1 00:00:03,080 --> 00:00:06,120 Speaker 1: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. 2 00:00:10,360 --> 00:00:12,280 Speaker 2: Hi, my name is Robert Lamb, and this is the 3 00:00:12,360 --> 00:00:15,040 Speaker 2: Monster Fact, a short form series from Stuff to Blow 4 00:00:15,040 --> 00:00:19,680 Speaker 2: Your Mind, focusing on mythical creatures, ideas, and monsters in time. 5 00:00:24,079 --> 00:00:26,400 Speaker 2: If you've been listening to our core episodes of Stuff 6 00:00:26,400 --> 00:00:28,240 Speaker 2: to Blow Your Mind, you know that we've been talking 7 00:00:28,240 --> 00:00:32,680 Speaker 2: about our Solar System's innermost planet, Mercury. So I thought 8 00:00:32,680 --> 00:00:34,800 Speaker 2: it would be appropriate here to discuss some of the 9 00:00:34,880 --> 00:00:39,280 Speaker 2: various fictional alien species and factions and races associated with 10 00:00:39,400 --> 00:00:43,839 Speaker 2: Mercury in the Marvel Comics universe. In our core episodes, 11 00:00:43,840 --> 00:00:45,479 Speaker 2: I've already talked a little bit about some of the 12 00:00:45,520 --> 00:00:49,120 Speaker 2: other sci fi denisons that have been assigned to this world. 13 00:00:49,120 --> 00:00:50,920 Speaker 2: But this time I want to take just a close 14 00:00:50,960 --> 00:00:55,000 Speaker 2: look at a couple of entries from Marvel Comics. First 15 00:00:55,040 --> 00:00:57,560 Speaker 2: of all, dating back to the mid nineteen seventies, we 16 00:00:57,600 --> 00:01:00,360 Speaker 2: have a group of Mercurians who are described is a 17 00:01:00,480 --> 00:01:04,639 Speaker 2: genetically engineered species of humans who were engineered to thrive 18 00:01:04,800 --> 00:01:09,040 Speaker 2: specifically on the surface of Mercury. Their gray skinned, they 19 00:01:09,120 --> 00:01:12,760 Speaker 2: have fiery hair, and they factor into the pages of 20 00:01:12,800 --> 00:01:17,959 Speaker 2: the Defenders. While the humanoid Mercurians here no relation to 21 00:01:18,040 --> 00:01:22,640 Speaker 2: the mutant character Mercury are played for high superhero space 22 00:01:22,680 --> 00:01:26,440 Speaker 2: opera Vibes and The Defenders. The basic concept is firmly 23 00:01:26,520 --> 00:01:30,280 Speaker 2: rooted in sci fi and even some serious considerations of 24 00:01:30,400 --> 00:01:35,039 Speaker 2: humanity's long term future beyond Earth. In broad strokes, we 25 00:01:35,240 --> 00:01:38,240 Speaker 2: as humans looking to potentially live beyond Earth, we have 26 00:01:38,319 --> 00:01:43,040 Speaker 2: three plays, right. We can change nothing on other worlds. Instead, 27 00:01:43,120 --> 00:01:45,760 Speaker 2: we can just live in our own little contained environments. There, 28 00:01:46,319 --> 00:01:50,080 Speaker 2: we can tear aform worlds into something more accommodating for 29 00:01:50,160 --> 00:01:54,720 Speaker 2: our physiology, or we alter ourselves to better thrive on 30 00:01:54,800 --> 00:01:57,480 Speaker 2: these far flung worlds. Again, these are just three broad 31 00:01:57,560 --> 00:02:02,600 Speaker 2: categorizations of tactics can have some manner of vision that 32 00:02:02,720 --> 00:02:07,000 Speaker 2: involves combining to or even all three. I often think 33 00:02:07,280 --> 00:02:10,280 Speaker 2: of this last one, though, this idea of changing ourselves 34 00:02:10,360 --> 00:02:12,760 Speaker 2: to live on another world, in terms of Clifford D. 35 00:02:12,919 --> 00:02:17,240 Speaker 2: Simmo's nineteen sixty seven novel The were Wolf Principle, which yes, 36 00:02:17,840 --> 00:02:20,840 Speaker 2: is a space were wolf story, but it's also a 37 00:02:20,880 --> 00:02:23,840 Speaker 2: lot weirder than that, and it centers around an individual 38 00:02:24,320 --> 00:02:26,960 Speaker 2: human who has been augmented to rapidly adjust to the 39 00:02:27,040 --> 00:02:30,720 Speaker 2: environmental demands of other worlds. In a way, it's the 40 00:02:30,800 --> 00:02:34,760 Speaker 2: less stubborn of the three proposals, as it involves self change, 41 00:02:35,080 --> 00:02:39,160 Speaker 2: biological compromise, and in its most extreme forms, it asks 42 00:02:39,200 --> 00:02:42,520 Speaker 2: us to consider what are the bare necessities that we 43 00:02:42,639 --> 00:02:45,800 Speaker 2: really think of when we think of humanity. What of 44 00:02:45,880 --> 00:02:49,520 Speaker 2: humanity needs to thrive beyond our world? Does it need 45 00:02:49,560 --> 00:02:52,320 Speaker 2: to look like us? Does it even need to be organic? 46 00:02:52,560 --> 00:02:55,040 Speaker 2: And so forth. Now, going back to the pages of 47 00:02:55,040 --> 00:03:00,800 Speaker 2: Marvel Comics, let's jaunt back an additional two decades to 48 00:03:01,040 --> 00:03:04,280 Speaker 2: Space Squadron in nineteen fifty one, where we have the 49 00:03:04,360 --> 00:03:09,360 Speaker 2: character Jet Dixon and friends battling the indigenous alien Mercurians. 50 00:03:09,760 --> 00:03:13,200 Speaker 2: These are presented as two headed fire resistant giants with 51 00:03:13,480 --> 00:03:16,680 Speaker 2: literal mercury for blood. One of their heads is good, 52 00:03:16,880 --> 00:03:20,200 Speaker 2: one of their heads is evil, with blood temperature determining 53 00:03:20,280 --> 00:03:23,000 Speaker 2: which head is going to be dominant. As you might guess, 54 00:03:23,080 --> 00:03:25,919 Speaker 2: the hotter the blood, the more dominant the evil head. 55 00:03:26,840 --> 00:03:31,000 Speaker 2: The actual plot of this comic book adventure entails an 56 00:03:31,000 --> 00:03:34,040 Speaker 2: evil force that has moved the sun closer to mercury. 57 00:03:35,320 --> 00:03:37,520 Speaker 2: I think in reality will be the other way around, 58 00:03:37,520 --> 00:03:39,760 Speaker 2: but at any rate, this is said to cause all 59 00:03:39,800 --> 00:03:42,960 Speaker 2: of the Mercurians to shift towards evil, that dominant evil 60 00:03:43,000 --> 00:03:45,880 Speaker 2: head on most of them becomes the more powerful. As 61 00:03:45,960 --> 00:03:48,760 Speaker 2: ridiculous as all of this is, I do wonder if 62 00:03:48,800 --> 00:03:52,680 Speaker 2: the good slash bad head duality might be linked to 63 00:03:52,880 --> 00:03:58,400 Speaker 2: older pre nineteen sixties astronomical models that consider Mercury tidally locked, 64 00:03:58,840 --> 00:04:01,040 Speaker 2: with one half always facing the sun in one half 65 00:04:01,080 --> 00:04:04,680 Speaker 2: always facing away, one side always hot and one side 66 00:04:04,720 --> 00:04:07,360 Speaker 2: always cold. You know, it just makes sense to them 67 00:04:07,440 --> 00:04:10,040 Speaker 2: put some creatures on there that have two heads. One 68 00:04:10,080 --> 00:04:13,520 Speaker 2: had always good, one had always bad. Right. Again, this 69 00:04:13,680 --> 00:04:17,080 Speaker 2: isn't actually the case for Mercury, though it is the 70 00:04:17,160 --> 00:04:19,840 Speaker 2: case for Earth's moon and various other moons in our 71 00:04:19,839 --> 00:04:22,600 Speaker 2: Solar system, which are tidally locked so that the same 72 00:04:22,680 --> 00:04:27,839 Speaker 2: side always faces the planet in question. Outside of Marvel Comics, 73 00:04:27,880 --> 00:04:30,960 Speaker 2: there are also reptilian denizens of Mercury in the pages 74 00:04:31,000 --> 00:04:35,480 Speaker 2: of DC Comics. I believe they are subterranean dwellers, and 75 00:04:35,560 --> 00:04:37,960 Speaker 2: as outlined in our core Stuff to Blow Your Mind episode, 76 00:04:37,960 --> 00:04:41,039 Speaker 2: there are also numerous Mercurian species from the pulp and 77 00:04:41,120 --> 00:04:45,200 Speaker 2: Golden ages of sci fi. While more recent science fiction 78 00:04:45,360 --> 00:04:49,000 Speaker 2: tends to render the planet inhospitable to native life forms 79 00:04:49,440 --> 00:04:54,920 Speaker 2: and maybe only partially hospitable to grim technologically aided human 80 00:04:55,080 --> 00:04:59,520 Speaker 2: colonists or miners. Tune in for additional episodes of The Monster, Fact, 81 00:04:59,520 --> 00:05:02,360 Speaker 2: The Artifact or Animalius tu Pendium each week. As always, 82 00:05:02,360 --> 00:05:05,000 Speaker 2: you can email us at contact at stuff to Blow 83 00:05:05,080 --> 00:05:16,160 Speaker 2: your Mind dot com. 84 00:05:16,240 --> 00:05:19,200 Speaker 1: Stuff to Blow Your Mind is production of iHeartRadio. For 85 00:05:19,279 --> 00:05:23,120 Speaker 1: more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, 86 00:05:23,200 --> 00:05:25,000 Speaker 1: or wherever you listen to your favorite shows.