WEBVTT - Midnight Madness: Ryan Patch and Jon Seale

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<v Speaker 1>Bloomberg Audio Studios, Podcasts, radio news.

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<v Speaker 2>I feel like it's going to be weird to do

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<v Speaker 2>an entro, but like it's the Money Stuff podcast. We're

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<v Speaker 2>here today with I think our second episode with a guest.

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<v Speaker 3>Yes, two guests, Our second and third guests.

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<v Speaker 2>Second and third guests. They are Ryan Patch and John

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<v Speaker 2>Seal of the Great Gotham Challenge, two creators of puzzle hunts. Welcome.

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<v Speaker 1>That's about all you need to say. We make puzzle hunts.

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<v Speaker 2>We got in touch because I am a degenerate puzzle

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<v Speaker 2>hunter in my way, and Ryan and John are taking

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<v Speaker 2>over or sort of have taken over the big financial

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<v Speaker 2>industry puzzle hunt that I have done occasionally, which is

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<v Speaker 2>sometimes called Compass but is mostly called Midnight Madness and

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<v Speaker 2>runs overnight this year in October. So welcome and Ryan,

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<v Speaker 2>thank you.

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<v Speaker 4>Happy to be here.

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<v Speaker 1>Coming soon to New York City street near you.

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<v Speaker 2>This is a podcast probably about money stuff related to money.

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<v Speaker 3>That's what we build it as.

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<v Speaker 2>It's not always true, but that's kind of what we say.

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<v Speaker 2>And it has a listenership that includes a lot of

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<v Speaker 2>financial industry and tech industry people, and the overlap of

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<v Speaker 2>that audience with people who do puzzle hunts is meaningful,

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<v Speaker 2>but it's not perfect by any stretch of the imagination.

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<v Speaker 2>And so I kind of want to explain what a

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<v Speaker 2>puzzle hunt is. And I feel like you guys might

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<v Speaker 2>say that you're something other than puzzle hunt guys exactly,

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<v Speaker 2>But I really want to explain what puzzles are. So

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<v Speaker 2>can I prompt you with that?

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<v Speaker 4>I think sometime in the nineties, maybe before the Mit

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<v Speaker 4>mystery un started, I get the sense that that was

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<v Speaker 4>the beginning of the industry that we are weirdly a

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<v Speaker 4>part of, largely by accident, I would say, because when

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<v Speaker 4>Ryan and I decided to start sinning puzzle hunts, we

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<v Speaker 4>weren't aware of any of the existing ones. We thought

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<v Speaker 4>we were making something that no one had ever heard

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<v Speaker 4>of before. A puzzle hunt in definition doesn't have to

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<v Speaker 4>be location based, but in our case, and in many cases,

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<v Speaker 4>it's a location based hunt in which people travel from

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<v Speaker 4>place to place solve a complex puzzle. And by puzzle,

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<v Speaker 4>I don't mean jigsaw puzzle, but they receive a series

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<v Speaker 4>of clues and pieces of information that have to be

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<v Speaker 4>combined in some way and thought of laterally in order

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<v Speaker 4>to yield a solution. And that solution will often take

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<v Speaker 4>them to a new place and they'll kind of repeat

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<v Speaker 4>that process. Maybe people are familiar with the Amazing Race,

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<v Speaker 4>combining elements of something like the Amazing Race with elements

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<v Speaker 4>of an escape room and all into a competition in

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<v Speaker 4>which people are competing against each other most of the

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<v Speaker 4>time in small teams to prove their metal and arrive

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<v Speaker 4>at the end first or with the highest standing that

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<v Speaker 4>they can.

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<v Speaker 2>I became aware of puzzle hunts before I became aware

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<v Speaker 2>of escape rooms, And I don't know if that's like

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<v Speaker 2>the actual chronology in the world where like people and.

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<v Speaker 3>My experience, Yeah, well, puzzle.

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<v Speaker 2>Hunts are pretty niche, but.

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<v Speaker 1>The escape rooms came after puzzle hunts.

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<v Speaker 2>Yeah, that's why I was like that they sort of

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<v Speaker 2>grew out of the puzzle hunt idea and like you

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<v Speaker 2>could put an escape room in a place and sell

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<v Speaker 2>it to people every day rather than do it once

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<v Speaker 2>a year.

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<v Speaker 1>And the escape rooms are definitely a little more consumer oriented,

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<v Speaker 1>whereas a puzzle hunt you have to be a certain

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<v Speaker 1>glutton for punishment or at least intellectual stimula. You know,

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<v Speaker 1>escape rooms are great because you know, at the end

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<v Speaker 1>of sixty minutes you're done whereas a puzzle hunt, if

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<v Speaker 1>you fail, you're floundering in the middle of some urban

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<v Speaker 1>landscape trying to figure out where to go.

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<v Speaker 2>Next at three am. Often.

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<v Speaker 4>But you know, what I would say is that I

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<v Speaker 4>think escape rooms and puzzle hunts share an origin story

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<v Speaker 4>I would guess, which is that it's people saying, what

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<v Speaker 4>if we could be in a video game in real life.

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<v Speaker 4>So it's kind of taking this idea of a quest

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<v Speaker 4>and something to be solved and creating a real life

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<v Speaker 4>experience around that, right.

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<v Speaker 2>Yeah.

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<v Speaker 3>What differentiates a puzzle hunt from a scavenger hunt or

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<v Speaker 3>is that just a meaningless distinction?

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<v Speaker 1>Is the puzzles absolutely you get.

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<v Speaker 3>Clues and you have to think critically, and scavenger hunts.

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<v Speaker 1>There's definitely a blurry line between the two. But I

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<v Speaker 1>think that the puzzle hunts are often once you arrive

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<v Speaker 1>at a location, you're not just there to find something.

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<v Speaker 1>You're there to solve a complex situation. And there's pen

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<v Speaker 1>and paper puzzle hunts where you just like go to

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<v Speaker 1>a location and you're given a few pieces of paper

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<v Speaker 1>and they're all kind of these very crossworthy or language

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<v Speaker 1>based or math based puzzles that you wind up solving

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<v Speaker 1>and then they result to a keyword or often the

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<v Speaker 1>next location that you're going to, and then you go

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<v Speaker 1>to the next location, you get handed in another set

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<v Speaker 1>of papers, so there's always some very specific activity. Now,

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<v Speaker 1>we came kind of this from more the immersion angle.

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<v Speaker 1>We kind of asked ourselves the question to look like

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<v Speaker 1>if people felt like they were in a movie, and

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<v Speaker 1>then we started creating these quests and then we realized, well,

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<v Speaker 1>to kind of unlock the door that kind of lets

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<v Speaker 1>you into the next thing, there needs to be a puzzle.

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<v Speaker 1>And so we kind of came at it from a

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<v Speaker 1>little more of an angle saying, well, we need to

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<v Speaker 1>have a key for that door, we need to have

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<v Speaker 1>a password for that door, and started slowly integrating puzzles.

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<v Speaker 1>So we kind of backed into the puzzle hunt community

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<v Speaker 1>from more of like an immersive angle, whereas the puzzle

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<v Speaker 1>hunt community has then kind of been pulled a little

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<v Speaker 1>more into the immersive community through escape rooms, through immersive theater.

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<v Speaker 1>And then you have, yeah, the scavenger hunt community, which

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<v Speaker 1>is kind of geocaching adjacent and just making hunts for

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<v Speaker 1>your ten year old kids adjacent, and scavenger Hunt the

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<v Speaker 1>worst version of a scavenger hunt is like take pictures

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<v Speaker 1>of five out of state license plates, or like you know,

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<v Speaker 1>get a photo of a person with a beard, and

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<v Speaker 1>is kind of our guiding light that we move away from.

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<v Speaker 4>We draw a distinction in our world between puzzles and tasks,

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<v Speaker 4>and a puzzle is it requires some sort of lateral thinking,

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<v Speaker 4>and a task is just an action that you complete.

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<v Speaker 4>So I think a lot of scavenger hunts are task

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<v Speaker 4>based versus a puzzle requires you to use your brain

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<v Speaker 4>in a different way.

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<v Speaker 2>Do you have like a classic puzzle or like a

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<v Speaker 2>form of puzzle, or a way to describe more concretely

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<v Speaker 2>what the puzzles and puzzle hunts are, because like to

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<v Speaker 2>me and I have not I don't think done your

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<v Speaker 2>challenges that I think I did Midnight Matter Compass that

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<v Speaker 2>might have been partly your doing. And I have a sense,

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<v Speaker 2>like an inarticulate sense of what puzzle hunt puzzles feel

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<v Speaker 2>like you know, I've done I don't know, four or

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<v Speaker 2>five puzzle hunts and an escape room or two. But like,

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<v Speaker 2>how do you think about puzzles? And like what is

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<v Speaker 2>a puzzle? And like what kinds of things are puzzles?

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<v Speaker 2>Could you give a puzzle that we can talk about

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<v Speaker 2>on a podcast.

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<v Speaker 4>Sure, I think every puzzle hunt has its own tradition

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<v Speaker 4>of how it defines a puzzle. And Ryan and I

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<v Speaker 4>are the first people to be in charge of the

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<v Speaker 4>Midnight Madness tradition, kind of coming from the outside, not

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<v Speaker 4>having played and not being from the finance industry. So

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<v Speaker 4>we had to do our homework and spend a lot

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<v Speaker 4>of time learning what's a puzzle by the definition of

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<v Speaker 4>Midnight Madness. And one thing that we identified is each

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<v Speaker 4>one should involve a logical leap, so there's typically a

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<v Speaker 4>mental connection that you make between two different types of information.

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<v Speaker 4>So an example of a puzzle that I think is

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<v Speaker 4>a good illustration of this from an event that we

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<v Speaker 4>did a few years ago, was designed by our friend

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<v Speaker 4>Josh Dabner, and it's a puzzle in which you receive

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<v Speaker 4>a rap sheet that looks like a police description of

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<v Speaker 4>several perpetrators of criminals, and each one has a description

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<v Speaker 4>and then picture of what looks like a fingerprint for

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<v Speaker 4>each one, but you use clues in the descriptions, and

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<v Speaker 4>you use clues of what the visual of the fingerprint

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<v Speaker 4>looks like to act you make a connection that you're

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<v Speaker 4>not looking at fingerprints, You're looking at topographical maps of mountains,

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<v Speaker 4>and each one you discover as you kind of read

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<v Speaker 4>through the text and look for words that might seem

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<v Speaker 4>out of place and kind of evidence that the descriptions

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<v Speaker 4>are not quite fitting well to like how a policeman

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<v Speaker 4>might describe a criminal. To recognize that each of the

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<v Speaker 4>seven is representing the seven highest peaks on each continent.

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<v Speaker 4>And so then you use that information to go back

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<v Speaker 4>to the first descriptions, and in there you work with

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<v Speaker 4>the information. You have to yield a final solution, which

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<v Speaker 4>is a key word. But in order to do that,

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<v Speaker 4>you have to be able to make this mental leap

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<v Speaker 4>and recognize that one thing is actually representing another.

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<v Speaker 3>How do you make them difficult without being infuriating? Because

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<v Speaker 3>this is something different. But Bloomberg has a weekly quiz quiz.

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<v Speaker 3>Go Matt, you've played it, you've written. I used to

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<v Speaker 3>be the cure of the quiz, and one of the

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<v Speaker 3>metrics on which I judged myself was by how many

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<v Speaker 3>people who started the quiz completed the quiz. And there

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<v Speaker 3>was like this fine balance I had to find between

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<v Speaker 3>making it challenging but not making it annoying. So how

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<v Speaker 3>do you find that balance when you're putting together puzzles

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<v Speaker 3>and make sure that people basically don't rage quit.

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<v Speaker 4>Yes, you're our sister in pain, I see.

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<v Speaker 1>I think that's the number one skill of a good

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<v Speaker 1>puzzle creator. I think that right there is the magic

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<v Speaker 1>sauce is figuring out something that's just hard enough that

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<v Speaker 1>makes people really feel like they've gone on a journey

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<v Speaker 1>and they were just about to quit, but then they

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<v Speaker 1>had that spark of inspiration that turned it all around

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<v Speaker 1>for them, and then everything fell into place. And then

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<v Speaker 1>looking back on it, it's like, of course that was

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<v Speaker 1>the answer. It could never have not been that answer,

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<v Speaker 1>and bringing people on that journey and allowing them to

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<v Speaker 1>go on that journey themselves, and then by the end

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<v Speaker 1>of it having that I heard it recently described as

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<v Speaker 1>I think secondhand fun or second degree fun, where it's

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<v Speaker 1>it sucked in the moment, but when you look back

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<v Speaker 1>on it, it's a pleasureful thing. And so creating that

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<v Speaker 1>moment it's very difficult, and we've struggled with it. And

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<v Speaker 1>you know, we created the Great Gotham Challenge. I created

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<v Speaker 1>the first one by myself. John was a participant, This

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<v Speaker 1>is how we started working together, and no one finished it.

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<v Speaker 1>Everyone raged quick. It was in two thousand and nine.

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<v Speaker 1>The stock market had crashed. I just graduated college and

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<v Speaker 1>couldn't get a job, and so me and another friend

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<v Speaker 1>created this and it was supposed to be like a

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<v Speaker 1>four hour thing. Everyone just texted us after our four

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<v Speaker 1>and it like I am a quarter of the way through,

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<v Speaker 1>Please put a bullet in my head. And so it's

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<v Speaker 1>just like, okay, come to the finish line. But anyways,

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<v Speaker 1>we've gotten better. We've been doing this for about eleven years.

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<v Speaker 1>And a lot of it is play testing, Like we

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<v Speaker 1>have a community of people. They just play test our

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<v Speaker 1>puzzles and they time themselves and we make sure we

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<v Speaker 1>know how long a puzzle should take and what the

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<v Speaker 1>right deviation is. And it's also a lot of argument,

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<v Speaker 1>like we've just got a people that we really trust

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<v Speaker 1>and who have done a lot of these things, and

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<v Speaker 1>someone says this is way too hard, this is way

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<v Speaker 1>too easy, and we just go twelve rounds until we

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<v Speaker 1>find something that we all agree on and we trust

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<v Speaker 1>each other. So part of it's not working in a vacuum,

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<v Speaker 1>and part of it's just a lot of experience and

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<v Speaker 1>part of its playtesting. John and I are creative by nature,

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<v Speaker 1>and we brought in an operations person to help run

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<v Speaker 1>our company named Teresa, who's brilliant and has saved our

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<v Speaker 1>company many times. But one of the things she instigated

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<v Speaker 1>is no, we play test things. We play test things thoroughly.

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<v Speaker 2>I think another part of the answer to Katie's question

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<v Speaker 2>is is when I've done puzzle hunts, there's some sort

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<v Speaker 2>of like hint mechanism where you can, like without fully

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<v Speaker 2>giving up, you can give up a little and get

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<v Speaker 2>some sort of help like can you talking about how

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<v Speaker 2>do you think about that?

0:11:39.040 --> 0:11:42.320
<v Speaker 1>Yeah, And it's interesting because we've seen this done different ways,

0:11:42.440 --> 0:11:45.840
<v Speaker 1>and in the Midnight Madness puzzle hunt that we stage

0:11:45.920 --> 0:11:49.280
<v Speaker 1>every other year for the finance industry, there's kind of

0:11:49.280 --> 0:11:55.160
<v Speaker 1>a bespoke, personalized what's called game controller who meters out hints.

0:11:55.600 --> 0:11:57.920
<v Speaker 2>It's like your personal tormentor.

0:11:57.880 --> 0:12:01.200
<v Speaker 1>Right right exactly. And this is something very unique about

0:12:01.240 --> 0:12:04.440
<v Speaker 1>the Wall Street Vibe is that the game controllers are

0:12:04.640 --> 0:12:08.400
<v Speaker 1>known to be a little malicious and a little kount

0:12:08.440 --> 0:12:10.839
<v Speaker 1>of Because we've been kind of apprenticing with the current

0:12:10.880 --> 0:12:13.800
<v Speaker 1>creators for the last four years and we've taken it

0:12:13.840 --> 0:12:16.480
<v Speaker 1>over this year, and so we've watched them and tried

0:12:16.480 --> 0:12:18.880
<v Speaker 1>to learn, and we've been like, this seems weird, this

0:12:18.960 --> 0:12:22.080
<v Speaker 1>seems mean, and they're like, oh no, it's what people want,

0:12:22.280 --> 0:12:25.360
<v Speaker 1>Like it's the it's what the players want. That's done

0:12:25.360 --> 0:12:29.160
<v Speaker 1>in a very like bespoke, handcrafted concierge way, both the

0:12:29.240 --> 0:12:32.920
<v Speaker 1>hinting and the tormenting, Whereas like on our Great Gotham

0:12:33.000 --> 0:12:35.839
<v Speaker 1>Challenge branded puzzle hunts that we do, there's kind of

0:12:36.000 --> 0:12:39.360
<v Speaker 1>a unified, pre canned hint system that you know, when

0:12:39.360 --> 0:12:41.560
<v Speaker 1>you feel like you're at a dead end, you can

0:12:41.600 --> 0:12:44.000
<v Speaker 1>take a hint and there's a certain time penalty, and

0:12:44.360 --> 0:12:48.400
<v Speaker 1>we've introduced a fun gamified mechanic where the longer you're

0:12:48.400 --> 0:12:52.080
<v Speaker 1>on a puzzle, the less penalty time you get. And so, yeah,

0:12:52.120 --> 0:12:53.880
<v Speaker 1>there absolutely needs to be a hint system, and that's

0:12:53.920 --> 0:12:57.079
<v Speaker 1>absolutely a way that you keep people within the same universe.

0:12:57.080 --> 0:13:00.360
<v Speaker 1>If there was no hint system, then you'd see devations

0:13:00.400 --> 0:13:02.240
<v Speaker 1>of two hundred percent on times.

0:13:02.640 --> 0:13:05.120
<v Speaker 2>My experience of like Compass or Midnight Matis is like

0:13:05.320 --> 0:13:08.280
<v Speaker 2>if you're like getting on the subway to go to

0:13:08.360 --> 0:13:11.040
<v Speaker 2>the wrong burrow, your game control will be like hold

0:13:11.120 --> 0:13:14.000
<v Speaker 2>on right, Yeah, there's some amount of like, don't do

0:13:14.080 --> 0:13:16.080
<v Speaker 2>something really stupid, and.

0:13:16.000 --> 0:13:18.439
<v Speaker 1>That's the Yeah, that's that's the designer's job is to, yeah,

0:13:18.480 --> 0:13:22.720
<v Speaker 1>figuring out how to let people fail enough that they

0:13:22.760 --> 0:13:25.160
<v Speaker 1>go through those peaks and valleys of emotions, but not

0:13:25.280 --> 0:13:27.959
<v Speaker 1>letting them fail so much that they're just destroyed.

0:13:28.920 --> 0:13:31.000
<v Speaker 2>Yeah. You want to feel like you can fail so

0:13:31.040 --> 0:13:33.000
<v Speaker 2>that when you succeed, you feel good about it.

0:13:33.200 --> 0:13:33.520
<v Speaker 3>Right.

0:13:48.840 --> 0:13:52.720
<v Speaker 2>Can we talk about Midnight madnas. I've written about having

0:13:52.800 --> 0:13:56.920
<v Speaker 2>done one or two Compass on Switch. My understanding is

0:13:56.920 --> 0:14:02.160
<v Speaker 2>that like at some point a kind of Goldman Sachs

0:14:02.200 --> 0:14:05.960
<v Speaker 2>affiliated group of Wall Street people started a Midnight Madness

0:14:06.000 --> 0:14:09.800
<v Speaker 2>puzzle hunt, possibly named after a movie of the same name,

0:14:10.280 --> 0:14:13.480
<v Speaker 2>and it was called Midnight Madness because it started I

0:14:13.520 --> 0:14:16.680
<v Speaker 2>don't know four pm and went until two pm the

0:14:16.720 --> 0:14:17.240
<v Speaker 2>next day.

0:14:17.520 --> 0:14:20.400
<v Speaker 1>Everything you've heard is correct, yes, yeah.

0:14:20.080 --> 0:14:23.000
<v Speaker 2>And it was run by I think Alicia we wasel

0:14:23.200 --> 0:14:27.800
<v Speaker 2>at Goldman and then it became so overwhelming that my

0:14:27.880 --> 0:14:30.280
<v Speaker 2>understanding was like the winners got to run it the

0:14:30.320 --> 0:14:33.240
<v Speaker 2>next time, and I know, like Colin Tykel ran it

0:14:33.240 --> 0:14:36.360
<v Speaker 2>for a while, and that is like, in my understanding,

0:14:36.400 --> 0:14:38.640
<v Speaker 2>the premiere like Wall Street Puzzle Hunt and all of

0:14:38.680 --> 0:14:41.400
<v Speaker 2>the teams are like eight Goldman teams and six Chain

0:14:41.440 --> 0:14:43.800
<v Speaker 2>Street teams. Is that basically correct?

0:14:44.160 --> 0:14:47.760
<v Speaker 4>Most of that's correct. Alisha designed it for I think

0:14:48.000 --> 0:14:51.360
<v Speaker 4>maybe a decade or a little less, and at some

0:14:51.440 --> 0:14:53.880
<v Speaker 4>point I think he decided it was too much for

0:14:53.920 --> 0:14:57.120
<v Speaker 4>him to continue and just decided, I can't keep doing this.

0:14:57.160 --> 0:14:59.440
<v Speaker 4>I need to quit. And the team that won the

0:14:59.520 --> 0:15:03.400
<v Speaker 4>year that he called his final year decided that they

0:15:03.440 --> 0:15:06.280
<v Speaker 4>loved the game too much to let it die, so

0:15:06.360 --> 0:15:09.880
<v Speaker 4>they said, we'll take over. We'll put it under a

0:15:09.880 --> 0:15:12.680
<v Speaker 4>different name so that people recognize that it's under new management.

0:15:13.160 --> 0:15:16.280
<v Speaker 4>They ran it for several years, and then they decided,

0:15:16.800 --> 0:15:20.400
<v Speaker 4>we can't keep doing this. It's destroying our lives and

0:15:20.480 --> 0:15:22.280
<v Speaker 4>our relationships because.

0:15:22.080 --> 0:15:25.120
<v Speaker 2>All of these people have like real jobs in the

0:15:25.160 --> 0:15:30.240
<v Speaker 2>financial industry and also extracurricularly designed these insane all night

0:15:30.280 --> 0:15:31.239
<v Speaker 2>puzzle hunts.

0:15:31.040 --> 0:15:32.680
<v Speaker 1>As opposed to us who have fake jobs in the

0:15:32.720 --> 0:15:35.320
<v Speaker 1>financial industry. Yes, that's correct. Now we have real jobs

0:15:35.320 --> 0:15:35.960
<v Speaker 1>in puzzle hunts.

0:15:36.040 --> 0:15:38.560
<v Speaker 2>Yeah, exactly, So this is your job, it's not their job.

0:15:38.680 --> 0:15:41.280
<v Speaker 1>Is a little more sustainable for us, but yes, like,

0:15:41.280 --> 0:15:44.040
<v Speaker 1>I don't know how they could possibly do it, because

0:15:44.400 --> 0:15:47.360
<v Speaker 1>this is my full time job. It already is so

0:15:47.560 --> 0:15:50.200
<v Speaker 1>hard for me. I can't imagine working at a hedge

0:15:50.200 --> 0:15:52.480
<v Speaker 1>fund while simultaneously doing this.

0:15:53.560 --> 0:15:56.960
<v Speaker 2>So you guys are professional puzzle hunt makers and they

0:15:56.960 --> 0:15:59.400
<v Speaker 2>are professional headsphund matters. As you look at their work,

0:15:59.400 --> 0:16:01.480
<v Speaker 2>what do you think were they good at it? If

0:16:01.480 --> 0:16:03.240
<v Speaker 2>you have like the regular puzzle HNK community and then

0:16:03.240 --> 0:16:05.120
<v Speaker 2>you have like the headshund guys, is there a different

0:16:05.160 --> 0:16:06.320
<v Speaker 2>style or mindset.

0:16:06.760 --> 0:16:09.760
<v Speaker 4>Yeah, that's something that Ryan and I were just discussing. Actually,

0:16:09.960 --> 0:16:11.920
<v Speaker 4>there are things that are unique to it. There are

0:16:12.000 --> 0:16:15.040
<v Speaker 4>ways that maybe we look at things a bit differently.

0:16:15.200 --> 0:16:19.320
<v Speaker 4>For instance, talking about hints, Ryan and I, as puzzle

0:16:19.320 --> 0:16:22.000
<v Speaker 4>of designers, we kind of believe that a really well

0:16:22.000 --> 0:16:26.400
<v Speaker 4>designed puzzle should be able to be completed by a

0:16:26.440 --> 0:16:29.720
<v Speaker 4>good puzzler without needing to be hinted in any way,

0:16:30.040 --> 0:16:33.400
<v Speaker 4>Whereas I think they're coming from a world in which

0:16:33.720 --> 0:16:35.840
<v Speaker 4>they feel like if it's not hard enough to require

0:16:35.880 --> 0:16:38.480
<v Speaker 4>someone to take hints, then it's not hard enough. So

0:16:38.560 --> 0:16:41.160
<v Speaker 4>that's been an adjustment I think for us to kind

0:16:41.160 --> 0:16:42.520
<v Speaker 4>of recognize.

0:16:42.400 --> 0:16:45.600
<v Speaker 1>We're a little more bread crumb, that leap of logic

0:16:45.840 --> 0:16:47.280
<v Speaker 1>in a way that like at the end of a

0:16:47.280 --> 0:16:49.480
<v Speaker 1>good murder mystery, you look back and you're like, oh,

0:16:49.640 --> 0:16:52.040
<v Speaker 1>the hints were always there that it was the butler,

0:16:52.440 --> 0:16:55.120
<v Speaker 1>and so we're a little more on that end versus Yeah,

0:16:55.200 --> 0:16:57.480
<v Speaker 1>they're more like, you have to make this leap of

0:16:57.520 --> 0:16:59.960
<v Speaker 1>logic with no prior red crumb.

0:17:00.400 --> 0:17:03.720
<v Speaker 2>I'm with you. I've had some Midnight Madness experiences where

0:17:03.800 --> 0:17:06.440
<v Speaker 2>you're like, you get the hnt in your No one

0:17:06.520 --> 0:17:07.520
<v Speaker 2>would have gotten that.

0:17:08.520 --> 0:17:08.840
<v Speaker 1>Yeah.

0:17:09.200 --> 0:17:12.560
<v Speaker 4>Another big distinction though that we've come to terms with

0:17:12.680 --> 0:17:15.359
<v Speaker 4>though that I think is really interesting and says a lot.

0:17:15.880 --> 0:17:18.040
<v Speaker 4>And we didn't believe this to be true when we started,

0:17:18.080 --> 0:17:20.520
<v Speaker 4>but I think we've come around to the idea that

0:17:20.840 --> 0:17:23.600
<v Speaker 4>the people who are attracted to this midnight Madness game

0:17:23.640 --> 0:17:27.440
<v Speaker 4>who come from Wall Street, they do crave I hesitate

0:17:27.480 --> 0:17:30.400
<v Speaker 4>to use the word glutton for punishment, but they they

0:17:30.400 --> 0:17:35.480
<v Speaker 4>do crave a certain amount of intensity and some would

0:17:35.480 --> 0:17:39.600
<v Speaker 4>even say torture that I think was surprising to us.

0:17:39.880 --> 0:17:41.720
<v Speaker 2>Yeah, I mean, just the fact that it is sort

0:17:41.720 --> 0:17:46.240
<v Speaker 2>of runs overnight is right cruel in a way.

0:17:46.280 --> 0:17:50.719
<v Speaker 3>It's like endurance athletics, but with your mind and your body.

0:17:51.080 --> 0:17:55.160
<v Speaker 2>Totally. Yeah, you have a day job running puzzle hunts

0:17:55.200 --> 0:17:58.719
<v Speaker 2>under your own brand, and like puzzle hunt activity is

0:17:58.720 --> 0:18:01.320
<v Speaker 2>for corporate clients. Right, My sense is that a lot

0:18:01.320 --> 0:18:03.600
<v Speaker 2>of your clients are also in the financial industry, and

0:18:03.600 --> 0:18:06.880
<v Speaker 2>like puzzle hunting and finance overlap a lot. Is that right?

0:18:07.960 --> 0:18:11.560
<v Speaker 1>Yes, you're onto us. We didn't mean to do it

0:18:11.600 --> 0:18:16.920
<v Speaker 1>that way, but the market found us. Yeah.

0:18:17.000 --> 0:18:18.960
<v Speaker 2>What do you think it is about? Like financial people

0:18:19.000 --> 0:18:20.679
<v Speaker 2>a puzzle hunts? Like where do they go together?

0:18:21.320 --> 0:18:24.080
<v Speaker 4>Several things? One is, I think the finance industry and

0:18:24.119 --> 0:18:27.800
<v Speaker 4>the tech industry have become really closely intertwined. And as

0:18:27.840 --> 0:18:31.480
<v Speaker 4>I said, the tradition of the MIT mystery hunt. A

0:18:31.480 --> 0:18:34.440
<v Speaker 4>lot of these people that come from Cambridge end up

0:18:34.840 --> 0:18:38.360
<v Speaker 4>in New York, end up doing finance related jobs, and

0:18:38.440 --> 0:18:42.320
<v Speaker 4>so they've crafted a taste for this type of thing

0:18:42.520 --> 0:18:43.959
<v Speaker 4>already earlier in life.

0:18:44.400 --> 0:18:46.280
<v Speaker 2>Does every do the mystery hunting?

0:18:46.560 --> 0:18:48.119
<v Speaker 4>I don't think everyone does it, and a lot of

0:18:48.119 --> 0:18:50.800
<v Speaker 4>people who do it are also not currently at MIT.

0:18:51.160 --> 0:18:53.359
<v Speaker 2>I've been invited on team. Is that it seemed like

0:18:53.520 --> 0:18:54.440
<v Speaker 2>more trouble than I was worth.

0:18:54.680 --> 0:18:58.280
<v Speaker 4>Yeah, yeah, I mean that's like a three day event

0:18:58.400 --> 0:18:59.600
<v Speaker 4>or a four day event.

0:18:59.480 --> 0:19:02.520
<v Speaker 2>And one hundred people and you can do it rightly.

0:19:02.560 --> 0:19:03.719
<v Speaker 2>It just seems like a lot.

0:19:04.000 --> 0:19:05.359
<v Speaker 4>It is a lot. You're not wrong.

0:19:05.240 --> 0:19:09.480
<v Speaker 1>About our COO. Teresa participated this last year and had

0:19:09.520 --> 0:19:12.760
<v Speaker 1>a fantastic time and we're going to try to go

0:19:12.800 --> 0:19:14.439
<v Speaker 1>next year. And she went there on a team, and

0:19:14.440 --> 0:19:16.359
<v Speaker 1>it's like, how fun can like being holed up in

0:19:16.440 --> 0:19:19.680
<v Speaker 1>a hotel room solving puzzles, you know, But it really

0:19:19.760 --> 0:19:23.359
<v Speaker 1>seems like the winning teams are it's not just about

0:19:23.359 --> 0:19:26.560
<v Speaker 1>puzzle solving acumen, but about organization of brain power. You know,

0:19:26.560 --> 0:19:29.960
<v Speaker 1>how do you effectively deploy one hundred people to effectively

0:19:30.560 --> 0:19:34.480
<v Speaker 1>manage problems and contribute and make these lateral leaps. And

0:19:34.720 --> 0:19:37.000
<v Speaker 1>it seems like that's the key to the MIT Mystery Hunt,

0:19:37.000 --> 0:19:40.560
<v Speaker 1>which is I think, such an interesting social management problem.

0:19:40.720 --> 0:19:43.920
<v Speaker 3>Yeah, I was reading a Courts article from twenty thirteen.

0:19:43.960 --> 0:19:46.240
<v Speaker 3>I think it was because Midnight Madness went on a

0:19:46.240 --> 0:19:48.439
<v Speaker 3>bit of a hiatus and then it came back right

0:19:48.560 --> 0:19:52.240
<v Speaker 3>And the article is talking about how originally the thinking,

0:19:52.440 --> 0:19:54.960
<v Speaker 3>you know, among the Goldmen Sacks teams who participated, was

0:19:55.000 --> 0:19:57.119
<v Speaker 3>that they wanted to stack their teams with quants. They

0:19:57.200 --> 0:19:59.400
<v Speaker 3>just wanted a lot of big brains. But the team

0:19:59.440 --> 0:20:02.440
<v Speaker 3>that ended up winning was a group that worked together.

0:20:02.560 --> 0:20:05.160
<v Speaker 3>I think they were client facing, and they shocked their

0:20:05.200 --> 0:20:07.480
<v Speaker 3>winning up too, just we know how to work together.

0:20:07.520 --> 0:20:10.360
<v Speaker 3>We don't necessarily have the smartest guy in the room,

0:20:10.480 --> 0:20:12.399
<v Speaker 3>but we all know how to manage together.

0:20:13.040 --> 0:20:15.600
<v Speaker 2>Yeah, and also like if it's all quants, like you

0:20:15.680 --> 0:20:18.560
<v Speaker 2>want different kinds of intelligence too, like in solving the

0:20:18.600 --> 0:20:20.439
<v Speaker 2>puzzles as well as in creating the puzzle, like you know,

0:20:20.440 --> 0:20:22.399
<v Speaker 2>as I was thinking about like why the financial industry

0:20:22.440 --> 0:20:25.200
<v Speaker 2>likes puzzle hunts, I mean I was thinking, like teamwork

0:20:25.280 --> 0:20:29.040
<v Speaker 2>is always pretty heavily emphasized. He like interviewed a financial firm,

0:20:29.040 --> 0:20:31.280
<v Speaker 2>and like the idea of like getting different types of

0:20:31.280 --> 0:20:35.680
<v Speaker 2>intelligence together and trying to delegate responsibility and brandstorm together

0:20:35.880 --> 0:20:38.720
<v Speaker 2>does seem like useful in the job. And then it

0:20:38.720 --> 0:20:41.320
<v Speaker 2>hadn't even occurred to me that, like thee hundred person

0:20:41.440 --> 0:20:45.960
<v Speaker 2>MIT mystery hunt teams are an enormous management problem. But yes,

0:20:46.080 --> 0:20:48.439
<v Speaker 2>like if you can manage a puzzle hunt team of

0:20:48.480 --> 0:20:51.080
<v Speaker 2>one hundred people, that does seem useful for managing a

0:20:51.119 --> 0:20:51.560
<v Speaker 2>hedge fund.

0:20:51.960 --> 0:20:55.480
<v Speaker 1>They create custom software platforms just to manage the puzzles.

0:20:56.200 --> 0:20:58.480
<v Speaker 1>It's incredible. I did want to go back to you

0:20:58.560 --> 0:21:00.359
<v Speaker 1>were correcting that at midnight men is we're out of

0:21:00.359 --> 0:21:05.000
<v Speaker 1>Goldman And I'd say maybe still less than I mean,

0:21:05.080 --> 0:21:07.679
<v Speaker 1>maybe forty percent of our teams are Goldman thirty to

0:21:07.720 --> 0:21:10.040
<v Speaker 1>forty percent of our teams, so they're a huge supporter.

0:21:10.200 --> 0:21:11.960
<v Speaker 1>And just to give the context for your listeners, this

0:21:12.119 --> 0:21:16.040
<v Speaker 1>Midnight Madness is a charity event for Good Shepherd Services.

0:21:16.080 --> 0:21:17.919
<v Speaker 1>And so the great part is instead of going to

0:21:18.280 --> 0:21:20.159
<v Speaker 1>a fundraiser where you have to you know, buy a

0:21:20.200 --> 0:21:23.520
<v Speaker 1>table and sit through speeches and watch pretty picture videos,

0:21:23.800 --> 0:21:26.480
<v Speaker 1>you stake a team to compete. And so I'd say, yeah,

0:21:26.520 --> 0:21:29.280
<v Speaker 1>still definitely a huge The biggest showing is from Goldman,

0:21:29.400 --> 0:21:33.280
<v Speaker 1>but there's probably fifteen to twenty different firms represented, everything

0:21:33.359 --> 0:21:38.200
<v Speaker 1>from bigger investment banks to quant firms to really small

0:21:38.240 --> 0:21:40.680
<v Speaker 1>shops and I don't even know all the different types

0:21:40.680 --> 0:21:43.240
<v Speaker 1>of shops that are represented there. And it goes from

0:21:43.280 --> 0:21:46.959
<v Speaker 1>like places where the CEO is leading the team and

0:21:47.440 --> 0:21:50.840
<v Speaker 1>to places where the CEO stakes the team and then

0:21:50.960 --> 0:21:53.160
<v Speaker 1>like puts his best people on the team and shows

0:21:53.240 --> 0:21:55.600
<v Speaker 1>up at the finish line, or also places where just

0:21:55.720 --> 0:21:57.600
<v Speaker 1>like they just look at it as a donation and

0:21:58.040 --> 0:21:59.520
<v Speaker 1>let the people who want to show up.

0:22:00.000 --> 0:22:02.280
<v Speaker 2>But right, the idea is like basically Midnight Madness, as

0:22:02.280 --> 0:22:05.040
<v Speaker 2>the funders are for Good Shepherd. A team is up

0:22:05.040 --> 0:22:07.760
<v Speaker 2>to six people, correct, and it costs something like forty

0:22:07.760 --> 0:22:10.480
<v Speaker 2>thousand dollars to sponsor a team, So it's exactly it's

0:22:10.520 --> 0:22:11.560
<v Speaker 2>a meaningful donation.

0:22:12.320 --> 0:22:15.760
<v Speaker 1>Yeah. Yeah, And so we'll have twenty five teams duking

0:22:15.800 --> 0:22:18.560
<v Speaker 1>it out on October fourth, the early hours of October fifth,

0:22:18.640 --> 0:22:20.560
<v Speaker 1>duking it out for the title of the most you know,

0:22:20.680 --> 0:22:22.879
<v Speaker 1>most intelligent and really best.

0:22:23.240 --> 0:22:26.280
<v Speaker 2>So in my experience, the production values for Midnight Madness

0:22:26.280 --> 0:22:28.840
<v Speaker 2>are really high. Like the year I did it most recently,

0:22:29.760 --> 0:22:32.919
<v Speaker 2>it ended on the intrepid, like the aircraft car and

0:22:32.960 --> 0:22:35.840
<v Speaker 2>solving a puzzle on and a real Enigma machine. I

0:22:35.880 --> 0:22:37.399
<v Speaker 2>don't know if you know this, but it's very finance

0:22:37.400 --> 0:22:39.439
<v Speaker 2>industry coded, like you're not a hedge fund unless you

0:22:39.480 --> 0:22:41.919
<v Speaker 2>have a real Enigma machine somewhere. And it was like,

0:22:41.960 --> 0:22:44.120
<v Speaker 2>you know, you have to like get clues, like going

0:22:44.160 --> 0:22:46.040
<v Speaker 2>to like a screening of a movie on a rooftop

0:22:46.040 --> 0:22:48.639
<v Speaker 2>in Brooklyn, and like there was a like chessboard in

0:22:48.640 --> 0:22:50.880
<v Speaker 2>the Brooklyn Museum. It was like a real pretty high

0:22:51.000 --> 0:22:54.360
<v Speaker 2>end experience. I'm very interested in talking about the puzzle aspect,

0:22:54.359 --> 0:22:57.960
<v Speaker 2>but like as designers, I feel like you're more interested

0:22:58.000 --> 0:23:00.480
<v Speaker 2>in like the cool experiences side of it. You're talking

0:23:00.480 --> 0:23:00.880
<v Speaker 2>about that.

0:23:01.920 --> 0:23:05.240
<v Speaker 4>Yeah, I mean that was really intimidating. And it's interesting

0:23:05.240 --> 0:23:08.040
<v Speaker 4>when Ryan and I started designing games like this when

0:23:08.040 --> 0:23:10.720
<v Speaker 4>we were in college, just for our friends and scraping

0:23:10.720 --> 0:23:13.200
<v Speaker 4>together a couple of bucks from our own pocket and

0:23:13.440 --> 0:23:15.840
<v Speaker 4>trying to dream as big as we could. And only

0:23:16.160 --> 0:23:18.560
<v Speaker 4>many years later we came across an article about the

0:23:18.640 --> 0:23:21.359
<v Speaker 4>tradition of mid Night Madness and learned that there was

0:23:21.400 --> 0:23:25.600
<v Speaker 4>a puzzle that year where teams had controls that were

0:23:25.760 --> 0:23:28.600
<v Speaker 4>actively controlling the lights on the Empire state building and

0:23:28.720 --> 0:23:32.800
<v Speaker 4>changing the colors to solve a puzzle. And we were

0:23:32.960 --> 0:23:36.760
<v Speaker 4>absolutely floored by the kind of production value available to

0:23:36.800 --> 0:23:40.320
<v Speaker 4>these game designers and thought like, wow, if we could

0:23:40.359 --> 0:23:42.399
<v Speaker 4>just do something like that one day, that would be

0:23:42.400 --> 0:23:45.960
<v Speaker 4>the biggest dream that we could dream for ourselves. And yeah,

0:23:46.000 --> 0:23:49.199
<v Speaker 4>so a lot of the fee that people contribute to

0:23:49.359 --> 0:23:52.280
<v Speaker 4>stake a team does go towards the production of a

0:23:52.440 --> 0:23:57.120
<v Speaker 4>very fantastic and epic game, and that's part of the appeal.

0:23:57.440 --> 0:23:59.800
<v Speaker 4>It is interesting for us to try to design for

0:23:59.840 --> 0:24:02.560
<v Speaker 4>the man or woman who has everything quote unquote, and

0:24:02.880 --> 0:24:05.120
<v Speaker 4>if you're super wealthy and you have all these kind

0:24:05.200 --> 0:24:09.440
<v Speaker 4>of opportunities and experiences available to you on a regular basis.

0:24:09.480 --> 0:24:12.240
<v Speaker 4>You know what is impressive, what can make an impression

0:24:12.240 --> 0:24:14.359
<v Speaker 4>on that type of person. And I think that's part

0:24:14.359 --> 0:24:16.880
<v Speaker 4>of where this tradition has come from, of like, wow,

0:24:16.920 --> 0:24:20.400
<v Speaker 4>it has to be bombastic, and having access to landmark

0:24:20.440 --> 0:24:22.800
<v Speaker 4>locations in New York City that you wouldn't normally have

0:24:22.960 --> 0:24:25.200
<v Speaker 4>is a big part of it. The scale has changed

0:24:25.240 --> 0:24:27.800
<v Speaker 4>a bit. I think when Alicia was designing it, maybe

0:24:27.840 --> 0:24:32.360
<v Speaker 4>a much bigger portion of the fee went towards the

0:24:32.400 --> 0:24:35.760
<v Speaker 4>production value of the game and reallocating a different kind

0:24:35.800 --> 0:24:37.960
<v Speaker 4>of percentage to the charity versus.

0:24:37.760 --> 0:24:40.280
<v Speaker 1>The more to the charity. To be clear, now we

0:24:40.840 --> 0:24:41.159
<v Speaker 1>don't know.

0:24:41.400 --> 0:24:43.080
<v Speaker 2>Do you have a list of like here are some

0:24:43.119 --> 0:24:45.080
<v Speaker 2>cool locations, let's see if you can get them, and

0:24:45.119 --> 0:24:47.280
<v Speaker 2>then like often get told no or.

0:24:47.200 --> 0:24:48.960
<v Speaker 1>Like absolutely if you want to like get.

0:24:48.800 --> 0:24:50.840
<v Speaker 2>The Intrepid, like how easy is that? And when you

0:24:50.880 --> 0:24:52.680
<v Speaker 2>call and you say hi, we run a puzzle hunt

0:24:52.720 --> 0:24:54.840
<v Speaker 2>with a lot of golden people like does that work?

0:24:54.920 --> 0:24:56.399
<v Speaker 2>Or people like what are you talking about?

0:24:56.760 --> 0:24:58.879
<v Speaker 1>It's everything. We didn't get the Intrepid. I think that

0:24:58.960 --> 0:25:01.480
<v Speaker 1>was the year before we started working with them, So

0:25:01.560 --> 0:25:05.240
<v Speaker 1>I can't speak to specifically renting the Intrepid, but it's

0:25:05.280 --> 0:25:08.640
<v Speaker 1>always yeah at midnight, yeah, or into two am. Some

0:25:08.720 --> 0:25:10.760
<v Speaker 1>things are wow, we're never going to get that, And

0:25:10.800 --> 0:25:12.400
<v Speaker 1>then people come back to us and I'm like, yeah,

0:25:12.440 --> 0:25:14.880
<v Speaker 1>about twenty five hundred dollars and you're like, great, let's

0:25:14.960 --> 0:25:15.320
<v Speaker 1>do it.

0:25:15.480 --> 0:25:19.960
<v Speaker 2>What's like the most surprising location thing you've gotten access to?

0:25:20.680 --> 0:25:21.320
<v Speaker 1>Last game?

0:25:21.400 --> 0:25:24.359
<v Speaker 4>We did a puzzle in Fao Schwartz where teams had

0:25:24.400 --> 0:25:27.720
<v Speaker 4>to play the big piano with their feet to solve

0:25:27.760 --> 0:25:30.720
<v Speaker 4>a puzzle that was a really fun one for someone

0:25:30.720 --> 0:25:33.320
<v Speaker 4>who grew up watching the movie Big with Tom Hanks.

0:25:33.600 --> 0:25:36.040
<v Speaker 3>We could also ask the inverse of that question, I mean,

0:25:36.040 --> 0:25:38.240
<v Speaker 3>where have you been turned down from that you really

0:25:38.240 --> 0:25:39.119
<v Speaker 3>wanted to happen?

0:25:39.560 --> 0:25:41.800
<v Speaker 1>You know, every year there's a theme. In twenty twenty

0:25:41.840 --> 0:25:44.040
<v Speaker 1>three it was the Lost Cosmonauts, which is a riff

0:25:44.080 --> 0:25:46.920
<v Speaker 1>on a conspiracy theory that there's cosmonauts that were launched

0:25:46.960 --> 0:25:49.960
<v Speaker 1>into space that we'd never heard about, and kind of

0:25:49.960 --> 0:25:51.800
<v Speaker 1>the seat of the idea is that somehow they're still

0:25:51.800 --> 0:25:53.600
<v Speaker 1>alive and we have to bring them home, and so

0:25:53.640 --> 0:25:56.600
<v Speaker 1>we're going to do a cosmonaut training course, like in

0:25:56.640 --> 0:25:58.639
<v Speaker 1>a swimming pool in New York, City, and so I

0:25:58.680 --> 0:26:02.600
<v Speaker 1>was trying to get one of those huge inflatable like

0:26:02.760 --> 0:26:05.760
<v Speaker 1>water obstacle courses. You know, We're going to like order

0:26:05.800 --> 0:26:09.439
<v Speaker 1>this ten thousand dollars inflatable obstacle course from China and

0:26:09.440 --> 0:26:11.680
<v Speaker 1>then like set it up in an Olympic sized pool

0:26:11.720 --> 0:26:14.320
<v Speaker 1>in New York City and it just did not fly.

0:26:14.640 --> 0:26:18.520
<v Speaker 1>And you know, we had a poor good shepherd staffer

0:26:18.560 --> 0:26:20.600
<v Speaker 1>who was in charge of trying to find me my

0:26:20.760 --> 0:26:22.600
<v Speaker 1>swimming pool, and she was just like, Ryan, I don't

0:26:22.640 --> 0:26:26.280
<v Speaker 1>think anyone's gonna let us inflate this giant obstacle course

0:26:26.320 --> 0:26:26.800
<v Speaker 1>in the pool.

0:26:27.040 --> 0:26:29.080
<v Speaker 4>I've always wanted to do a puzzle in the Natural

0:26:29.160 --> 0:26:31.600
<v Speaker 4>History Museum, like with the Big Whale.

0:26:31.320 --> 0:26:32.800
<v Speaker 3>And Night at the Museum style.

0:26:33.280 --> 0:26:37.760
<v Speaker 4>Yeah, exactly. You have to become like an official partner

0:26:37.760 --> 0:26:40.760
<v Speaker 4>of the museum and it's like an annual membership that

0:26:41.000 --> 0:26:43.120
<v Speaker 4>costs thirty thousand dollars, and then there's all these other

0:26:43.119 --> 0:26:44.400
<v Speaker 4>hoops you have to jump through and.

0:26:44.359 --> 0:26:45.800
<v Speaker 3>You can get a Bloomberg terminal with that.

0:26:47.560 --> 0:26:50.600
<v Speaker 1>Some of the best locations we've had are like the

0:26:50.760 --> 0:26:54.640
<v Speaker 1>rooftop of the Port Authority Bus terminal on the north

0:26:54.720 --> 0:26:57.560
<v Speaker 1>end of the Port Authority Bus Terminal, there's an uncovered

0:26:57.560 --> 0:27:01.040
<v Speaker 1>parking deck that anyone can access, and you can look

0:27:01.160 --> 0:27:03.760
<v Speaker 1>down forty first Street all the way to the library,

0:27:04.000 --> 0:27:07.640
<v Speaker 1>through Times Square, through Bryant Bryant Park, and at night

0:27:07.680 --> 0:27:10.639
<v Speaker 1>it's one of the most incredible places in New York City,

0:27:11.040 --> 0:27:13.399
<v Speaker 1>and it's just sitting there for anyone to come and see.

0:27:13.560 --> 0:27:16.200
<v Speaker 1>Or we'll like park a box truck on the side

0:27:16.200 --> 0:27:18.240
<v Speaker 1>of the street and have people go in and there's

0:27:18.320 --> 0:27:21.359
<v Speaker 1>like a speakeasy type establishment with like a live band

0:27:21.480 --> 0:27:23.800
<v Speaker 1>inside a box truck delivery truck just parked on the

0:27:23.840 --> 0:27:26.360
<v Speaker 1>side of the road. And so the venues that we

0:27:26.400 --> 0:27:28.760
<v Speaker 1>love are those types of unexpected delight that kind of

0:27:28.800 --> 0:27:31.399
<v Speaker 1>like are hidden in that New York City is so

0:27:32.119 --> 0:27:33.440
<v Speaker 1>good at kind of concealing.

0:27:34.560 --> 0:27:37.840
<v Speaker 2>What about like best puzzles, right, so you've talked about

0:27:37.840 --> 0:27:39.600
<v Speaker 2>like the simplest level is like you get handed a

0:27:39.600 --> 0:27:41.159
<v Speaker 2>piece of paper and you do some piece of paper

0:27:41.200 --> 0:27:44.440
<v Speaker 2>like certainly like i'd been diet madness with production value

0:27:44.480 --> 0:27:46.479
<v Speaker 2>is what they are. Like there's some amount of like

0:27:46.920 --> 0:27:50.000
<v Speaker 2>doing puzzles on cool physical objects. Like what are some

0:27:50.119 --> 0:27:53.360
<v Speaker 2>like cool physical objects that have been purposed as puzzles.

0:27:53.520 --> 0:27:55.720
<v Speaker 1>I have one sitting right here it's a like a

0:27:55.760 --> 0:28:00.360
<v Speaker 1>palaneer orb crystal ball that we distributed the crystal ball. Yeah,

0:28:00.359 --> 0:28:03.520
<v Speaker 1>holding up a crystal ball and it reacts with different

0:28:03.680 --> 0:28:07.600
<v Speaker 1>colors and flashing patterns based on where you are geographically.

0:28:08.040 --> 0:28:10.879
<v Speaker 1>And so there was a whole puzzle in twenty twenty

0:28:10.880 --> 0:28:14.080
<v Speaker 1>one scattered all over Central Park, and as you approach

0:28:14.160 --> 0:28:17.639
<v Speaker 1>different locations, the globe did different things and flashed different

0:28:17.680 --> 0:28:21.240
<v Speaker 1>color sequences, and then those were decoded. One of my

0:28:21.280 --> 0:28:25.199
<v Speaker 1>favorite puzzles from I think this is an atlasio. I

0:28:25.200 --> 0:28:27.080
<v Speaker 1>don't know, but I've read about it in one of

0:28:27.080 --> 0:28:28.840
<v Speaker 1>the many articles that I'm sure you guys said, was

0:28:28.840 --> 0:28:32.000
<v Speaker 1>the circuit board where you had to assemble circle circuit

0:28:32.000 --> 0:28:34.760
<v Speaker 1>board and then one of the transistors overheated and you

0:28:35.400 --> 0:28:38.560
<v Speaker 1>discovered that the circuit board was actually a map of

0:28:38.600 --> 0:28:40.840
<v Speaker 1>New York City subway stations, and when you looked at

0:28:40.840 --> 0:28:44.240
<v Speaker 1>it through an infrared camera, you know it was identifying

0:28:44.280 --> 0:28:47.959
<v Speaker 1>which station to go to. So that's another example of

0:28:47.960 --> 0:28:50.600
<v Speaker 1>something that lives in my head as a great use

0:28:50.640 --> 0:28:58.360
<v Speaker 1>of a physical object.

0:29:08.080 --> 0:29:10.480
<v Speaker 3>Just to go back to midnight madness really quickly, I mean,

0:29:10.520 --> 0:29:14.160
<v Speaker 3>so you have these three to four to five hour puzzles,

0:29:14.160 --> 0:29:17.000
<v Speaker 3>I believe you said Midnight Maddness seems like a different

0:29:17.240 --> 0:29:19.680
<v Speaker 3>beast entirely in that you know it runs overnight.

0:29:20.000 --> 0:29:22.160
<v Speaker 2>Yeah, Like, what is your time expectation for this year's

0:29:22.160 --> 0:29:22.840
<v Speaker 2>Midnight Madness?

0:29:22.880 --> 0:29:22.920
<v Speaker 3>Like?

0:29:22.920 --> 0:29:24.760
<v Speaker 2>When does it start? And when do you expect the

0:29:24.840 --> 0:29:26.480
<v Speaker 2>last team to finish? Yeah?

0:29:26.520 --> 0:29:30.160
<v Speaker 4>About twelves and fourteen hours, depending on how fast teams are.

0:29:30.880 --> 0:29:33.160
<v Speaker 4>The idea is to start it, Yeah, early afternoon one

0:29:33.240 --> 0:29:37.040
<v Speaker 4>or two, and then it ends sometimes shortly after midnight,

0:29:37.240 --> 0:29:38.960
<v Speaker 4>hopefully not too much longer than that.

0:29:39.440 --> 0:29:43.080
<v Speaker 3>So it's in early October. When do you start planning

0:29:43.120 --> 0:29:43.440
<v Speaker 3>for it?

0:29:43.840 --> 0:29:46.560
<v Speaker 4>Typically about a year in advance, so it's about a

0:29:46.640 --> 0:29:47.680
<v Speaker 4>year in the making.

0:29:48.320 --> 0:29:50.400
<v Speaker 2>Do you design games for like a lot of big

0:29:50.400 --> 0:29:52.600
<v Speaker 2>Wall Street for can you, like, say, or your repeat

0:29:52.640 --> 0:29:53.400
<v Speaker 2>clients or something.

0:29:53.600 --> 0:29:55.720
<v Speaker 4>Yes, we have a lot of Wall Street clients. That's

0:29:55.760 --> 0:29:57.920
<v Speaker 4>our biggest audience and our biggest client base.

0:29:58.360 --> 0:30:02.840
<v Speaker 5>We have liked in your business, you do like relatively

0:30:02.920 --> 0:30:06.000
<v Speaker 5>short like one day events for like team building events

0:30:06.040 --> 0:30:08.360
<v Speaker 5>for companies who hire you to design games.

0:30:08.640 --> 0:30:11.600
<v Speaker 1>Yeah, three to four hours long, based on how much

0:30:11.680 --> 0:30:13.600
<v Speaker 1>we think that they can take or how much we

0:30:13.640 --> 0:30:16.280
<v Speaker 1>know that they can take. As we have repeat clients,

0:30:16.280 --> 0:30:18.840
<v Speaker 1>we start to understand the culture of the company and

0:30:18.880 --> 0:30:21.280
<v Speaker 1>what they're looking for and what they can handle, and yeah,

0:30:21.320 --> 0:30:21.880
<v Speaker 1>there's been.

0:30:21.800 --> 0:30:23.120
<v Speaker 2>Something you can handle the most.

0:30:23.440 --> 0:30:25.720
<v Speaker 1>Well, you know, there's a difference between who can handle

0:30:25.760 --> 0:30:28.600
<v Speaker 1>the most and who wants to give off the vibe

0:30:28.640 --> 0:30:29.120
<v Speaker 1>like they can.

0:30:29.040 --> 0:30:30.280
<v Speaker 2>Hold of the most.

0:30:30.360 --> 0:30:35.520
<v Speaker 1>Right, Yea, we have NDA. All of these companies.

0:30:35.160 --> 0:30:38.240
<v Speaker 2>Are so secret we'll beleeve them out.

0:30:38.480 --> 0:30:41.840
<v Speaker 1>It's really hard. Fortunately, Bridgewater has been very generous that

0:30:41.880 --> 0:30:44.120
<v Speaker 1>they allow us to talk to say that we have

0:30:44.200 --> 0:30:47.040
<v Speaker 1>done many hunts for them, and they actually came to

0:30:47.120 --> 0:30:49.960
<v Speaker 1>us only recently in twenty twenty one after they did

0:30:50.280 --> 0:30:53.400
<v Speaker 1>Midnight Manas formerly known as Compass with us, and we've

0:30:53.440 --> 0:30:56.720
<v Speaker 1>worked with them multiple times a year for different teams,

0:30:56.920 --> 0:30:58.400
<v Speaker 1>and they're awesome to work with.

0:30:58.800 --> 0:31:01.000
<v Speaker 2>I do want to know where bridge Will falls on

0:31:01.080 --> 0:31:03.880
<v Speaker 2>the can handle things and want to give the impression,

0:31:03.920 --> 0:31:05.320
<v Speaker 2>but it seems rude to make you.

0:31:05.480 --> 0:31:08.480
<v Speaker 1>Answer they're great. I mean, don't make us pick between

0:31:08.520 --> 0:31:11.479
<v Speaker 1>our children. We love all of our puzzle shouldern equally.

0:31:11.520 --> 0:31:14.320
<v Speaker 1>And the only thing I'll say is specifically the team

0:31:14.360 --> 0:31:17.560
<v Speaker 1>we work for does love the puzzly puzzles. You know,

0:31:17.600 --> 0:31:21.560
<v Speaker 1>there's definitely a gradient of people that love the experience.

0:31:21.640 --> 0:31:24.960
<v Speaker 1>They love the locations and the feedback we get from

0:31:25.160 --> 0:31:27.600
<v Speaker 1>from Bridgewater at least the point of contact and our

0:31:28.800 --> 0:31:30.960
<v Speaker 1>who helps us plan their events, is that they want

0:31:30.960 --> 0:31:32.240
<v Speaker 1>the puzzles, they want the goods.

0:31:32.600 --> 0:31:35.960
<v Speaker 4>Yeah, they want the brutality. They like it to be difficult.

0:31:36.240 --> 0:31:38.840
<v Speaker 1>And it's been really interesting for us as again outsiders,

0:31:38.880 --> 0:31:41.440
<v Speaker 1>like we both went to art school, figuring out what's

0:31:41.480 --> 0:31:44.320
<v Speaker 1>the difference between like a quant Hedge Front and a

0:31:44.360 --> 0:31:47.760
<v Speaker 1>Bridgewater and a Goldman and where they all function in

0:31:47.800 --> 0:31:49.400
<v Speaker 1>this world. It's been quite the education.

0:31:50.160 --> 0:31:53.240
<v Speaker 4>They each have a different culture that manifests differently in

0:31:53.320 --> 0:31:56.000
<v Speaker 4>our games, and often the culture is kind of inspired

0:31:56.040 --> 0:31:59.120
<v Speaker 4>by the founder. Like some of them are work hard,

0:31:59.120 --> 0:32:02.080
<v Speaker 4>play hard, and they they like to party hard, and

0:32:02.120 --> 0:32:04.160
<v Speaker 4>that's a culture that emanates from the founder. And some

0:32:04.200 --> 0:32:07.680
<v Speaker 4>of them are more like about work life balance and generosity,

0:32:07.880 --> 0:32:12.680
<v Speaker 4>and they each kind of have a very distinct culture

0:32:12.680 --> 0:32:15.000
<v Speaker 4>that we can recognize just in our limited touch points

0:32:15.040 --> 0:32:18.000
<v Speaker 4>through our games. And also when a lot of our

0:32:18.000 --> 0:32:20.600
<v Speaker 4>client base was more tech like Google and Meta and

0:32:20.960 --> 0:32:24.640
<v Speaker 4>tech firms, we joke about like making our own private

0:32:24.680 --> 0:32:27.160
<v Speaker 4>investments based on how well we see people doing in

0:32:27.160 --> 0:32:30.960
<v Speaker 4>our games, because we definitely recognize the companies that are

0:32:31.000 --> 0:32:33.920
<v Speaker 4>doing well for us, we're also doing well in the market.

0:32:35.080 --> 0:32:37.560
<v Speaker 1>And then when those same companies three years later stopped

0:32:37.600 --> 0:32:40.440
<v Speaker 1>doing well, it meant something.

0:32:42.080 --> 0:32:44.280
<v Speaker 2>Stop doing around the puzzles. The puzzles were like a

0:32:44.400 --> 0:32:48.680
<v Speaker 2>leading indicator of the stock or exactly. Yeah, as a

0:32:48.680 --> 0:32:51.240
<v Speaker 2>hedge found ever been like you're gonnat puzzles come work.

0:32:51.080 --> 0:32:54.920
<v Speaker 1>For us, not in house, but we know some hedge

0:32:54.920 --> 0:32:57.760
<v Speaker 1>funds that do have in house puzzle creators and have

0:32:57.920 --> 0:33:01.080
<v Speaker 1>hired our friends as in house puzzle creators. So it exists.

0:33:01.200 --> 0:33:01.720
<v Speaker 1>It's a thing.

0:33:01.800 --> 0:33:04.239
<v Speaker 2>I've seen some of that, right because like clearly like

0:33:05.320 --> 0:33:09.120
<v Speaker 2>there is a big like recruiting dynamic of a lot

0:33:09.160 --> 0:33:10.880
<v Speaker 2>of these firms like to hire people who are good

0:33:10.880 --> 0:33:13.440
<v Speaker 2>at puzzles. They like to pose puzzles to them as

0:33:13.480 --> 0:33:16.160
<v Speaker 2>part of the recruiting process. They like to attract people

0:33:16.200 --> 0:33:19.520
<v Speaker 2>who like puzzles. So that seem like an overlap in

0:33:19.560 --> 0:33:22.200
<v Speaker 2>the puzzle creator community. Like, is there like a trend

0:33:22.200 --> 0:33:24.560
<v Speaker 2>where a lot of people have a certain degree or

0:33:24.560 --> 0:33:25.400
<v Speaker 2>a certain background.

0:33:26.000 --> 0:33:31.040
<v Speaker 1>Certainly, yeah, stats, math business, definitely, But then there's also

0:33:31.120 --> 0:33:33.760
<v Speaker 1>people who do a lot of more linguistic puzzles. There's

0:33:33.800 --> 0:33:36.120
<v Speaker 1>like a whole kind of like the crossword, you know

0:33:36.160 --> 0:33:39.480
<v Speaker 1>that whole world is a little more linguistic and they

0:33:39.480 --> 0:33:40.800
<v Speaker 1>have a different background.

0:33:41.280 --> 0:33:44.640
<v Speaker 2>What I've done puzzles, there's always a like cryptic crossword

0:33:44.720 --> 0:33:47.120
<v Speaker 2>cluing type puzzle, and I'm always the guy who solves this.

0:33:47.520 --> 0:33:49.840
<v Speaker 2>Like that's why one contribution to the team.

0:33:49.640 --> 0:33:53.920
<v Speaker 1>Right right, A good puzzle creation team has a good

0:33:53.960 --> 0:33:56.480
<v Speaker 1>puzzle is created by people with a lot of different backgrounds.

0:33:56.640 --> 0:33:58.480
<v Speaker 2>I assume that when you do team building events, it's

0:33:58.480 --> 0:34:01.160
<v Speaker 2>like a company like two hundred people. But do you

0:34:01.160 --> 0:34:03.680
<v Speaker 2>ever have like these five people are going to do

0:34:03.680 --> 0:34:04.600
<v Speaker 2>a puzzle on together.

0:34:04.960 --> 0:34:07.840
<v Speaker 1>Yeah, I mean yeah, yeah, if you can afford us,

0:34:07.880 --> 0:34:10.319
<v Speaker 1>we'll do it. And we've done groups as small as

0:34:10.320 --> 0:34:14.080
<v Speaker 1>four and groups as large as what three hundred four hundred?

0:34:14.120 --> 0:34:16.799
<v Speaker 2>John, Well, can you tell me about the groups of four? Like,

0:34:16.840 --> 0:34:17.799
<v Speaker 2>how does that come in?

0:34:18.200 --> 0:34:21.719
<v Speaker 1>Either someone's birthday, it's a birthday party. Usually you know

0:34:22.040 --> 0:34:26.520
<v Speaker 1>someone who really likes puzzles, and either they can afford

0:34:26.560 --> 0:34:30.440
<v Speaker 1>our our services because we just like run a past

0:34:30.520 --> 0:34:33.440
<v Speaker 1>event for them, or they have a ton of money

0:34:33.440 --> 0:34:36.200
<v Speaker 1>and we do something completely tailored to them that's like

0:34:36.680 --> 0:34:39.280
<v Speaker 1>all about their life and all about their fifty years

0:34:39.280 --> 0:34:42.320
<v Speaker 1>and all about their kids and and those are really

0:34:42.360 --> 0:34:42.839
<v Speaker 1>fun too.

0:34:43.200 --> 0:34:48.040
<v Speaker 4>We've done many birthdays for CEOs of like hedge funds.

0:34:48.320 --> 0:34:50.279
<v Speaker 2>Yeah, I was gonna say, like, this feels like a

0:34:50.320 --> 0:34:52.800
<v Speaker 2>classic hedgehund manager fiftieth birthday party.

0:34:53.120 --> 0:34:55.840
<v Speaker 1>We did one hedge fund who said that they wanted

0:34:56.560 --> 0:34:58.240
<v Speaker 1>maybe if you want to talk about our White Whale

0:34:58.320 --> 0:35:01.480
<v Speaker 1>was the one of the co CEOs. This is a small,

0:35:01.520 --> 0:35:04.839
<v Speaker 1>small fund and they said, Okay, I'm gonna I want

0:35:04.840 --> 0:35:08.799
<v Speaker 1>to do this across Europe for my fiftieth birthday. And

0:35:08.880 --> 0:35:11.880
<v Speaker 1>I was like, yes, let's do it. Call us and

0:35:11.960 --> 0:35:12.920
<v Speaker 1>then they never showed.

0:35:12.960 --> 0:35:16.280
<v Speaker 2>But you have like preliminary budget.

0:35:17.680 --> 0:35:19.920
<v Speaker 1>No, no, we didn't. We didn't even get yeah, get

0:35:20.000 --> 0:35:21.759
<v Speaker 1>that far. But it was it was a really fun

0:35:21.800 --> 0:35:24.120
<v Speaker 1>It was for a fun that was celebrating their twenty

0:35:24.280 --> 0:35:26.879
<v Speaker 1>fifth anniversary I think in London, and so we got

0:35:26.880 --> 0:35:29.440
<v Speaker 1>to build a six hour hunt in London and that

0:35:29.600 --> 0:35:31.960
<v Speaker 1>was one of our favorite still our favorite jobs to date.

0:35:32.040 --> 0:35:35.560
<v Speaker 1>But it could have been the lead into a cross

0:35:35.600 --> 0:35:37.480
<v Speaker 1>Europe scavenger hunt, but wasn't to be.

0:35:37.719 --> 0:35:40.160
<v Speaker 2>Yeah. Well you said something about like you had a

0:35:40.200 --> 0:35:42.120
<v Speaker 2>lot of tech clients and now you have fewer tech

0:35:42.160 --> 0:35:44.520
<v Speaker 2>clients and it's like more finance geuing, Like, what do

0:35:44.520 --> 0:35:45.799
<v Speaker 2>you think is causing that?

0:35:46.040 --> 0:35:51.400
<v Speaker 1>Yeah, we've definitely seen the shift from when tech was

0:35:52.680 --> 0:35:55.400
<v Speaker 1>the coolest place to be and now it's these companies

0:35:55.440 --> 0:35:59.080
<v Speaker 1>have matured and they're still great places to work, but

0:35:59.200 --> 0:36:00.960
<v Speaker 1>there's a little less of an edge to them. I

0:36:00.960 --> 0:36:05.279
<v Speaker 1>think we've seen they're also working a little less hard

0:36:05.280 --> 0:36:08.360
<v Speaker 1>at employer retention and they're pulling back the perks. And

0:36:08.400 --> 0:36:12.080
<v Speaker 1>so we've seen pre pandemic specifically, we do a lot

0:36:12.120 --> 0:36:16.400
<v Speaker 1>of like fifty to eighty percent events for big tech companies,

0:36:16.480 --> 0:36:19.880
<v Speaker 1>growing tech companies, that sort of thing, and then post pandemic,

0:36:20.000 --> 0:36:22.680
<v Speaker 1>we've seen a lot fewer tech companies. And when the

0:36:22.719 --> 0:36:25.000
<v Speaker 1>tech companies do come, this is more of a return

0:36:25.040 --> 0:36:27.080
<v Speaker 1>to office thing, but it's a much smaller group. So

0:36:27.120 --> 0:36:30.319
<v Speaker 1>people are getting together in much smaller groups. They're going

0:36:30.360 --> 0:36:33.839
<v Speaker 1>out with their immediate five to twelve team members and

0:36:33.920 --> 0:36:36.719
<v Speaker 1>not their full division or whatever. And so we at

0:36:36.760 --> 0:36:39.040
<v Speaker 1>the same time, we've seen a lot more hedge funds

0:36:39.080 --> 0:36:42.560
<v Speaker 1>and AI companies coming in, and so, yeah, as the

0:36:42.600 --> 0:36:48.160
<v Speaker 1>type of company where young, ambitious, really smart people work

0:36:48.200 --> 0:36:51.040
<v Speaker 1>at kind of shifts, we do see that our in

0:36:51.080 --> 0:36:51.959
<v Speaker 1>our clients.

0:36:51.600 --> 0:36:53.840
<v Speaker 2>As well, so it's like if you work at Facebook,

0:36:53.920 --> 0:36:55.719
<v Speaker 2>like ten years ago you were like I really want

0:36:55.760 --> 0:36:59.959
<v Speaker 2>to solve puzzles, Like I'm motivated to like use my brain.

0:37:00.200 --> 0:37:02.080
<v Speaker 2>And now it's like I'm going to rest invest and

0:37:02.280 --> 0:37:03.200
<v Speaker 2>like going a puzzle hunt.

0:37:03.560 --> 0:37:06.279
<v Speaker 1>I don't want to say exactly, but yeah, that's that's

0:37:06.360 --> 0:37:08.320
<v Speaker 1>a little bit of the vibe I get. One of

0:37:08.360 --> 0:37:10.600
<v Speaker 1>the reasons that I started reading money stuff was after

0:37:10.640 --> 0:37:13.880
<v Speaker 1>you wrote that huge Crypto article, Matt, And at the

0:37:13.920 --> 0:37:16.480
<v Speaker 1>same time, we were building a completely bespoke, kind of

0:37:16.480 --> 0:37:22.160
<v Speaker 1>alternate reality game puzzle community for a NFT firm, and

0:37:22.239 --> 0:37:23.960
<v Speaker 1>we had no idea what we were doing in Crypto,

0:37:24.040 --> 0:37:26.800
<v Speaker 1>no idea what we're doing with NFTs, and so reading

0:37:26.840 --> 0:37:28.840
<v Speaker 1>your article helped me like get my head around this

0:37:28.880 --> 0:37:32.120
<v Speaker 1>whole concept. As we were building out this game community

0:37:32.239 --> 0:37:36.000
<v Speaker 1>world ip universe that we were hired to do kind

0:37:36.000 --> 0:37:38.520
<v Speaker 1>of like as an extension of the bord A Biacht

0:37:38.520 --> 0:37:44.560
<v Speaker 1>Club universe, and and it was a we did get paid, Yeah, yeah,

0:37:44.600 --> 0:37:47.200
<v Speaker 1>we got paid. It was it was an incredible, incredible

0:37:47.239 --> 0:37:52.480
<v Speaker 1>experience and we got to create characters and create stories

0:37:52.600 --> 0:37:55.560
<v Speaker 1>and sometimes our events are a little more puzzle puzzly

0:37:55.600 --> 0:37:58.279
<v Speaker 1>oriented and this was the most built out we've ever

0:37:58.360 --> 0:38:01.800
<v Speaker 1>like created a whole world, Like we created locations and

0:38:01.880 --> 0:38:05.800
<v Speaker 1>characters and plot points and betrayals and you know, stashed

0:38:06.320 --> 0:38:10.840
<v Speaker 1>puzzles in lockers at the Lax airport and in bars

0:38:10.880 --> 0:38:13.360
<v Speaker 1>in London and slipped burner phones and it was a

0:38:13.360 --> 0:38:16.360
<v Speaker 1>really fun event. Now, the prodect as a whole didn't

0:38:16.480 --> 0:38:18.920
<v Speaker 1>survive more than a few years, but we kind of

0:38:18.960 --> 0:38:22.120
<v Speaker 1>were in this at one of the crypto bull markets

0:38:22.200 --> 0:38:24.279
<v Speaker 1>and it's a real moment in time.

0:38:24.600 --> 0:38:27.239
<v Speaker 2>We've talked about hedgphones and tech firms, like we didn't

0:38:27.239 --> 0:38:31.040
<v Speaker 2>even talk about like what does the chart of like

0:38:31.120 --> 0:38:37.960
<v Speaker 2>your crypto expressure. Yes, I never heard from them.

0:38:38.160 --> 0:38:40.960
<v Speaker 1>It's that's pretty much it. Yeah, we haven't done any

0:38:41.000 --> 0:38:43.800
<v Speaker 1>of our private kind of team building events for crypto firms.

0:38:43.840 --> 0:38:46.400
<v Speaker 1>This was a kind of like a public facing event

0:38:46.680 --> 0:38:50.239
<v Speaker 1>for the crypto community, and it was led by a

0:38:50.280 --> 0:38:53.600
<v Speaker 1>guy who wanted to create this series of ip around

0:38:53.640 --> 0:38:55.920
<v Speaker 1>some of the board apes, or to be more specific,

0:38:55.960 --> 0:38:59.240
<v Speaker 1>the mutant apes, which is a whole subgenre of apes.

0:38:59.800 --> 0:39:03.520
<v Speaker 5>I think we'll end it there, yes, yeah, yeah, yeah exactly.

0:39:05.280 --> 0:39:07.000
<v Speaker 2>John and Ryan, thank you so much for coming on.

0:39:07.040 --> 0:39:07.560
<v Speaker 2>This is fun.

0:39:07.880 --> 0:39:08.640
<v Speaker 4>Thank you for having us.

0:39:08.680 --> 0:39:10.719
<v Speaker 1>It's great to be here. Hope to see you on

0:39:10.760 --> 0:39:11.280
<v Speaker 1>the streets.

0:39:11.480 --> 0:39:12.080
<v Speaker 3>Thank you, guys.

0:39:12.280 --> 0:39:15.279
<v Speaker 1>Thanks honored to be your section guests. Yeah wow, what

0:39:15.360 --> 0:39:15.880
<v Speaker 1>a distinction.

0:39:21.000 --> 0:39:22.480
<v Speaker 2>And that was The Money Stuff Podcast.

0:39:22.640 --> 0:39:24.600
<v Speaker 3>I'm Matt Luvian and I'm Katie Greifeld.

0:39:25.000 --> 0:39:27.040
<v Speaker 2>You can find my work by subscribing to The Money

0:39:27.080 --> 0:39:28.960
<v Speaker 2>Stuff newsletter on Bloomberg.

0:39:28.520 --> 0:39:31.479
<v Speaker 3>Dot com, and you can find me on Bloomberg TV

0:39:31.680 --> 0:39:35.200
<v Speaker 3>every day on Open Interest between nine to eleven am Eastern.

0:39:35.239 --> 0:39:36.799
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0:39:36.800 --> 0:39:39.960
<v Speaker 2>email to Money Pod at Bloomberg dot net, ask us

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0:39:47.840 --> 0:39:50.520
<v Speaker 2>The Money Stuff Podcast is produced by Ana ma Asarakus

0:39:50.560 --> 0:39:51.800
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0:39:51.840 --> 0:39:54.320
<v Speaker 3>Theme music was composed by Blake Maples.

0:39:54.080 --> 0:39:56.760
<v Speaker 2>Brandon Francis Nianimens, our executive producer.

0:39:56.520 --> 0:39:58.680
<v Speaker 3>And Stage Bauman is Bloomberg's head of podcasts.

0:39:58.960 --> 0:40:01.560
<v Speaker 2>Thanks for listening to The Stuff Podcasts. We'll be back

0:40:01.640 --> 0:40:02.920
<v Speaker 2>next week with more stuff