1 00:00:00,120 --> 00:00:00,800 Speaker 1: Guess what, Mango? 2 00:00:00,920 --> 00:00:01,160 Speaker 2: What's that? 3 00:00:01,280 --> 00:00:03,640 Speaker 1: Well? All right, so I've had this fact waiting to 4 00:00:03,800 --> 00:00:06,120 Speaker 1: use it, and I think today's episode is the right one. 5 00:00:06,360 --> 00:00:08,880 Speaker 1: So did you know that Nintendo almost came out with 6 00:00:08,920 --> 00:00:10,000 Speaker 1: a knitting machine? 7 00:00:10,160 --> 00:00:13,000 Speaker 2: No? No, was that in its earliest days? Are like 8 00:00:13,160 --> 00:00:14,159 Speaker 2: with the Wei No? 9 00:00:14,280 --> 00:00:16,320 Speaker 1: No, Like in the nineteen eighties when they came out 10 00:00:16,320 --> 00:00:19,520 Speaker 1: with the original neees system. You remember this? Yeah? Yeah, 11 00:00:19,560 --> 00:00:21,520 Speaker 1: I found this old trade ad for it when they 12 00:00:21,520 --> 00:00:23,680 Speaker 1: were considering launching it. And here's how it reads. So 13 00:00:23,720 --> 00:00:27,480 Speaker 1: it says, now you're knitting with power. It's not a game, 14 00:00:27,600 --> 00:00:30,000 Speaker 1: not a toy, not something a young girl can outgrow 15 00:00:30,080 --> 00:00:32,159 Speaker 1: in three to six months or even a year. It 16 00:00:32,280 --> 00:00:33,960 Speaker 1: actually knits sweaters. 17 00:00:34,320 --> 00:00:36,480 Speaker 2: That's so weird and sexist. 18 00:00:36,600 --> 00:00:37,239 Speaker 1: Yeah kind of. 19 00:00:37,360 --> 00:00:39,600 Speaker 2: I mean the technology is kind of forward thinking, I guess. 20 00:00:39,880 --> 00:00:40,040 Speaker 3: Yeah. 21 00:00:40,080 --> 00:00:42,559 Speaker 1: I mean you could fashion your own patterns, yarn it up, 22 00:00:42,600 --> 00:00:44,920 Speaker 1: and have it knit for you. I guess I think 23 00:00:44,960 --> 00:00:47,080 Speaker 1: that's how it works. And the guy who was asked 24 00:00:47,080 --> 00:00:49,159 Speaker 1: to demonstrate it for Toys r Us, called it one 25 00:00:49,159 --> 00:00:53,520 Speaker 1: of his least genuinely enthusiastic demos and it basically got 26 00:00:53,680 --> 00:00:57,680 Speaker 1: zero demand. But reading about the Nintendo knitting machine made me, 27 00:00:57,760 --> 00:01:00,840 Speaker 1: wonder you know how long has Nintendo been around, and 28 00:01:00,920 --> 00:01:03,640 Speaker 1: how they survived for this long and such an incredibly 29 00:01:03,720 --> 00:01:07,360 Speaker 1: competitive market, and just how much running and swimming is 30 00:01:07,440 --> 00:01:10,800 Speaker 1: Mario doing in Super Mario Brothers. So that's what we're 31 00:01:10,840 --> 00:01:34,480 Speaker 1: going to find out. Let's dive in. Hey their podcast listeners, 32 00:01:34,520 --> 00:01:37,000 Speaker 1: welcome to Part Time Genius. I'm Will Pearson and as 33 00:01:37,040 --> 00:01:39,000 Speaker 1: always I'm joined by my good friend man gesh Hot 34 00:01:39,000 --> 00:01:41,520 Speaker 1: Ticketer and on the other side of the soundproof glass 35 00:01:41,520 --> 00:01:46,119 Speaker 1: holding up a paper that says up down, up, down, left, right, left, right, 36 00:01:46,160 --> 00:01:49,680 Speaker 1: be a start. Wow, isn't that the Konami code from Nintendo. 37 00:01:49,840 --> 00:01:51,520 Speaker 2: Yeah, that's the secret code that gave you all those 38 00:01:51,560 --> 00:01:52,760 Speaker 2: extra lives in contra. 39 00:01:52,960 --> 00:01:55,440 Speaker 1: That is just how thoughtful he is sharing a top 40 00:01:55,520 --> 00:01:58,880 Speaker 1: secret industry code on the airways. It's our friend and 41 00:01:58,960 --> 00:02:03,400 Speaker 1: producer Tristan mc so we're talking Nintendo. Now. Everybody's familiar 42 00:02:03,440 --> 00:02:07,800 Speaker 1: with Nintendo and its flagship characters Mario, Luigi, Zelda, the 43 00:02:07,880 --> 00:02:10,960 Speaker 1: list goes on, but video games are only half of 44 00:02:11,000 --> 00:02:14,600 Speaker 1: the company's one hundred and twenty eight year history, actually 45 00:02:14,680 --> 00:02:17,360 Speaker 1: less than that. So with the holiday season upon us 46 00:02:17,400 --> 00:02:20,280 Speaker 1: and the new Nintendo Switch console topping all kinds of 47 00:02:20,360 --> 00:02:22,959 Speaker 1: hot toy and tech lists. We thought it'd be fun 48 00:02:23,000 --> 00:02:25,440 Speaker 1: to shed some light on the lesser known history of 49 00:02:25,480 --> 00:02:29,200 Speaker 1: the world's most recognizable video game maker, the Nintendo. 50 00:02:29,440 --> 00:02:32,360 Speaker 2: You don't know, right, And I'll do the first admit 51 00:02:32,440 --> 00:02:35,079 Speaker 2: there's so much I didn't know about Nintendo. For example, 52 00:02:35,320 --> 00:02:37,440 Speaker 2: did you know the company actually won Emmy back in 53 00:02:37,440 --> 00:02:38,280 Speaker 2: two thousand and seven? 54 00:02:38,600 --> 00:02:40,720 Speaker 1: I thought Emmy's were just TV shows, So I had 55 00:02:40,720 --> 00:02:42,560 Speaker 1: a video game company wind up with an Emmy. 56 00:02:42,760 --> 00:02:45,160 Speaker 2: Yeah, so it was actually awarded in recognition of one 57 00:02:45,160 --> 00:02:48,320 Speaker 2: of Nintendo's most famous tech innovations, the D pad or 58 00:02:48,360 --> 00:02:50,680 Speaker 2: the directional pad. Uh huh, So I'm sure you know this, 59 00:02:50,760 --> 00:02:53,040 Speaker 2: but the dpad is the plus sign shape button that 60 00:02:53,080 --> 00:02:56,359 Speaker 2: you see on video game controllers nowadays. And Nintendo introduced 61 00:02:56,360 --> 00:02:59,639 Speaker 2: the new output method back in I think nineteen eighty two, 62 00:03:00,240 --> 00:03:02,919 Speaker 2: and it quickly became a standard in the industry over 63 00:03:03,000 --> 00:03:05,320 Speaker 2: the old joysticks, like you know, the ones where you 64 00:03:05,320 --> 00:03:07,079 Speaker 2: had to use your whole hand to move the controller 65 00:03:07,120 --> 00:03:08,639 Speaker 2: around instead of just a free thumb. 66 00:03:08,919 --> 00:03:11,720 Speaker 1: Yeah, I mean that makes sense. The deepad revolutionized gaming, 67 00:03:11,760 --> 00:03:13,840 Speaker 1: But that doesn't say how they got an Emmy. How 68 00:03:13,840 --> 00:03:14,680 Speaker 1: did they win an Emmy? 69 00:03:14,919 --> 00:03:17,040 Speaker 2: Well, most video games are played on TVs, so there's 70 00:03:17,080 --> 00:03:19,400 Speaker 2: one connection there. But the real reason is that the 71 00:03:19,440 --> 00:03:21,959 Speaker 2: dpad got utilized by most of the remotes in your house, 72 00:03:22,240 --> 00:03:25,120 Speaker 2: whether for your DVD player or streaming device or the 73 00:03:25,160 --> 00:03:25,919 Speaker 2: TV itself. 74 00:03:26,200 --> 00:03:28,920 Speaker 1: That's pretty crazy, all right. Well, it's clear Nintendo isn't 75 00:03:28,919 --> 00:03:32,080 Speaker 1: your typical video game company, and as I was saying earlier, 76 00:03:32,200 --> 00:03:36,480 Speaker 1: Nintendo actually predates video games themselves by almost one hundred years. 77 00:03:36,640 --> 00:03:38,600 Speaker 2: So I've read a little of this before that. Nintendo 78 00:03:38,680 --> 00:03:41,360 Speaker 2: started out as a playing card manufacturer, and this was 79 00:03:41,400 --> 00:03:43,880 Speaker 2: back in eighteen eighty nine when a twenty nine year 80 00:03:43,880 --> 00:03:47,720 Speaker 2: old businessman named Fuzlajiro Yamachi. He saw the chance to 81 00:03:47,800 --> 00:03:51,320 Speaker 2: jumpstart this dormant industry. And as you might know, Japan 82 00:03:51,440 --> 00:03:53,480 Speaker 2: had cut most of its ties with the Western world 83 00:03:53,560 --> 00:03:56,600 Speaker 2: during the seventeenth century. It was like this highly protected 84 00:03:56,720 --> 00:04:00,240 Speaker 2: society and the royalty didn't want invading cultures to the 85 00:04:00,240 --> 00:04:04,320 Speaker 2: country's values and traditions. But as part of this isolationist stance, 86 00:04:04,520 --> 00:04:07,520 Speaker 2: there was this ban on all foreign playing cards, and 87 00:04:07,560 --> 00:04:09,880 Speaker 2: this was to curb the rise in the legal gambling 88 00:04:10,480 --> 00:04:12,680 Speaker 2: and when the Japanese devised their own card games in 89 00:04:12,680 --> 00:04:15,640 Speaker 2: the ensuing centuries, those two became used for gambling, and 90 00:04:15,680 --> 00:04:17,120 Speaker 2: the government banned those as well. 91 00:04:17,640 --> 00:04:19,640 Speaker 1: Pretty interesting art. So it's a bit of a game 92 00:04:19,680 --> 00:04:21,360 Speaker 1: of kind of whack a mole, now right. I mean, 93 00:04:21,400 --> 00:04:23,960 Speaker 1: games pop up, they get extinguished, then they pop up 94 00:04:24,000 --> 00:04:26,640 Speaker 1: somewhere else, and then they get extinguished again, exactly. 95 00:04:26,720 --> 00:04:28,640 Speaker 2: And so this back and forth rise and fall of 96 00:04:28,720 --> 00:04:30,840 Speaker 2: Japanese card games goes on for more than two hundred 97 00:04:30,839 --> 00:04:33,960 Speaker 2: and fifty years, and then in eighteen eighty six, a 98 00:04:34,000 --> 00:04:37,200 Speaker 2: new game called hanafuda and I'm going to mispronounce every 99 00:04:37,200 --> 00:04:40,680 Speaker 2: single Japanese word of this, but it's finally permitted by 100 00:04:40,720 --> 00:04:44,479 Speaker 2: the government. And this game loosely translates as flower cards, 101 00:04:44,560 --> 00:04:47,320 Speaker 2: and they used flowers and animal pictures instead of numbers. 102 00:04:47,480 --> 00:04:50,800 Speaker 1: So it was a little harder to use for gambling, harder, 103 00:04:50,839 --> 00:04:52,400 Speaker 1: I'm guessing, but not impossible. 104 00:04:52,480 --> 00:04:55,359 Speaker 2: Yeah, that's right. So wiley gamblers still found ways to 105 00:04:55,360 --> 00:04:59,200 Speaker 2: make money playing Hanafuda. And I mean, the general public 106 00:04:59,240 --> 00:05:01,600 Speaker 2: isn't that interested in playing card games since it's had 107 00:05:01,640 --> 00:05:03,880 Speaker 2: such a bad rep for so long, but this new 108 00:05:03,920 --> 00:05:06,120 Speaker 2: game did catch on quickly among this group of near 109 00:05:06,160 --> 00:05:08,200 Speaker 2: duells known as the yakuza. 110 00:05:08,760 --> 00:05:11,560 Speaker 1: Wait, so it's just like an organized crime syndicate, is 111 00:05:11,600 --> 00:05:14,479 Speaker 1: it there? The early customers of Nintendo were they actually 112 00:05:14,520 --> 00:05:15,840 Speaker 1: like Japanese gangster or. 113 00:05:15,800 --> 00:05:19,000 Speaker 2: Something sort of. So the term yakuza actually started as 114 00:05:19,040 --> 00:05:21,440 Speaker 2: this reference to a losing hand in this game that 115 00:05:21,560 --> 00:05:24,480 Speaker 2: wasn't worth any points. And since the game was popular 116 00:05:24,560 --> 00:05:29,320 Speaker 2: mostly with unsavory types, Yakuza game slang for like useless individuals, 117 00:05:29,680 --> 00:05:31,599 Speaker 2: And we should do a whole episode on the Yukuza 118 00:05:31,640 --> 00:05:34,880 Speaker 2: down the road, But at this point, these useless individuals 119 00:05:34,880 --> 00:05:37,440 Speaker 2: are just kind of outcasts in society. And the wider 120 00:05:37,440 --> 00:05:40,440 Speaker 2: connection to organized crime that comes later. But the moniker 121 00:05:40,480 --> 00:05:43,839 Speaker 2: itself does have a connection to Nintendo, and specifically they're 122 00:05:43,839 --> 00:05:44,880 Speaker 2: Hanafuda cards. 123 00:05:45,040 --> 00:05:47,400 Speaker 1: Huh. All right, well, let's talk a little bit about 124 00:05:47,440 --> 00:05:51,720 Speaker 1: how Ourmanyamachi rises above this shady designation, and basically it 125 00:05:51,760 --> 00:05:55,080 Speaker 1: all comes down to design. The cards of the company 126 00:05:55,160 --> 00:05:58,640 Speaker 1: Nintendo produced included hand painted images, you know, made from 127 00:05:58,640 --> 00:06:01,640 Speaker 1: the bark of mulberry trees, and because they were so 128 00:06:01,880 --> 00:06:06,120 Speaker 1: ornate and super high quality and frankly just eye catching, 129 00:06:06,120 --> 00:06:08,719 Speaker 1: it it actually helped free the cards from that back 130 00:06:08,760 --> 00:06:12,039 Speaker 1: alley stigma, and it wasn't long before Nintendo became the 131 00:06:12,080 --> 00:06:14,320 Speaker 1: top card game company in all of Japan. 132 00:06:14,320 --> 00:06:17,799 Speaker 2: Absolutely so. Over the years and generations, as the government 133 00:06:17,839 --> 00:06:21,120 Speaker 2: relaxed their rules, Nintendo started releasing new types of cards 134 00:06:21,120 --> 00:06:23,919 Speaker 2: and card games. But it's only in the nineteen fifties, 135 00:06:24,040 --> 00:06:28,279 Speaker 2: when Yamuchi's great grandson took over the reins, that Nintendo 136 00:06:28,320 --> 00:06:30,360 Speaker 2: started experimenting with some odd ball ideas. 137 00:06:30,600 --> 00:06:31,320 Speaker 1: So what did they do? 138 00:06:31,720 --> 00:06:34,000 Speaker 2: Well, there are a few smart things, like Hiroshi signed 139 00:06:34,040 --> 00:06:36,400 Speaker 2: this deal to feature Disney characters on the card decks, 140 00:06:36,440 --> 00:06:39,200 Speaker 2: specifically to market them to children and families. But he 141 00:06:39,240 --> 00:06:41,760 Speaker 2: also did a few super strange things as well, like 142 00:06:42,040 --> 00:06:45,039 Speaker 2: he dabbled in starting a taxi service and a line 143 00:06:45,080 --> 00:06:47,960 Speaker 2: of instant rice, and for a little while he even 144 00:06:48,000 --> 00:06:51,720 Speaker 2: invested in love hotels, where businessmen could rent rooms by 145 00:06:51,760 --> 00:06:53,560 Speaker 2: the hour, no questions. 146 00:06:53,120 --> 00:06:57,880 Speaker 1: Asked, Oh my gosh, card Shark, gangsters, CD motels. I mean, 147 00:06:57,920 --> 00:06:59,440 Speaker 1: I have to be honest, like this is not the 148 00:06:59,480 --> 00:06:59,960 Speaker 1: house mark. 149 00:07:00,839 --> 00:07:04,000 Speaker 2: Definitely not, definitely, not yet. And while none of those 150 00:07:04,080 --> 00:07:08,039 Speaker 2: ventures worked, they all went belly up quickly. Hiroshi knew 151 00:07:08,080 --> 00:07:10,480 Speaker 2: that playing cards and the playing card market had reached 152 00:07:10,480 --> 00:07:13,640 Speaker 2: the saturation, so if Nintendo was going to survive into 153 00:07:13,640 --> 00:07:16,600 Speaker 2: the nineteen seventies, they'd need to branch out well. 154 00:07:16,640 --> 00:07:19,160 Speaker 1: And also by this point they were already dabbling in 155 00:07:19,520 --> 00:07:20,800 Speaker 1: at least board games, right. 156 00:07:20,760 --> 00:07:24,000 Speaker 2: Mm hm, that's right. But toy companies like Tomy and Bandai, 157 00:07:24,240 --> 00:07:25,360 Speaker 2: Like do you even remember those? 158 00:07:25,800 --> 00:07:26,720 Speaker 1: I mean only vaguely? 159 00:07:26,960 --> 00:07:30,080 Speaker 2: Yeah, me too, So it's worth googling Tomy and Bandai 160 00:07:30,160 --> 00:07:32,480 Speaker 2: games from the nineteen seventies because the titles and photos 161 00:07:32,520 --> 00:07:35,600 Speaker 2: are amazing, like they've got one called the Hamburger Game 162 00:07:36,000 --> 00:07:40,600 Speaker 2: and Run Yourself Ragged and NATSI Tennis like, honestly are 163 00:07:40,680 --> 00:07:44,560 Speaker 2: so intricate and plastic, but they really look fun. But 164 00:07:44,920 --> 00:07:47,720 Speaker 2: Nintendo needed an inn and this they needed some sort 165 00:07:47,720 --> 00:07:51,000 Speaker 2: of new product to catch people's attention and help establish 166 00:07:51,000 --> 00:07:53,840 Speaker 2: it as like a place for fun, not just like 167 00:07:53,960 --> 00:07:55,000 Speaker 2: card and board games. 168 00:07:55,200 --> 00:07:57,240 Speaker 1: I love those names, and I was like, what even 169 00:07:57,320 --> 00:08:01,720 Speaker 1: is like NATSI Tennis run Yourself Ragged? Well, this is 170 00:08:01,760 --> 00:08:03,760 Speaker 1: the part of the Nintendo story that I really love 171 00:08:03,840 --> 00:08:05,920 Speaker 1: because you know, at first, you think, okay, all right, 172 00:08:05,960 --> 00:08:08,280 Speaker 1: here's where video games come in, and the company we 173 00:08:08,360 --> 00:08:11,840 Speaker 1: know starts to take shape. But no, you know, instead, 174 00:08:11,880 --> 00:08:15,120 Speaker 1: the company's first foray into the untapped toy market. It's 175 00:08:15,160 --> 00:08:18,920 Speaker 1: this wacky extending arm thing called the ultra Hand, and 176 00:08:18,960 --> 00:08:23,080 Speaker 1: there's nothing electronic about it. Basically, it's the invention of 177 00:08:23,160 --> 00:08:26,680 Speaker 1: Gunpay Yokoi. He's this low level Nintendo factory worker. He's 178 00:08:26,680 --> 00:08:28,760 Speaker 1: got a little bit of a background in engineering, and 179 00:08:29,320 --> 00:08:32,800 Speaker 1: it's kind of an innovation on Ben Franklin's long arm grabber, 180 00:08:33,080 --> 00:08:34,839 Speaker 1: you know, which he invented in his old age that 181 00:08:34,840 --> 00:08:37,280 Speaker 1: would help him get books high off of shelves. 182 00:08:37,559 --> 00:08:40,200 Speaker 2: Yeah. So Ben Frank's version was obviously just this long 183 00:08:40,280 --> 00:08:42,720 Speaker 2: pull with the tiny gratty thing at the end of it, right. 184 00:08:42,720 --> 00:08:45,920 Speaker 1: Yeah, that's it. But Gunpay designed a prototype grabber claw 185 00:08:45,960 --> 00:08:49,240 Speaker 1: that frankly, you'd almost picture kind of like an inspector 186 00:08:49,280 --> 00:08:52,160 Speaker 1: gadget's hands or something like. It expanded out across the 187 00:08:52,240 --> 00:08:55,480 Speaker 1: room with sort of a metal crisscross pattern, but it 188 00:08:55,559 --> 00:08:59,040 Speaker 1: collapses to a tiny shape. And when Heirohi saw it, 189 00:08:59,080 --> 00:09:01,000 Speaker 1: he fell in love with the idea and got gun 190 00:09:01,000 --> 00:09:03,640 Speaker 1: Paid a mass produce a plastic version by the end 191 00:09:03,679 --> 00:09:06,720 Speaker 1: of that year, and the thing was dubbed the Ultra Hand, 192 00:09:06,720 --> 00:09:09,319 Speaker 1: as I mentioned, and the toy was a massive success 193 00:09:09,360 --> 00:09:12,640 Speaker 1: for Nintendo. They sold over a million of them between 194 00:09:12,720 --> 00:09:16,720 Speaker 1: nineteen sixty six and nineteen seventy and with that initial success, 195 00:09:16,800 --> 00:09:20,360 Speaker 1: Nintendo made the transition to toy manufacturer, and honestly, they 196 00:09:20,440 --> 00:09:21,600 Speaker 1: never looked back after that. 197 00:09:22,600 --> 00:09:24,640 Speaker 2: So I was just on my phone and I looked 198 00:09:24,679 --> 00:09:27,520 Speaker 2: up the box of the Ultra Hand and it is amazing. 199 00:09:27,679 --> 00:09:29,920 Speaker 2: There's like one version that's a cartoon box and it's 200 00:09:29,920 --> 00:09:32,720 Speaker 2: got two kids happily stealing some sort of money person 201 00:09:32,720 --> 00:09:33,480 Speaker 2: from businessman. 202 00:09:33,679 --> 00:09:34,559 Speaker 1: That's good marketing. 203 00:09:34,920 --> 00:09:37,200 Speaker 2: And there's this other that's like a real life pick 204 00:09:37,240 --> 00:09:39,719 Speaker 2: and it's got a boy in the background using this 205 00:09:39,880 --> 00:09:43,120 Speaker 2: ultrahnd to like maybe grab something off a top shelf, 206 00:09:43,200 --> 00:09:46,079 Speaker 2: while this girl in the foreground seems to be, I 207 00:09:46,080 --> 00:09:48,720 Speaker 2: don't know, passing a tomato across the room to her dad. 208 00:09:49,640 --> 00:09:53,160 Speaker 2: It's amazing. Also, why would you get this for your kids? 209 00:09:53,240 --> 00:09:56,720 Speaker 2: Like it only encourages like theft and mischief. 210 00:09:56,480 --> 00:09:58,400 Speaker 1: I mean, but it does look kind of fun. Those 211 00:09:58,440 --> 00:10:02,480 Speaker 1: pictures are ridiculous though, But thankfully Nintendo brought Gunpay along 212 00:10:02,600 --> 00:10:05,120 Speaker 1: for the ride as they developed more and he was 213 00:10:05,400 --> 00:10:08,720 Speaker 1: promoted from this maintenance engineer to the head of product development, 214 00:10:09,200 --> 00:10:12,640 Speaker 1: and that's where he helped create all these different unusual toys, 215 00:10:12,679 --> 00:10:16,800 Speaker 1: and that includes Nintendo's first feature electronics, and that first 216 00:10:16,840 --> 00:10:17,920 Speaker 1: one was called the. 217 00:10:17,960 --> 00:10:21,480 Speaker 2: Love Tester, so I thought we were past the more 218 00:10:21,559 --> 00:10:23,200 Speaker 2: questionable bits of Nintendo's history. 219 00:10:23,760 --> 00:10:26,199 Speaker 1: Well, you know, although this was aimed at a slightly 220 00:10:26,280 --> 00:10:29,080 Speaker 1: older crowd, the Love Tester was a whole lot tamer 221 00:10:29,120 --> 00:10:31,640 Speaker 1: than those pay by the hour hotels you mentioned earlier. 222 00:10:31,720 --> 00:10:34,839 Speaker 1: That's just so discussing. Was this small device that kind 223 00:10:34,840 --> 00:10:37,240 Speaker 1: of looked like a vault meter with two wires sticking 224 00:10:37,320 --> 00:10:39,920 Speaker 1: out of it, and there was this small silver disc 225 00:10:39,960 --> 00:10:42,280 Speaker 1: at the end of each wire, and the idea was 226 00:10:42,320 --> 00:10:45,520 Speaker 1: that a couple would hold hands while each person held 227 00:10:45,600 --> 00:10:48,520 Speaker 1: one of the discs, and so they had this resulting 228 00:10:48,720 --> 00:10:51,160 Speaker 1: level of love that would then be displayed on the screen. 229 00:10:51,200 --> 00:10:53,960 Speaker 1: And it used the scale from zero to one hundred. 230 00:10:54,840 --> 00:10:57,560 Speaker 2: So, I mean, it's clearly a cute, gimmicky item. But 231 00:10:57,960 --> 00:11:00,720 Speaker 2: when'd the love Tester actually test love Mango? 232 00:11:00,800 --> 00:11:03,040 Speaker 1: You don't believe this really worked. I mean, it was 233 00:11:03,120 --> 00:11:06,080 Speaker 1: most likely the electric conductivity of the couple. I don't know, 234 00:11:06,200 --> 00:11:08,600 Speaker 1: like if their palms were sweaty, it would affect it. 235 00:11:08,640 --> 00:11:11,600 Speaker 1: But you know, the specifics really didn't matter that much, 236 00:11:11,600 --> 00:11:14,360 Speaker 1: at least not to the target customers. There's this great 237 00:11:14,400 --> 00:11:16,360 Speaker 1: site I found as we were doing our research called 238 00:11:16,640 --> 00:11:20,160 Speaker 1: Before Mario, and it explains that dating culture in Japan 239 00:11:20,240 --> 00:11:23,800 Speaker 1: during the nineteen sixties was actually still pretty strict, so 240 00:11:23,920 --> 00:11:27,280 Speaker 1: really any excuse to hold hands and strike up conversation 241 00:11:27,600 --> 00:11:28,400 Speaker 1: was welcome. 242 00:11:28,520 --> 00:11:29,160 Speaker 2: That's interesting. 243 00:11:29,280 --> 00:11:31,439 Speaker 1: Yeah, yeah, And so that's why the Love Tester was 244 00:11:31,520 --> 00:11:34,720 Speaker 1: such a success. It was a really smart idea for 245 00:11:34,840 --> 00:11:38,000 Speaker 1: that time, and because it made Nintendo so much money, 246 00:11:38,040 --> 00:11:40,840 Speaker 1: the company continued to dabble in electronic toys, you know, 247 00:11:40,840 --> 00:11:43,600 Speaker 1: when video games were just starting to make their debut. 248 00:11:44,040 --> 00:11:46,719 Speaker 2: Sure, so, I mean we're talking about the late seventies here, 249 00:11:46,760 --> 00:11:48,559 Speaker 2: when our kids just started to take off. 250 00:11:48,800 --> 00:11:51,600 Speaker 1: That's right. But you know, gun Pays an extraordinary thinker 251 00:11:51,640 --> 00:11:54,600 Speaker 1: because he actually had his sight set on a different market. 252 00:11:54,880 --> 00:11:57,360 Speaker 1: The one day, while riding a commuter train to work, 253 00:11:57,400 --> 00:12:00,360 Speaker 1: he noticed this other businessman playing with his calcul later 254 00:12:00,480 --> 00:12:03,200 Speaker 1: just to kind of keep himself busy, I guess, and 255 00:12:03,280 --> 00:12:05,760 Speaker 1: this gave Gunpay the idea for a new line of 256 00:12:05,840 --> 00:12:08,400 Speaker 1: handheld video games. You know that maybe would use the 257 00:12:08,440 --> 00:12:12,920 Speaker 1: same LCD screen and that display technology that a calculator 258 00:12:12,920 --> 00:12:15,640 Speaker 1: would use, except in this case the graphics would be 259 00:12:15,679 --> 00:12:18,360 Speaker 1: used to create characters and then maybe objects that could 260 00:12:18,400 --> 00:12:21,760 Speaker 1: be set against this pre printed background. Scene, and so 261 00:12:21,800 --> 00:12:24,360 Speaker 1: you'd have this built in controller buttons on either side 262 00:12:24,360 --> 00:12:26,160 Speaker 1: of the screen that would allow the player to move 263 00:12:26,160 --> 00:12:29,280 Speaker 1: a character around, you know, to complete basic task, I guess. 264 00:12:29,800 --> 00:12:32,240 Speaker 1: And so one early model of these Nintendo game and 265 00:12:32,280 --> 00:12:35,040 Speaker 1: watch systems had the player control this deep sea diver. 266 00:12:35,480 --> 00:12:37,120 Speaker 1: He just had to go from one side of the 267 00:12:37,120 --> 00:12:39,360 Speaker 1: screen to the other side of the screen and he 268 00:12:39,400 --> 00:12:42,520 Speaker 1: would claim a sunken treasure chest there and all the 269 00:12:42,520 --> 00:12:45,960 Speaker 1: while he was avoiding the moving tentacles of this grabby octopus. 270 00:12:46,000 --> 00:12:47,280 Speaker 1: How captivating is this game? 271 00:12:47,360 --> 00:12:47,520 Speaker 3: Though? 272 00:12:47,760 --> 00:12:50,360 Speaker 2: I mean, I actually vaguely remember those games as kids 273 00:12:50,400 --> 00:12:53,520 Speaker 2: and really wanting one, but they were so expensive. And 274 00:12:53,559 --> 00:12:55,839 Speaker 2: of course that actually brings us full circle because it's 275 00:12:55,880 --> 00:12:58,800 Speaker 2: actually these game and watch systems where the dpad was 276 00:12:58,920 --> 00:12:59,880 Speaker 2: used for the first time. 277 00:13:00,080 --> 00:13:02,040 Speaker 1: Yeah, that's right, although I just had a memory. Do 278 00:13:02,040 --> 00:13:04,480 Speaker 1: you remember when we took that computer science one oh 279 00:13:04,480 --> 00:13:06,440 Speaker 1: one class and we had to make a fish tank 280 00:13:06,440 --> 00:13:08,680 Speaker 1: where the fish would just go one side the other. 281 00:13:09,120 --> 00:13:13,280 Speaker 1: We're basically computer science geniuses, that's right. But back to 282 00:13:13,360 --> 00:13:15,640 Speaker 1: the D pad, you know, it was another little master 283 00:13:15,800 --> 00:13:19,000 Speaker 1: stroke from Gunpay, and he'd run into problems while trying 284 00:13:19,000 --> 00:13:22,280 Speaker 1: to adapt Nintendo's successful Donkey Kong arcade game for the 285 00:13:22,320 --> 00:13:25,880 Speaker 1: handheld market, and unlike most handheld games at the time, 286 00:13:25,880 --> 00:13:28,600 Speaker 1: which only had the player moving left to right, Donkey 287 00:13:28,679 --> 00:13:31,000 Speaker 1: Kong was pretty different because it had them moving along 288 00:13:31,080 --> 00:13:34,000 Speaker 1: both the X and the Y axis, which we both 289 00:13:34,080 --> 00:13:35,840 Speaker 1: understand what that means as computer science. 290 00:13:37,040 --> 00:13:39,680 Speaker 2: Yeah, I mean, it is funny, like you run along 291 00:13:39,720 --> 00:13:41,720 Speaker 2: the platforms, but you also have to climb the ladders 292 00:13:41,760 --> 00:13:44,840 Speaker 2: and reach the top where Donkey Kong's keeping your kidnapped girlfriend, 293 00:13:45,360 --> 00:13:47,640 Speaker 2: right right. But I went to a pizza place this 294 00:13:47,679 --> 00:13:49,840 Speaker 2: weekend with my kids in town here and they had 295 00:13:49,880 --> 00:13:52,720 Speaker 2: a few old school nesas setup while you're waiting, and 296 00:13:52,880 --> 00:13:55,040 Speaker 2: my four year old was actually trying to play Donkey 297 00:13:55,120 --> 00:13:57,720 Speaker 2: Kong and she had no idea what she was doing, 298 00:13:58,240 --> 00:14:00,760 Speaker 2: and she was really angry that this ape was like 299 00:14:00,840 --> 00:14:01,760 Speaker 2: tossing barrels. 300 00:14:03,559 --> 00:14:06,560 Speaker 1: That's pretty great, all right. Well, here's where I'm gonna 301 00:14:06,559 --> 00:14:09,040 Speaker 1: hand the baton off to you, because it sounds like 302 00:14:09,120 --> 00:14:12,160 Speaker 1: Gunpey was the guy at the forefront of electronic gaming, 303 00:14:12,200 --> 00:14:15,560 Speaker 1: but actually someone else came up with the games like 304 00:14:15,640 --> 00:14:17,880 Speaker 1: Donkey Kong and Mario and Zelda. 305 00:14:17,960 --> 00:14:20,600 Speaker 2: Right, Yeah, that's true. So credit for those goes to 306 00:14:20,640 --> 00:14:24,920 Speaker 2: Shigeru Miyamoto, also known as the father of modern video games. 307 00:14:24,960 --> 00:14:28,440 Speaker 2: Like his creativity and attention to detail was this massive 308 00:14:28,440 --> 00:14:31,640 Speaker 2: part of Nintendo's success when it transitioned into home consoles 309 00:14:31,680 --> 00:14:32,400 Speaker 2: in the eighties. 310 00:14:32,840 --> 00:14:35,000 Speaker 1: All right, well, we should definitely talk about what he 311 00:14:35,040 --> 00:14:37,200 Speaker 1: brought to the table and how it affected the video 312 00:14:37,200 --> 00:14:40,240 Speaker 1: game industry going forward from there. But before we do that, 313 00:14:40,240 --> 00:14:55,400 Speaker 1: why don't we take a quick break. You're listening to 314 00:14:55,440 --> 00:14:58,200 Speaker 1: Part Time Genius and we're talking about how Nintendo made 315 00:14:58,200 --> 00:15:02,120 Speaker 1: the transition from Playing card manifest to video game icon. 316 00:15:02,760 --> 00:15:06,240 Speaker 1: All right, Mango, So, Shagero Miyamoto is the mastermind behind 317 00:15:06,280 --> 00:15:09,480 Speaker 1: Super Mario Brothers and that whole series and really kind 318 00:15:09,480 --> 00:15:12,200 Speaker 1: of a gaming legend. But how did he wind up 319 00:15:12,200 --> 00:15:13,720 Speaker 1: working at Nintendo in the first place? 320 00:15:14,360 --> 00:15:16,320 Speaker 2: So, I mean, to be honest, there might have been 321 00:15:16,360 --> 00:15:19,800 Speaker 2: a little nepotism involved, because Miyamoto's father was able to 322 00:15:19,840 --> 00:15:22,000 Speaker 2: line up an interview for him right out of college 323 00:15:22,440 --> 00:15:25,560 Speaker 2: and he had some connections with Nintendo. But once Miyamoto 324 00:15:25,640 --> 00:15:28,640 Speaker 2: had his foot in the door, the young designer impressed everyone, 325 00:15:29,080 --> 00:15:31,080 Speaker 2: like he had all these great toy ideas, and he 326 00:15:31,120 --> 00:15:33,240 Speaker 2: started out as kind of a staff artist for the 327 00:15:33,240 --> 00:15:36,080 Speaker 2: company's planning department. And this was in nineteen seventy seven, 328 00:15:36,560 --> 00:15:39,720 Speaker 2: and he's still with the company today. I mean, that's 329 00:15:39,880 --> 00:15:43,400 Speaker 2: forty years since Nintendo hired him, and he's never worked 330 00:15:43,440 --> 00:15:45,760 Speaker 2: a single day for any other company. It's pretty incredible. 331 00:15:45,800 --> 00:15:46,800 Speaker 2: That is pretty incredible. 332 00:15:46,800 --> 00:15:49,400 Speaker 1: And obviously he's an insane talent, and we'll find out 333 00:15:49,440 --> 00:15:52,000 Speaker 1: why the company wanted to keep him. But what kind 334 00:15:52,040 --> 00:15:54,000 Speaker 1: of stuff was he working on in those early days. 335 00:15:54,000 --> 00:15:55,720 Speaker 1: I mean, he couldn't have come up with Mario right 336 00:15:55,760 --> 00:15:56,560 Speaker 1: out of the gate. 337 00:15:56,440 --> 00:15:59,320 Speaker 2: Right well, I mean yes and no. So in the 338 00:15:59,360 --> 00:16:02,320 Speaker 2: early nineteen eighties, Nintendo tried to expand into the North 339 00:16:02,320 --> 00:16:05,520 Speaker 2: American arcade scene, but one of their earliest efforts, which 340 00:16:05,600 --> 00:16:09,360 Speaker 2: was this sci fi shooting game called Radarscope, it failed 341 00:16:09,360 --> 00:16:11,680 Speaker 2: to find an audience outside of Japan. So one of 342 00:16:11,720 --> 00:16:15,080 Speaker 2: Miyamoto's first assignments was to build a new, low cost 343 00:16:15,120 --> 00:16:18,640 Speaker 2: game using the existing tech and this engine of Radarscope. 344 00:16:19,040 --> 00:16:22,200 Speaker 2: And that way the company could you know, rejigger and 345 00:16:22,280 --> 00:16:25,160 Speaker 2: convert the thousands of arcade cabinets they already had into 346 00:16:25,200 --> 00:16:28,880 Speaker 2: something fresh. And Miyamoto was eager to prove himself, so 347 00:16:29,280 --> 00:16:31,480 Speaker 2: under the mentorship of gunpay. He came up with this 348 00:16:31,560 --> 00:16:34,800 Speaker 2: idea for Donkey Kong. Wow, and you should explain what 349 00:16:34,840 --> 00:16:37,640 Speaker 2: that has to do with Mario though, right, so nothing 350 00:16:37,640 --> 00:16:39,760 Speaker 2: at first. Originally the game was going to be based 351 00:16:39,800 --> 00:16:42,760 Speaker 2: on Popeye the Sailorman, but when the license for that 352 00:16:42,840 --> 00:16:46,800 Speaker 2: property fell through, Miamoto redesigned the game to include original characters. 353 00:16:47,160 --> 00:16:49,960 Speaker 2: So the British villain of Bluto became this gorilla named 354 00:16:50,000 --> 00:16:53,760 Speaker 2: Donkey Kong, their perpetual damsel in distress, Olive Oil, became 355 00:16:53,760 --> 00:16:56,720 Speaker 2: a woman named Pauline, and Popeye got turned into this 356 00:16:56,760 --> 00:17:00,840 Speaker 2: carpenter named Jumpman. And since Jumpman is the catchiest of 357 00:17:00,960 --> 00:17:02,800 Speaker 2: names today, he goes by Mario. 358 00:17:02,800 --> 00:17:05,160 Speaker 1: And so it's the same character definitely. 359 00:17:05,200 --> 00:17:07,280 Speaker 2: So according to the story, the president of Nintendo of 360 00:17:07,280 --> 00:17:11,160 Speaker 2: America noticed the similarity between the Italian landlord they had, 361 00:17:11,400 --> 00:17:14,239 Speaker 2: the one they'd been renting warehouse space from, and the 362 00:17:14,359 --> 00:17:18,359 Speaker 2: mustachio Jumpman, and the Nintendo crewe nicknamed the character Mario 363 00:17:18,440 --> 00:17:20,600 Speaker 2: in his honor, and by the time the carpenter turned 364 00:17:20,600 --> 00:17:23,160 Speaker 2: a plumber and was ready for his breakout role into 365 00:17:23,160 --> 00:17:24,879 Speaker 2: his own series, the nickname it stuck. 366 00:17:24,960 --> 00:17:27,240 Speaker 1: Oh that's pretty great, and it actually reminds me of 367 00:17:27,240 --> 00:17:29,920 Speaker 1: another story about early Nintendo, or at least the video 368 00:17:30,000 --> 00:17:32,960 Speaker 1: game phase. So apparently, Donkey Kong was a big hit 369 00:17:33,040 --> 00:17:35,480 Speaker 1: for the company, pulling in over one hundred and eighty 370 00:17:35,560 --> 00:17:39,640 Speaker 1: million dollars in just a year after its release. Eighty 371 00:17:39,680 --> 00:17:41,760 Speaker 1: million dollars then, I mean, that's a lot of money. 372 00:17:42,040 --> 00:17:45,080 Speaker 1: But with all that success came the attention of Universal Studios, 373 00:17:45,119 --> 00:17:47,040 Speaker 1: who now believed that the game was infringing on its 374 00:17:47,119 --> 00:17:50,920 Speaker 1: King Kong copyright, and the studio made some pretty tough demands, 375 00:17:50,960 --> 00:17:54,280 Speaker 1: insisting that Nintendo destroy all unsold copies of the game 376 00:17:54,560 --> 00:17:57,640 Speaker 1: and hand over every penny they had made along the way. 377 00:17:58,440 --> 00:18:00,720 Speaker 2: So I mean, I'm guessing Nintendo didn't go for any 378 00:18:00,720 --> 00:18:00,919 Speaker 2: of that. 379 00:18:01,359 --> 00:18:03,800 Speaker 1: No, not so much. Instead, they lawyered up and proved 380 00:18:03,840 --> 00:18:05,960 Speaker 1: that not only did the game have nothing to do 381 00:18:06,000 --> 00:18:09,320 Speaker 1: with the events of the movie, but Universal's copyright had 382 00:18:09,359 --> 00:18:13,240 Speaker 1: long since expired. Anything that actually meant King Kong was 383 00:18:13,280 --> 00:18:16,280 Speaker 1: now in the public domain. How crazy is That's amazing 384 00:18:16,320 --> 00:18:18,960 Speaker 1: which we had snapped it up, But that isn't the 385 00:18:18,960 --> 00:18:21,760 Speaker 1: craziest part. Actually, it turns out that Universal had allowed 386 00:18:21,760 --> 00:18:25,040 Speaker 1: Tiger Electronics to create this game based on King Kong, 387 00:18:25,480 --> 00:18:28,000 Speaker 1: and it was actually kind of a knockoff of Donkey Kong. 388 00:18:28,480 --> 00:18:31,480 Speaker 1: So in the end, the court ruled in Nintendo's favor 389 00:18:31,800 --> 00:18:35,160 Speaker 1: and Universal was made to pay the company millions in damage. 390 00:18:35,240 --> 00:18:36,000 Speaker 2: That's amazing. 391 00:18:36,280 --> 00:18:40,280 Speaker 1: Yeah. So, actually, Nintendo's lawyer, John Kirby, he was given 392 00:18:40,320 --> 00:18:42,600 Speaker 1: this brand new sailboat as a thank you gift, and 393 00:18:42,640 --> 00:18:45,440 Speaker 1: of course he christened it the Donkey Kong. But that 394 00:18:45,600 --> 00:18:48,080 Speaker 1: name may sound familiar, because the best part is he 395 00:18:48,240 --> 00:18:50,840 Speaker 1: also got a character named after him, and that is 396 00:18:50,960 --> 00:18:52,080 Speaker 1: the character Kirby. 397 00:18:52,240 --> 00:18:54,400 Speaker 2: Oh I love that. I like that. Not only did 398 00:18:54,400 --> 00:18:56,160 Speaker 2: he get this new boat, but he also got video 399 00:18:56,160 --> 00:18:57,120 Speaker 2: game immortality. 400 00:18:57,200 --> 00:18:57,919 Speaker 1: Yeah, no kidding. 401 00:18:58,080 --> 00:19:00,520 Speaker 2: So I'm glad you mentioned knockoff games because that speaks 402 00:19:00,560 --> 00:19:02,560 Speaker 2: to something I don't think a lot of people remember, 403 00:19:02,920 --> 00:19:05,800 Speaker 2: and that's that America's video game industry was in really 404 00:19:05,840 --> 00:19:08,399 Speaker 2: bad shape in the early eighties. In fact, it was 405 00:19:08,440 --> 00:19:11,480 Speaker 2: almost on the verge of total collapse. So companies like 406 00:19:11,560 --> 00:19:15,040 Speaker 2: Calico and Atari, they've made a killing in their early days, 407 00:19:15,280 --> 00:19:17,600 Speaker 2: but their lack of foresight left them with no way 408 00:19:17,640 --> 00:19:20,480 Speaker 2: to keep unlicensed games from being designed and released for 409 00:19:20,520 --> 00:19:23,679 Speaker 2: the systems. So as a result, there were tons of cheap, 410 00:19:23,800 --> 00:19:28,119 Speaker 2: low quality software and games out there, and frustrated buyers 411 00:19:28,320 --> 00:19:30,760 Speaker 2: and all these parents and kids who were disappointed in 412 00:19:30,840 --> 00:19:32,040 Speaker 2: the quality of the products. 413 00:19:32,280 --> 00:19:34,719 Speaker 1: Well, and that had to be a huge headache for Nintendo, right, 414 00:19:34,800 --> 00:19:37,639 Speaker 1: I mean, they released their first home game console in 415 00:19:37,720 --> 00:19:40,680 Speaker 1: Japan in nineteen eighty three, so of course the next 416 00:19:40,720 --> 00:19:43,439 Speaker 1: logical step was bringing it to the Western market. But 417 00:19:43,480 --> 00:19:45,159 Speaker 1: then all of a sudden, the rug gets pulled out 418 00:19:45,200 --> 00:19:47,320 Speaker 1: from under them and it starts to look like video 419 00:19:47,359 --> 00:19:49,760 Speaker 1: games will never make it out of the arcade in 420 00:19:49,800 --> 00:19:51,080 Speaker 1: the US exactly. 421 00:19:51,160 --> 00:19:53,399 Speaker 2: But the company couldn't afford to let a whole market 422 00:19:53,520 --> 00:19:55,879 Speaker 2: fall by the wayside, so they came up with this 423 00:19:55,920 --> 00:19:59,160 Speaker 2: new battle plan. So first Nintendo developed a lockout chip 424 00:19:59,200 --> 00:20:02,880 Speaker 2: to prevent companies from releasing unauthorized games, and then they 425 00:20:02,920 --> 00:20:06,440 Speaker 2: redesigned the system itself to avoid any bad connotations that, 426 00:20:06,600 --> 00:20:09,840 Speaker 2: you know, home video game systems might have developed among consumers. 427 00:20:10,480 --> 00:20:12,720 Speaker 1: Wait, but so how do you make a video game 428 00:20:12,760 --> 00:20:15,520 Speaker 1: system not look like a video game system. 429 00:20:15,520 --> 00:20:18,880 Speaker 2: By making it look more like a VCR Apparently? Oh okay, Yeah, 430 00:20:18,920 --> 00:20:21,320 Speaker 2: So in Japan, Nintendo's first system was known as the 431 00:20:21,359 --> 00:20:24,680 Speaker 2: Famicon or a family computer, and it loaded from the top, 432 00:20:25,000 --> 00:20:27,600 Speaker 2: so the games were inserted vertically. The way, you know, 433 00:20:27,680 --> 00:20:30,040 Speaker 2: you'd put a game in an old atari. But for 434 00:20:30,080 --> 00:20:32,800 Speaker 2: the US release, the system was given this like flip 435 00:20:32,880 --> 00:20:36,120 Speaker 2: up panel where cartridges would be inserted like a VHS tape. 436 00:20:36,320 --> 00:20:39,000 Speaker 1: That's pretty interesting. Actually, it reminds me this is kind 437 00:20:39,040 --> 00:20:41,359 Speaker 1: of unrelated, but it's a little bit like how Subway 438 00:20:41,400 --> 00:20:45,680 Speaker 1: realized if you compared their sandwiches to other sandwiches, you've 439 00:20:45,720 --> 00:20:49,520 Speaker 1: got this mediocre proposition. But when you compare a sandwich 440 00:20:49,560 --> 00:20:52,240 Speaker 1: to other fast foods, suddenly it seems like you know, 441 00:20:52,280 --> 00:20:54,280 Speaker 1: this helped the idea exactly. 442 00:20:54,359 --> 00:20:58,439 Speaker 2: So they reframed this as modern family entertainment, and it 443 00:20:58,520 --> 00:21:02,000 Speaker 2: was also renamed as the Nintendo Entertainment System or the NES, 444 00:21:02,040 --> 00:21:05,040 Speaker 2: to further obscure its role as a piece of gaming hardware. 445 00:21:05,480 --> 00:21:07,639 Speaker 2: And then they played with the color scheme, so instead 446 00:21:07,640 --> 00:21:10,040 Speaker 2: of being like bright red and white like the Japanese 447 00:21:10,119 --> 00:21:12,760 Speaker 2: version was, they muted it down to this two tone 448 00:21:12,840 --> 00:21:13,840 Speaker 2: gray color scheme. 449 00:21:14,600 --> 00:21:16,800 Speaker 1: So the strategy for the US was to kind of 450 00:21:16,800 --> 00:21:19,200 Speaker 1: make it duller. Did that end up working? 451 00:21:19,440 --> 00:21:21,840 Speaker 2: Yeah it did, but consumers were only part of the hurdle. 452 00:21:21,960 --> 00:21:24,680 Speaker 2: Like Nintendo also had to deal with retailers, and when 453 00:21:24,680 --> 00:21:27,000 Speaker 2: it was time to launch the NES, in nineteen eighty five, 454 00:21:27,359 --> 00:21:30,640 Speaker 2: most stores were hesitant to devote any shelf space to another, 455 00:21:30,720 --> 00:21:34,359 Speaker 2: you know, slow selling video game system. So to solve 456 00:21:34,359 --> 00:21:37,840 Speaker 2: that problem, Nintendo came up with this robotic accessory that 457 00:21:37,920 --> 00:21:42,560 Speaker 2: they dubbed ROB. It was the Robotic Operating Buddy, and 458 00:21:42,720 --> 00:21:45,199 Speaker 2: when the marketing push for the NES began, Rob the 459 00:21:45,280 --> 00:21:47,800 Speaker 2: Robot was front and center, helping to assure parents and 460 00:21:47,840 --> 00:21:50,520 Speaker 2: store owners that the NES was this worthy investment. 461 00:21:51,160 --> 00:21:52,719 Speaker 1: I mean, it's kind of funny to think that this 462 00:21:52,840 --> 00:21:57,240 Speaker 1: physical toy robot being a selling point for a video game. 463 00:21:57,280 --> 00:21:59,640 Speaker 1: I mean, it's just the opposite. Now, most kids would 464 00:21:59,640 --> 00:22:02,280 Speaker 1: pick an eye iPad over an action figure any day. 465 00:22:02,280 --> 00:22:04,920 Speaker 2: I would think, Yeah, I mean, that's definitely true. And honestly, 466 00:22:05,080 --> 00:22:07,879 Speaker 2: ROB was never a hot item, like the robot was 467 00:22:07,920 --> 00:22:11,280 Speaker 2: this last minute edition solely designed to move units, so 468 00:22:11,320 --> 00:22:13,560 Speaker 2: his interaction with the system was limited to a few 469 00:22:13,560 --> 00:22:17,000 Speaker 2: week titles that you know, hardly anyone remembers today, but 470 00:22:17,440 --> 00:22:20,199 Speaker 2: none of that really mattered. Like ROB was basically this 471 00:22:20,400 --> 00:22:22,840 Speaker 2: trojan horse. It was a way of sneaking a quality 472 00:22:22,920 --> 00:22:26,640 Speaker 2: video game system into American society without much notice, and 473 00:22:26,840 --> 00:22:28,720 Speaker 2: once he was there, people were able to play like 474 00:22:28,800 --> 00:22:32,600 Speaker 2: Super Mario Brothers and Duck Hunt and kid Icarus or whatever. 475 00:22:33,160 --> 00:22:36,120 Speaker 2: At that point, like nobody was complaining, and in fact, 476 00:22:36,119 --> 00:22:38,840 Speaker 2: the rules worked so well that by nineteen eighty eight, 477 00:22:38,960 --> 00:22:42,200 Speaker 2: over six million NES consoles and more than thirty three 478 00:22:42,200 --> 00:22:44,359 Speaker 2: million games had been sold in the US. And the 479 00:22:44,400 --> 00:22:45,879 Speaker 2: systems weren't cheap either. 480 00:22:46,080 --> 00:22:48,720 Speaker 1: Oh that's pretty crazy. Yeah, when you're talking about Duck Hunt, 481 00:22:48,840 --> 00:22:51,120 Speaker 1: these additions to the games. I remember playing that game 482 00:22:51,160 --> 00:22:53,359 Speaker 1: and just how close the gun would be to the 483 00:22:53,440 --> 00:22:57,199 Speaker 1: TV screen, like it was basically touching the screens. Cheating, 484 00:22:57,200 --> 00:22:58,920 Speaker 1: but it felt good, you know, to win. That was 485 00:22:59,080 --> 00:23:01,000 Speaker 1: That's the most experience I had with Hunting, but I 486 00:23:01,000 --> 00:23:05,080 Speaker 1: was pretty good. And when it gets out, but this 487 00:23:05,240 --> 00:23:08,199 Speaker 1: was definitely some smart strategy. And I guess robots were 488 00:23:08,240 --> 00:23:10,480 Speaker 1: super popular back then. I mean that's right around the 489 00:23:10,520 --> 00:23:15,000 Speaker 1: time when you know, Transformers and Voltron and short Circuit 490 00:23:15,000 --> 00:23:15,560 Speaker 1: we're popular. 491 00:23:15,600 --> 00:23:16,360 Speaker 2: Short Circuit two. 492 00:23:16,400 --> 00:23:18,800 Speaker 1: Short Circuit two was so good. But you know, I 493 00:23:18,840 --> 00:23:21,520 Speaker 1: do like how the story kind of shows Nintendo drawing 494 00:23:21,560 --> 00:23:23,920 Speaker 1: on its experience as a toy company, you know, because 495 00:23:24,240 --> 00:23:26,280 Speaker 1: I actually think there's a case to be made for 496 00:23:26,440 --> 00:23:29,640 Speaker 1: still thinking of Nintendo as a toy maker first, rather 497 00:23:29,720 --> 00:23:31,560 Speaker 1: than maybe it's a video game company. 498 00:23:31,920 --> 00:23:33,800 Speaker 2: Well, I mean, I think that's an interesting line of 499 00:23:33,840 --> 00:23:35,520 Speaker 2: thinking and I definitely want to hear more about what 500 00:23:35,560 --> 00:23:37,440 Speaker 2: you want to say about that. But uh, why don't 501 00:23:37,480 --> 00:23:46,040 Speaker 2: we take a little break first? 502 00:23:47,080 --> 00:23:48,440 Speaker 1: Okay, Mango, it's quiz time. 503 00:23:48,560 --> 00:23:49,119 Speaker 3: Are you ready? 504 00:23:49,240 --> 00:23:50,679 Speaker 1: Mm hm? Well, I guess we're not the ones that 505 00:23:50,760 --> 00:23:52,640 Speaker 1: really have to be ready. We're gonna we're gonna play 506 00:23:52,640 --> 00:23:55,359 Speaker 1: a quiz because we're talking Nintendo today, and we decided 507 00:23:55,400 --> 00:23:56,800 Speaker 1: to bring on one of our friends from here and 508 00:23:56,880 --> 00:24:00,000 Speaker 1: How Stuff Works, also the producer of the always brilliant 509 00:24:00,119 --> 00:24:02,879 Speaker 1: Tech Stuff Ramsey. You welcome to part time genius. Glad 510 00:24:02,880 --> 00:24:05,240 Speaker 1: to be here, all right, are you nervous about this quiz? 511 00:24:05,480 --> 00:24:06,000 Speaker 3: Very nervous? 512 00:24:06,160 --> 00:24:06,880 Speaker 2: Okay? 513 00:24:07,359 --> 00:24:09,920 Speaker 1: But before we do the quiz, you are a big 514 00:24:10,080 --> 00:24:12,720 Speaker 1: video game fan. So, so what's your go to console 515 00:24:12,840 --> 00:24:14,000 Speaker 1: and video game now? 516 00:24:14,119 --> 00:24:17,800 Speaker 3: It is actually a PlayStation four? Okay, but I grew 517 00:24:17,880 --> 00:24:20,200 Speaker 3: up playing pretty much most of the consoles. I still 518 00:24:20,200 --> 00:24:22,760 Speaker 3: have my Atari twenty six hundred console that still works 519 00:24:23,080 --> 00:24:26,120 Speaker 3: nice and collection of games for that. But it's definitely 520 00:24:26,160 --> 00:24:28,200 Speaker 3: not attached to television because it's a process. 521 00:24:28,320 --> 00:24:31,320 Speaker 4: Okay, but you had an original Nintendo as well? 522 00:24:31,680 --> 00:24:32,560 Speaker 3: Yes, yes, I did. 523 00:24:32,600 --> 00:24:34,680 Speaker 4: All right, well that qualifies you to play this. 524 00:24:34,680 --> 00:24:36,119 Speaker 2: Game, right, Okay, all right, that's right. 525 00:24:36,200 --> 00:24:38,040 Speaker 4: So mengo, what game are we playing with Ramsey today? 526 00:24:38,119 --> 00:24:42,399 Speaker 2: It's called real unpopular Nintendo game or something we just 527 00:24:42,440 --> 00:24:42,840 Speaker 2: made up. 528 00:24:43,000 --> 00:24:46,040 Speaker 1: Okay, you're right. So we're going to give you the 529 00:24:46,119 --> 00:24:49,000 Speaker 1: name of a game and a quick description and you 530 00:24:49,160 --> 00:24:50,920 Speaker 1: just have to tell if it's real or if it's 531 00:24:50,920 --> 00:24:51,880 Speaker 1: something that we made up. 532 00:24:52,040 --> 00:24:53,600 Speaker 2: And some of them are a Nintendo game, some of 533 00:24:53,640 --> 00:24:55,000 Speaker 2: them are Super Nintendo games. 534 00:24:55,080 --> 00:24:58,920 Speaker 4: Oh oh, before we get hate mail, all right. 535 00:24:59,080 --> 00:25:03,199 Speaker 1: Question number one baby Boomer, And here's the description. A 536 00:25:03,280 --> 00:25:05,879 Speaker 1: game where a baby escapes his crib and you have 537 00:25:05,920 --> 00:25:09,000 Speaker 1: to use the duck hunt gun to shoot birds, cobras, 538 00:25:09,040 --> 00:25:12,199 Speaker 1: and other annoyances out of the way. Is this a 539 00:25:12,240 --> 00:25:14,120 Speaker 1: real game or something we made up? 540 00:25:14,800 --> 00:25:17,359 Speaker 3: I'm gonna say it is a real game. 541 00:25:17,680 --> 00:25:19,800 Speaker 2: Yeah, it's a real game, just like real life. Or 542 00:25:19,920 --> 00:25:21,800 Speaker 2: use a gun to shoot things out of your baby's way. 543 00:25:22,119 --> 00:25:23,399 Speaker 1: I forgot that was your style. 544 00:25:24,119 --> 00:25:24,560 Speaker 2: Okay. 545 00:25:25,359 --> 00:25:29,080 Speaker 1: Number two, TV Tag the game and here's the description. 546 00:25:29,480 --> 00:25:32,200 Speaker 1: This trivia slash skill game was set in a retirement 547 00:25:32,280 --> 00:25:35,160 Speaker 1: community where you wheeled around your grandfather in a game 548 00:25:35,200 --> 00:25:38,560 Speaker 1: of TV tag Whenever you got tagged, You answer TV 549 00:25:38,680 --> 00:25:42,680 Speaker 1: trivia to unfreeze yourself with the occasional help of your 550 00:25:42,760 --> 00:25:46,800 Speaker 1: daughtering grandfather. Is this real or something we made up? 551 00:25:47,359 --> 00:25:50,080 Speaker 3: I'm gonna say that is something you made up? 552 00:25:50,720 --> 00:25:51,520 Speaker 2: It sounds real. 553 00:25:53,359 --> 00:25:53,680 Speaker 3: Is real? 554 00:25:53,760 --> 00:25:57,440 Speaker 1: Is shooting the things in the way of your baby? 555 00:25:57,960 --> 00:26:01,560 Speaker 4: Yeah? All right? 556 00:26:02,480 --> 00:26:06,480 Speaker 1: Number three? Oh this is good? All right? Bill Lambier's 557 00:26:06,520 --> 00:26:10,240 Speaker 1: Combat Basket Mango is La Lakers fans as kids like, 558 00:26:10,280 --> 00:26:15,040 Speaker 1: we couldn't stand okay, Bill Lambier's Combat Basketball. And here's 559 00:26:15,080 --> 00:26:18,360 Speaker 1: the description. This game is set in a dystopian future 560 00:26:18,640 --> 00:26:21,760 Speaker 1: where the Pistons player runs an ultra violet b ball 561 00:26:21,840 --> 00:26:26,199 Speaker 1: league where players use armor mines and spinning blades to 562 00:26:26,359 --> 00:26:29,159 Speaker 1: get to the hoop. Is this real or something we 563 00:26:29,280 --> 00:26:29,720 Speaker 1: made up? 564 00:26:30,640 --> 00:26:33,280 Speaker 3: I'm gonna say yes. I think I remember seeing some 565 00:26:33,400 --> 00:26:37,359 Speaker 3: reat style basketball game, like you could pick weapons and 566 00:26:37,400 --> 00:26:38,960 Speaker 3: then go out and play basketball. 567 00:26:42,560 --> 00:26:44,680 Speaker 2: It's curious why this wasn't a big seller, but it 568 00:26:44,760 --> 00:26:46,240 Speaker 2: might have something to do with the fact that Bill 569 00:26:46,320 --> 00:26:47,320 Speaker 2: Lambier was the start. 570 00:26:49,119 --> 00:26:51,959 Speaker 1: I couldn't stand Bill Lambier. Number four he is what 571 00:26:52,040 --> 00:26:52,680 Speaker 1: three out of three? 572 00:26:53,160 --> 00:26:53,640 Speaker 3: Three? Three? 573 00:26:53,880 --> 00:26:57,240 Speaker 1: He got two left? Stuart the goat Herder And the 574 00:26:57,359 --> 00:27:00,400 Speaker 1: description In this game, Stuart, the terrible goat herder, tries 575 00:27:00,440 --> 00:27:02,960 Speaker 1: to prove his family wrong by hurting a flock of 576 00:27:03,000 --> 00:27:07,640 Speaker 1: goats through increasingly difficult challenges, from walking them one by 577 00:27:07,640 --> 00:27:10,439 Speaker 1: one across the river to trying to use various skills 578 00:27:10,480 --> 00:27:14,119 Speaker 1: to lure them away from a Pebo Bryson concert. Is 579 00:27:14,160 --> 00:27:16,320 Speaker 1: this real or something we made up? 580 00:27:16,640 --> 00:27:19,320 Speaker 3: This sounds like the worst game ever. I'm going to 581 00:27:19,359 --> 00:27:26,040 Speaker 3: say it's something you made up because I'm hoping nor 582 00:27:26,600 --> 00:27:27,120 Speaker 3: last one. 583 00:27:27,200 --> 00:27:28,679 Speaker 4: You got to get this for the big prize? 584 00:27:28,680 --> 00:27:33,440 Speaker 1: Okay, all right? Number five Home Improvement Power Tool Pursuit 585 00:27:34,000 --> 00:27:37,520 Speaker 1: and the description in this super nes game you shoot 586 00:27:37,520 --> 00:27:40,600 Speaker 1: dinosaurs and mummies with a nail gun while trying to 587 00:27:40,640 --> 00:27:44,359 Speaker 1: get through a giant TV studio? Is this real or 588 00:27:44,440 --> 00:27:45,520 Speaker 1: something we made up? 589 00:27:46,359 --> 00:27:48,920 Speaker 3: I mean, if ten Allen's name was attached to it, 590 00:27:48,960 --> 00:27:51,040 Speaker 3: I imagine, yeah, totally. 591 00:27:51,520 --> 00:27:52,880 Speaker 2: It's true. It's a real game. 592 00:27:53,000 --> 00:27:54,040 Speaker 1: No way, is this really? 593 00:27:54,480 --> 00:27:57,400 Speaker 2: And the confusing game came with no instructions because real 594 00:27:57,440 --> 00:27:58,840 Speaker 2: men don't need instructions. 595 00:27:58,880 --> 00:28:02,920 Speaker 1: Are you serious? This is a super game? 596 00:28:03,000 --> 00:28:04,840 Speaker 3: Was it based off the TV show? Or I mean? 597 00:28:05,040 --> 00:28:05,200 Speaker 2: Ish? 598 00:28:05,480 --> 00:28:06,440 Speaker 3: Yeah? 599 00:28:06,640 --> 00:28:08,840 Speaker 1: All right, so Ramsey went what five for five? 600 00:28:09,000 --> 00:28:09,160 Speaker 3: Right? 601 00:28:09,720 --> 00:28:10,960 Speaker 1: So what does that entitle him to. 602 00:28:11,400 --> 00:28:14,280 Speaker 2: So Ramsey's going to get a part time genius official 603 00:28:14,320 --> 00:28:17,480 Speaker 2: Certificate of Genius, and we'll be delivering it along with 604 00:28:17,520 --> 00:28:22,119 Speaker 2: a hearty congratulations. Congratulations sounds great, Thank you, thanks so 605 00:28:22,200 --> 00:28:22,840 Speaker 2: much for joining us. 606 00:28:22,920 --> 00:28:23,520 Speaker 3: Appreciate it. 607 00:28:36,280 --> 00:28:38,760 Speaker 2: Okay, Well, so clue me in, why should we think 608 00:28:38,760 --> 00:28:41,080 Speaker 2: of Nintendo as a toy company instead of a video 609 00:28:41,160 --> 00:28:43,800 Speaker 2: game company? And if we do, why is that a 610 00:28:43,800 --> 00:28:44,200 Speaker 2: good thing? 611 00:28:44,680 --> 00:28:47,680 Speaker 1: Well, the second part depends on who you ask. So 612 00:28:47,720 --> 00:28:50,880 Speaker 1: the gaming industry has gone through major changes since Nintendo's 613 00:28:50,920 --> 00:28:54,360 Speaker 1: heyday and the eighties and the early nineties, and adult 614 00:28:54,360 --> 00:28:56,720 Speaker 1: gamers make up a much larger portion of the market 615 00:28:56,760 --> 00:28:59,480 Speaker 1: than they once did, and both the types of games 616 00:28:59,520 --> 00:29:01,840 Speaker 1: being made and the gaming culture as a whole have 617 00:29:01,960 --> 00:29:05,720 Speaker 1: changed really to reflect that new demographic. So, for example, 618 00:29:05,760 --> 00:29:08,080 Speaker 1: a gamer in their early twenties who mostly plays these 619 00:29:08,120 --> 00:29:11,360 Speaker 1: realistic and third person shooter games like Call of Duty, 620 00:29:11,640 --> 00:29:14,320 Speaker 1: they might not think that Nintendo being a toy company 621 00:29:14,440 --> 00:29:15,560 Speaker 1: is such a positive thing. 622 00:29:16,040 --> 00:29:18,320 Speaker 2: Yeah, that's one thing I noticed a lot while researching. 623 00:29:18,440 --> 00:29:21,200 Speaker 2: Like the other big names and video games I'm talking about, 624 00:29:21,240 --> 00:29:24,560 Speaker 2: like Microsoft and Sony, they're largely known for their computing 625 00:29:24,680 --> 00:29:29,520 Speaker 2: power and that makes them really intense immersive gaming experiences, 626 00:29:29,560 --> 00:29:33,120 Speaker 2: but Nintendo is seen is almost like this quirkier, more playful, 627 00:29:33,680 --> 00:29:35,160 Speaker 2: almost this underpowered option. 628 00:29:35,560 --> 00:29:37,200 Speaker 1: Yeah, and the interesting thing to me is that the 629 00:29:37,240 --> 00:29:39,800 Speaker 1: difference you're noting is completely intentional. 630 00:29:40,200 --> 00:29:40,320 Speaker 3: You know. 631 00:29:40,400 --> 00:29:42,760 Speaker 1: Thanks to the video game bust in the mid eighties, 632 00:29:42,840 --> 00:29:45,680 Speaker 1: Nintendo had a clear playing field when they arrived on 633 00:29:45,720 --> 00:29:49,480 Speaker 1: the scene, but when Sega began releasing their own rival consoles, 634 00:29:49,560 --> 00:29:53,560 Speaker 1: soon to be followed by Sony and Microsoft, Nintendo quickly 635 00:29:53,600 --> 00:29:56,440 Speaker 1: found itself locked into a graphical arms race. 636 00:29:56,520 --> 00:29:59,600 Speaker 2: Really sure, so this is when the so called console 637 00:29:59,640 --> 00:30:02,480 Speaker 2: wars raging, and each company tried to outdo the other 638 00:30:02,560 --> 00:30:05,600 Speaker 2: with a faster, more powerful hardware that promised to like 639 00:30:05,720 --> 00:30:08,720 Speaker 2: redefine gaming. And after the Game Boys, something's like the 640 00:30:08,720 --> 00:30:12,280 Speaker 2: Super Nintendo, the N sixty four, more buttons on the controllers, 641 00:30:12,320 --> 00:30:15,440 Speaker 2: more immersive graphics. I mean, it seems like Nintendo kept 642 00:30:15,440 --> 00:30:17,640 Speaker 2: pace for a while, but in the end it was 643 00:30:17,680 --> 00:30:19,200 Speaker 2: just like a battle they couldn't win. 644 00:30:19,440 --> 00:30:21,400 Speaker 1: Well, I mean, that's kind of the thing. I don't 645 00:30:21,400 --> 00:30:24,160 Speaker 1: think Nintendo lost so much as it just bowed out. 646 00:30:24,200 --> 00:30:26,040 Speaker 1: I mean, it's almost like the company woke up one 647 00:30:26,080 --> 00:30:28,240 Speaker 1: day and remembered that it would just much rather be 648 00:30:28,360 --> 00:30:30,600 Speaker 1: playing games than fighting wars. 649 00:30:30,880 --> 00:30:34,080 Speaker 2: So what prompted that epiphany, Well, the company was. 650 00:30:34,040 --> 00:30:36,480 Speaker 1: Forced to face some harsh truths back in the early 651 00:30:36,560 --> 00:30:39,960 Speaker 1: two thousands. Its latest console was the GameCube. 652 00:30:39,960 --> 00:30:42,480 Speaker 2: If you remember, I had forgotten about the cube. I mean, 653 00:30:42,560 --> 00:30:44,640 Speaker 2: why were cubes so popularly? Like Apple came out with 654 00:30:44,640 --> 00:30:46,440 Speaker 2: the cube computer too, right, just. 655 00:30:46,400 --> 00:30:49,640 Speaker 1: The shape I guess nobody had ever recognized before. I 656 00:30:49,720 --> 00:30:54,360 Speaker 1: really have no idea, but the Nintendo's GameCube definitely underperformed. 657 00:30:54,560 --> 00:30:56,960 Speaker 1: I mean, it had to compete with Sony's PlayStation two 658 00:30:57,160 --> 00:31:00,480 Speaker 1: and Microsoft's Xbox. And it was during this time that 659 00:31:00,560 --> 00:31:03,960 Speaker 1: new leadership came to Nintendo in the form of Saturo Iwata, 660 00:31:04,400 --> 00:31:06,880 Speaker 1: and he was the first Nintendo president who actually wasn't 661 00:31:06,920 --> 00:31:10,440 Speaker 1: a member of the founding Yamachi family. So a lot 662 00:31:10,440 --> 00:31:12,920 Speaker 1: of shook things up by placing the focus on software 663 00:31:13,040 --> 00:31:16,720 Speaker 1: rather than hardware. Instead of building the most powerful console 664 00:31:16,800 --> 00:31:18,960 Speaker 1: they could and then working backwards to figure out what 665 00:31:19,040 --> 00:31:21,760 Speaker 1: kind of games would take advantage of that power. A 666 00:31:21,760 --> 00:31:24,360 Speaker 1: lot of encourage designers to think up fun and unique 667 00:31:24,400 --> 00:31:27,520 Speaker 1: game concepts first and then create the console to run them, 668 00:31:27,520 --> 00:31:30,520 Speaker 1: which is just a very different way of thinking about it. Yeah, 669 00:31:30,560 --> 00:31:33,200 Speaker 1: so that shift in perspective led to brand new toys 670 00:31:33,400 --> 00:31:36,080 Speaker 1: and to the way video games were played. You think 671 00:31:36,080 --> 00:31:39,240 Speaker 1: about things like the Nintendo DS, which really was built 672 00:31:39,280 --> 00:31:42,680 Speaker 1: off the Game Boy but had this dual touch screen system, 673 00:31:42,960 --> 00:31:46,320 Speaker 1: or maybe the motion controlled home console, the Nintendo Wii, 674 00:31:46,440 --> 00:31:48,720 Speaker 1: and then you have the WE fit so several new 675 00:31:48,800 --> 00:31:50,000 Speaker 1: ideas well. 676 00:31:50,040 --> 00:31:51,840 Speaker 2: I mean, we all know how that worked out for them, 677 00:31:51,880 --> 00:31:53,880 Speaker 2: right like that. We was such a smash hit with 678 00:31:54,000 --> 00:31:57,480 Speaker 2: just about everybody. And I remember seeing all these Weimbledon 679 00:31:57,880 --> 00:32:01,360 Speaker 2: tournaments at retirement homes and folding tournaments too. It was 680 00:32:01,680 --> 00:32:02,880 Speaker 2: really built for everybody. 681 00:32:03,120 --> 00:32:06,520 Speaker 1: Yeah, we made video games accessible to this wider audience, 682 00:32:06,560 --> 00:32:09,040 Speaker 1: and much wider than it had ever been before. And 683 00:32:09,160 --> 00:32:12,120 Speaker 1: it did so by returning the focus to these simple 684 00:32:12,240 --> 00:32:15,240 Speaker 1: joys of play. So suddenly you've got families gathering in 685 00:32:15,280 --> 00:32:17,880 Speaker 1: their living rooms to play video games together, and not 686 00:32:17,960 --> 00:32:21,240 Speaker 1: just kids, but parents and grandparents. Like you mentioned, this 687 00:32:21,320 --> 00:32:24,040 Speaker 1: is what Awata described as a blue ocean, which was 688 00:32:24,080 --> 00:32:27,760 Speaker 1: this new market free of rivals. The idea was that 689 00:32:27,800 --> 00:32:30,200 Speaker 1: if the offerings were innovative enough, it could spark the 690 00:32:30,240 --> 00:32:33,800 Speaker 1: interest and enthusiasm of anyone looking to have fun. Yeah. 691 00:32:33,800 --> 00:32:36,280 Speaker 1: I actually love that me too. And apparently there were 692 00:32:36,280 --> 00:32:38,520 Speaker 1: a lot of people looking to have fun because the 693 00:32:38,600 --> 00:32:42,600 Speaker 1: We became Nintendo's best selling home console to date actually 694 00:32:42,640 --> 00:32:45,560 Speaker 1: sold over one hundred million units in its lifespan. 695 00:32:45,720 --> 00:32:49,200 Speaker 2: That's pretty incredible. Okay, so clearly Nintendo went its own 696 00:32:49,200 --> 00:32:52,360 Speaker 2: way in terms of creative and business models. But how 697 00:32:52,360 --> 00:32:54,239 Speaker 2: does that make them more of a toy company than 698 00:32:54,240 --> 00:32:56,560 Speaker 2: a video company? And how do you see the difference? 699 00:32:56,880 --> 00:32:59,320 Speaker 1: Well, I really think it comes down to the intention 700 00:32:59,560 --> 00:33:03,280 Speaker 1: behind the product. I mean, when Nintendo changed direction and 701 00:33:03,320 --> 00:33:06,240 Speaker 1: became a toy company in the sixties and seventies, there 702 00:33:06,280 --> 00:33:09,080 Speaker 1: was this sense of freedom and discovery to their products, 703 00:33:09,120 --> 00:33:11,440 Speaker 1: and I think it's because they were experimenting. You know, 704 00:33:11,480 --> 00:33:14,280 Speaker 1: they were dreaming up weird ideas and turning them into 705 00:33:14,320 --> 00:33:17,400 Speaker 1: silly gadgets that were appealing not just because they were 706 00:33:17,480 --> 00:33:20,120 Speaker 1: using the latest and greatest technology, but because they were 707 00:33:20,160 --> 00:33:22,480 Speaker 1: just fun to play with a lot to help the 708 00:33:22,560 --> 00:33:25,640 Speaker 1: return the company to that mindset and the one they 709 00:33:25,680 --> 00:33:27,400 Speaker 1: had when they were just a toy company. 710 00:33:27,920 --> 00:33:30,800 Speaker 2: Yeah, that's interesting, and it makes sense that a company 711 00:33:30,800 --> 00:33:32,959 Speaker 2: with that kind of history would have a completely different 712 00:33:32,960 --> 00:33:36,640 Speaker 2: culture and ethos than other video game giants. I mean, 713 00:33:37,000 --> 00:33:40,719 Speaker 2: Sony is really a consumer electronics company first, and it's 714 00:33:40,760 --> 00:33:44,000 Speaker 2: a video games as a new revenue stream. And Microsoft 715 00:33:44,120 --> 00:33:47,400 Speaker 2: is this like, you know, digital PC and electronics company first, 716 00:33:47,480 --> 00:33:50,440 Speaker 2: and they figured, we already made computers. What's a game 717 00:33:50,480 --> 00:33:53,680 Speaker 2: console if not a specialized computer. But what's cool is 718 00:33:53,720 --> 00:33:56,760 Speaker 2: that it sounds like Nintendo is leaning into those differences now. 719 00:33:57,000 --> 00:33:59,680 Speaker 1: Oh, definitely. So I found this speech that Miamoto and 720 00:34:00,200 --> 00:34:02,880 Speaker 1: say we should devote an episode to just Miamoto because 721 00:34:02,920 --> 00:34:05,480 Speaker 1: he's such a genius and how he came up with 722 00:34:05,560 --> 00:34:09,120 Speaker 1: Mario and Zelda and so many other games over Nintendo's 723 00:34:09,120 --> 00:34:12,359 Speaker 1: lifespan is definitely worth exploring. But back to the talk. 724 00:34:12,400 --> 00:34:14,440 Speaker 1: He was giving a talk to a group of investors 725 00:34:14,480 --> 00:34:17,160 Speaker 1: a few years back, and there's one that really shows 726 00:34:17,160 --> 00:34:20,240 Speaker 1: how the company is playing to its strengths. So he said, 727 00:34:20,560 --> 00:34:23,359 Speaker 1: Nintendo is known as a video game company, but in 728 00:34:23,400 --> 00:34:27,280 Speaker 1: fact it's also a toy company. Toys make consumers feel 729 00:34:27,280 --> 00:34:30,520 Speaker 1: a sense of wonder. When it comes to video game hardware, 730 00:34:30,800 --> 00:34:33,600 Speaker 1: companies tend to take the similar and rather unified course 731 00:34:33,600 --> 00:34:37,399 Speaker 1: of aiming to beef up the machines functionalities in our 732 00:34:37,440 --> 00:34:40,480 Speaker 1: efforts to differentiate our hardware from others. I believe it's 733 00:34:40,520 --> 00:34:43,280 Speaker 1: important that users experience that feeling that they have played 734 00:34:43,400 --> 00:34:44,400 Speaker 1: with a new toy. 735 00:34:45,440 --> 00:34:47,879 Speaker 2: Well, speaking of that sense of wonder that comes from 736 00:34:47,920 --> 00:34:50,280 Speaker 2: a new toy, have you heard about the secret tribute 737 00:34:50,280 --> 00:34:52,280 Speaker 2: to Iwata that Nintendo hid in its. 738 00:34:52,080 --> 00:34:54,960 Speaker 1: New console in the Switch or what is it? 739 00:34:55,280 --> 00:34:57,920 Speaker 2: Yeah? So, unfortunately, the man who helped Nintendo return to 740 00:34:57,960 --> 00:35:01,799 Speaker 2: its roots passed away in twenty fifteen. He had complications 741 00:35:01,840 --> 00:35:05,560 Speaker 2: from her tumor. But it was especially tough because Iwata 742 00:35:05,640 --> 00:35:08,480 Speaker 2: helped shepherd the new Switch console through its development, and 743 00:35:08,520 --> 00:35:11,080 Speaker 2: suddenly the company was faced with this grim prospect of 744 00:35:11,160 --> 00:35:14,040 Speaker 2: launching it without him. But earlier this year, it was 745 00:35:14,080 --> 00:35:16,320 Speaker 2: discovered that the Nintendo team had actually done something a 746 00:35:16,320 --> 00:35:20,120 Speaker 2: little sneaky. They secretly embedded this digital copy of an 747 00:35:20,160 --> 00:35:23,800 Speaker 2: old nes Golf game within the firmware of every Switch console, 748 00:35:24,280 --> 00:35:26,000 Speaker 2: and the only way to access the game is by 749 00:35:26,040 --> 00:35:29,160 Speaker 2: holding a controller in each hand and replicating a signature 750 00:35:29,239 --> 00:35:31,720 Speaker 2: hand gesture that Iwata used to use in his promotional 751 00:35:31,880 --> 00:35:32,920 Speaker 2: videos for the company. 752 00:35:33,080 --> 00:35:35,560 Speaker 1: Oh that's pretty sweet and a little bit odd. I 753 00:35:35,560 --> 00:35:37,919 Speaker 1: guess why did they choose a golf game? 754 00:35:38,200 --> 00:35:40,560 Speaker 2: Well, the nes Golf was one of the first games 755 00:35:40,560 --> 00:35:43,080 Speaker 2: a Wata program for Nintendo, so it kind of held 756 00:35:43,080 --> 00:35:46,640 Speaker 2: a special significance. And more broadly, it's possible the game 757 00:35:46,719 --> 00:35:50,759 Speaker 2: was meant as this omamori, which is it's kind of 758 00:35:50,800 --> 00:35:53,960 Speaker 2: like the special charm that's traditionally left that Japanese shrines 759 00:35:54,000 --> 00:35:57,280 Speaker 2: to offer protection to departed spirits. So, as one gamer 760 00:35:57,320 --> 00:36:00,640 Speaker 2: put it, Nintendo embedded Iwata's game. I did to watch 761 00:36:00,680 --> 00:36:01,520 Speaker 2: over every unit. 762 00:36:02,560 --> 00:36:04,680 Speaker 1: Are you trying to make me tear up over a video. 763 00:36:04,480 --> 00:36:07,239 Speaker 2: Game right now? But it really does go back to 764 00:36:07,239 --> 00:36:09,799 Speaker 2: what we've been saying about Nintendo, right It's not your 765 00:36:09,840 --> 00:36:13,960 Speaker 2: typical company. It's got this long and weird and complicated history, 766 00:36:14,040 --> 00:36:17,120 Speaker 2: and the childlike approach to game design that it's adopted 767 00:36:17,200 --> 00:36:20,000 Speaker 2: has made sure of that. And the result of it 768 00:36:20,040 --> 00:36:22,240 Speaker 2: is that you end up, whether you call them toys 769 00:36:22,360 --> 00:36:25,279 Speaker 2: or video games, Nintendo products have a level of sincerity 770 00:36:25,320 --> 00:36:27,320 Speaker 2: and heart that separates them from everything else. 771 00:36:27,920 --> 00:36:30,120 Speaker 1: Well. I don't know about you, but all this talk 772 00:36:30,120 --> 00:36:33,000 Speaker 1: of gaming has made me feel kind of competitive, honestly, 773 00:36:33,080 --> 00:36:35,080 Speaker 1: So what do you say we go head to head 774 00:36:35,120 --> 00:36:36,879 Speaker 1: and a little two player backed up? 775 00:36:37,200 --> 00:36:37,480 Speaker 3: I'm in. 776 00:36:47,200 --> 00:36:47,520 Speaker 2: Okay? 777 00:36:47,560 --> 00:36:50,839 Speaker 1: Well, for all the talk of Nintendo's sweetness and sincerity, 778 00:36:50,960 --> 00:36:54,920 Speaker 1: they didn't always abandon their gambling or yakuza rude. So 779 00:36:55,200 --> 00:36:57,400 Speaker 1: did you know that in nineteen ninety one, they tried 780 00:36:57,440 --> 00:37:01,480 Speaker 1: to bring online gambling into homes. According to Kataku, they 781 00:37:01,560 --> 00:37:04,279 Speaker 1: teamed up with the state of Minnesota to create this 782 00:37:04,360 --> 00:37:06,879 Speaker 1: gaming system and a cartridge that you could spend ten 783 00:37:06,960 --> 00:37:11,160 Speaker 1: dollars a month for this subscription gambling service. They sort 784 00:37:11,160 --> 00:37:14,720 Speaker 1: of gamified the lottery with the system. But Nintendo quickly 785 00:37:14,760 --> 00:37:17,560 Speaker 1: realized that maybe creating this gambling game that kids might 786 00:37:17,640 --> 00:37:20,160 Speaker 1: access it wasn't a great idea for their brand, and 787 00:37:20,560 --> 00:37:23,520 Speaker 1: they decided to kill the project before political and religious 788 00:37:23,560 --> 00:37:25,719 Speaker 1: groups could voice their opinions about it. 789 00:37:25,960 --> 00:37:29,719 Speaker 2: That's pretty wild. Did you know that Shigeru Miyamoto is 790 00:37:29,760 --> 00:37:32,520 Speaker 2: considered so valuable to the company that it's in his 791 00:37:32,560 --> 00:37:35,279 Speaker 2: contract that he's not allowed to bike to work. I mean, 792 00:37:35,320 --> 00:37:38,080 Speaker 2: the sixty something designer used to love Viking, but as 793 00:37:38,120 --> 00:37:40,839 Speaker 2: Business Insider put it, the company's too afraid he might 794 00:37:40,880 --> 00:37:41,840 Speaker 2: go the way of Frogger. 795 00:37:44,120 --> 00:37:45,880 Speaker 1: I did not know that. Well, do you know that 796 00:37:45,960 --> 00:37:50,200 Speaker 1: Nintendo used to own the Seattle Mariners. Apparently Nintendo's Japanese 797 00:37:50,280 --> 00:37:53,440 Speaker 1: CEO didn't really care about baseball, but when the team 798 00:37:53,520 --> 00:37:57,040 Speaker 1: was going to move to Saint Petersburg, Florida. Yumochi decided 799 00:37:57,040 --> 00:37:59,239 Speaker 1: to buy the team as a goodwill gesture to the 800 00:37:59,280 --> 00:38:03,239 Speaker 1: city of Seat. Nintendo's American operation is located not far 801 00:38:03,320 --> 00:38:04,880 Speaker 1: from there in the city of Redmond. 802 00:38:05,360 --> 00:38:07,160 Speaker 2: Yeah, I mean, that's kind of amazing. And it was 803 00:38:07,200 --> 00:38:09,919 Speaker 2: apparently super controversial at the time because people were worried 804 00:38:09,960 --> 00:38:13,200 Speaker 2: about a foreign entity owning an American baseball team, which 805 00:38:13,239 --> 00:38:13,680 Speaker 2: is crazy. 806 00:38:13,800 --> 00:38:14,279 Speaker 1: Yeah, it is. 807 00:38:14,560 --> 00:38:16,759 Speaker 2: Did you know the original Super Mario Brothers was all 808 00:38:16,840 --> 00:38:19,680 Speaker 2: drawn on graph paper and it was all colored in 809 00:38:19,719 --> 00:38:22,240 Speaker 2: and when the designers were happy with a certain level, 810 00:38:22,560 --> 00:38:25,120 Speaker 2: that's when they'd send it off to code. Eventually, the 811 00:38:25,120 --> 00:38:27,880 Speaker 2: team started using this internal software to design the games, 812 00:38:27,880 --> 00:38:30,879 Speaker 2: but their tool became so fun to play with that 813 00:38:30,880 --> 00:38:32,959 Speaker 2: that's actually what they released to the public as Super 814 00:38:33,000 --> 00:38:33,640 Speaker 2: Mario Maker. 815 00:38:33,880 --> 00:38:36,680 Speaker 1: Well, speaking of Mario, rpal Nick Green figured this out 816 00:38:36,680 --> 00:38:39,040 Speaker 1: and I love this so much, so he wanted to 817 00:38:39,040 --> 00:38:42,240 Speaker 1: figure out how much Mario runs and swims in Super 818 00:38:42,280 --> 00:38:45,840 Speaker 1: Mario Brothers. If you take out all the bonuses and shortcuts, 819 00:38:46,440 --> 00:38:48,359 Speaker 1: and if you run from the start all the way 820 00:38:48,400 --> 00:38:52,040 Speaker 1: to the castle, he only does about three point four miles. 821 00:38:52,080 --> 00:38:54,920 Speaker 1: And as for the swimming, if you isolate that he 822 00:38:55,000 --> 00:38:57,320 Speaker 1: only actually does about seven and a half laps and 823 00:38:57,400 --> 00:38:58,960 Speaker 1: an Olympic sized pool. 824 00:39:00,000 --> 00:39:02,040 Speaker 2: I mean, Nickorean's a genius, but I do think he's 825 00:39:02,080 --> 00:39:04,600 Speaker 2: discounting how many turtles he's jumping over and how much 826 00:39:04,680 --> 00:39:06,520 Speaker 2: parkore he basically has to do along the way. 827 00:39:06,640 --> 00:39:07,759 Speaker 1: So he's got that six pack. 828 00:39:09,160 --> 00:39:12,000 Speaker 2: So Tristan held up the Konami code in the beginning 829 00:39:12,000 --> 00:39:14,400 Speaker 2: of the show, and I've been waiting to talk about this. 830 00:39:14,719 --> 00:39:16,839 Speaker 2: It's obviously used in pop culture. I mean you find 831 00:39:16,880 --> 00:39:19,520 Speaker 2: it on Archer The Family Guy as an inside joke, 832 00:39:19,600 --> 00:39:21,680 Speaker 2: but from time to time you find it as an 833 00:39:21,680 --> 00:39:24,040 Speaker 2: easter egg on various sites. So a while back, when 834 00:39:24,080 --> 00:39:26,600 Speaker 2: you fired up the code into Google Reader, a bunch 835 00:39:26,640 --> 00:39:29,000 Speaker 2: of cartoon ninjas would pop out onto your screen. I 836 00:39:29,040 --> 00:39:30,680 Speaker 2: don't know if you remember this. It was really fun 837 00:39:30,719 --> 00:39:33,240 Speaker 2: to watch. And when the code was used on ESPN 838 00:39:33,320 --> 00:39:36,279 Speaker 2: dot com, it would bring up all these sparkly unicorns. 839 00:39:36,640 --> 00:39:40,040 Speaker 2: Basically it was a unicorn infestation, and whenever you clicked 840 00:39:40,080 --> 00:39:42,680 Speaker 2: a new sparkle pony would pop up up. That's pretty great, 841 00:39:42,719 --> 00:39:44,759 Speaker 2: But the craziest to me was when Newsweek got in 842 00:39:44,840 --> 00:39:46,800 Speaker 2: on the action, because if you typed in the code. 843 00:39:46,960 --> 00:39:49,560 Speaker 2: The lead article was about zombies attacking parts of the 844 00:39:49,600 --> 00:39:51,759 Speaker 2: East Coast, but I also had these tips for the 845 00:39:51,800 --> 00:39:55,759 Speaker 2: zombie apocalypse, like aim for their heads. And Newsweek only 846 00:39:55,800 --> 00:39:59,680 Speaker 2: partially owned the correction, like a spokesperson said, now we've 847 00:39:59,680 --> 00:40:03,480 Speaker 2: all had laugh, we will be removing it right own 848 00:40:03,560 --> 00:40:04,400 Speaker 2: up to that one. 849 00:40:04,920 --> 00:40:07,200 Speaker 1: All right, well, I feel like we can't finish an 850 00:40:07,239 --> 00:40:10,760 Speaker 1: episode without talking about Nintendo Power. You know, the magazine 851 00:40:10,760 --> 00:40:13,000 Speaker 1: and all the tips about games and hyped up the 852 00:40:13,080 --> 00:40:15,839 Speaker 1: new games. And I know we were both subscribers at 853 00:40:15,840 --> 00:40:19,280 Speaker 1: one point, but they also published high scores, and apparently 854 00:40:19,320 --> 00:40:22,160 Speaker 1: Steve Wozniak, you know, the co founder of Apple. 855 00:40:22,239 --> 00:40:23,239 Speaker 2: Was a huge fan. 856 00:40:23,719 --> 00:40:26,440 Speaker 1: He used to keep submitting his scores for Tetris month 857 00:40:26,560 --> 00:40:29,719 Speaker 1: after month, and eventually the magazine had to ask him 858 00:40:29,760 --> 00:40:33,000 Speaker 1: to stop submitting because they couldn't keep printing his name. 859 00:40:33,719 --> 00:40:36,520 Speaker 1: So he finally agreed to it, but not before sending 860 00:40:36,560 --> 00:40:41,800 Speaker 1: in one last entry, Avet's canezo w or his name backwards. 861 00:40:42,520 --> 00:40:45,880 Speaker 2: That's pretty great. I mean that the WAWS was like 862 00:40:46,400 --> 00:40:50,839 Speaker 2: and subscriber to Nintendo Power is just so insane. Yeah, 863 00:40:50,880 --> 00:40:51,960 Speaker 2: you've got to take the crown for that. 864 00:40:52,120 --> 00:40:53,840 Speaker 1: All right, Well, thank you so much, and thank you 865 00:40:53,880 --> 00:40:56,680 Speaker 1: guys for listening. That's it for today's episode. If we 866 00:40:56,800 --> 00:40:59,880 Speaker 1: forgot any of your favorite facts about Nintendo or anything 867 00:41:00,000 --> 00:41:02,799 Speaker 1: related to video games, feel free to send those to us. 868 00:41:02,840 --> 00:41:04,960 Speaker 1: We'd love to hear those facts. You can always email 869 00:41:05,040 --> 00:41:07,960 Speaker 1: us part Time Genius at HowStuffWorks dot com or call 870 00:41:08,000 --> 00:41:10,920 Speaker 1: our twenty four to seven fact hotline. That's one eight 871 00:41:11,000 --> 00:41:13,320 Speaker 1: four four pt Genius. It is still twenty four to 872 00:41:13,320 --> 00:41:16,640 Speaker 1: seven mangos That right, Yes, Okay, that's excellent news. You 873 00:41:16,680 --> 00:41:19,600 Speaker 1: can also hit us up on Facebook or Twitter. Thanks 874 00:41:19,600 --> 00:41:34,440 Speaker 1: so much for listening, Thanks again for listening. Part Time 875 00:41:34,480 --> 00:41:36,680 Speaker 1: Genius is a production of How Stuff Works and wouldn't 876 00:41:36,680 --> 00:41:39,480 Speaker 1: be possible without several brilliant people who do the important 877 00:41:39,480 --> 00:41:41,440 Speaker 1: things we couldn't even begin to understand. 878 00:41:41,560 --> 00:41:43,200 Speaker 2: Tristan McNeil does the editing thing. 879 00:41:43,520 --> 00:41:45,520 Speaker 1: Noel Brown made the theme song and does the mixy 880 00:41:45,560 --> 00:41:46,319 Speaker 1: mixy sound thing. 881 00:41:46,760 --> 00:41:48,879 Speaker 2: Jerry Roland does the exact producer thing. 882 00:41:49,200 --> 00:41:51,600 Speaker 1: Gabe Luzier is our lead researcher, with support from the 883 00:41:51,640 --> 00:41:55,000 Speaker 1: research Army including Austin Thompson, Nolan Brown and Lucas Adams 884 00:41:55,000 --> 00:41:55,279 Speaker 1: and Eve. 885 00:41:55,360 --> 00:41:57,359 Speaker 2: Jeff Cook gets the show to your ears. Good job, 886 00:41:57,440 --> 00:41:58,280 Speaker 2: Eves if. 887 00:41:58,120 --> 00:42:00,160 Speaker 1: You like what you heard, we hope you'll subscribe. If 888 00:42:00,160 --> 00:42:02,359 Speaker 1: you really really like what you've heard, maybe you could leave. 889 00:42:02,280 --> 00:42:04,640 Speaker 2: A good review for us. Do we forget Jason? 890 00:42:05,000 --> 00:42:05,560 Speaker 1: Jason who