WEBVTT - Microsoft Gaming CEO Phil Spencer (Extended Version)

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<v Speaker 1>So I think the last time we saw you talked

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<v Speaker 1>your son was playing minecraft. Yes, yes, minecraft, he does

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<v Speaker 1>do some good because of you. We have an Xbox,

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<v Speaker 1>but we have not graduated to minecraft on the console.

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<v Speaker 1>You know, because I've talked to you about my own

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<v Speaker 1>sort of fear of kids playing too much, and a

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<v Speaker 1>friend was try to think of it like he's it's

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<v Speaker 1>like a painting, like show it. Asked him to show

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<v Speaker 1>it to you like, like the same way you would

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<v Speaker 1>treat a painting. I want to see what you made. Yeah,

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<v Speaker 1>that's right. So make it a family thing. Hi Everyone,

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<v Speaker 1>and welcome to this edition of Bloomberg Studio. One point out.

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<v Speaker 1>I'm Emily Chang. He's in charge of one of the

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<v Speaker 1>top gaming consoles in the world, Microsoft xbox, a sixteen

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<v Speaker 1>billion dollar business home to minecraft, Halo and perhaps soon

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<v Speaker 1>call of duty if a seventy billion dollar deal to

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<v Speaker 1>buy act division goes through. The executive behind that deal

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<v Speaker 1>is Phil Spencer and if he has his way, he

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<v Speaker 1>helps the gaming industry will level up in the next

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<v Speaker 1>twenty years and be less a battle between rival consoles

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<v Speaker 1>and more a home to platforms that reach every potential

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<v Speaker 1>Gamer on the planet. Joining me on this edition of

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<v Speaker 1>Bloomberg Studio at one point. Oh, Microsoft Gaming CEO, Phil Spencer,

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<v Speaker 1>so great to see you here in person. It's great

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<v Speaker 1>to be here in person things. So we're gonna start

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<v Speaker 1>by going in the way back machine a little bit.

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<v Speaker 1>Uh Did some research. You worked at a computer mart

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<v Speaker 1>in Vancouver, Washington, where you were selling and playing a

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<v Speaker 1>lot of computer games in the eighties. I'm thinking like

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<v Speaker 1>stranger things, stranger things resonates with my definitely growing up,

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<v Speaker 1>my inner geekdom is there. was there punk hair or

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<v Speaker 1>weird outfits or I definitely had long hair at the time.

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<v Speaker 1>Drove my forward pinnow my Blue Ford Pano. Funny thing

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<v Speaker 1>is my my wife of thirty one years this year.

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<v Speaker 1>We were together in high school, so she still remembers

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<v Speaker 1>those days and she's like, you just haven't changed. You're

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<v Speaker 1>the same punky kid you were back then. I just

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<v Speaker 1>video games a little bit bigger now, but it's kind

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<v Speaker 1>of the same thing. I'm going to need some photographic

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<v Speaker 1>evidence of this. What were your most played games in

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<v Speaker 1>the eighties? Uh So, it's funny. When I started growing

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<v Speaker 1>up playing video games, most of it was going to

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<v Speaker 1>the arcades. Now most people won't remember these days of

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<v Speaker 1>like going to a store where you put quarters in play.

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<v Speaker 1>Robotron was one of my favorites in the arcades. I

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<v Speaker 1>would go play that and then probably more in the

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<v Speaker 1>seventies and the Eighties, I remember my dad bringing a

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<v Speaker 1>video game, the Atar, with the cartridges home, and that

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<v Speaker 1>was kind of the beginning of it and I just

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<v Speaker 1>kept playing and it's still with me. What was it

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<v Speaker 1>that you got from games? You know, I think at

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<v Speaker 1>first it was just like I was a kid who

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<v Speaker 1>read a lot of comic books, Played Dungeon Dragons, like

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<v Speaker 1>it was just kind of watch those movies and it

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<v Speaker 1>was just kind of in the in the space of it.

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<v Speaker 1>When I started working at Computer Mart, one of the

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<v Speaker 1>things I haven't talked much about this, one of the

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<v Speaker 1>things I did is I ran our bulletin board service,

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<v Speaker 1>which is where people used to dial up on the phones,

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<v Speaker 1>if you remember those, like the kind of whistling noise,

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<v Speaker 1>and people would log into our bulletin board service at

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<v Speaker 1>Computer Mart to see like what was going on with

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<v Speaker 1>computer games at the time and that kind of sense

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<v Speaker 1>of community, of people seeing this as a hobby as

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<v Speaker 1>much as it is just kind of entertainment. And then

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<v Speaker 1>seeing it grow to kind of online games and other things,

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<v Speaker 1>that sense of community and bringing people together. Something's always

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<v Speaker 1>just stuck with me about video games. You started out

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<v Speaker 1>at Microsoft as an intern Um. How would you compare

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<v Speaker 1>Microsoft's history on Games under Bill Gates versus Steve Baber

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<v Speaker 1>versus such a Nidela? Yeah, I think like many things

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<v Speaker 1>at Microsoft back in the eighties we started in video

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<v Speaker 1>games as much out of kind of a defensive we

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<v Speaker 1>were worried that other companies might be putting the home

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<v Speaker 1>pc in place and the avenue to get there was

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<v Speaker 1>through video games and game consoles. So we say, okay,

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<v Speaker 1>WE'RE gonna go start our own game console because if

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<v Speaker 1>anybody is going to build a computer for the home,

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<v Speaker 1>we wanted it to be Microsoft. I think through Steve's

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<v Speaker 1>years it was more about growing the business and how

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<v Speaker 1>do we bring kind of business leadership into this group

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<v Speaker 1>of rag tech people who are out there just having

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<v Speaker 1>fun building video games as part of Xbox. I think

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<v Speaker 1>with Satia, when I first took this job and I

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<v Speaker 1>got this job as head of xbox, about two months

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<v Speaker 1>after Satia Nadella became the CEO of Microsoft. Well, and

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<v Speaker 1>when Sata started there were activist investors targeting the company

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<v Speaker 1>stock hadn't been doing well. They were targeting xbox. Absolutely, yeah, yeah,

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<v Speaker 1>and somehow you convinced Sacha to double down on games

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<v Speaker 1>at the time. Absolutely right that there was a question

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<v Speaker 1>of why are we in video games? In fact, one

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<v Speaker 1>of his first questions to me was because he had

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<v Speaker 1>come from the cloud part of the business being and

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<v Speaker 1>then cloud was he didn't actually understand why we're in

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<v Speaker 1>video games, not as a negative, just as literally, why is?

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<v Speaker 1>Why is Microsoft this at the time what one trillion

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<v Speaker 1>dollar Market Cup company. Why are we in the video

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<v Speaker 1>game business? And he he challenged us like, let's go

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<v Speaker 1>figure out why we're in the video game space and

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<v Speaker 1>see if it makes sense and if it does, let's

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<v Speaker 1>be all in and if it doesn't, we'd make other decisions.

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<v Speaker 1>Early in that journey is when this game, which I

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<v Speaker 1>know you know about, is minecraft, and the opportunity to

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<v Speaker 1>acquire minecraft came about like months after this moment. So

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<v Speaker 1>I might have a kid or two that pays minecraft. Yes,

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<v Speaker 1>and it really caused us as a team to think about, okay,

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<v Speaker 1>if you're gonna go spend two and a half billion

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<v Speaker 1>dollars on this blocky Java base game. How does this

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<v Speaker 1>fit into the mission of this company? I'm gonna sit

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<v Speaker 1>in front the Board of Microsoft and explain. Here's this

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<v Speaker 1>game written by this one person in Stockholm, Sweden, that

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<v Speaker 1>we're going to go spend billions of dollars on. How

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<v Speaker 1>does it fit into the where Microsoft is going? Um,

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<v Speaker 1>and it was a great kind of because it happened

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<v Speaker 1>so fast. It was a great, just concentrated effort to

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<v Speaker 1>build a strategy that we saw around video games and

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<v Speaker 1>we're still here. Let's talk about that strategy. Was the

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<v Speaker 1>idea to tie gaming to the cloud? Was that the clincher?

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<v Speaker 1>We started from the industry itself. We said, okay, what

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<v Speaker 1>do we see going on in the games industry and

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<v Speaker 1>do we think Microsoft has a capability to play in

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<v Speaker 1>where gaming is going and the things that we saw

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<v Speaker 1>through minecraft wasn't there at the time, but I know,

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<v Speaker 1>like roadblocks is familiar in your household, is today people

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<v Speaker 1>play the biggest games on any device. Like if you

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<v Speaker 1>think about a game like minecraft or fortnite or roadblocks,

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<v Speaker 1>these are games that play on IPADS, they play on Xboxes, playstations, PCs.

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<v Speaker 1>That games were going from per device to per user

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<v Speaker 1>and cloud would be an enabler for that. But we

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<v Speaker 1>didn't start with how do we fit cloud into video games?

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<v Speaker 1>We were just kind of watching the trends of eiders

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<v Speaker 1>and where they were building and saw this transformation of

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<v Speaker 1>games being ubiquitous. How does this all, as you see it,

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<v Speaker 1>connect to Microsoft's future? The cool thing I see going

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<v Speaker 1>on now, and it does fit with the investments Microsoft's

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<v Speaker 1>making an Azure in other places, is today the world

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<v Speaker 1>anybody is a creator in the world. Anybody with a

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<v Speaker 1>camera can create content. Anybody who can record their voice

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<v Speaker 1>or record themselves playing an instrument can become a creator.

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<v Speaker 1>And Video Games are going through that same transformation where,

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<v Speaker 1>if I rewind to my childhood and playing video games,

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<v Speaker 1>I walked into like an egghead software and there was

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<v Speaker 1>a line of boxes and as a creator, if you

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<v Speaker 1>and I wanted to go create a game, we might

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<v Speaker 1>go create the best game in the world, but there

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<v Speaker 1>was no way for us to get it in front

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<v Speaker 1>of an actual person who might want to go play

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<v Speaker 1>because we couldn't get shelf space. All these things. Today

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<v Speaker 1>we see gamers on our creators on our platform from

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<v Speaker 1>all over the globe who can create a game that

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<v Speaker 1>can literally reach billions of people through our distribution capability

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<v Speaker 1>and that game sits in the lineup right next to it.

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<v Speaker 1>Like you take ten people in Slovakia. It's true, lute

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<v Speaker 1>rivers a game on our platform. Ten people in Slovakia,

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<v Speaker 1>they can put that game on Xbox and build an

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<v Speaker 1>xbox game. The game will sit right next to the

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<v Speaker 1>biggest budget games out there. FIFA A low call of duty.

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<v Speaker 1>It just sits there. To A to a player, a

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<v Speaker 1>game is a game and you can deliver that game

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<v Speaker 1>through the cloud to anybody who has a device that's

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<v Speaker 1>capable of reaching the Internet. I hear you're still an

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<v Speaker 1>avid gamer. How often do you play games? Like, how

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<v Speaker 1>many hours? I go to bed early, so I gotta

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<v Speaker 1>BET at ten at Seattle, at ten o'clock. People who

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<v Speaker 1>play with me online they tease me about how militant

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<v Speaker 1>I am. At ten o'clock I'm out. I probably play

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<v Speaker 1>fifteen hours a week, I'm guessing. Now my children, two daughters.

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<v Speaker 1>They're out of the house now. Um, my wife and I, Kelly,

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<v Speaker 1>have been together for a long time. She likes movies,

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<v Speaker 1>since I'm not a big movie watcher, so we kind

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<v Speaker 1>of do our things and then we we have our

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<v Speaker 1>places that will go. I was playing last night. I

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<v Speaker 1>was playing escape room with a friend of mine in

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<v Speaker 1>New York City. I hear you play at work too,

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<v Speaker 1>like that's totally work. UH, yeah, I mean, I, uh, it's,

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<v Speaker 1>as I said, like I think I've been and luck's

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<v Speaker 1>really not the right word, but I'm privileged enough to

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<v Speaker 1>end it up in a position where I get to

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<v Speaker 1>do something I really love, Um and match something I

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<v Speaker 1>care about and the capability that I see in games

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<v Speaker 1>with just who I am. You are also behind some

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<v Speaker 1>of Microsoft's biggest gaming deals, and you mentioned minecraft at

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<v Speaker 1>two and a half billion dollar acquisition. Of course, activision

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<v Speaker 1>we're waiting on. Talk to us about your act your

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<v Speaker 1>talk to us about your acquisition strategy. How do you

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<v Speaker 1>find in size up a good target? I'd say early

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<v Speaker 1>on we had gone through a time prior to satia

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<v Speaker 1>becoming CEO where we had downsized a lot of our

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<v Speaker 1>student yeos out of kind of business necessity. So at

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<v Speaker 1>first it was how do we just get more creative

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<v Speaker 1>capability inside of Xbox? So early on it was about

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<v Speaker 1>investing in creators that we knew who were kind of

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<v Speaker 1>at the forefront of thinking about some innovation once I

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<v Speaker 1>felt like our studios organization was back to the capability

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<v Speaker 1>that we needed, then we thought about unique capability to us.

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<v Speaker 1>You see creation modes in Halo. You see creation modes

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<v Speaker 1>and flight simulator. You see us learning from things that

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<v Speaker 1>we've we learned from the minecraft team when they came

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<v Speaker 1>in Um. One of our other acquisitions was a company

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<v Speaker 1>called Xenomax, which has a long history and PC gaming

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<v Speaker 1>and you would think Microsoft would understand windows gaming, but

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<v Speaker 1>we kind of lost that DNA in the organization as

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<v Speaker 1>we focused on console. So bringing in xenomax and really

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<v Speaker 1>hearing from a lot of teams that were kind of

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<v Speaker 1>native to pc gaming and what they were what they

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<v Speaker 1>cared about it was very, very important. So we're thinking

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<v Speaker 1>about new additive creative capabilities to our studios organization that

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<v Speaker 1>hopefully makes our platform better. As I understand that you

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<v Speaker 1>do your own deals. You don't necessarily need permission from

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<v Speaker 1>Sacha to do a deal. Is that true? Now? There's

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<v Speaker 1>there's definitely. It depends on the amount of the money

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<v Speaker 1>and the deal. But when we think about some of

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<v Speaker 1>our bigger deals, we go to the board Um and

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<v Speaker 1>so Sati Nadella Amy Hood, the CFO have been incredibly

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<v Speaker 1>supportive Um and the board has like when we go

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<v Speaker 1>to the board and we talk about this space, I

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<v Speaker 1>mean as Xbox were one of the biggest consumer businesses

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<v Speaker 1>in the company. Were a brand that makes Microsoft relevant

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<v Speaker 1>to a whole generation that probably doesn't think about a

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<v Speaker 1>lot of other Microsoft products in their day to day life. Well,

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<v Speaker 1>you're in the process of a potentially monster deal, seventy

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<v Speaker 1>billion dollar acquisition of activision. Talk to us about how

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<v Speaker 1>this deal came together when we were thinking about on

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<v Speaker 1>that idea of what are we capable of doing today

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<v Speaker 1>and where do we need to go? The biggest gaming

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<v Speaker 1>platform on the planet is mobile phones. UH, one and

0:12:08.840 --> 0:12:13.400
<v Speaker 1>a half billion people play on mobile phones and I guess, regretfully,

0:12:13.400 --> 0:12:15.120
<v Speaker 1>as Microsoft, it's not a place where we have a

0:12:15.200 --> 0:12:18.839
<v Speaker 1>native platform as gaming. Coming from console and PC, we

0:12:18.880 --> 0:12:22.400
<v Speaker 1>don't have a lot of creative capability that has built

0:12:22.840 --> 0:12:25.880
<v Speaker 1>hit mobile games. So I know it's it's not the

0:12:25.880 --> 0:12:28.959
<v Speaker 1>focus of a lot of attention on activision, blizzard king,

0:12:29.040 --> 0:12:31.480
<v Speaker 1>but I'd say that the king component of it, of

0:12:31.520 --> 0:12:34.920
<v Speaker 1>what they've done with candy crush and the learning that

0:12:35.000 --> 0:12:37.600
<v Speaker 1>they have around mobile. They've taken some of their biggest

0:12:37.640 --> 0:12:40.880
<v Speaker 1>call of duty and Diablo franchises to mobile and and

0:12:41.000 --> 0:12:44.439
<v Speaker 1>done well. We thought that was a really interesting capability

0:12:44.600 --> 0:12:46.880
<v Speaker 1>of what they had. The one thing about the video

0:12:46.880 --> 0:12:50.840
<v Speaker 1>game space is if you've been around, maybe too long,

0:12:51.320 --> 0:12:54.240
<v Speaker 1>you know most of the creators out there, so you

0:12:54.320 --> 0:12:56.360
<v Speaker 1>kind of know teams. That could be a good fit

0:12:56.880 --> 0:12:58.760
<v Speaker 1>in terms of what we were trying to do. But

0:12:58.840 --> 0:13:03.360
<v Speaker 1>we really started the discussions internally, at least on activision blizzard,

0:13:03.400 --> 0:13:05.920
<v Speaker 1>around the capability they had on mobile and then pc

0:13:06.520 --> 0:13:08.840
<v Speaker 1>with blizzard. Those are the two things that we're really

0:13:08.920 --> 0:13:11.400
<v Speaker 1>driving our interest. Big Tech is under a lot of

0:13:11.440 --> 0:13:15.280
<v Speaker 1>regulatory scrutiny. Big Tech deals are under scrutiny. What's the

0:13:15.280 --> 0:13:18.360
<v Speaker 1>status of the deal? What have your conversations with regulators

0:13:18.360 --> 0:13:20.800
<v Speaker 1>been like? You know, I kind of come at this

0:13:21.000 --> 0:13:25.080
<v Speaker 1>that big deals should be scrutinized right. I think that's

0:13:25.160 --> 0:13:28.800
<v Speaker 1>the role of regulators, why they're in place. I feel

0:13:28.840 --> 0:13:31.040
<v Speaker 1>good about the progress that we've been making, but I

0:13:31.280 --> 0:13:35.640
<v Speaker 1>go into the process uh supportive of people who maybe

0:13:35.679 --> 0:13:38.040
<v Speaker 1>aren't as close to the gaming industry and what the

0:13:38.160 --> 0:13:43.520
<v Speaker 1>dynamics are asking good hard questions about okay, what is

0:13:43.520 --> 0:13:45.800
<v Speaker 1>our intent? What does this mean? If you play it

0:13:45.800 --> 0:13:49.200
<v Speaker 1>out over five years. Is this constricting a market? Is

0:13:49.200 --> 0:13:51.880
<v Speaker 1>it growing a market and just being transparent about the

0:13:51.920 --> 0:13:55.200
<v Speaker 1>things that we care about. We care about choice. We

0:13:55.240 --> 0:13:57.680
<v Speaker 1>care about people being able to play where they want,

0:13:57.800 --> 0:14:00.600
<v Speaker 1>when they want. Clouds an important part of that. I

0:14:00.640 --> 0:14:03.920
<v Speaker 1>think about business model diversity and we brought in subscriptions

0:14:03.920 --> 0:14:06.880
<v Speaker 1>to a retail model. You have free to play games

0:14:06.920 --> 0:14:09.280
<v Speaker 1>that do really well. We think the multitude of business

0:14:09.320 --> 0:14:12.640
<v Speaker 1>models is an important consideration as well. So sitting down

0:14:12.640 --> 0:14:15.400
<v Speaker 1>with regulators and having discussions about our long term vision

0:14:15.920 --> 0:14:18.800
<v Speaker 1>of there are three billion people who play video games

0:14:18.800 --> 0:14:20.440
<v Speaker 1>on the planet, which is crazy. It's like half the

0:14:20.440 --> 0:14:24.280
<v Speaker 1>world's population nearly plays video games and we want games

0:14:24.280 --> 0:14:28.320
<v Speaker 1>that can reach all of those people under an economic model.

0:14:28.440 --> 0:14:30.880
<v Speaker 1>So you're confident the deal is going to happen. I've

0:14:30.880 --> 0:14:33.000
<v Speaker 1>never done a seventy billion dollar deal, so I don't

0:14:33.000 --> 0:14:35.720
<v Speaker 1>know what my confidence means. I will say the discussions

0:14:35.720 --> 0:14:38.640
<v Speaker 1>that we've been had, that we've been having seemed positive

0:14:39.640 --> 0:14:42.400
<v Speaker 1>and we're actively engaged in the conversations, trying to be

0:14:42.400 --> 0:14:45.040
<v Speaker 1>transparent about what our motivations are, but I feel good

0:14:45.040 --> 0:14:47.880
<v Speaker 1>about it. Microsoft had its time in the antitrust spotlight.

0:14:48.320 --> 0:14:53.120
<v Speaker 1>Now the spotlights on Google and Meta and apple and Amazon.

0:14:53.760 --> 0:14:57.280
<v Speaker 1>How is it that Microsoft is skirted the spotlight? Your

0:14:57.320 --> 0:15:03.000
<v Speaker 1>competitors might say it's unfair. Well, I think your point

0:15:03.040 --> 0:15:06.400
<v Speaker 1>about US having grown through that time, I might call

0:15:06.440 --> 0:15:08.640
<v Speaker 1>that the adolescent ears for us, as we were kind

0:15:08.640 --> 0:15:12.480
<v Speaker 1>of learning. I think it's an important consideration that we

0:15:12.520 --> 0:15:14.960
<v Speaker 1>did learn a lot as a company through that time

0:15:15.040 --> 0:15:17.080
<v Speaker 1>and what it meant, and I think that sticks with

0:15:17.200 --> 0:15:20.960
<v Speaker 1>us today. And I think the transparency of our business model,

0:15:21.040 --> 0:15:24.560
<v Speaker 1>our longevity in the market grown through our adolescent ears

0:15:24.560 --> 0:15:27.480
<v Speaker 1>and the stuff that we learned has been important and

0:15:27.760 --> 0:15:29.280
<v Speaker 1>how we show up, and I also know the team

0:15:29.320 --> 0:15:31.960
<v Speaker 1>does a lot of work to continue to share our

0:15:32.080 --> 0:15:36.080
<v Speaker 1>views on things and as a company and make sure

0:15:36.120 --> 0:15:38.440
<v Speaker 1>that we're public about what we stand for. You've been

0:15:38.440 --> 0:15:41.680
<v Speaker 1>a really big advocate of cross platform play and this

0:15:41.800 --> 0:15:44.320
<v Speaker 1>idea that Gamer should be allowed to play whatever games

0:15:44.320 --> 0:15:46.800
<v Speaker 1>they want on whatever platform they want. Why is that

0:15:46.880 --> 0:15:51.360
<v Speaker 1>so important to you? I think about the industry growing

0:15:51.800 --> 0:15:55.600
<v Speaker 1>and if I think about maybe you happen in your

0:15:55.640 --> 0:15:57.920
<v Speaker 1>household to buy an xbox and I buy a playstation

0:15:58.000 --> 0:16:00.600
<v Speaker 1>and our kids want to play together and they can't

0:16:00.640 --> 0:16:02.680
<v Speaker 1>because we bought the wrong piece of plastic to plug

0:16:02.680 --> 0:16:06.400
<v Speaker 1>into our television. It just seems that these artificial constraints

0:16:06.480 --> 0:16:10.640
<v Speaker 1>that the industry might put up for near term kind

0:16:10.640 --> 0:16:13.600
<v Speaker 1>of business dynamics in the long run. If you take

0:16:13.600 --> 0:16:16.160
<v Speaker 1>a business that is at three billion people, growing to

0:16:16.200 --> 0:16:19.000
<v Speaker 1>four billion people over the next decade, and saying how

0:16:19.000 --> 0:16:22.440
<v Speaker 1>do we continue to grow this business, reducing friction for

0:16:22.480 --> 0:16:25.080
<v Speaker 1>our customers has, as an industry, has to be at

0:16:25.080 --> 0:16:28.640
<v Speaker 1>the top. If I think about reducing friction, safe and secure,

0:16:28.760 --> 0:16:31.560
<v Speaker 1>so when our players are online they have the experience

0:16:31.560 --> 0:16:33.600
<v Speaker 1>that they should have and they want to have that.

0:16:33.680 --> 0:16:36.520
<v Speaker 1>Parents feel in control of what the of the experience

0:16:36.560 --> 0:16:38.760
<v Speaker 1>their children are having. So how far does this go?

0:16:38.880 --> 0:16:41.120
<v Speaker 1>Does this mean that activision games that call of duty

0:16:41.160 --> 0:16:44.600
<v Speaker 1>you'll be able to play on any platform and perpetuity? Yeah,

0:16:44.640 --> 0:16:48.000
<v Speaker 1>we've we've made the public commitment that we want call

0:16:48.040 --> 0:16:50.680
<v Speaker 1>of duties specifically to be playable on other platforms the

0:16:50.680 --> 0:16:57.000
<v Speaker 1>platforms it's on today. Most people specifically asked about playstation forever. Forever.

0:16:57.720 --> 0:17:00.400
<v Speaker 1>I don't like, I don't know what that means in forever,

0:17:00.680 --> 0:17:02.600
<v Speaker 1>like when you think about how long, and it's not

0:17:02.680 --> 0:17:05.000
<v Speaker 1>for any kind of nefarious business reason, it's just like

0:17:05.000 --> 0:17:07.000
<v Speaker 1>what do we even platforms mean ten years ago, like

0:17:07.040 --> 0:17:09.360
<v Speaker 1>I think the definition of some of these things might

0:17:09.440 --> 0:17:13.440
<v Speaker 1>change over time, but our expectation is we want more

0:17:13.480 --> 0:17:15.199
<v Speaker 1>people to play and if you look at our history

0:17:15.280 --> 0:17:18.720
<v Speaker 1>through the acquisitions that we've done, when we bought minecraft,

0:17:18.840 --> 0:17:21.879
<v Speaker 1>we increase the platforms it was available on. We didn't

0:17:21.920 --> 0:17:24.000
<v Speaker 1>decrease it. We added it to the switch and brought

0:17:24.000 --> 0:17:27.000
<v Speaker 1>it to other places. The other minecraft games that we've launched,

0:17:27.000 --> 0:17:29.760
<v Speaker 1>minecraft dungeons, minecraft legends, have come to the switch and

0:17:29.760 --> 0:17:33.320
<v Speaker 1>playstation like. When we have games that are on other platforms,

0:17:33.359 --> 0:17:36.399
<v Speaker 1>even kind of near term competitive platforms, we want to

0:17:36.400 --> 0:17:39.600
<v Speaker 1>support those platforms and continue to grow the user base

0:17:39.680 --> 0:17:42.680
<v Speaker 1>there and make those customers happy. We we haven't pulled

0:17:42.720 --> 0:17:45.480
<v Speaker 1>games away from players that are playing those games today.

0:17:45.640 --> 0:17:48.680
<v Speaker 1>And what about the reverse? Will Sony exclusives be available

0:17:48.720 --> 0:17:54.320
<v Speaker 1>on Xbox? Not a question for like that I can answer. Um,

0:17:54.480 --> 0:18:00.439
<v Speaker 1>I do think over time the idea of exclusive of

0:18:00.480 --> 0:18:04.800
<v Speaker 1>a game for one device is something that we're just

0:18:04.800 --> 0:18:06.399
<v Speaker 1>going to see less and less of. I mean we

0:18:06.480 --> 0:18:09.000
<v Speaker 1>made the decision a few years ago that when we

0:18:09.080 --> 0:18:12.639
<v Speaker 1>launch any of our xbox console games, they're available on

0:18:12.640 --> 0:18:16.000
<v Speaker 1>the same date on on windows, and that was kind

0:18:16.040 --> 0:18:18.320
<v Speaker 1>of blasphemous at the time of what. No, these games

0:18:18.320 --> 0:18:20.199
<v Speaker 1>are supposed to be the things that cause people to

0:18:20.240 --> 0:18:22.400
<v Speaker 1>have to go buy an xbox. Why would you make

0:18:22.400 --> 0:18:24.560
<v Speaker 1>them available on windows at the same time? In fact,

0:18:24.640 --> 0:18:27.080
<v Speaker 1>we went so far that if you bought the xbox version,

0:18:27.200 --> 0:18:29.600
<v Speaker 1>you got the PC version as part of the entitlement,

0:18:29.640 --> 0:18:31.560
<v Speaker 1>like you could. You could play the game on both

0:18:31.560 --> 0:18:33.800
<v Speaker 1>platforms and then cross play and cross save and things

0:18:33.840 --> 0:18:36.159
<v Speaker 1>that you were talking about Um and I think the

0:18:36.200 --> 0:18:37.719
<v Speaker 1>industry and more and more is going to go in

0:18:37.720 --> 0:18:39.959
<v Speaker 1>that direction and I think it leads to better games,

0:18:40.160 --> 0:18:42.600
<v Speaker 1>because if the business is growing and there's more users,

0:18:42.640 --> 0:18:45.680
<v Speaker 1>creators will take more risk, they'll try new, unique things.

0:18:46.320 --> 0:18:49.200
<v Speaker 1>So I know you're working with Sony on some things

0:18:49.280 --> 0:18:51.159
<v Speaker 1>for the benefit of gamers. Can you talk to us

0:18:51.200 --> 0:18:52.959
<v Speaker 1>about that a little bit? Where do you think your

0:18:52.960 --> 0:18:56.040
<v Speaker 1>relationship with Sony will be in a number of years,

0:18:56.680 --> 0:19:01.040
<v Speaker 1>like what are the hard things to work through and where? where?

0:19:01.200 --> 0:19:03.120
<v Speaker 1>Where do you draw a line? Where do they draw

0:19:03.119 --> 0:19:07.040
<v Speaker 1>a line? I think in the in the near term,

0:19:07.040 --> 0:19:09.080
<v Speaker 1>we're a big publisher on their platform. When you think

0:19:09.119 --> 0:19:12.480
<v Speaker 1>about minecraft and games that we have, death loop and

0:19:12.480 --> 0:19:15.119
<v Speaker 1>ghost wire, where Games are studio shipped that because of

0:19:15.160 --> 0:19:18.680
<v Speaker 1>contractual things, were only on playstation when we launched. So

0:19:18.960 --> 0:19:22.719
<v Speaker 1>we have we have a pretty big publishing footprint on

0:19:22.920 --> 0:19:25.640
<v Speaker 1>playstation as well as Nintendo, which means we have good

0:19:25.680 --> 0:19:28.920
<v Speaker 1>relationships with those platforms because we're they're a big part

0:19:28.920 --> 0:19:31.439
<v Speaker 1>of our business and we're a big part of their business.

0:19:31.520 --> 0:19:34.720
<v Speaker 1>I think our long term ambition of where we see

0:19:34.760 --> 0:19:38.240
<v Speaker 1>this industry growing is also shared. When you think about

0:19:38.240 --> 0:19:40.480
<v Speaker 1>people should be able to play games in more places,

0:19:40.800 --> 0:19:43.520
<v Speaker 1>things like accessibility, things like safety, we find a lot

0:19:43.560 --> 0:19:46.440
<v Speaker 1>of common ground. I think the area where things get

0:19:46.520 --> 0:19:49.760
<v Speaker 1>stuck a little bit it's in the kind of near

0:19:50.000 --> 0:19:54.119
<v Speaker 1>mid term competition. If somebody walks into a store and

0:19:54.200 --> 0:19:58.520
<v Speaker 1>they have one bill, they're probably going to walk out

0:19:58.600 --> 0:20:00.680
<v Speaker 1>with either and they want to gaming console. They're either

0:20:00.680 --> 0:20:02.199
<v Speaker 1>going to walk out with a switch, which is what

0:20:02.240 --> 0:20:04.560
<v Speaker 1>most people buy, or they're gonna walk out with a

0:20:04.600 --> 0:20:07.240
<v Speaker 1>playstation five, or they're gonna walk out with an xbox,

0:20:07.440 --> 0:20:09.560
<v Speaker 1>or maybe somebody will go buy gaming a windows PC.

0:20:10.359 --> 0:20:12.679
<v Speaker 1>But in that world of somebody's got to make a

0:20:12.720 --> 0:20:16.560
<v Speaker 1>decision for one platform over another in the beginning. Um,

0:20:16.600 --> 0:20:18.520
<v Speaker 1>that is where I think we we get stuck in

0:20:18.640 --> 0:20:20.360
<v Speaker 1>some of the kind of near term competition. I don't

0:20:20.359 --> 0:20:22.879
<v Speaker 1>think that's bad. It's just the dynamic of each of

0:20:22.920 --> 0:20:25.600
<v Speaker 1>us pushing each other Um to build the best product

0:20:25.640 --> 0:20:28.240
<v Speaker 1>for our customers. Now, while you've been working to make

0:20:28.280 --> 0:20:31.919
<v Speaker 1>the gaming industry more collaborative, the gaming industry has historically

0:20:31.960 --> 0:20:35.880
<v Speaker 1>been tough for women, for diverse voices. When you look

0:20:35.920 --> 0:20:39.320
<v Speaker 1>back on game or gate, do you think you did enough?

0:20:39.320 --> 0:20:41.520
<v Speaker 1>Do you think Microsoft did enough? I can always look

0:20:41.560 --> 0:20:44.200
<v Speaker 1>back at any incident for me and think about things that,

0:20:44.359 --> 0:20:46.040
<v Speaker 1>in hindsight, I should have done more, I should have

0:20:46.040 --> 0:20:50.200
<v Speaker 1>done better. It's just Um. I'm I'm proud of how

0:20:50.240 --> 0:20:54.600
<v Speaker 1>our team evolves, how our leadership team evolves, how we

0:20:54.720 --> 0:20:57.199
<v Speaker 1>do I mean there are mistakes that happened on our

0:20:57.240 --> 0:21:00.280
<v Speaker 1>own teams all the time and our our teams learned

0:21:00.280 --> 0:21:02.920
<v Speaker 1>from this and they grow. The thing I love is

0:21:02.960 --> 0:21:05.520
<v Speaker 1>the intent of the team, the intent of the team

0:21:05.520 --> 0:21:07.679
<v Speaker 1>to get better. But I think you point out their

0:21:07.760 --> 0:21:10.760
<v Speaker 1>societal issues around us. The gaming industry is not kind

0:21:10.760 --> 0:21:13.800
<v Speaker 1>of immune to those. Um. There's a history and video

0:21:13.840 --> 0:21:17.560
<v Speaker 1>games of, as you say, kind of being a male industry,

0:21:17.600 --> 0:21:20.200
<v Speaker 1>perceived that way and a reality of that way. People

0:21:20.200 --> 0:21:22.520
<v Speaker 1>in my position sitting there as kind of old white

0:21:22.520 --> 0:21:25.800
<v Speaker 1>guy as head of gaming platforms, not in I'm more

0:21:25.840 --> 0:21:28.560
<v Speaker 1>the norm than I should be. I talked about three

0:21:28.600 --> 0:21:31.200
<v Speaker 1>billion people who play video games and if you say

0:21:31.240 --> 0:21:34.399
<v Speaker 1>your cut, your audience, is three billion people, then the

0:21:34.440 --> 0:21:38.119
<v Speaker 1>demographic is the planet's demographic right there. It has to

0:21:38.200 --> 0:21:40.400
<v Speaker 1>be when you get to those kind of numbers. Three

0:21:40.440 --> 0:21:42.680
<v Speaker 1>billion people playing video games. A Gamer is a human

0:21:43.320 --> 0:21:46.199
<v Speaker 1>uh and our I want our team to reflect the

0:21:46.240 --> 0:21:49.760
<v Speaker 1>customer that we aspire to earn. I know that our

0:21:49.800 --> 0:21:52.480
<v Speaker 1>teams ship their culture with every product that they shift,

0:21:52.640 --> 0:21:55.639
<v Speaker 1>whether it's front and center on kind of obvious decisions

0:21:55.680 --> 0:21:58.400
<v Speaker 1>that we make or almost subconscious in what we do.

0:21:58.840 --> 0:22:01.679
<v Speaker 1>So our teams have to reflect the customers that we

0:22:01.720 --> 0:22:05.320
<v Speaker 1>want to earn, from the leadership team at Xbox all

0:22:05.359 --> 0:22:08.440
<v Speaker 1>the way through those teams. And those voices not only

0:22:08.480 --> 0:22:10.680
<v Speaker 1>have to be there, they have to be heard. They

0:22:10.680 --> 0:22:12.560
<v Speaker 1>have to feel safe where they can do their best

0:22:12.640 --> 0:22:16.199
<v Speaker 1>work and that's a journey and it's a journey that

0:22:16.240 --> 0:22:18.320
<v Speaker 1>we're on, I think forever more at least I will

0:22:18.320 --> 0:22:21.560
<v Speaker 1>be in terms of my career. Well, activision specifically is

0:22:21.600 --> 0:22:24.960
<v Speaker 1>facing a lot of challenges here. There have been lawsuits,

0:22:24.960 --> 0:22:28.800
<v Speaker 1>there have been employee walkouts. There have been accusations of

0:22:28.800 --> 0:22:32.119
<v Speaker 1>sexual harassment, sexual assault. How much did that concern you

0:22:32.119 --> 0:22:34.960
<v Speaker 1>when you're thinking about this deal? We had access to

0:22:35.080 --> 0:22:38.920
<v Speaker 1>data from the company before we we announced the acquisition

0:22:38.960 --> 0:22:42.879
<v Speaker 1>to see what the actual numbers were in terms of reports. Um,

0:22:42.920 --> 0:22:45.439
<v Speaker 1>we definitely, as a team, signed up to say, just

0:22:45.520 --> 0:22:48.000
<v Speaker 1>like we're on our own journey with Xbox, that we're

0:22:48.000 --> 0:22:50.680
<v Speaker 1>going to expand that journey if this deal closes. It's

0:22:50.720 --> 0:22:52.280
<v Speaker 1>a lot of people and a lot of people that

0:22:52.320 --> 0:22:54.800
<v Speaker 1>will feel very dedicated to and committed to to building

0:22:54.800 --> 0:22:57.440
<v Speaker 1>a great workplace environment for them. That's true of any

0:22:57.440 --> 0:23:00.440
<v Speaker 1>of our studios right but it's obviously a com versation

0:23:00.480 --> 0:23:02.440
<v Speaker 1>that you're going to have. You think about the board

0:23:02.440 --> 0:23:05.399
<v Speaker 1>of Microsoft and when they're thinking about the deal and

0:23:05.400 --> 0:23:08.560
<v Speaker 1>they're typing into their search engine activision, what are the

0:23:08.560 --> 0:23:10.639
<v Speaker 1>headlines that they're coming back and there were questions that

0:23:10.720 --> 0:23:13.320
<v Speaker 1>we had. We've learned from this, we will continue to

0:23:13.440 --> 0:23:16.199
<v Speaker 1>learn Um and we're committed to that that journey, not

0:23:16.240 --> 0:23:18.800
<v Speaker 1>only for the betterment of our teams but our customers,

0:23:18.840 --> 0:23:21.600
<v Speaker 1>the creators on our platform. We think it's critical to

0:23:21.640 --> 0:23:24.680
<v Speaker 1>our business success that we make progress here. Is Bobby

0:23:24.760 --> 0:23:27.639
<v Speaker 1>Kodak going to stay on? Yeah, I'm not in a

0:23:27.680 --> 0:23:32.159
<v Speaker 1>position to make comments about their leadership team. Were in

0:23:32.200 --> 0:23:35.520
<v Speaker 1>the regulatory phase and and how that will close, like

0:23:36.080 --> 0:23:38.680
<v Speaker 1>when the deal closes, then we have say and how

0:23:38.680 --> 0:23:40.640
<v Speaker 1>they're managed and how it goes, but until that point

0:23:40.960 --> 0:23:43.520
<v Speaker 1>I'm not really in position to say. There have been

0:23:43.840 --> 0:23:48.880
<v Speaker 1>very specific allegations of bobby being aware of things, uh

0:23:49.000 --> 0:23:51.399
<v Speaker 1>that happened and not reporting it to the board. What

0:23:51.480 --> 0:23:54.480
<v Speaker 1>has he communicated to you about what he knew what

0:23:54.560 --> 0:23:58.720
<v Speaker 1>he didn't know? The discussions we've had were about the

0:23:58.760 --> 0:24:04.880
<v Speaker 1>team's where they're at. Can they make the progress they

0:24:04.920 --> 0:24:07.720
<v Speaker 1>need to make, because the closing is a long process.

0:24:08.280 --> 0:24:10.760
<v Speaker 1>Are they putting in the work that they need to

0:24:10.800 --> 0:24:16.200
<v Speaker 1>put in two move along their journey, and I believe

0:24:16.240 --> 0:24:18.480
<v Speaker 1>they're committed to that. When I look at the work

0:24:18.520 --> 0:24:21.600
<v Speaker 1>that they're doing now. There's always more that can be done,

0:24:22.119 --> 0:24:24.439
<v Speaker 1>but I believe from the studio leaders there that I

0:24:24.520 --> 0:24:27.879
<v Speaker 1>know very well, some of them former xbox members, that

0:24:27.920 --> 0:24:30.880
<v Speaker 1>they're committed to this journey as a as a company,

0:24:30.920 --> 0:24:34.240
<v Speaker 1>and I applaud that. Regardless of the deal. I applaud that,

0:24:34.320 --> 0:24:36.639
<v Speaker 1>but obviously as somebody WHO's looking forward to getting to

0:24:36.680 --> 0:24:40.720
<v Speaker 1>work more closely with them. I definitely applaud it. So

0:24:40.800 --> 0:24:44.679
<v Speaker 1>what's your plan for merging these two cultures and navigating

0:24:44.680 --> 0:24:49.440
<v Speaker 1>some of these challenges? Every creative team has its own culture.

0:24:49.720 --> 0:24:51.760
<v Speaker 1>One of the discussions, and I think about even the

0:24:51.800 --> 0:24:54.240
<v Speaker 1>culture at Xbox, is we are a culture of cultures.

0:24:54.880 --> 0:24:58.639
<v Speaker 1>Teams reflect the creative work that they do. So if

0:24:58.680 --> 0:25:01.600
<v Speaker 1>you went from the minecraft team team to the halo team,

0:25:01.640 --> 0:25:05.520
<v Speaker 1>that those teams, those teams feel different when you walk

0:25:05.560 --> 0:25:09.000
<v Speaker 1>into the studios because they're working on different things. And

0:25:09.119 --> 0:25:11.600
<v Speaker 1>so when I think about the teams that they have,

0:25:11.760 --> 0:25:13.760
<v Speaker 1>teams that we've worked with at a high level, because

0:25:13.800 --> 0:25:16.520
<v Speaker 1>they all, most of them, ship on our platform, I'm

0:25:16.560 --> 0:25:20.600
<v Speaker 1>actually first interested in hearing from them and where do

0:25:20.720 --> 0:25:24.200
<v Speaker 1>they aspire to be culturally and helping support them along

0:25:24.240 --> 0:25:26.240
<v Speaker 1>our journey. I don't think there's something that they plug

0:25:26.280 --> 0:25:28.800
<v Speaker 1>into as much as let's get aligned on what our

0:25:28.840 --> 0:25:32.720
<v Speaker 1>goals are as teams and how can we bring capability,

0:25:32.760 --> 0:25:35.680
<v Speaker 1>our own learning and resources to help them. activision has

0:25:35.720 --> 0:25:38.120
<v Speaker 1>divisions that are unionizing. I don't know. Microsoft has said

0:25:38.160 --> 0:25:42.760
<v Speaker 1>they'll recognize those unions. What does that look like? I've

0:25:42.800 --> 0:25:44.800
<v Speaker 1>never run an organization that has unions in it. So

0:25:45.200 --> 0:25:48.040
<v Speaker 1>but what I can say, and working through this, is

0:25:48.640 --> 0:25:55.359
<v Speaker 1>we recognize workers needs to feel safe and heard and

0:25:55.359 --> 0:26:00.639
<v Speaker 1>and compensated fairly in order to do great work. We

0:26:00.760 --> 0:26:04.680
<v Speaker 1>definitely see a need to support the workers and what

0:26:04.960 --> 0:26:08.119
<v Speaker 1>the outcomes that they want to have. So we shared

0:26:08.200 --> 0:26:11.080
<v Speaker 1>that right. We shared it publicly, our intent Um, because

0:26:11.119 --> 0:26:14.520
<v Speaker 1>we wanted to make it clear to anybody who's looking internally,

0:26:14.600 --> 0:26:17.400
<v Speaker 1>most important thing for me are the members of those teams,

0:26:17.840 --> 0:26:21.760
<v Speaker 1>what our intent was post acquisition. So we thought it

0:26:21.800 --> 0:26:24.119
<v Speaker 1>was important to make a public statement on that front

0:26:24.400 --> 0:26:26.640
<v Speaker 1>for workers that are there that are making decisions about

0:26:26.680 --> 0:26:29.439
<v Speaker 1>their employment and how they want to know what that

0:26:29.480 --> 0:26:32.080
<v Speaker 1>relationship looks like to understand what it would mean if

0:26:32.119 --> 0:26:34.760
<v Speaker 1>Microsoft was able to close the deal. In general, there

0:26:34.760 --> 0:26:38.320
<v Speaker 1>are concerns within the gaming industry about crazy work hours.

0:26:38.359 --> 0:26:42.919
<v Speaker 1>It's the crunch, I believe it's called Um. So you

0:26:42.920 --> 0:26:45.720
<v Speaker 1>know what, if this goes farther, what if xbox employees

0:26:45.760 --> 0:26:49.880
<v Speaker 1>want to unionize, would you welcome that? And what? What

0:26:50.080 --> 0:26:52.439
<v Speaker 1>role do you think unions will play in the future

0:26:52.480 --> 0:26:55.720
<v Speaker 1>of the gaming industry in general? Yeah, I don't know

0:26:55.840 --> 0:26:58.560
<v Speaker 1>the answer to the second question, Um, and it'll it'll

0:26:58.720 --> 0:27:01.800
<v Speaker 1>I'm curious to learn as we grow. In terms of crunch,

0:27:02.440 --> 0:27:04.280
<v Speaker 1>I think that's an important one. I've been in this.

0:27:04.359 --> 0:27:06.919
<v Speaker 1>I've been at Microsoft, as he said, since N I

0:27:06.960 --> 0:27:09.639
<v Speaker 1>started as a software programmer. I've worked on Xbox for

0:27:09.640 --> 0:27:14.359
<v Speaker 1>twenty plus years. When I think about the environment on

0:27:14.400 --> 0:27:17.399
<v Speaker 1>any of our teams, I build from a perspective of people,

0:27:17.640 --> 0:27:20.359
<v Speaker 1>of building a workplace where people feel like they can

0:27:20.400 --> 0:27:22.359
<v Speaker 1>do their best work in a sustainable way and they

0:27:22.400 --> 0:27:24.360
<v Speaker 1>could see this as a long term career for themselves.

0:27:24.400 --> 0:27:28.640
<v Speaker 1>So if xbox employees decided to unionize with Microsoft support,

0:27:28.720 --> 0:27:31.320
<v Speaker 1>that we knew. We made the public statement that it was.

0:27:31.480 --> 0:27:34.640
<v Speaker 1>It wasn't that it would have a broader impact than

0:27:34.680 --> 0:27:37.639
<v Speaker 1>just the impact at what would potentially happen on the

0:27:37.640 --> 0:27:39.800
<v Speaker 1>close of activision blizzard. So let's talk about some of

0:27:39.800 --> 0:27:41.600
<v Speaker 1>the broader trends. You and I talked a lot during

0:27:41.640 --> 0:27:45.440
<v Speaker 1>the pandemic gameplay surge. During the pandemic we were all

0:27:45.440 --> 0:27:49.680
<v Speaker 1>stuck at home. Has that changed? It has changed. We've

0:27:49.720 --> 0:27:52.920
<v Speaker 1>seen gameplay hours come down a bit, which I will

0:27:52.960 --> 0:27:55.040
<v Speaker 1>say I think is a good thing. People should get outside,

0:27:55.080 --> 0:27:58.360
<v Speaker 1>people should moderate long term growth trajectory for the business

0:27:59.359 --> 0:28:02.040
<v Speaker 1>is incredibly durable and strong. You have adults now that

0:28:02.080 --> 0:28:04.159
<v Speaker 1>have grown up playing, like myself, and it's become a

0:28:04.160 --> 0:28:07.880
<v Speaker 1>more normal part of of how people entertain and how

0:28:07.920 --> 0:28:12.960
<v Speaker 1>families spend time. As the economy has has tightened for consumers,

0:28:12.960 --> 0:28:16.399
<v Speaker 1>as gas prices are higher, people are worried about what

0:28:16.400 --> 0:28:20.280
<v Speaker 1>what their home economic situation looks like, we're seeing gameplay

0:28:20.320 --> 0:28:22.840
<v Speaker 1>hours kind of stay strong because I think from a

0:28:23.040 --> 0:28:26.600
<v Speaker 1>value perspective, gaming is a good value for people at

0:28:26.600 --> 0:28:29.640
<v Speaker 1>a time of kind of economic constriction. People bought minecraft

0:28:29.680 --> 0:28:32.520
<v Speaker 1>that can continue to go play minecraft. What about supply chain?

0:28:32.640 --> 0:28:35.440
<v Speaker 1>What challenges are you still seeing? Are All the consoles

0:28:35.440 --> 0:28:36.960
<v Speaker 1>that you want to have made in time for the

0:28:36.960 --> 0:28:40.040
<v Speaker 1>holiday is going to be here? I still think demand

0:28:40.080 --> 0:28:44.120
<v Speaker 1>will outstrip supply for us this holiday. Specifically on our

0:28:44.120 --> 0:28:47.040
<v Speaker 1>consoles we have to in market. We have a series S,

0:28:47.080 --> 0:28:49.760
<v Speaker 1>which is our lower cost. That one's easier to produce,

0:28:49.800 --> 0:28:51.400
<v Speaker 1>so you can find that one in the stores, which

0:28:51.400 --> 0:28:53.080
<v Speaker 1>I see is a good thing that we've been able

0:28:53.120 --> 0:28:55.240
<v Speaker 1>to produce enough that we can get them in the stores.

0:28:55.480 --> 0:28:58.800
<v Speaker 1>The series x is the bigger one, Um and it's

0:28:58.800 --> 0:29:01.640
<v Speaker 1>more complex to build and supply chains constraints hit that

0:29:01.720 --> 0:29:03.520
<v Speaker 1>a little more. I think that one will still be

0:29:04.080 --> 0:29:07.040
<v Speaker 1>supply constrained through the holidays, but we're seeing the end

0:29:07.080 --> 0:29:09.720
<v Speaker 1>of it. I think we will um, we we'll see.

0:29:09.760 --> 0:29:12.120
<v Speaker 1>When we get into three you'll start to see more

0:29:12.760 --> 0:29:16.800
<v Speaker 1>that supply is catching up with demand and maybe actually

0:29:16.800 --> 0:29:18.640
<v Speaker 1>see one in the store when you walk in. And

0:29:18.920 --> 0:29:21.280
<v Speaker 1>is demand really going to hold up? I mean in

0:29:21.400 --> 0:29:25.000
<v Speaker 1>record inflation, consumers getting squeezed on gas and groceries, are

0:29:25.000 --> 0:29:27.360
<v Speaker 1>they going to want to pay up for expensive this

0:29:27.400 --> 0:29:29.600
<v Speaker 1>is why our strategy has never been around selling you

0:29:29.640 --> 0:29:32.880
<v Speaker 1>the next device that if you want to play minecraft

0:29:32.920 --> 0:29:35.640
<v Speaker 1>on an IPAD, we think that's great. We want to

0:29:35.680 --> 0:29:37.600
<v Speaker 1>have an experience with our consoles that if people want

0:29:37.600 --> 0:29:39.200
<v Speaker 1>to play games on their television, we think we have

0:29:39.240 --> 0:29:41.680
<v Speaker 1>a great platform for that. To that point, what's the

0:29:41.680 --> 0:29:43.520
<v Speaker 1>future of the console? I mean our console is going

0:29:43.560 --> 0:29:46.120
<v Speaker 1>to be around in ten years if even Microsoft is.

0:29:46.160 --> 0:29:49.280
<v Speaker 1>You're sort of de emphasizing. Yeah, I equate in my

0:29:49.440 --> 0:29:51.800
<v Speaker 1>head gaming on console the gaming on a television. The

0:29:51.840 --> 0:29:55.240
<v Speaker 1>console enables that experience on the television, but absolutely people

0:29:55.280 --> 0:29:57.400
<v Speaker 1>are playing on more screens and I think for us

0:29:57.400 --> 0:29:59.360
<v Speaker 1>as a platform, if we don't adopt that as part

0:29:59.360 --> 0:30:01.760
<v Speaker 1>of our strategy, G we're kind of pushing against what

0:30:01.800 --> 0:30:04.240
<v Speaker 1>our consumer what our customers are asking for. We talked

0:30:04.280 --> 0:30:06.480
<v Speaker 1>a bit about kids earlier and you know, as a

0:30:06.520 --> 0:30:09.000
<v Speaker 1>mom I'm always slightly terrified that my kids are playing

0:30:09.000 --> 0:30:11.600
<v Speaker 1>too much video games, are ruining their brains, they're gonna

0:30:11.600 --> 0:30:17.000
<v Speaker 1>be exposed to all this bad stuff. You're very pro

0:30:17.080 --> 0:30:20.920
<v Speaker 1>game for kids and I'm wondering, I wonder, how do

0:30:20.960 --> 0:30:23.280
<v Speaker 1>you support that? This will sound like such a bad answer,

0:30:23.320 --> 0:30:26.719
<v Speaker 1>but I'll start by saying as a parent, you know

0:30:26.800 --> 0:30:28.680
<v Speaker 1>what's best for your kid first. Like I'm not going

0:30:28.720 --> 0:30:31.680
<v Speaker 1>to say what's best for any individuals kids. What we

0:30:31.720 --> 0:30:35.560
<v Speaker 1>can say, and the research backs this up, that gaming

0:30:35.600 --> 0:30:39.080
<v Speaker 1>can be a great on ramp for kids into stem education.

0:30:39.120 --> 0:30:41.200
<v Speaker 1>As they think about, well, how are these Games built?

0:30:41.240 --> 0:30:44.400
<v Speaker 1>They'll go from I only want to play games too.

0:30:44.440 --> 0:30:46.680
<v Speaker 1>Maybe I want to create my own stuff. Maybe you're

0:30:46.720 --> 0:30:48.600
<v Speaker 1>even seeing that in your household a little bit. Of

0:30:48.880 --> 0:30:52.200
<v Speaker 1>players become creators. It's how I end up sitting here

0:30:52.320 --> 0:30:54.840
<v Speaker 1>as somebody who started playing games and became a computer

0:30:54.920 --> 0:30:57.680
<v Speaker 1>programmer and now I'm in this business. Not that everybody's

0:30:57.680 --> 0:31:00.720
<v Speaker 1>going to take that same that same path. I also

0:31:00.800 --> 0:31:05.560
<v Speaker 1>think the community power of gaming is something that doesn't

0:31:05.800 --> 0:31:09.000
<v Speaker 1>get talked about enough. Last night I was playing escape

0:31:09.080 --> 0:31:11.880
<v Speaker 1>room on xbox with one of my friends who lives

0:31:11.880 --> 0:31:14.440
<v Speaker 1>in New York City. Are in New York state and

0:31:14.520 --> 0:31:20.760
<v Speaker 1>he works in he he installs wires for for Internet

0:31:20.800 --> 0:31:23.920
<v Speaker 1>access into people's homes and I and we play together

0:31:24.000 --> 0:31:26.600
<v Speaker 1>often and I think, like what other construct on the

0:31:26.600 --> 0:31:31.080
<v Speaker 1>planet puts these two people together? And while the conversation

0:31:31.160 --> 0:31:33.040
<v Speaker 1>might start about how are we going to escape from

0:31:33.040 --> 0:31:36.280
<v Speaker 1>this room, then we're talking about his daughter who's looking

0:31:36.320 --> 0:31:38.920
<v Speaker 1>at colleges, and we just talk about life like people

0:31:38.960 --> 0:31:42.200
<v Speaker 1>will when they're in the same place. And that ability

0:31:42.360 --> 0:31:45.880
<v Speaker 1>for gaming, whether it's with kids or adults, to bring

0:31:45.960 --> 0:31:50.120
<v Speaker 1>people from different backgrounds, different geographies, different socio economic different religion,

0:31:50.160 --> 0:31:56.600
<v Speaker 1>different genders together and shared experiences is pretty unique out there.

0:31:56.680 --> 0:32:00.000
<v Speaker 1>It's and and you find that, I mean you find

0:32:00.040 --> 0:32:02.120
<v Speaker 1>net in roadblocks, you find that in Minecraft, that people

0:32:02.160 --> 0:32:04.920
<v Speaker 1>come together, and I think building those connections that video

0:32:04.960 --> 0:32:08.959
<v Speaker 1>games can enable. Maybe this is too altruistic, but there

0:32:08.960 --> 0:32:11.080
<v Speaker 1>aren't enough of those things in the world today. There's

0:32:11.120 --> 0:32:13.760
<v Speaker 1>a lot of things that put us in us in them,

0:32:13.800 --> 0:32:15.880
<v Speaker 1>but if you and I are playing destiny together and

0:32:16.000 --> 0:32:17.800
<v Speaker 1>running a strike, we're just trying to save the world

0:32:17.840 --> 0:32:21.720
<v Speaker 1>from the aliens again and like that's that's good stuff

0:32:21.760 --> 0:32:24.560
<v Speaker 1>and it's silly stuff, but it's also just such a

0:32:24.600 --> 0:32:28.360
<v Speaker 1>good platform for finding connection with people that you might

0:32:28.400 --> 0:32:30.600
<v Speaker 1>not normally find in your day to day life. which

0:32:30.600 --> 0:32:33.440
<v Speaker 1>brings me to the metaverse. You know, obviously Sacha came

0:32:33.480 --> 0:32:36.160
<v Speaker 1>on my show. I hope that this is the next

0:32:36.240 --> 0:32:40.120
<v Speaker 1>big thing that happens after the mobile Internet. Facebook changed

0:32:40.120 --> 0:32:43.680
<v Speaker 1>its name to Meta. Some gamers don't even want this

0:32:43.760 --> 0:32:47.000
<v Speaker 1>whole metaverse thing. How big do you think the metaverse

0:32:47.040 --> 0:32:48.880
<v Speaker 1>is really going to be? Gamers have been in the

0:32:48.880 --> 0:32:51.560
<v Speaker 1>metaverse for thirty years. When you're playing games, if you're

0:32:51.600 --> 0:32:57.120
<v Speaker 1>playing a world of warcraft game, you're playing in roadblocks,

0:32:57.160 --> 0:32:59.160
<v Speaker 1>you're playing in a racing game where everybody is in

0:32:59.160 --> 0:33:02.719
<v Speaker 1>a shared world, these three d shared worlds that gamers

0:33:02.760 --> 0:33:05.440
<v Speaker 1>have been playing in for years and years. I think

0:33:05.440 --> 0:33:07.800
<v Speaker 1>what we've found is there's more connection, as I was

0:33:07.840 --> 0:33:10.600
<v Speaker 1>talking about before, because we have shared purpose and we

0:33:10.640 --> 0:33:13.640
<v Speaker 1>meet other people. So my view is the metaverse is

0:33:13.680 --> 0:33:17.920
<v Speaker 1>kind of the enterprise world figuring out the value of

0:33:17.960 --> 0:33:21.320
<v Speaker 1>these immersive game experiences that the gamers have been playing

0:33:21.320 --> 0:33:24.640
<v Speaker 1>for years. So it's not at all surprising to me

0:33:24.680 --> 0:33:27.040
<v Speaker 1>that gamers might look at metaverse and think, well, I

0:33:27.080 --> 0:33:29.959
<v Speaker 1>don't really get it, because we've we've already. I already

0:33:29.960 --> 0:33:32.480
<v Speaker 1>have an Avatar of myself and I could already go

0:33:32.520 --> 0:33:34.800
<v Speaker 1>into a shared world and I can already sit there

0:33:34.840 --> 0:33:38.080
<v Speaker 1>and have voice conversations with people anywhere. But I do

0:33:38.280 --> 0:33:41.480
<v Speaker 1>think the skills that we have as game designers and

0:33:41.680 --> 0:33:45.000
<v Speaker 1>game creators make a ton of sense and a lot

0:33:45.040 --> 0:33:47.960
<v Speaker 1>of enterprise experiences, and this is why Sati gets excited

0:33:47.960 --> 0:33:50.960
<v Speaker 1>about it. I think about people coming in, enterprise, customers

0:33:50.960 --> 0:33:53.680
<v Speaker 1>coming to Microsoft and maybe, in addition to wanting to

0:33:53.680 --> 0:33:55.960
<v Speaker 1>meet with the office team, wanting to talk to a

0:33:56.000 --> 0:33:59.960
<v Speaker 1>halo level designer to understand the kind of human compulsion

0:34:00.000 --> 0:34:03.760
<v Speaker 1>and that we build into these online interactions because we

0:34:03.800 --> 0:34:06.440
<v Speaker 1>want those same things and meetings, we want those same

0:34:06.440 --> 0:34:09.680
<v Speaker 1>things in work environments and I think the metaverse in

0:34:09.760 --> 0:34:11.760
<v Speaker 1>the end will be taking a lot of the learning

0:34:11.800 --> 0:34:14.040
<v Speaker 1>that the game industry has done for many, many years

0:34:14.080 --> 0:34:16.920
<v Speaker 1>about these shared worlds and putting them in non gaming

0:34:16.960 --> 0:34:19.719
<v Speaker 1>experiences for our talent on our teams. I think that

0:34:19.840 --> 0:34:23.560
<v Speaker 1>there's value in that. Their skills are more broadly applicable.

0:34:23.560 --> 0:34:26.000
<v Speaker 1>Now it's not just in games. They can work in

0:34:26.040 --> 0:34:30.080
<v Speaker 1>other industries. What about Crypto? Play to earn is all

0:34:30.120 --> 0:34:33.160
<v Speaker 1>the rage right now. Play to earn specifically is something

0:34:33.200 --> 0:34:38.479
<v Speaker 1>I'm cautious about. Um, it creates a worker force out

0:34:38.480 --> 0:34:42.160
<v Speaker 1>of players for certain players to kind of monetize. Now,

0:34:42.600 --> 0:34:44.319
<v Speaker 1>to be fair for us in the game, in the

0:34:44.360 --> 0:34:46.879
<v Speaker 1>game industry, this has existed for years and years. There

0:34:46.880 --> 0:34:50.160
<v Speaker 1>have been gold farmers of people who literally just spend

0:34:50.160 --> 0:34:52.960
<v Speaker 1>their time doing some menial task in a game to

0:34:53.280 --> 0:34:55.520
<v Speaker 1>accrue some currency that then they could sell to some

0:34:55.560 --> 0:34:58.160
<v Speaker 1>other rich player and for real money so that that

0:34:58.200 --> 0:35:00.640
<v Speaker 1>person doesn't have to spend their time. Now you find

0:35:00.719 --> 0:35:03.160
<v Speaker 1>games that are starting to build that into the economy

0:35:03.200 --> 0:35:07.880
<v Speaker 1>of the game itself and I, like most technology, I

0:35:07.880 --> 0:35:11.560
<v Speaker 1>think technology in itself is mostly inert from a good

0:35:11.600 --> 0:35:15.200
<v Speaker 1>or bad perspective. The use of the technology is the

0:35:15.239 --> 0:35:18.040
<v Speaker 1>thing that, as as a platform, we have to be

0:35:18.080 --> 0:35:21.239
<v Speaker 1>cautious about. We made some comments and minecraft about how

0:35:21.280 --> 0:35:23.359
<v Speaker 1>we view N F T S in this space because

0:35:23.400 --> 0:35:25.600
<v Speaker 1>we saw people doing things that we thought were exploited

0:35:25.680 --> 0:35:27.279
<v Speaker 1>in our product and we said we don't want that.

0:35:28.040 --> 0:35:32.960
<v Speaker 1>But technology itself of somebody being able to own something

0:35:33.040 --> 0:35:35.439
<v Speaker 1>digitally that they feel like it's theirs and I could

0:35:35.840 --> 0:35:38.239
<v Speaker 1>give it to you or trade it to you. Um,

0:35:38.280 --> 0:35:41.120
<v Speaker 1>I think there's value in that. I don't get fixated

0:35:41.160 --> 0:35:43.839
<v Speaker 1>on the back end technology. I think sometimes it's it's

0:35:43.960 --> 0:35:46.560
<v Speaker 1>hammer looking for a nail when these technologies come up,

0:35:46.880 --> 0:35:49.560
<v Speaker 1>but the actual human use, or player use in our case,

0:35:49.640 --> 0:35:52.160
<v Speaker 1>of these technologies, Um, I think there could be some

0:35:52.200 --> 0:35:55.200
<v Speaker 1>interesting things. So let's talk about your priorities looking forward.

0:35:55.320 --> 0:35:56.560
<v Speaker 1>You know you're in the middle of trying to do

0:35:56.600 --> 0:35:59.759
<v Speaker 1>this really big deal. Are we going to see you

0:36:00.200 --> 0:36:02.960
<v Speaker 1>keep doing deals? Are you still on the lookout for

0:36:03.320 --> 0:36:07.600
<v Speaker 1>new studios or new geographic locations where you want to

0:36:07.640 --> 0:36:12.080
<v Speaker 1>build out Microsoft's gaming presence? Definitely, on the second part,

0:36:12.440 --> 0:36:16.520
<v Speaker 1>geographic expansion is critically in what we've hired our first

0:36:16.520 --> 0:36:19.520
<v Speaker 1>people in Nigeria now as part of our team. We

0:36:19.560 --> 0:36:22.799
<v Speaker 1>have teams in India, teams in South America. You know, again,

0:36:22.800 --> 0:36:25.120
<v Speaker 1>when I talk about three billion Gamers, I'll just use

0:36:25.160 --> 0:36:27.319
<v Speaker 1>Africa for a second. Like one point two billion people

0:36:27.320 --> 0:36:29.880
<v Speaker 1>in the continent. Average Age is what twenty or twenty

0:36:29.880 --> 0:36:34.279
<v Speaker 1>one when I visit there. UH, gaming culture is there

0:36:34.280 --> 0:36:38.360
<v Speaker 1>because the Internet makes any property available, any property possible,

0:36:38.719 --> 0:36:41.520
<v Speaker 1>and is that also talked about before. Anybody can be

0:36:41.560 --> 0:36:46.080
<v Speaker 1>a creator now, whether it's video creation, text creation or

0:36:46.160 --> 0:36:49.920
<v Speaker 1>game creation, and I think it's very, very likely that

0:36:49.960 --> 0:36:52.719
<v Speaker 1>the next big hit games that we're going to see

0:36:53.080 --> 0:36:56.239
<v Speaker 1>are not from the traditional locations, not from the traditional people,

0:36:56.239 --> 0:36:59.680
<v Speaker 1>and I think that's fantastic. So geographic expansion is critical.

0:36:59.719 --> 0:37:01.279
<v Speaker 1>Class what is important to that as we put our

0:37:01.320 --> 0:37:04.320
<v Speaker 1>data centers in places and we can not only distribute

0:37:04.320 --> 0:37:07.440
<v Speaker 1>the games but allow creators to use our cloud development

0:37:07.480 --> 0:37:10.760
<v Speaker 1>platforms to build games without having to have the local

0:37:10.800 --> 0:37:13.480
<v Speaker 1>hardware right there in their house or in their office

0:37:13.520 --> 0:37:15.719
<v Speaker 1>to go build. I think that is important. You know,

0:37:15.800 --> 0:37:18.000
<v Speaker 1>we we look at three billion gamers growing to four.

0:37:18.160 --> 0:37:20.920
<v Speaker 1>We're not there right now. So absolutely we're going to

0:37:21.040 --> 0:37:24.120
<v Speaker 1>continue to invest, continue to build Um and continue to

0:37:24.160 --> 0:37:26.520
<v Speaker 1>partner and even continue to acquire if that's the right

0:37:26.800 --> 0:37:30.120
<v Speaker 1>move for us, because our our ambition is to be

0:37:30.239 --> 0:37:32.719
<v Speaker 1>part of gaming continue to make the progress it's making.

0:37:32.719 --> 0:37:34.719
<v Speaker 1>So we're gonna do a little rapid fire. Okay, what

0:37:34.880 --> 0:37:38.040
<v Speaker 1>video games are you playing now? Cult of the lamb,

0:37:38.280 --> 0:37:42.719
<v Speaker 1>most important meeting you've ever played a game in. You're

0:37:42.760 --> 0:37:44.840
<v Speaker 1>trying to give me in trouble. But Games have you

0:37:45.000 --> 0:37:47.759
<v Speaker 1>just played? A game in a meeting with Sacha. It's

0:37:47.800 --> 0:37:50.120
<v Speaker 1>easier on teams calls because they can't see your screen.

0:37:50.160 --> 0:37:53.920
<v Speaker 1>You're not with people. I have played games. SATIA has

0:37:53.920 --> 0:37:58.239
<v Speaker 1>caught me playing games before. Um, and yeah, I'd say

0:37:58.239 --> 0:38:02.600
<v Speaker 1>a Satia meeting that I plead the fifth. I appreciate

0:38:02.640 --> 0:38:07.080
<v Speaker 1>your I appreciate your your somewhat honesty. Um, what's your

0:38:07.080 --> 0:38:09.960
<v Speaker 1>favorite thing to do when you're not gaming? Of all things?

0:38:09.960 --> 0:38:13.839
<v Speaker 1>SNOWBOARD with my family. My daughter's both snowboard. It's fun.

0:38:13.960 --> 0:38:15.880
<v Speaker 1>I like spending time with the family. It's a good thing.

0:38:16.040 --> 0:38:20.399
<v Speaker 1>Have you ever played games with Sacha? I've watched him play.

0:38:20.400 --> 0:38:22.480
<v Speaker 1>He's not a big player. He likes civilization, which is

0:38:22.520 --> 0:38:25.840
<v Speaker 1>a fantastic game, one of my favorite games. Um, I've

0:38:26.200 --> 0:38:29.240
<v Speaker 1>watched him play Fort said before it's not a big Gamer.

0:38:29.280 --> 0:38:31.080
<v Speaker 1>I think he admits that. You have a lot of

0:38:31.120 --> 0:38:34.319
<v Speaker 1>gaming fans. Who Do you fan over? One of the

0:38:34.360 --> 0:38:38.080
<v Speaker 1>things I love to go do is find a game

0:38:38.120 --> 0:38:40.799
<v Speaker 1>I've never heard of and go spend time with it

0:38:40.960 --> 0:38:43.160
<v Speaker 1>and then talk to the creators about it. I think

0:38:43.640 --> 0:38:47.600
<v Speaker 1>creating something, putting it out there is such a brave

0:38:47.680 --> 0:38:49.719
<v Speaker 1>thing to do. If you could see any band in

0:38:49.760 --> 0:38:53.880
<v Speaker 1>their prime who would it be? Wow, so I'm a

0:38:53.880 --> 0:38:58.680
<v Speaker 1>punk rock fan. Um, so I'd probably go back and

0:38:58.960 --> 0:39:03.760
<v Speaker 1>say the Ramans, if I could go like in their prime.

0:39:03.920 --> 0:39:05.919
<v Speaker 1>What's your favorite TV show? What are you watching now?

0:39:06.920 --> 0:39:09.320
<v Speaker 1>What is your wife watching now that your side watching?

0:39:09.840 --> 0:39:13.200
<v Speaker 1>I don't Really Watch TV. It's such a bad thing. Um,

0:39:13.600 --> 0:39:16.480
<v Speaker 1>historically I've always been a star Trek Fan. Um, it

0:39:16.520 --> 0:39:19.360
<v Speaker 1>goes to my guess, my inner Geekdom. Uh. Kelly is

0:39:19.400 --> 0:39:22.440
<v Speaker 1>my wife. She doesn't really love Star Trek. That's she.

0:39:22.440 --> 0:39:25.600
<v Speaker 1>She'll sit there and watch picard with me because to

0:39:25.680 --> 0:39:28.680
<v Speaker 1>sit together she sounds like a saint. I like her.

0:39:29.040 --> 0:39:31.520
<v Speaker 1>Best piece of advice for your twenties. When I think

0:39:31.560 --> 0:39:33.560
<v Speaker 1>about at least my career, and that's the only Lens

0:39:33.600 --> 0:39:35.960
<v Speaker 1>I have, there have been a number of times when

0:39:36.000 --> 0:39:39.360
<v Speaker 1>others have made bets on me that I probably didn't

0:39:39.360 --> 0:39:41.520
<v Speaker 1>think I was ready for, including the job I'm in now,

0:39:41.600 --> 0:39:44.279
<v Speaker 1>and to listen to the others around you when they

0:39:44.360 --> 0:39:46.600
<v Speaker 1>are making a bet on you, when they're pulling you

0:39:46.640 --> 0:39:48.680
<v Speaker 1>to go do things, at least for me, who was

0:39:48.719 --> 0:39:52.440
<v Speaker 1>probably reticent, maybe a Little Imposter Syndrome kicking in on

0:39:52.560 --> 0:39:55.680
<v Speaker 1>was I really ready for something? But understand that others

0:39:55.719 --> 0:40:01.120
<v Speaker 1>around you when they're encouraging you that at they're probably

0:40:01.120 --> 0:40:03.160
<v Speaker 1>doing it for good reason. They're probably doing it for

0:40:03.239 --> 0:40:06.040
<v Speaker 1>something that they see in you that you might not

0:40:06.080 --> 0:40:09.360
<v Speaker 1>see in yourself, because there were, you know, things that

0:40:09.400 --> 0:40:11.240
<v Speaker 1>I passed on, things I didn't think I was ready

0:40:11.239 --> 0:40:15.360
<v Speaker 1>for because I was insecure and not exactly ready. Um,

0:40:15.400 --> 0:40:17.520
<v Speaker 1>I can't. I love where I am now. So I'm

0:40:17.520 --> 0:40:19.440
<v Speaker 1>not a regrets person that I'd say, okay, I think

0:40:19.480 --> 0:40:22.560
<v Speaker 1>I missed something there, um. But the people around you,

0:40:22.600 --> 0:40:25.080
<v Speaker 1>who you're working with, are just people that influence you

0:40:25.160 --> 0:40:28.560
<v Speaker 1>and you respect. When they're pushing you in a direction

0:40:28.600 --> 0:40:33.240
<v Speaker 1>that might not feel right, UM, they're probably well intentioned

0:40:33.239 --> 0:40:35.200
<v Speaker 1>and they probably see something that you're missing. How do

0:40:35.239 --> 0:40:38.840
<v Speaker 1>you balance work life and play? My little fifteen minute

0:40:38.840 --> 0:40:42.359
<v Speaker 1>commute back and forth is my transition zone of I'm

0:40:42.400 --> 0:40:44.799
<v Speaker 1>now at work, I'm now at home, Um, and it

0:40:44.800 --> 0:40:47.160
<v Speaker 1>didn't work for me to work from home. I don't

0:40:47.200 --> 0:40:49.319
<v Speaker 1>even have a Home Office because when I'm home I'm

0:40:49.360 --> 0:40:52.080
<v Speaker 1>not at work, like it's just always been my my

0:40:52.239 --> 0:40:56.520
<v Speaker 1>thing is that segmentation with my family and what I do.

0:40:56.600 --> 0:40:58.279
<v Speaker 1>It doesn't mean I've never responded to a mail when

0:40:58.320 --> 0:41:01.960
<v Speaker 1>I'm at home, but I I'm very regimented that way

0:41:02.000 --> 0:41:04.000
<v Speaker 1>that I and if it means I stay at work

0:41:04.000 --> 0:41:06.400
<v Speaker 1>a little bit longer until I'm ready for that transition.

0:41:06.520 --> 0:41:10.000
<v Speaker 1>When covid happened, it didn't work and it didn't work emotionally.

0:41:10.239 --> 0:41:13.880
<v Speaker 1>It didn't work output wise, like motivation, and I was

0:41:13.920 --> 0:41:17.440
<v Speaker 1>pretty transparent about that with the people around me and

0:41:17.440 --> 0:41:20.120
<v Speaker 1>how I had to change things. I realized I can

0:41:20.160 --> 0:41:24.040
<v Speaker 1>do that because I'm later in career. There's like a

0:41:24.080 --> 0:41:26.759
<v Speaker 1>privilege in me being able to stand up who I

0:41:26.800 --> 0:41:30.480
<v Speaker 1>am in the company, in the industry and say those things. Um.

0:41:30.520 --> 0:41:33.720
<v Speaker 1>I would encourage anybody to try. Realize there's some naivete

0:41:34.040 --> 0:41:36.480
<v Speaker 1>and that that not everybody feels that they've got that

0:41:36.560 --> 0:41:39.479
<v Speaker 1>same capability to use your voice, Um, in that way.

0:41:39.480 --> 0:41:42.600
<v Speaker 1>The safety, I guess, Um, to go do that, but

0:41:43.080 --> 0:41:45.680
<v Speaker 1>that was that was critically important for me. Does that

0:41:45.719 --> 0:41:47.400
<v Speaker 1>mean you want everyone else to come back back to

0:41:47.400 --> 0:41:49.160
<v Speaker 1>the office now? People have to work in the way

0:41:49.200 --> 0:41:51.920
<v Speaker 1>that works for them and other people are a living

0:41:51.960 --> 0:41:55.080
<v Speaker 1>experience where going into the office is the work worse

0:41:55.200 --> 0:41:57.480
<v Speaker 1>thing for them. Um. And I want to create a

0:41:58.000 --> 0:42:00.560
<v Speaker 1>space where anybody can can do their best. What does

0:42:00.600 --> 0:42:03.160
<v Speaker 1>the gaming industry look like in five years? And what

0:42:03.239 --> 0:42:05.759
<v Speaker 1>does it look like in twenty years? I think the

0:42:05.920 --> 0:42:09.239
<v Speaker 1>power of interactivity, the power of your choice and the

0:42:09.320 --> 0:42:14.080
<v Speaker 1>consequence of that and the learning from those consequences is

0:42:14.080 --> 0:42:16.960
<v Speaker 1>just going to continue to make this medium that I'm

0:42:17.000 --> 0:42:19.800
<v Speaker 1>lucky enough to work in, an interactive entertainment slash video games,

0:42:20.280 --> 0:42:24.000
<v Speaker 1>to just continue to create such an impactful space for

0:42:24.080 --> 0:42:28.279
<v Speaker 1>telling stories through the perspectives of others, whether that's like

0:42:28.719 --> 0:42:32.120
<v Speaker 1>Vr or a r like. Again, I look at technology

0:42:32.160 --> 0:42:34.560
<v Speaker 1>as more of a use for a human output as

0:42:34.600 --> 0:42:37.239
<v Speaker 1>opposed to the other way around. Um, but I think

0:42:37.280 --> 0:42:40.080
<v Speaker 1>this space that we're working in today, the sense of community,

0:42:40.200 --> 0:42:45.360
<v Speaker 1>the sense of democratization of creation, which is an overused term. Uh,

0:42:45.520 --> 0:42:48.640
<v Speaker 1>we're going to see video games really gain their space

0:42:49.320 --> 0:42:53.640
<v Speaker 1>in telling stories that really change people's perspective on others

0:42:53.640 --> 0:42:56.759
<v Speaker 1>lived experience, and I think that's a pretty cool thing.

0:42:56.880 --> 0:43:12.880
<v Speaker 1>All right, thank you, Philip, for joining us. Ye Bloom

0:43:12.880 --> 0:43:15.319
<v Speaker 1>Brook Studio. One pointo is produced by Lauren Ellis and

0:43:15.520 --> 0:43:19.279
<v Speaker 1>edited by Matthew Soto, Joe Medina and Meghan Olsen. I'm

0:43:19.320 --> 0:43:23.120
<v Speaker 1>Emily Chang, your host and executive producer. Thanks for listening.