1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,200 --> 00:00:08,920 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,039 --> 00:00:17,840 Speaker 1: tech Stuff from how stuff looks dot com. Hi there, everybody, 4 00:00:17,880 --> 00:00:20,720 Speaker 1: and welcome to tech Stuff. My name is Chris Polette, 5 00:00:20,720 --> 00:00:22,880 Speaker 1: and I'm the tech editor here at how stuff works 6 00:00:22,920 --> 00:00:25,840 Speaker 1: dot com. Sitting across from me, as usual, is senior 7 00:00:25,840 --> 00:00:31,720 Speaker 1: writer Jonathan Strickland's Hey there everyone, Mellow times, mellow tis times. 8 00:00:32,000 --> 00:00:34,400 Speaker 1: Can you picture that? That's a rainy day outside? Is 9 00:00:34,479 --> 00:00:36,199 Speaker 1: It's kind of a nasty day in Atlanta. It's a 10 00:00:36,200 --> 00:00:39,159 Speaker 1: good day for a podcast. Yeah, yeah, why don't we 11 00:00:39,200 --> 00:00:41,199 Speaker 1: do one of those? Let's let's start it off with 12 00:00:41,240 --> 00:00:47,960 Speaker 1: a little listener mail. This listener mail comes from Andrew. 13 00:00:48,600 --> 00:00:51,559 Speaker 1: Andrew says, Hey, tech crew, I was just wondering what 14 00:00:51,640 --> 00:00:54,040 Speaker 1: the difference is between the different image file types such 15 00:00:54,080 --> 00:01:00,639 Speaker 1: as gift, jpeg, tiff, bitmap sixteen color, two fifty six color, 16 00:01:00,680 --> 00:01:03,280 Speaker 1: twenty four bit. Any help you could give would be 17 00:01:03,440 --> 00:01:07,840 Speaker 1: much appreciated. Well, Andrew, that's what this podcast is all about. 18 00:01:08,040 --> 00:01:13,360 Speaker 1: Different image file types. Yea, yeah, there are a lot 19 00:01:13,440 --> 00:01:16,119 Speaker 1: of Actually you talked talked about a lot of different things. Um, 20 00:01:16,800 --> 00:01:20,319 Speaker 1: there are several different file types and for good reason. 21 00:01:20,360 --> 00:01:24,440 Speaker 1: I mean a lot of them are used for print 22 00:01:25,000 --> 00:01:28,880 Speaker 1: and those are your TIFFs and EPs files, and there 23 00:01:28,920 --> 00:01:31,759 Speaker 1: are lots and lots of other really highly specialized file 24 00:01:31,800 --> 00:01:34,040 Speaker 1: a lot of proprietary ones, but those two are the 25 00:01:34,319 --> 00:01:36,520 Speaker 1: two you know, generic ones. And then there are things 26 00:01:36,600 --> 00:01:39,880 Speaker 1: like uh, you know, used for the web, which are 27 00:01:39,959 --> 00:01:42,160 Speaker 1: your gifts. I found out that's the way the creator 28 00:01:42,200 --> 00:01:45,760 Speaker 1: pronounced it. You know, I've been calling a gift for 29 00:01:45,920 --> 00:01:48,520 Speaker 1: a long time. Uh yeah, what is dot dot com 30 00:01:48,640 --> 00:01:51,120 Speaker 1: is great for this kind of stuff and the JPEGs, 31 00:01:51,560 --> 00:01:53,840 Speaker 1: and there are tons and tons and tons of other ones, 32 00:01:54,080 --> 00:01:56,960 Speaker 1: uh that are related to that. You know that you 33 00:01:57,000 --> 00:01:59,600 Speaker 1: would find that you might stick in a word documentary, 34 00:01:59,640 --> 00:02:03,760 Speaker 1: things like that bitmap images or pings right, um, And 35 00:02:03,960 --> 00:02:08,320 Speaker 1: really most of this comes down to lossy versus lossless compression. 36 00:02:09,160 --> 00:02:11,760 Speaker 1: So those of you who have listened to our podcasts 37 00:02:11,800 --> 00:02:15,280 Speaker 1: on MP three's, you know that that is a an 38 00:02:15,320 --> 00:02:19,880 Speaker 1: audio file compression format, and it's a lossy compression format, 39 00:02:19,960 --> 00:02:22,600 Speaker 1: meaning that as you compress the file, you lose some 40 00:02:22,760 --> 00:02:26,000 Speaker 1: of the information in that file. So in the case 41 00:02:26,080 --> 00:02:28,680 Speaker 1: of MP three's, that means that you might get an 42 00:02:28,720 --> 00:02:31,320 Speaker 1: audio file that doesn't sound quite as good as the 43 00:02:31,400 --> 00:02:33,800 Speaker 1: original recording, And of course, depending on the bit rate 44 00:02:33,840 --> 00:02:35,160 Speaker 1: you choose, if you choose a really low one, it 45 00:02:35,280 --> 00:02:39,440 Speaker 1: might sound really kind of poor compared to the original. Well, 46 00:02:39,560 --> 00:02:42,840 Speaker 1: the same sort of thing holds true for image files. 47 00:02:43,240 --> 00:02:46,239 Speaker 1: If you have a lossy format, there's a chance that 48 00:02:46,560 --> 00:02:49,519 Speaker 1: the image that you get, uh, isn't going to look 49 00:02:49,680 --> 00:02:53,880 Speaker 1: as good as the original source that that you you know, 50 00:02:53,960 --> 00:02:58,160 Speaker 1: the original version of that image. That's right. UM. Basically, 51 00:02:58,360 --> 00:03:02,760 Speaker 1: in any image file, any digital image file, UM, it's 52 00:03:02,760 --> 00:03:06,000 Speaker 1: a file that contains information. It's just like a word 53 00:03:06,080 --> 00:03:10,040 Speaker 1: processing document. It's just like a music file. UM. Basically, 54 00:03:10,120 --> 00:03:13,720 Speaker 1: you have data and you need something that will read 55 00:03:13,800 --> 00:03:17,440 Speaker 1: the data. And the way that data is organized and 56 00:03:17,600 --> 00:03:20,480 Speaker 1: the file the program that you used to read the file. 57 00:03:21,200 --> 00:03:23,280 Speaker 1: You know, those are all contingent on a number of 58 00:03:23,320 --> 00:03:26,480 Speaker 1: different things, and all these different file formats are UM 59 00:03:26,720 --> 00:03:31,799 Speaker 1: geared for specific purposes. For example, you wouldn't want to 60 00:03:31,880 --> 00:03:35,480 Speaker 1: use a tiff file for a web page for a 61 00:03:35,560 --> 00:03:38,080 Speaker 1: couple of reasons, one being that most browsers can't read 62 00:03:38,120 --> 00:03:39,960 Speaker 1: TIF files. That would be my number one, that would 63 00:03:39,960 --> 00:03:42,720 Speaker 1: be way up there. But even if browsers could read them, 64 00:03:42,800 --> 00:03:44,760 Speaker 1: you probably wouldn't want to use them because the file 65 00:03:44,800 --> 00:03:47,240 Speaker 1: sizes are going to be much much larger than a 66 00:03:47,320 --> 00:03:51,520 Speaker 1: JPEG of the same kind of picture. Yeah, TIFF stands 67 00:03:51,560 --> 00:03:55,320 Speaker 1: for tagged image file format and UM it's it's very 68 00:03:55,440 --> 00:04:00,320 Speaker 1: very popular because it's used it's used in instances where 69 00:04:00,520 --> 00:04:03,680 Speaker 1: you want high quality. It can actually store pages worth 70 00:04:03,720 --> 00:04:07,720 Speaker 1: of information and it can actually include metadata information about 71 00:04:07,800 --> 00:04:11,960 Speaker 1: that file UM, which is why it's used by you know, 72 00:04:12,080 --> 00:04:16,800 Speaker 1: people like archivists museums often use these and they can 73 00:04:16,839 --> 00:04:19,880 Speaker 1: be huge, huge, huge files, and you can you can 74 00:04:19,960 --> 00:04:22,080 Speaker 1: use these also if you want to print images and 75 00:04:22,200 --> 00:04:25,760 Speaker 1: have the print quality be very high. Because something that 76 00:04:25,839 --> 00:04:29,000 Speaker 1: looks good on your screen, I'm sure we're all familiar 77 00:04:29,040 --> 00:04:30,880 Speaker 1: with this, when you print it out on on a printer, 78 00:04:31,040 --> 00:04:33,680 Speaker 1: it may not look nearly as good in printed format 79 00:04:33,800 --> 00:04:35,800 Speaker 1: as it did on a screen. And that's kind of 80 00:04:35,880 --> 00:04:37,960 Speaker 1: the whole dots per inch thing. And I mean, there's 81 00:04:38,120 --> 00:04:41,200 Speaker 1: there's a lot of different factors that go into that. 82 00:04:41,680 --> 00:04:43,480 Speaker 1: TIP files tend to be one of the ones that 83 00:04:43,520 --> 00:04:47,640 Speaker 1: are are used heavily in the print industry, and uh 84 00:04:47,839 --> 00:04:51,200 Speaker 1: EPs files encapsulated PostScript are also used heavily in the 85 00:04:51,240 --> 00:04:54,720 Speaker 1: print industry. Now they don't. They're not often UM they 86 00:04:54,760 --> 00:04:58,760 Speaker 1: don't have the ability to hold a lot of pages. 87 00:04:58,800 --> 00:05:01,480 Speaker 1: It's basically one page age and it's often used with 88 00:05:01,880 --> 00:05:05,680 Speaker 1: UM with vector images more so than than TIFF files. Now, 89 00:05:06,720 --> 00:05:08,640 Speaker 1: before I get into that, I would like to point 90 00:05:08,640 --> 00:05:14,080 Speaker 1: out that what Jonathan was saying especially true for these 91 00:05:14,240 --> 00:05:17,560 Speaker 1: print file formats like EPs and TIFF, because UM, these 92 00:05:17,640 --> 00:05:21,320 Speaker 1: are formats that you are going to see UH used 93 00:05:21,360 --> 00:05:24,880 Speaker 1: in high resolution situations where you have three hundred, six hundred, 94 00:05:24,920 --> 00:05:28,600 Speaker 1: twelve hundred or even more UM dots or pixels per inch, 95 00:05:29,560 --> 00:05:31,960 Speaker 1: depending on whether you're printing or actually viewing the file 96 00:05:32,560 --> 00:05:34,839 Speaker 1: and UM. And that's the thing is, I mean, they're 97 00:05:34,960 --> 00:05:37,920 Speaker 1: they're often huge. Now, they don't absolutely have to be 98 00:05:38,560 --> 00:05:40,840 Speaker 1: UM just like you can use one of the web 99 00:05:41,480 --> 00:05:45,080 Speaker 1: typical file formats and have them be ginormous because they're 100 00:05:45,160 --> 00:05:48,160 Speaker 1: you know, very large and size, you know, physical size 101 00:05:48,640 --> 00:05:51,120 Speaker 1: and hold a lot of information. But I mean these 102 00:05:51,160 --> 00:05:54,200 Speaker 1: are the kinds of UH formats that do particularly well 103 00:05:54,920 --> 00:05:58,760 Speaker 1: UM now, and there there is that one difference in 104 00:05:58,880 --> 00:06:02,840 Speaker 1: EPs and well most of these others um it can 105 00:06:02,920 --> 00:06:06,520 Speaker 1: actually support vector graphics. Now, what's a vector graphic you 106 00:06:06,640 --> 00:06:11,120 Speaker 1: might ask, or graphic? UM? I was totally waiting for 107 00:06:11,320 --> 00:06:16,719 Speaker 1: an airplane quote there anyway. UM, vector graphics are basically 108 00:06:16,960 --> 00:06:21,520 Speaker 1: line arn't drawings that they're mathematical in shape. Say, you know, 109 00:06:21,640 --> 00:06:25,560 Speaker 1: you can use Adobe Illustrator to create these or fireworks 110 00:06:26,080 --> 00:06:28,520 Speaker 1: or some of those other programs, and you could maybe 111 00:06:28,640 --> 00:06:32,839 Speaker 1: use UM, you know, create a star for example. Well, 112 00:06:32,960 --> 00:06:35,279 Speaker 1: if you're doing this in a vector graphics image program 113 00:06:35,320 --> 00:06:37,520 Speaker 1: where you're actually drawing this by hand or you know, 114 00:06:37,600 --> 00:06:42,120 Speaker 1: with a mouse, UM, you basically that's a mathematical representation 115 00:06:42,320 --> 00:06:44,640 Speaker 1: of that drawing. It can be resized, it can be 116 00:06:44,720 --> 00:06:47,400 Speaker 1: made larger or smaller as you need to, and it's 117 00:06:47,400 --> 00:06:51,160 Speaker 1: not going to cause any degradation in the file quality. UM, 118 00:06:51,400 --> 00:06:53,800 Speaker 1: which is really cool because you can't do that with 119 00:06:54,120 --> 00:06:57,920 Speaker 1: a raster or bitmap image because each of those little 120 00:06:58,000 --> 00:07:00,320 Speaker 1: pixels you see on the screen are all that there. 121 00:07:00,760 --> 00:07:03,000 Speaker 1: You can shrink them, but you can't make them larger 122 00:07:03,080 --> 00:07:05,880 Speaker 1: because the computer is gonna have to make up stuff 123 00:07:05,960 --> 00:07:08,200 Speaker 1: that goes in between those pixels. And it's just kind 124 00:07:08,200 --> 00:07:10,680 Speaker 1: of a blue green. I can throw another blue green 125 00:07:10,760 --> 00:07:13,040 Speaker 1: in here, Otherwise it just spreads out and you'd have 126 00:07:13,040 --> 00:07:14,920 Speaker 1: a lot of little dots. That's why if you blow 127 00:07:15,040 --> 00:07:18,120 Speaker 1: up a picture that was shot at a specific size 128 00:07:18,800 --> 00:07:20,440 Speaker 1: and you try to blow it up to make a 129 00:07:20,480 --> 00:07:22,840 Speaker 1: poster out of it, you're gonna see a lot of 130 00:07:23,360 --> 00:07:26,320 Speaker 1: artifacts and errors in that image. Is gonna look kind 131 00:07:26,320 --> 00:07:28,480 Speaker 1: of blocky, it's gonna look the color is not gonna 132 00:07:28,520 --> 00:07:30,960 Speaker 1: look right. Um. Yeah, there are a lot of problems 133 00:07:31,120 --> 00:07:33,640 Speaker 1: if you try to go beyond what the resolution allows. 134 00:07:34,560 --> 00:07:37,440 Speaker 1: And that's uh so, tiff and EPs are primarily used 135 00:07:37,440 --> 00:07:40,040 Speaker 1: for print now. The others are stuff that you probably 136 00:07:40,120 --> 00:07:44,080 Speaker 1: see far more frequently, things like the jeff and jpeg 137 00:07:44,320 --> 00:07:49,480 Speaker 1: and occasionally the ping and uh so ping that would 138 00:07:49,520 --> 00:07:54,680 Speaker 1: be another lossless storage format. Yeah, so mostly, I mean 139 00:07:54,880 --> 00:07:58,240 Speaker 1: it's it's it's funny because when you were talking about 140 00:07:58,240 --> 00:08:02,240 Speaker 1: compression earlier, that's the aventually what we're doing with JPEGs 141 00:08:02,280 --> 00:08:05,280 Speaker 1: and pings, I mean, to get them down on the web. 142 00:08:06,200 --> 00:08:08,080 Speaker 1: You know, file sizes on the web. We're a real 143 00:08:08,240 --> 00:08:12,560 Speaker 1: problem when everybody was using dial up modems because you know, 144 00:08:12,600 --> 00:08:16,200 Speaker 1: if you had these gigantic files on on your website, 145 00:08:16,240 --> 00:08:18,800 Speaker 1: all these images, I mean, you're downloading every image that's 146 00:08:18,800 --> 00:08:22,440 Speaker 1: on a website. So if every file is you know, 147 00:08:22,640 --> 00:08:26,080 Speaker 1: half a meg and size, then suddenly every web page 148 00:08:26,120 --> 00:08:27,920 Speaker 1: you look at is fifty megs, and it's going to 149 00:08:28,000 --> 00:08:30,040 Speaker 1: take ten minutes to look at and people aren't going 150 00:08:30,080 --> 00:08:33,040 Speaker 1: to visit your website very often, right, Yeah, a delay 151 00:08:33,080 --> 00:08:35,920 Speaker 1: of over a few seconds is pretty frustrating for the 152 00:08:35,960 --> 00:08:38,760 Speaker 1: average web user, especially, I mean even now in broadband, 153 00:08:38,960 --> 00:08:41,800 Speaker 1: we've become accustomed to speed, and when it starts to 154 00:08:41,840 --> 00:08:45,280 Speaker 1: take longer, well we decide that's not a place worth 155 00:08:45,400 --> 00:08:49,080 Speaker 1: visiting and we go somewhere else. Um. So now PNG 156 00:08:49,360 --> 00:08:53,640 Speaker 1: uses ZIP compression yea, which I used quite a bit 157 00:08:53,679 --> 00:08:56,920 Speaker 1: in other forms of a file compression. But yeah, it's 158 00:08:56,920 --> 00:09:00,200 Speaker 1: supposed to be. It's it's lostless and um, as long 159 00:09:00,280 --> 00:09:03,280 Speaker 1: as you have the right uh, the right software to 160 00:09:03,920 --> 00:09:06,600 Speaker 1: decode that to unzip, then you're fine. You can view 161 00:09:06,679 --> 00:09:09,760 Speaker 1: it and there's no problem. Um. And of course that's 162 00:09:09,760 --> 00:09:12,760 Speaker 1: one of those that's widely available. So that makes the 163 00:09:12,840 --> 00:09:16,640 Speaker 1: PNG format pretty attractive. It's still fairly rare. Um, it's 164 00:09:16,679 --> 00:09:19,280 Speaker 1: not necessarily something you're gonna run into a lot compared 165 00:09:19,320 --> 00:09:22,080 Speaker 1: to the JPEG and Jeff's. Yes, as a matter of fact, 166 00:09:23,040 --> 00:09:26,160 Speaker 1: the PING was sort of supposed to be a competitor 167 00:09:26,240 --> 00:09:29,599 Speaker 1: to the JEFF. UM. See that the Jeff uses l 168 00:09:29,720 --> 00:09:33,360 Speaker 1: z W compression actually named for the people who invented it, lampl, 169 00:09:33,480 --> 00:09:37,200 Speaker 1: Zev and Welch their last names. Um. See, the thing 170 00:09:37,320 --> 00:09:41,280 Speaker 1: is the Jeff is owned by unities, uh, and you 171 00:09:41,360 --> 00:09:43,079 Speaker 1: can license it. As a matter of fact, if you 172 00:09:43,160 --> 00:09:45,199 Speaker 1: have a website and you have Jeff's on it, you're 173 00:09:45,240 --> 00:09:48,280 Speaker 1: supposed to obtain a license from unitis in order to 174 00:09:48,360 --> 00:09:52,400 Speaker 1: do this. This is not necessarily a paid transaction. But 175 00:09:52,720 --> 00:09:54,720 Speaker 1: the thing is, people said, you know what, I don't 176 00:09:54,880 --> 00:09:57,120 Speaker 1: want I want to use something that is free for 177 00:09:57,240 --> 00:10:00,240 Speaker 1: me to use, which is why people were using, Um, 178 00:10:01,040 --> 00:10:04,240 Speaker 1: we're switching to JPEGs so often. But JPEGs do better 179 00:10:04,400 --> 00:10:07,400 Speaker 1: with certain kinds of images because of the compression that 180 00:10:07,440 --> 00:10:10,280 Speaker 1: they use and Jeff's use. You know. Basically people use 181 00:10:10,960 --> 00:10:14,760 Speaker 1: JPEGs for photos and Jeffs for drawings. Yeah. And the 182 00:10:14,840 --> 00:10:17,320 Speaker 1: reason for that is that JPEGs are are better at 183 00:10:17,400 --> 00:10:20,760 Speaker 1: handling images that have sort of a continuous color range 184 00:10:20,920 --> 00:10:23,840 Speaker 1: in them. Um, they can handle images that have lots 185 00:10:23,880 --> 00:10:26,599 Speaker 1: and lots of different colors. So if you were to 186 00:10:26,679 --> 00:10:29,040 Speaker 1: take an image of say the sky, let'sen you take 187 00:10:29,040 --> 00:10:31,480 Speaker 1: a photo of the sky, there's gonna be lots of 188 00:10:31,559 --> 00:10:34,280 Speaker 1: different and it's a sunny day. All right, there's gonna 189 00:10:34,280 --> 00:10:37,439 Speaker 1: be a lot of different of versions of the color blue. 190 00:10:37,760 --> 00:10:40,640 Speaker 1: It's not just gonna all be one blue color, you know, 191 00:10:40,920 --> 00:10:43,400 Speaker 1: the same color of blue. Right, It's gonna be a gradient, 192 00:10:44,160 --> 00:10:46,120 Speaker 1: especially like late in the day, you know, as the 193 00:10:46,160 --> 00:10:47,679 Speaker 1: sun is setting more early in the day, when the 194 00:10:47,679 --> 00:10:49,520 Speaker 1: sun is rising right where you'll you might get it, 195 00:10:49,679 --> 00:10:53,199 Speaker 1: you know, darker towards the horizon or whatever. Uh, You're 196 00:10:53,200 --> 00:10:56,559 Speaker 1: gonna get a lot of different versions of the color blue. 197 00:10:56,679 --> 00:11:00,720 Speaker 1: And with something like a JPEG that can handle that gradation, 198 00:11:01,600 --> 00:11:04,760 Speaker 1: it can handle that continuous change of colors. Uh. And 199 00:11:04,920 --> 00:11:09,240 Speaker 1: the compression format that JPEGs us is a lossy format, 200 00:11:09,360 --> 00:11:12,199 Speaker 1: so you do lose information as you compress. But the 201 00:11:12,280 --> 00:11:16,280 Speaker 1: nice thing about JPEG is you can control how compressed 202 00:11:16,400 --> 00:11:19,439 Speaker 1: the file is. Yes, yes, that's true. So if you 203 00:11:19,600 --> 00:11:21,520 Speaker 1: use a low level of compression, you know the file 204 00:11:21,559 --> 00:11:23,640 Speaker 1: size is going to be larger. But on the other hand, 205 00:11:23,640 --> 00:11:26,880 Speaker 1: you're gonna retain more information. If you compress the heck 206 00:11:26,960 --> 00:11:29,040 Speaker 1: out of it, you're gonna lose a lot of information, 207 00:11:29,120 --> 00:11:32,079 Speaker 1: but the file size will be nice and tiny. You know. 208 00:11:32,240 --> 00:11:35,199 Speaker 1: It's funny because um, these file formats have been in 209 00:11:35,400 --> 00:11:38,560 Speaker 1: use for quite some time now, and there have been 210 00:11:38,880 --> 00:11:41,680 Speaker 1: many efforts to try to upgrade them. I mean, paying 211 00:11:41,800 --> 00:11:44,520 Speaker 1: is just one of them. JPEG two thousand is another. 212 00:11:44,679 --> 00:11:49,920 Speaker 1: It's a refinement of the jpegh wealth theoretically it's a refinement. 213 00:11:49,960 --> 00:11:53,240 Speaker 1: It's actually a completely different way of compressing the file. 214 00:11:53,440 --> 00:11:56,400 Speaker 1: And um, you know, the idea is to get it 215 00:11:56,520 --> 00:12:00,319 Speaker 1: as you know, keep as much information as possible, um, 216 00:12:00,840 --> 00:12:03,439 Speaker 1: you know, without creating artifacts, with creating a you know, 217 00:12:03,520 --> 00:12:07,000 Speaker 1: giving a better color range. Um. The thing is that 218 00:12:07,720 --> 00:12:10,160 Speaker 1: right at the moment, there's really nothing that's replacing the 219 00:12:10,240 --> 00:12:14,080 Speaker 1: JPEG and the JEFF on the website despite these advances. 220 00:12:14,160 --> 00:12:15,880 Speaker 1: And we should also mention that, you know, we were 221 00:12:15,880 --> 00:12:18,640 Speaker 1: talking about the JPEGs really good for for images that 222 00:12:18,720 --> 00:12:22,160 Speaker 1: have continuous color gradations. Jeff's really good for images that 223 00:12:22,400 --> 00:12:26,360 Speaker 1: don't have that, um have have maybe some uh some 224 00:12:26,600 --> 00:12:29,600 Speaker 1: clearly defined images. Now Jeff is capable of showing up 225 00:12:29,600 --> 00:12:32,760 Speaker 1: to two fifty six colors in a single image. If 226 00:12:32,960 --> 00:12:36,640 Speaker 1: the image has more than two hundred and fifty six colors, 227 00:12:37,040 --> 00:12:41,560 Speaker 1: it's going to fudge a bit. It's gonna you're gonna 228 00:12:41,760 --> 00:12:43,680 Speaker 1: end up with the compression, You're gonna end up having 229 00:12:44,320 --> 00:12:47,439 Speaker 1: colors that are close to what the original color is 230 00:12:47,760 --> 00:12:51,000 Speaker 1: supposed to be but aren't exactly the same, So just 231 00:12:51,360 --> 00:12:53,959 Speaker 1: tend to be really good for things like graphics, not 232 00:12:54,080 --> 00:12:58,880 Speaker 1: necessarily pictures. Um, pictures isn't like photographs, so JPEGs are 233 00:12:58,920 --> 00:13:02,959 Speaker 1: better for photos are better for for graphic images. You 234 00:13:03,040 --> 00:13:04,920 Speaker 1: think about the fact that you should be able to 235 00:13:05,000 --> 00:13:07,400 Speaker 1: see or at least your computer probably tells you you 236 00:13:07,480 --> 00:13:10,520 Speaker 1: can see millions of colors, and Jeff is only showing 237 00:13:10,559 --> 00:13:13,000 Speaker 1: you two hundred and fifty six of those colors. Probably 238 00:13:13,040 --> 00:13:16,160 Speaker 1: gives you a good idea of why people are trying, 239 00:13:16,480 --> 00:13:19,679 Speaker 1: you know, have tried to improve upon the the Jeff 240 00:13:19,800 --> 00:13:23,640 Speaker 1: is in UH file that now. UM. You know, one 241 00:13:23,720 --> 00:13:27,000 Speaker 1: time people were really concerned about the two D sixteen 242 00:13:27,120 --> 00:13:29,920 Speaker 1: Web safe colors, and I don't really see people talking 243 00:13:29,960 --> 00:13:32,320 Speaker 1: about that nearly as often as they used to. UM. 244 00:13:32,440 --> 00:13:34,920 Speaker 1: But basically, these were the two D and sixteen UH 245 00:13:35,040 --> 00:13:38,800 Speaker 1: colors that could be rendered on both Windows and Macintosh 246 00:13:39,120 --> 00:13:42,719 Speaker 1: platforms because UM, the gamma in those and in the 247 00:13:42,800 --> 00:13:47,160 Speaker 1: two systems is a little bit different. UM. But you know, 248 00:13:47,280 --> 00:13:49,079 Speaker 1: you really don't see that nearly as often. And you 249 00:13:49,160 --> 00:13:53,800 Speaker 1: also don't see the other big Jeff proponent, which was 250 00:13:53,880 --> 00:13:56,440 Speaker 1: the animated Jeff I used to allow you too. Well, 251 00:13:56,520 --> 00:13:59,040 Speaker 1: it still does allow you to create a Jeff that 252 00:13:59,120 --> 00:14:02,200 Speaker 1: has multiple pan else. Now, of course people use flash 253 00:14:02,520 --> 00:14:06,120 Speaker 1: and they don't really use you know, animated gifts anymore. 254 00:14:06,320 --> 00:14:11,240 Speaker 1: But now he also asked about bitmap files. Now, bitmaps 255 00:14:11,240 --> 00:14:15,920 Speaker 1: a proprietary image file format from Microsoft. Well, okay, bitmapped 256 00:14:15,960 --> 00:14:20,040 Speaker 1: images are or raster images used in a generic sense. 257 00:14:20,360 --> 00:14:24,240 Speaker 1: I mean, jpeg is a bitmapped image, sure, but bitmap 258 00:14:24,320 --> 00:14:30,240 Speaker 1: as a file form exactly. Yes, I'm glad you did 259 00:14:30,320 --> 00:14:32,640 Speaker 1: clear that up so that that maybe heads off a 260 00:14:32,680 --> 00:14:37,720 Speaker 1: little listener mail because we'll Yeah. So BMP is specifically 261 00:14:37,800 --> 00:14:43,880 Speaker 1: is the uncompressed proprietary file format that Microsoft created. Um not, 262 00:14:44,080 --> 00:14:46,120 Speaker 1: you don't see a lot of it. I used to 263 00:14:46,160 --> 00:14:48,840 Speaker 1: actually use bitmap images quite a quite a bit in 264 00:14:48,960 --> 00:14:52,840 Speaker 1: my old job, and that was because the software we 265 00:14:53,000 --> 00:14:56,320 Speaker 1: used it was all Microsoft Office software, and occasionally I 266 00:14:56,360 --> 00:14:59,680 Speaker 1: would need to take images from the web or from 267 00:15:00,440 --> 00:15:04,280 Speaker 1: from certain other kinds of files, whether they be um 268 00:15:04,800 --> 00:15:09,760 Speaker 1: uh charts, graphs, pie charts, the sort of stuff. Sometimes 269 00:15:09,840 --> 00:15:12,560 Speaker 1: bitmap was the best option to to go with when 270 00:15:12,880 --> 00:15:15,520 Speaker 1: importing it into something like power Point. I mean, it 271 00:15:15,600 --> 00:15:19,040 Speaker 1: was on Microsoft UH format in the first place, so 272 00:15:19,160 --> 00:15:21,440 Speaker 1: of course you would expect it to work pretty well 273 00:15:21,600 --> 00:15:25,040 Speaker 1: within their suite of programs, and um, often I would 274 00:15:25,040 --> 00:15:27,640 Speaker 1: find that that would create the best image for those 275 00:15:27,720 --> 00:15:31,840 Speaker 1: sorts of applications. Outside of that, haven't seen a whole 276 00:15:31,920 --> 00:15:35,480 Speaker 1: lot of use for it, right right, Yeah, it's still 277 00:15:35,560 --> 00:15:37,960 Speaker 1: in use though, I mean people, it's it's still I 278 00:15:38,040 --> 00:15:41,120 Speaker 1: still see attachments as as dot b MP files from 279 00:15:41,200 --> 00:15:45,680 Speaker 1: time to time, not very frequently, um, you know, so 280 00:15:45,920 --> 00:15:48,080 Speaker 1: it's it's just less in use. And then he also 281 00:15:48,160 --> 00:15:52,560 Speaker 1: brought up a bit depth to yes, yes, which has 282 00:15:52,640 --> 00:15:55,040 Speaker 1: to do with color, right, yes, Yes, the amount of 283 00:15:55,160 --> 00:15:57,680 Speaker 1: basically the amount of colors in the image. And that's 284 00:15:57,760 --> 00:16:00,560 Speaker 1: that's when you were talking about the two color sort 285 00:16:00,680 --> 00:16:03,080 Speaker 1: in the in the jift fun like a one bit 286 00:16:03,200 --> 00:16:05,440 Speaker 1: would be something that has to be black or white 287 00:16:05,800 --> 00:16:08,440 Speaker 1: because it's either white or black. That's the one bit, 288 00:16:08,600 --> 00:16:10,520 Speaker 1: So you know, like a zero and a one type 289 00:16:10,560 --> 00:16:15,160 Speaker 1: of thing. Um, yeah, that's essentially what that refers to. 290 00:16:15,360 --> 00:16:17,880 Speaker 1: The different bits kind of talk about the different levels 291 00:16:17,920 --> 00:16:20,120 Speaker 1: of color. So I guess sixteen, but I think that's 292 00:16:20,160 --> 00:16:23,000 Speaker 1: gray scale. It would be the various versions of grass. 293 00:16:23,000 --> 00:16:25,240 Speaker 1: I suppose you could have a sixteen bit color as well. Yeah, 294 00:16:25,400 --> 00:16:28,600 Speaker 1: you gray scale I think is sixteen bit. Yeah, well, 295 00:16:28,640 --> 00:16:31,120 Speaker 1: I mean it's it's basically the bit depth is uh. 296 00:16:31,440 --> 00:16:33,560 Speaker 1: And it's not just an image that can have bit depth. 297 00:16:33,600 --> 00:16:36,120 Speaker 1: I mean your your computer monitor has a bit depth 298 00:16:36,200 --> 00:16:39,600 Speaker 1: and um, it's basically the range of color that is 299 00:16:40,520 --> 00:16:43,520 Speaker 1: able that it's able to display. So, I mean an 300 00:16:43,760 --> 00:16:46,920 Speaker 1: image file can be limited to a certain amount of 301 00:16:47,040 --> 00:16:49,720 Speaker 1: bit depth in which you know, and and that's good 302 00:16:49,920 --> 00:16:52,760 Speaker 1: for a web image because if you have a uh, 303 00:16:53,120 --> 00:16:55,800 Speaker 1: you know, a sixteen bit image and a thirty two 304 00:16:55,840 --> 00:16:57,320 Speaker 1: bit image, you know, if you're trying to keep the 305 00:16:57,320 --> 00:16:59,680 Speaker 1: file size down, you can limit the bit depth and 306 00:17:00,000 --> 00:17:02,040 Speaker 1: would have reduced that just compressed it a little bit 307 00:17:02,080 --> 00:17:04,240 Speaker 1: more to try to to keep the file size to 308 00:17:04,320 --> 00:17:06,200 Speaker 1: a minimum. I decided to look it up just to 309 00:17:06,280 --> 00:17:09,960 Speaker 1: make sure. Yeah again heading off the listener, sixteen bits, Yeah, 310 00:17:10,119 --> 00:17:15,200 Speaker 1: it actually uh, the tiff files, PNG files and uh, well, 311 00:17:15,320 --> 00:17:17,119 Speaker 1: the TIP and P and g fils they can do 312 00:17:17,240 --> 00:17:21,200 Speaker 1: gray scale as a eight or sixteen bits um JPEGs 313 00:17:21,240 --> 00:17:23,960 Speaker 1: it's eight bits. So I knew I had heard about 314 00:17:24,000 --> 00:17:25,880 Speaker 1: the sixteen bits somewhere, and then I had to look 315 00:17:25,960 --> 00:17:29,639 Speaker 1: it up and see exactly where that was and uh, 316 00:17:29,720 --> 00:17:31,560 Speaker 1: and it is important, it's just not the kind of 317 00:17:31,640 --> 00:17:34,280 Speaker 1: thing that most people are thinking about probably when they're 318 00:17:34,600 --> 00:17:38,480 Speaker 1: when they're creating. Now there's the the braw UH format, 319 00:17:38,560 --> 00:17:42,240 Speaker 1: which some people say isn't technically a format, um, but 320 00:17:42,359 --> 00:17:44,879 Speaker 1: it's basically a capture mode on your on a lot 321 00:17:44,960 --> 00:17:48,359 Speaker 1: of digital cameras, especially higher end digital cameras and uh, 322 00:17:48,800 --> 00:17:53,879 Speaker 1: professional photographers. You know, probably just about everybody uses the 323 00:17:54,000 --> 00:17:58,040 Speaker 1: raw setting and basically gives you everything that's coming through 324 00:17:58,040 --> 00:18:00,639 Speaker 1: the lens. The biggest downside on the raw format is 325 00:18:00,680 --> 00:18:05,000 Speaker 1: that every manufacturer has its own variation of the raw format. 326 00:18:05,840 --> 00:18:09,320 Speaker 1: So yeah, because it's not a it's not a standardized right. 327 00:18:09,720 --> 00:18:12,240 Speaker 1: Since it's not standardized, that means that you know, the 328 00:18:12,640 --> 00:18:15,320 Speaker 1: raw images you take with one digital camera from one 329 00:18:15,400 --> 00:18:18,480 Speaker 1: manufacturer may not may not be at all the same 330 00:18:18,640 --> 00:18:20,560 Speaker 1: as the kind that you take on a totally different 331 00:18:20,600 --> 00:18:23,440 Speaker 1: camera from a totally different manufacturer, but it will give 332 00:18:23,480 --> 00:18:27,120 Speaker 1: you a lot better quality and it is lossless, right, 333 00:18:27,960 --> 00:18:30,879 Speaker 1: So yeah, just keep that in mind. The that it 334 00:18:31,040 --> 00:18:34,520 Speaker 1: is not a technical you know I s O certified 335 00:18:34,640 --> 00:18:38,399 Speaker 1: file format, and you may find some other image files 336 00:18:38,440 --> 00:18:42,160 Speaker 1: out there as well. There's things like PSD files which 337 00:18:42,200 --> 00:18:47,800 Speaker 1: a photo or PSP which would be paint shop proh. Yes, 338 00:18:48,000 --> 00:18:50,280 Speaker 1: so there are other proprietary files out there. Of course 339 00:18:50,320 --> 00:18:53,720 Speaker 1: those aren't nearly as UM, you know, widespread as the 340 00:18:54,280 --> 00:18:58,320 Speaker 1: JPEG and Jeff's yep, ye, working Jeff as much as 341 00:18:58,359 --> 00:19:01,280 Speaker 1: I can to make up for my my your Jeff 342 00:19:01,400 --> 00:19:05,400 Speaker 1: my gift gaff or was it my Jeff jaff? I'm 343 00:19:05,480 --> 00:19:09,840 Speaker 1: so confused now, yes, yeah, UM, a PSD. Actually, that's 344 00:19:09,920 --> 00:19:13,640 Speaker 1: that's interesting that you would mention that, because UM designers 345 00:19:13,680 --> 00:19:17,080 Speaker 1: are probably gonna be more familiar with the PSD file. UM. 346 00:19:17,440 --> 00:19:20,600 Speaker 1: One of the cool things about working with Photoshop is 347 00:19:20,680 --> 00:19:24,120 Speaker 1: that you can create files with multiple layers UM. Then 348 00:19:24,160 --> 00:19:27,119 Speaker 1: you can save it as a variety of different files. Now, UM, 349 00:19:27,440 --> 00:19:29,920 Speaker 1: a Photoshop document, when you're actually working with it, you 350 00:19:29,960 --> 00:19:33,399 Speaker 1: can have tons and tons of different layers UM that 351 00:19:33,760 --> 00:19:36,520 Speaker 1: you can use to apply. For example, I'm using UH 352 00:19:37,320 --> 00:19:39,399 Speaker 1: right now for one of the classes I'm taking for 353 00:19:39,480 --> 00:19:44,280 Speaker 1: my graduate degree. UM. I am basically marking up websites 354 00:19:44,320 --> 00:19:46,879 Speaker 1: to talk about the different parts, and I am creating 355 00:19:46,920 --> 00:19:49,280 Speaker 1: different layers that draw attention to different ones so that 356 00:19:49,359 --> 00:19:52,560 Speaker 1: I can say, Okay, in this example, we're talking about 357 00:19:52,560 --> 00:19:56,480 Speaker 1: sections A and G. In this example, we're talking about B, C, 358 00:19:56,800 --> 00:20:00,000 Speaker 1: D N F. Well, in this case, I have multiple layers, 359 00:20:00,000 --> 00:20:01,360 Speaker 1: and I can turn on the ones that I want 360 00:20:01,400 --> 00:20:04,040 Speaker 1: to display, save the file, then turn those off and 361 00:20:04,119 --> 00:20:06,480 Speaker 1: turn the other ones on for the next one. Well, 362 00:20:07,200 --> 00:20:09,359 Speaker 1: the problem is that when you leave the layers on, 363 00:20:10,400 --> 00:20:12,600 Speaker 1: you can't save. It is really anything other than the 364 00:20:12,600 --> 00:20:15,720 Speaker 1: Photoshop document. If you want to make a JPEG or 365 00:20:16,240 --> 00:20:18,680 Speaker 1: a ping or whatever out of it, you're going to 366 00:20:18,760 --> 00:20:20,960 Speaker 1: have to flatten the image in order to do that 367 00:20:21,040 --> 00:20:25,560 Speaker 1: because it doesn't those file formats don't necessarily support multiple layers. 368 00:20:26,240 --> 00:20:28,040 Speaker 1: But it is very cool and in that it allows 369 00:20:28,080 --> 00:20:30,280 Speaker 1: you to do that. And another one created by Adobe 370 00:20:30,359 --> 00:20:34,000 Speaker 1: would be the uh PDF, a portable document format which 371 00:20:34,000 --> 00:20:37,200 Speaker 1: so many people you use now UM and that is 372 00:20:37,480 --> 00:20:40,399 Speaker 1: really an image in a lot of cases. You know, 373 00:20:40,480 --> 00:20:43,119 Speaker 1: it can be a scan of an article. UM, it 374 00:20:43,160 --> 00:20:44,920 Speaker 1: could be a form that allows you to fill it out, 375 00:20:44,920 --> 00:20:48,160 Speaker 1: but it is you know, it's sort of pinch hits 376 00:20:48,200 --> 00:20:51,160 Speaker 1: as a file format, an image file format in some cases. 377 00:20:51,440 --> 00:20:54,640 Speaker 1: One of the cool things about it is especially for businesses, 378 00:20:54,760 --> 00:20:57,159 Speaker 1: which really why one of the reasons why they support 379 00:20:57,200 --> 00:21:00,080 Speaker 1: it so much is that, um, you can't modify it. 380 00:21:00,440 --> 00:21:02,600 Speaker 1: So if you stand out a thing, is they please 381 00:21:02,760 --> 00:21:05,200 Speaker 1: review this. They can put notes on it, they can 382 00:21:05,440 --> 00:21:07,440 Speaker 1: you know, say these different things, but they can't go 383 00:21:07,600 --> 00:21:09,400 Speaker 1: change it and then send it out to people, which 384 00:21:09,440 --> 00:21:11,960 Speaker 1: can be really infuriating when you're the creative person actually 385 00:21:12,000 --> 00:21:14,560 Speaker 1: making the documentary. Why didn't you send that out? The 386 00:21:14,640 --> 00:21:17,000 Speaker 1: nice thing is not only not only do you not 387 00:21:17,119 --> 00:21:20,440 Speaker 1: have to worry about the modifying it, but the software 388 00:21:20,560 --> 00:21:25,040 Speaker 1: to view it is readily available. Yes, anyone can download 389 00:21:25,280 --> 00:21:28,920 Speaker 1: a free viewer to view PDF files and it's built 390 00:21:28,960 --> 00:21:32,480 Speaker 1: into browsers now as a plug in. Um. It's even 391 00:21:32,600 --> 00:21:36,600 Speaker 1: supported widely in the operating systems now, at least far 392 00:21:36,680 --> 00:21:39,520 Speaker 1: more than it was. That it's uh it's initial release, right. 393 00:21:39,520 --> 00:21:41,399 Speaker 1: I remember when you had to actually hunt down the 394 00:21:41,480 --> 00:21:45,840 Speaker 1: little the plug in and and downloaded and and install it. 395 00:21:46,160 --> 00:21:48,639 Speaker 1: It's not not the case anymore. Yeah. I doubt that 396 00:21:48,680 --> 00:21:52,080 Speaker 1: Adobe technically considers it a you know, an image file format, 397 00:21:52,160 --> 00:21:58,280 Speaker 1: but it sort of production well, yeah, I don't really 398 00:21:58,320 --> 00:22:00,320 Speaker 1: have any other image file for well and true. I 399 00:22:00,440 --> 00:22:04,520 Speaker 1: hope that answers your question to your satisfaction. I guess 400 00:22:04,600 --> 00:22:07,960 Speaker 1: that leads us to our second instance of listener mail, 401 00:22:11,359 --> 00:22:14,399 Speaker 1: and this listener mail comes from Robert from San Antonio, Texas, 402 00:22:14,440 --> 00:22:16,760 Speaker 1: where folks know what listener mail is supposed to sound like. 403 00:22:17,840 --> 00:22:20,160 Speaker 1: He says, while working over the weekend, I was able 404 00:22:20,200 --> 00:22:22,560 Speaker 1: to catch up on several of your episodes. I've never 405 00:22:22,600 --> 00:22:24,720 Speaker 1: written into a podcast before, but thought i could share 406 00:22:24,800 --> 00:22:27,399 Speaker 1: some personal experience on an item which crosses over between 407 00:22:27,480 --> 00:22:29,600 Speaker 1: your video game and stuff you can hook up to 408 00:22:29,680 --> 00:22:34,240 Speaker 1: your TV podcasts that may interest your fans. I'm referring 409 00:22:34,280 --> 00:22:37,320 Speaker 1: to the original Xbox. It can be modeled. It can 410 00:22:37,359 --> 00:22:40,920 Speaker 1: be moded, which allows you to install specialized media playing 411 00:22:41,000 --> 00:22:43,680 Speaker 1: software and to upgrade the hard drive. I currently have 412 00:22:43,800 --> 00:22:46,239 Speaker 1: two of them and have a five d gigabyte hard 413 00:22:46,320 --> 00:22:49,440 Speaker 1: drive in each. This allows me to store tons of 414 00:22:49,600 --> 00:22:53,960 Speaker 1: media locally. But more importantly, it has a built in 415 00:22:54,280 --> 00:22:57,920 Speaker 1: n I C allowing network access. Using Xbox Media Center, 416 00:22:58,080 --> 00:23:01,080 Speaker 1: I can stream media content from my media server, and 417 00:23:01,160 --> 00:23:03,240 Speaker 1: with the addition of a new piece of software called 418 00:23:03,280 --> 00:23:05,800 Speaker 1: play On, I have access to all sorts of online 419 00:23:05,840 --> 00:23:10,320 Speaker 1: media contents such as streams from Hulu, PBS, ESPN, Crackle, Adults, Swim, 420 00:23:10,400 --> 00:23:13,680 Speaker 1: and many many more. It plays a variety of video formats, 421 00:23:13,720 --> 00:23:16,880 Speaker 1: including a v I, DIVIX x VID and many more. 422 00:23:17,000 --> 00:23:19,480 Speaker 1: As a bonus, it up converts to ten A d I, 423 00:23:19,840 --> 00:23:21,639 Speaker 1: so the image on an h D t V is 424 00:23:21,680 --> 00:23:24,200 Speaker 1: pretty good. So for a fraction of the cost of 425 00:23:24,240 --> 00:23:27,840 Speaker 1: an ht PC or Apple TV, you get a networked 426 00:23:27,920 --> 00:23:30,639 Speaker 1: media player that can stream media from within your network 427 00:23:31,040 --> 00:23:35,160 Speaker 1: or even from online content providers. Really cool. These consoles 428 00:23:35,200 --> 00:23:37,720 Speaker 1: are a decade old yet can still be considered a 429 00:23:37,760 --> 00:23:41,080 Speaker 1: contender for King of Media Centers. Thanks and keep up 430 00:23:41,119 --> 00:23:44,520 Speaker 1: the good work, Robert. Yeah, Robert, that's a great point. Yes, 431 00:23:44,640 --> 00:23:47,360 Speaker 1: you can modify your Xbox and create a media center 432 00:23:47,440 --> 00:23:50,080 Speaker 1: out of it. Uh, just for you guys out there 433 00:23:50,119 --> 00:23:52,560 Speaker 1: who are curious, I mean, not that it really matters anymore, 434 00:23:52,600 --> 00:23:54,639 Speaker 1: because the Xbox is pretty much out of out of 435 00:23:54,720 --> 00:23:58,800 Speaker 1: production anyway. It violates the warranty. Oh yes, Microsoft's not 436 00:23:59,040 --> 00:24:01,800 Speaker 1: really thrilled with people who open up the Xbox and 437 00:24:01,880 --> 00:24:04,320 Speaker 1: modify it. They can't really do anything to stop you. 438 00:24:04,520 --> 00:24:07,040 Speaker 1: It's not against the law. Um, if you were to 439 00:24:07,119 --> 00:24:09,680 Speaker 1: modify your Xbox in such a way that it changes 440 00:24:09,760 --> 00:24:14,000 Speaker 1: the way it behaves in online play, Microsoft could step 441 00:24:14,080 --> 00:24:17,440 Speaker 1: in and and possibly deactivate your Xbox Live account. But 442 00:24:17,640 --> 00:24:22,359 Speaker 1: apart from that, there's really no you know, no punishment 443 00:24:22,440 --> 00:24:24,560 Speaker 1: for doing this, unless, of course, you screw up and 444 00:24:24,760 --> 00:24:27,560 Speaker 1: ruin your xbox. I would I would add to that 445 00:24:27,960 --> 00:24:30,639 Speaker 1: that I would appreciate it if you do this, do 446 00:24:30,800 --> 00:24:34,119 Speaker 1: me in personal favor and don't electrocute yourself what you 447 00:24:34,200 --> 00:24:36,600 Speaker 1: could do. Yeah, don't you start mucking around with the 448 00:24:36,760 --> 00:24:39,720 Speaker 1: enters of things that have Step one, don't have it 449 00:24:39,840 --> 00:24:43,359 Speaker 1: plugged in. Step to be very careful when you whenever 450 00:24:43,440 --> 00:24:46,600 Speaker 1: you try and modify any form of electronics, because even 451 00:24:46,640 --> 00:24:49,639 Speaker 1: if something's unplugged doesn't that doesn't necessarily mean it can't 452 00:24:49,720 --> 00:24:54,080 Speaker 1: hurt you. Yeah, I would recommend finding a guide, either 453 00:24:54,240 --> 00:24:58,639 Speaker 1: online or a book, and following those instructions very carefully. Um, 454 00:24:58,720 --> 00:25:00,680 Speaker 1: you probably want to have a little experience with things 455 00:25:00,720 --> 00:25:03,960 Speaker 1: like soldering, because often you have to solder certain news 456 00:25:04,000 --> 00:25:06,560 Speaker 1: circuits in in order to get it to behave the 457 00:25:06,600 --> 00:25:10,119 Speaker 1: way you want it to. But it is completely do 458 00:25:10,280 --> 00:25:12,480 Speaker 1: it yourself sort of project that anyone can tackle with 459 00:25:12,600 --> 00:25:16,560 Speaker 1: the right patients and uh and skill. Yeah, it's a 460 00:25:17,600 --> 00:25:21,440 Speaker 1: challenging you know, involves a squirrel and attractor. But I 461 00:25:21,760 --> 00:25:25,159 Speaker 1: can What did I get the wrong instructions? You need 462 00:25:25,200 --> 00:25:27,359 Speaker 1: to invite me over to your house. Sometimes I gotta 463 00:25:27,359 --> 00:25:30,879 Speaker 1: see how you set up your entertainment system. So, Robert, 464 00:25:30,920 --> 00:25:32,919 Speaker 1: thanks so much. If any of you have any tips 465 00:25:33,200 --> 00:25:35,840 Speaker 1: or questions, comments, anything like that, you can write us 466 00:25:35,880 --> 00:25:38,440 Speaker 1: our emailed This is tech stuff at how stuff works 467 00:25:38,480 --> 00:25:41,160 Speaker 1: dot com. You can visit our blogs at hou stuf 468 00:25:41,200 --> 00:25:43,840 Speaker 1: works dot com. And remember on Tuesday's one pm you 469 00:25:43,880 --> 00:25:46,200 Speaker 1: can watch tech stuff live as Crispy and I bring 470 00:25:46,240 --> 00:25:49,879 Speaker 1: you the latest tech news. That's one pm Eastern. That's right, 471 00:25:49,920 --> 00:25:53,840 Speaker 1: one pm Eastern. Thank you, Chrispy. That was very helpful. Um, yeah, 472 00:25:53,960 --> 00:25:57,040 Speaker 1: please watch us because Lord knows we're not under enough 473 00:25:57,080 --> 00:25:59,560 Speaker 1: pressure as it is. Uh. And if you want to 474 00:25:59,640 --> 00:26:03,080 Speaker 1: learn are about image files and all things computer related, 475 00:26:03,200 --> 00:26:05,120 Speaker 1: why don't you pop on over the house stuff works 476 00:26:05,160 --> 00:26:07,840 Speaker 1: dot com and we will talk to you again really 477 00:26:07,920 --> 00:26:13,480 Speaker 1: soon for moralness and thousands of other topics. Does it 478 00:26:13,560 --> 00:26:15,960 Speaker 1: how stuff works dot com And be sure to check 479 00:26:16,000 --> 00:26:18,040 Speaker 1: out the new tech stuff blog now on the house 480 00:26:18,040 --> 00:26:25,480 Speaker 1: stuff Works homepage, brought to you by the reinvented two 481 00:26:25,520 --> 00:26:27,879 Speaker 1: thousand twelve camera. It's ready, are you