WEBVTT - What is a light cone?

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<v Speaker 1>Or Hey, do you ever wish that the speed of

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<v Speaker 1>light was faster? I guess I'm not dissatisfied with the

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<v Speaker 1>speed of light. I'm just glad it's not slower, because

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<v Speaker 1>you know, I don't want to wait ten minutes after

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<v Speaker 1>I flip on the light switch. But you know, if

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<v Speaker 1>it was faster, and then we could see like further

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<v Speaker 1>out into the universe. M m. That's true, and then

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<v Speaker 1>we might be able to travel further to explore the stars.

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<v Speaker 1>Also true. But there's another side to it, as always, well,

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<v Speaker 1>how could it be bad to have a faster speed

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<v Speaker 1>of light? Well, light speed was a million times faster

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<v Speaker 1>than technically any alien out there in the universe could

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<v Speaker 1>kill us instantly with a death ray. That's true. But

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<v Speaker 1>you know, witnessing an alien death ray would be pretty cool.

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<v Speaker 1>It would be pretty cool for about a nano second,

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<v Speaker 1>and then you'd be dead. Also, I'm pretty sure a

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<v Speaker 1>death ray would be hot and not cool. Might still

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<v Speaker 1>be worth it, just for that nana second, you would

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<v Speaker 1>know that AIDS existed. As my brain is getting FRIEDA.

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<v Speaker 1>I am or haemade cartoonists and the creator of PhD comics. Hi,

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<v Speaker 1>I'm Daniel, I'm a particle physicist, and I don't spend

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<v Speaker 1>a lot of time worrying about alien death rays. You don't,

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<v Speaker 1>do you know something I don't. I know that the

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<v Speaker 1>speed of light protects us from most of the universe

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<v Speaker 1>shooting us with alien death rays. Really like it forms

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<v Speaker 1>a force field around us, protecting this like a blanket

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<v Speaker 1>helping us sleep at night. It just makes it kind

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<v Speaker 1>of ineffective. If you're going to shoot an alien death

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<v Speaker 1>ray millions of light years, then you're gonna kill your

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<v Speaker 1>target in millions of years. And like, who's geopolitical strategy

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<v Speaker 1>really has that long and arc to it? But what

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<v Speaker 1>if there are patient aliens? Then we're toast? Then we

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<v Speaker 1>might literally be toast. Welcome to our podcast, Daniel and

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<v Speaker 1>Jorge Explain the Universe, a production of I Heart Radio

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<v Speaker 1>in which we beam our joke rays into your brain,

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<v Speaker 1>hoping to transmit some of the incredible wonder and knowledge

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<v Speaker 1>about the universe, all the things that science has learned

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<v Speaker 1>about this Bonker's wondrous, beautiful, glittering cosmos, and all the

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<v Speaker 1>things that science is still working on, all the vague

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<v Speaker 1>questions about how the universe got here, where it's going,

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<v Speaker 1>and who lives in it, and how to actually build

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<v Speaker 1>a joke Ray. I mean, that's probably the next Nobel Prize.

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<v Speaker 1>The question it doesn't make you groan or does it

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<v Speaker 1>make you laugh? Is that where you're gonna ask when

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<v Speaker 1>the aliens come, I'm gonna be like, tell us the

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<v Speaker 1>secrets of spacetime and you're like, have you developed the

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<v Speaker 1>joke Ray yet? We'll think about what it would mean

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<v Speaker 1>for the mental health of humanity. You know, we could

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<v Speaker 1>just have a laugh about everything. Laughter is the best medicine.

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<v Speaker 1>So anytime you go to the doctor, they're just like, yep,

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<v Speaker 1>we're prescribing you five shots with the joke Ray. And

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<v Speaker 1>then as the aliens as they you know, enslave us

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<v Speaker 1>and possibly eat us, we could be laughing all the way.

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<v Speaker 1>But it is a bizarre and jokey universe because it

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<v Speaker 1>seems like a lot of it is beyond our control

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<v Speaker 1>or even beyond our ability to whoever interact with it.

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<v Speaker 1>That's true, and it's also sometimes beyond our ability to

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<v Speaker 1>really understand. We have one way of thinking about the

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<v Speaker 1>world where things move and slide and the way time works.

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<v Speaker 1>But about a hundred years ago we discovered that that

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<v Speaker 1>wasn't really the way it worked, that there were different

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<v Speaker 1>rules the things change when you move fast or when

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<v Speaker 1>space is bent, and that we needed new rules and

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<v Speaker 1>new ideas to understand what actually goes on in this universe. Yeah,

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<v Speaker 1>because I guess we realized a few hundred years ago

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<v Speaker 1>that the universe, the world doesn't really behave the way

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<v Speaker 1>it behaves like on an everyday basis, like when you're

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<v Speaker 1>juggling baseball or or you know, balancing a basketball. It's

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<v Speaker 1>like that's one way that we think of the world

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<v Speaker 1>is working. But really, like if you get down to it,

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<v Speaker 1>in some situations, it's totally different. You know. In fact,

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<v Speaker 1>there are really fundamentally different rules that govern how things

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<v Speaker 1>move and how time flows. It just happens to be

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<v Speaker 1>that in certain situations, like when you're moving really slow

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<v Speaker 1>and when you're far from a black hole, things look

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<v Speaker 1>a lot simpler. So we're living in a sort of

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<v Speaker 1>a simplified corner of a very weird, very complicated universe. Right,

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<v Speaker 1>It's almost like we're in a special case, like our

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<v Speaker 1>perception of the universe. It's like a small example of

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<v Speaker 1>all the ways that the universe could be. It's like

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<v Speaker 1>you're playing the warm up levels on some video game

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<v Speaker 1>before all the bad guys come in, just you can

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<v Speaker 1>sort of like figure out how the controls work. Right,

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<v Speaker 1>That's what we've been doing for physics for like thousands

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<v Speaker 1>of years, and now we finally understand the full scope

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<v Speaker 1>of the game. And wouldn't be great a good respond

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<v Speaker 1>in this universe? We can just keep trying, well, we

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<v Speaker 1>sort of do. I mean, like physicists start from where

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<v Speaker 1>previous generations of physicists ended, right, We don't have to

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<v Speaker 1>start from scratch on physics every single generation. So physics

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<v Speaker 1>sort of responds in our minds, right, And we're going

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<v Speaker 1>to run out of lives at some point. Do we

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<v Speaker 1>need to put in more quarters into the arcade of

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<v Speaker 1>the universe? That depends on the alien death right or

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<v Speaker 1>the joke ray Neither one might help us or not

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<v Speaker 1>help us. But yeah, the universe is kind of tricky,

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<v Speaker 1>and it's tricky not just in like extreme situations like

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<v Speaker 1>in a that hole or moving on close to the

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<v Speaker 1>speed of light, because who knows, like we could be

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<v Speaker 1>moving right now really fast compared to other aliens and

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<v Speaker 1>other galaxies right we are. We are moving really fast

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<v Speaker 1>compared to the Sun, and the Sun is moving really

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<v Speaker 1>fast compared to the center of the galaxy. But all

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<v Speaker 1>those things are kind of abstract. What really matters is

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<v Speaker 1>your speed relative to the people who are watching you

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<v Speaker 1>and relative to your clock. And so that's something that

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<v Speaker 1>special relativity has taught us, is that the world looks

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<v Speaker 1>different from different perspectives. Based on who's doing the measuring.

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<v Speaker 1>You can get kind of a different account of what's

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<v Speaker 1>going on and what's happened in the world. Yeah, you

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<v Speaker 1>might not agree with your relatives about relativity, but yeah,

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<v Speaker 1>things are kind of tricky in this universe, and so

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<v Speaker 1>even physicists sort of struggle with it, right, I mean,

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<v Speaker 1>it's sort of hard to rab anyone's head around these

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<v Speaker 1>topics and how it actually works. And and so physicists

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<v Speaker 1>have some ways to kind of think about how these

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<v Speaker 1>things work that might help other people. Yeah, because in

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<v Speaker 1>science we have our intuition, like give a fling about

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<v Speaker 1>how things might work and what might happen and how

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<v Speaker 1>things are put together. And then there's the mathematics. And

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<v Speaker 1>the mathematics is what actually happens, what really is going on,

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<v Speaker 1>the rules that really do control the universe. But sometimes

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<v Speaker 1>you're looking at like a page of equations and you're like,

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<v Speaker 1>I don't see it. I don't really get it. And

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<v Speaker 1>for me personally, it's easier to think about these things

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<v Speaker 1>like geometrically to understand like the relationship in space and

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<v Speaker 1>time of these things. So sometimes you can get more

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<v Speaker 1>of an intuition for weird things if you think about

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<v Speaker 1>their structure and space and time sort of geometrically, like

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<v Speaker 1>the shapes that are created by all of these ideas, right,

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<v Speaker 1>and then you draw cartoons about it, which is where

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<v Speaker 1>right exactly? It helps to draw cartoons, no joke. Cartoons

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<v Speaker 1>are a great way to visualize this stuff. That's why

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<v Speaker 1>you and I work together on a lot of these books,

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<v Speaker 1>and folks out there should check out our book We

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<v Speaker 1>Have No Idea, which has all sorts of really clever

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<v Speaker 1>cartoons visualizing really tricky concepts. Yeah, and our upcoming book

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<v Speaker 1>which is coming out in a few months frequently questions

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<v Speaker 1>about the universe, which you can pre order right now. Man,

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<v Speaker 1>we totally snuck in those book plugs, Daniel, totally unplanned.

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<v Speaker 1>I keep getting emails from listeners saying, you guys should

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<v Speaker 1>write a book. I'm like, what do we not talk

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<v Speaker 1>about the book enough on the podcast? I guess I

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<v Speaker 1>guess we don't. We should talk about it every time.

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<v Speaker 1>I think we should, honestly. Anyway, back to the podcast. Yeah,

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<v Speaker 1>back to the podcast. Let's talk about one of these

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<v Speaker 1>tools that physicists used to kind of wrap your head

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<v Speaker 1>around some of these tricky concepts about relativity and the

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<v Speaker 1>speed of light. So today on the podcast, we'll be

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<v Speaker 1>asking the question, what is a light cone? Daniel, this

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<v Speaker 1>is a light coming, I think, I guess you mean light,

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<v Speaker 1>not like not heavy cone is exactly light as in

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<v Speaker 1>photons is and that thing that speeds along at the

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<v Speaker 1>maximum speed of the universe. Now, this sounds sort of

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<v Speaker 1>like maybe a dessert, but maybe we're not a dessert

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<v Speaker 1>you want to eat or that would taste very good.

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<v Speaker 1>Sounds like the kind of dessert your mom would order

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<v Speaker 1>for you when what you really want is scubavice. Where

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<v Speaker 1>you really want is a heavy cone, the heavy cream cone.

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<v Speaker 1>You don't want the like fat free light cone. But yeah,

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<v Speaker 1>So this is a concept that comes up in special

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<v Speaker 1>relativity and it has some pretty interesting consequences about causality

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<v Speaker 1>and like what's actually real or like what's actually happening

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<v Speaker 1>or happened in the universe. Yeah, and it helps you

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<v Speaker 1>think about what's going on inside a black hole and

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<v Speaker 1>even possibly maybe allows you to figure out a way

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<v Speaker 1>to do real life time travel. Sounds like a very

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<v Speaker 1>powerful dessert here. All right, Well, before we go on,

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<v Speaker 1>we just want to give a quick shout out to Biorn,

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<v Speaker 1>right he sort of helped inspire this episode. Daniel. Yeah,

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<v Speaker 1>thanks Born from Sweden who sent me a link to

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<v Speaker 1>his Solar System inspired music which I listened to while

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<v Speaker 1>preparing for this podcast. You can find him on Spotify

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<v Speaker 1>at ord cloud Services. Check them out if you like

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<v Speaker 1>the sort of space ambiance music. Thanks a lot, Biorn

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<v Speaker 1>for sharing music. Yeah, and again that's or Clouds. That's

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<v Speaker 1>o RT cloud service is on Spotify, which is a

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<v Speaker 1>pun because it's like the Orc Cloud and also cloud services.

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<v Speaker 1>And what is the orc cloud done for us recently? Well,

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<v Speaker 1>I guess it delivers spacey music and you can upload

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<v Speaker 1>your pictures to it. You might never get them back,

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<v Speaker 1>but yeah, you can upload them. It probably takes like

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<v Speaker 1>twenty years just to get there, and then the download

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<v Speaker 1>speed it's probably even worse. All right, Well, we were curious,

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<v Speaker 1>as usually how many people out there are familiar with

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<v Speaker 1>the concept we're talking about today. So Daniel went out

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<v Speaker 1>there into the internet to ask people what is a

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<v Speaker 1>light cone? And if you are out there on the

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<v Speaker 1>internet and always wanted to participate in a podcast, please

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<v Speaker 1>write to us two questions at Daniel and Jorge dot

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<v Speaker 1>com and you can be unprepared to answer future questions

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<v Speaker 1>for the podcast. Right, And if you're not on the Internet,

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<v Speaker 1>please tell us your secret. I mean I would to

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<v Speaker 1>sometimes not be on the Internet. I guess we're on

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<v Speaker 1>the radio too, right, Daniel. I think some stations broadcasts,

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<v Speaker 1>so they might be listening on the radio. Yeah, So

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<v Speaker 1>thanks everybody who's out there listening to us on the

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<v Speaker 1>radio as well. We appreciate all of your support and

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<v Speaker 1>all of your listening. Did you know that we recently

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<v Speaker 1>passed fifteen million episode downloads? Wow? Really, it's amazing. That's

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<v Speaker 1>like fifty million hours that people have been listening to us.

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<v Speaker 1>That's like fifteen million banana jokes at least at least

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<v Speaker 1>because you know, we're a multi banana joke death Ray

0:10:20.760 --> 0:10:22.760
<v Speaker 1>a joke Ray here. We try to in our in

0:10:22.760 --> 0:10:26.400
<v Speaker 1>our best episodes, like a shotgun rate joke. Really, we

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<v Speaker 1>just splatter bananappeals all over the place and now I

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<v Speaker 1>imagining fifteen million tiny bananas coming out of the nozzle

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<v Speaker 1>of a gun at very high to be coming out

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<v Speaker 1>of our mouth, that's a little disturbing. But anyways, think

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<v Speaker 1>about it for a second. If someone asked you what

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<v Speaker 1>do you think a light cone is? What would you say?

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<v Speaker 1>Here's what people had to say. I would say, that's

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<v Speaker 1>what comes out of the shiny end of a flash light. Um.

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<v Speaker 1>I believe this is a space time diagram where it

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<v Speaker 1>shows a three dimensional object and as you go up,

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<v Speaker 1>that's time passing, so it makes a calm like if

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<v Speaker 1>you look at the diagram of the Big Bang and

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<v Speaker 1>are we sure a tiny point? Then it slowly goes

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<v Speaker 1>up into a cone as time progresses. Um. I don't

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<v Speaker 1>know what a light cone is. I'm thinking about there

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<v Speaker 1>was some propulsion the idea that was. I think it

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<v Speaker 1>was largely theoretical, but it was to do with kind

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<v Speaker 1>of using light to push spacecraft and it would capture

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<v Speaker 1>the light using light sales. I don't know if that

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<v Speaker 1>would be to do with it. I remember seeing a

0:11:34.280 --> 0:11:37.839
<v Speaker 1>model in the Science Museum in London, but there was

0:11:37.880 --> 0:11:39.920
<v Speaker 1>a cone, but that was probably just because it was

0:11:39.960 --> 0:11:47.480
<v Speaker 1>made of plastic. Light corne is representation of how from

0:11:47.520 --> 0:11:52.560
<v Speaker 1>the light travels from a point. For instance, if you

0:11:52.840 --> 0:11:56.360
<v Speaker 1>have if I have a little flash light in my hand,

0:11:56.360 --> 0:12:02.120
<v Speaker 1>then I turned it on the lightbulb trouble in space

0:12:02.200 --> 0:12:08.240
<v Speaker 1>and time. Like cone, you can represent it as a cone.

0:12:09.240 --> 0:12:13.079
<v Speaker 1>That is something I've heard of before. Um, it's the

0:12:13.120 --> 0:12:16.280
<v Speaker 1>realm of like what you can see. So it's like

0:12:16.400 --> 0:12:20.959
<v Speaker 1>ninety three billion light years across as in our observable universe,

0:12:21.000 --> 0:12:24.240
<v Speaker 1>because that's like how far we could observes or something

0:12:25.000 --> 0:12:28.880
<v Speaker 1>into space, or like the photons that have reached us

0:12:29.440 --> 0:12:33.640
<v Speaker 1>from that distance. Although I don't understand how that's bigger

0:12:33.679 --> 0:12:37.040
<v Speaker 1>than thirteen point eight billion light years since that's the

0:12:37.080 --> 0:12:40.120
<v Speaker 1>age of the universe. But I'm still quite unclear on that.

0:12:40.160 --> 0:12:42.880
<v Speaker 1>But I know that the light cone is basically all

0:12:42.880 --> 0:12:46.400
<v Speaker 1>that we can see within our realm of light, anything

0:12:46.440 --> 0:12:49.280
<v Speaker 1>that can reach us in any form. I think a

0:12:49.360 --> 0:12:52.920
<v Speaker 1>light cone is an ice cream cone that's been left

0:12:52.920 --> 0:12:54.600
<v Speaker 1>out in the sun too long and all the ice

0:12:54.600 --> 0:12:58.360
<v Speaker 1>cream melted. A light cone is an ice cream cone

0:12:58.440 --> 0:13:01.400
<v Speaker 1>that has no chocolate ice cream minute whatsoever, which is

0:13:02.120 --> 0:13:04.839
<v Speaker 1>fundamentally flawed, and I think it violates one of the

0:13:04.920 --> 0:13:07.880
<v Speaker 1>laws of thermodynamics, because why would you want vanilla ice cream?

0:13:07.920 --> 0:13:10.880
<v Speaker 1>One chocolate is an option, so light cones make no sense.

0:13:11.440 --> 0:13:14.720
<v Speaker 1>All right. A lot of people went with my interpretation,

0:13:14.800 --> 0:13:18.160
<v Speaker 1>which is that it sounds like a dessert possibly and

0:13:18.240 --> 0:13:20.400
<v Speaker 1>that it's light. Yeah, and we also heard some people

0:13:20.440 --> 0:13:23.360
<v Speaker 1>throwing shade on vanilla ice cream. Wow, that was rough.

0:13:23.600 --> 0:13:26.079
<v Speaker 1>I know, how can you be down in vanilla ice cream?

0:13:26.400 --> 0:13:30.199
<v Speaker 1>It's like the nicest flavor gets along with everybody. That's true.

0:13:30.200 --> 0:13:32.880
<v Speaker 1>I mean I would always pick chocolate over vanilla. But

0:13:32.960 --> 0:13:35.000
<v Speaker 1>you know, if all you got is vanilla, I'm happy

0:13:35.000 --> 0:13:37.560
<v Speaker 1>to get. But if you take vanilla and sprinkle chocolate

0:13:37.600 --> 0:13:41.040
<v Speaker 1>on it, see that's the versatility of vanilla. Or take

0:13:41.120 --> 0:13:44.280
<v Speaker 1>chocolate and sprinkled chocolate on it, it's still better. But

0:13:44.320 --> 0:13:46.680
<v Speaker 1>you can't take chocolate and sprinkle vanilla on it. That's

0:13:46.760 --> 0:13:49.360
<v Speaker 1>when you do. That's vanilla doesn't add to anything. It's

0:13:49.400 --> 0:13:53.160
<v Speaker 1>just sort of like the substrate he lean. It makes

0:13:53.200 --> 0:13:55.920
<v Speaker 1>most cookies taste good. It's just sort of vanilla. That's

0:13:55.960 --> 0:13:58.360
<v Speaker 1>the reason why they call it vanilla vanilla, you know,

0:13:58.960 --> 0:14:02.720
<v Speaker 1>because it's so dependent and solid and she just always

0:14:02.760 --> 0:14:05.920
<v Speaker 1>there for you. Right. If somebody reads you're writing and

0:14:05.960 --> 0:14:07.720
<v Speaker 1>they describe it as a vanilla. Would you take that

0:14:07.760 --> 0:14:11.080
<v Speaker 1>as a compliment? Depends am I writing the bag of

0:14:11.120 --> 0:14:13.840
<v Speaker 1>an ice cream carton? Then it would meet its cool

0:14:14.440 --> 0:14:17.160
<v Speaker 1>But yeah, so a light cone, Daniel tell me, this

0:14:17.240 --> 0:14:19.840
<v Speaker 1>is something I was surprised to see in our topic

0:14:19.960 --> 0:14:23.480
<v Speaker 1>because it is it's like a graphical interpretation of physics, right,

0:14:23.760 --> 0:14:26.320
<v Speaker 1>And so it's a little tricky to describe on a podcast.

0:14:26.400 --> 0:14:28.360
<v Speaker 1>It's a little tricky to describe on a podcast. We'll

0:14:28.400 --> 0:14:30.920
<v Speaker 1>see how we do. But I thought it was useful

0:14:30.920 --> 0:14:33.800
<v Speaker 1>because I find that every time we talk about special relativity,

0:14:33.920 --> 0:14:36.440
<v Speaker 1>I have light cones in my mind. I got these

0:14:36.440 --> 0:14:39.440
<v Speaker 1>things in my brain. They really helped me think about

0:14:39.560 --> 0:14:42.400
<v Speaker 1>sort of the structure of space and time, and they

0:14:42.480 --> 0:14:44.520
<v Speaker 1>lead to a lot of interesting consequences. And so I

0:14:44.560 --> 0:14:47.400
<v Speaker 1>hope if we can somehow download the concept of a

0:14:47.480 --> 0:14:49.640
<v Speaker 1>light cone into the minds of our listeners, it will

0:14:49.680 --> 0:14:52.120
<v Speaker 1>help them think about special relativity. We need like a

0:14:52.200 --> 0:14:55.160
<v Speaker 1>light cone ray to shoot listen to people. Maybe, Yeah,

0:14:55.200 --> 0:14:57.200
<v Speaker 1>I think it's a podcast starring me and you're talking

0:14:57.200 --> 0:15:01.840
<v Speaker 1>about throwing out vananative. All right, well, m step us

0:15:01.840 --> 0:15:05.000
<v Speaker 1>through it. What is technically a light cone? So a

0:15:05.120 --> 0:15:08.840
<v Speaker 1>light cone defines the part of the universe that you

0:15:08.880 --> 0:15:12.240
<v Speaker 1>can influence, the part of the future that you can

0:15:12.440 --> 0:15:16.120
<v Speaker 1>visit geometrically. And you can think about it like if

0:15:16.160 --> 0:15:18.840
<v Speaker 1>you turn on a flashlight for a moment, so you

0:15:19.160 --> 0:15:21.880
<v Speaker 1>shine photons in every direction, they leave you in sort

0:15:21.920 --> 0:15:24.280
<v Speaker 1>of a spear. After one second, they are one light

0:15:24.360 --> 0:15:27.840
<v Speaker 1>second away from you. After one year, they are one

0:15:28.000 --> 0:15:30.560
<v Speaker 1>light year away from you. So imagine a sphere and

0:15:30.600 --> 0:15:34.240
<v Speaker 1>then that sphere sort of growing as time goes on, right,

0:15:34.520 --> 0:15:38.360
<v Speaker 1>So that set of spears versus time as those spears grow,

0:15:38.640 --> 0:15:41.080
<v Speaker 1>this is your future light cone. This is the part

0:15:41.160 --> 0:15:45.120
<v Speaker 1>of the universe that you can influence where your choices,

0:15:45.160 --> 0:15:47.360
<v Speaker 1>the things that you do as a person could have

0:15:47.520 --> 0:15:51.600
<v Speaker 1>sort of an effect downstream. It's very easy to understand why.

0:15:52.000 --> 0:15:55.040
<v Speaker 1>The reason is that everything that's outside of that growing

0:15:55.080 --> 0:15:58.760
<v Speaker 1>set of spears you can't influence because information would have

0:15:58.800 --> 0:16:01.840
<v Speaker 1>to travel faster and the speed of light to get there.

0:16:02.000 --> 0:16:03.680
<v Speaker 1>So it's a direct outcome of the fact that we

0:16:03.720 --> 0:16:06.760
<v Speaker 1>have a maximum speed limit to the universe. It divides

0:16:06.880 --> 0:16:09.920
<v Speaker 1>the universe into parts that you can influence and parts

0:16:10.000 --> 0:16:12.440
<v Speaker 1>you cannot. So the light cone is the part of

0:16:12.480 --> 0:16:15.640
<v Speaker 1>these universe, including the future. Right, we're talking space and

0:16:15.760 --> 0:16:18.680
<v Speaker 1>time here, the part of the future universe that you

0:16:18.680 --> 0:16:21.000
<v Speaker 1>can have any sort of influence over. So I turn

0:16:21.080 --> 0:16:24.040
<v Speaker 1>on a light like a light bulb, and that light

0:16:24.240 --> 0:16:27.080
<v Speaker 1>is growing comes out of the light bulb of growth

0:16:27.160 --> 0:16:30.000
<v Speaker 1>in a sphere, and you're saying, that's the light cone.

0:16:30.000 --> 0:16:31.840
<v Speaker 1>So it really should be called like a light sphere.

0:16:31.880 --> 0:16:34.480
<v Speaker 1>Maybe it'd be a better name, like the light sphere

0:16:34.640 --> 0:16:40.280
<v Speaker 1>is the sphere around you which you can reach with light.

0:16:40.520 --> 0:16:42.360
<v Speaker 1>The reason it's often called the light cone is that

0:16:42.400 --> 0:16:45.480
<v Speaker 1>it's hard to draw four dimensions on a sheet of paper.

0:16:45.800 --> 0:16:47.160
<v Speaker 1>The most we can really draw on a sheet of

0:16:47.200 --> 0:16:50.560
<v Speaker 1>papers three dimensions, you know, by having like some perspective,

0:16:50.920 --> 0:16:52.880
<v Speaker 1>and so you need to have time on there. So

0:16:52.960 --> 0:16:55.520
<v Speaker 1>you can really only have two other dimensions of space

0:16:55.800 --> 0:16:57.560
<v Speaker 1>on your sheet of paper. And so when you're drawing

0:16:57.600 --> 0:17:00.880
<v Speaker 1>these diagrams, people typically treats base as if it was

0:17:00.920 --> 0:17:03.600
<v Speaker 1>a two D surface instead of like our three D world,

0:17:03.880 --> 0:17:06.440
<v Speaker 1>just to sort of simplify it. So in two dimensions

0:17:06.960 --> 0:17:10.280
<v Speaker 1>the sphere we were just talking about, it becomes a circle. Right. Imagine,

0:17:10.320 --> 0:17:13.600
<v Speaker 1>for example, taking a smooth sheet of water and hitting

0:17:13.640 --> 0:17:16.560
<v Speaker 1>it somewhere. What happens you have a wave that leaves

0:17:16.560 --> 0:17:19.040
<v Speaker 1>where you hit it and it travels outwards. So now

0:17:19.080 --> 0:17:21.240
<v Speaker 1>you get a set of circles. Now, if you take

0:17:21.280 --> 0:17:23.800
<v Speaker 1>those set of circles and you extend them like vertically

0:17:23.840 --> 0:17:27.680
<v Speaker 1>above the surface in time and make time that vertical direction,

0:17:27.960 --> 0:17:30.160
<v Speaker 1>then what you get is a cone. Right. It starts

0:17:30.160 --> 0:17:32.440
<v Speaker 1>from a point when you hit the surface of the water,

0:17:32.680 --> 0:17:35.320
<v Speaker 1>and then as time goes on, that circle gets larger

0:17:35.320 --> 0:17:38.040
<v Speaker 1>and larger, and that defines a cone. So it's a

0:17:38.080 --> 0:17:41.040
<v Speaker 1>cone only in a sort of universe that has two

0:17:41.080 --> 0:17:44.320
<v Speaker 1>spatial dimensions and one time dimension. Right, It's kind of

0:17:44.320 --> 0:17:46.440
<v Speaker 1>like if you take a slice of those light spheres

0:17:46.520 --> 0:17:48.600
<v Speaker 1>we were talking about, Like if you take a slice

0:17:48.640 --> 0:17:50.920
<v Speaker 1>of it and you see those that circle on that

0:17:51.119 --> 0:17:56.720
<v Speaker 1>slice growing, and then you imagine that circle growing but

0:17:56.800 --> 0:17:59.520
<v Speaker 1>growing and also moving up maybe at the same time,

0:18:00.040 --> 0:18:02.639
<v Speaker 1>it kind of makes like a cone, yeah, exactly, and

0:18:02.680 --> 0:18:05.080
<v Speaker 1>it moves up because now we're imagining time to be

0:18:05.119 --> 0:18:07.399
<v Speaker 1>one of our axes. Right, we have two dimensions of

0:18:07.440 --> 0:18:10.760
<v Speaker 1>space and we have another direction, which is time. And

0:18:10.800 --> 0:18:13.760
<v Speaker 1>obviously things just flow forward in time at one second

0:18:13.760 --> 0:18:17.400
<v Speaker 1>per second, and so this circle just sort of grows

0:18:17.680 --> 0:18:20.680
<v Speaker 1>in time. If you instead had something which wasn't moving. Right,

0:18:20.800 --> 0:18:23.560
<v Speaker 1>if you just like drew a circle around you, then

0:18:23.640 --> 0:18:27.199
<v Speaker 1>that circle would slide through time and make a cylinder, right,

0:18:27.240 --> 0:18:29.840
<v Speaker 1>because it wouldn't be growing. But if it is growing,

0:18:29.880 --> 0:18:31.640
<v Speaker 1>then it makes a cone. It starts from the point

0:18:31.640 --> 0:18:34.040
<v Speaker 1>where you've made it, and it makes a cone. And

0:18:34.160 --> 0:18:36.000
<v Speaker 1>I guess if you're having trail visual license, you can

0:18:36.000 --> 0:18:38.520
<v Speaker 1>always just pop on Google images or something and look

0:18:38.560 --> 0:18:41.439
<v Speaker 1>for light cone. I imagine you'll get a picture of this, right.

0:18:41.880 --> 0:18:44.520
<v Speaker 1>How do people do podcast before Google image search anymore?

0:18:45.240 --> 0:18:51.640
<v Speaker 1>They probably avoided topics that involved geometry and and multiple dimensions.

0:18:51.720 --> 0:18:53.960
<v Speaker 1>But it's kind of an interesting concept, and I think

0:18:54.040 --> 0:18:57.119
<v Speaker 1>you as a physics you like it because it defines

0:18:57.400 --> 0:19:00.240
<v Speaker 1>kind of like a volume, right. It defines kind of

0:19:00.280 --> 0:19:03.440
<v Speaker 1>like a set of space time that is either inside

0:19:03.480 --> 0:19:05.600
<v Speaker 1>the cone or outside the cone. That's kind of the

0:19:05.680 --> 0:19:08.679
<v Speaker 1>power of this kind of visualization. Yeah, and it's not

0:19:08.760 --> 0:19:10.919
<v Speaker 1>just arbitrary, like you can make whatever shape you want

0:19:10.920 --> 0:19:13.600
<v Speaker 1>in spacetime. But this one is special. This one is

0:19:13.680 --> 0:19:17.480
<v Speaker 1>really important because everything that's inside your future light cone

0:19:17.880 --> 0:19:21.160
<v Speaker 1>are things that you can influence. Right. You can't send

0:19:21.160 --> 0:19:24.600
<v Speaker 1>the message to anything outside your future light cone, like

0:19:24.640 --> 0:19:27.880
<v Speaker 1>anything outside your future. Light cone by definition, is too

0:19:27.920 --> 0:19:30.880
<v Speaker 1>far away for any message to reach because you would

0:19:30.920 --> 0:19:33.400
<v Speaker 1>have to travel faster than the speed of light. And

0:19:33.680 --> 0:19:35.520
<v Speaker 1>if you can send a message, it means you can't

0:19:35.600 --> 0:19:38.840
<v Speaker 1>send any information. That means you can't influence it at all.

0:19:39.119 --> 0:19:41.639
<v Speaker 1>And one of the really tricky, complicated things about special

0:19:41.640 --> 0:19:44.560
<v Speaker 1>relativity is that it plays sometimes with the order of

0:19:44.600 --> 0:19:47.439
<v Speaker 1>events and it seems to have consequences for causality. So

0:19:47.600 --> 0:19:49.720
<v Speaker 1>this helps you sort of keep track of that the

0:19:50.000 --> 0:19:52.600
<v Speaker 1>part of the universe that you can influence, and also

0:19:53.040 --> 0:19:56.679
<v Speaker 1>looking backwards, the part of the universe that can influence you. Right,

0:19:56.720 --> 0:19:58.560
<v Speaker 1>all right, Well, it's get into some of these weird

0:19:58.640 --> 0:20:02.520
<v Speaker 1>consequences for because reality and simultaneity and alien death rays.

0:20:03.440 --> 0:20:18.640
<v Speaker 1>But first let's take a quick break. Alright. We're talking

0:20:18.640 --> 0:20:22.800
<v Speaker 1>about the speed of light, causality, the universe, and light cones,

0:20:23.200 --> 0:20:25.960
<v Speaker 1>which are sort of like a visualization in physics that

0:20:26.080 --> 0:20:29.480
<v Speaker 1>help you kind of figure out what you can't affect

0:20:29.520 --> 0:20:33.040
<v Speaker 1>and what you cannot affect because I guess that's something

0:20:33.119 --> 0:20:36.680
<v Speaker 1>is far enough away you can't affect it right now,

0:20:36.760 --> 0:20:38.359
<v Speaker 1>right because you have to wait for the speed of

0:20:38.440 --> 0:20:41.359
<v Speaker 1>light to get from here there or there to hear

0:20:41.440 --> 0:20:44.000
<v Speaker 1>it doesn't even have to be far away. Something that's

0:20:44.080 --> 0:20:47.040
<v Speaker 1>one foot away from you, like literally one foot away

0:20:47.040 --> 0:20:49.919
<v Speaker 1>from you right now. You can have no influence on

0:20:49.960 --> 0:20:53.199
<v Speaker 1>what's happening right there, right now, because even if you

0:20:53.240 --> 0:20:55.800
<v Speaker 1>shot your death ray, it would only affect what's happening

0:20:55.800 --> 0:20:57.680
<v Speaker 1>to foot away from you in the time it takes

0:20:57.720 --> 0:20:59.760
<v Speaker 1>for light to travel from the tip of your death

0:20:59.840 --> 0:21:03.160
<v Speaker 1>ray one foot. There's nothing you can do about what's

0:21:03.200 --> 0:21:06.840
<v Speaker 1>happening one foot away from you right now. Oh wow,

0:21:06.880 --> 0:21:09.760
<v Speaker 1>that's kind of weird, right to know that there's stuff

0:21:09.800 --> 0:21:12.280
<v Speaker 1>around me that is unaccessible to me. Yeah, I mean,

0:21:12.520 --> 0:21:14.800
<v Speaker 1>even if you're seeing something that happens a foot away

0:21:14.840 --> 0:21:16.640
<v Speaker 1>from you, that means it actually happened in the past,

0:21:16.680 --> 0:21:19.959
<v Speaker 1>so it's already done anyway. Right, So all you can

0:21:20.000 --> 0:21:23.000
<v Speaker 1>do is affect the future, right That seems obvious. But

0:21:23.080 --> 0:21:25.720
<v Speaker 1>you also can't affect the future everywhere, Like if you

0:21:25.760 --> 0:21:29.000
<v Speaker 1>want to change the future of Andromeda, you know intuitively,

0:21:29.040 --> 0:21:31.800
<v Speaker 1>you can't change the future of Andromeda tomorrow or the

0:21:31.840 --> 0:21:34.320
<v Speaker 1>next day, or even the next year. It would take

0:21:34.400 --> 0:21:37.280
<v Speaker 1>millions of years for any decision you make to affect

0:21:37.359 --> 0:21:41.200
<v Speaker 1>anything in Andromeda, because nothing you do will get there.

0:21:41.280 --> 0:21:44.320
<v Speaker 1>No choices you make can propagate that far before a

0:21:44.400 --> 0:21:47.800
<v Speaker 1>million years because it's a million light years away, right, Yeah,

0:21:47.800 --> 0:21:50.840
<v Speaker 1>I guess that's the big consequence of having a speed

0:21:50.840 --> 0:21:53.480
<v Speaker 1>limit in the universe is this idea that you know

0:21:53.720 --> 0:21:56.679
<v Speaker 1>there are things in the present, but you can't really

0:21:57.359 --> 0:21:59.919
<v Speaker 1>touch them, more affect them, or even know what they

0:22:00.040 --> 0:22:03.119
<v Speaker 1>are right now in the same president as you. That's right,

0:22:03.160 --> 0:22:06.560
<v Speaker 1>there's a limit on the information and how information travels.

0:22:06.600 --> 0:22:09.480
<v Speaker 1>It's really fascinating. You can only ever see one slice

0:22:09.520 --> 0:22:12.120
<v Speaker 1>of the universe, and your slice the universe might tell

0:22:12.119 --> 0:22:14.480
<v Speaker 1>a different story from other slices of the universe. And

0:22:14.840 --> 0:22:16.960
<v Speaker 1>this is really hard to get into your head because

0:22:16.960 --> 0:22:19.720
<v Speaker 1>you imagine that what we're doing with physics is trying

0:22:19.760 --> 0:22:22.400
<v Speaker 1>to build up like an absolute picture of the universe,

0:22:22.520 --> 0:22:25.720
<v Speaker 1>like what's really out there, what is really going on,

0:22:25.840 --> 0:22:28.560
<v Speaker 1>what happened in the universe, and what's going to happen,

0:22:28.640 --> 0:22:31.320
<v Speaker 1>And it's hard to accept that one you can never

0:22:31.359 --> 0:22:33.600
<v Speaker 1>really know everything about what's going on in the universe

0:22:33.840 --> 0:22:36.159
<v Speaker 1>because you're limited to the slice of information you're going

0:22:36.240 --> 0:22:38.480
<v Speaker 1>to get, but also that what you do learn about

0:22:38.480 --> 0:22:41.240
<v Speaker 1>the universe might not be like the absolute truth. It

0:22:41.359 --> 0:22:45.040
<v Speaker 1>might just be like what things look like from your perspective, right.

0:22:45.080 --> 0:22:46.960
<v Speaker 1>I think we talked about this once in the podcast.

0:22:47.040 --> 0:22:50.840
<v Speaker 1>It's like, imagine like how the human society was before

0:22:50.920 --> 0:22:54.520
<v Speaker 1>the Internet or before telecommunications, you know, when we had

0:22:54.560 --> 0:22:58.159
<v Speaker 1>to rely on writing letters and you know, waiting for

0:22:58.280 --> 0:23:01.240
<v Speaker 1>newspaper to be delivered to your door. It's like, there

0:23:01.240 --> 0:23:03.399
<v Speaker 1>could be things happening right now in other parts of

0:23:03.440 --> 0:23:06.680
<v Speaker 1>the Earth, but you know it'll be a long time

0:23:06.720 --> 0:23:08.760
<v Speaker 1>before you find out about them, or you know that

0:23:08.840 --> 0:23:10.960
<v Speaker 1>they actually happened at the same time that they happen.

0:23:11.080 --> 0:23:14.040
<v Speaker 1>That's right, and speeding up our communications has sort of

0:23:14.240 --> 0:23:18.160
<v Speaker 1>expanded our cone of understanding. Right, It's shrunk the time

0:23:18.200 --> 0:23:20.879
<v Speaker 1>it gets for information yet here, but not to zero.

0:23:21.000 --> 0:23:23.560
<v Speaker 1>Even with cell phones and speed of light electronics, you

0:23:23.560 --> 0:23:27.160
<v Speaker 1>still can't know exactly what's happening across the world right now.

0:23:27.240 --> 0:23:29.480
<v Speaker 1>There's still a time delay. And that's why it's cool

0:23:29.520 --> 0:23:31.240
<v Speaker 1>to see in some of these TV shows that they

0:23:31.240 --> 0:23:33.520
<v Speaker 1>really incorporate that. You know that if you're trying to

0:23:33.600 --> 0:23:36.680
<v Speaker 1>coordinate your army on Mars from your base on Earth,

0:23:36.960 --> 0:23:39.760
<v Speaker 1>it takes time for your messages to get there. If

0:23:39.760 --> 0:23:42.359
<v Speaker 1>there's a battle going on around you know, the atmosphere

0:23:42.359 --> 0:23:44.880
<v Speaker 1>of Jupiter that by the time you've heard about the beginning,

0:23:45.000 --> 0:23:47.679
<v Speaker 1>it's probably over already and there's nothing you can do

0:23:47.720 --> 0:23:49.919
<v Speaker 1>to change the outcome. I guess, like before when you

0:23:49.960 --> 0:23:51.359
<v Speaker 1>had a battle on you have to like send a

0:23:51.440 --> 0:23:54.840
<v Speaker 1>messenger or send a scout or something you had, there

0:23:54.880 --> 0:23:57.919
<v Speaker 1>was this just huge delay, and so now thinks they're faster,

0:23:58.160 --> 0:24:01.240
<v Speaker 1>but they're still limited, like there's still no simultaneity, Like

0:24:01.280 --> 0:24:04.320
<v Speaker 1>there's still no ability to know what is going on

0:24:04.640 --> 0:24:08.080
<v Speaker 1>right now somewhere else. Yeah, exactly. And the same concept

0:24:08.200 --> 0:24:10.840
<v Speaker 1>is light cone, which tells you, like what you can influence.

0:24:10.960 --> 0:24:12.879
<v Speaker 1>It also works in the other direction. You have like

0:24:12.920 --> 0:24:16.160
<v Speaker 1>a backwards light cone. If you think in the other direction,

0:24:16.240 --> 0:24:18.320
<v Speaker 1>like how close does somebody have to be to me

0:24:18.680 --> 0:24:21.320
<v Speaker 1>to shoot a death ray and hit me right now?

0:24:21.800 --> 0:24:24.280
<v Speaker 1>You know, if somebody is in Andromeda and they shoot

0:24:24.320 --> 0:24:26.760
<v Speaker 1>a death ray at you, you're safe for a few

0:24:26.800 --> 0:24:29.960
<v Speaker 1>million years, right Nobody in Andromeda can kill you right now.

0:24:30.280 --> 0:24:32.520
<v Speaker 1>Even if they shot their death ray a hundred thousand

0:24:32.640 --> 0:24:34.919
<v Speaker 1>years ago and it's been hurtling towards you for a

0:24:34.960 --> 0:24:37.320
<v Speaker 1>hundred thousand years, you're still safe. It's not going to

0:24:37.400 --> 0:24:39.480
<v Speaker 1>get here for a while. Because they are not in

0:24:39.560 --> 0:24:42.520
<v Speaker 1>your backwards light cone yet. But if they shot at

0:24:42.680 --> 0:24:44.879
<v Speaker 1>a million years ago, it would be hitting us right

0:24:44.880 --> 0:24:48.080
<v Speaker 1>now potentially. And if they shoot it right now, they

0:24:48.080 --> 0:24:49.720
<v Speaker 1>were still going to get hit, But it's going to

0:24:49.800 --> 0:24:51.959
<v Speaker 1>be a million years from now, that's right. If they

0:24:52.000 --> 0:24:54.119
<v Speaker 1>shoot it right now, it's not in our past light cone,

0:24:54.480 --> 0:24:57.440
<v Speaker 1>but our past light cone moves up this time access

0:24:57.440 --> 0:25:00.640
<v Speaker 1>and eventually they will be inside our ask light gone

0:25:00.720 --> 0:25:03.280
<v Speaker 1>and yes it will get here, right but you're safe

0:25:03.400 --> 0:25:06.200
<v Speaker 1>right now, right now, there is this past like cone

0:25:06.200 --> 0:25:08.639
<v Speaker 1>that dictates all the things that could be influencing what's

0:25:08.720 --> 0:25:12.440
<v Speaker 1>happening at your location, and somebody really far away, even

0:25:12.440 --> 0:25:16.160
<v Speaker 1>a foot away, can't influence what's happening to you right now.

0:25:16.320 --> 0:25:19.040
<v Speaker 1>They can only influence your future. Right well, they can't

0:25:19.119 --> 0:25:21.400
<v Speaker 1>influence you right now. But I mean doesn't mean you're

0:25:21.440 --> 0:25:23.840
<v Speaker 1>safe from a death ray, because they could have shot

0:25:23.840 --> 0:25:25.880
<v Speaker 1>it a while ago and you would still die from

0:25:25.920 --> 0:25:28.440
<v Speaker 1>the death ray arriving now, you're right, And the weirdest thing,

0:25:28.480 --> 0:25:30.800
<v Speaker 1>the worst thing about death rays is that they travel

0:25:30.840 --> 0:25:33.360
<v Speaker 1>at the fastest speed possible, so there's literally no way

0:25:33.400 --> 0:25:35.560
<v Speaker 1>to get any warning. Right the moment you see it

0:25:35.600 --> 0:25:37.720
<v Speaker 1>is the moment that arrives at the moment it impacts you.

0:25:38.000 --> 0:25:40.879
<v Speaker 1>But hopefully, you know, a million years ago, you know,

0:25:40.920 --> 0:25:43.520
<v Speaker 1>we were just cavemen and women, and you know we

0:25:43.520 --> 0:25:48.040
<v Speaker 1>didn't do anything to offendiate, hopefully, Or maybe it's a

0:25:48.119 --> 0:25:51.280
<v Speaker 1>natural process. Maybe the gamma rays from a supernova that

0:25:51.320 --> 0:25:54.480
<v Speaker 1>blew up, you know, a while ago, and those sterilizing

0:25:54.600 --> 0:25:57.520
<v Speaker 1>death rays are just now arriving here at Earth. Man,

0:25:57.560 --> 0:26:01.240
<v Speaker 1>this line makes me feel not at all safer. Daniel,

0:26:01.720 --> 0:26:04.000
<v Speaker 1>See how you can drop comfort from this light cone.

0:26:04.520 --> 0:26:08.160
<v Speaker 1>It's like a pretty flimsy protection against giant gamma ray bers.

0:26:08.280 --> 0:26:10.400
<v Speaker 1>It just means that somebody's got to plan ahead. If

0:26:10.400 --> 0:26:12.399
<v Speaker 1>they really want to fry us now, they're got to

0:26:12.480 --> 0:26:15.000
<v Speaker 1>either be close by or they have that planned ahead

0:26:16.720 --> 0:26:20.280
<v Speaker 1>so that athetic exploding start. Are you saying it's not

0:26:20.440 --> 0:26:22.560
<v Speaker 1>very good at planning so we're saved. Is that it's

0:26:22.560 --> 0:26:27.120
<v Speaker 1>a procrastinator saves us from procrastinators exactly? But what about

0:26:27.160 --> 0:26:31.880
<v Speaker 1>type A supernovas? Oh, the kind of plants ahead, there's

0:26:31.920 --> 0:26:35.239
<v Speaker 1>nothing we can do. Yeah, we're toast, all right. So

0:26:35.440 --> 0:26:38.560
<v Speaker 1>it sort of protects us, and I think it also

0:26:38.680 --> 0:26:42.800
<v Speaker 1>kind of affects what we might agree on. Is kind

0:26:42.840 --> 0:26:45.560
<v Speaker 1>of a consistent history of the universe. Right, Yeah, it's

0:26:45.640 --> 0:26:49.360
<v Speaker 1>really interesting. The whole universe can be divided into three regions.

0:26:49.400 --> 0:26:52.159
<v Speaker 1>You have your future like cone, your path like cone,

0:26:52.560 --> 0:26:55.080
<v Speaker 1>and then there's everything else. Right, and this is this

0:26:55.200 --> 0:26:58.800
<v Speaker 1>called this the absolute elsewhere. It sounds like an awesome

0:26:58.880 --> 0:27:01.200
<v Speaker 1>name for a Netflix show or something. So the absolute

0:27:01.240 --> 0:27:04.720
<v Speaker 1>elsewhere is the spot that you can't affect, you can't influence, right,

0:27:04.840 --> 0:27:07.159
<v Speaker 1>And that's really interesting because things that happened in the

0:27:07.200 --> 0:27:10.560
<v Speaker 1>absolute elsewhere, you might disagree with people about the order

0:27:10.640 --> 0:27:12.960
<v Speaker 1>in which they happen. Like you might look at a

0:27:13.000 --> 0:27:15.679
<v Speaker 1>series of events and say A happens before B, and

0:27:15.720 --> 0:27:17.359
<v Speaker 1>somebody else might look at it and say, no, no, no,

0:27:17.440 --> 0:27:20.560
<v Speaker 1>I think B happens before A. And you could both

0:27:20.560 --> 0:27:23.320
<v Speaker 1>be right. If these two things are not inside each

0:27:23.320 --> 0:27:26.919
<v Speaker 1>other's light cones, and these events don't have overlapping light cones,

0:27:27.320 --> 0:27:30.600
<v Speaker 1>then they can be differently ordered and not affect anything

0:27:30.640 --> 0:27:33.960
<v Speaker 1>from a causality point of view. WHOA, So I guess

0:27:34.040 --> 0:27:35.359
<v Speaker 1>I can have a light cone and you can have

0:27:35.400 --> 0:27:38.040
<v Speaker 1>a light cone. And if those two don't interact, is

0:27:38.040 --> 0:27:39.920
<v Speaker 1>that what you mean? Like if they don't touch, then

0:27:40.600 --> 0:27:43.520
<v Speaker 1>we were looking at literally like different universes. Well, they

0:27:43.560 --> 0:27:46.800
<v Speaker 1>will eventually touch, right, because their light cones will eventually impact,

0:27:47.000 --> 0:27:49.200
<v Speaker 1>and so there is some overlap in their light cone

0:27:49.320 --> 0:27:52.199
<v Speaker 1>far in the future where both of them can influence.

0:27:52.400 --> 0:27:55.760
<v Speaker 1>But it doesn't matter which one happened first. It doesn't

0:27:55.760 --> 0:27:58.200
<v Speaker 1>matter if A happened in then B, or B happened

0:27:58.200 --> 0:28:01.600
<v Speaker 1>and then A, because these two events are the events

0:28:01.680 --> 0:28:04.760
<v Speaker 1>themselves are not inside each other's light cones. Right, B

0:28:05.040 --> 0:28:06.840
<v Speaker 1>is not in a's light cone, and A is not

0:28:06.920 --> 0:28:09.000
<v Speaker 1>in b s light cone. Even though the two light

0:28:09.040 --> 0:28:12.000
<v Speaker 1>cones do overlap, if they are not inside each other's

0:28:12.080 --> 0:28:14.960
<v Speaker 1>light cones, then you can swap their order just by

0:28:15.040 --> 0:28:17.880
<v Speaker 1>changing your speed. If you decide to zip by them

0:28:18.080 --> 0:28:20.160
<v Speaker 1>in a spaceship as close to the speed of light,

0:28:20.440 --> 0:28:22.760
<v Speaker 1>you will see one happened before the other. If you

0:28:22.800 --> 0:28:25.000
<v Speaker 1>go in the other direction and nearly the speed of light,

0:28:25.320 --> 0:28:28.280
<v Speaker 1>you will see the opposite order of events. And it

0:28:28.320 --> 0:28:31.919
<v Speaker 1>all works out downstream. Because these two things aren't causally linked,

0:28:31.920 --> 0:28:34.840
<v Speaker 1>they're not inside each other's light cones, so you're free

0:28:34.880 --> 0:28:37.600
<v Speaker 1>to change their order of events. But then you know

0:28:37.640 --> 0:28:40.440
<v Speaker 1>the TV who are involved would have a different interpretation, right,

0:28:40.480 --> 0:28:42.880
<v Speaker 1>like one of them will see one thing happening before

0:28:42.880 --> 0:28:46.959
<v Speaker 1>the other. Yeah, exactly, But there is no absolute definition

0:28:47.000 --> 0:28:50.520
<v Speaker 1>of what happened. First, all the observers have their own interpretation,

0:28:50.640 --> 0:28:54.560
<v Speaker 1>and they're all correct because the answer depends on your position.

0:28:54.960 --> 0:28:57.760
<v Speaker 1>That's not true for two events where one is inside

0:28:57.800 --> 0:28:59.920
<v Speaker 1>the other one's light cone. If I shoot a joke

0:29:00.080 --> 0:29:02.960
<v Speaker 1>ray and I hit you in the head, then you laugh, right,

0:29:03.360 --> 0:29:06.640
<v Speaker 1>put it on joke mode, please, there's that. It's don

0:29:07.080 --> 0:29:10.320
<v Speaker 1>and then there's a joke open on banana mode. So

0:29:10.360 --> 0:29:12.720
<v Speaker 1>I hit the ray and the banana hits you in

0:29:12.760 --> 0:29:15.440
<v Speaker 1>the head. Right now, you are in my light cone.

0:29:15.440 --> 0:29:18.000
<v Speaker 1>Because the two events me pressing the button on the

0:29:18.040 --> 0:29:20.880
<v Speaker 1>gun and you having banana arrived in your mouth, they're

0:29:20.880 --> 0:29:23.520
<v Speaker 1>not at the same time. What happens before the other,

0:29:23.600 --> 0:29:26.320
<v Speaker 1>and there's a causal structure for them. I have to

0:29:26.320 --> 0:29:29.920
<v Speaker 1>press the button before the banana ray arrives at your head.

0:29:30.280 --> 0:29:33.000
<v Speaker 1>And that's okay, because the banana ray arriving at your

0:29:33.040 --> 0:29:35.640
<v Speaker 1>head is an event in my future. It's inside my

0:29:35.760 --> 0:29:38.320
<v Speaker 1>light cone. But for example, you and I both have

0:29:38.600 --> 0:29:41.320
<v Speaker 1>these guns and we point them in random directions or whatever,

0:29:41.440 --> 0:29:43.400
<v Speaker 1>and we try to fire them at the same time.

0:29:43.520 --> 0:29:45.480
<v Speaker 1>Some people might say we fired them at the same time.

0:29:45.520 --> 0:29:49.040
<v Speaker 1>Other people flying behind the spaceship might disagree about who

0:29:49.200 --> 0:29:53.120
<v Speaker 1>pressed their trigger first because they would be moving and

0:29:53.280 --> 0:29:56.840
<v Speaker 1>because of the way that light along the light takes

0:29:56.880 --> 0:29:59.480
<v Speaker 1>to get to them and the speed limit of the universe,

0:30:00.000 --> 0:30:02.640
<v Speaker 1>they might reconstruct the events in a different way. Yeah,

0:30:02.640 --> 0:30:05.200
<v Speaker 1>but it's not just because how long light takes to

0:30:05.240 --> 0:30:07.920
<v Speaker 1>get to them. Even if you factor that in, right,

0:30:07.960 --> 0:30:09.800
<v Speaker 1>even if you account for how long it takes the

0:30:09.920 --> 0:30:13.040
<v Speaker 1>signals and the images to appear, there's still a difference

0:30:13.080 --> 0:30:15.400
<v Speaker 1>in the order of events. And that's because time flows

0:30:15.440 --> 0:30:18.160
<v Speaker 1>differently based on where you are and how fast you

0:30:18.200 --> 0:30:22.120
<v Speaker 1>are going. So your speed affects how you see time flowing,

0:30:22.640 --> 0:30:24.959
<v Speaker 1>and so you can see one event happening before the other.

0:30:25.000 --> 0:30:27.520
<v Speaker 1>You can see Jorge presses button first, or somebody else

0:30:27.560 --> 0:30:29.520
<v Speaker 1>going in the other direction can see Daniel press the

0:30:29.600 --> 0:30:32.400
<v Speaker 1>button first, even if they account for the transmission delay

0:30:32.520 --> 0:30:35.600
<v Speaker 1>from light. But they would be wrong. I guess what

0:30:35.600 --> 0:30:38.160
<v Speaker 1>I mean is they would have their own interpretation, but

0:30:38.240 --> 0:30:41.200
<v Speaker 1>other people would have their different interpretation. Yeah, but nobody's

0:30:41.280 --> 0:30:44.360
<v Speaker 1>right or everybody's right. You know, if these two events

0:30:44.520 --> 0:30:46.760
<v Speaker 1>are not inside each other's light, cones right, their light

0:30:46.760 --> 0:30:48.880
<v Speaker 1>cones can overlap in the future, but the two events

0:30:48.920 --> 0:30:51.840
<v Speaker 1>themselves are not inside each other's light cones, then their

0:30:51.960 --> 0:30:55.160
<v Speaker 1>order is not well defined. And this is all because

0:30:55.240 --> 0:30:57.480
<v Speaker 1>the universe has a speed limit, right, Like, if it

0:30:57.520 --> 0:30:59.640
<v Speaker 1>didn't have a speed limit, then you could talk about

0:30:59.760 --> 0:31:03.320
<v Speaker 1>like absolute history of the universe. That's right exactly, And

0:31:03.360 --> 0:31:07.040
<v Speaker 1>that speed limit defines the size of this cone. Right. Imagine,

0:31:07.080 --> 0:31:09.840
<v Speaker 1>for example, if the speed of light was much much slower,

0:31:10.240 --> 0:31:13.200
<v Speaker 1>then your light cone would be narrower. The part of

0:31:13.240 --> 0:31:15.880
<v Speaker 1>the universe, the part of the future that you could influence,

0:31:15.920 --> 0:31:17.920
<v Speaker 1>would be a much smaller part of the universe. If

0:31:17.960 --> 0:31:20.360
<v Speaker 1>you shot death rays in every direction and the speed

0:31:20.360 --> 0:31:22.760
<v Speaker 1>of light was much smaller, then you would kill a

0:31:22.800 --> 0:31:25.360
<v Speaker 1>smaller fraction of the universe. Or if you shot joke raise,

0:31:25.560 --> 0:31:27.720
<v Speaker 1>you would make a smaller fraction in the universe laugh.

0:31:28.200 --> 0:31:30.600
<v Speaker 1>Then if the speed of light was ten times faster

0:31:30.760 --> 0:31:33.560
<v Speaker 1>than it is, then you could influence more of the universe,

0:31:33.600 --> 0:31:36.200
<v Speaker 1>and aliens out there with their joke raise could make

0:31:36.280 --> 0:31:39.640
<v Speaker 1>us laugh more effectively. So this number the speed of

0:31:39.720 --> 0:31:43.240
<v Speaker 1>light really changes the whole structure of causality of space. Right,

0:31:43.280 --> 0:31:45.239
<v Speaker 1>But what if you make like a light joke like

0:31:45.280 --> 0:31:48.240
<v Speaker 1>this vanilla is the best. Ha ha ha. That's a joke,

0:31:48.360 --> 0:31:51.400
<v Speaker 1>like a light vanilla joke. Yeah, that wouldn't harm anyone,

0:31:51.480 --> 0:31:54.080
<v Speaker 1>and people would just let it go by. But it

0:31:54.200 --> 0:31:56.040
<v Speaker 1>really is sort of like a cone. I'm thinking, like

0:31:56.080 --> 0:31:58.120
<v Speaker 1>a doc cone. You know those cones they put on

0:31:58.280 --> 0:32:01.800
<v Speaker 1>dogs so that data and harm themselves or just to

0:32:01.840 --> 0:32:04.520
<v Speaker 1>protect them. It really is like a cone that you

0:32:04.560 --> 0:32:06.480
<v Speaker 1>put on our we put on our heads that kind

0:32:06.480 --> 0:32:08.880
<v Speaker 1>of limits what we can see and what we can

0:32:08.920 --> 0:32:12.080
<v Speaker 1>interact with, right it sort of does. Now imagining you

0:32:12.160 --> 0:32:13.520
<v Speaker 1>with one of these on your head trying to eat

0:32:13.560 --> 0:32:17.640
<v Speaker 1>a banana, even though you can't, Daniel shoot me with

0:32:17.680 --> 0:32:20.200
<v Speaker 1>the bananas exactly, then you need me to shoot you

0:32:20.240 --> 0:32:22.640
<v Speaker 1>with the banana ray or I guess she went up

0:32:22.680 --> 0:32:25.080
<v Speaker 1>in the air and then catch it and the cone

0:32:25.080 --> 0:32:27.560
<v Speaker 1>would help me catch this. There you go, there you

0:32:27.600 --> 0:32:30.040
<v Speaker 1>go pretty soon be surrounded with bananas. I'd have a

0:32:30.080 --> 0:32:32.320
<v Speaker 1>ConA around my head filmed with bananas and I'll go

0:32:32.400 --> 0:32:36.120
<v Speaker 1>along with a scoop of vanilla on top, and then

0:32:36.120 --> 0:32:38.440
<v Speaker 1>for some childhood. But the amazing thing to me is

0:32:38.480 --> 0:32:40.800
<v Speaker 1>that we still don't know why the speed of light

0:32:40.960 --> 0:32:43.320
<v Speaker 1>is this number. You know, it has such a dramatic

0:32:43.320 --> 0:32:45.360
<v Speaker 1>effect on what part of the universe we can see

0:32:45.520 --> 0:32:48.040
<v Speaker 1>and what part of the universe we can influence, and

0:32:48.080 --> 0:32:50.640
<v Speaker 1>how the universe is sort of like tied together, you know,

0:32:50.680 --> 0:32:53.959
<v Speaker 1>what affects what It really changes everything. And it's just

0:32:54.080 --> 0:32:56.320
<v Speaker 1>like a number. We measure it. We don't know why

0:32:56.360 --> 0:32:57.880
<v Speaker 1>it is what it is. It could have been better,

0:32:58.200 --> 0:33:00.360
<v Speaker 1>it could have been smaller, for all we know. Our

0:33:00.440 --> 0:33:02.480
<v Speaker 1>laws of physics just have like an empty spot there.

0:33:02.480 --> 0:33:04.800
<v Speaker 1>If you're like right in the number you measure, there's

0:33:04.840 --> 0:33:07.040
<v Speaker 1>no reason it has to be this or that that

0:33:07.120 --> 0:33:09.400
<v Speaker 1>we know of. And that's like a real mystery, you

0:33:09.440 --> 0:33:11.000
<v Speaker 1>know, it it makes you wonder why it's this and not

0:33:11.120 --> 0:33:14.800
<v Speaker 1>something else. Alright, cool, Well, let's get into now what

0:33:14.960 --> 0:33:17.720
<v Speaker 1>consequences is this light cone has in our in the

0:33:17.840 --> 0:33:21.960
<v Speaker 1>universe and possibly in our ability to travel through time.

0:33:22.480 --> 0:33:37.480
<v Speaker 1>But first let's take another quick break. Are we're talking

0:33:37.480 --> 0:33:40.960
<v Speaker 1>about light counts and the speed of light and whether

0:33:41.160 --> 0:33:43.680
<v Speaker 1>or not we can affect things in the universe that

0:33:43.720 --> 0:33:47.239
<v Speaker 1>are happening right now, which is basically no, right, Like,

0:33:47.360 --> 0:33:50.800
<v Speaker 1>we can't affect anything else in the universe happening at

0:33:50.800 --> 0:33:53.920
<v Speaker 1>this moment, that's right, nothing except for what's happening right here,

0:33:54.040 --> 0:33:57.200
<v Speaker 1>right now, or stuff that's happening in the future. But

0:33:57.280 --> 0:34:00.200
<v Speaker 1>at this very moment, you can't affect anything except for

0:34:00.560 --> 0:34:03.680
<v Speaker 1>exactly the spot where you are. Well, technically nothing right

0:34:03.760 --> 0:34:06.160
<v Speaker 1>because even things that are one millimeter away from my

0:34:06.200 --> 0:34:09.520
<v Speaker 1>eye in the present moment, I can't even see or effect.

0:34:09.640 --> 0:34:11.960
<v Speaker 1>That's true. We have to go down to zero millimeters.

0:34:12.000 --> 0:34:14.000
<v Speaker 1>And that's only even only if you believe in free

0:34:14.000 --> 0:34:17.520
<v Speaker 1>will and if your brain operates instantaneously, So technically you're right.

0:34:17.600 --> 0:34:20.720
<v Speaker 1>Any decision you make right now can only influence the future,

0:34:21.000 --> 0:34:24.120
<v Speaker 1>except that maybe there's a possibility to use this concept

0:34:24.200 --> 0:34:27.359
<v Speaker 1>to do time travel. Daniel so explained that to me. Yes,

0:34:27.440 --> 0:34:29.680
<v Speaker 1>so what we talked about so far, this idea of

0:34:29.760 --> 0:34:32.360
<v Speaker 1>light cones these circles of light expanding out into the

0:34:32.440 --> 0:34:34.560
<v Speaker 1>universe and into your future. This is the way we

0:34:34.640 --> 0:34:37.600
<v Speaker 1>think about space. If it's not curved, so we call

0:34:37.719 --> 0:34:40.319
<v Speaker 1>space flat, if it's just sort of like has no

0:34:40.480 --> 0:34:43.360
<v Speaker 1>shape to it, if there's no bending of it that

0:34:43.400 --> 0:34:46.640
<v Speaker 1>affects like the path of photons. And we know that

0:34:46.760 --> 0:34:49.960
<v Speaker 1>space can be bent. We know that, for example, everything

0:34:50.000 --> 0:34:53.840
<v Speaker 1>with mass and energy bend space, like the Sun bend space.

0:34:54.160 --> 0:34:56.680
<v Speaker 1>That's why the Earth is moving around it instead of

0:34:56.719 --> 0:34:59.720
<v Speaker 1>just flying off into deep space. We know the Eube

0:34:59.840 --> 0:35:01.880
<v Speaker 1>and in the space because you have mass, and so

0:35:02.000 --> 0:35:05.879
<v Speaker 1>everything out there changes the shape of space, which means

0:35:05.920 --> 0:35:09.759
<v Speaker 1>it changes how light goes through it. Remember that gravity

0:35:09.840 --> 0:35:12.280
<v Speaker 1>is not just like a force that tugs on things,

0:35:12.760 --> 0:35:16.319
<v Speaker 1>because light, for example, has no mass, but gravity can

0:35:16.440 --> 0:35:20.120
<v Speaker 1>affect its path because gravity changes the very shape of

0:35:20.120 --> 0:35:23.279
<v Speaker 1>space and light travels through that space. And so we

0:35:23.360 --> 0:35:26.320
<v Speaker 1>know that things are more complicated when space gets curved.

0:35:26.400 --> 0:35:28.160
<v Speaker 1>So what we talked about so far is only in

0:35:28.200 --> 0:35:31.080
<v Speaker 1>the event that the universe is empty and there's no curvature,

0:35:31.280 --> 0:35:33.239
<v Speaker 1>there's no mass or anything to change the shape. So

0:35:33.239 --> 0:35:35.480
<v Speaker 1>in flat space, when there's a lot of mass around,

0:35:35.560 --> 0:35:38.640
<v Speaker 1>things get curved and things get pretty different and weird.

0:35:38.880 --> 0:35:41.680
<v Speaker 1>These light cones, which you can imagine sort of like

0:35:41.760 --> 0:35:45.399
<v Speaker 1>going up and going down now, start to get tilted. Right.

0:35:45.480 --> 0:35:47.879
<v Speaker 1>Is this something we can actually see? Right? You can

0:35:47.880 --> 0:35:51.919
<v Speaker 1>see light getting bent out there in space by heavy objects. Yeah,

0:35:52.000 --> 0:35:55.320
<v Speaker 1>it's called gravitational lensing. If there's like a really big

0:35:55.360 --> 0:35:58.319
<v Speaker 1>heavy object between us and some source of light, like

0:35:58.360 --> 0:36:02.080
<v Speaker 1>a background galaxy, then as those photons come towards Earth,

0:36:02.080 --> 0:36:05.080
<v Speaker 1>they could bent around that massive object. And this is

0:36:05.120 --> 0:36:07.360
<v Speaker 1>one way we can detect, for example, the existence of

0:36:07.440 --> 0:36:09.680
<v Speaker 1>dark matter and try to figure out, like roughly where

0:36:09.680 --> 0:36:12.279
<v Speaker 1>it is based on how it distorts the light that's

0:36:12.280 --> 0:36:15.000
<v Speaker 1>passing near it or through it. So it's definitely a

0:36:15.080 --> 0:36:18.520
<v Speaker 1>real thing that's happening. It's something we've observed. We're sure

0:36:18.520 --> 0:36:21.439
<v Speaker 1>it is true. So if a space can bend light,

0:36:21.760 --> 0:36:24.879
<v Speaker 1>or land space can sort of affect the trajectory of light,

0:36:24.960 --> 0:36:27.120
<v Speaker 1>that would make sense that it would bend these light

0:36:27.120 --> 0:36:30.040
<v Speaker 1>cones that we have to kind of figure out what

0:36:30.160 --> 0:36:32.480
<v Speaker 1>we can see and cannot see in the universe exactly.

0:36:32.520 --> 0:36:34.640
<v Speaker 1>Because the shape of the light cone is defined by

0:36:34.719 --> 0:36:38.680
<v Speaker 1>where light goes right where light can reach, and so

0:36:38.880 --> 0:36:41.600
<v Speaker 1>space is bent in a way that light can't get somewhere,

0:36:41.920 --> 0:36:44.160
<v Speaker 1>then the light cones are also bent. So this idea

0:36:44.200 --> 0:36:46.840
<v Speaker 1>of them being like simple cones is only in flat

0:36:46.840 --> 0:36:51.719
<v Speaker 1>space near something really massive, they bend towards the mass, right,

0:36:51.760 --> 0:36:55.560
<v Speaker 1>because light moves towards mass. Right. If you have, for example,

0:36:55.640 --> 0:36:57.879
<v Speaker 1>the Sun, and you shoot a photon near the Sun,

0:36:58.000 --> 0:37:00.360
<v Speaker 1>it will get curved sort of in the dire action

0:37:00.520 --> 0:37:02.960
<v Speaker 1>of the Sun. And if you have a black hole,

0:37:03.160 --> 0:37:05.920
<v Speaker 1>then it's going to get curved room towards the black hole.

0:37:06.239 --> 0:37:08.600
<v Speaker 1>So as you get closer and closer something massive, these

0:37:08.680 --> 0:37:12.040
<v Speaker 1>light cones tilt more and more. Well, they start to

0:37:12.040 --> 0:37:14.839
<v Speaker 1>look like maybe horns and not so much cones or yeah,

0:37:14.960 --> 0:37:17.400
<v Speaker 1>or like bow ties or something yeah, or like a bugle,

0:37:17.560 --> 0:37:22.879
<v Speaker 1>remember that snack, the little like cones, curved cones. Yeah, exactly, Yeah,

0:37:23.000 --> 0:37:26.919
<v Speaker 1>light bugles. Will call it light bugles exactly. And so

0:37:27.200 --> 0:37:29.719
<v Speaker 1>inside a black hole, of course, you can think about

0:37:29.760 --> 0:37:31.920
<v Speaker 1>what happens to a photon. While a photon inside a

0:37:31.920 --> 0:37:35.440
<v Speaker 1>black hole always goes towards the center, not because gravity

0:37:35.480 --> 0:37:37.920
<v Speaker 1>is so strong, but because the shape of space requires it,

0:37:37.920 --> 0:37:41.440
<v Speaker 1>because there's only one direction inside a black hole. So

0:37:41.520 --> 0:37:44.960
<v Speaker 1>inside a black hole, these things have tilted totally sideways.

0:37:45.280 --> 0:37:48.279
<v Speaker 1>You shoot a photon and it goes just towards the singularity.

0:37:48.400 --> 0:37:51.160
<v Speaker 1>All the light cones are now tilted towards the center.

0:37:51.440 --> 0:37:53.960
<v Speaker 1>You hear people say sometimes this thing that inside a

0:37:53.960 --> 0:37:57.759
<v Speaker 1>black hole, space and time switch roles. Right, This is

0:37:57.800 --> 0:38:01.400
<v Speaker 1>like a geometric way to understand that, because now instead

0:38:01.440 --> 0:38:05.040
<v Speaker 1>of time flowing up, it's sort of flowing sideways. Right,

0:38:05.040 --> 0:38:09.880
<v Speaker 1>Because the light cone has tilted over by forty five degrees. Well,

0:38:10.480 --> 0:38:15.000
<v Speaker 1>I guess I don't understand it at all. So the

0:38:15.120 --> 0:38:19.120
<v Speaker 1>light cone tilts, and somehow time and space which positions?

0:38:19.160 --> 0:38:21.600
<v Speaker 1>Is that what you just said? Yeah, because your future,

0:38:21.680 --> 0:38:25.920
<v Speaker 1>all possible futures are the singularity, and so the only

0:38:25.960 --> 0:38:28.000
<v Speaker 1>way to move forward in time is to move in

0:38:28.040 --> 0:38:30.960
<v Speaker 1>this one direction of space. And so sort of like

0:38:31.320 --> 0:38:35.000
<v Speaker 1>moving through space towards the singularity is the same thing

0:38:35.200 --> 0:38:39.120
<v Speaker 1>as moving forwards in time. And you can graph that

0:38:39.239 --> 0:38:41.839
<v Speaker 1>geometrically by thinking about the light zone being tilted over

0:38:42.360 --> 0:38:45.239
<v Speaker 1>from being vertical to being horizontal. It's like there's only

0:38:45.840 --> 0:38:49.000
<v Speaker 1>space and time become one way and everything goes in

0:38:49.040 --> 0:38:51.640
<v Speaker 1>the same direction. Yeah, exactly, all right, And so then

0:38:51.680 --> 0:38:53.600
<v Speaker 1>how does that relate to time travel? You said it

0:38:53.680 --> 0:38:56.080
<v Speaker 1>might be possible to do time travel. It might be

0:38:56.120 --> 0:38:59.440
<v Speaker 1>possible to do time travel if you use these cones

0:38:59.760 --> 0:39:03.279
<v Speaker 1>you and construct this really weird structure. Right, So we

0:39:03.360 --> 0:39:07.319
<v Speaker 1>talked about how near something really heavy, these cones can

0:39:07.320 --> 0:39:10.319
<v Speaker 1>tilt like up to forty five degrees right towards the

0:39:10.320 --> 0:39:12.719
<v Speaker 1>center of a black hole. Now, imagine if you could

0:39:12.719 --> 0:39:15.840
<v Speaker 1>have a cone that tilted more than forty five degrees,

0:39:16.120 --> 0:39:18.359
<v Speaker 1>And what that means is that you're tilting so that

0:39:18.760 --> 0:39:22.759
<v Speaker 1>part of the light cone is now in the past, right,

0:39:22.800 --> 0:39:25.319
<v Speaker 1>So it's possible if you could do this, it would

0:39:25.360 --> 0:39:28.600
<v Speaker 1>mean that these particles are moving not just into the future,

0:39:28.640 --> 0:39:31.640
<v Speaker 1>but like the future is now dipping into the past.

0:39:32.080 --> 0:39:35.080
<v Speaker 1>What you mean you you bend the light cone so

0:39:35.160 --> 0:39:38.440
<v Speaker 1>much it wraps around and touches kind of the past

0:39:38.520 --> 0:39:41.960
<v Speaker 1>light cone, m exactly, and you think, is this possible?

0:39:42.080 --> 0:39:45.799
<v Speaker 1>Doesn't that contradict itself? Will remember that, like the definition

0:39:45.840 --> 0:39:48.960
<v Speaker 1>of time and the definition of space depends a little

0:39:49.000 --> 0:39:52.160
<v Speaker 1>bit on how fast you're going and the environment you're in,

0:39:52.520 --> 0:39:55.640
<v Speaker 1>and that gets even more complicated when space is bent.

0:39:56.200 --> 0:39:58.120
<v Speaker 1>And so what you can have is like a particle

0:39:58.560 --> 0:40:02.680
<v Speaker 1>moving forward into it's future like it's local time still

0:40:02.680 --> 0:40:05.200
<v Speaker 1>says I'm moving forward in the future one second, then

0:40:05.239 --> 0:40:07.000
<v Speaker 1>the next second, and the next second. But it could

0:40:07.000 --> 0:40:09.319
<v Speaker 1>be moving into the past from the point of view

0:40:09.360 --> 0:40:12.799
<v Speaker 1>of another observer. So like from a distant observer who's

0:40:12.840 --> 0:40:16.000
<v Speaker 1>watching this from far away, whose space isn't curved, they

0:40:16.000 --> 0:40:18.839
<v Speaker 1>could see that particle moving into like their past, even

0:40:18.840 --> 0:40:22.879
<v Speaker 1>though if it's still moving into its own future. Whoa wait,

0:40:22.920 --> 0:40:25.880
<v Speaker 1>are you saying that space and time actually curve around itself,

0:40:26.120 --> 0:40:28.920
<v Speaker 1>or it only looks curved around to a different observer,

0:40:29.360 --> 0:40:32.959
<v Speaker 1>the structure of it is actually occurred, and people think

0:40:33.040 --> 0:40:36.920
<v Speaker 1>in some weird configurations, if there's a very special arrangement

0:40:36.960 --> 0:40:40.360
<v Speaker 1>of mass, then you might be able to construct a

0:40:40.520 --> 0:40:45.160
<v Speaker 1>structure of space that allows particles to have their local future,

0:40:45.200 --> 0:40:49.000
<v Speaker 1>their personal timeline extend into like the past from the

0:40:49.040 --> 0:40:51.800
<v Speaker 1>point of view of other observers. From the point of

0:40:51.840 --> 0:40:54.640
<v Speaker 1>view of other observers, but the particle itsels wouldn't be

0:40:54.680 --> 0:40:57.840
<v Speaker 1>traveling into the past, or like me, I wouldn't be

0:40:57.880 --> 0:41:01.120
<v Speaker 1>traveling into the past. Well, it's like into their own future.

0:41:01.160 --> 0:41:02.680
<v Speaker 1>But that's sort of like what happens on a time

0:41:02.719 --> 0:41:05.160
<v Speaker 1>travel show. Right, If you are on a time travel

0:41:05.200 --> 0:41:07.200
<v Speaker 1>show and you want to go into the past, you're

0:41:07.239 --> 0:41:10.359
<v Speaker 1>still living your life forward on your timeline. Right, you

0:41:10.360 --> 0:41:13.400
<v Speaker 1>were forty six years old and seven days and two minutes,

0:41:13.760 --> 0:41:15.560
<v Speaker 1>And then when you go into the past, you're not

0:41:15.640 --> 0:41:18.800
<v Speaker 1>like younger again, right, You're just like keep going forward.

0:41:18.840 --> 0:41:21.280
<v Speaker 1>Now you're forty seven years, two days and five minutes

0:41:21.320 --> 0:41:23.600
<v Speaker 1>and seven minutes and ten minutes. So what you want

0:41:23.680 --> 0:41:26.200
<v Speaker 1>is your own timeline to continue, but you want the

0:41:26.239 --> 0:41:29.400
<v Speaker 1>structure of space around you to change that your timeline,

0:41:29.760 --> 0:41:32.239
<v Speaker 1>your future now goes into like the rest of the

0:41:32.320 --> 0:41:35.719
<v Speaker 1>universe's past. So this is called in physics, it's called

0:41:35.719 --> 0:41:38.920
<v Speaker 1>a closed time like curve because if you can tilt

0:41:38.960 --> 0:41:41.480
<v Speaker 1>a bunch of these cones just the right way, then

0:41:41.520 --> 0:41:44.360
<v Speaker 1>you can make this path that loops on around itself

0:41:44.560 --> 0:41:47.480
<v Speaker 1>and comes back to the same point where it originated.

0:41:47.840 --> 0:41:50.040
<v Speaker 1>So it's like shooting a light beam and having it

0:41:50.160 --> 0:41:51.759
<v Speaker 1>hit you in the back of the head, almost like

0:41:51.760 --> 0:41:55.359
<v Speaker 1>a wormhole kind of in time, almost like a wormhole. Yeah,

0:41:55.440 --> 0:41:57.400
<v Speaker 1>it's not actually a wormhole, because a wormhole is like

0:41:57.440 --> 0:42:00.480
<v Speaker 1>a shortcut between two distant locations. This is like a

0:42:00.520 --> 0:42:03.960
<v Speaker 1>structure in space. It's like a loop in space time. Right.

0:42:04.160 --> 0:42:07.719
<v Speaker 1>It is a complicated reconnection and rearrangement of how space works.

0:42:07.760 --> 0:42:10.440
<v Speaker 1>But it's technically a little bit different from a wormhole. Right,

0:42:10.719 --> 0:42:13.000
<v Speaker 1>wouldn't you be stuck in this loop like you'd be

0:42:13.000 --> 0:42:15.880
<v Speaker 1>be like groundhogs day? For this particle, it's just reliving,

0:42:16.400 --> 0:42:18.839
<v Speaker 1>going around and around and around. It thinks it's going

0:42:18.880 --> 0:42:21.359
<v Speaker 1>in the future, but really it's like revisiting the same

0:42:21.360 --> 0:42:23.680
<v Speaker 1>time over and over and over. Exactly. It's a structure

0:42:23.719 --> 0:42:26.799
<v Speaker 1>that reinforces itself, and it's only stable if it does

0:42:26.920 --> 0:42:29.839
<v Speaker 1>revisit itself. And so you're right. You wouldn't like get

0:42:29.880 --> 0:42:31.600
<v Speaker 1>to go back and choose a different flavor of ice

0:42:31.600 --> 0:42:34.600
<v Speaker 1>cream or set your death ray to banana instead of

0:42:34.640 --> 0:42:37.040
<v Speaker 1>death right. You have to make the same choices over

0:42:37.080 --> 0:42:39.560
<v Speaker 1>and over again. It's like this self supporting structure in

0:42:39.600 --> 0:42:43.080
<v Speaker 1>space and time so not recommended. Well, unless you want

0:42:43.080 --> 0:42:45.759
<v Speaker 1>to keep watching the same shows maybe, or if you

0:42:45.840 --> 0:42:48.800
<v Speaker 1>really like vanilla and you want to eat only vanilla

0:42:49.160 --> 0:42:52.640
<v Speaker 1>flavor for the rest of your lives for eternity. Yeah, exactly.

0:42:52.680 --> 0:42:56.240
<v Speaker 1>And this is something which is theoretically conceivable, like people

0:42:56.239 --> 0:42:58.920
<v Speaker 1>have worked this out on paper and it seems like

0:42:58.960 --> 0:43:02.640
<v Speaker 1>it might work. But again, general relativity doesn't tell us

0:43:02.719 --> 0:43:06.440
<v Speaker 1>like how to bend space to make this happen. People like,

0:43:06.560 --> 0:43:09.239
<v Speaker 1>if you could bend space in this particular way, then

0:43:09.280 --> 0:43:12.400
<v Speaker 1>we think this could happen. That doesn't mean necessarily we

0:43:12.520 --> 0:43:15.360
<v Speaker 1>know how to make space bend in that particular way.

0:43:15.719 --> 0:43:19.280
<v Speaker 1>You know, people have ideas, they have this crazy structure

0:43:19.640 --> 0:43:23.440
<v Speaker 1>that's like an infinite spinning cylinder of dust, and they

0:43:23.480 --> 0:43:26.080
<v Speaker 1>do the calculations and they think maybe that would allow

0:43:26.239 --> 0:43:29.239
<v Speaker 1>for these closed timelike curves to happen, but other people

0:43:29.280 --> 0:43:31.960
<v Speaker 1>think it's impossible, there's no way it could work, and

0:43:31.960 --> 0:43:33.640
<v Speaker 1>that we have to sort of throw up our hands

0:43:33.680 --> 0:43:35.719
<v Speaker 1>and say, let's figure it out when we get the

0:43:35.800 --> 0:43:38.960
<v Speaker 1>unified theory of everything. Well, you're saying that it's according

0:43:39.000 --> 0:43:42.840
<v Speaker 1>to the equations, it's possible, or like you know, anything

0:43:42.840 --> 0:43:45.720
<v Speaker 1>that can bend, if you bend it enough, this will happen,

0:43:45.840 --> 0:43:47.920
<v Speaker 1>But we don't know if it's physically possible to do it.

0:43:48.080 --> 0:43:50.720
<v Speaker 1>We don't know if it's physically possible. If you believe

0:43:50.800 --> 0:43:54.480
<v Speaker 1>general relativity is absolutely true and you can construct an

0:43:54.480 --> 0:43:57.600
<v Speaker 1>infinite spinning cylinder of dust, then you should believe this

0:43:57.640 --> 0:44:01.520
<v Speaker 1>is physically possible and can actually happen. Personally, I don't

0:44:01.560 --> 0:44:04.319
<v Speaker 1>think general relativity is a true theory of nature because

0:44:04.320 --> 0:44:07.280
<v Speaker 1>it ignores quantum mechanics, and so it can't be correct,

0:44:07.360 --> 0:44:09.759
<v Speaker 1>and we need some updated version. And it might be

0:44:09.840 --> 0:44:12.520
<v Speaker 1>that in that updated version and incorporates quantum mechanics, this

0:44:12.600 --> 0:44:15.239
<v Speaker 1>doesn't work anymore. So this could be like sort of

0:44:15.239 --> 0:44:17.440
<v Speaker 1>like a singularity of a black hole, like a sign

0:44:17.520 --> 0:44:19.799
<v Speaker 1>that the theory is wrong because it predicts this sort

0:44:19.800 --> 0:44:22.600
<v Speaker 1>of nonsense result. Right, Because I guess if it's a

0:44:22.640 --> 0:44:25.600
<v Speaker 1>closed loop. How would you even get into that loop? Right? Yeah,

0:44:25.800 --> 0:44:27.880
<v Speaker 1>you have to have somebody else build that infinite spinning

0:44:27.920 --> 0:44:31.160
<v Speaker 1>cylinder for you in the infinite past, because you'll always

0:44:31.160 --> 0:44:33.680
<v Speaker 1>be in that loop. So it might exist and there

0:44:33.760 --> 0:44:36.560
<v Speaker 1>might be a particle stuck in it or from the

0:44:36.600 --> 0:44:38.879
<v Speaker 1>beginning of time, but you wouldn't be able to get

0:44:38.880 --> 0:44:40.840
<v Speaker 1>in or out of it. That's right. If it exists,

0:44:40.880 --> 0:44:43.600
<v Speaker 1>it would be stuck forever. But you know, now we're

0:44:43.600 --> 0:44:46.759
<v Speaker 1>talking about like construction of a time loop, so we're

0:44:46.800 --> 0:44:49.240
<v Speaker 1>talking about the variation of the loop as a function

0:44:49.280 --> 0:44:52.080
<v Speaker 1>of time. So it's like an extra level of meta

0:44:52.160 --> 0:44:54.319
<v Speaker 1>time there, which gets tricky. You can just use the

0:44:54.360 --> 0:44:58.040
<v Speaker 1>same vanilla equations, you get to go extra spicy or

0:44:58.640 --> 0:45:03.319
<v Speaker 1>sprinkle some bugles on for some extra crunching iss. All right,

0:45:03.440 --> 0:45:04.759
<v Speaker 1>So that's the light on one, I guess, and I

0:45:04.840 --> 0:45:07.240
<v Speaker 1>guess you're saying it's one way that that it helps

0:45:07.280 --> 0:45:10.600
<v Speaker 1>you think about all these weird situations of space and

0:45:10.760 --> 0:45:15.600
<v Speaker 1>black holes and bending time and spacetime looping around itself.

0:45:15.600 --> 0:45:18.799
<v Speaker 1>You use that in in your everyday you know, theoretical

0:45:18.880 --> 0:45:21.680
<v Speaker 1>musings I do, and also when people write to me

0:45:21.719 --> 0:45:23.960
<v Speaker 1>and they ask me some like crazy question about special

0:45:24.000 --> 0:45:28.120
<v Speaker 1>relativity involving you know, spaceships and snowballs whatever. I usually

0:45:28.239 --> 0:45:30.799
<v Speaker 1>end up drawing light cones so I can understand, like, well,

0:45:31.200 --> 0:45:33.880
<v Speaker 1>this happened there, What will this person see or is

0:45:33.920 --> 0:45:36.160
<v Speaker 1>it possible for them to know this. It's just a

0:45:36.239 --> 0:45:38.440
<v Speaker 1>nice way to sort of like separate things because in

0:45:38.440 --> 0:45:41.719
<v Speaker 1>physics problems because much simpler when you can separate and

0:45:41.719 --> 0:45:43.840
<v Speaker 1>say these things are independent from those things, so I

0:45:43.840 --> 0:45:45.600
<v Speaker 1>can just deal with it on its own. They're not

0:45:45.640 --> 0:45:48.000
<v Speaker 1>like entangled. So a light cone shows you how to

0:45:48.000 --> 0:45:51.760
<v Speaker 1>like disentangle all the causal threads of the universe into

0:45:51.760 --> 0:45:54.520
<v Speaker 1>a bunch of different packets. Right, Yeah, everything is better

0:45:54.520 --> 0:45:58.840
<v Speaker 1>with the snow cone. That's our next episode. What is

0:45:58.880 --> 0:46:03.480
<v Speaker 1>a physics snow cone? It's a commort physic You say

0:46:03.640 --> 0:46:07.839
<v Speaker 1>no all the time, it's no, can I travel back

0:46:07.880 --> 0:46:12.440
<v Speaker 1>in times? No? Cyes c Yes? All right, Well, hopefully

0:46:12.480 --> 0:46:14.840
<v Speaker 1>it helps all of you out there and think about

0:46:15.360 --> 0:46:18.960
<v Speaker 1>cantality and what we can and cannot affect about the

0:46:19.000 --> 0:46:22.279
<v Speaker 1>present and maybe makes you appreciate a little bit more

0:46:22.520 --> 0:46:25.319
<v Speaker 1>where you are and what we're able to see of

0:46:25.440 --> 0:46:29.560
<v Speaker 1>this big, crazy universe. Well, thanks for joining us, see

0:46:29.560 --> 0:46:39.920
<v Speaker 1>you next time. Thanks for listening, and remember that Daniel

0:46:39.960 --> 0:46:42.480
<v Speaker 1>and Jorge explained. The Universe is a production of I

0:46:42.719 --> 0:46:46.120
<v Speaker 1>heart Radio. Or more podcast from my heart Radio, visit

0:46:46.160 --> 0:46:49.680
<v Speaker 1>the i heart Radio app, Apple Podcasts, or wherever you

0:46:49.760 --> 0:46:51.280
<v Speaker 1>listen to your favorite shows.