1 00:00:03,040 --> 00:00:05,840 Speaker 1: Welcome to Stuff to Blow your Mind from house stuff 2 00:00:05,840 --> 00:00:14,120 Speaker 1: works dot com. Hey, you're welcome to stuff to Blow 3 00:00:14,160 --> 00:00:17,439 Speaker 1: your Mind. My name is Robert Lamb and I'm Joe McCormick. Robert, 4 00:00:17,480 --> 00:00:21,200 Speaker 1: do you ever have this experience where you are about 5 00:00:21,320 --> 00:00:23,880 Speaker 1: to have someone over to your house? You're not to 6 00:00:23,920 --> 00:00:27,480 Speaker 1: have a house guest, and then suddenly, for the as 7 00:00:27,520 --> 00:00:30,680 Speaker 1: if for the first time, you actually see what your 8 00:00:30,680 --> 00:00:34,560 Speaker 1: house is like inside, Like you start to notice, like, 9 00:00:34,680 --> 00:00:37,960 Speaker 1: what is that smell in here that I had not 10 00:00:37,960 --> 00:00:41,440 Speaker 1: noticed for however long it's been here? And what is 11 00:00:41,520 --> 00:00:43,960 Speaker 1: the stain on the wall? I don't even know where 12 00:00:43,960 --> 00:00:46,280 Speaker 1: that came from. You suddenly or you know, you get 13 00:00:46,320 --> 00:00:50,519 Speaker 1: the fresh eyes. Um. I would say no, not in 14 00:00:50,640 --> 00:00:53,400 Speaker 1: terms of visitors coming to the house. I mean, you 15 00:00:53,520 --> 00:00:57,160 Speaker 1: clean up before visitors come. But aside from discovering things 16 00:00:57,160 --> 00:01:01,200 Speaker 1: for the first time, I wouldn't say that's really been 17 00:01:01,240 --> 00:01:03,160 Speaker 1: my experience. I will say that, you know, there are 18 00:01:03,160 --> 00:01:06,680 Speaker 1: plenty of times where, say, you cook something and it's 19 00:01:06,760 --> 00:01:09,080 Speaker 1: kind of as a kind of a strong smell, and 20 00:01:09,240 --> 00:01:11,920 Speaker 1: you lose track of that smell while you're hanging out 21 00:01:11,920 --> 00:01:13,560 Speaker 1: in the house, even if you've cleaned up dishes and 22 00:01:13,600 --> 00:01:15,959 Speaker 1: all then you go outside, maybe you take the garbage out, 23 00:01:15,959 --> 00:01:18,280 Speaker 1: and you come back in and you smell it all again, 24 00:01:18,400 --> 00:01:21,320 Speaker 1: like the freshest that the scent is fresh now. Or 25 00:01:21,760 --> 00:01:23,479 Speaker 1: you go on a trip, you're gone for a week 26 00:01:23,560 --> 00:01:25,360 Speaker 1: or two, and you come back and said, you just 27 00:01:25,440 --> 00:01:27,280 Speaker 1: if you smell your house for the first time in 28 00:01:27,280 --> 00:01:31,520 Speaker 1: the same way that other people's houses have signature smells, Well, 29 00:01:31,560 --> 00:01:33,679 Speaker 1: perhaps my brain is just weird then, But I mean, 30 00:01:33,800 --> 00:01:36,280 Speaker 1: I I feel like it must be fairly common to 31 00:01:37,080 --> 00:01:40,440 Speaker 1: uh suddenly become aware of what your dwelling looks like 32 00:01:40,560 --> 00:01:44,360 Speaker 1: to somebody who has not yet become blind to it. Yeah. Yeah, 33 00:01:44,400 --> 00:01:46,119 Speaker 1: But anyway, so what do you do when you're having 34 00:01:46,120 --> 00:01:48,840 Speaker 1: somebody over, Well, you go through the process. You're like, 35 00:01:48,880 --> 00:01:51,520 Speaker 1: I gotta get this place esthetically pleasing to somebody who 36 00:01:51,600 --> 00:01:53,800 Speaker 1: isn't me, right, Yeah, you clean it up, you get 37 00:01:53,880 --> 00:01:56,640 Speaker 1: rid of the clutter. And I mean, if I guess, 38 00:01:56,680 --> 00:01:59,000 Speaker 1: I suppose, if there is something out that would offend 39 00:01:59,000 --> 00:02:01,680 Speaker 1: a visitor, you remove it. Um, but that's some nice 40 00:02:01,760 --> 00:02:04,440 Speaker 1: music on maybe yeah yeah, And and that's certainly an 41 00:02:04,440 --> 00:02:06,960 Speaker 1: area where one thing where I certainly would think about 42 00:02:07,320 --> 00:02:09,720 Speaker 1: who is visiting, Like the music that I put on 43 00:02:09,960 --> 00:02:12,359 Speaker 1: for say, family coming over to visit might be slightly 44 00:02:12,400 --> 00:02:15,240 Speaker 1: different from uh, friends coming over, depends on the friend. 45 00:02:15,280 --> 00:02:18,919 Speaker 1: I guess, um, it's not tool either way. No, it's 46 00:02:18,960 --> 00:02:22,960 Speaker 1: not tools. Not really entertaining music. Uh, you know, I 47 00:02:22,960 --> 00:02:24,880 Speaker 1: would go for more. I would go for something more 48 00:02:24,919 --> 00:02:27,400 Speaker 1: ambient anyway. You know, I go for some like the corporation, 49 00:02:27,560 --> 00:02:29,320 Speaker 1: and I think I would pretty much go for the record. 50 00:02:29,360 --> 00:02:31,359 Speaker 1: If you don't like the recorporation, I don't really want 51 00:02:31,360 --> 00:02:35,480 Speaker 1: you in my house anyway. But considering this ritual, another 52 00:02:35,480 --> 00:02:37,320 Speaker 1: big thing is the candle. You know, people are having 53 00:02:37,320 --> 00:02:39,800 Speaker 1: somebody over, they like they led a nice smelling candle. 54 00:02:40,160 --> 00:02:43,920 Speaker 1: A nice smelling candle is is key here, Ideally a 55 00:02:44,000 --> 00:02:47,000 Speaker 1: candle with little or no scent, because you can certainly 56 00:02:47,040 --> 00:02:49,000 Speaker 1: go in the other direction and get a candle that 57 00:02:49,040 --> 00:02:53,360 Speaker 1: smells very strongly of some sort of noxious chemical. Yeah, 58 00:02:53,400 --> 00:02:57,919 Speaker 1: like the Yankee what would it be, fake flower factory candle? Yeah, 59 00:02:57,960 --> 00:02:59,880 Speaker 1: that kind of stuff. You know, it's interesting. We were 60 00:02:59,919 --> 00:03:03,200 Speaker 1: a we're publishing this episode after Christmas, but we were 61 00:03:03,240 --> 00:03:06,160 Speaker 1: recording it before Christmas. This is a time when people 62 00:03:06,160 --> 00:03:09,880 Speaker 1: do things like what the heat, hot cider and clothes 63 00:03:10,040 --> 00:03:12,760 Speaker 1: and orange peel up, you know, on their their stoves, 64 00:03:12,800 --> 00:03:14,400 Speaker 1: not so much to drink, but just to fill the 65 00:03:15,200 --> 00:03:18,040 Speaker 1: house with a festive odor. Yeah, you want people to 66 00:03:18,080 --> 00:03:22,000 Speaker 1: feel like feel as guests that this is a pleasant place. 67 00:03:22,720 --> 00:03:26,560 Speaker 1: But considering this ritual, I got to thinking, what if 68 00:03:26,560 --> 00:03:30,520 Speaker 1: you wanted to do exactly the opposite, Like, maybe you're 69 00:03:30,560 --> 00:03:33,560 Speaker 1: about to be visited by people who drive you nuts 70 00:03:33,800 --> 00:03:39,240 Speaker 1: and you want to find a way to subconsciously convince 71 00:03:39,360 --> 00:03:43,119 Speaker 1: them to leave your house as soon as possible. So 72 00:03:43,400 --> 00:03:46,000 Speaker 1: instead of doing all this lighting the nice smelling candle, 73 00:03:46,040 --> 00:03:48,840 Speaker 1: putting on the nice music, cleaning up everything that might 74 00:03:48,840 --> 00:03:52,800 Speaker 1: be unsightly, you try to do everything you can to 75 00:03:53,000 --> 00:03:58,240 Speaker 1: create the most aesthetically unpleasant environment possible. Do we have 76 00:03:58,440 --> 00:04:01,680 Speaker 1: the science? Do we have the technology to build the 77 00:04:01,880 --> 00:04:05,880 Speaker 1: ultimate unpleasant room if we wanted to? I think that 78 00:04:05,960 --> 00:04:08,040 Speaker 1: everyone will find Even though some of these things are 79 00:04:08,040 --> 00:04:10,400 Speaker 1: difficult to put a value on, you know, it's going 80 00:04:10,440 --> 00:04:12,920 Speaker 1: to be subjective from person to person, I think we 81 00:04:13,040 --> 00:04:20,160 Speaker 1: have phenomenal ability to create a particularly uncomfortable unpleasant room. Okay, well, 82 00:04:20,200 --> 00:04:22,200 Speaker 1: if we're gonna go about this exercise, I think we 83 00:04:22,200 --> 00:04:25,080 Speaker 1: need to establish a few rules. First of all, I'd 84 00:04:25,080 --> 00:04:28,960 Speaker 1: say the goal is to create the most unpleasant environment 85 00:04:29,040 --> 00:04:33,600 Speaker 1: we can possibly imagine. But at the same time, we've 86 00:04:33,600 --> 00:04:35,560 Speaker 1: got to have some kind of limit, because we're not 87 00:04:35,600 --> 00:04:38,080 Speaker 1: going to build a torture chamber right where we are, 88 00:04:38,120 --> 00:04:41,480 Speaker 1: assuming what we're not. Well, No, I don't want to 89 00:04:41,520 --> 00:04:44,280 Speaker 1: build a torture So let's assume a couple of things. 90 00:04:44,360 --> 00:04:46,560 Speaker 1: Number one, the occupant of this room is not a 91 00:04:46,600 --> 00:04:49,680 Speaker 1: prisoner and can leave at any time. And number two, 92 00:04:49,880 --> 00:04:52,360 Speaker 1: we're not going to consider anything that could be like 93 00:04:52,720 --> 00:04:57,400 Speaker 1: violent or inflicting pain. This would be sub no, susceptive, 94 00:04:57,520 --> 00:05:01,960 Speaker 1: unpleasantness and discomfort. Okay, So along the lines of say, 95 00:05:02,279 --> 00:05:04,640 Speaker 1: and this is something we'll get into the design that 96 00:05:04,800 --> 00:05:07,440 Speaker 1: they may go into, say an interrogation room in a 97 00:05:07,720 --> 00:05:12,360 Speaker 1: situation again where the individual is perhaps not not being 98 00:05:12,360 --> 00:05:15,760 Speaker 1: held against their will and or you know, is not 99 00:05:15,800 --> 00:05:19,160 Speaker 1: being a physically abused. And by interrogation room, I mean 100 00:05:19,200 --> 00:05:22,400 Speaker 1: not only like police interrogation rooms, but also uh, an 101 00:05:22,440 --> 00:05:26,520 Speaker 1: office in which one's boss may may may may lurk. 102 00:05:27,600 --> 00:05:30,240 Speaker 1: I think of this because here in our own offices 103 00:05:31,000 --> 00:05:33,320 Speaker 1: we have and I don't know who made these choices, 104 00:05:33,320 --> 00:05:36,719 Speaker 1: but we have some particularly painful chairs. Uh. They're like 105 00:05:36,760 --> 00:05:41,120 Speaker 1: wooden stools with like wrought iron backs, and they're they're 106 00:05:41,160 --> 00:05:43,440 Speaker 1: they're perfectly okay if you treat them like a stool, 107 00:05:43,440 --> 00:05:46,479 Speaker 1: but you're talking about attempt to recline in them at all. 108 00:05:47,040 --> 00:05:49,480 Speaker 1: It is torturous. And I think that's a long history 109 00:05:49,640 --> 00:05:53,120 Speaker 1: here because I remember at a previous location for our offices, 110 00:05:53,320 --> 00:05:56,920 Speaker 1: they were equally uncomfortable chairs in somebody's office. So if 111 00:05:56,960 --> 00:06:00,560 Speaker 1: they had guests come in, guests to in the office 112 00:06:00,600 --> 00:06:05,320 Speaker 1: to discuss something, they would be utterly incapable of becoming comfortable. Yeah, 113 00:06:05,360 --> 00:06:07,680 Speaker 1: I don't think this is unique to us. This is uh, 114 00:06:07,760 --> 00:06:10,080 Speaker 1: this is like a psych power game. That's a business 115 00:06:10,200 --> 00:06:12,120 Speaker 1: is all over the place. If you want to be 116 00:06:12,200 --> 00:06:15,520 Speaker 1: powerful in the negotiation across the desk, you want your 117 00:06:15,600 --> 00:06:18,520 Speaker 1: chair to be taller and more comfortable and give you 118 00:06:18,560 --> 00:06:22,360 Speaker 1: the opportunity to lean back. And the person across from 119 00:06:22,360 --> 00:06:25,480 Speaker 1: you should be in a shorter chair, lower to the ground, 120 00:06:25,520 --> 00:06:30,159 Speaker 1: that's more uncomfortable. That forces them to lean forward, and 121 00:06:30,200 --> 00:06:31,920 Speaker 1: then a lot and then suddenly the everybody in the 122 00:06:32,000 --> 00:06:33,960 Speaker 1: office says, hey, we want standing desk. You have to 123 00:06:34,000 --> 00:06:35,360 Speaker 1: give it to us. And then they give them the 124 00:06:35,400 --> 00:06:38,120 Speaker 1: standing desk, and it changes the playing field forever, because 125 00:06:38,120 --> 00:06:43,400 Speaker 1: now everybody's elevated. It's true. Standing desks ended capitalism. I 126 00:06:43,400 --> 00:06:45,480 Speaker 1: didn't think it would happen, And then most people got 127 00:06:45,520 --> 00:06:47,240 Speaker 1: sick of their standing desk and just went back to 128 00:06:47,279 --> 00:06:50,320 Speaker 1: some some seated model. You know, we we we're talking. 129 00:06:50,360 --> 00:06:52,880 Speaker 1: We're gonna probably talk a lot about office environments as 130 00:06:52,880 --> 00:06:55,360 Speaker 1: we go through there, because that is an area where 131 00:06:55,360 --> 00:06:57,320 Speaker 1: there has been a lot of thought that has gone 132 00:06:57,320 --> 00:06:59,800 Speaker 1: into the design. How do I make this space more 133 00:07:00,000 --> 00:07:06,400 Speaker 1: conductive to cooperation or creativity or hard work? And likewise, 134 00:07:06,400 --> 00:07:08,760 Speaker 1: how do I, uh, you know, keep my employees down 135 00:07:08,760 --> 00:07:11,160 Speaker 1: and make them gaze up in at my fabulous sun 136 00:07:11,160 --> 00:07:14,960 Speaker 1: throne that sort of thing. Well, I mean, part of 137 00:07:15,000 --> 00:07:17,840 Speaker 1: what you're raising here is just the implication that what 138 00:07:18,080 --> 00:07:21,080 Speaker 1: can make a room a really pleasant or unpleasant place 139 00:07:21,080 --> 00:07:23,760 Speaker 1: to be is not always just in the physical attributes 140 00:07:23,760 --> 00:07:27,080 Speaker 1: of the room itself. It's in the context that caused 141 00:07:27,120 --> 00:07:29,920 Speaker 1: you to be in the room, and that is continuing 142 00:07:29,960 --> 00:07:32,440 Speaker 1: to cause you to remain there. Oh, certainly. But but 143 00:07:32,520 --> 00:07:35,120 Speaker 1: at the same time, a room is rather special, isn't it. 144 00:07:35,200 --> 00:07:38,520 Speaker 1: Like a room is a thing that humans created and 145 00:07:38,600 --> 00:07:40,920 Speaker 1: perhaps inspired a little you know, you could say, well, okay, 146 00:07:40,800 --> 00:07:44,480 Speaker 1: they had caves right in some places you had, you 147 00:07:44,560 --> 00:07:48,480 Speaker 1: had holes and ditches, naturally eroded places. But in terms 148 00:07:48,560 --> 00:07:52,920 Speaker 1: of like a room, that is an amazing invention of humans, 149 00:07:52,960 --> 00:07:56,880 Speaker 1: a place where the human has complete control over, over, 150 00:07:56,920 --> 00:08:00,280 Speaker 1: over every aspect of its design. You make your self 151 00:08:00,280 --> 00:08:03,040 Speaker 1: a little world. Yeah, you're only limited by really your 152 00:08:03,080 --> 00:08:05,720 Speaker 1: your materials, in your imagination, and you can create out 153 00:08:05,720 --> 00:08:07,400 Speaker 1: of that. You can create a heaven or you can 154 00:08:07,440 --> 00:08:09,559 Speaker 1: create a hell. So I guess what we're doing today 155 00:08:09,600 --> 00:08:13,440 Speaker 1: is creating minor hell right now, as long as we're 156 00:08:13,480 --> 00:08:16,720 Speaker 1: talking about hell in hellish rooms, I do wanna um, 157 00:08:17,200 --> 00:08:19,320 Speaker 1: I do want to make a quick point. Uh. You know, 158 00:08:19,320 --> 00:08:21,240 Speaker 1: when we think about hell, which is to say, when 159 00:08:21,240 --> 00:08:24,960 Speaker 1: we think about artistic and sometimes cinematic depictions of torment 160 00:08:25,000 --> 00:08:27,680 Speaker 1: in the afterlife, we often what do we often see? 161 00:08:27,720 --> 00:08:31,560 Speaker 1: We often see big open spaces, lava pits, maybe like 162 00:08:31,560 --> 00:08:35,240 Speaker 1: a giant flaming cavern. Yeah, it's like a hellish landscape 163 00:08:35,280 --> 00:08:39,200 Speaker 1: out of you know, the paintings of of Bosh or 164 00:08:39,240 --> 00:08:43,400 Speaker 1: it's something I always remember the scenes in legend, Ridley 165 00:08:43,400 --> 00:08:46,559 Speaker 1: Scott's Legend where there I think in hell. I'm always 166 00:08:46,559 --> 00:08:48,800 Speaker 1: a little confused as so what's actually supposed to be happening? 167 00:08:48,800 --> 00:08:51,000 Speaker 1: In legend, but it's gorgeous to look at. In the 168 00:08:51,040 --> 00:08:54,000 Speaker 1: midst of this sort of a kid's movie, there's this 169 00:08:54,440 --> 00:09:00,400 Speaker 1: baroque scene of dwarves being tormented by by Hellish cures 170 00:09:00,440 --> 00:09:05,120 Speaker 1: in this infernal domain. I think about the nineties movie Spawn. 171 00:09:05,520 --> 00:09:08,280 Speaker 1: I don't remember exactly what it looked like, but I 172 00:09:08,280 --> 00:09:10,160 Speaker 1: think there was a really bad c g I hell 173 00:09:10,280 --> 00:09:12,719 Speaker 1: seen there. It was basically just like it was like 174 00:09:12,760 --> 00:09:15,760 Speaker 1: a big cave that was on fire. Yeah, so you 175 00:09:15,800 --> 00:09:17,360 Speaker 1: see a lot of that, which is also kind of 176 00:09:17,440 --> 00:09:19,480 Speaker 1: ridiculous when you think of caves like of course it 177 00:09:19,520 --> 00:09:22,720 Speaker 1: would be more of a cramped environment. But despite all 178 00:09:22,760 --> 00:09:25,680 Speaker 1: these big, wide open spaces we see, particularly in Western 179 00:09:25,800 --> 00:09:29,400 Speaker 1: Christian traditions, as Alice Cape Turner points out in her 180 00:09:29,440 --> 00:09:33,760 Speaker 1: book The History of Hell, Eastern influenced Byzantine art often 181 00:09:33,840 --> 00:09:38,440 Speaker 1: depicts the damned in isolated boxes. Uh and uh. I 182 00:09:38,480 --> 00:09:40,480 Speaker 1: actually looked up some pictures of this, and indeed, in 183 00:09:40,600 --> 00:09:43,520 Speaker 1: Byzantine art you'll see these little cubes, almost like a 184 00:09:43,520 --> 00:09:47,680 Speaker 1: cube farm situation, but instead of each cube containing you know, 185 00:09:47,679 --> 00:09:49,760 Speaker 1: a desk and a computer or what have you, it 186 00:09:49,800 --> 00:09:52,960 Speaker 1: contains a pair of centers in some state of torment. 187 00:09:53,280 --> 00:09:56,440 Speaker 1: I guess it really forces you to ask, is hell? 188 00:09:57,080 --> 00:10:00,080 Speaker 1: Would a true hell be more open office pla in 189 00:10:00,240 --> 00:10:02,679 Speaker 1: or a cubicle farm. I think it would be more 190 00:10:02,720 --> 00:10:05,760 Speaker 1: cubicle And I think we see that by looking again, 191 00:10:05,800 --> 00:10:08,680 Speaker 1: we can look to cinematic inspiration. We can look to 192 00:10:09,320 --> 00:10:14,960 Speaker 1: the modern uh secular hells, that being interrogation rooms and 193 00:10:15,040 --> 00:10:19,360 Speaker 1: also torture rooms, torture chambers and dungeons that we see 194 00:10:19,400 --> 00:10:22,600 Speaker 1: in so many different works of fiction. Uh, and we've 195 00:10:22,600 --> 00:10:25,320 Speaker 1: see in so many films and movies, right, holding cells, 196 00:10:25,360 --> 00:10:29,000 Speaker 1: interrogation cells, and and cells of torture. And when I 197 00:10:29,040 --> 00:10:35,080 Speaker 1: think of excellent cinematic torture rooms, my mind, which sometimes 198 00:10:35,080 --> 00:10:40,120 Speaker 1: they do, my mind inevitably goes to David Cronenberg's film 199 00:10:40,360 --> 00:10:44,400 Speaker 1: video Drone. Yeah, the show you only see them watching 200 00:10:44,520 --> 00:10:47,400 Speaker 1: on TV right, unless you, well, unless you have the 201 00:10:47,440 --> 00:10:49,959 Speaker 1: special Criterion Collection edition, then you get to watch all 202 00:10:50,000 --> 00:10:54,120 Speaker 1: the footage. You've watched it all. Yeah, I watched it yesterday. Um, 203 00:10:54,320 --> 00:10:56,320 Speaker 1: the FedEx man came while I was doing it. It It 204 00:10:56,400 --> 00:10:58,520 Speaker 1: was a little weird, but um, but at any rate, 205 00:10:58,600 --> 00:11:01,040 Speaker 1: part of the plot in this this film is that 206 00:11:01,080 --> 00:11:05,000 Speaker 1: there is this kind of guerrilla radio transmission or pirate 207 00:11:05,080 --> 00:11:09,600 Speaker 1: radio transmission that they pick up. That is just this orange, 208 00:11:09,760 --> 00:11:14,080 Speaker 1: sort of a dusky red orange room, and and I'll explain. 209 00:11:14,120 --> 00:11:16,439 Speaker 1: I'll describe that room a little bit more as as 210 00:11:16,640 --> 00:11:20,000 Speaker 1: as we come back to it, but it is it 211 00:11:20,160 --> 00:11:23,760 Speaker 1: is a very unpleasant looking room, even before you really 212 00:11:23,800 --> 00:11:26,360 Speaker 1: notice any unpleasantness happening in it. Well, yeah, I think 213 00:11:26,440 --> 00:11:28,840 Speaker 1: the idea is that he was Cronenberg was just trying 214 00:11:28,880 --> 00:11:31,280 Speaker 1: to come up with what would be the most depraved 215 00:11:31,320 --> 00:11:35,120 Speaker 1: possible TV program you can imagine, and it's just this 216 00:11:35,320 --> 00:11:37,920 Speaker 1: ugly room with a person being tortured in it with 217 00:11:38,000 --> 00:11:40,240 Speaker 1: no plot. Yeah, I'll go and describe this room for 218 00:11:40,280 --> 00:11:42,360 Speaker 1: anyone who either hasn't seen the film or hasn't seen 219 00:11:42,400 --> 00:11:45,560 Speaker 1: it in a while. It's again this dusky red color. 220 00:11:46,120 --> 00:11:49,440 Speaker 1: And then the opposing wall is clay, this big slab 221 00:11:49,520 --> 00:11:52,840 Speaker 1: of clay that's also of that coloration. The slab of 222 00:11:52,920 --> 00:11:56,960 Speaker 1: clay is apparently electrified in order to allow the tormentors 223 00:11:56,960 --> 00:11:59,520 Speaker 1: to like push people up against it, and then they 224 00:11:59,520 --> 00:12:03,360 Speaker 1: will than then they'll be shocked by it. And the 225 00:12:03,559 --> 00:12:07,160 Speaker 1: there's like a water trough in front of or at 226 00:12:07,200 --> 00:12:10,080 Speaker 1: the base of that clay slab. And then there's also 227 00:12:10,200 --> 00:12:13,040 Speaker 1: this area of black grating on the floor and in 228 00:12:13,080 --> 00:12:17,000 Speaker 1: the main video that that is picked up in this transmission. 229 00:12:17,160 --> 00:12:19,840 Speaker 1: The lighting is also just kind of I don't know 230 00:12:19,880 --> 00:12:23,080 Speaker 1: what the term is, just kind of like obnoxious, uneven lighting. 231 00:12:23,120 --> 00:12:26,200 Speaker 1: We see it lit artistically later in like a dream sequence, 232 00:12:26,600 --> 00:12:29,880 Speaker 1: but in these transmissions it's just ugly lighting. It looks 233 00:12:29,920 --> 00:12:33,520 Speaker 1: like an ugly, wet, dank, cold, lonely room. And then 234 00:12:33,520 --> 00:12:35,959 Speaker 1: on top of that, people are tortured in it. So 235 00:12:36,520 --> 00:12:42,079 Speaker 1: this is your gold standard for the ultimate unpleasant space. Okay, 236 00:12:42,120 --> 00:12:45,679 Speaker 1: Now we have stipulated, as as I said earlier, no torture, right, 237 00:12:45,720 --> 00:12:48,840 Speaker 1: no imprisonment, no torture. So we're gonna have to take 238 00:12:48,880 --> 00:12:51,080 Speaker 1: those elements out right, But I I think if you 239 00:12:51,160 --> 00:12:54,240 Speaker 1: take the torture out of this scenario, the room itself 240 00:12:54,360 --> 00:12:58,600 Speaker 1: is still very unpleasant. I agree entirely. I think it 241 00:12:58,679 --> 00:13:01,720 Speaker 1: was made exactly for that purpose, and Cronenberg did a 242 00:13:01,760 --> 00:13:04,599 Speaker 1: fine job of envisioning one of the ugliest rooms you 243 00:13:04,640 --> 00:13:07,160 Speaker 1: could imagine. Like I will say, I will say this, 244 00:13:07,400 --> 00:13:11,480 Speaker 1: I have never seen anyone having reproduced this room, like 245 00:13:11,520 --> 00:13:14,480 Speaker 1: even individuals who who who might be into some level 246 00:13:14,720 --> 00:13:18,720 Speaker 1: of of simulated torment, you know, like you see if 247 00:13:18,720 --> 00:13:21,400 Speaker 1: you see images of some sort of like a B 248 00:13:21,520 --> 00:13:24,400 Speaker 1: D S M. Dungeon. They tended generally to stick to 249 00:13:24,440 --> 00:13:28,400 Speaker 1: like a black coloration black or metal, or or perhaps 250 00:13:28,600 --> 00:13:30,800 Speaker 1: you know, some sort of like a subway tile white 251 00:13:30,880 --> 00:13:33,839 Speaker 1: kind of situation. But I've never seen this reproduced, which 252 00:13:33,880 --> 00:13:36,000 Speaker 1: I think is very telling. Not that I've done like 253 00:13:36,040 --> 00:13:39,760 Speaker 1: an exhaustive cattle hugging or anything, but you know, I 254 00:13:39,840 --> 00:13:44,600 Speaker 1: feel like I would have probably come across it. Okay, 255 00:13:44,440 --> 00:13:47,120 Speaker 1: I cry, uncle, we I think we've got to get 256 00:13:47,120 --> 00:13:50,760 Speaker 1: away from any actual association with any real torture rooms 257 00:13:51,240 --> 00:13:54,480 Speaker 1: and and build our room, build our special non torture 258 00:13:54,679 --> 00:13:58,200 Speaker 1: room of infinite unpleasantness. All right, let's let's go for it. Now. 259 00:13:58,440 --> 00:14:01,959 Speaker 1: I guess that you could divide it into multiple categories 260 00:14:02,000 --> 00:14:04,280 Speaker 1: of things you could do to this space. You could 261 00:14:04,320 --> 00:14:09,920 Speaker 1: have sites, sounds, smells, and then other sensations. Maybe so 262 00:14:10,480 --> 00:14:13,800 Speaker 1: in the same way that on the TV series Queer Eye, 263 00:14:14,200 --> 00:14:17,400 Speaker 1: you have a different host who's responsible for different aspects 264 00:14:17,400 --> 00:14:21,120 Speaker 1: of somebody's makeover recreation. Oh, it's true. You've got like 265 00:14:21,200 --> 00:14:24,520 Speaker 1: the hair guy and like the food guy. Right, So 266 00:14:24,800 --> 00:14:28,040 Speaker 1: in this sort of the reality show we're we're constructing, 267 00:14:28,120 --> 00:14:31,200 Speaker 1: you would have like a different expert that would handle 268 00:14:31,600 --> 00:14:35,320 Speaker 1: each sensory arena of the room. Well, if we're gonna 269 00:14:35,360 --> 00:14:38,280 Speaker 1: start with sites, I think our first guru to come 270 00:14:38,280 --> 00:14:41,200 Speaker 1: in should be Pinhead from Hell Raiser, right, because he 271 00:14:41,240 --> 00:14:44,760 Speaker 1: has such sights to show you. It's true he did. 272 00:14:44,600 --> 00:14:46,960 Speaker 1: He did claim to have a lot of sites to show. Now, 273 00:14:47,000 --> 00:14:50,360 Speaker 1: in terms of visual stimuli, the very first thing I 274 00:14:50,440 --> 00:14:52,760 Speaker 1: must mention is that this room has got to have 275 00:14:52,760 --> 00:14:56,360 Speaker 1: a low ceiling, right, not just my personal preference either. 276 00:14:56,400 --> 00:15:01,480 Speaker 1: According to environmental psychologist Dr Sally august Ston, research has 277 00:15:01,480 --> 00:15:03,360 Speaker 1: shown that when people are in a room with a 278 00:15:03,440 --> 00:15:07,120 Speaker 1: ceiling lower than about nine feet, they are more vulnerable 279 00:15:07,200 --> 00:15:10,600 Speaker 1: to feeling crowded, having their their physical space invaded, and 280 00:15:10,600 --> 00:15:14,400 Speaker 1: they're distressed more easily. And apparently studies have shown that 281 00:15:14,440 --> 00:15:17,520 Speaker 1: the psychological difference between like an eight foot ceiling and 282 00:15:17,520 --> 00:15:21,360 Speaker 1: a tin foot ceiling is serious. People feel less creative 283 00:15:21,440 --> 00:15:24,400 Speaker 1: in a space with lower ceilings. Now, of course, ceilings 284 00:15:24,400 --> 00:15:26,800 Speaker 1: that are eight feet higher pretty common. You'll find those 285 00:15:26,800 --> 00:15:29,760 Speaker 1: all over the place. I think to get really nasty, 286 00:15:29,880 --> 00:15:32,760 Speaker 1: you would want to get lower than eight feet, like 287 00:15:33,120 --> 00:15:36,920 Speaker 1: just barely low enough that it is really unpleasant without 288 00:15:36,960 --> 00:15:39,480 Speaker 1: making anybody have to or anybody you know who's a 289 00:15:39,520 --> 00:15:42,840 Speaker 1: normal height have to bend over. So I'm thinking a 290 00:15:42,880 --> 00:15:46,560 Speaker 1: ceiling of about six ft eight inches, how tall is 291 00:15:46,600 --> 00:15:50,200 Speaker 1: the ceiling? And uh, there's a there's a weird floor 292 00:15:50,240 --> 00:15:54,040 Speaker 1: on a building and being John Malkovich, Oh yeah, I 293 00:15:54,080 --> 00:15:56,600 Speaker 1: think that people have to stoop over, don't they? Yeah, 294 00:15:56,640 --> 00:15:58,560 Speaker 1: that would that would be unpleasant if I had to stoop. 295 00:15:58,720 --> 00:16:00,440 Speaker 1: But you could be in a six foot eight room 296 00:16:00,440 --> 00:16:03,760 Speaker 1: without having to bend over, It's true. But but I 297 00:16:03,800 --> 00:16:05,560 Speaker 1: can see what you're saying, like, even if you've never 298 00:16:05,600 --> 00:16:08,440 Speaker 1: had to actually stoop, there is that feeling that the 299 00:16:08,480 --> 00:16:10,600 Speaker 1: ceiling is closer than it should be. That's what I'm 300 00:16:10,640 --> 00:16:13,760 Speaker 1: talking about. Yeah, and that is like a measured psychological phenomenon. 301 00:16:14,080 --> 00:16:18,840 Speaker 1: Low ceilings make people feel uncomfortable. Yeah, they feel crowded, 302 00:16:18,920 --> 00:16:22,000 Speaker 1: they feel cramped, and their stress levels go up. And 303 00:16:22,080 --> 00:16:25,320 Speaker 1: just anecdotally, I've read about like people trying to live 304 00:16:25,360 --> 00:16:28,960 Speaker 1: in apartments that had low ceilings and that that it 305 00:16:29,080 --> 00:16:31,720 Speaker 1: eventually drives them crazy. They've They're like, I've got to 306 00:16:31,800 --> 00:16:34,280 Speaker 1: move out of here. Huh. Now, I think in addition 307 00:16:34,320 --> 00:16:38,000 Speaker 1: to that, we should address other aspects of the construction 308 00:16:38,120 --> 00:16:41,120 Speaker 1: of the room itself, like you gotta have a low ceiling. 309 00:16:41,160 --> 00:16:44,000 Speaker 1: What about windows. Oh, it almost goes without saying that 310 00:16:44,040 --> 00:16:46,480 Speaker 1: you can't have windows. Right, there are no windows in 311 00:16:46,520 --> 00:16:48,480 Speaker 1: the video drum room, at least not that we we 312 00:16:48,560 --> 00:16:52,640 Speaker 1: see windows at least when not obstructed. They provide you 313 00:16:52,720 --> 00:16:55,200 Speaker 1: a taste of the world for which we evolved, right, 314 00:16:55,240 --> 00:16:58,880 Speaker 1: a place full of uh cycles and change of fixed 315 00:16:58,920 --> 00:17:02,280 Speaker 1: features moving into these no matter how boring the room is, 316 00:17:02,320 --> 00:17:05,240 Speaker 1: if you can look out and see even just a 317 00:17:05,320 --> 00:17:08,320 Speaker 1: drab city street, you can you can see something, right, 318 00:17:08,359 --> 00:17:12,120 Speaker 1: you can see life, You can see change. Um, So 319 00:17:12,160 --> 00:17:15,679 Speaker 1: I think the windows absolutely have to go. Anything we 320 00:17:15,760 --> 00:17:18,240 Speaker 1: need to have, like a bricked up window just to 321 00:17:18,359 --> 00:17:20,480 Speaker 1: drive the home. The fact that there used to be 322 00:17:20,520 --> 00:17:22,080 Speaker 1: a way to see out of this room, but we 323 00:17:22,080 --> 00:17:23,920 Speaker 1: we just didn't have time for that. So I was 324 00:17:24,000 --> 00:17:27,480 Speaker 1: looking to find some research on like empirical research on 325 00:17:27,520 --> 00:17:31,040 Speaker 1: the effects of window versus windowless rooms. And what I 326 00:17:31,119 --> 00:17:35,199 Speaker 1: found was by Kelly Farley and Jennifer and Vitch a 327 00:17:35,320 --> 00:17:37,439 Speaker 1: Room with a View, A Review of the Effects of 328 00:17:37,480 --> 00:17:40,359 Speaker 1: Windows on Work and well Being for the Institute for 329 00:17:40,400 --> 00:17:44,600 Speaker 1: Researching Construction the National Research Council of Canada two thousand ones. 330 00:17:44,640 --> 00:17:47,240 Speaker 1: This is a big literature review of the research on 331 00:17:47,280 --> 00:17:51,360 Speaker 1: the relationship between windows, well being and productivity, and so 332 00:17:51,480 --> 00:17:54,920 Speaker 1: here's what they found. First of all, people definitely prefer windows, 333 00:17:54,960 --> 00:17:57,840 Speaker 1: they really want to have them, and doesn't always appear 334 00:17:57,880 --> 00:18:01,720 Speaker 1: to be necessary for like health and performance. For example, 335 00:18:01,800 --> 00:18:05,960 Speaker 1: some studies in British schools showed that children in windowless 336 00:18:05,960 --> 00:18:08,360 Speaker 1: classrooms did just as well as kids who could see 337 00:18:08,359 --> 00:18:11,320 Speaker 1: the outside world. But lots of studies have found that 338 00:18:11,359 --> 00:18:15,000 Speaker 1: people just tend to hate spaces without windows. Uh. And 339 00:18:15,040 --> 00:18:18,399 Speaker 1: in the words of one study by Russ in nineteen seventy, 340 00:18:18,640 --> 00:18:21,920 Speaker 1: people believe that windowless workspaces were causing them to feel 341 00:18:21,960 --> 00:18:27,280 Speaker 1: feelings of isolation, depression, and tension. Now, I don't know 342 00:18:27,280 --> 00:18:29,639 Speaker 1: to what extent it would actually have an impact on 343 00:18:29,840 --> 00:18:34,040 Speaker 1: our hellish designs here, but I have read that that 344 00:18:34,280 --> 00:18:37,480 Speaker 1: if the windows are open for any extended period of time, 345 00:18:37,520 --> 00:18:40,840 Speaker 1: that can have a beneficial effect on the human microbiome. 346 00:18:41,320 --> 00:18:43,119 Speaker 1: Probably like it, that's just going to come back to 347 00:18:43,520 --> 00:18:47,640 Speaker 1: not only visual connection with nature, but actual, uh microbial 348 00:18:47,680 --> 00:18:51,240 Speaker 1: connection with nature. Well, I'm assuming that with our room, 349 00:18:51,520 --> 00:18:53,879 Speaker 1: probably nobody's going to stay in it longer than an 350 00:18:53,920 --> 00:18:57,199 Speaker 1: hour or so. So uh so we we we wouldn't 351 00:18:57,240 --> 00:18:59,320 Speaker 1: have to worry about the long term health effects, I 352 00:18:59,400 --> 00:19:02,320 Speaker 1: would hope. But here's the next thing. So there is 353 00:19:02,359 --> 00:19:06,840 Speaker 1: also evidence that people when they're in a windowless environment, 354 00:19:07,400 --> 00:19:10,280 Speaker 1: they dislike it so much that they try to compensate 355 00:19:10,320 --> 00:19:13,520 Speaker 1: for a lack of windows with decorations. So Summer in 356 00:19:13,600 --> 00:19:17,359 Speaker 1: nineteen seventy four found that people in windowless places often 357 00:19:17,359 --> 00:19:22,520 Speaker 1: start hanging up pictures and posters containing images of natural landscapes, 358 00:19:22,680 --> 00:19:26,040 Speaker 1: bodies of water, and animals, and these go all over 359 00:19:26,080 --> 00:19:29,160 Speaker 1: the walls. This of course reminds me of a good friend, 360 00:19:29,200 --> 00:19:31,719 Speaker 1: Dr Hannibal Elector, who in the Silence of the Lambs, 361 00:19:31,760 --> 00:19:34,720 Speaker 1: he's in a cell with no window, and so what 362 00:19:34,760 --> 00:19:37,320 Speaker 1: does he do. He's created a mural. He's created I 363 00:19:37,320 --> 00:19:40,280 Speaker 1: can't I don't recall exactly what the mural is, draws 364 00:19:40,400 --> 00:19:44,119 Speaker 1: pictures of Florence, and yes, because then of course he 365 00:19:44,160 --> 00:19:47,159 Speaker 1: goes to Florence in the in the next book, you know, 366 00:19:47,200 --> 00:19:50,600 Speaker 1: speaking of Hannibal Elector, who was in some kind of institution. 367 00:19:50,680 --> 00:19:53,639 Speaker 1: The same has also been found in hospitals. In nineteen 368 00:19:53,680 --> 00:19:56,840 Speaker 1: seventy two, Wilson found that patients were twice as likely 369 00:19:56,880 --> 00:20:01,520 Speaker 1: to experience post operative delirium when they were in windowless 370 00:20:01,640 --> 00:20:05,119 Speaker 1: versus windowed intensive care units, and even the ones that 371 00:20:05,119 --> 00:20:08,400 Speaker 1: didn't get post operative delirium were more likely to develop 372 00:20:08,480 --> 00:20:13,600 Speaker 1: post surgical depression in windowless areas. Quote the author suggested 373 00:20:13,640 --> 00:20:17,520 Speaker 1: that windows might provide some sort of necessary psychological escape 374 00:20:17,560 --> 00:20:20,520 Speaker 1: from the grim realities of surgery, and without them, the 375 00:20:20,520 --> 00:20:23,440 Speaker 1: additional stress is sufficient to tip the balance toward a 376 00:20:23,480 --> 00:20:27,680 Speaker 1: brief psychotic episode for a large percentage of patients. Now. 377 00:20:27,680 --> 00:20:30,000 Speaker 1: On the other hand, an interesting fact is that people's 378 00:20:30,040 --> 00:20:34,240 Speaker 1: negative attitudes about windowless spaces seemed to be based on 379 00:20:34,400 --> 00:20:37,880 Speaker 1: what kind of space it is. Like workers on the 380 00:20:38,000 --> 00:20:43,240 Speaker 1: floors of windowless factories didn't seem as bothered as people 381 00:20:43,280 --> 00:20:47,359 Speaker 1: who worked in small windowless office spaces. And there are 382 00:20:47,359 --> 00:20:50,440 Speaker 1: other interior spaces where there's evidence that people don't really 383 00:20:50,480 --> 00:20:52,720 Speaker 1: mind a lack of windows, like they don't really seem 384 00:20:52,760 --> 00:20:56,800 Speaker 1: to mind a lack of windows in theaters, in restaurants, 385 00:20:56,960 --> 00:21:01,960 Speaker 1: in bowling alleys, in nightclubs, and department stores and museums. 386 00:21:03,760 --> 00:21:06,000 Speaker 1: This also makes me think of and I'm not a 387 00:21:06,000 --> 00:21:09,840 Speaker 1: big fan of this term, but the man caves that 388 00:21:10,280 --> 00:21:15,440 Speaker 1: some some some male listeners may either have or aspire 389 00:21:15,480 --> 00:21:17,920 Speaker 1: to have or have at least heard of, right, And 390 00:21:17,920 --> 00:21:21,119 Speaker 1: and it does bring to mind just a dark window 391 00:21:21,200 --> 00:21:24,760 Speaker 1: lists basement in which you know, video games and socks 392 00:21:24,760 --> 00:21:27,359 Speaker 1: are everywhere. I guess you've got a bar with the 393 00:21:27,400 --> 00:21:31,800 Speaker 1: sink that you never run water in soup stinking well. No, 394 00:21:31,920 --> 00:21:33,560 Speaker 1: I mean, when you think about it, what what all 395 00:21:33,560 --> 00:21:36,000 Speaker 1: these places that people don't really mind a lack of 396 00:21:36,000 --> 00:21:38,159 Speaker 1: windows in seem to have in common. They tend to 397 00:21:38,200 --> 00:21:42,040 Speaker 1: be large interior spaces, usually with plenty of freedom to 398 00:21:42,080 --> 00:21:46,560 Speaker 1: move around and lots of activity or points of interest inside. Right, 399 00:21:46,680 --> 00:21:49,280 Speaker 1: or certainly, if you're in the cinema, the film itself 400 00:21:49,400 --> 00:21:51,800 Speaker 1: is the window exactly, that would be the point of interest. 401 00:21:51,840 --> 00:21:53,439 Speaker 1: And yeah, and it is kind of like a window. 402 00:21:53,480 --> 00:21:56,280 Speaker 1: That's a good point. So I would say busy, open 403 00:21:56,480 --> 00:22:00,200 Speaker 1: interior spaces seem to somewhat mitigate the unpleasant as of 404 00:22:00,240 --> 00:22:03,000 Speaker 1: a lack of windows, presumably because people in these other 405 00:22:03,080 --> 00:22:05,560 Speaker 1: environments have stuff to look at and room to move around. 406 00:22:05,960 --> 00:22:08,280 Speaker 1: So you know what this means for us? Our temple 407 00:22:08,359 --> 00:22:11,879 Speaker 1: of infinite unpleasantness should have no windows, and it should 408 00:22:11,920 --> 00:22:15,520 Speaker 1: also be small, small, and cramped, without much open floor 409 00:22:15,560 --> 00:22:18,600 Speaker 1: space to move around or things to look at. Indeed, 410 00:22:18,600 --> 00:22:21,760 Speaker 1: and in terms of things to look at, I think 411 00:22:22,119 --> 00:22:24,920 Speaker 1: Mr Pinhead would would probably be on board with the 412 00:22:25,080 --> 00:22:27,160 Speaker 1: idea that the worst thing that you can show someone 413 00:22:27,280 --> 00:22:29,120 Speaker 1: is nothing. Well, yeah, I mean there's a really there 414 00:22:29,119 --> 00:22:33,800 Speaker 1: are some forms of rooms that don't actually inflict physical 415 00:22:33,840 --> 00:22:36,159 Speaker 1: pain on people that could be considered torture, and one 416 00:22:36,200 --> 00:22:38,840 Speaker 1: example would be solitary confinement. Right. I believe we've covered 417 00:22:38,880 --> 00:22:43,040 Speaker 1: this on the show before the the the debilitating effects 418 00:22:43,119 --> 00:22:46,400 Speaker 1: of solitary confinement are well defined at this point. Yeah, 419 00:22:46,800 --> 00:22:50,800 Speaker 1: it is. It is a mental torture to put somebody 420 00:22:51,040 --> 00:22:53,560 Speaker 1: in a space like that, right, which is why it's 421 00:22:53,640 --> 00:22:56,960 Speaker 1: very important than in our scenario, the person is not imprisoned, right, 422 00:22:56,960 --> 00:22:58,840 Speaker 1: they can leave it any time, they can leave. How 423 00:22:58,920 --> 00:23:01,480 Speaker 1: long could you stand it? Though? Yeah? How long can 424 00:23:01,560 --> 00:23:04,200 Speaker 1: you just stand in a featureless room without any kind 425 00:23:04,240 --> 00:23:07,520 Speaker 1: of art to engage in, etcetera. You might actually, I 426 00:23:07,600 --> 00:23:11,600 Speaker 1: suspect overestimate your abilities on this count, because I think 427 00:23:11,640 --> 00:23:16,919 Speaker 1: people underestimate sometimes how much their environment affects them. You know. 428 00:23:17,000 --> 00:23:18,760 Speaker 1: I think we tend to think like, well, if I'm 429 00:23:18,800 --> 00:23:22,160 Speaker 1: mentally prepared, I can deal with anything. But I don't. 430 00:23:22,200 --> 00:23:25,480 Speaker 1: We're very susceptible to the aesthetic qualities of our environments 431 00:23:25,520 --> 00:23:28,199 Speaker 1: more so than we give our environments credit for Now, 432 00:23:28,240 --> 00:23:30,080 Speaker 1: maybe we should take a quick break and then when 433 00:23:30,119 --> 00:23:35,280 Speaker 1: we come back, discuss what color to paint the walls. 434 00:23:33,440 --> 00:23:38,199 Speaker 1: Than alright, we're back, um, Mr Pinhead has brought in 435 00:23:38,320 --> 00:23:44,400 Speaker 1: some cans of paint, watches, watches, what color? What colors 436 00:23:44,760 --> 00:23:49,200 Speaker 1: are our best candidates for painting this unpleasant room, because 437 00:23:49,240 --> 00:23:52,240 Speaker 1: we know quite well just from personal experience, right, that 438 00:23:52,400 --> 00:23:55,560 Speaker 1: colors play a big role in our mood. Right, Yes, 439 00:23:56,160 --> 00:23:58,919 Speaker 1: So I want to start with an example here that 440 00:23:59,040 --> 00:24:00,720 Speaker 1: I'm just gonna go ahead and find everybody that this 441 00:24:00,720 --> 00:24:03,560 Speaker 1: one is one that there's a fair amount of disagreement on. 442 00:24:04,400 --> 00:24:06,600 Speaker 1: So this is and this is of course so called 443 00:24:06,920 --> 00:24:12,040 Speaker 1: drunk tank pink or Baker Miller pink. So one. Dr 444 00:24:12,080 --> 00:24:17,400 Speaker 1: Alexander Schaus, PhD, director of the American Institute for Biosocial 445 00:24:17,440 --> 00:24:20,960 Speaker 1: Research into in Tacoma, Washington. He claimed back in the 446 00:24:21,000 --> 00:24:24,600 Speaker 1: sixties and seventies that this specific shade of pink had 447 00:24:24,640 --> 00:24:27,720 Speaker 1: a calming effect on humans, slowing heart rate and a 448 00:24:27,760 --> 00:24:33,120 Speaker 1: lowering string. I'm suspicious, yeah, and it did this this uh, 449 00:24:33,200 --> 00:24:36,040 Speaker 1: this announcement of his it did indeed lead to cells 450 00:24:36,080 --> 00:24:39,000 Speaker 1: in some places being painted pink, or opposing locker rooms 451 00:24:39,040 --> 00:24:42,360 Speaker 1: being painted pink. Supposedly you know, to to make the 452 00:24:42,359 --> 00:24:47,520 Speaker 1: opponent less aggressive, but follow up studies provide minimal support 453 00:24:47,560 --> 00:24:50,680 Speaker 1: for this effect. If anything, it's a very short term effect. Yeah, 454 00:24:50,720 --> 00:24:52,679 Speaker 1: I was looking for research on this, and some of 455 00:24:52,720 --> 00:24:55,360 Speaker 1: the research that was coming up was in the Journal 456 00:24:55,400 --> 00:25:00,560 Speaker 1: of Orthomolecular Psychiatry, which I think is not a considered 457 00:25:00,560 --> 00:25:03,720 Speaker 1: a legitimate field. Right. So, I think on one is 458 00:25:03,760 --> 00:25:05,920 Speaker 1: a good, nice cautionary tale because I think, on one hand, 459 00:25:06,280 --> 00:25:10,000 Speaker 1: we do have to acknowledge that the color is only 460 00:25:10,040 --> 00:25:13,760 Speaker 1: going to have so much effect on on our feelings 461 00:25:13,840 --> 00:25:16,439 Speaker 1: in our in our inner world. Well, this sounds kind 462 00:25:16,440 --> 00:25:18,520 Speaker 1: of like what the opposite of what we want anyway. 463 00:25:18,560 --> 00:25:20,840 Speaker 1: We don't want to calm people, right right, we want 464 00:25:20,960 --> 00:25:22,680 Speaker 1: I mean to come back to the video drone room. 465 00:25:23,040 --> 00:25:26,119 Speaker 1: The video drone room is that weird orange color, and 466 00:25:26,440 --> 00:25:29,440 Speaker 1: orange is certainly an arresting color. It's hard to ignore. 467 00:25:29,520 --> 00:25:31,960 Speaker 1: It's highly visible in low light, and it's one of 468 00:25:32,000 --> 00:25:33,720 Speaker 1: the reasons that that's one of the reasons we see 469 00:25:33,760 --> 00:25:36,160 Speaker 1: it on life vests and so forth. So I think 470 00:25:36,200 --> 00:25:41,160 Speaker 1: that was another excellent aesthetic choice by Cronenberg and his team. Well, 471 00:25:41,200 --> 00:25:44,359 Speaker 1: I've got another one, and this next one is again 472 00:25:44,760 --> 00:25:48,080 Speaker 1: I look for an answer informed by empirical research. So 473 00:25:48,520 --> 00:25:53,359 Speaker 1: say hello to Pantone for so my source here is 474 00:25:53,359 --> 00:25:55,880 Speaker 1: a two thousand twelve article in the Brisbane Times by 475 00:25:56,080 --> 00:26:00,600 Speaker 1: Rachel Wells and so apparently, in two thousand twelve, the 476 00:26:00,640 --> 00:26:05,040 Speaker 1: Australian federal government was embarking on a public health project. 477 00:26:05,600 --> 00:26:10,080 Speaker 1: It wanted to discourage smoking, and in order to discourage smoking, 478 00:26:10,119 --> 00:26:14,080 Speaker 1: it wanted to make cigarettes as unappealing as possible. And 479 00:26:14,160 --> 00:26:18,760 Speaker 1: this project would require commercial tobacco products in Australia to 480 00:26:18,800 --> 00:26:22,119 Speaker 1: be given new packaging, which was not the packaging that 481 00:26:22,160 --> 00:26:24,960 Speaker 1: would have been selected by the by the you know, 482 00:26:25,119 --> 00:26:29,800 Speaker 1: the tobacco producer, but the manufacturer, but mandated by the government. 483 00:26:29,840 --> 00:26:34,840 Speaker 1: And so it would be logo free, uh, manufacturer art free, 484 00:26:35,200 --> 00:26:38,359 Speaker 1: with huge health warnings and and so forth. They were 485 00:26:38,359 --> 00:26:41,200 Speaker 1: trying to force cigarettes to be sold in packages that 486 00:26:41,240 --> 00:26:44,040 Speaker 1: would discourage people from using them. And of course they 487 00:26:44,040 --> 00:26:47,159 Speaker 1: had to mandate a color scheme for the cigarette packs, 488 00:26:47,440 --> 00:26:49,760 Speaker 1: and that color scheme was supposed to make the cigarettes 489 00:26:49,760 --> 00:26:53,880 Speaker 1: look disgusting and unpleasant. So they brought in help and 490 00:26:53,920 --> 00:26:57,440 Speaker 1: they consulted for several months with a market research agency 491 00:26:57,560 --> 00:27:01,360 Speaker 1: called GfK Blue Moon. There was a person who worked 492 00:27:01,359 --> 00:27:04,199 Speaker 1: at this company named Victoria Parr who told the author 493 00:27:04,280 --> 00:27:07,119 Speaker 1: of this article in the Brisbane Times quote, we didn't 494 00:27:07,160 --> 00:27:12,359 Speaker 1: want to create attractive, aspirational packaging designed to win customers. Instead, 495 00:27:12,359 --> 00:27:15,240 Speaker 1: our role was to help our client reduce demand, with 496 00:27:15,280 --> 00:27:18,560 Speaker 1: the ultimate aim to minimize use of the product. And 497 00:27:18,640 --> 00:27:21,560 Speaker 1: the winner in their competition to select a color, which 498 00:27:21,600 --> 00:27:24,760 Speaker 1: they did through you know, normal market research means, was 499 00:27:25,000 --> 00:27:29,440 Speaker 1: a really strange and unpleasant color called pantone for forty s, 500 00:27:29,960 --> 00:27:34,399 Speaker 1: a sort of depressing, drab color somewhere between dull brown 501 00:27:34,520 --> 00:27:37,800 Speaker 1: and green. How would you describe this color? Well, I 502 00:27:37,840 --> 00:27:40,720 Speaker 1: would say that for starters, I actually printed my notes 503 00:27:40,760 --> 00:27:43,520 Speaker 1: out in in full color to take advantage of this. 504 00:27:43,720 --> 00:27:46,040 Speaker 1: Yeah and yeah, can I can barely tell that it's 505 00:27:46,080 --> 00:27:48,440 Speaker 1: in color, Like, it's so brown and brown that it 506 00:27:48,640 --> 00:27:53,639 Speaker 1: kind of gray green brown. Yeah, Like it barely registers 507 00:27:53,680 --> 00:27:57,840 Speaker 1: as having used, you know, pigments from the printer. On 508 00:27:57,880 --> 00:28:00,480 Speaker 1: the other hand, I have to say that this color 509 00:28:00,560 --> 00:28:03,320 Speaker 1: does remind me of some of the Panzer colors that 510 00:28:03,480 --> 00:28:07,280 Speaker 1: my dad would use to paint scale models of German tanks. 511 00:28:07,320 --> 00:28:09,840 Speaker 1: So I'm not gonna go as far as to say 512 00:28:09,840 --> 00:28:11,879 Speaker 1: it's a pleasant color. I think this is ultimately an 513 00:28:11,960 --> 00:28:15,080 Speaker 1: unpleasant color, But I think this is an example of 514 00:28:15,080 --> 00:28:18,800 Speaker 1: a color that probably produces more positive memories or matt 515 00:28:18,880 --> 00:28:21,919 Speaker 1: might stir some nostalgia in me where others would just 516 00:28:21,960 --> 00:28:24,840 Speaker 1: see brown. Uh, you know, I don't. I don't believe 517 00:28:24,920 --> 00:28:27,719 Speaker 1: it's exactly one of the colors that's used in various 518 00:28:27,760 --> 00:28:31,320 Speaker 1: tank models and whatnot, and some aircraft models from the 519 00:28:31,359 --> 00:28:33,720 Speaker 1: Second World War, but I think you'll agree that it 520 00:28:33,760 --> 00:28:36,280 Speaker 1: would be right at home in the kind of bleak 521 00:28:36,400 --> 00:28:39,720 Speaker 1: rainbow that is that's that's that's displayed in some of 522 00:28:39,760 --> 00:28:44,880 Speaker 1: these like Panzer military color paint sets. It's specifically the 523 00:28:44,960 --> 00:28:48,840 Speaker 1: bleakness and dulness. Because they did try many other colors 524 00:28:48,840 --> 00:28:52,080 Speaker 1: when they were doing this research, including like shades that 525 00:28:52,280 --> 00:28:55,920 Speaker 1: we more directly perceived as brown, actually didn't make it 526 00:28:56,000 --> 00:28:59,320 Speaker 1: because people sometimes saw those I think as like kind 527 00:28:59,320 --> 00:29:02,280 Speaker 1: of classy. Yeah, they're more like earth tones. There's something 528 00:29:02,360 --> 00:29:05,719 Speaker 1: kind of unnatural about this this shade, the kind of 529 00:29:05,800 --> 00:29:09,440 Speaker 1: green grayness of it. So anyway, the firm went through 530 00:29:09,440 --> 00:29:12,360 Speaker 1: this process. They had seven studies conducted on over a 531 00:29:12,400 --> 00:29:15,800 Speaker 1: thousand smokers between the ages of sixteen and sixty four 532 00:29:16,120 --> 00:29:18,720 Speaker 1: testing out different colors to see which were the most 533 00:29:18,800 --> 00:29:24,640 Speaker 1: and least appealing for cigarette packaging. Quote. Participants indicated that drab, 534 00:29:24,840 --> 00:29:28,800 Speaker 1: dark brown packages had the lowest overall appeal and looked 535 00:29:28,840 --> 00:29:31,840 Speaker 1: like they would contain the lowest quality cigarettes, which would 536 00:29:31,880 --> 00:29:35,760 Speaker 1: cause the most harm. The cigarette packaging was supposed to 537 00:29:35,800 --> 00:29:40,280 Speaker 1: go into effect in December. Here's what they look like, Robert, I, 538 00:29:40,280 --> 00:29:42,680 Speaker 1: I showed you that they've got these horrible pictures of 539 00:29:42,720 --> 00:29:45,720 Speaker 1: like the side effect the health effects of smoking, or 540 00:29:45,760 --> 00:29:48,560 Speaker 1: of like revolting torture images on the cover of them. Yeah, 541 00:29:48,600 --> 00:29:50,800 Speaker 1: there's one that was like an eye with the lids 542 00:29:50,840 --> 00:29:53,240 Speaker 1: being pulled back and it looks like a flash scene 543 00:29:53,320 --> 00:29:57,440 Speaker 1: from Event Horizon or something. Yeah, so apparently other countries 544 00:29:57,480 --> 00:30:00,960 Speaker 1: are adopting this for their packages as well. Uh. Now, 545 00:30:01,000 --> 00:30:03,200 Speaker 1: a few things to consider here. The testing was done 546 00:30:03,240 --> 00:30:06,360 Speaker 1: on Australians, and we know that color preferences can vary 547 00:30:06,440 --> 00:30:10,880 Speaker 1: from person to person and also on average between different cultures. 548 00:30:10,880 --> 00:30:13,920 Speaker 1: But I somehow suspect this drab color will be pretty 549 00:30:14,000 --> 00:30:19,160 Speaker 1: unpopular around the world. Yeah, I would be surprised if 550 00:30:19,200 --> 00:30:21,520 Speaker 1: there if there any cultures out there where this is 551 00:30:21,560 --> 00:30:24,800 Speaker 1: just an exciting color, you know, because we've talked about before, 552 00:30:24,800 --> 00:30:27,280 Speaker 1: how like, oh, well, you know, red has more prominent, 553 00:30:27,360 --> 00:30:31,480 Speaker 1: say and in traditional Chinese culture versus some other cultures. 554 00:30:31,560 --> 00:30:34,440 Speaker 1: Or we talked about green, about green being the color 555 00:30:34,520 --> 00:30:37,520 Speaker 1: of the evil fairy folk in uh in in in 556 00:30:37,600 --> 00:30:42,040 Speaker 1: older English traditions. But those are those are remarkable colors 557 00:30:42,120 --> 00:30:45,000 Speaker 1: that stand out. This is this is a color that 558 00:30:45,160 --> 00:30:49,560 Speaker 1: is nefarious in its unremarkable nous. It's also something about 559 00:30:49,600 --> 00:30:52,680 Speaker 1: the way that it looks unnatural. Like I like earth tones. 560 00:30:52,840 --> 00:30:56,400 Speaker 1: I like things with like brown and green packaging. Brown 561 00:30:56,440 --> 00:30:59,400 Speaker 1: and green individually are good. This is some weird, kind 562 00:30:59,400 --> 00:31:02,240 Speaker 1: of dull thing between them that I don't feel like 563 00:31:02,240 --> 00:31:05,600 Speaker 1: I've ever seen in the world except on a computer screen. 564 00:31:06,000 --> 00:31:08,920 Speaker 1: It does make me wanna look into camouflage again. I 565 00:31:08,960 --> 00:31:11,560 Speaker 1: know you have a past episode of camouflage on the show, 566 00:31:11,840 --> 00:31:14,960 Speaker 1: but a number of the different camouflage patterns that were 567 00:31:15,040 --> 00:31:17,120 Speaker 1: developed during the Second World War and uh and and 568 00:31:17,240 --> 00:31:21,680 Speaker 1: after that, a lot of scientific thought went into them. 569 00:31:21,760 --> 00:31:25,280 Speaker 1: And I wonder if if there's any if there's any 570 00:31:25,320 --> 00:31:27,640 Speaker 1: synchronicity between this topic and that, if there are any 571 00:31:27,640 --> 00:31:32,040 Speaker 1: particular colors that I mean, obviously you want natural colors, 572 00:31:32,160 --> 00:31:35,600 Speaker 1: earthen colors and many of your camouflage patterns, but you 573 00:31:35,640 --> 00:31:37,640 Speaker 1: also don't want it to be remarkable. You know, you 574 00:31:38,120 --> 00:31:40,320 Speaker 1: want it to be unremarkable because you're not supposed to 575 00:31:40,320 --> 00:31:42,560 Speaker 1: look at the tank that has painted up like this. 576 00:31:43,000 --> 00:31:44,840 Speaker 1: You know. One more anecdote I read about was that 577 00:31:44,880 --> 00:31:48,640 Speaker 1: the Australian government, uh was originally they were calling this 578 00:31:48,760 --> 00:31:51,479 Speaker 1: color some it's something, it's something involving the word olive 579 00:31:51,520 --> 00:31:53,640 Speaker 1: because it does kind of have like an olive green 580 00:31:53,840 --> 00:31:58,080 Speaker 1: thing going on. But apparently, like the Olive Growers Association 581 00:31:58,200 --> 00:32:00,000 Speaker 1: got in touch with them and they were like, please 582 00:32:00,080 --> 00:32:03,960 Speaker 1: don't call it that. You're insulting our product. It is 583 00:32:04,000 --> 00:32:08,800 Speaker 1: insulting to olives because olives have really a rich variety 584 00:32:08,840 --> 00:32:11,280 Speaker 1: of coloration. Well, like we said, the world is full 585 00:32:11,320 --> 00:32:14,400 Speaker 1: of wonderful brown green things that are I don't know, 586 00:32:14,480 --> 00:32:18,240 Speaker 1: they're not whatever. This is all right, So we've painted 587 00:32:18,240 --> 00:32:22,160 Speaker 1: our walls with this awful color. What's next? Well, I 588 00:32:22,160 --> 00:32:25,200 Speaker 1: guess the next question is whether the walls should be 589 00:32:25,280 --> 00:32:29,000 Speaker 1: blank or decorated with something. Okay, Well, you know, to 590 00:32:29,000 --> 00:32:30,760 Speaker 1: go back to the video drum example, you have that 591 00:32:30,840 --> 00:32:34,600 Speaker 1: awful piece of clay. I like that. I think Pinhead 592 00:32:34,600 --> 00:32:36,880 Speaker 1: would probably just hang a bunch of chains everywhere, right, 593 00:32:37,280 --> 00:32:38,800 Speaker 1: and he would and he would have stuck to just 594 00:32:39,080 --> 00:32:42,840 Speaker 1: like a black color coloration, which I don't think it 595 00:32:42,880 --> 00:32:47,200 Speaker 1: is that remarkable or that intimidating. Really, I don't know. Yeah, 596 00:32:47,640 --> 00:32:49,560 Speaker 1: black can be an interesting color. I mean yeah, I 597 00:32:49,600 --> 00:32:53,280 Speaker 1: mean it's it's been two houses that have black walls before. 598 00:32:53,320 --> 00:32:55,240 Speaker 1: You know the right environment if you're going for that 599 00:32:55,280 --> 00:32:56,760 Speaker 1: kind of mood, if you want something kind of gothy. 600 00:32:57,000 --> 00:33:00,160 Speaker 1: You know what happens when Pinhead tortures goths to go 601 00:33:00,200 --> 00:33:03,040 Speaker 1: to a different room. I don't know. So I think 602 00:33:03,080 --> 00:33:06,240 Speaker 1: if we are going to hang some wall art, I 603 00:33:06,320 --> 00:33:08,640 Speaker 1: know just where to consult to figure out what it 604 00:33:08,680 --> 00:33:12,840 Speaker 1: should be. So in nine the Russian American artists and 605 00:33:12,880 --> 00:33:15,800 Speaker 1: I think they would probably consider themselves sort of conceptual art. 606 00:33:15,840 --> 00:33:21,280 Speaker 1: Comedians Vitali Comar born ninety three and Alexander Millimed born 607 00:33:21,400 --> 00:33:25,760 Speaker 1: nineteen forty five released a book chronicling and interesting project. 608 00:33:26,160 --> 00:33:29,920 Speaker 1: The book was called Painting by Numbers, Coomar and Millimed's 609 00:33:30,040 --> 00:33:33,880 Speaker 1: Scientific Guide to Art with University of California Press at nine. 610 00:33:35,160 --> 00:33:37,800 Speaker 1: So what the authors did here is. They teamed up 611 00:33:37,840 --> 00:33:41,640 Speaker 1: with the Nation Institute and a professional polling group to 612 00:33:41,680 --> 00:33:45,800 Speaker 1: conduct market research style preference polling in America and ten 613 00:33:45,840 --> 00:33:50,680 Speaker 1: other countries around the world, including Russia, China, Kenya, etcetera. Essentially, 614 00:33:50,720 --> 00:33:54,720 Speaker 1: they wanted to identify and quantify the features that people 615 00:33:54,840 --> 00:33:58,479 Speaker 1: like the most and like the least in art. So 616 00:33:58,520 --> 00:34:00,880 Speaker 1: they pulled people these polls to find out what colors 617 00:34:00,880 --> 00:34:03,000 Speaker 1: they like the most in the least in paintings. It 618 00:34:03,040 --> 00:34:08,640 Speaker 1: turns out that blue, green, and white are very popular, fucia, gold, 619 00:34:08,840 --> 00:34:12,360 Speaker 1: maroon or the least popular, but also all kinds of 620 00:34:12,400 --> 00:34:15,840 Speaker 1: other things is popular. No it's not. Yeah, well, I 621 00:34:15,840 --> 00:34:17,920 Speaker 1: mean when you look at gold and some of these paintings, 622 00:34:17,920 --> 00:34:20,600 Speaker 1: it does look ugly. I guess it depends on how 623 00:34:20,640 --> 00:34:23,680 Speaker 1: the gold is created, Like like our art that has 624 00:34:23,719 --> 00:34:26,879 Speaker 1: like a very kind of like tactile gold leaf look 625 00:34:26,960 --> 00:34:30,680 Speaker 1: to it. Like I think of the work of Gustav Klimt, 626 00:34:31,080 --> 00:34:33,320 Speaker 1: there's a fair amount of gold or gold like colors 627 00:34:33,320 --> 00:34:35,120 Speaker 1: in there, and that's like that's part of the beauty 628 00:34:35,120 --> 00:34:38,399 Speaker 1: of it. Well, the can't argue with the results. I mean, 629 00:34:38,400 --> 00:34:42,160 Speaker 1: this is what people said, But then there's also other stuff. 630 00:34:42,160 --> 00:34:46,279 Speaker 1: What kind of shapes, what kind of angles, styles, representative contents, 631 00:34:46,280 --> 00:34:48,640 Speaker 1: all that, What did people like and dislike? And it 632 00:34:48,680 --> 00:34:51,080 Speaker 1: turns out the results are a little bit different in 633 00:34:51,160 --> 00:34:54,560 Speaker 1: different countries, but not very much. Pretty much everyone around 634 00:34:54,600 --> 00:34:59,000 Speaker 1: the world agrees the most pleasant paintings are natural landscapes 635 00:34:59,160 --> 00:35:02,480 Speaker 1: dominated by the color blue, with views of water and 636 00:35:02,560 --> 00:35:05,440 Speaker 1: a tree. Oh. That that reminds me of the the 637 00:35:05,520 --> 00:35:07,640 Speaker 1: hypothesis we discussed in the show in the Path, that 638 00:35:07,719 --> 00:35:11,759 Speaker 1: it's the paintings like that are are we we dig 639 00:35:11,840 --> 00:35:15,399 Speaker 1: them because we're drawn to that kind of environment, that 640 00:35:15,400 --> 00:35:18,040 Speaker 1: that's in our genes to want to to be up 641 00:35:18,040 --> 00:35:20,359 Speaker 1: on a hill in such an environment and gaze out 642 00:35:20,400 --> 00:35:22,560 Speaker 1: at this world. Well, sure, I mean it might be 643 00:35:22,600 --> 00:35:25,080 Speaker 1: another one of the reasons people like having windows. They'll 644 00:35:25,120 --> 00:35:27,080 Speaker 1: have to be able to see the natural world and 645 00:35:27,080 --> 00:35:31,440 Speaker 1: failing that put this cool pastoral picture up there. The 646 00:35:31,480 --> 00:35:35,080 Speaker 1: only major variation between the countries and the most wanted 647 00:35:35,120 --> 00:35:37,680 Speaker 1: types of paintings was like whether or not there were 648 00:35:37,719 --> 00:35:40,840 Speaker 1: people in the paintings and who those people were. For example, 649 00:35:40,880 --> 00:35:43,200 Speaker 1: do you want do you want some farmers hard at work, 650 00:35:43,560 --> 00:35:46,520 Speaker 1: or do you want George Washington? Or do you want Jesus? 651 00:35:46,640 --> 00:35:49,960 Speaker 1: Or do you want a naked lady. These are all 652 00:35:50,000 --> 00:35:53,520 Speaker 1: fine options, I mean preferably all these things at once. Yes, 653 00:35:53,719 --> 00:35:56,480 Speaker 1: some of them had more than one naked George Washington 654 00:35:57,080 --> 00:36:01,240 Speaker 1: high up there. Yes, my my list of requests, salutely. Now, 655 00:36:01,440 --> 00:36:05,759 Speaker 1: on the other hand, what about the most hated possible paintings. 656 00:36:05,800 --> 00:36:08,239 Speaker 1: This offered a little bit more variation, but it still 657 00:36:08,320 --> 00:36:11,759 Speaker 1: had some pretty consistent themes across the different countries. What 658 00:36:12,000 --> 00:36:14,759 Speaker 1: people around the world seemed to hate the most were 659 00:36:15,400 --> 00:36:23,400 Speaker 1: abstract geometric art with sharp angles and color combinations like fucia, maroon, orange, 660 00:36:23,440 --> 00:36:27,560 Speaker 1: and mauve. Now this is interesting because, um, on one hand, 661 00:36:27,840 --> 00:36:30,920 Speaker 1: I can't think of a painting that I like that 662 00:36:31,000 --> 00:36:33,520 Speaker 1: has a bunch of like triangle shapes in it. There 663 00:36:33,600 --> 00:36:35,600 Speaker 1: might be one, I'm just not remembering it. But it 664 00:36:35,640 --> 00:36:37,399 Speaker 1: also makes me think that there are to come back 665 00:36:37,400 --> 00:36:40,560 Speaker 1: to camouflage. There are certain camouflage patterns that have this 666 00:36:40,960 --> 00:36:44,520 Speaker 1: this kind of look going on, with lots of jagged angels, 667 00:36:44,640 --> 00:36:48,319 Speaker 1: angles or even a zig zag arrangement. Well, I'd say 668 00:36:48,320 --> 00:36:53,360 Speaker 1: easily one of the least popular was like square shapes. 669 00:36:53,719 --> 00:36:56,880 Speaker 1: It was like square shapes with you know, four corners 670 00:36:57,320 --> 00:37:01,799 Speaker 1: and really horrible color combinations like fuchia and orange and 671 00:37:01,920 --> 00:37:05,000 Speaker 1: gold that video drum orange coming back up. But I 672 00:37:05,040 --> 00:37:07,239 Speaker 1: wonder if part of it is that the squares is 673 00:37:07,360 --> 00:37:11,120 Speaker 1: rather unnatural and then the square itself is this unnatural color. Yeah, 674 00:37:11,160 --> 00:37:13,680 Speaker 1: I think that could be it. I mean, people like 675 00:37:14,320 --> 00:37:16,360 Speaker 1: people were, you know, they were kind of going against 676 00:37:16,440 --> 00:37:18,960 Speaker 1: the art critics, right, the art critics the stuff that 677 00:37:19,000 --> 00:37:22,839 Speaker 1: they would scoff at, like the realistic representative painting of 678 00:37:22,920 --> 00:37:25,320 Speaker 1: just like Jesus standing by a lake with a tree 679 00:37:25,520 --> 00:37:28,239 Speaker 1: that you know, that probably doesn't do very well in 680 00:37:28,280 --> 00:37:30,799 Speaker 1: the art scene, but that is what people wanted to see, 681 00:37:31,239 --> 00:37:32,359 Speaker 1: you know. On the other hand, though, there are a 682 00:37:32,360 --> 00:37:34,920 Speaker 1: lot of like Cubist paintings that are that are that 683 00:37:34,960 --> 00:37:37,520 Speaker 1: are very beautiful or or I certainly think of the 684 00:37:37,920 --> 00:37:40,719 Speaker 1: some of the work of Salvador Dali, who you know, 685 00:37:40,719 --> 00:37:43,640 Speaker 1: would use these um this. He has this one piece 686 00:37:43,640 --> 00:37:48,160 Speaker 1: in particular, that is the Crucifixion, but it's created with 687 00:37:47,880 --> 00:37:50,320 Speaker 1: the with these uh these kind of like large pixels, 688 00:37:50,640 --> 00:37:52,879 Speaker 1: So it's a different image if you're standing further away 689 00:37:52,920 --> 00:37:55,000 Speaker 1: from it as opposed to close up. How far away 690 00:37:55,000 --> 00:37:57,719 Speaker 1: could you really get from the art though, in the 691 00:37:57,800 --> 00:37:59,759 Speaker 1: room we're creating, That's true, It would be it would 692 00:37:59,800 --> 00:38:02,239 Speaker 1: be that are small. And I should say that the 693 00:38:02,400 --> 00:38:05,239 Speaker 1: examples that you included in our notes, these do not 694 00:38:05,320 --> 00:38:08,040 Speaker 1: look like the work of Salvador Dollars. These are these 695 00:38:08,040 --> 00:38:11,719 Speaker 1: are for the most part, not that engaging. I do 696 00:38:11,800 --> 00:38:13,960 Speaker 1: like one or two of them, but some of them 697 00:38:14,000 --> 00:38:19,080 Speaker 1: just look like like Cubist birthday cake. Oh yeah, they 698 00:38:19,080 --> 00:38:20,719 Speaker 1: do have like a one thing that a lot of 699 00:38:20,719 --> 00:38:23,520 Speaker 1: people really don't seem to like is very, very like 700 00:38:23,640 --> 00:38:26,160 Speaker 1: thick layers of paint where you can see the texture 701 00:38:26,160 --> 00:38:29,839 Speaker 1: in three dimensions. Yeah, but it looks like icing. Yeah, 702 00:38:30,000 --> 00:38:32,560 Speaker 1: I mean, that's a weird area because on one hand, 703 00:38:32,560 --> 00:38:34,520 Speaker 1: there are there are plenty of great paintings where that 704 00:38:34,760 --> 00:38:37,520 Speaker 1: have that kind of three D e quality that you 705 00:38:37,520 --> 00:38:39,840 Speaker 1: you do almost want to touch them and feel the 706 00:38:39,880 --> 00:38:41,960 Speaker 1: texture of them, and that's part of their beauty. But 707 00:38:42,000 --> 00:38:43,480 Speaker 1: then on the other end of the spectrum you have 708 00:38:43,880 --> 00:38:46,799 Speaker 1: like faux wall finishes right where it's just the kind 709 00:38:46,840 --> 00:38:50,399 Speaker 1: of the tacky version of that same technique. Oh yeah, 710 00:38:50,440 --> 00:38:53,080 Speaker 1: I hadn't even considered that in the basic coat of 711 00:38:53,120 --> 00:38:56,919 Speaker 1: paint on the room itself. But either way, I mean, 712 00:38:57,000 --> 00:38:59,160 Speaker 1: so it seems like if we want to go with 713 00:38:59,480 --> 00:39:02,120 Speaker 1: what has been and found to be least popular in 714 00:39:02,280 --> 00:39:04,719 Speaker 1: uh in at least these studies. We want like a 715 00:39:04,760 --> 00:39:08,040 Speaker 1: base code of like Panto four forty eight C and 716 00:39:08,080 --> 00:39:11,640 Speaker 1: then some abstract art with sharp angles and colors like 717 00:39:11,640 --> 00:39:14,759 Speaker 1: like fuschia and mav and maroon. Yeah, I think we do. 718 00:39:14,840 --> 00:39:16,439 Speaker 1: We do really have to shop around for that piece 719 00:39:16,440 --> 00:39:18,280 Speaker 1: of art that we hang in there, But I bet, 720 00:39:18,360 --> 00:39:20,759 Speaker 1: I bet something could be produced. All right, now, we've 721 00:39:20,760 --> 00:39:23,080 Speaker 1: talked plenty about sites, so I think maybe we should 722 00:39:23,080 --> 00:39:25,879 Speaker 1: discuss the sounds of this room. Okay, let's do it. 723 00:39:26,280 --> 00:39:28,520 Speaker 1: You know, I think we've mentioned this on the podcast before, 724 00:39:28,520 --> 00:39:31,520 Speaker 1: but the same two guys, Comar and Melamed, they also 725 00:39:32,160 --> 00:39:35,200 Speaker 1: used the same method, used market research polling to try 726 00:39:35,239 --> 00:39:38,760 Speaker 1: to figure out what we're all the characteristics that people 727 00:39:38,840 --> 00:39:42,480 Speaker 1: most widely loved and hated in music. Oh yes, I 728 00:39:42,520 --> 00:39:44,480 Speaker 1: remember this one. Yeah, And they teamed up with the 729 00:39:44,560 --> 00:39:47,920 Speaker 1: musician named Dave Soldier and combined the things at the 730 00:39:47,960 --> 00:39:51,200 Speaker 1: top of the list to synthesize what they called the 731 00:39:51,200 --> 00:39:55,920 Speaker 1: people's choice music most wanted song, and that included stuff 732 00:39:55,960 --> 00:40:01,839 Speaker 1: like like low vocals, saxophone, piano, and humble ambition. Yeah. 733 00:40:01,880 --> 00:40:04,640 Speaker 1: I remember listening to the track that they produced to 734 00:40:04,719 --> 00:40:08,520 Speaker 1: represent this, and it's just so unmemorable because it is. 735 00:40:09,000 --> 00:40:11,640 Speaker 1: It's just, Oh, it sounds a little bit like everything else, 736 00:40:12,080 --> 00:40:15,239 Speaker 1: but nothing stands out about it. Yeah, it sounds a 737 00:40:15,280 --> 00:40:20,399 Speaker 1: little bit like a combination of like oh like like 738 00:40:20,600 --> 00:40:25,960 Speaker 1: early nineties R and B and like Springsteen sort of 739 00:40:26,040 --> 00:40:29,160 Speaker 1: rolled into the same song. It's It's very lukewarm. But 740 00:40:29,280 --> 00:40:32,920 Speaker 1: then they also combined all of the most hated, most 741 00:40:33,000 --> 00:40:36,960 Speaker 1: annoying things according to their market research, into a single 742 00:40:37,080 --> 00:40:41,160 Speaker 1: unpleasant song called Most Unwanted Song. If you've never heard it, 743 00:40:41,160 --> 00:40:46,960 Speaker 1: it's worth hearing. It contains tuba's bagpipes, wood blocks, accordion, 744 00:40:47,760 --> 00:40:52,400 Speaker 1: cheap synth, drum machine, pipe organ, a soprano, opera singer, 745 00:40:52,480 --> 00:40:56,160 Speaker 1: sort of opera rapping about being a cowboy, and a 746 00:40:56,280 --> 00:41:00,440 Speaker 1: children's chorus, plugging retail chains and screaming about Christmas Us, 747 00:41:00,440 --> 00:41:04,680 Speaker 1: and then somebody yelling political slogans into a megaphone. It's 748 00:41:04,680 --> 00:41:08,920 Speaker 1: pretty awful, but it's memorably awful. It is impossible to forget. Well, 749 00:41:08,960 --> 00:41:10,799 Speaker 1: I was gonna say, you know, we I don't think 750 00:41:10,840 --> 00:41:13,800 Speaker 1: we can just like outsource to that for the sounds 751 00:41:13,800 --> 00:41:16,680 Speaker 1: we're playing in the room, because it's actually so awful. 752 00:41:16,719 --> 00:41:19,840 Speaker 1: It's pretty enjoyable, right. I think if we want to 753 00:41:19,840 --> 00:41:23,560 Speaker 1: be more guaranteed of unpleasantness in our sonic atmosphere, we 754 00:41:23,880 --> 00:41:26,399 Speaker 1: don't want to accidentally make people laugh, all right. Well, 755 00:41:26,560 --> 00:41:29,279 Speaker 1: for possible inspiration here, I think we can actually look 756 00:41:29,320 --> 00:41:34,480 Speaker 1: to the real life architects of unpleasant rooms, who sometimes 757 00:41:34,520 --> 00:41:38,440 Speaker 1: do a lean on music and sound in order to 758 00:41:39,320 --> 00:41:43,040 Speaker 1: you know, carry out their various psychological operations. According to 759 00:41:43,080 --> 00:41:46,280 Speaker 1: a two thousand three BBC article, U S psy ops 760 00:41:46,400 --> 00:41:51,040 Speaker 1: used quote unquote culturally offensive music to break prisoner resistance 761 00:41:51,080 --> 00:41:54,719 Speaker 1: among Iraqi po debuts. So we're talking, and these are 762 00:41:54,760 --> 00:41:58,440 Speaker 1: specific songs that are mentioned in the piece. Inter Sandman 763 00:41:58,560 --> 00:42:01,319 Speaker 1: by Metallica, okay, which I don't think it's a bad song, 764 00:42:02,400 --> 00:42:06,400 Speaker 1: Bodies by Drowning Pool, Um, yeah, no, no comment. And 765 00:42:06,440 --> 00:42:10,920 Speaker 1: then Barney's I Love You song, which is not a 766 00:42:10,960 --> 00:42:13,239 Speaker 1: song for grown ups. It is a song is a 767 00:42:13,320 --> 00:42:16,960 Speaker 1: song for very young children of a bygone era. H 768 00:42:17,080 --> 00:42:19,680 Speaker 1: So in in in all of these cases, we're not 769 00:42:19,680 --> 00:42:21,919 Speaker 1: talking about one playing of the song. We're talking about 770 00:42:21,920 --> 00:42:25,839 Speaker 1: putting this particular song on repeat for say hours, and 771 00:42:25,880 --> 00:42:31,120 Speaker 1: then that is used in conjunction with and enabling sleep 772 00:42:31,160 --> 00:42:34,839 Speaker 1: deprivation in the individual, so you're playing inter sand Man 773 00:42:35,080 --> 00:42:38,400 Speaker 1: over and over again to keep them from sleeping. I 774 00:42:38,440 --> 00:42:40,880 Speaker 1: think it would be the volume would be key, volume 775 00:42:40,880 --> 00:42:43,439 Speaker 1: would be played very loud. So I think we're sort 776 00:42:43,440 --> 00:42:45,600 Speaker 1: of that would be sort of breaking the rules. I 777 00:42:45,600 --> 00:42:48,120 Speaker 1: would say, I don't think we should be in the 778 00:42:48,239 --> 00:42:51,640 Speaker 1: room of infinite unpleasantness be allowed to play something at 779 00:42:51,640 --> 00:42:54,680 Speaker 1: a volume that actually hurts people. That that seems like 780 00:42:54,760 --> 00:42:57,960 Speaker 1: that's uh, that's edging in torture right right now. I 781 00:42:58,280 --> 00:43:01,400 Speaker 1: do think that we should. We can look to examples 782 00:43:01,400 --> 00:43:05,080 Speaker 1: of what people do do in order to make a 783 00:43:05,160 --> 00:43:08,880 Speaker 1: room more pleasant, and two things come to mind. Of course, 784 00:43:09,560 --> 00:43:12,600 Speaker 1: at the airport, they will of course play the news, 785 00:43:12,680 --> 00:43:15,040 Speaker 1: which I've never understood, but I guess it's engaging, right 786 00:43:15,080 --> 00:43:17,040 Speaker 1: at least people are watching it. It's something to pay 787 00:43:17,080 --> 00:43:19,880 Speaker 1: attention to. What we said before. What they should be 788 00:43:19,920 --> 00:43:22,160 Speaker 1: doing is they should be playing music for airports by 789 00:43:22,200 --> 00:43:25,280 Speaker 1: Brian Ena exactly. And that is exactly the kind of music, 790 00:43:25,560 --> 00:43:28,560 Speaker 1: the kind of soundscape we should not employ in our 791 00:43:28,640 --> 00:43:31,960 Speaker 1: room because something pleasant and ambient, dependable like that is 792 00:43:32,000 --> 00:43:36,080 Speaker 1: totally at odds with our objective. And this brings us 793 00:43:36,120 --> 00:43:39,279 Speaker 1: to the world of misophonia and this is This has 794 00:43:39,320 --> 00:43:41,560 Speaker 1: been explored in an older episode of Stuff to Blow 795 00:43:41,600 --> 00:43:43,800 Speaker 1: Your Mind, But basically it boils down to this certain 796 00:43:43,880 --> 00:43:50,640 Speaker 1: sounds like gum shoeing, lip smacking, basically, whatever whatever your 797 00:43:50,719 --> 00:43:53,719 Speaker 1: pet peeves out there, whatever your individual pet peeves for 798 00:43:53,840 --> 00:43:57,759 Speaker 1: sounds are, uh, they probably line up with those that 799 00:43:57,760 --> 00:44:01,360 Speaker 1: are frequently discussed in a discussion of mssophonia. Miss Aphonia 800 00:44:01,440 --> 00:44:05,640 Speaker 1: being uh this condition that individuals some individuals have where 801 00:44:05,640 --> 00:44:10,160 Speaker 1: they simply react very strongly to the same the same 802 00:44:10,200 --> 00:44:14,560 Speaker 1: sort of triggers. According to a two thousand seventeen Newcastle study, 803 00:44:14,600 --> 00:44:18,000 Speaker 1: it was is quote an abnormality in the emotional control 804 00:44:18,040 --> 00:44:21,600 Speaker 1: mechanism which causes their brains to go into overdrive on 805 00:44:21,680 --> 00:44:25,960 Speaker 1: hearing trigger sounds. Now, obviously we can't bank on landing 806 00:44:26,520 --> 00:44:30,480 Speaker 1: only individuals with miss aphonia in our evil room, but 807 00:44:30,600 --> 00:44:35,200 Speaker 1: we can think about those common triggers chewing, breathing, snoring. 808 00:44:35,640 --> 00:44:39,279 Speaker 1: Perhaps we mix this in with other accepted trigger sound 809 00:44:39,320 --> 00:44:42,239 Speaker 1: stuff that we're hardwired to take notice of, like a 810 00:44:42,239 --> 00:44:44,879 Speaker 1: crying or a whining child, which was also we've also 811 00:44:44,880 --> 00:44:47,279 Speaker 1: discussed on the show, or another one that I've seen 812 00:44:47,320 --> 00:44:51,440 Speaker 1: mentioned is incomplete phone calls, something where you can't help 813 00:44:51,840 --> 00:44:53,560 Speaker 1: and this at this we run the risk of making 814 00:44:53,560 --> 00:44:57,400 Speaker 1: the room engaging. But there is frequently something very annoying 815 00:44:57,520 --> 00:45:01,120 Speaker 1: about not being able to decode the meaning of a 816 00:45:01,160 --> 00:45:05,560 Speaker 1: particular uh communication. Oh yeah, like you can only hear 817 00:45:05,600 --> 00:45:08,120 Speaker 1: half of a phone call, but it's in your language, 818 00:45:08,120 --> 00:45:10,719 Speaker 1: so you you sort of can't help but pay attention 819 00:45:10,760 --> 00:45:14,120 Speaker 1: to it, but at the same time you can't understand it. Yeah, 820 00:45:14,400 --> 00:45:16,360 Speaker 1: and it would have to be something supermundane too. You 821 00:45:16,360 --> 00:45:18,480 Speaker 1: don't want to You don't want your interest to be really, 822 00:45:18,640 --> 00:45:20,640 Speaker 1: you know, perked. And what you're saying, Oh, what are 823 00:45:20,680 --> 00:45:23,040 Speaker 1: they talking about? What is this? What is this scandalous 824 00:45:23,080 --> 00:45:25,520 Speaker 1: situation they're discussing. Well, as we've done before, I think 825 00:45:25,560 --> 00:45:29,279 Speaker 1: we should try to look for some kind of empirical 826 00:45:29,400 --> 00:45:33,719 Speaker 1: research on what would be the most universally accepted unpleasant 827 00:45:33,760 --> 00:45:36,279 Speaker 1: sounds of this kind. So the question would be, has 828 00:45:36,320 --> 00:45:40,640 Speaker 1: anybody done research on the most unpleasant sounds in the world? Oh? Yes, 829 00:45:40,680 --> 00:45:44,120 Speaker 1: they have, of course. So uh, I guess if you 830 00:45:44,160 --> 00:45:46,239 Speaker 1: had to guess, right, if you had to guess, what's 831 00:45:46,280 --> 00:45:48,680 Speaker 1: the most unpleasant sound in the world there is you 832 00:45:48,760 --> 00:45:52,120 Speaker 1: might go with the classic nails on the chalkboard. Oh, Yeah, 833 00:45:52,160 --> 00:45:54,400 Speaker 1: that's the one that is typically mentioned. I think of 834 00:45:54,440 --> 00:45:56,640 Speaker 1: the great quin scene in Jaws, right, how does he 835 00:45:56,640 --> 00:45:59,840 Speaker 1: get everybody's attention in the room at the town hall? 836 00:46:00,520 --> 00:46:02,919 Speaker 1: You'll know me know how I make a living. Yeah, 837 00:46:02,920 --> 00:46:05,760 Speaker 1: it is undeniably an awful sound. And yes, of course 838 00:46:05,800 --> 00:46:08,760 Speaker 1: research confirms that, in fact, people do hate this noise, 839 00:46:08,960 --> 00:46:12,279 Speaker 1: but it actually doesn't always make the top of the list. Now, 840 00:46:12,320 --> 00:46:14,920 Speaker 1: there have been multiple studies into this. So first of all, 841 00:46:15,200 --> 00:46:19,160 Speaker 1: there was one by Professor Trevor Cox of the Acoustic 842 00:46:19,239 --> 00:46:23,239 Speaker 1: Research Center in Salford University in England, and he's conducted 843 00:46:23,280 --> 00:46:26,600 Speaker 1: one form of research through sort of massive online voting, 844 00:46:27,000 --> 00:46:30,200 Speaker 1: and his project found a winner for the most unpleasant 845 00:46:30,239 --> 00:46:32,520 Speaker 1: sound out of the ones that they were able to 846 00:46:32,520 --> 00:46:37,120 Speaker 1: have people rank, and that was the sound of vomiting. Okay, Now, 847 00:46:37,160 --> 00:46:40,080 Speaker 1: actually it was just a simulation. It was a recording 848 00:46:40,520 --> 00:46:43,319 Speaker 1: of I listened to it. It was a very convincing 849 00:46:43,400 --> 00:46:46,880 Speaker 1: simulation of vomiting. Is a dude making wretching sounds and 850 00:46:46,920 --> 00:46:51,040 Speaker 1: then slopping water down baked beans into a bucket. Okay, 851 00:46:51,600 --> 00:46:53,920 Speaker 1: it is an unpleasant sound. I'll give him that. Did 852 00:46:53,960 --> 00:46:56,520 Speaker 1: you listen to it? I haven't, but I don't have to. 853 00:46:56,560 --> 00:46:59,680 Speaker 1: I can. I can just imagine it because someone barfing. 854 00:46:59,719 --> 00:47:02,200 Speaker 1: It's is like that shows up in every TV show, right, 855 00:47:02,520 --> 00:47:05,000 Speaker 1: there's always gonna be that scene of vomiting, and it's 856 00:47:05,040 --> 00:47:08,160 Speaker 1: it's always disgusting, even if they don't show you anything. 857 00:47:08,200 --> 00:47:09,920 Speaker 1: And it seems like half the time they do go 858 00:47:09,960 --> 00:47:12,279 Speaker 1: ahead and show you something. Now, this was back in 859 00:47:12,320 --> 00:47:15,960 Speaker 1: two thousand seven or so, and so after vomiting. Runners 860 00:47:16,040 --> 00:47:20,760 Speaker 1: up in this voting included microphone feedback, uh, the squeaks 861 00:47:20,800 --> 00:47:24,680 Speaker 1: of a train on the tracks, the sound of babies crying, 862 00:47:25,280 --> 00:47:28,120 Speaker 1: and then the next four after that where a squeaky seesaw, 863 00:47:28,480 --> 00:47:32,600 Speaker 1: a poorly played violin, whoopee cushion, and an argument in 864 00:47:32,640 --> 00:47:36,839 Speaker 1: a soap opera. Okay, um, the train track is an 865 00:47:36,840 --> 00:47:39,640 Speaker 1: interesting one because I actually live next to train tracks, 866 00:47:40,280 --> 00:47:43,640 Speaker 1: and I mean, there, that's the sound. I probably hear 867 00:47:43,680 --> 00:47:46,160 Speaker 1: a lot, but I almost I really don't hear it anymore. 868 00:47:46,640 --> 00:47:49,480 Speaker 1: Like nothing about the train tracks ever bother me, and 869 00:47:49,520 --> 00:47:51,680 Speaker 1: there's always sound coming from. Actually, I live next to 870 00:47:51,680 --> 00:47:54,960 Speaker 1: two train tracks. I live next to both the traditional 871 00:47:55,000 --> 00:47:58,760 Speaker 1: train tracks and public transportation train tracks, the Marta tracks 872 00:47:58,760 --> 00:48:01,279 Speaker 1: here in Atlanta. As for the whoopee cushion. I don't 873 00:48:01,360 --> 00:48:03,600 Speaker 1: understand that one, because that is funny. The whoopie cushion 874 00:48:03,640 --> 00:48:06,640 Speaker 1: is an instrument of joy. I mean maybe it's if 875 00:48:06,680 --> 00:48:09,399 Speaker 1: these sounds are repeated for a certain period of time. 876 00:48:11,160 --> 00:48:13,919 Speaker 1: Uh yeah, I don't know. I mean, interestingly, there were 877 00:48:13,960 --> 00:48:17,600 Speaker 1: like some differences in the rankings along demographic lines, Like 878 00:48:18,000 --> 00:48:21,040 Speaker 1: young people found the sound of eating an apple with 879 00:48:21,160 --> 00:48:25,040 Speaker 1: the mouth open more unpleasant than older people did, and 880 00:48:25,200 --> 00:48:28,439 Speaker 1: on average, men found the sound of babies crying more 881 00:48:28,520 --> 00:48:31,879 Speaker 1: unpleasant than women did, at least in this study. Yeah, 882 00:48:31,920 --> 00:48:35,520 Speaker 1: so there there's gonna be some variation. Uh, nails on 883 00:48:35,560 --> 00:48:39,120 Speaker 1: a chalkboard six On this list, people hated the train 884 00:48:39,360 --> 00:48:43,720 Speaker 1: way more than nails on a chalkboard. Now, something interesting 885 00:48:43,719 --> 00:48:45,759 Speaker 1: to note here. I think it should be clear that 886 00:48:45,920 --> 00:48:50,760 Speaker 1: some sounds are unpleasant because of their meaning, right because 887 00:48:50,760 --> 00:48:54,680 Speaker 1: like we're picturing the act that produced them, and others 888 00:48:54,680 --> 00:48:59,399 Speaker 1: are somehow more intrinsically unpleasant for sonic reasons, Like there 889 00:48:59,520 --> 00:49:03,279 Speaker 1: is something conceptually horrible about vomiting that seems to be 890 00:49:03,320 --> 00:49:06,640 Speaker 1: the reason we don't like that sound, But there's nothing 891 00:49:06,680 --> 00:49:11,160 Speaker 1: conceptually horrible about microphone feedback or a squeaky seesaw or 892 00:49:11,160 --> 00:49:13,359 Speaker 1: a train on the track, right, It's got to be 893 00:49:13,440 --> 00:49:17,640 Speaker 1: just something about that sound itself. We can't microphone feedback though. 894 00:49:17,680 --> 00:49:21,560 Speaker 1: Can't that harm recording equipment and sound equipment though? I 895 00:49:21,600 --> 00:49:23,200 Speaker 1: guess so, But I would I would think that most 896 00:49:23,239 --> 00:49:26,280 Speaker 1: people who heard it would not, you know, be familiar 897 00:49:26,320 --> 00:49:28,799 Speaker 1: with it. In that context, it can also be is 898 00:49:28,840 --> 00:49:32,400 Speaker 1: often allowed enough to whear it is physically painful, you know, 899 00:49:32,480 --> 00:49:35,040 Speaker 1: like you will want to cover your ears exactly. Yeah, 900 00:49:35,200 --> 00:49:37,239 Speaker 1: so there that it does have that going for it, 901 00:49:37,440 --> 00:49:40,120 Speaker 1: but that would be like a sonic connotation, not like 902 00:49:40,480 --> 00:49:43,839 Speaker 1: a thing about what it meant. Apart from that, right, 903 00:49:44,480 --> 00:49:47,960 Speaker 1: I wonder if the sound of a record scratching if 904 00:49:48,000 --> 00:49:51,640 Speaker 1: that used to be more like potently offensive a sound 905 00:49:51,680 --> 00:49:54,480 Speaker 1: before because you're like, my record is being damaged. Right? 906 00:49:54,560 --> 00:49:56,959 Speaker 1: But then, yeah, you have sort of like two things 907 00:49:56,960 --> 00:49:59,360 Speaker 1: that emerge, Like there's the scribe the record scratch that 908 00:49:59,480 --> 00:50:01,840 Speaker 1: is a a comedic cue I thought, you know that 909 00:50:01,960 --> 00:50:04,560 Speaker 1: some sort of social faux pa has happened. Or of 910 00:50:04,600 --> 00:50:08,560 Speaker 1: course you have the world of scratch deejaying that emerges 911 00:50:08,560 --> 00:50:13,120 Speaker 1: where scratching or various levels of scratching a record become 912 00:50:13,200 --> 00:50:15,920 Speaker 1: part of the musical art form. Yeah, that's interesting. I've 913 00:50:15,960 --> 00:50:19,920 Speaker 1: never thought of a scratched record record scratches being all 914 00:50:19,920 --> 00:50:22,000 Speaker 1: that painful sound, but I can absolutely see how it 915 00:50:22,040 --> 00:50:24,799 Speaker 1: would be and how you might have to reclaim it 916 00:50:24,880 --> 00:50:28,200 Speaker 1: for good anyway. But all this, I think it might 917 00:50:28,200 --> 00:50:30,719 Speaker 1: be useful to separate the idea of sounds that we 918 00:50:30,760 --> 00:50:33,880 Speaker 1: hate because they bring to mind things that we hate, 919 00:50:34,400 --> 00:50:37,040 Speaker 1: versus sounds that we hate simply because of what they 920 00:50:37,080 --> 00:50:41,439 Speaker 1: sound like. Like why do we hate squeaky, screechy, high 921 00:50:41,480 --> 00:50:45,840 Speaker 1: pitch sounds that don't inherently indicate like a disease risk 922 00:50:46,040 --> 00:50:48,520 Speaker 1: or a predator threat or anything like that, Like the 923 00:50:48,560 --> 00:50:51,080 Speaker 1: sound of vomiting might right, Or like the sound of 924 00:50:51,280 --> 00:50:54,240 Speaker 1: a train, Like you're not in danger of a train 925 00:50:54,320 --> 00:50:58,080 Speaker 1: that is like slowly stopping or squeaking as it travels 926 00:50:58,080 --> 00:51:01,200 Speaker 1: at low speeds close by. I mean, that's that's not 927 00:51:01,320 --> 00:51:04,200 Speaker 1: a danger, certainly not an instinctual one. That could maybe 928 00:51:04,200 --> 00:51:06,759 Speaker 1: be a learned one. I don't know. Let's look at 929 00:51:06,760 --> 00:51:09,640 Speaker 1: another study, this one from twelve in the Journal of 930 00:51:09,680 --> 00:51:15,360 Speaker 1: Neuroscience UH features versus feelings Dissociable Representations on the acoustic 931 00:51:15,360 --> 00:51:19,920 Speaker 1: features and valance of aversive sounds by Kumar von Kraigstein 932 00:51:20,120 --> 00:51:24,120 Speaker 1: Friston and Griffith's uh so, this was a neuroimaging study 933 00:51:24,160 --> 00:51:27,239 Speaker 1: identifying the most unpleasant sounds and what is happening in 934 00:51:27,239 --> 00:51:30,040 Speaker 1: the brain when we experience them. They got a small 935 00:51:30,040 --> 00:51:32,840 Speaker 1: group participants who underwent m R I while listening to 936 00:51:32,880 --> 00:51:36,239 Speaker 1: a collection of forty seven different sounds, and then the 937 00:51:36,239 --> 00:51:40,480 Speaker 1: participants rated which ones were the worst. Here's the list again, 938 00:51:40,560 --> 00:51:43,239 Speaker 1: nails on chalkboard is not number one. The number one 939 00:51:43,320 --> 00:51:47,560 Speaker 1: most hated sound was knife on a bottle. I guess 940 00:51:47,560 --> 00:51:49,839 Speaker 1: I'm not even sure what that sounds like. I mean 941 00:51:49,880 --> 00:51:53,319 Speaker 1: it and nothing's coming to mind. I just don't think 942 00:51:53,320 --> 00:51:55,640 Speaker 1: I have a strong reaction to that one. I mean, 943 00:51:56,040 --> 00:51:59,359 Speaker 1: imagine scraping a knife on a glass bottle? Who does that? Though, 944 00:52:00,120 --> 00:52:02,640 Speaker 1: it seems like it's not wise to have on the 945 00:52:02,680 --> 00:52:06,040 Speaker 1: list the people who sabor the champagne bottles, I'd say, 946 00:52:06,080 --> 00:52:09,200 Speaker 1: I guess, okay, Well, anyway, continue. You seem really bothered 947 00:52:09,239 --> 00:52:11,799 Speaker 1: by this. I just it seems like like it was 948 00:52:11,880 --> 00:52:14,480 Speaker 1: created entirely for this. I don't know. I'll have to 949 00:52:14,520 --> 00:52:16,480 Speaker 1: try it next when I get home. I will start 950 00:52:16,560 --> 00:52:18,920 Speaker 1: carving on bottles and it annoys me. It may have 951 00:52:18,960 --> 00:52:20,920 Speaker 1: been created for the test. Yeah, I don't know that. 952 00:52:21,000 --> 00:52:22,600 Speaker 1: I mean, for some reason, just the idea of it 953 00:52:22,640 --> 00:52:24,799 Speaker 1: is annoying, so maybe maybe the sound will be even 954 00:52:24,800 --> 00:52:27,799 Speaker 1: more so. Nails on a blackboard was number five on 955 00:52:27,880 --> 00:52:30,279 Speaker 1: this list. Actually, what was worse than nails on a 956 00:52:30,320 --> 00:52:33,919 Speaker 1: blackboard was chalk on a black bool. That was number three. 957 00:52:34,280 --> 00:52:36,440 Speaker 1: And you know what, I'll go along with that. I 958 00:52:36,480 --> 00:52:38,520 Speaker 1: hate the sound of chalk on a chalkboard. It might 959 00:52:38,520 --> 00:52:41,040 Speaker 1: be worse than fingernails. Yeah, it is kind of an 960 00:52:41,080 --> 00:52:43,920 Speaker 1: annoying sound because it's the kind of squeaky. And I 961 00:52:44,120 --> 00:52:46,640 Speaker 1: think here's here's something about about chalk on a chalkboard. 962 00:52:47,120 --> 00:52:50,480 Speaker 1: Even if you know what is being written on the chalkboards, 963 00:52:50,520 --> 00:52:52,040 Speaker 1: you know what the words are going to be, there's 964 00:52:52,080 --> 00:52:54,520 Speaker 1: an unpredictable nature to what kind of sounds are going 965 00:52:54,560 --> 00:52:57,560 Speaker 1: to be produced. You know, there's not there's sort of 966 00:52:57,560 --> 00:53:00,280 Speaker 1: a rhythm, right, there's kind of that tac tac tac squeak, 967 00:53:00,280 --> 00:53:02,680 Speaker 1: squeak squeaked, tac tac tac squeak, and then the squeaking 968 00:53:02,680 --> 00:53:06,200 Speaker 1: will will will change in volume. I can't help but 969 00:53:06,280 --> 00:53:08,920 Speaker 1: think that that probably plays into the annoyance factor of 970 00:53:09,040 --> 00:53:11,480 Speaker 1: chalks on a chalkboard. And I imagine some of our 971 00:53:11,520 --> 00:53:13,879 Speaker 1: listeners are younger listeners just have no idea what we're 972 00:53:13,880 --> 00:53:16,720 Speaker 1: talking about, because they're just not used that much anymore. 973 00:53:16,760 --> 00:53:21,040 Speaker 1: It's always been the dry race markers, yeah, or just computers. 974 00:53:21,080 --> 00:53:23,839 Speaker 1: I guess. Well, I when I when I was when 975 00:53:23,880 --> 00:53:25,239 Speaker 1: I got out of college, I went I can taught 976 00:53:25,280 --> 00:53:27,080 Speaker 1: high school for a little bit. It was already all 977 00:53:28,120 --> 00:53:31,600 Speaker 1: marker boards. So yeah, no, I had some chalkboard classes. 978 00:53:32,719 --> 00:53:35,320 Speaker 1: Also in the top ten list where a female scream, 979 00:53:35,600 --> 00:53:39,080 Speaker 1: a baby crying, and an electric drill. Oh, and a 980 00:53:39,160 --> 00:53:41,560 Speaker 1: thing called an angle grinder, which is some kind of 981 00:53:41,600 --> 00:53:44,080 Speaker 1: power tool I've never used. Ok, well those all those 982 00:53:44,120 --> 00:53:47,399 Speaker 1: all make more sense. The least unpleasant sounds, the ones 983 00:53:47,440 --> 00:53:49,600 Speaker 1: that people like the most, were things like flowing water, 984 00:53:49,800 --> 00:53:55,160 Speaker 1: baby laughter, thunder, applause. Makes sense. All sounds pretty good now. 985 00:53:55,760 --> 00:53:58,080 Speaker 1: So the question is what happened in the brain when 986 00:53:58,120 --> 00:54:01,560 Speaker 1: the most irritating sounds were played. Aid it was not 987 00:54:01,640 --> 00:54:04,719 Speaker 1: just activity in the auditory cortex, which is where you 988 00:54:04,800 --> 00:54:09,480 Speaker 1: have sound processing sound information processing, but apparently there was 989 00:54:09,480 --> 00:54:11,799 Speaker 1: a lot of activity in the amygdala, which is a 990 00:54:11,800 --> 00:54:15,000 Speaker 1: brain region highly associated with the processing of emotions and 991 00:54:15,040 --> 00:54:19,640 Speaker 1: emotional learning, including things like fear, and fear conditioning. So 992 00:54:19,760 --> 00:54:23,040 Speaker 1: the level of activity in the amygdala seemed directly correlated 993 00:54:23,040 --> 00:54:26,600 Speaker 1: with how unpleasant people reported the sounds were, and the 994 00:54:26,640 --> 00:54:29,520 Speaker 1: worst range of sounds seemed to occur at frequencies between 995 00:54:29,680 --> 00:54:34,160 Speaker 1: two thousand and five thousand hurts for comparison. I don't 996 00:54:34,200 --> 00:54:36,440 Speaker 1: know if we actually want to do this, but maybe 997 00:54:36,480 --> 00:54:39,240 Speaker 1: we could play a sound at about one thousand hurts 998 00:54:40,880 --> 00:54:45,040 Speaker 1: and then a sound at about four thousand hurts, and 999 00:54:45,120 --> 00:54:48,120 Speaker 1: that one is right inside the hate range. So why 1000 00:54:48,160 --> 00:54:51,160 Speaker 1: are sounds between two about two thousand and five thousand 1001 00:54:51,239 --> 00:54:54,600 Speaker 1: hurts so unpleasant and so apt to produce negative emotions? 1002 00:54:55,560 --> 00:54:57,680 Speaker 1: I was reading an article about this by science writer 1003 00:54:57,800 --> 00:55:02,400 Speaker 1: named Joseph Stromberg, and he points to a few competing explanations. 1004 00:55:02,920 --> 00:55:05,840 Speaker 1: One of them is that maybe this is this frequency 1005 00:55:05,920 --> 00:55:09,400 Speaker 1: range it includes the natural alarm call of our nearest 1006 00:55:09,440 --> 00:55:13,680 Speaker 1: primate relatives, and of course includes the natural frequency range 1007 00:55:13,680 --> 00:55:16,560 Speaker 1: of screams. So the thinking goes, maybe we have a 1008 00:55:16,640 --> 00:55:20,799 Speaker 1: natural tendency to associate sounds in this range with alarm, 1009 00:55:20,840 --> 00:55:24,799 Speaker 1: alarm calls, fear and distress, and they generate avoidance behaviors. 1010 00:55:24,840 --> 00:55:28,279 Speaker 1: It's like a chimpanzee screaming to indicate a predatory. That 1011 00:55:28,360 --> 00:55:31,239 Speaker 1: makes sense. But then on the other hand, going against this, 1012 00:55:31,320 --> 00:55:34,920 Speaker 1: strong Bird points out that researching cotton top tamarins has 1013 00:55:34,960 --> 00:55:38,200 Speaker 1: shown that these animals react the same to both high 1014 00:55:38,280 --> 00:55:41,880 Speaker 1: frequency scraping noises like nails on a chalkboard and to 1015 00:55:42,080 --> 00:55:44,920 Speaker 1: normal white noise. They don't seem to mind nails on 1016 00:55:44,960 --> 00:55:47,759 Speaker 1: a chalkboard much in particular, even though it's in a 1017 00:55:47,800 --> 00:55:51,640 Speaker 1: frequency range that they could potentially associate with primate alarm calls. 1018 00:55:51,760 --> 00:55:55,000 Speaker 1: So that's a complication. But he also points out that 1019 00:55:55,080 --> 00:55:58,880 Speaker 1: it could potentially be purely mechanical because the shape of 1020 00:55:58,920 --> 00:56:02,520 Speaker 1: the human ear just tends to amplify some frequencies more 1021 00:56:02,520 --> 00:56:06,280 Speaker 1: than others, and this amplification can make certain tones cause 1022 00:56:06,400 --> 00:56:09,759 Speaker 1: physical pain. So I mean, we would just get emotional 1023 00:56:10,120 --> 00:56:14,759 Speaker 1: negative conditioning for sounds in this range because they sometimes hurt. Now, 1024 00:56:15,000 --> 00:56:16,720 Speaker 1: I feel like we could probably do a whole episode 1025 00:56:16,719 --> 00:56:19,000 Speaker 1: on infrasound, but I do want to point out that 1026 00:56:19,080 --> 00:56:21,759 Speaker 1: we could, of course pipe infrasound into our awful room, 1027 00:56:22,280 --> 00:56:25,680 Speaker 1: and the infrasound generated by wind turbines, for instance, may 1028 00:56:25,719 --> 00:56:29,840 Speaker 1: affect some people's nervous systems by stimulating the vestibular system, 1029 00:56:29,880 --> 00:56:33,440 Speaker 1: producing something a kind to see sickness. Other studies have 1030 00:56:33,560 --> 00:56:36,680 Speaker 1: linked it to annoyance and fatigue. But I don't think 1031 00:56:36,719 --> 00:56:40,440 Speaker 1: there's anything really conclusive out there. But but this is 1032 00:56:40,560 --> 00:56:42,480 Speaker 1: a topic that we could easily return to in the future. 1033 00:56:42,680 --> 00:56:45,560 Speaker 1: And likewise, we just wanted to pipe some infrasound into 1034 00:56:45,600 --> 00:56:47,680 Speaker 1: the room, just to be on the safe side. I 1035 00:56:47,719 --> 00:56:50,400 Speaker 1: think it would be well within our rights. So let's see, 1036 00:56:50,400 --> 00:56:55,280 Speaker 1: so we want uh we maybe want really annoying music, 1037 00:56:55,360 --> 00:56:59,680 Speaker 1: but maybe not. Uh. We definitely want some high pitched, 1038 00:57:00,280 --> 00:57:04,600 Speaker 1: you know, between maybe like four thousand hurts type sounds. Uh. 1039 00:57:04,640 --> 00:57:09,560 Speaker 1: We we definitely want some glass being scraped with metal instruments, 1040 00:57:09,680 --> 00:57:15,680 Speaker 1: some nails on a chalkboard, maybe some babies crying. Okay, yeah, 1041 00:57:15,680 --> 00:57:17,560 Speaker 1: I think that all sounds good. I guess Penhead's not 1042 00:57:17,600 --> 00:57:21,280 Speaker 1: in charge of this project, gives the site. Uh, Overlord, 1043 00:57:21,360 --> 00:57:22,920 Speaker 1: I'm not sure who would be in charge of sound. 1044 00:57:23,360 --> 00:57:27,360 Speaker 1: It's gotta be a little red Okay, All right, Well, 1045 00:57:27,400 --> 00:57:28,840 Speaker 1: and then now let's take a quick break and we 1046 00:57:28,960 --> 00:57:35,480 Speaker 1: come back. We shall enter the realm of smell. Alright, 1047 00:57:35,520 --> 00:57:37,960 Speaker 1: we're back now. I have to say, before we did 1048 00:57:38,320 --> 00:57:40,680 Speaker 1: any additional research on this, I was convinced that The 1049 00:57:40,720 --> 00:57:43,960 Speaker 1: only answer here was to have a strong lavender air 1050 00:57:44,040 --> 00:57:47,040 Speaker 1: freshener as artificial as possible, something you know, one of 1051 00:57:47,040 --> 00:57:50,680 Speaker 1: those that just that smells only like purple air freshener 1052 00:57:50,720 --> 00:57:53,840 Speaker 1: and nothing like fresh lavender, which is actually quite pleasant. 1053 00:57:54,160 --> 00:57:56,360 Speaker 1: I think you are right on the money there, but 1054 00:57:56,440 --> 00:57:58,160 Speaker 1: I'm But the thing is, I have to admit I'm 1055 00:57:58,160 --> 00:57:59,880 Speaker 1: probably just right as far as you and I go, 1056 00:58:00,200 --> 00:58:03,640 Speaker 1: because people do love that stuff. I mean, the reason 1057 00:58:04,080 --> 00:58:06,240 Speaker 1: we can say we hate it is because we've encountered 1058 00:58:06,240 --> 00:58:10,080 Speaker 1: it places where people feel very feel the opposite about it, 1059 00:58:10,080 --> 00:58:11,880 Speaker 1: where they love it and they think this is a 1060 00:58:11,880 --> 00:58:14,120 Speaker 1: fine thing to pump into a room or a house. Well, 1061 00:58:14,200 --> 00:58:16,400 Speaker 1: like many other things, this seems to be you know, 1062 00:58:16,480 --> 00:58:20,600 Speaker 1: smells or something that our reaction to is highly conditional, 1063 00:58:20,880 --> 00:58:23,400 Speaker 1: depending on the context in which we encounter the smell. 1064 00:58:23,480 --> 00:58:26,240 Speaker 1: We've discussed before how you can give people the same 1065 00:58:26,320 --> 00:58:29,360 Speaker 1: smell into their nose, and if they think it's cheese 1066 00:58:29,480 --> 00:58:31,840 Speaker 1: or something, they find it appetizing, and if they think 1067 00:58:31,840 --> 00:58:35,120 Speaker 1: it's feet, they think it's gross. Right, Yeah, context is key, 1068 00:58:35,200 --> 00:58:39,480 Speaker 1: and likewise, smells become coded to memories and feelings, so 1069 00:58:39,520 --> 00:58:42,440 Speaker 1: there's not a perfect template to refer to a lot 1070 00:58:42,440 --> 00:58:45,320 Speaker 1: of the time for picking out particularly annoying smells are 1071 00:58:45,320 --> 00:58:48,240 Speaker 1: really positive smells. You know, even you could again my 1072 00:58:48,280 --> 00:58:51,080 Speaker 1: air freshener example doesn't hold up to that, uh to 1073 00:58:51,240 --> 00:58:53,960 Speaker 1: to that standard. One could you could scrub down a 1074 00:58:54,040 --> 00:58:57,520 Speaker 1: room I guess with urine or feces of course, or 1075 00:58:57,600 --> 00:59:01,080 Speaker 1: some other you know, naturally occurring or manufactured ode or 1076 00:59:01,160 --> 00:59:04,120 Speaker 1: like really strong bleach. I think would be a strong 1077 00:59:04,560 --> 00:59:06,920 Speaker 1: a strong contender. I think we'd have to draw the 1078 00:59:07,000 --> 00:59:10,400 Speaker 1: line at any smell that would be uh, that would 1079 00:59:10,400 --> 00:59:13,880 Speaker 1: have volatiles that would maybe be like poisonous to Yeah, 1080 00:59:14,080 --> 00:59:15,919 Speaker 1: there's like I think a lot of these uh, these 1081 00:59:15,920 --> 00:59:19,560 Speaker 1: components there, it's like a slider uh, towards poisoning them. 1082 00:59:19,560 --> 00:59:21,600 Speaker 1: And we don't want to actually poison someone would say, 1083 00:59:21,760 --> 00:59:23,760 Speaker 1: you know, with chlorine gas or something, right, so it'd 1084 00:59:23,800 --> 00:59:25,920 Speaker 1: have to be something that wouldn't hurt people, would just 1085 00:59:25,960 --> 00:59:29,280 Speaker 1: be extremely unpleasant, right, And along those lines, we don't, Yeah, 1086 00:59:29,280 --> 00:59:30,720 Speaker 1: we don't want it to be such a strong smell 1087 00:59:30,760 --> 00:59:33,120 Speaker 1: that's giving somebody a headache or you know, they're actually 1088 00:59:33,480 --> 00:59:36,480 Speaker 1: some people suffer from a particular type of migraine that 1089 00:59:36,560 --> 00:59:38,880 Speaker 1: can be triggered by smells and actually cause them to 1090 00:59:38,880 --> 00:59:42,200 Speaker 1: pass out. And again, we we can't build our room 1091 00:59:42,200 --> 00:59:47,240 Speaker 1: hoping to encounter uh, people who have abnormal reactions to 1092 00:59:47,520 --> 00:59:49,680 Speaker 1: the stimuli we provide them. But but still that's a 1093 00:59:49,720 --> 00:59:52,120 Speaker 1: sign that there's certain types of stimuli that would be 1094 00:59:52,160 --> 00:59:54,800 Speaker 1: going too far. Yeah, I think this is this one's 1095 00:59:54,800 --> 00:59:56,960 Speaker 1: going to be a little bit less of an exact science, 1096 00:59:57,040 --> 00:59:59,320 Speaker 1: but a good place to look for some of the 1097 00:59:59,320 --> 01:00:02,080 Speaker 1: worst smells on Earth, I think would be to consult 1098 01:00:02,120 --> 01:00:05,520 Speaker 1: field biologists, right because they're gonna be interacting with things 1099 01:00:05,520 --> 01:00:08,600 Speaker 1: that are alive. Things that are alive tend to produce 1100 01:00:08,640 --> 01:00:11,760 Speaker 1: some of the most interesting horrible smells. Uh, there are 1101 01:00:11,760 --> 01:00:14,120 Speaker 1: things that have been recently alive. And then again that 1102 01:00:14,320 --> 01:00:16,880 Speaker 1: is also the smell of things that are alive. I mean, 1103 01:00:16,880 --> 01:00:20,160 Speaker 1: there's when something's decomposing that is the smell of a 1104 01:00:20,280 --> 01:00:23,560 Speaker 1: lot of biological activity. The smell of death is the 1105 01:00:23,600 --> 01:00:27,440 Speaker 1: smell of life. So last year, the wildlife ecologist and 1106 01:00:27,520 --> 01:00:31,200 Speaker 1: conservation biologist David Steen, who is an expert on reptiles 1107 01:00:31,200 --> 01:00:35,600 Speaker 1: and amphibians, kicked off this glorious thread on science Twitter, 1108 01:00:35,640 --> 01:00:38,320 Speaker 1: which I saw written up in a couple of places, uh, 1109 01:00:38,360 --> 01:00:40,880 Speaker 1: and it got lots of people who work in the 1110 01:00:40,920 --> 01:00:44,360 Speaker 1: biosciences competing to name the worst odor they have ever 1111 01:00:44,520 --> 01:00:47,160 Speaker 1: encountered in their lives. Right, please tell me that science 1112 01:00:47,200 --> 01:00:50,280 Speaker 1: Twitter is a separate Twitter. I can go to just science. 1113 01:00:50,480 --> 01:00:53,240 Speaker 1: It's it's it is not a separate Twitter, but it 1114 01:00:53,360 --> 01:00:55,600 Speaker 1: is a it is a better place on Twitter than 1115 01:00:55,680 --> 01:00:57,800 Speaker 1: most places on Twitter. So this is just people. This 1116 01:00:57,880 --> 01:01:00,280 Speaker 1: is just the science folk on Twitter. Yes, Okay, well 1117 01:01:00,320 --> 01:01:02,480 Speaker 1: I already know about that. I was. I think it 1118 01:01:02,520 --> 01:01:05,000 Speaker 1: was its own thing. That would be a very nice 1119 01:01:05,000 --> 01:01:07,000 Speaker 1: thing if it were its own thing, and we uh 1120 01:01:07,040 --> 01:01:09,200 Speaker 1: and did not depend on Twitter as a whole. But 1121 01:01:10,000 --> 01:01:12,560 Speaker 1: so there was a few competitors worth mentioning that I 1122 01:01:12,600 --> 01:01:16,120 Speaker 1: was reading about. One thing that somebody mentioned was musk 1123 01:01:16,360 --> 01:01:20,280 Speaker 1: glands of dead long tailed weasels. Okay, so this is 1124 01:01:20,320 --> 01:01:23,120 Speaker 1: their anal glands. They've got these oily contents that are 1125 01:01:23,160 --> 01:01:27,560 Speaker 1: supposedly just awful. Uh, dead whales washed up and rotting 1126 01:01:27,560 --> 01:01:32,320 Speaker 1: on the shore. Vulture vomit got got to mention, but 1127 01:01:32,560 --> 01:01:36,320 Speaker 1: Steen and several others agreed though for some reason, uh 1128 01:01:36,360 --> 01:01:39,440 Speaker 1: and I've not been able to find the any hypothesized 1129 01:01:39,440 --> 01:01:42,840 Speaker 1: reason for this is that the absolute worst smell is 1130 01:01:42,920 --> 01:01:49,560 Speaker 1: dead turtle rotting turtle carcass can apparently induce immediate vomiting, 1131 01:01:49,600 --> 01:01:52,360 Speaker 1: even in field biologists who should be kind of hardened 1132 01:01:52,440 --> 01:01:56,680 Speaker 1: to bad smells. Yeah, I wonder why that is now. Sadly, 1133 01:01:56,720 --> 01:01:59,840 Speaker 1: one of the problems with this, uh, the smell conundrum 1134 01:01:59,880 --> 01:02:04,000 Speaker 1: is that, of course, odor receptors stop sending messages to 1135 01:02:04,040 --> 01:02:06,840 Speaker 1: the brain about a lingering odor after a few minutes, 1136 01:02:06,840 --> 01:02:11,080 Speaker 1: instead focus on novel smells. This is why, to get 1137 01:02:11,080 --> 01:02:12,960 Speaker 1: back to an earlier example, you get used to that 1138 01:02:13,000 --> 01:02:16,000 Speaker 1: weird cooking smell in your kitchen until you pop out 1139 01:02:16,000 --> 01:02:18,800 Speaker 1: and then come back in, uh, you know, triggering it 1140 01:02:18,880 --> 01:02:21,640 Speaker 1: a few minutes later. Yeah, this is a great point, 1141 01:02:21,680 --> 01:02:24,280 Speaker 1: and this is what's known as olfactory fatigue. After a 1142 01:02:24,280 --> 01:02:26,840 Speaker 1: few minutes, your brain tends to stop paying attention to 1143 01:02:26,880 --> 01:02:31,080 Speaker 1: bad smells. Uh. Now, whatever smell we ultimately wanted to 1144 01:02:31,120 --> 01:02:33,040 Speaker 1: put in this room, I think the answer to make 1145 01:02:33,080 --> 01:02:36,640 Speaker 1: it ultimately unpleasant would be that it must cycle it's 1146 01:02:36,680 --> 01:02:40,520 Speaker 1: bad odors, changing them every few minutes to provide high 1147 01:02:40,640 --> 01:02:45,920 Speaker 1: contrast nasal discomfort. Alright, so timed little odor spitters in 1148 01:02:45,960 --> 01:02:48,280 Speaker 1: the corners. Okay, I like that right now? I guess 1149 01:02:48,320 --> 01:02:51,280 Speaker 1: we we still haven't landed on an odor because dead 1150 01:02:51,320 --> 01:02:53,400 Speaker 1: turtle might just be too strong. We don't want to 1151 01:02:53,440 --> 01:02:56,280 Speaker 1: necessarily make people vomit. Well, well, I tell you what 1152 01:02:56,360 --> 01:02:59,000 Speaker 1: is often a sweet sweet spot, I think is when 1153 01:02:59,040 --> 01:03:01,720 Speaker 1: you have a bad odor and then some sort of 1154 01:03:01,800 --> 01:03:04,920 Speaker 1: artificial odor, perhaps that lavender we were talking about earlier, 1155 01:03:06,360 --> 01:03:09,080 Speaker 1: fighting just to cover it up, you know, where everything 1156 01:03:09,120 --> 01:03:12,960 Speaker 1: smells a little like artificial lemon, but also like illness. 1157 01:03:13,440 --> 01:03:15,280 Speaker 1: But again that might be going too strong. To know 1158 01:03:15,480 --> 01:03:18,200 Speaker 1: you are a warped master. You should be one of 1159 01:03:18,240 --> 01:03:23,280 Speaker 1: the cinembytes Robert. Okay, So I think we've got the visual, 1160 01:03:23,800 --> 01:03:28,720 Speaker 1: auditory and and uh and smell based aspects of this room. Uh, 1161 01:03:29,080 --> 01:03:30,560 Speaker 1: we got a good idea what to do with that, 1162 01:03:30,600 --> 01:03:33,840 Speaker 1: But what about the other sensations? Oh well, I have 1163 01:03:33,920 --> 01:03:36,479 Speaker 1: to say that dampness goes a long way towards making 1164 01:03:36,520 --> 01:03:40,640 Speaker 1: me uncomfortable, especially if it's paired with with betting. Um. 1165 01:03:41,120 --> 01:03:43,600 Speaker 1: So I found this in the past, and say camping 1166 01:03:43,600 --> 01:03:45,680 Speaker 1: trips where everything gets a little wet and a little cold. 1167 01:03:46,600 --> 01:03:50,320 Speaker 1: Also when I was recently in Costa Rica there at 1168 01:03:50,320 --> 01:03:52,080 Speaker 1: one point we're staying in the cloud forest and the 1169 01:03:52,880 --> 01:03:55,040 Speaker 1: little house that we were staying in it was it 1170 01:03:55,080 --> 01:03:59,400 Speaker 1: was very nice, but given the environment, uh, and everything 1171 01:03:59,560 --> 01:04:02,240 Speaker 1: got a little bit moist and stayed moist and it 1172 01:04:02,320 --> 01:04:04,440 Speaker 1: was just part of the environment. And I found that 1173 01:04:04,480 --> 01:04:06,480 Speaker 1: a bit unpleasant. And and to come back to that 1174 01:04:06,560 --> 01:04:11,160 Speaker 1: videodrome room, Uh, the opposing wall is clearly wet clay. 1175 01:04:11,280 --> 01:04:14,680 Speaker 1: There's a trough of of of water beneath it. And 1176 01:04:15,000 --> 01:04:18,520 Speaker 1: based on I think it was a Cronenberg um a 1177 01:04:18,600 --> 01:04:20,480 Speaker 1: bit of commentary, I think he was the one who 1178 01:04:20,520 --> 01:04:23,880 Speaker 1: said that the room was as as cold and unpleasant 1179 01:04:23,920 --> 01:04:25,800 Speaker 1: to be in as it as it looks like. It 1180 01:04:25,880 --> 01:04:28,720 Speaker 1: was just a very unpleasant place in terms of the 1181 01:04:29,280 --> 01:04:32,040 Speaker 1: moisture and the temperature. Well, the temperature is a good 1182 01:04:32,040 --> 01:04:36,760 Speaker 1: point because obviously the room of infinite unpleasantness should be 1183 01:04:36,840 --> 01:04:41,200 Speaker 1: uncomfortably hot or uncomfortably cold. But the question is which. 1184 01:04:41,520 --> 01:04:44,760 Speaker 1: I think it has to be cold, because for hot, 1185 01:04:45,200 --> 01:04:47,640 Speaker 1: as long as you're not getting into dangerous temperatures, you 1186 01:04:47,640 --> 01:04:51,320 Speaker 1: can always take off of, you know, a little more clothing, right, 1187 01:04:51,440 --> 01:04:54,080 Speaker 1: people can always strip down a little bit, and I 1188 01:04:54,080 --> 01:04:56,480 Speaker 1: mean we don't. If you succeed in making a steam 1189 01:04:56,520 --> 01:04:59,000 Speaker 1: room or a sauna, then you have made a pleasant environment. 1190 01:04:59,080 --> 01:05:01,600 Speaker 1: Have you ever noticed this is something that people love 1191 01:05:01,760 --> 01:05:04,680 Speaker 1: to fight about. People love to have arguments about whether 1192 01:05:05,200 --> 01:05:07,880 Speaker 1: it's worse for a place to be too hot or 1193 01:05:07,920 --> 01:05:12,400 Speaker 1: too cold. Well, and I've heard our coworkers arguing about this. Yeah, 1194 01:05:12,400 --> 01:05:14,400 Speaker 1: I mean, it's that's gonna it's gonna very tremendously from 1195 01:05:14,400 --> 01:05:18,040 Speaker 1: person to person, depending on you know, your background, your age, 1196 01:05:18,560 --> 01:05:21,200 Speaker 1: all these things. Because I probably there was probably a 1197 01:05:21,240 --> 01:05:22,600 Speaker 1: time when I would have said, oh, I just don't 1198 01:05:22,640 --> 01:05:24,480 Speaker 1: want to be too hot at all, But nowadays I'm 1199 01:05:24,520 --> 01:05:26,480 Speaker 1: I'm I'm the reverse, Like I would just prefer to 1200 01:05:26,520 --> 01:05:29,160 Speaker 1: be a little too hot versus a little too cold. 1201 01:05:29,320 --> 01:05:31,479 Speaker 1: I think for me, it depends on what I'm doing. 1202 01:05:31,640 --> 01:05:34,960 Speaker 1: I think if I'm like, if it's like hanging out 1203 01:05:35,040 --> 01:05:38,040 Speaker 1: recreational time, I'd rather be a little too warm. And 1204 01:05:38,080 --> 01:05:40,800 Speaker 1: if it's like I'm trying to work and focus on something, 1205 01:05:40,840 --> 01:05:42,920 Speaker 1: I'd rather be a little too cold. I want it 1206 01:05:42,960 --> 01:05:45,800 Speaker 1: hot on both ways. Like like sometimes when I'm working 1207 01:05:45,840 --> 01:05:48,360 Speaker 1: on the podcast during the summer, I'll be on my 1208 01:05:48,400 --> 01:05:51,840 Speaker 1: front porch just sweating bullets. I like, Like I like 1209 01:05:51,920 --> 01:05:54,800 Speaker 1: sweating in my sleep. I like that too, you know, 1210 01:05:54,880 --> 01:05:57,400 Speaker 1: I really I would just I would, I guess just 1211 01:05:57,480 --> 01:05:59,600 Speaker 1: live in Florida. I'm just I just need to move 1212 01:05:59,600 --> 01:06:02,680 Speaker 1: to Florida at this point. Okay, weirdo Okay. So the 1213 01:06:02,760 --> 01:06:06,080 Speaker 1: question though, is do we have any like actual factual 1214 01:06:06,880 --> 01:06:10,240 Speaker 1: data we can base our conclusion on here? Should it 1215 01:06:10,280 --> 01:06:13,440 Speaker 1: be too warm or too cool? Uh? And yep, we 1216 01:06:13,520 --> 01:06:15,760 Speaker 1: have the technology here. So I was reading about this 1217 01:06:15,840 --> 01:06:19,200 Speaker 1: in the Washington Post an article from twenty sixteen. There's 1218 01:06:19,200 --> 01:06:21,360 Speaker 1: a guy named Patrick Bayliss, who at the time was 1219 01:06:21,400 --> 01:06:25,480 Speaker 1: a fifth year PhD candidate in agricultural and resource economics 1220 01:06:25,520 --> 01:06:29,440 Speaker 1: at Berkeley, and he used the power of social media 1221 01:06:29,560 --> 01:06:33,000 Speaker 1: for what's known as sentiment analysis. And while I really 1222 01:06:33,160 --> 01:06:35,680 Speaker 1: still hate social media, this is one very cool and 1223 01:06:35,760 --> 01:06:37,760 Speaker 1: interesting thing you can do with it. You can gather 1224 01:06:38,000 --> 01:06:42,880 Speaker 1: massive amounts of cross referenced organic data through something like Twitter, 1225 01:06:43,280 --> 01:06:46,080 Speaker 1: and then you could research something like what types of 1226 01:06:46,120 --> 01:06:49,800 Speaker 1: words do people start tweeting more often than they normally 1227 01:06:49,840 --> 01:06:52,600 Speaker 1: would in a given location when the president arrives in 1228 01:06:52,680 --> 01:06:55,640 Speaker 1: town or something like that. So what Bayliss did here 1229 01:06:55,880 --> 01:07:00,360 Speaker 1: was he examined about a billion tweets in twenty team 1230 01:07:00,400 --> 01:07:04,280 Speaker 1: and he cross reference to the user's locations with weather 1231 01:07:04,480 --> 01:07:08,600 Speaker 1: data reporting temperature, and then used an automated program to 1232 01:07:08,680 --> 01:07:13,560 Speaker 1: analyze the mood indicating contents of the tweets and correlated 1233 01:07:13,640 --> 01:07:17,720 Speaker 1: that to changes in temperature. So basically, did the words 1234 01:07:17,760 --> 01:07:20,600 Speaker 1: people were using in their tweets indicate they were currently 1235 01:07:20,640 --> 01:07:24,160 Speaker 1: happy or unhappy? And to h to quote from the 1236 01:07:24,440 --> 01:07:26,800 Speaker 1: right up in the Washington Post quote, he found that 1237 01:07:27,000 --> 01:07:29,640 Speaker 1: compared with a day when the high temperature is seventy 1238 01:07:29,640 --> 01:07:32,440 Speaker 1: two point five degrees, a day with a high temperature 1239 01:07:32,480 --> 01:07:35,960 Speaker 1: of ninety degrees makes the typical person experience a drop 1240 01:07:36,000 --> 01:07:39,680 Speaker 1: in happiness similar to the drop in happiness between Sunday 1241 01:07:39,680 --> 01:07:43,160 Speaker 1: and Monday. And so he controlled for a bunch of 1242 01:07:43,160 --> 01:07:46,000 Speaker 1: different kinds of factors and found that the trend still held. 1243 01:07:46,280 --> 01:07:50,320 Speaker 1: Quote A one degree increase in temperature has an effect 1244 01:07:50,400 --> 01:07:52,880 Speaker 1: on your happiness. That's similar to living in an area 1245 01:07:52,920 --> 01:07:56,040 Speaker 1: with a median income that is five hundred dollars lower. 1246 01:07:56,880 --> 01:08:00,160 Speaker 1: So hot temperature has made people unhappy. Cold temperature also 1247 01:08:00,160 --> 01:08:02,400 Speaker 1: made people less happy, but the effect the effect was 1248 01:08:02,480 --> 01:08:06,800 Speaker 1: much less consistent in how it correlated with moods. So, 1249 01:08:06,840 --> 01:08:09,560 Speaker 1: according to this research, if if that's correct, if you 1250 01:08:09,640 --> 01:08:13,520 Speaker 1: want to make more people on average more uncomfortable, it 1251 01:08:13,520 --> 01:08:17,559 Speaker 1: should be too warm instead of too cool. All right, Well, 1252 01:08:17,560 --> 01:08:19,519 Speaker 1: I mean I can't. I can't argue with the raw 1253 01:08:19,680 --> 01:08:24,759 Speaker 1: data here, but my experience and certainly that the standard 1254 01:08:24,840 --> 01:08:28,240 Speaker 1: set by the video drum set would indicate that we 1255 01:08:28,280 --> 01:08:30,360 Speaker 1: should go cold. But but but I'll go with the 1256 01:08:30,360 --> 01:08:32,479 Speaker 1: science here and then we'll go we'll go warm. Well, 1257 01:08:32,520 --> 01:08:34,559 Speaker 1: if we're gonna try to tip, maybe you could alternate, 1258 01:08:34,600 --> 01:08:36,920 Speaker 1: you know, based on the person. Like if you were 1259 01:08:36,920 --> 01:08:39,479 Speaker 1: going to test your metal in the room and see 1260 01:08:39,479 --> 01:08:41,759 Speaker 1: how long you can hang out in there without leaving, 1261 01:08:41,800 --> 01:08:45,040 Speaker 1: we should make it what like fifty two degrees, Yeah, 1262 01:08:45,080 --> 01:08:46,920 Speaker 1: that would probably do it. On the other hand, I 1263 01:08:46,920 --> 01:08:49,000 Speaker 1: guess it should be in there what what like maybe 1264 01:08:49,000 --> 01:08:52,400 Speaker 1: about eighties seven something like that. Yeah, I guess. But 1265 01:08:52,439 --> 01:08:55,120 Speaker 1: I guess it's important to for us to remember too 1266 01:08:55,160 --> 01:08:57,360 Speaker 1: that it's not just going to be the temperature with 1267 01:08:57,400 --> 01:08:59,840 Speaker 1: our room. It's gonna be all these other factors as well. 1268 01:09:00,360 --> 01:09:02,639 Speaker 1: And when I think to my own experiences with warm 1269 01:09:02,720 --> 01:09:05,360 Speaker 1: or hot places that I like, uh, there are other 1270 01:09:05,439 --> 01:09:07,160 Speaker 1: aspects there as well, you know, like I am in 1271 01:09:07,200 --> 01:09:09,640 Speaker 1: a sauna which is kind of a sacred space, or 1272 01:09:09,680 --> 01:09:12,920 Speaker 1: I am on my porch, you know, writing or researching, 1273 01:09:13,000 --> 01:09:15,960 Speaker 1: doing something enjoyable, and uh, and that is not the 1274 01:09:16,000 --> 01:09:19,400 Speaker 1: overall experience that we are creating in our our awful room. 1275 01:09:19,800 --> 01:09:22,040 Speaker 1: I wonder if we will inspire somebody as like an 1276 01:09:22,120 --> 01:09:24,800 Speaker 1: art project to build this room and have it as 1277 01:09:24,880 --> 01:09:27,599 Speaker 1: like a museum exhibit that people could visit. Yeah, I'd 1278 01:09:27,600 --> 01:09:29,559 Speaker 1: love to. I'd love to hear from anybody who dares 1279 01:09:29,640 --> 01:09:32,280 Speaker 1: to try to create this room. And likewise, if you 1280 01:09:32,560 --> 01:09:35,759 Speaker 1: encounter rooms and spaces as you go about your daily 1281 01:09:35,800 --> 01:09:37,400 Speaker 1: life that kind of match up with what we've been 1282 01:09:37,400 --> 01:09:40,439 Speaker 1: talking about here, we would definitely love to hear from you, 1283 01:09:40,520 --> 01:09:42,320 Speaker 1: and yes, take a picture of it if you can. 1284 01:09:42,560 --> 01:09:44,479 Speaker 1: You know. Another thing I will say is that though 1285 01:09:44,520 --> 01:09:48,320 Speaker 1: we keep emphasizing that no torture is allowed, I would say, 1286 01:09:48,320 --> 01:09:51,120 Speaker 1: if you were to actually create this room and in 1287 01:09:51,120 --> 01:09:53,840 Speaker 1: in some way try to make people go into it 1288 01:09:54,080 --> 01:09:56,760 Speaker 1: without the true freedom to enter and leave at their 1289 01:09:56,800 --> 01:10:00,240 Speaker 1: own will at any time, this would be torture well 1290 01:10:00,400 --> 01:10:02,760 Speaker 1: or or art. You know, sometimes art is about It's 1291 01:10:02,760 --> 01:10:07,080 Speaker 1: about it about strong emotional responses, it's about entering into 1292 01:10:07,240 --> 01:10:11,640 Speaker 1: saying an art installation that makes you feel uncomfortable, that 1293 01:10:12,040 --> 01:10:15,719 Speaker 1: makes you the challenges your your ideas about the world. 1294 01:10:16,000 --> 01:10:19,960 Speaker 1: So really we're asking people not to create torment, but 1295 01:10:20,080 --> 01:10:22,920 Speaker 1: an artistic experience. Yeah. Oh, I guess it's key that 1296 01:10:23,000 --> 01:10:25,559 Speaker 1: it's of of the entrance, own free will and may 1297 01:10:25,640 --> 01:10:27,840 Speaker 1: leave at any time. Yeah, I'm saying, if you're like 1298 01:10:27,840 --> 01:10:30,679 Speaker 1: a landlord, don't do this here tenants, just to say 1299 01:10:30,760 --> 01:10:34,000 Speaker 1: what will happen? Right Likewise, I know we have some 1300 01:10:34,040 --> 01:10:36,879 Speaker 1: realtors out there. I bet some realtors have some stories 1301 01:10:36,960 --> 01:10:41,800 Speaker 1: like this. There are their houses that just accidentally ended 1302 01:10:41,880 --> 01:10:43,920 Speaker 1: up this way. Yeah, there have to be. There have 1303 01:10:43,960 --> 01:10:46,479 Speaker 1: to be, because I I'm friends with some realtors on 1304 01:10:46,720 --> 01:10:49,519 Speaker 1: social media and they'll post they'll post some some very 1305 01:10:49,560 --> 01:10:52,840 Speaker 1: odd rooms from time to time. So surely, surely there's 1306 01:10:52,840 --> 01:10:56,639 Speaker 1: some intel intel out there, art with jagged angles, drab 1307 01:10:56,720 --> 01:11:00,519 Speaker 1: colors never found in nature, sounds of metal scraping on glass, 1308 01:11:00,560 --> 01:11:03,720 Speaker 1: sort of shrimp smell everywhere. I think, yeah, that that 1309 01:11:03,800 --> 01:11:08,000 Speaker 1: must exist somewhere. All right, Well, there you have it, 1310 01:11:08,520 --> 01:11:12,360 Speaker 1: the most unpleasant room, room of imfident unpleasantness. We've provided 1311 01:11:12,360 --> 01:11:14,599 Speaker 1: the blueprint. We leave you to do what you will 1312 01:11:15,520 --> 01:11:17,599 Speaker 1: with the rest of it. As always, if you want 1313 01:11:17,640 --> 01:11:19,200 Speaker 1: more episodes of stuff to blow your mind, head on 1314 01:11:19,200 --> 01:11:20,840 Speaker 1: over to Stuff to Blow your Mind dot Com. That's 1315 01:11:20,840 --> 01:11:22,880 Speaker 1: our mothership. That's where we'll find all the episodes. That's 1316 01:11:22,920 --> 01:11:26,160 Speaker 1: where you'll find links out to our various social media accounts. 1317 01:11:26,400 --> 01:11:28,280 Speaker 1: There is also a tab on there for our store, 1318 01:11:28,360 --> 01:11:32,200 Speaker 1: which has some cool logo designs, but also episode related designs. 1319 01:11:32,360 --> 01:11:35,280 Speaker 1: In fact, just before we came in to record this episode, 1320 01:11:35,320 --> 01:11:37,280 Speaker 1: we found out that there is a new squirrel shirt, 1321 01:11:37,320 --> 01:11:40,559 Speaker 1: a new skug shirt in the market. What is it 1322 01:11:40,600 --> 01:11:43,720 Speaker 1: the squirrels or not what they seem And there's this 1323 01:11:44,040 --> 01:11:46,639 Speaker 1: charming illustration of a squirrel and it has like death's 1324 01:11:46,680 --> 01:11:49,559 Speaker 1: head eyes, so it's black and white. Check it out. 1325 01:11:49,680 --> 01:11:50,760 Speaker 1: You can also get it. I think you can get 1326 01:11:50,800 --> 01:11:52,479 Speaker 1: into any color though. That's one of the beauties of 1327 01:11:52,479 --> 01:11:56,000 Speaker 1: the t public stores. You can choose your own color scheme, 1328 01:11:56,640 --> 01:11:58,120 Speaker 1: but check that out. It's a great way to support 1329 01:11:58,120 --> 01:11:59,559 Speaker 1: the show, and if you want to support the show 1330 01:11:59,600 --> 01:12:02,599 Speaker 1: without spending a dime, just simply rate and review us 1331 01:12:02,640 --> 01:12:04,760 Speaker 1: wherever you have the power to do so, and don't 1332 01:12:04,800 --> 01:12:07,799 Speaker 1: forget about invention. Big thanks as always to our excellent 1333 01:12:07,840 --> 01:12:11,160 Speaker 1: audio producers, Alex Williams and Torry Harrison. If you would 1334 01:12:11,240 --> 01:12:13,120 Speaker 1: like to get in touch with us with feedback on 1335 01:12:13,160 --> 01:12:16,040 Speaker 1: this episode or any other uh to suggest topic for 1336 01:12:16,080 --> 01:12:18,000 Speaker 1: the future, or just to say hi, let us know 1337 01:12:18,040 --> 01:12:20,639 Speaker 1: where you listen from. You can email us at blow 1338 01:12:20,760 --> 01:12:32,720 Speaker 1: the Mind at how stuff works dot com for more 1339 01:12:32,760 --> 01:12:35,080 Speaker 1: on this and thousands of other topics. Does it how 1340 01:12:35,120 --> 01:12:43,640 Speaker 1: stuff works dot com b