1 00:00:00,200 --> 00:00:02,960 Speaker 1: Warning. This podcast contains spoilers for the video game The 2 00:00:03,040 --> 00:00:06,280 Speaker 1: Last of Us Part one, as well as spoilers for 3 00:00:06,400 --> 00:00:08,720 Speaker 1: the first two episodes of The Last of Us on 4 00:00:08,880 --> 00:00:09,600 Speaker 1: HBO Max. 5 00:00:26,320 --> 00:00:26,680 Speaker 2: Hello. 6 00:00:27,760 --> 00:00:29,920 Speaker 1: My name is Jason Concepsio. 7 00:00:29,480 --> 00:00:31,840 Speaker 3: And I am Rosie Knight, and welcome. 8 00:00:31,520 --> 00:00:33,760 Speaker 1: To x ray Vision, the Crooked media podcast where we 9 00:00:33,880 --> 00:00:40,559 Speaker 1: dived e pet your favorite shows, movies, comics, and pop culture. 10 00:00:40,880 --> 00:00:44,080 Speaker 3: In this episode, we are continuing our discussion of the 11 00:00:44,159 --> 00:00:48,040 Speaker 3: Lost of Us game and things are about to get spooky, 12 00:00:49,280 --> 00:00:53,840 Speaker 3: spooky and in ned out. Guess is another theory. I'm 13 00:00:53,880 --> 00:00:56,640 Speaker 3: so happy about this and this one's about the quantum 14 00:00:56,640 --> 00:00:59,760 Speaker 3: Realm from the next installment of the MCU, the highly 15 00:00:59,840 --> 00:01:03,400 Speaker 3: unto Diticipate at Amtmann and thest Quantumnia of Course. If 16 00:01:03,400 --> 00:01:05,080 Speaker 3: you want to jump around, check the show notes for 17 00:01:05,160 --> 00:01:09,240 Speaker 3: time stamps and feel free to unspoiler yourself. But really 18 00:01:09,520 --> 00:01:10,560 Speaker 3: play The Last of Us. 19 00:01:11,440 --> 00:01:13,760 Speaker 1: All right, let's jump into it. Let's get into the airlock. 20 00:01:22,720 --> 00:01:24,759 Speaker 1: Books were stepping out of the airlock and back into 21 00:01:24,800 --> 00:01:29,560 Speaker 1: the world of the Last of Us, the first installment 22 00:01:29,680 --> 00:01:33,280 Speaker 1: of the Last of Us series. For our ongoing coverage 23 00:01:33,280 --> 00:01:38,360 Speaker 1: of Naughty Dog's iconic video game, of Course, some quick 24 00:01:38,360 --> 00:01:41,800 Speaker 1: facts behind the game. The game was published Last of 25 00:01:41,880 --> 00:01:45,959 Speaker 1: Us was published on the Sony PlayStation three platform in 26 00:01:46,000 --> 00:01:50,480 Speaker 1: twenty thirteen. Began it. It really is vintage. I can still 27 00:01:50,520 --> 00:01:52,800 Speaker 1: see it. I can still see that beautiful console. 28 00:01:53,320 --> 00:01:54,280 Speaker 3: I still have one. 29 00:01:54,560 --> 00:01:57,600 Speaker 1: I still have one. I still have two PS fours. Anyway, 30 00:01:58,080 --> 00:02:00,520 Speaker 1: development began in two thousand and nine after the release 31 00:02:00,600 --> 00:02:05,720 Speaker 1: and massive success of Entering Out two. Neil Druckman as 32 00:02:05,840 --> 00:02:09,160 Speaker 1: the creative director, and he led development of the game. 33 00:02:09,360 --> 00:02:12,360 Speaker 1: Creative directing, the writing of it, and the game is 34 00:02:12,400 --> 00:02:19,360 Speaker 1: directed by Bruce Strayley. Voice acting and mocap performances in 35 00:02:19,400 --> 00:02:22,960 Speaker 1: this game are fantastic. Troy Baker as Joel, Ashley Johnson 36 00:02:23,000 --> 00:02:26,080 Speaker 1: as Ellie and he Wershing as Tests and Merle Dandridge 37 00:02:26,120 --> 00:02:28,600 Speaker 1: as Marlene. Let's get into it. So this recap is 38 00:02:28,639 --> 00:02:32,720 Speaker 1: going to cover the second chapter, starting at the second 39 00:02:32,800 --> 00:02:37,119 Speaker 1: chapter the outskirts and the segments outside downtown, the museum 40 00:02:37,600 --> 00:02:40,880 Speaker 1: and the Capitol building, and then we are going to 41 00:02:41,080 --> 00:02:44,799 Speaker 1: end up at the Billstown chapter with the segments of 42 00:02:44,800 --> 00:02:48,720 Speaker 1: the woods and safe house. And judging by the way 43 00:02:48,720 --> 00:02:51,000 Speaker 1: the show's going, I think it's a perfect time to 44 00:02:51,080 --> 00:02:54,840 Speaker 1: jump into this portion of the game. We open up 45 00:02:55,160 --> 00:02:59,120 Speaker 1: with Joel and Ellie together, now heading off into the 46 00:02:59,240 --> 00:03:02,919 Speaker 1: ruins of the open city. Ellie heard the shootout at 47 00:03:02,919 --> 00:03:06,000 Speaker 1: the Firefly safe house. She asks Joel what happened? What 48 00:03:06,040 --> 00:03:10,760 Speaker 1: the fuck do you think happened? Yeah, didn't you hear it? 49 00:03:10,880 --> 00:03:13,079 Speaker 1: Joel says, Firefly, same thing that's going to happen to 50 00:03:13,160 --> 00:03:16,000 Speaker 1: us if we don't get off the streets. We hear 51 00:03:16,080 --> 00:03:20,680 Speaker 1: loud speakers carrying Fedra's warning that harboring criminals, including the 52 00:03:20,720 --> 00:03:23,200 Speaker 1: Fireflies his grounds for immediate execution. 53 00:03:24,240 --> 00:03:25,520 Speaker 3: I love to execute someone. 54 00:03:25,600 --> 00:03:29,760 Speaker 1: They Fedra is very very keen to execute, and so 55 00:03:29,880 --> 00:03:32,079 Speaker 1: Joel and Ellie have to have to skidattle. They cut 56 00:03:32,080 --> 00:03:35,000 Speaker 1: through some abandoned buildings. They head for Joel's place. Ellie 57 00:03:35,080 --> 00:03:38,240 Speaker 1: asked Joel if this is the first time he's ever 58 00:03:38,360 --> 00:03:42,240 Speaker 1: smuggled a person, a kid in particular. He said, no, 59 00:03:42,360 --> 00:03:45,640 Speaker 1: that's a first. What's the deal with you and Marlene? Anyway? 60 00:03:45,720 --> 00:03:49,800 Speaker 1: And we get some really interesting expo. Ellie says that 61 00:03:50,600 --> 00:03:54,120 Speaker 1: quote she knew my mom and she's been looking after me. 62 00:03:55,040 --> 00:03:58,320 Speaker 1: Ellie has no idea where her parents are now. Joel 63 00:03:58,360 --> 00:04:01,119 Speaker 1: probed some more, but Ellie let's him know that she's 64 00:04:01,200 --> 00:04:03,280 Speaker 1: under orders not to tell Joel anything that might be 65 00:04:03,320 --> 00:04:07,840 Speaker 1: a clue as to why she is so important. But 66 00:04:07,960 --> 00:04:11,600 Speaker 1: Joel would like to present himself as someone who actually 67 00:04:11,640 --> 00:04:14,880 Speaker 1: doesn't give a shit. Yeah, he says, yeah, he doesn't care, 68 00:04:14,920 --> 00:04:16,440 Speaker 1: he says, the one to know the best thing about 69 00:04:16,440 --> 00:04:18,440 Speaker 1: my job. I don't got to know why I could 70 00:04:18,440 --> 00:04:19,960 Speaker 1: give two shits what you're up to. 71 00:04:20,360 --> 00:04:20,640 Speaker 2: Now. 72 00:04:23,960 --> 00:04:29,839 Speaker 1: I think that that's not exactly true, but it's certainly 73 00:04:29,880 --> 00:04:33,359 Speaker 1: the mask that Joel puts on. Just like in the show, 74 00:04:34,200 --> 00:04:38,400 Speaker 1: Joel and Ellie head back to his apartment, and the 75 00:04:38,440 --> 00:04:42,840 Speaker 1: second after arriving home, Joel hits the couch and back 76 00:04:42,880 --> 00:04:46,520 Speaker 1: to sleep again. We've got this really interesting inversion of 77 00:04:46,560 --> 00:04:50,480 Speaker 1: the cold open of the game, where it was Joel 78 00:04:50,680 --> 00:04:53,839 Speaker 1: awake and his daughter Sarah asleep on the couch, and 79 00:04:53,880 --> 00:04:58,599 Speaker 1: now you've got Ellie awake and Joel tired old Joel 80 00:05:00,480 --> 00:05:03,080 Speaker 1: meeting nap time. Ellie's like, what do I do? What 81 00:05:03,120 --> 00:05:04,800 Speaker 1: am I going to do? And He's like, I'm sure 82 00:05:04,839 --> 00:05:07,440 Speaker 1: you'll think of something, and then Ellie gives him that 83 00:05:07,480 --> 00:05:09,760 Speaker 1: little stinger say again, same as in the show, A 84 00:05:09,880 --> 00:05:14,920 Speaker 1: great dialogue. Your watch is broken, Joel wakes up. It's raining, 85 00:05:15,520 --> 00:05:17,640 Speaker 1: Ellie is telling him that he mumbles in his sleep. 86 00:05:18,320 --> 00:05:23,360 Speaker 1: It's a testament to how good the remastered version is 87 00:05:23,400 --> 00:05:26,640 Speaker 1: and even how good the original was. Yeah, suggesting emotion 88 00:05:26,880 --> 00:05:32,919 Speaker 1: that you really feel like Joel in that moment is 89 00:05:33,000 --> 00:05:35,520 Speaker 1: wondering like what the fuck, Well, I wonder what I said, 90 00:05:35,800 --> 00:05:38,839 Speaker 1: like a little concerned about what he might have said. 91 00:05:39,480 --> 00:05:41,400 Speaker 3: Yeah, you get a really great one of those visual 92 00:05:41,440 --> 00:05:44,520 Speaker 3: moments too, of Ellie looking out of the window, which 93 00:05:44,560 --> 00:05:47,000 Speaker 3: you know that you basically replicate directly in the show, 94 00:05:47,000 --> 00:05:49,400 Speaker 3: which is so lovely, But I definitely remember that being 95 00:05:49,440 --> 00:05:52,159 Speaker 3: one of those that was one of those visuals that 96 00:05:52,240 --> 00:05:55,680 Speaker 3: you sort of couldn't escape on the internet. Ellie looking 97 00:05:55,720 --> 00:05:58,080 Speaker 3: out of the rainy window kind of as and they're 98 00:05:58,120 --> 00:06:02,080 Speaker 3: really setting up this great space where oh Joel, he's 99 00:06:02,120 --> 00:06:05,159 Speaker 3: this reluctant you know, it's it's lone wolf, and Corbet's 100 00:06:05,200 --> 00:06:07,640 Speaker 3: that classic thing. He doesn't want to be burdened with 101 00:06:07,680 --> 00:06:10,600 Speaker 3: this child. But here she is, and she's got this 102 00:06:10,760 --> 00:06:13,160 Speaker 3: wonder about the world, which I think people are starting 103 00:06:13,160 --> 00:06:14,680 Speaker 3: to kind of get to see in the show, and 104 00:06:14,760 --> 00:06:17,640 Speaker 3: we really start to get to see on the next 105 00:06:17,720 --> 00:06:18,520 Speaker 3: part of their mission. 106 00:06:18,720 --> 00:06:22,240 Speaker 1: And by the way, Pedro Pascal in two Lone Wolf 107 00:06:22,279 --> 00:06:28,880 Speaker 1: and cub Inspired st This baby loves to move through 108 00:06:28,880 --> 00:06:31,200 Speaker 1: a dangerous world with a child who depends on me. 109 00:06:31,480 --> 00:06:36,080 Speaker 1: Absolutely is the king of that role. Ellie tells him, 110 00:06:36,120 --> 00:06:39,760 Speaker 1: I hate bad dreams. And she is watching the battlements 111 00:06:39,760 --> 00:06:42,919 Speaker 1: of the QZ as spotlights are kind of swinging to 112 00:06:43,040 --> 00:06:45,599 Speaker 1: and fro out there right outside the walls, looking for 113 00:06:45,640 --> 00:06:47,719 Speaker 1: any threats that might be out there, looking for anybody 114 00:06:47,760 --> 00:06:51,120 Speaker 1: who might be sneaking out. And Ellie, of course has 115 00:06:51,160 --> 00:06:55,800 Speaker 1: never been outside the walls of the QZ. Joel again, 116 00:06:56,000 --> 00:07:00,960 Speaker 1: who just minutes earlier in our gameplay, hours earlier in 117 00:07:00,960 --> 00:07:04,600 Speaker 1: the fictional reality of this story, claim to not give 118 00:07:04,640 --> 00:07:08,640 Speaker 1: two shits actually might give a singular shit about Ellie, 119 00:07:08,720 --> 00:07:12,040 Speaker 1: because he then asks again, so what the what are 120 00:07:12,040 --> 00:07:14,240 Speaker 1: the fireflies? Wan't we what's the deal? But of course, 121 00:07:14,280 --> 00:07:18,600 Speaker 1: before she can answer, Tess returns. Tess says, if you 122 00:07:18,640 --> 00:07:22,680 Speaker 1: remember where we left off tests after the confrontation at 123 00:07:22,720 --> 00:07:27,440 Speaker 1: Firefly HQ, Tess went to go scout the merchandise guns 124 00:07:27,960 --> 00:07:30,480 Speaker 1: in the case of the game, a cachet of guns. 125 00:07:30,920 --> 00:07:35,080 Speaker 1: And she has now come back and has seen the 126 00:07:35,120 --> 00:07:37,840 Speaker 1: goods that Marleon promised them, and she says, Yeah, it's 127 00:07:37,840 --> 00:07:40,120 Speaker 1: all there, it's legit. It's an impressive haul. We're good 128 00:07:40,160 --> 00:07:41,160 Speaker 1: to go, Joe. 129 00:07:41,280 --> 00:07:45,760 Speaker 3: She loves She's give me those guns. I want these guns, please. 130 00:07:46,280 --> 00:07:50,800 Speaker 1: She loves guns almost much as much as Ellie loves 131 00:07:51,000 --> 00:07:52,200 Speaker 1: asking for guns. 132 00:07:56,880 --> 00:08:01,160 Speaker 3: Yeah, that is the perfect comparison. She stoked about these guns. 133 00:08:01,200 --> 00:08:04,240 Speaker 3: She's like, I will smuggle this child because these guns 134 00:08:04,280 --> 00:08:04,800 Speaker 3: are real. 135 00:08:06,080 --> 00:08:10,000 Speaker 1: Joel is really worried about this mission. It's nothing like 136 00:08:10,000 --> 00:08:14,520 Speaker 1: they've ever done before. It's it's human cargo, and he 137 00:08:14,600 --> 00:08:20,920 Speaker 1: doesn't understand if why if Marlene is in command of 138 00:08:21,360 --> 00:08:26,680 Speaker 1: the Firefly militia, they don't just use their own people. Now, 139 00:08:26,960 --> 00:08:30,320 Speaker 1: apparently putting two and two together, they don't really lay 140 00:08:30,320 --> 00:08:32,920 Speaker 1: out the details here, But I think what this suggests 141 00:08:33,120 --> 00:08:37,239 Speaker 1: is that Feder's campaign against the Fireflies has been devastating. 142 00:08:37,840 --> 00:08:41,760 Speaker 1: Yeah that you know, whatever manpower they have left, it's 143 00:08:41,800 --> 00:08:45,240 Speaker 1: not a lot. Marlene needs Tess and Joel definitely. 144 00:08:45,320 --> 00:08:49,520 Speaker 3: And also like there's this implication that the Federer is 145 00:08:49,559 --> 00:08:53,320 Speaker 3: like sowing this cord among the survivors in the courting 146 00:08:53,440 --> 00:08:57,360 Speaker 3: zone and the Fireflies by kind of creating these violent 147 00:08:57,440 --> 00:09:00,480 Speaker 3: campaigns that kind of pit the Fireflies as these arrists 148 00:09:00,960 --> 00:09:03,480 Speaker 3: when we know that feder are like fascists who are 149 00:09:03,520 --> 00:09:06,640 Speaker 3: just you know, executing people, Willy Lilly. Even though the 150 00:09:06,720 --> 00:09:09,600 Speaker 3: q's's great, there's there's problems on either side. And yeah, 151 00:09:09,640 --> 00:09:13,880 Speaker 3: the fireflies, the fireflies and Marline need Joel and tests. 152 00:09:14,120 --> 00:09:15,760 Speaker 3: It's very hard for a game like this where you 153 00:09:15,840 --> 00:09:18,440 Speaker 3: know the narrative is headed in a certain direction to 154 00:09:18,559 --> 00:09:22,040 Speaker 3: make you feel like the characters are making organic choices. 155 00:09:22,440 --> 00:09:26,040 Speaker 3: But Joel questioning the fireflies feel so real. You're like, yes, 156 00:09:26,080 --> 00:09:29,640 Speaker 3: he is right, Like why why is this? This is 157 00:09:29,720 --> 00:09:32,400 Speaker 3: so different from pills, This is so different from guns. 158 00:09:32,679 --> 00:09:35,880 Speaker 3: This is different even from murdering people. But you have 159 00:09:35,960 --> 00:09:37,520 Speaker 3: to kill a lot of people to be able to 160 00:09:37,520 --> 00:09:39,600 Speaker 3: be in a lone Wolphan club situation. So it fits 161 00:09:39,600 --> 00:09:42,840 Speaker 3: the trope, but it's not. It doesn't make sense in 162 00:09:42,920 --> 00:09:45,600 Speaker 3: the world and economy that they know. So I love 163 00:09:45,640 --> 00:09:48,000 Speaker 3: that he's not just like, yeah, better do it because 164 00:09:48,040 --> 00:09:50,720 Speaker 3: my daughter died. You know, they don't use the easy answer. 165 00:09:50,760 --> 00:09:52,760 Speaker 3: They set it up in a way that makes you 166 00:09:52,840 --> 00:09:55,800 Speaker 3: believe that Joel is wary, that Joel does not want 167 00:09:55,840 --> 00:09:57,400 Speaker 3: to take on this burden. 168 00:09:57,880 --> 00:10:03,559 Speaker 1: It's such a good rated wrinkle, but really wonderful generator 169 00:10:03,600 --> 00:10:06,520 Speaker 1: of drama in both the video game and the show 170 00:10:06,679 --> 00:10:12,079 Speaker 1: is the fact that Tommy has joined the Fireflies, and 171 00:10:12,120 --> 00:10:15,120 Speaker 1: that was kind of the source of the of the 172 00:10:15,520 --> 00:10:19,560 Speaker 1: of the the tear in the relationship between Joel and 173 00:10:19,600 --> 00:10:22,680 Speaker 1: Tommy really the only people that each of them have 174 00:10:22,880 --> 00:10:26,800 Speaker 1: left or each other, and the fact that they would 175 00:10:29,200 --> 00:10:31,840 Speaker 1: be torn apart like this tells you that it was. 176 00:10:32,360 --> 00:10:35,480 Speaker 1: It was really a big deal and dramatic, and it 177 00:10:35,559 --> 00:10:39,960 Speaker 1: makes sense that Joel just would not fucking It's. 178 00:10:39,800 --> 00:10:44,320 Speaker 3: An added great it's a great like personal wrinkle that 179 00:10:44,440 --> 00:10:50,120 Speaker 3: makes this strange, unexpected gun run becomes something so much 180 00:10:50,160 --> 00:10:50,800 Speaker 3: more complex. 181 00:10:51,320 --> 00:10:54,000 Speaker 1: They head out, the three of them together outside of 182 00:10:54,040 --> 00:10:57,840 Speaker 1: the walls. They take a tunnel get out beyond the wall, 183 00:10:57,920 --> 00:11:00,480 Speaker 1: and now they have to sneak out from under the 184 00:11:00,520 --> 00:11:04,600 Speaker 1: gaze of the feder spotlights and the various patrols. And 185 00:11:04,679 --> 00:11:09,200 Speaker 1: Ellie is thrilled despite the danger, this is an adventure. 186 00:11:09,640 --> 00:11:13,520 Speaker 1: Everything outside is like mud slicked because it's a downpour. 187 00:11:14,120 --> 00:11:17,640 Speaker 1: There's like these huge craters and stuff and lots of wreckage. 188 00:11:17,720 --> 00:11:21,120 Speaker 1: But she's having a fantastic time. She's never been beyond 189 00:11:21,160 --> 00:11:25,120 Speaker 1: the walls before. Now they don't get far in their 190 00:11:25,200 --> 00:11:28,440 Speaker 1: little sneak before a guard knocks Jowel to the ground. 191 00:11:30,160 --> 00:11:32,400 Speaker 1: There's two guards, actually it's a two person patrol. It 192 00:11:32,480 --> 00:11:34,560 Speaker 1: turns out they radio in for backups, and now the 193 00:11:34,559 --> 00:11:38,920 Speaker 1: clock is ticking. They do the thing that they're trained 194 00:11:38,960 --> 00:11:42,200 Speaker 1: to do by the book, and they test the people 195 00:11:42,200 --> 00:11:46,320 Speaker 1: they've caught. Tests negative, Joel negative. They're about to do Ellie. 196 00:11:46,520 --> 00:11:49,280 Speaker 1: Ellie knows that she's going to come up infected. She 197 00:11:49,280 --> 00:11:52,640 Speaker 1: gets her knife out, she stabs the soldier, and unlike 198 00:11:52,679 --> 00:11:56,800 Speaker 1: in the show, shit just immediately goes. 199 00:11:56,960 --> 00:12:00,560 Speaker 3: Relationship between Joel and these Feder soldiers in the game 200 00:12:01,200 --> 00:12:03,640 Speaker 3: is just you have to kill him. Yeah, you have 201 00:12:03,760 --> 00:12:07,320 Speaker 3: to kill them. Tess is a murdered death delon machine, 202 00:12:07,440 --> 00:12:10,480 Speaker 3: so she doesn't care. Joel is dead inside because of 203 00:12:10,520 --> 00:12:14,600 Speaker 3: his loss, and so they're dead, and you better get 204 00:12:14,600 --> 00:12:16,520 Speaker 3: ready because you're gonna you killed them. By this point, 205 00:12:16,559 --> 00:12:19,200 Speaker 3: we've killed a lot of you know, Robert's men of 206 00:12:19,280 --> 00:12:21,320 Speaker 3: drug dealers. Now we're gonna have to start killing some 207 00:12:21,400 --> 00:12:24,199 Speaker 3: Feder agents. So if you ever wanted to kill some soldiers, 208 00:12:24,840 --> 00:12:26,199 Speaker 3: this is it's about to be happening. 209 00:12:26,440 --> 00:12:28,960 Speaker 1: So Joel takes down the one that Ellie's stabbed. Test 210 00:12:29,040 --> 00:12:32,360 Speaker 1: takes out the other one, and you know, it's just 211 00:12:32,520 --> 00:12:36,160 Speaker 1: interesting to think about. At this point in the game, 212 00:12:36,880 --> 00:12:41,200 Speaker 1: it's been uh, you know, not counting the flashback to 213 00:12:41,800 --> 00:12:43,480 Speaker 1: you know, whatever year that two thousand and three or 214 00:12:43,480 --> 00:12:46,960 Speaker 1: whatever year that was. Yeah, the prologue, the prologue, it's 215 00:12:47,000 --> 00:12:53,040 Speaker 1: been about a day. And your mileage may very depending 216 00:12:53,080 --> 00:12:56,320 Speaker 1: on how you play. But Joel, it tesn't probably killed 217 00:12:56,360 --> 00:12:58,280 Speaker 1: fifteen people a piece, yes. 218 00:12:58,040 --> 00:13:01,040 Speaker 3: Well, at least at least, And I do think it's 219 00:13:01,080 --> 00:13:03,640 Speaker 3: one of the most interesting things about the game and 220 00:13:03,760 --> 00:13:05,520 Speaker 3: one of the most interesting things. You know, we talked 221 00:13:05,559 --> 00:13:08,640 Speaker 3: about this. As you've probably noticed if you've been listening 222 00:13:08,679 --> 00:13:11,920 Speaker 3: to our coverage and watching the show, we are getting 223 00:13:11,960 --> 00:13:15,720 Speaker 3: into second episode territory here. Oh, we're about to venture 224 00:13:15,760 --> 00:13:19,440 Speaker 3: into the real second episode. And what's very interesting is 225 00:13:20,440 --> 00:13:24,000 Speaker 3: how Koy the show is playing it with how dangerous 226 00:13:24,080 --> 00:13:27,760 Speaker 3: humans are in this world, because that is gonna be 227 00:13:28,160 --> 00:13:31,400 Speaker 3: a gut punch to Ellie when it comes because in 228 00:13:31,440 --> 00:13:37,400 Speaker 3: the game, you kill so many human people in the 229 00:13:37,520 --> 00:13:41,080 Speaker 3: QZ before you ever kill a zombie. But in the 230 00:13:41,120 --> 00:13:45,160 Speaker 3: show that is just not the case. We see destruction. 231 00:13:45,400 --> 00:13:48,920 Speaker 3: It's such a smartness change because also in the game 232 00:13:49,240 --> 00:13:51,120 Speaker 3: you have to kill people, because that's the nature of 233 00:13:51,400 --> 00:13:53,040 Speaker 3: these kind of games. It's a shoot them up, it's 234 00:13:53,080 --> 00:13:55,920 Speaker 3: an adventure game, it's kind of a combo almost a 235 00:13:55,960 --> 00:13:58,520 Speaker 3: first person shooter. There's all different things that are built 236 00:13:58,559 --> 00:14:01,679 Speaker 3: into the gameplay and that's just the nature of what 237 00:14:01,679 --> 00:14:04,800 Speaker 3: you need to do. But in the show, it's really 238 00:14:04,840 --> 00:14:09,720 Speaker 3: about grounding it in this humanity and also in Joel's 239 00:14:09,800 --> 00:14:13,280 Speaker 3: journey of of coming to terms with how many people 240 00:14:13,600 --> 00:14:16,960 Speaker 3: and how many zombies, how many clickers, how many infected 241 00:14:17,160 --> 00:14:19,040 Speaker 3: he has killed. That's what we're getting to see in 242 00:14:19,080 --> 00:14:21,640 Speaker 3: the show is a Joel and a Test who are tired. 243 00:14:21,960 --> 00:14:23,840 Speaker 3: This is Joel and Tests who have already done the 244 00:14:23,960 --> 00:14:25,760 Speaker 3: terrible stuff that you have to do in the game, 245 00:14:26,000 --> 00:14:27,920 Speaker 3: and they're kind of sick of it. And I think 246 00:14:27,920 --> 00:14:30,560 Speaker 3: it's really interesting, but yeah, here this is all out 247 00:14:30,640 --> 00:14:31,960 Speaker 3: war Tests and Joel. 248 00:14:32,600 --> 00:14:35,680 Speaker 1: Ellie is shocked by this. 249 00:14:34,680 --> 00:14:40,400 Speaker 4: She's shably realizing that she's not in a good position 250 00:14:40,560 --> 00:14:44,240 Speaker 4: as someone who just tested positive for infection with two 251 00:14:44,280 --> 00:14:45,680 Speaker 4: strangers who love to kill. 252 00:14:45,880 --> 00:14:50,160 Speaker 1: She is absolutely shocked by this violence. Joel and Tests 253 00:14:50,720 --> 00:14:57,200 Speaker 1: realize that Ellie has tested positive. Ellie panicked now because 254 00:14:57,440 --> 00:15:00,560 Speaker 1: she just watched these two people commit murder like without 255 00:15:00,680 --> 00:15:05,440 Speaker 1: any compunction, without any adults ready to do it, pulls 256 00:15:05,520 --> 00:15:08,000 Speaker 1: up her sleeve and she's like, look at this bike. 257 00:15:08,080 --> 00:15:10,200 Speaker 1: It's three weeks it's three weeks old. It's healed. Like, 258 00:15:10,200 --> 00:15:12,760 Speaker 1: have you ever seen this before? Like, I'm not I'm 259 00:15:12,800 --> 00:15:15,560 Speaker 1: not sick. Do I look like a zombie? I'm not 260 00:15:15,600 --> 00:15:18,320 Speaker 1: going to get you sick? And Joel has like heard 261 00:15:18,360 --> 00:15:20,920 Speaker 1: this before, He's heard about people who have claimed to 262 00:15:20,920 --> 00:15:23,360 Speaker 1: be immune before. He doesn't buy it at all. But 263 00:15:24,080 --> 00:15:27,440 Speaker 1: they can't come to a decision in that moment because 264 00:15:27,440 --> 00:15:30,200 Speaker 1: Feder the backup is here and they come out of here. 265 00:15:30,760 --> 00:15:34,680 Speaker 1: So now they're they're back in that little moat proper, 266 00:15:35,240 --> 00:15:40,280 Speaker 1: dodging the QZ forces, dodging the spotlights. Soldiers are everywhere. 267 00:15:40,360 --> 00:15:44,240 Speaker 1: This is a really really fun, in tense uh sneak 268 00:15:44,400 --> 00:15:46,200 Speaker 1: heavy portion of the game. 269 00:15:46,560 --> 00:15:48,920 Speaker 3: Yeah, and this is like really that moment we kind 270 00:15:48,920 --> 00:15:51,480 Speaker 3: of touched on it in the last episode when we 271 00:15:51,480 --> 00:15:53,600 Speaker 3: were talking about this, but this is that moment where 272 00:15:53,600 --> 00:15:56,240 Speaker 3: your gameplay strategy is going to start to come into play. 273 00:15:56,360 --> 00:15:59,760 Speaker 3: Because I tried to go hot and heavy, killing every 274 00:15:59,760 --> 00:16:04,200 Speaker 3: song Drysol and I died so many times. They set 275 00:16:04,240 --> 00:16:06,600 Speaker 3: you up by the opening of the game being all 276 00:16:06,640 --> 00:16:09,120 Speaker 3: about kill, kill, kill, kill kill. Then you get here 277 00:16:09,120 --> 00:16:11,400 Speaker 3: and you learn actually, so often the easiest way to 278 00:16:11,440 --> 00:16:14,520 Speaker 3: survive is to not kill and to use stealth and 279 00:16:14,600 --> 00:16:17,160 Speaker 3: to sneak. And if you need to to sneak up 280 00:16:17,160 --> 00:16:19,640 Speaker 3: on someone, grab them with a triangle and strangle them 281 00:16:19,640 --> 00:16:22,080 Speaker 3: with a square. You know, we've done it many times 282 00:16:22,120 --> 00:16:23,360 Speaker 3: at this point. 283 00:16:23,200 --> 00:16:26,760 Speaker 1: But I think it's get this shakeout, Yeah, get this. 284 00:16:26,840 --> 00:16:29,120 Speaker 3: Get the shift bob bop pop. But like it's a 285 00:16:29,240 --> 00:16:32,680 Speaker 3: really it's a really good tone switch, and it's one 286 00:16:32,680 --> 00:16:34,840 Speaker 3: of those smart stories telling where it almost kind of 287 00:16:35,000 --> 00:16:37,680 Speaker 3: it sets you up for one thing and then pushes 288 00:16:37,720 --> 00:16:40,400 Speaker 3: you into a totally different style of gameplay. And it's 289 00:16:40,520 --> 00:16:45,000 Speaker 3: this is such a fun, spooky segment because you're kind 290 00:16:45,000 --> 00:16:47,120 Speaker 3: of if you get caught by the you know, the 291 00:16:47,440 --> 00:16:50,040 Speaker 3: the massive spotlights, then they'll find you and they send 292 00:16:50,080 --> 00:16:52,080 Speaker 3: more soldiers, and you really got to be sneaking. And 293 00:16:52,120 --> 00:16:54,480 Speaker 3: it's not just you, it's you, it's test if Ellie 294 00:16:54,760 --> 00:16:56,960 Speaker 3: and sometimes if if you if you get seen, then 295 00:16:57,000 --> 00:16:58,560 Speaker 3: they'll get seen and you have to kind of help them. 296 00:16:58,560 --> 00:17:01,960 Speaker 3: Miscake extremely tense, so you want to be stealthy. That's 297 00:17:02,000 --> 00:17:04,919 Speaker 3: the best tip here, stealth, stealth, stealth, X. 298 00:17:04,960 --> 00:17:16,160 Speaker 2: Ray vision, will be back, and we're back. 299 00:17:16,560 --> 00:17:20,199 Speaker 1: Eventually they get out of their exit through some ruined 300 00:17:20,200 --> 00:17:22,680 Speaker 1: buildings and then it come out of a sewer pipe 301 00:17:22,680 --> 00:17:25,400 Speaker 1: near what used to be an overpass. And it's here 302 00:17:25,440 --> 00:17:31,040 Speaker 1: that Ellie, you know, again, surely concerned that these two 303 00:17:31,119 --> 00:17:35,000 Speaker 1: could just murder her outright, tells them what the firefly's 304 00:17:35,040 --> 00:17:38,399 Speaker 1: plan was. It was to get her out of the QZ. 305 00:17:38,640 --> 00:17:42,280 Speaker 1: And apparently there's a secret lab somewhere out there to 306 00:17:42,320 --> 00:17:44,919 Speaker 1: the west where scientists are working on a cure. And 307 00:17:44,960 --> 00:17:47,480 Speaker 1: of course Joel and Test have heard all of this 308 00:17:47,600 --> 00:17:52,520 Speaker 1: snake oil shit before, you know, they're not impressed by this. 309 00:17:53,200 --> 00:17:57,840 Speaker 3: It's been twenty years, twenty years of no cure, no vaccine, nothing. 310 00:17:58,320 --> 00:18:01,600 Speaker 1: When Ellie tells them that, you know, Marlene says, I'm 311 00:18:02,000 --> 00:18:05,080 Speaker 1: whatever is making me immune is the key to the vaccine. 312 00:18:05,119 --> 00:18:09,080 Speaker 1: Joel is like, Okay, that's it. I've heard enough. I've 313 00:18:09,080 --> 00:18:13,359 Speaker 1: heard this before. It's very clear that there is no 314 00:18:13,560 --> 00:18:18,200 Speaker 1: part of Joel that is willing or ready to hope again. 315 00:18:19,800 --> 00:18:24,160 Speaker 1: And certainly, if even if there was a chance, it's 316 00:18:24,240 --> 00:18:27,800 Speaker 1: much too slim to risk a trip across open country 317 00:18:28,240 --> 00:18:30,640 Speaker 1: all the way to Wyoming or wherever the fuck they're 318 00:18:30,680 --> 00:18:36,679 Speaker 1: going tests however, maybe somewhat surprisingly wants to try, although 319 00:18:36,680 --> 00:18:40,440 Speaker 1: in the game, unlike in the show, it reads more 320 00:18:40,520 --> 00:18:41,560 Speaker 1: as self interest. 321 00:18:41,800 --> 00:18:44,040 Speaker 3: Hey, yeah, she wants she wants the guns. 322 00:18:44,160 --> 00:18:45,040 Speaker 1: She wants the guns. 323 00:18:45,040 --> 00:18:47,840 Speaker 3: Well, she was promised. But I like, this is the 324 00:18:47,840 --> 00:18:50,760 Speaker 3: best thing about a good adaptation, right, is that it 325 00:18:50,800 --> 00:18:54,520 Speaker 3: adds context to something that you already love, and if 326 00:18:54,520 --> 00:18:56,720 Speaker 3: you don't love the adaptation, the other thing still exists. 327 00:18:56,720 --> 00:18:59,600 Speaker 3: But I think in this case, when I've been replaying it, 328 00:19:01,080 --> 00:19:03,160 Speaker 3: I was just from what I've seen in the show, 329 00:19:03,600 --> 00:19:06,560 Speaker 3: Tess's decisions were seeming like they had this extra weight 330 00:19:06,640 --> 00:19:08,560 Speaker 3: to them, like maybe it was a little bit of 331 00:19:08,600 --> 00:19:10,440 Speaker 3: hope that she was scared to show Joel. 332 00:19:10,480 --> 00:19:10,800 Speaker 2: It wasn't. 333 00:19:11,160 --> 00:19:13,360 Speaker 3: It wasn't just these guns which she was gonna get 334 00:19:13,359 --> 00:19:16,000 Speaker 3: from Robert anyway. So like suddenly she has to do 335 00:19:16,040 --> 00:19:19,000 Speaker 3: this whole extra mission. Why would she want to do that? 336 00:19:19,000 --> 00:19:21,080 Speaker 3: Why wouldn't she be just as reluctant as Joel. I 337 00:19:21,400 --> 00:19:24,720 Speaker 3: love that it kind of adds this this elusive, kind 338 00:19:24,720 --> 00:19:27,679 Speaker 3: of like moral complexity to her choices. But yeah, you 339 00:19:28,040 --> 00:19:30,320 Speaker 3: when you're playing, from what you've seen of Tess. You 340 00:19:30,359 --> 00:19:33,199 Speaker 3: think it's the guns. She wants those guns. She she 341 00:19:33,280 --> 00:19:35,960 Speaker 3: wants what she's and and the Statehouse is the capital. 342 00:19:36,480 --> 00:19:38,359 Speaker 3: You know, Capitol Building is not far away. 343 00:19:40,240 --> 00:19:43,760 Speaker 1: I agree with you, and I feel like in the game, 344 00:19:44,280 --> 00:19:47,680 Speaker 1: well it's in the show, the relationship with Tess and Joel. 345 00:19:47,680 --> 00:19:51,280 Speaker 1: I think you're exactly right. And I think episode two 346 00:19:52,320 --> 00:19:57,760 Speaker 1: supports this and that this idea that Tess was really 347 00:19:57,800 --> 00:20:00,000 Speaker 1: the more hopeful one all along, but it was high 348 00:20:00,240 --> 00:20:03,280 Speaker 1: that part of herself from Joel. Yeah, because she just 349 00:20:03,359 --> 00:20:05,720 Speaker 1: understands that Joel, like when she snaps. We talked about 350 00:20:05,720 --> 00:20:07,960 Speaker 1: this in our Wednesday episode, when she snaps and says, 351 00:20:08,000 --> 00:20:09,959 Speaker 1: can you just take the good news for once? You 352 00:20:10,080 --> 00:20:14,439 Speaker 1: understand in that moment that that her frustration with Joel 353 00:20:14,640 --> 00:20:18,600 Speaker 1: for never hoping, for never you know, holding out any 354 00:20:18,720 --> 00:20:23,200 Speaker 1: kind of wish that the future could be better really 355 00:20:23,240 --> 00:20:25,960 Speaker 1: kind of wears on her, but she's been keeping quiet 356 00:20:25,960 --> 00:20:29,080 Speaker 1: about it. In the game, they're two peas in a pod. 357 00:20:29,640 --> 00:20:31,440 Speaker 1: Like it's it. 358 00:20:31,359 --> 00:20:34,679 Speaker 3: Seems like she's the leader, she's the beacon, and Joel's 359 00:20:34,720 --> 00:20:36,040 Speaker 3: kind of this empty vessel. 360 00:20:36,200 --> 00:20:39,480 Speaker 1: He's the follower. He is just lost and he just 361 00:20:39,520 --> 00:20:43,679 Speaker 1: wants to do anything In the game that will deaden 362 00:20:43,880 --> 00:20:47,720 Speaker 1: the feeling of loss and tragedy that he's carrying around, 363 00:20:48,000 --> 00:20:52,120 Speaker 1: whereas Tess is just a creature of rage, just lashing 364 00:20:52,160 --> 00:20:57,280 Speaker 1: out killing everybody. A good change, I think from games. 365 00:20:57,160 --> 00:21:03,560 Speaker 3: It's a really nice expansion, and on someone who was 366 00:21:03,640 --> 00:21:07,760 Speaker 3: essentially a side character that was given so much more 367 00:21:07,800 --> 00:21:11,520 Speaker 3: weight that even people who knew Tessa's fate expected her 368 00:21:11,960 --> 00:21:13,760 Speaker 3: to last longer in the show than she did. 369 00:21:14,880 --> 00:21:17,600 Speaker 1: On the trek to the State House, we learn from 370 00:21:17,760 --> 00:21:21,399 Speaker 1: Tessenjol's conversations that the military bombed Boston and most of 371 00:21:21,440 --> 00:21:23,800 Speaker 1: the big cities in a kind of vain attempt to 372 00:21:23,800 --> 00:21:26,119 Speaker 1: stop the infection. Although I guess you could argue in 373 00:21:26,160 --> 00:21:28,199 Speaker 1: Boston it kind of worked. 374 00:21:28,560 --> 00:21:31,520 Speaker 3: It worked, but it kind of just pushed the infected inside. 375 00:21:31,840 --> 00:21:34,399 Speaker 3: That's kind of And also, I will say this is 376 00:21:34,440 --> 00:21:38,320 Speaker 3: the moment in this in the game and in the 377 00:21:38,359 --> 00:21:41,320 Speaker 3: second episode. This is when if you've played the game 378 00:21:41,359 --> 00:21:43,600 Speaker 3: and you're watching the second episode, or if you've watched 379 00:21:43,600 --> 00:21:45,600 Speaker 3: the second episode and now you're playing the game to 380 00:21:45,680 --> 00:21:49,280 Speaker 3: catch up, you're going to start acting like Leonardo DiCaprio 381 00:21:49,600 --> 00:21:52,159 Speaker 3: in Once Upon a Time in Hollywood and pointing at. 382 00:21:52,000 --> 00:21:54,720 Speaker 5: The screen and going, oh, because they just they are 383 00:21:54,800 --> 00:21:59,439 Speaker 5: just absolutely just it's so wild to see something so 384 00:21:59,760 --> 00:22:04,480 Speaker 5: die directly adapted, not just in visual aesthetic, but in writing, 385 00:22:04,640 --> 00:22:07,000 Speaker 5: like to trust the writing of a video game to 386 00:22:07,119 --> 00:22:08,880 Speaker 5: carry and oppress the ch TV show and to hear 387 00:22:08,920 --> 00:22:11,359 Speaker 5: these lines, it's just so cool. 388 00:22:11,960 --> 00:22:17,760 Speaker 1: Yeah, I agree with you. Eventually they get to the 389 00:22:17,800 --> 00:22:24,120 Speaker 1: Capitol building and it's here that our heroes encounter and you, 390 00:22:24,200 --> 00:22:27,159 Speaker 1: as the player, encounter your first clickers, the first like 391 00:22:27,240 --> 00:22:32,520 Speaker 1: really really dangerous boss level enemy. They are dangerous, they 392 00:22:32,560 --> 00:22:35,040 Speaker 1: are super aggressive. Of course they cannot see, but they 393 00:22:35,040 --> 00:22:41,040 Speaker 1: have pinpoint acoustical qualities akin to sonar and bats, and 394 00:22:41,080 --> 00:22:43,240 Speaker 1: if you make any kind of noise, they will immediately 395 00:22:43,440 --> 00:22:45,760 Speaker 1: key in on you and they will fuck you up. 396 00:22:46,160 --> 00:22:49,760 Speaker 1: So now you, as the player moving Joel, have to 397 00:22:49,800 --> 00:22:52,560 Speaker 1: move through these ruins and dead silence. And this is 398 00:22:52,600 --> 00:22:56,320 Speaker 1: when in the game you will probably begin to really 399 00:22:56,440 --> 00:23:01,520 Speaker 1: lean on distractions, bricks whatever to kind of throw bottle 400 00:23:02,080 --> 00:23:03,200 Speaker 1: the clickers. 401 00:23:02,760 --> 00:23:06,160 Speaker 3: Away, picking up like melee weapons to fight them with, 402 00:23:06,320 --> 00:23:08,840 Speaker 3: like pieces of wood pipe stuff like that. 403 00:23:10,280 --> 00:23:14,199 Speaker 1: Now, there was a you know, in our discord, we've 404 00:23:14,240 --> 00:23:18,440 Speaker 1: been discussing this Kotaku article that takes the opinion that 405 00:23:19,040 --> 00:23:20,840 Speaker 1: The Last of Us would be better if it was 406 00:23:20,880 --> 00:23:23,280 Speaker 1: more like the game, basically saying, you know, why isn't 407 00:23:23,320 --> 00:23:27,359 Speaker 1: there more crafting? I'm paraphrasing, and the and the piece 408 00:23:27,400 --> 00:23:30,639 Speaker 1: is worth reading as a as a kind of perspective. 409 00:23:32,200 --> 00:23:34,840 Speaker 1: You know, why isn't there more crafting? Why don't they 410 00:23:35,200 --> 00:23:38,600 Speaker 1: turn a coke bottle into a silencer? Why don't they 411 00:23:38,640 --> 00:23:42,720 Speaker 1: throw bricks to distract? I I take the point, but 412 00:23:42,800 --> 00:23:46,399 Speaker 1: I actually love the way the clicker encounter went down 413 00:23:46,400 --> 00:23:49,840 Speaker 1: in the show. It just felt like much more grounded. 414 00:23:49,920 --> 00:23:53,280 Speaker 1: First of all, there are so many more things in 415 00:23:53,320 --> 00:23:57,800 Speaker 1: the world, yeah, literally everywhere all around our characters that 416 00:23:57,920 --> 00:24:01,399 Speaker 1: could have been used to distract clickers. When Joel runs 417 00:24:01,440 --> 00:24:03,640 Speaker 1: past the display case and pushes it over, you can't 418 00:24:03,640 --> 00:24:05,400 Speaker 1: do that in the game, right, You can only interact 419 00:24:05,440 --> 00:24:07,320 Speaker 1: with like fucking bricks, bottles and. 420 00:24:07,280 --> 00:24:12,120 Speaker 3: Play add to your yeah, your pack. I think that's 421 00:24:12,160 --> 00:24:15,520 Speaker 3: a really great point. And also I do think personally 422 00:24:16,320 --> 00:24:19,160 Speaker 3: that there are so many moments, especially in the second episode, 423 00:24:19,160 --> 00:24:22,720 Speaker 3: you know, where we see like Joel binding up Test's foot, 424 00:24:22,720 --> 00:24:25,200 Speaker 3: which is essentially the same as using a medpack. We 425 00:24:25,240 --> 00:24:29,080 Speaker 3: see Joe. That's what I was going to say, which 426 00:24:29,080 --> 00:24:31,240 Speaker 3: is such a big moment, and sometimes you can get 427 00:24:31,240 --> 00:24:33,399 Speaker 3: glitchy if they don't give you the boost option, you know, 428 00:24:33,440 --> 00:24:36,359 Speaker 3: so I was really liking that. I believe as we 429 00:24:36,400 --> 00:24:41,639 Speaker 3: get further into the season, we will definitely see multiple 430 00:24:41,800 --> 00:24:45,239 Speaker 3: like brick and bottle moments, even they won't be like 431 00:24:45,280 --> 00:24:46,920 Speaker 3: no one's going to be collecting them and putting them 432 00:24:46,920 --> 00:24:48,840 Speaker 3: in the pack. But do I think that we'll see 433 00:24:49,040 --> 00:24:51,920 Speaker 3: tests or Joel use a bottle and slash a brick, 434 00:24:51,960 --> 00:24:53,840 Speaker 3: And do I believe that we'll probably get some kind 435 00:24:53,840 --> 00:25:01,080 Speaker 3: of modied melee weapon that is kind of of like 436 00:25:01,080 --> 00:25:03,520 Speaker 3: like you would make in the game. I do. I 437 00:25:03,560 --> 00:25:07,760 Speaker 3: also think that they translated the tension of the clickers 438 00:25:07,800 --> 00:25:09,920 Speaker 3: so well, because like as we're about to get into 439 00:25:10,400 --> 00:25:12,520 Speaker 3: so you can see the state House in the distance, 440 00:25:12,560 --> 00:25:14,760 Speaker 3: but you're not quite there. You got to you've gone 441 00:25:14,760 --> 00:25:16,639 Speaker 3: through an office building. That's where you first meet them. 442 00:25:16,640 --> 00:25:19,040 Speaker 3: They're terrifying. You can kind of sneak around them. We're 443 00:25:19,080 --> 00:25:21,840 Speaker 3: about to head into like some we've got to climb 444 00:25:21,880 --> 00:25:25,320 Speaker 3: outside the office building on this terrifying like window washing carriage. 445 00:25:25,359 --> 00:25:27,360 Speaker 3: Then you're going to go into the subway. There's multiple 446 00:25:27,359 --> 00:25:29,320 Speaker 3: different parts because this is a game and you want 447 00:25:29,320 --> 00:25:32,720 Speaker 3: to get that long term gameplay. But in the show, right, 448 00:25:33,119 --> 00:25:36,160 Speaker 3: they just send you right into the museum because they 449 00:25:36,240 --> 00:25:38,919 Speaker 3: know that they need to have that impact and instead 450 00:25:38,920 --> 00:25:41,800 Speaker 3: of the tension of you must craft something, the tension 451 00:25:41,840 --> 00:25:44,680 Speaker 3: there just all comes from the cinematography and the hiding. 452 00:25:44,920 --> 00:25:47,760 Speaker 1: I think that's exactly right. And again, you like, you know, 453 00:25:47,800 --> 00:25:50,240 Speaker 1: people can have different opinions. 454 00:25:49,920 --> 00:25:51,840 Speaker 3: And the best thing is the game still exists. Yeah, 455 00:25:51,880 --> 00:25:53,359 Speaker 3: the game, so you can still go and you can 456 00:25:53,400 --> 00:25:55,320 Speaker 3: still craft, and you can still experience that part. 457 00:25:55,400 --> 00:25:59,880 Speaker 1: But I'm not sure as a viewer that the ex 458 00:26:00,000 --> 00:26:05,280 Speaker 1: experience of watching our characters stop for twenty minutes to 459 00:26:05,440 --> 00:26:09,520 Speaker 1: tape a coke bottle onto a gun is like the 460 00:26:09,560 --> 00:26:12,760 Speaker 1: best most thrilling television like that you could watch. You 461 00:26:12,800 --> 00:26:15,359 Speaker 1: want to watch them get right into it. And so 462 00:26:15,400 --> 00:26:17,840 Speaker 1: I agree with you. I think all the changes they've 463 00:26:17,840 --> 00:26:20,280 Speaker 1: made have been for the better, and I actually think 464 00:26:20,359 --> 00:26:22,560 Speaker 1: I mean, this is a conversation for another day, but 465 00:26:22,640 --> 00:26:26,800 Speaker 1: I think one of the reefs so to speak, that 466 00:26:27,000 --> 00:26:31,440 Speaker 1: the ship of video game adaptations has crashed on over 467 00:26:31,480 --> 00:26:35,080 Speaker 1: the years has been this idea that we need to 468 00:26:35,200 --> 00:26:39,000 Speaker 1: translate the game to the to. 469 00:26:38,920 --> 00:26:42,439 Speaker 6: The translate the game play with fidelity, right, we need 470 00:26:42,520 --> 00:26:44,679 Speaker 6: to like, we need to have that moment in Doom 471 00:26:45,040 --> 00:26:47,640 Speaker 6: where all of a sudden, the rock goes into POV 472 00:26:47,920 --> 00:26:50,000 Speaker 6: first person and you see the gun. 473 00:26:50,320 --> 00:26:52,560 Speaker 1: No, you don't need that, you don't, you really don't 474 00:26:52,680 --> 00:26:55,679 Speaker 1: need that to tell the story. The trio navigate to 475 00:26:56,040 --> 00:26:58,960 Speaker 1: a window washing carriage still hanging from its cables after 476 00:26:58,960 --> 00:27:02,159 Speaker 1: twenty years. Great your moment, really fun moment, and then 477 00:27:02,200 --> 00:27:06,040 Speaker 1: eventually to a subway station which is just absolutely fucking 478 00:27:06,400 --> 00:27:07,119 Speaker 1: riddled with it. 479 00:27:07,200 --> 00:27:09,640 Speaker 3: You've got to be shooting some monsters in the head. 480 00:27:09,880 --> 00:27:11,800 Speaker 1: Actually, I guarantee you will die. 481 00:27:11,920 --> 00:27:14,480 Speaker 3: You will die so many times. But this does it 482 00:27:14,520 --> 00:27:18,239 Speaker 3: in This introduces probably my favorite crafting thing, which I 483 00:27:18,240 --> 00:27:19,960 Speaker 3: do believe we'll see in the show at one point, 484 00:27:20,040 --> 00:27:23,840 Speaker 3: which is the Molotov cocktail. And it's so cool because 485 00:27:23,880 --> 00:27:25,720 Speaker 3: if you when when you're in a subway, you learn 486 00:27:25,720 --> 00:27:27,840 Speaker 3: how to make a Molotov cocktail and you collect the 487 00:27:27,840 --> 00:27:29,639 Speaker 3: bits to make it. As this game is very much 488 00:27:29,640 --> 00:27:31,480 Speaker 3: about collecting, which kind of funny because it made me 489 00:27:31,480 --> 00:27:33,320 Speaker 3: realize how much it's like a cozy game. It's like 490 00:27:33,440 --> 00:27:36,000 Speaker 3: murder animal crossing. It's like you have to collect all 491 00:27:36,000 --> 00:27:38,760 Speaker 3: the things to do your recipes, but when you have 492 00:27:38,800 --> 00:27:42,679 Speaker 3: the Molotov cocktail. The best, most satisfying part of the 493 00:27:42,760 --> 00:27:45,320 Speaker 3: programming of this game is that if you hit a 494 00:27:45,359 --> 00:27:47,919 Speaker 3: clicker with it, it will draw any other clickers with 495 00:27:48,000 --> 00:27:49,800 Speaker 3: its screams, so you can kind of draw them and 496 00:27:49,880 --> 00:27:52,000 Speaker 3: use it to sneak past and I found that to 497 00:27:52,040 --> 00:27:55,280 Speaker 3: be a very useful technique, and that really first comes 498 00:27:55,280 --> 00:27:58,040 Speaker 3: through in the subway. I'm excited to see if we'll 499 00:27:58,080 --> 00:28:02,000 Speaker 3: see a version of the subway this subway sequence, and 500 00:28:02,040 --> 00:28:04,480 Speaker 3: then you know, later on in the game, as we're 501 00:28:04,480 --> 00:28:06,000 Speaker 3: going to talk about, they kind of go in subway again. 502 00:28:06,000 --> 00:28:08,000 Speaker 3: I'll be interested to see if we get a subway 503 00:28:09,119 --> 00:28:11,639 Speaker 3: setting in the show, because it feels like it is 504 00:28:11,720 --> 00:28:14,040 Speaker 3: quite a memorable part of the game. But there's so 505 00:28:14,160 --> 00:28:15,879 Speaker 3: much to fit into this first season. 506 00:28:16,280 --> 00:28:20,720 Speaker 1: There really is. In the subway station, they find a 507 00:28:20,760 --> 00:28:25,520 Speaker 1: body of a firefly, and at this point our heroes 508 00:28:25,720 --> 00:28:29,600 Speaker 1: begin beginning to wonder if they're even going to be 509 00:28:29,680 --> 00:28:33,359 Speaker 1: any fireflies. At the drop off point, with Ellie test 510 00:28:33,440 --> 00:28:35,840 Speaker 1: leads the way. She gets them through a short cut 511 00:28:36,720 --> 00:28:40,479 Speaker 1: through other ruins that take them to the place they 512 00:28:40,520 --> 00:28:44,360 Speaker 1: need to go. Joel gets a one of those rolling 513 00:28:44,400 --> 00:28:48,880 Speaker 1: garage doors open just in time to avoid You gotta 514 00:28:48,920 --> 00:28:49,720 Speaker 1: fucking be tapping. 515 00:28:49,760 --> 00:28:50,520 Speaker 3: It'll be holden. 516 00:28:51,120 --> 00:28:54,080 Speaker 1: And here is where we get some fun modding. When 517 00:28:54,160 --> 00:28:57,200 Speaker 1: if you're playing, you get to now, you've probably unlocked 518 00:28:57,200 --> 00:29:02,560 Speaker 1: some other modding perks by the point, and your mileage 519 00:29:02,560 --> 00:29:05,560 Speaker 1: may vary again, but you're probably making health. You're probably 520 00:29:05,640 --> 00:29:11,240 Speaker 1: moddeling your weapons. Ellie tells Tess about how she was infected, 521 00:29:12,280 --> 00:29:15,200 Speaker 1: same as in the show. She was hanging out at 522 00:29:15,280 --> 00:29:17,800 Speaker 1: the mall in the QZ. No one's supposed to go 523 00:29:17,800 --> 00:29:20,520 Speaker 1: in there, but she got attacked by a runner, not 524 00:29:20,600 --> 00:29:24,880 Speaker 1: a clicker, and in her panic, she went to go 525 00:29:24,920 --> 00:29:28,960 Speaker 1: see Marlene, who, rather than execute Ellie, just decided to 526 00:29:29,000 --> 00:29:31,959 Speaker 1: wait and see if the infection would take its course. Now, eventually, 527 00:29:32,000 --> 00:29:35,560 Speaker 1: our heroes find themselves in a museum and the building 528 00:29:35,840 --> 00:29:38,320 Speaker 1: is fucked. It is an advanced case. 529 00:29:38,640 --> 00:29:41,040 Speaker 3: Scary. Is really scary. 530 00:29:42,440 --> 00:29:50,360 Speaker 1: Is collapsing around them in different stages. And a collapsing 531 00:29:50,400 --> 00:29:53,959 Speaker 1: beam separates Joel from Tests and Ellie, and then you 532 00:29:53,960 --> 00:29:56,840 Speaker 1: hear Test scream Joel, they're here, and then they run 533 00:29:56,880 --> 00:29:59,360 Speaker 1: off and who knows what's happening with them? Joel? You 534 00:29:59,440 --> 00:30:03,600 Speaker 1: as Joel player as Joel now has to fight their way, 535 00:30:04,760 --> 00:30:08,560 Speaker 1: you know, through different infected sneaking around them, fighting them 536 00:30:08,600 --> 00:30:12,200 Speaker 1: when necessary to pick again. Your mileage may vary. I 537 00:30:12,240 --> 00:30:13,640 Speaker 1: don't know how good you are at the game, but 538 00:30:13,680 --> 00:30:15,400 Speaker 1: I barely made it out several times. 539 00:30:16,360 --> 00:30:17,840 Speaker 3: This was the funniest thing time. 540 00:30:17,960 --> 00:30:18,800 Speaker 1: Many times here. 541 00:30:19,160 --> 00:30:21,680 Speaker 3: I was thinking a lot about like why they chose 542 00:30:21,720 --> 00:30:24,400 Speaker 3: the museum, because there's so many different segments that didn't 543 00:30:24,400 --> 00:30:26,640 Speaker 3: make it in. But then I was thinking like, well, 544 00:30:26,680 --> 00:30:28,479 Speaker 3: it took me a long time, and there's like a 545 00:30:28,480 --> 00:30:31,040 Speaker 3: lot of strategy that you have to work out for 546 00:30:31,120 --> 00:30:33,360 Speaker 3: like the runners and the clickers and kind of the 547 00:30:33,360 --> 00:30:35,280 Speaker 3: time that they come in and the clickers in berserk 548 00:30:35,360 --> 00:30:37,480 Speaker 3: mode and everything. And I was like, oh, this is 549 00:30:37,760 --> 00:30:40,040 Speaker 3: in there, because I know that no matter how good 550 00:30:40,080 --> 00:30:42,480 Speaker 3: you are at games like this, you googled how to 551 00:30:42,480 --> 00:30:45,200 Speaker 3: get out of the museum at least once. Every single 552 00:30:45,240 --> 00:30:46,680 Speaker 3: person who played this game did that. 553 00:30:46,960 --> 00:30:49,160 Speaker 1: And by the way, here's another thing that hasn't been 554 00:30:49,360 --> 00:30:56,200 Speaker 1: adapted for the television show. Joel's incredibly precise ability to 555 00:30:56,280 --> 00:30:59,000 Speaker 1: hear where enemies are through walls. 556 00:31:00,320 --> 00:31:02,960 Speaker 3: Oh, I love this. Yeah, he needs to be doing 557 00:31:03,000 --> 00:31:03,680 Speaker 3: this more in the game. 558 00:31:03,880 --> 00:31:07,080 Speaker 1: He needs to be doing that more. After the fight, 559 00:31:07,160 --> 00:31:10,680 Speaker 1: Joel and Ellie share a moment looking at the State House. 560 00:31:10,960 --> 00:31:14,880 Speaker 1: You know, they're on the roof. Now there's a fresh sunrise. 561 00:31:15,040 --> 00:31:20,920 Speaker 1: It's beautiful. Tests is like, hey, let's let's fucking go, guys, 562 00:31:21,000 --> 00:31:24,000 Speaker 1: Let's pick it up. Joel says, yes, ma'am. They come 563 00:31:24,040 --> 00:31:25,680 Speaker 1: across more firefly bodies. 564 00:31:25,680 --> 00:31:25,840 Speaker 3: Now. 565 00:31:25,960 --> 00:31:29,560 Speaker 1: One of them is carrying orders, which you, as the player, 566 00:31:29,600 --> 00:31:32,840 Speaker 1: can read, and indeed you should. They say, quote ensure 567 00:31:32,880 --> 00:31:35,120 Speaker 1: no military presence before moving the girl to the next 568 00:31:35,120 --> 00:31:39,440 Speaker 1: safe house, and then scribbled in handwriting underneath the typed orders, 569 00:31:40,640 --> 00:31:42,400 Speaker 1: quote make sure the girl is well fed and in 570 00:31:42,440 --> 00:31:46,000 Speaker 1: good health. Her safety is of the utmost importance. Now 571 00:31:46,000 --> 00:31:48,640 Speaker 1: they're moving through Boston Commons, which is like a flooded 572 00:31:48,760 --> 00:31:51,800 Speaker 1: swamp now, and eventually they get to the State House. 573 00:31:52,640 --> 00:31:55,640 Speaker 1: They find all the fireflies dead. Test searches the bodies, 574 00:31:56,120 --> 00:31:59,440 Speaker 1: you know, hoping that there's a clue, a map, something 575 00:31:59,520 --> 00:32:03,240 Speaker 1: that says where they're going, so that they can finish 576 00:32:03,360 --> 00:32:06,360 Speaker 1: this deal and get the guns and all the you know, 577 00:32:06,360 --> 00:32:10,520 Speaker 1: who knows what else. You know, where's that? Lab Ellie 578 00:32:10,520 --> 00:32:12,560 Speaker 1: just says, somewhere out west. She doesn't know. Tests and 579 00:32:12,640 --> 00:32:16,720 Speaker 1: Joel now argue and just like an episode two. Test 580 00:32:16,800 --> 00:32:19,840 Speaker 1: reveals that she has been bitten somewhere in the museum 581 00:32:19,920 --> 00:32:23,200 Speaker 1: during that fight. Oops, right, she says. Test grabs Ellie's arm, 582 00:32:23,280 --> 00:32:27,320 Speaker 1: rolls Ellie's sleeve up, shows it to Joel and says, look, 583 00:32:27,560 --> 00:32:30,600 Speaker 1: that's a three week old bite versus my bite from 584 00:32:30,640 --> 00:32:31,240 Speaker 1: an hour ago. 585 00:32:31,480 --> 00:32:32,240 Speaker 3: This is real. 586 00:32:32,560 --> 00:32:35,960 Speaker 1: This is real, Joel, this is fucking real, real. You've 587 00:32:36,000 --> 00:32:40,960 Speaker 1: got to get this girl to Tommy's. And it's so 588 00:32:41,040 --> 00:32:43,200 Speaker 1: a truck of fedra show up at this moment. But 589 00:32:43,200 --> 00:32:47,600 Speaker 1: it's actually really interesting. I find myself wondering if that 590 00:32:47,680 --> 00:32:50,800 Speaker 1: truck doesn't show up, I kind of think Joel says, no, 591 00:32:50,960 --> 00:32:51,760 Speaker 1: I'm not going. 592 00:32:52,080 --> 00:32:56,440 Speaker 3: Yeah, No, I think so too. I think I think 593 00:32:56,480 --> 00:33:00,800 Speaker 3: that Joel would have probably waited, or he would have 594 00:33:00,800 --> 00:33:03,480 Speaker 3: had to Test, would have had to shoot him, or 595 00:33:03,480 --> 00:33:05,120 Speaker 3: he would have had to shoot Tests like it was 596 00:33:05,160 --> 00:33:08,240 Speaker 3: not He wasn't gonna leave like this is. This is 597 00:33:08,360 --> 00:33:11,400 Speaker 3: just going to be another unrelenting loss. 598 00:33:11,640 --> 00:33:15,680 Speaker 1: Yeah. And I certainly don't think he escorts Ellie any 599 00:33:15,720 --> 00:33:18,520 Speaker 1: further west with Tests out of the picture. I think 600 00:33:18,520 --> 00:33:21,040 Speaker 1: he goes back to the QZ and just decides to 601 00:33:21,080 --> 00:33:26,880 Speaker 1: become an even more aggressive and dedicated murder, smuggler, criminal 602 00:33:28,080 --> 00:33:29,640 Speaker 1: to kind of like numb the pain. 603 00:33:29,720 --> 00:33:30,959 Speaker 3: He say he's the next Robert. 604 00:33:31,240 --> 00:33:33,320 Speaker 1: Yeah, I don't. I certainly don't think he's going to 605 00:33:33,360 --> 00:33:34,959 Speaker 1: be like, yeah, what the fuck, I'll take Ellie. 606 00:33:35,280 --> 00:33:38,280 Speaker 3: I also think it's really interesting because that in that moment, 607 00:33:38,400 --> 00:33:40,760 Speaker 3: that's the first time that we see Tests have hope, 608 00:33:40,760 --> 00:33:42,680 Speaker 3: and it's just before she's about to die. She's like, 609 00:33:42,760 --> 00:33:45,240 Speaker 3: this is real. Get this girl to Tommy's. Like the 610 00:33:45,320 --> 00:33:47,480 Speaker 3: implication there is like you can fucking save the world, 611 00:33:47,520 --> 00:33:49,400 Speaker 3: Like this is the cure we've been waiting for. This 612 00:33:49,480 --> 00:33:52,640 Speaker 3: is actually real. I feel like when they were making 613 00:33:52,720 --> 00:33:56,320 Speaker 3: this show, I feel like Drugman and Mason and the 614 00:33:56,400 --> 00:33:59,800 Speaker 3: crew they were probably that was the moment they probably 615 00:33:59,800 --> 00:34:03,720 Speaker 3: to expand on Tessa's character because it feels so true 616 00:34:03,720 --> 00:34:05,880 Speaker 3: to who she is in the show. And then we 617 00:34:05,960 --> 00:34:09,160 Speaker 3: get this really interesting moment because, like you said, Fedra, 618 00:34:10,040 --> 00:34:12,600 Speaker 3: I love that they changed this in the show to 619 00:34:12,680 --> 00:34:15,799 Speaker 3: the infected. I think it's really affected. We've seen the 620 00:34:15,840 --> 00:34:19,560 Speaker 3: evils of Fedra, but in the game it is horrific. 621 00:34:20,120 --> 00:34:23,720 Speaker 1: Test spends her last moments begging Joel to take Ellie, 622 00:34:24,200 --> 00:34:26,800 Speaker 1: and then when he does and they exit the area 623 00:34:27,360 --> 00:34:30,920 Speaker 1: holding off the feder troops. She dies. 624 00:34:31,600 --> 00:34:34,080 Speaker 3: You hear her screaming as you run away, and you 625 00:34:34,120 --> 00:34:35,000 Speaker 3: hear them shooting her. 626 00:34:35,680 --> 00:34:38,960 Speaker 1: So Joel takes Ellie through a door and now you're 627 00:34:39,000 --> 00:34:41,840 Speaker 1: on the other side of it, like a in a 628 00:34:41,920 --> 00:34:45,200 Speaker 1: large fourier or something. And Ellie is absolutely shocked that 629 00:34:45,280 --> 00:34:47,400 Speaker 1: they left us. She can't fucking believe it. She's like, 630 00:34:47,440 --> 00:34:51,640 Speaker 1: we left her to die. She's just met Tests and 631 00:34:51,719 --> 00:34:57,400 Speaker 1: watch Test commit a murder, and it tells you a 632 00:34:57,440 --> 00:35:00,720 Speaker 1: lot about Ellie. Again, we mentioned this in our previous 633 00:35:00,760 --> 00:35:03,920 Speaker 1: episodes about the show and the game, how Ellie is 634 00:35:03,960 --> 00:35:06,440 Speaker 1: the only person that you encounter in this world who 635 00:35:06,440 --> 00:35:07,880 Speaker 1: actually cares about other people. 636 00:35:08,000 --> 00:35:12,080 Speaker 3: And yeah, value, just baseline, just baseline is like, we 637 00:35:12,120 --> 00:35:13,040 Speaker 3: can't just leave her. 638 00:35:13,080 --> 00:35:14,360 Speaker 1: I know she was in fact, well, we can't just 639 00:35:14,440 --> 00:35:18,400 Speaker 1: leave her to die. And I think that it's important 640 00:35:18,480 --> 00:35:22,480 Speaker 1: to remember that as we move towards the ending of 641 00:35:22,680 --> 00:35:27,760 Speaker 1: the Last of Us game, because everything we know about 642 00:35:27,800 --> 00:35:30,879 Speaker 1: Ellie in this game is that she wants to help 643 00:35:30,920 --> 00:35:34,440 Speaker 1: people and have given the full information. 644 00:35:34,360 --> 00:35:40,360 Speaker 3: About how she might be able to cure, how. 645 00:35:40,120 --> 00:35:43,000 Speaker 1: A cure could be developed from her. I think there's 646 00:35:43,000 --> 00:35:46,720 Speaker 1: no question she says, I'll do it. No matter the cost, 647 00:35:47,040 --> 00:35:50,080 Speaker 1: I will do it. And it's hard to remember the 648 00:35:50,160 --> 00:35:54,520 Speaker 1: Joel never like he's doing what Tess said here, but 649 00:35:54,560 --> 00:35:56,799 Speaker 1: he's kind of forced into it, and at the end 650 00:35:56,840 --> 00:36:01,480 Speaker 1: of the day, he kind of doesn't respect Ellie's agency. 651 00:36:01,520 --> 00:36:04,799 Speaker 1: As much as he loves her, he doesn't respect her 652 00:36:04,840 --> 00:36:05,480 Speaker 1: point of view. 653 00:36:05,880 --> 00:36:17,200 Speaker 2: X Ray Vision will be back and we're back. 654 00:36:17,680 --> 00:36:20,200 Speaker 1: Joel and Ellie have to evade the Federer to escape 655 00:36:20,239 --> 00:36:23,040 Speaker 1: the state House, and it's more fun action. It's here 656 00:36:23,120 --> 00:36:27,120 Speaker 1: that the player as Joel, acquires the hunting rifle for 657 00:36:27,160 --> 00:36:30,440 Speaker 1: the first time. Yeah, it's also here that Ellie starts 658 00:36:30,480 --> 00:36:32,360 Speaker 1: asking for a gun, of course. 659 00:36:32,120 --> 00:36:34,040 Speaker 3: And also like this is the really this is the 660 00:36:34,080 --> 00:36:37,480 Speaker 3: really head fuck moment, which is like you've just they've 661 00:36:37,560 --> 00:36:41,719 Speaker 3: just killed Tess. So narratively and emotionally, you just want 662 00:36:41,719 --> 00:36:43,840 Speaker 3: to kill all of the soldiers because you know that 663 00:36:43,880 --> 00:36:45,920 Speaker 3: they just killed her, but you have to stealth to 664 00:36:45,920 --> 00:36:49,040 Speaker 3: survive that you cannot. There is like a number of 665 00:36:49,040 --> 00:36:51,680 Speaker 3: soldiers and the only soldier you really really have to 666 00:36:52,560 --> 00:36:55,400 Speaker 3: physically kill is the one who's like guarding the doors 667 00:36:55,400 --> 00:36:57,480 Speaker 3: so you can't get out. Otherwise you can really stealth 668 00:36:57,480 --> 00:36:59,920 Speaker 3: and occasionally, you know, to strangle people are you killing 669 00:37:00,280 --> 00:37:02,560 Speaker 3: You can decide, you can say you're just you're just 670 00:37:02,560 --> 00:37:04,920 Speaker 3: doing a relanked choke that they're just gonna wake up, 671 00:37:05,040 --> 00:37:08,759 Speaker 3: but probably killing him. But like, it's really interesting because 672 00:37:08,800 --> 00:37:10,719 Speaker 3: they set you up again to be in this emotional 673 00:37:10,840 --> 00:37:12,960 Speaker 3: angry state that Joel would be in, which is like, 674 00:37:13,560 --> 00:37:16,040 Speaker 3: fuck them, they killed this one person who was my partner. 675 00:37:16,160 --> 00:37:17,920 Speaker 3: And then the game's like, Nana, no, if you want 676 00:37:17,920 --> 00:37:20,959 Speaker 3: to survive and gal of this statehouse alive, you gotta 677 00:37:21,000 --> 00:37:23,360 Speaker 3: you gotta just ignore them. You got to just focus 678 00:37:23,360 --> 00:37:24,960 Speaker 3: on survival. It's so interesting. 679 00:37:25,440 --> 00:37:30,840 Speaker 1: As they're escaping, they encounter a cloud of cordysop spores 680 00:37:31,280 --> 00:37:35,600 Speaker 1: and Joel puts his gas mask on. Ellie just breathes it, 681 00:37:35,719 --> 00:37:39,440 Speaker 1: just breathes it. And if and if Joel was you know, 682 00:37:39,560 --> 00:37:43,160 Speaker 1: had doubts before, surely they are now fading away because 683 00:37:43,160 --> 00:37:47,000 Speaker 1: he is just watching her with his eyes, just breathing 684 00:37:47,080 --> 00:37:49,839 Speaker 1: in spores that should cause her to get infected as 685 00:37:49,880 --> 00:37:54,800 Speaker 1: absolutely zero effect. They eventually get above ground and Ellie 686 00:37:54,800 --> 00:37:58,160 Speaker 1: tries to apologize for tests, and Joel says, here's how 687 00:37:58,200 --> 00:37:59,759 Speaker 1: this is going to play out. You don't talk about 688 00:37:59,800 --> 00:38:02,319 Speaker 1: test ever. Matter of fact, we can just keep our 689 00:38:02,360 --> 00:38:07,400 Speaker 1: histories to ourselves. Most importantly, here Joel stresses to Ellie, 690 00:38:08,360 --> 00:38:10,680 Speaker 1: and she's heard this before, but now it's Joel's turn 691 00:38:10,760 --> 00:38:13,680 Speaker 1: to tell her that she can't tell anybody about her 692 00:38:13,680 --> 00:38:18,680 Speaker 1: immunity because that will probably mean her death. And also, 693 00:38:18,800 --> 00:38:20,600 Speaker 1: by the way, you got to do exactly what I say. 694 00:38:20,600 --> 00:38:22,279 Speaker 1: You've never been out here before. You don't know what 695 00:38:22,320 --> 00:38:26,600 Speaker 1: it's like I do. It's gonna end back, Yeah, just 696 00:38:26,600 --> 00:38:31,160 Speaker 1: just do what I say. Joel, in need of a 697 00:38:31,280 --> 00:38:34,640 Speaker 1: of a next move, a vehicle would be helpful, decides 698 00:38:34,680 --> 00:38:38,120 Speaker 1: to steer them towards a town called Lincoln, uh, an 699 00:38:38,120 --> 00:38:43,040 Speaker 1: independent town where Joel says, quote, someone owes him some favors. 700 00:38:43,239 --> 00:38:47,640 Speaker 1: So they make the move to Lincoln through the woods, 701 00:38:47,640 --> 00:38:51,239 Speaker 1: and Ellie is just reveling in nature, in the in 702 00:38:51,280 --> 00:38:53,840 Speaker 1: the in the Emerald leaves. 703 00:38:53,640 --> 00:38:56,320 Speaker 2: It's so it's. 704 00:38:56,200 --> 00:38:59,360 Speaker 3: Such a juxtaposition to the kind of ruins, even the 705 00:38:59,440 --> 00:39:02,840 Speaker 3: overgrown of Boston. This is just pure nature, and Ellie 706 00:39:02,920 --> 00:39:05,200 Speaker 3: is so happy to be there. 707 00:39:05,480 --> 00:39:13,120 Speaker 1: One of my like Pavlovian responses to this game happens 708 00:39:13,880 --> 00:39:19,160 Speaker 1: when I think of or hear like at Ellie laughing 709 00:39:19,320 --> 00:39:21,960 Speaker 1: somewhere off on the map. You know you're playing I've 710 00:39:21,960 --> 00:39:24,200 Speaker 1: got headphones on. I'm playing as Joel. I'm looking at 711 00:39:24,200 --> 00:39:26,879 Speaker 1: a thing or I'm scavenging, and I hear Ellie kind 712 00:39:26,880 --> 00:39:28,640 Speaker 1: of laugh. And then you go over and she's looking 713 00:39:28,680 --> 00:39:29,920 Speaker 1: at something. 714 00:39:29,960 --> 00:39:33,319 Speaker 3: Yeah, giggling or singing, yeah, trying to teach herself how 715 00:39:33,320 --> 00:39:35,920 Speaker 3: to whistle, which she's always doing, and it sounds like 716 00:39:36,200 --> 00:39:39,759 Speaker 3: she's turning into an infected So Joel's always really stressed 717 00:39:39,800 --> 00:39:40,160 Speaker 3: about it. 718 00:39:41,320 --> 00:39:44,520 Speaker 1: So there's one of these moments right here where you 719 00:39:44,600 --> 00:39:48,319 Speaker 1: find Ellie kind of like reveling in a swirl of 720 00:39:48,560 --> 00:39:52,160 Speaker 1: actual fireflies, real fireflies, and then she says, sorry, I 721 00:39:52,200 --> 00:39:54,719 Speaker 1: lost myself there for a moment. It's a wonderful, really 722 00:39:54,760 --> 00:40:00,600 Speaker 1: magical moment. Now, apparently this town is inhabited by guy's 723 00:40:00,600 --> 00:40:04,560 Speaker 1: got His name is Bill. He lives somewhere in the town, 724 00:40:05,040 --> 00:40:08,160 Speaker 1: which is riddled with booby traps all along the way. 725 00:40:08,239 --> 00:40:12,279 Speaker 1: Now they can see kind of a single fire or something, 726 00:40:12,560 --> 00:40:14,840 Speaker 1: you know, maybe half a mile maybe three quarters a 727 00:40:14,880 --> 00:40:18,480 Speaker 1: mile into the town, and that's probably where Bill is. 728 00:40:19,760 --> 00:40:21,759 Speaker 1: There's a moment here where Joel and Ellie have to 729 00:40:21,760 --> 00:40:25,640 Speaker 1: be briefly separated, which is really fun. Now, on the 730 00:40:25,640 --> 00:40:28,760 Speaker 1: way to Bill's Joel tells Ellie about Tommy. He says 731 00:40:28,800 --> 00:40:33,720 Speaker 1: that Tommy is I don't know, it's unclear at this point, 732 00:40:33,760 --> 00:40:35,160 Speaker 1: like what his status with the fire. 733 00:40:35,000 --> 00:40:38,640 Speaker 3: He was maybe a former firefly, he was a firefly once. 734 00:40:38,680 --> 00:40:41,840 Speaker 3: It's unclear, but he was there, and that makes Joel 735 00:40:41,840 --> 00:40:43,960 Speaker 3: believe that he'll know what to do without Yeah. 736 00:40:43,840 --> 00:40:47,839 Speaker 1: He's Tommy will know what to do. Meanwhile, Ellie continues 737 00:40:47,920 --> 00:40:52,560 Speaker 1: to you know, communicate wonder about everything she's seeing. They 738 00:40:52,600 --> 00:40:55,080 Speaker 1: pass by like an old garden store. 739 00:40:55,600 --> 00:40:58,160 Speaker 3: Yeah, and you can dig around and ye contact the stuff. 740 00:40:58,200 --> 00:41:00,880 Speaker 3: And Ellie just fucking loves Godden gnomes. 741 00:41:01,640 --> 00:41:03,440 Speaker 1: It's so cute. She says, man, I had an art 742 00:41:03,440 --> 00:41:06,000 Speaker 1: book filled with these. I always thought they were super cute. 743 00:41:06,040 --> 00:41:08,000 Speaker 1: And then later she finds an arcade game. 744 00:41:08,560 --> 00:41:11,799 Speaker 3: Was like a cool like Wolverine style character on the 745 00:41:11,880 --> 00:41:14,760 Speaker 3: front had abandoned pizza parlor, and. 746 00:41:16,120 --> 00:41:18,160 Speaker 1: He's like, did you play this? How do you know 747 00:41:18,200 --> 00:41:19,760 Speaker 1: this game? She's like, no, but I had a friend 748 00:41:19,840 --> 00:41:22,480 Speaker 1: that knew everything about this game. Apparently there was a 749 00:41:22,560 --> 00:41:27,280 Speaker 1: character called Angel Knives whose like Mortal Kombat esque finisher 750 00:41:27,400 --> 00:41:31,360 Speaker 1: Combo was like a gut kick decapitation, and she's like, 751 00:41:31,400 --> 00:41:33,640 Speaker 1: I wish I could play it so. As we noted, 752 00:41:33,680 --> 00:41:36,959 Speaker 1: Bill's town is just booby trapped to the gills, land 753 00:41:37,000 --> 00:41:42,879 Speaker 1: mines up everything. Yeah, he is a guy who knows 754 00:41:42,880 --> 00:41:46,759 Speaker 1: how to acquire things, which has made him helpful to 755 00:41:46,840 --> 00:41:48,759 Speaker 1: Joel and Test in the past, and of course they're 756 00:41:48,800 --> 00:41:52,080 Speaker 1: hopeful that he'll be helpful to them now Here. On 757 00:41:52,120 --> 00:41:54,920 Speaker 1: a bread truck heading into the town, Joel finds a 758 00:41:54,960 --> 00:41:58,040 Speaker 1: bow and arrow, which is extremely It is probably the 759 00:41:58,080 --> 00:41:59,000 Speaker 1: thing I use the most. 760 00:42:00,120 --> 00:42:01,719 Speaker 3: It's really good for headshows. 761 00:42:01,920 --> 00:42:03,280 Speaker 1: Yeah, it's great, great, great. 762 00:42:03,160 --> 00:42:10,960 Speaker 3: Oh my god, said a bread truck exclamations. Folks, careful, careful, 763 00:42:10,960 --> 00:42:11,840 Speaker 3: don't eat that bread. 764 00:42:12,200 --> 00:42:14,879 Speaker 1: Ellie is like, hey, I'm good with the bow and arrow. 765 00:42:14,920 --> 00:42:17,759 Speaker 1: It turned out by the way, you know, and as 766 00:42:17,800 --> 00:42:20,319 Speaker 1: the game progresses into the sequel that she is quite 767 00:42:20,320 --> 00:42:24,400 Speaker 1: good at true, not untrue. But of course Joel is 768 00:42:24,480 --> 00:42:28,239 Speaker 1: certainly not ready to uh to trust this girl he 769 00:42:28,440 --> 00:42:31,040 Speaker 1: just met with a deadly weapon that you know, will 770 00:42:31,080 --> 00:42:33,440 Speaker 1: probably end up stuck out of his back if he 771 00:42:33,640 --> 00:42:36,000 Speaker 1: choos it to her. As they get closer to the 772 00:42:36,040 --> 00:42:40,680 Speaker 1: smoke plume, Joel tells Ellie, uh, hey, just be when 773 00:42:40,719 --> 00:42:43,919 Speaker 1: we find Bill. Just be chill. Yeah, just be chilly. 774 00:42:43,960 --> 00:42:47,520 Speaker 1: He's he's weird. He is not going to be trusting 775 00:42:47,520 --> 00:42:50,800 Speaker 1: of strangers. Uh, you know, and he says he closes 776 00:42:50,880 --> 00:42:53,120 Speaker 1: by saying, you know, he's a good guy, but you know, 777 00:42:53,200 --> 00:42:56,680 Speaker 1: let me do the talking. Ellie agrees. Joel leads Ellie 778 00:42:56,760 --> 00:42:59,520 Speaker 1: to what looks like an old mechanic's garage, and here 779 00:42:59,600 --> 00:43:07,040 Speaker 1: is where one of Bill's traps strikes with really really 780 00:43:07,160 --> 00:43:10,040 Speaker 1: dangerous and cool effect. This is one of the kind 781 00:43:10,040 --> 00:43:13,320 Speaker 1: of this is one of the most unique action scenes 782 00:43:13,480 --> 00:43:15,440 Speaker 1: in this game. It is really fun. So there's a 783 00:43:15,480 --> 00:43:17,680 Speaker 1: loud bang, a rattle of chains, and next thing you know, 784 00:43:18,160 --> 00:43:22,520 Speaker 1: you as Joel are upside down, hanging by your leg 785 00:43:22,760 --> 00:43:26,440 Speaker 1: from the ceiling. En snarreted one of Bill's traps anchored 786 00:43:26,480 --> 00:43:31,440 Speaker 1: on the other side by a refrigerator. Joel is like, Ellie, 787 00:43:31,600 --> 00:43:33,759 Speaker 1: get getting on top of the refrigerator and cut the 788 00:43:33,840 --> 00:43:37,040 Speaker 1: rope and cut me off of this. Now while Ellie 789 00:43:37,160 --> 00:43:40,600 Speaker 1: is doing that, of course the infected are coming. They've 790 00:43:40,680 --> 00:43:43,960 Speaker 1: been drawn by the sound and they are swarming everywhere. 791 00:43:43,960 --> 00:43:47,680 Speaker 1: And so now you, as Joel, hanging upside down, have 792 00:43:47,760 --> 00:43:51,560 Speaker 1: to shoot these infected really as best you can with 793 00:43:51,640 --> 00:43:52,720 Speaker 1: your limited. 794 00:43:52,760 --> 00:43:56,640 Speaker 3: And there's like it starts off with runners, who do 795 00:43:56,640 --> 00:43:58,840 Speaker 3: you think you can deal with? And then the clickers come. 796 00:43:59,480 --> 00:44:02,680 Speaker 3: You know, it is so intense and you're at Lea's 797 00:44:02,680 --> 00:44:04,880 Speaker 3: probably gonna die a couple of times before you succeed, 798 00:44:05,040 --> 00:44:06,040 Speaker 3: oh for sure. 799 00:44:05,960 --> 00:44:09,680 Speaker 1: And clay on easy and folks, the cutting takes fucking 800 00:44:09,760 --> 00:44:12,279 Speaker 1: for Ellie because the two sections. 801 00:44:12,480 --> 00:44:14,960 Speaker 3: Yeah, first she starts cuying it and it kind of fools, 802 00:44:15,120 --> 00:44:16,839 Speaker 3: and then she has to properly ci and that's when 803 00:44:16,840 --> 00:44:20,080 Speaker 3: the clickers start, and you're really fucked, like you're in trouble. 804 00:44:20,920 --> 00:44:24,680 Speaker 1: And now the clickers are here, the infected, the fast 805 00:44:24,680 --> 00:44:26,680 Speaker 1: ones are here, and they're chasing Ellie all around the 806 00:44:26,680 --> 00:44:30,440 Speaker 1: fucking garage. Joel is is like, hey, hey, come over here, 807 00:44:30,480 --> 00:44:32,360 Speaker 1: look at me, like doing his best to draw their 808 00:44:32,400 --> 00:44:36,080 Speaker 1: attention and shoot them and reload. Finally, Ellie cuts the rope. 809 00:44:36,400 --> 00:44:38,800 Speaker 1: Joel lance head first on the ground with an infected 810 00:44:38,880 --> 00:44:41,080 Speaker 1: on top of him, and you're thinking, I'm getting ready 811 00:44:41,080 --> 00:44:44,160 Speaker 1: to jam on this square baby, I'm gonna be hitting 812 00:44:44,200 --> 00:44:49,200 Speaker 1: this square button. But the infected is killed and you 813 00:44:49,239 --> 00:44:52,600 Speaker 1: look up and there is bill Uh and it's you know, 814 00:44:53,239 --> 00:44:56,319 Speaker 1: shades of twenty eight days later. Yeah, that moment where 815 00:44:56,320 --> 00:44:59,600 Speaker 1: they chased by the infected go into the apartment building. 816 00:44:59,600 --> 00:45:02,439 Speaker 1: They're trying by the lights. They crawled to the top 817 00:45:02,440 --> 00:45:05,279 Speaker 1: of the stairs and it's Brendan Gleeson in like a 818 00:45:05,280 --> 00:45:07,879 Speaker 1: full butcher smock and like it's like. 819 00:45:08,000 --> 00:45:10,799 Speaker 3: You have the gas mosque and Bill has this long hair. 820 00:45:10,800 --> 00:45:13,200 Speaker 3: He's going to be played by Nick Offerman in this series, 821 00:45:13,239 --> 00:45:16,359 Speaker 3: which I think is a very exciting casting. So yeah, 822 00:45:16,400 --> 00:45:19,719 Speaker 3: it's it's a really good scary moment. Like you think 823 00:45:19,760 --> 00:45:23,279 Speaker 3: there's relief, but it's it You're not really relieved when 824 00:45:23,320 --> 00:45:24,080 Speaker 3: you see him. 825 00:45:24,640 --> 00:45:28,560 Speaker 1: In the game. Bill is voiced by w Earl Brown, 826 00:45:28,760 --> 00:45:33,640 Speaker 1: who you might remember from Deadwood, another classic fantastic show Deadwood. 827 00:45:33,800 --> 00:45:38,040 Speaker 1: Bill leads them to relative safely with the infect it 828 00:45:38,080 --> 00:45:40,600 Speaker 1: always just like a step behind and you're having to 829 00:45:40,640 --> 00:45:44,520 Speaker 1: fight your way out. Now, really fun segment. Eventually you 830 00:45:44,560 --> 00:45:48,719 Speaker 1: get to something like a safehouse that's like a brick 831 00:45:48,760 --> 00:45:52,040 Speaker 1: building that's been kind of like reinforced with metal plates. 832 00:45:52,760 --> 00:45:55,239 Speaker 1: Ellie is like, oh, man, thank you so much for 833 00:45:55,680 --> 00:45:58,920 Speaker 1: showing up when you did, and you know that you 834 00:45:59,000 --> 00:46:01,319 Speaker 1: really saved our ass. And then before she can really 835 00:46:01,320 --> 00:46:04,040 Speaker 1: even finish that, Bill has her handcuffed to a pipe 836 00:46:05,120 --> 00:46:06,560 Speaker 1: and he's got his gun out and. 837 00:46:06,680 --> 00:46:10,719 Speaker 3: His gun punk. Why would you bring that here? 838 00:46:11,920 --> 00:46:12,160 Speaker 2: Now? 839 00:46:13,360 --> 00:46:16,520 Speaker 1: Honestly, fair play to Joel. I would be pretty fucking 840 00:46:16,640 --> 00:46:21,000 Speaker 1: paranoid too. And you know, Bill rightly says, hey, you 841 00:46:21,040 --> 00:46:24,279 Speaker 1: come here, you come to my house, you set off 842 00:46:24,280 --> 00:46:27,799 Speaker 1: all my traps, You damn your break my arm? What 843 00:46:27,880 --> 00:46:29,920 Speaker 1: the fuck is going on? And who is this girl? 844 00:46:31,120 --> 00:46:34,360 Speaker 1: Ellie's fierceness, which has been hinted at before and flashes 845 00:46:34,440 --> 00:46:37,319 Speaker 1: during the game, most only that the first meeting of 846 00:46:37,560 --> 00:46:40,920 Speaker 1: Joel and Ellie flashes now. She says, I'm none of 847 00:46:41,000 --> 00:46:44,160 Speaker 1: your goddamn business, and we're here because you owe Joel's favors, 848 00:46:44,360 --> 00:46:46,600 Speaker 1: and you can start by taking these things off she 849 00:46:46,680 --> 00:46:51,319 Speaker 1: means to. And Bill is like, favors, What the fuck? 850 00:46:51,560 --> 00:46:57,520 Speaker 1: What favors could I possibly? Oh, Joel? And here we 851 00:46:57,560 --> 00:47:01,839 Speaker 1: get Joel's ask, and Joel's ask, honest is pretty uh, 852 00:47:02,880 --> 00:47:04,879 Speaker 1: it's it's pretty shocking to hear. He's like, I need 853 00:47:04,920 --> 00:47:05,239 Speaker 1: a car. 854 00:47:05,520 --> 00:47:07,160 Speaker 3: He's like, hey, can I just have like a car, 855 00:47:08,400 --> 00:47:09,000 Speaker 3: just a whole call? 856 00:47:10,640 --> 00:47:15,400 Speaker 1: Can I have a working car? I've a live battery 857 00:47:15,680 --> 00:47:17,520 Speaker 1: and some gasoline. 858 00:47:18,040 --> 00:47:19,719 Speaker 3: Not too much, not too much. 859 00:47:22,200 --> 00:47:25,799 Speaker 1: Bill is like, first of all, if I had a 860 00:47:25,840 --> 00:47:28,040 Speaker 1: working vehicle, why the funk would I give it to you? 861 00:47:28,239 --> 00:47:35,920 Speaker 1: And to know, Ellie, completely ignoring Joel's earlier warning to 862 00:47:36,040 --> 00:47:39,400 Speaker 1: like not get into it with Bill, gets into it 863 00:47:39,440 --> 00:47:43,120 Speaker 1: with Bill, and Joel has to be like and settle 864 00:47:43,160 --> 00:47:47,200 Speaker 1: her down. Joel then notes, Hey, there's a lot of 865 00:47:47,400 --> 00:47:51,680 Speaker 1: like wrecked cars around here, Like couldn't you You're very handy, Bill, 866 00:47:51,760 --> 00:47:53,160 Speaker 1: you could like assemble something. 867 00:47:53,840 --> 00:47:54,160 Speaker 3: Uh. 868 00:47:54,480 --> 00:47:58,040 Speaker 1: Bill has that kind of know how, and he kind 869 00:47:58,040 --> 00:48:00,000 Speaker 1: of comes around and decides to do it. He shows 870 00:48:00,120 --> 00:48:04,400 Speaker 1: Joel and Ellia map of his town showing important locations. 871 00:48:04,400 --> 00:48:09,120 Speaker 1: He says, Okay, here's what's going to happen, Joel, you 872 00:48:09,440 --> 00:48:11,160 Speaker 1: and Ellie for all I care. I don't give a shit. 873 00:48:11,560 --> 00:48:15,239 Speaker 1: Gather the stuff that I need from these places marked 874 00:48:15,280 --> 00:48:17,680 Speaker 1: on the map, and then bring it back, and you know, 875 00:48:18,000 --> 00:48:19,919 Speaker 1: we'll see what happens. Maybe I can put together something 876 00:48:19,960 --> 00:48:22,600 Speaker 1: that runs. But after this, he says, I owe you nothing, 877 00:48:22,880 --> 00:48:25,560 Speaker 1: and he gives Joel the handcuff key to unlock Ellie 878 00:48:25,560 --> 00:48:28,720 Speaker 1: and he leads them through the booby trapped town. Bill 879 00:48:29,480 --> 00:48:31,720 Speaker 1: is like, worst tests. You guys are thick as thieves. 880 00:48:31,760 --> 00:48:33,640 Speaker 1: Usually where's she at? Joel's like, oh, you know, she 881 00:48:35,960 --> 00:48:38,520 Speaker 1: not heroes and this is just a simple drop off job. 882 00:48:39,160 --> 00:48:41,440 Speaker 1: The stuff Bill needs is on the other side of 883 00:48:41,440 --> 00:48:44,319 Speaker 1: his town. So the first place that we stop is 884 00:48:44,400 --> 00:48:46,799 Speaker 1: the armory, which is a very useful area for the 885 00:48:46,800 --> 00:48:50,240 Speaker 1: players because now you're restocking on ammo, on fucking health, 886 00:48:50,360 --> 00:48:53,680 Speaker 1: on shit bricks, fucking pipes. 887 00:48:53,520 --> 00:48:55,520 Speaker 3: Which was until this point you've only been able to 888 00:48:55,520 --> 00:48:58,840 Speaker 3: do by shiving your way into like random locked rooms, 889 00:48:59,280 --> 00:49:01,719 Speaker 3: which waste one of your weapons that you really need 890 00:49:01,760 --> 00:49:03,720 Speaker 3: to kill clickers. So it's it's a it's a double 891 00:49:03,840 --> 00:49:06,600 Speaker 3: edged sword. But this is a great moment of relief. 892 00:49:07,440 --> 00:49:09,879 Speaker 3: They're lumbing us into a false sense of security. 893 00:49:10,239 --> 00:49:12,600 Speaker 1: Is there's a great moment that tells you who Bill 894 00:49:12,719 --> 00:49:15,560 Speaker 1: is right. There's a there's an infected that has been 895 00:49:15,800 --> 00:49:19,960 Speaker 1: ensnared in one of his traps, and Bill is just 896 00:49:20,080 --> 00:49:22,799 Speaker 1: casually like, hey, you didn't answer my question about where 897 00:49:22,880 --> 00:49:28,840 Speaker 1: Tess is while decapitating infected. You know, it's so good. 898 00:49:29,400 --> 00:49:32,560 Speaker 1: There's another here. As they're moving through these kind of 899 00:49:32,560 --> 00:49:34,319 Speaker 1: like dead vehicles in the middle of the street, there's 900 00:49:34,320 --> 00:49:37,160 Speaker 1: another infected swarm that that you as the player have 901 00:49:37,200 --> 00:49:43,359 Speaker 1: to fight off. Really fun moment, and eventually they get 902 00:49:43,400 --> 00:49:48,680 Speaker 1: past that. Bill tells Joel about why he chose this 903 00:49:48,760 --> 00:49:52,239 Speaker 1: town because Joel is like, this is kind of you're 904 00:49:52,320 --> 00:49:54,920 Speaker 1: kind of vulnerable here. No, And Bill says like no, 905 00:49:55,160 --> 00:49:58,120 Speaker 1: because the infected are really predictable. And he says, and 906 00:49:58,160 --> 00:50:00,879 Speaker 1: this will be you know again, and every zombie movie 907 00:50:01,160 --> 00:50:05,200 Speaker 1: foreshadowing this is the Every zombie movie has this hypothesis. 908 00:50:05,600 --> 00:50:09,360 Speaker 1: Bill says, quote, it's normal people who scare me. You 909 00:50:09,480 --> 00:50:12,759 Speaker 1: of all people should understand that. And that's twenty eight 910 00:50:12,800 --> 00:50:13,480 Speaker 1: days later. 911 00:50:14,960 --> 00:50:19,760 Speaker 3: Walking Dead. It's like post apocalyptic but not zombies. 912 00:50:19,760 --> 00:50:23,360 Speaker 1: But you know, it's always the people that are the worry. 913 00:50:23,719 --> 00:50:25,600 Speaker 3: This is a very interesting thing that he says. I 914 00:50:25,640 --> 00:50:28,600 Speaker 3: think they do a really good job here of setting 915 00:50:28,640 --> 00:50:31,560 Speaker 3: up some kind of history. Bill keeps asking where Tests is. 916 00:50:31,719 --> 00:50:34,839 Speaker 3: Bill says, you should understand that, Bill kind of talk. 917 00:50:34,960 --> 00:50:38,040 Speaker 3: There's this illusion of a history between Bill, Joel, and 918 00:50:38,160 --> 00:50:40,719 Speaker 3: Tests that we know that they're going to expand on 919 00:50:41,440 --> 00:50:44,600 Speaker 3: in the series. But here is just these really interesting illusions. 920 00:50:44,760 --> 00:50:47,040 Speaker 3: Is he saying you have all people should understand that 921 00:50:47,200 --> 00:50:49,960 Speaker 3: because humans did something terrible to Bill? Or is he 922 00:50:50,040 --> 00:50:52,600 Speaker 3: saying it because Joel's a murderer? Like It's a really 923 00:50:52,640 --> 00:50:53,840 Speaker 3: interesting bit of writing. 924 00:50:54,000 --> 00:50:57,680 Speaker 1: At the Armory, Ellie yet again is like, hey, I 925 00:50:57,680 --> 00:51:02,840 Speaker 1: need a gun. I give me a gun. Bill and 926 00:51:02,920 --> 00:51:06,600 Speaker 1: Joel have a side conversation. Bill is like, hey, just quick, 927 00:51:06,680 --> 00:51:09,120 Speaker 1: FYI like, I think that this is crazy what you're doing. 928 00:51:09,200 --> 00:51:09,600 Speaker 3: Don't do it. 929 00:51:09,680 --> 00:51:12,640 Speaker 1: And I think you should take this girl back wherever 930 00:51:12,680 --> 00:51:14,279 Speaker 1: the fuck you found her and leave her there. 931 00:51:14,320 --> 00:51:17,239 Speaker 3: Again. Interesting moment because like Bill is this kind of 932 00:51:17,320 --> 00:51:20,000 Speaker 3: prepper survivalist who doesn't give a shit, who doesn't owe 933 00:51:20,040 --> 00:51:24,800 Speaker 3: Joel anything, but then suddenly wants to share his insight 934 00:51:25,400 --> 00:51:28,240 Speaker 3: into this relationship with Joel and give him this warning. 935 00:51:28,280 --> 00:51:29,480 Speaker 3: It's so interesting. 936 00:51:32,719 --> 00:51:35,880 Speaker 1: Bill later tells Joel that, you know, once upon a 937 00:51:35,880 --> 00:51:38,160 Speaker 1: time he had a partner, someone he had to look after. 938 00:51:39,040 --> 00:51:42,520 Speaker 1: I highly suspect that we're going to learn more about 939 00:51:42,520 --> 00:51:46,279 Speaker 1: this in the show. Uh, this is this is all 940 00:51:46,320 --> 00:51:48,319 Speaker 1: we kind of get of this in the game. And 941 00:51:48,360 --> 00:51:51,640 Speaker 1: if if episodes one and two are any guide to 942 00:51:51,719 --> 00:51:55,240 Speaker 1: the kind of philosophy that Mason and Druckman have taken 943 00:51:55,400 --> 00:51:59,560 Speaker 1: with this adaptation, it's that they're going to pull on 944 00:51:59,600 --> 00:52:02,120 Speaker 1: these little threads that are left hanging in the video 945 00:52:02,120 --> 00:52:03,920 Speaker 1: game narrative and they're going to flesh him out. So 946 00:52:04,120 --> 00:52:07,480 Speaker 1: I would not be surprised to see that but he says, 947 00:52:07,920 --> 00:52:11,040 Speaker 1: you know that slowed me down being with another person, 948 00:52:11,080 --> 00:52:13,080 Speaker 1: being attached to another person, it put me in danger. 949 00:52:13,480 --> 00:52:18,000 Speaker 1: So he doesn't really say what happened, but he's essentially 950 00:52:18,080 --> 00:52:21,160 Speaker 1: says that he ditched this person. In what manner that 951 00:52:21,200 --> 00:52:24,160 Speaker 1: ditching took place, we don't know. Again, I will assume 952 00:52:24,200 --> 00:52:26,680 Speaker 1: that we were going to find out Sunday night. Joel 953 00:52:26,760 --> 00:52:30,280 Speaker 1: is like, okay, okay, enough lectures, I'll take a shotgun. 954 00:52:30,320 --> 00:52:31,080 Speaker 2: He takes it. 955 00:52:31,440 --> 00:52:33,520 Speaker 1: Bill then shows Joel how to make a nail bomb 956 00:52:33,520 --> 00:52:35,680 Speaker 1: out of a soup can, which is a very wonderful 957 00:52:35,680 --> 00:52:39,160 Speaker 1: pne You need a fantastic and useful recipe for Joel's 958 00:52:39,160 --> 00:52:43,000 Speaker 1: crafting menu. And then Bill tells Joel where they're going. 959 00:52:43,080 --> 00:52:45,919 Speaker 1: There's a Federer truck on the other side of town. 960 00:52:46,520 --> 00:52:48,759 Speaker 1: They used to come through here. They come through here 961 00:52:48,800 --> 00:52:53,440 Speaker 1: regularly scavenging, looking for things, and that federal squad was 962 00:52:53,920 --> 00:52:56,759 Speaker 1: overrun by a horde of infected and the truck is 963 00:52:56,800 --> 00:52:59,319 Speaker 1: still there and it probably still works, probably still has 964 00:52:59,320 --> 00:53:02,040 Speaker 1: a working battery because it wasn't that long ago. Joel 965 00:53:02,160 --> 00:53:05,000 Speaker 1: is like, okay, this might work, and the trio head 966 00:53:05,000 --> 00:53:08,320 Speaker 1: off through a church out of stained window towards the 967 00:53:08,360 --> 00:53:10,439 Speaker 1: local high school in the feder truck and we'll pick 968 00:53:10,480 --> 00:53:13,680 Speaker 1: it up in chapter three of our Last of Us 969 00:53:13,760 --> 00:53:17,719 Speaker 1: video game, du Dah. And it feels like just the 970 00:53:17,800 --> 00:53:22,799 Speaker 1: right place to stop, because again it feels like we're 971 00:53:22,800 --> 00:53:25,480 Speaker 1: heading right into what's going to happen yeah Sunday, And 972 00:53:25,520 --> 00:53:27,520 Speaker 1: it feels yeah. 973 00:53:27,719 --> 00:53:31,680 Speaker 3: I will say this is a very good point that 974 00:53:31,719 --> 00:53:36,440 Speaker 3: we're at because you can listen to this without worrying 975 00:53:37,520 --> 00:53:40,040 Speaker 3: the episode three will be spoiled for you. That's what 976 00:53:40,160 --> 00:53:42,160 Speaker 3: I will say. This is we are going to get 977 00:53:42,160 --> 00:53:45,279 Speaker 3: that expansion Jason talked about, and oh boy, I can't 978 00:53:45,280 --> 00:53:48,960 Speaker 3: wait to talk to you about that episode up next. 979 00:53:49,719 --> 00:53:50,160 Speaker 1: Nerd Out. 980 00:53:58,000 --> 00:54:00,279 Speaker 3: In today's nerd Out, why you tell us what you 981 00:54:00,280 --> 00:54:03,359 Speaker 3: love and why, or as you have so kindly been 982 00:54:03,400 --> 00:54:07,560 Speaker 3: doing recently, sharing a theory with us, Elizabeth pictures us 983 00:54:07,560 --> 00:54:10,840 Speaker 3: a theory about a location from the upcoming Quantumnium movie, 984 00:54:10,880 --> 00:54:12,960 Speaker 3: And I'm very glad Elizabeth sent this in because I 985 00:54:13,080 --> 00:54:17,120 Speaker 3: know she has been very excited about this theory and Jason, 986 00:54:17,120 --> 00:54:18,759 Speaker 3: I'm gonna let you read it because I think this one. 987 00:54:19,120 --> 00:54:22,719 Speaker 3: I think this is a very astute suggestion. 988 00:54:23,160 --> 00:54:25,560 Speaker 1: I think so too. I think there's something to it. Morning, 989 00:54:25,640 --> 00:54:27,799 Speaker 1: Rosie and Jason. Hello, Okay, So here it is. It 990 00:54:27,840 --> 00:54:31,239 Speaker 1: starts with Quantumnia the media when they are in the 991 00:54:31,320 --> 00:54:33,960 Speaker 1: quantum realm. She's talking about the shots from the trailer. 992 00:54:34,200 --> 00:54:37,200 Speaker 1: It really reminded me of the TVA. You can pull 993 00:54:37,239 --> 00:54:40,120 Speaker 1: both areas up and they aren't identical. But to me, 994 00:54:40,160 --> 00:54:42,280 Speaker 1: it looks like the TVA is underground and the quantum 995 00:54:42,360 --> 00:54:46,120 Speaker 1: realm is above ground. So here it is, the TVA 996 00:54:46,160 --> 00:54:49,160 Speaker 1: and the quantum realm are the same place. Furthermore, there's 997 00:54:49,160 --> 00:54:51,680 Speaker 1: a possibility the TVA was set up in the quantum 998 00:54:51,719 --> 00:54:54,840 Speaker 1: realm to contain Kang, and that's why he needs so 999 00:54:55,000 --> 00:54:58,680 Speaker 1: much help to escape. So from here you can open 1000 00:54:58,760 --> 00:55:02,000 Speaker 1: up the ideas like the is it the Illuminati who 1001 00:55:02,080 --> 00:55:05,799 Speaker 1: helped Doc and Kang? The possibilities are endless. Enjoy, Elizabeth. 1002 00:55:05,920 --> 00:55:08,799 Speaker 1: I like this a lot. Yeah, I think I think 1003 00:55:08,880 --> 00:55:10,800 Speaker 1: that there is something to it. I think that there's 1004 00:55:10,840 --> 00:55:17,880 Speaker 1: something to whatever it is that Loki unleashed. That was 1005 00:55:17,960 --> 00:55:22,320 Speaker 1: unleashed at the end of Loki. It created this branch 1006 00:55:22,480 --> 00:55:27,600 Speaker 1: universe where Kang is free, quote unquote free, and it 1007 00:55:27,600 --> 00:55:33,440 Speaker 1: would not surprise me at all if, for instance, when okay, 1008 00:55:33,480 --> 00:55:36,120 Speaker 1: so when Loki comes back at the end of you know, 1009 00:55:36,160 --> 00:55:40,080 Speaker 1: the very stinger of the final episode of season one, 1010 00:55:40,120 --> 00:55:42,440 Speaker 1: and we see the statue of Kan. I bet you 1011 00:55:42,520 --> 00:55:45,080 Speaker 1: that takes place after Aunt Man in Quantumania. 1012 00:55:45,239 --> 00:55:48,560 Speaker 3: Ooh, I love that. That makes a lot of sense, 1013 00:55:48,680 --> 00:55:51,640 Speaker 3: And I will say I remember that. I think that 1014 00:55:51,760 --> 00:55:55,839 Speaker 3: this visual nod that Elizabeth is seeing is not unintentional, 1015 00:55:55,880 --> 00:55:58,959 Speaker 3: because do you remember when they went to the the 1016 00:55:59,000 --> 00:56:00,880 Speaker 3: well at the end of time. I'm like, where he 1017 00:56:00,960 --> 00:56:04,000 Speaker 3: who remains lives? Everyone was like, oh, this kind of 1018 00:56:04,040 --> 00:56:07,240 Speaker 3: looks like, you know what we were, the quantum realm, 1019 00:56:07,239 --> 00:56:09,279 Speaker 3: the microverse. It looks like it could be in there, 1020 00:56:09,360 --> 00:56:12,239 Speaker 3: So I think there's a definite connection. I also think 1021 00:56:12,280 --> 00:56:16,640 Speaker 3: it would make sense that if Kang established the TVA 1022 00:56:17,800 --> 00:56:19,960 Speaker 3: in you know, the timeline as we know it, that 1023 00:56:20,000 --> 00:56:23,120 Speaker 3: one version of Kang. That would mean that any Kang 1024 00:56:23,320 --> 00:56:27,520 Speaker 3: would have the knowledge to establish the TVA, or maybe 1025 00:56:27,640 --> 00:56:29,600 Speaker 3: one of the Kangs who is trying to stop Kang 1026 00:56:29,760 --> 00:56:33,160 Speaker 3: the conqueror we're guessing who's in the who's in the 1027 00:56:33,239 --> 00:56:37,480 Speaker 3: quantum realm, could have established a version in the TVA. 1028 00:56:37,640 --> 00:56:42,200 Speaker 3: I love your read that that Loki season two takes 1029 00:56:42,200 --> 00:56:45,120 Speaker 3: place after and that's what we're seeing because I want 1030 00:56:45,200 --> 00:56:48,360 Speaker 3: Kang to get out. I want to see every Kang. 1031 00:56:48,600 --> 00:56:50,200 Speaker 3: I want to know where he is. And we just 1032 00:56:50,239 --> 00:56:52,760 Speaker 3: have to say here that I'm very happy to see 1033 00:56:53,280 --> 00:56:57,719 Speaker 3: people finally saying what I've been saying all along, that 1034 00:56:57,760 --> 00:57:00,440 Speaker 3: the ten rings are obviously in that man and the 1035 00:57:00,520 --> 00:57:03,960 Speaker 3: Quantumnia trailer that looks like that kind of thing. And also, 1036 00:57:04,120 --> 00:57:05,640 Speaker 3: can I just say, I know no one else is 1037 00:57:05,640 --> 00:57:08,560 Speaker 3: saying this, but I am saying it, and please uh 1038 00:57:09,400 --> 00:57:12,319 Speaker 3: Fastos obviously made the ten rings in Eternals. We saw it. 1039 00:57:12,320 --> 00:57:15,120 Speaker 3: It's the same circle, like there is a connection between 1040 00:57:15,160 --> 00:57:18,360 Speaker 3: these different artifacts, and we're going to find out it's 1041 00:57:18,400 --> 00:57:20,600 Speaker 3: only a couple of weeks now. I can't believe it, 1042 00:57:20,720 --> 00:57:24,600 Speaker 3: just a few weeks. Thank you, Elizabeth. Yes, yeah, if 1043 00:57:24,600 --> 00:57:26,959 Speaker 3: you have theories or passions that you want to share, 1044 00:57:27,040 --> 00:57:29,640 Speaker 3: and we know you do, you can always hit us 1045 00:57:29,720 --> 00:57:32,080 Speaker 3: up at x ray at crooked dot com instructions in 1046 00:57:32,120 --> 00:57:33,880 Speaker 3: the show notes and then we'll read them out and 1047 00:57:33,920 --> 00:57:35,920 Speaker 3: talk about them, especially you know, we love to hear 1048 00:57:35,960 --> 00:57:38,040 Speaker 3: a theory, so yeah, so send them over. 1049 00:57:40,600 --> 00:57:43,200 Speaker 1: All right, that's it for our show today. Stay tuned 1050 00:57:43,240 --> 00:57:45,640 Speaker 1: for a continuing coverage of the Last of Us. The 1051 00:57:45,680 --> 00:57:47,920 Speaker 1: show and the Game, and of course we're going to 1052 00:57:48,000 --> 00:57:50,400 Speaker 1: check in on The Bad Batch and other shows as 1053 00:57:50,400 --> 00:57:54,200 Speaker 1: they pop up. Rosie plugs, plugs, plugs, plug plug, plug, plugs, 1054 00:57:54,240 --> 00:57:54,880 Speaker 1: what do you have to plug? 1055 00:57:55,400 --> 00:57:59,080 Speaker 3: You can find me on letterbox and Instagram. Rosie Marx 1056 00:57:59,280 --> 00:58:04,280 Speaker 3: m R. I've been writing about Last of Us at IGN. 1057 00:58:04,480 --> 00:58:08,600 Speaker 3: I will have some really cool man Quantumania stuff coming out, 1058 00:58:08,600 --> 00:58:10,640 Speaker 3: and obviously you can hear me here because this is 1059 00:58:10,680 --> 00:58:13,200 Speaker 3: really now the home of most of my theories and 1060 00:58:13,240 --> 00:58:17,080 Speaker 3: my outrageous tinfoil off the hat thoughts. So yeah, just 1061 00:58:17,160 --> 00:58:21,640 Speaker 3: check us out every Wednesday and Friday wob double vision 1062 00:58:22,280 --> 00:58:23,920 Speaker 3: so lucky. 1063 00:58:25,280 --> 00:58:28,120 Speaker 1: Catch the next episode on Wednesday, February first for more 1064 00:58:28,160 --> 00:58:29,800 Speaker 1: of the Last of Us on HBO and remember we're 1065 00:58:29,800 --> 00:58:32,760 Speaker 1: bringing you to two two two two episodes a week. 1066 00:58:33,960 --> 00:58:38,680 Speaker 1: That's twice the everything else. Don't miss it Wednesday and 1067 00:58:38,800 --> 00:58:41,240 Speaker 1: Friday in your podcast feed. 1068 00:58:42,120 --> 00:58:44,320 Speaker 3: And if you want to read a transcript of the show, 1069 00:58:44,320 --> 00:58:46,680 Speaker 3: they're posted beneath the show notes on the Crooked website 1070 00:58:46,720 --> 00:58:49,960 Speaker 3: for each episode within forty eight hours of release. And 1071 00:58:50,160 --> 00:58:53,400 Speaker 3: do not forget subscribe on YouTube, where you can now 1072 00:58:53,400 --> 00:58:57,480 Speaker 3: watch four episodes of the show, including us in the 1073 00:58:57,520 --> 00:59:03,560 Speaker 3: Crooked studio together ir Olt. Please follow X i'llb pot 1074 00:59:03,600 --> 00:59:06,760 Speaker 3: on Twitter and join our discord. Lots of you have 1075 00:59:06,760 --> 00:59:11,040 Speaker 3: been joining. It's great, tons of amazing people in that bands. 1076 00:59:11,200 --> 00:59:14,320 Speaker 3: It's all kinds of media, all kinds of cool spaces 1077 00:59:14,360 --> 00:59:16,120 Speaker 3: in that to hang out, and me and Jason are 1078 00:59:16,160 --> 00:59:18,560 Speaker 3: in that. And if you're loving the Lost of Us, 1079 00:59:18,640 --> 00:59:20,480 Speaker 3: we've been doing some really fun watcher loves. 1080 00:59:20,880 --> 00:59:24,840 Speaker 1: Speaking of the discord. In our discord, we're giving away 1081 00:59:24,960 --> 00:59:28,640 Speaker 1: a really cool Last of Us Activation pack. It is 1082 00:59:28,880 --> 00:59:31,800 Speaker 1: a Last of Us branded car Heart backpack containing a 1083 00:59:31,880 --> 00:59:35,400 Speaker 1: Last of Us car Heart jacket, much les, which is 1084 00:59:35,440 --> 00:59:39,000 Speaker 1: really where it's really cool, a little toolkit so that 1085 00:59:39,080 --> 00:59:43,520 Speaker 1: you can craft your items and weapons, a poster, a 1086 00:59:43,640 --> 00:59:47,240 Speaker 1: QR code that allows you access to unique the Last 1087 00:59:47,240 --> 00:59:50,840 Speaker 1: of Us social media filters, and more stuff in there. 1088 00:59:50,880 --> 00:59:53,920 Speaker 1: It's really cool. Join our discord and head over to 1089 00:59:54,240 --> 00:59:57,000 Speaker 1: the giveaways channel to learn more and to sign up, 1090 00:59:57,320 --> 01:00:00,560 Speaker 1: and we'll be doing a random draw next week in 1091 01:00:00,640 --> 01:00:03,480 Speaker 1: our discord to see who will receive that really cool 1092 01:00:03,560 --> 01:00:07,360 Speaker 1: Last of Us Activation pack. Five star reviews, five star ratings, 1093 01:00:07,400 --> 01:00:09,960 Speaker 1: five five five five. We gotta have them, we need them, 1094 01:00:10,280 --> 01:00:12,560 Speaker 1: we love them. You gotta give them to us. Here's 1095 01:00:12,560 --> 01:00:15,200 Speaker 1: the one Deliver you Gotta do it. Here's the one 1096 01:00:15,240 --> 01:00:18,920 Speaker 1: from Greenman. Always upbeaten fun, thank You, thank you. This 1097 01:00:19,040 --> 01:00:21,640 Speaker 1: podcast is always upbeaten fund. The point of view is 1098 01:00:21,680 --> 01:00:24,440 Speaker 1: always why you should like a movie, TV show, comic, 1099 01:00:24,480 --> 01:00:26,120 Speaker 1: et cetera, and never tear it down. The hosts and 1100 01:00:26,200 --> 01:00:29,560 Speaker 1: guests heaven encyclopedic knowledge of geekdom, and it is fantastic 1101 01:00:29,600 --> 01:00:30,040 Speaker 1: to listen to. 1102 01:00:30,160 --> 01:00:31,520 Speaker 2: Thank You, green Man, Thank You. 1103 01:00:32,080 --> 01:00:33,680 Speaker 3: That's definitely a x ray. 1104 01:00:33,760 --> 01:00:35,720 Speaker 1: Vision is a Crooked Media production. The show is produced 1105 01:00:35,720 --> 01:00:37,720 Speaker 1: by Chris Lord and Saul Rubin. The show is executive 1106 01:00:37,720 --> 01:00:40,400 Speaker 1: produced by myself and Sandy Gerhard are editing and sound 1107 01:00:40,440 --> 01:00:44,479 Speaker 1: designers by Vascilli's Photopoulos. Dilon Villanueva and Matt De Group 1108 01:00:44,520 --> 01:00:47,800 Speaker 1: provide video production support. Alex Reller for Handle Social Media. 1109 01:00:47,840 --> 01:00:50,760 Speaker 1: Thank you, Brian Vasquez for our theme music. See you 1110 01:00:50,800 --> 01:00:51,320 Speaker 1: next time.