WEBVTT - Rerun: What is gamification?

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<v Speaker 1>Welcome to Tech Stuff, a production of I Heart Radios

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<v Speaker 1>How Stuff Works. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer with

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<v Speaker 1>I Heart Radio and I love all things tech. And

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<v Speaker 1>we are wrapping up some classic episodes while I get

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<v Speaker 1>back into the swing of things getting new material out

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<v Speaker 1>for you. Brand new episodes will be coming soon. But

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<v Speaker 1>today we're going to listen to a classic episode that

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<v Speaker 1>originally published way back on June eight, two thousand eleven.

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<v Speaker 1>It is titled what is Gamification? And this is a

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<v Speaker 1>concept that has become an underlying principle of tons of

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<v Speaker 1>different businesses. It was a huge thing back in two eleven.

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<v Speaker 1>It's still a big thing today. So what is it? Well,

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<v Speaker 1>Chris Poulette and I are going to tell you. Enjoy.

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<v Speaker 1>We're going to talk about gamification today, which is kind

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<v Speaker 1>of a buzzword right now. It's been a buzzword for

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<v Speaker 1>a couple of years, particularly in the tech industry, but

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<v Speaker 1>it extends beyond just the tech industry. Oh yeah, yeah.

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<v Speaker 1>This is Uh, it's funny because it's it's not really

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<v Speaker 1>a tech topic in a way, because uh, this is

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<v Speaker 1>a this is a human engineering or you know, cognitive engineering. Short,

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<v Speaker 1>it's not it's not so much related to a specific

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<v Speaker 1>type of technology, but I think in a lot of

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<v Speaker 1>ways it can be traced back to technology. Yeah, basically

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<v Speaker 1>what gamification is and you can probably figure it out

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<v Speaker 1>just based on the word. It's applying game thinking and

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<v Speaker 1>game mechanics to tasks in order to kind of create

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<v Speaker 1>an extra layer on top of those tasks. And there

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<v Speaker 1>are a lot of different examples. In fact, we've talked

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<v Speaker 1>about some of them already. We have indeed, sure like

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<v Speaker 1>um like geo cashing. Geo cashing, I would argue, is

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<v Speaker 1>a kind of gamification to take a basic basic activity,

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<v Speaker 1>which in in geo cashing, you could call it either

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<v Speaker 1>hiking or if you wanted to, even exploring, and then

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<v Speaker 1>you add a game element on top of it. In

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<v Speaker 1>this case, it might be things like the you know,

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<v Speaker 1>you have a set of coordinates and you follow it,

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<v Speaker 1>and then when you get there, there's a little cash

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<v Speaker 1>of of goodies that's inside a box at that particular location,

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<v Speaker 1>and then you get to take something and maybe you

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<v Speaker 1>leave something behind as well, and that's the game element

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<v Speaker 1>to it. And as you continue to geo cash, you

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<v Speaker 1>accumulate these little tokens or whatever, and you leave your

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<v Speaker 1>own possibly personalized calling card behind at these various geo cashes,

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<v Speaker 1>so that other people who are following they may say, Hell, hey,

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<v Speaker 1>this guy, I've seen this guy's stuff before. This guy

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<v Speaker 1>was at this other geo cash before. I don't know

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<v Speaker 1>who he is or or I don't know who she is,

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<v Speaker 1>but I know that they always leave, you know whatever,

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<v Speaker 1>like a Smurf figurine. You know. So that's that's an

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<v Speaker 1>example of gamification. It's adding this element of gameplay on

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<v Speaker 1>top of another activity. Yes, see, I I blame Mary Poppins.

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<v Speaker 1>She did say that in every job there must be done,

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<v Speaker 1>there is an element of fun. You find the fun

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<v Speaker 1>and snap, the job's a game. Well, actually that was

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<v Speaker 1>pretty wise because it's it's everywhere these days. It's easy

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<v Speaker 1>to see, uh in games. You know, and a lot

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<v Speaker 1>of our listeners are very serious video play, video game players,

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<v Speaker 1>video play gamers, um. But sometimes I would not put

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<v Speaker 1>it past them. But yeah, all those achievements that you unlock, um,

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<v Speaker 1>you know, you unlock a new character in the game,

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<v Speaker 1>you unlock a new scenario, you get a badge for

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<v Speaker 1>running fifty missions, that's that stuff is gamification, and that's

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<v Speaker 1>and it's weird to think of gamification on top of games,

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<v Speaker 1>but it is adding another element, for example. And the

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<v Speaker 1>purpose in technology generally tends to be one of two things.

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<v Speaker 1>You're either trying to teach a concept and you're using

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<v Speaker 1>gamification to entice people to learn about that concept by

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<v Speaker 1>by creating a sort of a reward system really for

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<v Speaker 1>them to participate, and the reward system keeps them going.

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<v Speaker 1>And the other related idea is engagement. Now, engagement is

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<v Speaker 1>one of those terms you're gonna hear a lot in

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<v Speaker 1>technology companies. Engagement is this elusive thing everyone's going after,

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<v Speaker 1>and that is not just attracting an audience, but keeping

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<v Speaker 1>that audience and keeping them coming back to you and

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<v Speaker 1>and to have them invested in your product over a

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<v Speaker 1>long term. Because if someone just comes to you once

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<v Speaker 1>and then they never come back, then you know you

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<v Speaker 1>only benefit from that relationship the one time. So what

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<v Speaker 1>you really want to do is you want to create

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<v Speaker 1>an experience or a product that has people coming back

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<v Speaker 1>to you over and over again. And uh, this can

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<v Speaker 1>be hardware, it can be software, it can be a service,

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<v Speaker 1>it can be an activity like I said with geo cashing.

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<v Speaker 1>Letter boxing is another great example. Letter boxing again is

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<v Speaker 1>treasure hunting, and there's a whole range of game systems

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<v Speaker 1>that are put on top of letter boxing that that

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<v Speaker 1>make it really an engaging activity for people who get

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<v Speaker 1>into it. And so gamification, it's it's something that people

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<v Speaker 1>have been doing for centuries. I mean, they've been throwing

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<v Speaker 1>games on top of stuff for as long as there

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<v Speaker 1>have been games, really, but it's only been in the

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<v Speaker 1>last couple of years that that's kind of become a

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<v Speaker 1>buzzword where people are concentrating on ways to create game

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<v Speaker 1>elements on top of whatever it is they're offering in

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<v Speaker 1>order to get that level of engagement they're looking for. Um. Yeah,

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<v Speaker 1>and they're they're all kinds of applications for this. I mean, um,

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<v Speaker 1>some of you who have mobile devices like to check

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<v Speaker 1>in on things like go Wala or four square or

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<v Speaker 1>Scavenger if you like, and scavin you know, let's let's

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<v Speaker 1>start with four Square then of the Scavenger, because Scavenger

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<v Speaker 1>is kind of like a very specific twist on four square. Well,

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<v Speaker 1>it's funny because um, these these I don't know, they're

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<v Speaker 1>really not technically games. Um, they're badges that you can

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<v Speaker 1>earn in four square. For example, Yeah, that and and uh,

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<v Speaker 1>that would be I would say the oldest of the

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<v Speaker 1>three four square. You know, once you count create an

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<v Speaker 1>account on four square and you have a GPS enabled phone. Um.

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<v Speaker 1>Basically you're asked to check in when when you go

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<v Speaker 1>to someplace, so you know, you get to work. Um,

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<v Speaker 1>you say, okay, I'm here at work, um, and it

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<v Speaker 1>will tell you, for example, how many of your how

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<v Speaker 1>many people are there, and how many people possibly who

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<v Speaker 1>they are? Yeah, if you if you're friends with them,

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<v Speaker 1>I will tell you if your friends are there. It

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<v Speaker 1>may even tell you if your friends are nearby. If

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<v Speaker 1>they're not like right where you are, but they're in

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<v Speaker 1>the area, it might tell you that. It gives you

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<v Speaker 1>an opportunity to share that on Facebook and Twitter. It

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<v Speaker 1>gives you opportunity over time to become the mayor of

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<v Speaker 1>a location. So that's the first layer of gamification, right there,

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<v Speaker 1>is becoming the mayor, because then you have us You

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<v Speaker 1>have attached a status to this service, and status is

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<v Speaker 1>really important to people. People like having high status. It's

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<v Speaker 1>good to be the king. Yeah, it makes you feel important, right,

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<v Speaker 1>I mean, it's it's we all get this like it

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<v Speaker 1>it just if it feels good. So the mayor idea

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<v Speaker 1>makes perfect sense. You you know, you could argue, yeah,

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<v Speaker 1>it's just it just means that you have a smartphone

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<v Speaker 1>and you've been here a lot. It doesn't that's all

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<v Speaker 1>it means. But you could say, yeah, but you know,

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<v Speaker 1>I've achieved something. I am a mayor here. And then

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<v Speaker 1>then they have these badges that they have all four

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<v Speaker 1>square that you get. You you earn these badges by

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<v Speaker 1>checking into specific types of locations, or perhaps the location

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<v Speaker 1>you're checking into has a particular feature, Like there's one

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<v Speaker 1>that if you've you've checked into at least three places

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<v Speaker 1>that have a photo booth, you get a certain badge. Um,

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<v Speaker 1>there are there are badges where if you check into

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<v Speaker 1>a place that has a lot of other people, they

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<v Speaker 1>have swarm badges and they have different levels of swarm.

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<v Speaker 1>So the more people who are there, the Like if

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<v Speaker 1>you have like two hundred or five hundred or a

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<v Speaker 1>thousand people, you'll get a different level of swarm badge

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<v Speaker 1>for checking in. So if you guys want swarm badges,

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<v Speaker 1>here's where you gotta go. You have to go to

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<v Speaker 1>either South by Southwest or c E S. And I

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<v Speaker 1>guarantee you because that's where all the tech people are

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<v Speaker 1>and they all love to use these things. That's where

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<v Speaker 1>you're gonna get the best chance to really earn one

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<v Speaker 1>those badges. You can also earn them an other like

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<v Speaker 1>really popular places like say Disney World or Disneyland. Yeah.

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<v Speaker 1>Actually that's that's a good point. Go Wala has a

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<v Speaker 1>feature on it that allows you that where in which

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<v Speaker 1>they have certain tours where you collect if you go

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<v Speaker 1>to someplace like disney World, Um, you're supposed to. If

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<v Speaker 1>you go to all the different places, they'll have like

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<v Speaker 1>a subset of badges there and it's sort of like

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<v Speaker 1>a can you collect all twelve of these locations? You know,

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<v Speaker 1>see if you can check in at all these different spots,

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<v Speaker 1>um and then and that really can do that. Yeah,

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<v Speaker 1>it really drives engagement. Like we said, like if four

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<v Speaker 1>Square did not have the badges and did not have

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<v Speaker 1>the mayor element to it, then there would be I'm

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<v Speaker 1>sure there would be a significant drop off of the

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<v Speaker 1>number of people who would use the service a couple

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<v Speaker 1>of times and then we'll just never come back to it.

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<v Speaker 1>There would be a lot more of those people right,

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<v Speaker 1>and they're there already are those people. And it's not

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<v Speaker 1>like we're saying that these things make you stay, but

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<v Speaker 1>they are incentives for certain people to keep trying to

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<v Speaker 1>use this this uh um service. I know as as

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<v Speaker 1>mayor of how stuff works. As of the recording of

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<v Speaker 1>this podcast, I get really really cheesed off when Brian

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<v Speaker 1>steals my mayorship. And that's gone back and forth between

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<v Speaker 1>the two of us at least five times already. Brian

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<v Speaker 1>and I we tend to steal this. I become mayor,

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<v Speaker 1>then like a week later he's the mayor, and then

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<v Speaker 1>I'm the mayor again. And I mean there is a

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<v Speaker 1>there's a definite competitive element to know you want to

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<v Speaker 1>become the mayor, Like there's a there's a certain level

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<v Speaker 1>satisfaction of stealing the may air from someone else. Yeah. Yeah,

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<v Speaker 1>um And uh Goala also offers uh something, a little

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<v Speaker 1>something that four Square doesn't that I think is kind

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<v Speaker 1>of cool. Um. The company that makes uh Goala is

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<v Speaker 1>called Alamo Fire. They're based in Texas, and they have

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<v Speaker 1>a They also if you've ever played the Facebook collecting

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<v Speaker 1>game pack Rat, they also do that. They have some

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<v Speaker 1>pretty cool art and that's one of those things. That's

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<v Speaker 1>really neat because they come up with UM badges for

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<v Speaker 1>certain locations, certain stores and other places. So it's kind

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<v Speaker 1>of fun to collect those stickers because they may be

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<v Speaker 1>sort of unique. And you like geo caash and you

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<v Speaker 1>drop and pick up items when you go places. You

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<v Speaker 1>might know, if you go to a bookstore, you might

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<v Speaker 1>get a typewriter or what they call a page turner

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<v Speaker 1>a book um, and it has a collector's number on

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<v Speaker 1>their number, you know, one thousand and fifty four, um,

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<v Speaker 1>so you know when they launched that particular item, and

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<v Speaker 1>so you uh, that kind of keeps you going because

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<v Speaker 1>you go, okay, well I've gotten these things, or hey,

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<v Speaker 1>look at that they made a new one for for

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<v Speaker 1>this intation. Um. You might say, though, what's in this?

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<v Speaker 1>Why why would anybody do this? Well, companies, uh, these stores,

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<v Speaker 1>for example, have realized that they can offer people using

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<v Speaker 1>these services a little something extra. You might find if

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<v Speaker 1>you're using four square uh a coupon. Yeah. Uh. You

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<v Speaker 1>know they go to this hotel and tell us that

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<v Speaker 1>you saw this special on four square and we'll give

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<v Speaker 1>you ten percent off your stay. Yeah we um. I

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<v Speaker 1>went to a restaurant at Universal uh the Universal Islands

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<v Speaker 1>of Adventure Properties, and they had it where if you

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<v Speaker 1>showed that you checked in on four Square that you

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<v Speaker 1>would get a free cocktail. Interesting free my tie and uh,

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<v Speaker 1>it's a problem for you. Yeah, I don't drink. For

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<v Speaker 1>for folks listening to the podcast, I'm not a drinker

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<v Speaker 1>at all. So my wife got to my ties and

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<v Speaker 1>because she checked into four square and I checked into

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<v Speaker 1>fourth Square, and my wife was very happy. At the

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<v Speaker 1>end of the dinner, she said it was the best

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<v Speaker 1>dinner ever. Um, getting around of the fountain was a

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<v Speaker 1>bit of a challenge. But no, I'm joking. I'm joking.

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<v Speaker 1>I love you, Rebecca. Guys have just wrote doubles. It

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<v Speaker 1>means that I'm gonna have to lose a turn. So

0:12:17.920 --> 0:12:19.960
<v Speaker 1>while I'm waiting for my turn to come back around,

0:12:20.040 --> 0:12:29.920
<v Speaker 1>let's let's take a break and think our sponsors. There's

0:12:30.000 --> 0:12:33.920
<v Speaker 1>this element of tempting people to come into places by

0:12:33.960 --> 0:12:36.920
<v Speaker 1>having this this special deal, right, that's one way you

0:12:36.960 --> 0:12:40.320
<v Speaker 1>can you you as a as a vendor, as a

0:12:40.320 --> 0:12:44.440
<v Speaker 1>as a retail operator or restaurant operator. That's one way

0:12:44.480 --> 0:12:47.200
<v Speaker 1>you would you might want to leverage these services or

0:12:47.240 --> 0:12:49.440
<v Speaker 1>that this gamification is that it's a way to lure

0:12:49.520 --> 0:12:53.400
<v Speaker 1>people into your your place. Uh, Scavenger, Like you were saying,

0:12:53.679 --> 0:12:55.680
<v Speaker 1>Scavenger is kind of an interesting thing and that it

0:12:55.760 --> 0:13:01.199
<v Speaker 1>adds another level level of gameplay to to checking into locations.

0:13:01.880 --> 0:13:05.520
<v Speaker 1>I first started using Scavenger at CS so this past

0:13:05.559 --> 0:13:08.360
<v Speaker 1>the e s as of the recording of this podcast.

0:13:08.960 --> 0:13:11.080
<v Speaker 1>And you would go to a booth and you would

0:13:11.200 --> 0:13:12.520
<v Speaker 1>you know, I went to a booth and they had

0:13:12.559 --> 0:13:14.040
<v Speaker 1>me sign up for Scavenger and they said, all right,

0:13:14.080 --> 0:13:16.000
<v Speaker 1>now walk around the booth and you're gonna see different

0:13:16.040 --> 0:13:19.280
<v Speaker 1>tasks that you need to complete in order to win points.

0:13:19.800 --> 0:13:22.480
<v Speaker 1>And then at the end of the day there's gonna

0:13:22.480 --> 0:13:24.960
<v Speaker 1>be a drawing for a prize, and the number of

0:13:25.040 --> 0:13:27.800
<v Speaker 1>times you're entered into the prize will be dependent upon

0:13:27.840 --> 0:13:29.920
<v Speaker 1>how many points you burned, so the more points you

0:13:29.920 --> 0:13:32.800
<v Speaker 1>are and the more chances you have to win. And

0:13:32.960 --> 0:13:38.240
<v Speaker 1>it was things like find out how many uh how

0:13:38.320 --> 0:13:42.160
<v Speaker 1>far down this waterproof watch can go before before it's

0:13:42.200 --> 0:13:45.760
<v Speaker 1>no longer rated for that depth, stuff like that, where

0:13:45.840 --> 0:13:48.240
<v Speaker 1>is John Cameron Swayze when you need him? Right? So

0:13:48.280 --> 0:13:50.160
<v Speaker 1>you would have to go over to that part of

0:13:50.160 --> 0:13:52.840
<v Speaker 1>the booth and find that device and learn you might

0:13:52.880 --> 0:13:55.440
<v Speaker 1>even have to talk to one of the one of

0:13:55.480 --> 0:13:57.920
<v Speaker 1>the representatives there to get the information. Then you have

0:13:57.960 --> 0:13:59.839
<v Speaker 1>to go into the app and text that in for

0:14:00.040 --> 0:14:02.319
<v Speaker 1>nation in for it to be verified so that you

0:14:02.320 --> 0:14:04.960
<v Speaker 1>would get those points. Or it might be get a

0:14:04.960 --> 0:14:10.319
<v Speaker 1>picture of this one gadget, uh that's located somewhere in

0:14:10.320 --> 0:14:11.640
<v Speaker 1>the booth and you would have to go through the

0:14:11.640 --> 0:14:15.199
<v Speaker 1>booth and find it. Well, for those people, the people

0:14:15.240 --> 0:14:18.560
<v Speaker 1>at that these booths, every time you're going through and

0:14:18.600 --> 0:14:20.960
<v Speaker 1>completing one of these tasks, now in your mind you're thinking,

0:14:21.000 --> 0:14:23.760
<v Speaker 1>I need more points. I need to get more points

0:14:23.760 --> 0:14:26.480
<v Speaker 1>because then I can win. Uh. What they're thinking is

0:14:26.680 --> 0:14:28.960
<v Speaker 1>by making you go to all these different sections of

0:14:28.960 --> 0:14:32.320
<v Speaker 1>the booth, you are building more awareness of their brand

0:14:32.920 --> 0:14:35.560
<v Speaker 1>and that you might not be very conscious about it,

0:14:35.600 --> 0:14:39.040
<v Speaker 1>but that you're gonna take home this experience. You're gonna think,

0:14:39.240 --> 0:14:41.680
<v Speaker 1>oh yeah, yeah, yeah, that that laptop. I remember I

0:14:41.680 --> 0:14:43.840
<v Speaker 1>saw it at such and such booth because I played

0:14:43.880 --> 0:14:46.560
<v Speaker 1>that game. And for them, that's where it pays off.

0:14:46.600 --> 0:14:49.520
<v Speaker 1>It's like marketing, right, it's a way to build awareness.

0:14:49.800 --> 0:14:53.520
<v Speaker 1>And they didn't have to buy a commercial. All he

0:14:53.600 --> 0:14:55.800
<v Speaker 1>did was put this stuff into an app and they

0:14:55.920 --> 0:14:58.680
<v Speaker 1>let you do all the work, and because there's that

0:14:58.760 --> 0:15:02.320
<v Speaker 1>reward system, because there's points involved and there's a competition,

0:15:03.320 --> 0:15:06.760
<v Speaker 1>everybody really comes out a winner because the user gets

0:15:06.800 --> 0:15:10.880
<v Speaker 1>the feeling of accomplishment as they build points, and the

0:15:10.960 --> 0:15:13.640
<v Speaker 1>vendor gets the feeling of hey, we've got a successful

0:15:13.680 --> 0:15:16.480
<v Speaker 1>marketing campaign. It's not like one of those things where

0:15:16.520 --> 0:15:19.080
<v Speaker 1>you know, you feel I wouldn't think that as a user,

0:15:19.120 --> 0:15:22.440
<v Speaker 1>I would feel like I was quote unquote used right

0:15:22.560 --> 0:15:24.480
<v Speaker 1>because I got something else out of it. It wasn't

0:15:24.600 --> 0:15:27.360
<v Speaker 1>just you know, having to walk around. I was doing

0:15:27.360 --> 0:15:29.720
<v Speaker 1>it voluntarily because it meant that I was earning points.

0:15:30.680 --> 0:15:33.160
<v Speaker 1>And that's a lot of Uh, that's that's one side

0:15:33.200 --> 0:15:35.880
<v Speaker 1>of gamification is really you know, you've designed this this

0:15:35.960 --> 0:15:39.960
<v Speaker 1>level of games to to reward people but also to

0:15:40.120 --> 0:15:42.920
<v Speaker 1>keep them coming back to you. But there's another level

0:15:42.920 --> 0:15:47.440
<v Speaker 1>of gamification too, there's a problem solving and learning side

0:15:47.520 --> 0:15:53.720
<v Speaker 1>of gamification. Oh, absolutely, absolutely, um the In fact, there

0:15:53.760 --> 0:15:58.480
<v Speaker 1>have been some projects that have been using gamification as

0:15:58.520 --> 0:16:01.520
<v Speaker 1>a way to in as an incentive for other people

0:16:01.560 --> 0:16:05.920
<v Speaker 1>to participate. We've talked about crowdsourcing some on the on

0:16:05.960 --> 0:16:10.600
<v Speaker 1>the show, um where basically, look, I've got a lot

0:16:10.680 --> 0:16:13.240
<v Speaker 1>of stuff to do for example the cety at Home

0:16:13.280 --> 0:16:16.760
<v Speaker 1>project as as an example we've used before where UM

0:16:16.920 --> 0:16:21.760
<v Speaker 1>scientists were collecting a mountain of information through radio telescopes

0:16:22.120 --> 0:16:25.040
<v Speaker 1>and they just didn't have the computing power to process

0:16:25.040 --> 0:16:27.400
<v Speaker 1>it all in a timely manner to see if there

0:16:27.480 --> 0:16:32.400
<v Speaker 1>was any kind of discernible signal in all the noise

0:16:32.400 --> 0:16:35.440
<v Speaker 1>they were getting from space. Um, So they enlisted the

0:16:35.440 --> 0:16:38.760
<v Speaker 1>help of many, many people. Hey, look, we've got a

0:16:38.760 --> 0:16:41.040
<v Speaker 1>little application that you can install on your computer. It

0:16:41.080 --> 0:16:43.640
<v Speaker 1>will help us crunch the numbers that we're getting back

0:16:43.680 --> 0:16:46.520
<v Speaker 1>from space and in the background, you don't have to

0:16:46.520 --> 0:16:48.920
<v Speaker 1>do anything. Yeah, and and it was a pretty cool

0:16:48.960 --> 0:16:52.080
<v Speaker 1>screen saver as well. UM. So it looks like it's

0:16:52.200 --> 0:16:54.960
<v Speaker 1>doing something really cool. And basically when you share the

0:16:54.960 --> 0:16:57.360
<v Speaker 1>information back with them, it's it comes to them in

0:16:57.360 --> 0:16:59.480
<v Speaker 1>a form that they can use and quickly scan to

0:16:59.520 --> 0:17:02.800
<v Speaker 1>see if there's any value in it. Um. Also, hey,

0:17:02.840 --> 0:17:07.439
<v Speaker 1>a little bit of gamification. Before gamification was a word, UM,

0:17:07.480 --> 0:17:11.120
<v Speaker 1>I think. Uh, they offered you the chance. They said, hey, look,

0:17:11.160 --> 0:17:15.040
<v Speaker 1>if we find somebody out there, uh, you know, you'll

0:17:15.080 --> 0:17:17.320
<v Speaker 1>have some credit for that. So you you do get

0:17:17.359 --> 0:17:20.520
<v Speaker 1>a little something. You get a share in the prize

0:17:20.560 --> 0:17:23.880
<v Speaker 1>it's I guess it's not a prize problem. You essentially

0:17:23.920 --> 0:17:27.800
<v Speaker 1>your name is associated with what could arguably be the

0:17:28.119 --> 0:17:31.800
<v Speaker 1>biggest scientific discovery since ever. Yeah, but they're doing that

0:17:31.840 --> 0:17:34.280
<v Speaker 1>with all kinds of other projects now too, where they

0:17:34.320 --> 0:17:37.480
<v Speaker 1>offer you the opportunity to participate in the project and

0:17:37.520 --> 0:17:40.399
<v Speaker 1>they'll give you a badge for getting a certain number

0:17:40.480 --> 0:17:43.400
<v Speaker 1>of units turned in and and uh, you know, other

0:17:43.440 --> 0:17:45.359
<v Speaker 1>kinds of things like that. And there's talk of even

0:17:45.400 --> 0:17:50.720
<v Speaker 1>turning using gamification and designing educational courses, so you know,

0:17:50.800 --> 0:17:54.479
<v Speaker 1>you create a game playing element in learning, and you

0:17:54.560 --> 0:17:57.960
<v Speaker 1>have created a new way to encourage students to learn. So,

0:17:58.480 --> 0:18:00.320
<v Speaker 1>you know, one of the big challenges of of being

0:18:00.359 --> 0:18:02.919
<v Speaker 1>a teacher, and there are many, Being a teacher is

0:18:02.920 --> 0:18:06.320
<v Speaker 1>an incredibly challenging and so I'm sure many people would

0:18:06.400 --> 0:18:10.959
<v Speaker 1>argue a very rewarding occupation. I certainly am very thankful

0:18:11.000 --> 0:18:13.920
<v Speaker 1>that both of my parents are teachers, because they they

0:18:13.960 --> 0:18:18.040
<v Speaker 1>taught me a lot as a by extension. But yeah,

0:18:18.080 --> 0:18:21.879
<v Speaker 1>there's there's this this idea of throwing game elements into

0:18:22.040 --> 0:18:25.440
<v Speaker 1>education and turning education into more of a game so

0:18:25.480 --> 0:18:29.520
<v Speaker 1>that students are are enthusiastic about learning, they're eager to learn,

0:18:29.560 --> 0:18:31.480
<v Speaker 1>because it means that they get points, they get to

0:18:31.520 --> 0:18:34.320
<v Speaker 1>move ahead. It's it's it's kind of just taking the

0:18:34.320 --> 0:18:38.159
<v Speaker 1>whole concept of grades and turning it into more of

0:18:38.520 --> 0:18:41.320
<v Speaker 1>a a game. And you could you know, we've been

0:18:41.320 --> 0:18:43.879
<v Speaker 1>doing this, like I said, for decades. I mean, you know,

0:18:44.080 --> 0:18:46.120
<v Speaker 1>when I was a kid and you did something really well,

0:18:46.160 --> 0:18:49.280
<v Speaker 1>you'd get a gold star. Like you know, that's that's

0:18:49.280 --> 0:18:52.440
<v Speaker 1>a level of gamification. It's a reward system that's kind

0:18:52.440 --> 0:18:54.440
<v Speaker 1>of like a game. Like you did well on this test,

0:18:54.480 --> 0:18:57.720
<v Speaker 1>you get a gold star. Um, it's just taking that

0:18:57.960 --> 0:19:00.199
<v Speaker 1>and and making it a little more sophisticated it and

0:19:00.240 --> 0:19:05.160
<v Speaker 1>a little more integrated into the educational system. And it's

0:19:05.200 --> 0:19:10.119
<v Speaker 1>still very early days for that kind of of widespread

0:19:10.280 --> 0:19:13.159
<v Speaker 1>use of gamification, but uh, there are a lot of

0:19:13.200 --> 0:19:15.639
<v Speaker 1>people who are really interested to see if this will

0:19:15.680 --> 0:19:18.320
<v Speaker 1>pay off in the long run. Um. And I actually

0:19:18.320 --> 0:19:22.040
<v Speaker 1>have an interesting kind of example of this that I

0:19:22.040 --> 0:19:23.800
<v Speaker 1>would like to talk about just for a second if

0:19:23.800 --> 0:19:26.520
<v Speaker 1>I might. Okay, have you heard of a man named

0:19:26.600 --> 0:19:32.119
<v Speaker 1>John Hunter? John Hunter. John Hunter is a teacher in

0:19:32.119 --> 0:19:36.000
<v Speaker 1>in Virginia, and he came up with a game that

0:19:36.040 --> 0:19:40.280
<v Speaker 1>he calls the World Peace Game. And there's a documentary

0:19:40.280 --> 0:19:44.480
<v Speaker 1>film about this. It's called World Peace Game and Other

0:19:44.640 --> 0:19:49.080
<v Speaker 1>Fourth Grade Achievements, which is a great title, right, So yeah,

0:19:49.119 --> 0:19:51.240
<v Speaker 1>he has he teaches fourth graders and he's a he

0:19:51.400 --> 0:19:54.400
<v Speaker 1>teaches gifted students, so it's a it's a specific program here.

0:19:54.960 --> 0:19:59.480
<v Speaker 1>The kids are given an interesting task. They have a

0:19:59.480 --> 0:20:02.520
<v Speaker 1>a map that has four layers to it. It's actually

0:20:02.600 --> 0:20:07.720
<v Speaker 1>like uh, levels of of plexiglass and plywood, all right,

0:20:08.080 --> 0:20:12.000
<v Speaker 1>So you've got the top level is space that kind

0:20:12.040 --> 0:20:14.800
<v Speaker 1>of represents space, so it it's where satellites are, It's

0:20:14.840 --> 0:20:19.879
<v Speaker 1>where spacecraft are. That's the top level. The next level

0:20:20.040 --> 0:20:24.160
<v Speaker 1>is airspace, so we're talking like clouds, weather patterns, planes,

0:20:24.240 --> 0:20:27.520
<v Speaker 1>that sort of stuff. The base level is ground and

0:20:27.680 --> 0:20:30.800
<v Speaker 1>sea level that's where all your your land based in

0:20:31.040 --> 0:20:34.240
<v Speaker 1>water based units are. And the level below that is

0:20:34.440 --> 0:20:39.040
<v Speaker 1>under the sea, so it's things like submarines and uh

0:20:39.119 --> 0:20:41.639
<v Speaker 1>undersea oil drilling that kind of stuff and crabbing a

0:20:41.640 --> 0:20:45.760
<v Speaker 1>little mem and there's this. The purpose of the game

0:20:45.960 --> 0:20:48.800
<v Speaker 1>is that the they have I think it's four nations

0:20:49.400 --> 0:20:55.399
<v Speaker 1>that are not representative of any particular real world counterparts

0:20:55.560 --> 0:20:59.119
<v Speaker 1>phoe nations, and the students even get to name the

0:20:59.200 --> 0:21:03.119
<v Speaker 1>nations that they've along to each nation. The teacher comes

0:21:03.200 --> 0:21:05.800
<v Speaker 1>up to students that he thinks would be particularly well

0:21:05.840 --> 0:21:09.119
<v Speaker 1>suited for the role and approaches them and said offers

0:21:09.160 --> 0:21:12.359
<v Speaker 1>them a chance to become prime minister of one of

0:21:12.440 --> 0:21:15.960
<v Speaker 1>those nations. The prime minister in turn gets to a

0:21:16.080 --> 0:21:21.200
<v Speaker 1>point from the class UH different cabinet level positions, and

0:21:21.800 --> 0:21:25.359
<v Speaker 1>these fourth graders end up taking over these nations that

0:21:25.480 --> 0:21:30.000
<v Speaker 1>all have various economic powers, military powers, UH. They have

0:21:30.320 --> 0:21:34.960
<v Speaker 1>various complicated relationships with one another. UM, there's a whole

0:21:35.000 --> 0:21:41.840
<v Speaker 1>element of of competition for resources, there are differing political ideologies,

0:21:42.480 --> 0:21:45.960
<v Speaker 1>and the goal of the class is to go through

0:21:46.000 --> 0:21:48.880
<v Speaker 1>this program and by the end of the program achieve

0:21:49.040 --> 0:21:53.360
<v Speaker 1>world peace while dealing with all the other issues that

0:21:53.800 --> 0:21:55.919
<v Speaker 1>nations in the world have to deal with. Chris and

0:21:55.960 --> 0:21:58.000
<v Speaker 1>I have a little bit more to say about gamification

0:21:58.040 --> 0:22:00.119
<v Speaker 1>in just a moment, but before we get to that,

0:22:00.359 --> 0:22:10.280
<v Speaker 1>let's take a quick break to thank our sponsors. So

0:22:10.800 --> 0:22:16.280
<v Speaker 1>he has a thirteen page UH document that has all

0:22:16.280 --> 0:22:18.760
<v Speaker 1>these different elements to it, all of which are are

0:22:18.840 --> 0:22:21.720
<v Speaker 1>somewhat interconnected. So if something changes on one, it's going

0:22:21.800 --> 0:22:25.480
<v Speaker 1>to change everything else too, and and so things like

0:22:25.920 --> 0:22:31.639
<v Speaker 1>there may be various crises like ethnic disputes between different groups. Uh,

0:22:31.680 --> 0:22:37.080
<v Speaker 1>there may be a resource shortage, there may be environmental disasters. Uh,

0:22:37.160 --> 0:22:41.360
<v Speaker 1>there may be um like a massive storm takes out

0:22:41.600 --> 0:22:44.600
<v Speaker 1>resources in one part of the world, and the students

0:22:44.600 --> 0:22:47.879
<v Speaker 1>have to keep working together to work through these problems

0:22:48.080 --> 0:22:50.679
<v Speaker 1>in order to achieve world peace. Well, this is gamification

0:22:51.480 --> 0:22:56.000
<v Speaker 1>of a of lots of different issues, things like every

0:22:56.119 --> 0:22:59.960
<v Speaker 1>he tackles stuff like global warming, you know, political sign

0:23:00.040 --> 0:23:03.560
<v Speaker 1>it's um, environmental concerns. I mean, there's all these different

0:23:03.640 --> 0:23:08.200
<v Speaker 1>elements that go into this game. And the the amazing

0:23:08.280 --> 0:23:12.000
<v Speaker 1>thing is that I think he I think his classes

0:23:12.040 --> 0:23:14.639
<v Speaker 1>have a perfect record of reaching world peace by the

0:23:14.720 --> 0:23:17.280
<v Speaker 1>end of the program. And he's been doing this since

0:23:17.280 --> 0:23:22.320
<v Speaker 1>I think nineteen seventy seven, so it's a pretty phenomenal

0:23:23.160 --> 0:23:25.960
<v Speaker 1>uh lesson there and he and he actually says he

0:23:26.000 --> 0:23:28.560
<v Speaker 1>has a talk, Ted Talk that you I would recommend

0:23:28.760 --> 0:23:31.879
<v Speaker 1>looking this up, the Ted talk and there's also the

0:23:31.920 --> 0:23:34.679
<v Speaker 1>documentary film as well. Both of them are are great.

0:23:34.760 --> 0:23:38.520
<v Speaker 1>I do recommend them. Um. But he he talks about

0:23:38.520 --> 0:23:40.520
<v Speaker 1>how at the very beginning of the project, he admits

0:23:40.520 --> 0:23:43.720
<v Speaker 1>to the students, I don't have the answers. I don't

0:23:43.720 --> 0:23:45.919
<v Speaker 1>know how to fix the world, that's what you have

0:23:46.000 --> 0:23:50.520
<v Speaker 1>to do, and here's the game. Yeah. But that's the

0:23:50.560 --> 0:23:52.680
<v Speaker 1>thing is that it gets these kids thinking, and because

0:23:52.720 --> 0:23:55.800
<v Speaker 1>it's in a game format, it gets these kids thinking

0:23:55.800 --> 0:23:59.600
<v Speaker 1>in a way of how do I solve this this obstacle?

0:23:59.680 --> 0:24:01.399
<v Speaker 1>How do how do I get around this obstacle to

0:24:02.160 --> 0:24:05.159
<v Speaker 1>achieve my goal? And then the hope, of course is

0:24:05.160 --> 0:24:08.479
<v Speaker 1>that they'll carry that experience with them to actually apply

0:24:08.720 --> 0:24:12.399
<v Speaker 1>the lessons they learned in that that game in real life,

0:24:12.560 --> 0:24:15.359
<v Speaker 1>which is again pretty phenomenal. We should see if we

0:24:15.359 --> 0:24:19.280
<v Speaker 1>could get an interview with Ian Bogosts from Georgia Tech,

0:24:20.000 --> 0:24:24.879
<v Speaker 1>the Georgia Institute of Technology, who UH also has a UM,

0:24:24.920 --> 0:24:26.320
<v Speaker 1>I don't know if you'd call it a company, but

0:24:26.400 --> 0:24:28.600
<v Speaker 1>he also has a book called Persuasive Games and the

0:24:28.640 --> 0:24:31.760
<v Speaker 1>website based on it and the idea he he has

0:24:31.800 --> 0:24:36.600
<v Speaker 1>a number of games that look at social and political topics.

0:24:37.400 --> 0:24:42.679
<v Speaker 1>UM basically, how you can generate a discourse around our

0:24:42.800 --> 0:24:47.639
<v Speaker 1>discussion around these topics through using games and how you

0:24:47.640 --> 0:24:50.440
<v Speaker 1>can investigate that. That's sort of a side topic to gamification,

0:24:50.520 --> 0:24:52.960
<v Speaker 1>because I mean, it's it is gamification, but it's kind

0:24:52.960 --> 0:24:58.160
<v Speaker 1>of not UM. Also Budget Hero on Marketplace, UH the

0:24:58.359 --> 0:25:01.600
<v Speaker 1>public radio program marketplace dot org. You can find the

0:25:01.600 --> 0:25:03.600
<v Speaker 1>budget Hero game. I think I posted it to our

0:25:04.280 --> 0:25:07.880
<v Speaker 1>Facebook page a long, long, long time ago. But yeah,

0:25:07.920 --> 0:25:12.199
<v Speaker 1>basically it's a way to balance the budget or um. Actually,

0:25:12.520 --> 0:25:14.040
<v Speaker 1>I don't know if you had these, but when I

0:25:14.080 --> 0:25:17.960
<v Speaker 1>was in junior high school, we had the stock market

0:25:18.000 --> 0:25:21.840
<v Speaker 1>game where they were trying to teach us about economics.

0:25:22.240 --> 0:25:23.760
<v Speaker 1>But what they would do is say, Okay, we're gonna

0:25:23.840 --> 0:25:29.720
<v Speaker 1>as a class, everybody gets two fake dollars to invest

0:25:29.760 --> 0:25:31.480
<v Speaker 1>in the stock market. Now you guys have to go

0:25:31.560 --> 0:25:34.240
<v Speaker 1>look at the market and based on what do you

0:25:34.280 --> 0:25:38.960
<v Speaker 1>know of these companies, make some fake investments, and by

0:25:39.000 --> 0:25:41.160
<v Speaker 1>the end of this, we'll see who has the most

0:25:41.200 --> 0:25:43.320
<v Speaker 1>money and who has the least. Yeah, I actually won that.

0:25:43.840 --> 0:25:47.120
<v Speaker 1>I actually failed miserably. I want it, and I gotta

0:25:47.200 --> 0:25:50.359
<v Speaker 1>tell you my team used the throw a dart at

0:25:50.440 --> 0:25:53.640
<v Speaker 1>it strategy. I mean that works for people in real life.

0:25:53.720 --> 0:25:55.480
<v Speaker 1>Because that's the sad thing is that that was a

0:25:55.520 --> 0:25:59.159
<v Speaker 1>case where gamification did not teach me. But there are

0:25:59.200 --> 0:26:02.440
<v Speaker 1>different levels of amification because sure, sure, and you can

0:26:02.560 --> 0:26:05.840
<v Speaker 1>and you can use it in your daily life. To um.

0:26:06.119 --> 0:26:13.040
<v Speaker 1>I was while Jonathan was talking a minute ago was frantically, Um,

0:26:13.080 --> 0:26:18.879
<v Speaker 1>I prefer molten peanut butter enough. The uh um iPhone

0:26:18.960 --> 0:26:22.800
<v Speaker 1>and iPod app um epic Win. Have you heard of this.

0:26:23.480 --> 0:26:27.320
<v Speaker 1>It's a it's a really cool little app um and

0:26:27.440 --> 0:26:30.119
<v Speaker 1>it's uh it's not free. I think it's two in

0:26:30.160 --> 0:26:32.640
<v Speaker 1>the app store as of right now when I happen

0:26:32.680 --> 0:26:34.280
<v Speaker 1>to be looking at it. I learned about it a

0:26:34.320 --> 0:26:37.040
<v Speaker 1>few months ago. Um. But yeah, it's a it's a

0:26:37.119 --> 0:26:41.159
<v Speaker 1>to do list and so you write down the stuff

0:26:41.200 --> 0:26:44.240
<v Speaker 1>you have to do and they give you little badges

0:26:44.240 --> 0:26:46.120
<v Speaker 1>and things when you actually check stuff off your list,

0:26:46.119 --> 0:26:48.760
<v Speaker 1>and you level up after a certain amount of time,

0:26:48.840 --> 0:26:52.879
<v Speaker 1>and there are new characters and things. So it's um. Uh.

0:26:53.160 --> 0:26:55.840
<v Speaker 1>It's gotten mixed reviews, I would say mostly positive. I've

0:26:55.880 --> 0:26:57.640
<v Speaker 1>heard people talking about it in a in a kind

0:26:57.640 --> 0:27:00.639
<v Speaker 1>of cool way, and um. There are other forms of

0:27:00.640 --> 0:27:03.480
<v Speaker 1>gamification too for companies now when they're trying to encourage

0:27:04.400 --> 0:27:07.760
<v Speaker 1>human resources people to sign everybody at your company up

0:27:07.800 --> 0:27:10.800
<v Speaker 1>and uh. It allows people to give other people a

0:27:10.800 --> 0:27:13.480
<v Speaker 1>pat on the back in a game. In the game,

0:27:13.560 --> 0:27:16.040
<v Speaker 1>say hey, you want to badge because you really turn

0:27:16.119 --> 0:27:18.480
<v Speaker 1>that job around for me really quickly, and I appreciate it.

0:27:18.560 --> 0:27:20.800
<v Speaker 1>And you know there there are elements of gamification that

0:27:20.840 --> 0:27:23.960
<v Speaker 1>have been in the workplace for a while to like, um, like,

0:27:24.040 --> 0:27:27.480
<v Speaker 1>whenever you have those team building retreats, that's kind of

0:27:27.520 --> 0:27:30.600
<v Speaker 1>a gamification thing because again, you're you're you're doing the

0:27:30.640 --> 0:27:33.800
<v Speaker 1>team building so that you can, in theory, at any rate,

0:27:33.960 --> 0:27:38.240
<v Speaker 1>apply those team building skills you you you learn on

0:27:38.320 --> 0:27:42.560
<v Speaker 1>these retreats to actual work in the office. But in

0:27:42.600 --> 0:27:45.120
<v Speaker 1>the case of the retreats, it's to build a team

0:27:45.160 --> 0:27:48.760
<v Speaker 1>to do things like get across a an obstacle course,

0:27:49.200 --> 0:27:52.120
<v Speaker 1>you know that kind of stuff, or you know, everyone

0:27:52.480 --> 0:27:55.080
<v Speaker 1>is linked together by this one rope and you have

0:27:55.160 --> 0:27:57.840
<v Speaker 1>to find how to get free of the rope in

0:27:57.920 --> 0:28:01.000
<v Speaker 1>the smallest number the fewest number of moves possible, that

0:28:01.080 --> 0:28:04.760
<v Speaker 1>kind of thing, and it's all problem solving skills and

0:28:04.760 --> 0:28:08.399
<v Speaker 1>teamwork that are part of it. But uh, you know,

0:28:08.440 --> 0:28:10.920
<v Speaker 1>the goal isn't just to have a good time and

0:28:10.920 --> 0:28:13.680
<v Speaker 1>and you know, to get across an obstacle course. The

0:28:13.720 --> 0:28:15.919
<v Speaker 1>goal is to build the skills that you're going to

0:28:16.000 --> 0:28:21.359
<v Speaker 1>need to successfully work your way in that office. So

0:28:21.640 --> 0:28:23.800
<v Speaker 1>uh yeah, I mean that kind of gamification has been

0:28:23.800 --> 0:28:26.240
<v Speaker 1>around for for ages and ages, and it's just now

0:28:26.240 --> 0:28:31.680
<v Speaker 1>we're getting to a point where the layer is more obvious.

0:28:31.800 --> 0:28:35.320
<v Speaker 1>It's it's more incorporated directly into whatever it is we're doing.

0:28:35.800 --> 0:28:38.200
<v Speaker 1>And we're gonna see lots of this, I think, for

0:28:38.240 --> 0:28:41.200
<v Speaker 1>at least a year. Um. And if it proves like

0:28:41.440 --> 0:28:45.160
<v Speaker 1>to truly be a success, we're going to see it

0:28:45.200 --> 0:28:48.080
<v Speaker 1>from here on out. If people get bored of it,

0:28:48.240 --> 0:28:50.840
<v Speaker 1>then we'll move on to the next thing. So that,

0:28:50.880 --> 0:28:54.160
<v Speaker 1>I've seen people criticize gamification to say that, well, one,

0:28:54.240 --> 0:28:57.400
<v Speaker 1>it's been around forever, and to it's a fad um

0:28:57.520 --> 0:29:00.640
<v Speaker 1>or a buzzword. But we'll see, well it is. It

0:29:00.720 --> 0:29:03.200
<v Speaker 1>is a buzzword. It's certainly something that people have been

0:29:03.320 --> 0:29:07.280
<v Speaker 1>studying as what it is sort of a hey, would

0:29:07.280 --> 0:29:11.840
<v Speaker 1>you look at that, um, and how can I make

0:29:12.000 --> 0:29:16.120
<v Speaker 1>use of this in training or education or you know,

0:29:16.160 --> 0:29:19.080
<v Speaker 1>getting my employees to feel better about themselves or getting

0:29:19.080 --> 0:29:22.160
<v Speaker 1>more customers in the door? Um, you know we have.

0:29:22.400 --> 0:29:24.800
<v Speaker 1>I would be remiss if I didn't mention one of

0:29:24.840 --> 0:29:28.240
<v Speaker 1>my favorite How stuff Works dot Com authors, Stephanie Crawford,

0:29:28.560 --> 0:29:31.040
<v Speaker 1>who has an article on the side how Gamification Works

0:29:31.080 --> 0:29:33.760
<v Speaker 1>that highly recommended. It's an excellent article, and she mentions

0:29:33.760 --> 0:29:37.680
<v Speaker 1>people who have been influential and sort of creating, you know,

0:29:37.800 --> 0:29:40.920
<v Speaker 1>establishing themselves as experts in the field. Like Jane McGonagall. Yeah,

0:29:41.000 --> 0:29:44.160
<v Speaker 1>she gave a keynote presentation atself by south West, which

0:29:44.280 --> 0:29:49.280
<v Speaker 1>I hear was amazing. Yeah yeah, um and um oh,

0:29:49.320 --> 0:29:51.080
<v Speaker 1>I'm just trying to find the other person's name. There

0:29:51.080 --> 0:29:53.640
<v Speaker 1>are several other people who have been really uh it

0:29:53.720 --> 0:29:57.560
<v Speaker 1>was Gabe Zickerman. Who who was I've seen there's a

0:29:57.600 --> 0:30:02.160
<v Speaker 1>couple pieces on O'Riley the a tech publisher, UM where

0:30:02.200 --> 0:30:04.840
<v Speaker 1>you can there's I think a webcast and some other

0:30:04.880 --> 0:30:06.840
<v Speaker 1>things that you can go check out if you're interested

0:30:06.840 --> 0:30:10.000
<v Speaker 1>in it. UM. But you know, they're they're really sort

0:30:10.000 --> 0:30:13.240
<v Speaker 1>of studying this now and and finding ways that people

0:30:13.240 --> 0:30:16.720
<v Speaker 1>can incorporate it. So I'm I'm inclined to say. I mean,

0:30:16.760 --> 0:30:18.760
<v Speaker 1>if it makes the stuff that we do every day

0:30:18.840 --> 0:30:22.160
<v Speaker 1>a little less boring, um and makes people more likely

0:30:22.240 --> 0:30:24.240
<v Speaker 1>to be engaged, I don't I don't see it going

0:30:24.280 --> 0:30:27.040
<v Speaker 1>away anytime soon. I certainly think that it's uh, it

0:30:27.120 --> 0:30:30.120
<v Speaker 1>certainly works on me every time I, uh, you know,

0:30:30.200 --> 0:30:32.720
<v Speaker 1>get stuck in some zinga thing where I have to

0:30:32.800 --> 0:30:36.040
<v Speaker 1>plant something and be back in twenty minutes. Otherwise it

0:30:36.360 --> 0:30:40.520
<v Speaker 1>fails miserably, I go, I am such a sucker. Well,

0:30:40.560 --> 0:30:43.600
<v Speaker 1>and I mean, I'm still using four square. Uh. That

0:30:43.680 --> 0:30:45.960
<v Speaker 1>was one of those you know, when I first started

0:30:46.040 --> 0:30:48.480
<v Speaker 1>using Twitter. I've said this told this story is several

0:30:48.480 --> 0:30:50.440
<v Speaker 1>times of the podcast too. When I first started using Twitter,

0:30:50.440 --> 0:30:52.760
<v Speaker 1>I use it for about a month and then I stopped,

0:30:53.200 --> 0:30:55.160
<v Speaker 1>and then about three or four months later I picked

0:30:55.160 --> 0:30:57.920
<v Speaker 1>it up again, and then I've been using it ever since. Uh.

0:30:58.080 --> 0:31:00.680
<v Speaker 1>Four square. There was a good ants that I was

0:31:00.720 --> 0:31:03.920
<v Speaker 1>going to I installed it, I used it for a

0:31:03.960 --> 0:31:05.960
<v Speaker 1>couple of weeks, thought it was kind of interesting, and

0:31:05.960 --> 0:31:08.000
<v Speaker 1>then just sort of forgot about it. And it wasn't

0:31:08.040 --> 0:31:10.800
<v Speaker 1>until I think I managed to become mayor of a

0:31:10.840 --> 0:31:17.200
<v Speaker 1>local theater in Atlanta, Stage Theater, and that's when I

0:31:17.400 --> 0:31:20.120
<v Speaker 1>the bug bit me and Uh. It also helps that

0:31:20.520 --> 0:31:24.200
<v Speaker 1>actors are, by their nature, very competitive, and so I

0:31:24.280 --> 0:31:27.240
<v Speaker 1>and my fellow actors I do acting occasionally, but I

0:31:27.320 --> 0:31:30.240
<v Speaker 1>am my fellow actors now try to become the mayor

0:31:30.520 --> 0:31:33.320
<v Speaker 1>of various UH stages around town. And by the way,

0:31:33.360 --> 0:31:35.640
<v Speaker 1>this runs the family. My sister is the mayor of

0:31:35.680 --> 0:31:39.520
<v Speaker 1>a local theater in Atlanta too, Because when I got

0:31:39.520 --> 0:31:42.920
<v Speaker 1>there to check in, I said, oh, she's she's the mayor,

0:31:43.000 --> 0:31:45.400
<v Speaker 1>and I got a little upset actually, because it was

0:31:45.400 --> 0:31:48.240
<v Speaker 1>one of those places that had a special where you

0:31:48.240 --> 0:31:51.520
<v Speaker 1>could get a discount off your tickets. Well, she was

0:31:51.560 --> 0:31:55.720
<v Speaker 1>performing in the show. She wasn't buying. She couldn't even

0:31:55.720 --> 0:31:58.800
<v Speaker 1>take advantage of the offer. She was in the That's

0:31:58.840 --> 0:32:00.560
<v Speaker 1>why she had become the mayor, because she had been

0:32:00.600 --> 0:32:04.520
<v Speaker 1>there for all the rehearsals and the performances. I love you,

0:32:04.720 --> 0:32:07.640
<v Speaker 1>says yeah, I have to say that all the time.

0:32:07.760 --> 0:32:10.960
<v Speaker 1>Like I love my wife and I love my sister.

0:32:11.680 --> 0:32:15.000
<v Speaker 1>The women in my life are wonderful. I'm I'm very

0:32:15.000 --> 0:32:19.520
<v Speaker 1>happy with them. Please don't beat me up, don't make

0:32:19.560 --> 0:32:21.880
<v Speaker 1>a game of it. And that wraps up this classic

0:32:21.960 --> 0:32:24.880
<v Speaker 1>episode of tech Stuff. Hope you enjoyed it. I have

0:32:24.920 --> 0:32:27.200
<v Speaker 1>a lot more to say about gamification. I'm sure I'm

0:32:27.200 --> 0:32:29.719
<v Speaker 1>going to do a follow up on this particular topic,

0:32:30.200 --> 0:32:32.920
<v Speaker 1>because there's a lot more to say post two thousand

0:32:33.000 --> 0:32:37.400
<v Speaker 1>eleven about gamification and how that has played into different

0:32:37.440 --> 0:32:39.920
<v Speaker 1>arenas in the tech space and as well as business

0:32:39.960 --> 0:32:42.680
<v Speaker 1>in general. And we can also look at how certain

0:32:43.440 --> 0:32:49.160
<v Speaker 1>uh strategies in gamification have created sort of a backlash

0:32:49.320 --> 0:32:52.080
<v Speaker 1>against it. So I plan on doing a follow up

0:32:52.120 --> 0:32:55.320
<v Speaker 1>episode to this topic in the near future. You should

0:32:55.320 --> 0:32:58.440
<v Speaker 1>be getting brand new shows next week. I hope you

0:32:58.480 --> 0:33:02.080
<v Speaker 1>guys enjoy them. If you have any suggestions for future topics,

0:33:02.240 --> 0:33:08.760
<v Speaker 1>future co hosts, future you know, vacation destinations for Jonathan Strickland,

0:33:08.840 --> 0:33:12.440
<v Speaker 1>let me know. You can reach me on Facebook or Twitter.

0:33:12.640 --> 0:33:15.000
<v Speaker 1>The handle for both is text stuff H s W

0:33:15.560 --> 0:33:22.800
<v Speaker 1>and I'll talk to you again really soon. Tech Stuff

0:33:22.840 --> 0:33:25.320
<v Speaker 1>is a production of I Heart Radio's How Stuff Works.

0:33:25.360 --> 0:33:28.160
<v Speaker 1>For more podcasts from I heart Radio, visit the i

0:33:28.280 --> 0:33:31.520
<v Speaker 1>heart Radio app, Apple Podcasts, or wherever you listen to

0:33:31.560 --> 0:33:32.480
<v Speaker 1>your favorite shows.