WEBVTT - Razer's Concepts and Vaporware

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<v Speaker 1>Welcome to Tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host Jonathan Strickland,

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<v Speaker 1>Diamond executive producer with iHeartRadio and how the tech are

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<v Speaker 1>you well. On Monday, I did an episode about some

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<v Speaker 1>of the tech community's April Fools gags this year, and

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<v Speaker 1>I mentioned the Razor, a computer mouse that doubles as

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<v Speaker 1>an electric razor from the company Razor. That was, of

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<v Speaker 1>course just a joke. No such device exists, but I

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<v Speaker 1>also mentioned how Razor, the company behind the gag, has

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<v Speaker 1>a history of introducing product concepts at events like cees

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<v Speaker 1>that never really seemed to go anywhere, and that convinced

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<v Speaker 1>me to do a quick episode to talk about a

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<v Speaker 1>few of razors vaporware products. So first, let's define a

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<v Speaker 1>couple of terms. Vaporware refers to an announced but as

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<v Speaker 1>of yet unreleased product. Vaporware can cover hardware or software,

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<v Speaker 1>and typically we reserve the word for products that are

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<v Speaker 1>either taking longer to come to market than was expected,

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<v Speaker 1>or ones from a company that has a reputation for

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<v Speaker 1>failing to release stuff. And I've done lots of episodes

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<v Speaker 1>about vaporware in the past. For years, the quintessential example

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<v Speaker 1>of vaporware was Duke Newcombe Forever. It was a game

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<v Speaker 1>that was in development for fourteen years. Many gamers were

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<v Speaker 1>convinced that the Duke Newcomb's sequel was never going to

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<v Speaker 1>come out, and when it finally did a lot of

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<v Speaker 1>folks wish it had not come out. Now. I never

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<v Speaker 1>played Duke Nwcombe Forever myself. I did play Duke Nwcombe

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<v Speaker 1>three D. The reviews I read for Duke nukembe Forever

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<v Speaker 1>were pretty darn harsh. Anyway, While I don't intend to

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<v Speaker 1>put Razor on blast or anything, I thought it might

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<v Speaker 1>be interesting to look at some of the concepts the

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<v Speaker 1>company has shown off that have yet to materialize, and

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<v Speaker 1>that brings us to the other term here, like concept.

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<v Speaker 1>Sometimes the word prototype is used. Concept and prototype those

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<v Speaker 1>are words that should not immediately lead us to use vaporware.

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<v Speaker 1>It might be unfair for me to use that term,

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<v Speaker 1>because really these are ideas. They are sometimes the materialization

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<v Speaker 1>of an idea, but it's not necessarily an idea that's

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<v Speaker 1>meant to go into production. So I should clarify that

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<v Speaker 1>when Razor shows off these concepts, it's doing so without

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<v Speaker 1>the express promise that this is going to become a

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<v Speaker 1>commercial product down the line. So I could be sitting

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<v Speaker 1>here arguing, Hey, it stinks because this thing Razor showed

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<v Speaker 1>off never came out, and Razor could legit say we

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<v Speaker 1>never said it was going to come out. This was

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<v Speaker 1>kind of a proof of concept and we just thought

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<v Speaker 1>it was really interesting and we shared it with the world.

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<v Speaker 1>And that's fair because they did not promise that it

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<v Speaker 1>was going to be a product. One other thing to

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<v Speaker 1>keep in mind is that some of these things may

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<v Speaker 1>still come out as a product, or at least have

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<v Speaker 1>some of their features worked into a product in the future,

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<v Speaker 1>and it might be that that product is not as

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<v Speaker 1>flashy or capable as the concept was, but it could

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<v Speaker 1>still show that that concept served as a guideline for

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<v Speaker 1>certain features of products in the future. Some vaporware, like

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<v Speaker 1>the infamous Phantom Console, never materializes, and others like Duke

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<v Speaker 1>Nukem forever eventually clawed their way into reality and often

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<v Speaker 1>don't measure up to expectations. So this is not me

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<v Speaker 1>saying that the following Razor concepts will definitely never ever

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<v Speaker 1>come out or materialize in some meaningful way. All right,

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<v Speaker 1>So Razor does have a history of showing off concepts

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<v Speaker 1>at CES that, as I record this, have yet to

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<v Speaker 1>actually become a product, and it does raise some questions

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<v Speaker 1>like why would you show off a concept that you

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<v Speaker 1>do not plan to bring to market? Now, there are

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<v Speaker 1>a few potential answers for this. Maybe the answer is

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<v Speaker 1>that Razor is considering bringing these things to market and

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<v Speaker 1>just hasn't pulled the trigger yet and needs to gauge interest,

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<v Speaker 1>Or that the company may still be fine tuning the

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<v Speaker 1>design and that the concept as it stands isn't practical

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<v Speaker 1>for a finished product, that things need to be tweaked.

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<v Speaker 1>Maybe the plan is just to stand out in a

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<v Speaker 1>very crowded field of competition at big events like CES,

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<v Speaker 1>because these concepts always seem to garner a lot of

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<v Speaker 1>media attention and that can be hard to come by.

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<v Speaker 1>Like if you ever visit CES, it is such a

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<v Speaker 1>huge show with thousands of companies exhibiting at CS that

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<v Speaker 1>finding any way to grab attention becomes a big driver

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<v Speaker 1>for a lot of these companies. Otherwise they're just sitting

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<v Speaker 1>there as countless people walk past their booth. But let's

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<v Speaker 1>start with a concept that came out several years ago,

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<v Speaker 1>so way back in twenty fourteen, Razor showed off a

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<v Speaker 1>modular desktop computer concept called Project Christine. The foundation for

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<v Speaker 1>this concept was a simple tower chassis. It had no front,

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<v Speaker 1>had no back, it didn't even have sides. It was

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<v Speaker 1>just sort of a vertical rectangular stand and the corners

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<v Speaker 1>were a little bit rounded off, so it wasn't like

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<v Speaker 1>a sharp rectangle, but imagine a vertical rectangular stand that's

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<v Speaker 1>empty in the middle. This served as a rack, and

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<v Speaker 1>in this rack you could plug in modules that would

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<v Speaker 1>serve as different computer components. One might be dedicated to RAM,

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<v Speaker 1>for example, or the CPU, or maybe more specific things

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<v Speaker 1>like LED controls, and you would be able to install

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<v Speaker 1>and uninstall these modules really easily. You just essentially plug

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<v Speaker 1>and play hot swapping if you wanted to, so you

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<v Speaker 1>could theoretically quickly swap out parts to upgrade your machine. Though,

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<v Speaker 1>because these modules were being made by Razor and so

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<v Speaker 1>was the chassis, presumably you would have to get everything

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<v Speaker 1>from Razor to upgrade your machine. So let's say that

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<v Speaker 1>there's a new faster CPU on the market. If it

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<v Speaker 1>was just available in general but not from Razor, you'd

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<v Speaker 1>probably be stuck because you had to use this modular approach.

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<v Speaker 1>It's almost like plugging cassettes in in a way. Also,

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<v Speaker 1>the concept used mineral oil as a coolant, so a

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<v Speaker 1>module near the base of the chassis act as a

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<v Speaker 1>reservoir for mineral oil, and then each module that would

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<v Speaker 1>attach to the chassis also had its own little pump

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<v Speaker 1>system to pump mineral oil through the module and thus

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<v Speaker 1>cool it down as it operated, which was a really

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<v Speaker 1>neat concept. I imagine it would really appeal to people

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<v Speaker 1>who wanted a bit more flexibility with their desktop computers,

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<v Speaker 1>but who were not yet comfortable at building their own

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<v Speaker 1>or swapping out their own components, because that is a

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<v Speaker 1>big step for people. Right, you have your average consumer

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<v Speaker 1>who just wants something that works, and they buy their computer,

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<v Speaker 1>and then over time their computer is getting outpaced by

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<v Speaker 1>the complexity of software demands and you need to upgrade. Well,

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<v Speaker 1>those folks are probably more likely to buy a new

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<v Speaker 1>computer than they are to open up their machine and

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<v Speaker 1>swap out components, because that's an intimidating step for someone

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<v Speaker 1>who's never done it before. This concept project Christine created

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<v Speaker 1>kind of a stepping stone toward that, this modular approach

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<v Speaker 1>where it seems much more intuitive and simple and harder

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<v Speaker 1>to screw up, so that the average person would say, oh,

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<v Speaker 1>I just need to pull this module out, plug this

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<v Speaker 1>new module in, and I'm good to go. So yeah,

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<v Speaker 1>the concept was really intriguing, but we never got a

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<v Speaker 1>production model of Christine, which might be for the best

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<v Speaker 1>because if Christine the computer gained sentience and then developed

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<v Speaker 1>romantic feelings for you, then Stephen King would have to

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<v Speaker 1>write Christine too, this time she's a computer. The next

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<v Speaker 1>razor concept made me say, won't you come on over?

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<v Speaker 1>Stop making a fool out of me? Why don't you

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<v Speaker 1>come on over Project Valerie. That's a shout out to

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<v Speaker 1>the late Amy Winehouse. So yes, we're going to now

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<v Speaker 1>talk about Project Valerie. We're skipping up to twenty seventeen

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<v Speaker 1>at this point. By the way, I got to see

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<v Speaker 1>Project Christine and I got to see Project Valerie because

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<v Speaker 1>this was back in the time when I was still

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<v Speaker 1>going to CS. Well. This was during a time where

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<v Speaker 1>we were getting a trend where companies were trying to

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<v Speaker 1>make laptops and experiment with having multiple screens built into

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<v Speaker 1>that laptop. I remember seeing a few concept laptops around

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<v Speaker 1>that time that were extra chunky, and the reason for

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<v Speaker 1>that extra chunk was that the laptop hit a second display,

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<v Speaker 1>typically housed inside the casing of the main display, so

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<v Speaker 1>like you would pop it out and it would stand

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<v Speaker 1>off to the side, so you would extend this secondary

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<v Speaker 1>display out and then bam, you've got a laptop with

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<v Speaker 1>two displays or two monitors. That was not good enough

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<v Speaker 1>a Razor and Project Valerie was a gaming laptop with

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<v Speaker 1>three displays. Not only that each screen measured seventeen point

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<v Speaker 1>three inches that those are big displays for a laptop,

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<v Speaker 1>and all three had four K resolution. Deployed, the s

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<v Speaker 1>could create a one hundred eighty degree viewing arc, giving

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<v Speaker 1>gamers a really immersive perspective. That is, if the game

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<v Speaker 1>supported that kind of setup, it would. Razor told booth

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<v Speaker 1>visitors that if they wanted to learn more, they could

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<v Speaker 1>sign up for updates. I do not think I signed up.

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<v Speaker 1>CS is a really busy time, but I did a

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<v Speaker 1>little digging for this episode and I didn't find any update,

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<v Speaker 1>So I imagine Project Valerie is fairly dormant at the moment. Now,

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<v Speaker 1>there are dual screen laptops out there, most of them

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<v Speaker 1>are not side by side screens. Instead, what you get

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<v Speaker 1>as you open up your laptop, and then at the

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<v Speaker 1>base of your primary display you have a touch display

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<v Speaker 1>that is kind of it's above the keyboard and at

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<v Speaker 1>the base of the primary display. Sometimes it will even

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<v Speaker 1>tilt up a little bit so that you have a

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<v Speaker 1>little touch screen that you can use to do something.

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<v Speaker 1>I honestly don't get this. I've never found one of

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<v Speaker 1>these laptops to be useful for the way I use computers.

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<v Speaker 1>That doesn't mean they're not useful. It just means that

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<v Speaker 1>the way I use computers, and to be frank, I'm

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<v Speaker 1>old and I'm setting my ways the way I use computers,

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<v Speaker 1>it just doesn't gel with this. I've said this before

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<v Speaker 1>in the past too. I feel the same way about

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<v Speaker 1>laptop computers that have a touch display built into them,

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<v Speaker 1>where the display you're looking at is also a touchscreen.

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<v Speaker 1>I don't ever use that, Like, I don't have a

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<v Speaker 1>computer that currently has that, and the few times where

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<v Speaker 1>I've worked on a laptop that has that, it's just

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<v Speaker 1>it's the last thing in my mind. It just doesn't

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<v Speaker 1>work for me. So it may very well be that

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<v Speaker 1>some of y'all out there have one of these dual

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<v Speaker 1>display laptops where you have like that very wide but

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<v Speaker 1>short display, I guess, and it goes across the entire

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<v Speaker 1>with the laptop, but it's not very tall. In other words,

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<v Speaker 1>maybe some of y'all out there have laptops like that

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<v Speaker 1>that are incredibly useful, and that's cool. It's just one

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<v Speaker 1>of those where I could not find a use for it.

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<v Speaker 1>But that's more common, right. You can find dual screen

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<v Speaker 1>laptops like that out there. They aren't the norm, but

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<v Speaker 1>they exist, and they are more frequent than say a

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<v Speaker 1>side by side display laptop. There are also aftermarket products

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<v Speaker 1>that let you mount extra displays to your laptop screen

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<v Speaker 1>and effectively turn it into a multidisplay laptop. These typically

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<v Speaker 1>will plug into a USB port, often a USBC port,

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<v Speaker 1>so you can dy your own Project Valerie laptop if

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<v Speaker 1>you so desire, though, I would definitely watch some videos

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<v Speaker 1>online first to get an idea if it's right for you,

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<v Speaker 1>before you PLoP down the cash for them. One video

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<v Speaker 1>I saw showed that if you had a laptop with

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<v Speaker 1>a fairly large screen, it was hard to find a

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<v Speaker 1>solution that worked properly for that. It don't work better

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<v Speaker 1>for middle sized laptops. But I don't have one of

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<v Speaker 1>these I haven't used it myself, so I can't really,

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<v Speaker 1>you know, comment on it one way or the other. Okay,

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<v Speaker 1>we're going to take a quick break. When we come back,

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<v Speaker 1>we're going to talk about some more concepts slash vaporware

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<v Speaker 1>from Razor. Okay, we're back now. Project Valerie was shown

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<v Speaker 1>off in twenty seventeen, but that wasn't the only concept

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<v Speaker 1>that Razor had for folks visiting their booth that year

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<v Speaker 1>at CES. They had another one called Project Arianna. Also,

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<v Speaker 1>you'll notice, you know, Project Christine, Project Valerie, project Ariana.

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<v Speaker 1>Razor names its projects after traditionally female names. If Project

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<v Speaker 1>Valerie was asking the question, hey, wouldn't it be cool

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<v Speaker 1>if your laptop had three screens, Project Ariana asked the question, Hey,

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<v Speaker 1>wouldn't it be cool if you could turn the wall

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<v Speaker 1>behind your computer into a giant screen. So basically, Project

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<v Speaker 1>Ariana was a four K projector that would connect to

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<v Speaker 1>your computer, and you would have this projector pointed at

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<v Speaker 1>the wall behind your computer, and the projector would display

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<v Speaker 1>images on that wall, essentially creating a wall sized display.

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<v Speaker 1>It couldn't magically extend your view necessarily, though it could

0:14:24.360 --> 0:14:28.000
<v Speaker 1>give that impression. The projector used a fisheye lens to

0:14:28.040 --> 0:14:31.240
<v Speaker 1>create a one hundred and fifty five degree projection. It

0:14:31.360 --> 0:14:35.800
<v Speaker 1>also supported depth sensing cameras, which Razor said meant that

0:14:35.840 --> 0:14:38.840
<v Speaker 1>the projector would be able to detect objects that were

0:14:38.880 --> 0:14:42.480
<v Speaker 1>in between the computer and the wall and thus adjust

0:14:42.520 --> 0:14:46.000
<v Speaker 1>the projection so that it could compensate for any obstacle.

0:14:46.040 --> 0:14:49.040
<v Speaker 1>So if you had like a chair between you and

0:14:49.120 --> 0:14:52.560
<v Speaker 1>the wall, or maybe it's another table or a little

0:14:52.560 --> 0:14:56.560
<v Speaker 1>brother or something, you know, the cameras on this projector

0:14:56.600 --> 0:15:00.160
<v Speaker 1>would detect that and adjust the projection so that it

0:15:00.200 --> 0:15:04.640
<v Speaker 1>would be flat from your perspective, right, so you wouldn't

0:15:04.680 --> 0:15:09.760
<v Speaker 1>have these weird distortions in your view due to the

0:15:09.840 --> 0:15:13.720
<v Speaker 1>obstacles in place. I don't know if that actually worked

0:15:13.800 --> 0:15:16.760
<v Speaker 1>or if that was just an idea, but that was

0:15:16.800 --> 0:15:19.160
<v Speaker 1>what they said. So it's kind of like a very

0:15:19.400 --> 0:15:24.960
<v Speaker 1>low technology version of three D mapping. You know. That's

0:15:25.000 --> 0:15:28.000
<v Speaker 1>the type of art that you see where there's a

0:15:28.000 --> 0:15:32.680
<v Speaker 1>projection against a permanent structure like a building, where the

0:15:32.720 --> 0:15:40.160
<v Speaker 1>animation creates these really really powerful and compelling effects on

0:15:41.040 --> 0:15:43.440
<v Speaker 1>actual structures. You know, I've seen somewhere it makes it

0:15:43.480 --> 0:15:46.440
<v Speaker 1>look like a building crumbles down into nothing. And then

0:15:46.520 --> 0:15:51.480
<v Speaker 1>rebuilds itself as a fantasy structure. It's cool stuff. It

0:15:51.560 --> 0:15:53.320
<v Speaker 1>was kind of supposed to be able to do that

0:15:53.480 --> 0:15:57.080
<v Speaker 1>at a very low end. Now. Really, Project Ariana was

0:15:57.160 --> 0:16:02.920
<v Speaker 1>more about showcasing a product Razor already had called Razor Chroma.

0:16:03.080 --> 0:16:07.080
<v Speaker 1>This is Raizel's technology that aims to incorporate hardware into

0:16:07.120 --> 0:16:12.360
<v Speaker 1>the experiences of gaming through lighting. So think of stuff

0:16:12.360 --> 0:16:16.360
<v Speaker 1>like a backlit keyboard or a gaming mouse has LED

0:16:16.560 --> 0:16:20.800
<v Speaker 1>elements worked into it. Chroma would aim to match the

0:16:20.840 --> 0:16:25.680
<v Speaker 1>colors and patterns of light on these devices to accompany

0:16:25.760 --> 0:16:29.000
<v Speaker 1>whatever game or movie or whatever you were running on

0:16:29.040 --> 0:16:33.840
<v Speaker 1>your computer, so that the experience of that media would

0:16:33.840 --> 0:16:37.160
<v Speaker 1>extend beyond the media itself. It wouldn't just be you

0:16:37.280 --> 0:16:41.760
<v Speaker 1>playing this game, be your keyboard is enhancing that experience.

0:16:41.760 --> 0:16:45.040
<v Speaker 1>And it's a nifty concept like one where there's this

0:16:45.440 --> 0:16:49.120
<v Speaker 1>enticing idea of the game experience extending out into the

0:16:49.120 --> 0:16:52.320
<v Speaker 1>real world in some way. Virtual reality kind of takes

0:16:52.400 --> 0:16:56.880
<v Speaker 1>that on the other direction, but it's the same general concept, right,

0:16:57.000 --> 0:17:01.080
<v Speaker 1>incorporating us into the game experience in new way. So

0:17:01.160 --> 0:17:05.800
<v Speaker 1>Ariana was really meant to show off Chroma at large scale.

0:17:06.000 --> 0:17:09.080
<v Speaker 1>It just, you know, never became a product of its own.

0:17:09.600 --> 0:17:13.400
<v Speaker 1>Something that did become a product, though only for a

0:17:13.440 --> 0:17:17.880
<v Speaker 1>short time, was the Razor phone. Now, I'm not talking

0:17:17.880 --> 0:17:21.639
<v Speaker 1>about the R A z R Razor phones, the ones

0:17:21.720 --> 0:17:25.200
<v Speaker 1>that were originally made by Motorola. They were very popular

0:17:25.920 --> 0:17:31.040
<v Speaker 1>a couple of decades ago in the time before smartphones.

0:17:31.080 --> 0:17:35.000
<v Speaker 1>The Razor flip phones were like a must have accessory

0:17:35.040 --> 0:17:38.000
<v Speaker 1>for a lot of people of a certain generation. I

0:17:38.080 --> 0:17:41.000
<v Speaker 1>was never cool enough to have one, So instead I'm

0:17:41.040 --> 0:17:45.600
<v Speaker 1>talking about Razor R A Z er phones. These were

0:17:45.680 --> 0:17:51.600
<v Speaker 1>Android based smartphones that Razor produced. Starting in twenty seventeen,

0:17:51.720 --> 0:17:55.200
<v Speaker 1>Razor acquired another company that was in the smartphone business

0:17:55.640 --> 0:17:59.560
<v Speaker 1>and then started to use that company's technology to produce

0:17:59.680 --> 0:18:03.680
<v Speaker 1>phone with Razor branding on them. Now, Razor only made

0:18:03.720 --> 0:18:08.280
<v Speaker 1>two models of their phone, and the Razor three model

0:18:08.720 --> 0:18:11.640
<v Speaker 1>was apparently shelved, and from what we can tell, it's

0:18:11.720 --> 0:18:16.760
<v Speaker 1>shelved permanently. But in twenty eighteen, Razor took the opportunity

0:18:16.800 --> 0:18:20.600
<v Speaker 1>to create a concept that further promoted its brand new smartphone,

0:18:20.920 --> 0:18:24.439
<v Speaker 1>so the Razor one was introduced in the end of

0:18:24.440 --> 0:18:31.480
<v Speaker 1>twenty seventeen. Ces twenty eighteen, they come out with Project Linda.

0:18:31.600 --> 0:18:35.480
<v Speaker 1>Now At a glance, Linda looked like a typical laptop computer,

0:18:35.800 --> 0:18:38.920
<v Speaker 1>but it really wasn't a computer. It was a dumb terminal.

0:18:39.240 --> 0:18:42.919
<v Speaker 1>It was, you know, just a place for you to

0:18:43.119 --> 0:18:46.800
<v Speaker 1>plug a phone into. Really, so the secret to Linda

0:18:46.920 --> 0:18:49.800
<v Speaker 1>was that it would get its processing power and capabilities

0:18:49.880 --> 0:18:53.240
<v Speaker 1>from a razor phone. So if you were to look

0:18:53.280 --> 0:18:56.040
<v Speaker 1>down at the keyboard of Project Linda, you would see

0:18:56.040 --> 0:19:00.359
<v Speaker 1>that where the touchpad normally would be on a laptop computer,

0:19:00.880 --> 0:19:03.320
<v Speaker 1>there was kind of an indentation, and it was a

0:19:03.400 --> 0:19:07.320
<v Speaker 1>space where you could plug a razor phone into the

0:19:07.400 --> 0:19:10.639
<v Speaker 1>machine and the phone would act as your touchpad, but

0:19:10.680 --> 0:19:14.879
<v Speaker 1>it would also actually be the brains of the laptop,

0:19:15.040 --> 0:19:18.480
<v Speaker 1>and really the laptop would just become a new interface

0:19:18.680 --> 0:19:21.359
<v Speaker 1>for your phone. It was a dock. In other words,

0:19:21.359 --> 0:19:24.280
<v Speaker 1>it was a smartphone dock. And there were actually a

0:19:24.320 --> 0:19:28.600
<v Speaker 1>few computer concepts from different companies around this same time

0:19:28.640 --> 0:19:32.000
<v Speaker 1>that used a similar idea that you would have a

0:19:32.040 --> 0:19:35.120
<v Speaker 1>smartphone doc that would allow you to tap into your

0:19:35.160 --> 0:19:38.520
<v Speaker 1>phone's processing power but use it like a computer, which

0:19:38.560 --> 0:19:42.760
<v Speaker 1>would be arguably better for cases of stuff like like

0:19:42.840 --> 0:19:47.600
<v Speaker 1>productivity software. It's way easier to type on a laptop

0:19:47.880 --> 0:19:51.320
<v Speaker 1>than on your typical smartphone, and these docks would have

0:19:51.320 --> 0:19:54.320
<v Speaker 1>their own battery. Obviously, they'd have a keyboard, and they'd

0:19:54.320 --> 0:19:57.320
<v Speaker 1>have a larger screen, but otherwise they would rely on

0:19:57.359 --> 0:20:01.600
<v Speaker 1>the smartphone to provide the oomph behind comput This was

0:20:01.640 --> 0:20:04.800
<v Speaker 1>also around the era of ultra light laptops. This was

0:20:04.840 --> 0:20:08.280
<v Speaker 1>an evolution of the teeny tiny netbooks that had come

0:20:08.560 --> 0:20:13.119
<v Speaker 1>the decade before. Netbooks were extremely portable computers, but they

0:20:13.119 --> 0:20:16.400
<v Speaker 1>were also a nuisance to use because they were so small,

0:20:16.640 --> 0:20:19.040
<v Speaker 1>they had really cramped keyboards. It was hard to use

0:20:19.080 --> 0:20:23.840
<v Speaker 1>them and not feel uncomfortable. So ultra lights kind of

0:20:24.400 --> 0:20:27.760
<v Speaker 1>followed along behind that, and you can even find a

0:20:27.760 --> 0:20:31.800
<v Speaker 1>few companies that sell these sort of smartphone doc style

0:20:31.880 --> 0:20:36.440
<v Speaker 1>laptops today. But Project Linda was clearly more about promoting

0:20:36.480 --> 0:20:40.080
<v Speaker 1>the Razor Phone than it was about actually selling a

0:20:40.119 --> 0:20:44.200
<v Speaker 1>smartphone doc itself. Now, as you no doubt have already

0:20:44.200 --> 0:20:46.879
<v Speaker 1>gathered by the fact that I've included Project Linda in

0:20:46.920 --> 0:20:49.600
<v Speaker 1>this episode, it never saw the light of day. But

0:20:49.880 --> 0:20:54.520
<v Speaker 1>more than that, Razor would actually abandon its smartphone production entirely.

0:20:54.840 --> 0:20:58.000
<v Speaker 1>The company did release the Razor Phone two in late

0:20:58.160 --> 0:21:02.919
<v Speaker 1>twenty eighteen, so you know ces happens in January of

0:21:03.080 --> 0:21:06.159
<v Speaker 1>each year, so this would have been well after they

0:21:06.160 --> 0:21:08.320
<v Speaker 1>had showed off Project Linda. They came out with the

0:21:08.440 --> 0:21:10.760
<v Speaker 1>Razor Phone two. But then after that thing's kind of

0:21:10.800 --> 0:21:14.040
<v Speaker 1>wound down when the Phone three did not emerge in

0:21:14.080 --> 0:21:18.359
<v Speaker 1>twenty nineteen. The original excuse we were given the reason

0:21:18.600 --> 0:21:23.040
<v Speaker 1>for its delay was that Razor was waiting on five

0:21:23.119 --> 0:21:27.440
<v Speaker 1>G network deployment, that the five G networks were slower

0:21:27.480 --> 0:21:30.560
<v Speaker 1>in rolling out than Razor had anticipated, and rather than

0:21:30.600 --> 0:21:35.840
<v Speaker 1>release a phone that had limited utility, they would wait

0:21:36.000 --> 0:21:40.280
<v Speaker 1>for more five G coverage. That was the excuse. I mean,

0:21:40.560 --> 0:21:42.400
<v Speaker 1>I get that, but at the same time, it does

0:21:42.440 --> 0:21:46.240
<v Speaker 1>seem like it's an excuse because presumably the phone had

0:21:46.680 --> 0:21:51.520
<v Speaker 1>the capability of tapping into LTE networks, because I mean,

0:21:51.560 --> 0:21:53.879
<v Speaker 1>even with full deployment, five G was going to have

0:21:53.920 --> 0:21:57.440
<v Speaker 1>spots that it wasn't going to reach, So you could

0:21:57.560 --> 0:22:01.320
<v Speaker 1>roll the phone out early and then five G capability

0:22:01.359 --> 0:22:04.760
<v Speaker 1>would come online once the networks were in place. But whatever.

0:22:05.160 --> 0:22:08.560
<v Speaker 1>Slash Gear actually published an article in twenty twenty two

0:22:08.840 --> 0:22:13.240
<v Speaker 1>that showed photos of a supposed Razor Phone three. It

0:22:13.320 --> 0:22:16.359
<v Speaker 1>was at least a phone that had the Razor logo

0:22:16.400 --> 0:22:18.200
<v Speaker 1>on the back of it. Though of course that could

0:22:18.200 --> 0:22:22.600
<v Speaker 1>have been faked, and it did have differences from the

0:22:22.640 --> 0:22:28.040
<v Speaker 1>previous two Razor phone models, but it didn't look that different.

0:22:28.440 --> 0:22:30.160
<v Speaker 1>So in other words, it had a couple of features

0:22:30.160 --> 0:22:32.480
<v Speaker 1>that set it apart, So it obviously was a different phone,

0:22:32.840 --> 0:22:35.480
<v Speaker 1>but it didn't set it apart so much that it

0:22:35.480 --> 0:22:39.760
<v Speaker 1>looked truly innovative. So in that article, slash Gear ends

0:22:39.840 --> 0:22:43.200
<v Speaker 1>up saying that, well, maybe the problem was that Razor

0:22:43.320 --> 0:22:48.679
<v Speaker 1>determined that they were slowing down in innovation with the

0:22:48.680 --> 0:22:51.119
<v Speaker 1>phones and that it just wasn't going to live up

0:22:51.160 --> 0:22:54.280
<v Speaker 1>to expectations. It wasn't going to compete in the market

0:22:54.320 --> 0:22:59.320
<v Speaker 1>against flagship smartphones from other companies, and so they decided

0:22:59.600 --> 0:23:02.479
<v Speaker 1>to hold the plug on the whole division. They've been

0:23:02.520 --> 0:23:05.280
<v Speaker 1>pretty quiet on that front ever since. The Razor continued

0:23:05.320 --> 0:23:08.600
<v Speaker 1>to support the earlier phone models, so at least people

0:23:08.600 --> 0:23:11.000
<v Speaker 1>who had a Razor Phone or Razor Phone two didn't

0:23:11.040 --> 0:23:17.280
<v Speaker 1>immediately find their devices unsupported. In twenty nineteen, Razor actually

0:23:17.320 --> 0:23:19.679
<v Speaker 1>took a little bit of a breather with their Blue

0:23:19.680 --> 0:23:22.600
<v Speaker 1>Sky concepts. They still had plenty of things to show

0:23:22.640 --> 0:23:26.040
<v Speaker 1>off at ces, right, like, they brought new products in

0:23:26.119 --> 0:23:28.960
<v Speaker 1>to show people, but these were things that were actually

0:23:29.359 --> 0:23:33.320
<v Speaker 1>real products or soon to become real products. So there's

0:23:33.359 --> 0:23:36.399
<v Speaker 1>no fun in that, right, Like, we can't talk about

0:23:36.440 --> 0:23:40.879
<v Speaker 1>all these crazy things that Razor showed off but never produced,

0:23:40.880 --> 0:23:44.440
<v Speaker 1>so we're got to skip ahead. And boy, howdy did

0:23:44.520 --> 0:23:47.640
<v Speaker 1>Razor go hard In twenty twenty. That was the year

0:23:47.680 --> 0:23:51.640
<v Speaker 1>that the company showed off the Razor Erasing Simulator concept.

0:23:51.760 --> 0:23:56.320
<v Speaker 1>No female name for this one. This thing, however, is

0:23:56.600 --> 0:24:01.600
<v Speaker 1>massive and you should look up pictures or video of this,

0:24:01.760 --> 0:24:07.040
<v Speaker 1>the Razor Eracing simulator. It consists of a big metal

0:24:07.119 --> 0:24:11.120
<v Speaker 1>frame that holds everything together. You got yourself a racing chair,

0:24:11.440 --> 0:24:13.919
<v Speaker 1>so it's a gamer chair in the race car style

0:24:14.400 --> 0:24:18.640
<v Speaker 1>that's mounted on a sturdy hydraulic platform so the platform

0:24:18.680 --> 0:24:23.280
<v Speaker 1>can create movement. The chair includes both a lap and

0:24:23.359 --> 0:24:26.720
<v Speaker 1>then over the shoulder seat belt actually over both shoulders,

0:24:27.320 --> 0:24:30.399
<v Speaker 1>and those were necessary not just so that you wouldn't

0:24:30.440 --> 0:24:32.840
<v Speaker 1>fall out of your racing chair while you're racing, but

0:24:32.960 --> 0:24:36.880
<v Speaker 1>also because they connect to motors, and the simulator would

0:24:36.960 --> 0:24:40.119
<v Speaker 1>tighten the belt at times to simulate the g forces

0:24:40.160 --> 0:24:43.800
<v Speaker 1>you would feel. Let's say you're breaking really hard, well,

0:24:43.840 --> 0:24:46.440
<v Speaker 1>it would tighten the seat belt so you would feel

0:24:46.480 --> 0:24:49.320
<v Speaker 1>that pressure as if you were being pushed forward from

0:24:50.200 --> 0:24:54.320
<v Speaker 1>the momentum you were experiencing, or you know, if you're

0:24:54.320 --> 0:24:57.480
<v Speaker 1>going through a really tight turn suddenly, that's when the

0:24:57.760 --> 0:25:00.479
<v Speaker 1>seat belts would create the sort of haptic FEEDBA for you.

0:25:00.960 --> 0:25:04.120
<v Speaker 1>Mounted in front of the chair is a huge curved

0:25:04.240 --> 0:25:08.840
<v Speaker 1>projection screen measuring an enormous one hundred twenty eight inches

0:25:09.280 --> 0:25:12.440
<v Speaker 1>and giving more than two hundred degrees field of view

0:25:12.760 --> 0:25:15.960
<v Speaker 1>to the player. In between the chair and the screen,

0:25:16.080 --> 0:25:18.840
<v Speaker 1>you of course have your super high end gaming steering

0:25:18.840 --> 0:25:25.800
<v Speaker 1>wheel with leather covers and as sophisticated controls, including magnetic

0:25:25.800 --> 0:25:28.800
<v Speaker 1>paddles for gear shifting that kind of thing. The whole

0:25:28.800 --> 0:25:32.720
<v Speaker 1>setup is meant to create as immersive and experience as

0:25:32.760 --> 0:25:35.920
<v Speaker 1>possible to really capture the feeling of driving a high

0:25:36.000 --> 0:25:40.720
<v Speaker 1>performance race car, and if it were an actual product,

0:25:40.720 --> 0:25:42.880
<v Speaker 1>it would likely cost about as much as a race

0:25:42.920 --> 0:25:45.920
<v Speaker 1>car does if Raser actually put it up for sale.

0:25:46.280 --> 0:25:48.960
<v Speaker 1>As it stands, this concept may actually see some use

0:25:48.960 --> 0:25:51.960
<v Speaker 1>in esports organizations, but you know, you're not likely to

0:25:51.960 --> 0:25:54.560
<v Speaker 1>see this as a consumer product. It's just it would

0:25:54.600 --> 0:25:59.720
<v Speaker 1>be too prohibitively expensive. But it might be something used

0:25:59.760 --> 0:26:07.000
<v Speaker 1>by professional esports organizations for things like virtual races, and

0:26:07.040 --> 0:26:10.000
<v Speaker 1>there are other high end simulators from different companies out

0:26:10.040 --> 0:26:12.560
<v Speaker 1>on the market that do a very similar thing. I

0:26:12.600 --> 0:26:14.400
<v Speaker 1>took a look at some of them. Some of them

0:26:14.400 --> 0:26:16.560
<v Speaker 1>have price tags that top out at more than one

0:26:16.600 --> 0:26:20.240
<v Speaker 1>hundred thousand dollars. So yeah, if Razor is making these

0:26:20.280 --> 0:26:24.119
<v Speaker 1>things for real zes for esports, then my apologies for

0:26:24.240 --> 0:26:26.439
<v Speaker 1>including this on the list. I couldn't find examples of

0:26:26.480 --> 0:26:30.679
<v Speaker 1>That doesn't mean it isn't happening. It's completely plausible that

0:26:30.720 --> 0:26:34.800
<v Speaker 1>it could happen. There's nothing about this design that is

0:26:35.000 --> 0:26:39.000
<v Speaker 1>so futuristic as to make it impossible, but it's certainly

0:26:39.040 --> 0:26:41.920
<v Speaker 1>not a consumer product. Okay, we're going to take another

0:26:42.000 --> 0:26:44.359
<v Speaker 1>quick break. When we come back, I've got a few

0:26:44.520 --> 0:26:49.080
<v Speaker 1>more examples of Razor concepts that we're probably not going

0:26:49.160 --> 0:27:03.920
<v Speaker 1>to see become actual products. We'll be right back at CES.

0:27:03.920 --> 0:27:07.320
<v Speaker 1>In twenty twenty one, Razor had a couple of different

0:27:07.440 --> 0:27:13.720
<v Speaker 1>concepts on display. One was called Project Hazel, and this

0:27:13.800 --> 0:27:17.000
<v Speaker 1>was a face mask with RGB lights built into it

0:27:17.040 --> 0:27:20.560
<v Speaker 1>and a filtration system and some other cool bells and whistles.

0:27:20.720 --> 0:27:22.800
<v Speaker 1>It was a timely concept in the wake of the

0:27:22.880 --> 0:27:26.280
<v Speaker 1>COVID nineteen pandemic, but this one would eventually become a

0:27:26.359 --> 0:27:29.280
<v Speaker 1>real thing. By the time it became a real thing,

0:27:29.400 --> 0:27:32.879
<v Speaker 1>Razor had renamed it. They called it the Zefier, and

0:27:32.920 --> 0:27:35.359
<v Speaker 1>they sold them for ninety nine bucks a pop in

0:27:35.480 --> 0:27:38.359
<v Speaker 1>late twenty twenty one. Now I should add that the

0:27:38.480 --> 0:27:42.920
<v Speaker 1>zef Ear does lack a few features that Razor included

0:27:42.960 --> 0:27:47.680
<v Speaker 1>in the original Hazel concept. So the ze Ear, for example,

0:27:47.800 --> 0:27:52.640
<v Speaker 1>doesn't have interior microphones built into it with exterior speakers

0:27:52.640 --> 0:27:55.159
<v Speaker 1>built into it, and that was meant to make it

0:27:55.200 --> 0:27:58.360
<v Speaker 1>easier for other folks to understand your masked mumblings while

0:27:58.359 --> 0:28:01.520
<v Speaker 1>you wore the thing right, kind of like Darth Vader,

0:28:02.160 --> 0:28:04.040
<v Speaker 1>you would be able to speak through the mask and

0:28:04.080 --> 0:28:07.640
<v Speaker 1>people would be able to understand you. It also does

0:28:07.720 --> 0:28:11.560
<v Speaker 1>not have a charging stand and an ultraviolet light to

0:28:11.600 --> 0:28:15.320
<v Speaker 1>sanitize the mask, which was in the original concept but

0:28:15.480 --> 0:28:18.560
<v Speaker 1>not in the final product. But still, Project Hazel made

0:28:18.560 --> 0:28:20.879
<v Speaker 1>it further into reality than most of the concepts on

0:28:20.880 --> 0:28:24.840
<v Speaker 1>this list, so we won't spend any more time on that. Instead,

0:28:24.840 --> 0:28:29.400
<v Speaker 1>we'll move on to Project Brooklyn. Brooklyn is definitely a

0:28:29.400 --> 0:28:33.080
<v Speaker 1>concept rather than an actual product, so at first glance,

0:28:33.520 --> 0:28:37.240
<v Speaker 1>Brooklyn looks like a high end gaming chair built on

0:28:37.560 --> 0:28:42.080
<v Speaker 1>an actual like legs system as opposed to on casters,

0:28:42.160 --> 0:28:45.479
<v Speaker 1>so you can't scoot around in it. It is in

0:28:45.520 --> 0:28:50.360
<v Speaker 1>the race car chair form factor, but after that first

0:28:50.360 --> 0:28:52.840
<v Speaker 1>glance where you just think, oh yeah, it just looks

0:28:52.840 --> 0:28:56.520
<v Speaker 1>like a like a race car style gaming chair, after

0:28:56.520 --> 0:28:59.040
<v Speaker 1>that first glance, the science fiction stuff starts to take over.

0:28:59.400 --> 0:29:03.960
<v Speaker 1>There's an animated diagram that shows that an arm extends

0:29:04.120 --> 0:29:06.600
<v Speaker 1>up from the back of the chair. When I watch

0:29:06.640 --> 0:29:09.040
<v Speaker 1>that animation, the thing that makes me think about is

0:29:09.640 --> 0:29:12.280
<v Speaker 1>like someone who's wearing swords on their back and they

0:29:12.320 --> 0:29:15.200
<v Speaker 1>reach back behind them and pull both swords out at

0:29:15.240 --> 0:29:17.640
<v Speaker 1>the same time over their shoulders. That's kind of what

0:29:17.680 --> 0:29:20.920
<v Speaker 1>this animation makes me think about. Anyway, this arm extends

0:29:21.000 --> 0:29:23.440
<v Speaker 1>up from the back of the chair to reach up

0:29:23.560 --> 0:29:26.400
<v Speaker 1>over the user, so it kind of arcs up, so

0:29:26.440 --> 0:29:29.120
<v Speaker 1>you've got it's almost looks like a scorpion tail sticking out.

0:29:30.040 --> 0:29:34.440
<v Speaker 1>Then it splits into two arms and unrolls a sixty

0:29:34.560 --> 0:29:39.360
<v Speaker 1>inch transparent OLED display in front of the user in

0:29:39.400 --> 0:29:42.360
<v Speaker 1>the chair. So now you're sitting in your fancy schmancy

0:29:42.480 --> 0:29:45.600
<v Speaker 1>chair and you have this curved, transparent OLED screen in

0:29:45.640 --> 0:29:49.120
<v Speaker 1>front of you. The chair hooks up to your computer

0:29:49.280 --> 0:29:52.600
<v Speaker 1>or your console, and the transparent screen becomes your display.

0:29:53.120 --> 0:29:56.600
<v Speaker 1>The chair includes haptic feedback, so it can send vibrations

0:29:57.160 --> 0:30:00.160
<v Speaker 1>through the chair as you play, and like, you know,

0:30:00.200 --> 0:30:02.120
<v Speaker 1>if you're playing a shooter game and you're getting hit,

0:30:02.640 --> 0:30:05.680
<v Speaker 1>then maybe you feel like the little thuds. It of

0:30:05.680 --> 0:30:08.080
<v Speaker 1>course has all the lighting elements you would expect from

0:30:08.160 --> 0:30:11.920
<v Speaker 1>Razor and their chroma technology. The concept looks like it

0:30:11.960 --> 0:30:14.800
<v Speaker 1>came out of a cyberpunk film, maybe set five or

0:30:14.800 --> 0:30:17.120
<v Speaker 1>ten years in the future. Like, there's nothing about it

0:30:18.120 --> 0:30:22.760
<v Speaker 1>that is necessarily impossible, with the potential exception of that

0:30:22.840 --> 0:30:27.600
<v Speaker 1>oh led screen concept, Because to have a transparent display

0:30:27.720 --> 0:30:33.080
<v Speaker 1>like that that could roll and unroll and be resilient

0:30:33.200 --> 0:30:34.880
<v Speaker 1>enough so that you could do it more than once,

0:30:35.520 --> 0:30:39.800
<v Speaker 1>that would be incredibly expensive if it were real. Now,

0:30:39.800 --> 0:30:42.720
<v Speaker 1>you just look at OLED televisions right now that don't

0:30:43.160 --> 0:30:46.360
<v Speaker 1>do any kind of flexing at all. Those are super expensive.

0:30:47.120 --> 0:30:50.800
<v Speaker 1>Having one that was built to roll up and unroll

0:30:50.840 --> 0:30:53.640
<v Speaker 1>like a window shade over and over again, I can't

0:30:53.640 --> 0:30:56.600
<v Speaker 1>imagine how expensive that would be. But you don't have

0:30:56.640 --> 0:31:00.800
<v Speaker 1>to worry about that, because again, it's just a concept,

0:31:01.040 --> 0:31:03.960
<v Speaker 1>a cool one. There are a lot of other features

0:31:03.960 --> 0:31:06.800
<v Speaker 1>on this particular device Project Brooklyn. You can look up

0:31:07.560 --> 0:31:10.960
<v Speaker 1>at Razors press release if you want to see more

0:31:11.000 --> 0:31:13.320
<v Speaker 1>about it. I'm not going to spend more time because

0:31:13.960 --> 0:31:17.280
<v Speaker 1>there's really little point to talk about the features in

0:31:17.320 --> 0:31:22.080
<v Speaker 1>a pretend product. But in twenty twenty two, Razors said, hey,

0:31:22.120 --> 0:31:24.920
<v Speaker 1>you know what we've done the whole gaming chair thing.

0:31:25.960 --> 0:31:30.080
<v Speaker 1>What have we turned a gaming desk into a computer?

0:31:30.760 --> 0:31:35.400
<v Speaker 1>And that's where Project Sophia comes in. So imagine that

0:31:35.440 --> 0:31:39.239
<v Speaker 1>you've got your standard flat top desk, maybe with like

0:31:39.440 --> 0:31:44.120
<v Speaker 1>a glossy finish on the surface of the top of

0:31:44.120 --> 0:31:47.280
<v Speaker 1>the desk, but the backside of the desk you have

0:31:48.040 --> 0:31:51.200
<v Speaker 1>a port where you can plug in a display that

0:31:51.360 --> 0:31:53.600
<v Speaker 1>essentially stretches from one end of the desk to the other,

0:31:53.640 --> 0:31:55.960
<v Speaker 1>so you can have a sixty five inch or seventy

0:31:56.080 --> 0:32:01.520
<v Speaker 1>seven inch display truly ginormous. The surface of the desk

0:32:01.640 --> 0:32:05.840
<v Speaker 1>actually has little indentation sports where you could slot in

0:32:06.000 --> 0:32:09.640
<v Speaker 1>a module to create a computer that meets your specific needs,

0:32:10.120 --> 0:32:13.120
<v Speaker 1>or you could even hot swap out a module with

0:32:13.200 --> 0:32:16.560
<v Speaker 1>a different one and convert your killer gaming rig into

0:32:16.600 --> 0:32:20.000
<v Speaker 1>a productivity machine. When that zoom call you have scheduled

0:32:20.280 --> 0:32:25.200
<v Speaker 1>starts to creep up on your calendar, Project Sophia reminded

0:32:25.280 --> 0:32:30.120
<v Speaker 1>me a lot of the old Project Christine concept. Remember

0:32:30.160 --> 0:32:34.200
<v Speaker 1>that's the modular desktop PC, except in this case, instead

0:32:34.240 --> 0:32:38.640
<v Speaker 1>of having a vertical rectangular chassis that would serve as

0:32:38.760 --> 0:32:43.360
<v Speaker 1>the basis for your modular computer, the desk itself is

0:32:43.400 --> 0:32:46.680
<v Speaker 1>the chassis where you would plug modules in. But it's

0:32:46.720 --> 0:32:49.800
<v Speaker 1>the same basic concept, right The desk acts as the

0:32:49.880 --> 0:32:53.240
<v Speaker 1>base level computer, and the modules you slot in determine

0:32:53.320 --> 0:32:56.600
<v Speaker 1>how you've optimized that computer. And the concept is interesting,

0:32:56.920 --> 0:33:00.520
<v Speaker 1>but it immediately raises questions about things like upgrading the system.

0:33:01.320 --> 0:33:04.800
<v Speaker 1>Presumably you would need to depend upon Razor once again

0:33:05.040 --> 0:33:09.480
<v Speaker 1>whenever you wanted to upgrade to a better CPU or GPU,

0:33:10.200 --> 0:33:14.480
<v Speaker 1>because at least based upon what I saw, it didn't

0:33:14.520 --> 0:33:16.920
<v Speaker 1>look like it would be particularly easy for you to

0:33:16.960 --> 0:33:21.440
<v Speaker 1>take an existing module, open it up, replace a component,

0:33:21.560 --> 0:33:23.720
<v Speaker 1>and then plug it back in. Instead, you would have

0:33:23.760 --> 0:33:27.840
<v Speaker 1>to get a whole new module. Again, this is a concept,

0:33:28.400 --> 0:33:32.440
<v Speaker 1>so it's almost ridiculous to even talk about that, because

0:33:32.440 --> 0:33:35.000
<v Speaker 1>there's no reason why you couldn't create a concept where

0:33:35.400 --> 0:33:39.680
<v Speaker 1>the individual components inside the modules are also swappable like

0:33:39.720 --> 0:33:42.400
<v Speaker 1>that could be part of your concept. As long as

0:33:42.400 --> 0:33:46.120
<v Speaker 1>we're talking about the hypothetical. Why would we limit ourselves, right,

0:33:46.160 --> 0:33:49.760
<v Speaker 1>because there's there's no restriction here. We're just sort of

0:33:49.760 --> 0:33:54.560
<v Speaker 1>blue skying stuff. And again, it's just a neat idea,

0:33:54.760 --> 0:33:59.080
<v Speaker 1>but it's not an actual thing. And plus that might

0:33:59.120 --> 0:34:01.400
<v Speaker 1>be you know, that might be for the best, at

0:34:01.480 --> 0:34:04.040
<v Speaker 1>least for me. I can't speak for everyone. Again, I

0:34:04.040 --> 0:34:07.360
<v Speaker 1>don't want to paint everyone with the same brush. But

0:34:07.520 --> 0:34:09.440
<v Speaker 1>for me, I don't know where I would put my

0:34:09.480 --> 0:34:13.719
<v Speaker 1>coffee cups which accumulate on my desk, or any of

0:34:13.719 --> 0:34:16.080
<v Speaker 1>the other stuff that accumulates on my desk, because I

0:34:16.080 --> 0:34:19.200
<v Speaker 1>would actually need all that surface area to be able

0:34:19.239 --> 0:34:22.320
<v Speaker 1>to interact with my computer. Otherwise I'd just be covering

0:34:22.400 --> 0:34:25.240
<v Speaker 1>up stuff like who really needs to see that temperature

0:34:25.320 --> 0:34:27.879
<v Speaker 1>gauge on my GPU? I'll just that's where I'll put

0:34:27.880 --> 0:34:32.239
<v Speaker 1>my coffee cup. It's still a nifty idea. The most

0:34:32.400 --> 0:34:35.399
<v Speaker 1>recent concept that Razors showed off at CES is one

0:34:35.440 --> 0:34:38.640
<v Speaker 1>that I think we might actually see a version of

0:34:38.760 --> 0:34:43.200
<v Speaker 1>in the future. But it's called Project Carol, and essentially

0:34:43.560 --> 0:34:47.439
<v Speaker 1>it's a high tech head cushion designed for gaming chairs. Now,

0:34:47.440 --> 0:34:51.000
<v Speaker 1>what sets it apart from your standard cushion is that

0:34:51.080 --> 0:34:55.399
<v Speaker 1>it's supposed to have both haptic feedback and something called

0:34:55.640 --> 0:35:00.560
<v Speaker 1>near field surround sound capabilities. So if you had one

0:35:00.600 --> 0:35:05.440
<v Speaker 1>of these headrests on your gaming chair rather than wearing

0:35:05.480 --> 0:35:10.399
<v Speaker 1>headphones for that high fidelity gaming experience, this cushion would

0:35:10.440 --> 0:35:14.359
<v Speaker 1>create the localized sounds for you. You would have amazing

0:35:14.440 --> 0:35:17.719
<v Speaker 1>spatial awareness in games that support three D sound, and

0:35:17.800 --> 0:35:20.719
<v Speaker 1>that comes in awfully handy if you're playing a competitive

0:35:20.719 --> 0:35:22.799
<v Speaker 1>shooter and you need to hear when someone is about

0:35:22.800 --> 0:35:26.160
<v Speaker 1>to pop around a corner or when they've started to

0:35:26.200 --> 0:35:28.440
<v Speaker 1>reload their gun, and it gives you an opportunity to

0:35:28.440 --> 0:35:32.200
<v Speaker 1>get the drop on them. Now, I'm familiar with surround

0:35:32.239 --> 0:35:34.640
<v Speaker 1>sound in general, but I have to admit the phrase

0:35:34.920 --> 0:35:39.160
<v Speaker 1>near field surround sound was new to me, so I

0:35:39.280 --> 0:35:42.160
<v Speaker 1>decided to look into that to see how it worked.

0:35:42.200 --> 0:35:46.399
<v Speaker 1>Because your classic surround sound works by positioning a bunch

0:35:46.440 --> 0:35:52.200
<v Speaker 1>of different speakers in specific positions around you. So typically

0:35:52.239 --> 0:35:55.319
<v Speaker 1>with a surround sound system you have stuff like a

0:35:55.400 --> 0:36:00.440
<v Speaker 1>center channel, a front left channel, a front right channel,

0:36:00.800 --> 0:36:04.160
<v Speaker 1>back left channel, back right channel, and then a subwiffer

0:36:04.160 --> 0:36:07.799
<v Speaker 1>to create really deep bass sounds. You could also have

0:36:07.880 --> 0:36:11.400
<v Speaker 1>a couple of supplemental speakers that projects sound over you

0:36:12.200 --> 0:36:15.840
<v Speaker 1>to really create a full envelope of sound and increase immersion.

0:36:15.920 --> 0:36:20.080
<v Speaker 1>There are different approaches around sound. They're almost all proprietary,

0:36:20.640 --> 0:36:25.840
<v Speaker 1>so also that makes things really kind of frustrating for cinephiles.

0:36:26.480 --> 0:36:29.799
<v Speaker 1>People who love movies, they'll go out, they'll create their

0:36:29.840 --> 0:36:34.920
<v Speaker 1>audio system for their home theater, and if the movie

0:36:35.000 --> 0:36:38.560
<v Speaker 1>you want supports one version but not the version you have,

0:36:38.640 --> 0:36:40.759
<v Speaker 1>that gets really frustrating because you're probably not going to

0:36:40.800 --> 0:36:44.319
<v Speaker 1>get the ideal audio experience out of it. It's a

0:36:44.360 --> 0:36:49.360
<v Speaker 1>whole area of tech where there's a different proprietary approaches

0:36:49.360 --> 0:36:53.280
<v Speaker 1>that can become extremely frustrating. But anyway, that's how basics

0:36:53.280 --> 0:36:57.279
<v Speaker 1>around sound works, right. You literally have speakers pointed at

0:36:57.280 --> 0:37:02.080
<v Speaker 1>you from different positions to create this sensation of sound

0:37:02.120 --> 0:37:05.800
<v Speaker 1>all around you. What the heck is near field surround sound?

0:37:05.840 --> 0:37:10.320
<v Speaker 1>And how would a headrest do it well? Near field

0:37:10.520 --> 0:37:12.760
<v Speaker 1>turns out to be one of those terms you encounter

0:37:12.840 --> 0:37:16.360
<v Speaker 1>in audio file circles that gets a bit whibbly wobbly,

0:37:16.800 --> 0:37:19.960
<v Speaker 1>which is frequently the case with audio files. A lot

0:37:19.960 --> 0:37:24.200
<v Speaker 1>of the listening experience is personal and psychological, so you

0:37:24.239 --> 0:37:29.239
<v Speaker 1>can't really create these overarching, broad explanations that are universally

0:37:29.280 --> 0:37:32.520
<v Speaker 1>applicable because the way you experience sound and the way

0:37:32.600 --> 0:37:36.520
<v Speaker 1>I experience sound is different to what degree, I don't know.

0:37:36.640 --> 0:37:39.040
<v Speaker 1>It might be very slight, to the point where we

0:37:39.080 --> 0:37:41.520
<v Speaker 1>can have a deep conversation and feel like we're talking

0:37:41.520 --> 0:37:46.080
<v Speaker 1>about the exact same thing, or it could be fundamentally different,

0:37:46.200 --> 0:37:49.120
<v Speaker 1>to a point where we could both be speaking the

0:37:49.160 --> 0:37:51.560
<v Speaker 1>same language and still not really understand what each other

0:37:51.640 --> 0:37:53.840
<v Speaker 1>is trying to get at. Now, as near as I

0:37:53.880 --> 0:37:58.600
<v Speaker 1>can figure, near field references a listening experience and which

0:37:58.600 --> 0:38:01.200
<v Speaker 1>you take in less of the sound of the room

0:38:01.280 --> 0:38:04.200
<v Speaker 1>you are in and more of the sound of the

0:38:04.280 --> 0:38:09.880
<v Speaker 1>audio itself. So a good near field setup would minimize

0:38:09.920 --> 0:38:13.120
<v Speaker 1>the sounds of the actual environment you are in, but

0:38:13.320 --> 0:38:16.840
<v Speaker 1>maximize the sounds of the audio source, whether that was

0:38:16.960 --> 0:38:20.120
<v Speaker 1>music or a video game or a movie or whatever.

0:38:20.880 --> 0:38:25.520
<v Speaker 1>A far field experience would have more room sound, which

0:38:25.600 --> 0:38:28.960
<v Speaker 1>is not always a bad thing. Think about seeing a

0:38:28.960 --> 0:38:33.320
<v Speaker 1>band play at a concert venue. The acoustics of the venue,

0:38:33.880 --> 0:38:37.880
<v Speaker 1>the positioning of the speakers in that venue relative to

0:38:37.920 --> 0:38:41.760
<v Speaker 1>your own physical position, the crowd. All of that affects

0:38:41.800 --> 0:38:45.360
<v Speaker 1>the sound quality you experience, and that might be a

0:38:45.440 --> 0:38:49.600
<v Speaker 1>wonderful thing, like it gives you a very special, a

0:38:49.760 --> 0:38:54.000
<v Speaker 1>unique experience with that sound. So near and far do

0:38:54.080 --> 0:38:59.120
<v Speaker 1>not necessarily mean better or worse. But how the heck

0:39:00.200 --> 0:39:05.640
<v Speaker 1>a headrest a cushion create near field surround sound? How

0:39:05.680 --> 0:39:10.279
<v Speaker 1>would speakers that are behind your head, maybe a little

0:39:10.280 --> 0:39:12.680
<v Speaker 1>bit to your left and your right, with the way

0:39:12.680 --> 0:39:16.479
<v Speaker 1>that the headrest kind of has arms that jut out

0:39:16.520 --> 0:39:20.400
<v Speaker 1>to your left and right, how would you create surround

0:39:20.400 --> 0:39:23.960
<v Speaker 1>sound using that particular speaker setup. Well, that is an

0:39:23.960 --> 0:39:26.680
<v Speaker 1>excellent question, and the good news for Razors it doesn't

0:39:26.719 --> 0:39:30.720
<v Speaker 1>have to explain it because this is a concept. Maybe

0:39:30.760 --> 0:39:33.640
<v Speaker 1>if they did answer the question, they would use some

0:39:33.680 --> 0:39:36.399
<v Speaker 1>sort of explanation relying on how sounds from the left

0:39:36.440 --> 0:39:40.719
<v Speaker 1>and right speakers would interfere or boost one another in

0:39:40.760 --> 0:39:44.680
<v Speaker 1>some vague way to create a rich, three dimensional soundscape

0:39:44.920 --> 0:39:47.640
<v Speaker 1>that seems to be all around you. But they don't

0:39:47.640 --> 0:39:51.759
<v Speaker 1>really have to do that because ultimately, this is just

0:39:51.840 --> 0:39:57.280
<v Speaker 1>a concept for a high end gaming chair headrest, so

0:39:58.160 --> 0:40:00.800
<v Speaker 1>you don't really need to explain how it works because

0:40:00.800 --> 0:40:02.880
<v Speaker 1>you're not actually making the thing in the first place.

0:40:03.000 --> 0:40:08.279
<v Speaker 1>Maybe you could come out with a product that has

0:40:08.400 --> 0:40:10.920
<v Speaker 1>some of these features in the future, but I doubt

0:40:11.000 --> 0:40:16.839
<v Speaker 1>any headrest with incorporated speakers will actually support true near

0:40:17.000 --> 0:40:21.000
<v Speaker 1>field surround sound that's capable of masking the noise of

0:40:21.000 --> 0:40:23.360
<v Speaker 1>the room you are in while also giving you PenPoint

0:40:23.440 --> 0:40:27.880
<v Speaker 1>precise acoustic cues for the game that you're playing, or

0:40:27.960 --> 0:40:30.960
<v Speaker 1>a really convincing surround sound experience for the film you're

0:40:30.960 --> 0:40:34.600
<v Speaker 1>watching or whatever. To me, this feels like, wouldn't it

0:40:34.640 --> 0:40:38.600
<v Speaker 1>be cool if we could do this? Rather than oh,

0:40:38.719 --> 0:40:41.520
<v Speaker 1>I know how to do that. I'm not saying it

0:40:41.520 --> 0:40:44.880
<v Speaker 1>would be impossible to get at least some surround sound

0:40:45.080 --> 0:40:48.320
<v Speaker 1>feeling or at least positional sound. I think you could.

0:40:48.840 --> 0:40:52.240
<v Speaker 1>I just don't think it would be surround sound seven

0:40:52.280 --> 0:40:55.400
<v Speaker 1>point one experience the way the marketing material does or

0:40:55.440 --> 0:40:59.640
<v Speaker 1>the concept material does. It would be really neat if

0:40:59.640 --> 0:41:01.520
<v Speaker 1>we could make it. But then again, it would also

0:41:01.560 --> 0:41:03.520
<v Speaker 1>be really neat if we can make a hoverboard like

0:41:03.600 --> 0:41:05.480
<v Speaker 1>the kind they had and back to the future too,

0:41:05.520 --> 0:41:08.239
<v Speaker 1>and we can't. This brings us up to speed with

0:41:08.320 --> 0:41:11.359
<v Speaker 1>some of razors various concepts. Again, some of these are

0:41:11.400 --> 0:41:15.640
<v Speaker 1>just meant to promote other technologies that Razor is marketing

0:41:15.640 --> 0:41:20.440
<v Speaker 1>with their various products, so it's really there to highlight

0:41:20.560 --> 0:41:26.680
<v Speaker 1>something Razor is doing with a largely fictional piece of technology,

0:41:27.239 --> 0:41:31.320
<v Speaker 1>but they have incorporated their real tech into the concept,

0:41:31.360 --> 0:41:33.839
<v Speaker 1>and the end goal is to promote the real tech

0:41:33.880 --> 0:41:37.000
<v Speaker 1>that underlies it. Some of them are just floating ideas

0:41:37.040 --> 0:41:40.600
<v Speaker 1>that we may or may not see incorporated in future products.

0:41:40.640 --> 0:41:42.839
<v Speaker 1>And again some of them look like they're just there

0:41:42.840 --> 0:41:46.840
<v Speaker 1>to try and get more eyeballs directed at Razor during CEES,

0:41:46.880 --> 0:41:49.040
<v Speaker 1>which is never an easy thing to do. So no

0:41:49.920 --> 0:41:52.719
<v Speaker 1>shade on Razor for doing these sorts of things. Like

0:41:52.760 --> 0:41:56.560
<v Speaker 1>I said, some of these we've actually seen emerge into products.

0:41:56.560 --> 0:41:59.279
<v Speaker 1>They do tend to be scaled down quite a bit

0:41:59.360 --> 0:42:05.160
<v Speaker 1>from the Blue Sky concepts. But Razors not alone in

0:42:05.200 --> 0:42:09.080
<v Speaker 1>this right. The entire auto industry has a history with

0:42:09.239 --> 0:42:15.080
<v Speaker 1>concept vehicles that never become production vehicles. They're just there

0:42:15.080 --> 0:42:18.359
<v Speaker 1>to show off ideas and get some attention and get

0:42:18.400 --> 0:42:21.680
<v Speaker 1>some excitement and buzz behind them, and then maybe we

0:42:21.800 --> 0:42:25.080
<v Speaker 1>see elements of those work their way into future models

0:42:25.120 --> 0:42:27.480
<v Speaker 1>down the line. But you know you're never going to

0:42:27.520 --> 0:42:29.960
<v Speaker 1>be able to actually drive one of those concept cars

0:42:30.000 --> 0:42:33.760
<v Speaker 1>because maybe one or two were built ever, and often

0:42:33.840 --> 0:42:36.600
<v Speaker 1>it's just a chassis and nothing is inside of it.

0:42:37.200 --> 0:42:40.239
<v Speaker 1>So yeah, Razors not alone in doing this, but I

0:42:40.239 --> 0:42:42.400
<v Speaker 1>thought it would cover it because I've actually seen some

0:42:42.440 --> 0:42:44.879
<v Speaker 1>of these in person when I was at CS and

0:42:44.920 --> 0:42:47.680
<v Speaker 1>I admit like seeing it in person. It gets you pumped.

0:42:48.040 --> 0:42:50.480
<v Speaker 1>You get excited at the idea. You think, Man, wouldn't

0:42:50.480 --> 0:42:52.279
<v Speaker 1>it be cool to have a laptop that has three

0:42:52.320 --> 0:42:55.839
<v Speaker 1>screens and to create one hundred and eighty degree view

0:42:55.920 --> 0:43:00.400
<v Speaker 1>as I play a virtual racing game or like X

0:43:00.480 --> 0:43:04.200
<v Speaker 1>wing style simulator like Rogue Squadron or something that would

0:43:04.200 --> 0:43:07.120
<v Speaker 1>be really neat and it would be It's just unfortunately

0:43:07.160 --> 0:43:11.239
<v Speaker 1>a concept and not reality. Okay, that's it for this episode.

0:43:11.719 --> 0:43:13.480
<v Speaker 1>I hope you are all well. If you would like

0:43:13.520 --> 0:43:16.160
<v Speaker 1>to reach out with suggestions for things I should cover

0:43:16.200 --> 0:43:19.279
<v Speaker 1>in future episodes of tech Stuff, please do. One way

0:43:19.440 --> 0:43:21.720
<v Speaker 1>is to go on Twitter. The handle for the show

0:43:21.800 --> 0:43:25.480
<v Speaker 1>is tech Stuff HSW. The other way is to download

0:43:25.520 --> 0:43:28.359
<v Speaker 1>the iHeartRadio app. It is free to download and free

0:43:28.400 --> 0:43:31.480
<v Speaker 1>to use. Once you have it downloaded and installed, you

0:43:31.520 --> 0:43:33.960
<v Speaker 1>can open that sucker up and in the search field

0:43:34.320 --> 0:43:36.719
<v Speaker 1>you can type in tech Stuff. You should be able

0:43:36.719 --> 0:43:39.920
<v Speaker 1>to go straight to the tech Stuff podcast page and

0:43:39.960 --> 0:43:42.400
<v Speaker 1>there you'll see a little microphone icon. If you click

0:43:42.440 --> 0:43:44.279
<v Speaker 1>on that, you can leave a voice message up to

0:43:44.360 --> 0:43:46.160
<v Speaker 1>thirty seconds in length, let me know what you would

0:43:46.200 --> 0:43:49.120
<v Speaker 1>like to hear in a future episode, and I'll talk

0:43:49.120 --> 0:43:59.880
<v Speaker 1>to you again really soon. Tech Stuff is an iHeartRadio production.

0:44:00.160 --> 0:44:05.160
<v Speaker 1>For more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts,

0:44:05.280 --> 0:44:07.280
<v Speaker 1>or wherever you listen to your favorite shows.