1 00:00:04,400 --> 00:00:12,200 Speaker 1: Welcome to Tech Stuff, a production from iHeartRadio. Hey there, 2 00:00:12,240 --> 00:00:15,520 Speaker 1: and welcome to tech Stuff. I'm your host Jonathan Strickland, 3 00:00:15,520 --> 00:00:18,960 Speaker 1: Diamond executive producer with iHeartRadio and how the tech are 4 00:00:19,000 --> 00:00:22,640 Speaker 1: you well. On Monday, I did an episode about some 5 00:00:22,720 --> 00:00:26,520 Speaker 1: of the tech community's April Fools gags this year, and 6 00:00:26,560 --> 00:00:32,239 Speaker 1: I mentioned the Razor, a computer mouse that doubles as 7 00:00:32,280 --> 00:00:36,199 Speaker 1: an electric razor from the company Razor. That was, of 8 00:00:36,240 --> 00:00:40,680 Speaker 1: course just a joke. No such device exists, but I 9 00:00:40,760 --> 00:00:45,000 Speaker 1: also mentioned how Razor, the company behind the gag, has 10 00:00:45,040 --> 00:00:49,240 Speaker 1: a history of introducing product concepts at events like cees 11 00:00:49,920 --> 00:00:53,159 Speaker 1: that never really seemed to go anywhere, and that convinced 12 00:00:53,200 --> 00:00:55,160 Speaker 1: me to do a quick episode to talk about a 13 00:00:55,200 --> 00:01:01,360 Speaker 1: few of razors vaporware products. So first, let's define a 14 00:01:01,400 --> 00:01:06,120 Speaker 1: couple of terms. Vaporware refers to an announced but as 15 00:01:06,160 --> 00:01:11,559 Speaker 1: of yet unreleased product. Vaporware can cover hardware or software, 16 00:01:12,120 --> 00:01:15,360 Speaker 1: and typically we reserve the word for products that are 17 00:01:15,400 --> 00:01:18,720 Speaker 1: either taking longer to come to market than was expected, 18 00:01:19,360 --> 00:01:21,759 Speaker 1: or ones from a company that has a reputation for 19 00:01:21,959 --> 00:01:26,280 Speaker 1: failing to release stuff. And I've done lots of episodes 20 00:01:26,280 --> 00:01:30,920 Speaker 1: about vaporware in the past. For years, the quintessential example 21 00:01:31,040 --> 00:01:34,520 Speaker 1: of vaporware was Duke Newcombe Forever. It was a game 22 00:01:34,560 --> 00:01:39,399 Speaker 1: that was in development for fourteen years. Many gamers were 23 00:01:39,440 --> 00:01:42,960 Speaker 1: convinced that the Duke Newcomb's sequel was never going to 24 00:01:43,000 --> 00:01:45,560 Speaker 1: come out, and when it finally did a lot of 25 00:01:45,560 --> 00:01:48,600 Speaker 1: folks wish it had not come out. Now. I never 26 00:01:48,600 --> 00:01:52,040 Speaker 1: played Duke Nwcombe Forever myself. I did play Duke Nwcombe 27 00:01:52,040 --> 00:01:55,400 Speaker 1: three D. The reviews I read for Duke nukembe Forever 28 00:01:55,480 --> 00:01:59,000 Speaker 1: were pretty darn harsh. Anyway, While I don't intend to 29 00:01:59,000 --> 00:02:02,160 Speaker 1: put Razor on blast or anything, I thought it might 30 00:02:02,160 --> 00:02:04,000 Speaker 1: be interesting to look at some of the concepts the 31 00:02:04,040 --> 00:02:06,800 Speaker 1: company has shown off that have yet to materialize, and 32 00:02:06,880 --> 00:02:09,799 Speaker 1: that brings us to the other term here, like concept. 33 00:02:10,320 --> 00:02:14,400 Speaker 1: Sometimes the word prototype is used. Concept and prototype those 34 00:02:14,400 --> 00:02:18,560 Speaker 1: are words that should not immediately lead us to use vaporware. 35 00:02:18,600 --> 00:02:20,680 Speaker 1: It might be unfair for me to use that term, 36 00:02:21,240 --> 00:02:27,200 Speaker 1: because really these are ideas. They are sometimes the materialization 37 00:02:27,480 --> 00:02:30,120 Speaker 1: of an idea, but it's not necessarily an idea that's 38 00:02:30,120 --> 00:02:35,119 Speaker 1: meant to go into production. So I should clarify that 39 00:02:35,160 --> 00:02:39,320 Speaker 1: when Razor shows off these concepts, it's doing so without 40 00:02:39,400 --> 00:02:44,240 Speaker 1: the express promise that this is going to become a 41 00:02:44,280 --> 00:02:48,720 Speaker 1: commercial product down the line. So I could be sitting 42 00:02:48,720 --> 00:02:52,840 Speaker 1: here arguing, Hey, it stinks because this thing Razor showed 43 00:02:52,840 --> 00:02:57,280 Speaker 1: off never came out, and Razor could legit say we 44 00:02:57,400 --> 00:02:59,120 Speaker 1: never said it was going to come out. This was 45 00:02:59,200 --> 00:03:01,880 Speaker 1: kind of a proof of concept and we just thought 46 00:03:01,919 --> 00:03:04,560 Speaker 1: it was really interesting and we shared it with the world. 47 00:03:04,919 --> 00:03:08,600 Speaker 1: And that's fair because they did not promise that it 48 00:03:08,639 --> 00:03:11,280 Speaker 1: was going to be a product. One other thing to 49 00:03:11,320 --> 00:03:13,720 Speaker 1: keep in mind is that some of these things may 50 00:03:13,880 --> 00:03:16,920 Speaker 1: still come out as a product, or at least have 51 00:03:17,000 --> 00:03:20,440 Speaker 1: some of their features worked into a product in the future, 52 00:03:21,000 --> 00:03:23,880 Speaker 1: and it might be that that product is not as 53 00:03:24,040 --> 00:03:30,480 Speaker 1: flashy or capable as the concept was, but it could 54 00:03:30,520 --> 00:03:35,160 Speaker 1: still show that that concept served as a guideline for 55 00:03:35,280 --> 00:03:39,200 Speaker 1: certain features of products in the future. Some vaporware, like 56 00:03:39,280 --> 00:03:44,440 Speaker 1: the infamous Phantom Console, never materializes, and others like Duke 57 00:03:44,520 --> 00:03:48,600 Speaker 1: Nukem forever eventually clawed their way into reality and often 58 00:03:49,080 --> 00:03:52,800 Speaker 1: don't measure up to expectations. So this is not me 59 00:03:52,880 --> 00:03:57,120 Speaker 1: saying that the following Razor concepts will definitely never ever 60 00:03:57,240 --> 00:04:00,880 Speaker 1: come out or materialize in some meaningful way. All right, 61 00:04:01,000 --> 00:04:05,119 Speaker 1: So Razor does have a history of showing off concepts 62 00:04:05,160 --> 00:04:08,240 Speaker 1: at CES that, as I record this, have yet to 63 00:04:08,600 --> 00:04:12,640 Speaker 1: actually become a product, and it does raise some questions 64 00:04:12,640 --> 00:04:15,280 Speaker 1: like why would you show off a concept that you 65 00:04:15,360 --> 00:04:17,960 Speaker 1: do not plan to bring to market? Now, there are 66 00:04:17,960 --> 00:04:21,680 Speaker 1: a few potential answers for this. Maybe the answer is 67 00:04:21,720 --> 00:04:25,480 Speaker 1: that Razor is considering bringing these things to market and 68 00:04:25,560 --> 00:04:28,800 Speaker 1: just hasn't pulled the trigger yet and needs to gauge interest, 69 00:04:29,400 --> 00:04:31,760 Speaker 1: Or that the company may still be fine tuning the 70 00:04:31,800 --> 00:04:36,800 Speaker 1: design and that the concept as it stands isn't practical 71 00:04:37,040 --> 00:04:39,440 Speaker 1: for a finished product, that things need to be tweaked. 72 00:04:40,040 --> 00:04:43,400 Speaker 1: Maybe the plan is just to stand out in a 73 00:04:43,520 --> 00:04:47,320 Speaker 1: very crowded field of competition at big events like CES, 74 00:04:48,040 --> 00:04:51,640 Speaker 1: because these concepts always seem to garner a lot of 75 00:04:51,800 --> 00:04:55,880 Speaker 1: media attention and that can be hard to come by. 76 00:04:55,920 --> 00:04:59,440 Speaker 1: Like if you ever visit CES, it is such a 77 00:04:59,560 --> 00:05:05,359 Speaker 1: huge show with thousands of companies exhibiting at CS that 78 00:05:05,600 --> 00:05:10,400 Speaker 1: finding any way to grab attention becomes a big driver 79 00:05:10,560 --> 00:05:12,640 Speaker 1: for a lot of these companies. Otherwise they're just sitting 80 00:05:12,680 --> 00:05:17,040 Speaker 1: there as countless people walk past their booth. But let's 81 00:05:17,040 --> 00:05:20,200 Speaker 1: start with a concept that came out several years ago, 82 00:05:20,600 --> 00:05:25,360 Speaker 1: so way back in twenty fourteen, Razor showed off a 83 00:05:25,400 --> 00:05:30,800 Speaker 1: modular desktop computer concept called Project Christine. The foundation for 84 00:05:30,880 --> 00:05:35,520 Speaker 1: this concept was a simple tower chassis. It had no front, 85 00:05:35,640 --> 00:05:37,440 Speaker 1: had no back, it didn't even have sides. It was 86 00:05:37,480 --> 00:05:42,359 Speaker 1: just sort of a vertical rectangular stand and the corners 87 00:05:42,360 --> 00:05:45,040 Speaker 1: were a little bit rounded off, so it wasn't like 88 00:05:45,200 --> 00:05:51,040 Speaker 1: a sharp rectangle, but imagine a vertical rectangular stand that's 89 00:05:51,080 --> 00:05:54,560 Speaker 1: empty in the middle. This served as a rack, and 90 00:05:54,800 --> 00:05:57,920 Speaker 1: in this rack you could plug in modules that would 91 00:05:57,960 --> 00:06:02,400 Speaker 1: serve as different computer components. One might be dedicated to RAM, 92 00:06:02,520 --> 00:06:07,400 Speaker 1: for example, or the CPU, or maybe more specific things 93 00:06:07,400 --> 00:06:11,920 Speaker 1: like LED controls, and you would be able to install 94 00:06:12,000 --> 00:06:16,800 Speaker 1: and uninstall these modules really easily. You just essentially plug 95 00:06:16,839 --> 00:06:20,560 Speaker 1: and play hot swapping if you wanted to, so you 96 00:06:20,600 --> 00:06:25,080 Speaker 1: could theoretically quickly swap out parts to upgrade your machine. Though, 97 00:06:25,960 --> 00:06:29,640 Speaker 1: because these modules were being made by Razor and so 98 00:06:29,800 --> 00:06:32,719 Speaker 1: was the chassis, presumably you would have to get everything 99 00:06:32,839 --> 00:06:37,000 Speaker 1: from Razor to upgrade your machine. So let's say that 100 00:06:37,080 --> 00:06:40,440 Speaker 1: there's a new faster CPU on the market. If it 101 00:06:40,520 --> 00:06:44,279 Speaker 1: was just available in general but not from Razor, you'd 102 00:06:44,279 --> 00:06:47,239 Speaker 1: probably be stuck because you had to use this modular approach. 103 00:06:47,240 --> 00:06:51,120 Speaker 1: It's almost like plugging cassettes in in a way. Also, 104 00:06:51,240 --> 00:06:55,200 Speaker 1: the concept used mineral oil as a coolant, so a 105 00:06:55,200 --> 00:06:59,320 Speaker 1: module near the base of the chassis act as a 106 00:06:59,400 --> 00:07:03,640 Speaker 1: reservoir for mineral oil, and then each module that would 107 00:07:03,640 --> 00:07:07,040 Speaker 1: attach to the chassis also had its own little pump 108 00:07:07,560 --> 00:07:12,280 Speaker 1: system to pump mineral oil through the module and thus 109 00:07:12,360 --> 00:07:16,120 Speaker 1: cool it down as it operated, which was a really 110 00:07:16,200 --> 00:07:20,000 Speaker 1: neat concept. I imagine it would really appeal to people 111 00:07:20,400 --> 00:07:23,280 Speaker 1: who wanted a bit more flexibility with their desktop computers, 112 00:07:23,520 --> 00:07:26,480 Speaker 1: but who were not yet comfortable at building their own 113 00:07:26,560 --> 00:07:29,440 Speaker 1: or swapping out their own components, because that is a 114 00:07:29,440 --> 00:07:33,120 Speaker 1: big step for people. Right, you have your average consumer 115 00:07:33,800 --> 00:07:36,920 Speaker 1: who just wants something that works, and they buy their computer, 116 00:07:37,080 --> 00:07:40,880 Speaker 1: and then over time their computer is getting outpaced by 117 00:07:40,920 --> 00:07:45,240 Speaker 1: the complexity of software demands and you need to upgrade. Well, 118 00:07:45,280 --> 00:07:47,760 Speaker 1: those folks are probably more likely to buy a new 119 00:07:47,760 --> 00:07:50,840 Speaker 1: computer than they are to open up their machine and 120 00:07:51,080 --> 00:07:54,800 Speaker 1: swap out components, because that's an intimidating step for someone 121 00:07:54,800 --> 00:07:59,400 Speaker 1: who's never done it before. This concept project Christine created 122 00:07:59,520 --> 00:08:02,720 Speaker 1: kind of a stepping stone toward that, this modular approach 123 00:08:02,760 --> 00:08:08,000 Speaker 1: where it seems much more intuitive and simple and harder 124 00:08:08,040 --> 00:08:10,880 Speaker 1: to screw up, so that the average person would say, oh, 125 00:08:10,880 --> 00:08:13,440 Speaker 1: I just need to pull this module out, plug this 126 00:08:13,520 --> 00:08:16,680 Speaker 1: new module in, and I'm good to go. So yeah, 127 00:08:16,720 --> 00:08:19,480 Speaker 1: the concept was really intriguing, but we never got a 128 00:08:19,480 --> 00:08:23,800 Speaker 1: production model of Christine, which might be for the best 129 00:08:23,840 --> 00:08:28,680 Speaker 1: because if Christine the computer gained sentience and then developed 130 00:08:28,760 --> 00:08:31,640 Speaker 1: romantic feelings for you, then Stephen King would have to 131 00:08:31,640 --> 00:08:35,760 Speaker 1: write Christine too, this time she's a computer. The next 132 00:08:36,080 --> 00:08:40,320 Speaker 1: razor concept made me say, won't you come on over? 133 00:08:40,600 --> 00:08:43,200 Speaker 1: Stop making a fool out of me? Why don't you 134 00:08:43,240 --> 00:08:46,880 Speaker 1: come on over Project Valerie. That's a shout out to 135 00:08:46,920 --> 00:08:50,280 Speaker 1: the late Amy Winehouse. So yes, we're going to now 136 00:08:50,320 --> 00:08:54,920 Speaker 1: talk about Project Valerie. We're skipping up to twenty seventeen 137 00:08:54,960 --> 00:08:57,760 Speaker 1: at this point. By the way, I got to see 138 00:08:58,120 --> 00:09:00,680 Speaker 1: Project Christine and I got to see Project Valerie because 139 00:09:00,679 --> 00:09:02,040 Speaker 1: this was back in the time when I was still 140 00:09:02,080 --> 00:09:05,800 Speaker 1: going to CS. Well. This was during a time where 141 00:09:05,920 --> 00:09:10,080 Speaker 1: we were getting a trend where companies were trying to 142 00:09:10,080 --> 00:09:15,000 Speaker 1: make laptops and experiment with having multiple screens built into 143 00:09:15,080 --> 00:09:19,400 Speaker 1: that laptop. I remember seeing a few concept laptops around 144 00:09:19,440 --> 00:09:23,000 Speaker 1: that time that were extra chunky, and the reason for 145 00:09:23,040 --> 00:09:27,720 Speaker 1: that extra chunk was that the laptop hit a second display, 146 00:09:27,760 --> 00:09:31,600 Speaker 1: typically housed inside the casing of the main display, so 147 00:09:31,640 --> 00:09:34,160 Speaker 1: like you would pop it out and it would stand 148 00:09:34,160 --> 00:09:36,880 Speaker 1: off to the side, so you would extend this secondary 149 00:09:36,960 --> 00:09:39,520 Speaker 1: display out and then bam, you've got a laptop with 150 00:09:39,600 --> 00:09:43,040 Speaker 1: two displays or two monitors. That was not good enough 151 00:09:43,080 --> 00:09:46,640 Speaker 1: a Razor and Project Valerie was a gaming laptop with 152 00:09:46,760 --> 00:09:51,319 Speaker 1: three displays. Not only that each screen measured seventeen point 153 00:09:51,360 --> 00:09:54,480 Speaker 1: three inches that those are big displays for a laptop, 154 00:09:55,040 --> 00:09:59,800 Speaker 1: and all three had four K resolution. Deployed, the s 155 00:10:00,280 --> 00:10:03,280 Speaker 1: could create a one hundred eighty degree viewing arc, giving 156 00:10:03,320 --> 00:10:07,160 Speaker 1: gamers a really immersive perspective. That is, if the game 157 00:10:07,240 --> 00:10:10,480 Speaker 1: supported that kind of setup, it would. Razor told booth 158 00:10:10,520 --> 00:10:13,440 Speaker 1: visitors that if they wanted to learn more, they could 159 00:10:13,480 --> 00:10:17,000 Speaker 1: sign up for updates. I do not think I signed up. 160 00:10:17,320 --> 00:10:19,679 Speaker 1: CS is a really busy time, but I did a 161 00:10:19,679 --> 00:10:23,360 Speaker 1: little digging for this episode and I didn't find any update, 162 00:10:23,440 --> 00:10:29,240 Speaker 1: So I imagine Project Valerie is fairly dormant at the moment. Now, 163 00:10:29,240 --> 00:10:32,920 Speaker 1: there are dual screen laptops out there, most of them 164 00:10:33,280 --> 00:10:36,480 Speaker 1: are not side by side screens. Instead, what you get 165 00:10:36,520 --> 00:10:39,160 Speaker 1: as you open up your laptop, and then at the 166 00:10:39,200 --> 00:10:43,400 Speaker 1: base of your primary display you have a touch display 167 00:10:43,440 --> 00:10:46,400 Speaker 1: that is kind of it's above the keyboard and at 168 00:10:46,400 --> 00:10:48,920 Speaker 1: the base of the primary display. Sometimes it will even 169 00:10:48,920 --> 00:10:51,720 Speaker 1: tilt up a little bit so that you have a 170 00:10:51,720 --> 00:10:55,760 Speaker 1: little touch screen that you can use to do something. 171 00:10:56,280 --> 00:10:59,640 Speaker 1: I honestly don't get this. I've never found one of 172 00:10:59,640 --> 00:11:03,800 Speaker 1: these laptops to be useful for the way I use computers. 173 00:11:03,960 --> 00:11:06,559 Speaker 1: That doesn't mean they're not useful. It just means that 174 00:11:07,080 --> 00:11:10,680 Speaker 1: the way I use computers, and to be frank, I'm 175 00:11:10,720 --> 00:11:13,640 Speaker 1: old and I'm setting my ways the way I use computers, 176 00:11:13,880 --> 00:11:17,000 Speaker 1: it just doesn't gel with this. I've said this before 177 00:11:17,000 --> 00:11:18,880 Speaker 1: in the past too. I feel the same way about 178 00:11:18,960 --> 00:11:22,480 Speaker 1: laptop computers that have a touch display built into them, 179 00:11:23,160 --> 00:11:26,520 Speaker 1: where the display you're looking at is also a touchscreen. 180 00:11:26,640 --> 00:11:30,720 Speaker 1: I don't ever use that, Like, I don't have a 181 00:11:30,720 --> 00:11:34,200 Speaker 1: computer that currently has that, and the few times where 182 00:11:34,200 --> 00:11:36,679 Speaker 1: I've worked on a laptop that has that, it's just 183 00:11:36,840 --> 00:11:39,360 Speaker 1: it's the last thing in my mind. It just doesn't 184 00:11:39,480 --> 00:11:42,800 Speaker 1: work for me. So it may very well be that 185 00:11:42,880 --> 00:11:44,760 Speaker 1: some of y'all out there have one of these dual 186 00:11:44,840 --> 00:11:49,240 Speaker 1: display laptops where you have like that very wide but 187 00:11:49,840 --> 00:11:52,720 Speaker 1: short display, I guess, and it goes across the entire 188 00:11:52,800 --> 00:11:55,680 Speaker 1: with the laptop, but it's not very tall. In other words, 189 00:11:56,440 --> 00:11:58,960 Speaker 1: maybe some of y'all out there have laptops like that 190 00:11:58,960 --> 00:12:01,560 Speaker 1: that are incredibly useful, and that's cool. It's just one 191 00:12:01,600 --> 00:12:03,480 Speaker 1: of those where I could not find a use for it. 192 00:12:03,920 --> 00:12:07,080 Speaker 1: But that's more common, right. You can find dual screen 193 00:12:07,160 --> 00:12:11,560 Speaker 1: laptops like that out there. They aren't the norm, but 194 00:12:11,640 --> 00:12:14,599 Speaker 1: they exist, and they are more frequent than say a 195 00:12:14,679 --> 00:12:19,360 Speaker 1: side by side display laptop. There are also aftermarket products 196 00:12:19,679 --> 00:12:23,400 Speaker 1: that let you mount extra displays to your laptop screen 197 00:12:23,480 --> 00:12:28,280 Speaker 1: and effectively turn it into a multidisplay laptop. These typically 198 00:12:28,400 --> 00:12:32,040 Speaker 1: will plug into a USB port, often a USBC port, 199 00:12:32,120 --> 00:12:35,520 Speaker 1: so you can dy your own Project Valerie laptop if 200 00:12:35,520 --> 00:12:38,880 Speaker 1: you so desire, though, I would definitely watch some videos 201 00:12:38,920 --> 00:12:41,040 Speaker 1: online first to get an idea if it's right for you, 202 00:12:41,080 --> 00:12:43,960 Speaker 1: before you PLoP down the cash for them. One video 203 00:12:44,000 --> 00:12:46,400 Speaker 1: I saw showed that if you had a laptop with 204 00:12:46,440 --> 00:12:49,400 Speaker 1: a fairly large screen, it was hard to find a 205 00:12:49,400 --> 00:12:54,320 Speaker 1: solution that worked properly for that. It don't work better 206 00:12:54,400 --> 00:12:58,959 Speaker 1: for middle sized laptops. But I don't have one of 207 00:12:59,000 --> 00:13:01,079 Speaker 1: these I haven't used it myself, so I can't really, 208 00:13:01,880 --> 00:13:04,440 Speaker 1: you know, comment on it one way or the other. Okay, 209 00:13:04,480 --> 00:13:06,360 Speaker 1: we're going to take a quick break. When we come back, 210 00:13:06,679 --> 00:13:10,400 Speaker 1: we're going to talk about some more concepts slash vaporware 211 00:13:10,679 --> 00:13:25,040 Speaker 1: from Razor. Okay, we're back now. Project Valerie was shown 212 00:13:25,040 --> 00:13:29,040 Speaker 1: off in twenty seventeen, but that wasn't the only concept 213 00:13:29,600 --> 00:13:33,200 Speaker 1: that Razor had for folks visiting their booth that year 214 00:13:33,360 --> 00:13:38,040 Speaker 1: at CES. They had another one called Project Arianna. Also, 215 00:13:38,240 --> 00:13:42,520 Speaker 1: you'll notice, you know, Project Christine, Project Valerie, project Ariana. 216 00:13:42,920 --> 00:13:47,880 Speaker 1: Razor names its projects after traditionally female names. If Project 217 00:13:47,960 --> 00:13:50,640 Speaker 1: Valerie was asking the question, hey, wouldn't it be cool 218 00:13:50,720 --> 00:13:54,880 Speaker 1: if your laptop had three screens, Project Ariana asked the question, Hey, 219 00:13:54,920 --> 00:13:56,880 Speaker 1: wouldn't it be cool if you could turn the wall 220 00:13:56,920 --> 00:14:03,120 Speaker 1: behind your computer into a giant screen. So basically, Project 221 00:14:03,160 --> 00:14:07,800 Speaker 1: Ariana was a four K projector that would connect to 222 00:14:07,840 --> 00:14:10,800 Speaker 1: your computer, and you would have this projector pointed at 223 00:14:10,800 --> 00:14:13,920 Speaker 1: the wall behind your computer, and the projector would display 224 00:14:13,960 --> 00:14:19,680 Speaker 1: images on that wall, essentially creating a wall sized display. 225 00:14:19,720 --> 00:14:24,360 Speaker 1: It couldn't magically extend your view necessarily, though it could 226 00:14:24,360 --> 00:14:28,000 Speaker 1: give that impression. The projector used a fisheye lens to 227 00:14:28,040 --> 00:14:31,240 Speaker 1: create a one hundred and fifty five degree projection. It 228 00:14:31,360 --> 00:14:35,800 Speaker 1: also supported depth sensing cameras, which Razor said meant that 229 00:14:35,840 --> 00:14:38,840 Speaker 1: the projector would be able to detect objects that were 230 00:14:38,880 --> 00:14:42,480 Speaker 1: in between the computer and the wall and thus adjust 231 00:14:42,520 --> 00:14:46,000 Speaker 1: the projection so that it could compensate for any obstacle. 232 00:14:46,040 --> 00:14:49,040 Speaker 1: So if you had like a chair between you and 233 00:14:49,120 --> 00:14:52,560 Speaker 1: the wall, or maybe it's another table or a little 234 00:14:52,560 --> 00:14:56,560 Speaker 1: brother or something, you know, the cameras on this projector 235 00:14:56,600 --> 00:15:00,160 Speaker 1: would detect that and adjust the projection so that it 236 00:15:00,200 --> 00:15:04,640 Speaker 1: would be flat from your perspective, right, so you wouldn't 237 00:15:04,680 --> 00:15:09,760 Speaker 1: have these weird distortions in your view due to the 238 00:15:09,840 --> 00:15:13,720 Speaker 1: obstacles in place. I don't know if that actually worked 239 00:15:13,800 --> 00:15:16,760 Speaker 1: or if that was just an idea, but that was 240 00:15:16,800 --> 00:15:19,160 Speaker 1: what they said. So it's kind of like a very 241 00:15:19,400 --> 00:15:24,960 Speaker 1: low technology version of three D mapping. You know. That's 242 00:15:25,000 --> 00:15:28,000 Speaker 1: the type of art that you see where there's a 243 00:15:28,000 --> 00:15:32,680 Speaker 1: projection against a permanent structure like a building, where the 244 00:15:32,720 --> 00:15:40,160 Speaker 1: animation creates these really really powerful and compelling effects on 245 00:15:41,040 --> 00:15:43,440 Speaker 1: actual structures. You know, I've seen somewhere it makes it 246 00:15:43,480 --> 00:15:46,440 Speaker 1: look like a building crumbles down into nothing. And then 247 00:15:46,520 --> 00:15:51,480 Speaker 1: rebuilds itself as a fantasy structure. It's cool stuff. It 248 00:15:51,560 --> 00:15:53,320 Speaker 1: was kind of supposed to be able to do that 249 00:15:53,480 --> 00:15:57,080 Speaker 1: at a very low end. Now. Really, Project Ariana was 250 00:15:57,160 --> 00:16:02,920 Speaker 1: more about showcasing a product Razor already had called Razor Chroma. 251 00:16:03,080 --> 00:16:07,080 Speaker 1: This is Raizel's technology that aims to incorporate hardware into 252 00:16:07,120 --> 00:16:12,360 Speaker 1: the experiences of gaming through lighting. So think of stuff 253 00:16:12,360 --> 00:16:16,360 Speaker 1: like a backlit keyboard or a gaming mouse has LED 254 00:16:16,560 --> 00:16:20,800 Speaker 1: elements worked into it. Chroma would aim to match the 255 00:16:20,840 --> 00:16:25,680 Speaker 1: colors and patterns of light on these devices to accompany 256 00:16:25,760 --> 00:16:29,000 Speaker 1: whatever game or movie or whatever you were running on 257 00:16:29,040 --> 00:16:33,840 Speaker 1: your computer, so that the experience of that media would 258 00:16:33,840 --> 00:16:37,160 Speaker 1: extend beyond the media itself. It wouldn't just be you 259 00:16:37,280 --> 00:16:41,760 Speaker 1: playing this game, be your keyboard is enhancing that experience. 260 00:16:41,760 --> 00:16:45,040 Speaker 1: And it's a nifty concept like one where there's this 261 00:16:45,440 --> 00:16:49,120 Speaker 1: enticing idea of the game experience extending out into the 262 00:16:49,120 --> 00:16:52,320 Speaker 1: real world in some way. Virtual reality kind of takes 263 00:16:52,400 --> 00:16:56,880 Speaker 1: that on the other direction, but it's the same general concept, right, 264 00:16:57,000 --> 00:17:01,080 Speaker 1: incorporating us into the game experience in new way. So 265 00:17:01,160 --> 00:17:05,800 Speaker 1: Ariana was really meant to show off Chroma at large scale. 266 00:17:06,000 --> 00:17:09,080 Speaker 1: It just, you know, never became a product of its own. 267 00:17:09,600 --> 00:17:13,400 Speaker 1: Something that did become a product, though only for a 268 00:17:13,440 --> 00:17:17,880 Speaker 1: short time, was the Razor phone. Now, I'm not talking 269 00:17:17,880 --> 00:17:21,639 Speaker 1: about the R A z R Razor phones, the ones 270 00:17:21,720 --> 00:17:25,200 Speaker 1: that were originally made by Motorola. They were very popular 271 00:17:25,920 --> 00:17:31,040 Speaker 1: a couple of decades ago in the time before smartphones. 272 00:17:31,080 --> 00:17:35,000 Speaker 1: The Razor flip phones were like a must have accessory 273 00:17:35,040 --> 00:17:38,000 Speaker 1: for a lot of people of a certain generation. I 274 00:17:38,080 --> 00:17:41,000 Speaker 1: was never cool enough to have one, So instead I'm 275 00:17:41,040 --> 00:17:45,600 Speaker 1: talking about Razor R A Z er phones. These were 276 00:17:45,680 --> 00:17:51,600 Speaker 1: Android based smartphones that Razor produced. Starting in twenty seventeen, 277 00:17:51,720 --> 00:17:55,200 Speaker 1: Razor acquired another company that was in the smartphone business 278 00:17:55,640 --> 00:17:59,560 Speaker 1: and then started to use that company's technology to produce 279 00:17:59,680 --> 00:18:03,680 Speaker 1: phone with Razor branding on them. Now, Razor only made 280 00:18:03,720 --> 00:18:08,280 Speaker 1: two models of their phone, and the Razor three model 281 00:18:08,720 --> 00:18:11,640 Speaker 1: was apparently shelved, and from what we can tell, it's 282 00:18:11,720 --> 00:18:16,760 Speaker 1: shelved permanently. But in twenty eighteen, Razor took the opportunity 283 00:18:16,800 --> 00:18:20,600 Speaker 1: to create a concept that further promoted its brand new smartphone, 284 00:18:20,920 --> 00:18:24,439 Speaker 1: so the Razor one was introduced in the end of 285 00:18:24,440 --> 00:18:31,480 Speaker 1: twenty seventeen. Ces twenty eighteen, they come out with Project Linda. 286 00:18:31,600 --> 00:18:35,480 Speaker 1: Now At a glance, Linda looked like a typical laptop computer, 287 00:18:35,800 --> 00:18:38,920 Speaker 1: but it really wasn't a computer. It was a dumb terminal. 288 00:18:39,240 --> 00:18:42,919 Speaker 1: It was, you know, just a place for you to 289 00:18:43,119 --> 00:18:46,800 Speaker 1: plug a phone into. Really, so the secret to Linda 290 00:18:46,920 --> 00:18:49,800 Speaker 1: was that it would get its processing power and capabilities 291 00:18:49,880 --> 00:18:53,240 Speaker 1: from a razor phone. So if you were to look 292 00:18:53,280 --> 00:18:56,040 Speaker 1: down at the keyboard of Project Linda, you would see 293 00:18:56,040 --> 00:19:00,359 Speaker 1: that where the touchpad normally would be on a laptop computer, 294 00:19:00,880 --> 00:19:03,320 Speaker 1: there was kind of an indentation, and it was a 295 00:19:03,400 --> 00:19:07,320 Speaker 1: space where you could plug a razor phone into the 296 00:19:07,400 --> 00:19:10,639 Speaker 1: machine and the phone would act as your touchpad, but 297 00:19:10,680 --> 00:19:14,879 Speaker 1: it would also actually be the brains of the laptop, 298 00:19:15,040 --> 00:19:18,480 Speaker 1: and really the laptop would just become a new interface 299 00:19:18,680 --> 00:19:21,359 Speaker 1: for your phone. It was a dock. In other words, 300 00:19:21,359 --> 00:19:24,280 Speaker 1: it was a smartphone dock. And there were actually a 301 00:19:24,320 --> 00:19:28,600 Speaker 1: few computer concepts from different companies around this same time 302 00:19:28,640 --> 00:19:32,000 Speaker 1: that used a similar idea that you would have a 303 00:19:32,040 --> 00:19:35,120 Speaker 1: smartphone doc that would allow you to tap into your 304 00:19:35,160 --> 00:19:38,520 Speaker 1: phone's processing power but use it like a computer, which 305 00:19:38,560 --> 00:19:42,760 Speaker 1: would be arguably better for cases of stuff like like 306 00:19:42,840 --> 00:19:47,600 Speaker 1: productivity software. It's way easier to type on a laptop 307 00:19:47,880 --> 00:19:51,320 Speaker 1: than on your typical smartphone, and these docks would have 308 00:19:51,320 --> 00:19:54,320 Speaker 1: their own battery. Obviously, they'd have a keyboard, and they'd 309 00:19:54,320 --> 00:19:57,320 Speaker 1: have a larger screen, but otherwise they would rely on 310 00:19:57,359 --> 00:20:01,600 Speaker 1: the smartphone to provide the oomph behind comput This was 311 00:20:01,640 --> 00:20:04,800 Speaker 1: also around the era of ultra light laptops. This was 312 00:20:04,840 --> 00:20:08,280 Speaker 1: an evolution of the teeny tiny netbooks that had come 313 00:20:08,560 --> 00:20:13,119 Speaker 1: the decade before. Netbooks were extremely portable computers, but they 314 00:20:13,119 --> 00:20:16,400 Speaker 1: were also a nuisance to use because they were so small, 315 00:20:16,640 --> 00:20:19,040 Speaker 1: they had really cramped keyboards. It was hard to use 316 00:20:19,080 --> 00:20:23,840 Speaker 1: them and not feel uncomfortable. So ultra lights kind of 317 00:20:24,400 --> 00:20:27,760 Speaker 1: followed along behind that, and you can even find a 318 00:20:27,760 --> 00:20:31,800 Speaker 1: few companies that sell these sort of smartphone doc style 319 00:20:31,880 --> 00:20:36,440 Speaker 1: laptops today. But Project Linda was clearly more about promoting 320 00:20:36,480 --> 00:20:40,080 Speaker 1: the Razor Phone than it was about actually selling a 321 00:20:40,119 --> 00:20:44,200 Speaker 1: smartphone doc itself. Now, as you no doubt have already 322 00:20:44,200 --> 00:20:46,879 Speaker 1: gathered by the fact that I've included Project Linda in 323 00:20:46,920 --> 00:20:49,600 Speaker 1: this episode, it never saw the light of day. But 324 00:20:49,880 --> 00:20:54,520 Speaker 1: more than that, Razor would actually abandon its smartphone production entirely. 325 00:20:54,840 --> 00:20:58,000 Speaker 1: The company did release the Razor Phone two in late 326 00:20:58,160 --> 00:21:02,919 Speaker 1: twenty eighteen, so you know ces happens in January of 327 00:21:03,080 --> 00:21:06,159 Speaker 1: each year, so this would have been well after they 328 00:21:06,160 --> 00:21:08,320 Speaker 1: had showed off Project Linda. They came out with the 329 00:21:08,440 --> 00:21:10,760 Speaker 1: Razor Phone two. But then after that thing's kind of 330 00:21:10,800 --> 00:21:14,040 Speaker 1: wound down when the Phone three did not emerge in 331 00:21:14,080 --> 00:21:18,359 Speaker 1: twenty nineteen. The original excuse we were given the reason 332 00:21:18,600 --> 00:21:23,040 Speaker 1: for its delay was that Razor was waiting on five 333 00:21:23,119 --> 00:21:27,440 Speaker 1: G network deployment, that the five G networks were slower 334 00:21:27,480 --> 00:21:30,560 Speaker 1: in rolling out than Razor had anticipated, and rather than 335 00:21:30,600 --> 00:21:35,840 Speaker 1: release a phone that had limited utility, they would wait 336 00:21:36,000 --> 00:21:40,280 Speaker 1: for more five G coverage. That was the excuse. I mean, 337 00:21:40,560 --> 00:21:42,400 Speaker 1: I get that, but at the same time, it does 338 00:21:42,440 --> 00:21:46,240 Speaker 1: seem like it's an excuse because presumably the phone had 339 00:21:46,680 --> 00:21:51,520 Speaker 1: the capability of tapping into LTE networks, because I mean, 340 00:21:51,560 --> 00:21:53,879 Speaker 1: even with full deployment, five G was going to have 341 00:21:53,920 --> 00:21:57,440 Speaker 1: spots that it wasn't going to reach, So you could 342 00:21:57,560 --> 00:22:01,320 Speaker 1: roll the phone out early and then five G capability 343 00:22:01,359 --> 00:22:04,760 Speaker 1: would come online once the networks were in place. But whatever. 344 00:22:05,160 --> 00:22:08,560 Speaker 1: Slash Gear actually published an article in twenty twenty two 345 00:22:08,840 --> 00:22:13,240 Speaker 1: that showed photos of a supposed Razor Phone three. It 346 00:22:13,320 --> 00:22:16,359 Speaker 1: was at least a phone that had the Razor logo 347 00:22:16,400 --> 00:22:18,200 Speaker 1: on the back of it. Though of course that could 348 00:22:18,200 --> 00:22:22,600 Speaker 1: have been faked, and it did have differences from the 349 00:22:22,640 --> 00:22:28,040 Speaker 1: previous two Razor phone models, but it didn't look that different. 350 00:22:28,440 --> 00:22:30,160 Speaker 1: So in other words, it had a couple of features 351 00:22:30,160 --> 00:22:32,480 Speaker 1: that set it apart, So it obviously was a different phone, 352 00:22:32,840 --> 00:22:35,480 Speaker 1: but it didn't set it apart so much that it 353 00:22:35,480 --> 00:22:39,760 Speaker 1: looked truly innovative. So in that article, slash Gear ends 354 00:22:39,840 --> 00:22:43,200 Speaker 1: up saying that, well, maybe the problem was that Razor 355 00:22:43,320 --> 00:22:48,679 Speaker 1: determined that they were slowing down in innovation with the 356 00:22:48,680 --> 00:22:51,119 Speaker 1: phones and that it just wasn't going to live up 357 00:22:51,160 --> 00:22:54,280 Speaker 1: to expectations. It wasn't going to compete in the market 358 00:22:54,320 --> 00:22:59,320 Speaker 1: against flagship smartphones from other companies, and so they decided 359 00:22:59,600 --> 00:23:02,479 Speaker 1: to hold the plug on the whole division. They've been 360 00:23:02,520 --> 00:23:05,280 Speaker 1: pretty quiet on that front ever since. The Razor continued 361 00:23:05,320 --> 00:23:08,600 Speaker 1: to support the earlier phone models, so at least people 362 00:23:08,600 --> 00:23:11,000 Speaker 1: who had a Razor Phone or Razor Phone two didn't 363 00:23:11,040 --> 00:23:17,280 Speaker 1: immediately find their devices unsupported. In twenty nineteen, Razor actually 364 00:23:17,320 --> 00:23:19,679 Speaker 1: took a little bit of a breather with their Blue 365 00:23:19,680 --> 00:23:22,600 Speaker 1: Sky concepts. They still had plenty of things to show 366 00:23:22,640 --> 00:23:26,040 Speaker 1: off at ces, right, like, they brought new products in 367 00:23:26,119 --> 00:23:28,960 Speaker 1: to show people, but these were things that were actually 368 00:23:29,359 --> 00:23:33,320 Speaker 1: real products or soon to become real products. So there's 369 00:23:33,359 --> 00:23:36,399 Speaker 1: no fun in that, right, Like, we can't talk about 370 00:23:36,440 --> 00:23:40,879 Speaker 1: all these crazy things that Razor showed off but never produced, 371 00:23:40,880 --> 00:23:44,440 Speaker 1: so we're got to skip ahead. And boy, howdy did 372 00:23:44,520 --> 00:23:47,640 Speaker 1: Razor go hard In twenty twenty. That was the year 373 00:23:47,680 --> 00:23:51,640 Speaker 1: that the company showed off the Razor Erasing Simulator concept. 374 00:23:51,760 --> 00:23:56,320 Speaker 1: No female name for this one. This thing, however, is 375 00:23:56,600 --> 00:24:01,600 Speaker 1: massive and you should look up pictures or video of this, 376 00:24:01,760 --> 00:24:07,040 Speaker 1: the Razor Eracing simulator. It consists of a big metal 377 00:24:07,119 --> 00:24:11,120 Speaker 1: frame that holds everything together. You got yourself a racing chair, 378 00:24:11,440 --> 00:24:13,919 Speaker 1: so it's a gamer chair in the race car style 379 00:24:14,400 --> 00:24:18,640 Speaker 1: that's mounted on a sturdy hydraulic platform so the platform 380 00:24:18,680 --> 00:24:23,280 Speaker 1: can create movement. The chair includes both a lap and 381 00:24:23,359 --> 00:24:26,720 Speaker 1: then over the shoulder seat belt actually over both shoulders, 382 00:24:27,320 --> 00:24:30,399 Speaker 1: and those were necessary not just so that you wouldn't 383 00:24:30,440 --> 00:24:32,840 Speaker 1: fall out of your racing chair while you're racing, but 384 00:24:32,960 --> 00:24:36,880 Speaker 1: also because they connect to motors, and the simulator would 385 00:24:36,960 --> 00:24:40,119 Speaker 1: tighten the belt at times to simulate the g forces 386 00:24:40,160 --> 00:24:43,800 Speaker 1: you would feel. Let's say you're breaking really hard, well, 387 00:24:43,840 --> 00:24:46,440 Speaker 1: it would tighten the seat belt so you would feel 388 00:24:46,480 --> 00:24:49,320 Speaker 1: that pressure as if you were being pushed forward from 389 00:24:50,200 --> 00:24:54,320 Speaker 1: the momentum you were experiencing, or you know, if you're 390 00:24:54,320 --> 00:24:57,480 Speaker 1: going through a really tight turn suddenly, that's when the 391 00:24:57,760 --> 00:25:00,479 Speaker 1: seat belts would create the sort of haptic FEEDBA for you. 392 00:25:00,960 --> 00:25:04,120 Speaker 1: Mounted in front of the chair is a huge curved 393 00:25:04,240 --> 00:25:08,840 Speaker 1: projection screen measuring an enormous one hundred twenty eight inches 394 00:25:09,280 --> 00:25:12,440 Speaker 1: and giving more than two hundred degrees field of view 395 00:25:12,760 --> 00:25:15,960 Speaker 1: to the player. In between the chair and the screen, 396 00:25:16,080 --> 00:25:18,840 Speaker 1: you of course have your super high end gaming steering 397 00:25:18,840 --> 00:25:25,800 Speaker 1: wheel with leather covers and as sophisticated controls, including magnetic 398 00:25:25,800 --> 00:25:28,800 Speaker 1: paddles for gear shifting that kind of thing. The whole 399 00:25:28,800 --> 00:25:32,720 Speaker 1: setup is meant to create as immersive and experience as 400 00:25:32,760 --> 00:25:35,920 Speaker 1: possible to really capture the feeling of driving a high 401 00:25:36,000 --> 00:25:40,720 Speaker 1: performance race car, and if it were an actual product, 402 00:25:40,720 --> 00:25:42,880 Speaker 1: it would likely cost about as much as a race 403 00:25:42,920 --> 00:25:45,920 Speaker 1: car does if Raser actually put it up for sale. 404 00:25:46,280 --> 00:25:48,960 Speaker 1: As it stands, this concept may actually see some use 405 00:25:48,960 --> 00:25:51,960 Speaker 1: in esports organizations, but you know, you're not likely to 406 00:25:51,960 --> 00:25:54,560 Speaker 1: see this as a consumer product. It's just it would 407 00:25:54,600 --> 00:25:59,720 Speaker 1: be too prohibitively expensive. But it might be something used 408 00:25:59,760 --> 00:26:07,000 Speaker 1: by professional esports organizations for things like virtual races, and 409 00:26:07,040 --> 00:26:10,000 Speaker 1: there are other high end simulators from different companies out 410 00:26:10,040 --> 00:26:12,560 Speaker 1: on the market that do a very similar thing. I 411 00:26:12,600 --> 00:26:14,400 Speaker 1: took a look at some of them. Some of them 412 00:26:14,400 --> 00:26:16,560 Speaker 1: have price tags that top out at more than one 413 00:26:16,600 --> 00:26:20,240 Speaker 1: hundred thousand dollars. So yeah, if Razor is making these 414 00:26:20,280 --> 00:26:24,119 Speaker 1: things for real zes for esports, then my apologies for 415 00:26:24,240 --> 00:26:26,439 Speaker 1: including this on the list. I couldn't find examples of 416 00:26:26,480 --> 00:26:30,679 Speaker 1: That doesn't mean it isn't happening. It's completely plausible that 417 00:26:30,720 --> 00:26:34,800 Speaker 1: it could happen. There's nothing about this design that is 418 00:26:35,000 --> 00:26:39,000 Speaker 1: so futuristic as to make it impossible, but it's certainly 419 00:26:39,040 --> 00:26:41,920 Speaker 1: not a consumer product. Okay, we're going to take another 420 00:26:42,000 --> 00:26:44,359 Speaker 1: quick break. When we come back, I've got a few 421 00:26:44,520 --> 00:26:49,080 Speaker 1: more examples of Razor concepts that we're probably not going 422 00:26:49,160 --> 00:27:03,920 Speaker 1: to see become actual products. We'll be right back at CES. 423 00:27:03,920 --> 00:27:07,320 Speaker 1: In twenty twenty one, Razor had a couple of different 424 00:27:07,440 --> 00:27:13,720 Speaker 1: concepts on display. One was called Project Hazel, and this 425 00:27:13,800 --> 00:27:17,000 Speaker 1: was a face mask with RGB lights built into it 426 00:27:17,040 --> 00:27:20,560 Speaker 1: and a filtration system and some other cool bells and whistles. 427 00:27:20,720 --> 00:27:22,800 Speaker 1: It was a timely concept in the wake of the 428 00:27:22,880 --> 00:27:26,280 Speaker 1: COVID nineteen pandemic, but this one would eventually become a 429 00:27:26,359 --> 00:27:29,280 Speaker 1: real thing. By the time it became a real thing, 430 00:27:29,400 --> 00:27:32,879 Speaker 1: Razor had renamed it. They called it the Zefier, and 431 00:27:32,920 --> 00:27:35,359 Speaker 1: they sold them for ninety nine bucks a pop in 432 00:27:35,480 --> 00:27:38,359 Speaker 1: late twenty twenty one. Now I should add that the 433 00:27:38,480 --> 00:27:42,920 Speaker 1: zef Ear does lack a few features that Razor included 434 00:27:42,960 --> 00:27:47,680 Speaker 1: in the original Hazel concept. So the ze Ear, for example, 435 00:27:47,800 --> 00:27:52,640 Speaker 1: doesn't have interior microphones built into it with exterior speakers 436 00:27:52,640 --> 00:27:55,159 Speaker 1: built into it, and that was meant to make it 437 00:27:55,200 --> 00:27:58,360 Speaker 1: easier for other folks to understand your masked mumblings while 438 00:27:58,359 --> 00:28:01,520 Speaker 1: you wore the thing right, kind of like Darth Vader, 439 00:28:02,160 --> 00:28:04,040 Speaker 1: you would be able to speak through the mask and 440 00:28:04,080 --> 00:28:07,640 Speaker 1: people would be able to understand you. It also does 441 00:28:07,720 --> 00:28:11,560 Speaker 1: not have a charging stand and an ultraviolet light to 442 00:28:11,600 --> 00:28:15,320 Speaker 1: sanitize the mask, which was in the original concept but 443 00:28:15,480 --> 00:28:18,560 Speaker 1: not in the final product. But still, Project Hazel made 444 00:28:18,560 --> 00:28:20,879 Speaker 1: it further into reality than most of the concepts on 445 00:28:20,880 --> 00:28:24,840 Speaker 1: this list, so we won't spend any more time on that. Instead, 446 00:28:24,840 --> 00:28:29,400 Speaker 1: we'll move on to Project Brooklyn. Brooklyn is definitely a 447 00:28:29,400 --> 00:28:33,080 Speaker 1: concept rather than an actual product, so at first glance, 448 00:28:33,520 --> 00:28:37,240 Speaker 1: Brooklyn looks like a high end gaming chair built on 449 00:28:37,560 --> 00:28:42,080 Speaker 1: an actual like legs system as opposed to on casters, 450 00:28:42,160 --> 00:28:45,479 Speaker 1: so you can't scoot around in it. It is in 451 00:28:45,520 --> 00:28:50,360 Speaker 1: the race car chair form factor, but after that first 452 00:28:50,360 --> 00:28:52,840 Speaker 1: glance where you just think, oh yeah, it just looks 453 00:28:52,840 --> 00:28:56,520 Speaker 1: like a like a race car style gaming chair, after 454 00:28:56,520 --> 00:28:59,040 Speaker 1: that first glance, the science fiction stuff starts to take over. 455 00:28:59,400 --> 00:29:03,960 Speaker 1: There's an animated diagram that shows that an arm extends 456 00:29:04,120 --> 00:29:06,600 Speaker 1: up from the back of the chair. When I watch 457 00:29:06,640 --> 00:29:09,040 Speaker 1: that animation, the thing that makes me think about is 458 00:29:09,640 --> 00:29:12,280 Speaker 1: like someone who's wearing swords on their back and they 459 00:29:12,320 --> 00:29:15,200 Speaker 1: reach back behind them and pull both swords out at 460 00:29:15,240 --> 00:29:17,640 Speaker 1: the same time over their shoulders. That's kind of what 461 00:29:17,680 --> 00:29:20,920 Speaker 1: this animation makes me think about. Anyway, this arm extends 462 00:29:21,000 --> 00:29:23,440 Speaker 1: up from the back of the chair to reach up 463 00:29:23,560 --> 00:29:26,400 Speaker 1: over the user, so it kind of arcs up, so 464 00:29:26,440 --> 00:29:29,120 Speaker 1: you've got it's almost looks like a scorpion tail sticking out. 465 00:29:30,040 --> 00:29:34,440 Speaker 1: Then it splits into two arms and unrolls a sixty 466 00:29:34,560 --> 00:29:39,360 Speaker 1: inch transparent OLED display in front of the user in 467 00:29:39,400 --> 00:29:42,360 Speaker 1: the chair. So now you're sitting in your fancy schmancy 468 00:29:42,480 --> 00:29:45,600 Speaker 1: chair and you have this curved, transparent OLED screen in 469 00:29:45,640 --> 00:29:49,120 Speaker 1: front of you. The chair hooks up to your computer 470 00:29:49,280 --> 00:29:52,600 Speaker 1: or your console, and the transparent screen becomes your display. 471 00:29:53,120 --> 00:29:56,600 Speaker 1: The chair includes haptic feedback, so it can send vibrations 472 00:29:57,160 --> 00:30:00,160 Speaker 1: through the chair as you play, and like, you know, 473 00:30:00,200 --> 00:30:02,120 Speaker 1: if you're playing a shooter game and you're getting hit, 474 00:30:02,640 --> 00:30:05,680 Speaker 1: then maybe you feel like the little thuds. It of 475 00:30:05,680 --> 00:30:08,080 Speaker 1: course has all the lighting elements you would expect from 476 00:30:08,160 --> 00:30:11,920 Speaker 1: Razor and their chroma technology. The concept looks like it 477 00:30:11,960 --> 00:30:14,800 Speaker 1: came out of a cyberpunk film, maybe set five or 478 00:30:14,800 --> 00:30:17,120 Speaker 1: ten years in the future. Like, there's nothing about it 479 00:30:18,120 --> 00:30:22,760 Speaker 1: that is necessarily impossible, with the potential exception of that 480 00:30:22,840 --> 00:30:27,600 Speaker 1: oh led screen concept, Because to have a transparent display 481 00:30:27,720 --> 00:30:33,080 Speaker 1: like that that could roll and unroll and be resilient 482 00:30:33,200 --> 00:30:34,880 Speaker 1: enough so that you could do it more than once, 483 00:30:35,520 --> 00:30:39,800 Speaker 1: that would be incredibly expensive if it were real. Now, 484 00:30:39,800 --> 00:30:42,720 Speaker 1: you just look at OLED televisions right now that don't 485 00:30:43,160 --> 00:30:46,360 Speaker 1: do any kind of flexing at all. Those are super expensive. 486 00:30:47,120 --> 00:30:50,800 Speaker 1: Having one that was built to roll up and unroll 487 00:30:50,840 --> 00:30:53,640 Speaker 1: like a window shade over and over again, I can't 488 00:30:53,640 --> 00:30:56,600 Speaker 1: imagine how expensive that would be. But you don't have 489 00:30:56,640 --> 00:31:00,800 Speaker 1: to worry about that, because again, it's just a concept, 490 00:31:01,040 --> 00:31:03,960 Speaker 1: a cool one. There are a lot of other features 491 00:31:03,960 --> 00:31:06,800 Speaker 1: on this particular device Project Brooklyn. You can look up 492 00:31:07,560 --> 00:31:10,960 Speaker 1: at Razors press release if you want to see more 493 00:31:11,000 --> 00:31:13,320 Speaker 1: about it. I'm not going to spend more time because 494 00:31:13,960 --> 00:31:17,280 Speaker 1: there's really little point to talk about the features in 495 00:31:17,320 --> 00:31:22,080 Speaker 1: a pretend product. But in twenty twenty two, Razors said, hey, 496 00:31:22,120 --> 00:31:24,920 Speaker 1: you know what we've done the whole gaming chair thing. 497 00:31:25,960 --> 00:31:30,080 Speaker 1: What have we turned a gaming desk into a computer? 498 00:31:30,760 --> 00:31:35,400 Speaker 1: And that's where Project Sophia comes in. So imagine that 499 00:31:35,440 --> 00:31:39,239 Speaker 1: you've got your standard flat top desk, maybe with like 500 00:31:39,440 --> 00:31:44,120 Speaker 1: a glossy finish on the surface of the top of 501 00:31:44,120 --> 00:31:47,280 Speaker 1: the desk, but the backside of the desk you have 502 00:31:48,040 --> 00:31:51,200 Speaker 1: a port where you can plug in a display that 503 00:31:51,360 --> 00:31:53,600 Speaker 1: essentially stretches from one end of the desk to the other, 504 00:31:53,640 --> 00:31:55,960 Speaker 1: so you can have a sixty five inch or seventy 505 00:31:56,080 --> 00:32:01,520 Speaker 1: seven inch display truly ginormous. The surface of the desk 506 00:32:01,640 --> 00:32:05,840 Speaker 1: actually has little indentation sports where you could slot in 507 00:32:06,000 --> 00:32:09,640 Speaker 1: a module to create a computer that meets your specific needs, 508 00:32:10,120 --> 00:32:13,120 Speaker 1: or you could even hot swap out a module with 509 00:32:13,200 --> 00:32:16,560 Speaker 1: a different one and convert your killer gaming rig into 510 00:32:16,600 --> 00:32:20,000 Speaker 1: a productivity machine. When that zoom call you have scheduled 511 00:32:20,280 --> 00:32:25,200 Speaker 1: starts to creep up on your calendar, Project Sophia reminded 512 00:32:25,280 --> 00:32:30,120 Speaker 1: me a lot of the old Project Christine concept. Remember 513 00:32:30,160 --> 00:32:34,200 Speaker 1: that's the modular desktop PC, except in this case, instead 514 00:32:34,240 --> 00:32:38,640 Speaker 1: of having a vertical rectangular chassis that would serve as 515 00:32:38,760 --> 00:32:43,360 Speaker 1: the basis for your modular computer, the desk itself is 516 00:32:43,400 --> 00:32:46,680 Speaker 1: the chassis where you would plug modules in. But it's 517 00:32:46,720 --> 00:32:49,800 Speaker 1: the same basic concept, right The desk acts as the 518 00:32:49,880 --> 00:32:53,240 Speaker 1: base level computer, and the modules you slot in determine 519 00:32:53,320 --> 00:32:56,600 Speaker 1: how you've optimized that computer. And the concept is interesting, 520 00:32:56,920 --> 00:33:00,520 Speaker 1: but it immediately raises questions about things like upgrading the system. 521 00:33:01,320 --> 00:33:04,800 Speaker 1: Presumably you would need to depend upon Razor once again 522 00:33:05,040 --> 00:33:09,480 Speaker 1: whenever you wanted to upgrade to a better CPU or GPU, 523 00:33:10,200 --> 00:33:14,480 Speaker 1: because at least based upon what I saw, it didn't 524 00:33:14,520 --> 00:33:16,920 Speaker 1: look like it would be particularly easy for you to 525 00:33:16,960 --> 00:33:21,440 Speaker 1: take an existing module, open it up, replace a component, 526 00:33:21,560 --> 00:33:23,720 Speaker 1: and then plug it back in. Instead, you would have 527 00:33:23,760 --> 00:33:27,840 Speaker 1: to get a whole new module. Again, this is a concept, 528 00:33:28,400 --> 00:33:32,440 Speaker 1: so it's almost ridiculous to even talk about that, because 529 00:33:32,440 --> 00:33:35,000 Speaker 1: there's no reason why you couldn't create a concept where 530 00:33:35,400 --> 00:33:39,680 Speaker 1: the individual components inside the modules are also swappable like 531 00:33:39,720 --> 00:33:42,400 Speaker 1: that could be part of your concept. As long as 532 00:33:42,400 --> 00:33:46,120 Speaker 1: we're talking about the hypothetical. Why would we limit ourselves, right, 533 00:33:46,160 --> 00:33:49,760 Speaker 1: because there's there's no restriction here. We're just sort of 534 00:33:49,760 --> 00:33:54,560 Speaker 1: blue skying stuff. And again, it's just a neat idea, 535 00:33:54,760 --> 00:33:59,080 Speaker 1: but it's not an actual thing. And plus that might 536 00:33:59,120 --> 00:34:01,400 Speaker 1: be you know, that might be for the best, at 537 00:34:01,480 --> 00:34:04,040 Speaker 1: least for me. I can't speak for everyone. Again, I 538 00:34:04,040 --> 00:34:07,360 Speaker 1: don't want to paint everyone with the same brush. But 539 00:34:07,520 --> 00:34:09,440 Speaker 1: for me, I don't know where I would put my 540 00:34:09,480 --> 00:34:13,719 Speaker 1: coffee cups which accumulate on my desk, or any of 541 00:34:13,719 --> 00:34:16,080 Speaker 1: the other stuff that accumulates on my desk, because I 542 00:34:16,080 --> 00:34:19,200 Speaker 1: would actually need all that surface area to be able 543 00:34:19,239 --> 00:34:22,320 Speaker 1: to interact with my computer. Otherwise I'd just be covering 544 00:34:22,400 --> 00:34:25,240 Speaker 1: up stuff like who really needs to see that temperature 545 00:34:25,320 --> 00:34:27,879 Speaker 1: gauge on my GPU? I'll just that's where I'll put 546 00:34:27,880 --> 00:34:32,239 Speaker 1: my coffee cup. It's still a nifty idea. The most 547 00:34:32,400 --> 00:34:35,399 Speaker 1: recent concept that Razors showed off at CES is one 548 00:34:35,440 --> 00:34:38,640 Speaker 1: that I think we might actually see a version of 549 00:34:38,760 --> 00:34:43,200 Speaker 1: in the future. But it's called Project Carol, and essentially 550 00:34:43,560 --> 00:34:47,439 Speaker 1: it's a high tech head cushion designed for gaming chairs. Now, 551 00:34:47,440 --> 00:34:51,000 Speaker 1: what sets it apart from your standard cushion is that 552 00:34:51,080 --> 00:34:55,399 Speaker 1: it's supposed to have both haptic feedback and something called 553 00:34:55,640 --> 00:35:00,560 Speaker 1: near field surround sound capabilities. So if you had one 554 00:35:00,600 --> 00:35:05,440 Speaker 1: of these headrests on your gaming chair rather than wearing 555 00:35:05,480 --> 00:35:10,399 Speaker 1: headphones for that high fidelity gaming experience, this cushion would 556 00:35:10,440 --> 00:35:14,359 Speaker 1: create the localized sounds for you. You would have amazing 557 00:35:14,440 --> 00:35:17,719 Speaker 1: spatial awareness in games that support three D sound, and 558 00:35:17,800 --> 00:35:20,719 Speaker 1: that comes in awfully handy if you're playing a competitive 559 00:35:20,719 --> 00:35:22,799 Speaker 1: shooter and you need to hear when someone is about 560 00:35:22,800 --> 00:35:26,160 Speaker 1: to pop around a corner or when they've started to 561 00:35:26,200 --> 00:35:28,440 Speaker 1: reload their gun, and it gives you an opportunity to 562 00:35:28,440 --> 00:35:32,200 Speaker 1: get the drop on them. Now, I'm familiar with surround 563 00:35:32,239 --> 00:35:34,640 Speaker 1: sound in general, but I have to admit the phrase 564 00:35:34,920 --> 00:35:39,160 Speaker 1: near field surround sound was new to me, so I 565 00:35:39,280 --> 00:35:42,160 Speaker 1: decided to look into that to see how it worked. 566 00:35:42,200 --> 00:35:46,399 Speaker 1: Because your classic surround sound works by positioning a bunch 567 00:35:46,440 --> 00:35:52,200 Speaker 1: of different speakers in specific positions around you. So typically 568 00:35:52,239 --> 00:35:55,319 Speaker 1: with a surround sound system you have stuff like a 569 00:35:55,400 --> 00:36:00,440 Speaker 1: center channel, a front left channel, a front right channel, 570 00:36:00,800 --> 00:36:04,160 Speaker 1: back left channel, back right channel, and then a subwiffer 571 00:36:04,160 --> 00:36:07,799 Speaker 1: to create really deep bass sounds. You could also have 572 00:36:07,880 --> 00:36:11,400 Speaker 1: a couple of supplemental speakers that projects sound over you 573 00:36:12,200 --> 00:36:15,840 Speaker 1: to really create a full envelope of sound and increase immersion. 574 00:36:15,920 --> 00:36:20,080 Speaker 1: There are different approaches around sound. They're almost all proprietary, 575 00:36:20,640 --> 00:36:25,840 Speaker 1: so also that makes things really kind of frustrating for cinephiles. 576 00:36:26,480 --> 00:36:29,799 Speaker 1: People who love movies, they'll go out, they'll create their 577 00:36:29,840 --> 00:36:34,920 Speaker 1: audio system for their home theater, and if the movie 578 00:36:35,000 --> 00:36:38,560 Speaker 1: you want supports one version but not the version you have, 579 00:36:38,640 --> 00:36:40,759 Speaker 1: that gets really frustrating because you're probably not going to 580 00:36:40,800 --> 00:36:44,319 Speaker 1: get the ideal audio experience out of it. It's a 581 00:36:44,360 --> 00:36:49,360 Speaker 1: whole area of tech where there's a different proprietary approaches 582 00:36:49,360 --> 00:36:53,280 Speaker 1: that can become extremely frustrating. But anyway, that's how basics 583 00:36:53,280 --> 00:36:57,279 Speaker 1: around sound works, right. You literally have speakers pointed at 584 00:36:57,280 --> 00:37:02,080 Speaker 1: you from different positions to create this sensation of sound 585 00:37:02,120 --> 00:37:05,800 Speaker 1: all around you. What the heck is near field surround sound? 586 00:37:05,840 --> 00:37:10,320 Speaker 1: And how would a headrest do it well? Near field 587 00:37:10,520 --> 00:37:12,760 Speaker 1: turns out to be one of those terms you encounter 588 00:37:12,840 --> 00:37:16,360 Speaker 1: in audio file circles that gets a bit whibbly wobbly, 589 00:37:16,800 --> 00:37:19,960 Speaker 1: which is frequently the case with audio files. A lot 590 00:37:19,960 --> 00:37:24,200 Speaker 1: of the listening experience is personal and psychological, so you 591 00:37:24,239 --> 00:37:29,239 Speaker 1: can't really create these overarching, broad explanations that are universally 592 00:37:29,280 --> 00:37:32,520 Speaker 1: applicable because the way you experience sound and the way 593 00:37:32,600 --> 00:37:36,520 Speaker 1: I experience sound is different to what degree, I don't know. 594 00:37:36,640 --> 00:37:39,040 Speaker 1: It might be very slight, to the point where we 595 00:37:39,080 --> 00:37:41,520 Speaker 1: can have a deep conversation and feel like we're talking 596 00:37:41,520 --> 00:37:46,080 Speaker 1: about the exact same thing, or it could be fundamentally different, 597 00:37:46,200 --> 00:37:49,120 Speaker 1: to a point where we could both be speaking the 598 00:37:49,160 --> 00:37:51,560 Speaker 1: same language and still not really understand what each other 599 00:37:51,640 --> 00:37:53,840 Speaker 1: is trying to get at. Now, as near as I 600 00:37:53,880 --> 00:37:58,600 Speaker 1: can figure, near field references a listening experience and which 601 00:37:58,600 --> 00:38:01,200 Speaker 1: you take in less of the sound of the room 602 00:38:01,280 --> 00:38:04,200 Speaker 1: you are in and more of the sound of the 603 00:38:04,280 --> 00:38:09,880 Speaker 1: audio itself. So a good near field setup would minimize 604 00:38:09,920 --> 00:38:13,120 Speaker 1: the sounds of the actual environment you are in, but 605 00:38:13,320 --> 00:38:16,840 Speaker 1: maximize the sounds of the audio source, whether that was 606 00:38:16,960 --> 00:38:20,120 Speaker 1: music or a video game or a movie or whatever. 607 00:38:20,880 --> 00:38:25,520 Speaker 1: A far field experience would have more room sound, which 608 00:38:25,600 --> 00:38:28,960 Speaker 1: is not always a bad thing. Think about seeing a 609 00:38:28,960 --> 00:38:33,320 Speaker 1: band play at a concert venue. The acoustics of the venue, 610 00:38:33,880 --> 00:38:37,880 Speaker 1: the positioning of the speakers in that venue relative to 611 00:38:37,920 --> 00:38:41,760 Speaker 1: your own physical position, the crowd. All of that affects 612 00:38:41,800 --> 00:38:45,360 Speaker 1: the sound quality you experience, and that might be a 613 00:38:45,440 --> 00:38:49,600 Speaker 1: wonderful thing, like it gives you a very special, a 614 00:38:49,760 --> 00:38:54,000 Speaker 1: unique experience with that sound. So near and far do 615 00:38:54,080 --> 00:38:59,120 Speaker 1: not necessarily mean better or worse. But how the heck 616 00:39:00,200 --> 00:39:05,640 Speaker 1: a headrest a cushion create near field surround sound? How 617 00:39:05,680 --> 00:39:10,279 Speaker 1: would speakers that are behind your head, maybe a little 618 00:39:10,280 --> 00:39:12,680 Speaker 1: bit to your left and your right, with the way 619 00:39:12,680 --> 00:39:16,479 Speaker 1: that the headrest kind of has arms that jut out 620 00:39:16,520 --> 00:39:20,400 Speaker 1: to your left and right, how would you create surround 621 00:39:20,400 --> 00:39:23,960 Speaker 1: sound using that particular speaker setup. Well, that is an 622 00:39:23,960 --> 00:39:26,680 Speaker 1: excellent question, and the good news for Razors it doesn't 623 00:39:26,719 --> 00:39:30,720 Speaker 1: have to explain it because this is a concept. Maybe 624 00:39:30,760 --> 00:39:33,640 Speaker 1: if they did answer the question, they would use some 625 00:39:33,680 --> 00:39:36,399 Speaker 1: sort of explanation relying on how sounds from the left 626 00:39:36,440 --> 00:39:40,719 Speaker 1: and right speakers would interfere or boost one another in 627 00:39:40,760 --> 00:39:44,680 Speaker 1: some vague way to create a rich, three dimensional soundscape 628 00:39:44,920 --> 00:39:47,640 Speaker 1: that seems to be all around you. But they don't 629 00:39:47,640 --> 00:39:51,759 Speaker 1: really have to do that because ultimately, this is just 630 00:39:51,840 --> 00:39:57,280 Speaker 1: a concept for a high end gaming chair headrest, so 631 00:39:58,160 --> 00:40:00,800 Speaker 1: you don't really need to explain how it works because 632 00:40:00,800 --> 00:40:02,880 Speaker 1: you're not actually making the thing in the first place. 633 00:40:03,000 --> 00:40:08,279 Speaker 1: Maybe you could come out with a product that has 634 00:40:08,400 --> 00:40:10,920 Speaker 1: some of these features in the future, but I doubt 635 00:40:11,000 --> 00:40:16,839 Speaker 1: any headrest with incorporated speakers will actually support true near 636 00:40:17,000 --> 00:40:21,000 Speaker 1: field surround sound that's capable of masking the noise of 637 00:40:21,000 --> 00:40:23,360 Speaker 1: the room you are in while also giving you PenPoint 638 00:40:23,440 --> 00:40:27,880 Speaker 1: precise acoustic cues for the game that you're playing, or 639 00:40:27,960 --> 00:40:30,960 Speaker 1: a really convincing surround sound experience for the film you're 640 00:40:30,960 --> 00:40:34,600 Speaker 1: watching or whatever. To me, this feels like, wouldn't it 641 00:40:34,640 --> 00:40:38,600 Speaker 1: be cool if we could do this? Rather than oh, 642 00:40:38,719 --> 00:40:41,520 Speaker 1: I know how to do that. I'm not saying it 643 00:40:41,520 --> 00:40:44,880 Speaker 1: would be impossible to get at least some surround sound 644 00:40:45,080 --> 00:40:48,320 Speaker 1: feeling or at least positional sound. I think you could. 645 00:40:48,840 --> 00:40:52,240 Speaker 1: I just don't think it would be surround sound seven 646 00:40:52,280 --> 00:40:55,400 Speaker 1: point one experience the way the marketing material does or 647 00:40:55,440 --> 00:40:59,640 Speaker 1: the concept material does. It would be really neat if 648 00:40:59,640 --> 00:41:01,520 Speaker 1: we could make it. But then again, it would also 649 00:41:01,560 --> 00:41:03,520 Speaker 1: be really neat if we can make a hoverboard like 650 00:41:03,600 --> 00:41:05,480 Speaker 1: the kind they had and back to the future too, 651 00:41:05,520 --> 00:41:08,239 Speaker 1: and we can't. This brings us up to speed with 652 00:41:08,320 --> 00:41:11,359 Speaker 1: some of razors various concepts. Again, some of these are 653 00:41:11,400 --> 00:41:15,640 Speaker 1: just meant to promote other technologies that Razor is marketing 654 00:41:15,640 --> 00:41:20,440 Speaker 1: with their various products, so it's really there to highlight 655 00:41:20,560 --> 00:41:26,680 Speaker 1: something Razor is doing with a largely fictional piece of technology, 656 00:41:27,239 --> 00:41:31,320 Speaker 1: but they have incorporated their real tech into the concept, 657 00:41:31,360 --> 00:41:33,839 Speaker 1: and the end goal is to promote the real tech 658 00:41:33,880 --> 00:41:37,000 Speaker 1: that underlies it. Some of them are just floating ideas 659 00:41:37,040 --> 00:41:40,600 Speaker 1: that we may or may not see incorporated in future products. 660 00:41:40,640 --> 00:41:42,839 Speaker 1: And again some of them look like they're just there 661 00:41:42,840 --> 00:41:46,840 Speaker 1: to try and get more eyeballs directed at Razor during CEES, 662 00:41:46,880 --> 00:41:49,040 Speaker 1: which is never an easy thing to do. So no 663 00:41:49,920 --> 00:41:52,719 Speaker 1: shade on Razor for doing these sorts of things. Like 664 00:41:52,760 --> 00:41:56,560 Speaker 1: I said, some of these we've actually seen emerge into products. 665 00:41:56,560 --> 00:41:59,279 Speaker 1: They do tend to be scaled down quite a bit 666 00:41:59,360 --> 00:42:05,160 Speaker 1: from the Blue Sky concepts. But Razors not alone in 667 00:42:05,200 --> 00:42:09,080 Speaker 1: this right. The entire auto industry has a history with 668 00:42:09,239 --> 00:42:15,080 Speaker 1: concept vehicles that never become production vehicles. They're just there 669 00:42:15,080 --> 00:42:18,359 Speaker 1: to show off ideas and get some attention and get 670 00:42:18,400 --> 00:42:21,680 Speaker 1: some excitement and buzz behind them, and then maybe we 671 00:42:21,800 --> 00:42:25,080 Speaker 1: see elements of those work their way into future models 672 00:42:25,120 --> 00:42:27,480 Speaker 1: down the line. But you know you're never going to 673 00:42:27,520 --> 00:42:29,960 Speaker 1: be able to actually drive one of those concept cars 674 00:42:30,000 --> 00:42:33,760 Speaker 1: because maybe one or two were built ever, and often 675 00:42:33,840 --> 00:42:36,600 Speaker 1: it's just a chassis and nothing is inside of it. 676 00:42:37,200 --> 00:42:40,239 Speaker 1: So yeah, Razors not alone in doing this, but I 677 00:42:40,239 --> 00:42:42,400 Speaker 1: thought it would cover it because I've actually seen some 678 00:42:42,440 --> 00:42:44,879 Speaker 1: of these in person when I was at CS and 679 00:42:44,920 --> 00:42:47,680 Speaker 1: I admit like seeing it in person. It gets you pumped. 680 00:42:48,040 --> 00:42:50,480 Speaker 1: You get excited at the idea. You think, Man, wouldn't 681 00:42:50,480 --> 00:42:52,279 Speaker 1: it be cool to have a laptop that has three 682 00:42:52,320 --> 00:42:55,839 Speaker 1: screens and to create one hundred and eighty degree view 683 00:42:55,920 --> 00:43:00,400 Speaker 1: as I play a virtual racing game or like X 684 00:43:00,480 --> 00:43:04,200 Speaker 1: wing style simulator like Rogue Squadron or something that would 685 00:43:04,200 --> 00:43:07,120 Speaker 1: be really neat and it would be It's just unfortunately 686 00:43:07,160 --> 00:43:11,239 Speaker 1: a concept and not reality. Okay, that's it for this episode. 687 00:43:11,719 --> 00:43:13,480 Speaker 1: I hope you are all well. If you would like 688 00:43:13,520 --> 00:43:16,160 Speaker 1: to reach out with suggestions for things I should cover 689 00:43:16,200 --> 00:43:19,279 Speaker 1: in future episodes of tech Stuff, please do. One way 690 00:43:19,440 --> 00:43:21,720 Speaker 1: is to go on Twitter. The handle for the show 691 00:43:21,800 --> 00:43:25,480 Speaker 1: is tech Stuff HSW. The other way is to download 692 00:43:25,520 --> 00:43:28,359 Speaker 1: the iHeartRadio app. It is free to download and free 693 00:43:28,400 --> 00:43:31,480 Speaker 1: to use. Once you have it downloaded and installed, you 694 00:43:31,520 --> 00:43:33,960 Speaker 1: can open that sucker up and in the search field 695 00:43:34,320 --> 00:43:36,719 Speaker 1: you can type in tech Stuff. You should be able 696 00:43:36,719 --> 00:43:39,920 Speaker 1: to go straight to the tech Stuff podcast page and 697 00:43:39,960 --> 00:43:42,400 Speaker 1: there you'll see a little microphone icon. If you click 698 00:43:42,440 --> 00:43:44,279 Speaker 1: on that, you can leave a voice message up to 699 00:43:44,360 --> 00:43:46,160 Speaker 1: thirty seconds in length, let me know what you would 700 00:43:46,200 --> 00:43:49,120 Speaker 1: like to hear in a future episode, and I'll talk 701 00:43:49,120 --> 00:43:59,880 Speaker 1: to you again really soon. Tech Stuff is an iHeartRadio production. 702 00:44:00,160 --> 00:44:05,160 Speaker 1: For more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, 703 00:44:05,280 --> 00:44:07,280 Speaker 1: or wherever you listen to your favorite shows.