Speaker 1: This is nuts.
Speaker 2: I never seen a monster that could talk. I beg
Speaker 2: your pardon, my dear coat men, but I am no
Speaker 2: monster goat man.
Speaker 3: Sorry about our friend Pork.
Speaker 4: He's actually a fairy and where we're from sounds like
Speaker 4: you can't talk, sir. They mostly just try to eat
Speaker 4: anything that moves.
Speaker 2: Ah. Yes, a character full of many my brethren, to
Speaker 2: be certain, but I assure you I believe in a
Speaker 2: more scholarly approach to life.
Speaker 5: Ah.
Speaker 6: Can anyone actually understand this guy? Ah, there's a lot
Speaker 6: of big words for such a little dude.
Speaker 4: Ignore my brother. He thinks shower is a big word,
Speaker 4: which is probably why he never takes one.
Speaker 6: Why you always gotta make it personal?
Speaker 2: Can?
Speaker 7: It's very nice to meet you, sir. We are a
Speaker 7: group of adventurers known as the Heroes. My name is Bliz,
Speaker 7: Bliz the Frost Maiden.
Speaker 3: Aiden the Copycat.
Speaker 1: Great to meet you, Okay the Iron Defender at your service,
Speaker 1: Paulk the Fairy.
Speaker 4: Guide, Mika the Warrior Monk, and Marco the forest Keeper
Speaker 4: sublet Bro.
Speaker 2: What a genuine pleasure to meet you all. I am
Speaker 2: doctor Golittle, doctor oo little. That's enough for me, man.
Speaker 3: I am out like a trout. No way, I'm getting
Speaker 3: a shot. I don't do needles.
Speaker 4: Uh uh, I don't think he's that kind of doctor.
Speaker 5: Marco.
Speaker 2: You are correct, young lady. I am a doctor of
Speaker 2: one of the sun Drop Jungle's most peculiar properties. That
Speaker 2: is the existence of the curious creatures we know is
Speaker 2: morphomos Uh morphimmles.
Speaker 3: Uh what are those?
Speaker 7: Hmm?
Speaker 2: Yes, I see you are all quite new here. I
Speaker 2: suppose a bit of schooling is an order. Please follow me.
Speaker 2: I make my home here in this very grotto, and
Speaker 2: it's just not far.
Speaker 3: But I don't want to go to school either.
Speaker 4: Follow him, Marco, this is nice, super homey.
Speaker 3: You must have been down here a long time.
Speaker 2: Ah, indeed many years of past. But believe me, you
Speaker 2: shall soon see my time has been worth it. Now
Speaker 2: tell me what do you know of the legendary treasure
Speaker 2: that is said to exist in the city ruins.
Speaker 3: South of here.
Speaker 7: All we know is it supposed to unlock hidden potential
Speaker 7: within the person who uses it.
Speaker 1: Hmm.
Speaker 2: As likely an explanation as any, I suppose. Sadly, no
Speaker 2: one knows for certain what it does, but there are
Speaker 2: some things I do know.
Speaker 1: The ah, good man, please tell us.
Speaker 2: The treasure is called the Keystone.
Speaker 4: Woo that sounds important.
Speaker 2: Oh, it very much is. You see, the keystone is
Speaker 2: not of our world, Pixora, many many years ago. It
Speaker 2: fell from the sky in landed here in Sundrop. The
Speaker 2: people who inhabited the great city south of here found
Speaker 2: the keystone and brought it inside their walls to study it,
Speaker 2: And for some time they could find nothing special about it.
Speaker 2: But then they began to notice the changes.
Speaker 3: Like what changes, little dude.
Speaker 2: The changes in the animals. Some strange energy from the
Speaker 2: keystone began to affect all of the creatures of Sundrop,
Speaker 2: making them stronger, faster, in much more resilient. Some even
Speaker 2: began to develop a faint sort of purple glow about them.
Speaker 1: Sounds familiar.
Speaker 2: Within months, Sundrop became an altogether much more dangerous place
Speaker 2: than it had ever been. The city twellers decided to
Speaker 2: bury the keystone in hopes of stopping the change, but
Speaker 2: it didn't work, and soon after they all disappeared. The
Speaker 2: city fell into ruins, and the keystone is laane there
Speaker 2: for centuries, making the animals stronger.
Speaker 5: But I don't understand what does this have to do
Speaker 5: with the morphimals you were talking about.
Speaker 2: Ah, quite right, a huw task. You see, not all
Speaker 2: animals react to the same way to the keystone. All
Speaker 2: of them do get stronger, yes, and most of them
Speaker 2: also become more aggressive. You don't say. But some animals
Speaker 2: entirely they become morphomles, very special creatures that can bond
Speaker 2: with certain adventures so that both they become stronger together
Speaker 2: bond like with glue. Uh. No, they become partners, side
Speaker 2: by side, friends for life, closer than even a brother
Speaker 2: or sister.
Speaker 6: Oh so uh that sounds kind of awesome.
Speaker 4: That's incredible. And you said you have some morphomals here,
Speaker 4: can we see them?
Speaker 2: Oh? Of course, this way I keep them in this
Speaker 2: side chamber. I rather think they enjoy having extra space
Speaker 2: to run and play for themselves. Mm. We have visited
Speaker 2: hers everyone friends, new friends, Hi, new friends, new friends
Speaker 2: about the bride?
Speaker 4: Yes, yes, friends fright with ass Oh my gosh, do
Speaker 4: your adorable?
Speaker 2: Oh yes, and they are quite good companions. Any morphemos
Speaker 2: who wish to shelter here are always welcome. I only
Speaker 2: have these few at the moment, but some days I
Speaker 2: have as many as twenty or thirty.
Speaker 6: So like everyone's thinking it, so I'm just gonna say it,
Speaker 6: Doctor Goolittle. Bro, could we like maybe take some morphomos
Speaker 6: with us.
Speaker 1: Well spoken Marco. If we and these creatures can grow
Speaker 1: stronger together, it may be just what we need to
Speaker 1: find this key stone.
Speaker 7: We don't want to take advantage of your hospitality, doctor,
Speaker 7: but can you help us? We barely escape the last
Speaker 7: few animals we came across, which was quite unsettling because
Speaker 7: where we come from we're actually very strong. It sounds
Speaker 7: like these morphomals could greatly increase chances.
Speaker 2: Alas, I'm afraid it's not that simple. While having your
Speaker 2: own morphmos would indeed allow you to fight fire with fire,
Speaker 2: as they say, very few adventures are capable of bonding.
Speaker 2: If you cannot bond with a morphomore, then you're on
Speaker 2: your own. They will not adventure with someone they're not
Speaker 2: bonded to. All. And just when things were starting to
Speaker 2: look up for a change, Well, now let's not get
Speaker 2: ahead of ourselves. I will at least test you to
Speaker 2: see if you can bond, though I encourage you not
Speaker 2: to get your hopes up. You see this.
Speaker 5: Rock, Yeah, I was looking at it a second ago,
Speaker 5: kind of odd looking like a big hollow crystal.
Speaker 2: This is what is known as a Rock of Sages.
Speaker 2: When the keystone fell, several of these rocks appeared with it.
Speaker 2: We're not sure how, but they tend to reveal whether
Speaker 2: or not one can use the energy of the keystone,
Speaker 2: which includes bonding with morphomeles. You see, when I strike
Speaker 2: the Rock of Sages, it plays a most unhappy tune,
Speaker 2: which means I cannot bond. But for a select view,
Speaker 2: when they strike the rock, a much more pleasant noise
Speaker 2: might play, and if so, it means they can bond.
Speaker 2: I've only ever seen this happen twice myself.
Speaker 3: Would you mind if we try?
Speaker 2: Be my guess, my friends, but again, best be prepared
Speaker 2: for disappointment.
Speaker 3: Ka, what do you think You want to go first
Speaker 3: and try it out? Oh definitely.
Speaker 4: Let's give this Rock of Sages a little love kick
Speaker 4: and see what happens.
Speaker 2: Hey, yeah, dear, it worked, young lady. You are able
Speaker 2: to bond. This is incredible.
Speaker 1: I knew it.
Speaker 4: So any of you morphomos in here went a bond
Speaker 4: with a warrior monk. Nothing will stop us. Just wait
Speaker 4: and see.
Speaker 2: Oh uh ah, my apologies, I should have been more
Speaker 2: clear here. It comes. I knew this was too good
Speaker 2: to be true. Oh, it's nothing like that. It's only
Speaker 2: that those who can bond must find the morph more
Speaker 2: they are meant to bond with. You can't just bond
Speaker 2: with any more for more, you must find yours?
Speaker 5: Well?
Speaker 3: And how do I do that?
Speaker 2: Not to worry, I'll show you in a moment. First,
Speaker 2: let us test your companions to see if any of
Speaker 2: them can bond as well.
Speaker 6: Nice Maturn, let's do this.
Speaker 2: Ah, yeah, extraordinary. It appears you can bond as well.
Speaker 2: Marco Hm. I believe I'm beginning to understand why you
Speaker 2: six adventure together. You appear to compliment each other quite well.
Speaker 2: And now I suspect there may actually be more amongst
Speaker 2: you who will be chosen by the Rock of Sages.
Speaker 2: Who would like to go next? I'll give it a shot,
Speaker 2: I guess, I say another one? Huh didn't sound like
Speaker 2: much to me? Why do I got a sound like that?
Speaker 2: Don't read anything into it, my friend, quickly, quickly, who's next?
Speaker 1: If I may, I would like to give it a try.
Speaker 2: Simply incredible.
Speaker 1: Why couldn't mind us? Sounded like that?
Speaker 2: Aiden?
Speaker 3: Would you like to go next?
Speaker 6: No?
Speaker 3: You go ahead? Blizz very well?
Speaker 2: Could it be, young man? I believe you're the last.
Speaker 3: I guess, so let's see what happens.
Speaker 2: Yeah, simply inconceivable? Or six of you in your melody?
Speaker 2: What was that now?
Speaker 3: A melody?
Speaker 1: What do you mean?
Speaker 2: Did you perhaps notice the notes the rocks played for
Speaker 2: each of you were completely different from one another. It
Speaker 2: is no wonder you work together as a team. Your
Speaker 2: strengths and your weaknesses fit together astonishingly well. And now
Speaker 2: I am quite curious what form of morphomles you will
Speaker 2: each have?
Speaker 3: Can you tell us now how we find our morpha me?
Speaker 2: Indeed, you will each strike the rock of Sages once more,
Speaker 2: but this time you will use a special tool, the
Speaker 2: sound staff. When you strike the rock with the staff,
Speaker 2: the sound will be much louder. It will carry throughout
Speaker 2: these lands. When you're more and more here's this sound,
Speaker 2: it will come as quickly as it can to find you.
Speaker 3: Paw sick, bro.
Speaker 2: This is gonna be awesome. I find myself quite excited
Speaker 2: as well, Mica. Would you care to go first?
Speaker 8: And that was when miss Caine you some kind of
Speaker 8: skill that made him as strong as me. While I
Speaker 8: was concentrating on him, the others put together a scheme
Speaker 8: to trick me so Caine could strike a surprise blow.
Speaker 8: When I came to everyone was gone, including my trappers.
Speaker 1: Don't worry, brother, they'll pay. I promise you that good.
Speaker 3: But I don't understand why you want to wait for this.
Speaker 8: I found it like that, I found it finally.
Speaker 1: The keystone is my