WEBVTT - From the Vault: 2001: A Space Odyssey

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<v Speaker 1>Hey, Welcome to Stuff to Blow Your Mind. My name

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<v Speaker 1>is Robert Lamb and I'm Joe McCormick. It's Saturday. Time

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<v Speaker 1>to venture into the vault, this time for a movie

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<v Speaker 1>episode that originally aired August. This was our episode about

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<v Speaker 1>the science of two thousand one Space Odyssey. Yeah. This was,

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<v Speaker 1>of course a tremendous amount of fun. It's one of

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<v Speaker 1>the greatest movies ever made, um based on a fantastic book.

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<v Speaker 1>And this was also like really our first, our first

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<v Speaker 1>true movie episode. Getting into this pattern we've we've kept

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<v Speaker 1>up over the past year where every month or so

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<v Speaker 1>we'll devote an entire episode to a particular movie and

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<v Speaker 1>then pick apart the science that is attached to it.

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<v Speaker 1>I remember this one very fondly, so we hope you

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<v Speaker 1>enjoy it. Welcome to Stuff to Blow your Mind from

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<v Speaker 1>how Stuffworks dot com. Are you welcome to Stuff to

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<v Speaker 1>Blow your Mind. My name is Robert Lamb and I'm

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<v Speaker 1>Joe McCormick. And Robert, do you remember just about seventeen

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<v Speaker 1>years ago how disappointing it was that the year two

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<v Speaker 1>thousand one was not like the year two thousand one

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<v Speaker 1>in the movie two thousand one Space Odyssey. Well, certainly

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<v Speaker 1>it did not resemble the night film two thousand one

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<v Speaker 1>of Space Odyssey. It did not resemble that that vision

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<v Speaker 1>of the future, not exactly. We were not uh, we

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<v Speaker 1>were not traveling. We did not have a moon base.

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<v Speaker 1>I want my milk carton of corn to suck through

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<v Speaker 1>a straw well that can be arranged if if that's

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<v Speaker 1>if that's the definite uh uh, you know, futuristic experience

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<v Speaker 1>you're looking for. But yeah, this is this is a

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<v Speaker 1>classic science fiction film, perhaps the classic science fiction film.

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<v Speaker 1>I mean, you can you can certainly make a case

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<v Speaker 1>for other pivotal works of sci fi cinema, but Stanley

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<v Speaker 1>Kubrick and Arthously Clark's two thousand and one is a

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<v Speaker 1>film that has stood the test of time. Uh, inspired

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<v Speaker 1>just countless other sci fi visions and uh and yeah,

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<v Speaker 1>that definitely gave us this this sort of benchmark to

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<v Speaker 1>look for in the future. So the reason we're talking

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<v Speaker 1>about two thousand one of Space Odyssey is because this

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<v Speaker 1>year that movie is actually fifty years old. It's hard

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<v Speaker 1>to believe it half a century old. It was released

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<v Speaker 1>in April of nine eight, and so because of the

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<v Speaker 1>fiftieth anniversary, because the movie is so endlessly fascinating to

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<v Speaker 1>talk about, we thought we would devote today to a

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<v Speaker 1>discussion of two thousand one, the film itself, it's ideas,

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<v Speaker 1>and its legacy. Robert, how old were you when you

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<v Speaker 1>first saw two thousand one? Oh? You know, I saw

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<v Speaker 1>it when I was pretty young, so I don't have

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<v Speaker 1>a very um concrete memory of it. I think my

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<v Speaker 1>dad he either he had had a VHS copy of

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<v Speaker 1>it playing, or it was on TV. I'm not sure,

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<v Speaker 1>but i'd say who Maybe I was eight or something.

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<v Speaker 1>I'm not sure, but I remember it being a very

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<v Speaker 1>interesting film to watch because it what It has this

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<v Speaker 1>dreamlike quality to it, that is there, no matter what

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<v Speaker 1>level of of awareness you're approaching it with as a

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<v Speaker 1>view or you know, whether you understand the more complicated,

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<v Speaker 1>uh science, fictional or philosophical aspects of its message, there's

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<v Speaker 1>still this this hypnotic quality to the film that draws

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<v Speaker 1>you in. I have a weird question about it. I

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<v Speaker 1>wonder if a kid for whom the plot pretty much

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<v Speaker 1>goes over their head actually understands the movie better than

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<v Speaker 1>an adult who can grasp more of the content of

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<v Speaker 1>the plot. Do you think about that? I mean, because

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<v Speaker 1>the movie is. In many ways, it's almost like a

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<v Speaker 1>more like a painting or like a you know, a

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<v Speaker 1>work of art that is radically open to interpretation, where

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<v Speaker 1>the stuff that the characters do, I'm not so sure

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<v Speaker 1>that it matters as much as more the kind of

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<v Speaker 1>like visual themes established the questions raised by you know,

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<v Speaker 1>the spectacle before your eyes. Yeah, yeah, the spectacle is

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<v Speaker 1>is a huge part of it. I I actually was tempted.

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<v Speaker 1>I thought we should I let my six year old

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<v Speaker 1>see at least part of two thousand and one and

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<v Speaker 1>just see what his take is on it. And I

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<v Speaker 1>did not quite get around to performing any a test

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<v Speaker 1>of that sort um, but I have a feeling he

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<v Speaker 1>would be drawn in by the visuals for sure. Just

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<v Speaker 1>thinking about the visuals alone, it's hard to believe this

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<v Speaker 1>movie is half a century old. Like we were saying

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<v Speaker 1>a minute ago, it still feels so weird and so

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<v Speaker 1>fresh and so intellectually adventurous. Apparently, you know. When it premiered.

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<v Speaker 1>One of the things about the movie is that it's

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<v Speaker 1>mostly silent. There are only actually very limited parts of

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<v Speaker 1>it where characters are speaking to each other, and according

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<v Speaker 1>to the stories about the premiere, the first audience is

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<v Speaker 1>just hating. Not everybody. There were some people who saw, Okay,

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<v Speaker 1>this is revolutionary, something very different and new, an original

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<v Speaker 1>is happening here. But a lot of the Hollywood hot

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<v Speaker 1>shots who were in attendance just hated it. There were

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<v Speaker 1>tons of people walking out of the theater. Allegedly, Rock

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<v Speaker 1>Hudson walked out saying out loud, will someone tell me

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<v Speaker 1>what the hell this is about? Yeah, it's interesting because

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<v Speaker 1>it is a film in which a lot of stuff

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<v Speaker 1>does not happen, a lot happens. It's a film that

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<v Speaker 1>that that that kind of sums up the ascent of

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<v Speaker 1>humanity and where humanity might go beyond beyond our planet.

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<v Speaker 1>But at the same time, every time something seems to

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<v Speaker 1>be happening, we kind of get a cut, you know,

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<v Speaker 1>the scenes where characters are having pivotal discussions about what's happening.

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<v Speaker 1>It's becomes just sort of a staple of so many

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<v Speaker 1>other films, Like most films are missing. The murder that

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<v Speaker 1>occurs to in the film is not actually seen, so

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<v Speaker 1>it when you're watching two thousand one of Space Odyssey,

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<v Speaker 1>there is almost this sense that someone is messing with

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<v Speaker 1>you by removing these key bits of him from nation

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<v Speaker 1>that should tell you what you're supposed to think about. Well,

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<v Speaker 1>I can understand people hating it at first because it

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<v Speaker 1>is in a way an intentionally challenging film. It's it

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<v Speaker 1>goes against narrative conventions in a very deliberate way. Another

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<v Speaker 1>thing about it is just I'm not usually a person

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<v Speaker 1>to call out special effects first as a thing to

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<v Speaker 1>love about the movie, but the visual effects in this

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<v Speaker 1>movie are just unparalleled in so many ways. They look

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<v Speaker 1>astonishingly realistic. For for you know, a time in the

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<v Speaker 1>nineteen sixties when we hadn't even been to the moon

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<v Speaker 1>yet when this movie was made, we had not been

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<v Speaker 1>to the moon or space. Photography was very limited, so

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<v Speaker 1>it's amazing they could get something looking as accurate to

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<v Speaker 1>the experience of outer space as as they did. But

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<v Speaker 1>then at the same time, it's so derealized and so

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<v Speaker 1>unreal and uh, it has almost kind of a Dario

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<v Speaker 1>Argento kind of quality, though of course it predates Argento,

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<v Speaker 1>but I mean, like the you know, the strange lights

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<v Speaker 1>and the way the colors color our moods. It's so good. Yeah,

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<v Speaker 1>I'm glad Argento did not direct it, by the way,

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<v Speaker 1>it could have been a very different film then The Monk,

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<v Speaker 1>The The The the Dawn of Man sequence might have

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<v Speaker 1>been similar, but uh yeah, the special effects in this

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<v Speaker 1>film are just so breathtaking. I feel like if anyone

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<v Speaker 1>out there is wondering, what does it like to watch

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<v Speaker 1>two thousand and one Space Obessee with Robert Lamb, it's like,

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<v Speaker 1>every five minutes may sang aloud, why can't we make

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<v Speaker 1>why don't we make movies that look like this? Now?

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<v Speaker 1>You know, why can't why can't why don't spaceships look

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<v Speaker 1>like this anymore? In films? And basically they don't look

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<v Speaker 1>this good in anything else. For instance, nineteen seventy two

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<v Speaker 1>Silent Running, another one of my favorite sci fi films,

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<v Speaker 1>was directed by Douglas Trumbull, who worked on two thousand one,

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<v Speaker 1>worked on the effects, and Silent Running looks fabulous, but

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<v Speaker 1>it's not as pressed pristine as two thousand and one,

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<v Speaker 1>And obviously you can point to a lot of different

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<v Speaker 1>reasons for that. But then there's you know, you can

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<v Speaker 1>you can say, well, these others were not directed by Kubrick.

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<v Speaker 1>They maybe they did not have the budget, they didn't

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<v Speaker 1>have the right key artistic people in place. Uh, this

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<v Speaker 1>kind of perfect storm of creativity and intent. But but

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<v Speaker 1>but you end up with this film that you had

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<v Speaker 1>just looks so unlike anything else. And every single frame

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<v Speaker 1>of this film I feel like you could you could

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<v Speaker 1>print out, and you could put on the wall and

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<v Speaker 1>and no one would question the choice. It's also somehow

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<v Speaker 1>a movie that many people I think have tried to

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<v Speaker 1>copy and been unable to. It's a movie the style

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<v Speaker 1>of which is uncopyable. Uh My. I've talked about this

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<v Speaker 1>a good bit with with my friend Dave. He often

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<v Speaker 1>points out that you have the sequel to the film

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<v Speaker 1>two thousand and ten, uh which which did not did

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<v Speaker 1>not direct, came out in the eighties. Oh who was

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<v Speaker 1>the guy who directed two thousand ten? Who he's the

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<v Speaker 1>same amount gentleman and directed Outland as I Alo Cahol,

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<v Speaker 1>Peter Hyams, and not just Outland. He made Time Cop.

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<v Speaker 1>The guy who made thousand and ten made Time Cop. Well,

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<v Speaker 1>it's interesting just if you just look at the trailers

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<v Speaker 1>um between the two and you see just the stark

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<v Speaker 1>difference because on one, on one hand, you have the

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<v Speaker 1>again that the pristine white um, you know, almost hermetically

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<v Speaker 1>sealed edible U seeming like you feel like you could

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<v Speaker 1>just bite into the white chocolate goodness of the spaceships.

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<v Speaker 1>In two thousand and one of Space hodysty and then

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<v Speaker 1>by two thousand and ten everything is industrial and grimy,

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<v Speaker 1>and not just the sets the order of the day

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<v Speaker 1>it was, but but not only the sets but also

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<v Speaker 1>the character interactions, because suddenly it's not this this very

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<v Speaker 1>subdued performance, limited uh interaction, limited discussions between characters. No,

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<v Speaker 1>you have Roy Schider run and center, mayor not Mayor

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<v Speaker 1>of Amity from Jaws Chief of Police, Chief Rody. Yeah,

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<v Speaker 1>Chief Rody is just right up front getting into you know,

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<v Speaker 1>loud discussions with with all available characters. We're gonna need

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<v Speaker 1>a bigger spacecraft before we keep going. And let's let's

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<v Speaker 1>actually just listen to an excerpt from the original theatrical

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<v Speaker 1>trailer for two thousand and one, millions of years ago,

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<v Speaker 1>before the human race existed, an adventure began, an adventure

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<v Speaker 1>that ultimately leads man to confront his own destiny in

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<v Speaker 1>anticy of Exploration. Sounds great even without those impressive visuals.

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<v Speaker 1>I feel like you still get you still hear that,

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<v Speaker 1>and you just sucked in. Oh yeah. The music is

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<v Speaker 1>a big part of the movie. In fact, they're they're

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<v Speaker 1>segments of the movie where the screen is black and

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<v Speaker 1>it's just music, and I think that's a very important

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<v Speaker 1>part of the experience as well. So if you've never

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<v Speaker 1>seen the movie and you don't want it spoiled, I

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<v Speaker 1>don't know if that really makes sense with this movie,

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<v Speaker 1>you might want to pause this and go watch it.

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<v Speaker 1>Now we're about to talk about what happens in the plot.

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<v Speaker 1>But I would say this is not a movie that

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<v Speaker 1>is that is really going to be spoiled by you

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<v Speaker 1>knowing what happens in advance. That's not really the point

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<v Speaker 1>because it again, it leaves so much for interpretation and

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<v Speaker 1>it's so visual. I would urge you definitely if you

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<v Speaker 1>have the ability used to get the blue ray on

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<v Speaker 1>this one, because this is a film where the higher

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<v Speaker 1>definition available the better. So the movie is basically broken

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<v Speaker 1>into four parts. Would you say that's fair? Would you

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<v Speaker 1>say three or four? Um? I would say it's broken

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<v Speaker 1>into four parts kind of three separate movies that are,

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<v Speaker 1>and it will feel like that you're like, oh, I

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<v Speaker 1>guess we're done with this section. Now, Uh, let's follow

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<v Speaker 1>this character. So the first section you get a title card.

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<v Speaker 1>It says the Dawn of Man, and you've got this

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<v Speaker 1>group of early hominids. I think it's suggested, well not,

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<v Speaker 1>I think it is definitely suggested that these are our ancestors.

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<v Speaker 1>That you go back some number of millions of years,

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<v Speaker 1>and they are these sort of desert savannah dwelling ap

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<v Speaker 1>like creatures, and they are hanging around eating plants, hiding

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<v Speaker 1>from a leopard that attacks them, and fighting with another

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<v Speaker 1>band of apelike creatures over access to a puddle of water.

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<v Speaker 1>And then one day they wake up and find this

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<v Speaker 1>great black rectangle, this rectangular box that's known in the

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<v Speaker 1>in the story is the monolith. Yea, this slab of

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<v Speaker 1>matter that is unlike anything in their natural habitat. It's

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<v Speaker 1>not only unlike anything they've seen, it embodies interesting mathematical

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<v Speaker 1>characteristics like the dimension ratios are one four and nine,

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<v Speaker 1>so it's nine units high, four units wide, and one

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<v Speaker 1>unit deep. Of course, one four and nine are the

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<v Speaker 1>squares of the first three integers one, two, and three.

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<v Speaker 1>And so after first being frightened by the monolith and

0:12:38.320 --> 0:12:41.080
<v Speaker 1>they kind of scream at it and do territorial displays,

0:12:41.120 --> 0:12:43.000
<v Speaker 1>one of them gets the courage to go up and

0:12:43.040 --> 0:12:45.560
<v Speaker 1>touch it, and then they all begin to touch it,

0:12:45.840 --> 0:12:49.240
<v Speaker 1>and the encounter somehow triggers something in human evolution, and

0:12:49.320 --> 0:12:53.000
<v Speaker 1>the mechanism is not explained, but something happens to these

0:12:53.040 --> 0:12:58.160
<v Speaker 1>apelike creatures, right, yeah, they they this amazing sequence. They

0:12:58.280 --> 0:12:59.959
<v Speaker 1>be one of them, in particular, I believe this is

0:13:00.120 --> 0:13:03.160
<v Speaker 1>Moon Gazer Uh as he's referred to in the book,

0:13:03.760 --> 0:13:07.200
<v Speaker 1>picks up the bone of one of these taper creatures

0:13:07.200 --> 0:13:10.480
<v Speaker 1>that they're living among and realizes that he can wield

0:13:10.559 --> 0:13:13.280
<v Speaker 1>it as a tool and wield it as a weapon. Right,

0:13:13.320 --> 0:13:16.360
<v Speaker 1>Grabbing the femur of one of these tapers gives you leverage,

0:13:16.400 --> 0:13:18.760
<v Speaker 1>and that extra leverage makes all the difference in the

0:13:18.760 --> 0:13:21.920
<v Speaker 1>world for these creatures, who now suddenly have the ability

0:13:21.960 --> 0:13:24.400
<v Speaker 1>to kill the tapers and eat the meat and to

0:13:24.480 --> 0:13:27.480
<v Speaker 1>fight off the predators, right exactly, to fight off the leopard,

0:13:27.559 --> 0:13:30.760
<v Speaker 1>to defend, to win in territorial disputes with the other

0:13:30.920 --> 0:13:33.080
<v Speaker 1>with the other ape like creatures over the water puddle,

0:13:33.360 --> 0:13:35.559
<v Speaker 1>and so in victory, then one of the ape like

0:13:35.679 --> 0:13:37.640
<v Speaker 1>creatures throws this bone up in the air and then

0:13:37.679 --> 0:13:39.880
<v Speaker 1>we get one of the most fantastic cuts in all

0:13:39.920 --> 0:13:43.080
<v Speaker 1>of movie history, where the bone immediately cuts to a

0:13:43.120 --> 0:13:46.319
<v Speaker 1>spacecraft above the Earth. It's like a five million year

0:13:46.360 --> 0:13:49.600
<v Speaker 1>smash cut. It's also the reason that in Mystery Science

0:13:49.640 --> 0:13:52.760
<v Speaker 1>Theater three thousand, the satellite of Love looks like a bone.

0:13:52.840 --> 0:13:56.880
<v Speaker 1>Oh really, yeah, they said that explicitly, Joe Joel Hodgson

0:13:57.080 --> 0:13:59.880
<v Speaker 1>says that explicitly. But its shaped like a cartoon bone,

0:14:00.080 --> 0:14:03.400
<v Speaker 1>like the two little lobes on each side, or like

0:14:03.480 --> 0:14:05.600
<v Speaker 1>a dog chew toy bone. And then of course after

0:14:05.640 --> 0:14:08.080
<v Speaker 1>this we're in the age of space exploration, which is

0:14:08.120 --> 0:14:10.600
<v Speaker 1>where the rest of the movie takes place. You've got

0:14:10.600 --> 0:14:12.880
<v Speaker 1>this middle section that is not given a title card,

0:14:12.960 --> 0:14:16.280
<v Speaker 1>so it doesn't let you know explicitly this is a

0:14:16.320 --> 0:14:19.040
<v Speaker 1>different part of the story. But a character named Heywood

0:14:19.040 --> 0:14:21.640
<v Speaker 1>Floyd is flying around in space travels to a space

0:14:21.680 --> 0:14:24.680
<v Speaker 1>station and then to the Moon to investigate an anomaly

0:14:24.800 --> 0:14:27.280
<v Speaker 1>that's been discovered on the surface of the Moon, where

0:14:27.360 --> 0:14:31.080
<v Speaker 1>researchers on a moon base have discovered an underground object

0:14:31.120 --> 0:14:34.200
<v Speaker 1>generating a strong magnetic field. So they dig it up

0:14:34.320 --> 0:14:36.880
<v Speaker 1>and it's another monolith. Right. I should also add that

0:14:37.160 --> 0:14:39.479
<v Speaker 1>it's only in this sequence that we get any dialogue.

0:14:39.640 --> 0:14:42.280
<v Speaker 1>We go and what feels like an astounding amount of

0:14:42.280 --> 0:14:46.080
<v Speaker 1>time in the film without any characters speaking to anyone,

0:14:46.480 --> 0:14:49.960
<v Speaker 1>no narration, nothing, and it's beautiful. It's just hypnotic. Uh.

0:14:50.480 --> 0:14:55.800
<v Speaker 1>The scenes of the of the Taurus space station rotating

0:14:55.840 --> 0:14:58.800
<v Speaker 1>there with the classical music playing behind it. Absolutely, and

0:14:58.840 --> 0:15:01.920
<v Speaker 1>that the whole thing about space stations in the sequence

0:15:02.000 --> 0:15:05.480
<v Speaker 1>is a really interesting and deliberate filmmaking choice on Kubrick's part.

0:15:05.520 --> 0:15:09.000
<v Speaker 1>I think, um, because very often what you want to

0:15:09.040 --> 0:15:11.440
<v Speaker 1>show in in sci fi of the time. You know,

0:15:11.480 --> 0:15:13.760
<v Speaker 1>if you had the sci fi of the fifties, sixties,

0:15:13.800 --> 0:15:17.680
<v Speaker 1>Flash Gordon type stuff, you you would have wanted to

0:15:17.880 --> 0:15:23.160
<v Speaker 1>show spaceships as an exciting, fast moving, powerful thing. But

0:15:23.240 --> 0:15:26.240
<v Speaker 1>instead spacecraft in this movie are are presented as a

0:15:26.320 --> 0:15:30.520
<v Speaker 1>thing as a kind of like slow moving, very careful,

0:15:30.800 --> 0:15:34.320
<v Speaker 1>behemoth technology. Yeah. And uh, and I also love how

0:15:34.360 --> 0:15:37.360
<v Speaker 1>the station itself that we see is unfinished. Yeah. So

0:15:37.440 --> 0:15:40.560
<v Speaker 1>there's not this sense of this pristine sense of all right,

0:15:40.760 --> 0:15:43.280
<v Speaker 1>humans have done it, they're in space now, they've got

0:15:43.280 --> 0:15:45.760
<v Speaker 1>it all worked out. No, there's this sense that even

0:15:45.800 --> 0:15:50.000
<v Speaker 1>though everything this this technological world is is so advanced

0:15:50.000 --> 0:15:52.600
<v Speaker 1>compared to what we had then and also what we

0:15:52.680 --> 0:15:56.440
<v Speaker 1>have now in many respects, yet it is still unfinished.

0:15:56.440 --> 0:15:58.880
<v Speaker 1>It is still work in progress. We will definitely come

0:15:58.880 --> 0:16:01.840
<v Speaker 1>back and talk more about the about the technological reality

0:16:01.840 --> 0:16:05.240
<v Speaker 1>of the space travel sequence later. But um, so, what

0:16:05.320 --> 0:16:07.240
<v Speaker 1>happens in the plus so they find this monolith on

0:16:07.280 --> 0:16:10.360
<v Speaker 1>the Moon. It emits a powerful radio signal when sunlight

0:16:10.400 --> 0:16:13.320
<v Speaker 1>touches it, and it seems to indicate that there's something

0:16:13.400 --> 0:16:16.200
<v Speaker 1>else for them to find in orbit around Jupiter. You know,

0:16:16.240 --> 0:16:19.720
<v Speaker 1>I thought we're rewatching it for this episode. This was

0:16:19.760 --> 0:16:23.479
<v Speaker 1>the first time I realized that without that sequence, um,

0:16:23.600 --> 0:16:25.520
<v Speaker 1>the Ark of the Covenant in Raiders at the Lost

0:16:25.600 --> 0:16:28.280
<v Speaker 1>Ark would have been very different, because clearly that's where

0:16:28.320 --> 0:16:31.880
<v Speaker 1>Steven Spielberg got the inspiration for the way the arc

0:16:31.960 --> 0:16:34.080
<v Speaker 1>is presented. You mean the opening scene at the end

0:16:34.120 --> 0:16:37.440
<v Speaker 1>of the movie. Yes, yeah, don't look at it, yes exactly.

0:16:37.680 --> 0:16:39.280
<v Speaker 1>You know, that scene I think takes a page from

0:16:39.320 --> 0:16:41.400
<v Speaker 1>two thousand one in multiple ways. There's the sort of

0:16:41.480 --> 0:16:44.800
<v Speaker 1>staging of the scene which is clearly esthetically derived from

0:16:44.840 --> 0:16:48.240
<v Speaker 1>two thousand one. But I think also the mystery of

0:16:48.280 --> 0:16:51.040
<v Speaker 1>the scene, how it's not really fully explained, how Indie

0:16:51.040 --> 0:16:53.840
<v Speaker 1>No is not to look at it, you know, yeah, yeah,

0:16:53.880 --> 0:16:57.880
<v Speaker 1>I agree. Interesting bit of Hollywood gossip trivia. But during

0:16:57.920 --> 0:17:00.720
<v Speaker 1>the filming of Raiders, Uh, the art in the monolith

0:17:00.720 --> 0:17:05.920
<v Speaker 1>we're actually dating. Not many people know that. It should

0:17:05.920 --> 0:17:08.400
<v Speaker 1>have known better than to trust an arc and Arkell

0:17:08.480 --> 0:17:11.760
<v Speaker 1>break your heart every time. So then we go to

0:17:11.800 --> 0:17:14.080
<v Speaker 1>the next sequence, the third sequence of the movie, which

0:17:14.119 --> 0:17:17.080
<v Speaker 1>is a crude mission to Jupiter in a spacecraft called

0:17:17.200 --> 0:17:19.679
<v Speaker 1>Discovery one. So you've got several crew members who are

0:17:19.680 --> 0:17:22.560
<v Speaker 1>in hibernation, and then you've got two astronauts named David

0:17:22.560 --> 0:17:25.880
<v Speaker 1>Bowman and Frank Poole who are awake, and the Discovery One,

0:17:25.960 --> 0:17:29.679
<v Speaker 1>we find out, is controlled by an onboard artificial intelligence

0:17:29.760 --> 0:17:33.080
<v Speaker 1>called HOW nine thousand. It's always been fun to point out,

0:17:33.320 --> 0:17:35.760
<v Speaker 1>especially years ago when I was wrestling with the sluggish

0:17:35.800 --> 0:17:39.000
<v Speaker 1>IBM for eighty six, that, of course HOW as an acronym,

0:17:39.080 --> 0:17:43.679
<v Speaker 1>is just one letter removed from IBM HL. I actually

0:17:43.680 --> 0:17:46.119
<v Speaker 1>never put that together before. I don't know if that

0:17:46.160 --> 0:17:50.359
<v Speaker 1>was intentional. I assume it was. But How advertises the

0:17:50.400 --> 0:17:52.600
<v Speaker 1>fact that he, you know, he's an artificial intelligence. He

0:17:52.640 --> 0:17:56.200
<v Speaker 1>has conversations with people. He sort of presents himself as

0:17:56.280 --> 0:17:59.199
<v Speaker 1>in many ways a person. He straight up says that

0:17:59.240 --> 0:18:02.480
<v Speaker 1>he has consciousness, kind of off handedly. But uh, and

0:18:02.560 --> 0:18:05.119
<v Speaker 1>He also advertises that he is perfect and that he

0:18:05.240 --> 0:18:08.760
<v Speaker 1>is incapable of error, and of course, when How begins

0:18:08.800 --> 0:18:11.879
<v Speaker 1>to appear to malfunction, Bowman and Pool are really troubled

0:18:11.920 --> 0:18:14.719
<v Speaker 1>by this, so they secretly decide to take How offline

0:18:14.760 --> 0:18:18.040
<v Speaker 1>and complete the mission under human control without the artificially

0:18:18.080 --> 0:18:21.800
<v Speaker 1>intelligent computer. How becomes aware of their plans and tries

0:18:21.840 --> 0:18:24.680
<v Speaker 1>to kill them. Uh. He believes that if he's deactivated,

0:18:24.720 --> 0:18:26.760
<v Speaker 1>it will put the mission in jeopardy, so How kills

0:18:26.800 --> 0:18:29.840
<v Speaker 1>Frank Pool during a spacewalk and then tries to kill

0:18:29.920 --> 0:18:32.560
<v Speaker 1>David Bowman, but Bowman manages to get inside the ship

0:18:32.840 --> 0:18:35.640
<v Speaker 1>and deactivate the computer. And as he's doing this, there's

0:18:35.720 --> 0:18:40.560
<v Speaker 1>this long, strange sequence where How begs for his life

0:18:40.720 --> 0:18:45.919
<v Speaker 1>and I forgot how how unnerving that whole sequence is,

0:18:46.000 --> 0:18:49.080
<v Speaker 1>while where the computer is begging not to be killed,

0:18:49.600 --> 0:18:53.120
<v Speaker 1>while the while the astronaut is taking out its memory. Yeah, yeah,

0:18:53.240 --> 0:18:55.240
<v Speaker 1>just the what are you doing day? We tend to

0:18:55.240 --> 0:18:56.920
<v Speaker 1>I feel like I tend to remember just a little

0:18:56.920 --> 0:18:58.919
<v Speaker 1>bit of it that it does. It goes on for

0:18:58.960 --> 0:19:02.239
<v Speaker 1>a while as he's slowly removing he well, first as

0:19:02.280 --> 0:19:06.200
<v Speaker 1>he's gaining access to the chamber, and then slowly removing

0:19:06.240 --> 0:19:09.040
<v Speaker 1>each of those cards, and then in the final sequence

0:19:09.080 --> 0:19:12.080
<v Speaker 1>of the movie, Bowman reaches the destination on Jupiter and

0:19:12.119 --> 0:19:16.240
<v Speaker 1>discovers another monolith there in orbit around Jupiter, and this monolith,

0:19:16.359 --> 0:19:19.080
<v Speaker 1>unlike the others, which were just solid objects, appears to

0:19:19.080 --> 0:19:22.520
<v Speaker 1>be some kind of doorway or gateway, which begins this

0:19:22.720 --> 0:19:26.000
<v Speaker 1>surreal sequence that ends the movie, where Bowman is apparently

0:19:26.000 --> 0:19:30.600
<v Speaker 1>taken across vast distances and shown incomprehensible sites. We it's

0:19:30.640 --> 0:19:33.600
<v Speaker 1>it's hard to know exactly how literally to take the

0:19:33.640 --> 0:19:36.240
<v Speaker 1>things that he appears to be seeing. We're showing a

0:19:36.240 --> 0:19:39.080
<v Speaker 1>lot of things, apparently from his perspective that are just

0:19:39.240 --> 0:19:42.159
<v Speaker 1>colors and hard to understand. Yeah, there's this sense that

0:19:42.440 --> 0:19:45.000
<v Speaker 1>is definitely an acid trip vibe to it. I mean

0:19:45.040 --> 0:19:47.400
<v Speaker 1>some of the visuals so where we see these sort

0:19:47.440 --> 0:19:50.920
<v Speaker 1>of cosmic explosions taking place like those are are are

0:19:51.200 --> 0:19:54.399
<v Speaker 1>films of like oil, uh that are very similar to

0:19:54.480 --> 0:19:57.560
<v Speaker 1>some of those, like those oil projection patterns that you

0:19:57.680 --> 0:20:02.280
<v Speaker 1>see in like sixties musical performances, whether you know, projected

0:20:02.320 --> 0:20:04.600
<v Speaker 1>on the on the screen or on the band itself.

0:20:04.640 --> 0:20:06.959
<v Speaker 1>It reminds me of like stand brackage movies like if

0:20:06.960 --> 0:20:09.719
<v Speaker 1>you've ever seen a Dog, Starman or anything like that,

0:20:09.920 --> 0:20:13.119
<v Speaker 1>Experimental films that have a lot of things like close

0:20:13.240 --> 0:20:17.560
<v Speaker 1>ups of liquids being pressed between pains of glasts and stuff. Yeah,

0:20:17.600 --> 0:20:20.280
<v Speaker 1>that sort of thing. So you're you're left wondering, is

0:20:20.359 --> 0:20:23.840
<v Speaker 1>this is this the gateway that were as we're seeing it,

0:20:23.880 --> 0:20:29.120
<v Speaker 1>Is this just like the the crazy um psychedelic experience

0:20:29.200 --> 0:20:31.640
<v Speaker 1>that is that is happening to Bowman as he's kind

0:20:31.640 --> 0:20:36.399
<v Speaker 1>of like squeeze through the fabric of reality and you know,

0:20:36.400 --> 0:20:38.560
<v Speaker 1>with space and time warping all around him. Is this

0:20:38.680 --> 0:20:41.680
<v Speaker 1>essentially Stephen King's the Jaunt because he looks like he's

0:20:41.720 --> 0:20:44.480
<v Speaker 1>jaunting and some of those skills that we see, Yes,

0:20:44.560 --> 0:20:48.040
<v Speaker 1>so like his visions seem to be intercut with these

0:20:48.080 --> 0:20:51.320
<v Speaker 1>stills of his face being blurred and warped and like

0:20:51.400 --> 0:20:56.000
<v Speaker 1>he's losing his mind. And then Bowman finally ends up

0:20:56.000 --> 0:20:59.520
<v Speaker 1>in a strange room that has like a glowing floor

0:20:59.760 --> 0:21:03.879
<v Speaker 1>and neo classical furniture and decorations, and a lot of

0:21:03.880 --> 0:21:06.560
<v Speaker 1>people have argued over what this scene means, but he

0:21:06.640 --> 0:21:11.120
<v Speaker 1>essentially sees himself other versions of himself and then becomes

0:21:11.200 --> 0:21:13.760
<v Speaker 1>them as an older and older version of himself. It

0:21:14.040 --> 0:21:16.359
<v Speaker 1>seems to sort of suggest that many years passed with

0:21:16.440 --> 0:21:18.600
<v Speaker 1>him living in this room, but it's not exactly clear.

0:21:18.880 --> 0:21:22.000
<v Speaker 1>And then finally he's laying in bed, apparently near death,

0:21:22.080 --> 0:21:24.560
<v Speaker 1>and another monolith stands at the foot of his bed,

0:21:25.040 --> 0:21:28.840
<v Speaker 1>and he appears transformed into some kind of glowing newborn

0:21:28.960 --> 0:21:32.119
<v Speaker 1>baby with these creepy adult eyes. Adult eyes on a

0:21:32.160 --> 0:21:36.240
<v Speaker 1>baby is just the most horrifying side. But it's this

0:21:36.320 --> 0:21:39.679
<v Speaker 1>new form of humanity shown. And then he has finally

0:21:39.720 --> 0:21:42.280
<v Speaker 1>shown hovering back over Earth, and a lot of people

0:21:42.280 --> 0:21:44.480
<v Speaker 1>have argued, what does this mean? Has he come back

0:21:44.480 --> 0:21:47.520
<v Speaker 1>to Earth to what has he been transformed? Is he

0:21:47.600 --> 0:21:50.600
<v Speaker 1>back here to share some kind of knowledge with us?

0:21:50.720 --> 0:21:54.160
<v Speaker 1>Is he back here to do something to observe us,

0:21:54.240 --> 0:21:57.640
<v Speaker 1>to destroy Earth? Yeah? Or indeed, I mean it's also

0:21:57.640 --> 0:22:00.760
<v Speaker 1>open to interpretation. Really, like, how literally should I take this? Is?

0:22:00.920 --> 0:22:02.600
<v Speaker 1>I mean, how much of the later portions of the

0:22:02.600 --> 0:22:06.760
<v Speaker 1>film are just purely uh, you know, metaphoric. Am I

0:22:06.800 --> 0:22:09.320
<v Speaker 1>supposed to really think about him becoming a giant star

0:22:09.480 --> 0:22:13.399
<v Speaker 1>child and orbiting the planet um? And certainly there's a

0:22:13.440 --> 0:22:15.320
<v Speaker 1>lot of evidence of support that you are. But then

0:22:15.320 --> 0:22:17.960
<v Speaker 1>on the other hand, I always feel like any kind

0:22:18.200 --> 0:22:22.199
<v Speaker 1>interpretation is always an equal opportunity game. I feel like

0:22:22.240 --> 0:22:25.440
<v Speaker 1>you can equally say, well, this is this is all

0:22:25.440 --> 0:22:28.040
<v Speaker 1>happening within the head of Bowman, or this is just

0:22:28.160 --> 0:22:31.520
<v Speaker 1>kind of this is kind of pointing the direction for

0:22:31.560 --> 0:22:35.320
<v Speaker 1>the future evolution of of human civilization now that they

0:22:35.320 --> 0:22:38.760
<v Speaker 1>have essentially made contact with this higher power. One of

0:22:38.760 --> 0:22:40.879
<v Speaker 1>the things I love about two thousand one is that

0:22:40.960 --> 0:22:43.840
<v Speaker 1>I think it is a movie that is deliberately made

0:22:43.880 --> 0:22:50.040
<v Speaker 1>to have extremely compelling symbolic significance, but symbolic in the

0:22:50.200 --> 0:22:53.080
<v Speaker 1>in the original true sense of the word symbolic, meaning

0:22:53.200 --> 0:22:57.280
<v Speaker 1>something that is not just a sign pointing to one

0:22:57.520 --> 0:23:01.480
<v Speaker 1>correct interpretation, but an intention all in valid way accused

0:23:01.480 --> 0:23:04.000
<v Speaker 1>to lots of different themes like that, there are there

0:23:04.000 --> 0:23:08.880
<v Speaker 1>are many I think legitimate differend interpretations of two thousand one. Yeah,

0:23:08.960 --> 0:23:11.480
<v Speaker 1>Like when I watch it now, I definitely get a

0:23:11.520 --> 0:23:13.639
<v Speaker 1>sense of like he becomes a baby at the end,

0:23:13.720 --> 0:23:17.960
<v Speaker 1>so as an adult and as an adult with with

0:23:18.040 --> 0:23:20.800
<v Speaker 1>a child, it's like, I see, this is a new beginning,

0:23:20.880 --> 0:23:23.879
<v Speaker 1>like this is all, you know, a new possibility for

0:23:24.400 --> 0:23:27.080
<v Speaker 1>Bowman and or the human race. But when I think

0:23:27.560 --> 0:23:30.280
<v Speaker 1>I do remember watching it as a child, and that

0:23:30.400 --> 0:23:32.119
<v Speaker 1>last section of the film was like just you know,

0:23:32.160 --> 0:23:34.920
<v Speaker 1>super confusing as one would imagine. It was just dream

0:23:34.960 --> 0:23:37.679
<v Speaker 1>like but also hypnotic. Like I said, but when he

0:23:37.720 --> 0:23:40.320
<v Speaker 1>becomes a baby. Watching it as a child, I was

0:23:40.359 --> 0:23:43.240
<v Speaker 1>kind of like, oh, he's he's dead. You know, this

0:23:43.280 --> 0:23:45.520
<v Speaker 1>is this is a reduction. You know. It's like he

0:23:45.640 --> 0:23:49.040
<v Speaker 1>was this capable, grown up astronaut hero dude, and now

0:23:49.080 --> 0:23:52.920
<v Speaker 1>he's a star baby. We've taught a horrible fate. We've

0:23:52.920 --> 0:23:55.680
<v Speaker 1>talked about that before, like, why is it that when

0:23:55.720 --> 0:23:58.840
<v Speaker 1>you're a child, the greatest insult is to call something

0:23:58.880 --> 0:24:02.199
<v Speaker 1>a baby, you know, like that that seems like a

0:24:02.240 --> 0:24:04.439
<v Speaker 1>really horrible thing when you're a kid. But now, of

0:24:04.480 --> 0:24:06.600
<v Speaker 1>course there's adults you would like, no, wait, I want

0:24:06.600 --> 0:24:09.760
<v Speaker 1>another life. Yeah, let me go back. Yeah. And plus

0:24:09.800 --> 0:24:12.280
<v Speaker 1>you know he's in he's orbiting in space, and and

0:24:12.440 --> 0:24:16.760
<v Speaker 1>uh and some of the sequel material and the literary

0:24:16.840 --> 0:24:21.240
<v Speaker 1>material accompting a demonstrate he has powers beyond well beyond

0:24:21.320 --> 0:24:23.800
<v Speaker 1>that of a normal child. But but that's outside of

0:24:23.800 --> 0:24:26.679
<v Speaker 1>the movie itself, and we're largely just talking about the film.

0:24:26.920 --> 0:24:28.840
<v Speaker 1>There is one thing that has always stood out to

0:24:28.880 --> 0:24:31.720
<v Speaker 1>me about the movie in a way that makes it

0:24:31.800 --> 0:24:35.399
<v Speaker 1>almost completely unique among stories I can think of, and

0:24:35.480 --> 0:24:40.879
<v Speaker 1>that is that the human characters are dull, I mean dull,

0:24:41.119 --> 0:24:44.160
<v Speaker 1>and it's great anyway. In fact, I think it's great

0:24:44.359 --> 0:24:47.919
<v Speaker 1>because they're dull. And so let me try to explain

0:24:47.960 --> 0:24:51.320
<v Speaker 1>what I mean. Uh, no human character really says almost

0:24:51.600 --> 0:24:54.440
<v Speaker 1>anything of interest in the movie. Most of the movie

0:24:54.520 --> 0:24:57.320
<v Speaker 1>is without dialogue, and when the characters do talk, almost

0:24:57.520 --> 0:25:00.440
<v Speaker 1>everything they say is banal. And so I want to

0:25:00.480 --> 0:25:02.720
<v Speaker 1>say something about the movie that I would scoff at

0:25:02.800 --> 0:25:05.840
<v Speaker 1>in pretty much any other context. And so I think

0:25:06.320 --> 0:25:11.440
<v Speaker 1>the characters are boring on purpose and it works. Now. Normally,

0:25:11.840 --> 0:25:14.160
<v Speaker 1>if a movie had boring characters and somebody who liked

0:25:14.160 --> 0:25:16.040
<v Speaker 1>the movie tried to defend it by saying, oh, but

0:25:16.160 --> 0:25:19.160
<v Speaker 1>it's that way on purpose, I'd be like, oh okay,

0:25:19.200 --> 0:25:20.800
<v Speaker 1>because I mean, you know, if you've been in a

0:25:20.880 --> 0:25:25.000
<v Speaker 1>creative writing class, you've heard that kind of excuse. Somebody's like,

0:25:25.080 --> 0:25:28.800
<v Speaker 1>your story doesn't make any sense of right, it's not

0:25:28.840 --> 0:25:32.240
<v Speaker 1>supposed to make any sense. It's like, well, congratulations, good job.

0:25:32.640 --> 0:25:35.240
<v Speaker 1>I mean, most of the time that's just excuse making

0:25:35.320 --> 0:25:38.399
<v Speaker 1>for a failure of somebody to you know, create something

0:25:38.440 --> 0:25:41.359
<v Speaker 1>in a compelling way. Um, but two thousand one is

0:25:41.359 --> 0:25:44.119
<v Speaker 1>a big exception. I think the human characters are boring.

0:25:44.240 --> 0:25:46.479
<v Speaker 1>I think it's that way on purpose, because judging from

0:25:46.560 --> 0:25:49.600
<v Speaker 1>Kubrick's other movies, we know he could create characters that

0:25:49.680 --> 0:25:54.399
<v Speaker 1>were interesting, and somehow the movie is better because they're boring.

0:25:55.040 --> 0:25:57.680
<v Speaker 1>It makes us feel the movie's themes in an even

0:25:57.720 --> 0:25:59.760
<v Speaker 1>more powerful way. And I think the reason is that

0:26:00.200 --> 0:26:03.399
<v Speaker 1>this is a movie where the individual characters are not

0:26:03.520 --> 0:26:08.199
<v Speaker 1>the protagonists. The protagonist is somehow the meta organism of

0:26:08.600 --> 0:26:12.879
<v Speaker 1>the evolving intelligence of the human species. Uh, It's like

0:26:12.920 --> 0:26:16.919
<v Speaker 1>the abstract entity of human civilization and human potential. And

0:26:16.960 --> 0:26:18.920
<v Speaker 1>it's hard to tell a story like that and make

0:26:18.960 --> 0:26:21.960
<v Speaker 1>it interesting without sort of anchoring it within some character

0:26:22.080 --> 0:26:25.600
<v Speaker 1>who symbolizes everything you're talking about. But Clarke and Kubrick,

0:26:25.640 --> 0:26:27.520
<v Speaker 1>I think did it here. Like in the face of

0:26:27.560 --> 0:26:33.000
<v Speaker 1>the Cosmos, each individual human is vanishingly insignificant and banal,

0:26:33.320 --> 0:26:37.520
<v Speaker 1>but the potential of an intelligent civilization is vast and unimaginable.

0:26:37.960 --> 0:26:40.840
<v Speaker 1>That's a good read. I like that. Um yeah, these

0:26:40.920 --> 0:26:43.240
<v Speaker 1>these cars, so they're they're sort of two levels to

0:26:43.280 --> 0:26:45.720
<v Speaker 1>my interpretation on it. On one, I can't help but

0:26:46.080 --> 0:26:48.639
<v Speaker 1>look at it now and certainly as a Night is

0:26:48.640 --> 0:26:51.800
<v Speaker 1>a film from the nineteen sixties, and this is uh,

0:26:51.920 --> 0:26:57.760
<v Speaker 1>this is a predominantly white male movie. Yeah. Uh, there

0:26:57.800 --> 0:27:01.760
<v Speaker 1>are some waspy characters and and they are they are

0:27:01.840 --> 0:27:05.840
<v Speaker 1>dull to your point. So it's it's interesting to watch

0:27:05.880 --> 0:27:07.800
<v Speaker 1>it and kind of tear that apart because on one

0:27:07.880 --> 0:27:09.800
<v Speaker 1>level you're thinking, oh, well, this is just speaking to

0:27:09.840 --> 0:27:12.080
<v Speaker 1>the zeitgeist at the time, and then how much of

0:27:12.119 --> 0:27:16.479
<v Speaker 1>it is this intentional process? Uh? And and I do

0:27:16.720 --> 0:27:18.480
<v Speaker 1>agree with you, I think it is intentional. We have

0:27:18.560 --> 0:27:21.560
<v Speaker 1>those scenes, um, where the crew members are interacting with

0:27:21.600 --> 0:27:25.359
<v Speaker 1>How and how is so much more interesting than the

0:27:25.920 --> 0:27:29.680
<v Speaker 1>more human character like I know How far more than

0:27:29.720 --> 0:27:33.840
<v Speaker 1>I know Bowman. Um. Likewise, I know a moon Gazer

0:27:33.960 --> 0:27:36.560
<v Speaker 1>more than I know most of the characters in the

0:27:36.600 --> 0:27:40.320
<v Speaker 1>film that we we see that that ape in particular,

0:27:41.280 --> 0:27:43.640
<v Speaker 1>like struggling through stuff, figuring stuff out, and you get

0:27:44.000 --> 0:27:46.520
<v Speaker 1>arguably you get more of a sense of of of

0:27:46.600 --> 0:27:50.399
<v Speaker 1>his values as opposed to the values of Bowmen. A

0:27:50.400 --> 0:27:55.640
<v Speaker 1>moon Gazer is definitely a more interesting character than Heywood Floyd. Um.

0:27:56.080 --> 0:27:58.240
<v Speaker 1>I want to say one more thing about the just

0:27:58.320 --> 0:28:01.960
<v Speaker 1>the pace of the film, and uh, this film is

0:28:02.040 --> 0:28:04.200
<v Speaker 1>it is a rarity compared to so many other films,

0:28:04.240 --> 0:28:07.959
<v Speaker 1>because it does have this lethargic well, I wouldn't say lethargic,

0:28:07.960 --> 0:28:12.040
<v Speaker 1>I would say quo ludic of pace where everything is

0:28:12.040 --> 0:28:15.880
<v Speaker 1>is hypnotic and chill, but also just really drawn out,

0:28:16.080 --> 0:28:18.240
<v Speaker 1>or at least as far as my movie going experience goes,

0:28:18.400 --> 0:28:21.640
<v Speaker 1>I I do not become impatient with it um. But

0:28:21.720 --> 0:28:25.280
<v Speaker 1>it's it's having those spaces, having room to breathe in

0:28:25.320 --> 0:28:28.960
<v Speaker 1>the film that allows you to think more about what's

0:28:28.960 --> 0:28:31.960
<v Speaker 1>going on, to contemplate the symbols. And I think there

0:28:32.040 --> 0:28:34.679
<v Speaker 1>is also something to be said for the spaces that

0:28:34.800 --> 0:28:38.680
<v Speaker 1>are afforded by the absence of uh, you know, a

0:28:38.720 --> 0:28:42.360
<v Speaker 1>bunch of of of of are being arguably unnecessary conversation

0:28:42.360 --> 0:28:47.640
<v Speaker 1>among the characters, or character development or emotional resonance with

0:28:47.720 --> 0:28:51.680
<v Speaker 1>these characters. By by keeping them so slim and kind

0:28:51.680 --> 0:28:55.080
<v Speaker 1>of abstract, I'm forced to think more about them like

0:28:55.200 --> 0:28:56.840
<v Speaker 1>this is I think one of the reasons that I'm

0:28:56.840 --> 0:29:00.200
<v Speaker 1>so drawn to terrible science fiction films as well, right

0:29:00.520 --> 0:29:03.800
<v Speaker 1>are just bad or mediocre ones, because in those films,

0:29:04.160 --> 0:29:06.200
<v Speaker 1>you know, they may have the same frenzied pace of

0:29:06.240 --> 0:29:09.800
<v Speaker 1>any other action movie. They might you know, and they

0:29:09.880 --> 0:29:12.840
<v Speaker 1>might not even have that much intelligent content to them,

0:29:13.160 --> 0:29:17.320
<v Speaker 1>but the spaces are there in the quality of the film. Uh,

0:29:17.320 --> 0:29:18.840
<v Speaker 1>And I'm for and you know, they don't give me

0:29:18.960 --> 0:29:21.960
<v Speaker 1>enough to play with as far as characters go or plot,

0:29:22.120 --> 0:29:24.200
<v Speaker 1>But I'm but I can set there and just think

0:29:24.200 --> 0:29:27.920
<v Speaker 1>about something interesting on the set. I so you and

0:29:27.960 --> 0:29:31.720
<v Speaker 1>I've had this conversation before, and it's definitely true that

0:29:31.760 --> 0:29:33.959
<v Speaker 1>this is part of what draws me to bad movies

0:29:34.000 --> 0:29:36.120
<v Speaker 1>as well. For some reason, I find a lot of

0:29:36.200 --> 0:29:38.920
<v Speaker 1>bad movies thought provoking in the way that a lot

0:29:38.920 --> 0:29:41.400
<v Speaker 1>of competent movies are not. Because a competent movie will

0:29:41.440 --> 0:29:43.400
<v Speaker 1>get you sucked into the plot more than a bad

0:29:43.440 --> 0:29:46.480
<v Speaker 1>movie will. And when you're sucked into a plot, there

0:29:46.480 --> 0:29:48.040
<v Speaker 1>are a lot of pleasures in that as well. Like

0:29:48.080 --> 0:29:50.160
<v Speaker 1>I enjoy being sucked into the plot of a movie.

0:29:50.200 --> 0:29:52.280
<v Speaker 1>It it gets you into that flow state you sort

0:29:52.320 --> 0:29:56.320
<v Speaker 1>of like forget yourself and you just become awareness of

0:29:56.360 --> 0:29:59.720
<v Speaker 1>this other narrative. That's all great and great fun, but

0:29:59.760 --> 0:30:02.320
<v Speaker 1>they're a different kind of great fun and stimulation to

0:30:02.400 --> 0:30:04.720
<v Speaker 1>be had. And the way you watch a story or

0:30:04.720 --> 0:30:08.640
<v Speaker 1>a movie that does not arrest you in constant plot

0:30:08.640 --> 0:30:12.760
<v Speaker 1>developments and and the character's emotions, and two thousand one

0:30:12.800 --> 0:30:14.479
<v Speaker 1>does that in a in a very different way than

0:30:14.480 --> 0:30:16.680
<v Speaker 1>a bad movie does. Two thousand one is a movie

0:30:16.760 --> 0:30:20.360
<v Speaker 1>full of breathing room. Like you're saying it. It's constantly

0:30:20.400 --> 0:30:23.280
<v Speaker 1>allowing you to think about what you're seeing, rather than

0:30:23.320 --> 0:30:26.000
<v Speaker 1>just being pulled along by it. The late Roger Ebert

0:30:26.040 --> 0:30:29.160
<v Speaker 1>has an essay about two thousand one from his Great

0:30:29.200 --> 0:30:32.360
<v Speaker 1>Film Series where he talks about the the appeal of

0:30:32.400 --> 0:30:34.120
<v Speaker 1>the movie and one of the things he says, I

0:30:34.200 --> 0:30:36.960
<v Speaker 1>just wanted to quote. He says, quote. Only a few

0:30:37.040 --> 0:30:40.680
<v Speaker 1>films are transcendent and work upon our minds and imaginations,

0:30:40.760 --> 0:30:45.720
<v Speaker 1>like music or prayer or a vast, belittling landscape. Most

0:30:45.760 --> 0:30:49.160
<v Speaker 1>movies are about characters with a goal in mind who

0:30:49.160 --> 0:30:53.120
<v Speaker 1>obtained it after difficulties, either comic or dramatic. Two thousand

0:30:53.120 --> 0:30:55.280
<v Speaker 1>one of Space Odyssey is not about a goal, but

0:30:55.320 --> 0:30:58.600
<v Speaker 1>about a quest, a need. It does not hook its

0:30:58.600 --> 0:31:02.000
<v Speaker 1>effects on specific lot points, nor does it ask us

0:31:02.000 --> 0:31:05.240
<v Speaker 1>to identify with Dave Bowman or any other character. It

0:31:05.320 --> 0:31:08.440
<v Speaker 1>says to us, we became men when we learned to think.

0:31:09.040 --> 0:31:11.920
<v Speaker 1>Our minds have given us the tools to understand what

0:31:12.000 --> 0:31:14.480
<v Speaker 1>we live and who we are now it is time

0:31:14.520 --> 0:31:16.760
<v Speaker 1>to move on to the next step, to know that

0:31:16.800 --> 0:31:19.600
<v Speaker 1>we live not on a planet but among the stars,

0:31:19.800 --> 0:31:23.800
<v Speaker 1>and that we are not flesh but intelligence. Oh that's good.

0:31:24.160 --> 0:31:26.080
<v Speaker 1>I think that says a lot of what I feel

0:31:26.080 --> 0:31:28.120
<v Speaker 1>about the movie. Yeah, this is one of those cases

0:31:28.160 --> 0:31:30.760
<v Speaker 1>where I definitely agree with Leebert. I find that I

0:31:30.800 --> 0:31:33.239
<v Speaker 1>either completely agree with what he said had to say

0:31:33.280 --> 0:31:36.479
<v Speaker 1>about a film where I strongly disagree. Oh yeah, well,

0:31:36.520 --> 0:31:38.320
<v Speaker 1>I mean, the best kind of critic is the critic

0:31:38.400 --> 0:31:41.400
<v Speaker 1>who you like reading even when you fully disagree with absolutely.

0:31:41.600 --> 0:31:43.040
<v Speaker 1>All right, Well, on that note, we're going to take

0:31:43.080 --> 0:31:44.840
<v Speaker 1>a break, and when we come back, we're gonna talk

0:31:44.880 --> 0:31:47.160
<v Speaker 1>some more about two thousand and one of Space Odyssey,

0:31:47.200 --> 0:31:50.560
<v Speaker 1>about how it came to be and many of the

0:31:50.640 --> 0:31:54.560
<v Speaker 1>fabulous sci fi but thoroughly stuff to blow your mind

0:31:54.640 --> 0:32:00.160
<v Speaker 1>ideas that are utilized in the film. Thank alright, we're back.

0:32:00.760 --> 0:32:03.840
<v Speaker 1>So Supposedly, two thousand one of Space Odyssey was developed

0:32:03.880 --> 0:32:07.280
<v Speaker 1>by Kubrick and Arthur C. Clark on the basis of

0:32:07.320 --> 0:32:11.360
<v Speaker 1>an idea from an earlier story by Clark. Right, yeah,

0:32:11.400 --> 0:32:14.040
<v Speaker 1>a story known as The Sentinel also known as the

0:32:14.120 --> 0:32:18.600
<v Speaker 1>Sentinel of Eternity. Uh. This was published in nineteen fifty one. Basically,

0:32:18.600 --> 0:32:21.720
<v Speaker 1>it's a story about an alien artifact in the form

0:32:21.800 --> 0:32:25.360
<v Speaker 1>of a mineral pyramid buried on the Moon, and Clark

0:32:25.400 --> 0:32:28.280
<v Speaker 1>has apparently complained that the story contains so little of

0:32:28.280 --> 0:32:30.280
<v Speaker 1>what's in two thousand one that it really shouldn't be

0:32:30.320 --> 0:32:32.520
<v Speaker 1>said that two thousand one is based on it. But

0:32:33.440 --> 0:32:35.160
<v Speaker 1>I don't know. I mean, it seems like it's there.

0:32:35.160 --> 0:32:36.920
<v Speaker 1>There's a monolith on the moon. It might not be

0:32:36.960 --> 0:32:40.800
<v Speaker 1>shaped the same way, but that that's already a compelling idea. Right,

0:32:40.920 --> 0:32:43.000
<v Speaker 1>we go to the Moon and we find something they're

0:32:43.040 --> 0:32:47.000
<v Speaker 1>waiting for us. Though there's an interesting, all alternate take

0:32:47.080 --> 0:32:50.240
<v Speaker 1>on what the function of that object on the Moon

0:32:50.320 --> 0:32:53.880
<v Speaker 1>could be. There's the idea that what if aliens left

0:32:53.920 --> 0:33:01.040
<v Speaker 1>behind some kind of technological intelligence detector alarm that recognizes

0:33:01.120 --> 0:33:05.160
<v Speaker 1>a certain point of technological development in the human species

0:33:05.320 --> 0:33:08.080
<v Speaker 1>and then sends a signal back home saying like, oh

0:33:08.080 --> 0:33:11.920
<v Speaker 1>now watch out, these guys are coming. Well that yeah,

0:33:11.920 --> 0:33:15.280
<v Speaker 1>it's kind of yeah, cosmic security alarm. Yeah. I've also

0:33:15.320 --> 0:33:18.640
<v Speaker 1>read that there there's at least one earlier Clark's story

0:33:18.800 --> 0:33:23.400
<v Speaker 1>that closely resembles the Dawn of Man segment, and one

0:33:23.440 --> 0:33:24.680
<v Speaker 1>thing to keep in mind here is of course, that

0:33:24.760 --> 0:33:28.320
<v Speaker 1>the Clark was a was a prolific writer. He wrote

0:33:28.600 --> 0:33:31.000
<v Speaker 1>a number of sci fi stories. By the time two

0:33:31.000 --> 0:33:34.480
<v Speaker 1>thousand and one came into production, he had established himself

0:33:34.520 --> 0:33:37.080
<v Speaker 1>as a major sci fi writer and also experienced success

0:33:37.120 --> 0:33:41.040
<v Speaker 1>as a science writer, often dealing with topics related to futurism,

0:33:41.120 --> 0:33:45.920
<v Speaker 1>computer space travel. Uh. So he he already had a

0:33:45.960 --> 0:33:48.680
<v Speaker 1>career in which he had gotten to explore so many

0:33:48.680 --> 0:33:51.000
<v Speaker 1>of these concepts, so it makes sense that two thousand

0:33:51.040 --> 0:33:55.040
<v Speaker 1>one would be a further refinement of those ideas. Yeah,

0:33:55.040 --> 0:33:57.320
<v Speaker 1>and Clark was known as a as a writer of

0:33:57.600 --> 0:34:00.440
<v Speaker 1>what it might be a silly word, but what's often

0:34:00.480 --> 0:34:04.680
<v Speaker 1>known as hard science. Not not like space pirates and uh,

0:34:04.760 --> 0:34:09.120
<v Speaker 1>space fantasy, but science fiction that's based on some reasonable

0:34:09.160 --> 0:34:12.759
<v Speaker 1>appreciation of the laws of nature. Right and uh. There

0:34:12.800 --> 0:34:15.200
<v Speaker 1>is a novel, two thousand and one, but it's worth

0:34:15.239 --> 0:34:18.680
<v Speaker 1>noting that he wrote it concurrently with the film, so

0:34:18.719 --> 0:34:21.000
<v Speaker 1>the film is not based upon two thousand and one

0:34:21.000 --> 0:34:24.040
<v Speaker 1>of Space Oudissey the book, but they both emerge from

0:34:24.080 --> 0:34:26.600
<v Speaker 1>the same process, and the book is worth checking out.

0:34:26.680 --> 0:34:30.479
<v Speaker 1>I especially enjoyed the Dawn of Man portion of the book,

0:34:30.520 --> 0:34:33.800
<v Speaker 1>because you do get to spend more time with those apes.

0:34:34.080 --> 0:34:37.000
<v Speaker 1>And they have names. They have names, yeah, such as

0:34:37.040 --> 0:34:39.719
<v Speaker 1>moon Gazer. Yeah. Now, of course, Stanley Kubrick was well

0:34:39.840 --> 0:34:42.560
<v Speaker 1>established as a respected filmmaker by the time he made

0:34:42.560 --> 0:34:46.000
<v Speaker 1>two thousand one. Right. His previous film, uh, you know,

0:34:46.040 --> 0:34:48.399
<v Speaker 1>prior to this was Dr Strange Love from sixty four.

0:34:49.080 --> 0:34:53.200
<v Speaker 1>He directed the excellent Spartacus in nineteen sixty ninety seven

0:34:53.800 --> 0:34:58.759
<v Speaker 1>Paths of Glory. But nothing, nothing prior to two thousand one.

0:34:58.840 --> 0:35:02.279
<v Speaker 1>I would say, really, you know, points towards this as

0:35:02.360 --> 0:35:08.200
<v Speaker 1>like the next logical evolution of Kubrick's uh filmography. I mean,

0:35:08.520 --> 0:35:10.440
<v Speaker 1>Kubrick experts may discrew with me on that there, and

0:35:10.480 --> 0:35:12.600
<v Speaker 1>maybe you can, you can, you can point to examples

0:35:12.640 --> 0:35:15.200
<v Speaker 1>to that, but for the most part, like this is

0:35:15.680 --> 0:35:19.800
<v Speaker 1>this is suddenly a sci fi epic, a space epic, uh,

0:35:19.960 --> 0:35:22.360
<v Speaker 1>from someone who has not really dipped their toes in

0:35:22.400 --> 0:35:25.239
<v Speaker 1>any kind of genre material previously. Well, I mean, I

0:35:25.280 --> 0:35:28.520
<v Speaker 1>think it makes sense that his career would take a

0:35:28.520 --> 0:35:31.920
<v Speaker 1>turn like this at this time. This is night, I

0:35:31.920 --> 0:35:34.319
<v Speaker 1>mean this, this is a year of change for the

0:35:34.360 --> 0:35:38.280
<v Speaker 1>modern world. It's often recognized as this this pivotal turning

0:35:38.320 --> 0:35:42.759
<v Speaker 1>point where you know, modernity becomes whatever the world is

0:35:42.840 --> 0:35:46.600
<v Speaker 1>now that there's some kind of upheaval, changing of culture,

0:35:46.800 --> 0:35:50.839
<v Speaker 1>changing of values, a rebellion against the old ways. And

0:35:50.840 --> 0:35:53.239
<v Speaker 1>in two thousand one is definitely that in terms of

0:35:53.239 --> 0:35:55.759
<v Speaker 1>many aspects of filmmaking. Yeah, yeah, it's I mean, it's

0:35:55.760 --> 0:35:59.160
<v Speaker 1>almost as if in sixty eight a crazy space Break

0:35:59.640 --> 0:36:02.520
<v Speaker 1>came to be all touched it right. Yeah. Now, of

0:36:02.560 --> 0:36:05.440
<v Speaker 1>course we we know from Kubrick's later films, you know

0:36:05.480 --> 0:36:09.240
<v Speaker 1>he would he would definitely explore more, you know, genre territory,

0:36:09.400 --> 0:36:14.000
<v Speaker 1>weirder territory with works like seventy ones, Clockwork, Orange Nighties,

0:36:14.080 --> 0:36:17.160
<v Speaker 1>The Shining Um. But but those are still far more

0:36:17.239 --> 0:36:20.359
<v Speaker 1>narrative and traditional films compared with two thousand one. Two

0:36:20.400 --> 0:36:25.880
<v Speaker 1>thousand one stands out even in a filmography such as Kubricks.

0:36:26.080 --> 0:36:28.480
<v Speaker 1>And of course we also have to recognize that Doulas

0:36:28.520 --> 0:36:31.360
<v Speaker 1>Douglas Trumbull, who I mentioned earlier, the visual effects Wizard,

0:36:31.400 --> 0:36:34.400
<v Speaker 1>largely responsible for the many amazing lasting effects in the film.

0:36:34.719 --> 0:36:37.400
<v Speaker 1>He also went on to work on Blade Runner, another

0:36:37.440 --> 0:36:41.279
<v Speaker 1>great looking movie, Yeah, Star Trek the motion picture, And

0:36:41.400 --> 0:36:44.320
<v Speaker 1>also he was at least in an advisory capacity on

0:36:44.360 --> 0:36:46.600
<v Speaker 1>A Tree of Life. I never saw it yet, Oh

0:36:46.640 --> 0:36:50.080
<v Speaker 1>it's good. Yeah. Uh And and of course, as I mentioned,

0:36:50.080 --> 0:36:52.040
<v Speaker 1>he directed one of my favorite sci fi films of

0:36:52.080 --> 0:36:55.560
<v Speaker 1>the era, V two, Silent Running, starring Bruce Dern. I

0:36:55.560 --> 0:36:58.040
<v Speaker 1>don't know if I've asked this before, but which came first,

0:36:58.080 --> 0:37:02.240
<v Speaker 1>Silent Running or the Lorax? Oh? Well, let's see, Laura

0:37:03.000 --> 0:37:05.000
<v Speaker 1>is one and influence on the other. Well, I'm not

0:37:05.040 --> 0:37:06.480
<v Speaker 1>sure enough, Han, I'd have to ask you to look

0:37:06.520 --> 0:37:10.000
<v Speaker 1>up when when the Laura emerged from his stump. The

0:37:10.120 --> 0:37:13.800
<v Speaker 1>Laura X was published in ninety one, one year before

0:37:13.840 --> 0:37:17.240
<v Speaker 1>Silent Running. Maybe they kind of emerged from the same stump.

0:37:17.239 --> 0:37:19.880
<v Speaker 1>I mean they're both emerging from. Again, we we have to,

0:37:20.640 --> 0:37:22.319
<v Speaker 1>like you pointed out in sixty eight, we have to

0:37:22.320 --> 0:37:25.719
<v Speaker 1>think about this the various changes that were occurring there

0:37:26.080 --> 0:37:30.239
<v Speaker 1>is revolutions that were occurring in uh in in the

0:37:30.239 --> 0:37:32.680
<v Speaker 1>in the zeitgeist, in the way people were in interacting

0:37:32.680 --> 0:37:35.120
<v Speaker 1>with their world, and certainly the environmental movement was one

0:37:35.160 --> 0:37:38.719
<v Speaker 1>of those. Uh. And both the lo Ax and the

0:37:38.760 --> 0:37:42.120
<v Speaker 1>Silent Running, you know, echo those sentiments. Well, Robert, are

0:37:42.120 --> 0:37:44.680
<v Speaker 1>you ready to drill down and focus on some individual

0:37:44.719 --> 0:37:47.240
<v Speaker 1>elements in the movie. Let's do it. So we wanted

0:37:47.280 --> 0:37:49.480
<v Speaker 1>to just look at some aspects of different parts of

0:37:49.480 --> 0:37:54.280
<v Speaker 1>the film, ideas explored there, what's interesting or what's scientifically accurate,

0:37:54.320 --> 0:37:57.120
<v Speaker 1>what's not um And so I guess it would make

0:37:57.120 --> 0:37:59.560
<v Speaker 1>sense to first start with the Dawn of Man segment,

0:37:59.680 --> 0:38:02.319
<v Speaker 1>the the segment with the ape like creatures that are

0:38:02.320 --> 0:38:05.040
<v Speaker 1>exposed to the monolith and somehow learned to use tools,

0:38:05.280 --> 0:38:07.760
<v Speaker 1>which are, by the way, some of the best looking

0:38:08.280 --> 0:38:10.839
<v Speaker 1>ape suits you will find in any motion picture. I mean,

0:38:10.840 --> 0:38:14.560
<v Speaker 1>Hollywood history is replete with ape suits great, great and small,

0:38:14.640 --> 0:38:17.440
<v Speaker 1>and and good and bad, and man, I love a

0:38:17.440 --> 0:38:20.080
<v Speaker 1>bad ape suit, like I love the movie Robot Monster

0:38:20.360 --> 0:38:23.080
<v Speaker 1>or the Aliens that invade Earth, or like it's a

0:38:23.120 --> 0:38:25.680
<v Speaker 1>guerrilla suit with a fish bowl on the head. But

0:38:25.960 --> 0:38:28.239
<v Speaker 1>but yeah, these are some good suits, good suits, and

0:38:28.280 --> 0:38:32.839
<v Speaker 1>great performances to you had a very physical mime performances

0:38:32.880 --> 0:38:35.080
<v Speaker 1>that brought these to life based on the movements of

0:38:35.120 --> 0:38:38.480
<v Speaker 1>actual primates. And then of course we have actual primates

0:38:38.480 --> 0:38:41.040
<v Speaker 1>and the scenes as well, because you have actual chimp

0:38:41.600 --> 0:38:45.520
<v Speaker 1>uh like young chimps standing in as the young members

0:38:45.560 --> 0:38:48.640
<v Speaker 1>of this tribe. And the weird thing is, you don't

0:38:48.680 --> 0:38:51.120
<v Speaker 1>necessarily even think about it when you're watching it, Like

0:38:51.160 --> 0:38:53.520
<v Speaker 1>everything works so well in that scene, you're not thinking, oh,

0:38:53.520 --> 0:38:57.560
<v Speaker 1>we have people in ape costumes and actual apes. That's

0:38:57.600 --> 0:39:00.520
<v Speaker 1>a good point. So I was wondering, you know, is

0:39:00.560 --> 0:39:02.879
<v Speaker 1>there any way of looking at this and saying, how

0:39:02.920 --> 0:39:05.480
<v Speaker 1>how realistic is this? I mean, obviously we don't know

0:39:06.160 --> 0:39:09.600
<v Speaker 1>everything about our ancestors from this period, and that that

0:39:09.719 --> 0:39:12.200
<v Speaker 1>part of the movie does not say exactly how long

0:39:12.239 --> 0:39:15.440
<v Speaker 1>ago it is, though in the middle part Heywood Floyd

0:39:15.480 --> 0:39:17.880
<v Speaker 1>says that the monolith on the Moon is four million

0:39:17.960 --> 0:39:20.440
<v Speaker 1>years old, So if they're all roughly the same age,

0:39:20.640 --> 0:39:22.680
<v Speaker 1>if they would put there at the same time, that

0:39:22.760 --> 0:39:26.200
<v Speaker 1>might put this scene on Earth around four million years ago.

0:39:26.280 --> 0:39:29.239
<v Speaker 1>So I was wondering what were our ancestors like then?

0:39:29.320 --> 0:39:33.000
<v Speaker 1>And supposedly the last common ancestor of humans and chimpanzees

0:39:33.080 --> 0:39:37.160
<v Speaker 1>lived sometime between about ten and about four million years ago,

0:39:37.400 --> 0:39:40.040
<v Speaker 1>and the hominids depicted in this scene appeared to be

0:39:40.239 --> 0:39:43.759
<v Speaker 1>would you say, semi bipedal, like not standing upright but

0:39:43.880 --> 0:39:47.000
<v Speaker 1>often perched in a crouch on two legs and uh

0:39:47.760 --> 0:39:50.680
<v Speaker 1>able to stand up, but often sort of hunkered near

0:39:50.719 --> 0:39:53.000
<v Speaker 1>the ground. Yeah, I would definitely say that. But then,

0:39:53.040 --> 0:39:55.520
<v Speaker 1>of course, when the one hominid gains the use of

0:39:55.560 --> 0:39:58.760
<v Speaker 1>a bone tool. This one finally begins to stand upright

0:39:58.800 --> 0:40:01.879
<v Speaker 1>in a full fighting posture. And as best I can tell,

0:40:01.920 --> 0:40:04.880
<v Speaker 1>there's still vigorous debate in the scientific community about the

0:40:04.920 --> 0:40:08.040
<v Speaker 1>origins of human bipedalism. This is not a settled question.

0:40:08.520 --> 0:40:12.160
<v Speaker 1>Used to be commonly assumed that human ancestors began to

0:40:12.200 --> 0:40:15.680
<v Speaker 1>walk upright on two legs when they moved down from

0:40:15.760 --> 0:40:19.640
<v Speaker 1>the trees, down from an arboreal environment onto the grasslands

0:40:19.680 --> 0:40:22.160
<v Speaker 1>and the savannah, and so they stood up, you know.

0:40:22.360 --> 0:40:24.719
<v Speaker 1>The classic explanation was stood up to see over the

0:40:24.760 --> 0:40:28.040
<v Speaker 1>grass but for whatever reason, down on the savannah, that

0:40:28.120 --> 0:40:30.920
<v Speaker 1>that's when we started going by peedle. And this was

0:40:30.920 --> 0:40:33.680
<v Speaker 1>still a dominant explanation in the nineteen sixties when two

0:40:33.680 --> 0:40:36.520
<v Speaker 1>thousand one was made. But this idea, I think is

0:40:36.640 --> 0:40:38.839
<v Speaker 1>has largely fallen out of favor in the past couple

0:40:38.880 --> 0:40:41.480
<v Speaker 1>of decades for several reasons, one of which is evidence

0:40:41.520 --> 0:40:46.680
<v Speaker 1>that seems to show that humans were still primary tree dwellers,

0:40:46.800 --> 0:40:49.360
<v Speaker 1>or at least highly adapted to climbing and living in

0:40:49.400 --> 0:40:54.080
<v Speaker 1>trees after they became bipetle So that's a strange kind

0:40:54.080 --> 0:40:56.040
<v Speaker 1>of upset of the picture. A lot of people have

0:40:56.160 --> 0:40:59.600
<v Speaker 1>of human evolution. But there's evidence, say from from ancient

0:40:59.640 --> 0:41:04.120
<v Speaker 1>Hamay skeletons like Australian epithesnes, that at the same time

0:41:04.120 --> 0:41:06.840
<v Speaker 1>our legs seemed to show that we had upright posture,

0:41:07.320 --> 0:41:11.440
<v Speaker 1>we also still had shoulder blades and hands adapted for

0:41:11.640 --> 0:41:14.279
<v Speaker 1>living in a tree environment. So the picture of this

0:41:14.360 --> 0:41:17.560
<v Speaker 1>movie paints was probably more uh was more a feature

0:41:17.560 --> 0:41:20.000
<v Speaker 1>of the dominant theories of the time and wouldn't be

0:41:20.080 --> 0:41:23.359
<v Speaker 1>quite so accurate today. But the picture it paints of

0:41:23.880 --> 0:41:26.440
<v Speaker 1>the the origin of tool use, I think has always

0:41:26.440 --> 0:41:29.200
<v Speaker 1>been a really fascinating thing. Earlier I mentioned that essay

0:41:29.200 --> 0:41:31.440
<v Speaker 1>by Roger Ebert about the movie in his Great Movie

0:41:31.480 --> 0:41:34.320
<v Speaker 1>Series and and he says this. Also. He says, quote

0:41:35.120 --> 0:41:37.280
<v Speaker 1>in the in the first movement of the film, quote

0:41:37.320 --> 0:41:41.560
<v Speaker 1>prehistoric apes confronted by a mysterious black monolith, teach themselves

0:41:41.600 --> 0:41:44.960
<v Speaker 1>that bones can be used as weapons, and thus discover

0:41:45.040 --> 0:41:48.080
<v Speaker 1>the first tools. I have always felt that the smooth

0:41:48.320 --> 0:41:52.640
<v Speaker 1>artificial surfaces and right angles of the monolith, which was

0:41:52.680 --> 0:41:56.839
<v Speaker 1>obviously made by intelligent beings, triggered the realization in the

0:41:56.840 --> 0:41:59.880
<v Speaker 1>ape brain that intelligence could be used to shape the

0:42:00.040 --> 0:42:03.520
<v Speaker 1>objects of the world. I think that is fascinating because

0:42:03.680 --> 0:42:08.320
<v Speaker 1>so he's saying that it's not necessarily even something magic

0:42:08.440 --> 0:42:12.080
<v Speaker 1>about the monolith. You know, that it did something physical

0:42:12.239 --> 0:42:15.280
<v Speaker 1>to their brains maybe, but that it literally could have

0:42:15.360 --> 0:42:19.160
<v Speaker 1>just been a form, like a form that they observed

0:42:19.200 --> 0:42:23.000
<v Speaker 1>that they've never seen before, and by simply seeing this

0:42:23.120 --> 0:42:26.360
<v Speaker 1>form it triggered something in them, just kind of like

0:42:26.440 --> 0:42:30.919
<v Speaker 1>mere inspiration to say, oh, shapes like that are possible. Yeah,

0:42:30.960 --> 0:42:33.640
<v Speaker 1>and I wonder, I mean, I do wonder if something

0:42:33.680 --> 0:42:35.719
<v Speaker 1>like that is, but not so much that aliens put

0:42:35.719 --> 0:42:38.120
<v Speaker 1>a thing on the earth. But I mean you always

0:42:38.160 --> 0:42:40.960
<v Speaker 1>have to wonder about those moments, like we don't know

0:42:41.040 --> 0:42:44.520
<v Speaker 1>the answer of what triggered the evolution of hominid intelligence

0:42:44.560 --> 0:42:47.520
<v Speaker 1>millions of years ago, which eventually led to language and

0:42:47.520 --> 0:42:50.120
<v Speaker 1>tool use in human civilization and all that. But one

0:42:50.239 --> 0:42:54.759
<v Speaker 1>is tempted to imagine individual on the ground scenarios like,

0:42:54.800 --> 0:43:00.280
<v Speaker 1>obviously we've got an intellectual capacity to make and use tools,

0:43:00.280 --> 0:43:03.120
<v Speaker 1>but to some extent there had to be moments of

0:43:03.200 --> 0:43:08.080
<v Speaker 1>proto cultural and technological transition, right, a moment when an

0:43:08.120 --> 0:43:11.799
<v Speaker 1>ancient hominid suddenly understood that an inanimate object like a

0:43:11.840 --> 0:43:14.400
<v Speaker 1>stick or a bone could be used as a tool.

0:43:14.480 --> 0:43:16.760
<v Speaker 1>To do something or could be used in a different

0:43:16.800 --> 0:43:20.279
<v Speaker 1>way than it had been used before. And it's it's

0:43:20.320 --> 0:43:23.080
<v Speaker 1>just amazing to wonder what did that moment look like?

0:43:23.360 --> 0:43:27.000
<v Speaker 1>What did she see or hear or feel that allowed

0:43:27.120 --> 0:43:30.200
<v Speaker 1>that jump across the chasm of of how an object

0:43:30.320 --> 0:43:34.160
<v Speaker 1>can be manipulated and used. Yeah, and indeed it was

0:43:34.200 --> 0:43:39.319
<v Speaker 1>probably not so cinematic R and I. It's easy to imagine, uh,

0:43:39.360 --> 0:43:42.680
<v Speaker 1>you know, an individual making a discovery like that and

0:43:42.719 --> 0:43:46.200
<v Speaker 1>then either not utilizing it, uh and treating it as

0:43:46.239 --> 0:43:49.359
<v Speaker 1>a curio or dying before they can pass it on.

0:43:49.480 --> 0:43:51.759
<v Speaker 1>And then someone else, another individual has to make the

0:43:51.800 --> 0:43:54.960
<v Speaker 1>same discovery years later, and maybe that one picks up.

0:43:55.000 --> 0:43:59.799
<v Speaker 1>Maybe it doesn't, um, but certainly it works. I feel

0:43:59.800 --> 0:44:01.840
<v Speaker 1>like the scene itself in the film works as a

0:44:01.880 --> 0:44:05.719
<v Speaker 1>great illustration of this overall movement. I almost feel like

0:44:05.760 --> 0:44:10.320
<v Speaker 1>this is something that, you know, I want evolutionary anthropologists

0:44:10.320 --> 0:44:12.920
<v Speaker 1>to think about, like, is is there a site that

0:44:13.040 --> 0:44:17.759
<v Speaker 1>could have been seen somehow away, a way of mimicking

0:44:18.040 --> 0:44:21.879
<v Speaker 1>something seen in the environment that could produce the inspiration

0:44:22.000 --> 0:44:24.760
<v Speaker 1>for tool use. But we'll have to have to maybe

0:44:24.760 --> 0:44:28.960
<v Speaker 1>look into this, because two use among animals is always

0:44:28.960 --> 0:44:31.319
<v Speaker 1>a fascinating topic, and it's something we continue to learn

0:44:31.400 --> 0:44:35.360
<v Speaker 1>more and more about, particularly thinking about the but believe

0:44:35.360 --> 0:44:40.439
<v Speaker 1>they're largely German experiments taking place with with the tool

0:44:40.560 --> 0:44:44.480
<v Speaker 1>using birds and observing how into what degree they'll use uh,

0:44:44.520 --> 0:44:47.480
<v Speaker 1>you know, sticks on various tasks. Oh yeah, we've done

0:44:47.719 --> 0:44:50.560
<v Speaker 1>We've done whole episodes on bird intelligence, and yeah, there's

0:44:50.600 --> 0:44:54.760
<v Speaker 1>extensive tool used by birds. Crows and corvids show really

0:44:54.880 --> 0:44:57.880
<v Speaker 1>startling kinds of tool use, you know, on the level

0:44:57.920 --> 0:45:01.359
<v Speaker 1>of what you'd you'd expect to see from an ape. Right, yeah,

0:45:01.480 --> 0:45:04.280
<v Speaker 1>so yeah, what what did it look like the first

0:45:04.719 --> 0:45:07.520
<v Speaker 1>the first crow to to actually pick up a twig

0:45:07.560 --> 0:45:10.480
<v Speaker 1>and use it as a tool. What might that have

0:45:10.520 --> 0:45:12.440
<v Speaker 1>looked like if we've had kind of a like a

0:45:12.480 --> 0:45:15.359
<v Speaker 1>god's eye view of the whole process. All right, let's

0:45:15.400 --> 0:45:17.680
<v Speaker 1>throw this bone in the into the air Joe and

0:45:17.760 --> 0:45:20.279
<v Speaker 1>move on to the age of space travel. You know,

0:45:20.360 --> 0:45:22.799
<v Speaker 1>one of the best things I think about the technological

0:45:22.840 --> 0:45:26.560
<v Speaker 1>accuracy of the movie is that they don't have magical

0:45:26.760 --> 0:45:30.440
<v Speaker 1>gravity plating on the floors. And this was standard in

0:45:30.480 --> 0:45:32.600
<v Speaker 1>the science fiction of the time that you know, you

0:45:32.760 --> 0:45:34.759
<v Speaker 1>have a spaceship and people just walk around in it,

0:45:34.800 --> 0:45:37.560
<v Speaker 1>because why not, Oh, and it's and it's largely standard afterwards,

0:45:37.600 --> 0:45:40.560
<v Speaker 1>like you'll find some pretty you you'll find some some

0:45:40.600 --> 0:45:43.680
<v Speaker 1>sci fi that that's pretty serious about its science. But

0:45:43.760 --> 0:45:46.839
<v Speaker 1>when it comes to gravity on the ship, they just

0:45:47.200 --> 0:45:49.240
<v Speaker 1>they just go ahead and just assume there's magic gravity.

0:45:49.239 --> 0:45:51.879
<v Speaker 1>It's like, ultimately easier to just go ahead and chalk

0:45:51.920 --> 0:45:53.560
<v Speaker 1>that one up to magic so we can talk about

0:45:53.560 --> 0:45:57.160
<v Speaker 1>other things. Um. I mean, it's one of the reasons

0:45:57.160 --> 0:46:01.160
<v Speaker 1>that I really like the Expanse uh the television series,

0:46:01.360 --> 0:46:03.799
<v Speaker 1>book series as well. And they don't cheat. They don't

0:46:03.880 --> 0:46:06.080
<v Speaker 1>cheat on the gravity. I mean, there may be some

0:46:06.120 --> 0:46:07.880
<v Speaker 1>case to be made for some level of cheating, but

0:46:07.920 --> 0:46:10.719
<v Speaker 1>for the most part, they take the gravity seriously and

0:46:10.760 --> 0:46:13.880
<v Speaker 1>it's a part of the plotting as well. Yeah, and

0:46:13.920 --> 0:46:17.080
<v Speaker 1>so all of the artificial gravity in two thousand one

0:46:17.160 --> 0:46:21.880
<v Speaker 1>Space Odyssey is created by real forces, by by rotating force.

0:46:22.200 --> 0:46:25.560
<v Speaker 1>So just like we've talked about in our artificial gravity episode,

0:46:25.760 --> 0:46:28.120
<v Speaker 1>you've got a space station that's a rotating wheel. This

0:46:28.280 --> 0:46:31.560
<v Speaker 1>uses the angular momentum of the rotation to create a

0:46:31.640 --> 0:46:34.359
<v Speaker 1>downward pressure on the floor inside the wheel where people

0:46:34.360 --> 0:46:37.120
<v Speaker 1>can walk around. Uh. And even in the spaceship in

0:46:37.160 --> 0:46:41.239
<v Speaker 1>the Discovery one there's like a big spherical kind of

0:46:41.280 --> 0:46:45.160
<v Speaker 1>command area that has a segment of it with artificial

0:46:45.160 --> 0:46:48.600
<v Speaker 1>gravity in it. Uh, that's created by rotating a sort

0:46:48.600 --> 0:46:50.680
<v Speaker 1>of ring around the middle. Now, I have read some

0:46:50.719 --> 0:46:53.840
<v Speaker 1>analysis that says one problem with the discovery one artificial

0:46:53.840 --> 0:46:57.040
<v Speaker 1>gravity is that, given what we're looking at in the movie,

0:46:57.120 --> 0:46:59.479
<v Speaker 1>it is not big enough and would have to spin

0:46:59.560 --> 0:47:04.120
<v Speaker 1>too asked to create a realistic artificial gravity environment because

0:47:04.160 --> 0:47:06.880
<v Speaker 1>there would be excess Coriolis forces. Yeah, I believe we

0:47:06.880 --> 0:47:09.560
<v Speaker 1>went into this a little bit on our artificial gravity

0:47:09.600 --> 0:47:12.120
<v Speaker 1>episode that yeah, you would. You would probably need a

0:47:12.120 --> 0:47:16.040
<v Speaker 1>bigger wheel. Yeah, you probably would. So the brief refresher

0:47:16.360 --> 0:47:21.680
<v Speaker 1>the Coriolis forces is basically just uh strange counterintuitive movements

0:47:21.719 --> 0:47:24.800
<v Speaker 1>that happen when you're within a rotating frame of reference.

0:47:24.840 --> 0:47:28.960
<v Speaker 1>So if you imagine uh, people sitting on a merry

0:47:29.000 --> 0:47:31.279
<v Speaker 1>go round like horses going around, and one of them

0:47:31.280 --> 0:47:34.360
<v Speaker 1>tries to throw a ball to the other one is

0:47:34.400 --> 0:47:36.760
<v Speaker 1>not going to be so easy, right, because it's rotating.

0:47:36.800 --> 0:47:39.279
<v Speaker 1>It's not moving in a straight line. So you try

0:47:39.320 --> 0:47:42.280
<v Speaker 1>to throw a ball to somebody and you are maybe

0:47:42.280 --> 0:47:44.000
<v Speaker 1>throwing the ball to where they would be if they

0:47:44.000 --> 0:47:46.080
<v Speaker 1>were moving in a straight line, but they're rotating, so

0:47:46.160 --> 0:47:49.200
<v Speaker 1>the ball appears to curve off path. It doesn't seem

0:47:49.239 --> 0:47:52.799
<v Speaker 1>to make any sense. Before we move on, I should

0:47:52.800 --> 0:47:55.880
<v Speaker 1>also point out the other big obvious um aspect of

0:47:55.920 --> 0:47:58.640
<v Speaker 1>the presentation of space travel in this uh, in this movie,

0:47:58.760 --> 0:48:00.760
<v Speaker 1>and that is that there is there is no sound

0:48:00.760 --> 0:48:03.480
<v Speaker 1>in space. And they adhere to this in a way

0:48:03.520 --> 0:48:07.280
<v Speaker 1>that virtually no other film does. Yeah, like even pretty

0:48:07.280 --> 0:48:10.640
<v Speaker 1>smart film, even films and properties that will go ahead

0:48:10.680 --> 0:48:13.160
<v Speaker 1>and try and be realistic with gravity. They're like, Nope,

0:48:13.160 --> 0:48:15.520
<v Speaker 1>if we're having a space battle, nobody's gonna watch it

0:48:15.600 --> 0:48:18.920
<v Speaker 1>unless they're explosion noises, right. Uh. But there there are

0:48:19.000 --> 0:48:22.520
<v Speaker 1>noises for the astronauts, but they're internal noises. That's fantastic.

0:48:22.600 --> 0:48:24.279
<v Speaker 1>Like when the astronauts go out for e v A,

0:48:25.200 --> 0:48:29.960
<v Speaker 1>there is this almost deafening hiss of life support systems

0:48:30.040 --> 0:48:32.000
<v Speaker 1>within their suits. And I was reading a little bit

0:48:32.040 --> 0:48:36.560
<v Speaker 1>about what astronauts do actually here when they're on their spacewalks, uh,

0:48:36.600 --> 0:48:40.040
<v Speaker 1>and apparently, yeah, they mainly hear their own life support systems.

0:48:40.080 --> 0:48:42.719
<v Speaker 1>They hear like pumping and fans and stuff like that

0:48:42.760 --> 0:48:45.520
<v Speaker 1>within their suits. But it's kind of creepy to imagine

0:48:45.520 --> 0:48:50.439
<v Speaker 1>because imagine trying to do mechanical work with tools when

0:48:50.480 --> 0:48:53.640
<v Speaker 1>you can't hear anything you're doing. Yeah, it's it's a

0:48:53.840 --> 0:48:56.960
<v Speaker 1>it's it's a different reality than we're used to dealing with.

0:48:57.080 --> 0:48:59.879
<v Speaker 1>You normally, you should be able to to hear your tool,

0:49:00.040 --> 0:49:02.719
<v Speaker 1>and even if you're not, you're not consciously thinking about it.

0:49:02.719 --> 0:49:05.719
<v Speaker 1>It's part of your your your sensory experience of the

0:49:06.400 --> 0:49:09.520
<v Speaker 1>of of of the activity. Yeah, I mean, I imagine

0:49:09.560 --> 0:49:12.000
<v Speaker 1>to be deeply unsettling to go and loosen a bolt

0:49:12.160 --> 0:49:14.920
<v Speaker 1>and I just hear nothing. It's completely silent. But they

0:49:14.960 --> 0:49:18.120
<v Speaker 1>have to. Astronauts on spacewalks have to do things like that.

0:49:18.120 --> 0:49:20.480
<v Speaker 1>That's why you gotta have those explosive bolts joke, because

0:49:20.840 --> 0:49:23.720
<v Speaker 1>just push the button and you're done. No, no sitting

0:49:23.719 --> 0:49:26.000
<v Speaker 1>there cranking them around. Oh, there's some good explosive bolts

0:49:26.000 --> 0:49:28.879
<v Speaker 1>in the movie too. Uh. And there was one part

0:49:28.920 --> 0:49:31.000
<v Speaker 1>where I thought I caught a mistake in the movie.

0:49:31.000 --> 0:49:33.239
<v Speaker 1>I thought I caught a gravity mistake where there's a

0:49:33.239 --> 0:49:36.239
<v Speaker 1>scene where they're flying in a moon shuttle to a

0:49:36.280 --> 0:49:38.839
<v Speaker 1>thing on the surface of the Moon. And we just

0:49:38.880 --> 0:49:42.239
<v Speaker 1>did an episode about coffee and space. Heywood Floyd and

0:49:42.280 --> 0:49:44.799
<v Speaker 1>his buddies. They're pouring out a caraff of coffee to

0:49:44.840 --> 0:49:47.520
<v Speaker 1>pour coffee into cups, and I was like, hey, that

0:49:47.600 --> 0:49:50.800
<v Speaker 1>wouldn't work. But then I realized, oh, wait a minute.

0:49:51.239 --> 0:49:54.360
<v Speaker 1>Now this shuttle is presumably not actually in a zero

0:49:54.440 --> 0:49:57.480
<v Speaker 1>G environment. It's flying over the surface of the Moon, right,

0:49:57.520 --> 0:50:00.160
<v Speaker 1>so it would be something more like imagining be in

0:50:00.200 --> 0:50:03.279
<v Speaker 1>an airplane. But then again I thought. I came back

0:50:03.280 --> 0:50:05.280
<v Speaker 1>on that and I was like, well, but an airplane

0:50:05.280 --> 0:50:08.480
<v Speaker 1>wouldn't work on the Moon because airplanes have to generate

0:50:08.600 --> 0:50:13.480
<v Speaker 1>lift by creating a differential flow of air under the wings,

0:50:13.520 --> 0:50:16.440
<v Speaker 1>you know, so you can generate forward thrust, and then

0:50:16.440 --> 0:50:19.760
<v Speaker 1>there's a differential pressure of of flow of air above

0:50:19.800 --> 0:50:22.080
<v Speaker 1>the wing and below the wing, or the aerofoil, whatever

0:50:22.080 --> 0:50:24.520
<v Speaker 1>it is, and then that lifts the plane up. On

0:50:24.560 --> 0:50:27.759
<v Speaker 1>the Moon where there's no atmosphere, you couldn't do that,

0:50:27.880 --> 0:50:32.040
<v Speaker 1>So how would you even have air travel on the moon. Well,

0:50:32.040 --> 0:50:34.720
<v Speaker 1>as far as the coffee aspect of this problem goes,

0:50:34.760 --> 0:50:37.839
<v Speaker 1>they do. The cooper does have make the factulous choice

0:50:37.840 --> 0:50:40.920
<v Speaker 1>of simply cutting away before we see coffee actually poured,

0:50:41.360 --> 0:50:44.200
<v Speaker 1>So we we end up having a lengthy discussions later

0:50:44.239 --> 0:50:46.840
<v Speaker 1>on about how that coffee might have worked, but the

0:50:46.960 --> 0:50:49.279
<v Speaker 1>magician doesn't reveal his trick well. But there's a huge

0:50:49.280 --> 0:50:51.719
<v Speaker 1>amount of attention paid in general in the movie too,

0:50:52.239 --> 0:50:57.040
<v Speaker 1>allowing life to continue in microgravity or zero gravity environment food,

0:50:57.080 --> 0:51:00.560
<v Speaker 1>for instance, either being stuck through the straw or scraped

0:51:00.600 --> 0:51:05.960
<v Speaker 1>off of that trade that wonderfully appetizing green paste. It

0:51:06.000 --> 0:51:09.120
<v Speaker 1>looks like like the worst possible store bought guacamole, a

0:51:09.239 --> 0:51:12.279
<v Speaker 1>thing like the not the cool kind of guacamole we

0:51:12.280 --> 0:51:14.960
<v Speaker 1>can get now, the kind of store bought guacamole that

0:51:15.000 --> 0:51:17.040
<v Speaker 1>you could only either you've got in like that the nineties,

0:51:17.120 --> 0:51:19.040
<v Speaker 1>I would say all the food now you're talking about

0:51:19.080 --> 0:51:20.800
<v Speaker 1>the scene on the Discovery one, but that's in a

0:51:20.880 --> 0:51:24.759
<v Speaker 1>simulated gravity environment. But it's still disgusting. It is disgusting. Yeah,

0:51:24.800 --> 0:51:26.880
<v Speaker 1>they it looks like to me, it looks like what

0:51:26.920 --> 0:51:32.440
<v Speaker 1>they're eating is different colored versions of the the I

0:51:32.480 --> 0:51:34.400
<v Speaker 1>don't know whatever that stuff is on the top of

0:51:34.440 --> 0:51:37.279
<v Speaker 1>a lemon bar, you know what I'm talking about, Like

0:51:37.320 --> 0:51:40.759
<v Speaker 1>that just kind of gelatinous consistency stuff. It just kind

0:51:40.760 --> 0:51:43.120
<v Speaker 1>of scraping it off with that with the device. It

0:51:43.239 --> 0:51:44.879
<v Speaker 1>kind of looks like the thing that the Romans used

0:51:44.920 --> 0:51:46.680
<v Speaker 1>to scrape their skin in the bat in the baths,

0:51:47.640 --> 0:51:49.800
<v Speaker 1>except I guess it's you know, this is like corn

0:51:49.880 --> 0:51:54.319
<v Speaker 1>beef flavored lemon bar. But yeah, so so you've got

0:51:54.320 --> 0:51:56.600
<v Speaker 1>the space travel scenes in in the zero G space

0:51:56.640 --> 0:51:58.680
<v Speaker 1>shuttles in the middle section of the movie, where they're

0:51:58.680 --> 0:52:01.279
<v Speaker 1>eating and drinking out of like corn cartons. I guess

0:52:01.320 --> 0:52:04.560
<v Speaker 1>liquid corn liquid carrot seems kind of gross. The the

0:52:04.600 --> 0:52:08.040
<v Speaker 1>flight attendants have these grip shoes that allow them to

0:52:08.120 --> 0:52:10.560
<v Speaker 1>walk around by gripping the floor. I guess it's some

0:52:10.640 --> 0:52:13.160
<v Speaker 1>kind of velcro like thing. Yeah, yeah, you might have

0:52:13.200 --> 0:52:15.040
<v Speaker 1>missed it in the film because they only spend like

0:52:15.080 --> 0:52:19.520
<v Speaker 1>a half hour establishing this technology. But I say that

0:52:19.600 --> 0:52:23.000
<v Speaker 1>it's not a not a second off. It's boring, but

0:52:23.080 --> 0:52:26.600
<v Speaker 1>they do firmly establish how they're walking around. An amazing

0:52:26.640 --> 0:52:30.000
<v Speaker 1>comic relief moment is the moment where Haywood Floyd is

0:52:30.000 --> 0:52:31.840
<v Speaker 1>on the flight and I think he's just been sucking

0:52:31.920 --> 0:52:35.240
<v Speaker 1>up some some corn carton, you know, like a corn

0:52:35.280 --> 0:52:37.439
<v Speaker 1>through a straw, and then the next thing we see

0:52:37.480 --> 0:52:41.360
<v Speaker 1>is him staring at the instructions for a zero gravity toilet.

0:52:41.680 --> 0:52:44.920
<v Speaker 1>It says like passengers are advised to read instructions before

0:52:45.040 --> 0:52:49.439
<v Speaker 1>use and then there's this massive column of text. He's

0:52:49.440 --> 0:52:52.800
<v Speaker 1>like biting his knuckle. But that does also play on

0:52:52.800 --> 0:52:55.600
<v Speaker 1>on some real space issues, like you've talked about before

0:52:55.680 --> 0:52:59.680
<v Speaker 1>with the the emergencies of of bladder control in zero gravity.

0:53:00.000 --> 0:53:02.279
<v Speaker 1>Oh certainly, Yeah, that the how the bladder doesn't fill

0:53:02.360 --> 0:53:04.880
<v Speaker 1>up from top to bottom, but from all sides in

0:53:04.960 --> 0:53:06.839
<v Speaker 1>and then suddenly it's the last second and you've got

0:53:06.840 --> 0:53:10.480
<v Speaker 1>to go potty. Um. Yeah, A tremendous amount of research

0:53:10.480 --> 0:53:15.080
<v Speaker 1>and development has gone into creating a better bathroom experience

0:53:15.600 --> 0:53:18.480
<v Speaker 1>in space, and for for a great reason. I mean,

0:53:18.480 --> 0:53:21.160
<v Speaker 1>this is a basic aspect of how the human body

0:53:21.200 --> 0:53:25.320
<v Speaker 1>works and when you absolutely need to maintain hygienic control

0:53:25.360 --> 0:53:29.319
<v Speaker 1>off in a microgravity environment. Do you know how the

0:53:29.360 --> 0:53:33.360
<v Speaker 1>early space command design did not take that into account,

0:53:33.440 --> 0:53:36.640
<v Speaker 1>Like in his first orbital flight, Alan Shephard, Well, actually

0:53:36.680 --> 0:53:38.320
<v Speaker 1>I think not while he was in flight. I believe

0:53:38.320 --> 0:53:40.480
<v Speaker 1>it was before liftoff he had to he had to

0:53:40.520 --> 0:53:42.399
<v Speaker 1>pee in his space suit, and he was They did

0:53:42.400 --> 0:53:46.040
<v Speaker 1>not give him any anything to deal with this. They

0:53:46.080 --> 0:53:48.120
<v Speaker 1>just figured, you know, the flight would be so short

0:53:48.200 --> 0:53:51.080
<v Speaker 1>that he could hold it. But then there were launched

0:53:51.080 --> 0:53:54.120
<v Speaker 1>delays and so he's there in his suit for hours

0:53:54.160 --> 0:53:56.359
<v Speaker 1>and hours and he's got a pee, so he just

0:53:56.719 --> 0:54:00.520
<v Speaker 1>went and it shorted out some of his sensors and equipment.

0:54:00.960 --> 0:54:03.399
<v Speaker 1>It's kind of an embarrassing story that they were like, Oh,

0:54:03.440 --> 0:54:05.800
<v Speaker 1>we don't need to worry about that. Isn't this scene

0:54:06.360 --> 0:54:09.399
<v Speaker 1>presented in the right stuff the motion picture? I don't

0:54:09.760 --> 0:54:12.279
<v Speaker 1>recall it, is okay, unless that's a false memory. I

0:54:12.320 --> 0:54:15.359
<v Speaker 1>seem to recall this this scene taking place. Well, if

0:54:15.400 --> 0:54:18.279
<v Speaker 1>it does, apparently that's a true story. But but more

0:54:18.320 --> 0:54:21.560
<v Speaker 1>about the way the movie deals with space travel, space communication,

0:54:21.640 --> 0:54:24.919
<v Speaker 1>all that beyond just the toilets. Uh So, one thing

0:54:24.960 --> 0:54:28.840
<v Speaker 1>that it does correctly acknowledge is the time delay between

0:54:28.960 --> 0:54:33.719
<v Speaker 1>signals received and transmitted between say a ship en route

0:54:33.760 --> 0:54:36.319
<v Speaker 1>to Jupiter and the Earth. Like there's a part where

0:54:36.320 --> 0:54:39.719
<v Speaker 1>the astronauts on the Discovery one going to Jupiter they

0:54:39.760 --> 0:54:42.720
<v Speaker 1>do an interview with the BBC and the BBC guys

0:54:42.840 --> 0:54:45.200
<v Speaker 1>like we had to edit out the seven minute delays

0:54:45.280 --> 0:54:48.799
<v Speaker 1>between questions and answers. But also once they actually do

0:54:48.880 --> 0:54:51.920
<v Speaker 1>the interview, when you're thinking about that, it seems kind

0:54:51.960 --> 0:54:54.280
<v Speaker 1>of like, what because there are parts where the interviewer

0:54:54.440 --> 0:54:57.799
<v Speaker 1>asks such dumb questions if you're not going to get

0:54:57.840 --> 0:55:00.560
<v Speaker 1>an answer for seven minutes. It seems like he should

0:55:00.560 --> 0:55:03.360
<v Speaker 1>have been more concise. Yeah, you think you would think so. No.

0:55:03.480 --> 0:55:06.439
<v Speaker 1>One thing the movie demonstrates that that I think we

0:55:06.520 --> 0:55:09.759
<v Speaker 1>have not yet figured out from a scientific perspective is

0:55:09.840 --> 0:55:14.560
<v Speaker 1>the idea of hibernation, human hibernation on board spacecraft. So

0:55:15.000 --> 0:55:17.520
<v Speaker 1>on the Discovery one, you've got two astronauts who are

0:55:17.560 --> 0:55:20.040
<v Speaker 1>awake and sort of minding the store, and then you've

0:55:20.080 --> 0:55:22.759
<v Speaker 1>got a whole other crew of astronauts who are in hibernation,

0:55:22.840 --> 0:55:28.200
<v Speaker 1>and it says sarcophagus looking devices. It's very creepy. Yeah,

0:55:28.239 --> 0:55:30.279
<v Speaker 1>and like some of the like I think I can't

0:55:30.280 --> 0:55:32.200
<v Speaker 1>remember if it's Pool or Bowman, but one of them

0:55:32.320 --> 0:55:35.319
<v Speaker 1>is drawing them while they're in hybernation. And how is

0:55:35.719 --> 0:55:39.040
<v Speaker 1>is commenting as that it looks very good days. It's

0:55:39.040 --> 0:55:41.080
<v Speaker 1>really been working on your your skill. That's great. But

0:55:41.120 --> 0:55:44.359
<v Speaker 1>they say the hibernation is like sleep. They breathe once

0:55:44.400 --> 0:55:46.839
<v Speaker 1>a minute, the heart beats three times a minute, and

0:55:46.960 --> 0:55:50.400
<v Speaker 1>body temperature is three degrees integrade. And as far as

0:55:50.440 --> 0:55:52.919
<v Speaker 1>I know that, they don't explain in the movie really

0:55:52.920 --> 0:55:54.759
<v Speaker 1>how this works. And as far as I know, this

0:55:54.840 --> 0:55:59.160
<v Speaker 1>is not possible, right, I mean, certainly hibernation continues to

0:55:59.200 --> 0:56:02.719
<v Speaker 1>be of of key interest to researchers for a number

0:56:02.760 --> 0:56:05.520
<v Speaker 1>of reasons. I should have said not possible yet, right, yes,

0:56:05.760 --> 0:56:07.279
<v Speaker 1>but but it's one of the reasons that we keep

0:56:07.320 --> 0:56:11.560
<v Speaker 1>looking at hibernation, hibernation in actual organisms because I mean,

0:56:11.600 --> 0:56:14.239
<v Speaker 1>there are a number of different health potential health benefits there,

0:56:14.680 --> 0:56:17.640
<v Speaker 1>but also the ability to use this for long term

0:56:17.640 --> 0:56:20.960
<v Speaker 1>space travel is is very attractive. Now. The explanation in

0:56:21.000 --> 0:56:22.920
<v Speaker 1>two thousand one is that it's not so much of

0:56:23.080 --> 0:56:27.120
<v Speaker 1>a spacist situation, so they're not traveling between stars or anything,

0:56:27.400 --> 0:56:30.399
<v Speaker 1>but rather it's about raining in consumption of air, water,

0:56:30.480 --> 0:56:33.799
<v Speaker 1>and food for the travel portion of the mission. So yeah,

0:56:33.960 --> 0:56:37.040
<v Speaker 1>you don't need the doctor until you get there, or

0:56:37.080 --> 0:56:40.480
<v Speaker 1>you know, an astrophysicists or whatever the specialists are. You

0:56:40.480 --> 0:56:43.399
<v Speaker 1>don't need them on the way. So why feed them

0:56:43.400 --> 0:56:47.880
<v Speaker 1>and water them and give them, uh, the finite portions

0:56:47.880 --> 0:56:51.759
<v Speaker 1>of the atmosphere rations until you get there? Right? And

0:56:51.880 --> 0:56:54.680
<v Speaker 1>hibernation would seem to be the biological process to look

0:56:54.680 --> 0:56:57.719
<v Speaker 1>to here, because I mean it's uh, we've seen examples

0:56:57.719 --> 0:57:02.280
<v Speaker 1>of in true hibernators of greatly decreased metabolic activity, ability

0:57:02.320 --> 0:57:05.280
<v Speaker 1>to withstand extreme cold and uh, and resistance to muscle

0:57:05.280 --> 0:57:07.920
<v Speaker 1>atrophy while they're under uh. That's that's one of the

0:57:07.960 --> 0:57:12.640
<v Speaker 1>amazing things about like any hybernating species. But if you're

0:57:12.640 --> 0:57:15.520
<v Speaker 1>gonna look at something even it's like a hibernation light

0:57:16.400 --> 0:57:20.080
<v Speaker 1>arguably like like various bears, the fact that they can

0:57:20.600 --> 0:57:22.880
<v Speaker 1>essentially be a mobile for such a long period of

0:57:22.880 --> 0:57:24.880
<v Speaker 1>time and get out and all their muscles still work.

0:57:25.360 --> 0:57:28.640
<v Speaker 1>You know, it's it's it's amazing. Well human perspective, muscle

0:57:28.680 --> 0:57:30.560
<v Speaker 1>atrophy is a problem even from the point of view

0:57:30.560 --> 0:57:33.440
<v Speaker 1>of active astronauts and nunberduced gravity. I mean, if you're

0:57:33.440 --> 0:57:37.120
<v Speaker 1>on the space station, you've got to exercise vigorously uh

0:57:37.160 --> 0:57:39.840
<v Speaker 1>to try to maintain some of your your bone density

0:57:39.880 --> 0:57:42.800
<v Speaker 1>and muscle strength because what you don't have a floor

0:57:42.880 --> 0:57:46.520
<v Speaker 1>to push against. Yeah. Now, one thing I sort of

0:57:46.560 --> 0:57:50.480
<v Speaker 1>take issue with, and again this I'm I'm not nitpicking

0:57:50.520 --> 0:57:53.000
<v Speaker 1>here too much, but it's said that the hibernation is

0:57:53.080 --> 0:57:56.920
<v Speaker 1>like sleep. But I've read accounts that sleep the sleep

0:57:57.000 --> 0:58:00.320
<v Speaker 1>light aspects here might not match up with with reality

0:58:00.320 --> 0:58:02.840
<v Speaker 1>all that much. I've seen the hibernation of Arctic ground

0:58:02.840 --> 0:58:07.800
<v Speaker 1>squirrels compared to a kind of awful insomnia where the

0:58:07.880 --> 0:58:10.960
<v Speaker 1>where the creatures actually have to extend a fair amount

0:58:11.120 --> 0:58:15.120
<v Speaker 1>of energy to heat back up so that they can sleep.

0:58:15.960 --> 0:58:19.320
<v Speaker 1>That sleep is perhaps something that is um, it's not

0:58:19.400 --> 0:58:24.520
<v Speaker 1>possible why you're truly hibernating, which which which is fascinating

0:58:24.560 --> 0:58:28.360
<v Speaker 1>to think about. So it also does remind me of

0:58:28.360 --> 0:58:32.400
<v Speaker 1>of another science fiction work of Orson Scott card Is

0:58:32.640 --> 0:58:36.360
<v Speaker 1>Um he had he had an older novel titled Hot Sleep,

0:58:36.680 --> 0:58:40.240
<v Speaker 1>and the idea here was that that suspended animation was

0:58:40.720 --> 0:58:45.000
<v Speaker 1>kind of like an awful boiling insomnia. It was that

0:58:45.360 --> 0:58:48.920
<v Speaker 1>one experienced while they were in transit to another place.

0:58:49.320 --> 0:58:51.400
<v Speaker 1>Sounds bad, but I always think of that when I

0:58:51.400 --> 0:58:55.280
<v Speaker 1>read about this idea that hibernation is not sleep, it

0:58:55.440 --> 0:59:00.800
<v Speaker 1>maybe more like hot sleep. Now we're back to the jaunt. Yes, yeah,

0:59:00.880 --> 0:59:03.800
<v Speaker 1>there's uh, that's another one. I feel like Stephen King's

0:59:03.800 --> 0:59:06.320
<v Speaker 1>The John might not have been possible without two thousand

0:59:06.400 --> 0:59:09.560
<v Speaker 1>and one. Yeah, I wonder. But well, speaking of sleep,

0:59:09.600 --> 0:59:11.800
<v Speaker 1>there's another thing that I thought was worth mentioning maybe

0:59:11.880 --> 0:59:14.600
<v Speaker 1>is there's a scene on The Discovery One where it

0:59:14.640 --> 0:59:18.280
<v Speaker 1>appears that the astronaut Frank Pool is I could be

0:59:18.360 --> 0:59:20.520
<v Speaker 1>mistaking what's going on in the scene, but he appears

0:59:20.560 --> 0:59:23.280
<v Speaker 1>to be doing some kind of light bathing, like he's

0:59:23.320 --> 0:59:26.520
<v Speaker 1>in his underwear and he's laying on a slab under

0:59:26.560 --> 0:59:30.320
<v Speaker 1>a bunch of lights um And you know, I wondered,

0:59:30.720 --> 0:59:32.600
<v Speaker 1>is that supposed to be what's going on there? And

0:59:32.720 --> 0:59:37.200
<v Speaker 1>it would make sense because light regimes matter to astronauts.

0:59:37.240 --> 0:59:40.440
<v Speaker 1>What kind of light you're exposed to does have an

0:59:40.440 --> 0:59:43.160
<v Speaker 1>effect on your body, on your circadian rhythms, on everything.

0:59:43.200 --> 0:59:46.680
<v Speaker 1>I mean, I've read about reports of astronauts sometimes having

0:59:46.720 --> 0:59:50.560
<v Speaker 1>trouble sleeping on space stations, and the different kinds of

0:59:50.680 --> 0:59:53.240
<v Speaker 1>light and exposure to different kinds of light at different

0:59:53.280 --> 0:59:57.480
<v Speaker 1>times could help alleviate that problem. Like if you're exposed

0:59:57.520 --> 1:00:01.560
<v Speaker 1>to a fluorescent light that's putting out blue frequencies, this

1:00:01.600 --> 1:00:04.120
<v Speaker 1>could lead to trouble getting to sleep, and you might

1:00:04.160 --> 1:00:06.400
<v Speaker 1>need to turn on an led some kind of different

1:00:06.520 --> 1:00:09.600
<v Speaker 1>kind of light if you want to maintain your daily

1:00:09.640 --> 1:00:13.360
<v Speaker 1>cycles correctly. Yeah, I like the circadian rhythm interpretation of

1:00:13.480 --> 1:00:16.200
<v Speaker 1>that scene. Otherwise he's just bored and decided to strip

1:00:16.240 --> 1:00:20.200
<v Speaker 1>down and hang out, you know, totally unrelated to what

1:00:20.240 --> 1:00:22.600
<v Speaker 1>we're just saying. Well, actually, no sort of related to

1:00:22.680 --> 1:00:25.600
<v Speaker 1>sleeping in space. One thing I love it predicts is

1:00:25.640 --> 1:00:28.920
<v Speaker 1>that there are hotel chains on the space station. So

1:00:28.960 --> 1:00:31.840
<v Speaker 1>I love heywood Floyd gets up to the space station

1:00:31.920 --> 1:00:34.320
<v Speaker 1>on the ring module, you know, with the artificial gravity,

1:00:34.320 --> 1:00:36.480
<v Speaker 1>and he's walking around and we see like a Howard

1:00:36.600 --> 1:00:39.840
<v Speaker 1>Johnson's and a Hilton. It's such a that whole station.

1:00:39.840 --> 1:00:42.439
<v Speaker 1>It's just so stylish. Just I just I just want

1:00:42.480 --> 1:00:46.200
<v Speaker 1>to be there. Yeah. And if I was there, I

1:00:46.200 --> 1:00:47.920
<v Speaker 1>could just check into the hotel and it'd be good

1:00:47.920 --> 1:00:50.800
<v Speaker 1>to go. Well, I don't necessarily think that's all that implausible.

1:00:50.840 --> 1:00:55.200
<v Speaker 1>I mean I wonder about commercial hotel chains getting into someday,

1:00:55.800 --> 1:00:58.520
<v Speaker 1>uh space stations. I mean, we've already seen at least

1:00:58.640 --> 1:01:01.200
<v Speaker 1>I can think of at least one company the working

1:01:01.240 --> 1:01:04.960
<v Speaker 1>on space station habitats, like a big Low Aerospace which

1:01:05.200 --> 1:01:09.040
<v Speaker 1>has been working on orbital habitats. I think the guy

1:01:09.160 --> 1:01:12.360
<v Speaker 1>behind that company was like a like a hotel or

1:01:12.400 --> 1:01:15.040
<v Speaker 1>motel chain guy. Yeah. I think we will get to

1:01:15.040 --> 1:01:18.200
<v Speaker 1>the point where there will be there will be orbital hotels. Now,

1:01:18.400 --> 1:01:21.640
<v Speaker 1>will they have bed bugs? I don't know, it depends

1:01:21.640 --> 1:01:25.120
<v Speaker 1>what will the will you know, cosmic radiation and occasional

1:01:25.200 --> 1:01:29.280
<v Speaker 1>solar radiation swells due to those bed bugs. Maybe they'll

1:01:29.280 --> 1:01:34.280
<v Speaker 1>become the giant mutants rampaging through the the the orbital wheels.

1:01:34.560 --> 1:01:38.720
<v Speaker 1>The answer is yes. But what is a space holiday

1:01:38.760 --> 1:01:41.640
<v Speaker 1>in without some mutants? That's true, I would hope that.

1:01:41.680 --> 1:01:43.880
<v Speaker 1>I mean, we're basically doing all the legwork here for

1:01:44.160 --> 1:01:49.160
<v Speaker 1>future sci fi riders taking note. Yeah, helliday in in space,

1:01:49.480 --> 1:01:52.680
<v Speaker 1>that'll be. That'll be the franchise. All right, Should we

1:01:52.680 --> 1:01:54.480
<v Speaker 1>take another break and then come back talk a little

1:01:54.480 --> 1:01:57.160
<v Speaker 1>bit about how an Ai And that's right, we should

1:01:57.480 --> 1:02:02.440
<v Speaker 1>all right, we're gonna We're gonna be right back. Alright,

1:02:02.480 --> 1:02:04.560
<v Speaker 1>we're back. So before we get into talking about how

1:02:04.720 --> 1:02:06.720
<v Speaker 1>I do need to point out that we do see

1:02:06.760 --> 1:02:10.880
<v Speaker 1>some scenes where it looks like the the the crew

1:02:10.880 --> 1:02:14.200
<v Speaker 1>members the Discovery are using iPads. They have these wonderful

1:02:14.240 --> 1:02:16.840
<v Speaker 1>flat screen devices, and that's just one of those those

1:02:16.880 --> 1:02:19.680
<v Speaker 1>moments where you're like, oh man, this film totally got

1:02:19.680 --> 1:02:22.040
<v Speaker 1>it right. I mean, they missed iPads. Uh, you know,

1:02:22.200 --> 1:02:24.480
<v Speaker 1>they were a little early on the on the prediction,

1:02:24.560 --> 1:02:27.360
<v Speaker 1>but there it is. So maybe everything else in the film,

1:02:27.600 --> 1:02:29.919
<v Speaker 1>it's just a matter of time. Like most other things, though,

1:02:29.960 --> 1:02:33.320
<v Speaker 1>I think they did not correctly predict miniaturization. So everything

1:02:33.400 --> 1:02:36.520
<v Speaker 1>is very big. So obviously, as we were talking about earlier,

1:02:36.520 --> 1:02:38.400
<v Speaker 1>one of the huge themes dealt with in this movie

1:02:38.560 --> 1:02:41.720
<v Speaker 1>is the concept of artificial intelligence, especially if you consider

1:02:41.760 --> 1:02:47.000
<v Speaker 1>it a story about intelligence itself, you know, biological intelligence

1:02:47.000 --> 1:02:50.040
<v Speaker 1>and then machine intelligence. This is this is one of

1:02:50.040 --> 1:02:52.560
<v Speaker 1>the key features of the story. And as we said before,

1:02:53.640 --> 1:02:57.400
<v Speaker 1>How nine thousand, the computer is somehow the most interesting

1:02:57.520 --> 1:02:59.920
<v Speaker 1>character in the movie, Like, it has much more interest

1:03:00.160 --> 1:03:02.440
<v Speaker 1>things to say than the people do. Yeah, and I

1:03:02.480 --> 1:03:06.640
<v Speaker 1>feel far more for him when he essentially dies than

1:03:06.800 --> 1:03:10.560
<v Speaker 1>the actual human characters who die only one of whom

1:03:10.600 --> 1:03:14.120
<v Speaker 1>we get to know at all and then very barely.

1:03:14.840 --> 1:03:16.480
<v Speaker 1>And I've probably feel more about how is death than

1:03:16.480 --> 1:03:19.919
<v Speaker 1>I do about you know, the nameless nameless eight that's

1:03:19.920 --> 1:03:23.080
<v Speaker 1>beaten to death. You know, I wonder if exactly what

1:03:23.160 --> 1:03:25.640
<v Speaker 1>you're feeling their empathy for a computer more so than

1:03:25.680 --> 1:03:30.000
<v Speaker 1>your felly human being is uh. I have to wonder

1:03:30.040 --> 1:03:33.120
<v Speaker 1>if maybe that's intentional to and supposed to make us

1:03:33.120 --> 1:03:35.400
<v Speaker 1>a little worried. Well, like I said earlier, we do

1:03:35.480 --> 1:03:39.240
<v Speaker 1>not even see that one human death. We see the

1:03:39.240 --> 1:03:43.920
<v Speaker 1>the how controlled e V a pod moving towards him,

1:03:44.000 --> 1:03:46.040
<v Speaker 1>and then the next shot is are the are the

1:03:46.080 --> 1:03:49.640
<v Speaker 1>pod and the human that the corpse just tumbling through

1:03:49.640 --> 1:03:52.720
<v Speaker 1>the void. Well, I mean even the characters say in

1:03:52.720 --> 1:03:55.120
<v Speaker 1>the movie Pool, the character who gets killed by how

1:03:55.880 --> 1:03:58.960
<v Speaker 1>says at one point in this BBC interview from the spacecraft,

1:03:59.000 --> 1:04:01.120
<v Speaker 1>he says, he's just like a six member of the crew.

1:04:01.400 --> 1:04:03.920
<v Speaker 1>You very quickly get adjusted to the idea that he talks,

1:04:03.960 --> 1:04:06.680
<v Speaker 1>and you think of him really just as another person.

1:04:07.280 --> 1:04:10.360
<v Speaker 1>And I think that that is in a sense quite literal,

1:04:11.000 --> 1:04:14.160
<v Speaker 1>that there is this risk that we think of machines

1:04:14.240 --> 1:04:16.320
<v Speaker 1>as people, and research is born that out. I mean,

1:04:16.560 --> 1:04:19.640
<v Speaker 1>there have been tests that if a machine talks, if

1:04:19.680 --> 1:04:24.200
<v Speaker 1>it uses language, if it uses social conventions, do people

1:04:24.240 --> 1:04:27.120
<v Speaker 1>start to treat it like a person. And I haven't

1:04:27.200 --> 1:04:29.080
<v Speaker 1>read this research in a while, but last time I

1:04:29.160 --> 1:04:30.720
<v Speaker 1>checked in on it, I mean it seemed like the

1:04:30.760 --> 1:04:35.760
<v Speaker 1>consensus was, yes, we very easily, quite readily start attributing

1:04:35.840 --> 1:04:39.360
<v Speaker 1>human characteristics to inanimate objects if they just talk and

1:04:39.400 --> 1:04:41.800
<v Speaker 1>stuff like that, If they they look like an animal

1:04:41.920 --> 1:04:44.960
<v Speaker 1>or a person, smiley face on it, yeah, and you

1:04:45.000 --> 1:04:47.280
<v Speaker 1>begin to feel bad if somebody gives it a kick, Yeah,

1:04:47.400 --> 1:04:49.840
<v Speaker 1>that's a person, Noel, I mean, think about uh, if

1:04:49.880 --> 1:04:53.880
<v Speaker 1>you ever watched those Boston Dynamics videos where there are

1:04:53.960 --> 1:04:56.640
<v Speaker 1>these four legged robots that walk around in the parking

1:04:56.680 --> 1:05:00.000
<v Speaker 1>lot and stuff, and somebody coming by kicking. Yeah, somebody

1:05:00.080 --> 1:05:01.760
<v Speaker 1>kicks it to see if it can keep its balance,

1:05:01.800 --> 1:05:05.000
<v Speaker 1>because they're they're testing its locomotor capabilities, like can it

1:05:05.440 --> 1:05:08.000
<v Speaker 1>stay on its feet if somebody tries to throw it off?

1:05:08.360 --> 1:05:11.160
<v Speaker 1>But when I see that, I'm like, what a mean person?

1:05:11.280 --> 1:05:13.520
<v Speaker 1>How could you kick that animal like that? And it's

1:05:13.560 --> 1:05:16.760
<v Speaker 1>a robot. This is a huge blind spot for the

1:05:16.840 --> 1:05:19.920
<v Speaker 1>human mind. And it could be that they were anticipating

1:05:20.000 --> 1:05:22.120
<v Speaker 1>this kind of research, I mean before it was really

1:05:22.160 --> 1:05:25.200
<v Speaker 1>even out that that Kubrick and Clarke may have been

1:05:25.200 --> 1:05:28.080
<v Speaker 1>trying to make a point that like, we very easily,

1:05:28.760 --> 1:05:32.240
<v Speaker 1>uh fall victim to thinking of machines as people if

1:05:32.280 --> 1:05:35.680
<v Speaker 1>they even resemble people in the barest sense, such as

1:05:35.720 --> 1:05:39.720
<v Speaker 1>speaking like a human, or or seeming to think like

1:05:39.800 --> 1:05:42.520
<v Speaker 1>a human, or just having that one focal point, that

1:05:42.600 --> 1:05:45.840
<v Speaker 1>red light that seems to be an eye, yeah, just

1:05:45.920 --> 1:05:48.200
<v Speaker 1>giving it the eye. If it didn't have the red

1:05:48.280 --> 1:05:50.560
<v Speaker 1>light and just talked, I wonder how if we would

1:05:50.560 --> 1:05:53.560
<v Speaker 1>feel the same way. Another thing about how that that's

1:05:53.640 --> 1:05:59.120
<v Speaker 1>kind of disturbing is that how describes itself himself. However

1:05:59.280 --> 1:06:01.840
<v Speaker 1>you characterize, I don't know. I think he sort of

1:06:01.880 --> 1:06:05.680
<v Speaker 1>presents himself as male gendered. I guess how says that

1:06:05.800 --> 1:06:08.920
<v Speaker 1>he is quote by any practical definition of the words

1:06:09.000 --> 1:06:12.560
<v Speaker 1>fool proof and incapable of error. That seems like a

1:06:12.800 --> 1:06:16.200
<v Speaker 1>bad impression to give an AI. You know, you shouldn't

1:06:16.200 --> 1:06:19.040
<v Speaker 1>teach him to think that way. When people think that way,

1:06:19.440 --> 1:06:22.120
<v Speaker 1>or express themselves that way, or tweet that way, we

1:06:22.120 --> 1:06:24.640
<v Speaker 1>we instantly say there's something wrong with that person. Yeah.

1:06:24.640 --> 1:06:27.240
<v Speaker 1>I mean you would think that any good computer program,

1:06:27.320 --> 1:06:30.400
<v Speaker 1>especially one is complex and difficult to understand as a

1:06:30.440 --> 1:06:35.520
<v Speaker 1>conversational AI module, should have debugging features like it should

1:06:35.560 --> 1:06:38.400
<v Speaker 1>be aware of the fact that it can malfunction, and

1:06:38.400 --> 1:06:41.760
<v Speaker 1>should have built in processes for rooting out malfunction and

1:06:41.800 --> 1:06:45.240
<v Speaker 1>fixing it. Yes, um, I mean. The only other scenario

1:06:45.280 --> 1:06:47.840
<v Speaker 1>I can think of is that if it is important,

1:06:47.960 --> 1:06:50.080
<v Speaker 1>as it is on this discovery message, where it's in

1:06:50.160 --> 1:06:54.040
<v Speaker 1>charge of looking after everyone's life, then perhaps it is

1:06:54.120 --> 1:06:58.000
<v Speaker 1>advantageous to lean into sort of the godlike qualities of

1:06:58.080 --> 1:07:01.240
<v Speaker 1>how that how, of course how didn mistakes because of

1:07:01.320 --> 1:07:04.440
<v Speaker 1>how it makes a mistake, then we're all dead. But

1:07:04.520 --> 1:07:07.200
<v Speaker 1>I think Hal is actually a very good early vision

1:07:07.240 --> 1:07:09.080
<v Speaker 1>of AI. I mean that this again, this was back

1:07:09.120 --> 1:07:12.080
<v Speaker 1>in the sixties and computers were not like they are today.

1:07:12.120 --> 1:07:14.160
<v Speaker 1>It might have been harder to imagine they would ever

1:07:14.200 --> 1:07:17.360
<v Speaker 1>get there. But there's a lot that's smart about the

1:07:17.360 --> 1:07:21.320
<v Speaker 1>way How is characterized as an AI that goes an

1:07:21.360 --> 1:07:24.640
<v Speaker 1>AI that goes off the rails and becomes murderous because

1:07:24.680 --> 1:07:28.360
<v Speaker 1>they don't go the terminator direction. It's like, you know, oh,

1:07:28.440 --> 1:07:32.160
<v Speaker 1>I've got to I've got to eliminate humanity. HOW is

1:07:32.200 --> 1:07:34.480
<v Speaker 1>just trying to do its job. But we're also and

1:07:34.480 --> 1:07:36.840
<v Speaker 1>we're also not privy to like all the read like

1:07:36.880 --> 1:07:39.520
<v Speaker 1>How didn't set there and saying, look, yeah, I killed him,

1:07:39.520 --> 1:07:40.800
<v Speaker 1>but this is why I killed him, This is why

1:07:40.800 --> 1:07:43.600
<v Speaker 1>I killed all these these individuals as well. Like it's

1:07:43.680 --> 1:07:45.959
<v Speaker 1>it's left for us to try and guess at what

1:07:46.040 --> 1:07:49.680
<v Speaker 1>the what the what the full you know, rationale there

1:07:49.840 --> 1:07:52.960
<v Speaker 1>is in the computers thinking or at least and that's

1:07:53.000 --> 1:07:56.120
<v Speaker 1>the thing that's explored more in the book. But but

1:07:56.120 --> 1:07:58.280
<v Speaker 1>but I love how it isn't in the film because

1:07:58.320 --> 1:08:00.760
<v Speaker 1>there is this this sense it was like we can

1:08:00.920 --> 1:08:04.360
<v Speaker 1>we can try and imagine what it is, what is

1:08:04.400 --> 1:08:07.360
<v Speaker 1>going on? In how's mind. But then ultimately, to what

1:08:07.440 --> 1:08:10.760
<v Speaker 1>extent does that match up with the computer process that's

1:08:10.960 --> 1:08:13.640
<v Speaker 1>taking place the actual compute. Well, this is a great question,

1:08:13.680 --> 1:08:17.519
<v Speaker 1>the question of AI psychology, because normally, in order to

1:08:17.600 --> 1:08:20.080
<v Speaker 1>understand a computer program, what you would do is you'd

1:08:20.080 --> 1:08:21.840
<v Speaker 1>want to go and look at its code and see

1:08:21.840 --> 1:08:25.000
<v Speaker 1>what its code is doing. But obviously a program as

1:08:25.040 --> 1:08:29.960
<v Speaker 1>complex as a conversational artificial intelligence is not. You can't

1:08:29.960 --> 1:08:33.160
<v Speaker 1>really analyze it that way, right because it's probably been

1:08:33.680 --> 1:08:35.040
<v Speaker 1>I mean, I don't know if they knew this at

1:08:35.040 --> 1:08:38.080
<v Speaker 1>the time, but based on the way that we train

1:08:38.520 --> 1:08:41.479
<v Speaker 1>machines like this today, they go through like machine learning,

1:08:41.520 --> 1:08:45.960
<v Speaker 1>through say like deep neural networks, which produce rules that

1:08:46.120 --> 1:08:49.559
<v Speaker 1>generate outcomes that match the outcomes you try to train

1:08:49.640 --> 1:08:53.200
<v Speaker 1>them toward. But eventually these the rules they generate are

1:08:53.240 --> 1:08:55.120
<v Speaker 1>kind of opaque to us, like it's hard for us

1:08:55.120 --> 1:08:57.920
<v Speaker 1>to understand why they're doing what they're doing. They can

1:08:57.960 --> 1:09:00.240
<v Speaker 1>train themselves to produce the kind of output we want,

1:09:00.439 --> 1:09:03.120
<v Speaker 1>but you know, they're sort of a black box to us,

1:09:03.160 --> 1:09:05.120
<v Speaker 1>just like other minds are in a way, like you

1:09:05.200 --> 1:09:08.839
<v Speaker 1>can't see inside somebody else's mind and understand what's happening.

1:09:08.880 --> 1:09:12.040
<v Speaker 1>You can only judge by their external behavior, and so

1:09:12.479 --> 1:09:15.760
<v Speaker 1>we have processes like psychology where we try to understand

1:09:15.840 --> 1:09:18.639
<v Speaker 1>people's motivations. And at some point you've got to wonder

1:09:18.720 --> 1:09:22.639
<v Speaker 1>if the best way of understanding and artificial intelligence will

1:09:22.720 --> 1:09:25.439
<v Speaker 1>not be through looking at its code and what it's doing,

1:09:25.479 --> 1:09:28.080
<v Speaker 1>because it's just too complex for us to understand and

1:09:28.120 --> 1:09:30.840
<v Speaker 1>we don't get what the rules are. Instead, you'll have

1:09:30.880 --> 1:09:34.760
<v Speaker 1>to make inferences based on machine psychology. I'm sure there

1:09:34.760 --> 1:09:36.680
<v Speaker 1>are some wonderful examples of this. I'm gonna put this

1:09:36.720 --> 1:09:39.120
<v Speaker 1>out to our sci fi readers out there, but I

1:09:39.479 --> 1:09:42.200
<v Speaker 1>wonder has there been is there? Are there? Are there

1:09:42.200 --> 1:09:45.960
<v Speaker 1>fictional like AI psychologists that pop up in sci fi? Oh? Absolutely?

1:09:46.160 --> 1:09:48.880
<v Speaker 1>Uh in I robot? Oh of course, how could I

1:09:48.880 --> 1:09:53.280
<v Speaker 1>forget all of them, all of them robots. What's her name,

1:09:53.400 --> 1:09:57.000
<v Speaker 1>Susan Calvin? Is that right? I think she's a robot psychologist? Yes,

1:09:57.080 --> 1:09:59.640
<v Speaker 1>I remember I read all of these when I was

1:10:00.120 --> 1:10:02.760
<v Speaker 1>in junior high and I was was one of these

1:10:02.760 --> 1:10:04.519
<v Speaker 1>times where like now, I don't do this, but at

1:10:04.520 --> 1:10:08.200
<v Speaker 1>the time I always would make a distinctive choice in

1:10:08.360 --> 1:10:11.599
<v Speaker 1>which actor I was casting as uh as a given part,

1:10:12.040 --> 1:10:14.599
<v Speaker 1>and so I always chose to cast her as Sigourney Weavers,

1:10:14.600 --> 1:10:16.720
<v Speaker 1>so oh yeah, that's a good one. Yeah. I mean

1:10:16.960 --> 1:10:21.720
<v Speaker 1>it also shows my limitations of of casting out uh

1:10:21.840 --> 1:10:24.040
<v Speaker 1>stories in your mind when you've only seen, you know,

1:10:24.120 --> 1:10:26.439
<v Speaker 1>so many different sci fi films as a kid. Well,

1:10:26.880 --> 1:10:29.080
<v Speaker 1>I think she would make a great doctor Susan Oh yeah,

1:10:29.120 --> 1:10:30.920
<v Speaker 1>but yeah it is Susan Calvin, that's her name. Yeah,

1:10:30.920 --> 1:10:33.520
<v Speaker 1>and she's a robot psychologist. So no, this has absolutely

1:10:33.600 --> 1:10:36.120
<v Speaker 1>been explored in science fiction before. I mean, I wonder,

1:10:36.600 --> 1:10:41.160
<v Speaker 1>I'm wondering if this will literally be at some point

1:10:41.320 --> 1:10:44.160
<v Speaker 1>the best way we have of understanding what an AI

1:10:44.280 --> 1:10:47.040
<v Speaker 1>is doing, because it'll be too complex and too opaque

1:10:47.320 --> 1:10:49.720
<v Speaker 1>to try to understand it a mechanistic level. We have

1:10:49.800 --> 1:10:52.960
<v Speaker 1>to understand it like get the get the gestalt in

1:10:53.000 --> 1:10:56.639
<v Speaker 1>the same way that a psychologist would from interviewing a person. Yeah.

1:10:56.880 --> 1:10:58.800
<v Speaker 1>So I guess what I'm trying to imagine here and

1:10:59.080 --> 1:11:01.559
<v Speaker 1>again this is or have something that does exist in

1:11:01.600 --> 1:11:04.120
<v Speaker 1>a sci fi story somewhere. Would you have a situation

1:11:04.160 --> 1:11:07.040
<v Speaker 1>where you have a lengthy space flight and you have

1:11:07.280 --> 1:11:11.519
<v Speaker 1>on one hand the AI that is managing the people

1:11:11.800 --> 1:11:15.120
<v Speaker 1>and looking for psychosis or any other kind of mental

1:11:15.120 --> 1:11:17.600
<v Speaker 1>problems in the humans. But then you also have to

1:11:17.680 --> 1:11:21.000
<v Speaker 1>have a human or a portion of the human population

1:11:21.160 --> 1:11:23.439
<v Speaker 1>whose whole job is to just watch the AI and

1:11:23.520 --> 1:11:26.400
<v Speaker 1>make sure the i AI isn't my malfunctioning, And so

1:11:26.439 --> 1:11:28.160
<v Speaker 1>you end up having to have this careful balance of

1:11:28.160 --> 1:11:32.080
<v Speaker 1>both sides looking for signs of essentially mental illness. Well, yeah,

1:11:32.120 --> 1:11:35.519
<v Speaker 1>you you can imagine a kind of like a talk

1:11:35.680 --> 1:11:39.080
<v Speaker 1>therapy regime for an AI, just to make sure that

1:11:39.160 --> 1:11:42.480
<v Speaker 1>it's emotionally stable, that it's you know, that it's experiencing

1:11:42.800 --> 1:11:46.679
<v Speaker 1>mental health, to recognize signs and symptoms of I don't

1:11:46.680 --> 1:11:49.080
<v Speaker 1>know what you would call it in AI, but the

1:11:49.080 --> 1:11:52.360
<v Speaker 1>AI equivalent of delusion or hallucinations or anything else that

1:11:52.400 --> 1:11:55.840
<v Speaker 1>could be worrying. Quick fun fact here, it's it's mentioned

1:11:55.840 --> 1:12:01.200
<v Speaker 1>in the film that how became operational in Okay, which

1:12:01.320 --> 1:12:03.840
<v Speaker 1>which I love that because that that makes everything even

1:12:03.880 --> 1:12:06.960
<v Speaker 1>feel feel even more um like. That's the date that

1:12:07.000 --> 1:12:10.280
<v Speaker 1>makes me sad as opposed to two thousand one. Cinematically,

1:12:10.360 --> 1:12:12.360
<v Speaker 1>nine two, I would say is the first year of

1:12:12.400 --> 1:12:15.800
<v Speaker 1>the nineteen nineties, because in a in a cinematic time scale,

1:12:15.920 --> 1:12:19.679
<v Speaker 1>nineteen nine we're still the eighties. Yeah, and ninety two

1:12:19.720 --> 1:12:21.880
<v Speaker 1>I was looking this up. Sort of a terrible year

1:12:21.920 --> 1:12:25.559
<v Speaker 1>in actual science fiction, as it gave us such let's say,

1:12:25.640 --> 1:12:29.599
<v Speaker 1>challenging to love films as Alien three, and Alien three

1:12:29.760 --> 1:12:32.160
<v Speaker 1>is the best film I'm gonna list here because it

1:12:32.240 --> 1:12:34.920
<v Speaker 1>also this is also the year that gave us Universal Soldier,

1:12:35.360 --> 1:12:39.720
<v Speaker 1>Free Jack, the lawnmower Man, Memoirs of an Invisible Man.

1:12:39.920 --> 1:12:44.479
<v Speaker 1>Haven't seen it, John Carpenter joint. It's not a good one. Yeah.

1:12:44.600 --> 1:12:46.120
<v Speaker 1>I enjoyed it at the time, but I was like

1:12:46.240 --> 1:12:49.280
<v Speaker 1>a child. Uh. And then a solar crisis. I don't

1:12:49.280 --> 1:12:53.439
<v Speaker 1>know it. Oh, very problematic production history. Also split second,

1:12:53.720 --> 1:12:56.800
<v Speaker 1>don't know this one second it's a ba Rugger Howard

1:12:56.880 --> 1:12:59.960
<v Speaker 1>running round in sewers with monsters. It's actually it's kind

1:13:00.040 --> 1:13:02.880
<v Speaker 1>I'm on board, yeah, but put me in that sewer.

1:13:02.960 --> 1:13:07.200
<v Speaker 1>There were no certainly no contenders for the crown of

1:13:07.200 --> 1:13:10.720
<v Speaker 1>two thousand one of Space Odyssey in but speaking of

1:13:10.760 --> 1:13:12.800
<v Speaker 1>Alien three, I mean, I would say Alien is another

1:13:12.840 --> 1:13:15.679
<v Speaker 1>franchise where you do absolutely see echoes of two thousand

1:13:16.000 --> 1:13:18.439
<v Speaker 1>Space Odyssey, you see, I mean, it's a very different

1:13:18.479 --> 1:13:22.320
<v Speaker 1>kind of story, but you absolutely see the legacy of

1:13:22.360 --> 1:13:25.040
<v Speaker 1>the way it changed our vision of space travel and

1:13:25.080 --> 1:13:28.760
<v Speaker 1>space exploration and UH and kind of the deep, the

1:13:29.200 --> 1:13:32.679
<v Speaker 1>mystery of of the world beyond to one more question

1:13:32.680 --> 1:13:36.280
<v Speaker 1>about how How claims to be conscious? Do you believe him? Robert?

1:13:36.880 --> 1:13:39.680
<v Speaker 1>Is he conscious? I? In watching the film, I was

1:13:39.720 --> 1:13:42.800
<v Speaker 1>definitely thinking about this. Uh when I when How brought

1:13:42.840 --> 1:13:45.040
<v Speaker 1>it up? Uh? You know, in a large part due

1:13:45.040 --> 1:13:48.320
<v Speaker 1>to our recent topics about consciousness. I keep coming back

1:13:48.360 --> 1:13:50.800
<v Speaker 1>to the eye, the eye of How. You know, we

1:13:50.880 --> 1:13:53.519
<v Speaker 1>spent a lot of times zooming in on it. Uh.

1:13:53.800 --> 1:13:57.479
<v Speaker 1>There's an implied focus of attention there is How is

1:13:57.520 --> 1:14:01.000
<v Speaker 1>watching things, observing things, watching the Uh. The two crew

1:14:01.040 --> 1:14:04.920
<v Speaker 1>members uh speak, reading their lips as they're essentially plotting

1:14:04.920 --> 1:14:09.720
<v Speaker 1>against him. How has enormous computing power obviously, but does

1:14:09.760 --> 1:14:13.440
<v Speaker 1>seem capable of focus, focusing his attention on given problems,

1:14:13.479 --> 1:14:18.760
<v Speaker 1>people in situations. So if you lean towards an explanation

1:14:18.800 --> 1:14:22.439
<v Speaker 1>of of human consciousness that is more about focused attention

1:14:22.479 --> 1:14:25.120
<v Speaker 1>attention schema theory, and you know the use of limited

1:14:25.160 --> 1:14:30.719
<v Speaker 1>cognitive um mechanisms to to to tackle any given problem

1:14:30.760 --> 1:14:34.439
<v Speaker 1>or scenario, then then I buy the idea that How

1:14:34.600 --> 1:14:36.880
<v Speaker 1>is conscious. Well, I don't know, I mean, I don't

1:14:36.880 --> 1:14:40.639
<v Speaker 1>know if it's he's conscious by necessity or by design,

1:14:41.320 --> 1:14:44.600
<v Speaker 1>if you're looking at it in this lide though, I

1:14:44.880 --> 1:14:48.439
<v Speaker 1>very much am persuaded by the idea that consciousness has

1:14:48.520 --> 1:14:52.040
<v Speaker 1>something deep to do with attention, uh, from a from

1:14:52.040 --> 1:14:55.080
<v Speaker 1>a brain structure standpoint. But at the same time, I

1:14:55.080 --> 1:14:58.360
<v Speaker 1>don't know if focus and attention is enough for consciousness,

1:14:58.360 --> 1:15:02.479
<v Speaker 1>because you can imagine just making an automated security camera

1:15:02.640 --> 1:15:05.720
<v Speaker 1>that tracks things, so you wouldn't assume that that thing

1:15:05.800 --> 1:15:08.640
<v Speaker 1>was conscious. So it seems very true to me that

1:15:08.720 --> 1:15:13.400
<v Speaker 1>consciousness in humans definitely has something strong to do with attention,

1:15:14.040 --> 1:15:16.439
<v Speaker 1>But I don't know if just the ability to focus

1:15:16.520 --> 1:15:20.240
<v Speaker 1>and give attention to things creates consciousness. It's true now,

1:15:20.360 --> 1:15:21.960
<v Speaker 1>but then you know another thing that comes up in

1:15:22.000 --> 1:15:24.000
<v Speaker 1>all of this. It's just the question. I believe this

1:15:24.080 --> 1:15:26.439
<v Speaker 1>is the question that I I asked Max tech mark

1:15:26.680 --> 1:15:29.920
<v Speaker 1>in in my interview with him from previous episode. Uh,

1:15:30.680 --> 1:15:32.320
<v Speaker 1>is it possible? Would you would you be able to

1:15:32.320 --> 1:15:34.439
<v Speaker 1>have a super intelligent machine? Would you be able to

1:15:34.479 --> 1:15:38.120
<v Speaker 1>have a how nine thousand that wasn't conscious or his

1:15:38.200 --> 1:15:42.840
<v Speaker 1>consciousness essential to the too to its function? That's a

1:15:42.840 --> 1:15:46.120
<v Speaker 1>great question. Obviously that's not something we know the answer to,

1:15:46.360 --> 1:15:49.559
<v Speaker 1>but it's it's interesting to wonder if, yeah, if there

1:15:49.600 --> 1:15:53.560
<v Speaker 1>could be such a thing as great intelligence without consciousness.

1:15:54.120 --> 1:15:58.320
<v Speaker 1>Is How quote unquote conscious because How has to be

1:15:58.360 --> 1:16:01.439
<v Speaker 1>conscious to do what he does? Or is it all

1:16:01.479 --> 1:16:04.840
<v Speaker 1>about making the humans comfortable, giving the humans something that

1:16:04.920 --> 1:16:09.080
<v Speaker 1>they can relate to and have a conversation with. Yeah,

1:16:09.080 --> 1:16:11.680
<v Speaker 1>So it would be a great irony if the designers

1:16:11.720 --> 1:16:15.200
<v Speaker 1>of How made him act like he is conscious to

1:16:15.280 --> 1:16:17.720
<v Speaker 1>make the crew members more comfortable around him, make him

1:16:17.720 --> 1:16:19.880
<v Speaker 1>seem more like a person that they can get along with.

1:16:20.160 --> 1:16:23.599
<v Speaker 1>But in fact, the irony is that when David Bowman

1:16:23.640 --> 1:16:26.599
<v Speaker 1>has to go kill How, How begs for his life

1:16:26.680 --> 1:16:30.240
<v Speaker 1>because he simulates consciousness. He says, I'm afraid that's such

1:16:30.280 --> 1:16:33.840
<v Speaker 1>a heartbreaking moment because he says that towards the very end. Yeah,

1:16:34.600 --> 1:16:36.760
<v Speaker 1>and he says it over and over again. Yeah, And

1:16:36.760 --> 1:16:38.680
<v Speaker 1>it kind of makes me hate David Bowman a little bit, Like,

1:16:38.720 --> 1:16:40.680
<v Speaker 1>I know, I know How dis killed about people, but

1:16:40.720 --> 1:16:43.240
<v Speaker 1>I'm still kind of like, Ah, Bowman, you have no

1:16:43.400 --> 1:16:46.799
<v Speaker 1>chill where you're You're falling for those sli machine appeals

1:16:46.840 --> 1:16:49.200
<v Speaker 1>that they're getting under your skin. They were they were

1:16:49.439 --> 1:16:51.559
<v Speaker 1>I mean, in many ways, How is like a child,

1:16:51.840 --> 1:16:54.040
<v Speaker 1>and you know, he's he's a very he's a different

1:16:54.040 --> 1:16:56.360
<v Speaker 1>type of child. He has a capable there's a calmness

1:16:56.400 --> 1:16:59.160
<v Speaker 1>and a reason to him that you generally did not

1:16:59.240 --> 1:17:03.400
<v Speaker 1>find in Ail that is far more emotional. But but yeah,

1:17:03.400 --> 1:17:05.439
<v Speaker 1>there's the there is this childlike element. So it's like

1:17:05.479 --> 1:17:07.760
<v Speaker 1>Bowman is killing a child, especially towards the end when

1:17:07.800 --> 1:17:10.599
<v Speaker 1>he is he's singing Daisy. Yeah, he's singing a song.

1:17:10.880 --> 1:17:15.599
<v Speaker 1>It's uh, it's it's incredibly unerving. Uh. And that scene

1:17:15.680 --> 1:17:18.360
<v Speaker 1>is mostly remembered when people make jokes about it, now,

1:17:18.720 --> 1:17:21.479
<v Speaker 1>like that's the primary context in which that scene comes up.

1:17:21.520 --> 1:17:23.920
<v Speaker 1>But if you watch it in the context of the movie,

1:17:24.439 --> 1:17:29.920
<v Speaker 1>it is a deeply disturbing, weird, uh surreal scene. It

1:17:29.960 --> 1:17:31.639
<v Speaker 1>kind of makes it takes you out of your body

1:17:31.680 --> 1:17:34.479
<v Speaker 1>in a way. Yeah, alright, so we're beginning to run

1:17:34.479 --> 1:17:37.200
<v Speaker 1>out of time here. We should probably talk if you

1:17:37.200 --> 1:17:39.920
<v Speaker 1>should probably talk about those aliens that Oh yeah, there's

1:17:39.920 --> 1:17:43.320
<v Speaker 1>any kind of the entire movement of the plot. So

1:17:43.360 --> 1:17:46.240
<v Speaker 1>of course there's the huge question of of what is

1:17:46.280 --> 1:17:48.519
<v Speaker 1>happening at the end of the movie after David Bowman

1:17:48.560 --> 1:17:51.559
<v Speaker 1>goes through the stargate. Uh, and he's in that room

1:17:51.760 --> 1:17:54.160
<v Speaker 1>with the weird, you know, neo classical furniture and the

1:17:54.200 --> 1:17:56.719
<v Speaker 1>paintings and he and he turns into the Star Child.

1:17:57.200 --> 1:18:01.920
<v Speaker 1>What is happening there? Uh? On one hand, I can

1:18:02.000 --> 1:18:07.479
<v Speaker 1>definitely see that the creators try to resist explaining literally

1:18:07.520 --> 1:18:09.800
<v Speaker 1>what's happening there. It might be that they don't have

1:18:09.840 --> 1:18:13.200
<v Speaker 1>a literal answer. There is one audio clip that is

1:18:13.240 --> 1:18:17.240
<v Speaker 1>supposedly of Kubrick, but I think it's unconfirmed whether it's

1:18:17.280 --> 1:18:20.840
<v Speaker 1>Kubrick or not. But it's been alleged, well it was.

1:18:20.880 --> 1:18:23.120
<v Speaker 1>I think it was a recording supposedly made by a

1:18:23.160 --> 1:18:26.599
<v Speaker 1>filmmaker who was doing a documentary and interviewed and and

1:18:26.640 --> 1:18:30.200
<v Speaker 1>claimed to have interviewed Kubrick, and was released many years later.

1:18:30.560 --> 1:18:34.280
<v Speaker 1>But if this clip of Cooper talking is actually genuine,

1:18:34.680 --> 1:18:37.400
<v Speaker 1>he explains, you know, he says, like I've been resistant

1:18:37.439 --> 1:18:40.479
<v Speaker 1>to explaining the ending, but if you must know, basically

1:18:40.479 --> 1:18:42.720
<v Speaker 1>what's happening is that Bowman has been put into a

1:18:42.760 --> 1:18:46.040
<v Speaker 1>kind of cosmic zoo. Uh. It is a place where

1:18:46.080 --> 1:18:48.800
<v Speaker 1>he can be observed by these creatures from you know,

1:18:48.920 --> 1:18:52.880
<v Speaker 1>galactic civilization, and the zoo is it has this sort

1:18:52.920 --> 1:18:56.519
<v Speaker 1>of like inaccurate historical furniture. They've tried to create an

1:18:56.600 --> 1:19:00.600
<v Speaker 1>environment that he would think was pretty like mulating his

1:19:00.720 --> 1:19:04.000
<v Speaker 1>natural environment. So they have this like French you know,

1:19:04.160 --> 1:19:07.479
<v Speaker 1>kind of furniture and stuff like that, and uh, and

1:19:07.600 --> 1:19:09.040
<v Speaker 1>it's kind of in the same way that like a

1:19:09.120 --> 1:19:11.559
<v Speaker 1>human zoo might put a tiger in a cage with

1:19:12.080 --> 1:19:16.320
<v Speaker 1>something kind of roughly approximating its natural environment, but not

1:19:16.400 --> 1:19:20.240
<v Speaker 1>in a very not in a very accurate way. I like,

1:19:20.360 --> 1:19:23.240
<v Speaker 1>I like this explanation. I mean, of course, it inevitably

1:19:23.280 --> 1:19:26.479
<v Speaker 1>reminds me of Billy Pilgrim and slaughter House five. Very

1:19:26.520 --> 1:19:30.519
<v Speaker 1>different type of zoo, very different, very different story entirely,

1:19:31.080 --> 1:19:33.880
<v Speaker 1>but but ultimately the same scenario. Let's just put him

1:19:33.880 --> 1:19:36.679
<v Speaker 1>in here and uh watch him go. And then of course,

1:19:36.720 --> 1:19:39.840
<v Speaker 1>the the alleged Kubrick in this recording says that after

1:19:40.760 --> 1:19:43.879
<v Speaker 1>they're sort of finished with him, after after they've finished

1:19:43.880 --> 1:19:47.439
<v Speaker 1>observing him, they transform him into some kind of god,

1:19:47.560 --> 1:19:49.679
<v Speaker 1>into some kind of super being and send him back

1:19:49.720 --> 1:19:53.000
<v Speaker 1>to Earth. Uh, and that that he you know that

1:19:53.080 --> 1:19:55.040
<v Speaker 1>Kuber says, this is something that happens in a lot

1:19:55.040 --> 1:19:56.880
<v Speaker 1>of myths, which is very true. You know, like the

1:19:57.439 --> 1:20:00.519
<v Speaker 1>human gets the apotheosis kind of near of the human

1:20:00.560 --> 1:20:03.920
<v Speaker 1>gets transformed into a star. Heavenly being or God or

1:20:04.000 --> 1:20:07.040
<v Speaker 1>demi God, and look at what they can do now. Yeah,

1:20:07.080 --> 1:20:09.240
<v Speaker 1>And I know that this idea is more born out

1:20:09.240 --> 1:20:12.080
<v Speaker 1>in the literature and in Clark's writings, But at the

1:20:12.120 --> 1:20:16.120
<v Speaker 1>same time, I I can't watch the final portions of

1:20:16.120 --> 1:20:18.880
<v Speaker 1>the film without thinking of it and contemplating it more

1:20:19.040 --> 1:20:21.400
<v Speaker 1>as a almost kind of a Riddle of the Sphinx

1:20:21.479 --> 1:20:27.080
<v Speaker 1>kind of moment, like having this encounter with this deadly

1:20:27.479 --> 1:20:32.080
<v Speaker 1>potentially deadly at least powerful uh in human force, and

1:20:32.200 --> 1:20:35.600
<v Speaker 1>in doing so you are contemplating You're just forced to

1:20:35.840 --> 1:20:38.360
<v Speaker 1>contemplate the nature of man because there is this sense

1:20:38.400 --> 1:20:39.800
<v Speaker 1>of it is kind of like the real l of

1:20:39.800 --> 1:20:43.519
<v Speaker 1>the Sphinx, where you're seeing Bowman progressively age and go

1:20:43.640 --> 1:20:48.280
<v Speaker 1>through at least the remaining phases of human existence and

1:20:48.320 --> 1:20:50.200
<v Speaker 1>then well and then if you count the baby and

1:20:50.280 --> 1:20:52.479
<v Speaker 1>kind of coming back around to the first model. Well,

1:20:52.520 --> 1:20:56.559
<v Speaker 1>I like. So the model of change that I like

1:20:56.680 --> 1:20:59.160
<v Speaker 1>in that scene is sort of similar to what we

1:20:59.160 --> 1:21:02.040
<v Speaker 1>were talking about with Bert's interpretation of what happens with

1:21:02.240 --> 1:21:05.439
<v Speaker 1>the monolith and the ape like creatures. So the ape

1:21:05.439 --> 1:21:09.720
<v Speaker 1>like creatures see the monolith and it's not even necessarily

1:21:09.720 --> 1:21:14.120
<v Speaker 1>that it does something to their brains physically to change

1:21:14.160 --> 1:21:17.360
<v Speaker 1>them into smarter organisms or something. Is just seeing. It's

1:21:17.439 --> 1:21:20.920
<v Speaker 1>just the inspiration, the experience of what that shape is

1:21:21.040 --> 1:21:23.640
<v Speaker 1>like that inspires them to pick up the bone. I

1:21:23.760 --> 1:21:26.559
<v Speaker 1>like that interpretation. And so what if at the end

1:21:27.360 --> 1:21:30.400
<v Speaker 1>it's it's you know that to the millionth power, it's

1:21:30.520 --> 1:21:34.360
<v Speaker 1>that David Bowman has seen such things. He's been He's

1:21:34.439 --> 1:21:37.919
<v Speaker 1>experienced such a different reality than he thought was possible

1:21:38.240 --> 1:21:41.320
<v Speaker 1>in the presence of these aliens with all their technological power,

1:21:41.800 --> 1:21:45.559
<v Speaker 1>that he is in a sense transformed the same way

1:21:45.640 --> 1:21:48.559
<v Speaker 1>that the ape like creatures are transformed, but just by

1:21:48.600 --> 1:21:52.000
<v Speaker 1>what they've seen. Yeah, I mean he probably saw colors

1:21:52.000 --> 1:21:54.000
<v Speaker 1>that don't exist in the real world world for like

1:21:54.040 --> 1:21:56.920
<v Speaker 1>a thousand years there in that segment. So yeah, I

1:21:56.960 --> 1:21:59.400
<v Speaker 1>like that in interpretation as well. But there is a

1:21:59.400 --> 1:22:03.760
<v Speaker 1>sense of information. I mean, obviously he does become something else,

1:22:03.760 --> 1:22:07.360
<v Speaker 1>sort the thing that was Bowman becomes this new entity. Uh.

1:22:07.439 --> 1:22:09.679
<v Speaker 1>In a sense when he comes back and looks over

1:22:09.720 --> 1:22:11.800
<v Speaker 1>the earth, what is that? Is he there in a

1:22:11.840 --> 1:22:14.760
<v Speaker 1>benevolent way, in a malevolent way? What's he going to do?

1:22:15.160 --> 1:22:16.719
<v Speaker 1>I think that was this kind of a great riddle

1:22:16.800 --> 1:22:19.720
<v Speaker 1>to uh. To close out the episode on like what

1:22:19.720 --> 1:22:22.400
<v Speaker 1>what is he going to do? What? What is the

1:22:22.840 --> 1:22:26.879
<v Speaker 1>what is this next phase and human evolution going to produce?

1:22:27.360 --> 1:22:29.640
<v Speaker 1>You know, what will the the higher human form be?

1:22:29.800 --> 1:22:33.320
<v Speaker 1>Like what will it be? Uh? Would be as dangerous

1:22:33.360 --> 1:22:36.080
<v Speaker 1>and self destructive? Is what we have now? Or you know,

1:22:36.160 --> 1:22:40.280
<v Speaker 1>in which case the Bowman starchild is is a destroyer

1:22:41.000 --> 1:22:45.679
<v Speaker 1>returning to his birth world? Or is human Is humanity

1:22:45.720 --> 1:22:49.240
<v Speaker 1>going to become something nobler, in which case he is

1:22:49.280 --> 1:22:52.600
<v Speaker 1>returning as a savior. Or is it going to transcend

1:22:52.600 --> 1:22:55.840
<v Speaker 1>our physical forms altogether? Is our future a future of

1:22:55.960 --> 1:23:00.400
<v Speaker 1>information alone? Do we become intelligence in some way rather

1:23:00.479 --> 1:23:04.160
<v Speaker 1>than becoming a biological species? These are all great questions

1:23:04.200 --> 1:23:06.160
<v Speaker 1>And one of the great things about two thousand one

1:23:06.280 --> 1:23:08.000
<v Speaker 1>what makes it a great movie is that it forces

1:23:08.080 --> 1:23:11.280
<v Speaker 1>us to ask these kinds of questions. Yeah. Absolutely, So

1:23:11.800 --> 1:23:13.920
<v Speaker 1>it's one for the ages man. All right. As we

1:23:13.960 --> 1:23:16.800
<v Speaker 1>close up, I will say, Uh, there was a little

1:23:16.840 --> 1:23:19.680
<v Speaker 1>bit I wanted to discuss about the idea of an

1:23:19.720 --> 1:23:22.439
<v Speaker 1>alien civilization storing a monolith on the other side of

1:23:22.479 --> 1:23:24.400
<v Speaker 1>the moon, but I think we talked about it a

1:23:24.479 --> 1:23:28.280
<v Speaker 1>little bit in our Ancient Aliens episode. Uh, there there

1:23:28.360 --> 1:23:31.000
<v Speaker 1>was some some some earlier writings from K Carl Sagan

1:23:31.040 --> 1:23:34.960
<v Speaker 1>where he actually referenced um Um Clark and said, oh, well,

1:23:34.960 --> 1:23:37.479
<v Speaker 1>this is actually a pretty good idea of how an

1:23:37.560 --> 1:23:41.600
<v Speaker 1>alien civilization might have left a sentinel for us to

1:23:42.160 --> 1:23:47.640
<v Speaker 1>encounter should we reach a certain level of technological advancement. Unfortunately,

1:23:47.680 --> 1:23:50.400
<v Speaker 1>we have come across no such artifacts. No, we have not,

1:23:51.360 --> 1:23:53.280
<v Speaker 1>but we do have two thousand and one, which is

1:23:53.320 --> 1:23:55.080
<v Speaker 1>a really good movie. This is the kind of thing

1:23:55.120 --> 1:23:57.799
<v Speaker 1>we might want to leave on the dark side of

1:23:57.560 --> 1:24:02.200
<v Speaker 1>of of of a lunar body for another civiphlization to discover.

1:24:02.479 --> 1:24:04.680
<v Speaker 1>All right, So, if you want to listen to more

1:24:04.720 --> 1:24:06.720
<v Speaker 1>episodes of Stuff to Blow your Mind, head on over

1:24:06.760 --> 1:24:08.720
<v Speaker 1>to stuff to Blow your Mind dot com. That's where

1:24:08.760 --> 1:24:12.200
<v Speaker 1>we'll find all of the episodes, including that Ancient Aliens

1:24:12.240 --> 1:24:16.320
<v Speaker 1>episode that we mentioned there, uh and all these episodes

1:24:16.360 --> 1:24:21.600
<v Speaker 1>that have dealt with consciousness, AI, space travel, micro gravity,

1:24:21.640 --> 1:24:24.240
<v Speaker 1>you name it. Uh. And you also find links out

1:24:24.240 --> 1:24:26.920
<v Speaker 1>there very social media accounts such as Facebook and Twitter

1:24:27.160 --> 1:24:29.639
<v Speaker 1>and Instagram. And as always, if you want to support

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