1 00:00:05,200 --> 00:00:06,840 Speaker 1: Hey, this is Annie and Samantha and. 2 00:00:06,800 --> 00:00:08,200 Speaker 2: Welcome to Stephan Never told you production. 3 00:00:08,280 --> 00:00:21,560 Speaker 1: iHeart radio, and welcome to another Monday Mini. And you 4 00:00:21,600 --> 00:00:25,200 Speaker 1: know what, we and you recently did an episode a 5 00:00:25,280 --> 00:00:29,920 Speaker 1: Monday Mini about the board game industry and more specifically 6 00:00:30,080 --> 00:00:33,600 Speaker 1: with women and how a sex industry that often discredits 7 00:00:33,680 --> 00:00:37,280 Speaker 1: and excludes women from being a part of this industry 8 00:00:37,320 --> 00:00:42,199 Speaker 1: and criticizes women in this industry. Or as you had said, 9 00:00:42,720 --> 00:00:46,479 Speaker 1: he says that women don't do anything interesting and they 10 00:00:46,520 --> 00:00:48,000 Speaker 1: don't include robots. 11 00:00:48,960 --> 00:00:49,680 Speaker 2: It's for shame. 12 00:00:49,920 --> 00:00:53,600 Speaker 1: It's because there's so many games that I have play 13 00:00:53,920 --> 00:00:55,360 Speaker 1: that have robots in them. 14 00:00:55,680 --> 00:00:57,400 Speaker 3: Yeah, exclusively. 15 00:00:57,760 --> 00:00:59,840 Speaker 1: I never played a game with robots in it, so 16 00:00:59,880 --> 00:01:01,320 Speaker 1: I don't understand. 17 00:01:01,480 --> 00:01:07,639 Speaker 3: No interesting critique. Yeah sure, sure, sure, sure sure. 18 00:01:07,959 --> 00:01:12,120 Speaker 1: And in it you mentioned the game Wingspan and the 19 00:01:12,200 --> 00:01:13,840 Speaker 1: creator Elizabeth Hargrave. 20 00:01:14,440 --> 00:01:15,319 Speaker 3: Uh, and. 21 00:01:16,760 --> 00:01:19,840 Speaker 1: We decided that we needed it obviously, so we actually 22 00:01:19,880 --> 00:01:24,839 Speaker 1: did buy it. Just as a reminder about this game. 23 00:01:25,319 --> 00:01:28,800 Speaker 1: It was again created by designer Elizabeth Hargrave and the 24 00:01:28,959 --> 00:01:33,880 Speaker 1: art is done by Natalia Rojas and Anna Marie Martinez. Heramio. 25 00:01:34,000 --> 00:01:36,559 Speaker 1: I'm sorry if I said that wrong. And is a beautiful, 26 00:01:36,720 --> 00:01:41,360 Speaker 1: beautiful game. So here's a descriptor. Wingspan is a competitive 27 00:01:41,560 --> 00:01:46,000 Speaker 1: medium weight cards driven engine building board game from designer 28 00:01:46,040 --> 00:01:49,560 Speaker 1: Elizabeth Hargrave and stone Meyer Games. It is the twenty 29 00:01:49,640 --> 00:01:53,720 Speaker 1: nineteen winner of the prestigious Skinnerspield de Jars Award, and 30 00:01:53,760 --> 00:01:56,000 Speaker 1: I hope I said it right. That is not the 31 00:01:56,000 --> 00:01:58,960 Speaker 1: only award that they have won. They won Game of 32 00:01:58,960 --> 00:02:03,560 Speaker 1: the Year in twenty nineteen for Diamond Climber Award, the 33 00:02:03,640 --> 00:02:07,040 Speaker 1: Dice Tower Award. It looks like a German named award 34 00:02:07,080 --> 00:02:10,280 Speaker 1: and I'm not gonna say it, maybe Dutch. It also 35 00:02:10,400 --> 00:02:14,920 Speaker 1: won for a Golden Geek Award for several things. The 36 00:02:15,000 --> 00:02:20,120 Speaker 1: expansion also won Expansion of the Year for Golden Geek Award, 37 00:02:20,400 --> 00:02:23,440 Speaker 1: American Tabletop Awards for a Strategy Game of the Year, 38 00:02:24,000 --> 00:02:27,560 Speaker 1: and again in twenty twenty the Expansion for Golden Geek 39 00:02:27,600 --> 00:02:32,560 Speaker 1: Award and then for Wingspan Oceania Expansion as well. So 40 00:02:32,760 --> 00:02:36,120 Speaker 1: they've won tons of awards. When I was looking at 41 00:02:36,160 --> 00:02:39,040 Speaker 1: their site, it looks like they're redoing some things because 42 00:02:39,360 --> 00:02:45,600 Speaker 1: they're different bird groups. Sorry, y'all are taking out like 43 00:02:45,720 --> 00:02:48,639 Speaker 1: Native American names for birds as well as people names 44 00:02:48,639 --> 00:02:51,400 Speaker 1: for birds because it could be offensive, and so they're 45 00:02:51,480 --> 00:02:56,400 Speaker 1: renaming some birds, and as that happens, I believe Wingspan 46 00:02:56,520 --> 00:02:59,160 Speaker 1: is correcting their cards as well. So I don't know 47 00:02:59,240 --> 00:03:01,320 Speaker 1: what that will look like like, or if that's already happened, 48 00:03:01,680 --> 00:03:04,000 Speaker 1: but I believe it's been in the process for the 49 00:03:04,040 --> 00:03:07,840 Speaker 1: last year, so I find that very commendable as well 50 00:03:08,680 --> 00:03:10,480 Speaker 1: for them to keep up with it. But it is 51 00:03:10,520 --> 00:03:14,160 Speaker 1: a gorgeous game and it continues. It says about the 52 00:03:14,200 --> 00:03:20,000 Speaker 1: game you are bird enthusiasts, researchers, birdwatchers, ornithologists, and collectors 53 00:03:20,040 --> 00:03:22,680 Speaker 1: seeking to discover and attract the best bursts to your 54 00:03:22,680 --> 00:03:26,360 Speaker 1: network of wildlife preserves. Each bird extends a chain of 55 00:03:26,400 --> 00:03:29,760 Speaker 1: powerful combinations in one of your habitats. 56 00:03:29,800 --> 00:03:30,320 Speaker 3: Actions. 57 00:03:30,600 --> 00:03:34,840 Speaker 1: These habitats focus on several key aspects of growth. Gain 58 00:03:34,880 --> 00:03:38,080 Speaker 1: food tokens via custom dice in a birdfeed or dice 59 00:03:38,160 --> 00:03:42,200 Speaker 1: tower lake eggs using egg miniatures in a variety of colors, 60 00:03:42,600 --> 00:03:46,600 Speaker 1: draw from hundreds of unique birds bird cards, and play them. 61 00:03:46,800 --> 00:03:49,400 Speaker 1: The winner is the player with the most points after 62 00:03:49,600 --> 00:03:54,720 Speaker 1: four rounds. And we actually did play this game. So 63 00:03:55,080 --> 00:03:58,760 Speaker 1: when I bought this, I had like faltered about giving 64 00:03:58,800 --> 00:04:01,200 Speaker 1: it as a gift Indian, I decided to keep it. 65 00:04:01,320 --> 00:04:02,680 Speaker 1: I was like, I like this I'm gonna keep it, 66 00:04:02,720 --> 00:04:05,000 Speaker 1: thank you very much. But so it was a merry 67 00:04:05,040 --> 00:04:08,200 Speaker 1: Christmas present to me. But we did take it down 68 00:04:08,320 --> 00:04:12,680 Speaker 1: to Florida and my partner's family. Big game people, especially 69 00:04:12,720 --> 00:04:16,080 Speaker 1: the siblings, love games. We played Katan often. We play 70 00:04:16,160 --> 00:04:20,120 Speaker 1: at least ten rounds of Uno, different types of Unu, 71 00:04:20,320 --> 00:04:25,680 Speaker 1: including the really mean one wild all wild, y'all, if 72 00:04:25,760 --> 00:04:29,560 Speaker 1: y'all get a chance. It's a brilliant, shorter game, but 73 00:04:29,600 --> 00:04:32,360 Speaker 1: it's mean. So if you don't have a great relationship, 74 00:04:32,839 --> 00:04:35,360 Speaker 1: you may not want to play this game. Or if 75 00:04:35,360 --> 00:04:37,360 Speaker 1: you need to get it out, you know, yelling out, 76 00:04:37,800 --> 00:04:40,840 Speaker 1: that could be it. But we took this game and 77 00:04:40,920 --> 00:04:43,159 Speaker 1: it took us. I don't know if it were just tired. 78 00:04:43,560 --> 00:04:45,560 Speaker 1: I don't know if it was just one of those moments. 79 00:04:45,760 --> 00:04:49,919 Speaker 1: It took us forever to figure this game out. And 80 00:04:49,960 --> 00:04:52,840 Speaker 1: to me, kind of like Katan, which is Annie's favorite game, 81 00:04:53,920 --> 00:04:55,280 Speaker 1: was a sponsor at one point in time, and I 82 00:04:55,320 --> 00:04:56,920 Speaker 1: guess we should put in here. None of these are 83 00:04:56,920 --> 00:05:00,559 Speaker 1: current sponsors, perhaps one day because I would love, actually 84 00:05:00,600 --> 00:05:03,159 Speaker 1: we would love to have us sit down with Elizabeth Hargraves. 85 00:05:03,160 --> 00:05:03,960 Speaker 3: That would be really fun. 86 00:05:04,320 --> 00:05:07,800 Speaker 1: But like it's one of those that you have to 87 00:05:07,839 --> 00:05:10,680 Speaker 1: play through to realize what you're doing, and they do 88 00:05:10,760 --> 00:05:14,720 Speaker 1: have startup cards, which any you didn't play because by 89 00:05:14,720 --> 00:05:16,320 Speaker 1: this time my partner and I have figured it out 90 00:05:16,320 --> 00:05:19,560 Speaker 1: when we played with you, so we did like go through. 91 00:05:19,600 --> 00:05:23,800 Speaker 1: It had some moments. It's described as being one of 92 00:05:23,839 --> 00:05:27,880 Speaker 1: the most relaxing card builder games, and I will say 93 00:05:28,520 --> 00:05:31,760 Speaker 1: the times that I've played it were not relaxing, but 94 00:05:32,839 --> 00:05:35,680 Speaker 1: it is fun. I think there were moments where we 95 00:05:35,920 --> 00:05:38,200 Speaker 1: just scream at each other about how relaxing we were 96 00:05:38,440 --> 00:05:41,200 Speaker 1: or how relaxed we were. But it was a really 97 00:05:41,279 --> 00:05:45,440 Speaker 1: fun game. It is beautifully created, like the art is fantastic, 98 00:05:46,520 --> 00:05:51,480 Speaker 1: very educational. Learned a lot about different birds. As per usual, 99 00:05:51,680 --> 00:05:54,840 Speaker 1: I created my own names and my own ways of 100 00:05:55,400 --> 00:05:59,200 Speaker 1: describing things on the board, so instead of calling it 101 00:05:59,200 --> 00:06:01,440 Speaker 1: what it was, I would just like yell out descriptors. 102 00:06:01,600 --> 00:06:03,600 Speaker 1: And once again Annie was the only one to really 103 00:06:03,600 --> 00:06:06,680 Speaker 1: interpret what I was saying. My partner couldn't even understand 104 00:06:06,839 --> 00:06:12,200 Speaker 1: when only Annie could. We had moments as fine. 105 00:06:12,320 --> 00:06:24,080 Speaker 3: It's fine as fine, but. 106 00:06:24,080 --> 00:06:26,040 Speaker 1: It is a really fun game, and we kind of 107 00:06:26,080 --> 00:06:28,680 Speaker 1: wanted to take a time to review it since it 108 00:06:28,800 --> 00:06:33,440 Speaker 1: is one of the most highly regarded games out there, 109 00:06:33,680 --> 00:06:37,400 Speaker 1: especially created by mostly only women, so we love to 110 00:06:37,440 --> 00:06:40,599 Speaker 1: see it. So, Annie, I do want to ask, because 111 00:06:40,640 --> 00:06:43,240 Speaker 1: you came in blind. You're like, what is happening? And 112 00:06:43,320 --> 00:06:46,240 Speaker 1: my partner and I were kind of prepared. How did 113 00:06:46,279 --> 00:06:48,279 Speaker 1: you fell from the start of the game to the 114 00:06:48,360 --> 00:06:48,960 Speaker 1: end of the game. 115 00:06:49,520 --> 00:06:51,720 Speaker 2: Well, it was very nice to play with people who 116 00:06:51,839 --> 00:06:54,440 Speaker 2: knew it, because that is one of the most stressful 117 00:06:54,480 --> 00:06:58,000 Speaker 2: parts I think of playing a game, is that first 118 00:06:58,200 --> 00:07:00,800 Speaker 2: time or two where you're still I don't know how 119 00:07:01,160 --> 00:07:05,479 Speaker 2: this works, and I feel like I didn't understand it 120 00:07:05,480 --> 00:07:08,800 Speaker 2: in the beginning. By the end I understood it. I 121 00:07:08,800 --> 00:07:10,360 Speaker 2: feel like and I do want to play again because 122 00:07:10,360 --> 00:07:13,960 Speaker 2: I was like, okay, and this makes sense. It's simple 123 00:07:14,080 --> 00:07:17,040 Speaker 2: enough once you play it. And it was good because 124 00:07:17,040 --> 00:07:18,880 Speaker 2: I had you two to correct me if I make 125 00:07:18,920 --> 00:07:21,640 Speaker 2: a mistake. I actually think I could have won if 126 00:07:21,680 --> 00:07:24,120 Speaker 2: i'd put the eggs in the right place because I 127 00:07:24,200 --> 00:07:25,800 Speaker 2: wasn't looking at the bonus thing. 128 00:07:25,680 --> 00:07:27,280 Speaker 1: In this card really help. 129 00:07:27,480 --> 00:07:27,920 Speaker 3: Yeah. 130 00:07:28,120 --> 00:07:31,720 Speaker 2: Yeah, So that was nice because it was good that 131 00:07:31,880 --> 00:07:34,320 Speaker 2: I could play it and feel by the end like 132 00:07:34,360 --> 00:07:36,240 Speaker 2: I got a pretty good grasp on it instead of 133 00:07:36,240 --> 00:07:40,640 Speaker 2: still like annoid or confused. Okay, I got this round. 134 00:07:40,680 --> 00:07:43,960 Speaker 2: This the last of us was on the background. There 135 00:07:44,040 --> 00:07:46,520 Speaker 2: was alcohol for me, so the fact that I could still. 136 00:07:48,640 --> 00:07:50,000 Speaker 1: Of course it was only three of us, but you 137 00:07:50,160 --> 00:07:52,960 Speaker 1: beat out my partner because yes us all, yes, I 138 00:07:53,000 --> 00:07:53,280 Speaker 1: want you. 139 00:07:53,920 --> 00:07:55,080 Speaker 3: I had so many eggs. 140 00:07:55,160 --> 00:07:57,280 Speaker 1: I had played out my card perfectly where I would 141 00:07:57,360 --> 00:08:02,160 Speaker 1: just have eggs everywhere and every action, which, by the way, 142 00:08:02,280 --> 00:08:05,800 Speaker 1: in the roles it says, would you in the unlikely 143 00:08:05,880 --> 00:08:08,880 Speaker 1: event you were to run out eggs? And we have 144 00:08:08,960 --> 00:08:12,840 Speaker 1: done that two out of three times that we played 145 00:08:12,840 --> 00:08:15,760 Speaker 1: this game, and the last time was with only three players, 146 00:08:16,000 --> 00:08:18,760 Speaker 1: So I'm starting to think I might have done something wrong. 147 00:08:18,800 --> 00:08:20,200 Speaker 1: But like I had built up the deck where I 148 00:08:20,200 --> 00:08:23,080 Speaker 1: would get free eggs every time certain things and actions 149 00:08:23,080 --> 00:08:28,600 Speaker 1: would play, So I gathered up all of my eggs. 150 00:08:28,720 --> 00:08:29,240 Speaker 3: I had all. 151 00:08:31,080 --> 00:08:33,280 Speaker 1: But yeah, like it is when we first tried to 152 00:08:33,280 --> 00:08:35,199 Speaker 1: play this game. When I first tried to play this game, 153 00:08:36,000 --> 00:08:37,840 Speaker 1: nothing made sense to me. I had to try to 154 00:08:37,840 --> 00:08:40,719 Speaker 1: play a video and it still didn't feel like very 155 00:08:40,760 --> 00:08:45,400 Speaker 1: familiar to anything. And then thank god for my partner's 156 00:08:45,400 --> 00:08:47,520 Speaker 1: sister who went through it all and sat down with 157 00:08:47,600 --> 00:08:50,440 Speaker 1: it and opened through it and she really like worked 158 00:08:50,440 --> 00:08:53,160 Speaker 1: through the game, and we finally at the end of it, 159 00:08:53,200 --> 00:08:55,319 Speaker 1: got it, and I had a strategy. I'm still mad 160 00:08:55,360 --> 00:08:58,360 Speaker 1: about this with the bonus cards and I like backed 161 00:08:58,400 --> 00:09:01,360 Speaker 1: out thinking that I needed other things I would have won, 162 00:09:01,840 --> 00:09:05,200 Speaker 1: but I didn't. I I was so upset. But yeah, 163 00:09:05,200 --> 00:09:07,120 Speaker 1: there is strategy to the game. If you look at 164 00:09:07,160 --> 00:09:10,600 Speaker 1: the bonus cars, if you look at the extra actions, 165 00:09:10,679 --> 00:09:13,880 Speaker 1: like there's goals that you have per and you get first, second, third, 166 00:09:15,080 --> 00:09:17,920 Speaker 1: it is really well thought out. Like it is so 167 00:09:18,320 --> 00:09:23,040 Speaker 1: well put together that as you move through it, you're like, oh, okay, 168 00:09:23,200 --> 00:09:25,280 Speaker 1: this is better than I thought. This is easier than 169 00:09:25,320 --> 00:09:28,360 Speaker 1: I thought. It's just knowing where to go and how 170 00:09:28,360 --> 00:09:31,559 Speaker 1: to start. Because honestly, long time ago, I want to 171 00:09:31,559 --> 00:09:33,920 Speaker 1: say over a year ago, my partner knew about this game, 172 00:09:34,040 --> 00:09:36,440 Speaker 1: had been reading about this game, and I was like, hey, 173 00:09:36,480 --> 00:09:39,120 Speaker 1: we should play this, and he got it for steam 174 00:09:39,160 --> 00:09:41,400 Speaker 1: Deck and so we did play it. I had no 175 00:09:41,440 --> 00:09:44,120 Speaker 1: idea what was going on the playthrough went through, because 176 00:09:44,120 --> 00:09:45,880 Speaker 1: it kind of does it for you and tells you 177 00:09:45,920 --> 00:09:48,480 Speaker 1: what you should do, and I'm like, okay, I'm gonna 178 00:09:48,480 --> 00:09:51,920 Speaker 1: do that. Okay, I'm gonna do that like that. That's 179 00:09:52,000 --> 00:09:55,480 Speaker 1: kind of all that way, and I'm what was happening 180 00:09:55,520 --> 00:09:57,920 Speaker 1: and he won, and I got mad, so I was like, 181 00:09:57,920 --> 00:10:02,360 Speaker 1: I don't want to play this anymore. I'm not necessarily 182 00:10:02,360 --> 00:10:05,240 Speaker 1: a sore loser, but between being confused and still not 183 00:10:05,280 --> 00:10:08,000 Speaker 1: knowing how to play by the second round and him winning, 184 00:10:08,040 --> 00:10:09,319 Speaker 1: and it was like, yeah, I'm done. 185 00:10:09,000 --> 00:10:09,920 Speaker 3: I'm done with this. 186 00:10:10,800 --> 00:10:12,920 Speaker 1: But now that I've played through it, now we've gotten 187 00:10:12,960 --> 00:10:16,280 Speaker 1: all of the items. They have the cutest little birdhouse 188 00:10:16,320 --> 00:10:19,679 Speaker 1: that you create to do the dice and you're like, oh, 189 00:10:19,800 --> 00:10:21,640 Speaker 1: this is how you do this, and trying to play 190 00:10:21,880 --> 00:10:24,080 Speaker 1: out and then if you're trying to go after people, 191 00:10:24,120 --> 00:10:27,520 Speaker 1: because you're like even though you're playing your own board, 192 00:10:27,720 --> 00:10:29,280 Speaker 1: and that's kind of how it is you build, you 193 00:10:29,360 --> 00:10:31,960 Speaker 1: just don't mind your own you can't make it still competitive, 194 00:10:31,960 --> 00:10:35,319 Speaker 1: and like watching what they're doing, and then like if 195 00:10:35,320 --> 00:10:37,760 Speaker 1: they need certain types of food or whatever, you're like, yeah, 196 00:10:37,800 --> 00:10:40,800 Speaker 1: you can't have that type of thing. 197 00:10:41,160 --> 00:10:41,640 Speaker 3: But it is. 198 00:10:41,679 --> 00:10:46,160 Speaker 1: It is very fun put together game. It is amazing. 199 00:10:46,280 --> 00:10:50,800 Speaker 1: Like the art, the strategy, the thought process. I cannot imagine. 200 00:10:50,800 --> 00:10:53,280 Speaker 1: I would love to have a sit down with hard 201 00:10:53,280 --> 00:10:55,920 Speaker 1: Graves and ask like how long did this take the process, 202 00:10:56,240 --> 00:10:59,960 Speaker 1: because creating a game with that much pieces, with that 203 00:11:00,080 --> 00:11:03,800 Speaker 1: many pieces to it and then building it up with 204 00:11:03,920 --> 00:11:06,760 Speaker 1: all of those cars and researching all of those birds. 205 00:11:07,000 --> 00:11:10,600 Speaker 1: I could only imagine the level it takes to get 206 00:11:10,640 --> 00:11:10,960 Speaker 1: to there. 207 00:11:11,320 --> 00:11:14,320 Speaker 2: Yeah, and it's for anyone in listening who is you 208 00:11:14,400 --> 00:11:16,840 Speaker 2: have no idea what we're talking about. When I first 209 00:11:16,880 --> 00:11:20,160 Speaker 2: saw what this game was, I was like, what, So 210 00:11:20,200 --> 00:11:21,560 Speaker 2: it's one of those games where you kind of have 211 00:11:21,600 --> 00:11:24,440 Speaker 2: to play it, but yeah, essentially you're just you got 212 00:11:24,440 --> 00:11:27,199 Speaker 2: some birds and you're trying to, you know, get make 213 00:11:27,280 --> 00:11:29,640 Speaker 2: your best bird flock that you can. But it was 214 00:11:29,679 --> 00:11:32,080 Speaker 2: interesting because yesterday I hung out with a friend of 215 00:11:32,120 --> 00:11:35,440 Speaker 2: ours and he brought up this game. I didn't even 216 00:11:35,480 --> 00:11:37,840 Speaker 2: bring it up. He was like, you know what, we 217 00:11:37,840 --> 00:11:40,240 Speaker 2: should play Wingspan And he was saying like he and 218 00:11:40,280 --> 00:11:44,360 Speaker 2: his wife love it, and he lives near a friend 219 00:11:44,400 --> 00:11:46,719 Speaker 2: of the show, Joe McCormick, who's also in a D 220 00:11:46,800 --> 00:11:51,200 Speaker 2: and D campaign, and he will go over there with 221 00:11:51,360 --> 00:11:53,440 Speaker 2: Joe and his wife and they all play it together. 222 00:11:54,280 --> 00:11:56,559 Speaker 2: But he was like, I learned so much about birds. 223 00:11:56,960 --> 00:11:58,040 Speaker 2: It was really cute. 224 00:11:58,800 --> 00:12:00,240 Speaker 3: You do you. 225 00:12:00,240 --> 00:12:04,040 Speaker 1: Learn so much about birds? Again, I don't know any 226 00:12:04,160 --> 00:12:07,160 Speaker 1: names for the birds, but I've learned a lot about birds. 227 00:12:08,840 --> 00:12:11,960 Speaker 1: And yeah, by the way, so it looks like according 228 00:12:11,960 --> 00:12:13,920 Speaker 1: to the Wikipedia that was set up for them. Some 229 00:12:14,040 --> 00:12:17,800 Speaker 1: Wingspan was positively received commercially and sold forty four thousand 230 00:12:17,880 --> 00:12:20,840 Speaker 1: copies worldwide over three printings in the first month of 231 00:12:20,920 --> 00:12:24,839 Speaker 1: its release, with the publisher issuing a public apology for 232 00:12:24,880 --> 00:12:28,560 Speaker 1: not having more copies available. The game had sold around 233 00:12:28,600 --> 00:12:32,160 Speaker 1: two hundred thousand copies worldwide by the end of twenty nineteen. 234 00:12:32,320 --> 00:12:35,079 Speaker 1: By March twenty twenty one, Cells of Wingspan had reached 235 00:12:35,320 --> 00:12:38,840 Speaker 1: six hundred thousand and one point three million by September 236 00:12:38,880 --> 00:12:41,720 Speaker 1: twenty twenty one, which is the highest number of copies 237 00:12:41,760 --> 00:12:44,920 Speaker 1: sold for stone Meyer games. So it jumped from six 238 00:12:45,040 --> 00:12:49,160 Speaker 1: hundred thousand to one point three million in about six months. 239 00:12:49,640 --> 00:12:51,800 Speaker 1: That's amazing. So I can't imagine where it's at today. 240 00:12:51,800 --> 00:12:55,920 Speaker 1: I'm sure it's even giant, more giant numbers because we 241 00:12:55,960 --> 00:13:00,520 Speaker 1: are growing fans of this game obviously. And yeah, the 242 00:13:00,720 --> 00:13:04,280 Speaker 1: expansions include the European so wing Span European expansion, and 243 00:13:04,320 --> 00:13:06,199 Speaker 1: then the other expansion Ada had. How do you say 244 00:13:06,240 --> 00:13:07,559 Speaker 1: it again, because I cannot say this. 245 00:13:07,559 --> 00:13:11,040 Speaker 2: Word Oceannia, although I think that is specific pronunciation and 246 00:13:11,080 --> 00:13:12,880 Speaker 2: it's not the American English pronunciation. 247 00:13:13,240 --> 00:13:15,680 Speaker 1: This is where I know I don't do like science 248 00:13:15,800 --> 00:13:18,560 Speaker 1: and conservation science very well because I'm like, I don't 249 00:13:18,559 --> 00:13:19,800 Speaker 1: know any of these words. 250 00:13:19,960 --> 00:13:21,439 Speaker 3: I've never said these out loud. 251 00:13:22,120 --> 00:13:23,800 Speaker 2: Yep, that's what a podcast will teach you. 252 00:13:24,400 --> 00:13:26,800 Speaker 1: But yeah, and then the digital versions were sold in 253 00:13:26,800 --> 00:13:30,320 Speaker 1: twenty twenty to Steam and Switch apparently also has it 254 00:13:30,360 --> 00:13:32,160 Speaker 1: on Android. Maybe you go find it and play it 255 00:13:32,200 --> 00:13:34,840 Speaker 1: on my own. And according to Slay, as of August 256 00:13:34,840 --> 00:13:37,600 Speaker 1: twenty twenty one, Wingspan had sold one hundred and twenty 257 00:13:37,679 --> 00:13:42,520 Speaker 1: five thousand combined copies of digital editions on the platforms combined, 258 00:13:42,600 --> 00:13:44,760 Speaker 1: so I'm sure there's a lot more now. And they 259 00:13:44,800 --> 00:13:48,680 Speaker 1: also have expansions on the different platforms. So if you 260 00:13:48,880 --> 00:13:51,240 Speaker 1: are interested, as you should be, you should definitely go 261 00:13:51,280 --> 00:13:54,880 Speaker 1: and try this game. If you like it building expansion. 262 00:13:55,120 --> 00:13:57,440 Speaker 1: It does have four rounds, so you do build up 263 00:13:57,480 --> 00:14:01,079 Speaker 1: points systems, but it's really fun. It is a gorgeous 264 00:14:01,160 --> 00:14:04,040 Speaker 1: it is gorgeous artwork. But yes, so with all of that, 265 00:14:04,679 --> 00:14:08,120 Speaker 1: you should go and definitely definitely purchased this game because 266 00:14:08,200 --> 00:14:11,440 Speaker 1: it is well worth the money, the time, and the 267 00:14:11,520 --> 00:14:13,800 Speaker 1: learning curve. Because I've seen, like I'm not the only 268 00:14:13,840 --> 00:14:16,400 Speaker 1: person who was really confused, so feel better about that, 269 00:14:26,880 --> 00:14:29,120 Speaker 1: I just quickly wanted to mention a second game that 270 00:14:29,160 --> 00:14:31,680 Speaker 1: we played over the Christmas because it had pretty higher 271 00:14:31,680 --> 00:14:34,160 Speaker 1: reviews and I feel like I did not know this. 272 00:14:34,480 --> 00:14:37,880 Speaker 1: There is a huge community of people who loved this game. 273 00:14:37,920 --> 00:14:41,200 Speaker 1: Any I figured out that there's like Instagram followings for 274 00:14:41,240 --> 00:14:44,760 Speaker 1: this which the game is called Dutch Blitz, which I 275 00:14:44,800 --> 00:14:47,400 Speaker 1: made anti play one round. We didn't make too much 276 00:14:47,440 --> 00:14:49,960 Speaker 1: because it was getting late night and everybody was getting tired, 277 00:14:50,000 --> 00:14:51,880 Speaker 1: and I was the only one really excited by it. 278 00:14:54,240 --> 00:14:57,720 Speaker 1: So yes, the game was Dutch Blitz, which essentially is 279 00:14:57,760 --> 00:15:02,120 Speaker 1: like speed or Solitaire with a group people. Here's something 280 00:15:02,160 --> 00:15:06,160 Speaker 1: from an article written for The Strategist titled this card 281 00:15:06,200 --> 00:15:09,320 Speaker 1: game threatens to tear my family apart, but we can't 282 00:15:09,360 --> 00:15:13,760 Speaker 1: stop playing it, so they say. Dutch Bliss is essentially 283 00:15:13,800 --> 00:15:17,040 Speaker 1: a simultaneous play version of what the manufacturer describes as 284 00:15:17,440 --> 00:15:21,240 Speaker 1: quote very energetic Solitaire. It was invented by a German 285 00:15:21,320 --> 00:15:24,720 Speaker 1: optometrist to teach his children numbers and colors, so it's 286 00:15:24,760 --> 00:15:29,120 Speaker 1: incredibly simple. Each player selects one of four decks denoted 287 00:15:29,160 --> 00:15:32,240 Speaker 1: by a pump, carriage, pel or plow. They then lay 288 00:15:32,280 --> 00:15:35,520 Speaker 1: out three groups of cards refer to the post blitz 289 00:15:35,600 --> 00:15:38,680 Speaker 1: or woodpiles. The main objective is to use your blitz 290 00:15:38,720 --> 00:15:41,720 Speaker 1: pile to build as many cards in the sending order 291 00:15:41,840 --> 00:15:44,640 Speaker 1: one through ten in the same respective colors as the 292 00:15:44,680 --> 00:15:48,640 Speaker 1: center Dutch pile that everyone plays into. You can help 293 00:15:48,680 --> 00:15:52,880 Speaker 1: clear blitz pile by moving cards blah blah blah, but 294 00:15:53,000 --> 00:15:56,360 Speaker 1: they have alternate between the Pennsylvania Dutch boy and girl 295 00:15:56,440 --> 00:15:59,400 Speaker 1: drawings on each card. The game ends when a player 296 00:15:59,400 --> 00:16:01,800 Speaker 1: has gotten rid of their blitz pile and shouts blitz 297 00:16:01,920 --> 00:16:04,080 Speaker 1: and they go on to say I've since introduced the 298 00:16:04,120 --> 00:16:06,040 Speaker 1: game to at least ten people. I've brought it to 299 00:16:06,120 --> 00:16:08,400 Speaker 1: bars and on hikes. I've ordered packs to get to 300 00:16:08,440 --> 00:16:11,920 Speaker 1: friends going through tough times that involve waiting. I'll persuade 301 00:16:11,920 --> 00:16:14,320 Speaker 1: my husband to play a few hands between meetings as 302 00:16:14,360 --> 00:16:17,080 Speaker 1: we both work from home and are slugging through the day. 303 00:16:17,480 --> 00:16:20,200 Speaker 1: The dopamine hit from a two minute game gives me 304 00:16:20,240 --> 00:16:23,160 Speaker 1: a U four separation from the stress of my outlook 305 00:16:23,200 --> 00:16:26,400 Speaker 1: box and it is. This game is intense and. 306 00:16:26,960 --> 00:16:27,800 Speaker 3: Really goes through. 307 00:16:28,160 --> 00:16:30,600 Speaker 1: My partner has a hard time. I think it's because 308 00:16:31,240 --> 00:16:34,640 Speaker 1: I'm pretty sure he has add ADHD, so trying to 309 00:16:34,720 --> 00:16:37,760 Speaker 1: watch everybody makes him anxious because he's feeling like he's 310 00:16:37,760 --> 00:16:41,640 Speaker 1: trying so far behind, but he's watching everything. As for me, 311 00:16:41,920 --> 00:16:45,680 Speaker 1: I love him. I grew up with speed and it 312 00:16:45,800 --> 00:16:47,840 Speaker 1: was very competitive with my brothers to the point like 313 00:16:47,880 --> 00:16:50,960 Speaker 1: he would throw packs of cars at me when I 314 00:16:51,000 --> 00:16:51,440 Speaker 1: would win. 315 00:16:52,240 --> 00:16:54,960 Speaker 3: M and I love to win, you know this, I 316 00:16:55,000 --> 00:16:55,480 Speaker 3: love to win. 317 00:16:56,560 --> 00:17:00,200 Speaker 1: But this is also from a blog called Drunken the 318 00:17:00,560 --> 00:17:03,440 Speaker 1: Minnow blog. That's the name of it, and they were 319 00:17:03,760 --> 00:17:07,720 Speaker 1: explain it is not Dutch. It helps from the Mennonites 320 00:17:07,800 --> 00:17:12,600 Speaker 1: of Lancaster County, Pennsylvania, and the title refers to Pennsylvania Dutch, 321 00:17:12,960 --> 00:17:16,320 Speaker 1: the dialect spoken there, which also isn't Dutch, but is 322 00:17:16,359 --> 00:17:21,119 Speaker 1: properly known as Pennsylvania Deutsch or Pennsylvania German, though the 323 00:17:21,119 --> 00:17:24,520 Speaker 1: providence of the term is under some dispute. That, however, 324 00:17:24,840 --> 00:17:28,480 Speaker 1: would make you think that these Mennonites originally came from Germany. 325 00:17:28,760 --> 00:17:30,919 Speaker 1: Some of them did come from the South Germany, but 326 00:17:31,080 --> 00:17:34,480 Speaker 1: in Mennonite circles, all of these ethnic Mennonites are considered 327 00:17:34,560 --> 00:17:37,760 Speaker 1: the Swiss Mennonites. There are other Mennonites who came from 328 00:17:37,800 --> 00:17:40,560 Speaker 1: the north and actually do have Dutch lineage, but the 329 00:17:40,640 --> 00:17:44,120 Speaker 1: Dutch Ones didn't make the Dutch Blitz game, and so 330 00:17:44,440 --> 00:17:47,359 Speaker 1: they wouldn't into it all completely. And they go on 331 00:17:47,400 --> 00:17:50,960 Speaker 1: to explain Blitz, of course is German for lightning. The 332 00:17:51,000 --> 00:17:53,600 Speaker 1: title of the game is not reference to not see 333 00:17:53,600 --> 00:17:57,040 Speaker 1: bombing tactics. You could be forgetten for the confusion, but 334 00:17:57,119 --> 00:18:00,359 Speaker 1: it would be a very different game and Mennonites wouldn't 335 00:18:00,400 --> 00:18:02,320 Speaker 1: play it. I suppose it could be a reference to 336 00:18:02,359 --> 00:18:05,480 Speaker 1: the Rotterdam Blitz, but like I said, it's not really 337 00:18:05,520 --> 00:18:07,520 Speaker 1: a war game and it's not Dutch. 338 00:18:08,040 --> 00:18:08,720 Speaker 3: Keep saying this. 339 00:18:09,240 --> 00:18:12,360 Speaker 1: According to the game's website, Dutch Blitz was created as 340 00:18:12,359 --> 00:18:16,480 Speaker 1: an educational game to help teach children numbers and colors. Yes, 341 00:18:16,600 --> 00:18:20,000 Speaker 1: we aim high in our educational aspirations, mind you, given 342 00:18:20,040 --> 00:18:23,520 Speaker 1: that color blindness isn't all that uncommon around Amish and 343 00:18:23,560 --> 00:18:28,440 Speaker 1: Swiss Mennonites, it was perhaps a very high aspiration after all. 344 00:18:28,920 --> 00:18:31,400 Speaker 1: I found that interesting. And yeah, the game in itself 345 00:18:31,440 --> 00:18:34,240 Speaker 1: is it literally describes it on the box a very 346 00:18:34,440 --> 00:18:35,200 Speaker 1: gooped game. 347 00:18:35,480 --> 00:18:36,200 Speaker 3: And yeah, I'm not. 348 00:18:37,359 --> 00:18:40,760 Speaker 1: Trying to make conven by make fun of anything, but 349 00:18:40,840 --> 00:18:45,399 Speaker 1: it literally goot game is how they put it. And 350 00:18:45,440 --> 00:18:47,400 Speaker 1: it's really interesting because I didn't want to bring it up. 351 00:18:47,560 --> 00:18:51,880 Speaker 1: I really enjoyed the game. But my partner's brother, who 352 00:18:52,040 --> 00:18:56,280 Speaker 1: was very like self aware and talks a lot about, like, 353 00:18:56,600 --> 00:19:00,240 Speaker 1: you know, intersectional feminism themselves, where kempt calling at one 354 00:19:00,240 --> 00:19:03,199 Speaker 1: point where you do the boy girl, Boy Girl, He's like, 355 00:19:03,240 --> 00:19:06,159 Speaker 1: this is really gendered. This is really gendered, and it is. 356 00:19:06,200 --> 00:19:10,800 Speaker 1: It is very gendered, interestingly, and it was not created 357 00:19:11,200 --> 00:19:13,080 Speaker 1: like way back when it was like two thousand and six, 358 00:19:13,240 --> 00:19:16,119 Speaker 1: I believe is when it came out, so you would think, like, 359 00:19:16,520 --> 00:19:19,159 Speaker 1: that's an interesting tactic, I guess, but it was a 360 00:19:19,200 --> 00:19:22,400 Speaker 1: simple way of doing because in solitary you do suits 361 00:19:22,760 --> 00:19:26,080 Speaker 1: so different color suits, the black and the red, so 362 00:19:26,359 --> 00:19:27,960 Speaker 1: you can't really do that with this game. 363 00:19:28,359 --> 00:19:28,840 Speaker 3: I guess. 364 00:19:28,880 --> 00:19:30,920 Speaker 1: His only thought was like, okay, we'll do boy girl, 365 00:19:31,200 --> 00:19:34,360 Speaker 1: boy Girl, and yeah, it is exactly like has that 366 00:19:34,560 --> 00:19:38,239 Speaker 1: Dutch outfit? Is it Dutch outfits or is it mind 367 00:19:38,400 --> 00:19:39,600 Speaker 1: Night outfits as well. 368 00:19:40,200 --> 00:19:42,960 Speaker 2: Sounds like we are forgiven for being confused. 369 00:19:44,720 --> 00:19:47,440 Speaker 1: But so it's a very interesting game that is really 370 00:19:47,480 --> 00:19:51,119 Speaker 1: fun to play. And the other Eider the Strategist and 371 00:19:51,160 --> 00:19:54,679 Speaker 1: Strategist said they that they recently scrolled and saw on 372 00:19:55,480 --> 00:20:00,399 Speaker 1: Instagram hashtag Dutch Blitz with enthusiasts who play and showed 373 00:20:00,400 --> 00:20:03,679 Speaker 1: this off, and apparently there are groups that play together. 374 00:20:03,840 --> 00:20:07,000 Speaker 1: They are like people that come together to play this 375 00:20:07,080 --> 00:20:09,000 Speaker 1: game together. So I found that interesting because I know 376 00:20:09,040 --> 00:20:12,520 Speaker 1: we talked about with Werewolf that has occurred, but they 377 00:20:13,000 --> 00:20:15,560 Speaker 1: there's groups for Dutch Bliss, and I wonder how you 378 00:20:15,640 --> 00:20:18,000 Speaker 1: play that like that or if they just show off 379 00:20:18,040 --> 00:20:20,600 Speaker 1: what they're playing. I don't know, but it is an 380 00:20:20,600 --> 00:20:23,560 Speaker 1: interesting game. I did find it interesting with the gender things. 381 00:20:23,560 --> 00:20:25,840 Speaker 1: I was like, Huh, is there specifics to this or 382 00:20:25,920 --> 00:20:29,240 Speaker 1: is it just literally like, let's just do this. I 383 00:20:29,240 --> 00:20:32,240 Speaker 1: guess in uh, what has he called it Mennonite culture. 384 00:20:32,680 --> 00:20:35,280 Speaker 1: Perhaps it's not mainly it's not obviously a big deal. 385 00:20:35,520 --> 00:20:39,600 Speaker 1: It just is because I don't know about the queer 386 00:20:39,800 --> 00:20:45,120 Speaker 1: culture in the Mennonite community looking too. But I did 387 00:20:45,160 --> 00:20:47,040 Speaker 1: find this game interesting and also wanted to kind of 388 00:20:47,040 --> 00:20:50,679 Speaker 1: talk about it as well. There is a possible drinking 389 00:20:50,720 --> 00:20:54,800 Speaker 1: game with this anny that the Mennonite blogger wrote, and 390 00:20:54,880 --> 00:20:56,960 Speaker 1: I thought it was interesting and I wanted to kind 391 00:20:56,960 --> 00:20:59,800 Speaker 1: of talk about it because he creates a drink called 392 00:21:00,280 --> 00:21:05,280 Speaker 1: the Dutch Blitz and it's Dutch geneva gin rhubarb but 393 00:21:05,400 --> 00:21:08,480 Speaker 1: soda pop which I've seen it, I've never had it. 394 00:21:09,720 --> 00:21:13,840 Speaker 1: And then you put those together in a shot glass 395 00:21:13,880 --> 00:21:18,160 Speaker 1: and one ounce of each and then quick quickly put 396 00:21:18,200 --> 00:21:20,760 Speaker 1: your hand over the shot, lift up and slam hard 397 00:21:20,800 --> 00:21:21,359 Speaker 1: on the table. 398 00:21:21,600 --> 00:21:22,880 Speaker 3: Drink while still fizzing. 399 00:21:23,280 --> 00:21:27,439 Speaker 1: The UH as a directions and it says this drink 400 00:21:27,880 --> 00:21:30,920 Speaker 1: encapsulates the sense of triumph upon finishing your deck and 401 00:21:31,000 --> 00:21:34,600 Speaker 1: yelling blitz. It has bite, but also good humor. It's 402 00:21:34,640 --> 00:21:37,040 Speaker 1: not a game of bitterness. The next round will begin 403 00:21:37,080 --> 00:21:39,760 Speaker 1: again soon enough. And he says, I do not suggest 404 00:21:39,840 --> 00:21:41,760 Speaker 1: that you drink this while playing Dutch Blitz. 405 00:21:42,000 --> 00:21:43,240 Speaker 3: I fel like you just told us too, though. 406 00:21:44,520 --> 00:21:47,240 Speaker 2: Yeah, I mean, I guess it's like once a round 407 00:21:48,119 --> 00:21:48,560 Speaker 2: then you do it. 408 00:21:49,760 --> 00:21:52,360 Speaker 1: I guess so, but not just say when he said 409 00:21:52,440 --> 00:21:54,760 Speaker 1: yelling blitz, and that's when the end of the game. 410 00:21:54,800 --> 00:21:57,560 Speaker 1: But okay, I guess maybe not throughout, but yeah, he 411 00:21:57,760 --> 00:22:00,280 Speaker 1: added a whole drinking game. So there you go. If 412 00:22:00,440 --> 00:22:04,920 Speaker 1: we need options, I just need to find reubarb soda. 413 00:22:06,040 --> 00:22:09,919 Speaker 2: Yeah yeah, I mean, make it interesting because it's already 414 00:22:09,920 --> 00:22:12,639 Speaker 2: moving pretty fast. I feel like I was like I 415 00:22:12,640 --> 00:22:13,480 Speaker 2: would look at a car. 416 00:22:14,400 --> 00:22:15,879 Speaker 3: Well, you were also just learning. 417 00:22:15,880 --> 00:22:17,680 Speaker 1: We didn't get a second round back because we wanted 418 00:22:17,680 --> 00:22:19,560 Speaker 1: to show you what it was. And I did have 419 00:22:19,600 --> 00:22:21,320 Speaker 1: to say, hey, Annie, you have this, this, and this 420 00:22:21,600 --> 00:22:23,760 Speaker 1: in your hand because we couldn't move until you moved, 421 00:22:23,960 --> 00:22:25,080 Speaker 1: and I was ready for you to. 422 00:22:25,080 --> 00:22:26,840 Speaker 3: Move, chilling your. 423 00:22:31,040 --> 00:22:33,520 Speaker 1: Ing it and seeing that you had like three cards 424 00:22:33,560 --> 00:22:36,880 Speaker 1: placed down, and he looks, stop it, stop it because 425 00:22:36,880 --> 00:22:37,600 Speaker 1: he couldn't. 426 00:22:37,280 --> 00:22:38,240 Speaker 3: Figureut what was happening. 427 00:22:40,680 --> 00:22:41,640 Speaker 2: It's a lot going on. 428 00:22:41,680 --> 00:22:43,600 Speaker 3: There's a lot going on. But there you go. 429 00:22:43,640 --> 00:22:47,120 Speaker 1: There's two game reviews that I thought would be fun. 430 00:22:48,240 --> 00:22:51,520 Speaker 1: Stick around because then the next one we're going retro. 431 00:22:51,840 --> 00:22:52,119 Speaker 3: Yes. 432 00:22:53,000 --> 00:22:58,199 Speaker 2: Oh yes, I was explaining this game that will be 433 00:22:58,240 --> 00:23:01,159 Speaker 2: talking about to my friend and he was like, this 434 00:23:01,280 --> 00:23:05,440 Speaker 2: is a real game. Yes, I was burned even though I. 435 00:23:05,440 --> 00:23:07,840 Speaker 3: Won, I was burned. You won twice. 436 00:23:08,040 --> 00:23:10,720 Speaker 2: Yes, well, you'll have to stick around and listen for 437 00:23:12,200 --> 00:23:15,120 Speaker 2: learning more about what happened, what went down that night. 438 00:23:16,680 --> 00:23:20,240 Speaker 2: But in the meantime, we always love getting game recommendations 439 00:23:20,240 --> 00:23:22,400 Speaker 2: from all of you. Yes, oh, we got some really 440 00:23:22,440 --> 00:23:24,520 Speaker 2: good ones I've been meaning to share with you. Okay, 441 00:23:24,800 --> 00:23:26,520 Speaker 2: Oh it's coming up. I think we'll do a listener 442 00:23:26,520 --> 00:23:29,240 Speaker 2: mail and put them in there. But yes, so keep 443 00:23:29,240 --> 00:23:31,560 Speaker 2: those coming. You can email us at Stephanie and mom 444 00:23:31,600 --> 00:23:33,840 Speaker 2: Stuff at iheartmeea dot com. You can find us on 445 00:23:33,840 --> 00:23:35,960 Speaker 2: Twitter at mom Stuff podcast, or Instagram and TikTok at 446 00:23:35,960 --> 00:23:38,040 Speaker 2: Stuff I've Never Told You. We have a tea public store, 447 00:23:38,240 --> 00:23:40,399 Speaker 2: and we have a book. Thanks as always to our 448 00:23:40,400 --> 00:23:43,520 Speaker 2: super producer Christina, executive producer Maya, and our contributor Joey. 449 00:23:43,720 --> 00:23:45,960 Speaker 2: Thank you and thanks to you for listening Stuff I 450 00:23:46,040 --> 00:23:47,520 Speaker 2: Never Told You his prediction of My Heart Radio more 451 00:23:47,560 --> 00:23:49,040 Speaker 2: podcast from my Heart Radio, you can check out the 452 00:23:49,119 --> 00:23:51,119 Speaker 2: heart Radio app, a podcast wherever you listen to your 453 00:23:51,160 --> 00:23:51,720 Speaker 2: favorite show.