1 00:00:02,520 --> 00:00:11,559 Speaker 1: Bloomberg Audio Studios, podcasts, radio news. 2 00:00:12,960 --> 00:00:18,200 Speaker 2: Hasbro's turnaround is gaining momentum, powered by a surge in Magic, 3 00:00:18,440 --> 00:00:21,360 Speaker 2: the gathering revenue from the popular card game more than 4 00:00:21,440 --> 00:00:24,680 Speaker 2: doubled in the fourth quarter, boosted by its tie ins 5 00:00:25,360 --> 00:00:29,240 Speaker 2: to other products such as Avatar, The Last Airbender, and 6 00:00:29,320 --> 00:00:32,920 Speaker 2: Final Fantasy, as well Strength and Hasbro's Wizards of the 7 00:00:33,000 --> 00:00:36,839 Speaker 2: Coast and Digital Gaming division, which holds Magic and D 8 00:00:36,920 --> 00:00:40,760 Speaker 2: and D help lift overall sales fourteen percent, underscoring with 9 00:00:40,800 --> 00:00:45,160 Speaker 2: the CFO Gina Getter called a year of strong operational execution. 10 00:00:45,720 --> 00:00:47,880 Speaker 3: Joining us now for more insights. 11 00:00:47,400 --> 00:00:52,640 Speaker 2: Is Hasbro's CEO, Chris Cox. And Chris, you're essentially, you know, 12 00:00:52,680 --> 00:00:56,840 Speaker 2: the designer of this business as it is structured. 13 00:00:57,160 --> 00:01:00,840 Speaker 3: Right now, what do you mean of the quarter? 14 00:01:00,920 --> 00:01:04,080 Speaker 2: Give us your overview, because it looks like Wizards are 15 00:01:04,200 --> 00:01:05,479 Speaker 2: just absolutely crushing it. 16 00:01:06,760 --> 00:01:09,520 Speaker 1: Well, we're really pleased with the quarterly results, and I 17 00:01:09,560 --> 00:01:13,479 Speaker 1: think it's beyond just Wizards. Our licensing businesses up, our 18 00:01:13,520 --> 00:01:16,600 Speaker 1: toy business return to growth, growing seven percent in the quarter, 19 00:01:17,040 --> 00:01:20,600 Speaker 1: and then of course Wizards had just a remarkable quarter 20 00:01:20,800 --> 00:01:25,440 Speaker 1: and a remarkable year sequentially, just growing more and more 21 00:01:25,600 --> 00:01:28,360 Speaker 1: as we went through the year, and we're seeing that 22 00:01:28,480 --> 00:01:31,319 Speaker 1: momentum continue into this year. I think the year was 23 00:01:31,319 --> 00:01:33,240 Speaker 1: really punctuated, as you kind of said in the lead 24 00:01:33,319 --> 00:01:36,000 Speaker 1: up by Magic the Gathering. You know that business is 25 00:01:36,040 --> 00:01:39,520 Speaker 1: over one point seven billion dollars now. It grew nearly 26 00:01:39,560 --> 00:01:42,800 Speaker 1: sixty percent last year, and that's on top of a 27 00:01:42,920 --> 00:01:46,360 Speaker 1: kegger over the last ten years of sixteen percent per year. 28 00:01:47,520 --> 00:01:49,840 Speaker 1: So I think it's a testament to a great team. 29 00:01:49,960 --> 00:01:52,240 Speaker 1: I think it's a testament to a great game and 30 00:01:52,280 --> 00:01:53,480 Speaker 1: a fantastic fandom. 31 00:01:54,160 --> 00:01:57,960 Speaker 4: There has been some signs, not you necessarily, but mattel 32 00:01:58,040 --> 00:02:01,320 Speaker 4: earnings retail sales, that there was weakness in December. I 33 00:02:01,360 --> 00:02:03,200 Speaker 4: know when it comes to divisions like toys you have, 34 00:02:03,240 --> 00:02:05,480 Speaker 4: which I'm sure one Matt Miller's already bought for his 35 00:02:05,600 --> 00:02:08,200 Speaker 4: daughter's tie ups with things like K Pop Demon Hunters. 36 00:02:08,560 --> 00:02:12,040 Speaker 4: What did December look like specifically for that segment. Was 37 00:02:12,080 --> 00:02:14,320 Speaker 4: there some weakness that we've seen elsewhere? 38 00:02:15,600 --> 00:02:15,799 Speaker 3: Well? 39 00:02:15,919 --> 00:02:19,560 Speaker 1: I think I think for us what we saw was 40 00:02:19,800 --> 00:02:23,360 Speaker 1: a sequential improvement as we went through the holiday. We 41 00:02:23,400 --> 00:02:26,520 Speaker 1: had a great Black Friday and Cyber Monday. It was 42 00:02:26,560 --> 00:02:28,960 Speaker 1: a little bit of a dip in like the first 43 00:02:28,960 --> 00:02:31,240 Speaker 1: and second week in December, but then the end of 44 00:02:31,240 --> 00:02:34,360 Speaker 1: the month ended with a real bang, you know. For Hasro, 45 00:02:34,560 --> 00:02:37,799 Speaker 1: our toy division grew share I think eighteen of the 46 00:02:37,840 --> 00:02:41,200 Speaker 1: last twenty weeks of the year, and I think that 47 00:02:41,360 --> 00:02:45,040 Speaker 1: was on the strength of really good entertainment, really quality toys. 48 00:02:45,440 --> 00:02:50,560 Speaker 1: We had a great year for Bayblade transformers, Marble, our 49 00:02:50,600 --> 00:02:53,080 Speaker 1: Pepa Pig business return to growth in the back half, 50 00:02:53,080 --> 00:02:55,760 Speaker 1: and then our board game business did pretty well. What 51 00:02:56,040 --> 00:02:59,799 Speaker 1: I think maybe you're seeing across divergent results across different 52 00:02:59,800 --> 00:03:03,720 Speaker 1: toy companies is really you know, it's tough to say 53 00:03:03,720 --> 00:03:06,120 Speaker 1: there's one toy market. I think it's a tale of 54 00:03:06,160 --> 00:03:09,520 Speaker 1: two cities. I think the companies that are focused on 55 00:03:10,080 --> 00:03:16,160 Speaker 1: gamified entertainment driven multi purchase, multi generational play something we 56 00:03:16,200 --> 00:03:19,720 Speaker 1: call gem square or a lot of people use shorthand 57 00:03:19,800 --> 00:03:25,520 Speaker 1: for kidults, they're really thriving. They're multiples, are strong twenty plus, 58 00:03:26,240 --> 00:03:28,880 Speaker 1: their growth rates are in the mid single digits to 59 00:03:29,000 --> 00:03:33,160 Speaker 1: high single digits, and they're you know, growing with the 60 00:03:33,160 --> 00:03:36,720 Speaker 1: growing marketplace. I think toy companies that are focused more 61 00:03:36,720 --> 00:03:41,400 Speaker 1: on traditional toys, toys aimed at kids, kind of one offs, 62 00:03:41,440 --> 00:03:46,680 Speaker 1: not truly systematized. You know, that's a hit driven business 63 00:03:46,720 --> 00:03:49,360 Speaker 1: without a very strong moat, and I think you're seeing 64 00:03:49,360 --> 00:03:51,760 Speaker 1: it in terms of what their multiples look like and 65 00:03:51,880 --> 00:03:53,240 Speaker 1: contraction in that business. 66 00:03:53,800 --> 00:03:56,800 Speaker 2: By the way, well I read about five at least 67 00:03:56,840 --> 00:03:58,680 Speaker 2: five Peppa Pig books last night. 68 00:03:58,720 --> 00:04:02,800 Speaker 3: Are you a kidult? I object to that, Dad, I 69 00:04:02,840 --> 00:04:04,880 Speaker 3: object to that turn of phrase. 70 00:04:04,960 --> 00:04:07,360 Speaker 2: But I get what you're saying, which is that more 71 00:04:07,400 --> 00:04:10,880 Speaker 2: and more people, you know Danny's age or even my age, 72 00:04:11,160 --> 00:04:17,360 Speaker 2: are buying and playing these kinds of games, especially Wizards 73 00:04:17,360 --> 00:04:20,919 Speaker 2: and the digital games. Does that help to offset business 74 00:04:20,960 --> 00:04:24,159 Speaker 2: that's maybe hurt by tariffs, Chris, because it strikes me 75 00:04:24,240 --> 00:04:28,679 Speaker 2: that those businesses, the cards and the video games aren't 76 00:04:29,760 --> 00:04:32,960 Speaker 2: as hurt by the by the by the taxes on imports. 77 00:04:33,760 --> 00:04:35,360 Speaker 1: Oh yeah, I mean for sure, there's a couple of 78 00:04:35,400 --> 00:04:39,880 Speaker 1: things at play. First off, you know, those collector oriented businesses, 79 00:04:39,960 --> 00:04:45,920 Speaker 1: gamified and adult oriented businesses tend to not be tariff exposed. 80 00:04:46,080 --> 00:04:48,360 Speaker 1: You know, Magic the gathering, the majority of the product 81 00:04:48,360 --> 00:04:51,239 Speaker 1: that we sell in the US is printed in the US, 82 00:04:51,279 --> 00:04:55,039 Speaker 1: so there's no tariffs associated with the digital games don't 83 00:04:55,040 --> 00:04:58,480 Speaker 1: have tariffs because they're public. They're made and published here 84 00:04:58,480 --> 00:05:03,360 Speaker 1: in the US for audiences, So that really helps and 85 00:05:03,400 --> 00:05:07,000 Speaker 1: then last, but not least, because you're dealing with audiences that, 86 00:05:07,320 --> 00:05:10,159 Speaker 1: you know, twenty thirty, forty, in my case, fifty years 87 00:05:10,160 --> 00:05:14,480 Speaker 1: old or more, they tend to have a better personal 88 00:05:14,520 --> 00:05:18,120 Speaker 1: balance sheet. They tend to have, you know, less elasticity 89 00:05:18,160 --> 00:05:20,080 Speaker 1: of demand, and so you just have a bit more 90 00:05:20,120 --> 00:05:22,560 Speaker 1: pricing power even when you have to take prices if 91 00:05:22,640 --> 00:05:26,279 Speaker 1: there's something that's tariff exposed. With kids, you tend to 92 00:05:26,279 --> 00:05:29,400 Speaker 1: be dealing with families on budgets. You know, they're pinching 93 00:05:29,400 --> 00:05:31,880 Speaker 1: pennies a little bit more. You know, parents are always 94 00:05:31,920 --> 00:05:35,200 Speaker 1: going to prioritize their kids, but you know, there's only 95 00:05:35,240 --> 00:05:38,000 Speaker 1: so many dollars to go around during Christmas or Birthday. 96 00:05:38,640 --> 00:05:40,719 Speaker 1: So you know, I think, you know, seventy percent of 97 00:05:40,760 --> 00:05:43,359 Speaker 1: our business, maybe upwards of eighty percent of our business 98 00:05:43,760 --> 00:05:48,000 Speaker 1: are focused on that collector gamified business, and then moving forward, 99 00:05:48,040 --> 00:05:50,760 Speaker 1: probably ninety to ninety five percent of our investment are 100 00:05:50,800 --> 00:05:53,920 Speaker 1: focus there. And I think that's what investors are appreciating 101 00:05:53,960 --> 00:05:56,400 Speaker 1: today about our story. 102 00:05:56,720 --> 00:05:59,520 Speaker 4: So if that's the case, in the success Chris, are 103 00:05:59,520 --> 00:06:02,839 Speaker 4: you going to be making more Magic the Gathering video games? 104 00:06:04,520 --> 00:06:07,240 Speaker 1: Well, we have Magic the Gathering Arena, which has been 105 00:06:07,279 --> 00:06:09,520 Speaker 1: a very successful product for us. It's probably the most 106 00:06:09,560 --> 00:06:13,520 Speaker 1: successful on board to Magic. We will be continuing to 107 00:06:13,560 --> 00:06:16,200 Speaker 1: invest in that platform, and certainly, you know, we have 108 00:06:16,800 --> 00:06:20,479 Speaker 1: probably ten games in development. Magic is certainly an important 109 00:06:20,920 --> 00:06:23,360 Speaker 1: brand for us inside of that pipeline. 110 00:06:23,680 --> 00:06:25,760 Speaker 2: I wanted to ask about your move. You know, I 111 00:06:25,920 --> 00:06:27,800 Speaker 2: visited you guys. I was lucky enough to go to 112 00:06:27,960 --> 00:06:30,279 Speaker 2: Wizards in Seattle, and I also came up to your 113 00:06:30,560 --> 00:06:34,559 Speaker 2: place in Pawtucket, Rhode Island. My first time in Rhode Island. 114 00:06:34,600 --> 00:06:37,799 Speaker 2: But you're you're moving up to Boston or you've moved 115 00:06:37,880 --> 00:06:44,960 Speaker 2: up to Boston, Massachusetts. What drew you to being town 116 00:06:45,080 --> 00:06:47,600 Speaker 2: and and and what do you make of I guess 117 00:06:47,600 --> 00:06:50,360 Speaker 2: they're different tax treatments and different politics there. 118 00:06:50,440 --> 00:06:53,040 Speaker 3: So how have you have you settled in? 119 00:06:54,480 --> 00:06:57,520 Speaker 1: Well, I'd say politically there isn't a huge difference between 120 00:06:57,600 --> 00:06:59,960 Speaker 1: Rhode Island and Massachusetts, so that wasn't a real fact 121 00:07:00,000 --> 00:07:03,880 Speaker 1: doctor for us. You know, Hasbro has deep roots across 122 00:07:03,920 --> 00:07:08,120 Speaker 1: New England, particularly in Massachusetts. Milton Bradley was founded there 123 00:07:08,160 --> 00:07:12,120 Speaker 1: back in eighteen sixty. Parker Brothers was founded in Salem, Massachusetts, 124 00:07:12,200 --> 00:07:15,280 Speaker 1: I think back in the eighteen nineties. So we're no 125 00:07:15,440 --> 00:07:19,560 Speaker 1: strangers to Boston. You know, really what we were looking 126 00:07:19,600 --> 00:07:23,760 Speaker 1: for is we were looking for a bigger market in 127 00:07:23,840 --> 00:07:26,080 Speaker 1: terms of the number of people that we could recruit. 128 00:07:26,400 --> 00:07:29,040 Speaker 1: You know, Boston is roughly eight to nine times the 129 00:07:29,080 --> 00:07:32,920 Speaker 1: size of you know, the of Pawtucket and certainly Providence, 130 00:07:32,960 --> 00:07:36,800 Speaker 1: where we've been based. And then it's just easier access. 131 00:07:37,280 --> 00:07:40,520 Speaker 1: You know, a big part of our business is partnership. 132 00:07:40,680 --> 00:07:44,520 Speaker 1: It's partnership with retailers, it's partnership with licensers. We have 133 00:07:44,600 --> 00:07:48,960 Speaker 1: over one thousand partners crossing five thousand collaborations. And it's 134 00:07:49,040 --> 00:07:51,400 Speaker 1: nice to be in a major travel hub like Boston 135 00:07:51,520 --> 00:07:53,440 Speaker 1: because it just makes it easier for us to be 136 00:07:53,520 --> 00:07:56,000 Speaker 1: accessible and easier for us to get to our partners 137 00:07:56,040 --> 00:07:56,440 Speaker 1: as well. 138 00:07:56,600 --> 00:07:58,600 Speaker 2: Chris, by the way, is no stranger to Boston, or 139 00:07:58,600 --> 00:08:00,600 Speaker 2: I should say to Cambridge, okay, right, because you went 140 00:08:00,640 --> 00:08:01,120 Speaker 2: to Harvard. 141 00:08:01,160 --> 00:08:03,600 Speaker 3: Oh, no big deal, no big deal. And by the way, 142 00:08:03,760 --> 00:08:05,360 Speaker 3: he played football at Harvard. See. 143 00:08:05,400 --> 00:08:07,600 Speaker 2: I used to think Magic and D and D were 144 00:08:07,640 --> 00:08:11,320 Speaker 2: like games for nerds, But I meet people like Chris 145 00:08:11,640 --> 00:08:14,480 Speaker 2: and Gina Getter who used to work at Harley Davidson. 146 00:08:14,760 --> 00:08:17,440 Speaker 2: I met like the strongest man in the world in 147 00:08:17,480 --> 00:08:20,760 Speaker 2: Seattle who is like the head of their magic division there. 148 00:08:20,840 --> 00:08:23,960 Speaker 4: So my cousin loves magic the gathering and he is awesome, which, 149 00:08:24,000 --> 00:08:25,720 Speaker 4: by the way, doesn't mean that you're not a nerd, Chris, 150 00:08:25,760 --> 00:08:28,920 Speaker 4: because nerds are fantastic and wonderful people. So I don't 151 00:08:28,920 --> 00:08:31,320 Speaker 4: think we should brandish that label. Hey, just before you 152 00:08:31,360 --> 00:08:34,920 Speaker 4: go on this topic of Rhode Island versus Massachusetts, because 153 00:08:34,960 --> 00:08:37,920 Speaker 4: Rhode Island at the moment is debating this millionaire attack 154 00:08:38,040 --> 00:08:42,080 Speaker 4: something that Massachusetts already has something similar as a CEO. 155 00:08:42,960 --> 00:08:44,240 Speaker 3: How do you feel about that? 156 00:08:44,360 --> 00:08:46,520 Speaker 4: Does it change at all the business environments or is 157 00:08:46,559 --> 00:08:48,440 Speaker 4: it something you support? How do you think about that? 158 00:08:49,760 --> 00:08:52,200 Speaker 1: Well, I try not to make business decisions based on 159 00:08:52,240 --> 00:08:55,800 Speaker 1: my personal finances or personal situation. You know, moving to 160 00:08:55,840 --> 00:08:58,679 Speaker 1: Boston had a lot of talent advantages, it had a 161 00:08:58,720 --> 00:09:02,439 Speaker 1: lot of transportation advantage, and it's just a big, dynamic city. 162 00:09:02,720 --> 00:09:05,600 Speaker 1: So that's really how we thought about that. We actually 163 00:09:05,640 --> 00:09:08,439 Speaker 1: have a dual HQ, So Boston is one side of 164 00:09:08,480 --> 00:09:12,440 Speaker 1: our HQ, Seattle's the other, and that just represents kind 165 00:09:12,480 --> 00:09:16,119 Speaker 1: of where our business is. Boston really anchors toys and licensing, 166 00:09:16,160 --> 00:09:18,600 Speaker 1: and Seattle anchors are our gaming business. 167 00:09:19,080 --> 00:09:21,920 Speaker 4: Hey, Chris, we really appreciate your time today has we're 168 00:09:21,960 --> 00:09:24,400 Speaker 4: a CEO Chris Cox. Please come join us again soon