WEBVTT - Thinking Sideways: Polybius

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<v Speaker 1>Hey guys, Steve here, you are listening to one of

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<v Speaker 1>our original twenty six episodes. If you listen to any

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<v Speaker 1>of our new episodes, you're gonna notice that we're sounding

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<v Speaker 1>a little different in these ones. Yeah, there's a reason

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<v Speaker 1>for that. There is they've been remastered. They have been

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<v Speaker 1>remastered because they had a really annoying hum. Yeah, I

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<v Speaker 1>mean a huge thanks to listener James for doing almost

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<v Speaker 1>all of the legwork on this thing. They'll also notice

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<v Speaker 1>if you had listened to what we're calling the last

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<v Speaker 1>twenty six episodes before and you're re listening now, the

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<v Speaker 1>music and sound effects are gone. Yes, we've we've gone

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<v Speaker 1>back to straight audio, so be warned. We sound a

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<v Speaker 1>little different today than we do in what you're about

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<v Speaker 1>to listen to. Yeah, bye bye, Thinking Sideways. I don't

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<v Speaker 1>under say you never know the story is of things

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<v Speaker 1>we simply don't know the answer too. Well. Hey there,

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<v Speaker 1>and thanks for joining us again. And this is Thinking

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<v Speaker 1>Sideways the podcast, and I am Steve, as always joined

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<v Speaker 1>by and this week we're going to take on yet

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<v Speaker 1>another thing that I don't quite understand. Yeah, well this

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<v Speaker 1>one I don't quite understand. Because ladies and gentlemen we

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<v Speaker 1>haven't quite gone in this territory before, but we're gonna

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<v Speaker 1>do it anyway. Is what a lot of people believe

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<v Speaker 1>to be an urban myth? Yeah, and it's hot. Well

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<v Speaker 1>this one when you when and we'll get into the

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<v Speaker 1>details of it in the name of but when you

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<v Speaker 1>get into a lot of things on the net, it

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<v Speaker 1>seems like you find a pretty solid opinion one way

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<v Speaker 1>or the other. It's you know, oh, let's real or

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<v Speaker 1>oh no, total urban myth. Even Snopes on this one

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<v Speaker 1>is said, oh no, this is a total urban myth.

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<v Speaker 1>Except my problem is as I read it, I thought that,

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<v Speaker 1>and then I came across some details it started making

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<v Speaker 1>me think that maybe there's and gems of truth in it.

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<v Speaker 1>So what the heck we're going to run down that road.

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<v Speaker 1>I'm really this is like opening up new territory for us.

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<v Speaker 1>This is like nothing like we've done yet where show

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<v Speaker 1>has gone before, but this show has gone before. I

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<v Speaker 1>listened to that, so no show ever, So no show

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<v Speaker 1>has ever done this before. Awesome. Yeah, all right, Well

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<v Speaker 1>tonight we're going to talk about Polebius. If you wait,

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<v Speaker 1>like the Greek philosopher. No, no, no, no, not that guy.

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<v Speaker 1>Polebus which is supposedly a arcade game that came out

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<v Speaker 1>in We're going to step into a little time machine

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<v Speaker 1>here because not everybody understands this, and we're going to

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<v Speaker 1>go back to one. And when you played a video game,

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<v Speaker 1>you had to go to an arcade because they were

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<v Speaker 1>the stand up machines. It was pinball and stand up

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<v Speaker 1>arcade games. There's almost no home video games. Hardly anybody

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<v Speaker 1>out a home computer. Well in Atari had been I

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<v Speaker 1>don't even know that the Atari gaming system had come out.

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<v Speaker 1>If it had, it was still in its infancy. They

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<v Speaker 1>were really expensive. They were very exc and to hook

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<v Speaker 1>it up to your TV to have a TV that

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<v Speaker 1>was compatible with something like that also crazy expensive because

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<v Speaker 1>on tube TVs did not have a bazilion ports on

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<v Speaker 1>the back well, and they also were they weren't digital,

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<v Speaker 1>so you had to get a demodulator and or modulator

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<v Speaker 1>or whatever to you could actually interface those things. But

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<v Speaker 1>you had to buy this box to do it with.

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<v Speaker 1>Some had It was kind of fuzzy and crappy looking too. Yeah,

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<v Speaker 1>so it wasn't easy to do. Playing video games meant

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<v Speaker 1>you had a roller cords in your pocket and you

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<v Speaker 1>went down to the arcade that's just how it happened.

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<v Speaker 1>I remember many a time begging money off of my

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<v Speaker 1>parents could have a couple of books so I can

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<v Speaker 1>go play video games. Yeah, yeah, go go. I mean

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<v Speaker 1>that's just the way to So we're gonna talk about

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<v Speaker 1>Polebous and let's go ahead the story. Because it's considered

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<v Speaker 1>an urban legend or an urban myth, there are all

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<v Speaker 1>lot of variants and versions of it out there, and

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<v Speaker 1>I'm gonna do my best to try and wade through those.

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<v Speaker 1>But let's just get the basic story to start with,

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<v Speaker 1>and then we'll build from there. All right. So, according

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<v Speaker 1>to this story, an unnamed arcade here in Portland, Oregon,

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<v Speaker 1>in one got a new game one or was it several?

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<v Speaker 1>I heard it was several, you you just right off

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<v Speaker 1>the bat. I've heard both ways. I've heard it was

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<v Speaker 1>one arcade. I've heard it was multiple arcades in this city.

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<v Speaker 1>I've heard that they were all in the suburbs. And

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<v Speaker 1>I've heard that there was a couple that showed up

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<v Speaker 1>in other towns on the other side of the country. Yeah,

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<v Speaker 1>and we should, you know, make a point of saying this.

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<v Speaker 1>It was like an unknown game, but that was really rare.

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<v Speaker 1>Then I mean, you know, if you were going to

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<v Speaker 1>get a new Arcade game, you were telling everybody about it.

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<v Speaker 1>You're saying, oh, yeah, we're finally going to get this.

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<v Speaker 1>You know that you kind of you wanted to build

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<v Speaker 1>hype around it. Yeah. But I also got the impression

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<v Speaker 1>that this might have been a beta test situation. If

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<v Speaker 1>they only build a certain number of game cabinets, then

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<v Speaker 1>that would explain, you know, well, we've just got to

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<v Speaker 1>try it out and see how it does, and then

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<v Speaker 1>we'll take it back to the shop and and make

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<v Speaker 1>our changes and then do our big marketing dump. Probably

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<v Speaker 1>not a bad idea to just sticks them out there

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<v Speaker 1>and see how people like him or not. I guess

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<v Speaker 1>I just feel like, I mean, even at that in

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<v Speaker 1>beta testing, you as an Arcade kind of say we're

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<v Speaker 1>getting this beta. You know, the amount of people that

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<v Speaker 1>would come out for this thing. You say, this is

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<v Speaker 1>one of four units in existence. Come play this game

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<v Speaker 1>before anybody else, you know, So to have it just

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<v Speaker 1>kind of appear mysteriously is is like the first little

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<v Speaker 1>question mark exactly exactly. Uh so let's keep going here.

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<v Speaker 1>It turns out this game was super popular and from

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<v Speaker 1>many accounts, almost addictive. People were lining up, playing it

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<v Speaker 1>like mad NonStop, and at least one arcade, according to

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<v Speaker 1>these accounts of it being released, the owner of that

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<v Speaker 1>arcade said that he noticed, and I'm using air quotes,

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<v Speaker 1>men in black hanging around, watching the players, watching their reactions,

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<v Speaker 1>going to the machines, not collecting money, but doing something

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<v Speaker 1>on the inch side of the machine, and then walking away,

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<v Speaker 1>which is weird. Well, you know, and I gotta say,

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<v Speaker 1>I really have a hard time believing that, because I mean,

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<v Speaker 1>are you really going to send some guys like, you know,

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<v Speaker 1>with porked by hats and black suits and skinny times

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<v Speaker 1>to an arcade full of teenagers and people? I mean,

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<v Speaker 1>come on. And of course this is a government, so maybe.

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<v Speaker 1>But still throughout history you get these reports. A lot

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<v Speaker 1>of conspiracy theories or urban legends have these like mysterious

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<v Speaker 1>men in black characters, and I think that it's often

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<v Speaker 1>used as a term, not as like an actual description,

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<v Speaker 1>so as possible, yeah, that these guys were actually casually dressed, Yeah,

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<v Speaker 1>and it could be that they just they weren't in

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<v Speaker 1>jeans and Randy T shirts and yeah, thirty five year

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<v Speaker 1>old FBI agents, you know, in sweatshirts. Yeah, I picture

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<v Speaker 1>the like Steve Bushemy as a teenager in that episode

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<v Speaker 1>where Steve Bushey plays a um personal investigator private eye,

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<v Speaker 1>and he says something about, you know, he was doing

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<v Speaker 1>an undercover thing in high school, and its just like

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<v Speaker 1>it just like you know, shows him in a high

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<v Speaker 1>school like literally just Steve Bushemy, but like wearing kids

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<v Speaker 1>clothes with skateboard like hey dudes, and dude debts like

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<v Speaker 1>what are we doing tonight? So I feel like that's

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<v Speaker 1>like also totally feasible men in black, right, It's just

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<v Speaker 1>like dudes who are like, oh no, we're thirteen, clearly

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<v Speaker 1>in their thirties. Yeah no, no, no, I chaved my

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<v Speaker 1>hair this high up on my fore Yeah no, I

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<v Speaker 1>diet gray man. It's cool, but it could have been.

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<v Speaker 1>It's not necessarily been men in black, but just men

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<v Speaker 1>from the corporation that built these things. Yeah, I just

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<v Speaker 1>want to see what it could be, some kind of

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<v Speaker 1>businessmen of some kind. Again, this is as with this,

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<v Speaker 1>it's rife with possibilities for plausible reasons or yeah, if

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<v Speaker 1>you've built these machines, you've got them out there for

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<v Speaker 1>testing purposes to see how people like them. It makes

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<v Speaker 1>sense to go by the arcade and just see what

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<v Speaker 1>what people are doing. You absolutely, so this is where

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<v Speaker 1>things go a little sideways. No pun intended for this

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<v Speaker 1>particular show. Uh So. Evidently, according to the allegations in

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<v Speaker 1>the multiple versions that you come across, the machines were

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<v Speaker 1>having psychoactive effects on players. So they were they were

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<v Speaker 1>having amnesia, insomnia, night terrors, suicidal tendencies like all this

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<v Speaker 1>easy behavior. I feel like it should also be mentioned

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<v Speaker 1>that in every account that happens, right, that's consistent throughout

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<v Speaker 1>almost every account it is, except here's here's why I

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<v Speaker 1>don't put a lot of credence in It's in every

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<v Speaker 1>account because the order of those things written is always

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<v Speaker 1>is always identical. It's abc D. You think there's a

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<v Speaker 1>little cutting and paste going on there, Yeah, a lot

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<v Speaker 1>of that on the internet. But again, and this is

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<v Speaker 1>this is one of the things that makes me scratch

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<v Speaker 1>my head is how did they find out that these

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<v Speaker 1>people suffered from, say, amnesia. That's a very good question, dude,

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<v Speaker 1>I don't I don't know where I am. Where am I? Well,

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<v Speaker 1>I'm missing ten dollars in quarters where I don't know.

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<v Speaker 1>You know, you know, the crowd, the crowd pulls the

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<v Speaker 1>kid away, right, because they're like, they all want to

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<v Speaker 1>play the game too. It's finally he's died like a

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<v Speaker 1>million times in a row and he like wakes up

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<v Speaker 1>from a trance and it can't remember doing it. That's

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<v Speaker 1>I mean, quantifiable reportable asia. Right, Yeah, that's absolutely possible.

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<v Speaker 1>Insomnia ssomnia. Again, it's a it's a kind of kind

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<v Speaker 1>of a tricky one. Unless they did interviews with these

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<v Speaker 1>with these kids, I assume that these are all just

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<v Speaker 1>like accounts, right, like kids being like I couldn't sleep

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<v Speaker 1>last night. That game is messing me up or whatever.

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<v Speaker 1>Absolutely correct. So here's where things really go bad is,

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<v Speaker 1>according to the story, it was the game was pulled

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<v Speaker 1>out of the arcades within weeks of having been installed

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<v Speaker 1>because one player of it's supposedly a boy, had an

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<v Speaker 1>epileptic seizure from playing the game, which might not even

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<v Speaker 1>be related to the game. I mean, maybe he was

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<v Speaker 1>just you know, just passed out. Yeah, it's possible, and

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<v Speaker 1>we'll get into some descriptions of what happens on screen

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<v Speaker 1>as to why it could have caused a seizure. But

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<v Speaker 1>it's you know, it's believed that basically he had a

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<v Speaker 1>seizure and whoever made the game just in a panic

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<v Speaker 1>pulled it and disappeared, and it's going there's there's never

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<v Speaker 1>been a cabinet, you know, physically inspected, and people like,

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<v Speaker 1>look right here, this is plevious. We've got it. There's

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<v Speaker 1>some photos on the net. Again, we're gonna get into

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<v Speaker 1>some of that stuff, but the story itself is really

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<v Speaker 1>the main basis we've got to operate from. Yeah, but yeah, no,

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<v Speaker 1>that's that's one of the reasons I'm kind of doubting

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<v Speaker 1>this story, just because the people that made this thing.

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<v Speaker 1>I mean, you know what what somebody would have held

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<v Speaker 1>onto it a souvenir or whatever, um you know, or

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<v Speaker 1>maybe all of it. Some one of those machines should

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<v Speaker 1>have showed up on eBay by now if there were

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<v Speaker 1>like seven, right, I mean you assume if if you

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<v Speaker 1>have decided as a game manufacturer, no, we're pulling this

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<v Speaker 1>for good. Right, they made their cabinets, but the cabinets

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<v Speaker 1>all kind of looked the same, and if they are

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<v Speaker 1>making other games, they either repurpose it or are motherboard

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<v Speaker 1>in it. And the way you go, because I think

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<v Speaker 1>that saves a lot of money on yeah, I mean

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<v Speaker 1>it would, but you know, and I'm assuming if these

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<v Speaker 1>were prototypes, they were probably in generic boxes. But the

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<v Speaker 1>thing is, somebody would have saved all the guts and

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<v Speaker 1>they would have shown up somewhere. Like one time, for example,

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<v Speaker 1>I bought it. I bought an Asteroids machine years ago,

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<v Speaker 1>and it was this guy who had everything but the box.

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<v Speaker 1>He had like the power supply and the motherboard and

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<v Speaker 1>the control ward and the monitor and everything except the

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<v Speaker 1>box the cabinet, and I bought it from this guy,

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<v Speaker 1>and I played Asteroids for years on this thing. I

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<v Speaker 1>built a crude box to put it in. So somebody,

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<v Speaker 1>you know, somebody still has those guts somewhere if the

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<v Speaker 1>game ever existed. Maybe, I guess. I just think that,

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<v Speaker 1>like if if you have a game that causes seizures

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<v Speaker 1>and maybe a bunch of other stuff, you maybe just

0:12:49.480 --> 0:12:54.160
<v Speaker 1>destroy it. I mean, again, you want to recoup your cost.

0:12:54.280 --> 0:12:57.319
<v Speaker 1>You repurpose it, like you said. So it's it's hard

0:12:57.360 --> 0:13:01.240
<v Speaker 1>to say, but again you real story says that this

0:13:01.320 --> 0:13:11.640
<v Speaker 1>happened in the story itself didn't surface until August, so

0:13:12.160 --> 0:13:17.840
<v Speaker 1>that's what Seventeen years later, suddenly the story just pops

0:13:17.960 --> 0:13:21.520
<v Speaker 1>up on the Internet. The story comes up on a

0:13:21.679 --> 0:13:26.360
<v Speaker 1>forum which is coin op dot org, which evidently is

0:13:26.400 --> 0:13:29.560
<v Speaker 1>a big gaming forum. I looked around a little bit

0:13:29.600 --> 0:13:31.240
<v Speaker 1>on it, but I'm not a forum guy, so I

0:13:31.280 --> 0:13:33.199
<v Speaker 1>didn't really know what I was doing it. It's a forum,

0:13:33.240 --> 0:13:37.160
<v Speaker 1>not a repository of any kind. Again, I'm not positive

0:13:37.480 --> 0:13:39.760
<v Speaker 1>it might be. I think that in the reading like

0:13:39.920 --> 0:13:42.880
<v Speaker 1>coin op got bought by somebody else, and so I

0:13:42.960 --> 0:13:46.680
<v Speaker 1>think that, like the old archives are held, I wasn't

0:13:46.800 --> 0:13:49.360
<v Speaker 1>clear and I couldn't get a direct line aside. Well,

0:13:49.400 --> 0:13:52.520
<v Speaker 1>and to be fair, you know, the Internet is way

0:13:52.559 --> 0:13:55.040
<v Speaker 1>different than the Internet now, and you know, I think

0:13:55.040 --> 0:13:57.160
<v Speaker 1>it's likely right it may have been a forum, but

0:13:57.200 --> 0:13:59.599
<v Speaker 1>they're just like really basic forums. But I guess the

0:13:59.600 --> 0:14:01.520
<v Speaker 1>impress and I kind of have, is that it's just

0:14:01.559 --> 0:14:05.280
<v Speaker 1>like a repository of Rom's Basically, you know, you download

0:14:05.280 --> 0:14:06.600
<v Speaker 1>the game you want to play, and you just play

0:14:06.600 --> 0:14:09.960
<v Speaker 1>it on your computer. That's well, though, I got the

0:14:09.960 --> 0:14:14.280
<v Speaker 1>impression that coin op was originally basically a BBS old

0:14:14.280 --> 0:14:17.640
<v Speaker 1>school BBS. Again, I don't know, but here's here's what

0:14:17.800 --> 0:14:23.520
<v Speaker 1>happens is this original story comes out. There's almost no

0:14:23.680 --> 0:14:27.760
<v Speaker 1>information about the history of the game. They just say

0:14:27.840 --> 0:14:32.360
<v Speaker 1>that it's a space shooters slash abstract puzzle game. It's

0:14:32.560 --> 0:14:37.160
<v Speaker 1>named after a Greek historian Um and I mean, honestly,

0:14:37.200 --> 0:14:39.280
<v Speaker 1>it doesn't lend itself to a whole lot of credibility

0:14:39.360 --> 0:14:42.640
<v Speaker 1>right off the bat. From that, and everybody on the

0:14:42.680 --> 0:14:46.800
<v Speaker 1>Internet from day one has ripped this thing to shreds,

0:14:46.840 --> 0:14:50.080
<v Speaker 1>and that's continued to happen. I mean, if you do,

0:14:50.280 --> 0:14:52.560
<v Speaker 1>ladies and gentlemen, if you go out and you search

0:14:53.000 --> 0:14:56.200
<v Speaker 1>for information on this game and you type it into Google,

0:14:56.240 --> 0:14:58.560
<v Speaker 1>you're gonna come up with a gazillion hits on it.

0:14:59.080 --> 0:15:01.280
<v Speaker 1>And you're gonna find people who say it's fake. You're

0:15:01.320 --> 0:15:04.040
<v Speaker 1>gonna find people who say it's real. You're gonna find

0:15:04.120 --> 0:15:05.880
<v Speaker 1>some guy who says it's he's got it in his

0:15:06.000 --> 0:15:10.400
<v Speaker 1>mom's basement. I mean, it's everywhere. Okay, well, the forums aside.

0:15:11.280 --> 0:15:15.160
<v Speaker 1>Let's and let's just walk through some of the details

0:15:15.200 --> 0:15:18.240
<v Speaker 1>that have been put out out there. And again I'm

0:15:18.240 --> 0:15:21.400
<v Speaker 1>putting air quotes around the word details. But the things

0:15:21.440 --> 0:15:24.520
<v Speaker 1>that I have found that people say about the game,

0:15:25.280 --> 0:15:29.120
<v Speaker 1>and we'll start with how does the game work? Is

0:15:29.160 --> 0:15:32.120
<v Speaker 1>the game? It's the game. That's kind of the first

0:15:32.120 --> 0:15:35.880
<v Speaker 1>thing is there's some conflicting data on that too. Oh yeah,

0:15:35.880 --> 0:15:37.960
<v Speaker 1>there's data all over the map on every point that

0:15:37.960 --> 0:15:39.920
<v Speaker 1>I'm gonna bring up in here, and that's that's the

0:15:39.960 --> 0:15:42.120
<v Speaker 1>hard part. And bear with us, folks, because there are

0:15:42.240 --> 0:15:44.800
<v Speaker 1>some things that we are hanging on till the end

0:15:45.280 --> 0:15:49.080
<v Speaker 1>that maybe tie some of this together. But okay, So,

0:15:49.160 --> 0:15:53.320
<v Speaker 1>according to the information that I've come across, the game

0:15:53.440 --> 0:15:58.240
<v Speaker 1>was either a an action puzzle game that had a

0:15:58.480 --> 0:16:02.680
<v Speaker 1>rotating three D puzzle that had it had logic puzzles

0:16:02.680 --> 0:16:05.280
<v Speaker 1>in it, and it had a maze built in it,

0:16:05.360 --> 0:16:07.560
<v Speaker 1>kind of like do you remember pac Man, the original

0:16:07.600 --> 0:16:09.440
<v Speaker 1>pac Man, how you had to run through the maze.

0:16:09.760 --> 0:16:13.000
<v Speaker 1>That's what they mean by a maze. Um not you

0:16:13.040 --> 0:16:15.880
<v Speaker 1>know in these new games where your your first person

0:16:15.920 --> 0:16:18.360
<v Speaker 1>shooter going through these crazy mazes where you can only

0:16:18.360 --> 0:16:22.880
<v Speaker 1>see ahead. Yeah, we're still probably look at graphics and

0:16:23.040 --> 0:16:29.040
<v Speaker 1>very simple. It's absolutely simple graphics. The second b is

0:16:29.120 --> 0:16:33.520
<v Speaker 1>that you're flying through a tunnel and you have to

0:16:33.640 --> 0:16:37.280
<v Speaker 1>dodge things that are in your path, and as you

0:16:37.360 --> 0:16:40.880
<v Speaker 1>get farther through the game, things start going faster and

0:16:41.120 --> 0:16:44.360
<v Speaker 1>lights on the screen began to flash, almost in a

0:16:44.480 --> 0:16:48.640
<v Speaker 1>strobing effect. So not like that. One that reminds me

0:16:48.680 --> 0:16:53.160
<v Speaker 1>a lot of um Space age and Dragon Quest or whatever, right,

0:16:53.240 --> 0:16:57.800
<v Speaker 1>that like stuff and Dragon Slayer. Yeah, Dragon Slayer that

0:16:57.920 --> 0:16:59.760
<v Speaker 1>where you like just go through and dodge stuff. We're

0:16:59.760 --> 0:17:02.240
<v Speaker 1>talking something like that. Are we talking, No, we're talking.

0:17:02.520 --> 0:17:06.320
<v Speaker 1>We're talking generations before that that came out much later.

0:17:06.440 --> 0:17:09.840
<v Speaker 1>We're talking about more of you know, it's you've got

0:17:10.359 --> 0:17:12.800
<v Speaker 1>a T junction head and you've got to hold the

0:17:12.880 --> 0:17:15.639
<v Speaker 1>joystick to the left until you get to that junction

0:17:15.680 --> 0:17:19.439
<v Speaker 1>and then it's upper down right. I think that this,

0:17:19.760 --> 0:17:23.000
<v Speaker 1>like the graphics on the screen maybe are rotating that

0:17:23.960 --> 0:17:27.520
<v Speaker 1>this is this is my gas. This is kind of

0:17:27.560 --> 0:17:30.720
<v Speaker 1>almost three D graphics. It's in some of the some

0:17:30.760 --> 0:17:34.119
<v Speaker 1>of the stuff that I came across most video games

0:17:34.119 --> 0:17:37.280
<v Speaker 1>of the time. If you think of everybody's seeing Super

0:17:37.320 --> 0:17:40.960
<v Speaker 1>Mario Brothers and the original arcade of Super Mario Brothers

0:17:41.119 --> 0:17:44.640
<v Speaker 1>or Donkey Kong, and they were in raster graphics, which

0:17:44.720 --> 0:17:49.239
<v Speaker 1>is just little pixels that turn on to paint an image, right,

0:17:49.280 --> 0:17:54.560
<v Speaker 1>little bit images. Well, there is discussion that Polybius was

0:17:55.040 --> 0:17:58.960
<v Speaker 1>a vector graphics game, which is more along the lines

0:17:59.280 --> 0:18:03.600
<v Speaker 1>of if you remember, like you said, Joe Asteroids. Uh,

0:18:03.800 --> 0:18:05.880
<v Speaker 1>there was a game and we're going to talk about

0:18:06.000 --> 0:18:09.040
<v Speaker 1>later on, but battle Zone battle Zone is what I

0:18:09.040 --> 0:18:11.359
<v Speaker 1>was thinking of, because that was also Antari game, which

0:18:11.400 --> 0:18:13.840
<v Speaker 1>came out not too long after Asteroids, and that was

0:18:13.840 --> 0:18:15.760
<v Speaker 1>actually a three D game. Yeah, and if if you

0:18:15.800 --> 0:18:18.480
<v Speaker 1>haven't heard of any of these games, take a minute

0:18:18.480 --> 0:18:20.320
<v Speaker 1>and just do a Google image search and you'll see

0:18:20.359 --> 0:18:25.960
<v Speaker 1>what we mean by simplistic line graphic work and vector graphics.

0:18:26.080 --> 0:18:28.720
<v Speaker 1>And this is kind of a computer thing in terms

0:18:28.760 --> 0:18:32.520
<v Speaker 1>of how things work. But vector graphics are smaller and

0:18:32.720 --> 0:18:37.080
<v Speaker 1>easier to render than rester would be. So if your

0:18:37.160 --> 0:18:41.240
<v Speaker 1>game can do these in vector, then it's faster, especially

0:18:41.240 --> 0:18:45.280
<v Speaker 1>with the processor in one which is compared to today's

0:18:45.280 --> 0:18:49.439
<v Speaker 1>standards a snail, it's going to be able to go faster,

0:18:49.560 --> 0:18:52.320
<v Speaker 1>which is going to be revolutionary for anybody. They've never

0:18:52.359 --> 0:18:55.679
<v Speaker 1>seen this happen before, so I've heard discussions that it

0:18:55.720 --> 0:19:00.680
<v Speaker 1>was some experiment to use the vector graphic form. If

0:19:00.720 --> 0:19:02.840
<v Speaker 1>that's right or not, I don't know. So we're not

0:19:02.880 --> 0:19:05.480
<v Speaker 1>talking like just an animated sequence, because that's all that

0:19:05.560 --> 0:19:09.080
<v Speaker 1>like Space Age was was really. I mean, in terms

0:19:09.080 --> 0:19:12.560
<v Speaker 1>of programming, it wasn't much more complex than pac Man

0:19:12.640 --> 0:19:14.600
<v Speaker 1>or anything like that. It was just that they had

0:19:14.640 --> 0:19:18.400
<v Speaker 1>done these like full animated scenes. So we're talking like

0:19:18.400 --> 0:19:26.760
<v Speaker 1>like really basic, extremely basic. Again, Pong was kind of still,

0:19:27.520 --> 0:19:30.000
<v Speaker 1>you know, the grandfather of all of these games at

0:19:30.040 --> 0:19:36.000
<v Speaker 1>that time. I'm still waiting for the movie starring Arnold Schwarzenegger.

0:19:39.160 --> 0:19:42.320
<v Speaker 1>Another game that was kind of vector based, and this

0:19:42.400 --> 0:19:45.080
<v Speaker 1>comes up in the research saying that maybe this was

0:19:45.359 --> 0:19:49.400
<v Speaker 1>based upon it is Atari put out a game called Tempest,

0:19:49.960 --> 0:19:52.960
<v Speaker 1>and I know that we watched the video of how

0:19:53.040 --> 0:19:55.800
<v Speaker 1>Tempest works, which is, you know, it's vector graphics and

0:19:55.840 --> 0:19:57.960
<v Speaker 1>you're kind of sliding around the edges of a maze,

0:19:58.000 --> 0:20:01.680
<v Speaker 1>avoiding things and shooting stuff. People say that it could

0:20:01.680 --> 0:20:04.320
<v Speaker 1>have been based on that, or a beta version of that,

0:20:04.359 --> 0:20:08.080
<v Speaker 1>because Tempest, according to everything, came out about four to

0:20:08.200 --> 0:20:11.959
<v Speaker 1>six months after this supposedly hit Portless. So now the

0:20:12.000 --> 0:20:14.280
<v Speaker 1>image that I have in my brain is you know

0:20:14.440 --> 0:20:17.119
<v Speaker 1>in Star Wars when he like has his like like

0:20:17.480 --> 0:20:20.000
<v Speaker 1>a little guiding thing come down or he's like gonna

0:20:20.040 --> 0:20:23.480
<v Speaker 1>do and it's like that there, Yeah, when he's in

0:20:23.480 --> 0:20:26.000
<v Speaker 1>the trench. That's now in my brain, and that's that's

0:20:26.280 --> 0:20:29.879
<v Speaker 1>that's basically what the graphics. Yeah, that it's that level

0:20:29.920 --> 0:20:33.359
<v Speaker 1>of sophistication and it's moving quote unquote right past you

0:20:33.520 --> 0:20:35.720
<v Speaker 1>and I guess if that were going fast enough and

0:20:35.760 --> 0:20:38.040
<v Speaker 1>you're trying to dodge things and there were lights flashing

0:20:38.080 --> 0:20:41.440
<v Speaker 1>at you. Okay, I'm getting a good picture here. Yeah,

0:20:41.800 --> 0:20:44.760
<v Speaker 1>sounds like a fun game. And none of these games

0:20:44.760 --> 0:20:48.200
<v Speaker 1>that we've talked about so far are anything that would

0:20:48.320 --> 0:20:52.359
<v Speaker 1>give someone a seizure. But I did watch and I

0:20:52.400 --> 0:20:54.439
<v Speaker 1>know again I put this up, and I know you

0:20:54.480 --> 0:20:56.760
<v Speaker 1>guys have watched it. There's a current game out there

0:20:57.400 --> 0:20:59.840
<v Speaker 1>was that Super Hexagon. It's a game that basically flash

0:21:00.080 --> 0:21:03.280
<v Speaker 1>is and your everything's rotating and spinning. If it was

0:21:03.320 --> 0:21:06.399
<v Speaker 1>in line with that, And again, ladies and gentlemen, you

0:21:06.520 --> 0:21:08.520
<v Speaker 1>might want to google this. You might want to kind

0:21:08.640 --> 0:21:12.240
<v Speaker 1>especially pause this, go watch it for a minute and

0:21:12.240 --> 0:21:15.520
<v Speaker 1>a half and then come back to us. Actually, for anybody,

0:21:15.560 --> 0:21:19.560
<v Speaker 1>if if you do have epilepsy, you probably don't want

0:21:19.600 --> 0:21:21.959
<v Speaker 1>to go to watch that one because that would be

0:21:22.000 --> 0:21:26.080
<v Speaker 1>a bad thing. Yeah, everybody else go look, so welcome back. Yep.

0:21:26.400 --> 0:21:29.400
<v Speaker 1>That was crazy to watch. I know now you kind

0:21:29.400 --> 0:21:31.920
<v Speaker 1>of get how somebody could have a seizure because it's

0:21:32.000 --> 0:21:35.280
<v Speaker 1>not easy to watch that stuff flashing around. Yeah, and

0:21:35.280 --> 0:21:37.880
<v Speaker 1>then imagine playing it like you're just passively watching it.

0:21:37.920 --> 0:21:40.840
<v Speaker 1>Imagine like trying to be in charge of that thing. Oh,

0:21:41.040 --> 0:21:45.119
<v Speaker 1>I would imagine that you'd be like seasick after a while. Yeah,

0:21:45.160 --> 0:21:47.199
<v Speaker 1>I can't. I can't imagine that going on. It's not

0:21:47.359 --> 0:21:50.480
<v Speaker 1>just watching it makes me dizzy. Yeah, So let's let's

0:21:50.520 --> 0:21:58.600
<v Speaker 1>move forward into the actual person. Polibius the Greek historian. Yes,

0:21:58.640 --> 0:22:02.719
<v Speaker 1>because the name of game is based upon a real person,

0:22:03.400 --> 0:22:07.560
<v Speaker 1>and Polybius lived the actual guy. He was a Greek historian,

0:22:07.720 --> 0:22:12.320
<v Speaker 1>lived in two sixty four to one forty six b c.

0:22:14.119 --> 0:22:18.120
<v Speaker 1>He was a historian. He had some views on how

0:22:18.240 --> 0:22:21.760
<v Speaker 1>things should be recorded, which is fine. But really, what

0:22:21.920 --> 0:22:23.520
<v Speaker 1>I like about this guy, and I didn't really know

0:22:23.520 --> 0:22:26.560
<v Speaker 1>about it until I started doing the research, is he

0:22:26.640 --> 0:22:28.760
<v Speaker 1>was one of the first He came up with an

0:22:28.800 --> 0:22:33.840
<v Speaker 1>early cryptographic system to use for communications over long distance.

0:22:34.760 --> 0:22:38.600
<v Speaker 1>So it's called the Polebia square. And what it is

0:22:38.600 --> 0:22:42.879
<v Speaker 1>is you take a grid of five across and five

0:22:42.960 --> 0:22:46.560
<v Speaker 1>down and you start in the upper left hand square

0:22:46.800 --> 0:22:50.040
<v Speaker 1>and you put A B, C, D, and E, and

0:22:50.080 --> 0:22:51.640
<v Speaker 1>then you go down in the next line and there's

0:22:51.640 --> 0:22:54.040
<v Speaker 1>twenty six letters in the alphabet. So he combined I

0:22:54.240 --> 0:22:56.720
<v Speaker 1>and Jane in the same one. Yeah, if you're communicating

0:22:56.760 --> 0:23:00.399
<v Speaker 1>over a long distance. You can use flashes of some kind,

0:23:01.160 --> 0:23:03.480
<v Speaker 1>and you know that the first number is going to

0:23:03.520 --> 0:23:05.760
<v Speaker 1>be the top of the grid and the sex second

0:23:05.840 --> 0:23:09.240
<v Speaker 1>number is going to be on the vertical access of

0:23:09.280 --> 0:23:11.399
<v Speaker 1>that grid, and then you put them together and you

0:23:11.440 --> 0:23:14.639
<v Speaker 1>know it's B and then E and so want to

0:23:14.760 --> 0:23:18.119
<v Speaker 1>and you can build sentences so that great distances, which again,

0:23:18.680 --> 0:23:21.199
<v Speaker 1>I mean, it would have taken me a week to

0:23:21.320 --> 0:23:23.760
<v Speaker 1>write over there, but it took me an hour to

0:23:23.840 --> 0:23:28.200
<v Speaker 1>transmit the message using Flare, much simpler, So I thought

0:23:28.200 --> 0:23:32.600
<v Speaker 1>that was cool. I don't know why he's referenced. Maybe

0:23:32.600 --> 0:23:35.080
<v Speaker 1>it's because of the fact that this is supposed to

0:23:35.160 --> 0:23:39.919
<v Speaker 1>be some kind of puzzle game. But I couldn't really

0:23:39.920 --> 0:23:42.720
<v Speaker 1>make the tie together myself. Didn't They say on one

0:23:42.760 --> 0:23:45.640
<v Speaker 1>account of it that it was like a rotating square.

0:23:45.800 --> 0:23:50.439
<v Speaker 1>That was like, yeah, yeah, so maybe it was a

0:23:50.480 --> 0:23:53.520
<v Speaker 1>reference to that. But the other reference that I was

0:23:53.560 --> 0:23:57.400
<v Speaker 1>thinking about was that he was also besides being a cryptographer,

0:23:57.440 --> 0:24:01.080
<v Speaker 1>he was an historian, and one of his things was

0:24:01.600 --> 0:24:05.400
<v Speaker 1>he felt that any historian should never put anything into

0:24:05.440 --> 0:24:08.680
<v Speaker 1>the historical record without actually interviewing somebody and finding out

0:24:08.680 --> 0:24:11.200
<v Speaker 1>if it was true or not. You know, what do

0:24:11.320 --> 0:24:13.440
<v Speaker 1>you think about it? It might be, you know, like

0:24:13.440 --> 0:24:18.560
<v Speaker 1>like this whole thing, this whole story exactly exactly. Oh man,

0:24:18.640 --> 0:24:20.840
<v Speaker 1>So okay, already even in the name, right, we're like

0:24:20.960 --> 0:24:23.560
<v Speaker 1>we've got two different directions, right. I have found a

0:24:23.600 --> 0:24:26.399
<v Speaker 1>way that this reference is what the game is, and

0:24:26.440 --> 0:24:28.600
<v Speaker 1>it totally makes sense. And Joe has found a way

0:24:29.000 --> 0:24:32.240
<v Speaker 1>totally discount the whole thing. Yeah, yeah, somebody was somebody

0:24:32.280 --> 0:24:34.439
<v Speaker 1>was playing a joke, and and and the name of

0:24:34.440 --> 0:24:36.439
<v Speaker 1>the game is itself part of the joke. It's a

0:24:36.520 --> 0:24:38.960
<v Speaker 1>broad hand as to you know what this story is

0:24:38.960 --> 0:24:42.280
<v Speaker 1>all about. Really well, and that's that's a great segue

0:24:42.400 --> 0:24:44.560
<v Speaker 1>into the next bit of data that I want to

0:24:44.560 --> 0:24:49.800
<v Speaker 1>go into, which would be who made the game. We

0:24:49.880 --> 0:24:53.320
<v Speaker 1>never know. We we don't know who made it. A

0:24:53.320 --> 0:24:57.000
<v Speaker 1>Tari and Sega. We're kind of the big boys on

0:24:57.040 --> 0:24:59.840
<v Speaker 1>the block when it came to video games at this time.

0:25:00.800 --> 0:25:03.560
<v Speaker 1>They were the superpowers. They also would have been the

0:25:03.600 --> 0:25:06.240
<v Speaker 1>ones that would have had the resources to say, here's

0:25:06.320 --> 0:25:09.240
<v Speaker 1>seven boxes, let's call beta testamon or and to develop.

0:25:09.359 --> 0:25:11.399
<v Speaker 1>I mean, they had the R and D money they

0:25:11.400 --> 0:25:13.479
<v Speaker 1>were creating all of these games, so they totally had

0:25:13.480 --> 0:25:16.680
<v Speaker 1>the money to just as opposed to a small indie

0:25:16.760 --> 0:25:18.359
<v Speaker 1>label that's just going to do the one thing that

0:25:18.359 --> 0:25:20.159
<v Speaker 1>they know work. And plus they had the money to

0:25:20.240 --> 0:25:24.840
<v Speaker 1>sand x marines and sweatshirts around to watch the Yeah,

0:25:25.000 --> 0:25:28.399
<v Speaker 1>that's exactly right. So there's a lot of conjecture that

0:25:28.520 --> 0:25:31.840
<v Speaker 1>one of these two major labels made it. There is

0:25:32.600 --> 0:25:37.280
<v Speaker 1>a image going around on the Internet of the title

0:25:37.359 --> 0:25:40.520
<v Speaker 1>screen of the game, and actually, I'll be honest, I've

0:25:40.520 --> 0:25:43.760
<v Speaker 1>seen three different images of the game. I've seen the

0:25:43.800 --> 0:25:48.240
<v Speaker 1>title screen, I've seen a black and white of the

0:25:48.359 --> 0:25:56.080
<v Speaker 1>cabinet itself, and I have supposedly seen images of the

0:25:56.240 --> 0:26:00.439
<v Speaker 1>City of Portland's what is it the licensing stickers for

0:26:00.560 --> 0:26:04.359
<v Speaker 1>it to be put into an arcade and play. I

0:26:04.359 --> 0:26:06.879
<v Speaker 1>feel like I want to see these pictures. Also, I

0:26:06.920 --> 0:26:09.080
<v Speaker 1>want to talk to the person who licensed, did you.

0:26:10.240 --> 0:26:11.800
<v Speaker 1>I wasn't even aware that you have to have a

0:26:11.880 --> 0:26:16.280
<v Speaker 1>license like a licensed stick so people don't have eplectic fit.

0:26:18.119 --> 0:26:22.600
<v Speaker 1>I have seen stickers on games. I'm assuming it's licensing. Again,

0:26:23.040 --> 0:26:25.320
<v Speaker 1>here's the problem. I don't know if it's from this game.

0:26:25.480 --> 0:26:27.800
<v Speaker 1>I don't even know if it belongs to a video game,

0:26:28.200 --> 0:26:30.840
<v Speaker 1>and I don't even know if they're real. I've just

0:26:30.920 --> 0:26:33.240
<v Speaker 1>seen these. But I've got to go to an arcade

0:26:33.359 --> 0:26:35.960
<v Speaker 1>and arcade now and check out the machines, because I'm

0:26:35.960 --> 0:26:42.240
<v Speaker 1>not finding what. Yeah, there's I know, I know the city, like,

0:26:42.320 --> 0:26:45.359
<v Speaker 1>you know, they licensed things like cigarette machines. I know

0:26:45.400 --> 0:26:47.520
<v Speaker 1>they do that kind of stuff, But I'm not sure

0:26:47.520 --> 0:26:49.439
<v Speaker 1>about arcade games. I mean, actually, I wouldn't put it

0:26:49.440 --> 0:26:52.399
<v Speaker 1>past them. You know what, I've seen stickers on games.

0:26:52.480 --> 0:26:55.560
<v Speaker 1>It looks like they're they're officially issued. So I'm presuming

0:26:55.600 --> 0:26:58.000
<v Speaker 1>that at least in this city that happens. But I

0:26:58.040 --> 0:27:00.480
<v Speaker 1>don't know exactly what they're for. But what I'm saying

0:27:00.560 --> 0:27:04.359
<v Speaker 1>is that I cannot say these real because they're the

0:27:04.400 --> 0:27:07.480
<v Speaker 1>same three ones over and over people have tried to

0:27:07.600 --> 0:27:11.360
<v Speaker 1>check for photo shopping and all this stuff. The title

0:27:11.440 --> 0:27:15.600
<v Speaker 1>screen of Polibius, it is eight bit graphics, so it

0:27:15.800 --> 0:27:18.800
<v Speaker 1>is from that era. It looks like it's from that era.

0:27:19.680 --> 0:27:26.080
<v Speaker 1>On the title screen there is a name from a company,

0:27:26.160 --> 0:27:28.680
<v Speaker 1>and Joe, You're gonna have to help me out with this.

0:27:29.400 --> 0:27:34.600
<v Speaker 1>How do you how do you say this German? And

0:27:34.800 --> 0:27:40.560
<v Speaker 1>in German that means deletion or a rature of senses,

0:27:41.200 --> 0:27:45.359
<v Speaker 1>as in your senses of the world. So actually I

0:27:45.359 --> 0:27:53.320
<v Speaker 1>think sorry, okay, okay, So there's there's that, but there's

0:27:53.359 --> 0:27:56.399
<v Speaker 1>no record of this company. We don't know who this

0:27:56.520 --> 0:28:00.480
<v Speaker 1>company is. Nobody can find them. They don't seem to

0:28:00.520 --> 0:28:04.000
<v Speaker 1>exist currently, and there's no records of them, you know,

0:28:04.040 --> 0:28:07.000
<v Speaker 1>putting out other games or anything like that. So I'm

0:28:07.000 --> 0:28:09.320
<v Speaker 1>going to find my German dictionary. But I can, I can.

0:28:09.440 --> 0:28:12.879
<v Speaker 1>I'm guessing right now that this word means men in

0:28:12.960 --> 0:28:17.000
<v Speaker 1>black or give him a conspiracy. I'm not sure one

0:28:17.000 --> 0:28:20.440
<v Speaker 1>of the other. There is another direction that we can

0:28:20.480 --> 0:28:26.840
<v Speaker 1>take for who created it, which is there supposedly is

0:28:26.880 --> 0:28:32.400
<v Speaker 1>a guy named Cybernogi. Cybernogy, I'm not exactly positive again

0:28:32.480 --> 0:28:41.040
<v Speaker 1>on the annunciation of the Cybernogi is according to use

0:28:41.160 --> 0:28:45.160
<v Speaker 1>net members, which using net remember you using that? Yeah? Well,

0:28:45.440 --> 0:28:52.360
<v Speaker 1>according to us net, Cybernogi created and Cybernogi is a

0:28:52.480 --> 0:28:58.400
<v Speaker 1>German programmer, and people believe that he created he or

0:28:58.480 --> 0:29:02.400
<v Speaker 1>she I should say, created the game as in April

0:29:02.480 --> 0:29:05.959
<v Speaker 1>Fools joke. Evidently Cybernoggi has been known to put out

0:29:06.000 --> 0:29:08.720
<v Speaker 1>April Fool's jokes. Two people on the net, So cyber

0:29:08.800 --> 0:29:11.000
<v Speaker 1>he created the game or he created the legend of

0:29:11.000 --> 0:29:14.240
<v Speaker 1>the game, created the whole thing, as in made the

0:29:14.520 --> 0:29:21.240
<v Speaker 1>whole thing for April fools. But here's the problem is

0:29:21.280 --> 0:29:23.760
<v Speaker 1>that Okay, well people say, okay, well I think he

0:29:23.800 --> 0:29:27.520
<v Speaker 1>did it, and then here's the stories. But I haven't

0:29:27.520 --> 0:29:30.920
<v Speaker 1>seen any research and I couldn't find anything that would

0:29:30.960 --> 0:29:34.480
<v Speaker 1>link the two together. So it's kind of, oh, that

0:29:34.600 --> 0:29:36.560
<v Speaker 1>jerk does that stuff all the time. I'll about that

0:29:36.640 --> 0:29:40.800
<v Speaker 1>jerk did this. Does usually take credit for his April fool, Frank,

0:29:40.960 --> 0:29:43.640
<v Speaker 1>I don't believe. So that's the thing is that people

0:29:43.720 --> 0:29:45.760
<v Speaker 1>will eventually come back and say, we're out in you

0:29:45.880 --> 0:29:49.680
<v Speaker 1>is the one who did that whatever? Maybe yeah, yeah, size,

0:29:49.720 --> 0:29:54.480
<v Speaker 1>which it's not exactly an arrestable offense. Okay, Okay, So

0:29:54.480 --> 0:29:57.120
<v Speaker 1>so next week this will be a two part episode.

0:29:57.160 --> 0:29:59.720
<v Speaker 1>We are going to fly to Germany personally and subjects

0:29:59.840 --> 0:30:04.920
<v Speaker 1>I Gnocgie to some intensive interrogation. Yeah, we can do that,

0:30:05.200 --> 0:30:07.760
<v Speaker 1>or we can just keep going. Okay, we should probably

0:30:07.760 --> 0:30:11.360
<v Speaker 1>just keep going. Okay, I want to go to Chairmany.

0:30:11.400 --> 0:30:13.200
<v Speaker 1>I know you do. I really want to let you

0:30:13.320 --> 0:30:20.840
<v Speaker 1>keep somebody no no battery. Okay. We're gonna move forward

0:30:20.920 --> 0:30:25.600
<v Speaker 1>into the places that it could have been released, where

0:30:25.720 --> 0:30:29.000
<v Speaker 1>the game cabinet actually go. I've come across a couple

0:30:29.040 --> 0:30:33.080
<v Speaker 1>of bits of information that say there was an arcade

0:30:33.120 --> 0:30:37.840
<v Speaker 1>here in Portland called Backwater Alleys, which evidently is closed

0:30:37.840 --> 0:30:41.120
<v Speaker 1>down long ago. They're reported as one of the places

0:30:41.160 --> 0:30:45.960
<v Speaker 1>that supposedly got the game cabinet. Another one is Blue Diamond,

0:30:46.680 --> 0:30:51.080
<v Speaker 1>which is still around. But Blue Diamond is actually a bar. Now,

0:30:51.720 --> 0:30:54.240
<v Speaker 1>I mean it's possible, but I mean that place is

0:30:54.280 --> 0:30:56.640
<v Speaker 1>a bar restaurant. It's got a full kitchen and a

0:30:56.640 --> 0:30:59.600
<v Speaker 1>full bar and everything. And I suppose at some point

0:30:59.720 --> 0:31:03.440
<v Speaker 1>some he might have Supposedly the building was renovated in

0:31:03.480 --> 0:31:06.120
<v Speaker 1>the nineties and that's when it became a bar. So

0:31:06.160 --> 0:31:09.560
<v Speaker 1>we got Blue Diamond. I've seen reports that say that

0:31:09.680 --> 0:31:13.480
<v Speaker 1>it was in Gresham, Oregon, which is just outside of

0:31:13.480 --> 0:31:15.960
<v Speaker 1>the city of Portland, because again the story says it

0:31:16.040 --> 0:31:20.680
<v Speaker 1>was released in suburbs, so Gresham could be a plausible candidate.

0:31:20.760 --> 0:31:22.719
<v Speaker 1>But then again, I've also heard that it was released

0:31:22.760 --> 0:31:27.120
<v Speaker 1>in Kansas, which is not a suburb of Portland. Shockingly, Yeah,

0:31:27.720 --> 0:31:32.080
<v Speaker 1>they're so close together. Yeah, so I don't know where

0:31:32.080 --> 0:31:34.480
<v Speaker 1>it's at. Well, I thought about Blue Diamond. No, I'm

0:31:34.480 --> 0:31:37.080
<v Speaker 1>saying that I don't know where it was released at. Yeah,

0:31:37.320 --> 0:31:39.880
<v Speaker 1>you don't know exactly where this thing was at. Yeah,

0:31:39.880 --> 0:31:41.360
<v Speaker 1>they didn't say suburbs, and I don't know why. I

0:31:41.600 --> 0:31:44.360
<v Speaker 1>don't know why they picked the suburbs. Don't either. It's

0:31:44.560 --> 0:31:46.840
<v Speaker 1>it's kind of an odd place to say. Well, think

0:31:46.840 --> 0:31:48.680
<v Speaker 1>about it is, if you put it in various suburban

0:31:48.720 --> 0:31:51.200
<v Speaker 1>places and your your men in black are going to

0:31:51.280 --> 0:31:53.400
<v Speaker 1>have to drive farther distances to go out there and

0:31:53.440 --> 0:31:56.400
<v Speaker 1>monitor the teenagers playing it, I would think you'd want

0:31:56.440 --> 0:32:01.280
<v Speaker 1>to keep them close. In suburbs makes sense because that's

0:32:01.320 --> 0:32:03.760
<v Speaker 1>where the kids are at. That's where the kids are,

0:32:03.840 --> 0:32:07.280
<v Speaker 1>that's where the board kids are. But it's also you know,

0:32:07.320 --> 0:32:09.600
<v Speaker 1>if you do want to keep it under wraps, right,

0:32:09.720 --> 0:32:13.280
<v Speaker 1>it's not like the most central hub. You know, there's

0:32:13.320 --> 0:32:18.280
<v Speaker 1>not as many kids around. So if you decide to

0:32:18.320 --> 0:32:20.200
<v Speaker 1>pull it after a couple of weeks, you can just

0:32:20.240 --> 0:32:22.480
<v Speaker 1>pull it and it won't be like this massive outcry.

0:32:22.800 --> 0:32:25.880
<v Speaker 1>Not that Portland was giant in the eighties, but it'd

0:32:25.920 --> 0:32:30.000
<v Speaker 1>be less of an outcry late, right, And I want

0:32:30.000 --> 0:32:32.280
<v Speaker 1>to jump to a point that we've talked about before,

0:32:32.400 --> 0:32:34.480
<v Speaker 1>which I know we were talking about the pictures of

0:32:34.560 --> 0:32:37.320
<v Speaker 1>the cabinet and the title screen and all that, because

0:32:37.360 --> 0:32:39.680
<v Speaker 1>that's how we got the name of the company. One

0:32:39.680 --> 0:32:43.160
<v Speaker 1>of the things that I couldn't ever come to grips

0:32:43.200 --> 0:32:46.840
<v Speaker 1>with when it came to this title screenshot is how

0:32:46.880 --> 0:32:51.160
<v Speaker 1>did somebody get it? Yeah? Absolutely, Here's the thing. Remember

0:32:51.680 --> 0:32:56.000
<v Speaker 1>these cabinets. It's a glass face with a video monitor

0:32:56.200 --> 0:32:59.640
<v Speaker 1>underneath the case. And it's a CRT monitor. It's old

0:32:59.640 --> 0:33:04.240
<v Speaker 1>school monitor. So even using thirty five millimeter film, the

0:33:04.480 --> 0:33:08.160
<v Speaker 1>screen roles, you're not going to get a good clear image.

0:33:08.240 --> 0:33:10.640
<v Speaker 1>And these images that are put up of this title

0:33:10.680 --> 0:33:13.760
<v Speaker 1>screen they look like screenshot. They look like screenshots. How

0:33:13.760 --> 0:33:16.400
<v Speaker 1>did somebody get the screenshot if the machine was only

0:33:16.440 --> 0:33:19.280
<v Speaker 1>out there for a very short time? Although I guess

0:33:19.360 --> 0:33:22.800
<v Speaker 1>to like counter that, you know, like just in terms

0:33:22.800 --> 0:33:24.560
<v Speaker 1>of things that are coming up in my brain right now,

0:33:25.440 --> 0:33:28.240
<v Speaker 1>why choose Portland for your hoax place? Like? What a

0:33:28.320 --> 0:33:31.160
<v Speaker 1>weird place to pick as a hoax place? Really? You know,

0:33:31.280 --> 0:33:36.480
<v Speaker 1>like okay, some like tiny town in the middle of Kansas, Okay, sure, right,

0:33:36.680 --> 0:33:40.920
<v Speaker 1>or some like really big metropolitan hub, but like Portland,

0:33:40.960 --> 0:33:44.360
<v Speaker 1>Oregon in the eighties is like the weirdest, like literally

0:33:44.400 --> 0:33:46.239
<v Speaker 1>the weirdest spot that you could pick. I feel like

0:33:46.440 --> 0:33:49.640
<v Speaker 1>it still is even even I guess more now you

0:33:49.680 --> 0:33:53.280
<v Speaker 1>know there's more people here, but it was it was

0:33:53.320 --> 0:33:55.440
<v Speaker 1>a bit more of a backwater back in but it

0:33:55.520 --> 0:33:57.760
<v Speaker 1>wasn't like totally backwar. So it's just to me, it's

0:33:57.800 --> 0:34:01.040
<v Speaker 1>such a weird, it's unusual place. It's not where you

0:34:01.080 --> 0:34:03.440
<v Speaker 1>would normally want to go to market something. So that,

0:34:04.480 --> 0:34:06.120
<v Speaker 1>but it's also not the kind of place that you

0:34:06.160 --> 0:34:08.880
<v Speaker 1>would pick as like a hoax, right, if you were

0:34:08.880 --> 0:34:11.120
<v Speaker 1>going to like pick a place to start a hoax.

0:34:11.480 --> 0:34:13.520
<v Speaker 1>That that is an interesting point, is that, like you

0:34:13.560 --> 0:34:16.719
<v Speaker 1>would think that people generally, when they're making up stories

0:34:17.080 --> 0:34:21.120
<v Speaker 1>about America, the story is said in New York, Chicago,

0:34:21.480 --> 0:34:25.360
<v Speaker 1>San Francisco, or Los Angeles or some tiny place nobody,

0:34:25.600 --> 0:34:30.680
<v Speaker 1>or maybe Miami or yeah, or some some some strange,

0:34:30.880 --> 0:34:33.839
<v Speaker 1>some squirky little town called Silent Hill or something like

0:34:33.880 --> 0:34:36.759
<v Speaker 1>that from a creepy little place. Yeah. OK, so that

0:34:36.880 --> 0:34:39.680
<v Speaker 1>that's that's kind of interesting. Another question mark on this

0:34:39.719 --> 0:34:41.919
<v Speaker 1>whole Yeah, this whole thing so far. And I don't

0:34:41.920 --> 0:34:44.640
<v Speaker 1>know if YouTube have gotten this impression, but there's just

0:34:44.760 --> 0:34:49.160
<v Speaker 1>question marks all over the place written read ink for Yeah.

0:34:49.320 --> 0:34:51.120
<v Speaker 1>I totally agree with that, and I think, you know,

0:34:51.160 --> 0:34:54.240
<v Speaker 1>it's like as for as much evidence that I feel

0:34:54.280 --> 0:34:58.040
<v Speaker 1>like disproves it, there's also like it's almost the exact

0:34:58.120 --> 0:35:03.800
<v Speaker 1>same amount of almost enough to yeah, see it actually happens. Yeah,

0:35:03.840 --> 0:35:07.040
<v Speaker 1>and we're like halfway through, right, got halfway through? Yeah yeah, yeah,

0:35:07.040 --> 0:35:08.879
<v Speaker 1>we've got and we've got ways to go, and we're

0:35:08.880 --> 0:35:11.480
<v Speaker 1>gonna move on to Joe's favorite subject, which is the

0:35:11.800 --> 0:35:16.720
<v Speaker 1>supposed Men in Black. So here's the thing is that

0:35:17.200 --> 0:35:22.160
<v Speaker 1>it was. It is not unheard of for the government

0:35:22.320 --> 0:35:26.480
<v Speaker 1>to get involved with games, to use them as a

0:35:26.560 --> 0:35:30.759
<v Speaker 1>way to find people with abilities to try to recruit them.

0:35:31.040 --> 0:35:34.040
<v Speaker 1>Battle Zone that we talked about there, which anybody who

0:35:34.080 --> 0:35:36.720
<v Speaker 1>doesn't know what battle zone is, it's this old cabinet

0:35:36.760 --> 0:35:40.359
<v Speaker 1>game where you put your your face into a periscope

0:35:40.760 --> 0:35:43.640
<v Speaker 1>and you drove a tank around and you were blasting

0:35:43.800 --> 0:35:47.680
<v Speaker 1>enemy tanks and driving around. Yeas would also swoop in

0:35:47.719 --> 0:35:49.640
<v Speaker 1>and you have to blast them to So do you

0:35:49.680 --> 0:35:52.319
<v Speaker 1>know what that thing was before it became a video game.

0:35:52.400 --> 0:35:56.080
<v Speaker 1>I heard it was a Bradley Bradley troop carriers. It

0:35:56.160 --> 0:36:00.279
<v Speaker 1>was a training module for Bradley carrier tanks. So this

0:36:00.360 --> 0:36:03.279
<v Speaker 1>is what soldiers did for before they went out in

0:36:03.280 --> 0:36:05.640
<v Speaker 1>the field, as they learned to drive the tank in

0:36:05.760 --> 0:36:09.000
<v Speaker 1>a VR situation. Well, I mean airplane pilots do it

0:36:09.160 --> 0:36:12.200
<v Speaker 1>to this day, they use flight simulators that are open

0:36:12.280 --> 0:36:14.400
<v Speaker 1>to the public. You know, people do use them in

0:36:14.520 --> 0:36:17.239
<v Speaker 1>like a less sophisticated sense. But this has been a

0:36:17.280 --> 0:36:20.240
<v Speaker 1>thing forever. Is that that's how you train Rainbow six

0:36:20.719 --> 0:36:25.960
<v Speaker 1>When that first came out, Evidently the scores and stuff

0:36:26.000 --> 0:36:29.600
<v Speaker 1>like that, we're being fed back to the army or

0:36:29.600 --> 0:36:35.239
<v Speaker 1>the military heard. And again I can't validatee game. No

0:36:35.400 --> 0:36:38.680
<v Speaker 1>it was it wasn't gosh, what was that on It

0:36:38.760 --> 0:36:41.879
<v Speaker 1>was a PlayStation game or something like that. It came

0:36:41.920 --> 0:36:44.799
<v Speaker 1>out a good number of years ago. But supposedly you

0:36:44.800 --> 0:36:48.000
<v Speaker 1>could register scores. So I don't know, and I just

0:36:48.239 --> 0:36:52.279
<v Speaker 1>hear these things. Yeah, it's a weird thing. And there's

0:36:52.440 --> 0:36:55.000
<v Speaker 1>there's all kinds of creepy stories. If oh, I played

0:36:55.000 --> 0:36:57.000
<v Speaker 1>the sniper game. When I got to the end, the

0:36:57.040 --> 0:36:59.160
<v Speaker 1>phone number came up, and I called the phone number

0:36:59.160 --> 0:37:04.080
<v Speaker 1>and it was a secret Nervously they offered me a job. Yeah, yeah,

0:37:04.120 --> 0:37:06.000
<v Speaker 1>I tend, I tend to, you know, I mean, I'm

0:37:06.080 --> 0:37:09.399
<v Speaker 1>I'm totally on board with the sinister government theory. At

0:37:09.400 --> 0:37:11.360
<v Speaker 1>the same time, I'm totally on board with the incompetent

0:37:11.360 --> 0:37:13.920
<v Speaker 1>government theory. And I don't I don't think they had

0:37:13.960 --> 0:37:16.480
<v Speaker 1>the brains to come up with ideas like this. Well,

0:37:16.320 --> 0:37:20.959
<v Speaker 1>but here's the thing. Okay, let's just say that somebody

0:37:21.360 --> 0:37:26.080
<v Speaker 1>was collecting data out of the machine. What could you

0:37:26.200 --> 0:37:31.520
<v Speaker 1>get out of a nine video game processor besides the

0:37:31.600 --> 0:37:36.640
<v Speaker 1>high score? Well okay, and not that sophistic record video.

0:37:36.800 --> 0:37:41.279
<v Speaker 1>They can't record audio. So I mean, is it just

0:37:41.320 --> 0:37:44.399
<v Speaker 1>they're doing duration and score? I mean, yeah, you could

0:37:44.440 --> 0:37:46.719
<v Speaker 1>get that. The data, the data you could get out

0:37:46.719 --> 0:37:49.440
<v Speaker 1>of it would be like, you know, maybe how often

0:37:49.480 --> 0:37:51.200
<v Speaker 1>it was played and how much it was played. You

0:37:51.200 --> 0:37:53.200
<v Speaker 1>can get that kind of stuff. But of course, if

0:37:53.239 --> 0:37:55.400
<v Speaker 1>you're sending men in black around and just like skulking

0:37:55.640 --> 0:37:57.640
<v Speaker 1>skulk in the shadows and watch the kids play, and

0:37:57.640 --> 0:37:59.719
<v Speaker 1>they're noticing the kids lining up around the block to

0:37:59.760 --> 0:38:02.400
<v Speaker 1>play this game, they don't really need to download the

0:38:02.480 --> 0:38:06.840
<v Speaker 1>data about how frequently the game was played. Yeah. Actually,

0:38:07.080 --> 0:38:10.160
<v Speaker 1>you know, to me, the idea of them school I

0:38:10.239 --> 0:38:13.320
<v Speaker 1>just like hanging around makes way more sense than the

0:38:13.760 --> 0:38:16.319
<v Speaker 1>idea of them like, you know, coming to collect data.

0:38:16.360 --> 0:38:18.160
<v Speaker 1>I guess maybe if they saw someone that was like

0:38:18.160 --> 0:38:20.400
<v Speaker 1>playing it a lot, they would want to know what

0:38:20.480 --> 0:38:22.799
<v Speaker 1>your high score was or something like that. But I think,

0:38:23.640 --> 0:38:26.680
<v Speaker 1>you know, this seems much more like a situation where

0:38:26.680 --> 0:38:28.840
<v Speaker 1>they would want to know how it was affecting people

0:38:29.440 --> 0:38:31.720
<v Speaker 1>more than they would want to know about high scores

0:38:31.840 --> 0:38:34.000
<v Speaker 1>or how long it's played or anything like that. The

0:38:34.280 --> 0:38:38.080
<v Speaker 1>machine itself wouldn't give you that information. Now it's plawed. Okay,

0:38:38.160 --> 0:38:41.680
<v Speaker 1>let's go with the sins for government again, and let's say, okay,

0:38:41.719 --> 0:38:46.640
<v Speaker 1>it's plausible that they had some kind of video recorder,

0:38:46.920 --> 0:38:49.560
<v Speaker 1>and it would have been a video recorder would have

0:38:49.600 --> 0:38:54.520
<v Speaker 1>been on tape in the box, filming everybody who was playing.

0:38:54.600 --> 0:38:58.600
<v Speaker 1>And so we're going and changing the tape, literally changing

0:38:58.640 --> 0:39:01.600
<v Speaker 1>the tape I could have been to They might have

0:39:01.640 --> 0:39:04.680
<v Speaker 1>been like the handles that we used for playing the game.

0:39:05.280 --> 0:39:09.279
<v Speaker 1>You know, maybe they had galvanic response mechanisms built into them,

0:39:09.280 --> 0:39:12.080
<v Speaker 1>so they could actually probably download what is that they

0:39:12.120 --> 0:39:15.000
<v Speaker 1>could like actually from the from what's going on in

0:39:15.040 --> 0:39:17.279
<v Speaker 1>the electric currents in your skin, they can tell what's

0:39:17.280 --> 0:39:20.080
<v Speaker 1>going on with your nervous system, and so in the

0:39:20.200 --> 0:39:22.640
<v Speaker 1>eighties they can Yeah, I'm not so sure about that,

0:39:23.160 --> 0:39:25.720
<v Speaker 1>but again, these are men in black, so they probably

0:39:25.760 --> 0:39:28.200
<v Speaker 1>had some sophisticated tools that the rest of us didn't

0:39:28.200 --> 0:39:31.000
<v Speaker 1>have back in there. I guess, you know, I think

0:39:31.040 --> 0:39:33.520
<v Speaker 1>what it really was. Should I save my my my

0:39:33.560 --> 0:39:35.959
<v Speaker 1>summation of what I think it really was until the end? Okay,

0:39:36.600 --> 0:39:39.080
<v Speaker 1>I think I think it makes sense to me that

0:39:39.400 --> 0:39:41.680
<v Speaker 1>if you're going to send some agents to like stand

0:39:41.719 --> 0:39:45.240
<v Speaker 1>and watch behavior, if they say, oh, yeah, we're text

0:39:45.320 --> 0:39:47.279
<v Speaker 1>for this thing, and we're going to have to go

0:39:47.320 --> 0:39:49.800
<v Speaker 1>in like once a day just to make sure it's working,

0:39:50.200 --> 0:39:52.359
<v Speaker 1>that's a great cover story for why they're hanging out

0:39:52.400 --> 0:39:58.359
<v Speaker 1>all day instead of like we're just here watching the kids, right,

0:39:58.400 --> 0:40:01.279
<v Speaker 1>I mean, so, yeah, we have to open it up

0:40:01.320 --> 0:40:04.440
<v Speaker 1>once a day, you know, for no good reason except

0:40:04.640 --> 0:40:06.880
<v Speaker 1>to like have a good cover story. I don't know

0:40:07.400 --> 0:40:10.160
<v Speaker 1>her government, there's all this, yes, I mean all right,

0:40:10.200 --> 0:40:13.600
<v Speaker 1>so the machine disappeared. Yeah, it was taken away. It

0:40:13.680 --> 0:40:17.080
<v Speaker 1>was taken away and probably executed and probably had a

0:40:17.080 --> 0:40:27.640
<v Speaker 1>blindfold cigarette. Yeah you suck. Well, now everybody is saying, well,

0:40:27.960 --> 0:40:32.280
<v Speaker 1>where's the ram of it, which, if you don't know rams,

0:40:32.280 --> 0:40:34.360
<v Speaker 1>where you only memory. It's a game you can download

0:40:34.400 --> 0:40:37.360
<v Speaker 1>and play on your computer, and they do remakes of

0:40:37.400 --> 0:40:39.880
<v Speaker 1>all these old games. Dude, this is my favorite thing

0:40:39.880 --> 0:40:43.200
<v Speaker 1>in the entire world. MS. Yeah, I spend a lot

0:40:43.200 --> 0:40:46.600
<v Speaker 1>of time playing my all time favorite game, which is

0:40:46.680 --> 0:40:49.600
<v Speaker 1>a sn S game that you can only play on

0:40:49.640 --> 0:40:52.200
<v Speaker 1>your computer. Now, I mean unless you have an S

0:40:52.280 --> 0:40:57.200
<v Speaker 1>n S. So which one Earthbound one? Oh it's so

0:40:57.280 --> 0:41:00.239
<v Speaker 1>good you should. We'll have this discussion, like I need

0:41:00.280 --> 0:41:03.760
<v Speaker 1>to get the wrong for Asteroids. Yeah all right, Well anyway,

0:41:03.800 --> 0:41:07.080
<v Speaker 1>so a ROM is a recreation of the game, and

0:41:07.400 --> 0:41:10.440
<v Speaker 1>there have been just like everything else, a bunch but

0:41:10.520 --> 0:41:13.480
<v Speaker 1>oh I've got a wrong of the game. Okay, let's

0:41:13.480 --> 0:41:18.120
<v Speaker 1>see it. I lost it, it got deleted or the

0:41:18.160 --> 0:41:22.120
<v Speaker 1>most famous one out there is everybody would get this

0:41:22.200 --> 0:41:25.239
<v Speaker 1>wrong and it would load the title screen that was

0:41:25.280 --> 0:41:29.520
<v Speaker 1>on the internet. It would make this weird noise and

0:41:29.520 --> 0:41:32.520
<v Speaker 1>then it would crash. I okay, So I have a

0:41:32.520 --> 0:41:35.720
<v Speaker 1>big problem with this again saying you know, I love rams.

0:41:36.120 --> 0:41:38.239
<v Speaker 1>There aren't a lot of ROMs for things that have

0:41:38.320 --> 0:41:43.480
<v Speaker 1>been only arcade games because it's really hard to translate.

0:41:43.880 --> 0:41:48.160
<v Speaker 1>So you know, I guess this is made up statistic,

0:41:48.280 --> 0:41:53.120
<v Speaker 1>but the majority of the ROMs out there are games

0:41:53.200 --> 0:41:56.880
<v Speaker 1>that have been on console translated by the company that

0:41:57.640 --> 0:42:01.880
<v Speaker 1>of any kind, um, so, games that exist solely in

0:42:02.560 --> 0:42:06.319
<v Speaker 1>arcade box format. I know this because that I have

0:42:06.360 --> 0:42:08.880
<v Speaker 1>an arcade game that I'm obsessed with and like literally

0:42:08.920 --> 0:42:10.360
<v Speaker 1>can play for hours. And I wanted to find the

0:42:10.400 --> 0:42:11.960
<v Speaker 1>RAM of it one time, and I do this a

0:42:11.960 --> 0:42:14.960
<v Speaker 1>bunch of research, and it you know, comes out that

0:42:15.040 --> 0:42:18.279
<v Speaker 1>unless it's been released on a console, your likelihood of

0:42:18.320 --> 0:42:21.600
<v Speaker 1>finding a ROM of it is like none. Yeah, it's

0:42:21.600 --> 0:42:26.360
<v Speaker 1>just not going to happen because it's so hard to translates.

0:42:27.200 --> 0:42:30.600
<v Speaker 1>I'm sure somebody's just like totally reprogrammed. I'm sure, I'm

0:42:30.600 --> 0:42:33.520
<v Speaker 1>sure somebody, because I mean it's so freaking classic. I mean,

0:42:33.520 --> 0:42:36.080
<v Speaker 1>how could it not well, and it's easy. Yeah, it's

0:42:36.080 --> 0:42:38.520
<v Speaker 1>pretty simple of the game. Yeah. So but with something

0:42:38.600 --> 0:42:42.000
<v Speaker 1>like this, you know, my belief of a ROM existing

0:42:42.719 --> 0:42:45.520
<v Speaker 1>in any capacity is very low. Ladies and gentlemen. I

0:42:45.520 --> 0:42:49.439
<v Speaker 1>would to apologize quite obviously we're geeking out on video. Yeah, yeah,

0:42:49.840 --> 0:42:53.600
<v Speaker 1>we are. Sorry. I've been holding back not to just

0:42:53.680 --> 0:42:59.880
<v Speaker 1>run down that road. Here's the thing. If this is

0:43:00.840 --> 0:43:05.239
<v Speaker 1>a wrong, it should work, and there is, and we're

0:43:05.239 --> 0:43:08.600
<v Speaker 1>going to go back to the big bad government conspiracy theory.

0:43:08.840 --> 0:43:12.359
<v Speaker 1>People have said, well, it's a direct translation, but of

0:43:12.360 --> 0:43:16.200
<v Speaker 1>course the hardware in a PC doesn't work like the

0:43:16.239 --> 0:43:19.239
<v Speaker 1>hardware in the actual machine does, so it can't do

0:43:19.440 --> 0:43:25.000
<v Speaker 1>the mind control voodoo. That's the thing I've ever heard

0:43:25.320 --> 0:43:31.480
<v Speaker 1>that anyone. It doesn't it. It does not hold water

0:43:31.560 --> 0:43:33.920
<v Speaker 1>for me. But it is funny that I see this now.

0:43:34.480 --> 0:43:37.520
<v Speaker 1>I also will say that there are a bunch of

0:43:37.560 --> 0:43:42.080
<v Speaker 1>people who say they have ROMs that aren't actual wrongs,

0:43:42.160 --> 0:43:44.680
<v Speaker 1>because what they've done is they've taken the descriptions of

0:43:44.719 --> 0:43:48.720
<v Speaker 1>the game and then they've recreated it the way they

0:43:48.920 --> 0:43:51.960
<v Speaker 1>think it would have been. Yeah, which is really interesting

0:43:51.960 --> 0:43:55.320
<v Speaker 1>to me. Actually, it is interesting, and I've watched them,

0:43:55.360 --> 0:43:57.479
<v Speaker 1>and I gotta be honest, it looks like a lame

0:43:57.560 --> 0:44:01.440
<v Speaker 1>game based on the way people built it. And also

0:44:01.520 --> 0:44:03.479
<v Speaker 1>again I can see why you get a seizure because

0:44:03.640 --> 0:44:07.000
<v Speaker 1>nothing but flashing lights and more. Yeah, And you know,

0:44:07.040 --> 0:44:09.000
<v Speaker 1>and that's that's the other thing too, is that perhaps

0:44:09.000 --> 0:44:11.279
<v Speaker 1>this game actually existed, perhaps they did put some beta

0:44:11.400 --> 0:44:15.359
<v Speaker 1>versions in in our cades, and perhaps it was just

0:44:15.400 --> 0:44:17.040
<v Speaker 1>so lame that told what he played it and that's

0:44:17.040 --> 0:44:20.240
<v Speaker 1>why it disappeared forever. Yeah, And that the whole urban

0:44:20.320 --> 0:44:23.359
<v Speaker 1>myth of like people lying it's just kind of been

0:44:23.360 --> 0:44:26.759
<v Speaker 1>the built up version of it. Yeah, could have been

0:44:26.800 --> 0:44:29.879
<v Speaker 1>just a really lame game, or it seems lame to us,

0:44:30.040 --> 0:44:35.040
<v Speaker 1>because like you know, our games now are super right,

0:44:35.080 --> 0:44:37.200
<v Speaker 1>but like you know, and again we were talking about

0:44:37.239 --> 0:44:42.080
<v Speaker 1>like this whole introduction of vector graphics and maybe you know,

0:44:42.120 --> 0:44:44.440
<v Speaker 1>it was super flashing lights and everything, and you just

0:44:44.520 --> 0:44:47.200
<v Speaker 1>kind of like got carried away with it. And the

0:44:47.239 --> 0:44:49.520
<v Speaker 1>reason it was addictive was because you were so busy

0:44:49.560 --> 0:44:52.240
<v Speaker 1>like paying attention to flashing lights that like you sucked

0:44:52.239 --> 0:44:55.120
<v Speaker 1>at the game. Right, It's just like these graphics are

0:44:55.200 --> 0:44:57.160
<v Speaker 1>so cool, what's going on here? And then you die

0:44:57.280 --> 0:45:01.280
<v Speaker 1>a million times. It's so far. We have a lot

0:45:01.400 --> 0:45:06.399
<v Speaker 1>of information that basically is uncorroborated, and at this point

0:45:06.400 --> 0:45:10.279
<v Speaker 1>in my research, I would have dumped this story, except

0:45:11.000 --> 0:45:15.960
<v Speaker 1>there's one character that we haven't talked about, not Santa.

0:45:16.440 --> 0:45:21.200
<v Speaker 1>It's a guy by the name of Steven Roach, Stephen Roach.

0:45:21.960 --> 0:45:25.720
<v Speaker 1>He is based out of the Czech Republic. In March

0:45:25.920 --> 0:45:28.920
<v Speaker 1>two thousand and six, he went on a bunch of

0:45:28.960 --> 0:45:33.239
<v Speaker 1>forums and he made a post and it's the same

0:45:33.280 --> 0:45:35.680
<v Speaker 1>post he he literally cut and paste. He wrote this

0:45:35.719 --> 0:45:40.080
<v Speaker 1>thing up and cut pasted it every time. He claims

0:45:40.600 --> 0:45:47.359
<v Speaker 1>that he was involved in the creation of Polybius and

0:45:47.680 --> 0:45:51.239
<v Speaker 1>has a bunch of details about the game and its

0:45:51.440 --> 0:45:54.400
<v Speaker 1>history in terms of how it was made, why it

0:45:54.520 --> 0:45:57.320
<v Speaker 1>was made, where all of this stuff which we're gonna

0:45:57.320 --> 0:46:02.200
<v Speaker 1>go into, I will say right know that there is

0:46:02.239 --> 0:46:05.120
<v Speaker 1>a lot of doubt cast upon the validity of this

0:46:05.200 --> 0:46:09.239
<v Speaker 1>guy's story. People have picked it apart. He's done some

0:46:09.320 --> 0:46:12.080
<v Speaker 1>interviews and people have turned around and said, well, you know,

0:46:12.160 --> 0:46:16.239
<v Speaker 1>it's pretty funny. His answers almost exactly match what was

0:46:16.280 --> 0:46:21.080
<v Speaker 1>on the Wikipedia page about this. Okay, Well, you know

0:46:21.120 --> 0:46:25.440
<v Speaker 1>the problem is Wikipedia is constantly changing, and he could

0:46:25.480 --> 0:46:28.560
<v Speaker 1>have updated or somebody could have read his details put

0:46:28.640 --> 0:46:31.440
<v Speaker 1>them on the wiki page, and then everybody asking, well,

0:46:31.480 --> 0:46:37.040
<v Speaker 1>that's weird, they Matt almost word for words. He could

0:46:37.080 --> 0:46:39.120
<v Speaker 1>he could have actually he could actually have edited the

0:46:39.120 --> 0:46:41.799
<v Speaker 1>wiki page of himself and stuff. Yeah, he could have

0:46:41.840 --> 0:46:44.439
<v Speaker 1>been an updator on it. I guess my My big

0:46:44.560 --> 0:46:48.200
<v Speaker 1>question is like, why wait till two thousand six. Well,

0:46:48.600 --> 0:46:51.600
<v Speaker 1>we'll get into that, okay, So let's let's just start

0:46:51.640 --> 0:46:54.719
<v Speaker 1>at the beginning. So Joe helped me again. What is

0:46:54.719 --> 0:46:57.760
<v Speaker 1>the name? How do you pronounce this? Actually, that's spelling

0:46:57.800 --> 0:47:03.719
<v Speaker 1>it differently now since slosa and actually this is the

0:47:03.760 --> 0:47:07.000
<v Speaker 1>spelling is different. Well that's fine, that's fine because this

0:47:07.080 --> 0:47:11.879
<v Speaker 1>is how he pronounces it versus the internet. Um, but

0:47:11.960 --> 0:47:14.960
<v Speaker 1>he said This was a company that he and a

0:47:15.000 --> 0:47:21.080
<v Speaker 1>couple other amateur programmers had put together in eight and

0:47:21.520 --> 0:47:25.840
<v Speaker 1>they were approached in nineteen eighty by a South American

0:47:25.920 --> 0:47:29.880
<v Speaker 1>company that he wouldn't give the name of for legal reasons.

0:47:29.920 --> 0:47:32.880
<v Speaker 1>I guess they paid him. He probably signed an NDA

0:47:33.000 --> 0:47:35.600
<v Speaker 1>and non disclosure agreement, so he's you know, he's keeping

0:47:35.600 --> 0:47:40.000
<v Speaker 1>his mouth shut on that, which is understandable. Uh. They

0:47:40.160 --> 0:47:43.240
<v Speaker 1>came and said that they wanted an arcade game made

0:47:44.000 --> 0:47:47.799
<v Speaker 1>that was going to use puzzle elements, but as we

0:47:47.880 --> 0:47:52.160
<v Speaker 1>talked about before, they wanted to use vector graph Okay, well,

0:47:52.280 --> 0:47:56.319
<v Speaker 1>this all makes sense so far. So they make this, uh,

0:47:56.440 --> 0:48:00.000
<v Speaker 1>this puzzle game and it's it's got all this different

0:48:00.000 --> 0:48:02.279
<v Speaker 1>and stuff going on, things that haven't been seen in

0:48:02.400 --> 0:48:08.239
<v Speaker 1>video games, and they're all agog, they're really excited. And

0:48:08.320 --> 0:48:12.560
<v Speaker 1>then the game gets released by this company. One of

0:48:12.600 --> 0:48:16.120
<v Speaker 1>the places, he says that there were seven cabinets made. Okay,

0:48:16.480 --> 0:48:18.880
<v Speaker 1>one of the places here in Portland, Oregon that he

0:48:18.960 --> 0:48:22.600
<v Speaker 1>says it was released was the Lloyd District. Okay, wait,

0:48:23.000 --> 0:48:26.400
<v Speaker 1>I'm just gonna go back to my previous statement about

0:48:26.400 --> 0:48:28.880
<v Speaker 1>like Portland being a weird place to pick right, and

0:48:28.880 --> 0:48:32.759
<v Speaker 1>then like furthermore the Lloyd District, especially in the eighties

0:48:33.200 --> 0:48:36.360
<v Speaker 1>was kind of a dump. Trying to find like a

0:48:36.440 --> 0:48:38.359
<v Speaker 1>good word for that. And I feel like I can

0:48:38.440 --> 0:48:41.080
<v Speaker 1>say that. I mean, I was born in seven in

0:48:41.160 --> 0:48:44.640
<v Speaker 1>the Lloyd District, so I you know, in the nineties

0:48:44.719 --> 0:48:46.720
<v Speaker 1>it was a dump. In the eighties it was a dump,

0:48:47.000 --> 0:48:49.799
<v Speaker 1>you know. And and it's not even like a very

0:48:49.800 --> 0:48:54.160
<v Speaker 1>well publicized area of Portland. So for somebody to be

0:48:54.360 --> 0:48:57.600
<v Speaker 1>creating a hoax by saying, oh, it's Portland, and then

0:48:57.640 --> 0:49:00.360
<v Speaker 1>to like further it by saying, oh, and it was

0:49:00.400 --> 0:49:03.320
<v Speaker 1>in the Lloyd district, Like that's such an obscure place

0:49:03.440 --> 0:49:08.080
<v Speaker 1>to say something like that. I just feel like, you know,

0:49:08.200 --> 0:49:11.360
<v Speaker 1>I think, for whatever reason, I feel like it leads

0:49:11.480 --> 0:49:15.879
<v Speaker 1>credence to the story. Interestingly, to the Blue Diamond, which

0:49:15.920 --> 0:49:18.240
<v Speaker 1>is now a bar, is kind of on a southern

0:49:18.239 --> 0:49:25.200
<v Speaker 1>periphery of the Lloyd District. Okay, So again again weird

0:49:25.239 --> 0:49:28.520
<v Speaker 1>things stitched together in the story. So I don't know.

0:49:29.640 --> 0:49:33.080
<v Speaker 1>So he goes on to say that about a week

0:49:33.280 --> 0:49:36.600
<v Speaker 1>or not even a week after the game was put out, evidently,

0:49:36.920 --> 0:49:39.120
<v Speaker 1>you know, the kids were lining up, they were all

0:49:39.239 --> 0:49:43.720
<v Speaker 1>enjoying it. And then a thirteen year old boy has

0:49:44.120 --> 0:49:49.120
<v Speaker 1>an epileptic seizure while playing the game. So all the

0:49:49.200 --> 0:49:53.800
<v Speaker 1>executives are freaking out because they think that, oh god,

0:49:54.239 --> 0:49:56.799
<v Speaker 1>we've we've made the worst thing in the world. We're

0:49:56.800 --> 0:50:01.240
<v Speaker 1>going to give people seizures before they pull it. Of course,

0:50:01.360 --> 0:50:05.319
<v Speaker 1>now word gets out, according to Roach, that word gets out,

0:50:05.480 --> 0:50:08.000
<v Speaker 1>and now it's now this is a fun game to play.

0:50:08.120 --> 0:50:12.600
<v Speaker 1>It's teenage boys daring their buddies to go play it,

0:50:12.760 --> 0:50:15.359
<v Speaker 1>or their buddies going I'm tough, I'll played it will

0:50:15.760 --> 0:50:19.000
<v Speaker 1>be which does not help the image of the sure

0:50:19.280 --> 0:50:22.160
<v Speaker 1>so this this is all bad And he said he didn't.

0:50:22.200 --> 0:50:24.680
<v Speaker 1>He say that they had play tested it for like

0:50:24.719 --> 0:50:27.920
<v Speaker 1>a really long time as adults. All the adult developers

0:50:28.160 --> 0:50:32.080
<v Speaker 1>really enjoyed it but didn't have any of this reaction.

0:50:32.200 --> 0:50:35.359
<v Speaker 1>But they may not have had you know, they may

0:50:35.400 --> 0:50:39.080
<v Speaker 1>not have been epileptic. Well they probably weren't, but you know,

0:50:39.160 --> 0:50:41.080
<v Speaker 1>I think that that's what the question, right, is that like,

0:50:41.200 --> 0:50:44.160
<v Speaker 1>if an epileptic person plays something that's got flashing lights,

0:50:44.320 --> 0:50:46.879
<v Speaker 1>they are probably going to have a seizure. And it's

0:50:46.920 --> 0:50:49.640
<v Speaker 1>probably not the fault of the game, not that, but

0:50:50.760 --> 0:50:55.479
<v Speaker 1>years ago probably well these things were not as well.

0:50:55.560 --> 0:50:59.879
<v Speaker 1>Monitors is the wrong word, but well understood. The tech

0:51:00.000 --> 0:51:03.400
<v Speaker 1>oology wasn't good enough. I know personally, I've been in

0:51:03.480 --> 0:51:07.680
<v Speaker 1>work environments that were kind of high security would be

0:51:07.680 --> 0:51:09.680
<v Speaker 1>a way to say it. And so that you know,

0:51:09.880 --> 0:51:14.760
<v Speaker 1>your monitor was watched and screen captures were remotely taken

0:51:14.760 --> 0:51:18.840
<v Speaker 1>of your monitor. And we had employees who said, listen,

0:51:19.160 --> 0:51:22.960
<v Speaker 1>I have epilepsy. You can't take screen crabs of my

0:51:23.040 --> 0:51:26.960
<v Speaker 1>screen because when the screen capture would cause the monitor

0:51:27.000 --> 0:51:30.200
<v Speaker 1>to do a little flash, and that would be enough

0:51:30.239 --> 0:51:33.200
<v Speaker 1>to set this person off. And so the company couldn't

0:51:33.239 --> 0:51:34.799
<v Speaker 1>do it. So it was you know, I mean, I

0:51:34.840 --> 0:51:37.959
<v Speaker 1>can see if you're not used to it. This rule

0:51:38.000 --> 0:51:41.719
<v Speaker 1>had been made until this one guy came along and said, uh, hi,

0:51:42.320 --> 0:51:45.759
<v Speaker 1>can't do that to me, And so everybody's testing it.

0:51:45.760 --> 0:51:49.160
<v Speaker 1>It's fine, and then oh, we didn't think about that.

0:51:50.360 --> 0:51:53.239
<v Speaker 1>But it's still is a little strange because Okay, what

0:51:53.320 --> 0:51:56.239
<v Speaker 1>happens is the game is very popular. One kid has

0:51:56.239 --> 0:51:58.640
<v Speaker 1>an epileptic seizure, which may or may not even be

0:51:58.719 --> 0:52:01.239
<v Speaker 1>the fault of the game, and they're all like in

0:52:01.320 --> 0:52:03.360
<v Speaker 1>panic mode, and they pull all the machines just like really,

0:52:03.680 --> 0:52:06.280
<v Speaker 1>I guess I just I think it makes sense to me. Honestly,

0:52:06.360 --> 0:52:09.200
<v Speaker 1>you know, the I mean even the scaremongering that happens

0:52:09.680 --> 0:52:12.080
<v Speaker 1>with like current video games where people say like, oh,

0:52:12.120 --> 0:52:13.839
<v Speaker 1>if you play this game that has guns in it,

0:52:13.880 --> 0:52:16.520
<v Speaker 1>you're going to become a murderer, you know, And that

0:52:16.640 --> 0:52:19.839
<v Speaker 1>I think is kind of kind of the same situation

0:52:19.880 --> 0:52:22.080
<v Speaker 1>where you have this game that's out for a week

0:52:22.400 --> 0:52:26.000
<v Speaker 1>and it's technology that people don't really understand, and some kid,

0:52:26.040 --> 0:52:29.040
<v Speaker 1>whether he has epilepsy or not, you know, has a

0:52:29.080 --> 0:52:32.320
<v Speaker 1>seizure or has an adverse reaction to it. The technology

0:52:32.360 --> 0:52:35.239
<v Speaker 1>is so new, people are just gonna say that thing

0:52:35.320 --> 0:52:39.040
<v Speaker 1>did it, that thing's fault. There is always that possibility,

0:52:39.080 --> 0:52:41.000
<v Speaker 1>although at the same time, I know when I was

0:52:41.040 --> 0:52:42.959
<v Speaker 1>a kid, there were always kids that we knew were

0:52:43.000 --> 0:52:49.920
<v Speaker 1>just spazzes. So so it's like out but like everything else,

0:52:50.000 --> 0:52:53.600
<v Speaker 1>it's peppered with doubt. Well of one of the things

0:52:53.640 --> 0:52:55.799
<v Speaker 1>I'm interested in finding out, and I didn't occur to

0:52:55.800 --> 0:52:57.920
<v Speaker 1>me to that to actually check this out, is that

0:52:58.440 --> 0:53:03.200
<v Speaker 1>have there ever been any video game manufacturers based in

0:53:03.239 --> 0:53:07.680
<v Speaker 1>South America? Oh, I'm sure I don't know that. They

0:53:07.680 --> 0:53:10.120
<v Speaker 1>weren't the manufacturer as far as I can tell, it

0:53:10.160 --> 0:53:13.040
<v Speaker 1>sounded like they were. What was it. How did Roach

0:53:13.120 --> 0:53:15.200
<v Speaker 1>put it? Let me grab this. Yeah, well, it sounds

0:53:15.239 --> 0:53:20.760
<v Speaker 1>like was was basically him and some friends who were programmers.

0:53:20.840 --> 0:53:25.080
<v Speaker 1>So it sounds like they developed some software. But it

0:53:25.120 --> 0:53:27.719
<v Speaker 1>doesn't sound it does not sound like they had the

0:53:27.760 --> 0:53:31.520
<v Speaker 1>capability to actually produce hardware. No, but again, if it's

0:53:31.560 --> 0:53:35.680
<v Speaker 1>a South American company, it could have been some group

0:53:35.880 --> 0:53:38.719
<v Speaker 1>that just said an investment group of some kinds. So

0:53:39.239 --> 0:53:41.399
<v Speaker 1>they went to some other country and said I need

0:53:41.440 --> 0:53:43.640
<v Speaker 1>you to make me this hardware. They went another country

0:53:43.640 --> 0:53:46.680
<v Speaker 1>and said I need you to build this. You know,

0:53:46.800 --> 0:53:51.239
<v Speaker 1>it could have been just piecemealed out so that when

0:53:51.280 --> 0:53:54.879
<v Speaker 1>it got time to do it. No, two people that

0:53:54.920 --> 0:53:59.319
<v Speaker 1>were involved in opposite sides knew the other, and that's

0:53:59.400 --> 0:54:03.640
<v Speaker 1>that's how cells work. Absolutely, so it's quite possible. So

0:54:03.880 --> 0:54:06.160
<v Speaker 1>Roach goes on to talk about though, he says, Okay, well,

0:54:06.200 --> 0:54:08.839
<v Speaker 1>this whole thing about men in black, I can tell

0:54:08.880 --> 0:54:11.640
<v Speaker 1>you who that was. That was all the exacts at

0:54:11.680 --> 0:54:16.319
<v Speaker 1>all the investors who were panicking and came flocking to

0:54:16.400 --> 0:54:20.120
<v Speaker 1>the area to deal with this this event, you know,

0:54:20.200 --> 0:54:23.080
<v Speaker 1>this this seizure that this boy had and to try

0:54:23.120 --> 0:54:26.600
<v Speaker 1>to mitigate the impact of it. So now they're all

0:54:26.680 --> 0:54:29.799
<v Speaker 1>hanging around the arcade and they're all nervously staring at

0:54:29.800 --> 0:54:32.560
<v Speaker 1>the machine and talking. Of course, everybody's like, what's that?

0:54:32.719 --> 0:54:36.440
<v Speaker 1>A bunch of dudes do it, So it could be

0:54:36.480 --> 0:54:41.240
<v Speaker 1>as simple as a misinterpretation. They're staring going, oh god,

0:54:41.320 --> 0:54:43.680
<v Speaker 1>don't play it, don't play it. Don't play it. Kids,

0:54:43.760 --> 0:54:46.680
<v Speaker 1>Like why is that guy staring at me while I'm

0:54:46.680 --> 0:54:49.880
<v Speaker 1>playing the game? I mean, if a kid had a

0:54:49.880 --> 0:54:53.960
<v Speaker 1>Caesar in an arcade, there's nothing that anybody could do

0:54:54.040 --> 0:54:56.200
<v Speaker 1>to keep that out of the new pature. And and

0:54:56.480 --> 0:54:58.879
<v Speaker 1>let's face it, this is kind of a slow, slow

0:54:58.920 --> 0:55:05.080
<v Speaker 1>move in towns at that time. Well, but they also

0:55:05.320 --> 0:55:06.840
<v Speaker 1>you know, they were saying that like there was this

0:55:06.920 --> 0:55:11.520
<v Speaker 1>massive fearmongering that happened, right, there was this massive scared

0:55:12.320 --> 0:55:14.600
<v Speaker 1>but I I want to I want to pull back

0:55:14.680 --> 0:55:18.680
<v Speaker 1>on that because it may have been fearmongering amongst the

0:55:18.760 --> 0:55:25.200
<v Speaker 1>company and the investors panicking rather than the public. That's possible. Well,

0:55:25.360 --> 0:55:28.120
<v Speaker 1>and and here's the other problem is that we can't

0:55:28.160 --> 0:55:33.000
<v Speaker 1>find any record of this boy. But a settlement out

0:55:33.040 --> 0:55:36.920
<v Speaker 1>of court was made evidently family, So there's gonna be

0:55:37.000 --> 0:55:41.640
<v Speaker 1>no lawsuit on record because they just did it under

0:55:41.680 --> 0:55:44.680
<v Speaker 1>the table, listening and I'm sure that they signed, do

0:55:44.800 --> 0:55:50.799
<v Speaker 1>not you probably so they've never been able to talk

0:55:50.800 --> 0:55:54.280
<v Speaker 1>about it. Says that they were trying to, you know, basically,

0:55:54.320 --> 0:55:57.720
<v Speaker 1>after that, he and his buddies they disbanded the company

0:55:57.760 --> 0:56:00.279
<v Speaker 1>they made because they just wanted to distance themselves from

0:56:00.320 --> 0:56:05.279
<v Speaker 1>this whole thing fell apart. It was terrible and like, no,

0:56:05.560 --> 0:56:08.440
<v Speaker 1>we don't want to keep making stuff and be haunted

0:56:08.440 --> 0:56:11.920
<v Speaker 1>by this ghost forever. But you know, the thing that

0:56:11.960 --> 0:56:14.920
<v Speaker 1>I found less credible about this is he published his

0:56:14.960 --> 0:56:18.439
<v Speaker 1>little his little thing in two thousand and six. So

0:56:18.680 --> 0:56:21.560
<v Speaker 1>the cultural difference between American two thousand and six in

0:56:21.640 --> 0:56:25.320
<v Speaker 1>N is number one. In ninteen eighty one, we weren't

0:56:25.320 --> 0:56:28.520
<v Speaker 1>such a litigious society. And you know, in in nineteen

0:56:28.560 --> 0:56:30.560
<v Speaker 1>eight one, and I was alive back in those days.

0:56:30.840 --> 0:56:33.160
<v Speaker 1>I know that if you know, for example, I was

0:56:33.200 --> 0:56:35.520
<v Speaker 1>playing a video game and I had an epileptic seizure,

0:56:36.239 --> 0:56:39.080
<v Speaker 1>my parents probably wouldn't think about suing the company that

0:56:39.120 --> 0:56:41.959
<v Speaker 1>made it. They would just assume I had an epileptic fit. There.

0:56:42.000 --> 0:56:44.200
<v Speaker 1>You probably wouldn't find a lawyer to take the case,

0:56:45.200 --> 0:56:47.840
<v Speaker 1>because I mean, the lawyer just say, the jury is

0:56:47.840 --> 0:56:50.840
<v Speaker 1>gonna laugh at your kid has epilepsy, well know, and

0:56:50.960 --> 0:56:53.640
<v Speaker 1>so I mean, I mean, and so to the lens

0:56:53.680 --> 0:56:57.760
<v Speaker 1>of two thousand six Litigious America, this sort of panicking

0:56:57.800 --> 0:56:59.840
<v Speaker 1>on the part of the company of the company makes sense,

0:57:00.280 --> 0:57:03.240
<v Speaker 1>but in n it doesn't make sense, I guess. So

0:57:03.520 --> 0:57:07.280
<v Speaker 1>the counter to that is that, like, so, for instance,

0:57:07.320 --> 0:57:11.080
<v Speaker 1>my brother, who does not have epilepsy, has had two

0:57:11.080 --> 0:57:14.000
<v Speaker 1>seizures in his life, and you know, both of them

0:57:14.040 --> 0:57:19.320
<v Speaker 1>were by outside sources, and that happens to people. So

0:57:19.360 --> 0:57:21.120
<v Speaker 1>I think that, you know, we've been saying it's an

0:57:21.120 --> 0:57:23.960
<v Speaker 1>apple to fit, it's an maybe he just had a seizure.

0:57:24.240 --> 0:57:26.800
<v Speaker 1>Maybe he you know, because some people just that just

0:57:26.840 --> 0:57:29.360
<v Speaker 1>happens every once in a while. You don't have epilepsy,

0:57:29.840 --> 0:57:33.920
<v Speaker 1>but if this game has if something has given something,

0:57:34.040 --> 0:57:36.640
<v Speaker 1>you know. So I think that even in the eighties,

0:57:36.720 --> 0:57:39.240
<v Speaker 1>if your kid isn't sick and then suddenly they have

0:57:39.360 --> 0:57:42.840
<v Speaker 1>something horrible happen to them, maybe they're not gonna, like,

0:57:43.240 --> 0:57:45.120
<v Speaker 1>you know, go through like we're gonna see you for

0:57:45.160 --> 0:57:47.440
<v Speaker 1>a million dollars. But probably the company is going to

0:57:47.520 --> 0:57:50.720
<v Speaker 1>be like, listen, let's just deal with this right now.

0:57:52.320 --> 0:57:54.000
<v Speaker 1>But I don't know, you know, it's hard to tell.

0:57:55.120 --> 0:57:57.240
<v Speaker 1>Again again, the kid is also the kid is in

0:57:57.280 --> 0:58:01.000
<v Speaker 1>an arcade which has got dozens of other arcade machines

0:58:01.040 --> 0:58:05.280
<v Speaker 1>in it, which has obviously been playing one of those.

0:58:05.360 --> 0:58:07.040
<v Speaker 1>And it could have been that, it could have been

0:58:07.080 --> 0:58:10.160
<v Speaker 1>that he just had recently consumed, like just minutes before

0:58:10.280 --> 0:58:12.400
<v Speaker 1>thirty six pop Sickles or something like that. I mean,

0:58:12.400 --> 0:58:16.360
<v Speaker 1>it could have been all kinds of things that cost us. See, yeah, sure,

0:58:16.400 --> 0:58:18.600
<v Speaker 1>and that's definitely possible. But I think you know, if

0:58:18.600 --> 0:58:21.720
<v Speaker 1>it's the startup like whatever, you know, nobody really knows

0:58:21.720 --> 0:58:25.280
<v Speaker 1>what they're doing. They're experimenting with new visuals that people

0:58:25.320 --> 0:58:28.520
<v Speaker 1>haven't really seen before. I think that the tendency for

0:58:28.560 --> 0:58:31.880
<v Speaker 1>a company to panic is greater when they're kind of

0:58:31.880 --> 0:58:35.040
<v Speaker 1>experimenting in this sort of situation. But you know, again,

0:58:35.120 --> 0:58:38.520
<v Speaker 1>this is we're having exactly the debate that everybody's happen online.

0:58:38.560 --> 0:58:40.840
<v Speaker 1>Well again, and I think I think again, actually, when

0:58:40.880 --> 0:58:44.560
<v Speaker 1>it's not a startup one they're a really big company,

0:58:44.680 --> 0:58:48.000
<v Speaker 1>then then they're typically seen as a deep pocket by attorneys.

0:58:48.400 --> 0:58:50.440
<v Speaker 1>But when they're just a startup with not a lot

0:58:50.480 --> 0:58:52.520
<v Speaker 1>of capital or anything like that, you know, they're not

0:58:53.200 --> 0:58:55.680
<v Speaker 1>they're not really a worthy target because they don't have

0:58:55.720 --> 0:58:59.600
<v Speaker 1>any money to take from. Well, let's let's move farther

0:58:59.680 --> 0:59:02.919
<v Speaker 1>into to the information that we get from Steven Roche.

0:59:04.960 --> 0:59:10.160
<v Speaker 1>So according to a Roach and his explanation is difficult,

0:59:10.480 --> 0:59:14.040
<v Speaker 1>and I'm actually going to try and read this verbatim

0:59:14.120 --> 0:59:18.280
<v Speaker 1>to describe this to everyone. But this is how he

0:59:18.360 --> 0:59:21.720
<v Speaker 1>says the game was played. And again, personally, this game

0:59:21.720 --> 0:59:25.800
<v Speaker 1>sounds lame. But the game is centered around a moon

0:59:25.840 --> 0:59:29.320
<v Speaker 1>base large which he says is largely played darized from

0:59:29.360 --> 0:59:33.440
<v Speaker 1>Star Wars, which displayed a number that doesn't what's what's

0:59:33.480 --> 0:59:35.800
<v Speaker 1>that mean exactly? I'm guessing there was a number in

0:59:35.800 --> 0:59:38.920
<v Speaker 1>the middle of the moon base. Okay, let's get farther in.

0:59:38.960 --> 0:59:41.920
<v Speaker 1>I think this will help clarify a little bit more so.

0:59:42.000 --> 0:59:45.360
<v Speaker 1>There's six sets of different aliens. The firch, which varied

0:59:45.360 --> 0:59:48.480
<v Speaker 1>through six levels, appears as random waves sent out from

0:59:48.480 --> 0:59:51.520
<v Speaker 1>the moon base and need to be destroyed. The others

0:59:51.520 --> 0:59:54.560
<v Speaker 1>were numbered between one and ten, which had to be

0:59:54.640 --> 0:59:58.560
<v Speaker 1>repelled back to the base to lower the total. The

0:59:58.640 --> 1:00:02.120
<v Speaker 1>figure you had to match exactly to clear the level,

1:00:02.240 --> 1:00:04.920
<v Speaker 1>otherwise you lose two lives or just one if you

1:00:05.000 --> 1:00:08.040
<v Speaker 1>have one remaining. So, if I understand the way he's

1:00:08.080 --> 1:00:11.040
<v Speaker 1>saying this, correctly. The moon base, let's say, comes up

1:00:11.040 --> 1:00:14.880
<v Speaker 1>with number fifty five and a shift comes at you

1:00:14.920 --> 1:00:18.000
<v Speaker 1>and it says five, and you bounce it back into

1:00:18.000 --> 1:00:21.080
<v Speaker 1>the base. It sounded to me like you were trying

1:00:21.080 --> 1:00:23.560
<v Speaker 1>to get the moon base to drop back down to

1:00:23.760 --> 1:00:27.680
<v Speaker 1>zero by pushing numbers back into it, like a like

1:00:27.720 --> 1:00:32.919
<v Speaker 1>a mix between a shooter game and a math game. Yes, yeah, ok, yeah,

1:00:33.040 --> 1:00:36.280
<v Speaker 1>so that's how he says. And he goes on to

1:00:36.280 --> 1:00:39.560
<v Speaker 1>to give out some more stuff, which makes the description

1:00:39.640 --> 1:00:43.080
<v Speaker 1>even more convoluted and difficult to follow it. I don't

1:00:43.320 --> 1:00:45.400
<v Speaker 1>I just don't want to read it because it doesn't

1:00:45.640 --> 1:00:49.440
<v Speaker 1>logically make sense to me. But what he does say

1:00:49.720 --> 1:00:54.520
<v Speaker 1>is that the longer a specific level goes on, faster

1:00:54.640 --> 1:00:57.800
<v Speaker 1>the game gets, which we've all seen in every video game.

1:00:57.840 --> 1:01:04.960
<v Speaker 1>That what as you go longer the screen, the lights

1:01:05.000 --> 1:01:09.920
<v Speaker 1>begin to flash, and if you beat the game, the

1:01:10.120 --> 1:01:16.000
<v Speaker 1>screen rapidly flashes. Puts up the word polebius and eventually

1:01:16.120 --> 1:01:20.000
<v Speaker 1>says polybius. And I'm guessing it probably isn't that prototypical,

1:01:21.440 --> 1:01:24.320
<v Speaker 1>you know, that deep throated weird voice that they always

1:01:24.360 --> 1:01:27.919
<v Speaker 1>had an old video games, which if this kid beat

1:01:27.960 --> 1:01:31.640
<v Speaker 1>the game and it's rapid flashing could be what caused

1:01:31.640 --> 1:01:33.400
<v Speaker 1>the seizure. Well yeah, I mean you know that makes

1:01:33.400 --> 1:01:35.320
<v Speaker 1>sense to me that they would have rapid flashing. Right,

1:01:35.360 --> 1:01:38.960
<v Speaker 1>you blew up the moon. It's the representation of the

1:01:39.000 --> 1:01:45.400
<v Speaker 1>explosion of said moon. Too sophisticated, So you know, it

1:01:45.440 --> 1:01:48.880
<v Speaker 1>says Plebi. You know, based on that description, I can

1:01:48.880 --> 1:01:51.600
<v Speaker 1>see how somebody could have a caesar from it. But

1:01:51.640 --> 1:01:53.680
<v Speaker 1>I can also you know, it does kind of sound

1:01:53.760 --> 1:01:56.360
<v Speaker 1>like a lame game, but I can also. You know,

1:01:56.800 --> 1:01:59.520
<v Speaker 1>when I was a kid playing like math Rabbit or whatever,

1:01:59.680 --> 1:02:03.320
<v Speaker 1>like get addicted to those things because you know, you

1:02:03.440 --> 1:02:06.480
<v Speaker 1>just in your mind, you just are competitive and you think,

1:02:06.480 --> 1:02:08.439
<v Speaker 1>well if I just played again, maybe this time I'll

1:02:08.440 --> 1:02:11.160
<v Speaker 1>do better, you know, And it's just it just feeds

1:02:11.200 --> 1:02:13.880
<v Speaker 1>on it. I played the crap out of Asteroids. I

1:02:13.920 --> 1:02:16.600
<v Speaker 1>played the Holy Heck out of the Star Wars game.

1:02:17.360 --> 1:02:19.840
<v Speaker 1>It's a total vector base to this game. If I

1:02:20.040 --> 1:02:22.200
<v Speaker 1>to this day, if I see that game, I'll play it.

1:02:22.280 --> 1:02:24.560
<v Speaker 1>Oh yeah, I can't help myself. I gotta drop fifty

1:02:24.600 --> 1:02:27.120
<v Speaker 1>cents in and play. Yeah, listen, there are games. This

1:02:27.200 --> 1:02:32.160
<v Speaker 1>is how. There's that bar downtown called ground Control, which

1:02:32.200 --> 1:02:35.400
<v Speaker 1>is like an adult arcade, and like there are games

1:02:35.400 --> 1:02:37.800
<v Speaker 1>there that like nobody ever wants to play, but I'm

1:02:37.840 --> 1:02:41.680
<v Speaker 1>sitting there playing them like drunk, Like I've got a

1:02:41.760 --> 1:02:44.040
<v Speaker 1>couple of beers in me. I'm just like playing it,

1:02:45.480 --> 1:02:47.880
<v Speaker 1>just shoving quarters in and there's no reason for it

1:02:47.920 --> 1:02:52.760
<v Speaker 1>except for that I can't pass them up because you Yeah,

1:02:54.080 --> 1:02:57.400
<v Speaker 1>by the way, do they have asteroids there? Yeah? Probably

1:02:58.600 --> 1:03:02.320
<v Speaker 1>there's got a long time. I mean, you know, so

1:03:02.400 --> 1:03:04.600
<v Speaker 1>it's it's one of those games that you think you think,

1:03:04.800 --> 1:03:07.120
<v Speaker 1>like empirically, you're like, wow, it sounds boring, but then

1:03:07.120 --> 1:03:09.840
<v Speaker 1>you like get into it and you're like, oh man,

1:03:10.200 --> 1:03:12.560
<v Speaker 1>so fun and so hard. But if you do this,

1:03:12.640 --> 1:03:16.800
<v Speaker 1>it's really good. Yeah, I mean it's completely plausible. Yeah.

1:03:16.840 --> 1:03:19.640
<v Speaker 1>And you know the thing that I always say about like, again,

1:03:19.680 --> 1:03:21.760
<v Speaker 1>i'm a little bit nerding out here, but like video

1:03:21.760 --> 1:03:24.240
<v Speaker 1>games of the past versus video games of now, right,

1:03:24.600 --> 1:03:26.840
<v Speaker 1>video games of the past you had to you had

1:03:26.880 --> 1:03:29.200
<v Speaker 1>to hate before you could love them. And I think

1:03:29.320 --> 1:03:32.000
<v Speaker 1>that's a great thing to say about a game like this,

1:03:32.120 --> 1:03:35.080
<v Speaker 1>where like you would hate this game, you would hate it,

1:03:35.120 --> 1:03:37.200
<v Speaker 1>but you wouldn't want it to beat you, so you'd

1:03:37.240 --> 1:03:38.720
<v Speaker 1>go back and play and play and play it. And

1:03:38.720 --> 1:03:40.720
<v Speaker 1>I can see how people would just get or you'd

1:03:40.760 --> 1:03:43.960
<v Speaker 1>watch that one guy who was really good somehow figured

1:03:44.000 --> 1:03:47.840
<v Speaker 1>it out and then you couldn't help but watch him play. Yeah. Absolutely,

1:03:48.000 --> 1:03:52.240
<v Speaker 1>so you know I can see just based on that description. Actually,

1:03:52.240 --> 1:03:54.880
<v Speaker 1>that description is far more interesting to me than any

1:03:54.920 --> 1:03:59.560
<v Speaker 1>of the other things we've Yeah, I mean really like, okay, cool,

1:03:59.600 --> 1:04:03.280
<v Speaker 1>it's like shooting some asteroids or whatever. Fine, but like

1:04:03.360 --> 1:04:05.440
<v Speaker 1>you have to keep track of the number, and like

1:04:05.600 --> 1:04:07.400
<v Speaker 1>you have to hit the right numbers back and then

1:04:07.440 --> 1:04:10.640
<v Speaker 1>also dodge the ships then also shoot the like waves,

1:04:10.680 --> 1:04:14.400
<v Speaker 1>and also the graphics are really cool and new. Well,

1:04:14.440 --> 1:04:16.160
<v Speaker 1>that doesn't make a lot of sense to me again

1:04:16.280 --> 1:04:20.160
<v Speaker 1>because like you're supposed to knock back the ships. That

1:04:20.360 --> 1:04:22.800
<v Speaker 1>the ships come out with numbers, and not all of them.

1:04:22.880 --> 1:04:25.080
<v Speaker 1>Some come out without and you gotta kill some come

1:04:25.120 --> 1:04:27.000
<v Speaker 1>out with a number, and you got to knock them

1:04:27.000 --> 1:04:30.120
<v Speaker 1>back in there so and you know, and and the

1:04:30.200 --> 1:04:33.240
<v Speaker 1>never has to match exactly, which means that if I say,

1:04:33.440 --> 1:04:37.000
<v Speaker 1>say you're at like the number the random number generated

1:04:37.040 --> 1:04:40.120
<v Speaker 1>was thirty three, and you've knocked back and knocked back

1:04:40.200 --> 1:04:43.360
<v Speaker 1>like five ships to total dirty, so that means the

1:04:43.440 --> 1:04:46.040
<v Speaker 1>number is at three right now, and the ship comes

1:04:46.080 --> 1:04:48.760
<v Speaker 1>out and it's got the number four on it, so

1:04:48.840 --> 1:04:50.800
<v Speaker 1>you dodge it. So you dodge it, But then it

1:04:50.840 --> 1:04:53.920
<v Speaker 1>gets past you, and that doesn't start shooting at you know,

1:04:54.040 --> 1:04:56.360
<v Speaker 1>surely it just continues, right, Those I don't think are

1:04:56.400 --> 1:04:59.280
<v Speaker 1>probably maybe you can destroy them. I don't know. Maybe ye,

1:04:59.400 --> 1:05:02.400
<v Speaker 1>maybe maybe you used to destroy. We don't know. We

1:05:02.600 --> 1:05:05.560
<v Speaker 1>know nothing. We could sit here for another hour and

1:05:05.640 --> 1:05:10.320
<v Speaker 1>talk about that's a good point. We don't know. And

1:05:10.520 --> 1:05:13.480
<v Speaker 1>the worst part is that's the end of the information

1:05:13.560 --> 1:05:17.240
<v Speaker 1>we have. Yeah, we've got the Internet legend, We've got

1:05:17.440 --> 1:05:22.320
<v Speaker 1>some details that people seem to repeat, but I can't validate.

1:05:22.760 --> 1:05:26.720
<v Speaker 1>We've got a story by Roach which sounds plausible, and

1:05:26.960 --> 1:05:31.080
<v Speaker 1>I can see credence in bits and pieces, but I

1:05:31.120 --> 1:05:34.640
<v Speaker 1>can't none of it stitches together. And this is probably

1:05:34.680 --> 1:05:38.000
<v Speaker 1>the loosest bit of This is the loosest story we've

1:05:38.000 --> 1:05:43.080
<v Speaker 1>done yet, because it's all over the map. Yeah, And first, personally,

1:05:43.120 --> 1:05:46.840
<v Speaker 1>I find no reason whatsoever to believe Stephen Roach. And

1:05:47.440 --> 1:05:49.440
<v Speaker 1>also I think we've gone on long enough. It's time

1:05:49.480 --> 1:05:52.280
<v Speaker 1>to solve the mystery. Oh, Joe knows the answer, apparently,

1:05:52.480 --> 1:05:55.680
<v Speaker 1>What is the answer, Joe, Well, it's pretty freaking obvious. Okay,

1:05:55.720 --> 1:06:00.480
<v Speaker 1>this is a the best department experiment to it a

1:06:00.600 --> 1:06:04.120
<v Speaker 1>video game, and the idea was to create a video

1:06:04.160 --> 1:06:07.960
<v Speaker 1>game that would cause people to completely spas, go insane,

1:06:08.400 --> 1:06:11.360
<v Speaker 1>kill themselves. The idea was that once they perfected this

1:06:11.440 --> 1:06:14.120
<v Speaker 1>and tested it, then they would air drop like millions

1:06:14.120 --> 1:06:16.440
<v Speaker 1>of these in the hostile countries like Iran, North Korea

1:06:16.480 --> 1:06:20.480
<v Speaker 1>or whatever and and totally decimate their populations. So they

1:06:20.600 --> 1:06:23.760
<v Speaker 1>put so they put out a beta version in Portland,

1:06:24.280 --> 1:06:26.640
<v Speaker 1>and and the other thing to get is one one

1:06:26.720 --> 1:06:29.320
<v Speaker 1>Katie Spas is out and has an epileptic fit, you know,

1:06:29.400 --> 1:06:31.520
<v Speaker 1>and so a major disappointment. So they pulled it and

1:06:31.520 --> 1:06:33.880
<v Speaker 1>they put him in a huge warehouse somewhere like the

1:06:33.920 --> 1:06:35.440
<v Speaker 1>one you see at the end of Ridges of the

1:06:35.520 --> 1:06:38.919
<v Speaker 1>Lost Art where they still are. And uh, and that said,

1:06:38.960 --> 1:06:40.640
<v Speaker 1>that was the end of the experiment. They decided it

1:06:40.680 --> 1:06:42.360
<v Speaker 1>was like, you know, they just couldn't create a video

1:06:42.400 --> 1:06:44.640
<v Speaker 1>game that would cause people to spas out and kill themselves.

1:06:45.720 --> 1:06:51.200
<v Speaker 1>I I personally, my personal opinion is that I think

1:06:51.800 --> 1:06:54.680
<v Speaker 1>that it may have been real, but I don't think

1:06:54.760 --> 1:06:59.680
<v Speaker 1>it was real in terms of the actual incarnation that

1:06:59.760 --> 1:07:02.520
<v Speaker 1>we hear about you all of the stories. I think

1:07:02.560 --> 1:07:07.080
<v Speaker 1>that it probably is this is an amalgamation of several

1:07:07.240 --> 1:07:12.600
<v Speaker 1>stories of several games that have been merged together through

1:07:12.640 --> 1:07:16.720
<v Speaker 1>the mishmash of the Internet. There's enough concrete or solid

1:07:16.800 --> 1:07:20.160
<v Speaker 1>believable information here that I'm willing to run with it.

1:07:20.520 --> 1:07:24.240
<v Speaker 1>I just don't think that Polebius was real. I think

1:07:24.280 --> 1:07:27.439
<v Speaker 1>that it was beta versions of tempests or battles under

1:07:27.680 --> 1:07:29.720
<v Speaker 1>any of these other games that are out there, or

1:07:29.800 --> 1:07:31.840
<v Speaker 1>games that we don't even know of because they just

1:07:31.960 --> 1:07:36.040
<v Speaker 1>faded from the memory of the social group. Is that

1:07:36.320 --> 1:07:38.080
<v Speaker 1>I think that it was. It's just a bunch of

1:07:38.120 --> 1:07:40.920
<v Speaker 1>them stitched together. I think that you know, actually, if

1:07:40.920 --> 1:07:43.520
<v Speaker 1>you to look for a credible version of the whole thing,

1:07:43.520 --> 1:07:45.400
<v Speaker 1>it's like if you can imagine some nerve that hung

1:07:45.400 --> 1:07:49.040
<v Speaker 1>out in game arcades back in those days, and this

1:07:49.160 --> 1:07:51.640
<v Speaker 1>game shows up and it's it's put out in a

1:07:51.640 --> 1:07:56.880
<v Speaker 1>few places, not just his but and it turns outack, no,

1:07:57.000 --> 1:07:58.919
<v Speaker 1>but what I mean, it's like, so, okay, so this guy,

1:07:59.200 --> 1:08:01.720
<v Speaker 1>this guy is like like witnessing that the arrival of

1:08:01.800 --> 1:08:05.080
<v Speaker 1>this game from nowhere, and it's really popular with him

1:08:05.080 --> 1:08:07.280
<v Speaker 1>and his dorky friends, and it's like they really like

1:08:07.360 --> 1:08:09.480
<v Speaker 1>it a lot. But it turns out it's not it's

1:08:09.520 --> 1:08:12.560
<v Speaker 1>totally a dead letter and every other arcade they put

1:08:12.560 --> 1:08:16.320
<v Speaker 1>it in. So a couple of weeks go by, you know,

1:08:16.439 --> 1:08:19.200
<v Speaker 1>and maybe randomly some kid has an epileptic seizure while

1:08:19.200 --> 1:08:22.280
<v Speaker 1>he's in the arcade. Then the game gets pulled because

1:08:22.320 --> 1:08:25.320
<v Speaker 1>it's obviously a failure because besides, aside from this guy

1:08:25.479 --> 1:08:28.280
<v Speaker 1>is nerdy friends, nobody else likes it or plays it.

1:08:28.760 --> 1:08:30.599
<v Speaker 1>So they pull it and that's the end of that.

1:08:30.800 --> 1:08:32.800
<v Speaker 1>And then this guy like sort of like, you know,

1:08:34.680 --> 1:08:36.800
<v Speaker 1>years later he's like, you know, tax it onto the

1:08:36.880 --> 1:08:39.479
<v Speaker 1>end of the Southern legend. Yeah, it's like this guy

1:08:39.600 --> 1:08:41.800
<v Speaker 1>years later says, you know, I can't believe this. You know,

1:08:41.880 --> 1:08:44.720
<v Speaker 1>this this arcade game shows up and and everybody was

1:08:44.880 --> 1:08:48.000
<v Speaker 1>nuts about it, meeting him and his friends, you know,

1:08:48.120 --> 1:08:50.040
<v Speaker 1>and then somebody has some much somebody like has an

1:08:50.040 --> 1:08:53.000
<v Speaker 1>epileptic fit, and then they pulled the game and and

1:08:53.000 --> 1:08:54.800
<v Speaker 1>and that was it. The whole thing just went down

1:08:54.840 --> 1:08:57.320
<v Speaker 1>the memory hole. But now maybe it was just purely

1:08:57.360 --> 1:09:00.040
<v Speaker 1>a game that sucked and nobody wanted to play it,

1:09:00.120 --> 1:09:02.080
<v Speaker 1>and so they pulled it out. What do you think

1:09:02.120 --> 1:09:04.600
<v Speaker 1>that I honestly, I don't know what I think, you know,

1:09:04.680 --> 1:09:10.240
<v Speaker 1>I do I think that there's Yeah, I really am actually,

1:09:10.520 --> 1:09:12.599
<v Speaker 1>you know, I think that there's a lot of stuff

1:09:12.960 --> 1:09:15.320
<v Speaker 1>that's great in the story, and I think there's a

1:09:15.360 --> 1:09:17.800
<v Speaker 1>lot of stuff that pure crap in this story. I

1:09:18.800 --> 1:09:21.320
<v Speaker 1>you guys know, when you probably listeners, you now know

1:09:21.680 --> 1:09:25.599
<v Speaker 1>based on my like little rants, I'm really passionate about

1:09:25.680 --> 1:09:28.599
<v Speaker 1>video games. I really like them. And you know the

1:09:28.640 --> 1:09:32.360
<v Speaker 1>fact that there are so many things that I almost

1:09:32.360 --> 1:09:35.559
<v Speaker 1>like want to be true. I just I just can't

1:09:35.560 --> 1:09:38.200
<v Speaker 1>decide either way whether it existed or not, you know.

1:09:38.240 --> 1:09:41.000
<v Speaker 1>And I do think that since we do have the

1:09:41.200 --> 1:09:43.800
<v Speaker 1>you know, pleasure of living in Portland, maybe we can

1:09:43.840 --> 1:09:46.960
<v Speaker 1>find a little more about it, but probably not. You know,

1:09:47.040 --> 1:09:48.880
<v Speaker 1>I think that if that stuff was to be found,

1:09:48.960 --> 1:09:50.720
<v Speaker 1>it would be on the internet already, would be part

1:09:50.760 --> 1:09:53.639
<v Speaker 1>of the story, because I think this is the thing

1:09:53.640 --> 1:09:57.320
<v Speaker 1>about internet. People speculate and and they cut and paste

1:09:58.040 --> 1:10:01.479
<v Speaker 1>and make stuff up. If anybody, any of these people

1:10:01.520 --> 1:10:04.120
<v Speaker 1>are out there that are actually busily obsessing over this

1:10:04.120 --> 1:10:06.800
<v Speaker 1>this topic, they would have done a couple of things.

1:10:06.800 --> 1:10:09.240
<v Speaker 1>They would have looked for a South American software company

1:10:09.240 --> 1:10:11.280
<v Speaker 1>that was specialized in video games. They would have gone

1:10:11.280 --> 1:10:15.320
<v Speaker 1>through the Oregonians archives. They would have looked in German records,

1:10:15.320 --> 1:10:17.080
<v Speaker 1>because there's got to be at least one nerd out

1:10:17.080 --> 1:10:21.080
<v Speaker 1>there in Germany who's following this intensely, who could actually

1:10:21.080 --> 1:10:23.040
<v Speaker 1>look in public records to see if a company was

1:10:23.040 --> 1:10:27.559
<v Speaker 1>ever incorporated called Zinnish Lawson. No, and nobody's done this. Yeah,

1:10:27.640 --> 1:10:31.320
<v Speaker 1>I mean it's hard to say. Yeah, well, ladies and gentlemen,

1:10:31.600 --> 1:10:37.160
<v Speaker 1>we're gonna leave this one unsolved. That would be permanently unsolved.

1:10:37.280 --> 1:10:42.280
<v Speaker 1>Maybe permanently, but uh, that having been said, if you'd

1:10:42.280 --> 1:10:44.920
<v Speaker 1>like to go ahead and check out some of the

1:10:45.000 --> 1:10:47.439
<v Speaker 1>links for some of the research that we did for

1:10:47.479 --> 1:10:49.880
<v Speaker 1>the show, you can go ahead and check that out

1:10:49.920 --> 1:10:53.520
<v Speaker 1>on our website. The website is, of course, thinking Sideways

1:10:53.560 --> 1:10:57.639
<v Speaker 1>podcast dot com. You can listen to the show right

1:10:57.680 --> 1:11:00.439
<v Speaker 1>there on that website. You can also go ahead and

1:11:00.479 --> 1:11:03.040
<v Speaker 1>listen to the show on iTunes if you want to

1:11:03.080 --> 1:11:04.880
<v Speaker 1>go in and download, and probably most of you the

1:11:04.920 --> 1:11:07.880
<v Speaker 1>download do it through iTunes. Got a couple of minutes,

1:11:07.920 --> 1:11:11.280
<v Speaker 1>go ahead and leave us that comment as well, because

1:11:11.360 --> 1:11:15.360
<v Speaker 1>that's what helps other people find us. Uh. If you're

1:11:15.400 --> 1:11:17.800
<v Speaker 1>on the go and you realize that you know a

1:11:17.840 --> 1:11:20.080
<v Speaker 1>new show has come out and you forgot to download it, well,

1:11:20.120 --> 1:11:22.120
<v Speaker 1>of course, you can find us on Stitcher, which is

1:11:22.120 --> 1:11:27.640
<v Speaker 1>available on just about every internet capable device, and you

1:11:27.680 --> 1:11:30.879
<v Speaker 1>can stream it right there. You can always go ahead

1:11:30.960 --> 1:11:33.759
<v Speaker 1>and send us an email. So if you've got thoughts

1:11:33.800 --> 1:11:38.200
<v Speaker 1>on this particular episode, or stories that we've got on

1:11:38.240 --> 1:11:41.120
<v Speaker 1>the site, or stories you'd like to hear any of

1:11:41.160 --> 1:11:43.880
<v Speaker 1>the above, or anything else, go ahead and you can

1:11:43.920 --> 1:11:48.000
<v Speaker 1>send us an email. Our email address is Thinking Sideways

1:11:48.080 --> 1:11:52.800
<v Speaker 1>Podcast at gmail dot com. And as a matter of fact, yeah,

1:11:52.800 --> 1:11:58.440
<v Speaker 1>we have some listener comments. Well it's it's good. Um.

1:11:58.479 --> 1:12:01.040
<v Speaker 1>I mean basically what it is is, there's this little

1:12:01.040 --> 1:12:06.479
<v Speaker 1>website called Reddit. It's a little tiny um, but we

1:12:06.600 --> 1:12:10.599
<v Speaker 1>actually got a message there from a user anyways, he

1:12:10.960 --> 1:12:13.840
<v Speaker 1>uh really likes our show. He looped us in with

1:12:13.880 --> 1:12:18.040
<v Speaker 1>like a bunch of other really awesome podcasts um and

1:12:18.200 --> 1:12:24.519
<v Speaker 1>also suggested podcast topic for us. Yeah, which we're definitely

1:12:24.560 --> 1:12:26.320
<v Speaker 1>gonna get to. Um. But I just thought we'd give

1:12:26.400 --> 1:12:28.840
<v Speaker 1>him a little shout out, because you know, I like

1:12:29.000 --> 1:12:31.400
<v Speaker 1>hearing great things about our show. I don't know about you, guys,

1:12:31.920 --> 1:12:38.599
<v Speaker 1>I don't care. It's a story to look into it. Yeah.

1:12:38.600 --> 1:12:40.680
<v Speaker 1>The mom Talk Project, which is I think going to

1:12:40.760 --> 1:12:43.120
<v Speaker 1>be a lot of research. Okay, Yeah, I've not heard

1:12:43.120 --> 1:12:46.840
<v Speaker 1>of that. Yeah, it's a conspiracy, so Joe might have

1:12:46.880 --> 1:12:57.240
<v Speaker 1>to head So eighteens. Thanks or do that, whatever whichever

1:12:57.320 --> 1:12:59.400
<v Speaker 1>you are, we appreciate it. Yeah. I guess I just

1:12:59.439 --> 1:13:01.000
<v Speaker 1>assumed you were a dude, but you could be a

1:13:01.080 --> 1:13:04.960
<v Speaker 1>check totally okay. Al right, well that having been said,

1:13:05.000 --> 1:13:08.559
<v Speaker 1>once again, thanks for for slogging through this one with us,

1:13:08.640 --> 1:13:11.080
<v Speaker 1>ladies and gentlemen. I know this. We didn't. We didn't

1:13:11.080 --> 1:13:12.880
<v Speaker 1>think this was gonna be turned into as big of

1:13:12.920 --> 1:13:16.200
<v Speaker 1>an episode as it obviously has. But I hope you

1:13:16.280 --> 1:13:18.760
<v Speaker 1>enjoyed it, and we're gonna go ahead and wrap it

1:13:18.840 --> 1:13:21.760
<v Speaker 1>up and U we'll come back at you next week

1:13:21.800 --> 1:13:26.360
<v Speaker 1>with something completely unrelated to today's show and completely interesting Jo,

1:13:26.479 --> 1:13:32.240
<v Speaker 1>then we'll talk you later. It was aliens. Yeah, I

1:13:32.240 --> 1:13:33.160
<v Speaker 1>don't want to. I don't want to