1 00:00:00,240 --> 00:00:03,600 Speaker 1: Hey guys, Steve here, you are listening to one of 2 00:00:03,600 --> 00:00:06,600 Speaker 1: our original twenty six episodes. If you listen to any 3 00:00:06,640 --> 00:00:09,280 Speaker 1: of our new episodes, you're gonna notice that we're sounding 4 00:00:09,320 --> 00:00:11,639 Speaker 1: a little different in these ones. Yeah, there's a reason 5 00:00:11,680 --> 00:00:14,480 Speaker 1: for that. There is they've been remastered. They have been 6 00:00:14,520 --> 00:00:18,040 Speaker 1: remastered because they had a really annoying hum. Yeah, I 7 00:00:18,040 --> 00:00:21,480 Speaker 1: mean a huge thanks to listener James for doing almost 8 00:00:21,520 --> 00:00:23,880 Speaker 1: all of the legwork on this thing. They'll also notice 9 00:00:23,880 --> 00:00:25,880 Speaker 1: if you had listened to what we're calling the last 10 00:00:25,920 --> 00:00:29,639 Speaker 1: twenty six episodes before and you're re listening now, the 11 00:00:29,800 --> 00:00:33,160 Speaker 1: music and sound effects are gone. Yes, we've we've gone 12 00:00:33,159 --> 00:00:35,720 Speaker 1: back to straight audio, so be warned. We sound a 13 00:00:35,720 --> 00:00:38,000 Speaker 1: little different today than we do in what you're about 14 00:00:38,040 --> 00:00:46,640 Speaker 1: to listen to. Yeah, bye bye, Thinking Sideways. I don't 15 00:00:46,720 --> 00:00:56,200 Speaker 1: under say you never know the story is of things 16 00:00:56,280 --> 00:01:01,720 Speaker 1: we simply don't know the answer too. Well. Hey there, 17 00:01:01,760 --> 00:01:04,160 Speaker 1: and thanks for joining us again. And this is Thinking 18 00:01:04,200 --> 00:01:08,080 Speaker 1: Sideways the podcast, and I am Steve, as always joined 19 00:01:08,080 --> 00:01:12,680 Speaker 1: by and this week we're going to take on yet 20 00:01:12,720 --> 00:01:17,640 Speaker 1: another thing that I don't quite understand. Yeah, well this 21 00:01:17,720 --> 00:01:21,080 Speaker 1: one I don't quite understand. Because ladies and gentlemen we 22 00:01:21,160 --> 00:01:24,400 Speaker 1: haven't quite gone in this territory before, but we're gonna 23 00:01:24,440 --> 00:01:27,720 Speaker 1: do it anyway. Is what a lot of people believe 24 00:01:27,840 --> 00:01:34,360 Speaker 1: to be an urban myth? Yeah, and it's hot. Well 25 00:01:34,400 --> 00:01:36,600 Speaker 1: this one when you when and we'll get into the 26 00:01:36,680 --> 00:01:38,240 Speaker 1: details of it in the name of but when you 27 00:01:38,240 --> 00:01:39,760 Speaker 1: get into a lot of things on the net, it 28 00:01:39,800 --> 00:01:43,319 Speaker 1: seems like you find a pretty solid opinion one way 29 00:01:43,400 --> 00:01:46,000 Speaker 1: or the other. It's you know, oh, let's real or 30 00:01:46,040 --> 00:01:49,520 Speaker 1: oh no, total urban myth. Even Snopes on this one 31 00:01:49,560 --> 00:01:51,720 Speaker 1: is said, oh no, this is a total urban myth. 32 00:01:52,440 --> 00:01:55,120 Speaker 1: Except my problem is as I read it, I thought that, 33 00:01:55,280 --> 00:01:58,200 Speaker 1: and then I came across some details it started making 34 00:01:58,240 --> 00:02:01,200 Speaker 1: me think that maybe there's and gems of truth in it. 35 00:02:01,320 --> 00:02:03,720 Speaker 1: So what the heck we're going to run down that road. 36 00:02:03,800 --> 00:02:06,560 Speaker 1: I'm really this is like opening up new territory for us. 37 00:02:07,040 --> 00:02:10,880 Speaker 1: This is like nothing like we've done yet where show 38 00:02:10,960 --> 00:02:15,160 Speaker 1: has gone before, but this show has gone before. I 39 00:02:16,240 --> 00:02:20,480 Speaker 1: listened to that, so no show ever, So no show 40 00:02:20,520 --> 00:02:24,440 Speaker 1: has ever done this before. Awesome. Yeah, all right, Well 41 00:02:24,480 --> 00:02:27,800 Speaker 1: tonight we're going to talk about Polebius. If you wait, 42 00:02:28,320 --> 00:02:32,040 Speaker 1: like the Greek philosopher. No, no, no, no, not that guy. 43 00:02:32,639 --> 00:02:37,639 Speaker 1: Polebus which is supposedly a arcade game that came out 44 00:02:37,639 --> 00:02:42,120 Speaker 1: in We're going to step into a little time machine 45 00:02:42,200 --> 00:02:45,000 Speaker 1: here because not everybody understands this, and we're going to 46 00:02:45,080 --> 00:02:48,800 Speaker 1: go back to one. And when you played a video game, 47 00:02:49,240 --> 00:02:51,320 Speaker 1: you had to go to an arcade because they were 48 00:02:51,400 --> 00:02:54,320 Speaker 1: the stand up machines. It was pinball and stand up 49 00:02:54,400 --> 00:02:59,840 Speaker 1: arcade games. There's almost no home video games. Hardly anybody 50 00:03:00,000 --> 00:03:03,239 Speaker 1: out a home computer. Well in Atari had been I 51 00:03:03,280 --> 00:03:06,160 Speaker 1: don't even know that the Atari gaming system had come out. 52 00:03:06,200 --> 00:03:08,799 Speaker 1: If it had, it was still in its infancy. They 53 00:03:08,800 --> 00:03:11,640 Speaker 1: were really expensive. They were very exc and to hook 54 00:03:11,639 --> 00:03:13,240 Speaker 1: it up to your TV to have a TV that 55 00:03:13,360 --> 00:03:17,240 Speaker 1: was compatible with something like that also crazy expensive because 56 00:03:17,280 --> 00:03:19,880 Speaker 1: on tube TVs did not have a bazilion ports on 57 00:03:19,919 --> 00:03:22,440 Speaker 1: the back well, and they also were they weren't digital, 58 00:03:22,480 --> 00:03:24,639 Speaker 1: so you had to get a demodulator and or modulator 59 00:03:24,680 --> 00:03:27,400 Speaker 1: or whatever to you could actually interface those things. But 60 00:03:27,440 --> 00:03:28,920 Speaker 1: you had to buy this box to do it with. 61 00:03:29,680 --> 00:03:33,360 Speaker 1: Some had It was kind of fuzzy and crappy looking too. Yeah, 62 00:03:33,360 --> 00:03:35,680 Speaker 1: so it wasn't easy to do. Playing video games meant 63 00:03:35,760 --> 00:03:38,320 Speaker 1: you had a roller cords in your pocket and you 64 00:03:38,320 --> 00:03:41,520 Speaker 1: went down to the arcade that's just how it happened. 65 00:03:42,160 --> 00:03:44,800 Speaker 1: I remember many a time begging money off of my 66 00:03:45,000 --> 00:03:47,160 Speaker 1: parents could have a couple of books so I can 67 00:03:47,160 --> 00:03:49,920 Speaker 1: go play video games. Yeah, yeah, go go. I mean 68 00:03:49,920 --> 00:03:51,920 Speaker 1: that's just the way to So we're gonna talk about 69 00:03:51,920 --> 00:03:56,000 Speaker 1: Polebous and let's go ahead the story. Because it's considered 70 00:03:56,040 --> 00:03:59,920 Speaker 1: an urban legend or an urban myth, there are all 71 00:04:00,200 --> 00:04:03,920 Speaker 1: lot of variants and versions of it out there, and 72 00:04:03,920 --> 00:04:06,680 Speaker 1: I'm gonna do my best to try and wade through those. 73 00:04:06,720 --> 00:04:09,240 Speaker 1: But let's just get the basic story to start with, 74 00:04:09,680 --> 00:04:13,200 Speaker 1: and then we'll build from there. All right. So, according 75 00:04:13,240 --> 00:04:18,040 Speaker 1: to this story, an unnamed arcade here in Portland, Oregon, 76 00:04:18,920 --> 00:04:24,880 Speaker 1: in one got a new game one or was it several? 77 00:04:24,920 --> 00:04:28,240 Speaker 1: I heard it was several, you you just right off 78 00:04:28,279 --> 00:04:30,719 Speaker 1: the bat. I've heard both ways. I've heard it was 79 00:04:30,760 --> 00:04:34,000 Speaker 1: one arcade. I've heard it was multiple arcades in this city. 80 00:04:34,040 --> 00:04:36,080 Speaker 1: I've heard that they were all in the suburbs. And 81 00:04:36,120 --> 00:04:37,920 Speaker 1: I've heard that there was a couple that showed up 82 00:04:37,920 --> 00:04:40,240 Speaker 1: in other towns on the other side of the country. Yeah, 83 00:04:40,279 --> 00:04:43,160 Speaker 1: and we should, you know, make a point of saying this. 84 00:04:43,600 --> 00:04:46,280 Speaker 1: It was like an unknown game, but that was really rare. 85 00:04:47,000 --> 00:04:48,440 Speaker 1: Then I mean, you know, if you were going to 86 00:04:48,480 --> 00:04:50,920 Speaker 1: get a new Arcade game, you were telling everybody about it. 87 00:04:51,240 --> 00:04:53,240 Speaker 1: You're saying, oh, yeah, we're finally going to get this. 88 00:04:53,320 --> 00:04:55,200 Speaker 1: You know that you kind of you wanted to build 89 00:04:55,279 --> 00:04:58,200 Speaker 1: hype around it. Yeah. But I also got the impression 90 00:04:58,240 --> 00:05:02,800 Speaker 1: that this might have been a beta test situation. If 91 00:05:02,839 --> 00:05:06,120 Speaker 1: they only build a certain number of game cabinets, then 92 00:05:06,160 --> 00:05:08,640 Speaker 1: that would explain, you know, well, we've just got to 93 00:05:08,680 --> 00:05:10,479 Speaker 1: try it out and see how it does, and then 94 00:05:10,520 --> 00:05:12,680 Speaker 1: we'll take it back to the shop and and make 95 00:05:12,800 --> 00:05:16,320 Speaker 1: our changes and then do our big marketing dump. Probably 96 00:05:16,320 --> 00:05:18,040 Speaker 1: not a bad idea to just sticks them out there 97 00:05:18,040 --> 00:05:19,839 Speaker 1: and see how people like him or not. I guess 98 00:05:19,880 --> 00:05:21,919 Speaker 1: I just feel like, I mean, even at that in 99 00:05:22,040 --> 00:05:26,200 Speaker 1: beta testing, you as an Arcade kind of say we're 100 00:05:26,200 --> 00:05:28,600 Speaker 1: getting this beta. You know, the amount of people that 101 00:05:28,640 --> 00:05:30,640 Speaker 1: would come out for this thing. You say, this is 102 00:05:30,640 --> 00:05:34,080 Speaker 1: one of four units in existence. Come play this game 103 00:05:34,120 --> 00:05:36,919 Speaker 1: before anybody else, you know, So to have it just 104 00:05:37,040 --> 00:05:41,200 Speaker 1: kind of appear mysteriously is is like the first little 105 00:05:41,279 --> 00:05:46,080 Speaker 1: question mark exactly exactly. Uh so let's keep going here. 106 00:05:46,520 --> 00:05:51,000 Speaker 1: It turns out this game was super popular and from 107 00:05:51,240 --> 00:05:56,080 Speaker 1: many accounts, almost addictive. People were lining up, playing it 108 00:05:56,160 --> 00:06:00,599 Speaker 1: like mad NonStop, and at least one arcade, according to 109 00:06:00,680 --> 00:06:05,039 Speaker 1: these accounts of it being released, the owner of that 110 00:06:05,279 --> 00:06:08,640 Speaker 1: arcade said that he noticed, and I'm using air quotes, 111 00:06:09,320 --> 00:06:15,320 Speaker 1: men in black hanging around, watching the players, watching their reactions, 112 00:06:15,400 --> 00:06:19,760 Speaker 1: going to the machines, not collecting money, but doing something 113 00:06:19,760 --> 00:06:24,120 Speaker 1: on the inch side of the machine, and then walking away, 114 00:06:24,520 --> 00:06:28,080 Speaker 1: which is weird. Well, you know, and I gotta say, 115 00:06:27,760 --> 00:06:31,560 Speaker 1: I really have a hard time believing that, because I mean, 116 00:06:31,960 --> 00:06:33,800 Speaker 1: are you really going to send some guys like, you know, 117 00:06:33,880 --> 00:06:36,279 Speaker 1: with porked by hats and black suits and skinny times 118 00:06:36,720 --> 00:06:40,400 Speaker 1: to an arcade full of teenagers and people? I mean, 119 00:06:40,680 --> 00:06:43,480 Speaker 1: come on. And of course this is a government, so maybe. 120 00:06:44,360 --> 00:06:47,800 Speaker 1: But still throughout history you get these reports. A lot 121 00:06:47,880 --> 00:06:50,880 Speaker 1: of conspiracy theories or urban legends have these like mysterious 122 00:06:50,880 --> 00:06:53,680 Speaker 1: men in black characters, and I think that it's often 123 00:06:53,839 --> 00:06:56,640 Speaker 1: used as a term, not as like an actual description, 124 00:06:57,200 --> 00:07:01,400 Speaker 1: so as possible, yeah, that these guys were actually casually dressed, Yeah, 125 00:07:01,520 --> 00:07:03,920 Speaker 1: and it could be that they just they weren't in 126 00:07:04,160 --> 00:07:10,160 Speaker 1: jeans and Randy T shirts and yeah, thirty five year 127 00:07:10,200 --> 00:07:15,080 Speaker 1: old FBI agents, you know, in sweatshirts. Yeah, I picture 128 00:07:15,120 --> 00:07:19,440 Speaker 1: the like Steve Bushemy as a teenager in that episode 129 00:07:19,440 --> 00:07:23,880 Speaker 1: where Steve Bushey plays a um personal investigator private eye, 130 00:07:24,440 --> 00:07:27,320 Speaker 1: and he says something about, you know, he was doing 131 00:07:27,360 --> 00:07:29,520 Speaker 1: an undercover thing in high school, and its just like 132 00:07:29,760 --> 00:07:32,040 Speaker 1: it just like you know, shows him in a high 133 00:07:32,040 --> 00:07:36,200 Speaker 1: school like literally just Steve Bushemy, but like wearing kids 134 00:07:36,200 --> 00:07:40,720 Speaker 1: clothes with skateboard like hey dudes, and dude debts like 135 00:07:40,800 --> 00:07:43,320 Speaker 1: what are we doing tonight? So I feel like that's 136 00:07:43,360 --> 00:07:46,600 Speaker 1: like also totally feasible men in black, right, It's just 137 00:07:46,680 --> 00:07:51,080 Speaker 1: like dudes who are like, oh no, we're thirteen, clearly 138 00:07:51,080 --> 00:07:54,280 Speaker 1: in their thirties. Yeah no, no, no, I chaved my 139 00:07:54,400 --> 00:07:58,080 Speaker 1: hair this high up on my fore Yeah no, I 140 00:07:58,160 --> 00:08:02,160 Speaker 1: diet gray man. It's cool, but it could have been. 141 00:08:02,200 --> 00:08:04,320 Speaker 1: It's not necessarily been men in black, but just men 142 00:08:04,440 --> 00:08:08,040 Speaker 1: from the corporation that built these things. Yeah, I just 143 00:08:08,040 --> 00:08:09,600 Speaker 1: want to see what it could be, some kind of 144 00:08:09,600 --> 00:08:13,480 Speaker 1: businessmen of some kind. Again, this is as with this, 145 00:08:13,680 --> 00:08:19,400 Speaker 1: it's rife with possibilities for plausible reasons or yeah, if 146 00:08:19,400 --> 00:08:21,280 Speaker 1: you've built these machines, you've got them out there for 147 00:08:21,360 --> 00:08:23,640 Speaker 1: testing purposes to see how people like them. It makes 148 00:08:23,640 --> 00:08:25,640 Speaker 1: sense to go by the arcade and just see what 149 00:08:25,640 --> 00:08:29,440 Speaker 1: what people are doing. You absolutely, so this is where 150 00:08:29,560 --> 00:08:35,640 Speaker 1: things go a little sideways. No pun intended for this 151 00:08:35,720 --> 00:08:42,120 Speaker 1: particular show. Uh So. Evidently, according to the allegations in 152 00:08:42,200 --> 00:08:46,040 Speaker 1: the multiple versions that you come across, the machines were 153 00:08:46,160 --> 00:08:52,160 Speaker 1: having psychoactive effects on players. So they were they were 154 00:08:52,160 --> 00:08:59,760 Speaker 1: having amnesia, insomnia, night terrors, suicidal tendencies like all this 155 00:09:00,040 --> 00:09:02,280 Speaker 1: easy behavior. I feel like it should also be mentioned 156 00:09:02,280 --> 00:09:06,960 Speaker 1: that in every account that happens, right, that's consistent throughout 157 00:09:07,120 --> 00:09:10,439 Speaker 1: almost every account it is, except here's here's why I 158 00:09:10,960 --> 00:09:12,959 Speaker 1: don't put a lot of credence in It's in every 159 00:09:13,000 --> 00:09:17,320 Speaker 1: account because the order of those things written is always 160 00:09:17,520 --> 00:09:21,360 Speaker 1: is always identical. It's abc D. You think there's a 161 00:09:21,360 --> 00:09:25,120 Speaker 1: little cutting and paste going on there, Yeah, a lot 162 00:09:25,120 --> 00:09:28,720 Speaker 1: of that on the internet. But again, and this is 163 00:09:28,760 --> 00:09:30,280 Speaker 1: this is one of the things that makes me scratch 164 00:09:30,360 --> 00:09:32,480 Speaker 1: my head is how did they find out that these 165 00:09:32,520 --> 00:09:36,400 Speaker 1: people suffered from, say, amnesia. That's a very good question, dude, 166 00:09:36,520 --> 00:09:38,920 Speaker 1: I don't I don't know where I am. Where am I? Well, 167 00:09:39,240 --> 00:09:42,040 Speaker 1: I'm missing ten dollars in quarters where I don't know. 168 00:09:42,559 --> 00:09:45,520 Speaker 1: You know, you know, the crowd, the crowd pulls the 169 00:09:45,600 --> 00:09:47,280 Speaker 1: kid away, right, because they're like, they all want to 170 00:09:47,280 --> 00:09:49,880 Speaker 1: play the game too. It's finally he's died like a 171 00:09:49,920 --> 00:09:51,640 Speaker 1: million times in a row and he like wakes up 172 00:09:51,679 --> 00:09:54,520 Speaker 1: from a trance and it can't remember doing it. That's 173 00:09:54,600 --> 00:09:59,240 Speaker 1: I mean, quantifiable reportable asia. Right, Yeah, that's absolutely possible. 174 00:10:00,040 --> 00:10:02,959 Speaker 1: Insomnia ssomnia. Again, it's a it's a kind of kind 175 00:10:02,960 --> 00:10:05,800 Speaker 1: of a tricky one. Unless they did interviews with these 176 00:10:05,880 --> 00:10:08,320 Speaker 1: with these kids, I assume that these are all just 177 00:10:08,400 --> 00:10:11,040 Speaker 1: like accounts, right, like kids being like I couldn't sleep 178 00:10:11,080 --> 00:10:13,439 Speaker 1: last night. That game is messing me up or whatever. 179 00:10:13,679 --> 00:10:19,360 Speaker 1: Absolutely correct. So here's where things really go bad is, 180 00:10:19,559 --> 00:10:23,640 Speaker 1: according to the story, it was the game was pulled 181 00:10:23,760 --> 00:10:28,360 Speaker 1: out of the arcades within weeks of having been installed 182 00:10:29,080 --> 00:10:35,360 Speaker 1: because one player of it's supposedly a boy, had an 183 00:10:35,360 --> 00:10:39,480 Speaker 1: epileptic seizure from playing the game, which might not even 184 00:10:39,480 --> 00:10:41,040 Speaker 1: be related to the game. I mean, maybe he was 185 00:10:41,120 --> 00:10:44,720 Speaker 1: just you know, just passed out. Yeah, it's possible, and 186 00:10:44,760 --> 00:10:48,120 Speaker 1: we'll get into some descriptions of what happens on screen 187 00:10:48,280 --> 00:10:51,400 Speaker 1: as to why it could have caused a seizure. But 188 00:10:51,720 --> 00:10:54,680 Speaker 1: it's you know, it's believed that basically he had a 189 00:10:54,760 --> 00:10:57,800 Speaker 1: seizure and whoever made the game just in a panic 190 00:10:58,400 --> 00:11:03,960 Speaker 1: pulled it and disappeared, and it's going there's there's never 191 00:11:04,080 --> 00:11:07,720 Speaker 1: been a cabinet, you know, physically inspected, and people like, 192 00:11:07,800 --> 00:11:11,480 Speaker 1: look right here, this is plevious. We've got it. There's 193 00:11:11,960 --> 00:11:14,600 Speaker 1: some photos on the net. Again, we're gonna get into 194 00:11:14,679 --> 00:11:18,080 Speaker 1: some of that stuff, but the story itself is really 195 00:11:18,320 --> 00:11:23,240 Speaker 1: the main basis we've got to operate from. Yeah, but yeah, no, 196 00:11:23,360 --> 00:11:25,960 Speaker 1: that's that's one of the reasons I'm kind of doubting 197 00:11:25,960 --> 00:11:29,880 Speaker 1: this story, just because the people that made this thing. 198 00:11:29,920 --> 00:11:32,280 Speaker 1: I mean, you know what what somebody would have held 199 00:11:32,280 --> 00:11:35,840 Speaker 1: onto it a souvenir or whatever, um you know, or 200 00:11:35,840 --> 00:11:38,480 Speaker 1: maybe all of it. Some one of those machines should 201 00:11:38,480 --> 00:11:41,800 Speaker 1: have showed up on eBay by now if there were 202 00:11:42,000 --> 00:11:45,000 Speaker 1: like seven, right, I mean you assume if if you 203 00:11:45,280 --> 00:11:48,720 Speaker 1: have decided as a game manufacturer, no, we're pulling this 204 00:11:48,840 --> 00:11:51,600 Speaker 1: for good. Right, they made their cabinets, but the cabinets 205 00:11:51,600 --> 00:11:53,880 Speaker 1: all kind of looked the same, and if they are 206 00:11:54,360 --> 00:12:01,000 Speaker 1: making other games, they either repurpose it or are motherboard 207 00:12:01,000 --> 00:12:03,079 Speaker 1: in it. And the way you go, because I think 208 00:12:03,200 --> 00:12:05,719 Speaker 1: that saves a lot of money on yeah, I mean 209 00:12:05,720 --> 00:12:07,600 Speaker 1: it would, but you know, and I'm assuming if these 210 00:12:07,600 --> 00:12:10,880 Speaker 1: were prototypes, they were probably in generic boxes. But the 211 00:12:10,880 --> 00:12:13,480 Speaker 1: thing is, somebody would have saved all the guts and 212 00:12:13,840 --> 00:12:16,200 Speaker 1: they would have shown up somewhere. Like one time, for example, 213 00:12:16,240 --> 00:12:19,000 Speaker 1: I bought it. I bought an Asteroids machine years ago, 214 00:12:19,160 --> 00:12:22,360 Speaker 1: and it was this guy who had everything but the box. 215 00:12:22,480 --> 00:12:26,160 Speaker 1: He had like the power supply and the motherboard and 216 00:12:26,240 --> 00:12:29,400 Speaker 1: the control ward and the monitor and everything except the 217 00:12:29,440 --> 00:12:32,120 Speaker 1: box the cabinet, and I bought it from this guy, 218 00:12:32,160 --> 00:12:34,520 Speaker 1: and I played Asteroids for years on this thing. I 219 00:12:34,600 --> 00:12:37,240 Speaker 1: built a crude box to put it in. So somebody, 220 00:12:37,280 --> 00:12:39,560 Speaker 1: you know, somebody still has those guts somewhere if the 221 00:12:39,600 --> 00:12:42,000 Speaker 1: game ever existed. Maybe, I guess. I just think that, 222 00:12:42,080 --> 00:12:45,240 Speaker 1: like if if you have a game that causes seizures 223 00:12:45,679 --> 00:12:49,320 Speaker 1: and maybe a bunch of other stuff, you maybe just 224 00:12:49,480 --> 00:12:54,160 Speaker 1: destroy it. I mean, again, you want to recoup your cost. 225 00:12:54,280 --> 00:12:57,319 Speaker 1: You repurpose it, like you said. So it's it's hard 226 00:12:57,360 --> 00:13:01,240 Speaker 1: to say, but again you real story says that this 227 00:13:01,320 --> 00:13:11,640 Speaker 1: happened in the story itself didn't surface until August, so 228 00:13:12,160 --> 00:13:17,840 Speaker 1: that's what Seventeen years later, suddenly the story just pops 229 00:13:17,960 --> 00:13:21,520 Speaker 1: up on the Internet. The story comes up on a 230 00:13:21,679 --> 00:13:26,360 Speaker 1: forum which is coin op dot org, which evidently is 231 00:13:26,400 --> 00:13:29,560 Speaker 1: a big gaming forum. I looked around a little bit 232 00:13:29,600 --> 00:13:31,240 Speaker 1: on it, but I'm not a forum guy, so I 233 00:13:31,280 --> 00:13:33,199 Speaker 1: didn't really know what I was doing it. It's a forum, 234 00:13:33,240 --> 00:13:37,160 Speaker 1: not a repository of any kind. Again, I'm not positive 235 00:13:37,480 --> 00:13:39,760 Speaker 1: it might be. I think that in the reading like 236 00:13:39,920 --> 00:13:42,880 Speaker 1: coin op got bought by somebody else, and so I 237 00:13:42,960 --> 00:13:46,680 Speaker 1: think that, like the old archives are held, I wasn't 238 00:13:46,800 --> 00:13:49,360 Speaker 1: clear and I couldn't get a direct line aside. Well, 239 00:13:49,400 --> 00:13:52,520 Speaker 1: and to be fair, you know, the Internet is way 240 00:13:52,559 --> 00:13:55,040 Speaker 1: different than the Internet now, and you know, I think 241 00:13:55,040 --> 00:13:57,160 Speaker 1: it's likely right it may have been a forum, but 242 00:13:57,200 --> 00:13:59,599 Speaker 1: they're just like really basic forums. But I guess the 243 00:13:59,600 --> 00:14:01,520 Speaker 1: impress and I kind of have, is that it's just 244 00:14:01,559 --> 00:14:05,280 Speaker 1: like a repository of Rom's Basically, you know, you download 245 00:14:05,280 --> 00:14:06,600 Speaker 1: the game you want to play, and you just play 246 00:14:06,600 --> 00:14:09,960 Speaker 1: it on your computer. That's well, though, I got the 247 00:14:09,960 --> 00:14:14,280 Speaker 1: impression that coin op was originally basically a BBS old 248 00:14:14,280 --> 00:14:17,640 Speaker 1: school BBS. Again, I don't know, but here's here's what 249 00:14:17,800 --> 00:14:23,520 Speaker 1: happens is this original story comes out. There's almost no 250 00:14:23,680 --> 00:14:27,760 Speaker 1: information about the history of the game. They just say 251 00:14:27,840 --> 00:14:32,360 Speaker 1: that it's a space shooters slash abstract puzzle game. It's 252 00:14:32,560 --> 00:14:37,160 Speaker 1: named after a Greek historian Um and I mean, honestly, 253 00:14:37,200 --> 00:14:39,280 Speaker 1: it doesn't lend itself to a whole lot of credibility 254 00:14:39,360 --> 00:14:42,640 Speaker 1: right off the bat. From that, and everybody on the 255 00:14:42,680 --> 00:14:46,800 Speaker 1: Internet from day one has ripped this thing to shreds, 256 00:14:46,840 --> 00:14:50,080 Speaker 1: and that's continued to happen. I mean, if you do, 257 00:14:50,280 --> 00:14:52,560 Speaker 1: ladies and gentlemen, if you go out and you search 258 00:14:53,000 --> 00:14:56,200 Speaker 1: for information on this game and you type it into Google, 259 00:14:56,240 --> 00:14:58,560 Speaker 1: you're gonna come up with a gazillion hits on it. 260 00:14:59,080 --> 00:15:01,280 Speaker 1: And you're gonna find people who say it's fake. You're 261 00:15:01,320 --> 00:15:04,040 Speaker 1: gonna find people who say it's real. You're gonna find 262 00:15:04,120 --> 00:15:05,880 Speaker 1: some guy who says it's he's got it in his 263 00:15:06,000 --> 00:15:10,400 Speaker 1: mom's basement. I mean, it's everywhere. Okay, well, the forums aside. 264 00:15:11,280 --> 00:15:15,160 Speaker 1: Let's and let's just walk through some of the details 265 00:15:15,200 --> 00:15:18,240 Speaker 1: that have been put out out there. And again I'm 266 00:15:18,240 --> 00:15:21,400 Speaker 1: putting air quotes around the word details. But the things 267 00:15:21,440 --> 00:15:24,520 Speaker 1: that I have found that people say about the game, 268 00:15:25,280 --> 00:15:29,120 Speaker 1: and we'll start with how does the game work? Is 269 00:15:29,160 --> 00:15:32,120 Speaker 1: the game? It's the game. That's kind of the first 270 00:15:32,120 --> 00:15:35,880 Speaker 1: thing is there's some conflicting data on that too. Oh yeah, 271 00:15:35,880 --> 00:15:37,960 Speaker 1: there's data all over the map on every point that 272 00:15:37,960 --> 00:15:39,920 Speaker 1: I'm gonna bring up in here, and that's that's the 273 00:15:39,960 --> 00:15:42,120 Speaker 1: hard part. And bear with us, folks, because there are 274 00:15:42,240 --> 00:15:44,800 Speaker 1: some things that we are hanging on till the end 275 00:15:45,280 --> 00:15:49,080 Speaker 1: that maybe tie some of this together. But okay, So, 276 00:15:49,160 --> 00:15:53,320 Speaker 1: according to the information that I've come across, the game 277 00:15:53,440 --> 00:15:58,240 Speaker 1: was either a an action puzzle game that had a 278 00:15:58,480 --> 00:16:02,680 Speaker 1: rotating three D puzzle that had it had logic puzzles 279 00:16:02,680 --> 00:16:05,280 Speaker 1: in it, and it had a maze built in it, 280 00:16:05,360 --> 00:16:07,560 Speaker 1: kind of like do you remember pac Man, the original 281 00:16:07,600 --> 00:16:09,440 Speaker 1: pac Man, how you had to run through the maze. 282 00:16:09,760 --> 00:16:13,000 Speaker 1: That's what they mean by a maze. Um not you 283 00:16:13,040 --> 00:16:15,880 Speaker 1: know in these new games where your your first person 284 00:16:15,920 --> 00:16:18,360 Speaker 1: shooter going through these crazy mazes where you can only 285 00:16:18,360 --> 00:16:22,880 Speaker 1: see ahead. Yeah, we're still probably look at graphics and 286 00:16:23,040 --> 00:16:29,040 Speaker 1: very simple. It's absolutely simple graphics. The second b is 287 00:16:29,120 --> 00:16:33,520 Speaker 1: that you're flying through a tunnel and you have to 288 00:16:33,640 --> 00:16:37,280 Speaker 1: dodge things that are in your path, and as you 289 00:16:37,360 --> 00:16:40,880 Speaker 1: get farther through the game, things start going faster and 290 00:16:41,120 --> 00:16:44,360 Speaker 1: lights on the screen began to flash, almost in a 291 00:16:44,480 --> 00:16:48,640 Speaker 1: strobing effect. So not like that. One that reminds me 292 00:16:48,680 --> 00:16:53,160 Speaker 1: a lot of um Space age and Dragon Quest or whatever, right, 293 00:16:53,240 --> 00:16:57,800 Speaker 1: that like stuff and Dragon Slayer. Yeah, Dragon Slayer that 294 00:16:57,920 --> 00:16:59,760 Speaker 1: where you like just go through and dodge stuff. We're 295 00:16:59,760 --> 00:17:02,240 Speaker 1: talking something like that. Are we talking, No, we're talking. 296 00:17:02,520 --> 00:17:06,320 Speaker 1: We're talking generations before that that came out much later. 297 00:17:06,440 --> 00:17:09,840 Speaker 1: We're talking about more of you know, it's you've got 298 00:17:10,359 --> 00:17:12,800 Speaker 1: a T junction head and you've got to hold the 299 00:17:12,880 --> 00:17:15,639 Speaker 1: joystick to the left until you get to that junction 300 00:17:15,680 --> 00:17:19,439 Speaker 1: and then it's upper down right. I think that this, 301 00:17:19,760 --> 00:17:23,000 Speaker 1: like the graphics on the screen maybe are rotating that 302 00:17:23,960 --> 00:17:27,520 Speaker 1: this is this is my gas. This is kind of 303 00:17:27,560 --> 00:17:30,720 Speaker 1: almost three D graphics. It's in some of the some 304 00:17:30,760 --> 00:17:34,119 Speaker 1: of the stuff that I came across most video games 305 00:17:34,119 --> 00:17:37,280 Speaker 1: of the time. If you think of everybody's seeing Super 306 00:17:37,320 --> 00:17:40,960 Speaker 1: Mario Brothers and the original arcade of Super Mario Brothers 307 00:17:41,119 --> 00:17:44,640 Speaker 1: or Donkey Kong, and they were in raster graphics, which 308 00:17:44,720 --> 00:17:49,239 Speaker 1: is just little pixels that turn on to paint an image, right, 309 00:17:49,280 --> 00:17:54,560 Speaker 1: little bit images. Well, there is discussion that Polybius was 310 00:17:55,040 --> 00:17:58,960 Speaker 1: a vector graphics game, which is more along the lines 311 00:17:59,280 --> 00:18:03,600 Speaker 1: of if you remember, like you said, Joe Asteroids. Uh, 312 00:18:03,800 --> 00:18:05,880 Speaker 1: there was a game and we're going to talk about 313 00:18:06,000 --> 00:18:09,040 Speaker 1: later on, but battle Zone battle Zone is what I 314 00:18:09,040 --> 00:18:11,359 Speaker 1: was thinking of, because that was also Antari game, which 315 00:18:11,400 --> 00:18:13,840 Speaker 1: came out not too long after Asteroids, and that was 316 00:18:13,840 --> 00:18:15,760 Speaker 1: actually a three D game. Yeah, and if if you 317 00:18:15,800 --> 00:18:18,480 Speaker 1: haven't heard of any of these games, take a minute 318 00:18:18,480 --> 00:18:20,320 Speaker 1: and just do a Google image search and you'll see 319 00:18:20,359 --> 00:18:25,960 Speaker 1: what we mean by simplistic line graphic work and vector graphics. 320 00:18:26,080 --> 00:18:28,720 Speaker 1: And this is kind of a computer thing in terms 321 00:18:28,760 --> 00:18:32,520 Speaker 1: of how things work. But vector graphics are smaller and 322 00:18:32,720 --> 00:18:37,080 Speaker 1: easier to render than rester would be. So if your 323 00:18:37,160 --> 00:18:41,240 Speaker 1: game can do these in vector, then it's faster, especially 324 00:18:41,240 --> 00:18:45,280 Speaker 1: with the processor in one which is compared to today's 325 00:18:45,280 --> 00:18:49,439 Speaker 1: standards a snail, it's going to be able to go faster, 326 00:18:49,560 --> 00:18:52,320 Speaker 1: which is going to be revolutionary for anybody. They've never 327 00:18:52,359 --> 00:18:55,679 Speaker 1: seen this happen before, so I've heard discussions that it 328 00:18:55,720 --> 00:19:00,680 Speaker 1: was some experiment to use the vector graphic form. If 329 00:19:00,720 --> 00:19:02,840 Speaker 1: that's right or not, I don't know. So we're not 330 00:19:02,880 --> 00:19:05,480 Speaker 1: talking like just an animated sequence, because that's all that 331 00:19:05,560 --> 00:19:09,080 Speaker 1: like Space Age was was really. I mean, in terms 332 00:19:09,080 --> 00:19:12,560 Speaker 1: of programming, it wasn't much more complex than pac Man 333 00:19:12,640 --> 00:19:14,600 Speaker 1: or anything like that. It was just that they had 334 00:19:14,640 --> 00:19:18,400 Speaker 1: done these like full animated scenes. So we're talking like 335 00:19:18,400 --> 00:19:26,760 Speaker 1: like really basic, extremely basic. Again, Pong was kind of still, 336 00:19:27,520 --> 00:19:30,000 Speaker 1: you know, the grandfather of all of these games at 337 00:19:30,040 --> 00:19:36,000 Speaker 1: that time. I'm still waiting for the movie starring Arnold Schwarzenegger. 338 00:19:39,160 --> 00:19:42,320 Speaker 1: Another game that was kind of vector based, and this 339 00:19:42,400 --> 00:19:45,080 Speaker 1: comes up in the research saying that maybe this was 340 00:19:45,359 --> 00:19:49,400 Speaker 1: based upon it is Atari put out a game called Tempest, 341 00:19:49,960 --> 00:19:52,960 Speaker 1: and I know that we watched the video of how 342 00:19:53,040 --> 00:19:55,800 Speaker 1: Tempest works, which is, you know, it's vector graphics and 343 00:19:55,840 --> 00:19:57,960 Speaker 1: you're kind of sliding around the edges of a maze, 344 00:19:58,000 --> 00:20:01,680 Speaker 1: avoiding things and shooting stuff. People say that it could 345 00:20:01,680 --> 00:20:04,320 Speaker 1: have been based on that, or a beta version of that, 346 00:20:04,359 --> 00:20:08,080 Speaker 1: because Tempest, according to everything, came out about four to 347 00:20:08,200 --> 00:20:11,959 Speaker 1: six months after this supposedly hit Portless. So now the 348 00:20:12,000 --> 00:20:14,280 Speaker 1: image that I have in my brain is you know 349 00:20:14,440 --> 00:20:17,119 Speaker 1: in Star Wars when he like has his like like 350 00:20:17,480 --> 00:20:20,000 Speaker 1: a little guiding thing come down or he's like gonna 351 00:20:20,040 --> 00:20:23,480 Speaker 1: do and it's like that there, Yeah, when he's in 352 00:20:23,480 --> 00:20:26,000 Speaker 1: the trench. That's now in my brain, and that's that's 353 00:20:26,280 --> 00:20:29,879 Speaker 1: that's basically what the graphics. Yeah, that it's that level 354 00:20:29,920 --> 00:20:33,359 Speaker 1: of sophistication and it's moving quote unquote right past you 355 00:20:33,520 --> 00:20:35,720 Speaker 1: and I guess if that were going fast enough and 356 00:20:35,760 --> 00:20:38,040 Speaker 1: you're trying to dodge things and there were lights flashing 357 00:20:38,080 --> 00:20:41,440 Speaker 1: at you. Okay, I'm getting a good picture here. Yeah, 358 00:20:41,800 --> 00:20:44,760 Speaker 1: sounds like a fun game. And none of these games 359 00:20:44,760 --> 00:20:48,200 Speaker 1: that we've talked about so far are anything that would 360 00:20:48,320 --> 00:20:52,359 Speaker 1: give someone a seizure. But I did watch and I 361 00:20:52,400 --> 00:20:54,439 Speaker 1: know again I put this up, and I know you 362 00:20:54,480 --> 00:20:56,760 Speaker 1: guys have watched it. There's a current game out there 363 00:20:57,400 --> 00:20:59,840 Speaker 1: was that Super Hexagon. It's a game that basically flash 364 00:21:00,080 --> 00:21:03,280 Speaker 1: is and your everything's rotating and spinning. If it was 365 00:21:03,320 --> 00:21:06,399 Speaker 1: in line with that, And again, ladies and gentlemen, you 366 00:21:06,520 --> 00:21:08,520 Speaker 1: might want to google this. You might want to kind 367 00:21:08,640 --> 00:21:12,240 Speaker 1: especially pause this, go watch it for a minute and 368 00:21:12,240 --> 00:21:15,520 Speaker 1: a half and then come back to us. Actually, for anybody, 369 00:21:15,560 --> 00:21:19,560 Speaker 1: if if you do have epilepsy, you probably don't want 370 00:21:19,600 --> 00:21:21,959 Speaker 1: to go to watch that one because that would be 371 00:21:22,000 --> 00:21:26,080 Speaker 1: a bad thing. Yeah, everybody else go look, so welcome back. Yep. 372 00:21:26,400 --> 00:21:29,400 Speaker 1: That was crazy to watch. I know now you kind 373 00:21:29,400 --> 00:21:31,920 Speaker 1: of get how somebody could have a seizure because it's 374 00:21:32,000 --> 00:21:35,280 Speaker 1: not easy to watch that stuff flashing around. Yeah, and 375 00:21:35,280 --> 00:21:37,880 Speaker 1: then imagine playing it like you're just passively watching it. 376 00:21:37,920 --> 00:21:40,840 Speaker 1: Imagine like trying to be in charge of that thing. Oh, 377 00:21:41,040 --> 00:21:45,119 Speaker 1: I would imagine that you'd be like seasick after a while. Yeah, 378 00:21:45,160 --> 00:21:47,199 Speaker 1: I can't. I can't imagine that going on. It's not 379 00:21:47,359 --> 00:21:50,480 Speaker 1: just watching it makes me dizzy. Yeah, So let's let's 380 00:21:50,520 --> 00:21:58,600 Speaker 1: move forward into the actual person. Polibius the Greek historian. Yes, 381 00:21:58,640 --> 00:22:02,719 Speaker 1: because the name of game is based upon a real person, 382 00:22:03,400 --> 00:22:07,560 Speaker 1: and Polybius lived the actual guy. He was a Greek historian, 383 00:22:07,720 --> 00:22:12,320 Speaker 1: lived in two sixty four to one forty six b c. 384 00:22:14,119 --> 00:22:18,120 Speaker 1: He was a historian. He had some views on how 385 00:22:18,240 --> 00:22:21,760 Speaker 1: things should be recorded, which is fine. But really, what 386 00:22:21,920 --> 00:22:23,520 Speaker 1: I like about this guy, and I didn't really know 387 00:22:23,520 --> 00:22:26,560 Speaker 1: about it until I started doing the research, is he 388 00:22:26,640 --> 00:22:28,760 Speaker 1: was one of the first He came up with an 389 00:22:28,800 --> 00:22:33,840 Speaker 1: early cryptographic system to use for communications over long distance. 390 00:22:34,760 --> 00:22:38,600 Speaker 1: So it's called the Polebia square. And what it is 391 00:22:38,600 --> 00:22:42,879 Speaker 1: is you take a grid of five across and five 392 00:22:42,960 --> 00:22:46,560 Speaker 1: down and you start in the upper left hand square 393 00:22:46,800 --> 00:22:50,040 Speaker 1: and you put A B, C, D, and E, and 394 00:22:50,080 --> 00:22:51,640 Speaker 1: then you go down in the next line and there's 395 00:22:51,640 --> 00:22:54,040 Speaker 1: twenty six letters in the alphabet. So he combined I 396 00:22:54,240 --> 00:22:56,720 Speaker 1: and Jane in the same one. Yeah, if you're communicating 397 00:22:56,760 --> 00:23:00,399 Speaker 1: over a long distance. You can use flashes of some kind, 398 00:23:01,160 --> 00:23:03,480 Speaker 1: and you know that the first number is going to 399 00:23:03,520 --> 00:23:05,760 Speaker 1: be the top of the grid and the sex second 400 00:23:05,840 --> 00:23:09,240 Speaker 1: number is going to be on the vertical access of 401 00:23:09,280 --> 00:23:11,399 Speaker 1: that grid, and then you put them together and you 402 00:23:11,440 --> 00:23:14,639 Speaker 1: know it's B and then E and so want to 403 00:23:14,760 --> 00:23:18,119 Speaker 1: and you can build sentences so that great distances, which again, 404 00:23:18,680 --> 00:23:21,199 Speaker 1: I mean, it would have taken me a week to 405 00:23:21,320 --> 00:23:23,760 Speaker 1: write over there, but it took me an hour to 406 00:23:23,840 --> 00:23:28,200 Speaker 1: transmit the message using Flare, much simpler, So I thought 407 00:23:28,200 --> 00:23:32,600 Speaker 1: that was cool. I don't know why he's referenced. Maybe 408 00:23:32,600 --> 00:23:35,080 Speaker 1: it's because of the fact that this is supposed to 409 00:23:35,160 --> 00:23:39,919 Speaker 1: be some kind of puzzle game. But I couldn't really 410 00:23:39,920 --> 00:23:42,720 Speaker 1: make the tie together myself. Didn't They say on one 411 00:23:42,760 --> 00:23:45,640 Speaker 1: account of it that it was like a rotating square. 412 00:23:45,800 --> 00:23:50,439 Speaker 1: That was like, yeah, yeah, so maybe it was a 413 00:23:50,480 --> 00:23:53,520 Speaker 1: reference to that. But the other reference that I was 414 00:23:53,560 --> 00:23:57,400 Speaker 1: thinking about was that he was also besides being a cryptographer, 415 00:23:57,440 --> 00:24:01,080 Speaker 1: he was an historian, and one of his things was 416 00:24:01,600 --> 00:24:05,400 Speaker 1: he felt that any historian should never put anything into 417 00:24:05,440 --> 00:24:08,680 Speaker 1: the historical record without actually interviewing somebody and finding out 418 00:24:08,680 --> 00:24:11,200 Speaker 1: if it was true or not. You know, what do 419 00:24:11,320 --> 00:24:13,440 Speaker 1: you think about it? It might be, you know, like 420 00:24:13,440 --> 00:24:18,560 Speaker 1: like this whole thing, this whole story exactly exactly. Oh man, 421 00:24:18,640 --> 00:24:20,840 Speaker 1: So okay, already even in the name, right, we're like 422 00:24:20,960 --> 00:24:23,560 Speaker 1: we've got two different directions, right. I have found a 423 00:24:23,600 --> 00:24:26,399 Speaker 1: way that this reference is what the game is, and 424 00:24:26,440 --> 00:24:28,600 Speaker 1: it totally makes sense. And Joe has found a way 425 00:24:29,000 --> 00:24:32,240 Speaker 1: totally discount the whole thing. Yeah, yeah, somebody was somebody 426 00:24:32,280 --> 00:24:34,439 Speaker 1: was playing a joke, and and and the name of 427 00:24:34,440 --> 00:24:36,439 Speaker 1: the game is itself part of the joke. It's a 428 00:24:36,520 --> 00:24:38,960 Speaker 1: broad hand as to you know what this story is 429 00:24:38,960 --> 00:24:42,280 Speaker 1: all about. Really well, and that's that's a great segue 430 00:24:42,400 --> 00:24:44,560 Speaker 1: into the next bit of data that I want to 431 00:24:44,560 --> 00:24:49,800 Speaker 1: go into, which would be who made the game. We 432 00:24:49,880 --> 00:24:53,320 Speaker 1: never know. We we don't know who made it. A 433 00:24:53,320 --> 00:24:57,000 Speaker 1: Tari and Sega. We're kind of the big boys on 434 00:24:57,040 --> 00:24:59,840 Speaker 1: the block when it came to video games at this time. 435 00:25:00,800 --> 00:25:03,560 Speaker 1: They were the superpowers. They also would have been the 436 00:25:03,600 --> 00:25:06,240 Speaker 1: ones that would have had the resources to say, here's 437 00:25:06,320 --> 00:25:09,240 Speaker 1: seven boxes, let's call beta testamon or and to develop. 438 00:25:09,359 --> 00:25:11,399 Speaker 1: I mean, they had the R and D money they 439 00:25:11,400 --> 00:25:13,479 Speaker 1: were creating all of these games, so they totally had 440 00:25:13,480 --> 00:25:16,680 Speaker 1: the money to just as opposed to a small indie 441 00:25:16,760 --> 00:25:18,359 Speaker 1: label that's just going to do the one thing that 442 00:25:18,359 --> 00:25:20,159 Speaker 1: they know work. And plus they had the money to 443 00:25:20,240 --> 00:25:24,840 Speaker 1: sand x marines and sweatshirts around to watch the Yeah, 444 00:25:25,000 --> 00:25:28,399 Speaker 1: that's exactly right. So there's a lot of conjecture that 445 00:25:28,520 --> 00:25:31,840 Speaker 1: one of these two major labels made it. There is 446 00:25:32,600 --> 00:25:37,280 Speaker 1: a image going around on the Internet of the title 447 00:25:37,359 --> 00:25:40,520 Speaker 1: screen of the game, and actually, I'll be honest, I've 448 00:25:40,520 --> 00:25:43,760 Speaker 1: seen three different images of the game. I've seen the 449 00:25:43,800 --> 00:25:48,240 Speaker 1: title screen, I've seen a black and white of the 450 00:25:48,359 --> 00:25:56,080 Speaker 1: cabinet itself, and I have supposedly seen images of the 451 00:25:56,240 --> 00:26:00,439 Speaker 1: City of Portland's what is it the licensing stickers for 452 00:26:00,560 --> 00:26:04,359 Speaker 1: it to be put into an arcade and play. I 453 00:26:04,359 --> 00:26:06,879 Speaker 1: feel like I want to see these pictures. Also, I 454 00:26:06,920 --> 00:26:09,080 Speaker 1: want to talk to the person who licensed, did you. 455 00:26:10,240 --> 00:26:11,800 Speaker 1: I wasn't even aware that you have to have a 456 00:26:11,880 --> 00:26:16,280 Speaker 1: license like a licensed stick so people don't have eplectic fit. 457 00:26:18,119 --> 00:26:22,600 Speaker 1: I have seen stickers on games. I'm assuming it's licensing. Again, 458 00:26:23,040 --> 00:26:25,320 Speaker 1: here's the problem. I don't know if it's from this game. 459 00:26:25,480 --> 00:26:27,800 Speaker 1: I don't even know if it belongs to a video game, 460 00:26:28,200 --> 00:26:30,840 Speaker 1: and I don't even know if they're real. I've just 461 00:26:30,920 --> 00:26:33,240 Speaker 1: seen these. But I've got to go to an arcade 462 00:26:33,359 --> 00:26:35,960 Speaker 1: and arcade now and check out the machines, because I'm 463 00:26:35,960 --> 00:26:42,240 Speaker 1: not finding what. Yeah, there's I know, I know the city, like, 464 00:26:42,320 --> 00:26:45,359 Speaker 1: you know, they licensed things like cigarette machines. I know 465 00:26:45,400 --> 00:26:47,520 Speaker 1: they do that kind of stuff, But I'm not sure 466 00:26:47,520 --> 00:26:49,439 Speaker 1: about arcade games. I mean, actually, I wouldn't put it 467 00:26:49,440 --> 00:26:52,399 Speaker 1: past them. You know what, I've seen stickers on games. 468 00:26:52,480 --> 00:26:55,560 Speaker 1: It looks like they're they're officially issued. So I'm presuming 469 00:26:55,600 --> 00:26:58,000 Speaker 1: that at least in this city that happens. But I 470 00:26:58,040 --> 00:27:00,480 Speaker 1: don't know exactly what they're for. But what I'm saying 471 00:27:00,560 --> 00:27:04,359 Speaker 1: is that I cannot say these real because they're the 472 00:27:04,400 --> 00:27:07,480 Speaker 1: same three ones over and over people have tried to 473 00:27:07,600 --> 00:27:11,360 Speaker 1: check for photo shopping and all this stuff. The title 474 00:27:11,440 --> 00:27:15,600 Speaker 1: screen of Polibius, it is eight bit graphics, so it 475 00:27:15,800 --> 00:27:18,800 Speaker 1: is from that era. It looks like it's from that era. 476 00:27:19,680 --> 00:27:26,080 Speaker 1: On the title screen there is a name from a company, 477 00:27:26,160 --> 00:27:28,680 Speaker 1: and Joe, You're gonna have to help me out with this. 478 00:27:29,400 --> 00:27:34,600 Speaker 1: How do you how do you say this German? And 479 00:27:34,800 --> 00:27:40,560 Speaker 1: in German that means deletion or a rature of senses, 480 00:27:41,200 --> 00:27:45,359 Speaker 1: as in your senses of the world. So actually I 481 00:27:45,359 --> 00:27:53,320 Speaker 1: think sorry, okay, okay, So there's there's that, but there's 482 00:27:53,359 --> 00:27:56,399 Speaker 1: no record of this company. We don't know who this 483 00:27:56,520 --> 00:28:00,480 Speaker 1: company is. Nobody can find them. They don't seem to 484 00:28:00,520 --> 00:28:04,000 Speaker 1: exist currently, and there's no records of them, you know, 485 00:28:04,040 --> 00:28:07,000 Speaker 1: putting out other games or anything like that. So I'm 486 00:28:07,000 --> 00:28:09,320 Speaker 1: going to find my German dictionary. But I can, I can. 487 00:28:09,440 --> 00:28:12,879 Speaker 1: I'm guessing right now that this word means men in 488 00:28:12,960 --> 00:28:17,000 Speaker 1: black or give him a conspiracy. I'm not sure one 489 00:28:17,000 --> 00:28:20,440 Speaker 1: of the other. There is another direction that we can 490 00:28:20,480 --> 00:28:26,840 Speaker 1: take for who created it, which is there supposedly is 491 00:28:26,880 --> 00:28:32,400 Speaker 1: a guy named Cybernogi. Cybernogy, I'm not exactly positive again 492 00:28:32,480 --> 00:28:41,040 Speaker 1: on the annunciation of the Cybernogi is according to use 493 00:28:41,160 --> 00:28:45,160 Speaker 1: net members, which using net remember you using that? Yeah? Well, 494 00:28:45,440 --> 00:28:52,360 Speaker 1: according to us net, Cybernogi created and Cybernogi is a 495 00:28:52,480 --> 00:28:58,400 Speaker 1: German programmer, and people believe that he created he or 496 00:28:58,480 --> 00:29:02,400 Speaker 1: she I should say, created the game as in April 497 00:29:02,480 --> 00:29:05,959 Speaker 1: Fools joke. Evidently Cybernoggi has been known to put out 498 00:29:06,000 --> 00:29:08,720 Speaker 1: April Fool's jokes. Two people on the net, So cyber 499 00:29:08,800 --> 00:29:11,000 Speaker 1: he created the game or he created the legend of 500 00:29:11,000 --> 00:29:14,240 Speaker 1: the game, created the whole thing, as in made the 501 00:29:14,520 --> 00:29:21,240 Speaker 1: whole thing for April fools. But here's the problem is 502 00:29:21,280 --> 00:29:23,760 Speaker 1: that Okay, well people say, okay, well I think he 503 00:29:23,800 --> 00:29:27,520 Speaker 1: did it, and then here's the stories. But I haven't 504 00:29:27,520 --> 00:29:30,920 Speaker 1: seen any research and I couldn't find anything that would 505 00:29:30,960 --> 00:29:34,480 Speaker 1: link the two together. So it's kind of, oh, that 506 00:29:34,600 --> 00:29:36,560 Speaker 1: jerk does that stuff all the time. I'll about that 507 00:29:36,640 --> 00:29:40,800 Speaker 1: jerk did this. Does usually take credit for his April fool, Frank, 508 00:29:40,960 --> 00:29:43,640 Speaker 1: I don't believe. So that's the thing is that people 509 00:29:43,720 --> 00:29:45,760 Speaker 1: will eventually come back and say, we're out in you 510 00:29:45,880 --> 00:29:49,680 Speaker 1: is the one who did that whatever? Maybe yeah, yeah, size, 511 00:29:49,720 --> 00:29:54,480 Speaker 1: which it's not exactly an arrestable offense. Okay, Okay, So 512 00:29:54,480 --> 00:29:57,120 Speaker 1: so next week this will be a two part episode. 513 00:29:57,160 --> 00:29:59,720 Speaker 1: We are going to fly to Germany personally and subjects 514 00:29:59,840 --> 00:30:04,920 Speaker 1: I Gnocgie to some intensive interrogation. Yeah, we can do that, 515 00:30:05,200 --> 00:30:07,760 Speaker 1: or we can just keep going. Okay, we should probably 516 00:30:07,760 --> 00:30:11,360 Speaker 1: just keep going. Okay, I want to go to Chairmany. 517 00:30:11,400 --> 00:30:13,200 Speaker 1: I know you do. I really want to let you 518 00:30:13,320 --> 00:30:20,840 Speaker 1: keep somebody no no battery. Okay. We're gonna move forward 519 00:30:20,920 --> 00:30:25,600 Speaker 1: into the places that it could have been released, where 520 00:30:25,720 --> 00:30:29,000 Speaker 1: the game cabinet actually go. I've come across a couple 521 00:30:29,040 --> 00:30:33,080 Speaker 1: of bits of information that say there was an arcade 522 00:30:33,120 --> 00:30:37,840 Speaker 1: here in Portland called Backwater Alleys, which evidently is closed 523 00:30:37,840 --> 00:30:41,120 Speaker 1: down long ago. They're reported as one of the places 524 00:30:41,160 --> 00:30:45,960 Speaker 1: that supposedly got the game cabinet. Another one is Blue Diamond, 525 00:30:46,680 --> 00:30:51,080 Speaker 1: which is still around. But Blue Diamond is actually a bar. Now, 526 00:30:51,720 --> 00:30:54,240 Speaker 1: I mean it's possible, but I mean that place is 527 00:30:54,280 --> 00:30:56,640 Speaker 1: a bar restaurant. It's got a full kitchen and a 528 00:30:56,640 --> 00:30:59,600 Speaker 1: full bar and everything. And I suppose at some point 529 00:30:59,720 --> 00:31:03,440 Speaker 1: some he might have Supposedly the building was renovated in 530 00:31:03,480 --> 00:31:06,120 Speaker 1: the nineties and that's when it became a bar. So 531 00:31:06,160 --> 00:31:09,560 Speaker 1: we got Blue Diamond. I've seen reports that say that 532 00:31:09,680 --> 00:31:13,480 Speaker 1: it was in Gresham, Oregon, which is just outside of 533 00:31:13,480 --> 00:31:15,960 Speaker 1: the city of Portland, because again the story says it 534 00:31:16,040 --> 00:31:20,680 Speaker 1: was released in suburbs, so Gresham could be a plausible candidate. 535 00:31:20,760 --> 00:31:22,719 Speaker 1: But then again, I've also heard that it was released 536 00:31:22,760 --> 00:31:27,120 Speaker 1: in Kansas, which is not a suburb of Portland. Shockingly, Yeah, 537 00:31:27,720 --> 00:31:32,080 Speaker 1: they're so close together. Yeah, so I don't know where 538 00:31:32,080 --> 00:31:34,480 Speaker 1: it's at. Well, I thought about Blue Diamond. No, I'm 539 00:31:34,480 --> 00:31:37,080 Speaker 1: saying that I don't know where it was released at. Yeah, 540 00:31:37,320 --> 00:31:39,880 Speaker 1: you don't know exactly where this thing was at. Yeah, 541 00:31:39,880 --> 00:31:41,360 Speaker 1: they didn't say suburbs, and I don't know why. I 542 00:31:41,600 --> 00:31:44,360 Speaker 1: don't know why they picked the suburbs. Don't either. It's 543 00:31:44,560 --> 00:31:46,840 Speaker 1: it's kind of an odd place to say. Well, think 544 00:31:46,840 --> 00:31:48,680 Speaker 1: about it is, if you put it in various suburban 545 00:31:48,720 --> 00:31:51,200 Speaker 1: places and your your men in black are going to 546 00:31:51,280 --> 00:31:53,400 Speaker 1: have to drive farther distances to go out there and 547 00:31:53,440 --> 00:31:56,400 Speaker 1: monitor the teenagers playing it, I would think you'd want 548 00:31:56,440 --> 00:32:01,280 Speaker 1: to keep them close. In suburbs makes sense because that's 549 00:32:01,320 --> 00:32:03,760 Speaker 1: where the kids are at. That's where the kids are, 550 00:32:03,840 --> 00:32:07,280 Speaker 1: that's where the board kids are. But it's also you know, 551 00:32:07,320 --> 00:32:09,600 Speaker 1: if you do want to keep it under wraps, right, 552 00:32:09,720 --> 00:32:13,280 Speaker 1: it's not like the most central hub. You know, there's 553 00:32:13,320 --> 00:32:18,280 Speaker 1: not as many kids around. So if you decide to 554 00:32:18,320 --> 00:32:20,200 Speaker 1: pull it after a couple of weeks, you can just 555 00:32:20,240 --> 00:32:22,480 Speaker 1: pull it and it won't be like this massive outcry. 556 00:32:22,800 --> 00:32:25,880 Speaker 1: Not that Portland was giant in the eighties, but it'd 557 00:32:25,920 --> 00:32:30,000 Speaker 1: be less of an outcry late, right, And I want 558 00:32:30,000 --> 00:32:32,280 Speaker 1: to jump to a point that we've talked about before, 559 00:32:32,400 --> 00:32:34,480 Speaker 1: which I know we were talking about the pictures of 560 00:32:34,560 --> 00:32:37,320 Speaker 1: the cabinet and the title screen and all that, because 561 00:32:37,360 --> 00:32:39,680 Speaker 1: that's how we got the name of the company. One 562 00:32:39,680 --> 00:32:43,160 Speaker 1: of the things that I couldn't ever come to grips 563 00:32:43,200 --> 00:32:46,840 Speaker 1: with when it came to this title screenshot is how 564 00:32:46,880 --> 00:32:51,160 Speaker 1: did somebody get it? Yeah? Absolutely, Here's the thing. Remember 565 00:32:51,680 --> 00:32:56,000 Speaker 1: these cabinets. It's a glass face with a video monitor 566 00:32:56,200 --> 00:32:59,640 Speaker 1: underneath the case. And it's a CRT monitor. It's old 567 00:32:59,640 --> 00:33:04,240 Speaker 1: school monitor. So even using thirty five millimeter film, the 568 00:33:04,480 --> 00:33:08,160 Speaker 1: screen roles, you're not going to get a good clear image. 569 00:33:08,240 --> 00:33:10,640 Speaker 1: And these images that are put up of this title 570 00:33:10,680 --> 00:33:13,760 Speaker 1: screen they look like screenshot. They look like screenshots. How 571 00:33:13,760 --> 00:33:16,400 Speaker 1: did somebody get the screenshot if the machine was only 572 00:33:16,440 --> 00:33:19,280 Speaker 1: out there for a very short time? Although I guess 573 00:33:19,360 --> 00:33:22,800 Speaker 1: to like counter that, you know, like just in terms 574 00:33:22,800 --> 00:33:24,560 Speaker 1: of things that are coming up in my brain right now, 575 00:33:25,440 --> 00:33:28,240 Speaker 1: why choose Portland for your hoax place? Like? What a 576 00:33:28,320 --> 00:33:31,160 Speaker 1: weird place to pick as a hoax place? Really? You know, 577 00:33:31,280 --> 00:33:36,480 Speaker 1: like okay, some like tiny town in the middle of Kansas, Okay, sure, right, 578 00:33:36,680 --> 00:33:40,920 Speaker 1: or some like really big metropolitan hub, but like Portland, 579 00:33:40,960 --> 00:33:44,360 Speaker 1: Oregon in the eighties is like the weirdest, like literally 580 00:33:44,400 --> 00:33:46,239 Speaker 1: the weirdest spot that you could pick. I feel like 581 00:33:46,440 --> 00:33:49,640 Speaker 1: it still is even even I guess more now you 582 00:33:49,680 --> 00:33:53,280 Speaker 1: know there's more people here, but it was it was 583 00:33:53,320 --> 00:33:55,440 Speaker 1: a bit more of a backwater back in but it 584 00:33:55,520 --> 00:33:57,760 Speaker 1: wasn't like totally backwar. So it's just to me, it's 585 00:33:57,800 --> 00:34:01,040 Speaker 1: such a weird, it's unusual place. It's not where you 586 00:34:01,080 --> 00:34:03,440 Speaker 1: would normally want to go to market something. So that, 587 00:34:04,480 --> 00:34:06,120 Speaker 1: but it's also not the kind of place that you 588 00:34:06,160 --> 00:34:08,880 Speaker 1: would pick as like a hoax, right, if you were 589 00:34:08,880 --> 00:34:11,120 Speaker 1: going to like pick a place to start a hoax. 590 00:34:11,480 --> 00:34:13,520 Speaker 1: That that is an interesting point, is that, like you 591 00:34:13,560 --> 00:34:16,719 Speaker 1: would think that people generally, when they're making up stories 592 00:34:17,080 --> 00:34:21,120 Speaker 1: about America, the story is said in New York, Chicago, 593 00:34:21,480 --> 00:34:25,360 Speaker 1: San Francisco, or Los Angeles or some tiny place nobody, 594 00:34:25,600 --> 00:34:30,680 Speaker 1: or maybe Miami or yeah, or some some some strange, 595 00:34:30,880 --> 00:34:33,839 Speaker 1: some squirky little town called Silent Hill or something like 596 00:34:33,880 --> 00:34:36,759 Speaker 1: that from a creepy little place. Yeah. OK, so that 597 00:34:36,880 --> 00:34:39,680 Speaker 1: that's that's kind of interesting. Another question mark on this 598 00:34:39,719 --> 00:34:41,919 Speaker 1: whole Yeah, this whole thing so far. And I don't 599 00:34:41,920 --> 00:34:44,640 Speaker 1: know if YouTube have gotten this impression, but there's just 600 00:34:44,760 --> 00:34:49,160 Speaker 1: question marks all over the place written read ink for Yeah. 601 00:34:49,320 --> 00:34:51,120 Speaker 1: I totally agree with that, and I think, you know, 602 00:34:51,160 --> 00:34:54,240 Speaker 1: it's like as for as much evidence that I feel 603 00:34:54,280 --> 00:34:58,040 Speaker 1: like disproves it, there's also like it's almost the exact 604 00:34:58,120 --> 00:35:03,800 Speaker 1: same amount of almost enough to yeah, see it actually happens. Yeah, 605 00:35:03,840 --> 00:35:07,040 Speaker 1: and we're like halfway through, right, got halfway through? Yeah yeah, yeah, 606 00:35:07,040 --> 00:35:08,879 Speaker 1: we've got and we've got ways to go, and we're 607 00:35:08,880 --> 00:35:11,480 Speaker 1: gonna move on to Joe's favorite subject, which is the 608 00:35:11,800 --> 00:35:16,720 Speaker 1: supposed Men in Black. So here's the thing is that 609 00:35:17,200 --> 00:35:22,160 Speaker 1: it was. It is not unheard of for the government 610 00:35:22,320 --> 00:35:26,480 Speaker 1: to get involved with games, to use them as a 611 00:35:26,560 --> 00:35:30,759 Speaker 1: way to find people with abilities to try to recruit them. 612 00:35:31,040 --> 00:35:34,040 Speaker 1: Battle Zone that we talked about there, which anybody who 613 00:35:34,080 --> 00:35:36,720 Speaker 1: doesn't know what battle zone is, it's this old cabinet 614 00:35:36,760 --> 00:35:40,359 Speaker 1: game where you put your your face into a periscope 615 00:35:40,760 --> 00:35:43,640 Speaker 1: and you drove a tank around and you were blasting 616 00:35:43,800 --> 00:35:47,680 Speaker 1: enemy tanks and driving around. Yeas would also swoop in 617 00:35:47,719 --> 00:35:49,640 Speaker 1: and you have to blast them to So do you 618 00:35:49,680 --> 00:35:52,319 Speaker 1: know what that thing was before it became a video game. 619 00:35:52,400 --> 00:35:56,080 Speaker 1: I heard it was a Bradley Bradley troop carriers. It 620 00:35:56,160 --> 00:36:00,279 Speaker 1: was a training module for Bradley carrier tanks. So this 621 00:36:00,360 --> 00:36:03,279 Speaker 1: is what soldiers did for before they went out in 622 00:36:03,280 --> 00:36:05,640 Speaker 1: the field, as they learned to drive the tank in 623 00:36:05,760 --> 00:36:09,000 Speaker 1: a VR situation. Well, I mean airplane pilots do it 624 00:36:09,160 --> 00:36:12,200 Speaker 1: to this day, they use flight simulators that are open 625 00:36:12,280 --> 00:36:14,400 Speaker 1: to the public. You know, people do use them in 626 00:36:14,520 --> 00:36:17,239 Speaker 1: like a less sophisticated sense. But this has been a 627 00:36:17,280 --> 00:36:20,240 Speaker 1: thing forever. Is that that's how you train Rainbow six 628 00:36:20,719 --> 00:36:25,960 Speaker 1: When that first came out, Evidently the scores and stuff 629 00:36:26,000 --> 00:36:29,600 Speaker 1: like that, we're being fed back to the army or 630 00:36:29,600 --> 00:36:35,239 Speaker 1: the military heard. And again I can't validatee game. No 631 00:36:35,400 --> 00:36:38,680 Speaker 1: it was it wasn't gosh, what was that on It 632 00:36:38,760 --> 00:36:41,879 Speaker 1: was a PlayStation game or something like that. It came 633 00:36:41,920 --> 00:36:44,799 Speaker 1: out a good number of years ago. But supposedly you 634 00:36:44,800 --> 00:36:48,000 Speaker 1: could register scores. So I don't know, and I just 635 00:36:48,239 --> 00:36:52,279 Speaker 1: hear these things. Yeah, it's a weird thing. And there's 636 00:36:52,440 --> 00:36:55,000 Speaker 1: there's all kinds of creepy stories. If oh, I played 637 00:36:55,000 --> 00:36:57,000 Speaker 1: the sniper game. When I got to the end, the 638 00:36:57,040 --> 00:36:59,160 Speaker 1: phone number came up, and I called the phone number 639 00:36:59,160 --> 00:37:04,080 Speaker 1: and it was a secret Nervously they offered me a job. Yeah, yeah, 640 00:37:04,120 --> 00:37:06,000 Speaker 1: I tend, I tend to, you know, I mean, I'm 641 00:37:06,080 --> 00:37:09,399 Speaker 1: I'm totally on board with the sinister government theory. At 642 00:37:09,400 --> 00:37:11,360 Speaker 1: the same time, I'm totally on board with the incompetent 643 00:37:11,360 --> 00:37:13,920 Speaker 1: government theory. And I don't I don't think they had 644 00:37:13,960 --> 00:37:16,480 Speaker 1: the brains to come up with ideas like this. Well, 645 00:37:16,320 --> 00:37:20,959 Speaker 1: but here's the thing. Okay, let's just say that somebody 646 00:37:21,360 --> 00:37:26,080 Speaker 1: was collecting data out of the machine. What could you 647 00:37:26,200 --> 00:37:31,520 Speaker 1: get out of a nine video game processor besides the 648 00:37:31,600 --> 00:37:36,640 Speaker 1: high score? Well okay, and not that sophistic record video. 649 00:37:36,800 --> 00:37:41,279 Speaker 1: They can't record audio. So I mean, is it just 650 00:37:41,320 --> 00:37:44,399 Speaker 1: they're doing duration and score? I mean, yeah, you could 651 00:37:44,440 --> 00:37:46,719 Speaker 1: get that. The data, the data you could get out 652 00:37:46,719 --> 00:37:49,440 Speaker 1: of it would be like, you know, maybe how often 653 00:37:49,480 --> 00:37:51,200 Speaker 1: it was played and how much it was played. You 654 00:37:51,200 --> 00:37:53,200 Speaker 1: can get that kind of stuff. But of course, if 655 00:37:53,239 --> 00:37:55,400 Speaker 1: you're sending men in black around and just like skulking 656 00:37:55,640 --> 00:37:57,640 Speaker 1: skulk in the shadows and watch the kids play, and 657 00:37:57,640 --> 00:37:59,719 Speaker 1: they're noticing the kids lining up around the block to 658 00:37:59,760 --> 00:38:02,400 Speaker 1: play this game, they don't really need to download the 659 00:38:02,480 --> 00:38:06,840 Speaker 1: data about how frequently the game was played. Yeah. Actually, 660 00:38:07,080 --> 00:38:10,160 Speaker 1: you know, to me, the idea of them school I 661 00:38:10,239 --> 00:38:13,320 Speaker 1: just like hanging around makes way more sense than the 662 00:38:13,760 --> 00:38:16,319 Speaker 1: idea of them like, you know, coming to collect data. 663 00:38:16,360 --> 00:38:18,160 Speaker 1: I guess maybe if they saw someone that was like 664 00:38:18,160 --> 00:38:20,400 Speaker 1: playing it a lot, they would want to know what 665 00:38:20,480 --> 00:38:22,799 Speaker 1: your high score was or something like that. But I think, 666 00:38:23,640 --> 00:38:26,680 Speaker 1: you know, this seems much more like a situation where 667 00:38:26,680 --> 00:38:28,840 Speaker 1: they would want to know how it was affecting people 668 00:38:29,440 --> 00:38:31,720 Speaker 1: more than they would want to know about high scores 669 00:38:31,840 --> 00:38:34,000 Speaker 1: or how long it's played or anything like that. The 670 00:38:34,280 --> 00:38:38,080 Speaker 1: machine itself wouldn't give you that information. Now it's plawed. Okay, 671 00:38:38,160 --> 00:38:41,680 Speaker 1: let's go with the sins for government again, and let's say, okay, 672 00:38:41,719 --> 00:38:46,640 Speaker 1: it's plausible that they had some kind of video recorder, 673 00:38:46,920 --> 00:38:49,560 Speaker 1: and it would have been a video recorder would have 674 00:38:49,600 --> 00:38:54,520 Speaker 1: been on tape in the box, filming everybody who was playing. 675 00:38:54,600 --> 00:38:58,600 Speaker 1: And so we're going and changing the tape, literally changing 676 00:38:58,640 --> 00:39:01,600 Speaker 1: the tape I could have been to They might have 677 00:39:01,640 --> 00:39:04,680 Speaker 1: been like the handles that we used for playing the game. 678 00:39:05,280 --> 00:39:09,279 Speaker 1: You know, maybe they had galvanic response mechanisms built into them, 679 00:39:09,280 --> 00:39:12,080 Speaker 1: so they could actually probably download what is that they 680 00:39:12,120 --> 00:39:15,000 Speaker 1: could like actually from the from what's going on in 681 00:39:15,040 --> 00:39:17,279 Speaker 1: the electric currents in your skin, they can tell what's 682 00:39:17,280 --> 00:39:20,080 Speaker 1: going on with your nervous system, and so in the 683 00:39:20,200 --> 00:39:22,640 Speaker 1: eighties they can Yeah, I'm not so sure about that, 684 00:39:23,160 --> 00:39:25,720 Speaker 1: but again, these are men in black, so they probably 685 00:39:25,760 --> 00:39:28,200 Speaker 1: had some sophisticated tools that the rest of us didn't 686 00:39:28,200 --> 00:39:31,000 Speaker 1: have back in there. I guess, you know, I think 687 00:39:31,040 --> 00:39:33,520 Speaker 1: what it really was. Should I save my my my 688 00:39:33,560 --> 00:39:35,959 Speaker 1: summation of what I think it really was until the end? Okay, 689 00:39:36,600 --> 00:39:39,080 Speaker 1: I think I think it makes sense to me that 690 00:39:39,400 --> 00:39:41,680 Speaker 1: if you're going to send some agents to like stand 691 00:39:41,719 --> 00:39:45,240 Speaker 1: and watch behavior, if they say, oh, yeah, we're text 692 00:39:45,320 --> 00:39:47,279 Speaker 1: for this thing, and we're going to have to go 693 00:39:47,320 --> 00:39:49,800 Speaker 1: in like once a day just to make sure it's working, 694 00:39:50,200 --> 00:39:52,359 Speaker 1: that's a great cover story for why they're hanging out 695 00:39:52,400 --> 00:39:58,359 Speaker 1: all day instead of like we're just here watching the kids, right, 696 00:39:58,400 --> 00:40:01,279 Speaker 1: I mean, so, yeah, we have to open it up 697 00:40:01,320 --> 00:40:04,440 Speaker 1: once a day, you know, for no good reason except 698 00:40:04,640 --> 00:40:06,880 Speaker 1: to like have a good cover story. I don't know 699 00:40:07,400 --> 00:40:10,160 Speaker 1: her government, there's all this, yes, I mean all right, 700 00:40:10,200 --> 00:40:13,600 Speaker 1: so the machine disappeared. Yeah, it was taken away. It 701 00:40:13,680 --> 00:40:17,080 Speaker 1: was taken away and probably executed and probably had a 702 00:40:17,080 --> 00:40:27,640 Speaker 1: blindfold cigarette. Yeah you suck. Well, now everybody is saying, well, 703 00:40:27,960 --> 00:40:32,280 Speaker 1: where's the ram of it, which, if you don't know rams, 704 00:40:32,280 --> 00:40:34,360 Speaker 1: where you only memory. It's a game you can download 705 00:40:34,400 --> 00:40:37,360 Speaker 1: and play on your computer, and they do remakes of 706 00:40:37,400 --> 00:40:39,880 Speaker 1: all these old games. Dude, this is my favorite thing 707 00:40:39,880 --> 00:40:43,200 Speaker 1: in the entire world. MS. Yeah, I spend a lot 708 00:40:43,200 --> 00:40:46,600 Speaker 1: of time playing my all time favorite game, which is 709 00:40:46,680 --> 00:40:49,600 Speaker 1: a sn S game that you can only play on 710 00:40:49,640 --> 00:40:52,200 Speaker 1: your computer. Now, I mean unless you have an S 711 00:40:52,280 --> 00:40:57,200 Speaker 1: n S. So which one Earthbound one? Oh it's so 712 00:40:57,280 --> 00:41:00,239 Speaker 1: good you should. We'll have this discussion, like I need 713 00:41:00,280 --> 00:41:03,760 Speaker 1: to get the wrong for Asteroids. Yeah all right, Well anyway, 714 00:41:03,800 --> 00:41:07,080 Speaker 1: so a ROM is a recreation of the game, and 715 00:41:07,400 --> 00:41:10,440 Speaker 1: there have been just like everything else, a bunch but 716 00:41:10,520 --> 00:41:13,480 Speaker 1: oh I've got a wrong of the game. Okay, let's 717 00:41:13,480 --> 00:41:18,120 Speaker 1: see it. I lost it, it got deleted or the 718 00:41:18,160 --> 00:41:22,120 Speaker 1: most famous one out there is everybody would get this 719 00:41:22,200 --> 00:41:25,239 Speaker 1: wrong and it would load the title screen that was 720 00:41:25,280 --> 00:41:29,520 Speaker 1: on the internet. It would make this weird noise and 721 00:41:29,520 --> 00:41:32,520 Speaker 1: then it would crash. I okay, So I have a 722 00:41:32,520 --> 00:41:35,720 Speaker 1: big problem with this again saying you know, I love rams. 723 00:41:36,120 --> 00:41:38,239 Speaker 1: There aren't a lot of ROMs for things that have 724 00:41:38,320 --> 00:41:43,480 Speaker 1: been only arcade games because it's really hard to translate. 725 00:41:43,880 --> 00:41:48,160 Speaker 1: So you know, I guess this is made up statistic, 726 00:41:48,280 --> 00:41:53,120 Speaker 1: but the majority of the ROMs out there are games 727 00:41:53,200 --> 00:41:56,880 Speaker 1: that have been on console translated by the company that 728 00:41:57,640 --> 00:42:01,880 Speaker 1: of any kind, um, so, games that exist solely in 729 00:42:02,560 --> 00:42:06,319 Speaker 1: arcade box format. I know this because that I have 730 00:42:06,360 --> 00:42:08,880 Speaker 1: an arcade game that I'm obsessed with and like literally 731 00:42:08,920 --> 00:42:10,360 Speaker 1: can play for hours. And I wanted to find the 732 00:42:10,400 --> 00:42:11,960 Speaker 1: RAM of it one time, and I do this a 733 00:42:11,960 --> 00:42:14,960 Speaker 1: bunch of research, and it you know, comes out that 734 00:42:15,040 --> 00:42:18,279 Speaker 1: unless it's been released on a console, your likelihood of 735 00:42:18,320 --> 00:42:21,600 Speaker 1: finding a ROM of it is like none. Yeah, it's 736 00:42:21,600 --> 00:42:26,360 Speaker 1: just not going to happen because it's so hard to translates. 737 00:42:27,200 --> 00:42:30,600 Speaker 1: I'm sure somebody's just like totally reprogrammed. I'm sure, I'm 738 00:42:30,600 --> 00:42:33,520 Speaker 1: sure somebody, because I mean it's so freaking classic. I mean, 739 00:42:33,520 --> 00:42:36,080 Speaker 1: how could it not well, and it's easy. Yeah, it's 740 00:42:36,080 --> 00:42:38,520 Speaker 1: pretty simple of the game. Yeah. So but with something 741 00:42:38,600 --> 00:42:42,000 Speaker 1: like this, you know, my belief of a ROM existing 742 00:42:42,719 --> 00:42:45,520 Speaker 1: in any capacity is very low. Ladies and gentlemen. I 743 00:42:45,520 --> 00:42:49,439 Speaker 1: would to apologize quite obviously we're geeking out on video. Yeah, yeah, 744 00:42:49,840 --> 00:42:53,600 Speaker 1: we are. Sorry. I've been holding back not to just 745 00:42:53,680 --> 00:42:59,880 Speaker 1: run down that road. Here's the thing. If this is 746 00:43:00,840 --> 00:43:05,239 Speaker 1: a wrong, it should work, and there is, and we're 747 00:43:05,239 --> 00:43:08,600 Speaker 1: going to go back to the big bad government conspiracy theory. 748 00:43:08,840 --> 00:43:12,359 Speaker 1: People have said, well, it's a direct translation, but of 749 00:43:12,360 --> 00:43:16,200 Speaker 1: course the hardware in a PC doesn't work like the 750 00:43:16,239 --> 00:43:19,239 Speaker 1: hardware in the actual machine does, so it can't do 751 00:43:19,440 --> 00:43:25,000 Speaker 1: the mind control voodoo. That's the thing I've ever heard 752 00:43:25,320 --> 00:43:31,480 Speaker 1: that anyone. It doesn't it. It does not hold water 753 00:43:31,560 --> 00:43:33,920 Speaker 1: for me. But it is funny that I see this now. 754 00:43:34,480 --> 00:43:37,520 Speaker 1: I also will say that there are a bunch of 755 00:43:37,560 --> 00:43:42,080 Speaker 1: people who say they have ROMs that aren't actual wrongs, 756 00:43:42,160 --> 00:43:44,680 Speaker 1: because what they've done is they've taken the descriptions of 757 00:43:44,719 --> 00:43:48,720 Speaker 1: the game and then they've recreated it the way they 758 00:43:48,920 --> 00:43:51,960 Speaker 1: think it would have been. Yeah, which is really interesting 759 00:43:51,960 --> 00:43:55,320 Speaker 1: to me. Actually, it is interesting, and I've watched them, 760 00:43:55,360 --> 00:43:57,479 Speaker 1: and I gotta be honest, it looks like a lame 761 00:43:57,560 --> 00:44:01,440 Speaker 1: game based on the way people built it. And also 762 00:44:01,520 --> 00:44:03,479 Speaker 1: again I can see why you get a seizure because 763 00:44:03,640 --> 00:44:07,000 Speaker 1: nothing but flashing lights and more. Yeah, And you know, 764 00:44:07,040 --> 00:44:09,000 Speaker 1: and that's that's the other thing too, is that perhaps 765 00:44:09,000 --> 00:44:11,279 Speaker 1: this game actually existed, perhaps they did put some beta 766 00:44:11,400 --> 00:44:15,359 Speaker 1: versions in in our cades, and perhaps it was just 767 00:44:15,400 --> 00:44:17,040 Speaker 1: so lame that told what he played it and that's 768 00:44:17,040 --> 00:44:20,240 Speaker 1: why it disappeared forever. Yeah, And that the whole urban 769 00:44:20,320 --> 00:44:23,359 Speaker 1: myth of like people lying it's just kind of been 770 00:44:23,360 --> 00:44:26,759 Speaker 1: the built up version of it. Yeah, could have been 771 00:44:26,800 --> 00:44:29,879 Speaker 1: just a really lame game, or it seems lame to us, 772 00:44:30,040 --> 00:44:35,040 Speaker 1: because like you know, our games now are super right, 773 00:44:35,080 --> 00:44:37,200 Speaker 1: but like you know, and again we were talking about 774 00:44:37,239 --> 00:44:42,080 Speaker 1: like this whole introduction of vector graphics and maybe you know, 775 00:44:42,120 --> 00:44:44,440 Speaker 1: it was super flashing lights and everything, and you just 776 00:44:44,520 --> 00:44:47,200 Speaker 1: kind of like got carried away with it. And the 777 00:44:47,239 --> 00:44:49,520 Speaker 1: reason it was addictive was because you were so busy 778 00:44:49,560 --> 00:44:52,240 Speaker 1: like paying attention to flashing lights that like you sucked 779 00:44:52,239 --> 00:44:55,120 Speaker 1: at the game. Right, It's just like these graphics are 780 00:44:55,200 --> 00:44:57,160 Speaker 1: so cool, what's going on here? And then you die 781 00:44:57,280 --> 00:45:01,280 Speaker 1: a million times. It's so far. We have a lot 782 00:45:01,400 --> 00:45:06,399 Speaker 1: of information that basically is uncorroborated, and at this point 783 00:45:06,400 --> 00:45:10,279 Speaker 1: in my research, I would have dumped this story, except 784 00:45:11,000 --> 00:45:15,960 Speaker 1: there's one character that we haven't talked about, not Santa. 785 00:45:16,440 --> 00:45:21,200 Speaker 1: It's a guy by the name of Steven Roach, Stephen Roach. 786 00:45:21,960 --> 00:45:25,720 Speaker 1: He is based out of the Czech Republic. In March 787 00:45:25,920 --> 00:45:28,920 Speaker 1: two thousand and six, he went on a bunch of 788 00:45:28,960 --> 00:45:33,239 Speaker 1: forums and he made a post and it's the same 789 00:45:33,280 --> 00:45:35,680 Speaker 1: post he he literally cut and paste. He wrote this 790 00:45:35,719 --> 00:45:40,080 Speaker 1: thing up and cut pasted it every time. He claims 791 00:45:40,600 --> 00:45:47,359 Speaker 1: that he was involved in the creation of Polybius and 792 00:45:47,680 --> 00:45:51,239 Speaker 1: has a bunch of details about the game and its 793 00:45:51,440 --> 00:45:54,400 Speaker 1: history in terms of how it was made, why it 794 00:45:54,520 --> 00:45:57,320 Speaker 1: was made, where all of this stuff which we're gonna 795 00:45:57,320 --> 00:46:02,200 Speaker 1: go into, I will say right know that there is 796 00:46:02,239 --> 00:46:05,120 Speaker 1: a lot of doubt cast upon the validity of this 797 00:46:05,200 --> 00:46:09,239 Speaker 1: guy's story. People have picked it apart. He's done some 798 00:46:09,320 --> 00:46:12,080 Speaker 1: interviews and people have turned around and said, well, you know, 799 00:46:12,160 --> 00:46:16,239 Speaker 1: it's pretty funny. His answers almost exactly match what was 800 00:46:16,280 --> 00:46:21,080 Speaker 1: on the Wikipedia page about this. Okay, Well, you know 801 00:46:21,120 --> 00:46:25,440 Speaker 1: the problem is Wikipedia is constantly changing, and he could 802 00:46:25,480 --> 00:46:28,560 Speaker 1: have updated or somebody could have read his details put 803 00:46:28,640 --> 00:46:31,440 Speaker 1: them on the wiki page, and then everybody asking, well, 804 00:46:31,480 --> 00:46:37,040 Speaker 1: that's weird, they Matt almost word for words. He could 805 00:46:37,080 --> 00:46:39,120 Speaker 1: he could have actually he could actually have edited the 806 00:46:39,120 --> 00:46:41,799 Speaker 1: wiki page of himself and stuff. Yeah, he could have 807 00:46:41,840 --> 00:46:44,439 Speaker 1: been an updator on it. I guess my My big 808 00:46:44,560 --> 00:46:48,200 Speaker 1: question is like, why wait till two thousand six. Well, 809 00:46:48,600 --> 00:46:51,600 Speaker 1: we'll get into that, okay, So let's let's just start 810 00:46:51,640 --> 00:46:54,719 Speaker 1: at the beginning. So Joe helped me again. What is 811 00:46:54,719 --> 00:46:57,760 Speaker 1: the name? How do you pronounce this? Actually, that's spelling 812 00:46:57,800 --> 00:47:03,719 Speaker 1: it differently now since slosa and actually this is the 813 00:47:03,760 --> 00:47:07,000 Speaker 1: spelling is different. Well that's fine, that's fine because this 814 00:47:07,080 --> 00:47:11,879 Speaker 1: is how he pronounces it versus the internet. Um, but 815 00:47:11,960 --> 00:47:14,960 Speaker 1: he said This was a company that he and a 816 00:47:15,000 --> 00:47:21,080 Speaker 1: couple other amateur programmers had put together in eight and 817 00:47:21,520 --> 00:47:25,840 Speaker 1: they were approached in nineteen eighty by a South American 818 00:47:25,920 --> 00:47:29,880 Speaker 1: company that he wouldn't give the name of for legal reasons. 819 00:47:29,920 --> 00:47:32,880 Speaker 1: I guess they paid him. He probably signed an NDA 820 00:47:33,000 --> 00:47:35,600 Speaker 1: and non disclosure agreement, so he's you know, he's keeping 821 00:47:35,600 --> 00:47:40,000 Speaker 1: his mouth shut on that, which is understandable. Uh. They 822 00:47:40,160 --> 00:47:43,240 Speaker 1: came and said that they wanted an arcade game made 823 00:47:44,000 --> 00:47:47,799 Speaker 1: that was going to use puzzle elements, but as we 824 00:47:47,880 --> 00:47:52,160 Speaker 1: talked about before, they wanted to use vector graph Okay, well, 825 00:47:52,280 --> 00:47:56,319 Speaker 1: this all makes sense so far. So they make this, uh, 826 00:47:56,440 --> 00:48:00,000 Speaker 1: this puzzle game and it's it's got all this different 827 00:48:00,000 --> 00:48:02,279 Speaker 1: and stuff going on, things that haven't been seen in 828 00:48:02,400 --> 00:48:08,239 Speaker 1: video games, and they're all agog, they're really excited. And 829 00:48:08,320 --> 00:48:12,560 Speaker 1: then the game gets released by this company. One of 830 00:48:12,600 --> 00:48:16,120 Speaker 1: the places, he says that there were seven cabinets made. Okay, 831 00:48:16,480 --> 00:48:18,880 Speaker 1: one of the places here in Portland, Oregon that he 832 00:48:18,960 --> 00:48:22,600 Speaker 1: says it was released was the Lloyd District. Okay, wait, 833 00:48:23,000 --> 00:48:26,400 Speaker 1: I'm just gonna go back to my previous statement about 834 00:48:26,400 --> 00:48:28,880 Speaker 1: like Portland being a weird place to pick right, and 835 00:48:28,880 --> 00:48:32,759 Speaker 1: then like furthermore the Lloyd District, especially in the eighties 836 00:48:33,200 --> 00:48:36,360 Speaker 1: was kind of a dump. Trying to find like a 837 00:48:36,440 --> 00:48:38,359 Speaker 1: good word for that. And I feel like I can 838 00:48:38,440 --> 00:48:41,080 Speaker 1: say that. I mean, I was born in seven in 839 00:48:41,160 --> 00:48:44,640 Speaker 1: the Lloyd District, so I you know, in the nineties 840 00:48:44,719 --> 00:48:46,720 Speaker 1: it was a dump. In the eighties it was a dump, 841 00:48:47,000 --> 00:48:49,799 Speaker 1: you know. And and it's not even like a very 842 00:48:49,800 --> 00:48:54,160 Speaker 1: well publicized area of Portland. So for somebody to be 843 00:48:54,360 --> 00:48:57,600 Speaker 1: creating a hoax by saying, oh, it's Portland, and then 844 00:48:57,640 --> 00:49:00,360 Speaker 1: to like further it by saying, oh, and it was 845 00:49:00,400 --> 00:49:03,320 Speaker 1: in the Lloyd district, Like that's such an obscure place 846 00:49:03,440 --> 00:49:08,080 Speaker 1: to say something like that. I just feel like, you know, 847 00:49:08,200 --> 00:49:11,360 Speaker 1: I think, for whatever reason, I feel like it leads 848 00:49:11,480 --> 00:49:15,879 Speaker 1: credence to the story. Interestingly, to the Blue Diamond, which 849 00:49:15,920 --> 00:49:18,240 Speaker 1: is now a bar, is kind of on a southern 850 00:49:18,239 --> 00:49:25,200 Speaker 1: periphery of the Lloyd District. Okay, So again again weird 851 00:49:25,239 --> 00:49:28,520 Speaker 1: things stitched together in the story. So I don't know. 852 00:49:29,640 --> 00:49:33,080 Speaker 1: So he goes on to say that about a week 853 00:49:33,280 --> 00:49:36,600 Speaker 1: or not even a week after the game was put out, evidently, 854 00:49:36,920 --> 00:49:39,120 Speaker 1: you know, the kids were lining up, they were all 855 00:49:39,239 --> 00:49:43,720 Speaker 1: enjoying it. And then a thirteen year old boy has 856 00:49:44,120 --> 00:49:49,120 Speaker 1: an epileptic seizure while playing the game. So all the 857 00:49:49,200 --> 00:49:53,800 Speaker 1: executives are freaking out because they think that, oh god, 858 00:49:54,239 --> 00:49:56,799 Speaker 1: we've we've made the worst thing in the world. We're 859 00:49:56,800 --> 00:50:01,240 Speaker 1: going to give people seizures before they pull it. Of course, 860 00:50:01,360 --> 00:50:05,319 Speaker 1: now word gets out, according to Roach, that word gets out, 861 00:50:05,480 --> 00:50:08,000 Speaker 1: and now it's now this is a fun game to play. 862 00:50:08,120 --> 00:50:12,600 Speaker 1: It's teenage boys daring their buddies to go play it, 863 00:50:12,760 --> 00:50:15,359 Speaker 1: or their buddies going I'm tough, I'll played it will 864 00:50:15,760 --> 00:50:19,000 Speaker 1: be which does not help the image of the sure 865 00:50:19,280 --> 00:50:22,160 Speaker 1: so this this is all bad And he said he didn't. 866 00:50:22,200 --> 00:50:24,680 Speaker 1: He say that they had play tested it for like 867 00:50:24,719 --> 00:50:27,920 Speaker 1: a really long time as adults. All the adult developers 868 00:50:28,160 --> 00:50:32,080 Speaker 1: really enjoyed it but didn't have any of this reaction. 869 00:50:32,200 --> 00:50:35,359 Speaker 1: But they may not have had you know, they may 870 00:50:35,400 --> 00:50:39,080 Speaker 1: not have been epileptic. Well they probably weren't, but you know, 871 00:50:39,160 --> 00:50:41,080 Speaker 1: I think that that's what the question, right, is that like, 872 00:50:41,200 --> 00:50:44,160 Speaker 1: if an epileptic person plays something that's got flashing lights, 873 00:50:44,320 --> 00:50:46,879 Speaker 1: they are probably going to have a seizure. And it's 874 00:50:46,920 --> 00:50:49,640 Speaker 1: probably not the fault of the game, not that, but 875 00:50:50,760 --> 00:50:55,479 Speaker 1: years ago probably well these things were not as well. 876 00:50:55,560 --> 00:50:59,879 Speaker 1: Monitors is the wrong word, but well understood. The tech 877 00:51:00,000 --> 00:51:03,400 Speaker 1: oology wasn't good enough. I know personally, I've been in 878 00:51:03,480 --> 00:51:07,680 Speaker 1: work environments that were kind of high security would be 879 00:51:07,680 --> 00:51:09,680 Speaker 1: a way to say it. And so that you know, 880 00:51:09,880 --> 00:51:14,760 Speaker 1: your monitor was watched and screen captures were remotely taken 881 00:51:14,760 --> 00:51:18,840 Speaker 1: of your monitor. And we had employees who said, listen, 882 00:51:19,160 --> 00:51:22,960 Speaker 1: I have epilepsy. You can't take screen crabs of my 883 00:51:23,040 --> 00:51:26,960 Speaker 1: screen because when the screen capture would cause the monitor 884 00:51:27,000 --> 00:51:30,200 Speaker 1: to do a little flash, and that would be enough 885 00:51:30,239 --> 00:51:33,200 Speaker 1: to set this person off. And so the company couldn't 886 00:51:33,239 --> 00:51:34,799 Speaker 1: do it. So it was you know, I mean, I 887 00:51:34,840 --> 00:51:37,959 Speaker 1: can see if you're not used to it. This rule 888 00:51:38,000 --> 00:51:41,719 Speaker 1: had been made until this one guy came along and said, uh, hi, 889 00:51:42,320 --> 00:51:45,759 Speaker 1: can't do that to me, And so everybody's testing it. 890 00:51:45,760 --> 00:51:49,160 Speaker 1: It's fine, and then oh, we didn't think about that. 891 00:51:50,360 --> 00:51:53,239 Speaker 1: But it's still is a little strange because Okay, what 892 00:51:53,320 --> 00:51:56,239 Speaker 1: happens is the game is very popular. One kid has 893 00:51:56,239 --> 00:51:58,640 Speaker 1: an epileptic seizure, which may or may not even be 894 00:51:58,719 --> 00:52:01,239 Speaker 1: the fault of the game, and they're all like in 895 00:52:01,320 --> 00:52:03,360 Speaker 1: panic mode, and they pull all the machines just like really, 896 00:52:03,680 --> 00:52:06,280 Speaker 1: I guess I just I think it makes sense to me. Honestly, 897 00:52:06,360 --> 00:52:09,200 Speaker 1: you know, the I mean even the scaremongering that happens 898 00:52:09,680 --> 00:52:12,080 Speaker 1: with like current video games where people say like, oh, 899 00:52:12,120 --> 00:52:13,839 Speaker 1: if you play this game that has guns in it, 900 00:52:13,880 --> 00:52:16,520 Speaker 1: you're going to become a murderer, you know, And that 901 00:52:16,640 --> 00:52:19,839 Speaker 1: I think is kind of kind of the same situation 902 00:52:19,880 --> 00:52:22,080 Speaker 1: where you have this game that's out for a week 903 00:52:22,400 --> 00:52:26,000 Speaker 1: and it's technology that people don't really understand, and some kid, 904 00:52:26,040 --> 00:52:29,040 Speaker 1: whether he has epilepsy or not, you know, has a 905 00:52:29,080 --> 00:52:32,320 Speaker 1: seizure or has an adverse reaction to it. The technology 906 00:52:32,360 --> 00:52:35,239 Speaker 1: is so new, people are just gonna say that thing 907 00:52:35,320 --> 00:52:39,040 Speaker 1: did it, that thing's fault. There is always that possibility, 908 00:52:39,080 --> 00:52:41,000 Speaker 1: although at the same time, I know when I was 909 00:52:41,040 --> 00:52:42,959 Speaker 1: a kid, there were always kids that we knew were 910 00:52:43,000 --> 00:52:49,920 Speaker 1: just spazzes. So so it's like out but like everything else, 911 00:52:50,000 --> 00:52:53,600 Speaker 1: it's peppered with doubt. Well of one of the things 912 00:52:53,640 --> 00:52:55,799 Speaker 1: I'm interested in finding out, and I didn't occur to 913 00:52:55,800 --> 00:52:57,920 Speaker 1: me to that to actually check this out, is that 914 00:52:58,440 --> 00:53:03,200 Speaker 1: have there ever been any video game manufacturers based in 915 00:53:03,239 --> 00:53:07,680 Speaker 1: South America? Oh, I'm sure I don't know that. They 916 00:53:07,680 --> 00:53:10,120 Speaker 1: weren't the manufacturer as far as I can tell, it 917 00:53:10,160 --> 00:53:13,040 Speaker 1: sounded like they were. What was it. How did Roach 918 00:53:13,120 --> 00:53:15,200 Speaker 1: put it? Let me grab this. Yeah, well, it sounds 919 00:53:15,239 --> 00:53:20,760 Speaker 1: like was was basically him and some friends who were programmers. 920 00:53:20,840 --> 00:53:25,080 Speaker 1: So it sounds like they developed some software. But it 921 00:53:25,120 --> 00:53:27,719 Speaker 1: doesn't sound it does not sound like they had the 922 00:53:27,760 --> 00:53:31,520 Speaker 1: capability to actually produce hardware. No, but again, if it's 923 00:53:31,560 --> 00:53:35,680 Speaker 1: a South American company, it could have been some group 924 00:53:35,880 --> 00:53:38,719 Speaker 1: that just said an investment group of some kinds. So 925 00:53:39,239 --> 00:53:41,399 Speaker 1: they went to some other country and said I need 926 00:53:41,440 --> 00:53:43,640 Speaker 1: you to make me this hardware. They went another country 927 00:53:43,640 --> 00:53:46,680 Speaker 1: and said I need you to build this. You know, 928 00:53:46,800 --> 00:53:51,239 Speaker 1: it could have been just piecemealed out so that when 929 00:53:51,280 --> 00:53:54,879 Speaker 1: it got time to do it. No, two people that 930 00:53:54,920 --> 00:53:59,319 Speaker 1: were involved in opposite sides knew the other, and that's 931 00:53:59,400 --> 00:54:03,640 Speaker 1: that's how cells work. Absolutely, so it's quite possible. So 932 00:54:03,880 --> 00:54:06,160 Speaker 1: Roach goes on to talk about though, he says, Okay, well, 933 00:54:06,200 --> 00:54:08,839 Speaker 1: this whole thing about men in black, I can tell 934 00:54:08,880 --> 00:54:11,640 Speaker 1: you who that was. That was all the exacts at 935 00:54:11,680 --> 00:54:16,319 Speaker 1: all the investors who were panicking and came flocking to 936 00:54:16,400 --> 00:54:20,120 Speaker 1: the area to deal with this this event, you know, 937 00:54:20,200 --> 00:54:23,080 Speaker 1: this this seizure that this boy had and to try 938 00:54:23,120 --> 00:54:26,600 Speaker 1: to mitigate the impact of it. So now they're all 939 00:54:26,680 --> 00:54:29,799 Speaker 1: hanging around the arcade and they're all nervously staring at 940 00:54:29,800 --> 00:54:32,560 Speaker 1: the machine and talking. Of course, everybody's like, what's that? 941 00:54:32,719 --> 00:54:36,440 Speaker 1: A bunch of dudes do it, So it could be 942 00:54:36,480 --> 00:54:41,240 Speaker 1: as simple as a misinterpretation. They're staring going, oh god, 943 00:54:41,320 --> 00:54:43,680 Speaker 1: don't play it, don't play it. Don't play it. Kids, 944 00:54:43,760 --> 00:54:46,680 Speaker 1: Like why is that guy staring at me while I'm 945 00:54:46,680 --> 00:54:49,880 Speaker 1: playing the game? I mean, if a kid had a 946 00:54:49,880 --> 00:54:53,960 Speaker 1: Caesar in an arcade, there's nothing that anybody could do 947 00:54:54,040 --> 00:54:56,200 Speaker 1: to keep that out of the new pature. And and 948 00:54:56,480 --> 00:54:58,879 Speaker 1: let's face it, this is kind of a slow, slow 949 00:54:58,920 --> 00:55:05,080 Speaker 1: move in towns at that time. Well, but they also 950 00:55:05,320 --> 00:55:06,840 Speaker 1: you know, they were saying that like there was this 951 00:55:06,920 --> 00:55:11,520 Speaker 1: massive fearmongering that happened, right, there was this massive scared 952 00:55:12,320 --> 00:55:14,600 Speaker 1: but I I want to I want to pull back 953 00:55:14,680 --> 00:55:18,680 Speaker 1: on that because it may have been fearmongering amongst the 954 00:55:18,760 --> 00:55:25,200 Speaker 1: company and the investors panicking rather than the public. That's possible. Well, 955 00:55:25,360 --> 00:55:28,120 Speaker 1: and and here's the other problem is that we can't 956 00:55:28,160 --> 00:55:33,000 Speaker 1: find any record of this boy. But a settlement out 957 00:55:33,040 --> 00:55:36,920 Speaker 1: of court was made evidently family, So there's gonna be 958 00:55:37,000 --> 00:55:41,640 Speaker 1: no lawsuit on record because they just did it under 959 00:55:41,680 --> 00:55:44,680 Speaker 1: the table, listening and I'm sure that they signed, do 960 00:55:44,800 --> 00:55:50,799 Speaker 1: not you probably so they've never been able to talk 961 00:55:50,800 --> 00:55:54,280 Speaker 1: about it. Says that they were trying to, you know, basically, 962 00:55:54,320 --> 00:55:57,720 Speaker 1: after that, he and his buddies they disbanded the company 963 00:55:57,760 --> 00:56:00,279 Speaker 1: they made because they just wanted to distance themselves from 964 00:56:00,320 --> 00:56:05,279 Speaker 1: this whole thing fell apart. It was terrible and like, no, 965 00:56:05,560 --> 00:56:08,440 Speaker 1: we don't want to keep making stuff and be haunted 966 00:56:08,440 --> 00:56:11,920 Speaker 1: by this ghost forever. But you know, the thing that 967 00:56:11,960 --> 00:56:14,920 Speaker 1: I found less credible about this is he published his 968 00:56:14,960 --> 00:56:18,439 Speaker 1: little his little thing in two thousand and six. So 969 00:56:18,680 --> 00:56:21,560 Speaker 1: the cultural difference between American two thousand and six in 970 00:56:21,640 --> 00:56:25,320 Speaker 1: N is number one. In ninteen eighty one, we weren't 971 00:56:25,320 --> 00:56:28,520 Speaker 1: such a litigious society. And you know, in in nineteen 972 00:56:28,560 --> 00:56:30,560 Speaker 1: eight one, and I was alive back in those days. 973 00:56:30,840 --> 00:56:33,160 Speaker 1: I know that if you know, for example, I was 974 00:56:33,200 --> 00:56:35,520 Speaker 1: playing a video game and I had an epileptic seizure, 975 00:56:36,239 --> 00:56:39,080 Speaker 1: my parents probably wouldn't think about suing the company that 976 00:56:39,120 --> 00:56:41,959 Speaker 1: made it. They would just assume I had an epileptic fit. There. 977 00:56:42,000 --> 00:56:44,200 Speaker 1: You probably wouldn't find a lawyer to take the case, 978 00:56:45,200 --> 00:56:47,840 Speaker 1: because I mean, the lawyer just say, the jury is 979 00:56:47,840 --> 00:56:50,840 Speaker 1: gonna laugh at your kid has epilepsy, well know, and 980 00:56:50,960 --> 00:56:53,640 Speaker 1: so I mean, I mean, and so to the lens 981 00:56:53,680 --> 00:56:57,760 Speaker 1: of two thousand six Litigious America, this sort of panicking 982 00:56:57,800 --> 00:56:59,840 Speaker 1: on the part of the company of the company makes sense, 983 00:57:00,280 --> 00:57:03,240 Speaker 1: but in n it doesn't make sense, I guess. So 984 00:57:03,520 --> 00:57:07,280 Speaker 1: the counter to that is that, like, so, for instance, 985 00:57:07,320 --> 00:57:11,080 Speaker 1: my brother, who does not have epilepsy, has had two 986 00:57:11,080 --> 00:57:14,000 Speaker 1: seizures in his life, and you know, both of them 987 00:57:14,040 --> 00:57:19,320 Speaker 1: were by outside sources, and that happens to people. So 988 00:57:19,360 --> 00:57:21,120 Speaker 1: I think that, you know, we've been saying it's an 989 00:57:21,120 --> 00:57:23,960 Speaker 1: apple to fit, it's an maybe he just had a seizure. 990 00:57:24,240 --> 00:57:26,800 Speaker 1: Maybe he you know, because some people just that just 991 00:57:26,840 --> 00:57:29,360 Speaker 1: happens every once in a while. You don't have epilepsy, 992 00:57:29,840 --> 00:57:33,920 Speaker 1: but if this game has if something has given something, 993 00:57:34,040 --> 00:57:36,640 Speaker 1: you know. So I think that even in the eighties, 994 00:57:36,720 --> 00:57:39,240 Speaker 1: if your kid isn't sick and then suddenly they have 995 00:57:39,360 --> 00:57:42,840 Speaker 1: something horrible happen to them, maybe they're not gonna, like, 996 00:57:43,240 --> 00:57:45,120 Speaker 1: you know, go through like we're gonna see you for 997 00:57:45,160 --> 00:57:47,440 Speaker 1: a million dollars. But probably the company is going to 998 00:57:47,520 --> 00:57:50,720 Speaker 1: be like, listen, let's just deal with this right now. 999 00:57:52,320 --> 00:57:54,000 Speaker 1: But I don't know, you know, it's hard to tell. 1000 00:57:55,120 --> 00:57:57,240 Speaker 1: Again again, the kid is also the kid is in 1001 00:57:57,280 --> 00:58:01,000 Speaker 1: an arcade which has got dozens of other arcade machines 1002 00:58:01,040 --> 00:58:05,280 Speaker 1: in it, which has obviously been playing one of those. 1003 00:58:05,360 --> 00:58:07,040 Speaker 1: And it could have been that, it could have been 1004 00:58:07,080 --> 00:58:10,160 Speaker 1: that he just had recently consumed, like just minutes before 1005 00:58:10,280 --> 00:58:12,400 Speaker 1: thirty six pop Sickles or something like that. I mean, 1006 00:58:12,400 --> 00:58:16,360 Speaker 1: it could have been all kinds of things that cost us. See, yeah, sure, 1007 00:58:16,400 --> 00:58:18,600 Speaker 1: and that's definitely possible. But I think you know, if 1008 00:58:18,600 --> 00:58:21,720 Speaker 1: it's the startup like whatever, you know, nobody really knows 1009 00:58:21,720 --> 00:58:25,280 Speaker 1: what they're doing. They're experimenting with new visuals that people 1010 00:58:25,320 --> 00:58:28,520 Speaker 1: haven't really seen before. I think that the tendency for 1011 00:58:28,560 --> 00:58:31,880 Speaker 1: a company to panic is greater when they're kind of 1012 00:58:31,880 --> 00:58:35,040 Speaker 1: experimenting in this sort of situation. But you know, again, 1013 00:58:35,120 --> 00:58:38,520 Speaker 1: this is we're having exactly the debate that everybody's happen online. 1014 00:58:38,560 --> 00:58:40,840 Speaker 1: Well again, and I think I think again, actually, when 1015 00:58:40,880 --> 00:58:44,560 Speaker 1: it's not a startup one they're a really big company, 1016 00:58:44,680 --> 00:58:48,000 Speaker 1: then then they're typically seen as a deep pocket by attorneys. 1017 00:58:48,400 --> 00:58:50,440 Speaker 1: But when they're just a startup with not a lot 1018 00:58:50,480 --> 00:58:52,520 Speaker 1: of capital or anything like that, you know, they're not 1019 00:58:53,200 --> 00:58:55,680 Speaker 1: they're not really a worthy target because they don't have 1020 00:58:55,720 --> 00:58:59,600 Speaker 1: any money to take from. Well, let's let's move farther 1021 00:58:59,680 --> 00:59:02,919 Speaker 1: into to the information that we get from Steven Roche. 1022 00:59:04,960 --> 00:59:10,160 Speaker 1: So according to a Roach and his explanation is difficult, 1023 00:59:10,480 --> 00:59:14,040 Speaker 1: and I'm actually going to try and read this verbatim 1024 00:59:14,120 --> 00:59:18,280 Speaker 1: to describe this to everyone. But this is how he 1025 00:59:18,360 --> 00:59:21,720 Speaker 1: says the game was played. And again, personally, this game 1026 00:59:21,720 --> 00:59:25,800 Speaker 1: sounds lame. But the game is centered around a moon 1027 00:59:25,840 --> 00:59:29,320 Speaker 1: base large which he says is largely played darized from 1028 00:59:29,360 --> 00:59:33,440 Speaker 1: Star Wars, which displayed a number that doesn't what's what's 1029 00:59:33,480 --> 00:59:35,800 Speaker 1: that mean exactly? I'm guessing there was a number in 1030 00:59:35,800 --> 00:59:38,920 Speaker 1: the middle of the moon base. Okay, let's get farther in. 1031 00:59:38,960 --> 00:59:41,920 Speaker 1: I think this will help clarify a little bit more so. 1032 00:59:42,000 --> 00:59:45,360 Speaker 1: There's six sets of different aliens. The firch, which varied 1033 00:59:45,360 --> 00:59:48,480 Speaker 1: through six levels, appears as random waves sent out from 1034 00:59:48,480 --> 00:59:51,520 Speaker 1: the moon base and need to be destroyed. The others 1035 00:59:51,520 --> 00:59:54,560 Speaker 1: were numbered between one and ten, which had to be 1036 00:59:54,640 --> 00:59:58,560 Speaker 1: repelled back to the base to lower the total. The 1037 00:59:58,640 --> 01:00:02,120 Speaker 1: figure you had to match exactly to clear the level, 1038 01:00:02,240 --> 01:00:04,920 Speaker 1: otherwise you lose two lives or just one if you 1039 01:00:05,000 --> 01:00:08,040 Speaker 1: have one remaining. So, if I understand the way he's 1040 01:00:08,080 --> 01:00:11,040 Speaker 1: saying this, correctly. The moon base, let's say, comes up 1041 01:00:11,040 --> 01:00:14,880 Speaker 1: with number fifty five and a shift comes at you 1042 01:00:14,920 --> 01:00:18,000 Speaker 1: and it says five, and you bounce it back into 1043 01:00:18,000 --> 01:00:21,080 Speaker 1: the base. It sounded to me like you were trying 1044 01:00:21,080 --> 01:00:23,560 Speaker 1: to get the moon base to drop back down to 1045 01:00:23,760 --> 01:00:27,680 Speaker 1: zero by pushing numbers back into it, like a like 1046 01:00:27,720 --> 01:00:32,919 Speaker 1: a mix between a shooter game and a math game. Yes, yeah, ok, yeah, 1047 01:00:33,040 --> 01:00:36,280 Speaker 1: so that's how he says. And he goes on to 1048 01:00:36,280 --> 01:00:39,560 Speaker 1: to give out some more stuff, which makes the description 1049 01:00:39,640 --> 01:00:43,080 Speaker 1: even more convoluted and difficult to follow it. I don't 1050 01:00:43,320 --> 01:00:45,400 Speaker 1: I just don't want to read it because it doesn't 1051 01:00:45,640 --> 01:00:49,440 Speaker 1: logically make sense to me. But what he does say 1052 01:00:49,720 --> 01:00:54,520 Speaker 1: is that the longer a specific level goes on, faster 1053 01:00:54,640 --> 01:00:57,800 Speaker 1: the game gets, which we've all seen in every video game. 1054 01:00:57,840 --> 01:01:04,960 Speaker 1: That what as you go longer the screen, the lights 1055 01:01:05,000 --> 01:01:09,920 Speaker 1: begin to flash, and if you beat the game, the 1056 01:01:10,120 --> 01:01:16,000 Speaker 1: screen rapidly flashes. Puts up the word polebius and eventually 1057 01:01:16,120 --> 01:01:20,000 Speaker 1: says polybius. And I'm guessing it probably isn't that prototypical, 1058 01:01:21,440 --> 01:01:24,320 Speaker 1: you know, that deep throated weird voice that they always 1059 01:01:24,360 --> 01:01:27,919 Speaker 1: had an old video games, which if this kid beat 1060 01:01:27,960 --> 01:01:31,640 Speaker 1: the game and it's rapid flashing could be what caused 1061 01:01:31,640 --> 01:01:33,400 Speaker 1: the seizure. Well yeah, I mean you know that makes 1062 01:01:33,400 --> 01:01:35,320 Speaker 1: sense to me that they would have rapid flashing. Right, 1063 01:01:35,360 --> 01:01:38,960 Speaker 1: you blew up the moon. It's the representation of the 1064 01:01:39,000 --> 01:01:45,400 Speaker 1: explosion of said moon. Too sophisticated, So you know, it 1065 01:01:45,440 --> 01:01:48,880 Speaker 1: says Plebi. You know, based on that description, I can 1066 01:01:48,880 --> 01:01:51,600 Speaker 1: see how somebody could have a caesar from it. But 1067 01:01:51,640 --> 01:01:53,680 Speaker 1: I can also you know, it does kind of sound 1068 01:01:53,760 --> 01:01:56,360 Speaker 1: like a lame game, but I can also. You know, 1069 01:01:56,800 --> 01:01:59,520 Speaker 1: when I was a kid playing like math Rabbit or whatever, 1070 01:01:59,680 --> 01:02:03,320 Speaker 1: like get addicted to those things because you know, you 1071 01:02:03,440 --> 01:02:06,480 Speaker 1: just in your mind, you just are competitive and you think, 1072 01:02:06,480 --> 01:02:08,439 Speaker 1: well if I just played again, maybe this time I'll 1073 01:02:08,440 --> 01:02:11,160 Speaker 1: do better, you know, And it's just it just feeds 1074 01:02:11,200 --> 01:02:13,880 Speaker 1: on it. I played the crap out of Asteroids. I 1075 01:02:13,920 --> 01:02:16,600 Speaker 1: played the Holy Heck out of the Star Wars game. 1076 01:02:17,360 --> 01:02:19,840 Speaker 1: It's a total vector base to this game. If I 1077 01:02:20,040 --> 01:02:22,200 Speaker 1: to this day, if I see that game, I'll play it. 1078 01:02:22,280 --> 01:02:24,560 Speaker 1: Oh yeah, I can't help myself. I gotta drop fifty 1079 01:02:24,600 --> 01:02:27,120 Speaker 1: cents in and play. Yeah, listen, there are games. This 1080 01:02:27,200 --> 01:02:32,160 Speaker 1: is how. There's that bar downtown called ground Control, which 1081 01:02:32,200 --> 01:02:35,400 Speaker 1: is like an adult arcade, and like there are games 1082 01:02:35,400 --> 01:02:37,800 Speaker 1: there that like nobody ever wants to play, but I'm 1083 01:02:37,840 --> 01:02:41,680 Speaker 1: sitting there playing them like drunk, Like I've got a 1084 01:02:41,760 --> 01:02:44,040 Speaker 1: couple of beers in me. I'm just like playing it, 1085 01:02:45,480 --> 01:02:47,880 Speaker 1: just shoving quarters in and there's no reason for it 1086 01:02:47,920 --> 01:02:52,760 Speaker 1: except for that I can't pass them up because you Yeah, 1087 01:02:54,080 --> 01:02:57,400 Speaker 1: by the way, do they have asteroids there? Yeah? Probably 1088 01:02:58,600 --> 01:03:02,320 Speaker 1: there's got a long time. I mean, you know, so 1089 01:03:02,400 --> 01:03:04,600 Speaker 1: it's it's one of those games that you think you think, 1090 01:03:04,800 --> 01:03:07,120 Speaker 1: like empirically, you're like, wow, it sounds boring, but then 1091 01:03:07,120 --> 01:03:09,840 Speaker 1: you like get into it and you're like, oh man, 1092 01:03:10,200 --> 01:03:12,560 Speaker 1: so fun and so hard. But if you do this, 1093 01:03:12,640 --> 01:03:16,800 Speaker 1: it's really good. Yeah, I mean it's completely plausible. Yeah. 1094 01:03:16,840 --> 01:03:19,640 Speaker 1: And you know the thing that I always say about like, again, 1095 01:03:19,680 --> 01:03:21,760 Speaker 1: i'm a little bit nerding out here, but like video 1096 01:03:21,760 --> 01:03:24,240 Speaker 1: games of the past versus video games of now, right, 1097 01:03:24,600 --> 01:03:26,840 Speaker 1: video games of the past you had to you had 1098 01:03:26,880 --> 01:03:29,200 Speaker 1: to hate before you could love them. And I think 1099 01:03:29,320 --> 01:03:32,000 Speaker 1: that's a great thing to say about a game like this, 1100 01:03:32,120 --> 01:03:35,080 Speaker 1: where like you would hate this game, you would hate it, 1101 01:03:35,120 --> 01:03:37,200 Speaker 1: but you wouldn't want it to beat you, so you'd 1102 01:03:37,240 --> 01:03:38,720 Speaker 1: go back and play and play and play it. And 1103 01:03:38,720 --> 01:03:40,720 Speaker 1: I can see how people would just get or you'd 1104 01:03:40,760 --> 01:03:43,960 Speaker 1: watch that one guy who was really good somehow figured 1105 01:03:44,000 --> 01:03:47,840 Speaker 1: it out and then you couldn't help but watch him play. Yeah. Absolutely, 1106 01:03:48,000 --> 01:03:52,240 Speaker 1: so you know I can see just based on that description. Actually, 1107 01:03:52,240 --> 01:03:54,880 Speaker 1: that description is far more interesting to me than any 1108 01:03:54,920 --> 01:03:59,560 Speaker 1: of the other things we've Yeah, I mean really like, okay, cool, 1109 01:03:59,600 --> 01:04:03,280 Speaker 1: it's like shooting some asteroids or whatever. Fine, but like 1110 01:04:03,360 --> 01:04:05,440 Speaker 1: you have to keep track of the number, and like 1111 01:04:05,600 --> 01:04:07,400 Speaker 1: you have to hit the right numbers back and then 1112 01:04:07,440 --> 01:04:10,640 Speaker 1: also dodge the ships then also shoot the like waves, 1113 01:04:10,680 --> 01:04:14,400 Speaker 1: and also the graphics are really cool and new. Well, 1114 01:04:14,440 --> 01:04:16,160 Speaker 1: that doesn't make a lot of sense to me again 1115 01:04:16,280 --> 01:04:20,160 Speaker 1: because like you're supposed to knock back the ships. That 1116 01:04:20,360 --> 01:04:22,800 Speaker 1: the ships come out with numbers, and not all of them. 1117 01:04:22,880 --> 01:04:25,080 Speaker 1: Some come out without and you gotta kill some come 1118 01:04:25,120 --> 01:04:27,000 Speaker 1: out with a number, and you got to knock them 1119 01:04:27,000 --> 01:04:30,120 Speaker 1: back in there so and you know, and and the 1120 01:04:30,200 --> 01:04:33,240 Speaker 1: never has to match exactly, which means that if I say, 1121 01:04:33,440 --> 01:04:37,000 Speaker 1: say you're at like the number the random number generated 1122 01:04:37,040 --> 01:04:40,120 Speaker 1: was thirty three, and you've knocked back and knocked back 1123 01:04:40,200 --> 01:04:43,360 Speaker 1: like five ships to total dirty, so that means the 1124 01:04:43,440 --> 01:04:46,040 Speaker 1: number is at three right now, and the ship comes 1125 01:04:46,080 --> 01:04:48,760 Speaker 1: out and it's got the number four on it, so 1126 01:04:48,840 --> 01:04:50,800 Speaker 1: you dodge it. So you dodge it, But then it 1127 01:04:50,840 --> 01:04:53,920 Speaker 1: gets past you, and that doesn't start shooting at you know, 1128 01:04:54,040 --> 01:04:56,360 Speaker 1: surely it just continues, right, Those I don't think are 1129 01:04:56,400 --> 01:04:59,280 Speaker 1: probably maybe you can destroy them. I don't know. Maybe ye, 1130 01:04:59,400 --> 01:05:02,400 Speaker 1: maybe maybe you used to destroy. We don't know. We 1131 01:05:02,600 --> 01:05:05,560 Speaker 1: know nothing. We could sit here for another hour and 1132 01:05:05,640 --> 01:05:10,320 Speaker 1: talk about that's a good point. We don't know. And 1133 01:05:10,520 --> 01:05:13,480 Speaker 1: the worst part is that's the end of the information 1134 01:05:13,560 --> 01:05:17,240 Speaker 1: we have. Yeah, we've got the Internet legend, We've got 1135 01:05:17,440 --> 01:05:22,320 Speaker 1: some details that people seem to repeat, but I can't validate. 1136 01:05:22,760 --> 01:05:26,720 Speaker 1: We've got a story by Roach which sounds plausible, and 1137 01:05:26,960 --> 01:05:31,080 Speaker 1: I can see credence in bits and pieces, but I 1138 01:05:31,120 --> 01:05:34,640 Speaker 1: can't none of it stitches together. And this is probably 1139 01:05:34,680 --> 01:05:38,000 Speaker 1: the loosest bit of This is the loosest story we've 1140 01:05:38,000 --> 01:05:43,080 Speaker 1: done yet, because it's all over the map. Yeah, And first, personally, 1141 01:05:43,120 --> 01:05:46,840 Speaker 1: I find no reason whatsoever to believe Stephen Roach. And 1142 01:05:47,440 --> 01:05:49,440 Speaker 1: also I think we've gone on long enough. It's time 1143 01:05:49,480 --> 01:05:52,280 Speaker 1: to solve the mystery. Oh, Joe knows the answer, apparently, 1144 01:05:52,480 --> 01:05:55,680 Speaker 1: What is the answer, Joe, Well, it's pretty freaking obvious. Okay, 1145 01:05:55,720 --> 01:06:00,480 Speaker 1: this is a the best department experiment to it a 1146 01:06:00,600 --> 01:06:04,120 Speaker 1: video game, and the idea was to create a video 1147 01:06:04,160 --> 01:06:07,960 Speaker 1: game that would cause people to completely spas, go insane, 1148 01:06:08,400 --> 01:06:11,360 Speaker 1: kill themselves. The idea was that once they perfected this 1149 01:06:11,440 --> 01:06:14,120 Speaker 1: and tested it, then they would air drop like millions 1150 01:06:14,120 --> 01:06:16,440 Speaker 1: of these in the hostile countries like Iran, North Korea 1151 01:06:16,480 --> 01:06:20,480 Speaker 1: or whatever and and totally decimate their populations. So they 1152 01:06:20,600 --> 01:06:23,760 Speaker 1: put so they put out a beta version in Portland, 1153 01:06:24,280 --> 01:06:26,640 Speaker 1: and and the other thing to get is one one 1154 01:06:26,720 --> 01:06:29,320 Speaker 1: Katie Spas is out and has an epileptic fit, you know, 1155 01:06:29,400 --> 01:06:31,520 Speaker 1: and so a major disappointment. So they pulled it and 1156 01:06:31,520 --> 01:06:33,880 Speaker 1: they put him in a huge warehouse somewhere like the 1157 01:06:33,920 --> 01:06:35,440 Speaker 1: one you see at the end of Ridges of the 1158 01:06:35,520 --> 01:06:38,919 Speaker 1: Lost Art where they still are. And uh, and that said, 1159 01:06:38,960 --> 01:06:40,640 Speaker 1: that was the end of the experiment. They decided it 1160 01:06:40,680 --> 01:06:42,360 Speaker 1: was like, you know, they just couldn't create a video 1161 01:06:42,400 --> 01:06:44,640 Speaker 1: game that would cause people to spas out and kill themselves. 1162 01:06:45,720 --> 01:06:51,200 Speaker 1: I I personally, my personal opinion is that I think 1163 01:06:51,800 --> 01:06:54,680 Speaker 1: that it may have been real, but I don't think 1164 01:06:54,760 --> 01:06:59,680 Speaker 1: it was real in terms of the actual incarnation that 1165 01:06:59,760 --> 01:07:02,520 Speaker 1: we hear about you all of the stories. I think 1166 01:07:02,560 --> 01:07:07,080 Speaker 1: that it probably is this is an amalgamation of several 1167 01:07:07,240 --> 01:07:12,600 Speaker 1: stories of several games that have been merged together through 1168 01:07:12,640 --> 01:07:16,720 Speaker 1: the mishmash of the Internet. There's enough concrete or solid 1169 01:07:16,800 --> 01:07:20,160 Speaker 1: believable information here that I'm willing to run with it. 1170 01:07:20,520 --> 01:07:24,240 Speaker 1: I just don't think that Polebius was real. I think 1171 01:07:24,280 --> 01:07:27,439 Speaker 1: that it was beta versions of tempests or battles under 1172 01:07:27,680 --> 01:07:29,720 Speaker 1: any of these other games that are out there, or 1173 01:07:29,800 --> 01:07:31,840 Speaker 1: games that we don't even know of because they just 1174 01:07:31,960 --> 01:07:36,040 Speaker 1: faded from the memory of the social group. Is that 1175 01:07:36,320 --> 01:07:38,080 Speaker 1: I think that it was. It's just a bunch of 1176 01:07:38,120 --> 01:07:40,920 Speaker 1: them stitched together. I think that you know, actually, if 1177 01:07:40,920 --> 01:07:43,520 Speaker 1: you to look for a credible version of the whole thing, 1178 01:07:43,520 --> 01:07:45,400 Speaker 1: it's like if you can imagine some nerve that hung 1179 01:07:45,400 --> 01:07:49,040 Speaker 1: out in game arcades back in those days, and this 1180 01:07:49,160 --> 01:07:51,640 Speaker 1: game shows up and it's it's put out in a 1181 01:07:51,640 --> 01:07:56,880 Speaker 1: few places, not just his but and it turns outack, no, 1182 01:07:57,000 --> 01:07:58,919 Speaker 1: but what I mean, it's like, so, okay, so this guy, 1183 01:07:59,200 --> 01:08:01,720 Speaker 1: this guy is like like witnessing that the arrival of 1184 01:08:01,800 --> 01:08:05,080 Speaker 1: this game from nowhere, and it's really popular with him 1185 01:08:05,080 --> 01:08:07,280 Speaker 1: and his dorky friends, and it's like they really like 1186 01:08:07,360 --> 01:08:09,480 Speaker 1: it a lot. But it turns out it's not it's 1187 01:08:09,520 --> 01:08:12,560 Speaker 1: totally a dead letter and every other arcade they put 1188 01:08:12,560 --> 01:08:16,320 Speaker 1: it in. So a couple of weeks go by, you know, 1189 01:08:16,439 --> 01:08:19,200 Speaker 1: and maybe randomly some kid has an epileptic seizure while 1190 01:08:19,200 --> 01:08:22,280 Speaker 1: he's in the arcade. Then the game gets pulled because 1191 01:08:22,320 --> 01:08:25,320 Speaker 1: it's obviously a failure because besides, aside from this guy 1192 01:08:25,479 --> 01:08:28,280 Speaker 1: is nerdy friends, nobody else likes it or plays it. 1193 01:08:28,760 --> 01:08:30,599 Speaker 1: So they pull it and that's the end of that. 1194 01:08:30,800 --> 01:08:32,800 Speaker 1: And then this guy like sort of like, you know, 1195 01:08:34,680 --> 01:08:36,800 Speaker 1: years later he's like, you know, tax it onto the 1196 01:08:36,880 --> 01:08:39,479 Speaker 1: end of the Southern legend. Yeah, it's like this guy 1197 01:08:39,600 --> 01:08:41,800 Speaker 1: years later says, you know, I can't believe this. You know, 1198 01:08:41,880 --> 01:08:44,720 Speaker 1: this this arcade game shows up and and everybody was 1199 01:08:44,880 --> 01:08:48,000 Speaker 1: nuts about it, meeting him and his friends, you know, 1200 01:08:48,120 --> 01:08:50,040 Speaker 1: and then somebody has some much somebody like has an 1201 01:08:50,040 --> 01:08:53,000 Speaker 1: epileptic fit, and then they pulled the game and and 1202 01:08:53,000 --> 01:08:54,800 Speaker 1: and that was it. The whole thing just went down 1203 01:08:54,840 --> 01:08:57,320 Speaker 1: the memory hole. But now maybe it was just purely 1204 01:08:57,360 --> 01:09:00,040 Speaker 1: a game that sucked and nobody wanted to play it, 1205 01:09:00,120 --> 01:09:02,080 Speaker 1: and so they pulled it out. What do you think 1206 01:09:02,120 --> 01:09:04,600 Speaker 1: that I honestly, I don't know what I think, you know, 1207 01:09:04,680 --> 01:09:10,240 Speaker 1: I do I think that there's Yeah, I really am actually, 1208 01:09:10,520 --> 01:09:12,599 Speaker 1: you know, I think that there's a lot of stuff 1209 01:09:12,960 --> 01:09:15,320 Speaker 1: that's great in the story, and I think there's a 1210 01:09:15,360 --> 01:09:17,800 Speaker 1: lot of stuff that pure crap in this story. I 1211 01:09:18,800 --> 01:09:21,320 Speaker 1: you guys know, when you probably listeners, you now know 1212 01:09:21,680 --> 01:09:25,599 Speaker 1: based on my like little rants, I'm really passionate about 1213 01:09:25,680 --> 01:09:28,599 Speaker 1: video games. I really like them. And you know the 1214 01:09:28,640 --> 01:09:32,360 Speaker 1: fact that there are so many things that I almost 1215 01:09:32,360 --> 01:09:35,559 Speaker 1: like want to be true. I just I just can't 1216 01:09:35,560 --> 01:09:38,200 Speaker 1: decide either way whether it existed or not, you know. 1217 01:09:38,240 --> 01:09:41,000 Speaker 1: And I do think that since we do have the 1218 01:09:41,200 --> 01:09:43,800 Speaker 1: you know, pleasure of living in Portland, maybe we can 1219 01:09:43,840 --> 01:09:46,960 Speaker 1: find a little more about it, but probably not. You know, 1220 01:09:47,040 --> 01:09:48,880 Speaker 1: I think that if that stuff was to be found, 1221 01:09:48,960 --> 01:09:50,720 Speaker 1: it would be on the internet already, would be part 1222 01:09:50,760 --> 01:09:53,639 Speaker 1: of the story, because I think this is the thing 1223 01:09:53,640 --> 01:09:57,320 Speaker 1: about internet. People speculate and and they cut and paste 1224 01:09:58,040 --> 01:10:01,479 Speaker 1: and make stuff up. If anybody, any of these people 1225 01:10:01,520 --> 01:10:04,120 Speaker 1: are out there that are actually busily obsessing over this 1226 01:10:04,120 --> 01:10:06,800 Speaker 1: this topic, they would have done a couple of things. 1227 01:10:06,800 --> 01:10:09,240 Speaker 1: They would have looked for a South American software company 1228 01:10:09,240 --> 01:10:11,280 Speaker 1: that was specialized in video games. They would have gone 1229 01:10:11,280 --> 01:10:15,320 Speaker 1: through the Oregonians archives. They would have looked in German records, 1230 01:10:15,320 --> 01:10:17,080 Speaker 1: because there's got to be at least one nerd out 1231 01:10:17,080 --> 01:10:21,080 Speaker 1: there in Germany who's following this intensely, who could actually 1232 01:10:21,080 --> 01:10:23,040 Speaker 1: look in public records to see if a company was 1233 01:10:23,040 --> 01:10:27,559 Speaker 1: ever incorporated called Zinnish Lawson. No, and nobody's done this. Yeah, 1234 01:10:27,640 --> 01:10:31,320 Speaker 1: I mean it's hard to say. Yeah, well, ladies and gentlemen, 1235 01:10:31,600 --> 01:10:37,160 Speaker 1: we're gonna leave this one unsolved. That would be permanently unsolved. 1236 01:10:37,280 --> 01:10:42,280 Speaker 1: Maybe permanently, but uh, that having been said, if you'd 1237 01:10:42,280 --> 01:10:44,920 Speaker 1: like to go ahead and check out some of the 1238 01:10:45,000 --> 01:10:47,439 Speaker 1: links for some of the research that we did for 1239 01:10:47,479 --> 01:10:49,880 Speaker 1: the show, you can go ahead and check that out 1240 01:10:49,920 --> 01:10:53,520 Speaker 1: on our website. The website is, of course, thinking Sideways 1241 01:10:53,560 --> 01:10:57,639 Speaker 1: podcast dot com. You can listen to the show right 1242 01:10:57,680 --> 01:11:00,439 Speaker 1: there on that website. You can also go ahead and 1243 01:11:00,479 --> 01:11:03,040 Speaker 1: listen to the show on iTunes if you want to 1244 01:11:03,080 --> 01:11:04,880 Speaker 1: go in and download, and probably most of you the 1245 01:11:04,920 --> 01:11:07,880 Speaker 1: download do it through iTunes. Got a couple of minutes, 1246 01:11:07,920 --> 01:11:11,280 Speaker 1: go ahead and leave us that comment as well, because 1247 01:11:11,360 --> 01:11:15,360 Speaker 1: that's what helps other people find us. Uh. If you're 1248 01:11:15,400 --> 01:11:17,800 Speaker 1: on the go and you realize that you know a 1249 01:11:17,840 --> 01:11:20,080 Speaker 1: new show has come out and you forgot to download it, well, 1250 01:11:20,120 --> 01:11:22,120 Speaker 1: of course, you can find us on Stitcher, which is 1251 01:11:22,120 --> 01:11:27,640 Speaker 1: available on just about every internet capable device, and you 1252 01:11:27,680 --> 01:11:30,879 Speaker 1: can stream it right there. You can always go ahead 1253 01:11:30,960 --> 01:11:33,759 Speaker 1: and send us an email. So if you've got thoughts 1254 01:11:33,800 --> 01:11:38,200 Speaker 1: on this particular episode, or stories that we've got on 1255 01:11:38,240 --> 01:11:41,120 Speaker 1: the site, or stories you'd like to hear any of 1256 01:11:41,160 --> 01:11:43,880 Speaker 1: the above, or anything else, go ahead and you can 1257 01:11:43,920 --> 01:11:48,000 Speaker 1: send us an email. Our email address is Thinking Sideways 1258 01:11:48,080 --> 01:11:52,800 Speaker 1: Podcast at gmail dot com. And as a matter of fact, yeah, 1259 01:11:52,800 --> 01:11:58,440 Speaker 1: we have some listener comments. Well it's it's good. Um. 1260 01:11:58,479 --> 01:12:01,040 Speaker 1: I mean basically what it is is, there's this little 1261 01:12:01,040 --> 01:12:06,479 Speaker 1: website called Reddit. It's a little tiny um, but we 1262 01:12:06,600 --> 01:12:10,599 Speaker 1: actually got a message there from a user anyways, he 1263 01:12:10,960 --> 01:12:13,840 Speaker 1: uh really likes our show. He looped us in with 1264 01:12:13,880 --> 01:12:18,040 Speaker 1: like a bunch of other really awesome podcasts um and 1265 01:12:18,200 --> 01:12:24,519 Speaker 1: also suggested podcast topic for us. Yeah, which we're definitely 1266 01:12:24,560 --> 01:12:26,320 Speaker 1: gonna get to. Um. But I just thought we'd give 1267 01:12:26,400 --> 01:12:28,840 Speaker 1: him a little shout out, because you know, I like 1268 01:12:29,000 --> 01:12:31,400 Speaker 1: hearing great things about our show. I don't know about you, guys, 1269 01:12:31,920 --> 01:12:38,599 Speaker 1: I don't care. It's a story to look into it. Yeah. 1270 01:12:38,600 --> 01:12:40,680 Speaker 1: The mom Talk Project, which is I think going to 1271 01:12:40,760 --> 01:12:43,120 Speaker 1: be a lot of research. Okay, Yeah, I've not heard 1272 01:12:43,120 --> 01:12:46,840 Speaker 1: of that. Yeah, it's a conspiracy, so Joe might have 1273 01:12:46,880 --> 01:12:57,240 Speaker 1: to head So eighteens. Thanks or do that, whatever whichever 1274 01:12:57,320 --> 01:12:59,400 Speaker 1: you are, we appreciate it. Yeah. I guess I just 1275 01:12:59,439 --> 01:13:01,000 Speaker 1: assumed you were a dude, but you could be a 1276 01:13:01,080 --> 01:13:04,960 Speaker 1: check totally okay. Al right, well that having been said, 1277 01:13:05,000 --> 01:13:08,559 Speaker 1: once again, thanks for for slogging through this one with us, 1278 01:13:08,640 --> 01:13:11,080 Speaker 1: ladies and gentlemen. I know this. We didn't. We didn't 1279 01:13:11,080 --> 01:13:12,880 Speaker 1: think this was gonna be turned into as big of 1280 01:13:12,920 --> 01:13:16,200 Speaker 1: an episode as it obviously has. But I hope you 1281 01:13:16,280 --> 01:13:18,760 Speaker 1: enjoyed it, and we're gonna go ahead and wrap it 1282 01:13:18,840 --> 01:13:21,760 Speaker 1: up and U we'll come back at you next week 1283 01:13:21,800 --> 01:13:26,360 Speaker 1: with something completely unrelated to today's show and completely interesting Jo, 1284 01:13:26,479 --> 01:13:32,240 Speaker 1: then we'll talk you later. It was aliens. Yeah, I 1285 01:13:32,240 --> 01:13:33,160 Speaker 1: don't want to. I don't want to