1 00:00:06,080 --> 00:00:08,920 Speaker 1: Hello, and welcome to Stuff to Blow Your Mind. My 2 00:00:09,039 --> 00:00:12,760 Speaker 1: name is Joe McCormick. This week Rob and I are out, 3 00:00:12,800 --> 00:00:16,080 Speaker 1: so in our Tuesday and Thursday slots, we are bringing 4 00:00:16,160 --> 00:00:18,360 Speaker 1: you a couple of older episodes of Stuff to Blow 5 00:00:18,400 --> 00:00:21,680 Speaker 1: Your Mind, episodes from the vault, continuing the series we 6 00:00:21,760 --> 00:00:25,279 Speaker 1: started this past Saturday. Today's episode is part two of 7 00:00:25,320 --> 00:00:30,120 Speaker 1: our series on the illusion of control. This originally aired 8 00:00:30,200 --> 00:00:32,560 Speaker 1: on February tenth, twenty twenty four. 9 00:00:32,800 --> 00:00:41,640 Speaker 2: We hope you enjoy. 10 00:00:37,600 --> 00:00:41,360 Speaker 3: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. 11 00:00:47,320 --> 00:00:49,680 Speaker 2: Hey, welcome to Stuff to Blow Your Mind. My name 12 00:00:49,720 --> 00:00:50,639 Speaker 2: is Robert Lamb. 13 00:00:50,600 --> 00:00:53,640 Speaker 1: And I am Joe McCormick, and today we are back 14 00:00:53,680 --> 00:00:57,720 Speaker 1: to continue our series on the psychology concept known as 15 00:00:57,760 --> 00:01:03,080 Speaker 1: the illusion of control. This is a cognitive illusion, or 16 00:01:03,120 --> 00:01:06,160 Speaker 1: a common error in thinking and judgment, in which we 17 00:01:06,520 --> 00:01:11,080 Speaker 1: overestimate the amount of control we have over outcomes in 18 00:01:11,120 --> 00:01:15,400 Speaker 1: the world, even outcomes that are in no way determined 19 00:01:15,440 --> 00:01:19,039 Speaker 1: by our actions. So if you haven't heard part one, 20 00:01:19,080 --> 00:01:20,959 Speaker 1: you should probably go back and listen to that first. 21 00:01:21,040 --> 00:01:24,120 Speaker 1: But for a brief recap, we talked about some examples 22 00:01:24,240 --> 00:01:27,720 Speaker 1: last time of the illusion of control. One would be 23 00:01:27,800 --> 00:01:31,120 Speaker 1: the belief that you can control your chances of winning 24 00:01:31,200 --> 00:01:34,400 Speaker 1: at a slot machine based on you know, who presses 25 00:01:34,480 --> 00:01:37,160 Speaker 1: the button and how, and actually you know, it's a 26 00:01:37,200 --> 00:01:38,480 Speaker 1: purely random process. 27 00:01:39,040 --> 00:01:39,640 Speaker 2: There's no like. 28 00:01:39,920 --> 00:01:42,280 Speaker 1: You know, you can't be like better at working a 29 00:01:42,319 --> 00:01:45,760 Speaker 1: slot machine. But other examples would include like the belief 30 00:01:45,760 --> 00:01:48,800 Speaker 1: that you can improve your chances of hitting a desired 31 00:01:48,880 --> 00:01:52,559 Speaker 1: number on a dice throw by concentrating before the throw. 32 00:01:52,800 --> 00:01:56,360 Speaker 2: I do this, yeah, yeah, and yeah. I was going 33 00:01:56,400 --> 00:01:57,720 Speaker 2: to save this for a listener mail, but I go 34 00:01:57,760 --> 00:02:01,000 Speaker 2: ahead mention it now heard from a listener on Discord 35 00:02:01,440 --> 00:02:05,240 Speaker 2: who pointed out, this is I believe it's passy cish. 36 00:02:05,680 --> 00:02:08,440 Speaker 2: I'm not sure if I'm pronouncing that correctly, so you 37 00:02:08,560 --> 00:02:10,840 Speaker 2: use your name. But anyway. They pointed out that in 38 00:02:10,880 --> 00:02:14,560 Speaker 2: Dungeons and Dragons there's an additional element here that we 39 00:02:14,600 --> 00:02:17,840 Speaker 2: didn't touch on, and that's the drama of rolling your dice, 40 00:02:17,960 --> 00:02:21,000 Speaker 2: of rolling that d twenty, doing that saving throw. You 41 00:02:21,040 --> 00:02:23,600 Speaker 2: may put some concentration into it, not because not as 42 00:02:23,680 --> 00:02:26,320 Speaker 2: much because you're hoping to influence the role, but because 43 00:02:26,800 --> 00:02:30,639 Speaker 2: this matters, This is an important role. Perhaps the life 44 00:02:31,000 --> 00:02:34,160 Speaker 2: or death of your character may hinge on the outcome, 45 00:02:34,200 --> 00:02:36,160 Speaker 2: and you're going to play it up a little bit. Yeah, 46 00:02:36,200 --> 00:02:40,160 Speaker 2: it's a socially performative drum roll, but I think undeniably 47 00:02:40,200 --> 00:02:43,480 Speaker 2: there's off also that sense of like, all right, NAT twenty, 48 00:02:43,560 --> 00:02:44,080 Speaker 2: let's do it. 49 00:02:44,400 --> 00:02:45,200 Speaker 1: I can do this. 50 00:02:46,080 --> 00:02:47,360 Speaker 2: Yeah. 51 00:02:47,720 --> 00:02:50,079 Speaker 1: Other examples would be like the belief that you can 52 00:02:50,160 --> 00:02:53,280 Speaker 1: influence the outcome of a sporting event hundreds of miles 53 00:02:53,320 --> 00:02:56,600 Speaker 1: away by wearing a lucky charm. We talked about the 54 00:02:56,760 --> 00:03:00,800 Speaker 1: childhood belief that you can control gameplay on video game 55 00:03:00,919 --> 00:03:03,639 Speaker 1: with like a controller that's not plugged in, or by 56 00:03:03,680 --> 00:03:06,680 Speaker 1: moving the joystick on a on an arcade cabinet you 57 00:03:06,720 --> 00:03:10,120 Speaker 1: haven't put any quarters in. Yeah, yeah, And we also 58 00:03:10,240 --> 00:03:13,320 Speaker 1: ended up talking about an influential early paper on the 59 00:03:13,360 --> 00:03:17,239 Speaker 1: illusion of control from nineteen seventy five called the Illusion 60 00:03:17,240 --> 00:03:20,440 Speaker 1: of Control in the Journal of Personality and Social Psychology 61 00:03:20,480 --> 00:03:25,320 Speaker 1: by the American psychologist Ellen J. Langer. And for a 62 00:03:25,440 --> 00:03:29,600 Speaker 1: quick summary of this paper, it used experiments involving games 63 00:03:29,639 --> 00:03:34,480 Speaker 1: of chance with superficial elements inserted from games of skill 64 00:03:35,240 --> 00:03:38,360 Speaker 1: to see if people would behave consistent with a belief 65 00:03:38,440 --> 00:03:42,440 Speaker 1: that they had impossible levels of control over chance outcomes, 66 00:03:42,960 --> 00:03:46,440 Speaker 1: and this study found that yes. In its experiments people 67 00:03:46,520 --> 00:03:50,640 Speaker 1: did behave in a way that was consistent with overestimating 68 00:03:50,680 --> 00:03:54,720 Speaker 1: their level of control over chance determined outcomes. However, the 69 00:03:54,760 --> 00:03:58,680 Speaker 1: thing about this paper was the experiments did use indirect 70 00:03:58,800 --> 00:04:03,360 Speaker 1: methods of studying the phenomenon, so these results came with 71 00:04:03,400 --> 00:04:06,840 Speaker 1: some limitations that I'll describe in just a minute. I 72 00:04:06,880 --> 00:04:09,360 Speaker 1: wanted to learn some more about the history of how 73 00:04:09,400 --> 00:04:12,080 Speaker 1: the illusion of control has been studied, because there have 74 00:04:12,160 --> 00:04:15,760 Speaker 1: been tons of papers on this, tons of experiments, and 75 00:04:15,800 --> 00:04:18,560 Speaker 1: I wanted to kind of general overview, so I turned 76 00:04:18,640 --> 00:04:22,200 Speaker 1: to a very helpful book chapter by a psychologist named 77 00:04:22,240 --> 00:04:27,360 Speaker 1: Suzanne C. Thompson. The chapter is called Illusions of Control 78 00:04:27,560 --> 00:04:31,680 Speaker 1: and it appears in a book called Cognitive Illusions, edited 79 00:04:31,720 --> 00:04:35,920 Speaker 1: by Rudiger F. Pohl, published by Psychology Press twenty sixteen, 80 00:04:36,720 --> 00:04:38,640 Speaker 1: though the version I read seems to have been an 81 00:04:38,720 --> 00:04:43,200 Speaker 1: updated edition because it included references to more recent studies, 82 00:04:43,240 --> 00:04:45,960 Speaker 1: such as one paper from twenty twenty one. So in 83 00:04:46,000 --> 00:04:50,200 Speaker 1: this overview, Thompson uses a broader definition of the illusion 84 00:04:50,200 --> 00:04:54,320 Speaker 1: of control than Langer did. Langer's definition was specifically about 85 00:04:54,960 --> 00:05:01,080 Speaker 1: seeking desired outcomes in chance determined events, to Thompson says, instead, 86 00:05:01,160 --> 00:05:06,360 Speaker 1: quote illusions of control occur when individuals overestimate their personal 87 00:05:06,520 --> 00:05:11,280 Speaker 1: influence over an outcome, So that that's a more general 88 00:05:11,320 --> 00:05:13,440 Speaker 1: way of stating it. You know, maybe your influence could 89 00:05:13,440 --> 00:05:15,839 Speaker 1: be good or bad. It could be in getting something 90 00:05:15,839 --> 00:05:17,400 Speaker 1: you want or in something you don't want. 91 00:05:17,720 --> 00:05:20,800 Speaker 2: Yeah, so this broader definition could apply to like various 92 00:05:20,839 --> 00:05:22,920 Speaker 2: games that have some sort of random element that you 93 00:05:22,960 --> 00:05:25,520 Speaker 2: truly can't control. For you may be really great at 94 00:05:25,560 --> 00:05:28,080 Speaker 2: the game, but you have this added level of illusion 95 00:05:28,120 --> 00:05:30,120 Speaker 2: of control that thinks that you can you can definitely 96 00:05:30,200 --> 00:05:33,039 Speaker 2: navigate any random occurrence. And I guess you could also 97 00:05:33,080 --> 00:05:37,320 Speaker 2: apply it even to interpersonal relationships, you know, thinking that 98 00:05:37,360 --> 00:05:39,880 Speaker 2: you have more control over other people in your circle 99 00:05:39,920 --> 00:05:40,400 Speaker 2: than you do. 100 00:05:40,880 --> 00:05:43,560 Speaker 1: Right, because this idea would also apply to things where 101 00:05:43,600 --> 00:05:46,520 Speaker 1: you do have some control, but you're imagining you have 102 00:05:46,760 --> 00:05:50,840 Speaker 1: more control than you actually do. And Thompson says that 103 00:05:50,960 --> 00:05:53,719 Speaker 1: since the origins of this research in the nineteen seventies, 104 00:05:53,760 --> 00:05:58,440 Speaker 1: there have been basically three different ways of experimentally demonstrating 105 00:05:58,480 --> 00:06:03,200 Speaker 1: that people experience or control. There's like three branches of 106 00:06:03,279 --> 00:06:07,080 Speaker 1: experiments on this tree. So approach number one that she 107 00:06:07,240 --> 00:06:11,760 Speaker 1: outlines is the main example. Here is the original research 108 00:06:11,800 --> 00:06:15,200 Speaker 1: by Ellen Langer, which we already described in the last episode. 109 00:06:15,640 --> 00:06:20,960 Speaker 1: This general strategy involves gauging people's guesses about their likelihood 110 00:06:21,000 --> 00:06:25,200 Speaker 1: of success in chance games that have superficial elements of 111 00:06:25,240 --> 00:06:29,359 Speaker 1: skill games introduced. So to emphasize again, this approach does 112 00:06:29,400 --> 00:06:34,920 Speaker 1: not actually directly measure people's perceptions of control. Instead, these 113 00:06:34,960 --> 00:06:37,920 Speaker 1: experiments would kind of infer it from their behavior in 114 00:06:37,960 --> 00:06:41,000 Speaker 1: a game. So you see that people bet more money. 115 00:06:41,400 --> 00:06:45,400 Speaker 1: That suggests they think they have more control over the outcome, 116 00:06:45,839 --> 00:06:49,159 Speaker 1: But it's possible there's another factor operating there, so there's 117 00:06:49,279 --> 00:06:53,520 Speaker 1: less certainty that you're testing for the variable you're actually 118 00:06:53,560 --> 00:06:58,280 Speaker 1: looking for. And Thompson explains some other ways of doing 119 00:06:58,279 --> 00:07:02,359 Speaker 1: these kind of tests apart from like Langer's original experimental design. 120 00:07:02,440 --> 00:07:06,159 Speaker 1: One thing she talks about is a type of study 121 00:07:06,240 --> 00:07:11,320 Speaker 1: that you could call observer participant discrepancies. So an example 122 00:07:11,360 --> 00:07:13,440 Speaker 1: of this would be you get a test group, you know, 123 00:07:13,480 --> 00:07:16,400 Speaker 1: maybe a classroom of students or whatever, and you split 124 00:07:16,440 --> 00:07:19,400 Speaker 1: them up into pairs, and you give each pair of 125 00:07:19,520 --> 00:07:24,160 Speaker 1: subjects a random number generating apparatus, maybe a die that's 126 00:07:24,160 --> 00:07:27,920 Speaker 1: a simple one. So in each pair, there's one person 127 00:07:28,160 --> 00:07:30,920 Speaker 1: who gets to roll the die and the other person 128 00:07:31,200 --> 00:07:34,800 Speaker 1: records all the numbers that they roll, and participants do 129 00:07:34,880 --> 00:07:39,360 Speaker 1: this like twenty times, and then across the whole test group, 130 00:07:39,400 --> 00:07:43,280 Speaker 1: whichever pair in the group has the highest total sum 131 00:07:43,440 --> 00:07:48,040 Speaker 1: of rolls wins a cash prize, and both subjects in 132 00:07:48,200 --> 00:07:52,080 Speaker 1: each pair guess their likelihood of winning before the game. 133 00:07:52,880 --> 00:07:55,960 Speaker 1: Thompson says that if you try to replicate this sort 134 00:07:55,960 --> 00:07:59,320 Speaker 1: of experiment with students, you will usually find that subjects, 135 00:07:59,360 --> 00:08:02,280 Speaker 1: on average rate their chance of winning a little bit 136 00:08:02,400 --> 00:08:05,560 Speaker 1: higher if they're the one rolling the die than if 137 00:08:05,560 --> 00:08:08,640 Speaker 1: they're the one recording the roles. Again, that should not 138 00:08:08,680 --> 00:08:12,040 Speaker 1: make a difference. So even though we both rationally know 139 00:08:12,160 --> 00:08:15,000 Speaker 1: that the outcome is random, it just feels a little 140 00:08:15,080 --> 00:08:19,760 Speaker 1: luckier if I'm the one doing it. However, and I 141 00:08:19,760 --> 00:08:23,440 Speaker 1: thought this was interesting. Thompson says that some research has 142 00:08:23,480 --> 00:08:26,800 Speaker 1: found that this effect can be reduced or even neutralized 143 00:08:26,840 --> 00:08:31,320 Speaker 1: completely by the context of the game, for example, if 144 00:08:31,320 --> 00:08:34,920 Speaker 1: it takes place in a classroom that has previously discussed 145 00:08:34,960 --> 00:08:39,240 Speaker 1: the correct way to estimate probability on games like this. 146 00:08:40,280 --> 00:08:43,960 Speaker 1: And that was interesting to me because it made me 147 00:08:44,040 --> 00:08:48,959 Speaker 1: think about how people overcome cognitive biases and cognitive illusions. 148 00:08:49,480 --> 00:08:54,160 Speaker 1: You know, sometimes the unfortunate fact is that simply being 149 00:08:54,360 --> 00:08:58,160 Speaker 1: aware of a cognitive illusion, like knowing that sometimes our 150 00:08:58,200 --> 00:09:02,160 Speaker 1: brains have a certain kind of bias, is not sufficient 151 00:09:02,240 --> 00:09:05,520 Speaker 1: to keep us from falling for that bias. So you 152 00:09:05,559 --> 00:09:08,760 Speaker 1: can know about the tricks your brain plays, and you 153 00:09:08,800 --> 00:09:11,079 Speaker 1: can fall for them anyway. It happens to all of us, 154 00:09:11,480 --> 00:09:12,560 Speaker 1: but in a case. 155 00:09:12,400 --> 00:09:15,360 Speaker 2: And this obviously applies to many other aspects of the 156 00:09:15,400 --> 00:09:19,680 Speaker 2: human psyche as well. I mean awareness, self awareness is 157 00:09:19,800 --> 00:09:23,079 Speaker 2: often the first step, but that doesn't mean you've completely 158 00:09:23,679 --> 00:09:27,040 Speaker 2: defeated the illusion or illusion that you are having to 159 00:09:27,040 --> 00:09:27,520 Speaker 2: deal with. 160 00:09:28,160 --> 00:09:31,240 Speaker 1: Exactly. This is true for everybody, but in other cases, 161 00:09:31,559 --> 00:09:34,440 Speaker 1: and it varies from case to case. So in some cases, 162 00:09:34,880 --> 00:09:39,160 Speaker 1: research has shown that we can be successfully inoculated mentally 163 00:09:39,240 --> 00:09:42,680 Speaker 1: from certain irrational tendencies by being made aware of them, 164 00:09:43,120 --> 00:09:45,120 Speaker 1: and this seems to be one of those cases. You 165 00:09:45,200 --> 00:09:49,880 Speaker 1: can sometimes neutralize illusions of control just by like having 166 00:09:49,960 --> 00:09:53,480 Speaker 1: a context in which people have already been reminded about 167 00:09:53,480 --> 00:09:58,480 Speaker 1: how probabilities work. And I think that's interesting because you 168 00:09:58,600 --> 00:10:03,720 Speaker 1: might naturally assume that the variable in resistance to cognitive 169 00:10:03,720 --> 00:10:07,240 Speaker 1: illusions like the illusion of control is the person you know, 170 00:10:07,360 --> 00:10:11,600 Speaker 1: like permanent features of a person's personality, and you might 171 00:10:11,640 --> 00:10:14,480 Speaker 1: be inclined to think like well, a more rational person 172 00:10:14,640 --> 00:10:17,559 Speaker 1: is better able to overcome their biases and think clearly. 173 00:10:18,160 --> 00:10:20,200 Speaker 1: But I don't know if that's always the case. I 174 00:10:20,240 --> 00:10:24,760 Speaker 1: wonder if it's really more about setting and context. Maybe 175 00:10:24,800 --> 00:10:29,760 Speaker 1: setting and context are equally, if not more, powerful predictors 176 00:10:30,360 --> 00:10:33,640 Speaker 1: of how well people overcome cognitive illusions. In other words, 177 00:10:33,720 --> 00:10:37,280 Speaker 1: does like currently being in the setting of a statistics 178 00:10:37,360 --> 00:10:42,240 Speaker 1: class inoculate you against the illusion of control better than 179 00:10:42,400 --> 00:10:45,720 Speaker 1: being a person who is generally aware of cognitive illusions. 180 00:10:46,000 --> 00:10:48,200 Speaker 1: I don't know the answer for sure there, but it 181 00:10:48,240 --> 00:10:52,640 Speaker 1: seems worth considering rather than just defaulting to the explanation 182 00:10:52,760 --> 00:10:58,640 Speaker 1: of permanent internal personality based differences. But anyway, so to 183 00:10:58,679 --> 00:11:02,200 Speaker 1: move on, That was approach number Experimental approach number two 184 00:11:03,360 --> 00:11:07,600 Speaker 1: is different. In this type of experiment, you give subjects 185 00:11:07,679 --> 00:11:13,000 Speaker 1: a laboratory task where researchers can program exactly how much 186 00:11:13,040 --> 00:11:16,600 Speaker 1: control the subject actually has. And in many of these 187 00:11:16,640 --> 00:11:20,760 Speaker 1: experiments the subject has zero control. Sometimes they have more control, 188 00:11:21,360 --> 00:11:24,160 Speaker 1: and then you ask the subject how much control they 189 00:11:24,240 --> 00:11:27,559 Speaker 1: think they had. So an experiment typical of this type 190 00:11:27,640 --> 00:11:30,360 Speaker 1: is one that was done by Alloy and Abrahamson in 191 00:11:30,440 --> 00:11:35,280 Speaker 1: nineteen seventy nine, in which subjects would be given a 192 00:11:35,320 --> 00:11:39,040 Speaker 1: button to press and they're told to see if they 193 00:11:39,040 --> 00:11:42,200 Speaker 1: can use that button to control whether or not a 194 00:11:42,320 --> 00:11:45,360 Speaker 1: light comes on, and then they're asked to judge at 195 00:11:45,360 --> 00:11:48,560 Speaker 1: the end what amount of control they think the button 196 00:11:48,600 --> 00:11:52,560 Speaker 1: had over the light. In reality, the light had no 197 00:11:52,720 --> 00:11:55,640 Speaker 1: relationship to whether the button was pressed or not. It 198 00:11:55,679 --> 00:11:58,360 Speaker 1: was simply programmed to come on at some fixed percentage 199 00:11:58,360 --> 00:12:02,120 Speaker 1: of the trials with each subject, and unsurprisingly, even though 200 00:12:02,200 --> 00:12:05,320 Speaker 1: it had nothing to do with whether the button was 201 00:12:05,320 --> 00:12:08,760 Speaker 1: pushed or not or when subjects broadly thought they had 202 00:12:08,800 --> 00:12:12,360 Speaker 1: some amount of control, and experiments when the light came 203 00:12:12,360 --> 00:12:16,840 Speaker 1: on more frequently but again unconnected to the button, caused 204 00:12:16,840 --> 00:12:20,880 Speaker 1: people to believe that they had more control over the light. So, 205 00:12:21,120 --> 00:12:24,280 Speaker 1: at least in some cases, it seems like success at 206 00:12:24,360 --> 00:12:28,560 Speaker 1: getting a desired outcome makes people more likely to believe 207 00:12:28,640 --> 00:12:31,480 Speaker 1: they have control over that outcome, whether or not they do. 208 00:12:33,360 --> 00:12:36,680 Speaker 1: And while at the risk of over extrapolating from a 209 00:12:36,800 --> 00:12:40,600 Speaker 1: very contained laboratory outcome, this does sort of suggest to 210 00:12:40,640 --> 00:12:43,560 Speaker 1: me connections to behaviors in the world, Like you know, 211 00:12:43,600 --> 00:12:47,200 Speaker 1: when somebody has very good fortune at a particular juncture, 212 00:12:47,320 --> 00:12:52,400 Speaker 1: they're like, yep, that was all me. Later, Thompson describes 213 00:12:52,440 --> 00:12:55,079 Speaker 1: another version of this kind of test. This one is 214 00:12:55,120 --> 00:12:58,160 Speaker 1: called the computer screen on set task. And so in 215 00:12:58,200 --> 00:13:00,000 Speaker 1: this test, like you sit in front of a computer 216 00:13:00,920 --> 00:13:03,319 Speaker 1: and you're looking at a screen, and the screen will 217 00:13:03,400 --> 00:13:07,040 Speaker 1: sequentially produce a series of forty images, and all of 218 00:13:07,080 --> 00:13:10,400 Speaker 1: these images are either a green X or a red O. 219 00:13:11,040 --> 00:13:13,640 Speaker 1: And with each new screen, you can choose to press 220 00:13:13,640 --> 00:13:16,360 Speaker 1: a button or not press a button, and your goal 221 00:13:16,520 --> 00:13:19,319 Speaker 1: is to make the green X appear as many times 222 00:13:19,360 --> 00:13:22,040 Speaker 1: as possible. So people will be trying to figure out 223 00:13:22,080 --> 00:13:24,480 Speaker 1: if there's some pattern like pressing the button or not, 224 00:13:25,559 --> 00:13:27,680 Speaker 1: you know, pressing it or not in what sequence, et 225 00:13:27,760 --> 00:13:31,360 Speaker 1: cetera that'll make the green exes appear. Actually, once again, 226 00:13:31,400 --> 00:13:34,400 Speaker 1: the button has no relation whatsoever to whether the symbols 227 00:13:34,400 --> 00:13:37,760 Speaker 1: appear on the screen. The button doesn't do anything. And 228 00:13:37,800 --> 00:13:41,679 Speaker 1: you can vary what percentage of each symbol the subjects get. 229 00:13:41,960 --> 00:13:43,760 Speaker 1: At the end of the test, you have them rate, 230 00:13:43,840 --> 00:13:45,920 Speaker 1: on a scale of zero to one hundred how much 231 00:13:45,960 --> 00:13:49,200 Speaker 1: control they think they had over what appeared on the screen. 232 00:13:49,640 --> 00:13:52,480 Speaker 1: People who got the green X seventy five percent of 233 00:13:52,520 --> 00:13:55,520 Speaker 1: their random screens believed that they had a lot of 234 00:13:55,559 --> 00:13:56,960 Speaker 1: control over the display. 235 00:13:57,520 --> 00:13:59,640 Speaker 2: This is also interesting to think of in terms of 236 00:13:59,679 --> 00:14:02,480 Speaker 2: the sample we discussed in the last episode about as 237 00:14:02,480 --> 00:14:05,600 Speaker 2: a child thinking you had control over a video game. Yeah, 238 00:14:07,760 --> 00:14:10,280 Speaker 2: maybe this doesn't play out. I'd be interested to hear 239 00:14:10,320 --> 00:14:13,800 Speaker 2: from folks much younger than me. But looking back on 240 00:14:13,800 --> 00:14:16,440 Speaker 2: the video games that I was doing this on, like 241 00:14:16,480 --> 00:14:21,800 Speaker 2: these were the old school arcade games, where it was 242 00:14:21,960 --> 00:14:25,040 Speaker 2: maybe a little more directly comparable to just pressing a 243 00:14:25,040 --> 00:14:27,560 Speaker 2: button and seeing a random O or an AX on 244 00:14:27,640 --> 00:14:29,520 Speaker 2: the screen, Like, there is a lot more room to 245 00:14:29,680 --> 00:14:32,440 Speaker 2: ask the question, am I controlling it? I have fifty 246 00:14:32,440 --> 00:14:33,640 Speaker 2: percent chance I am. 247 00:14:33,960 --> 00:14:36,920 Speaker 1: In a way, I'm almost nostalgic for that mindset, Like 248 00:14:36,920 --> 00:14:40,880 Speaker 1: there's something kind of beautiful about the ambiguity of wondering 249 00:14:40,920 --> 00:14:43,720 Speaker 1: if you're controlling what's happening on the screen. I feel 250 00:14:43,720 --> 00:14:46,240 Speaker 1: like maybe I'm wrong about this. I feel like I 251 00:14:46,240 --> 00:14:48,640 Speaker 1: wouldn't fall for that now, but I kind of wish 252 00:14:48,680 --> 00:14:52,560 Speaker 1: I could, because it suggests a more I don't know, 253 00:14:52,760 --> 00:14:56,560 Speaker 1: just kind of like totally radically opened state of mind 254 00:14:56,680 --> 00:14:59,160 Speaker 1: in which anything is possible, a more magical way of 255 00:14:59,200 --> 00:15:00,240 Speaker 1: relating to the world. 256 00:15:00,600 --> 00:15:03,120 Speaker 2: It's a cheaper way to go about going to the arcade. 257 00:15:03,200 --> 00:15:05,360 Speaker 2: You know, I wonder what they would think if there 258 00:15:05,400 --> 00:15:07,320 Speaker 2: was an adult who regularly came into the arcade and 259 00:15:07,360 --> 00:15:09,560 Speaker 2: they're like, oh, man, he never spends anything. He just 260 00:15:09,600 --> 00:15:11,520 Speaker 2: stands at the machines and pretends to play. 261 00:15:12,040 --> 00:15:14,320 Speaker 1: Yeah, just toggling the joystick at the demo. 262 00:15:14,560 --> 00:15:17,040 Speaker 2: It's great. You gotta sell this guy's nachos or something. 263 00:15:18,720 --> 00:15:21,920 Speaker 1: Okay, anyway, that's approach number two, these very tightly controlled 264 00:15:21,960 --> 00:15:26,040 Speaker 1: laboratory experiments. Approach number three is different. Once again, you 265 00:15:26,120 --> 00:15:29,320 Speaker 1: get people to report their judgments of control in real 266 00:15:29,400 --> 00:15:33,360 Speaker 1: life scenarios. An example here is a study by McKenna 267 00:15:33,440 --> 00:15:36,240 Speaker 1: in nineteen ninety three. Not that McKenna different, Chaya, I 268 00:15:36,240 --> 00:15:37,160 Speaker 1: think this is Frank P. 269 00:15:37,400 --> 00:15:38,000 Speaker 2: McKenna. 270 00:15:38,080 --> 00:15:43,040 Speaker 1: Yeah. Ask participants to rate the likelihood that, compared to 271 00:15:43,200 --> 00:15:48,480 Speaker 1: other drivers, they would experience an auto collision, and they 272 00:15:48,480 --> 00:15:51,800 Speaker 1: were asked to judge this when imagining themself as the 273 00:15:51,920 --> 00:15:57,320 Speaker 1: driver versus imagining themselves as the passenger. Perhaps unsurprisingly, most 274 00:15:57,320 --> 00:16:01,240 Speaker 1: people thought that accidents would be relatively less likely if 275 00:16:01,280 --> 00:16:02,160 Speaker 1: they were the driver. 276 00:16:02,760 --> 00:16:05,840 Speaker 2: This absolutely matches up with my experience. You know, even 277 00:16:05,880 --> 00:16:07,680 Speaker 2: when I'm in the car with a driver that I 278 00:16:07,840 --> 00:16:10,920 Speaker 2: definitely trust and even know that they are a better 279 00:16:11,000 --> 00:16:14,760 Speaker 2: driver than me. You know, maybe they have more experience 280 00:16:14,880 --> 00:16:18,000 Speaker 2: or they've undergone training. They're still like that gut feeling 281 00:16:18,040 --> 00:16:21,440 Speaker 2: of like I'm not actually in control. I can't hit 282 00:16:21,480 --> 00:16:24,440 Speaker 2: the brake when I see the brake lights ahead getting closer, 283 00:16:24,880 --> 00:16:27,600 Speaker 2: and therefore I feel like a little more anxious about 284 00:16:27,600 --> 00:16:31,600 Speaker 2: the whole scenario oftentimes, like realizing that this is irrational, 285 00:16:32,040 --> 00:16:32,680 Speaker 2: but feeling it. 286 00:16:32,720 --> 00:16:35,360 Speaker 1: Nonetheless, I totally relate to that. I feel that too, 287 00:16:35,440 --> 00:16:37,880 Speaker 1: the same thing. It's not like I actually think this 288 00:16:37,960 --> 00:16:40,400 Speaker 1: other person is a more dangerous driver than me. I 289 00:16:40,560 --> 00:16:42,760 Speaker 1: just it's just hard to get over that feeling. 290 00:16:43,360 --> 00:16:43,560 Speaker 2: Yeah. 291 00:16:43,960 --> 00:16:48,200 Speaker 1: In the second study in this mckinna paper, participants were 292 00:16:48,200 --> 00:16:51,920 Speaker 1: asked about specific types of collisions, those that would seem 293 00:16:51,960 --> 00:16:55,120 Speaker 1: to involve either more or less driver control. So they 294 00:16:55,120 --> 00:16:58,600 Speaker 1: were talking about like rear ending someone versus being rear 295 00:16:58,720 --> 00:17:02,760 Speaker 1: ended versus having a tire blowout, And the idea was 296 00:17:03,480 --> 00:17:07,440 Speaker 1: rear ending someone is generally thought to be largely subject 297 00:17:07,480 --> 00:17:09,920 Speaker 1: to driver control. Of course, we know that there are 298 00:17:09,920 --> 00:17:13,359 Speaker 1: factors that other factors that can intervene breaks could fail whatever, 299 00:17:13,640 --> 00:17:16,159 Speaker 1: whereas getting rear ended seems to be out of the 300 00:17:16,240 --> 00:17:20,760 Speaker 1: driver's hands, and people were highly likely to say that 301 00:17:20,800 --> 00:17:24,520 Speaker 1: they were less likely to have the type of collision 302 00:17:24,560 --> 00:17:27,960 Speaker 1: in which the driver was in control. Has high control, 303 00:17:28,240 --> 00:17:30,879 Speaker 1: So I am much less likely than other people to 304 00:17:30,960 --> 00:17:34,480 Speaker 1: rear end someone. Whether it's me or someone else, makes 305 00:17:34,560 --> 00:17:39,280 Speaker 1: less difference in getting rear ended. Quote. Thus, people show 306 00:17:39,359 --> 00:17:43,720 Speaker 1: illusory control over avoiding an accident by assuming that they 307 00:17:43,840 --> 00:17:47,200 Speaker 1: will be able to exert control that others cannot. 308 00:17:47,920 --> 00:17:49,440 Speaker 2: And I guess this is what's in play when you 309 00:17:49,480 --> 00:17:54,240 Speaker 2: see drivers, so many drivers just riding bumpers through terrifyingly 310 00:17:54,280 --> 00:17:56,840 Speaker 2: fast traffic all the time, like they just maybe they 311 00:17:56,880 --> 00:18:01,040 Speaker 2: have just heightened control over things. I would tend to 312 00:18:01,040 --> 00:18:01,399 Speaker 2: doubt it. 313 00:18:01,760 --> 00:18:03,959 Speaker 1: Yeah, that would be dangerous if someone else did it, 314 00:18:04,000 --> 00:18:05,640 Speaker 1: But I can handle it. 315 00:18:05,880 --> 00:18:08,880 Speaker 2: I alone can weave in and out of traffic and 316 00:18:09,000 --> 00:18:12,720 Speaker 2: make it to my destination two minutes ahead of schedule. 317 00:18:13,000 --> 00:18:15,679 Speaker 1: So this type of experiment is taken to show that 318 00:18:15,720 --> 00:18:19,120 Speaker 1: people have an illusion of control when they consider themselves 319 00:18:19,200 --> 00:18:22,879 Speaker 1: relative to other people. A driver has some degree of 320 00:18:22,920 --> 00:18:26,120 Speaker 1: control over whether they end up in a collision. On average, 321 00:18:26,119 --> 00:18:28,800 Speaker 1: people think that they are better able to avoid that 322 00:18:28,880 --> 00:18:31,960 Speaker 1: outcome than other people are, and so looking back over 323 00:18:32,000 --> 00:18:34,800 Speaker 1: these three methodologies, Thompson says, you know, each of them 324 00:18:34,840 --> 00:18:37,760 Speaker 1: have strengths and weaknesses. So approach number one kind of 325 00:18:37,800 --> 00:18:41,480 Speaker 1: the Langer approach. The pros are that it uses realistic 326 00:18:41,520 --> 00:18:45,160 Speaker 1: situations that people engage in every day, like lottery drawings 327 00:18:45,200 --> 00:18:49,280 Speaker 1: and games and stuff. And also it has the pro 328 00:18:49,440 --> 00:18:53,360 Speaker 1: that the indirect measure can help detect an illusory belief 329 00:18:54,000 --> 00:18:58,120 Speaker 1: in control that does in reality guide behavior, but which 330 00:18:58,160 --> 00:19:02,000 Speaker 1: people might resist admits if they were asked directly, and 331 00:19:02,040 --> 00:19:05,000 Speaker 1: that does seem big to me. It helps avoid like 332 00:19:05,440 --> 00:19:10,159 Speaker 1: people tailoring their answers to avoid embarrassment. Cons on the 333 00:19:10,200 --> 00:19:14,280 Speaker 1: other hand, are it's indirect, so it doesn't test whether 334 00:19:14,359 --> 00:19:17,439 Speaker 1: control is really the deciding factor. You kind of have 335 00:19:17,520 --> 00:19:21,040 Speaker 1: to infer that and wonder if other factors could be 336 00:19:21,040 --> 00:19:25,159 Speaker 1: contributing as well. Approach number two the laboratory experiments like 337 00:19:25,200 --> 00:19:27,680 Speaker 1: Alloy and Abramson with like you know, the light coming 338 00:19:27,680 --> 00:19:30,800 Speaker 1: on or the greenexes and red o's on the computer screen. 339 00:19:31,200 --> 00:19:34,919 Speaker 1: The pros of that are that the dependent variable is 340 00:19:35,040 --> 00:19:39,040 Speaker 1: definitely judgment of control, like it's a very tightly controlled experiment. 341 00:19:39,680 --> 00:19:42,399 Speaker 1: Cons would be that these tasks do not have what 342 00:19:42,440 --> 00:19:47,800 Speaker 1: psychologists call external validity, So they're like weird tasks with 343 00:19:47,920 --> 00:19:50,919 Speaker 1: no close analogy in our day to day lives, so 344 00:19:51,200 --> 00:19:53,680 Speaker 1: they might not be telling us how people would actually 345 00:19:53,720 --> 00:19:56,719 Speaker 1: behave in reality. They might just be like producing a 346 00:19:56,760 --> 00:19:59,639 Speaker 1: weird kind of behavior that's specific to the lab task. 347 00:20:01,400 --> 00:20:04,960 Speaker 1: Approach Number three the self reporting of control judgments about 348 00:20:04,960 --> 00:20:09,959 Speaker 1: everyday activities like driving. Ala McKenna pros this does have 349 00:20:10,040 --> 00:20:15,000 Speaker 1: external validity cons are it relies on reflective self reporting, 350 00:20:15,040 --> 00:20:17,639 Speaker 1: which can be subject to all kinds of biases you 351 00:20:17,680 --> 00:20:19,480 Speaker 1: know when you're trying to when you ask people to 352 00:20:19,640 --> 00:20:24,040 Speaker 1: self report on their own judgments about their lives. However, 353 00:20:24,119 --> 00:20:27,120 Speaker 1: Thompson says that a strength of illusion of control research 354 00:20:27,240 --> 00:20:30,639 Speaker 1: is that even though these methodologies all have their strengths 355 00:20:30,680 --> 00:20:35,280 Speaker 1: and weaknesses, they mostly point to a similar conclusion, which 356 00:20:35,320 --> 00:20:37,800 Speaker 1: is the fact that on average, people believe we have 357 00:20:37,920 --> 00:20:42,440 Speaker 1: more control over outcomes than we actually do. And there 358 00:20:42,440 --> 00:20:45,600 Speaker 1: do seem to be some doubts about in exactly what 359 00:20:45,680 --> 00:20:49,840 Speaker 1: scenarios this applies and what causes it, but the core 360 00:20:49,920 --> 00:20:52,800 Speaker 1: finding seems fairly robust. Though I'm going to talk about 361 00:20:52,840 --> 00:20:56,600 Speaker 1: one paper later in this episode that has some theoretical 362 00:20:56,600 --> 00:21:01,199 Speaker 1: criticisms of how this research and how the experimental findings 363 00:21:01,200 --> 00:21:14,160 Speaker 1: are framed. So it seems there probably is an illusion 364 00:21:14,200 --> 00:21:17,280 Speaker 1: of control, especially for outcomes that we have very little 365 00:21:17,320 --> 00:21:20,720 Speaker 1: control over. But it would be very surprising if people 366 00:21:20,760 --> 00:21:24,880 Speaker 1: showed an illusory belief in control over all variables in 367 00:21:24,920 --> 00:21:28,200 Speaker 1: all situations equally. So there has to be some more 368 00:21:28,240 --> 00:21:32,520 Speaker 1: granular research on like when illusions of control happen, Like 369 00:21:32,880 --> 00:21:35,760 Speaker 1: what are the kinds of things that we think we 370 00:21:35,840 --> 00:21:39,360 Speaker 1: have more control of than others, more illusory control over 371 00:21:39,520 --> 00:21:43,200 Speaker 1: than others, And what kind of situations or states can 372 00:21:43,240 --> 00:21:46,920 Speaker 1: we be in that heighten this illusion? And to continue 373 00:21:46,920 --> 00:21:51,280 Speaker 1: with Thompson's overview, Thompson highlights seven variables that have been 374 00:21:51,320 --> 00:21:54,879 Speaker 1: studied and found to affect the illusion of control. This 375 00:21:54,960 --> 00:21:57,360 Speaker 1: list does not mean that these are the only factors 376 00:21:57,400 --> 00:21:59,720 Speaker 1: influencing it. It's just that these have been studied well 377 00:21:59,800 --> 00:22:02,919 Speaker 1: enough to discuss in this book chapter. So the first 378 00:22:02,920 --> 00:22:07,240 Speaker 1: one is skill related factors. Now, this was a major 379 00:22:07,280 --> 00:22:10,480 Speaker 1: part of the original nineteen seventy five paper by Langer. 380 00:22:11,240 --> 00:22:14,280 Speaker 1: A lot of studies have found that if a situation 381 00:22:14,480 --> 00:22:19,440 Speaker 1: has features we associate with with dependence on skill, we're 382 00:22:19,480 --> 00:22:23,320 Speaker 1: more likely to experience an illusion of control and Examples 383 00:22:23,400 --> 00:22:29,280 Speaker 1: of these features could include quote, familiarity, making choices, active 384 00:22:29,359 --> 00:22:34,439 Speaker 1: engagement with the material, competition, and four knowledge. So we 385 00:22:34,480 --> 00:22:39,080 Speaker 1: talked about several of these in the previous episode. For example, familiarity, 386 00:22:39,160 --> 00:22:41,720 Speaker 1: you know you might be more inclined to think you 387 00:22:41,880 --> 00:22:45,080 Speaker 1: have control over the outcome of a chance game if 388 00:22:45,119 --> 00:22:47,720 Speaker 1: you are familiar with the game, or if there are 389 00:22:47,800 --> 00:22:50,800 Speaker 1: elements of the game that are familiar to you. And 390 00:22:50,880 --> 00:22:53,479 Speaker 1: this is generally true of skill based games, but wouldn't 391 00:22:53,480 --> 00:22:57,520 Speaker 1: affect chance based games. One of these variables though, Actually 392 00:22:57,520 --> 00:22:59,600 Speaker 1: there was a twenty twenty one paper that casts some 393 00:22:59,720 --> 00:23:03,800 Speaker 1: doubt over whether it affects illusions of control, and that 394 00:23:03,920 --> 00:23:08,080 Speaker 1: variable is choice. So the original idea is that if 395 00:23:08,080 --> 00:23:11,440 Speaker 1: you have a choice to make that gives you illusions 396 00:23:11,440 --> 00:23:14,560 Speaker 1: of control. An example would be a lottery type game. 397 00:23:14,640 --> 00:23:17,439 Speaker 1: So imagine a game where you buy a lottery ticket. 398 00:23:17,720 --> 00:23:20,199 Speaker 1: The ticket has a random series of numbers on it, 399 00:23:20,400 --> 00:23:23,040 Speaker 1: and you win a prize if the winning number matches 400 00:23:23,080 --> 00:23:26,199 Speaker 1: your ticket. Now consider the same game, except you get 401 00:23:26,280 --> 00:23:29,439 Speaker 1: to pick your ticket numbers. Maybe you can use your 402 00:23:29,520 --> 00:23:32,439 Speaker 1: lucky number, which of course is the ISBN. For the 403 00:23:32,440 --> 00:23:35,719 Speaker 1: novelization of Halloween three season of the Witch by Jack Martin. 404 00:23:35,920 --> 00:23:37,320 Speaker 2: To your number, that's the one you play. 405 00:23:37,600 --> 00:23:41,439 Speaker 1: It's got to be what could be a luckier number? Happy, 406 00:23:41,440 --> 00:23:44,239 Speaker 1: Happy Halloween. Now, of course, in a fair lottery like, 407 00:23:44,359 --> 00:23:46,919 Speaker 1: whatever the number is, it makes no difference whatsoever to 408 00:23:46,920 --> 00:23:50,240 Speaker 1: your chance of winning. Winning numbers are selected randomly. No 409 00:23:50,400 --> 00:23:52,640 Speaker 1: number has a higher chance of victory than any other. 410 00:23:53,280 --> 00:23:55,679 Speaker 1: And yet the fact that you get to choose your 411 00:23:55,760 --> 00:23:58,320 Speaker 1: number might make it seem like there's some element of 412 00:23:58,359 --> 00:24:01,720 Speaker 1: skill involved in this game, and thus increases your illution 413 00:24:01,840 --> 00:24:05,399 Speaker 1: of control. Langer did find this kind of result in 414 00:24:05,440 --> 00:24:10,200 Speaker 1: the nineteen seventy five paper. However, Thompson mentions that this 415 00:24:10,280 --> 00:24:15,360 Speaker 1: particular metric of choice specifically has been contradicted by recent research, 416 00:24:15,480 --> 00:24:18,400 Speaker 1: a paper by Klousowski at All in twenty twenty one, 417 00:24:18,920 --> 00:24:22,000 Speaker 1: which found that choice did not reliably cause an illusion 418 00:24:22,080 --> 00:24:22,680 Speaker 1: of control. 419 00:24:23,040 --> 00:24:25,760 Speaker 2: Okay, Like the scenario I'm instantly thinking of would be 420 00:24:25,800 --> 00:24:29,320 Speaker 2: like the classic magician game of Like, Okay, draw a 421 00:24:29,359 --> 00:24:31,399 Speaker 2: card from this deck, and now I'm going to guess it. 422 00:24:32,760 --> 00:24:35,760 Speaker 2: Assuming in this case that you are the magician, but 423 00:24:35,840 --> 00:24:38,680 Speaker 2: you have actually absolutely no magic up your sleeve, no trick. 424 00:24:38,960 --> 00:24:41,919 Speaker 2: You're just going completely off of chance. You know, you 425 00:24:42,000 --> 00:24:44,800 Speaker 2: have a certain percentage chance of guessing it right because 426 00:24:44,840 --> 00:24:48,439 Speaker 2: there are only so many cards in that deck versus, Okay, 427 00:24:48,480 --> 00:24:50,360 Speaker 2: you draw a card at random from this deck. I'll 428 00:24:50,440 --> 00:24:53,080 Speaker 2: draw a card at random from this deck. Do you 429 00:24:53,119 --> 00:24:57,880 Speaker 2: think we're going to have the same card like by 430 00:24:58,000 --> 00:25:01,560 Speaker 2: being able to pick a car by saying I believe 431 00:25:01,600 --> 00:25:03,720 Speaker 2: you have the Ace of Spades in your hand when 432 00:25:03,720 --> 00:25:06,639 Speaker 2: it's just completely random, would you feel confident in making 433 00:25:06,680 --> 00:25:08,360 Speaker 2: that choice now? I feel like you would be more 434 00:25:08,359 --> 00:25:11,359 Speaker 2: confident in making that choice if the other person picked 435 00:25:11,400 --> 00:25:15,480 Speaker 2: their card, because then you can potentially overestimate your ability 436 00:25:15,520 --> 00:25:18,600 Speaker 2: to guess the mind of the individual. Okay, this is 437 00:25:18,600 --> 00:25:20,159 Speaker 2: the kind of person's going to choose a king or 438 00:25:20,200 --> 00:25:22,040 Speaker 2: a queen, or they can try and outsmart me by, 439 00:25:22,640 --> 00:25:25,160 Speaker 2: you know, choosing a two or three something that isn't 440 00:25:25,200 --> 00:25:26,440 Speaker 2: superficially interesting. 441 00:25:26,880 --> 00:25:30,679 Speaker 1: I guess that would introduce other elements because it would introduce, like, 442 00:25:31,160 --> 00:25:33,280 Speaker 1: I don't know if the other person picking a card 443 00:25:33,280 --> 00:25:35,680 Speaker 1: in the scenario is technically a competitor. But we did 444 00:25:35,720 --> 00:25:39,200 Speaker 1: talk last time about how like competition in some experiments 445 00:25:39,200 --> 00:25:44,199 Speaker 1: seem to increase the illusion of control. And I don't know. 446 00:25:45,640 --> 00:25:49,119 Speaker 1: That's an interesting scenario because it adds these other variables too. 447 00:25:50,240 --> 00:25:54,480 Speaker 1: My intuition is that that would increase illusions of control. 448 00:25:54,520 --> 00:25:57,000 Speaker 1: It feels like it would for me, it would it 449 00:25:57,000 --> 00:26:00,600 Speaker 1: would falsely increase my belief that I could control the 450 00:26:00,640 --> 00:26:04,200 Speaker 1: outcome even though I can't. And just to go again 451 00:26:04,240 --> 00:26:07,240 Speaker 1: on my intuitions, it would seem to me that the 452 00:26:07,520 --> 00:26:11,160 Speaker 1: choices could increase illusions of control, like if I get 453 00:26:11,160 --> 00:26:13,640 Speaker 1: to pick the lottery numbers, it would feel more likely 454 00:26:13,880 --> 00:26:16,600 Speaker 1: like I had a better chance of winning. But again, 455 00:26:16,720 --> 00:26:19,720 Speaker 1: this twenty twenty one study found that in some circumstances, no, 456 00:26:19,800 --> 00:26:22,199 Speaker 1: that's not the case. So it might It might have 457 00:26:22,280 --> 00:26:24,679 Speaker 1: to do with just like how people are primed to 458 00:26:24,840 --> 00:26:27,439 Speaker 1: think about the task they're about to do, you know, 459 00:26:27,520 --> 00:26:31,000 Speaker 1: like you say, as we talked about earlier, like, are 460 00:26:31,000 --> 00:26:34,840 Speaker 1: you given some kind of hint of remembering how probabilities 461 00:26:34,880 --> 00:26:37,159 Speaker 1: actually work as you're engaging in the task. 462 00:26:37,600 --> 00:26:39,080 Speaker 2: Yeah, okay, I don't know. 463 00:26:39,520 --> 00:26:41,800 Speaker 1: But anyway, So to come back to more factors that 464 00:26:42,320 --> 00:26:46,000 Speaker 1: can apparently influence it. According to experiments, one factor is 465 00:26:46,280 --> 00:26:50,560 Speaker 1: success or failure emphasis. This is the second thing Thompson lists. 466 00:26:51,000 --> 00:26:55,240 Speaker 1: So does the task or the context highlight the idea 467 00:26:55,400 --> 00:27:00,359 Speaker 1: of success or failure? One example, here would be early 468 00:27:00,600 --> 00:27:04,959 Speaker 1: streaks in a game where you repeatedly guess or draw something. 469 00:27:05,920 --> 00:27:09,119 Speaker 1: So experiments have found if you let somebody gamble on 470 00:27:09,400 --> 00:27:13,280 Speaker 1: calling coin tosses again, coin tosses something that in reality 471 00:27:13,359 --> 00:27:16,880 Speaker 1: might not be truly perfectly random, it is close enough 472 00:27:16,880 --> 00:27:20,399 Speaker 1: to random. It's basically random, so you should not have 473 00:27:20,480 --> 00:27:23,840 Speaker 1: any skill at calling a coin toss. But if people 474 00:27:23,880 --> 00:27:26,800 Speaker 1: are gambling on coin tosses and they have an early 475 00:27:27,160 --> 00:27:31,160 Speaker 1: string of successes at making the right call, this will 476 00:27:31,160 --> 00:27:35,440 Speaker 1: apparently increase the illusion of control relative to subjects who 477 00:27:35,480 --> 00:27:39,000 Speaker 1: have an early string of failures. So if you lose 478 00:27:39,080 --> 00:27:42,280 Speaker 1: a lot at the beginning, outcomes feel random. If you 479 00:27:42,440 --> 00:27:45,480 Speaker 1: win a lot at the beginning, you think I'm doing this. 480 00:27:46,720 --> 00:27:50,120 Speaker 1: In reality, it's equally random either way. But we can 481 00:27:50,160 --> 00:27:54,080 Speaker 1: get tricked into thinking that we have control because we've 482 00:27:54,080 --> 00:27:56,680 Speaker 1: been winning and it just seems like winning is happening, 483 00:27:56,840 --> 00:27:59,439 Speaker 1: so somehow I must be making it happen. 484 00:28:00,040 --> 00:28:03,679 Speaker 2: See feel rather opposite in Dungeons and Dragons. If like 485 00:28:03,720 --> 00:28:05,760 Speaker 2: the first couple of D twenty rolls of the night 486 00:28:05,920 --> 00:28:09,879 Speaker 2: are really high for me, or or heaven forbid their 487 00:28:10,000 --> 00:28:13,000 Speaker 2: natural twenties on things that don't matter, I have this 488 00:28:13,119 --> 00:28:15,359 Speaker 2: sinking suspicion that I'm just doomed when we get to 489 00:28:15,400 --> 00:28:17,480 Speaker 2: actual combat because that's when the ones are going to 490 00:28:17,520 --> 00:28:17,840 Speaker 2: come out. 491 00:28:17,920 --> 00:28:20,960 Speaker 1: That is really funny. I've had the same feeling before. 492 00:28:21,119 --> 00:28:24,920 Speaker 1: It's almost as bad as like rolling a critical fail 493 00:28:25,040 --> 00:28:28,760 Speaker 1: on something important is rolling a critical success on something 494 00:28:28,800 --> 00:28:31,800 Speaker 1: that doesn't matter at all? Ye feel like I've wasted it? 495 00:28:34,200 --> 00:28:36,240 Speaker 2: Yeah, decks, check to see if you can pick up 496 00:28:36,280 --> 00:28:38,520 Speaker 2: a stick and it's a natural twenty. It's like, all right, 497 00:28:38,760 --> 00:28:41,120 Speaker 2: I needed to get like a three on that probably. 498 00:28:41,520 --> 00:28:44,400 Speaker 1: Yeah. So on the other hand, though, in this success 499 00:28:44,400 --> 00:28:50,640 Speaker 1: failure thing, failure apparently sometimes neutralizes illusory beliefs of control. 500 00:28:51,840 --> 00:28:54,960 Speaker 1: So in some studies they have found this is only 501 00:28:55,040 --> 00:28:59,160 Speaker 1: true if failure is clear and explicit. If there's like 502 00:28:59,360 --> 00:29:02,880 Speaker 1: ambiguity and the feedback and it's not one hundred percent 503 00:29:02,920 --> 00:29:05,840 Speaker 1: clear whether you have failed or not, the illusion of 504 00:29:05,880 --> 00:29:06,960 Speaker 1: control can persist. 505 00:29:07,520 --> 00:29:10,120 Speaker 2: All right, Yeah, a natural one on your D twenty 506 00:29:10,240 --> 00:29:14,160 Speaker 2: row Definitely, I think we'll knock that illusion out of place. 507 00:29:14,240 --> 00:29:18,080 Speaker 1: Yeah, yeah, okay. Third factor that seems to influence it 508 00:29:18,520 --> 00:29:23,280 Speaker 1: need or desire for outcome. So evidence shows that how 509 00:29:23,360 --> 00:29:26,960 Speaker 1: much you want an outcome can increase the illusion of 510 00:29:27,000 --> 00:29:31,280 Speaker 1: control over the process of getting it. So an example 511 00:29:31,280 --> 00:29:34,320 Speaker 1: would be in a computer screen on set task. So 512 00:29:34,400 --> 00:29:36,200 Speaker 1: we talked about that earlier. That's the one with the 513 00:29:36,200 --> 00:29:39,080 Speaker 1: green exes and the red o's where people are pressing 514 00:29:39,080 --> 00:29:41,240 Speaker 1: a button trying to figure out if they can control 515 00:29:41,680 --> 00:29:44,160 Speaker 1: making the green exes appear on the screen. In this 516 00:29:44,240 --> 00:29:47,680 Speaker 1: kind of experiment, people believed that they had more They 517 00:29:47,720 --> 00:29:52,880 Speaker 1: had significantly more control if they received cash payments proportional 518 00:29:52,920 --> 00:29:55,960 Speaker 1: to the number of greenexes that appeared compared to people 519 00:29:56,000 --> 00:29:58,240 Speaker 1: who did the same task but did not get a 520 00:29:58,240 --> 00:30:01,320 Speaker 1: cash reward. There was no cash involve And remember in 521 00:30:01,360 --> 00:30:05,720 Speaker 1: this experiment either way, subjects have zero control at all. 522 00:30:06,000 --> 00:30:08,800 Speaker 1: A study by Buyer at All in nineteen ninety five 523 00:30:09,120 --> 00:30:12,080 Speaker 1: found a similar kind of thing that the illusion of 524 00:30:12,120 --> 00:30:16,320 Speaker 1: control was increased for a random lottery with a food 525 00:30:16,440 --> 00:30:20,480 Speaker 1: reward if people getting a hamburger if the subject was hungry, 526 00:30:20,840 --> 00:30:24,160 Speaker 1: compared to subjects who were not hungry. So like, if 527 00:30:24,200 --> 00:30:28,040 Speaker 1: the reward is food and you are currently hungry, you 528 00:30:28,160 --> 00:30:31,680 Speaker 1: have more illusions of control over a chance outcome than 529 00:30:31,720 --> 00:30:32,600 Speaker 1: if you're not hungry. 530 00:30:33,120 --> 00:30:35,880 Speaker 2: All right, well, that makes sense. I mean the scenario, 531 00:30:36,160 --> 00:30:38,760 Speaker 2: I mean the outcome, not so much the Hamburger lottery. 532 00:30:39,160 --> 00:30:41,040 Speaker 2: I don't think I've encountered one of those in real life. 533 00:30:41,080 --> 00:30:44,000 Speaker 2: But yeah, the more desirable the outcome, the more acceptable 534 00:30:44,040 --> 00:30:46,960 Speaker 2: the gambling risk becomes, the more confident you are that 535 00:30:47,040 --> 00:30:49,320 Speaker 2: you can pull it off. I think I've felt this 536 00:30:49,360 --> 00:30:52,520 Speaker 2: way in the past, regarding things like DVD giveaways and all, 537 00:30:52,600 --> 00:30:56,480 Speaker 2: you know, where it's like, oh, I'd like to win that. Sure, 538 00:30:56,520 --> 00:30:59,960 Speaker 2: it's worth worth my time to go ahead and and enter, 539 00:31:00,160 --> 00:31:02,719 Speaker 2: because uh yeah, I can imagine that on my shelf. 540 00:31:02,800 --> 00:31:04,600 Speaker 1: Do you have a specific disc in mind here? 541 00:31:05,360 --> 00:31:09,080 Speaker 2: Yeah? Yeah, I uh. Ages ago, I entered a contest 542 00:31:09,160 --> 00:31:12,080 Speaker 2: and won DVD copies of The Fly and The Fly Too, 543 00:31:12,720 --> 00:31:15,360 Speaker 2: and and it was like and it was it was 544 00:31:15,360 --> 00:31:17,320 Speaker 2: like magic, you know, because I'm like, yeah, I would 545 00:31:17,400 --> 00:31:20,520 Speaker 2: mind winning that, and bam I won it. And in 546 00:31:20,560 --> 00:31:22,960 Speaker 2: a way it kind of like ruined it. It ruined 547 00:31:23,000 --> 00:31:25,160 Speaker 2: things for me moving forward because then anytime there's like 548 00:31:25,200 --> 00:31:27,800 Speaker 2: a DVD giveaway, I'm like, well, I won this, I 549 00:31:27,880 --> 00:31:30,360 Speaker 2: won this once before it could happen again. I'm good 550 00:31:30,360 --> 00:31:31,160 Speaker 2: at this. Apparently. 551 00:31:31,680 --> 00:31:35,600 Speaker 1: Oh so you apparently had an early success that increased 552 00:31:35,680 --> 00:31:38,120 Speaker 1: the success salience of that kind of lottery for you. 553 00:31:38,280 --> 00:31:41,520 Speaker 2: Yeah, I had a similar scenario happened with my son. 554 00:31:41,960 --> 00:31:44,440 Speaker 2: I took him to local bowling alleys for years and 555 00:31:44,520 --> 00:31:46,480 Speaker 2: years ago when he was much younger. And you know 556 00:31:46,520 --> 00:31:49,080 Speaker 2: the claw machines. We've talked about claw machines before. Oh yeah, 557 00:31:49,280 --> 00:31:53,080 Speaker 2: the show. You know, they're they're they're tricky if you're predatory, 558 00:31:53,160 --> 00:31:55,640 Speaker 2: if you want to describe them as such. You know, 559 00:31:55,720 --> 00:31:57,880 Speaker 2: it seems like an easy thing. You just put in 560 00:31:57,880 --> 00:31:59,880 Speaker 2: a quarter of claw grabs a toy, you get the toy, 561 00:32:00,320 --> 00:32:04,120 Speaker 2: but there are a number of additional tricks in play 562 00:32:04,640 --> 00:32:08,840 Speaker 2: that that enable the house to win. And you know, 563 00:32:08,920 --> 00:32:11,240 Speaker 2: of course he was interested in trying out his claw machine, 564 00:32:11,280 --> 00:32:13,560 Speaker 2: and I was like, well, this is a teaching moment. 565 00:32:14,400 --> 00:32:16,880 Speaker 2: I'd say, tell him, all right, I'm going to give you, 566 00:32:17,200 --> 00:32:19,760 Speaker 2: give you one quarter or whatever it took to use 567 00:32:19,760 --> 00:32:23,200 Speaker 2: the machine, but I want you to know that these 568 00:32:23,240 --> 00:32:26,240 Speaker 2: machines are tricky. They are made to trick you. You're 569 00:32:26,280 --> 00:32:28,080 Speaker 2: not going to win anything. And then then I'm like, 570 00:32:28,120 --> 00:32:32,080 Speaker 2: go forth and lose, you know, learn this lesson immediate jackpot. 571 00:32:32,160 --> 00:32:34,440 Speaker 2: He got some stuffy out of that, and I think 572 00:32:34,440 --> 00:32:36,840 Speaker 2: he still has that stuffy that I occasionally see in 573 00:32:36,880 --> 00:32:38,920 Speaker 2: his room. And it mocks me because I'm like, you 574 00:32:39,080 --> 00:32:41,720 Speaker 2: were never supposed to come out of that machine, and 575 00:32:41,760 --> 00:32:44,440 Speaker 2: you you gave him too much confidence in these claw machines. 576 00:32:44,800 --> 00:32:47,280 Speaker 1: Oh that's terrible, though, I would say at least the 577 00:32:47,360 --> 00:32:49,880 Speaker 1: claw machine is not a slot machine because there is 578 00:32:50,080 --> 00:32:52,320 Speaker 1: some minor amount of skill involved. 579 00:32:52,520 --> 00:32:56,720 Speaker 2: Minor, yes, and if memory serves like we'd have to 580 00:32:56,760 --> 00:32:59,040 Speaker 2: go deeper in. But I believe there's some some additional 581 00:33:00,440 --> 00:33:04,640 Speaker 2: Shenanigan's going on with those machines that enable occasional win 582 00:33:04,720 --> 00:33:07,000 Speaker 2: because that's the thing. People need to occasionally win those 583 00:33:07,040 --> 00:33:10,960 Speaker 2: toys out of those machines. Otherwise people will realized that, Okay, 584 00:33:11,000 --> 00:33:13,600 Speaker 2: there's just a bunch of dust covered stuff. He's in there. 585 00:33:13,720 --> 00:33:15,200 Speaker 2: Nobody's getting anything out of there. 586 00:33:15,920 --> 00:33:18,920 Speaker 1: I'm very sorry your son had an early success emphasis 587 00:33:18,960 --> 00:33:21,840 Speaker 1: on claw machines. That is an unfortunate fate. 588 00:33:22,400 --> 00:33:25,560 Speaker 2: Well, I let him have a number of failures after 589 00:33:25,600 --> 00:33:28,960 Speaker 2: that on other visits, so I think the lesson finally 590 00:33:30,000 --> 00:33:40,560 Speaker 2: hammered him. Oh. 591 00:33:40,560 --> 00:33:43,320 Speaker 1: But the flip side of the success failure emphasis is 592 00:33:43,360 --> 00:33:47,840 Speaker 1: that research has also found that there are increased illusions 593 00:33:47,880 --> 00:33:50,560 Speaker 1: of control in a situation where somebody is trying to 594 00:33:50,720 --> 00:33:55,360 Speaker 1: avoid an outcome they find extremely undesirable. Don't worry, these 595 00:33:55,400 --> 00:33:59,360 Speaker 1: experiments didn't have actual torture or anything. The really undesirable 596 00:33:59,360 --> 00:34:02,440 Speaker 1: conditions things like having to speak in front of a group, 597 00:34:02,520 --> 00:34:06,920 Speaker 1: which is a very terrifying prospect to many of us, 598 00:34:08,000 --> 00:34:10,960 Speaker 1: including myself, even though I speak into a microphone for 599 00:34:11,000 --> 00:34:13,120 Speaker 1: a living. So let that be a comfort to you 600 00:34:13,120 --> 00:34:14,480 Speaker 1: out there who have this same fear. 601 00:34:15,080 --> 00:34:17,320 Speaker 2: Yeah, I mean it's a different scenario, to be sure. 602 00:34:17,760 --> 00:34:19,560 Speaker 1: Another one was like having to put your hand in 603 00:34:19,600 --> 00:34:23,560 Speaker 1: cold water. That's another common thing tested here. So people 604 00:34:23,560 --> 00:34:27,520 Speaker 1: who strongly wanted to avoid these outcomes mistakenly believed they 605 00:34:27,560 --> 00:34:31,080 Speaker 1: had more agency in the task that determined whether they 606 00:34:31,120 --> 00:34:31,839 Speaker 1: would have to do. 607 00:34:31,880 --> 00:34:32,319 Speaker 2: Them or not. 608 00:34:32,480 --> 00:34:34,400 Speaker 1: So it's just a flip side of the thing, like, 609 00:34:34,680 --> 00:34:37,160 Speaker 1: if you really want that hamburger, you have more illusion 610 00:34:37,200 --> 00:34:40,839 Speaker 1: of control over the chance process of getting it. If 611 00:34:40,880 --> 00:34:43,240 Speaker 1: you really want to avoid speaking in front of a group, 612 00:34:43,280 --> 00:34:47,960 Speaker 1: apparently you have more illusions of control in avoiding that fade. 613 00:34:48,280 --> 00:34:51,600 Speaker 1: Another interesting thing noted here is that some studies have 614 00:34:51,640 --> 00:34:55,919 Speaker 1: found a greater illusion of control when people are experiencing 615 00:34:56,000 --> 00:35:00,680 Speaker 1: heightened stress. I thought that was interesting. Fourth factor is mood. 616 00:35:01,880 --> 00:35:05,400 Speaker 1: This is pretty straightforward, But studies have found on average, 617 00:35:05,440 --> 00:35:09,560 Speaker 1: people experience more illusory control when they're in a better mood, 618 00:35:10,400 --> 00:35:13,799 Speaker 1: and people with a negative mood showed less illusions of 619 00:35:13,840 --> 00:35:16,880 Speaker 1: control on average. Of course, this is probably not a 620 00:35:16,960 --> 00:35:19,880 Speaker 1: reason to try to be in a bad mood. But 621 00:35:20,000 --> 00:35:24,200 Speaker 1: you know, one advantage if you're currently feeling down is 622 00:35:24,239 --> 00:35:26,279 Speaker 1: that in this state of being in a bad mood, 623 00:35:27,000 --> 00:35:29,240 Speaker 1: you might be less likely to think you can control 624 00:35:29,320 --> 00:35:29,920 Speaker 1: things you can. 625 00:35:30,680 --> 00:35:33,120 Speaker 2: Yeah. Yeah, though, of course, like we've been saying, it's 626 00:35:33,200 --> 00:35:38,000 Speaker 2: complex anything human psyche's doing. So on the flip side, 627 00:35:38,040 --> 00:35:40,040 Speaker 2: you might find yourself more inclined to go after a 628 00:35:40,120 --> 00:35:43,400 Speaker 2: quick dopamine hit of initiating a gamble if you're in 629 00:35:43,440 --> 00:35:46,440 Speaker 2: a bad mood. So you know a lot going on there. 630 00:35:46,680 --> 00:35:49,640 Speaker 1: Okay, fifth factor We sort of already alluded to this one, 631 00:35:49,719 --> 00:35:53,480 Speaker 1: but this is what Thompson calls the intrusion of reality. 632 00:35:53,920 --> 00:35:57,560 Speaker 1: This basically means giving people a reality check. Illusion of 633 00:35:57,600 --> 00:36:00,920 Speaker 1: control is one type of cognitive illusion that seems pretty 634 00:36:00,920 --> 00:36:04,400 Speaker 1: easy to overcome in the moment by simply reminding people 635 00:36:04,800 --> 00:36:08,440 Speaker 1: what the probabilities actually are. So if you remind people 636 00:36:08,480 --> 00:36:11,880 Speaker 1: of the objective probability of winning a gambling task before 637 00:36:11,880 --> 00:36:14,640 Speaker 1: they place their bets. The illusion of control can be 638 00:36:14,680 --> 00:36:17,320 Speaker 1: significantly reduced or neutralized completely. 639 00:36:18,120 --> 00:36:20,080 Speaker 2: Yeah, and you see this a lot with coverage of 640 00:36:20,280 --> 00:36:24,880 Speaker 2: lottery odds, you know, the advertisements for the lottery and 641 00:36:24,960 --> 00:36:27,000 Speaker 2: like general buzz for the lottery make it seem like 642 00:36:27,040 --> 00:36:30,400 Speaker 2: anything is possible. You know, the winning ticket might be 643 00:36:30,840 --> 00:36:32,080 Speaker 2: you know, it might have been sold to the gas 644 00:36:32,120 --> 00:36:36,960 Speaker 2: station down the street. But then oftentimes news reporting on 645 00:36:37,040 --> 00:36:39,640 Speaker 2: these situations will often drive home like, no, you have 646 00:36:39,800 --> 00:36:43,000 Speaker 2: like this astronomically small chance of winning if you enter. 647 00:36:43,320 --> 00:36:45,759 Speaker 1: Yeah, here's your reality check. And it seems like with 648 00:36:45,840 --> 00:36:49,400 Speaker 1: illusions of control, a simple reality check is quite useful 649 00:36:49,440 --> 00:36:54,240 Speaker 1: to people. Next factor I thought was quite interesting Thompson 650 00:36:54,280 --> 00:36:59,759 Speaker 1: mentions power. Apparently, people in positions of power and authority. 651 00:37:00,560 --> 00:37:04,600 Speaker 1: Of course, they do have more actual control over many situations. 652 00:37:04,600 --> 00:37:08,839 Speaker 1: That's what power means. But it seems power also correlates 653 00:37:08,920 --> 00:37:13,279 Speaker 1: with increased illusions of control. So if you like, do 654 00:37:13,360 --> 00:37:16,880 Speaker 1: an experiment where you assign someone a position of power 655 00:37:16,920 --> 00:37:20,120 Speaker 1: over others in the experiment, or you prime them to 656 00:37:20,200 --> 00:37:22,319 Speaker 1: remember times in their life when they were in a 657 00:37:22,320 --> 00:37:25,880 Speaker 1: position of power, this seems to come with an increased 658 00:37:25,920 --> 00:37:30,200 Speaker 1: tendency toward the illusion of control. And that seemed very 659 00:37:30,200 --> 00:37:32,879 Speaker 1: interesting to me because you might imagine that it would 660 00:37:32,920 --> 00:37:34,880 Speaker 1: work the opposite way that you know, it's when you 661 00:37:34,920 --> 00:37:38,560 Speaker 1: feel disempowered that you dream of having more control. Maybe, 662 00:37:38,760 --> 00:37:41,200 Speaker 1: But the way this is framed actually does gel with 663 00:37:41,239 --> 00:37:44,720 Speaker 1: my experience. Like people who get to be the boss 664 00:37:44,960 --> 00:37:47,879 Speaker 1: or get to be the leader in some way seem 665 00:37:48,040 --> 00:37:51,880 Speaker 1: more susceptible than regular people to thinking they can, like 666 00:37:52,040 --> 00:37:54,239 Speaker 1: magically will a dice roll to come out the way 667 00:37:54,239 --> 00:37:54,720 Speaker 1: they wanted. 668 00:37:56,120 --> 00:37:58,799 Speaker 2: Yeah, yeah, it's easy to apply this to various like 669 00:37:59,560 --> 00:38:03,480 Speaker 2: you well known scenarios contemporary and historic. You know, you 670 00:38:03,520 --> 00:38:06,000 Speaker 2: look to some person in a position of power who 671 00:38:06,080 --> 00:38:08,880 Speaker 2: ends up in a situation where like clearly the odds 672 00:38:08,880 --> 00:38:12,920 Speaker 2: are stacked against them, but they they continue on with 673 00:38:13,400 --> 00:38:16,960 Speaker 2: like a seeming overconfidence that we we often just attribute 674 00:38:16,960 --> 00:38:20,280 Speaker 2: to you just to pure ego and so forth. But yeah, 675 00:38:20,920 --> 00:38:23,480 Speaker 2: the illusion of control could also play a huge part 676 00:38:23,480 --> 00:38:23,680 Speaker 2: in it. 677 00:38:24,520 --> 00:38:27,360 Speaker 1: I wonder if there's actually some overlap with the idea 678 00:38:27,360 --> 00:38:29,839 Speaker 1: of success emphasis here, because like, if you are in 679 00:38:29,880 --> 00:38:33,680 Speaker 1: a position of power, you've had some reinforcement already of 680 00:38:33,800 --> 00:38:36,600 Speaker 1: like in some scenario where you didn't know what the 681 00:38:36,600 --> 00:38:38,839 Speaker 1: outcome was like you got what you wanted, Like you've 682 00:38:38,880 --> 00:38:42,560 Speaker 1: got you know, promotion or increased status or whatever, and 683 00:38:42,600 --> 00:38:44,560 Speaker 1: you're in this position of power now, so you've sort 684 00:38:44,600 --> 00:38:46,839 Speaker 1: of been trained to think like, oh, yeah, I can 685 00:38:46,880 --> 00:38:49,200 Speaker 1: make things happen for me, and that could be that 686 00:38:49,200 --> 00:38:52,160 Speaker 1: could lead to illusions that you can do that in 687 00:38:52,200 --> 00:38:53,680 Speaker 1: scenarios when you can't. 688 00:38:53,840 --> 00:38:55,000 Speaker 2: Yeah, okay. 689 00:38:55,040 --> 00:38:57,799 Speaker 1: Another thing Thompson mentions that can affect it is what 690 00:38:58,120 --> 00:39:02,720 Speaker 1: she calls regulatory focus. This basically hinges on a theory 691 00:39:02,800 --> 00:39:06,640 Speaker 1: of motivation that distinguishes between situations where you have a 692 00:39:06,719 --> 00:39:10,840 Speaker 1: focus on getting an outcome you do want, versus situations 693 00:39:10,840 --> 00:39:13,440 Speaker 1: where you have a focus on avoiding an outcome you 694 00:39:13,520 --> 00:39:18,360 Speaker 1: don't want. And research by Langans in two thousand and 695 00:39:18,360 --> 00:39:21,640 Speaker 1: seven found that when you're in the mindset of getting 696 00:39:21,640 --> 00:39:25,239 Speaker 1: an outcome you do want, that was more associated with 697 00:39:25,320 --> 00:39:27,440 Speaker 1: illusions of control than the other mindset. 698 00:39:28,480 --> 00:39:30,880 Speaker 2: That's interesting, But I guess, on the other hand, like 699 00:39:30,880 --> 00:39:34,440 Speaker 2: we shouldn't then desire a life where we're just focusing 700 00:39:34,520 --> 00:39:38,480 Speaker 2: on avoiding negative outcomes, because right that sounds pretty dreadful. 701 00:39:38,520 --> 00:39:41,600 Speaker 2: I guess in reality, you'd want some sort of healthy 702 00:39:41,640 --> 00:39:46,000 Speaker 2: balance of the two without too much tendency towards either 703 00:39:46,040 --> 00:39:47,440 Speaker 2: illusion exactly. 704 00:39:47,520 --> 00:39:49,600 Speaker 1: I mean in the same way that you might be 705 00:39:49,680 --> 00:39:51,960 Speaker 1: less prone to illusions of control if you're in a 706 00:39:51,960 --> 00:39:54,600 Speaker 1: negative mood, but that probably shouldn't make you want to 707 00:39:54,640 --> 00:39:58,120 Speaker 1: be in a negative mood. Another one I just happened 708 00:39:58,160 --> 00:40:00,560 Speaker 1: to come across. This is not on Thompson's list, but 709 00:40:01,000 --> 00:40:03,800 Speaker 1: another paper mentioned it, so I thought i'd take a look. 710 00:40:04,239 --> 00:40:08,880 Speaker 1: Is the idea of what's called deliberative versus implemental mindset. 711 00:40:09,120 --> 00:40:12,720 Speaker 1: So this is the effect of what kind of frame 712 00:40:12,760 --> 00:40:16,279 Speaker 1: of mind you're in when approaching a control judgment. So 713 00:40:16,360 --> 00:40:20,800 Speaker 1: this was a paper by Galwitzer and Kinney in nineteen 714 00:40:20,880 --> 00:40:24,640 Speaker 1: eighty nine called Effects of Deliberative and Implemental mindsets on 715 00:40:24,640 --> 00:40:28,600 Speaker 1: the Illusion of control. This is a paper that used 716 00:40:28,640 --> 00:40:31,360 Speaker 1: a light onset experiment like the kinds we've talked about before, 717 00:40:31,400 --> 00:40:33,160 Speaker 1: where you know you're trying to turn on a light 718 00:40:33,280 --> 00:40:35,760 Speaker 1: by figuring out, you know, if pressing a button turns 719 00:40:35,760 --> 00:40:39,440 Speaker 1: it on or not. And this experiment had two different 720 00:40:39,520 --> 00:40:42,839 Speaker 1: experimental groups doing the same task, but they were separated 721 00:40:42,880 --> 00:40:47,160 Speaker 1: by the independent variable of a mental exercise. Before making 722 00:40:47,200 --> 00:40:51,840 Speaker 1: their judgments, one group was asked to quote deliberate on 723 00:40:51,920 --> 00:40:55,440 Speaker 1: an unresolved personal problem, so you know, thinking about a 724 00:40:55,480 --> 00:40:59,880 Speaker 1: problem considering various solutions. The other group was asked to 725 00:41:00,320 --> 00:41:04,799 Speaker 1: plan the implementation of a personal goal, so you come 726 00:41:04,880 --> 00:41:06,879 Speaker 1: up with the plan of action to get what you want. 727 00:41:08,000 --> 00:41:12,919 Speaker 1: And this study found that the deliberation group experienced less 728 00:41:12,920 --> 00:41:18,240 Speaker 1: illusory control on the unrelated light onset task. So quote 729 00:41:18,400 --> 00:41:20,960 Speaker 1: overall finding suggests that people who are trying to make 730 00:41:21,000 --> 00:41:25,279 Speaker 1: decisions develop a deliberative mindset that allows for a realistic 731 00:41:25,400 --> 00:41:29,160 Speaker 1: view of action outcome expectancies, whereas people who try to 732 00:41:29,239 --> 00:41:33,680 Speaker 1: act on a decision develop an implemental mindset that promotes 733 00:41:33,760 --> 00:41:37,920 Speaker 1: illusory optimism. And that was to the extent that this 734 00:41:38,000 --> 00:41:41,520 Speaker 1: is a valid finding that that was illuminating to me 735 00:41:41,640 --> 00:41:44,319 Speaker 1: because it's like, Okay, if you're more just sort of 736 00:41:44,920 --> 00:41:49,960 Speaker 1: exploring ideas, thinking about different contingencies and all that, you 737 00:41:50,200 --> 00:41:53,560 Speaker 1: apparently might be more realistic about how much control you have. 738 00:41:53,880 --> 00:41:56,840 Speaker 1: But once you get into thinking about how to get 739 00:41:56,920 --> 00:42:01,160 Speaker 1: something done, then you're more prone to illusions of control, 740 00:42:01,600 --> 00:42:04,359 Speaker 1: which might actually be useful even though it's just as 741 00:42:04,360 --> 00:42:06,600 Speaker 1: we said last time, the illusion of control could be 742 00:42:06,840 --> 00:42:11,160 Speaker 1: useful even though it generates false beliefs, because maybe it 743 00:42:11,200 --> 00:42:15,000 Speaker 1: maybe those false beliefs could be motivating, could help you, 744 00:42:15,000 --> 00:42:16,520 Speaker 1: you know, spur you to action. 745 00:42:17,560 --> 00:42:20,120 Speaker 2: Yeah yeah, I mean you're working on something that's going 746 00:42:20,160 --> 00:42:21,960 Speaker 2: to be entered in a contest. Let's say, you know, 747 00:42:22,680 --> 00:42:25,520 Speaker 2: your chances of actually winning that contest may be too 748 00:42:25,560 --> 00:42:28,799 Speaker 2: small due to you know, various various factors that have 749 00:42:28,840 --> 00:42:30,520 Speaker 2: nothing to do with the quality of the work. But 750 00:42:30,640 --> 00:42:33,440 Speaker 2: you may be inspired to put more work into that, 751 00:42:33,600 --> 00:42:37,040 Speaker 2: into into the quality, you know, to put more effort 752 00:42:37,080 --> 00:42:39,680 Speaker 2: into the creation of whatever it is you're making. And 753 00:42:39,880 --> 00:42:43,120 Speaker 2: you know, you know, we knew that that first prize ribbon, 754 00:42:43,880 --> 00:42:46,520 Speaker 2: but it could result in a better product overall. 755 00:42:47,040 --> 00:42:49,160 Speaker 1: Okay, so the last thing I want to talk about 756 00:42:49,239 --> 00:42:51,560 Speaker 1: in this part of our series is I mentioned there 757 00:42:51,600 --> 00:42:57,640 Speaker 1: are some criticisms of the concept of the illusion of control. Uh. 758 00:42:57,680 --> 00:43:02,360 Speaker 1: There is one really interesting compleating result I found concerning 759 00:43:02,480 --> 00:43:04,960 Speaker 1: when the illusion of control manifests, and that was in 760 00:43:05,000 --> 00:43:08,920 Speaker 1: a paper by Francesca Gino, Zachariah Sharrek, and Don A. 761 00:43:09,160 --> 00:43:13,880 Speaker 1: Moore published in Organizational Behavior and Human Decision Processes in 762 00:43:13,920 --> 00:43:17,080 Speaker 1: twenty eleven. The paper was called keeping the Illusion of 763 00:43:17,120 --> 00:43:23,360 Speaker 1: control under control, Ceilings, floors and imperfect Calibration and So 764 00:43:23,560 --> 00:43:27,680 Speaker 1: this paper offers a critique of illusion of control research 765 00:43:27,760 --> 00:43:31,920 Speaker 1: by suggesting that maybe it's better to think about this 766 00:43:32,160 --> 00:43:37,640 Speaker 1: as a general tendency to make incorrect estimates of our 767 00:43:37,760 --> 00:43:41,680 Speaker 1: level of control over things, and this would include both 768 00:43:42,120 --> 00:43:48,000 Speaker 1: overestimating and underestimating our level of control in situations where 769 00:43:48,040 --> 00:43:52,400 Speaker 1: the evidence is somewhat ambiguous. So, according to these authors, 770 00:43:52,480 --> 00:43:57,640 Speaker 1: the literature appears to support a general overestimation of control 771 00:43:58,320 --> 00:44:02,320 Speaker 1: merely because so many of these studies focus on games 772 00:44:02,360 --> 00:44:06,200 Speaker 1: of chance and other purely random outcomes, things that we 773 00:44:06,280 --> 00:44:10,280 Speaker 1: have zero control over, and thus belief in any amount 774 00:44:10,280 --> 00:44:14,600 Speaker 1: of control in these experiments will be factually mistaken. But 775 00:44:14,680 --> 00:44:18,320 Speaker 1: the authors of this paper basically they accept that pattern 776 00:44:18,400 --> 00:44:21,480 Speaker 1: is valid. But they also say, if you give people 777 00:44:21,560 --> 00:44:25,440 Speaker 1: tasks where they have a high level of control, sometimes 778 00:44:25,440 --> 00:44:29,640 Speaker 1: you should expect to see subjects systematically underestimate how much 779 00:44:29,680 --> 00:44:33,080 Speaker 1: control they have on those things. So the authors performed 780 00:44:33,080 --> 00:44:37,000 Speaker 1: several experiments to test this, and they found that across 781 00:44:37,040 --> 00:44:42,120 Speaker 1: three experiments, indeed, there is a corresponding illusory lack of 782 00:44:42,200 --> 00:44:45,960 Speaker 1: control in some cases where people have a high degree 783 00:44:46,000 --> 00:44:49,440 Speaker 1: of control over outcomes. So I want to describe just 784 00:44:49,520 --> 00:44:53,160 Speaker 1: one example of the kinds of experiments they did. Subjects 785 00:44:53,160 --> 00:44:55,800 Speaker 1: would be asked to do a kind of word search 786 00:44:55,840 --> 00:44:58,759 Speaker 1: puzzle on computer screens. They're looking for like patterns of 787 00:44:58,800 --> 00:45:03,080 Speaker 1: repeating letters in a jumble of letters, and occasionally, at 788 00:45:03,200 --> 00:45:07,279 Speaker 1: random time intervals, the background of the screens they're looking 789 00:45:07,280 --> 00:45:10,480 Speaker 1: at would change color, maybe making it harder to pick 790 00:45:10,480 --> 00:45:13,640 Speaker 1: out the letters and solve the puzzle. Participants could press 791 00:45:13,640 --> 00:45:16,880 Speaker 1: a button to make the background revert to its original 792 00:45:16,920 --> 00:45:20,279 Speaker 1: color and make the game easier again. And so the 793 00:45:20,360 --> 00:45:25,200 Speaker 1: independent variable here was how responsive the background was to 794 00:45:25,280 --> 00:45:28,000 Speaker 1: presses of the button. The button could be set to 795 00:45:28,360 --> 00:45:33,800 Speaker 1: zero percent control, fifteen percent, fifty percent, and eighty five percent. 796 00:45:34,320 --> 00:45:37,600 Speaker 1: And then after this puzzle search game was over, subjects 797 00:45:37,640 --> 00:45:40,720 Speaker 1: were asked what level of control they thought they had 798 00:45:41,239 --> 00:45:44,719 Speaker 1: over the background color with the button, And as predicted 799 00:45:44,800 --> 00:45:49,759 Speaker 1: in this experiment, the authors found in the low control conditions, 800 00:45:49,800 --> 00:45:52,520 Speaker 1: like if you have zero percent or fifteen percent of 801 00:45:52,760 --> 00:45:56,200 Speaker 1: control over the background, there was an illusion of control, 802 00:45:56,360 --> 00:45:58,640 Speaker 1: same kind of thing you would expect based on these 803 00:45:58,640 --> 00:46:02,680 Speaker 1: previous experiments. But in the high control conditions, where players 804 00:46:02,719 --> 00:46:06,080 Speaker 1: had like eighty five percent control over the background, they 805 00:46:06,160 --> 00:46:09,759 Speaker 1: thought they had less control than they actually did, so 806 00:46:09,800 --> 00:46:12,120 Speaker 1: they did three experiments in total, and in the end, 807 00:46:12,239 --> 00:46:15,600 Speaker 1: the authors here say that this raises doubts about whether 808 00:46:15,680 --> 00:46:21,560 Speaker 1: people actually do systematically overestimate their control, and instead, what 809 00:46:21,719 --> 00:46:25,000 Speaker 1: might be more accurate to say is that people overestimate 810 00:46:25,040 --> 00:46:28,960 Speaker 1: their control when they have little and underestimate their control 811 00:46:29,040 --> 00:46:31,839 Speaker 1: when they have much. And so they they offer this 812 00:46:31,880 --> 00:46:34,960 Speaker 1: as a critique of the sort of theoretical framework of 813 00:46:34,960 --> 00:46:38,200 Speaker 1: the illusion of control, because they say, really that that's 814 00:46:38,239 --> 00:46:41,000 Speaker 1: only half of the picture, and that it's more accurate 815 00:46:41,040 --> 00:46:44,360 Speaker 1: probably to say that we have a general tendency to 816 00:46:44,400 --> 00:46:47,920 Speaker 1: make mistaken judgments about the level of control we have 817 00:46:48,040 --> 00:46:50,080 Speaker 1: over events, and that goes both ways. 818 00:46:50,640 --> 00:46:52,960 Speaker 2: Interesting, Yeah, I mean, it reminds me of various discussions 819 00:46:53,000 --> 00:46:57,360 Speaker 2: we've had about occasional, occasionally beneficial errors in cognition. You know, 820 00:46:57,440 --> 00:47:01,279 Speaker 2: sometimes overconfidence pays off, like we were just saying, sometimes 821 00:47:01,320 --> 00:47:05,240 Speaker 2: overconfidence just gives you confidence you need to do something, 822 00:47:06,360 --> 00:47:09,640 Speaker 2: and sometimes an abundance of caution pays off. And then, 823 00:47:09,719 --> 00:47:12,080 Speaker 2: of course, in either case, sometimes it doesn't work out 824 00:47:12,800 --> 00:47:16,440 Speaker 2: well for the individual. Either. Overconfidence can screw you up, 825 00:47:16,480 --> 00:47:19,640 Speaker 2: and so can being too cautious, And I guess you 826 00:47:19,680 --> 00:47:21,200 Speaker 2: need to some degree a little bit of both to 827 00:47:21,200 --> 00:47:24,600 Speaker 2: sort of balance out these illusions. 828 00:47:25,120 --> 00:47:27,480 Speaker 1: Yeah, is it all right to have one type of 829 00:47:27,800 --> 00:47:31,640 Speaker 1: illusion pretty consistently if you have like a compensating illusion 830 00:47:31,760 --> 00:47:33,480 Speaker 1: that sort of like steers you toward the middle. 831 00:47:34,200 --> 00:47:35,680 Speaker 2: I don't know, maybe. I mean I feel like a 832 00:47:35,680 --> 00:47:38,759 Speaker 2: lot of our world views are kind of arranged like this. 833 00:47:38,880 --> 00:47:42,120 Speaker 2: There are the things that we are unreasonably anxious about 834 00:47:42,600 --> 00:47:46,319 Speaker 2: and unreasonably cautious about perhaps or at least have a 835 00:47:46,320 --> 00:47:48,480 Speaker 2: heightened level of caution, and then there are other areas 836 00:47:48,520 --> 00:47:50,680 Speaker 2: where we may kind of have blinders on and we're 837 00:47:50,719 --> 00:47:52,680 Speaker 2: just kind of like babes in the woods with those 838 00:47:52,719 --> 00:47:56,120 Speaker 2: particular threats. And yeah, at the end of the day, 839 00:47:56,200 --> 00:48:00,200 Speaker 2: like you can't be over confident about everything. You can 840 00:48:00,320 --> 00:48:02,480 Speaker 2: get plowed over on the butt. You've got to do 841 00:48:02,560 --> 00:48:06,520 Speaker 2: things like leave the house, So you have to have 842 00:48:06,920 --> 00:48:10,480 Speaker 2: some level of confidence, even in cases where the confidence 843 00:48:10,719 --> 00:48:16,560 Speaker 2: is outpacing the actual chances a little bit. 844 00:48:17,040 --> 00:48:19,000 Speaker 1: All right, Well, I think maybe we should call it 845 00:48:19,040 --> 00:48:21,520 Speaker 1: there for part two on the illusion of control. 846 00:48:22,080 --> 00:48:24,520 Speaker 2: Yeah, obviously we'd love to hear from everyone out there 847 00:48:24,520 --> 00:48:28,000 Speaker 2: if you have feedback personal experience on anything we discussed here. 848 00:48:28,560 --> 00:48:31,760 Speaker 2: As usual, remind everybody that's Seftable Your Mind is primarily 849 00:48:31,800 --> 00:48:34,719 Speaker 2: a science podcast, with core episodes on Tuesdays and Thursdays, 850 00:48:35,239 --> 00:48:38,279 Speaker 2: we have listener mail. On Mondays, we have one of 851 00:48:38,680 --> 00:48:42,120 Speaker 2: about three different varieties of short form episodes on Wednesday, 852 00:48:42,360 --> 00:48:44,680 Speaker 2: and then on Friday, we set aside most serious concerns 853 00:48:44,680 --> 00:48:48,080 Speaker 2: to just talk about a weird movie on Weird House Cinema. 854 00:48:48,320 --> 00:48:51,960 Speaker 1: Huge thanks as always to our excellent audio producer JJ Posway. 855 00:48:52,040 --> 00:48:53,640 Speaker 1: If you would like to get in touch with us 856 00:48:53,680 --> 00:48:56,440 Speaker 1: with feedback on this episode or any other, to suggest 857 00:48:56,440 --> 00:48:58,479 Speaker 1: a topic for the future, or just to say hello, 858 00:48:58,600 --> 00:49:00,920 Speaker 1: you can email us at con tact at Stuff to 859 00:49:01,000 --> 00:49:10,080 Speaker 1: Blow your Mind dot com. 860 00:49:10,080 --> 00:49:13,040 Speaker 3: Stuff to Blow Your Mind is production of iHeartRadio. 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