WEBVTT - Hasbro CEO Chris Cocks Talks Grown-Up Toys, Tariffs

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<v Speaker 1>Bloomberg Audio Studios, podcasts, radio news.

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<v Speaker 2>Hasbro's turnaround is gaining momentum, powered by a surge in Magic,

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<v Speaker 2>the gathering revenue from the popular card game more than

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<v Speaker 2>doubled in the fourth quarter, boosted by its tie ins

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<v Speaker 2>to other products such as Avatar, The Last Airbender, and

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<v Speaker 2>Final Fantasy, as well Strength and Hasbro's Wizards of the

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<v Speaker 2>Coast and Digital Gaming division, which holds Magic and D

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<v Speaker 2>and D help lift overall sales fourteen percent, underscoring with

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<v Speaker 2>the CFO Gina Getter called a year of strong operational execution.

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<v Speaker 3>Joining us now for more insights.

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<v Speaker 2>Is Hasbro's CEO, Chris Cox. And Chris, you're essentially, you know,

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<v Speaker 2>the designer of this business as it is structured.

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<v Speaker 3>Right now, what do you mean of the quarter?

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<v Speaker 2>Give us your overview, because it looks like Wizards are

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<v Speaker 2>just absolutely crushing it.

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<v Speaker 1>Well, we're really pleased with the quarterly results, and I

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<v Speaker 1>think it's beyond just Wizards. Our licensing businesses up, our

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<v Speaker 1>toy business return to growth, growing seven percent in the quarter,

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<v Speaker 1>and then of course Wizards had just a remarkable quarter

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<v Speaker 1>and a remarkable year sequentially, just growing more and more

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<v Speaker 1>as we went through the year, and we're seeing that

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<v Speaker 1>momentum continue into this year. I think the year was

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<v Speaker 1>really punctuated, as you kind of said in the lead

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<v Speaker 1>up by Magic the Gathering. You know that business is

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<v Speaker 1>over one point seven billion dollars now. It grew nearly

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<v Speaker 1>sixty percent last year, and that's on top of a

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<v Speaker 1>kegger over the last ten years of sixteen percent per year.

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<v Speaker 1>So I think it's a testament to a great team.

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<v Speaker 1>I think it's a testament to a great game and

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<v Speaker 1>a fantastic fandom.

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<v Speaker 4>There has been some signs, not you necessarily, but mattel

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<v Speaker 4>earnings retail sales, that there was weakness in December. I

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<v Speaker 4>know when it comes to divisions like toys you have,

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<v Speaker 4>which I'm sure one Matt Miller's already bought for his

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<v Speaker 4>daughter's tie ups with things like K Pop Demon Hunters.

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<v Speaker 4>What did December look like specifically for that segment. Was

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<v Speaker 4>there some weakness that we've seen elsewhere?

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<v Speaker 3>Well?

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<v Speaker 1>I think I think for us what we saw was

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<v Speaker 1>a sequential improvement as we went through the holiday. We

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<v Speaker 1>had a great Black Friday and Cyber Monday. It was

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<v Speaker 1>a little bit of a dip in like the first

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<v Speaker 1>and second week in December, but then the end of

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<v Speaker 1>the month ended with a real bang, you know. For Hasro,

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<v Speaker 1>our toy division grew share I think eighteen of the

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<v Speaker 1>last twenty weeks of the year, and I think that

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<v Speaker 1>was on the strength of really good entertainment, really quality toys.

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<v Speaker 1>We had a great year for Bayblade transformers, Marble, our

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<v Speaker 1>Pepa Pig business return to growth in the back half,

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<v Speaker 1>and then our board game business did pretty well. What

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<v Speaker 1>I think maybe you're seeing across divergent results across different

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<v Speaker 1>toy companies is really you know, it's tough to say

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<v Speaker 1>there's one toy market. I think it's a tale of

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<v Speaker 1>two cities. I think the companies that are focused on

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<v Speaker 1>gamified entertainment driven multi purchase, multi generational play something we

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<v Speaker 1>call gem square or a lot of people use shorthand

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<v Speaker 1>for kidults, they're really thriving. They're multiples, are strong twenty plus,

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<v Speaker 1>their growth rates are in the mid single digits to

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<v Speaker 1>high single digits, and they're you know, growing with the

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<v Speaker 1>growing marketplace. I think toy companies that are focused more

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<v Speaker 1>on traditional toys, toys aimed at kids, kind of one offs,

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<v Speaker 1>not truly systematized. You know, that's a hit driven business

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<v Speaker 1>without a very strong moat, and I think you're seeing

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<v Speaker 1>it in terms of what their multiples look like and

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<v Speaker 1>contraction in that business.

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<v Speaker 2>By the way, well I read about five at least

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<v Speaker 2>five Peppa Pig books last night.

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<v Speaker 3>Are you a kidult? I object to that, Dad, I

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<v Speaker 3>object to that turn of phrase.

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<v Speaker 2>But I get what you're saying, which is that more

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<v Speaker 2>and more people, you know Danny's age or even my age,

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<v Speaker 2>are buying and playing these kinds of games, especially Wizards

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<v Speaker 2>and the digital games. Does that help to offset business

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<v Speaker 2>that's maybe hurt by tariffs, Chris, because it strikes me

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<v Speaker 2>that those businesses, the cards and the video games aren't

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<v Speaker 2>as hurt by the by the by the taxes on imports.

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<v Speaker 1>Oh yeah, I mean for sure, there's a couple of

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<v Speaker 1>things at play. First off, you know, those collector oriented businesses,

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<v Speaker 1>gamified and adult oriented businesses tend to not be tariff exposed.

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<v Speaker 1>You know, Magic the gathering, the majority of the product

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<v Speaker 1>that we sell in the US is printed in the US,

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<v Speaker 1>so there's no tariffs associated with the digital games don't

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<v Speaker 1>have tariffs because they're public. They're made and published here

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<v Speaker 1>in the US for audiences, So that really helps and

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<v Speaker 1>then last, but not least, because you're dealing with audiences that,

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<v Speaker 1>you know, twenty thirty, forty, in my case, fifty years

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<v Speaker 1>old or more, they tend to have a better personal

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<v Speaker 1>balance sheet. They tend to have, you know, less elasticity

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<v Speaker 1>of demand, and so you just have a bit more

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<v Speaker 1>pricing power even when you have to take prices if

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<v Speaker 1>there's something that's tariff exposed. With kids, you tend to

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<v Speaker 1>be dealing with families on budgets. You know, they're pinching

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<v Speaker 1>pennies a little bit more. You know, parents are always

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<v Speaker 1>going to prioritize their kids, but you know, there's only

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<v Speaker 1>so many dollars to go around during Christmas or Birthday.

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<v Speaker 1>So you know, I think, you know, seventy percent of

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<v Speaker 1>our business, maybe upwards of eighty percent of our business

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<v Speaker 1>are focused on that collector gamified business, and then moving forward,

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<v Speaker 1>probably ninety to ninety five percent of our investment are

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<v Speaker 1>focus there. And I think that's what investors are appreciating

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<v Speaker 1>today about our story.

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<v Speaker 4>So if that's the case, in the success Chris, are

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<v Speaker 4>you going to be making more Magic the Gathering video games?

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<v Speaker 1>Well, we have Magic the Gathering Arena, which has been

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<v Speaker 1>a very successful product for us. It's probably the most

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<v Speaker 1>successful on board to Magic. We will be continuing to

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<v Speaker 1>invest in that platform, and certainly, you know, we have

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<v Speaker 1>probably ten games in development. Magic is certainly an important

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<v Speaker 1>brand for us inside of that pipeline.

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<v Speaker 2>I wanted to ask about your move. You know, I

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<v Speaker 2>visited you guys. I was lucky enough to go to

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<v Speaker 2>Wizards in Seattle, and I also came up to your

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<v Speaker 2>place in Pawtucket, Rhode Island. My first time in Rhode Island.

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<v Speaker 2>But you're you're moving up to Boston or you've moved

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<v Speaker 2>up to Boston, Massachusetts. What drew you to being town

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<v Speaker 2>and and and what do you make of I guess

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<v Speaker 2>they're different tax treatments and different politics there.

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<v Speaker 3>So how have you have you settled in?

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<v Speaker 1>Well, I'd say politically there isn't a huge difference between

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<v Speaker 1>Rhode Island and Massachusetts, so that wasn't a real fact

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<v Speaker 1>doctor for us. You know, Hasbro has deep roots across

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<v Speaker 1>New England, particularly in Massachusetts. Milton Bradley was founded there

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<v Speaker 1>back in eighteen sixty. Parker Brothers was founded in Salem, Massachusetts,

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<v Speaker 1>I think back in the eighteen nineties. So we're no

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<v Speaker 1>strangers to Boston. You know, really what we were looking

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<v Speaker 1>for is we were looking for a bigger market in

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<v Speaker 1>terms of the number of people that we could recruit.

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<v Speaker 1>You know, Boston is roughly eight to nine times the

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<v Speaker 1>size of you know, the of Pawtucket and certainly Providence,

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<v Speaker 1>where we've been based. And then it's just easier access.

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<v Speaker 1>You know, a big part of our business is partnership.

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<v Speaker 1>It's partnership with retailers, it's partnership with licensers. We have

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<v Speaker 1>over one thousand partners crossing five thousand collaborations. And it's

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<v Speaker 1>nice to be in a major travel hub like Boston

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<v Speaker 1>because it just makes it easier for us to be

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<v Speaker 1>accessible and easier for us to get to our partners

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<v Speaker 1>as well.

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<v Speaker 2>Chris, by the way, is no stranger to Boston, or

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<v Speaker 2>I should say to Cambridge, okay, right, because you went

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<v Speaker 2>to Harvard.

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<v Speaker 3>Oh, no big deal, no big deal. And by the way,

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<v Speaker 3>he played football at Harvard. See.

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<v Speaker 2>I used to think Magic and D and D were

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<v Speaker 2>like games for nerds, But I meet people like Chris

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<v Speaker 2>and Gina Getter who used to work at Harley Davidson.

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<v Speaker 2>I met like the strongest man in the world in

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<v Speaker 2>Seattle who is like the head of their magic division there.

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<v Speaker 4>So my cousin loves magic the gathering and he is awesome, which,

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<v Speaker 4>by the way, doesn't mean that you're not a nerd, Chris,

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<v Speaker 4>because nerds are fantastic and wonderful people. So I don't

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<v Speaker 4>think we should brandish that label. Hey, just before you

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<v Speaker 4>go on this topic of Rhode Island versus Massachusetts, because

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<v Speaker 4>Rhode Island at the moment is debating this millionaire attack

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<v Speaker 4>something that Massachusetts already has something similar as a CEO.

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<v Speaker 3>How do you feel about that?

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<v Speaker 4>Does it change at all the business environments or is

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<v Speaker 4>it something you support? How do you think about that?

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<v Speaker 1>Well, I try not to make business decisions based on

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<v Speaker 1>my personal finances or personal situation. You know, moving to

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<v Speaker 1>Boston had a lot of talent advantages, it had a

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<v Speaker 1>lot of transportation advantage, and it's just a big, dynamic city.

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<v Speaker 1>So that's really how we thought about that. We actually

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<v Speaker 1>have a dual HQ, So Boston is one side of

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<v Speaker 1>our HQ, Seattle's the other, and that just represents kind

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<v Speaker 1>of where our business is. Boston really anchors toys and licensing,

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<v Speaker 1>and Seattle anchors are our gaming business.

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<v Speaker 4>Hey, Chris, we really appreciate your time today has we're

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<v Speaker 4>a CEO Chris Cox. Please come join us again soon