WEBVTT - The Last of Us Game, Part 2

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<v Speaker 1>Warning. This podcast contains spoilers for the video game The

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<v Speaker 1>Last of Us Part one, as well as spoilers for

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<v Speaker 1>the first two episodes of The Last of Us on

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<v Speaker 1>HBO Max.

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<v Speaker 2>Hello.

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<v Speaker 1>My name is Jason Concepsio.

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<v Speaker 3>And I am Rosie Knight, and welcome.

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<v Speaker 1>To x ray Vision, the Crooked media podcast where we

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<v Speaker 1>dived e pet your favorite shows, movies, comics, and pop culture.

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<v Speaker 3>In this episode, we are continuing our discussion of the

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<v Speaker 3>Lost of Us game and things are about to get spooky,

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<v Speaker 3>spooky and in ned out. Guess is another theory. I'm

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<v Speaker 3>so happy about this and this one's about the quantum

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<v Speaker 3>Realm from the next installment of the MCU, the highly

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<v Speaker 3>unto Diticipate at Amtmann and thest Quantumnia of Course. If

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<v Speaker 3>you want to jump around, check the show notes for

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<v Speaker 3>time stamps and feel free to unspoiler yourself. But really

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<v Speaker 3>play The Last of Us.

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<v Speaker 1>All right, let's jump into it. Let's get into the airlock.

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<v Speaker 1>Books were stepping out of the airlock and back into

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<v Speaker 1>the world of the Last of Us, the first installment

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<v Speaker 1>of the Last of Us series. For our ongoing coverage

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<v Speaker 1>of Naughty Dog's iconic video game, of Course, some quick

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<v Speaker 1>facts behind the game. The game was published Last of

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<v Speaker 1>Us was published on the Sony PlayStation three platform in

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<v Speaker 1>twenty thirteen. Began it. It really is vintage. I can still

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<v Speaker 1>see it. I can still see that beautiful console.

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<v Speaker 3>I still have one.

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<v Speaker 1>I still have one. I still have two PS fours. Anyway,

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<v Speaker 1>development began in two thousand and nine after the release

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<v Speaker 1>and massive success of Entering Out two. Neil Druckman as

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<v Speaker 1>the creative director, and he led development of the game.

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<v Speaker 1>Creative directing, the writing of it, and the game is

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<v Speaker 1>directed by Bruce Strayley. Voice acting and mocap performances in

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<v Speaker 1>this game are fantastic. Troy Baker as Joel, Ashley Johnson

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<v Speaker 1>as Ellie and he Wershing as Tests and Merle Dandridge

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<v Speaker 1>as Marlene. Let's get into it. So this recap is

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<v Speaker 1>going to cover the second chapter, starting at the second

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<v Speaker 1>chapter the outskirts and the segments outside downtown, the museum

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<v Speaker 1>and the Capitol building, and then we are going to

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<v Speaker 1>end up at the Billstown chapter with the segments of

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<v Speaker 1>the woods and safe house. And judging by the way

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<v Speaker 1>the show's going, I think it's a perfect time to

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<v Speaker 1>jump into this portion of the game. We open up

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<v Speaker 1>with Joel and Ellie together, now heading off into the

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<v Speaker 1>ruins of the open city. Ellie heard the shootout at

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<v Speaker 1>the Firefly safe house. She asks Joel what happened? What

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<v Speaker 1>the fuck do you think happened? Yeah, didn't you hear it?

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<v Speaker 1>Joel says, Firefly, same thing that's going to happen to

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<v Speaker 1>us if we don't get off the streets. We hear

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<v Speaker 1>loud speakers carrying Fedra's warning that harboring criminals, including the

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<v Speaker 1>Fireflies his grounds for immediate execution.

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<v Speaker 3>I love to execute someone.

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<v Speaker 1>They Fedra is very very keen to execute, and so

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<v Speaker 1>Joel and Ellie have to have to skidattle. They cut

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<v Speaker 1>through some abandoned buildings. They head for Joel's place. Ellie

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<v Speaker 1>asked Joel if this is the first time he's ever

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<v Speaker 1>smuggled a person, a kid in particular. He said, no,

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<v Speaker 1>that's a first. What's the deal with you and Marlene? Anyway?

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<v Speaker 1>And we get some really interesting expo. Ellie says that

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<v Speaker 1>quote she knew my mom and she's been looking after me.

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<v Speaker 1>Ellie has no idea where her parents are now. Joel

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<v Speaker 1>probed some more, but Ellie let's him know that she's

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<v Speaker 1>under orders not to tell Joel anything that might be

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<v Speaker 1>a clue as to why she is so important. But

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<v Speaker 1>Joel would like to present himself as someone who actually

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<v Speaker 1>doesn't give a shit. Yeah, he says, yeah, he doesn't care,

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<v Speaker 1>he says, the one to know the best thing about

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<v Speaker 1>my job. I don't got to know why I could

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<v Speaker 1>give two shits what you're up to.

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<v Speaker 2>Now.

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<v Speaker 1>I think that that's not exactly true, but it's certainly

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<v Speaker 1>the mask that Joel puts on. Just like in the show,

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<v Speaker 1>Joel and Ellie head back to his apartment, and the

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<v Speaker 1>second after arriving home, Joel hits the couch and back

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<v Speaker 1>to sleep again. We've got this really interesting inversion of

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<v Speaker 1>the cold open of the game, where it was Joel

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<v Speaker 1>awake and his daughter Sarah asleep on the couch, and

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<v Speaker 1>now you've got Ellie awake and Joel tired old Joel

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<v Speaker 1>meeting nap time. Ellie's like, what do I do? What

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<v Speaker 1>am I going to do? And He's like, I'm sure

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<v Speaker 1>you'll think of something, and then Ellie gives him that

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<v Speaker 1>little stinger say again, same as in the show, A

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<v Speaker 1>great dialogue. Your watch is broken, Joel wakes up. It's raining,

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<v Speaker 1>Ellie is telling him that he mumbles in his sleep.

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<v Speaker 1>It's a testament to how good the remastered version is

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<v Speaker 1>and even how good the original was. Yeah, suggesting emotion

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<v Speaker 1>that you really feel like Joel in that moment is

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<v Speaker 1>wondering like what the fuck, Well, I wonder what I said,

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<v Speaker 1>like a little concerned about what he might have said.

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<v Speaker 3>Yeah, you get a really great one of those visual

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<v Speaker 3>moments too, of Ellie looking out of the window, which

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<v Speaker 3>you know that you basically replicate directly in the show,

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<v Speaker 3>which is so lovely, But I definitely remember that being

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<v Speaker 3>one of those that was one of those visuals that

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<v Speaker 3>you sort of couldn't escape on the internet. Ellie looking

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<v Speaker 3>out of the rainy window kind of as and they're

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<v Speaker 3>really setting up this great space where oh Joel, he's

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<v Speaker 3>this reluctant you know, it's it's lone wolf, and Corbet's

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<v Speaker 3>that classic thing. He doesn't want to be burdened with

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<v Speaker 3>this child. But here she is, and she's got this

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<v Speaker 3>wonder about the world, which I think people are starting

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<v Speaker 3>to kind of get to see in the show, and

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<v Speaker 3>we really start to get to see on the next

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<v Speaker 3>part of their mission.

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<v Speaker 1>And by the way, Pedro Pascal in two Lone Wolf

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<v Speaker 1>and cub Inspired st This baby loves to move through

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<v Speaker 1>a dangerous world with a child who depends on me.

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<v Speaker 1>Absolutely is the king of that role. Ellie tells him,

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<v Speaker 1>I hate bad dreams. And she is watching the battlements

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<v Speaker 1>of the QZ as spotlights are kind of swinging to

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<v Speaker 1>and fro out there right outside the walls, looking for

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<v Speaker 1>any threats that might be out there, looking for anybody

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<v Speaker 1>who might be sneaking out. And Ellie, of course has

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<v Speaker 1>never been outside the walls of the QZ. Joel again,

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<v Speaker 1>who just minutes earlier in our gameplay, hours earlier in

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<v Speaker 1>the fictional reality of this story, claim to not give

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<v Speaker 1>two shits actually might give a singular shit about Ellie,

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<v Speaker 1>because he then asks again, so what the what are

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<v Speaker 1>the fireflies? Wan't we what's the deal? But of course,

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<v Speaker 1>before she can answer, Tess returns. Tess says, if you

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<v Speaker 1>remember where we left off tests after the confrontation at

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<v Speaker 1>Firefly HQ, Tess went to go scout the merchandise guns

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<v Speaker 1>in the case of the game, a cachet of guns.

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<v Speaker 1>And she has now come back and has seen the

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<v Speaker 1>goods that Marleon promised them, and she says, Yeah, it's

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<v Speaker 1>all there, it's legit. It's an impressive haul. We're good

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<v Speaker 1>to go, Joe.

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<v Speaker 3>She loves She's give me those guns. I want these guns, please.

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<v Speaker 1>She loves guns almost much as much as Ellie loves

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<v Speaker 1>asking for guns.

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<v Speaker 3>Yeah, that is the perfect comparison. She stoked about these guns.

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<v Speaker 3>She's like, I will smuggle this child because these guns

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<v Speaker 3>are real.

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<v Speaker 1>Joel is really worried about this mission. It's nothing like

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<v Speaker 1>they've ever done before. It's it's human cargo, and he

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<v Speaker 1>doesn't understand if why if Marlene is in command of

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<v Speaker 1>the Firefly militia, they don't just use their own people. Now,

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<v Speaker 1>apparently putting two and two together, they don't really lay

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<v Speaker 1>out the details here, But I think what this suggests

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<v Speaker 1>is that Feder's campaign against the Fireflies has been devastating.

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<v Speaker 1>Yeah that you know, whatever manpower they have left, it's

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<v Speaker 1>not a lot. Marlene needs Tess and Joel definitely.

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<v Speaker 3>And also like there's this implication that the Federer is

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<v Speaker 3>like sowing this cord among the survivors in the courting

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<v Speaker 3>zone and the Fireflies by kind of creating these violent

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<v Speaker 3>campaigns that kind of pit the Fireflies as these arrists

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<v Speaker 3>when we know that feder are like fascists who are

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<v Speaker 3>just you know, executing people, Willy Lilly. Even though the

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<v Speaker 3>q's's great, there's there's problems on either side. And yeah,

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<v Speaker 3>the fireflies, the fireflies and Marline need Joel and tests.

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<v Speaker 3>It's very hard for a game like this where you

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<v Speaker 3>know the narrative is headed in a certain direction to

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<v Speaker 3>make you feel like the characters are making organic choices.

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<v Speaker 3>But Joel questioning the fireflies feel so real. You're like, yes,

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<v Speaker 3>he is right, Like why why is this? This is

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<v Speaker 3>so different from pills, This is so different from guns.

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<v Speaker 3>This is different even from murdering people. But you have

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<v Speaker 3>to kill a lot of people to be able to

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<v Speaker 3>be in a lone Wolphan club situation. So it fits

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<v Speaker 3>the trope, but it's not. It doesn't make sense in

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<v Speaker 3>the world and economy that they know. So I love

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<v Speaker 3>that he's not just like, yeah, better do it because

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<v Speaker 3>my daughter died. You know, they don't use the easy answer.

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<v Speaker 3>They set it up in a way that makes you

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<v Speaker 3>believe that Joel is wary, that Joel does not want

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<v Speaker 3>to take on this burden.

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<v Speaker 1>It's such a good rated wrinkle, but really wonderful generator

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<v Speaker 1>of drama in both the video game and the show

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<v Speaker 1>is the fact that Tommy has joined the Fireflies, and

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<v Speaker 1>that was kind of the source of the of the

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<v Speaker 1>of the the tear in the relationship between Joel and

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<v Speaker 1>Tommy really the only people that each of them have

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<v Speaker 1>left or each other, and the fact that they would

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<v Speaker 1>be torn apart like this tells you that it was.

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<v Speaker 1>It was really a big deal and dramatic, and it

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<v Speaker 1>makes sense that Joel just would not fucking It's.

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<v Speaker 3>An added great it's a great like personal wrinkle that

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<v Speaker 3>makes this strange, unexpected gun run becomes something so much

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<v Speaker 3>more complex.

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<v Speaker 1>They head out, the three of them together outside of

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<v Speaker 1>the walls. They take a tunnel get out beyond the wall,

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<v Speaker 1>and now they have to sneak out from under the

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<v Speaker 1>gaze of the feder spotlights and the various patrols. And

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<v Speaker 1>Ellie is thrilled despite the danger, this is an adventure.

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<v Speaker 1>Everything outside is like mud slicked because it's a downpour.

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<v Speaker 1>There's like these huge craters and stuff and lots of wreckage.

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<v Speaker 1>But she's having a fantastic time. She's never been beyond

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<v Speaker 1>the walls before. Now they don't get far in their

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<v Speaker 1>little sneak before a guard knocks Jowel to the ground.

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<v Speaker 1>There's two guards, actually it's a two person patrol. It

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<v Speaker 1>turns out they radio in for backups, and now the

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<v Speaker 1>clock is ticking. They do the thing that they're trained

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<v Speaker 1>to do by the book, and they test the people

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<v Speaker 1>they've caught. Tests negative, Joel negative. They're about to do Ellie.

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<v Speaker 1>Ellie knows that she's going to come up infected. She

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<v Speaker 1>gets her knife out, she stabs the soldier, and unlike

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<v Speaker 1>in the show, shit just immediately goes.

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<v Speaker 3>Relationship between Joel and these Feder soldiers in the game

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<v Speaker 3>is just you have to kill him. Yeah, you have

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<v Speaker 3>to kill them. Tess is a murdered death delon machine,

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<v Speaker 3>so she doesn't care. Joel is dead inside because of

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<v Speaker 3>his loss, and so they're dead, and you better get

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<v Speaker 3>ready because you're gonna you killed them. By this point,

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<v Speaker 3>we've killed a lot of you know, Robert's men of

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<v Speaker 3>drug dealers. Now we're gonna have to start killing some

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<v Speaker 3>Feder agents. So if you ever wanted to kill some soldiers,

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<v Speaker 3>this is it's about to be happening.

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<v Speaker 1>So Joel takes down the one that Ellie's stabbed. Test

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<v Speaker 1>takes out the other one, and you know, it's just

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<v Speaker 1>interesting to think about. At this point in the game,

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<v Speaker 1>it's been uh, you know, not counting the flashback to

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<v Speaker 1>you know, whatever year that two thousand and three or

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<v Speaker 1>whatever year that was. Yeah, the prologue, the prologue, it's

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<v Speaker 1>been about a day. And your mileage may very depending

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<v Speaker 1>on how you play. But Joel, it tesn't probably killed

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<v Speaker 1>fifteen people a piece, yes.

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<v Speaker 3>Well, at least at least, And I do think it's

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<v Speaker 3>one of the most interesting things about the game and

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<v Speaker 3>one of the most interesting things. You know, we talked

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<v Speaker 3>about this. As you've probably noticed if you've been listening

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<v Speaker 3>to our coverage and watching the show, we are getting

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<v Speaker 3>into second episode territory here. Oh, we're about to venture

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<v Speaker 3>into the real second episode. And what's very interesting is

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<v Speaker 3>how Koy the show is playing it with how dangerous

0:13:24.080 --> 0:13:27.760
<v Speaker 3>humans are in this world, because that is gonna be

0:13:28.160 --> 0:13:31.400
<v Speaker 3>a gut punch to Ellie when it comes because in

0:13:31.440 --> 0:13:37.400
<v Speaker 3>the game, you kill so many human people in the

0:13:37.520 --> 0:13:41.080
<v Speaker 3>QZ before you ever kill a zombie. But in the

0:13:41.120 --> 0:13:45.160
<v Speaker 3>show that is just not the case. We see destruction.

0:13:45.400 --> 0:13:48.920
<v Speaker 3>It's such a smartness change because also in the game

0:13:49.240 --> 0:13:51.120
<v Speaker 3>you have to kill people, because that's the nature of

0:13:51.400 --> 0:13:53.040
<v Speaker 3>these kind of games. It's a shoot them up, it's

0:13:53.080 --> 0:13:55.920
<v Speaker 3>an adventure game, it's kind of a combo almost a

0:13:55.960 --> 0:13:58.520
<v Speaker 3>first person shooter. There's all different things that are built

0:13:58.559 --> 0:14:01.679
<v Speaker 3>into the gameplay and that's just the nature of what

0:14:01.679 --> 0:14:04.800
<v Speaker 3>you need to do. But in the show, it's really

0:14:04.840 --> 0:14:09.720
<v Speaker 3>about grounding it in this humanity and also in Joel's

0:14:09.800 --> 0:14:13.280
<v Speaker 3>journey of of coming to terms with how many people

0:14:13.600 --> 0:14:16.960
<v Speaker 3>and how many zombies, how many clickers, how many infected

0:14:17.160 --> 0:14:19.040
<v Speaker 3>he has killed. That's what we're getting to see in

0:14:19.080 --> 0:14:21.640
<v Speaker 3>the show is a Joel and a Test who are tired.

0:14:21.960 --> 0:14:23.840
<v Speaker 3>This is Joel and Tests who have already done the

0:14:23.960 --> 0:14:25.760
<v Speaker 3>terrible stuff that you have to do in the game,

0:14:26.000 --> 0:14:27.920
<v Speaker 3>and they're kind of sick of it. And I think

0:14:27.920 --> 0:14:30.560
<v Speaker 3>it's really interesting, but yeah, here this is all out

0:14:30.640 --> 0:14:31.960
<v Speaker 3>war Tests and Joel.

0:14:32.600 --> 0:14:35.680
<v Speaker 1>Ellie is shocked by this.

0:14:34.680 --> 0:14:40.400
<v Speaker 4>She's shably realizing that she's not in a good position

0:14:40.560 --> 0:14:44.240
<v Speaker 4>as someone who just tested positive for infection with two

0:14:44.280 --> 0:14:45.680
<v Speaker 4>strangers who love to kill.

0:14:45.880 --> 0:14:50.160
<v Speaker 1>She is absolutely shocked by this violence. Joel and Tests

0:14:50.720 --> 0:14:57.200
<v Speaker 1>realize that Ellie has tested positive. Ellie panicked now because

0:14:57.440 --> 0:15:00.560
<v Speaker 1>she just watched these two people commit murder like without

0:15:00.680 --> 0:15:05.440
<v Speaker 1>any compunction, without any adults ready to do it, pulls

0:15:05.520 --> 0:15:08.000
<v Speaker 1>up her sleeve and she's like, look at this bike.

0:15:08.080 --> 0:15:10.200
<v Speaker 1>It's three weeks it's three weeks old. It's healed. Like,

0:15:10.200 --> 0:15:12.760
<v Speaker 1>have you ever seen this before? Like, I'm not I'm

0:15:12.800 --> 0:15:15.560
<v Speaker 1>not sick. Do I look like a zombie? I'm not

0:15:15.600 --> 0:15:18.320
<v Speaker 1>going to get you sick? And Joel has like heard

0:15:18.360 --> 0:15:20.920
<v Speaker 1>this before, He's heard about people who have claimed to

0:15:20.920 --> 0:15:23.360
<v Speaker 1>be immune before. He doesn't buy it at all. But

0:15:24.080 --> 0:15:27.440
<v Speaker 1>they can't come to a decision in that moment because

0:15:27.440 --> 0:15:30.200
<v Speaker 1>Feder the backup is here and they come out of here.

0:15:30.760 --> 0:15:34.680
<v Speaker 1>So now they're they're back in that little moat proper,

0:15:35.240 --> 0:15:40.280
<v Speaker 1>dodging the QZ forces, dodging the spotlights. Soldiers are everywhere.

0:15:40.360 --> 0:15:44.240
<v Speaker 1>This is a really really fun, in tense uh sneak

0:15:44.400 --> 0:15:46.200
<v Speaker 1>heavy portion of the game.

0:15:46.560 --> 0:15:48.920
<v Speaker 3>Yeah, and this is like really that moment we kind

0:15:48.920 --> 0:15:51.480
<v Speaker 3>of touched on it in the last episode when we

0:15:51.480 --> 0:15:53.600
<v Speaker 3>were talking about this, but this is that moment where

0:15:53.600 --> 0:15:56.240
<v Speaker 3>your gameplay strategy is going to start to come into play.

0:15:56.360 --> 0:15:59.760
<v Speaker 3>Because I tried to go hot and heavy, killing every

0:15:59.760 --> 0:16:04.200
<v Speaker 3>song Drysol and I died so many times. They set

0:16:04.240 --> 0:16:06.600
<v Speaker 3>you up by the opening of the game being all

0:16:06.640 --> 0:16:09.120
<v Speaker 3>about kill, kill, kill, kill kill. Then you get here

0:16:09.120 --> 0:16:11.400
<v Speaker 3>and you learn actually, so often the easiest way to

0:16:11.440 --> 0:16:14.520
<v Speaker 3>survive is to not kill and to use stealth and

0:16:14.600 --> 0:16:17.160
<v Speaker 3>to sneak. And if you need to to sneak up

0:16:17.160 --> 0:16:19.640
<v Speaker 3>on someone, grab them with a triangle and strangle them

0:16:19.640 --> 0:16:22.080
<v Speaker 3>with a square. You know, we've done it many times

0:16:22.120 --> 0:16:23.360
<v Speaker 3>at this point.

0:16:23.200 --> 0:16:26.760
<v Speaker 1>But I think it's get this shakeout, Yeah, get this.

0:16:26.840 --> 0:16:29.120
<v Speaker 3>Get the shift bob bop pop. But like it's a

0:16:29.240 --> 0:16:32.680
<v Speaker 3>really it's a really good tone switch, and it's one

0:16:32.680 --> 0:16:34.840
<v Speaker 3>of those smart stories telling where it almost kind of

0:16:35.000 --> 0:16:37.680
<v Speaker 3>it sets you up for one thing and then pushes

0:16:37.720 --> 0:16:40.400
<v Speaker 3>you into a totally different style of gameplay. And it's

0:16:40.520 --> 0:16:45.000
<v Speaker 3>this is such a fun, spooky segment because you're kind

0:16:45.000 --> 0:16:47.120
<v Speaker 3>of if you get caught by the you know, the

0:16:47.440 --> 0:16:50.040
<v Speaker 3>the massive spotlights, then they'll find you and they send

0:16:50.080 --> 0:16:52.080
<v Speaker 3>more soldiers, and you really got to be sneaking. And

0:16:52.120 --> 0:16:54.480
<v Speaker 3>it's not just you, it's you, it's test if Ellie

0:16:54.760 --> 0:16:56.960
<v Speaker 3>and sometimes if if you if you get seen, then

0:16:57.000 --> 0:16:58.560
<v Speaker 3>they'll get seen and you have to kind of help them.

0:16:58.560 --> 0:17:01.960
<v Speaker 3>Miscake extremely tense, so you want to be stealthy. That's

0:17:02.000 --> 0:17:04.919
<v Speaker 3>the best tip here, stealth, stealth, stealth, X.

0:17:04.960 --> 0:17:16.160
<v Speaker 2>Ray vision, will be back, and we're back.

0:17:16.560 --> 0:17:20.199
<v Speaker 1>Eventually they get out of their exit through some ruined

0:17:20.200 --> 0:17:22.680
<v Speaker 1>buildings and then it come out of a sewer pipe

0:17:22.680 --> 0:17:25.400
<v Speaker 1>near what used to be an overpass. And it's here

0:17:25.440 --> 0:17:31.040
<v Speaker 1>that Ellie, you know, again, surely concerned that these two

0:17:31.119 --> 0:17:35.000
<v Speaker 1>could just murder her outright, tells them what the firefly's

0:17:35.040 --> 0:17:38.399
<v Speaker 1>plan was. It was to get her out of the QZ.

0:17:38.640 --> 0:17:42.280
<v Speaker 1>And apparently there's a secret lab somewhere out there to

0:17:42.320 --> 0:17:44.919
<v Speaker 1>the west where scientists are working on a cure. And

0:17:44.960 --> 0:17:47.480
<v Speaker 1>of course Joel and Test have heard all of this

0:17:47.600 --> 0:17:52.520
<v Speaker 1>snake oil shit before, you know, they're not impressed by this.

0:17:53.200 --> 0:17:57.840
<v Speaker 3>It's been twenty years, twenty years of no cure, no vaccine, nothing.

0:17:58.320 --> 0:18:01.600
<v Speaker 1>When Ellie tells them that, you know, Marlene says, I'm

0:18:02.000 --> 0:18:05.080
<v Speaker 1>whatever is making me immune is the key to the vaccine.

0:18:05.119 --> 0:18:09.080
<v Speaker 1>Joel is like, Okay, that's it. I've heard enough. I've

0:18:09.080 --> 0:18:13.359
<v Speaker 1>heard this before. It's very clear that there is no

0:18:13.560 --> 0:18:18.200
<v Speaker 1>part of Joel that is willing or ready to hope again.

0:18:19.800 --> 0:18:24.160
<v Speaker 1>And certainly, if even if there was a chance, it's

0:18:24.240 --> 0:18:27.800
<v Speaker 1>much too slim to risk a trip across open country

0:18:28.240 --> 0:18:30.640
<v Speaker 1>all the way to Wyoming or wherever the fuck they're

0:18:30.680 --> 0:18:36.679
<v Speaker 1>going tests however, maybe somewhat surprisingly wants to try, although

0:18:36.680 --> 0:18:40.440
<v Speaker 1>in the game, unlike in the show, it reads more

0:18:40.520 --> 0:18:41.560
<v Speaker 1>as self interest.

0:18:41.800 --> 0:18:44.040
<v Speaker 3>Hey, yeah, she wants she wants the guns.

0:18:44.160 --> 0:18:45.040
<v Speaker 1>She wants the guns.

0:18:45.040 --> 0:18:47.840
<v Speaker 3>Well, she was promised. But I like, this is the

0:18:47.840 --> 0:18:50.760
<v Speaker 3>best thing about a good adaptation, right, is that it

0:18:50.800 --> 0:18:54.520
<v Speaker 3>adds context to something that you already love, and if

0:18:54.520 --> 0:18:56.720
<v Speaker 3>you don't love the adaptation, the other thing still exists.

0:18:56.720 --> 0:18:59.600
<v Speaker 3>But I think in this case, when I've been replaying it,

0:19:01.080 --> 0:19:03.160
<v Speaker 3>I was just from what I've seen in the show,

0:19:03.600 --> 0:19:06.560
<v Speaker 3>Tess's decisions were seeming like they had this extra weight

0:19:06.640 --> 0:19:08.560
<v Speaker 3>to them, like maybe it was a little bit of

0:19:08.600 --> 0:19:10.440
<v Speaker 3>hope that she was scared to show Joel.

0:19:10.480 --> 0:19:10.800
<v Speaker 2>It wasn't.

0:19:11.160 --> 0:19:13.360
<v Speaker 3>It wasn't just these guns which she was gonna get

0:19:13.359 --> 0:19:16.000
<v Speaker 3>from Robert anyway. So like suddenly she has to do

0:19:16.040 --> 0:19:19.000
<v Speaker 3>this whole extra mission. Why would she want to do that?

0:19:19.000 --> 0:19:21.080
<v Speaker 3>Why wouldn't she be just as reluctant as Joel. I

0:19:21.400 --> 0:19:24.720
<v Speaker 3>love that it kind of adds this this elusive, kind

0:19:24.720 --> 0:19:27.679
<v Speaker 3>of like moral complexity to her choices. But yeah, you

0:19:28.040 --> 0:19:30.320
<v Speaker 3>when you're playing, from what you've seen of Tess. You

0:19:30.359 --> 0:19:33.199
<v Speaker 3>think it's the guns. She wants those guns. She she

0:19:33.280 --> 0:19:35.960
<v Speaker 3>wants what she's and and the Statehouse is the capital.

0:19:36.480 --> 0:19:38.359
<v Speaker 3>You know, Capitol Building is not far away.

0:19:40.240 --> 0:19:43.760
<v Speaker 1>I agree with you, and I feel like in the game,

0:19:44.280 --> 0:19:47.680
<v Speaker 1>well it's in the show, the relationship with Tess and Joel.

0:19:47.680 --> 0:19:51.280
<v Speaker 1>I think you're exactly right. And I think episode two

0:19:52.320 --> 0:19:57.760
<v Speaker 1>supports this and that this idea that Tess was really

0:19:57.800 --> 0:20:00.000
<v Speaker 1>the more hopeful one all along, but it was high

0:20:00.240 --> 0:20:03.280
<v Speaker 1>that part of herself from Joel. Yeah, because she just

0:20:03.359 --> 0:20:05.720
<v Speaker 1>understands that Joel, like when she snaps. We talked about

0:20:05.720 --> 0:20:07.960
<v Speaker 1>this in our Wednesday episode, when she snaps and says,

0:20:08.000 --> 0:20:09.959
<v Speaker 1>can you just take the good news for once? You

0:20:10.080 --> 0:20:14.439
<v Speaker 1>understand in that moment that that her frustration with Joel

0:20:14.640 --> 0:20:18.600
<v Speaker 1>for never hoping, for never you know, holding out any

0:20:18.720 --> 0:20:23.200
<v Speaker 1>kind of wish that the future could be better really

0:20:23.240 --> 0:20:25.960
<v Speaker 1>kind of wears on her, but she's been keeping quiet

0:20:25.960 --> 0:20:29.080
<v Speaker 1>about it. In the game, they're two peas in a pod.

0:20:29.640 --> 0:20:31.440
<v Speaker 1>Like it's it.

0:20:31.359 --> 0:20:34.679
<v Speaker 3>Seems like she's the leader, she's the beacon, and Joel's

0:20:34.720 --> 0:20:36.040
<v Speaker 3>kind of this empty vessel.

0:20:36.200 --> 0:20:39.480
<v Speaker 1>He's the follower. He is just lost and he just

0:20:39.520 --> 0:20:43.679
<v Speaker 1>wants to do anything In the game that will deaden

0:20:43.880 --> 0:20:47.720
<v Speaker 1>the feeling of loss and tragedy that he's carrying around,

0:20:48.000 --> 0:20:52.120
<v Speaker 1>whereas Tess is just a creature of rage, just lashing

0:20:52.160 --> 0:20:57.280
<v Speaker 1>out killing everybody. A good change, I think from games.

0:20:57.160 --> 0:21:03.560
<v Speaker 3>It's a really nice expansion, and on someone who was

0:21:03.640 --> 0:21:07.760
<v Speaker 3>essentially a side character that was given so much more

0:21:07.800 --> 0:21:11.520
<v Speaker 3>weight that even people who knew Tessa's fate expected her

0:21:11.960 --> 0:21:13.760
<v Speaker 3>to last longer in the show than she did.

0:21:14.880 --> 0:21:17.600
<v Speaker 1>On the trek to the State House, we learn from

0:21:17.760 --> 0:21:21.399
<v Speaker 1>Tessenjol's conversations that the military bombed Boston and most of

0:21:21.440 --> 0:21:23.800
<v Speaker 1>the big cities in a kind of vain attempt to

0:21:23.800 --> 0:21:26.119
<v Speaker 1>stop the infection. Although I guess you could argue in

0:21:26.160 --> 0:21:28.199
<v Speaker 1>Boston it kind of worked.

0:21:28.560 --> 0:21:31.520
<v Speaker 3>It worked, but it kind of just pushed the infected inside.

0:21:31.840 --> 0:21:34.399
<v Speaker 3>That's kind of And also, I will say this is

0:21:34.440 --> 0:21:38.320
<v Speaker 3>the moment in this in the game and in the

0:21:38.359 --> 0:21:41.320
<v Speaker 3>second episode. This is when if you've played the game

0:21:41.359 --> 0:21:43.600
<v Speaker 3>and you're watching the second episode, or if you've watched

0:21:43.600 --> 0:21:45.600
<v Speaker 3>the second episode and now you're playing the game to

0:21:45.680 --> 0:21:49.280
<v Speaker 3>catch up, you're going to start acting like Leonardo DiCaprio

0:21:49.600 --> 0:21:52.159
<v Speaker 3>in Once Upon a Time in Hollywood and pointing at.

0:21:52.000 --> 0:21:54.720
<v Speaker 5>The screen and going, oh, because they just they are

0:21:54.800 --> 0:21:59.439
<v Speaker 5>just absolutely just it's so wild to see something so

0:21:59.760 --> 0:22:04.480
<v Speaker 5>die directly adapted, not just in visual aesthetic, but in writing,

0:22:04.640 --> 0:22:07.000
<v Speaker 5>like to trust the writing of a video game to

0:22:07.119 --> 0:22:08.880
<v Speaker 5>carry and oppress the ch TV show and to hear

0:22:08.920 --> 0:22:11.359
<v Speaker 5>these lines, it's just so cool.

0:22:11.960 --> 0:22:17.760
<v Speaker 1>Yeah, I agree with you. Eventually they get to the

0:22:17.800 --> 0:22:24.120
<v Speaker 1>Capitol building and it's here that our heroes encounter and you,

0:22:24.200 --> 0:22:27.159
<v Speaker 1>as the player, encounter your first clickers, the first like

0:22:27.240 --> 0:22:32.520
<v Speaker 1>really really dangerous boss level enemy. They are dangerous, they

0:22:32.560 --> 0:22:35.040
<v Speaker 1>are super aggressive. Of course they cannot see, but they

0:22:35.040 --> 0:22:41.040
<v Speaker 1>have pinpoint acoustical qualities akin to sonar and bats, and

0:22:41.080 --> 0:22:43.240
<v Speaker 1>if you make any kind of noise, they will immediately

0:22:43.440 --> 0:22:45.760
<v Speaker 1>key in on you and they will fuck you up.

0:22:46.160 --> 0:22:49.760
<v Speaker 1>So now you, as the player moving Joel, have to

0:22:49.800 --> 0:22:52.560
<v Speaker 1>move through these ruins and dead silence. And this is

0:22:52.600 --> 0:22:56.320
<v Speaker 1>when in the game you will probably begin to really

0:22:56.440 --> 0:23:01.520
<v Speaker 1>lean on distractions, bricks whatever to kind of throw bottle

0:23:02.080 --> 0:23:03.200
<v Speaker 1>the clickers.

0:23:02.760 --> 0:23:06.160
<v Speaker 3>Away, picking up like melee weapons to fight them with,

0:23:06.320 --> 0:23:08.840
<v Speaker 3>like pieces of wood pipe stuff like that.

0:23:10.280 --> 0:23:14.199
<v Speaker 1>Now, there was a you know, in our discord, we've

0:23:14.240 --> 0:23:18.440
<v Speaker 1>been discussing this Kotaku article that takes the opinion that

0:23:19.040 --> 0:23:20.840
<v Speaker 1>The Last of Us would be better if it was

0:23:20.880 --> 0:23:23.280
<v Speaker 1>more like the game, basically saying, you know, why isn't

0:23:23.320 --> 0:23:27.359
<v Speaker 1>there more crafting? I'm paraphrasing, and the and the piece

0:23:27.400 --> 0:23:30.639
<v Speaker 1>is worth reading as a as a kind of perspective.

0:23:32.200 --> 0:23:34.840
<v Speaker 1>You know, why isn't there more crafting? Why don't they

0:23:35.200 --> 0:23:38.600
<v Speaker 1>turn a coke bottle into a silencer? Why don't they

0:23:38.640 --> 0:23:42.720
<v Speaker 1>throw bricks to distract? I I take the point, but

0:23:42.800 --> 0:23:46.399
<v Speaker 1>I actually love the way the clicker encounter went down

0:23:46.400 --> 0:23:49.840
<v Speaker 1>in the show. It just felt like much more grounded.

0:23:49.920 --> 0:23:53.280
<v Speaker 1>First of all, there are so many more things in

0:23:53.320 --> 0:23:57.800
<v Speaker 1>the world, yeah, literally everywhere all around our characters that

0:23:57.920 --> 0:24:01.399
<v Speaker 1>could have been used to distract clickers. When Joel runs

0:24:01.440 --> 0:24:03.640
<v Speaker 1>past the display case and pushes it over, you can't

0:24:03.640 --> 0:24:05.400
<v Speaker 1>do that in the game, right, You can only interact

0:24:05.440 --> 0:24:07.320
<v Speaker 1>with like fucking bricks, bottles and.

0:24:07.280 --> 0:24:12.120
<v Speaker 3>Play add to your yeah, your pack. I think that's

0:24:12.160 --> 0:24:15.520
<v Speaker 3>a really great point. And also I do think personally

0:24:16.320 --> 0:24:19.160
<v Speaker 3>that there are so many moments, especially in the second episode,

0:24:19.160 --> 0:24:22.720
<v Speaker 3>you know, where we see like Joel binding up Test's foot,

0:24:22.720 --> 0:24:25.200
<v Speaker 3>which is essentially the same as using a medpack. We

0:24:25.240 --> 0:24:29.080
<v Speaker 3>see Joe. That's what I was going to say, which

0:24:29.080 --> 0:24:31.240
<v Speaker 3>is such a big moment, and sometimes you can get

0:24:31.240 --> 0:24:33.399
<v Speaker 3>glitchy if they don't give you the boost option, you know,

0:24:33.440 --> 0:24:36.359
<v Speaker 3>so I was really liking that. I believe as we

0:24:36.400 --> 0:24:41.639
<v Speaker 3>get further into the season, we will definitely see multiple

0:24:41.800 --> 0:24:45.239
<v Speaker 3>like brick and bottle moments, even they won't be like

0:24:45.280 --> 0:24:46.920
<v Speaker 3>no one's going to be collecting them and putting them

0:24:46.920 --> 0:24:48.840
<v Speaker 3>in the pack. But do I think that we'll see

0:24:49.040 --> 0:24:51.920
<v Speaker 3>tests or Joel use a bottle and slash a brick,

0:24:51.960 --> 0:24:53.840
<v Speaker 3>And do I believe that we'll probably get some kind

0:24:53.840 --> 0:25:01.080
<v Speaker 3>of modied melee weapon that is kind of of like

0:25:01.080 --> 0:25:03.520
<v Speaker 3>like you would make in the game. I do. I

0:25:03.560 --> 0:25:07.760
<v Speaker 3>also think that they translated the tension of the clickers

0:25:07.800 --> 0:25:09.920
<v Speaker 3>so well, because like as we're about to get into

0:25:10.400 --> 0:25:12.520
<v Speaker 3>so you can see the state House in the distance,

0:25:12.560 --> 0:25:14.760
<v Speaker 3>but you're not quite there. You got to you've gone

0:25:14.760 --> 0:25:16.639
<v Speaker 3>through an office building. That's where you first meet them.

0:25:16.640 --> 0:25:19.040
<v Speaker 3>They're terrifying. You can kind of sneak around them. We're

0:25:19.080 --> 0:25:21.840
<v Speaker 3>about to head into like some we've got to climb

0:25:21.880 --> 0:25:25.320
<v Speaker 3>outside the office building on this terrifying like window washing carriage.

0:25:25.359 --> 0:25:27.360
<v Speaker 3>Then you're going to go into the subway. There's multiple

0:25:27.359 --> 0:25:29.320
<v Speaker 3>different parts because this is a game and you want

0:25:29.320 --> 0:25:32.720
<v Speaker 3>to get that long term gameplay. But in the show, right,

0:25:33.119 --> 0:25:36.160
<v Speaker 3>they just send you right into the museum because they

0:25:36.240 --> 0:25:38.919
<v Speaker 3>know that they need to have that impact and instead

0:25:38.920 --> 0:25:41.800
<v Speaker 3>of the tension of you must craft something, the tension

0:25:41.840 --> 0:25:44.680
<v Speaker 3>there just all comes from the cinematography and the hiding.

0:25:44.920 --> 0:25:47.760
<v Speaker 1>I think that's exactly right. And again, you like, you know,

0:25:47.800 --> 0:25:50.240
<v Speaker 1>people can have different opinions.

0:25:49.920 --> 0:25:51.840
<v Speaker 3>And the best thing is the game still exists. Yeah,

0:25:51.880 --> 0:25:53.359
<v Speaker 3>the game, so you can still go and you can

0:25:53.400 --> 0:25:55.320
<v Speaker 3>still craft, and you can still experience that part.

0:25:55.400 --> 0:25:59.880
<v Speaker 1>But I'm not sure as a viewer that the ex

0:26:00.000 --> 0:26:05.280
<v Speaker 1>experience of watching our characters stop for twenty minutes to

0:26:05.440 --> 0:26:09.520
<v Speaker 1>tape a coke bottle onto a gun is like the

0:26:09.560 --> 0:26:12.760
<v Speaker 1>best most thrilling television like that you could watch. You

0:26:12.800 --> 0:26:15.359
<v Speaker 1>want to watch them get right into it. And so

0:26:15.400 --> 0:26:17.840
<v Speaker 1>I agree with you. I think all the changes they've

0:26:17.840 --> 0:26:20.280
<v Speaker 1>made have been for the better, and I actually think

0:26:20.359 --> 0:26:22.560
<v Speaker 1>I mean, this is a conversation for another day, but

0:26:22.640 --> 0:26:26.800
<v Speaker 1>I think one of the reefs so to speak, that

0:26:27.000 --> 0:26:31.440
<v Speaker 1>the ship of video game adaptations has crashed on over

0:26:31.480 --> 0:26:35.080
<v Speaker 1>the years has been this idea that we need to

0:26:35.200 --> 0:26:39.000
<v Speaker 1>translate the game to the to.

0:26:38.920 --> 0:26:42.439
<v Speaker 6>The translate the game play with fidelity, right, we need

0:26:42.520 --> 0:26:44.679
<v Speaker 6>to like, we need to have that moment in Doom

0:26:45.040 --> 0:26:47.640
<v Speaker 6>where all of a sudden, the rock goes into POV

0:26:47.920 --> 0:26:50.000
<v Speaker 6>first person and you see the gun.

0:26:50.320 --> 0:26:52.560
<v Speaker 1>No, you don't need that, you don't, you really don't

0:26:52.680 --> 0:26:55.679
<v Speaker 1>need that to tell the story. The trio navigate to

0:26:56.040 --> 0:26:58.960
<v Speaker 1>a window washing carriage still hanging from its cables after

0:26:58.960 --> 0:27:02.159
<v Speaker 1>twenty years. Great your moment, really fun moment, and then

0:27:02.200 --> 0:27:06.040
<v Speaker 1>eventually to a subway station which is just absolutely fucking

0:27:06.400 --> 0:27:07.119
<v Speaker 1>riddled with it.

0:27:07.200 --> 0:27:09.640
<v Speaker 3>You've got to be shooting some monsters in the head.

0:27:09.880 --> 0:27:11.800
<v Speaker 1>Actually, I guarantee you will die.

0:27:11.920 --> 0:27:14.480
<v Speaker 3>You will die so many times. But this does it

0:27:14.520 --> 0:27:18.239
<v Speaker 3>in This introduces probably my favorite crafting thing, which I

0:27:18.240 --> 0:27:19.960
<v Speaker 3>do believe we'll see in the show at one point,

0:27:20.040 --> 0:27:23.840
<v Speaker 3>which is the Molotov cocktail. And it's so cool because

0:27:23.880 --> 0:27:25.720
<v Speaker 3>if you when when you're in a subway, you learn

0:27:25.720 --> 0:27:27.840
<v Speaker 3>how to make a Molotov cocktail and you collect the

0:27:27.840 --> 0:27:29.639
<v Speaker 3>bits to make it. As this game is very much

0:27:29.640 --> 0:27:31.480
<v Speaker 3>about collecting, which kind of funny because it made me

0:27:31.480 --> 0:27:33.320
<v Speaker 3>realize how much it's like a cozy game. It's like

0:27:33.440 --> 0:27:36.000
<v Speaker 3>murder animal crossing. It's like you have to collect all

0:27:36.000 --> 0:27:38.760
<v Speaker 3>the things to do your recipes, but when you have

0:27:38.800 --> 0:27:42.679
<v Speaker 3>the Molotov cocktail. The best, most satisfying part of the

0:27:42.760 --> 0:27:45.320
<v Speaker 3>programming of this game is that if you hit a

0:27:45.359 --> 0:27:47.919
<v Speaker 3>clicker with it, it will draw any other clickers with

0:27:48.000 --> 0:27:49.800
<v Speaker 3>its screams, so you can kind of draw them and

0:27:49.880 --> 0:27:52.000
<v Speaker 3>use it to sneak past and I found that to

0:27:52.040 --> 0:27:55.280
<v Speaker 3>be a very useful technique, and that really first comes

0:27:55.280 --> 0:27:58.040
<v Speaker 3>through in the subway. I'm excited to see if we'll

0:27:58.080 --> 0:28:02.000
<v Speaker 3>see a version of the subway this subway sequence, and

0:28:02.040 --> 0:28:04.480
<v Speaker 3>then you know, later on in the game, as we're

0:28:04.480 --> 0:28:06.000
<v Speaker 3>going to talk about, they kind of go in subway again.

0:28:06.000 --> 0:28:08.000
<v Speaker 3>I'll be interested to see if we get a subway

0:28:09.119 --> 0:28:11.639
<v Speaker 3>setting in the show, because it feels like it is

0:28:11.720 --> 0:28:14.040
<v Speaker 3>quite a memorable part of the game. But there's so

0:28:14.160 --> 0:28:15.879
<v Speaker 3>much to fit into this first season.

0:28:16.280 --> 0:28:20.720
<v Speaker 1>There really is. In the subway station, they find a

0:28:20.760 --> 0:28:25.520
<v Speaker 1>body of a firefly, and at this point our heroes

0:28:25.720 --> 0:28:29.600
<v Speaker 1>begin beginning to wonder if they're even going to be

0:28:29.680 --> 0:28:33.359
<v Speaker 1>any fireflies. At the drop off point, with Ellie test

0:28:33.440 --> 0:28:35.840
<v Speaker 1>leads the way. She gets them through a short cut

0:28:36.720 --> 0:28:40.479
<v Speaker 1>through other ruins that take them to the place they

0:28:40.520 --> 0:28:44.360
<v Speaker 1>need to go. Joel gets a one of those rolling

0:28:44.400 --> 0:28:48.880
<v Speaker 1>garage doors open just in time to avoid You gotta

0:28:48.920 --> 0:28:49.720
<v Speaker 1>fucking be tapping.

0:28:49.760 --> 0:28:50.520
<v Speaker 3>It'll be holden.

0:28:51.120 --> 0:28:54.080
<v Speaker 1>And here is where we get some fun modding. When

0:28:54.160 --> 0:28:57.200
<v Speaker 1>if you're playing, you get to now, you've probably unlocked

0:28:57.200 --> 0:29:02.560
<v Speaker 1>some other modding perks by the point, and your mileage

0:29:02.560 --> 0:29:05.560
<v Speaker 1>may vary again, but you're probably making health. You're probably

0:29:05.640 --> 0:29:11.240
<v Speaker 1>moddeling your weapons. Ellie tells Tess about how she was infected,

0:29:12.280 --> 0:29:15.200
<v Speaker 1>same as in the show. She was hanging out at

0:29:15.280 --> 0:29:17.800
<v Speaker 1>the mall in the QZ. No one's supposed to go

0:29:17.800 --> 0:29:20.520
<v Speaker 1>in there, but she got attacked by a runner, not

0:29:20.600 --> 0:29:24.880
<v Speaker 1>a clicker, and in her panic, she went to go

0:29:24.920 --> 0:29:28.960
<v Speaker 1>see Marlene, who, rather than execute Ellie, just decided to

0:29:29.000 --> 0:29:31.959
<v Speaker 1>wait and see if the infection would take its course. Now, eventually,

0:29:32.000 --> 0:29:35.560
<v Speaker 1>our heroes find themselves in a museum and the building

0:29:35.840 --> 0:29:38.320
<v Speaker 1>is fucked. It is an advanced case.

0:29:38.640 --> 0:29:41.040
<v Speaker 3>Scary. Is really scary.

0:29:42.440 --> 0:29:50.360
<v Speaker 1>Is collapsing around them in different stages. And a collapsing

0:29:50.400 --> 0:29:53.959
<v Speaker 1>beam separates Joel from Tests and Ellie, and then you

0:29:53.960 --> 0:29:56.840
<v Speaker 1>hear Test scream Joel, they're here, and then they run

0:29:56.880 --> 0:29:59.360
<v Speaker 1>off and who knows what's happening with them? Joel? You

0:29:59.440 --> 0:30:03.600
<v Speaker 1>as Joel player as Joel now has to fight their way,

0:30:04.760 --> 0:30:08.560
<v Speaker 1>you know, through different infected sneaking around them, fighting them

0:30:08.600 --> 0:30:12.200
<v Speaker 1>when necessary to pick again. Your mileage may vary. I

0:30:12.240 --> 0:30:13.640
<v Speaker 1>don't know how good you are at the game, but

0:30:13.680 --> 0:30:15.400
<v Speaker 1>I barely made it out several times.

0:30:16.360 --> 0:30:17.840
<v Speaker 3>This was the funniest thing time.

0:30:17.960 --> 0:30:18.800
<v Speaker 1>Many times here.

0:30:19.160 --> 0:30:21.680
<v Speaker 3>I was thinking a lot about like why they chose

0:30:21.720 --> 0:30:24.400
<v Speaker 3>the museum, because there's so many different segments that didn't

0:30:24.400 --> 0:30:26.640
<v Speaker 3>make it in. But then I was thinking like, well,

0:30:26.680 --> 0:30:28.479
<v Speaker 3>it took me a long time, and there's like a

0:30:28.480 --> 0:30:31.040
<v Speaker 3>lot of strategy that you have to work out for

0:30:31.120 --> 0:30:33.360
<v Speaker 3>like the runners and the clickers and kind of the

0:30:33.360 --> 0:30:35.280
<v Speaker 3>time that they come in and the clickers in berserk

0:30:35.360 --> 0:30:37.480
<v Speaker 3>mode and everything. And I was like, oh, this is

0:30:37.760 --> 0:30:40.040
<v Speaker 3>in there, because I know that no matter how good

0:30:40.080 --> 0:30:42.480
<v Speaker 3>you are at games like this, you googled how to

0:30:42.480 --> 0:30:45.200
<v Speaker 3>get out of the museum at least once. Every single

0:30:45.240 --> 0:30:46.680
<v Speaker 3>person who played this game did that.

0:30:46.960 --> 0:30:49.160
<v Speaker 1>And by the way, here's another thing that hasn't been

0:30:49.360 --> 0:30:56.200
<v Speaker 1>adapted for the television show. Joel's incredibly precise ability to

0:30:56.280 --> 0:30:59.000
<v Speaker 1>hear where enemies are through walls.

0:31:00.320 --> 0:31:02.960
<v Speaker 3>Oh, I love this. Yeah, he needs to be doing

0:31:03.000 --> 0:31:03.680
<v Speaker 3>this more in the game.

0:31:03.880 --> 0:31:07.080
<v Speaker 1>He needs to be doing that more. After the fight,

0:31:07.160 --> 0:31:10.680
<v Speaker 1>Joel and Ellie share a moment looking at the State House.

0:31:10.960 --> 0:31:14.880
<v Speaker 1>You know, they're on the roof. Now there's a fresh sunrise.

0:31:15.040 --> 0:31:20.920
<v Speaker 1>It's beautiful. Tests is like, hey, let's let's fucking go, guys,

0:31:21.000 --> 0:31:24.000
<v Speaker 1>Let's pick it up. Joel says, yes, ma'am. They come

0:31:24.040 --> 0:31:25.680
<v Speaker 1>across more firefly bodies.

0:31:25.680 --> 0:31:25.840
<v Speaker 3>Now.

0:31:25.960 --> 0:31:29.560
<v Speaker 1>One of them is carrying orders, which you, as the player,

0:31:29.600 --> 0:31:32.840
<v Speaker 1>can read, and indeed you should. They say, quote ensure

0:31:32.880 --> 0:31:35.120
<v Speaker 1>no military presence before moving the girl to the next

0:31:35.120 --> 0:31:39.440
<v Speaker 1>safe house, and then scribbled in handwriting underneath the typed orders,

0:31:40.640 --> 0:31:42.400
<v Speaker 1>quote make sure the girl is well fed and in

0:31:42.440 --> 0:31:46.000
<v Speaker 1>good health. Her safety is of the utmost importance. Now

0:31:46.000 --> 0:31:48.640
<v Speaker 1>they're moving through Boston Commons, which is like a flooded

0:31:48.760 --> 0:31:51.800
<v Speaker 1>swamp now, and eventually they get to the State House.

0:31:52.640 --> 0:31:55.640
<v Speaker 1>They find all the fireflies dead. Test searches the bodies,

0:31:56.120 --> 0:31:59.440
<v Speaker 1>you know, hoping that there's a clue, a map, something

0:31:59.520 --> 0:32:03.240
<v Speaker 1>that says where they're going, so that they can finish

0:32:03.360 --> 0:32:06.360
<v Speaker 1>this deal and get the guns and all the you know,

0:32:06.360 --> 0:32:10.520
<v Speaker 1>who knows what else. You know, where's that? Lab Ellie

0:32:10.520 --> 0:32:12.560
<v Speaker 1>just says, somewhere out west. She doesn't know. Tests and

0:32:12.640 --> 0:32:16.720
<v Speaker 1>Joel now argue and just like an episode two. Test

0:32:16.800 --> 0:32:19.840
<v Speaker 1>reveals that she has been bitten somewhere in the museum

0:32:19.920 --> 0:32:23.200
<v Speaker 1>during that fight. Oops, right, she says. Test grabs Ellie's arm,

0:32:23.280 --> 0:32:27.320
<v Speaker 1>rolls Ellie's sleeve up, shows it to Joel and says, look,

0:32:27.560 --> 0:32:30.600
<v Speaker 1>that's a three week old bite versus my bite from

0:32:30.640 --> 0:32:31.240
<v Speaker 1>an hour ago.

0:32:31.480 --> 0:32:32.240
<v Speaker 3>This is real.

0:32:32.560 --> 0:32:35.960
<v Speaker 1>This is real, Joel, this is fucking real, real. You've

0:32:36.000 --> 0:32:40.960
<v Speaker 1>got to get this girl to Tommy's. And it's so

0:32:41.040 --> 0:32:43.200
<v Speaker 1>a truck of fedra show up at this moment. But

0:32:43.200 --> 0:32:47.600
<v Speaker 1>it's actually really interesting. I find myself wondering if that

0:32:47.680 --> 0:32:50.800
<v Speaker 1>truck doesn't show up, I kind of think Joel says, no,

0:32:50.960 --> 0:32:51.760
<v Speaker 1>I'm not going.

0:32:52.080 --> 0:32:56.440
<v Speaker 3>Yeah, No, I think so too. I think I think

0:32:56.480 --> 0:33:00.800
<v Speaker 3>that Joel would have probably waited, or he would have

0:33:00.800 --> 0:33:03.480
<v Speaker 3>had to Test, would have had to shoot him, or

0:33:03.480 --> 0:33:05.120
<v Speaker 3>he would have had to shoot Tests like it was

0:33:05.160 --> 0:33:08.240
<v Speaker 3>not He wasn't gonna leave like this is. This is

0:33:08.360 --> 0:33:11.400
<v Speaker 3>just going to be another unrelenting loss.

0:33:11.640 --> 0:33:15.680
<v Speaker 1>Yeah. And I certainly don't think he escorts Ellie any

0:33:15.720 --> 0:33:18.520
<v Speaker 1>further west with Tests out of the picture. I think

0:33:18.520 --> 0:33:21.040
<v Speaker 1>he goes back to the QZ and just decides to

0:33:21.080 --> 0:33:26.880
<v Speaker 1>become an even more aggressive and dedicated murder, smuggler, criminal

0:33:28.080 --> 0:33:29.640
<v Speaker 1>to kind of like numb the pain.

0:33:29.720 --> 0:33:30.959
<v Speaker 3>He say he's the next Robert.

0:33:31.240 --> 0:33:33.320
<v Speaker 1>Yeah, I don't. I certainly don't think he's going to

0:33:33.360 --> 0:33:34.959
<v Speaker 1>be like, yeah, what the fuck, I'll take Ellie.

0:33:35.280 --> 0:33:38.280
<v Speaker 3>I also think it's really interesting because that in that moment,

0:33:38.400 --> 0:33:40.760
<v Speaker 3>that's the first time that we see Tests have hope,

0:33:40.760 --> 0:33:42.680
<v Speaker 3>and it's just before she's about to die. She's like,

0:33:42.760 --> 0:33:45.240
<v Speaker 3>this is real. Get this girl to Tommy's. Like the

0:33:45.320 --> 0:33:47.480
<v Speaker 3>implication there is like you can fucking save the world,

0:33:47.520 --> 0:33:49.400
<v Speaker 3>Like this is the cure we've been waiting for. This

0:33:49.480 --> 0:33:52.640
<v Speaker 3>is actually real. I feel like when they were making

0:33:52.720 --> 0:33:56.320
<v Speaker 3>this show, I feel like Drugman and Mason and the

0:33:56.400 --> 0:33:59.800
<v Speaker 3>crew they were probably that was the moment they probably

0:33:59.800 --> 0:34:03.720
<v Speaker 3>to expand on Tessa's character because it feels so true

0:34:03.720 --> 0:34:05.880
<v Speaker 3>to who she is in the show. And then we

0:34:05.960 --> 0:34:09.160
<v Speaker 3>get this really interesting moment because, like you said, Fedra,

0:34:10.040 --> 0:34:12.600
<v Speaker 3>I love that they changed this in the show to

0:34:12.680 --> 0:34:15.799
<v Speaker 3>the infected. I think it's really affected. We've seen the

0:34:15.840 --> 0:34:19.560
<v Speaker 3>evils of Fedra, but in the game it is horrific.

0:34:20.120 --> 0:34:23.720
<v Speaker 1>Test spends her last moments begging Joel to take Ellie,

0:34:24.200 --> 0:34:26.800
<v Speaker 1>and then when he does and they exit the area

0:34:27.360 --> 0:34:30.920
<v Speaker 1>holding off the feder troops. She dies.

0:34:31.600 --> 0:34:34.080
<v Speaker 3>You hear her screaming as you run away, and you

0:34:34.120 --> 0:34:35.000
<v Speaker 3>hear them shooting her.

0:34:35.680 --> 0:34:38.960
<v Speaker 1>So Joel takes Ellie through a door and now you're

0:34:39.000 --> 0:34:41.840
<v Speaker 1>on the other side of it, like a in a

0:34:41.920 --> 0:34:45.200
<v Speaker 1>large fourier or something. And Ellie is absolutely shocked that

0:34:45.280 --> 0:34:47.400
<v Speaker 1>they left us. She can't fucking believe it. She's like,

0:34:47.440 --> 0:34:51.640
<v Speaker 1>we left her to die. She's just met Tests and

0:34:51.719 --> 0:34:57.400
<v Speaker 1>watch Test commit a murder, and it tells you a

0:34:57.440 --> 0:35:00.720
<v Speaker 1>lot about Ellie. Again, we mentioned this in our previous

0:35:00.760 --> 0:35:03.920
<v Speaker 1>episodes about the show and the game, how Ellie is

0:35:03.960 --> 0:35:06.440
<v Speaker 1>the only person that you encounter in this world who

0:35:06.440 --> 0:35:07.880
<v Speaker 1>actually cares about other people.

0:35:08.000 --> 0:35:12.080
<v Speaker 3>And yeah, value, just baseline, just baseline is like, we

0:35:12.120 --> 0:35:13.040
<v Speaker 3>can't just leave her.

0:35:13.080 --> 0:35:14.360
<v Speaker 1>I know she was in fact, well, we can't just

0:35:14.440 --> 0:35:18.400
<v Speaker 1>leave her to die. And I think that it's important

0:35:18.480 --> 0:35:22.480
<v Speaker 1>to remember that as we move towards the ending of

0:35:22.680 --> 0:35:27.760
<v Speaker 1>the Last of Us game, because everything we know about

0:35:27.800 --> 0:35:30.879
<v Speaker 1>Ellie in this game is that she wants to help

0:35:30.920 --> 0:35:34.440
<v Speaker 1>people and have given the full information.

0:35:34.360 --> 0:35:40.360
<v Speaker 3>About how she might be able to cure, how.

0:35:40.120 --> 0:35:43.000
<v Speaker 1>A cure could be developed from her. I think there's

0:35:43.000 --> 0:35:46.720
<v Speaker 1>no question she says, I'll do it. No matter the cost,

0:35:47.040 --> 0:35:50.080
<v Speaker 1>I will do it. And it's hard to remember the

0:35:50.160 --> 0:35:54.520
<v Speaker 1>Joel never like he's doing what Tess said here, but

0:35:54.560 --> 0:35:56.799
<v Speaker 1>he's kind of forced into it, and at the end

0:35:56.840 --> 0:36:01.480
<v Speaker 1>of the day, he kind of doesn't respect Ellie's agency.

0:36:01.520 --> 0:36:04.799
<v Speaker 1>As much as he loves her, he doesn't respect her

0:36:04.840 --> 0:36:05.480
<v Speaker 1>point of view.

0:36:05.880 --> 0:36:17.200
<v Speaker 2>X Ray Vision will be back and we're back.

0:36:17.680 --> 0:36:20.200
<v Speaker 1>Joel and Ellie have to evade the Federer to escape

0:36:20.239 --> 0:36:23.040
<v Speaker 1>the state House, and it's more fun action. It's here

0:36:23.120 --> 0:36:27.120
<v Speaker 1>that the player as Joel, acquires the hunting rifle for

0:36:27.160 --> 0:36:30.440
<v Speaker 1>the first time. Yeah, it's also here that Ellie starts

0:36:30.480 --> 0:36:32.360
<v Speaker 1>asking for a gun, of course.

0:36:32.120 --> 0:36:34.040
<v Speaker 3>And also like this is the really this is the

0:36:34.080 --> 0:36:37.480
<v Speaker 3>really head fuck moment, which is like you've just they've

0:36:37.560 --> 0:36:41.719
<v Speaker 3>just killed Tess. So narratively and emotionally, you just want

0:36:41.719 --> 0:36:43.840
<v Speaker 3>to kill all of the soldiers because you know that

0:36:43.880 --> 0:36:45.920
<v Speaker 3>they just killed her, but you have to stealth to

0:36:45.920 --> 0:36:49.040
<v Speaker 3>survive that you cannot. There is like a number of

0:36:49.040 --> 0:36:51.680
<v Speaker 3>soldiers and the only soldier you really really have to

0:36:52.560 --> 0:36:55.400
<v Speaker 3>physically kill is the one who's like guarding the doors

0:36:55.400 --> 0:36:57.480
<v Speaker 3>so you can't get out. Otherwise you can really stealth

0:36:57.480 --> 0:36:59.920
<v Speaker 3>and occasionally, you know, to strangle people are you killing

0:37:00.280 --> 0:37:02.560
<v Speaker 3>You can decide, you can say you're just you're just

0:37:02.560 --> 0:37:04.920
<v Speaker 3>doing a relanked choke that they're just gonna wake up,

0:37:05.040 --> 0:37:08.759
<v Speaker 3>but probably killing him. But like, it's really interesting because

0:37:08.800 --> 0:37:10.719
<v Speaker 3>they set you up again to be in this emotional

0:37:10.840 --> 0:37:12.960
<v Speaker 3>angry state that Joel would be in, which is like,

0:37:13.560 --> 0:37:16.040
<v Speaker 3>fuck them, they killed this one person who was my partner.

0:37:16.160 --> 0:37:17.920
<v Speaker 3>And then the game's like, Nana, no, if you want

0:37:17.920 --> 0:37:20.959
<v Speaker 3>to survive and gal of this statehouse alive, you gotta

0:37:21.000 --> 0:37:23.360
<v Speaker 3>you gotta just ignore them. You got to just focus

0:37:23.360 --> 0:37:24.960
<v Speaker 3>on survival. It's so interesting.

0:37:25.440 --> 0:37:30.840
<v Speaker 1>As they're escaping, they encounter a cloud of cordysop spores

0:37:31.280 --> 0:37:35.600
<v Speaker 1>and Joel puts his gas mask on. Ellie just breathes it,

0:37:35.719 --> 0:37:39.440
<v Speaker 1>just breathes it. And if and if Joel was you know,

0:37:39.560 --> 0:37:43.160
<v Speaker 1>had doubts before, surely they are now fading away because

0:37:43.160 --> 0:37:47.000
<v Speaker 1>he is just watching her with his eyes, just breathing

0:37:47.080 --> 0:37:49.839
<v Speaker 1>in spores that should cause her to get infected as

0:37:49.880 --> 0:37:54.800
<v Speaker 1>absolutely zero effect. They eventually get above ground and Ellie

0:37:54.800 --> 0:37:58.160
<v Speaker 1>tries to apologize for tests, and Joel says, here's how

0:37:58.200 --> 0:37:59.759
<v Speaker 1>this is going to play out. You don't talk about

0:37:59.800 --> 0:38:02.319
<v Speaker 1>test ever. Matter of fact, we can just keep our

0:38:02.360 --> 0:38:07.400
<v Speaker 1>histories to ourselves. Most importantly, here Joel stresses to Ellie,

0:38:08.360 --> 0:38:10.680
<v Speaker 1>and she's heard this before, but now it's Joel's turn

0:38:10.760 --> 0:38:13.680
<v Speaker 1>to tell her that she can't tell anybody about her

0:38:13.680 --> 0:38:18.680
<v Speaker 1>immunity because that will probably mean her death. And also,

0:38:18.800 --> 0:38:20.600
<v Speaker 1>by the way, you got to do exactly what I say.

0:38:20.600 --> 0:38:22.279
<v Speaker 1>You've never been out here before. You don't know what

0:38:22.320 --> 0:38:26.600
<v Speaker 1>it's like I do. It's gonna end back, Yeah, just

0:38:26.600 --> 0:38:31.160
<v Speaker 1>just do what I say. Joel, in need of a

0:38:31.280 --> 0:38:34.640
<v Speaker 1>of a next move, a vehicle would be helpful, decides

0:38:34.680 --> 0:38:38.120
<v Speaker 1>to steer them towards a town called Lincoln, uh, an

0:38:38.120 --> 0:38:43.040
<v Speaker 1>independent town where Joel says, quote, someone owes him some favors.

0:38:43.239 --> 0:38:47.640
<v Speaker 1>So they make the move to Lincoln through the woods,

0:38:47.640 --> 0:38:51.239
<v Speaker 1>and Ellie is just reveling in nature, in the in

0:38:51.280 --> 0:38:53.840
<v Speaker 1>the in the Emerald leaves.

0:38:53.640 --> 0:38:56.320
<v Speaker 2>It's so it's.

0:38:56.200 --> 0:38:59.360
<v Speaker 3>Such a juxtaposition to the kind of ruins, even the

0:38:59.440 --> 0:39:02.840
<v Speaker 3>overgrown of Boston. This is just pure nature, and Ellie

0:39:02.920 --> 0:39:05.200
<v Speaker 3>is so happy to be there.

0:39:05.480 --> 0:39:13.120
<v Speaker 1>One of my like Pavlovian responses to this game happens

0:39:13.880 --> 0:39:19.160
<v Speaker 1>when I think of or hear like at Ellie laughing

0:39:19.320 --> 0:39:21.960
<v Speaker 1>somewhere off on the map. You know you're playing I've

0:39:21.960 --> 0:39:24.200
<v Speaker 1>got headphones on. I'm playing as Joel. I'm looking at

0:39:24.200 --> 0:39:26.879
<v Speaker 1>a thing or I'm scavenging, and I hear Ellie kind

0:39:26.880 --> 0:39:28.640
<v Speaker 1>of laugh. And then you go over and she's looking

0:39:28.680 --> 0:39:29.920
<v Speaker 1>at something.

0:39:29.960 --> 0:39:33.319
<v Speaker 3>Yeah, giggling or singing, yeah, trying to teach herself how

0:39:33.320 --> 0:39:35.920
<v Speaker 3>to whistle, which she's always doing, and it sounds like

0:39:36.200 --> 0:39:39.759
<v Speaker 3>she's turning into an infected So Joel's always really stressed

0:39:39.800 --> 0:39:40.160
<v Speaker 3>about it.

0:39:41.320 --> 0:39:44.520
<v Speaker 1>So there's one of these moments right here where you

0:39:44.600 --> 0:39:48.319
<v Speaker 1>find Ellie kind of like reveling in a swirl of

0:39:48.560 --> 0:39:52.160
<v Speaker 1>actual fireflies, real fireflies, and then she says, sorry, I

0:39:52.200 --> 0:39:54.719
<v Speaker 1>lost myself there for a moment. It's a wonderful, really

0:39:54.760 --> 0:40:00.600
<v Speaker 1>magical moment. Now, apparently this town is inhabited by guy's

0:40:00.600 --> 0:40:04.560
<v Speaker 1>got His name is Bill. He lives somewhere in the town,

0:40:05.040 --> 0:40:08.160
<v Speaker 1>which is riddled with booby traps all along the way.

0:40:08.239 --> 0:40:12.279
<v Speaker 1>Now they can see kind of a single fire or something,

0:40:12.560 --> 0:40:14.840
<v Speaker 1>you know, maybe half a mile maybe three quarters a

0:40:14.880 --> 0:40:18.480
<v Speaker 1>mile into the town, and that's probably where Bill is.

0:40:19.760 --> 0:40:21.759
<v Speaker 1>There's a moment here where Joel and Ellie have to

0:40:21.760 --> 0:40:25.640
<v Speaker 1>be briefly separated, which is really fun. Now, on the

0:40:25.640 --> 0:40:28.760
<v Speaker 1>way to Bill's Joel tells Ellie about Tommy. He says

0:40:28.800 --> 0:40:33.720
<v Speaker 1>that Tommy is I don't know, it's unclear at this point,

0:40:33.760 --> 0:40:35.160
<v Speaker 1>like what his status with the fire.

0:40:35.000 --> 0:40:38.640
<v Speaker 3>He was maybe a former firefly, he was a firefly once.

0:40:38.680 --> 0:40:41.840
<v Speaker 3>It's unclear, but he was there, and that makes Joel

0:40:41.840 --> 0:40:43.960
<v Speaker 3>believe that he'll know what to do without Yeah.

0:40:43.840 --> 0:40:47.839
<v Speaker 1>He's Tommy will know what to do. Meanwhile, Ellie continues

0:40:47.920 --> 0:40:52.560
<v Speaker 1>to you know, communicate wonder about everything she's seeing. They

0:40:52.600 --> 0:40:55.080
<v Speaker 1>pass by like an old garden store.

0:40:55.600 --> 0:40:58.160
<v Speaker 3>Yeah, and you can dig around and ye contact the stuff.

0:40:58.200 --> 0:41:00.880
<v Speaker 3>And Ellie just fucking loves Godden gnomes.

0:41:01.640 --> 0:41:03.440
<v Speaker 1>It's so cute. She says, man, I had an art

0:41:03.440 --> 0:41:06.000
<v Speaker 1>book filled with these. I always thought they were super cute.

0:41:06.040 --> 0:41:08.000
<v Speaker 1>And then later she finds an arcade game.

0:41:08.560 --> 0:41:11.799
<v Speaker 3>Was like a cool like Wolverine style character on the

0:41:11.880 --> 0:41:14.760
<v Speaker 3>front had abandoned pizza parlor, and.

0:41:16.120 --> 0:41:18.160
<v Speaker 1>He's like, did you play this? How do you know

0:41:18.200 --> 0:41:19.760
<v Speaker 1>this game? She's like, no, but I had a friend

0:41:19.840 --> 0:41:22.480
<v Speaker 1>that knew everything about this game. Apparently there was a

0:41:22.560 --> 0:41:27.280
<v Speaker 1>character called Angel Knives whose like Mortal Kombat esque finisher

0:41:27.400 --> 0:41:31.360
<v Speaker 1>Combo was like a gut kick decapitation, and she's like,

0:41:31.400 --> 0:41:33.640
<v Speaker 1>I wish I could play it so. As we noted,

0:41:33.680 --> 0:41:36.959
<v Speaker 1>Bill's town is just booby trapped to the gills, land

0:41:37.000 --> 0:41:42.879
<v Speaker 1>mines up everything. Yeah, he is a guy who knows

0:41:42.880 --> 0:41:46.759
<v Speaker 1>how to acquire things, which has made him helpful to

0:41:46.840 --> 0:41:48.759
<v Speaker 1>Joel and Test in the past, and of course they're

0:41:48.800 --> 0:41:52.080
<v Speaker 1>hopeful that he'll be helpful to them now Here. On

0:41:52.120 --> 0:41:54.920
<v Speaker 1>a bread truck heading into the town, Joel finds a

0:41:54.960 --> 0:41:58.040
<v Speaker 1>bow and arrow, which is extremely It is probably the

0:41:58.080 --> 0:41:59.000
<v Speaker 1>thing I use the most.

0:42:00.120 --> 0:42:01.719
<v Speaker 3>It's really good for headshows.

0:42:01.920 --> 0:42:03.280
<v Speaker 1>Yeah, it's great, great, great.

0:42:03.160 --> 0:42:10.960
<v Speaker 3>Oh my god, said a bread truck exclamations. Folks, careful, careful,

0:42:10.960 --> 0:42:11.840
<v Speaker 3>don't eat that bread.

0:42:12.200 --> 0:42:14.879
<v Speaker 1>Ellie is like, hey, I'm good with the bow and arrow.

0:42:14.920 --> 0:42:17.759
<v Speaker 1>It turned out by the way, you know, and as

0:42:17.800 --> 0:42:20.319
<v Speaker 1>the game progresses into the sequel that she is quite

0:42:20.320 --> 0:42:24.400
<v Speaker 1>good at true, not untrue. But of course Joel is

0:42:24.480 --> 0:42:28.239
<v Speaker 1>certainly not ready to uh to trust this girl he

0:42:28.440 --> 0:42:31.040
<v Speaker 1>just met with a deadly weapon that you know, will

0:42:31.080 --> 0:42:33.440
<v Speaker 1>probably end up stuck out of his back if he

0:42:33.640 --> 0:42:36.000
<v Speaker 1>choos it to her. As they get closer to the

0:42:36.040 --> 0:42:40.680
<v Speaker 1>smoke plume, Joel tells Ellie, uh, hey, just be when

0:42:40.719 --> 0:42:43.919
<v Speaker 1>we find Bill. Just be chill. Yeah, just be chilly.

0:42:43.960 --> 0:42:47.520
<v Speaker 1>He's he's weird. He is not going to be trusting

0:42:47.520 --> 0:42:50.800
<v Speaker 1>of strangers. Uh, you know, and he says he closes

0:42:50.880 --> 0:42:53.120
<v Speaker 1>by saying, you know, he's a good guy, but you know,

0:42:53.200 --> 0:42:56.680
<v Speaker 1>let me do the talking. Ellie agrees. Joel leads Ellie

0:42:56.760 --> 0:42:59.520
<v Speaker 1>to what looks like an old mechanic's garage, and here

0:42:59.600 --> 0:43:07.040
<v Speaker 1>is where one of Bill's traps strikes with really really

0:43:07.160 --> 0:43:10.040
<v Speaker 1>dangerous and cool effect. This is one of the kind

0:43:10.040 --> 0:43:13.320
<v Speaker 1>of this is one of the most unique action scenes

0:43:13.480 --> 0:43:15.440
<v Speaker 1>in this game. It is really fun. So there's a

0:43:15.480 --> 0:43:17.680
<v Speaker 1>loud bang, a rattle of chains, and next thing you know,

0:43:18.160 --> 0:43:22.520
<v Speaker 1>you as Joel are upside down, hanging by your leg

0:43:22.760 --> 0:43:26.440
<v Speaker 1>from the ceiling. En snarreted one of Bill's traps anchored

0:43:26.480 --> 0:43:31.440
<v Speaker 1>on the other side by a refrigerator. Joel is like, Ellie,

0:43:31.600 --> 0:43:33.759
<v Speaker 1>get getting on top of the refrigerator and cut the

0:43:33.840 --> 0:43:37.040
<v Speaker 1>rope and cut me off of this. Now while Ellie

0:43:37.160 --> 0:43:40.600
<v Speaker 1>is doing that, of course the infected are coming. They've

0:43:40.680 --> 0:43:43.960
<v Speaker 1>been drawn by the sound and they are swarming everywhere.

0:43:43.960 --> 0:43:47.680
<v Speaker 1>And so now you, as Joel, hanging upside down, have

0:43:47.760 --> 0:43:51.560
<v Speaker 1>to shoot these infected really as best you can with

0:43:51.640 --> 0:43:52.720
<v Speaker 1>your limited.

0:43:52.760 --> 0:43:56.640
<v Speaker 3>And there's like it starts off with runners, who do

0:43:56.640 --> 0:43:58.840
<v Speaker 3>you think you can deal with? And then the clickers come.

0:43:59.480 --> 0:44:02.680
<v Speaker 3>You know, it is so intense and you're at Lea's

0:44:02.680 --> 0:44:04.880
<v Speaker 3>probably gonna die a couple of times before you succeed,

0:44:05.040 --> 0:44:06.040
<v Speaker 3>oh for sure.

0:44:05.960 --> 0:44:09.680
<v Speaker 1>And clay on easy and folks, the cutting takes fucking

0:44:09.760 --> 0:44:12.279
<v Speaker 1>for Ellie because the two sections.

0:44:12.480 --> 0:44:14.960
<v Speaker 3>Yeah, first she starts cuying it and it kind of fools,

0:44:15.120 --> 0:44:16.839
<v Speaker 3>and then she has to properly ci and that's when

0:44:16.840 --> 0:44:20.080
<v Speaker 3>the clickers start, and you're really fucked, like you're in trouble.

0:44:20.920 --> 0:44:24.680
<v Speaker 1>And now the clickers are here, the infected, the fast

0:44:24.680 --> 0:44:26.680
<v Speaker 1>ones are here, and they're chasing Ellie all around the

0:44:26.680 --> 0:44:30.440
<v Speaker 1>fucking garage. Joel is is like, hey, hey, come over here,

0:44:30.480 --> 0:44:32.360
<v Speaker 1>look at me, like doing his best to draw their

0:44:32.400 --> 0:44:36.080
<v Speaker 1>attention and shoot them and reload. Finally, Ellie cuts the rope.

0:44:36.400 --> 0:44:38.800
<v Speaker 1>Joel lance head first on the ground with an infected

0:44:38.880 --> 0:44:41.080
<v Speaker 1>on top of him, and you're thinking, I'm getting ready

0:44:41.080 --> 0:44:44.160
<v Speaker 1>to jam on this square baby, I'm gonna be hitting

0:44:44.200 --> 0:44:49.200
<v Speaker 1>this square button. But the infected is killed and you

0:44:49.239 --> 0:44:52.600
<v Speaker 1>look up and there is bill Uh and it's you know,

0:44:53.239 --> 0:44:56.319
<v Speaker 1>shades of twenty eight days later. Yeah, that moment where

0:44:56.320 --> 0:44:59.600
<v Speaker 1>they chased by the infected go into the apartment building.

0:44:59.600 --> 0:45:02.439
<v Speaker 1>They're trying by the lights. They crawled to the top

0:45:02.440 --> 0:45:05.279
<v Speaker 1>of the stairs and it's Brendan Gleeson in like a

0:45:05.280 --> 0:45:07.879
<v Speaker 1>full butcher smock and like it's like.

0:45:08.000 --> 0:45:10.799
<v Speaker 3>You have the gas mosque and Bill has this long hair.

0:45:10.800 --> 0:45:13.200
<v Speaker 3>He's going to be played by Nick Offerman in this series,

0:45:13.239 --> 0:45:16.359
<v Speaker 3>which I think is a very exciting casting. So yeah,

0:45:16.400 --> 0:45:19.719
<v Speaker 3>it's it's a really good scary moment. Like you think

0:45:19.760 --> 0:45:23.279
<v Speaker 3>there's relief, but it's it You're not really relieved when

0:45:23.320 --> 0:45:24.080
<v Speaker 3>you see him.

0:45:24.640 --> 0:45:28.560
<v Speaker 1>In the game. Bill is voiced by w Earl Brown,

0:45:28.760 --> 0:45:33.640
<v Speaker 1>who you might remember from Deadwood, another classic fantastic show Deadwood.

0:45:33.800 --> 0:45:38.040
<v Speaker 1>Bill leads them to relative safely with the infect it

0:45:38.080 --> 0:45:40.600
<v Speaker 1>always just like a step behind and you're having to

0:45:40.640 --> 0:45:44.520
<v Speaker 1>fight your way out. Now, really fun segment. Eventually you

0:45:44.560 --> 0:45:48.719
<v Speaker 1>get to something like a safehouse that's like a brick

0:45:48.760 --> 0:45:52.040
<v Speaker 1>building that's been kind of like reinforced with metal plates.

0:45:52.760 --> 0:45:55.239
<v Speaker 1>Ellie is like, oh, man, thank you so much for

0:45:55.680 --> 0:45:58.920
<v Speaker 1>showing up when you did, and you know that you

0:45:59.000 --> 0:46:01.319
<v Speaker 1>really saved our ass. And then before she can really

0:46:01.320 --> 0:46:04.040
<v Speaker 1>even finish that, Bill has her handcuffed to a pipe

0:46:05.120 --> 0:46:06.560
<v Speaker 1>and he's got his gun out and.

0:46:06.680 --> 0:46:10.719
<v Speaker 3>His gun punk. Why would you bring that here?

0:46:11.920 --> 0:46:12.160
<v Speaker 2>Now?

0:46:13.360 --> 0:46:16.520
<v Speaker 1>Honestly, fair play to Joel. I would be pretty fucking

0:46:16.640 --> 0:46:21.000
<v Speaker 1>paranoid too. And you know, Bill rightly says, hey, you

0:46:21.040 --> 0:46:24.279
<v Speaker 1>come here, you come to my house, you set off

0:46:24.280 --> 0:46:27.799
<v Speaker 1>all my traps, You damn your break my arm? What

0:46:27.880 --> 0:46:29.920
<v Speaker 1>the fuck is going on? And who is this girl?

0:46:31.120 --> 0:46:34.360
<v Speaker 1>Ellie's fierceness, which has been hinted at before and flashes

0:46:34.440 --> 0:46:37.319
<v Speaker 1>during the game, most only that the first meeting of

0:46:37.560 --> 0:46:40.920
<v Speaker 1>Joel and Ellie flashes now. She says, I'm none of

0:46:41.000 --> 0:46:44.160
<v Speaker 1>your goddamn business, and we're here because you owe Joel's favors,

0:46:44.360 --> 0:46:46.600
<v Speaker 1>and you can start by taking these things off she

0:46:46.680 --> 0:46:51.319
<v Speaker 1>means to. And Bill is like, favors, What the fuck?

0:46:51.560 --> 0:46:57.520
<v Speaker 1>What favors could I possibly? Oh, Joel? And here we

0:46:57.560 --> 0:47:01.839
<v Speaker 1>get Joel's ask, and Joel's ask, honest is pretty uh,

0:47:02.880 --> 0:47:04.879
<v Speaker 1>it's it's pretty shocking to hear. He's like, I need

0:47:04.920 --> 0:47:05.239
<v Speaker 1>a car.

0:47:05.520 --> 0:47:07.160
<v Speaker 3>He's like, hey, can I just have like a car,

0:47:08.400 --> 0:47:09.000
<v Speaker 3>just a whole call?

0:47:10.640 --> 0:47:15.400
<v Speaker 1>Can I have a working car? I've a live battery

0:47:15.680 --> 0:47:17.520
<v Speaker 1>and some gasoline.

0:47:18.040 --> 0:47:19.719
<v Speaker 3>Not too much, not too much.

0:47:22.200 --> 0:47:25.799
<v Speaker 1>Bill is like, first of all, if I had a

0:47:25.840 --> 0:47:28.040
<v Speaker 1>working vehicle, why the funk would I give it to you?

0:47:28.239 --> 0:47:35.920
<v Speaker 1>And to know, Ellie, completely ignoring Joel's earlier warning to

0:47:36.040 --> 0:47:39.400
<v Speaker 1>like not get into it with Bill, gets into it

0:47:39.440 --> 0:47:43.120
<v Speaker 1>with Bill, and Joel has to be like and settle

0:47:43.160 --> 0:47:47.200
<v Speaker 1>her down. Joel then notes, Hey, there's a lot of

0:47:47.400 --> 0:47:51.680
<v Speaker 1>like wrecked cars around here, Like couldn't you You're very handy, Bill,

0:47:51.760 --> 0:47:53.160
<v Speaker 1>you could like assemble something.

0:47:53.840 --> 0:47:54.160
<v Speaker 3>Uh.

0:47:54.480 --> 0:47:58.040
<v Speaker 1>Bill has that kind of know how, and he kind

0:47:58.040 --> 0:48:00.000
<v Speaker 1>of comes around and decides to do it. He shows

0:48:00.120 --> 0:48:04.400
<v Speaker 1>Joel and Ellia map of his town showing important locations.

0:48:04.400 --> 0:48:09.120
<v Speaker 1>He says, Okay, here's what's going to happen, Joel, you

0:48:09.440 --> 0:48:11.160
<v Speaker 1>and Ellie for all I care. I don't give a shit.

0:48:11.560 --> 0:48:15.239
<v Speaker 1>Gather the stuff that I need from these places marked

0:48:15.280 --> 0:48:17.680
<v Speaker 1>on the map, and then bring it back, and you know,

0:48:18.000 --> 0:48:19.919
<v Speaker 1>we'll see what happens. Maybe I can put together something

0:48:19.960 --> 0:48:22.600
<v Speaker 1>that runs. But after this, he says, I owe you nothing,

0:48:22.880 --> 0:48:25.560
<v Speaker 1>and he gives Joel the handcuff key to unlock Ellie

0:48:25.560 --> 0:48:28.720
<v Speaker 1>and he leads them through the booby trapped town. Bill

0:48:29.480 --> 0:48:31.720
<v Speaker 1>is like, worst tests. You guys are thick as thieves.

0:48:31.760 --> 0:48:33.640
<v Speaker 1>Usually where's she at? Joel's like, oh, you know, she

0:48:35.960 --> 0:48:38.520
<v Speaker 1>not heroes and this is just a simple drop off job.

0:48:39.160 --> 0:48:41.440
<v Speaker 1>The stuff Bill needs is on the other side of

0:48:41.440 --> 0:48:44.319
<v Speaker 1>his town. So the first place that we stop is

0:48:44.400 --> 0:48:46.799
<v Speaker 1>the armory, which is a very useful area for the

0:48:46.800 --> 0:48:50.240
<v Speaker 1>players because now you're restocking on ammo, on fucking health,

0:48:50.360 --> 0:48:53.680
<v Speaker 1>on shit bricks, fucking pipes.

0:48:53.520 --> 0:48:55.520
<v Speaker 3>Which was until this point you've only been able to

0:48:55.520 --> 0:48:58.840
<v Speaker 3>do by shiving your way into like random locked rooms,

0:48:59.280 --> 0:49:01.719
<v Speaker 3>which waste one of your weapons that you really need

0:49:01.760 --> 0:49:03.720
<v Speaker 3>to kill clickers. So it's it's a it's a double

0:49:03.840 --> 0:49:06.600
<v Speaker 3>edged sword. But this is a great moment of relief.

0:49:07.440 --> 0:49:09.879
<v Speaker 3>They're lumbing us into a false sense of security.

0:49:10.239 --> 0:49:12.600
<v Speaker 1>Is there's a great moment that tells you who Bill

0:49:12.719 --> 0:49:15.560
<v Speaker 1>is right. There's a there's an infected that has been

0:49:15.800 --> 0:49:19.960
<v Speaker 1>ensnared in one of his traps, and Bill is just

0:49:20.080 --> 0:49:22.799
<v Speaker 1>casually like, hey, you didn't answer my question about where

0:49:22.880 --> 0:49:28.840
<v Speaker 1>Tess is while decapitating infected. You know, it's so good.

0:49:29.400 --> 0:49:32.560
<v Speaker 1>There's another here. As they're moving through these kind of

0:49:32.560 --> 0:49:34.319
<v Speaker 1>like dead vehicles in the middle of the street, there's

0:49:34.320 --> 0:49:37.160
<v Speaker 1>another infected swarm that that you as the player have

0:49:37.200 --> 0:49:43.359
<v Speaker 1>to fight off. Really fun moment, and eventually they get

0:49:43.400 --> 0:49:48.680
<v Speaker 1>past that. Bill tells Joel about why he chose this

0:49:48.760 --> 0:49:52.239
<v Speaker 1>town because Joel is like, this is kind of you're

0:49:52.320 --> 0:49:54.920
<v Speaker 1>kind of vulnerable here. No, And Bill says like no,

0:49:55.160 --> 0:49:58.120
<v Speaker 1>because the infected are really predictable. And he says, and

0:49:58.160 --> 0:50:00.879
<v Speaker 1>this will be you know again, and every zombie movie

0:50:01.160 --> 0:50:05.200
<v Speaker 1>foreshadowing this is the Every zombie movie has this hypothesis.

0:50:05.600 --> 0:50:09.360
<v Speaker 1>Bill says, quote, it's normal people who scare me. You

0:50:09.480 --> 0:50:12.759
<v Speaker 1>of all people should understand that. And that's twenty eight

0:50:12.800 --> 0:50:13.480
<v Speaker 1>days later.

0:50:14.960 --> 0:50:19.760
<v Speaker 3>Walking Dead. It's like post apocalyptic but not zombies.

0:50:19.760 --> 0:50:23.360
<v Speaker 1>But you know, it's always the people that are the worry.

0:50:23.719 --> 0:50:25.600
<v Speaker 3>This is a very interesting thing that he says. I

0:50:25.640 --> 0:50:28.600
<v Speaker 3>think they do a really good job here of setting

0:50:28.640 --> 0:50:31.560
<v Speaker 3>up some kind of history. Bill keeps asking where Tests is.

0:50:31.719 --> 0:50:34.839
<v Speaker 3>Bill says, you should understand that, Bill kind of talk.

0:50:34.960 --> 0:50:38.040
<v Speaker 3>There's this illusion of a history between Bill, Joel, and

0:50:38.160 --> 0:50:40.719
<v Speaker 3>Tests that we know that they're going to expand on

0:50:41.440 --> 0:50:44.600
<v Speaker 3>in the series. But here is just these really interesting illusions.

0:50:44.760 --> 0:50:47.040
<v Speaker 3>Is he saying you have all people should understand that

0:50:47.200 --> 0:50:49.960
<v Speaker 3>because humans did something terrible to Bill? Or is he

0:50:50.040 --> 0:50:52.600
<v Speaker 3>saying it because Joel's a murderer? Like It's a really

0:50:52.640 --> 0:50:53.840
<v Speaker 3>interesting bit of writing.

0:50:54.000 --> 0:50:57.680
<v Speaker 1>At the Armory, Ellie yet again is like, hey, I

0:50:57.680 --> 0:51:02.840
<v Speaker 1>need a gun. I give me a gun. Bill and

0:51:02.920 --> 0:51:06.600
<v Speaker 1>Joel have a side conversation. Bill is like, hey, just quick,

0:51:06.680 --> 0:51:09.120
<v Speaker 1>FYI like, I think that this is crazy what you're doing.

0:51:09.200 --> 0:51:09.600
<v Speaker 3>Don't do it.

0:51:09.680 --> 0:51:12.640
<v Speaker 1>And I think you should take this girl back wherever

0:51:12.680 --> 0:51:14.279
<v Speaker 1>the fuck you found her and leave her there.

0:51:14.320 --> 0:51:17.239
<v Speaker 3>Again. Interesting moment because like Bill is this kind of

0:51:17.320 --> 0:51:20.000
<v Speaker 3>prepper survivalist who doesn't give a shit, who doesn't owe

0:51:20.040 --> 0:51:24.800
<v Speaker 3>Joel anything, but then suddenly wants to share his insight

0:51:25.400 --> 0:51:28.240
<v Speaker 3>into this relationship with Joel and give him this warning.

0:51:28.280 --> 0:51:29.480
<v Speaker 3>It's so interesting.

0:51:32.719 --> 0:51:35.880
<v Speaker 1>Bill later tells Joel that, you know, once upon a

0:51:35.880 --> 0:51:38.160
<v Speaker 1>time he had a partner, someone he had to look after.

0:51:39.040 --> 0:51:42.520
<v Speaker 1>I highly suspect that we're going to learn more about

0:51:42.520 --> 0:51:46.279
<v Speaker 1>this in the show. Uh, this is this is all

0:51:46.320 --> 0:51:48.319
<v Speaker 1>we kind of get of this in the game. And

0:51:48.360 --> 0:51:51.640
<v Speaker 1>if if episodes one and two are any guide to

0:51:51.719 --> 0:51:55.240
<v Speaker 1>the kind of philosophy that Mason and Druckman have taken

0:51:55.400 --> 0:51:59.560
<v Speaker 1>with this adaptation, it's that they're going to pull on

0:51:59.600 --> 0:52:02.120
<v Speaker 1>these little threads that are left hanging in the video

0:52:02.120 --> 0:52:03.920
<v Speaker 1>game narrative and they're going to flesh him out. So

0:52:04.120 --> 0:52:07.480
<v Speaker 1>I would not be surprised to see that but he says,

0:52:07.920 --> 0:52:11.040
<v Speaker 1>you know that slowed me down being with another person,

0:52:11.080 --> 0:52:13.080
<v Speaker 1>being attached to another person, it put me in danger.

0:52:13.480 --> 0:52:18.000
<v Speaker 1>So he doesn't really say what happened, but he's essentially

0:52:18.080 --> 0:52:21.160
<v Speaker 1>says that he ditched this person. In what manner that

0:52:21.200 --> 0:52:24.160
<v Speaker 1>ditching took place, we don't know. Again, I will assume

0:52:24.200 --> 0:52:26.680
<v Speaker 1>that we were going to find out Sunday night. Joel

0:52:26.760 --> 0:52:30.280
<v Speaker 1>is like, okay, okay, enough lectures, I'll take a shotgun.

0:52:30.320 --> 0:52:31.080
<v Speaker 2>He takes it.

0:52:31.440 --> 0:52:33.520
<v Speaker 1>Bill then shows Joel how to make a nail bomb

0:52:33.520 --> 0:52:35.680
<v Speaker 1>out of a soup can, which is a very wonderful

0:52:35.680 --> 0:52:39.160
<v Speaker 1>pne You need a fantastic and useful recipe for Joel's

0:52:39.160 --> 0:52:43.000
<v Speaker 1>crafting menu. And then Bill tells Joel where they're going.

0:52:43.080 --> 0:52:45.919
<v Speaker 1>There's a Federer truck on the other side of town.

0:52:46.520 --> 0:52:48.759
<v Speaker 1>They used to come through here. They come through here

0:52:48.800 --> 0:52:53.440
<v Speaker 1>regularly scavenging, looking for things, and that federal squad was

0:52:53.920 --> 0:52:56.759
<v Speaker 1>overrun by a horde of infected and the truck is

0:52:56.800 --> 0:52:59.319
<v Speaker 1>still there and it probably still works, probably still has

0:52:59.320 --> 0:53:02.040
<v Speaker 1>a working battery because it wasn't that long ago. Joel

0:53:02.160 --> 0:53:05.000
<v Speaker 1>is like, okay, this might work, and the trio head

0:53:05.000 --> 0:53:08.320
<v Speaker 1>off through a church out of stained window towards the

0:53:08.360 --> 0:53:10.439
<v Speaker 1>local high school in the feder truck and we'll pick

0:53:10.480 --> 0:53:13.680
<v Speaker 1>it up in chapter three of our Last of Us

0:53:13.760 --> 0:53:17.719
<v Speaker 1>video game, du Dah. And it feels like just the

0:53:17.800 --> 0:53:22.799
<v Speaker 1>right place to stop, because again it feels like we're

0:53:22.800 --> 0:53:25.480
<v Speaker 1>heading right into what's going to happen yeah Sunday, And

0:53:25.520 --> 0:53:27.520
<v Speaker 1>it feels yeah.

0:53:27.719 --> 0:53:31.680
<v Speaker 3>I will say this is a very good point that

0:53:31.719 --> 0:53:36.440
<v Speaker 3>we're at because you can listen to this without worrying

0:53:37.520 --> 0:53:40.040
<v Speaker 3>the episode three will be spoiled for you. That's what

0:53:40.160 --> 0:53:42.160
<v Speaker 3>I will say. This is we are going to get

0:53:42.160 --> 0:53:45.279
<v Speaker 3>that expansion Jason talked about, and oh boy, I can't

0:53:45.280 --> 0:53:48.960
<v Speaker 3>wait to talk to you about that episode up next.

0:53:49.719 --> 0:53:50.160
<v Speaker 1>Nerd Out.

0:53:58.000 --> 0:54:00.279
<v Speaker 3>In today's nerd Out, why you tell us what you

0:54:00.280 --> 0:54:03.359
<v Speaker 3>love and why, or as you have so kindly been

0:54:03.400 --> 0:54:07.560
<v Speaker 3>doing recently, sharing a theory with us, Elizabeth pictures us

0:54:07.560 --> 0:54:10.840
<v Speaker 3>a theory about a location from the upcoming Quantumnium movie,

0:54:10.880 --> 0:54:12.960
<v Speaker 3>And I'm very glad Elizabeth sent this in because I

0:54:13.080 --> 0:54:17.120
<v Speaker 3>know she has been very excited about this theory and Jason,

0:54:17.120 --> 0:54:18.759
<v Speaker 3>I'm gonna let you read it because I think this one.

0:54:19.120 --> 0:54:22.719
<v Speaker 3>I think this is a very astute suggestion.

0:54:23.160 --> 0:54:25.560
<v Speaker 1>I think so too. I think there's something to it. Morning,

0:54:25.640 --> 0:54:27.799
<v Speaker 1>Rosie and Jason. Hello, Okay, So here it is. It

0:54:27.840 --> 0:54:31.239
<v Speaker 1>starts with Quantumnia the media when they are in the

0:54:31.320 --> 0:54:33.960
<v Speaker 1>quantum realm. She's talking about the shots from the trailer.

0:54:34.200 --> 0:54:37.200
<v Speaker 1>It really reminded me of the TVA. You can pull

0:54:37.239 --> 0:54:40.120
<v Speaker 1>both areas up and they aren't identical. But to me,

0:54:40.160 --> 0:54:42.280
<v Speaker 1>it looks like the TVA is underground and the quantum

0:54:42.360 --> 0:54:46.120
<v Speaker 1>realm is above ground. So here it is, the TVA

0:54:46.160 --> 0:54:49.160
<v Speaker 1>and the quantum realm are the same place. Furthermore, there's

0:54:49.160 --> 0:54:51.680
<v Speaker 1>a possibility the TVA was set up in the quantum

0:54:51.719 --> 0:54:54.840
<v Speaker 1>realm to contain Kang, and that's why he needs so

0:54:55.000 --> 0:54:58.680
<v Speaker 1>much help to escape. So from here you can open

0:54:58.760 --> 0:55:02.000
<v Speaker 1>up the ideas like the is it the Illuminati who

0:55:02.080 --> 0:55:05.799
<v Speaker 1>helped Doc and Kang? The possibilities are endless. Enjoy, Elizabeth.

0:55:05.920 --> 0:55:08.799
<v Speaker 1>I like this a lot. Yeah, I think I think

0:55:08.880 --> 0:55:10.800
<v Speaker 1>that there is something to it. I think that there's

0:55:10.840 --> 0:55:17.880
<v Speaker 1>something to whatever it is that Loki unleashed. That was

0:55:17.960 --> 0:55:22.320
<v Speaker 1>unleashed at the end of Loki. It created this branch

0:55:22.480 --> 0:55:27.600
<v Speaker 1>universe where Kang is free, quote unquote free, and it

0:55:27.600 --> 0:55:33.440
<v Speaker 1>would not surprise me at all if, for instance, when okay,

0:55:33.480 --> 0:55:36.120
<v Speaker 1>so when Loki comes back at the end of you know,

0:55:36.160 --> 0:55:40.080
<v Speaker 1>the very stinger of the final episode of season one,

0:55:40.120 --> 0:55:42.440
<v Speaker 1>and we see the statue of Kan. I bet you

0:55:42.520 --> 0:55:45.080
<v Speaker 1>that takes place after Aunt Man in Quantumania.

0:55:45.239 --> 0:55:48.560
<v Speaker 3>Ooh, I love that. That makes a lot of sense,

0:55:48.680 --> 0:55:51.640
<v Speaker 3>And I will say I remember that. I think that

0:55:51.760 --> 0:55:55.839
<v Speaker 3>this visual nod that Elizabeth is seeing is not unintentional,

0:55:55.880 --> 0:55:58.959
<v Speaker 3>because do you remember when they went to the the

0:55:59.000 --> 0:56:00.880
<v Speaker 3>well at the end of time. I'm like, where he

0:56:00.960 --> 0:56:04.000
<v Speaker 3>who remains lives? Everyone was like, oh, this kind of

0:56:04.040 --> 0:56:07.240
<v Speaker 3>looks like, you know what we were, the quantum realm,

0:56:07.239 --> 0:56:09.279
<v Speaker 3>the microverse. It looks like it could be in there,

0:56:09.360 --> 0:56:12.239
<v Speaker 3>So I think there's a definite connection. I also think

0:56:12.280 --> 0:56:16.640
<v Speaker 3>it would make sense that if Kang established the TVA

0:56:17.800 --> 0:56:19.960
<v Speaker 3>in you know, the timeline as we know it, that

0:56:20.000 --> 0:56:23.120
<v Speaker 3>one version of Kang. That would mean that any Kang

0:56:23.320 --> 0:56:27.520
<v Speaker 3>would have the knowledge to establish the TVA, or maybe

0:56:27.640 --> 0:56:29.600
<v Speaker 3>one of the Kangs who is trying to stop Kang

0:56:29.760 --> 0:56:33.160
<v Speaker 3>the conqueror we're guessing who's in the who's in the

0:56:33.239 --> 0:56:37.480
<v Speaker 3>quantum realm, could have established a version in the TVA.

0:56:37.640 --> 0:56:42.200
<v Speaker 3>I love your read that that Loki season two takes

0:56:42.200 --> 0:56:45.120
<v Speaker 3>place after and that's what we're seeing because I want

0:56:45.200 --> 0:56:48.360
<v Speaker 3>Kang to get out. I want to see every Kang.

0:56:48.600 --> 0:56:50.200
<v Speaker 3>I want to know where he is. And we just

0:56:50.239 --> 0:56:52.760
<v Speaker 3>have to say here that I'm very happy to see

0:56:53.280 --> 0:56:57.719
<v Speaker 3>people finally saying what I've been saying all along, that

0:56:57.760 --> 0:57:00.440
<v Speaker 3>the ten rings are obviously in that man and the

0:57:00.520 --> 0:57:03.960
<v Speaker 3>Quantumnia trailer that looks like that kind of thing. And also,

0:57:04.120 --> 0:57:05.640
<v Speaker 3>can I just say, I know no one else is

0:57:05.640 --> 0:57:08.560
<v Speaker 3>saying this, but I am saying it, and please uh

0:57:09.400 --> 0:57:12.319
<v Speaker 3>Fastos obviously made the ten rings in Eternals. We saw it.

0:57:12.320 --> 0:57:15.120
<v Speaker 3>It's the same circle, like there is a connection between

0:57:15.160 --> 0:57:18.360
<v Speaker 3>these different artifacts, and we're going to find out it's

0:57:18.400 --> 0:57:20.600
<v Speaker 3>only a couple of weeks now. I can't believe it,

0:57:20.720 --> 0:57:24.600
<v Speaker 3>just a few weeks. Thank you, Elizabeth. Yes, yeah, if

0:57:24.600 --> 0:57:26.959
<v Speaker 3>you have theories or passions that you want to share,

0:57:27.040 --> 0:57:29.640
<v Speaker 3>and we know you do, you can always hit us

0:57:29.720 --> 0:57:32.080
<v Speaker 3>up at x ray at crooked dot com instructions in

0:57:32.120 --> 0:57:33.880
<v Speaker 3>the show notes and then we'll read them out and

0:57:33.920 --> 0:57:35.920
<v Speaker 3>talk about them, especially you know, we love to hear

0:57:35.960 --> 0:57:38.040
<v Speaker 3>a theory, so yeah, so send them over.

0:57:40.600 --> 0:57:43.200
<v Speaker 1>All right, that's it for our show today. Stay tuned

0:57:43.240 --> 0:57:45.640
<v Speaker 1>for a continuing coverage of the Last of Us. The

0:57:45.680 --> 0:57:47.920
<v Speaker 1>show and the Game, and of course we're going to

0:57:48.000 --> 0:57:50.400
<v Speaker 1>check in on The Bad Batch and other shows as

0:57:50.400 --> 0:57:54.200
<v Speaker 1>they pop up. Rosie plugs, plugs, plugs, plug plug, plug, plugs,

0:57:54.240 --> 0:57:54.880
<v Speaker 1>what do you have to plug?

0:57:55.400 --> 0:57:59.080
<v Speaker 3>You can find me on letterbox and Instagram. Rosie Marx

0:57:59.280 --> 0:58:04.280
<v Speaker 3>m R. I've been writing about Last of Us at IGN.

0:58:04.480 --> 0:58:08.600
<v Speaker 3>I will have some really cool man Quantumania stuff coming out,

0:58:08.600 --> 0:58:10.640
<v Speaker 3>and obviously you can hear me here because this is

0:58:10.680 --> 0:58:13.200
<v Speaker 3>really now the home of most of my theories and

0:58:13.240 --> 0:58:17.080
<v Speaker 3>my outrageous tinfoil off the hat thoughts. So yeah, just

0:58:17.160 --> 0:58:21.640
<v Speaker 3>check us out every Wednesday and Friday wob double vision

0:58:22.280 --> 0:58:23.920
<v Speaker 3>so lucky.

0:58:25.280 --> 0:58:28.120
<v Speaker 1>Catch the next episode on Wednesday, February first for more

0:58:28.160 --> 0:58:29.800
<v Speaker 1>of the Last of Us on HBO and remember we're

0:58:29.800 --> 0:58:32.760
<v Speaker 1>bringing you to two two two two episodes a week.

0:58:33.960 --> 0:58:38.680
<v Speaker 1>That's twice the everything else. Don't miss it Wednesday and

0:58:38.800 --> 0:58:41.240
<v Speaker 1>Friday in your podcast feed.

0:58:42.120 --> 0:58:44.320
<v Speaker 3>And if you want to read a transcript of the show,

0:58:44.320 --> 0:58:46.680
<v Speaker 3>they're posted beneath the show notes on the Crooked website

0:58:46.720 --> 0:58:49.960
<v Speaker 3>for each episode within forty eight hours of release. And

0:58:50.160 --> 0:58:53.400
<v Speaker 3>do not forget subscribe on YouTube, where you can now

0:58:53.400 --> 0:58:57.480
<v Speaker 3>watch four episodes of the show, including us in the

0:58:57.520 --> 0:59:03.560
<v Speaker 3>Crooked studio together ir Olt. Please follow X i'llb pot

0:59:03.600 --> 0:59:06.760
<v Speaker 3>on Twitter and join our discord. Lots of you have

0:59:06.760 --> 0:59:11.040
<v Speaker 3>been joining. It's great, tons of amazing people in that bands.

0:59:11.200 --> 0:59:14.320
<v Speaker 3>It's all kinds of media, all kinds of cool spaces

0:59:14.360 --> 0:59:16.120
<v Speaker 3>in that to hang out, and me and Jason are

0:59:16.160 --> 0:59:18.560
<v Speaker 3>in that. And if you're loving the Lost of Us,

0:59:18.640 --> 0:59:20.480
<v Speaker 3>we've been doing some really fun watcher loves.

0:59:20.880 --> 0:59:24.840
<v Speaker 1>Speaking of the discord. In our discord, we're giving away

0:59:24.960 --> 0:59:28.640
<v Speaker 1>a really cool Last of Us Activation pack. It is

0:59:28.880 --> 0:59:31.800
<v Speaker 1>a Last of Us branded car Heart backpack containing a

0:59:31.880 --> 0:59:35.400
<v Speaker 1>Last of Us car Heart jacket, much les, which is

0:59:35.440 --> 0:59:39.000
<v Speaker 1>really where it's really cool, a little toolkit so that

0:59:39.080 --> 0:59:43.520
<v Speaker 1>you can craft your items and weapons, a poster, a

0:59:43.640 --> 0:59:47.240
<v Speaker 1>QR code that allows you access to unique the Last

0:59:47.240 --> 0:59:50.840
<v Speaker 1>of Us social media filters, and more stuff in there.

0:59:50.880 --> 0:59:53.920
<v Speaker 1>It's really cool. Join our discord and head over to

0:59:54.240 --> 0:59:57.000
<v Speaker 1>the giveaways channel to learn more and to sign up,

0:59:57.320 --> 1:00:00.560
<v Speaker 1>and we'll be doing a random draw next week in

1:00:00.640 --> 1:00:03.480
<v Speaker 1>our discord to see who will receive that really cool

1:00:03.560 --> 1:00:07.360
<v Speaker 1>Last of Us Activation pack. Five star reviews, five star ratings,

1:00:07.400 --> 1:00:09.960
<v Speaker 1>five five five five. We gotta have them, we need them,

1:00:10.280 --> 1:00:12.560
<v Speaker 1>we love them. You gotta give them to us. Here's

1:00:12.560 --> 1:00:15.200
<v Speaker 1>the one Deliver you Gotta do it. Here's the one

1:00:15.240 --> 1:00:18.920
<v Speaker 1>from Greenman. Always upbeaten fun, thank You, thank you. This

1:00:19.040 --> 1:00:21.640
<v Speaker 1>podcast is always upbeaten fund. The point of view is

1:00:21.680 --> 1:00:24.440
<v Speaker 1>always why you should like a movie, TV show, comic,

1:00:24.480 --> 1:00:26.120
<v Speaker 1>et cetera, and never tear it down. The hosts and

1:00:26.200 --> 1:00:29.560
<v Speaker 1>guests heaven encyclopedic knowledge of geekdom, and it is fantastic

1:00:29.600 --> 1:00:30.040
<v Speaker 1>to listen to.

1:00:30.160 --> 1:00:31.520
<v Speaker 2>Thank You, green Man, Thank You.

1:00:32.080 --> 1:00:33.680
<v Speaker 3>That's definitely a x ray.

1:00:33.760 --> 1:00:35.720
<v Speaker 1>Vision is a Crooked Media production. The show is produced

1:00:35.720 --> 1:00:37.720
<v Speaker 1>by Chris Lord and Saul Rubin. The show is executive

1:00:37.720 --> 1:00:40.400
<v Speaker 1>produced by myself and Sandy Gerhard are editing and sound

1:00:40.440 --> 1:00:44.479
<v Speaker 1>designers by Vascilli's Photopoulos. Dilon Villanueva and Matt De Group

1:00:44.520 --> 1:00:47.800
<v Speaker 1>provide video production support. Alex Reller for Handle Social Media.

1:00:47.840 --> 1:00:50.760
<v Speaker 1>Thank you, Brian Vasquez for our theme music. See you

1:00:50.800 --> 1:00:51.320
<v Speaker 1>next time.