems there probably is an illusion

0:21:14.200 --> 0:21:17.280
<v Speaker 1>of control, especially for outcomes that we have very little

0:21:17.320 --> 0:21:20.720
<v Speaker 1>control over. But it would be very surprising if people

0:21:20.760 --> 0:21:24.880
<v Speaker 1>showed an illusory belief in control over all variables in

0:21:24.920 --> 0:21:28.200
<v Speaker 1>all situations equally. So there has to be some more

0:21:28.240 --> 0:21:32.520
<v Speaker 1>granular research on like when illusions of control happen, Like

0:21:32.880 --> 0:21:35.760
<v Speaker 1>what are the kinds of things that we think we

0:21:35.840 --> 0:21:39.360
<v Speaker 1>have more control of than others, more illusory control over

0:21:39.520 --> 0:21:43.200
<v Speaker 1>than others, And what kind of situations or states can

0:21:43.240 --> 0:21:46.920
<v Speaker 1>we be in that heighten this illusion? And to continue

0:21:46.920 --> 0:21:51.280
<v Speaker 1>with Thompson's overview, Thompson highlights seven variables that have been

0:21:51.320 --> 0:21:54.879
<v Speaker 1>studied and found to affect the illusion of control. This

0:21:54.960 --> 0:21:57.360
<v Speaker 1>list does not mean that these are the only factors

0:21:57.400 --> 0:21:59.720
<v Speaker 1>influencing it. It's just that these have been studied well

0:21:59.800 --> 0:22:02.919
<v Speaker 1>enough to discuss in this book chapter. So the first

0:22:02.920 --> 0:22:07.240
<v Speaker 1>one is skill related factors. Now, this was a major

0:22:07.280 --> 0:22:10.480
<v Speaker 1>part of the original nineteen seventy five paper by Langer.

0:22:11.240 --> 0:22:14.280
<v Speaker 1>A lot of studies have found that if a situation

0:22:14.480 --> 0:22:19.440
<v Speaker 1>has features we associate with with dependence on skill, we're

0:22:19.480 --> 0:22:23.320
<v Speaker 1>more likely to experience an illusion of control and Examples

0:22:23.400 --> 0:22:29.280
<v Speaker 1>of these features could include quote, familiarity, making choices, active

0:22:29.359 --> 0:22:34.439
<v Speaker 1>engagement with the material, competition, and four knowledge. So we

0:22:34.480 --> 0:22:39.080
<v Speaker 1>talked about several of these in the previous episode. For example, familiarity,

0:22:39.160 --> 0:22:41.720
<v Speaker 1>you know you might be more inclined to think you

0:22:41.880 --> 0:22:45.080
<v Speaker 1>have control over the outcome of a chance game if

0:22:45.119 --> 0:22:47.720
<v Speaker 1>you are familiar with the game, or if there are

0:22:47.800 --> 0:22:50.800
<v Speaker 1>elements of the game that are familiar to you. And

0:22:50.880 --> 0:22:53.479
<v Speaker 1>this is generally true of skill based games, but wouldn't

0:22:53.480 --> 0:22:57.520
<v Speaker 1>affect chance based games. One of these variables though, Actually

0:22:57.520 --> 0:22:59.600
<v Speaker 1>there was a twenty twenty one paper that casts some

0:22:59.720 --> 0:23:03.800
<v Speaker 1>doubt over whether it affects illusions of control, and that

0:23:03.920 --> 0:23:08.080
<v Speaker 1>variable is choice. So the original idea is that if

0:23:08.080 --> 0:23:11.440
<v Speaker 1>you have a choice to make that gives you illusions

0:23:11.440 --> 0:23:14.560
<v Speaker 1>of control. An example would be a lottery type game.

0:23:14.640 --> 0:23:17.439
<v Speaker 1>So imagine a game where you buy a lottery ticket.

0:23:17.720 --> 0:23:20.199
<v Speaker 1>The ticket has a random series of numbers on it,

0:23:20.400 --> 0:23:23.040
<v Speaker 1>and you win a prize if the winning number matches

0:23:23.080 --> 0:23:26.199
<v Speaker 1>your ticket. Now consider the same game, except you get

0:23:26.280 --> 0:23:29.439
<v Speaker 1>to pick your ticket numbers. Maybe you can use your

0:23:29.520 --> 0:23:32.439
<v Speaker 1>lucky number, which of course is the ISBN. For the

0:23:32.440 --> 0:23:35.719
<v Speaker 1>novelization of Halloween three season of the Witch by Jack Martin.

0:23:35.920 --> 0:23:37.320
<v Speaker 2>To your number, that's the one you play.

0:23:37.600 --> 0:23:41.439
<v Speaker 1>It's got to be what could be a luckier number? Happy,

0:23:41.440 --> 0:23:44.239
<v Speaker 1>Happy Halloween. Now, of course, in a fair lottery like,

0:23:44.359 --> 0:23:46.919
<v Speaker 1>whatever the number is, it makes no difference whatsoever to

0:23:46.920 --> 0:23:50.240
<v Speaker 1>your chance of winning. Winning numbers are selected randomly. No

0:23:50.400 --> 0:23:52.640
<v Speaker 1>number has a higher chance of victory than any other.

0:23:53.280 --> 0:23:55.679
<v Speaker 1>And yet the fact that you get to choose your

0:23:55.760 --> 0:23:58.320
<v Speaker 1>number might make it seem like there's some element of

0:23:58.359 --> 0:24:01.720
<v Speaker 1>skill involved in this game, and thus increases your illution

0:24:01.840 --> 0:24:05.399
<v Speaker 1>of control. Langer did find this kind of result in

0:24:05.440 --> 0:24:10.200
<v Speaker 1>the nineteen seventy five paper. However, Thompson mentions that this

0:24:10.280 --> 0:24:15.360
<v Speaker 1>particular metric of choice specifically has been contradicted by recent research,

0:24:15.480 --> 0:24:18.400
<v Speaker 1>a paper by Klousowski at All in twenty twenty one,

0:24:18.920 --> 0:24:22.000
<v Speaker 1>which found that choice did not reliably cause an illusion

0:24:22.080 --> 0:24:22.680
<v Speaker 1>of control.

0:24:23.040 --> 0:24:25.760
<v Speaker 2>Okay, Like the scenario I'm instantly thinking of would be

0:24:25.800 --> 0:24:29.320
<v Speaker 2>like the classic magician game of Like, Okay, draw a

0:24:29.359 --> 0:24:31.399
<v Speaker 2>card from this deck, and now I'm going to guess it.

0:24:32.760 --> 0:24:35.760
<v Speaker 2>Assuming in this case that you are the magician, but

0:24:35.840 --> 0:24:38.680
<v Speaker 2>you have actually absolutely no magic up your sleeve, no trick.

0:24:38.960 --> 0:24:41.919
<v Speaker 2>You're just going completely off of chance. You know, you

0:24:42.000 --> 0:24:44.800
<v Speaker 2>have a certain percentage chance of guessing it right because

0:24:44.840 --> 0:24:48.439
<v Speaker 2>there are only so many cards in that deck versus, Okay,

0:24:48.480 --> 0:24:50.360
<v Speaker 2>you draw a card at random from this deck. I'll

0:24:50.440 --> 0:24:53.080
<v Speaker 2>draw a card at random from this deck. Do you

0:24:53.119 --> 0:24:57.880
<v Speaker 2>think we're going to have the same card like by

0:24:58.000 --> 0:25:01.560
<v Speaker 2>being able to pick a car by saying I believe

0:25:01.600 --> 0:25:03.720
<v Speaker 2>you have the Ace of Spades in your hand when

0:25:03.720 --> 0:25:06.639
<v Speaker 2>it's just completely random, would you feel confident in making

0:25:06.680 --> 0:25:08.360
<v Speaker 2>that choice now? I feel like you would be more

0:25:08.359 --> 0:25:11.359
<v Speaker 2>confident in making that choice if the other person picked

0:25:11.400 --> 0:25:15.480
<v Speaker 2>their card, because then you can potentially overestimate your ability

0:25:15.520 --> 0:25:18.600
<v Speaker 2>to guess the mind of the individual. Okay, this is

0:25:18.600 --> 0:25:20.159
<v Speaker 2>the kind of person's going to choose a king or

0:25:20.200 --> 0:25:22.040
<v Speaker 2>a queen, or they can try and outsmart me by,

0:25:22.640 --> 0:25:25.160
<v Speaker 2>you know, choosing a two or three something that isn't

0:25:25.200 --> 0:25:26.440
<v Speaker 2>superficially interesting.

0:25:26.880 --> 0:25:30.679
<v Speaker 1>I guess that would introduce other elements because it would introduce, like,

0:25:31.160 --> 0:25:33.280
<v Speaker 1>I don't know if the other person picking a card

0:25:33.280 --> 0:25:35.680
<v Speaker 1>in the scenario is technically a competitor. But we did

0:25:35.720 --> 0:25:39.200
<v Speaker 1>talk last time about how like competition in some experiments

0:25:39.200 --> 0:25:44.199
<v Speaker 1>seem to increase the illusion of control. And I don't know.

0:25:45.640 --> 0:25:49.119
<v Speaker 1>That's an interesting scenario because it adds these other variables too.

0:25:50.240 --> 0:25:54.480
<v Speaker 1>My intuition is that that would increase illusions of control.

0:25:54.520 --> 0:25:57.000
<v Speaker 1>It feels like it would for me, it would it

0:25:57.000 --> 0:26:00.600
<v Speaker 1>would falsely increase my belief that I could control the

0:26:00.640 --> 0:26:04.200
<v Speaker 1>outcome even though I can't. And just to go again

0:26:04.240 --> 0:26:07.240
<v Speaker 1>on my intuitions, it would seem to me that the

0:26:07.520 --> 0:26:11.160
<v Speaker 1>choices could increase illusions of control, like if I get

0:26:11.160 --> 0:26:13.640
<v Speaker 1>to pick the lottery numbers, it would feel more likely

0:26:13.880 --> 0:26:16.600
<v Speaker 1>like I had a better chance of winning. But again,

0:26:16.720 --> 0:26:19.720
<v Speaker 1>this twenty twenty one study found that in some circumstances, no,

0:26:19.800 --> 0:26:22.199
<v Speaker 1>that's not the case. So it might It might have

0:26:22.280 --> 0:26:24.679
<v Speaker 1>to do with just like how people are primed to

0:26:24.840 --> 0:26:27.439
<v Speaker 1>think about the task they're about to do, you know,

0:26:27.520 --> 0:26:31.000
<v Speaker 1>like you say, as we talked about earlier, like, are

0:26:31.000 --> 0:26:34.840
<v Speaker 1>you given some kind of hint of remembering how probabilities

0:26:34.880 --> 0:26:37.159
<v Speaker 1>actually work as you're engaging in the task.

0:26:37.600 --> 0:26:39.080
<v Speaker 2>Yeah, okay, I don't know.

0:26:39.520 --> 0:26:41.800
<v Speaker 1>But anyway, So to come back to more factors that

0:26:42.320 --> 0:26:46.000
<v Speaker 1>can apparently influence it. According to experiments, one factor is

0:26:46.280 --> 0:26:50.560
<v Speaker 1>success or failure emphasis. This is the second thing Thompson lists.

0:26:51.000 --> 0:26:55.240
<v Speaker 1>So does the task or the context highlight the idea

0:26:55.400 --> 0:27:00.359
<v Speaker 1>of success or failure? One example, here would be early

0:27:00.600 --> 0:27:04.959
<v Speaker 1>streaks in a game where you repeatedly guess or draw something.

0:27:05.920 --> 0:27:09.119
<v Speaker 1>So experiments have found if you let somebody gamble on

0:27:09.400 --> 0:27:13.280
<v Speaker 1>calling coin tosses again, coin tosses something that in reality

0:27:13.359 --> 0:27:16.880
<v Speaker 1>might not be truly perfectly random, it is close enough

0:27:16.880 --> 0:27:20.399
<v Speaker 1>to random. It's basically random, so you should not have

0:27:20.480 --> 0:27:23.840
<v Speaker 1>any skill at calling a coin toss. But if people

0:27:23.880 --> 0:27:26.800
<v Speaker 1>are gambling on coin tosses and they have an early

0:27:27.160 --> 0:27:31.160
<v Speaker 1>string of successes at making the right call, this will

0:27:31.160 --> 0:27:35.440
<v Speaker 1>apparently increase the illusion of control relative to subjects who

0:27:35.480 --> 0:27:39.000
<v Speaker 1>have an early string of failures. So if you lose

0:27:39.080 --> 0:27:42.280
<v Speaker 1>a lot at the beginning, outcomes feel random. If you

0:27:42.440 --> 0:27:45.480
<v Speaker 1>win a lot at the beginning, you think I'm doing this.

0:27:46.720 --> 0:27:50.120
<v Speaker 1>In reality, it's equally random either way. But we can

0:27:50.160 --> 0:27:54.080
<v Speaker 1>get tricked into thinking that we have control because we've

0:27:54.080 --> 0:27:56.680
<v Speaker 1>been winning and it just seems like winning is happening,

0:27:56.840 --> 0:27:59.439
<v Speaker 1>so somehow I must be making it happen.

0:28:00.040 --> 0:28:03.679
<v Speaker 2>See feel rather opposite in Dungeons and Dragons. If like

0:28:03.720 --> 0:28:05.760
<v Speaker 2>the first couple of D twenty rolls of the night

0:28:05.920 --> 0:28:09.879
<v Speaker 2>are really high for me, or or heaven forbid their

0:28:10.000 --> 0:28:13.000
<v Speaker 2>natural twenties on things that don't matter, I have this

0:28:13.119 --> 0:28:15.359
<v Speaker 2>sinking suspicion that I'm just doomed when we get to

0:28:15.400 --> 0:28:17.480
<v Speaker 2>actual combat because that's when the ones are going to

0:28:17.520 --> 0:28:17.840
<v Speaker 2>come out.

0:28:17.920 --> 0:28:20.960
<v Speaker 1>That is really funny. I've had the same feeling before.

0:28:21.119 --> 0:28:24.920
<v Speaker 1>It's almost as bad as like rolling a critical fail

0:28:25.040 --> 0:28:28.760
<v Speaker 1>on something important is rolling a critical success on something

0:28:28.800 --> 0:28:31.800
<v Speaker 1>that doesn't matter at all? Ye feel like I've wasted it?

0:28:34.200 --> 0:28:36.240
<v Speaker 2>Yeah, decks, check to see if you can pick up

0:28:36.280 --> 0:28:38.520
<v Speaker 2>a stick and it's a natural twenty. It's like, all right,

0:28:38.760 --> 0:28:41.120
<v Speaker 2>I needed to get like a three on that probably.

0:28:41.520 --> 0:28:44.400
<v Speaker 1>Yeah. So on the other hand, though, in this success

0:28:44.400 --> 0:28:50.640
<v Speaker 1>failure thing, failure apparently sometimes neutralizes illusory beliefs of control.

0:28:51.840 --> 0:28:54.960
<v Speaker 1>So in some studies they have found this is only

0:28:55.040 --> 0:28:59.160
<v Speaker 1>true if failure is clear and explicit. If there's like

0:28:59.360 --> 0:29:02.880
<v Speaker 1>ambiguity and the feedback and it's not one hundred percent

0:29:02.920 --> 0:29:05.840
<v Speaker 1>clear whether you have failed or not, the illusion of

0:29:05.880 --> 0:29:06.960
<v Speaker 1>control can persist.

0:29:07.520 --> 0:29:10.120
<v Speaker 2>All right, Yeah, a natural one on your D twenty

0:29:10.240 --> 0:29:14.160
<v Speaker 2>row Definitely, I think we'll knock that illusion out of place.

0:29:14.240 --> 0:29:18.080
<v Speaker 1>Yeah, yeah, okay. Third factor that seems to influence it

0:29:18.520 --> 0:29:23.280
<v Speaker 1>need or desire for outcome. So evidence shows that how

0:29:23.360 --> 0:29:26.960
<v Speaker 1>much you want an outcome can increase the illusion of

0:29:27.000 --> 0:29:31.280
<v Speaker 1>control over the process of getting it. So an example

0:29:31.280 --> 0:29:34.320
<v Speaker 1>would be in a computer screen on set task. So

0:29:34.400 --> 0:29:36.200
<v Speaker 1>we talked about that earlier. That's the one with the

0:29:36.200 --> 0:29:39.080
<v Speaker 1>green exes and the red o's where people are pressing

0:29:39.080 --> 0:29:41.240
<v Speaker 1>a button trying to figure out if they can control

0:29:41.680 --> 0:29:44.160
<v Speaker 1>making the green exes appear on the screen. In this

0:29:44.240 --> 0:29:47.680
<v Speaker 1>kind of experiment, people believed that they had more They

0:29:47.720 --> 0:29:52.880
<v Speaker 1>had significantly more control if they received cash payments proportional

0:29:52.920 --> 0:29:55.960
<v Speaker 1>to the number of greenexes that appeared compared to people

0:29:56.000 --> 0:29:58.240
<v Speaker 1>who did the same task but did not get a

0:29:58.240 --> 0:30:01.320
<v Speaker 1>cash reward. There was no cash involve And remember in

0:30:01.360 --> 0:30:05.720
<v Speaker 1>this experiment either way, subjects have zero control at all.

0:30:06.000 --> 0:30:08.800
<v Speaker 1>A study by Buyer at All in nineteen ninety five

0:30:09.120 --> 0:30:12.080
<v Speaker 1>found a similar kind of thing that the illusion of

0:30:12.120 --> 0:30:16.320
<v Speaker 1>control was increased for a random lottery with a food

0:30:16.440 --> 0:30:20.480
<v Speaker 1>reward if people getting a hamburger if the subject was hungry,

0:30:20.840 --> 0:30:24.160
<v Speaker 1>compared to subjects who were not hungry. So like, if

0:30:24.200 --> 0:30:28.040
<v Speaker 1>the reward is food and you are currently hungry, you

0:30:28.160 --> 0:30:31.680
<v Speaker 1>have more illusions of control over a chance outcome than

0:30:31.720 --> 0:30:32.600
<v Speaker 1>if you're not hungry.

0:30:33.120 --> 0:30:35.880
<v Speaker 2>All right, well, that makes sense. I mean the scenario,

0:30:36.160 --> 0:30:38.760
<v Speaker 2>I mean the outcome, not so much the Hamburger lottery.

0:30:39.160 --> 0:30:41.040
<v Speaker 2>I don't think I've encountered one of those in real life.

0:30:41.080 --> 0:30:44.000
<v Speaker 2>But yeah, the more desirable the outcome, the more acceptable

0:30:44.040 --> 0:30:46.960
<v Speaker 2>the gambling risk becomes, the more confident you are that

0:30:47.040 --> 0:30:49.320
<v Speaker 2>you can pull it off. I think I've felt this

0:30:49.360 --> 0:30:52.520
<v Speaker 2>way in the past, regarding things like DVD giveaways and all,

0:30:52.600 --> 0:30:56.480
<v Speaker 2>you know, where it's like, oh, I'd like to win that. Sure,

0:30:56.520 --> 0:30:59.960
<v Speaker 2>it's worth worth my time to go ahead and and enter,

0:31:00.160 --> 0:31:02.719
<v Speaker 2>because uh yeah, I can imagine that on my shelf.

0:31:02.800 --> 0:31:04.600
<v Speaker 1>Do you have a specific disc in mind here?

0:31:05.360 --> 0:31:09.080
<v Speaker 2>Yeah? Yeah, I uh. Ages ago, I entered a contest

0:31:09.160 --> 0:31:12.080
<v Speaker 2>and won DVD copies of The Fly and The Fly Too,

0:31:12.720 --> 0:31:15.360
<v Speaker 2>and and it was like and it was it was

0:31:15.360 --> 0:31:17.320
<v Speaker 2>like magic, you know, because I'm like, yeah, I would

0:31:17.400 --> 0:31:20.520
<v Speaker 2>mind winning that, and bam I won it. And in

0:31:20.560 --> 0:31:22.960
<v Speaker 2>a way it kind of like ruined it. It ruined

0:31:23.000 --> 0:31:25.160
<v Speaker 2>things for me moving forward because then anytime there's like

0:31:25.200 --> 0:31:27.800
<v Speaker 2>a DVD giveaway, I'm like, well, I won this, I

0:31:27.880 --> 0:31:30.360
<v Speaker 2>won this once before it could happen again. I'm good

0:31:30.360 --> 0:31:31.160
<v Speaker 2>at this. Apparently.

0:31:31.680 --> 0:31:35.600
<v Speaker 1>Oh so you apparently had an early success that increased

0:31:35.680 --> 0:31:38.120
<v Speaker 1>the success salience of that kind of lottery for you.

0:31:38.280 --> 0:31:41.520
<v Speaker 2>Yeah, I had a similar scenario happened with my son.

0:31:41.960 --> 0:31:44.440
<v Speaker 2>I took him to local bowling alleys for years and

0:31:44.520 --> 0:31:46.480
<v Speaker 2>years ago when he was much younger. And you know

0:31:46.520 --> 0:31:49.080
<v Speaker 2>the claw machines. We've talked about claw machines before. Oh yeah,

0:31:49.280 --> 0:31:53.080
<v Speaker 2>the show. You know, they're they're they're tricky if you're predatory,

0:31:53.160 --> 0:31:55.640
<v Speaker 2>if you want to describe them as such. You know,

0:31:55.720 --> 0:31:57.880
<v Speaker 2>it seems like an easy thing. You just put in

0:31:57.880 --> 0:31:59.880
<v Speaker 2>a quarter of claw grabs a toy, you get the toy,

0:32:00.320 --> 0:32:04.120
<v Speaker 2>but there are a number of additional tricks in play

0:32:04.640 --> 0:32:08.840
<v Speaker 2>that that enable the house to win. And you know,

0:32:08.920 --> 0:32:11.240
<v Speaker 2>of course he was interested in trying out his claw machine,

0:32:11.280 --> 0:32:13.560
<v Speaker 2>and I was like, well, this is a teaching moment.

0:32:14.400 --> 0:32:16.880
<v Speaker 2>I'd say, tell him, all right, I'm going to give you,

0:32:17.200 --> 0:32:19.760
<v Speaker 2>give you one quarter or whatever it took to use

0:32:19.760 --> 0:32:23.200
<v Speaker 2>the machine, but I want you to know that these

0:32:23.240 --> 0:32:26.240
<v Speaker 2>machines are tricky. They are made to trick you. You're

0:32:26.280 --> 0:32:28.080
<v Speaker 2>not going to win anything. And then then I'm like,

0:32:28.120 --> 0:32:32.080
<v Speaker 2>go forth and lose, you know, learn this lesson immediate jackpot.

0:32:32.160 --> 0:32:34.440
<v Speaker 2>He got some stuffy out of that, and I think

0:32:34.440 --> 0:32:36.840
<v Speaker 2>he still has that stuffy that I occasionally see in

0:32:36.880 --> 0:32:38.920
<v Speaker 2>his room. And it mocks me because I'm like, you

0:32:39.080 --> 0:32:41.720
<v Speaker 2>were never supposed to come out of that machine, and

0:32:41.760 --> 0:32:44.440
<v Speaker 2>you you gave him too much confidence in these claw machines.

0:32:44.800 --> 0:32:47.280
<v Speaker 1>Oh that's terrible, though, I would say at least the

0:32:47.360 --> 0:32:49.880
<v Speaker 1>claw machine is not a slot machine because there is

0:32:50.080 --> 0:32:52.320
<v Speaker 1>some minor amount of skill involved.

0:32:52.520 --> 0:32:56.720
<v Speaker 2>Minor, yes, and if memory serves like we'd have to

0:32:56.760 --> 0:32:59.040
<v Speaker 2>go deeper in. But I believe there's some some additional

0:33:00.440 --> 0:33:04.640
<v Speaker 2>Shenanigan's going on with those machines that enable occasional win

0:33:04.720 --> 0:33:07.000
<v Speaker 2>because that's the thing. People need to occasionally win those

0:33:07.040 --> 0:33:10.960
<v Speaker 2>toys out of those machines. Otherwise people will realized that, Okay,

0:33:11.000 --> 0:33:13.600
<v Speaker 2>there's just a bunch of dust covered stuff. He's in there.

0:33:13.720 --> 0:33:15.200
<v Speaker 2>Nobody's getting anything out of there.

0:33:15.920 --> 0:33:18.920
<v Speaker 1>I'm very sorry your son had an early success emphasis

0:33:18.960 --> 0:33:21.840
<v Speaker 1>on claw machines. That is an unfortunate fate.

0:33:22.400 --> 0:33:25.560
<v Speaker 2>Well, I let him have a number of failures after

0:33:25.600 --> 0:33:28.960
<v Speaker 2>that on other visits, so I think the lesson finally

0:33:30.000 --> 0:33:40.560
<v Speaker 2>hammered him. Oh.

0:33:40.560 --> 0:33:43.320
<v Speaker 1>But the flip side of the success failure emphasis is

0:33:43.360 --> 0:33:47.840
<v Speaker 1>that research has also found that there are increased illusions

0:33:47.880 --> 0:33:50.560
<v Speaker 1>of control in a situation where somebody is trying to

0:33:50.720 --> 0:33:55.360
<v Speaker 1>avoid an outcome they find extremely undesirable. Don't worry, these

0:33:55.400 --> 0:33:59.360
<v Speaker 1>experiments didn't have actual torture or anything. The really undesirable

0:33:59.360 --> 0:34:02.440
<v Speaker 1>conditions things like having to speak in front of a group,

0:34:02.520 --> 0:34:06.920
<v Speaker 1>which is a very terrifying prospect to many of us,

0:34:08.000 --> 0:34:10.960
<v Speaker 1>including myself, even though I speak into a microphone for

0:34:11.000 --> 0:34:13.120
<v Speaker 1>a living. So let that be a comfort to you

0:34:13.120 --> 0:34:14.480
<v Speaker 1>out there who have this same fear.

0:34:15.080 --> 0:34:17.320
<v Speaker 2>Yeah, I mean it's a different scenario, to be sure.

0:34:17.760 --> 0:34:19.560
<v Speaker 1>Another one was like having to put your hand in

0:34:19.600 --> 0:34:23.560
<v Speaker 1>cold water. That's another common thing tested here. So people

0:34:23.560 --> 0:34:27.520
<v Speaker 1>who strongly wanted to avoid these outcomes mistakenly believed they

0:34:27.560 --> 0:34:31.080
<v Speaker 1>had more agency in the task that determined whether they

0:34:31.120 --> 0:34:31.839
<v Speaker 1>would have to do.

0:34:31.880 --> 0:34:32.319
<v Speaker 2>Them or not.

0:34:32.480 --> 0:34:34.400
<v Speaker 1>So it's just a flip side of the thing, like,

0:34:34.680 --> 0:34:37.160
<v Speaker 1>if you really want that hamburger, you have more illusion

0:34:37.200 --> 0:34:40.839
<v Speaker 1>of control over the chance process of getting it. If

0:34:40.880 --> 0:34:43.240
<v Speaker 1>you really want to avoid speaking in front of a group,

0:34:43.280 --> 0:34:47.960
<v Speaker 1>apparently you have more illusions of control in avoiding that fade.

0:34:48.280 --> 0:34:51.600
<v Speaker 1>Another interesting thing noted here is that some studies have

0:34:51.640 --> 0:34:55.919
<v Speaker 1>found a greater illusion of control when people are experiencing

0:34:56.000 --> 0:35:00.680
<v Speaker 1>heightened stress. I thought that was interesting. Fourth factor is mood.

0:35:01.880 --> 0:35:05.400
<v Speaker 1>This is pretty straightforward, But studies have found on average,

0:35:05.440 --> 0:35:09.560
<v Speaker 1>people experience more illusory control when they're in a better mood,

0:35:10.400 --> 0:35:13.799
<v Speaker 1>and people with a negative mood showed less illusions of

0:35:13.840 --> 0:35:16.880
<v Speaker 1>control on average. Of course, this is probably not a

0:35:16.960 --> 0:35:19.880
<v Speaker 1>reason to try to be in a bad mood. But

0:35:20.000 --> 0:35:24.200
<v Speaker 1>you know, one advantage if you're currently feeling down is

0:35:24.239 --> 0:35:26.279
<v Speaker 1>that in this state of being in a bad mood,

0:35:27.000 --> 0:35:29.240
<v Speaker 1>you might be less likely to think you can control

0:35:29.320 --> 0:35:29.920
<v Speaker 1>things you can.

0:35:30.680 --> 0:35:33.120
<v Speaker 2>Yeah. Yeah, though, of course, like we've been saying, it's

0:35:33.200 --> 0:35:38.000
<v Speaker 2>complex anything human psyche's doing. So on the flip side,

0:35:38.040 --> 0:35:40.040
<v Speaker 2>you might find yourself more inclined to go after a

0:35:40.120 --> 0:35:43.400
<v Speaker 2>quick dopamine hit of initiating a gamble if you're in

0:35:43.440 --> 0:35:46.440
<v Speaker 2>a bad mood. So you know a lot going on there.

0:35:46.680 --> 0:35:49.640
<v Speaker 1>Okay, fifth factor We sort of already alluded to this one,

0:35:49.719 --> 0:35:53.480
<v Speaker 1>but this is what Thompson calls the intrusion of reality.

0:35:53.920 --> 0:35:57.560
<v Speaker 1>This basically means giving people a reality check. Illusion of

0:35:57.600 --> 0:36:00.920
<v Speaker 1>control is one type of cognitive illusion that seems pretty

0:36:00.920 --> 0:36:04.400
<v Speaker 1>easy to overcome in the moment by simply reminding people

0:36:04.800 --> 0:36:08.440
<v Speaker 1>what the probabilities actually are. So if you remind people

0:36:08.480 --> 0:36:11.880
<v Speaker 1>of the objective probability of winning a gambling task before

0:36:11.880 --> 0:36:14.640
<v Speaker 1>they place their bets. The illusion of control can be

0:36:14.680 --> 0:36:17.320
<v Speaker 1>significantly reduced or neutralized completely.

0:36:18.120 --> 0:36:20.080
<v Speaker 2>Yeah, and you see this a lot with coverage of

0:36:20.280 --> 0:36:24.880
<v Speaker 2>lottery odds, you know, the advertisements for the lottery and

0:36:24.960 --> 0:36:27.000
<v Speaker 2>like general buzz for the lottery make it seem like

0:36:27.040 --> 0:36:30.400
<v Speaker 2>anything is possible. You know, the winning ticket might be

0:36:30.840 --> 0:36:32.080
<v Speaker 2>you know, it might have been sold to the gas

0:36:32.120 --> 0:36:36.960
<v Speaker 2>station down the street. But then oftentimes news reporting on

0:36:37.040 --> 0:36:39.640
<v Speaker 2>these situations will often drive home like, no, you have

0:36:39.800 --> 0:36:43.000
<v Speaker 2>like this astronomically small chance of winning if you enter.

0:36:43.320 --> 0:36:45.759
<v Speaker 1>Yeah, here's your reality check. And it seems like with

0:36:45.840 --> 0:36:49.400
<v Speaker 1>illusions of control, a simple reality check is quite useful

0:36:49.440 --> 0:36:54.240
<v Speaker 1>to people. Next factor I thought was quite interesting Thompson

0:36:54.280 --> 0:36:59.759
<v Speaker 1>mentions power. Apparently, people in positions of power and authority.

0:37:00.560 --> 0:37:04.600
<v Speaker 1>Of course, they do have more actual control over many situations.

0:37:04.600 --> 0:37:08.839
<v Speaker 1>That's what power means. But it seems power also correlates

0:37:08.920 --> 0:37:13.279
<v Speaker 1>with increased illusions of control. So if you like, do

0:37:13.360 --> 0:37:16.880
<v Speaker 1>an experiment where you assign someone a position of power

0:37:16.920 --> 0:37:20.120
<v Speaker 1>over others in the experiment, or you prime them to

0:37:20.200 --> 0:37:22.319
<v Speaker 1>remember times in their life when they were in a

0:37:22.320 --> 0:37:25.880
<v Speaker 1>position of power, this seems to come with an increased

0:37:25.920 --> 0:37:30.200
<v Speaker 1>tendency toward the illusion of control. And that seemed very

0:37:30.200 --> 0:37:32.879
<v Speaker 1>interesting to me because you might imagine that it would

0:37:32.920 --> 0:37:34.880
<v Speaker 1>work the opposite way that you know, it's when you

0:37:34.920 --> 0:37:38.560
<v Speaker 1>feel disempowered that you dream of having more control. Maybe,

0:37:38.760 --> 0:37:41.200
<v Speaker 1>But the way this is framed actually does gel with

0:37:41.239 --> 0:37:44.720
<v Speaker 1>my experience. Like people who get to be the boss

0:37:44.960 --> 0:37:47.879
<v Speaker 1>or get to be the leader in some way seem

0:37:48.040 --> 0:37:51.880
<v Speaker 1>more susceptible than regular people to thinking they can, like

0:37:52.040 --> 0:37:54.239
<v Speaker 1>magically will a dice roll to come out the way

0:37:54.239 --> 0:37:54.720
<v Speaker 1>they wanted.

0:37:56.120 --> 0:37:58.799
<v Speaker 2>Yeah, yeah, it's easy to apply this to various like

0:37:59.560 --> 0:38:03.480
<v Speaker 2>you well known scenarios contemporary and historic. You know, you

0:38:03.520 --> 0:38:06.000
<v Speaker 2>look to some person in a position of power who

0:38:06.080 --> 0:38:08.880
<v Speaker 2>ends up in a situation where like clearly the odds

0:38:08.880 --> 0:38:12.920
<v Speaker 2>are stacked against them, but they they continue on with

0:38:13.400 --> 0:38:16.960
<v Speaker 2>like a seeming overconfidence that we we often just attribute

0:38:16.960 --> 0:38:20.280
<v Speaker 2>to you just to pure ego and so forth. But yeah,

0:38:20.920 --> 0:38:23.480
<v Speaker 2>the illusion of control could also play a huge part

0:38:23.480 --> 0:38:23.680
<v Speaker 2>in it.

0:38:24.520 --> 0:38:27.360
<v Speaker 1>I wonder if there's actually some overlap with the idea

0:38:27.360 --> 0:38:29.839
<v Speaker 1>of success emphasis here, because like, if you are in

0:38:29.880 --> 0:38:33.680
<v Speaker 1>a position of power, you've had some reinforcement already of

0:38:33.800 --> 0:38:36.600
<v Speaker 1>like in some scenario where you didn't know what the

0:38:36.600 --> 0:38:38.839
<v Speaker 1>outcome was like you got what you wanted, Like you've

0:38:38.880 --> 0:38:42.560
<v Speaker 1>got you know, promotion or increased status or whatever, and

0:38:42.600 --> 0:38:44.560
<v Speaker 1>you're in this position of power now, so you've sort

0:38:44.600 --> 0:38:46.839
<v Speaker 1>of been trained to think like, oh, yeah, I can

0:38:46.880 --> 0:38:49.200
<v Speaker 1>make things happen for me, and that could be that

0:38:49.200 --> 0:38:52.160
<v Speaker 1>could lead to illusions that you can do that in

0:38:52.200 --> 0:38:53.680
<v Speaker 1>scenarios when you can't.

0:38:53.840 --> 0:38:55.000
<v Speaker 2>Yeah, okay.

0:38:55.040 --> 0:38:57.799
<v Speaker 1>Another thing Thompson mentions that can affect it is what

0:38:58.120 --> 0:39:02.720
<v Speaker 1>she calls regulatory focus. This basically hinges on a theory

0:39:02.800 --> 0:39:06.640
<v Speaker 1>of motivation that distinguishes between situations where you have a

0:39:06.719 --> 0:39:10.840
<v Speaker 1>focus on getting an outcome you do want, versus situations

0:39:10.840 --> 0:39:13.440
<v Speaker 1>where you have a focus on avoiding an outcome you

0:39:13.520 --> 0:39:18.360
<v Speaker 1>don't want. And research by Langans in two thousand and

0:39:18.360 --> 0:39:21.640
<v Speaker 1>seven found that when you're in the mindset of getting

0:39:21.640 --> 0:39:25.239
<v Speaker 1>an outcome you do want, that was more associated with

0:39:25.320 --> 0:39:27.440
<v Speaker 1>illusions of control than the other mindset.

0:39:28.480 --> 0:39:30.880
<v Speaker 2>That's interesting, But I guess, on the other hand, like

0:39:30.880 --> 0:39:34.440
<v Speaker 2>we shouldn't then desire a life where we're just focusing

0:39:34.520 --> 0:39:38.480
<v Speaker 2>on avoiding negative outcomes, because right that sounds pretty dreadful.

0:39:38.520 --> 0:39:41.600
<v Speaker 2>I guess in reality, you'd want some sort of healthy

0:39:41.640 --> 0:39:46.000
<v Speaker 2>balance of the two without too much tendency towards either

0:39:46.040 --> 0:39:47.440
<v Speaker 2>illusion exactly.

0:39:47.520 --> 0:39:49.600
<v Speaker 1>I mean in the same way that you might be

0:39:49.680 --> 0:39:51.960
<v Speaker 1>less prone to illusions of control if you're in a

0:39:51.960 --> 0:39:54.600
<v Speaker 1>negative mood, but that probably shouldn't make you want to

0:39:54.640 --> 0:39:58.120
<v Speaker 1>be in a negative mood. Another one I just happened

0:39:58.160 --> 0:40:00.560
<v Speaker 1>to come across. This is not on Thompson's list, but

0:40:01.000 --> 0:40:03.800
<v Speaker 1>another paper mentioned it, so I thought i'd take a look.

0:40:04.239 --> 0:40:08.880
<v Speaker 1>Is the idea of what's called deliberative versus implemental mindset.

0:40:09.120 --> 0:40:12.720
<v Speaker 1>So this is the effect of what kind of frame

0:40:12.760 --> 0:40:16.279
<v Speaker 1>of mind you're in when approaching a control judgment. So

0:40:16.360 --> 0:40:20.800
<v Speaker 1>this was a paper by Galwitzer and Kinney in nineteen

0:40:20.880 --> 0:40:24.640
<v Speaker 1>eighty nine called Effects of Deliberative and Implemental mindsets on

0:40:24.640 --> 0:40:28.600
<v Speaker 1>the Illusion of control. This is a paper that used

0:40:28.640 --> 0:40:31.360
<v Speaker 1>a light onset experiment like the kinds we've talked about before,

0:40:31.400 --> 0:40:33.160
<v Speaker 1>where you know you're trying to turn on a light

0:40:33.280 --> 0:40:35.760
<v Speaker 1>by figuring out, you know, if pressing a button turns

0:40:35.760 --> 0:40:39.440
<v Speaker 1>it on or not. And this experiment had two different

0:40:39.520 --> 0:40:42.839
<v Speaker 1>experimental groups doing the same task, but they were separated

0:40:42.880 --> 0:40:47.160
<v Speaker 1>by the independent variable of a mental exercise. Before making

0:40:47.200 --> 0:40:51.840
<v Speaker 1>their judgments, one group was asked to quote deliberate on

0:40:51.920 --> 0:40:55.440
<v Speaker 1>an unresolved personal problem, so you know, thinking about a

0:40:55.480 --> 0:40:59.880
<v Speaker 1>problem considering various solutions. The other group was asked to

0:41:00.320 --> 0:41:04.799
<v Speaker 1>plan the implementation of a personal goal, so you come

0:41:04.880 --> 0:41:06.879
<v Speaker 1>up with the plan of action to get what you want.

0:41:08.000 --> 0:41:12.919
<v Speaker 1>And this study found that the deliberation group experienced less

0:41:12.920 --> 0:41:18.240
<v Speaker 1>illusory control on the unrelated light onset task. So quote

0:41:18.400 --> 0:41:20.960
<v Speaker 1>overall finding suggests that people who are trying to make

0:41:21.000 --> 0:41:25.279
<v Speaker 1>decisions develop a deliberative mindset that allows for a realistic

0:41:25.400 --> 0:41:29.160
<v Speaker 1>view of action outcome expectancies, whereas people who try to

0:41:29.239 --> 0:41:33.680
<v Speaker 1>act on a decision develop an implemental mindset that promotes

0:41:33.760 --> 0:41:37.920
<v Speaker 1>illusory optimism. And that was to the extent that this

0:41:38.000 --> 0:41:41.520
<v Speaker 1>is a valid finding that that was illuminating to me

0:41:41.640 --> 0:41:44.319
<v Speaker 1>because it's like, Okay, if you're more just sort of

0:41:44.920 --> 0:41:49.960
<v Speaker 1>exploring ideas, thinking about different contingencies and all that, you

0:41:50.200 --> 0:41:53.560
<v Speaker 1>apparently might be more realistic about how much control you have.

0:41:53.880 --> 0:41:56.840
<v Speaker 1>But once you get into thinking about how to get

0:41:56.920 --> 0:42:01.160
<v Speaker 1>something done, then you're more prone to illusions of control,

0:42:01.600 --> 0:42:04.359
<v Speaker 1>which might actually be useful even though it's just as

0:42:04.360 --> 0:42:06.600
<v Speaker 1>we said last time, the illusion of control could be

0:42:06.840 --> 0:42:11.160
<v Speaker 1>useful even though it generates false beliefs, because maybe it

0:42:11.200 --> 0:42:15.000
<v Speaker 1>maybe those false beliefs could be motivating, could help you,

0:42:15.000 --> 0:42:16.520
<v Speaker 1>you know, spur you to action.

0:42:17.560 --> 0:42:20.120
<v Speaker 2>Yeah yeah, I mean you're working on something that's going

0:42:20.160 --> 0:42:21.960
<v Speaker 2>to be entered in a contest. Let's say, you know,

0:42:22.680 --> 0:42:25.520
<v Speaker 2>your chances of actually winning that contest may be too

0:42:25.560 --> 0:42:28.799
<v Speaker 2>small due to you know, various various factors that have

0:42:28.840 --> 0:42:30.520
<v Speaker 2>nothing to do with the quality of the work. But

0:42:30.640 --> 0:42:33.440
<v Speaker 2>you may be inspired to put more work into that,

0:42:33.600 --> 0:42:37.040
<v Speaker 2>into into the quality, you know, to put more effort

0:42:37.080 --> 0:42:39.680
<v Speaker 2>into the creation of whatever it is you're making. And

0:42:39.880 --> 0:42:43.120
<v Speaker 2>you know, you know, we knew that that first prize ribbon,

0:42:43.880 --> 0:42:46.520
<v Speaker 2>but it could result in a better product overall.

0:42:47.040 --> 0:42:49.160
<v Speaker 1>Okay, so the last thing I want to talk about

0:42:49.239 --> 0:42:51.560
<v Speaker 1>in this part of our series is I mentioned there

0:42:51.600 --> 0:42:57.640
<v Speaker 1>are some criticisms of the concept of the illusion of control. Uh.

0:42:57.680 --> 0:43:02.360
<v Speaker 1>There is one really interesting compleating result I found concerning

0:43:02.480 --> 0:43:04.960
<v Speaker 1>when the illusion of control manifests, and that was in

0:43:05.000 --> 0:43:08.920
<v Speaker 1>a paper by Francesca Gino, Zachariah Sharrek, and Don A.

0:43:09.160 --> 0:43:13.880
<v Speaker 1>Moore published in Organizational Behavior and Human Decision Processes in

0:43:13.920 --> 0:43:17.080
<v Speaker 1>twenty eleven. The paper was called keeping the Illusion of

0:43:17.120 --> 0:43:23.360
<v Speaker 1>control under control, Ceilings, floors and imperfect Calibration and So

0:43:23.560 --> 0:43:27.680
<v Speaker 1>this paper offers a critique of illusion of control research

0:43:27.760 --> 0:43:31.920
<v Speaker 1>by suggesting that maybe it's better to think about this

0:43:32.160 --> 0:43:37.640
<v Speaker 1>as a general tendency to make incorrect estimates of our

0:43:37.760 --> 0:43:41.680
<v Speaker 1>level of control over things, and this would include both

0:43:42.120 --> 0:43:48.000
<v Speaker 1>overestimating and underestimating our level of control in situations where

0:43:48.040 --> 0:43:52.400
<v Speaker 1>the evidence is somewhat ambiguous. So, according to these authors,

0:43:52.480 --> 0:43:57.640
<v Speaker 1>the literature appears to support a general overestimation of control

0:43:58.320 --> 0:44:02.320
<v Speaker 1>merely because so many of these studies focus on games

0:44:02.360 --> 0:44:06.200
<v Speaker 1>of chance and other purely random outcomes, things that we

0:44:06.280 --> 0:44:10.280
<v Speaker 1>have zero control over, and thus belief in any amount

0:44:10.280 --> 0:44:14.600
<v Speaker 1>of control in these experiments will be factually mistaken. But

0:44:14.680 --> 0:44:18.320
<v Speaker 1>the authors of this paper basically they accept that pattern

0:44:18.400 --> 0:44:21.480
<v Speaker 1>is valid. But they also say, if you give people

0:44:21.560 --> 0:44:25.440
<v Speaker 1>tasks where they have a high level of control, sometimes

0:44:25.440 --> 0:44:29.640
<v Speaker 1>you should expect to see subjects systematically underestimate how much

0:44:29.680 --> 0:44:33.080
<v Speaker 1>control they have on those things. So the authors performed

0:44:33.080 --> 0:44:37.000
<v Speaker 1>several experiments to test this, and they found that across

0:44:37.040 --> 0:44:42.120
<v Speaker 1>three experiments, indeed, there is a corresponding illusory lack of

0:44:42.200 --> 0:44:45.960
<v Speaker 1>control in some cases where people have a high degree

0:44:46.000 --> 0:44:49.440
<v Speaker 1>of control over outcomes. So I want to describe just

0:44:49.520 --> 0:44:53.160
<v Speaker 1>one example of the kinds of experiments they did. Subjects

0:44:53.160 --> 0:44:55.800
<v Speaker 1>would be asked to do a kind of word search

0:44:55.840 --> 0:44:58.759
<v Speaker 1>puzzle on computer screens. They're looking for like patterns of

0:44:58.800 --> 0:45:03.080
<v Speaker 1>repeating letters in a jumble of letters, and occasionally, at

0:45:03.200 --> 0:45:07.279
<v Speaker 1>random time intervals, the background of the screens they're looking

0:45:07.280 --> 0:45:10.480
<v Speaker 1>at would change color, maybe making it harder to pick

0:45:10.480 --> 0:45:13.640
<v Speaker 1>out the letters and solve the puzzle. Participants could press

0:45:13.640 --> 0:45:16.880
<v Speaker 1>a button to make the background revert to its original

0:45:16.920 --> 0:45:20.279
<v Speaker 1>color and make the game easier again. And so the

0:45:20.360 --> 0:45:25.200
<v Speaker 1>independent variable here was how responsive the background was to

0:45:25.280 --> 0:45:28.000
<v Speaker 1>presses of the button. The button could be set to

0:45:28.360 --> 0:45:33.800
<v Speaker 1>zero percent control, fifteen percent, fifty percent, and eighty five percent.

0:45:34.320 --> 0:45:37.600
<v Speaker 1>And then after this puzzle search game was over, subjects

0:45:37.640 --> 0:45:40.720
<v Speaker 1>were asked what level of control they thought they had

0:45:41.239 --> 0:45:44.719
<v Speaker 1>over the background color with the button, And as predicted

0:45:44.800 --> 0:45:49.759
<v Speaker 1>in this experiment, the authors found in the low control conditions,

0:45:49.800 --> 0:45:52.520
<v Speaker 1>like if you have zero percent or fifteen percent of

0:45:52.760 --> 0:45:56.200
<v Speaker 1>control over the background, there was an illusion of control,

0:45:56.360 --> 0:45:58.640
<v Speaker 1>same kind of thing you would expect based on these

0:45:58.640 --> 0:46:02.680
<v Speaker 1>previous experiments. But in the high control conditions, where players

0:46:02.719 --> 0:46:06.080
<v Speaker 1>had like eighty five percent control over the background, they

0:46:06.160 --> 0:46:09.759
<v Speaker 1>thought they had less control than they actually did, so

0:46:09.800 --> 0:46:12.120
<v Speaker 1>they did three experiments in total, and in the end,

0:46:12.239 --> 0:46:15.600
<v Speaker 1>the authors here say that this raises doubts about whether

0:46:15.680 --> 0:46:21.560
<v Speaker 1>people actually do systematically overestimate their control, and instead, what

0:46:21.719 --> 0:46:25.000
<v Speaker 1>might be more accurate to say is that people overestimate

0:46:25.040 --> 0:46:28.960
<v Speaker 1>their control when they have little and underestimate their control

0:46:29.040 --> 0:46:31.839
<v Speaker 1>when they have much. And so they they offer this

0:46:31.880 --> 0:46:34.960
<v Speaker 1>as a critique of the sort of theoretical framework of

0:46:34.960 --> 0:46:38.200
<v Speaker 1>the illusion of control, because they say, really that that's

0:46:38.239 --> 0:46:41.000
<v Speaker 1>only half of the picture, and that it's more accurate

0:46:41.040 --> 0:46:44.360
<v Speaker 1>probably to say that we have a general tendency to

0:46:44.400 --> 0:46:47.920
<v Speaker 1>make mistaken judgments about the level of control we have

0:46:48.040 --> 0:46:50.080
<v Speaker 1>over events, and that goes both ways.

0:46:50.640 --> 0:46:52.960
<v Speaker 2>Interesting, Yeah, I mean, it reminds me of various discussions

0:46:53.000 --> 0:46:57.360
<v Speaker 2>we've had about occasional, occasionally beneficial errors in cognition. You know,

0:46:57.440 --> 0:47:01.279
<v Speaker 2>sometimes overconfidence pays off, like we were just saying, sometimes

0:47:01.320 --> 0:47:05.240
<v Speaker 2>overconfidence just gives you confidence you need to do something,

0:47:06.360 --> 0:47:09.640
<v Speaker 2>and sometimes an abundance of caution pays off. And then,

0:47:09.719 --> 0:47:12.080
<v Speaker 2>of course, in either case, sometimes it doesn't work out

0:47:12.800 --> 0:47:16.440
<v Speaker 2>well for the individual. Either. Overconfidence can screw you up,

0:47:16.480 --> 0:47:19.640
<v Speaker 2>and so can being too cautious, And I guess you

0:47:19.680 --> 0:47:21.200
<v Speaker 2>need to some degree a little bit of both to

0:47:21.200 --> 0:47:24.600
<v Speaker 2>sort of balance out these illusions.

0:47:25.120 --> 0:47:27.480
<v Speaker 1>Yeah, is it all right to have one type of

0:47:27.800 --> 0:47:31.640
<v Speaker 1>illusion pretty consistently if you have like a compensating illusion

0:47:31.760 --> 0:47:33.480
<v Speaker 1>that sort of like steers you toward the middle.

0:47:34.200 --> 0:47:35.680
<v Speaker 2>I don't know, maybe. I mean I feel like a

0:47:35.680 --> 0:47:38.759
<v Speaker 2>lot of our world views are kind of arranged like this.

0:47:38.880 --> 0:47:42.120
<v Speaker 2>There are the things that we are unreasonably anxious about

0:47:42.600 --> 0:47:46.319
<v Speaker 2>and unreasonably cautious about perhaps or at least have a

0:47:46.320 --> 0:47:48.480
<v Speaker 2>heightened level of caution, and then there are other areas

0:47:48.520 --> 0:47:50.680
<v Speaker 2>where we may kind of have blinders on and we're

0:47:50.719 --> 0:47:52.680
<v Speaker 2>just kind of like babes in the woods with those

0:47:52.719 --> 0:47:56.120
<v Speaker 2>particular threats. And yeah, at the end of the day,

0:47:56.200 --> 0:48:00.200
<v Speaker 2>like you can't be over confident about everything. You can

0:48:00.320 --> 0:48:02.480
<v Speaker 2>get plowed over on the butt. You've got to do

0:48:02.560 --> 0:48:06.520
<v Speaker 2>things like leave the house, So you have to have

0:48:06.920 --> 0:48:10.480
<v Speaker 2>some level of confidence, even in cases where the confidence

0:48:10.719 --> 0:48:16.560
<v Speaker 2>is outpacing the actual chances a little bit.

0:48:17.040 --> 0:48:19.000
<v Speaker 1>All right, Well, I think maybe we should call it

0:48:19.040 --> 0:48:21.520
<v Speaker 1>there for part two on the illusion of control.

0:48:22.080 --> 0:48:24.520
<v Speaker 2>Yeah, obviously we'd love to hear from everyone out there

0:48:24.520 --> 0:48:28.000
<v Speaker 2>if you have feedback personal experience on anything we discussed here.

0:48:28.560 --> 0:48:31.760
<v Speaker 2>As usual, remind everybody that's Seftable Your Mind is primarily

0:48:31.800 --> 0:48:34.719
<v Speaker 2>a science podcast, with core episodes on Tuesdays and Thursdays,

0:48:35.239 --> 0:48:38.279
<v Speaker 2>we have listener mail. On Mondays, we have one of

0:48:38.680 --> 0:48:42.120
<v Speaker 2>about three different varieties of short form episodes on Wednesday,

0:48:42.360 --> 0:48:44.680
<v Speaker 2>and then on Friday, we set aside most serious concerns

0:48:44.680 --> 0:48:48.080
<v Speaker 2>to just talk about a weird movie on Weird House Cinema.

0:48:48.320 --> 0:48:51.960
<v Speaker 1>Huge thanks as always to our excellent audio producer JJ Posway.

0:48:52.040 --> 0:48:53.640
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0:48:53.680 --> 0:48:56.440
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0:48:56.440 --> 0:48:58.479
<v Speaker 1>a topic for the future, or just to say hello,

0:48:58.600 --> 0:49:00.920
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0:49:01.000 --> 0:49:10.080
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