WEBVTT - Image File Types

0:00:00.320 --> 0:00:02.880
<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

0:00:03.200 --> 0:00:08.920
<v Speaker 1>It's ready. Are you get in touch with technology? With

0:00:09.039 --> 0:00:17.840
<v Speaker 1>tech Stuff from how stuff looks dot com. Hi there, everybody,

0:00:17.880 --> 0:00:20.720
<v Speaker 1>and welcome to tech Stuff. My name is Chris Polette,

0:00:20.720 --> 0:00:22.880
<v Speaker 1>and I'm the tech editor here at how stuff works

0:00:22.920 --> 0:00:25.840
<v Speaker 1>dot com. Sitting across from me, as usual, is senior

0:00:25.840 --> 0:00:31.720
<v Speaker 1>writer Jonathan Strickland's Hey there everyone, Mellow times, mellow tis times.

0:00:32.000 --> 0:00:34.400
<v Speaker 1>Can you picture that? That's a rainy day outside? Is

0:00:34.479 --> 0:00:36.199
<v Speaker 1>It's kind of a nasty day in Atlanta. It's a

0:00:36.200 --> 0:00:39.159
<v Speaker 1>good day for a podcast. Yeah, yeah, why don't we

0:00:39.200 --> 0:00:41.199
<v Speaker 1>do one of those? Let's let's start it off with

0:00:41.240 --> 0:00:47.960
<v Speaker 1>a little listener mail. This listener mail comes from Andrew.

0:00:48.600 --> 0:00:51.559
<v Speaker 1>Andrew says, Hey, tech crew, I was just wondering what

0:00:51.640 --> 0:00:54.040
<v Speaker 1>the difference is between the different image file types such

0:00:54.080 --> 0:01:00.639
<v Speaker 1>as gift, jpeg, tiff, bitmap sixteen color, two fifty six color,

0:01:00.680 --> 0:01:03.280
<v Speaker 1>twenty four bit. Any help you could give would be

0:01:03.440 --> 0:01:07.840
<v Speaker 1>much appreciated. Well, Andrew, that's what this podcast is all about.

0:01:08.040 --> 0:01:13.360
<v Speaker 1>Different image file types. Yea, yeah, there are a lot

0:01:13.440 --> 0:01:16.119
<v Speaker 1>of Actually you talked talked about a lot of different things. Um,

0:01:16.800 --> 0:01:20.319
<v Speaker 1>there are several different file types and for good reason.

0:01:20.360 --> 0:01:24.440
<v Speaker 1>I mean a lot of them are used for print

0:01:25.000 --> 0:01:28.880
<v Speaker 1>and those are your TIFFs and EPs files, and there

0:01:28.920 --> 0:01:31.759
<v Speaker 1>are lots and lots of other really highly specialized file

0:01:31.800 --> 0:01:34.040
<v Speaker 1>a lot of proprietary ones, but those two are the

0:01:34.319 --> 0:01:36.520
<v Speaker 1>two you know, generic ones. And then there are things

0:01:36.600 --> 0:01:39.880
<v Speaker 1>like uh, you know, used for the web, which are

0:01:39.959 --> 0:01:42.160
<v Speaker 1>your gifts. I found out that's the way the creator

0:01:42.200 --> 0:01:45.760
<v Speaker 1>pronounced it. You know, I've been calling a gift for

0:01:45.920 --> 0:01:48.520
<v Speaker 1>a long time. Uh yeah, what is dot dot com

0:01:48.640 --> 0:01:51.120
<v Speaker 1>is great for this kind of stuff and the JPEGs,

0:01:51.560 --> 0:01:53.840
<v Speaker 1>and there are tons and tons and tons of other ones,

0:01:54.080 --> 0:01:56.960
<v Speaker 1>uh that are related to that. You know that you

0:01:57.000 --> 0:01:59.600
<v Speaker 1>would find that you might stick in a word documentary,

0:01:59.640 --> 0:02:03.760
<v Speaker 1>things like that bitmap images or pings right, um, And

0:02:03.960 --> 0:02:08.320
<v Speaker 1>really most of this comes down to lossy versus lossless compression.

0:02:09.160 --> 0:02:11.760
<v Speaker 1>So those of you who have listened to our podcasts

0:02:11.800 --> 0:02:15.280
<v Speaker 1>on MP three's, you know that that is a an

0:02:15.320 --> 0:02:19.880
<v Speaker 1>audio file compression format, and it's a lossy compression format,

0:02:19.960 --> 0:02:22.600
<v Speaker 1>meaning that as you compress the file, you lose some

0:02:22.760 --> 0:02:26.000
<v Speaker 1>of the information in that file. So in the case

0:02:26.080 --> 0:02:28.680
<v Speaker 1>of MP three's, that means that you might get an

0:02:28.720 --> 0:02:31.320
<v Speaker 1>audio file that doesn't sound quite as good as the

0:02:31.400 --> 0:02:33.800
<v Speaker 1>original recording, And of course, depending on the bit rate

0:02:33.840 --> 0:02:35.160
<v Speaker 1>you choose, if you choose a really low one, it

0:02:35.280 --> 0:02:39.440
<v Speaker 1>might sound really kind of poor compared to the original. Well,

0:02:39.560 --> 0:02:42.840
<v Speaker 1>the same sort of thing holds true for image files.

0:02:43.240 --> 0:02:46.239
<v Speaker 1>If you have a lossy format, there's a chance that

0:02:46.560 --> 0:02:49.519
<v Speaker 1>the image that you get, uh, isn't going to look

0:02:49.680 --> 0:02:53.880
<v Speaker 1>as good as the original source that that you you know,

0:02:53.960 --> 0:02:58.160
<v Speaker 1>the original version of that image. That's right. UM. Basically,

0:02:58.360 --> 0:03:02.760
<v Speaker 1>in any image file, any digital image file, UM, it's

0:03:02.760 --> 0:03:06.000
<v Speaker 1>a file that contains information. It's just like a word

0:03:06.080 --> 0:03:10.040
<v Speaker 1>processing document. It's just like a music file. UM. Basically,

0:03:10.120 --> 0:03:13.720
<v Speaker 1>you have data and you need something that will read

0:03:13.800 --> 0:03:17.440
<v Speaker 1>the data. And the way that data is organized and

0:03:17.600 --> 0:03:20.480
<v Speaker 1>the file the program that you used to read the file.

0:03:21.200 --> 0:03:23.280
<v Speaker 1>You know, those are all contingent on a number of

0:03:23.320 --> 0:03:26.480
<v Speaker 1>different things, and all these different file formats are UM

0:03:26.720 --> 0:03:31.799
<v Speaker 1>geared for specific purposes. For example, you wouldn't want to

0:03:31.880 --> 0:03:35.480
<v Speaker 1>use a tiff file for a web page for a

0:03:35.560 --> 0:03:38.080
<v Speaker 1>couple of reasons, one being that most browsers can't read

0:03:38.120 --> 0:03:39.960
<v Speaker 1>TIF files. That would be my number one, that would

0:03:39.960 --> 0:03:42.720
<v Speaker 1>be way up there. But even if browsers could read them,

0:03:42.800 --> 0:03:44.760
<v Speaker 1>you probably wouldn't want to use them because the file

0:03:44.800 --> 0:03:47.240
<v Speaker 1>sizes are going to be much much larger than a

0:03:47.320 --> 0:03:51.520
<v Speaker 1>JPEG of the same kind of picture. Yeah, TIFF stands

0:03:51.560 --> 0:03:55.320
<v Speaker 1>for tagged image file format and UM it's it's very

0:03:55.440 --> 0:04:00.320
<v Speaker 1>very popular because it's used it's used in instances where

0:04:00.520 --> 0:04:03.680
<v Speaker 1>you want high quality. It can actually store pages worth

0:04:03.720 --> 0:04:07.720
<v Speaker 1>of information and it can actually include metadata information about

0:04:07.800 --> 0:04:11.960
<v Speaker 1>that file UM, which is why it's used by you know,

0:04:12.080 --> 0:04:16.800
<v Speaker 1>people like archivists museums often use these and they can

0:04:16.839 --> 0:04:19.880
<v Speaker 1>be huge, huge, huge files, and you can you can

0:04:19.960 --> 0:04:22.080
<v Speaker 1>use these also if you want to print images and

0:04:22.200 --> 0:04:25.760
<v Speaker 1>have the print quality be very high. Because something that

0:04:25.839 --> 0:04:29.000
<v Speaker 1>looks good on your screen, I'm sure we're all familiar

0:04:29.040 --> 0:04:30.880
<v Speaker 1>with this, when you print it out on on a printer,

0:04:31.040 --> 0:04:33.680
<v Speaker 1>it may not look nearly as good in printed format

0:04:33.800 --> 0:04:35.800
<v Speaker 1>as it did on a screen. And that's kind of

0:04:35.880 --> 0:04:37.960
<v Speaker 1>the whole dots per inch thing. And I mean, there's

0:04:38.120 --> 0:04:41.200
<v Speaker 1>there's a lot of different factors that go into that.

0:04:41.680 --> 0:04:43.480
<v Speaker 1>TIP files tend to be one of the ones that

0:04:43.520 --> 0:04:47.640
<v Speaker 1>are are used heavily in the print industry, and uh

0:04:47.839 --> 0:04:51.200
<v Speaker 1>EPs files encapsulated PostScript are also used heavily in the

0:04:51.240 --> 0:04:54.720
<v Speaker 1>print industry. Now they don't. They're not often UM they

0:04:54.760 --> 0:04:58.760
<v Speaker 1>don't have the ability to hold a lot of pages.

0:04:58.800 --> 0:05:01.480
<v Speaker 1>It's basically one page age and it's often used with

0:05:01.880 --> 0:05:05.680
<v Speaker 1>UM with vector images more so than than TIFF files. Now,

0:05:06.720 --> 0:05:08.640
<v Speaker 1>before I get into that, I would like to point

0:05:08.640 --> 0:05:14.080
<v Speaker 1>out that what Jonathan was saying especially true for these

0:05:14.240 --> 0:05:17.560
<v Speaker 1>print file formats like EPs and TIFF, because UM, these

0:05:17.640 --> 0:05:21.320
<v Speaker 1>are formats that you are going to see UH used

0:05:21.360 --> 0:05:24.880
<v Speaker 1>in high resolution situations where you have three hundred, six hundred,

0:05:24.920 --> 0:05:28.600
<v Speaker 1>twelve hundred or even more UM dots or pixels per inch,

0:05:29.560 --> 0:05:31.960
<v Speaker 1>depending on whether you're printing or actually viewing the file

0:05:32.560 --> 0:05:34.839
<v Speaker 1>and UM. And that's the thing is, I mean, they're

0:05:34.960 --> 0:05:37.920
<v Speaker 1>they're often huge. Now, they don't absolutely have to be

0:05:38.560 --> 0:05:40.840
<v Speaker 1>UM just like you can use one of the web

0:05:41.480 --> 0:05:45.080
<v Speaker 1>typical file formats and have them be ginormous because they're

0:05:45.160 --> 0:05:48.160
<v Speaker 1>you know, very large and size, you know, physical size

0:05:48.640 --> 0:05:51.120
<v Speaker 1>and hold a lot of information. But I mean these

0:05:51.160 --> 0:05:54.200
<v Speaker 1>are the kinds of UH formats that do particularly well

0:05:54.920 --> 0:05:58.760
<v Speaker 1>UM now, and there there is that one difference in

0:05:58.880 --> 0:06:02.840
<v Speaker 1>EPs and well most of these others um it can

0:06:02.920 --> 0:06:06.520
<v Speaker 1>actually support vector graphics. Now, what's a vector graphic you

0:06:06.640 --> 0:06:11.120
<v Speaker 1>might ask, or graphic? UM? I was totally waiting for

0:06:11.320 --> 0:06:16.719
<v Speaker 1>an airplane quote there anyway. UM, vector graphics are basically

0:06:16.960 --> 0:06:21.520
<v Speaker 1>line arn't drawings that they're mathematical in shape. Say, you know,

0:06:21.640 --> 0:06:25.560
<v Speaker 1>you can use Adobe Illustrator to create these or fireworks

0:06:26.080 --> 0:06:28.520
<v Speaker 1>or some of those other programs, and you could maybe

0:06:28.640 --> 0:06:32.839
<v Speaker 1>use UM, you know, create a star for example. Well,

0:06:32.960 --> 0:06:35.279
<v Speaker 1>if you're doing this in a vector graphics image program

0:06:35.320 --> 0:06:37.520
<v Speaker 1>where you're actually drawing this by hand or you know,

0:06:37.600 --> 0:06:42.120
<v Speaker 1>with a mouse, UM, you basically that's a mathematical representation

0:06:42.320 --> 0:06:44.640
<v Speaker 1>of that drawing. It can be resized, it can be

0:06:44.720 --> 0:06:47.400
<v Speaker 1>made larger or smaller as you need to, and it's

0:06:47.400 --> 0:06:51.160
<v Speaker 1>not going to cause any degradation in the file quality. UM,

0:06:51.400 --> 0:06:53.800
<v Speaker 1>which is really cool because you can't do that with

0:06:54.120 --> 0:06:57.920
<v Speaker 1>a raster or bitmap image because each of those little

0:06:58.000 --> 0:07:00.320
<v Speaker 1>pixels you see on the screen are all that there.

0:07:00.760 --> 0:07:03.000
<v Speaker 1>You can shrink them, but you can't make them larger

0:07:03.080 --> 0:07:05.880
<v Speaker 1>because the computer is gonna have to make up stuff

0:07:05.960 --> 0:07:08.200
<v Speaker 1>that goes in between those pixels. And it's just kind

0:07:08.200 --> 0:07:10.680
<v Speaker 1>of a blue green. I can throw another blue green

0:07:10.760 --> 0:07:13.040
<v Speaker 1>in here, Otherwise it just spreads out and you'd have

0:07:13.040 --> 0:07:14.920
<v Speaker 1>a lot of little dots. That's why if you blow

0:07:15.040 --> 0:07:18.120
<v Speaker 1>up a picture that was shot at a specific size

0:07:18.800 --> 0:07:20.440
<v Speaker 1>and you try to blow it up to make a

0:07:20.480 --> 0:07:22.840
<v Speaker 1>poster out of it, you're gonna see a lot of

0:07:23.360 --> 0:07:26.320
<v Speaker 1>artifacts and errors in that image. Is gonna look kind

0:07:26.320 --> 0:07:28.480
<v Speaker 1>of blocky, it's gonna look the color is not gonna

0:07:28.520 --> 0:07:30.960
<v Speaker 1>look right. Um. Yeah, there are a lot of problems

0:07:31.120 --> 0:07:33.640
<v Speaker 1>if you try to go beyond what the resolution allows.

0:07:34.560 --> 0:07:37.440
<v Speaker 1>And that's uh so, tiff and EPs are primarily used

0:07:37.440 --> 0:07:40.040
<v Speaker 1>for print now. The others are stuff that you probably

0:07:40.120 --> 0:07:44.080
<v Speaker 1>see far more frequently, things like the jeff and jpeg

0:07:44.320 --> 0:07:49.480
<v Speaker 1>and occasionally the ping and uh so ping that would

0:07:49.520 --> 0:07:54.680
<v Speaker 1>be another lossless storage format. Yeah, so mostly, I mean

0:07:54.880 --> 0:07:58.240
<v Speaker 1>it's it's it's funny because when you were talking about

0:07:58.240 --> 0:08:02.240
<v Speaker 1>compression earlier, that's the aventually what we're doing with JPEGs

0:08:02.280 --> 0:08:05.280
<v Speaker 1>and pings, I mean, to get them down on the web.

0:08:06.200 --> 0:08:08.080
<v Speaker 1>You know, file sizes on the web. We're a real

0:08:08.240 --> 0:08:12.560
<v Speaker 1>problem when everybody was using dial up modems because you know,

0:08:12.600 --> 0:08:16.200
<v Speaker 1>if you had these gigantic files on on your website,

0:08:16.240 --> 0:08:18.800
<v Speaker 1>all these images, I mean, you're downloading every image that's

0:08:18.800 --> 0:08:22.440
<v Speaker 1>on a website. So if every file is you know,

0:08:22.640 --> 0:08:26.080
<v Speaker 1>half a meg and size, then suddenly every web page

0:08:26.120 --> 0:08:27.920
<v Speaker 1>you look at is fifty megs, and it's going to

0:08:28.000 --> 0:08:30.040
<v Speaker 1>take ten minutes to look at and people aren't going

0:08:30.080 --> 0:08:33.040
<v Speaker 1>to visit your website very often, right, Yeah, a delay

0:08:33.080 --> 0:08:35.920
<v Speaker 1>of over a few seconds is pretty frustrating for the

0:08:35.960 --> 0:08:38.760
<v Speaker 1>average web user, especially, I mean even now in broadband,

0:08:38.960 --> 0:08:41.800
<v Speaker 1>we've become accustomed to speed, and when it starts to

0:08:41.840 --> 0:08:45.280
<v Speaker 1>take longer, well we decide that's not a place worth

0:08:45.400 --> 0:08:49.080
<v Speaker 1>visiting and we go somewhere else. Um. So now PNG

0:08:49.360 --> 0:08:53.640
<v Speaker 1>uses ZIP compression yea, which I used quite a bit

0:08:53.679 --> 0:08:56.920
<v Speaker 1>in other forms of a file compression. But yeah, it's

0:08:56.920 --> 0:09:00.200
<v Speaker 1>supposed to be. It's it's lostless and um, as long

0:09:00.280 --> 0:09:03.280
<v Speaker 1>as you have the right uh, the right software to

0:09:03.920 --> 0:09:06.600
<v Speaker 1>decode that to unzip, then you're fine. You can view

0:09:06.679 --> 0:09:09.760
<v Speaker 1>it and there's no problem. Um. And of course that's

0:09:09.760 --> 0:09:12.760
<v Speaker 1>one of those that's widely available. So that makes the

0:09:12.840 --> 0:09:16.640
<v Speaker 1>PNG format pretty attractive. It's still fairly rare. Um, it's

0:09:16.679 --> 0:09:19.280
<v Speaker 1>not necessarily something you're gonna run into a lot compared

0:09:19.320 --> 0:09:22.080
<v Speaker 1>to the JPEG and Jeff's. Yes, as a matter of fact,

0:09:23.040 --> 0:09:26.160
<v Speaker 1>the PING was sort of supposed to be a competitor

0:09:26.240 --> 0:09:29.599
<v Speaker 1>to the JEFF. UM. See that the Jeff uses l

0:09:29.720 --> 0:09:33.360
<v Speaker 1>z W compression actually named for the people who invented it, lampl,

0:09:33.480 --> 0:09:37.200
<v Speaker 1>Zev and Welch their last names. Um. See, the thing

0:09:37.320 --> 0:09:41.280
<v Speaker 1>is the Jeff is owned by unities, uh, and you

0:09:41.360 --> 0:09:43.079
<v Speaker 1>can license it. As a matter of fact, if you

0:09:43.160 --> 0:09:45.199
<v Speaker 1>have a website and you have Jeff's on it, you're

0:09:45.240 --> 0:09:48.280
<v Speaker 1>supposed to obtain a license from unitis in order to

0:09:48.360 --> 0:09:52.400
<v Speaker 1>do this. This is not necessarily a paid transaction. But

0:09:52.720 --> 0:09:54.720
<v Speaker 1>the thing is, people said, you know what, I don't

0:09:54.880 --> 0:09:57.120
<v Speaker 1>want I want to use something that is free for

0:09:57.240 --> 0:10:00.240
<v Speaker 1>me to use, which is why people were using, Um,

0:10:01.040 --> 0:10:04.240
<v Speaker 1>we're switching to JPEGs so often. But JPEGs do better

0:10:04.400 --> 0:10:07.400
<v Speaker 1>with certain kinds of images because of the compression that

0:10:07.440 --> 0:10:10.280
<v Speaker 1>they use and Jeff's use. You know. Basically people use

0:10:10.960 --> 0:10:14.760
<v Speaker 1>JPEGs for photos and Jeffs for drawings. Yeah. And the

0:10:14.840 --> 0:10:17.320
<v Speaker 1>reason for that is that JPEGs are are better at

0:10:17.400 --> 0:10:20.760
<v Speaker 1>handling images that have sort of a continuous color range

0:10:20.920 --> 0:10:23.840
<v Speaker 1>in them. Um, they can handle images that have lots

0:10:23.880 --> 0:10:26.599
<v Speaker 1>and lots of different colors. So if you were to

0:10:26.679 --> 0:10:29.040
<v Speaker 1>take an image of say the sky, let'sen you take

0:10:29.040 --> 0:10:31.480
<v Speaker 1>a photo of the sky, there's gonna be lots of

0:10:31.559 --> 0:10:34.280
<v Speaker 1>different and it's a sunny day. All right, there's gonna

0:10:34.280 --> 0:10:37.439
<v Speaker 1>be a lot of different of versions of the color blue.

0:10:37.760 --> 0:10:40.640
<v Speaker 1>It's not just gonna all be one blue color, you know,

0:10:40.920 --> 0:10:43.400
<v Speaker 1>the same color of blue. Right, It's gonna be a gradient,

0:10:44.160 --> 0:10:46.120
<v Speaker 1>especially like late in the day, you know, as the

0:10:46.160 --> 0:10:47.679
<v Speaker 1>sun is setting more early in the day, when the

0:10:47.679 --> 0:10:49.520
<v Speaker 1>sun is rising right where you'll you might get it,

0:10:49.679 --> 0:10:53.199
<v Speaker 1>you know, darker towards the horizon or whatever. Uh, You're

0:10:53.200 --> 0:10:56.559
<v Speaker 1>gonna get a lot of different versions of the color blue.

0:10:56.679 --> 0:11:00.720
<v Speaker 1>And with something like a JPEG that can handle that gradation,

0:11:01.600 --> 0:11:04.760
<v Speaker 1>it can handle that continuous change of colors. Uh. And

0:11:04.920 --> 0:11:09.240
<v Speaker 1>the compression format that JPEGs us is a lossy format,

0:11:09.360 --> 0:11:12.199
<v Speaker 1>so you do lose information as you compress. But the

0:11:12.280 --> 0:11:16.280
<v Speaker 1>nice thing about JPEG is you can control how compressed

0:11:16.400 --> 0:11:19.439
<v Speaker 1>the file is. Yes, yes, that's true. So if you

0:11:19.600 --> 0:11:21.520
<v Speaker 1>use a low level of compression, you know the file

0:11:21.559 --> 0:11:23.640
<v Speaker 1>size is going to be larger. But on the other hand,

0:11:23.640 --> 0:11:26.880
<v Speaker 1>you're gonna retain more information. If you compress the heck

0:11:26.960 --> 0:11:29.040
<v Speaker 1>out of it, you're gonna lose a lot of information,

0:11:29.120 --> 0:11:32.079
<v Speaker 1>but the file size will be nice and tiny. You know.

0:11:32.240 --> 0:11:35.199
<v Speaker 1>It's funny because um, these file formats have been in

0:11:35.400 --> 0:11:38.560
<v Speaker 1>use for quite some time now, and there have been

0:11:38.880 --> 0:11:41.680
<v Speaker 1>many efforts to try to upgrade them. I mean, paying

0:11:41.800 --> 0:11:44.520
<v Speaker 1>is just one of them. JPEG two thousand is another.

0:11:44.679 --> 0:11:49.920
<v Speaker 1>It's a refinement of the jpegh wealth theoretically it's a refinement.

0:11:49.960 --> 0:11:53.240
<v Speaker 1>It's actually a completely different way of compressing the file.

0:11:53.440 --> 0:11:56.400
<v Speaker 1>And um, you know, the idea is to get it

0:11:56.520 --> 0:12:00.319
<v Speaker 1>as you know, keep as much information as possible, um,

0:12:00.840 --> 0:12:03.439
<v Speaker 1>you know, without creating artifacts, with creating a you know,

0:12:03.520 --> 0:12:07.000
<v Speaker 1>giving a better color range. Um. The thing is that

0:12:07.720 --> 0:12:10.160
<v Speaker 1>right at the moment, there's really nothing that's replacing the

0:12:10.240 --> 0:12:14.080
<v Speaker 1>JPEG and the JEFF on the website despite these advances.

0:12:14.160 --> 0:12:15.880
<v Speaker 1>And we should also mention that, you know, we were

0:12:15.880 --> 0:12:18.640
<v Speaker 1>talking about the JPEGs really good for for images that

0:12:18.720 --> 0:12:22.160
<v Speaker 1>have continuous color gradations. Jeff's really good for images that

0:12:22.400 --> 0:12:26.360
<v Speaker 1>don't have that, um have have maybe some uh some

0:12:26.600 --> 0:12:29.600
<v Speaker 1>clearly defined images. Now Jeff is capable of showing up

0:12:29.600 --> 0:12:32.760
<v Speaker 1>to two fifty six colors in a single image. If

0:12:32.960 --> 0:12:36.640
<v Speaker 1>the image has more than two hundred and fifty six colors,

0:12:37.040 --> 0:12:41.560
<v Speaker 1>it's going to fudge a bit. It's gonna you're gonna

0:12:41.760 --> 0:12:43.680
<v Speaker 1>end up with the compression, You're gonna end up having

0:12:44.320 --> 0:12:47.439
<v Speaker 1>colors that are close to what the original color is

0:12:47.760 --> 0:12:51.000
<v Speaker 1>supposed to be but aren't exactly the same, So just

0:12:51.360 --> 0:12:53.959
<v Speaker 1>tend to be really good for things like graphics, not

0:12:54.080 --> 0:12:58.880
<v Speaker 1>necessarily pictures. Um, pictures isn't like photographs, so JPEGs are

0:12:58.920 --> 0:13:02.959
<v Speaker 1>better for photos are better for for graphic images. You

0:13:03.040 --> 0:13:04.920
<v Speaker 1>think about the fact that you should be able to

0:13:05.000 --> 0:13:07.400
<v Speaker 1>see or at least your computer probably tells you you

0:13:07.480 --> 0:13:10.520
<v Speaker 1>can see millions of colors, and Jeff is only showing

0:13:10.559 --> 0:13:13.000
<v Speaker 1>you two hundred and fifty six of those colors. Probably

0:13:13.040 --> 0:13:16.160
<v Speaker 1>gives you a good idea of why people are trying,

0:13:16.480 --> 0:13:19.679
<v Speaker 1>you know, have tried to improve upon the the Jeff

0:13:19.800 --> 0:13:23.640
<v Speaker 1>is in UH file that now. UM. You know, one

0:13:23.720 --> 0:13:27.000
<v Speaker 1>time people were really concerned about the two D sixteen

0:13:27.120 --> 0:13:29.920
<v Speaker 1>Web safe colors, and I don't really see people talking

0:13:29.960 --> 0:13:32.320
<v Speaker 1>about that nearly as often as they used to. UM.

0:13:32.440 --> 0:13:34.920
<v Speaker 1>But basically, these were the two D and sixteen UH

0:13:35.040 --> 0:13:38.800
<v Speaker 1>colors that could be rendered on both Windows and Macintosh

0:13:39.120 --> 0:13:42.719
<v Speaker 1>platforms because UM, the gamma in those and in the

0:13:42.800 --> 0:13:47.160
<v Speaker 1>two systems is a little bit different. UM. But you know,

0:13:47.280 --> 0:13:49.079
<v Speaker 1>you really don't see that nearly as often. And you

0:13:49.160 --> 0:13:53.800
<v Speaker 1>also don't see the other big Jeff proponent, which was

0:13:53.880 --> 0:13:56.440
<v Speaker 1>the animated Jeff I used to allow you too. Well,

0:13:56.520 --> 0:13:59.040
<v Speaker 1>it still does allow you to create a Jeff that

0:13:59.120 --> 0:14:02.200
<v Speaker 1>has multiple pan else. Now, of course people use flash

0:14:02.520 --> 0:14:06.120
<v Speaker 1>and they don't really use you know, animated gifts anymore.

0:14:06.320 --> 0:14:11.240
<v Speaker 1>But now he also asked about bitmap files. Now, bitmaps

0:14:11.240 --> 0:14:15.920
<v Speaker 1>a proprietary image file format from Microsoft. Well, okay, bitmapped

0:14:15.960 --> 0:14:20.040
<v Speaker 1>images are or raster images used in a generic sense.

0:14:20.360 --> 0:14:24.240
<v Speaker 1>I mean, jpeg is a bitmapped image, sure, but bitmap

0:14:24.320 --> 0:14:30.240
<v Speaker 1>as a file form exactly. Yes, I'm glad you did

0:14:30.320 --> 0:14:32.640
<v Speaker 1>clear that up so that that maybe heads off a

0:14:32.680 --> 0:14:37.720
<v Speaker 1>little listener mail because we'll Yeah. So BMP is specifically

0:14:37.800 --> 0:14:43.880
<v Speaker 1>is the uncompressed proprietary file format that Microsoft created. Um not,

0:14:44.080 --> 0:14:46.120
<v Speaker 1>you don't see a lot of it. I used to

0:14:46.160 --> 0:14:48.840
<v Speaker 1>actually use bitmap images quite a quite a bit in

0:14:48.960 --> 0:14:52.840
<v Speaker 1>my old job, and that was because the software we

0:14:53.000 --> 0:14:56.320
<v Speaker 1>used it was all Microsoft Office software, and occasionally I

0:14:56.360 --> 0:14:59.680
<v Speaker 1>would need to take images from the web or from

0:15:00.440 --> 0:15:04.280
<v Speaker 1>from certain other kinds of files, whether they be um

0:15:04.800 --> 0:15:09.760
<v Speaker 1>uh charts, graphs, pie charts, the sort of stuff. Sometimes

0:15:09.840 --> 0:15:12.560
<v Speaker 1>bitmap was the best option to to go with when

0:15:12.880 --> 0:15:15.520
<v Speaker 1>importing it into something like power Point. I mean, it

0:15:15.600 --> 0:15:19.040
<v Speaker 1>was on Microsoft UH format in the first place, so

0:15:19.160 --> 0:15:21.440
<v Speaker 1>of course you would expect it to work pretty well

0:15:21.600 --> 0:15:25.040
<v Speaker 1>within their suite of programs, and um, often I would

0:15:25.040 --> 0:15:27.640
<v Speaker 1>find that that would create the best image for those

0:15:27.720 --> 0:15:31.840
<v Speaker 1>sorts of applications. Outside of that, haven't seen a whole

0:15:31.920 --> 0:15:35.480
<v Speaker 1>lot of use for it, right right, Yeah, it's still

0:15:35.560 --> 0:15:37.960
<v Speaker 1>in use though, I mean people, it's it's still I

0:15:38.040 --> 0:15:41.120
<v Speaker 1>still see attachments as as dot b MP files from

0:15:41.200 --> 0:15:45.680
<v Speaker 1>time to time, not very frequently, um, you know, so

0:15:45.920 --> 0:15:48.080
<v Speaker 1>it's it's just less in use. And then he also

0:15:48.160 --> 0:15:52.560
<v Speaker 1>brought up a bit depth to yes, yes, which has

0:15:52.640 --> 0:15:55.040
<v Speaker 1>to do with color, right, yes, Yes, the amount of

0:15:55.160 --> 0:15:57.680
<v Speaker 1>basically the amount of colors in the image. And that's

0:15:57.760 --> 0:16:00.560
<v Speaker 1>that's when you were talking about the two color sort

0:16:00.680 --> 0:16:03.080
<v Speaker 1>in the in the jift fun like a one bit

0:16:03.200 --> 0:16:05.440
<v Speaker 1>would be something that has to be black or white

0:16:05.800 --> 0:16:08.440
<v Speaker 1>because it's either white or black. That's the one bit,

0:16:08.600 --> 0:16:10.520
<v Speaker 1>So you know, like a zero and a one type

0:16:10.560 --> 0:16:15.160
<v Speaker 1>of thing. Um, yeah, that's essentially what that refers to.

0:16:15.360 --> 0:16:17.880
<v Speaker 1>The different bits kind of talk about the different levels

0:16:17.920 --> 0:16:20.120
<v Speaker 1>of color. So I guess sixteen, but I think that's

0:16:20.160 --> 0:16:23.000
<v Speaker 1>gray scale. It would be the various versions of grass.

0:16:23.000 --> 0:16:25.240
<v Speaker 1>I suppose you could have a sixteen bit color as well. Yeah,

0:16:25.400 --> 0:16:28.600
<v Speaker 1>you gray scale I think is sixteen bit. Yeah, well,

0:16:28.640 --> 0:16:31.120
<v Speaker 1>I mean it's it's basically the bit depth is uh.

0:16:31.440 --> 0:16:33.560
<v Speaker 1>And it's not just an image that can have bit depth.

0:16:33.600 --> 0:16:36.120
<v Speaker 1>I mean your your computer monitor has a bit depth

0:16:36.200 --> 0:16:39.600
<v Speaker 1>and um, it's basically the range of color that is

0:16:40.520 --> 0:16:43.520
<v Speaker 1>able that it's able to display. So, I mean an

0:16:43.760 --> 0:16:46.920
<v Speaker 1>image file can be limited to a certain amount of

0:16:47.040 --> 0:16:49.720
<v Speaker 1>bit depth in which you know, and and that's good

0:16:49.920 --> 0:16:52.760
<v Speaker 1>for a web image because if you have a uh,

0:16:53.120 --> 0:16:55.800
<v Speaker 1>you know, a sixteen bit image and a thirty two

0:16:55.840 --> 0:16:57.320
<v Speaker 1>bit image, you know, if you're trying to keep the

0:16:57.320 --> 0:16:59.680
<v Speaker 1>file size down, you can limit the bit depth and

0:17:00.000 --> 0:17:02.040
<v Speaker 1>would have reduced that just compressed it a little bit

0:17:02.080 --> 0:17:04.240
<v Speaker 1>more to try to to keep the file size to

0:17:04.320 --> 0:17:06.200
<v Speaker 1>a minimum. I decided to look it up just to

0:17:06.280 --> 0:17:09.960
<v Speaker 1>make sure. Yeah again heading off the listener, sixteen bits, Yeah,

0:17:10.119 --> 0:17:15.200
<v Speaker 1>it actually uh, the tiff files, PNG files and uh, well,

0:17:15.320 --> 0:17:17.119
<v Speaker 1>the TIP and P and g fils they can do

0:17:17.240 --> 0:17:21.200
<v Speaker 1>gray scale as a eight or sixteen bits um JPEGs

0:17:21.240 --> 0:17:23.960
<v Speaker 1>it's eight bits. So I knew I had heard about

0:17:24.000 --> 0:17:25.880
<v Speaker 1>the sixteen bits somewhere, and then I had to look

0:17:25.960 --> 0:17:29.639
<v Speaker 1>it up and see exactly where that was and uh,

0:17:29.720 --> 0:17:31.560
<v Speaker 1>and it is important, it's just not the kind of

0:17:31.640 --> 0:17:34.280
<v Speaker 1>thing that most people are thinking about probably when they're

0:17:34.600 --> 0:17:38.480
<v Speaker 1>when they're creating. Now there's the the braw UH format,

0:17:38.560 --> 0:17:42.240
<v Speaker 1>which some people say isn't technically a format, um, but

0:17:42.359 --> 0:17:44.879
<v Speaker 1>it's basically a capture mode on your on a lot

0:17:44.960 --> 0:17:48.359
<v Speaker 1>of digital cameras, especially higher end digital cameras and uh,

0:17:48.800 --> 0:17:53.879
<v Speaker 1>professional photographers. You know, probably just about everybody uses the

0:17:54.000 --> 0:17:58.040
<v Speaker 1>raw setting and basically gives you everything that's coming through

0:17:58.040 --> 0:18:00.639
<v Speaker 1>the lens. The biggest downside on the raw format is

0:18:00.680 --> 0:18:05.000
<v Speaker 1>that every manufacturer has its own variation of the raw format.

0:18:05.840 --> 0:18:09.320
<v Speaker 1>So yeah, because it's not a it's not a standardized right.

0:18:09.720 --> 0:18:12.240
<v Speaker 1>Since it's not standardized, that means that you know, the

0:18:12.640 --> 0:18:15.320
<v Speaker 1>raw images you take with one digital camera from one

0:18:15.400 --> 0:18:18.480
<v Speaker 1>manufacturer may not may not be at all the same

0:18:18.640 --> 0:18:20.560
<v Speaker 1>as the kind that you take on a totally different

0:18:20.600 --> 0:18:23.440
<v Speaker 1>camera from a totally different manufacturer, but it will give

0:18:23.480 --> 0:18:27.120
<v Speaker 1>you a lot better quality and it is lossless, right,

0:18:27.960 --> 0:18:30.879
<v Speaker 1>So yeah, just keep that in mind. The that it

0:18:31.040 --> 0:18:34.520
<v Speaker 1>is not a technical you know I s O certified

0:18:34.640 --> 0:18:38.399
<v Speaker 1>file format, and you may find some other image files

0:18:38.440 --> 0:18:42.160
<v Speaker 1>out there as well. There's things like PSD files which

0:18:42.200 --> 0:18:47.800
<v Speaker 1>a photo or PSP which would be paint shop proh. Yes,

0:18:48.000 --> 0:18:50.280
<v Speaker 1>so there are other proprietary files out there. Of course

0:18:50.320 --> 0:18:53.720
<v Speaker 1>those aren't nearly as UM, you know, widespread as the

0:18:54.280 --> 0:18:58.320
<v Speaker 1>JPEG and Jeff's yep, ye, working Jeff as much as

0:18:58.359 --> 0:19:01.280
<v Speaker 1>I can to make up for my my your Jeff

0:19:01.400 --> 0:19:05.400
<v Speaker 1>my gift gaff or was it my Jeff jaff? I'm

0:19:05.480 --> 0:19:09.840
<v Speaker 1>so confused now, yes, yeah, UM, a PSD. Actually, that's

0:19:09.920 --> 0:19:13.640
<v Speaker 1>that's interesting that you would mention that, because UM designers

0:19:13.680 --> 0:19:17.080
<v Speaker 1>are probably gonna be more familiar with the PSD file. UM.

0:19:17.440 --> 0:19:20.600
<v Speaker 1>One of the cool things about working with Photoshop is

0:19:20.680 --> 0:19:24.120
<v Speaker 1>that you can create files with multiple layers UM. Then

0:19:24.160 --> 0:19:27.119
<v Speaker 1>you can save it as a variety of different files. Now, UM,

0:19:27.440 --> 0:19:29.920
<v Speaker 1>a Photoshop document, when you're actually working with it, you

0:19:29.960 --> 0:19:33.399
<v Speaker 1>can have tons and tons of different layers UM that

0:19:33.760 --> 0:19:36.520
<v Speaker 1>you can use to apply. For example, I'm using UH

0:19:37.320 --> 0:19:39.399
<v Speaker 1>right now for one of the classes I'm taking for

0:19:39.480 --> 0:19:44.280
<v Speaker 1>my graduate degree. UM. I am basically marking up websites

0:19:44.320 --> 0:19:46.879
<v Speaker 1>to talk about the different parts, and I am creating

0:19:46.920 --> 0:19:49.280
<v Speaker 1>different layers that draw attention to different ones so that

0:19:49.359 --> 0:19:52.560
<v Speaker 1>I can say, Okay, in this example, we're talking about

0:19:52.560 --> 0:19:56.480
<v Speaker 1>sections A and G. In this example, we're talking about B, C,

0:19:56.800 --> 0:20:00.000
<v Speaker 1>D N F. Well, in this case, I have multiple layers,

0:20:00.000 --> 0:20:01.360
<v Speaker 1>and I can turn on the ones that I want

0:20:01.400 --> 0:20:04.040
<v Speaker 1>to display, save the file, then turn those off and

0:20:04.119 --> 0:20:06.480
<v Speaker 1>turn the other ones on for the next one. Well,

0:20:07.200 --> 0:20:09.359
<v Speaker 1>the problem is that when you leave the layers on,

0:20:10.400 --> 0:20:12.600
<v Speaker 1>you can't save. It is really anything other than the

0:20:12.600 --> 0:20:15.720
<v Speaker 1>Photoshop document. If you want to make a JPEG or

0:20:16.240 --> 0:20:18.680
<v Speaker 1>a ping or whatever out of it, you're going to

0:20:18.760 --> 0:20:20.960
<v Speaker 1>have to flatten the image in order to do that

0:20:21.040 --> 0:20:25.560
<v Speaker 1>because it doesn't those file formats don't necessarily support multiple layers.

0:20:26.240 --> 0:20:28.040
<v Speaker 1>But it is very cool and in that it allows

0:20:28.080 --> 0:20:30.280
<v Speaker 1>you to do that. And another one created by Adobe

0:20:30.359 --> 0:20:34.000
<v Speaker 1>would be the uh PDF, a portable document format which

0:20:34.000 --> 0:20:37.200
<v Speaker 1>so many people you use now UM and that is

0:20:37.480 --> 0:20:40.399
<v Speaker 1>really an image in a lot of cases. You know,

0:20:40.480 --> 0:20:43.119
<v Speaker 1>it can be a scan of an article. UM, it

0:20:43.160 --> 0:20:44.920
<v Speaker 1>could be a form that allows you to fill it out,

0:20:44.920 --> 0:20:48.160
<v Speaker 1>but it is you know, it's sort of pinch hits

0:20:48.200 --> 0:20:51.160
<v Speaker 1>as a file format, an image file format in some cases.

0:20:51.440 --> 0:20:54.640
<v Speaker 1>One of the cool things about it is especially for businesses,

0:20:54.760 --> 0:20:57.159
<v Speaker 1>which really why one of the reasons why they support

0:20:57.200 --> 0:21:00.080
<v Speaker 1>it so much is that, um, you can't modify it.

0:21:00.440 --> 0:21:02.600
<v Speaker 1>So if you stand out a thing, is they please

0:21:02.760 --> 0:21:05.200
<v Speaker 1>review this. They can put notes on it, they can

0:21:05.440 --> 0:21:07.440
<v Speaker 1>you know, say these different things, but they can't go

0:21:07.600 --> 0:21:09.400
<v Speaker 1>change it and then send it out to people, which

0:21:09.440 --> 0:21:11.960
<v Speaker 1>can be really infuriating when you're the creative person actually

0:21:12.000 --> 0:21:14.560
<v Speaker 1>making the documentary. Why didn't you send that out? The

0:21:14.640 --> 0:21:17.000
<v Speaker 1>nice thing is not only not only do you not

0:21:17.119 --> 0:21:20.440
<v Speaker 1>have to worry about the modifying it, but the software

0:21:20.560 --> 0:21:25.040
<v Speaker 1>to view it is readily available. Yes, anyone can download

0:21:25.280 --> 0:21:28.920
<v Speaker 1>a free viewer to view PDF files and it's built

0:21:28.960 --> 0:21:32.480
<v Speaker 1>into browsers now as a plug in. Um. It's even

0:21:32.600 --> 0:21:36.600
<v Speaker 1>supported widely in the operating systems now, at least far

0:21:36.680 --> 0:21:39.520
<v Speaker 1>more than it was. That it's uh it's initial release, right.

0:21:39.520 --> 0:21:41.399
<v Speaker 1>I remember when you had to actually hunt down the

0:21:41.480 --> 0:21:45.840
<v Speaker 1>little the plug in and and downloaded and and install it.

0:21:46.160 --> 0:21:48.639
<v Speaker 1>It's not not the case anymore. Yeah. I doubt that

0:21:48.680 --> 0:21:52.080
<v Speaker 1>Adobe technically considers it a you know, an image file format,

0:21:52.160 --> 0:21:58.280
<v Speaker 1>but it sort of production well, yeah, I don't really

0:21:58.320 --> 0:22:00.320
<v Speaker 1>have any other image file for well and true. I

0:22:00.440 --> 0:22:04.520
<v Speaker 1>hope that answers your question to your satisfaction. I guess

0:22:04.600 --> 0:22:07.960
<v Speaker 1>that leads us to our second instance of listener mail,

0:22:11.359 --> 0:22:14.399
<v Speaker 1>and this listener mail comes from Robert from San Antonio, Texas,

0:22:14.440 --> 0:22:16.760
<v Speaker 1>where folks know what listener mail is supposed to sound like.

0:22:17.840 --> 0:22:20.160
<v Speaker 1>He says, while working over the weekend, I was able

0:22:20.200 --> 0:22:22.560
<v Speaker 1>to catch up on several of your episodes. I've never

0:22:22.600 --> 0:22:24.720
<v Speaker 1>written into a podcast before, but thought i could share

0:22:24.800 --> 0:22:27.399
<v Speaker 1>some personal experience on an item which crosses over between

0:22:27.480 --> 0:22:29.600
<v Speaker 1>your video game and stuff you can hook up to

0:22:29.680 --> 0:22:34.240
<v Speaker 1>your TV podcasts that may interest your fans. I'm referring

0:22:34.280 --> 0:22:37.320
<v Speaker 1>to the original Xbox. It can be modeled. It can

0:22:37.359 --> 0:22:40.920
<v Speaker 1>be moded, which allows you to install specialized media playing

0:22:41.000 --> 0:22:43.680
<v Speaker 1>software and to upgrade the hard drive. I currently have

0:22:43.800 --> 0:22:46.239
<v Speaker 1>two of them and have a five d gigabyte hard

0:22:46.320 --> 0:22:49.440
<v Speaker 1>drive in each. This allows me to store tons of

0:22:49.600 --> 0:22:53.960
<v Speaker 1>media locally. But more importantly, it has a built in

0:22:54.280 --> 0:22:57.920
<v Speaker 1>n I C allowing network access. Using Xbox Media Center,

0:22:58.080 --> 0:23:01.080
<v Speaker 1>I can stream media content from my media server, and

0:23:01.160 --> 0:23:03.240
<v Speaker 1>with the addition of a new piece of software called

0:23:03.280 --> 0:23:05.800
<v Speaker 1>play On, I have access to all sorts of online

0:23:05.840 --> 0:23:10.320
<v Speaker 1>media contents such as streams from Hulu, PBS, ESPN, Crackle, Adults, Swim,

0:23:10.400 --> 0:23:13.680
<v Speaker 1>and many many more. It plays a variety of video formats,

0:23:13.720 --> 0:23:16.880
<v Speaker 1>including a v I, DIVIX x VID and many more.

0:23:17.000 --> 0:23:19.480
<v Speaker 1>As a bonus, it up converts to ten A d I,

0:23:19.840 --> 0:23:21.639
<v Speaker 1>so the image on an h D t V is

0:23:21.680 --> 0:23:24.200
<v Speaker 1>pretty good. So for a fraction of the cost of

0:23:24.240 --> 0:23:27.840
<v Speaker 1>an ht PC or Apple TV, you get a networked

0:23:27.920 --> 0:23:30.639
<v Speaker 1>media player that can stream media from within your network

0:23:31.040 --> 0:23:35.160
<v Speaker 1>or even from online content providers. Really cool. These consoles

0:23:35.200 --> 0:23:37.720
<v Speaker 1>are a decade old yet can still be considered a

0:23:37.760 --> 0:23:41.080
<v Speaker 1>contender for King of Media Centers. Thanks and keep up

0:23:41.119 --> 0:23:44.520
<v Speaker 1>the good work, Robert. Yeah, Robert, that's a great point. Yes,

0:23:44.640 --> 0:23:47.360
<v Speaker 1>you can modify your Xbox and create a media center

0:23:47.440 --> 0:23:50.080
<v Speaker 1>out of it. Uh, just for you guys out there

0:23:50.119 --> 0:23:52.560
<v Speaker 1>who are curious, I mean, not that it really matters anymore,

0:23:52.600 --> 0:23:54.639
<v Speaker 1>because the Xbox is pretty much out of out of

0:23:54.720 --> 0:23:58.800
<v Speaker 1>production anyway. It violates the warranty. Oh yes, Microsoft's not

0:23:59.040 --> 0:24:01.800
<v Speaker 1>really thrilled with people who open up the Xbox and

0:24:01.880 --> 0:24:04.320
<v Speaker 1>modify it. They can't really do anything to stop you.

0:24:04.520 --> 0:24:07.040
<v Speaker 1>It's not against the law. Um, if you were to

0:24:07.119 --> 0:24:09.680
<v Speaker 1>modify your Xbox in such a way that it changes

0:24:09.760 --> 0:24:14.000
<v Speaker 1>the way it behaves in online play, Microsoft could step

0:24:14.080 --> 0:24:17.440
<v Speaker 1>in and and possibly deactivate your Xbox Live account. But

0:24:17.640 --> 0:24:22.359
<v Speaker 1>apart from that, there's really no you know, no punishment

0:24:22.440 --> 0:24:24.560
<v Speaker 1>for doing this, unless, of course, you screw up and

0:24:24.760 --> 0:24:27.560
<v Speaker 1>ruin your xbox. I would I would add to that

0:24:27.960 --> 0:24:30.639
<v Speaker 1>that I would appreciate it if you do this, do

0:24:30.800 --> 0:24:34.119
<v Speaker 1>me in personal favor and don't electrocute yourself what you

0:24:34.200 --> 0:24:36.600
<v Speaker 1>could do. Yeah, don't you start mucking around with the

0:24:36.760 --> 0:24:39.720
<v Speaker 1>enters of things that have Step one, don't have it

0:24:39.840 --> 0:24:43.359
<v Speaker 1>plugged in. Step to be very careful when you whenever

0:24:43.440 --> 0:24:46.600
<v Speaker 1>you try and modify any form of electronics, because even

0:24:46.640 --> 0:24:49.639
<v Speaker 1>if something's unplugged doesn't that doesn't necessarily mean it can't

0:24:49.720 --> 0:24:54.080
<v Speaker 1>hurt you. Yeah, I would recommend finding a guide, either

0:24:54.240 --> 0:24:58.639
<v Speaker 1>online or a book, and following those instructions very carefully. Um,

0:24:58.720 --> 0:25:00.680
<v Speaker 1>you probably want to have a little experience with things

0:25:00.720 --> 0:25:03.960
<v Speaker 1>like soldering, because often you have to solder certain news

0:25:04.000 --> 0:25:06.560
<v Speaker 1>circuits in in order to get it to behave the

0:25:06.600 --> 0:25:10.119
<v Speaker 1>way you want it to. But it is completely do

0:25:10.280 --> 0:25:12.480
<v Speaker 1>it yourself sort of project that anyone can tackle with

0:25:12.600 --> 0:25:16.560
<v Speaker 1>the right patients and uh and skill. Yeah, it's a

0:25:17.600 --> 0:25:21.440
<v Speaker 1>challenging you know, involves a squirrel and attractor. But I

0:25:21.760 --> 0:25:25.159
<v Speaker 1>can What did I get the wrong instructions? You need

0:25:25.200 --> 0:25:27.359
<v Speaker 1>to invite me over to your house. Sometimes I gotta

0:25:27.359 --> 0:25:30.879
<v Speaker 1>see how you set up your entertainment system. So, Robert,

0:25:30.920 --> 0:25:32.919
<v Speaker 1>thanks so much. If any of you have any tips

0:25:33.200 --> 0:25:35.840
<v Speaker 1>or questions, comments, anything like that, you can write us

0:25:35.880 --> 0:25:38.440
<v Speaker 1>our emailed This is tech stuff at how stuff works

0:25:38.480 --> 0:25:41.160
<v Speaker 1>dot com. You can visit our blogs at hou stuf

0:25:41.200 --> 0:25:43.840
<v Speaker 1>works dot com. And remember on Tuesday's one pm you

0:25:43.880 --> 0:25:46.200
<v Speaker 1>can watch tech stuff live as Crispy and I bring

0:25:46.240 --> 0:25:49.879
<v Speaker 1>you the latest tech news. That's one pm Eastern. That's right,

0:25:49.920 --> 0:25:53.840
<v Speaker 1>one pm Eastern. Thank you, Chrispy. That was very helpful. Um, yeah,

0:25:53.960 --> 0:25:57.040
<v Speaker 1>please watch us because Lord knows we're not under enough

0:25:57.080 --> 0:25:59.560
<v Speaker 1>pressure as it is. Uh. And if you want to

0:25:59.640 --> 0:26:03.080
<v Speaker 1>learn are about image files and all things computer related,

0:26:03.200 --> 0:26:05.120
<v Speaker 1>why don't you pop on over the house stuff works

0:26:05.160 --> 0:26:07.840
<v Speaker 1>dot com and we will talk to you again really

0:26:07.920 --> 0:26:13.480
<v Speaker 1>soon for moralness and thousands of other topics. Does it

0:26:13.560 --> 0:26:15.960
<v Speaker 1>how stuff works dot com And be sure to check

0:26:16.000 --> 0:26:18.040
<v Speaker 1>out the new tech stuff blog now on the house

0:26:18.040 --> 0:26:25.480
<v Speaker 1>stuff Works homepage, brought to you by the reinvented two

0:26:25.520 --> 0:26:27.879
<v Speaker 1>thousand twelve camera. It's ready, are you