WEBVTT - What's the Secret to Nintendo's Success?

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<v Speaker 1>Guess what, Mango?

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<v Speaker 2>What's that?

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<v Speaker 1>Well? All right, so I've had this fact waiting to

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<v Speaker 1>use it, and I think today's episode is the right one.

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<v Speaker 1>So did you know that Nintendo almost came out with

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<v Speaker 1>a knitting machine?

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<v Speaker 2>No? No, was that in its earliest days? Are like

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<v Speaker 2>with the Wei No?

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<v Speaker 1>No, Like in the nineteen eighties when they came out

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<v Speaker 1>with the original neees system. You remember this? Yeah? Yeah,

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<v Speaker 1>I found this old trade ad for it when they

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<v Speaker 1>were considering launching it. And here's how it reads. So

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<v Speaker 1>it says, now you're knitting with power. It's not a game,

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<v Speaker 1>not a toy, not something a young girl can outgrow

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<v Speaker 1>in three to six months or even a year. It

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<v Speaker 1>actually knits sweaters.

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<v Speaker 2>That's so weird and sexist.

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<v Speaker 1>Yeah kind of.

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<v Speaker 2>I mean the technology is kind of forward thinking, I guess.

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<v Speaker 3>Yeah.

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<v Speaker 1>I mean you could fashion your own patterns, yarn it up,

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<v Speaker 1>and have it knit for you. I guess I think

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<v Speaker 1>that's how it works. And the guy who was asked

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<v Speaker 1>to demonstrate it for Toys r Us, called it one

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<v Speaker 1>of his least genuinely enthusiastic demos and it basically got

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<v Speaker 1>zero demand. But reading about the Nintendo knitting machine made me,

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<v Speaker 1>wonder you know how long has Nintendo been around, and

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<v Speaker 1>how they survived for this long and such an incredibly

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<v Speaker 1>competitive market, and just how much running and swimming is

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<v Speaker 1>Mario doing in Super Mario Brothers. So that's what we're

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<v Speaker 1>going to find out. Let's dive in. Hey their podcast listeners,

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<v Speaker 1>welcome to Part Time Genius. I'm Will Pearson and as

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<v Speaker 1>always I'm joined by my good friend man gesh Hot

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<v Speaker 1>Ticketer and on the other side of the soundproof glass

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<v Speaker 1>holding up a paper that says up down, up, down, left, right, left, right,

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<v Speaker 1>be a start. Wow, isn't that the Konami code from Nintendo.

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<v Speaker 2>Yeah, that's the secret code that gave you all those

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<v Speaker 2>extra lives in contra.

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<v Speaker 1>That is just how thoughtful he is sharing a top

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<v Speaker 1>secret industry code on the airways. It's our friend and

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<v Speaker 1>producer Tristan mc so we're talking Nintendo. Now. Everybody's familiar

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<v Speaker 1>with Nintendo and its flagship characters Mario, Luigi, Zelda, the

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<v Speaker 1>list goes on, but video games are only half of

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<v Speaker 1>the company's one hundred and twenty eight year history, actually

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<v Speaker 1>less than that. So with the holiday season upon us

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<v Speaker 1>and the new Nintendo Switch console topping all kinds of

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<v Speaker 1>hot toy and tech lists. We thought it'd be fun

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<v Speaker 1>to shed some light on the lesser known history of

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<v Speaker 1>the world's most recognizable video game maker, the Nintendo.

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<v Speaker 2>You don't know, right, And I'll do the first admit

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<v Speaker 2>there's so much I didn't know about Nintendo. For example,

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<v Speaker 2>did you know the company actually won Emmy back in

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<v Speaker 2>two thousand and seven?

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<v Speaker 1>I thought Emmy's were just TV shows, So I had

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<v Speaker 1>a video game company wind up with an Emmy.

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<v Speaker 2>Yeah, so it was actually awarded in recognition of one

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<v Speaker 2>of Nintendo's most famous tech innovations, the D pad or

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<v Speaker 2>the directional pad. Uh huh, So I'm sure you know this,

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<v Speaker 2>but the dpad is the plus sign shape button that

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<v Speaker 2>you see on video game controllers nowadays. And Nintendo introduced

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<v Speaker 2>the new output method back in I think nineteen eighty two,

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<v Speaker 2>and it quickly became a standard in the industry over

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<v Speaker 2>the old joysticks, like you know, the ones where you

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<v Speaker 2>had to use your whole hand to move the controller

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<v Speaker 2>around instead of just a free thumb.

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<v Speaker 1>Yeah, I mean that makes sense. The deepad revolutionized gaming,

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<v Speaker 1>But that doesn't say how they got an Emmy. How

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<v Speaker 1>did they win an Emmy?

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<v Speaker 2>Well, most video games are played on TVs, so there's

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<v Speaker 2>one connection there. But the real reason is that the

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<v Speaker 2>dpad got utilized by most of the remotes in your house,

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<v Speaker 2>whether for your DVD player or streaming device or the

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<v Speaker 2>TV itself.

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<v Speaker 1>That's pretty crazy, all right. Well, it's clear Nintendo isn't

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<v Speaker 1>your typical video game company, and as I was saying earlier,

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<v Speaker 1>Nintendo actually predates video games themselves by almost one hundred years.

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<v Speaker 2>So I've read a little of this before that. Nintendo

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<v Speaker 2>started out as a playing card manufacturer, and this was

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<v Speaker 2>back in eighteen eighty nine when a twenty nine year

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<v Speaker 2>old businessman named Fuzlajiro Yamachi. He saw the chance to

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<v Speaker 2>jumpstart this dormant industry. And as you might know, Japan

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<v Speaker 2>had cut most of its ties with the Western world

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<v Speaker 2>during the seventeenth century. It was like this highly protected

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<v Speaker 2>society and the royalty didn't want invading cultures to the

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<v Speaker 2>country's values and traditions. But as part of this isolationist stance,

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<v Speaker 2>there was this ban on all foreign playing cards, and

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<v Speaker 2>this was to curb the rise in the legal gambling

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<v Speaker 2>and when the Japanese devised their own card games in

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<v Speaker 2>the ensuing centuries, those two became used for gambling, and

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<v Speaker 2>the government banned those as well.

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<v Speaker 1>Pretty interesting art. So it's a bit of a game

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<v Speaker 1>of kind of whack a mole, now right. I mean,

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<v Speaker 1>games pop up, they get extinguished, then they pop up

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<v Speaker 1>somewhere else, and then they get extinguished again, exactly.

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<v Speaker 2>And so this back and forth rise and fall of

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<v Speaker 2>Japanese card games goes on for more than two hundred

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<v Speaker 2>and fifty years, and then in eighteen eighty six, a

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<v Speaker 2>new game called hanafuda and I'm going to mispronounce every

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<v Speaker 2>single Japanese word of this, but it's finally permitted by

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<v Speaker 2>the government. And this game loosely translates as flower cards,

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<v Speaker 2>and they used flowers and animal pictures instead of numbers.

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<v Speaker 1>So it was a little harder to use for gambling, harder,

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<v Speaker 1>I'm guessing, but not impossible.

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<v Speaker 2>Yeah, that's right. So wiley gamblers still found ways to

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<v Speaker 2>make money playing Hanafuda. And I mean, the general public

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<v Speaker 2>isn't that interested in playing card games since it's had

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<v Speaker 2>such a bad rep for so long, but this new

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<v Speaker 2>game did catch on quickly among this group of near

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<v Speaker 2>duells known as the yakuza.

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<v Speaker 1>Wait, so it's just like an organized crime syndicate, is

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<v Speaker 1>it there? The early customers of Nintendo were they actually

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<v Speaker 1>like Japanese gangster or.

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<v Speaker 2>Something sort of. So the term yakuza actually started as

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<v Speaker 2>this reference to a losing hand in this game that

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<v Speaker 2>wasn't worth any points. And since the game was popular

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<v Speaker 2>mostly with unsavory types, Yakuza game slang for like useless individuals,

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<v Speaker 2>And we should do a whole episode on the Yukuza

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<v Speaker 2>down the road, But at this point, these useless individuals

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<v Speaker 2>are just kind of outcasts in society. And the wider

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<v Speaker 2>connection to organized crime that comes later. But the moniker

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<v Speaker 2>itself does have a connection to Nintendo, and specifically they're

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<v Speaker 2>Hanafuda cards.

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<v Speaker 1>Huh. All right, well, let's talk a little bit about

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<v Speaker 1>how Ourmanyamachi rises above this shady designation, and basically it

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<v Speaker 1>all comes down to design. The cards of the company

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<v Speaker 1>Nintendo produced included hand painted images, you know, made from

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<v Speaker 1>the bark of mulberry trees, and because they were so

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<v Speaker 1>ornate and super high quality and frankly just eye catching,

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<v Speaker 1>it it actually helped free the cards from that back

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<v Speaker 1>alley stigma, and it wasn't long before Nintendo became the

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<v Speaker 1>top card game company in all of Japan.

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<v Speaker 2>Absolutely so. Over the years and generations, as the government

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<v Speaker 2>relaxed their rules, Nintendo started releasing new types of cards

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<v Speaker 2>and card games. But it's only in the nineteen fifties,

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<v Speaker 2>when Yamuchi's great grandson took over the reins, that Nintendo

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<v Speaker 2>started experimenting with some odd ball ideas.

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<v Speaker 1>So what did they do?

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<v Speaker 2>Well, there are a few smart things, like Hiroshi signed

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<v Speaker 2>this deal to feature Disney characters on the card decks,

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<v Speaker 2>specifically to market them to children and families. But he

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<v Speaker 2>also did a few super strange things as well, like

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<v Speaker 2>he dabbled in starting a taxi service and a line

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<v Speaker 2>of instant rice, and for a little while he even

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<v Speaker 2>invested in love hotels, where businessmen could rent rooms by

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<v Speaker 2>the hour, no questions.

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<v Speaker 1>Asked, Oh my gosh, card Shark, gangsters, CD motels. I mean,

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<v Speaker 1>I have to be honest, like this is not the

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<v Speaker 1>house mark.

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<v Speaker 2>Definitely not, definitely, not yet. And while none of those

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<v Speaker 2>ventures worked, they all went belly up quickly. Hiroshi knew

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<v Speaker 2>that playing cards and the playing card market had reached

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<v Speaker 2>the saturation, so if Nintendo was going to survive into

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<v Speaker 2>the nineteen seventies, they'd need to branch out well.

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<v Speaker 1>And also by this point they were already dabbling in

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<v Speaker 1>at least board games, right.

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<v Speaker 2>Mm hm, that's right. But toy companies like Tomy and Bandai,

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<v Speaker 2>Like do you even remember those?

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<v Speaker 1>I mean only vaguely?

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<v Speaker 2>Yeah, me too, So it's worth googling Tomy and Bandai

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<v Speaker 2>games from the nineteen seventies because the titles and photos

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<v Speaker 2>are amazing, like they've got one called the Hamburger Game

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<v Speaker 2>and Run Yourself Ragged and NATSI Tennis like, honestly are

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<v Speaker 2>so intricate and plastic, but they really look fun. But

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<v Speaker 2>Nintendo needed an inn and this they needed some sort

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<v Speaker 2>of new product to catch people's attention and help establish

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<v Speaker 2>it as like a place for fun, not just like

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<v Speaker 2>card and board games.

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<v Speaker 1>I love those names, and I was like, what even

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<v Speaker 1>is like NATSI Tennis run Yourself Ragged? Well, this is

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<v Speaker 1>the part of the Nintendo story that I really love

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<v Speaker 1>because you know, at first, you think, okay, all right,

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<v Speaker 1>here's where video games come in, and the company we

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<v Speaker 1>know starts to take shape. But no, you know, instead,

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<v Speaker 1>the company's first foray into the untapped toy market. It's

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<v Speaker 1>this wacky extending arm thing called the ultra Hand, and

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<v Speaker 1>there's nothing electronic about it. Basically, it's the invention of

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<v Speaker 1>Gunpay Yokoi. He's this low level Nintendo factory worker. He's

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<v Speaker 1>got a little bit of a background in engineering, and

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<v Speaker 1>it's kind of an innovation on Ben Franklin's long arm grabber,

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<v Speaker 1>you know, which he invented in his old age that

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<v Speaker 1>would help him get books high off of shelves.

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<v Speaker 2>Yeah. So Ben Frank's version was obviously just this long

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<v Speaker 2>pull with the tiny gratty thing at the end of it, right.

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<v Speaker 1>Yeah, that's it. But Gunpay designed a prototype grabber claw

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<v Speaker 1>that frankly, you'd almost picture kind of like an inspector

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<v Speaker 1>gadget's hands or something like. It expanded out across the

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<v Speaker 1>room with sort of a metal crisscross pattern, but it

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<v Speaker 1>collapses to a tiny shape. And when Heirohi saw it,

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<v Speaker 1>he fell in love with the idea and got gun

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<v Speaker 1>Paid a mass produce a plastic version by the end

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<v Speaker 1>of that year, and the thing was dubbed the Ultra Hand,

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<v Speaker 1>as I mentioned, and the toy was a massive success

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<v Speaker 1>for Nintendo. They sold over a million of them between

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<v Speaker 1>nineteen sixty six and nineteen seventy and with that initial success,

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<v Speaker 1>Nintendo made the transition to toy manufacturer, and honestly, they

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<v Speaker 1>never looked back after that.

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<v Speaker 2>So I was just on my phone and I looked

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<v Speaker 2>up the box of the Ultra Hand and it is amazing.

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<v Speaker 2>There's like one version that's a cartoon box and it's

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<v Speaker 2>got two kids happily stealing some sort of money person

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<v Speaker 2>from businessman.

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<v Speaker 1>That's good marketing.

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<v Speaker 2>And there's this other that's like a real life pick

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<v Speaker 2>and it's got a boy in the background using this

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<v Speaker 2>ultrahnd to like maybe grab something off a top shelf,

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<v Speaker 2>while this girl in the foreground seems to be, I

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<v Speaker 2>don't know, passing a tomato across the room to her dad.

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<v Speaker 2>It's amazing. Also, why would you get this for your kids?

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<v Speaker 2>Like it only encourages like theft and mischief.

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<v Speaker 1>I mean, but it does look kind of fun. Those

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<v Speaker 1>pictures are ridiculous though, But thankfully Nintendo brought Gunpay along

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<v Speaker 1>for the ride as they developed more and he was

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<v Speaker 1>promoted from this maintenance engineer to the head of product development,

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<v Speaker 1>and that's where he helped create all these different unusual toys,

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<v Speaker 1>and that includes Nintendo's first feature electronics, and that first

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<v Speaker 1>one was called the.

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<v Speaker 2>Love Tester, so I thought we were past the more

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<v Speaker 2>questionable bits of Nintendo's history.

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<v Speaker 1>Well, you know, although this was aimed at a slightly

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<v Speaker 1>older crowd, the Love Tester was a whole lot tamer

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<v Speaker 1>than those pay by the hour hotels you mentioned earlier.

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<v Speaker 1>That's just so discussing. Was this small device that kind

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<v Speaker 1>of looked like a vault meter with two wires sticking

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<v Speaker 1>out of it, and there was this small silver disc

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<v Speaker 1>at the end of each wire, and the idea was

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<v Speaker 1>that a couple would hold hands while each person held

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<v Speaker 1>one of the discs, and so they had this resulting

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<v Speaker 1>level of love that would then be displayed on the screen.

0:10:51.200 --> 0:10:53.960
<v Speaker 1>And it used the scale from zero to one hundred.

0:10:54.840 --> 0:10:57.560
<v Speaker 2>So, I mean, it's clearly a cute, gimmicky item. But

0:10:57.960 --> 0:11:00.720
<v Speaker 2>when'd the love Tester actually test love Mango?

0:11:00.800 --> 0:11:03.040
<v Speaker 1>You don't believe this really worked. I mean, it was

0:11:03.120 --> 0:11:06.080
<v Speaker 1>most likely the electric conductivity of the couple. I don't know,

0:11:06.200 --> 0:11:08.600
<v Speaker 1>like if their palms were sweaty, it would affect it.

0:11:08.640 --> 0:11:11.600
<v Speaker 1>But you know, the specifics really didn't matter that much,

0:11:11.600 --> 0:11:14.360
<v Speaker 1>at least not to the target customers. There's this great

0:11:14.400 --> 0:11:16.360
<v Speaker 1>site I found as we were doing our research called

0:11:16.640 --> 0:11:20.160
<v Speaker 1>Before Mario, and it explains that dating culture in Japan

0:11:20.240 --> 0:11:23.800
<v Speaker 1>during the nineteen sixties was actually still pretty strict, so

0:11:23.920 --> 0:11:27.280
<v Speaker 1>really any excuse to hold hands and strike up conversation

0:11:27.600 --> 0:11:28.400
<v Speaker 1>was welcome.

0:11:28.520 --> 0:11:29.160
<v Speaker 2>That's interesting.

0:11:29.280 --> 0:11:31.439
<v Speaker 1>Yeah, yeah, And so that's why the Love Tester was

0:11:31.520 --> 0:11:34.720
<v Speaker 1>such a success. It was a really smart idea for

0:11:34.840 --> 0:11:38.000
<v Speaker 1>that time, and because it made Nintendo so much money,

0:11:38.040 --> 0:11:40.840
<v Speaker 1>the company continued to dabble in electronic toys, you know,

0:11:40.840 --> 0:11:43.600
<v Speaker 1>when video games were just starting to make their debut.

0:11:44.040 --> 0:11:46.719
<v Speaker 2>Sure, so, I mean we're talking about the late seventies here,

0:11:46.760 --> 0:11:48.559
<v Speaker 2>when our kids just started to take off.

0:11:48.800 --> 0:11:51.600
<v Speaker 1>That's right. But you know, gun Pays an extraordinary thinker

0:11:51.640 --> 0:11:54.600
<v Speaker 1>because he actually had his sight set on a different market.

0:11:54.880 --> 0:11:57.360
<v Speaker 1>The one day, while riding a commuter train to work,

0:11:57.400 --> 0:12:00.360
<v Speaker 1>he noticed this other businessman playing with his calcul later

0:12:00.480 --> 0:12:03.200
<v Speaker 1>just to kind of keep himself busy, I guess, and

0:12:03.280 --> 0:12:05.760
<v Speaker 1>this gave Gunpay the idea for a new line of

0:12:05.840 --> 0:12:08.400
<v Speaker 1>handheld video games. You know that maybe would use the

0:12:08.440 --> 0:12:12.920
<v Speaker 1>same LCD screen and that display technology that a calculator

0:12:12.920 --> 0:12:15.640
<v Speaker 1>would use, except in this case the graphics would be

0:12:15.679 --> 0:12:18.360
<v Speaker 1>used to create characters and then maybe objects that could

0:12:18.400 --> 0:12:21.760
<v Speaker 1>be set against this pre printed background. Scene, and so

0:12:21.800 --> 0:12:24.360
<v Speaker 1>you'd have this built in controller buttons on either side

0:12:24.360 --> 0:12:26.160
<v Speaker 1>of the screen that would allow the player to move

0:12:26.160 --> 0:12:29.280
<v Speaker 1>a character around, you know, to complete basic task, I guess.

0:12:29.800 --> 0:12:32.240
<v Speaker 1>And so one early model of these Nintendo game and

0:12:32.280 --> 0:12:35.040
<v Speaker 1>watch systems had the player control this deep sea diver.

0:12:35.480 --> 0:12:37.120
<v Speaker 1>He just had to go from one side of the

0:12:37.120 --> 0:12:39.360
<v Speaker 1>screen to the other side of the screen and he

0:12:39.400 --> 0:12:42.520
<v Speaker 1>would claim a sunken treasure chest there and all the

0:12:42.520 --> 0:12:45.960
<v Speaker 1>while he was avoiding the moving tentacles of this grabby octopus.

0:12:46.000 --> 0:12:47.280
<v Speaker 1>How captivating is this game?

0:12:47.360 --> 0:12:47.520
<v Speaker 3>Though?

0:12:47.760 --> 0:12:50.360
<v Speaker 2>I mean, I actually vaguely remember those games as kids

0:12:50.400 --> 0:12:53.520
<v Speaker 2>and really wanting one, but they were so expensive. And

0:12:53.559 --> 0:12:55.839
<v Speaker 2>of course that actually brings us full circle because it's

0:12:55.880 --> 0:12:58.800
<v Speaker 2>actually these game and watch systems where the dpad was

0:12:58.920 --> 0:12:59.880
<v Speaker 2>used for the first time.

0:13:00.080 --> 0:13:02.040
<v Speaker 1>Yeah, that's right, although I just had a memory. Do

0:13:02.040 --> 0:13:04.480
<v Speaker 1>you remember when we took that computer science one oh

0:13:04.480 --> 0:13:06.440
<v Speaker 1>one class and we had to make a fish tank

0:13:06.440 --> 0:13:08.680
<v Speaker 1>where the fish would just go one side the other.

0:13:09.120 --> 0:13:13.280
<v Speaker 1>We're basically computer science geniuses, that's right. But back to

0:13:13.360 --> 0:13:15.640
<v Speaker 1>the D pad, you know, it was another little master

0:13:15.800 --> 0:13:19.000
<v Speaker 1>stroke from Gunpay, and he'd run into problems while trying

0:13:19.000 --> 0:13:22.280
<v Speaker 1>to adapt Nintendo's successful Donkey Kong arcade game for the

0:13:22.320 --> 0:13:25.880
<v Speaker 1>handheld market, and unlike most handheld games at the time,

0:13:25.880 --> 0:13:28.600
<v Speaker 1>which only had the player moving left to right, Donkey

0:13:28.679 --> 0:13:31.000
<v Speaker 1>Kong was pretty different because it had them moving along

0:13:31.080 --> 0:13:34.000
<v Speaker 1>both the X and the Y axis, which we both

0:13:34.080 --> 0:13:35.840
<v Speaker 1>understand what that means as computer science.

0:13:37.040 --> 0:13:39.680
<v Speaker 2>Yeah, I mean, it is funny, like you run along

0:13:39.720 --> 0:13:41.720
<v Speaker 2>the platforms, but you also have to climb the ladders

0:13:41.760 --> 0:13:44.840
<v Speaker 2>and reach the top where Donkey Kong's keeping your kidnapped girlfriend,

0:13:45.360 --> 0:13:47.640
<v Speaker 2>right right. But I went to a pizza place this

0:13:47.679 --> 0:13:49.840
<v Speaker 2>weekend with my kids in town here and they had

0:13:49.880 --> 0:13:52.720
<v Speaker 2>a few old school nesas setup while you're waiting, and

0:13:52.880 --> 0:13:55.040
<v Speaker 2>my four year old was actually trying to play Donkey

0:13:55.120 --> 0:13:57.720
<v Speaker 2>Kong and she had no idea what she was doing,

0:13:58.240 --> 0:14:00.760
<v Speaker 2>and she was really angry that this ape was like

0:14:00.840 --> 0:14:01.760
<v Speaker 2>tossing barrels.

0:14:03.559 --> 0:14:06.560
<v Speaker 1>That's pretty great, all right. Well, here's where I'm gonna

0:14:06.559 --> 0:14:09.040
<v Speaker 1>hand the baton off to you, because it sounds like

0:14:09.120 --> 0:14:12.160
<v Speaker 1>Gunpey was the guy at the forefront of electronic gaming,

0:14:12.200 --> 0:14:15.560
<v Speaker 1>but actually someone else came up with the games like

0:14:15.640 --> 0:14:17.880
<v Speaker 1>Donkey Kong and Mario and Zelda.

0:14:17.960 --> 0:14:20.600
<v Speaker 2>Right, Yeah, that's true. So credit for those goes to

0:14:20.640 --> 0:14:24.920
<v Speaker 2>Shigeru Miyamoto, also known as the father of modern video games.

0:14:24.960 --> 0:14:28.440
<v Speaker 2>Like his creativity and attention to detail was this massive

0:14:28.440 --> 0:14:31.640
<v Speaker 2>part of Nintendo's success when it transitioned into home consoles

0:14:31.680 --> 0:14:32.400
<v Speaker 2>in the eighties.

0:14:32.840 --> 0:14:35.000
<v Speaker 1>All right, well, we should definitely talk about what he

0:14:35.040 --> 0:14:37.200
<v Speaker 1>brought to the table and how it affected the video

0:14:37.200 --> 0:14:40.240
<v Speaker 1>game industry going forward from there. But before we do that,

0:14:40.240 --> 0:14:55.400
<v Speaker 1>why don't we take a quick break. You're listening to

0:14:55.440 --> 0:14:58.200
<v Speaker 1>Part Time Genius and we're talking about how Nintendo made

0:14:58.200 --> 0:15:02.120
<v Speaker 1>the transition from Playing card manifest to video game icon.

0:15:02.760 --> 0:15:06.240
<v Speaker 1>All right, Mango, So, Shagero Miyamoto is the mastermind behind

0:15:06.280 --> 0:15:09.480
<v Speaker 1>Super Mario Brothers and that whole series and really kind

0:15:09.480 --> 0:15:12.200
<v Speaker 1>of a gaming legend. But how did he wind up

0:15:12.200 --> 0:15:13.720
<v Speaker 1>working at Nintendo in the first place?

0:15:14.360 --> 0:15:16.320
<v Speaker 2>So, I mean, to be honest, there might have been

0:15:16.360 --> 0:15:19.800
<v Speaker 2>a little nepotism involved, because Miyamoto's father was able to

0:15:19.840 --> 0:15:22.000
<v Speaker 2>line up an interview for him right out of college

0:15:22.440 --> 0:15:25.560
<v Speaker 2>and he had some connections with Nintendo. But once Miyamoto

0:15:25.640 --> 0:15:28.640
<v Speaker 2>had his foot in the door, the young designer impressed everyone,

0:15:29.080 --> 0:15:31.080
<v Speaker 2>like he had all these great toy ideas, and he

0:15:31.120 --> 0:15:33.240
<v Speaker 2>started out as kind of a staff artist for the

0:15:33.240 --> 0:15:36.080
<v Speaker 2>company's planning department. And this was in nineteen seventy seven,

0:15:36.560 --> 0:15:39.720
<v Speaker 2>and he's still with the company today. I mean, that's

0:15:39.880 --> 0:15:43.400
<v Speaker 2>forty years since Nintendo hired him, and he's never worked

0:15:43.440 --> 0:15:45.760
<v Speaker 2>a single day for any other company. It's pretty incredible.

0:15:45.800 --> 0:15:46.800
<v Speaker 2>That is pretty incredible.

0:15:46.800 --> 0:15:49.400
<v Speaker 1>And obviously he's an insane talent, and we'll find out

0:15:49.440 --> 0:15:52.000
<v Speaker 1>why the company wanted to keep him. But what kind

0:15:52.040 --> 0:15:54.000
<v Speaker 1>of stuff was he working on in those early days.

0:15:54.000 --> 0:15:55.720
<v Speaker 1>I mean, he couldn't have come up with Mario right

0:15:55.760 --> 0:15:56.560
<v Speaker 1>out of the gate.

0:15:56.440 --> 0:15:59.320
<v Speaker 2>Right well, I mean yes and no. So in the

0:15:59.360 --> 0:16:02.320
<v Speaker 2>early nineteen eighties, Nintendo tried to expand into the North

0:16:02.320 --> 0:16:05.520
<v Speaker 2>American arcade scene, but one of their earliest efforts, which

0:16:05.600 --> 0:16:09.360
<v Speaker 2>was this sci fi shooting game called Radarscope, it failed

0:16:09.360 --> 0:16:11.680
<v Speaker 2>to find an audience outside of Japan. So one of

0:16:11.720 --> 0:16:15.080
<v Speaker 2>Miyamoto's first assignments was to build a new, low cost

0:16:15.120 --> 0:16:18.640
<v Speaker 2>game using the existing tech and this engine of Radarscope.

0:16:19.040 --> 0:16:22.200
<v Speaker 2>And that way the company could you know, rejigger and

0:16:22.280 --> 0:16:25.160
<v Speaker 2>convert the thousands of arcade cabinets they already had into

0:16:25.200 --> 0:16:28.880
<v Speaker 2>something fresh. And Miyamoto was eager to prove himself, so

0:16:29.280 --> 0:16:31.480
<v Speaker 2>under the mentorship of gunpay. He came up with this

0:16:31.560 --> 0:16:34.800
<v Speaker 2>idea for Donkey Kong. Wow, and you should explain what

0:16:34.840 --> 0:16:37.640
<v Speaker 2>that has to do with Mario though, right, so nothing

0:16:37.640 --> 0:16:39.760
<v Speaker 2>at first. Originally the game was going to be based

0:16:39.800 --> 0:16:42.760
<v Speaker 2>on Popeye the Sailorman, but when the license for that

0:16:42.840 --> 0:16:46.800
<v Speaker 2>property fell through, Miamoto redesigned the game to include original characters.

0:16:47.160 --> 0:16:49.960
<v Speaker 2>So the British villain of Bluto became this gorilla named

0:16:50.000 --> 0:16:53.760
<v Speaker 2>Donkey Kong, their perpetual damsel in distress, Olive Oil, became

0:16:53.760 --> 0:16:56.720
<v Speaker 2>a woman named Pauline, and Popeye got turned into this

0:16:56.760 --> 0:17:00.840
<v Speaker 2>carpenter named Jumpman. And since Jumpman is the catchiest of

0:17:00.960 --> 0:17:02.800
<v Speaker 2>names today, he goes by Mario.

0:17:02.800 --> 0:17:05.160
<v Speaker 1>And so it's the same character definitely.

0:17:05.200 --> 0:17:07.280
<v Speaker 2>So according to the story, the president of Nintendo of

0:17:07.280 --> 0:17:11.160
<v Speaker 2>America noticed the similarity between the Italian landlord they had,

0:17:11.400 --> 0:17:14.239
<v Speaker 2>the one they'd been renting warehouse space from, and the

0:17:14.359 --> 0:17:18.359
<v Speaker 2>mustachio Jumpman, and the Nintendo crewe nicknamed the character Mario

0:17:18.440 --> 0:17:20.600
<v Speaker 2>in his honor, and by the time the carpenter turned

0:17:20.600 --> 0:17:23.160
<v Speaker 2>a plumber and was ready for his breakout role into

0:17:23.160 --> 0:17:24.879
<v Speaker 2>his own series, the nickname it stuck.

0:17:24.960 --> 0:17:27.240
<v Speaker 1>Oh that's pretty great, and it actually reminds me of

0:17:27.240 --> 0:17:29.920
<v Speaker 1>another story about early Nintendo, or at least the video

0:17:30.000 --> 0:17:32.960
<v Speaker 1>game phase. So apparently, Donkey Kong was a big hit

0:17:33.040 --> 0:17:35.480
<v Speaker 1>for the company, pulling in over one hundred and eighty

0:17:35.560 --> 0:17:39.640
<v Speaker 1>million dollars in just a year after its release. Eighty

0:17:39.680 --> 0:17:41.760
<v Speaker 1>million dollars then, I mean, that's a lot of money.

0:17:42.040 --> 0:17:45.080
<v Speaker 1>But with all that success came the attention of Universal Studios,

0:17:45.119 --> 0:17:47.040
<v Speaker 1>who now believed that the game was infringing on its

0:17:47.119 --> 0:17:50.920
<v Speaker 1>King Kong copyright, and the studio made some pretty tough demands,

0:17:50.960 --> 0:17:54.280
<v Speaker 1>insisting that Nintendo destroy all unsold copies of the game

0:17:54.560 --> 0:17:57.640
<v Speaker 1>and hand over every penny they had made along the way.

0:17:58.440 --> 0:18:00.720
<v Speaker 2>So I mean, I'm guessing Nintendo didn't go for any

0:18:00.720 --> 0:18:00.919
<v Speaker 2>of that.

0:18:01.359 --> 0:18:03.800
<v Speaker 1>No, not so much. Instead, they lawyered up and proved

0:18:03.840 --> 0:18:05.960
<v Speaker 1>that not only did the game have nothing to do

0:18:06.000 --> 0:18:09.320
<v Speaker 1>with the events of the movie, but Universal's copyright had

0:18:09.359 --> 0:18:13.240
<v Speaker 1>long since expired. Anything that actually meant King Kong was

0:18:13.280 --> 0:18:16.280
<v Speaker 1>now in the public domain. How crazy is That's amazing

0:18:16.320 --> 0:18:18.960
<v Speaker 1>which we had snapped it up, But that isn't the

0:18:18.960 --> 0:18:21.760
<v Speaker 1>craziest part. Actually, it turns out that Universal had allowed

0:18:21.760 --> 0:18:25.040
<v Speaker 1>Tiger Electronics to create this game based on King Kong,

0:18:25.480 --> 0:18:28.000
<v Speaker 1>and it was actually kind of a knockoff of Donkey Kong.

0:18:28.480 --> 0:18:31.480
<v Speaker 1>So in the end, the court ruled in Nintendo's favor

0:18:31.800 --> 0:18:35.160
<v Speaker 1>and Universal was made to pay the company millions in damage.

0:18:35.240 --> 0:18:36.000
<v Speaker 2>That's amazing.

0:18:36.280 --> 0:18:40.280
<v Speaker 1>Yeah. So, actually, Nintendo's lawyer, John Kirby, he was given

0:18:40.320 --> 0:18:42.600
<v Speaker 1>this brand new sailboat as a thank you gift, and

0:18:42.640 --> 0:18:45.440
<v Speaker 1>of course he christened it the Donkey Kong. But that

0:18:45.600 --> 0:18:48.080
<v Speaker 1>name may sound familiar, because the best part is he

0:18:48.240 --> 0:18:50.840
<v Speaker 1>also got a character named after him, and that is

0:18:50.960 --> 0:18:52.080
<v Speaker 1>the character Kirby.

0:18:52.240 --> 0:18:54.400
<v Speaker 2>Oh I love that. I like that. Not only did

0:18:54.400 --> 0:18:56.160
<v Speaker 2>he get this new boat, but he also got video

0:18:56.160 --> 0:18:57.120
<v Speaker 2>game immortality.

0:18:57.200 --> 0:18:57.919
<v Speaker 1>Yeah, no kidding.

0:18:58.080 --> 0:19:00.520
<v Speaker 2>So I'm glad you mentioned knockoff games because that speaks

0:19:00.560 --> 0:19:02.560
<v Speaker 2>to something I don't think a lot of people remember,

0:19:02.920 --> 0:19:05.800
<v Speaker 2>and that's that America's video game industry was in really

0:19:05.840 --> 0:19:08.399
<v Speaker 2>bad shape in the early eighties. In fact, it was

0:19:08.440 --> 0:19:11.480
<v Speaker 2>almost on the verge of total collapse. So companies like

0:19:11.560 --> 0:19:15.040
<v Speaker 2>Calico and Atari, they've made a killing in their early days,

0:19:15.280 --> 0:19:17.600
<v Speaker 2>but their lack of foresight left them with no way

0:19:17.640 --> 0:19:20.480
<v Speaker 2>to keep unlicensed games from being designed and released for

0:19:20.520 --> 0:19:23.679
<v Speaker 2>the systems. So as a result, there were tons of cheap,

0:19:23.800 --> 0:19:28.119
<v Speaker 2>low quality software and games out there, and frustrated buyers

0:19:28.320 --> 0:19:30.760
<v Speaker 2>and all these parents and kids who were disappointed in

0:19:30.840 --> 0:19:32.040
<v Speaker 2>the quality of the products.

0:19:32.280 --> 0:19:34.719
<v Speaker 1>Well, and that had to be a huge headache for Nintendo, right,

0:19:34.800 --> 0:19:37.639
<v Speaker 1>I mean, they released their first home game console in

0:19:37.720 --> 0:19:40.680
<v Speaker 1>Japan in nineteen eighty three, so of course the next

0:19:40.720 --> 0:19:43.439
<v Speaker 1>logical step was bringing it to the Western market. But

0:19:43.480 --> 0:19:45.159
<v Speaker 1>then all of a sudden, the rug gets pulled out

0:19:45.200 --> 0:19:47.320
<v Speaker 1>from under them and it starts to look like video

0:19:47.359 --> 0:19:49.760
<v Speaker 1>games will never make it out of the arcade in

0:19:49.800 --> 0:19:51.080
<v Speaker 1>the US exactly.

0:19:51.160 --> 0:19:53.399
<v Speaker 2>But the company couldn't afford to let a whole market

0:19:53.520 --> 0:19:55.879
<v Speaker 2>fall by the wayside, so they came up with this

0:19:55.920 --> 0:19:59.160
<v Speaker 2>new battle plan. So first Nintendo developed a lockout chip

0:19:59.200 --> 0:20:02.880
<v Speaker 2>to prevent companies from releasing unauthorized games, and then they

0:20:02.920 --> 0:20:06.440
<v Speaker 2>redesigned the system itself to avoid any bad connotations that,

0:20:06.600 --> 0:20:09.840
<v Speaker 2>you know, home video game systems might have developed among consumers.

0:20:10.480 --> 0:20:12.720
<v Speaker 1>Wait, but so how do you make a video game

0:20:12.760 --> 0:20:15.520
<v Speaker 1>system not look like a video game system.

0:20:15.520 --> 0:20:18.880
<v Speaker 2>By making it look more like a VCR Apparently? Oh okay, Yeah,

0:20:18.920 --> 0:20:21.320
<v Speaker 2>So in Japan, Nintendo's first system was known as the

0:20:21.359 --> 0:20:24.680
<v Speaker 2>Famicon or a family computer, and it loaded from the top,

0:20:25.000 --> 0:20:27.600
<v Speaker 2>so the games were inserted vertically. The way, you know,

0:20:27.680 --> 0:20:30.040
<v Speaker 2>you'd put a game in an old atari. But for

0:20:30.080 --> 0:20:32.800
<v Speaker 2>the US release, the system was given this like flip

0:20:32.880 --> 0:20:36.120
<v Speaker 2>up panel where cartridges would be inserted like a VHS tape.

0:20:36.320 --> 0:20:39.000
<v Speaker 1>That's pretty interesting. Actually, it reminds me this is kind

0:20:39.040 --> 0:20:41.359
<v Speaker 1>of unrelated, but it's a little bit like how Subway

0:20:41.400 --> 0:20:45.680
<v Speaker 1>realized if you compared their sandwiches to other sandwiches, you've

0:20:45.720 --> 0:20:49.520
<v Speaker 1>got this mediocre proposition. But when you compare a sandwich

0:20:49.560 --> 0:20:52.240
<v Speaker 1>to other fast foods, suddenly it seems like you know,

0:20:52.280 --> 0:20:54.280
<v Speaker 1>this helped the idea exactly.

0:20:54.359 --> 0:20:58.439
<v Speaker 2>So they reframed this as modern family entertainment, and it

0:20:58.520 --> 0:21:02.000
<v Speaker 2>was also renamed as the Nintendo Entertainment System or the NES,

0:21:02.040 --> 0:21:05.040
<v Speaker 2>to further obscure its role as a piece of gaming hardware.

0:21:05.480 --> 0:21:07.639
<v Speaker 2>And then they played with the color scheme, so instead

0:21:07.640 --> 0:21:10.040
<v Speaker 2>of being like bright red and white like the Japanese

0:21:10.119 --> 0:21:12.760
<v Speaker 2>version was, they muted it down to this two tone

0:21:12.840 --> 0:21:13.840
<v Speaker 2>gray color scheme.

0:21:14.600 --> 0:21:16.800
<v Speaker 1>So the strategy for the US was to kind of

0:21:16.800 --> 0:21:19.200
<v Speaker 1>make it duller. Did that end up working?

0:21:19.440 --> 0:21:21.840
<v Speaker 2>Yeah it did, but consumers were only part of the hurdle.

0:21:21.960 --> 0:21:24.680
<v Speaker 2>Like Nintendo also had to deal with retailers, and when

0:21:24.680 --> 0:21:27.000
<v Speaker 2>it was time to launch the NES, in nineteen eighty five,

0:21:27.359 --> 0:21:30.640
<v Speaker 2>most stores were hesitant to devote any shelf space to another,

0:21:30.720 --> 0:21:34.359
<v Speaker 2>you know, slow selling video game system. So to solve

0:21:34.359 --> 0:21:37.840
<v Speaker 2>that problem, Nintendo came up with this robotic accessory that

0:21:37.920 --> 0:21:42.560
<v Speaker 2>they dubbed ROB. It was the Robotic Operating Buddy, and

0:21:42.720 --> 0:21:45.199
<v Speaker 2>when the marketing push for the NES began, Rob the

0:21:45.280 --> 0:21:47.800
<v Speaker 2>Robot was front and center, helping to assure parents and

0:21:47.840 --> 0:21:50.520
<v Speaker 2>store owners that the NES was this worthy investment.

0:21:51.160 --> 0:21:52.719
<v Speaker 1>I mean, it's kind of funny to think that this

0:21:52.840 --> 0:21:57.240
<v Speaker 1>physical toy robot being a selling point for a video game.

0:21:57.280 --> 0:21:59.640
<v Speaker 1>I mean, it's just the opposite. Now, most kids would

0:21:59.640 --> 0:22:02.280
<v Speaker 1>pick an eye iPad over an action figure any day.

0:22:02.280 --> 0:22:04.920
<v Speaker 2>I would think, Yeah, I mean, that's definitely true. And honestly,

0:22:05.080 --> 0:22:07.879
<v Speaker 2>ROB was never a hot item, like the robot was

0:22:07.920 --> 0:22:11.280
<v Speaker 2>this last minute edition solely designed to move units, so

0:22:11.320 --> 0:22:13.560
<v Speaker 2>his interaction with the system was limited to a few

0:22:13.560 --> 0:22:17.000
<v Speaker 2>week titles that you know, hardly anyone remembers today, but

0:22:17.440 --> 0:22:20.199
<v Speaker 2>none of that really mattered. Like ROB was basically this

0:22:20.400 --> 0:22:22.840
<v Speaker 2>trojan horse. It was a way of sneaking a quality

0:22:22.920 --> 0:22:26.640
<v Speaker 2>video game system into American society without much notice, and

0:22:26.840 --> 0:22:28.720
<v Speaker 2>once he was there, people were able to play like

0:22:28.800 --> 0:22:32.600
<v Speaker 2>Super Mario Brothers and Duck Hunt and kid Icarus or whatever.

0:22:33.160 --> 0:22:36.120
<v Speaker 2>At that point, like nobody was complaining, and in fact,

0:22:36.119 --> 0:22:38.840
<v Speaker 2>the rules worked so well that by nineteen eighty eight,

0:22:38.960 --> 0:22:42.200
<v Speaker 2>over six million NES consoles and more than thirty three

0:22:42.200 --> 0:22:44.359
<v Speaker 2>million games had been sold in the US. And the

0:22:44.400 --> 0:22:45.879
<v Speaker 2>systems weren't cheap either.

0:22:46.080 --> 0:22:48.720
<v Speaker 1>Oh that's pretty crazy. Yeah, when you're talking about Duck Hunt,

0:22:48.840 --> 0:22:51.120
<v Speaker 1>these additions to the games. I remember playing that game

0:22:51.160 --> 0:22:53.359
<v Speaker 1>and just how close the gun would be to the

0:22:53.440 --> 0:22:57.199
<v Speaker 1>TV screen, like it was basically touching the screens. Cheating,

0:22:57.200 --> 0:22:58.920
<v Speaker 1>but it felt good, you know, to win. That was

0:22:59.080 --> 0:23:01.000
<v Speaker 1>That's the most experience I had with Hunting, but I

0:23:01.000 --> 0:23:05.080
<v Speaker 1>was pretty good. And when it gets out, but this

0:23:05.240 --> 0:23:08.199
<v Speaker 1>was definitely some smart strategy. And I guess robots were

0:23:08.240 --> 0:23:10.480
<v Speaker 1>super popular back then. I mean that's right around the

0:23:10.520 --> 0:23:15.000
<v Speaker 1>time when you know, Transformers and Voltron and short Circuit

0:23:15.000 --> 0:23:15.560
<v Speaker 1>we're popular.

0:23:15.600 --> 0:23:16.360
<v Speaker 2>Short Circuit two.

0:23:16.400 --> 0:23:18.800
<v Speaker 1>Short Circuit two was so good. But you know, I

0:23:18.840 --> 0:23:21.520
<v Speaker 1>do like how the story kind of shows Nintendo drawing

0:23:21.560 --> 0:23:23.920
<v Speaker 1>on its experience as a toy company, you know, because

0:23:24.240 --> 0:23:26.280
<v Speaker 1>I actually think there's a case to be made for

0:23:26.440 --> 0:23:29.640
<v Speaker 1>still thinking of Nintendo as a toy maker first, rather

0:23:29.720 --> 0:23:31.560
<v Speaker 1>than maybe it's a video game company.

0:23:31.920 --> 0:23:33.800
<v Speaker 2>Well, I mean, I think that's an interesting line of

0:23:33.840 --> 0:23:35.520
<v Speaker 2>thinking and I definitely want to hear more about what

0:23:35.560 --> 0:23:37.440
<v Speaker 2>you want to say about that. But uh, why don't

0:23:37.480 --> 0:23:46.040
<v Speaker 2>we take a little break first?

0:23:47.080 --> 0:23:48.440
<v Speaker 1>Okay, Mango, it's quiz time.

0:23:48.560 --> 0:23:49.119
<v Speaker 3>Are you ready?

0:23:49.240 --> 0:23:50.679
<v Speaker 1>Mm hm? Well, I guess we're not the ones that

0:23:50.760 --> 0:23:52.640
<v Speaker 1>really have to be ready. We're gonna we're gonna play

0:23:52.640 --> 0:23:55.359
<v Speaker 1>a quiz because we're talking Nintendo today, and we decided

0:23:55.400 --> 0:23:56.800
<v Speaker 1>to bring on one of our friends from here and

0:23:56.880 --> 0:24:00.000
<v Speaker 1>How Stuff Works, also the producer of the always brilliant

0:24:00.119 --> 0:24:02.879
<v Speaker 1>Tech Stuff Ramsey. You welcome to part time genius. Glad

0:24:02.880 --> 0:24:05.240
<v Speaker 1>to be here, all right, are you nervous about this quiz?

0:24:05.480 --> 0:24:06.000
<v Speaker 3>Very nervous?

0:24:06.160 --> 0:24:06.880
<v Speaker 2>Okay?

0:24:07.359 --> 0:24:09.920
<v Speaker 1>But before we do the quiz, you are a big

0:24:10.080 --> 0:24:12.720
<v Speaker 1>video game fan. So, so what's your go to console

0:24:12.840 --> 0:24:14.000
<v Speaker 1>and video game now?

0:24:14.119 --> 0:24:17.800
<v Speaker 3>It is actually a PlayStation four? Okay, but I grew

0:24:17.880 --> 0:24:20.200
<v Speaker 3>up playing pretty much most of the consoles. I still

0:24:20.200 --> 0:24:22.760
<v Speaker 3>have my Atari twenty six hundred console that still works

0:24:23.080 --> 0:24:26.120
<v Speaker 3>nice and collection of games for that. But it's definitely

0:24:26.160 --> 0:24:28.200
<v Speaker 3>not attached to television because it's a process.

0:24:28.320 --> 0:24:31.320
<v Speaker 4>Okay, but you had an original Nintendo as well?

0:24:31.680 --> 0:24:32.560
<v Speaker 3>Yes, yes, I did.

0:24:32.600 --> 0:24:34.680
<v Speaker 4>All right, well that qualifies you to play this.

0:24:34.680 --> 0:24:36.119
<v Speaker 2>Game, right, Okay, all right, that's right.

0:24:36.200 --> 0:24:38.040
<v Speaker 4>So mengo, what game are we playing with Ramsey today?

0:24:38.119 --> 0:24:42.399
<v Speaker 2>It's called real unpopular Nintendo game or something we just

0:24:42.440 --> 0:24:42.840
<v Speaker 2>made up.

0:24:43.000 --> 0:24:46.040
<v Speaker 1>Okay, you're right. So we're going to give you the

0:24:46.119 --> 0:24:49.000
<v Speaker 1>name of a game and a quick description and you

0:24:49.160 --> 0:24:50.920
<v Speaker 1>just have to tell if it's real or if it's

0:24:50.920 --> 0:24:51.880
<v Speaker 1>something that we made up.

0:24:52.040 --> 0:24:53.600
<v Speaker 2>And some of them are a Nintendo game, some of

0:24:53.640 --> 0:24:55.000
<v Speaker 2>them are Super Nintendo games.

0:24:55.080 --> 0:24:58.920
<v Speaker 4>Oh oh, before we get hate mail, all right.

0:24:59.080 --> 0:25:03.199
<v Speaker 1>Question number one baby Boomer, And here's the description. A

0:25:03.280 --> 0:25:05.879
<v Speaker 1>game where a baby escapes his crib and you have

0:25:05.920 --> 0:25:09.000
<v Speaker 1>to use the duck hunt gun to shoot birds, cobras,

0:25:09.040 --> 0:25:12.199
<v Speaker 1>and other annoyances out of the way. Is this a

0:25:12.240 --> 0:25:14.120
<v Speaker 1>real game or something we made up?

0:25:14.800 --> 0:25:17.359
<v Speaker 3>I'm gonna say it is a real game.

0:25:17.680 --> 0:25:19.800
<v Speaker 2>Yeah, it's a real game, just like real life. Or

0:25:19.920 --> 0:25:21.800
<v Speaker 2>use a gun to shoot things out of your baby's way.

0:25:22.119 --> 0:25:23.399
<v Speaker 1>I forgot that was your style.

0:25:24.119 --> 0:25:24.560
<v Speaker 2>Okay.

0:25:25.359 --> 0:25:29.080
<v Speaker 1>Number two, TV Tag the game and here's the description.

0:25:29.480 --> 0:25:32.200
<v Speaker 1>This trivia slash skill game was set in a retirement

0:25:32.280 --> 0:25:35.160
<v Speaker 1>community where you wheeled around your grandfather in a game

0:25:35.200 --> 0:25:38.560
<v Speaker 1>of TV tag Whenever you got tagged, You answer TV

0:25:38.680 --> 0:25:42.680
<v Speaker 1>trivia to unfreeze yourself with the occasional help of your

0:25:42.760 --> 0:25:46.800
<v Speaker 1>daughtering grandfather. Is this real or something we made up?

0:25:47.359 --> 0:25:50.080
<v Speaker 3>I'm gonna say that is something you made up?

0:25:50.720 --> 0:25:51.520
<v Speaker 2>It sounds real.

0:25:53.359 --> 0:25:53.680
<v Speaker 3>Is real?

0:25:53.760 --> 0:25:57.440
<v Speaker 1>Is shooting the things in the way of your baby?

0:25:57.960 --> 0:26:01.560
<v Speaker 4>Yeah? All right?

0:26:02.480 --> 0:26:06.480
<v Speaker 1>Number three? Oh this is good? All right? Bill Lambier's

0:26:06.520 --> 0:26:10.240
<v Speaker 1>Combat Basket Mango is La Lakers fans as kids like,

0:26:10.280 --> 0:26:15.040
<v Speaker 1>we couldn't stand okay, Bill Lambier's Combat Basketball. And here's

0:26:15.080 --> 0:26:18.360
<v Speaker 1>the description. This game is set in a dystopian future

0:26:18.640 --> 0:26:21.760
<v Speaker 1>where the Pistons player runs an ultra violet b ball

0:26:21.840 --> 0:26:26.199
<v Speaker 1>league where players use armor mines and spinning blades to

0:26:26.359 --> 0:26:29.159
<v Speaker 1>get to the hoop. Is this real or something we

0:26:29.280 --> 0:26:29.720
<v Speaker 1>made up?

0:26:30.640 --> 0:26:33.280
<v Speaker 3>I'm gonna say yes. I think I remember seeing some

0:26:33.400 --> 0:26:37.359
<v Speaker 3>reat style basketball game, like you could pick weapons and

0:26:37.400 --> 0:26:38.960
<v Speaker 3>then go out and play basketball.

0:26:42.560 --> 0:26:44.680
<v Speaker 2>It's curious why this wasn't a big seller, but it

0:26:44.760 --> 0:26:46.240
<v Speaker 2>might have something to do with the fact that Bill

0:26:46.320 --> 0:26:47.320
<v Speaker 2>Lambier was the start.

0:26:49.119 --> 0:26:51.959
<v Speaker 1>I couldn't stand Bill Lambier. Number four he is what

0:26:52.040 --> 0:26:52.680
<v Speaker 1>three out of three?

0:26:53.160 --> 0:26:53.640
<v Speaker 3>Three? Three?

0:26:53.880 --> 0:26:57.240
<v Speaker 1>He got two left? Stuart the goat Herder And the

0:26:57.359 --> 0:27:00.400
<v Speaker 1>description In this game, Stuart, the terrible goat herder, tries

0:27:00.440 --> 0:27:02.960
<v Speaker 1>to prove his family wrong by hurting a flock of

0:27:03.000 --> 0:27:07.640
<v Speaker 1>goats through increasingly difficult challenges, from walking them one by

0:27:07.640 --> 0:27:10.439
<v Speaker 1>one across the river to trying to use various skills

0:27:10.480 --> 0:27:14.119
<v Speaker 1>to lure them away from a Pebo Bryson concert. Is

0:27:14.160 --> 0:27:16.320
<v Speaker 1>this real or something we made up?

0:27:16.640 --> 0:27:19.320
<v Speaker 3>This sounds like the worst game ever. I'm going to

0:27:19.359 --> 0:27:26.040
<v Speaker 3>say it's something you made up because I'm hoping nor

0:27:26.600 --> 0:27:27.120
<v Speaker 3>last one.

0:27:27.200 --> 0:27:28.679
<v Speaker 4>You got to get this for the big prize?

0:27:28.680 --> 0:27:33.440
<v Speaker 1>Okay, all right? Number five Home Improvement Power Tool Pursuit

0:27:34.000 --> 0:27:37.520
<v Speaker 1>and the description in this super nes game you shoot

0:27:37.520 --> 0:27:40.600
<v Speaker 1>dinosaurs and mummies with a nail gun while trying to

0:27:40.640 --> 0:27:44.359
<v Speaker 1>get through a giant TV studio? Is this real or

0:27:44.440 --> 0:27:45.520
<v Speaker 1>something we made up?

0:27:46.359 --> 0:27:48.920
<v Speaker 3>I mean, if ten Allen's name was attached to it,

0:27:48.960 --> 0:27:51.040
<v Speaker 3>I imagine, yeah, totally.

0:27:51.520 --> 0:27:52.880
<v Speaker 2>It's true. It's a real game.

0:27:53.000 --> 0:27:54.040
<v Speaker 1>No way, is this really?

0:27:54.480 --> 0:27:57.400
<v Speaker 2>And the confusing game came with no instructions because real

0:27:57.440 --> 0:27:58.840
<v Speaker 2>men don't need instructions.

0:27:58.880 --> 0:28:02.920
<v Speaker 1>Are you serious? This is a super game?

0:28:03.000 --> 0:28:04.840
<v Speaker 3>Was it based off the TV show? Or I mean?

0:28:05.040 --> 0:28:05.200
<v Speaker 2>Ish?

0:28:05.480 --> 0:28:06.440
<v Speaker 3>Yeah?

0:28:06.640 --> 0:28:08.840
<v Speaker 1>All right, so Ramsey went what five for five?

0:28:09.000 --> 0:28:09.160
<v Speaker 3>Right?

0:28:09.720 --> 0:28:10.960
<v Speaker 1>So what does that entitle him to.

0:28:11.400 --> 0:28:14.280
<v Speaker 2>So Ramsey's going to get a part time genius official

0:28:14.320 --> 0:28:17.480
<v Speaker 2>Certificate of Genius, and we'll be delivering it along with

0:28:17.520 --> 0:28:22.119
<v Speaker 2>a hearty congratulations. Congratulations sounds great, Thank you, thanks so

0:28:22.200 --> 0:28:22.840
<v Speaker 2>much for joining us.

0:28:22.920 --> 0:28:23.520
<v Speaker 3>Appreciate it.

0:28:36.280 --> 0:28:38.760
<v Speaker 2>Okay, Well, so clue me in, why should we think

0:28:38.760 --> 0:28:41.080
<v Speaker 2>of Nintendo as a toy company instead of a video

0:28:41.160 --> 0:28:43.800
<v Speaker 2>game company? And if we do, why is that a

0:28:43.800 --> 0:28:44.200
<v Speaker 2>good thing?

0:28:44.680 --> 0:28:47.680
<v Speaker 1>Well, the second part depends on who you ask. So

0:28:47.720 --> 0:28:50.880
<v Speaker 1>the gaming industry has gone through major changes since Nintendo's

0:28:50.920 --> 0:28:54.360
<v Speaker 1>heyday and the eighties and the early nineties, and adult

0:28:54.360 --> 0:28:56.720
<v Speaker 1>gamers make up a much larger portion of the market

0:28:56.760 --> 0:28:59.480
<v Speaker 1>than they once did, and both the types of games

0:28:59.520 --> 0:29:01.840
<v Speaker 1>being made and the gaming culture as a whole have

0:29:01.960 --> 0:29:05.720
<v Speaker 1>changed really to reflect that new demographic. So, for example,

0:29:05.760 --> 0:29:08.080
<v Speaker 1>a gamer in their early twenties who mostly plays these

0:29:08.120 --> 0:29:11.360
<v Speaker 1>realistic and third person shooter games like Call of Duty,

0:29:11.640 --> 0:29:14.320
<v Speaker 1>they might not think that Nintendo being a toy company

0:29:14.440 --> 0:29:15.560
<v Speaker 1>is such a positive thing.

0:29:16.040 --> 0:29:18.320
<v Speaker 2>Yeah, that's one thing I noticed a lot while researching.

0:29:18.440 --> 0:29:21.200
<v Speaker 2>Like the other big names and video games I'm talking about,

0:29:21.240 --> 0:29:24.560
<v Speaker 2>like Microsoft and Sony, they're largely known for their computing

0:29:24.680 --> 0:29:29.520
<v Speaker 2>power and that makes them really intense immersive gaming experiences,

0:29:29.560 --> 0:29:33.120
<v Speaker 2>but Nintendo is seen is almost like this quirkier, more playful,

0:29:33.680 --> 0:29:35.160
<v Speaker 2>almost this underpowered option.

0:29:35.560 --> 0:29:37.200
<v Speaker 1>Yeah, and the interesting thing to me is that the

0:29:37.240 --> 0:29:39.800
<v Speaker 1>difference you're noting is completely intentional.

0:29:40.200 --> 0:29:40.320
<v Speaker 3>You know.

0:29:40.400 --> 0:29:42.760
<v Speaker 1>Thanks to the video game bust in the mid eighties,

0:29:42.840 --> 0:29:45.680
<v Speaker 1>Nintendo had a clear playing field when they arrived on

0:29:45.720 --> 0:29:49.480
<v Speaker 1>the scene, but when Sega began releasing their own rival consoles,

0:29:49.560 --> 0:29:53.560
<v Speaker 1>soon to be followed by Sony and Microsoft, Nintendo quickly

0:29:53.600 --> 0:29:56.440
<v Speaker 1>found itself locked into a graphical arms race.

0:29:56.520 --> 0:29:59.600
<v Speaker 2>Really sure, so this is when the so called console

0:29:59.640 --> 0:30:02.480
<v Speaker 2>wars raging, and each company tried to outdo the other

0:30:02.560 --> 0:30:05.600
<v Speaker 2>with a faster, more powerful hardware that promised to like

0:30:05.720 --> 0:30:08.720
<v Speaker 2>redefine gaming. And after the Game Boys, something's like the

0:30:08.720 --> 0:30:12.280
<v Speaker 2>Super Nintendo, the N sixty four, more buttons on the controllers,

0:30:12.320 --> 0:30:15.440
<v Speaker 2>more immersive graphics. I mean, it seems like Nintendo kept

0:30:15.440 --> 0:30:17.640
<v Speaker 2>pace for a while, but in the end it was

0:30:17.680 --> 0:30:19.200
<v Speaker 2>just like a battle they couldn't win.

0:30:19.440 --> 0:30:21.400
<v Speaker 1>Well, I mean, that's kind of the thing. I don't

0:30:21.400 --> 0:30:24.160
<v Speaker 1>think Nintendo lost so much as it just bowed out.

0:30:24.200 --> 0:30:26.040
<v Speaker 1>I mean, it's almost like the company woke up one

0:30:26.080 --> 0:30:28.240
<v Speaker 1>day and remembered that it would just much rather be

0:30:28.360 --> 0:30:30.600
<v Speaker 1>playing games than fighting wars.

0:30:30.880 --> 0:30:34.080
<v Speaker 2>So what prompted that epiphany, Well, the company was.

0:30:34.040 --> 0:30:36.480
<v Speaker 1>Forced to face some harsh truths back in the early

0:30:36.560 --> 0:30:39.960
<v Speaker 1>two thousands. Its latest console was the GameCube.

0:30:39.960 --> 0:30:42.480
<v Speaker 2>If you remember, I had forgotten about the cube. I mean,

0:30:42.560 --> 0:30:44.640
<v Speaker 2>why were cubes so popularly? Like Apple came out with

0:30:44.640 --> 0:30:46.440
<v Speaker 2>the cube computer too, right, just.

0:30:46.400 --> 0:30:49.640
<v Speaker 1>The shape I guess nobody had ever recognized before. I

0:30:49.720 --> 0:30:54.360
<v Speaker 1>really have no idea, but the Nintendo's GameCube definitely underperformed.

0:30:54.560 --> 0:30:56.960
<v Speaker 1>I mean, it had to compete with Sony's PlayStation two

0:30:57.160 --> 0:31:00.480
<v Speaker 1>and Microsoft's Xbox. And it was during this time that

0:31:00.560 --> 0:31:03.960
<v Speaker 1>new leadership came to Nintendo in the form of Saturo Iwata,

0:31:04.400 --> 0:31:06.880
<v Speaker 1>and he was the first Nintendo president who actually wasn't

0:31:06.920 --> 0:31:10.440
<v Speaker 1>a member of the founding Yamachi family. So a lot

0:31:10.440 --> 0:31:12.920
<v Speaker 1>of shook things up by placing the focus on software

0:31:13.040 --> 0:31:16.720
<v Speaker 1>rather than hardware. Instead of building the most powerful console

0:31:16.800 --> 0:31:18.960
<v Speaker 1>they could and then working backwards to figure out what

0:31:19.040 --> 0:31:21.760
<v Speaker 1>kind of games would take advantage of that power. A

0:31:21.760 --> 0:31:24.360
<v Speaker 1>lot of encourage designers to think up fun and unique

0:31:24.400 --> 0:31:27.520
<v Speaker 1>game concepts first and then create the console to run them,

0:31:27.520 --> 0:31:30.520
<v Speaker 1>which is just a very different way of thinking about it. Yeah,

0:31:30.560 --> 0:31:33.200
<v Speaker 1>so that shift in perspective led to brand new toys

0:31:33.400 --> 0:31:36.080
<v Speaker 1>and to the way video games were played. You think

0:31:36.080 --> 0:31:39.240
<v Speaker 1>about things like the Nintendo DS, which really was built

0:31:39.280 --> 0:31:42.680
<v Speaker 1>off the Game Boy but had this dual touch screen system,

0:31:42.960 --> 0:31:46.320
<v Speaker 1>or maybe the motion controlled home console, the Nintendo Wii,

0:31:46.440 --> 0:31:48.720
<v Speaker 1>and then you have the WE fit so several new

0:31:48.800 --> 0:31:50.000
<v Speaker 1>ideas well.

0:31:50.040 --> 0:31:51.840
<v Speaker 2>I mean, we all know how that worked out for them,

0:31:51.880 --> 0:31:53.880
<v Speaker 2>right like that. We was such a smash hit with

0:31:54.000 --> 0:31:57.480
<v Speaker 2>just about everybody. And I remember seeing all these Weimbledon

0:31:57.880 --> 0:32:01.360
<v Speaker 2>tournaments at retirement homes and folding tournaments too. It was

0:32:01.680 --> 0:32:02.880
<v Speaker 2>really built for everybody.

0:32:03.120 --> 0:32:06.520
<v Speaker 1>Yeah, we made video games accessible to this wider audience,

0:32:06.560 --> 0:32:09.040
<v Speaker 1>and much wider than it had ever been before. And

0:32:09.160 --> 0:32:12.120
<v Speaker 1>it did so by returning the focus to these simple

0:32:12.240 --> 0:32:15.240
<v Speaker 1>joys of play. So suddenly you've got families gathering in

0:32:15.280 --> 0:32:17.880
<v Speaker 1>their living rooms to play video games together, and not

0:32:17.960 --> 0:32:21.240
<v Speaker 1>just kids, but parents and grandparents. Like you mentioned, this

0:32:21.320 --> 0:32:24.040
<v Speaker 1>is what Awata described as a blue ocean, which was

0:32:24.080 --> 0:32:27.760
<v Speaker 1>this new market free of rivals. The idea was that

0:32:27.800 --> 0:32:30.200
<v Speaker 1>if the offerings were innovative enough, it could spark the

0:32:30.240 --> 0:32:33.800
<v Speaker 1>interest and enthusiasm of anyone looking to have fun. Yeah.

0:32:33.800 --> 0:32:36.280
<v Speaker 1>I actually love that me too. And apparently there were

0:32:36.280 --> 0:32:38.520
<v Speaker 1>a lot of people looking to have fun because the

0:32:38.600 --> 0:32:42.600
<v Speaker 1>We became Nintendo's best selling home console to date actually

0:32:42.640 --> 0:32:45.560
<v Speaker 1>sold over one hundred million units in its lifespan.

0:32:45.720 --> 0:32:49.200
<v Speaker 2>That's pretty incredible. Okay, so clearly Nintendo went its own

0:32:49.200 --> 0:32:52.360
<v Speaker 2>way in terms of creative and business models. But how

0:32:52.360 --> 0:32:54.239
<v Speaker 2>does that make them more of a toy company than

0:32:54.240 --> 0:32:56.560
<v Speaker 2>a video company? And how do you see the difference?

0:32:56.880 --> 0:32:59.320
<v Speaker 1>Well, I really think it comes down to the intention

0:32:59.560 --> 0:33:03.280
<v Speaker 1>behind the product. I mean, when Nintendo changed direction and

0:33:03.320 --> 0:33:06.240
<v Speaker 1>became a toy company in the sixties and seventies, there

0:33:06.280 --> 0:33:09.080
<v Speaker 1>was this sense of freedom and discovery to their products,

0:33:09.120 --> 0:33:11.440
<v Speaker 1>and I think it's because they were experimenting. You know,

0:33:11.480 --> 0:33:14.280
<v Speaker 1>they were dreaming up weird ideas and turning them into

0:33:14.320 --> 0:33:17.400
<v Speaker 1>silly gadgets that were appealing not just because they were

0:33:17.480 --> 0:33:20.120
<v Speaker 1>using the latest and greatest technology, but because they were

0:33:20.160 --> 0:33:22.480
<v Speaker 1>just fun to play with a lot to help the

0:33:22.560 --> 0:33:25.640
<v Speaker 1>return the company to that mindset and the one they

0:33:25.680 --> 0:33:27.400
<v Speaker 1>had when they were just a toy company.

0:33:27.920 --> 0:33:30.800
<v Speaker 2>Yeah, that's interesting, and it makes sense that a company

0:33:30.800 --> 0:33:32.959
<v Speaker 2>with that kind of history would have a completely different

0:33:32.960 --> 0:33:36.640
<v Speaker 2>culture and ethos than other video game giants. I mean,

0:33:37.000 --> 0:33:40.719
<v Speaker 2>Sony is really a consumer electronics company first, and it's

0:33:40.760 --> 0:33:44.000
<v Speaker 2>a video games as a new revenue stream. And Microsoft

0:33:44.120 --> 0:33:47.400
<v Speaker 2>is this like, you know, digital PC and electronics company first,

0:33:47.480 --> 0:33:50.440
<v Speaker 2>and they figured, we already made computers. What's a game

0:33:50.480 --> 0:33:53.680
<v Speaker 2>console if not a specialized computer. But what's cool is

0:33:53.720 --> 0:33:56.760
<v Speaker 2>that it sounds like Nintendo is leaning into those differences now.

0:33:57.000 --> 0:33:59.680
<v Speaker 1>Oh, definitely. So I found this speech that Miamoto and

0:34:00.200 --> 0:34:02.880
<v Speaker 1>say we should devote an episode to just Miamoto because

0:34:02.920 --> 0:34:05.480
<v Speaker 1>he's such a genius and how he came up with

0:34:05.560 --> 0:34:09.120
<v Speaker 1>Mario and Zelda and so many other games over Nintendo's

0:34:09.120 --> 0:34:12.359
<v Speaker 1>lifespan is definitely worth exploring. But back to the talk.

0:34:12.400 --> 0:34:14.440
<v Speaker 1>He was giving a talk to a group of investors

0:34:14.480 --> 0:34:17.160
<v Speaker 1>a few years back, and there's one that really shows

0:34:17.160 --> 0:34:20.240
<v Speaker 1>how the company is playing to its strengths. So he said,

0:34:20.560 --> 0:34:23.359
<v Speaker 1>Nintendo is known as a video game company, but in

0:34:23.400 --> 0:34:27.280
<v Speaker 1>fact it's also a toy company. Toys make consumers feel

0:34:27.280 --> 0:34:30.520
<v Speaker 1>a sense of wonder. When it comes to video game hardware,

0:34:30.800 --> 0:34:33.600
<v Speaker 1>companies tend to take the similar and rather unified course

0:34:33.600 --> 0:34:37.399
<v Speaker 1>of aiming to beef up the machines functionalities in our

0:34:37.440 --> 0:34:40.480
<v Speaker 1>efforts to differentiate our hardware from others. I believe it's

0:34:40.520 --> 0:34:43.280
<v Speaker 1>important that users experience that feeling that they have played

0:34:43.400 --> 0:34:44.400
<v Speaker 1>with a new toy.

0:34:45.440 --> 0:34:47.879
<v Speaker 2>Well, speaking of that sense of wonder that comes from

0:34:47.920 --> 0:34:50.280
<v Speaker 2>a new toy, have you heard about the secret tribute

0:34:50.280 --> 0:34:52.280
<v Speaker 2>to Iwata that Nintendo hid in its.

0:34:52.080 --> 0:34:54.960
<v Speaker 1>New console in the Switch or what is it?

0:34:55.280 --> 0:34:57.920
<v Speaker 2>Yeah? So, unfortunately, the man who helped Nintendo return to

0:34:57.960 --> 0:35:01.799
<v Speaker 2>its roots passed away in twenty fifteen. He had complications

0:35:01.840 --> 0:35:05.560
<v Speaker 2>from her tumor. But it was especially tough because Iwata

0:35:05.640 --> 0:35:08.480
<v Speaker 2>helped shepherd the new Switch console through its development, and

0:35:08.520 --> 0:35:11.080
<v Speaker 2>suddenly the company was faced with this grim prospect of

0:35:11.160 --> 0:35:14.040
<v Speaker 2>launching it without him. But earlier this year, it was

0:35:14.080 --> 0:35:16.320
<v Speaker 2>discovered that the Nintendo team had actually done something a

0:35:16.320 --> 0:35:20.120
<v Speaker 2>little sneaky. They secretly embedded this digital copy of an

0:35:20.160 --> 0:35:23.800
<v Speaker 2>old nes Golf game within the firmware of every Switch console,

0:35:24.280 --> 0:35:26.000
<v Speaker 2>and the only way to access the game is by

0:35:26.040 --> 0:35:29.160
<v Speaker 2>holding a controller in each hand and replicating a signature

0:35:29.239 --> 0:35:31.720
<v Speaker 2>hand gesture that Iwata used to use in his promotional

0:35:31.880 --> 0:35:32.920
<v Speaker 2>videos for the company.

0:35:33.080 --> 0:35:35.560
<v Speaker 1>Oh that's pretty sweet and a little bit odd. I

0:35:35.560 --> 0:35:37.919
<v Speaker 1>guess why did they choose a golf game?

0:35:38.200 --> 0:35:40.560
<v Speaker 2>Well, the nes Golf was one of the first games

0:35:40.560 --> 0:35:43.080
<v Speaker 2>a Wata program for Nintendo, so it kind of held

0:35:43.080 --> 0:35:46.640
<v Speaker 2>a special significance. And more broadly, it's possible the game

0:35:46.719 --> 0:35:50.759
<v Speaker 2>was meant as this omamori, which is it's kind of

0:35:50.800 --> 0:35:53.960
<v Speaker 2>like the special charm that's traditionally left that Japanese shrines

0:35:54.000 --> 0:35:57.280
<v Speaker 2>to offer protection to departed spirits. So, as one gamer

0:35:57.320 --> 0:36:00.640
<v Speaker 2>put it, Nintendo embedded Iwata's game. I did to watch

0:36:00.680 --> 0:36:01.520
<v Speaker 2>over every unit.

0:36:02.560 --> 0:36:04.680
<v Speaker 1>Are you trying to make me tear up over a video.

0:36:04.480 --> 0:36:07.239
<v Speaker 2>Game right now? But it really does go back to

0:36:07.239 --> 0:36:09.799
<v Speaker 2>what we've been saying about Nintendo, right It's not your

0:36:09.840 --> 0:36:13.960
<v Speaker 2>typical company. It's got this long and weird and complicated history,

0:36:14.040 --> 0:36:17.120
<v Speaker 2>and the childlike approach to game design that it's adopted

0:36:17.200 --> 0:36:20.000
<v Speaker 2>has made sure of that. And the result of it

0:36:20.040 --> 0:36:22.240
<v Speaker 2>is that you end up, whether you call them toys

0:36:22.360 --> 0:36:25.279
<v Speaker 2>or video games, Nintendo products have a level of sincerity

0:36:25.320 --> 0:36:27.320
<v Speaker 2>and heart that separates them from everything else.

0:36:27.920 --> 0:36:30.120
<v Speaker 1>Well. I don't know about you, but all this talk

0:36:30.120 --> 0:36:33.000
<v Speaker 1>of gaming has made me feel kind of competitive, honestly,

0:36:33.080 --> 0:36:35.080
<v Speaker 1>So what do you say we go head to head

0:36:35.120 --> 0:36:36.879
<v Speaker 1>and a little two player backed up?

0:36:37.200 --> 0:36:37.480
<v Speaker 3>I'm in.

0:36:47.200 --> 0:36:47.520
<v Speaker 2>Okay?

0:36:47.560 --> 0:36:50.839
<v Speaker 1>Well, for all the talk of Nintendo's sweetness and sincerity,

0:36:50.960 --> 0:36:54.920
<v Speaker 1>they didn't always abandon their gambling or yakuza rude. So

0:36:55.200 --> 0:36:57.400
<v Speaker 1>did you know that in nineteen ninety one, they tried

0:36:57.440 --> 0:37:01.480
<v Speaker 1>to bring online gambling into homes. According to Kataku, they

0:37:01.560 --> 0:37:04.279
<v Speaker 1>teamed up with the state of Minnesota to create this

0:37:04.360 --> 0:37:06.879
<v Speaker 1>gaming system and a cartridge that you could spend ten

0:37:06.960 --> 0:37:11.160
<v Speaker 1>dollars a month for this subscription gambling service. They sort

0:37:11.160 --> 0:37:14.720
<v Speaker 1>of gamified the lottery with the system. But Nintendo quickly

0:37:14.760 --> 0:37:17.560
<v Speaker 1>realized that maybe creating this gambling game that kids might

0:37:17.640 --> 0:37:20.160
<v Speaker 1>access it wasn't a great idea for their brand, and

0:37:20.560 --> 0:37:23.520
<v Speaker 1>they decided to kill the project before political and religious

0:37:23.560 --> 0:37:25.719
<v Speaker 1>groups could voice their opinions about it.

0:37:25.960 --> 0:37:29.719
<v Speaker 2>That's pretty wild. Did you know that Shigeru Miyamoto is

0:37:29.760 --> 0:37:32.520
<v Speaker 2>considered so valuable to the company that it's in his

0:37:32.560 --> 0:37:35.279
<v Speaker 2>contract that he's not allowed to bike to work. I mean,

0:37:35.320 --> 0:37:38.080
<v Speaker 2>the sixty something designer used to love Viking, but as

0:37:38.120 --> 0:37:40.839
<v Speaker 2>Business Insider put it, the company's too afraid he might

0:37:40.880 --> 0:37:41.840
<v Speaker 2>go the way of Frogger.

0:37:44.120 --> 0:37:45.880
<v Speaker 1>I did not know that. Well, do you know that

0:37:45.960 --> 0:37:50.200
<v Speaker 1>Nintendo used to own the Seattle Mariners. Apparently Nintendo's Japanese

0:37:50.280 --> 0:37:53.440
<v Speaker 1>CEO didn't really care about baseball, but when the team

0:37:53.520 --> 0:37:57.040
<v Speaker 1>was going to move to Saint Petersburg, Florida. Yumochi decided

0:37:57.040 --> 0:37:59.239
<v Speaker 1>to buy the team as a goodwill gesture to the

0:37:59.280 --> 0:38:03.239
<v Speaker 1>city of Seat. Nintendo's American operation is located not far

0:38:03.320 --> 0:38:04.880
<v Speaker 1>from there in the city of Redmond.

0:38:05.360 --> 0:38:07.160
<v Speaker 2>Yeah, I mean, that's kind of amazing. And it was

0:38:07.200 --> 0:38:09.919
<v Speaker 2>apparently super controversial at the time because people were worried

0:38:09.960 --> 0:38:13.200
<v Speaker 2>about a foreign entity owning an American baseball team, which

0:38:13.239 --> 0:38:13.680
<v Speaker 2>is crazy.

0:38:13.800 --> 0:38:14.279
<v Speaker 1>Yeah, it is.

0:38:14.560 --> 0:38:16.759
<v Speaker 2>Did you know the original Super Mario Brothers was all

0:38:16.840 --> 0:38:19.680
<v Speaker 2>drawn on graph paper and it was all colored in

0:38:19.719 --> 0:38:22.240
<v Speaker 2>and when the designers were happy with a certain level,

0:38:22.560 --> 0:38:25.120
<v Speaker 2>that's when they'd send it off to code. Eventually, the

0:38:25.120 --> 0:38:27.880
<v Speaker 2>team started using this internal software to design the games,

0:38:27.880 --> 0:38:30.879
<v Speaker 2>but their tool became so fun to play with that

0:38:30.880 --> 0:38:32.959
<v Speaker 2>that's actually what they released to the public as Super

0:38:33.000 --> 0:38:33.640
<v Speaker 2>Mario Maker.

0:38:33.880 --> 0:38:36.680
<v Speaker 1>Well, speaking of Mario, rpal Nick Green figured this out

0:38:36.680 --> 0:38:39.040
<v Speaker 1>and I love this so much, so he wanted to

0:38:39.040 --> 0:38:42.240
<v Speaker 1>figure out how much Mario runs and swims in Super

0:38:42.280 --> 0:38:45.840
<v Speaker 1>Mario Brothers. If you take out all the bonuses and shortcuts,

0:38:46.440 --> 0:38:48.359
<v Speaker 1>and if you run from the start all the way

0:38:48.400 --> 0:38:52.040
<v Speaker 1>to the castle, he only does about three point four miles.

0:38:52.080 --> 0:38:54.920
<v Speaker 1>And as for the swimming, if you isolate that he

0:38:55.000 --> 0:38:57.320
<v Speaker 1>only actually does about seven and a half laps and

0:38:57.400 --> 0:38:58.960
<v Speaker 1>an Olympic sized pool.

0:39:00.000 --> 0:39:02.040
<v Speaker 2>I mean, Nickorean's a genius, but I do think he's

0:39:02.080 --> 0:39:04.600
<v Speaker 2>discounting how many turtles he's jumping over and how much

0:39:04.680 --> 0:39:06.520
<v Speaker 2>parkore he basically has to do along the way.

0:39:06.640 --> 0:39:07.759
<v Speaker 1>So he's got that six pack.

0:39:09.160 --> 0:39:12.000
<v Speaker 2>So Tristan held up the Konami code in the beginning

0:39:12.000 --> 0:39:14.400
<v Speaker 2>of the show, and I've been waiting to talk about this.

0:39:14.719 --> 0:39:16.839
<v Speaker 2>It's obviously used in pop culture. I mean you find

0:39:16.880 --> 0:39:19.520
<v Speaker 2>it on Archer The Family Guy as an inside joke,

0:39:19.600 --> 0:39:21.680
<v Speaker 2>but from time to time you find it as an

0:39:21.680 --> 0:39:24.040
<v Speaker 2>easter egg on various sites. So a while back, when

0:39:24.080 --> 0:39:26.600
<v Speaker 2>you fired up the code into Google Reader, a bunch

0:39:26.640 --> 0:39:29.000
<v Speaker 2>of cartoon ninjas would pop out onto your screen. I

0:39:29.040 --> 0:39:30.680
<v Speaker 2>don't know if you remember this. It was really fun

0:39:30.719 --> 0:39:33.240
<v Speaker 2>to watch. And when the code was used on ESPN

0:39:33.320 --> 0:39:36.279
<v Speaker 2>dot com, it would bring up all these sparkly unicorns.

0:39:36.640 --> 0:39:40.040
<v Speaker 2>Basically it was a unicorn infestation, and whenever you clicked

0:39:40.080 --> 0:39:42.680
<v Speaker 2>a new sparkle pony would pop up up. That's pretty great,

0:39:42.719 --> 0:39:44.759
<v Speaker 2>But the craziest to me was when Newsweek got in

0:39:44.840 --> 0:39:46.800
<v Speaker 2>on the action, because if you typed in the code.

0:39:46.960 --> 0:39:49.560
<v Speaker 2>The lead article was about zombies attacking parts of the

0:39:49.600 --> 0:39:51.759
<v Speaker 2>East Coast, but I also had these tips for the

0:39:51.800 --> 0:39:55.759
<v Speaker 2>zombie apocalypse, like aim for their heads. And Newsweek only

0:39:55.800 --> 0:39:59.680
<v Speaker 2>partially owned the correction, like a spokesperson said, now we've

0:39:59.680 --> 0:40:03.480
<v Speaker 2>all had laugh, we will be removing it right own

0:40:03.560 --> 0:40:04.400
<v Speaker 2>up to that one.

0:40:04.920 --> 0:40:07.200
<v Speaker 1>All right, well, I feel like we can't finish an

0:40:07.239 --> 0:40:10.760
<v Speaker 1>episode without talking about Nintendo Power. You know, the magazine

0:40:10.760 --> 0:40:13.000
<v Speaker 1>and all the tips about games and hyped up the

0:40:13.080 --> 0:40:15.839
<v Speaker 1>new games. And I know we were both subscribers at

0:40:15.840 --> 0:40:19.280
<v Speaker 1>one point, but they also published high scores, and apparently

0:40:19.320 --> 0:40:22.160
<v Speaker 1>Steve Wozniak, you know, the co founder of Apple.

0:40:22.239 --> 0:40:23.239
<v Speaker 2>Was a huge fan.

0:40:23.719 --> 0:40:26.440
<v Speaker 1>He used to keep submitting his scores for Tetris month

0:40:26.560 --> 0:40:29.719
<v Speaker 1>after month, and eventually the magazine had to ask him

0:40:29.760 --> 0:40:33.000
<v Speaker 1>to stop submitting because they couldn't keep printing his name.

0:40:33.719 --> 0:40:36.520
<v Speaker 1>So he finally agreed to it, but not before sending

0:40:36.560 --> 0:40:41.800
<v Speaker 1>in one last entry, Avet's canezo w or his name backwards.

0:40:42.520 --> 0:40:45.880
<v Speaker 2>That's pretty great. I mean that the WAWS was like

0:40:46.400 --> 0:40:50.839
<v Speaker 2>and subscriber to Nintendo Power is just so insane. Yeah,

0:40:50.880 --> 0:40:51.960
<v Speaker 2>you've got to take the crown for that.

0:40:52.120 --> 0:40:53.840
<v Speaker 1>All right, Well, thank you so much, and thank you

0:40:53.880 --> 0:40:56.680
<v Speaker 1>guys for listening. That's it for today's episode. If we

0:40:56.800 --> 0:40:59.880
<v Speaker 1>forgot any of your favorite facts about Nintendo or anything

0:41:00.000 --> 0:41:02.799
<v Speaker 1>related to video games, feel free to send those to us.

0:41:02.840 --> 0:41:04.960
<v Speaker 1>We'd love to hear those facts. You can always email

0:41:05.040 --> 0:41:07.960
<v Speaker 1>us part Time Genius at HowStuffWorks dot com or call

0:41:08.000 --> 0:41:10.920
<v Speaker 1>our twenty four to seven fact hotline. That's one eight

0:41:11.000 --> 0:41:13.320
<v Speaker 1>four four pt Genius. It is still twenty four to

0:41:13.320 --> 0:41:16.640
<v Speaker 1>seven mangos That right, Yes, Okay, that's excellent news. You

0:41:16.680 --> 0:41:19.600
<v Speaker 1>can also hit us up on Facebook or Twitter. Thanks

0:41:19.600 --> 0:41:34.440
<v Speaker 1>so much for listening, Thanks again for listening. Part Time

0:41:34.480 --> 0:41:36.680
<v Speaker 1>Genius is a production of How Stuff Works and wouldn't

0:41:36.680 --> 0:41:39.480
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0:41:39.480 --> 0:41:41.440
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0:41:41.560 --> 0:41:43.200
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0:41:43.520 --> 0:41:45.520
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0:41:46.760 --> 0:41:48.879
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0:41:49.200 --> 0:41:51.600
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<v Speaker 2>Jeff Cook gets the show to your ears. Good job,

0:41:57.440 --> 0:41:58.280
<v Speaker 2>Eves if.

0:41:58.120 --> 0:42:00.160
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0:42:00.160 --> 0:42:02.359
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0:42:02.280 --> 0:42:04.640
<v Speaker 2>A good review for us. Do we forget Jason?

0:42:05.000 --> 0:42:05.560
<v Speaker 1>Jason who